#wiki-related-chatroom
1 messages · Page 19 of 1
Aren't a lot of the cave asset names mentioned exclusively there?
albeit a fantasy race, dwarves ought not be capitalized. think of it like saying "mirror the Humans' sturdy, short physiqes". Humans wouldn't be a proper noun in that context because it's referring to the collective whole of the species. similarly, dwarves would not be a proper noun there either.
if there was on singular dwarf on the whole planet, then you could use it as a stand-in for his name: "Dwarf's physique is short and sturdy", this turning a normal noun into a Proper Noun by using it to identify a specific element from the set.
I agree with this reasoning.
Would the patch notes be a reliable source for capitalization?
#patch-notes-steam message
Like this tells us that "lava geyser" should not be capitalized.
patch notes are not reliable in general so idk
I would not trust patch notes for style consistency
Just saw the word "perk" and how inconsistent it is.
Even thousand separators aren't consistent in the game. Mineral amounts look like 4580 before you sell then in the trade terminal and like 4,580 after you sell them
I don't think anyone at GSG cares much about consistency of language
I found some Bismor!
Bismor here!
so yea, crafting mineral Names are capitalized
Why is the word "region" capitalized???
Have you noticed that the words "Team" and "Swarm" are sometimes capitalized in voice lines too? 😄
I think I've seen somewhere in the voicelines where "glyphids" isn't capitalized.
Operative word "sometimes"
Whoever writes this might also take some grammatical cues from Danish. I don't know how it works there
Here's another one: should we capitalize Gold? 😄
It's a mineral, but... it's gold
4 glyphids
27 Glyphids
Is it capitalized in the Mission Control mission starting dialogue for Mining Expedition that mentions it?
also what about compressed gold?
And in general all types of currency in DRG. Experience, credits, performance points
So many questions 😄
I feel that gold is caps when described in official manner
and not caps when in voice lines, other contexts
though I think most cases it is easier to tell if it is most that caps it, or most that don't
for cases where answer can't be given that easily, more discussion is fitting
I'd prefer one approach. How do we judge when it's official, anyway? Our whole wiki is official
💀
a description on miner's manual is official, a dwarf voice line is not
since it is not the company saying it
Maybe the cluster charges overclock should be added to the hurricane's unique overclocks list?
https://deeprockgalactic.wiki.gg/wiki/"Hurricane"_Guided_Rocket_System
I assume most know the purpose of that area, though should it be sated on guideline ?
that being "can NOT be explained properly in the table without making it too long"
cluster should fit the need for unique, due to the stats on aoe dmg
100% should be, the question is who has the time and is willing to research its mechanics, to then write about it on the wiki lol.
Probably should have some guidelines written somewhere, but tbh it feels fairly obvious so I don't think it's a priority.
Is it not "Overclocks that do more than simple stat changes"?
not at all
otherwise it would have no point in existing
and might as well be called "cool overclocks"
lol
On the Perks wiki page. I think it'd be worth to make a way to show a table of all the available max-rank primary and secondary perks, rather than tiers 1-9. So like a separate dropdown of 'these are all the details of each perk when at max rank'. I wanna add that, would that be rejected or something? Ping me if someone responds please, I wanna get started on this soon
that might be useful, though I wonder if best if on a subpage
or is fitting on the page itself and won't make it even longer
no ping since not an answer
my plan was to put this within its own dropdown, hidden by default
might be worth making the milestones table a dropdown as well
dropdown within dropdown ?
also not a fan of how long those sections are, looks too thin so long texts makes the cell super tall
thats just how it looks atm https://deeprockgalactic.wiki.gg/wiki/Perks
Would you be willing to do a deeper rework of the page?
Because I think I know how to achieve what you want, and without making the page much longer (possibly even shorter)
Here's my take:
- We collapse tier 1-9 sections because we list all perks on that tier with their full text description. There are up to 11 perks per tier, so naturally, listing them in full takes a lot of space.
- This leads to a lot of duplicated text between tiers where each perk shows up 3-4 times, and the only difference is in one or two numbers - hence the collapsibles.
- The only practical purpose that ==Perk Tiers== serves is to show the progression through the "tree".
- The same progression can be shown by copy-pasting the icon "tree" from the in-game KPI terminal (or recreating it in table form with icons), and it would take a fraction of the page length without any need for collapsible sections.
- At the same time, on individual perk pages we list all levels in one block, and it takes... pretty much the same space. There's hardly any difference between
Stock up on Ammo and Health 20% faster at the Resupply PodandStock up on Ammo and Health 20 / 30 / 40 / 50% faster at the Resupply Pod. - Therefore, I think we can list all perks once with the full string of values (like
take 6 / 12 / 18 / 24 damage). It doesn't take any mental effort for the reader to look at the rightmost number and understand what the maximum-level perk does.
- For this reason, I think the page doesn't need a list of all max-level perks, but can instead show a list of perks with 1/2/3/4 values, and it wouldn't be significantly bigger. - We can even just copy-paste individual perk tables from their pages, that would work too.
- We can add collapsibles for active and passive groups if it looks too bloated, but I think it'll be fine without.
- The entire ==Perk Tiers== section would be a list of all perks, once, with their full description and ranges of values, plus the progression "tree" either above or below it.
Lean towards that
If we can wrangle image maps, we can even make the icons on the perk "tree" clickable so that they take you somewhere
I'm busy rn so I haven't read the whole thing, but I had a different idea that I think will work better than my previous idea
Instead of sorting by tier where you buy them, just sort by perk
With the bonus, what tier it's purchased at, cost etc
oh okay yeah so thats literally what i just said, not sure why it didnt click the first time around
unrelated, whats the best way of getting screenshots for https://deeprockgalactic.wiki.gg/wiki/Weapon_Skins ? scout's plasma carbine is sadly lacking, a few other guns too
currently there is not even a good way of doing it
last I heard there is just a giant folder with screenshots that need to be cropped, not easy cropping
so...
Looking back through my images some have the background edited out kinda poorly, but probably good enough.
I still plan on doing more weapons but it'll probably be another few months before I start again
Now that I think about it, the new bubblegum and nerf skins might be good to edit out the background
since they have a lot of contrast
got a link? editing out a background with gimp i can do
imo the hardest part seems figuring out that UUU thing to get the gun at the right angle
not me
oh ok so the wiki pages for the individual perks already have this, see https://deeprockgalactic.wiki.gg/wiki/Thorns
just gotta take those and consolidate em
wait what if we literally just, took the entire perk table from each perk page and dumped em all in one page
this thing
could have that as a dropdown
Deposit (20/30/40/50)% faster + (20/20/20/30)% DR within 7m of deposit points would make it even shorter, as yoshkin suggestion
even the description is already combining all tiers, then there will be more space for the name, though that should go on the icon cell or above
As a first pass of improving the page, yes, we can start by copying the entire set of individual tables. Then we can see what we can add or remove.
There is a setting in UUU to pause the game. Doing this before opening the weapon screen results in the same angle
It didn't work for lok1 + waster framework though, as it went off-screen
Did the new option to hide the upgrade menu change that?
how hard would it be to mod the game to make the gun not rotate
UUU does that
Probably not, UUU already allowed me to hide the ui. Unless the new button also moves the weapon
It doesn't
https://drive.google.com/drive/folders/1neJnJLNy72Nz6qkyKryKeKj7HSfGKrCJ
Images taken by Banagement a long time ago (~4 years more or less), that means recent framework and colors are probably missing.
If you are using gimp, since they are all on the exact same position, it should be possible to use a mask to reuse the cropping for a folder.
(ie crop one per folder and keep the gimp xcf file, we can reuse it to crop all the other one that have the exact same shape)
ah so thats for like every combo of every paintjob with every framework
im thinking all we need for frameworks, are pics with said framework with the framework-provided paintjob
The basic test to make a mask using the first crop with gimp:
Assuming the crop look something like this:
Weapon image is still in full size with the weapon visible and the whole background removed (transparent).
Replace all the transparent background with black, (Select by color, fill with black)
Fill in the weapon space with white. (Invert selection, fill with white)
This is the mask you will use to crop all the other screenshot in the folder.
Now to apply this new mask to any other image in the folder.
Copy the mask you created (ctrl A + ctrl C)
Open the new image to crop
Layer > Mask > New Mask > Black (transparency)
Go into the layer menu and select the new black mask, paste your mask to replace the current one
The crop should be done
You can now resize / save the image as you want.
Theses step can probably be automated since most of it if not all is accessible via the menu / keyboard shortcuts.
Is the chat where the admins of the deep rock galactic wiki are?
Im asking because someone put cerveza cristal in the abyss bar page
@pulsar thicket we do not use fandom
Wrong wiki, fandom isn’t maintained anymore
We haven't for some time now
If you do find error for the wiki.gg wiki, then you can report them here.
If it is just some minor mistakes, you can also just fix them.
Ok thanks You
For the L.U.R.E. page - this seems to be untrue "After losing all health, or when its 20 second lifetime has expired, the L.U.R.E. will stop functioning."
it does change colors while being hit, but doesn't stop functioning
even seems to persist for 4 seconds after disappearing
Seems like a bug. Normally it does disappear after the health is depleted.
might have been introduced in S5, i've noticed it in regular games too
nothing to do with a time it takes for the enemy to register a new target ?
Might be, old video shows the same persistence after disappearing EDIT: maybe not, hard to tell
grabber won't pick it up anymore either. Just hovers above it. " Mactera Grabbers will grab a L.U.R.E. and fly around with it as they would with a dwarf."
nemisis still works
but doesn't damage the lures
Clever girl
I think that may be a bug, IIRC I saw it grab one in s3/4
Anyone know what controls the spawn scale of map gen actors such as Barrage Infectors?
Naturally spawned Barrage Infectors are a world scale of 1.7 instead of 1.0, Spitballers are 4.0 instead of 1.0 but I don't know what causes that.
what is a NOT naturally spawned one ?
and guess you talking purely about size, not quantity, right ?
well, not sure if that is what you looking for
ENE_BarrageInfector has RelativeScale3D of 1.7
and ENE_ShootingPlant.json has RelativeScale3D of 4
though RelativeScale3D does appear 3x on their files, with different values, and probably each for a different purpose
Ah, it is their default scene root.
So, what makes this sort of weird is that when you spawn an actor with blueprinting I guess it changes the scene root scale. So ENE_ShootingPlant at a 1.0 vector scale makes the Spitballer's default scene root 1.0 instead of the intended 4.0 so you get a Spitballer that is 4x smaller than intended.
I have opened issues for both LURE bugs
https://drg.pleasefix.gg/projects/DEEP-ROCK-GALACTIC/issues/DRG-2827
https://drg.pleasefix.gg/projects/DEEP-ROCK-GALACTIC/issues/DRG-2828
Interesting. Do we have multiple options of advancing assignments now?
I was alone in a solo lobby
Next rotation only showed one PE
I think it may be a bug
noticed some other weird stuff with assignments, played a morkite mission yesterday but it didn't progress my assignment. Haven't been able to reproduce it
Only time I've seen this is being done with season 4, disabling rockpox and going into a lobby with it enabled, the mission with the icon shows but didn't progress even after doing it 3 times
That do explain why sometimes i get no progress within an assignment
Had the issue. I guess sometimes it shows two but only the mission type the assignment gives really count.
Issue is harder to see in multiplayer with multiple people's assignments
Only had this one or two time, curious about what causes it
from the main missions page: i assume this is an old part of the wiki, but wouldn't info like this be better integrated in the main part of the mission summary instead of at the very end and on the bottom, for every mission type?
It does vary by mission type though
player count and bosco probably don't even need to be there, since there's no restrictions on bringing bosco/multiple players for specific mission types, could put "each mission can be played solo (with or without bosco), or with up to 4 players"
near the top of the page
or something like that
Yeah that part is fine to rework like that
is anyone interested in helping with some work on the old and unused content page? ive got a lot of rough pictures from various DRG Historian videos in my contributions but only 2 have been turned into cutouts and added to the page and i've got no idea how to actually do wiki work beyond adding to my contributions page
'The Drillevator is the only moving platform that turrets and shields can stick to.'
Since S5 turrets also stick to the droppod and resupplies. Don't know about shields.
Also it gets mentioned 2x on the deepscan page, once in trivia and once in the drillevator section
Anyone know the enemy blacklist during the drillevator sequence?
what I had found
They also stick to the drop pod
which reminds me, recalling turrets seems to be buggy since the update? holding R gets interrupted by using the pickaxe and I think firing too, that didn't happen before
add your repro here: https://drg.pleasefix.gg/projects/DEEP-ROCK-GALACTIC/issues/DRG-2688
courtesy @tame plover
I've had it happen once in a blue moon I think, but not enough to get a reliable repro
hey @shell frigate i think you accidentally undid my second round of mobile changes in vector.css
Me not keeping my master file up to date
happens to the best of us
Will fix it once at my PC
Should be fixed now, also replaced a few hidden tab characters & trailing spaces while at it
Do we know how many morkite seeds spawn in the geode?
Because it can be more than 7
Do morkite seeds have an independent XP value like ebonuts, aquarqs and the like?
Here's me holding 8 seeds in the inventory
there is always extra but i'm not sure if it's a consistent 8 or if it can be 9 as well
found this, so you can check it too "XPValue": 15
can't find any value that can indicate what is affecting extra morkite seeds
unlike aquarqs where the same place that shows how many are needed, it also has a "GemsSpawnedModifier": 0.2
meaning... either we have to find where the morkite seeds modifier is at, or it uses some default value
is there some inconsistency with mineral xp payouts? using mods i completed a mission with picking up only one seed and i got 30 xp with a +35% hazard bonus, and 31 xp with a +100% bonus
maybe it's the geode preset?
while messing around with sandbox utilities i saw there's a bunch of premade "treasure rooms" for deep scan
anecdotally, i've always found exactly 8 Morkite Seeds.
BP_TreasureRoom_DeepScan_Base
"InitialCrystalPlacementAttempts": 15
though not sure if that is simply not it checking possible locations
with the final number being found elsewhere
That is likely the search amount for a csg triangle mapper which is basically how many times it should iterate to find a valid location to place an actor with the supplied restrictions.
You could check the RMA files and look for room features to find out.
https://deeprockgalactic.wiki.gg/wiki/Experience
For the XP page, what does the total represent? Is it the combined primary and secondary XP given?
Assuming it is, how would you format adding the other possible xp total (xp total with distrum/hollomite) since that's not currently listed.
Maybe as [ 2400 / 2385 ]?
one option
When will the bittergem wiki page be updated?
What would need to be updated on it ?
Nevermind sorry, mistook the fandom as the real one
I was on my phone
You can use any of these methods to block the Fandom wiki from your browsing
#wiki-related-chatroom message
<@&296918282403840000> could we please pin the comment linked above? ⬆️
If a mission has Secret Secondary, does it advance two perk milestones for secondaries?
it should as long as both are completed as that value is stored in the objective itself
We say on the missions page that Deep Scans exists in the form of L1/C2 and L2/C2
However, this shows a C3 deep scan
would have been nicer to see the card for the deep scan , instead of egg hunt
doubt it is the case of missing DNA, and instead is some not understood mechanic of some missions maybe being able to have more complex caves
Also, it seems we need to update the regenerative bugs icon
is there no jet boot crate page?
No, it's a passing mention in the patch notes of S4
https://deeprockgalactic.wiki.gg/wiki/Season_04:_Critical_Corruption#Jet_Boots
I imagine noone's had time yet
realized the jet boot redirect doesn't exist
page wouldn't be very long but could have the chance to generate the crate and something about the deep scan boots
i believe it's a flat 10%
#bug-discussion message
don't remember for sure, but does the Stalker has stun immunity ?
yes
Yo yo, question. I was reading about the error cube and somehow came across this page: https://deeprockgalactic.fandom.com/wiki/Season_6:_Corporate_Expansion
It says it was released on August 1st 2024, which obviously hasn't happened yet. Why does it exist? I can't find anything about season 6 online.
you're on the wrong wiki, the real one is at https://deeprockgalactic.wiki.gg/wiki/Deep_Rock_Galactic_Wiki (check pins for more info)
np
Wow that fandom wiki is full of very convincing and thought out fake information. Crazy
Is the bonus damage on electrocuted damage done by Shard Diffractor with the Hydrogen Rupturing mod Electric damage, similarly to Electro-Chemical Rounds on LOK-1 and Conductive Bullets on Stubby?
Is the damage done by the L.U.R.E. when it is killed electric damage? Since the L.U.R.E. also electrocutes the enemy, I would assume it does.
It is not currently specified.
I also have the same question for the Conductive Bullets mod on the Zhukov. I would assume and hope it does, since it is literally the same name as the mod on Stubby.
There is an inconsistency present here regarding how much bonus damage this mod does to electrocuted targets. Since it says 33% in-game, I am going to edit the box that says it does +30%.
1 yes
2 yes but it currently doesn't get destroyed
3 yes
4 yes
The L.U.R.E. doesn't function properly at the moment?
Thank you for answering my questions about the damage stuff.
Oh, I see.
When making the damage tables for Electric, I excluded sources that applied electrocution and didn't deal Electric damage directly. Is this what I should have done, and is this how I should treat other damage types that might come from a status such as Poison (which could exclude things such as the Acid Spitter spit and Neuro-Toxin Grenades from the table)?
what matters is doing damage directly
if you want to think of status effects you can make it differently
Then I will continue having it only be directly dealing the damage type, and not anything that inflicts a status effect which deals the damage type. I'll add text above the tables that says something along the lines of "These tables only show sources of [damage type] that deal it directly. For sources that apply the [status effect related to damage type], go to [link to the status effect page]."
Yeah, don't include sources of the associated status. All the damage entries already link to their associated status, so if folks need a list of status sources that deal electric, they already have it.
Probably low to no priority because it's barely noticeable, but I saw that the icons for the new frameworks (Danger Dice and Neo-Tekya) are missing the black outline/background that all the other framework icons have
Do sources that apply the damage continuously while you are in its range count as the status effect? This would be things such as Praet Spit, REZ crystals, and REZ Exploders.
In these examples, the game shows the status icon. Should these be excluded because of this despite the fact the effect is not lingering?
I call them "while in contact" Status Effects. You can find all Status Effects in the spreadsheet: https://docs.google.com/spreadsheets/d/1Cpj5BACrJ8psgqWeCbKd6CrWsIr4wXHnFRrjVzrlc1U/
STEs
Updated for S05P04.1,Use Data → Filter Views for filtering and sorting,Assembled by SplitSentro⠀
Status Effects,Application,Effects,Duration,Synergy
Icon,Name,Inflictor,Trigger,Recipients,Misc,DamageClass,Damage,MovSpeed,Resistances,Heat / Cold,Other,Internal,Normal,GK2 OC BoM,Electric Bonu...
Thank you! I am going to include ones that say "while in contact", while excluding ones that apply an effect for a duration of time. I think that would best fit the intentions of the damage page.
if the thing has a tick rate, and is called "STE" internally it most likely should be considered a status effect
ofc, that wont cover every status effect,
// so every STE is status effect, but maybe not every status effect is an STE, if that makes sense
I personally have not seen a status effect which name isn't STE or STA
And the number of status effects in the spreadsheet matches the one I get via my mod that loads all possible status effects:
Note that "while in contact" STEs may have set internal duration too, in that case if they have ApplyDurationAfterPop: True when you hover your cursor on top of normal duration, then that duration will start going after a loss of contact.
min x seconds means exactly that, total normal duration is status effect trigger area duration + set internal duration if ApplyDurationAfterPop = True
The page for the Glyphid Swarmer states that the "Radioactive Exclusion Zone variant which is immune to radiation and produces a small cloud of radiation upon death." This is the only time I have seen a radiation cloud mentioned for the Swarmer (and have never seen it in-game), and there are no stats provided for such a supposed radiation cloud in the page.
may be it was like that some time ago, we also have STE_RadioactiveSwarmer_Radiation for that
but it's not used atm and swarmers do not produce radioactive clouds
The STE_ is still in the files, but it isn’t used anymore and hasn’t been used for a long time.
Does all company equipment that can kill dwarves/bugs with some kind of drill (such as the Drop Pod, Uplink, Doretta, etc.) deal typeless damage?
Do the Mine Head sentries do typeless damage?
typeless damage is usually not intended, it appear when a damage type is not specified and there is no damage type to default to.
So I can’t be sure theses all follow that rule.
That is quite bizarre.
Should I just not make tables for typeless damage?
Minehead
You can make one, but it will be harder to track than most other damage type.
Making a full list will be almost impossible, but you can fill it up anytime you encounter a new one.
Alright, that's what I'll do.
Is the Mobile Refinery the same?
Minehead sentry
Pretty much all other damage type are either defined directly or inherited / converted so you know what to expect, that one is the lack of a set value and the lack of default value to inherit so while it is possible to check on a case by case basic, it is pretty much impossible to search for it globally (at least with the method I know of).
Thank you!
The Season 5 patchnotes (#patch-notes-steam message) state that many of the Dreadnought fireball attacks were changed to be a mix of Fire and Explosive damage. Could someone who knows how to access the internal code check which ones, and update the Dreadnought pages to reflect the changes?
I have heard that the sticky ice of the Crystal Nucleation deals Piercing damage, but the wiki currently does not have much information on the properties of the OC's sticky ice. Is it true that it deals Piercing damage?
one way to start for stats is to check that karl gg site iirc
That had the information I needed, thank you.
no problem
I have added damage source tables to every damage type where it is applicable on the damage page (https://deeprockgalactic.wiki.gg/wiki/Damage) to the best of my ability. Unfortunately, I am unable to make a table for the "Rockpox" damage type, as I do not have access to the necessary information, since none of the Rockpox enemies have their attack data listed.
I believe that this page should include tables for what enemies resist/are weak to each damage type, so I will begin working on that.
You can find it in Status Effects Spreadsheet, it's all based on status effects.
Dreadnought's fireball:
Arbalest's fireball:
Arbalest's mine:
does that mean a 50%/50% split ?
yes
DamageConversionBonus with default conversion rate
Lacerator Stomp, his breath wasn't changed since it's a Status Effect and I would've known
Hiveguard's rock:
Hiveguard's fireball:
Thank you!
Dread Stomp:
Note that where Radial flag is false there is no AoE fall off. It only applies to the not converted parts.
The Miner's Manual says that the Lithophage Rockpox Corrupter resists Kinetic, Explosive, Cold, and Electrical Damage. What are the exact values of these resistances, and are there more that the manual does not say? The Corruptor currently does not have its own page on the wiki, and is only found on the Plagueheart page, where very little information about it is given.
EventExplosion must be the one that protects him from machine events' explosions. Don't have time to check rn.
Alright, thank you.
Just checked: PST_EventExplosionResistance resists DMG_EventExplosion, but I only found explosive barrels from The Tritilyte Crystal event that use it. Machine events use DMG_Explosive as the end explosion.
does the wiki have low fps on anyone else's firefox browser?
Not sure what you mean by low FPS when applied to a webpage. Loads fine for me, pages are scrolling without stutters
Is the wiki not working for anyone else? Or is it just my phone
Have tried on wifi, cellular, google app, safari, and it just won’t load
Here is a video of the drg wiki being slow compared to the terraria wiki.
It has an obvious input delay and scrolls slowly and choppily.
Tried on chrome and firefox, without being logged in, no issue on my side, both react as expected (ie as fast as the terrania wiki does on your vid).
The main difference between the two wiki would be the blured background image and the semi-transparent black background for the sections on the drg wiki.
You can try to change it localy on your css or with the inspect tool to see if it can be what causes the bug on your side.
Tried remove background image + all <img>, i didn't feel any significant improvements.
But removing the left panel did make a significant improvement, although still noticeably slower & choppier than terraria wiki
(Video shows left panel removed)
Used to have performance issues on chrome and send over some recording stuff you can find when inspecting the page to Cyrob. Dunno if he actually managed to fix what the issue was but it did improve after that.
#wiki-related-chatroom message Found the chat history
There is a bit of costly (only in a relative sense) css used to make the wiki look how it does (matching in-game UI)
The left nav uses multiple text-shadow to create the outline on the text, there is only one other decent way to do such but it's not supported on all browsers and looks far worse (see below)
The main page uses a blur filter to blur the background behind it, allowing there to not be a monotone background but without causing any contrast issues
Both of these are more intense than normal .css but should be an unnoticeable impact to almost all devices
If you are having issues first step would be that you likey have disabled hardware acceleration to bypass DRM on streaming video so reenable it
If it is already on or still is an issue when check your browser is up to date
Then if still remains generate a profile / performance report of the page for me to look at (browser dev tools)
Can confirm disabling both of these basically made it as fast as Terraria Wiki. I admire your Front end knowledge 🥹
will test these out
I did quite a bit of performance testing when first putting it together as it really ran poorly (a bit worse than your recordings but on a good spec'ed machine w/ hardware acceleration) and so really triming dwon / found alternatives for most parts
Those 2 are the only "big" impacts that can't be done in another way
Can confirm hardware acceleration fixes this, as a dev I would like to apologize for using up everyone's time not figuring this out myself LOL
(I did try this at first, but I guess I forgot a sneaky tab somewhere when restarting my firefox before asking here)
Glad it's working fine
Interesting. It seems that regardless of how many biomes get picked for a rotation (5 or 6), there will always be exactly 19 missions available
Yeah, and s3/s4 have 3 additional missions always set to rockpox warning that aren’t in other seasons.
heyo. is wiki.gg the official wiki or the fandom one? In the #welcome-and-rules post it still says gamepedia 😛
If the fandom one is still maintained by anyone around here, the edits by these two require attention from a rollback/admin:
https://deeprockgalactic.fandom.com/wiki/Special:Contributions/Bmudnaf26 (deleted a bunch of content)
https://deeprockgalactic.fandom.com/wiki/UserProfile:Ssmirock (replaced content with content from other pages?!)
the wiki.gg one
fandom is not maintained
Fandom is abandoned and is now a sort of “bootleg” wiki for lack of a better word. People started out writing subtle funny fake info and swapping images out of a sort of protest against fandom and their refusal to take it down despite the migration, now it’s escalated to people just overtly destroying it now lol
though, not enough for people to notice the info is not real, or that it is not official
though probably 99.9% of people do notice and only 0.1% don't
I like to say that the Fandom wiki became to our official one what Encyclopedia Dramatica is to Wikipedia
I'm going to start drafting the July digest tomorrow, so feel free to ping me and highlight if you made any edits this month that you think are noteworthy/substantial
Otherwise I'll jut comb through the recent changes and compile something (which is admittedly longer and more tedious)
in the past month ive made the wiki substantially better on mobile if you want to include that, though i am still working on it
i'd like to say that ive been trying to redirect people that somehow land on the fandom wiki
myself included cus search engine nonsense
Ngl some of the “new content” on the fandom wiki goes hard
Bulk infestation mutator sounds like a wonderful experience
I mean it’d probably be completely unplayable but it’d sure be funny
I'm pretty sure that the modding scene made that mutator available even before mods were officially supported
Don't forget aggressive lootbugs
Do you mean the redirects of something else?
Hmm. I knew that missions have different weighting when a map is generated, but it seems there are definitely preferred biomes as well that pop up more often than others
So far I've checked 28 rotations on different days and different times of day. And Hollow Bough was open in 9 out of 28, while REZ was on in 20 out of 28
are you sure that is just not related to the number of biomes per planet zone ?
with 2 of them have 2 biomes, and 2 with 3 biomes
the only place I see so far with biome rarity has 1 for all
Yes, it certainly has to do with "regions" having a different number of biomes in them
We know that out of each region, at least one biome has to be available every rotation
But overall this algorithm leads to very uneven participation if you look at biomes and not regions
Here's how many missions were available in each biome, split by 28 rotations
The spread is pretty wild, from 23 in Hollow Bough to 70+ in both Crystalline and REZ
For Cluster Charges, the Bomblets are effected by the x2 area damage right? Meaning they each deal 18 (9x2) damage when the OC is equipped, and T4B gives them +8 (4x2) damage.
Also does anyone know what damage type do the Bomblets deal, and what their radial stats are? (Radius, Max damage radius, Minimum damage)
no i mean actually improving the mobile experience, try visiting https://deeprockgalactic.wiki.gg/wiki/Weapon_Overclocks on a mobile device and see how much better it is if you know how it looked on mobile before
Also also do bomblets gain bonus damage from T5C?
And what is the scope of those improvements? Is it specific pages or the general layout on every page?
previously, the wiki was almost completely unusable on mobile on every page because of a bunch of reasons like the sidebar appearing below the page content, tables and elements flowing off screen etc. now none of those happen, the sidebar is a part of an expandable drawer, and i am going through improving specific problematic pages and templates such as the overclock tables and so on
there still are some pages that dont look good on mobile, like the abyss bar and the cosmetics shop, but again i am still working on it
I'm just asking because I have to explain what the change is for the Reddit post 😄
no no i get that, i am just explaining the bigger changes
On a completely different note, I've just had another time when the map did not change at all at refresh
18:27 and 18:32
The key detail here, I think, is that I had a mission selected during refresh
Once I disbanded team (and thus reloaded the rig), the map changed to
I distinctly remember that, in the past, the map would always change at refresh, but if I had selected a mission before that, I got to keep it and play it, even though it wasn't on the map anymore
I just wanted to say that I remember this too. It changed when the current Season began.
all of the holiday resources got imported from fandom by the person who wrote them, but many of them still need cleanup and to be added to the resources page
That was initially on my short-list too. But, like you mentioned, they need a little more clean-up before being presented in a showcase like this. So, I decided they fit under "effort to import stuff from Fandom" without going into detail
A potential issue on mobile with the boxes that need to be expanded. It's not obvious that they can be expanded and people might think it's either missing data or a website error
i am aware, that is on my todo list
The last sentence is for you 🧡

https://deeprockgalactic.wiki.gg/wiki/Carnivorous_Larva#Combat
Should we have a more specific breakdown which enemies spawn how many parasites?
do we have that data on larva spawns ?
and talking about enemies, was thinking if we should add enemy tags to their infobox or pages
speaking of mobile support, any critiques on my mobile navbox? (no live demo this time)
every navbox will get a similar treatment, just the creatures one here for example
?
I like the new mobile changes but the navigation button is a bit intrusive, is there a reason it's that high up on the screen? I think it should be lowered
its that high up on the screen so it dosent interfere with the footer and some browsers that put the navigation options at the bottom
if it was lower, it would cover content in some cases
I see, what about making it stay in place and not move up when you scroll down?
that is an issue specific to browsers that put the address bar at the top of the screen, i can not fix this without breaking browsers that put the bar at the bottom
I see, no problem, mobile experience is still a lot better compared to before
https://www.reddit.com/r/DeepRockGalactic/comments/1egpbs0/some_omen_strategies_for_the_drg_wikis_request/
in response to my post people are sharing their OMEN strats
oh I meant that it didn't make it in for the funny reddit post
They could've, if you'd told me they should
for whatever its worth, the crafting terminal (fandom misinfo) is the fourth most common failed search result on the wiki. almost makes me wonder if there should be a page to catch people who fell for the misinfo
Rather not be influenced by fandom
And no page would fit for fandom trolling
The person is expecting that, anything else will just leave more confused
^
best to just ignore it and not let the proper wiki be tainted
The wiki article about deep dives says the turret ammo auto restocks thru deep dive stages
its not
its fake
when you leave with 0 ammo
and place a sentry, it still have 0 ammo
(wiki.gg btw)
Oh, have they finally fixed this?
IIRC it used to, but must have been fixed at some point. Feel free to correct it
im bored so im not gonna
appreciate the honesty lol
btw if someone wants to add this remember the ammo counter is still bugged (max ammo on phase start)
the actual ammo carrys over
it was fixed in the november update when they made C4 round up
Makes sense, I haven't played a single Deep Dive since then
Do we know the amount of damage Doretta does on contact with the drill?
It's gotta be some absurd number like the resupply pod
I don't think it even does "damage" ? since it bypasses invulnerability
probably more something like contact = death
Thank you ~
Do we have a single page that includes all types of matrix cores? Or doe we just have the bits scattered across other pages?
Edit: we do have the disambiguas page, but that's just links https://deeprockgalactic.wiki.gg/wiki/Matrix_Core
https://deeprockgalactic.wiki.gg/wiki/Core is the closest we have
In my opinion searching for "matrix core" should lead to a page that explains what kind of cores there are and how to obtain them
It could be on [[Machine Event]]s, but it's too important an entity to only be a disambig page
Are disembig pages special at all? Or can I just turn the existing "Matrix Core" page into the full article.
As far as I know, they are just pages that have a {{disambig}} tag at the top
Dope
Alright, finally added the note that Nemesis's parting bombs can target Doretta. Now I can stop reminding myself that I should do that
Checked on a LV1 save, and this assignment seems to be no longer available, so I moved it. If I'm wrong feel free to revert.
hey @shell frigate can you have another look at https://deeprockgalactic.wiki.gg/wiki/User:Zurel/vector.css and consider implementing it sitewide?
this time i improved how the navboxes look like on mobile devices, and i figure this should go in the sitewide css because that is where the other navbox class definitions are. there is one case where i used an !important tag that isnt strictly necessary, so let me know if thats ok or not
how it looks
In my little test is a nice change
Though thinking while at it may be good to try have it not linebreak between the images and name of each thing
yes, i need to wrap the image and text in a span to do that
thats the first rule in my css page, i need to manually do that to each navbox
Yeah was just looking at how it gets structured in html
Why not use non-breaking spaces?
didnt work, not sure why
thank you brave soul who added the warning to send everyone to wiki gg on fandom
🫡
im not exactly naming wiki.gg, just a way to easily get there
hey, evidently its not enough to trip up the bots
what matters is that people are succesfully being rerouted to the actual wiki
https://deeprockgalactic.wiki.gg/wiki/User:LayDax/sandbox
What do y'all think of the rough draft for the Matrix Core page, anything I need to add/remove?
I'd add right in the very first sentence that matrix cores an endgame resource
The whole OC and cosmetic grind revolves around cores
most of which are unlocked after the first Promotion
Which sources award cores to unpromoted characters?
I think the Infused Core section should start by saying that Infused cores can be turned into a weapon upgrade (overclock) or a cosmetic item, depending on the type
The most important message goes in the first sentence, everything else elaborates on it
Some parts could be rephrased for brevity, but the overall structure looks good to me
One note I would add to the mineral container section is how it plays into the mineral trading terminal
It costs 600 to get 120 minerals from a mineral core
Selling 120 of a mineral in the terminal yields 600 credits
So if the player doesn't need minerals but needs credits, it still makes sense to craft the mineral core and then immediately sell its contents - because then the player would break even in terms of resources, but they would advance the forge mastery, which is a way to get more cores
Special Events can (like the summer one right now) IIRC, though I need to double check that
Edit: Just checked, the only requirement for Special Events is the first assignment (Conquer Hoxxes IV). So they should be able to be done pre promotion.
Seems selling 120 yields 6,000 or would cost 18,000 to buy.
120*50 is indeed 6000
Nevermind, you're right. I can't math
a solid effort, but be mindful that blanking pages calls in reinforcements
I only blank the fakes, i have no affiliation with the one guy that went rogue
SOAP can't tell the difference between fake and real, so they just ban ppl who blank stuff and restore fake content lmao
Griefing isn’t a thing I support but I do support moving others to the official, make the official up to date and better for users
hey @shell frigate can you real quick wrap the .mobileonly class at https://deeprockgalactic.wiki.gg/index.php?title=MediaWiki:Vector.css#L-784 in a @media screen and (min-width:720px) {} block so it actually works as intended?
Can't right this second, but can once I've done my meeting
Not sure if it's used now but previously some notices used it so that was a quite fix to avoid notice duplication
Assumidly you are planning to use it now, but just making that note here in case that issue crops up again
the only place i saw it currently be used was the front page, and having the class actually work makes the front page look a bit better on mobile anyways, so i assume its fine
anyone know why the twitter posts dont seem to be showing the newest first?
id assume that to be the most useful to show newest first?
its because twitter about a year ago stopped showing new tweets to people who arent logged in, breaking all embeds while at it
so why is it still on the main page?
oh right, the twitter api was made paid now right?
yeah, but its far too overpriced to be worth anything
only people who use it would be for data scraping, sad
feel like it would be better to replace it with using steam api to show updates
its done lol
How do you view the failed gg wiki search stats? I’m curious
“Luck” being the fourth most common is odd, I would really like to know why so many people are searching that
Can’t think of any real mechanics or fandom troll articles that people would be looking for searching that
probably from drg:s, since the searches are lumped together
its kinda annoying, but i think its safe to say most searches are for just drg
Ah yeah, that’d explain it
Luck, magnet, dodge, tag, anything that looks like/ is a synonym of potency is probably from DRG:S
i feel like the search and redirect system could be improved in some way, because most redirects and searches go to the drg main wiki, even if there is a drg:s version of the same page, but i dont know how to handle that
this problem will probably become significantly worse when rouge core releases too
you can do s: to just search survivor but most don't know that
could it be possible to automatically prepend that if you are on a survivor page?
likey only using the custom js
though if doing that may as well go with survivor: to not confuse people
Hey so I think a lot of the difficulty in getting the new weapon skins onto the skins page is having to get it all professional looking, use weird tech stuff to make sure the angle is right, crop the screenshot etc
Which def looks very neat and clean and is worth doing, but only like a quarter of the skins are done
what if, in the meantime, we found a place to just dump screenshots of the guns? sure its slightly tackier but it gets the job done well
maybe if we had a google drive folder of the screenshots or something and a link to it on the wiki?
https://deeprockgalactic.wiki.gg/wiki/Weapon_Skins this page i mean. Mostly i just wanna see the different scout plasma rifle skins and what to go for lol
We dont need screencaps of each combination of skin and frame, just the skin-only skins on the default frame and the frameworks with the framework skin
if youre interested in this, i just made this work in https://deeprockgalactic.wiki.gg/wiki/User:Zurel/vector.js
Did test it out a bit looks good
Wondering if anyone wanted it to affect other name spaces (e.g. File: Template:)
probably rogue core, but there isnt a wiki for that one yet
Have pushed such live
it seems to have stopped working in live
unless i need to wait a bit?
pasting it in the terminal makes it work, something about how it was put in common.js broke it
purging cache didnt work
try opening a incognito window
I'm honestly divided on this.
On the one hand, I'm a big fan of having a mediocre solution now when the alternative is having nothing now and a great solution in some undefined future (and possibly never).
On the other hand, I really don't want to lead people off-site to a google drive to view some gun models. Our quality standards are usually above this level of user experience.
However, this I fully agree with. I think it's unreasonable to aim for a gallery of all possible combinations for everything, especially when that number is already well over 1000 images and is only going to grow with each season.
Wikis aren't supposed to be image galleries, they don't have the toolset for that - that's for one. For two, aiming for all combinations generates a lot more tedious work every season as opposed to stock frameworks & all paintjobs + all frameworks & stock paintjobs.
I agree the google drive is weird, but maybe if we had a dedicated wiki page for meh images? where we get the best rotation, screenshot the gun, crop the pic to just the gun but leave the colored armory background (so the images arent huge) and put it somewhere?
Is there any particular reason we keep https://deeprockgalactic.wiki.gg/wiki/Mission_Control/Quotes sort of isolated from https://deeprockgalactic.wiki.gg/wiki/Voicelines, where every other voice line seems to be stored?
it appears that Quotes have all the voice lines already?
Yup
I mean all we need is a mod to make the armory background a solid color, would make removing the background in gimp literally like 3 button presses
And maybe one to stop the armory auto rotation
What if we just added screenshots without the background removed and the rotation maybe a few degrees off to the wiki page? It'll be uglier sure but at least the info will be there
Could add a to-do at the top with "these screencaps need their background removed"
Is that super useful info though? Personally I think unedited images should only be used when the info is necessary (like for an enemy portrait). While showing all weapon colors/frameworks would be nice, I don't think its important enough info to warrant lowering the minimum quality.
Who I'm waiting for to chime in are the people who actually uploaded those images in the past 😄
You can try asking in the modding discord, I asked a while back but didn't get a reply at the time. I even tried looking into how to mod the game myself, but when I ended up staring at a bunch of really long guides, I decided I may not have the smarts and patience for modding
I still have my drive full of the couple thousand framework and paint job combos from a couple of years ago.
There is a mod to change the loadout brown background color but I don't recall if it removes the dust.
I would make a mod that allows you to select a weapon and have it cycle through every framework and skin combo for it but I don't really have time for it.
HAs Anyone Else Noticed The Scout And DrillEr Wiki Pages Are Swapped Except the names?
don't use the fandom wiki, it's deprecated and no longer maintained
the official wiki is the wiki.gg one, you can find it in the pinned messages.
Ahhh ok
the fandom wiki is so griefed, who removed the warning that tells you that it's not going to have the most truthful information unlike wiki.gg
i remember seeing it like a week ago and the next day it was hone
gone*
if you curious you could check the edit history
while there is no reason to care about the grief
the advice redirecting to wiki gg was perhaps a good idea,
though not sure if it was that clear
That's Fandom's priorities for you
got to remove external links instead of fixing griefing
They can always say that fixing wrong info is the community's job
Whatever fandom moderator runs the wiki now doesn’t know or really care about the game, which is why there’s so much fake info on there. Blatant vandalism like blanking pages en masse or replacing names with profanities like people were doing at the start gets dealt with, but submitting a fake skibidi toilet boss creature gets through because it looks real enough to to them lol
Anything diverting people to the real wiki will get removed pretty quickly because it is against fandom rules, if I had to guess
The troll articles are just assumed to be real if it isn’t extremely overt, so it stays
Idk, my theory at least
fandom makes money from site traffic
they don't care whether things are fake or not as long as they get traffic
Fandom is slowly bleeding gaming communities. A lot of big ones have already moved. The old fandom wikis left behind will either become stale or get filled with garbage, either way they will be inaccurate. The lack of new content will slowly make them less relevant to google. Since fandom won't let communities delete wikis, and they run so many ads that the site becomes unusable, new games will avoid fandom entirely and go with some other host. It's short-sighted of them to only care about ad revenue and not the user experience, because it's not sustainable in the long term.
We run advertising on the platform to fund that. We are not apologetic about it. - Perkins Miller, Fandom CEO
we live in a time where short-term gains are more valued
it's all just make money now, lead the company on a path to failure, jump ship before it happens and move on to the next one
new games will avoid fandom entirely and go with some other host.
this is already happening
as it should be
It's short-sighted, but Fandom is so big they can afford to not care about losing some big titles. Countless small games, webcomics, cartoons, series, even apps etc. only have wikis on Fandom.
And moving away once you're established is an uphill battle, so many prefer to stay. Not everyone has a passionate wiki team
that is indeed the case
long term investment are no longer seen as profitable.
yeah they have everything from when they were Wikia plus all of Gamepedia
the only time they care is when it affects their traffic
hence their policies about migration notices and never deleting wikis
they're not treating wikis as communities, just as visitors to pump their ad revenue
at least, that's what those at the very top act like
that big red block needs to be put up again
If noone except me and Ely has an opinion about that, I'll add it to the style guide that <big> isn't used in headers
Looks like these were marked as "not a bug"
so these are new intentional lure mechanics
i dont know where to ask this but was this alway here ?
it's been added in S5
i been playing since S5 launch but i didnt notice it
well see it
actually
my lobby doesnt exist
isnt this because the host was in season 1/2?
You see those when you switch to s1/s2
They are there in s1/2 they connect to the hack-c terminal antenna
oooh
the rival company season
huh so that mean season 3 n 4 will have the plauge decorate
yeah
S1 and 2 used to have no decoration so those got added when the devs introduced the possibility to replay old seasons
probably because they liked the seasonal decoration and thought it would be cool to make some for the rival stuff too
They added big shredders
https://deeprockgalactic.wiki.gg/wiki/Template:Damage_Weakness_Table_Melee I have created this table that lists every creature vulnerable to melee damage, as well as the percentage of damage taken. I have added to the melee section of the Damage page (https://deeprockgalactic.wiki.gg/wiki/Damage#64px_Melee), and intend on doing this for all applicable damage types. Is this a good format for such a thing?
I have separated every single variant, whether it be a regional, event, or elite variant. This was done since many variants have different resistances than their base counterparts (such as Glacial Strata variants being weak to fire and resisting ice, and some Elite variants having an extra resistance over their base counterpart). Should I still separate variants even if they share the exact same resistance, as I did here?
For Ebonite bugs, should I exclude mentioning their resistances in future tables since they are immune to everything that is not melee, and only mention their melee weakness (as I did here)? Also, I have included the Glyphid Ebonite Praetorian here in the melee table despite it technically not receiving extra damage, as this is the only way to damage it, and because the Praetorian page lists melee damage under the Ebonite Praetorian's "resistance" section. Should the Ebonite Praetorian be removed because it technically does not receive extra melee damage?
I say "Creature" here, but in the future when I deal with damage types that are affected by dwarf armor resists and Doretta's resists, should I include these in the table, or should they be mentioned separately? If the former, should I change "Creature" to something else, since the dwarves and Doretta are not creatures (based on how DRG defines the term)?
For Ebonite bugs, should I exclude mentioning their resistances in future tables since they are immune to everything that is not melee, and only mention their melee weakness (as I did here)?
With how its currently formatted I think including them on every table is more clear for the reader, even if it adds 2 somewhat unnecessary rows. To exclude them without adding the possibility of misinterpretation would require you to reformat the tables.
Excuse me, but does anyone have a list of Companies and corporations of the Deep Rock galactic universe? Cause I couldn't find anything related to that on Wiki.gg except Deep Rock Galactic Corp.
I know there's Deep Rock Galactic, R&D, MegaCorp, Rivals and SMRTtm.
R&D is a department within Deep Rock Galactic, not its own entity
R&D is a deparment of DRG and it stands for "research and development", MegaCorp is just a DLC's name and rivals are said be a "compant" but for all we know, it might just be skynet.
Best things we have are the weapon manufacturer like DeepCore and the likes
maybe we have a few beer ones too but I don't remember every beer's description
Oh ok i see
hmmm....I see. I would just be glad to make a Cosplay of an employee of each Company or corp
Like a MegaCorp employee, Rival Dwarven size bot etc.
There's also a company which designed all the Core infusion event machines or are these also DRG?
that's also DRG
An example on another company would be Longbeard Freight
the lines from the mineral trading terminal may or may not have more names
Longbeard Freight is another one. They're a regretful partner of DRG and are usually the cause of ships breaking up in orbit or shuttle pilots jettisoning their cargo and scattering goods onto Hoxxes
Pretty sure that is drg survival
There is a dedicated wiki and server for that afaik
that is indeed DRG:S
But the initial question was about lore, and the two games share the setting
But it's still part of the DRG universe. If we get lore from the Survivor game, should it also be added to the main wiki if the main wiki has a relevant page? Since the morkite reactor core stuff has already been added under 'partner company'. https://deeprockgalactic.wiki.gg/wiki/Deep_Rock_Galactic_Company
IMO sharing lore between the wikis is fine, but I am not that involved with the wiki.
Longbeard Freight is also mentioned in the DRG summer events. They lost all the cheap plastic beach toys over Hoxxes
Yeah, that's why I think having it on the main wiki is fine. Since they're already known in the main game
seems way too risk and wrong to use the main wiki just because the name is the same
unless there is confirmation that everything on survival is cannon and do not contradict base DRG
someone that knows in detail about both probably knows better if survival can be considered the same as rogue core when it comes to universe / canon
I'll try to ask a Survivor dev if their game can be considered canon to the main game
I drafted up a list of all the companies and brands I could find in the game (the base game). If people like it I can add the page onto the wiki:
https://deeprockgalactic.wiki.gg/wiki/User:JavaRogers/Organizations
That's god damn what I was searching for 
Big Thank you for your effort, you just made my day, as soon as I get the cosplays I gonna paste them in the Server 
That's a lot of stuff, so I'm gonna make some of the bigger ones (and of course the shuttle pilot
)
There are a lot of trade groups that probably aren't companies
But yeah 18 companies
Ye, maybe I'll left some of them over, but for example the Church of Nitra or Legion of Liquid Morkite are interesting ones
some of the weapons manufacturers may not be companies, but rather gun model names, but i dont think its possible to tell which is the case
The all the Breweries are brands basicly, the weapon manufacturers too
honestly its impossible to tell, "subata" could be the company, or the name of the model of the gun
btw. You didn't mentioned SMRT™️ in the list, or is it more of a brand?
I just couldn't find SMRT. Where are they mentioned?
lok-1 mod
though since there is a trademark symbol, i dont think it would be a company name, iirc that isnt what trademarks can be used for
Yeah, the "SMRT trigger OS" and the SMRT Overclock
Hm. Smяt Targeting Software(tm)
Yeah, far enough
Could even be made by R&D
maybe it's Microsoft and Windows?
Like it's a OS (windows) made by a Company (Microsoft) or something?
as example
"A sleek new operating system from the Smяt Corporation" -- It's a corporation
well there it is i guess
Oh now that's clarified
Added Smяt to the list; changed "Weapon Manufacturers" to "Weapon Brands"
(https://deeprockgalactic.wiki.gg/wiki/User:JavaRogers/Organizations)
Nice, perfection, thank you very much 
would it be worth it to include R__O__KK as the brand of fridge found in the abyss bar?
lol I saw that and thought about it
probably worth putting it in an other section incase more companies are found/added
i believe so
Probably whoever made the jet boots
Seventh Dwarves Brewery
Space Barrels Company
Long Beard Brewery
Mountain Dwarves Brewery
All these are already included in the list
TY 😁
I thought for a second there was a barrel logo one of the breweries used, but several of them appear to use similar barrel logos
You should have the union link to the union page https://deeprockgalactic.wiki.gg/wiki/Interplanetary_Miners_Union
I just looked at the unused beer logos for those but I see they are mentioned elsewhere.
During a mission it looks like it's actually "Jet Boots Safety Protocol", and "Jetty Boot" isn't used. Maybe R&D ripped off the security activity as a game on the Space Rig so dwarves can practice at home
I think that I remember seeing these in the Space Rig a while back but I could be mistaken, I think it might be a IRL contributor of some sort.
Interesting
Yeah, irl thing.
Yeah, was just about to send the wikipedia link
I was going to say, I found this: https://www.dfi.dk/en/english/funding/games-and-cross-media
Another thing, the patch notes appear in-character and address company employees, signed The Ghost Ship Crew. It's probably just a creative way of delivering patch notes to the fans, right?, but they might be a canonical part of the DRG universe 😛
according to this ingame poster, zhukovs are actually a drg product, not a separate brand
Ah OK!
Corrected Zhukov entry, and moved page to https://deeprockgalactic.wiki.gg/wiki/Brands_and_Organizations b/c we seem to like having this 😄
There are two more trade groups I've found rn in Deep Rock galactic in the News track:
Mechanic, which seems to invest in a brewery.
and Cargo Ship Havocs, which seems to transport liquid Morkite and failed (most certainly the've hired the same Pilot as Longbeard's
)
those lines are randomly generated, here is the full page for how the news track works: https://deeprockgalactic.wiki.gg/wiki/Space_Rig/News_Feed_Ticker
mechanic is a job title/person, not sure what Cargo Ship Havocs is though
I know that Mechanic is a job, but here it could be a group or somethin', I dunno. But here a interesting detail:
megacorp doesn't produce only weapon frameworks, also some inventions like smart-specs
should this not be under the terms page ?
either part of it, or a sub page
leaning towards part of it would be better
though I missed why a new page instead
The season 4 narrated trailer says the jet boot modules are made by r&d and Jetty Boot is actually a training terminal for the crate safety protocol, but "some smart aleck" built an arcade cabinet around it
I got caught in the news feed ticker pretty hard 😂 til I realized what was randomly generated and what wasn't
lol
I suppose it could. It seems out of place to call them terms, though. You don't think the page holds enough on its own?
personally i think this should be its own page, most of the brands are lore related, not stuff people commonly talk about
Also one of the lines in Survivor makes it sound like Voltaic might be the name of a weapons company.
It's something like "I love Voltaic's stuff!" or something like that.
Ooh interesting
more about organization
a page that holds itself on its own
still could work as subpage, if the parent page is related to it
A- adding to "list of terms"
B- adding it as new page (current form)
C- adding as Subpage of "list of terms"
from what I can tell it is between B and C
Found it -- "I love Voltaic's products," voice line on obtaining the Voltaic Shock Fence. He says it like "Vol-tek" or "Volt-tech", which is plausibly a way to say "Voltaic."
I had an idea for how to get the rotation right for screenshots of gun skins and frames
Have an auto hotkey script clicks in the right place to pull up the gun display, and then immediately hits the screenshot button
Ok so the https://deeprockgalactic.wiki.gg/wiki/Accessory_Shop page is kinda a mess, it's acting as a page for all cosmetics and imo it shouldn't.
So what would y'all think of a new page titled something like "Character Cosmetics" that contains all the tables currently in the shop page, then the shop page would only contain a table of cosmetics from the shop. Victory Moves would either be included in that page, or have their own page.
I would be like the https://deeprockgalactic.wiki.gg/wiki/Weapon_Skins or https://deeprockgalactic.wiki.gg/wiki/Armor_Skins pages.
Also I think regardless of what we do, we should move all the cosmetic tables to separate template pages, cause editing the current shop page is super inconvenient.
it's acting as a page for all cosmetics and imo it shouldn't
That's not the only problem I have with it
It breaks structure halfway through for matrix cores, listing by source-then-slot instead of slot-then-source. Then it goes back to the previous structure for victory moves.
Yeah, it also doesn't make sense for victory moves to be there since you can't get them from the shop
I agree there should be a page for all cosmetics, and I have a proposition for what it should look like
I've had this concept for about two years now but never found the time to draft it
Would it make sense to store the cosmetics in cargo to allow for templated fill up ?
The lists would probably be updated once a year as new seasons come out
And maybe GSG will occasionally move some items between pools?
I don't know how much upkeep that would generate with cargo
I asked
So first steps are to make a new page for victory moves, and move cosmetic core stuff to the matrix core page
As preliminary steps, yeah
I'm not sure how to set this up so that we have to re-do the least amount of stuff later 😄
For now clearing up the AccShop page seems appropriate, as we'll have to do this anyway
I'm pretty sure after the move [[Matrix Core]] is going to become 90% cosmetic gallery
Yeah, trying to format it in the least intrusive way possible lol
if due to too many images, maybe separate the images into subpages ?
That crossed my mind too. Something like Matrix Core/Cosmetics
very nice, so just have to be mindful to get direct references, and maybe good to point out "as said in DRG:S" to show the connection
But then, for consistency's sake, we'd have to do the same with crates, packs, performance pass, and accessory shop
Using the tables present on the Shop page makes it not all that bad when collapsed
For https://deeprockgalactic.wiki.gg/wiki/Performance_Pass I think a subpage is actually a good idea, that page is already pretty chunky with explanations
But then https://deeprockgalactic.wiki.gg/wiki/Accessory_Shop will have to have a subpage too? In that case nothing will be left for the actual page 😄
Maybe collapsible galleries are a decent middle ground
Does the wiki load images in collapsed sections?
I guess that is about "how much content there is for it, that is NOT listing cosmetics" ?
Yeah. And for cargo crates, packs, p. pass there's plenty to talk about
Have I missed any sources of cosmetics?
Armor and weapon masteries
This is what the matrix core page would look like with the collapsible tables from the shop page (edited a tiny bit), which Imo isn't intrusive so doesn't need a sub page.
I think that's tenable
since accessory shop is just a long list of cosmetics
makes sense for it to be kept as subsection of spacerig and of cosmetic page
if you are redesigning how cosmetics appear on the wiki, you should probably know that many people try to look up a specific category of cosmetic, but there isnt a central place for it yet.
https://deeprockgalactic.wiki.gg/index.php?title=Special:SearchDigest has many entries of just "helmet", "beard" and other ones, so dedicated pages for those would be nice
you dont need a page for search digest
you can specify subsections
at most it would be a disambiguation page
or that, either case a dedicated place to put those searches
I don't think they need their own page, as that would be 4 extremely similar pages just with different galleries, but we do really need a central page for character cosmetics as a whole that those terms would then link to.
I haven't started on it yet, atm I'm just fixing the smaller issues with the Shop page, but I do plan to eventually (given nobody does first).
All valid search digest listings should get a redirect page at the very least
Even if to a subsection of a page
many entries of just "helmet", "beard" and other ones
And that is exactly why I proposed a central index page as a catcher page for all those queries.
Let me draw something real quick
Here's how I imagine it. Every number in that table would be clickable
For the Victory Moves, do y'all think videos of the full move would be best, or is what we have now (a image of just one part of it) better?
Also side note, we should add a note to the screenshot style guide about what base cosmetics should be worn while getting screenshots for cosmetics and victory moves, as the cosmetics worn in the current victory move screenshots are different from the usual.
For character cosmetics, we do still need a master gallery like amor paintjobs and pickaxe cosmetics have, would that be on this page or its own?
Do we?
If we want to duplicate some cosmetics on different pages, then we'll have to wrap them in cargo like overclocks
By duplicate I mean show in the master gallery and on e.g. crate page
I guess we don't absolutely need one, but I think it would be good to have, as it would follow what we currently do with other cosmetics, and provide a place to link to when talking about cosmetics themselves, rather then sources of cosmetics. Though the latter part would be covered by your page
The structure I drew above was conceived as a way to answer two specific kinds of questions:
- "How many beards/hats/etc. are there are how do I get them?"
- "What is in the crate/pack/etc. pool, what can drop from it?"
It is my opinion that those are the questions most users come to the wiki for when it comes to cosmetics
Fair
So that means we don't need a dedicated victory move page, but we do need a wardrobe page for all the automatically unlocked cosmetics.
And then a section on the assignment page for all the special cosmetics from assignments
But the ingame wardrobe shows everything, unlocked by default and through gameplay though
Hmm
This is why I've been sitting on this for so many months. It's a headache to come up with a good structure
Oh! What if we list "default" as a source and put all the default cosmetics on the index?
There can't be that many
Feels like we have 3 options for where to put galleries.
1: We have mini galleries on all source pages, but no cosmetic type specific gallery pages
2: We have mini galleries on all source pages, and cosmetic type specific gallery pages
3: We don't put galleries on any source pages, instead having cosmetic type specific pages they all link to
With any of the three we would still have a index page that shows the total and links to all the different pages.
And the galleries won't even have the same structure
Matrix Core hats need to have forge costs listed for them. Performance pass hats don't
The flare gun's "initial stats" table is acting wrong. It's not displaying duration even though it's there in the code.
The duration field was at some point removed from Template:Equipment stats
I've added it back. The table should be working now.
If noone else has any strong opinion on this, after some consideration my vote goes to 2
I think 1 is less work and less upkeep, but in 1 if someone scrolls through the index page and goes "do I really have to click through 5 pages to see all hats?", the answer would be "yes", and I think ultimately that's bad UX
With 2, if a user finds the cargo crate page, they can see which paintjobs come just from them, but also follow a link to see all paintjobs
But they can also start with the paintjobs page and see how they're earned, and follow to Performance pass from there
I think this has that aspect of "here's a neat thing, and here's a link to two more neat things" that good wikis have
I also think 2 would be the best.
oh, yea
the super detailed shots can go on another page
like, I am fine with cargo page just having the symbols for the weapon frameworks
and it just linking to the images somewhere else
Ok for the individual cosmetics page, should we go with how it looks in Accessory shop (One long list), go with it looks in armor skins (separate gallery and price list), or some third option?
https://deeprockgalactic.wiki.gg/wiki/Accessory_Shop
https://deeprockgalactic.wiki.gg/wiki/Armor_Skins
the duration value for the boltshark's stun doesn't actually say it's the stun duration, and should probably be below the stun chance value
the duration is below the stun chance in the template so i'm not sure how to change it
Seems like "duration type" part of the template isn't working, I set it to a custom name for a temp fix until its working properly.
Iirc i tried adding more optional lines to it, but failed
As some weapons had more initial stats than it can display corretly
(Think goal was 9 custom for normal and charged)
How do you edit the tables on wiki?
For example, I want to remove "up to 100%" part
This table is already edited
There is no "up to 100%"
SplitSentro just removed it
But the main page still has that
oh then you just need to either wait, or purge the cache (at the top of the page under 'more')
Quick question before making the "Victory Move" page, would (Main) be the correct Namespace for it?
Yes, as it is for the main DRG it uses the default namespace, which is (Main).
You don’t need to actually specify the namespace since this is the default one.
There is no cosmetic category, but you are free to create one if there is nothing that fits among the existing categories.
I think there is a vanity icons and Victory move categories already.
You can check the existing one here:
https://deeprockgalactic.wiki.gg/index.php?title=Special:Categories&offset=&limit=500
I asked originally cause of this issue. I had assumed you just have to add it to a category, but testing a random category didn't fix it in preview, so I deleted my message and went to try to figure it out :P
That is the breadcrumbs template not knowing how to make breadcrumbs to this page, the page needs to be added to the breadcrumb database (the linked page)
| Page=Victory Moves
| Label=Victory Moves
| ParentPage=Accessory Shop
}}```It should be something like that on the Template:Breadcrumbs/Data page (not sure this is the best parent page, just the one that makes the most sense to me after a very quick search).
Once it is added to that page, just purge the cache on the victory move page and it should display properly the breadcrumbs.
not sure this is the best parent page
Thats what I'm struggling with rn. There's no larger cosmetics page, or a wardrobe page to use as a parent, and the reason for the page is to move them away from the shop, since they are unrelated.
Ill just go with "Space Rig" for now, since thats where the wardobe is talked about.
Lol, looks like it's too long, is there a way to fix it? Or should I just swap the name for a shorter one.
spacerig > comestic > victory ?
What about "V. Moves"?
Sounds good for breadcrumbs
spacerig > comestic > victory ?
That won’t work, there is no cosmetic page atm, the closest thing we have so far is the accessory Shop page.
Would just make it a red link it should "work"
Also can do things like add the page "Accessory_Shop#Victory_Moves" with the label cosmetic and breadcrumbs sees it as a diffrent page
A feature so far only used to allow the equipment (Equipment#Driller) page to come after each dwarf
It's not offical is what's going on
oooh thx
For more context, the Fandom site has been really horrible and it's really easy for anyone to edit things and add new pages without any moderators to fact check them because Fandom makes most of the money off views and clicks anyways. You don't even have to make an account for it in some cases. I remember I did the same to the long dead AT-43 Fandom Wiki with a friend when I was still angsty and cringe before someone finally decided to pull the plugs on the wiki since that game was long dead since then.
It's most unfortunate that Google still recommending it, since it's a bad impression of the game with half the stuff I've seen on there
Viewed in isolation, not requiring an account is not a bad thing in and of itself
Less barriers means more contributors
But naturally, those greater numbers then need to be moderated
does anyone know how hack c's health works? there doesn't seem to be a lot of information about him anywhere
I remember Johan explaining it once on-stream, but I don't have a link handy. It's basically an amount of health, I think?
{
"Type": "FriendlyHealthComponent",
"Name": "FriendlyHealth_GEN_VARIABLE",
"Outer": "BP_HackingPod_C",
"Class": "UScriptClass'FriendlyHealthComponent'",
"Properties": {
"MaxHealth": 40.0,
"FriendlyFireModifier": 0.1,
"NeutralDamageModifier": 0.1
}
},```
I think friendly health is not scaling.
Not sure what the neutral damage modifier covers.
Could it be damage from Flora?
That is possible since the tag environmental damage exists for stuff like explosive mushroom, lava floor and such.
NeutralDamageModifier is only used on 3 entities from what I see: Molly, Hack C and L.U.R.E.
I noticed that https://deeprockgalactic.wiki.gg/wiki/L.U.R.E. and https://deeprockgalactic.wiki.gg/wiki/Mactera_Grabber have conflicting information about what happens when a Grabber encounters a lure - the L.U.R.E. page says that grabbers "will hover in place above [the L.U.R.E.] until it expires", while the Mactera Grabber page states that the Grabber "will proceed to fly off with it as it would with a dwarf."
Ah, grabber page is outdated, i'll fix it
https://deeprockgalactic.wiki.gg/wiki/Rival_Patrol_Bot#Combat
Do we have data on the odds of patrol bots becoming hackable? Current page simply states there is "a chance"
nothing solid for adding to a wiki
iirc just that the odds decreases the more hacked bots exist
👁🗨 so basically it got burried and nobody was around for adding it
For 1.5 years 😄
the re atomizer formula (T₂=CT₂⋅(1−TCS₂)+T₁⋅TCS₂) usually can be simplified to T₂=T₁ since temperature change scale (TCS₂) almost always =1. should there be a note explaining this?
is there a neat formula for the other scale values that exist ? specifically, not a general for any
i wouldnt think so
i guess you could fill it in for each enemy with a unique TCS but i imagine that would get pretty bloated
Do you think we could get an icon for cosmetic cores and for overclock cores, like we do for blanks?
Would be nice to put them next to the name, helps readability. Without visual aid the page about matrix cores can, in some places, become a word train with a lot of "infused matrix core" coming up again and again
something like one of these?
There was a cosmetic core image used on the shop page that I didn't move to the new page, cause I didn't know where to put it at the time. Here's the link: https://deeprockgalactic.wiki.gg/wiki/File:Matrix_Core_Cosmetics.png
Yes! Except that a more intuitive icon would be one with a green hat and one with a blue gun, like the options presented at the core infuser
But such detail might be completely lost when embedded in regular text
Core infuser icons
I actually think we don't need to put the whole picture inside the blank icon. I quite like the solution on the right here: put a simple shape inside, give it a bright "shadow" and it's distinct
Say, a square for a cosmetic and a hexagon for an overclock
lemme sketch that out
@acoustic scarab
ok, i think these work well. do yall prefer them with or without a dot in the centre?
personally i think with a dot looks very cool, but without is easier to read as an icon
here is how they look scaled down for reference
yeah i deff like the version without the dot better
can you try these vesions with lots more drop shadow?
ok, i think these are my final versions
thoughts?
i think the ones with the icons are better than the colored square
i like them better aswell, i was just worried about legibility
i was considering them when i designed the first version, but obviously i forgot lol
most people are just missing a single color cone, not all three, but yes
i did a worst case, but regardless relying only on colour is a bad choice
Why not use 2 icons next to each other, matrix core icon and weapon oc icon,or matrix and cosmetic oc icon
?
point out what part you got confused about exactly
seems a bit clunky
yea, the general idea
though could be better without the frames, so the icon appears bigger
Agree with Phoub that it feels clunky. If we wanted to use the icons I think it might be better to just use the icons without the core. But then you run into the issue of a reader not knowing what the symbols mean out of context.
could have a legend for telling what the symbols means
though, if the person knows what a matrix core looks like, they will probably guess what it means
True
awwww fuck
any mods on here that can change file names? i was getting it set up and gave the files a name that doesnt work
oh shit?
yea i did the exact same mistake as you several times by now
thanks lol
and as an idea for 1 icon only, would it work by having the matrix in the Background, and the weapon/ cosmetic icon (no borders?) on the front, but big
so not limited to the matrix screen
perhaps even with some transparency
maybe behind
Also this is what an unclaimed weapon OC forge reward looks like, so maybe red isn't the best color for the icon. Assuming the goal is the emulate the symbols found in game.
Red does match the unstable OC symbol, which is what I assume you based it on
do new files not show up in the preview or have i just done something stupid?
my goal is for the icon to be as recognizable as possible, i based it on the unstable core because the most popular overclocks are unstable
I insist that the right way is to stick to the colors the game uses, so green for cosmetic cores and blue for overclock cores
My thought is that while its recognizable, its not very accurate, and can be made more accurate without impacting recognition.
Imo, Game accuracy > Ease of understanding
That creates an issue with mineral cores, which are also green, but they come up so rarely and so few people even get to them that I think we can live without an icon for them
Another thought of mine is that at 32x32 px the icon we put on the screen doesn't matter nearly as much as color
well the colour is super easy to change on my end lol
Aren't Cosmetic cores are purple every time? At least they appear purple in the forge mastery, and at the core infuser
yeah i sampled the purple directly from a game screenshot
would you want the shape to be changed to a hexagon aswell? because that runs up against the colour blind thing again
If colors are easy to swap, it would also be a good idea to swap the shapes, as in game Hexagons are weapon OC's and squares are everything else. (Aside from when OC specific symbols are used)
I assume it would just entail making the current purple one blue, and the current red one purple
we could just flip one to face the other side to make it easier to tell apart at low resolutions
cosmetic cores are hexagons
see here
Damm, they are in the forge, but are represented by squares in the core infuser menu
Yeah so that is an issue
Given its inconsistent, and we do need some level of readability, I think artist interpretation is fine, so I say do whatever you think feels right
Sorry, I might in fact be an idiot
lol arent we all today
oh great, now photopea is down
@acoustic scarab ok, hows this? i made the dot in the centre black as a colour blindness consideration
and heres a mineral container one
I like it 🙂
thanks!
I'll add them to the text tomorrow as images, we can template-ify later if necessary
if i did it correctly they are already templates
but i dont know shit from fuck lol
Holy shit! it works!
if someone put in spots for the missing skins in https://deeprockgalactic.wiki.gg/wiki/Weapon_Skins#Weapon_Skin_Galleries i could chip away at it in my free time
I have updated the CRSPR's gallery so far. If nobody else gets to updating the other weapon's galleries, I will continue to do so when I wake up.
holy moly
i might have to make a guide so more folks can work on this
problem, danger dice doesn't have a default skin
Its bugged and defaults to FlamingHot, so I assume we just use that untill it get patched
isn't the point of this page to display weapon skins though?
I guess either way it doesn't really hurt to have it on there
why don't the empty slots come up as red links?
It covers both Paintjobs and Frameworks. The other option for Danger Dice is to choose a different paintjob to use with it, which would be equally arbitrary
we could amalgamate the two
The issue is that we will eventually have to redo it, since its safe to assume its a bug. So personally I think its better to keep em separate. Imo Danger dice should be low priority cause of this.
I don't think it's a bug, maybe it was just a last minute addition to the game
if there was a missing danger dice default skin it probably would have shown up on the cosmetic restrictions remover mod
https://drg.pleasefix.gg/projects/DEEP-ROCK-GALACTIC/issues/DRG-2348
Devs haven't set the bug report to intentional, even after 8 contributions, so its safe to say its bugged. Also You unlock the two separately, which is unlike any other Paintjob Framework pairing. They have different names, also unlike other Framework Paintjob pairings. And the "Default Paintjob" button is in the wrong location, and not functional.
The likely cause is that its supposed to not have its own paintjob, instead having the same paintjob as the base gun, but they bugged the implementation causing it to be tied to a different unrelated paintjob.
all right, I got to go to bed, take care
I have finished adding slots for all weapons in the galleries.
Oh, you actually already put them exactly where I planned to. Thanks LayDax
Did another consistency pass anyway, but mostly for perfectionism's sake
You know what we could use? A screenshot of a DD reward screen where it shows that stage 1 gave a blank and stage 2 gave an overclock
for danger dice do you guys prefer one taken from the same angle or one taken from an angle where you can see the die
I could also do a composite of both of them but it would look way smaller than the rest of the skins
Second angle is a bit visually confusing, the die is probably visible enough in the first image
what about for other weapons tho? it might not be as visable for like, some of the gunner weapons for instance
crspr skins are done! please let me know if anything is out of place
uploaded these alts aswell
Very nice
hey would you happen to know how to make the missing images come up as red broken links instead of white plain text? ie. this into something like this
I don't think a gallery will do that, why do you want such?
it would save me alot of clicks, and tabbing back and forth to check if ive got the right skin open
Ah you want the pre-filled upload page?
yea, would there be a way for me to add auto descriptions as well? just copyright and catagory
iirc the summary becomes text on the images page and so you could put [[categorys]] in there
(Free free to test it out once first)
interesting
You could take all the file names and turn them into file links e.g. (Skin cryo danger.png -> [[File:Skin cryo danger.png]])
would it be reasonable to put the spoiler tag on pages dedicated to hidden unlocks like: overclocks, cosmetics, weapon skins?
Not really. Spoilers are more used when a story element is present, but that's not relevant for DRG
maybe, but i kinda feel like knowing about what overclocks there are before you get them can degradate the experience
Then you have to require a password to read about them
Otherwise if the person wants to know, they will just read
It is not like anyone wanting to avoid overclocks will randomly read if they dont want
What about censoring MC's promotion speeches? They're the closest thing there is to (non-seasonal) lore progression, and genuinely a nice surprise
Currently, his first speech is the first thing people see on the Promotion wiki page, so that kinda ruins the surprise imo
Maybe it could be changed to the message he gives you when your first dwarf is ready for Promotion?
I'm pretty sure (correct me if I'm wrong) , right now the only thing on the wiki that actually has a spoiler tag is the error cube page.
https://deeprockgalactic.wiki.gg/wiki/Error_Cube
The issue with editing the text of a page, is who are these pages for. I always assumed the OC, Promotion, Etc pages are for people to access after they unlock them, and anyone who does before either already knows about them, or wont know enough for it to really be a spoiler.
So editing them to make them more spoiler friendly, would actually reduce their quality, since it needlessly obfuscates info for the people the page is actually for.
If we want to just slap a spoiler tag on endgame pages, we run into the issue of how we format certain pages, like the weapon pages. On weapon pages OC stuff is intertwined with base stuff, and sticking a spoiler tag on it wont help at all, since you will see the spoiling content when trying to figure out how the base weapons works.
So I feel like what we have been doing (letting readers fend for themselves) is the best overall solution.
For the promotions specifically, I always assumed people would look once they hit lvl 25, at the very least to double check that they could do missions with other dwarves. Having the ending speech spoiled at the beginning of the process immediately after you load the page... After your explanation I don't think it requires Spoiler, but I still believe the opening paragraph should be changed
It's like if the Star Wars scrolling text spoils what happens in its movie
there's like 3 different dialogues he can say, I'm not sure it's much of a spoiler
most people ignore flavour text on top of wikis and just skim for the thing they are looking for
Fair enough
Looking through the game text, I think one of these quotes, or something similar would fit well:
Congratulations, miner! You have proven your worth for the company and Management are putting you up for a promotion! Just go to the Character Selection Terminal and hit the button. Sweet promotion awaits you...
Congratulations, miner! You have proven yourself to be an important and valuable asset for Deep Rock Galactic. Management are in agreement on granting your promotion! Head to the Character Selection Terminal to cash it in...
I would recommend checking if there's another better one before editing, here's a link to the crowdin, which has a catalog of all in game text.
https://crowdin.com/project/deep-rock-galactic
Oh these are absolutely perfect for introducing the site!
I will check the crowdin though, thanks!
I actually don't think replacing the quote on the promotion page is a bad idea
But the spoiler tag might be a bit too much
If we deem everything past the first promotion a spoiler, then I'm afraid all of the most visited pages will need that tag
How does the Terraria wiki tackle this?
The game's also got a paper-thin story line and boatloads of content one might want to experience blind, but be readily accessible if one gets stuck
as far as i can tell, the terraria wiki doesnt even have any spoiler tags
cryo skins done
way to go wiki devs
Changed the opening quote from the ceremonial speech to one alerting you about being put up for promotion
Support of fandom has been dropped a long time ago and it is not moderated anymore, we moved to wiki.gg https://deeprockgalactic.wiki.gg/wiki/Deep_Rock_Galactic_Wiki
Is there a way with the current "Equipment stats" template to force a custom name to appear at the top of the info box?
I'm editing the BC page and though it best to make the infobox match the in game terminology, but the only way (I know of) to add "Beam DPS" uses custom names, and that forces it to the middle or bottom of the infobox.
looks like the answer is no unless you want to edit the template itself to make this possible since the order is coded in
If custom names force it to the bottom, what if you give one to each to maintain the current order
There are 10 stats, and only 8 custom name, so either way I would have to edit the template :\
Adding an optional "Damage name" that replaces the text "Damage" (Rather then add to it like Damage2 does) would do the trick
Quick question about inferno. Does the bugged damage increase apply alongside the OC's damage decrease, or instead of it?
Meaning, is it: 400 DPS x 140% = 560 DPS or 575 DPS x 140% = 805 DPS
Aka: 8 x 140% = 11.2 Damage per tick or 11.5 x 140% = 16.1 Damage per tick
The current wiki entry says 140% of the shown DPS value so I assume its alongside the damage decrease.
alongside
Cool, so its still overall a damage decrease, just a very minor one
Ah but when you light an enemy on fire it exactly fills up the missing 15 dps to make it equal
Yeah, plus the hidden DoT which by itself pushing back to being more then base.
https://steamcommunity.com/games/DeepRockGalactic/announcements/detail/4593196713081471259
Oh this is gonna be a great "see also" or reference
One day I hope to make a [[Cavegen]] article, and this is a good basis
Being revived by Bosco seems to give more health than being revived by another player. Does anyone have the numbers? If not, I can do some testing later
If you do, make sure it's the same hazard level, because it definitely affects health after a revive and we have the numbers for that
https://deeprockgalactic.wiki.gg/wiki/Difficulty_Scaling
the Normal Scaling table shows that Players' revives do 60% - 10% of the downed player's Max HP, doing -10% per increase of Haz level.
when i searched the gamefiles, I notice that Haz3 was conspicuously absent. 1, 2, 4, and 5 had the override values that match the table's column.
from this, i conclude that 40% of Max HP is the "default" amount, because Haz3's file doesn't need to override it.
therefore, i speculate that Bosco revives at 40% of player's Max HP. that would be easily confirmable using the Health and Shield Numbers mod.
Ok yeah it appears to be 40% regardless of hazard
don't you get more HP the less players there are? I thought that was the case
No, the only things that affect HP are armor upgrades, the HP boost beer and the Shield Disruption mutator (gives extra HP)
https://deeprockgalactic.wiki.gg/wiki/List_of_Terms#Acronyms_%26_Abbreviations I have updated this page to include a lot more acronyms and abbreviations I've seen the community commonly use, but in doing so for weapons and grenades, I ended up creating this gap in the page. I'm not too sure how to format this in a way where it won't be present.
fixed it for you
Thank you! 
I originally intended for it to only have 3-5-letter acronyms, so full words like "nade" expand the table vertically, yeah
warthog skins done
Oddly specific-minehead is confirmed to not drop when dug under
uhhh
why isnt roughneck anywhere on the weapon skins page?
also sludge skins done
That would be because I completely forgot about them. Sorry about that!
np!
i think ive already ironed it out (by using an accursed combo of the note pad and find and replace)
Hey, if it works...
For the galleries of the weapons pages, I think they should showcase overclocks whose effects make using them clearly different from the base gun (things such as Explosive Chemical Rounds, Goo Bomber Special, Special Powder, etc). Is this a good idea, or are there issues with doing this?
This is already somewhat done on the PGL page, as it shows an image of the radiation field left behind by Fat Boy.
I think it’s a good idea
some can make sense, but I dont see explosive chemical rounds in it
even if the weapon is different there should be something interesting or useful to show
I was thinking that it would also demonstrate the OCs being used on bugs, where something like ECR's explosions would be visibly notable when compared to how firing base LOK-1 appears.
I have added a showcase of Scorching Tide to the CRSPR page, which I believe is the only OC for that weapon worth having a special showcase for.
And there's also a demonstration of CRSPR melting Glacial Strata terrain, a Plascrete platform, and the Organic Material around an Alien Egg.
Are the gallery videos on the pages for the weapons required to not have sound? Most of the currently present gallery videos completely lack sound (so I made the videos I added for CRSPR also lack sound), but the Hurricane's and DRAK's demonstration clips do have sound.
Do all of the videos in the gallery have to use the weapon's default appearance, or does that not matter? If so, then I'd have to redo the gallery videos I did for CRSPR.
consistency
or it will look lazy perhaps
Oh it turns out the demonstrations for all of the third primaries and secondaries have sound.
In that case, then I'll also replace the previous demonstration clips so that they're consistent too.
I'm moving the non shop armor stuff to the Armor skins page, and am wondering if we should rename it, as it will soon house the base cosmetics alongside the skins applied to them. The Weapons Skins page is in a similar situation.
Perhaps Armor Cosmetics / Weapon Cosmetics would fit better?
Yeah, A page displaying all of each type of cosmetic seems best
It was always a little weird to me that a page title uses the word "skins" that is not strictly speaking a game term in DRG
should we also have individual pages for headwear/beards/moustaches/ect? everything being fragmented might get annoying
The plan atm is the move those to a larger page called something along the lines of "Character Cosmetics". And Tbh I don't think there is enough there per type for it to be split up.
The current consensus is summarized in #2 here:
#wiki-related-chatroom message
cool!
And on the left of the screenshot here is how I imagine the "index page":
#wiki-related-chatroom message
Anyone have the Core Spawn Crawlers attack damage and type?
Checking in the files:
9 melee dmg with base attack
other attacks are:
1 kinetic damage in AOE (350 dmg radius/min dmg radius)
that one is called death projectile 2 in case it helps
2 dots:
3 poison dmg, 0.8s durations, 0.5s interval
called puddle with duration
3 poison dmg, 0.1s durations, 0.5s interval
called puddle
So if you get hit by the death projectile you take 1 damage and get the 0.8s DoT applied.
If you touch a puddle on the ground you get the 0.1s DoT applied
0.8s with 0.5s interval is 2 ticks which is 6 poison
but yeah that's how it gets applied
the ground one is not really 0.1s, it's the time after loss of contact with puddle
Yeah
Added the attacks and filled in the combat section. Still needs info its its WP and armor values, as well as any info on resistances (if it has any).
I can't believe we don't list how long the uplink & refuel phases last on Salvage
The paragraph also doesn't mention that the progress starts at... I think 30% progress? to avoid immediate losses
I guess we treat our data like barrels of wine
Gotta let it sit in the channel for a year before letting others see it
It's happened a few times recently, thankfuly short each time
The growing pains of people abandoning fandom
stubby skins done!
to whoever the person vandalising the wiki, thank you. its really REALLY fucking funny
whoever it it, i must let you know i am uplaoding this to the internet archive to memmorialize this, thank you
I don't think you'll find anyone doing it in this channel in particular. If the vandalizing effort is coordinated, it's not from here
ohhhh so its, like a legit thing
i thought it was 1 and done
now i gotta ask though, why?
It's been going on for months now. But since it's not us who's doing it, I can speak to why
I assume it's 1) some people want to deface it so much people will stop going there and use the official wiki instead, and 2) trolls seeing that there's no real moderation and that they can roam freely
ahhhhh i guess that makes sense, i assume the offical wiki is alot more up to date?
i was finding some weird random info, im guessing its apart of the defacing of the fandom wiki aswell considering some of it seemd inchoherent
yes
ok, that makes sense
it's the only wiki you should use too
yeah, i know fandom sucks real bad
Yes, we're actually maintaining it.
I've been doing monthly summaries of our work, actually.
obligatory plug for https://support.wiki.gg/wiki/Wiki.gg_Redirect (or https://github.com/KevinPayravi/indie-wiki-buddy)
at the current angle lok skins are taken at the waster skin pokes out of frame, is this a big enough problem to do anything about?
Is it the UI cutting it off?
Well nothing you can do so I think it's fine
i dont think any other weapon has this issue, which is cool
Working on improving the XP page and wondering how I should format a table.
I'm adding a table that lists all levels that unlock things, and am wondering if I should consolidate the classes, or split it per class?
I think both get the needed info across, I'm just wondering which you think would be easier to digest as a reader new to DRG, and/or which is more visually appealing.
My long-term goal is to have this page also explain that there are three separate progression systems in the game
Class level, account level, season level
I've seen more than one newcomer be overwhelmed by several XP bars being filled
But for class level, the table you're making is exactly what we need
So for class level, we have: weapon assignments, weapon upgrade tiers, armor upgrade tiers, grenades, accessory shop, beer license... did I miss anything?