#deep-dive-discussion
1 messages · Page 205 of 1
I was told swarmers had their own max count
the first EDD mission has lethal enemies too. Do you mean missions with swarmageddon or parasites cause less of other enemy types to spawn since they share a cap?
No, I am talking about high kill count
Yes, swarmers has their own cap
well, we ran into thousands of grunts
wall to wall grunts on every swarm
you could hit every shot and backpedal the entire time and they'd still overwhelm us. So funneling them into a bunker and aoe'ing them was the only hope we had
you sure the host wasn't modding?
last time someone mentioned this the host was running starship troopers
now that you mention it, that does seem possible
will have to see tomorrow or whenever I get a chance to try again with a different host
I got the achievement for completing a DD under 45 minutes thanks to this week's DD
yeah the regular DD was the easiest I've done yet. We ended up at 27:05 without really trying for it
nice
my favorite part was stage 3 where the platform unearthed an egg and made a swarm appear
heh, I must not have noticed that
I had a drilldozer come within inches of running over a korlak tyrant weed the other day. I wonder if it's possible to kill one that way?
Should be if it is open at that moment
I would laugh so hard
Go into DD as engi
Realize I accidentally picked elim build
Stage 2 random dread
Thanks game
I had 2 people leave my EDD session and it was just me (Engi) and a Scout left to do the remaining 2 missions. We 2 manned it lol
Doable but so many bugs.
Hey a fresh greenbeard here, only sunk 20hrs into DRG at this stage so not even promoted yet. Wondering what the buzz is for DD’s especially EDD’s. I watched a few vids from a YT channel who uploads every weekly EDD, I see they have 3 stages before completion, looks like there’s also an aim to complete them fairly efficiently.
What’s the main motivations for completing EDDs? And is there any kind of FOMO for missing a weekly EDD?
Missions and DDs are usually easier with two people, since scaling is not balanced
naaah, enemy count less than doubles when going from 2 to 4
despite you having double the players to shoot bugs/watch angles/bring different utility to the team
two people is definitely easier than 1 though, since the bug count doesn't change at all
and a dwarf can put out way more hurt than bosco
Each deep dive rewards you with matrix cores, which you can use to get cosmetics and weapon overclocks. These overclocks can drastically change the way a weapon handles, so they’re definitely worth trying. The elite deep dive is generally for fun IMO, as standard deep dive and the weekly core hunt both give matrix cores as well. The only missing out from not completing an elite deep dive is losing the opportunity to get an extra three matrix cores that week
Elite deep dive is also special in that the final stage is at hazard 5.5, so I suggest you have a solid team to play those with
Thanks @primal anchor
hazard 5.5 is highest in the game, you can only play it during the 3rd stage of EDD
So are there no ways of accessing matrix cores from weeks past?
no
The matrix cores are random, they are not limited to that week’s dives
they are random, that won't lock you out of unlocking every oveclock
Yep :)
That’s what makes DRG so good imo
overclocks is where the fun starts, you haven't seen even the half of it
I’m someone who sank 3000 hours into SoT and there is a lot of time limited exclusives which I used to have FOMO about.
I’m loving the sound of DRG for not locking players out of content
I look forward to checking them out
I think only "missable" content is event-related cosmetics, like pumpkin head at Halloween
And tbh that seems like something that could come around every Halloween anyway.
Well I think they release a new one every halloween instead of running the same things over and over
But they might also offer the old ones for sale in the cosmetic shop? I don't remember
I’m pretty sure you get tons of xp and gold as well as matrix cores
there is the birthday hats which have a year on them
so if you missed the first birthday you don't get one with a number-1 but you do get one with a 2 on the next go
There’s also occasional time limited giveaways like the scale brigade armor cosmetic which was free for a bit and is now unlockable at PL100, but that’s a pretty rare thing
I think you still get the older ones when halloween pop out
apart from that locked content is like the EA hat and the streamer armor and that's about the extent of it, more or less.
few close calls especially that sneaky leech at the bottom of stage 2
but edd is on the easier side this time
engi scout gunner gunner
Standard EDD
played with a driller that tried to bunker any time bugs appeared on screen lol
No black boxes or anything so i bet he had fun by himself, lol
compliments to the devs, that EDD was very enjoyable. good challenge but was some of the most fun DRG ive had in a bit
While I do think the devs did an awesome job with the game too, the deep dives are just RNG from the game :p
i'm gonna do my 1st EDD, any tips in general compared to DD ?
Yeh. I'd really love the Deep Dives tojust contain a couple of unique things that you can't get in missions from the main console.
Maybe that's where we get our skins for things like turrets, or zipline launchers, etc. That'd be a fun addition
I mean, we have two primary objectives and mixed up cave formation with it usually so that's not too bad
Not really. Just play safer and be more careful : the bugs are very fast and numerous
stick with your team
“Try not to die!”
You will get overwhelmed. Keep enemies in front of you and use your team's abilities to funnel them into kill zones (e.g. the driller digging a tunnel and exploding a satchel charge at the end for a bit of space to move).
I wouldn't advise bunkering tbh
I haven’t done any bunkering myself but I’ve heard if not done correctly it can be very disastrous
because it's not fun and it doesn't make you a better player
and it can end up poorly
I'm not trying to sound 'experienced'. It's just something I've found that helps. That's a bit of a douchey response, dude.
? You asked me why, I just answered you 
also it was a general "you", not aimed at you specifically, if that's why you think it was a personal attack
ok np, thx
can a full scout team be a good strat on some maps ? I often find myself not fighting at all when playing scout and dunno ift's a good sign or not
it probably can but you might have troubles cleaning up enemies fast enough during blackboxes, point extraction or escort
It can teach you bad habits and make you rely on driller too much. Because you'll get overwhelmed and not know what to do for when you don't have a driller.
Also generally frowned upon in the community cuz boring, risky and not many people would want to sit in a room every time a swarm appears
Ok, I stand corrected. Clearly, I'm at intermediate experience level. Thanks for the leveller. lol
Only if you know what you're doing. And generally, the answer is no.
The alternative strategy is just to kill them faster.
Bunkering is the logical solution when you think they're killing you too fast.
But that's not the problem. The problem is that you're killing them too slow.
But honestly it's difficult to lay out a strategy for just getting better at deathmatch skills or knowing when to use grenades or utility.
I could probably give you a better answer if you gave me a specific scenario.
Well, I'm 46 man. My reflexes are not what they used to be at 20. I do what I can, and help where I can. Learning by doing is where I'm at.
Reflexs doing matter nearly as much here.
This is not a twitch shooter.
Like playing sticky flame driller or autocannon gunner, you don't even really need to aim
you shoot the floor 80% of the time
i suppose if you want to isolate it to one skill, it's just knowing when you're fighting in a bad location
Did i say something wrong? I mean, you do you. I just wanted to explain and answer your question.
No, no. That was genuine humility. 🙂
generally speaking, even without overlocks, the player(s) in this game are very overpowered
it's just a matter of knowing how to apply your tools
especially if you are an AoE class
PvE in a nutshell you say?
basically
spam explosions at the biggest clump
and knowing what class to play if you don't trust others I guess
Engi for static defense objectives
AC gunner or flame driller for mobile defense against squishies
Yes, any strat can work really. Majority of it really just depends on player's skill. People have done true solo (no bosco) scout EDDs, no overclocks/weapon mod solo runs, true solo scout on 4-player scaling, etc... So if one scout can take on a 4-player scaled game, 4 people definitely can.
Well, to be fair, the vast majority of randoms can't pull that off.
And shouldn't try.
Speaking of scout this EDD taught me scout is a lot easier to play when you know the general loadout, ha.
Also recently promoted driller and minigun gunner makes swarm clearing interesting.
Also if you find yourself not fighting as scout at all, it depends whether that's a good thing or not. If your team is completely wiping out enemies with no effort at all, then it makes sense if you can't really do anything about it. However, it's still everyone's job to do objectives/resources and not just scout. And part of being able to do objectives is to kill enemies so u can actually do objectives without getting killed. Many scouts are too unwilling to commit to combat. You should also commit to combat as needed.
wups messaged deleted. but does double dipping ammo not matter on regular deep dives? not sure what proper etiquette is. a level 300+ freaked out when someone asked him not to
General etiquette is to ask if you can double dip. Sometimes though since you have so much nitra and resupplies around it's hard to keep track if you've gotten from that supply already. But if someone does notice you double dipping, then it's not that situation for sure
Heyoo. Just curious as a new player, what is the most played/valued class? And what would a nee guy like me be valued most for mastering first? Or does it really not matter
It doesn’t really matter. All classes rock (&stone). Gunner and driller are probably the least complex classes to learn for new players though IMO.
(Also #drg-chat is probably better for this type of question)
etiquette is not to double dip, but if shit have gone sideways, half the team is down and that extra resupply might make the difference between losing the EDD or not, I'm taking it, no regrets.
As far as i am concerned, losing an EDD with leftover nitra is worse than double dipping.
hello there !
Welcome aboard 
also I second what AndroidAndy said : it really doesn't matter which class you go for. Just play the game and enjoy 
Thanks m8, happy to be here 😊
Someone should make another one with a bit more chaos in it

feel free to do so if you know how 
If only i had time 
Me and friend who average haz 4 made it halfway through EDD stage 3....
Only to get seperated during a swarm and dying lol
boutta solo real quick a haz5 (and prolly die lol)
lets see how i go out lmao

nevermind. my pc is too much of a potato
I just finished my first Elite Deep Dive! Officially a Greenbeard no more! 
looking at the current EDD layout, i think dropping the gunner for another fire driller would be a far smoother mission
ive been very afraid of haz5 swarmaggedon, its lead to more wipes than i wish to admit
Swarmers are easy, just run to your local driller
As of late I've stopped running the auto cannon in favor for high single target damage.
i take it back, i was overreacting a bit about stage 2
that being said, i took a facemelter exploder build
and my teammates were two legendaries and a silver
but most of the match was dead silent
i didnt like that one bit, i like banter and talk, it was like trying to start a conversation with zombies
i do find that reg deep dives normally have an abundance of nitra, so id say its not a big deal, but yeah you still shouldn't double dip normally
Fun EDD this week. 🍻 to the gents I just ran it with, it was a calm, efficient dive.
Autocannon is king this week. I ran NTP AC and ended the mission with 900+ kills, mostly from stage 2+3.
There's lots of fun to be had for gunner, and lots of good places where ziplines can help the team in stages 2+3 as well.
among the many intricacies of fire gunner, Burning Hell does wonders for retaining the leadstorm's single-target damage while simultaneously giving the ability to mindlessly delete swaths of swarmers, shockers and spawn with effectiveness rivalling the thunderhead or crispr
preach. I haven't done that for an EDD yet, but this is the way.
we had 10 resupplies on EDD stage 3
can confirm our gunner ran NTP AC and raked 900+ kills easily
Funnily enough, after stage 1, I was feeling a little like I was under performing because apart from collecting the two eggs, and building pipes, I hadn't felt like I contributed much. xD
Scout gathered most of the limited nitra really quickly, and driller and engi set up the pipes in record time.
Then in 2-3 I felt like I made up for a slow start after that
wait did we play together
I just ran it like a half hour ago
well shid, this is a deja vu
I don't think so, I just pulled up my list of recent players on steam, and none of them are Jet xD
yeah i checked the end screenshot to the EDD
i had to make a double take
its okay, ill pretend we ran it together so at least i had someone who i could interact with
The levels this week felt cookie-cutter enough, I could see multiple teams having very similar experiences, though. My driller had cryo, so I was definitely on swarmer/PE bodyguard duty with NTP once we got into big open spaces
lol
If we'd had a sticky flames driller, he could have gone ham this week
thats where we differ, i ran facemelter
oh right, you said that above
I feel like facemelter swarmageddon is just a bad idea actually
It can perform pretty well against swarmers if you take targets explode, but you have to like to A) gamble and B) reload
the T5 explode actually clears swarmers quite fast
and i have to take range, so i just reload cancel a lot
it works on swarmers? Most death effects don't
it was quite useful for swarms
Our engi had Fat Boy too, which was great in stage 1, but it was basically useless for the radiation resistant swarmer waves
Yeah, it's quite nice against swarmers. If you're lucky, tagging one will kill 5+ without having to spray or lay down any sticky
why would you bring the literal only radiation weapon in the game on a multi-part mission where all basic enemies are resistant to radiation
haha pgl go big BOOOOOOOOOOOM
I didn't question it, I may have if our team did badly, but we completed the EDD like a well-oiled machine
i wish i was joking but fatboy is the literal definition of oppenheimer's shoes
you cant not love it
eh a good enough team could use stock weapons and do well it's not the guns that make the team for the most part
I've only once in an EDD called out a player (politely) for taking the wrong weapons. A number of weeks ago there was that PE/Elim stage in Magma Core, and my first attempt with one team, the engi kept cratering the area with the dread
After we failed, I suggested Fat Boy may not be good for Magma Core because of the terrain destruction. He swapped to Spinning Death, and we had a great run on attempt #2
* watches scout pick Supercooling Chamber on point extraction swarmageddon * "Yeah sure he'll probably do fine"
i mean your scout can do perfectly fine and not fire a shot
i heard that a dwarf corpse is effective as a lure
TBF, if you have a gunner and/or driller who can handle swarmers, the scout can be MVP and never fire a shot if he focuses on objectives, and I would never have an issue with that
that too
makes me wanna try out a random game where i kill nothing but rush the objective as scout
imagine that for an entire DD
In my EDD run tonight, Scout had over 1100 minerals mined, I was second with like 500-ish. I was struggling to find stuff to mine because the scout was generally so on top of collecting minerals
yeah to be fair I've seen and sometimes been that player who gets 6 downs throughout the dive and like 30 kills but has been the driving force behind getting out of every stage in time and spots the things the team needs to focus on, be it enemies, objectives, resources, whatever
end-of-mission scoreboard isn't everything
I wish we had more metrics on the "scoreboard" but there's no way to score an engi for platting all the minerals or a driller for reading the map and preemptively making shortcuts to make everything easy
Difficulty out of 10 for this week's elite deep dive?
compared to other EDD or general game content?
where's my gold star at the end of the mission for drilling my team back to the drop pod
Average elite deep dive being a 5
on your promotion border
Or being the only one to rush back on a low 02 as something other than scout when everyone else runs out of air
If average EDD is 5, this might be a 3 or 4. It was fun/easy compared to the last several weeks
Ive done tons of elite deep dives just wondering how hard this one is, okay thank you!
Want to incorporate newly promoted dwarves and wanted to see if it was a doable one lol
I tried it first few hours and got stomped by all 4 attempts having 2 or 3 people leave, including the host at the end
Lethal Enemies on the first stage, with a tight space can be dangerous, but the objectives are not hard, and it's a quick stage. The other ones, as long as your team can handle lots and lots of bugs, there aren't any insane curveballs
Sounds like fun, hopefully can get my engi to silver from this
There's lots of space to have fun as Engi in this EDD
id go with 4, but i had stellar (and quiet) teammates
for new peeps, this one is great and full of nitra
if you dont have several downs to the lethal enemies in stage 1, you got the rest of the EDD given to ya
Oddly, my team was complaining about nitra until we got near the bottom of stage 2. I don't know if we missed a bunch, or they were just playing a bit trigger-happy
just get proper crowd control and all the nitra you need
use only grenades and support tools and take resupplies for ammo whenever below or at half on those alone
one last warning: bulks can appear in the last stage
We got one, but it just wandered around the bottom area and never made it up near the minehead. I think the space was big enough, that once it was NTP slowed, it wasn't getting anywhere xD
Should have stuck with Neurotoxin Gunner instead of switching out to Engineer... can't cover my teammates quickly enough 
This week's EDD was the first one I finished, played as Engineer. Lethal Enemies on the first stage was nasty, especially because the Refinery area was pretty vertical, so it was hard to lock down a safe position.
I will say that this was a great test of my ability to quickly fortify positions. Lots of frantic sentry building and roofing cliff faces with bug repellent platforms.
Also, big ups to our Thunderhead Gunner and Driller, who carried us through the Swarmer tsunami of stage 2.
do EDD's scale to player count?
If anybody remembers my conversation from a day or two ago: It turns out the host was using mods in my EDD attempt. I just tried it again today and there were only about 1/4th as many bugs. Much relief!
Anyone else get a surprise attack from the Twins EDD stage 2? Still fairly easy this week.
I'm starting to think that EDDs are so easy for me now because I'm just that good
Did the EDD first try on thursday with randoms
Did it again a few minutes ago with a couple greenbeard friends.
Four tries
Sure, they did a lot, but it felt like they were barely doing anything.
Watching them play was like looking into my past.
what class you playin?
I assume it's massive area denial engineer or some like autocannon gunner, cuz otherwise you should be getting overwhelmed
cuz that swarmagedon is no joke doe
I started off as a thunderhead gunner, tried minigun after that, then finally beat it as engineer popping grenades left and right.
The first time I beat it, with the random people I met, I was a scout.
I have screenshots for comparsion
@quaint lake The swarmagedon isn't a joke, but it wasn't a problem either.
If there is only handful of people complaining that EDD is too hard it means it is average this week
If you see dozens of people do that throughout the whole week then it is actually hard EDD
This week is unremarkable as usual
EDD on starship troopers... AC Gunner + Cryo Driller is a must, total bug body count is at 5k+
I feel so useless as scout TwT
Flaring the roof are glorious as AC gunner tho
Anyone have some tips for a scout and driller to do the elite deep dive? me and my friend were doing fine on the first stage but then a hiveguard spawned and basically drained all our ammo
Get as much nitra as possible to prevent that
Stage 2 & Stage 3 are filled with it
So don't fear having 0 nitra by the end of stage 2
Definitely not. Starship troopers is just haz 4 with extra steps. It’s nit a difficulty mod it’s a fun mod.
So wait, I wasn't imagining things? There was just 'that' many bugs?
swarmageddon is some real shit
stage 2 felt the most dangerous out of the whole bunch tbh
Not that much tbh
does anyone remember what tools get their ammo refilled across DD missions?
i remember for sure that engie gets his sentry ammo and i think driller gets his satchels but i forgot the rest
it seemed inconsistent whether it was the 3rd or 4th thing
Everything gets refilled except scoot's grappling hook
So :
-Ammos
-HP
-Driller : Drills, C4
-Engi : Platform gun, Sentries
-Gunner : Zipline, Shield
-Scout : Flare gun
no actually I don't think it does work that way
shields are refilled, but health is not, except for some being given if a player is down at the end of the stage
and traversal tool ammo is, as far as I am aware, not refilled, nor are primary and secondary weapon ammo
it's just support tools - C4, sentries, shields, and flares, and I'm not sure about shields being refilled
i thought it was just support tools but it seemed weird that sometimes the gunner's shields would get refilled and sometimes it wouldnt (but i was never honestly sure if it actually did refill or if i misremembered the amount of shields i had, which is possible). i dont know if its random or if its dependent on something or what, i dont think ive ever seen people mention it lol
how is the edd this week
"Suspiciously easy" for most
Caught me pants down on my first run, second run went comparatively better with a good team, but close calls were had
There was this compact dirt wall that breaks into two pathways on EDD stage 2 and we split to cover more ground.
It was great
(nodsnods)
Still got more training to do, I guess
Now I understand the value of cryo grenades, scout blasting oceans of swarmers in one grenade throw felt therapeutic
Still, how do you get the EDD feel down, just play Haz5 like a suicidal whalepiper?
Haz5 helps to test loadouts for EDD
Once I found my comfy loadout practicing tunneling/engaging swarms on Haz5 definitely helps to deal with the weird setups/modifiers the devs put in it week after week
Better not be another cave leech cluster...
Like, what, last week's was it? That cave ceiling full of it almost felt like something that came out of a nightmare
But here's hoping NP autocannon will do a lot of good for time being, am interested to try getting and try out carpet bomber soon
😭
is the hiveguard spawn a thing everybody got
Swarm or from egg?
It just happened
low chance for a swarm to spawn a dreadnought instead of mobs
FUN
we used 3 resup
NTP is super strong in EDD, have fun
fuck shield disruption
It can happen in any mission, it is rare type of swarm
I accidentally picked elim build for this EDD so the game decided to not make it a total waste
Elim build in swarmageddon and parasites? Mad lad you
showed up in the first mission of EDD for us
I think this week's EDD have higher chance to have a dreadnought encounter, maybe? We got the twins in the second part.
What's EDD missions rn
Check pins
Check YouTube, should be some walkthroughs
MY INTERNET DONT LOAD VIDEOS
why cant i join any deep dives? im getting "join failed" every time
hosting my own seems to work fine though
That happens even in non-dives, it's just the joining derping, usually I just restart and it fix itself.
I have no recollection of this deep dive i snorted my medication and went to town the night of the weekly reset
do you lose your matrix cores after the week? the overclock just isn't for one of my fav classes so i figured I'd wait?
ok cool thx
just beat my first EDD with 1k minerals mined as scout and like 400 kills
hey so is promotion at character 25 or account 25
this is a mood
_ _
ATTENTION MINERS!
We are hearing rumors that some dwarves are still not done with this weeks
Deep Dives
!
We want to remind you that there's only half a week left until our scanners pick up new missions!
_ _
I got killed twice
need to find 3 more lunatics here who are willing to do a 4 man, no weapons, regular DD
but I doubt I will find them
I will for money
Do it lightless and hud less too
or just straight up blindfolded
real dwarves use their facial hair to sense the air currents to get a bearing of their surroundings anyway.
without guns lightless is actually incredibly hard
cuz you can do it without flares or any lights, muzzle flash is enough to somewhat be able to see where to shoot
driller is def gonna be the mvp in melee only, cuz you are still allowed to use utility, so drills are super good with damage and the fear factor on top of that
4 man lightless, and no music + no mission control announcements and you got yourself a horror game
So what I’m hearing is that if we ever go down to Hoxxes, we need ipods
wrong chat sorry
this weeks EDD was really fun
I am kinda annoyed my trainwreck of a group got through it, did not feel like we did it "properly"
Is there a way to tell the difficulty of the Elite DDs?
I've never done one, but interested in maybe doing one
the hazard level of the EDDs goes from 4.5 to 5 to 5.5 per stage. Overall difficulty varies, you can usually know what the hard ones are based on how many people talk about it being hard here :P
this week's is pretty tame
also how hard it is depends on what mood the game is in since sometimes it might just not spawn things
the first deep dive i can actually do and i get a re-occurring bug where the second black box decides i dont exist half the time 
and of course your team count which does affect stationary spawns - spitballers, leeches, BET-C, etc
Ohhhh okay I saw that mentioned, wasn't sure if it was per stage or overall. Thanks
Woot! Just completed my first Elite DD. Had a great team, which of course is a huge help 
Any recommendation for DD/EDD solo?
So far only heard that you don't need driller for Refining
Driller is nice for EDD
- refinery doesn't require you to be one, but still easier with drills
- nice to have some kind of sticky flames, since a lot of swarmers incoming
- rocky terrain is not favorable for aquarq mining. Although can be left for Bosco if you are patient
But overall only "requirement" is to have something against tons of swarmers on stage 2 and parasites on stage 3
I'll run scout/driller for each of them respectively then, thx!
Yea driller is a good choice for this week's edd
Done, but I might rerun DD for 45min achieve now that I know the spots for stuff
Lazy though 
Unfortunately having to resend this after my latest DD/EDD
That being said this is quite an easy EDD as it is mostly just mining - We had a dread spawn on a swarm wave, but other than that there were no surprises
To any still needing to do it
the cave gen in stage one of this EDD is rough
i had to get really creative with pipe placement
No driller?
solo scout
i almost got completely wiped out right after leaving the drop pod
had some really close calls but stage 1 is done
It could be worse
You could point bosco at an alien nest, only for him to come out with aquirke
stage 2 was absolutely brutal
i couldnt even get the first egg deposited
bugs kept spawning faster than i could kill them
used up 2 full resupplies worth of grenades
Should have used pheromones
i did use pheromone
there were that many bugs on me
wew, that 2nd stage of the EDD
not having a gunner or driller really made that stage painful
so many swarmers
the minigun gunner i had did not help much, honestly
whats the difficulty/hazard progression of the regular deep dive
3 3.5 3.5
only way i survived it was running away and letting bosco and steve handle most of the swarms

the minigun gunner i had did not help much, honestly
@lone lance I have no idea how it took this long for gunmer to get a good weapon.
The minigun has incredible DPS and accuracy, but no splash.
burning hell, aggressive venting, bullet hell
The autocannon has fantastic DPS and shit accuracy, but lots of splash.
Finally now, we have a weapon with both accuracy AND splash.
wait till you see the downsides of the hurricane ;)
thats what i was trying to do 😔
wait till you see the downsides of the hurricane ;)
@vale falcon Haven't seen a downside yet
das cuz u havent played with it yet
any ways to grind xp to get to ur first promotion
allways go for the highest difficulty and the most mutators you think you can handle, dont go too hard tho, cuz if you lose it wont be any help
Keep an eye out for double xp missions, but be aware that if you run too many of them it'll upset your xp-to-gold balance and you'll end up struggling to come up with enough cash to keep up with overclocks and upgrades and promotions all at the same time
EDD stage 3 is quite generous with nitra
What is the difference between normal deep dives and elite deep dives?
Regular Deep Dive: Haz 3.png Hazard 3 Haz 3.5.png Hazard 3.5 Haz 3.5.png Hazard 3.5 — 2 Warnings
Elite Deep Dive: Haz 4.5.png Hazard 4.5 Haz 5.png Hazard 5 Haz 5.5.png Hazard 5.5 — 2 to 3 Warnings
and what about rewards?
same rewards, but if you do both you get twice the rewards
I don't understand
if I do one of both?
I get double rewards from what?
for how long?
Both (e)DD have separate from each over rewards
in both, stage 1 gives a blank core, stage 2 gives an overclock, stage 3 gives a cosmetic.
So do stage 1 in both and you get two blank cores.
https://deeprockgalactic.fandom.com/wiki/Deep_Dives
But key thing is they are nothing magical, just back to back missions.
so just dive in, miner!
_ _
ATTENTION MINERS!
Planet scanning is now booting up, 24 hours left until new
Deep Dives
!
_ _
Just in time, was about to ask how much longer
I hope there's dreadnoughts as a main objective
I wanna try out my new dreadnought build
_ _
ATTENTION MINERS!
Planet scanning is still in progress, 12 hours left until new
Deep Dives
!
_ _
so i recently been told that putting in Aquarqs triggers the waves on Point extract, which i don't think the game has specifically explain to me.
It was my screaming teammates telling me to stop putting them in....
I wish i knew about that 😒
Eggs i knew, because mission controls warns you about it, and they're bigger.
But apparently, according to what i just been told, every time you deposit an Aquarq enemies will spawn.
swarm swarms or miniswarms?
I don't know, i guess a mini swarm, they didn't seem that big.
This is a common myth, but untrue.
could've just been periodically, i have no idea if it's actually true
okay cool! ^_^
atleast i know i didn't do anything wrong
(There’s a running thread over on Reddit on common DRG myths, was also discussed in #wiki-related-chatroom - that was one of the myths)
Thanks for clearing that up man.
I don't want to go around and spread misinformation. 😅
Yeah, if there’s ever a game mechanic question like that, you can often search the discord chat history for #wiki-related-chatroom and find an answer (if it’s not in the wiki itself already)
always 7 am (or 6 idk) est on thursday
Oh dish out the build my man, for who and how is it built
https://karl.gg/preview/4361
Seems to work nicely from what I've tried so far, it's pretty different from how I normally play.
Scout build with Supercharged Feed Mechanism mod, Increased Caliber Rounds mod, Floating Barrel mod, Hardened Rounds mod, Stun mod, Expanded Ammo Bags...
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ATTENTION MINERS!
New
Deep Dives
will be available in one hour!
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ATTENTION MINERS!
New
Deep Dives
are now available!
_ _
DEEP DIVE
Region: Fungus Bogs | Code Name: Endless Strike
Stage 1:
2 Dreadnoughts (Hiveguard + Classic) + 📡 1 Black Box |
No Mutators!
Stage 2:
4 Eggs + 📡 1 Black Box |
Mactera Plague
Stage 3:
200 Morkite + 📡 1 Black Box |
Exploder Infestation
ELITE: DEEP DIVE
Region: Glacial Strata | Code Name: Murderous Chance
Stage 1: ⛽ Refine Liquid Morkite +
150 Morkite |
Low Oxygen
Stage 2:
2 Dreadnoughts (Twins + Hiveguard) +
2 M.U.L.E.s |
Critical Weakness
Elite Threat
Stage 3:
3 M.U.L.E.s +
2 Eggs |
Lethal Enemies
Low oxy refinery, yay.
Can be worth dropping a supply at each well just for the O2, the refinery is dangerous with bugs attacking through the floor.
Crit weakness and elite threat again
Lmao wut
Gotta see whether stage 3 is absolutely demonic or not
Stage 3: actually elite enemies
And ouch, lethal enemies catch me off guard more than they should,
Will be scary in stage 3.
Again critical weakness on EDD 
i never played low oxy on refinery, is there o2 on each section of the pipe or only at the pumpjack or none at all?
Only at the refinery. I like eating the nitra cost and putting a resupply at each pumpjack.
Yeah, was wondering the same thing. If stage 2 are good it is no biggie though.
they need to increase the requirement for EDD
as usual, tons of nitra
Host started with a 1 star engineer who had 35 downs
I understand where you're coming from but that would be unfair for the many 1-Star players with decent skills. my experience with newer players on EDD's pretty good. there are exceptions like your experience too but i try too see it as a challenge and keep an eye on greenbeards. communication helps as well. If you don't like to carry, you can always leave and search for a high-level lobby as well 🙂
The thing is, i was carrying. I had second highest kills, highest mining, most revives and this engineer kept throwing his plasma burster next to our teammates. Some people just arent ready for EDD and I think the best way to counteract it would be to limit it by player level or promotion. Deep Dives require 1* so EDD should require 2* promoted dwarfs imo
That sounds shitty. Could make the argument to lock it behind the haz 5 assignment though.
At least that tells people this ain't your usual rodeo.
3rd stage EDD salvage drop pod literally on the ceiling. That was nasty.
the randos i played this deep dive with were perhaps the most helpless people ive ever met
Any other bad map/objective layouts for DD/EDD?
imo most rooms EDD stage 2 are kinda annoying for fighting dreads, the mini mules are both tucked away in a corner near one of the eggs
oh and there is a path to get to the drop pod EDD stage 3 above the tunnel you will likely enter from
next to a brood nexus
critical weakness makes it moot
True
lethal enemies on 5.5 stage 3 salvage will be the true test of us greenbeards.
Fuel cells are the same drop location
Is it high up?
yeah and the cells spawn on a small chunk under drop pod so either make like us a platform with engi and hope for no bulk or drill down and the way up to connect them
around 40m up at least
Sounds fun
its intense thats a promise 😉
the elite deep dive this week is so rigged
especially the last one
the fuel cell literally dropped on thin ice
we failed because we couldn't make it to the drop pod
well at least i got the blank cores and weapon overclocks
so this DD is piss easy, its just a time sink because of the black boxes, but the entirety of it is easy
EDD last stage, tho
you have to play like a sweaty paranoid and kill swarmers and slashers with high amounts of prejudice
for the drop pod my team suggested to block the hall into the pod and also extend the paper thin ledge with platforms
we were about to fully cover it, but i guessed they would spawn even closer to us, so we extended the ledge until it was half full
needless to say, it made it easier than any right it had to be
You guys are making me really want to try this EDD
I will, but alas, I am at work.
as long as you get most of the nitra, it's easy
Leave
is it just me or is this weeks edd really cursed
last stage the drop pod lands 80m above the rest of the map
and the fuel pod lands 80m below the drop pod
I’ve never tried this, but if you drill out every bit of dirt below the drop pod, does it drop?
there was a pic of a group that mined everything down to the bedrock. drop pod floated mid air.
Darn
crit weakness doesnt apply on top of frozen status does it
@spiral cypress Was it you in my EDD? xD
Yeah the fuel pod dropped ALL the way down for us as well. Thankfully we had the Rocky Mountain beer so we could easily dig out a nice place for it and the Fuel Pod came with the worlds longest extension cord, so while I was digging all our resupply pods from above to below so they were usable when refueling, the rest of the team dragged the cable all the way back up. Major pain in the butt, but we made it.
Gotta say, the game knows how to keep things fresh. Been playing for 1455 hours, never seen this.
It doesn't since freezing remove weakness points
and gives x3 dmg instead
For Edd our engi made a platform around where the cells land and i as driller drilled in a ice spike up to the pod for the connection if youre carefull you can do it that way (pray that no bulk spawns XD) and for us the cells landed under the drop pod on a small ice chunk
I think so
was driller aka the class I'm the worst at
is there a way to do a deep dive without people I didn't invite being able to join?
nevermind, I found it. I was just dumb
I gotta say, I was expecting this EDD to be a lot more painful than it was (though the cave gen WAS pretty bizarre)
Lethal 5.5 enemies with salvage is hell, especially since I wanted to solo scout
But there was so much nitra that by the time I was on the last stage I could just cheese it by spamming IFGs with my 6 resupplies
I wish I could fill a team with myself
Two attempts so far, both times my team just made obvious mistakes.
Ah, but you can! :^)
It infuriates me so much that I'm not even mad, I'm just dissapointed.
genuinely though, sometimes bosco makes a better teammate than three other human beings
Watched a driller walk up to a couple spitballers like he was blind
Where was the pain?
First attempt my teammates ignored any opressors the whole time unless they were directly next to us
I'm gonna try again later
I believe in you champ
It's like they're trying to play badly
They do things that make no sense at all, not even talking about different playstyles, no it's like they don't know how to play.
engineer spams like 3 proxy mines in the middle of the uplink
what the hell is that?
"it's okay bro, i got that FF perk"
in EDD stage 1 two of the wells are pretty close to the refinery, so I opted not to put 02 at each drilljack as usual, did not seem necessary.
Yeah
Prox mine placement = quickest assessment of engi skill IMO. The good ones understand that they are bombs with a blast radius that hits everything in the yellow pulse circle, the bad ones…well…don’t
(The scout I run EDDs with says that when U34.5 comes out he wants to make a mod that does nothing but remove engi prox mines because so few engis know how to place them 😆)
I had a driller bring a buld he didn't think was good because he wanted to test it out
can't believe i am saying this but bunkering up is a good idea on EDD stage 3, the last part. used a ton of time and platforms to make as good of a chokepoint as we could, so most of the bugs came from the same hole in the platforms we plugged.
we also had no trouble with the power cell, it landed next to the uplink, at the back of the cave with the drop pod.
So does Stage 3 go exactly the same for everyone?
The fuel rods go through the floor where the drop pod is down to the area below?
not for me at least, would have to dig a good distance to make that happen
shoulda taken screenshots.
yeah we had a different layout, had to zipline up to the drop pod, ha.
(Note to self, spend lots of stage 3 nitra drops on rock mover C4s)
Fun 3 black boxes mission.
I've been wanting to use Turret Arc on some point defenses so this seems like as good a time as any
Shame about the Mactera
Just gotta choose between RtS or Spinning Death
EDD was interesting. Three good players and a troll scout. Funny thing is, his trolling was doing objectives to cause us problems, but that just sped us up.
Eventually kicked him in stage three when he tried to start the fuel cells.
minigun gunner on crit weakness 
So there's totally a path to the drop pod on the 3rd EDD, earlier reports had me afraid it was just stuck in the original pod hole or something.
Actually led to a very fun and tense salvage defense point, felt like I actually used fat boy for choke point defense rather than simply fun explosions. Good EDD this week, took 72 minutes.
Oh lmao that's the best kind of trolling
Apart from the fuel cells
Worst would he immediately pressing the drop pod button but less bad on a deep dive
got lucky this time, competent pub team and fuel cells landed near pod
... just so that some of us know, usually what are good spots for sticky mines, besides the obvious choke points?
I mean, like, when it comes to bomb placements, think like a bug - Analyze terrain, check where you and your team are, if you were a bug, how would you move around this place to get to you and your friends, then plant bombs at where you'd walk?
Preferably nowhere near the team
Place them where bugs would be approaching from
Not where they'll be when they get to you
Quite often good place is the drop pod itself
Bugs come from the ceiling to you by climbing sides of the pod
P.S. this EDD might not be such case, since cave is half-enclosed
Up high on walls are good, you can funnel bugs into them with repelling platforms too
At least for me the pod were pretty close to the objectives, so make sure the prox is high enough that you don't nail anyone anyway.
More difficult than last week at least.
extraction in the ceiling on stage 3 was rare to see though
I think I've only seen that particular variant of cave gen maybe a dozen times
Yo I had a scout doin that too. Lower level, but ignored text and voice comms askin him politely to slow down. Then the politeness stopped. And then stage three we got out of the pod and then we was kicked.
is it troll scouts or is it the misconception of scout's role as "the dwarf who's supposed to rush the objective"?
ive seen this a couple of times in either DD and it feels weird, kinda like they were speedrunning because they are programmed to
considering the objectives include dreads and stuff, I'm assuming they mean trolling by starting stuff very fast without checking if the team is ready/there
it is okay and good thing to do if the team is up to it, not then they type scout to stop
But the other three of us were a dream team, so we just smashed through it.
Loved both the gunner and engi
this is why i dont rush anything as scout (except PE and mining missions)
i care more about having at least 80 nitra before my team begins to consider popping the next egg
but yeah, popping a dread instantly is a 100% troll move
This wasn’t a green beard either, level 300something
Pretty sure he purposely died in weird spots too, which backfired on him when he killed himself up a supply pod shaft and we didn’t bother to go get him.
Spent the rest of the stage spectating.
All the black boxes in this week’s DD
echoing what some others said: use them as early warning systems. and try to predict where your other dwarves are going to be so that you can put your mines elsewhere. don't neglect good ceiling/wall placement too. in doretta missions, i tend to throw one at the top of each tunnel opening that she drills. helps thin out bug waves - and is particularly useful for any mactera that try to fly in after you.
Hi all. New here. I've been taking attempts to solo elite deep dive and i was able to get to the very end with scout, but failed to defend the uplink. Could anyone give me some advice on a loadout/strat to handle it as a solo scout?
Shoot harder
yeah or i just needa get better haha
just lost 3rd stage because of a driller who did not coordinate or listen with the team and stole resupplies multiple times
popped both eggs at once without warning too
use ifg
use a lot of ifg
breathe ifg
eat ifg
i can confirm
and if that don't work, use AI stability G2K
the gk2 yeah
m1c is good when you land headshots on grunts but you can just do big shooty with gk2
and if you want to deal with crowds, blowthrough on the shotty works
hipster is prob better or something, I just think GK2 feels better to shoot
agree
i defended the first wave or so decently then those electric flying things came and ruined my day
special powder 
it won't feel like it hits as hard depending on your build though
currently using the m1c and smg right now
man's got no AOE
LMAO
the "grapple wasn't enough, rocketed myself out"
does scout have an aoe option? i just depended on 2 bosco rockets for most of the run haha
with special powder you never end up in a situation where you can't insta grapple out
2 clicks and you are gone
the shotty is the AOE option
also have penetration on mk1 and smg. was hoping it was enough
works wonders with IFG
yes, blowthrough on his shotgun will go through enemies if you aim it up right, and the gk2 kills the smaller guys pretty quick
still takes like 8 seconds or less to take a prae down with everything you've got
ifg gets everything in one area and you just go boom
Ooo ok maybe ill experiment with that. thx for the advice
If you mean against nemocites (or however they are spelled) specifically, the best option scout has there is cryo grenades
Although scout doesn't get many, though
you just gotta pickaxe them, when the situation is dire
your pickaxe actually has a solid AOE
not very big, but it does kill all the small stuff
if base AOE isn't enough just put the higher AOE mod on it
I am not talking about the power attack
thats part of it
hmm that could've saved me
it only affects the power attack
oh yes i know but the power attack can deal with like 4 grunts in one sweep regardless
should i leave bosco rockets normal or is cryo better?
the grunts are not the problem here
normal, because you don't have anything to break that cryo with
but cryo good for stability
kk thx for the advice. got a few things to change up for next attempt
maybe i should've just slowly digged a bunker. i had alot of nitra at the end
bunker is okay, but you don't have tools to deal with praetorians or opressors in that bunker
true. solo is hard 😦
nah, it's easy, it's just the salvage missions are stupid
yep

staying in one area is cringe unless you're the gunner and your shield is down
do be putting a class that's only biggest strength is mobility into a tiny circle
yep
also use fast shooting speed flare gun
i can't imagine soloing with other classes. i'm only surviving cuz of the mobility.
it can deal damage
does it? i thought it just tickled them
I dunno, but it does deal 50% off a grunt, so I dunno
oh yeah i've saved myself with that flare before
woah thats not bad
maybe it deals mad damage to the weakpoints
it deals decent damage when you've got like nothing else
it one shots grunts in the face from what i remember doing
flare gun has a stat of 40 damage
off the wiki
When I'm using it to light areas up I intentionally look for enemies to shoot, you can take out a web spitter or grunt with it, and do a decent chunk of damage to others
If you got a ton of nitra for resupplies at the end, just spam them and use the resupplies for grenades then just spam the grenades. Either IFG or cryo works well in this situation of spamming nades.
If you’re problem is the shockers, use gk2. Otherwise, m1k with blowthrough is fine. If you use cryo nades, hipster works well with it to spam into the frozen enemies.
If youre using IFG nades, fear on the m1k syngerizes really well with it
@zinc coral thx. I was too conservative with my nades. should've just went bonkers
Yeah you only really need 1-2 ammo bins for actual fighting
Rest can be used for grenade/Hp recovery for defense part of salvage missions
i never thought of using the fear with ifg. was afraid it would spread the mob up when i want them grouped
EDD was fairly easy
3rd stage was kinda rough doing eggs, salvage was a piece of cake
2nd stage we had a bulk
1 stage we got done in under 10 minutes
GGs
the ifgs keep em bunched up, and either way, it keeps you safe, keeps the heat off you
ill give it a shot
You can't go wrong with IFGs, honestly. for essentially everything but eeeying a swarm of macarenas they are fantastic.
does the fuel pod always land on the same spot in DD?
You mean the EDD? There are a few different variants around, mine landed in a good spot instead of dropping far below
oh, nice. Mine went far below
how is the EDD this week?
Passable, but stage 3 is interesting, salvage drop pod 50m up in the roof, lol
we had to zipline in, noi cave.
mine had an unintuitive cave path to get up to it, sort of a Willy Wonka "you've got to go forwards to go back" situation.
where do i find the list of missions for the deep dives?
pinned messages
what on earth is stage 3
cryo grenades, stuffed shells overclock in shotgun, hipster m1k
hipster m1k isn't really better AoE than normal m1k
just taking blowthrough on m1k is the important thing, especially with armor break
does scanning a mule trigger a small wave?
iirc its when you approach it
My edd uplink fell off a cliff on stage3 and we had to drill all the way to the ceiling to connect it lol
Lost stage3 cause one of our members decided to leave uplink to mine nitra, just why 😫
Cryo minelets
failed on the way to the droppod after the salvage on the third mission
heartbreaking
we also had our fuel canister go through the ground
As did we, but we had plenty of nitra so we had our engi spend like three resupplies worth of platforms.
made our stand way up in the air
I had no idea that was even a thing
As I understand it, when the cave generates, certain mini-mules and/or legs are "booby trapped" to trigger a wave when approached
I just assumed there were always bugs around or that they just spawned by chance, I had no idea some were boobytrapped.
So I'm close, but a little off.
Proximity trigger for mules themselves, legs seem to be a chance during excavation
Fascinating.
(props to the mad lads who research all this stuff)
anyone wanna do the EDD in under 40
with me
jk i suck

took me 3 tries the last EDD
to get sub 1 hour
Liquid morkite is hard to speed run
Not if you blow into the pipes to help move the goo
w h a t
phrasing 😔
I'm not the person you were responding to, but I had the exact same issue. I was wondering if you could watch my recording of the uplink process and give any advice?
here is the link https://youtu.be/OWpVJFLHATM?t=3497
There are some obvious mistakes, like putting the resupply so I couldn't get it while inside the zone and cryo-ing myself, as well as generally poor aim. The embedded detonators might also just not be a very good choice for this kind of situation. And I probably could have focused the qronar even though I was worried about the swarm. But is there something else that could make this easier for me?
or if anyone else has input that's great too, I just noticed that there was already a similar conversation and someone very knowledgeable giving advice
just kinda sad because the rest of the EDD was quite easy for me, but the super tight quarters really doesn't work well with my general playstyle
Putting the resupplies to the back of the wall would have been more preferable position in this situation
Shellback definitely made this much worse, would have been a tough situation all around even if you played well. I would've placed bosco on shellback if the electricity slow works on it? not sure, dont play solo with bosco much.
you lost control pretty early on so hard to say if boomstick would've been better. Embed dets would've still worked fine i think.
In a tight area like this, you need to gain more ground by grappling more up rather than just horizontal.
Not sure which T5 you're running, but if you're running either stun or fear, you should utilize them more. Stuns for guards/slashers/mactera...fear for grunts
stuns, and I usually use more focus shots I just didn't feel like I had enough time
that's interesting about the grappling, I'll experiment around with that some
yeah u werent getting ground because you were grappling too horizontal in a tight area
@eager palm Just a few things that came to my mind: place supply pod on salvage where you can resupply without leaving the defense zone (i usually place it in front of the drop pod, so that it's not blocking the enemy path). imo you'd be better off with IFG grenades for this EDD. cryo's help with spitballers, breeders and stuff but it's usually not a big problen not to carry them if you play a bit more careful). If there was a mactera plaque mutator, cryo's may be the better choice. In general, i adjust my loadout to the mission types and mutators for deep dives.
its not a bad thing to grapple just horizontal if you're out in the open, but in tight areas u gain more ground by going up
or on the wall, as Mount said
but theres a chance you open a new path for enemies to spawn
when you say gain more ground what exactly do you mean?
like, more time out of range of enemies?
lol i guess ground is a bad word to use cuz im telling u to go up..but basically just more breathing room
alright that makes sense
that time in the air wouldve been the "time" you lacked and needed to open up for focus shots
also it's a bit easier said than done, but u need to play more around the edges. it allows you to control swarm movement easier decently even in a tight area. once they start occupying the center area, it is a lot harder to get it back
interesting
I wish there was a way to skip to the 3rd stage so I could retry without the 45 minutes of getting there
you can also utilize going on top of resupplies. if you're slowed by a slasher stun, u should try to aim to go up a resupply. and since you're scout abusing going up a resupply pod is easier to do
going up a resupply gives you that extra breathing room to avoid one more attack
ooh nice
thanks for all the help, I'll probably try it again tomorrow and hopefully it goes better
also dont waste time trying to kill guards with the m1k, use ur embed dets for that. just stun the guards and kite them out, once you kill all the other grunts then u can go kill guards. guards are slow and their attacks are easily avoidable as long as you're constantly jumping
I was going to say I try to do that and it just felt like the grunts were never gone, but you're right that I actually did just use the m1k on guards a lot. A lot of it is the weird situation making me uncomfortable so my normal fight patterns and muscle memory were messed up
@eager palm ok well i decided to quickly do the EDD again with solo scout...idk how useful the video is gonna be cuz i think i killed enemies too quickly or enemies didnt spawn enough..not sure, im too used to modded lobbies at this point haha so idk how it usually goes using vanilla game.. i barely used the advice i just gave u cuz i didnt need to. anyway ill upload it, ill post tmrw. maybe u can get something from it, idk
cool! looking forward to it
also i cant tell if u have the T5 electricity mod on bosco...if you're not using it, you definitely should. in my playthrough, i barely had to put any effort because bosco did most of the work because his electricity slows them down so much that i only need to one tap the enemies and bosco can finish them off without them getting too close to me
I do not. Honestly I haven't put any effort into optimizing bosco because I prefer to be able to do things myself. So he's really just a revive bot that can clear naedocytes sometimes
Nothing slows the shellback train. Not ice, not electric, not neurotoxin, not sticky flames. :p
I think trawlers are the same way too
ice does slow shellback down
Bosco electric rounds only competes with the rockets nobody uses, so it's not like you are missing out on revives
When it's walking around, maybe, but not when it's rolling
Not even shields
But, getting it to a frozen state /does/ still give you the 3x damage bonus IIRC
(EDIT - not sure about this, doing some research)
(EDIT 2 - confirmed with the wiki lords, it doesn’t let you bypass its heavy armor when fully chilled, but it does multiply any damage you /do/ land by 3x)
Then i probably have an issue with my game
As i always see them slowing down when rolling after freeze
or you imagine it
They do change speed/direction a lot
It's a weird state where you get the x3 damage bonus, but your shots still don't ignore its armor
because he ain't frozen
Normally when a target is frozen you can ignore armor
But there ain't nothing normal about shellbacks
I think deepcore, boomstick and IFG might've been better for grunt control there. That defense phase can be a handful.
When I solo scout, I usually just brute force guards off my face with boomstick.
Oh, and remember to use bosco rockets.
@eager palm Heres my run on the salvage defense with solo scout. Didn't get as chaotic swarm as I would hope for a better use case but oh well
https://youtu.be/WdfH1aVYBkQ part 1 (uplink)
https://youtu.be/D-KF3v7kzbA part 2 (fuel)
man i am so angry we had a great team right at stage 3 during refueling we all died
maybe it's hubris but this seems 100% more doable for me XD
I'll definitely keep everything you said in mind when I try again today though
maybe it's weird but I'd like to focus my efforts on getting better at dealing with stuff myself instead of relying on bosco, that way it can apply to multiplayer too. The only reason I haven't modded it to be true solo is that I'd miss the revives (and also he kills naedocytes which I make an exception for because they are just not a fun part of the game for me)
thanks again to everyone for giving advice tho
True Solo scout in general will have a harder time in defense objectives like salvage and escort. Even moreso if the biome is either glacial or dense biozone because of shockers if you're playing m1k. Even in my own true solo scout runs, i avoid those maps specifically even if its just mining mission. Ofc this is EDD so you can't really do anything about it. You can choose to counter them with Gk2 because it's a lot more reliable for shockers, but you can still make it work with M1k and the rest of your kit.
Assembly also did a True Solo EDD run awhile ago that had salvage which had more chaotic waves: https://youtu.be/tfzT5sG1kXg?t=3443
He uses a different setup with IFG nades and boomstick here, but you can still make it work just as effectively with cryo and embed dets. You'll just have a slightly harder time with shockers because they'll distract you and you don't have anything to reliably keep enemies nearby in control as you deal with shockers. But in that scenario, you either use cryo to quickly deal with shockers or choose to tank (with thorns) and ignore the shockers and just focus on killing the grunts. Or preferably the cryo hits borth shockers and enemies
You'll see that he does the same general advise: 1) jumping for better movement and to avoid many attacks and 2) playing around the edges.
Even in your own run, you had pretty decent control of the situation until the shellback appeared. Your biggest mistake prior was just grappling through the center and right through the enemies which is what took majority of your HP. Grappling through the center doesnt make the swarm move, they just stay at the same place so you basically didn't gain any space advantage at all. Dipping in and out of the zone isnt necessarily a bad thing either. Salvage is a lot more forgiving solo so the lost progress isn't too deterimental. So use it as needed if you really need more space

and I don't plan on actually playing true solo
it's more that I don't care to put effort into using bosco better
wow this week's edd was rough
about on par i'd say but the rooftop drop pod in stage 3 was spicy
what did you have most trouble with?
in stage 2 the cavegen was abysmal, we were running around for like 15 mins looking for the last mule only to find it was right next to the other one behind a curtain
also leech right by the second mule was hilarious
yeah also spicy stage 3 pod
did your fuel cell fall down?
yep
oof lol
we ended up drilling it all the way down to have a better arena
was also a team of newer players, ended up being right on the edge of doable for us, overall really fun
also in stage 2 we had 2 elite grabbers just annoying the hell out of all of us
Me and my bro were looking for those mules for like half an hour!
Ikr
Kept hearing them through the tunnel walls, but never found the shelf they were on till we failed and found it next run through.
I swear s2 cave gen is always extra gnarly
anyone want to join for deep dive?
where are the mules ons tage 2 of the EDD? i can't find them anywhere
jeezus
3rd stage droppod is ridiculous
I'm pretty sure the droppod location is random
no
depends on what is meant by drop pod
beginning of level drop pod is static, end of level drop pod is based on location(s) of things
it's also static because the third stage of the edd is salvage
Not if you have a Driller.
Had a rough time at EDD stage 2, our scout left in the middle of it for some reason after we managed to beat both dreadnoughts, and when we got to the third stage we realized the driller was gone too, but thankfully the Engie was still willing to finish the EDD with me.
we were kinda confused when we realized the drop pod was literally in the ceiling; good thing I found a good spot to place a zipline from since it seemed pretty far
thankfully we had a lot of nitra left over from the previous missions and we managed to finish it with too much trouble xD
Our Engi left at the end of stage 1. The 3 of us got to the end of stage 3 then somehow choked during the fuel cell phase. Some exploders got behind us a couple of times. I'll probably give it a 2nd try at some point.
people need to learn that you can kill exploders without having them explode
Self-imposed challenge, I can definitely respect that. 
Sometimes its better that they explode, especially if they are surrounded by grunt variants.
Not realistic to expect this to be of any consistency during swarm/uplink hold
See the exploder - yell at engi to recall turrets, at gunner to stop using AC and at driller to stop roasting enemies just to kill exploder
Yeah, i know about headshots but i bring an autocannon for exploder swarms just to be able to take out the *exploder group at range.
not many guns can headshot exploder at distance
Karl would kill exploders with a pickaxe headshot without detonating them, but I am not Karl.
Yeah I practice on grunts. With exploders I just shoot and leg it as of now
you see, if the gunner or engie or driller were shooting at them, they wouldn't be an issue, that's why it's your job if you are a scout or something, to protect your team from the explody boiz
when they get up close or sneak up on you
Grapple into exploder group to protect the team, no spend bullit, this is the way
A bullet saved is a bullet saved later for slashers.
how's this week's EDD, lads?
Easy enough
Refinery with low oxygen which is easier than having to rely on the mule imo
Dreadnoughts paired with elite threat but also critical weakness so 
Don't get eaten in stage 3 during the pod defense
Shouldn't be too hard if you bring enough cc for it
Also the pod on stage 3 is on the fucking ceiling
so scout/engi gotcha
ty
after playing driller twice in the last 2 EDDs, feels like fresh air lol
The low O2 refinery mission had two of the wells close to the refinery so it was smooth.
The stage 3 pod does have a smooth generated tunnel up to it, but yeah it’s a bizarre cavegen and there’s a reasonable chance that the fuel cells will spawn 100m below
We somehow got lucky and the fuel cells landed next to uplink
Stage 2 cavegen is a bit rough as well, driller shortcuts come in handy for team sanity
I think it took us at least 15 min on stage 2 to find the chamber with the mini mules
Not for everyone, we had the options of zipline or drill, ha.
But with thst spawn the fuel cell landed safely up with the pod at least.
That smooth tunnel up there is part of the cavegen, it’s definitely there for everyone…does require some traversal to get to though, its entrance is pretty high up
But it’s not like a rogue fully disconnected chamber in escort or something
Its easier to zipline through the opening tbh
It has a good angle and is <40m from the middle of the main chamber
was this how yours look like, with the cave? because that's not how mine were. no cave connectingn it to the ones below at all. sadly did not take a screenshot.
Yeah, that looks like ours. Weird. Are you on Xbox by any chance?
If it wasn’t the same, and you’re on Steam, that’s a bug (or you were possibly mistaken…)
On steam, we would have noticed if thre was a cave as we platformer the shit out of the place to funnel the bugs.
It is not the first time the question have been asked and I have always seen it answered with there being several cavegens.
Haven't got uplink to fall down in any of 5 EDDs
How many people do you need to get it?
Location of uplink/fuel cells are constant with the same number of people
With 4 people they will always be there
No idea why for some people it falls don't tho, maybe too much AC shooting into ceiling during mules defence
we were 4 people, and the fuel cell landed safely on the opposite side of the drop pod, next to the uplink. Would have needed a ton of C4 to get it down.
When it went down for the floor for me the landing beacon wasn't even up by us
this week's DD: mushrum
It landed on tiny strip of ground underneath the floor where we couldn't fight
so we just broke it and fought below
Thinking back
Maybe a shitload of platforms would have helped
hope you connected the fuel line before dropping it
nope, had to lead it all the way back up
oh well, making a staircase up sounds best anyway.
we finished refueling, but that was the team that refused to kill oppressors, so when two of them spawned they killed 3 of us.
Then the scout flew up into the air with his grapple and no special powder
Was just painful to watch
Strange, I have /never/ heard of cavegen (the actual caves, not objectives/enemies) on the same gaming platform being different for DD/EDD…that’s kinda the whole point. 🤷♂️
But I’m always open to new info, if it turns out that the seed doesn’t actually generate the same cave for everyone then that does feel like a bug to me.
EDD stage 3 is a nightmare ngl
lethal does keep you on your toes
Slasher = 1 hit murder machine
This weeks EDD started off harsh lmao low oxygen on refinery
I NEED HELP, IM HAVING A BERENSTEIN MOMENT
just now i did a DD with some randoms
i did DD before this week, twice
stage 1 had no BET-C in it those first two plays
but THIS time i played it and there was a BET-C
It's rng
is it a random spawn?
yes that happens because map spawns are based on player count
and no it is not random
wait i think i figured something out
my first play was a 3-man, i remember because we dropped gunner
but my second play we went all engie as a meme, it was a 4 man, but no BET-C
this was the first time we got in as an average team composition
and we got BET-C

am i missing something? can i cheese a betsy spawn by repeating classes in a group?
wait, i think im just being dumb, i confirmed there was a BET-C in my second game
its rng
It’s RNG, but you get the same result from the RNG with the same inputs. Player count is an input.
cheers!
Had maybe an hour n a half on this weeks EDD with close to 20 revives :scoutgif:
_ _
ATTENTION MINERS!
We are hearing rumors that some dwarves are still not done with this weeks
Deep Dives
!
We want to remind you that there's only half a week left until our scanners pick up new missions!
_ _
CBT? Cock and ball torture? Cognitive behavioral therapy?
Cave and Boolo cap torture
When I cleared it as two people it landed nicely around the pod
But when I went to do the same stage as four... the fuel just fell through the floor down over some very thin pillar
I completely covered the large hole in platforms
just because I was afraid of the fuel falling through there
but when I played another time, I was gunner and couldn't do anything about it
hahah as did my team, I tried to keep spirits high and hopes up, but... we made is 80% through the zone and then finally perished
The stage can be very easy with communication but with randoms with little experience... oh boy
My engi died 30 times
This felt like the kind of stages that exposes how smooth people can work around with little communication
Same for me but the driller was dying all the time and freezing teammates constantly
Freeze gun driller is a threat modifier all on it's own
haha
Cryo is fine on glacial strata. The only things that get extra resistant to freeze are already vulnerable enough that you barely notice the change.
The Driller FF is real, though. Please, driller mains, take the friendly perk.
Flamer on glacial strata is really powerful, and less annoying than cryo to your team
I believe it does extra damage and it can melt terrain
IIRC the extra damage is only to frost variant enemies
So grunts and praets, basically
Still good
technically also to swarmers, which is entirely irrelevant, and to guards and slashers as subtypes of grunts
It isn't a huge deal
Not enough to make Cryo meaningfully worse as an option on Glacial Strata
I took cryo on this EDD, worked fine. We had a praet swarm and I froze ‘em while gunner mowed them down as usual. No issues
With tuned cooler and cold radiance there’s no strategy-affecting difference in frost praet freeze speed vs standard praet
Bring the flamer to magma core 
Don’t just don’t
I mean
It's not that big a deal
Glacial Strata bugs freeze a little slower, and Magma Core bugs burn a little slower
Doesn't really make a big difference
The main reason you want Cryo in magma is so that you can kill exploders and bulks without turning the entire room into lava
But that's still pretty niche
Might not be a problem with good players, but randoms are annoying when they do it
magma core doesn't have unique bugs though
no
don't take friendly so that I can kill you back for dealing a quarter of my shields
this weeks deep dive was easy
If you let the black box progress bar reach 0, do you fail the secondary objective? I haven't played many deep dives with the black box secondary.
I've never actually failed one, I've always completed them or died trying, but I'm 90% sure that if you fail it you can just restart it again
Unlike the salvage uplinks, where failing automatically fails the mission
For some reason
got it
all levels had black boxes
Do they now?
if you fail to complete a blackbox, you have to try again
You could always try it on the first mission then
elite deep dive has more modifiers than normal one right
blackbox is easy bug farm
EDD this week feels oddly easy compared to last week's EDD.
do deep dive scale to squad size?
yes
duos are usually the easiest
engie and gunner good?

anything and engineer is good
engineer is basically 2 dwarves already
but duos usually everything is good
even 2 scouts
Exact opposite for me, last week's was extremely easy, this one's the hardest i've been to
The two times I've scouted for this weeks EDD I've been neigh on autopilot. We always seem to have an engineer that really knows what they're doing and the driller was able to set pace for everyone thanks large in part of the experience they had with the weeks EDD already. This was Saturday, mind you.
Sometimes when I get into a game where everyone 'clicks' - we'll do extra bonus missions at Haz 5 for fun. Haz 5 for fun, can't believe I'm finally at a point where 5 is doable let alone fun.
quick question can you get multiple overclocks on the weekly deepdive
i have completed it once will i also get overlclocks on my second run
you can get only one run of ocs per week per dive
oh dammit well thats still good
It’s amazing how chill Haz5 can be with 4 good dwarves
What if only 2 good dwarves?
And normally I'm a crappy Scout, but I made some good calls and kept moving, got the materials we needed and saved the day being the last one alive a few times for the dreadnaught twins fight. Which, to hell with the lacerator and map generator for the second stage. Ggrrrrnnh.
will making and edd without a ressuply and without getting downed count for the "karl would be proud" achievement?
has anyone tested that?
Never tested it, but achievements are bugged enough as it is so imma guess no
Then it can be chill for at least 2 out of 4 people
Sometimes I am in the mood for revival simulator
somewhat new miner here, struggling with my first mission trying to kill 2 dreadnauts on hazard 4. any tips? i got ripped open solo and it seems liek most groups we all die. things are nuts
Try to have at least one resupply in the bank before a fight, learn the attacks, try to spread out as a team
(Also this channel is intended for discussion on the endgame “deep dive” weekly content in DRG - #drg-chat would probably get you more answers)
Though it has occurred to me that new discord members probably read it as “a channel to dive deeply into certain topics”
Also also, welcome new miner!


