#deep-dive-discussion
1 messages · Page 236 of 1
I mean. Poor use of a fat boy can down teammates
Well. If a scout got down 5 times by the grenade launcher he either has no situational awareness. The engie has no situational awareness. The scout is a dumbass for fighting groups of bugs DOOM style. The Engie really hated the scout for some noodle incident before the EDD begun
What was your noodle incident
The time my gunner was put into jail for "unusual amount of war crimes in a short time frame"
Geez the 1st stage of the edd ramped up really hard
even with all the nitra the huge swarms of trijaws and oppressors knocked us all out instantly
lost all three dolly parts in like 1 minute
at the end of 2nd stage of heart stone
Sometimes spawn RNG can just fuck you over
it was like a horror movie, I was trying to get dolly fixed up but the second I turn around I see four trijaws lined up side to side at my height about to fire
then the scout who was the last one alive got flung across the whole room by an opressor
Sometimes DRG gives you those super hard BS runs
At least it was the first stage so the time lost was somewhat minimal
ye it wasn't so bad, but we kinda went a bit too slow with the predig and it took us 25 mins
Yeah the game was politely telling you to "Hurry up"
I just completed my first deep dive.
Congrats
there's nothing to predig for in this week's EDD aside from going to the first room to kill the leech
When I was doing a replay of the EDD. Someone didn't listen about that leech. 2 lead beards didn't listen. Mister Leech got them both
25 minute predig?
or 25 minutes mission
I've had teams who wanted to go all the way to the hearthstone before when i was a noob
now I see how dumb it is
No predig should take over 10 minutes. Scout out the first room you can dig too. Grab any Nitra that is easily reachable at least until you can hit the magic 80. Only time you extend the dig out is if you hear a Bulk
yo does anyone know if you can use iron will on each stage in a deep dive?
yes u can
sweet ty
All "X times per mission" perks reset for each stage
Yes
1200 kills as engie, this weeks EDD
Predrilling for a known BET-C is also justified, right?
Have you guy ever noted in EDD discussion channel, mighty miners is the majority
hrmm, it's mostly mighty and cave crawlers, but maybe it's teh same active peope
I think predrilling this time around will take more time since the mules and eggs are in the mid and hearthstone rooms, its still a worthwhile strat albeit if you arent quick enough you may end up spending a little too much nitra to consolidate incoming swarms
Though at least theres barely any bulks this time too
you have shitton of nitra though ?
Definitely possible brother
You just need coordination with driller and gunner
And this
I took red sugar passive perk so the sugar lasted a lot longer
Remember to pull eggs one at a time and be slow about it. Egg missions move mostly at your own pace. Be fast and game is fast. Be slow and game is somewhat slow with random mini swarms to harass you to remind you to keep moving
what if u get them all same time as theres a cap for enemies?
for overall less ammo usage
Assumes all the eggs are close by so you can cover each other. It's a 4 egg missions or a egg secondary to get 1 big swarm and you have the coordination to do it without everyone becoming headless chickens the moment something bigger than a grunt shows up
yeah i mean i dont plan to use all at once, but sometimes its 2 same place or other guys get them same time, and its quite nice imo to have overall less swarms, as long as its not some hard modifier
wouldnt do it in macteraswarm or shield disruption
Or a good idea of what the spawn pool of what enemies are roaming around
also predigging eggs in edd doretta missions helps alot
Yes it does.
Nothing having a double swarm because Dotty triggered the egg during the dig
not a huge fan of predigging to core myself though cause 1. it takes forever and 2. i rather use the drill fuel for combat
I generally aim to Pre-dig to at least the first Refuel room if needed.
Any further is overkill
had some guy who wanted to get to core before starting doretta and it took half hour and 3 resupplies to get there
and then we still lost cause doretta went up 80 degrees and we were mid of exploder infestation swarm 😂
Oof
no edd though gladly just some random haz5 doretta mission
Depending of what fills into the spawn pool. It can feel like a Exploder infestation or flyer plague
Does this mean that besides Detonators, if you're overwhelmed in Egg missions it's your team's fault.
Definitely yes
Are the spawn slots seed dependent?
EDD spawn pool is random iirc
nobody has said anything about a bulk this week so I assume yes
yes but its not much of a gain lol
It's all fun and games until the spawn pool gives you Menaces, Bulks, and a Grabber to constantly disrupt you
Shellbacks my beloved
Is it just me or are menaces the weirdest critters in the game?
They look so different from other creatures and from my experience act the weirdest and have the most bugs
ya they don't have the glyphid face
they technically act like spitters but instead of walking to a shooting position they teleport
They also just kind stare sometimes...
Its actually pretty unsettling
I had one unburrow behind cover and it didnt do anything until i shot it
I killed it before it burrowed again
I also had a similar case where the corpse still had the AI to continue standing and staring
It's just standing there...menacing
It was very
I didnt know why it wasnt just shooting at the drilldozer but it was scaring me
Sometimes Menaces just decide to give up their life. Just stare at you think very angry thoughts
Menaces may be odd, but imo they arent as vile as their little red headed cousin, the acid spitter
we doing double escort? really?
You got shit ton of Nitra to go with those double escorts
Bros, what does this week's edd entail?
I backread, double escort? Nice. I love those!
Brb commiting uninstall
2 rounds of Escort with 1 having no modifier and 2nd filled to the brim with swarmers beyond swarmers. With a egg hunt inbetween. 4 mini mules to save and lots of nitra for storm trooper dwarfs
Shnasty
why does DD 2nd stage hole on the right from pod just completely confuse the dreadnaught
Easiest deep dive I’ve played. Only 100 hours in the game tho.
Depending how it generates DD and EDDs could be very easy or the most painful experience ever
Does a deep dive give season xp?
yes
%!s(<nil>)%!s(<nil>)ATTENTION MINERS!%!s(<nil>)
We are hearing rumors that some dwarves are still not done with this weeks %!s(<nil>)Deep Dives%!s(<nil>)!
We want to remind you that there's only half a week left until our scanners pick up new missions!%!s(<nil>)%!(EXTRA string=
_ _
, string=ERROR, string=ERROR, string=ERROR, string=ERROR, string=
_ _
)
Yes, but it will not progress any season challenge(s) you may have
Cool, ty
Deep dives are pretty easy for the most part, they only cap out at haz 3.5 so if you play haz 3 or 4 regularly itll be a breeze
For sure. Haz 3 is like normal, right?
Sort of depending on the player
Haz 3 is more in the line of "Hard" If we go by scale of Easy, Normal, Hard, Very Hard, Insane from Haz 1 to Haz 5
Just finished the EDD with a friend for the first time R&S
Congrats on beating it
thanks
I want to discover a good Lok 1 build that isn't ECR or Executioner
(not that either of those are bad, just want to do something different)
Experiment and find a Loki build that suits your play style almost every build is viable in DRG
Maybe Neuro Lasso with SMRT and huge lens. Things that die easily get capped at low lock, things that don't get more locks and bigger slow
Ammo bags, CCD, SMRT, Aperture, Fear, Eraser overclock. Join a swarmer mission. Have fun. Dab on haters.
Anyone else having trouble with the edd
@molten tapir Late, but which part of it? Finished it on first try, the escort?
Wait second try, lol.
This weeks EDD is really fucking my randoms up. Cant get past 2nd stage without everyone dying
Just got to stage 3 in edd and.... Damn. Damn, damn, damn. We were so close. SO CLOSE!
Bunkers are life in stage 2.
Yeah I keep calling my tms to fall back and defend when the swarm comes on 2nd stage but they just separate and die
Not much a gunner can do on his own with shield disruption and a 100 enemies
if u need to bunker on stage 2 there are bigger problems afoot
Stage 2 is primary Egg collection main so the pace is mostly based on your team. Pluck the eggs one at a time and deal with the mini-swarm/swarm as they come out. Though I 100% recommend dealing with all the steam geysers in the main area to reduce the amount of chip damage you get from it or if Tunnel rats is on tap drink that before going into this EDD
I think the main area is more of a bowl-like room with 5 or 6 steam geysers in it
also enough nitra surplus u can call 2 or 3 resups
Yeah. Important to save a few for the finale. You're gonna need the ammo
Whats a deep dive? I still havent promoted my first character. Im aware i could search it up, but i would like someone to give me an easier to read simpler summary based on experience.
🥣
3 missions in a row with secondary objectives replaced with 1 normal objective, gold and nitra carry over, no minerals
No mineable minerals*
any general tips for deep dives? ive done one, did it first try, but it was INCREDIBLY difficult and i had plenty of moments where i was 1 hit from even a bit of fall damage
Good general tips I can offer follows
- Be as fast and efficient as possible. Faster you clear the caves. The less swarms you deal with and the less ammo and health lost
- Your health, Primary ammo, secondary ammo, Nitra, and Gold reserves carry over between stages. Sentry, C4, travel tools will be refilled to full for the next stage
- As much it goes against the dwarf tradition. Try to avoid mining gold when possible. DD and EDD have good natural payouts and mining gold wastes time which allows the swarms to draw ever closer to you
- Be extra mindful of the Daily Special Beer that's on tap. The beer's effect carries over to all 3 stages
- Don't conserve your active perk charges. They will replenish between stages
- Bosco is best boy! In Solo DD and EDD Bosco revive charges will recharge between stages
- Prioritize bugs when possible. An acid spitter deserves a lot more attention than a lone swarmer or grunt
- Mark out high threat bugs (Acid spitters, Menaces, Grabbers, Bulks, Opps) with your laser pointer.
during fights u should be holding backwards on stick/s key
do not try to hold your ground unless you are in a gunner shield
Speaking of going backwards. Check your damn back. You never know what could be behind you as you run backwards
usually a slasher or two
Also if you have to hold an area. Prep the area. You'll be surprised at how much extra lines of sight does when fighting the swarms
usually there is a huge drop behind me
no you should rush bugs like a chad with resistance build
no going back, only forward
pick berzerker too
if ur on driller try going cryo cannon, rly made stage 2 a cakewalk for us, u can just freeze everything for ur team and also if the big swarm of small things arrives hold ur ground in front of team and drill them
may need barbed drills but they all jump in ur drills and die
I've gone driller twice now just my team doesn't stick together enough and die before the horde spawns even get intense. So by the time they die it's me against the world literally lmfao
I dont do bad but it just annoys me that if I go down then that's game over bc no one can think for themselves
worst case if ur alone just spam cryo in any direction, cold radiance saves ur ass
Yeah I still need tuned cooler the game just wont give it to me
All I've got is the better ammo mod and longer use
i have it but im using either clean or snowball, dont like the spinup
8 freeze is perfectly fine
I've also got ice storm but meh
That's what I've got
750 ammo let u spam forever
I just feel like tuned cooler is what I need more
snowball for mactera swarm missions
Insta freeze mac swarms
tuned cooler either cripples ur ammo or u have 0,7 sec spinup which i dont like
9 freeze is wasted so either 8 or 10
Snowball is a really nice OC. Just AoE freeze on demand
With a my Snowball OC I run 2-1-2-3-2
i hate the small delay but its good vs mactera
wish it was instant
im swapping between clean and snowball alot, always 2 on t1 for me as im used to instant response
I like the instant response as well. Though I generally swap between having more "Magazine" or instant response based on what I need. I'm used to both .1 and .5 second charge up
i sometimes dont use snowball whole mission and then think why didnt i take max ammo
I use snowball as I would use my PGL. Big group of bugs. Freeze them
instant response cold radiance carries me alot in haz5
normal stream is more efficient on that though as 200 freeze is overkill on grunts
My Secondary I run my Trusty EPC with 1-2-3-2-2 with the heavy hitter OC
same heavy hitter takes out mactera and menace so fast i love it
And chunks heavy targets when frozen
40dmg 116 ammo is too good to pass
or 112 😅 feels like a pocket m1k
It hits like a truck
btw unlocked embedded detonator oc for zhukov yesterday and love it
didnt like cryo minelets dunno why
Cyro mines feel sluggish
yeah i tried to rely on the freeze but i just got slapped
rather kite and kill them with blowthrough m1k
cant even blink how fast the detonator oc kills the gooshitter mactera
im used to hoverclock now saved my ass like 100 times alrdy
Special powder and Hover boots incase I stupid myself
i finished my first solo haz5 mission yesterday and had a prospector at spawn and every mag i dumped into it took away like 1/4 health
with embedded detonator
its i think 30x38 dmg alone from reload and then another 150? from direct hits
also almost kills a predator on haz4/5 with 1 mag into ass
still slower than a cryo driller but pretty good for scout
tried that with drills on haz 5 without freezing first and I had the team scraping me off the ground a lot
snowball is doo doo
really small aoe for the fuel u spend
ice spear is actually pretty good on frozen shit like opressors, pretty sure it one shots them?
tuned cooler definetly still meta imo
Snowball dunks on groups of Macs which is the main reason why I run snowball. Ice spear I found for myself not as useful unless I'm doing dread missions
And scouts lacking firepower and AoE clears means this isn't EDD for the solo scout enjoyer
Double Drilldozer solo scout
sounds sketchy
snowball vs mactera is solid tho
tuned cooler is far from meta

you still overspend fuel for what you accomplisj
and tuned cooler would kill each in .5 seconds anyways
it’s not a lot of fuel spent when ur using it on a mactera plague
just take funny weakpoint anti mactera subata and tri jaw dies in 2 shots
i think ur over valuing tuned cooler when cold radiance can get the job done just as well
i’m talking about a haz 5 mactera plague
not 1 or 2 tri jaws
cold radiance has u get a bit too close for comfort if u want to use it as a freeze source
yeah I play on haz 5 too lol
you still have the recharge delay which is even worse than tuned cooler spool up
so if u don't tag every mactera its subata time anyways
cold radiance is literally the best thing about cryo cannon. unless u reach 10 freeze power, ur not even increasing ur cold output by that noticeable of an amount compared to cold radiance
iirc 11 is the cutoff
of diminishing returns
which tuned cooler reaches easily lol
and u can take ammo mods
ye but even 10 isn’t necessary at all
i rely on cold radiance entirely when freezing dreads for example
if you do side by side comparisons, cold rad just does the big bulk of cold no matter what
so tuned cooler is nice but not at all the definitive best oc
idk I tend to get tagged a lot more by stray bullshit when I'm trying to use cold radiance, especially if im near a minehead or something
how so? what would you put above it? let's say I even consneed your point about snowball on mactera plague, what compares?
thermal efficiency
more ammo = more cold radiance and the pressure is a nice bonus
ehhhhhh
dude trust me, 10 and 11 cold is not doing anything crazy
u still have to take more cold mods to reach 10/11 with clean oc
iv tried both a lot, i hit 30 driller promos before sludge came out
you can take even more ammo mods with tuned cooler
yeah but you aren't reaching 10/11 cold
wut situations wud you use cryo outsode cold rad
bulk
mactera plague in tunnel, can control position of bugs better
guarding a ridge
anything not on the ground
(except mactera)
coom bombers
also any situation where I have to rely on my teammates not shooting the big yellow guy standing next to the bugs
(they didn't take friendly)
usually salvage and the like
you're not freezing a bulk outside of cold rad distance
I've done it multiple times with tuned cooler
the only thing there that cold radiance can’t freeze with cold radiance is bulks
even mactera aren’t an issue with cold radiance cus jumping next to them while shooting basically insta freezes them
cannot always jump next to them
these are niche situations but I'd rather have my gun cover all of them
then tcf or plasma spam
ya that's why I said subata lol
why wud you run cryo with subuta tho
if mactera plague is a big enough deal to switch to snowball why not go all in on anti mactera
esp with snowball recharge
snowball is the last cryo build that needs range and freeze power
it one shots entire mactera swarms
yeah? I wasn't saying it did lol
cold radiance isn't amazing against mactera and snowball won't always kill every single one
unless I'm solo, other classes would deal with the stragglers so its kind of a moot point
other classes don’t deal with mactera
in my personal testing with snowball it just feels bad, especially on ground targets where I have to wait for a recharge after freezing 3 bugs and the ballistic trajectory is annoying
?
that’s cus snowball isn’t for ground targets
the classes with single target damage definetly benefit from that weakspot multiplier lol
cold radiance is pretty much the most ammo efficient way to freeze anything, but snowball gives the benifit of range and insta freeze
range is a stretch lol
we are talking about two different things. Your picturing one or two mactera. I’m talking about macter plague where 15 spawn
wtf yes it does
it drops hard, unless you want to mortar it
I thought it would be more similar to ice spear projectile but its like grenade trajectory lol
if not worse
minigun will still shred them
especially if you funnel them
you can pgl them
cryo grenade them
what else would they be spending them on during mactera plague lol
I also don't trust greenbeards getting danger close trying to use cold radiance aura
drillers die enough as is
none of those kill mactera as fast as snowball, besides cryo nade
which the scout has far less uses of
pgl should instakill them no?
at the very least stun maxtera at max range and then easy fodder
in any case I believe in sticky flame supremacy
i think pgl needs fire mod to one shot in most cases
sticky fuel is great but not for mactera plague
my friend tryed to join my game put he experienced lag and desync and got disconnected ,but it worked with my other friends
its on his end
ya I was surprised at how mediocre even face melter was on mactera even with dmg buff
I'd still take flamer over cryo on edd even with a mactera plague mission but thats just my preference
u dont need 10 freeze at all, i mostly run 8 freeze with clean oc for max ammo and it freezes most stuff in no time
also the reduced pressure drop from clean.oc lets me freeze opressor/bulk/dread without leaving mousebutton
only when im facing 5+ mactera alone id wish i had taken snowball but if i see the modifier i use snowball
i rly tried to like tuned cooler but i just cant play with 0,7 sec spinup and even the 0,3 are annoying
I dont think I ever run into the pressure drop unless I'm on a bulk
w/tuned cooler
.7 really isn't that bad and just requires forethougjt
I played extensively with Tuned Cooler as well and thought it was awesome, then I tried dumping it and embracing Cold Radiance. Night and day difference. Cold Radiance is busted. Snowball or Thermal Efficiency is perfect.
I cannot go back to 0.7 delay
Provided you are pressing the trigger, you can basically body bomb mobs with cold radiance and you are perfectly safe.
Snowball is all about flexibility. It may not be efficient, but even with a half coordinated team you can snow ball a warden from distance, or a spitter/brood/breeder. It has way more utility then just Mactera Swarms.
Basically only use it in situations where body bombing is too dangerous or not possible
simply have scout cryo nade it
I'll try looking at it that way but I would just ice spear spitballer from greater range
and the drop is annoying for breeders
/warden
I dont think its feasible to hit a warden on the ceiling but ill test it
I still think being able to freeze stuff a lot sooner (travel time) esp bulk is more valuable cuz its more of a support, dont have to be next to the bugs while team blasts them
If you have a team that can't manage friendly fire, then ya, radiance and low freeze power gets worse
But I play with a lot of randoms, exclusively so in EDD's and it's never been so bad that I can't function
Tuned Cooler is only faster at freezing from safer distances (obviously), and even then, if you freeze the ground while shooting at the mob, the difference between 8 and 10 freeze power is still marginal.
So the power of 10+ freeze is on things like good bomber and other bugs that cannot be flash freezed by snowball
I like 10+ freeze on eliminations as well, especially if I am playing on high ping.
But that's mostly cause I suck at dodging the dread AOE attack after trying to freeze at close range.
Lesson I've learned from playing multiplayer games is go in expecting the worst lol
pleasantly surprised when they are good
I like the safe aspect of tuned cooler as well
I have been grenaded by engies 4 times as cryo driller compared to zero on every other class
It's definitely the safer option, but in terms of freeze power when compared to proper cold radiance use, the combination of 0.1 wind up speed and cold radiance is really just nuts.
Tbf, I run both builds
I honestly don't mind the windup because I probably made my mind up
and am going to shoot
There is a video out there and unfortunately, running both only results in milisecond differences
based minmaxing
Radiance emits 60 freeze per second
if I freeze .01 second slower than the other build I'm trashing it
Adding even 3 freeze power to 68 freeze power is so marginal
Then ground freeze is 16 freeze power too
So it's 84 freeze power vs 87, assuming both builds are doing the optimal thing
oh I didn't realize ground freeze was a thing
just a reminder showing me I suck at aiming
and hit the ground, stupid
does cold radiance create ground freeze aura too?
or rather
Yar, if you ground freeze, it's 24 freeze power vs 27, assuming no radiance
I thought cold radiance stacked with the firing cryo
So you start to see that tuned cooler is only really good if you are aiming directly at bugs
E.e good bombers
as in it stacked the aura with the direction
idk I hate coom bombers and anything that makes them die sooner is good
Ya it all depends on playstyle, I ignore good bombers and let teammates deal with em. By the time you freeze em etc, usually the team has half blown em up. That's my experience at least. Even with 11 freeze power.
Goo Bombers take 300 freeze power to freeze
*I think, based on memory.
anything that messes with my mobility is a death sentence for me especially on low mobility classes
instant response with cold radiance saves my ass all day, but have to say i kill most stuff in melee
also have friendly perk cause i sometimes eat a cluster nade/breach cutter
True, I forgot about Friendly, while it feels like a wasted passsive slot, melee cold bombing is so strong, it might be one of the few cases where you could recommend it.
what is the best graned for gunner?
*with trigger happy teammates
It all stacks
Shooting directly at enemy is max 8-11 freeze (non melee range), shooting at feet but also enemy is 24-27 freeze, and cold radiance + feet + body is 84-87
So it's just coming away understanding that the +3 freeze power from tuned and perks is less valuable based on how you are approaching freezing the enemies
people love to waste their ammo shooting my back while i try to heal up in swarm most times when i play pub sadly
always have to tell them there is no need to shoot frozen grunts cause they die in no time anyway when i drill
I'm with you, I might take it instead of Thorns in pubs now as well
im only taking thorns on scout, driller u can just drill in the direction and swarm kills themself
before touching u
no matter if its 5 or 100
Will also help when I accidentally set off my TCF to early and hit the team 🥲
Or when the scout grapples to the minerals I was gonna mine and doesn't know his place.
i rarely use tcf, i changed back from plasma burn when i got heavy hitter to reduce overheat a bit
but normal shots hit so hard alrdy
If I had heavy hitter, I would switch too
im using vampire, elemental insulation and friendly along with iron will and dash now
used to run field medic but cryo and c4 gives me save revives so rather have a emergency last stand
I use vampire, thorns (which I will probably drop, just lazy), and resupplier, then dash and IW
i kinda like elemental insulation cause dread fireballs and menace hit like a truck on haz5
Pretty sure it's just normal
It's just spit
It doesn't freeze
Not sure elemental protects vs them
It might be acid
might get rid of it wiki says it only helps vs radiation and praetorian spit, dread fireball is explosive
Yar
maybe just slot it in radiation and magma core
If you run 6 second revive invincibility, resupplier feels mandatory
It's pretty clutch being able to get revived and have time to run and use a resupply while invincible
yeah prob gonna slot that anyway as i dont find anything else useful for driller
sugar is good too but i let it for team cause im vamp
1 grunt swarm means full health
i always take sweet tooth on scout cause im using all that hard to reach sugar at ceiling
I've started using sweet tooth on scouts and absolutely love it, but it's particularly good on scouts (especially ones like me who still take steady fall damage) because you can reach the hard to get ones and top up instantly. I want to consider incorporating it to other classes, but not sure yet.
Ya this.
Do you mean grenade?
There's no real "Best" grenade in the gunner's tool kit as all 3 of them are useful.
Sticky gives 6 grenades to throw at the problem and is pretty solid
Molotov grenade gives the gunner a bit of arena denial, but may annoy cyro drillers due to heating enemies up
Cluster is a AoE grenade that's pretty useful across the board, but tends to drop lots of Friendly fire damage
Unpopular opinion probably, but I also think It's a Bug thing is a decent option on scouts, especially on a EDD. Take deep pockets, sweet tooth, and it's a bug thing and you have a very mobile self sustaining nitra collector that really speeds missions along.
Though it depends on how many Lootbugs spawn in
True, but the odds over 3 stacked missions is a decent average.
That's true
You have to take deep pockets though, otherwise too much minerals means too many trips to Molly, which cuts into saves time
I run deep pockets naturally on my scout anyways
Just so I can save myself doing multiple trips on a big vein of Nitra or Morkite
im unsure about vamp on scout, does give a safe iron will if no sugar in reach but how often does that happen
I did too, but I tried to ween myself off it. But with bugs popping as you pass, the extra space to vacuum up the extra is nice
They should make a perk that increases mineral pick up radius
Cyro on a group of grunts and pickaxing them to death is only real reason for Vamp in Scout
Also you can ressuply after IW as well, and grapple gets you there fast
i have aoe power pickaxe perk so its some health on cooldown
Oh yeah the cryo mines of the duelies
I'd skip vamp on scout
but mostly for safe iron will if its nothing around
Resupplier or Sweet tooth would be my choices for scout
That's a lot of things going wrong for 1 perk slot
Re: vamp on scout
No ressuply and no sugar and not just simply reviving a gunner
Who can shield and revive you after
Assuming the gunner has a shield charge left or his shield isn't still on cooldown
yeah i stick to thorns, sweet tooth and deep pockets
Especially since scout can also afford to run IW + Medic
also like aoe pickaxe cause i have 0 aoe other than cryo nade
on driller always double dmg to finish off preatorians and stuff
Scout is the only class where I run the faster PA cooldown on. Everyone else is Extra power attack damage
Just so I use Karl's accent more often
haha aoe saved my ass in swarms multiple times so like it
I may use aoe boost, but the ability to chunk out bigger bugs in a pinch or even kill them is too good to pass up for me
Question about how others do elite deep dives
You guys do it alone or with buddies ?
I do them with a group of randoms
Randoms as well
I don’t go into elites with randoms always get confident players who just got promoted no offense to them
I found an experienced group to play with, but they have all the OC's, so don't priorise DD/EDD over mission grinding for exp :O
I do it for overclocks that’s it
I do for the enjoyment and the overclocks
I had fun with this weeks elite dive
Nothing like being in a team that is way above their head in a EDD and still coming out on top
There was one week recently where doing the EDD with randoms was a nightmare, but the last three I've run have had nothing but decent and good players who get it done.
I do them solo and normal mission with randoms
I want a team to do it with but haven’t had a good team to like finish it successfully
Randoms are usually decent enough to get the job done. Just hope you don't get any lead beards
Lead?
In others words. Very dense players
The kind that don't read chat and are very head strong to their "smart" Stupid as fuck idea
Oh question
I did my deep dive right with another group of friends and got my rewards
Then I did it later with a different group same mission and got new overclocks ?
Nope
DD and EDD rewards are one time per week
But you still earn gold, XP, and Minerals* on repeat runs
*Assuming you kill the hoarder
I don’t understand must’ve been a glitch cause it gave me the hyper propellant I got on the second mission
Second deep dive I mean
My guess is probably did the EDD by accident first then did the DD without knowing it 🤷♂️
I think it was a glitch cause I remember doing all of the missions before and I don’t look at what the dive is for the week
Damn, we collected over 900 nitra on this EDD
In before next EDD there's no Nitra
me explaining to drg chat for the 30th time that nitra is almost never a problem on EDD 
Not this week
But there's always that chance for a mean as hell cave generation
where Nitra is suddenly very rare and you first mission of the EDD where you need lots of ammo
The last one I remember that just had barely enough nitra was a few weeks ago actually. But even there it wasn't tight, just not as abundant as usual. I kinda like those where you actually have to ask yourself twice before resupplying.
the first mission is fair game, but by the end i always have like 200
Dotty at the end of elite deep dive? Guess I'm not beating this mission
tbh its one of the easier elite dives
I barely kept the first mission dotty alive so I'll just take my 2 cores and save some time
Low gravity really helps a lot
Swarm spam is a big AoE check to your team. As long you can throw out enough AoE at the problem. THis is just a low grav Escort
So basically you cannot solo as scout because scout fails AoE checks
I think I played scout on this EDD and my strategy was mostly "run back to the gunner and his autocannon deals with the swarmers"
cryo minelets
*Assuming owned by the Overclock gods
the game scales a lot for solo, so it shud be posssible with scout
Oh, also Bosco has rockets I guess
This was the first EDD I ever beat. If I can do it so can you!!
Doing edd solo gunner, (already did it solo eng) the sheer amount of swarmers is ridiculous
Died on stage 3 sadly
Sometimes I wish bosco wasnt useless for combat lol
I played for the first time, I lost my way to Escape pod.
Its low grav, you can kite the bugs to oblivion
EDD/DD seemed pretty easy
Did both first try with the same team
Even the second stage of the EDD wasn't too bad due to just being one full swarm
Gotta say, it's annoying how people just kick you due to your level :/
With the lack of bulks you can cheese stage 2 easily with a hole in the wall and just grab all the eggs instantly
EDD can be quite a time commitment, some don't want to risk the time on a possible Greenbeard. Gotta respect their choice too.
some are just to weak to carry new players
Fair, but they can at least say in the description a level limit
That's what really gets me :/
Though is level 58 still considered new?
The baseline acceptance level seems to be 100
I've joined at lower as well
But if they kicked me, they kicked me
There are plenty of games that accept lower than 100 too though
Gotta say though, doing the EDD solo is easier than I thought
I usually get 2 greenbeards on edd to make feel it somewhat challenging
bruh i'm a level 34 scout and i've done edds with people above 100 and a lot of the times they were worse than me. didn't repair, didn't put down shields, didn't kill stuff, stole supplies and most importantly, didn't rock and stone smh
don't judge based on level
i literally killed more than the gunner as a scout
driller was 3 star promoted and sure he survived quite a bit but was uncooperative
we failed at stage 1
then we kicked them, found new teammates that were lower level but if you see them doing a rock and stone you know they are good players. we didn't beat the edd but still got a lot farther than before
what i'm saying is, if you don't rock and stone, you ain't coming home
Geez, I'm gonna do EDDs by myself from now on if I can't find a team in a decent amount of time. That was easy as heck
or just carry their asses yourself
Never tried an EDD solo, but it can’t hurt to try I guess. I’ll muster up the courage for it!
Or just look for people on this discord in lfg to run EDD with you
They just said they always get kicked because of low blue level
Yeah, I'm kinda glad I didn't really want to run EDDs before I got to blue lvl 100 lol
I mean, I've seen hosts kick people for having low rank, but that's because they're closer to "baby's first deep dive" than "you're not level 100, kicked" ¯_(ツ)_/¯
Must suck to always get kicked like that
I would never kick people because of their blue level
I will, but that depends entirely on if they're underleveled enough for me to safely assume it's their first DD or EDD
as much I like leading greenbeards I'd rather get the deep dive done with the first gothru
Or just be me, didn’t even know EDD’s existed until 100+ :3
Third eye opened when i realised they were something
Hello guys
It depends for me. I'm just not good enough to carry 3 people through an EDD with ease, so instead of wasting everyone's time I would rather kick.
But I if with one or two friends there's definitely a spot for a freshly promoted
Yup I just carry whenever I can, I tend to host extra EDD runs through the first few days after reset when I am free so if folks need help, just find me when I’m doing those
oh god i just checked the EDD and jesus fuck, 2 escorts?
...at least the mutators look fine except for stage 2
It's not as bad as it sounds. Actually one of the easier EDDs
fungus bogs 
You can rush stage 2, all the eggs are really close to each other
i'm probably repeating the things people have said for the last 4 days arent i
well whatever
And massive caves with perfect, open fighting areas
cozy
And so much nitra you gonna swim in ammo
Yup this EDD had way more nitra than even DD kek
We ended up with 9 resups on the last stage during Ommoran extraction
I'm 64 or so right now and I absolutely need the EDD for the OCs. Don't want to wait till 100 :)
But till now I made good experiences with just joining. Mostly I host though and then nobody can kick me :)
Super fair game. I'm glad you didn't experience that, although from what I heard getting kicked because of low blue level is somewhat normal. Hosting is always a great idea, worst case is getting abandoned by everyone but you can still finish it with Bosco
just get hyperprop
also cycle overload, executioner, neuro-lasso for coop, turret arc, spammy breach cutter builds or return to sender one
there's plenty of options
and do sidejumps all the time
can also take dash active perk to gain range if they come too close
they also usually have a long animation for the big aoe attacks, u just have to jump in the right moment and most time u dont get dmg unless ur unlucky
also for the double dreadnaught try to get them both to low health before killing one of them as the other one goes crazy after
not sure if lure grenade works on dreads but if they do u can use them in a moment they are vulnerable and shoot their ass
lures don’t work on big enemies all that well in general
I have to say, I really rarely have people leaving in the middle of a mission without saying anything and it is even rarer I have to kick someone. The community in general is really good compared to so many other online games out there 🙂
I wanted to main gunner but from what I've seen he is situational ? does he get the job done for every kind of mission, both solo and coop ? or is there something that he can not do
he cant do fossil missions 
fossil missions dumb. tired of these stupid things hiding in the tightest corners
can still use zipline
or dig up 😂
number one best reason to buy rocky mountain stout: gunner
i wouldnt say gunner is situational, firepower and shields are always helpful
i'd say hes amazing in any situation tbh
all classes have their place but u feel a missing scout most at least in big caves
you cant go wrong with a buttload of area damage and a bubble that negates all incoming damage save for shellbacks
having no driller in liquid morkite sucks too
im swapping between driller and scout depending on mission if not going full team
scout is amazing in solo haz5 cause he can kite forever
just swarmers are a pain
Gunner in a way is the main "Backbone" to your swarm fighting abilities
Ziplines gives you 100% damage immunity to every melee bug in game*
*Until some lucky Trijaw or acid spitter goes "Sup"
I'm planning on doing my first EDD. Any tips?
take dash and iron will or iron will and field medic if on scout
dont have to save ammo too much this week as theres a ton of nitra in stage 2
of course don't take field medic if you're solo
I'll give that a shot then, thank you very much.
Alrighty did the edd solo as gunner, took cb this time
cb is fine, but minelayer is just waaaay better lol
Yeah ik, just like cb a lot. Minelayer is still fun though.
The EDD was mad fun lol
It was not even THAT hard, everyone was calling it super hard, maybe I got lucky with my team, but done last 3 week's EDDs on the first try, randoms.
These are really heart pumping tho and a lot of clutches
The more you play, the more you'll get used to higher difficulties, EDDs haven't been hard for me in ages but I still see people calling them hard, just remember there was a time when you thought Hazard 3 was hard.
Still just as fun though.
True. I'm player level 37 so people assume i'm going to bring them down, and i get a lot of questions and sometimes people kick me.
But man they don't seem that hard, i've been playing FPS games for like a decade now. I get the gist of it.
Besides I love the game and I try my best to learn whatever class i bring to the EDD as well as I can so I'm my best.
I did the first few with scout and did my first with driller today(cryo)
People said when I started the game "haz 5 is mad tough" etc.
But its not hard at all. Idk. Never found it hard. Haz3->4 was a jump at first, but after I got the gist of it and if I play nicely, and its a half decent team, 4/5 should be the default difficulties
Some people do like to play casually tho so haz 3 is there which is cool
gunner isn’t always the swarm clearing one, but driller pretty much always is
also ranged enemies target you more when ur on zips which is why i don’t use them
Hence why backbone is in quotes. Depending on the build gunner can range to being your most dependable holder of hordes or a destroyer of bulky targets. Driller is a close 2nd in the horde clearing department.
As for zips it's more dependent of what sort enemies are spawning. If there's a lot of Macs and acid spitters spawning in a mission Ziplines are nearly useless, but if those enemies are very rare then I go town with ziplines
ig i just find zip lines to be a boring strategy
i feel like driller and engi are better at swarm clear then gunner unless he’s using neurotoxin or minelayer. Gunners main strength is sustained fire imo
I main gunner because I can use him to make mactera swarms pause their attacks.
It is, but it's boring and practical 80% of the time
had 20 mactera popping in my face today on haz5 and wished i had snowball instead of clean oc on cryo 😂 either there was no mactera modifier or i was blind
meh, i feel like kiting gets the job done just as well, but ur less vulnerable to ranged enemies
bruh ppl be dissing snowball but when the mactera squad pulls up, you better have ur finger on the r button
"CRYO"
I press 4 and take cover
c4 doesn’t have the range of snowball
C4 doesn't have any range at all. Driller just drops it
id like c4 throw range buffed tbh
outside of terraforming its just an ammo saving device
It can also hit all three weakspots on the Hiveguard which is very useful for solo runs.
Give me the ability to charge my throw like carrying heavy objects
At a cost of leaving a crater in the arena.
That's not really an issue though if you've properly prepared the arena.
tcf on epc does a nice job against mactera
Kill the bugs jimmy
depends, on low gravity u can snipe with c4 😂
Hi i just started this game few days ago and i finished leveling a char to lv25, i saw the Deep dive was unlocked, can i just start trying it or is there something i have to know first? cuz i saw there werent many rooms and i was afraid of ruinning it for others so i havent tried it yet
cuz many rooms have titles like lv50+ at least etc xD
if ur used to haz 3 then normal deep dive should be no problem
that lvl50+ rooms make no sense for me cause i seen high rank players playing bad and finished edd with <50 players np
Ppl that say lvl whatever + aren’t confident in their own skill
And player lvl has nothing to do with skill anyways
exactly i run edd/haz5 since like lvl30 and seen lvl300+ going down every few minutes, not that i blame people for playing bad but writing a lvl requirement makes no sense
%!s(<nil>)%!s(<nil>)ATTENTION MINERS!%!s(<nil>)
Planet scanning is now booting up, 24 hours left until new %!s(<nil>)Deep Dives%!s(<nil>)!%!s(<nil>)%!(EXTRA string=
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r u is have epik seizure
I hope I'll get at least the first two stages of the EDD done.
no, mc is just having his daily coob puff
want some?
im gud
id say level still definetly correlates to skill, disregarding level editors
from personal experience
it still definetly the no promo dwarfs who cause the most problems
but yeah anyone asking for level+ is a shitter looking to be carried
LEVEL 500 MINUMUM OR KICK
idiots
To me it's way worse to not communicate than to be low level
no nukes no driller no scout no leaf lover no rocknstoning 
I've had great unpromoted dwarf teammates who work together
no having fun or kick
no communication sucks, had idiots calling droppod before fighting omen
still tried it but omen with constant swarm is tough
I love people who frame 1 the button the exact moment you can call the drop pod
had a level 100+ scout do that and not understand why I was pissed
same but on average I have more problems with newer players lol
then again I've had a level 1k+ triple legendary duo say that they were new to the game
save editor
ya ik lol
also had another 2k level scout who got pissed when I asked for the first flare of the normal dd and left after downing 3 times
lmao
that's the opposite of what I see, I see unpromoted dwarfs saying "new save file" and 0 downs on haz 5
Because it's fun to unlock stuff and have stuff to do
It's called smurfing.
its not a pvp game
Well, it's DRG, leaf lovering would be more accurate.
no reason to smurf
What does that have to do with leaf lovering? lol
I'm at like 250 hrs and still don't have like 1/4 of cosmetics
since bp stuff too
will be stuff to unlock in a month lol
I have some friends that made a new save after having everything unlocked. They are having a blast again
You have to work with what you get, not with what you know for sure and like
If the game is really fun and has a really good gameplay loop. Won't be surprise in the hours put in
yeah drg is the first game in a long time that made me excited to open it
besides elden ring lol
so I dont doubt it, but I think once I hit the end of progression my zoomer brain will seek different dopamine sources
I came from Warframe and DRG loop is just perfect and 10 times better compare to Warframe's loop
Me after unlocking all overclocks
Doing haz five as bronze promoted scout and seeing if the host bans me on sight 
As long as your ability is scout is good enough. Most Haz 5 hosts are generally chill.
ya even in edd I don't care unless they seem rude
hey folks, i got around 120 hours experience but i have yet to do a deep dive. i dont rly have a dedicated crew to party with so i was wondering if theres anything i should know if i wanted to play deep dives with randoms?
like if theres any specific etiquette or mechanics i should know beforehand
All the normal DRG etiquette still applies
Your current Health, Primary, Secondary ammo reserves, Nitra, Gold, and Minerals* are all carried overed between the stages
Bosco's revive, blue perk charges, Sentry ammo, and travel tools will be filled to full on the next stage
*There's no naturally spawning minerals. Minerals are earned from killing Hoarders if they spawned into the DD or EDD seed
DD and EDD are the same exact cave every single time. Only difference between runs is what sort of enemies will there to greet you
all good to know, ty!
If this is your first time taking a Deep dive into well....Deep Dives. Make sure you're at least competent in Hazard 3. The harder version known as Elite Deep Dives require competent in Hazard 5 conditions
and EDD are locked behind your first DD completion
i can just about keep up on haz 4, i think i should be fine
You'll be fine for DD runs
should i be going for anything other than just doing the objectives?
ignore gold unless you are confident in your ability to breeze through it
I had EDD runs died because of being at 79.X Nitra because the scout was little lazy playing Minecraft
do the objectives, get all the nitra, and get out, got it
Leave no dwarfs and Dotty beind*
of course, always
*Within reason. Any KIA dwarfs will be revived through the power of Blackout and friendship for the next stage
As much as pulling an epic save is a good story
Hoxxes has claimed enough heroes...We don't need more dead heroes
so at the end of the mission
do not go back to revive a dwarf if will compromise the mission
you succeed the stage/deep dive if at least 1 gets in the pod
If you're gonna pull that Hero BS. Make sure there's 1 dwarf in the pod behind you as you leave
you got it boss
Whats your time zone @trim elk
eastern america
Nice, I'm central. Do you play in the evenings/night often?
semi-often, yea
if you fail a deep dive due to unnecessary heroism, you will be immediately fined 5000 units of bismor and restricted to hazard 1 for 10 missions
Haha oh man I did the 120 seconds on pipe on hazard 1 and wow were the enemies slow 🤪🤣
I'm chilling in an elite deep dive lobby if anyone wants to join me
I'm in pod 9
to the 3 bronzes i just barely did the EDD with: you guys are awesome
Since this question is part of Deep Dives. I was wondering if achievements that require you to beat missions in Hazard 4 & 5 certain number of times from start to finish count in this mode?
That's a good question. Might ask in #wiki-related-chatroom for clarification. The data miner / game analysis folks in there are more likely to have info on those sorts of details.
Wait, so traversal and support tools refill to full after each deep dive stage?
I thought I saw weird things with ammo, that must explain it
%!s(<nil>)%!s(<nil>)ATTENTION MINERS!%!s(<nil>)
Planet scanning is still in progress, 12 hours left until new %!s(<nil>)Deep Dives%!s(<nil>)!%!s(<nil>)%!(EXTRA string=
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Just support tools IIRC. I don’t think plats/zips/drill ammo refills between stages, but flares/turret ammo/C4/shields do.
Go home mission Co trol you're drunk
to whoever was complaining about events
I am in a solo haz 5
with korlack
machine event
and hack event
send help
Time for the guess of what's coming up!
what is the edd this week?
pinned messages
oh not bad this week
3 PE in a row with only positive modifiers and morkite secondaries
Mactera Plague + Elite Threat
On that note was there ever two hazard modifiers on the same dd/edd stage?
swarmageddon+lethal enemies
had point extraction with shield disrupt and swarmageddon in that shitty mushroom and goo biome yesterday
only haz4 but felt harder than any haz5 ive done
Any tips for this week edd that about to end in 3 hrs?
The clock is ticking.
One more hour, then its go time!
%!s(<nil>)%!s(<nil>)ATTENTION MINERS!%!s(<nil>)
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I cant wait for 3 drilldozers this EDD 
that can't happen unfortunately 
1 more min till reset.
%!s(<nil>)%!s(<nil>)ATTENTION MINERS!%!s(<nil>)
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Let's roll!
im ready

Good luck, everyone.
DEEP DIVE
Region: Dense Biozone | Code Name: Dry Foot
Stage 1:
225 Morkite +
2 Eggs |
No Mutators
Stage 2:
2 M.U.L.E.s +
150 Morkite |
Cave Leech Cluster
Stage 3: ⛽ Refine Liquid Morkite +
2 Eggs |
Low Oxygen
ELITE: DEEP DIVE
Region: Radioactive Exclusion Zone | Code Name: Rotten Dream
Stage 1:
10 Aquarq +
Dreadnought Classic |
Exploder Infestation
Stage 2:
3 M.U.L.E.s +
2 Eggs |
Low Gravity
Elite Threat
Stage 3:
7 Aquarq +
150 Morkite |
Parasites
Now why did I suspect a dreadnought? 🤔

10 aquarq and exploder infestation? Truly a dream come true
The elite stage 2 EDD was tough, but otherwise pleasant EDD (Maybe im biased because I love aquarq) 
aquarqs are fast and easy
refinery low o2 + eggs on last stage of regular deep dive
and low gravity just balances all the danger on stage 2 it seems
so there's no elite in this deep dive
Well.. not quite, the low grav makes you an easy targer, for the elite macteras
otherwise, yeah.
more like gives insane aerial protection against them
depends on pool but ground is always main threat
Well, you'll see once you play this EDD. Had a bit trouble with them.
Unless you got an engi on your team maybe
Oh nice. Got an Elite Bulk back on my very first EDD attempt (I had no idea how fast they were lol).
Seeing this gives me nostalgia 
This week could be fun
Nothing to bad from the EDD. Now to wait for the Nitra report
Time to spam ifgs
Low oxygen refining 😫
- shitty placment of one extractos
its in a pocket. that is open only due to the mine head dropping there
but from the refinery to there its like a minuet
I got unfortunate and got a team full of guys who ran off and started everything without communicating
Seriously. Zero fun was had. For the second stage, they all ran into the big Drop Pod cave and split up, leading to them getting overwhelmed immediately.
Not very rock and stone of them
must have been leaf lovers
How long until next DD?
yeah this happened to me, luckily iron will clutched the game, we hadnt even repaired a single MULE and all the bugs start picking us off one by one
honestly i found stage 1 was the worst
you can get swarms in the middle of a dreadnought fight
and the exploder bugs on top of that
Oh there is a new dd ?
Yep every Thursday
unlucky
Risk of rain 2 be wildin
my drop pod dropped in normally
Thank god I was one of the two classes that could do it.
I missed the regular dd and the core hunt this week
Engi. I sealed the entrance behind me.

the dreadnought room in stage 1 has a butt load of nitra
honestly just kill it first, it will save you so much trouble
Lowkey kinda
Pe is fine since I normally play scout on edd to get it over with
But salvage as scout gets a bit
Cramped
scout doesn't really make impact
PE is a mode I like to see early in a EDD run and never near the end
Hopefully theres nitra
scared of bugs?
Especially if it starts off with a brutal modifier like Low O2
I find pe to be kinda annoying
Ill probably do this solo anyway so ill have bosco
Yeah nvm pe isnt bad
with superthrow, driller, zip sliding and speedclimbing and zoomy scout it's too ez
just give me host side and it's done
The classic dread is probably my favorite dread
So that is fine
Exploders are fine
Yeah ik, just walk away when it looks like its doing something
yesterday I was watching people dying from hiveguard's fireballs
how did they not hear it lol
Zero sensory imputs detected
Hiveguard and twins I never have any real issues fighting against
Only time twins really gets me is a back fireball from the range twin if I'm focused on something else like the Melee twin eating my legs off!
I mean, arbalest may go rampage at ya randomly but it's all you can expect
Happens
zipline is such a cheese against twins
arbalest never hits his fireballs and even if he does, armor rig resist covers dmg just fine
My biggest gripe is people not knowing to keep their health bars as close to each other as possible
Thus is why i play solo unless its the normal dd
it's usually not because someone doesn't know about that mechanic
that's because there is no dmg in the team besides you lol
I'm doing max dmg as driller one of the twins and team is never able to repeat my dmg to another one
how hard is to outdamage driller
cmon
One of the things that took me away from coop edd was a dude who kept yelling at us because we didnt “grab the gold I need money”
depends what gold
Just random gold on the walls mid-dive
what was he?
Engie
he could parkour eeeeaasillly to that wall himself
I think he was yelling at us not mining any gold
As much as it goes against the Dwarf tradition. Mining Gold is a waste of time. DD and EDD have pretty good base payouts
you need that so bad - you mine it
We kicked him next stage though
or maybe save the extra minutes you're going to use mining it and spend them on a random gold rush mission afterward instead
I often mine gold and skip not much at all, I'm right at balance where mining gold is easy and more like gift and not mining hard gold is acutally profitable
so there's 2 sorts of gold for me
If there's nothing going on or prepping something. I'll mine a near by gold vein, but most of time. Only thing that gets mined on sight is Nitra
Ill power attack some gold if its next to where im running
Pot of gold buff beer. Mine all the gold on sight!. Else ignore gold
bit late but I like PE because the cave is guaranteed to have an open space to kite easily
based
it's guaranteed to have nice dark ceiling for acid spitters for you to die easily
as gunner in edd (usually) im always scanning ceiling
I usually don't have a problem with spitters anymore somehow
Thoughts on Deep Dives this week?
Fekkin low oxygen refining
Stage 2 edd was a huge oof
2 elite bulks
Fml
At least low gravity counters it somewhat
Elite macteras are painful
It wes hard for me too
edd was really easy on solo engi
took executioner and rj250 compound
was kind of the perfect storm for this one, because of the low gravity elite warning on stage 2 and the point extractions
Ah i thought you were the person complaining about lo2
Nvm
I'm already in love with special powder. Now with hoverclock on top of that its time to do some dumb shit
This is scout gaming
you will be scraped off the floor
wack no dreadnought dive this week
I love low oxygen. Glad it’s on the refining DD this week!
It brings together some incredible teamwork
Yeah, once you get a few supply drops around, it becomes much easier.
Like one along each pipeline
So you can just stick around while you wait to repair
i hope i get shotgun jump from the dd or elite
Oh right, I forgot that the pumpjacks don't even have oxygen
it is not in the budget
Channeling the Cheese Shop sketch, "It's the third most abundant element in the universe!"
Woo, EDD done in 38 minutes
Nice
Don't know about anyone else but finding this EDD a bit absurd, the first and second stage seemingly in a constant swarm, and haven't even reached the third stage
Point Extract that's your motivator to pick up the space
With it comes to Mini mules in general. Iirc if you dig up one of legs or approach the Mini mule itself it triggers a mini swarm
So for the 2nd stage you must have kept hitting the mini swarm triggers
And some dwarf kicking the eggs as well triggering a main and mini swarm at once
Whats the engi recommendation for this edd, mainly don't know what secondary to run
Fat boy for the sheer amount of swarms?
REZ nd Fat boy don't pair well together
The bugs have natural Rad damage resistance making Fat boy's general area denial not as effective
Would spinning death be ideal then?
Yeah
anything works really
Teams seem to be struggling more than i am, maybe solo is the way to go
Sometimes you get those that are doing their first EDD
Seriously EDD should be locked behind at least X number of successful Haz 5 missions or something
This weeks EDD is easy?
What's your executioner build? Have been stuck on Explo rounds
It's pretty tame compared to some
cleared with randoms first try in a good time
11112
(I use the fire perk on the PGL which is why I take electro chemical rounds, also works with inferno BC)
funny enough, I haven't really used explosive chemical rounds at all
double blue stone missions means speed is vital though
Gonna attempt it now
this
I'll go driller to speed things up
are you going solo?
I'm trying to find a game but looks like I'll have to try it solo
best of luck
bruh how is this week's EDD lineup worse than last week's?
Just did first stage but was pretty difficult
2nd stage done barely lol
First attempt at solo EDD and I did it
Very pleased
I would post files but I do not have permission
congrats
Finished a little over 37 minutes about an hour past edd reset. for elites, just have one person spec for high value target damage.
I did mine solo would have been easier with some support though
oh, discord bookmark, gg me
First two missions insanely difficult but last one was stupidly easy
For me anyway
And I used cryo driller
Beaten the EDD holy hell. The pod landed in some fuck off location and had to dig to it without a driller
By the will of Karl himself I never gotten swarmed during the dig as the timer tick down. 1:15, 1:00, :45 seconds left. It was a close damn call
Lots of Nitra around. Ended stage 1 with 300 Nitra in reserve
Stage 2 has lots of Spit ballers and a Bet-C
Bet-C can be avoid if you hug the right wall
Though if you feel up to it. You can give yourself a nice boost in firepower
Stage 3 has a Breeder. So freeze it fast or you're gonna have lots of babies flying around
