#deep-dive-discussion
1 messages ¡ Page 49 of 1
dark morkite edd meta?
both are short morkite missions too
stage 3 probably gets dread cheesed on top of that
looks like a very easy edd this week
As in pop it via oob and chill?
i think a lot of random lobbies are going to die over and over on stage1 due to getting blown up
yeah depending on position
Classic Dreadnought is actually the most dangerous for most miners from my observations. It always catches 1 or 2 mates with stomp attack.
true, the animation is very quick
dashing away almost always works
Ikr but you need to be experienced or trained to keep distance normally, especially with noticeable ping
Can someone help me with the neurotox AC build for DD? i can't really tell whats best for 2nd and 3rd mod slots
oh great, now i really need to test my VIM because of EDD
also salt pits
roly polies
wait shit
the each deep dive has the same objective for 2 missions
i run 3 and 1 on those slots and it seems to work well enough
mini mules and dreads
ok awesome ty, thats what ive been running but wanted to get another opinion
23322
does the extra damage make a good difference w everything?
np! take whatever time you need
i expect DD to have a ton of nitra
Got a video of some recent leaks from the recent dev stream, do you know where I can post it on this discord?
or you just wait for the devs to share it in #community-and-server-announcements
Thanksđ
stage 2 with elite threat and mini mules is kinda hard
if your gunner doesn't know to shield before people go down, you'll be pinned in place while elites annihilate you
Iâve found that mini mules is a very speed runable objective
short answer is yes, RoF doesn't really help since you don't wanna be spamming NTP anyways
the extra damage is always welcome
ahh okok makes sense
would accuracy be good for slot 2 for tagging farther ones?
AC is inaccurate in general, don't worry about it
fair enough
ask the driller to make room
the team I was with was inexperienced, didn't work out
its hard if your driller and gunner is inexperienced
well ntp steamrolled but still
cave gen?
how many elites tho
last week's elite threat was ez
oh it's one of those salt pit edds
so rollers + elites = shit on the fan
ah ok
crspr/sludge still good?
ah rolly bois, bane of my existense as a cryo driller
run sludge
yeah might do
slows em down at least iirc
doesn't volatile guts nullify exploders XD
isn't stage 1 exploders + guts
yes
yeah
but stage 2 is the tricky one
tehres 1 in the first mission
if there's no bulk spawns in stage2 i will bunker
if pussy strat wins the game i will use the pussy strat
ah ok
the uplink is in a stupid spot
we dont have one
couldve used you xd
stage 2 done
no deto
didnt even see an oppressor
why?
Uh guys
Lost my first ever deep dive on solo
Because a piece of aquarq traveled into the backrooms (nocliped into the floor) while bosco was holding it and i ordered him to do something else
Also there was not a single one more which is as usual you get a little more than the necessary quota
It wasn't the case here
I was on the 3rd stage
Ffs is this usual?
yeah he does that if there happens to be anything occupying the same space as you order him to toss it to you (like him clipping around terrain etc)
if stuff clips through the floor itll usually spawn somewhere else
also that
Dug a bunch of holes towards the bedrock and also searched the whole place like 10 times
If it respawns means the map gen went bukunkodunk
did you see it anywhere on the terrain scanner?
He was mid air. Maybe because of low end pc and low graphics i didn't notice him being in some object
Nop
weird
I don't wanna blame devs in no way
It's just wierd that shit like this happens ti me in every game
And my first ever deep dive on the third stage none the less
just check the terrain scanner if you havent
it should respawn on accessible terrain
Happened this afternoon
And i checked it a thousand times as i went through the 5 stages of denial
Btw
Im green but not that green dude i leveled up all dwarfs to 25 before promoting
So you know i checked that trainscanner 10000 times
this happens to me every now and then if I toss smth out of a hole and climb through it the same time as the object passes where I am and it decides to just squish through the floor
always just popped out the ground near me tho
That's what i think
I believe it did and map gen just didn't give me more than 6 aquarqs
Things is
I told bosco to drop it and come mine nitra
Then daw the glow go through the floor a
And go down
Maybe it dropped and slipped unto the surface under the minehead
hmm mightve been too far away for it to still register
not sure if deeprock keeps all things "loaded" at all times
Possibly not
Could it be me lowering the grapchis to -1?
And game got stupid somewhere in that?
Are weekly deep dive levels and modifiers picked by the devs or are they just random?
Just out of curiosity
random
E
Oh wow, the EDD this week isn't terrible
Volatile guts overrides the exploder infestation by making the bugs pop instantly 
this EDD aint no joke
i am so sad, I couldn't complete the edd last week because I kept getting DCed
Last stage of edd was annoying with the tight corners but fairly ez week
2 was the worst IMO
edd was quite peaceful ngl
im trying to finish it in two players with my friend and #2 is wrecking us, the boxes are spawning sometimes even vertically and it's such a nightmare xD
What exactly is this week's elite deep dive? How should one prepare themselves?
Nvm I got it
Btw does slow down stack? Letâs say you driller corrosion shot, turret arcs and neurotoxin from revolver
Sure, it all multiplies the same stat which then affects movement speed. That stat is 1 initially for most enemies, then it goes down with status effects that modify it, where 0 would be no speed at all
Although I recall it's separate for penalties and environmental penalties as separate types of slowdowns, but I haven't heard or seen anything that would make a difference off that for bugs
Note that Trawler can't be slowed down because it simply doesn't have the component to store these stats-modifiers inside, though you can see status effect gets applied and there's an appropriate icon as supposed to be
Just beaten EDD which I hosted, but Scout got disconnected a step before getting to pod and wrapping the final stage for him đ
If you're here, buddy, I hope you will make it to the end at next attempt without such surprises, you did awesome job. Take a virtual Blackout Stout from me 
About EDD itself, it was challengeful, but otherwise everything went smoothly. Imo the worst stage was the second one when you try to enter the main room but its shape and all pre-spawned enemies will jump on you
EDD was easy. Stage 1 was a simple morkite mission with the black box in the first room. Stage 2 was tricky, and defending the uplink can get wonky, but otherwise is manageable. Stage 3 is secretly a 400 Morkite mission as the cave is long
Also a Hiveguard spawned for me on the second wave of Stage 3, so fun :^)
Any tips for someone attempting to do edd solo as a gunner?
be liberal with shield usage, you generally have excess nitra in DD/EDD (especially so when solo, you have the same amount of nitra but you have fewer enemies to deal with)
make sure to check your ceilings for nitra too, you can get there with ziplines, if you find yourself struggling with ziplines you may want to try switching between the ammo and zipline angle mods if you need to do multiple attempts
I HATE GLYPHID SWARMERS I HATE GLYPHID SWARMERSI HATE GLYPHID SWARMERSI HATE GLYPHID SWARMERSI HATE GLYPHID SWARMERSI HATE GLYPHID SWARMERS I HATE GLYPHID SWARMERSI HATE GLYPHID SWARMERS
Literally everyone was downed and the driller clutched onto the drop pod
Amen, i try to habe thorns cause of them when i can spare the perk
Copy, ty brother
I was playing gunner and didn't have enough ammo for every single one of them
It felt like they kept coming and coming
Felt that, time to practice the timing of your pickaxe
Yeah thats a thorn moment
trusting in thorns for that will get you killed, as it has a delay between activations
the normal deep dive? it's pretty easy. High single target damage with a dash of swarm clear will get you through it pretty easily
What about the elite deep dive
haven't touched that one myself yet but with only 1 dread and no caretaker, swarm clear focused with a dash of single target should ease it up somewhat
Hello, probably a dumb question, but are you able to claim rewards for both the regular deep dive and the elite deep dive in one week?
yep yep
your weekly core hunt, dd, and edd each provide 3 opportunities for cores (blank, weapon, cosmetic) in that order
so 9 total opportunities refreshed every week
and then you get another 3 any time you promote
baited by the morkite heeheehoohoo
bring it on i say!
<-- Clueless
You a fan of swarmers?
Not on haz 5
Haz 6 it is. Iâll mod your game and make it only swarmers

i like swarmers when it's a swarmer swarm
too easy to deal with lol
if you're running low on ammo/nitra it feels like a blessing
my beard is prolly just too green yet, but for me it's almost certified -90% of hp
if you play solo a lot it's probably different, my friend plays driller 99% of the time and it makes them trivial
just camp in a tight space and let them come
is that disconnect bug fixed from last week edd?
What are u guys toughts on edd this week?
Fixed
Much easier than most previous ones
I cleared it w 3 sub 50 greenbeards w no issues so yeah
That dread wasnt much issue with that flat terrain + nitra from 2nd stage
Ig
You have the whole spawn area to play with
After that its just a normal morkite mission
If you have dark morkite it's even faster because both the box at stage 1 and dread on stage 3 are at spawn
But i didnt meet any bulks like others
true chad move is to get pots of gold for every deep dive
and not leave even a speck of gold behind
Also if you have a driller and he is perceptive enough, he can drill straight into 2 or 3 mini mules near the spawn
Instead of taking the entire tunnel
Heyo Miners, I was wondering if you could recommend me a good grenade for engineer
My loadout so far is loki with 3 lock explosion oc,breach cutter with more ammo and Gemini turrets
I tend to have a bit of ammo issues with my loki, but that's mostly because I don't change my weapons that often
Which grenade would fit for that problem?
Thats alot of swarm clear
Would it be wiser to focus on single target damage with one weapon
In a way breach doubles as a single target with how much dmg it deals, ecr is fine too
Not sure what you are lacking that nades can cover tbh, all 4 are good regardless of situation
Lure compliments ecr and breach really well, plasma gives you instant burst dmg, proximity can cover your back/defend and ssg for smaller stuff to save a bit of ammo(prob weakest choice)
i run cycle overload shotty with turret whip double turrets + hyperprop gl and pretty much any grenade works
imo the big boys are what causes wipes and engi burst damage is unrivalled
I guess it's lure for offensive missions and mine for defensive ones
Sounds good, though prob try them out too
Ssg may be pretty good against swarmmageddon but there's also the argument of too much swarm clear
you really just want to use ssg all around its the best engineer grenade by far, the issue with your build isnt the build per say its just you're not balancing ecr with the cutter enough
it'd help to just switch to a secondary with more ammo to make you switch to it more
yeah ssg is a good throw and forget, but id lean on lure with his setup
almost any shard build (especially VIR) or RJ PGL would help out, or disciple with ecr use
breach cutter is op as shit with ammo build, i can't even use it anymore
it's really boring
yeah but pgl and shard is fun too, all 3 are hard to pick 1 out from
i mean fun is pretty subjective but if it comes to whats best its pretty easy to just pick shard
its not even close
always have ammo problems with shard if i play with a big group
maybe i am just using it wrong
most likely yeah
shard is one of the few weapons where taking ammo vs damage is a good idea though
it has kinda low base ammo but with 400 its more than enough
i've tried ammo mods and efficiency tweaks but it's still annoying
it's alright with a small group though
i've got to say though, shard feels very good on salvage operations when you enter those huge caves and you see a ton of spitballers etc.
and just delete them from far away
shard feels good just about anywhere :p
I'll try to take these pointers into my next builds
I'd have to farm a few deep dives to get the shard ocs
honestly breach is fine, borderline op even
do keep in mind though you can still keep the one you're using breach is still good on its own
it really comes down to just managing switching weapons more
yeah breach is awesome even with no ocs
just that if you find that hard to do use a secondary with more ammo
did my first EDD with no oc breach cutter and it was a breeze
I'll take that into consideration!
Thank you for your input 
shard is fun but generally speaking it def isnât as broken as breach cutter
cutter wishes it was half as good as shard
the main thing shard and pgl have over bc is range
when you have flat terrain or make good use of bug repellent, you can make pretty great use of itâs insane dmg and infinite pierce
I will say tho that shard has much more impactful ocs. VIR is imo one of engis most broken ocs
range and ammo and damage
like breach cutter is a good weapon no doubut
it's still worse than shard in basically every way
lower ammo amount does not equal lower ammo efficiency
breach cutter is one of the highest damage per shot weapons with no oc and can cleave through an infinite amount of bugs
i'm not really sure why no oc matters here?
well with ocs iâd say it heavily depends
the damage cutter does is alright but it's not significant unless there's a big enemy that the cutter doesn't kill in one shot anyways
what?
like it's not close how much more expensive it is to use cutter vs shard or pgl to deal with trash mobs
how, you run mag size + ammo + light-weight cases on breach cutter
that's a ton of ammo
shard and bc both need about a mag to kill a prat for ex, the only difference being bc can hit the prat and everything near it
inferno is a bit better than lwc but its still less than shard
i'm not talking about the praet example here, i'm talking about mobs that cutter can kill with one shot
which ocs are we comparing
i'm thinking just keep the best ocs in mind?
so lwc inferno VIR overdrive
lwc is better on dread missions ig but not much else
breach cutter is better if you want to stay mobile and want to kill things on your face quick, even better with stun mod which can stop praetorian breaths etc.
ok so if we are only doing those i see them being a lot more equal but i def wudnt say bc is worse
i'm curious why would you think other ocs matter
overdrive is less comparable to bc cus it is focusing entirely on single target
for reference keep in mind using these ocs where they shine best
cus i like to compare weapons overall when you say something like âshard is straight up better then bcâ
for lwc and overdrive its with dreads and sabo in mind
ah its just i dont see the value on looking at suboptimal ocs
well ofc shard does a bit better in sabo
did anyone else get a nemesis on the last stage of dd?
i meant using the best ocs in said mission
shard does better in any mission vs cutter :p
like on non dread/sabo its VIR for shard and overdrive otherwise and lwc for dread on cutter and inferno otherwise
or actually it could be second to last but I don't remember
the dd was easy compared to the edd
eh i just go hyperpropellant on sabo
hyper is too popular for how mid it is on sabo tbh
def the go-to choice for dreads though
i like oneshotting patrol bots
its just so bad on everything else compared to the other two though
slower on the caretaker fight, worse at fighting the non patrol bot machines
worse at defending hack-c
i could see the advantage in shard if you are playing solo but with full group i can just trust gunner and driller to kill the big groups
doesn't feel like a waste to use a shot on random machines for starters
but both shard and cutter ignore the machines shield and overheat them before they open up
they're far better at the caretaker fight too
though funnily enough on solo hyperprop can claim to OHKO the vents
again i donât really agree entirely. If we are comparing the best letâs look at Vir vs inferno in terms of swarm clear and versatility.
Both ocs can do swarm clear very well while having the capacity to do single target. The difference is that bc has much higher ttk against things up close that are immediately a threat, with stun to briefly cc things that donât immediately die. It also has dmg high single target dps that can be applied to multiple enemies, like prats clumped up for ex.
For VIR, it def can have much higher efficiency vs swarms due to heat spread. It also has a much large range it can kill hordes at. Itâs decent at single target too since theirs no reason not to build for that, but it relies on shooting an electrocuted bug to really have comparable dps imo. It also isnât as fire and forget. I can shoot inferno once at a spitballer then go do something else knowing it will die, which shard canât really do for itâs single target.
Basically i typed all of this out to say i donât think one is strictly better then they other. They have strengths and weaknesses but are both exceptionally strong. The difference comes down to preference and mission type mostly
can we all agree that fat boy is a meme though
yeah fat boy sucks
most overrated oc of all time
i love fat boy
for the spitballer thing though for every scenario you get to kill a spitballer quickly with cutter there's one you can kill it from far away with shard
they perform pretty much the same in that
also don't take dmg vs electrified enemies the slow on t5 is much better
which ofc also makes the shard a lot better at holding praets down in place
cutter's one significant advantage is it kills one weak enemy a bit faster
where shard has more ammo, range and versatility
breach cutter has better attention economy. If i go into a room with 3 spitballers on escort or something, i can shoot inferno at each one very quickly and they will all die. With shard you wud need to do the same for each one very slowly
how often does a room with 3 spitballers spawn though? and close enough for you to cutter all of them?
the common case is one spitballer and that's on one mission type
naw, slow is useless when ur not directly hitting hordes imo
and one more advantage with breach cutter: you can kill stuff behind walls
for every salvage cave i enter there's one i can shoot with shard from far away
it's the same thing
has helped me plenty of times
i mean don't hit the hordes with the beam
use the magma
you really only focus guards and above with the beam
in which case slow is a lot better
ofc but then why are u taking slow lol
bc it's good?
ig thats more preference. Hydrogen does require a primary that electrocutes so you canât pair it with everything
i mean considering how lok is far better than the other two you always have that around but i still think its a lot worse than slow
we really just be on opposite camps
if you go into high haz modded lobbies, both VIR and bc generally are considered very strong
it really is just preference
again i donât get why ur saying itâs better when your only using one oc lol
like if we just look at them on their own they're just both busted as hell
meanwhile i think bc needs a slight nerf lol
meh i donât mind bc being this busted
dont see why it needs any nerf
iâd rather pgl get itâs ammo pool buff to make it more comparable to the other options without ocs
engi is good enough as it is, strongest class imo
i don't think a tiny nerf would hurt
i mean nerf things doesnt make anything fun
pgl has a very large discrepancy beteeen having no ocs and having them
engi has the best combat but it pays a good price for it as its slower than both driller and scout by a good bit
rj250 literally doubles ur ammo, gives a faster reload, and a get out of jail card
its fair to have that balance
single turret needs a buff though
wdym by best combat
easiest/fastest time with dealing with any scenario by itself
engi is just unmatched when it comes to that
i think gunner is also a pretty good pick for versatility
he also has all of the most busted ocs in the game kek
i think gunner lets you get away with doing bad calls for being fast thanks to the shield but the combat is worse than engi id say
i don't think the single turret even oneshots swarmers with defender system
well since you said we shud only talk about best in slot when making comparisons. I donât think engi can beat, hellfire, vb, minelayer or ntp
those are all of the best ocs in the game
eh hellfire ls is better than any of these id say
what
and still worse than the given engi set for the missiong
minelayer is the single most broken oc in the game
yeah hard disagree
then you disagree with most ppl on this server lol
that makes me feel like i'm extra right lmao
triple dmg and 1.5x aoe with stun is insane
i don't think its better than ls hellfire though
also vb is the single highest single target dps in the game
i think vb cost is too high
what
running vb means you're not running hellfire
they arenât really comparable
they do different things for sure but they're direct competitors
ye and their both busted so how is engi better for combat overall better
heâs competing with 4 busted ocs + a class with explosive resist and shields
i don't like vb lol but then again i don't play modded
i donât like using vb outside of modded much, it feels like cheating
i mean engi has overdrive VIR ecr exec
you one shot everything and ur scout canât do much
4 busted ocs, turrents and better grenades
4 ocs turrets?
Above haz2, it does not one shot.
It really needs a buff
those are all really good but i donât think they are nearly as op as gunners. I donât think any of those need a nerf but ntp minelayer, vb and hellfire def do
i don't think any of them need a nerf
it doesnât, it really shud tho
Minelayer needs a nerf?
in fact i'm hard pressed to buy using any of these besides hellfire
the difference is that bringing ntp and minelayer on a mission compared to engis ocs is that they make most haz 5 missions noticeabley easier
I mean I understand VB, that one is why Geneva Conventions exist, but why Minelayer
just taking hellfire LS just has gunner be crazy good on any mission
ye hellfire is strong
but so is ntp kek
ur basically untouchable with fear spam and infinite ammo
does ntp really accomplish much besides having the crazy ammo though
it doesnt kill things particularly fast
it's not like you'd die without bugs being feared
yes, it makes your driller cry cus no swarm ever reaches him
hellfire can even fear bugs
i don't like ls except on escort, gimme a little more oomph on other missions
thinking ntp isnât a broken af is an insane take
and i donât think ntp is even nearly as busted as minelayer
i mean i don't see what ntp does besides having huge ammo
it's not fast at killing things it just keeps them away
but killing them is the same thing
ntp sucks if your team keeps shooting the bugs
you technically don't die with ntp if you die with other ocs ig?
but then you just need to get better
ntp is way too overrated
fear + neurotoxin that increases the duration of the fear means that no swarm will ever reach you if you are even remotely confident. It such a busted oc that most modded players consider it overkill on haz 6x 2
yeah they won't reach you but so what if they do
its not like you die if a bug bites you once
ntp has a huge ammo and thats about it
other ocs kill the enemies close to you
so ur just gonna ignore that itâs stronger and say âwell itâs not strong just use something not brokenâ lol
donât u think the fact ntp stops the need for kiting is a little nuts
doesnât matter cus youâll still have infinite ammo and immortality
i'm saying its not that strong bc its not accomplishing something that you wouldnt have otherwise
yes because haz 5 isnât hard
you donât need ntp to make haz 5 feel easy, but bringing ntp is basically a gg vs the bugs
ntp / minelayer + hellfire means ur driller is out of a job
reading that just doesnt make sense to me
i'd sure hope they arent out of a job lol
if theres nothing to kill get the objective done
youv never played driller in a lobby with a good ntp player then
i dont think ive ever seen anyone use ntp? though i dont play much multi
if you donât think thereâs a problem with one oc doing the work of 4 teammates idk what to tell you
i'm out of experience to say that one ntp removes all the bugs 4 people can kill
there arenât a lot of things the community agrees shud be nerfed, but ntp is pretty much universally known as THE fun killer
yeah cant say i buy that using ntp doesnt feel any better than using any other gunner primary
well if u only play solo no shit ntp doesnât feel that strong. Haz 5 solo doesnât have that many bugs to begin with
are u using fear
no i play multi every now and then but i'm not NA so i dont get a lot of joiners
i've definitely had haz 5 games with randoms where i felt like i could've been better served by minigun than ntp, granted they were still quite green but regardless
yeah with fear and the good stuff
like in what scenerio
this also just feels like it defeats the point of ntp too
like if the bad players cant use it to great effect what does it accomplish
if a player is dieing with ntp, switching weapons ainât gonna help them lol
just nobody being able to handle menaces, rival bots etc.
they can kill grunt swarms alright but fall apart with those
well fair, itâs not the best for literally everything obvously. It does however free ur team to almost completely ignore aoe
plus gunner does have a secondary for single target still ya know
like i just wished i had minigun + hellfire or something
tbh, NTP handles all of your AoE needs, your secondary can handle single targets
Six Shooter Bulldog, Compact Mags BRT7 are pretty good, for example
ls hellfire just really covers everything
hellfire doesnât do single target
AoE, not great for single-targets
yeah ls takes care of that
same wavelength, ye boi
lsls + hellfire is probably more well rounded then ntp + lead spray or something else. But that doesnât mean both ocs arenât ludicrously op
i mean sure ntp good and all idk if it needs a nerf though
heck ls hellfire even has this nice thing where you dont ever need to switch loadouts with gunner ever
compact mags brt is better than lead spray in most situations imo
really? you donât think the fact it makes all other ac builds laughable in comparison is a problem
it just slays any mission any warning
nah not really all weapons in this game have a very clear ''2-3 best ocs'' and the rest you use if you wanna have fun
ye compact mags isnât bad but u lose out on dps. Mostly preference
i use lead spray on elimination but that's just because i can get up close
I am not sure which would take more work, nerfing NTP to level with other AC OCs, or buffing up AC OCs to be competitive with NTP
ntp big bertha for ac ig? even if you nerf both you just create a new area where one is gonna be the best
but in this case, the best oc is better then most other aoe weapons in the game
i mean autocannon only really competes with other two weapons
but it's shit for dealing with mactera, menaces etc.
a bit of both imo. Autocannon (without ntp) has been largely powercrepr by hurricane imo
which are both better then it
and i dont think anyone thinks either the hurricane or the minigun are bad
in fact a lot of people say that ac sucks
then i really dont see the problem
itâs ok in a vacuum but hurricane does basically everything it can do but better
i mean thats the case in just about any class isnt it
naw
theres always a winner
in terms of weapons? not really
the ac with big bertha aint bad on its own even if its outclassed so whats the problem with that
shit like the stubby is far more concerning id say
needing a buff
dunno how to build it though
err... Subata...
yeah that too
đ
iâm mostly referring to acâs bread and butter aoe builds
stubby isnât that bad
just of oc
i mean they're all worse than bertha except for ntp right
M1K on Scout still has GK2 and DRAK pretty beat tbh
how are they the bread and butter
without ocs sure
with or without it blows
but itâs for discharge and em refire
turret em discharge stubby rules wut
thats a lot of copium ngl
and even if your turrets are out of ammo, you can still proc EM Discharge
em discharge locks down a choke very well and em refire is a very nice alternative to shotty
Im doing dd is there anything important i should know as in are there any major modifiers or stuff like that?
you can basically hold entire escort duty tunnel by yourself
yeah just like almost any other engi weapon
If you know how to funnel bugs to your turrets with Platform Repellent, EM Discharge is ridiculously strong
except save for the warthog they dont need to put turrets
but it uses barely any ammo
if u were around before s1, literally tons of engis used discharge cus you cud shoot unbuilt turrets
now itâs harder to use but still very effective
EM Discharge is extremely ammo efficient, and your turrets don't become completely useless once they run out of ammo
and it's still ridiculous even with that nerf
ye just requires bug repellent knowledge and some decent situational awareness
like anything that just requires you to set turrets to get anything done its way too slow
so why arenât u complaining about hog
ehehehehe... I set up my turrets no problem tbh
can just set one, don't need to set two
oh i think the warthog sucks ass too its just not as bad as the stubby
and Turret Whip is reliant on turret ammo too, don't forget about that
Lmao
if you have less than 5 ammo in the turret, it won't trigger Whip
ur think itâs bad cus your using exec and ecr
I thought hot takes are made in drg chat, not here
they arent really hot takes
you said ntp isnât op lol
how do you guys build minelayer, tell me
I like the warthog with mini shells and max rof
i'm not grey enough yet
i mean you failed to convice me otherwise
Not even people who run Haz 6 2x lobbies are willing to use NTP lmfao
they think it's way too strong
we donât
it literally is that strong
waste can tell ya that
but I rather not ping him, would let him just read this on his own
and yep, I don't mind using NTP, but I can tell you how safe it makes the entire cave
the question i really have though is are you dying without it
nope.
bc if you arent its just a big ammo good gun
which is fine? i dont see why it needs a nerf
what about minelayer? near 3x dmg makes the aoe dmg so ridiculous it accidentally becomes good single target
NTP just far outclasses the other AC OCs
I use Big Bertha more, but I can tell you how much safer I can make stuff for my team if I brought NTP
ur rebuttal to our arguement is literally âjust survive with something not opâ. That isnât a real arguement
i donât use ntp btw
because it makes the game too easy
gsg balanced that shit for haz 7 bruh
ntp is boring and i seem to constantly run into situations where i'd rather have minigun
doing omen is just ass when everyone keeps dying
@outer cloud will send you a screenshot
remember, you have your secondary for that
yeah but it just doesn't feel like it's enough sometimes
I get that, yeah, but you gotta make do sometimes
I don't like the stubby because it can run out of ammo so fast
luckily for you the game also gifted gunner with the almighty lead burster
my argument is what does ntp bring to the table besides a huge ammo pool and none of what you're saying seens like it needs a particular nerf
Lok1 is worse lmao
i think you're reading my comments as if i'm saying ntp is bad?
I don't like either lmao
if I run Driller with CRSPR and Persistent Plasma EPC for OMEN, I would just use my C4s, Axes and TCF shots
unmatched levels of cc isnât a problem? literally de aggro ing the entire cave in like 5 seconds is balanced? bruh
I use only minishells
ty
well, it clears up bugs really nicely, fear having stupid synergy with neurotoxin, your whole team stays untouched by the bugs
ye ideally ur build can handle a bit of everthing on haz 5
it has ridiculous levels of crowd control
if the bugs are no longer feared, shoot at them again and watch them run away
does it really clears them nicely? it takes forever to kill bugs
it just keeps them away
and bigger targets are much easier to hit since they are slowed down while feared
i'm not sure how keeping bugs away is any different than just killing them straight up as they come
fear is distance based so ntp increases its duration. By the time the bug aggros , itâs already dead. Oh and did i mention this works at point blank range and not just long distance lol
DRG doesn't have any kill objectives aside from elimination
yeah but you can just do this regardless of ntp though
I find it interesting that I've never really used any other engi weapons other than the first ones
thats where i cant say for sure i got ntp as my 2nd to last oc so when i tested it i wasnt having issues with the game anymore
give loki a try. It takes some getting used to but itâs very strong a fun imo
idk if that strenght is something that needs a nerf though, which is the general argument
I did but same issue
Ammo is gone so fast
well, I would say that the other AC OCs could use a buff
what about breach cutter?
yeah that i dont disagree with
NTP could be brought down a slight smidge
I want all options to be competitive, after all
thats not really doable though
Last weapon I unlocked I never even touched it đ
vb and hellfire are also busted
with every gun having at least 5 ocs
I want to tho
yeah, Volatile Bullets heavily dictate current modded meta
the gap between ntp and the other ac builds is bigger then any others weapons tho
like it turns the game into a point and click adventure game
i'm not really sure why does that matter if the gap disappears once you get good enough
in fact the other ocs can feel better if you're not dying without NTP for scenarios like bertha vs big enemies
dont use breach cutter its gonna ruin you lol
i can use this arguement for literally anything
I'm not sure you know busted ntp is
why use (insert good oc)? just get good at the game lol
not really? i think the vast majority of good ocs in the game are good bc they kill things fast
it's a top 2 OC for a reason
you are heavily undervaluing cc
i'm not sure i get why people say ntp is that good either
a bug that has neuro + fear is already dead
there is a reason why Sticky Fuel follows a very similar logic for being really good, for example
it is destined to die and is 0 threat to the team
how do cryo and sludge compare in haz 6x2?
CRSPR is busted
so is a bug that gets killed by an extra shot of bertha though?
don't need to focus on the bug as much
like i think you're overvaluating ntp a lot on the hands of anyone that has gone out of beginner status
just carpet them a bit, watch for neurotoxin and move on
no cus it takes like 3 shots to fear and aggro an entire cluster of bugs lol
2.6 m radius is huge
talking about solely aoe focus its about the same as one hellfire shot yeah?
except... you would want a single-target secondary if your primary is already doing CC for you
you could just invert that though
again they both wreck swarms
since hellfire is so good anyways just take it with ls
if you have a good Driller with CRSPR, you could just take VB Bulldog and delete big bugs anyways, if you have good teamplay
i dont really like thinking about teammates when building
ideally on a team everyone can just carry their own weight
bruh for the 30th time, it doesnât matter. Both builds will destroy haz 5swarms. The only person ik thatâs done haz8 x 2 did it with minelayer and hellfire cus otherwise that level of aoe isnât that needed
do you always need a flamethrower driller to use vb properly?
no flamer is strong due to heat spread
and/or Incendiary Grenades
if it doesnt matter why does it need a nerf its the point though
cryo is considered weaker then the other two but can work well in certain comps. Goo is good for cc and with blast or vim can be pretty decent burst
because those 4 ocs are miles above the rest
i can see the other 3 but ntp just feels super overrated
not that i think any of the other 3 needs a nerf though
play a haz 5 mission as driller with an ntp gunner and cry as none of the bugs get remotely close to u
wouldnt that be a good thing though you just get to drill the objective
unless you have Fuel Stream Diffuser with flame reach mod, hehehehe
ok do u just not have a problem with insanely broken ocs
like this thing about assigning roles to a class is just nonsense you just hold your own if there isnt nothing to kill get the mission done
can't remember who the guy was but i watched a video of some guy who does 6x2 etc and he said ntp isn't very good, just sounded weird to me
iâm not assigning roles
if anything ur the one assigning roles by saying gunner shud be able to solo the entire swarm himself while the other team just does the objective lol
yeah no you're just putting words for me now
i never mentioned any other class when talking about why ntp doesnt need a nerf
you just brought this driller thing around for what i assume you expect the driller to deal with aoe
i think the best part about haz 5 compared to modded is that you can build every class to be very versatile and donât have to be locked into certain niches. However that also means that ocs that absolutely destroy swarms (or hvts like vb) make the game a lot less fun for other players
fun is very subjective though?
for me the mission fun is just getting it done as fast as you can
most driller builds do tend to be aoe focused tho
i mean yeah sure
it is impossible to build flamer badly for aoe
in fact that is literally itâs entire purpose
it cannot be built for good single target dps
not even with Face Melter
so if i bring flamer and an ntp gunner joins, iâm not gonna be able to use my primary, which imo is not fun
i mean unless they're literally following you around thats just an exagerration
Your right fun is subjective, so if u enjoy sitting in a room watching gunner kill everything, then ig ntp doesnât need to be nerfed
if they're shooting ntp at x bugs you just go somewhere else get the objective done and bugs will be around you
it feels like you're saying you're not having fun bc you cant kill everything by yourself?
which is lol
ig nerf stick flame is the next step
no iâm saying iâm not having fun because iâm not getting the opportunity to kill things
literally the opposite lol
you absolutely would be able to kill things if you just get away from them
that's a silly exagerration
depends on the mission type i suppose
you can always run off and do ur own thing ig
you can only really stay forced together on doretta i think?
ntp does not have to spend a lot of time shooting at bugs though
you just apply neurotoxin and go do whatever
since running far from it slows it down
exactly
not much need to focus
mmost likely the gunner is already following you to objective lol
isnt that a great thing? the gunner can do one thing of the objective and you do another
gunner is probably gonna be with you cus if heâs using ntp you arenât gonna spend long fighting bugs anyways
you each go after one egg, repair a different mule, make a different pipeline
doesnât solve the issue of ntp being braindead to use
i think we'll never see eye to eye bc i dont see why is that a problem
i think the problem here is you think low ttk = bad when the fear + slow means that grunt swarms are effectively dead within like 3 bullets
so u actually donât see a problem with op weapons
would it be ok if the fear mod was removed
not at all? let people use what they think its fun
i disagree
yeah i dont see the point of further arguing then
i donât mind some things being stronger then others but i do think some balance is needed
The problem with that is I don't want one person on the team suck out all the fun aspect from shooting bugs
Donât u think it wud be dum if bulldog had a 1000% dmg mod
refer to a couple messages ago
i think thats a silly comparison to ntp :p
Like, to which one. I don't agree with what you say, is all
it requires setting things on fire and it has the downside of not taking hellfire
i think thats enough balance
thatâs not a real downside lol
ur arguements are all over the place
you said balance doesnât matter but say vb is balanced lmao
i didnt say it doesnt matter? i think the way it is is balanced enough is all
in fact i'm trying to understand why ntp isnt
like why i should always take ntp over something else
you said balance doesnât matter here
funny bc i dont see balance in that sentence
you asked if i have a problem with op weapons which i dont
they're really not that o
p
um nerfing things that are op is literally the definition of balance
my issue is more with weak weapons that barely funcion on their own
btw i don't care how good or bad it is but i love magic bullets bulldog with neurotoxin explosions
i love shooting in the dark and watch the yellow clouds pop up
i think anything that isnât ntp minelayer or vb is weak
everthing below those 3 ocs is dog shit
i disagree
you know yourself that's not even close to true
a silly exageration at best
sure
so just buff all weapons to vb dmg
give all weapons a 400% dmg buff
then remove vb
yeah if you're not bothering to argue in good faith i really dont see the point
but wudnt that solve the problem?
according to you
just buff the weaker weapons
exec only does 50% extra dmg, make it 300% like vb and itâs now well balanced right?
according to what you're perceiving what i'm saying in your exageration sure
you're just being silly though
no listen to what iâm saying
there is nothing wrong with vb being op right
so why not just buff exec, or m1, or any other single target dmg oc to the same level to compensate
there wud be no harm right?
i need to understand why you think you need to buff perfectly functional things
those arenât functional
or why you're comparing this to vb at all
they donât do vb dmg
iâm using vb as my standard since you said itâs not overpowered
alright buddy have a wonderful time
if vb isnât overpowered what wud be the harm in buffing everything to itâs standard
itâs almost like only buffing things wud result in the game getting noticeably easier or something 
damn this was a long convo lol
Still discussing stuff?
nah
minelayer is actually arguably more busted then ntp
thereâs a video of someone doing haz 8x2 with minelayer and hellfire i think
yeah i'd like to see that
LWC/Inferno 21122 for instance
spinning death 
Do you only get overclocks when you complete a deep dive for the first time?
u get oc on stage 2 of each dive
Yes
every time
no need to full complete
Wouldnt it be easy to farm OC's then?
i go 2112x with light weight cases
per week once
^
Thats what I meant, thanks :)
Generally when I'm making a build ammo lasting long and acc gets highest priority
That's why I think fat boy is kinda bad
fat boy is amazing. but you do need to get lotsa nitra to resupply
fat boy is mid af
at best
no ammo, friendly fire from the radiation and terrible economy if u dont hit atleast 20 grunts at once
i really like fat boy but I validate your opinion
it might not be the most effective but its fun
that matters

it really felt op to throw a lure nade and then fat boy that shit once a swarm was grouped up
ye lure is a requirement
how tf do you smuggle morkite
kid named spinning death:
fat boy is a false prophet, hyperpropellant is truth
rj250.
yeah that's the 2nd best
this right here
Funny EDD with randoms
The normal deep dive stage 2 got me because i went into one room and ran into a massive swarm a spitboi only my second deep dive
I always wonder how people fail normal DD. It's just Hazard 3-4
Sometimes people just donât succeed at things, especially if something is exceeding their normal comfort level
Players comfortably playing Haz 5 are in minority
Facts
Even though, playing comfortably in Haz 5 and Haz 3 are different things.
Maybe new players who don't have all the upgrades struggle in Haz 3 or 4. But once you maxed out your Dwarf, have all the Armor, Weapon upgrades and Perks, Haz 3 should be a walk in the Park.
So I just wonder, what exactly are people doing or not doing to struggle there
Itâs a combination of things really. From personal observation, I generally know what my shortcomings are, but I think the biggest factor for failure is not learning from oneâs mistakes
failed an EDD because some motherfucker in my team decided to double dip
i had no shield to save us from a sudden surge of a swarm
And people donât really always like playing games to get better at playing them - it all really depends on their needs for having a good time
In my view anyone can succeed in playing DRG well if they put enough time/effort into it, but itâs not always a reward worth chasing in a playerâs spectrum of perception
I personally get great joy from learning something new in a certain gameâs context or overcoming a challenge, and generally succeeding with things I had second thoughts about (certain quirky load outs, for instance)
I like seeing the skill floor and reaching for the ceiling
what class
I donât really think itâs their fault that the expedition ended, but Iâll leave it at that
dwarven etiquette 101 states to ask before double dipping
Do you have the time, in the midst of stress heavy situation to ask that question, though?
you absolutely can
I donât. I just double dip if I need that resupply
Its very possible that the players are new to FPS or at a very young age, failing dd is possible
you never double dip in a swarm
I was Gunner
and when idle you of course have time to type in chat
the dumbfuck that did it was probably the Scout in my group
ok yeah that's def a sin
you never ever ever double dip as scout
ive carried missions by eating entire resupplies as scout on escort
so i wouldn't say never
it 100% was
greenbeard scout who had zero clue on what they were doing
running cryo minelets with no blowthrough
even worse, they didn't know how to use it
Consider this: what did you personally fail at that lead to the run ending?
probably a couple of shields that weren't needed
but it would be nice if double dipping was communicated
there will always be things you canât control
but itâs better to search for the 1% improvement you can control
Is this week's EDD sponsored by The Abyss Bar or sth. That's a lot of Morkite.
Jup finally a nice dark morkite run
Morkite mission is the chillest I guess
Unlike Salvage or PE đ
can get scary since the tunnels are pretty cramped
what in the name of phero spam
yep
Wait do you get stuff for completing deep dives solo?
Yes. Just get the rewards once per week though
Doesn't matter if solo or not. You do it once, thats all
What is the shockwave on the boom stick?
Itâs a cone which extends IIRC 5m in front of your gun, and any creature within that cone gets hit for 20 (40 with T4C) damage every time the Boomstick is fired
Primary use for this is to kill swarmers without feeling bad about missing them
Ok thanks
Also T4C mod is quite bad, so generally you might want to stay away from it (T4A is excellent however, and T4B has one niche use thatâs still quite bad)
What is going on with EDD. All Missions are Morkite đ˛
Anyone wanna do a dd with me?
Bet you would've survived with ntp :)
EDD was hard for me, my teams kept getting swarmed on the uplink stage 2
Elite threat is really scary
sad, I got really good team, just finished
And I was playing Scout
so most shooter were done by the team
I did get newer players
So our gunner didnât know to use shield before someone went down
Play Sticky Flames Driller if you want to carry
After 4 failures I got pissed and did it solo with swarm control
Technically cheating I know but I was just done
oof
No offense, but EDD this is extreme easy. Only sticky points are basically second mission with mini Mules and Elite threats
The elite threat was something I wasnât prepared for
That's their purpose, being severely disruptive. It makes them high priority targets
The rolling boys were small though, went done pretty fast
If someone struggle with EDD, I'll host an 8 players lobby soon
If I had time I woulda found a group here and done it legit
Because swarm control may make it easy but it was boring
Praet face is a weakpoint right?
The only legit use of swarm control, if you use it to make it harder đ
Face and tail. But I haven't seen big ones this run, which resistant much damage
And small one die pretty fast, even while rolling
Unfortunate
Itâd be nice to be able to stun front on because that breath attack is 50 miles wide
Actually it is
The breath attack is his best attack for you to run around and shoot his ass
I take a million damage as I do it though
I swear Iâve had it hit me while Iâm behind them multiple times
are you sure about that. Official wiki says differently and i'm almost positive i do more damage to his ass than face
I might misunderstood. What is "Praet"? I though we were talking about shell bugs
face does more damage than his armor for sure, but i thiiiiiink his ass does a bit more than his face, or its in my head, face and ass hits are pretty close in damage
Praetorian
Mb
The roller bois name is too hard to remember I just call them rollers
His ass is a 1x weakpoint, which means you get the weakpoint bonuses from your gun, assuming it has one, and you don't get it on his head
For weapons that stun on weakpoint hits though, does the face work
I'm checking the wiki, but I'm also pretty sure Praetorians weakpoint is also face. At least it feels like it
Hard to tell with stun cooldown
If something specifies "on weakpoints", it shouldn't
Oppressor has no weakspots in the face
Oppressor is stun immune anyway IIRC
But iirc there's only like 1 gun? That it specifies stun on weakpoint
yeah i think its just more damage like if you shredded armor on a mob and then hit it, its not technically a weakpoint
Oppressor is fear immune, idk bout stun
face is unarmored, so you can hurt it more there, eg: https://deeprockgalactic.wiki.gg/images/d/d4/Glyphid_Praetorian_Umodel_Front.png
Oh I see, face isn't the weak point, there is jut no armor
Makes sense
Boomstick stun doesn't specify weakpoint hit
I see what you mean on the gk2 tho, but i don't think it only stunns on weakpoint hits. Just has better odds. Idk exactly though, the wording is a bit ambiguous
Mb, Warthog has stun on weakpoints.
Wrong shotty.
Iâve only ever noticed stun on weakpoint hits for GK2, but it could be confirmation bias
Ahh yeah i see. Huh, never noticed that. Maybe that's part of why stunner is such a good OC, since it removes weakpoint only stun
yeah, and warthog has like a 65% stun chance if all pellets hit since the stun is per pellet, so you get a lot of value from being able to stun no matter where you land your shots
I should get around to using stunner a bit, mpa and co are just too good and enjoyable 
Stunner is my go-to warthog OC, it provides a high degree of safety due to its ability to stun things that are attacking you so frequently while also being a free 30% damage up once enemies do get stunned.
I like mpa's oneshot consistency on grunts, and co is just super satisfying to magdump into a praet
The EDD didn't look that hard, but I have yet to make it past that second stage
Elites on Salvage are a nasty ass combination
Especially since they make bunkering risky to the point of it being useless
Hmm bunkerimg made it pretty easy for me on engi + driller duo
Used cryo cannon and had turrets setup
Was easier than the regular strat 4 player run I did earlier
Running EDD:
#lfg-playstation message
All are welcome
bunkering makes everything easier when there's no oppressors or bulks
like haz 5 becomes haz 1 in difficulty when you bunker
pretty much lmao
I was being carried by someone really good at EDDs so there was that too
but it felt like just shooting down a corridor for stage 2
deep dives fo today?
pinned messages has latest info
I had to walk my team (2 of which were above level 100) through making a bunker lol
And someone managed to open a small hole in the ceiling during a panicky moment, so that got us eventually
Until then it went well, but it can be really bloody hard to recover from getting overrun on Haz 5
was just attempting EDD solo with scout, I was not ready for that heat in the second mission
i got my matrix core though so ill take what i can get
A valiant effort.
I was using NTP, but unfortunately, we got rushed really hard with a crap ton of rollers, exploders and other forms of nasty shit
had no shield to relieve pressure
also had shit for ammo too
and the driller didn't do a good job of making room around the fuel cells either
ah fuck shellbacks
yeah, we got knocked around really damn hard
made it impossible for me to re-supply in time
like, when I tried to call in a new one when we finished setting up the fuel cells, the swarm decided to adopt zerg tactics
I love helping greenbeards, usually, but I got sick of wasting time and decided to just change my lobby description to let them know not to join
and when they refuse to acknowledge that they made a mistake, it really doesn't help their case with me
yeah sometimes they're too much
and when you have a scout that is completely clueless about Cryo Minelets, they won't be contributing to any crowd control, at all
saw them shoot at a brood nexus normally, not even shooting the floor to freeze it, and they weren't using blowthrough rounds either
noob question, so blowthrough rounds on the m1 is the better option? or is it on a case by case basis
it depends on what you want your M1K to accomplish
single-target - use hollow-point rounds, crowds - use blowthrough rounds
just note that if you use Hipster, you won't be able to kill grunts with 2 body shots
other strong M1K options are Minimal Clips, Hoverclock and Active Stability System
i normally run supercooling so i generally take the body shot damage for big bois
ah, Supercooling Chamber plays heavily into weakpoint damage
but an alturnate build for horde/teamplay is probally needed tbh. didnt think of that before now
then yeah, you have other options
ok ty
and tbh, Scout's horde-clearing is weak compared to the other classes, you could focus on single-target damage in teamplay
Fire Bolt for the Nishanka comes to mind, but good luck doing anything with that when you are near your team, Fire Bolt's strength is mostly seen in solo play
does firebolts proc spread?
or is it just fire dot on a single enemy
cause when ive used it it only seemed to be the latter
Fire Bolt is extremely strong thanks to heat spreading, yes
you shoot the ground and kite bugs around your bolts
once you are done, just kite and let them burn each other to death
very ammo efficient OC
combine with IFG and/or lure the bugs into a chokepoint with Fire Bolts
if you run Nishanka, I suggest between Cryo Bolt (mostly for HVTs)/Fire Bolt (mostly solo swarm clearing)/Specialist (stronger special bolts) OCs, and use Pheromone Bolts as your special bolts
for eliminations tho, Taser Bolts are very good
What about Quick Fire?