#deep-dive-discussion
1 messages · Page 177 of 1
anyway, if you want to solo them, practice on higher haz solo missions, 4 - 5, and the normal dd will feel easy
the edd will always be fairly challenging
EDD is pretty easy this time around, @jovial pebble my group had a lot of AoE and I was running cryo grenades to nuke the mactera.
Run an autocannon on your gunner if necessary.
yeah our driller friend was being all self absorbed on stage 2 edd and doing his own thing. Scout could keep up with him but engi and I had to just sit in one room for safety
is your team a circle of friends with voice communication? my team was randoms who were reasonably good given they lasted as long as they did but i dont think our team was anything special compared to a team of experts who play regularly together
Randoms
must have been really lucky
Driller and I were inexperienced, gunner and engi were pretty high level.
i think what ruined us on the stage 3 was the gunner going down instantly and the drill dozer leaving him behind
Ah, yeah, that'll do it. Gotta be on top of revives if somebody goes down.
could not rev him due to the swarm eventually i was last man which lasted for a few mins
i can do pretty well but on my own on an escort with 4 man swarms hell no
was only a matter of time
Usually your scout and gunner are the best players for revives.
gunner hands down
scouts good but gunner straight gets i frames
which is why him getting smashed when he did was so crippling
True, but if your gunner is down you need those cryo grenades.
yeah gunner is mvp but scout can help too
i use the cyro cannon when i rev
or dig under them
whats a tunnel fort btw?
i was told to make one at some point and could not really picture what to do
probably C4 the end so that you have space to move around, and have plans to dig out of it if you get cornered by a bulk or an oppressor.
oppressor is easy with freeze
Bunkers aren't super meta, though, they're very constrictive.
but bulk is bad news bears
cryo does fuck all on a bulk
would not be surprised if they were completely immune
You can freeze them, I think you need higher freezing power or something to freeze them.
I've seen drillers do it, though. Helps if scout uses a cryo nade to speed things along, but they can solo freeze.
must be a herculean amount
Takes like 20 seconds for the cryo driller I have in mind.
that would be at least a third of your overall ammo
in other words a highly impractical use of cyro ammo
doesnt take that long. you also dont wanna freeze bulks unless you need to prevent the explosion for some reason (near an events or something for example)
I had one explode ON TOP OF an OMEN. WHILE IT WAS ACTIVE. Some numbskull decided to mow down the hp of it without telling us so it detoed and it killed two of us, including myself.
it takes about 7 seconds without any freeze power upgrades to freeze a bulk and roughly 50 ammo.
Does that scale?
scale what
This was a quad on Haz 4.
freezing themps arent haz related
Interesting.
It felt like it took a fairly long time, though, w/out cryo grenades anyway.
thats assuming that you also use sticky ice aswell
ie, you hit the floor a little bit to add extra freezing themp
@jovial pebble uhm it takes 1s for a scout to toss 2 cryo nades which insta freezes then the engy can basically 1 shot it with hyper
usually you want to freeze when its ontop of uplink or doretta
hyperpropellant does not deal more damage to frozen, keep that it mind. its damage typing is disintegrate, which is unaffected by freeze.
did that change?
thats been since hyper prop got buffed
pretty sure hyper got a buff from freeze
it doesnt
only before the roughneck patch changes.
but noone ran hyper prop before that
thats because you can 1shot them regardless then
uhm what ...
try it out on a dread. when its frozen, HP will do the same damage and not 1shot it during health phase.
it's hard to find anything more specific about it. i know for a fact that it doesnt add damage to hits on a frozen dread, but maybe thats a unique peroperty on dreads specifically then?
can you provide a clip or something where hyper prop is used on a frozen haz 5 bulk? maybe it is different for non dreads then
<#wiki-related-chatroom message> thats a specific mention of disintegrate not being affected by any multi/resistance. ill ask for more specifics, maybe he has an idea
Are we in the same world. I tried out hyperpropelant a few times and it barely does 60% of a praetorian health in damage
even when hitting their fleshy booty ?
Yep
Perhaps I need to change the weapon perks somehow, I was really disappointed by that OC
As I really struggle with swarms as engi, and losing the AoE for swarms was so not worth it
there's only really one build for hyper prop, more ammo, armor break (because incendiary would reduce damage) homebrew and spiky
you could play without homebrew but the weapon at that point isnt about hitting breakpoints so you just want more average damage.
and aoe or stun doesnt help the weapon. most things are either dead or things that arent are stun immune
I will try it then, I had that build but stun
In any case, I don't think it will 1 shot pratorians
homebrew is 20% more damage on average. it wont 1shot praets even on a highroll i think, atlest on h5. in h5 1 player it maybe could, but in 4p it definetly wont.
if you want one shots you're gonna need to play breach cutter
But if that's the case then why hyper. You lose all aoe by going hyper
Breach cutter needs you to be quite close to a pretorian that is on the same level as you.
Hyper is more flexible as it allows you to shoot anything at any distance regardless of alignment
Good point, but how do you deal with swarms as an engine without the secondary? I struggle with it a lot, and it's sad cause I love engie
I have to try, I always feel like shit when I am the first to die when surrounded by a swarm
Mines, turrets, and aoe secondary. Your secondary shouldn’t be “oh I don’t want to use that for swarms” it’s still a gun. Use repellent to push swarms toward your zone of control. Engi is a swarm killing machine if you prep.
Repellent is probably one of your best tools to get bugs moving toward your kill zone. It’s not an absolute law to them following it, but it’s great for nudging them into mines and funneling grunts.
@plush dew dreads are an anomaly in that it depends on when they get frozen i think. If its during the armor stage vs during squishy stage.
i was specifically refering to health*
i tried it out a few times, and it never worked. i asked elyth about it, so ill wait for an answer
1 more thing are you using IC ?
cus if so that might be blocking it
with the thermal shock
although i have no clue why you would use IC on hyper
@smoky obsidian i run EM turret on stubby and hyper PGL for my generic engy build
EM turret provides quick AOE and stun
its not the most popular build for sure but its what works for me generally
main issue is stopping teammates from standing next to it really
the only thing the build is really weak against is macta
but turrets can sort them out eventually
@wraith shard I was comenting about when pgl has hyperpropelant, and thus no aoe for swarms. I have to keep practicing
yeah EM turret AOE is huge so i prefer that more for AOE work
cus it has AOE + fear+ slow
I’m actually not convinced that’s an optimal OC tbh. I know it’s popular (and I don’t have it) but the effect seems too large a trade off for most missions.
Disclaimer: unpopular opinion.
Do an elite deep dive, it'll be easy they said, it'll be stress relief.
But we made it thro.
Nice, whole thing?
Yes.
At stage 3 entire team died, but someone had iron will and instant revive left so he used the iron will, instant revived scout and threw a shield on the driller and revived him
Then fell gloriously, just to be revived by the driller in return.
After that it was a cake walk again.
First time the driller in the team didnt give me anxiety.
optimal is whatever works to make the OC best, few OCs are actually bad
I don’t think it’s bad, I just don’t think it’s optimal.
EM turret? yeah, i have no idea on those, id need to play engie more
the whip effects are really nice though
id imagine it would enable builds that forsake that aoe on secondary, at least
and even if that isnt exactly optimal, perhaps for that playstyle it is
I usually find something that works and I don't deviate much from there
Very nice.
Took 3 tries to get this elite deep dive done with randoms. Last team was 2 gunners, engi, and driller, gunner shields really came in handy
the gunner stack has never failed my group on return trips
A lot of scouts power is in random maps where you have less idea what to expect, definitely the most dropable class for repeated EDDs
honestly scout's viability would go massively up if cave gen was less friendly and had more just dead areas with nothing in them
but that's not terribly fun
Personally, I wouldn't mind if caves were just a bit bigger
get some extra mats if you explore the extra passages.
so i failed the last part of the deep dive, if i go back to do it again will i still get some overclocks for the first two stages?
no, you already have those
otherwise you could get all your OCs in a few days if you grinded it like a madman
especially since stage 2 is always a weapon OC
oh right, thats a very good point
is there much of a reason to do the whole deep dive again apart from getting that last overclock?
it's mostly that
thing is, OCs are the only timegate in the game
not getting it now means you'll have to get it later
true
but since the final one is always cosmetic...
it's really your call
since it's your time and your effort going in
deep dives are quite fun so i might aswell do it if i find time for it
yeah, and the gen will be exactly the same
i guess this time i have learnt my lesson, never underestimate a bulk detonator
everyone has to eventually learn that lesson
it's why I mash X in the pod at greenbeards until they get in
because eventually, a bulk is gonna spawn on the pod.
and then they aren't getting in.
i was rushing to the drop pod and i thought that i could get there before the bulk detonator catches up, boy was i wrong
The 3rd stage reward is always a cosmetic so it s your call if it's worth doing all over again for it or not
nope, kite them with electricity or just take them down
yea, cosmetics arent really big for me at the moment
actually i dont think i have any electric type weapon overclocks. probably would be useful
i think the only time i have used electricity was with bosco
my dd/edd is smg/bc on engi
both have electricty with my build
I also have refire for the smg so it's a one hand minigun
Yo I was doing a deep dive and at the last part the host of the squad killed me and kicked me, not letting me finish the dive, is that common to happen lmao, I'd assume he was playing with his friends and wanted to troll, dunno of that usually happens n I should make my own squad
Never had that happen to me mate.. just a toxic player is my guess
aight, just my luck xD
They are pretty rare in this game yea ;)
Just unlocked the breach cutter and i wanted how y'all think it compares with the default nade launcher. I heard they are both good but I'm rather new so i do not have any overclocks yet
its an area cleaner alright
tell you what
lets jump in a pod for you to test and watch lmao
I appreciate the offer but I just got off, don't have time for another mission
thanks tho I'll be sure to try it out
fair
they weren't kidding about this game having a great community
Breach cutter is fantastic for armor-removal, but falls a bit behind the GL in terms of swarm-clearing. I suggest using triple split line to make it more forgiving, and Born Ready to mitigate the reload
Its amazing against BET-C tho.
I personally prefer the GL for general use
I use the made launched in my more defense oriented engie build but for my more mobile offensive one im thinking breach for melting bigger bugs
My shotgun should have little guys covered
Breach cutter is alright in offensive, but it shines in area denial
Small tunnel? A good placement will go through the whole tunnel and just slice apart everything
Larger areas? Its okay, your placement relative to the enemies is more important
I heard that If it passes through enemies and hits their weak spot it does massive damage
But its amazing in the swamp area, those poison clouds mushrooms? Shoot one with extended lines and it will remove them in an instant
And yes it does good damage and it always guarantees a weak spot hit, because it "bends" or "phases" through the enemies
Hell, it will go around objects
Well.... "around"
I think the word you're looking for is "through"
You seem to be an experienced engie so I have another question. We were looking at the stubby vs the shotgun and I wanted to know if the shotgun is objectively better or if the stubby is a worthy competitor. It seems the shotty blows the SMG out of the water in terms of damage
If I ran stubby I would want full auto
SMG for longer fights
it does
but the stubby can reliably apply shock, which is very useful against Detonators for example
And the SMG has a few beneficial modifications which allow it to do more damage than its base form
You can make it apply shock more often. Shock slows down enemies and will somewhat make detonators more meh. You can get a modification so that when you are shooting at an enemy that is shocked, you do more damage. ETC.
And the smg can apply an AOE type of damage
Yeah from what I know the mods are the savior of the stubby
22222 build stubby is so good
Nah, what you are thinkin, are overclocks
Just the base mods for smg allows those*
I have been digging the shotgun. My friend plays gunner and I play engineer . And no I meant mods, I don’t even have a promoted character yet
Try 22222 on stubby
Stubby with 22222, is a good and tried
When I get the stubby I will
Thanks for the suggestion. I take it y’all are both fellow engie mains?
But the biggest benefit of the SMG compared to the shotgun, is the range
Also for the shotty use Miner Adjustments, it feels great
Idk people say that miner adjustments doesnt do much
Trying to help someone that is further away? Nada.
magnetic pellet alignment can somewhat compensate for shotty's lack of range
Stubby also has great stunning ability with the chain lightning
Stop a swarm in their tracks
@wet shale Yes, but there are more beneficial mods for the shotty
More damage on the shotty or a better full auto
You can make the shotty more well rounded, but you can strengthen its strong points
And sometimes in higher difficulties, strengthening those strongpoints allow you to carry through some hard times
What do you do in terms of turrets? On defense I run 2 defender system gemeni turrets with armor breaking rounds as well as extended ammo bags and ammo capacity.
@civic orbit One good advice I can give you for mactera plagues is, get the grenade launcher, make it max AOE in size, make its damage 50% explosive and 50% flame and make it have proximity on it. It becomes a "Flak cannon" for flying enemies
I run 1211 turrets
quick deploy is very desirable for gemini
Noted
Wait I’m stupid I got my build wrong I was in the wrong slot
Oh god
But it depends. If you know you are going in big caves, hawkey system and a singe turret (max range) can be something desirable
That’s on my second build that I’m making
But if you know you are going to lockdown an area, gemini.
I like Hawkeye Gemini. I always wind up with most kills using that effectively
I tried hawkeye + turret whip for an extra layer of micro management
shock is pointless
the damage doesn't matter when you can do 4 points more per bullet plus weakpoint damage
I run defender gemeni, it helps when I put them on a wall platform or back to back
the difference is only ROF and +2 electrocution damage
maybe it's not KING DPS OF KILL MOUNTAIN then, but it's still good
Its practically guaranteed stun even through armor wat
you're merely killing slower
... is stun dps
here's the best CC in the game: death
Dude, dps is covered by gunner, scout and driller + your turrets
You underestimate the value of giving yourself breathing room with a good stun
CC makes fights more manageable
I give myself breathing room by killing everything in front of me
What grenades do you guys use?
Proxy.
Is plasma burst any good?
generally whatever has most utility, so LURE
it's... fine? I don't like it as much as the other two
In situations where you cant afford to take damage, like in disruption, stun is better for keeping stuff away.
it's instant damage
Yes you are, thats crowd control
LUREs are to save my fool teammates.
lures are slightly unreliable I'm afraid
This is one of the things that I love about this game. There doesn’t seem to be a wrong way to build stuff. Some builds are more right than others but they’re never wrong
If you would be "death is best CC" you would take the plasmas :S
well if you build stubby to proc electrocution specifically then are surprised it's not good...
well I also don't run extra width or lines on BC
I used lures to distract praetorians and oppressors back when they were scary
So like 2 missions
single BC shot makes a praetorian naked now
BC is the strip cannon
Is gunner/engi a good duo?
Engi and scout
sure
Always.
engi and anything is a good combo
Plasma burster is amazing
Its a loved classic. 😄
also my CC comes from guaranteed electrocution since my BC also has that.
but that is an OC. you might not have it
And you said you don't use CC 😄
it's also more damage
My brother and I duo and he plays gunner. We find that any mobility task can be completed with zip lines and platforms. Seems like an underrated duo.
Mach, I spec for randoms
same
CC is usually what keeps others alive
and the best way to spec for randoms is to be self-sufficient
so that you can carry them all despite their best efforts to fail.
Literally this is a split between selfish and team focused
uh huh. it's selfish, now
Same as KF2
Team always.
KF2, you can spec into 2 trees, things that help you or help your team
Mix and match, sometimes full selfish or full team
Full team makes more sense on engineer
Hes the backline
he's... also the most kills in 90% of games
Shouldn’t that be gunner?
Yeah. I am still most kills on engi with a team focused build
no, because that's not the dichotomy
Difference is between 200 kills
because engineer has multiple autonomous guns firing
it's because turrets get cheeky last hits and mow swarmers
Ohhh
but if it were total damage output during the mission, gunner would probably top the meters
Yeap.
Speaking of gunner, is the autocannon better than the minigun? My brother wanted to know.
I always go with randoms, and they're only ever a problem on egg hunts. Stop grabbing eggs so damn fast we have no nitra left
Autocannon is specific builds and situations, minigun has more uses
no, don't run AC until you're 25 minimum. it needs OCs to make it good
and without mods it's... not good at all
Yeap.
whereas minigun is good out of the box
AC is far more inaccurate, its explosion damage doesn't scale hard without mods/OCs for its intended purpose, you have to reload it
I grab a minigun? I know I'll be able to do good, autocannon is really iffy
ol' reliable
The secondary on the other hand has more arguments to be made
Either the revolver or the weird needle gun
the secondary either are good
but you need to build correctly for your OC, or they'll feel like junk
Yeap.
it's like detonator zhukovs- they feel terrible until you remember oh hey, internal explosion damage is static and your initial damage does not matter so run max ammo.
and then it's good. really good
Ice zhukovs are also amazing. But hey. Ice is always amazing
yeah that's the other good one
Auto better for supporting teammates because it can't do friendly fire. Its also better for clearing huge swarms with its enormous magazine but it lacks single-target damage compared to the minigun
if I'm going to focus on utility, it better be good utility
Even with no overclocks? Im a little sad you can’t get that many overclocks per week
you can get 11-12, if you do the hunt and DD/EDD
You get a lot of them in the long run
To clarify, deep dives, core hunts, and machine events get you overclocks right
you have to craft them all to get 11-12 instead of 9, but by the time you've promoted a couple times resources should be a nonissue
I mean I'm sure you could overclock the autocannon into a boss killer but I use mine for mass CC
You only need a few that make you already much more stronger
no, machine events make blank cores into overclocks
And it gives you 3 choises on the overclocks/cosmetics you can make
right. based on class and type
Do the weekly core hunt
How many guaranteed overclocks are there per week roughly
Really? I thought it was 6
core hunt, DD, and EDD all give 3 each
one blank one weapon OC one cosmetic OC
then, every 5 crafts gives you a bonus OC
so you have 9, so you get a freebie, now you have 10, another freebie
if you started the week with four pips of crafting progression, you'll eke out a 12th
if you don't craft them you'll be at 9 a week until you do start smashing them down
well, unless you get cosmetics out of the free ones
9 a week is not as bad as I thought
Nope.
3 of those are guaranteed to be cosmetics
3 of those are guaranteed to be weapon OCs
I wish you could always choose. How common are machine events? We have found a couple so far and are annoyed that we can’t use them
once you promote, you can always do the event
They are quite often
and they always grant xp
even on failure
so always always do them
because it's more xp than doing your secondary
If I remember correctly, they depend on the cave length and complexity? @zenith warren
maybe not if you fail? not sure there
Yes if you fail
bud I have literally no idea, since I'm not sure the devs have said and I don't know that anyone actually did a code dive to see for certain. but people -say- each thing is a 1/6 chance
Hmm.
crates, lost helmets, core events, all a seperate 1/6 chance
if you ask me? it feels like the longer the mission is the higher chance it'll spawn
but that's... pure conjecture.
Golden exploders was an 6% chance?
no
The only one you should consider avoiding is OMEN Exterminator because unless you're fully healed and resupplied it will probably wipe you
crassus are 1/26 I think
How hard are deep dives? Should we employ randoms
can you do haz 4 reliably
Deep dives are 3 stages
regular is very doable if you manage haz4
they are -effectively- haz 3.5, haz 4, haz 4.5
every stage is slightly more difficult
and gold
3 stages 2 objectives each. Randos are fine mostly but dont let them rush egg collection
and whatever your ammo/hp was at, stays the same, except for sentry ammo/c4 which magically replenish because of a bug
(whispers)escort missions
Deep Dives are an End Game mechanic that was introduced in Update 25: Endgame - Part 1. Deep Dives are accessible to the player once they have promoted their first Dwarf. The mechanic consists of two pre-seeded, difficulty locked variants: Deep Dives and Elite Deep Dives. Each variant consists of three Missions each with two objectives each; tot...
Check it
Really good info on the topic of deep dives
What goes up with hazard levels? Enemy damage?
greybeards will forget the game is actually challenging when you're first playing it and will insist that DD is no harder than a haz 3
enemies
so much
Elite DD's are haz 4,5/5/5,5
enemies.
haz 5 grunts will not only be super fast, they'll also move to get behind you nonstop because they are utter bastards
So I call BS on the greybeards
deep dive non elite is EASY
Well normal Haz 5 is easy if you know what you are doing
after like 100 hours tho heh
there's nothing to lose from doing DD except your time
also, there's no crafting materials unless a huuli hoarder shows up
the seeds for the caves are always the same
at this point I expect escort missions
Every stage, after you have gotten the reward, they stay. Only thing you lose is time
so if you fail and learned the map, you can do it again, faster
Oh and also, pack for mactera plagues, they are the most common difficulty tweak
you can also just look up the week's modifiers and missions
it's announced early on and it's the same for everyone
prepare accordingly
How bout core hunts? Are they hard?
or, like me, just have a build that works literally everywhere and you don't think
I like going blind, makes it more fun
Oh sweet
unpopular opinion: they buffed regular missions like promo ones
That’s the easy way out huh
Yeap.
if you're not good at shooters because unlike my rapidly aging self you haven't been playing them for over 25 years, then it's a good way to still get cores
But hey, sometimes the overclock gives your build the edge to be super viable
I’m pretty decent at this game so far
yeah then don't fear it, just get acclimated
Not great, not terrible.
Then you can look at going for DD's and the weekly core hunts
like the supercooler to become a scout god 
most of the challenge of deep rock is a lack of knowledge, not skill
they nerfed the hell outta that
Yeap.
Only good for boss hunting right?
Im sure there are a lot of people on here that could help me through deep dives
it didn't feel good even for that
it's... a joke
the oc
and my comment
yeah the OC went from The Meta to actual trash
😎
Welp, ill stick with my extra ammo OC then
my EDD warmup is DD
I usually just roll outta bed since I'm half bedridden these days, start up the game on thursday, plow through DD
Yeah, I like to stick with the basics. Always warm up, u know?
Learned it from working out for 10 years
Either you go with warm "muscles" or you'll have more often f###ups
We’re on haz 3 for now, when we hit around 20 I plan to up that to 4
We are both level 16 atm
Yeap. A few levels make a difference
Character level
Core hunts are easy but time consuming. Pretty sure it's like 6 missions per CH assignment but you get a reward for each stage
its 4 missions?
4?
I mean all missions in this game are pretty time consuming
thought it was three but I just slam through any content thrown at me fast enough I do not actually think about it at all
Thought it was 6
breach the core is 6
but core hunt shouldn't be
Wish they were
yeah just checked, weekly core hunt is 3
Are there set core hunts missions or are they weekly?
Weekly
it's weekly, and I think everyone gets the same set?
Yeap.
So quite often you go do the first one and find a team to plow through the others
promos are 4 missions
And yeap. Same order
do not do your promo on the same class, that's a waste of potential xp
What’s a promo? Promotion?
yup
Yeap'
when you hit 25, start that up
you can't do DD/EDD until you promote that class
and that class must be promoted
switching just kicks you when the drop pod launches
While a class is level 25, it cant gain any more EXP
_ _
ATTENTION MINERS!
We are hearing rumors that some dwarves are still not done with this weeks
Deep Dives
!
We want to remind you that there's only half a week left until our scanners pick up new missions!
_ _
... if the switched to class is not promoted that is
I didn’t think there were missions you have to do to get promoted I thought you kinda just did it
the mission type isn't randomly chosen
gunner and scout are mining, salvage, egg, escort
Wasnt it a long time ago, you could just use the money and resources to promote and there was some glitch that allowed you to promote real quick?
Like all of the calsses
driller is mining, escort, refining, PE
And thats why they implemented the missions
because driller is special.
Well. Driller is god
"A jack of all trades, master of none, but usually better than a master of one."
in that he kills scout?
I love how you can use your drills to punch shellbacks away
hate that freezing doesn't work on shellbacks properly
those bastards will keep rolling
Yeap.
Probably to prevent bugs
they're already bugs!
I would love a mechanic, where they get frozen, keep rolling, crash and all of their armor plating is gone
Like what if they got frozen mid transition and broke
Yeap, damage amp is a thing
I run driller to have massive freezing power
since freezing OP
good at all hazard levels, too
Also a PSA for anyone, if you are running cryo minelets on scouts akimbo SMG's, remember to get plowthrough rounds. They do damage, pierce enemies and then activate the minelets
when they hit the ground
or... wall
well ceilings an option.
Just got fatman GL OC
My favorite damn weapons
Amazing
Reee
The overclock I want most is fatman
Fatman is amazing, make it max AOE, shoot it and let the radiation kill anything that enters it
Perfect area denial
I dont like fatman on concept. Mostly because I've died from it multiple times
Oof
Oh and PSA. If you run fatman, get the max level friendly perk
Stop firing nukes near the damn drill!
And its amazing at escort missions
Lot of enemies going through the tunnel? Shoot the floor
Anything that isnt a large bug will get fried by the glory of ATOM
... wait, are the mushrooms a hive mind
Mushrooms?
nevermind
MUSHROOM
I’ve only ever had one run in with the shrooms
No more mushrooms
I hate them
What class other than engie would you say pairs up well with a driller in a duo?
Anything
👁👄👁
Drillers like engie, anything fits
driller and engineer are your rock and stone of the team
but the best combo has to be driller and a scout standing on the driller's c4
Yeap, ones frontline, the others backline
And well gunners hanging from his ziplines, being a turret, I guess?
Well I ask because when me and my brother promote we want to start new classes and he wants to be driller
And scouts snorting some mushrooms
Idk what class I want to play after engie
probably gunner if you don't want to stack
Double dip on drillers 😄
Recommend gunner
Well yeah, if were going with a seperate class, gunners an obvious choise
And remember, ziplines are amazig
Gunner is great once you unlock all his guns and can experiment with builds
Place them high enough so your ankles cant be bit
engineer struggles against long range targets. driller flounders against them.
True. Only experience I have with gunner is the tutorial
But low enough that you cant die from fall damage
whereas gunner kills everything at any range who cares born to kill baby
Scout is best pick for anything in dense biozone
Because just navigating there is a hazard
Idk why people hate fungus bogs
Dense biozone? If I dont see an engi or a driller, im leaving
I like bogs
Fungus Bogs and Salt Pits are my faves easily
Glacial strata is my favorite, ice and snow biomes are so cool
don't forget: everyone is a miner
just because you don't have drills or platforms doesn't mean you can't navigate caves
Fungus bogs visibility is atrocious @spring bloom
But Salt Pits doesnt have enough environmental hazards imo. The crumbling salt platforms are way underutilized
@zenith warren Yeah, but its a just a quality of life thing xD
There should be crumbling salt hallways you have to race through or fall
Or more salt parkour type stuff
Or unstable caves
modifier
Where you have to do the mission as fast as possible, because its constanyl crumbling
there are some falling stalactites, but they're pretty harmless
Theres not enough situations where you actually have to deal with the crumbling salt platforms
So Salt Pits is way too tame imo
Dude, my idea, unstable caves modifier ;D
Can anyone tell me what the 3 deepdive missions for this week are
The caves slowly coming down and crumbling
It's not dangerous enough to me
thank you
If you do Return To Sender with Plasma Trail, does the plasma DoT stack for both passes of the shot?
I doubt that it doubles the damage, it probably works the same as the line already does- damage over time from collision
but it probably increases the duration because of that.
yeah, the damage would be inflicted for longer because of the projectile basically refreshing the trail when it returns
but it wouldnt theoretically double damage of the trails, exactly
dw ur a fine engineer
Is he driller here
also forgot what a 3 footprint map (max length) felt like
had to actually use the in-game compass to direct too lmao
did anyone else have bulk on third stage of edd?
hmm? yeah, but I think it was only one
it ruined us
we only managed to win because of iron will + field medic
and, btw, the player that saved the game was a lv 21, freshly promoted engineer
never underestimate greenbeards ;P
deep dive anyone?
Thursday
does the weekly reward reset when new dives are available? never done a dd before
yes they reset (e.g. you can get new rewards, you claimed will not get reset obviously) when new dd take place. also elite dd and normal dd did not share the rewards
Hi DRG community.
We just had a run of deep dive and had a weird bug, where 3 people completed it and the 4th one didn't received any rewards. XP was 0, gold was 0, no minerals and deep dive marked as if she didn't even participated.
Is it "normal"? And what to do in this case usually.
f
I'm gonna try solo my first deep dive
agreed, this is the most boring biome to me (yes, even more than crystalline caverns)
damn that driller seemed really good
Personally, I find the Exclusion Zone the most boring. Yes its supposed to be a nuclear wasteland, but it winds up looking more unfinished than barren
Actually that Engineer is me lmfao
what are the odds
I have many wrinkles on my brain obviously
the scout name is so cute tho
@outer fiber Haven't seen you in half a year.
@odd rover holy shit.
Still mallet gang?
Always
Disgusting
but I don't really play it anymore
At least it's not gavel tho
.>
Fair
I don't remember your gang
Maul
🤢
smh
Scout is where it's at.
how bad is the DD/EDD this week lads 😮
DD is cruisy, EDD is rough
EDD Cryo driller and a good single target Engie is perfect for this
Just finished EDD, second stage with shield disruption was a little hard expecially because a double detonator spawned right in front of our asses xD
And stage 3 with all those macteras is hell
But overall a pretty fun and challenging EDD
If you're trying to pub EDD now, unless you're confident you can solo carry it's a waste of your time
The good players have already finished it and moved on. It's not quite bottom of the barrel now in the pub queue, but it's getting there.
yeah pugging it now is a for funsies thing if you wanna try to carry some people
you could probably put together a decent group if you waited a bit though.
deep dive anyone?
Whoever told me here to try 22222 stubby, I tried it today and I liked it so thank you. Also fully upgraded my breach cutter. I’m also close to level 19 and nearing my first promotion
Finally those god forsaken machine events that I always seem to find will be playable
this week's DD is painfully long
after an EDD with two escorts in it, no DD feels long to me
aaand... we both died to cave leeches in the final part. lmao
is there any way to tell if a mission has an event? im at 14 cores and ive done 5 missions to try and burn some without finding a single one
there is no way to tell, just run missions and get them done as you see them
though
my gut tells me they won't spawn if the host hasn't promoted yet
what exactly does turret whip do and should I use it
No, they definitely do
You regularly see greenbeards in here asking what the weird machine thingies are
As far as Turret Whip, it makes your turret shoot a supercharged shot when you shoot it with your shotgun
But it consumes turret ammo as well as requiring you to spend shotgun ammo, and it may not shoot at the target you want it to
could the hawkeye system work to make it shoot a specific target?
Yep
lot of hassle but hypothetically
Or place the turret in a spot where glyphid would swarm to, so when you shoot them, it triggers it
I don't feel like miner adjustments is necessary. I run gemeni turrets 90% of the time and I'm usually near the them.
My shotgun is pretty good at the moment as is and I always have the breach cutter
Well, it's up to you
Just want to see what my fellow engies think
I prefer miner adjustments for blitzing down heavy targets though
^ yeah I think I'm gonna put that on my more offensive build
just gotta get the materials to buy it, final upgrades are expensive
Glad ya like it
Not gonna lie I was doubtful that the SMG would be a true alternative rather than a downgrade from the shotgun
But I was pleasantly surprised. Got some nasty startup recoil though
electricity is a powerful debuff
I real badly wish the electric fence trick worked well at all.
for the Gemini?
ye
I was all ready to make it work like crazy, but then I didn't realize even elecritifying them in the first palce was just a chancE to happen per shot, not even talking about how quickly fhe fence dissapears.
I could handle the short uptime of that trick if that Overclock just let a single bullet consistently elecritfy the turrets. Then I'd have fun maintaining uptime.
It would be cool if turret whip didn't consume turret ammo, it would be a fun alternative for miners who just CAN'T aim for the life of them
Or even as a lazy way to play
Think of it like redirecting the damage you would've done to something that can aim for you
turret whip is fine as-is imo, you can get good burst and area damage out of it so having some cost is fine
Can’t wait to try it tomorrow
I wish it had some better stats tbh
Like what
my only complaint with it is that it occupies the same slot as miner adjustments
because Miner Adjustments imo completely dwarfs it in comparison
i dont like having to click a lot, driller without auto-subata makes me feel like carpal incarnate
Just unlocked mini shells. Seems decent
"dwarfs it"
heh
edd was easy
stage 3 is just mactera plague being mactera plague so had a few scary moments but stage 1 (although oxygen was annoying) and 2 were whatever
hey do repellant additive platforms do anything major? I was wondering if I should take those or just more platforms.
Keep buggies of your bridge
you can put some around you to funnel bugs into a specific position
is it true that they only avoid it if there is no other way to get to you? does it work in practice
Yeah, it’s super useful if you understand how it works
funneling bugs through more manageable chokes is made far easier and it helps the team a lot
the more platforms are connected, though, the more likely they’ll ignore it usually
I think it’s a proximity thing
Maybe I’m just misinterpreting info I got though
It’s really nice in deep dives
maximize aoe damage and such, pairs really well with prox mines
I haven't experimented with it too much, I might try using it to make a single entry point so my gunner teammate can mow them down
Miner Adjustments plus a max fire rate build just makes me inconsistent
Especially with MPA
Test your repellant plats by calling the M.U L.E.
It uses bug pathing, so you should see if you did it correctly if Molly avoids the platforms
the mule will also avoid the platforms? I never would have guessed. thanks for letting me know
I hope for my own sake that bulks will avoid it too because those things have been the soul reason I failed a mission 4 out of 5 times now. The other was getting smacked off the zipline.
I’m unsure if bulks ignore it
At the very least they can break the platforms so that’s something to look out for
refresh or keep him away from the platforms if possible basically
One time I was playing driller. I have only played 2 games as driller to focus more on engineer but I wanted to check out driller. When i was in my little tunnel a bulk decided to dig into it to blow me and my teammate back to the space rig.
thats when I learned I am not a fan of bulk detonators
I've heard that bug repellent makes crossing platforms count as double the distance for pathfinding, which is why it's less likely but in some situations they will still step on platforms
Yeah. It does something akin to that
Thanks for the help oncemore, I'll be suire to try it out.
I wish engi had a grenade that created a vertical platform
late reply but the way it works is that bugs calculate the area of the platform as twice their actual size for pathfinding
if the only way to get to you is still the platforms, they'll walk across them
also I think that only applies for the first two lengths of platform
that part I'm not sure about
but even so, that's like you put down 4 platforms with just two. if you put down 4, that's still 6 for pathfinding
if you
if you're against a wall, it's a decent way to make shelter and herd the bugs
I don't thing bugger bugs care, either
Mostly thinking of detonators and oppressors
oppressors and bulks will never care.
bulks can just dig anyways
I like bulks since they mean you can't just bunker everything
I suspect shellbacks dont care either
shellbacks don't use normal pathfinding
but a couple of platforms at your sides will keep them from rolling into you at speed
unless when in crawling mode I suppose
but for the swarms? they respect and fear the Platform
Technically I'm curious if that effects them. Practically it doesn't matter much
Replying to plasma there
oh, they might use normal pathfinding there
I'm not sure what triggers crawling mode
Yeah it's of no practical consequence either way. They're harmless in that mode and you're probably gunning them down if there are no higher priority targets
which are few and far between
since shellbacks don't just hurt, they're incredibly disruptive
and good luck getting a res off with one bouncing around
Pretty much just bulks and menaces
yep
menaces act weird anyways
almost like they eventually get frustrated and when they finally -can- shoot at you, they won't stop for any reason
I've noticed they go a little apeshit sometimes
Maybe they have a set stock of ammo each time they emerge, but it stacks if they move a few times without firing
I dont recall seeing a menace stop firing, then start again without moving
Barring being stunned
finished my first deep dive earlier 😄
congrats
I find this weeks deep dive very easy tbh. Anyone could solo it
@hearty jewel I almost choked on the EDD Solo, got all 3 of my downs from the 2nd spitball infector on the last mission
Had Bosco handle him on the way back
Every deep dive should be pretty easy to solo tbh, 3.5 is barely challenging.
The warnings are going to be the hardest part.
Nope
_ _
ATTENTION MINERS!
Planet scanning is now booting up, 24 hours left until new
Deep Dives
!
_ _
at what point in game do y'all think haz 4 missions are handleable. I'm on haz 3 witha level 21 engie (No promotions or overclocks but full upgrades on weapons) and i wanted to know if it's gear or skill that makes or breaks haz 4 mostly
haz 4 missions are handleable at level 10 really
its just like any other mission except they are more lethal
what is the difference again? more enemies and they deal more damage?
Hazard levels affect spawn rates, group size, and general stats like hp and damage
Also can affect player only stats
Also effects friendly fire damage
This usually includes friendly fire and the hp you’re set to when you revive
haz 5 can affect player hp regen, as well, but that’s exclusive to haz 5 alone
so haz 4 doesn’t change it
EDDs also effect this factor
EDDs have their own scaling factors yeah, but it follows the same pattern
Kind of
Gear doesn’t matter as much for running haz4, basically, it’s about learning the game
Deep dives, even with their .5 difficulty increases, end up being easier usually due to nitra if I recall, and the layouts being consistent so that memory or hindsight can assist you
Alright, thanks for letting me know. Probably going to go to haz 4 soon.
Yeh you don’t need overclocks for haz 4 or DD tbh. They help on EDD but regular DD you can handily do without any OC.
does Bet-c follow the team through the 3 levels ?
Steeve dont so I doubt it
bet-c unfortunately cannot
also unlocking the 3 line breach cutter is pretty good for haz4 but the biggest obstacle is you yourself !!
it’s really not that bad
if u ever played a zombie game then you know not to stay in one place
hablan español?
que paso amigo
https://discord.gg/kHSZXzz
https://discord.gg/JnS2RFU9rF
@mental plank Yo no Hablo espaniol
Brazil/Spanish communities
I wish BET-C Would just, walk down the drop pod tunnel
What is exactly Deep Dive? I see it but I can’t learn about it until I’m promoted
special missions that earn you another thing you can only use after being promoted
deep dives differ from normal missions in that:
- difficulty is locked to haz4/haz5
- they consist of three back-to-back missions, health/ammo/nitra persists between missions
- instead of a primary objective and an optional secondary objective, you get two primary objectives that must be completed (ex. mine X morkite and deposit Y aquarqs)
Very cool. Sounds like a great endgame!
Whew, finally made it
Normal deep dives occur at hazards 2.5 - 3 - 3.5. Elite deep dives are 4.5 - 5 - 5.5.
it's 3 - 3.5 - 3.5 for DD
So for someone that hasn't even gone on a Deep Dive, is it possible to Solo these with a promoted character? Or is it like, "Don't even try."
Looking to do the elite deep dive, I'm a driller. please PM
thank you
i've never done one solo, but i assume they're doable solo lol
Both are doable solo if you are good enough. The DD is very soloable.
You just need to be familiar with the modifiers and have a plan to handle "group" missions like Escort.
Everything is in the same spot every time more or less as well, so you can fail and just try again. Don't get too in your head about it, since nothing changes over the week you can get them down pat if you practice.
Nice. I'll give that a shot then. I haven't had a group or anything to give it a shot, and usually like to try to solo things before jumping into groups, always sucks when you're playing along and you're the one that doesn't have a clue what's up.
You also get a matrix core the first time you beat a level of the dive. So if you beat level 1 and 2, but die on 3, you will get a blank core and a weapon core even though it was overall a failure. If you can solo Haz 4's then realistically you could just jump into a DD and be fine imo. The EDD is noticeably harder, but most competent groups can finish this weeks DD I'm guessing.
think of DD like a haz 3 with guaranteed mutators
think of EDD like a 5 with guaranteed mutators
thing is, the maps are always the same, so you can prepare accordingly
if you fail? you know where the objectives/resources you need are for next time
Good to know, thanks!
Yeah, I'm excited, I do a lot of solo play and random drop-ins, and need something to help keep the fun going
dives are neither excessively easy not insurmountable
greybeards forget that the game was challenging when they didn't know every weird little bit of minutiae
Im ready for an DD or EDD with 2 mutators and 2 anomalies
_ _
ATTENTION MINERS!
Planet scanning is still in progress, 12 hours left until new
Deep Dives
!
_ _
I solo'd my first DD yesterday with bosco, but the EDD looks a little intimidating lol
Second stage has shield disruptor today and a metric ton of swarmites, it is intimidating.
yeah just finished the first stage solo, not looking forward stage 2
don't forget that shield disruption gives you bonus hp
or damage resistance? whatever, you're tougher.
whew second stage down
if I fail do I keep the rewards I've gotten so far?
the blank and the weapon OC
ok that's what I was hoping
I can live without the cosmetic if I fail
I think the third stage should be a cake walk in comparison to the first two though
eh, it shouldn't be any worse
just respect the dive
call supplies before you need them
don't take dumb risks
nvm I'm getting murdered
welp that was awful
lol oh well
mactera swarms just wrecked me
even with the mactera dmg mod on the sidearm as driller I just got shrecked
you have to do both objectives right
i kinda assumed, but never tried to skip them
yep, shoud've warned you about this one, too.
i knew it was gonna be mactera plague. it's why i went subata with mactera mod since driller is kinda weak to flying shits
but they c h u n k
in retrospect, I still feel driller was my best option for solo, but I should have gone flamethrower, made some other tweaks to my build
if you want to multitask, minigun
driller's options for mactera plague are limited if you don't have snowball, or are not good with the EPC
I just don't care enough to try again lol. the blank and OC were my primary objectives, and I succeeded there
yeah I don't really have very many OC's yet
just run 22222 EPC
just started playing a few weeks ago
hitting the thin containment field implosion will 1 shot mactera
22222 EPC does not need an OC
yeah I've been practicing TCF but it's been a bit of a struggle
my consistency is the problem with that
dealing with mactera plague is not about killing mactera one by one, it's about having a way to deal with the groups
i could have tried satchel charge, but I didn't know if it would FF doretta
so didn't wanna risk it
true, but dying 3 times in about 20 seconds to one swarm of mactera isn't either lol
I made it past resupplying the fuel and died in the next swarm so I feel pretty good for my first EDD attempt solo with a class I'm not super keen on
meh; gunner and engi are better solo classes for EDD most of the time if you don't have the necessary kits
driller is fine but unless you know what you're doing he suffers on a number of edge cases; mactera being one of them
i looked at the edd as a whole and decided the driller kit fit me personally best for what was required
i hate refining without a driller
so if it's solo and refining is involved, I'm probably playing driller lol
understandable
i do appreciate the feedback though. if I was set on doing it again solo with driller, I don't think I'd have considered EPC as an option there
the subata seems woefully underpowered though
couldn't even kill a frozen praetor with an entire magazine lol
yeah not my first choice generally. but I wanted the mactera mod and felt the cryo would be stronger for CC'ing spooky situations
normally i run crispr and subata/cryo and epc
If you don't mind the extra combo work, volatile bullets on the subata would be the go-to
Anything on fire it eats
yup
I think driller works fine vs mactera if you have a LOT of freezing power
since anything flying and fully frozen is killed
yeah my build was not max freeze
"fine" depends on where you draw the line
so it was taking wayyy too long
driller is, however, inferior when dealing with mactera in nearly all forms compared to other classes unless you specifically build for it
dealing with mactera plague is not about killing them one by one
it's about dealing with getting jumped by 20 of them at once
if your solutions is taking a weapon with 10-15 range and try to kill them one by one, that's painfully inefficient
engi is good at mactera plague, exceptional in fact, because his sentries have aimbot and can stun them, and both of his secondaries have builds where they'll oneshot haz5 mactera in a large radius
yeah
gunner, if he has minigun, can stunlock and interrupt their attacks, and he has shield
scout has cryo grenade
driller's only real options are if he has snowball on his cryo, or knows how to EPC implode
or drill into a wall
that's your other solution
the freeze power stat on the cryocannon means extremely little unless you're trying to kill bombers or grabbers
because you're not stunning, and you're trying to kill them one at a time
and unlike the minigun, you don't have enough range to try to pick off a couple from a distance where they can't attack you
^ and digging into the wall isn't helpful when you need to defend doretta lol
How difficult is a Deep Dive? Im looking to potentially run my first deep dive pretty soon, and I would like some recommendations. I main Scout and am somewhat new to the game still.
regular
Regular, if you can beat haz3 you should win. Though since you're playing scout, I would bump that up to haz4 since he's the weakest class for a number of objective types.
Oh cool! I am sure I can do that, I play quite a bit of haz4 already. Any recommendations for a build, or is a general all round balanced build the best choice?
solo or team?
I would do it with a team, I am not a big fan of solo games. Just preference
whatever you're most comfortable on is best, but pack cryos when you see mactera swarm. you can know the dive stages ahead of time, so prepare accordingly
actually, answer is the same for me; just GK2 modded for 15 damage and whatever giant killer you want for secondary slot
Thank you both!
Omg this deep dive is hard!
um
you're trying at a bad time
the worst time, in fact
never do pub dives on wednesday
is there a reliable source to see what the weekly combo of deep dive events are
the screenshots that are all over this channels on refresh day
take your pick
_ _
ATTENTION MINERS!
New
Deep Dives
will be available in one hour!
_ _
Here's hoping I can solo the EDD before 7 huh
Oh nevermind, stage 2 is shield disruption.
Wow this edd was rough, just beat my first one.