#wiki-related-chatroom

1 messages Β· Page 11 of 1

gilded hare
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But that is a story for another day.

languid gale
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is there anywhere i can find sound effects/soundtracks for the game either in the game files or the wiki?

short cloud
languid gale
short cloud
languid gale
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ok

acoustic scarab
glacial topaz
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would this work to clear the confusion ?

short cloud
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"not affected by anything, outside of IFGs" would be even clearer

glacial topaz
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isn't it that IFG makes enemies Weaker instead ?
and "anything" could imply hazard scaling doesn't affect that damage (which I think is the case for cryos shatter mod)

short cloud
trail gust
acoustic scarab
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I'm fairly sure the Scale Brigade paintjob is not a thing that exists as a separate item in the game. You get it as part of the SB framework and it's visible if you don't equip any other paintjob (i.e. leave the paintjob at default), but I don't think it's something you can pick in any menu.

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Can someone fact-check me please?

short cloud
shell frigate
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Some people will be using the mod that unlocks it

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Not sure what the context is, but any confusion may be stemming from that

short cloud
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the context is a reddit thread

neat stone
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what does the re-atomizer oc do?

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what's an ailment

glacial topaz
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wait, the wiki doesn't have that explained ?
also, "ailment" means "an illness, typically a minor one." or "an illness or health problem:"

neat stone
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I would have expected to find under unique overclocks but there's nothing there

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so what it do?

glacial topaz
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you looking at the right wiki, pinned here ?

neat stone
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oh

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I wasn't

glacial topaz
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fandom was ditched months ago, content is outdated af
it is the weirdest oc and needed lots of testing to understand its buggy nature
wiki should explain better the important details

sterile crescent
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I was going to say, we just updated that OC based on experiments we did the last few months

trail gust
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I'll make some more edits to it, right now it's still very incomplete. There's really nothing unknown about this OC anymore for me. Though, S04 may change that very soon.

sterile crescent
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True (I hope so, anyways)

trail gust
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How cruel of you to be excited about our info becoming invalid and requiring a lot of work once again.

sterile crescent
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Testing that was some of the most fun I had in this game, tho

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Seeing what utter shenanigans the OC allowed before season 3 was a blast

trail gust
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Current utter shenanigans are:

  • a couple of permitted on-contact effects that can be stored in dwarves (and can be initialized in them directly on contact loss) get re-atomized for infinite duration upon re-atomization anytime;
  • initializing pheromones in a bug, taming that bug, lining up Steeve to activate pheromones in horde just out of this air; even one pheromoned bug can lure 11 other bugs and you can quickly make it 2, 4 and so on with subsequent shots;
  • using Rival turrets / Doretta as low temperature storage that thaws for like a minute or more, during which you can re-atomize 1000 or 2000 cold to anything (freeze temperature) with just 10 ammo of Coil Gun.

Outside of that, it's really difficult to make a good use of the OC.
Ah, and you can also re-atomize Wave Cooker's slowdown to your mates that may grief them, but that's quite unlikely.

sterile crescent
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I was unaware of that last one; Doretta is a valid target for that?

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Not quite up to the ability to give half your team and/or bosses iron will permanently though, which was possible in Season 2

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Or placing a teammate in a perpetual unending blizzard on Glacial Strata

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But still exceedingly funny

trail gust
sterile crescent
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Lovely

neat stone
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how does mole interact with controlled magnetic flow

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does the dmg scaling also apply to the mole piercing the terrarian

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also how does the terrain piecing work in how far it goes?

floral drift
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last time i tested Coilgun T2.B + Mole OC, the 25%/50%/75% modifier of the base damage also applied to the +150 bonus per terrain pierce from Mole. therefore, you can't use 10 ammo and get the 150 damage; you'd only get 37.5.

neat stone
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I wish the overcharger worked with mole by being a % increase

floral drift
# neat stone also how does the terrain piecing work in how far it goes?

i don't fully understand the terrain penetration mechanic of the Coilgun. i know that it's affected by the terrain density (how many pickaxe hits to break the terrain), such that it goes the furthest in Sandblasted, the shortest in REZ, Crystalline, and Magma, and then a middle distance in-between those two extremes for the other biomes that have 2-hit terrain.

what i do know for sure is that the Mole increases the distance pierced through all terrain types over twice as far (relative to the same terrain and a Coilgun shot without Mole). i think i measured it at x2.69 once upon a time, but that's not datamined so there could be a more precise value elsewhere.

neat stone
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it says it does 500% penetration on the wiki

floral drift
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i see these two bonuses in the Mole OC, one named TerrainPierceBonus and the other PenetrationDepth

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i can see the 500 value, but i'm not convinced that should be interpreted as "500% further penetration"

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usually %-based upgrades have a flag like "isMultiplicative: true", let me see if i can find one...

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here, in the x0.8 charge speed penalty of the Mole:

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that flag being absent on PenetrationDepth leads my intuition to think that's a flat +500 cm, instead of 500%

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but again, i don't fully understand how Coilgun's terrain piercing mechanic works

neat stone
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Thanks for the info I don't really understand much of it and I will love the mole no matter what

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It's so useful for sniping stuff out of your sight line like menaces or a leech that got someone

tranquil hazel
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would it be op to have SCC oneshot wardens on 4p

sterile crescent
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SCC? I haven't heard that acronym before

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Also I presume you mean on Haz 5

glacial topaz
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"super cooling chambers" most likely, M1000's OC
also, I guess they meant to ask on #drg-chat ? since I don't think they are trying to figure out stats

sterile crescent
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Could be a wiki thing if the stats weren't updated from Season 2

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Lemme check

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Nope, seems to be up to date

tropic merlin
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I want to add Rival Tech and MilSpec frameworks to the Weapon Skins page. I already have this DLC, how do I get the .png to put on the page? Do I just take arsenal screenshots and edit them myself or is there a better way?

outer yoke
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How many lines does Mission Control have?

glacial topaz
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why do you want to know ? guessing more than 700, based on translation lines

acoustic scarab
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Upwards of 700 is about right.

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Last time I counted was some time in Season 2, and it was roughly 630

acoustic scarab
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Has anyone ever encountered this?

weary sonnet
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Never saw this happen as host so far, but I don’t think I ever waited for a long time to test it out though.

glacial topaz
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the person didn't even specify the time to wait, giving me reasons to think it is just trolling

ocean plover
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i dont think thats trur but ive noticed something else

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i think theres a specific number of half-damaged terrain blocks per player

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like if you keep making a line of half-broken blocks on lets say dense biozone

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Once you damage enough blocks previous ones will become normal

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or smtg like that

hexed needle
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i've noticed it with the rock pillars on sandblasted but i think you might be right about that number of damaged terrain

acoustic scarab
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I guess I should leave the link here too

merry kernel
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... are you guys for real, you have never been in the process of mining something in a wall, get interrupted my some spawns, and went back to mining it after and realize that the hits the terrain needs resets? I encounter this pretty much daily, the timer is something like 10-20 seconds before it resets itself... i thought that was common knowledge...

acoustic scarab
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No, I can't say I've noticed this at 900+ hours

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Probably because I let Bosco do most of the mining

floral drift
# acoustic scarab Has anyone ever encountered this?

confirmed. this applies to all terrain that requires more than 1 hit to break, not just Magma Core.

i've experienced this in many biomes. usually in Solo mode, when i have to do a lot of pickaxing without a Driller. if i have to drop what i'm doing and handle a passive wave of enemies, there have been multiple times where i've hit terrain once, seen the texture change, then come back and it's reset.

it's a rather long timer, upwards of 30 sec if i had to guess. i've noticed it but never bothered to measure it.

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i'll go launch DRG quick, try to test it...

trail gust
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I was researching pickaxe timings a lot in the past in sandbox, and it's full of bedrock, I do remember that it resets as well.

floral drift
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manually timed, 12 seconds in Salt Pits at Haz1

trail gust
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Just now out of curiosity I went into the files and I found smth mb related in GD_TerrainMaterrialSettings

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That is 2 hits

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3 hits is 30

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4 hits is 10 and 5 hits is 30

floral drift
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that's not matching what i'm observing in-game...
Magma Core 1 hit -> 12 sec
Magma Core 2 hit -> 12 sec
(still Haz1 for now)

trail gust
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But how do you tell when it resets?

floral drift
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the decal that indicates damaged terrain disappears

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REZ 1 hit -> 12 sec, 2 hit -> 12 sec, Haz5

trail gust
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but it has animation right

floral drift
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define "animation"

trail gust
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it doesn't disappear in 1 frame

floral drift
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it does, from what i can see. order of events:

  1. i hit the terrain at eye level with pickaxe, and start my stopwatch
  2. the decal gets applied instantly to make it look like the terrain is damaged there
  3. i wait ~12.2 seconds
  4. the decal disappears without fading, and i stop the stopwatch.

the .2 sec is very likely human error from slow reflexes

trail gust
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It also has FadeDuration

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3 s in the settings

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I don't know how exactly it matches what's happening in-game, however if you try to pickaxe at ~11 s mark over and over again it'll just create a separate "lvl1 dig mark" instead of evolving the first one to level 2.

merry kernel
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you guys look at the code too much, meat shield is right, 12 seconds for me ingame

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when you are playing the game, you are playing the game, not reading code. what happens ingame is what happens...

acoustic scarab
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Should probably put that somewhere where we talk about mining on the wiki

glacial topaz
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doesn't Damage page explains stacking or not really

glacial topaz
trail gust
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There are still some bits that could be fixed/improved.

floral drift
trail gust
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The bonus itself is additive, although it's multiplicatively calculated as a share of resulting direct damage. And what may be unexpected is that it gets added prior to main weapon's damage part.

gaunt cipher
trail gust
# floral drift so, reading SplitSentro's answer, the Weakpoint + Bonus Damage do stack multipli...

It might seem multiplicative, since it is calculated multiplicatively, but as I said, it is a separate part, it is a separate damage element. So if there's a fire weakness / resistance, then you're not able to call it "multiplicative stacking".
It's the same story with Frozen damage bonus that I just fixed. We're used to call it "x3 damage". But it is actually +200% damage bonus. It just gets calculated multiplicatively, but in fact it gets added. Then when Frozen Damage Bonus Scale has a value 0.833 for Dreadnoughts, and you get x2.666 damage as a result on frozen Dreadnought material, you now start to understand that 0.833 gets applied not to x3, but to the actual +2.0 damage bonus value.

glacial topaz
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a better way would be " Damage x ( 1 + 2x(dread scale) ) " ?
though about multiplative or additicive I would consider how it behaves with other enhancing effects

trail gust
bold plover
ocean plover
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okay random question here but i think only you people might know the answer

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ive noticed in some random YT videos that praes and some other bugs(excluding exploders and bulks) get front limbs ripped off on death

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but i have never seen this in game myself

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is that a removed feature?

bold plover
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maybe they meant armor break but it is possible from certain death types but you will not see enemies with missing limbs that are alive

ocean plover
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hmm interesting

bold plover
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There is something in the game for it but I don't think it actually takes place outside of explosive deaths if at all. Seems to be for anything inheriting from ENE_Spider_Grunt_Base.

floral drift
bold plover
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Well, there are death tags for damage components.

floral drift
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DT_GibTarget looks promising πŸ‘€

bold plover
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So for example Gib Target is used by Hurricane to make grunts explode and spread limbs.

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But yeah, most spider enemies have a blueprint for FrontLegGib, but nothing else.

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These are probably not correct models in the blueprints since I have not taken the time to recreate them.

floral drift
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bottom row, 2nd from the right. SM_Tank_FrontLeg_Left. that's the one i reported to Jira.

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SM_JawLeft_Debris and SM_JawRight_Debris have a bug where:

  • kill a Grunt with Weakpoint damage (M1000 is great for replicating this)
  • the 2 gibs that fly off will always use the normal Grunt's textures/colors, instead of changing to Glacial or REZ variants
sterile crescent
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Though there other contributors who've uploaded as well; not sure if they're reffering to some guideline that I can't seem to find...

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Based on the talk of the page, though, it seems that its not screenshot based, but instead render-based using some external tool (speculating on that though)

shell frigate
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UUU is used to remove the UI/HUD

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That being Universal Unreal Engine 4 Unlocker

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So it's:

  • Use UUU to disable HUD
  • Take screenshot of each one
  • Edit out background (Quite easy as it's just one colour)
  • Upload in bulk
  • Edit the page (they are linked on that page, no template or anything to deal with)
sterile crescent
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By "Upload in Bulk" I presume you mean the images of all currently implemented frameworks at once, correct?

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For each weapon, so the orientation is the same

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Or is there a trick to that

shell frigate
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Banagment did most (if not all) of the current screenshots iirc, I think they had a trick to keep them in the same spot

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And for "Upload in bulk" I meant to the wiki there is a way to do it with the visual editor

sterile crescent
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Ah, makes sense

sterile crescent
shell frigate
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He took them, not uploaded them

sterile crescent
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Ah

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@bold plover sorry for the ping; can you document your methodology for getting the weapon skin images for us? We can throw it in the discussion of the page (or another dedicated "formatting" page) so we don't need to bother you guys when new patches get released going forward

sterile crescent
bold plover
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Pretty much just that and use slomo 0 to make them not move

sterile crescent
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So you do need to grab them all at once, then, or they might be off just a bit

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Noted

bold plover
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Yes

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I could probably just have a thing to spawn every skeletal mesh for weapons and each one cycle for all of the related skins but that'd be a pain to make. Not too bad, just query asset registry, spawn them by folder name at spaced intervals and have them cycle through all global skins per mesh, add some lighting and a plane background.

sterile crescent
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Up to you; seems the alternative is just to wait until someone has all the the frameworks (or make a sandbox mod that just "cheats" them all for our purpouses)

bold plover
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I have a save with everything.

sterile crescent
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That'd work

tropic merlin
trail gust
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Added the list of re-atomizable status effects to the end of Status Effects page and then left a link to it on Coil Gun page. Looks alright to me.

vast ravine
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I can't find the actual width of the plastcrete platforms anywhere on the wiki, does anyone happen to know it?

trail gust
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Should be around 4m diameter, I was doing some tests with them not so long ago.

floral drift
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confirmed. i had measured it as 4m a long, long time ago using trigonometry. just now i looked it up in gamefiles:

FSD/Content/WeaponsNTools/PlatformGun/PRJ_PlatformMaker

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using the diameter of 4m platform, i was able to mock up the approximate dimensions of a normal Glyphid Grunt for the DPS Calculator (April 2021)

sterile crescent
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So with the Season 4 trailer coming out tommorow, am I safe to assume the test server will be launched soon as well for us to start updating the wiki with?

shell frigate
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You can build season 4 updates to pages but it must not be on the original page (else it may confuse players on the normal branch)

sterile crescent
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Yeah, thats what I meant

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Just wanted to make sure that it was allowed to update the wiki based on the test server pre-release (in an isolated manner)

shell frigate
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I think we had a template for it

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Ah yes {{WIP}}

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So any page new or exsisting that has new content add that to it (after breadcumb template) and it will link a wip page to build it (you can copy the exsisting page to it)

sterile crescent
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Sounds good

short cloud
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Hey, sorry to ping you ouf ot the blue but you could actually make a bug report and a video to compare animation and hitbox ?

cerulean berry
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not really playing the game anymore, but anyone can use sandbox utilities to enable the hitbox visual

short cloud
visual parcel
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Experimental branch day, lads. All that cheat-console info at our fingertips for the wiki

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Just updated the missing weapon paintjob crafting cost grid cells.

glacial topaz
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isn't there already mods that would give access to that "cheat-console" stuff
at least I have never needed to wait 6 months to work on anything because experimental was not available

visual parcel
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True, but you see, I didn't actually know about that until yesterday, and by that point it just happened to almost be experimental branch day πŸ€“

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So me caveman dumb dumb, lol

glacial topaz
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just remember to not add anything about new season, unless you use the custom WIP templates
might be too early anyway, thing is 2 weeks aways

visual parcel
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Nope, this is baby's first wiki contributions, I'm working on missing forge crafting costs only πŸ‘

sterile crescent
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Already on it, lots of good stuff to be testing

sterile crescent
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Without spoiling much (until they open the Experimental Branch channels anyways) the Jet boots seems like they have quite a bit of depth to their use

glacial topaz
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the channels are open already though
so spoilers can be focused in there

sterile crescent
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Says no access for me

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Maybe its perms are set up so that you can access them, but I can't

short cloud
sterile crescent
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Ah, derp; misread that as "react with err23 to report a bug"

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I'm in, sorry about that

visual parcel
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aight, that was quicker than I thought, looks like outside of the weapon paintjob OCs, there was only one cosmetic OC missing price info

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So we're all updated now

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Is there a reason the cosmetic OC tables use a different formatting style from the Weapon OC/Weapon paintjob tables?

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Is it just a hold over from the previous wiki?

glacial topaz
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how you think it should be done ?
I mean, those seems completely different subjects, but if you have a better idea on how to display it you can show what you imagine

visual parcel
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no no, I have no criticisms at all, the code is inconsistent but functionally identical

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I was just curious if there was a deliberate reason or not

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I think the weapon OC syntax is the better way, only because the code on that page is so fucking clean, it is chefs kiss good, but I don't think the cosmetic OC pages warrant a dramatic face lift for the sake of needless parity right now

glacial topaz
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if you think there is a better way of formatting code, without changing the table format / content
and that it is good for future edits, go ahead

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remind me, anyone remembers if using spoiler tags to talk about S4 content / stats in wiki channel is fine
or was it to be completely redirected to the experimental channels
got too curious and already started looking for changes

austere fossil
wary cove
austere fossil
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FYI, I can see the exp channels but not what you just linked.

shell frigate
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Secret wiki channel it's what the wiki role gives access to

austere fossil
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Figured

shell frigate
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Which we probibly should induct more people into

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Don't have Gamepedia points to judge activity levels anymore

austere fossil
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(I'd argue I don't meet the criteria for it, regardless)

visual parcel
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I'm looking through wiki maintenance/to-do list tasks, specifically the 128 "potentially out of date" pages.

I don't really want to touch the mechanically meatier stuff like enemies or weapons, but for the simpler stuff like perks and class armor rigs, would y'all say a quick comparison of in game stats vs wiki stats is thorough confirmation enough to declare some of these pages "up to date"? Or should I be double checking patch notes too?

glacial topaz
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updat tag, or stub / quality one ?
since if it is already with all content or most of it added, then the page is fine
and the tags might have been from a previous time

shell frigate
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If all the numbers on the page can be found in game and are unchanged feel free to change the {{updated}} version number

glacial topaz
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one thing I was unsure was the armor upgrade costs, since the costs weren't matching the "internal values" ones I think
but never got around checking as... I have every armor upgrade unlocked lol

visual parcel
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Yeah, the armor one kinda has me stumped, cheat console doesn't let you de-select your upgrades :/

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all the other values on here look accurate

glacial topaz
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you would have to wipe out your experimental save

visual parcel
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aha, now i've got it 🧠

woeful jackal
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"File:Skin Gunner Dark Neon.png" and "File:Skin Scout GSG Guardian.png" have broken image thumbnails. As far as I can tell, the actual image files are fine, there just seems to be a problem with the path to the thumbnails.

acoustic scarab
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I'm not noticing that, buyt maybe someone does?

sterile crescent
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Seems fine to me

acoustic scarab
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Pages for updates 1-14 have a different infobox than 15 onwards

shell frigate
austere fossil
glacial topaz
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is it higher quality instead of new model ?
was the image updated but the "to-do" didn't update ?

austere fossil
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It's only 1.5 years old so I'm gonna go with "to-do wasn't updated"

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I uploaded an updated Mini mule leg image so I'll take both of those off the to-do

austere fossil
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Is it known that scanning one Mini-mule highlights ALL Mini-mule legs?

austere fossil
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Side notes: the laser pointer just says "M.U.L.E. LEG" and the manual refers to them as "Mini M.U.L.E.s"

austere fossil
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Hmm, can't edit your edit summary after it's made, huh?

hexed needle
floral drift
austere fossil
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Yes. I had a leg as far as 67m from the mini mule I scanned get highlighted, and on another map it even highlighted the ones in areas of the map I hadn't yet explored (although they might have been closer than 67m)

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I did check solo haz 1 and 5, and joined a public haz 3 with 4p and still had it happen.

floral drift
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yeah, that sounds like a bug to me

sterile crescent
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Some notes from discussing with Anders (Game Designer) in #experimental-discussions re: the Fire Bomber. It is cut content (despite being in the games files), but does not currently exist in the list of such content in the wiki page

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Sandbox mod seems to be having a stroke for me rn, and its 3am, so I'll add it tomorrow after work unless someone else wants to grab a screenshot of it and update the wiki

glacial topaz
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Started organizing a checklist for S4, so we don't end up with 10 different versions
so far it is not published anywhere, letting everyone know. Might be good to add to the "to-do" list at some point so everyone can see all the changes and checking needed

meager inlet
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Do we use the fandom wiki or the wiki.gg

shell frigate
meager inlet
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thats what I thought, just was trying to confirm mission scaling for machine events was a thing and the two sites disagree

glacial topaz
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to be fair aI think only wiki gg says "official" and it is the only one that appears in pins here
though I guess better than getting pointed out mistakes on the old wiki

meager inlet
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Nah there was just a guy saying Wiki.gg was outdated and I was second guessing myself, thanks man.

glacial topaz
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all good,
wait, that is weird, what is outdated exactly ?
or was it just a general "fandom is more updated than wiki.gg" (???)

meager inlet
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Guy was just saying that mission scaling doesn't exist because the fandom wiki lists fixed spawn values based on length, not mission type.

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Said mission scaling was outdated.

glacial topaz
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wtf, well if it made any sense I could be bothered by it

meager inlet
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So confirming that mission scale is correct?

glacial topaz
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forget fandom

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it is correct yes

meager inlet
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I already have, thanks πŸ‘

glacial topaz
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nice
as a back stage thing, one reason it is known the thing is used was because I changed the scale to "2", then every mission had the event
I changed it to "1", and then no mission had it, so that is how I identified it was being used

hollow basin
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Hey guys, I'm currently a part of another wiki that is undergoing discussions about possibly moving away from fandom to another host. Since the Deep Rock Galactic wiki went through that process, I was wondering if someone could talk about how that went. Were there any unexpected hitches? Was there any specific public outreach that you did? Was there anything that you would have done differently? How have you been dealing with fandom's dominant SEO? Any information is appreciated thanks!

austere fossil
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How have you been dealing with fandom's dominant SEO?
Time, and redirecting people to the new one whenever you see the old one linked somewhere (ie. Reddit)

analog rock
sterile crescent
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I'd also ask the Terraria wiki team if you want more details though; they went through a similar migration before us, and manage a much larger wiki, so if depending on the size of the wiki you're representing, they might have a better idea of what to expect

acoustic scarab
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I can also commend wiki.gg for its onboarding

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We had a person we could ask about setting up templates and stuff

sterile crescent
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Oh yeah; we've been in contact with them to add new tools as well (though depending on the demand its hit or miss whether they do get added)

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Still waiting on the nicer tables wiki package ;~;

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Better than Fandom though, not that that is a particularly high bar

hollow basin
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thanks for the responses guys! Good to know wiki.gg makes the process painless :)

bold plover
#

50% to be added to the list of swarm options upon mission start.

floral drift
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as opposed to "50% chance of every mission for the first Swarm to be Rockpox".

like i said, brain is tired right now 😴

red ingot
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thermal exhaust feedback in game says it increases damage per 10 heat over 50%, but the wiki notes it's a one-time boost over 60%?

trail gust
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Yeah, the moment it goes over 60, it does all 4 bonuses at once, which are supposed to go at 60, 70, 80 and 90.

dry citrus
sterile crescent
native fern
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fun steeve trivia to add? https://youtu.be/kBDC7LlJIjM?t=2541
though the phrase "Ghost Ship Game developers, Mike and Johan, conceived the idea for Steeve while they were drunk" feels off

native fern
sterile crescent
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The perk already has a trivia section, might as well

sterile crescent
acoustic scarab
timber drum
#

Can someone mythbust something for me?

Myth: The more unbalanced the Dreadnought twin's health is, they each get a bonus percentage of health on top of health balancing.

acoustic scarab
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Correct

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When their health is evened out, an amount is restored. That amount is proportional to how different the twins' health bars were prior to heal.

timber drum
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is there a fourmula to this?

acoustic scarab
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I edited my previous answer to be more in line with the wiki wording

timber drum
#

"...with a net regenerative gain."
What is a simpler way of saying this? i don't understand how it aplies to the twins

acoustic scarab
#

Scroll down to the part I linked πŸ˜‰

When certain conditions are met, such as a large enough health difference between the Twins, they will get close to each other and the Twin with higher HP will lose HP (1/4 of the HP difference), while the Twin with lower HP will gain HP (3/4 of the HP difference). Effectively increasing the sum of their HPs by 1/2 of the HP difference.

#

So e.g. Lacerator has 200 and Arbalest has 800.
They start healing with a difference of 600.

Arbalest loses 1/4 * 600 = 150 health and goes down from 800 to 650.
Lacerator gains 3/4 * 600 = 450 health and goes up from 200 to 650

timber drum
#

So its not a true health bonus, its just not the sum of the two divided by two like I thought it was. am I catching on correctly?

acoustic scarab
#

Yes, it's not a simple evening out to the same level. They arrive at the same HP, like 650 in the example above.
A simple "put together, divide by 2" would have them at (200+800)/2 = 500

#

But they both got free +150 HP because of how huge their HP difference was

timber drum
#

So in the latter case, the +150 each sets the total amount of health to total amount of health to 1300 across, so a 30% bonus overall?

acoustic scarab
#

Correct.

#

If you want a more consistent formula, they got +50% of their HP difference.

#

They had 1000 in total, the difference was 600, they got 50% of 600 as a result of the heal

#

This is mentioned in the wiki description as "Effectively increasing the sum of their HPs by 1/2 of the HP difference."

glacial topaz
#

Sometimes I feel some articles have too much flavor text, making them wordy without going in depth
Could that explain the user here completely failing to see how twins heal work, even though it is very well explained there ?

acoustic scarab
#

No, I think the text on the page is fine

merry kernel
#

I as a user would much rather something seem a little wordy then it being vague and short on info

glacial topaz
#

seeing almost 800 audios being added had me wondering
shouldn't the class specific ones have their appropriate modifiers added ?
could be argued to also have the 4 different versions for the "all classes" version as well

timber drum
#

No it was my user error I think. when I used the link to find the passage in question, it didn't automaticly scroll down for some reason, so I thought that it was in the front area. Just looked on the wiki and found what was talked about XD. Suffice it to say, its a bit obscure under "Attacks." Shouldn't it be in "Health and Armor" instead?

glacial topaz
#

health and armor is their numbers, raw hit points, and values
attacks is about their moves, what they can do and such
ofc it could be named as something else, how does miner's manual call it (??)

timber drum
#

Special

#

Actualy, it could be "Area" as well

#

I will let you decide

#

Area makes sense since if there happens to be somthing else next to it the healing arches link to it as well, dispite it not actualy doing anything

#

I have seen that with a det

glacial topaz
#

I meant more of a general name to group "attacks" and "special moves"
since attacks could imply it is just damaging moves
and not stuff like warden buffas

timber drum
#

I agree

#

Sorry I am a little slow since I just woke back up

acoustic scarab
#

No that's fine. Part of why this channel exists is to explain what's out on the wiki

#

In any case, I don't see a need to move any text across subheaders

#

The only thing that made me spend more time searching than I wanted was the phrase "armor regeneration". Skimming the ToC, I expected to see something like "Healing" or "Abilities".

#

"Armor regeneration" implies it's about them regrowing armor. Which is one of the things they do during the healing phase, sure. But it's not the most obvious effect of that ability

timber drum
#

That being said, I would also consider changing this as this implies that they share armor as well, but that's not the case. Strip both of their armor off with a Pretorian pealer breach and they will get a new outfit

#

Can't share armor that doen't exsist anymore

bold plover
#

They restore their armor when they meet afaik.

rugged chasm
#

they restore their armor, but the current wording states they "share health and armor", implying the remaining armor is split between the two in the same way as the health is.
"When the difference in their health pools becomes too large, they are able to regain their armor and share their health" would be a better way to word this, i think

#

Or "When the difference in their health pools becomes too large, they will share their health, regaining any missing armor in the process"

bold plover
#

Makes sense.

trail gust
#

Implemented.

sour pelican
#

The wiki is lacking the info about the Lithophage Enemy Only Swarms that can only be encountered on Lithophage Outbreak on the Swarm page.

glacial topaz
#

pox weight should be 8, if you curious on it, but I think it was never fully added probably for not knowing fully on how it is added
lol, weight doesn't help you right, generic is 12, each si special is 1, dread is 0.25

acoustic scarab
#

I think the trivia section can be dropped

#

A more complete and accurate version of this trivia is now on each biome's page (landing depth)

#

Well, okay, the note about 14 moons should stay.

native fern
#

is the 14 moons thing a season 4 voiceline?

glacial topaz
#

if they are talking about staying, and season 4 stuff should not be added to main pages
I fail to see why that would be related to S4

native fern
#

it was added jan

#

time to add 1000 more mc voicelines now

acoustic scarab
#

It might not be a voice line, it could be buried somewhere in the Miner's Manual

glacial topaz
#

"Another mission down and someone needs to explain the logistics of a Lunar Festival on a planet with 14 moons to me..."
think it plays for completing the assignment ?

fleet barn
#

when under the effect of both general damage resistance (e.g. thunderhead or coilgun's upgrades for such, or vet depositor) and fall damage resistance (e.g. zipline gun or scout's armor), are they multiplicative with each other?
i don't imagine it'd be additive but i'm not actually certain

glacial topaz
#

first line on the damage page " All factors are multiplied with each other to calculate the final damage."

short cloud
acoustic scarab
#

Also, why are the biomes grouped like that?

floral drift
#

i think

shell frigate
#

Personal Tier List /s

acoustic scarab
#

915 hours into the game I learn that biomes are rotated in pre-determined groups.
Well, not really

floral drift
#

i think that crystal and salt are in different regions though. as are fungus and REZ.

so even if that was the intention, it's not done correctly

floral drift
acoustic scarab
#

No no, that tracks. Here are seven random rotations from February 15

glacial topaz
#

nah
"PZ_Zone01" - CrystalCaves // SaltCaves
"PZ_Zone02" - RadioactiveZone // FungusBogs
"PZ_Zone03" - LushDownpour // IceCaves // HollowBough
"PZ_Zone04" - MagmaCaves // SandblastedCorridors // AzureWeald

floral drift
#

ok, i am very in the wrong here. sorry folks πŸ˜…

glacial topaz
#

there is even required missions and templates for each
but don't think it was ever fully documented for wiki, including chances for different mission variations, numbersa per biome, and such

acoustic scarab
#

Well, you're right on the Lithophage zoning

#

Out of range, though, does not follow that grouping, as seen above

#

Actually, now that I look at the map, each group has a thick yellow outline around it Sconk

glacial topaz
#

was there a reason to expect that out of range would follow the planet zones ?
at most I can see it being said that at least 1 biome on each region needs to be active, so all mission types can exist at once

acoustic scarab
#

I have a lot of historical data from Feb to Jun regarding map rotations and available missions, but I haven't actually looked at it

#

I'm gonna look at it once I'm done processing it.
I'm currently on feb 15

shell frigate
#

Now just reverse engineer the mission algorithim

acoustic scarab
#

You jest

#

But it sounds appealing

shell frigate
#

It is local so likey possible to decompile

glacial topaz
#

I can list out all the templates, as well as the rarity for each of them , if desired

cerulean berry
#

or make a mod that generates few thousand rotations and exports them in an easily digestible format

glacial topaz
#

You dont have to go that far to prove a point
Not counting on how to even do it, getting to external file creation

floral drift
#

Driller - Springloaded Ripper

Tim GSG said that if an enemy is killed outright by the Ripper, it does not count towards the 950 Damage Cap. so, Swarmers, Grunts, and Slashers are all "free kills".

I tested in Sandbox to confirm; works as intended.

I forgot my wiki.gg login, so I can't make the edit 😦

short cloud
#

I thought that was already on the wiki but it actually isn't

#

welp

acoustic scarab
#

Time to test wiki.gg's login recovery system! πŸ˜„

glacial topaz
#

As of S3, for reference

RequiredMissions: Mining Expedition (Simple/Short) // Egg Hunt (Simple/Short) // Refinery (Average/Normal)
PZ_Zone02 (Radio / Fungus):
RequiredMissions: Mining Expedition (Simple/Normal) // Salvage (Average/Normal)
PZ_Zone03 (Biozone, Glacial, Hollow):
RequiredMissions: Egg Hunt (Average/Normal) // Point Extraction (Complex/Normal)
PZ_Zone04 (Magma, Sand, Azure):
RequiredMissions: Elimination (Average/Normal) // Escort (Average/Normal) //Refinery (Complex/Normal)

Mission Setup: 
All biomes: Rarity = 1
Mining // Egg Hunt:  Rarity = 1
Point Extraction // Elimination // Salvage // Escort: Rarity = 0.5
Refinery: Rarity = 0.1
MutatorWarningCount = 6
ExtraSeasonWarningCount = 1-2
GlobalRequiredMissions: Sabotage (Simple /Normal) // Sabotage (Average /Normal)```
acoustic scarab
acoustic scarab
#

Can I get a fact-check on this please?

short cloud
#

but I think it's tied to region more than biomes

short cloud
short cloud
# acoustic scarab Can I get a fact-check on this please?

From the little bit of testing I've done, this seems to be correct : The loading screen is actually tied to biome and is not random.

But there is some overlap (more biomes than there are animations). So two different biomes can have the same animation.
It's not tied at all to regions like I first thought it might have been, nor is it tied to placement on the map.

acoustic scarab
#

And for everyone: I challenge you to find the vertical slider in this screenshot with your naken eye without adjusting your display

glacial topaz
#

oh wait, maybe it is connected to "BiomeLoaderLevelSequence" ???

short cloud
#

didn't even have to open it fully πŸ˜„

acoustic scarab
#

It's more visible because it's surrounded by Discord's dark theme background

short cloud
#

it's really bad still

#

hurt the eyes

acoustic scarab
#

My point is, when most of the screen is taken up by the white editing space, it takes an unreasonable amount of time to find it

#

There's no reason for the slider to be dark-grey on dark-dark-grey

glacial topaz
# glacial topaz oh wait, maybe it is connected to "BiomeLoaderLevelSequence" ???

BIOME_Tutorial: SQ_Load_Tutorial_02
BIOME_HollowBough: SQ_Load_District_1_A
BIOME_CrystalCaves: SQ_Load_District_1_A
BIOME_MagmaCaves: SQ_Load_District_2_A
BIOME_IceCaves: SQ_Load_District_3_A
BIOME_AzureWeald: SQ_Load_District_4_A
BIOME_LushDownpour: SQ_Load_District_4_A
BIOME_FungusBogs: SQ_Load_District_5_A
BIOME_RadioactiveZone: SQ_Load_District_6_A
BIOME_SaltCaves: SQ_Load_District_7_A
BIOME_SandblastedCorridors: SQ_Load_District_8_A

short cloud
#

that matches with my findings

acoustic scarab
#

Neat

short cloud
#

gotta love how Dense Biozone is the only one with a different name though

acoustic scarab
#

100 Bismor says GSG had one loading screen for each of the 8 pre-release biomes - which is why there are 8 of them - and when they added Hollow Bough and Azure Weald, they simply added them as loading screen neighbors to other biomes

short cloud
acoustic scarab
#

Lazy devs smh my head

short cloud
acoustic scarab
#

Cooked up a quick description of the map rotations, what do you think?

glacial topaz
#

good good
only question is, on multiplayer, how it works ?
because my "planet cooldown" doesn't match my friend's one (host)
causing us to have different missions for a few minutes
also, maybe point out how many biomes get available at a time ? guessing next up could be naming the regions (yes, wiki names, cuz game probs don't have any), and then "missions that ALWAYS appear on the region, after little bit of confirmation"

short cloud
#

both you and your friend(s) should automatically sync your time through windows parameters and it will solve the issue

glacial topaz
#

weirdly enough if I select setting time automatically it just goes on forever, which is probably why I manually set it
that's not counting how discord time is also off sync,
just searched for "what time is it", let's see if that solves

glacial topaz
acoustic scarab
#

maybe point out how many biomes get available at a time
I would if I knew the exact rules of that.
I don't know if there's an extra rule like "X biomes in total must be available", or if it's left up to RNG

short cloud
glacial topaz
acoustic scarab
#

Well, from the 3 rules already listed, it follows that there must be a minimum of 2 rockpox + 3 (one from each other region), so 5.
If there's never exactly 5 biomes, and at least 6 are present, then there's another rule in play that I haven't mentioned

#

I also do not know the odds of the game picking, 1, 2 or 3 biomes from a region that has 3

#

I can upload my archive if you feel like sifting through a few hundred screencaps

glacial topaz
#

not planning to check currently
would probably try to dig up more rules in the files, and see if I can do something to make the rotation be super fast, or happen at will

austere fossil
glacial topaz
#

well, better not have to rely too much on EXP, since it is not always available :p

sour pelican
#

Does anyone know what the chance is for a lithophage swarm to spawn? The current value is just a placeholder.

glacial topaz
#

:S why did someone add to the page if they have no idea about it
not counting that if pox wave is added to the pool it ends up affecting the chance of all other wave types

sour pelican
#

oh

glacial topaz
#

should be around 1/3 chance
but would rather wait the update before changing anything, just so I don't have to change twice in a row

sour pelican
#

why?

glacial topaz
#

about what (?)

sour pelican
#

wait to add it when the update comes out instead of adding it now?

glacial topaz
#

because with the update being so close
it is kinda stupid to risk having to change something again

acoustic scarab
#

Because the rules for rockpox swarms might change in 4 days on Steam

sour pelican
#

ok, so should I just wait to add the lithophage swarm to the page

acoustic scarab
#

The next few weeks following a big content drop are generally a turbulent time for wikis

#

Hotfixes, balance adjustments

sour pelican
#

ok

low pagoda
#

that 156 figure in the trivia section doesn't seem to match with the listing uptop. 192 + 60 + 2 = 254. unless somethings are counted together

glacial topaz
#

nah, that is some old value
good luck finding out a better way to explain the new value
not counting how it now varies depending on how many skins you got from seasons...

bold plover
#

Today I found out that Korlok spawns the shooters and healers regardless of where the seed lands.

#

I straight up replaced the seed projectiles with rockets and the shooters still spawned at the seed trajectory.

#

This would explain the occasional shooter at not where it landed.

glacial topaz
#

would you say the projectile is just a visual indicator of a spawn spot the game already decided on ?

bold plover
#

yep

wet rain
toxic yoke
#

Heya, I had a few astroids drop but I'm unsure how to find them. Tips?

glacial topaz
#

I think you meant #drg-chat (?) to get help with the game,
wiki is probably more about numbers and values and mechanics

short cloud
#

use that to locate them

rigid coyote
#

hi, could anyone here explain why the old fandom wiki can't be removed, or at least have the text inside it replaced? it's causing more problems than anything so i'd like to know why, thanks in advance

glacial topaz
#

you know that anything "easy to do" would have been done already right ?
that said that's been so long ago, and there was plenty of text talking about it here, forgot the key words

#

the best you can do is ignore it,
you can't just delete stuff, there is edit history for a reason

glacial topaz
trail gust
#

I figured I could mention that, since I was already editing that exact sentence where it should be put.
"at least 20%" = TiggerOnPercentage accounted (no mistake here btw). It may be called at 20% difference or later depending on when it's going to trigger, which in turn depends on how you damage the Boss: with low-tick dmg or with high burst dmg.
The next sentence does handle the case where it doesn't matter:

They will also do this process one time in the middle of the fight if they didn't do it before, regardless of their health difference.
The middle of the fight is when twin's hp is 49-60% from its max. 55.55% if you just lower it with GK2. So these two sentences are phrased to be correct atm.

acoustic scarab
# rigid coyote hi, could anyone here explain why the old fandom wiki can't be removed, or at le...

Because it still generates traffic (and ad revenue) for Fandom. They are interested in keeping it alive, even if we aren't.
Deleting the page or replacing all the text in it would result in two things:

  1. all our remaining admin rights revoked and IPs banned;
  2. deleted/modified pages restored, on the grounds that it would be seen as vandalism.
    Defacing or purposefully spoiling the Fandom wiki wins us nothing.

At the same time, planting incorrect info to "discredit" Fandom doesn't work either. It still comes up high in search results, people will still visit it and read the pages. If they learn factually incorrect info, that's just more work for us to fix that in the future.

rigid coyote
#

thats messed up 😰

glacial topaz
#

Just added a Season 4 section on the to-do page, to help organize what new stuff is in it (for thursday)
I think I forgot the season pass thing lol, but I think I got everything other than that

acoustic scarab
#

One thing I care about is that the {{scrip}} template needs manual updating of its icon

glacial topaz
#

shouldn't it be like {{scrip1}} {{scrip2}} and so on ?

shell frigate
#

Maybe {{scrip|1}} etc. default to current season

acoustic scarab
#

It's easier to have one {{scrip}} and change which filename it refers to once every 6 months

shell frigate
#

File:Scrip_0{{{1|3}}}_icon.png

acoustic scarab
#

Hmm.
Then, as long as the scrip filenames follow the same pattern, it should work automatically, right?

shell frigate
#

Yeah, well untill season 10, but I think it does not need to be that future proof when the default case still would need an edit each season

acoustic scarab
#

Well, assuming DRG doesn't last to season 10 πŸ˜„

shell frigate
#

Even then would just need a #len check

#

if 1 add the first 0

acoustic scarab
#

This is a narrow case, as the only page that shows icons for previous seasons is [[Performance Pass]]

#

But I'd appreciate if someone edited the template like you described

shell frigate
#

Sure

#

Done

short cloud
#

There's a bit of a debate going on about plasma burster missiles and it brought some question.
One of those being this : The penetration and damage hits here display too different numbers (which apparently aren't the correct ones too ?) while some people seem to claim one variable dictates both. So why would there be two different result ?

Anyone got insight on this ?

trail gust
#

That version is mine, it is correct as of Season 03.

#

Damage hits is 5 OnPenetrated damage hits plus one OnImpacted damage hit. The amount of actual penetrations is 4. The rocket gets destroyed on the 5th hit, hence it calls OnImpacted -> Explode -> DamageAndCarve, but also the same hit it calls for the 5th OnPenetrated damage tick, thus we get two hits at once upon rocket's 5th impact, whether it's on enemy or on terrain.

#

I'll likely update it for S04 later.

glacial topaz
#

<@&296918282403840000> πŸ‘†πŸ½ scam issue (issue solved.)

shell frigate
#

Should we keep or change the background image?

analog rock
#

I'd say change is good

shell frigate
#

While nice to have the latest art it does not match the orange colour scheme as much as the last season art does

#

It's just a matter of swapping
https://deeprockgalactic.wiki.gg/images/6/62/Skin-Body-Background-PlagueFall.jpg for
https://deeprockgalactic.wiki.gg/images/0/0e/Skin-Body-Background-Critical-Corruption.jpg in the .css

#

But leaving it up as a question for a while first, as reasonably big visual impact, want to hear everyone's thoughts

acoustic scarab
#

I agree that it doesn't quite match as well

shell frigate
#

Time to make all the UI back to old wiki green

acoustic scarab
#

But like, if in the future season 5 will have a purple or teal background, will we still show the s3 background because it's orange?

shell frigate
#

There is other art that fits but maybe

warm sage
#

I'm not really a wiki guy, but I checked the Subata WIP page and this is what's missing from it

#

I uh, don't think NCTC is supposed to cost no minerals but that's what it costs πŸ˜…

acoustic scarab
#

Special offer, release-day only

glacial topaz
vapid prairie
#

has this been documented yet?

acoustic scarab
#

You mean the name?

#

You can open the Dense Biozone page and scroll to Biome Features to check

vapid prairie
#

nope

#

i couldnt find it

#

do i make more picture for the wiki?
im not good in writing a page

merry kernel
#

he is right, theyre not listed as a feature on the page

acoustic scarab
#

Did anyone keep a screenshot of the fully-unlocked S3 cosmetic tree?

austere fossil
#

I'm certain we can find one somewhere if not. (I can also try keeping my PC offline right after I get home and grabbing one in offline mode)

ebon heart
#

"Unique Modifications" for Subata certainly could use addition of explanations for two new ones

glacial topaz
#

if you already know how it works you can add
kinda obvious you can't know how it fully works based on the in-game information only
which is the entire purpose of the unique modifications part

trail gust
#

Added Neuro-Corrosive Toxic Catalyst.

glacial topaz
#

"any direct hit (even through armor)."
Isnt that just saying any damage to the hp ? Or you can hit opressor armor ? Didnt get why the need to mention armor otherwise

trail gust
#

You can apply it even to Unknown Horror.

#

Damage is not required.

glacial topaz
#

Bug?

#

Since explosive reloads need it
Unless for balance reason

#

Maybe "direct hit regardless of resistances or heavy armor" would improve it ?

analog rock
#

@coral oracle intended?
(Neuro cat being applicable to the unknown horror)

trail gust
#

STEs get pushed via Damage Bonuses, and these bonuses have IgnoreArmorHit = False.

#

I modified that property to be True, and it stopped applying the STEs to Horror. Hence it being set to False means it's intended.

glacial topaz
#

If false is default, wouldnt it mean it could be an oversight

trail gust
#

Resistances do matter, I specified STE types in case that some enemy with 100% elemental resistance to Poison or Corrosive might block it (not sure if there's one though).

austere fossil
acoustic scarab
#

Oh huh. I forgor

#

Nevermind then

trail gust
#

Should I remove it or just add "regardless of armor"?

austere fossil
#

Well, my idea for getting one in offline mode worked so that's nice to know at least.

Also learned you can't use mods at all in offline mode. Is/should that be mentioned on the wiki?

glacial topaz
#

Technical aspects of what can be done offline ?

glacial topaz
#

About cryo snowball, is it 6 seconds , 0.5s tick, of a status that stops stuff from warming up ?? (Wonder about dreads...)

trail gust
#

Pretty much, I can add it later.

austere fossil
#

Oh, doesn't look like there's anything on the wiki besides the update page regarding mod support so nevermind that.

glacial topaz
#

Any proper name for the effect in game ? Otherwise will use creature stats

shell frigate
glacial topaz
#

Page about modding I am guessing ?

trail gust
#

It only says

#

Outside of game, it's Lingering Cold.

glacial topaz
#

Geez, 6 seconds is anything but short xD

sterile crescent
#

Wait, its 6 full seconds?

#

Helluva buff

glacial topaz
#

saw there is something about "removing the effect if temperature changes"
which makes me curious if dreads trully stay that long

glacial topaz
sterile crescent
#

I suspect they can, but their damage gates seem to also trump any status effects (particularly on Twins, who will just blink out of existance if they want to heal)

#

Could be wrong though; have yet to test it

glacial topaz
glacial topaz
sterile crescent
#

Yeah, theres a thaw temperature, and you only start thawing after a short interval iirc

#

So tapping a frozen creature lightly with any cold damage intermitently will keep them frozen forever

#

Thing is Dreadnaughts thaw stupidly fast once they start doing so, so they might be able to outpace the snowball's effect

glacial topaz
#

it seemed to be 0.75s for OG dread, which is higher than 0.5s interval from effect

sterile crescent
#

Yeah, when I can figure out why Sandbox keeps crashing on me I'll test it

glacial topaz
#

for subata stun OC, is the new Slow status a separate roll from the stun one ?

floral drift
#

from the wording, i see it akin to the Voltaic Stun Sweeper's "secondary slow". if an enemy is immune to Stunned, and immune to Electrocute, then the VSS applies a -50% slow for 2 sec.

similarly, for Subata Tranq Rounds, i would expect that it if it rolls RNG for stun, succeeds, but the enemy is stun-immune, then the 4 second 50% slow gets applied instead.

glacial topaz
#

interesting, seems easy enough to add later on

floral drift
#

to be clear, i haven't actually tested this hypothesis in-game yet. that's just my expectation from experience with the VSS' implementation and wording of the patchnotes.

glacial topaz
#

not like you would notice a slowdown in a stunned enemy...
unless they get stunned very brifely

floral drift
#

Elite Enemies x0.2 stun duration πŸ€”

floral drift
#

tested vs an Elite Praetorian in-mission. by eyeball, it did not seem to be slowed 50% after recovering from the stun.

sterile crescent
#

Interesting

#

So its a follow-up status if the stun doesn't apply, or is it just borked somehow?

floral drift
sterile crescent
#

Makes sense

floral drift
glacial topaz
#

wonder if that slow can be resisted or if it is always x0.5 move speed
I remember electroction affects the slowdown of its effect

floral drift
#

gamefiles indicate that Tranq Rounds' slow is Poison-based

#

so enemies that resist Poison-element damage would resist this slow

glacial topaz
#

guessing everything is either 0 or 100% resistant, so it is either full slow or no slow, I think

#

talking about that
is anyone doing or planning to do anything for the new creatures ?

floral drift
#

i think that's not a bug.

Leaf Lover's effect is to simply set the drunken effect back to 0.

Randomveisser is more like the buff beers, which don't get undone by Leaf Lover's either.

glacial topaz
#

well, it was added by GoldMath
so guessing there was some reason for it, could just be a internal test thing that got removed

native fern
glacial topaz
#

"Bullram's beard, Septic Spreader!"

#

remember you can go look in crowdin, I just had to look for "SepticSpreaderLaserPoint"

trail gust
trail gust
trail gust
# glacial topaz this correct ? changes in yellow

Not really? It's not Environmental Cold Source to override it directly. Warming Rate stays intact. It just re-triggers Warming Cooldown with those 1 Cold ticks that continuously delay Warming Rate from taking action. That Cold, for instance, guarantees Cryo Bolt + Snowball breakpoint on Breeder: 200 + 90 + 12 out of 300.

#

So tapping a frozen creature lightly with any cold damage intermitently will keep them frozen forever
Warming Cooldown doesn't get activated once creature is frozen. It last gets activated with the hit that freezes target.

vapid prairie
glacial topaz
#

Then go work on it yourself instead of complaining. People have other things they want to work on

acoustic scarab
#

I think we can manage a more polite tone here

vapid prairie
acoustic scarab
#

Yeah, I think our biome feature blocks are a template now, they're not edited on the biome page itself

vapid prairie
acoustic scarab
#

If you have images that you think are good for the wiki, drop them here

vapid prairie
glacial topaz
#

so sad , name too long
so which one do we use ?

native fern
#

I'd say Spreader because the dwarves sometimes refer to it as just Spreader

glacial topaz
#

good, both pages added, barely anything, but wanted to help by getting that out of the way

#

this always gets me thinking... for now I will just add the 2 enemies to special
but really think there must be a better way to organize that (swarmer being common but not praetorian is too weird)

native fern
#

is trivia strictly for in-game lore? the stingtail trivia can reference one of Troel's video talking about how the sounds were designed

shell frigate
#

It certainly can

glacial topaz
#

where did you get it was about "in-game lore" though ??
article 8 of the wiki's guidelines "All Trivia should be about game's history or references(...)"

shell frigate
native fern
glacial topaz
#

that would be programming or code related iirc

native fern
#

that's good to know

glacial topaz
shell frigate
#

Could do it only for Glyphids

glacial topaz
#

another funny thing, oppressor could be considered common or veteran
but another way to see it is to think how the end user would look for a creature in it

glacial topaz
#

for the main images, which one ? open for suggestions

glacial topaz
#

awesome, will take opportunity and show pox ones too
Sad thing is that pox exploder has lots of particles around it... so need to figure out how to disable that, or just go with it

#

Pox Spitter

#

Pox Breeder

ebon rock
glacial topaz
#

only place that exists is here
though since wiki is open for anyone to edit, it is appreciated when people solve that themselves, if possible

acoustic scarab
#

Part of the <ref></ref> tag was commented out for some reason

#

I un-commented it, works now

glacial topaz
#

any recommendations for the pox exploder ? wanted to disable the particles so they don't get in the way

glacial topaz
#

Awesome stuff, current images added
next up some redirects would be nice, and rockpox sections

glacial topaz
#

confused, what do you mean ?

acoustic scarab
glacial topaz
#

can you explain how ?

glacial topaz
#

"has this been done?" "why is this not being done?" -> "better to work on it, complaining won't get it done, people have others things to do"
and then "I am going to work on redirects and rockpox" -> "why aren't you working on it ?"
at least it is what I understood it meant

vapid prairie
glacial topaz
#

Wait,how images is related to me working on redirects or pox ?

glacial topaz
#

If you thought I was requesting images for you, I was not
The confusion makes sense now

vapid prairie
glacial topaz
#

Oh nono, I meant like it is annoying to get people telling you something is not on wiki (in the sense of complaining others are not doing it) since most is easy to do or to learn
Image wise I dont think I ever requested anything, since I am the one usually responsible for it, for creatures at least

vapid prairie
acoustic scarab
#

Added some notes that I'm surprised we haven't added earlier

glacial topaz
glacial topaz
glacial topaz
#

Was on hoxxes page, guess we just forgot to add to mutators
Cant check rn

acoustic scarab
#

I thought about that

#

Map rotation is tied to mission rotation, but they're sort of two distinct parts?

#

Like, if I'm reading [[Biomes]], I'm reading about which mineral can be found where. It's relevant for me to know how biomes are rotated.

#

But the whole block about mission weighting is irrelevant for [[Biomes]]

#

And on [[Missions]] it's actually useful to know that certain types will be more frequent than others, but biome selection is not important

glacial topaz
#

Never thought on minerals affecting it
One part I knew was each zone has at least 1 biome, and each zone has obligatory missions, making all types available

acoustic scarab
#

Another possible solution is to make a page for map rotation, include all of its rules there, and link to that page from [[Biomes]] and [[Missions]].
But I'm not sure this page is going to be big enough to warrant being on its own

glacial topaz
#

Certainly not i think
Can we get bog and azure to be both out of range ? Would mean no croppa at all

glacial topaz
#

Current attempt at organizing it
one thing I wonder is why some creatures appear there, but not others... seems important

glacial topaz
#

Thinking on changing glyphid to glyphid / ground and putting shellback there
And remove larva

glacial topaz
#

uploaded new version
so others can work on it too, though I think it is in a nice shape now

acoustic scarab
#

But shellbacks aren't glyphids

#

I agree that Misc looks weird in the middle of everything

#

But moving shellbacks to a different species because of table formatting is weirder

proper kernel
acoustic scarab
austere fossil
#

I am 99.5% certain they exist, so I'd assume just don't have them.

native fern
#

"genwarning" is what some of lines are labeled

glacial topaz
full iris
#

I need advice

#

will UE viewer still work as of Season 04?

#

was thinking if I can extract the sfx/bgm files to hear the new voice lines but am not sure if UE viewer remains compatible with the latest update

#

(ping when replying, thanks)

shell frigate
full iris
#

got it, thanks!

merry kernel
# acoustic scarab <https://deeprockgalactic.wiki.gg/wiki/Voicelines/Creatures> Are there truly no ...

Some off the top of my mind...
"Keep your distance!"
"By the Beard! What is this abomination?!"
"Danger! Don't get too close."
It appears to share a lot of voice lines with the tyrant weed heart from what I can tell, it shares at least the "by the Beard" one but I'm not 100% sure of any others. I know it's not 1:1 share cuz tyrant weeds have the voice line "It thinks it's big time, it's gonna frickin die big time!" And the ghost doesn't.

full iris
#

oki

glacial topaz
#

how is this ? figured to be easier to read this way
suggestions ?

acoustic scarab
#

Make Weight into a separate column

#

Keep percentages, but absolute numbers don't add much while making the table harder to read. If you must keep them, I suggest leaving 80% as a cell value and 48/60 as its hovertext

glacial topaz
#

absolute mostly to have the "true values" since it is weight based, with % being a human readable

acoustic scarab
#

I understand why they're there, I just don't think they need to be

#

Also, can anyone remind me: can we have 2 compressed gold chunks in the same mission, or did I dream that?

glacial topaz
#

2 gold chunks is a long mystery that never got fully solved
many reported it, but nobody knows why
I could easily make it a 100% spawn chance to see if I observe anything

acoustic scarab
#

In my notes I've got two screenshots for a gold chunk from the same mission that are 5 minutes apart. And since they were taken in March, I don't remember if they were two different chunks, or one and I just recorded it twice

#

If they are indeed two different, that would be the first mission with two chunks out of 107 processed so far

sterile crescent
#

@gaunt cipher Sorry for the ping; I just wanted to check whether your assertion in your recent video re: Snowball's status effect being lost was based on some in game check of the statuses on the target, or experimental evidence. The most recent edit to the wiki seems to imply the latter, so I wanted to correct it if your tests showed otherwise

#

(I would just test it myself, but unreal debugger and Sandbox mod crashes my game when run through Proton atm, and I don't have access to a Windows machine right now)

glacial topaz
#

Yo, talking on that
I tested on dread, still thaws super fast

sterile crescent
#

Yeah, seems that either thawing cooldown is 0 when frozen (which is what the wiki effectively says), or the "stops freezing" effect is removed when a freeze occurs (which is what Lazy's video is asserting). Hence wanting to check with Lazy

trail gust
sterile crescent
#

Makes sense; just want to be sure before I considering updating the wiki to reflect that

glacial topaz
#

The whole issue is that freeze temperature is almost always minimum temperature

#

Isnt it

sterile crescent
#

Yeah, pretty sure it is universally for anything that can be properly frozen

trail gust
#

You mean it cannot go lower than freeze temperature?

#

First you'd want to freeze better a target with short freeze durations, and that's because of high warming rates in the first place, and not because of short intervals between freeze and unfreeze temps

sterile crescent
#

I think he's reffering to the fact you can't "overcool" a frozen target

#

They freeze and minimum temp, and can't be cooled any further

trail gust
#

I know, but that won't solve high warming rates nuisance.

sterile crescent
#

True

glacial topaz
#

If snowball effect is based on applying more cold, it will not cause any effect for most creatures
Maybe it will make more sense if it affected warming rate instead,
Anyway, since sanbdbox works for me, tell if there is anything I can help test

gaunt cipher
# sterile crescent <@142432472066424832> Sorry for the ping; I just wanted to check whether your as...

Yes, I originally used ingame tools to see that the status is disabled on freeze.
Also I'm aware that inflicting freeze on an already frozen enemy doesn't delay their warming, but it can still act against it to prolong the freeze(see: keeping a praetorian indefinitely frozen by continuing to hose it down with cryo cannon). Not that the tiny amount of freeze this status does would be likely to have much of an impact there either.

glacial topaz
#

You meaning that, even if warm rate activates, it still is affected by cold ?
So a grunt 6 heat per second, will be 4 heat per second, with lingering cold ?

gaunt cipher
#

Yeah, if the status effect stayed after freeze, then creatures afflicted by it would have their warming rate during freeze essentially reduced by 2 for the duration(because they're taking 2 cold per second from the STE).

glacial topaz
#

Buut due to some issue, it is not staying after freeze ? Guesing a report is being worked out

gaunt cipher
#

Not an issue, intentional

glacial topaz
#

So it does nothing in the end, unless I understand it wrong

gaunt cipher
#

Before a creature is frozen it effectively prevents them from warming due to resetting their warming cooldown.
So, for instance, if you lob a snowball at a dreadnought, for ~6 seconds(more like 6.5 due to the tickrate/1s warming cooldown) the dreadnought will be stuck at about 200 cold, making it easier to follow up and actually get the freeze.

#

Plus 12 extra cold, not that that bit is very impactful.

glacial topaz
#

So more of a mid freezing Halt
Not affecting what reached frozen state

gaunt cipher
#

yes

#

presumably added because creatures could start warming during the fake repressurization delay after launching a snowball, before being able to finish the freeze

glacial topaz
#

Given most wont survive a direct hit from it... sounds like a bonus for the few that does (like dreads and breeders)

glacial topaz
#

Do we have known resistances and stats for spreader and stingtail ?

autumn flare
#

Should there be a page made for the jet boots equipment or would it possibly be too short? Wondering if there are any stats available yet on it for use time, vertical speed and force, cooldown etc

glacial topaz
#

You forgot to check your edit btw, you did not include a bracket on the credits template, making it not turn into icon

autumn flare
#

Thanks for the reminder, I did check that page and did a minor fix 20 minutes ago so it should be good now

glacial topaz
#

Player loot (logoff mid mission) has own page, small af
In the other hand, jet boots could go on missions page
I did see some stats, but since i never found one in a mission, not sure it is the good values

autumn flare
#

Can I see the stats? A friend and and I got them in the normal deep dive yesterday and tested around with them a bit

#

The jet boots unfortunately do not carry on through deep dive stages

glacial topaz
#

Will post when I find it again, if someone has, feel free to post

#
Max Air Speed: 5
Jet Fuel Cost: 15
Jet Fuel Recharge Rate: 2,35
Jet Fuel Recharge Delay: 1,5
Out Of Fuel Recharge Delay: 20```
glacial topaz
trail gust
#

Mouth was x2 wp initially in experimental, legs were x0.8, now mouth is x0.8 and legs are x1

#

I'll get you temperature and resistances for both.

glacial topaz
#

I just spent like 20 minutes testing the values in game just to discover it is already known lol
guessing the live manual will be fixed next patch ?

trail gust
#

So you don't need temperature and resitances for Spreader and Stingtail?

#

Or you mean smth else

glacial topaz
#

nono, I Do need
I was only able to find HP and wp multiplier

trail gust
#

2s warming cooldown

#

Spreader

glacial topaz
#

I still think I will end up calling the Spreader, "Lobber" by mistake

trail gust
#

1s warming cooldown

#

stingtail

#

No resistances nor weaknesses for both

glacial topaz
#

Courage ?
Attack stats known ?

trail gust
#

Courage 0.5 both.

#

Stingtail MeleeAttack:
Range: 0-2.5m
Damage:

#

Sting attack:
Range: 2.5-20m

#

Plus 2 bonuses:

  1. Grabs players from ziplines.
  2. Air control limiting STE.
#

Spreader's puddles last 12 s.

#

Spreader's projectile attack range: 0-20m

#

2 types of projectile attacks listed:

  • Normal (projectile arc = 0.5)
  • Narrow (projectile arc = 0.75)
gaunt cipher
#

Thought I remembered at least 1 of them having some elemental vulnerability.

trail gust
#

I don't think so, I checked once in early versions I think.

#

May be it was there, but was not in use already.

#

Both Spreader's projectile attacks use the same projectile:

#

That projectile pushes the following STE on direct hits:

#

When projectile breaks off player or terrain, it releases additionally 9 fragments, they do no damage, just create puddles.

#

Fragments are able to push the same STE on direct hits.

#

Initial projectile and 9 fragments create puddles if they didn't collide with smth earlier, resulting in 10 puddles.

#

Puddles' STE:

#

Puddles apply this overlay:

#

Each puddle has invisible 1m sphere that applies Puddle STE to players on contact. So I recall you need 3 platforms just to cover it from above. And if you build a platform ceiling above you, puddle spawns there and if you jump up to this ceiling, then you may get that STE with your head through platform.

glacial topaz
#

rocknstone awesome awesome stuff rocknstone
will add to wiki in the near future, if anyone else wants to work on that feel free

glacial topaz
# trail gust

hitbox is something I get curiosu about, was collete one ever seen ? curious on lok1 scanning too

trail gust
#

I think it's quite different for weapons, not sure if it can be displayed like that.

austere fossil
#

Angry side note: ||fuck you Discord for shitting up how multiple images embed in the same message||

#

Appears to be visual? In game tests imply it is still a 4 rof increase (using the displayed ammo count)

#

And the Compact Feed Mechanism OC shows the reverse

#

I'm guessing the fix for the Warthog Magnetic Pellet Alignment OC rof shown in the equipment terminal might be the culprit here.

austere fossil
acoustic scarab
#

People are starting to repeat my "corruptor has a 50% to replace a meteor event when a meteor event is rolled", so naturally that makes me doubt my memory πŸ˜„

#

I'm almost positive it was spelled out exactly like that during a dev stream, but I don't have a link and it makes me uneasy

glacial topaz
#

is there a spawning animation ?
I thought it was a map creation thing, don't remember MC mentioning one coming

acoustic scarab
#

Thank you

#

I shall keep spreading knowledge then

glacial topaz
#

is there a wiki name to use for spreader status effect ?

analog rock
#

Acid maybe...

glacial topaz
#

is that correct ?

trail gust
#

You can also specify min duration for puddle dot. Say, it took you 0.41s to realize that you got into Puddle, then you jump out but you still get 2nd tick because of that 0.1s residual duration.

#

Also those Radius details imply that there is no fall-off at all, so I'm not sure if maxdmgradius is needed here.

glacial topaz
#

might be better to have a puddle section them
don't think those tables will be able to explain it fully

#

also, tusk slam has a stun effect ?
slow / duration known ?

trail gust
#

Isn't that on the shot I put here?

trail gust
#

It only affects other creatures iirc

#

Slowdown was the STE before MobilityLimiter, it got completely removed.

glacial topaz
#

I mean, sincve Dwarves are immune to stun, I thought it was not the whole picture
so for pheromones only

trail gust
#

What pheromones?

neat stone
#

how does the frozen enemies shatter work?

#

on cryo

#

and does it work with snowball

trail gust
#

I'm pretty sure wiki has the info.

#

It works with direct damage, Snowball is a separate projectile that doesn't get affected by any mods.

neat stone
#

oh

#

that kinda sucks

glacial topaz
# trail gust What pheromones?

if the stun is meant for enemies, one of the only ways the stingtail will attack another enemy, is if pheronomes is being used

trail gust
#

Btw, stingtails seem to stop being able to hit each other after a few hits while pheromoned in such positions:

#

They just hit behind each other and miss.

worldly salmon
#

they’re making a heart

worldly salmon
# glacial topaz

Is the damage type of the puddle actually typeless or is that unfinished?

trail gust
#

It is not set. It actually is so.

glacial topaz
#

I would not have used the "typeless" if I didn't know what it was
Typeless != unknown

worldly salmon
#

so it has no specified damage type

#

… does that mean it isn’t affected by elemental insulation?

trail gust
#

Yes it is not.

worldly salmon
#

that’s really stupid

trail gust
#

Acid Spitter also has Typeless DoT.

worldly salmon
#

that should be changed nice

#

lmao really

#

I thought the wiki at one point said it was poison

#

I suppose that’s outdated too

glacial topaz
#

doubt it would make sense for elemental to work on acids

trail gust
worldly salmon
#

it is inconsistent with the behavior in game, praetorian spit is blocked by insulation, right?

#

If it’s going to work on praetorians it should work on the acidic puddle the spreader leaves behind

trail gust
#

Yeah, Praetorian's spit is Poison class.

#

But not for the Infected Praetorians, they have Infectious type.

worldly salmon
#

That’s at least consistent with other rockpox creatures

#

so that’s fine

#

Alright I’ll suggest… or something.

glacial topaz
#

other than the Manual mouth WP bug, guessing the poison on spreader is another bug

worldly salmon
#

glitch or oversight, either way it doesn’t really make much sense

glacial topaz
#

can't say I remember the reasoning
but, should we have rockpox enemies have their own pages ?
as of now, pox grunt is on grunt page, and pox praetorian is on prae page

acoustic scarab
glacial topaz
#

what other spawn thing even uses hazard level ?
don't see much reason to consider that

short cloud
glacial topaz
#

is the location of that value known ? and if mission scale affects it

short cloud
#

not 100% sure though

#

but that would be very weird

acoustic scarab
#

Stationary enemies are stored in treasure settings?

trail gust
#

Hoverboots.

glacial topaz
#

sdggddgggh
interesting to see it is kinda of a third loot after lost and cargo

#

well, I guess to test jet boots, could make it 100% chance and see if 7PE fails to spawn some of the times
or have it be a 60% chance and see if 8 eggs / 400 mork always have it

#

anyway, anyone against pox enemies having their own pages
or are we keeping them together with their "regular" counterparts ?

olive thicket
#

are there any hidden places at the base? (except football game)

glacial topaz
#

Hidden = needs something to unlock, or
Hidden = any place with something interesting ? that is out of the usual terminals path

#

guessing the first, I never heard anything needing special conditions to unlock (that aren't clear)
if you mean something similar to spaceball, only new one I got aware of, for Season 4, is jet boots near the highest spacerig point
not that the rig is that big, so should be easy to find the path to it

outer yoke
#

Why is there no page for Jet Boots?

#

Same thing for a lot of S4 stuff like Randoweisser

olive thicket
glacial topaz
#

awesome, no problem

glacial topaz
dawn moat
outer yoke
#

You know I sometimes think time slows down just to troll me

#

Thought it was like 2 weeks already lmao

full iris
#

needing help, I did reopen Umodel to extract audio files but looks like UE 4.25 isn't the right version to extract the files. Which version should I use?

glacial topaz
#

4.27

full iris
#

one sec, gonna try that out

#

I think I might've missed a step or two

#

wasn't able to export the audio

#

I know I have to right-click this one and export the folder (under FSD -> content)

full iris
#

might try again though one sec

glacial topaz
#

not too aware of the errors, haven't used it in a while
guessing you already marked the audio options when opening the program
maybe others can help better if they know which of the audios you looking for

full iris
#

wait @glacial topaz I found the problem, looks like UE isn't allowed to make something in the file directory it was opened

#

now it is extracting

#

it works on 4.27 now aaa

glacial topaz
#

complicated, things not being allowed on file directories

full iris
#

mhm, seems to work when I opened the program from its extracted folder when initially downloaded

full iris
#

Found some things that could update the soundtrack of S4

#

internal name: A_Quiet_Tomb_ST_Master_1

Identified OST: Journey of the Prospector (Bonus Track, Vol II)

Plays in: Level

glacial topaz
#

oh lol, true
have to update the music page

full iris
#

the arcade music seems to be an 8-bit "I welcome the darkness" and "Dance of the Dreadnought"

#

Internal name: ArcadeMusicIdleSmallSpeaker_1
OST: I Welcome The Darkness (8-bit version...? or 16-bit am not sure)
Used in: Space Rig - Arcade Cabinet (Idle)

#

Internal name: ArcadeMusicPlayingSmallSpeaker_1
OST: Dance of the Dreadnought (8-bit version...? or 16-bit am not sure)
Used in: Space Rig - Arcade Cabinet (Playing)

glacial topaz
#

do we know the new values for "Thermal Exhaust Feedback OC" changes ?

short cloud
glacial topaz
#

nice, so "Adds 3 fire and 3 heat damage for every 10% heat over 50%, up to a total of +12 fire and +12 heat damage."

glacial topaz
#

Trying to get some rockpox stuff out of the way by adding it to wiki, hope it isn't making it too confusing
guessing the attack stats are known already, so would be nice to have those to add on wiki

cold moat
#

yo does anyone know like, biome specific related spawns? for example, naedocytes without a breeder on dense biozone and glacial strata? are there any others like that? or like, higher chances for specific enemies on specific biomes?

sterile crescent
#

Most of them should be documented on the wiki already; I'm unaware of any that changed/were added as of Season 4

#

Do you mean that they're not easy to find on the biome page?

acoustic scarab
#

Do approved mods disable achievements? Or only sandbox?

short cloud
analog rock
acoustic scarab
#

Thanks

glacial topaz
#

do we know the values for pox enemies attacks already ?

steep blaze
#

Hi guys. Just wanted to say Im tinkering also with cargos now for the ES wiki, and wanted to thank you @shell frigate for the amazing explanations given when Jryce was asking. Its helping me a lot, though Im still quite lost with those but I am slowly progressing into understanding their utility and functionality. Thanks!

shell frigate
#

Happy to have helpped

acoustic scarab
#

Does anyone have the swarm intervals handy? I mean how long it takes between swarms in morkite expedition, OSR and PE

short cloud
#

I think the timing is the same for those 3 mission types but it scales with hazard.

glacial topaz
#

Swarm page have them, dont have it handy
And i might make it easier to read

#

Dont think I did testing for osr tho... so yea

acoustic scarab
#

It could use a touch-up. Reading it as a newcomer to DRG, I don't see a clear indication whether I should be adding together the intervals or take a specific one

acoustic scarab
#

Oh, look at that, we're a featured partner

shell frigate
#

DRG do be a big game on Steam

acoustic scarab
#

Can anyone find the button that switches from wide mode to article mode?

glacial topaz
#

don't think I heard anything like that

#

Which one ?

glacial topaz
#

Awesome, all rockpox enemies images added (aside from a "clear" corruptor one, depends if there is a demand for that too)

austere fossil
#

Speaking of the Corrupter, and just in case anyone asks, I did get both a Corrupter and a Nemesis in the same mission.

short cloud
#

sounds normal to me, they aren't mutually exclusive

glacial topaz
#

corruptor should be replacing meteors
the one that replaces nemesis is prospector, isn't it ?

short cloud
#

not sure nemesis replace anything

#

don't recall

austere fossil
#

Didn't think we had a reason to believe they were, just thought I'd mention it.

glacial topaz
#

Enemy spawning logic, Work in progress, about time I started something with it, and it can be done in parts so it doesn't get overwhelming

#

Looking forward to improving it with everyone

acoustic scarab
#

Does this have even a shred of credibility?

floral drift
#

it's possible. i think i read that the GSG devs worked with a fan to make the full VR support mod. i imagine that might include models for the VR controllers?

glacial topaz
short cloud
fleet fable
#

my understanding is that during Season 2. Prospector would randomly replace a normal boss, but at the start of Season 3, it was added to the regular table

acoustic scarab
#

We were all correct, it turns out

tame plover
#

It might be outdated though

fleet fable
#

it is, the Season 3 patch notes say "Lastly, the 3 RIVAL EVENTS have been added to the general event pool with probabilities similar to the other events. The Data Cells which you can get from these events no longer will grant you scrip or bonus Performance Points but instead will give Credits and XP similar to the Korlok Tyrant Shards. "

#

I assume the Prosepctor is a "Rival Event" since I can only think of 2 others (Data Vault and Comms Center)

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I should say, I can't say I'm 100% positive I'm correct, but that's my understanding of it

tame plover
#

The message was send after S3 was already out, might be best to just ask them

short cloud
fleet fable
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are they a dev or somethin? I'm new here so I'm still learning all the names and faces

tame plover
#

I believe they datamine the game

short cloud
fleet fable
#

ah gotcha, is there a particular reason or rule that you don't just ask the devs for clarifications since they're in the server? Or are they just too busy with stuff

short cloud
#

as a rule of thumb, it's better to not ping them as they're pretty busy. Exception can be made in the experimental channels, when an experimental is going on.

tame plover
#

trying not to make a 'SerPounce is a dev' joke

fleet fable
#

fair enough, sorry if that like, sounded like a slight against Elythwaen or somethin, just getting my bearings

tame plover
#

The devs do sometimes reply in here to give some info, but it's best not to ping them.

short cloud
weary sonnet
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Checking to see if I can find the info, but not sure I will be able to.

short cloud
fleet fable
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Hey sorry if this isn't the place to ask but I figured if anyone knew it'd be you guys, a lot of articles and guides and stuff say that all "events" have their own odds and rolls independent of the others, but some of the patch notes mention an "event table", so I guess what I'm asking is, is there one big list that gets rolled to see what spawns, or is each event rolled in isolation

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I guess to rephrase it's like, a Korlok has a 5% spawn chance, does that it's a 5% chance for a Korlok to spawn, or a 5% chance that the event spawn will be a Korlok

shell frigate
#

In isolation

glacial topaz
#

not sure which patch notes you talking about exactly, or events
but for example, you can get cargo, lost and machine event all together just fine

shell frigate
#

Some events types like machine events are a % chance for any and then it rolls on a table to see which of them it is

glacial topaz
#

oh geez, that would be horribly lol
"5% of some other % of having an event"

fleet fable
#

for example the Season 3 notes says that the Rival events will be added to the "general event pool"

glacial topaz
#

korlok and rival events are completely different right ?

fleet fable
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I thought they all spawn the same way

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at the start of a mission you get a bunch of events that show up in the mission, from what I read the mini bosses were counted there

shell frigate
#

I assume general instead of seasonal as meaning they don't provide bonuses to the seasonal progression

fleet fable
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oh, maybe, or they were like, checked as "seasonal events" rather than 'general events" who knows, thanks for clarifying either way!

acoustic scarab
#

In general, events are rolled separately. Right now we do have multiple-roll events though - it's the Corruptor

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The game rolls for a large meteor shard (25%-33%), and if that procs, it then rolls again. With a 50% chance that shard will be replaced by a Corruptor.

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As of now this is the only way to encounter this mini-boss

weary sonnet
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Can’t find anything about that 50% chance to replace another rare creature spawn.

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Could only find the base event to spawn it, among a pool of 3 events, all rival related.

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Banagement or Assembly Storm could find more than me on that if digging deeper is needed.

safe moon
#

yo, just saying, will someone update the wiki for the new update? or are yall working on another thing?

short cloud
analog rock
#

See the pinned messages for the link

glacial topaz
#

given how much is already added (even if some details not in)
would bet they using fandom

short cloud
#

that's also my guess

tame plover
#

If DRG:S were to add new lore to things that are already in DRG. Would those things need to be added to the DRG wiki?

analog rock
buoyant finch
#

Guys, why can't I speak in voice chat?

glacial topaz
tame plover
short cloud
#

for many reasons

analog rock
#

Not gonna happen. Ever. But if some lore was to suddenly appear, interwiki might be something, or more reasonably, a dedicated domain for the IP

fleet fable
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personally I'm of the idea that current pages get updated with any sort of lore info added in DRG:S, but new pages wouldn't be made for things not in the original

short cloud
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DRG:S will most likely be even less lore drivern than DRG

#

because of the genre of game it is

tame plover
short cloud
#

and because GSG is still in control of their own IP

glacial topaz
#

not counting karl page that is already meant to be "free for all" in a sense
there is nothing else that would be good with lore from another game
Pretty sure people are there for things about DRG
adding stuff from others game is just confusing

fleet fable
#

that's a fair point, I suppose I'm the odd one out for mainly using the wiki for lore, anyway

acoustic scarab
#

DRG is sort of a bad game of you want deep lore

#

But I agree that if there's one place that should have all the scraps of lore collected, it should be the official wiki

glacial topaz
glacial topaz
#

;-; why cant we keep an article about the drg company without fan ideas ??
Could be convinced there are reasons now to keep it

tranquil hazel
#

does lootbug lover victory pose have variants with a chance to happen? i've already seen 3 different "lootbug lover" animations on random players and can't seem to find those cosmetics

acoustic scarab
weary sonnet
#

Need to find the good variable for that, but I remember finding it in the past for praets, I will check it later.

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It was something like a sight distance.

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Ok, the variable for that is TargetingRange, it is set in the enemies Behaviour Tree files (BT_ prefix).
A while ago I tried to mod it to set it to a value lower than the creature size, and could confirm that it prevented the enemy aggro.
For most enemies it is set to 75m, 150m for bosses.

trail gust
#

I think it's more about alert component, no?

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Most caves are definitely not 75m long, you can walk a lot closer to enemies.

weary sonnet
#

Well that one for sure can prevent aggro if modded, there may be other that affects it as well.

trail gust
#

It makes sense that it prevents aggro, but the thing is enemies ignore dwarves at shorter distances too.

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I'm not familiar with that part, but I saw some hints that the alert distance varies depending if there's LoS or not.

weary sonnet
#

There is a sightradius set to 10 to 20m for most enemies as well.

#

Grunt is 15

trail gust
#

I can totally measure it, but not atm, busy with another tests. Might respond to OP later.

glacial topaz
floral drift
neat stone
#

how do the boomstick shockwave work?

#

mainly does it ignore armor?

short cloud
silent sierra
#

There is no damage falloff if I remember correctly, and now that I double check in the wiki I'm seeing that we don't have a breakdown of the shockwave anywhere. I can add that tomorrow.

#

Looking in FModel it looks like the range is five meters, but I'm not seeing anything that gives the angle of the cone so I'm not sure how wide it is.

glacial topaz
#

armor page says area damage damages armor though...
so might need a new mention there ?

silent sierra
#

The shockwave not interacting with armor is just one of the bugs in the armor system. It's supposed to deal 200% armor damage, but it straight up doesn't interact with armor in any capacity.

#

Also worth noting that the damage isn't actually radial. It doesn't have any of the radial damage flags in the files that I can see.

short cloud
silent sierra
#

I cannot for the life of me find the angle of the boomstick blastwave cone, but experimental testing looks to be maybe 60 degrees or so.

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My test is pretty scuffed though. I basically just made a giant hoard of swarmers stacked on top of each other and then checked the angle of the space cleared out by the shockwave.

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I wouldn't consider it to be "proof" or anything of the sort. The results are super inconsistent and I don't really know a better method through which I can actually see the angle.

floral drift
floral drift
trail gust
#

And yes, it's really hard to test in a regular way.

glacial topaz
#

considering that is a simple cone of height 250, and radius 150
wolfram alpha returns an opening angle of "~1.08084 radians" which is the same as ~61.928Β° degrees
so... you would need find the "angle" value, since the game never needed it in the first place

#

the 5 meters thing is a bit confusing, though I think 3d shapes is the right way to think about it

trail gust
#

I guess Distance is how far it is placed from the gun.

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I can mod and check it in a moment.

#

Yep, I was right.

floral drift
#

so, does it not damage enemies that are too close to the player? trying to comprehend how the 2.5x1.5 cone gets placed 1.5m away

trail gust
#

No no, it gets placed 2.5m away.

floral drift
#

so is there a minimum distance where enemies can in front of you, but so close that the blastwave gets created behind them and it doesn't damage?

trail gust
#

A simple test would look like this

floral drift
#

so, it places a 1.5m radius sphere with its center 2.5m away from player's LoS?

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that doesn't look anything like a cone 😭

trail gust
#

Not really a sphere.

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That is Radius = 3m, Length = 0.1m, Distance = 0.

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That is Distance = 0, Radius = 3m, Length = 20m

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And that is Distance = 0, Radius = 3m, Length = 17m

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The distance to swarmers is about 8.5m here, 16m Length doesn't reach swarmers on ceiling, but 17m Length does reach them.