#deep-dive-discussion
1 messages Ā· Page 32 of 1
I can run it with you if anything.
If you run it with randoms...I hope you get good players. š©spent all of stage 2 rezing people last night...
honestly hard to say for either, in that specific case where everyone is down near each other yes fm is better, but separated iw can give the run a second chance, hence i said that both competes for the 2nd slot
bring some form of decent single target dmg for the dreads
I can tell the same
the only one i can say is staple is dash due to repositioning and crazy parkour, or speeding up from 1 place to another
Freaking ragequit Chinese player
out of all the 3 stages stage 2 is probably the hardest from my run
others are pretty chill
because it was 3 guarenteed hordes + hiveguard on shield disruption
Nod
Chain hit as in the clean bulldog oc?
the relay box positioning was kinda an issue too, the wave spawns from both the top and bottom
There's a thing for me that there is no player online to found in this chat when i online
screaming in Vietnam
Agreed. Stage 2 refueling is where my team kept failing, and as I said, over dumb choices like players stealing others resupply or Driller C4ing team...and then as I mentioned I seem to be the only one who carries Iron Will as a emergency second chance
yes
That is dumb.
usually need to try and clear EDD within the first few hours of reset in SEA, most veterans are online during that time
Real dumb
Well. We do thing seriously
most of my throws during edd were carried by good chinese players, so i dont have issues with them lol
Literally one run I had 400 kills and the most rezes last night because I spent the entire time AoEing on Stage 2 to rez teammates who seemed to have brought no AoE. Man with randoms its a gamble of the dice. Still lost that match tho because nobody was in the zone...
Depend
Some they just ragequit or just got promoted
And don't know how serious thing can go
yeah thats something you need to deal with unfortunately
you need to keep in mind that china is huge and they are the majority of SEA, so skill varies
but so far i have little issue with anyone that is gold++
ok question was that last elite deep dive sorta nuts or what
Guess i had to play with everything you got
like the second mission
just play well on your part
@zenith ember hug
mactera swarm on point extraction
literally had someone who was maxed promotion engi and he was the worse player. Had him twice during this weeks run...
Sometimes promotion does not mean a thing
Someone help this little TOm
the freshly promoted Scout did better
Someone do his homework
and he was low level in general so might have been his first promotion
you seem to keep running into bad players somehow from your history lol, i can only say that i am really lucky to not experience that
Engi took everyones resupply haha
most people i've met with high promos are decent
My nuke gun need to be feeding
Shut up
I run into bad players only during EDD parties. If I do haz 5 regular missions with randoms they are usually good
Cry in engi
yeah i cant help with that part
i usually go in with the mindset of just trying my best
think next week I will just run it alone
I am carried hyper oc with 10 ammo
if it fails just go again
Thing will go full stress
But at least they less
good mindset. I try that too. Slightly upsetting to see someone bury the resupply pod tho haha.
i do that as driller once its emptied
haha it had resupplies still
if it isnt then well, not sure what he was doin
it would prob help more once you can get better OCs to do more
because i remember i didnt contribute much when i was starting out
although it helped that i was running scout so my job was relatively simple
We all used to be greenbeard after all
yeah
True, Hellfire coilgun. Crowd goes 'poof'
I think I have pretty good OCs. I just think its best to have a pre-made party or solo. Will try soloing next reset.
Because literally the last one standing every failed run and its hectic.
Maybe I'll hate soloing EDD more. We shall see.
Gunner is my best class but won't do it on Gunner solo for obvious reasons...the mobility issue
But I would say most of my OP overclocks are on Gunner.
gunner is really viable
I sure he is and I have no issue clearing waves with my gunner builds. but I just feel like everything will take forever in a solo EDD as Gunner
then again all classes are when played right
I love Salvo Module Rocket Launcher so much man
Takes down large targets and crowds so easily
But man pairing Turret Em Charge and Spinning Hell on Engi literally eats crowds. So fun but positioning on it is a bit of a challenge.
Who do u main?
salvo's great but i tend to lean on autocannon mostly
dont think i main anyone honestly, played all classes quite evenly
Autocannon is so good. But still only have like one overclock for it which is additional ammo. Still good and I build it to be tanky (Veteran depositor damage reduction stacked with damage reduction mod from firing it) but I really wish I could get neurotoxin OC to pair it with fear mod to see this insane crowd control everyone keeps referencing. I have so many OCs for the other two primaries tho.
hurricane is pretty broken, especially with ocs
Chad
time and trying things out has taught me all gunner primaries are good
hurricane minelayer oc mmmmmm rip swarms
and that Hurricane is the 2nd best CC option gunner has for primaries, with the added benefit of not having the direct damage of a dry sponge
Time and trying this out told me that gun is good
I wanna try Mineslayer system so badly. How are Plasma Burster Missiles tho?
Not good enough to wariant an overclock slot
IMO
PBM are fun, but thatās about it
it's a sidegrade
you'll get the same result as the normal hurricane, except you'll have to work twice as much for it
but it can be effective if you bother with it
Iām not sure if they still one shot Heartstone rocks at Escort, but if they do, thatās one niche use case
just... it won't ever be better than base
that's the only use case yeah
where it's better than everything
but it's so niche, why even bother
Oof...
yeah I was looking into them and what you both said reflects what I've watched/read
Had PBM not reduced your ammo supply so heavily, as is it were an unstable overclock
It might have been good enough
It's pretty bad, but it works. If you want to use it for fun, by all means : do.
If you just want something efficient and simple to use : use literally anything else.
that's the TL,DR.
np
Yw!
Did the DD with a greenbeard who is probably used to playing haz 2. Did better than I expected, except for that one moment when she tried to revive me while 20 grunts and an oppressor nibbling at me.
oh yeah, found those kinda hilarious and fun, watching a single missle just hit a mactera over and over, only tried it a few times tho, gunner my least experienced class still, but learning the super good builds so i can try to carry teams in haz 5 / EDD
yeah as others said im not sure its great overall, hard to handle swarms with it, was neat tho
for this EDD i think ill go as a sludge blasting driller, or bullet hell gunner
took me 2 shield disruption EDDs to drill it into me that vampire cryo is not a solution to that, i just lose more health without the shield buffer to protect me while i go in to mass vampire frozen shit
Driller main I presume?
I beat it with Ice storm Cryo, but couldn't really rely on vampire for stage 2 as you said. I think the only reason I beat it that run is because my teammates weren't bad, not because of a build change. As tbh I performed better on the prior 3 failed runs (2 of those being different builds/classes).
Sludge blast driller sounds like a good build for it tho. Tell me how it goes, I'm curious how this OC would do in this scenario.
i should give ice storm a try, ive been cozy with ice spear for months until i decided to try snowball for last weeks mactera problem in EDD, will do re sludge blast, been starting to min max more and look at what builds hold up in crazy shit like haz 6x2 or carrying in haz 5, sludge blast came up, hopefully it translates ok to EDD as it does reduce your max ammo but if you make the most of the OC it can be cost effective, in theory
I honestly had no issues with ammo for Ice Storm cryo because of pairing cold radiance (tier 5) with instant start up (tier 1) mods and jumping into swarms up-close and being selective with who I burst down (so not spraying it continuously, but more of a "press-fire". Works really well!
Snowball is nice. Wish I had ice spear to try.
fuckin love ice spear, deleting menaces from across the map so fun
My driller primary OCs are non existent.
finally got sticky fuel, hopefully thatll make me enjoy using fire more
The only good OC I have is ice storm across all 3 primaries.
anyone know what missions naked land dense biozone has?
Check the pins
ty
Most of the problems gunner suffers from with mobility disappear in the context of a solo edd
Only need to worry about main objectives, so no ceiling fossils or w/e, and bosco can easily grab aquarqs/eggs for you
Or knock down nitra/oil shale
Really the only time it would come up is annoying oil wells on onsite refining
Plus being solo means you can be extremely liberal with your zip lines
Good point. Will try Gunner out first then for my solo.
dreadnoughts on the elite one are a unity to kill solo
deep
deep
Quick question, i'm still a little new in the game and I didn't tried everything. What's the difference between Classic Deep Dive and Elite Deep Dive ?
Difficulty. Deep Dive stages are Haz 3/3.5/3.5, Elite Deep Dive is Haz 4.5/5/5.5. EDD also gives a tiny bit more gold/XP as a flat reward upon completion
And are core more interesting or it's random (the winable core when we complete stages) ?
It's random, EDD/DD pull from same pool of weapon/cosmetic OCs
https://deeprockgalactic.wiki.gg/wiki/Deep_Dives has a good overview for newbies (though it's fine to ask here too)
Oh thanks
hmm, I guess EDD can also have 3 warnings total across all three stages, (one per stage max), where normal DD is capped at 2 total warnings across all three stages
but that's normally not a big factor
Also, it is always the sames missions ? (mining, repair mule, drilldozer (+ eggs))
nah it randomizes between more or less anything each week
If you want to know what you're getting you into instead of going in blind, there's a DRG Reddit. The top link every week is both the Deep Dive and the Elite Deep Dive.
you could also view the top pinned message here! it's updated every week (edited in place, so ignore the 2+ year old Discord message timestamp).
Anyone know what the best gunner build would be for doing the most dps?
lead storm with 32112 or 22112. would reccomend bringing along with it magic bullet 13212 for aoe self defense, and easy web spitter deletion at any range.
Next patch is looking amazing
Making up the weekly promo reset with actual rewards for promotion
Which means I can actively grind for gunner overclocks
Whatās gunnerās best overclock for the bulldog?
magic bullet for aoe. six shooter for single target. elephant round if you want to snipe. volatile bullet if you really really hate praetorians and bulks.
Wait I actually have volatile bullet
But none of my preferred primaries can set things on fire I think
Wait no minigun can with burning hell
But I donāt have it š
minigun has 2 t5 upgrades that add heat
aggressive venting/hot bullets
aggressive venting really nice to force praetorians to show their butts
also gunner has fire grenades
sounds HORRIBLE out of context but
Butt shooting is unnecessary imo
Their face is the same damage
I used to always try and flank though because I thought it dealt bonus weakpoint damage
the butts are x1 weakpoint so only useful when your weapon have weakpoint bonus damage
butt is more damage if you have a crit damage bonus
otherwise don't bother
@brisk pagodaI somehow completely missed your msg. Thank you for the tip! I will look into that. Is magic bullet one of the secondaries?
I am level 22 and am about to unlock the hurricane
lead storm is a red overclock for the minigun. magic bullets is a red overclock for the revolver.
then the last secondary, which is aimcoil or something like that I think come to think of it
oho k
Cool
I can't use overclocks yet. Hopefully this weekend I will!
Almost level 23
loving this game
Is the thunderhead any good?
I have it maxed out (minus any OC) and it just doesn't seem to do good at large enemies or trash miniomns
*minions
Man, google is not helping here at all. Only few things I've found for builds w/ hurricane are surrounding a build that was nerfed
thunderhead really shines with a couple overclocks attached to it. It's an AoE weapon so it's best against groups of enemies (where damage dealt can increase enormously)
what about hurricane?
I'm trying to find a build for it to try it out
I've tried the other two
I don't really play with hurricane so I'm unfortunately not very helpful here :P hopefully someone else will be of assistance on this server
finished dde with 3 players. damn that was tough
Holy shit youāre getting a whole corehunts worth of rewards for promos
I thought it was you pick one of three
nope, its the whole thing now. great rewards for newer players, thoroughly pleased with the angle the devs took on this one.
i hope they give them retroatively, theres only so many promos you can have in one account
They didn't give them retroactively, why would you expect that.
If you have that many promos you already would have all the OCs.
Part of the game is experimenting and seeing what you like. By asking here you cut yourself from a lot of content
hurricane is basically autocannon with stun, more accuracy, and cooler ocs
How can I make sludge pump work? I feel it's a ton of fun but cryo is just tons better at performing
just do a basic fragments build and itāll destroy swarms while slowing everything else
What's a build like that
X2211
I appreciate the concern but I don't have the time to really experiment. I get little bursts of time here and there
In my case seeing other loadouts makes me try more stuff.
Otherwise I just stick to the same stuff.
actually pretty easy
each stage force feeds us with nitra

stage 1 already has 300 nitra

Good to know
stage 2 cave is very flat and open so easy maneuverability
just be careful, shield disruption in anything sucks lol
I like NTP gunner in edd but it can be underwhelming in drednaught fights
yea
is edd good for special powder?
I remember one edd where it took place at the radioactive biome and the maps where huge
one was refinery
stage 2 on the normal deep dive our fuel cells landed inside the communications thing and im pretty sure we're softlocked
oh god
we got them disconected but they are rather far down a hole
I read about that before attempting it so I connected it first before drilling it down.
Heyo. Considering buying this game due to the sale and got a question: can it be played solo, and is it fun? Not soloq, but solo.
It can be played solo, and if you enjoy playing by yourself, it sure can be fun.
Personally I host public missions and if people join that's great and if they don't that's fine too.
Is special powder good enough to help you in the mission?
If yes, use it, if not, change it
i personally like to shart at my enemies to assert dominance
(i was scrolled up to there i had to)
Yea it was really spicy. I had an endless stream of web spitters spawning.
Took a few tries but got through it, all the fails were on stage 2 only.
The terrain around the far mule kept getting me.
we had acid spitter problem
haha kept spawning right by me too
they could smell vulnerability
Well.EDD wasn't so hard
It wasn't bad no. Especially compared to last week's. I just had awful team members who folded on stage 2 when I ran it the first few times š“
Cool. I had an engy yesterday in a normal game that didn't seem to know how to use the nuke š
Oof
apply directly to the forehead
Aims the nuke at unsuspecting scout
is it just tradition to kill a scout?
I had a harder time with this week's than last week's. I think it was mostly due to the biome.
i just hate the biome
Hollow bough has such terrible visibility, one of the darkest biomes.
Without a scout it is pain.
And I don't really like scout for solo.
can someone tell me the edd stages?
pinned messages
Depends on the cave complexity I think
Generally every single cave is super dark without a scout at cave complexity tier 2 and above
Even the sandblasted corridors are as dark
What do the anniversary trophies actually do?
They double your mission performance reward (the thing that adds to your blue bar for the battlepass after a mission).
The way each biome generates affects it because there can be more or less obstacles to block light.
For instance sandblasted corridors is very open so the light from your flare won't get blocked as much, so it appears less dark.
Also the base colour of hollow bough is a brown which very closely matches grunts, again for comparison sandblasted has a bright base colour.
Is it worth it to mine the random ores that aren't asked by the mission?
which ore are we talking about ?
Gold for example
it always worth mining nitra : you'll never know when you'll need ammo.
gold is extra credits so never hurts.
Crafting minerals are ALWAYS worth it.
Extra morkite/dystrum/hollomite is just 1xp per chunk and can be ignored.
Thanks!
I thought dystrum was 3xp per
Is this the right place to ask if anyone wants to join me on the edd?
lfg is looking for group, go there to ask ppl to join
why doesnt it say the mutators for the dd? this dd has lethal enemies but it doesnt show on the main dd terminal in the space rig
It never does, check the pins in this channel if you want to see them beforehand
Should I restart my acc progress? Now that I actually consider it, me using the weekly core hunt bug is kinda cheating, doesnāt feel right but Iām not sure
I don't think it's cheating although it wasn't initially intended by the devs, mostly because they considered that each promotion should now reward cores as well, making everyone (even those we never actually used the bug) profit from the bug but in a legit way
True that and I do have 200 hours worth of progress
I thought it was a funny little bug but now the question of morality caught up to me
Im a real freak: Leave no shiny rock unmined
dystrum ain't a shiny rock 
Leave no rock unmined!
You should get all dystrum because you can either sell it to @nimble imp or save for personal use
Besides, it feels very lonely down there
What's this week's dd?
check the pinned message
where is that?
the š icon in the top right
thanks
Dystrum Drive
Hey I'll give you my favorite Gunner builds in the morning. I get not having much time to experiment. And I'd like to help since Gunner is my favorite!
And I run all 3 primaries often. So hopefully I could provide some insight.
@stone yachtI appreciate it! Thank you š
Even if you want to start by giving me your numbers for each gun, then that would even work as a initial starting point
So I just promoted my char
I see burning hell is the only OC option I currently have
Am I supposed to buy that and use it to get another OC?
Not entirely sure how OCs work
wdym
if you craft it in the forge you can use it all you want
You have to get the oc first, then you can craft it in the forge and use it.
No worries. I can't currently check my builds rn but they are overclock specific. So u wouldn't be able to fully utilize them yet.
But either way, until I can give u some, this YouTube video is pretty useful on non-Overclock builds. I especially love his Thunderhead tank build where he takes 50% damage reduction mod at tier 5 which stacks with Veteran Depositor perk giving you 30% damage reduction by standing next to the mule. And then Environmental Insulation perk too.
In this video we are going to be going over 5 very strong builds for the Gunner class without using any of the overclocks for any of the weapons. These should help with anyone who is having a hard time with hazard 4 or 5.
ā¤ļø Join this channel to get access to perks:
https://www.youtube.com/channel/UCFtsuB21FXmfX9FZrho2L8g/join
ā¤ļø Subscribe Fo...
That's a pretty good one.
Here are 5 of the strongest gunner builds in Deep Rock Galactic! Each one of them good for there own situation and each bringing something new to the bug infested planet of Hoxxes. These 5 builds I use when I really want to win, even on hazard 5.
ā¤ļø Join this channel to get access to perks:
https://www.youtube.com/channel/UCFtsuB21FXmfX9FZrho...
He touches on Burning Hell here btw šš½. I don't use this OC so don't have an opinion for mods
burning hell is pretty good
help a lot with swarmer/naenocyte + easy pair with aggressive venting/ hot bullet
That damage reduction sounds massive, I'd like to try it
Weird the role ping wouldn't highlight.
Have yall ever seen two rusty resupplys in one mission?
yes, 2 is the max that can spawn I believe
I've seen 3 before
noice cause i've been playing for awhile and in the EDD i found two
and it was the first time i saw two
never saw more than 3
I have never seen 3, jeez
it's pretty rare, and since you have to look for them to start with...
and they can be entirely hidden in the ground
sometimes they don't even have the tunnels over them because random generation 
i think i got 4 once like 2 years ago
welp
I just tried deep dive elite
And died miserably thanks to shield disruption
Just constantly getting toppled over by acid spitters
And when everyone already used iron will there's a bloody dreadnought objective
Stage 2 this week is spicy.
oh boy!! no shield edd!!!
no, but it's a nice bonus
yay. my first solo DD
a bit late, but it's worth noting that flares are not entirely dependant on line of sight.
from what i can tell, there's a light that lights up line of sight, and then a second light which lights up a volume, regardless of obstacles
at first glance it just looks like a normal light along with the diffuse reflection off the surroundings. But i'm fairly sure it's a actual AOE illumination
Wow thank you! I am not at my computer right now but I will look into those for sure. I mainly want to do the most damage possible while not being guaranteed to die. Ill try all builds to find the perfect balance
Are OCs hard to find?
no
Ok that's good. Do you actually "find" them or do you have to just keep crafting OC things until it randomly unlocks?
you meant specific OC ?
Yeah
all OCs have the same chance of dropping, and it's all RNG
so it's actually hard to get a specific one
Burning hell was the only one that showed up when I finally promoted my character
Oh ok, so they actually drop like items. Sorry if these are noobish questions. I just started playing four days ago
no worries
what's this week's Deep Dive missions?
See the pinned messages in this channel
First one is a lot of big and clunky caves with some rough effects, the EDD is especially tough on the effects and has more thorns than you'd imagine.
where?
Top right corner , click the pin
If you're on mobile, click this first, then the pin:
Oh. No images
It looks like a couple people.
thanks guys
No worries
appreciate the help
I'm never going to beat this week's EDD. I either die on the 2nd stage or lose connection
deep dive solo
why does the last one have to be ||swarmagedon|| i hate it cuz i'm with m1k
at least i brought a shotgun
_ _
ATTENTION MINERS!
We are hearing rumors that some dwarves are still not done with this weeks
Deep Dives
!
We want to remind you that there's only half a week left until our scanners pick up new missions!
_ _
Honestly so good, think I did my first ever Haz 5 with that build. Was so tanky. And because 'Composite Drums' for the Thunderhead was one of my very first overclocks, not only did I have like 80 percent damage reduction, but i literally never ran out of ammo because of that overclock stacked with the tier 1 extra ammo mod. Infinite firing lol
Tbh most of my builds usually focus on either my primary or secondary covering AoE and the other being single target. But I usually have a preference for AoE as I kill most things anyway and it greatly helps with survivability. But it really is essential to have a good balance imo, as u noted. I was under the assumption that u had most of the overclocks already but now that I realized u are starting your overclock journey, it would make more sense to check out that no OC build video or build specifically to which overclocks you have and wish to try. All my builds are centralized around the overclocks I run tbh. And I never got burning hell, so the 2nd video gives u a build for that (but as mentioned earlier, it's an awesome OC).
And u get Infused (weapon overclocks) Matrix Cores through Weekly Deep Dives or the Weekly Core Hunts Assignment. Both weeklies also give you Blank Matrix Cores which can be redeemed during a Machine Event which randomly spawns during regular missions. The actual overclock you would get is randomized (although for Machine Events you can atleast pick between rolling for one of the weapons for one of two class options). Overall, you craft these at the forge once the 'recipe (Infused core)' is obtained... It may sound a bit confusing at first, but you'll see. Hope that helps
@ me if u ever need help running a Deep Dive btw.
is it hard doing deep dives solo? Without any overclocks And does boscos revieves reset each floor?
I'm doing my first deep dive mission and I don't get it. It seems so empty
and I am missing only around 38 morkite
I can't find it anywhere
- depends on your skill level
- overclocks aren't necessary for DD or EDD
- Yes, they reset
thanks for settings my fears aside
damn i got lucky, that EDD was so easy but my team was just too damn cool headed bunch of pros for 3 level 50s
edit: sludge was mvp for keeping those dreds slow AF the entire time too
went really well, that max ammo hit might go really badly in some nitra starved runs but that was fine for this one, felt like i was always low ammo craving that next supply pod tho, at some point about 8 mactera surprise spawned beside us but i hit basically all of them with a single sludge blast shot and melted them, felt pretty good about that lol
def lots of webbers and acid spitters, caught these guys spawning in above us https://cdn.discordapp.com/attachments/529674786620571658/1082121333074300950/image.png
That was weird
I completed the deep dive
and I got nothing
only credits
nothing else; not even perks
I thought you would get something cool for doing three missions in a row like that
Well now I am confused. Combat Mobility just popped up in the forge, but nothing ever told me that I unlocked it
it shows in the between level status screen bit on the right
I never thought to try sludge pump on dreadnughts, I just assumed that the slowdown wouldnāt work on them
now I wonder if I could do it with a goo bomber special OC
might be worth a shot
Glad it went well! We should try the next EDD run together!
Max ammo hit? What exactly do you mean by that.
Also during my recent overclock grind I got so many good ones.
Two of those were for Driller, one being Ice Spear. I get why u like it as it is now my favorite Cryo OC tbh. The Spears cover single target damage and long-ranged pretty well. So I don't have to rely on bonus damage from Icestorm and Heavy Hitter EPC.
So bigger threats are ice-speared.
With this OC I don't have to worry about freezing trash swarms and killing them (a problem with Icestorm shredding most things), making vampire drilling/axe healing easier, without missing out on single-target damage.
And if I'm full HP, I can just use Wavecooker to therma-shock them to kill said crowds.
The other new Driller OC is for Wavecooker (Diffusion Ray) which pierces enemies and adds an additional slow. So just more CC which I have been enjoying as the spears been covering my single-target damage as noted.
But I got nice new Gunner OCs during that grind and got lucky tbh because they were on my 'priority' list š
Sludge is my favorite for dreads. Wish I could get Disperser Compound
Feel like the additional puddles for slowing them down would be great. I never get OCs for Sludge tho. Have none š
Gold-promoted Driller main here, I find myself going for corrosive damage on single-target hits for sludge, and even build the OC around it. Not a huge fan of the OCs that change the charge shot behavior. I've got all the weapon OCs, and I still just run the one that increases corrosive DoT effects.
Works well for dreads, because the DoT damage ticks away even if the dread is facing you. In groups I'll get the dread's attention, throw DoTs on them and my team clumps behind the dread to burst the butt before the damage window closes.
HIA only adds 5% of DoT DpS (after T5B mod) and 15% slowdown which can be affected by resistances. That is really not much. Now Dreadnought has 30% corrosive resistance, and that drops its dps down to 32.669 and its slowdown down to 31.325% without puddles. And that is also not much.
T5A mod, for instance, adds 25% unresistable slowdown to projectile DoT, which is like 2.5 times of what HIA gives against dreads.
the ammo hit would be sludge blast's -40 ammo downside. taking you from 120 base reserve ammo to 80 base reserve ammo.
the damage is worth it
Interesting and I've heard Hydrogen Ion Addictive is pretty good.
Ohh that's what he meant. Ah okay, Ty.
Yes I read that too š
hia and t5 slow means you can maintain basically ifg levels of slow on anything indefinitely https://www.youtube.com/watch?v=GiS5BdONfK4&t=3m30s
hia used to be my favorite but im starting to like antigrav more since unlike t1 projectile speed it doesnt make your puddle fragments super spread out. so you can have both super long range and still keep a good spread pattern.
ŠŃжен бŃŃŠøŠ»ŃŃŠøŠŗ Š ŃŃŃŠŗŠøŠ¹
https://discord.gg/AfSvjBs will help you more 
I've been promoted and I'm ready to deep dive. Are deep dives too hard to do with randoms?
Not necessarily normal dd are pretty easy if you can do a haz 4 well
But dont do edd's unless you can confidently do haz 5's
I havenāt played them with random before but with the help of Bosco I found single player to be not to hard
I'm comfortable with randoms in haz 4. I'll give them a shot and see how it goes. Didn't think to try solo. Might try that if need be. Thanks.
Haven't done haz 5 before, so I'm skipping edd for now. Just want to start trying the regular ones
If you can do haz 4's it will be easy
trying the edd is great to know what your up against. try and find an experienced group and work with them. there's a Lotta people who'd be willing to help u
EDD is very easy under veteran player coordination
You bring right equipment, you do right things in the right time and you just survive because there's no place left for a mistake
either way, haz 5 is easily the most fun experience once you're comfortable with it! Edd is the highlight of each weekly reset
Note that every modifier but direct x0.75 from T5A shown at 03:57 is "affected by resistances", so dread's 30% corrosive resistance would tangibly reduce it.
antigrav aka "AG Mixture" is bugged currently (probably for 2 seasons already?), I remember seeing MeatShield's report on Jira about it, but then devs closed it, so we can't even view old reports anymore. Either way, I recreated it not so long ago on PleaseFix: https://drg.pleasefix.gg/projects/DEEP-ROCK-GALACTIC/issues/DRG-415
is it bugged for the direct dot too?
No, just puddles.
while sure its not great that its bugged, i still think ag is still worth considering due to the massive range increase you get which means you can apply the slow sooner and maintain an even larger distance due to that.
i wonder if thats the reason why ag also has the normal charge shot spread instead of the wider one that projectile speed gives
Yeah, I only have 3 promotions (circa 85ish hours in the game), and I did an EDD with randoms today on first try
And they were all around my level, some a bit higher
So it's not that bad, but it does require skill
But the more you play, the easier it gets
I will say that it was really freakin hard tho, especially second stage
Did somebody also think that this week's EDD stage 2 was really hard compared to the 3rd?
Salvage + Pretorian
stage 2 was insanely hard this week, don't kid yourself
hiveguard is real bad with shield disruption
gunner?
Nope
Driller
On cryo
xD
The gunner went down
All of the guys went down
Multiple times
And I just dodged and did some sick movement like I was a fucking cobra
No idea how
But I managed to pick everyone up 2-3 times
And we finally killed it
The cave generation from a salvage mission is really bad for a hive guard too
cave generation was interesting for sure... few weird holes in the big room. the brood nexus and spitballer weren't helping either
nothing abnormal, just the sheikd disruption is what got to me tbh
The last stage was pretty simple tho, we just fought the dreadnoughts in the starting room
gunners shield is a lot less optimal when every enemy does aoe damage
yeah no biggie there
It was my first EDD ever
I really loved it
I don't think I will be able to consistently finish them
But I'd like to make at least one attempt on every new one that comes out
that's the way to be
everything tends to come down to 3 things. enemy prioritizing, aoe clearing and ammo consumption. that just cokes with time
comes*
not to mention just the static spawns in the same room
2 breeders, 2 brood nexuses, 3 spitballers
max ammo hit as in the OC cuts your max ammo down to 2/3 of what it normally is, agreed @ ice spear, i never really used cryo to actually kill things heh, just freeze and vamp or kill with secondary or randoms clean it up, vamping up a swarm of grunts is so satisfying xD
Same honestly, I only used cryo to kill things if I was running the Icestorm overclock which makes vampire for grunt swarms irrelevant since they are erased as soon as they are frozen.
I feel like EDD stage 2 is almost always harder than 3. Also, congrats on finishing!
Thank you brother!
100%
is there a dedicated deep dive lfg?
GSG really needs to let an Iron Will save you if you make it to the pod-- always have
Why is edd so difficult this time around
Five tries
Didnāt make it any further than the first try
What class are u playing
I just beat it on first try, went down 3 times (1 time stage 1, 2 times stage 2)
What OCs did u run
Lemme check
I used lures
I didnāt
Just speed build the pipelines and once ur done, get the 2 eggs, fight 1 swarm and immediately start refinery
I called resups away from the refinery so I wouldnāt have to walk as far for air
The 3 pump jacks are rly easy to build in stage 1
Yea
Thatās mostly how we did it
Should I try it solo?
Instead of with a team
I guess Ill try it
Stage 2 is the real Problem, the rest is whatever
hi
is there a point in mining everything I see
like, do I get any monetary reward for the amount of gold i mine
Nitra, yes. Gold, maybe. other things, no
Mining gold gives you extra credits
as far as im aware
okay, thanks
btw
when i say other things i only mean the stuff that you mine
some things which are found are crafting materials
and you should get them
yeah ik that
i always mine a lot of nitra so im waaay overloaded with ammo
i didnāt know if you can resupply in this game, so i decided to conserve my ammo and when it ran out started hammering those spiders
It, in fact, does not
whats the best weapon for each class?
It really depends on what you're doing. Almost every weapon has a function that isn't overshadowed by others in the category
When you put OCs in the mix, then each weapon can specialize in some aspect
aight ill try that
Is that double beer buff bug still in the game
yeah'
Double beer you say? 
When I search to join a deep dive, they are all greyed out. Is thatbecuase they are password protected?
you cant join mid dd
Ah i see, thanks
EDD 3p is harder than 4p, right? Considering there is a difficulty jump between 2 and 3
depends how good your 4th player is 
That Gunner hard-carried haha. Must be the manifestation of Karl himself. Never seen someone above level 1000 much less 2000 š
I wondered what weapons and overclocks he ran.
Salvo overclock, BRT leadspray
That would be me
My random pug kicked our 4th on stage 2, the guy was going down constantly and ordered 3 resupplies in quick succession, he was using them to heal up... rest of the run was much easier without having to scrape him off the floor every minute
So Iād say quality of player is more important than quantity
Oh dang.
And nice. I love Salvo Rocket Launcher! One of my favorite OCs.
BRT I either go Leadspray for close-ranged single damage or Micro Flechettes to have an infinite, accurate stun-gun to pick off threats closing-in or fleeing, such as feared-neurotoxined (if I take Thunderhead) Praetorians, who turn around, are taking DoT, and are now stunned.
Which BRT I take depends on the mission type and primary weapon + build.
micro fletchettes is my personal pick for worst oc in the game
especially on an edd where the game already gives you so much ammo
Salvo is good , yes
Stun fun with AoE
I always stick with simple rule in my head when creating build, if either primary or secondary covers single target damage, the other one should be focused or be able to do more AoE problems
Honestly with my build, and pairing it with certain primaries (and for specific mission types), I like it so much. And have seen great success with it.
I personally donāt use micro also because in my own opinion , thereās way better options but if you see it works in whatever youāre doing then i wonāt stop you
I usually stick to this too.
Such as taking Hellfire Coilgun and Leadstorm minigun
Or Lead Spray BRT with Fragmentation Missiles Rocket Launcher.
i am stuck on a black screen while entering a deep dive, is this normal?
welp he quit
What day of the week does the deep dive reset?
Thursday
Thanks!
Relatively new to DRG, are the DDs and EDDs the same for a week?
thereās just not much reason to take it on an edd when u will probably end most edds with tons of excess nitra. Iād recommend compact mags instead, it gives you a ton of ammo without neutering ur dmg
compact mags is literally just better microflechettes
is it crossplay?
You mean with console? No. Only microsoft store versions and xbox versions can play together.
well micro flechette give ammo multiplier instead of fixed number and you can take t4b for even more so
funny no damage blowthrough build
How difficult is this week's elite DD?
I still find last week harder
the hardest part of this week edd is stage 2 where the uplink position can be funky and hard to defend
there a fuckton of nitra all around
at the end of stage 3 we still have about 2-3 resup
I played with randoms and found it to be cake, very easy
Swag af
uh, what perks to use to best deal with the shield disruption on H5?
Sweet tooth, resupplier, iron will, field medic
I was gonna say shield link but I like your snuff Dingus š
not wave cooker
part of the game is experimenting, go and try out
if microfletchette was slightly buffed it would hit enough important breakpoints to be considered maybe worth picking. it could fill a niche that gunner currently doesnt really have in his pistol slot, functioning similar to ai stability engine. if they reduced the damage penalty from -11 to -10 and made the oc double the weakpoint bonus from t4 to be 80%, then on h5 a slasher would die to 3 bullets, mactera spawn to 3, trijaw to 5, guard to 6, warden to 14, elite slasher to 14, menace to 18
currently the only gun gunner has to fill that sort of niche is the minigun, which i like, but a whole lot of people like using the things that go boom in the primary slot instead, and his pistols really dont fully cover for what is given up in that exchange.
doubling weakpoint damage is ridiculous
yay did my first ever deep dive today and pulled my weight just fine
the whole design philosophy of micro flechettes is that they're smaller bullets, so they do less damage but you can carry a shit ton more of them. How does doubling the weapoint bonus fit into anywhere on that? and making it just give you that extra 40% just because you have the OC on is absurd
Probably veering into #suggestion-discussion territory here
a slasher dying in 3 bullets on a gun that can have 400+
not a great idea
those breakpoints would be only if you take both damage upgrades and crit upgrade, so that would be 54 mag and 240 reserve
still pretty bonkers
maybe but it would make people consider it viable for h5
it's already viable
many people just repeat the same things without even trying stuff out
there's a difference between viable and great, which people really seem to forget for some reason
Yeah everyone wants everything to be OP
i was just responding to somebody calling it "the worst oc in the game" with a way to make it better
Haha well firstly, you'll be surprised how many times the randoms in my EDDs ignore nitra like its the plague. But yeah, I just like an 386 infinite ammo, never reloaded, always accurate stun gun (12221) that is impossible to miss with even at the furthest ranges (due to reduced spread and recoil). To me at that point its just a fun stun-gun spam to pick off. So whatever people find success with really.
never got this OC so
yeah I agree, and I mean I wouldn't argue taking it over crazy strong secondaries like hellfire coilgun and leadspray BRT (considering u cover both secondaries weaknesses with the primary), but I do have fun with how I run Micro Flech
Same but yeah stage 2 was annoying, def think resupplier, sweet tooth and iron will were key. Last week was much worse tho
I managed to complete the edd after 6 full team attempts and two solo attempts
I can confirm the 2nd stage is the problem child
Does running the higher hazards give you a higher chance to get OCs or a better chance to get better OCs?
or does it have zero bearing whatsoever
Zero bearing
that's good to hear
But a thing regarding the machine events
The high chance to get ocs is based on mission length
Up to 35%
oh ok
And if you donāt like anything that you got, just pick the one you like the most
Otherwise the game will autopick for you
Wait, so if I don't craft any of the OCs in the forge, I am actually hurting my chances to get the ones I want?
No
You canāt get dupes
So
Ye
i mean technically no, technically yes. the only thing hazard changes in terms of reward is xp, money, and crafting minerals like croppa and bismor
so since you get more xp technically you get more oc since you promote faster
Yeah cuz promo bug
not a bug
Greatest bug in history of drg
Actually caused itself to be implemented
Thank god they actually added it into the game because I only got like 2-3 uses of the bug and thought it was gonna be back to a painful weekly basis
^
not long, it didn't even make it into public build
but it wsas a bug where you would die to rockpox status effect and pop iron will
and you would be down, but still moving and firing
it looked like nothing
greatest bug is Steve š«” 
there's a video of it here
it's hilarious
š
my wife wants to know if any OCs exist for engineer? She has yet to get one
She has gotten an OC for every class except for engineer
Yes.
yeah, every class has OCs 
she's out of luck I guess
6 out of 148
Jesus
she got time š
The chances of getting mine are not very high
I'll probably have moved on before then lol
you shouldn't be aiming for one particular OC tbh
you're gonna frustrate yourself otherwise
Same
I still havenāt gotten an oc for the shotgun
Except for mini shells
But that one sucks
how long have you been playing.
Iāve been praying after every single machine event but I keep getting fucking shard diffractor
?
200 hours
mini shells is literally a meta oc
Actually?
My God. That's insane
did you try it ?
That's a bad design
yes most people use minishell or mag pellet
shouldn't take that long just to get the OC you want
Nope I heard people say itās ass but that was like 2 months ago
so you actually don't know if it's bad or not 
On paper it seemed wildly convincing to me that it was bad
@brisk pagoda case in point for what I've said earlier lol
i guess so
High ammo counts + you might not even get to use that much in a fight
And less damage
I was trying to get cycle overload or one of the clean ocs
don't just take what people say for being the absolute truth and try things for yourself. Besides, one OC can have multiple ways to be built and used. So experimenting with them is always worth it.
True
but ive defended fletchetts before and yall were the first ones that ever said to me its fine. in my 3 years ive only ever seen people whine about it
You know, it all comes down to how you see your gameplay in DRG to start with.
If you're hell bent on playing the most difficult stuff out there (usually modded lobbies) and to min-max everything into hell, then yeah, some OCs are bad I suppose.
If you're not into that, there's about 2-3 OCs that are actively bad.
out of 148
i hate roll control
I do too
i mean i know fletchetts can do haz5, i used it almost exclusively my first year. but it just doesnt feel like it compares to revolver or hellfire or triple tech
What build do I go with warthog if Iām running mini shells
i personally go with a full ammo build and turret whip, so I can just spam turret whip all day 
for minishells take the extra pellets always
Is mini shells still good without turret whip
don't care about doing piss damage on grunts, i got my secondary to clear crowds and big enemies on top of turret whip
Or is it good because it can abuse turret whip
yeah
Ok ok
So Iām thinking something like
12322
To maximize damage
And mag cap
Since now I get 78 ammo
Without even comparing it to other weapons : does it even hold a candle to stuff like Lead Spray ? No, because it's not what I'm expecting from the OC.
Do I never run out of ammo with it tho ? Absolutely. That's why I love it. Clearing grunts for days with no ammo issues with blowthrough.
sounds good to me
it honestly doesnt even feel good compared to no oc
microflechettes really does just feel like a downgrade
holy shit stage 2 of the elite deep dive is insane
why does the deep dive start with a low oxygen modifier in On Site Refinery
Why not 
Why we still talking about poor microflechettes š . Some people like it, some don't. It's down to taste folks.
My friends and me did not play deepdive yet, but i was wondering if anyone got good advice for new deep divers
soloing elite deep dive this week is roughhh....too many bugs on the 2nd level
what the actual fuck
the fuel thing got stuck on the uplink in the DD
and we cant activate it
Well, I'm not a certified expert, but there's always general good advice.
-
Always check the abyss bar for beer buffs (Pots o gold is not worth it) because in the case that you're going into a dive blind, the buff might make your dive a breeze.
Think Dark Morkite on a dive with lots of morkite mining objectives. -
Your build matters greatly! You should always check your perks and weapons before jumping into a dive so you can optimize your approach.
The options that are never bad are Field Medic, Iron Will, and Vampire as they are certified run savers.
Just be sure not to pop Iron Will immediately if you go down unless it's at a critical point where: No one has uses left, you're running for the pod and it is close enough, and you have a source of HP near you (red sugar or a grunt within power attack instant kill rang) -
Specific class roles are pretty much the same in deep dives, but there are obvious ones for each class.
Scout: Always flare up a big cave before exiting a tunnel, no matter what.
A bug seen is a dead bug and a leech unseen is one less dwarf to help out.
Engineer: Always put platforms under ore veins that are on the walls and are within a scout's grappling hook reach.
Patch up holes and harmful terrain if you have platforms to spare and never hold out on them.
There will come a time where you must build your own floor after detonator explosion or the area is too small to work with.
Gunner: Your shield is a life saver and a huge boon to everyone.
If you think you're about to go down, pop the shield. Odds are you will fall down inside the bubble so you're relatively safe to be revived or you will be safe to shoot the bugs harassing you while recharging your HP shield much faster.
Practice your throws and try to have it ready for a downed and cornered teammate or too many bugs are closing in.
Driller: Watch your friendly fire and if the drop pod even vaguely looks like it will be far away, start drilling a tunnel.
It's just that much better.
Try to keep the terrain flat, drill straight tunnels to morkite wells on refining, etc.
On a closing note, just have fun.
A deep dive at the end of the day is just three missions in a row with increasing difficulty so if you play well and conserve nitra for when you need it, you will do just fine :)
_ _
ATTENTION MINERS!
Planet scanning is now booting up, 24 hours left until new
Deep Dives
!
_ _
What beefing said is great: but one thing I feel you should know is the contrast between the regular DD and the elite DD. The regular one you can beat pretty easily without any OCs, and the hazard progression for the 3 missions is 3, 3.5, and 3.5. Elites, on the other hand, your gonna need some serious kit and probably a team on VC (LFG here is a good tool) as the hazard progression is 4.5, 5, and a whopping 5.5. Last thing: you donāt need to complete the final stage of the deep dive, as itās just a cosmetic core. And as much as I love me some fancy beards you wanna prioritize weapon OCs, as⦠well⦠theyāre fun xD
I agree with Beefing on everything and I commend you writing such detailed advice!! I would say tho that for beginners, unless your Driller, consistently pulling off Vampire in a EDD safely (regular DD tho should be better for this) is not as easy so I would take Sweet Tooth over it (or even Resupplier to Iron Will and then resupply to heal yourself if the entire team fell). I also think Dash is worth considering (except on Scout). Lastly try to always have a good balance of your primary, secondary and grenades covering both AoE for swarms and then Single Target Damage. AoE seems to always be so critical for stage 2.
Then again what I just wrote is way more aligned with EDDs. DDs aren't as strict.
And yeah as Firnen noted, I often prioritize weapon OCs (fancy beards do be OP tho lol).
Also all the perks that can only be used a few times per mission reset per Deep Dive stage, making stuff like Iron Will super strong in saving the run.
Thank you so much!
Thanks aswell!
The second stage of this week's EDD was killer, squad was one dwarf away from wiping like 5 times
Out of curiosity, how do we feel about the following hurricane OCs: Overturned Feed Mech and Frag missiles
I already have opinions but curious what others think.
They are clean OCs, so there isnāt much to say in case of either one.
OFM is helping Hurricaneās damage output tremendously, whilst keeping the mechanics of a weapon relatively intact
If you want to do vanilla Hurricane with slightly better RoF, this is the pick
Thatās on one hand.
Fragmentation Missiles on the other hand encourages building Hurricane into AoE-centric weapon, and increases just about the most generic attributes for that matter: 2 AoE damage and area effect by <I donāt remember how much>
Iād personally build OFM for either purpose, and FM primarily with AoE mods in mind
(OFM kind of wants weak spot damage in T4, if you lean into single target damage in T1, and can take increased magazine size if you donāt care all that much about RoF, as you get longer uptime in return)
FM just happens to be one of the best OCs in the game, certainly the best clean
The radius increase is just insane combined with the aoe stun
To put it shortly:
OFM is Hurricane+,
FM is Hurricane+, but we really want to lean into AoE
This is a good point to bring up as well
Yeah I have all the same opinions.
Yep
In fact my easiest haz 5 Gunner build is:
Frag Missiles (32222) for long-range stun AoE and then Lead Spray BRT, built all for close-range single damage.
It works so well for most mission types. Feels like ez mode
Regular DD is usually fairly easy if you're used to Haz3. Don't stay too close together all the time, some stuff can down multiple dwarves at the same time and maybe there won't be anyone alive to revive the rest in that case. Use Engie Hawkeye as a spotter for leeches and before you get out of the pod. Lures or shredder grens are best. Scout needs to provide light and collect nitra. Engie needs to make platforms for Scout. Driller and Gunner should bridge cliffs and gorges, vertically and horizontally as needed. Driller should also make tunnels in most refinery stages to speed up and simplify things. Gunner must be adept at using shield. Whatever class you play, know what you should do.
Salvo Module is good for AoE too but more so close/mid-range crowd control. But because charged-Salvo shreds nearby large enemies on its own, I usually run Salvo with Hellfire Coilgun (for longer-range crowd control).
Also like pairing Leadstorm OC Minigun with Hellfire Coilgun for obvi reasons.
But the Frag Missiles + Leadspray is pretty strong
Also love Neurotoxin Payload Thunderhead for CC ofc
I despise NTP on the AC 
Itās too good for what it does to be an unstable overclock
Not in a good way
fear plus neurotoxin feels like I'm cheating ngl..
what do u usually pair it with out of curiosity? If u ran it
I wish I had Big Bertha, but so far I only have all the relevant Hurricane and Leadstorm OCs
I also don't have Big Bertha
And the only OC I have for Bulldog is Chainhit because the game doesn't want me to get Bulldog OCs lol
NTP? Likely Bulldog with Six Shooter
so I just never bother with Bulldog
Or if I had Compact Mags for BRT, I would be running that
my other two secondaries with my OC options are just better for me to take Chainhit Bulldog. Pray for my RNG for bulldog haha.
yep, in fact i happened to post almost this exact build on karl.gg recently https://karl.gg/preview/23380#/
Gunner build with Zip Fuel mod, Bigger Jet Engine mod, Uncontrolled Decompression mod, Improved Feed Mechanism mod, Increased Blast Radius mod, Disabl...
Last weeks edd was ez holy
*every weeks
did dd and edd today
edd went crazy
took like 4 tries
kept dying on 2nd stage
cause we were being silly dummies
and constantly triggered the entire cave
and 2 times accidentally spawned hiveguard
hahaha
3rd stage we accidentally summoned the twins too
while doing black box
thankfully our team was 4 gunnaz
so we just spammed shields 
Oh niceee! And you have such good explanations too. Bruh the only difference between our builds is that I took armor breaking in tier 2 on Hurricane and reload time in tier 2 on BRT.
I see why you took your picks with those mods.
Didn't realize the problems with inconsistent armor breaking š¤
its not like its useless, but armor breaking is imo the jankiest system in the game
for example: praetorians leg armor is unbreakable by any means
most recent messages in #wiki-related-chatroom is just normal ab discussion
I'll try the increased velocity then.
Also I should probably try the fire rate on BRT as seen in ur tier 2. I just thought it was already fast enough anyways and every enemy folds quickly during Lead Spray
the reload speed does give more sustain dps, i just find the increased burst dps more useful since i mostly use the brt on hvts, and those are being damaged by my teammates more often than not
so i dont have to reload to kill them
but really its not a big deal
the TTK difference will be like miliseconds
No problem
well we just wiped on the last dreads of the last stage
_ _
ATTENTION MINERS!
Planet scanning is still in progress, 12 hours left until new
Deep Dives
!
_ _
was this EDD really easy/easier than usual or is it just me, me and another dude(lvl around 150 and me 180) were able to clear it with no struggle
was way easier than the previous one
i went in with a plan for stage 2, and having more nitra than to know what to do with takes the edge off for sure
previous one we were doing well but then oops no more nitra gg
i feel you, same exact thing happenned to me
but also tbh we were running cryo nades + hyper prop
dreads were defenetly not a problem
voice chat is on by default iirc
by using the in-game voice chat
when does new deep dive come out?
Last week's edd felt easier solo, the stage 2 spawns this week were pretty intense for solo.
In like, 6 hours or so from now I think
Although it takes them a while to generate it so it might take longer
But I know it's around 12:00pm UTC
I hate Mission Control
man stage 2 of the elite, god damn
I wonder what the next season will be about
Tbh I thought something like that aswell
Maybe not directly leaf lovers but something relating to plants or fungi
my bets are on rockpox again
pins
So far we know that there will be new enemy
_ _
ATTENTION MINERS!
New
Deep Dives
will be available in one hour!
_ _

Please no caretaker
Pray for no low o2 or swarmergeddon
I can deal with swamer
But Mactera is the whole story
We obviously should pray for Elite threat and Lethal enemies
In one map

Meh.
Nobody wants sabotage
Because screw IS 
š
I can tolerate sabotage as stage 3 because I don't have to worry about conserving nitra anymore
Also is it just me or has there been almost no positive modifiers at all recently?
No golden bugs, critical weakness, nothing
As in, anomalies?
Every time I see Rich Atmosphere, Iām a happy dwarf (on Helium gas)
53m
Rich atmosphere is speedrun mode
I remember when the EDD once was all sabotage
At least we have a bunch of nitra
That it had to be rerolled
Dev: oh fuck
One final prayer, please no hollow bough
At least is tree
I found it fine
You canāt have all the fun things. There is at least one bad egg to be expected in the basket
Lest RNG prove me wrong
You those the spike can be hit by an axe and received it back
Free chopping
I'm already share my 2 build on karl.gg
Hungry for food
I love eggs
Aight, I'll see you all in 45 minutes when the dives come around and report live as we progress

It easy to managed
dd next hour?
30m
8 mins 

Speaking of how DDs are announced, is somebody (Iām assuming Muffin Cat, author of the original pin) extracting the seed of each and individual level, translate it into tangible information and automatically updating the pin?
Is this how it works?
Digital dummy here, by the way
Nope, it used to be that I ran the Deep Dive and watched a streamer Player the Elite Deep Dive to get both Dives.
Nowadays most players are faster than me and get to it even before some Streamers
Tho, sometimes Players do extract the seed and report findings here too, but I never have.
Are there any hints about the enemy type?
I assumed this was somewhat streamlined, so this is a positive surprise to me that people are so genuine about their discoveries of what the levels are, and fast!
Thanks for sharing
My curiosity is plenty satisfied
3 minutes to dive
2


1
60second
People are getting impatient, heh.
Nope. Just exciting
Good luck, everyone.
good luck fellas.
Here it come
you guys too
inb4 sabo on first stage 
ā ļø May the karl be with you
_ _
ATTENTION MINERS!
New
Deep Dives
are now available!
_ _
Deep Dive sandblasted corridors
EDD dense biozone
Nĩe
DD Creeping Field
EDD Open Killing
edd drill/2 mini
Hold on
DEEP DIVE
Region: Sandblasted Corridors | Code Name: Creeping Field
Stage 1:
3 M.U.L.E.s +
2 Eggs |
Lethal Enemies
Stage 2:
4 Eggs +
1 M.U.L.E. |
Shield Disruption
Stage 3:
Protect the Drilldozer +
2 M.U.L.E.s |
No Mutators
ELITE: DEEP DIVE
Region: Dense Biozone | Code Name: Open Killing
Stage 1:
Protect the Drilldozer +
2 M.U.L.E.s |
No Mutators
Stage 2:
Refine Liquid Morkite +
150 Morkite |
Rich Atmosphere
Exploder Infestation
Stage 3:
3 M.U.L.E.s +
Dreadnought Twins |
Rival Presence
Never mind, things got changed
DD is now dense biozone Naked Land
EDD hollow bough Forsaken Breach

That's last week's, aint it?
Ay some nį»ce breathing room
Yeah that's last weeks
For the frist stage
I think something is scuffing it
It was as I said it was before, but now it changed to me
it's changing all the time :/
I know it's the new week, but I guess my game bugged out?
Oh
You gotta restart.
You need to exit
Restarting it for the second time now
And restart
Perfect
EDD stage 1
Escort molly, salvage 2 mules

No clue yet
Still waiting for more information
If you're asking whether it's possible in general, then yes
stage 2 dd, shield disrupt, 4 eggs and repair 1 mules
EDD Stage 2: Refine liquid morkite, collect 150 morkite, exploder infestation, rich atmosphere
aww yeh morkite
I lost connection on stage 
It's too late now for me to give live reports, good luck to those still ahead
Stage 3 in the Deep Dive better not be more minimules and eggs.
Morkite with onsite morkite is quite free.
Especially cuz its sandblasted
Oh but if it is it'd be funny
No doubt about that.
@quiet mortar its 1 mule not 2 in dd stage 2
dd stage 3, dozer, repair 2 mules no mut
Yeah, my screw up, fixed it XD
Haven't seen a 1 Mule secondary in a WHILE
Triple egg, triple box, triple mule.
I don't recall ever seeing one mini-mule only.
Yeah, it use to be pretty common a while back, when we didn't have as many missions lol
edd 3rd stage 3 mules 1 dread, rival presence
twins
Damn, baby molly DD
Nemesis spawn on solo while doing uplink/black box/refueling feels terrible.
At least you can abandon the Black Box. The Uplink and Refueling pod means mission lost if you lose connection.
Oh right you can abandon black box.
Yea it's one of the worst rng elements in the game. There really is no solution.
You can't even burst it down half the time because it shoots the shield at you.
And if it spawns soon after starting you don't have much time either.
yaeh 3rd stage was not fun at all

