#wiki-related-chatroom

1 messages · Page 41 of 1

analog rock
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Yeah, the pgl ones

glacial topaz
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I thought I could put them on the ground just like the greandes

analog rock
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The description can be confusing, but it basically says that the proxi trigger needs a moment to arm itself, and until that moment (meaning between the moment you fire until the trigger is ready) the grenade will function as if there was no proxi trigger

glacial valve
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trying to make this: [[File:Resistance Icon Frost.png{{!}}Frost Resistance{{!}}x24px]] a nolink image

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but it does not work

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can someone explain to me what I need to do?

weary sonnet
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add{{!}}link=

glacial valve
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that doesn't work for me

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where do i add it?

glacial topaz
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What is the Vertical Angle for Defender system on sentry ? wiki says the Horizontal one is 160° iirc

weary sonnet
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[[File:Resistance Icon Frost.png{{!}}Frost Resistance{{!}}x24px{{!}}link=]]

glacial valve
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fixed, thank you

austere fossil
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@glacial topaz Pretty sure vertical angle is unaffected

glacial valve
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another thing. in the creature infobox tabber, the mouseover text for the heat/cold icons is "Common"

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and Frost/etc for other variants

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oh, I see. the entire infobox tab will pop up a tooltip with the name of the creature variant on mouseover

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could we change it to "(variant) (creaturename)"? So Common Glyphid Praetorian instead of just Common when a player hovers the mouse over the infobox tabber?

bold plover
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That would be good prep for the future.

weary sonnet
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I think we can, but that would make the tab names a lot longer, not sure it would be good visually.

shell frigate
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May be best to just add the full name to a hoverover tooltip

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Since anything else would make it hard to click boxes

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It's a UX design rule of not changing the size of something when you hover over it (other than purely visual changes like a border or visually looking bigger)

weary sonnet
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I double checked, the mousehover text only appear when using tabber, the creature tabbox template doesn’t have it.

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But any pre existing hoverover text will stay it seems.
The text from heavy armor tooltips and ueviewer are not altered.

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So just adding a Heat/Cold hoverover text on the creature tabbox template would solve the issue unless you prefer to display something else here.

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I updated the template, it now display Heat / Cold for the temperature icons instead of nothing with a mouseover so it should override the tabber mouseover.
I replaced the creature mouseover name by variant name (ie Glyphid Praetorian by Frost Glyphid Praetorian).
The common variant doesn’t have a prefix.

glacial valve
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great!

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thanks a ton ely!

low hamlet
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Well the thing that's happening signed me out of my account even though I was signed in

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So no editing for me for a while

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😭

shell frigate
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Should still be able to edit

low hamlet
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Yeah but I don't want everyone to know my ip address

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Even though it isn't really very dangerous to be public information

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Would rather stay anonymous

shell frigate
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Fair

slim laurel
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Use VPN then

glacial valve
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but they're just merging the logins right

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whats the issue

analog rock
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Database access while they are moving them

low hamlet
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You can't login

glacial valve
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Ah i was already logged in, not seeing differences so far

low hamlet
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Yeah

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It logged me out for some reason even though it said it wouldn't

silent sierra
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Hey I can’t find any information on how hazard level affects enemy status resistance. Do enemies acquire resistance to the heat and cold status buildup like they do with the standard direct damage types?

glacial topaz
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not really

silent sierra
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I’m sorry if this is really pedantic, but do you mean that no they definitely don’t, or not enough for it to matter? I was hoping to get specifics on the data exact interaction.

glacial topaz
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hazard level don't matter for statuses

silent sierra
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Okay cool. Thank you!

flint wasp
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How is the XP calculated? I thought it was Primary Objective (egg hunt - 1200XP) x Haz Bonus (153%)

shell frigate
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Haz bonus is not x153% but +153% as there is the base 100%

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so it's 1200 x 2.53

flint wasp
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Ohhhhh that makes sense

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Would it be possible to add that as a small note under the Primary and Secondary objectives and/or in the notes on the Obtaining Experience section of the Wiki? Or maybe even more simply, just have an example showing a quick calculation?

shell frigate
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There has been some confusion over it seem a good idea to add

flint wasp
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🙂

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Thanks!

glacial topaz
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Wouldn't it be better to just include a calculator

flint wasp
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That would be cool - if that's possible to add to a wiki. I'm not sure if gamepedia would have something like that

glacial topaz
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btw, shouldn't bulk infobox mention immunity to stun and fear ?since it is only mentioned on the text

weary sonnet
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Immunity to stun should be there, I tested it so if it is missing that means I forgot it.
For fear I just didn’t test it at all so it’s more like a missing info for all creatures atm.

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The stun immunity is there for me in the infobox.

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Maybe the immunity should be moved elsewhere since it is now under the creature view.

glacial topaz
weary sonnet
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It may be better just next to the elemental resistances and weaknesses though.
(Just moved it here to make it more logical and easy to see.)

glacial topaz
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Considering the pickaxe page lists the actual damage value and not the one in game, shouldn't LS and Zhukovs RoF be displayed as 15 with a notation ?

glacial valve
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So something i have been thinking about for a while... Soundbytes of the creatures in the infobox?

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Especially for lootbugs, q'ronar, mactera (+ grabbers), oppressors, bulks, swarmers (when you get too close to a wall nest), exploders about to detonate, etc

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Oh and breeders

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These days when i start a solo mission and listen around for 10-20 secs I will have a good idea about what's lurking down there.

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But that took me a long time to learn, what all the different sounds mean

mellow path
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Humm the mineral page has a empty section of "Crafting/Upgrades"
it's a section hold minerals and other obtainable stuffs but, Is it really talking about crafting lol?
And I think the intro of Minerals can has a small change
These resources are not required for mission objectives, but are required to craft upgrades and cosmetics. -> These resources are not required for mission objectives, but are required *for character promotion, *craft upgrades and cosmetics.
And maybe it can add that minerals can be sell or buy from mineral terminal?

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Also I think experience page can merge with promotion page

glacial topaz
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*sold or bought
not so sure the 2 pages deserve to be together

glacial topaz
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Also we probably should include the mineral matrixes

low hamlet
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So something i have been thinking about for a while... Soundbytes of the creatures in the infobox?
@glacial valve that would be really cool

weary sonnet
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@glacial valve add the different spawn / contextual sound to the creature infobox would be good, No idea how to get them though, maybe it is possible with umodel?

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By contextual I mean stuff like hte 'reinforcement call' for the warden ie any sound with a meaning that isn’t related to spawn.

low hamlet
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If it isn't possible in unmodel we can just do it ingame

weary sonnet
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True, but if it is possible, that would save a lot of time, that’s why I mentioned it first so we can at least check it before trying to get them all ingame.

low hamlet
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Yep

glacial topaz
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last I tried I couldn't get it on Umodel, not that I am the best at it

weary sonnet
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Modifying the templates to add them will take some time but won’t be a problem, I just need to figure out how to link sound files in the wiki.

glacial topaz
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check the bet-c page cuz it has a sound in it ?

low hamlet
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I think there are some examples

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Yeah

weary sonnet
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That should do it if we already have some examples.

glacial topaz
low hamlet
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Sp just upload it like you would a photo basically

glacial topaz
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is the Loot Bug eating minerals thing true ? never seen that happen

weary sonnet
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Yes, they can eat any mineral chunk, they move very slowly though so if you tend to play fast you may never see it.

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You will get back any mineral eaten when you kill tthem.

glacial topaz
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I stopped to watch though, and never seen they turn into a chunk's direction and sometimes even go over it, can probably do a recording when I watch them again

weary sonnet
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They are slow at eating them, but I haven’t seen them ignore chunks so far.
I see no reasons for it to be removed from the game since it was added intentionnaly.

mellow path
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*sold or bought
not so sure the 2 pages deserve to be together
Well my native isn't English so yeah fuck my grammar
Also I think they can be merged as they are also talking about Exp stuffs

weary sonnet
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Lootbugs are still attracted to mineral chunck, but there seems to be some limitation now.
They completly ignored a blowed up hoarder (gold included), but they went directly for the leftover mined gold.

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They can eat minerals from other lootbugs just fine as well.

glacial topaz
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is there a reason for there to be 2 electroctuted symbols on the same creature or just my impression

weary sonnet
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It depend on the source.

sand lantern
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Yeah, it can do so

glacial topaz
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so should be due to bosco and stubby

weary sonnet
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Default electrocution is a 3 second dots, some weapons got a stronger variant that last longer (4s).
Then you have IFG debuf that isn’t electrocution, but that can triggers some buff such as the zukovs T5.
And the T5 for the stubby that is another type of electrocution with the same icon but other colors iirc.

glacial topaz
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stacked DoT ?

mellow path
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Well it sounds not good, but can I do translation work on the site?
I mean, translate them into chinese/cantonese?

weary sonnet
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You can start translating the wiki.
For now create new page and add the sufix of your language after a slash to the end of the new page name.
Like it was done here for the russian translation:
https://deeprockgalactic.gamepedia.com/Creatures/ru

Once you have done the front page and all the page linked to the front page, you can ask for a sub wiki to be created for that language.

I don’t think you should work on translating the templates until you have the sub wiki.

P.S. the wiki hag quite a lot of content and is constantly being updated, so translating it is a lot of work.

glacial valve
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I agree, the wiki is still being organized and re-organized, expanded and rewritten. It's a big project if you want to keep it up to date in another language.

mellow path
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Well
If there is any comfirmed pages, I wil ldo them first as I don't need to change too much since I have to work in afternoon til night lol

glacial topaz
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there is no such thing as confirmed pages though

glacial topaz
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also, for todo, I think I can review the weapon skins prices (in place of the biome thing)

mellow path
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Well if there is jo confirmed pages
I will still go for them

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But ranking panel may need actual game info

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Or if somehow I can find from game data lmao

weary sonnet
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If you see pages that are marked at the top of the page as up to date for the current version and that aren’t on the current todo list it shouldn’t change much.

mellow path
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Ah okay

weary sonnet
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Perk page and individual perk page shouldn’t change much, except the See You in Hell since that one is missing data.

mellow path
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Humm

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See you in hell... I think that perk exist

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I remember I have the perk in game but

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I think it is not what you meant

weary sonnet
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For that perk I mean I don’t know some of its effects such as the electric field duration and range or stuff like that.

mellow path
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Isn't that

weary sonnet
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It is the one that allows you to explode on death.

mellow path
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Just give extra meele attack after being meele by mobs?

weary sonnet
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Plus that yes.

mellow path
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Ah okay

weary sonnet
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The melee bonus is fully documented, the explosion only partially.

mellow path
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I see

weary sonnet
mellow path
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I may use some unofficial translate for example the translation of "Magma core"
Official one translate as "熔岩之心" which means "heart/core of magma"
The one I use is "熔岩核心", which is direct translated
Is that okay to use direct translate or I just use official one?

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Oh btw one major problem
How can I login gamepedia?

austere fossil
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I think they're still doing a big migration of their login system so it's kinda broken until that's done

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should be finished today or tomorrow maybe?

mellow path
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Oh

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Wtf

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Let me check now

austere fossil
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Looks like it's still ongoing atm

mellow path
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Alright then

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I will make the translated paragraphs into google docs

mellow path
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Humm one problem

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DRG has two different translations due to traditional and simplified chinese

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Also they called some exist minerals in alt names

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So umm

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Can I just use my own translation if there is no exact trnaslation between traditional or simplified chinese?

analog rock
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@mellow path I'll be available to discuss wiki translation in about an hour and a half/ two hours.

mellow path
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Humm can we do that after some hours later?
It's midnight now and I suppose to sleep
But obviously I didn't sleep lmao

analog rock
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It will be night for me then. Tomorrow if you would prefer.
In 23h from now, if that's ok for you ?

mellow path
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Humm here is 3am

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You can decide it

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Well tmr I work until 11pm, so is 9 hours later okay for you? @analog rock

austere fossil
weary sonnet
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Power attack is 100% AoE damage only so it doesn’t do more damage vs frozen enemies.

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Direct pickaxe attack has a direct damage and aoe part, but power attack is only AoE.

austere fossil
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right, I was thinking of the impact axe, wasn't I?

weary sonnet
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Impact axe is a bit weirder.

austere fossil
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That's got 3 pieces, 1 AoE, 2 melee with 1 melee not being affected by frozen status, right?

weary sonnet
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It has a part of the melee attack marked as a secondary damage type in the files so that prevent it from doing increased damage vs frozen targets iirc.

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AoE part is explosive, the other 2 parts are melee, with only one part of the melee attack being amplified vs frozen targets because of that (both melee sub hits are single targets, but the one doing 50 damage is marked as a secondary damage).

low hamlet
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:(

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when is this username exchange thing gonna end D:

glacial topaz
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the 20% damage bonus from AC is for ST and AoE ?

lament comet
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i believe so yeah

glacial topaz
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is the AC aoe 100% dmg at max radius ?

floral drift
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no

glacial topaz
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values ?

floral drift
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one sec, had to look it up

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0.75m max damage radius, 50% falloff at full radius for Autocannon

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that's the value Elyth gave to me

glacial topaz
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I see

craggy wraith
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when is this username exchange thing gonna end D:
@low hamlet Should be pretty much done last I heard, they had a few hundred fringe users left to deal with this morning.
Seems like a few preferences were reset but for most users everything is back to normal

shell frigate
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Was finished 2 mins after you posted that

proud cargo
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🤷‍♂️ I still can't log in

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Which is weird, 'cause according to my Gamepedia profile page my name wasn't changed.

shell frigate
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I can, though I've always signed in with Twitch

craggy wraith
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The twitch sign-in is gone now I think

shell frigate
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Well I just used it

craggy wraith
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Oh

shell frigate
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Also it going would make my account inaccessable

low hamlet
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yeah

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Let's see if i can log in

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Back in business :D

mellow path
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Well

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I just log in

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Umm

low hamlet
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@mellow path what happened?

mellow path
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nothing
Just being normal

mellow path
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You can give comments if you know chinese

bold plover
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I need to double check but I think there are some differences in the exploders from normal ones and exploder infestation ones.

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Visually there is.

weary sonnet
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The exploder infestation one does more damage when exploding I think it is the only difference.
I didn’t check their files again, but this is what I remember.

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I can confirm there is no health/resistance/temperature difference with the original.

glacial valve
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wow, i never noticed that. that's so handy

glacial topaz
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Done with weapon price review, anything left to check ?

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also should there be a page on "mechanics" for damage types ?

shell frigate
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You can have a look at the pinned message

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Other thing would be added the updated template to up to date pages

glacial topaz
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and how would I know which ones are up to date

shell frigate
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Well ones you have done a review on

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I think rn most pages are up to date unless they have not been touched in a while

glacial topaz
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should we do some work on the Karl page ? reconsider what should be on it and not, and other things

shell frigate
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If there is anything we can add to it

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I think speculation is fine to be one there if marked as such

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Avoids people just adding it without marking it

glacial topaz
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not a big fan of having fan theories instead of narrowing it to in game mentions

glacial valve
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consider it an easter egg.

glacial topaz
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"congratz, you found an article not based on facts or research, it is all about fan theories"

glacial valve
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yep.

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when someone spreads false karl information, just point them to that page and boom, done

low hamlet
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@glacial valve so what's your plan for skin gallery?

glacial valve
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well what I am thinking is

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tabber

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in a table

low hamlet
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tabber?

glacial valve
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what we also use for the creature infoboxes when they have multiple variants

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but we use icons in the tabs

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for the frameworks

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(on the horitontal tabs)
then paintjobs for those frameworks displayed vertically in a column

low hamlet
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can you link to a page with an example

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hm

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I don't think we need to change the overall formatting really

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Just small tweaks tbh

glacial valve
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if we add ALL those skins

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it will take forever to load

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and it will be messy
so i think we need to not have everything displayed at the same time

low hamlet
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wouldn't it be the same way with the tabber?

glacial valve
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i'm not sure

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tbh i just type with my forehead

low hamlet
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i think page loads all data when you go to it

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lol

glacial valve
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@weary sonnet you had some ideas right?

low hamlet
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we could

glacial valve
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anyway we might have to do a subpage for the combinations

low hamlet
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have a thing

glacial valve
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?

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or dropdowns/selectors

low hamlet
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nvm

glacial valve
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anyway shoot, i wanna hear your ideas

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i have been mulling it over as well for the past days

low hamlet
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i'll sketch it

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i have to visualize stuff

glacial valve
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agree

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also @weary sonnet how about we add the armor images from the infobox to the creature's gallery at page bottom as well?

low hamlet
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So that's kinda what I was thinking

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And the classes are buttons

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To open them up for each class

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And we could have a more complicated button thingy going on as well

glacial valve
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yes. i was thinking maybe a drop down on the left row for the paintjob, the framework as column header tab (or also dropdown) to pick the desired combination?

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or if you want to display all combinations vertically (bottom row right?)

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let me also sketch it

low hamlet
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yeah

glacial valve
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'like this?

low hamlet
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hm

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yeah that could work

glacial valve
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wait i have an idea, 1 min

low hamlet
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what I think we should do is keep it like it is now, and you can prototype on your page or smthing

glacial valve
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oh of course

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i'll just make a sandbox

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so this is when for example driller tab is selected, then for the frameworks there are tabs as well
then we can have all the paintjobs vertically

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or it could be per weapon on the 2nd row of tabs actually

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hmm
see this is what is messing me up 😄

low hamlet
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yeah it's gonna be a proccess

shell frigate
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I think the only way to do it well is by making custom JS, which I should be able to do but I will take a while to get it done

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If anyone knows JS well they are free to try their hand at it thuogh

low hamlet
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i don't know enough to do that

weary sonnet
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I don’t think it is a good idea to put all images in the same page since you will need to load all of them even if you just want to check them for one class (it is still the case with tabber afaik, not sure if you use JS), and that can take a while if you have a slow connexion.

As for how to do it, the only way I see for now are tabber or custom JS and I have no experience with the later.

shell frigate
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Depends how it's done in JS but I planned to have it load the image only when it's showing it

weary sonnet
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JS is definitly the solution then, I just checked, tabber load all images first, not a problem for creatures infobox, but it would be for the weapon skin since there is a 200+ images.

shell frigate
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Just will take a while to make as wiki JS has to build half the page, you can't put listeners or anything useful on the page

weary sonnet
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Once you know how it will be done, let us know what can be done to the page will normal wiki code/tabber so we can get the page ready.
Maybe we can already prepare the page using one of the layout rotter/turtle proposed.

(Not sure at what level you expect to use JS, so I don’t know how much can be done to the page.)

shell frigate
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It should be able to do anything, but at my last round of testing it broke when I did not make any changes so not 100% sure on anything

weary sonnet
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I mean I don’t know if you expect to make it at the image level only so we can work on the rest of the page or if you expect to do the whole page layout or anything between the 2.

shell frigate
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You're fine to make the layout, just when JS is added classes and/or IDs will need to be added to any element JS will interact with in any way

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But If i'm doing the JS I will add those

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This was what I was originally thinking a JS layout would look like

low hamlet
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ooh

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that looks really good

shell frigate
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Just unfortunately will be a lot of work to make

glacial topaz
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now to add 3d rotation

shell frigate
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We looked into it but it's not feasible

low hamlet
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Sad

glacial valve
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man that JS proposal looks great cyrob!
personally i am just a wikimedia peasant what types with his forehead so i'm fine with entering big blocks of code or layouting tables, but when it comes to scripting i'm a greenbeard

glacial topaz
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anyone knows where comes the idea that flowrate affects pressure drop / gain on cryo ? recorded 2 videos and playing them they do everything at the same time

shell frigate
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I'll have to type with my forehead a bit to try get even the basics needed for it to work, so that layout may come at some point won't be for quite a while yet

weary sonnet
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Florate is just fire rate, it shouldn’t have any efect on pressure drop/gain rate.

glacial topaz
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someone mentioned it would affect, so I recorded 5 videos to compare, interesting how there is a minimal pressure for it to start shooting, can you even shoot before that point with some mods ?

weary sonnet
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from what I understand it is more like some of the pressure/ammo is used for the spray to expand and reach the target.

glacial topaz
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like, if you keep shooting until >100% and you don't let the fire button go the cannon will only resume shooting after getting 25% pressure or so

weary sonnet
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Ah, that part is different, it is related to the overheating part of the weapon, I didn’t check it in depth tbh.

glacial valve
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@shell frigate it's gonna take me ages to get all the backgrounds off of the images anyhow so i'm not in a hurry

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if it happens, it happens. i don't consider that part essential for having the wiki "complete"

weary sonnet
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You are using a mask to do all the weapons with the same shape at once right?

glacial valve
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yes

weary sonnet
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ok

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Well there is still a lot to do, that’s for sure.

glacial valve
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brb shopping for food!

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and yes, lots left to do but headway is being made

shell frigate
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Even the most basic JS has broken for me now, guess I have some typo, at least this will be a good refresher

glacial topaz
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I did 1 more test
you can't shoot at all while the pressure isn't at least on a certain level, but only if you go above 100% drop

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(even with that "Bypassed Integrity Check" )

mellow path
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Well about translation umm

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Can I ask about them after I have a shower? Lol

shell frigate
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You're free to ask at any time

bold plover
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I see Dragon in that JS idea.

mellow path
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Okay so

shell frigate
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Got to build it for if it comes out :P

mellow path
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I have make a excel list of translation

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But some of their translate is...... weird I would say

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First, glyphid thingy

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The mobs are calling with some prefix, but glyphid in translation belike, weird you know

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About translation "Glyphid" as categories, should I use the translation of "arachnid" or just something else?

glacial valve
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did some work on correcting british to american spelling where i found it.

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"correcting" not meant too literally

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armour vs armor etc

weary sonnet
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Glyphid doesn’t mean archnid in english, the devs chose a completly new specy name.
For the translation some languages chose a new names, other tried to stay close to the Glyphid name, just altering it a bit to make it easier to say in their respective language.

mellow path
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It sounds easy but uhhh

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Due to my poor acknowledgment, I think I may not come up with things similar to that

wary cove
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Think of it like a company name, does something like McDonald's get its name changed in your country, or do you just say McDonald's. Glyphid would be a made up proper name, so if possible you can keep it as is.

mellow path
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McDonald's are translated in similar sounding words

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But glyphid ehh

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It's a catagory of shit ton of hostile mobs

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BRUH

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Should I just call it "wild spiders" in chinese? Lmao

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There are few of them are tamable but most of them don't so I only came up with that name is so dumb lmao

weary sonnet
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If the game is translated even partially in chinese, you could discuss it with the community translators.

mellow path
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Nope

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The game directly use archnid as translation

weary sonnet
#

So you mean the game has a chinese version but they didn’t translate the word glyphid?

mellow path
#

Umm

#

I just switch between languages

#

So yes

#

Wait

glacial topaz
#

there are 15 languages for it, including Chinese simple and traditional

weary sonnet
#

If that is the case you should still talk with the community translator, as using the same terms in the game and wiki would be better so users don’t get lost.

glacial topaz
#

both subtitles and UI , not voice acting

mellow path
#

This is the list of traditional translation
And everything with the word "glyphid" are translated to archnid as it

#

I am not sure who is the community translator tho

weary sonnet
#

I tried to find out by crossing the crowdin names with the discord names, but they don’t seems to match, the best way would be to ask in #babelfish-lounge I guess.

glacial topaz
#

uh... why is the flag 🇵🇹 when it should be 🇧🇷 ?? , if they are even specific on the type, doesn't make sense to use the incorrect one

bold plover
#

I mean, they are called spiders internally.

weary sonnet
#

Can you check the praetorian page and main creature page and tell me if I should modify the 'mini' version of the creature health template to make it less wide?

glacial valve
#

you know they speak portuguese in brazil right

#

i don't think it's that different from iberian portuguese

#

(written)

glacial topaz
#

it is

#

it even is very specific on which variation is used

#

There is only 1 (one) Country that has it as official language

sand lantern
#

Is there anything which affects chance of drednought random spawn? How small is the chance by default?

#

Was it 1/70?

glacial valve
#

something like that, yeah

sand lantern
#

How about the former question?

glacial valve
#

I think they can only spawn on haz3+ but i might be wrong

it's been a while since i read that

#

i dont want to give out false information so there's my caveat

#

they can only spawn in certain mission types

sand lantern
#

But it many plasma blades are needed

daring ermine
#

it do be needing many plasma blades are needed tho 😳

bold plover
#

Doesn't do bonus damage to weakspots sounds very wrong.

#

Actually, maybe not.

#

Need to go murder wardens again.

sand lantern
#

It is meant to say there are no weakpoint bonus mods

#

As there are similar claims near by

bold plover
#

Oh, alright, that makes sense but should be clarified.

#

BC is incredibly inconsistent vs dreads even with triple split line.

sand lantern
#

Goes pretty good on health phase

#

Unsure about armor though, haven't played engi for a while

bold plover
#

Random dreads can spawn on any mission with random announced swarms.

#

So basically only egg hunts can't have them afaik.

sand lantern
#

Elimination?

bold plover
#

They can spawn on those.

#

Not sure how, but they can.

glacial topaz
#

random announced
Elimination
HMMM

bold plover
#

2 dreads came out of one pod in that mission.

#

Or something like that, I forgot.

sand lantern
#

Does that mean that cocoon is actually a wave trigger?

glacial topaz
#

that is another thing

bold plover
#

It wasn't Mixer or anything, just vanilla.

#

I've only had it happen 1 other time.

#

And yeah, it was different.

#

Random dread is ScriptedWave 1

glacial valve
#

is there an overview of the scripted swarms?

#

i like being able to have some control over the enemy spawning in the egg missions

#

would be nice to have some more tools for other missions

glacial topaz
#

shatter wont work at all on some enemies if their hp is too high ?

bold plover
sand lantern
#

For each fuel spent on enemy if hp is less than X you have a chance to shatter it instantly

#

X being 100 afaik

bold plover
golden epoch
#

is there a list of glyphid base movement speeds anywhere? the movment sectoin on the wiki only lists dwarf walking and running speeds, and I can't find concrete values for the glyphids anywhere.

bold plover
#

It hasn't been documented yet afaik.

golden epoch
#

challange accepted

glacial topaz
#

won't be a simple challEnge with so many variables, not sure how to make it a not so long process, and how to calculate the values

golden epoch
#

i've come up with a bit of a game plan:
get 2 players, probably scout and engineer.
use unbuilt engineer turrets gemini system to place markers 10m apart with the laser pointer
1 dwarf records video while the other runs the chosen glyphid between the markers a few times
time the glyphid between the markers, discard any obvious anomalies. (obstacles, attacks, roaring, etc)
average the results, calculate speed.

#

just gotta remember to take the hazard level into account, as it also affects glyphid movement speed speed

#

hopefully that's accurate enough, won't know until I try though

golden epoch
#

update: this is harder than I thought

#

the laser pointer works wonderfully for figuring out how quickly something is moving, you can just ping it and look away and it will tell you how close it is as it aproaches.
problem is nothing wants to walk in a straight line

floral drift
#

Try playing a point extraction mission, they generally spawn with open flat ground that will make the shortest distance a straight line on the ground to you

glacial topaz
#

lots of "armour" to "armor" changes, gg
one of the fixes conflicted with the official report though

sleek jackal
#

Hey guys, I've a question relating to deep dives and their xp earnings; How is mineral XP calculated here? Is it a per mission basis? is there an overall final multiplier for the entire dives earnings? Or do dives just give a flat completion bonus?

bold plover
#

It is normal afaik.

#

So if you fail at stage 2 you get the earnings of the previous stage + whatever you got before failing.

#

And when you beat all 3, all 3 missions worth of stuff is counted at the end.

sleek jackal
#

Normal as in normal multiplier per map or normal as in normal xp - no multiplier?

bold plover
#

Oh, I guess I read your message incorrectly.

#

This is what I got from just completing the missions without exiting the spawn pod if that helps.

bold plover
#

Also, random note, generic hero is just a gunner model.

sleek jackal
#

Yeah thats got me curious, I was asked by a commenter on my video about mineral rewards over the quota but saw no mention of minerals under XP for deep dives.

sand lantern
#

Deep dives no fair :(

#

I think this makes you want to play simple missions more

#

Since DD is always the same

sleek jackal
#

how come the glacial strata variant of the praetorian on the creature page has no resistances? Doesn't it have increased cold resistance and a weakness to heat? For that also the goo bomber variant has no changes to it's resistances from the regular variant.

bold plover
#

WIP

golden epoch
#

so I've done some work towards figuring out how fast bugs move, and it is not very consistent. I've clocked the same grunt moving anywhere from 3.13 m/s to 2.33m/s on an identical stretch of environment. maybe it got tired?
I also noted that bugs seem to slow down once they are within a few meters of a dwarf, and i'm not sure how to factor that in. praetorians especially seem to get a speed boost when not within a 15m radius of a dwarf, and it's enough of a boost that you can hear it in their footsteps.

glacial topaz
#

Chase speed sounds the most important one, but not sure how many speed instances they can get

bold plover
#

I know they can get random speed boosts.

golden epoch
#

I wonder if they loose speed over time?

glacial topaz
#

Lose speed and never get it back ? maybe it is more like random speed boosts and random slowdowns

golden epoch
#

maybe. I know most of the glyphids will fall somewhere between 3m/s and 5 m/s on average, as they can consistently catch a walking dwarf, but can't chase down a running one.

glacial topaz
#

wonder if making a floating bridge ring with platforms would show interesting results, having someone record and check how often it speeds up or down, eventually I expect some magic will need to be used for testing

golden epoch
#

i've been doing this on haz 3, which has a movespeed modifier of 1.0

glacial topaz
#

solo ?

golden epoch
#

yeah

#

I don't think number of players has any bearing on movespeed but now i'm not sure

glacial topaz
#

not for that , but to have someone record from an outside view, sounds easier than running between 2 points

golden epoch
#

that probably would be easier, i've just been using the ping system.
ping the bug, run across the room, record how long it takes to reach me after I reach a standstill.

#

2 people would make that a lot easier

#

unfortunately I do not have easy access to another person with low latency to test this with, so i'm going to have to put my efforts on hold for the time being.

glacial topaz
#

maybe there are other creative ways

shell frigate
#

We should be able to pull some speed numbers from the files or console but they would be in Unreal Units

glacial topaz
#

I feel I could get that, not sure... would love though

floral drift
#

Are “Unreal Units” anything like Source Engine “Hammer Units”?

golden epoch
#

I'm only looking comparing the glyphids to each other, so the units don't really matter to me.

#

hammer units are fun

shell frigate
#

I would assume so but have not looked into it just know it's numbers around 300 etc.

#

Also you should take the haz speed bonus into account, but those numbers are on the wiki

golden epoch
#

it will probably be easier to figure out a conversion form unreal units to meters in game than measuring the move speed of each and every glyphid.
there would be a lot of triangulation involved with the webspitters.

shell frigate
#

Yeah, molly may be best to measure, I thought she had a speed of 300

#

But not certain

golden epoch
#

that's actually a good point, molly would be an ideal candidate for converting one unit to another, the call function would make it much easier.

sleek jackal
#

Glad you guys are looking into this honestly. I've noticed and asked around in the past about a random speed boost that grunts seem to get, but nobody was ever able to figure out what exactly is causing it. It's almost like some sort of crazy bloodlust. Hope you guys can work it out I'd love to finally know the reason behind it.

weary sonnet
#

how come the glacial strata variant of the praetorian on the creature page has no resistances? Doesn't it have increased cold resistance and a weakness to heat? For that also the goo bomber variant has no changes to it's resistances from the regular variant.
@sleek jackal
All infobox info should be reliable, unless I made a typo when making them.
For frost praet and ice bomber it was not a mistake, their resistances don’t change in glacial strata.
Their temperature stats do change.

glacial valve
#

so, won't be able to to do much for a bit. latest windows update broke my laptop's ability to use any kind of mouse

#

can't game either

#

it's utterly borked

sleek jackal
#

@weary sonnet ahhh right. That makes sense. Interesting.

#

Thanks for the explanation as always. 👍

glacial topaz
#

some of the values I could get, we have to check what they mean and other things

shell frigate
#

Ah I was right with Molly being 300, having all those number now is quite nice, just need to find out what the conversion is

glacial topaz
#

there is another interesting value to get, but playing the game normally for now

golden epoch
#

what a nice thing to wake up to

glacial topaz
#

if you want to test, know that Dwarves also have 300 as speed value, just no idea if it is for walking or sprinting,

shell frigate
#

Walking I'm pretty sure

golden epoch
#

I would guess walking, as molly is not fast enough to keep up with a running dwarf

shell frigate
#

Molly definitely is not a sprinter

low hamlet
#

@glacial valve on the weapon skins page, I'm going to remove the bits with the icons since it doesn't look great the way it is rn, and I'm gonna put the code on my page. Let me know if you want me to send you the code

golden epoch
#

dwarf walking speed also happens to be recorded as 3m/s on the wiki..

#

is m in game just unreal units / 100?

shell frigate
#

Hopefully

golden epoch
#

now that would be very convenient

weary sonnet
#

For distance it is the case, 100 unit = 1m.

#

For speed not sure.

glacial topaz
#

centimeters / s ?

golden epoch
#

well speed is generally measured in distance over time, so it would make sense

glacial topaz
#

so 300 = 3m/s

weary sonnet
#

When I tried to mesure speed in game it was a bit off so far when I compared it to m/s.

low hamlet
#

yeah

#

Measurements ingame are off

#

stuff doesnt match up

#

i tried using the round lengths to get heights of dwarves and it did not work

#

super off

shell frigate
#

Molly speed testing should give us a good conversion number

low hamlet
#

oh yeah true

#

since they'd probably be on the same relative scale

golden epoch
#

success!
when molly is moving in a straight line at full tilt she will cover exactly 3.0 meters in 1.00 seconds

#

it took a bit of angling, but I got her to walk in a straight line for a few seconds wit the laser ping on her, and that was the result

shell frigate
#

Glad it is an easy conversion

glacial valve
#

go for it @low hamlet

golden epoch
#

I now have some more voice lines to record for my next video, cheers

glacial topaz
#

max shooting distance for mactera seems nice too, which other values we should be looking to find ?

weary sonnet
#

If you manage to find the class/parameters for status effect or clouds let me know, I couldn’t find theses.
Things like damage interval, cloud radius/max radius, duration, damage type… same for some attack like acid/cold breath.

#

I know enemies also have an aggro range, this one should be too hard to find, not sure how useful that would be, but I think I have the parameter name for that.

austere fossil
#

Useful for Spitballers/BET-C/Huuli

shell frigate
#

Cloud damage is done by status effect

#

E.g. \FSD\Content\Enemies\Spider\Tank\STE_Spider_Tank_FrostCloud

weary sonnet
#

I found theses classes, but I couldn’t get anything useful out of them.

shell frigate
#

They have some stuff in them ```JSON
"DamageClass": ["DMG_Cold", "/Game/GameElements/Damage/DMG_Cold"],
"ApplyEffectsInterval": {
"Min": 0.5,
"Max": 0.5
},
"Duration": 0.5,
"ApplyDurationAfterPop": true,
"ExcludeTargetsWithTags": {
"gameplay_tags": ["Creatures.Glyphids.Tank"]
}
}, {
"export_type": "HeatSourceStatusEffectItem",
"Temperature": -100.0,
"Intensity": "ETemperatureIntensity::Cold1"
}, {
"export_type": "StatChangeStatusEffectItem",
"Stat": ["PST_MovementSpeedPenalty", "/Game/GameElements/PawnStats/PST_MovementSpeedPenalty"],
"StatChange": 0.5
}

weary sonnet
#

For the aggro range, the parameter name is 'TargetingRange', the class name should be 'BTService_FindAttackable'

shell frigate
#

For the normal cloud JSON "PawnAffliction": ["PAF_Coughing_Poison", "/Game/GameElements/PawnAffliction/PAF_Coughing_Poison"], "DamageClass": ["DMG_Poison", "/Game/GameElements/Damage/DMG_Poison"], "ApplyEffectsInterval": { "Min": 1.0, "Max": 1.5 }, "ExcludeTargetsWithTags": { "gameplay_tags": ["Creatures.Glyphids"] } }, { "export_type": "DotStatusEffectItem", "DamageAmount": { "Min": 3.0, "Max": 3.0 }

weary sonnet
shell frigate
#

Yeah should be good to be removed

weary sonnet
#

The creature sandbox and cell aren’t used any anymore either right?

shell frigate
#

They are not

hoary seal
#

Hi! I was sent here from general chat with my questions 😅 I'm trying to make proper calculations about mission effectiveness and most of the numbers seem okay. There is one exception though: Base mission objective type XP. I'm looking at this screenshot https://take.ms/reGeN and it appears that Mining Expeditions give different amount of XP for different amount of Morkite required to mine.

But what about other types of missions? There can be 4/6/8 Eggs, 2/3 Mules, 7/10 Aquarqs, 2/3 Dreadnaughts. I mean 4 vs 8 eggs is literally double the amount, shouldn't the amount of base objective XP be also doubled? With Morkite we have 200 = 1700 XP, 400 = 3400 XP, but Eggs go 4 = 1200, 8 = 1200?

Two main things that bother me is that Experience article has "stub" and "may need cleanup" tags. And also if I go to the Point Extraction article there appears to be different numbers for 7/10 Aquarqs https://take.ms/d8AUs. Judging by the numbers it seem that 1750 base XP is rewarded for 10 aquarqs, while base reward for 7 aquarqs is ~1211 XP. But then again Experience article says that both 7 and 10 aquarq objectives should give 1750 base XP.

glacial topaz
#

only mining expedition got different exp values

#

if you want to suggest it to give different values we have #suggestions , just make sure it wasn't suggested before

hoary seal
#

but why in this case the base amount of XP is different in the Point Extraction article on wiki?

shell frigate
#

The Point Extraction numbers are just with the length complexity bonuses applied as that is how they were shown on the mission map

hoary seal
shell frigate
#

The last row is the base valve

hoary seal
#

Yes, that's the problem

austere fossil
#

(why is the base value less than the one with the bonuses applied)

hoary seal
#

exactly

#

on the 10 aquarqs section we have +20% for Length, + 20% for complexity, so 1750+40%=2450 XP, which is correct

shell frigate
#

Unless the values have changed consider the base valve and the ones on the experience page the accurate ones

hoary seal
#

on the 7 aquarqs section, there is +10% for Length, +20% for complexity, so we have a 30% total bonus. Judging by this numbers, the base amount of XP for 7 aquars should be 1575 / 1,3 = 1211,5

austere fossil
#

That's assuming the 1575 number is correct, which presumably it is not

hoary seal
#

well yeah, that's why I'm trying to figure out what is correct. Because if there is one miscalculation on wiki, it could be anywhere else as well

shell frigate
#

Yeah if they conflict the base valve would be the right one

glacial topaz
#

I didn't review those values though

hoary seal
#

interesting to note, that on Elimination section, there is no XP for 2 Dreadnaughts at all

shell frigate
#

As I got all them and did proper checks on them, and I don't think they have changed since

#

I guess whoever was adding that section did not find the number

hoary seal
#

but you say that it's the same for 2 and 3

austere fossil
#

For the base values section you should leave the length/complexity/objective boxes empty

#

as is it kind of implies there's a missing row

shell frigate
#

The base values are the same for all mission numbers except Mining

austere fossil
#

right, so why is the base values labelled as length/complexity 3?

hoary seal
#

The base values are the same for all mission numbers except Mining
@shell frigate okay then, i'll make my calculations basing on this fact, thanks 👍

shell frigate
#

The whole doing payout by objective number does not work as the payout is mainly multiplied by haz at the same time as it is length & complexity

#

You should be able to check the numbers if you have a screenshot of the end mission screen

hoary seal
#

end of the mission screen is the most messy thing I've seen, I can't get any reliable info from there

shell frigate
austere fossil
#

Just leave those boxes empty

#

Or put "All lengths"

shell frigate
#

Seems good

hoary seal
#

E.g. 5040 / 2.88 = 1750
@shell frigate Hmm, why do you divide by 2,88, shouldn't it be 1,88?

shell frigate
#

Hazard bonus is +188% it has a base 100%

austere fossil
#

not 1.88 multiplier, 1.88 additional

#

bonus

#

so 100% + 188% = 288%, 2.88x

shell frigate
#

Had 4 people just this week in this channel get confused about that, so it's something we plan to explain on the wiki somewhere

hoary seal
#

@shell frigate @austere fossil ah indeed, makes perfect sense now, I'll be doing some extra calculations based on the ending screen then, many thanks!

#

Oh, and one more thing, am I right to assume that numbers of objectives is always tied to a fixed Length+Complexity? I think that's what @shell frigate mentioned a bit earlier: there is real point of using base values, so generally speaking 2 dreadnaughts will always have Length/Complexity 2 and 3 dreadnaughts will always have Length/Complexity 3. And same with aquarqs? Collect 7 pieces will always have Length 2/Complexity 3, while 10 pieces will always have Length 3/Complexity 3.

#

there is no real point*

shell frigate
#

Yes they are always fixed to those

hoary seal
#

superb, things are much clearer now, thanks again!

glacial topaz
#

is aggressive venting mod 10% or 1000% fear ?

austere fossil
#

as with most things in this game, it's more complicated than that

#

@floral drift did some testing to suss out the most likely formula for it but I'll try and sum it up

#

Enemies have a courage value

glacial topaz
#

I mean, I just wanted the raw value, but sure

austere fossil
#

oh, raw value is 10

#

courage values are usually between 0 and 1

glacial topaz
#

so that's 1000%

austere fossil
#

I wouldn't call them %s

glacial topaz
#

it is in game, fear is %, sticky grenade has a 250% value in it

austere fossil
#

it's just that the formula looks something like (1.0 - Courage) * Fear Factor

#

And while Field Medic and SYIH have a fear factor of 10, they still fear things with >1 courage

#

These are the enemies with non-zero courage

Acid Spitter 0.3
Web Spitter 0.3
Grunt 0.5
Slasher 0.5
Guard 0.5
Warden 0.5
Huuli Hoarder 0.5
Dreadnought 1.0
Bulk Detonator 1.0
Oppressor 100
Menace 0.7```
#

yeah, for some reason the oppressor has 100 courage despite 100 and 1 being effectively identical

glacial topaz
#

I have added a bunch of the "unique Mods / overclocks" to a list for me to try finding more info about them, not sure about weapon base stats though

shell frigate
#

Yeah turns out 9 pages used template we deleted, did not catch it as they were not using the main one they were meant to

#

Huh the missing template is still there on the slasher page

glacial topaz
#

got 15 things to try to check and that is because I excluded BC from the list, should be fun, I will report on them with methods and discoveries

shell frigate
#

The health tables should be fixed now

acoustic scarab
#

Is new headwear added frequently?

sand lantern
#

@acoustic scarab

#

Some cosmetics are also planned to be added in next update

acoustic scarab
#

I'm making a spreadsheet for tracking unlocks, is there a way to see the names of the prestige assignment helmets?

sand lantern
#

I can send you these

#

But there's already a spreadsheet to pretty much everything

acoustic scarab
#

I'd love a link to it

sand lantern
#

I sent you one...

acoustic scarab
#

Thanks!

glacial topaz
#

Which Enemies are resistant, but not immune to electrocution ?

weary sonnet
#

I don’t think there is such a case, some a resistant to electricity or immune to electrocution, but resistant to electrocution I don’t think so.

glacial topaz
#

if you want you can add sounds and Weapon unique effects research for me, trying to learn more about m1000 electric shots OC and shotgun jump

weary sonnet
#

I know that the electrocution for the M1k is purposely longer than normal, its duration is 4s while the baseline electrocution is 3s.
This was confirmed by MikeGSG.

glacial topaz
#

any suggestions for how to present the sound effects ? starting with enemy ones, will start by sorting the more interesting ones

weary sonnet
#

For the enemies we could directly add them to the infobox as there should be 1 to 3 sounds per creatures so it shouldn’t be a problem.

#

If there is more than that, we can use a dedicated section.

glacial topaz
#

even with some sounds having 3+ variations ?

glacial topaz
#

which category should I put the audio on ?

shell frigate
#

Up till now they have had their own custom category e.g Mission Control Audio

#

Could have them all under Enemy Audio for now

glacial topaz
#

guessing you can't bulk add a category to multiple articles ?

shell frigate
#

Nope

glacial topaz
#

zzz

shell frigate
#

Well we as the admins may be able to make the find and replace do it, the time to set that up would probably be the same as manually doing it

proud cargo
#

guessing you can't bulk add a category to multiple articles ?
@glacial topaz Bots. That's what bots are for

#

Or at least if it's easy to recognise what pages to add it to

shell frigate
#

Those have some time to set up, and manually doing it takes <5 mins

glacial topaz
#

some sounds have a version for playing at a distance, I uploaded some of it, but not sure how useful it will be

glacial topaz
#

hmmmm, how is this ? would like if the "dots" weren't so close to the icon

shell frigate
#

Short and sweet

glacial topaz
#

mind that it might be bigger than 100%, but since everything is either immune or neutral to it...

glacial topaz
austere fossil
#

I'd use "pushed" instead of "propelled" to help convey that it preserves momentum
so "...get pushed in the..." instead of "...get propelled to the..."

glacial topaz
#

🤔

#

"affects the effects of the push" ?

austere fossil
#

in the first sentence

#

The last one is a bit weird as well, regardless of push/propel

glacial topaz
austere fossil
#

could change bullet's to pellets' since it's a shotgun

glacial topaz
#

anything other than that ?

austere fossil
#

you've got the Player in the first line and The Player in the last

#

("The" being capitalized in the last line)

#

I think that's it though

weary sonnet
#

Looks good to me.
If you want to get a better control for the alignment, we could make a small template to create an invisible table around the OC icon and text (once you know how you want to display it).

glacial topaz
#

sounds good to add it later, gonna focus on getting the base info for now, working on LS bullet hell and brt electro shots

#

also, accepting suggestions of which other sounds I should upload

#

interesting, seems bullet hell will make bullets search in a 9 meters radius for a target, loot bugs don't count

#

bit hard to check the distance when everything moves... and spitball keeps hitting you

#

suggestions ?

glacial valve
#

get another player to shoot the spitballer's projectiles?

weary sonnet
#

Make the spitballer blind so he doesn’t shot you?

glacial topaz
#

having more non moving target options would help too

glacial topaz
bold plover
#

Yeah, they are certain objects that randomize the pickaxe parts.

#

Spawned a few the other day and thought it was cool.

sand lantern
#

It looks like shellback ignore even absolute fear

#

One passed through SYIH field not caring at all

#

Unfolded

glacial topaz
#

tf is that

sand lantern
#

?

#

see you in hell

glacial topaz
#

where does it say absolute fear, also the fear mechanics aren't 100% known

bold plover
#

I'll just confirm something for you.

sand lantern
#

Well, jumped straight into conclusions
But amongst all creatures I can only remember shellback passing through gunner shield. Maybe nayaka is also like that

shell frigate
#

Think grabbers can too

sand lantern
#

That was fixed afaik

bold plover
#

Shellbacks and Trawlers have a different movement type than most enemies and therefore shields and fear do not work for them.

glacial topaz
shell frigate
#

Ah yeah definitely did happen a lot before

bold plover
#

I asked one of the developers about Shellbacks and Trawlers and they can't fix them going through the shield atm due to different movement type.

#

Only one they could fix was the Grabber.

glacial topaz
#

what if they make them stop rolling ?

#

if they are near the shield, they open up , and curl up again to roll away

sand lantern
#

@bold plover doesn't unfolded shellback move normally?

bold plover
#

Trawlers can't roll.

#

Apparently not.

glacial topaz
#

so they can't turn ? or is there another flaw on what I suggested

bold plover
#

How would I know?

glacial topaz
#

by remembering if you have ever seen a shellback roll to a direction that is not the same as the one it had when it stopped rolling

bold plover
#

A developer said that they use different movements and don't work well with the shield and they can't do much about it atm so I'll assume that they have thought of that.

glacial topaz
#

what are you guys working on

shell frigate
#

No wiki stuff today, got Discord assets to make for an event (for another Discord)

glacial topaz
#

not right now, as in, this week

sand lantern
#

Tried to get copies of DRG private alpha from Soren, not really sure if it was successful

weary sonnet
#

Write a proper documentation for the health template, then slowly gather all the data for creature attacks.

shell frigate
#

Sometime this week I'll work more on Weapon gallery JS

glacial topaz
#

something to add on todo list: the enemy speed info

#

just as a general one

bold plover
#

If you can provide the getalls for whatever needs to be documented I can do it.

#

I just don't know the respective objects parameters.

glacial topaz
#

we kinda already have the numbers, just not 100% sure on what triggers each type of speed

glacial topaz
#

turret arc seems to have a lot of variables on it, bit hard to understand it

weary sonnet
#

I think I am done with the health template and removing the old one/unused pages related to it.
If you notice anything not working related to that let me know.

The only think I could add at this point is an optional title for the table so we can use it on some pages to display something else than enemy health and tell directly with the title what it is.

glacial topaz
#

number of shots you need to activate it seems to not be constant, as well as the time it stays active, however it seerms like it uses the same effect as elector crystals from crystalline Caverns

weary sonnet
#

I think it is a fix chance to activate it each time you shot it.

glacial topaz
#

couldn't find any variable for that, maybe it is related to stubby and not the turrets ?

weary sonnet
#

You can try a ListProps on that class if you didn’t try it already:
SCE_SMG_EMPDischarge_C

glacial topaz
#

isn't that one for the aoe attack ? I am checking the gemini ones

weary sonnet
#

Ah my bad you are checking the link between the 2 turrets?

glacial topaz
#

yup

weary sonnet
#

I got pretty much nothing in the files for that one.

#

The only thing I see that could be a class is ElectricalSMGUpgrade

glacial topaz
#

so far I got something like
Min-Max unlit time = 0.2
Min-Max Lit time = 0.1
as well as the part it seems to use the same effect as the electrocrystalls from the biome

#

and it seems to work as a vertical arc as well, but I have to check some more

weary sonnet
#

OC_SMG_Turret-Beam_U
Bonus_PlasmaBeam_SMG
I found theses 2 as well, nothing else in the files I can access.

glacial topaz
#

searched dor stuff related to ElectroBeam , seeing if "SMG" got anything going for it

shell frigate
glacial topaz
floral drift
#

@glacial topaz i don't know this for a fact, but from when i tested Turret Arc OC a few months ago, this is how i think it works: if the bullet fired from Stubby SMG would have electrocuted an enemy (positive Electrocute proc), it instead electrocutes the turret for 3 seconds (normal electrocute DoT duration). during those three seconds, it has a small (1.5m?) radius that electrocutes both nearby dwarves and enemies like shocking crystals in Crystalline Caverns. If another turret within 10m gets electrocuted in a similar fashion before turret A's DoT wears off, both electrocute DoTs get paused, and a lightning beam arcs between the two turrets for 10-12 seconds. once that lightning beam expires, the turrets must finish their current Electrocute DoTs before another beam can be proc'd. effectively, you can't proc a beam between A and B, then B and A using the same DoT on B.

take this all with a grain of salt, since it's just testing and observation, but that's my best guess about Turret Arc. it's tied to the SMG Electrocute chance for activation.

glacial topaz
#

based on that, it should be tested with a 0% chance stubby and a 100% chance one

floral drift
#

yeah, that would be a good "litmus test" if my hypothesis is on the right track. 0% chance SMG proc rate would quickly confirm or invalidate

glacial topaz
#

did you test if ricochet can proc twice ? so bullet hell, you hit the ground , the bullet hit an enemy and the same bullet goes to another enemy

floral drift
#

i don't have good data on that. i did a couple missions trying to test that, but at the time i didn't have access to things like invincibility or slowing time to carefully observe the bullet paths. as such, i wasn't able to observe a double ricochet if it happened.

glacial topaz
#

guessing that changing the chance to 90-100% would help , or just try firing 1 bullet on the ground near 2 enemies

analog rock
#

IIrc, Ely tested that and had gooten a 50% chance on each hit to bounce...

#

The bullet hell thing

glacial topaz
#

well, yes, that part is clear, not the thing though

floral drift
#

yeah, 50% chance to ricochet at all. not clear if it can ricochet more than once is the question

glacial topaz
#

the point for 100% chance is that it would keep doing it

#

the only thing I know is the chance and the range the bullet can search for a new target

bold plover
#

I have the object for the beam, will have to grab it when I am back on my computer though.

glacial topaz
#

eh ??

floral drift
#

i think he's talking about the lightning beam between two turrets with Turret Arc OC

bold plover
#

Yes

glacial topaz
#

and what will you do with it

bold plover
#

Give it to you guys.

glacial topaz
#

and what are we gonna do with it

bold plover
#

It seemed like Ely had some idea for it.

weary sonnet
#

Some ideas about what?

bold plover
#

The object for the turret arc beams.

#

Not sure if that is helpful at all though.

#

Have it for the coil too.

#

As well as discharge but that one is obvious.

weary sonnet
#

It could be to check its properties, but it won’t help to check how to proc it.

bold plover
#

Better than nothing, lol.

glacial topaz
#

well, might as well check if there is any differences betweem it and electrocrystals, it seems to be the same , but let's confirm and we can use both info

bold plover
#

BP_EletrocutedSentry_C BP_Sentry_PlasmaBeam_C BP_TurretEMPDischarge_C

#

Yes, it is "eletro" cuted.

#

Not sure if those are the type of objects that are useful, but that is what I have and should give the idea.

glacial topaz
#

pretty sure I already got the variables for those, and don't think last one is related

bold plover
#

It is for EMD, which is what I said I'd also provide.

#

There's also a ton of different turret objects.

#

Redeployable, placeable, stationary, placemarker, movemarker

glacial topaz
#

if I want to check the time bettwen bullets in a brt burst think that recording it being used and checking how often the hp bar goes down would work ?

weary sonnet
#

If you have something to record at a high fps and do a couple test to get an average that could work.

austere fossil
#

could go by ammo counter instead of watching a healthbar

weary sonnet
#

The ammo display is pretty accurate so that should work indeed.

glacial topaz
#

nice, well, I will do it later, unless someone wants to do it and sent it to me to check, taking a break to play other games

glacial topaz
#

did a quick check with a 30 fps one I had, seems to be 2-3 frames between each shot, wonder which frame speed I should use for it

floral drift
#

oh, the BRT?

#

it's 20 RoF between bullets

#

0.05 sec

#

so, 80 fps would be 4 frames between bullets

glacial topaz
#

how is it possible that it took up to 3 frames though ? 1 frame is 0.033... seconds for 30 fps, I can try highest fps possible to be more accurate

#

how can it be refreshed if it only procs once in a bug ? (Neurotoxin)

floral drift
#

that's the thing about framerate, though: at slower FPS, things that change faster than the framerate refreshes get omitted because they aren't "drawn" fast enough

#

also, are you watching the ammo counter on the BRT gun itself, or the ammo counter in the bottom-right?

#

the ammo counter on the gun model itself is the most accurate -- bot-right counter is always a frame behind

glacial topaz
#

set to 100 fps now, just have to remember to change it in game too, does it support 100 fps ?

bold plover
#

I believe that means that neurotoxin doesn't stack damage wise or slow wise.

#

Just duration.

glacial topaz
#

that is what refresh means though

weary sonnet
#

I did a few test at 100 fps, it worked fine.

glacial topaz
#

that makes things easier, what did you learn

bold plover
#

So what is wrong with that statement then?

weary sonnet
#

Not on that, I mean on something else, I tested heat and dots using 100 fps before, I didn’t do the test today.

glacial topaz
#

to refresh you have to do it again, but it says you can only proc once

bold plover
#

Should be stack or something then. "The timer can be refreshed but the effects do not stack with multiple procs."

#

Since you can increase the timer by inflicting it again.

glacial topaz
#

that page needs to be worked on it seems , might want to add that one

bold plover
#

Ok.

glacial topaz
#

a lot of information is missing

bold plover
#

What page is that?

glacial topaz
bold plover
#

Bulldog, AC, grenade?

#

Ah, thanks.

#

I think just removing that parenthesis bit would work.

#

Eh, I'll just add a new line with some info.

#

Has anyone tested to see if damage reduction from AC or VD work for suffocation?

#

I know the drop pod zone reduces it.

#

* Suffocating dwarves will take constant damage, ignoring [[Health|shields]].

#

Is this right?

#

Pretty sure it goes directly to health damage.

#

Wait, display

#

Never mind, lol.

glacial topaz
#

think the page should get a complete rework ? not sure where it fits to add the missing info and check if they are up to date

weary sonnet
#

Suffocation does ignore shiels.

bold plover
#

Yeah, I just forgot that the separator allows the link with a different name. Thought it was saying both health and shields were ignored.

glacial topaz
#

so... about that, is there any recording of the streams and the time stamp for one to check

weary sonnet
#

No idea about that.

glacial topaz
#

leave it like that and fix the "22" to "32" or remove ?

bold plover
#

Feel like that doesn't matter anymore.

#

Oh.

#

Is it supposed to be 32?

glacial topaz
#

yes, the next one, for the 2 new mission types

#

I thought it wasn't a good idea to add those pages, but better not forget about them

bold plover
#

Could just change it to 3rd quarter of 2020.

#

Since that is at least confirmed.

glacial topaz
bold plover
#

Ah.

hollow trench
#

in Steam "Successfully complete a Hazard Level 4 mission from start to finish where no dwarf goes down and without ordering a resupply."

glacial topaz
#

I didn't do a review on that, feel free to add that one for the future todo list

bold plover
#

I can check over them real quick.

glacial topaz
#

nice

bold plover
#

Alright, updated some of them, will add more links in the text either later or tomorrow.

glacial topaz
#

for spitball page "Its only attack is to fire acidic mortar globs" does mortar even fits ? on another note I guess a screenshot of it would be neat... might try my hand on some projectile screenshots after I am done with this weeks stuff, what you guys think

analog rock
#

Mortar is the name the devs use in the files, might also be the name of the attack in the MM. Needs to be checked.

weary sonnet
#

"Acid Mortar" is indeed the name of the attack in the MM.

#

Acid doesn’t really makes sense since they do kinetic + explosive damage unless it has changed since the last time I tested them.

glacial valve
#

Hmm. So more like a field gun than a mortar actually.
not even a howitzer. direct fire. explosive and kinetic

analog rock
#

I think they put acid in the name because the animation is made to resemble a semi liquid blob...

glacial topaz
#

I think the name should be related to how it looks and not the in scripts name, is there anything in game ? only remember laser Pointer saying "spitballer projectile" iirc

low hamlet
#

Is there anything i can do?

#

I've been a bit of useless for past week

glacial topaz
#

-test how many times the same bullet can ricochet

#

-try to check if turret arc OC activation is related to electrocution chance on stubby

#

-make a list of which creature sounds would be nice to have for each one of them, havent uploaded all yet

#

all things I will do later, but

low hamlet
#

I could compile list of creature sounds

#

That we need

#

Are the ones you uploaded on their respective creature pages?

#

Oh that's something i could do

#

Fill out creature page info

#

*creature pages

glacial topaz
#

better to just give you a list, they are nowhere because we are figuring out how we want to show them
-grabber scream
-opressor idle
-menace unborrow
-breeder laying egg / idle
-trawler scream
-warden buff loop
-Bulk idle
-ghost ambience
-exploders (scream and wind up)
-loot bug (hurt)

low hamlet
#

alright

#

I can make a full list of sounds we could add

#

also

#

should there be links on achievements page or no?

#

(Unlocking two rocket-related Bosco upgrades seems to also count) is this still a thing

glacial topaz
#

can anyone check which levels you need to unlock the pickaxe mods ?

glacial valve
#

you mean the assignments?

glacial topaz
#

nay

glacial valve
#

oh right

glacial topaz
#

wiki is missing them, and I know you can't buy them right after you start

lament comet
#

im 90% its 4 and 8

#

i could make a backup of my save and reset to check later if you want

glacial topaz
#

no rush, also, why not use experimental version, there is nothing on patch notes saying it got changed

lament comet
#

oh yeah i forgot that existed

low hamlet
#

im compiling a list of things that need to happen for creatures

lament comet
#

yeah it was 4 and 8 for pickaxe mods

glacial topaz
#

lol, you even lost your dirt digger role, gg

lament comet
#

worth

glacial topaz
lament comet
low hamlet
#

noooo

#

the formatting gets all messed up

#

when i paste my document here

#

:(

#
Glyphid Spawn
| Tips, gallery, trivia
Glyphid Swarmer
| Combat, variants, tips, gallery
Glyphid Grunt
| Variants, gallery, trivia
Glyphid Grunt Slasher
| Variants, tips, gallery, trivia
Glyphid Grunt Guard
| Combat, variants, tips, gallery, trivia
Glyphid Praetorian
| Ebonite mutation variant, gallery, trivia
Glyphid Warden
| Gallery, trivia
Glyphid Oppressor
| Attacks, gallery
Glyphid Dreadnought
| Attacks, gallery, trivia
Glyphid Exploder
| Combat, attacks, variants, tips, gallery, trivia
Glyphid Bulk Detonator
| Combat, attacks, gallery, trivia
Crassus Det
| Gallery
Glyphid Web Spitter
| Attacks, gallery, trivia
Glyphid Acid Spitter
| Attacks, tips, gallery, trivia
Glyphid Menace
| Attacks, gallery, trivia
Carnivorous Larva
| Attacks, tips, gallery, trivia
Nayaka Trawler
| Attacks, gallery, trivia
Q'ronar Youngling
| Attacks, gallery
Q'ronar Shellback
| Attacks, gallery, trivia
Bet-c
| Attacks, tips, gallery, trivia
tyrant weed
| Complete
Mactera Spawn
| Attacks, gallery, trivia
Mactera Grabber
| Attacks, gallery, trivia
Mactera Goo Bomber
| Attacks, variants, gallery, trivia
Naedocyte Shocker
| Attacks, gallery, trivia
Naedocyte Hatchling
| Attacks, gallery
Naedocyte Roe
| Attacks, gallery
Naedocyte Breeder
| Attacks, gallery, trivia
Cave Leech
| Gallery, trivia
Deeptora Honeycomb
| Attacks, tips, gallery, trivia
Spitball Infector
| Attacks, gallery, trivia
Glyphid Brood Nexus
| Attacks, tips, gallery, trivia
Loot Bug
| Gallery, trivia
GLB
| MERGE
Huuli Hoarder
| Gallery, trivia
Maggot
| Gallery, trivia
cave cruiser
| Attacks, tips, gallery, trivia, description
Cave Vine
| Everything
Silicate Harvester
| Everything
#

YES

#

it worked

#

that's everything that needs to happen for dif creature pages

glacial topaz
#

thought it would be the sounds needed

low hamlet
#

yeah im gonna do sounds list soon

glacial topaz
#

1- doesn't explain what "higher AoE" is refering to
2- it uses "the Spawn" when talking about Swarmers, no need for "the" and using just the plural should be better
3-"more" not "most"
will try to do a rewrite of it

austere fossil
#

Spawn are the green ones that come from a Brood Nexus, Swarmers are the ones that can spawn normally and from the purple tunnels.

glacial topaz
#

it is on both pages

austere fossil
#

"with higher AoE radius" still feels weird to me

#

I think it's the missing "a" between "with" and "higher"

#

so "with a higher AoE radius"

glacial topaz
#

should I mention the part of coming in groups instead of just low hp ?

#

not sure how to word that part

glacial valve
#

also I don't think Weapons needs to be capitalized

#

also
effective against taking down swarmers is weird

austere fossil
#

"Due to their low HP and tendency to spawn in groups, weapons with..."

glacial valve
#

you would say "effective at taking down swarmers" or "effective against swarmers"

#

Triggerhappy got the right idea

#

but i would go one step further in clarifying it

#

since this formulation implies that the weapons have low HP and spawn in groups

austere fossil
#

Due to the Swarmer's low HP and tendency to spawn in groups, weapons with a large AoE radius are very effective at dealing with them.

glacial valve
#

yes

#

boom

#

rock n stone

glacial topaz
austere fossil
#

Should make "Weapon" in the second sentence lowercase as well to match "weapons" in the first

#

and if we're making those lowercase, Ammo probably should be as well

glacial valve
#

same for Ammo

#

yep

#

also i would not recommend regular pickaxe attacks as a way to eradicate swarmers
it's not a good habit to learn on low haz levels

#

(speaking from experience here)

glacial topaz
#

what do you recommend

glacial valve
#

I would note that small numbers can be killed with the regular melee attack, but that on higher haz levels and in larger quantities, it's not a good idea to use normal melee

#

the bit about power attack is spot on though

glacial topaz
#

they die to 1 swing, don't they ?

austere fossil
#

Yes, though they tend to surround you, which is made easy by the slowdown attacking with your pick causes

glacial valve
#

and not to mention being able to bite through thin walls, floors and platforms

#

if there's 1 or 2 stuck under an engi platform on haz4 that dwarf's HP is going down fast

#

btw supposedly thorns perk has a cooldown, anyone got the details on that?

austere fossil
#

I kind of get away with pickaxing swarmers on haz4 since I also have Thorns and jump around a bunch

glacial topaz
#

iirc it is like 0.6s

glacial valve
#

is that global cooldown?

#

or per enemy

austere fossil
#

global

glacial valve
#

i see. and it's 1 target per application? no area dmg on thorns?

austere fossil
#

correct

glacial valve
#

glad i swapped it out for deep pockets then
it's good don't get me wrong

austere fossil
#

The cd is meant to make it so 2 swarmers/jellies attacking at once don't both die to it

glacial valve
#

yeah, that would be too good tbh

austere fossil
#

So you gotta let Thorns kill one and swing your pick at the other

glacial topaz
glacial valve
#

yes

#

good work

#

you can copy this to the spawn's page as well

#

since they are functionally mostly identical

#

now for the jellies... i'm undecided on the effectiveness of AoE weapons against them since they tend to be spaced apart more and move around in a 3D space (vs. ground based small glyphids)

glacial topaz
glacial valve
#

IME usually the regular pickaxe is pretty OK against jellies

glacial topaz
#

maybe run some tests on trying the power attack and different aoe weapons on jellies ?

glacial valve
#

autocannon (at least how i've tried to use it) is not great for me against jellies, minigun fire AoE OC however is amazing

BC it really depends on if you can get a good shot in and how it's modded

pickaxe power strike almost always works great vs jellies for me,

#

i think in general if we're talking AoE weapons then hitscan and area saturation are a must

#

this brings me to a question i've been pondering. what do we know about the LMG turret's targeting priorities?

#

bosco is absolutely amazing at clearing hordes of swarmers/jellies/etc

#

very quick target acquisition

glacial topaz
#

I didnt check that yet, I think I saw plenty of variables for that

glacial valve
#

one strafing run he can kill a dozen enemies. the LMG takes way longer to find new targets.

#

I didnt check that yet, I think I saw plenty of variables for that
@glacial topaz iiiiinteresting

#

that would be very useful information I think, in a general gameplay knowledge sense

glacial topaz
#

had a crash, as soon as it loads I can see what they are

glacial valve
#

experimental build?

#

also, thank you 🙂 you've been doing a lot of work

glacial topaz
#

computer itself

#

and Thanks rocknstone

#

stuff like "OnNewTargetRequested, PrioritizedTarget, LastTarget , DissallowedTargetTags, AquisitionRange"

austere fossil
#

I think the turret just takes time to switch between idle sweep and firing

#

It'll kill several jellies in a single burst

#

but takes a second or so before it starts firing once they get in range/view

weary sonnet
#

I would have left the regular pickaxe attack as a way to deal with the swarmers/spawn, it is better than the power attack unless you took bonus range on it.

glacial valve
#

i don't agree with that but sure

#

different strokes etc

austere fossil
#

If they aren't all going to reach you at the same time, yeah, you can melee them all, but if you get several from multiple directions I'd advise against regular pickaxe swings

glacial valve
#

^ that

#

perhaps we could add some notes on how to deal with groups spawned from the wall holes

weary sonnet
#

Well in that case the slow from melee could kill you, but that is just common sense to me.

glacial valve
#

i notice that a lot of people dont even realize they spawn when you walk past those

#

what happens if you C4 the glyphid nests in the walls (the purple holes), does it remove the swarmer spawn trigger?

#

and what's the activation radius? seems to be about 1.5m?

glacial topaz
#

based on what I heard from wind tunnels I guess they will just keep spawning on thin air ?

weary sonnet
#

I think it moves it away a bit unless you completly destroy the nest.

austere fossil
#

Could add a note to the Swarmer page about the tunnels
Do the tunnels have their own page?

glacial valve
#

ah, that makes sense. so it's like a half-sphere?

#

when intact

#

like this

glacial topaz
#

I remember we were wandering how they worked, for spawned quantity

glacial valve
#

where the purple bit would be the wall

weary sonnet
#

I think as long as any part of the purple material is left, it can still spawn swarmer, still need to be confirmed though.

glacial valve
#

and the gold part would be inside the wall

#

i see

bold plover
#

Afaik there is no way to prevent the nest from deploying swarmers.

glacial topaz
#

so even if you destory everythink in a 15 meters radius they will just spawn in thin air ?

bold plover
#

Yes.

glacial topaz
#

fun

bold plover
#

I'll go test it.

weary sonnet
#

Let me know if you need something for that test.

bold plover
#

Yep, they still spawn.

#

I started 8m away from the nest and then walked to the waypointed old location after blowing it up.

glacial valve
#

thanks chief

#

deep rock galactic thanks you for your contribution

low hamlet
#

^

glacial topaz
#

if anyone wants stuff to test, I have to know if ricochets can do it twice, only thing missing to add them to the wiki

bold plover
#

I don't think any can.

glacial topaz
#

easiest to check would be bullet hell, but still only a 25% chance of happening

#

well, I can just make the text and leave out the part saying it can or can't proc twice, if that is fine with you guys

bold plover
#

It is fairly hard to test since the bullets have pretty good aim.

#

But from what I just tested it only does it once.

glacial topaz
#

I mean, it says it can ricochet on walls and enemies, so I thought something like: Wall -> enemy -> enemy

bold plover
glacial topaz
#

weak pls buff

#

outside hulli hoarders, know about any other passive creature it will try to target ? I know it ignores loot bugs

bold plover
#

Magic bullets does not ricochet twice either.

glacial topaz
#

also now wonder if their target list is the same, probably, and if the priority is completely random, or if it targets the closest / weakest one

bold plover
#

Closest, then if two are close to each other it is random.

#

Hoarders are not considered critters.

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But the 4 that are do not get targeted.

glacial topaz
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so I can just use critters as a word or is there a better one for that

weary sonnet
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Hoarder are in the critter folder though FSD\Content\Critters\LootBug\Hoarder

bold plover
weary sonnet
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Ah, for the spawn group, they count as a rare encounter

bold plover
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Same with fleas being considered enemy.

glacial topaz
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so it targets fleas I am guessing ?

bold plover
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I can try real quick.

glacial topaz
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maybe miner's manual should help find the right word

bold plover
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Does not work on fleas.

glacial topaz
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oh wow

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maybe oversight ?

bold plover
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So there is a crap ton of inconsistencies, as expected.

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Well, the list that has the 4 is literally called "Spawn Critters" and the pool they are defined in is "Critter Pool".

glacial topaz
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Omen modules ? kursite enemies ? ebonite ? cacti ?

bold plover
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But.

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For what?

glacial topaz
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ricochet

bold plover
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I'll need to switch over to experimental for that.

#

Minus cacti.

glacial topaz
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I mean, just curious, no rush

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should be fine to use "Hostile Creatures and Hulli" for now

bold plover
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Yeah.

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The weird thing though is that the passive creatures are considered enemies.

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ENE_LootBug_Gold_C

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Maybe that is the base they came from.

glacial topaz
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early versions didn't use anything beyond ENE ?

bold plover
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CritterDescriptor CD_Harvester

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Maybe it stands for that.

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EnemyMinersManualData EMMD_Harvester

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ENE_Harvester_C

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OK, so all of the critter base are ENE but they all have CritterDescriptor.

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RareCritterDescriptor CD_SpiderHoarder.CD_SpiderHoarder

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Then there is EnemyDescriptor for everything else.

glacial topaz
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wait, can it at least ricochet from a lootbug to an enemy ?

bold plover
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Hmm.

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Maybe, I had blowthrough on I just realized.

glacial topaz
glacial valve
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I think someone tried to use backspace to go back a page