#wiki-related-chatroom

1 messages · Page 54 of 1

glacial topaz
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smh, I meant on how to explain the whole thing, not the word specifically xD

radiant edge
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Well ticks is pretty common terminology in video games

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specially MMOs

acoustic scarab
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(I'm assuming that each wave type can be identified by its announcement message)

glacial topaz
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what is it for

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I can just get the list of things mission control says for dreads (or someone with access to that translation place), well, not like you wouldn't notice when you see a dread

acoustic scarab
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Sure, but I suspect it's gonna be a long time before I run into a dread wave, so I might as well track my own stats for probabilities of various wave types

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Only focusing on dread waves seems like a lot of wasted potential

glacial topaz
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well, I posted the probability already, it is just weights, with some types being ignored depending on the situation

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only difference from weight is converting the values to actual chances, so not really a point in using the raw weight values

acoustic scarab
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I know you have. I'm double-checking 🙂
I fully expect to get similar weights (except dreads to have a non-zero chance for solo)

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Like I said, I'm playing the game anyway. No skin off my back to note down some numbers

glacial topaz
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on another note, all of what I said was for mining expedition, I didn't test anything for any other mission type

acoustic scarab
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Ah. That explains it

glacial topaz
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because I might remember getting a dread on PE, or maybe that was me on deep dive, but now that I have done all the weekly stuff I can get back to tests and check if I can get the dread on different mission types

stark tulip
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dreadnought waves are in mining expedition and point extraction for sure

acoustic scarab
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If you're looking for things to check, I'd love to see if you can get a mission in Salt Pits that is less than a 1000m deep

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Salt Pits seems to be between -1000 and -1100 meters, but on a rare occasion I see something in the -900s

glacial topaz
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and are you sure that isn't just a thing of the past and that it changed recently ?

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for depth meter, it would be nice to see when they get out of bonds, since all biomes seem to have a range for depth

acoustic scarab
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I strongly suspect it depends on cave layout, which is responsible for some of the variance in depth

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Some caves can have a lot of verticality, and the drop pod arriving to a high spot or a low spot could make all the difference

glacial topaz
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so what is the range for ?

acoustic scarab
glacial topaz
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well, if it weren't a range, but a fixed value that might show what it is for
also it was a reply to boxfigs

acoustic scarab
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Nevermind then

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Currently, the ranges seem to be as follows:

Sandblasted Corridors: -400 to -500
Azure Weald: -500 to -600
Fungus Bogs: -600 to -700
Hollow Bough: -700 to -800
Dense Biozone: -800 to -900
Crystalline Caverns: -900 to -1000
Salt Pits: -1000 to -1100
Radioactive Exclusion Zone: -2000 to -3000
Glacial Strata: -5000 to -6000
Magma Core: -11000 to -12000
_

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And I have three data points that don't fit this pattern

glacial topaz
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let me compare with my data

acoustic scarab
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And as you probably know, the whole depth system just makes zero sense in Deep Dives because of how simple the math for calculating depth is

glacial topaz
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only different one is sandblasted, being 400-500

acoustic scarab
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That's not different 😄

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Unless you mean 400-500 above zero

glacial topaz
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:s

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for the data point that don't fit, anything in common ?

acoustic scarab
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You can see it in the link above, second sheet

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Two from u32 (salt pits) and one from u33 (sandblasted) that almost fits but goes out of bounds by 0,32m

glacial topaz
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the range could just be for the starting room floor, or another point of the droppod, making the actual depth meter be above that point

glacial topaz
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is the reason I feel stubby does more for me than GK2, even though the former seems to have lower stats, due to the electrocution, or just an illusion caused by all the other tools / weapons ?

floral drift
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SMG mods scale the weapon a bit more than GK2 mods do, maybe that's why it seems stronger? the 80% slow from Electrocute is nice, too

glacial topaz
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I had a table with all non OC mods combinations, for DPS, per clip, and more, only problem is that it wasn't considering much the electrocution damage bonus, or weakpoints, so either that would explain why it seems to deal with stuff faster, or just the damage from electrocution, 12 dps is certainly interesting

short cloud
glacial topaz
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Ser Pounce, just so you know, we are talking about Solo mode

kind epoch
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I'm wondering... does these just appear when there is a Lost Pack near ?

sand lantern
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Yes

signal meadow
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they appear around the helmet

bold plover
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You can even find them in the space rig.

kind epoch
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thx

glacial topaz
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would it be any good to know about mineral spawning, or enemy pool in a mission ?

radiant edge
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Maybe for nitra

stark ember
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so I joined a random group, and one person with chinese character name had a spider ish costume. Anyone know how he can get that? Pretty much he was a gunner, and he was standing, but it looked like the bug armor with shorts legs and stuff around it

sand lantern
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@stark ember that's the latest DLC

stark ember
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is it a skin or armor or something?

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i didnt see it in wardrobe or store

sand lantern
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Armour

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It's paid DLC

stark ember
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ohh ok

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thank you

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i have founders edition, but didnt get later DLCs

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thank you for clarifying that

glacial topaz
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when did fall damage even had an icon ??

acoustic scarab
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Maybe that's from the 2M copies infographic that was posted a while back?

glacial topaz
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nay

gusty bridge
low hamlet
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rip ankle 😔

glacial topaz
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how is this sentence for Refining ? figured out it seemed to be the same as ME, at least for the building part

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eh ?? confused

sand lantern
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Shoot unbreakable armour and still do damage

signal meadow
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Well

glacial topaz
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I might as well just load the game, and shoot a dread's face / opressor's armor to even understand what is going on

kind epoch
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this sentence is too much

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maybe move it in trivia or whatever, but here it's just confusing

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since shooting unbreakable armor doesn't do damages

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people might think you can shoot the unbreakable armour then detonate the mines to do damages, but that doesn't

sand lantern
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So this is straight up a misleading information?

bold plover
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Detonators only embed if damage is dealt to health.

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So it's a bug if that is the case.

glacial topaz
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consider it gone

radiant edge
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Here's a better fun fact, detonators work against plants and flora

lament comet
floral drift
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i know there's currently a bug where Heat from Direct Damage (like Minigun T5.C Hot Bullets, EPC T5.C Plasma Burn, etc) will still affect enemies even through Heavy or Unbreakable Armor. I wonder if Embedded Detonators' bug is related?

glacial topaz
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hmmm

glacial topaz
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is this just because it is 2 sentries ?

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is this correct ? the part of doing it only once at least and all

sand lantern
glacial topaz
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oh nice, so instead of slag on hollow bough, explosions generate carbon ?

kind epoch
# glacial topaz is this just because it is 2 sentries ?

the right reasoning is they removed the irrelevant part, "MKII which can one-shot a Shocker regardless of difficulty", and outdated part "The Gemini System model cannot one-shot a Shocker on Hazard 3 and up", since now the Shockers get one-shotted the same whatever the turrets/upgrades/hazard. So only this part of the sentence is left

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the only difference now is indeed the 2 sentries are quicker to kill them because they are 2, they're also more damage-efficient (+2 less damages wasted next to the MKII) but that doesn't matter much

kind epoch
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if you didn't play a lot and especially fight the twins, you may have not noticed, but they have a scripted heal when they're about the middle of their life, despite sometimes their health difference is so low they actually don't regenerate anything

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there is no other scripted heal in the fight, the rest is when their health difference is too much

glacial topaz
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does that make sense ?
"The On-Site Refinery is a defensive platform" , cuz like, where is the defensive part of it ?

weary sonnet
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Pretty bad for defense since a lot of attack can go through it.

glacial topaz
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will just remove the defensive part

acoustic scarab
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It's a mobile industrial facility is what itis

gusty bridge
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we can go with whatever Control uses to describe it

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or the manual

indigo kindle
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Mactera Tri-Jaws and Mactera Brundles' health tables on the main Creatures page show that they scale with player count, dedicated pages show that they don't. The latter is correct, please fix the main Creatures page to display the correct values.

weary sonnet
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Done, now it works I wasn’t logged in the first time

glacial topaz
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this is correct ?

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is the correct Spider Web or spiderweb ?

covert yoke
weary sonnet
glacial topaz
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good good

tranquil hazel
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thanks all for adding the damage type page :)

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Quick question, on the Drilldozer page, Doretta's speed is listed as one of 3 constants. Doesn't she speed up when there are more dwarves near her?

weary sonnet
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iirc the speed only change if she is attacked or if there is dwarf nearby, the number of dwarf nearby doesn’t matter as long as there is at least one.

Doretta’s speed will move at 2m/s while drilling, 2.5m/s if only dwarfs are presents but only at 1.5m/s while being attacked.

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It may be outdated, because this is what I find now:
FSD\Content\GameElements\Objectives\Escort\AIC_EscortMule
SpeedModWhileTunneling: 0.6
SpeedModPlayers: 1.0
SpeedModEnemies: 1.0
FSD\Content\GameElements\Objectives\Escort\DrillDozer\BP_CaterpillarTrack
Speed: 2.0

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That would only give two values:
1.2m/s while drilling
2m/s the rest of the time
Unless I missed another modifier that slow it down when no dwarf is nearby.

glacial topaz
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if you can make it spit out the current speed, wil be easy to check the speed probably

weary sonnet
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I will see if I can find that.

glacial topaz
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EscortMule - SpeedModifier ?

weary sonnet
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yes

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I have a command for angular velocity, but it is a pain to read since it doesn’t fit in the window.

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Speed modifier can be seen in real time, so it should be fine.

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Just need to check the coherance with the angular velocity.

glacial topaz
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also, interesting to see that the thing might have different healing depending on being attacked or not
if only the window size weren't an issue
isn't angular velocity just how fast it rotates ? don't think the Dozer spins that much

weary sonnet
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There is the rotation, translation, Scale3D, Velocity and Angular Velocity

glacial topaz
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now that is quite the list, is it good to explain all of them on the wiki ?

weary sonnet
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I don’ think it would help.

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The base speed and speed modifier with the conditions for the modifier would be sufficient I think.

glacial topaz
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just that you listed so many variables, and like, why does it need that many to move

weary sonnet
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That one can be useful:
HealPerTick: 13
HealPerTickUnderAttack: 4.5

glacial topaz
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now for the tick duration , and if multiple Dwarves healing matters

weary sonnet
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Not sure, but I would guess to try to stay on the terrain while on her way to the next room.

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Hazard doesn’t seem to matter for the heal per tick.
Didn’t try stacking dwarves.

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All the tests can be done with just that one it seems:
GetAll EscortMule SpeedModifier
Look like there is a modifier for when there is no dwarf nearby at least.

austere fossil
gusty bridge
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during heartstone beamer attacks multiple dwarves repairing have made a difference

tranquil hazel
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Okay cool so if I'm understanding this correctly, there's a difference in movement speed between 0 dwarves and >0 dwarves, but there's no difference between 1 dwarf and >1 dwarf

gusty bridge
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one dwarf was unable to keep up with 3 or 4 beamers, 2 dwarves were able to surpass the damage and get net positive

tranquil hazel
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Unless all of the modifiers are per dwarf

glacial topaz
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you sure there weren't other factors , such as other stuff attacking ?

bold plover
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Would be easy to test.

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Disable natural spawns, make Doretta skip to the end, test with beamers since their damage is consistent and constant.

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Would take maybe 5 minutes.

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Doretta also gets invulnerability time each time she reaches 100% health.

sand lantern
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Uh... This is quite surprising

bold plover
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It's all BC now.

mellow grove
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I just did few missions and got 0 perk points is there some hidden prrequisite?

glacial topaz
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didn't you get all the perk points from missions already ? you should check the perk terminal

low hamlet
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are all the pages screwed up?

sand lantern
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Idk, haven't checked those

low hamlet
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if so ill be able to help out tomorrow/the next day

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i've been really busy irl lately

tranquil hazel
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It was just the PGL that I noticed. Someone fixed it though

acoustic scarab
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I am very saddened by the fact that after the Gamepedia-Fandom merge, only Fandom's profile badges/achievements were counted.

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Nevermind, I can still login under my Gamepedia account for some reason

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When I first opened the DRG wiki today, it showed I was using my Fandom account (eww, why would I)

glacial topaz
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any true ?

acoustic scarab
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Will try to check if rich atmo comes along

glacial topaz
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and should all categories have all first letters capitalized ?

acoustic scarab
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If it's a title, it should

fading lion
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One upon a time I asked here if status effect damage like burning and toxin was affected by damage resist/vulnerability like IFG and Warden fields. Dunno if those ever got answered. But, after doing extensive personal testing I can confirm that wardens do protect against neuro and IFGs do increase the damage of explosive dets detonations, at least.

bold plover
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Yeah, IFGs just set their resistance to a certain value iirc.

fading lion
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Finding out that these affect status effect damage feels big xD

bold plover
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PST_DamageResistance is set to 1.3 when in IFG.

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So it should be 30% less (more?) of whatever base value of resistances they have.

fading lion
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We can then infer that everything has a natural multiplier of 1.0 for the new Internal damage type

finite pawn
glacial topaz
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what is "mochands" ??? is "greybeard" even official ?

sand lantern
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"Greybeard" should be one of ranks like "greenbeard" and "lord of the deep"

chrome notch
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Does anybody have an understanding of how big the survivor bonus is?

acoustic scarab
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300 150 credits per drawf, subject to hazard bonuses

misty trail
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The voicelines article needs some work done. For example, there are a few lines in the Dwarf salute section that I've never heard in-game, such as the second "Rock solid!" line, "For teamwork!", and one that just says "Stone!".

glacial topaz
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best to remove that line ? since it doesn't make a lot of sense when limited uses stuff resets after you changed stages e.g. bosco revives, or perks

old tiger
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Hi, what does promoting do for your character other than make you have to lvl them again.

gusty bridge
# acoustic scarab ~~300~~ 150 credits per drawf, subject to hazard bonuses

I'm not 100% on the calculations.

For example:

  • Haz 5 (+133%)
  • complex 3 (+20%)
  • length 3 (+20%)
  • no warnings (+0%)
  • egg hunt (1000 xp -- 300c)
  • fester fleas (900 xp -- 200c)
    = 1900 * 173% 2.73 = 3287 5187 xp
    = 500 * 173% 2.73 = 865 1365c
    4 dwarves

whats the difference in Credits & Exp between 1 dwarf survives and all 4 dwarves survives?

is it:
4 dwarves = 4 * 150 * 173% 2.73 = 1038 1638 c
1 dwarf = 1 * 150 * 173% 2.73= 259.5 409.5 c?
with no effect on xp?

glacial topaz
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why would there be a bonus if you always get it when you complete the mission ? why not just add it to the main rewards ?

acoustic scarab
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Well, the base difference between 4 dwarves and 1 dwarf is 3, so 150 * 3 = 450.
The total bonus is +133% for hazard, +20% for length, +20% for complexity, which is +173%.
So it's 450 * 2,73 = 1228,5 credits.

But keep in mind that all other XP and credit rewards also get a multiplier of 2,73 (or +173%)

gusty bridge
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ah thanks, edited my stuff above

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so no effect on XP or crafting materials gained if 1 or 4 dwarves survive? only credits are effected?

gusty bridge
sand lantern
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Then it's just community slang

gusty bridge
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yeah fair, though it does seem like it'd fit in easily

glacial topaz
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was this addition any good ? in red

analog rock
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IMO it's biased, and should not be in the tips. Let's leave people to make their own opinion of it, no ?

kind epoch
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it's biased, like a LOT of tips on the wiki

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so, one more one less...

glacial topaz
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I mean, just because there are 2 bad things on the wiki doesn't mean it is ok for a third bad thing to be added

kind epoch
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I agree, I'm just saying it's a bit odd to filter 1 specific out of the hundred biased opinions written on the pages

glacial topaz
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is that only for weapon pages, or is there more on other places ? an example would be nice

kind epoch
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not only weapons, I saw some on perks, and even if I can't recall right now I'm pretty sure they're basically everywhere, I know that's easy to say "everything's wrong" without changing anything, but I feel like removing dozens of content at once will just look like griefing pages or something lol

glacial topaz
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now hear me out, as we all know, U34 is having balance changes, not sure how extreme it will be, but, while I will take care of the value changes / differences, the text will probably need updating, so that is a chance to update it and make it less biased
for other content, it can always be presented here whenever it is identifed, so a better alternative may appear

analog rock
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I mean, for the example above, a good way to transform it would be to cut the part about the mod not being useful, leaving the tip at "you can use efficiently to remove a bunch of small enemies around you"

glacial topaz
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personally would just wait it out, and that section is supposed to just says how it works, not talk about how good it is

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if there is a place to talk about a weapon's weakness it is the "about" section, and if anything else, a new weapon / strategy section, if that ever becomes interesting

glacial topaz
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so which is true? for veteran depositor

bold plover
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Well, considering that you cannot deposit in them in vanilla.

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Or is it talking about the damage reduction?

glacial topaz
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damage

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wait... what about this part ??? "At the last level Veteran Depositor reduces damage by 20 % instead of 30 % as of Update 31 patch 5."

bold plover
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That was / is right.

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I remember it being addressed but I think that was from mod patch notes, lol.

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Was official too.

glacial topaz
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so remove the line about it being 20% and keep the other one ?

bold plover
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It should be 30% now.

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I think it is actually 33% from what I recall.

short cloud
bold plover
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Oh, right, completely forgot that was a thing.

misty trail
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Should the highlighted line here in the Abyss Bar article just be removed? It just seems obvious and redundant.

austere fossil
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No, leave it in. While it is obvious to most, there are definitely some players (especially newer ones) that don't figure it out until they accidentally enter a mission drunk.

clever portal
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Where do they get the audio files for the wiki? I'm looking for one that isn't on the wiki

low hamlet
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you have to use unmodel

clever portal
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I will investigate that, thank you

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Do you have experience using the software?

glacial topaz
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are you looking for a Dwarf voice line

bold plover
clever portal
glacial topaz
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I mean, considering that bosco and Dozer got added it would be nice to know I forgot about Bet-C, or the sucker enemy

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actually it is just on a generic category, but still only 1 (one) audio
will think about it in the future, maybe

clever portal
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I'm just looking to get an audio file to use as a ringtone or something. I like the BET-C sound effects

glacial topaz
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well, good luck

clever portal
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Thank you. This seems like it's gonna be tedious

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oh nevermind. it auto extracted as an ogg. bless

low hamlet
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yep

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it's pretty simple. just finding it is the hardest part :P

misty trail
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Why are the victory moves listed in the Accessory Shop article? None of them are unlocked there!

stark tulip
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All cosmetics are listed there
Some victory moves are unlocked from matrix cores

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And victory moves are equipped in the wardrobe like other cosmetics

misty trail
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That's not what I'm saying. Victory moves just have nothing to do with the Accessory Shop. Someone's gonna look at that article and think that you can buy victory moves from there.

stark tulip
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Then maybe all the cosmetics should be moved to their own page then
Originally, the shop was the only place to get cosmetics
That's why all cosmetics are listed on the page

kind epoch
glacial topaz
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the problem is that we do not know how to get it to not have the armor on the 3d model

sacred kestrel
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@loud verge @grim cairn idk if this is where this goes but yes, drill speed increases fuel consumption relative to the speed of the mining. something interesting to note though is the overheat speed does NOT increase relatively to the speed of the mining.

sacred kestrel
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I also tested against enemies and digging straight into a wall but hopefully you can just take my word for it when I say it's the exact same result

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Attacking enemies does drain fuel significantly faster though both with speed and without it, but with speed still drains faster than without

loud verge
sacred kestrel
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i tried my best with what i have lol

loud verge
grim cairn
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and thanks for the video, is nice. can put it in the wiki 👍

sacred kestrel
grim cairn
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wow, that's interesting i mean lol

sacred kestrel
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higher damage is still probs better than mining speed if you're gonna use your drills for damage

grim cairn
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so mining rate is basically higher rof then

sacred kestrel
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yep faster general drill speed

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not necessarily mining speed

grim cairn
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cool, very informative

kind epoch
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or just put 2 models, 1 with untouched armour and 1 with broken armour

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a bit like the Korlok closed/opened state

glacial topaz
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I know how it breaks, but we can't get the model without it, there is only 1 version we can find and it is with both armors so far

glacial topaz
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should this line exist ?

stark tulip
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it's basically saying hollow point only affects direct damage

sand lantern
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Is it really weakspot or was it meant to be related to IFG field?

glacial topaz
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I know what it says, but should that even exist ?

sand lantern
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I'd vote for yes

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Has anyone tested IFG + ED?

glacial topaz
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if at least there was some logic behind it, but it is like assuming that the CRSPR can Electrocute enemies, very random, like saying that detonator damage would benefit from weakspots,
if anything you just say how it interacts with armor, or that it doesn't matter where it hit for the internal dmg

smoky ice
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I'm trying to get the Scale Brigade skins and I noticed on the Wiki, there doesn't seem to be any images of them when looking at the Weapon skins

floral drift
# sand lantern Has anyone tested IFG + ED?

i have, yes. IFG affects ED damage, because it makes the enemy take x1.3 damage from players (in contrast to Zhukovs T5.A not affecting ED because it increases the Direct Damage stat of the weapon itself)

glacial topaz
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how is this

austere fossil
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Well, they don't embed if you hit heavy armor, right?

glacial topaz
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and by heavy you mean oppressor ?

austere fossil
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Or praetorian

glacial topaz
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well, is it hitting if it is not hitting the thing ?

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wanna change "hit" to "damage" ?

austere fossil
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yeah, I think that was the terminology Elyth/MeatShield used

glacial topaz
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adding the same to subata

bold plover
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It only creates a detonator on direct health damage.

tranquil hazel
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They also don't work on teammates who still have their shield up because of this 😔

glacial topaz
sand lantern
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<@&296918282403840000>

short cloud
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so, the wiki got nuked by the migration...?

indigo kindle
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Uh, seems to be working just fine.

short cloud
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everything is like that for me. That's weird.

indigo kindle
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That's interesting. I'm using my old bookmark in Firefox to access Wiki, no issues whatsoever.

lament comet
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i was using it a couple minutes ago on my pc fine with chrome

short cloud
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Anyone in Europe willing to try it out ? Maybe it's location related ?

sand lantern
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Fine for me

short cloud
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The weird thing is : I can see the whole thing for a split half-second

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and when it's done loading, it's blank.
Never had that issue before.
anyway, looking into that. Thanks for letting me know it's working fine 👍

calm sleet
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Works fine 🇪🇺

short cloud
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Turns out the addon "Ghostery" for Firefox is now blocking the wiki for some reasons.

sleek jackal
#

Just a question for Ice Spear description on wiki, it says that if you don't have 50 fuel in the 'chamber' that it scales the damage down. Does that mean you need to have that much fuel worth of pressure or is it talking about the tank reserves?

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Always thought it was tank reserves, but now the wording 'chamber' is making me second guess that.

indigo kindle
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It's no longer true, same for Snowball. They use fixed amount of ammo now to fire the special projectile, amount of ammo left in the tank (aka chamber pressure) doesn't affect anything.

sleek jackal
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ok cool, thanks for clarifying

shell frigate
glacial topaz
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Isn't chamber pressure and ammo completely different things ? like, thing doesn't even have clip size, and pressure is just a value that says how often / for how long you can fire

indigo kindle
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Yes they are. Think of chamber pressure as (hidden) clip size, and ammo as... well, ammo supply.

glacial topaz
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also, do voice lines even have 3 variations for each one ? for holding beer shouts, and missions shouts

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technically what is the "clip size" is the pressure drop value, and "reload time" is the pressure gain value , not even sure what to call max pressure, but

acoustic scarab
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Well, both drop and gain are speeds. Clip size is a limit

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Different kinds of values

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Pressure drop is essentially fire rate, and pressure gain is reload speed "per bullet", for a lackof a better metaphor

glacial topaz
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fire rate is actually just flow rate, and pressure gain isn't really per bullet, it just time based, not per bullet

kind epoch
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can someone confirm my thoughts

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I think the 2 twins "phases" are actually actual phases

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pre and post scripted heal

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I noticed the arbalest does not use Fireball Fan during the 1st phase

#

and always on the 2nd phase

#

I don't know if I just got RNGed multiples times in a row or if it's really a phase change

glacial topaz
#

so if you don't damage them, arby will never use the fireball attack, what about lacy ?

kind epoch
#

yes

#

I don't know, tbh I just started to pay attention to the differences between the phases because I didn't think it was actual phases before

#

maybe I'm just wrong though, I need to verify that, but I wondered if people in there noticed the same

glacial topaz
#

I mean, OG dread starts throwing 2 fireballs instead of 1 below 50% HP iirc

#

so not sure if Twins are also HP related too

#

iirc the attacks are rock wave, flame breath, biting and that explosive unburrow, only one I am not so sure of seeing at full HP is the unburrow, guessing you know which one is that, white explosion one

kind epoch
#

I need to dig more into this

#

(no pun intended)

#

I'll pay attention next times for the unburrow

glacial topaz
#

wait... forge page says "The reward for reaching each level alternates between a Weapon Core (Blank Matrix Core if all weapon overclocks are owned) or a Cosmetic Core.", but why does it not say what happens if you have all cosmetics ?

#

also, which one is the correct name "Inhibitor-Field Generator" OR "IFG" ?

misty trail
#

The second note in this Tips area (in the Dreadnought Twins article) just seems like a massive duh statement to me. Additionally, the other tip below it just seems totally impractical. Should it just be removed?

glacial topaz
#

is it random when the supply arrives ? Otherwise doesn't seem too hard to do, and the part of supplies probably applies for any long battle

weary sonnet
#

No, the delay is fix.

analog rock
analog rock
glacial topaz
#

someone changed the template to use the acronym

#

well, LURE doesn't use the full name. But, it uses dots , so like, IFG vs I.F.G.

#

so how should I redo the forge mastery text ?

#

"The Glyphid Sentinels are also capable of digging to their targets." can they ?
also that probably should go on some custom section for the sentinels

#

this? "The reward for reaching each level alternates between a Weapon Core (Blank Matrix Core if all weapon overclocks are owned) or a Cosmetic Core (Blank Matrix Core if all cosmetic overclocks are owned)." ?

acoustic scarab
#

Anyone got a good answer to that? The comments seem to be all wild guesses 😄

glacial topaz
#

:s can't you give a short version or do I have to open it

bold plover
#

Yes, sentinels can and they will nuke your existence with the digging while in a gunner shield.

#

Basically hits like the Dreadnought dig so you just die.

glacial topaz
#

what do you get on forge Mastery if you have all cosmetic and weapon overclocks ?

lament comet
#

i believe you get mineral cores

glacial topaz
#

so you get alternating blanks and minerals ?

lament comet
#

i believe so

glacial topaz
#

actually let me check

#

well well , seems like it

glacial topaz
#

also, talking about the On fire effect, and things being heat sources, if you have 2 Grunts on fire, near each other, will they just keep the fire burning ? or does it need more grunts ?

acoustic scarab
#

And so far there are, like, six different opinions

glacial topaz
#

well, not like I understand about it, but the thing seems to sometimes be chance / cooldown based ?
what are the opinions, and isn't it possible to test them ?

misty trail
analog rock
#

Sentinels will also dig individually when trying to reach a target, no "one digs the rest follows". I don't know if they hurt each other while trying to reach a player though.

floral drift
# kind epoch I think the 2 twins "phases" are actually actual phases

to the best of my knowledge, the Twins have two modes: when both are alive, and when only one is alive. when both are alive, Arbalest will randomly do either 3 bombs or 5 fireball volley. similarly, Lacerator will randomly do fire breath, 3 rock waves, or burrow attack.

after one of them dies, the other one "enrages". i know the Arbalest in particular has a special attack when it begins enraged mode that spams a whole bunch of bombs around. i don't know if Lacerator does any special moves when enraged. regardless, the last Twin alive becomes much more aggressive after the other one dies.

as far as i'm aware, there's no AI changes before/after the first time they healthbalance + heal

misty trail
#

I had an interesting idea for the Voicelines page. At least with Wikia's system, you can create a page called 'article/subarticle' to create an article directly tied to another one. If this is possible in any way with Gamepedia's system, then it could be a good idea to split the Voicelines page into separate sub-articles for each different category of voice lines (beer-related, mission-specific, etc) since it covers so much information. Thoughts?

stark tulip
#

Pagification, it's called

glacial topaz
#

Wouldnt expand / colapse already work for it ?

tranquil hazel
#

Anyone know if the IFG's slowdown is related in any way to electrocution/whether it works on dreads or not?

#

There are a lot of conflicting answers out there and I'm not finding anything about it on the wiki

short cloud
#

IFG works on dread as far as I can tell

glacial topaz
#

maybe they are asking if it is affected by the resistance, so not 100% effective

tranquil hazel
#

I'm simply not seeing evidence for the 80% slow resistance on dreads

#

I'm not saying it's wrong

glacial topaz
#

is that a typo for 60%

tranquil hazel
#

Is it 60%?

#

I don't actually know, I just found out it exists 5 minutes ago

glacial topaz
#

wait, so where did you get 80%

tranquil hazel
#

general chat, that's what some people told me

#

I searched through the wiki and reddit and didn't find anything substantial so I came to the experts :)

glacial topaz
#

don't you mean this ?

tranquil hazel
#

Okay so that's why I was asking if the IFG's slow is related to electricity

#

Because then there would be a basis for understanding where the slow resistance comes from

weary sonnet
tranquil hazel
#

<3 thank you

short cloud
#

and what's the dread resistance to other slows btw ?

glacial topaz
#

btw, adding "Unknown" for the stats we didn't get for the creatures, such as immunity and resistance

weary sonnet
#

Not sure, I think neurotox slow isn’t affected by anything.

#

As for sticky flames, it wasn’t affected by anything before U33, but I think it changed recently and is now affected by fire res (changed to nerf it vs dreads).

glacial topaz
#

I remember the slowdown changing, right ? maybe for dreads only, since the tip that it was super good against it got removed from wiki

tranquil hazel
#

Yeah the sticky flames change is in the patch notes

glacial topaz
#

"is now affected by fire res"
but dreads aren't even Fire resistant, at least the OG dread is only Electricity and Explosive resistant

tranquil hazel
#

This is what the patch notes say: “Sticky Flame Slowdown” mod no longer slows the Dreadnought down to a crawl, it’s still effective just not as extreme

weary sonnet
#

Dread have a fire res line, you can see it with UUU, but somehow it was not active until now, at least for the OG dread.

#

Last test was at the start of U33 or close or it iirc.

glacial topaz
#

rip CRSPR dmg

#

that is missing in the wiki btw

weary sonnet
#

I gathered all the commands and commented them to get all the creatures stats btw.
Some like dreads will need a double check to see if the resistance still apply with the shell, but it should allow to check most if not all of the non attack stats of the creatures.

final girder
#

The beer price for oily oaf’s, glyphid slammer, and leaf lover (eww) are incorrect. All the prices are free now I believe.

indigo kindle
final girder
indigo kindle
#

Afaik it only lasts for a week when you can change your Union chapter, and then resets back to normal prices.

glacial topaz
#

hue, imagine if we updated it everytime

indigo kindle
#

Could just mention the fact this Union discount exists somewhere (unless it already is on the Wiki).

hidden sky
#

Hello there- looking for data on how AoE affects damage, any help appreciated. Looking for evidence/ instance of game mechanics, not anecdotal opinion, so came to this channel.
Considering mods for weapons; it appears that AoE (instant) has significant damage falloff inside any given radius, can this be confirmed/ denied? If confirmed, what is the rate of damage falloff (+/- .5 dam at half radius? or logarithmic?) *and is that rate a consistent game mechanic across all weapons dealing AoE...? Next, is instant AoE reduced by (any) creature armor at a significant rate....? Is that answer still true for other status effects? I've been told the mod Armor Break does not apply to any AoE damage, as is proc'd by direct dam only- Yet, It looks like status effect mods (heat, cold, stun, neurotoxin, radiation, electric) ignore armor and are applying full damage across the entire AoE burst, at least the initial burst. Many thanks to whoever is willing and able to clarify/ cite these game mechanics, RnS.

weary sonnet
#

As for armor, any AoE will completely bypass armor for the damage done, but most AoE attack can still break armor.

hidden sky
#

Oop, time to do some math ;P Happy to see a liner reduction over logarithmic!

hidden sky
weary sonnet
#

Armor break is useful for the single target part of the attack, if an AoE attack has armor break, it won’t increase its AoE damage directly, but it could increase its direct damage if it has any.

hidden sky
#

Single or multiple- you are confirming that Armor Break does apply to AoE...? Would be safe to infer then that AB has no damage falloff in AoE then, like any other status...?

weary sonnet
#

Armor Break does apply to AoE, as for the falloff for AB I didn’t test it.

hidden sky
#

Always a pleasure @weary sonnet, thx for the cite and clarity- The wikki is an incredible resource, really great to have community members that can parse the fine details in the game mechanics for the rest of us! Kudos to you and all that contribute to the Deep Rock deep knowledge

pseudo epoch
glacial topaz
#

think it would be super odd if it didn't, how would it even work ?

weary sonnet
glacial topaz
#

technically wouldn't the damage be fixed if you used the max dmg radius for other AoEs

weary sonnet
#

You can still test it with a variable damage, as long as the difference in the falloff range is less than 20% once modded you will know if it comes from the armor reduction or the normal falloff.
I say less than 20% since light armor is damage ×0.8 and heavy armor completely block damage until broken so that should be the only other value that we need to check.

glacial topaz
#

on a similar note, does it matter if the AoE origin point is in front of an Opressor even if the blast is strong enough to hit the vulnerable spot ? also Bypass armor can mean so many things, either it doesn't damage armor, or it ignores it for the damage, or it doesn't break it, or

weary sonnet
#

It always ignores it for the damage, but it could break it or not depending on the source, not all AoE can break it.
The origin point doesn’t matter afaik.

glacial topaz
#

I can see that, otherwise a creature could "shield" the other from AoE damage
guessing that an AoE not being able do break / damage armor is just a hidden variable or is there a pattern

weary sonnet
#

By default they can break it, afaik but some weapon can’t. Not sure if there is a specific variable/pattern or trigger for that.

glacial topaz
#

CRSPR and Cryo ?

weary sonnet
#

Plus some of the EPC attacks I think.

misty trail
#

Is it really necessary to list a weapon's "Unique" Overclocks on their articles?

radiant edge
#

It's usually there to explain some of the overclocks that possess unique mechanics and aren't simple number changes

#

Like the Cryo Cannon's Snowball OC that simply says "+Snowball" ingame, so the wiki provides a little extra information for that

stark tulip
#

Yes
Ones that have unique effects that weapon mods don't do

glacial topaz
#

don't you get mineral container from infused core if you unlocked all cosmetics and OCs are I confused it ? think it is what another page says

shell frigate
#

Yeah, that is poor wording

glacial topaz
#

oh wow, doesn't even talk about getting blank cores from forge mastery, even if it is not "common"

glacial topaz
#

// is the dialogue for selection a class the same as the "Joining An Active Game" ones ?

lament comet
#

i assume its not intended to look like this?

floral drift
#

for Hollow Bough's unique stationary enemies -- Stabber Vine and Deeptora Bough Wasp Nest -- the Creatures page indicates that their health doesn't scale with Hazard level. Wasp Nest's individual page indicates it uses Normal Scaling, and Stabber Vine's individual page indicates it doesn't scale at all.

@weary sonnet or anyone else in here: do you know if they use Normal Scaling, Large Scaling, or none?

digital kayak
#

is this normal ?

weary sonnet
#

I will try to verify it when hollow bough is available, but from the files it seems to be none for the stabber vine and deeptora bough wasp scaling.

low hamlet
wicked cave
#

Was browsing the buff beer (“Today’s Special”) section of the Abyss Bar page on the wiki and noticed that the buff stats have two numerical values listed, one of which is struck through. I didn’t see an explanation of this on the wiki. What am I missing? Browsing on mobile if it matters.

#

Example:

shell frigate
wicked cave
#

Ah. Hovering doesn’t work on mobile Safari. Ok

shell frigate
#

Yeah it's meant for desktop, but in short first number is intended or displayed value, second is actual effect

kind epoch
#

this beard, among some others, is not on the wiki

#

the whole page is basically outdated but I already said that

#

my problem isn't only the fact I can't access the datas, but also I don't have the template used for the screenshots

#

and that would be weird to have a screenshot different than the others

tranquil hazel
#

question for you fine folks

#

Is the focus shot bonus added to the base weapon damage, or is a focus shot calculated as (2)(dmg)(focus shot bonus)?

#

I.e. are focus shots calculated as 2 bullets, each with the focus shot dmg bonus, or as 1 bullet dealing normal damage plus focus shot bonus?

tranquil hazel
#

Okay I just tested it

#

It's added to base weapon damage, i.e. 1 bullet dealing normal dmg plus the bonus

floral drift
tranquil hazel
#

Okay thanks, confirms what I saw in-game as well :) was just a bit confused because it's listed at a +100% instead of 200%

low hamlet
#

everything else is updated afaik

rancid blade
#

i think it might be useful to add to the resupply pod page that drillers satchel charges round down

#

as a trivia

#

or maybe bug idk

#

having 3 charges still gives 1 when resupplying

indigo kindle
#

It's not a bug, working as intended.

#

Resupplies have a certain logic: you get 50% of magsize + 50% of max ammo, rounded down. Satchels don't have magsize defined, so you get the "Half of 3 is 1.5, but we round .5 down so enjoy your 1 satchel"

rancid blade
#

wiki says rounded up tho

#

if u have the fat boy oc with 5 max ammo, u get 3 from resupply

indigo kindle
# rancid blade if u have the fat boy oc with 5 max ammo, u get 3 from resupply

Oh yeah, I forgot to add: if the weapon's magsize is 1, which is the case for PGL, you always get 1 ammo for the magsize part, because rounding doesn't apply. As such, you have 1 magsize + 4 max ammo on Fat Boy, so you get 3 ammo per resupply (1 from magsize + 2 from the max ammo). Also, Wiki isn't always right about everything. The data I've got has been tested in U33.

kind epoch
rancid blade
#

also side question for this chat because u people are smart, is the "true" accuracy or spread of your gun based on 100% ui scale

#

like if i use 60% ui scale, my crosshair gets way smaller which looks like its more accurate but obviously its not

#

so is 100% ui scale the "true" accuracy. idk if thats helpful

indigo kindle
#

@floral drift is the person you'd want to ask, he wrote the Wiki's Accuracy page.

rancid blade
#

mm ok

#

ill just assume he's not awake rn to answer

floral drift
#

i am the omnipresent lurker

#

to answer your question, privateal, the crosshairs on the HUD are not accurate representations of hitscan weapons' current Accuracy. they're just meant to be rough guidelines centered on your screen to help aim.

#

so it doesn't really matter what UI scale you use; i would expect the crosshairs would almost never match up to the internal values

#

at 100% UI scale, the closest crosshair to the true values is Autocannon, at about 95% of actual values

#

at least, that's what i have written down in my notes from about 5 months ago...

rancid blade
#

oh hii, i love all the work youve done on the wiki. you could prob write a thesis on accuracy in drg

rancid blade
#

would that mean that there's no best ui scale for most accurate crosshairs

floral drift
#

very likely, yes

rancid blade
#

hmm maybe there's a best ui scale % for the average of all gun crosshairs

floral drift
#

it's always been on my "bucket list" to create accurate-to-internal-values crosshairs for the weapons, but current modding tech can't do that yet

rancid blade
#

but idk if u want to figure that out

#

yea that sounds like a project for some rainy day

floral drift
#

you could figure it out, too. it's just some simple trigonometry involving the screen resolution, FoV in the settings, and knowing the internal values documented on Accuracy page in the wiki

#

if you'd like i could teach you

rancid blade
#

it feels like it would take me a whole week to understand this

#

that wiki page is scary

#

but idk maybe

#

i don't even know where to start, like how would i figure out how many degrees wide the crosshair is

kind epoch
rancid blade
#

and how much it would change if i change my fov

#

omg thats another huge problem

#

different fovs

floral drift
rancid blade
#

wait do you actually know the internal workings of how the crosshair is made

#

like how the game determines how wide it should be

floral drift
#

nope. but i know how to count pixels of screenshots, and knowing screen resolution-to-FoV is all i need to convert that to degrees

#

like i said earlier, trigonometry

rancid blade
#

hmm i guess we can do it

#

i just realized that we can just ignore all the recoil stuff

#

what time is it for u right now

#

because i'm about to go to sleep 💤

floral drift
#

4am, yeah i should sleep too

rancid blade
#

we can try this some time in the future

#

idk when tho. maybe tmr or next weekend

floral drift
#

tomorrow works better for me -- starting tuesday i'll be extremely busy with U34XP

rancid blade
#

ill read the wiki page and see what i can figure out until then

#

oh truee, i'm so excited for those balance changes

kind epoch
#

ugh I already had that conversation before, I don't remember but the easiest way would be to look directly into the game datas and make adjustments that need to be made, I'm willing to do it myself if someone can teach me, I have unreal engine 4.25.4 if that helps

glacial topaz
#

fine, I can check it, but I can see how it would be best to actually know if at least one is different or not before reviewing each one (that said, it might be today, or much later, more focused on U34, but we will see)

glacial topaz
#

beard and skin colors are correct, same for armor

glacial topaz
#

Finally, "Light Fro" one was wrong

glacial topaz
#

for experience page " In one playthrough, the maximum level is 33" I can see where that is from, but that seems too odd to have, and not very specific

#

also something I am unsure, is the "Cropped Mohawk" prices and requirements different for gunner compared to other classes or ?

kind epoch
alpine hamlet
#

Does anybody know if 'minerals mined' count as soon as you've mined them, or only after you got it in your inventory and left the mission by dying or winning?

glacial topaz
#

(??) how could I not check ranks if the only thing I checked was ranks

kind epoch
#

aight I wasn't sure about what you were checking

glacial topaz
#

and only thing that might be wrong now is things that don't require rank, but are said to require

#

meaning they probably removed the rank requirement in some update and it went unnoticed

kind epoch
#

what about the missing stuff

alpine hamlet
#

So actually what increases your stat / exp is PICKING UP minerals?

kind epoch
#

afaik yes

#

I've had missions where a single person mined a crassus but our minerals stats were almost even

#

it also explains why it doesn't count compressed gold and such

glacial topaz
#

the part that everything is shared is known about, I think it is more about, if it will count if you fail or finish the mission without depositing

#

and no idea at all for missing things because currently only focused on checking blue rank requirement

kind epoch
#

@glacial topaz can I DM you

glacial topaz
#

Sure

kind epoch
kind epoch
low hamlet
#

gotcha :)

kind epoch
#

now there are only cosmetic cores missing

low hamlet
#

yep

glacial topaz
#

:S I didn't change anything yet, I am still looking

kind epoch
#

are you PunchyTurtle on the wiki ? @low hamlet

#

ah, yes you are

#

you're actually the one that added the missing stuff few days after I complained...

#

thanks for that

low hamlet
#

no problem :)

glacial topaz
#

right, acessory page updated, but one thing that I find odd,
why does the expand / collapse function affects multiple tables ?

kind epoch
glacial topaz
#

if at least I knew how to even import it on Blender

kind epoch
glacial topaz
#

hmmm

kind epoch
#

I won't be able to go further than that I think (making a clean screenshot, colouring an actual part of the body...) because that's actually the first time I even open blender, I'm an absolute newbie

#

I just found how to delete a part of the armor

weary sonnet
#

The colored creatures models were made using umodel and gimp, but from what I see, blender may be a good alternative.
Never tried it so far, but it is worth a shot.

glacial topaz
#

" The Glyphid Sentinels are also capable of digging to their targets." vs "The Glyphid Sentinels are also capable of individually digging to their targets.", is the inclusion of the word on the latter example really needed / important ?

bold plover
#

I would say no.

low hamlet
#

what are the names of the two types of vine in hollow bough?

#

bloated vine and what's the other

tranquil hazel
#

(I was redirected here, hope this is the right place to put this ^^; ) I have a question for the developers. I am working on a comic dub for youtube based upon a fan comic of DRG. It will be personally voices and have royalty free music, but to better enhance the quality and immersion of the video, I would love to use SFX from the actual game itself. Would this be possible?

glacial topaz
#

as in legally allowed or ?

low hamlet
#

how to get it

#

you have to use unmodel

glacial topaz
#

technically they mentioned developers, so chances are that they are asking if it is legal, otherwise, they could be asking anyone

low hamlet
#

true

glacial topaz
#

and for the vines, trying to find the names, not much luck outside bloated vine

#

you making some features table ?

low hamlet
#

fleshing out hollow bough page atm

tranquil hazel
#

I'm currently looking for permission to use sfx assets within video fan projects to avoid stepping on any toes

low hamlet
#

gotcha

#

ok so there was some confusion there then

glacial topaz
#

I remember seeing something about gameplay being allowed on some "FAQ" so wonder if it mentions something about creative work

low hamlet
#

i think azerty thought you were asking how to do it, not if you could do it. in that case, i think you would want to DM jacob about your question

tranquil hazel
#

It's ok to just dm a developer? I won't get reprimanded or kicked?

#

I thought I had to ask through certain channels and such

glacial topaz
#

don't think there is any channel aimed at dev questions, even here it is focused on wiki work , game questions, etc

tranquil hazel
#

Huh.... alright then. I'm so used to discord servers being so strict about that sort of thing, so this is quite the breath of fresh air ^^

low hamlet
#

ok i did some work on hollow bough
wording is rough on the hazards section in places

tranquil hazel
#

....wow there are a lot of jacobs on this server, lol

#

ah, ok it's For Karl!

#

Thanks. I'll swing him a dm about this :3

low hamlet
#

if he gets mad at you tell him to yell at me instead :p

low hamlet
#

im gonna do template ception

#

put a template in a doc

tranquil hazel
#

thanks bean x//3

low hamlet
#

np :)

glacial topaz
#

short version of what was done ? can see a lot of changes happened

low hamlet
#

most of that is template stuffs

#

just check the azure weald and hollow bough pages for changes

glacial topaz
#

azure page owo

#

guess I will leave fixing - review for tomorrow, but feel free to adjust things before then

low hamlet
#

i have to sleep now so i can't

glacial topaz
#

whoever wakes up first then

kind epoch
#

why does the expand / collapse function affects multiple tables ?
the tables are messy, I think I'll just delete everything weird and redo it properly
by "everything" I mean that :

#

I don't see the point of having a different id name for every single element when they're all in the same category

acoustic scarab
#

It would have the benefits of sortable columns, better accessibility because it's on the wiki and not being tied to the viewer having a Drive account to do anything with it

#

I've long wished I'd added a category column or two, like "perks - beastmaster" or "weapons - skins", but the longer the list goes, the more work it'll be to add them

#

Plus, I really don't want to do double the amount of work of updating both the google spreadsheet and the wiki table

kind epoch
#

why does the expand / collapse function affects multiple tables ?
fixed now, indeed the tables were so messy some IDs overlapped with some other categories

#

Can someone verify the beards names for A012, A017 and A018 ?

weary sonnet
#

This is only a partial offset, unless you tell us where it is from, I don’t think this will be enough to find a beard name.

kind epoch
#

the A012 isn't displayed

#

I don't have the other informations

#

D:

#

except the models

weary sonnet
#

It looks like the path of the file, that should be enough.

low hamlet
#

don't change that

kind epoch
#

I already changed

#

why you have to ?

#

overclock tables work without that

#

and same for accessories now

low hamlet
#

im not sure exactly why but it will interfere with js on other pages

#

this is according to a gp wiki staff member so it's credible

#

so pls revert that

kind epoch
#

by reverting that, you will remake the page buggy

#

also I corrected the misspells and overlapping between categories

#

so unless you have a concrete example of what is breaking, reverting will only make things messy again

#

again, overclock tables always worked like that

low hamlet
kind epoch
#

there is 0 reason it interfere more with the js on other pages than the previous version

kind epoch
kind epoch
#

I just think you misunderstood what this gp wiki staff said, or misinterpreted it

weary sonnet
#

This should do what you were looking for:
GetAll VanityItem ItemName

#

Beards 17 and 18 are here

low hamlet
weary sonnet
#

Still looking for the 12 for now.

kind epoch
# low hamlet

no reverting then since the previous version had multiple sames IDs shared (hence the bug), also what about this rule now ? They're not the same with the fandom domain change

weary sonnet
#

Looks like the A012 isn’t used

kind epoch
low hamlet
#

i'll look at the page later when im done with life things today

weary sonnet
#

You can add Name=VAN_Beard_A017 at the end to filter the results

#

It didn’t return anything for A012

shell frigate
#

There must be a good way to do this

#

Just yeah IDs in HTML are meant to be unique

kind epoch
#

I can add the -1 etc again for the sake of HTML convention

#

but not reverting because it will bring back all the broken stuff

kind epoch
weary sonnet
#

I can check that, I have unlocked all of them.

kind epoch
#

yes please because I don't want to add something I datamined by mistake

#

xD

low hamlet
kind epoch
#

it's broken

#

by the way, if you want to add -1 etc, we'll need to do that for the overclock tables as well

low hamlet
#

aight i can easily fix that later with vs code

kind epoch
#

all of them

weary sonnet
#

On a side note, I am waiting before updating the resistances for the dread, it seems there is a bug with the radial damage resistance, that apply to creatures it should not, but it still need some tests/confirmations.
I will try to update all other data when I have the time.

kind epoch
#

I mean I fixed it, it wasn't only that IDs overlapped between categories, there was also multiple same IDs withing the same category, this isn't just the expand button that expand multiple categories, but it does expand some few stuff from another category, and expand the rest if you reclick on it. The best way to fix it is to add -1 after each things, now that I fixed them, instead of reverting the changes

#

I'm not mentioning the misspells within the IDs because I'm probably too perfectionist so I'm bothered by a "mousetache" ID instead of "moustache"

weary sonnet
#

Crested Waterfall is in game, checking the other beard.
Tank Division is in game as well.

kind epoch
#

nice thanks

weary sonnet
#

Their respective preview in order

low hamlet
#

that's my coding for you

#

i misspell things on accident all. the. time

kind epoch
#

@weary sonnet I'll add them for the sake of having them but I'll have no screenshot nor description nor price to display, like the Bound Unicord beards :/

low hamlet
#

you can use experimental

weary sonnet
#

I may be able to find the price and description via UUU.

kind epoch
#

oh true

#

wait

kind epoch
#

I thought the commands just unlocked everything

low hamlet
#

it unlocks everything for forging maybe?

#

or no

#

idk

glacial topaz
#

you can do that, or you can just make it appear on the forge

low hamlet
#

so you can then forge it

glacial topaz
#

spent like an entire day scrolling the forge when I was reviewing prices

kind epoch
#

oh ok

#

screenshots is the only problem then

weary sonnet
#
GetAll VanityItem ItemDescription Name=VAN_Beard_A018
GetAll VanityItem CraftingPlayerRankRequired Name=VAN_Beard_A017
GetAll VanityItem CraftingPlayerRankRequired Name=VAN_Beard_A018
GetAll VanityItem CraftingCost Name=VAN_Beard_A017
GetAll VanityItem CraftingCost Name=VAN_Beard_A018
GetAll VanityItem CraftingCreditsCost Name=VAN_Beard_A017
GetAll VanityItem CraftingCreditsCost Name=VAN_Beard_A018```
shell frigate
#

On the wiki table thing it can be simplified quite a bit

#

The table given the right class means no ids are needed for anything

low hamlet
#

really?

#

it's a customcollapsible

shell frigate
#

Changing class from wikitable -> mw-collapsible mw-collapsed wikitable

kind epoch
#

I refuse to believe all HTML tables are coded ugly like before anyway

shell frigate
#

It auto adds the Button so the [Expand/Collapse] would need to be removed

low hamlet
shell frigate
#

I've talked about it before, we did not used it as it broke when tables were sort-able, but that has been removed at some point anyway

low hamlet
#

it also removes the ability to add an all collapsing button

kind epoch
#

there is no all collapsing button on the accessory shop page

shell frigate
#

There was at some point

kind epoch
#

@low hamlet I'll find a way to make tables better

#

Did you find the utility of &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; yet ?

#

I still don't get it, ever since the overclock tables don't use them and work the same

weary sonnet
#

This was used to force a text to be at the center of a cell iirc.

#

For some reason normal css and such were not working in that case.

kind epoch
#

I don't know why it works without it now

#

just with text-align:center;

weary sonnet
#

The wiki moved from gamepedia to fandom, so maybe some of the css behave a bit differently.

glacial topaz
#

hmm "It releases bees that damage the player" that is for hollow deeptora, but later it says "These wasps can be burnt"
also "The Stabber Vine will attack the player by shooting out its vines" isn't "stretching" the more correct one ?

weary sonnet
#

It should be wasp and not bees, since it is called a wasp nest iirc.
Stretching is indeed better.

glacial topaz
#

is this being worked on ?

kind epoch
#

I'll add the description and the prices

#

but the screenshots we'll have to need the person usually posting them

#

in order for them to match the resolution, quality and cropping from the other screenshots

glacial topaz
#

well, if you can get the resolution values and settings you probably can do the same, also, should be fine to have a placeholder, files can be updated with better versions at any time
but good to see, find curious how the armored description is the only one missing tho, hue

kind epoch
#

lmao

#

that's because I only unlocked the normal & gilded

glacial topaz
#

"You want a big beard, but you also want it to be less obstructive? Bind it - with shackles!"

kind epoch
#

oh nice

glacial topaz
#

you can unlock all of them at forge using the experimental cheat terminal too though

kind epoch
#

yes I'll take care of that

#

for now I'm bothering with tables themselves

kind epoch
#

just the screenshots are missing now

#

also I removed the IDs duplicates & made width 100% like the weapon skins & overclocks pages, consistency sake

#

now we still need to add the midding headwear, moustache, sideburns, or victory moves, if any are missing

#

but I'm too lazy for now

low hamlet
kind epoch
#

I uploaded bad image screenshots

glacial topaz
#

why the status page is missing the icons ???? the change log doesn't say anything about it, but the previous version has the icons

low hamlet
#

?

glacial topaz
weary sonnet
#

Indeed, pretty weird the comparison just show a one letter change and all icons are gone…
If you look at the code, the icon code is still there, even in the current version.
Maybe he just messed up an html tag.

glacial topaz
#

huh, if you go on edit source, and preview, the icons appear, but not if you post it

weary sonnet
#

Ok, check if it is fixed now, just tried to purge the page’s cache and it fixed it on my side.

glacial topaz
#

Aye, fixed

glacial topaz
#

this a good redirect ?

acoustic scarab
#

I'd turn it the other way around tbh

#

site -> Site

austere fossil
#

I think it's this way because in-game it's On-site

acoustic scarab
#

Ah well

low hamlet
#

we should also add a redirect for C4

#

since so many people call it c4

glacial topaz
#

capitalization matters for the wiki ?
this worked just gine

austere fossil
#

I guess if you type it directly into the address bar it does matter

glacial topaz
#

and more about if on-site refinery is even something people might search, like, refining already redirects, but not refinery alone

weary sonnet
#

For the address bar, the capitalization of the first letter doesn’t matter, for other letters, it does matter.

kind epoch
#

ayyy the whole accessory shop page is now up to date

#

just making better screenshots would be nice

#

also where should I put the button "expand all" ?

weary sonnet
#

I would say at the top near the first expand button?

kind epoch
#

near the first expand button would be inside the "vanity items" category, in that case that would be cleaner to make 2x "expand all" buttons, a second one inside the "matrix core cosmetics" category

#

a single button for the whole page would kinda need to be "isolated" at the beginning of the page

low hamlet
#

but we honestly don't need it

kind epoch
#

oh ok

#

I thought you wanted it

low hamlet
#

yeah i thought about it but i don't think it's necessary

#

it would make the page super super long when you opened them all

low hamlet
#

help i accidentally went in mobile view

#

how the heck do i get out cries

#

ok i did it

kind epoch
#

the mobile version is just

#

triggering

#

not even talking about the fact I need at least 30 seconds to load a wiki page

#

and the view of everything is half broken

kind epoch
#

I know it because I wanted to do it but couldn't

low hamlet
#

that's fair

rose isle
#

why does the wiki show that the beer gives 1.69x health but it only says its 30% effect in game?

austere fossil
#

Hover over the dotted underlined text

rose isle
#

i dont really understand what it means

#

i thought the beers didn't stack

austere fossil
#

They don't. Drinking one beer is the same as drinking 10, but the effects are applied twice.

#

So drinking one beer gives you 1.69x health, and drinking 4 still gives 1.69x health

#

It's a bug that's been in the game forever

rose isle
#

oh ok i see. so the description in game is just wrong then

#

thanks

stark tulip
#

Technically
The description is right
The value of the buff is +30%
It's just that it applies two buffs at the same time

#

If they do eventually fix it, they should just double the buff values

glacial topaz
#

about the newly added cosmetics, how could I see what they are ? so I can check if the info is correct, typos and all

short cloud
#

newly added cosmetics ?

glacial topaz
#

wiki page, that was missing some cosmetics

glacial topaz
#

ended up using the images as a guide, since they don't have the gunner image , text is correct, didn't check prices

low hamlet
#

i'll do images

#

i can start tonight

#

@glacial topaz is it possible to get a list of biome features from the game files so i'm not forced to go searching for them in a mission?

glacial topaz
#

I believe it is, I can work on that, fine if by tomorrow ?

low hamlet
#

oh yeah. no rush

#

also, i think we should rename the accessory shop page to be "accessories" as it covers accessories, as well as the accessory shop
what do y'all think

glacial topaz
#

that would be important to do, problem is just making sure how we will organize the cosmetics, just in case some accessories are in other pages or something, but gg if only 1 name change will be good enough, well, there still needs to be a place for the actual shop though
-and for the biome features, I am guessing it is including the features that don't have a laser pointer name ?, and guessing it is mostly for the hollow and azure biomes, but if I figure a method for one, I can probably do it again for the others

low hamlet
#

well, there still needs to be a place for the actual shop though
the space rig page

#

and guessing it is mostly for the hollow and azure biomes
yeah afaik we have all the things for the others

kind epoch
#

oh yes on the page, you just look at the weird screenshot, or the differences in version history

#

sorry I misunderstood the question

#

there is one easily missable in moustaches too

kind epoch
#

"accessories" or "cosmetics"

weary sonnet
#

In game they are only called Wardrobe and Shop so we can go for either one of your proposition for the page name.
I think Accessory Shop was the old terminal name.

glacial topaz
#

well, I remember how you did it, unlocking everything, the point is if you typed every number correctly or not

kind epoch
#

yes I misunderstood

glacial topaz
glacial topaz
#

what is the name of that plant that releases yellow spikes when destroyed ?

bold plover
#

Needle Pot iirc

#

I don't remember though, haven't seen them in ages.

weary sonnet
#

There is no needle pot, but there is a Thorn Pot in crowdin

#

#. SourceLocation: /Game/Landscape/Biomes/Biomes_Ingame/HollowBough/Assets/BP_RedThornFlower_Alone.BP_RedThornFlower_Alone_C:SimpleObjectInfo_GEN_VARIABLE.InGameName

#

Could it be it?

bold plover
#

I don't think that specific asset is it.

#

Unless that is what is linked with Thorn Pot, lol.

#

They named the Hollow Bough stuff strangely internally.

glacial topaz
#

not much luck getting the model for it, but I can just add it

misty trail
#

Is there any data available regarding the vertical/horizontal grab range of Cave Leeches available?

floral drift
glacial topaz
#

so thing is a infinitely high cylinder and it can stretch to any point inside it ?

sand lantern
#

Definitely can go above main body

floral drift
glacial topaz
#

maybe the thing has a check to make sure it doesn't spawn that high up, but I guess that if one spawned in that 99+ meters high space for the DropPod it would be clear if the limit is extremelly high

analog rock
glacial topaz
#

well, we will see about that, might be nice to put some range limits on the page
talking about high things, is the reason the Salvage end mission hole was never patched more of an Easter Egg or something ?

sand lantern
#

POV: scout

bold plover
#

I can do some tests real quick.

misty trail
#

Why are images here color-inverted?

low hamlet
#

wut

#

don't ask me

bold plover
#

Are you using a color editing plugin?

misty trail
#

It's in the Link Selector GUI. The one you access by typing [[.

#

Are the images there not inverted for anyone else?

low hamlet
#

oh. visual editor

#

yeah i never use that so im not the person to ask

acoustic scarab
#

Maybe a bit of leftover jank from the Fandom-Gamepedia merge

kind epoch
#

why undo this

acoustic scarab
#

I would ask that on the editor's profile page. I'm pretty sure they're full of shit, but maybe they have info that we don't

low hamlet
#

and it's also not "popular belief"

weary sonnet
#

Looks like a reword/spellcheck rather than undo to me.
I mean the meaning is the same.

low hamlet
#

Looks like a reword/spellcheck rather than undo to me.
nah it was just a direct revert

weary sonnet
#

Ah indeed my bad, I didn’t notice the previous one was the same.

low hamlet
#

all good :)

misty cedar
#

Heya, I haven't been editing the DRG Wiki at all so far but was planning on editing the article on Karl. Currently it's a mess and has a lot of baseless theories, and it could use quite a do-over explaining what theories are still valid or debunked. Was also planning on noting what voice lines references Karl so far. Should I just go at it and change it as seems fitting or is there anything I should think about?

glacial topaz
#

ah yes, the Outlier article, the only one where it is allowed to have ideas or theories, the "free-for-all" place

misty cedar
#

Yeah, it's a mess... and not worthy of Karl at all

glacial topaz
#

only thing I recommend is using the code editor instead of visual editor, and to check the preview before posting, we will see what you did anyway, and correct it or do suggestions, hopefully for the better

misty cedar
#

Sounds good, I'll just go at it then and see how it turns out 🙂

#

Here are the voice lines with Karl I could find/remember, any references I'm missing?

“For Karl!” (saluting)
“To Karl!” (toasting)
“Karl would approve of this” (toasting)
“That thing ate bullets like Karl drank beers” (Killing Dreadnought)
“I… I… I know where Karl is! It’s so bloody obvious, wait, I’m… anyone up for playing the hoop game?” (Smart Stout)
“Wait a minute… if all truths are knowable, then all truths must in fact be known. But by whom? Karl would know…” (September 2020 lines)
“Kuh- Karl? Is that you?” (March 2020 lines, drinking Blacklock Lager)
“I’ll beat your record this time, just watch me” (mining for minerals)

misty cedar
#

Oh thank you!

kind epoch
#

please precise the reason when you Undo stuff, people can genuinely try to make the wiki better, you wouldn't like working on a wiki page just to have someone press the undo button in 1 second without explanation behind, it can demotivates people to further edit the wiki

kind epoch
#

didn't know there was a link for that

misty cedar
#

It also seems to include retired voice lines, that's amazing

#

I have never heard this before
"Don't leave me, like you left Karl!"

sand lantern
#

Wasn't implemented

misty cedar
#

There is no complete wiki library for voice lines, right? I'm seeing some in the Voicelines article but a ton are missing

sand lantern
#

As well as this whole category

misty cedar
#

Heartbreaking

#

Saw some biome shouts on the translation site too, can't recall hearing those
( "I heard this was Karl's favourite biome. He was such a fun guy. Get it?" )

sand lantern
#

Attention to context lines

#

This is a quote that you have a chance to see when a fungus bogs deep dive appears

#

Those are usually "quoted"

misty cedar
#

Huh, guess that's very rare to hear in-game because of how seldom deep dives are played in comparison to other voice lines

sand lantern
#

That's not voice line

misty cedar
#

Ah, I misunderstood, I thought those were set for every biome

sand lantern
weary sonnet
misty cedar
#

Any better way to refer to the playable dwarves than "in-game dwarves"?

kind epoch
#

playable dwarves

#

'-'

#

xD

misty cedar
#

Yeah that's better, thanks 😄

glacial topaz
#

Players ? or just Dwarves

misty cedar
#

I'll go with both depending on the context, as long as it's clear "dwarves" does not refer to all dwarves everywhere

#

Hmm, I'm thinking about the voice lines, should all currently unimplemented lines be considered non-canon? For example "Don't leave me, like you left Karl!" is concrete confirmation that Karl was left behind, without this line that is just a theory. That said I'm not even sure which of these are in the game as I might've not encountered all of them 🤔

#

Same with "Karl, if you're down here, now's the time to come out and say goodbye!" which suggests they don't think Karl is dead, just left behind

glacial topaz
#

technically that is just one side of the story, not concrete confirmation

misty cedar
#

I'll just be clear then that (almost) all information on the page comes from voice lines of the dwarves themselves, which can be subjective

#

But I assume if they were recorded and put in the game, just never used/heard, then it can be seen as a valid reference for theories

misty cedar
#

Going pretty well, these are all unused lines, right?

misty cedar
#

I suggest the article is kept vague in the future, apart from addressing the most common theories and what they are based/refuted on, so that people don't randomly add more theories. There is a lot that could be written about what all the information implies ("...K...Karl? Is...is that you?" (while drinking Blacklock Lager, a drink that makes you see dead things) implies that Karl is dead) but I think in spirit of Karl it's better to let people draw their own conclusions

austere fossil
#

"I will beat your record this time, just watch me!" (mining minerals) Note: While Karl is not directly mentioned, this line can only refer to him.
Pretty sure this could refer to the other playable dwarves. I see no reason to assume it's about Karl. I'd still keep it on the page, just don't label it as definitely being about Karl.

#

Hmm, it can play while solo, can't it?

misty cedar
#

Granted, it's a line that I am sure is about Karl though. The second part makes it impossible to be about the other dwarves: "just watch me" is something you'd say about someone who is dead and "watching you" from the afterlife. In this case, Karl is presumed dead by the dwarves, and Karl would also be a pretty fitting dwarf to have a record, in this case a mining record since it plays while mining

So I'd say it's Karl, by process of elimination. I can word it a bit better to clarify that it is not guaranteed it's about Karl, just "supposedly" about Karl?

#

Yes it plays in solo

austere fossil
#

"just watch me" is definitely something you can say to other people nearby

#

I think the fact it can appear in solo is better support for it being about Karl

misty cedar
#

Yeah, it'd be a weird context though if it plays in solo and while you are alone mining a vein

#

I'll clarify it's not a guaranteed voice line but I still think it should be on there

austere fossil
#

Yeah, I said keep it on the page but just make it less "this is definitely about Karl"

lament comet
#

i thought it was I'll not i will

#

am i misremembering

austere fossil
#

I'd still say it's most likely about Karl, but it's not impossible for it to not be.

low hamlet
#

well

misty cedar
lament comet
#

¯_(ツ)_/¯

#

id try to keep it as close to the game as possible

#

but however you feel is right works

austere fossil
#

I suspect the subtitles say I will while the English voiceline is I'll

misty cedar
#

Might be a slight discrepancy yeah

#

Btw, I think the correct term is "voice lines" but the wiki page says "voicelines", and I went by that. Should I change to "voice lines"?

austere fossil
misty cedar
#

That seems fitting since the song itself is not important, only the name of it

austere fossil
#

Seemed more official than just some person's youtube upload.

misty cedar
#

Yep, agreed, changing it now. Also changed everything to "voice lines" to respond to my own previous comment, it seems to be a much more common occurence. Maybe it's the "Voicelines" page that should have its title edited?

glacial topaz
#

page is looking good, also probably should use a different image for the page that isn't mining expedition icon, and about the statue, wonder what is the umodel name, or things that support it being karl reference

austere fossil
#

p sure that's the Supporter badge, not the mining mission icon

glacial topaz
#

well, true, it is, but maybe using a Dwarf silhouette would be more interesting

austere fossil
#

Yeah, dwarf silhouette is probably better.

misty cedar
# glacial topaz page is looking good, also probably should use a different image for the page th...

There is nothing explicit supporting the statue is of Karl, but also nothing about the statue in general, so a valid theory is that it's Karl, because who else is held to such a high regard they get a golden statue above everyone else? I simply copied this from the previous Wiki page, we might get more information on it some day...

Now that I think about it though: "The memorial hall is where we Honor the fallen." can clearly be interpreted as it being Karl, as Karl is presumed fallen. It also shows the large statue saluting ("For Karl!") which, all in all, doesn't make it a stretch that the dwarf there in question is Karl.

Regarding the icon, I just left the icon previously there, figured it was some default icon, and if nothing else it preserves the vagueness of Karl 🙂 You are welcome to swap the icon if you have a better idea, but like we previously discussed we basically don't know anything concrete about Karl, not even that he's a dwarf. I even added a sentence near the voice line clarifying that Karl may not even be male, because even though the dwarves say "he" they might've mistaken, as female and male dwarves are very similar. But maybe I'm pushing too far into the TF2 Pyro debate here 😉

#

Oh and there's this sign when you leave the hall 👀 so if Karl was the source of the phrase it definitely suggests the entire hall, and in turn the middle statue, is an ode to him

glacial topaz
#

from what I can see it is just called "salute statue" including the ones in the back, and the fallen are probably the alpha testers or something

misty cedar
#

Might be, but it makes you think, and I think that little "mini theory" should be left in the article for now unless they change the statue (in all seriousness it's probably a coincidence that it can be seen as Karl)

glacial topaz
#

if no Species is known a simple question mark might do it, unless there is a more interesting symbol, also the infobox doesn't seem to make sense, why list location, and does it even need one ?

misty cedar
#

Yeah that's odd, I'll remove that... I'll see if I can find a question mark anywhere

austere fossil
#

Here's one
?
I got extras if you lose that one

misty cedar
#

Heh

#

Well I could perhaps just make a custom icon, like the class icon but with a question mark

#

It looks considerably less official without an icon at least

#

How ugly would this be as an icon, averaged colour of the 4 classes lol

weary sonnet
#

How about a quarter of the icon matching the color of each class instead?
Or would it look too weird?

misty cedar
#

I'd say Karl is the legendary Windows class now

weary sonnet
#

Lol now that you mention it…
Still I find the second one better, feel free to disagree.

austere fossil
#

I'd prefer it to be driller-engi-gunner-scout to match in-game

#

Whether that's clockwise or left-right-left-right is up to you

glacial topaz
#

os white / gray to be neutral

misty cedar
#

This'd be better if one wants to preserve the class order

#

Something like this? gray-ish

#

light gray

#

I'd say those neutral ones look better than the rainbow ones

#

I can try them out on the wiki page perhaps

weary sonnet
#

Light grey or white seems good to me.

glacial topaz
#

White

misty cedar
#

I think white goes best with the background and DRGs overall aesthetic tbh, gray looks good here in Discord tho

#

Now the question is, should I upload it to the Class icons as "Unknown/generic class" or as a wiki icon as a general "Unknown" icon?

glacial topaz
#

generic unknown

weary sonnet
#

For anything cosmetic, my vote has a lower weight than others as a rule of thumb.

#

Unknown, the generic class does exist, but it is something else entierely.

#

A test class that can use any weapon.

misty cedar
#

Right, that guy

#

I subconsciously refer to them as Karl haha, since they had a different icon and would fit with the "hero" aesthetic since he can do anything

#

White on wiki

#

Light gray on wiki

#

I think either look good now tbh, and light gray actually looks better on the wiki, less contrast

#

gotta do a higher resolution though

glacial topaz
#

16px resolution

misty cedar
#

Could do SVG for i n f i n i t e r e s o l u t i o n
Anyway I uploaded a 512px version, kept the light gray icon on the site and I'll call it a day, the white icon has so much contrast to the background https://deeprockgalactic.fandom.com/wiki/Karl

glacial topaz
#

nice

misty trail
#

It could also just be turned into a Disambig page.

#

I was also thinking that the Voicelines article could just be changed into a voice line directory (Disambig) in favor of having more subpages for Quotes.

#

Should they be moved to an Unused Lines section?

#

Or just removed entirely?

glacial topaz
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-biome features is kinda like Overclocks page, sometimes it is just nice to have it all in the same place, person taking care of it should be able to explain it better
-if the reason for a disambiguation page is due it being too long it is possible to just use collapsible tables

misty cedar
glacial topaz
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where is that even used

misty cedar
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It's the icon for the tabs

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I have no idea how to change it or what it is, just found it in the page source

glacial topaz
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well, probably might make more sense for it to be DRG like discord icon

misty cedar
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So only a moderator can change the wiki icon, but I at least made a 16px version

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.ico file

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and source file if anyone cares, took the server icon and removed the background

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Now we just wait for a wiki mod to come by... 👀

low hamlet
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pretty sure that's something that wiki staff at gp can do, not admins

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so if that admins like it, we'd have to talk to ooeyes

shell frigate
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Could change it too that if everyone likes it

sand lantern
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What's the current version of wiki logo?

shell frigate
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Also not logo but Favicon

acoustic scarab
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Ah yes, the spaceship from an early concept art piece that is never actually seen in-game

sand lantern
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I think it was U30 when they finally decided to make our space rig a satellite, was it?

shell frigate
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Kind of reads like DAG

sand lantern
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you can probably make just white DRG without fancy font or anything and see if it works ¯_(ツ)_/¯

low hamlet
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i do think it should be changed tho

misty trail
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Should the articles for Medium- and High-Intensity Flares just be merged into a single article? They both seem to cover the same topic.

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There could also be a notice at the beginning of the article saying like "This article covers the throwable Flares available to all Dwarf classes. For the Scout's Support tool, see the Flare Gun."

glacial topaz
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name of merfed article ?

vocal vale
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What the hell happened to the wiki layout?

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There's not even a table of contents anymore!

misty trail
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It looks like it's defaulting to the Mobile layout and forcing it to fit your screen res.

low hamlet
vocal vale
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I did absolutely nothing to change ti to mobile view

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hell, I am on desktop

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well that was dumb

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I did fix it, though, so thanks bean

low hamlet
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:D

glacial topaz
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pretty much all links for Scout page introduction were removed, ??

misty trail
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They're all still in the intro paragraph.

glacial topaz
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that makes no sense, Scout is the only one like that

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every other class has their links fine

misty trail
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I meant that for every article, but didn't quite get around to it.

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I just figured having duplicate hyperlinks in an article was bad practice.

glacial topaz
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the class articles have an equipment table, which already links to the weapons, so kinda like making it from 3 links to 2 links

low hamlet
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you want to have them if the sections are far apart

glacial topaz
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how is this brt tip on gunner page

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if a certain section of an article will get outdated after the update (but it can be updated with the new values), should there be a note that it is outdated, or just cross it out ?

rancid crest
glacial topaz
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considering the thing isn't for U34 might be fine updating it now, if anyone got a good idea, working on other things