#deep-dive-discussion

1 messages · Page 205 of 1

neat forum
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Because of swarmageddon and parasites, enemy cap is always the same

tall heath
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I was told swarmers had their own max count

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the first EDD mission has lethal enemies too. Do you mean missions with swarmageddon or parasites cause less of other enemy types to spawn since they share a cap?

neat forum
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No, I am talking about high kill count

Yes, swarmers has their own cap

tall heath
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well, we ran into thousands of grunts

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wall to wall grunts on every swarm

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you could hit every shot and backpedal the entire time and they'd still overwhelm us. So funneling them into a bunker and aoe'ing them was the only hope we had

pale sigil
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you sure the host wasn't modding?

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last time someone mentioned this the host was running starship troopers

tall heath
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now that you mention it, that does seem possible

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will have to see tomorrow or whenever I get a chance to try again with a different host

vague sun
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I got the achievement for completing a DD under 45 minutes thanks to this week's DD

tall heath
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yeah the regular DD was the easiest I've done yet. We ended up at 27:05 without really trying for it

vague sun
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nice

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my favorite part was stage 3 where the platform unearthed an egg and made a swarm appear

tall heath
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heh, I must not have noticed that

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I had a drilldozer come within inches of running over a korlak tyrant weed the other day. I wonder if it's possible to kill one that way?

neat forum
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Should be if it is open at that moment

tall heath
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I would laugh so hard

mellow cove
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Go into DD as engi
Realize I accidentally picked elim build
Stage 2 random dread
Thanks game

random sky
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I had 2 people leave my EDD session and it was just me (Engi) and a Scout left to do the remaining 2 missions. We 2 manned it lol

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Doable but so many bugs.

clever storm
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Hey a fresh greenbeard here, only sunk 20hrs into DRG at this stage so not even promoted yet. Wondering what the buzz is for DD’s especially EDD’s. I watched a few vids from a YT channel who uploads every weekly EDD, I see they have 3 stages before completion, looks like there’s also an aim to complete them fairly efficiently.

What’s the main motivations for completing EDDs? And is there any kind of FOMO for missing a weekly EDD?

neat forum
radiant granite
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naaah, enemy count less than doubles when going from 2 to 4

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despite you having double the players to shoot bugs/watch angles/bring different utility to the team

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two people is definitely easier than 1 though, since the bug count doesn't change at all

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and a dwarf can put out way more hurt than bosco

primal anchor
# clever storm Hey a fresh greenbeard here, only sunk 20hrs into DRG at this stage so not even ...

Each deep dive rewards you with matrix cores, which you can use to get cosmetics and weapon overclocks. These overclocks can drastically change the way a weapon handles, so they’re definitely worth trying. The elite deep dive is generally for fun IMO, as standard deep dive and the weekly core hunt both give matrix cores as well. The only missing out from not completing an elite deep dive is losing the opportunity to get an extra three matrix cores that week

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Elite deep dive is also special in that the final stage is at hazard 5.5, so I suggest you have a solid team to play those with

clever storm
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Thanks @primal anchor

quaint lake
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hazard 5.5 is highest in the game, you can only play it during the 3rd stage of EDD

clever storm
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So are there no ways of accessing matrix cores from weeks past?

quaint lake
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no

primal anchor
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The matrix cores are random, they are not limited to that week’s dives

quaint lake
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they are random, that won't lock you out of unlocking every oveclock

primal anchor
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Yep :)

clever storm
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That’s what makes DRG so good imo

quaint lake
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overclocks is where the fun starts, you haven't seen even the half of it

clever storm
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I’m someone who sank 3000 hours into SoT and there is a lot of time limited exclusives which I used to have FOMO about.

I’m loving the sound of DRG for not locking players out of content

clever storm
neat forum
clever storm
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And tbh that seems like something that could come around every Halloween anyway.

odd comet
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Well I think they release a new one every halloween instead of running the same things over and over

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But they might also offer the old ones for sale in the cosmetic shop? I don't remember

thorn flower
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I’m pretty sure you get tons of xp and gold as well as matrix cores

buoyant wing
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so if you missed the first birthday you don't get one with a number-1 but you do get one with a 2 on the next go

old widget
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There’s also occasional time limited giveaways like the scale brigade armor cosmetic which was free for a bit and is now unlockable at PL100, but that’s a pretty rare thing

burnt sandal
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apart from that locked content is like the EA hat and the streamer armor and that's about the extent of it, more or less.

pallid cipher
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drop pod cut one of the liquid morkite pipes, that was new.

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in EDD

reef shoal
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few close calls especially that sneaky leech at the bottom of stage 2

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but edd is on the easier side this time

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engi scout gunner gunner

pale sigil
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Standard EDD

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played with a driller that tried to bunker any time bugs appeared on screen lol

lone lance
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No black boxes or anything so i bet he had fun by himself, lol

tawny forge
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compliments to the devs, that EDD was very enjoyable. good challenge but was some of the most fun DRG ive had in a bit

burnt sandal
void moss
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i'm gonna do my 1st EDD, any tips in general compared to DD ?

slim root
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Maybe that's where we get our skins for things like turrets, or zipline launchers, etc. That'd be a fun addition

burnt sandal
burnt sandal
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stick with your team

old widget
slim root
burnt sandal
slim root
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Always open to new wisdom... ?

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C'mon Ser, why are you advising against bunkering?

thorn flower
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I haven’t done any bunkering myself but I’ve heard if not done correctly it can be very disastrous

burnt sandal
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and it can end up poorly

slim root
burnt sandal
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also it was a general "you", not aimed at you specifically, if that's why you think it was a personal attack

void moss
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can a full scout team be a good strat on some maps ? I often find myself not fighting at all when playing scout and dunno ift's a good sign or not

burnt sandal
dreamy dragon
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Also generally frowned upon in the community cuz boring, risky and not many people would want to sit in a room every time a swarm appears

slim root
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Ok, I stand corrected. Clearly, I'm at intermediate experience level. Thanks for the leveller. lol

feral atlas
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Bunker is simply boring.

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And unncessary.

slim root
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Yeh, I got it, Feel. ty.

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So, what's an alternative strategy? I'm eager to learn.

feral atlas
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The alternative strategy is just to kill them faster.

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Bunkering is the logical solution when you think they're killing you too fast.

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But that's not the problem. The problem is that you're killing them too slow.

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But honestly it's difficult to lay out a strategy for just getting better at deathmatch skills or knowing when to use grenades or utility.

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I could probably give you a better answer if you gave me a specific scenario.

slim root
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Well, I'm 46 man. My reflexes are not what they used to be at 20. I do what I can, and help where I can. Learning by doing is where I'm at.

feral atlas
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Reflexs doing matter nearly as much here.

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This is not a twitch shooter.

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Like playing sticky flame driller or autocannon gunner, you don't even really need to aim

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you shoot the floor 80% of the time

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i suppose if you want to isolate it to one skill, it's just knowing when you're fighting in a bad location

dreamy dragon
slim root
random path
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the edd was very easy this week

feral atlas
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generally speaking, even without overlocks, the player(s) in this game are very overpowered

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it's just a matter of knowing how to apply your tools

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especially if you are an AoE class

dreamy dragon
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PvE in a nutshell you say?

feral atlas
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basically

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spam explosions at the biggest clump

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and knowing what class to play if you don't trust others I guess

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Engi for static defense objectives

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AC gunner or flame driller for mobile defense against squishies

zinc coral
feral atlas
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Well, to be fair, the vast majority of randoms can't pull that off.

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And shouldn't try.

lone lance
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Speaking of scout this EDD taught me scout is a lot easier to play when you know the general loadout, ha.

Also recently promoted driller and minigun gunner makes swarm clearing interesting.

zinc coral
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Also if you find yourself not fighting as scout at all, it depends whether that's a good thing or not. If your team is completely wiping out enemies with no effort at all, then it makes sense if you can't really do anything about it. However, it's still everyone's job to do objectives/resources and not just scout. And part of being able to do objectives is to kill enemies so u can actually do objectives without getting killed. Many scouts are too unwilling to commit to combat. You should also commit to combat as needed.

gusty solar
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wups messaged deleted. but does double dipping ammo not matter on regular deep dives? not sure what proper etiquette is. a level 300+ freaked out when someone asked him not to

odd comet
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Depends on the situation

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But generally, same etiquette as regular play applies

zinc coral
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General etiquette is to ask if you can double dip. Sometimes though since you have so much nitra and resupplies around it's hard to keep track if you've gotten from that supply already. But if someone does notice you double dipping, then it's not that situation for sure

sterile breach
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Heyoo. Just curious as a new player, what is the most played/valued class? And what would a nee guy like me be valued most for mastering first? Or does it really not matter

old widget
lone lance
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etiquette is not to double dip, but if shit have gone sideways, half the team is down and that extra resupply might make the difference between losing the EDD or not, I'm taking it, no regrets.

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As far as i am concerned, losing an EDD with leftover nitra is worse than double dipping.

burnt sandal
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also I second what AndroidAndy said : it really doesn't matter which class you go for. Just play the game and enjoy rocknstone

sterile breach
leaden cypress
burnt sandal
leaden cypress
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If only i had time notnice

winter lantern
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Me and friend who average haz 4 made it halfway through EDD stage 3....

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Only to get seperated during a swarm and dying lol

random rampart
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lets see how i go out lmao

leaden cypress
random rampart
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nevermind. my pc is too much of a potato

radiant rampart
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I just finished my first Elite Deep Dive! Officially a Greenbeard no more! rocknstone

pure hazel
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looking at the current EDD layout, i think dropping the gunner for another fire driller would be a far smoother mission

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ive been very afraid of haz5 swarmaggedon, its lead to more wipes than i wish to admit

shrewd bane
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Swarmers are easy, just run to your local driller

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As of late I've stopped running the auto cannon in favor for high single target damage.

pure hazel
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i take it back, i was overreacting a bit about stage 2

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that being said, i took a facemelter exploder build

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and my teammates were two legendaries and a silver

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but most of the match was dead silent

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i didnt like that one bit, i like banter and talk, it was like trying to start a conversation with zombies

obsidian lion
upbeat obsidian
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Fun EDD this week. 🍻 to the gents I just ran it with, it was a calm, efficient dive.

upbeat obsidian
vale lintel
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among the many intricacies of fire gunner, Burning Hell does wonders for retaining the leadstorm's single-target damage while simultaneously giving the ability to mindlessly delete swaths of swarmers, shockers and spawn with effectiveness rivalling the thunderhead or crispr

upbeat obsidian
vast valve
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we had 10 resupplies on EDD stage 3

pure hazel
upbeat obsidian
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Funnily enough, after stage 1, I was feeling a little like I was under performing because apart from collecting the two eggs, and building pipes, I hadn't felt like I contributed much. xD
Scout gathered most of the limited nitra really quickly, and driller and engi set up the pipes in record time.
Then in 2-3 I felt like I made up for a slow start after that

pure hazel
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wait did we play together

upbeat obsidian
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I just ran it like a half hour ago

pure hazel
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well shid, this is a deja vu

upbeat obsidian
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I don't think so, I just pulled up my list of recent players on steam, and none of them are Jet xD

pure hazel
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yeah i checked the end screenshot to the EDD

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i had to make a double take

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its okay, ill pretend we ran it together so at least i had someone who i could interact with

upbeat obsidian
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The levels this week felt cookie-cutter enough, I could see multiple teams having very similar experiences, though. My driller had cryo, so I was definitely on swarmer/PE bodyguard duty with NTP once we got into big open spaces

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lol

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If we'd had a sticky flames driller, he could have gone ham this week

pure hazel
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thats where we differ, i ran facemelter

upbeat obsidian
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oh right, you said that above

vale lintel
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I feel like facemelter swarmageddon is just a bad idea actually

upbeat obsidian
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It can perform pretty well against swarmers if you take targets explode, but you have to like to A) gamble and B) reload

pure hazel
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the T5 explode actually clears swarmers quite fast

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and i have to take range, so i just reload cancel a lot

vale lintel
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it works on swarmers? Most death effects don't

pure hazel
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it was quite useful for swarms

upbeat obsidian
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Our engi had Fat Boy too, which was great in stage 1, but it was basically useless for the radiation resistant swarmer waves

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Yeah, it's quite nice against swarmers. If you're lucky, tagging one will kill 5+ without having to spray or lay down any sticky

vale lintel
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why would you bring the literal only radiation weapon in the game on a multi-part mission where all basic enemies are resistant to radiation

pure hazel
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haha pgl go big BOOOOOOOOOOOM

upbeat obsidian
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I didn't question it, I may have if our team did badly, but we completed the EDD like a well-oiled machine

pure hazel
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i wish i was joking but fatboy is the literal definition of oppenheimer's shoes

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you cant not love it

vale lintel
pure hazel
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but yeah, its bad in REZ

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or at least subpar

upbeat obsidian
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I've only once in an EDD called out a player (politely) for taking the wrong weapons. A number of weeks ago there was that PE/Elim stage in Magma Core, and my first attempt with one team, the engi kept cratering the area with the dread

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After we failed, I suggested Fat Boy may not be good for Magma Core because of the terrain destruction. He swapped to Spinning Death, and we had a great run on attempt #2

vale lintel
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* watches scout pick Supercooling Chamber on point extraction swarmageddon * "Yeah sure he'll probably do fine"

pure hazel
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i mean your scout can do perfectly fine and not fire a shot

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i heard that a dwarf corpse is effective as a lure

upbeat obsidian
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TBF, if you have a gunner and/or driller who can handle swarmers, the scout can be MVP and never fire a shot if he focuses on objectives, and I would never have an issue with that

pure hazel
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that too

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makes me wanna try out a random game where i kill nothing but rush the objective as scout

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imagine that for an entire DD

upbeat obsidian
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In my EDD run tonight, Scout had over 1100 minerals mined, I was second with like 500-ish. I was struggling to find stuff to mine because the scout was generally so on top of collecting minerals

vale lintel
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end-of-mission scoreboard isn't everything

upbeat obsidian
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I wish we had more metrics on the "scoreboard" but there's no way to score an engi for platting all the minerals or a driller for reading the map and preemptively making shortcuts to make everything easy

wraith shard
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Difficulty out of 10 for this week's elite deep dive?

upbeat obsidian
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compared to other EDD or general game content?

pure hazel
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where's my gold star at the end of the mission for drilling my team back to the drop pod

wraith shard
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Average elite deep dive being a 5

upbeat obsidian
upbeat obsidian
wraith shard
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Ive done tons of elite deep dives just wondering how hard this one is, okay thank you!

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Want to incorporate newly promoted dwarves and wanted to see if it was a doable one lol

vale lintel
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I tried it first few hours and got stomped by all 4 attempts having 2 or 3 people leave, including the host at the end

upbeat obsidian
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Lethal Enemies on the first stage, with a tight space can be dangerous, but the objectives are not hard, and it's a quick stage. The other ones, as long as your team can handle lots and lots of bugs, there aren't any insane curveballs

wraith shard
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Sounds like fun, hopefully can get my engi to silver from this

upbeat obsidian
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There's lots of space to have fun as Engi in this EDD

pure hazel
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id go with 4, but i had stellar (and quiet) teammates

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for new peeps, this one is great and full of nitra

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if you dont have several downs to the lethal enemies in stage 1, you got the rest of the EDD given to ya

upbeat obsidian
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Oddly, my team was complaining about nitra until we got near the bottom of stage 2. I don't know if we missed a bunch, or they were just playing a bit trigger-happy

pure hazel
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just get proper crowd control and all the nitra you need

vale lintel
pure hazel
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one last warning: bulks can appear in the last stage

upbeat obsidian
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We got one, but it just wandered around the bottom area and never made it up near the minehead. I think the space was big enough, that once it was NTP slowed, it wasn't getting anywhere xD

safe gulch
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Should have stuck with Neurotoxin Gunner instead of switching out to Engineer... can't cover my teammates quickly enough notnice

steep flare
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This week's EDD was the first one I finished, played as Engineer. Lethal Enemies on the first stage was nasty, especially because the Refinery area was pretty vertical, so it was hard to lock down a safe position.

I will say that this was a great test of my ability to quickly fortify positions. Lots of frantic sentry building and roofing cliff faces with bug repellent platforms.

Also, big ups to our Thunderhead Gunner and Driller, who carried us through the Swarmer tsunami of stage 2.

tough hawk
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do EDD's scale to player count?

tall heath
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If anybody remembers my conversation from a day or two ago: It turns out the host was using mods in my EDD attempt. I just tried it again today and there were only about 1/4th as many bugs. Much relief!

prisma acorn
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Anyone else get a surprise attack from the Twins EDD stage 2? Still fairly easy this week.

warm light
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I'm starting to think that EDDs are so easy for me now because I'm just that good

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Did the EDD first try on thursday with randoms

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Did it again a few minutes ago with a couple greenbeard friends.

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Four tries

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Sure, they did a lot, but it felt like they were barely doing anything.

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Watching them play was like looking into my past.

quaint lake
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what class you playin?

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I assume it's massive area denial engineer or some like autocannon gunner, cuz otherwise you should be getting overwhelmed

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cuz that swarmagedon is no joke doe

warm light
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I started off as a thunderhead gunner, tried minigun after that, then finally beat it as engineer popping grenades left and right.

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The first time I beat it, with the random people I met, I was a scout.

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I have screenshots for comparsion

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@quaint lake The swarmagedon isn't a joke, but it wasn't a problem either.

neat forum
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This week is unremarkable as usual

safe gulch
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EDD on starship troopers... AC Gunner + Cryo Driller is a must, total bug body count is at 5k+

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I feel so useless as scout TwT

lone lance
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Flaring the roof are glorious as AC gunner tho

potent nexus
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Anyone have some tips for a scout and driller to do the elite deep dive? me and my friend were doing fine on the first stage but then a hiveguard spawned and basically drained all our ammo

leaden cypress
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Get as much nitra as possible to prevent that

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Stage 2 & Stage 3 are filled with it

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So don't fear having 0 nitra by the end of stage 2

vast mirage
safe gulch
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So wait, I wasn't imagining things? There was just 'that' many bugs?

buoyant wing
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swarmageddon is some real shit

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stage 2 felt the most dangerous out of the whole bunch tbh

leaden cypress
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Not that much tbh

cold skiff
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does anyone remember what tools get their ammo refilled across DD missions?

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i remember for sure that engie gets his sentry ammo and i think driller gets his satchels but i forgot the rest

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it seemed inconsistent whether it was the 3rd or 4th thing

leaden cypress
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Everything gets refilled except scoot's grappling hook

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So :
-Ammos
-HP
-Driller : Drills, C4
-Engi : Platform gun, Sentries
-Gunner : Zipline, Shield
-Scout : Flare gun

vale lintel
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no actually I don't think it does work that way

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shields are refilled, but health is not, except for some being given if a player is down at the end of the stage

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and traversal tool ammo is, as far as I am aware, not refilled, nor are primary and secondary weapon ammo

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it's just support tools - C4, sentries, shields, and flares, and I'm not sure about shields being refilled

candid junco
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i thought it was just support tools but it seemed weird that sometimes the gunner's shields would get refilled and sometimes it wouldnt (but i was never honestly sure if it actually did refill or if i misremembered the amount of shields i had, which is possible). i dont know if its random or if its dependent on something or what, i dont think ive ever seen people mention it lol

naive geode
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how is the edd this week

safe gulch
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"Suspiciously easy" for most

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Caught me pants down on my first run, second run went comparatively better with a good team, but close calls were had

plucky needle
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There was this compact dirt wall that breaks into two pathways on EDD stage 2 and we split to cover more ground.

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It was great

safe gulch
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(nodsnods)

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Still got more training to do, I guess

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Now I understand the value of cryo grenades, scout blasting oceans of swarmers in one grenade throw felt therapeutic

plucky needle
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Scout on my run had IFGs hahaha

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Cryo Minelets helped him though I think

safe gulch
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Still, how do you get the EDD feel down, just play Haz5 like a suicidal whalepiper?

plucky needle
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Haz5 helps to test loadouts for EDD

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Once I found my comfy loadout practicing tunneling/engaging swarms on Haz5 definitely helps to deal with the weird setups/modifiers the devs put in it week after week

safe gulch
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Better not be another cave leech cluster...

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Like, what, last week's was it? That cave ceiling full of it almost felt like something that came out of a nightmare

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But here's hoping NP autocannon will do a lot of good for time being, am interested to try getting and try out carpet bomber soon

naive geode
naive geode
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is the hiveguard spawn a thing everybody got

wraith shard
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Swarm or from egg?

naive geode
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JUST

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HAPPENED

wraith shard
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Hiveguard out of nowhere huh

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Mission Control announce anything?

naive geode
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yes

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was that

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is that seeded or did that just happen

wraith shard
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It just happened

dreamy dragon
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low chance for a swarm to spawn a dreadnought instead of mobs

naive geode
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FUN

dreamy dragon
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just bad rng

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🫂

naive geode
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we used 3 resup

old widget
remote warren
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fuck shield disruption

neat forum
mellow cove
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I had a random dread on stage 2 but I don't remember which one

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I think it was twins

dreamy dragon
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I didn't have one at all

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What's with u guys attracting dreads lol

mellow cove
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I accidentally picked elim build for this EDD so the game decided to not make it a total waste

dreamy dragon
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Elim build in swarmageddon and parasites? Mad lad you

haughty orchid
spark kraken
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I think this week's EDD have higher chance to have a dreadnought encounter, maybe? We got the twins in the second part.

wraith shard
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STAGE 1 EDD: WHERE IS THE DAMN third morkite well

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?

mossy dust
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What's EDD missions rn

odd comet
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Check pins

mossy dust
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Oh thanks

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Lethal 4.5 huh.

neat forum
wraith shard
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MY INTERNET DONT LOAD VIDEOS

wispy kettle
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why cant i join any deep dives? im getting "join failed" every time

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hosting my own seems to work fine though

spark kraken
shrewd echo
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I have no recollection of this deep dive i snorted my medication and went to town the night of the weekly reset

slate solar
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do you lose your matrix cores after the week? the overclock just isn't for one of my fav classes so i figured I'd wait?

pale sigil
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once you've obtained it, it never goes away

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you can hold onto it as long as you like

slate solar
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ok cool thx

tidal spruce
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just beat my first EDD with 1k minerals mined as scout and like 400 kills

topaz gust
#

hey so is promotion at character 25 or account 25

tidal spruce
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character

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per character

manic pivotBOT
#

_ _
rocknstoneATTENTION MINERS!rocknstone
We are hearing rumors that some dwarves are still not done with this weeks Deep_DiveDeep DivesDeep_Dive!
We want to remind you that there's only half a week left until our scanners pick up new missions!
_ _

left musk
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I got killed twice

quaint lake
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need to find 3 more lunatics here who are willing to do a 4 man, no weapons, regular DD

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but I doubt I will find them

shadow shoal
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I will for money

naive grotto
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MELEE ONLY?

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YES

vale falcon
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Do it lightless and hud less too

valid phoenix
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or just straight up blindfolded

lone lance
#

real dwarves use their facial hair to sense the air currents to get a bearing of their surroundings anyway.

quaint lake
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cuz you can do it without flares or any lights, muzzle flash is enough to somewhat be able to see where to shoot

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driller is def gonna be the mvp in melee only, cuz you are still allowed to use utility, so drills are super good with damage and the fear factor on top of that

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4 man lightless, and no music + no mission control announcements and you got yourself a horror game

shadow shoal
#

So what I’m hearing is that if we ever go down to Hoxxes, we need ipods

scarlet jewel
copper quail
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wrong chat sorry

sudden mortar
#

this weeks EDD was really fun

lone lance
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I am kinda annoyed my trainwreck of a group got through it, did not feel like we did it "properly"

cyan palm
#

Is there a way to tell the difficulty of the Elite DDs?

#

I've never done one, but interested in maybe doing one

pale sigil
#

this week's is pretty tame

vale lintel
#

also how hard it is depends on what mood the game is in since sometimes it might just not spawn things

thorn flower
#

the first deep dive i can actually do and i get a re-occurring bug where the second black box decides i dont exist half the time notnice

vale lintel
cyan palm
cyan palm
#

Woot! Just completed my first Elite DD. Had a great team, which of course is a huge help rocknstone

olive tulip
#

Any recommendation for DD/EDD solo?
So far only heard that you don't need driller for Refining

neat forum
#

Driller is nice for EDD

  1. refinery doesn't require you to be one, but still easier with drills
  2. nice to have some kind of sticky flames, since a lot of swarmers incoming
  3. rocky terrain is not favorable for aquarq mining. Although can be left for Bosco if you are patient
#

But overall only "requirement" is to have something against tons of swarmers on stage 2 and parasites on stage 3

olive tulip
#

I'll run scout/driller for each of them respectively then, thx!

dreamy dragon
#

Yea driller is a good choice for this week's edd

olive tulip
#

Done, but I might rerun DD for 45min achieve now that I know the spots for stuff

#

Lazy though stone

slender river
#

Unfortunately having to resend this after my latest DD/EDD

#

That being said this is quite an easy EDD as it is mostly just mining - We had a dread spawn on a swarm wave, but other than that there were no surprises

#

To any still needing to do it

fierce pecan
#

the cave gen in stage one of this EDD is rough

#

i had to get really creative with pipe placement

raven grove
#

No driller?

fierce pecan
#

solo scout

#

i almost got completely wiped out right after leaving the drop pod

#

had some really close calls but stage 1 is done

spice plank
#

It could be worse

#

You could point bosco at an alien nest, only for him to come out with aquirke

fierce pecan
#

stage 2 was absolutely brutal

#

i couldnt even get the first egg deposited

#

bugs kept spawning faster than i could kill them

#

used up 2 full resupplies worth of grenades

shadow shoal
#

Should have used pheromones

fierce pecan
#

i did use pheromone

shadow shoal
#

Inpossible

#

The forsaken texts

fierce pecan
#

there were that many bugs on me

gleaming wren
#

wew, that 2nd stage of the EDD

#

not having a gunner or driller really made that stage painful

#

so many swarmers

lone lance
#

the minigun gunner i had did not help much, honestly

wraith shard
#

whats the difficulty/hazard progression of the regular deep dive

pale sigil
#

3 3.5 3.5

thorn crater
oblique pewter
warm light
#

the minigun gunner i had did not help much, honestly
@lone lance I have no idea how it took this long for gunmer to get a good weapon.

#

The minigun has incredible DPS and accuracy, but no splash.

vale falcon
warm light
#

The autocannon has fantastic DPS and shit accuracy, but lots of splash.

#

Finally now, we have a weapon with both accuracy AND splash.

vale falcon
#

wait till you see the downsides of the hurricane ;)

fierce pecan
warm light
#

wait till you see the downsides of the hurricane ;)
@vale falcon Haven't seen a downside yet

vale falcon
#

das cuz u havent played with it yet

limber scroll
#

any ways to grind xp to get to ur first promotion

vale falcon
#

allways go for the highest difficulty and the most mutators you think you can handle, dont go too hard tho, cuz if you lose it wont be any help

odd comet
#

Keep an eye out for double xp missions, but be aware that if you run too many of them it'll upset your xp-to-gold balance and you'll end up struggling to come up with enough cash to keep up with overclocks and upgrades and promotions all at the same time

tacit jungle
#

EDD stage 3 is quite generous with nitra

nocturne depot
#

What is the difference between normal deep dives and elite deep dives?

lone lance
#

Regular Deep Dive: Haz 3.png Hazard 3 Haz 3.5.png Hazard 3.5 Haz 3.5.png Hazard 3.5 — 2 Warnings

Elite Deep Dive: Haz 4.5.png Hazard 4.5 Haz 5.png Hazard 5 Haz 5.5.png Hazard 5.5 — 2 to 3 Warnings

nocturne depot
#

and what about rewards?

lone lance
#

same rewards, but if you do both you get twice the rewards

nocturne depot
#

I don't understand

#

if I do one of both?

#

I get double rewards from what?

#

for how long?

neat forum
#

Both (e)DD have separate from each over rewards

lone lance
#

in both, stage 1 gives a blank core, stage 2 gives an overclock, stage 3 gives a cosmetic.

So do stage 1 in both and you get two blank cores.

#

so just dive in, miner!

manic pivotBOT
#

_ _
rocknstoneATTENTION MINERS!rocknstone
Planet scanning is now booting up, 24 hours left until new Deep_DiveDeep DivesDeep_Dive!
_ _

wet vault
#

Just in time, was about to ask how much longer

warm light
#

I hope there's dreadnoughts as a main objective

#

I wanna try out my new dreadnought build

manic pivotBOT
#

_ _
rocknstoneATTENTION MINERS!rocknstone
Planet scanning is still in progress, 12 hours left until new Deep_DiveDeep DivesDeep_Dive!
_ _

coarse yarrow
#

so i recently been told that putting in Aquarqs triggers the waves on Point extract, which i don't think the game has specifically explain to me.
It was my screaming teammates telling me to stop putting them in....
I wish i knew about that 😒

barren isle
#

I thought that was for eggs

#

and PE has scaling waves instead

coarse yarrow
# barren isle I thought that was for eggs

Eggs i knew, because mission controls warns you about it, and they're bigger.
But apparently, according to what i just been told, every time you deposit an Aquarq enemies will spawn.

barren isle
#

swarm swarms or miniswarms?

coarse yarrow
#

I don't know, i guess a mini swarm, they didn't seem that big.

old widget
coarse yarrow
coarse yarrow
#

atleast i know i didn't do anything wrong

old widget
#

(There’s a running thread over on Reddit on common DRG myths, was also discussed in #wiki-related-chatroom - that was one of the myths)

coarse yarrow
old widget
#

Yeah, if there’s ever a game mechanic question like that, you can often search the discord chat history for #wiki-related-chatroom and find an answer (if it’s not in the wiki itself already)

tidal spruce
wet vault
warm light
manic pivotBOT
#

_ _
rocknstoneATTENTION MINERS!rocknstone
New Deep_DiveDeep DivesDeep_Dive will be available in one hour!
_ _

manic pivotBOT
#

_ _
rocknstoneATTENTION MINERS!rocknstone
New Deep_DiveDeep DivesDeep_Dive are now available!
_ _

quiet mortar
#

Deep_DiveDEEP DIVEDeep_Dive
Region: Fungus Bogs | Code Name: Endless Strike
Stage 1: slammer 2 Dreadnoughts (Hiveguard + Classic) + 📡 1 Black Box | rocknstoneNo Mutators!
Stage 2: gegg 4 Eggs + 📡 1 Black Box | totheboneMactera Plague
Stage 3: morkite 200 Morkite + 📡 1 Black Box | totheboneExploder Infestation

Deep_DiveELITE: DEEP DIVEDeep_Dive
Region: Glacial Strata | Code Name: Murderous Chance
Stage 1: ⛽ Refine Liquid Morkite + morkite 150 Morkite | totheboneLow Oxygen
Stage 2: slammer 2 Dreadnoughts (Twins + Hiveguard) + molly 2 M.U.L.E.s | rocknstoneCritical Weakness totheboneElite Threat
Stage 3: molly 3 M.U.L.E.s + gegg 2 Eggs | totheboneLethal Enemies

lone lance
#

Low oxy refinery, yay.

#

Can be worth dropping a supply at each well just for the O2, the refinery is dangerous with bugs attacking through the floor.

tidal salmon
#

Crit weakness and elite threat again

#

Lmao wut

#

Gotta see whether stage 3 is absolutely demonic or not

lone lance
#

Stage 3: actually elite enemies

#

And ouch, lethal enemies catch me off guard more than they should,
Will be scary in stage 3.

tidal salmon
#

Lethal enemies on salvage

#

Finally

#

A CHALLENGE

neat forum
#

Again critical weakness on EDD notnice

lone lance
#

Make it work on dwarves too

#

Do dwarves have weakspot btw?

reef shoal
#

i never played low oxy on refinery, is there o2 on each section of the pipe or only at the pumpjack or none at all?

lone lance
#

Only at the refinery. I like eating the nitra cost and putting a resupply at each pumpjack.

old widget
#

Same, though I’m curious how the nitra looks on stage 1

#

Sometimes it’s stingy

lone lance
#

Yeah, was wondering the same thing. If stage 2 are good it is no biggie though.

sharp stirrup
#

they need to increase the requirement for EDD

leaden cypress
#

as usual, tons of nitra

sharp stirrup
#

Host started with a 1 star engineer who had 35 downs

quartz badge
# sharp stirrup Host started with a 1 star engineer who had 35 downs

I understand where you're coming from but that would be unfair for the many 1-Star players with decent skills. my experience with newer players on EDD's pretty good. there are exceptions like your experience too but i try too see it as a challenge and keep an eye on greenbeards. communication helps as well. If you don't like to carry, you can always leave and search for a high-level lobby as well 🙂

sharp stirrup
lone lance
#

That sounds shitty. Could make the argument to lock it behind the haz 5 assignment though.

#

At least that tells people this ain't your usual rodeo.

silk plover
#

3rd stage EDD salvage drop pod literally on the ceiling. That was nasty.

pale sigil
#

the randos i played this deep dive with were perhaps the most helpless people ive ever met

olive tulip
keen raptor
#

oh and there is a path to get to the drop pod EDD stage 3 above the tunnel you will likely enter from

#

next to a brood nexus

olive tulip
#

Wow, awful EDD this week

#

Imagine if an elite shows up while fighting dread too

pallid cipher
#

critical weakness makes it moot

olive tulip
#

True

pallid cipher
#

lethal enemies on 5.5 stage 3 salvage will be the true test of us greenbeards.

olive tulip
#

With drop pod on ceiling too

#

Is the fuel cell the same location/spawn seed?

brisk pollen
#

Fuel cells are the same drop location

scenic flicker
#

this fuel cell location XD

#

remeber to bring an engi and driller 😉

brisk pollen
#

Is it high up?

scenic flicker
# brisk pollen Is it high up?

yeah and the cells spawn on a small chunk under drop pod so either make like us a platform with engi and hope for no bulk or drill down and the way up to connect them

#

around 40m up at least

brisk pollen
#

Sounds fun

scenic flicker
mystic hollow
#

the elite deep dive this week is so rigged

#

especially the last one

#

the fuel cell literally dropped on thin ice

#

we failed because we couldn't make it to the drop pod

#

well at least i got the blank cores and weapon overclocks

pure hazel
#

so this DD is piss easy, its just a time sink because of the black boxes, but the entirety of it is easy

#

EDD last stage, tho

#

you have to play like a sweaty paranoid and kill swarmers and slashers with high amounts of prejudice

#

for the drop pod my team suggested to block the hall into the pod and also extend the paper thin ledge with platforms

#

we were about to fully cover it, but i guessed they would spawn even closer to us, so we extended the ledge until it was half full

#

needless to say, it made it easier than any right it had to be

raven grove
#

You guys are making me really want to try this EDD

pure hazel
#

do it

#

ees fun

raven grove
#

I will, but alas, I am at work.

leaden cypress
#

as long as you get most of the nitra, it's easy

shadow shoal
spiral cypress
#

is it just me or is this weeks edd really cursed

#

last stage the drop pod lands 80m above the rest of the map

#

and the fuel pod lands 80m below the drop pod

pure hazel
#

our fuel pod didnt land there

#

i guess its random

spiral cypress
#

we still made it

#

just took oven an hour for the edd

raven grove
#

I’ve never tried this, but if you drill out every bit of dirt below the drop pod, does it drop?

pallid cipher
#

there was a pic of a group that mined everything down to the bedrock. drop pod floated mid air.

raven grove
#

Darn

amber maple
#

crit weakness doesnt apply on top of frozen status does it

winged parcel
#

@spiral cypress Was it you in my EDD? xD

short charm
#

Yeah the fuel pod dropped ALL the way down for us as well. Thankfully we had the Rocky Mountain beer so we could easily dig out a nice place for it and the Fuel Pod came with the worlds longest extension cord, so while I was digging all our resupply pods from above to below so they were usable when refueling, the rest of the team dragged the cable all the way back up. Major pain in the butt, but we made it.

#

Gotta say, the game knows how to keep things fresh. Been playing for 1455 hours, never seen this.

leaden cypress
#

and gives x3 dmg instead

scenic flicker
#

For Edd our engi made a platform around where the cells land and i as driller drilled in a ice spike up to the pod for the connection if youre carefull you can do it that way (pray that no bulk spawns XD) and for us the cells landed under the drop pod on a small ice chunk

spiral cypress
#

was driller aka the class I'm the worst at

glacial harness
#

is there a way to do a deep dive without people I didn't invite being able to join?

glacial harness
sullen nest
#

I gotta say, I was expecting this EDD to be a lot more painful than it was (though the cave gen WAS pretty bizarre)
Lethal 5.5 enemies with salvage is hell, especially since I wanted to solo scout
But there was so much nitra that by the time I was on the last stage I could just cheese it by spamming IFGs with my 6 resupplies

warm light
#

I wish I could fill a team with myself

#

Two attempts so far, both times my team just made obvious mistakes.

sullen nest
warm light
#

It infuriates me so much that I'm not even mad, I'm just dissapointed.

sullen nest
#

genuinely though, sometimes bosco makes a better teammate than three other human beings

warm light
#

Watched a driller walk up to a couple spitballers like he was blind

warm light
#

First attempt my teammates ignored any opressors the whole time unless they were directly next to us

#

I'm gonna try again later

sullen nest
#

I believe in you champ

warm light
#

It's like they're trying to play badly

#

They do things that make no sense at all, not even talking about different playstyles, no it's like they don't know how to play.

#

engineer spams like 3 proxy mines in the middle of the uplink

#

what the hell is that?

pallid cipher
#

"it's okay bro, i got that FF perk"

lone lance
#

in EDD stage 1 two of the wells are pretty close to the refinery, so I opted not to put 02 at each drilljack as usual, did not seem necessary.

warm light
#

Yeah

old widget
#

(The scout I run EDDs with says that when U34.5 comes out he wants to make a mod that does nothing but remove engi prox mines because so few engis know how to place them 😆)

warm light
#

I had a driller bring a buld he didn't think was good because he wanted to test it out

lone lance
#

can't believe i am saying this but bunkering up is a good idea on EDD stage 3, the last part. used a ton of time and platforms to make as good of a chokepoint as we could, so most of the bugs came from the same hole in the platforms we plugged.

#

we also had no trouble with the power cell, it landed next to the uplink, at the back of the cave with the drop pod.

warm light
#

So does Stage 3 go exactly the same for everyone?

#

The fuel rods go through the floor where the drop pod is down to the area below?

lone lance
#

not for me at least, would have to dig a good distance to make that happen

#

shoulda taken screenshots.

warm light
lone lance
#

yeah we had a different layout, had to zipline up to the drop pod, ha.

old widget
#

(Note to self, spend lots of stage 3 nitra drops on rock mover C4s)

west merlin
#

Fun 3 black boxes mission.
I've been wanting to use Turret Arc on some point defenses so this seems like as good a time as any

#

Shame about the Mactera

#

Just gotta choose between RtS or Spinning Death

raven grove
#

EDD was interesting. Three good players and a troll scout. Funny thing is, his trolling was doing objectives to cause us problems, but that just sped us up.

#

Eventually kicked him in stage three when he tried to start the fuel cells.

radiant granite
#

minigun gunner on crit weakness nice

pallid cipher
#

So there's totally a path to the drop pod on the 3rd EDD, earlier reports had me afraid it was just stuck in the original pod hole or something.

Actually led to a very fun and tense salvage defense point, felt like I actually used fat boy for choke point defense rather than simply fun explosions. Good EDD this week, took 72 minutes.

warm light
#

I agree, this is a good EDD, actually kind of challenging.

west merlin
#

Apart from the fuel cells

#

Worst would he immediately pressing the drop pod button but less bad on a deep dive

tacit jungle
#

got lucky this time, competent pub team and fuel cells landed near pod

safe gulch
#

... just so that some of us know, usually what are good spots for sticky mines, besides the obvious choke points?

#

I mean, like, when it comes to bomb placements, think like a bug - Analyze terrain, check where you and your team are, if you were a bug, how would you move around this place to get to you and your friends, then plant bombs at where you'd walk?

warm light
#

Preferably nowhere near the team

#

Place them where bugs would be approaching from

#

Not where they'll be when they get to you

neat forum
#

Quite often good place is the drop pod itself

Bugs come from the ceiling to you by climbing sides of the pod

P.S. this EDD might not be such case, since cave is half-enclosed

warm light
#

Also that

#

In this EDD some bugs will come down the sides of the pod

lone lance
#

Up high on walls are good, you can funnel bugs into them with repelling platforms too

#

At least for me the pod were pretty close to the objectives, so make sure the prox is high enough that you don't nail anyone anyway.

feral atlas
#

More difficult than last week at least.

#

extraction in the ceiling on stage 3 was rare to see though

#

I think I've only seen that particular variant of cave gen maybe a dozen times

quaint lake
#

just did EDD completely batshit wasted

#

2 graybeards got my back tho

chrome crystal
pure hazel
#

is it troll scouts or is it the misconception of scout's role as "the dwarf who's supposed to rush the objective"?

#

ive seen this a couple of times in either DD and it feels weird, kinda like they were speedrunning because they are programmed to

pale sigil
#

considering the objectives include dreads and stuff, I'm assuming they mean trolling by starting stuff very fast without checking if the team is ready/there

raven grove
#

Yup.

#

He triggered both dreads without asking

neat forum
raven grove
#

But the other three of us were a dream team, so we just smashed through it.

#

Loved both the gunner and engi

pure hazel
#

this is why i dont rush anything as scout (except PE and mining missions)

#

i care more about having at least 80 nitra before my team begins to consider popping the next egg

#

but yeah, popping a dread instantly is a 100% troll move

raven grove
#

This wasn’t a green beard either, level 300something

#

Pretty sure he purposely died in weird spots too, which backfired on him when he killed himself up a supply pod shaft and we didn’t bother to go get him.

#

Spent the rest of the stage spectating.

graceful lodge
#

All the black boxes in this week’s DD

haughty orchid
# safe gulch I mean, like, when it comes to bomb placements, think like a bug - Analyze terra...

echoing what some others said: use them as early warning systems. and try to predict where your other dwarves are going to be so that you can put your mines elsewhere. don't neglect good ceiling/wall placement too. in doretta missions, i tend to throw one at the top of each tunnel opening that she drills. helps thin out bug waves - and is particularly useful for any mactera that try to fly in after you.

spring drum
#

Hi all. New here. I've been taking attempts to solo elite deep dive and i was able to get to the very end with scout, but failed to defend the uplink. Could anyone give me some advice on a loadout/strat to handle it as a solo scout?

loud hawk
#

Shoot harder

spring drum
#

yeah or i just needa get better haha

uncut raptor
#

just lost 3rd stage because of a driller who did not coordinate or listen with the team and stole resupplies multiple times

#

popped both eggs at once without warning too

quaint lake
#

use a lot of ifg

#

breathe ifg

#

eat ifg

vale pier
#

i can confirm

quaint lake
#

and if that don't work, use AI stability G2K

vale pier
#

the gk2 yeah

#

m1c is good when you land headshots on grunts but you can just do big shooty with gk2

#

and if you want to deal with crowds, blowthrough on the shotty works

quaint lake
#

hipster is prob better or something, I just think GK2 feels better to shoot

vale pier
#

agree

spring drum
#

i defended the first wave or so decently then those electric flying things came and ruined my day

quaint lake
#

special powder scoutmini

vale pier
spring drum
#

currently using the m1c and smg right now

quaint lake
#

man's got no AOE

vale pier
spring drum
#

does scout have an aoe option? i just depended on 2 bosco rockets for most of the run haha

quaint lake
#

with special powder you never end up in a situation where you can't insta grapple out

#

2 clicks and you are gone

spring drum
#

also have penetration on mk1 and smg. was hoping it was enough

quaint lake
#

works wonders with IFG

vale pier
#

still takes like 8 seconds or less to take a prae down with everything you've got

#

ifg gets everything in one area and you just go boom

spring drum
#

Ooo ok maybe ill experiment with that. thx for the advice

rough kite
#

If you mean against nemocites (or however they are spelled) specifically, the best option scout has there is cryo grenades

#

Although scout doesn't get many, though

quaint lake
#

you just gotta pickaxe them, when the situation is dire

#

your pickaxe actually has a solid AOE

#

not very big, but it does kill all the small stuff

vale pier
#

if base AOE isn't enough just put the higher AOE mod on it

quaint lake
#

I am not talking about the power attack

vale pier
#

thats part of it

spring drum
#

hmm that could've saved me

quaint lake
#

it only affects the power attack

vale pier
#

oh yes i know but the power attack can deal with like 4 grunts in one sweep regardless

spring drum
#

should i leave bosco rockets normal or is cryo better?

quaint lake
#

the grunts are not the problem here

#

normal, because you don't have anything to break that cryo with

#

but cryo good for stability

spring drum
#

kk thx for the advice. got a few things to change up for next attempt

#

maybe i should've just slowly digged a bunker. i had alot of nitra at the end

quaint lake
#

bunker is okay, but you don't have tools to deal with praetorians or opressors in that bunker

spring drum
#

true. solo is hard 😦

quaint lake
#

nah, it's easy, it's just the salvage missions are stupid

vale pier
#

yep

quaint lake
vale pier
#

staying in one area is cringe unless you're the gunner and your shield is down

quaint lake
#

do be putting a class that's only biggest strength is mobility into a tiny circle

vale pier
#

yep

quaint lake
#

also use fast shooting speed flare gun

spring drum
#

i can't imagine soloing with other classes. i'm only surviving cuz of the mobility.

quaint lake
#

it can deal damage

spring drum
#

does it? i thought it just tickled them

quaint lake
#

I dunno, but it does deal 50% off a grunt, so I dunno

vale pier
#

oh yeah i've saved myself with that flare before

spring drum
#

woah thats not bad

quaint lake
#

maybe it deals mad damage to the weakpoints

vale pier
#

it deals decent damage when you've got like nothing else

#

it one shots grunts in the face from what i remember doing

#

flare gun has a stat of 40 damage

#

off the wiki

iron forum
#

When I'm using it to light areas up I intentionally look for enemies to shoot, you can take out a web spitter or grunt with it, and do a decent chunk of damage to others

vale pier
#

i mean

#

sounds about right considering the 60k+ damage

zinc coral
# spring drum Hi all. New here. I've been taking attempts to solo elite deep dive and i was ab...

If you got a ton of nitra for resupplies at the end, just spam them and use the resupplies for grenades then just spam the grenades. Either IFG or cryo works well in this situation of spamming nades.

If you’re problem is the shockers, use gk2. Otherwise, m1k with blowthrough is fine. If you use cryo nades, hipster works well with it to spam into the frozen enemies.

If youre using IFG nades, fear on the m1k syngerizes really well with it

spring drum
#

@zinc coral thx. I was too conservative with my nades. should've just went bonkers

zinc coral
#

Yeah you only really need 1-2 ammo bins for actual fighting

#

Rest can be used for grenade/Hp recovery for defense part of salvage missions

spring drum
#

i never thought of using the fear with ifg. was afraid it would spread the mob up when i want them grouped

split plover
#

EDD was fairly easy

#

3rd stage was kinda rough doing eggs, salvage was a piece of cake

#

2nd stage we had a bulk

#

1 stage we got done in under 10 minutes

#

GGs

pale sigil
spring drum
#

ill give it a shot

lone lance
#

You can't go wrong with IFGs, honestly. for essentially everything but eeeying a swarm of macarenas they are fantastic.

wraith shard
#

does the fuel pod always land on the same spot in DD?

lone lance
#

You mean the EDD? There are a few different variants around, mine landed in a good spot instead of dropping far below

wraith shard
fierce pecan
#

how is the EDD this week?

lone lance
#

Passable, but stage 3 is interesting, salvage drop pod 50m up in the roof, lol

#

we had to zipline in, noi cave.

pallid cipher
#

mine had an unintuitive cave path to get up to it, sort of a Willy Wonka "you've got to go forwards to go back" situation.

obtuse herald
#

where do i find the list of missions for the deep dives?

dark grove
#

what on earth is stage 3

radiant obsidian
radiant granite
#

hipster m1k isn't really better AoE than normal m1k

#

just taking blowthrough on m1k is the important thing, especially with armor break

celest oasis
#

does scanning a mule trigger a small wave?

shadow shoal
celest oasis
#

My edd uplink fell off a cliff on stage3 and we had to drill all the way to the ceiling to connect it lol

#

Lost stage3 cause one of our members decided to leave uplink to mine nitra, just why 😫

zealous pond
#

failed on the way to the droppod after the salvage on the third mission

#

heartbreaking

#

we also had our fuel canister go through the ground

raven grove
#

As did we, but we had plenty of nitra so we had our engi spend like three resupplies worth of platforms.

#

made our stand way up in the air

warm light
old widget
#

As I understand it, when the cave generates, certain mini-mules and/or legs are "booby trapped" to trigger a wave when approached

warm light
#

I just assumed there were always bugs around or that they just spawned by chance, I had no idea some were boobytrapped.

old widget
#

So I'm close, but a little off.

#

Proximity trigger for mules themselves, legs seem to be a chance during excavation

warm light
#

Fascinating.

old widget
#

(props to the mad lads who research all this stuff)

wraith shard
#

anyone wanna do the EDD in under 40

#

with me

#

jk i suck

#

took me 3 tries the last EDD

#

to get sub 1 hour

old widget
#

Liquid morkite is hard to speed run

shadow shoal
#

Not if you blow into the pipes to help move the goo

vale falcon
#

phrasing 😔

wraith shard
#

“Oh yeah build up your pipeline”

eager palm
#

here is the link https://youtu.be/OWpVJFLHATM?t=3497
There are some obvious mistakes, like putting the resupply so I couldn't get it while inside the zone and cryo-ing myself, as well as generally poor aim. The embedded detonators might also just not be a very good choice for this kind of situation. And I probably could have focused the qronar even though I was worried about the swarm. But is there something else that could make this easier for me?

#

or if anyone else has input that's great too, I just noticed that there was already a similar conversation and someone very knowledgeable giving advice

#

just kinda sad because the rest of the EDD was quite easy for me, but the super tight quarters really doesn't work well with my general playstyle

zinc coral
# eager palm I'm not the person you were responding to, but I had the exact same issue. I wa...

Putting the resupplies to the back of the wall would have been more preferable position in this situation

Shellback definitely made this much worse, would have been a tough situation all around even if you played well. I would've placed bosco on shellback if the electricity slow works on it? not sure, dont play solo with bosco much.

you lost control pretty early on so hard to say if boomstick would've been better. Embed dets would've still worked fine i think.

In a tight area like this, you need to gain more ground by grappling more up rather than just horizontal.

Not sure which T5 you're running, but if you're running either stun or fear, you should utilize them more. Stuns for guards/slashers/mactera...fear for grunts

eager palm
#

stuns, and I usually use more focus shots I just didn't feel like I had enough time

#

that's interesting about the grappling, I'll experiment around with that some

zinc coral
#

yeah u werent getting ground because you were grappling too horizontal in a tight area

quartz badge
#

@eager palm Just a few things that came to my mind: place supply pod on salvage where you can resupply without leaving the defense zone (i usually place it in front of the drop pod, so that it's not blocking the enemy path). imo you'd be better off with IFG grenades for this EDD. cryo's help with spitballers, breeders and stuff but it's usually not a big problen not to carry them if you play a bit more careful). If there was a mactera plaque mutator, cryo's may be the better choice. In general, i adjust my loadout to the mission types and mutators for deep dives.

zinc coral
#

its not a bad thing to grapple just horizontal if you're out in the open, but in tight areas u gain more ground by going up

quartz badge
#

or on the wall, as Mount said

#

but theres a chance you open a new path for enemies to spawn

eager palm
#

when you say gain more ground what exactly do you mean?

#

like, more time out of range of enemies?

zinc coral
#

lol i guess ground is a bad word to use cuz im telling u to go up..but basically just more breathing room

eager palm
#

alright that makes sense

zinc coral
#

that time in the air wouldve been the "time" you lacked and needed to open up for focus shots

#

also it's a bit easier said than done, but u need to play more around the edges. it allows you to control swarm movement easier decently even in a tight area. once they start occupying the center area, it is a lot harder to get it back

eager palm
#

interesting

#

I wish there was a way to skip to the 3rd stage so I could retry without the 45 minutes of getting there

zinc coral
#

you can also utilize going on top of resupplies. if you're slowed by a slasher stun, u should try to aim to go up a resupply. and since you're scout abusing going up a resupply pod is easier to do

#

going up a resupply gives you that extra breathing room to avoid one more attack

eager palm
#

ooh nice

#

thanks for all the help, I'll probably try it again tomorrow and hopefully it goes better

zinc coral
#

also dont waste time trying to kill guards with the m1k, use ur embed dets for that. just stun the guards and kite them out, once you kill all the other grunts then u can go kill guards. guards are slow and their attacks are easily avoidable as long as you're constantly jumping

eager palm
#

I was going to say I try to do that and it just felt like the grunts were never gone, but you're right that I actually did just use the m1k on guards a lot. A lot of it is the weird situation making me uncomfortable so my normal fight patterns and muscle memory were messed up

zinc coral
#

@eager palm ok well i decided to quickly do the EDD again with solo scout...idk how useful the video is gonna be cuz i think i killed enemies too quickly or enemies didnt spawn enough..not sure, im too used to modded lobbies at this point haha so idk how it usually goes using vanilla game.. i barely used the advice i just gave u cuz i didnt need to. anyway ill upload it, ill post tmrw. maybe u can get something from it, idk

eager palm
#

cool! looking forward to it

zinc coral
#

also i cant tell if u have the T5 electricity mod on bosco...if you're not using it, you definitely should. in my playthrough, i barely had to put any effort because bosco did most of the work because his electricity slows them down so much that i only need to one tap the enemies and bosco can finish them off without them getting too close to me

eager palm
#

I do not. Honestly I haven't put any effort into optimizing bosco because I prefer to be able to do things myself. So he's really just a revive bot that can clear naedocytes sometimes

odd comet
#

I think trawlers are the same way too

leaden cypress
#

ice does slow shellback down

lone lance
#

Bosco electric rounds only competes with the rockets nobody uses, so it's not like you are missing out on revives

odd comet
leaden cypress
#

It does when rolling too

#

Pretty sure of that

odd comet
#

Nope

#

Nothing slows a shellback while rolling

old widget
#

Not even shields

#

But, getting it to a frozen state /does/ still give you the 3x damage bonus IIRC

(EDIT - not sure about this, doing some research)

(EDIT 2 - confirmed with the wiki lords, it doesn’t let you bypass its heavy armor when fully chilled, but it does multiply any damage you /do/ land by 3x)

leaden cypress
#

Then i probably have an issue with my game

#

As i always see them slowing down when rolling after freeze

vale falcon
#

or you imagine it

old widget
#

They do change speed/direction a lot

odd comet
burnt sandal
#

because he ain't frozen

odd comet
#

Normally when a target is frozen you can ignore armor

#

But there ain't nothing normal about shellbacks

thorny geyser
#

When I solo scout, I usually just brute force guards off my face with boomstick.

#

Oh, and remember to use bosco rockets.

zinc coral
wraith shard
#

man i am so angry we had a great team right at stage 3 during refueling we all died

eager palm
eager palm
# thorny geyser Oh, and remember to use bosco rockets.

maybe it's weird but I'd like to focus my efforts on getting better at dealing with stuff myself instead of relying on bosco, that way it can apply to multiplayer too. The only reason I haven't modded it to be true solo is that I'd miss the revives (and also he kills naedocytes which I make an exception for because they are just not a fun part of the game for me)

#

thanks again to everyone for giving advice tho

zinc coral
# eager palm maybe it's weird but I'd like to focus my efforts on getting better at dealing w...

True Solo scout in general will have a harder time in defense objectives like salvage and escort. Even moreso if the biome is either glacial or dense biozone because of shockers if you're playing m1k. Even in my own true solo scout runs, i avoid those maps specifically even if its just mining mission. Ofc this is EDD so you can't really do anything about it. You can choose to counter them with Gk2 because it's a lot more reliable for shockers, but you can still make it work with M1k and the rest of your kit.

Assembly also did a True Solo EDD run awhile ago that had salvage which had more chaotic waves: https://youtu.be/tfzT5sG1kXg?t=3443
He uses a different setup with IFG nades and boomstick here, but you can still make it work just as effectively with cryo and embed dets. You'll just have a slightly harder time with shockers because they'll distract you and you don't have anything to reliably keep enemies nearby in control as you deal with shockers. But in that scenario, you either use cryo to quickly deal with shockers or choose to tank (with thorns) and ignore the shockers and just focus on killing the grunts. Or preferably the cryo hits borth shockers and enemies
You'll see that he does the same general advise: 1) jumping for better movement and to avoid many attacks and 2) playing around the edges.

Even in your own run, you had pretty decent control of the situation until the shellback appeared. Your biggest mistake prior was just grappling through the center and right through the enemies which is what took majority of your HP. Grappling through the center doesnt make the swarm move, they just stay at the same place so you basically didn't gain any space advantage at all. Dipping in and out of the zone isnt necessarily a bad thing either. Salvage is a lot more forgiving solo so the lost progress isn't too deterimental. So use it as needed if you really need more space

eager palm
#

and I don't plan on actually playing true solo

#

it's more that I don't care to put effort into using bosco better

nova fossil
#

wow this week's edd was rough

lone lance
#

about on par i'd say but the rooftop drop pod in stage 3 was spicy

#

what did you have most trouble with?

nova fossil
#

in stage 2 the cavegen was abysmal, we were running around for like 15 mins looking for the last mule only to find it was right next to the other one behind a curtain

#

also leech right by the second mule was hilarious

#

yeah also spicy stage 3 pod

lone lance
#

did your fuel cell fall down?

nova fossil
#

yep

lone lance
#

oof lol

nova fossil
#

we ended up drilling it all the way down to have a better arena

#

was also a team of newer players, ended up being right on the edge of doable for us, overall really fun

#

also in stage 2 we had 2 elite grabbers just annoying the hell out of all of us

swift tendon
nova fossil
#

Ikr

swift tendon
#

Kept hearing them through the tunnel walls, but never found the shelf they were on till we failed and found it next run through.

#

I swear s2 cave gen is always extra gnarly

vale niche
#

anyone want to join for deep dive?

quaint lake
#

my right hand now has joycon drift

knotty ledge
#

where are the mules ons tage 2 of the EDD? i can't find them anywhere

#

jeezus

#

3rd stage droppod is ridiculous

wraith shard
#

I'm pretty sure the droppod location is random

buoyant wing
#

no

#

depends on what is meant by drop pod

#

beginning of level drop pod is static, end of level drop pod is based on location(s) of things

#

it's also static because the third stage of the edd is salvage

severe tusk
trail dove
#

Had a rough time at EDD stage 2, our scout left in the middle of it for some reason after we managed to beat both dreadnoughts, and when we got to the third stage we realized the driller was gone too, but thankfully the Engie was still willing to finish the EDD with me.
we were kinda confused when we realized the drop pod was literally in the ceiling; good thing I found a good spot to place a zipline from since it seemed pretty far
thankfully we had a lot of nitra left over from the previous missions and we managed to finish it with too much trouble xD

severe tusk
#

Our Engi left at the end of stage 1. The 3 of us got to the end of stage 3 then somehow choked during the fuel cell phase. Some exploders got behind us a couple of times. I'll probably give it a 2nd try at some point.

quaint lake
#

people need to learn that you can kill exploders without having them explode

thorny geyser
thorny geyser
neat forum
#

See the exploder - yell at engi to recall turrets, at gunner to stop using AC and at driller to stop roasting enemies just to kill exploder

lone lance
#

Yeah, i know about headshots but i bring an autocannon for exploder swarms just to be able to take out the *exploder group at range.

thorny geyser
#

not many guns can headshot exploder at distance

lone lance
#

Karl would kill exploders with a pickaxe headshot without detonating them, but I am not Karl.

thorny geyser
#

its doable, just gotta get knack of that pickaxe aim

#

and keep the aim consistent

lone lance
#

Yeah I practice on grunts. With exploders I just shoot and leg it as of now

quaint lake
#

when they get up close or sneak up on you

old widget
#

Grapple into exploder group to protect the team, no spend bullit, this is the way

thorny geyser
#

A bullet saved is a bullet saved later for slashers.

shrewd echo
#

Imma start to go to EDDs drunk

#

Seems like the next logical step when you brave them

dreamy dragon
#

how's this week's EDD, lads?

shrewd echo
#

Easy enough

#

Refinery with low oxygen which is easier than having to rely on the mule imo

#

Dreadnoughts paired with elite threat but also critical weakness so dstare

#

Don't get eaten in stage 3 during the pod defense

#

Shouldn't be too hard if you bring enough cc for it

#

Also the pod on stage 3 is on the fucking ceiling

dreamy dragon
#

so scout/engi gotcha

#

ty

#

after playing driller twice in the last 2 EDDs, feels like fresh air lol

lone lance
#

The low O2 refinery mission had two of the wells close to the refinery so it was smooth.

old widget
#

The stage 3 pod does have a smooth generated tunnel up to it, but yeah it’s a bizarre cavegen and there’s a reasonable chance that the fuel cells will spawn 100m below

#

We somehow got lucky and the fuel cells landed next to uplink

#

Stage 2 cavegen is a bit rough as well, driller shortcuts come in handy for team sanity

#

I think it took us at least 15 min on stage 2 to find the chamber with the mini mules

lone lance
old widget
#

That smooth tunnel up there is part of the cavegen, it’s definitely there for everyone…does require some traversal to get to though, its entrance is pretty high up

#

But it’s not like a rogue fully disconnected chamber in escort or something

shrewd echo
#

Its easier to zipline through the opening tbh

#

It has a good angle and is <40m from the middle of the main chamber

lone lance
# warm light https://imgur.com/rGbQojJ

was this how yours look like, with the cave? because that's not how mine were. no cave connectingn it to the ones below at all. sadly did not take a screenshot.

old widget
#

Yeah, that looks like ours. Weird. Are you on Xbox by any chance?

#

If it wasn’t the same, and you’re on Steam, that’s a bug (or you were possibly mistaken…)

lone lance
#

On steam, we would have noticed if thre was a cave as we platformer the shit out of the place to funnel the bugs.
It is not the first time the question have been asked and I have always seen it answered with there being several cavegens.

neat forum
#

Haven't got uplink to fall down in any of 5 EDDs

How many people do you need to get it?

neat forum
lone lance
#

we were 4 people, and the fuel cell landed safely on the opposite side of the drop pod, next to the uplink. Would have needed a ton of C4 to get it down.

warm light
#

When it went down for the floor for me the landing beacon wasn't even up by us

tidal spruce
#

this week's DD: mushrum

warm light
#

It landed on tiny strip of ground underneath the floor where we couldn't fight

#

so we just broke it and fought below

#

Thinking back

#

Maybe a shitload of platforms would have helped

lone lance
#

hope you connected the fuel line before dropping it

warm light
#

nope, had to lead it all the way back up

lone lance
#

oh well, making a staircase up sounds best anyway.

warm light
#

we finished refueling, but that was the team that refused to kill oppressors, so when two of them spawned they killed 3 of us.

#

Then the scout flew up into the air with his grapple and no special powder

#

Was just painful to watch

old widget
void moss
#

EDD stage 3 is a nightmare ngl

lone lance
#

lethal does keep you on your toes

old widget
#

Slasher = 1 hit murder machine

wraith shard
#

This weeks EDD started off harsh lmao low oxygen on refinery

pure hazel
#

I NEED HELP, IM HAVING A BERENSTEIN MOMENT

#

just now i did a DD with some randoms

#

i did DD before this week, twice

#

stage 1 had no BET-C in it those first two plays

#

but THIS time i played it and there was a BET-C

next pebble
#

It's rng

pure hazel
#

is it a random spawn?

vale lintel
#

yes that happens because map spawns are based on player count

#

and no it is not random

pure hazel
#

wait i think i figured something out

#

my first play was a 3-man, i remember because we dropped gunner

#

but my second play we went all engie as a meme, it was a 4 man, but no BET-C

#

this was the first time we got in as an average team composition

#

and we got BET-C

#

am i missing something? can i cheese a betsy spawn by repeating classes in a group?

#

wait, i think im just being dumb, i confirmed there was a BET-C in my second game

vale falcon
#

its rng

old widget
#

It’s RNG, but you get the same result from the RNG with the same inputs. Player count is an input.

pure hazel
#

close to 600 hours in this game and i almost had an existential crisis

#

i need a beer

wraith shard
#

drgbeer cheers!

#

Had maybe an hour n a half on this weeks EDD with close to 20 revives :scoutgif:

manic pivotBOT
#

_ _
rocknstoneATTENTION MINERS!rocknstone
We are hearing rumors that some dwarves are still not done with this weeks Deep_DiveDeep DivesDeep_Dive!
We want to remind you that there's only half a week left until our scanners pick up new missions!
_ _

lament reef
#

Yeah EDD stage three with 4 players is CBT

#

the fuel funny spawns on a stalactite breather

old widget
#

CBT? Cock and ball torture? Cognitive behavioral therapy?

lament reef
#

Cave and Boolo cap torture

fluid sun
#

When I cleared it as two people it landed nicely around the pod
But when I went to do the same stage as four... the fuel just fell through the floor down over some very thin pillar

lament reef
#

Exactly that

#

we made platform city up there

#

didn't save us tho

fluid sun
#

I completely covered the large hole in platforms

#

just because I was afraid of the fuel falling through there

#

but when I played another time, I was gunner and couldn't do anything about it

lament reef
#

Breather moment

#

^my face when it dropped through

fluid sun
#

yes

#

I knew we had lost the moment it happened

lament reef
#

hahah as did my team, I tried to keep spirits high and hopes up, but... we made is 80% through the zone and then finally perished

fluid sun
#

The stage can be very easy with communication but with randoms with little experience... oh boy
My engi died 30 times

#

This felt like the kind of stages that exposes how smooth people can work around with little communication

lament reef
#

Same for me but the driller was dying all the time and freezing teammates constantly

#

Freeze gun driller is a threat modifier all on it's own

#

haha

fluid sun
#

bringing the freezer to glacial strata

rough kite
#

Cryo is fine on glacial strata. The only things that get extra resistant to freeze are already vulnerable enough that you barely notice the change.

#

The Driller FF is real, though. Please, driller mains, take the friendly perk.

torn hamlet
#

Flamer on glacial strata is really powerful, and less annoying than cryo to your team

#

I believe it does extra damage and it can melt terrain

rough kite
#

IIRC the extra damage is only to frost variant enemies

#

So grunts and praets, basically

torn hamlet
#

Still good

vale lintel
#

technically also to swarmers, which is entirely irrelevant, and to guards and slashers as subtypes of grunts

rough kite
#

It isn't a huge deal

#

Not enough to make Cryo meaningfully worse as an option on Glacial Strata

old widget
#

I took cryo on this EDD, worked fine. We had a praet swarm and I froze ‘em while gunner mowed them down as usual. No issues

#

With tuned cooler and cold radiance there’s no strategy-affecting difference in frost praet freeze speed vs standard praet

wraith shard
torn hamlet
#

Don’t just don’t

odd comet
#

I mean

#

It's not that big a deal

#

Glacial Strata bugs freeze a little slower, and Magma Core bugs burn a little slower

#

Doesn't really make a big difference

#

The main reason you want Cryo in magma is so that you can kill exploders and bulks without turning the entire room into lava

#

But that's still pretty niche

torn hamlet
#

Might not be a problem with good players, but randoms are annoying when they do it

vale lintel
#

magma core doesn't have unique bugs though

vale lintel
#

don't take friendly so that I can kill you back for dealing a quarter of my shields

rough kite
#

😔

#

I just wanna be able to be near the driller without being set on fire

wraith shard
#

this weeks deep dive was easy

knotty lava
#

If you let the black box progress bar reach 0, do you fail the secondary objective? I haven't played many deep dives with the black box secondary.

odd comet
#

I've never actually failed one, I've always completed them or died trying, but I'm 90% sure that if you fail it you can just restart it again

#

Unlike the salvage uplinks, where failing automatically fails the mission

#

For some reason

knotty lava
#

got it

wraith shard
#

all levels had black boxes

odd comet
#

Do they now?

burnt sandal
odd comet
#

You could always try it on the first mission then

knotty lava
#

nice

#

got it

wraith shard
#

elite deep dive has more modifiers than normal one right

quaint lake
#

blackbox is easy bug farm

fresh gust
#

EDD this week feels oddly easy compared to last week's EDD.

abstract spear
#

do deep dive scale to squad size?

leaden cypress
#

yes

abstract spear
#

ah good

#

to know

quaint lake
#

duos are usually the easiest

abstract spear
#

engie and gunner good? 8bitEngineer 8bitGunner

quaint lake
#

anything and engineer is good

#

engineer is basically 2 dwarves already

#

but duos usually everything is good

#

even 2 scouts

rocky nexus
fresh gust
# rocky nexus Exact opposite for me, last week's was extremely easy, this one's the hardest i'...

The two times I've scouted for this weeks EDD I've been neigh on autopilot. We always seem to have an engineer that really knows what they're doing and the driller was able to set pace for everyone thanks large in part of the experience they had with the weeks EDD already. This was Saturday, mind you.

Sometimes when I get into a game where everyone 'clicks' - we'll do extra bonus missions at Haz 5 for fun. Haz 5 for fun, can't believe I'm finally at a point where 5 is doable let alone fun.

bitter epoch
#

quick question can you get multiple overclocks on the weekly deepdive

#

i have completed it once will i also get overlclocks on my second run

random rampart
#

you can get only one run of ocs per week per dive

bitter epoch
#

oh dammit well thats still good

old widget
dreamy dragon
#

What if only 2 good dwarves?

fresh gust
random rampart
#

will making and edd without a ressuply and without getting downed count for the "karl would be proud" achievement?

#

has anyone tested that?

old widget
neat forum
alpine fjord
#

somewhat new miner here, struggling with my first mission trying to kill 2 dreadnauts on hazard 4. any tips? i got ripped open solo and it seems liek most groups we all die. things are nuts

shadow shoal
#

Try to have at least one resupply in the bank before a fight, learn the attacks, try to spread out as a team

old widget
#

Though it has occurred to me that new discord members probably read it as “a channel to dive deeply into certain topics”

wraith shard
#

MAN

#

so in the last part of the EDD