#deep-dive-discussion
1 messages · Page 222 of 1
Also there's a shit ton of flyers pre spawned
But that might be normal
Someone on the dev team hating on ps smh
you can't post pictures in this channel, only link, that's why
i have a few questions about deep dive; 1. is voice comm pretty much required? 2. can i do one, even if i'm still very new to the game? i've been playing three days now, but ic an succesfully do solo missions at hazard lvl 3. and last, how long does a deep dive usually take?
Yeap it is because the PS version is different but BET-C is really usefull so its nice to have it
it is normal yes, it's not rare to have pre-spawned enemies in caves
- no
- depends on your skill tbh (for the Elite Deep Dive, the normal one is easy). You have to be promoted to start with anyway so you'll always have a bit of experience in the game before you even tackle that challenge
- About 45min usually but can take longer or shorter depending on how good you're doing
@pearl trout tips to quicly kill BET-C ; use cryo bosco rocket on it you’ll do 3 times the damage for a short period of time
okay thank you my man! i have promotion on my engineer (been only playing him since i started), and i see a lot of people in this server in voice comm, so thats why i thought it was required. i guess it does make t hings easier to run?
I guess it does but I have 1000 hours in the game, played 90% of that with randoms and never used voice comms to do DD and EDD and it's been fine all along ^^
I wasn't always winning but that's just how it is
Again, had no issue with betc the battery is fucking me up
I might try with a friend or tomorrow before it switches
Battery ?
The 2nd part of getting the drop pod fixed
2nd stage is salvage, they're probably talking about defending
A fuel cells
That one
Is it hard to have the game load a third deep dive because it would be nice if we could have more than one EDD a week
The DD’s are usually underwhelming and the EDD’s haven’t been too hard recently as well
Imagine a super EDD
"SEDD: Hazard 6: Fatal, all enemies nearly 1 shot; Rewards: Selectable Overclocks/Cosmetics per Class"
LETS FUCKING GOOOOOOOO
Made it out of the 2nd mission
Betc was trolling my turret with the line of sight or something, didn't get her and the battery was more smooth
Any top for part 3?
Paused the game since solo
Don’t fall coming out of the drop pod
Look up
Shoot glowy bits
That’s about it for stage 3
Question: 1.I did normal DD for the week, is there a point on doing it again? 2. How hard is EDD? I am comfortable on Haz 3 (honest question, I am new to the game). Thanks in advance!
What are people doing when I see them quickly mine with their pickaxe in these speed run videos?
mining quickly
Q-mining, it consists of cancelling the animation to save time. In DRG, it gives you about 3% faster mining. It's mosly useful to cancel the slow after a pickaxe attack on an enemy
Ok even with gliphids spawning that was the easiest mission of my life
And I played it insanity safe
Huh, okay
I'm not paranoid there is something funny on the 2nd mission on ps
Also to note!!!
There only 1 mini mule on the last one
ah, you're on PS, the cavegen is different
interesting. that goes against everything I've heard/read
But spawns and even the mission on the last one is different
It's like it gets corrupted the further you go
they have different cave gen sometimes
it's not always the case
ah, so some variation in the cavegen secret sauce then
mostly happens when the cave is too big for consoles
makes sense
some features simply aren't there in those versions, to keep performance somewhat stable
also dunno how playstation deals with that performance wise so it's also possible it's slightly better than the microsoft version too*
but I don't know about that, it's just a guess
EDD is about hazard 5, so try hazard 4 and 5 before doing the EDD I'd say. Also there is no point in redoing the same DD again twice because you won't get matrix cores.
- No, unless for fun/speedrun/to help people
- About haz 5 in difficulty
Thanks for the replies
is anyone running deep dives anymore?
I noticed
that there weren't really anyone on the rooms list
so usually after reset?
most active after reset, yeah
alrighty
I'm down for DDE
not super confident in myself for DDE, i'll probably just return to doing normal stuff until reset
i just tried a DDE and im pretty sure i hard threw
even though i've now forgotten all the details by now and im pretty sure my teammates could've all come down together if they so chose cuz the gunner set up a zipline but i guess they didn't so
pretty sure engi fell to his death but nonetheless, i will take the blame for hard throwing
if by health insurance you mean cloning vats a medbay and loss of credits you might have earned, sure!
You can definitely still find people running dd till the reset happens, you just gotta check them during peak times or alternatively you can host them and wait for people to join
plus u get better hitreg if u host
What's DDE?
EDD is for elite deep dive
Oh so DDE = EDD?
yes
ahh makes sense lol
is the discord teams community boards broken?
yes
darn was following the fix guide that was pinned in the discord
it said to try to rejoin so i did lost all my existing rolls 😞
you can just pick them back for now
you'll be able to rejoin the union once it's fixed
Anyone looking to do a deep dive?
Hey guys I’m struggling with stage 2 of elite deep dive I’ve been getting my ass kicked
Just did elite deep dive solo in 1hr 13min. So hard
hardest stage by far
havent tried the EDD yet this week if anyone on the east coast wants to play
had to do it solo, doing it with randoms i always lost on stage 2
fuck
the second stage
on EDD
fuck that
takes forever to do the mission because waves just keep comin
and then theres the pit of death at the bottom of the first cave
and a million wardens
god damn
Scope out the cave first, check spots where you can hold your ground etc. and stockpile nitra from the first stage
It's about 5 spitballs + 2-3 brood nexi + 3 cave leeches in there that make it nearly impossible to approach
along with an exploder infestation that makes kiting nearly impossible
Thats usually the case the moment you step in there, id advise heavily on staying to the side of the cave where the dread is since it offers up some breathing room
What are good perks for deep dive?
Or in general that are useful no matter the mission type
IW and dash
Would you suggest this elite deep dive be done solo? @unkempt saffron
Its possible, but i tend to do my edds with randos
i’ve seen some people do it solo on youtube
unless deep dive was changed
feels easier
finally did the EDD, stage 2 was definitely a struggle for the team i was with
almost 45 total downs from stage 2 alone lol
my haz 5 experienced gunner kinda carried hard
my squad just got downed in stage 2. scout was caring team. but as soon as we took out the dread as we were refilling literally seconds after killing it we got sniped 3 out of 4 by a mactera swarm
i was doing the EDD solo earlier today and was nearly done with stage 2, guarding the fuel cells, when a goddamn bulk det dug up through the floor RIGHT BELOW THE FUEL CELLS
and dropped the cells and me into a bigass tunnel it had made
with a huge swarm of stuff to boot
that sure was a surprise
judging by this channel in the past week, that has been happening pretty often
Got kicked from a EDD for accidentaly triggering the fuel cell at the end of stage 2, Like I get it but it still feels bad
F
But I did start and finish my first DD today though so I don't feel to bad for not being perfect
good lord that second stage of EDD is pure nightmares
finally got farther than the sheer drop this time, and it felt like it only got worse
team nearly got fuel cells done before a bulk det caught us with our dick out. Overall, 4/5
%!s(<nil>)%!s(<nil>)ATTENTION MINERS!%!s(<nil>)
Planet scanning is now booting up, 24 hours left until new %!s(<nil>)Deep Dives%!s(<nil>)!%!s(<nil>)%!(EXTRA string=
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:concern:
Can I ask if you’ve already done the normal deep dive once do you get rewards again or is it just XP and minerals?
Cores are only given once per week
Theres no minerals btw, just gold and xp once you complete a dd and do it again
Same applies to edd
Am I going mad? Wheres the looking for games section gone? I need to do this weeks deep dives before they expire
found it
LFG
Think the discords just had a shuffle
What platform are you on?
Thank you both!
Do i need to have both weapon overclocked to have a chance on EDD?
Not really
Alright, any tips to be better for EDD as gunner, should i just focus on clearing the mobs or do as i normally do and some of each?
in team
Todays standard deep dive has a fun stage one
What’s a deep dive? I unlocked them a while ago after my first promotion but haven’t gotten around to actually trying it out
Like three missions in a row
three missions chained together into one
theres three stages, each have two main assignments you have to do
your mined ores and ammo go to the next stage
Ooh that’s pretty neat, thanks
oh and they increase in dificulty each stage
normal deep dive is haz 3 on first stage, and the other 2 both have haz 3.5
Gave the EDD two more shots today. Both failed at the end of stage 2. What a hellhole
If you want to give it another go I'll be online later today and more than willing to give it a shot with ya.
We did the EDD with engy and scout, stage 2 was definitely harder than the others.
The sheer drop was the hardest part, lots of stuff happens right around there.
We took our descent very slow and made sure to snipe the spitballers/macteras and other random things before we even attempted to drop down and start doing anything
I had 4 downs and scout had 3
That's awesome. I don't think I have time tonight. Gotta pass this week up I'm afraid.
We just got overwhelmed at the end, having to stay in the small zone while oppressor and macteras mass spawn. We got two bulks the second time there and managed to survive but then the area was in a very bad shape to defend
This week's deep dive is insanely hard
it isn't
Sorry I meant elite deep dive
that one isn't either
legit probably the easiest one in several months
no escort, mild mutators, crit weakness at stage 3
Second stage can be difficult
generally speaking, if you can handle haz5, this week is a cakewalk
if you can't, well, you'll suffer on nearly all EDD, this one included
what are you having trouble with
it'll be like this week, every week
ya I think its down to the rng bulk spawn wiping you
or getting split in the drop down chamber
take a breech cutter, or have scout take an IFG
dealing with bulk spawns is part of salvage defense
I've seen at least one person have bulk tunnel under them because the drop pod is slightly above the main chamber
in that case, gunner will need to shield it to burst it down; if you're really paranoid about it, pre drop the uplink yourself
at that point if u can communicate someone to leave and draw aggro you can probably save it but I think that might be beyond some teams because its weird
it's beyond some teams mostly because we're fresh off the sale, and it's a bunch of bronze 1s on the caves atm
unlink spawns on the ground i think
uplinks are affected by gravity, if you're afraid the bulk will spawn under you, just dig it down pre emptively
idk what you mean by pre-drop unless u mean a bunker because its solid rock all the way down
i presume the bulk is spawning in some tunnel under the uplink?
id have to make a drawing but
and this is sandblasted, anybody can dig the uplink down
you can probably take rocky mountain and just dig the ground by looking at it
also I am having
gold+ edd teammates be utter failures
so I dont even care unless its like player level 10 lol
Yea and for some reason there’s a bunch of enemies spawning
lots of level editing lately
well
it is hazard 5
lol
but we were getting a sea of grunts on the uplink
through the tunnel on the bottom
just put min lvl 400 on your lobby name
works every time /s
ignore the scout, he does not exist
I mean
I'm not an elitist
just pull ur own weight
people are just editing their levels anyways so that can't even be a guarantee
it's gonna be suffering for a month after any sale
had a 1k level scout whine about extra supply drop in normal dd and then leave after never putting a flare down
true
but
I like teaching noobs
not during the edd though

honestly, I don't even really play the regular DD anymore
it's just sleep inducing; on solo I've seen steeves one on one dreads
I had a steeve survive a dread once that was fun
I once went afk on DD solo; shot a zip line into a ridge, then destroyed the terrain so that the end was hanging in the air
triggered a dread, then went to make food
when I came back I was still on that zip, and bosco and slasher steeve had solo'd it
I feel so proud that i beat my very first EDD. that shit was hard
and somehow he never shot at you
apparently he never stopped aggro'ing on steeve
I’ve failed the second stage of the EDD at least 10 times. My teams always seem to run out of ammo between the bulks and the dread fight.
I dont think we had much of an ammo issue
even with the extra resups in the big chamber
dying to exploders on stage 2 was annoying ngl
nah in a group
we made it to stage 2 as 4 randos, then our driller left on stage 3
our scout had some stupidly strong build where he was chunking oppressors for like 1/10 of their hp
and hyper propellant engi which was me for killing oppressors and prats
I'm surprised people run hyper propellant outside of dread missions/edds where there are lots of dreads
I mean
if they have plasma buster they have ok wave clear
its not their job to be killing single targets
I suppose. Fat boy tho
with his primary or secondary
Engie has amazing waveclear with breach cutter and fatboy
tbh, i've only been playing for 8 days so
But i can understand cause he struggles with single target
did he have an m1 garand
i only had hyper propel and em overclock
ye
yeah thats the best smg oc
the cc from electric damage proc helped with kiting


with embedded detonators
scout can two shot an opressor
pretty sure he can do it with the ammo mod too
I’m playing on PlayStation so I’m lacking in the OC department.
or just IFG em and the increased damage shotty
What is a deep dive exactly? I’m almost at my first promo and I’m curious what the basis of a deep dive is
gold and nitra pass over
That’s not to bad
with health and ammo too
don't need an OC
that's for regular deep dive
also
elite dd is 4.5/5/5.5
I usually play on 4 or 5 so I might do and elite dd
Alrighty cool ty lol
dd will be a snorefest if u can do 5
Yea lol
edd should be "easier" than a normal haz 5 cuz nitra carries over
unless cave gen fucks you
So it’s basically just a lot of xp and money but a lot more time?
the main reward
I’ll have to test my luck today then lol
is matrix cores
1 weapon oc
1 cosmetic oc
and 1 blank core for machines in normal missions
not necessarily more time
but generally 3x normal mission length
What is a matrix core
I've finished an edd in 38 minutes
uhh
id say use the wiki but
its just basically a item you use in the forge
to give you the corresponding weapon overclock/cosmetic
I’ve never really seen robots that need blank cores
Ima need to do some research lol
I haven’t tried it solo, just with a team. I don’t k ow if my engineer is good enough for me to solo yet
Research and try out different builds to find out what works best
Any perks that are must haves?
Iron Will is great, maybe pair that up with Field Medic
No must have perks exist. The closest is Born Ready for certain classes.
The rest depend on how good you are, what you value, and quality of life picks.
Stuff like Iron Will and See You in Hell basically don't matter if you don't die or die very infrequently.
I like thorns and resupplier
sometimes run friendly, depositor, sweet tooth, vampire, born ready or deep pockets. For active perks I use dash and medic most, sometimes iron will or beserker, I want to try hoverboots and shield link sometime
oh and elemental in the magma core and unstoppable in glacial strata and fungus bogs sometimes
last stage of edd was annoying
that mini mule conveniently placed at the top of the map
thank god i went driller, made that last stage a bit easier
Dash is on all my classes
Iron will on gunner and field medic on the rest
Thorns+Resupplier+Born ready on everything except scout
Resupplier+Deep Pockets+Thorns on Scout
Resupplier+Deep Pockets+Friendly on Bouncy Ball Drak
I think dash is closest to mandatory imo because you can get out of bad situations on a reasonable cooldown
on hazard 5 I would consider dash nearly mandatory, except for on scout or with a competent team particularly concerning a competent gunner. Any lower and it is less so, and the other perks have their own fun attributes. Each class is i n t e n d e d to be able to escape a bad situation, but only with the right gameplay can they - driller, with crowd control builds on his primaries or satchels, is the least likely to be able to do so. Scout has the obvious grapple gun, gunner has his shield and the ability to focus down and destroy anything majorly threatening to him, and engineer can build his way out - repellent platforms, a kill box with gemini-defender sentries, mines, and anything else, he's great at it if you have time to set up. However, out of their elements, all of them can't do that (except for scout because the grapple gun isn't really situational). That's why dash is so good - it's a get-out-of-jail-cheaply (not free) card for the most part, on an exceptionally short cooldown, with universal application. It being useful for traversal, heavy object transport, extreme jumps, and whatnot, is just a bonus.
also great for speedrunning doretta carry
also enemies can still hit you while dashing if you are on the ground
so jump
I've barely used dash ever. It's far from nearly mandatory.
Nothing is mandatory if you're good enough. There's a sliding scale of usefulness that's particular to the skill of each individual player.
Dash is always good, but it's not like you're going to die if you don't equip it.
that's not an opinion. Mandatory means it's required, which it isn't.
nearly mandatory is an opinion
also fair but I've seen
so many guys
just get wasted in an easily dash out of able spot
At the beginning, when you most likely suck, survival and failure state recover perks are better, because you'll trigger their conditions more often.
When you're at the level where you stroll into Haz5 and expect to win 95%+ of the time, people tend to gravitate towards QoL perks.
IMO dash is one of those perks that's so powerful and useful that it feels like it should be part of the base game. But it's almost a crutch, really hard to do without once you get used to it
Dash is strong because it somewhat straddles both categories. It's both a crutch when you suck, and a QoL thing when you don't.
But it has never been something that a player necessarily needs to survive when he gets good. I've only run dash basically by accident since they introduced perks, since I have always been a "don't need to run if you kill everything" player.
hows the autocannon compared to the minigun
The only perk that ever got close to mandatory was old IW.
pre nerf
where you could ask 100 players and 99 would say you needed to bring it for pubs
Old IW was crazy
and the last person would be shot for blasphemy
specific autocannon builds can make higher haz (like in EDD) much easier though...like neurotoxin payload, which slows down all the bugs
Field medic is my current always-bring perk
it was not mandatory even back the,, but it was stupidly OP
double jump level of stupid
not mandatory, but you were kinda braindead to not take it
it was something you deliberately didn't take
as in, you didn't choose to take IW, you instead made the conscious choice to not take IW
Eh, dash is more questionable, in part because player DPS is so high atm
still strong, just not IW levels of being a default pick
I've basically kept field medic and steeve almost all the time since release, other than IW for sabotage
if it wasn't so easy to just kill everything, Dash would probably be a near default pick
Steve! 
What are passive perks people recommend?
yeah
about 1h or so, depending on how fast you are
I take veteran depositor for all my deep dives. It speeds things up and gives a global 30% damage reduction*, which is insane.
- While within 8m of a deposit source, which is a massive area.
It's essentially 30% more shield and hp
%!s(<nil>)%!s(<nil>)ATTENTION MINERS!%!s(<nil>)
Planet scanning is still in progress, 12 hours left until new %!s(<nil>)Deep Dives%!s(<nil>)!%!s(<nil>)%!(EXTRA string=
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🤯 didn’t know it was 30%! My friend loves it
Since the drop pod deposits are... deposits, you get that damage reduction while waiting for the doors to open as well. It's just really good
Are the stages set up differently between the platforms? I watched a video of the 2nd stage for the EDD and their drop pod was in an enclosed area.
the cave gen is slightly different yes
Oh ok, I thought I was seeing things for a second. The PS one is completely open and makes it very annoying. I have to up my skills.
Dash < IW < FM if you are good
and by good, I mean you know to deathball when swarms and other fights start
and by using Dash you are just running away from your team, which is the opposite of the good strategy
30% damage reduction is 42% health increase
How does that math out? I'm curious
A lot of people find stage 2 EDD tricky, myself too. This week's edd wasn't especially hard but stage 2 was a little tricky
Wonder whys that though, I can't pin the reason
Maybe the exploders?
I thought the elite dive was very unforgiving this time
Is dd and edd the same stages just with harder difficulty?
If you get past stage 2 EDD then stage 3 is pretty smooth cos you have critical weakness
Just need to clear the leeches
But then again it spawned an oppressor + a warden + a bulk on top of the drop pod when i had 1 min to leave.
I did mine solo with the sludge pump driller
I ran it with a cryo buddy and all the exploders and bulks were cheese
Wao sludge
Salutes
I learned a lot about the weapon torturing myself with that lmao
I can't imagine soloing with sludge cos I am not good at it. Especially with the huge mactera spawns on stage 2
Step 1: Drill into a wall
Step 2: Flying nightmare the mactara
Step 3: Cower like a lil bitch
Didn't think of flying nightmare
I used sludge pump a few times and I am aware of it's incredible stopping power and cc
But when the macteras turn up or an Oppressor or bulk
I am screwed
That's the sludge's only real weakness. Getting the clean overclock for better slow is its true strength. The damage is garbage though. Waiting for things to die is a super bad idea for haz4+
It probably would have gone better with the cryo canon
Definitely would have, trusty freeze everything gun

Still, mad rock and and stones for doing it solo with sludge pump
I feel like if a weapon is hard to use solo or otherwise then player skill really carries the game a lot more
So you must be the greyest of beards

Lmao
Though I can’t math well, as for the 30% less damage taken question, ex. You have 150~ health + shield together and you’re getting attacked by grunts and playing haz4 with 4 people… cause grunts deal 10 damage in this scenario lol.
150= 15 hits. 30% less damage = 7 damage taken = 22 hits to die… 30% more health/shield wouldn’t be as good.
This is the most Driller thing I've read in my life
I got the goo bomber unstable over lock and love using it.
Personally not a fan. It catches fewer monsters. I use the extra slow so they stay in the puddles longer.
Its like sticky flames but it only travels in a line
Otherwise disp compound is best for large puddles and cc ability
any last min deep dive parties?
Anyone having issues with performance matters trophy?
Do you need help or?
got paired with another team that got about 45 downs collectively by the end of stage 2, so about the same as yesterday's rando team... carrying this weeks EDD was a fun challenge https://steamuserimages-a.akamaihd.net/ugc/1865053727087536477/EB1C415DA419235411ABC553A1451302806BBDD5/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
death pit gets the best of us all from time to time
The fucking death pit
Never forget
If you even have one dwarf get downed in there
Yeah that second stage is a fucker
I was getting that red sugar up above the pit just before uplink and an exploder snuck up on me. Whole damn way down. Took like 2 minutes for the team to make it back down for me.
We got so lucky
During uplink and refuel
That we only got one bulk
Holy
We brought cryo + neurotoxin autocannon + fat boy + lure
Very much recommended
Took me 7 tries
I've gotta give it another crack tomorrow. We managed to kill the bulk right on top of uplink and open up half the zone to the chasm below. Didn't work out.
My best advice is to stick the fuck together
Do not go too far ahead, move together
And call out certain stuff, like macteras
no can do, boss. am scout. must zoom.
We had double bulk spawn, but after the refuel. Scout was the only one that survived, but was enough to do it first try.
I think I had about 4 or 5 bulks during this EDD
had 3 bulks in solo EDD stage 2, hoping this week is a bit less bulky
%!s(<nil>)%!s(<nil>)ATTENTION MINERS!%!s(<nil>)
New %!s(<nil>)Deep Dives%!s(<nil>) will be available in one hour!%!s(<nil>)%!(EXTRA string=
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is that normal orrr
No lol
We are under attack from Rival Tech
They are already here
Brace yourselves Miners, we're in for a rough one...
SEASON 2: INVASION
Coming soon...
i would cry
Company briefing: #playstation message
%!s(<nil>)%!s(<nil>)ATTENTION MINERS!%!s(<nil>)
New %!s(<nil>)Deep Dives%!s(<nil>) are now available!%!s(<nil>)%!(EXTRA string=
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Hopefully people will post the names of the deep dives and such so I can update the reddit thread.
Cause Mission Control ain't carrying his weight atm
DEEP DIVE
Region: Hollow Bough | Code Name: Carnivorous Rock
Stage 1: ⛽ Refine Liquid Morkite +
Dreadnought Hiveguard |
No Mutators
Stage 2:
4 Eggs + 📡 1 Black Box |
Cave Leech Cluster
Stage 3:
250 Morkite +
2 Eggs |
Regenerative Bugs
ELITE: DEEP DIVE
Region: Radioactive Exclusion Zone | Code Name: Full Killing
Stage 1:
225 Morkite +
2 M.U.L.E.s |
No Mutators
Stage 2: ⛽ Refine Liquid Morkite +
150 Morkite |
Low Oxygen
Stage 3:
250 Morkite +
2 Eggs |
Regenerative Bugs
Based elite dive name
EDD stage 2: liquid morkite + 150 morkite, low oxygen
how generous is the nitra for EDD?
There are Mules in Stage 1 so it's bound to be plentiful
the pump jacks also have o2 refills right?
not low oxygen again at refine liquid morkite
lol oh god
I forgot the secondary
secondary: black box
oh you remember?
EDD stage 3: 250 morkite + 2 eggs, regenerative bugs
really do be feasting on morkite today
dark morkite hours
this EDD do be easy
Finally! All morkite!
seems like dark morkite will be pretty useful this week
There's 100% gonna be a killer edd round the corner
With the past weeks being this lenient
about time we get a rerun of the dreaded bough dive
bet-c in stage 1 making it extremely chill
There is BET-C in the first stage of DD on the steam version
seems like a pretty doable EDD
another bet-c in stage 3 DD
oh boy lol
low o2 is going to be not fun
Anyone got a good driller build for elite deep dives?
In general or just this one?
Both would be nice
What do you like to use on driller, and what's available to you atm? (Weapons, and Overclocks if you have them)
I have all the weapons enjoying using all of them
Only over clocks I have are heat pipe and one for more ammo on the flamethrower
Generalist build with this OC (Lighter Tanks) on Flamer would be 2213X. It ignites targets fast and you have plenty of ammo
Build your Subata for damage on burning targets and weakpoints hits (12311 seems like a good baseline imo)
Ah this is for a general build yeah?
Yup
So would hat be better than running a cryo weapon with no overclock
Cryo Cannon is a bit more versatile, so no
Cold Radiance (T5B mod) alone is enough to deal with pretty much anything the game throws at you
iirc my no OC build for Cryo is 21232
Ah alright
Pair that with Barbed Drills, Impact Axes and the Vampire perk and you're basically unkillable as long as you have ammo
First tried the EDD with a friend. Man that last stage is a doozy.
2 should be harder than 3
oh wait
dives reset today

wow low oxygen refinery
that'll be fun
I always have a sense of urgency in a edd lol
For me the second stage was actually buttery smooth, two of the pumpjacks were very close to spawn so all I had to do was plonk down a couple of platforms
ya I meant
last weeks
stage 2
thats good that the refinery is ez
what makes 3 hard?
its just mining/eggs
Mostly just that it's a really long cave, lots of exploders, I felt it was a bit of a spike compared to the other two stages.
Should be manageable for a full team, but if you're solo or a duo, it might get sweaty.
Last week's Deep Dive was one of the most frustrating I've ever played
The Elite one, rather
But I couldn't even finish the 2nd mission
Apparently Salvage missions and exploders prove to be a lethal combo
We had 3 bulk dets in the 2nd stage I think
It truly felt like a Haz 5 mission, was fun
I think most of the big hitters, like Opressors or Detonators, just feel like a nightmare with salvage stuff because you just have to take it and stay in the triangulation zone or Mission Control just keeps yelling in your ear, it's genuinely grating.
Good Scout, IFG, Boom boom shotty, power attack, done
Same for bulks, just don't PA
Oppressors are much easier to deal with in terms of staying in the triangulation zone than detonators
Dets are super slow, just have one dwarf kite them away while the others lay hellfire upon them
But in a team its also much easier as all you need is 1 miner to lead the deadinator away
Same thing with haunted cave
Unknown horror can't be a thing on salvage and escort, right?
But it can be a thing on a black box?
Yes
Maybe? No
Just checked every past DD and EDD, there wasn't any occurence of Haunted Cave+Black Box
elite bulk

does anyone know how many blank matrix cores youre supposed to get if you do the normal deep dive and elite
ok guess my game really bugged then i started with 2 today and im at 6 now and only did deep dives
it didnt register my first normal deep dive run for some reason
Unless you have all the overclocks, if you do the Dive rewards you with 2 blanks
not sure if i have all the overclocks dont know how to count them 😄 or if there even is a way to count them when you didnt forge them
check the wiki
right solo EDD done.. thank again Scout :p
Good old Bouncy Drak + Embedded Dets + IFG saves the day once again.
Stage1 - Absolute cakewalk
Stage2 - The tricky stage of this weeks EDD, annoying terrain, no good "fight zone" and an absurd amount of mactera.. I literally has more mactera on this stage than I have seen on some mactera plagues .. unbelievable number of trijaws. A good engi will make this stage MUCH easier. Low O2 and refining is never my favourite combo.. luckily lots of nitra from stage 1.
Stage3 - Total cruise after stage 2
NOTE: Apparently cave leeches don't like radiation because I saw 1 total.
NOTE2: Had a rocky mountain beer which made stage 2 more easily doable with some creative mining
Agreed, friend's engi on stage 2 laid out so much platforms our fighting area basically extended by 2x
Oh god low oxygen refinery
If no platforms there's lots of open pitfalls
I tried it solo gunner and it was brutal. no good sight lines except maybe the tunnel to the 3rd pump.. and you will need O2 down there
We got so much nitra we called in a supply at each pump, but in solo I would imagine it's a lot harder
depends
Solo stage 1 and 3 are super easy.. stage 2 is just a pain because of all the back and forth inefficiency
you have as much nitra but double the use per pod
Can't imagine getting the pipe down to the third pump, dats a long way down the cave
Without rocky mountain
with scout it is easy.. but then you need to get creative with pump laying
not so bad.. you can planB it and run a pipe on top of the pipe to the jack where you drop in and then extend on from there
that was what i was doing with my gunner run when things got out of control
SEA lobby for EDD hosted!
Do you get a blank core and an OC core or just a blank one for DD's?
I forget what I got last week
one blank, one weapon, one cosmetic for stage 1/2/3 respectively
And that applies to both DD and EDD, yeah?


wouldn't it be 4x
well yes but I'm talking about using it to go back to full ^^
ohh ok
Whats weird is 6 minutes after the DD refresh, I started a new DD, it was the exact same as last weeks but still gave me the rewards.
Anyone else had this experience?
I'm losing my shit right now
My game crashed on the last mission 
resync your system clock
sort of, but not really
you keep the reward but you have to redo the whole thing still
I saw that the game said "New Dives in -6 minutes" so I reloaded the game, went back to the DD terminal, it had reset my run times but still kept the old maps.
I hate having a bad pc cause there's a chance it'll just crash in the middle of something
It's a me problem tho so its whatever
just resync your system clock to fix it
are you using dx12 or dx11 ?
Dx12
I mean it fixed itself anyways a few hours later just weird
switch to dx11
that's because your internal clock is desynced
it can cause troubles with joining matches btw
Had an assignment mission that was on a shield disruption modifier and I groaned. Checks in game timer for mission reset, 5 seconds till mission reset, phew looks like we're saved
I didn't know directx would affect that
EDD for SEA server hosted
I use dx12 with no issues but then again my pc aint potato
older GPU will usually work better with dx11 and that'll cause less crashes, and even better performance
hope it fixes your issue
try checking #lfg-steam (or any lfg channel for your platform) if you want to find teammates quickly
if I have a decent computer but would like a little bit better preformance, should I switch to dx11?
try both, see which one is better for your system
Hello everyone
morekite
Cryos or IFGs?
cryo has more utility imo
because of instakilling fliers
and desperation cryo for bulk
if the driller fails
I just recently started playing the game so far i am enjoying it does anyone have any reccomendations for new player i am trying out driller completed my first mission solo which weapon upgrade should i work on first main flame thrower ?
If you plan on focusing on driller it might be good to unlock the cryo cannon first once you've reached a certain level
and learn how to use it
It's a very powerful weapon for driller
That said, for flamethrower, you might want to focus on sticky flame duration and ammo consumption, the other upgrades are up to you.
or if you're just upgrading weapons, it's really up to you when you start off
Ah ok thank you did not want to mess up upgrading weapons that it wont be beneficial for team play especially i am not sure if you can respec
Dont forget to upgrade your armor, it gives you more hp
Don't feel too much pressure at the start, just start unlocking and having fun
any weapon upgrade will do, this stuff comes down to preferences/filling a role (and for the latter, you won't really know until you get some experience with the game
You will learn tricks amd what your teammates expect naturally over time
also welcome aboard 
Thank you it is a hidden gem wish i would of noticed this game sooner
also, you can't mess with the upgrading. You can take other weapon mods at the same tier, and once unlocked, you can switching those at any time given between missions.
upgrades aren't locked, so feel free to test stuff out
Ah ok cool beans
you pay once for the unlock, and then you get to do what you want 
true. i just realized that i never gave IFGs the time of day. i suppose i did that for good enough reason
What do you guys use on your engies? I'm trying to optimize rn. I'm fairly happy with light-weight rounds on my stubby but I'm going to try out turret EM discharge I think. Not really sure what to use as my secondary though. I've got hyper propellant, fat boy, clean sweep on my PGL, and the clean roll overclock on my breach cutter. Not really sure what works best
Turret em and breach cutter is a good combo
magnetic pellet alignment warthog
or em refire smg
clean sweep
pgl as secondary
trying out breach cutter though
Roll control is useful, clean sweep is good
lure usually
Lots of good combos there
i never really liked proxy mines and plasma buster is just another swarm clear
Honestly I think I just need to play around with the engie a lil more. Haven't found a build im 100% comfortable with just yet
I love Light Weight Magazines on Engi, bonus ammo and much faster reloads are my jam, plus it lets me get other stuff like more pellets in each shell, bigger mags and turret whip.
I still run mostly un-OC'd PGL because I haven't gotten any others than Hyperpropellant, which I use only in boss missions like Elimination or Industrial Sabotage, but I run High Voltage Crossover on Breach Cutter.
its hard to go wrong with his secondaries
I also recently started using the Stubby with the EM Refire OC, which made me like the gun a lot more, I love the bonus electrical damage and firing speed though I'm trying to find a build that truly takes advantage of it.
Ah nice. Glad I'm not alone w/ the thing
Maybe? I'm looking to optimise for deep dives though so it's a bit of a grey area. more or less done tho, sorry bout that
deep-dive-speedrunning is likely the place to talk about optimizing a dive, though it seems this is just a general DRG chat today
plan on doing the EDD with all dwarves this week to help the bronze and silvers out there 
yeah, that's my bad. sorry bout that!
The EDD looks like a bit of a pain this time around
Idk how bad regenerative bugs is, but low O2 second stage is pretty nasty
Do the pumpjacks have oxygen tanks on them?
IIRC, yes
That's not too bad then
I just checked the wiki and beastmaster synergizes with regenerative bugs. Might be worth taking more so than usual
(tamed bugs still regen after a few seconds)
Makes slashers the go-to choice too, imo
Is veteran depositor any good for liquid morkite missions? I figure the 30% damage reduction could be decent if the minehead isn't overrun but i'm sure people have tried it before
It's too hard to fight around minehead but sticking to Molly is pretty effective
vet depositor is
mediocre imo
because you should not stay glued to mule
you should be kiting
and I think ther are much more useful active perks than shield link
just take whatever you're comfortable using
^
Overcharge is nice but ya I agree
should not be fighting on the minehead
btw
I get clipped thru the floor
because of however the minehead collision works
glyphs can walk through the metal sometimes
Depositer should work with any dorf machine like ammo pods
its basically a non-issue as long as your teammates don't lack object permanence and your gunner didnt take fear autocannon without neurotoxin payload
Like the o2 aoe
iirc regen bugs only start regenning after like 3-5 seconds (I dont remember) of not taking damage
looks easy enough
no escort, no salvage, no dread, no really bad mutators
Lv 10 gunner on my first promotion, should I wait on deep dive or jump in.
if you're promoted, feel free to jump in
no reason not to
Don't worry
If You lose You can try again
Also today i'm nigth i'm goint to do a deep dive
Do You play on play station?
Yeah A_Nearby_Shrub is my psn
Is on-site refining the best mission type to have Low O2 in?
Since you're focused on pipelines that also act as fast travel back to the oxygen-providing refinery
I guess escort might be reasonable too if doretta provides O2 since you're going to spend a lot of the mission near the escort target
I'm recomend to puto a suply drop in EVERY pump jack
Si You can recharge oxygen
During the repair fase
better yet : near the middle of any pipe
Yeah
But i'm motive that the map is not that Big
But is a realy good tip anyways
Also allá misions on EDD have morkite objetive
So black morkite alle is realy good
The last couple of weeks I have done the EDD during the last few hours with relatively new players and managed to complete them both. They have been kind of easier EDDs though. This week's EDD also looks pretty easy unless the map generation is evil or something.
Oof the cave gen on this one... Not only terrain was horrible but the Macteras were everywhere on Stage 2!
I had to suicide bomb a swarm of Trijaws (literally 7 popped outta nowhere)
https://media.discordapp.net/attachments/565850434376302613/931302934581485608/unknown.png
I said I was sorry!
I may solo the dives this week, i'm feeling lucky
Bring engi every week 
That second stage is absolutely miserable.
Somebody gets knocked into that deathpit he is not getting back out.
Today I learned mission control is an actual bot
I'm annoyed that I can't Google something like this for the proper information I need, I gotta hop around discord servers for it
What are you looking specifically about the deep dives?
Anyway, It's a bad week? Yall we're saying the warnings suck
I just need normal DD Stage Info
Should be in the first pinned message
There's a pinned msg updated each and every week with those details
Regenerative bugs is generally beneficial to the player because it makes beastmaster stronger and most bugs are killed outright rather than wounded and left alive
It's of your choosing, actually lol
I was just curious since DRG just dropped on PS and people still Greenbeards mostly
Question: Is it possible that there isn't enough morkite on a mission? I am doing my first promotion mission (400 Morkite) and I just can't find the last 15(!) Morkite. Searching for 2 hours now
I've been no life-ing it lol
I'd say no
Search really well, check the map well
EDD having a hard second phase
last week 🤝 this week
any tricks to find some last Morkite reserves? Cause I am getting crazy with this mission.
Check the terrain scanner for possible nearby tunnels/small caves?
did so
My First EDD completed …wasnt too bad compared to last weeks stage 2
we mined enough for at least 5 drops pods placed around the map for stage 2 which helped with the low o2 and fixing up pipes
there’s a bit in stage 3 where after the second egg a shit ton of mactera spawn out of nowhere so watch for that …you’ll likely be in the big open room right down the bottom of the map …also stick together on way up to the pod …the spawns are nuts
can you do deep dives with less than 4 people?
yeah solo if you want
with 2 as well or is the amount of enemies not adjusted?
enemies are adjusted …yeah 2 as well …once you launch the mission others can’t join like normal
ahh neat!
Any1 else fall for the 3rd stage edd ambush? I have no words for that :p
what ambush?
got a hoarder on stage 3 of the normal deep dive
tell that to the driller
That was really easy ngl. Hell of a lot of nitra
Idk did no1 else have an issue dealing with a bet-c 2 oppressors a bulk + the macteras and grunts? Got ganked at the bottom of the 3rd stage in my solo run. It's gonna haunt my sleep tonight.
But yeah there was so much nitra
Anyone know if the fat man engie PGL OC is available for this weeks dds?
that's not how it works
the OC you get is random
drg is not a pvp game
still, that's a pretty good reason for wanting the OC.
How do you get this
Idk I’m new
second stage of this week's EDD can get absolutely fucked
Like a day old
that was the second worst mission ive ever played, ever
How so?
low oxygen refinement FUCK OFF
it just is the antithesis of fun
Wasn't bad at all for me
i hate low oxygen so much
I ran cyro driller
im also playing with the extra waves mod though so i have more stuff coming at me
which means having to fight near the refinery or supply pods is a tremendous pain in the ass
especially since this game's bullshit collision with macteras flying THROUGH structures still isnt fixed arrrrrrghj
sorry, im super salty since i just got killed
also bosco is useless as usual
oh its only a few oppressors
if i had one single human ally it would have been fine
each wave
Will be honest tho
There are two huge pits
Next to the refinery
Thats what we had the most trouble with
yeah, my first death was falling down one of those while the low O2 alarm was going
survived fall, couldnt get back up fast enough even with platforms
then it was all downhill
HUGE swarms
Yeah those pits suck
bosco doing absolute jack shit to help
i held out as long as i did solely thanks to my turret, breach cutter, and sticky nades
I got flung into one by said oppressor
last week's second stage was hard but it wasnt like this
this is just the game giving you a giant middle finger
i can handle the huge swarms if i dont have to hang out near the refinery
For solo players for sure
That and there is one pumpjack in the corner
thats annoying to get to without a driller
with platforms it isnt too bad
god help you if you're scout
or gunner
i like playing all classes though
Ziplines are sloooow
yeah, they are really bad for going uphill in anything even remotely resembling a combat scenario hahaha
i only use them as a quick getaway going downhill, or going up to reach minerals during peacetime
Oh we don't talk about the tri-jaws either
even with that dumpster fire of an ending i still made like 14k in gold, lol

This week's normal dive is the easiest I've had in a while
this week's EDD only problem is swarms are really big
but thats about it
also silicate harvesters in stage 2 was a tiny bit annoying
bodyblocking and there is alot of them
sounds fun
its easy as long as your team sticks together
it only goes downhill the moment someone dies on the other side of the map midswarm
Question. Within each week, are deep dives also rng generated every time you do play it like the rest of the game? Or is it static for the week.
Because the way people talk about them on reddit, it's like everyone knows the map layout
its static for the week
^
Sorry. Maybe I should word it differently. Within the mission itself. Is the map always generated the same.
Ok. Thanks for the info.
i think some ingame events can happen differently, like swarm composition and timing, but otherwise it's the same random seed used by everyone so its pretty reliable to get a very similar experience
i like that aspect of it
i wish there were normal seeded runs that werent 3 missions long, in the same biome the whole time, and with no minerals or machine events
i.e. not deep dives
Best bet for this week's second EDD stage is heading straight to the refinery after dropping in and starting to set up a halfway decent fighting area with a resupply for oxy. Engi will make everything a lot easier.
You also need someone to clear tons of Macteras, it was more than on most Macteras Plague missions 
Prepping the fighting area as soon as possible is the most important thing on this stage imo. The low oxy and size of swarms is manageable otherwise.
It is, but the amount of bugs between 3 and 4 player- teams is similar, so if you're unsure stick to either 2 or 4 player teams. Seems to be the easiest in terms of swarm size/ combined firepower.
I SAID I WAS SORRY!
LMAO I mean, we had a blast and cleared it regardless (also thanks to the area you drilled between refinery and second pumpjack). It wasn't a bad spot and with the amount of nitra it's not a problem neglecting everything until the area is set up.
I'd like to do a 4-man run this week as well, just to see how it goes 
dang 2 betcs for this weeks dd
Balls
did anyone else get a hive guard spawn during the third stage of the regular deep dive???
No I got a betC 2 oppressors and a bulk I would've loved a hiveguard
Oh nvm regular dd was hiveguard yeah I think
regular dd is a hiveguard
For the low oxygen on edd stage 2 if you use ammo sparingly so you all can exfil with 0 to lil ammo so you got 300+ nitra for when stage 2 starts. Can immediately run to pumpjacks and call in supply drops one per location for team has places to resupply oxygen spread out over the map
When should i try deep dives? I'm lvl 10, lvl 24scout. I usually play on hazard 3
I should probably wait a bit more
Are dds harder than hazard 5?
Wait Fr
yes
But what do deep dives do?
Wait till your running haz 4 comfortably for edd at least. The regular dd should be doing them right away
Weapom mods
Yee
I'll try
I think hazard 4 should be manageable for me
ideally promote 2 classes so that theres flexibility in what class you can play, more the better
Get up to 3 blanks 3 cosmetics and 3 weapons per week if complete both dd and edd as well as weekly hunt. With the 9 cores can craft 5 to earn +1 to craft 5 for +1 for 11 per week
yes but if you only count cores for weapons only you can only have 6 possible ocs per week discounting seasonal event assignments
No 7 weapon max because 1 of 2 forge mastery will always be weapon or cosmetic
yeah that too but thats assuming if you forge them regularly, and thats about every 2 weeks or so
I've been crafting all 10 clocks per weekly cycle since I realized it but now have like no gold or mats for weapon mods
yeah i dont do that, its not really worth it
Gotten some of my best clocks from it for the classes I tend to neglect
When choosing blank rewards
for machine events?
For machine events I only ever pick driller gunner if can be helped some of my best engi and scout clocks have Come from my forge mastery levels
Including return to sender my new fav for Bc and the magnetic alignment for warthog ect.
fair enough, i prefer to be conservative with my gold and resources
It's also a matter of most can't play 10+ matches a day
I'm a little confused how this edd was difficult
this was not as bad people were talking about
Mostly annoying because of weird cave gen, especially without an Engineer to put platforms over chasms
ahhhh
I asked my engi to put down plats for shorter routes, was so nice
drilled to 2 of them
the macterra swarms were annoying though
does the drone not work in multiplayer?
when im solo i can use the drone and it mines for me, but in multi it's like a ping for other players
Ye the drone is for solo missions only
bruh
this edd was one of the few missions where my drill fuel ran out due to tunneling lol
Damn I wanna know what that gunner was using
Samjok good player
is it possible to unlock new weapons for preexisting characters
i saw a cryo flamethrower
and a normal flamethrower
^
Rank with the character or global rank?
Rank with the character
only thing in the board i have is the Conquer Hoxxes 4 and I've done nearly all of those got 3 left
Aaah you need to finish this first
just do your assignments

