#wiki-related-chatroom

1 messages · Page 4 of 1

short cloud
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yes

winter pond
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interesting

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thanks

knotty zenith
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I think that's to stop what was previously possible where a single leadburst could kill a haz 5 bulk if thrown under it

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did they change how Lost Packs and cargo crates work? I thought it was a flat 1 in 6 chance of either to spawn in a mission but the wiki.gg says it goes from 15% on a length 1 mission to 35% on a length 3 mission

glacial topaz
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it hasn't been a flat chance for many years
now it is more complex and not fully understood, but pretty much the longer the mission / more rooms, more chances to spawn
something along that

knotty zenith
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I see. thanks

glacial topaz
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no problem

fervent wyvern
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Since if it's further from the enemy less bullets will hit it

short cloud
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with critical weakness maybe

knotty zenith
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I saw a clip of it in some sandbox/creation room before season 3 came out so it coulda been an edit or some really early stuff before it got finalized

acoustic scarab
glacial topaz
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I imagine you typed on the wrong chat or server ?

glacial topaz
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Not intentionally, I mean

ripe sleet
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Yo, i see y'all talking about hollomite xp and stuff and just cause i was going to make a xp calc cause one i found was for a 2+ year old google doc but been looking at the experience and notice it has a stub that says might be out of date and wondering if those are current? and also some of the pages like alien fossils have different numbers as well.

How can I test the exp myself in game?

https://deeprockgalactic.fandom.com/wiki/Experience

glacial topaz
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Yoooo
You are using the wrong wiki

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Check pins here
For the right one

night spade
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Is there a reason to keep the old wiki?

glacial topaz
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It can't be killed

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Sometimes stub doesnt mean it is a stub, just that nobody remembered to remove

ripe sleet
glacial topaz
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No problem

teal forge
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I think the values for the beers have changed in season 3

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because I just did the standard 99% drunk combo: blacklock (46) -> gut wrecker (41) -> oily oafs (12), but passed out

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and I don't know how to find the values, otherwise I would correct it myself. even with the disclaimer at the bottom of the page (at least 24s first to last) you still pass out. I also tried it more than 2 mins first to last (which should have dropped 1% in that time) and still passed out.

austere fossil
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iirc, quite some time ago Elyth determined there was a bit of variance in how much % each beer gave

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There might have been something else that contributed to it being determined too messy to be worth updating?

dreamy berry
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How do you extract in-game image assets that are not in the press kit?

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For example, the inner OC icon, mod icons, weapon and skin color squares

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I would like to add the season icons unless someone already knows where to look for them

bold plover
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umodel

teal forge
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while I'm asking questions of things I can't solve on my own

acoustic scarab
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It wouldn't be shocking if it was

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The cosmetic pages in general are kind of a mess, I'm working on an overhaul in my spare time

glacial topaz
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which season icons are missing ?

dreamy berry
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the season icon identifier

glacial topaz
dreamy berry
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Not that one, since that's the icon for the weapon framework

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Both the season 1 and 2 logo have a rival icon that's "italiziced", the square with vertical lines

glacial topaz
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not seeing any difference of that "identifier" comparedf with a framework icon

dreamy berry
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None of these icons are the same

glacial topaz
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:S you could just have posted that first

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is the S1 and 2 on the wiki

glacial topaz
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where would it even be used ?

outer yoke
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I don't usually involve myself with the wiki, but just reporting this spelling mistake in case you guys don't know about it

glacial topaz
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you are using the wrong wiki !
the current one is pinned here

outer yoke
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oh

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Didn't even know

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Then who manages that one?

glacial topaz
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nobody in a sense
it can't be killed, otherwise it wouldn't exist

outer yoke
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It's an older version?

glacial topaz
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wiki started on gamepedia
then fandom bought it, so wiki ended up moving
then later we moved to wiki GG and started updating there instead
so fandom is like an abandoned branch now, don't worry about it

outer yoke
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okay

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Maybe you guys should add some PSA on that one to tell everyone that wiki is outdated and you should go the wiki.gg one?

proud cargo
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The issue is that the F-word won't like that. They want their own shit to live and generate profits.

outer yoke
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🥱 of course. You can still say that it's outdated though, no?

proud cargo
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Unsure.
But the worst that can reasonably happen is getting banned from the F-word, so...

outer yoke
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Well that wiki is outdated either way, so what does that matter?

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Oh, you mean as in, you get banned as the user who made that comment?

proud cargo
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Getting banned from the F-word would also ban you from other games' F-words (not that you should care; the F-word sucks bad). And ye, you, the user (or IP-address?) getting banned.

outer yoke
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You know, there's this one song, it's lyrics say
Just look back
To history
You will see
That's it's filled with greed

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It's applicable to this situation, and oh so typical

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Nobody can even just delete the wiki or something like that?

proud cargo
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Ye. Bloody greed of the F-word.
Gamepedia was actually good. No clue how good compared to wiki.gg, but definitely good enough I'd have to dig further into it to know for sure.

proud cargo
outer yoke
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You mean to say that after making a wiki, you can't even delete it yourself?

proud cargo
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I'm pretty sure that is the case, yes.
Though at least I'm pretty sure we (that is, the devs/publisher) could force them to drop any mention of the F-word being "official"

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Barotrauma's F-word also had a site-wide notice for a while. But not sure if they were being nice or we could enforce it. That happened over a year ago, policy might've changed too.

acoustic scarab
# outer yoke You mean to say that after making a wiki, you can't even delete it yourself?

You can, if you make it yourself and foot the bill for hosting and licensing.
But noone does that, as a wiki like that would be essentially invisible on the internet. You need the big names to have your content seen, and the big names need you to create the actual content.
How that relationship goes depends on the big name. Fandom's tools for editors aren't great, and it prioritizes ads and promoting its other wikis

proud cargo
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Eh, Barotrauma's wiki is at least competitive with the F-word on search engines. Often shows up as top result nowadays. RimWorld's wiki (never hosted on Gamepedia nor the F-word) also has no trouble with invisibility.
Though having a big site behind it does simplify things.

dreamy berry
acoustic scarab
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I guess that's fair. If you have a high-traffic site linking to you and no pre-existing user habits you have to fight against (like going to another wiki), you could host independently

outer yoke
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The TF2 wiki does show up instantly, for instance

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I guess it just depends on how well you advertise yours in that community

dreamy berry
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How one advertises a wiki is less of a factor compared to others, for example:
The TF2 wiki is is officially supported and hosted on Valve's own servers, so the Fandom TF2 wiki is not as likely to be viewed as reliable, therefore it gets less traffic and will have less editors to maintain it. It's cyclic reinforcement so whoever breaks out first and does a good enough job will be able to establish a presence.
The second is SEO. Fandom has extremely aggressive SEO practices so it will appear first in Google searches. The second second issue is that miners here who rely on the wiki will have their browser search results autocomplete the link to the old one instead of the new one.
The third issue is literally Fandom itself. Editors release their contributions to Fandom, which means they own the content, which is why no one here can delete the wiki. The most they can do is detach all "official" references

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The intention is to freeze the old wiki in time such that it will be outdated so readers will have to migrate to the new one

stark tulip
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also Fandom never deletes wikis because of the ad revenue
that no-deletion policy was there even back when they were known as Wikia

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good thing wiki.gg seems to be bringing back elements of what Gamepedia used to be before it was consumed by Fandom

dreamy berry
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two issues:

  1. the formula in [[Fear#Duration of Fear State]] is not formatting. is there a math extension missing?
  2. interwiki linking by [[Wikipedia:example|example]] results in a red link to a page on the wiki itself
dreamy berry
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because it isn't a status effect

glacial topaz
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and what is the difference ?

dreamy berry
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you can inflict or apply a status effect, whereas you enter and exit a state

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does the game handle fear the same way it does with the status effects that show up besides the health bar?

glacial topaz
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-"entering" and "exiting" applies to status effects
-and "inflicting" and "applying" also applies to Fear
handle in which sense ? if there is no difference to the end player, and the game don't give a clear difference, don't see a reason to make it complicated by creating 2 different groups

dreamy berry
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handle internally, i.e. how it is coded

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and the game does have a distinction, you can't spread Fear with Re-atomizer, and Fear doesn't show up on the health bar when something gets Feared. doesn't that make it something different?

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by definition, sure Fear is a status effect because you can apply a fear effect on an enemy but mechanically it doesn't appear to work like other status effects that are present in the game

glacial topaz
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that is like separating statuses based on it working or not with GK2 mercy bullets
the reasons for it not working with Coil atomizer might be for balance purposes (or bug/oversight), since T5 already have a fear giving upgrade
showing up on healthbar, explosive reloads also shows up when a reload can kill the target, is that a status effect too ?
it could fit as a "state" if creatures have different behaviors groups, something like "searching state" , "scared state" , "attacking state"
though would still find a better word as "state" might be too close to "status effect"

floral drift
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Fear and Stun are both enemy "states", like Frozen. although they're mechanically very similar to Status Effects, they're internally not STEs

glacial topaz
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Yea
that is the issue, do we know why stun gets an icon on HP bar
but not Fear ?

floral drift
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not all STEs get icons, either

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🤔 well, now that i say that, i can't think of an example...

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that might be wrong

dreamy berry
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hnrg, stun is not a status effect either.... notnice

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or well hmm

floral drift
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oh, i thought of one

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Prospector STE_Fleeing

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when both weakpoints are intact, x5 movespeed. when one intact, x4

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you can clearly see the effect, but there's no hexagon

glacial topaz
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how the wiki should handle it ? (after all, we call dmg_burn as fire damage)
do we decide some separation, just call everything a status effect, or even, call everything status effect + specify that some are also a state ?
"Stun is a status effect that gives the Stunned state to enemies, causing them to..."
"Fear is a status effect that gives the Scared state to enemies..."

dreamy berry
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i guess at this point we're just hung up on the definition of status effect, because there's the game definition, and the broad definition. i'm guessing there are a lot of STEs that casual players wouldn't care about that still exist under the hood

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maybe it would be easier to call everything a status effect, i just made that initial change because i thought it was important enough to mention that Fear is slightly different

trail gust
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I'm working on STE table, the main sheet is 98% ready, I can share it if you need.

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But I'd prefer to finish it all, though idk how long it will take.

acoustic scarab
acoustic scarab
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Added to the page

short cloud
acoustic scarab
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I want to add a note about how the dreadnought decides whom to attack. What would be a good place for it?

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I'm hesitant about the second option, as the rules are likely the same for all dreads, and copying the same paragraph on three pages is kind of dumb

trail gust
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I just found this, if it helps:

acoustic scarab
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No I've got a summary from Johan here

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random + distance-based + based on how many other bugs are focusing a target

trail gust
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That answer seems very fuzzy to me.

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Wdym how many bugs, if there is usually none during dread fight.

acoustic scarab
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I guess this is a failsafe for when dreads replace swarms on PE

trail gust
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And distance? Does every 2nd player summons dreadnought through a wall and waits for him to carve?

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Like... those are not normal situations.

acoustic scarab
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The summary is still better than what we currently have on the wiki about target switching, which is "The Dreadnought chases one dwarf at a time while ignoring the others, but switches targets regularly."

trail gust
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I mean, "regularly" now might be 15 plus minus 5 seconds judging from my screenshot, just needs verifying.

acoustic scarab
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Are you opposed to listing the factors at play, even if we can't explain their exact workings?

trail gust
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I'd just like it to be shown understandable way.

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You can name factors, but there should be exact meaning to it as well.

acoustic scarab
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So the question remains where

trail gust
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More like what situations those factors apply in

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"It's not controllable" doesn't mean that we can't change the distance btw

acoustic scarab
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Yeah, I think Johan meant it more in a MMO-style "pull aggro" button

trail gust
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Mb it's when one player runs away, then these factors might smh explain what dreadnought will be more likely targeting

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From my experience, I always thought that it tends to target the one who deals ton of dmg.

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I felt there's like threshold or smth when dreadnought just aggroes dmg dealer after some time.

glacial topaz
glacial topaz
acoustic scarab
glacial topaz
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oh lol
I even said individually the name of each page

acoustic scarab
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Well maybe if you said "pages" it would've been clearer 😉

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Eh, I'm not a fan of text duplication but I can move it I guess

glacial topaz
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to be fair, text duplication is very common pratice
their entire first paragraph is duplicated
same for other pages
"The [[name here]] is a hostile boss Creature encountered on Hoxxes. It has a 1 in 3 chance to spawn when the first Glyphid Cocoon is broken in the Elimination gamemode, and a 1 in 2 chance for each subsequent cocoon, unless it was spawned by the previous cocoon. It will begin attacking the Dwarves once it spawns. It also has a very rare chance to spawn in place of a Swarm in Mining Expedition, Point Extraction, and On-Site Refining mission types."

vivid hill
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Do caretaker’s intakes have a weakpoint?

short cloud
vivid hill
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The reason I ask is because solo haz 5 I was able to oneshot them with SCC but I was also using cryo nades so it ether has a weakpoint or frozen only works on the vents and not the eye

vivid hill
short cloud
vivid hill
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Let me go get it

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12 days ago

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At the caretaker fight I was 2 shotting them then I was 1 shotting them

short cloud
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could be the frozen status, could be scaling. To be fair, it's hard to tell because the caretaker has been going through a lot of changes and I don't even know what some of them are, or if they're even in the game anymore for some of them.

vivid hill
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And I was using cryo because you told me it could be frozen dderp

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And then we got weirdness with the vents

short cloud
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yeah it could, but I read somewhere that it couldn't anymore apparently ? so i'm not sure how it works anymore

vivid hill
short cloud
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then frozen status it is

vivid hill
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Weird that it would only affect the vents

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What is caretakers warming rate if anyone knows

short cloud
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lot of weirdness out there

vivid hill
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DRG strays further and further into spaget every update

acoustic scarab
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Help me out here, I'm drawing a blank.
If red zones on the map don't increase the chance of meteor strikes anymore, what is the difference between a red and a non-red biome?

short cloud
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and it looks cool

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that's about it

acoustic scarab
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Are there no lithophage warnings outside of red zones? I'll have to check my data consult the archives

short cloud
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at least there shouldn't

can't say I've seen one outside either so far

acoustic scarab
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No I believe you, but I compulsively double-check

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||God knows we can't trust GSG to write their systems right||

glacial topaz
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there is "WRN_Plague" withing a "IncompatibleWarnings" section
one way to test would be to swap that with some other warning I am guessing

golden condor
shell frigate
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Can't upload a .png as a .jpg

golden condor
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thanks

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trying to fix some of the image files that did not transfer over correctly from the original wiki

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for some reason some transferred as the wrong types like this one "text/html"

glacial topaz
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where is that even used ??

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some files are just unused anyway

golden condor
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well i fixed them anyways i guess lol

glacial topaz
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Time to add delete tags

glacial topaz
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Thoughts on current progress ? Will need some thinking on how to name some stuff as they are somewhat different

acoustic scarab
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Addition to Fandom's Loot Bug page.
If someone can verify this, it might be pertinent to add to the official wiki too

glacial topaz
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hmm, you sure they aren't confusing the minerals you get when damaging it ?
I can see a 0.1 damage value for it (8 rate of fire), not sure if it gets modified, but could explain it making the lootbug drop stuff, but not the death loot

acoustic scarab
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Yeah, my guess is that it's from the miniscule damage, not from any special property of the foam

short cloud
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it's because lootbug drop minerals when taking damage, and the lothifoamer deals 0.1 damage

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haven't tested if there's a limit to how much minerals you can get out of one lootbug though

glacial topaz
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it is misleading into thinking it is special or that you get the same thing as killing though

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can't find any hard limit yet
without a limit in theory you could get 100 hp / 0.1 dmg = 1000 hits, so 999 drops before death, with the 0.5s cooldown between drops that is around 8 minutes and 20 seconds of perfecting shooting

acoustic scarab
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All of the lootbug's contents should be dropped long before 999 hits though

bold plover
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Yeah, they have a limited amount of loot they can drop.

glacial topaz
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so they have like a fixed 10 loot
damaging gives you some of that loot, and killing gives you the rest ?
is that even explained on the page

bold plover
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Yes, with mods you can bleed a lootbug of all of its death loot without killing it.

mortal atlas
bold plover
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Yes?

short cloud
mortal atlas
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people keep asking for a firing range when the space rig already had one at one point

floral drift
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it never had the firing range. the door was labeled "Firing Range" but blocked off, showing where they intended to add it eventually. over a year ago that door was removed, because GSG scrapped their plans to add it.

mortal atlas
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rip

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hopefully they decide to add a real firing range

cerulean berry
glacial topaz
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sandb...

bold plover
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One day I will remake it.

glacial topaz
weary sonnet
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@vivid hillSome info about the caretaker eyes and vents:
The eyes are weakpoints, the vents are not.
Before, both would benefit from frozen damage multiplier.
The devs didn’t want that to happen so they patched it so that they would take normal damage when frozen.
They messed up when patching it so it only affect 1 of the 4 vents atm, but they are aware of it and once fixed nothing should benefit from the frozen damage bonus anymore.

glacial topaz
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do we know where the curves with the chances for different events is at ?

weary sonnet
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Afaik it is in Content>Game>GameData

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GD_SpecialEventSettings
or
GD_TreasureSettings

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GD_SpecialEventSettings has the chance for ME, rival events, prospector and data deposit.

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GD_TreasureSettings has the chances for cargo crates and lost packs.

glacial topaz
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Appreciated, now I only have to make plague warning spawn everywhere and then test it out

glacial topaz
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yup, even with plague meteor, machine event, and rival event
I still got exactly the number of crystals expected
so...
I guess now it is more of a question about format
is it a good one ?

glacial topaz
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interesting, seems mineral mania might just double the final value after rounding
if it did that before rounding, I would be getting 3 instead of 4

grizzled shuttle
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is there a new way to transfer xbox to steam saves?

glacial topaz
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was there ever a way ?

acoustic scarab
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Beware though, the transfer method is not officially supported, so all the risks are on you. Have backups

native oyster
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can electrocute damage cause the disintegration / burning up effect that prevents for example Praetorian's death cloud. For context, I killed a Praetorian with the Plasma Carbine with the Overcharged PCF upgrade and it disintegrated without leaving it's cloud.

weary sonnet
gaunt cipher
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The wiki right now says that Unknown horror's damage is reduced compared to a regular bulk's, but no mention of how much. Anyone know?

floral drift
# trail gust I'm working on STE table, the main sheet is 98% ready, I can share it if you nee...

hey SplitSentro, do you happen to know the "default" values for STEs' Duration, Interval.Min, and Interval.Max? when I look in the parsed gamefiles they only show me the values that are defined as different-than-default, and i haven't found the default values.

like, the default MaxDamageRadius is 0.5m, default Radius is 1m, default Falloff is 25%, default Projectile collision SphereRadius seems to be 0.05m, etc.

the best example of this is probably Engineer Lok-1 OC "Neuro-Lasso"s stacking x0.9 slow: FSD/Content/WeaponsNTools/LockOnRifle/STE_EnemySlowdown_LockOnRifle. it lists nothing about duration or tick intervals in the gamefile itself.

bold plover
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That's because it stacks up to 10 times and only while locked on I guess, because if it had an interval then it would decay instead of immediate removal.

floral drift
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how about FSD/Content/WeaponsNTools/FlameThrower/STE_StickyFlame_Slowdown?

it lists its tick interval at [0.5, 0.5], but no Duration that i can see

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conversely, FSD/Content/WeaponsNTools/LineCutter/STE_LineCutter_Slow lists its Duration at 0.3, but no mention of Interval.{min, max}

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between those two, it might be enough to find the "default" values

bold plover
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At that point you are getting into push status effect triggers.

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Which is why they have no defined values, because they work off of overlap events on sphere collision triggers, primarily.

floral drift
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NotLikeThis

🪦 RIP my hope for a unified STE model

bold plover
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Example: bug walks into red sphere, bug get hot, bug leave spicy ball, bug cool down.

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The slowdown upgrade just calls a function for an enum to add that STE to the sticky flame if I were to guess.

floral drift
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yeah, that supports my observations and conclusions so far. makes sense 👍

thanks, Banagement

bold plover
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Anytime.

floral drift
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well, while you're "here", i have an odd question that you might have insight into. do you know why Drak25 PRJ has a collision radius of 0.15m, when all other similar projectiles like PGL, Turret Whip, and Micro Missiles have a collision radius of 0.05m?

visually, the plasma balls look smaller than the PGL grenade, but as far as I can tell the collision radius is 3x the size

bold plover
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🤔

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That definitely is wrong.

floral drift
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maybe it's a legacy from the scrapped PRJ_PlasmaCarbineShot_Big?

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the name being all i have to go off of, obviously

bold plover
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All three of those have a collision value of 0.32m.

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Drak is 0.15m.

floral drift
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the PGL, Turret Whip, MicroMissile

bold plover
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Yes.

floral drift
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🤔

huh. i got the 0.05 value from UUU console, running a command like getall spherecomponent sphereradius

again, because i couldn't find the default values that weren't listed in gamefile.

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i defer to your expertise, but i'm even more confused now

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0.32m collision radius is massive

bold plover
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Well, you are probably messing yourself up with that due to how they preload projectiles.

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Since the sphere collision is set to relative scale it can downsize based on the 3D Scale size of the projectile. The devs basically spawn all active player projectiles at spawn that are tiny and hidden.

floral drift
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oh, ok. so the actual value listed doesn't really matter, in the long run, for detecting collision. because it gets 3D scaled

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that's disappointing, it's a piece of info i was looking forward to having. i was working on Projectile Accuracy model

bold plover
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Well, sort of. Your command is fine.

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That value won't change as the value, but the actual size will change based off of relative scale instead of absolute (world) scale.

floral drift
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yeah. what i need is the "absolute" radius used for collision check, probably no easy way to get that

bold plover
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Well, considering all of the projectile scale is 1 afaik.

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32 and 15 are correct.

floral drift
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emotional roller coaster 😆

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cool. thanks again!

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continues to show: knowing who to ask is usually better than trying to figure it all out myself 🙂

trail gust
# floral drift hey SplitSentro, do you happen to know the "default" values for STEs' Duration, ...

Afaik there's no default duration, otherwise we wouldn't have infinite STEs, and we wouldn't have some STEs become infinite after re-atomization. If it's not defined, then it's just not needed. Some STEs just get activated on collision or other event (like locking with LOK-1, as you mentioned) and then most get deactivated by the same source, which makes infinite re-atomized STEs only pseudo-infinite.
Also thanks, Banagement nice

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I'm gonna mess a bit more with DoT testing and calculation, and no matter the progress I'm gonna release my spreadsheet today.

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Also I recall PRJs, like other stuff, have scale that you can look up via Utilities, but idk if it's of any help.

trail gust
trail gust
glass star
bold plover
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I made a mod to show the bounds of the collision and it appears that 5 units (0.05m) is correct.

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No.

glacial topaz
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that was a hat from the summer vacations event

bold plover
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Summer event earlier this year.

glacial topaz
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No problem

glacial topaz
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Have the testing for escort duty nitra spawn finished ?

acoustic scarab
glacial topaz
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Wait, is it something we couldnt calculate ?

vivid hill
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For ECR the 50 damage explosion is affected by T3 1 on loki no idea why but it is

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Without T3 1

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With T3 1 on a shocked target

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Shocked and burning

floral drift
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i betcha it's something funky about the explosion BP object being a child of the Lok-1's normal DamageComponent, thus tricking the Conversion upgrades into affecting it too.

vivid hill
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Yeah something funky is 100% happening and I don't think it's intended

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anyway I'm a content creator so now the world must know drillchamp

gloomy dirge
# vivid hill Without T3 1

unrelated how are you guys reading these damage numbers cuz i just installed the mod for it and it seems to show way more numbers than times the target was hit?

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for that one in particular im seeing 3 18.3s and a 39.2 but wait a sec i might be stupid as hell

vivid hill
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The DoTs also show damage numbers

gloomy dirge
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yeah i just realized i didnt see that the other one had shocked AND burning

vivid hill
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So on the 3rd one there is a slew of numbers and I took 4 screenshots and took the most readable one

gloomy dirge
#

does the electro-chem dmg bonus stack with both fire and elec at the same time or no?

vivid hill
#

Yes

#

and for note these bonuses apply as the damage type, so you get the buff from fire the extra damage added is also fire damage

gloomy dirge
#

ah thats good to know

vivid hill
#

only really matters for oppressors

#

and mactera

gloomy dirge
#

not very applicable but useful nontheless

vivid hill
#

it triggers weakness/resistances

gloomy dirge
#

thanks for the info, ill be sure to check out your channel

vivid hill
#

if you want more game in numbers check out @gaunt cipher

#

I just do dumb suffering things in DRG

glacial topaz
#

X-X if the wiki is missing numbers just let us know
if someone knows, we should add

gloomy dirge
#

lol thanks for the recommendation, ill check you both out

glacial topaz
#

link is on the pins

vivid hill
#

I'll check myself because that was 2 seasons ago I checked that

glacial topaz
#

you mean this ?

#

by all means checking on wiki first seems better than getting everyone to ask a single individual
or at least ask here first

vivid hill
#

Yeah that's wrong, it does not even work in rocket form

#

let me get the proof real quick

floral drift
#

speculation: maybe T5.C doesn't affect Minelayer because it's a different PRJ object?

like how AG Mixture on Sludge Pump doesn't benefit from the T5 upgrades because it's using a bugged parent of the projectile

vivid hill
floral drift
#

does Hurricane T5.C work for Plasma Burster and/or Salvo Module? those are different PRJs, too

vivid hill
#

I'll check

#

PBM does

#

and salvo no strangely

#

I'll recheck PBM

#

Yeah PBM it works fully, why doesn't it work for salvo/minelayer I have no idea maybe because the Devs wanted nitro to work with PBM specifically so they looked if it was working with those and just assumed it worked with the others

sterile crescent
#

Can you test something else quick re: Salvo?

#

When you fire a single missile with it, it retains its tracking capabilities; I wonder if that one still gains the Nitro boost

sterile crescent
#

Very odd

vivid hill
#

the screenshots are of single missiles but I'll check with multiple

sterile crescent
#

Thats some next level spaghetti

#

The bug itself is bugged

vivid hill
#

as meatshield said, they are entirely different missiles to base hurricane

#

it's a wonder the danger darkness barrels mod affects them so dderp

sterile crescent
#

yeah, but the single fired missile still retains its tracking abilities, which you would think means that it is actually defaulting back to the "original" missile type

#

And yet it isn't, its just the new projectile being bugged in such a way to half-way work like the original projectile type

vivid hill
#

and no the salvo missiles are not affected by nitro even in a full burst

sterile crescent
#

Not surprised by that; very odd though

sterile crescent
#

This isn't really wiki-related either, might have better luck with an overall opinion in #drg-chat

timber drum
#

The Description for the MK4 Gunner Suit Quotes Revelation 6: The Seals.

glacial topaz
#

:S you guys probably should go Dm or move to other channel before we clutter this with tips

timber drum
sterile crescent
#

I'm not familiar enough with religious texts to confirm it, but if you have a direct quote to cite then sure, add it

#

Its definitely referencing something

timber drum
#

Direct quote i can't get. The problem with that is that there are hundreds of iterations of the Bible

#

Mine does include a version of this though

#

But its talks about the Fourth seal, which the quote still talks about

sterile crescent
#

I think that should be fine, as long as you make it clear (i.e. "this quote is likely a reference to Revelations 6, such as seen in [book, page no.]"). Alternatively you could just cite the text(s) wholesale, and note that the quote appears throughout

#

Its a tad sloppy, but tbf most artistic references are

timber drum
#

hang on leme get a pic of my bible with the dirivitive

sterile crescent
#

I trust you; just want to try and be as specific as possible

#

So it can be validated by the wiki editors and anyone else who might check

timber drum
#

I am Using the Revised Standard Catholic Edition

sterile crescent
#

Its a religious text, so I can see some people being touchy about it if it doesn't have a strong citation to back it up

glacial topaz
#

it seems to be mixing different parts

#

from google search

sterile crescent
#

Oh? Interesting

#

Wouldn't surprise me

glacial topaz
#

like, the original text has more to it
so kinda like a short version

#

have the text "And I heard a voice in the midst of the four beasts. And I looked, and behold a pale horse. And his name that sat on him was death, and hell followed with him."

timber drum
#

Like i said, i can't get a direct quite because its from some other version

#

And yes, i am aware that the Bible is a sensitive topic

glacial topaz
#

from https://www.bible.com/bible/1/REV.6.1-17.KJV And I heard a voice in the midst of the four beasts say, A measure of wheat for a penny, and three measures of barley for a penny; and see thou hurt not the oil and the wine. And when he had opened the fourth seal, I heard the voice of the fourth beast say, Come and see. And I looked, and behold a pale horse: and his name that sat on him was Death, and Hell followed with him."

sterile crescent
#

So its a truncated version of that section, more or less verbatim

#

Neat

#

I think thats complete fair to mention in trivia then, with a reference to Revelation 6:1-17 (could be more specific; I presume the 1-17 is the sentences/sections, and could be narrowed down further)

timber drum
#

I am not sure how i would word that, so i figured i would bring it up

#

Like i said, Various Scources

sterile crescent
#

Something like "The description for Gunner's Mk4 armor is likely a reference to Revelations 6, sections [yadayada]"

#

Obviously we can't be sure without asking the devs, but based on the wording being near identical I can't see anyone really refuting it until the devs do

timber drum
#

just do rev 6:7

sterile crescent
#

I don't know if theres precedent for this, but you could also make wikipedia (like "real" wikipedia) style citation which links directly to the source

#

If you want to be absolutely clear on it

#

I can see one hyperlink-like citation in the Shard Diffractor trivia, so you could go that route

timber drum
#

So Typing this won't work?

glacial topaz
#

that is not specific at all
you didn't even said which book it is from
also, why be so specific on which part it is from

timber drum
#

That Work?

glacial topaz
#

isn't there multiple bibles though

#

iirc bible just means a collection of books
so

timber drum
#

That is true, But Just saying What Part of Revelation is the most accurate way

#

Thay usualy fallow that acurately

glacial topaz
#

"The term "Bible" can refer to the Hebrew Bible or the Christian Bible, which contains both the Old and New Testaments."

timber drum
#

Yes

#

This is hard

warm sage
#

"of the Christian Bible" then

timber drum
#

Alright i have summited it as "The description for the MK4 Gunner Suit quotes Revelation 6 of the Bible. After the opening of the Fourth Seal"

#

That work?

#

If you feel somthing is off, edit it.

glacial topaz
trail gust
# vivid hill For ECR the 50 damage explosion is affected by T3 1 on loki no idea why but it i...

From my tests (Hazard EnemyResistance is 1.0):
66 damage without T3A
69.2 with
That can be explained by the fact that dmg numbers likes to present dmg parts that are happening almost at the same time as one number (their sum), so:
66 is 50 explosion dmg + 16 base dmg
69.2 is 50 explosion dmg + 19.2 T3A powered-up dmg
And it's the same story with burning targets. Your screenshots are kinda hard to sort out, so I can't really tell what's happening there.

glacial topaz
#

which is probably why modding the values to see how it changes in game is recommended
such as 1 dmg explosion, or maybe even 0 dmg

verbal ice
#

is there anything official lore-wise regarding the corporation? as in, how long it couldve been around for example?

glacial topaz
#

nothing like that, no
they rather keep it open

verbal ice
#

i see

#

i imagine the same applies for dwarfs

glacial topaz
#

Dwarfs are more about having different personalities based on voice lines
nothing on lore though

quiet creek
#

When will there be pages regarding the random meteor events and the new grenades

glacial topaz
#

You checking the wrong wiki
The right one is pinned here

glacial topaz
#

Secret info, only way to know is with an announcement
But you could check when it happened past years
And no need to ping

glacial topaz
#

Check wiki

austere fossil
#

Latest pin

#

Actually, I'm not seeing an easily findable date on the wiki for the 2021 Yuletide/Christmas event

#

so prolly another week and a half or so

glacial topaz
#

been wondering, if there is an equal chance a deposited enor/jadiz will give any value within the range
Considering enor has a lower range

odd jasper
#

Greetings to all the gentlefolk present here, I have conflicted thoughts on rich atmosphere affecting bugs or not affecting bugs, which one is correct?

#

I remember reading that the bug multiplier wasn't as impactful as the dwarf multiplier, but that was quite a few updates back.

glacial topaz
#

Be sure you are checking the right wiki, which is pinned here

#

"Movement speed for Dwarves is increased by 50% and allows for sprinting through environmental slows such as blizzards and sandstorms. Enemies, M.U.L.E.s and Bosco are unaffected."

warm sage
#

The confusion probably comes from the fact that the game claims it buffs enemies

glacial topaz
#

Damn, why is that still there

strong pivot
#

is there a sound file for the pre meteor impact siren sound thingy? it's really cool but I can't find it

bold plover
acoustic scarab
glacial topaz
#

Sure, I can analize it

acoustic scarab
#

Damn, I gotta sort through my screenshots to find those. I'll try to find time for it

glacial topaz
#

wait, why didn't you save using a spreadsheet or list

acoustic scarab
#

Because playing is fun, snapping a screenshot is quick, and sorting through screenshots to fill a spreadsheet is tedious, so I have a backlog of a couple thousand screenshots

#

I don't just track jadiz and enor, mind you

#

I'm slowly converting them all to a database, but it's going to take a long time. I'll dig out the parts that are jadiz/enor-related first though

night spade
#

<@&296918282403840000> ☝️ This guy feels very spammy

acoustic scarab
#

Someone's DIY bot isn't working properly lol

acoustic scarab
#

I was under the impression small meteors don't happen in the Lithophage Outbreak warnings. Turns out, they do

short cloud
# acoustic scarab I was under the impression small meteors don't happen in the Lithophage Outbreak...

might be mistaken but here are all the info I got on them

Now we have the big meteor and and the meteor shower, which are two different events.

Small meteor can spawn anywhere, even in lithophage missions. 1 Plagueheart guaranteed + chances of more (2% per meteor).
The big meteor can spawn only outside of lithophage. 3-4 plaguehearts guaranteed.

Chances for both events are the same (25-33% depending on length. 30% chance of an extra event).
You can have both event type in one mission.

#

and there are many people that report getting 2 big meteor + one meteor shower event as well, getting up to 9-10 plaguehearts

#

so I guess each event roll the chance of extra independently

glacial topaz
#

what gave the idea the small meteors can't spawn on litho warn ?
wiki, someone, experience, etc

glacial topaz
#

Alright
update, I pretty much added information on spawning for 5/6 crafting minerals
only thing left would be to tweak names and the sort, but the information is there already
Croppa is a whole other issue as it works in a completely different way, so I will leave it for the future

I will move to something else, maybe go back to figuring out when refinery breaks can happen for 2P+

versed halo
#

Do Hot Bullets mod apply after the OC? I noticed I can kill a swarmer with one shot from Bullet Hell OC minigun ONLY IF I take both T2.B and T4.A (damage mods). Without them, I cannot kill a swarmer with one shot.

So I naturally thought "With Bullet Hell OC, My bullet damage needs to exceed 10 damage to light swarmers on fire with one shot, that must be why I can't do it without damage mods." But I saw @vivid hill 's comment about it on Youtube and was curious to ask here.

My test: https://youtu.be/nV_e8DihW-4

#

I first noticed this one year ago when I was testing MeatShield's Calculator stuff(breakpoint shenanigans). I wonder other OCs/mods work this way too.

floral drift
#

i want to make sure i understand you correctly.

#

With Minigun build -B-AC + Bullet Hell, the damage per bullet is 9, multiplied by x1.15 when VCP is active, and then 50% of that gets added as Heat. because 9 * 1.15 * 0.5 = 5.175, it does >= 5 Heat which is enough to ignite a Swarmer. therefore, the 6 damage dealt immediately by the Burning DoT gets added to the 10.35 from the bullet, which pushes it beyond the 14.4 Breakpoint.

is that what you are reporting?

floral drift
#

gotcha. now that we're on the same page, does this disprove a currently held hypothesis of how we understand the game? it was a little ambiguous from what you replied to and what you said initially

versed halo
#

w..wait, is this a bigger thing than I expect to be?

I'm guessing the hypothesis you're saying; OCs apply on last. or something?
I guess if I tested/recorded right and I've missed nothing else, yes it might be wrong. Hot Bullets do seem to consider the damage penalty of Bullet Hell OC.

I haven't tested with other OCs/mods though, so do keep that in mind!

floral drift
#

is this a bigger thing than I expect to be?
hmmm... it might be. so, a few weeks ago i had the revelation about EPC T5.A Burning Nightmare's mystery +5% damage which then turned into a watershed of finally understanding how DRG handles Damage Components (and more importantly, Damage Conversions) internally. TLDR: it stores the base damage and an array of the element values, then multiplies it through upon evaluation.

this new model accounted for not only Burning Nightmare, but also Breach Cutter OC "Inferno" doing 140%, and why PGL T3.A Incendiary Compound doesn't affect Hyper Propellant.

so, that kind of dealt the first blow to "damage from OCs is applied last". IIRC, that was said by GSG in a Jira bug report or something about why PGL T3.A + HP was able to do 100% damage + 50% Heat. we all just kind of accepted it as "weird, but ok".

your finding that Hot Bullets + Bullet Hell can 1HK a Swarmer due to 5 Heat might be the second blow against the "OCs apply last" hypothesis, if that makes sense? because the OC's damage reduction in theory shouldn't affect Hot Bullets' heat if it's applied after. by showing that a Swarmer can't be ignited unless both damage mods get applied, it demonstrates that Hot Bullets is affected by Bullet Hell's damage.

versed halo
#

Wow..

floral drift
#

Model A: "OCs applied last"
using this model, Minigun T5.C Hot Bullets should always do at least 5 Heat because it hasn't been affected by the -3 damage from Bullet Hell yet.

Model B: "Elemental Conversion array multiplied by base damage upon hit"
this model predicts the behavior observed, because the damage modifiers (+2, -3, then x1.15) all get applied to the Base Damage, and it stores the Elemental Array as [100% Kinetic, 50% Heat]. upon evaluation, this model would expect it to do 100% * 10.35 damage and 50% * 10.35 = 5.175 heat

#

Model B can also provide a concrete answer to how Lok-1 T3.A's +20% boosts interact with T5.B's +20% boost. both of T3.A are Elemental Damage Conversions +20% Electric and +20% Fire/Heat, whereas T5.B is a x1.2 Base Damage multiplier. as a result, the predicted damage is 21 * 1.2 = 25.2 Kinetic + 21 * 1.2 * 0.2 = 5.04 Electric + 21 * 1.2 * 0.2 = 5.04 = 35.28 damage vs a Burning & Electrocuted enemy, not accounting for that enemy's resistances.

TLDR: Lok1 with T3.A + T5.B vs Burning & Electrocuted is Base Damage * 1.2 * (1 + 0.2 + 0.2) = x1.68, not x1.728 as if they all multiplied across each other somehow.

#

apologies for walls of text. i'm longwinded 😅

trim plover
#

does the rival nemesis only spawn on missions with the rival tech warning now? the mutators page kinda words it awkwardly.

#

is there a chance for it to spawn with rival presence? or is it gaurenteed every time? im confused about it

#

i think it should be updated for more clarity

floral drift
# trim plover is there a chance for it to spawn with rival presence? or is it gaurenteed every...

For Season 02, the Rival Nemesis had a chance to spawn in any mission you loaded. Additionally, the Nemesis was in the "spawn pool" for the additional waves of enemies, with Shredders and Patrol Bots, during missions that had the Rival Presence warning.

The part of the page your screencap shows is referencing the warning in particular. I believe that should still be true in S03.

as for the original question: "can a Rival Nemesis spawn in any mission, even if it doesn't have a Rival Presence warning?". sadly i do not know the answer off the top of my head, sorry. i just wanted to help clarify the wording of what you made a screencap of.

versed halo
# floral drift apologies for walls of text. i'm longwinded 😅

Don't worry, as a kinky nerd I love being suffocated with walls of text drgbeer

Maybe those conversions only consider a particular damage type? And devs kinda forgot about them, adding more damage to compensate the damage reduction of the conversion on some cases? Just my theory.

trim plover
glacial topaz
#

it is on their page already
3% chance

floral drift
# versed halo Don't worry, as a kinky nerd I love being suffocated with walls of text <:drgbee...

my speculation: they originally built the Damage Conversion system with only one conversion applied in mind. things like Boomstick T5.C White Phosphorus Shells, etc. that's because when it converts (not adds) from one element to another, it subtracts from the starting element's 100% in the array, and adds that same amount subtracted to the new element's index.

so, it would go from [100% Kinetic, 0% Fire, 0% Heat] to [50% Kinetic, 50% Fire, 50% Heat]. nice, intuitive, simple, easy.

however, i don't think they had stacking 2+ Damage Conversions in mind when the system was implemented. the aforementioned examples of >100%:

  • EPC Burning Nightmare starts at 100% Electric, ends at [-5% Electric, (25+70)% Fire, 10% Disintegrate, 70% Heat] from 3 conversions: 25% Electric to Fire, 10% Electric to Disintegrate, 70% Electric to Fire/Heat.
  • PGL starts at 100% Kinetic or Explosive (Direct vs Area damage elements), and ends at [-50% Kinetic/Explosive, 100% Disintegrate, 50% Heat] from 2 conversions: 50% K/E to Heat, and 100% K/E to Disintegrate.
  • BC Inferno starts at 100% Electric dmg/tick, and ends at [-40% Electric, (50+90)% Fire, 90% Heat] from 2 conversions: 50% from Electric to Fire, and 90% from Electric to Fire/Heat.

the trick is, the starting elements can't actually do negative damage. as a result, no matter how many times a Damage Conversion gets applied and subtracts more and more from the starting element, it's just adding more damage to other elements while not taking away more than 100%.

thus, my speculation that the Damage Conversion system wasn't intended to stack 2+ conversion simultaneously. its implementation only works for 1 conversion, because it doesn't do the logic to check if there are non-zero damage elements already from other conversions, keeps subtracting from the starting element only instead of all non-zero elements, etc etc

glacial topaz
#

how do we even differentiate between an enor/jadiz chunk, embedded versions and team deposit version ?
names for it I mean

austere fossil
#

I don't think there's any particularly widely accepted versions, but I can give you what I'd use to specify those.

"A Jadiz/An Enor Pearl" = the large carryable object. iirc ping voicelines refer to them like this.

"A Jadiz chunk/chunk of Jadiz" = the loose bit of minerals dropped by Huuli Hoarders/Prospectors/Cargo Crates/Lost Packs

"Unit(s) of Jadiz" = the number in the depository if you need to be specific but just saying e.g. "There's 23 Jadiz in Molly right now" also works.

vivid hill
#

This game is spaget

gaunt cipher
#

Do red zones still get doubled meteor chance? I remember hearing that that was going to change in an upcoming patch(before patch 8 hit).

short cloud
#

the chances are the same everywhere

vivid hill
# gaunt cipher Do red zones still get doubled meteor chance? I remember hearing that that was g...

Large Meteors have a 25%-33% chance depending on mission length to spawn in any nonlithoplauge mission
Smol meteors can happen in any mission at the same chance
Both have a 30% chance after the first to drop another one
Smol meteors give 1 plague heart
Large gives 3-4 hearts
you can get both smol and large in the same mission
large meteors are the event ones and smol ones you hit with your pickaxe to open

gaunt cipher
#

all that I knew

#

was red zone increased meteors placebo all along or did it actually get changed

short cloud
#

used to have higher chances in red area, that's not the case since the introduction of the meteor shower event

#

(well technically, a bit before that, but it doesn't matter much)

gaunt cipher
#

Ok, that makes sense. I remember people talking about the minimum/maximum time before large meteor lands after starting a mission(and then again after completing it if you roll a second one), but I'm unable to find it currently. That should probably be clarified on the plagueheart page as well.

glacial topaz
gaunt cipher
#

Presumably the highest amount of plaguehearts you could expect without totally insane small meteor luck would be 10(4 twice from big meteors, 1 twice from small meteors), and if you did get insanely, unfathomably lucky on that 2% chance of extra plaguehearts from the small meteors... you could potentially get up to 22?
Gotta be honest though, I don't think I have ever actually seen any more than 1 plaguehearts from a small meteor shower.

glacial topaz
#

nah, I have got 2 once
but I am still level 20

gaunt cipher
#

I'm not saying getting extras doesn't happen, I'm just saying getting a lot of plaguehearts from a small shower is incredibly unlikely.

short cloud
#

The most likely to happen is 10 at max, but I guess if the stars align and you get incredible luck, it could go higher. Unless there are limitations I don't know about (which is also likely)

#

But yeah, the max would be 22 I suppose

gaunt cipher
#

Right, I'm saying it's theoretically possible to get 7+7+4+4. But I haven't seen anyone actually get more than 2 from a small meteor shower, so I don't know if that actually happens.

short cloud
#

if there's no restrictions

gaunt cipher
#

...also, I'm not actually sure if you can get multiple small meteor showers per mission either. I feel like I should know by now but I don't remember that clearly.

short cloud
#

I guess I could just ask a dev in the coming week and (hopefully) get an answer

dry oar
#

You can get multiple meteor showers in a mission on a 30% chance, just like with the big one.

Also, hello! probably the first thing I've said in here 👋

short cloud
#

(congrats on your first comment in the wiki chat btw 😛 )

dry oar
#

not really sure what you mean with event stacking.

vivid hill
#

2 meteors with 2 showers on the same mission

#

I've had 2 showers with 1 meteor, or 2 meteors with 1 shower but never 2,2

dry oar
#

i think that is just plain old bad luck

#

a second big meteor cannot spawn until after you've cracked open the first

#

but there arent really any special rules that would prevent one from spawning if theres been multiple other ones

short cloud
#

alright

#

so you can potentially get those 22 plaguehearts

#

if you're the luckiest person to ever walk this earth

#

but it's possible

dry oar
#

we'd probably have to send them a prize or something

#

anyway, im off to bed 😪

short cloud
#

rest well rocknstone

glacial topaz
#

guessing that means in theory you could get all season plague hearts in 1 mission if you had some impossible luck

vestal oar
#

hey, is there a list of effects currently transferrable with the re-atomizer?

cerulean berry
floral drift
#

whitelist of allowed Status Effects as of Nov 18th

silent sierra
#

I guess the devs saw all of the discussion happening around Re-atomizer the other week. I still need to finish experiments with the temperature interactions. I only just got back to being able to run them.

glacial topaz
#

Perfect

glacial topaz
#

Should we have the status icon variations on the status page / somewhere else ?
Eg, bosco electrocute is red
Sentinel slowdown is brown

trail gust
#

Wdym Bosco electrocution is red?

bold plover
#

icon?

#

idk

trail gust
#

But it's the same color as in PAF_Electicity

#

I see it rn in Sandbox, it's just normal elec icon

#

I can give you access to my icons from spreadsheet, if you want.

glacial topaz
trail gust
#

It is hot rock icon.

#

You can notice that in my spreadsheet as well.

glacial topaz
#

Weirdly i havent seen it as the other color during that run
Hot rock would be missing on the page anyway, since that is not "on fire"

trail gust
#

Moreover, Bosco uses the same STE as Stubby & LOK-1, so you'd guess that icon should stay the same.

glacial topaz
#

Could be I didnt have that upgrade
Though that aside
Other icons have variations
I hope so at least

trail gust
#

To be fair, electrocution icon has 5 variations, and only one belongs to electrocution effects.

glacial topaz
#

one other thing that would be nice is to get that white board used for icons
so far I think icons images is either just the main symbol with/out color
or the hexagon + icon with correct colors, but no white board

trail gust
trim plover
#

hey, i'm trying to make a tierlist for the overclocks for engie. does anyone have his class icon in higher quality? the image on the wiki is really small

glacial topaz
#

how big you need it though ?
and you checked on Wiki gg, not fandom, right ?

trim plover
glacial topaz
trail gust
#

Idk if you need to edit it first or not, I've used a transparent margin in pics on purpose, i.e. mb it needs to be cropped first.

glacial topaz
#

as long as it has a good size, and is transparent it should work ?

trail gust
#

Well some icons are 128, some 256, I scaled 128 linearly to 256, background is 256-ish, it looks good to me. What I mean is it has 512x512 size, despite it being 256.

trim plover
#

appreciate

glacial topaz
#

no problem

glacial topaz
sterile crescent
#

Larvae is plural, larva is singular; I guess they're arguing that the titles should all be in singular form?

#

For the sake of consistency, I guess they're technically correct; none of the other enemies are plural in their titles

glacial topaz
#

consistency would be doing it like it is in game
not even counting, is it really a single enemy ? and not multiple larva bundle together

sterile crescent
#

True; if the in-game refers to it in the plural form, then I guess it is some weird multi-organism thing

glacial topaz
#

could be good to mention that on page
their movement is quite erratic which could be explained by being multiple organisms trying to control

sterile crescent
#

Yeah, something we should try to ask the devs next stream; whether thats an intentional name distinction or just a mildly flubbed translation

#

Which, tbh, until I looked it up I didn't even know that Larvae was the plural form of Larva; I just thought it was another "Brit vs. USA" spelling thing

acoustic scarab
#

If our standard procedure is to make pages name creature pages like Miner's Manual entries, it should be on the guidelines page. Is it?

alpine hamlet
#

Did something happen?
When I google
Deep Rock Galactic Wiki or
DRG Wiki
I get no new wiki results? Not on page 1 or 2. Did you get delisted? Only when I add gg will it show up

proud cargo
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Using DuckDuckGo, it's the third result for "deep rock galactic wiki" for me

alpine hamlet
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The only thing at end of page 1 which is not official homepage, old wiki or wikipedia is pcgamingwiki and japanese wiki.

alpine hamlet
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Being not on google results at all seems fishy, no?

proud cargo
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Definitely weird.

alpine hamlet
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Maybe someone got you delisted?

weary sonnet
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Can’t find it either using google.
Works just fine with DuckDuckGo, but only if you use the full name, writing DRG wiki show no results even on ddg

alpine hamlet
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google searches are #1 hit source by far, no? Should be worth investigating.
Personally I always google because the wiki links are just odd or hard to remember (no matter which game / wiki)

tulip schooner
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hollow bough has an unique generation thing because it can spawn little cave shelters with red sugar in it (presumably made by karl once he got left behind on hollow bough, a deep dive hollow bough unique line says "people say this is the kind of place where karl was lost" or similar)
could anyone add it? or i am dumb because i did not find it anywhere

glacial topaz
short cloud
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just make sure you're wording it as a theory

glacial topaz
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I mean, the whole page already implies everything in there is theories

acoustic scarab
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I personally don't think fan theories should be on the wiki at all

glacial topaz
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on that case we would get rid of most of karl page
and delete the tips page
as both rely on opinions and theories

acoustic scarab
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People already have enough trouble seeing the difference between the (thin and sparse) actual lore and (many and wild) fan interpretations. We don't need to make it more confusing by putting them next to each other

glacial topaz
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where are people being confused ?
the thing already have a notice saying to not take it seriously
then the rest is just being decent at reading, for when it states it is a voice line or in game text

acoustic scarab
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My biggest gripe is new players coming here or to Reddit, asking "give me lore about Karl" and getting every possible fan theory thrown at them except what's actually in the game

glacial topaz
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well, then you have to deal with reddit
if they open wiki they won't have that issue

acoustic scarab
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It's not just there

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But few people will click to go read an answer when they have a person giving them an answer right there in the chat

short cloud
short cloud
craggy wraith
glacial topaz
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What do you search exactly
I try using "[word] drg wiki"

tulip schooner
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theories dont matter because the devs will look at them and invent a lore that doesnt include any to be original

alpine hamlet
craggy wraith
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deep rock galactic wiki and drg wiki worked for me

alpine hamlet
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what the F

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now it does for me too

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where it didnt before, just under "missions" from the false wiki (see screenshot above)

craggy wraith
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drg wiki [page] only has fandom results though, on first page

alpine hamlet
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drg wiki finds .gg for me too now

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what the hell

shell frigate
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New wiki has quite some catching up to do in search engine rankings, it slowly will close the distance and even overtake with time and more and more linking to and using of it

tulip schooner
short cloud
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I don't think they intend to add Karl or expand its lore in any capacity entirely

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I also don't think they care for people's theory outside of making funny stuff for the game, just because it's fun

wary cove
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The lore is left barebones on purpose so people can create their own headcanons. Also what does this have to do with the wiki?

short cloud
glacial topaz
short cloud
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wasn't it always kinetic ?

glacial topaz
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Trijaws take double damage from explosive, and have 420 eHP on haz4+
If spiky is kinetic: (110x2) + (60x3) =400 dmg
If spiky is explosive: (110x2) + (60x2x3) = 580 dmg

tender shard
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found this out while updating the thorns page. it irritates me an unreasonable amount

glacial topaz
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pretty sure there is a place to submit in game text errors, just not sure where

tender shard
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i think it might be wiki error. (the wiki for this page does spell it larva its also inconsistent)

glacial topaz
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that is another enemy

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go into a rockpox mission, and use your laser pointer on them

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though, just to show to you, I can do it

tender shard
glacial topaz
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aand game didn't want to work

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pretty much only place that uses "larva" is miner's manual
even dialogue uses "larvae"

glacial topaz
glacial topaz
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guess it was missed because it was not on patchnotes ?
then when discovered, we got distracted by many other things

acoustic scarab
glacial topaz
trail gust
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I've done every single STE icon. And at least 1 more. You have the link, you know where to find it.

glacial topaz
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I will load the game later to take some screenshots

trail gust
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No need, I double-checked myself as usual, GooPuddle is missing, I'll assemble it quickly in the next few minutes.

glacial topaz
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💀

trail gust
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I'll check others after it. Then it should be good.

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GooPuddle is done. There's no to-do list, you need to ask directly if you spot anything wrong in the spreadsheet.

tiny wedge
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are deep dives limited in that they can't have certain mutators? I swear that I heard elite threat was blocked off of DDs

vivid hill
tiny wedge
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oh, alright thank you

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my b

trail gust
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  • Hot rock no longer shows up as a status effect (No red lighting icons on enemies)
    Devs made this QoL change specially for Sentinel nice
glacial topaz
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Wouldnt be too surprised given one of them was here recently

glacial topaz
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- Added new pass for procedural setup to prevent issues when generating objects in caves
Wonder if that affected escort duty spawning, curious to test as it should be fast

trail gust
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New STE_Plague_WeakpointPopInfection:
Pop a Rockpox blister at ~3 m or less -> get 35 infection instantly and 35 more in 1 second, 70 in total.

silent sierra
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Oh nifty! That'll make it a bit riskier to just run at infected praetorians with the powered drills for fast kills.

glacial topaz
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talking about statuses reminds me that once I saw 2 stagger (stun?) icons on the same enemy
and based on the multiple rockpox versions I guess you can see 2-3 at once, though never payed attention on that

glacial topaz
short cloud
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I think it was more to make sure infection spikes wouldn't block important stuff

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people not being able to leave the pod or to push buttons because of an infection spike was common enough

brisk brook
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Alright I've looked around and have pretty much reached a dead end so I figure I'll ask here: does anyone have precise information for how long a pickaxe swing takes?
I can guesstimate somewhere between like ~.76-.91 swings/second but would love to find a more accurate figure
The only source I found said 2sec/swing (not sure if YouTube links are allowed here) but that seems extremely off and might only apply to smacking glyphids or something

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Same for depositing too tbh, I've been able to get an estimate of about 18.895 minerals/second dumping into Molly but want to know if there's a more official figure out there

glacial topaz
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it is not much mentioned
so unsure if anyone ever checked it out

vivid hill
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Prospector Drone still a 50% chance to eat a rare boss spawn as of S3?

floral drift
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found in Content/WeaponsNTools/Pickaxe/WPN_Pickaxe, line 746:

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doing a quick sanity check in-game, making sure that value makes sense.

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yep, hitting air with pickaxe had an interval of 0.7. testing vs Praetorian now

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seemed to be a little longer. small sample size indicates ~0.85 interval? checking other gamefiles for possible explanation

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right above is the value "HitCooldown": 10.0; maybe that means add 0.1 sec? i don't see anything else in the WPN file that would explain why it takes longer to hit an enemy than the air. i'll keep digging

glacial topaz
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Possibly mod those out

bold plover
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pickaxe stuff is pretty much entirely done through animations, almost all of those values do absolutely nothing in-game

glacial topaz
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Meaning it matters how far away you are I imagine

bold plover
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i dont think so

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it just triggers events at certain keyframes

floral drift
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2nd sample set, much larger, got ~0.8 sec interval when hitting a Haz5 Solo Praetorian in the mouth over and over

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so, until otherwise disproved, my guess is 0.7 sec interval for mining, 0.8 sec interval for DPS calculations.

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to clarify: i was timing from impact sound to impact sound, when the pickaxe is fully extended in the animation.

acoustic scarab
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Ooh, dev Q&A dramatic reading

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Just kidding, it's 2,5 hours of two dudes reading the Q&A and speculating on what the answers mean

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Not that it's completely redundant, but they'd get a much better feel of how to interpret the responses if they clicked any of the links and listened to any of the clips themselves

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I'm a bit dismissive of Barrel Vision in general because they've been known to ignore facts in favor of building hype

short cloud
hexed needle
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anyone know what the fatboy carve radius is?

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i've noticed sometimes it only makes a weird flat kind of circular shape on impact

floral drift
hexed needle
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do you know if it's intentional for the carving to be different from how base c4 carves?

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this is what the base c4 carve looks like which is also 7m diameter

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and this is fatboy

floral drift
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i do not know; sorry.

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does it still make that lopsided shape when it's shot at a wall of a cave? i perceived it as hemispherical, but i haven't done that tunnel test

hexed needle
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yeah

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the one on the left is when i shot it at the floor

floral drift
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it appears to be inside a tight, confined space in that second screenshot. if you're standing out in a large cave, and shoot it at the floor there, does it form more spherical?

hexed needle
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it seemed to be the same

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tunnel was a bit easier to see how it carved

glacial topaz
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could it be the "CarveNormalSqueeze" variable ?
I think it might be 2 for nukes, and 0.8 for C4
so one way would be to change that and see what happens to the shape

floral drift
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summon the hex modders!

austere fossil
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iirc, the value was posted in here some time ago. Hyper Prop does the exact opposite and makes the carve long and narrow

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This stuff

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(before and after that message)

fading lion
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Tunnels are the way to see the actual shape the most clearly, if you can figure out the actual impact point after the fact

mortal needle
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Hey are there any tier lists on here - guides or other things of that sort?

dawn moat
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no

mortal needle
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Could we get a proper crowd sourced tier list on tiermaker?

idle schooner
idle schooner
mortal needle
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Yeah there's only a handful of tier lists I could find out there. Would be interesting to see other opinions 🙂

idle schooner
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have you unlocked weapon overclocks yet?

mortal needle
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Yeah I have all overclocks I believe

warm sage
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DRG has far too many contextual oddities for a tier list to be of good use.

idle schooner
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have you tried them all?

mortal needle
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Nope, was just looking for a general weapon tier list to start with

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Do you guys have builds for all situations, or do you use just one or two general purpose builds for each class?

idle schooner
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yes to both

mortal needle
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@warm sage so do you just slap on a random build each run?

idle schooner
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if im playing with familiar players, i know i can trust them to cover other areas, which allows me to spec into other things

if i'm not sure what can happen (modifiers, greenbeards, maybe just a teensy weensy too many beers) then i'll go with something more general

mortal needle
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Then you have preferences 😛

dawn moat
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should probably take this to drg-chat or something

floral drift
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S Tier: enjoying the game however you want
A Tier:
B Tier:
C Tier:
D Tier:

done

floral drift
# mortal needle Hey are there any tier lists on here - guides or other things of that sort?

admittedly my first answer above is a little trite, so i'll elaborate a bit.

yes, there are weapon builds, combos, and playstyles which perform better than others. yes, technically those could be identified and labeled as S tier, A tier, then move on down through everything down to F tier. but i think that loses sight of a very crucial fact: DRG is meant to be a fun game. some of the more fun builds are also some of the weaker ones. if you love using a particular weapon or overclock, it doesn't really matter if someone arbitrarily ranks it as "C tier". DRG's vanilla difficulty is tuned to make virtually any build viable, given that the player's skill level matches the Hazard level. as a result, whatever build you enjoy playing the most (have the most fun using) is what i would recommend using.

perpetually chasing "maximum power" by only using something qualified as S tier or A tier by any arbitrary list is a pyrrhic victory. you can find the best build, but then that's forever how you'll play DRG because of artificially constraining yourself. i literally wrote the book (and the program) on min/maxing DRG's weapons, and at the end of it all i've come to the conclusion that i'm going to keep enjoying sub-optimal builds. i got burnt out after hundreds of hours of unchanging max-power builds, but since i started playing by the mantra "new build (almost) every mission" i've found my love of the game re-invigorated to play another 1000 hours since.

More build variety leads to game longevity. the more ways people can have fun and play differently, the more people can enjoy the same game together. it doesn't matter who makes the tier list -- constraining how the game can be played limits how many people can enjoy it, as well as how long they can keep enjoying it.

so, that's kind of what's at the core by people generally rebuffing the concept of "DRG Tier lists". it's not that everything is equal; rather it's mostly irrelevant to how people have fun playing the game 🙂

fading lion
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Lovely way of putting it, Meat

analog rock
glacial topaz
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how does that help with the wiki ?
sure might be interesting, but don't see any point on having it here making pins just longer

analog rock
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To avoid having people coming back to which overclock is better, or to how stuff "should" be played (with a very nicely worded answer)

glacial topaz
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even though I check here 24/7 I barely see anyone asking that
and you can just say "game is balanced enough that you can pick whatever is fun for you, if you want recommendations ask on #drg-chat"

analog rock
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I see your point. I updated the line above.

trail gust
glacial topaz
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Though, I would be up for a FAQ, compile things people always ask (isn't there one in #drg-chat )
and have short answers , maybe with a link to a bigger explanation

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e.g.: extracting audio, images, "what is best",

timber drum
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Is this to be considered for entry in the Dreadnought Hivegaurd page? IDK if anyone else is aware of it, and I am coining it "The Overdamage effect"

"Any extra damage to the last protrusion via high damage means, such as the Satchel Charge, will go directly to the main health bar."

fading lion
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Wait really? Fuck I gotta try this out

timber drum
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NOTE!! This doesn't work with second to last protrusion, in which nothing happens!!

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it only works with the last one

glacial topaz
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and how would you deal damage to HP using second protusion, if you need to destroy all 3
overdamaging or not appears across many creatures
and why does it have to be high damage ?

timber drum
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A: You don't deal extra damage with the second protrusion, that's what I was pointing out in my latter text
B: IDK if the overdamage effect works with a Small Damage Per projectile weapon, but its definitely appears to happen when its a lot of damage at once.

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the only weapons that i have tried and do work is the Satchel charge and Hyper OC PGL

glacial topaz
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was pointing out it might have been too obvious it wouldn't work
so you could have a case on why it would not be
try super cooled m1000
last case a modded 500 damage subata shot could show something more

timber drum
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I can't test right now, away from home

trail gust
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I've tried m1k, hyperprop, c4 - it all works,
so I just went straight to the final test & oneshot Hiveguard via bulk explosion without destroying last protrusion

glacial topaz
#

what is the minimum damage you need to damage HP by targetting last protusion ?

short cloud
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my suspicion is that any extra damage is carrying over, but it's obviously a lot more noticeable when you hit for hundred of damage

glacial topaz
#

._ .
I thought some tool was being used to measure HP
which would also explain how much damage is actually transfered

timber drum
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I was going to hold back on telling this, but you can also blow all three with the C4 and have the overdamage. it doesn't stack it but its more conservative.

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if one survives the blast no Overdamage

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If you are going to test if it is indeed a damage spill, i would drop Homebrew Powder for consistent results

trail gust
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Ok, this is interesting:

protrusion has base 200hp
scc focus is 243.8
hitting last protrusion -> dmg numbers show 243.8 on hp decrease
landing base 65 and then scc focus into last protrusion -> dmg numbers still show 243.8 on hp decrease
then shooting full health last protrusion and 1 pixel health last protrusion with HyperProp -> dmg numbers show 555 on hp decrease in both cases
so it means it just copies full dmg of the hit that takes last protrusion off onto health

floral drift
#

Is that with or without AB mods equipped?

timber drum
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AB?

glacial topaz
#

Armor Breaking

trail gust
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without

timber drum
#

Alright this mechanic's a bit more derpy than I thought

timber drum
#

Another potential entry: Apparently Bosco can't pick up Nanite Bombs

glacial topaz
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I wonder which status effects have an actual in game name we can use (and where to find them)
and which don't, so only way is to make one, even if based on their code names
as an example, the puddle vs direct hit corrosions

timber drum
#

not according to the minder's manual

timber drum
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There is a category for Status effects, but not for Puddle VS Corrosion

sterile crescent
strong pivot
#

does 5A on the zuckovs only work with the ifg, or will it work with any electrocuting weapon?

glacial topaz
#

Any

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the game wording is confusing or did the wiki confused you ? the wiki is pinned here btw

tender shard
#

Finally

glacial topaz
#

no luck reproducing it here yet
but progress is progress

tender shard
#

whyd the wiki move anyways?

dawn moat
#

Fandom sucks

tender shard
#

fair enough

acoustic scarab
alpine hamlet
tender shard
#

clearly its paying off for the first time ever

glacial topaz
#

Anyone knows what changed for Web Spitter MM text ?

weary sonnet
#

And they fixed a typo: benign > being

glacial topaz
#

wait, is that "being" on the tips ? the Description seems to have stayed the same (comparing wiki to translation)
just to know if anything needs updating

weary sonnet
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Full string:

A close cousin of the Acid Spitter, the Web Spitter is capable of firing globs of extremely sticky webbing that will entrap and immobilize any prey, allowing them to go in for the kill at their own pace. Relatively **being **compared to most of their kin, but still fully capable of spelling doom for anyone encountering one during a full-on swarm.

glacial topaz
#

wonder why that version doesn't show up ?
for all other text I found the update version to fix
but web spitter still shows old text

weary sonnet
#

🤷‍♂️ That line is from FSD\Content\Enemies\Spider\Spitter\EMMD_Spider_Spitter
The old line with the typo is still used on Crowdin.

glacial topaz
#

I usually use crowdin itself for text
though I guess extracting them directly from the latest builds would be safer ? probablyu won't matter 99% of the time

analog rock
#

They forgot to push the fixed strings to crowdin

hollow bluff
weary sonnet
hollow bluff
#

the golden lootbug can be found on the loot bug page

weary sonnet
#

Hum that one is a mistake though, it should be on the bulk detonator page, at least I consider it a variant, I will check and see if I can fix that.

hollow bluff
weary sonnet
#

I need to come up with better sorting rules for the creature page for that to happen, creatures are directly extracted from a cargo database atm, displaying only the base creature (ie non variant).

hollow bluff
#

I was trying to find a way to do it myself but I gave up after 45 min since I don't understand how it works

glacial topaz
#

Not sure bestiary should be a parameter to use
Would rather go by wiki needs

weary sonnet
hollow bluff
#

I was looking thru that but could not find a way to add the Crassus detonator to the creatures page

weary sonnet
#

It was hidden because of the where condition:
' and tags like "%Base%"
The Crassus doesn’t have that tag.

hollow bluff
#

I know that

weary sonnet
#

Just removing that part will show all variants for the glyphids including the Crassus.

hollow bluff
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I also know that but if i did that it would make the page a lot longer

weary sonnet
#

It would, that’s why I  want to find a better way to handle the sorting, but I will probably need to rewrite a part of the database for that and find some better sorting options.

glacial topaz
#

Which creatures should be displayed (that are not yet) though ??

weary sonnet
#

glacial strata variants, magma core variants, mutator variants, machine events variants
Edit, nvm missread the question.

hollow bluff
glacial topaz
#

LOL
Might be easier to say what should Not be there

#

O h

hexed needle
#

what are the new chances for rival events to generate?

acoustic scarab
#

I might be blind, but where is the search bar on wiki.gg mobile?

analog rock
trail gust
#

It's just that black magnifying glass that is not really visible on dark background

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But still not hard to find tho

acoustic scarab
#

Depends on screen brightness and the amount of ambient light. I had a lamp reflecting in the screen and there's no way I would've noticed the icon

night spade
#

OH, SO THAT'S WHERE THE SEARCH IS

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I keep putting my phone into landscape mode to be able to see the search bar

acoustic scarab
#

Wiki.gg has gone downhill smh let's migrate to fandom

white plume
#

So true

weary sonnet
#

Was the search bar thing fixed recently? For me it is hard to miss, no matter if I am logged in or not.
It is just like the screenshot posted by SplitSentro until the CSS finish to load so like less than a second.

night spade
#

@weary sonnet The issue is on mobile

split gull
acoustic scarab
#

I was being sarcastic. I ran here asking "can we move to wiki.gg?" as soon as I saw Terraria migrate

split gull
#

I know you were being sarcastic xD

#

I would love to move the Dead Cells wiki to wiki.gg too but apparently it's not worth it. We would need the approval of the devs to call the new wiki "official", fandom might do some whack shit similar to what happened to Minecraft and we would have to compete with Fandom

#

So yeah, respect for that lol

analog rock
split gull
#

That's more work for game devs trying to move to a different wiki

white plume
#

Probably half of the fandoms traffic was people looking for Minecraft potion recipes

split gull
#

Lmao

analog rock
# split gull They essentially tried to negotiate with Microsoft: > Fandom's legal team attemp...

I don't see anything weird here. I can see the logic behind Microsoft's decision (even if I don't like that kind of policy), and Fandom, as they should have, tried to negate the impact such decisions would affect the wiki.
Also, if you did ask wiki.gg to open a fork for the dead cells wiki, it is of course best to have dev support, but not a necessity. What you do need is to have a majority of the regular wiki editors, and guardians, willing to make the fork.

We should stop that line of discussion here though, since it's out of the context of the channel.

split gull
#

Definitely not a DRG (wiki) related topic haha

glacial topaz
analog rock
glacial topaz
#

yea, couldn't get it either

floral drift
#

from FSD/Content/WeaponsNTools/Grenades/WallSaw/BP_WallSaw

confirmed, 70% FF

timber drum
#

Page Location: Overview>Dwarves>Scout>Equipment>M1000
Error type: Classification or Consistency
Error: The M1K uses clips as mentioned everywhere else in the page.
I can't find where the error occurs in the page editor

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Update: Found the error, except it already says clip. Why?

glacial topaz
#

because that is a variable

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the text is something else completely different

#

you would need to set it up to accept 2 different ammo types, or use a custom one

timber drum
#

Currently in preview.

It places custom 5 on the botton

stark tulip
#

that's because it appears in a predefined order
not the order you put it in when using the template

timber drum
#

laymans?

stark tulip
#

Fandom just has it as magazine size

timber drum
#

this is in the wiki.gg iteration, not fandom

proud cargo
#

Please don't try to replace the default mag size with a general-purpose entry like that. Can lead to inconsistencies that are much worse than just a name being "wrong".

timber drum
#

its in preview, it hasn't actually been changed

#

i will run it by you guys first

proud cargo
#

If you really want to, edit the infobox to allow changing the displayed name. But I don't think it's a good idea.

timber drum
#

info box is where?

stark tulip
proud cargo
timber drum
#

where do i find that?

proud cargo
timber drum
#

so where is the part where it refers to "clip" as Magazine size?

Where would i go to change or add a keyword?

#

if clips are keywords for Magazine, and i don't wan't the change to aply to the rest of the pages, would i need to set the keyword for Clip size to be magazine?

proud cargo
proud cargo
timber drum
#

I am sorry, completely new to this.

#

the latter link is not actually showing how to set the keywords

proud cargo
#

What you're seeing is the documentation of the template. It's not meant to show you how to edit the template.

timber drum
#

so showing how to format it?

proud cargo
#

The doc is showing how to use it, when editing other pages.

timber drum
#

ok, i figured that out already.

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so what i am seeing is that when i type in "clip" its says "Magazine Size" But when i type anything else (As seen in the following pngs) nothing shows up

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again still in preview

proud cargo
#

"clip" is the name of the variable.
Is "clip" is set to anything, things happen according to what's written in the template.

  <tr style="height:2.5em;">
   <td style="background-color:rgba(0,0,0,0); border: none;>'''Magazine Size'''</td>
   <td style="background-color:rgba(0,0,0,0); border: none; text-align: right;">{{formatnum:{{{clip}}}}}</td>
  </tr>```
#

You probably want that '''Magazine Size''' to be something else if another variable is set. Either a fixed value, or set it to whatever that other variable is.

timber drum
#

I would do "mag" set to "Magazine Size" and "clip" set to "Clip Size". is it possible to make an extra script for that?

proud cargo
#

It is, but please don't. It'd be messy if anybody ever wants to use that template to store data, and some weapons would store the size of the magazine size with magazine and others with clip.

timber drum
#

ok, i won't do anything then. im not the expert here

acoustic scarab
#

The Plaguehearts page says showers produce 4-7 shards. I've had several showers, with 5 shards every time. Are we sure this info is up to date?

#

Given that the second paragraph is not accurate, I would argue these are older mechanics?

#

It's 1 guaranteed + 2% for every non-guaranteed shard

#

I changed the second paragraph, left the first as is

weary sonnet
#

@timber drum
About the M1000, I modified the Equipment stats template to allow custom name for the magazine entry.
It is the "clip type" variable.
I already modified it for the M1000 page to change the display name of the magazine/clip size.

silent sierra
#

Hey it's been a long time coming, but I finally sat down and did some additional temperature tests with Re-Atomizer. It seems that enemies like Q'ronar, Praetorians, and Oppressors that have a burn temperature of 100° will always transfer 100 Heat to targets when re-atomized, but targets that have a burn temperature under 100° will always transfer their exact temperature value as Heat damage to targets through re-atomizer. Presumably this is to make it possible for praetorians to ignite other praetorians and such.
I'll get the Cold equivalent shortly.

glacial topaz
#

so you mean "praetorians aren't affected by temperature decay"

silent sierra
#

Okay, the Cold side of this is similar to the 100° enemies. When frozen a bug will transfer exactly its own minimum temperature as Cold damage rather than its current temperature.

silent sierra
#

If the Praetorian is not on fire then it will transfer 0 Heat.

#

A Grunt that is on fire will transfer its current temperature as Heat.

#

If a Grunt is not on fire then it will transfer 0 Heat.

glacial topaz
#

you just repeated what I said lol

#

with more words

silent sierra
#

Maybe I'm misunderstanding what you mean by temperature decay, then. I thought that terminology meant that a praetorian simply wouldn't cool off.

glacial topaz
#

decay is when you burn it
then it is at 100 degree, and after some time it decays to 70

#

since re atomizer needs a status, if it is not burn it wouldn't work anyway
but considereing status, the value transfered is fixed, therefore, not affected by the decay (that eventually doses the fire)

silent sierra
#

I see, that makes more sense then. I'm not sure if this is something specific to individual creatures though. It could alternatively be something in Re-atomizer's code that checks if a creature's burn/freeze temperature is the same as its max/min temperature and chooses how to behave from there.

glacial topaz
#

in that case it should be easy to test, by modding the temperature values

silent sierra
#

Oh true. I can try and do that during this weekend.

hexed needle
#

what are the new chances for rival events to spawn? the wiki says prospector is a rare boss enemy so is that 5%?

weary sonnet
#

The Prospector Drone have a 50% chance to replace a Rare Boss Enemy.
So it can replace any of theses:
BET-C (5% chance to spawn)
Korlok Tyrant-Weed (5% chance to spawn)
Rival Nemesis (3% chance to spawn)
Glyphid Crassus Detonator (3% chance to spawn)

For the Rival Events, not sure, I can’t access the data for now.
Edit: fixed nemesis chance

glacial topaz
#

if I understood correcrtly
that would give it a ~8.70% chance of spawn
find it crazy how much it lowers the chance for those events, making something like crassus only 1.5% chance, right ?
also, iirc last time I checked nemesis is 3%
so more like ~7.76% chance

weary sonnet
#

if I understood correcrtly
that would give it a ~8.70% chance of spawn (well with the wrong 5% on nemesis).
That was my conclusion as well, but I am not sure I did the math right for that.

Oh indeed nemesis is 3%, did a quick search on wiki.gg to get the chances, looks like I didn’t use the right values.
For crassus it would be a bit more than 1.5% since it can spawn alongside other rare so another rare could get replaced instead of it, but still it does reduce its chance to spawn a lot indeed.

glacial topaz
#

I calculated it as the chances not affecting each other, if they can replace each other / limited spawn slots the math changes a lot

thick pelican
#

Hello Great Wiki Editors, would some of you have informations on the "Just another Bug Hunt" achievement?
How do you unlock it?
(Feel free to ping me)

merry kernel
#

You must kill 2 dreadnoughts (any type) within 30 seconds of each other, aka once the first one dies you have to kill the second within 30 seconds. Just killing twins normally doesn't count, it must be for example a hiveguard and the twins, a dreadnought and a hiveguard and so on.

trail gust
#

I remember I just wiped 2 cocoons one after another with lsls and good team, but you probably need to fight both now to do it that easily.

analog rock
glacial topaz
#

30s to kill a dread is way different than killing 2 within 30s
the latter would allow you to damage both for 5minutes before finishing them together, and still get it

merry kernel
analog rock
#

There is also the finish two dreads off within 5min achievement.

As I said, I asked for more details, with some luck we'll have some word of god on it tomorrow

glacial topaz
#

"Participate in killing two Dreadnoughts within five minutes on Hazard Level 3 or higher."
"Participate in killing two Dreadnoughts within 30 seconds on Hazard Level 3 or higher."
yea, they are the exact same wording

analog rock
#

yup

cerulean berry
#

when a dreadnaught is killed, LastDreadnaughtKillTime is checked

  1. if 300 seconds have passed, the PestControl achievement is awarded
  2. if 30 seconds have passed, the JustAnotherBugHunt achievement is awarded
  3. LastDreadnaughtKillTime is set to the current time
tired fiber
#

I will steer the conversation to a little bit different topic for a while and ask:,,When will the season 03 end? usually there is a timer someone, but I can find it

tired fiber
#

ok, thats more than I expected. So one season is 1 year?

short cloud
tired fiber
#

okey, thanks for info rocknstone

glacial topaz
white plume
#

It can penetrate enemies

fading lion
#

Second and third shots drill bugs, not holes, can confirm

shell frigate
#

Wiki is now on Media Wiki V1.39 (has been for a few days)
Noticed Tabber .css broke, have fixed it
Just let me know if anything else has broken

acoustic scarab
#

There was a spreadsheet with all cosmetic item costs combined. Does anyone have it handy?

glacial topaz
#

Anything specific needed ? Iirc the S2 ones have not been fully added right ?

acoustic scarab
#

No, someone just asked how much it takes to buy every cosmetic

#

The latest count we have on the wiki is the total for all cosmetics as of version 1.0

#

And I know several people have done this work since then

glacial topaz
#

If you have not played any seasons right, so cost if someone bought it today

short cloud
#

do you intend to document the armor break bug in the wiki, considering other bugs are also documented ?

split gull
#

Isn't this free? For me it is 🤔

coral carbon
#

saying this here cause the wiki isnt telling me
whats the difference between normal mode and sandbox mode?

glacial topaz
#

on what will activate it ? afaik it is having mods that alter gameplay and/or progression
Cosmetic mods shouldn't activate sandbox for example

thick pelican
#

Good morning wiki editors and happy Yuletide eve.
A bit of a niche question: on what Hazard is the tutorial set?

short cloud
thick pelican
#

I stand corrected then.

#

What's the HP scaling of bugs tho?

weary sonnet
# thick pelican What's the HP scaling of bugs tho?

Tutorial HP scaling:
ExtraLargeEnemyDamageResistanceB > For Korlok
ExtraLargeEnemyDamageResistance > For Bosses
EnemyDamageResistance > For Special Enemies like Praets
SmallEnemyDamageResistance > that one is for Grunts and the like, it is not set so it should use default value, not sure what the default are, probably 1? Would need to launch the tutorial again to test and be sure.

"ExtraLargeEnemyDamageResistance": [
  0.3,
  0.4,
  0.7,
  1.0
],
"ExtraLargeEnemyDamageResistanceB": [
  0.3,
  0.4,
  0.7,
  1.0
],
"EnemyDamageResistance": [
  0.65,
  0.75,
  0.9,
  1.0
],```
thick pelican
#

How does that translate Hazard wise? I don't have the numbers on hand atm

#

As in, how much HP do bugs have on the tutorial

weary sonnet
#

Depend on the number of players, but that would be about the same than in haz2

#

So like 90 for grunts, 487.5 to 750 for preats.

thick pelican
#

That's what I thought.
Probably could've figured it out with damage number mod

glacial topaz
glacial topaz
#

no problem

timber drum
glacial topaz
#

There is no approval for wiki
If it asked here it is for big projects to get opinions
Or when clarity is needed

upper elm
#

Of the four class pages, Scout is the only one without an entry highlighting each of its weapons under the "About" section

craggy wraith
#

That breadcrumbs template is really neat!

upper elm
#

Is there a damage reduction/mitigation on dwarves in the safe zone of the drop pod? I was unable to find mention of this on the wiki.

weary sonnet
fading lion
#

Do we have a duration on the DR when landing? (I don't care how thick the walls are, that exploder should have killed my afk friend)

upper elm
weary sonnet
#

Ty for that, I am good at finding the data, but displaying it in a clear manner is not my thing.

bold plover
#

duration is based on a box collision generating overlap events afaik

#

so eventually they disable that box collider so it stops applying, not sure when though

alpine hamlet
#

CRSPR Mod T4 - "It burns" - is the fear effect for "enemies in your flames" only in the direct flame stream or ground fire too?

bold plover
#

direct only afaik

alpine hamlet
#

I think so too, but anyone knows 100%? 🙂

glacial topaz
#

so your theory is that you can just make some flames on the ground
then do nothing, and enemies will get fear

alpine hamlet
#

thanks 🙂

#

yes

glacial topaz
#

you were playing solo ?

#

could be that enemies were getting fear from another source

alpine hamlet
#

no asking for a friend

floral drift
unique coral
#

Does neurolasso stack additively or multiplicatively?

#

And if its additive, can it get to 100% slow?

floral drift
drowsy steeple
#

Is there a way to reset the progress just for one dwarf?
I want to play with a friend "from the beginning", but doesnt want to lose the progress from my scout.

acoustic scarab
#

Not really. You can create a new save where everything will be as if you just downloaded the game

#

You can switch between the two, but you can't reset just one class without save editing

drowsy steeple
#

okay sweet.
So when i say "delete all progress" in the Save Options, only the progress of the selected save file will be deleted?

short cloud
#

worst case scenario

#

make a physical backup if you're worried

drowsy steeple
#

So, just via Steam> Game Properties >Local Files > Backup Game files?

short cloud
drowsy steeple
#

nice, that was easy. Thank you very much!

silent sierra
#

I forgot to update the Bullets of Mercy and Contagion Transmitter descriptions way back when the corrosion status was fixed to work with them.

#

I made the changes just now. If there's anything that looks incorrect let me know.

cedar thorn
#

Question
As Q-mining is long gone now
Does canceling pickaxe animation as soon as the hit is registered actually makes mining minerals faster than holding RMB(or "Mine") all the way?
Can someone provides the numbers like frames, starting lag, ending lag, etc.

glacial topaz
#

why not use deep dives and test out both mining methods side by side ?

cedar thorn
#

Ye I was like, hoping to know the accurate numbers for said mechanismyikes

short cloud
#

so yeah it is a bit faster but not by a whole lot

cedar thorn
#

So from the looks of it
I presume the said phenomenon is caused by canceling out 1-2 frames which come after the registering hit, before it loops into next mining animationSconkSconk
Does this means Q-mining isn't dead after allgunnergrin

short cloud
#

just let go of M2 early enough but not too early that it cancels the hit

cerulean berry
#

also depends on latency since season 2 so it'll likely be slower than if you didn't as client

glacial topaz
#

now players gonna cancel pickaxe animation to save 1 second and finish mission before next swarm

cedar thorn
#

Seems a little unfair for us long time RMB holderyikesyikes
ExPlOiTaTiOn Of GaMe MeChAnIsM let’s gooooooo

silent sierra
#

It stems from the fact that the pickaxe button will cancel any animation, including its own backswing. You can use it for reloading faster too.

split gull
fading lion
#

If that. I do it pretty much only with oppressors and when I can't be bothered to reload.

bold plover
#

it is much faster for melee combat

#

For normal attacks it is 0.116s for mining to actually take place, 0.670s for the animation to end.
For heavy attacks it is 0.100s for mining to take place and 1.120s for the animation to end but the actual montage cuts it short at 1.000s.

#

This does not factor in carve time during CPU load.

bold plover
#

I don't know if this is already known but figured I'd state it - mission payout values for credits in the space rig mission map do in fact account for warning bonuses.

glacial topaz
#

Probably known by anyone that tried calculating base values
But not by the regular player
Having it stated on the mission page could be nice

analog rock
#

<@&296918282403840000> (here too)

deft breach
#

Bro why do I get the notification now... Discord mobile is trash

upper elm
#

should there be a page added for the Hack-C bot?

glacial topaz
#

Nay

thick pelican
#

What stops Korlok Sprouts from firing at you? Any DoT or only specific ones

steady talon
#

Despite thought on first seeing the weapon you must re stock the battery not the heart stone

#

may i remove this lol

bold plover
#

Seems a bit random so I'd say so.

steady talon
#

epic

#

also i'd like to ask

#

is "Frost" damage actually a thing? i know Fire and Heat are separate and Cold is a thing, but i can't think of any weapons that deal "ice" damage or anything similar

bold plover
#

From what I recall it was done to prevent confusion between certain types of damage but in reality it is not called that internally.

#

TBH the vanilla damage types are all over the place.

steady talon
#

yeah i can imagine

glacial topaz
#

DMG_fire is fire + heat
DMG_burn is fire
DMG_heat is heat
iirc

steady talon
#

i see

#

i don't actually delve into the code i just wanna help clean up the wiki a bit

bold plover
#

For example the "Rockpox Infection" status has a bunch of variations, some of these are for other things though.

glacial topaz
#

you can see the names on cryo cannon page since it has 2 damage types, one for damage the other for freezing

steady talon
#

or is it not well researched enough yet

floral drift
thick pelican
#

Thanks. Wanted to confirm a misconception about this behavior

floral drift
#

just tested in-game, confirmed that Corrosion also pauses Korlok Sprouts from firing.

speculation: all of those effects are from Driller's Primaries, so maybe GSG wanted to add a way for Driller to contribute? in general, Driller's kit isn't very good for the WP single-target damage needed vs Sprouts and the Heart. the plants take a little extra elemental damage, but turning off the damage plants is well worth the ammo investment for the rest of the team.

#

doing the math... Burning is a 10-16 sec pause, Frozen is ~9 sec, and Corrosion is the shortest at 2-6 sec. so, Flamethrower vs plant is the best, nice to know intuition works. 😆

robust viper
#

Have definitely stopped korlok sprouts firing with coil's electric and drak's electric

#

Jumping into sandbox to gather evidence

warm sage
#

Isn't it just damage in general?

glacial topaz
#

frozen does not do damage though

warm sage
#

Aside from that. I don't think it's exclusive to any particular status/element

robust viper
#

@thick pelican Not sure who else doubted but here you go

#

sorry about the shitty quality I was streaming something at the same time engi

thick pelican
#

Pretty sure that might have to do with Coilgun dealing more than one element with its Trail

#

Try it with Boomerang

robust viper
#

it's not dealing more than one element

#

unless you run hellfire

#

the sprouts are only affected by electricity in the video

#

you can see they're not on fire

thick pelican
#

Trail deals Fire damage

#

Fire, not Heat

robust viper
#

not with electricity mod

thick pelican
#

Both Trails stack together

robust viper