#wiki-related-chatroom

1 messages · Page 49 of 1

bold plover
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Honestly haven't tried electrocrystals or terrain webs yet though.

sly grove
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hmm.. it should read "Picking up the chunks still has the 0.45s delay similar to mining." instead of have, right?
changed it to "has a" instead of "have the"

radiant edge
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Has this been seen before? Found this and can't tell if its a mod or leak of a salvage mule rework.

low hamlet
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woah. what?

sly grove
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yes, last weeks leak (or 2 weeks ago)

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this was shown on the GSG stream

low hamlet
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oooh

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i like it. well, time to put that on the wiki

glacial topaz
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is there even a page to fit it in

low hamlet
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yep

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update 33 page

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im gonna do the same sort of thing i did with update 32. just put all the leaks onto that page

glacial topaz
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wait, is it really for update 33

low hamlet
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mhm

sly grove
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they teased it on their official stream, as far as we know right now it is for the next update

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update is still going to be pretty far away tho

low hamlet
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mhm. early january

stark tulip
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looks like you'll have to physically connect the fuel cells to the drop pod before starting the refueling

austere fossil
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Wonder how they'll handle the cells moving after it's connected. Will it stretch? Disconnect? Does that fail the mission? Pause until reconnected? Or act as if all dwarves are out of the area?

sly grove
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i'd imagine it will break the connection

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the same happens when the drop pod lands on the pipe in refinery

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had that happen recently for the first time. the pipe just gets removed

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the problem is when the refuel phase already started

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does a single exploder just imidiatly break the pipe?

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we'll see once the experimental for that update goes live i suppose

stark tulip
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I imagine it'll be like the pipes in that it's immune to most forms of damage once connected

austere fossil
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I think they mean if an exploder detonates at the base of the fuel cells making them move

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Is that an insta disconnect?

stark tulip
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oh right

sly grove
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^

stark tulip
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hmm
it might not even break the line

austere fossil
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That's what I was thinking with "stretch". It'd act kinda like Lloyd's beer tubes and just clip through terrain

radiant edge
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Oh that's interesting, hadn't considered what would happen since pipes don't normally suffer from gravity, but the fuel cells do

low hamlet
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Deep Rock Galactic Wiki

Introduced in Update 25: Endgame - Part 1 Weapon Overclocks are special mods that can be equipped to further increase the capabilities of class weapons. There are three types of Overclocks: Clean, gives a small boost with no penalty; Balanced, a decent boost with a decent penalty; and Unstable, a big boost with a big penalty. Weapon Overclocks c...

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all done

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it's all updated

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let me know what i broke or didnt make work. it's late gonna go

sly grove
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"notes" and "trivia" should probably be removed if they dont contain any info, no?

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also, i cant test this easily but someone said at some point that overclocks can only be equipted on promoted dwarfs.
as in, you can promote driller for example, do DD, get a scout OC and can not equipt it due to scout not being promoted yet.
can anyone confirm this? i was all 3xgold when they introduced OC's

austere fossil
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You have to have a mod purchased in each tier iirc, not that the dwarf has to be promoted

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From U25.4

New overclock unlocking rule: Now requires at least one owned gear mod for each tier of the give weapon. This replaces the previous rule where it was tied to Weapon Mastery.

sly grove
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that should probably be noted on the page aswell

austere fossil
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Confirmed it on experimental branch, promoted gunner but can't equip OC due to no mods purchased, driller can despite not being promoted

sly grove
analog rock
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The chain hit OC for the bulldog list it's effect both as "hits on weakpoints will bounce into an ennemy" and "hits on weakpoint have a chance to bounce into nearby ennemies". Anyone knows the truth ?

weary sonnet
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33% chance to ricochet if you hit the weakpoint.
Edit, it was 33% for the bulldog, not 50%

analog rock
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Thx (the wiki says 33% btw)

weary sonnet
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Wait, bulldog is 33% yes, 50% is for chain hit on subata.

bold plover
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Bug Repellant adds 1900 to travel cost if I am seeing it correctly.

acoustic scarab
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Which units are those?

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Is that 19 meters?

bold plover
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No, I have no idea, it does also treat the platform as a "danger" zone.

austere fossil
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iirc in-game distance units are "cm", so that would be 19m

acoustic scarab
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faint Top Gun soundtrack in the distance

radiant edge
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Does that imply that other danger areas exist where bugs path around it?

sly grove
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whould assume that thats true for vulcanos and fire geysirs or whatever they are

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maybe just vulcanos

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altho they may already ignore those because it goes up which could be a longer way than around

radiant edge
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I was thinking more like sticky flames, because I swear I see bugs going around them occasionally if its a small spread

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Maybe its just coincidence

sly grove
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i thought they do that sometimes with sticky ice if they arent already on it

austere fossil
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Power attacks are unaffected by Iron Will's 2.5x melee damage multiplier, right?

stark tulip
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anything that modifies "base melee damage" only affects normal attacks

austere fossil
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Should probably make this more clear then, cause someone updated the Bulk Det page with a tip about using Iron Will, Berzerker, and 9 power attacks to deal 5400 damage.

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Normal pickaxe damage: x2.5
Normal pickaxe swing damage: x2.5
Basic pickaxe swing damage: x2.5
Regular pickaxe swing damage: x2.5

I think I'm leaning towards the last one

stark tulip
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or

  • Regular pickaxe damage: x2.5
    • Does not apply to power attacks
austere fossil
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Could just call it "Pickaxe damage" if we're gonna add a clarifying line.

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switching from melee -> pickaxe should also help clarify it doesn't apply to Drills/Impact Axes

stark tulip
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sure

glacial topaz
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correct ? if it is, wouldn't a table with the scaling mod be handy ?

floral drift
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yes, that is correct

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that info came straight from Dagadegatto, i passed it on to Elyth and Trigger, Trigger was kind enough to make the edit

lilac halo
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Is there anywhere on the wiki that says what the gold rush anomaly does? "more gold" is pretty vague, pots o' gold I know only affect's what's mined with the pickaxe (which is kinda weak cause I can't use c4 or bosco but I digress)

Does it make more gold generate? Is it like pots o' gold and it's only what you mine? Does it make the credit payout for gold higher? I genuinely can't figure this one out.

bold plover
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Makes the generated gold veins three times as large.

lilac halo
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Nice, thanks mate

weary sonnet
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I just checked the falling rock damage vs the drilldozer, there is no damage scaling (ie 50 damage no matter the difficulty from what I see).
The scaling vs dwarves need to be confirmed but there is some scaling for sure.

low hamlet
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alrighty

glacial topaz
weary sonnet
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No synergy at all between berzerker and iron will afaik.

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The bonus damage from berzerker only apply to base melee damage ie not to power attack.

austere fossil
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I removed a similar tip from the Bulk Det page yesterday about Iron Will's x2.5 pickaxe applying to power attack

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I assume it's the same non-logged in user that added that to the Berzerker page

weary sonnet
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As for sticky flame it is not the only reliable way to slow a dread, most other source of slow work on him except electrocution.

glacial topaz
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so first 2 edits should be undone ?

austere fossil
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First, yes
Second could be kept if it says

Sticky Flame Slowdown is a reliable method...

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Berzerker and IW together does let you oneshot grunts and 2-shot guards in the mouth with the regular melee, assuming the +8 and x2.5 stack like I'm expecting

weary sonnet
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I would expect it to be that way:
(11+8)*2*2.5+(11+8)*1.5*2.5
But I didn’t test it.

whole stirrup
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does anyone know if there's a way to disable first person models for screenshots

austere fossil
marsh osprey
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i actually managed to take screenshots bc of this suggestion

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it works, i can confirm

whole stirrup
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ah thanks, that works!

glacial topaz
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tf is a grid shaped arena though

austere fossil
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They might mean make a grid of hallways in a wall? Not sure how else you'd force a dread to dig for extended periods without something like that.

glacial topaz
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might need to consider using another word / term for it

radiant edge
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Can anyone else confirm that incendiary's damage conversion on the PGL affects direct damage

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I'm running ingame tests and getting conflicting results

austere fossil
radiant edge
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Maybe it only excludes HP because of its unique direct damage type?

floral drift
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@radiant edge regarding the interaction between Hyper Propellant and Incendiary Compound: to the best of my knowledge, this is the order of operations

  1. Mods add Direct and Area Explosive-element damage to the base weapon
  2. Incendiary Compound multiplies both Explosive Direct and Area damage by 0.5 and then converts that damage to Heat
  3. Hyper Propellant adds its 385 Disintegrate-element Direct Damage, multiplies both Direct and Area Explosive-element damage by 0, and then takes the original values of Direct and Area damage (before Incendiary's reduction) and adds it back as Disintegrate-element.

in doing so, it effectively cancels out Incendiary Compound's 50% damage reduction, and changes it from "convert damage to Heat" to just "add heat" like Hot Bullets or Plasma Burn

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i already submitted a bug report on Jira about this, and the dev that replied said that it was intentional behavior, not a bug

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so, if you have T5.A Spiky Grenade and T3.A Incendiary Compound both equipped without HP, then Spiky does get reduced from 60 to 30

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but if you equip HP, then i don't think Incendiary takes away any damage

radiant edge
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I see, so it really is just HP exclusive

floral drift
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to the best of my knowledge and test results, yes

austere fossil
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🍝

radiant edge
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Haha, agreed

austere fossil
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Only with the power of spaghetti can we both be right and wrong

pulsar rock
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и твой тоже ебал

glacial topaz
sly grove
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i dont agree with the last sentence on the fragile discription.
when you actually play the game it's the opposite, you do not want to run fragile because you'll end up killing enemies and you wont be able to leech off of them.

nobody just keeps tapping the cryo for 1ammo hits and then checks if you procced fragile, instead you hold down the stream for a few ticks usually, which is just going to end up killing grunts after fragile procced.

weary sonnet
sly grove
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FSD/Content/Enemies/Woodlouse/Snowball/ED_Snowball.uexp
what is this file even about

weary sonnet
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ED usually mean enemy description, but this one is in the shellback folder but isn’t the shellback or the youngling file so I don’t know.

austere fossil
# sly grove i dont agree with the last sentence on the fragile discription. when you actuall...

Starting from the assumption that you have taken Fragile, hence why the reader is looking at the description, using vamp+drills to finish off the enemies you don't kill is an option. If you want to add a sentence along the lines of "if you enjoy this playstyle, consider switching to Cold Radiance as it's much easier to avoid accidentally killing the bugs too fast without Fragile", go for it.

sly grove
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thats what i was wondering

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thing is, if they dont die to fragile proc, then the empowered drills is wasted

austere fossil
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Do you mean the Barbed Drills mod?

sly grove
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o yeah lol

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my bad

bold plover
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Snowball has been around for a while, but it is currently (maybe not this update) just a normal adult Shellback.

glacial topaz
bold plover
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I mean, that's true.

weary sonnet
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While it is true, the way it is written doesn’t seem right for a wiki – not neutral enough.

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That part for the shellback will need to be tested, we can’t leave a it seems there. (I can test it tomorrow.)

bold plover
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That is true, they like 2-3 hit fully armored shellbacks.

weary sonnet
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Does all three instances of the damage goes through it?

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I know they damage it quite well, but in some rare cases I have seen them do almost no damage.

bold plover
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Yeah, same here.

weary sonnet
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It may have been when I was hitting the head/neck since the plates are stronger there.

bold plover
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I think when it hits a leg it doesn't do much, so it is probably all 3 for the burst damage.

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I don't know if it is from my grenade rework or not, but you can kill enemies by chucking an axe over their head and past them, without consuming the axe.

weary sonnet
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It works on vanilla too, as long as the main axe doesn’t hit the target but the axe do you can retrieve it.

bold plover
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Probably something that I did since I changed it to entirely melee damage (other stuff too) and got rid of the 0.33 second extension delay.

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Ah, nice.

weary sonnet
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Pretty hard to pull off though.

bold plover
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Yeah, lol.

glacial topaz
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uhm... stub tag just got removed from crassus page

low hamlet
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¯_(ツ)_/¯

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it needs gallery images first

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i will do that asap. probly tmrw

bold plover
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You need images of Crassus?

sly grove
acoustic scarab
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Do we know how the game stores information about unlocked overclocks and cosmetics?

weary sonnet
sly grove
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i do believe tho that its ok for a page like that one to be humorous as long as its only one or two pages and its obvious to even beginners.

low hamlet
knotty stratus
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does the gunners' 5th tier upgrade, feedback loop, on the heavy autocannon affect area damage as well? or just the base damage?

austere fossil
sly grove
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how does thunderhead and gunner shield damage reducton stack? i assume that it's multiplicative, just like shield+gunner explosive resistance but has anyone done testing for that?

weary sonnet
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They both use the stat PST_DamageResistance which is multiplicative.
Each of the Pawn Stats in the game is defined as additive or multiplicative from the start.
In this case PST_DamageResistance is multiplicative with a starting value of 1.
Gunner Shield’s value is 0.5 and AC buff is 0.7.

plush night
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Hey there ! There's an argument on the French drg discord, where people are discussing over this:
"New players get increased chance to get error cubes or bittergems"
It seems logic that this fact isn't true, but all the players who plays only with greenbeards are arguing that they noticed that so it is true.
Do you guys know by any mean if that's true or not ?

wary cove
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Not true

shell frigate
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Always the same chance for all

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Other than on deepdives where it is 0

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There is just more green beards so they would seem to find the more

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Also they are the ones most likely to post about it

acoustic scarab
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all the players who plays only with greenbeards are arguing that they noticed that so it is true
Confirmation bias. If you're looking for proof of something that you already believe to be true, you are more likely to notice data that supports it and ignore data that doesn't support it

plush night
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That's what I thought in the first place, but I needed confirmation so I asked here, thanks for replying :)

acoustic scarab
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Besides, adjusting drop rates based on who is in the game is something AAA corporations do, and they do it to maximize chances of in-game sales

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There's no goal that could be achieved with variable drop rates, that couldn't be achieved through simpler design decisions

slim hornet
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What's the dwarven equivalent of "Based"

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Stoned?

terse jetty
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doubt

slim hornet
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Hm

terse jetty
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it would be funny if the dwarves said based though

acoustic scarab
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"Sedimentary"

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Or maybe "igneous"

terse jetty
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i like igneous

slim hornet
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SEDIMENTARY

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Cemented?

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I don't think the dwarves should just say based

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that's pretty cringe

austere fossil
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Bedrocked?

glacial topaz
low hamlet
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first point, untrue

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as far as i can tell, they basically have the same pathing code

glacial topaz
low hamlet
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second one is too true 😃

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cool

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is the third supposed to be part of the second or something?

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why did they add file: in front of the image call?

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visual edit must have done it

glacial topaz
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only unsure about "healed" but certainly much better

weary sonnet
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"full health" maybe?

glacial topaz
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well, I guess there is no need to say it is at 100% HP, just "dwarf" should cut it

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"take down a dwarf in a matter of seconds"

low hamlet
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👍

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wanna check the trivia i just added?

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i added the same on the web spitter page as well

stark tulip
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I find that an acid spitter + a gaggle of grunts is enough to down you every time
if you're too busy with the grunts to notice the spitter, the combination deals enough damage constantly to wreck you

glacial topaz
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new trivia ? can you post here

glacial topaz
low hamlet
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it was a subtle change in u32

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it's in the patch notes tho

gritty bear
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not in u32

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sorry for trolling mission control/quotes will never happen again

low hamlet
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lol im dumb. you are right, it happened in u31

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i think im gonna revert this. they deleted my comment for some reason and that trivia is weird

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but thinking about it now, there really doesnt need to be that third gallery image

low hamlet
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nice embed discord dderp

shell frigate
glacial topaz
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isn't it odd to use an image of the crassus when it already is displayed on the infobox, and if it is for "to compare size to explosion" the angle isn't even the same

bold plover
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Crassus has a smaller carve AoE than a normal bulk. Crassus has 13m, bulks have 16m.

low hamlet
glacial topaz
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seems random that only a crassus is the one showing the size compared to the world, without even a dwarf nearby, only a dirt tunnel and gold vein in the background

low hamlet
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why is it random? a bunch of the other gallery images are like that as well. just the terrain and the bug

glacial topaz
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example ?

low hamlet
glacial topaz
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probably shouldn't be there then, unless we want views from different angles

low hamlet
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well, i mean that's the point of the gallery ig

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The walls are covered with small green blossoms which glow in the dark, but emit no actual light.
wh-

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i think whoever wrote this had a brain fart lol

glacial topaz
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even the petting (image or animation) of loot bugs might be more interesting than "loot bug angle 1" "loot bug angle 2"

low hamlet
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i think it's important to have those angles though. having a petting one would also be good as well

wary cove
acoustic scarab
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I was thinking of snapping some shots of the unique back blades. Do you think we need that?

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For the Pickaxe Customization page, that is

shell frigate
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Seems a good idea

acoustic scarab
glacial topaz
low hamlet
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thanks :)

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yeah i did that at like 1 am lol

glacial topaz
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tbf I wasn't 100% paying attention , so feel free to recheck the edits you did

spiral valley
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Hi Guys

shell frigate
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Hello there

thorn snow
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yo everyone

indigo kindle
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Latest news: apparently, Tier 3 of the Strong Arm perk is bugged in-game. It's supposed to give you +40% bonus throwing force for flares; however, the corresponding value in the uexp is only 30 (offsets 797-800 in the PERK_FlareThrower.uexp for everyone interested).

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Another one: I suspect that the Unstoppable's bonus movement speed when carrying heavy objects doesn't work because the value for the 4th level of the perk is simply missing from the uexp.

shrewd shore
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Need a couple clarifications about pretorians

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I know their back has a 1.0 weakpoint multiplier, but what about their mouth? Is it the same to shoot them from the front or rear?

Also, how do upgrades that buff weakpoint damage interact with the pretorian weakpoint multiplier? Do I inflict more damage thanks to the upgraded weakpoint damage, or is it pointless?

manic scarab
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Mouth = damage x1 but no weakspot multiplier so dealing 30 is 30 all the time ,the but is x1 but is a weakspot so with 50% weakspot and 30 damage you deal 45

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So shooting with weapon without weakspot on the but or mouth is the same, if you have a weakspot multiplier on your weapon shooting the but deal more damage

shrewd shore
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Clear and to the point explanation, thank you very much! @manic scarab

austere fossil
weary sonnet
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For unstoppable it was already on the wiki, but since it was only from in game tests and not data mining I just added this:

As of Update 31.5, the faster movement speed while carrying heavy objects doesn’t work.
Maybe we can do something similar for strong arm and add that it is only for the T4 perk.
* Back to work *

P.S. thanks for the offset GreyHound, I will look at that after work.

glacial topaz
low hamlet
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the pgl's jump oc is definitely inspired by it. not so much special powder

sly grove
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you know that rocket jumping is much older than tf2, and present in many other games, ye?
if anything, i'd say quake is the game that popularised it first

low hamlet
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yeah true

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i guess tf2 made it popular

shell frigate
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It does have the Rocket Jump Waltz

low hamlet
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there are defo things in the game inspired or taken from tf2. for example some of the on fire related voicelines. the "fiya" ones

glacial topaz
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feel free to fix it, or might just remove it ? I know it is a very cool mechanic, but I am not so sure about pointing out what inspired every mechanic in the game

shell frigate
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It's trivia, it's fine as long as it's in the trivia section

glacial topaz
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as long as they are interesting though, not just connecting DRG stuff to things people like, might as well say "Bulk detonators are smilar to L4D boomers"

austere fossil
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Eh, the similarities between Special Powder and Force-a-Nature are very strong. So strong it's useful as an explanation tool for those that know of the latter.

glacial topaz
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if you need to explain what it does, you do that on the main section, even using videos / images / animation if you really need to

weary sonnet
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Ok, for Strong arm T3 is indeed bugged for the force it is 30% instead of 40%.
But the T4 seems to be missing for the force to move heavy object (either that or the T1 is set at 0%).

shell frigate
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I don't see what is wrong with having it on the page

glacial topaz
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if the goal is to explain what it does, it should be better to do that in the main article
if the goal is about references, you better refer to the very original source or at least confirm with the devs what inspired it

sly grove
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unless it's clarified by a dev, you can use "most likely inspired by [examples]" and have the mechanics of how it works not be under trivia

glacial topaz
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"originally from quake, and even more popularized by TF2" for example

austere fossil
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Did quake have a shotgun jump? I know about the blast-jumping, just the shotgun jump seems distinct

craggy sentinel
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Rocket Jumping was a physics bug in the original Quake that became a feature; doing the same actions with a shotgun with similar results was likely first done with TF2's Force of Nature, but I'm not 100% on that one. I'd include both like Omega suggested; either way it gets the point of the functionality across. (if that's what the comparison is trying to accomplish...)

glacial topaz
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well, if anyone has a good way to word it, feel free to do the changes

sly grove
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it's always hard for me to see that oc and not read it as registered jack in my head

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current wording is pretty good

glacial topaz
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oh... "Although the origin of rocket jumping is unclear, its usage was popularized by Quake" so there is that too, so more like populatized by quake , but also present on tf2" ?

stark tulip
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Quake is the origin of rocket jumping

austere fossil
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I'm not convinced Quake is relevant to Special Powder since Rocket Jumping and Shotgun Jumping work differently

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Rocket Jumps (usually) deal self damage and require you be next to something to detonate the rocket on

Shotgun Jumps don't

glacial topaz
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any place / source saying it was the origin ?

bold plover
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Just say it works similarly to X game as the origins and shit will always be debated.

glacial topaz
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well, at that point you might just include it on the article saying "(...) similarly to the manouver on quake , and tf2" like this

stark tulip
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can ebonite grunts actually be tamed?
a video I found claims it just doesn't work

bold plover
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Might have been patched, but you definitely could for a while.

low hamlet
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i think i might be able to test it

stark tulip
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the video is recent

low hamlet
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can you send it?

stark tulip
low hamlet
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good video

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so it appears that they removed being able to tame ebonites

sly grove
# stark tulip Quake is the origin of rocket jumping

quake isnt actually the source of rocket jumping, but the first major game to popularize it. rocket boosting was a thing in doom already (intended aswell), and jumping about a year earlyer in Marathon and rise of the triad. not like anyone whould know those games besides doom, but quake isnt the "origin", as in first game to do it, of rocket jumping.

acoustic scarab
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Well, there are always pioneers and popularizers

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Usually not the same game

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Future Cop L.A.P.D. did basic DotA gameplay as an optional versus mode 5 years before the DotA mod was made, but hardly anyone knows about that game

low hamlet
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salt pits biome page

acoustic scarab
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Eh

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Eh...

low hamlet
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like ive never heard that it came from there before

acoustic scarab
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Even the escape pod floor has "EXIT - Leave no dwarf behind" written on it

low hamlet
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the devs wanted it to be a slogan so they put it in the drop pod

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yeah

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pretty sure that trivia is false

sly grove
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doesnt it just straight up say "the phrase most likely originated from here" in the disc? thats not really trivia

low hamlet
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?

sly grove
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disc-> discription of the deep dive, in salt pits

acoustic scarab
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Aren't deep dive descriptions randomized?

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I never actually checked, just assumed

shell frigate
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Devs did give us a list of all of them just can't find it again

low hamlet
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i guess i'll just leave it in there for now

sly grove
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i thought they are always the same based on the biome

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never payed too much attention to them, but i remember a salt pits DD saying something about prolonged exposure and what it can do to a dwarf - this is most likely where leave no dwarf behind came from etc

low hamlet
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i think there are biome specific ones and biome neutral ones

sly grove
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actually i could just check my stream

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atleast one in the last 3 weeks had to have been salt pits and i probably have the selection recorded

#

unless i joined someone for that. lemme check

#

nope dont have it anymore. is it saved in the files somewhere?

low hamlet
#

interesting

sly grove
#

"Leave no dwarf behind is rumored to originate from this region. Anyone who's seen what prolonged exposure to the salts will do understands why."

low hamlet
#

so the trivia is correct, although slightly missleading

sly grove
#

i looked at some videos real quick after googeling deep dive salt pits, almost all of them didnt have the deep dive selection in it haha, this one did tho thankfully

#

and its 480p only

#

it should be corrected to "is rumored to originate from this region" instead of saying that it definetly did.

low hamlet
#

yep

sly grove
#

changed it

sand lantern
#

Pss

#

Regarding Karl

#

I recall seeing more strings regarding Karl somehow

#

Oh, proofreader filter

bold plover
#

That line is from after killing a dread.

low hamlet
#

yep

sand lantern
#

Do console users encounter enemies and waves as difficult as PC ones?

low hamlet
#

id imagine so

#

it's the same game on both ends

bold plover
#

From my experience they are harder.

sly grove
#

actually nm

austere fossil
#

too late

glacial topaz
austere fossil
low hamlet
#

yep

#

that was removed a while ago

pliant hamlet
#

hey guys! i got an question. Red bar is class experience. What is blue bar?

analog rock
#

player exp (global level)

pliant hamlet
#

how to earn it?

analog rock
#

You get on third of a blue level per red one you earn

#

the class levels are reset on promotion, but the general one is not.

pliant hamlet
#

how to get promotion?

analog rock
#

Level a class until the level 25, you will get a 4 mission assignement and upon completion you will be prompted to promote

pliant hamlet
#

understood. Thank you very much for answers!

abstract jacinth
#

the potency numbers on the Abyss Bar page are not right. ive drank various combos of drinks to hit 98-99% drunk and i still pass out. also my dwarf passes out in the game if he drinks those combos as well

austere fossil
#

Care to give an example? Maybe even a video if you can.

low hamlet
#

idk if you want a video of them getting drunk and passing out. ingame would be better cool though

#

heh

abstract jacinth
#

sure, for example 2 gut wreckers and a burning love will get you to 99% drunk (41+41+17=99) but you still pass out. 2 mactera brews + moon rider will get you to 92% and you still pass out.

low hamlet
#

i guess you're 109% and 102% drunk then

abstract jacinth
#

well how do you figure that if the data on the wiki says im 99%.

low hamlet
#

dunno

#

could be they increased potency or somethin

abstract jacinth
#

sure could be. they were updated pretty recently im just observing they dont seem to be accurate

low hamlet
#

roger

#

idk how those tests were conducted or the data collected. might be from the game files

austere fossil
#

Data was from game files, though I'm not sure where the passout threshold is from

#

should all be in this channel from Elyth

#

Yeah, not sure what the actual pass out percent is, it might not be 100

#

I'm guessing the actual pass out % is ~90

#

2 mactera + Oaf = pass out (92%)
2 mactera + Arken = stay up (90%)

#

Also

4 Slammers + 1 Oaf = Stay up (~92%)

#

which I assume is due to how long it takes to actually drink 5 beers causing you to sober up enough to not actually reach 92

#

My guess is >90 = pass out

low hamlet
#

we can do maths if you know exactly how long it took for you to drink them all

abstract jacinth
#

science

gaunt beacon
#

The debuff effects do not stack with multiple procs but the duration will reset based off of the sources duration.

#

under neuro status effects

#

does that mean gunners with neuro builds could potentially have negative synergy with a driller's gasnade?

#

also a quick confirmation since this doesn't seem to be mentioned anywhere in the wiki, but frozen targets ignore all levels of armor correct?

analog rock
sly grove
#

x3 damage assuming the damage source is melee or kinetic based and not aoe

gaunt beacon
#

that's what I thought, just had a friend swearing oppressor and dreadnaught's frontal armor cannot be pierced when frozen

analog rock
#

I'm not sure for dreadnaughts, but you can damage an opressor from the front when frozen (be quick about it though, they unfreeze fast)

sly grove
#

also to what i said, even if the damage is AoE or non-kintetic/melee, it will still ignore any armor.
not sure about dreads rn either, altho i think they do take damage from the front,
but oppressors take damage from everywhere when frozen.

thats one of the best ways to deal with them: get real close to make the most out of radiance, direct hit and sticky ice, that re-freezes them faster than they can finish an animation and your team can kill them super quickly.

sly grove
#

(the damage at the end was from thorns i assume, since the dread meleed me)

marsh osprey
#

Armor 100

glacial topaz
#

I mean, almost sure we only discussed the intox increasing, and lowering, but nothing for effects thresholds

#

gotta check why it was kept, but I know I wanted for tests to be conducted

sly grove
#

i read that discussion before, and i think it was just assumed that it was 100?

glacial topaz
#

well, technically 100 making you pass out doesn't mean it can't happen earlier, wording...

#

problem with using multiple bear is the sobering up effect, but one could be checking the current value if needed

weary sonnet
#

For the potency values, the data was not from files, I get it with UUU, checking the potency value just before and after drinking a beer, I couldn’t find the intoxication value in the files.

weary sonnet
#

I am starting to think there is some randomness in the intoxication when drinking a beer.
Just tested the double mactera + oily oaf
First mactera was 44, the second was 41
Oily Oaf was 12
I reached 97 and didn’t passed out (drank them as fast as I could, pausing the game to measure the values with UUU).
When I first tested it, I drank the same beer 4 times to check if it was random or not and got the same value 4 times in a row so I assumed it was a fix value, not I am starting to doubt.

#

The potency probably look like something like that:
Safe for work: 10-14%
Regular: 15-19%
Strong: 20-25%
Epic: 40-50%
Legendary: 100%

It would need to be retested, but with the number of beer needed to test some help would be welcome. (Much faster to gather values with 3-4 people unless it is one roll per service and not per drink.)

gaunt beacon
sly grove
gaunt beacon
#

by that I meant me and my friend, no fingers pointed your way of course

glacial topaz
austere fossil
sly grove
#

at the bottom, shouldnt that read "Radioactive Exploder" instead of Swarmer? lurking

#

but even then the stats whouldnt be right lol what is that data from

low hamlet
#

idk

low hamlet
#

can someone check my addition

#

i added a description for sticky fuel in the unique overclocks section

floral drift
#

opinion: the Flamethrower's sticky flames should still be used even without that OC equipped; they're about 25% of its total DPS. perhaps reword it from "changes... to be an indirect weapon" to "accentuates the Sticky Flames' role and makes the Flamethrower better at indirect damage" or something like that? i'm worried that the current wording would make new players only use sticky flames with this OC if the current wording stays

low hamlet
#

alright

indigo kindle
#

Red Sugar's page still states that any form of healing will cancel IW. Just tested this, and IW isn't interrupted by healing (got Red Sugar while in the perk effect).

sly grove
#

i removed the extra line that stated that. the rest about iron will is still true

weary sonnet
#

I will recheck the radiation status effect files, but all of them except the swarmer one should be true (the swarmer one is still in the file but isn’t used anymore iirrc).

weary sonnet
#

Edit, I rechecked what I could with the files, I will need some in game tests to confirm the duration and range.

#

The Exploder uses the same file as the radioactive praet aura (when alive).

vital ledge
#

@weary sonnet I have a friend making a discord bot, and he has pulled sound bites from the wiki for the rock and stone voice lines.
Is it possible to get a list of the shouts added as well? Voice lines from pressing X on PC (both in space rig and in dives)

weary sonnet
#

Most of the sounds we have on the wiki were extracted using umodel (aka UE viewer), so you can try to find more in the game’s files using that if you want, the tool is free and you don’t need to extract the game’s files to use it.

vital ledge
#

Awesome, thanks for the info. rocknstone

weary sonnet
#

You need to tick the Export-only class for sound on the right.
The game uses Unreal Engine 4.25.
(You will need theses info to extract the sounds.)

vital ledge
supple prairie
#

random bit of info I discovered that could be added to the Bet-c wiki page. she wakes up if you go within 10 meters of her. idk it could go in the tips section or something

acoustic scarab
#

[–]SandBeam 1 point 13 hours ago
"Fingerguns" is listed as a matrix core victory move unlock, but it's just one of the default starting moves.

Can anyone confirm that fingerguns are one of the default victory animations?

#

I was under the impression that only Crowd Pleaser, Proud Fist, Satisfied Applause and Strongman are available by default

weary sonnet
#

Checking that.

#

Not sure if it has been extended, but fingerguns is tagged as a default victory pause in the game’s files now, along with a total of 22 other poses (seems like a lot to me).

acoustic scarab
#

Huh.

weary sonnet
#

Did they tag all of them as default?

acoustic scarab
#

22 is the total number of victory moves, yes. It used to be 9 from crates, 9 from cores, 4 default

weary sonnet
#

Well, I will try to check for another tag then, I can’t check in experimental since it will take me several hours to download it there.

marsh osprey
#

I thought strongman isnt default

#

Isn't that the one u flex?

acoustic scarab
#

There's strongman, and there's classic flex. They're both different flexes

marsh osprey
#

I remember I won one of the flexing ones for scout

acoustic scarab
#

My current split of the victory moves is based on the wiki, mostly, and my own account. Back in July, when I'd only started playing, I had none of the core or crate unlocks, and all of my dwarves had only Crowd Pleaser, Proud Fist, Satisfied Applause and Strongman

weary sonnet
#

Well the VP_CaveRaider (fingergun) have a crafting cost so I think it is safe to say it isn’t default, trying to see if I can confirm to which pool it belongs.

#

Matrix Core Reward
Barrel Drop: (VP_FallingBarrel)
Crystal Lover: (VP_CrystalLover)
Dual Drink Drop: (VP_DualMugDrop)
Fingerguns: (VP_CaveRaider)
Flex Them Guns: (VP_HulkFlex)
Furious Clown: (VP_Pennywise)
Smooches: (VP_Kisses)
Swarmer Stomp: (VP_SwarmerStomp)
Theatrical Bow: (VP_TheatricalBow)

From the SCB_VictoryPoses file.

#

Cargo Crate Rewards:
Beer Toss: (VP_BeerToss)
Classic Flex: (VP_GreekFlex)
Handstand: (VP_HandStand)
Praise Me: (VP_PraiseTheCrowd)
Sharp Salute: (VP_BeetleBailey)
Smug Pushups: (VP_ClapPushups)
Swarmer Infestation: (VP_WetSwarmer)
Swarmer Kick: (VP_SwarmerKick)
Three Point Landing: (VP_3PointLanding)

Found them in the file for the cargo crate spawn chance.

#

Default Victory Poses:
Crowd Pleaser: (VP_CrowdLover)
Proud Fist: (VP_ProudFist)
Random: (VP_Random)
Satisfied Applause: (VP_SatisfiedClap)
Strongman: (VP_BuffFlex)

By elimination.

marsh osprey
#

Then I got classic flex

acoustic scarab
#

Thank you, Ely 💙

sand lantern
#

How many cosmetic OCs are there?

sly grove
#

there's a google doc someone made that lists them all

#

could prolly use discord search

analog rock
#

You should ask @plush night, he's the author of the doc

plush night
#

According to my sheet, there's 64 cosmetics matrix per class, leading to a total of 256

sand lantern
#

Thank you

sand lantern
#

Has the new "leak" been reuploaded to discord so we could see the beginning in better quality?

sly grove
versed halo
#

uh... Hello! I'm just an asian guy(and an attention whore) who want to write my thoughts about DRG weapons on Reddit, starting from Gunner's minigun.

While thinking about how to write(and not writing anything at all goddammit), I had a question of some game mechanics and asked about it on Reddit's "message the mods" and Pedro / Johan on the Discord's developer tag.

There.. weren't any response so I asked @acoustic scarab and realized the devs might be unable to answer due to being busy / enjoying their vacation. stupid me..

May I copypaste my question here?

sly grove
#

if its not an obvious game mechanic / answered on the wiki already and you didnt get a reply in #drg-chat , then sure, just ask here.

versed halo
#

interactions of Minigun overclock "Bullet Hell" and bullet penetration

  1. If the bullet failed to ricochet off enemies(50%), does that bullet penetrate?
    1-1. Does the penetrated bullet ricochet off surfaces?
    1-2. Does the penetrated bullet ricochet off creatures?
    1-3. If 1-1 or 1-2 is true, can that bullet hit the first target again by ricocheting off the second target? (my testing seems to be negative but I'm not sure)
  2. If the bullet ricochet off surface first, can the ricocheted bullet penetrate? (although this doesn't seem that useful)

and two general questions:

  1. Where does the ricocheted bullet from Bullet Hell aim? If it's the center point of the bug, can it hit the bugs who's center mass is obscured by terrain, dwarfs, non-hostile creatures, etc? Or does Bullet Hell aim at those bugs at all?
  2. Does bullet penetration work if the first shot hit some bug's heavy / unbreakable armor?
bold plover
#

@floral drift would be your best bet for verifying that stuff.
1, yes. 1.1, no. 1.2, no. 1.3 and 1.3.2 is no.
1, yes the center mass and it will attempt and miss those targets.
2, yes.

#

I'm probably wrong but this is from what I remember.

radiant edge
#

Well we were discussing 1-1/1-2 a while ago, and I don't think anyone verified anything yet, just because of how hard it was to test and confirm that

sly grove
#

shouldnt 1-1 be relatively easy to confirm?

#

you shoot trough a bug and have another bug with full hp near the point where you hit the surface. if that other bug doesnt have full hp anymore, then it ricoches again

#

and 1-2: i thought bullet hell only riccoches off of surfaces

floral drift
#

@versed halo to the best of my knowledge: there's a maximum of one ricochet that can be consumed anywhere along the hitscan trajectory, either before or after any potential penetrations. this only really applies to the Minigun and Revolver. for Bullet Hell, the ricochet can happen on terrain or any enemy body part, for Magic Bullets only terrain, and for Chain Hit it can only happen on weakpoints.

1-0: as a result, yes, any bullet that has not yet ricocheted and hits an enemy would be able to penetrate.

1-1: if the ricochet has not already been consumed, yes Bullet Hell hitscans could ricochet off of terrain after a penetration

1-2: if the ricochet has not already been consumed, yes Bullet Hell hitscans could ricochet off of a creature after a penetration

1-3: TriggerHappyBro, SgtAvalanche, and I all did some testing on this question a few weeks ago. no one was able to arrive at a definitive answer but my heart wants the answer to be "yes".

2-0: yes, if Bullet Hell ricochets off of terrain towards an enemy and the penetration has not yet been consumed, then it could penetrate the first target hit

3-0: like Banagement said, ricochets aim for center-mass to the best of my knowledge

3-1: because it's a hitscan tracer, aiming at an enemy's center mass on richochet that's obscured by terrain would end the tracer. ricochets obscured by neutral hitboxes could potentially penetrate, but i'm not sure about obscured by dwarves.

3-2: someone was able to extract from files that Bullet Hell ignores "passive" creatures like lootbugs, silicate harvesters, and Huuli Hoarders

4-1: as far as i'm aware, bullet penetration works through Heavy and Unbreakable Armor. this is from my experience as many Gunners have shot me through a dreadnought. i think it's coded as simple as "if remaining penetrations > 0, continue hitscan through hitbox" so it would ignore any Armor

sly grove
#

yes, bullet hell and magic bullets will never target neutral creatures

#

including fester fleas

#

huuli may be an exception tho, not sure

#

and 1-1, a penetrated bullet does indeed ricoche off of surfaces still, just tested it. its pretty easy to test aswell, you shoot trough a praet and see the bugs around it getting hit by bullets coming from below it.

#

1-3 could easily be tested by having a second player observe a praet that you shoot trough from behind

#

when i was shooting other bugs with a praetorian penetrated bullet, it seemed as tho it was mainly targeting them instead.

so i dunno if for single target its going to hit it again, but atleast for multi target it appears as tho it prioritizes other targets

floral drift
#

for testing 1-3, Trigger had the idea to find a stationary target, like a honeycomb, get on the high ground so the ricochet would happen off of the floor, and then make sure there are no other hitboxes around for the test. then the 50% of bullets that didn't ricochet off of the honeycomb would penetrate, hit the floor, and then have a 50% chance to ricochet back into the honeycomb from behind

#

as far as i'm aware, no one has done that test yet

sly grove
#

that just works for a slightly lower shot against praets aswell if you have 2 players

#

actually

#

could probably stop time and look with ansel

#

since the bullets whould still render

#

huh, they do indeed ricoche off of other bugs. been quite a long time that i did any tests with this

#

this whould be especially easy since the bullet whouldnt target the same spot you did, but rather point towards center

#

so there shouldnt be any overlap

floral drift
#

glad to get re-confirmation 👍

#

science is only science if the results are repeatable by others 😄

sly grove
#

i pressed alt f4 instead of 2 for ansel. dderp

#

nm you need 2 players for this. the bullet graphic doesnt render when you pause

#

it does render but its really hard to catch in ansel. ill try this with 2 players when i get the chance, unless someone else does it before

radiant edge
sly grove
#

not if you shoot paralel to the surface and are at high stabilisation already

#

on an even surface obviously

#

you cant hit the ground that way

radiant edge
#

While also keeping in mind that bullets can only ricochet on targets 5m away

versed halo
#

waking up with my questions answered, best morning ever

#

Thanks everyone, much appreciated

sour forge
#

I have a question, what is the spawn rate for the Bulk Detonator in each of the hazard difficulties? I couldn't find it in the wiki, so I came here to ask.

glacial topaz
#

you mean crassus ? cuz last I remember we don't have the exact chances for regular enemies

sour forge
glacial topaz
#

I mean, they aren't limited, as long as the mission "enemy pool" got them, iirc they can just keep spawning, I don't have the formulas - values though

analog rock
#

IIrc, there is no limit to the total of bulks that can spawn, but you can only get two at the same time/same wave, because they cost too much spawn points from the total of the wave to spawn a third one (That's what I remember from Ely's explanation, you should ask him in a couple of hours, he's asleep at this time normally)

sour forge
#

alright, thanks for the info

sly grove
#

i've seen 3 a couple of times, so i assume that 2 bulks from a swarm, and 1 from a regular wave that spawned around the same time isnt out of the picture

weary sonnet
#

I can confirm there is no limit to the total number of bulks that can spawn in a mission as long as you keep the mission going.

I don’t know the default spawn weight for bulks, but I may be able to find out digging some of the mods on gap since they release a custom wave mod that seem to use it (they didn’t modify the default waves, but added some instead), so it may be accessible now in one way or another.

The default disruptive pool size in haz4 in 2 and haz5 it is 3 enemy among which the bulk can be chosen.
Other disruptives being Bomber, Grabber, Menace, Shellback, Warden.
So to get the maximum simultaneous amount of bulks you need to get rid of other disruptives and have enough room to spawn another bulk if I got it right.

glacial topaz
#

ok. Where are the terms "Acid" and "Poison" used on specifically ?

weary sonnet
#

Poison should be the damage type.
Acid should only appear in attack name and such I think (and maybe description).

sly grove
#

usage is not entirely consistent but they are the same

glacial topaz
#

what about the status, such as the one applied by Prae's clouds ?

weary sonnet
#

It is called a Poison DoT so far on the wiki.
Well in the case of the cloud it isn’t really a DoT, more like the cloud is doing regular damage while you are in it.

glacial topaz
#

Status effects are complicated

hybrid scarab
#

For the bulldog revolver: Is the area damage affected by volatile bullets?

bold plover
#

Yes.

pallid gate
#

When the vampire perk is activated, does a low synth sound play?

low hamlet
#

it does activate a sound

radiant edge
#

Yes, and I can't help but feel like they amped up the volume of that sound effect in one of the recent updates

bold plover
#

The sound will nuke your ears even when audio options are set to 0%.

sly grove
#

never even noticed hu

sand lantern
#

I recently thought that egg might be in fact summoner not of dreadnought itself but rather a trigger of dreadnought wave
Therefore, dreadnought waves might be possible if I look at it like that
@bold plover, was it you who shared a video with completed dreadnought objectives with one egg left?

sly grove
#

i assume that thats possible in normal gameplay in a deep dive?

#

you can have a dreadnaught wave in refinery for example, with a dreadnaught kill objective secondary

shell frigate
#

I have seen it before, so I assume it's still possible

glacial topaz
sly grove
#

officially they are called Right/Left bumpers, yes. altho "shoulder button" is common aswell.
The lower ones are called "trigger"

glacial topaz
#

isn't that on the game somewhere

#

also, is there any place where "On fire" is called "burning" ??

sly grove
#

burning enemies?

#

usually when refering to a bonus i think

#

like volatile bullets maybe

glacial topaz
#

targets are burning, but that doesn't make the states name the same

glacial topaz
#

what is the radius of the praetorian's cloud ?

#

what does the 25 on maggots cloud "max resistance" means ? what is the damage type of Temperature Shock ?

weary sonnet
#

Not sure the max resistance actually do anything, I tried to test it, but it doesn’t seem to have any effect, so it shoud be safe to remove it.

#

The damage type for temperature shock is DMG_Disintegrate which is called Pure on the wiki so far (used on See You in Hell explosion).

#

As for the radius for the praetorian gas cloud I am not sure, it seems to use the default radius, but cloud and area are pretty hard to test/datamine
All I can see in the file is the radius of the cloud explosion when lit.

For the gas cloud or radiation aura radius I have trouble finding it, be it in the files or in game.
If anyone know where to find them it would be great.

glacial topaz
#

laser pointer estimation would be good for place holder ?

weary sonnet
#

~5-6m radius iirc.

#

But it could be used as a placeholder yes.

glacial topaz
#

well, unless someone wants to quickly check in game, I will go with 5

#

elemental insulation + hazmat system results in how much damage reduction ?

low hamlet
weary sonnet
#

Just quickly checked the fungus damage, seems to be completly wrong..

#

It should be 3-3 damage, 1-1.5 interval.
The radius is not really relevant here with how the spore spreads.
While intact, the radius seems to be 0.4m.
Duration is infinite since it is emitted as long as the fungus is alive.
(Fixed it on the status effect page.)

low hamlet
#

oof

weary sonnet
#

Looks like that user just copy pasted the maggot data without any kind of verification.

#

As for the stacking, what is hazmat system?

#

Oh, it is the armor buff.
Checking that, but I think it is additive.

#

Yes, they are both additive with each other.

glacial topaz
#

well, good to see it got fixed

glacial topaz
#

which damage value is considered the base for radiator attack for praes ?

weary sonnet
#

0.5-1 for the on death effect
Same when alive, even if both effects are separated

glacial topaz
#

huh, wiki had it as 6

#

wait, isn't that the interval

weary sonnet
#

My bad, I got it wrong, it was the interval yes.

#

6-6 for both indeed.

glacial topaz
#

so 4 players haz 2

spare glade
#

есть рашен Чуваки?

glacial topaz
#

what is the damage type of suffocation ?

weary sonnet
#

DMG_NoOxygen

#

It has its own damage type

glacial topaz
#

no name for the wiki ?

weary sonnet
#

So far no.

#

This is what I have on damage types for now for a quick summary.

DMG_Pysical:        Melee dmg
DMG_Kinetic:        Kinetic dmg
DMG_Burn:           Fire dmg (Health only)
DMG_Heat:           Heat dmg (Temp. only)
DMG_Fire:           Fire dmg + Heat dmg (Health and Temp. 100%/100%)
DMG_Cold:           Cold dmg (Temp. only)
DMG_Freezing:       Frost dmg (Health only)
DNG_Ice:            Frost dmg + Cold dmg (Health and Temp. 100%/50%)
DMG_Electric:       Electric dmg
DMG_Explosive:      Explosive dmg
DMG_Radiation:      Radiation dmg
DMG_Poison:         Poison dmg
DMG_Disintegrate:   Pure dmg, used for SYiH and Temperature shock
DMG_Falling:        Fall dmg
DMG_NoOxygen:       Suffocation dmg
DMG_EventExplosion: Explosive Barrels for the Tritilyte Michine Event
DMG_InteralDamage:  Used for the new Explosive Reload OC```
glacial topaz
#

"No idea" xD , but I went with nothing, just saying it can't be blocked, I mean, might be called "typeless" too, not sure if needed

weary sonnet
#

There is actually a case where no damage type is associated with a damage instance so we should keep typeless for that I think.

radiant edge
#

No doubt it's unique since it doesn't damage shields

sand lantern
#

I have heard event explosion doesn't kill oppressors

marsh osprey
#

Wait

marsh osprey
weary sonnet
#

I searched a bit more in the files, looks like it is for the Explosive Barrels for the Tritilyte Machine Event.

#

The explosion at the end of the machine events to clear the area is doing 2000 explosive damage in 30m, no idea how that works to kill rock enemies though, maybe there is a special trigger for them.

sly grove
#

they dont die, they just reburrow i think?

#

and the explosion event should also apply to the ommoran heartstone, it's using the same soundfiles. also will kill everything, but leave oppressors and bulks alive if they were full hp

#

another thing: can someone confirm something about oppressors? i noticed that they sometimes randomly 1shot themselves, from full hp, whenever they do the stomping attack towards doretta. i seems as the the damage area infront of the dozer can deal damage trough the stalactice attack of the oppressor and kill it that way, maybe?

#

so their hitbox may or may not extend during that attack, not sure how the whole thing works

low hamlet
low hamlet
radiant edge
#

Could just be a bug, there are still a bit left in the game atm

glacial topaz
weary sonnet
#

For the stun chance, it should be 10% per pellets indeed.

low hamlet
#

interesting

weary sonnet
#

It was confirmed by Daga in the experimental chat for U32 iirc.

low hamlet
#

that's cool. how many pellets are in each?

low hamlet
weary sonnet
#

You can reach exactly 80% poison res with the armor mod and elemental resistance perk.

floral drift
glacial topaz
#

:S it was more if it is really how it works, math is the last thing I have problems with

#

btw, both sides of stubby, one say tap is bad, other says it is really good, and some other changes, so not sure which one is right, if changes are needed, or a simple undo

weary sonnet
#

Well the poison res can have 4 values afaik, 0%, 30%, 50% or 80% depending on what if you have the armor, passive or both.

low hamlet
#

alright. ill leave it it at up to in that case

subtle hatch
#

i

bold plover
#

Did we abandon the idea of every weapon skin combo on the wiki? I still have my drive full of them.

autumn flare
#

Hello, I saw that a bunch of the pages are stubs

#

What needs to be added to them?

low hamlet
#

it depends on the page @autumn flare

autumn flare
#

Like for example let's say, the Glyphid Grunt page. I expected it to be filled out completely but it says stub

weary sonnet
#

For the weapon skin combo iirc Rotterdxm was supposed to be working on it, but his last post here is about 2 month old so maybe we need to have someone else work on it.

For the grunt page, from the top of my head it is missing some armor stats, movement speed data and temperature cap and retesting all status immunity for creatures in general since it seems to have changed with the switch from UE23 to UE25.
I was hoping for a dev answer on temperature that would make the work easier, but it never came, so it seems I will need to test them one by one again.

glacial topaz
#

well, for some of them we have already, but not sure how to include it, right ?

weary sonnet
#

We have the movement and the armor data is really easy to get.

#

A bit troublesome to read since I need to set up the game’s width do something like 7k pixel, but still we can access easily.

signal basin
#

im running a game with pot of gold and im playing driller does the epc pistol work with pot of gold?

weary sonnet
#

It doesn’t.
You only benefit from Pot’O Gold if you mine the gold directly using your pickaxe.

signal basin
#

ok thank you

weary sonnet
#

Mining around it to make it fall, using bosco, EPC, C4… will get you the normal amount of gold instead of the increased amount with Pot’O Gold.

autumn flare
#

How do you find the exact creature stats for those?

weary sonnet
#

Either datamining digging through the in game files or using an in game console and command line arguments to extract some properties.

glacial topaz
bold plover
#

Not only was it spelled wrong, but also the wrong word and format.

acoustic scarab
#

And the hyphen is missing

neon loom
#

Hey wiki people, had an interesting question pop up in #drg-chat that I thought I'd point at somebody who might know a data miner. An interesting, probably unique, double edge case.

Do we know how the Zhukov OC Gas Recycling 0x Weakpoint Damage Bonus interacts with the OMEN Machine Event having a 0.4x Weakpoint?

Would it treat OMEN as having a 1x Weakpoint and inadvertently cause Gas Recycling to do more damage than intended, or does OMEN or fractional weakpoints in general have a special case that ignores Gas Recycling?

weary sonnet
#

It would need be to tested, but I think it would treat OMEN as having a ×1 weakpoint since it is set to have a priority over weapon and creature weakpoint (well unless ME is set has an even higher priority, that’s why a test would be needed to be sure).

glacial topaz
#

what a complicated thing, at least it seems not too hard to test with proper planning

weary sonnet
#

Testing it shouldn’t be too hard indeed, I will try to check it tonight.

glacial topaz
#

on another note, it seems "whilst" was frequently used on the wiki, changing it to "while" to fit better

glacial topaz
shell frigate
#

Yeah it's a bit too complex to been shown in an infobox

glacial topaz
#

isn't the main page their article ? not even with hoverover it is doable ? if anything the thing should be clickable to redirect to said page

shell frigate
#

Just made it redirect

weary sonnet
#

Just tested it, zhukov with gaz recycling do ×1 damage vs OMEN weakpoints.

#

'The health of each module is the same, it will then be divided evenly between the cooling of that module. Each module having a base health of 600.'
This part need to be changed though, the little green box have 600 health, the total health of the full module is 1200 or 1800 depending on the module.
1800 for Radial Pulse-Gun, Heavy Burster, Drone Replicator.
1200 for Twin Slicer
Not sure for the drones.

austere fossil
weary sonnet
#

For the part of the damage that ignores armor and weakpoint it should.

#

Wait, I retested the innate weakpoint damage just in case, it seems the ×0.4 weakpoint damage is gone?
What is happening.

#

I will recheck with most mods removed just in case one of them is messing up with that.

#

Well I can confirm that the ×0.4 weakpoint modifier is gone now. for OMEN.
It is now a ×1 multiplier like for praets.

#

I updated the machine event page for the OMEN section

shell frigate
#

Huh, Well that should make them a lot easier to deal with

glacial topaz
#

why less HP for the twin slicer , and not pulse-gun ?

austere fossil
#

Number of weakpoint nodes. iirc pulse-gun has 3, slicer has 2

glacial topaz
#

sad

radiant edge
#

I wonder when that was changed

neon loom
#

I checked and the text about OMEN having a 0.4x weakpoint was added in October, so probably since then.
Also, thanks for looking into to it for us. Rock&Stone!

glacial topaz
#

Hey, anyone got the moonrider text ? want to see if the change was correct

weary sonnet
#

Malthy and sweet, the Seasoned Moonrider is a distinguished brew that's sure to put a kick in your step.

glacial topaz
#

I will undo the change

#

actually, both are wrong, I will correct it

#

hmmm, might as well, review all the descriptions, if you have all of them in hand

glacial topaz
#

uhm... does this make sense for phero ? point being that, wouldn't that apply to all / most granades anyway, and not something exclusive to phero ?

slate urchin
#

Ey lads, does beastmaster with friendly apply the 50% friendly fire on steeve?

autumn flare
#

Steeve doesn’t take damage from players

#

But I believe his armor can be knocked off

indigo kindle
grave cape
#

hi, is there a place i can make suggestions for the wiki in terms of functionality?

shell frigate
#

You can here

grave cape
#

i was browsing some stuff and was having trouble finding a certain article cause i wasnt sure what to look for, it'd be great if typing things like "fire" or "frozen" into the search bar would recommend taking you to the status effects page

#

and maybe also gave an indication of which section it'd take you to

sly grove
#

are there no redirections on the wiki?

#

i only ever use google to go to wiki pages

shell frigate
#

There are quite a few just maybe not for those terms

grave cape
#

well i was specifically looking for how big the damage bonus was for the frozen debuff and just putting "ice", "freeze", "frozen" into search didnt help and there was no redirect on the cryo cannons page either

sly grove
#

its tripple damage, or 200% more. you cant hit weakspots anymore during freeze tho

grave cape
#

i mean yea, i found that now too

#

i just couldnt figure out at first that i had to look up the "Status effects" page

#

i probably wouldnt have figured it out if a helpful individual in #drg-chat hadnt directed me there

#

or at least it'd have taken me a while

austere fossil
#

tbf, the Cryo Cannon page also explains most of the frozen mechanic

acoustic scarab
#

Sure, but redirects exist for convenience

austere fossil
#

and there was no redirect on the cryo cannons page either
Mainly talking about this

acoustic scarab
#

I think it'd be prudent to make Frozen -> Status effects and On Fire -> Status effects

grave cape
#

yea that would be nice

acoustic scarab
#

I'll get on that in a bit

sly grove
#

freeze, ignite(d) and burning aswell probably

acoustic scarab
wary cove
#

banned

low hamlet
#

lol

analog rock
glacial topaz
#

surely the ifg won't kill by itself, but incendiary in the other hand

#

if anything it might make more sense to say it is due to it making the enemies less likely to target you, otherwise it is similar to a grenade killing them

radiant edge
sly grove
#

seems like an oversight on her immunity list

austere fossil
#

IIRC it's entirely visual and doesn't actually slow her down or cause you any damage.

sly grove
#

i assume that molly has 100% to all resistances, which would mean that if she gets electrocuted the slow would be reduced to 0%

shrewd shore
#

Quick question: are enemy spawns in dds seeded as well?

shell frigate
#

No, For the most part

sly grove
#

they are seeded, but its unrealistic to reproduce them

sand lantern
#

Is the way macteras navigate known to wiki community?

weary sonnet
#

All I know is that mactera spawn have a fix 60% chance to try to dodge, if they decide not to dodge, they will attack.

sand lantern
#

Based on: no flying enemies can move on space rig
Theory: Alongside with flat wall mesh on walls there's air mesh which all air enemies navigate with, every carve extends existing air mesh

austere fossil
#

Seeing as Mactera will sometimes fly through thin walls, I suspect there isn't an "air nav mesh"

low hamlet
#

updated the page for caustic mire being scrapped

#

ooh. might be a good idea to add another image so it doesnt grab the caustic mire concept art

bold plover
#

Caustic Mire is not being scrapped, but will be added post U33.

weary sonnet
#

Didn’t they said they were not sure?

austere fossil
#

"might be added later" is what I've been hearing

#

Like how they might be adding that 3rd mission type they prototyped for U32

low hamlet
#

alright

#

ill change from "Scrapped" to "postponed"

#

is that better?

radiant edge
#

"Shelved" would probably be a better word

acoustic scarab
#

On the backburner

sly grove
#

delayed

#

shelved sounds like scrapped

bold plover
#

They officially said that it is not scrapped and will come later, but Jacob also said maybe, maybe not.

acoustic scarab
#

I feel like "will" carries too much certainty

tranquil hazel
#

All i want to know is what is contained in the next update?

radiant edge
#

It's listed on the roadmap

tranquil hazel
#

link?

glacial topaz
#

stuff like 2 new biomes, new dread types , enemies, mineral trade changes, mule docking animation roadmap is a bit outdated due to caustic being dropped in favor of a new biome

tranquil hazel
#

Caustic?

glacial topaz
#

Caustic mire biome

#

not going to be added anymore

low hamlet
#

they are adding hollow bow instead

#

lol

tranquil hazel
#

A whatttttttt

acoustic scarab
#

Hollow Bough, a biome that seems to be themed after a... giant plant undergrowth?

glacial topaz
#

Dense Biozone on steroids

acoustic scarab
#

Eh, Caustic Mire sounded like it was going to be Fungus Bogs on steroids

#

I trust GSG to make distinct-looking areas

#

~~As long as they don't make the walls the same color as Nitra 😠 💢 ~~

weary sonnet
#

Don’t worry, on azure weald they will be the same color as morkite instead.

sand lantern
#

When did U32 teasers start?

austere fossil
#

@low hamlet I'm pretty sure Dash negates Sticky Goo completely. It's a bit finicky actually getting up to full speed since you have to press Sprint 3 times (2 to activate Dash and another to go from walk to sprint) but I do it all the time and it feels like normal Dash speed to me.

low hamlet
#

hm

#

ill test it out

signal meadow
#

It does

#

It doesnt negate slows from slashers or shockers, but environmental slows will be resisted

bold plover
#

Or web spitter attacks or goo bomber sauce.

signal meadow
#

Yeah, any enemy induced slows

#

Funny thing is that Mark reported those as a bug on jira some time back 😅

#

Although the perk would be pretty damn OP if it resisted every slow in the game

glacial topaz
signal meadow
#

I do that all the time 😂

#

Its very true

austere fossil
#

The wording feels a bit off

glacial topaz
#

why is stand even on quotes

austere fossil
#

Cause you're technically walking

#

just in place

#

like on a treadmill

glacial topaz
#

use another word then

#

seems like it makers more sense to say it doesn't do damage and requires moving, which is kinda expected, it is a rotating thing

austere fossil
#

I'd just do

opposite direction of its rotation (not dissimilar **to ** a treadmill).

#

The whole "stand" part feels fine to me

glacial topaz
#

isn't "like a treadmill" better

indigo kindle
signal meadow
#

Well I thought so too, but they've done nothing about it for months so I think we just gotta live with what we got

lean pebble
#

Would love it if some ancient grizzled dwarf could provide something here https://deeprockgalactic.gamepedia.com/Xynarch_Charge-Sucker#Tips Had a team wiped out by this. But to be fair we never got to really fight it. We just spent 5 minutes reviving each other. The only thing I learned, which may or may not be a tip, was perhaps run and regroup.

sly grove
#

well first of all, bet-c wakes up if you shoot her or go near her. steve also doesnt care about her sleeping, he just goes and wakes her up.
you dont need to fight her, the ai bot you got isnt that great. does a lot of friendly fire on higher hazards and such, and you get 0 rewards for doing it.

if you do decide you want to fight it (because its in the way or you already activated it) then ideally you wait out the machine gun phase and deal damage during the granade phase since they are much easyer to dodge. if you want to do damage during the machine gun phase, gunners shield is the best way to avoid taking damage.
high single target weapons are ideal for her (like hyper propellant, embedded detonators, lead spray). neurotoxin and run is also quite decent if you have the time, especially in solo play.

#

i can try to formulate that a bit better later and add some stuff under tips

floral drift
#

you get 0 rewards for doing it.
doesn't killing the Xynarch Charge-Suckers count as extra XP in the "hostiles killed" category?

sly grove
#

yeah, like 1 exp

#

might aswell be nothing

floral drift
#

i meant like 100, like a bulk

sly grove
#

what

#

thats news to me

#

i was under the impression that every hostile killed gives 1 exp

austere fossil
sly grove
#

i suppose you could run a couple point extractions without bosco and kill a crassius

#

its base exp, so i expect the exp to be scaled by hazard bonus

austere fossil
#

yeah, and both before and after accounting for it it still doesn't match

sly grove
#

afaik bosco, steeve etc dont count as hostiles killed exp since they dont add to your counter either, but i'm not certain about that

#

so if you wanna test it, you have to do it without bosco

#

ill finish my map and do some stuff in drg to check

austere fossil
#

One thing to test would be if death by environmental hazards adds to the XP bonus but not your killcount

floral drift
#

yeah, i just checked one of my end-mission screencaps. my team of 4 dwarves on hazard 5 got 1,389 kills but was rewarded with 1,423 XP

#

so maybe not 100 XP for bulk kills, but for sure some enemies give more than 1 XP

austere fossil
#

Or did 34 enemies die to environmental stuff?

#

and therefore not get credited to anyone but count as "enemy died, give xp"

sly grove
#

or steeve kills

floral drift
#

negative, this was on Sandblasted Corridors so no environmental damage

#

unsure about Steeve kills 🤔

sly grove
#

also, before the last update, frozen kills did not count as your kills

austere fossil
sly grove
#

^

#

frozen macteras that is

floral drift
#

yeah, this screenshot was from NYE, well after U32 landed

#

i know about Frozen enemies not counting

#

err, now counting when they didn't in U31

sly grove
#

wierd that you didnt get hazard bonus extra exp tho

#

picked this random guys gallery screenshot just to look at some end of mission screens

#

this doesnt line up at all

#

so some enemies just have to not give any exp

austere fossil
#

and/or some give more and it's not affected by Hazard bonus

floral drift
#

i was wrong, i just tested it. using UUU to spawn a BETC in spawn room and killed only the Xynarch Charge-Suckers it gave 2 XP. so, BETC does NOT give any extra rewards

#

but now i'm going to repeat the test with a Bulk to see if that gives extra XP

sly grove
#

and its not affected by hazard bonus?

#

that seems like an oversight in general

floral drift
#

bulks only give 1 XP, too. my hypothesis seems to be incorrect, my apologies

#

i wonder what's giving that unaccounted-for XP from kills?

sly grove
#

friendly fire?

#

could bn

#

bugs can kill each other

#

exploders, spitballers etc

austere fossil
#

Get a bug to die by Explosive Plant, Ejector Cacti, Stalactite

#

I had a low health Mactera Grabber fly right between me and a Mactera Spawn and die to it

sly grove
#

did dreads on haz 1 for testing, the 1 unaccounted kill was from a friendly fire projectile of the dread killing a normal grunt with the fireball

floral drift
#

i just tested, it's not lootbugs. they dont count towards the dwarf kill counter, but neither do they give xp

#

ooo, i wonder if Bulks' stomp can kill enemies for extra XP?

#

i'll test that

austere fossil
#

So it would appear to be

Hostiles killed = number of bugs that died regardless of cause
Not affected by hazard bonus

floral drift
#

yes, that is correct

#

i have an endscreen where i have 0 kills but 49 XP from the Bulk stomping the grunts i spawned in

glacial topaz
sly grove
#

probably. the freezing while burrowing also applies to stun

glacial topaz
agile siren
#

I think it makes sense that the two are separated. Since those are different. Frozen enemies can't do anything and take more damage. Stunned enemies can't do anything but take the normal amount of damage.

glacial topaz
#

you can mention both effects in the same line, they have similarities and differences

sly grove
#

the main point is the ability to incapacitate the menace. the frozen extra damage is just extra but thats not the focus there. "incap before it digs, if it starts the animation it will escape regardless" is what the tip is about.

autumn flare
#

I'd say leave them apart, since stun and freeze have different effects and appearances

grave cape
#

just found a typo on the mactera spawn page

#

this should be wandering, no?

glacial topaz
#

seems so

bold plover
#

Wanderlust.

radiant edge
#

Has there been any announcements on an experimental branch date?

#

Itching to do some fresh testing 🙂

floral drift
#

there was a Steam announcement saying that GSG devs will announce U33's release date this week, and then we typically get Experimental branch anywhere from 4-14 days before that date

low hamlet
#

cant wait

cunning quartz
#

what's a bulk

stark tulip
#

bulk detonator

#

big explody boi

radiant edge
#

Fingers crossed for more bulk variants in U33

grave cape
#

I dont rly see a need for those. At least not one that wouldnt be stupidly good like a nitra crassus or something

#

Imagine getting a bismor crassus nice

dapper zephyr
#

I wonder how the new biomes will work once it's finished

glacial topaz
#

most likely you will just select them on the mission terminal like the others, and probably will be unlocked by completing the first assignment

low hamlet
#

i wonder what they'll do for people who've already done that assignment

#

maybe they'll have new assignments for unlocking the biomes individually or together

glacial topaz
#

you remember how it was for U32 new missions ? doubt it will be any different

radiant edge
#

I guess the biggest concern would how the new biomes would impede mission objectives

#

I would imagine those vine things would be hell to deal with in on-site refining

glacial topaz
#

doubt you won't be able to pickaxe to get rid of it, that, and unless cinematic only, you see them growing, so there might be a way to make them curl back, or

low hamlet
#

maybe fire nice

glacial topaz
#

simpy unlocked if you had finished first assignment + first assigment got modified to include them

low hamlet
#

ahh gotcha

#

yeah it'll probably be the same

cunning quartz
#

btw in u33 teaser 2

#

with the azule biome

#

i saw a bug walking around that looked like a butterfly

#

here's hoping

low hamlet
#

mmm i'd like butterflies :D

acoustic scarab
#

Yeah it starred in two of three teasers

gusty bridge
#

Heya Guys, looking into the Ignite breakpoints for the PGL with Incendiary Compound. Does the 50% damage conversion work 1 for 1 damage to °C?

#

so if i do 100 Damage will i be adding 100°C?

austere fossil
#

Yes, if you have Incendiary Compound and then deal 100 dmg (accounting for the reduced damage from IC) you should deal 100° of heat.

sly grove
#

you mean 50° of heat

austere fossil
#

So Compact Rounds OC without any damage mods should deal 50° per shot.

#

*not including direct damage which does also get 50% converted to heat

sly grove
#

notably, the heat has no falloff distance, and it distributes 100% of the heat troughout the AoE, while the damage will be reduced after 1.5 meters of radius

gusty bridge
#

ok perfect. thanks guys

#

according to Karl.gg I get 100 damage from this setup. (IC damage reduction accounted for) so this should apply 100°C (before damage dropoff for distance) per shot

austere fossil
#

Yes, that should ignite a Praetorian on a direct (not armor) hit

gusty bridge
#

oppressor too (100°C according to wiki). but thanks for the important non-armour distinction

austere fossil
#

It might still ignite on armor but I'm pretty sure the direct heat would be blocked.

gusty bridge
#

Yeah, trying to find some numbers on the Heavy Armour damage/heat reduction

#

I'll test when i get home

sly grove
#

heavy armor reduces 100% of damage. if you wanna test if it blocks heat, its best to just go ingame and test it

gusty bridge
#

i'll see if hyper propellant or a max area damage build can ignite in one hit on armour and go from there.

weary sonnet
#

On an indirect hit, it will not ignite a praet.

austere fossil
#

Lemme find MeatShield's full explanation

gusty bridge
#

Hmm. Link not working for me on mobile. I'll try on pc later.

#

Just sends me here rather than direct to the post

#

But thanks

radiant edge
#

Anyone got the area damage falloff numbers for the EPC?

#

Wanna see if its better to take damage vs radius

glacial topaz
floral drift
#

from the EPC wiki article, under the section "Stats Breakdown":

  • Maximum Damage Radius: 1.5 m
  • Radius: 2 m
  • Minimum Area Damage: 33%
radiant edge
#

Ah, perfect

#

Dunno why I was looking around the area damage page lol

acoustic scarab
#

The machine event spawn chance and mission length.

floral drift
#

i do not have any proof or sources. my speculation is that longer missions have more opportunities to spawn Machine Events, which indirectly raises the probability that Machine Events spawn on long missions. i've long suspected that Machine Events have a chance to spawn in flat open rooms, so having more rooms leads to more Machine Event chances. however, like i said in the first setence, i have no proof or sources to support this suspicion

acoustic scarab
#

I've seen caves that looked like they wouldn't normally fit a ME in them, but the ME spawned and "carved out" enough space for itself, like it was a neatly-shaped dome with corridors in and out.

#

Which doesn't necessarily contradict what you said.

indigo kindle
acoustic scarab
#

So, similar to how crates and packs aren't affected by mission length

autumn flare
#

I think it's just a rare chance on level generation

shell frigate
#

The Devs think that it works like that, and there is the numbers there to support it but only changing one number seems to have any impact

#

People doing basic datamining see the 3 numbers and think that they must be chances based on length

#

But they are all different types of values in a curve

#

Only using a parser do you see that only one value should do anything

#

It may change to be like that in the future but I expect we will get a note in the patch notes

#

e.g. Like with PGL proximity trigger damage boost being removed as it never worked

gusty bridge
#

so if i follow correctly the only governing number on ME is the spawn chance, not complexity or length?

#

so to up number of chances of an ME in an hour, a player should run many low-complexity low-length missions.

#

as the number of missions run increases the number of chances for an ME to spawn? and low-complexity low-length missions are faster to explore

#

or am I picking that up wrong?

gusty bridge
weary sonnet
#

The only number for ME is indeed spawn chance (25%) you got it right.
Same for lost pack and crates (16.6666%).

By indirect I mean hitting the ground, I think hitting armor won’t work either but I am not sure on that one.

acoustic scarab
#

Ah. So I assume the game rolls a 25% chance to see if a ME spawns, and then does another roll for which of the 4 ME it is?

weary sonnet
#

It should be something like that yes.

acoustic scarab
#

I feel like it should be something that's mentioned on the ME wiki page
EDIT: sorry, didn't mean to sound sarcastic

gusty bridge
weary sonnet
#

IC alter the damage type of the attack, but doesn’t change the type of attack.
It acts as a damage conversion.
Your single target go from 100% kinetic to 50% kinetic / 50% heat.
Your AoE damage go from 100% explosive to 50% explosive / 50% heat (and for some reason the heat part doesn’t have any falloff unlike the explosive part).

gusty bridge
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ok

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so the single target portion of the heat would be blocked by heavy armour?

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so there's single target heat and AOE heat in this case?

sand lantern
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You say HP's damage is disintegration?

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Then I think that's the issue

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Elyth, is there anything regarding disintegration in main prj file?

weary sonnet
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ok
so the single target portion of the heat would be blocked by heavy armour?
so there's single target heat and AOE heat in this case?
afaik it would work like that yes.

Elyth, is there anything regarding disintegration in main prj file?
No, there is only DMG_Explosive and DMG_Kinetic in the main PRJ file for the PGL.
That part is in the following file:
FSD/Content/WeaponsNTools/GrenadeLauncher/Overclocks/OC_BonusAndPenalty/Special_Disintegration
That file seems to be a simple 100% damage conversion to DMG_Disintegrate.

gusty bridge
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what other sources of disintegration damage are there?

austere fossil
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Do we know how much heat an EPC normal shot generates? There doesn't appear to be any mention of it on the EPC page.

gusty bridge
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as in overheat of gun heat? or set bugs on fire heat?

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I assume overheat of gun

austere fossil
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Yes, gun heat

gusty bridge
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i can test "# rounds fired to overheat" later

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but i can't see actual numbers anywhere, and the cooling rate would have a small effect between shots

sand lantern
gusty bridge
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Heat Pipe OC and Heavy Hitter OC both increase normal shot gun heat to 150%.
Thin containment field brings it down to 80%
TCF & HP/HH brings it to 120%
unmodded is 100% obviously

so there's 4 values we can use to compare and calculate a gun heat value.

sand lantern
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I assume heat capacity is 1

gusty bridge
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nice one on the numbers

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some quick and dirty math
0.13 gun heat per shot
1/0.13 = 7.69 = 8 shots to overheat (cooling not counted)

fire rate = 8/s
cool rate = 0.4/s
heat capacity + cooling = 1.4
1.4/0.13 = 10.77 = 11 shots to overheat (cooling included)

Cool that's easily tested

austere fossil
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I assume cooling is always applied

gusty bridge
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well actually. 11 rounds takes more than a second, so more cooling is applied. so a little more

austere fossil
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So normal heat generation at max fire rate is 8*0.13 - 0.4 = 0.64/s

gusty bridge
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yeah that's a better way to express it

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so 1.56 seconds of max fire rate to overheat = 12.5 rounds

austere fossil
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1 / 0.64 = 1.5625s
1.5625 * 8 = 12.5, or 13 until overheat

gusty bridge
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easy to test

weary sonnet
# gusty bridge what other sources of disintegration damage are there?

For the sources of DMG_Disintegrate:
See You in Hell explosion
Deepcore PGL HyperPropelant OC
Temperature Shock damage
EPC damage conversion (10% for both the single target and AoE part of the charged shot)

(And for some reason it appears on the files for the base SpiderBase and Spider_Tank_Base files, not sure what it is for in that case. Theses files are the base files for most glyphid and the praets.)

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For the heat values, Bebe has the good one.

glacial topaz
autumn flare
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Isn't it already stated that freezing a mactera will make it fall and shatter

weary sonnet
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Seems good to me (since in practice the frost bomber could survive if it is heated enough).

sly grove
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it will always kill it instantly, including glacial strata goo bombers, who have the same temperature stats as the normal one

austere fossil
sly grove
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both of them freeze at -320°

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i guess normal one warms up a bit faster

austere fossil
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The Frost one has a reasonable unfreeze temp

weary sonnet
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The frost bomber can unfreeze, unlike the normal bomber.

sly grove
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what

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it doesnt unfreeze

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its dead when its frozen

austere fossil
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If a Frost bomber falls for more than 4.67s it can warm up enuogh to unfreeze itself

sly grove
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i've literally never seen that happen

austere fossil
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The stats suggest it's possible

sly grove
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do you have any clip of that happening ingame?

austere fossil
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Though if it does "die" upon being frozen then I doubt the warming rate would even take effect

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And then it actually wouldn't be possible

sly grove
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it'd need to be over a pretty deep cliff

weary sonnet
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It is very unlikely, but it can happen, it could also be unfrozen if the is someone using a fire weapon in the team.

sly grove
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i wanna test that out with a scout and white phosphorous

austere fossil
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Or another driller with FT and the T2B heat mod

sly grove
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you mean plasma burn

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right, i could test that myself

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dont need flamethrower. just heavy hitter plasma burn and damage mods

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or 2 cryo nades on the scout 🤔 , might be easyer since you get very low time untill it shatters

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max damage double unload should be 176 heat, so good enough to unfreeze, assuming all pellets hit

austere fossil
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It should also kill it

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wait, no, used the wrong weakness amount

sly grove
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does it?

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ye

austere fossil
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were it 50% fire weak, yeah

sly grove
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with cryo nades its still at full health

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so 960 ehp

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633 damage

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even with 50% more damage it whouldnt kill

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its only 792

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what health did you think it has lol

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actually

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its less in both instances

austere fossil
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176 heat means you're doing 352 total damage, no?

sly grove
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i multiplied total damage by 1.2 and 1.5 instead of only half of it

glacial topaz
sly grove
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oh yeah, i think im wrong then lol

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thats per shot but im unloading both

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need a different build then

austere fossil
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Heavy Hitter Plasma Burn looked like a decent option

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Cryo it until about half, then snowball?

sly grove
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needs to be more than half

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i have a decent idea how much it needs to be in the graphic, i do that a lot

austere fossil
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Isn't snowball 200deg?

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or I guess you have to account for it warming during the charge up

sly grove
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yes, but i think the graphic isnt a 1:1 representation

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its needs to be around 60-70% for a snowball freeze in my experience

radiant edge
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So while playing in a pub game after months of trying to find that particular setup, I finally stumbled across a comparable one along with the fact that I luckily had the Bullet Hell OC on me, so I went ahead and tested it

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Unfortunately the overall conditions were less than ideal, but it seems like it really doesn't check for a 2nd ricochet after the 1st roll fails in this test
Conflicting evidence found

gusty bridge
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those look like Deeptora Honey combs, not Brood nexus, in case that makes a difference?

radiant edge
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Yes, they still act as potential targets for ricocheting bullets, if that’s what you’re asking

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Not sure if you could see it too clearly in the clip, but a stray bullet bounced into the first one briefly at the start

acoustic scarab
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Is there any place I can read/hear what Mission Control says when you finish a weapon license assignment?

uncut flame
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doesn’t every end of assignment start with Mission Control saying “oh I remember when you first started” followed by a compliment and then ending with a rock n stone miner

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promos too

sand lantern
acoustic scarab
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Is there a specific link with DRG localizations?

sand lantern
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Dm

gusty bridge
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On the "it burns" Mod for the CRSPR, the description in the table mentions the per-second chance, when it is actually per-particle (fuel used). this is covered in the "unique mods" section below, but can we add a note to the mod table to highlight the poor wording in the description? something like :

"A chance that your target will flee in terror for every second that it is in your flame. (Note: actually % fear chance is applied per fuel used, not per second)"

weary sonnet
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The description column is exactly the same that what we can see in game for better or worse (usually worse).
The heat radiance also mention the wrong radius for that reason.

gusty bridge
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ok i can understand the logic of preserving exactly whats in game

weary sonnet
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Maybe we should add that somewhere to be clear it is a quote though.

gusty bridge
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could we add a "notes" column to the table then?

weary sonnet
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We can add info as an overhover or in the section below, adding another column while doable would make it harder to read on small screen and mobile.
(Only my POV, feel free to disagree.)

gusty bridge
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we actually have a note on the Effect column for the Triple filtered fuel

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(direct damage only)

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we could put the note there?

weary sonnet
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Yes, that would work.

gusty bridge
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haha was also editing

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+13% Fear Factor

(per unit of fuel spent, not per second, see unique modifications below)

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my wording is longer, but calls out incorrect in game description. is that something we want to do?

weary sonnet
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Can’t put too much text there, I will put the it is not per second, see below as an overhover then.

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We can said it is incorrect yes.

gusty bridge
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I'll close without saving, leaving the edit to you