#wiki-related-chatroom
1 messages · Page 54 of 1
So like I promised, I've set up a thing to dump the data into
https://docs.google.com/spreadsheets/d/1q_hnpTpP4RP2yCBLj_yBeUMTDtJ9zc1UFUEYnqRn2BY/edit?usp=sharing
Waves in Solo
Name,Hazard level,Type,Biome,Anomaly,Warning,Seed,Game version,Date,Wave announcement message
Insane Belly,3,Mining Expedition,Crystalline Caverns,1,576,342,082 | 214,965,985 | 12,402,1.33.50734.0,18.03.2021,Skittering horde inbound, Team. Swarmers. Lots of 'em.
Insane Belly,3,Mini...
(I'm assuming that each wave type can be identified by its announcement message)
what is it for
I can just get the list of things mission control says for dreads (or someone with access to that translation place), well, not like you wouldn't notice when you see a dread
Sure, but I suspect it's gonna be a long time before I run into a dread wave, so I might as well track my own stats for probabilities of various wave types
Only focusing on dread waves seems like a lot of wasted potential
well, I posted the probability already, it is just weights, with some types being ignored depending on the situation
only difference from weight is converting the values to actual chances, so not really a point in using the raw weight values
I know you have. I'm double-checking 🙂
I fully expect to get similar weights (except dreads to have a non-zero chance for solo)
Like I said, I'm playing the game anyway. No skin off my back to note down some numbers
on another note, all of what I said was for mining expedition, I didn't test anything for any other mission type
Ah. That explains it
because I might remember getting a dread on PE, or maybe that was me on deep dive, but now that I have done all the weekly stuff I can get back to tests and check if I can get the dread on different mission types
dreadnought waves are in mining expedition and point extraction for sure
If you're looking for things to check, I'd love to see if you can get a mission in Salt Pits that is less than a 1000m deep
Salt Pits seems to be between -1000 and -1100 meters, but on a rare occasion I see something in the -900s
and are you sure that isn't just a thing of the past and that it changed recently ?
for depth meter, it would be nice to see when they get out of bonds, since all biomes seem to have a range for depth
I strongly suspect it depends on cave layout, which is responsible for some of the variance in depth
Some caves can have a lot of verticality, and the drop pod arriving to a high spot or a low spot could make all the difference
so what is the range for ?
No, I am not, which is why I also record game version, so they could be looked at in isolation
well, if it weren't a range, but a fixed value that might show what it is for
also it was a reply to boxfigs
Nevermind then
Currently, the ranges seem to be as follows:
Sandblasted Corridors: -400 to -500
Azure Weald: -500 to -600
Fungus Bogs: -600 to -700
Hollow Bough: -700 to -800
Dense Biozone: -800 to -900
Crystalline Caverns: -900 to -1000
Salt Pits: -1000 to -1100
Radioactive Exclusion Zone: -2000 to -3000
Glacial Strata: -5000 to -6000
Magma Core: -11000 to -12000
_
And I have three data points that don't fit this pattern
let me compare with my data
And as you probably know, the whole depth system just makes zero sense in Deep Dives because of how simple the math for calculating depth is
only different one is sandblasted, being 400-500
You can see it in the link above, second sheet
Two from u32 (salt pits) and one from u33 (sandblasted) that almost fits but goes out of bounds by 0,32m
the range could just be for the starting room floor, or another point of the droppod, making the actual depth meter be above that point
is the reason I feel stubby does more for me than GK2, even though the former seems to have lower stats, due to the electrocution, or just an illusion caused by all the other tools / weapons ?
SMG mods scale the weapon a bit more than GK2 mods do, maybe that's why it seems stronger? the 80% slow from Electrocute is nice, too
I had a table with all non OC mods combinations, for DPS, per clip, and more, only problem is that it wasn't considering much the electrocution damage bonus, or weakpoints, so either that would explain why it seems to deal with stuff faster, or just the damage from electrocution, 12 dps is certainly interesting
I'd like to add : you can get random dreadnought waves in Refinery as well.
Ser Pounce, just so you know, we are talking about Solo mode
I'm wondering... does these just appear when there is a Lost Pack near ?
Yes
they appear around the helmet
You can even find them in the space rig.
thx
would it be any good to know about mineral spawning, or enemy pool in a mission ?
Maybe for nitra
so I joined a random group, and one person with chinese character name had a spider ish costume. Anyone know how he can get that? Pretty much he was a gunner, and he was standing, but it looked like the bug armor with shorts legs and stuff around it
@stark ember that's the latest DLC
ohh ok
thank you
i have founders edition, but didnt get later DLCs
thank you for clarifying that
when did fall damage even had an icon ??
Maybe that's from the 2M copies infographic that was posted a while back?
nay
haha i love that icon
rip ankle 😔
how is this sentence for Refining ? figured out it seemed to be the same as ME, at least for the building part
eh ?? confused
Shoot unbreakable armour and still do damage
Well
I might as well just load the game, and shoot a dread's face / opressor's armor to even understand what is going on
this sentence is too much
maybe move it in trivia or whatever, but here it's just confusing
since shooting unbreakable armor doesn't do damages
people might think you can shoot the unbreakable armour then detonate the mines to do damages, but that doesn't
So this is straight up a misleading information?
Detonators only embed if damage is dealt to health.
So it's a bug if that is the case.
consider it gone
Here's a better fun fact, detonators work against plants and flora
enemies always spawn at the starting of refinery iirc just like PE/8 eggs
i know there's currently a bug where Heat from Direct Damage (like Minigun T5.C Hot Bullets, EPC T5.C Plasma Burn, etc) will still affect enemies even through Heavy or Unbreakable Armor. I wonder if Embedded Detonators' bug is related?
hmmm
is this just because it is 2 sentries ?
is this correct ? the part of doing it only once at least and all
Most likely
oh nice, so instead of slag on hollow bough, explosions generate carbon ?
the right reasoning is they removed the irrelevant part, "MKII which can one-shot a Shocker regardless of difficulty", and outdated part "The Gemini System model cannot one-shot a Shocker on Hazard 3 and up", since now the Shockers get one-shotted the same whatever the turrets/upgrades/hazard. So only this part of the sentence is left
the only difference now is indeed the 2 sentries are quicker to kill them because they are 2, they're also more damage-efficient (+2 less damages wasted next to the MKII) but that doesn't matter much
I don't have much to say except you know if you fight them
if you didn't play a lot and especially fight the twins, you may have not noticed, but they have a scripted heal when they're about the middle of their life, despite sometimes their health difference is so low they actually don't regenerate anything
there is no other scripted heal in the fight, the rest is when their health difference is too much
does that make sense ?
"The On-Site Refinery is a defensive platform" , cuz like, where is the defensive part of it ?
Pretty bad for defense since a lot of attack can go through it.
will just remove the defensive part
It's a mobile industrial facility is what itis
Mactera Tri-Jaws and Mactera Brundles' health tables on the main Creatures page show that they scale with player count, dedicated pages show that they don't. The latter is correct, please fix the main Creatures page to display the correct values.
Done, now it works I wasn’t logged in the first time
yes
Spider Web
Source: Crowdin
good good
thanks all for adding the damage type page :)
Quick question, on the Drilldozer page, Doretta's speed is listed as one of 3 constants. Doesn't she speed up when there are more dwarves near her?
iirc the speed only change if she is attacked or if there is dwarf nearby, the number of dwarf nearby doesn’t matter as long as there is at least one.
Doretta’s speed will move at 2m/s while drilling, 2.5m/s if only dwarfs are presents but only at 1.5m/s while being attacked.
This info was from Banagement
#wiki-related-chatroom message
It may be outdated, because this is what I find now:
FSD\Content\GameElements\Objectives\Escort\AIC_EscortMule
SpeedModWhileTunneling: 0.6
SpeedModPlayers: 1.0
SpeedModEnemies: 1.0
FSD\Content\GameElements\Objectives\Escort\DrillDozer\BP_CaterpillarTrack
Speed: 2.0
That would only give two values:
1.2m/s while drilling
2m/s the rest of the time
Unless I missed another modifier that slow it down when no dwarf is nearby.
if you can make it spit out the current speed, wil be easy to check the speed probably
I will see if I can find that.
EscortMule - SpeedModifier ?
yes
I have a command for angular velocity, but it is a pain to read since it doesn’t fit in the window.
Speed modifier can be seen in real time, so it should be fine.
Just need to check the coherance with the angular velocity.
also, interesting to see that the thing might have different healing depending on being attacked or not
if only the window size weren't an issue
isn't angular velocity just how fast it rotates ? don't think the Dozer spins that much
There is the rotation, translation, Scale3D, Velocity and Angular Velocity
now that is quite the list, is it good to explain all of them on the wiki ?
I don’ think it would help.
The base speed and speed modifier with the conditions for the modifier would be sufficient I think.
just that you listed so many variables, and like, why does it need that many to move
That one can be useful:
HealPerTick: 13
HealPerTickUnderAttack: 4.5
now for the tick duration , and if multiple Dwarves healing matters
Not sure, but I would guess to try to stay on the terrain while on her way to the next room.
Hazard doesn’t seem to matter for the heal per tick.
Didn’t try stacking dwarves.
All the tests can be done with just that one it seems:
GetAll EscortMule SpeedModifier
Look like there is a modifier for when there is no dwarf nearby at least.
There's a video on reddit of one vs multiple and it makes no difference, lemme see if I can find it.
The actual thread
https://www.reddit.com/r/DeepRockGalactic/comments/kqm03d/proof_one_dwarf_repairs_just_as_fast_as_two/
during heartstone beamer attacks multiple dwarves repairing have made a difference
Okay cool so if I'm understanding this correctly, there's a difference in movement speed between 0 dwarves and >0 dwarves, but there's no difference between 1 dwarf and >1 dwarf
one dwarf was unable to keep up with 3 or 4 beamers, 2 dwarves were able to surpass the damage and get net positive
Unless all of the modifiers are per dwarf
you sure there weren't other factors , such as other stuff attacking ?
Would be easy to test.
Disable natural spawns, make Doretta skip to the end, test with beamers since their damage is consistent and constant.
Would take maybe 5 minutes.
Doretta also gets invulnerability time each time she reaches 100% health.
Uh... This is quite surprising
It's all BC now.
I just did few missions and got 0 perk points is there some hidden prrequisite?
didn't you get all the perk points from missions already ? you should check the perk terminal
Idk, haven't checked those
It was just the PGL that I noticed. Someone fixed it though
I am very saddened by the fact that after the Gamepedia-Fandom merge, only Fandom's profile badges/achievements were counted.
Nevermind, I can still login under my Gamepedia account for some reason
When I first opened the DRG wiki today, it showed I was using my Fandom account (eww, why would I)
any true ?
Will try to check if rich atmo comes along
and should all categories have all first letters capitalized ?
If it's a title, it should
One upon a time I asked here if status effect damage like burning and toxin was affected by damage resist/vulnerability like IFG and Warden fields. Dunno if those ever got answered. But, after doing extensive personal testing I can confirm that wardens do protect against neuro and IFGs do increase the damage of explosive dets detonations, at least.
Yeah, IFGs just set their resistance to a certain value iirc.
Finding out that these affect status effect damage feels big xD
PST_DamageResistance is set to 1.3 when in IFG.
So it should be 30% less (more?) of whatever base value of resistances they have.
We can then infer that everything has a natural multiplier of 1.0 for the new Internal damage type
that's actually pretty standard in documentation every word except 'of' , 'as' or any other additive when documenting something is not capitalized
what is "mochands" ??? is "greybeard" even official ?
"Greybeard" should be one of ranks like "greenbeard" and "lord of the deep"
Does anybody have an understanding of how big the survivor bonus is?
300 150 credits per drawf, subject to hazard bonuses
The voicelines article needs some work done. For example, there are a few lines in the Dwarf salute section that I've never heard in-game, such as the second "Rock solid!" line, "For teamwork!", and one that just says "Stone!".
best to remove that line ? since it doesn't make a lot of sense when limited uses stuff resets after you changed stages e.g. bosco revives, or perks
Hi, what does promoting do for your character other than make you have to lvl them again.
I'm not 100% on the calculations.
For example:
- Haz 5 (+133%)
- complex 3 (+20%)
- length 3 (+20%)
- no warnings (+0%)
- egg hunt (1000 xp -- 300c)
- fester fleas (900 xp -- 200c)
= 1900 *173%2.73 =32875187 xp
= 500 *173%2.73 =8651365c
4 dwarves
whats the difference in Credits & Exp between 1 dwarf survives and all 4 dwarves survives?
is it:
4 dwarves = 4 * 150 * 173% 2.73 = 1038 1638 c
1 dwarf = 1 * 150 * 173% 2.73= 259.5 409.5 c?
with no effect on xp?
why would there be a bonus if you always get it when you complete the mission ? why not just add it to the main rewards ?
Well, the base difference between 4 dwarves and 1 dwarf is 3, so 150 * 3 = 450.
The total bonus is +133% for hazard, +20% for length, +20% for complexity, which is +173%.
So it's 450 * 2,73 = 1228,5 credits.
But keep in mind that all other XP and credit rewards also get a multiplier of 2,73 (or +173%)
ah thanks, edited my stuff above
so no effect on XP or crafting materials gained if 1 or 4 dwarves survive? only credits are effected?
there is "Longbeard" , but no "Greybeard" on the experience page
https://deeprockgalactic.fandom.com/wiki/Experience
Then it's just community slang
yeah fair, though it does seem like it'd fit in easily
Not as far as I know
yeah that page is outta date
was this addition any good ? in red
IMO it's biased, and should not be in the tips. Let's leave people to make their own opinion of it, no ?
I mean, just because there are 2 bad things on the wiki doesn't mean it is ok for a third bad thing to be added
I agree, I'm just saying it's a bit odd to filter 1 specific out of the hundred biased opinions written on the pages
is that only for weapon pages, or is there more on other places ? an example would be nice
not only weapons, I saw some on perks, and even if I can't recall right now I'm pretty sure they're basically everywhere, I know that's easy to say "everything's wrong" without changing anything, but I feel like removing dozens of content at once will just look like griefing pages or something lol
now hear me out, as we all know, U34 is having balance changes, not sure how extreme it will be, but, while I will take care of the value changes / differences, the text will probably need updating, so that is a chance to update it and make it less biased
for other content, it can always be presented here whenever it is identifed, so a better alternative may appear
I mean, for the example above, a good way to transform it would be to cut the part about the mod not being useful, leaving the tip at "you can use efficiently to remove a bunch of small enemies around you"
personally would just wait it out, and that section is supposed to just says how it works, not talk about how good it is
if there is a place to talk about a weapon's weakness it is the "about" section, and if anything else, a new weapon / strategy section, if that ever becomes interesting
so which is true? for veteran depositor
Well, considering that you cannot deposit in them in vanilla.
Or is it talking about the damage reduction?
damage
wait... what about this part ??? "At the last level Veteran Depositor reduces damage by 20 % instead of 30 % as of Update 31 patch 5."
That was / is right.
I remember it being addressed but I think that was from mod patch notes, lol.
Was official too.
so remove the line about it being 20% and keep the other one ?
I think 33% is for the AC mod
Oh, right, completely forgot that was a thing.
Should the highlighted line here in the Abyss Bar article just be removed? It just seems obvious and redundant.
No, leave it in. While it is obvious to most, there are definitely some players (especially newer ones) that don't figure it out until they accidentally enter a mission drunk.
Where do they get the audio files for the wiki? I'm looking for one that isn't on the wiki
you have to use unmodel
are you looking for a Dwarf voice line
No, I'm looking for a BET-C sound effect
I mean, considering that bosco and Dozer got added it would be nice to know I forgot about Bet-C, or the sucker enemy
actually it is just on a generic category, but still only 1 (one) audio
will think about it in the future, maybe
I'm just looking to get an audio file to use as a ringtone or something. I like the BET-C sound effects
well, good luck
Thank you. This seems like it's gonna be tedious
oh nevermind. it auto extracted as an ogg. bless
Why are the victory moves listed in the Accessory Shop article? None of them are unlocked there!
All cosmetics are listed there
Some victory moves are unlocked from matrix cores
And victory moves are equipped in the wardrobe like other cosmetics
That's not what I'm saying. Victory moves just have nothing to do with the Accessory Shop. Someone's gonna look at that article and think that you can buy victory moves from there.
Then maybe all the cosmetics should be moved to their own page then
Originally, the shop was the only place to get cosmetics
That's why all cosmetics are listed on the page
https://deeprockgalactic.fandom.com/wiki/Mactera_Brundle That would be nice to add the 3d model to this one, I just discovered you can dodge the heavy armor by shooting the mouth
the problem is that we do not know how to get it to not have the armor on the 3d model
@loud verge @grim cairn idk if this is where this goes but yes, drill speed increases fuel consumption relative to the speed of the mining. something interesting to note though is the overheat speed does NOT increase relatively to the speed of the mining.
This is good to know, thank you!
I also tested against enemies and digging straight into a wall but hopefully you can just take my word for it when I say it's the exact same result
Attacking enemies does drain fuel significantly faster though both with speed and without it, but with speed still drains faster than without
The organization of the video is top tier btw. Extremely well done!
i tried my best with what i have lol
I wouldn't be surprised if it was featured at some point. 👍
wait, if im understanding what u said here correctly, having drill faster means u drain more fuel when attacking enemies as well? and i assume it doesnt make u kill faster
and thanks for the video, is nice. can put it in the wiki 👍
kills faster yes but drains fuel faster as well
wow, that's interesting i mean lol
higher damage is still probs better than mining speed if you're gonna use your drills for damage
so mining rate is basically higher rof then
cool, very informative
the armor can break on the right and left side separately, so you could take a model with 1 side broken for the example
or just put 2 models, 1 with untouched armour and 1 with broken armour
a bit like the Korlok closed/opened state
I know how it breaks, but we can't get the model without it, there is only 1 version we can find and it is with both armors so far
should this line exist ?
it's basically saying hollow point only affects direct damage
Is it really weakspot or was it meant to be related to IFG field?
I know what it says, but should that even exist ?
if at least there was some logic behind it, but it is like assuming that the CRSPR can Electrocute enemies, very random, like saying that detonator damage would benefit from weakspots,
if anything you just say how it interacts with armor, or that it doesn't matter where it hit for the internal dmg
I'm trying to get the Scale Brigade skins and I noticed on the Wiki, there doesn't seem to be any images of them when looking at the Weapon skins
i have, yes. IFG affects ED damage, because it makes the enemy take x1.3 damage from players (in contrast to Zhukovs T5.A not affecting ED because it increases the Direct Damage stat of the weapon itself)
how is this
Well, they don't embed if you hit heavy armor, right?
and by heavy you mean oppressor ?
Or praetorian
well, is it hitting if it is not hitting the thing ?
wanna change "hit" to "damage" ?
yeah, I think that was the terminology Elyth/MeatShield used
adding the same to subata
They also don't work on teammates who still have their shield up because of this 😔
https://deeprockgalactic.fandom.com/wiki/Voicelines?curid=3946&diff=23448&oldid=21464 quite a bunch of voice lines added and removed, but kinda busy now, but needs checking
<@&296918282403840000>
so, the wiki got nuked by the migration...?
Uh, seems to be working just fine.
everything is like that for me. That's weird.
That's interesting. I'm using my old bookmark in Firefox to access Wiki, no issues whatsoever.
i was using it a couple minutes ago on my pc fine with chrome
Anyone in Europe willing to try it out ? Maybe it's location related ?
Fine for me
The weird thing is : I can see the whole thing for a split half-second
and when it's done loading, it's blank.
Never had that issue before.
anyway, looking into that. Thanks for letting me know it's working fine 👍
Works fine 🇪🇺
Turns out the addon "Ghostery" for Firefox is now blocking the wiki for some reasons.
Just a question for Ice Spear description on wiki, it says that if you don't have 50 fuel in the 'chamber' that it scales the damage down. Does that mean you need to have that much fuel worth of pressure or is it talking about the tank reserves?
Always thought it was tank reserves, but now the wording 'chamber' is making me second guess that.
It's no longer true, same for Snowball. They use fixed amount of ammo now to fire the special projectile, amount of ammo left in the tank (aka chamber pressure) doesn't affect anything.
ok cool, thanks for clarifying
I would assume it was blocking ad/tracking stuff on Wikia wikis but now with Gamepedia on the same URL it Acts up
Isn't chamber pressure and ammo completely different things ? like, thing doesn't even have clip size, and pressure is just a value that says how often / for how long you can fire
Yes they are. Think of chamber pressure as (hidden) clip size, and ammo as... well, ammo supply.
also, do voice lines even have 3 variations for each one ? for holding beer shouts, and missions shouts
technically what is the "clip size" is the pressure drop value, and "reload time" is the pressure gain value , not even sure what to call max pressure, but
Well, both drop and gain are speeds. Clip size is a limit
Different kinds of values
Pressure drop is essentially fire rate, and pressure gain is reload speed "per bullet", for a lackof a better metaphor
fire rate is actually just flow rate, and pressure gain isn't really per bullet, it just time based, not per bullet
can someone confirm my thoughts
I think the 2 twins "phases" are actually actual phases
pre and post scripted heal
I noticed the arbalest does not use Fireball Fan during the 1st phase
and always on the 2nd phase
I don't know if I just got RNGed multiples times in a row or if it's really a phase change
so if you don't damage them, arby will never use the fireball attack, what about lacy ?
yes
I don't know, tbh I just started to pay attention to the differences between the phases because I didn't think it was actual phases before
maybe I'm just wrong though, I need to verify that, but I wondered if people in there noticed the same
I mean, OG dread starts throwing 2 fireballs instead of 1 below 50% HP iirc
so not sure if Twins are also HP related too
iirc the attacks are rock wave, flame breath, biting and that explosive unburrow, only one I am not so sure of seeing at full HP is the unburrow, guessing you know which one is that, white explosion one
I need to dig more into this
(no pun intended)
I'll pay attention next times for the unburrow
wait... forge page says "The reward for reaching each level alternates between a Weapon Core (Blank Matrix Core if all weapon overclocks are owned) or a Cosmetic Core.", but why does it not say what happens if you have all cosmetics ?
also, which one is the correct name "Inhibitor-Field Generator" OR "IFG" ?
The second note in this Tips area (in the Dreadnought Twins article) just seems like a massive duh statement to me. Additionally, the other tip below it just seems totally impractical. Should it just be removed?
is it random when the supply arrives ? Otherwise doesn't seem too hard to do, and the part of supplies probably applies for any long battle
No, the delay is fix.
I think because the page was written before someone had reached that state
Both, one is the acronym of the other
someone changed the template to use the acronym
well, LURE doesn't use the full name. But, it uses dots , so like, IFG vs I.F.G.
so how should I redo the forge mastery text ?
"The Glyphid Sentinels are also capable of digging to their targets." can they ?
also that probably should go on some custom section for the sentinels
this? "The reward for reaching each level alternates between a Weapon Core (Blank Matrix Core if all weapon overclocks are owned) or a Cosmetic Core (Blank Matrix Core if all cosmetic overclocks are owned)." ?
:s can't you give a short version or do I have to open it
Yes, sentinels can and they will nuke your existence with the digging while in a gunner shield.
Basically hits like the Dreadnought dig so you just die.
what do you get on forge Mastery if you have all cosmetic and weapon overclocks ?
i believe you get mineral cores
so you get alternating blanks and minerals ?
also, talking about the On fire effect, and things being heat sources, if you have 2 Grunts on fire, near each other, will they just keep the fire burning ? or does it need more grunts ?
Wow, talk about lazy 😜
The question was which actions trigger lines like "don't waste your ammunition" and "make every bullet count"
And so far there are, like, six different opinions
well, not like I understand about it, but the thing seems to sometimes be chance / cooldown based ?
what are the opinions, and isn't it possible to test them ?
I've witnessed Sentinels dig through terrain before. And yes, I agree with the second statement. I'd like to see a subsection in the Hiveguard's article for the Sentinels.
Sentinels will also dig individually when trying to reach a target, no "one digs the rest follows". I don't know if they hurt each other while trying to reach a player though.
to the best of my knowledge, the Twins have two modes: when both are alive, and when only one is alive. when both are alive, Arbalest will randomly do either 3 bombs or 5 fireball volley. similarly, Lacerator will randomly do fire breath, 3 rock waves, or burrow attack.
after one of them dies, the other one "enrages". i know the Arbalest in particular has a special attack when it begins enraged mode that spams a whole bunch of bombs around. i don't know if Lacerator does any special moves when enraged. regardless, the last Twin alive becomes much more aggressive after the other one dies.
as far as i'm aware, there's no AI changes before/after the first time they healthbalance + heal
Killing an enemy
I had an interesting idea for the Voicelines page. At least with Wikia's system, you can create a page called 'article/subarticle' to create an article directly tied to another one. If this is possible in any way with Gamepedia's system, then it could be a good idea to split the Voicelines page into separate sub-articles for each different category of voice lines (beer-related, mission-specific, etc) since it covers so much information. Thoughts?
Pagification, it's called
Wouldnt expand / colapse already work for it ?
Anyone know if the IFG's slowdown is related in any way to electrocution/whether it works on dreads or not?
There are a lot of conflicting answers out there and I'm not finding anything about it on the wiki
IFG works on dread as far as I can tell
maybe they are asking if it is affected by the resistance, so not 100% effective
I'm simply not seeing evidence for the 80% slow resistance on dreads
I'm not saying it's wrong
is that a typo for 60%
wait, so where did you get 80%
general chat, that's what some people told me
I searched through the wiki and reddit and didn't find anything substantial so I came to the experts :)
don't you mean this ?
Okay so that's why I was asking if the IFG's slow is related to electricity
Because then there would be a basis for understanding where the slow resistance comes from
IFG slow is directly affected by electricity resistance but not by electrocution immunity if any.
<3 thank you
and what's the dread resistance to other slows btw ?
btw, adding "Unknown" for the stats we didn't get for the creatures, such as immunity and resistance
Not sure, I think neurotox slow isn’t affected by anything.
As for sticky flames, it wasn’t affected by anything before U33, but I think it changed recently and is now affected by fire res (changed to nerf it vs dreads).
I remember the slowdown changing, right ? maybe for dreads only, since the tip that it was super good against it got removed from wiki
Yeah the sticky flames change is in the patch notes
"is now affected by fire res"
but dreads aren't even Fire resistant, at least the OG dread is only Electricity and Explosive resistant
This is what the patch notes say: “Sticky Flame Slowdown” mod no longer slows the Dreadnought down to a crawl, it’s still effective just not as extreme
Dread have a fire res line, you can see it with UUU, but somehow it was not active until now, at least for the OG dread.
Last test was at the start of U33 or close or it iirc.
I gathered all the commands and commented them to get all the creatures stats btw.
Some like dreads will need a double check to see if the resistance still apply with the shell, but it should allow to check most if not all of the non attack stats of the creatures.
The beer price for oily oaf’s, glyphid slammer, and leaf lover (eww) are incorrect. All the prices are free now I believe.
Free beers happen only for a short time whenever all unions achieve their Gold rank goals.
Ohhh ok, that makes since. I remember thinking it was weird that they were free.
Afaik it only lasts for a week when you can change your Union chapter, and then resets back to normal prices.
hue, imagine if we updated it everytime
Could just mention the fact this Union discount exists somewhere (unless it already is on the Wiki).
Hello there- looking for data on how AoE affects damage, any help appreciated. Looking for evidence/ instance of game mechanics, not anecdotal opinion, so came to this channel.
Considering mods for weapons; it appears that AoE (instant) has significant damage falloff inside any given radius, can this be confirmed/ denied? If confirmed, what is the rate of damage falloff (+/- .5 dam at half radius? or logarithmic?) *and is that rate a consistent game mechanic across all weapons dealing AoE...? Next, is instant AoE reduced by (any) creature armor at a significant rate....? Is that answer still true for other status effects? I've been told the mod Armor Break does not apply to any AoE damage, as is proc'd by direct dam only- Yet, It looks like status effect mods (heat, cold, stun, neurotoxin, radiation, electric) ignore armor and are applying full damage across the entire AoE burst, at least the initial burst. Many thanks to whoever is willing and able to clarify/ cite these game mechanics, RnS.
Area Damage - Official Deep Rock Galactic Wiki
As for armor, any AoE will completely bypass armor for the damage done, but most AoE attack can still break armor.
Oop, time to do some math ;P Happy to see a liner reduction over logarithmic!
Except, of course, armor break...? Which is being applied by instant AoE then...?
Armor break is useful for the single target part of the attack, if an AoE attack has armor break, it won’t increase its AoE damage directly, but it could increase its direct damage if it has any.
Single or multiple- you are confirming that Armor Break does apply to AoE...? Would be safe to infer then that AB has no damage falloff in AoE then, like any other status...?
Armor Break does apply to AoE, as for the falloff for AB I didn’t test it.
Always a pleasure @weary sonnet, thx for the cite and clarity- The wikki is an incredible resource, really great to have community members that can parse the fine details in the game mechanics for the rest of us! Kudos to you and all that contribute to the Deep Rock deep knowledge
is there evidence that AOE dmg bypass armor?
think it would be super odd if it didn't, how would it even work ?
It is easy to test with some AoE with fix damage like Thin Containment Field, for other AoE, mods are needed to test it properly but it is doable as well.
technically wouldn't the damage be fixed if you used the max dmg radius for other AoEs
You can still test it with a variable damage, as long as the difference in the falloff range is less than 20% once modded you will know if it comes from the armor reduction or the normal falloff.
I say less than 20% since light armor is damage ×0.8 and heavy armor completely block damage until broken so that should be the only other value that we need to check.
on a similar note, does it matter if the AoE origin point is in front of an Opressor even if the blast is strong enough to hit the vulnerable spot ? also Bypass armor can mean so many things, either it doesn't damage armor, or it ignores it for the damage, or it doesn't break it, or
It always ignores it for the damage, but it could break it or not depending on the source, not all AoE can break it.
The origin point doesn’t matter afaik.
I can see that, otherwise a creature could "shield" the other from AoE damage
guessing that an AoE not being able do break / damage armor is just a hidden variable or is there a pattern
By default they can break it, afaik but some weapon can’t. Not sure if there is a specific variable/pattern or trigger for that.
CRSPR and Cryo ?
Plus some of the EPC attacks I think.
Is it really necessary to list a weapon's "Unique" Overclocks on their articles?
It's usually there to explain some of the overclocks that possess unique mechanics and aren't simple number changes
Like the Cryo Cannon's Snowball OC that simply says "+Snowball" ingame, so the wiki provides a little extra information for that
Yes
Ones that have unique effects that weapon mods don't do
don't you get mineral container from infused core if you unlocked all cosmetics and OCs are I confused it ? think it is what another page says
Yeah, that is poor wording
oh wow, doesn't even talk about getting blank cores from forge mastery, even if it is not "common"
// is the dialogue for selection a class the same as the "Joining An Active Game" ones ?
for Hollow Bough's unique stationary enemies -- Stabber Vine and Deeptora Bough Wasp Nest -- the Creatures page indicates that their health doesn't scale with Hazard level. Wasp Nest's individual page indicates it uses Normal Scaling, and Stabber Vine's individual page indicates it doesn't scale at all.
@weary sonnet or anyone else in here: do you know if they use Normal Scaling, Large Scaling, or none?
is this normal ?
I will try to verify it when hollow bough is available, but from the files it seems to be none for the stabber vine and deeptora bough wasp scaling.
yeah....
Was browsing the buff beer (“Today’s Special”) section of the Abyss Bar page on the wiki and noticed that the buff stats have two numerical values listed, one of which is struck through. I didn’t see an explanation of this on the wiki. What am I missing? Browsing on mobile if it matters.
Example:
Hovering over the numbers should give the explanation
Ah. Hovering doesn’t work on mobile Safari. Ok
Yeah it's meant for desktop, but in short first number is intended or displayed value, second is actual effect
this beard, among some others, is not on the wiki
the whole page is basically outdated but I already said that
my problem isn't only the fact I can't access the datas, but also I don't have the template used for the screenshots
and that would be weird to have a screenshot different than the others
question for you fine folks
Is the focus shot bonus added to the base weapon damage, or is a focus shot calculated as (2)(dmg)(focus shot bonus)?
I.e. are focus shots calculated as 2 bullets, each with the focus shot dmg bonus, or as 1 bullet dealing normal damage plus focus shot bonus?
Okay I just tested it
It's added to base weapon damage, i.e. 1 bullet dealing normal dmg plus the bonus
M1000 Focus Shots are (Base Damage) x (Focus Shot Multiplier)
so, 200% => x2
175% => x1.75
etc etc
without mods, it would be 50 Base Damage times 200% FS Multiplier = 100 damage for a Focused Shot.
Okay thanks, confirms what I saw in-game as well :) was just a bit confused because it's listed at a +100% instead of 200%
nah. only cosmetics from cores
everything else is updated afaik
i think it might be useful to add to the resupply pod page that drillers satchel charges round down
as a trivia
or maybe bug idk
having 3 charges still gives 1 when resupplying
It's not a bug, working as intended.
Resupplies have a certain logic: you get 50% of magsize + 50% of max ammo, rounded down. Satchels don't have magsize defined, so you get the "Half of 3 is 1.5, but we round .5 down so enjoy your 1 satchel"
wiki says rounded up tho
if u have the fat boy oc with 5 max ammo, u get 3 from resupply
Oh yeah, I forgot to add: if the weapon's magsize is 1, which is the case for PGL, you always get 1 ammo for the magsize part, because rounding doesn't apply. As such, you have 1 magsize + 4 max ammo on Fat Boy, so you get 3 ammo per resupply (1 from magsize + 2 from the max ammo). Also, Wiki isn't always right about everything. The data I've got has been tested in U33.
when I started the game, the cosmetics you unlock at the shop with blue levels were wrong too
hmm alright, maybe it could be trivia then, kinda weird on the balancing to only take 2 or 4 charges
also side question for this chat because u people are smart, is the "true" accuracy or spread of your gun based on 100% ui scale
like if i use 60% ui scale, my crosshair gets way smaller which looks like its more accurate but obviously its not
so is 100% ui scale the "true" accuracy. idk if thats helpful
@floral drift is the person you'd want to ask, he wrote the Wiki's Accuracy page.
i am the omnipresent lurker
to answer your question, privateal, the crosshairs on the HUD are not accurate representations of hitscan weapons' current Accuracy. they're just meant to be rough guidelines centered on your screen to help aim.
so it doesn't really matter what UI scale you use; i would expect the crosshairs would almost never match up to the internal values
at 100% UI scale, the closest crosshair to the true values is Autocannon, at about 95% of actual values
at least, that's what i have written down in my notes from about 5 months ago...
oh hii, i love all the work youve done on the wiki. you could prob write a thesis on accuracy in drg
that's kinda concerning that different guns' crosshairs have different closenesses to the true values
would that mean that there's no best ui scale for most accurate crosshairs
very likely, yes
hmm maybe there's a best ui scale % for the average of all gun crosshairs
it's always been on my "bucket list" to create accurate-to-internal-values crosshairs for the weapons, but current modding tech can't do that yet
but idk if u want to figure that out
yea that sounds like a project for some rainy day
you could figure it out, too. it's just some simple trigonometry involving the screen resolution, FoV in the settings, and knowing the internal values documented on Accuracy page in the wiki
if you'd like i could teach you
it feels like it would take me a whole week to understand this
that wiki page is scary
but idk maybe
i don't even know where to start, like how would i figure out how many degrees wide the crosshair is
meatshield private teacher
and how much it would change if i change my fov
omg thats another huge problem
different fovs
that's exactly what i would teach you. then you could compare the crosshairs' values to internal values
wait do you actually know the internal workings of how the crosshair is made
like how the game determines how wide it should be
nope. but i know how to count pixels of screenshots, and knowing screen resolution-to-FoV is all i need to convert that to degrees
like i said earlier, trigonometry
hmm i guess we can do it
i just realized that we can just ignore all the recoil stuff
what time is it for u right now
because i'm about to go to sleep 💤
4am, yeah i should sleep too
tomorrow works better for me -- starting tuesday i'll be extremely busy with U34XP
ill read the wiki page and see what i can figure out until then
oh truee, i'm so excited for those balance changes
can you give some examples?
ugh I already had that conversation before, I don't remember but the easiest way would be to look directly into the game datas and make adjustments that need to be made, I'm willing to do it myself if someone can teach me, I have unreal engine 4.25.4 if that helps
fine, I can check it, but I can see how it would be best to actually know if at least one is different or not before reviewing each one (that said, it might be today, or much later, more focused on U34, but we will see)
beard and skin colors are correct, same for armor
Finally, "Light Fro" one was wrong
for experience page " In one playthrough, the maximum level is 33" I can see where that is from, but that seems too odd to have, and not very specific
also something I am unsure, is the "Cropped Mohawk" prices and requirements different for gunner compared to other classes or ?
did you check if the ranks were correct too ?
Does anybody know if 'minerals mined' count as soon as you've mined them, or only after you got it in your inventory and left the mission by dying or winning?
(??) how could I not check ranks if the only thing I checked was ranks
that's when they're in your inventory
aight I wasn't sure about what you were checking
and only thing that might be wrong now is things that don't require rank, but are said to require
meaning they probably removed the rank requirement in some update and it went unnoticed
what about the missing stuff
So actually what increases your stat / exp is PICKING UP minerals?
afaik yes
I've had missions where a single person mined a crassus but our minerals stats were almost even
it also explains why it doesn't count compressed gold and such
the part that everything is shared is known about, I think it is more about, if it will count if you fail or finish the mission without depositing
and no idea at all for missing things because currently only focused on checking blue rank requirement
@glacial topaz can I DM you
Sure
update on this - looks like it's fixed now
^
gotcha :)
now there are only cosmetic cores missing
yep
:S I didn't change anything yet, I am still looking
are you PunchyTurtle on the wiki ? @low hamlet
ah, yes you are
you're actually the one that added the missing stuff few days after I complained...
thanks for that
no problem :)
right, acessory page updated, but one thing that I find odd,
why does the expand / collapse function affects multiple tables ?
so I tried on blender and you need to click on Object Data Properties then you select the Armor_L and Armor_R and then you click on the - to remove them
if at least I knew how to even import it on Blender
I installed this addon https://github.com/Befzz/blender3d_import_psk_psa
hmmm
I won't be able to go further than that I think (making a clean screenshot, colouring an actual part of the body...) because that's actually the first time I even open blender, I'm an absolute newbie
I just found how to delete a part of the armor
The colored creatures models were made using umodel and gimp, but from what I see, blender may be a good alternative.
Never tried it so far, but it is worth a shot.
" The Glyphid Sentinels are also capable of digging to their targets." vs "The Glyphid Sentinels are also capable of individually digging to their targets.", is the inclusion of the word on the latter example really needed / important ?
I would say no.
what are the names of the two types of vine in hollow bough?
bloated vine and what's the other
(I was redirected here, hope this is the right place to put this ^^; ) I have a question for the developers. I am working on a comic dub for youtube based upon a fan comic of DRG. It will be personally voices and have royalty free music, but to better enhance the quality and immersion of the video, I would love to use SFX from the actual game itself. Would this be possible?
as in legally allowed or ?
technically they mentioned developers, so chances are that they are asking if it is legal, otherwise, they could be asking anyone
true
and for the vines, trying to find the names, not much luck outside bloated vine
you making some features table ?
fleshing out hollow bough page atm
I'm currently looking for permission to use sfx assets within video fan projects to avoid stepping on any toes
I remember seeing something about gameplay being allowed on some "FAQ" so wonder if it mentions something about creative work
i think azerty thought you were asking how to do it, not if you could do it. in that case, i think you would want to DM jacob about your question
It's ok to just dm a developer? I won't get reprimanded or kicked?
I thought I had to ask through certain channels and such
don't think there is any channel aimed at dev questions, even here it is focused on wiki work , game questions, etc
Huh.... alright then. I'm so used to discord servers being so strict about that sort of thing, so this is quite the breath of fresh air ^^
unless you're being an idiot.....which you aren't. it's a legitimate question that only the developers can answer so ye :)
ok i did some work on hollow bough
wording is rough on the hazards section in places
....wow there are a lot of jacobs on this server, lol
ah, ok it's For Karl!
Thanks. I'll swing him a dm about this :3
yeap
if he gets mad at you tell him to yell at me instead :p
ok im just dumb :v
it's literally in the biome features table for hollow bough
im gonna do template ception
put a template in a doc
thanks bean x//3
np :)
short version of what was done ? can see a lot of changes happened
most of that is template stuffs
just check the azure weald and hollow bough pages for changes
azure page owo
guess I will leave fixing - review for tomorrow, but feel free to adjust things before then
whoever wakes up first then
why does the expand / collapse function affects multiple tables ?
the tables are messy, I think I'll just delete everything weird and redo it properly
by "everything" I mean that :
I don't see the point of having a different id name for every single element when they're all in the same category
I just struck me that https://docs.google.com/spreadsheets/d/1RfphQ90q6J9mUqaetIEnhJOA0Af0yAPEdMdUP4fHCcw/edit#gid=0 could be a table on a wiki page
It would have the benefits of sortable columns, better accessibility because it's on the wiki and not being tied to the viewer having a Drive account to do anything with it
I've long wished I'd added a category column or two, like "perks - beastmaster" or "weapons - skins", but the longer the list goes, the more work it'll be to add them
Plus, I really don't want to do double the amount of work of updating both the google spreadsheet and the wiki table
why does the expand / collapse function affects multiple tables ?
fixed now, indeed the tables were so messy some IDs overlapped with some other categories
Can someone verify the beards names for A012, A017 and A018 ?
This is only a partial offset, unless you tell us where it is from, I don’t think this will be enough to find a beard name.
the A012 isn't displayed
I don't have the other informations
D:
except the models
It looks like the path of the file, that should be enough.
you have to
don't change that
I already changed
why you have to ?
overclock tables work without that
and same for accessories now
im not sure exactly why but it will interfere with js on other pages
this is according to a gp wiki staff member so it's credible
so pls revert that
by reverting that, you will remake the page buggy
also I corrected the misspells and overlapping between categories
so unless you have a concrete example of what is breaking, reverting will only make things messy again
again, overclock tables always worked like that
buggy?
there is 0 reason it interfere more with the js on other pages than the previous version
clicking on one expand would expand other stuff too
^
I just think you misunderstood what this gp wiki staff said, or misinterpreted it
This should do what you were looking for:
GetAll VanityItem ItemName
Beards 17 and 18 are here
thanks
Still looking for the 12 for now.
no reverting then since the previous version had multiple sames IDs shared (hence the bug), also what about this rule now ? They're not the same with the fandom domain change
Looks like the A012 isn’t used
ok thanks, strange I found the model
it's still invalid html so ¯_(ツ)_/¯
i'll look at the page later when im done with life things today
You can add Name=VAN_Beard_A017 at the end to filter the results
It didn’t return anything for A012
I can add the -1 etc again for the sake of HTML convention
but not reverting because it will bring back all the broken stuff
these beards are in-game, right ?
I can check that, I have unlocked all of them.
im pretty sure when i coded that nothing was broken. are you talking about the buttons that i intended to collapse/expand all elements?
https://deeprockgalactic.fandom.com/wiki/Accessory_Shop?oldid=23502 you can see by yourself, click on beard, look below, click on beard for the cores...
it's broken
by the way, if you want to add -1 etc, we'll need to do that for the overclock tables as well
aight i can easily fix that later with vs code
all of them
On a side note, I am waiting before updating the resistances for the dread, it seems there is a bug with the radial damage resistance, that apply to creatures it should not, but it still need some tests/confirmations.
I will try to update all other data when I have the time.
yeah 😔
I mean I fixed it, it wasn't only that IDs overlapped between categories, there was also multiple same IDs withing the same category, this isn't just the expand button that expand multiple categories, but it does expand some few stuff from another category, and expand the rest if you reclick on it. The best way to fix it is to add -1 after each things, now that I fixed them, instead of reverting the changes
I'm not mentioning the misspells within the IDs because I'm probably too perfectionist so I'm bothered by a "mousetache" ID instead of "moustache"
Crested Waterfall is in game, checking the other beard.
Tank Division is in game as well.

nice thanks
@weary sonnet I'll add them for the sake of having them but I'll have no screenshot nor description nor price to display, like the Bound Unicord beards :/
you can use experimental
I may be able to find the price and description via UUU.
experimental tells you the price ?
I thought the commands just unlocked everything
you can do that, or you can just make it appear on the forge
so you can then forge it
spent like an entire day scrolling the forge when I was reviewing prices
GetAll VanityItem ItemDescription Name=VAN_Beard_A018
GetAll VanityItem CraftingPlayerRankRequired Name=VAN_Beard_A017
GetAll VanityItem CraftingPlayerRankRequired Name=VAN_Beard_A018
GetAll VanityItem CraftingCost Name=VAN_Beard_A017
GetAll VanityItem CraftingCost Name=VAN_Beard_A018
GetAll VanityItem CraftingCreditsCost Name=VAN_Beard_A017
GetAll VanityItem CraftingCreditsCost Name=VAN_Beard_A018```
das nice
thanks
On the wiki table thing it can be simplified quite a bit
The table given the right class means no ids are needed for anything
Changing class from wikitable -> mw-collapsible mw-collapsed wikitable
I refuse to believe all HTML tables are coded ugly like before anyway
It auto adds the Button so the [Expand/Collapse] would need to be removed
nice
yeah that's what i want to not do
I've talked about it before, we did not used it as it broke when tables were sort-able, but that has been removed at some point anyway
it also removes the ability to add an all collapsing button
there is no all collapsing button on the accessory shop page
There was at some point
@low hamlet I'll find a way to make tables better
KEKW
Did you find the utility of yet ?
I still don't get it, ever since the overclock tables don't use them and work the same
This was used to force a text to be at the center of a cell iirc.
For some reason normal css and such were not working in that case.
The wiki moved from gamepedia to fandom, so maybe some of the css behave a bit differently.
hmm "It releases bees that damage the player" that is for hollow deeptora, but later it says "These wasps can be burnt"
also "The Stabber Vine will attack the player by shooting out its vines" isn't "stretching" the more correct one ?
It should be wasp and not bees, since it is called a wasp nest iirc.
Stretching is indeed better.
is this being worked on ?
I'll add the description and the prices
but the screenshots we'll have to need the person usually posting them
in order for them to match the resolution, quality and cropping from the other screenshots
well, if you can get the resolution values and settings you probably can do the same, also, should be fine to have a placeholder, files can be updated with better versions at any time
but good to see, find curious how the armored description is the only one missing tho, hue
"You want a big beard, but you also want it to be less obstructive? Bind it - with shackles!"
oh nice
you can unlock all of them at forge using the experimental cheat terminal too though
just the screenshots are missing now
also I removed the IDs duplicates & made width 100% like the weapon skins & overclocks pages, consistency sake
now we still need to add the midding headwear, moustache, sideburns, or victory moves, if any are missing
but I'm too lazy for now
yeah that was me heh
I uploaded bad image screenshots
why the status page is missing the icons ???? the change log doesn't say anything about it, but the previous version has the icons
?
Indeed, pretty weird the comparison just show a one letter change and all icons are gone…
If you look at the code, the icon code is still there, even in the current version.
Maybe he just messed up an html tag.
huh, if you go on edit source, and preview, the icons appear, but not if you post it
Ok, check if it is fixed now, just tried to purge the page’s cache and it fixed it on my side.
Aye, fixed
this a good redirect ?
I think it's this way because in-game it's On-site
Ah well
capitalization matters for the wiki ?
this worked just gine
I guess if you type it directly into the address bar it does matter
and more about if on-site refinery is even something people might search, like, refining already redirects, but not refinery alone
For the address bar, the capitalization of the first letter doesn’t matter, for other letters, it does matter.
ayyy the whole accessory shop page is now up to date
just making better screenshots would be nice
also where should I put the button "expand all" ?
I would say at the top near the first expand button?
near the first expand button would be inside the "vanity items" category, in that case that would be cleaner to make 2x "expand all" buttons, a second one inside the "matrix core cosmetics" category
a single button for the whole page would kinda need to be "isolated" at the beginning of the page
at the top
but we honestly don't need it
yeah i thought about it but i don't think it's necessary
it would make the page super super long when you opened them all
help i accidentally went in mobile view
how the heck do i get out cries
ok i did it
the mobile version is just
triggering
not even talking about the fact I need at least 30 seconds to load a wiki page
and the view of everything is half broken
I actually see 1 use to the expand all button : Ctrl + F to look at an item name
I know it because I wanted to do it but couldn't
that's fair
why does the wiki show that the beer gives 1.69x health but it only says its 30% effect in game?
Hover over the dotted underlined text
They don't. Drinking one beer is the same as drinking 10, but the effects are applied twice.
So drinking one beer gives you 1.69x health, and drinking 4 still gives 1.69x health
It's a bug that's been in the game forever
Technically
The description is right
The value of the buff is +30%
It's just that it applies two buffs at the same time
If they do eventually fix it, they should just double the buff values
about the newly added cosmetics, how could I see what they are ? so I can check if the info is correct, typos and all
newly added cosmetics ?
wiki page, that was missing some cosmetics
ended up using the images as a guide, since they don't have the gunner image , text is correct, didn't check prices
i'll do images
i can start tonight
@glacial topaz is it possible to get a list of biome features from the game files so i'm not forced to go searching for them in a mission?
I believe it is, I can work on that, fine if by tomorrow ?
oh yeah. no rush
also, i think we should rename the accessory shop page to be "accessories" as it covers accessories, as well as the accessory shop
what do y'all think
that would be important to do, problem is just making sure how we will organize the cosmetics, just in case some accessories are in other pages or something, but gg if only 1 name change will be good enough, well, there still needs to be a place for the actual shop though
-and for the biome features, I am guessing it is including the features that don't have a laser pointer name ?, and guessing it is mostly for the hollow and azure biomes, but if I figure a method for one, I can probably do it again for the others
well, there still needs to be a place for the actual shop though
the space rig page
and guessing it is mostly for the hollow and azure biomes
yeah afaik we have all the things for the others
I used the experimental branch, by unlocking everything in the forge. They're sorted by alphabetical order, if that helps
oh yes on the page, you just look at the weird screenshot, or the differences in version history
sorry I misunderstood the question
there is one easily missable in moustaches too
I do agree
"accessories" or "cosmetics"
In game they are only called Wardrobe and Shop so we can go for either one of your proposition for the page name.
I think Accessory Shop was the old terminal name.
well, I remember how you did it, unlocking everything, the point is if you typed every number correctly or not
yes I misunderstood
hmmm
what is the name of that plant that releases yellow spikes when destroyed ?
There is no needle pot, but there is a Thorn Pot in crowdin
#. SourceLocation: /Game/Landscape/Biomes/Biomes_Ingame/HollowBough/Assets/BP_RedThornFlower_Alone.BP_RedThornFlower_Alone_C:SimpleObjectInfo_GEN_VARIABLE.InGameName
Could it be it?
I don't think that specific asset is it.
Unless that is what is linked with Thorn Pot, lol.
They named the Hollow Bough stuff strangely internally.
not much luck getting the model for it, but I can just add it
Is there any data available regarding the vertical/horizontal grab range of Cave Leeches available?
🤔 not to my knowledge. i wouldn't expect there to be a vertical limit due to the Cave Leech's design, but from experience i think maybe 10-15m horizontal limit?
so thing is a infinitely high cylinder and it can stretch to any point inside it ?
Definitely can go above main body
maybe? i'm really not sure. it just doesn't make sense to me to have a stationary enemy that reaches down to the ground below it to pick up players if it can't reach to the ground wherever the players are. like, if it was on a ceiling in Azure Weald or Sandblasted Corridors that was 40m high but could only reach 35m down, what would its point be?
maybe the thing has a check to make sure it doesn't spawn that high up, but I guess that if one spawned in that 99+ meters high space for the DropPod it would be clear if the limit is extremelly high
As far as I know, it has a cylinder like area of targeting, limited to it's own height, but the top it's body seems to be in range, leading to the impression that the leech can go upwards.
well, we will see about that, might be nice to put some range limits on the page
talking about high things, is the reason the Salvage end mission hole was never patched more of an Easter Egg or something ?
POV: scout
I can do some tests real quick.
Why are images here color-inverted?
Are you using a color editing plugin?
It's in the Link Selector GUI. The one you access by typing [[.
Are the images there not inverted for anyone else?
Maybe a bit of leftover jank from the Fandom-Gamepedia merge
why undo this
I would ask that on the editor's profile page. I'm pretty sure they're full of shit, but maybe they have info that we don't
it has tons of spelling errors i mean
and it's also not "popular belief"
Looks like a reword/spellcheck rather than undo to me.
I mean the meaning is the same.
Looks like a reword/spellcheck rather than undo to me.
nah it was just a direct revert
Ah indeed my bad, I didn’t notice the previous one was the same.
all good :)
Heya, I haven't been editing the DRG Wiki at all so far but was planning on editing the article on Karl. Currently it's a mess and has a lot of baseless theories, and it could use quite a do-over explaining what theories are still valid or debunked. Was also planning on noting what voice lines references Karl so far. Should I just go at it and change it as seems fitting or is there anything I should think about?
Article for reference https://deeprockgalactic.fandom.com/wiki/Karl
ah yes, the Outlier article, the only one where it is allowed to have ideas or theories, the "free-for-all" place
Yeah, it's a mess... and not worthy of Karl at all
only thing I recommend is using the code editor instead of visual editor, and to check the preview before posting, we will see what you did anyway, and correct it or do suggestions, hopefully for the better
Sounds good, I'll just go at it then and see how it turns out 🙂
Here are the voice lines with Karl I could find/remember, any references I'm missing?
“For Karl!” (saluting)
“To Karl!” (toasting)
“Karl would approve of this” (toasting)
“That thing ate bullets like Karl drank beers” (Killing Dreadnought)
“I… I… I know where Karl is! It’s so bloody obvious, wait, I’m… anyone up for playing the hoop game?” (Smart Stout)
“Wait a minute… if all truths are knowable, then all truths must in fact be known. But by whom? Karl would know…” (September 2020 lines)
“Kuh- Karl? Is that you?” (March 2020 lines, drinking Blacklock Lager)
“I’ll beat your record this time, just watch me” (mining for minerals)
Oh thank you!
please precise the reason when you Undo stuff, people can genuinely try to make the wiki better, you wouldn't like working on a wiki page just to have someone press the undo button in 1 second without explanation behind, it can demotivates people to further edit the wiki
holy, that's so cool
didn't know there was a link for that
It also seems to include retired voice lines, that's amazing
I have never heard this before
"Don't leave me, like you left Karl!"
Wasn't implemented
There is no complete wiki library for voice lines, right? I'm seeing some in the Voicelines article but a ton are missing
As well as this whole category
Heartbreaking
Saw some biome shouts on the translation site too, can't recall hearing those
( "I heard this was Karl's favourite biome. He was such a fun guy. Get it?" )
Attention to context lines
This is a quote that you have a chance to see when a fungus bogs deep dive appears
Those are usually "quoted"
Huh, guess that's very rare to hear in-game because of how seldom deep dives are played in comparison to other voice lines
That's not voice line
Ah, I misunderstood, I thought those were set for every biome
No there is not, the voice line we have were extracted using Umodel if you want to dig for more.
Any better way to refer to the playable dwarves than "in-game dwarves"?
Yeah that's better, thanks 😄
Players ? or just Dwarves
I'll go with both depending on the context, as long as it's clear "dwarves" does not refer to all dwarves everywhere
Hmm, I'm thinking about the voice lines, should all currently unimplemented lines be considered non-canon? For example "Don't leave me, like you left Karl!" is concrete confirmation that Karl was left behind, without this line that is just a theory. That said I'm not even sure which of these are in the game as I might've not encountered all of them 🤔
Same with "Karl, if you're down here, now's the time to come out and say goodbye!" which suggests they don't think Karl is dead, just left behind
technically that is just one side of the story, not concrete confirmation
I'll just be clear then that (almost) all information on the page comes from voice lines of the dwarves themselves, which can be subjective
But I assume if they were recorded and put in the game, just never used/heard, then it can be seen as a valid reference for theories
Going pretty well, these are all unused lines, right?
I think it looks about as I envisioned now, please check it out and see if you find anything that can be improved or is missing https://deeprockgalactic.fandom.com/wiki/Karl
I suggest the article is kept vague in the future, apart from addressing the most common theories and what they are based/refuted on, so that people don't randomly add more theories. There is a lot that could be written about what all the information implies ("...K...Karl? Is...is that you?" (while drinking Blacklock Lager, a drink that makes you see dead things) implies that Karl is dead) but I think in spirit of Karl it's better to let people draw their own conclusions
"I will beat your record this time, just watch me!" (mining minerals) Note: While Karl is not directly mentioned, this line can only refer to him.
Pretty sure this could refer to the other playable dwarves. I see no reason to assume it's about Karl. I'd still keep it on the page, just don't label it as definitely being about Karl.
Hmm, it can play while solo, can't it?
Granted, it's a line that I am sure is about Karl though. The second part makes it impossible to be about the other dwarves: "just watch me" is something you'd say about someone who is dead and "watching you" from the afterlife. In this case, Karl is presumed dead by the dwarves, and Karl would also be a pretty fitting dwarf to have a record, in this case a mining record since it plays while mining
So I'd say it's Karl, by process of elimination. I can word it a bit better to clarify that it is not guaranteed it's about Karl, just "supposedly" about Karl?
Yes it plays in solo
"just watch me" is definitely something you can say to other people nearby
I think the fact it can appear in solo is better support for it being about Karl
Yeah, it'd be a weird context though if it plays in solo and while you are alone mining a vein
I'll clarify it's not a guaranteed voice line but I still think it should be on there
Yeah, I said keep it on the page but just make it less "this is definitely about Karl"
I'd still say it's most likely about Karl, but it's not impossible for it to not be.
I think it is that in-game, but I copied from the translation service, where it says "I will". Should I change it?
¯_(ツ)_/¯
id try to keep it as close to the game as possible
but however you feel is right works
I suspect the subtitles say I will while the English voiceline is I'll
Might be a slight discrepancy yeah
Btw, I think the correct term is "voice lines" but the wiki page says "voicelines", and I went by that. Should I change to "voice lines"?
Also, would this be a better source for the song name "Karl's End"? https://store.steampowered.com/app/802640/Deep_Rock_Galactic__Original_Soundtrack_Volume_I__II/
That seems fitting since the song itself is not important, only the name of it
Seemed more official than just some person's youtube upload.
Yep, agreed, changing it now. Also changed everything to "voice lines" to respond to my own previous comment, it seems to be a much more common occurence. Maybe it's the "Voicelines" page that should have its title edited?
page is looking good, also probably should use a different image for the page that isn't mining expedition icon, and about the statue, wonder what is the umodel name, or things that support it being karl reference
p sure that's the Supporter badge, not the mining mission icon
well, true, it is, but maybe using a Dwarf silhouette would be more interesting
Yeah, dwarf silhouette is probably better.
There is nothing explicit supporting the statue is of Karl, but also nothing about the statue in general, so a valid theory is that it's Karl, because who else is held to such a high regard they get a golden statue above everyone else? I simply copied this from the previous Wiki page, we might get more information on it some day...
Now that I think about it though: "The memorial hall is where we Honor the fallen." can clearly be interpreted as it being Karl, as Karl is presumed fallen. It also shows the large statue saluting ("For Karl!") which, all in all, doesn't make it a stretch that the dwarf there in question is Karl.
Regarding the icon, I just left the icon previously there, figured it was some default icon, and if nothing else it preserves the vagueness of Karl 🙂 You are welcome to swap the icon if you have a better idea, but like we previously discussed we basically don't know anything concrete about Karl, not even that he's a dwarf. I even added a sentence near the voice line clarifying that Karl may not even be male, because even though the dwarves say "he" they might've mistaken, as female and male dwarves are very similar. But maybe I'm pushing too far into the TF2 Pyro debate here 😉
Oh and there's this sign when you leave the hall 👀 so if Karl was the source of the phrase it definitely suggests the entire hall, and in turn the middle statue, is an ode to him
from what I can see it is just called "salute statue" including the ones in the back, and the fallen are probably the alpha testers or something
Might be, but it makes you think, and I think that little "mini theory" should be left in the article for now unless they change the statue (in all seriousness it's probably a coincidence that it can be seen as Karl)
if no Species is known a simple question mark might do it, unless there is a more interesting symbol, also the infobox doesn't seem to make sense, why list location, and does it even need one ?
Yeah that's odd, I'll remove that... I'll see if I can find a question mark anywhere
Here's one
?
I got extras if you lose that one
Heh
Well I could perhaps just make a custom icon, like the class icon but with a question mark
It looks considerably less official without an icon at least
How ugly would this be as an icon, averaged colour of the 4 classes lol
How about a quarter of the icon matching the color of each class instead?
Or would it look too weird?
I'd say Karl is the legendary Windows class now
Lol now that you mention it…
Still I find the second one better, feel free to disagree.
I'd prefer it to be driller-engi-gunner-scout to match in-game
Whether that's clockwise or left-right-left-right is up to you
os white / gray to be neutral
This'd be better if one wants to preserve the class order
Something like this? gray-ish
light gray
I'd say those neutral ones look better than the rainbow ones
I can try them out on the wiki page perhaps
Light grey or white seems good to me.
White
I think white goes best with the background and DRGs overall aesthetic tbh, gray looks good here in Discord tho
Now the question is, should I upload it to the Class icons as "Unknown/generic class" or as a wiki icon as a general "Unknown" icon?
generic unknown
For anything cosmetic, my vote has a lower weight than others as a rule of thumb.
Unknown, the generic class does exist, but it is something else entierely.
A test class that can use any weapon.
Right, that guy
I subconsciously refer to them as Karl haha, since they had a different icon and would fit with the "hero" aesthetic since he can do anything
White on wiki
Light gray on wiki
I think either look good now tbh, and light gray actually looks better on the wiki, less contrast
gotta do a higher resolution though
16px resolution
Could do SVG for i n f i n i t e r e s o l u t i o n
Anyway I uploaded a 512px version, kept the light gray icon on the site and I'll call it a day, the white icon has so much contrast to the background https://deeprockgalactic.fandom.com/wiki/Karl
nice
Karl LGBT
Should this article be deleted? This information is already presented on each relevant biome's article pages and just seems redundant to me. https://deeprockgalactic.fandom.com/wiki/Biome_Features
It could also just be turned into a Disambig page.
I was also thinking that the Voicelines article could just be changed into a voice line directory (Disambig) in favor of having more subpages for Quotes.
Another note: this Quotes page has a lot of unused voicelines in it. https://deeprockgalactic.fandom.com/wiki/Mission_Control/Quotes
Should they be moved to an Unused Lines section?
Or just removed entirely?
-biome features is kinda like Overclocks page, sometimes it is just nice to have it all in the same place, person taking care of it should be able to explain it better
-if the reason for a disambiguation page is due it being too long it is possible to just use collapsible tables
Something I noticed: what is the Wiki icon even supposed to be? Is it an old Space Rig or an unrelated space ship? Seems it could use being replaced by something more relevant either way https://static.wikia.nocookie.net/deeprockgalactic_gamepedia_en/images/6/64/Favicon.ico/revision/latest?cb=20170403132326
where is that even used
It's the icon for the tabs
I have no idea how to change it or what it is, just found it in the page source
well, probably might make more sense for it to be DRG like discord icon
So only a moderator can change the wiki icon, but I at least made a 16px version
.ico file
and source file if anyone cares, took the server icon and removed the background
Now we just wait for a wiki mod to come by... 👀
pretty sure that's something that wiki staff at gp can do, not admins
so if that admins like it, we'd have to talk to ooeyes
Could change it too that if everyone likes it
What's the current version of wiki logo?
Ah yes, the spaceship from an early concept art piece that is never actually seen in-game
I think it was U30 when they finally decided to make our space rig a satellite, was it?
you can probably make just white DRG without fancy font or anything and see if it works ¯_(ツ)_/¯
i do think it should be changed tho
Should the articles for Medium- and High-Intensity Flares just be merged into a single article? They both seem to cover the same topic.
There could also be a notice at the beginning of the article saying like "This article covers the throwable Flares available to all Dwarf classes. For the Scout's Support tool, see the Flare Gun."
name of merfed article ?
What the hell happened to the wiki layout?
There's not even a table of contents anymore!
It looks like it's defaulting to the Mobile layout and forcing it to fit your screen res.
go down to the bottom of the screen and change to desktop view
I did absolutely nothing to change ti to mobile view
hell, I am on desktop
well that was dumb
I did fix it, though, so thanks bean
:D
pretty much all links for Scout page introduction were removed, ??
They're all still in the intro paragraph.
that makes no sense, Scout is the only one like that
every other class has their links fine
I meant that for every article, but didn't quite get around to it.
I just figured having duplicate hyperlinks in an article was bad practice.
the class articles have an equipment table, which already links to the weapons, so kinda like making it from 3 links to 2 links
agreed
you want to have them if the sections are far apart
how is this brt tip on gunner page
if a certain section of an article will get outdated after the update (but it can be updated with the new values), should there be a note that it is outdated, or just cross it out ?
considering the thing isn't for U34 might be fine updating it now, if anyone got a good idea, working on other things

