#deep-dive-discussion
1 messages · Page 214 of 1
If you are doing an EDD late in the week try it solo is my usual recommendation
also.. frankly Solo can be a lot easier.. and teaches you a lot of indepedence
as people beat the EDD, which they have the most time to during the weekend, the only people that end up being left trying public lobbies are the players that don't deserve to beat it
and the refresh is Thursday
The first time you solo an EDD will build a LOT of confidence for higher haz levels
To put it simply, trying the EDD in public lobbies Mon-Wed usually ends up with the team wiping in some pretty stupid ways.
Often hilarious ways.
But you still fail.
It's worse than usual right now because of the new weapons. People are trying them out and with one exception they're just awful against dreads unless built very specifically.
ironically i really like the LOK1 into most dreads.. except the hiveguard.. and there are 2 of them.. that sucks
Would gunner with Bullet Hell minigun OC and Elephant Rounds revolver be good for this week's EDD?
still solod it with lok1 engi..
LOK is the 1 exception
queue up a haz5 PE and a haz5 elime .. if you can solo both.. you should be fine
and the problem still is that most people don't use it right
for me the LOK1 carried me through the EDD.. mostly because of excutioner with the T5 FEAR! .. that fear was a godsend.. i haven't checked post patch if it still works as well as before
I went vanilla engi. Stubby and BC
LOK is excellent for dread killing but too ammo hungry for other purposes, and in a team setting it makes you dependant on others.
my closest clear with engi was with lok 1 and triple beam BC
Refire.
tried again today with stubby and different BC build and didn't go as well
personally disagree.. in most team missions where i am running the LOK1 i have very few ammo issues.. unless i am playing really badly
the triple beam BC seems to be brutal against hiveguard
I'm speaking specfically about solo'ing a 4 man spawn volume.
If the rest of the team is competent, LOK should not have issues with ammo.
I don't. Which is why I don't take the LOK for pubs.
under that situation.. you need to be using blowthrough optimally or you are going to have issues.. same with warthog and stubby to be blunt.. rely on BC and nades to clear chunks of the swarm and mop up with LOK is my go to.
any weapon that forces you to use it optimally to just succeed is riding on a thin margin of error
in terms of total damage available per resup depending on how you build and play the LOK1 it is pretty even..
not even optimally now that it has super blowthrough it is a lot easier (more forgiving)
the stubby has what's important: being braindead to use and spam
it's not a finesse weapon
and that's why it's reliable
stubby is the classic spray and pray smg
i guess I just have enough mission on the lok1 now that to me a lot of stuff is automatic.. (being spamming LOk1 exclusively since experimental) so I can play it well even pretty braindead now.. still make some mistakes in "panic situation" that can be very costly.. but ironing those out now..
Legit I am way more confident on the LOK1 than the warthog .. most of my engi time was spent on the stubby before that
not really; the issues with the weapon aren't low damage per resup
i tried the warthog again today after using the lok and the stubby for about a week and i can say it's really weird
and i even took it into an EDD attempt but it was horrible
it's being shit at close range, shit when you're being jumped, and needing to fulfill some conditions to achieve bonus damage in order to have comparable damage efficiency to something like an EM Refire Stubby
Stubby, all you need is aim and recoil and spread control
LOK needs aim, spacing, curving, managing lock amounts, etc
It requires more actions to achieve the bonus damage necessary to maintain ammo eco.
And that's more ways to mess up.
i will try stubby and triple beam BC a few times tomorrow, wanna see how that will go
but when played really well the rewards of the LOK1 are many.. so I guess it is a choice.. different guns do different things for different people
If you basically main the LOK it should become subconsious after a while, but the LOK isn't a weapon I would enjoy using unless I was scout.
the bullet curving is really nice with the lok
Warthog to me has always been a bit of a "meh" weapon.. it works well.. I just don't love it .. I like that the engi now has a weapon which isn't point and shoot braindead
I have problems with its base dmg and lock on time now
I don't care how the weapon really works, I just want the bugs deader, quicker, and the LOK's built in trigger lag annoys me.
LOK eats ammo so crazy fast for me
Instead of ammo issues ironically
then again I ran EM discharge as my main build for a LONG time
I agree but the lok1 feels a bit weak in dmg and ttk compared to warthog
it isn't
Lok1 is like stubby lol, bad unless you have the OCs like ECR and executioner
I honestly hate any charge weapon that doesn't allow you to hold the charge. I.E. the type where you can only charge after you spot an enemy. The only way to make me like it is if the weapon kills in 1 shot.
lok1 is not bad at all
keep in mind the charge time is just under 100ms/lock (i.e 1.2 seconds to full lock) - and you deliver the entire salve in 0.72s) - that is without executioner
The LOK basically has the firing mechanism and trigger lag of a lock on missile launcher, without the reward.
i've been using it without OCs and it's very very satisfying to use
so 2s to deliver 12 rounds. ish.. the effective ROF of the LOK1 is around 6-7
same problem with the m1k aye
M1K at least you can pre-charge it
I get it. i really do. but I can live with it for the benefits it provides
i personally don't mind it too badly, but yeah i get what you feel
LOK1 has longer engagement range (accuracy/damage at range/bullet fired) and has some unique effects (fear or explosions with ERC) that i find very appealing
I think all the other laggy weapons in this game you can either pre-charge or pre-rev, more or less
i don't need longer range besides the hyperprop 😂
LOK I think is the only once that forces you to only charge after seeing the enemy
it's like a Halo plasma pistol, but I can't charge it until the stupid gold elite is in sight
a wee bit late at that point sometimes
you are not wrong.. but when talking about target aquisition to target dispatch.. you can dispatch targets at a further range with LOK1 than with warthog.. effectively.. it's a playstyle/engagement range choice
Meanwhile me trying to curve the bullets to hit hiveguard armour is dying
It's nice to be able to play sniper engineer and not be in a swarm for once
LOK is better for the fatter glowly spot
you can hit all 3 with single line but you need to be dead on to hit all 3
Lok1 does shit dmg to the weakspot for me
people run something that isn't triple line for dreads?
I run a lot of plasma trail and if dreads happen so be it. .
for this EDD i switched to triple line
does plasma trail even damage dreads?
I run plasma trail as default rn for testing
Feels good to shoot a BC into swarmer nest
2 hiveguards... sigh.. yeah plasma does work on dreads.. but really killing hiveguards with minimal pain justified the change
I really enjoy inferno + plasma trail.. it one shots a lot of things I don't want to waste mental effort on
their AI has the intelligence of an obese and drunk monkey
nearly the entire hiveguard add spawn will just crowd around a lure
butts out
my standard BC build makes getting through the dreads more irritating.. but playing the rest of the mission a breeze
not wasting mental energy is what the turrets are for
just space out when hammering them
Turrets are useless against dreads right
They’re handy against the swarmer blobs that the OG dread tosses occasionally, but otherwise…meh
they hold fire now
they may still hit it while the butt is exposed
but in the invul state they don't shoot
Maybe turret whip if you’re good with timing and fighting twins
turrets are just passive damage, and dealing with the adds
if you go full dread specialist your crowd killing power is quite low
i.e., hyper prop and a DPS Executioner
you'll need turrets to help clear the sentinels and the og dread swarmers
finally finish after 1hour... That edd was special one
i still think turret whip n hyperprop is best
BC is more cost effective against sentinels though
yea but like you can just whip it
Esp if you can group them up with a lure.
yeah but that also means bringing lure lol
Also a better self defense weapon
HP definitely suits more aggressive play. You have to rely on good turret placement and teamwork to keep stuff off your butt
whoever designed the EDD I just want to talk I swear
not surprised 😂 me and my brother play drg pretty aggressively
Believe it or not, it’s just “bad” RNG
I run Hyper Prop with Turret EMD, since it easily covers the swarm clear you lose from your secondary
can't stop won't stop 😂 helps tho, our PE clear times are s p e e d
Repruhzent, fun swarm clear and crazy HVT clear
I know its just this first mission has got me titled
The main problem people seem to be having on this EDD is being fast about it. There's a ton of hard to get nitra on the roof, and players get tunnel vision before they realise they're 20 minutes in and there's a Dread to fight still
I mean furthest I got was solo cause I could tell bosco to get the aquarqs that were in the middle of nowhere high above
20 min PE is already an achievement by itself 😂
but then the big bug just comes and squashes me
I just finished it as a three-man team, after Engi left (disconnected?) early and we kept at it. We ended up just ignoring stuff we couldn't get quickly and got the heck out of dodge, and the rest of the dive was smooth
Solo Point Extraction/Elim EDD is ok, until you account for having to warm up and go get 02, and you are in for pain.
yeah....
think I might take one more crack at it solo scout, get an actual solo build
Honestly, I think one of the big pitfalls for fighting that Dread is that players seem to want to hug the minehead, and seem to forget that time is a worse enemy than low 02. It's not a big deal to let it get low before you go to a resupply to get air. It doesn't have to constantly be full, while the Dread spins in place on the Minehead with its butt buried in bad geometry
that's why you have a cryo driller
EDD really bad this week?
i heard the final stage was easy but that matters the least to me
Low O2, point extract dreadnought for the first mission
aquarq mission with low oxygen
yeah nope nevermind bye
At haz 4.5, and alot of hard to reach arquarqs and nitra. Bosco cant mine fast enough
Tried both solo and group (failed both) but group was definitely more chaotic. Solo, less in the swarm, group=insta down melee from 18 glyphids
^ That and the fact that every attempt starts with a bulk det... Or is that just me...
It's not just you, but in at least one run for me, the bulk showed up a little in instead of immediately
then the next is elite two dreadnaughts black box
I just had an elite detonator
god does not want me to do EDD this week
HAHAHAHAHAH
Honestly, because of how open the cave is in Stage 1, NTP gunner or sticky flames driller can delete all of the swarms to give the team breathing room by just paying attention and keeping an eye out
NTP?
My team had a detonator spawn just around the corner as soon as we activated the black box. We hit it hard, scattered, blew it up on the box, and all ran back in to finish the objective xD
neurotoxin payload
Oooo
slow and poison autocannon
yeah I give up on EDD this week, the combos are cancer
i wouldn't say it's best to bring for an elims heavy edd
Personal opinion, carpet bomber or neurotoxin?
but like, still usable
Neurotoxin plays really nice with Volatile Guts. Poison a big group, and when the lead one pops, the whole group will chain
i like NTP more, defs ntp over cb for this edd
Neuro is fine against Dreads. The slow works, and it doesn't lose much direct damage. I take the direct damage mod on it specifically so you can DPS down Dreads or big guys if you have to
Volatile Guts is a bonus for the team, not a hazard
it's more negative than positive tbh
doubt honestly
volatile guts is a damned hazard 😂
It's only a negative if you insist on relying on Vampire for heals xD
Unless they swarm you and you kill one... Then you die
with the slowed movement speed of snow zone and getting swarmed....
yeah I did first stage im not doing anymore
rerooooolll
I did only mention it in the context of how nice it is with NTP, to be fair. Don't kill 18 bugs right beside you, and it's not a hazard 
(It's nice with sticky flames too, popcorn gaming)
Petition to rename volatile guts to popcorn bugs
anyone know how to make sure molly doesnt move at all
just lost the last mission because the mule wouldnt stop moving, ran out of nitra
and couldnt put any more in molly because wouldnt stop moving
Maybe stop having people call it back and forth?
I noticed this in a solo with haunted. Everytime I got far enough to leave the haunted, and run back to Molly she was following automatically without a call because I was getting too close to resource node.
lol just did edd again, eng n scout duo, god damn jellies are a pain 😂
Couldn't complete because she would not stop auto moving sadg.e
F
Does anyone think devs do adjustment to the EDDs to make it especially tortuous sometimes?
They don't
Dives are generated just like any other missions, devs don't select them manually or playtest before release
Succeeded in my first deep dive a while ago and doing it again for a victory lap 😄
lel
gg. My first deep dive was hectic 3 back to back det spawns on top of dread
_ _
ATTENTION MINERS!
Planet scanning is now booting up, 24 hours left until new
Deep Dives
!
_ _
is this week's edd pretty hard?
Based on comments in the channel here, harder than average.
ive done over a dozen times in EDD first stage
and only reached 2nd stage twice so far
couldnt complete 2nd stage either coz not enough nitra
im kinda thinking that duo or trio the EDD is better than a full 4-man team
In missions where nitra is tight, that can definitely be the case. Otherwise, a 4 man team has to be quick and efficient.
on my successful attempt stage 2 wasn't nitra tight since we got about 400 nitra in the first phase
cave gen was pretty awful though god
Hey all. I did the EDD just last night. The dive is pretty tight on nitra, but the key seems to be taking the dread fights in suitable locations. In the first stage there is a wide open cave up a cliff from the minehead. In the second stage, there are two nice, open rooms for taking the dread fights. Don't get split up and you'll be fine.
there's a bunch of nitra in the first stage in the higher up sections and near the minehead as well
i think i got into the second stage with about 250 nitra?
You need to go get before the swarms hit, though.
if you spam call molly fast enough she'll pretty much stay on the same spot to make it easier to deposit
and yeah I just cleared first swarm and popped the egg and then got enough for a pod while killing the hiveguard
first time trying the elite deep dive for this week went sour, I slept on it and did the whole thing first try the next day with me buddy
😎
I'll be honest that first mission is the hardest one if you aren't prepared or have a team
I'm pretty sure there is a scripted swarm during the hiveguard fight as well
I tried experimenting fighting it as early as possible and as late as possible, always summoned a swarm
I’m about to start doing deep dives. Are they not procedurally generated?
They're generated once prior to being released and then locked in. Everyone plays the same exact fixed generation every time they attempt a dive.
Things that may change include swarms, and some fixed enemy locations, which are generally (I think) dependant on the size of your squad. Some things like uplink locations in salvage missions may also change. Nitra and gold will always be in the same place.
Another way to phrase it would be that each given dive uses a fixed cavegen seed that is shared among all players.
3rd stage is a luxury cruise
I completed 2/3 missions on deep dive. When I start the dive again will it restart the entire deep dive or send me to the the third?
Restart from the beginning.
ty
Anyone else have the acid spitter mob spawn after the first dread on EDD stage 2? Lmao
First stage is a grind if you dont take out hiveguard right away.
_ _
ATTENTION MINERS!
Planet scanning is still in progress, 12 hours left until new
Deep Dives
!
_ _
well after trying edd like 7 times, i can say it's not "hard". it's broken and unbalanced is all. this should not be okay. at the very least each challenge should be doable in single player
Me and my friend did it first try
just have a scout who is decent and can stay alive
stage 1 can get hectic but just keep running
in single player?
Agreed
its doable as solo scout
i got a elite prae covering an elite slasher through the smaller chokepoint, got my knees chopped off. i probably couldve done it with embedded dets i wanted the swarmer control of cryo minelets for stage 1 xd.
I just magdumped on them with custom casings + conductive bullets
IFG is so amazing in that chokepoint
Dang, this is the first time I reached the bottom without finding enough morkite to finish the mission, in the regular dive this time.
found the rest around a pillar in the previous room
anyone did the elite DD yet?
Possibly
Stage one is by far the worst of it
Rush a supply drop and get the dread out of the way asap so you don't get overrun - since it's Point Extraction, there's constant swarms that get worse over time, and they won't stop coming just because you're fighting a dreadnought
Once you're past stage one it's mostly smooth sailing
Just watch out for leeches in the third stage
The specific modifiers are in the pinned messages
oh shit point extraction
i just took too long for a haz 4 point extraction and barely made it
if thats the case in the DD
sounds tough
Yeah they're super rough if you're not going fast ;;
i guess i have to try to speedrun
always funny
that elite dd feels like haz 4-5.5
pretty much at times
For my 2-man run, the aq was done in 5 mins post-drop, stage 1 dread took us 1.30 to clear with 2 people
pressed the pod button at 9.30 😂
the aq that's inside the egg was the biggest pain to find
Me and my friends are having a lot of problems with this week’s elite deep dive. We have a driller, gunner and engineer, any tips on what to do? We keep struggling on the first phase way too much.
Get 80 nitra and start the dread asap after a wave
We’ve never actually done an elite deep dive before this is our first attempt on one
You probably need a scout for this edd
Noted, any ideas for how to deal with the swarms?
I can also play scout decently well instead of driller
Finish stage 1 fast, the swarm slowly gets bigger and bigger with time
Get 1 resub, kill dread then rush aquarq
Alright, we’re going to try again
Driller isn't very useful this edd since there's 2 elimination objectives
Playing scout, got an engineer and gunner
Good luck
laughs in cryo
(Though to be fair, it's only powerful against dreads if you have reasonably aware teammates)
anybody know a special search for deep dives in the server browser? I only see one when I filter by 'deep dive'
Go to the deep dive terminal and look from there?
anyone else getting a shitload of bulks on the EDD?
2 bulks in the first 15 minutes of stage 1
2 bulks in one swarm on stage 2
alright: who wants to do something incredibly stupid
I do so wish there was actual incentive to do multiple deep dives a week
the timing is very tight but you can freeze and ice spear combo a dread. or freeze and double throwing axe.
Yeah. Just not nearly as fun as teeing up “freezing now!” over voice chat and having the whole team unload
i mean, its got an icon that fills up
Autocorrect
I finally completed the EDD!
Niceee I only just tried it solo a few times today but got taken by surprise on the second stage
Shame I missed out on the weapon core this week 😦
how about trying with a team?
Eh it’s a bit late for me now I’m about to go to sleep haha
Seems quite tricky this weeks EDD though, I thought it might’ve been because I’ve only recently started playing again but I’m not sure
Nah this week's EDD blows. It's not you. Realistically having a dread on a point extraction just isn't balanced. Then you add the verticality, the fact that it's low oxygen, and that you don't even have a full resupply in the immediate area (unless you have a scout), it's just terribly unbalanced.
I ended up just soloing the first mission and letting Bosco do it instead of playing with a team, but it just wasn't fun. They either need to adjust the swarm mechanic or tweak when the endless swarms appear when there's a dread.
What I need is a scout and engineer that work together 😩
it's doable easily for engie/scout duo
driller/gunner if you can epc well, and ziplines help for O2 and hard to epc aquarqs
PE + Dread is pretty much the only combo that makes a DD feel different compared to a classic H5 assignment, if you end up doing it solo rather than with a team, then maybe it isn't a balanced issue but a team issue
That being said, it's not denying that it wasn't a easy one, as you pointed out
Did my first deep dive yesterday... hell was my first thought
I also need some strategies as scout
like solo scout?
Yea
Whats the fastest way to change my specialty beer? Im playing solo
bosco on aq while you get enough nitra for a resup, then start the fight, and while fighting, kite around and ping any aq you see so bosco can get them while you're fighting
_ _
ATTENTION MINERS!
New
Deep Dives
will be available in one hour!
_ _
_ _
ATTENTION MINERS!
New
Deep Dives
are now available!
_ _
DEEP DIVE
Region: Dense Biozone | Code Name: Silent Vault
Stage 1:
2 M.U.L.E.s +
150 Morkite |
No Mutators!
Stage 2:
6 Eggs +
2 M.U.L.E.s |
Swarmageddon
Stage 3:
Protect the Drilldozer +
2 Eggs |
Low Oxygen
ELITE: DEEP DIVE
Region: Sandblasted Corridors | Code Name: Endless Hammer
Stage 1:
Protect the Drilldozer +
2 M.U.L.E.s |
Elite Threat
Stage 2:
200 Morkite + 📡 1x Black Box |
Cave Leech Cluster
Stage 3:
6 Eggs +
2 M.U.L.E.s |
Critical Weakness
Regenerative Bugs
EDD 2nd 200 Morkite + 1 black box / cave leech cluster
oh thank god that sounds like a breeze
Don't jinx it
Oh it's already Jinx'd
We got 2 Drilldozers
XD
breezed through the double elims for stage 2 dd just before the new ones came in
maybe they should make it triple elims next time
i'm playing gunner and i'm still doing the 'safe method' for the edd drilldozer
digging all the way to the heartstone to collect all the nitra and gold before any threat of swarms so i can just focus on oil
pain
what's the pain that sounds easy
6 eggs is tedious
critical weakness makes it a cake walk
ah well, at least it's not 8 eggs or 10 aq
same as DD
yep it's just another chance at getting more overclocks
3 cores and 20k gold and exp
guess I'll look for a group when I get back
just be wary and be ready, it's among the most difficult things you can do in the game
ive dealt with haz 5
same rewards as DD
it can be a bit bothersome
the last level is haz 5.5
just if you wanna greed for more cores you do a tougher gauntlet
also there are 2 warnings in every edd
gauntlet?
I really do want me those overclocks
gauntlet is a term for 'a series of challenges'
ight
this weeks edd seems easier than last weeks
and last week's was pretty easy past stage 1
anything I should know before I embark on the EDD
don't die
if ever there was a time to be on your game and bring your best stuff, edd is it
only harder missions in the game are like, certain mission types on haz 5 with two very difficult warnings
gonna attempt deep dive with 10x the spawn rate, wish me luck
christ alive elite menaces and mactera on a drilldozer mission
fucking awful
had to tank the dozer through the last 10 or so seconds and nearly got below 10% integrity on the last healthbar because the first two got completely nuked by two menaces that spawned
Having spare Nitra from the previous missions is often critical for the later ones. Sometimes you should expect to play very defensively from the beginning of part 2 or 3 of the EDD and should consider calling a resupply immediately if you were low at the end of the last one.
why dozer in EDD???
with elite threat lmao
reddit hasn't post dd and edd stages? o.o
lol damn waiting past 30minutes for players to do EDD is pain
check pins for stages
There is one on Reddit, I just am having weird issues with it not showing up :(
https://www.reddit.com/r/DeepRockGalactic/comments/r1ua3x/deep_dives_25th_of_november_2021/
So EDD stage 1 is a 1 stopper?
made it past the first stage
As always, yep
I assumed
2 stops don't exist in Deep Dives, haven't for a while I believe
Elite modifier is straight up my worst modifier .... HATE IT. At least it is stage 1.. so i don't get RNGed into the ground in a stage 3 elite
already having flashbacks of the 3x elite menaces + drilldozer nightmare of the past
Correct, they used to have a chance for 2 stops after Escort/Refinery were implemented. People complained a lot (for a good reason imo) and it was changed after a while
how cancer is this week's EDD compared to last?
If I recall you really hated last weeks
i hated the first room but otherwise it was really fun
the first room was a low oxygen 10 aquarq so naturally it was just awful
but the ensuing two rooms were nice and challenging
yeah once I got through the great filter that was Stage1 last week it wasn't bad.. elite modifier is not that rough on elim because you only get passive waves
yep
this week is kind of similar
the first stage was a nightmare
but the second was easy and the third was basically nothing because of crit weakness
Elite Mod on salvage from a few weeks/monhts ago was some of the worst luck I have had in DRG ever
I think I repeated stage 2 about 6x before I didn't get absolutely ass-blasted during the salvage phase
first stage this week is pretty fucking bad honestly, i had to defend the dozer from elite trijaws and elite menaces
had two elite menaces spawn and just shred two healthbars off the dozer
and ended up having to just stick to it and repair it in the last half of the last bar because so many enemies were spawning that if i stopped to kill any of them it'd be destroyed
if it had gone on for just a couple more seconds i'dve probably lost the dozer
yup elite menaces are my big fear on dozer missions.. but solo dozer missions are always a juggle
at least it's not the shitshow last week's stage 1 was
followed by an awkward stage 2
at least this time, if you pass stage 1, the rest should be fine
6 eggs
6 eggs with good coordination in a full team can be super fast
you can finish the mission in 10 minutes
solo it's kinda more tedious, sure
gg!
6 eggs was nothing
it's on a critical weakness level so it might as well have been haz 3
do you guys just pop multiple eggs at once ?
no
but isnt there a spawn cap
depends, if it's deep dive yeah why not
edd i'll uhhh do em one at a time most times 😂
Deep Dive this time had so much nitra we were floating 500 by the time we started part 3
Then I just spammed nukes during the Ommoran defense in the last part
haven't done the new one, but damn, 500?! 😂
Yeah the second part especially had tons of nitra on the walls, though we had some fun with surprise pitfalls in that map
do buff beers last the duration of a DD or just first mission
The whole dive.
dope
I did last weeks DD and EDD as well as this weeks DD and EDD all in a row today. This weeks EDD felt like easy mode compared to last weeks first EDD mission. Do the dives always differ that much in their difficulty?
one: low o2 can go screw off. but regen bugs + critical weakness can stay
also, elite threat drilldozer can go suck on a bulk
even if its just haz 4.5
you just need to use most of your nitra in mission 1 and rly focus elites
rest of the EDD is pretty easy
Yes, the biome, terrain generation, enemy composition, and objective combinations can all change how hard the dives actually are beyond the hazard level.
yeah, point extraction feels like a nightmare in an EDD. There is no time to breath at all. Seriously the first time I skipped mining gold in this game. Gold Veins feel like the biome is baiting you to greed and die.
just waiting for the first person to have elite bulks spawn on their edd dozer mission
Wow, no dreadnoughts anywhere? No point extraction?
This week seems pretty piss easy.
Elite Threat -> Doretta. This seems problematic
Low oxy + no mule = absolute ass
unless you're scout and can actually make it between the hub area and whatever objective you're trying to complete quickly
whether that's aquarqs or pipelines
don't underestimate elite threat on the first part it was the spookiest for me, doretta got mauled
sand storms in EDD are very scary
and sand sharks are dickheads
that's the only one that gives me pause
but my dwarf dick is huge and full of plutonium. i bet i can handle it

What class is the best for EDD solo? Engi?
last stage is a nightmare
i typically play gunner
Anyone know the EDD mods?
See pins
doing the escort solo and literally playing hold E simulator for 30s praying that i could outrepair an army and some beamers slapping doretta... got through with 10% left on dotty at most.. rest was easy mode
Modifiers are a massive part of things. On the last mission, if you have lethal enemies, it takes five hits from a grunt to kill a dwarf. It's actually nonsense
just did DD and EDD with randoms
we breezed through stage 1 and 2 but we came really close at stage 3
on EDD
EDD 2/3 were super easy .. by recent EDD standard.
Stage 1.. was a little special solo
we almost wiped twice on stage 3 because of trawlers and swarmers
2 refuels stage 1 in EDD? or 1?
1
1
stage 1 on my solo run i died twice to trawler knockup into a bad situation with elites
pack of elite slashers is no joke and elite grabbers and menaces can die in a fire
I love cave leech cluster though.. easiest modifier besides regen bugs.. did get THREE bulks on Stage 3.. but lucky for me .. critical weakness.. I almost killed myself because I didn't expect a few shots to trigger the bulk!
Honestly I think cave leech cluster makes cave leeches less of a problem
Because you're expecting them
exactly

solo .. engi.. cave leech.. ROFL.. between bosco and turrets you barely notice they exist unless you get yeeted into a room by a trawler... which may or may not have happened on my run...
trawlers bother me infinitely more than cave leeches
Both the dd and edd were pretty easy this week
Anything to be aware of for edd this week?
EDD on the other hand was many times easier this week
elite threat dozer stage 1
sandblasted biome
Well easiest biome always helps
you can get suckerpunched by elite menaces slapping doretta in the face
but there were like 4 or 5 menaces spawning throughout the mission
I mean trawlers suck, but there's no other hazards, has generally very forgiving layouts, and is highly visible
there's the air vents and sandstorm
yeah sandblasted is pretty nice.. stage 3 has a potentially dangerous layout.. send the scout into the pit!
I had 3 bulks on stage 3 .. so that pit was a mess
there was 1 bulk that spawned at the end of stage 3
with just the scout remaining alive cause swarm popped up with us in a tight corridor
critical weakness is really a super easy offset to regen bugs.. if had 3 bulks with regen bugs and no cirtical .. the risk of ammo wastage is high
but there is a LOT of nitra on this EDD at least readily accessible.. I wasn't even trying that hard and dropping resups whenever I felt like it and still has over 200 in the bank at the end
the praet spawn rate was also ridiculous
uhhh, we dropped quite a few resupps in all stages
and still had 200 spare by the end of stage 3
we called like 4 or 5 in stage 1, another 3 or so in stage 2 and another 2 or 3 in stage 3
that was also my first EDD clear 
now you gotta do a no death clear
had my first successful no death no bosco clear a few EDDs back.. felt super good..to be fair without bosco you can only run IW as a plan B.. if you get leeched DD over
@obtuse pasture IW stands for what again?
Iron Will
right, thx
When playing solo without bosco.. IW is your only lifeline
makes sense.
seriously though I did some haz5 missions solo without our robotic friend and it really does give some mega confidence ,, makes deep dives chill
kinda bummed there's no eliminations this week
I am super happy we get a week off from dread killing
baaahhhhhh, hurricane go burrrrrrrrrrr
breach cutter go burrrrrrrrrr
bug go splat
unga bunga
hurricane with the homebrew over clock practically melts anything with a weak point
granted you lose out on wave clear but provided your teammates and secondary can cover for that you should be fine
is this week EDD easy or hard
Depends if you have a scout who starts events during swarms 😦
much easier than last 2 EDDs
i think the consensus was the EDD was much eeasier
Had a little trouble between the end of the second stage and the beginning of the third stage because the driller took my resupply and then immediately jumped down the pit on Stage 3 and died. Then got mad at the scout for not reviving him and left the game.
I also had 3 bulks and two of those spawned at the same time at the same spot
Was a real "oh shit oh fuck" moment
Stage 3 bulks get melted though because of critical weakness
This EDD is ridiculously easy compared to last week
I never felt any pressure at all
i found the first stage to be brutal just because i got elite macteras and menaces
that were just ripping the dozer to shreds
but other than that it was pretty fuckin easy yeah
stage 3 has a bad cave layout but thats it
Thinking of using Engi to solo this week's deep dives, since it has a lot of "one spot defence" with salvage and escort.
How does that sound?
engi is probably the best choice for solo
i did pick engi for EDD but i got into random group
for DD i just picked scout, since it's so easy, it doesn't matter to me, lol
only got downed once by a stupid decision
i feel like scout is not that good of a choice for this EDD
since you need to keep shooting cause elite threats
whats the EDD ?
you can check the pinned message. it updates weekly with both the regular deep dive and elite deep dive info
thanks
EDD Stage 3 was almost relaxed. Pick out a wider platform and let Bosco do the egg digging.
Grunts are so fast tho holy shit
yup.. slashers.. sigh ... slasher
scout is very good at killing elites because of his accurate weapons focused on crit damage. he should let his team deal with the small weak things like swarmers and basic grunts.
that's assuming you play with a team
some people play solo, so engi is the best choice this edd
solo you should probably just go gunner
solo you should absolutely go gunner
this EDD is cake, just play your favorite character
Goku?
Where can I check the current elite deep dive?
pins
Got everything done this morning, provided a good mood uplifter
Thank goodness low o2 is on doretta, would be super annoying otherwise
Gotta love dying on the last stage of the deep dive because my xbox shut off
guess i will try again
Normal still annoying as i was like 20 meter from the droppod
Yeah the first dd is pretty easy even when soloing
Edd easy this week?
Looks like it
Only annoying thing in the edd is the elite threat i suppose
Otherwise it seems pretty chill
Critical weakness kinda cancels out the regenerative bugs on stage 3 since everything dies so fast
Watch out for cave leeches on stage 2 and you're probably good
can you get machine events on deep dives
Nothing you could farm
Yeah
Critical weaknesd OP, in a word
I think it's rare enough to not be a big problem, but in edd it's a little nonsensical.
I saw a bulk get absolutely deleted on Stage 3 before remembering what modifier was on
Any advice for solo EDD in general? Haven't tried it yet, but I did try hzd 5 normal mission, and they were very intense. I would get overwhelmed often.
critical weakness basically reduces effective hazard level by like 1,5
yeah this week's EDD was pretty chill (at least in EDD terms it was chill). worst thing was the elite grabbers on stage 1
The game crashed at the end of stage 3 for me T-T
crit weakness is adjacent to godmode almost regardless of haz level, frankly
it's so fucking good to have it's unreal
wish that were true
I mean, it's not like it's on all 3 stages. Sometimes you get a brutal warning like shield disruption
I think having a random seed is fine
knocked out the EDD as solo gunner and finished with a little over 600 nitra to spare, heh
duo engi scout, this weekly dd was ez af
we ended up with a comically large nitra pool, so we called 9 resupply close to dotty
doing low resupply on top of a dd is almost a must lol
I love finishing a DD with nitra-henge set up around something
the normal DD was fairly easy to solo this week as engi
good test of my skill for my last mission before i get my promotion assignment to join the ranks of silver star engis
Crit weakness really does make Stage 3 a cakewalk.. unless you do something pretty foolish... it is easy. Stage 1 is like all elite modifiers.. sometimes you get a bunch of elite praetorian and some random elite mactera.. sometimes you get 3 elite menaces that blow dotty to oblivion.. or the random pack of 4 elite guards and a few elite slashers that spawn right on you.. Really this weeks DD and EDD were very easy to solo or team by comparison to recent ones..
Even escort low O2 .. you forget the low O2 because you have 1 leg shackled to dotty for half the mission anyway
yeah escort low o2 in general is basically a free modifier
since it has zero impact on the game
EDD took me 43 mins this week, less than the 47 mins for regular DD lol
that's how easy it was
I forgot to resupply, and almost died because I had no ammo for breach cutter, no ammo in turrets and no grenades 😂
So that last stage turned out to be the most intense.
Left with 1 revive left on bosco.
714 kills on that EDD
at least EDD is only 1 refuel though
Yeah they don’t do 2 anymore
yeah i suppose the best time to have escort duty on EDD is right at the beginning, as if something stupid happens (e.g. elite menace shows up and nobody shoots it) and the dozer explodes, you dont lose over half an hour of progress
gunner left 5 seconds after landing on first stage of edd, driller left at first stop, me and scout finished the rest of it under an hour
first stage is only hairy if you get unlucky menace spawns lol
by the time I left the DD, I used the excess supply pods to turn dense biozone into radioactive exclusion 
thank god
wake it up bet cs a pushover
definitely easier, i'd say
stage 1 is the only one that should give you much trouble with elite spawns going after the dozer, after that it's more or less smooth sailing
stage 3 is laughably easy, stage 2 is meh and stage 1 is meh
there's around 300 nitra in stage 1, 200 in stage 2 and like 300 in stage 3 that we found
yeah all really accessible too

Could someone describe Deep Dives in a nutshell? Never done one before.
3 missions in a row, keep your health, ammo, and mined shit throughout
basically doing 6 "primary" styled objectives across 3 maps
regular DD can usually be solo'd with 0 issues whatsoever. Bosco OP. EDD can take some getting used to (except this week, its also pretty easy)
a lot of times the carry over nitro more than makes up for starting w/ partial ammo
what makes it hell is if the week's draw is crazy difficult
like last week's you had to fight a hiveguard w/ swarms coming at you
in the first mission of EDD
aight that first stage of the edd was bullshit, both of the times we tried it we lost 2 armor pieces to the rocks because every 4th rock spawned in instant attack range of the drilldozer
also Lok-1 doesn't do so well against the rocks if they're directly above the dozer, if they go down the rest of the burst will miss
didn't actually fail the first stage any of the times, but that was still stupid
I lost one part of dozer because I got grabbed by elite grabber and two other parts because I got grabbed by trawler
yeah we had to deal with grabbers too lol. trawler caused some problems. also there were wayyy too many rocks considering there were only 2 of us
Every single rock in solo almost immediately attacked.
Lost two parts, second part died in the last two seconds of the last stage
I failed it once because the game spawned two elite mactera spawn and four other mactera at once, so that was fun.
They didn't show up but this time an elite grabber was waiting for me instead of a normal grabber, so inconsistent
tomorrow i'm gonna try to solo the EDD. any advice y'all have? (i just kinda like to ask-)
if all else fails, tank doretta
Should we do the BETC on second stage
It's in the second room, right?
or, well last room
I didn't have to, there's morkite on the wall on the left
when you enter the room
and there's like, alot of morkite in the first room
Yeah is there nitra in that room or anything worth getting
If you go down from the tunnel from the black box you'll find ~60 nitra
You don't need to go down in the room or around, there is one sneaky leech
Maybe I should'nt have said that 👀
|| our scout already found it on the alst run lol ||
||10/10 must have experience in any Deep Dive... someone gets leeched||
how hard is the EDD?
This Deep Dive was honestly rough. First stage kept spamming menaces, and second kept spamming Grabbers
was very spooky
not as hard as last week
first stage is arguebly hardest
Got 3 bulks on stage 1 edd
Same run
Needless to say, i didnt complete the first stage
stage 1 can be a pain but somehow breezed through first try with randoms
How long does a Deep dive take on average?
Running on a laptop, so if its more than an hour blasted thing will turn into a a slab of molten plastic
just close chrome 5head

Gotcha
I'm gonna try this week deep dive solo with driller, is it doable if i bring crspr and tcf epc?
damn this elite deep dive was kind of a pushover
yes
Okay. Last week dd was quite painful with bosco
edd or regular dd
Regular dd solo, graduation test before branching out to another class. I'm a greenbeard 
ahh ok, well good luck, and im not sure about normal dd but crspr and thin containment should work well
stage 3 was the hardest for us, but I've finally completed my first edd
Well that EDD was a breeze, watch out for bulks on stage 1 though, make sure whoever it is following gets the hell away from doretta. Basically your success is determined by self-aware competency in your team as per usual, so gl
a platform shield really works if you're having trouble
Damn, this edd was easy as hell
I didn't find out it was an edd until edd 2
I thought I was queuing up for DD
Damn it this EDD immediately reminds me why I really dislike Escort duty solo
this EDD really is easy unless you roll unlucky elites on stage 1
Stage 3 is a joke
Well id consider myself unlucky there with elite menace's
Can't repair and kill them quickly
yup Elite menaces are the the number 1.. "fuck your escort mission" rng of choice.. add in some elite grabbers so you are doing nothing while they pound dotty into dust.. double bonus..
The layout of the map is what makes this edd challenging for the non veterans
Just NTP and coast.
And careless teammates diving into the pit
I also was playing as Engie which is my least played dwarf
I think I could have got 1,000 kills if I had a different build this EDD.
I think I had about 900
DOT kills don't count for kills? what
I think they only count if your DoT tick does the kill, so e.g. if you use neurotoxin AC on a pile of bugs and chip them down to 10% health and driller comes along and flames them all to death then driller gets all the kills
if you deal damage to an enemy it counts as a kill when it dies
It doesn't really matter who gets the kills, it's cooperative! 🙂
I don't grade people based on # of bugs killed or mined, that info isn't really meant to imply that someone did better than another player; It's more-so an indicator of your own personal effort that mission
There's so much more that goes into doing well than just killing bugs and mining, teamwork and having a good time are the most important things imo
Oh same. Was just answering a game mechanics question
But I don't want some of the kills, I want all of the kills!
woof, that first one was kinda rough
It came down to me just spamming my shield down and repairing doretta constantly for the last few moments
It wouldn't have been so close, however, if a bloody Oppressor didn't camp on Doretta and keep attacking her... while his butt was INSIDE doretta
I couldn't hit it. Had to rely on Bosco's magical clipping power to take it out, somehow
but that cost me the entire right side of her
whats the EDD course this week
we got 2 dreads stage 2 ☠️
Stage one is the tough part of the edd. Watch out for leeches stage 2
how do you guys get dread spawns in swarms????
Round 1 was the wrost
Anyone on PC looking to do EDD?
since update 35, dreads have a very small chance to spawn during a mission, i've only seen 2 in at least 200hr since update 35 (nearly all of which was haz 5)
Hey there, I'm kinda new to the game (Only did my first Elite Deep Dive today) and I was wondering if anyone has any tips/tricks/ builds I can do with the sludge pump, I love the weapon's design a lot but the gameplay just isn't clicking with me.
there's no real trick to sludge pump gameplay besides spamming charged shots
your general gameplan is to just spread gunk as much as you can & fire normal shots at bulkier enemies
and even then it (imo) does a worse job at this than the flamethrower, since you can just build for sticky flames on that + sticky flames aren't bound to the floor
build-wise, i'd suggest browsing builds on karl.gg, although basically any build on the weapon is viable
and tip-wise, the only thing you really need to do to use it effectively is to aim a little forward of a crowd's center to trying & maximise the amount of enemies stuck in the puddles
Thank you for the tips
that's been possible since at least U34, saw one a few months ago in a Haz 3 somehow
Does scanning the mini mule for its legs activate a swarm?
nah
Scanning doesn’t trigger it, but proximity to the mini mule does.
Also, one of the four legs is “booby trapped” per mini mule and will trigger its own wave when you dig it up. Which is why if you have 3 mini mules to salvage you can end up with 6 back to back waves if you rush mules.
See this excellent research from the wiki channel:
@old widget TY!
If I abort out of a Deep Dive, will my progress be saved?
2 spawned on me on this weeks EDD
i've seen 3 total dreadnought spawns, two of which were in the last week
That's false.
I started deep rock-ing since u32, and iirc in my 2nd mission I had to fight a random dreadnought with a friend of mine lmao
So random dreads exist since at least prior to u35 and u34
yeah random dreads existed for a while, they're just more common now it seems like
probably proximity/recency bias there..
if you happen to get 2 in 20 missions you are probably an outlier.. anecdotally.
Conversely there are players that will argue that dread spawns as wave replacements don't happen because they haven't experienced them..
assuming a minimum of 2 "announced waves"/mission at something like 1% chance of it happening.. that is still 50 missions per dread event (mean average) .. assuming the mission types you are playing don't have passive waves only .. like elims or constraints on what can spawn..
wow. i'm very surprised i have never seen one before u35 - sry for the misinformation
I think I encountered 1 after U35 of all my 200 hours of playtime (split roughly 50/50 with U34 and U35 I think)
pretty sure it's just very rare that it would take a lot of sample size to accurately estimate the chance of it happening
i took a break for a while, and came back at u33 and probably played for about 300hr since then, only seen 2, both after u35
is the surprise dred event even possible in DD/EDD?
well several people said they got it this week
that would be nightmare for speedrunners
imagine clocking a good run and the game proceed to spawn it
for a beginner with zero prestige so no access to Forge, what secondary is best? the shotty or smgs
shotty on scout that is
smg just not worth it or does it get better?
has an amazing OC.. embedded detonators
otherwise generally not so great
Zhukov NUK17 OCs can change a lot about the weapon, and it takes more effort to wipe out hordes of enemies with the SMGs.
Super Blowthrough Rounds on the Boomstick lets you hit aprox 4 enemies max with each pellet.
guessing OCs are the Forge stuffs? I wish I knew how to level effectively xD I wanna toy around with endgame stuff
Generally just play, and learn how to search through caves faster.
Bosco (solo run friend bot) can do a surprising number of things too.
isnt it the faster you run the less xp though?
cause ur not mining or doing the secondary objective
Yea, I mean learning how to sweep areas more effectively, and things like spotting minerals/stuff in the darkness at times.
ah well gonna try some more runs rn, smg is my next unlock on scouty
(Friendly reminder that this channel is for discussing the endgame “Deep Dive” content, not for general “deep dive discussions” on particular topics like weapon builds)
im assuming the EDD is easy from that pin, anyone who played got some tips?
2nd stage is the hardest
you can easily finish 2nd mission without having to go near the BET-C, I HIGHLY recommend not activating it, if you get a bad swarm roll like mactera or some such it can and will murk the whole team
Yeah just avoid the BET-C
so far... 6 of the 8 teams i have tried the dive with fail to realize it... it hurts my soul
3rd stage is really simple, just abuse the hell out of Critical Weakness
We had like 400 nitra left over so we just started blasting
is just that betc is a love, how can we leave it behind
it gets left behind anyways
shhh
Yeah, avoid BETC, remember crit weakness
Also cavegen on stage 3 is a bit wonky
(But sandblasted, so everyone’s a driller)
I havent played in a while... when about would I be ready to start doing regular or elite deep dives?
holy shit edd1 is hard solo
it can be a bit RNGish.. depending what elites you get.. and what you are playing
have tried with engi and gunner so far, p3/4 of ommoran turns into constantly trying to repair with no chance to deal with the swarm
regular as soon as u get them usually
set up shop somewhere get bosco to do most of the work.. start with the egg in pit
dd max difficulty is hazard 4 and u won't really run into nitra issues
edd once u can handle a haz 5 mission and pull your weight
Good lord that Heartstone room is awful as Engineer, ||extremely compact in the combat zone.||
I'm pretty much loaded on Nitra after the first 2 stages, which is especially good for this week.
DD max difficulty is Haz 3.5 (3/3.5/3.5) which is significant (vs Haz 4) since bugs still move at Haz3 speed
you cant
🤷♀️ you can care about wanking off to kills or you can care about winning and playing for the whole team
scout can get 1,000 kills if he just stands around pickaxing swarmers long enough? ⛏️
You sound pretty new.
I didnt realize 3.5 didn't affect speed, thanks lol
@wraith shard did you manage to finish the EDD? we played together yesterday and failed twice, but I tried again today with some friends and we managed in. It was hell though. Whoever said it was easy, bless your soul 
It was easy tbf, super fun compared to last week's fricking low o2 nightmare
ah ok, i didnt play last week's, I heard it was hell so it really would make this one look much easier. we kept getting blasted on stage 1 with the elites and didnt get any time to breath on stage 3, thats why i thought it was hard
i did this week's EDD with randoms, just a few minutes below the hour mark
stage 1 and 2 were a breeze
stage 3 gave us quite some trouble
This the one on sandblasted ?
yeah
That first drilldozer gave me trouble
Niicceee ya love to see it
well that's the last time I bring the LOK to an EDD
I mean, it worked, but man
that was way more painful than the other two primaries
I start the deep dive, six minutes in and a friend wants to join, I have to leave the mission because I can't invite. Why?
I can understand stage 2 and 3, but at the beginning of stage 1 before I've completed any objectives I should be able to invite somebody
That’s just how it’s coded, and it does make it challenging sometimes.
deep dive you have to do together from the start, the only way to join it during is if you lose connection and rejoin
i just got the deep for speed achievement with 12 seconds to spare AAAAAA
wtf is up with EDD stage 2 and all the swarms? Its honestly ridiculous how much shit spawns
Don't remember having any issues with it
thats just haz5
honestly stage 3 was worse cuz we got detonators as well
I don't think I got any dets
there was one on stage 3
we got one on stage 2 as well
there's quite a lot more bulk spawned recently
It's a bulkvation, hide your beers
just lost EDD because my entire team fell down a hole dug by an oppressor and got stuck lol
didnt even know they could dig
You didn't have drills or platforms or ziplines?
you didn't know they could dig?
My team died in that hole on stage 3 elite
And there are no quick hooks out of there so I died too
On a stage 3
With weakspot bugs
Tried out the sludge gun for edd. I like cryo more still 😂
Stage 2 betc isnt real. Dont do it. It doesnt exist. Please stop doing it
haha embedded dets go brrrr
just did the last deep dive to be kicked at the end for no reason, is there a way to report this ?
There is no reporting mechanism for such behavior. It happens sometimes sadly.
damn
The discord community here in #lfg-steam is generally pretty solid if you want some insurance against such behavior. Or you could host
yeah, i will do that next time
that kinda behavior seems just common enough that i dont think i'll do random deep dives basically ever. I've only experienced a couple random-feeling kicks but nothing right at the end of a mission thankfully
Finished an EDD, went down like 12 times in the last part
Guess that's what I get for being a goblin.
is there a question channel?
#drg-chat might be the best place for it
That is maddening, hadn't happened to me but I always host and fortunately not had to kick anyone either
So I’ve never done a deep dive before. What do I need to know before going in?
For regular deep dives : if you're fine with haz 3 and even hazard 4, you should not have any pb
For elite deep dives : try to get used to haz 5 as this is way harder than regular deep dives in general
Someone already asked the same thing a while ago, so here is my answer to him https://media.discordapp.net/attachments/208606706580586498/914598007150895114/unknown.png
ofc that's a personal opinion, if you feel at ease by taking your time, go for it 
Nitra carries over between sections, and whatever minerals you're carrying into the pod in stage 1 and 2 (remember to deposit after getting back out).
This is good advise from a general viewpoint but it does depend on what the weekly modifiers/missions are.
This week I did the EDD with absolutely zero trouble.
It took me 3 goes to get past stage 2 of the normal DD.
(this was with others, fuck playing either solo but if you enjoy that go nuts)
yeah
i preferred to give general advices as specific advices would be way too long to enumerate 
Yeah fair point. 👌
Basically what I'd say is good "foundation" for Deep Dives:
If you can run Haz 4s with no issues, you can likely do both normal DD and EDD. Now that doesn't mean HOW well you'll get on, but can you do them? Yes.
Well i've seen people used to play on haz 3 clear an EDD
mostly because it was a very easy one + cryo cannon
Cryo Cannon pretty much takes care of ground enemies
whereas others were so hard (& so rare
) that even being used to haz 5 wouldn't guarantee an easy run
well flying enemies too with snowball

Last week's EDD Low O2 PE+(Dread) looked like a horror story combo.
PE Spawns so you'd get swarms during the Dread battle.
I recall one on hollow bough
It had so few nitra that you had to be extremely careful with how you had to use your supplies
i don't remember the first stage, aside that it had literally less than 160 nitra
stage 2 was a gigantic room with 6 eggs to collect + a hiveguard egg behind 4 spitballers
along with a menace & a breeder roaming around (4 players)
Most of the nitra was on the ceiling so you had to make bridges with platforms
Last stage was 2 dreads, with one of them (twins) being right behind the drop pod
Anyway that was a mess & i'd love to see that again 
“Shattered Armpit” IIRC.
shudders
EDIT: nvm, that was the haunted / egg / dread stage 2 in Hollow Bough

These deep dives haven't been bad
Did quite enjoy them and managed to complete stage 1 and 2 of the elite deep dive
Can industrial sabotage be a deep dive mission?
Ty
this edd was the first one i have done first try
then the second try
was not so good
one
me
Duos are arguably the easiest way to do EDDs as you always have plenty of nitra and 2 classes should be able to fill in each other's weaknesses. Engi and Scout duos in particular are really strong.
Assuming everyone can carry their own weight, of course.
I personally enjoy 4 man groups, but occasionally an EDD will be tough and will also be nitra tight, so unless all 4 players are good and the group is doing things quickly then it can be hard to win. So sometimes I drop down to a 3 man group or do a duo run in those situations.
i've had fun doing EDDs as a gunner/driller duo
traversal can take a little work but there's certainly no lack of damage being pumped out
yes
Actually all the actives perk will reset at each new stage
_ _
ATTENTION MINERS!
We are hearing rumors that some dwarves are still not done with this weeks
Deep Dives
!
We want to remind you that there's only half a week left until our scanners pick up new missions!
_ _
Thanks mission control, I'm off tomorrow, so I'll work on it
I've heard they aren't as intense
less
this week's is way less intense compared to the previous 2
elite threat isn't too hard to handle since it's just stage 1
regen bugs ain't too bad because of crit weakness either (unless you're driller then sad life stage 3)
My casual ass managed to get through them in a public group so id say less insane
I planning on doing my first deep dive soon 👶 any tips?
Nitra, ammo and health carries over stages
So keep that in mind, dont go wasting everything at the end
Stuff like iron will, field medic and such, however, does reset per stage so use that knowledge as well
Other than that common game knowledge
Be quick. Do your missions get out. There's no extra minerals to side track you
Only gold, and I recommend ignoring it unless you're confident
Completing it is more important, and you get a lot of gold anyway
Does gunner shield protects the drilldozer from the falling boulders (2nd part of omoran drilling)? Having hard time soloing with gunner due to that (having to fix and defend the drilldozer) - in the edd 1st stage
Theoretically it shld, but iirc u can’t drop shields on top the dozer, it’ll fall through
And the Boulder impact has a large AoE, so you’ll need a decently big shield as well
hmm i think this would be be problem tho, due to its large aoe (even tho i took the area upgrade for the gunner shield)
I believe my shield has about 4m radius but the boulder still damage the doretta
i think you'd need upgrades to cover dozer completely and i'm not so sure that's even possbile, it's quite large thing
Indeed
If u want to prevent the boulders from hitting without shooting them your best shot is engineer platforming
Tricky to get the right distance though
Too close and the dozer gets hit even without direct contact
or u could always have your driller be the drill that pierces the heavens
Just finished my first EDD as a solo gunner. That was a trip.
aight noted thanks guys
i ll enlist help from my engies friends then if necessary hahaha
I'm close to promoting one class. Will I be able to access EDD or DD with any class after that?
