#deep-dive-discussion
1 messages · Page 207 of 1
We ended up just finishing up the aquarqs and leaving it to roam the sandblasted corridors alone
fun fact: I died on the regular deep dive, my first death on a DD
because I failed to notice the drop pod was ready on stage 2
completely and entirely on me for that loss LMAO
is sad that people don't understand their roles on pipe missions
What does that even mean
scout go for pump jacks, driller drill straight tunnels, engi make plats to defy the terrain, gunner exists
on my last EDD, my team and I failed because we wasted too much time
we were already with nitra to call 3 supply pod, but scout was getting gold/nitra
driller was existing, and gunner was trying to lay pipes during a swarm
we only got to call all pump jacks just before a swarm started
this gunner was funny, he ammo usage made no sense. He used a shield to shield steeve fighting a bug
Sounds like "people don't understand that they need to do objectives" rather than roles imo
during the swarm, he died alone on the other side of the map, used IW and managed to achieve nothing
Happens all the time during escorts/refinery and so on
People don't repair/gather oil/build, nothing
this is why you only go for deeps when you're home alone
repair phase on pipe is a breeze, but I was trying to give team calls
just after landing and killing bugs, I told scout to go for pump 3 times
only on the third he understood, and still had problem to see there was a pipe on the radar
the pipe mission map is so straight forward that you don't even need to guess where probally there are pumps
and I think the scout didn't have the notion of how dangerous it is to waste time on H5.5
I hoped he learned something today
do you guys think turret discharge + fat boy is a good loadout for EDD?
or is it better to bring eletro cutter?
This EDD is so easy so you can use any loadout
And for those people with poor luck for having good teammates: it's generally easier to do with Bosco
only except doing escort with scout
It's almost impossible obviously
The game should be a challenge to emphasize the reward of completition. On the other hand you can damage accessibility if you creep the bar higher and higher.
A player that likes to play with his other high skilled teammates always wants to raise the challenge to get back that feeling of a close completition reward. That we: Barely made it feeling, while being in flow.
On the other side there are players who are not that skilled or that have to deal with accessibility problems that raises the difficulty to play the game by default. You do not want to exclude them from content of the game.
So it needs a different mindset. Instead of elitism that wants to exclude anyone that appears to be an disturbance in their persuit of arousal, excitement and flow. You should include the other players in your persuit. If the game starts to become a boredom to you and your mates that work together like a well oiled machine at high difficulty , you may stop and add people that are struggeling (and I mean struggeling and not players that intentionally sabotage the teamwork).
You may get that "Barely made it feeling." back and even achieve a different style of flow when you become able to utilize the mistakes other people make and learn to work around or with handicaps.
As for me I am visually impaired and struggle really hard to get through an EDD and I don't want to get it any harder as it already is.
Mods work great for this, run 1.25~2.0x enemies and don’t increase the nitra. Becomes a very different experience. We ran last week’s EDD with 1.25x and it was a handful (raised swarmer cap on H5 swarmageddon = pain)
That is a coordination issue, not role issue. Driller and engi making a two-lane highway to the same pumpjack won't save time.
Just not giving a damn and setting up a pipe going around terrain while the driller and engineer are fighting over where the pipe goes are a great time saver, though.
yeah that's a chance on aquarq missions
and.. refineries... apparently...
they don't need to work on the same pump, but sure. that time saver you mentioned, is it more worth it than having less pipes segments to repair?
dreadnaughts can spawn on On-Site Refining, Point Extraction, Mining Expedition, and Egg Hunt, I believe. They can't spawn on Escort Duty, Salvage Operation and I think one other due to the way those mission types' swarm spawning works
Elimination.
That makes sense, it'd suck to have to kill one extra dread for no bonus credit
Can't remember ever seeing more than two segments to repair per pipe.
elimination doesn't have swarms, yeah
so dreadnaughts can't spawn ambiently, since the dreadnaught ambient spawn is mechanically a form of alternate swarm, just like the mactera, praetorian, swarmer and grunt swarms
and deep dives just don't remove the chance, so that's always fun or something
Huh, do escort and salvage not have the alternate swarms either?
Can't remember seeing a Mactera or Praet swarm on either now you mention it
Very rarely less too, for that matter, so I just focus on getting the pipes in a place that won't yeet you off a cliff or whatnot
Unrelated: I'm really glad DD rewards are structured the way they are.
Yesterday my team was on level 3 with all Morkite and 5/6 eggs and a bunch of nitra and while we were about to head for the 6th egg things just... went wrong
I don't quite remember what happened but we just spent a couple minutes circling around reviving each other, didn't have time to get resupplies and then the last person went down
0 of us having IW was part of the problem but might not have saved us
But I get to keep Big Bertha and my empty core so I'm like... "I count this as basically a win, not gonna replay it"
Escort and Salvage have swarms that are mechanically different, so they don't get replaced by alternates at all. Additionally, this prevents you from managing a dreadnaught on a mission type where failing the objective fails everything, similarly to how Haunted Cave can't be on those mission types
though a competent team could do a haunted cave salvage defense, just have someone kite it
Yeah, I give the EDD a few good, serious, sweaty shots, but ultimately the cosmetic is just a bonus for the pride and accomplishment.
I hate that mentality because, having all overclocks and doing them only for cosmetic cores by this point (and to add to my ever-increasing blank core stack), it's quite annoying for the team to just stop trying on stage 3
though, admittedly, hazard 5.5 shield disruption point extraction with twins was not the most morale-boosting sight last week
That is on you and your group, I give it all when I am in a mission.
I just don't hate myself or DRG ENOUGH anymore to grind the same 3 missions a week straight.
What do you expect from your teammates beyond a prepared , serious effort at completing the EDD anyway?
I expect that much and I am still disappointed sometimes
That reminds me, rip our gunner this EDD. Disconnected at the tail end of stage 2, just after the objectives completed. We waited but he did not return.
can't you not rejoin after stage 1
Fairly sure you should be able to rejoin whenever, just late joining who are disallowed
I've been unable to rejoin DDs before
Supposedly you can get around it by joining through steam if you have one of the other DDers in your friends list, but I can't confirm.
ohh
Oh interesting, I didn't know Haunted Cave couldn't be in escort/salvage but that's very good
Yeah personally I'm still working on haz 4 but if I were good enough to do EDD I'd probably make like 2 attempts per week and then do regular missions
One of the great things about DRG is you're always doing different things and if you lose you do something totally different
I've had someone lose connection and rejoin through Steam before.
Never had a non steam friend disconnect. How would you reconnect, does the Deep Dive terminal have a special spot saying "here's the dive you disconnected from"?
did not know you can rejoin through steam, you get a popup to reconnect to your group when you crash
ah, online now. the Deep Dive instructions say "Players who lose connection will be able to rejoin"
From my experience steam rejoin (including DD) always works. In-game in only like 50% cases
hoho you didn't see my engi, literally untouched
Bout to do my first solo deep dive, wish me luck boyos
doing the EDD
pop the dreadnought egg
a random dread spawns at the exact same moment
"I hate this damn planet"
same😔
Promoted my Scout!
Did the stage 3 of dd look damiliar to anyone else??
So i have seen it recently again but still no idea how to do it. How can you change the direction on the zipline from gunner without jumping on and off?
e
just hit stage 3 of the edd. what should I go for first? the liquid morkite, or the black box?
im doing g2k + boomstick scout
so question still stands xD
timekeeper4000 actually answered you : press E
Also there's literally a prompt in the middle of the screen that tells you how 😛
Idm. You may have changed your bindings. Just play gunner and find out
Bb first
Once the refinery starts spawns are increased
ive been thru like 5 swarms cause i couldnt find the pumpjacks
and i still haven't started the refinery
you get off ziplines by jumping
Can you even start refinery before completing secondary?
Or is it only salvage that blocks primary until you complete secondary
Not too sure. But i know salvage does this because the pod will arrive and leave as scripted
But you actually have to launch the refinery after thr whole mining process
So it maybe different
Tho i dont know why people would want to take BB after refinery unless they want a challenge
No, you can’t in a DD/EDD. Gotta do secondary first. Same for salvage and crystalline morkite mining as a primary too. Button doesn’t appear on the mule til secondaries are done
All mission types in dives block button before completing secondary
But only salvage and refinery block a part of primary objective rather than just blocking escape sequence start
I can understand why they did it on refinery but on salvage could've at least let us do the uplink first
This EDD was pretty easy. I had 2 dumb deaths on stage two as Driller, but it was smooth sailing otherwise.
The stupid physics rules in drg got me downed 3 times in the last level because certain angles you just slide off instead of vaulting over.
Is it normal for stage 3 of EDD to get a swarm every minute and more swarms during the dreadnought spawning until the game crashes?
Got like 12 swarms within 6 minutes
sooo uhhh.... anyone else have a bulk and multiple oppressors ruin their day in the first 2 missions of this weeks EDD?
1 bulk + many oppressors mid and start mission for the first two, haven't managed to complete yet (run out of time to play for the day heh)
I had a bulk spawn right at the start of stage 2 of this EDD
I had a bulk show up about halfway through
Huh? There's no dread on stage 3 of the EDD.
Well somehow one showed up Shortly after a swarm started
Did no one else have a hiveguard show up?
It wasn't in an egg, it just showed up and a minute later the game crashed
Oh, a random dread? Yeah, those happen.
Rarely, the game replaces a swarm with a dreadnought.
What about 3 swarms while the dreadnought is around?
Every minute the game announced a swarm was attacking
Eventually the refinery was just buried under bugs
Entire team lost connection
Not if it wasn't point extraction, which this stage three is not.
The liquid morkite on stage 3 EDD
No
Was host using starship troopers?
No mods were being used
hmm
Most likely a bug seeing it never announced a swarm was ending and just kept spawning more swarms and bugs being inside the platform one hitting everyone the second they got near it
Stage 1 of the EDD my turret was stuck in the wire frame state and I wasn't able to call it back or build it for the entire stage
That latter bit is normal and why I usually put platforms all over the refinery platform.
Were you by any chance hanging around after refining was complete but before launching the pod? That will cause infiniswarms
We had barely even connected the first pipe
The moment we landed it was spawning swarms every minute almost
Hmm
Maybe it was just bad rng.
No but I used a bulk to kill a hiveguard on the normal deep dive on stage... 2 iirc?
Made it veeeery easy xd
still on my bucket list to kill a dread with a bulk. do you have to have the dread's armor broken for the explosion to kill them or nah?
it'll kill OG and twins outright, but you'll want the hiveguard to have its weakpoint open i think
yeah, hiveguard and dread need to be open
im pretty sure ive killed an OG dread with the armor up with a bulk
just does it all at once
I wouldn't know, I am still relatively new from what I have seen with some ppl xd
And haven't done many eliminations
All I know is I thought "Wait... you do lots of damage when you die"
And well yeah deep dive go brrrrrrrrrr
Does C4 do same?
not sure how it interacts moving between armor to health
i dont tend to use c4 on dreads
C4 works well on hiveguard triple “ears” damage points but not much else
Too much explosive damage resistance
the first 2 stages of this EDD sound like an absolute pain
low oxygen hiveguard? count me out
It wasn't a problem. We just dropped two resupplies and molly in our chosen arena
Get oxygen pretty much anywhere you stand at that point
hiveguard is slow
Just deposit mule somewhere and a supply pod on the other and just walk from one to another
1st stage is pretty free too actually. No shields but also less dmg taken
think it was just one room and only 1 swarm with just 4 eggs
doing the deep dive and i turn around to see a pile of exploders on the other side of my platform
so im like "oh i'll jump down so i dont get hit" but i missed the ledge
and the ledge of the area below that one
Can anybody else not join any deep dive games? Like I’ll click on a lobby to join and it’ll load before putting me back in the rig alone
Did my first Solo Dive today
First stage took the longest because I couldn’t for the life of me find the secondary room
fat boy
whats considored fast for normal deep dives
completely depends on the seed for the week
sometimes it's like 15 mins
other times it's harder than the Elite dive that week
triple escort with O2, haunted and then shield disruption
ez pz edd
"Easy"
-ier
I'm sure it is when you're not getting screwed over having a bulk spawn every stage on both attempts
And oppressors
oppressors just want some attention
And for a real treat, throw in some roller swarms
they're misunderstood
think i needed like 12 revives on mine
but what do u call a diver who finished at the bottom of his class
Salt pits is a cool biome, it is a little tight though
yes
Ok so, was anyone else getting a shit-ton of exploders in Stage 2? I know Stage 1 has Exploder infestation, but Stage 2 doesn't and in my experienceI don't believe Exploders spawn in Dense Biozome without the mutator.
Without a source other then my terrible memory, I believe only shocks squid brains (without a breeder) and rolls lollies have biome restrictions, not including biome variants.
Otherwise the spawn seed has some RNG with map generation. So with the same mission you get get no exploders or swarmers, then an excess of both the second time.
Weird, I don't recall Exploders spawning in Dense before. I thought they were biome-restricted to Magma and like one or two others
Nah
I've seen them multiple times in dense biozone
they aren't restricted at all
do opressors no longer take grenade dmg?, i tried freezing one and throwing axes at it and my axes did 0 dmg
threw 5 of them at its back when it as frozen
You might need to time it better. Oppressors dont stay frozen for too long.
i threw it rather instant after frozen
was never an issue last month so was wondering if it was changed
Huh. Could have just been a bad play session. I haven't experienced that before
The timing is pretty tight for axing a frozen opp. If you’re a client with a little lag to the host it makes it even worse
But in general, no changes to that mechanic, in fact with animation canceling on axe throw it should be possible to hit it with two axes before it unfreezes
Do oppressors unfreeze faster when not solo?
Axes should deal damage to oppressors even on armor. If 5 axes hit but did nothing, that sounds like a client error. Happens to me sometimes with EPC clearly hitting a target but doing nothing.
Should be consistent regardless of difficulty/player count. They will unfreeze faster if something is dealing fire damage or it's standing on a vent in glacial.
I have had a few cases where an oppressor would thaw faster then freeze, but probably missed a heat source countering me in the chaos.
Must have been lag there too then, and the timing is extra iffy with ice spear.
Oh, can add that PE and refinery platforms thaw stuff too.
They freeze at -400 and warm at 100 per second, at least that's what the wiki says. So about 1 second of freeze is all you get.
And thaw at -300.
ALL ME BTW
this EDD is easy but the longer you take the worse it gets because menaces come non-stop and try to snipe everyone
just made an attempt with 3 bronze 1 dwarves and we got quite far, but we failed right after the blackbox in stage 3 because everyone was getting sniped nonstop and had no chance to recover
we then decided to do a normal dive, i had to bail for 5 minutes and when i came back i was at the infirmary with my team gone

aight
Might as well find a new group if randoms decide to go AFK mid DD though, they ain
ain't that long, should be able to set aside the time.
||i was host||
Occasionally life happens. I had to leave a mission near the end of it once due to an emergency. It wasn't during a Deep Dive though. I did have my router randomly decide to reboot at the very end of the DD last week though, which sucked. But my team was done with everything by that point, so I assume they were able to make it to the drop pod.
_ _
ATTENTION MINERS!
We are hearing rumors that some dwarves are still not done with this weeks
Deep Dives
!
We want to remind you that there's only half a week left until our scanners pick up new missions!
_ _
rank 200 engineer still tries to dump his entire ammunition of PGL rounds into opressor's face
Explosive damage is explosive damage.
funny 80% resistance to explosive damage on opressor
a goddamn single regular pickaxe hit does more damage than your PGL
-Noo you can't use explosives on the front side of the opressor!
-Haha, explosives go brrr
And it's "just" 66% explosive resist!
this week's EDD kinda didn't go so smooth as burning hell gunner
solo
thankfully volitile bullets bulldog delets anything big instantly
Man, that was an easy EDD, hardest part was first stage where my team pulled eggs early
Four oppressors and a bulk in that small place
<@&296918282403840000>
Thanks Mods
four oppressors sure sounds fun
it was not
Yeah we had a praet wave in the cramped hiveguard room on S2, and several promotions to oppressor…that was interesting
What is the weapon overclock that you get from stage 2 normal deep dive?
whatever RNGesus decides to give you
For some reason I thought they were predetermined
fastest mods in the west
so does anyone got some good tips for the EPC? for driller?
especially on the high end like elite deep dive
I run Heavy Hitter OC with TCF enabled on tier 5. Works great in EDD
EDD completed
Christ on a crutch why did my teammates not want to resupply
I had seven pods out alllllll full of supplies but they felt like running to the next pipe was more important than resupplying and not dying five spaces where they were revived at
Someone had mentioned making a C4 pit for the rollers to get trapped in. I followed that advice and it did seem to help a bit.
so as a tool mostly? or to hordes/waves
TCF on heavy hitter is mainly for lowering heat per shot, not for utility
If you want a build focused on TCF then heavy hitter is one of the last overclocks you should be considering
Yep. Heavy hitter is not for TCF. It’s a normal shot build that you can use TCF with in a pinch (for a gob of ammo and charge time)
As a damage dealing secondary, normal shots. Its burst DPS is pretty sick. I pair it with a max freeze tuned cooler build on cryo
(And if you pace your shots its sustain DPS isn’t bad either)
We tried the EDD 3 times last night, got as far as starting the refinery before we were finally overwhelmed. We even already had the black box and everything. Not sure what you're really meant to do against swarms of that size.
We ended up leaning heavily on my LURE grenades and breach cutter, as well as the gunner having piercing rounds, but it was still just too much bug
People saying that this one wasn't even a hard one is a yikes
Tough, but beatable. I'm sure you can beat it now that the layout and nitra spawns are more familiar to you.
If swarm size is your issue, don’t take normal breach cutter. Take spinning death or fatboy to go with those lures.
Fat boy is a meme, but a good meme.
Fatboy squash much bug
the swarm size wasn't big enough that normal BC would not work
the EDD was not that hard; I would have had 0 downs if the gunner didn't hit me with sticky grenades
sounds more like simply a lack of positioning and deathmatch skills
Yep, but “git gud” won’t help him much.
if you don't play haz5 with mutators regularly, the EDD will be a bad time
if it's purely swarm size that's the issue, then be a gunner, grab any sensible AC build, and just shoot the ground
this time
the EDD was a breeze compared to the regular DD
What was so hard about the regular DD?
i had zero downs on the edd, i'd say it was on the easy-medium side mostly because of small caves and fast objectives
and the nitra was very accessible everywhere
you can get caught out fighting around the refinery though cuz the shape of that whole area kinda sux
nothing especific. just the EDDwas SUPER Easy
and DD was like
well you literally start face first with spiters
like.. 4 of them
not THAT bad when you know its going to happen
but... if you dont you sure get in for a surprise
Yeah we did this EDD with 1.25x enemies (and no cheaper nitra mods) and it was fine. I think 1.5x would have also been fine given how much extra nitra we had at the end
Last week’s though, we did with 1.25x (and raised swarmer/enemy caps) and stage 2 was a bit of a handful
I have learned that sticky flame gunner is mad ammo efficient
with also the sticky flame OC
also prob really good for giant unending waves of bugs
just triple layer the ground with napalm and it's all good
have someone watch the ceilings
try adding 1 greybeard into your mix, he should be able to pull some of that extra weight that comes from some dwarves on your team not performing well
you just need to survive a couple of the swarms of that size to learn how to deal with them, get some practice without dying so to say
I’m surprised about the sticky flame comment, maybe I just use too much sticky but I always seem to run out, challenging to always plan ahead enough to lay down those nice clean triple lines
Plus bugs seem to like to path around the flames
I learned a thing that if you simply tap the shoot button and make a fast arc, it applies sticky flames on that arc with only using like 1 ammo
With sticky fuel you don’t need triple lines, double is enough
^
Heck making even one line that you can guarantee the bugs will cross can be a challenge when the H54P swarm hits, IMO
draw circles
Because if you’re shooting sticky flames into bugs’ faces you’ve already lost
Do H5 grunts die fast enough to not nibble you if you bait yourself in the middle of a double circle?
it needs to be big, and no, they still go through
you ain't holding it solo with sticky flames, forget about that
you can shoot into bugs face's just fine, your shots will go through and hit the floor
you can also draw circles around big groups of grunts
sometimes you wanna lay lines towards yourself instead of perpendicular too
Sure, just saying that if you’re not planning ahead with sticky you might as well not take it
Just use whatever you’ve been using already
My group and I are doing a deep dive for the first time tonight. Any suggestions for us green beards? We run scout, driller, and gunner.
dont die
iffy week to start, point extractions are just like ever, the longer you stay the intense the waves get.
at least hiveguard is not too bad, but you really wanna start the dread as soon as the first wave is over, or consider popping the egg the moment the mission starts.
But remember: deep dives are just three hazard 3.5 missions in a row. they ain't as scary as they might seem.
In general, deep dives are just three haz3 missions back to back with shared nitra pool. My only advice is not to spam grenades in celebration when boarding the drop pod in stage 1/2. Otherwise it's about the same.
get lucky with a bulk spawn and blow up the hiveguard
Mkay. That makes sense. Thanks!
well, OK, I guess the double primary is different and presents occasionally unique challenges
Haha! Thats going to be hard for our gunner. Thanks for reminding us, I had forgotten about the "keeping ammunition" thing.
Can that be done? I haven't had 2 in the same room yet.
Oddly your support items refill completely in between stages (driller C4, gunner shield, engi turret, scout flares too I think), whether that's a bug or not is a question. Grenades don't tho
thats what i did
sounds more trouble than it's worth
we brought the bulk to near death, broke the hive's armor nodes, popped the bulk, we watched the hiveguard dissapear
oh it is, but when you can pull it off its very satisfying 
saved us ammo too
That makes sense. We might try that if we don't do well after a time or two.
bulks stop being a problem the moment you realise you can turn it into a weapon for yourself
especially there is where your milage might vary, especially with potentially mid-boss warms too
due to PE
anyway, yeah, just grab the aquarqs and all the nitra you can and quickly, then deal with the hiveguard at the end
stage 2 and 3 are very chill
anyway, what i was trying to say is let the greenbeards get a deep dive behind their ears before starting on the wacky greybeard strats, haha
Boss swarms are a thing? That sounds awesome. Scary for a deep dive with a bulk and hiveguard already programmed, but awesome for other missions.
Thanks I appreciate it. I'll let you guys know how it goes!
Wow.
If there are lots of bugs on maps with tighter, more difficult to navigate spaces (stage 3 of this week's EDD kind of fits that description) sometimes I like to split from the team to take some pressure off of the group by making the bugs have to spread out over the map more.
Are new dives out today
About 32 hours from now.
Ok thank you 🙏
Just did my first solo EDD (that is first successful)
That was bs
3 oppressors on stage 2
At least the fuel cell finished before they walked over
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Planet scanning is now booting up, 24 hours left until new
Deep Dives
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Is it common knowledge that flamethrowers=bad on DDE?
Someone in my previous team of randoms just said "never bring flamer on DDE" after I brought a flamer to one
Like, is that even a thing? Its been working alright for me so far
I'll try out my flamethrower now 🙂 It is working on hazard5 so I guess it will work in DD as well
Ye, Ive honestly been finding it really efficient at killing big swarms esp with Facemelter OC
It is more that Cryo is really good
Both the cryo cannon and cryo grenades are really useful for EDDs, so that makes bringing stuff that can unfreeze kind of iffy. Not heard people complain about flamethrowers, but can't remember seeing any, either.
is the face melter oc good? ive been using the green oc that just gives more ammo
Yes, it’s good. Search for face melter syncourt on YouTube for a good overview
YMMW though, it does have less range and magazine size after all. I do not fancy it, but i keep forgetting to swap it out lol
common knowledge ?
Now, it's only up to preferences
The cryocannon has been a bit overpowered for a while now so people are still stuck with the mindset of "not cryo = bad"
Don't listen to the "meta" slaves, make your own fun. Everything is viable, literally.
It is not bad
In general I would say that cryo is better choice, but that doesn't mean that flamethrower is anything to look down upon
There is only a handful of cases when cryo is way more preferred than flame (dreads, for example)
There are a lot of newbies that kick for using weapons they are bad with
Most often it is flamethrower and minigun
Appreciate the feedback! Still working on a cryo build anywho.
try the unstable sticky flames OC, very good
should be super good on EDD with good positioning
If you play modded games with extra bugs, flamethrower becomes even stronger since it actually kills bugs in one step vs still requiring someone to shoot the bugs with cryo (ice storm notwithstanding)
fragile has a similar effect to ice storm in killing most of them without other steps
sticky flames flamethrower just becomes so insanely overpowered when you are facing unending hordes of bugs
I am drunk
Gotta shoot at the ground, though. Face melter shines if you'd rather, well, shoot them in the face.
I need some better flamer OCs all i have is face melter
Face melter is all I need
Friend and I ran the DD earlier.
Stage one sucked, and kicked our asses the most. Aquarks were easy to collect, but the hiveguard was tricky, and two menaces spawned during the fight.
Stage 2 kicked our asses a lot as well. Accidentally stacked three swarms. I counted fifteen or more Praetorians at once, and literally more than a hundred grunts. My friend was running SYIH so he took out a good chunk of them by intentionally being downed and activating it.
Stage three was thankfully a breeze, but we had some stress with a bulk detonator.
how do you end up with more than a hundred grunts at once when the spawn cap is 60
I am attempting the EDD with the full drunk effect I will tell you how it goes
we all died on the 1st stage lol
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Planet scanning is still in progress, 12 hours left until new
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That’s what I like to hear
I hate shellbacks
Caused me to fail on edd stage 3
Knocked into a bulk, knocked off the pipeline at the top most pumpjack and 3rd was into a swarm
Also I nearly forgot how broken acid spitters are
At times it feels like I am doing nothing but shooting spitters as scout, ha.
I just finished a game where I had to do that too. Threw some IFGs to help out as well.
I might attempt another solo or host one
You can C4 a big hole that they will roll into and get trapped.
Yoooooo it's thursday
What's your DD predictions
Having a bad feeling magma core is on the rotation
haunted cave refinery and elite enemies drilldozer
inb4 magma drill dozer 😔
Gonna keep the pessimism going with stage 3 PE dreadnought.
Not again
Stage 1 point extract dreads just ain't suffering enough
haunted cave morkite + black box lets go
Don't think black box in haunted is possible
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ATTENTION MINERS!
New
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will be available in one hour!
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Done EDD solo 
Went down on stage 2 and 3 once each
On hindsight, that room with the hiveguard is pretty bad once there are craters everywhere
Stage 3 got pinballed in a tunnel
Look at me, I am your MuffinCat now
_ _
ATTENTION MINERS!
New
Deep Dives
are now available!
_ _

Deep Dive | Rocky Barrens | Azure Weald
1 Doretta | 2 Mini-Mules | Shield Disruption
2 250 Morkite | 2 Mini-Mules | Elite Threat
3 Doretta | 150 Morkite | No Modifiers
Elite Deep Dive | Loud End | Salt Pits
**1 ** 10 Aquarqs | Black Box | Shield Disruption
2 3 Mini-Mules | 150 Morkite | Parasites
3 4 Eggs | 150 Morkite | Low Gravity
graphic design is my passion
salt pits again? huh
At least disruption is on stage 1
Aquarq black box? I guess splitting up isn't worth it.
Bit risky with constant black box waves.
Loud End is what happens when you order a round of Mactera Brews
🍻
How long does a black box take to complete anyway?
EDD 2nd 3 M.U.L.E + 150 morkite / Parasites
EDD looks easy again
Don't taunt it before stage 3 has been reported.
good point
double doretta lol
Remember to bring the head or we get zombie-doretta in stage 3
bringing the head shouldnt be optional
Only sometimes it bugs out and disappears.
I leave the head in the hearthstone, so she can become more powerful than you can possibly imagine.
never thought of that
Well, sometimes at least. Usually hauling her out.
ez
just make the scout do it on his own
"you mean that I grapple around grabbing aquarq while you defend the black box, right guys?
Guys?"
Azure weald stabber vibes would be an surprise indeed.
<@&296918282403840000> could we have a pin, pretty please?
The 2nd pin from the top (Google doc) is also updated every time.
Azure Weald with 2 morkite missions :))
Scroll up a tad
Second stage of the edd?
You probably did, can't see shit in that biome, especially morkite
Black Boxes seem really easy
Have you prestiged?
Have the deep dives and weekly challenges swapped yet?
Ah my bad. Im not the most active, thank you!
the cave gen in stage 3 of the deep dive is awful
damn drop pod landed on top of the vertical cave gen
doretta doesn't complain about a lack of shields!
Having trouble finding morkite on stage 3 of Regular Dive
Short about 20
Ive checked everywhere
It isn't a large stage either
piller in the last room and over the drill dozer tunnel
dang,double Doretta? Dont think the normal DD could be speedrunned.
@quaint sentinelThanks, Ill check the last room pillar.
Yep, sure enough
Thanks for the tip
anytime m8
Its really awkward, partially hidden underneath a connecting branch
EDD stage 1 had a bet-c and a bulk for us, and i were regretting bringing hyper prop!
Sigh, level 16 forging, still no Elephant rounds overclock
I was lvl 25 before I got sticky flames.
Fret not. RNG is inevitable, but sometimes intolerable.
We had 2 bulks
yes
Mission 1 and 3
M1 is Repair mini mules M3 is morkite
So its extra annoying
Oh boy stage 1 of EDD this week is gonna be tough
did both solo as engineer and finished both in almost exactly the same amount of time, oddly enough
12 second difference
Gonna try this EDD as Gunner, i hope it won't be as hard as last week.
ah crap i told myself i was definitely gonna speedrun the dd this week after missing the past two
and it's 2 dorettas
i guess im trying the edd instead
No, don’t remind me
It was my first one I got lucky
I want hyper propellant
Where someone finally made a guide with the location and mineral count of every morkite vein? Fun times
Did EDD stage 2 and 3 with 2 people, almost failed stage 2 because both forgot to enter the pod at the end.
is dotty doing tokyo drift on stage 3 NDD a feature?
I saw that too lol
Hanging halfway off the terrain cutting a tiny path
One of our guys wanted to try doing it relatively quickly but we still took time to get the nitra and gold, and wasted like five minutes trying to find some hidden morkite at the end. Still got under an hour though
Dotty’s always been a little creative with her pathfinding
just a little?
she gotta run into every tyrant weed and volcanoe
I’ve seen her drive around so many volcanos
Pretty good EDD today
Started it off by immediately fighting the cow with no downs, Stage 2 was a little hairy but we recovered and got out fine, lot of nitra.
great a double dotty feature, what could be worse than that?
triple haunted
triple haunted with dotty (and black boxes)
haunted cant spawn on escort
@raven grove that would be effectively, hell on Hoxxes IV
Does Xbox have a different reset day time? Mine is still Blue Fort
doretta mission double hazard lethal enemies and elite enemies is probably the worst.
mactera swarm is pretty ez if you have TCF or cryo gnades
Low O2 Haunted Escort
I've only had one haunted low O2 mission and it was a nightmare
eh low O2 escort is a free mod because you're already camping doretta and she gives free O2
it depends on playstyle
not defending the escort that is a game over if it dies, is pretty dumb. just stay with dorreta. or at least stay within range. if your playstyle isnt do the objective why play objective based game
the scout should be bouncing around getting minerals, everyone else should be sticking tight by the dozer
That mission plus one solo a bit later turned me from loving to hating azure weald.
Too much ceiling junk
Still beautiful though
Oh geez I didn't know until now you could double the same primary mission.
Oof
Huh, I know you can't get haunted with dotty or salvage but can you get it with black box?
Btw I'm very tempted to solo this one just so I can play Engy with Gemini System+Beast Master and have like 9 friends on the first level.
No BET-C I assume? Played it with 4 players and didn't see one
can a swarm spawn during a black box event
Water is a leaf lover conspiracy, so "all terrain" includes driving through air.
This DD took me quite a while, at least an hour and 30 minutes
(nodsnods)
Steady wins the race-
Though Morkite in Azure Weald, oh geeeeeez
Throwing oil shale into the mix, it's a pain made all the more worse
I almost solo'd this last night :(
Lmao, two seconds after we start BB on EDD a detonator spawns just 5m from us.
Fun, easy little dives this week!
Do you not auto-fail BB if the bar empties anymore?
From what I gather you never have, black boxes are just assumed to work like salvage up links for obvious reasons.
okay blackbox on stage 1 was absolute ass
Correct, that only happens on salvage
open room and bugs come from the walls for some reason
literally an arm distance away
Is the new edd easy or hard
so many rolypoly's...
What the fuck with that black box on first stage
4 pretorians
2 Oppressors
3 wardens
1 bulk detonators
Wtf!!!?
And all of that in cave smaller than my room
dont forget the 100 slaters that roll around in that tiny area smashing you constantly
Yeah
Rest of the EDD was somewhat smooth, but might just be hyper prop making short work of the many nexuses, spitters and even landing lucky hits on a breeder.
I wonder if waiting for the bulk to spawn before doing black box can help? Half the team left and we did our BB late, but was pretty smooth even with just driller and engi.
So you're telling me that we have a bulk detonator scripted in this weeks EDD?!
I tough they were supposed to be random
well they are random, since the maps are random.. but DDs is the same map every time, sooo
So, my first EDD completion is done with a Scout, when I mainly play Engineer and sometimes Driller. My group was universally gracious and we had a lot of fun. I love this community. 😄
Just sharing experiences, in hopes that fellow dwarves might twist the RNG in their favor.
Just did an EDD and had no bulks.
Thank god for that
Hope I don't have one in my mission as well
I mean, there was one bulk. It wasn't a detonator, though, it was in my pants.
Thought i'd not say something, but yeah you should change pants.
Underwear, especially.
R O C K S O L I D
Yep. I might have to see my GP.
Stood on top of the drop pod on mission 2 of EDD
Bugged out, said I was going deeper
Bugged me underneath the drop pod then failed the mission
😮💨
so does cryo g damage betc?
Probably better discussion for #drg-chat or #wiki-related-chatroom
nah its fine here
Did you encounter a BET-C in the deep dive?
maybe
This might be one of the few times I skip the DD. It ain't a challenge, but Doretta twice is just a bit too much imo. I feel like they should make it so that can't happen, just like how they made it so Escort missions can't have two refuels in deep dives.
I had a bet-c in EDD stage 1. I dropped into the mission regretting bringing hyper prop, game threw me a treat, hah
yes
about to do my first EDD, how much more difficult are they over a normal one?
it really depends on cave generation, mission tipe and mutators, but they are indeed harder than dd, this weeks EDD was really easy for a Elite one
you even have low gravity on the last stage
edds are usuallly preseeded if that helps

Normal DD is Haz 3/3.5/3.5 for the stages respectively
EDD is 4.5/5/5.5
If you play on haz 4 regularly, not too much of a jump... Just have to be extra alert lol
thanks, the normal DD feels pretty easy so I was wondering so I was wondering how the jump feels
It took a bit of going out if our comfort zones but my friends and I started doing missions on haz 4, now EDDs are a lot less intimidating 
:bless: cheers
My friends aren't even close to being there yet so I've been soloing
Tried my hand at the EDD, made it to ~20m mark before getting smacked
This week EDD is very doable did it solo in an hour with a rj250 build
anyone else have a glitched deep dive, for the finale stage some morkite didnt spawn at all, had to abandon mission
that's just azure weald morkite in general
I remember the last time we had a drilldozer primary finding the secondary morkite was a pain in the ass
i looked everywhere for about 40 minutes and couldnt find it
Had a dropship glitch in stage 2 of the EDD, thought we were gonna fail, but for whatever reason it moved us on to stage 3 thank God
are you playing on steam or Xbox/windows store ?
steam
Alright. I can only advise you to really have a closer look at your surroundings then. I've never heard about morkite not spawning as a bug. It happened once on the xbox version to have low morkite spawn and so the devs added some to make it easier.
All the other time, when someone complains about "not enough morkite", they either missed it or they missed a cave (and sometimes it is because of a bug that doesn't create a path between two supposedly connected caves) but yeah, nothing of that sort this week.
If you really have a hard time finding it, you could always check the dev stream since they did the EDD just yesterday and the DD on friday. That way you'll know in what places it's hiding
good luck if you try it again 
it was a drill dozer mission, the biome is hard to see in i was just checking to see if anyone had the same issue, my friends and i looked very thoroughly, just couldnt find it
There has only been one DD in recent memory that had a shortage of morkite. It was rectified.
Azure weald is indeed causing problems to a lot of players when it comes to finding some stuff. It's not surprising you might have trouble too. You'll get use to it eventually. 😄
take your time to inspect everything once the drilldozer bit is over
having a scout will help obviously
full squad one of each, we are all fairly experienced with the game, just this one caused us some hassle
Had a weird interaction during the normal Deep dive.
My team took the +30% health beer
And for the first two parts we where completely immortal.
First mission no sheilds and we had infinite health
Second mission shields and infinite health
Then it went away. But in the final mission there was two hearthstone and it was really really weird
either a bug or someone using mods/cheats
probably less of a bug and more of mods tbh
I have mods disabled Cus I want achievements
It was prob a bug we somehow triggered the entire game felt a bit unresponsive as well
Like I tested it by going to the ceiling and jumping down as a scout no shields and I lived. Then I afked in a pile of bugs. It was weird
I've noticed a few glitches with invulnerable/flying/etc bugs lately
are you supposed to survive iron will because if i get a kill with vampirism i don't die
You can heal yourself either through vampire, red sugar or supply pod during iron wills duration. That'll keep you alive once it runs out
Otherwise you'll just trip and lay on the floor with broken legs again
ok got it
I think iron will actually heals you by 0.01 hp, and removes that hp when it runs out, but you are immune to damage when it's active
EDD very easy this week
😢
it's funny how bet-c is harder to fight with multiple dwarves
just randomly switching targets is not fun
Compromise: EDD stage 1 was pain, rest was ordinary.
PE, Bet-c and bulks makes black box interesting.
black box was a pain in the ass in stage one, those rollers were the biggest offenders
Well at least the BB was in a nice spot
free beers complimentary of the interplanetary miner union got me fucked up
Hey guys what does the Error-&y7 rock do
i picked it up and beat the mission when i had it. can i get a gun skin with it or smth
Normally I’d say just pinned messages, but it isn’t pinned in this channel. So pinned messages #drg-chat
okay thanks
at the end of this week's DD my engi was using fatboy as his primary weapon
only on this DD ? 
Engi’s secondary weapon is their primary weapon
facts
Yeah, I love the Breach Cutter.
1st Stage EDD is a catastrophe.
A lot of people don't seem to know how to dodge BET-C's attacks.
That's not too bad, it's the location of the Black Box that's frustrating. First time trying, Detonator spawned right next to it. Be Right Back Meme Plays.
I've had two bad attempts at the EDD so far. I don't know how a level 150 engi player has not learned to place platforms under aquarqs and minerals, even when you ask them to nicely repeatedly.
no shield made the difference xP
and if was a bet-c in this week's elite deep dive, I didn't found any
The first level of EDD is a must have for good lighting. Otherwise, every swarm hits the ground and spreads in all directions and you have to fight them one by one.
True for any level really, but especially this one.
At a certain point we had so much bugs that some started despawning in front of our eyes
oh so that's why I literally only saw guards and slashers during the defense and then watched the team gradually run out of shields, health, iron will, and instant revives just before the defense was completed
honestly might be worthwhile to bunker on that first defense, since I never saw an oppressor and the detonator that I believe was there can be spawned beforehand
Beat the EDD with a borderline useless engi and scout. It’s not that difficult.
having an oddly large amount of trouble with the first stage of this EDD (solo scout) which makes me think I'm doing things wrong even if I've still managed to get past it twice
because a wave spawning during the black box would be pretty awful to deal with I've been doing the black box immediately when I drop in, which lets me kill it with ~20 seconds before the first wave, which is enough to quickly grab 80 nitra
but after I clear the wave I have a hard time getting all the aquarks in a timely manner because of the constant small spawns
I'm kinda unused to PE in general which probably causes me to be time-inefficient with my swarm clear, but besides trying to get faster on that is there any advice on how to manage time?
like should I just ignore the small spawns and just try to run away from them to get other aquarks elsewhere instead of killing them
point extract is endless spawns and the enemy count increases the longer you stay so if youre struggling you want to get in and out fast as possible and only fight in self defence
Which is why having an engi who knows to place platforms for the scout is important, as it saves time.
You got Bosco when doing solo runs, though.
He laughs at scout and his need for petty things like platforms and floor.
still, there are some strategy in spotting the worst spots to send bosco at, then mining the less worse ones but not ideal yourself. Potentially even timing it so Bosco is returning with a gem as a swarm starts.
I wasn't talking about solo but was referring to earlier commentary.
aww. whend they patch out bringing morkite from one stage of a DD to the next?
i was excited to use that trick again
Yeah you guys weren't joking about the first stage being the worst on the EDD
Took me three tries, and I would advise rushing down the betc as fast as possible before the first swarm comes, then do the black box immediately afterwards
shield disruption on 1st stage 2 weeks in a row, great
managed to do it on second try
iron will came in handy
and yeah the first one is the worst stage out of the three
I'm doing true solo anyway XD
I swear 1st and 3rd stage of EDD are seeded to spawn bulks at the 10-15min mark
Also mind the leeches in 1st & 2nd stages
Not sure if I saw all but:
Stage 1 - Near BETC spawn location
Stage 2 - Entrance of big cave and cavern next to drop pod
Greenbeard askin', whats the difference between DD and EDD? I heard that DD has 3 hazard level and EDD had 4-5 hazard and EDD has much less nitra spawning
Less nitra spawning? Pretty sure thats a lie
Regular deep dive goes haz 3-3.5-3.5
Elite goes 4.5-5-5.5
Thank you a lot! Rock And Stone!
No idea about the nitra spawn reduction but since you consume a lot more nitra in EDDs than in regular DDs it may cause confusion
_ _
ATTENTION MINERS!
We are hearing rumors that some dwarves are still not done with this weeks
Deep Dives
!
We want to remind you that there's only half a week left until our scanners pick up new missions!
_ _
Hey @DEVELOPER
you guy ever think of partnering up with say NECA to make some figures of the dwarves?
@queen orchid makes figurines on commission. As for GSG the only figurines they'll be selling are likely the injected molded ones with the board game that Mood Publishing is working on.
NECA only takes huge licences, they have less than a dozen for video games. Just sayin 🙂
but most importantly, #deep-dive-discussion is absolutely not the place to discuss that
I play basically all deep dives as solo. Last weeks I did all the way through as gunner. Both elite, and normal. But the current elite deep dive... I'm struggling to get past stage one.
Black box is brutal. I always think the mini mule objectives are the hardest, and its because of the small zone. Any tips to deal with the massive swarms (and early detonator) would be great. I would prefer not to wait to do the black box, since its usually where most of my downs go... Any class is fine, just want advice.
try to wait with the black box and see if you can get the detonator elsewhere? we were slow at finding the black box, so we got the bulk in the open area. felt like it saved us a lot of pain.
it was sloppy but i felt like how that ended up was near ideal in the long run
that was 4 players with two leaving almost immediatedly, but still
Wish management wouldn't lose the signal when I leave blackbox zone.
tried cheesing it with engi, by digging a hold in the ground... def didn't work.
I had some trouble with it as scout but one thing that helped was doing it literally as soon as I drop in. My timing was 2 mini waves before it started, and then it would end ~20 seconds before the first wave. That may be too tight a window for gunner, but with dash it might be doable. It was really nice to be able to grind it over and over again- even after I started succeeding it often I kept doing it until I felt really confident with it- and that wouldn't have been possible if I wasn't doing it straight away.
first attempt at a EDD
bet-c team wiped us. They are so horrible how do you even deal with them what the heck
keep movin
shoot it hard
I've had such inconsistent results with betc
sometimes she pwns the entire team, sometimes she's shooting someone else and I just walk in and pop the tumors
Fatboy it from orbit. It's the only way to be sure...
I'm looking forward to new weapons... at the moment I only feel confident attempting with gunner because he has both an AoE weapon (thunderhead) and a single target weapon (bulldog)
Every other class, I feel limited to accomplishing one or the other, but never both. Gunner is the only one that feels like it does both to me.
I love all classes (scout kinda feels meh, weapon wise to me... great for single target but bad AoE) but driller is my favorite. I love freezing everything or setting the world on fire. But I only feel confident going into an elite deep dive solo when I'm gunner.
I'm praying that the new weapons can help me feel more at ease. And tbh, I'm more excited for one day (hopefully) getting more secondaries. Moreso than primaries (despite how awesome the new primaries look)
Overclocks also def help. Praise be to explosive ammo subata 🙏
oh yeah hyperprop pops tumors in like 2-3 shots
this is not betc being inconsistent
it's a team sucking
and a team not sucking
some people just don't know how to deal with hitscan
Dig a hidey hole
yeah yeah, but it's so tempting to play peekaboo
don't forget that you are allowed to fail the blackbox, people
so don't suicide over it
Ignoring bet-c IS a strategy, too. She is useful this week though.
Need to start doing that, it have always felt like more dwarves hurt more than it helps due to the target switching. Just seemed wrong not to join in.
failing the black box is pretty terrible on PE though
You just gotta retry it.
Yeah, it doesn’t work like the first part of salvage, you can restart it.
(Though on PE, if you fail the black box you’ve likely wasted so much time and are so overwhelmed that you ain’t gonna make it anyway)
Yeah, not worth that.
This week's EDD is impossible.
Unfortunate repost of this PSA, don't be that Elf
Still completed the EDD though, if you can get through the first mission the remaining two should be easy
I love/hate this week's EDD
or at least the first stage. Haven't been able to seen the rest yet lol
what I like tho is that stage 1 map almost feels designed rather than generated
if only
I failed this week's EDD a few times with random 4 man teams with 2-3 greenbeards in them. Just duoed it another experienced player using a scout/engi combo and we beat it with no downs in about 44 minutes. If the first stage with BET-C is messing you up, you might try duoing the EDD, as there is no BET-C with only 2 people.
It's also not difficult to avoid BET-C in that level. You can ago around her and not have to get close to her to complete the mission.
ah i wondered why i didn't find a bet-c spawn when i tried to solo it, didn't know it was tied to player count
I probably am giving up on EDD this week, but I think a majority of teams (definitely including mine) are doing it super wrong. 1. They activated BET-C, and 2. They did not do the Blackbox immediately.
Judging by activity of chat, this week's EDD is finally something interesting
Just the 1st stage really and only then if people don't know to do PE quickly and how to fight BET-C.
just use sticky flame driller and be immune on black box
tranq subatat and sticky flames is a very stable combo
I didn't know betc was in the first level tbh
I must've missed it several times
With that I can probably do it no problem... never had problems with betc
And extra guns are always a plus
Its chance to spawn is tied to RNG, and part of the input to that RNG is player count. It will definitely spawn with 4p this time
I see
meh, I made it the first try with a lv 100+ gunner and we just died once
the last stage was the easiest
For the record our team activated both the BET-C and did the blackbox last, we succeeded
Generally it comes down to competent players, but one quick thing tactic that helped with the sudden bulk spawn in the blackbox room was a full cryo built team which I requested before we began, froze the Bulk and it got deleted.
The rest of the blackbox was a bit of a swarm but we succeeded.
I'm just saying it's not impossible, but no shame in not wasting your time on it, there's always the next EDD 
EDD is possible even with 2 amatuers
the scout "fell" on the Bet-C
And the engi spent half the time kissing the earth
the driller wasn't bad, but he was, at best, Haz4 material
Activating Bet-C is not the issue in and of itself. It's activating it stupidly, i.e. poor timing or without sufficient nitra or when you know your kit sucks against it.
I.e., all the boxes the scout checked when he "fell" on it 4 minutes in right as a wave started.
The black box defense is actually extremely easy, probably the easiest site I've seen this year.
Even if you start it 15+ min in (which we did, probably spent at least 8 min putting down the Bet-C with 2/3 people constantly dead), the vast majority of the spawns will be coming through the choke at the entrance of the room, making it very easy to deal with.
An AC gunner, any mob specc'd driller, or a gas grenade will deal with anything smaller than a praetorian coming through it.
Your continued use of "fell" sounds like an after remark of a very salty argument in your EDD.
I am kinda salty.
I asked the scout why he activated Bet-C after I killed it.
He literally said he fell on it.
Idk how he fell on it, it spawns in an open area with nothing above it.
driller and I just kinda stared at him when he said that; it's like one of those people that show up to the ER with a carrot up their bum saying they fell on it, you don't know how to respond to that
For us it spawned in the small room with a low ceiling, so idk must be randomised spawn
not the comparison I'd of thought of but fair enough haha
for us it spawned in the big slope, between the minehead and the entrance to the small room with the black box
at least 30 m of open space around it in all directions
Sounds like the scout needs to invest in my trusty hoverclock
Oh and another thing to anyone still doing it, watch out on stage 2 for about 8 leeches lol
Eight? On stage 2 with only a friend i encountered one that i killed before it even tried to grab me
Yeah eight, the driller walked into 3 of them in the space of 30 seconds
was quite funny
seems that's random too then, nvm
Almost got wrecked on normal DD with the betc on escort mission. Betc kept camping on the high ground and me as a solo driller just didn't have the range.... Barely scraped by after losing two armor to the betc

This Edd stage 1 is fucking impossible
I’ve been through that dumb cave so many times, I’ve memorized that brood nexus’s position, I could get to the black box while blindfolded, and know exactly where the aquarqs are
I’ve almost got the timing of the swarms down by heart
If anyone has any tips for that stage, ping me. It has been driving me and my friend insane
play haz5 with mutators regularly?
basic deathmatch and positioning skills can't exactly be taught through a checklist
Competent players
Done
What exactly are you struggling with, speed? Get a somewhat decent scout for the aquarqs. Or if its the swarm with the blackbox/BET-C get better DPS members
most of the time the kit isn't the problem
This is true too, hence competence
it's actually pretty difficult to mod a weapon so badly that it becomes unwinnable
you basically have to try to do it, something like hyper prop with proximity fuse
Depends on if engi's use their secondaries for single bugs rather than swarmers. Or others preferring to teamkill
I play HAZ 4 almost exclusively and have completed all but one of the last 21 EDDs since I started playing DRG. So I don't think playing HAZ 5 with mutators is a prerequisite to being able to beat EDDs.
@willow oxide Okay genuinely, having a team focus strategy works good for me, I impose it on every EDD I host. Cyro focus works best IMO, that means mainly driller & scout, though you've got to ensure Gunner for instance doesn't use burning hell so that any bugs you freeze they just automatically undone by setting them alight.
Thanks for the advice!
No, it isn't. But it is to do it consistently, without having the apply the "keep trying until I get good teammates" method
Are you duoing with your friend?
which is guaranteed to eventually work, assuming you try long enough
I don’t usually play high hazards, let alone the Edd
Highest hazard I’m willing to go to is 4
problem is that burning hell is the best carry minigun build for gunner on these
simply makes dealing with swarmers easier
Shield disruption with point extraction is super brutal
you would think a half sentient driller can deal with swarmers, but sometimes life if disappointing
Again, it doesn't have to be CRYO, but the team should still coordinate around any one strategy, I choose cryo because of my scout cryo grenades and Zkukov Minelets and I far prefer cryo driller to any flame ones.
u sure?
coordinating around 1 strat usually involves loadouts that eventually depend on some other guy doing his job
And I won't argue against that, don't really play gunner, but if the mission description says "cryo team build" you can be sure burning hell is a respectful no.
it's better to just get good at the carry classes
There are tons of viable builds.
i.e., engi and gunner
It's far less work than you're making it out to be
not saying you shouldn't coordinate
Especially one such as Cryo, which is a main driller focus and since I'm scout that's already covered
but self sufficiency is simply more reliable
it's down to people just not messing it up, and if they are then well kick, its your lobby
and burning hell can still work with cryo, just have the gunner not be an idiot and get into heat range on frozen large enemies
anything smaller, minigun dps and temp shock will kill
Less reliable in a multi-mission job like EDDs which can allow each class to shine in each separate mission
Harder said then done, anyone is prone to shoot on sight, so accident igniting when enemies are frozen happen all the time from what I see
I have yet to see an EDD that engi can't solo carry, with maybe 2 or 3 exceptions
gunner is a bit harder
but usually easier to carry since the shield is so powerful
Well then you haven't played with a competent scout 
scout carries are possible but tedious
your revives are only worth as much as the players revived
Any class can carry.
if they're useless, the revies are useless as well
Any mission tends to be, though yeah point extraction does require fast work in collecting. Any further stuff @ me
and scout's easy revives are the most relevant part of attempting to carry with him
False
what then, his single target?
Pure speed in collecting
if it's his mineral collection, strong arm + EPC driller does it faster than mediocre scouts
And since most missions require collecting I'd say its rather nominal
and is comparable to good scouts
False
assuming, ofc, that the guy can actually do it consistently
EPC doesn't exist anymore copium
when we speedrun we just cut the scouts and take 2 epc drillers
It does, but it's slower to collect the minerals most of the time.
Enjoy the dark
that's what strong arm is for
that, and nitra mining isn't nearly as important on EDDs due to carryover
To be fair I'd be happy to cut out any driller too for another scout, most drillers I've found are nothing better then leaf loving elves that teamkill and steal resupply just to restock their utility item.
if you're dropping into stage 3 with 300+ nitra
I don't care if I can't see half the nitra veins
Some missions not having a Driller makes things much more difficult.
if we're talking carrying or optimization, we're assuming good players
Some missions not having a class makes things much more difficult.
I agree Ryan
if I were talking about some theoretical premade with people I know, and there are a bunch of lvl 500+ players there, double driller is better than driller + scout
for EDDs, specifically
Not sure what Feel is saying tbf, EDD's when talking average "game" difficulty is still very easy, you don't have to absolutely streamline the efficiency of your team to just complete the EDD, you can have fun. Just needs competent people.
How about, not having to carry, and just having an even set of decent players that can have fun and enjoy the EDD as it is easy compared to other endgame content elsewhere?
which would be ideal
Which tends to be the case
but if somebody is not beating stage 1 of this week, they're not at that point
Some people just have a bad week, and stage 1 was the hardest of the 3 by a long shot this week.
is it really that difficult to not wake up bet-c?
It honestly doesn't matter, there is no golden award for streamlining and squeezing the fun out of the game with pure optimization
Damn still salty over that falling scout
nah, I doubt I'll ever see him again, so, doesn't matter
sounds it
We're clogging up the DDs channel with irrelevant points anyway, hopefully people who still need to use this channel this week can scroll past and find useful info
if you don't really want to streamline the game, the easiest way is still to just gate the lobby at a certain level
My description: EDD - Silver + | Cryo team build
for this week, if you thing you're capable and don't want to depend on the other players
Done, that's it. And it works, people who have that join.
play flame driller w/ epc
and keep trying until you get a team that doesn't wake up bet-c
For the record you can beat this EDD by beating the bet-c very easily.
To anyone reading, don't worry about it.
bet-c shouldn't be a problem if the team is capable
but, if it isn't, and you want to be able to essentially solo the mission with 3 teammates, sticky flame driller is the most consistent way if you can epc mine
though at that point, actually solo'ing the mission would be simplier
though my general rule would be that if you can't beat it in 5 tries, you're probably wasting your time
You heard it here first folk, give up and go home
Who hurt you brother, you sound like you need a cold pint of Blackout Stout
it's sometimes the smart thing
Was it the falling scout that made a mistake?
more true after the weekend
the quality of randoms steadily deteriorates until the next refresh
so monday through wednesday, it's probably a waste of time if you keep failing
or better to solo, if you are confident in your abilities
I did it today, your theory falls flat.
"probably"
checkmate
there will always be exceptions
good players beat the EDD once and generally don't requeue for random teams
they have the most free time to do so during the weekend for obvious reasons
so after the weekend, the player pool is more likely to consist of players who, to put it mildly, aren't good enough
with some people who just didn't find time, ofc
but the odds get worse
so, if you're failing a large number of times after the weekend, which I have arbitrarily set to 5 fails, it's probably a waste of your time unless you go find a premade
the randoms aren't exactly going to be getting better
Aren't good enough? What is it, a world first of a WoW Raid?
It's a weekly EDD, its genuinely easy compared to other endgame content. Almost all can do it.
this game's pretty casual though
Eh, I have had multiple times where my EDD group isn't super skilled, we fail the first time, have a brief discussion of what to do better, then try it again and succeed. If you have the mindset that certain people are just garbage and you cannot win with them, I think you are being overly defeatist.
I doubt most players do Haz5
there are always exceptions; it's up to each individual to evaluate their chances and decide if more attempts are a good use of their time
and if you are good enough, you can solo carry a 4 man through most EDDs
unless it's something really out there, like the first EDD that had the pre-nerf lethal enemies
that probably was impossible to solo carry
Insert meme: "They don't know that I optimise the fun out of a community game's weekly content"
I did it, as a scout, checkmate
back then lethal enemies tripled all damage instead of just melee
If that legend (forget his name) in here can complete multiple EDD's with a pickaxe only then anything is possible. It's an EDD, not a world-first hardest difficulty 3 hour raid with 40 people on an MMO.
Sounds like you just weren't good enough then, and were right to go pack your bags and go back home 
I beat it twice and went on my way.
once to see what it was like, another to test something
what an absolute mad lad
so how many fails is the point where one, reasonably, should just give up and wait for next week then?
I've seen people get to more than 20 before
I mean, again, I have only played HAZ 5 maybe a couple of dozen times and have beaten almost every EDD since I promoted with random teams, with the exception of one week where I waited until the last couple of hours to try it. I think the most tries it has ever taken me in 7 and I probably average somewhere between 2-3 attempts. I'm not even an amazing player, but I have been the best player on the team a lot of times.
Haz4 players can reasonbly expect to beat it within a reasonble number of tries
but there are legit people that only play haz3 or haz2 that try their hand at EDD lobbies
I would venture to guess that Haz1 players don't exist, but I may be wrong
If you regularly played Haz4, I do expect you to beat it within 5 attempts.
You should know enough after the first to know what to take, and 5 attempts should be more than enough to get a cooperative team, or find a guy that can anchor.
I don't feel HAZ 5 is too much for me to handle, I just find HAZ 4 more chill and win over 95% of the time.
The question is though at what point in the number of failed attempts should one, reasonably, just give up and let the refresh happen?
0
For me, I would just keep trying as my free time allowed until I beat it. I don't give up at a certain point. But the longest it has ever taken me is around 7 attempts.
No one should even try
7 honeslty isn't bad
I know a guy that hit 30 on the first EDD
I think he actually got salty enough to rage quit the game for a few months
It is individual, i call it quits at 4 or 5, but only happened once.
If they aren't a maxed level, premade voice chat with optimised team composition then they shouldn't bother even once right
there is something to be said about the definition about insanity, if I failed a few times i will bite the bullet and make a group with voice comms and shit.
after 1 fail I just take out something dumb and braindead to pilot like AC gunner
may they never nerf it
shoot feet, get kills
I go scout, let the others carry while i pretend to be a great scout when i actually have just memorized the spawns, ha.
TBF you can carry as scout just by quickly mining and properly lighting up areas with flares.
If do don’t have top kills as scout, what are you doing?
being salty about getting teamed up with one of the 3 guys who run CRSPR
Scout carry ability drops off dramatically as the other 3 players get worse
Is the EDD tactic for stage one to bury under the black box? 3 times now the driller has dug under the black box only for all of us to get overwhelmed and die in the hole
At the end of the day, he simply does not have the same amount of ammo and AOE available
Bunkering can work.
Not at all, just sounds like an incompetent player
But let’s put it this way. That tactic is only really used by weaker players.
Especially since this map has bulks.
Feel, you seriously cannot be spouting such high and mighty optimise play while then legitimising bunkering in a mission such as that hahaha
Weaker players? FeelZeSchadenFreude Übermensch Giga Sigma Chad Confirmed.
Assuming you have a player that can burst down a bulk, it’s better to just fight in the open.
Or CC it.
Bunkering on shieldless is still inadvisable unless you are certain the team has good trigger discipline. Because it greatly increases friendly fire potential, and restricts the safe use of explosives.
So, in generally for this EDD don’t dig the uplink down unless you are truly desperate.
In my duo run of this week's EDD, a bulk spawned on a wall in the room with the black box as we were doing it. I threw an IFG at it and, using Embedded Detonators along with the engi focus firing it, we killed it in about 5 seconds.
Has the nerf happened yet to embedded dets?
Huh?
Patch notes has det damage reduced from 30 to 15 and ammo nerf was changed.
Though I don’t remember if it has made its way to the main branch.
actually, all caves in this game are designed rather than generated. Or at least pre-generated to form a pool that the game picks from. The only things generated on the fly are the tunnels in between rooms, mineral spawns, static enemy spawns, etc.
I guess bunkering can be an option for the black box, as the room is just large enough for enemies to spawn on both sides. can't half ass a bunker though.
Solo EDD is what I'm used to
Bosco is nice to me.
Why platform up to aquarqs when I can yell at Bosco to bring it all to me? Consistently doing the black box is the only challenge.
Ima try to do it last next time.
Has Bosco ever quit on you?
he commits suicide each time someone even looks in the direction of Hoxxes, so kinda
Source?
another EDD, another driller drilling out the black box only to get everyone killed by a Bulk Detonator
Yeah Im starting to notice this now after about 100 hours played "wait a minute I've been here before before"
But there has to be thousands of presets because it's rare that I notice a similar room the rng generation is fantastic
some plants, rocks and lighting in a different place can make a big difference, too.
are the EDDs designed by the devs

