#suggestions
1 messages · Page 96 of 1
An option to adjust the aim assist and/or the ability to turn it off would be so helpful.
today i joined a team of 4 to do an escort mission on Haz4, lasting about 30 minutes and earning about 1200 performance points. i then did two solo egg collection missions on haz1, taking 15 minutes total and earning about 1200 performance points. as someone who considers themselves a skilled-but-not-expert player that almost always plays Haz4 online, it feels inconclusive to play the game at a difficulty that isn't at my level and without teammates, and up until i experimented with performance point gain, going for harder missions all the time was more than likely what contributed to the performance pass feeling incredibly grindy to level. also, since challenges are based on completing a certain number of missions, rather than going for specific difficulties, it further disincentivises going for difficult hazard levels and longer missions.
**What can be done about this? **
PP gain from missions may be that way as an accessibility feature for some players, but there still could be room for improvement on the challenge side at least. maybe challenges should ask the player to play specific mission types rather than specific biomes; all biomes are relatively the same in terms of difficulty and length, so basing them on mission types would mean playing a long mission would earn an appropriate amount of PP versus a short mission.
looking into other games, challenges in apex legends for instance, are designed to be easy to fulfil and quick to complete, so everyone is able to make reasonable progress in their pass regardless of what difficulty they play on. in DRG, it might mean challenges like "play 2 missions (2500 PP)", "play 2 missions as scout (2500 PP)", "kill 100 grunts (3750 PP)" etc. this effectively standardizes progression across all players; while it wouldn't reward going for high difficulty, it would change the system so that people who prefer hard missions don't have incredibly slow progression.
team fortress 2 has a different progression system: each challenge has two sub-challenges, where the main one is relatively easy, and the other two are harder, allowing every player to figure out what challenges and progression are appropriate for them. DRG can use a similar system where season challenges have optional sub-objectives that are harder, but offer bonuses. if translated to DRG, it might result in challenges like "play 3 missions as driller", with sub-objectives like "deal X amount of damage using sticky flames" and "kill 10 glyphids with one C4". this will give rewards to higher-skilled players, but depending on its implementation it could easily result in either players progressing too fast, or not being rewarded as much for the effort to complete sub-challenges.
the issue i'm having is an open one with multiple solutions, so i guess we can talk it over in the discussion channel.
make waypoints visible to everyone
propeller hat: propeller hat
Molly AI: when you dig a narrow tunnel it follows behind and blocks the return path. Get it to turn around and move out of the way when player approaches
Can we please make escort missions more fun? I routinely have to be the one repairing Loretta and collecting the oil shale. It's like everyone I play with is allergic to those two activities, especially the latter one. Something as simple as being able to throw the fuel canister [move faster] and/or mine the oil shale efficiently and store it in Molly to be retrieved by the canister later would definitely help. 😉
More non dlc armors next update pls maybe some warhammer themed armor and helmets
make refinery missions less damn painful
-make more deposits appear on the map
-pipes should take less time to build
-stop making deposits in hard to reach places without a driller
i mean the current refinery is ok but its just really inconvenient, i wont do refinery missions if i dont have to
Mission control lines for mission mutators? ex: "The cave is somehow emitting a strange electromagnetic force that short-circuits your shields. I'm afraid you're gonna have to go in bare. Be careful."
new victory move that includes steve
barrel backpack suit
Pls how about an option to have teammates highlighted at all times for ps4/ps5?
more mods for pick- like increased melee damage. would even sacrifice charge attack for it, perhaps one that gains charge per melee hit. rework some perks/ new perks like a max ammo pack (to hold idk 10%more ammo &grenagades), increase range on some of the perks like shield link, or change it to gain a range of 3m per ally with shield link.
I think it would be nice to be able to scale each ui element separately. When I scale up my ui because the text is too small, the mission control pop ups are massive, and cover majority of my screen. Would love to scale certain elements only.
i feel like there should be a setting to ignore requests to reconnect to previous multiplayer session. And it would be nice not have to reload when I fail to join
Tried playing with VR and the only thing that stopped me was I couldn't see the UI. If there was an option to move it that would be awesome.
Ok so I know a "Firing range in the Space Rig" gets suggested A LOT and is generally shunned, so instead I propose this. A zone that we could load into like a mission on the surface of Hoxxes that would be a demolition range. This zone would allow you to change your builds at a terminal without having to exit back to the space rig and would have target practice and a large open field for mining/explosive testing, as well as different terrain and obstacles to test traversal tools. The target range could have a DPS meter that would inform you of how much DPS you did (duh) and also the total amount of damage dealt, having a reset button nearby. This would also make it so the limitations of the Space Rig wouldn't come into to play as the devs have mentioned, since it would be functionally the same to an actual mission. I'm already aware this isn't high on the devs priority list but I wanted to propose a new solution the the problem many people have, and I hope this could be taken into consideration.
lobby filter should include games with friends and certain modifiers
there should be a huge space rig station where players can chill and chat, cause DRG feels like mission oriented now and not many players chat during missions outside of objective lingo. A "house" or place you can customize and show to friends is nice too.
New mission idea: on-site brewery: maybe have this mission restricted to forest/plant life regions. Basically DRG sees a potential in marketing beer from hoxxes, and wants you to gather special ingredients that R&D think will make the beer incredibly good; a few different mission exclusive plants, a few normal plants, and the kicker- they also need you to eliminate a new type of dreadnaught so you can cram it in there too. Once all that’s done, you defend the brewery while it makes a batch, and then put a barrel on molly like the heartstone in escort.
(And Yes, during the mission you have the ability to “taste test” the beer, making your dwarf drunk, and annoying the mission control dwarf)
Maybe release all classes as an avatar for ps4 and/or xbox
Resources you have in pocket when you go to escape pod would be added to total, like if you have enough of the secondary obj plants on you, youd get secondary obj completion
in case you forgot what your loadout is before joining a lobby, it should show your full loadout when selected like when you joined the game
Bosco: could mine a tunnel on other materials than dirt. For example when soloing On-Site Refinining would be helpful if Bosco could tunnel straight lines for pipes
If you kick too many barrels into the launch bay, Mission Control kicks down the top hanger door and a boss fight starts.
I recently got a trophy for getting at least one mod on each weapon on a single class, whilst not having the plasma carbine on scout. This achievement needs to be updated to the new guns
PROCEDURAL OVERCLOCKS!
Better chairs for the drop pod 🪑
Please increase the fire rate of the "Six Shooter" OC for the Bulldog back to pre nerf values, and give it high recoil instead/in addition to spread. It's hella fun to "fan the hammer" point blank range, as is required with the increased recoil/spread to make all the bullets hit, and already somewhat balanced out by high ammo consumption. Removing the ability to fan took away a lot of the uniqueness and coolness factor of the OC.
Are you guys gonna do Cyborg Goblins for season 2? Cyborg goblins created the automated mining equipment we're seeing in Season 1. Hire me as a writer
big missions that need 2 teams, i still this an escort mission with some leaf lovers scientists or a rescue mission with some bunker down dwarfs, maybe another dwarf class
put a rare chance for leaf lovers to be served with a sippy straw 
more uses for the beer ingredents, maybe a random AI dwarf karl to help on missions, new perks to use the excess perk points
Please rework the brewing system to have each ingredient give a unique buff so you can brew your own beer of the buffs you need before a mission.
give dreadnought eggs a low chance to spawn on any mission, fightable for extra xp
Also, we could use a ReadyCheck device a la World of Warcraft
On the map mission select screen, let me tab over to deep dives, or include it in the filters
Supply pods include a round of beer, but it costs extra.
Idk if this has already been suggested or not but
If you tip the bartender enough the next time you see them they will have finally goten that upgrade they where saving up for... Witch can be multiple things multiple times like the 1st one chuld be something small like a cleaning rag or even just a freshen up of some areas.
Basically have it so the more you tip (like 1,000 or 10,000 per upgrade idk that part is up in the air) the bar improves in some way (you can also tell witch of your friends are stingy if you join the sesion with them as the host and see there bar is the baseline)
I was thinking of maybe a special animation for people that run "Field Medic" so people know that those people are running field medic
Instead of shaking the bottle, have the dwarf grabs the downed dwarf's by their shirt collar and dust them off before giving them a thumb up
"You're fine, lad, back to shooting bugs"
I have a suggestion to add voice lines about Steeve when targeting/highlighting Steeeve, as it is very very sad when I make a Steeeeve and hear my guy go "Ew, a [glyphid type], I hate those!" or "Look at that ugly bastard! Kill it!" Poor Steeeeeeeve is as much a dwarf brother as the rest of us and we shouldn't hurt Steeeeeeeeeeeeves feelings like that. Maybe also voice lines if your teammates shoot Steeeeeeeeeeeeeeeeeeeeeeeeeeve, like "Stop shooting him you idjit!" Or "Leave Steeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeve alone!"
I would also like a nickname for hacked Patrolbots, maybe Botty, since it's like 'Buddy'?
Can extra primary collections (morkite) and secondary collects (holomite, gunk seeds, etc) count as gold if you deposit over the quota?
That's all the brilliant, original ideas I've got. Cheers.
I have a suggestion for maybe a 4th grenade for each of the classes, and I would personally like one of those grenades to be a type of implosion grenade… Not to mention possible upgradable flares with upgrades like: recharge speed, duration, and possibly a way they could stick to things.
For the masochists:
Elite+ deep dive, with elements similar to Left 4 Dead 2 realism mode.
No outlines/labels around enemies when pinged
permadeath (if taken to an extreme level, leaving someone behind at the end of a stage will not allow them to progress. Only dwarves that make it to the drop pod will continue on to the next stage.)
Limited revives, similar to bosco revives.
Feel free to add more ideas for the fun of it in #suggestion-discussion :)
Drop pod magically rising upwards after dropping you off by spinning it’s drill looks silly. Mechanically, it looks as though the way it should leave the cave is by drilling down, making a loopdiloop, then using it’s thruster to punch back up. Likely be hell to implement. Still, sillyness remains.
guys...Am I the only one thinking that the current season cosmetic tree structure is unneccessary confusing and complicated? I mean DRG is primarly a game where you have one or two favourite classes. Therefore it would make sense to have just different branches for each class. I am absolutely not interested in cosmetics for the driller for example and I need to purchase certain items that I don't need for a class I don't like to play just to get stuff for the scout for example. This just makes a lot of time and work for the grind that I don't have....
Sound keeps playing even while game is NOT in foreground.
Is this a design decision or a bug?
Please make it like other games / applications where the game automutes itself when not in the foreground or add an Audio Settings "Mute game when not in foreground"
I'm sure this has already been suggested, but I'd love to be able to give names to my loadouts.
Change chance for the voice line "canister [...], just one more" to appear after you plugged in the second canister. It's no big deal and doesn't bother anyone but I don't think it's meant to be.
How about a new perk that let you see the olants on the map or through walls?
Plants*
make it so that steeve does not get scared
Third secondary for Gunner that is just a really big hammer for smacking bugs with.
Craft beer that transforms you into a barrel
Hello all! I have a request for DRG to support more types of unicode for our names. Just like my Discord name, it's the same name on my steam without any display issues, although in DRG multiple characters have been replaced with question marks. I know this is very minor but it would be great to get a fix on this so it can be displayed properly.
Everyone wants something to do with bonus perks so instead of adding more perks, which people don't want, why couldnt there just be a way to exchange perk points for minerals, or bonus perk points are just automatically converted to credits or something like that. I get that the devs wanted there to be more than one way to get all the perks but I don't see why that means there cant be something they do after you unlock all of them.
Warthog Slugshot Unstable OC with changed reticle. MPA is not a slugshot - it can't one shot grunts past 12 meters (25 with Choke). I am thinking penetration and light natural armor breaking/weakspot bonus.
April Fool's Day mission.
Mission Control just tells you "we found some signal deep in this cave, but don't know what exactly it is. We think it's some rare treasure, go find out for us," then drops you at the top of an extremely long, complex cave that you have to reach the bottom of.
Once you get to the location of this mysterious source, Mission Control tells you "just kidding, the real treasure is the friends you made along the way" then sends you a drop pod. You return empty handed, yet you feel inexplicably richer.
a modifier for missions where management finds out you modify your weapons, so they make you use a random base weapon from your approved licenses. could be called weapons screening or something to that effect.
Add Main Mission objective for Industrial Sabotage at the Mission Terminal.
Rn its like
blank 2040c
Collect 10 Fossils 510c
But should be like
Collect Data Rack 2040c
Collect 10 Fossils 510c
How about swapping or being able to choose between: holding Y/Triangle to A/X for activating hover boots?
Sometimes I find that the Dreadnought Lacerator and Arbalest can be difficult to tell the relative hp totals since the health bars are displayed side by side horizontally. I think it would be neat if the Lacerator/Arbalest health bars displayed above one another so that it's easier to tell at a glance which one to damage.
When working on a license, it would make it easier to make progress during coop games with friends if you were able to do missions in any order. This would be especially helpful when a new person starts playing with your group they don't have to force everyone else to grind all 10 starter missions just to get them up to speed.
give a value for the accuracy stat instead of the current % so I can compare weapons between classes
Option to punt your teammates like a barrel when affected by the Underhill Deluxe Drink. (This is a joke)
After completing a certain amount of escorts put an ommoran heartstone here (or have dorettas head here being analysed/repaired)
Surprise Event!
A new creature that looks like a booloo cap with arms and legs. It is bipedal and extremely fast.
You go across a regular cave and notice a booloo cap. You pick it up only for it to start shaking violently and it gets out of your hand, and runs extremely quickly away. Its movement consists of running, jumping, climbing walls, and digging its way through dirt quickly. However it cannot go on the ceiling and only climbs if it needs to. After chasing it for a while it gets cornered and stops running, proceeding to cower in a dead end. At this point you have two options. 1. You kill the mushroom creature and grind it into molly for a good pay of gold. As the creature would have a very small chance of spawning. 2. You give it a certain mineral/plant, and it eats it. Running away, however if you stay in the same spot it'll come back with some lost gear, possibly some unique gear you can only gain from the mushroom. Maybe even fungus themed equipment and such.
The creature would look like a booloo cap in order to hide from glyphids. It is not actually a mushroom itself, however it looks like one to not be hunted by glyphids as it hides in the ground.
Let us call the mission control guy names whenever he whines that the hacking bot is being beaten to a pulp (which usually happens because the guy loves to send the hacking pod to the worst location possible).
Add a shorter version of sabotage with only one power station that needs to be shut down. Sabotage is really cool but having to do both power stations every single time you do sabotage gets tedious.
More variations on missions and objectives in general would be nice, I agree.
I think it’s finally time the Supporter’s Edition Glyphid Slammers was put as a separate drink, so that DLC owners can order both drinks.
Also, I think it would be cool if by ordering the DLC variant, there was a different voice line, sth like
„Lloyd, Glyphid Slammers for me and my team. In golden mugs, all on me hahaha!”
Give an option to view completed milestones
Maybe even a way to view assignments that aren’t weekly’s
Remove Korlok and/or Prospector from Doretta rotation
simple quality of life suggestion: let Doretta instakill the tyrant weed again, but only when the tyrant weed is active.
Company Approved Downtime! Ever get bored of waiting for a friend to get on our want to burn out the last 5 minutes on the Mission Reset Cloak? Perhaps you can! We already have things like the jukebox and the bar, but perhaps we could have more? Such as a little arcade machine with some dwarf themed games, or even a card table to play Dwarfjack or Hoxxes Hold'em. Or maybe a room with moving pillars and such to test one's agility. The possibilities are endless, but would the company allow for some downtime between missions? Only time will tell.
Novelty drink that decks your dwarf out in random cosmetics (chosen from all the ones you've unlocked). Resets to where they were after the end of the next mission/deep dive
Some way of giving us intel for events or fallen dwarve locations, like a robot you pay credits for to know where to find picaxe parts
First sorry for my bad English
I got an idea for an update or a new season
With the data we get from the rival mining team we can find new caves some parts a filled with water and special enemies
Thay can grab you to drown in the water and the mission is that you find some kind of generator or water wheel you need to repair
at the end of the mission you get a new resource called energy wit them you can buy maybe cosmetics for the space station theyre extrem expensive because it's just for fun but with the energy you may upgrade the space station for a better smit where you can build oc or alternate versions for your gadgets maybe a shield for the gunner that isn't a couple so it protects you from the front and when you shoot trough the bullets do elemental damage or more damage nothing to strong maye 10 or 20 percent
also you can charge your pickaxe on a special mashine so they can dig faster and in a bigger AoE or you can charge maybe a enegie sword or something that AR better for attacking but bad for mining when you charge it it is availeble when you equip it for the mission until the energy runs out than you switch back to your normal pickaxe
make perk points still useful after getting all perks
Ok I've got a new idea, medic class- nah I'm just kidding.
I just think the unknown horror should have its own model rather than a retextured bulk detonater, like a worm or big slug maybe.
As much as I love the worldbuilding the Space Rig does, well… it tanks the performance. The uncountablr amount of decals, models and lights in such a tiny space makes it very hard to navigate without having to look at a slideshow.
Now, for the sake of this, I’d like to ask the devs to add an option in the settings called „Simplify Space Rig” that simply removes most of the clutter models, decals and whatnot for the sake of performance.
And to be clear, my machine isn’t the strongest, but since the last space rig update such issues have been a daily occurance.
For the Scout's Pheromone can, when you press E on the infected ground, you can coat the Scout with Pheromones. He willing allows himself to become bait and draws aggro
Add some rewards for promotions after the first one it just feels like getting taxed
I wish you'd make a new drill, that works as a weapon. Imagine being able to use a drill powerattack, that shot off the 2 drills as rockets. It'd make a tunnel, by drilling whatever was infront of it for some distance, and you could use it against enemies. Even better, if you made it so they had chains attached to them, you'd reload the attack by the chains being pulled back until the drills were back in place. Obviously the attack would have to cost quite some fuel to make it ballanced, but you should also make it so that you are kind of rooted in place as the animation of reloading plays. I think that would be an amazing and quite fun weapon
I have some small low effort ideas, that could add a bit more fun to the game.
- Maybe some skins and customization to both drilldozer and the MULE, like diffrent colours and diffrent lights and stuff.
- An achievement and rewards for taking drill dozers head back with you.
- A new mineral that can subsitute both morkite and hollomite for a small and fun difference.
- New danger: Low Nitre(Spawnrate of Nitra is redusced by 50%); new buff: Lootbugs influx ( Spawnrate of lootbugs +50%)
Also can you please make it so that you are rewarded for playing with new players? If you give older players an XP and gold boost for helping new players, that'll give you an incentive to help new players, because for now, there is no reason to play with them as they lack skill and will get you killed
Please move the Industrial Mask cosmetic earned in this current Season to the Beard slot instead of the Head slot. It covers the character model's face, not his head. Personally I'd like to be able to have the mask as well as some hair (like the mohawk for instance, completing the Wasteland look)
Idea for a new season: First Expedition
A new mission will have the dwarves sent to a derelict vessel from the first expedition to Hoxxes that holds within it in a Reliquary, but in order to get into the vessel you must reconstruct parts of it in order to get the power flowing again. There will be two/three segments of the vessel that have splintered off that need to be rebuilt, requiring dwarves to find machine parts embedded in the terrain and repair the main machinery. But, it's not as simple as holding down E, you have to ensure the parts are in the right place, like a jigsaw puzzle, so the machinery functions again. Meanwhile, the party will have to put up a fight against a new threat; Xynarch infested drones and turrets.
Once all the machinery has been repaired, you will be able to activate the main vessel and get the doors to open once again. However, once the vessel is powered up, they will unknowingly wake a 'Xynarch Kraken', which will attack the dwarves to protect it's new home. Once defeated, the team will be able to access the Reliquary stored inside and the mission parameters are complete.
In other missions, similar derelicts may show up, where the party must once again find, assemble and repair the machine parts in the right order while fighting off Xynarch threats, and once complete the derelict will activate and allow access to the Relic stored within. Another threat may also appear in missions that requires dwarves to destroy a 'Xynarch Hermit', which acts as a smaller and more mobile version of the Kraken, but with a shell made of machinery. Once destroyed, a Relic will be dropped.
Like the current season, Reliquaries and Relics award bonus performance points. Cosmetics might be themed around the idea of 'expeditions', such as vikings, pirates and explorers.
I've had an idea for a long time. If we could find someone that could make a TF2 styled comic about the early life in the company for the dwarfs, I have tons of good ideas for backstory and so. It'd be a fun and easy to digest way of making lore for the game.
Things like, the gunner originally being an environmetalist protester that snuck onto the pod. When he arrives on site, he learns that the cute bugs he thought he was there to save are in fact horrible monsters, and as he is all pathetic throughout the plot, he eventually learns to kill bugs and becomes the gunner as he learns how much he hates bugs
Being able to decrease graphics, for better performance on consoles (ps4/5)
add buyable and craftable food to purchase at the abyss bar along with drinks
Make a mission hazard called budget cuts, which makes it so you are only allowed 2 supply pods
Add a mini game (like dice) at the bar where you can win/loose money, against a bot or against another player in your team
Hæ! This is a very small thing, but it has been irritating me for so long that I decided to come here and make a suggestion. When using the grappling hook (as a scout obviously), can you PLEASE REMOVE the TOO FAR message that comes up on the little screen on the grappling hook? Or at the very least shorten the time it appears on screen? I personally would like to always see the distance and the TOO FAR message hinders that. I know this is a tiny detail, but to be honest I would appreciate if you would just remove it. I don't think it used to be there before, it was probably a part of some update last year?
Just to put it into the Devs' minds again: please add blacklisting for public rooms
pls change the Industrial Facemask to Beard, so we can get some headwear too it
really need a shooting range on the ship to proper test our set ups. more benifitial to new weapons, but would still be great for end game overclock build testing.
weird suggestion but im sure other people can relate, can we please have the option to sit down in the chairs near the abyss bar? i would love to be able to sit there and relax with my friends and drink glyphid slammers :D
I posted this on Reddit and a comment suggested I relay my idea to this server so might as well do it
Had an idea for a Nayaka enemy: A huge, deaf sand shark that is attracted only by light.
It goes around the cave passively eating flares left by the dwarves until it spots headlights or muzzle flashes, becoming aggressive instantly. With its weak spot being in the tail, you can chuck a flare in a direction to distract the Devourer to reveal it, like a dog chasing a stick. It can be as rare as the Menace or the Oppressor and as big as the latter.
What do you think? I think it's a pretty neat idea, considering there is only one Nayaka enemy and it makes turning off the headlight actually useful.
idea: M.U.L.E customisation.
it's in the name, the ability to customise molly. it could be based on the host's molly as well
Add a success that you win when you promote a dwarf while being drunk
An icon indicator that will tell us what category of cosmetic are available to us when using a core infuser. Knowing if i'm getting an armor skin, a dwarf cosmetic or a weapon skin set would be very nice.
not sure if this is already implemented or has been said before but higher pay depending on your charecters promotion
We should unionize
Do something with the Hall of the Fallen where you go to promote your dwarfs. I've been using that Verified Closer Promotion Mod other than promoting your dwarfs and seeing your minor progress there is nothing to really motivate you to do anything there.
Even if you promote your dwarf the golden statues are just a novelty and the hassle of running over there each time just to promote your dwarfs for the 50th time or so is a chore. I don't know what they can add to that area but you could still keep the progression statues and move the Promotional terminal closer and turn the area into some kind of recreational area or something cooler.
Idk if it was suggested but the devs should consider adding new beer recipes that would be in the next performance pass or cosmetic tree.
A card game to pass the time! I know one of the devs said they were really into the idea. It could be used for the table near the abyss bar. Either a traditional game like I saw someone mention, or the really cool idea of a little battle card game that was suggested. Whether or not that would be implemented ANY time soon, who knows, but I know a lot of people..............."dig" it. (Badum tsh)
a garden you can rent or plant trade
New passive perk idea: "Teammate Echolocation" : Automatically highlights your teammates if you have zero line of sight of them without needing to use the laser pointer, including while firing weapons. Useful for regrouping while... occupied.
Suggestion!
It would be great if the party leader or Host was also 'Mission Leader.' As Mission Leader (or Dive Leader, whatever you'd like to call it), you would need to approve pressing the button to end the mission.
Anyone could press the button, but the signal would need to either be approved or denied by the Mission Leader via button prompt. If Approved, Drop Pod is called in. If Denied, Drop Pod is not called in and button cannot be activated by the same player again for at least 1 minute.
This way, the mission cannot be ended before the Host is ready by someone else who loaded in and doesn't understand you're not finished exploring.
From an accessibility standpoint, are you able to add font sizing options on the console versions? A lot of us who play on console sit a far enough distance from our televisions, so certain on-screen messages are tough to read.
How a bout M.O.O.L.L.Y upgrades?
Like speed, a molly for the host and mini moollys for the guests... stuff like that...
Pickaxe power attacks should have charges and refill over time like flares, instead of just one.
Colorblind options? Haven't seen anything in the options.
add A negative anomaly that allows any non hostile enemy to become hostile Basically, loot box revenge.
Give driller less fuel. I know.... but I have never... never... ran out of fuel, and I have never taken the extra fuel option. It is like drill fuel isn't even a mechanic since we have so much. Similar with platforms.
Give flare gun an upgrade to have a fear chance on all but the biggest enemies if you hit them directly.
Cryo gun should put out magma floors.
I'm sure it's already been said but I couldn't get search results to load; majority vote system for calling drop pod, host is tie-breaker if necessary.
Really annoying when you miss out on a secondary objective because some random presses the button, especially if you're just a few points short of the objective.
make every beer in the game leaf lover's special for april fools 
https://www.reddit.com/r/DeepRockGalactic/comments/s7z61s/i_think_the_drone_modification_display_should/ Probably have been posted before, but will post it again, because this is just incredible!
To be apply to copy layouts from yourself or others.
remove second wind perk and add it as a passive effect of dash
you know we need it
How about third mission goal morkit quota on all mission type?
This story based and will make "dark morkit" useful .
I wished exp would carry over when you hit max lvl - 25, i realize i had 25k exp wasted as a lvl 25 scout
I think this modded camo should be a paintjob at some point in the actual game. Could be like a paintjob you unlock by doing maybe some forms of challenges? Like getting kills, critical kills, dreadnought kills or something along the lines, or simply in a future performance pass or cargo crates/lost packs. Maybe toned down because it seems a bit overwhelming for some people (link to og mod https://drg.mod.io/galaxy-skins)
I wish there is a marker for other machine events, sometimes players see nothing and call drop pod prematurely. This could also help new players to identify challenges.
Make it so we can stop the drilldozer or something, because as it stands, it drills through several rooms before it runs out of juice, and then we have to backtrack to mine everything, meanwhile the drill is still quite vulnerable, and thats just not fun. Wtf kinda thing is this anyway? Forcing the players to either leave behind a lot of stuff, or fight on two fronts. This may not be a problem at hazard 3, but on hazard 5 where the dozer goes down FAST, and so do we, this is really not good
There's compressed gold, why not compressed nitra? Worth 80, instant resupply, and could even generate on deep dives maybe?
Rich atmosphere warning should also pitch your mic too
sandwiches
If there is anyway to it would be really nice if there was a split screen option for people who want to play together but don't have 2 systems
Have your Bosco come with you in the drop pod instead of being abandoned after every solo mission, and have him be in the other seat with you inside the drop pod when starting a round.
Hello. I have 800 hours on steam already and dont want to stop it , but i have some suggestion.
1As an end game player i can say that we need rondom missions to take that we have some missions to do ( for example 5 rondom missions everyday) and rewards for example would be gold or minerals. The missions every week is too small to do. We need kinda like unlimited missions that we can start and feel that we doing something. No cosmetic rewards, just gold or minerals. One of daily 5 missions, or unlimited missions choice would be great .
This is the only thing that has bothered me about this game since I've downloaded it, there is no option to disable audio when the app is not in view.
When I'm alt-tabbed, I have to open windows volume mixer to manually mute the game if I want to do something else.
It would be a great and simple option and settings to "mute game audio when minimized" that would make it a lot easier for people who like to alt tab a lot.
I want a pet lootbug somewhere on the hub, like have it just be in a cage somewhere I don't care I just want one. Have the cage with a little drip feeder like hamsters do but instead of water its assorted gemstones.
Surprise Event!
A new creature that looks like a booloo cap with arms and legs. It is bipedal and extremely fast.
You go across a regular cave and notice a booloo cap. You pick it up only for it to start shaking violently and it gets out of your hand, and runs extremely quickly away. Its movement consists of running, jumping, climbing walls, and digging its way through dirt quickly. However it cannot go on the ceiling and only climbs if it needs to. After chasing it for a while it gets cornered and stops running, proceeding to cower in a dead end. At this point you have two options. 1. You kill the mushroom creature and grind it into molly for a good pay of gold. As the creature would have a very small chance of spawning. 2. You give it a certain mineral/plant, and it eats it. Running away, however if you stay in the same spot it'll come back with some lost gear, possibly some unique gear you can only gain from the mushroom. Maybe even fungus themed equipment and such.
The creature would look like a booloo cap in order to hide from glyphids. It is not actually a mushroom itself, however it looks like one to not be hunted by glyphids as it hides in the ground.
Possible inspiration art (Not mine just for example of body shape -the cap)
let us promote our dwarves in multiplayer missions too
Perhaps when you fix a BET.C one will show up in the space rig near the mollies just for a nice touch
I play another game called Don't Starve Together and in it there is a feature where it keeps tracks of players you have played with before and would show you where you met them last/if you have seen them more than once, and I think that would be a great feature for this game. I'd also think it would be really funny if the console for it was just a ~~diary ~~ journal kept in each crew cabin. Have it keep track of the last mission you played with alongside a photo of their dwarf they played as, with the picture background being the biome the mission took place in.
Point Extraction has a ramp up in enemy density that eventually becomes continuous waves of enemies. This is not how other missions handle it and a lot of teams stay around for too long because of this. The ammo runs out before anyone realizes things have gotten out of hand.
If this is how it's going to be with extraction, then some indicator of this soft timer should be in play. Maybe a small bar tracking how far from maximum intensity the spawns are at.
let Bosco collect Hops (collectable things like Barley Bulb, Malt Star etc.) for you because some of them appear on probably unreachable places.
Integrate a screen onto the space rig that shows the previous rounds score page since it's fairly quick at the end of rounds. This could be the screen inside your cabin when you spawn back into the rig.
can we please have an option to change our main save file cause my main is level 60 and my new save is 101 i dont want to have my main save so low in level just in case it gets corrupted making me have to put all the work i put in to get the level 101 save and im not gonna work on my main to just have none of the things my other save has so it would be very nice to have an option to change our main save file
Remove the Ammo Penalty from SCC (or lower it) and make Focus Shots cost 3 (or 4) instead of 2 to compensate. That way one can have powerful, costly shots for strong targets without completly ruining ammo efficiency.
New proposed pickaxe cosmetic set: Bosco's Best Buddy
Amazing QoL feature: allows us to see if our teammates have secondary materials on them. I cannot believe how many countless minutes have been wasted looking for the secondary objective material only to find out a random teammate has like 20 on them and just hasn’t deposited in the last 30min. Please consider
Good night, I don't know if I have a bug or it's some mistake of mine, but I play on the play station platform, and I like the game so much that I've decided to platinum it, but there are exactly 2 trophies that don't come out and it's constant performance, which consists of playing three levels in difficulty three consecutively, but I have already tried it and I do not get it, I uninstalled the game and did it again but it did not come out, please if someone can tell me how to obtain it
New class suggestions
A new game mode where every player starts in separate locations and must complete mini-objectives before doing a last stand waiting for the drop pod to evacuate everyone. The caves meet to form 2 pairs and later meet in the center.
Why isn't the "pickaxe throw" victory pose my customized pick axe?
Would take a lot of work but it would be cool if you could have a custom lobby with 5 players. 4 normal players and 1 person that controls the game. Similar to Arma 3 zeus but in deep rock. the one person could be "mission control" and they control the swarms that spawn and how many of each creature and can cause random events to happen. could be interesting and more of a challenge for people who think the game is too easy
I have said before, and will say again; A timer on Iron Will to show how many seconds you have before going down again. Would be very nice to have.
Update animations for Thunderhead weapon
New 4 player game mode I thought up and posted on the steam page, link:https://steamcommunity.com/app/548430/discussions/3/3198119849666645576/it's a 3v1 where 3 people fight against somebody playing as the bugs (aight point taken lol)
i need a way to make my scout look like this please
i think instead of starting a timer when the host enters the drop pod the host should be able to sit in the drop pod and wait for others and push a button in the drop pod to start the countdown
Hell yeah dude
if you're slapping the dice from the outside while the drop pod grate opens it should sever your arm
an upgrade for grapple hook that gives it extra charges like you can shoot twice in a row before recharging or something iv been wanting this
steve upgrade - the perk is very cool but its not enough strong, 5 minute coutdown to charm a guard or a slasher that die almost immediately on haz4 where there are 100 bugs per swarm
I would like to see new 2 Classes (Medic/support and Military Veteran) - First Medic - Primary weapons less effective in compare with other classses, can be light smg or something like that. Also for secondary - one option pistol, second option meele (close-combat) injection of poison which instakill low enemies and do solid damage to big one....with some cooldown for balance. For special weapon gun with healing beam or alternative close-range variation also some kind of healing injection. For second special item - buffing field / similar to shield generator, throwable item where attack with primary mouse button create barrier inside which players have biggeR base attack dmg, second mouse button will create barrier boosting total HP, when this barrier dissapear it will lower total HP and heal all damaged persons.
Second one can be oriented more on Meele. I dont know if I am only one but gunplay is awesome but I still looking in the way how can I be in action with some meelee attacks. I would like to see some Military veteran with primary meele (axes, or another typical dwarven oriented weapons. This character should have special weapon/perk War cry oriented for buffing himself that he can stand up bugs in meele battles. Like boosting armor, attack power. Weapon should have some cool secondary attack with brutal force. Secondary weapon should stick for some fire power. For second special abilitty he should be able making vertical lianas (from a ceiling) using for climbing. Also this item should have some physics implemented you can swing with it.
EDIT: This military veteran can also work like this -> primary weapon some gun, if gun is emptyed (out of magazine) it will trigger Rage 30sec buff where you change for secondary meelee weapon and killing meele 🙂
Sorry for my english, I am not native speaker 🙂 thanks for you time. Rock and stone
make it so there's a small chance to find loose barrels in salvage missions from the last crew who decided to bring them down
more mutators like... maggot infestation(maggots are 5 times more common)
also rework fear chanses
Splitscreen since the game can run 60 fps on ps4 slim surely the devs can make splitscreen I know very difficult to make but it would be crazy good I don't get those who don't want splitscreen in this game you must be a loner if you don't splitscreen once In a while in a game like this at least 2 player splitscreen would be sick
Skins or new upcoming guns are unlocked in each specific promotions, so promotions have more value than just colored stars.
if you anger mission control to much he says your fired and shuts off your game only in space rig
perk system really has to be expanded, so what if:
- there were unique class features? Gunner - more health & shields, Engi - faster ammo droppod call and machinery operations, Driller - faster axe swing and more effective digging, scout - better vision in the dark, more damage etc
- there were some unique perks for classes? let my boy driller carry rocks and stones instead of molly, because now he's the only one who can carry 70 pieces of materials, while other can no more than 50.
- there were some more ACTIVE active perks? Steve running around and killing own fellow bugs is good, but what about kind of wearable gunners shield, that lasts 5 sec and helps you push back the inevitable? active armour, to protect you from macteras' spits?
might be a bit rough in terms of balancing this mess up, but hope you got the idea 
I wish there were a pokemon like system, where you could keep the Steve if he survived till the end, and so you could upgrade and train steve to have certain abilities
Hack-C Event completion ends with a red flash and fade out, which makes it seem like you have failed the objective. I'd suggest a change to the animation to make success/completion more obvious.
What about being able to stick a tracker to the prospector after or before activating it, so you can track where's it going on the Terrain Scanner.
Suggestion: Dwarves all have axes they throw once they run out of grenades. Not as good as a driller's axe, but still pretty good.
Reason: Elves live in trees, and every dwarf should have an axe incase they run into any elves in trees.
might wanna add that link in there fellas
For april fools add new overclocks... to flares. They do stupid stuff like: Explode when running out of juice; Bouncy flares; Sticky flares; Flares that make bugs scared. Funny stuff for funny day.
I'd love some kind of Ingredients Trade system. Also, some way to track players (what happens when the laser pointer is pulled out) when carrying heavy loads like Jadiz and Alien Eggs
Okay here's an idea I've had for a bit. How about DOUBLE Overclocks on weapons that you unlock once you promote your Dwarf. I don't think you'd have to delegate which ones you're allowed to use cause the downsides already do that on their own.
Petition for unique dialogue for exploders, and specifically exploders who are RIGHT about to blow behind your teammates.
Double press -options- button on the ps5 to type.
A chat is needed specially on randoms play
Maybe a quick chat for all console players?
Yes please
Let me play as loot bug so I can kill myself
A suggestion, beardlings.
As a hard working dwarf, I have soon found myself receiving all the weapon cores, for now those missions give me but an empty core once in a while, apart from hats and weapon skins.
Thus, suggestion.
Allow empty cores to give weapon ornaments, not just colors.
rgb hair color
I like this, but not shutting off the game
Hypoxylon Hiveminds:
Occasionally, a section of cavern will be infested with a sickly yellow/beige fungus, with pustules and fungal sacs protruding unnaturally from the cavern walls, and with occasional pools of decomposing goo which will poison and slow Dwarves. The infestation would be spread over a moderately sized area, about the size of a Korlok's area of influence. A small number of hardened fungal pods could be found in the area, distinguishable by an odd pulsing, soft glow, and droning hum.
(Non-robotic) enemies found in this area will be infected versions of regular enemies, with fungus protruding from their bodies, primarily from the head, now part of the Hypoxylon hivemind. These special enemies would be immune to fear and stuns, but would be physically weaker and always vulnerable to fire. Uninfected enemies will almost always avoid this area, and infected enemies will actively target uninfected ones. An enemy which falls prey to an infected one has a chance to, instead of dying, become infected itself and return to the Hypoxylon, engaging in patrols and hunting further uninfected - including Dwarves. While inhaling any clouds of spores will deal poison damage, it seems like Hypoxylon spores can only infect a select number of species - primarily most Glyphids.
The fungal pods described above will, inside their hardened external 'carapace', contain a mycelia neural network sac, which Management would very much so like you to retrieve. Ripping one out will immediately anger the fungal hivemind, inciting it to act in self-defense as it summons waves of infected bugs to attack the Dwarves. Organic static defenses will protrude from the cave walls and attack the Dwarves with clouds of spores, spitting slowing goo, etc. While the fungal pods won't heal, the hivemind will grow stronger and more desperate as more mycelia sacs are removed, finally dying and going inert (all infected enemies immediately dying as well) when the final one is removed.
The 2k character limit makes it a little challenging to concisely fit this idea into a single message, and as such I'm taking advantage of the ability to send ~multiple~ messages.
This is intended to provide further diversity to the horrors and difficulties found in Hoxxes, with a visually and mechanically distinct environment with accompanying enemies. It also hopefully serves to provide some further dynamics to the ecosystem of Hoxxes, allowing intelligent Dwarves to bait infected and uninfected enemies together before running away to conserve ammunition as they maim one another, and also to provide a vaguely safe area to regroup in - while the poison spores and infected rabid glyphids are by no means safe, it might be preferable to coming face to face with 3 oppressors, who will very much so avoid trying to become infected.
The fungal pods and the mycelia sacs within them also contain a lot of extra credits and XP for a dwarf willing to provoke the hivemind, being rewarded handsomely for enduring waves of hyper aggressive (albeit somewhat weaker) enemies.
The stun and fear immunity could be changed to just being resistant to it, as it might be a little punishing. This is a bit more nuanced though, and can be ironed out by people who know about game balance far better than I do.
Generally, the idea is that the Hypoxylon will use sheer numbers to its advantage, having physically weaker but just more numerous enemies to throw at a team of Dwarves. This is sort of the opposite of the Korlok in some way, which has only a few things to shoot at, all of which have high health and high damage and focus on ranged attacks. In fact, it might be reasonable to have the only infectable enemies be melee ones, whereas things like Web Spitters, Acid Spitters, and Mactera (save for Praetoerians, which would spew Hypoxylon spores everywhere) would not be able to be infected. Drillers especially would likely have a lot of fun here, given their excellent crowd control skills.
Some final notes:
These should probably be excluded from being found in the following biomes, with the reasoning stated next to them:
- Magma Core: The fungus could end up being vulnerable to fire. Things vulnerable to fire cannot grow on fire.
- Sandblasted Corridors: The proposed coloration of yellow/beige would make this blend in maybe too well, but maybe this isn't a huge deal
- Glacial Strata: Being frozen is not conducive to fungal growth
These could also be significantly more common in the Fungal Bogs, maybe being found in 1 out of every 3/4 or so missions into there, making the biome even more dangerous. The beige/yellow would stand out particularly well from the green marshy bog as well.
It should be near impossible to be sneaky here, as all infected enemies will be alerted as soon as one engages in combat - they are a hivemind after all. To compensate, a reduced sensory range might be in order, as well as having a hard limit as to how far they can stray from the Hypoxylon minibiome (if pushed outside this range, they just flat out die, so they'll desperately avoid getting even close to this limit).
Not sure if these guys should have poison resistance or not, but considering that they're kinda undead/already fungus infested, it'd make sense. A generally slower walk speed as well would be fitting, since their melee bites would probably have a chance to inflict poison damage. Maybe! Again, mechanical specifics are not my strong suit.
(I also used a random name generator to get the word Hypoxylon which I personally liked a lot, but it's honestly a placeholder name because I'm sure someone will think of a much better name)
((also i think im done spamming now!))
What do the bugs eat? They have teeth that I assume are for meat, and I doubt they live off of dwarf miners. Just curious if there's an answer or if one will ever be put into the game
Full-head "hats" that replace a dwarf's head with other things, for instance a small creature in a bowl with a set of joysticks and a speaker
Add dotty's head to the terrain scanner so we know where poor Dotty is if we lose sight or her.
Hey I cant see the most recent uypdate help
Add a higher chance for Crassus and Hoarders to spawn during "Golden bugs" modifier
Tophat accessory or accessories!
so me and some friends found a glitch that made the kick ball into a disco ball in the drop pod we where hoping that it could be made into an achevment?
shields should count as ready to deploy when you've used all shields and pick up a resupply (as it is now you expend all shields, pick up a resupply you have to wait for it to recharge)
Gas mask no hat slot yes beard slot good bye.
not sure if this is in the game or has been said before but overclock for boomstick that sends you in the air if you shoot down, like the force of nature from tf2
Idk if this is ment for here but I have a future suggestion for a future season or biome again sorry if this is not what this channel is for
I want to preface this with I have been reading the mystery flesh pit and watching analysis videos on it so check out Trevor Roberts work as this is heavily influenced by that
Possible lore
Is attention miners after going through a combination of the data of our rival company, our own research, and recent seismic events that have been occurring the scientists at Deep Rock Galactic have found there is a super organism living within hoxxes, at this time we are unsure of what this super organism is, and what it's capable of but that is your job, you will not only mine the resources found within, but to also to test and figure out what it truly is.
Possible missions
One possible mission type is having you collecting biological samples and bringing them to minehead this could be a region exclusive version of lis the version of like point extraction so maybe not a new mission type but a spin on point extraction
I have seen talk about a combat focused mission type from other community members I could see something lisee something like you're fighting the immune system of this organism
More info
I think of this more of a way to spice up existing misson types and you chould also have a part of the super organism appear in other parts of hoxxes maby as a mission mutation idk
In the super organism you chould have flora that take the shape of digestive sacs, or bronchi and alveoli to be like trees
I dunno how difficult it would be, or if it's already been suggested, but I would love a way to transfer a mod profile like how r2Modman works so I can send my friends the mods I downloaded without telling them exactly which mods I have. I don't want them to know about the roly polies blasting rollin' by Limp Bizkit until it's too late for them to change anything. I want more ways to make my friends suffer, please
A 5 second cooldown after calling Molly
I think they should add more games or activities to the lobby
these icons come up when you hover on a challenge, would be nice if there was a toggle to show all at all times.
i would love a few things:
1st, crossplay and cross save, but i know how difficult that is to set up, its just id like to move to pc someday and keep all my shit
2nd, overclocks for equipments, like grappling hook getting an over clock that gives it really short range and way faster charge time or something, and maybe a satchel charge that gives it even more damage :) (also would love to upgrade flares)
3rd, and by far teh most important to me, grindable overclocks, like, why am i limited to 9 per week? its a pain in the ass, and i know it wont take that long to get all of them, but maybe just like a daily assignment with a blank core at teh end or something
4th, and last, is more assignments to do, maybe like random repeatable assignments that just give some materials and credits or maybe a random weapon skin, but just something to do besides target farm double exp missions
Frying pan pickaxe back blade
How about a very rare level within a level (like the Cow Level from Diablo) miners can stumble upon that brings you into a Goblin Workshop. Could have a goblin-crafted cosmetic or overclock within.
Goblins or gnomes, either would be fun.
Can you add an option to change between your pirmary and secondary weapon with one button?
Currently they two separate buttons but if it was the same button it would be much easier on controller
Change the sound effects of embedded detonators, electro minlets, etc from that ear splitting chirp to something more natural and fitting. The minlet over clocks don't need the chirp with every single bullet.
Add more varied voicelines when joining a mission with a class, like when you have cryo cannon equipped, instead of the flamethrower voiceline the driller maybe would say "Absolute zero"
More button bindings for playstation, like L1+R1, L3+R3, or L1+triangle,circl,or x i could go on and on of potential button changes, the way is now just feels extremely limited for controller bindings.
A secondary ammo count for the c4 like the rest of the weapons have; I like playing with the HUD ammo count element off, and I never know how much c4 I have remaining until I'm completely out.
A type of Overclocking system for beer ingredients called 'Moonshining', which will be part of a workstation to the left of the Abyss Bar.
Once you have fully upgraded your beer license and unlocked all perks, the option to brew 'unlicensed' beers will become available, but in order to unlock recipes you must buy them using perk points. Once unlocked, you can craft them at the Moonshining station and consume them before missions for an extra boost. They can be consumed alongside other beers without losing the bonus, but you can't benefit from more than one moonshine at a time.
Brewing moonshine requires a mix of beer ingredients and a small handful of minerals. However, unlike normal beers, only one will be produced, which will be reserved for whoever crafted it.
The effects of moonshine (besides getting incredibly drunk) are typically small temporary buffs that don't already appear in perks or existing beers, but also come with drawbacks much like Overclocks do.
This should hopefully bring more use for both beer ingredients and perk points in one handy system.
Maybe mission control should say something when you accidentally (or purposely) down one of your teammates something like
“The company’s insurance policy does not cover this, I suggest you stop”
“Are you done killing each other yet? If so please get back to work”
“I’m honestly surprised it took you this long not to kill each other”
Option to add extra Brewery Ingredients to Craft beer to increase effect duration, potency and/or intoxication level
Increase lvl 100+ rewards of this season from 500 to 2k Cr, so it's more proportional to the work you put in to get there
I read this brilliant idea on reddit --> "We need a select button for equipment!
Idea
How many times you went to the equipment terminal, scrolled through weapons for example and by mistake went on a mission not with a weapon that you wanted. A simple select button will lock the chosen gear and let you modify/watch other gear in that section without having to worry.
Am i the only one who fail at that every once in a while?"
Mission modifiers:
Inverted Gravity. Essentially the level gets generated upside down, so you spend the mission walking on what would be the ceiling. You'd probably have to generate all the events and mission-critical stuff on the "new" floor. This would probably be more noticeable and interesting in some biomes more so than others.
Mixed Biome/Borderlands: Another biome is blending into this part of this region. Basically, generate parts of the map in another chosen biome's style. Biome-specific enemies from both biomes can show up. It'd make the most sense to limit it to adjacent biomes but that'd also reduce the variety a little so I'm not sure on that.
Toxic Bugs: bugs now apply neurotoxin on their attacks. slows dwarves by 50% and does dot over 4 seconds (just like neurotoxin that dwarves have)
PREPARE FOR TOXIC HELL!!!
New tier 2 upgrade for the driller's Satchel Charge that allows it to stick to objects (like the gunner's Sticky Grenades) until detonation, including enemies, Molly, Bosco, Steeve, even other dwarves. This would open potential for creative (or at least very funny) strategies, and would make for a fitting alternative to the only current tier 2 option (ability to pick up unused charges).
It could also (optionally) come with an upside of reduced friendly fire, to encourage even crazier strategies, such as scout-delivered C4.
Increase spawn rates of anti-grav pits in Azure Weald. Those things are awesome!!
A similar suggestion to this:
SUGGESTION: New Mutator - Gaseous Guts
Glyphids (specifically) now all leave a small poison fart cloud when killed!
- Shorter & smaller than praetorians
- size and time scales with enemy size
- freezing bugs will not drop it
- Even radioactive praetorians drop it
- explodable just like regular gas
🌬️ 🤢
SUGGESTION: New Mutator - Goopy Guts
Similar to the above, bugs now drop a single droplet of goo. Manageable in lower difficulties, hell to deal with in large swarms!
suggestion variety to normal glyphids
Blue -> chance to apply shock for 0.5 seconds and deal bonus vs shields
Red -> bonus damage vs health
reason im not suggesting fire for red is because dwarves have way more hp than shields anyways
Victory emotes idea: Pew pew (insert gun name here)
Dwarf walks up holding their gun but due to space rig rules they aren’t allowed to have it loaded and make sounds that resembles how the gun would fire
Hear me out... Golden maggots. Perhaps the lootbugs and dets shouldn't be the only creatures that can become golden?
- Small enough that you can pick them up directly like other collectibles
- Provides an incentive to keep an eye out for an enemy that's otherwise ignored
- Maybe killing them makes them drop gold, but way less than they're worth?
50 gold seems like enough for it to be worth picking them up
More mission control banter/talk depending on whats being done or found. Maybe more annoyed voicelines. The ones we get to hear on christmas for destroying the baubles in the abyss bar are priceless.
Cyborg armor sets (cosmetic only)
Basically armors that have some body parts replaced by endoskeleton or they have exoskeleton parts that enhance dwarf's performance with what they specialize at.
Examples:
-driller: both arms replaced by cybernetically enchanced arms for handling drills better and bulkier legs to help him carry the weight of his equipment while he drills
-gunner: much bulkier arms to carry the heavy weaponry easier aswell as torso being visibly replaced at least partially
-scout: replaced legs with more futuristic stilt looking ones for jumping and landing, to help him move around caves much better and get less harm, right hand robotic to help him hold onto the hook better.
-engineer: whole right arm replaced with a robotic one to help him build faster and better, left forearm with a terminal to vall back his sentries and/or control them
Bonus hat and skin color idea for this:
-robotic dwarven skull that still allows you to put on your beards and such!
-alternate hat: full head covering helmet with some high tech visor that'd improve dwarf's sight/perception
-metal skin color, similiar to gold skin color we have but metallic to combo it with previous armors like roughneck and dawn of the dread.
The ability to copy over specific builds onto other loadout slots to save you having to Reequip everything on every single slot. (Including cosmetics)
A rework/balance patch to the Ebonite Mutation event would be great as i find it to be the most frustrating event in the game. the constant running around to constantly collect the powerup is tedious and very reliant on the random terrain you are on and the melee only damage to the ebonite creators PLUS the fact that normal bugs spawn makes it very hair pulling. Also the fact that you are reliant on the spawn rate of the ebonite creators as the last time i did this event, not enough spawned and failed the event through no fault of my own is the cherry on top of how frustrating this event is.
i propose to obviously up the spawn rate so you wont get screwed over (pretty sure this is a bug anyway) and to stop the spawning of normal bugs to even it out. i also suggest to either make the pickaxe boost you get to be either permanent for the duration of the event or either add another buff on top like a speed boost or damage resistants or both where its random each pick up you get. also make it a pickup rather than a the machine randomly throwing it out would make the random terrain issue better.
i hope this event is addressed because its the only thing i dread and highly dislike and if i come across this event and will probably actively avoid it unless someone else wants to do it
sandwiches, just sandwiches. what if we had them? like sort of buffa like beer but you can bring them on missions, like you can choose what sort of toppings which givr certain buffs like a glyphid or alien egg topping could give dr or dmg idk which, and mactera could give move speed. but if you bring a few sandiwches on the entire team then nore swarms on the level cause they will smell the toppings, just to balance the buffs given by sandwiches.
you can add pets because my bird died today and i miss it very much i would like it as a pet on my shoulder...
Ammo pods bring down productive Beer
Say a team of 3 Dwarves drink say a Pot of Gold before a mission. If a fourth joins mid round, A small tray pops down with the next Ammo pod called for the new Dwarf to chug.
If any of the four Dwarves leave after this and a second new Dwarf joins. The next Ammo pod will have the drinks aswell.
Limited revivals
Add an aquarium in the space rig with a tiny lootbug in it, you can spend credits to drop a nugget of gold in it and he will become a little chunkier
Seeker Rounds: Add a small-medium bonus to ammo and/or damage, replace one or both of the current penalties with "no weak point damage" similar to Gas Rerouting on the Nuks
Minerals change price every day
Don't know if this has already been suggested, but could we get an actual reward for bringing Doretta's head back to the drop pod during Escort Duty?
Even if it's something small like a hat or some extra XP, it'd be a much better incentive than a line of dialogue and a slightly different victory screen. Yeah it's cute that we made the dwarves happy but you begin to question if it's worth continuing to do so when you're riding a zipline directly to the drop pod and you end up dropping the head down a cliff because a Cave Leech decided to spawn directly next to the damn pod. Just saying.
My one suggestion if it has been made or not, is for Bosco during solo missions. Please can he be edited slightly so when he is ordered to dig and fetch eggs or crystal chunks, that he hovers infront of you until you take it off him 😅
I've had many occasions where I'm on a ledge or open space and he just hovers above my head playing piggy in the middle. I jump up to take it from him and he floats higher up so I cant reach like a jerk lol
I will pay if you add "clean shaven" eyebrows
Looked around for a little bit and didn't find anything similar to this, so here goes. Main purpose is I just really enjoy the idea of sending out a lot of rockets towards an unsuspecting grunt. 
Hurricane unstable overclock "Missile storm"
"After some heavy tweaks, the Hurricane can handle much smaller missiles. They don't hit very hard individually and can't track very well, but they can be fired much faster."
+Large fire rate boost
+Large ammo buff (similar to micro flechettes or mini shells)
+Extra missile velocity and acceleration
-Direct and area damage reduced
-AOE reduced
-Missile turn rate is reduced somewhat
I have a suggestion. Steeve Statue in the Memorial Hall
Change ingredient X to have an additional upside: Any enemy that dissolves to corrosive damage turns into a puddle
was reading a rando review of drg, and in there egg hunts were described as an operation where you 'have to invade alien nests to retrieve their eggs'
this got me thinking, egg hunt isnt really like that, there are just blobs of organic matter around the map with eggs in them.
but i am now imagining a mission where you are actually invading a huge alien nest/breeding place, a hive, created by the aliens from some form of organic matter, with eggs and young undeveloped aliens all over the place but also guardian-ish enemies.
similar to a beehive but then large scale on hoxxes, i think this could make for a really cool mission type with great potential for a lot of things, maybe make it a bit spookier even, with enemies around every corner possible.
but giving the aliens a bit more of an identity, it would show more that we really are invading the homes of the indigenous lifeforms that live on hoxxes.
Make the Industrial Gasmask a beard-slot item, like the neck guard, so it can be used with helmet-slot items like hairs.
let me give steeve a smart stout. i'm sure he has mountains of wisdom to share. like maybe the glyphids can teach us the ways of the error cube
I got a simple suggestion. Update the Engie's proximity mine tooltip to reflect the fact that the mines will trigger/explode 4 times each. The Plasma Burster says it has 4 bursts, why not the proximity mine? The mine looks like a bad choice when you don't know each one gets 4 uses
IDK if this is already a suggestion, but please, give us a quickchat for console players
hey guys! so, why modded lobbies are in NON-modded section on game browser? just got game with straight up cheats. how is this allowed on public servers? im ok with mods but in SEPARATE category and probably with different save file for users. becouse of how mods affects vanilla progression. mod was clearly advertised in sever name. that server even have welcoming bot, all of that in non-modded section.
Dear developers, please note that the Lok-1 is quite weak compared to other primary weapons. At the moment, any weapon can be used effectively without overclocks, but Lok-1 without overclocks (executioner or ECR) is significantly weaker. The gun likely needs base stats improved:
Lock on acquisition is faster
More ammo 24-48
Faster reload speed
And an overclock overhaul:
Any overclock that increases max locks gets faster lock on speed
I understand that you yourself know how to keep the balance and you have done a wonderful job. We all appreciate it. But some things are still not as good as they could be.
I love the design of the "scale brigade" seriously its great! remember me a dwarves warriors of lotr, for me the best desing armor but..., seriously, the back of the helmet... that is fastened with a leather strap revealing the bald head... is there any possibility of being able to make a real helmet a helmet that covers the nape of the neck and not that it looks like the mask of a Venetian carnival? 😂 R&S!! (I'm sorry if this idea may have already been suggested)
When someone dies right outside the pod and everyone is in the pod, pod leaves, despite fact that it might be an easy revive.
Idea: when someone is down(ed) and all other alive players are in pod, start a 10 second Iron will style timer. If no one moves, pod leaves. If one or more of alive players exits pod, timer goes away and pod doesn’t leave until all enter pod again (after hopefully reviving downed dwarf/dwarves) or pod just departs on its own normal countdown timer.
another perk like steve with taming, but instead of steve you tame a mactera spawn OR a lootbug that does nothing but has very much health and enemies primary target it
It would be cool to have a mission where you fought against the red megaflora invading Hollow Bough, and slowing down it's advance, makes since to me Deep Rock would have this as a priority, since it makes things difficult, and gets in the way, not quite sure what this mission would look like, maybe the red vine has some sort of creatures it could spawn or something, maybe you could get some kind of special cutting tool, maybe the levels would have a whole lot of hazards, and less enemies, know it's not really a developed idea, and it's a mission type that only really make sense in one region, but still, think it would be cool
Just came here to say in case it wasn't already in the works, Agressive Venting for the drak should probably be buffed. The main problem is that you want to synergize it with manual dump to save ammo since unlike the minigun equivalent, this is an ammo limited gun with an ammo limiting overclock. But doing so linear decreases your heat damage and radius and can sometimes make it feel like it does nothing at all. Even at 100% strength it has trouble igniting guards. Not very satisfying to use sometimes. I'd say do this:
-increase heat radius and damage by a bit, but leave fear radius
-have heat generation to power of vent be nonlinear to reward micromanagement, ex. at 50% heat you can 70% damage and radius, 75% is 85% effectiveness, etc. so it has diminishing returns by the upper part
-perhaps some way to build heat faster, either by having an increased heat gen downside on the gun, or maybe a mod that trades off higher heat for some other benefit? but that may be too powerful and doesn't fit the design pattern of regular upgrade mods.
Pease make option to have OLD font size and who wants NEW. My eyes hurts...
Bosco's lumens light should be something you can toggle, not something you have to activate. Maybe you should be able to toggle it by holding F while holding the laser pointer.
idea to fix the competition or lack thereof between defender and hawkeye turret mods.
-convert damage increase from defender to a rate of fire increase so it is the same dps but costs more ammo (so it actually has a downside)
-buff retargeting speed of the base sentry so that defender can actually make use of the higher rof, I was thinking maybe a 10-20% increase here. this is applied to base because I don’t think there’s much reason to give defender even more of an edge over hawkeye.
-possibly have hawkeye target enemies closest to friendly dwarves whenever possible to give it a useful upside. there are probably some other slight hawkeye buffs scattered around this channel that could be worth taking a look at as well, the hawkeye buff was not my main focus here truthfully.
the goal of this is obviously to diversify mod choices for the sentry but also to apply a slight nerf to the sentry as a whole because it is by far and away the most powerful support tool in the game. I was also thinking instead of converting all of the damage over to rof it could just be maybe 3-4 because having to double the rof to maintain the same dps could be too much of an ammo cost and drive the mod too far into the dirt.
Let steeve run around killing loot bugs for us
Can we get a mao zedong haircut for Chinese new year? 💪🇨🇳💪
New mutation: We have been informed that nonhostile creatures have become agresive and will attack you!
Expanded beer crafting mechanic: infuse a craft beer with a buff to give players a choice other than the daily special
lmg mkll needs a buff. gemini is basically double damage and more max ammo, and more fire rate (since 2 are shooting sometimes at same time). either the single turret needs an added random shot tracking missle, or way more damage buff, or maybe a nuke radius effect when built, out of ammo, or recovered etc. just something. i would like the t1 for turrets to actually be a choice. another way to make single turret choosable is if it can be stuck on walls/ molly/ or give it legs like itty bet-c
It would be cool to have a voice channel where people streaming can play in. I don't want to be in a voice channel and have someone join who isn't okay being on stream, but it would still be cool to meet new awesome people in the server while live
Mutation: HEAVY GRAVITY
The more minerals you have, the slower your dwarf goes. This forces you to turn in your minerals when possible.
Mutation: Abnormal Weather. Weather/effects like snowstorms, sandstorms, rain, and earthquakes can all happen while this modifier is active. Simple but could change a lot about a mission.
Add a way to remove personal waypoints (the ones which you can place by pressing interact when you have the laser pointer out) if it's already there make the function more obvious
I'd like to see us be able to make ridiculous deep dives... Handful of missions to select from. choose 3-10 missions back to back instead of just the standard 3. Randomizez the order they fall in
Do something with dark morkite, it's useful in deep dives and that's basically it. Even 5% more of everything mined would be better.
Way to check out friends' offline characters. Maybe theyd Be hanging out in a break room or something
Hi, idk if you look at the steam suggestions threads but I really would love to see in depth armor customization. I want to pick what boots I'm wearing, what gloves, what harness, what legs, what shoulder pads, etc as well as the colors. I think the legacy armor could be left as is and a new custom armor could be implemented that could act as a credit sink to give end game players something to grind for. To add more depth each piece could have a buff or debuff or it could be purely cosmetic. By buff I mean something like 0.5% more minerals mined (very small buffs for the min/max nerds). I would be happy with this being purely cosmetic as well. The major downside to this is that there WILL be clipping issues with the armor every time new pieces are added, so this would be Dev time to fix it that could be otherwise used elsewhere. The main reason I think this should be end-game is because the customization system currently present is fairly robust and new players don't need to be overwhelmed. Just imagine you have a Dwarf that looks EXACTLY the way you want them to look. Thanks for reading. 🙂 Rock and Stone!
Driller armor with black crag paintjob looks awkward with so much brown coloring, drowning out the colors that are advertised on the paintjob selection. There isn’t enough red.
Suggestions about Bosco.
I tired to worry about this guy. Every time when someone joins a game, this little fella explodes. Every time when I departs on a Drop Pod, poor little drone stays alone in a caves.
So, two suggestions:
-
When someone joins a game, Bosco could just off. Drone folds (I dunno how to say it correctly) manipulators, puts out the light on "eyes" and slowly get on the ground. Dwarf can gently pick up him (like a charge of C4) with some phrase, like "You'll coming with me, fella". Drone just dissaperes. If other players will leave a game, Bosco appearing above dwarf, like it flies out of his backpack.
-
Add a small hatch inside of Drop Pod on a ceilling, something like "Drone's nest", where are robot appeares from. When a mission ends, he will fly into that hatch.
Also, add some interraction with him. May be Bosco could "sing" something using beeping, may be dwarf could have a random conversation with him etc. It's kinda lonely when you play in solo. I want feel this little fella more alive, and I want a better fate for it.
please god add a way to revert the text size changed in the newest update, i hate it i hate it i hate it i hate it i hate it i hate it i hate it i hate it i hate it i hate it i hate it i hate it
Bosco cannot defend Drilldozer even on difficulty 2 missions
Show/highlight remaining resources if player just cant find them in x minutes. Ive spent many times 2hours for example in Azure Weald where you just cant find or get to the remaining resources
Escape pod ramp: shot foam platforms should stick to it, instead of disappearing. Impossible to get to when soloing Engineer and ramp and pod glitches high above on the air
Please add a feature to enable/disable the new font/ui changes. I preferred the older ones more, and the new ones take up too much space and aren't as appealing.
When you host a mission and no one joins, even after you've completed it, it should count as a solo mission for the stats
A "burnt off" eyebrow option for the Driller
two laser pointers so I can ping mushrum and compressed gold at the same time
surely this has been suggested before, but-
flipped down version of welding visor
oh yeah, and another thing
upscaled/retextured versions of the beta weapon frameworks
gunner's old minigun still has a warm place in my heart and I'd love to see it again
Class specific Victory poses.
1 - When joining a game fails, don't make me reload the lobby
2 - Remake the session time system. What games show up on server list depends on my system time; it shouldn't
kilts
Allow players to disable victory poses they don't like so they won't come up when random is enabled
The Double Barrel Boomstick OC is awkwardly sandwiched between Jumbo shells and Stuffed shells and in turn can feel redundant, as if it is a missed oppurtunity since they all do similar things. Lets give it something.
I had the idea that it is capable of deflecting projectiles in a small cone infront of you for a split second as you fire, sending the projectile towards where youre looking, giving it something more unique to justify the mandatory 2 ammo per click. Reflected projectiles deal high damage to enemies in a small AoE, to reward the timing and risk involved (Totally not inspired by Ultrakills parry)
probably been suggested before, but what if you could throw compressed gold/jadiz etc. directly into Molly without having to deposit?
I'll probably get a lot of flak for this, and some are sure to throw rocks and stone at me...but why don't the devs do something about the bad or useless weapon overclocks instead of introducing new weapons? Seems a bit weird to me. Am I wrong about thinking this?
new rival tech mission sort of like the drill dozer mission but the drill is rival tech and you have to destroy it before it reaches the drop pod or something like that
Acid Blood Mission Mutator. Special bugs will pop in a burst of acid blood that'll remain on the terrain it splatters for a duration based on hazard level. (Just the specials, it'd get out of hand if grunts did that)
please revert the UI size changes, player portraits look horrible now
make it so that heat meters show up on the crosshairs for guns with overheat
new glyphid: Jumper it would have the aiblity to jump , everyones fevorite
Add something under the drill dozer's health with a 0/1 to show people that only one player can repair it at a time so I can stop telling people that having three of them repair the drill doesn't repair it any faster
Add a fire-breathing dragon to Deep Rock Galactic (magma core only)
Ideas:
- Make it a machine event where you have to construct some sort of laser cage to trap it
- Make it its own game mode where you have to collect parts from across the cave and find the dragons lair in order to capture it and send it to DRG for research
- Make it a random event where you can find the dragons cave, defeating it will reveal the treasures it was protecting (gold and nitra)
- Make it another way to obtain rare cosmetics by having it protect a cache with a cosmetic in it (crown...?)
Pros:
- Awesome new "boss fight"
- Can add interesting boss mechanics like a spray of fire that you have to dodge, stomps, etc
- Gives more variety in random events
- Could have its own cosmetics to obtain from it (dragon scale pickaxes, weapon frameworks, etc)
- It's a dragon
Cons
- Might not fit the aesthetic of DRG
- Could be too uncommon if it only appears in one biome
- Devs would have to spend a lot of time designing a boss as well as new geometry for it
Let me know what you guys think!
What the dragon could look like ⬇️
Overtime For Performance Pass (achilles711's name)
For like the last 2 weeks of the performance pass, double performance points for missions (so only from gameplay)
This would allow relatively new players finish the battle pass if they're very close
also maybe double credits for those who have finished the performance pass
A boss-tier mactera dreadnought that can grab one player and use them as shield until its weakpoints are hit or some time passes. Could also have a mactera projectile rain attack that forces everyone to take cover whenever 1/3 of its life is gone.
Add overclocks to class and traversal tools. Lots of potential to be had. Also grenades as well.
Suggestion: grappling arm for Bosco. Can be used to gather fossils, shrooms, or ebonuts that are out of reach for certain classss
When out of grenades, ammo, and all otherwise projectiles: let dwarves throw a small chunk of mineral to dmg enemies (obviously pick up able, again). That, or make some rocks and stones in the map throwable. Smol dmg, but better than nothing when no nitra available
Spelunking missions with flooded caves, diving equipment, and the opportunity to drain a cave into another cave with driller. Ton of work I know but would be amazing.
Some Perks/Passives for Ammo regeneration?
Like,passive buff "If you hit an enemy weakpoint 5 times you get 1 ammo,works every 2-4 seconds"
Xynarch Charge-Suckers on the electric crystals
Basicily darkagmas suggestion but without the grab thing
Crossobows' projectiles should be picked up automatically (like in Minecraft) instead of interacting with each one of them
Add a tech support channel so that people who are having trouble with the game can get some help ||and not get ignored||
Could the team offer compensation for miners that didn't get to be given the rewards of the last Union challenges because of bugs?
Gunner secondary: the SD-10 "Hole-Puncher" lever action shotgun. High damage and abysmal range. One shot "mag".
T1: higher damage, expanded ammo bags, more pellets.
T2: faster reload, better weakspot damage, tighter spread
T3: more ammo, faster reload
T4: more damage
T5: move speed on weakspot kill, extra pellets, extra damage
(I don't have OC ideas, but if you have any, tell me in #suggestion-discussion )
A Cluster Flare would be neat, as a replacement for the Flare Gun maybe? Replacements for Support and Traversal tools would be amazing
Lady-ish dwarves please! They can have beards I don’t care I just want to be represented 💖⚧
New perks! I suggest one that makes Molly move faster if we're close to her (that would be helpful when rushing to the Pod, for instance, and motivate the player to stay nearby Molly, which I believe is the idea)
Also
c y b o r g
c o s m e t i c s
(something sticking to the dwarf style, I imagine something like Warhammer 40K tech)
New class melee only give me two axes and 2 pic axes dual handed melee against bugs with a grapple hook and hormone grenades with throwing axes
Crossplay would be epic and gamer.
just an idea I had.
Driller secondary:
Name: IG-16 "Knuckle Dusters"
Explosive shotgun gauntlets that each hold one shot, the shells will only fire if the gauntlets hit something.
Each gauntlet can hit twice, with the inital impact and then the shotgun blast.
The shotgun blast does the majority of the damage in a cone infront.
Overclock ideas:
Clean: Second-law, shotguns trigger without impact and send the user back.
Balanced: Thunderclap, double punches and shocks all enemies hit, reduced max ammo.
Balanced: Brute force, shotgun blasts can terraform and gain improved armor breaking, slower attackspeed and reload.
Unstable: Flurry, greatly increased magazine capacity, ammo capacity, and attackspeed. greatly reduced damage.
Hammer customization just like pickaxe
"Strong Arm" perk also affecting grenades, C4 and shield
plz give option to disable this recent large font change
I feel like I'm looking at my grandma's phone
Might be a terrible idea, but bear with me:
Deepcore 40mm PGL overclock: "Skipper"
Adds ??% velocity to projectile.
Upon impact, the projectile "bounces" with renewed (though probably not 100%) velocity and arms itself, exploding on the next impact.
We've packed your payload with even more propellant. Unfortunately, the impact fuse isn't quite as quick on the draw ...
(not sure if you'd need a damage nerf or not since you'd become a walking source of "hold my beer" moments)
Can we get a hub redesign at some point? It would be fun to have a firing range to tryout different loadouts, weapon overclocks and maybe see damage numbers on a target dummy? Add a sort of obstacle course just to try out mobility and reach of thrown object for example, you could add some mini-games like the barrel game we have at the bar. Also, what about a cafeteria? We could sit around, eat our sandwiches and maybe play card games while we wait for joiners on public games? Hey, we could event bet credits on these card games, if management allows it.
Increase the max length of pipeline sections in On Site refining from 9 meters to 10 or 12. sometimes a morkite well is just barely out of reach for a 2-piece pipeline.
overclock for Nishanka crossbow: Harpoon:
once fired, the crossbow bolt can be interacted with using the reload button at a distance if it didn't kill a glyphid. If it has missed, then you get the bolt back. If it is stuck in a live glyphid, then it is ripped from it, dealing great damage to armor (you may or may not get the bolt back, for balance)
a perk or overclock that gives the grappling hook the ability to pull minerals to you. (For instance, you're on a cliff and it's below you, but too tall to throw up there. You could just pull it to you(i.e. jadiz, aquarqs, pearls, compressed gold))
Option to use virtual keyboard for chat in consoles
A super hard seeded assignment mission (Could be set in its own unique biome or a mixture of current biomes) that after completion you get Karls armour (or at least a copy of it) could either be a clean version or a battle damaged version depends on what the devs want ig
I had a weird idea for a possible Mactera interaction. Essentially, if you manage to get directly above one and hit it with a power attack, you'll "spike" it. This essentially grounds the Mactera, causing take an extra chunk of damage and be briefly stunned
I guess it could also maybe leave a small crater decal if the impact from the fall kills it?
Please separate Flares / Flashlights from each other in the options in the key bindings. It may not be important for many, but when using an alternative input device such as the Razer Tartaturs, this double assignment can cause problems. This could also affect people with limitations. I think it would be quite easy to solve by simply providing two additional options, one for Flares and one for Flashlight, leaving the current option for all others. That way you can just split it up if needed.

New Weapon teased should get a grapple shot overclock, because one grappling hook is simply not enough.
(mostly because it would be nice if we had another secondary that could compete with shotgun for mobility)
(unanimous only) vote kick after teamkill
question, why is the cosmetic "industrial facemask", a Headwear item intend of in the beard classification like the Neck guard
Could we also get a personal horde? Stuff we have in our inventory, or held, after missions could be added to a personal vault. Can then add collectables and the like.
seeing how the topic of UI resizing is at hand, can we get an option to increase the size of active perk icons above the health bar when in a mission? they're extremely small and too hard to pay attention to in the middle of combat
Can we have some detailed stats about damage done by different weapons/perks/effects? I am really curious how much damage the thrones perk and the plasma trail (Engi's breach cutter) actually did.
pls don’t make me press E on all of the crossbow bolts in the environment and just have them automatically be picked up thanks in advance
In the spirit of true Dwarven rage, I would request for the Berzerker ability to receive the following change:
- Instead of removing the pickaxe cooldown, it could send the Dwarf into a state of continuous, uncontrollable power attacks. They'd do more damage, but slow the Dwarf down while it's happening.
Now what i would love to see is a Sticky Bolt Mod, When it hits a creature (Or the ground) It release's Pheromones so to attract the bugs, but after a few seconds it explodes! So basically scout would have a PipeBomb that he shoots.
A stat counter at the end of the mission that shows friendly fire damage (excluding shields) or knockdowns. This might create conflict in lobbies but it would be nice to know. Maybe it could be optional for the host to toggle on/off.
I'm back with more questionable suggestions
Specifically, more anomalies and warnings
Unlocal Fauna
Heavy duty operations in a nearby region has caused creatures from there to flee to this one!
Basically selects a region and allows any creatures exclusive to that biome to spawn in this mission.
Except for trawlers, they can't swim in rock. I hope.
Lootbug Infestation
There are a lot more lootbugs. Hoxxes IV has never been more cozy.
Acidic Insides
The aliens here have a particularly interesting mutation causing their insides to melt into an acid substance upon death, leaving a puddle relative to its size.
Confirmed BET-C Signal
A BET-C is guaranteed to be somewhere in this cave.
Glyphid Setback
This cave doesn't have Glyphid type creatures as the most dominant form of life. Expect less of them and more of other types of creatures.
Big Bugs
All enemies are a bit bigger. That's it. ||Lootbugs too||
Thin Skinned ||I don't have a good name for this||
The enemies here are extra susceptible to melee damage!

And last but certainly worst
Ethanol Atmosphere
Why pay to get drunk when the air does it for you? ||just don't have it on assignments, wouldn't be nice to people with nausea problems.||
Pls don’t get rid of the current voice lines or the ship. They’re so fcking good. best lobby room and voice lines in any multiplayer game imo. Would be cool to add more but I really hope the current stuff isn’t removed
Add more lighting presets to the wardrobe, so you can see what your appearance looks like in a smattering of lighting environments.
Crossbow mod/overclock idea: Tranquilizer Bolts.
Idea A; Basically, it gives the bolts dramatically increased stun chance(Maybe guaranteed?) and duration. Perhaps the bolts have no stun chance by default and the stun chance only occurs upon a weakpoint hit? Or at least a non-armor hit. Perhaps the concept of special bolts could feed into this?
Idea B: Makes the bolt inflict a long-lasting heavy(ish) slow upon weakpoint/non-armor hits. Could be used to further outmaneuver dangerous enemies. Some other outlandish idea may have the debuff rendering the target more vulnerable to other stun or fear effects?
I honestly don’t know what else to add. I just really liked the concept of a crossbow tranq in the game. I deliberately left some stuff vague in order to leave it open to balance. Tell me what you think over in #suggestion-discussion!
Modifier- Heavy Infestation, the longer you are in a mission the more frequently bugs spawn and swarms happen.
Have Bosco move faster when near a Morkite Pipeline, so that he can keep up with a fellow Skating Dwarf. Stony Rawk's best friend, after all!
Can you enable bosco to repair the drilldozer please? Its very hard to keep it alive playing edd solo
there was an update that increased the front size
can you please add it in options so that if you dont want bigger front size you can disable it
I wish I could see the beer effects other dwarves have. This would help other people get the hint that you're buying them the special beer for a particular effect in the space rig before a mission. Also, if someone joins a game in progess with pots of gold effect, you can know to let them handle the gold mining. Same with the dark morkite beer. Sometimes I buy a beer for 2 other people, we start the mission, then the 4th joins late but doesn't know we have a certain beer.
The crossbow we all saw? What if one of the upgrades for the last tier is if you kill something with a critical you can retrieve the arrow. That way some dwarf would use it to kill grunts and other stuff in that same ballpark. That way you can't keep all your ammo from dealing with swarmers or get ALL those bolts back from a fat nerd like praetorian, but being good against glippy joe lets you get em back. (Not an overclock, that would be a bit much imo)
Real crossplay please..
DRG cinematics for upcoming seasons. A chance to promote new guns, enemies , or even the game itself.
League of legends does it for each season and their cinematics are pretty cool. They always reel me back into their game.
Cross-gen would be great. Anyone who plays on ps4 eventually would plan to get a ps5. They shouldn't have to start all over again. Hopefully you guys make the game cross-gen soon
I am hearing-impaired and while I've been able to play the game mostly normally in spite of that (albeit sticking to hazard 3 or lower) my disability makes me unable to react to certain audio cues in the game in time as it takes a moment for me to try and pick out the one faint noise from the rest of the faint noises. The main issue with this are exploders, I cannot hear them until they blow up- Is there any way you could add a voice line to exploder when they're close to you, or maybe add a visualise sound effects option like fortnite has? (I'm sorry for bringing that game up but its visualise sound effects option is very useful for people like me.) Thanks!
Recolor glyphid trophy hunter frameworks to fit more with the dawn of the dread armors
A new mission type that capitalizes on the uniqueness of Refinery Missions (other mission types like Extraction, Elimination and Mining Expedition are similar to existing objectives in just about any other game. Not the same for Refinery, usually giving it a fairly unique experience).
Could call it "Eradication" or "Pest Control". One large machine installation in a large, central cave, with lots of tunnels and smaller rooms that branch out in a circular formation around said large room. X number of smaller installations are dropped around the cave system and must be connected via a cable/pipe to the central machine. Gathering resources from the local cave system (think a mix of things, like Boolo Caps, Apoca Blooms, Ebonuts or even things specific to this mission type), you then deposit them in the central machine to concoct a brew (could do a thing where you have to do little minigames on the central machine to help do the chemistry, much like the hacking thing on the Patrol Bots). Once concocted, said brew/chemical starts to get pumped out to the smaller machines and disperses into the caves as a gas.
At this point, a wave-based fight will start; The chemical is like an insecticide to Glyphids but only works at short range and is carried lightly by oxygen, meaning it takes a little while for the gas to properly spread out and secure the caves. Fight off wave after wave of increasingly tough enemies as they try to come and destroy the installation in a desparate attempt to keep their homestead.
According to this formula, this would absolutely be a multi-stage process, much like the Sabotage Missions or Salvage Operations. At the end, when the machine is finished and the tunnels have been sufficiently "disinfected", it is stated that "this area should be safe for mining operations... for now.", after which you get to leave.
Sorry for the block of text, I know dwarves don't like reading.
If you are not in the drop pod when the mission starts, a second smaller drop pod appears in the loading screen.
Perhaps some kinda report for bots? Have had some chinese accounts join and just shoot at walls then use up all their equipment in one spot followed by running into walls perma unless the team moves to far away. Note, this was in a hazard 5 so def not some new player.
Make flamethrower burn ceiling vines in fungus bogs
Cosmetic DLC Voice Packs, featuring the likes of John Rhys-Davies to Shohreh Aghdashloo for either the miners or as the voice of Management.
Allow using active perks in passive slots for their passive bonuses only. (E.G field medic for faster revives, without the ability to instant revive)
Not sure if this has been posted before but here goes: mineral themed banners for promotions past legendary. IE morkite, bismor, hollomite. Ones with colors dissimilar to what the current ones are.
I’m not sure if this has been suggested before, but would it be possible to have the goggles be under eyebrows rather than hats? They would be more flexible and versatile with other accessories and could maybe lead to glasses, shades, or an eye patch.
How about new pieces of actually functional armor?
For example: night vision goggles or anti fall damage boots
This may be not in game intentionally but I don’t care. I think Melee weapons would be so cool, like in Lord of the Rings and Hobbit. such as a Battle Axe or Hammer! Rock and Stone!
A mineral net for Bosco would be incredibly useful for cutting down on running around after having him mine a vein. If implemented, it could be a new tier of mods at his terminal with increases to the size of the bag OR an option to allow Bosco to gather beer ingredients and/or secondary objectives such as fossils or Apoca blooms or Boolo caps as well as minerals.
Anomaly idea: Mineral lootbugs.
Lootbugs in this mission drop regional minerals instead of gold, Nitra drops remain unaffected
A way to input level seeds to replay missions. I ran into a difficult mission last night and would be happy to try it again for less/no rewards even. Hostile starting point with 4+ spitballers, 2 brood nexus, 2 wardens, prospector. It was awesome
A potential alternative for the Engineer's turrets, as mentioned in #drg-chat : A drone launcher. Limited ammo capacity, only one drone can be in use for balance purposes. Each drone latches onto a target and does slowly escalating chip damage over several seconds. Optimal targets would be large enemies such as Naedocyte Breeders, Oppressors, bulk detonators, and dreadnoughts.
Possible pairing with the Engineer's primary weapons where the remaining chip damage is dealt all at once when shot, with the damage being different depending on equipped mods for that weapon.
I know this is a bit of a silly suggestion but it would be fun if we could name our dwarves! So instead of usernames showing up above the doors of the personal quarters in the rig, it would be your dwarf's name/nickname?
Chu Ko Nu over clock for the crossbow (look it up if you are curious). It would be an unstable, it would shoot a three shot burst for each click (and obviously have a three mag size) . The burst would have about a 1/2 second delay between shots. Downsides and upsides could be any number of things, my say would be less damage, less accuracy, and more ammo.
Im not sure if this was suggested before, but i'd like to have crossplay between console and pc
Doretta hat/helmet?
Can sentries please prioritize enemies that can kidnap you? Or at least not attack the grabber while the player will take fatal damage once let loose? I've been pranked so many times by my turrets that it just makes me want to be able to kick them off the platforms.
Beast tamer at high level can either tame multiple grunts or something bigger?
A big canteen where 50+ people can hangout to chat drink or make parties of 4 to play. Would be accessible as a separate instance by using some sort of "teleport door"
Please can you add a feature where the character will run when the analogue is moved forward instead of clicked (similar to COD cold war) - this wears down my controller, thanks
I'd like to see fire, ice and light arrow overclocks on the crossbow.
can we change the rules so the suffix "womb" only occurs on egg missions?
I had a mining expedition and it bit into my emersion
Name: welder tool
Class: engie
Short range weapon that deals fire or electric
Perk: repairs or builds things if aimed at them (2x speed of normal building)
Overclocks: machine boost (triple damage if 3 or less meters away from turret or a repairable item
Idk if it would be a heavy or a primary
Deepdives need to give more battlepass exp for next season. The fact you can do 1 Haz 3 mission and get 1.4k BP exp but doing a full 3 stage elite deepdive (which is literally just 3 full missions on haz 4 up to 5) give at most 1.8k is stupid. should count each stage as a separate missions and calculate your score per stage for BP exp. so in the end its not counting the deepdive as a singular mission but a group of 3 and give around 3-5k battlepass exp.
The gunner's zipline always feel a bit underpowered compared to some other mobility options (for good reasons), I think even having just having 2 more ammo or even a minor speed increase would make them alot better
Overclock for crossbow that heats up the arrow kind of like the crossbow from halflife? Would act like a charge attack like with the plasma pistol. Would also be pretty cool since ive noticed a lot of easter eggs/references already.
I find it very hard to distinguish on the UI which engineer turret is selected. Could you make it stand out more
Show how many objective items the team has in their pockets. For example, if you got 6 müshrooms deposited and someone has 2 in their pocket it shows as 6 (2). Would help a lot with randoms who unbinded their enter key.
No more collecting flowers when there's no need to!
Just as random thought... .. Can we get a pinball machine for the space rig? I just had three Flintlock's Delights at once, and, while that's fun, I'd like the same fun without becoming said pinball myself.
The Hawkeye Turret upgrade is up against rough competition against the Defender upgrade with its incredible damage boost, and the limited targeting angle is honestly not as much of a downside as it should be. That leaves Hawkeye remaining niche in usage.
What could help give it an unique niche to stand out is that its shots go around armor, just like Lok1’s Seeker rounds, since turrets normally only aim at enemies center. This plays nicely with hawkeyes ping targeting feature which currently lacks purpose because why would you ping an enemy when you can just.. kill it yourself. With this you can ping armored enemies such as praetorians and oppressors to passively help you wittle them down as long as the turret has line of sight with them.
This makes Hawkeyes role more distinct as the big enemy wittler in the final turret upgrade tier, while Defender remains the trash mob murderer
The option to select a subset of emotes to randomly select from rather than all emotes. There are a few that I really like and enjoy the variety of random - however as more emotes are added to the game I find myself liking the few that I really identify with.
In biomes with passive environmental damage such as radiation or freezing wind, lootbugs shouldn't be affected by the damage. It doesn't make sense for passive slow moving slug mobs like lootbugs to habit areas that actively hurt them. I go out of my way to not kill lootbugs and seeing them slowly slug their way into a radioactive crystal or a stream of freezing air makes me big sad :c
we need a Vote Kick system i have been kicked many times for simple mistakes like accidentally shooting a teamate or i get kicked right before the mission ends
Liquid Nitrogen Payload- Hurricane overclock, Minor reduction to direct damage, 50% of damage is dealt as cold damage . Seeing as bosco has an ice upgrade for his missiles i would think this would make sense and not seem abnormal.
All this love for getting more primary and secondary guns but when are there going to be more beers for the lounge?
Seasonal pickaxe part skins?
Hardhat with goggles cosmetic
Voice line for selecting a cryo praetorian:
"Time to crack open a cold one with the boys!"
can we please have a way to heal each other, a way of getting some different way of picking people up, or a 25% resupply maybe all done at molly, and a way to vote to leave having one person have all the power when your trying to mine is getting annoying.
Spoilers for season 2: I'm probably too late, if so that's fine but if the design for the ||crossbow|| isn't final than I'd love if it took inspiration from a ||reverse-draw crossbow design,|| they look sick as hell.
If utility overclocks are ever a thing : make scouts flares into harpoons. I already get enough joy killing oppressors with them.
When placing markers on dirt, make them arrows, or otherwise indicate direction, so your fellow miners know which way to mine, and you know which way Bosco is going to mine
i need an unstable blowthrough rounds overclock for the crossbow in my life when it comes out
Have you considered adding in a ready check feature? It could be generic or contextual using the laser pointer. Hold down ctrl+M1 on the MULE when the drop pod is ready to be called will have your dwarf say something in character asking for if everyone is good to go. Could have a UI element on the side next to the character portrait.
Just a idea for a overclock for the goo gun, but i think it would really help make direct damage more useful.
if you added a overclock that either adds a third shooting type, or replace the charged shot with a stream of goo, making no drops, while it wouldn't be very good for the DOT, the quick burst could be something of a line breaker, able to 1) be a bit more useful against tanker targets 2) provide a burst of damage that if combined with the direct impact damage upgrades, could be really fun to use
Of course the downsides could be stuff like
-more ammo consumed on charge shot
-no spray bits on charged shots / reduced amount
-less range
Suggestion:
A balanced or unstable overclock for the Nishanka Boltshark X-80
Stats:
- Fire a volatile and highly explosive bolt shaft
- Bolts cannot be retrieved
- Reduced ammo capacity
Further suggestions:
-
Instead of an instantaneous explosion, perhaps the bolt could be made to explode within a few second time-period?
-
The idea of bolts that can deal elemental damage is very versatile. The devs could make incendiary bolts, electric bolts or bolts laced with poison.
Suggestion:
Promotes can grand you character modifiers that work like overclocks
The Modifiers can give you buffs in something aswell as a debuff in something depending on the color of the modifier (green, yellow and red working exactly like the gunoverclocks)
Example:
Green: + 5 Armor
Yellow: +2 speed bonus -10% mineral carry
Red: Disables Running +50 Health and Armor
1 can be advised to each class and can be replaced at the loadout station
i hope this is detailed enough to have an image in the Devs Heads
just had a thought yesterday that what if we got healer/ medic class in drg. and beacause healers are commonly hated the healer in drg could be Elf instead of dwarf (cuz... well dwarwes hate elves)
Some way of suggesting a Mission when you aren't the Party Leader. Like, you select a mission at the mission board and it says to the Party Leader "_____ Suggests Insert Mission Here, would you like to accept?"
Ability to purchase 1 or 2 extra Blank Matrices from a "Shady Dealer Bot" per week for, 50k or so. Expensive, limited quantity (similar to the "Daily Deal"). Shady Dealer Bot can be found in a "back alley" of the Rig, where all shady business is done.
Scout's flare gun could be replaced with a very limited number of flare that never expire and must be placed by hand.
bugs could sometimes have dramatic death animations
A Lootbug pet at the rig.
Like put it just in a basket somewhere and I would just pet it for hours. Best of all: without the risk of it dying :)

Sometimes, the dwarves get really drunk and they don't equip the equipment loadout they intended to bring for a mission. Or maybe sometimes mods interfere with the loadout. A good preventive measure would be a UI element that shows your equipped loadout once inside the drop pod. The UI element would only show up once the mission is selected and the player is inside the drop pod, at which point they don't really need to look at anything important and the screen space wouldn't be needed for anything else really. The equipment loadout could be displayed under the mission parameters, at the bottom of the screen. The player wouldn't need to click or confirm anything, the information would be displayed, and the player could either stay in the pod in confirmation or leave it to change the build before the mission starts.
arm wrestling minigame where u just see who can spam a button faster
It would be nice to be able to re-join a server after my game crashes, even if it is on the final stretch 😦
"Miners we've got some slow moving targets headed your way." Special swarm- Lootbug Migration. After a swarm has been announced a number of lootbugs would appear in a part of the cave alongside a normal swarm. This would have about the same chance of happening as a Pretorian swarm.
This is such a great game i would love to play it with all of my friends on different platforms at once! I put my money where my mouth is and bought all the DLC even though I'm not super into skins. Rock and Stone!
Make enemys like dreadnoughts or prospecter drones when marked they stay marked until they die (sorry bad english)
Suggestion let us see whats inside the team storage by opening the menu
- Making "bosco" text the same size as the dwarf name text (for some reason it is smaller).
- Allowing console (or playstation idk if it is on xbox) be able to use text chat without the need of a plugged in keyboard. It would be nice being able to send messages when playing with randoms.
Please implement a way to re-join a lobby you got disconnected from due to ping issues. I just got thrown out of a mission that was practically already done without getting anything and with no way to get back because my ping spiked for five seconds, and it's not even remotely the first time this has happened.
expand upon DRGs lore...?
Corrosive Sludge Pump OC Suggestion:
Unstable Overclock - Viscous Bond Formula
Normal shots will go through enemies, eventually leaving a puddle on the ground. Puddles will reapply the Corrosion effect on enemies passing through it.
Downside: Cannot use charged shots.
Could we get a timer that counts down to the end of the season? I don't know how much time i have to procrastinate getting those two last levels xD
Can the better weight balancing upgrade for the pickaxe be -15 seconds instead of -10? Then it would be an equal upgrade with the other two, which both double damage or area, and would be a simple way to make mining just a teensy bit faster.
An additional assignment slot would be useful, I mostly play with friends and we pick up the weekly assignments at the same time so we don't have to redo any missions, but that makes progressing personal assignments, e.g. weapon unlocks, promotions, etc difficult since either I have to complete an entire assignment between sessions with friends, or fall out of lockstep and repeat missions to keep up with the weeklies.
Since the latest patch (Season 01 Patch 11) The devs have increased the font size of the team player names and logos in corner for "readability". Imo it was fine as it was before and is now a pain on the eyes.
Therefore, give the players the option to decrease/decrease that font size. It is already an option within the settings under 'HUD Size' that changes all other in-game text and the chat box, but not the other player names/class images. Amend this so all are size adjustable so the players have the opportunity to customise the font to their preference rather than a sudden 'one-size-for-all' model
skins, perks and overclocks 4 all our gadgets
Allow us to give the middle finger to and insult the glyphids when aiming at them using the salute button
Cause sometimes simply shooting them isn't enough to properly express my distaste for them
On a scout, when he pulls up on the hook, energy is lost too quickly, although he can continue to fly for a while.
Alright, I'm like 99.999% sure someone already said this, because this was an idea I saw on a Youtube video of ideas, but I just want to make 100% sure it's in the suggestions: I think a few more social options in the hub would be a good addition. For example, the idea I heard on the youtube video, was a poker table you could play the other dwarves at (Maybe even being able to bet Minerals and/or credits) (Also, if you're curious about the youtube video, DM me, I can send it to you)
So, darkness is a main feature of the game but we have an option to reduce shadow effects for better fps which will make the game more visible but more playable.
At the same time smoke effects makes the atmospheric of the game more enjoyable it also break the game fps but we don't have an option to reduce or completely remove them, and its not even that needed to the core of the game as the darkness factor.
Shadow quality doesn't reduce much fps much to make a needed to reduce its quality but some smokes effects can obliterate a lot of fps.
My suggestion is to allow us to control more of what we see on the screen, to reduce ONLY the smoke effects, ONLY the shadow, ONLY the decals, etc
detonate the black box on a salvage mission after the fuel rods dropped. I got extremely unlucky and the fuel rods dropped exactly on the blackbox making cable placing impossible and the mission unfinishable.
also let me kick flares
Bouncy flare perk
A beer that you drink, pass out, wake up coming down in a drop pod for any random mission of people already downed.
Allow us to order more then 1 gag/fun beers if we're alone/solo in our rig, Instead of always giving 1 beer we can choose if we want 1,2,3, or 4, beers and then we can drink away! (This does not affect buff beers)
Exmple: LLOYD! Give me some Blackout stout make it 4 please I'm feeling extra lucky!
Lloyd 2 smart stout please extra foam on the top!
The more drinks you order it will charge your beer minerals more,
1 blackout Stout causes 3 Starch nuts, if I order 4 in one go it'll cost a total of 12 nuts.
We could also buy different beer combos, (might affect buff beers?)
Exmple would be: 1 Smart stout, 1 Blackout Stout and 1, Arkenstout, minerals will be charged accordingly.
Can also work in co-op with a full team or not 🙂 so we can have fun mixing and matching beers
Allow us to have self revives depending on the difficulty
Hazard 1 - 3 self revive for invidual players
Hazard 2 - 2 self revive for invidual players
Hazard 3- 1 self revive for invidual players
Hazard 4 and 5 - 0 self revive for invidual players
Teammates don't use self revives
Host have the option to enable/disable Friendy fire
Probably been suggested many times, but:
I want that thing to randomly pick from the ones I like, not the whole list.```
Seeing lootbug lover one time, then the double beer drink the next, then slaming down the huge crystal on another one would be great.
Instead, I see arm flex, finger guns, pushups, etc. over and over again with lootbug or 2x beer once in a blue moon. Those are the ones we DON'T want to see!
corrosive sludge pump overclock: self adhering compounds
"we added a bit of glue to the mixture, the slime now sticks to itself far more aggressively, meaning puddles grow utterly massive with charge shots but projectiles dont split and we had to set up special canisters to prevent it from gumming up the barrel mid firing"
unstable oc
- puddles merge with eachother to make bigger puddles
- puddles slow enemies far more
- charged shots go through glyphids, splattering onto the ground regardless of obstructing glyphids
- charged shots do not split apart
- lowered max ammo
this basically rewires the sludge pump to encourage charge shots into the center of swarms covering massive amounts of terrain
unstable oc: bio-ooze mix
"we've gotten the eggheads to create a special blend for the goo cannon, now loaded with aggressive flesh eating amoebas, although we haven't yet gotten the amoebas to recognize friend from foe, so stand back from any puddles you leave on the floor and for the love of karl dont tell management"
- enemies killed by goo puddles will create new goo puddles
- goo puddles will move randomly across the ground
- deals damage to fellow dwarves and even you
- reduced direct damage
Also, it'd be nice if there was an option on pickaxe design to set ALL slots for ALL classes in one go.
(Just an "Apply this design to all dwarves" button would be great. Maybe add a double-check/confirmation window with a message that reads: "Are you sure you want to set this for all your pickaxes on all your dwarves?" first.)
Probably already said before but it'd be nice if you could tame a Cave Angel and control their flight
Funny hats for Steeve or making its outline visible when using the laser pointer? It can get confusing in the middle of a big swarm
An outfit channel on this discord server, apart from the gallery channel
PS4 menu suggestion: hold (X) and drag for the sliders in the options menu, or lock onto a slider with (X) and adjust with either the D-Pad or L3.
you CAN control cave angel's flight, just try moving while you're hanging from it! It should be noted up and down are inverted
More of a server suggestion, a mentoring channel or channels for finding or being a mentor of each class like where a greybeard can take a greenbeard under their wing so to speak. Its kinda like lfg except its lfm
There should be a beard accessory like having bug guts/blood on your beard or a smoky, charred beard that smokes a bit
Make your permanent waypoint visible to the team
E.g drillers escape tunnel tag
Some update sooner rather than later, please take another look into inconsistent nitra rates in Deep Dives.
Currently, the average amount of nitra in DDs is intentionally much higher than normal missions, heck I'd say it's even overkill. However, there seems to be some buggy code interaction that occasionally causes DDs or EDDs to have much lower nitra than it's even possible to get in normal missions, as is the case with this week's EDD.
I don't want the devs to just buff the average rates like they did before, in fact I think they should nerf the average nitra spawns for DDs, but this issue really ought to be fixed. I really enjoy the challenge of EDDs, but it's not fun to artificially lose even while using ammo pretty sparingly when this bug never happens in normal Hazard 5 missions.
Maybe support cross platform
Prevent the mule from phasing through Engineer platforms, SPECIALLY when evacuating back to the pod.
Nothing big, but could armor paintjobs get their own descriptions? Others are really fun to read
Rare Swarmer swarm is so tiny, i wish it was 4 times it's size
Give bullet hell more damage than a base minigun, but get rid of the critspot dmg bonus completely.
That helps the gun with that oc turn into a real bullet hell spraying machine that people will actually want to use.
Hello, maybe a known issue, but it would be nice to have the ability to rejoin already played servers in case of crashes. (With a list of previous serv still reachable for example)
Some new variants of glyphids maybe some larger versions that somewhat stray from the usual glyphid design
I want a button to minimize the weapon stats box so I can get clearer screenshots of my guns
Show pings in server browser, instead of World, close, etc
Allow to change gear by the loadout button in menu, maybe as a feature for supporters.
Add an "avoid player" list so people can self moderate their DRG experience after meeting a player they don't want to play with again
Have a 1 in 1000 chance of a reload Easter egg on the M1000 Classic where the Garand Thumb happens
Edit: This is a Garand Thumb (around the 38th second for first example https://youtu.be/ssvZWdu4sZ0)
Have special comments the dwarves can make when pinging each other, identifying the class that was pinged.
Have dwarves banter with each other while in the caves, similar the the voicelines during insertion but more tailored to what's currently happening
Some thoughts for new bosses: 1 - Boss Shapeshifter (backstory: some organism that infected large asteroid and now lives in its core and "consumes" that peace of rock). Special ability is to shift orientation of the level. Ex: players stand on ground, then after some damage to the boss, he puts spikes or lava geysers on walls or ceiling and rotates itself, making players fall in it's traps. 2 - Swarm Mother: a bunch of special swarmers, that after some time form a large cocoon that evolves into Swarm Mother. On top of that, I thought about new mission type, like escort duty, but instead of Doretta /God bless this magnificent peace of technology/ make some kind of robot that players can drive and make their way to some new caves mine hearthstones themselves etc.
new loading screen tip/ flavor text suggestion: a group of lootbugs is called a vein
Optimization for ps4 fps
Be able to pet lootbugs just so killing them is a bigger moral dilemma
Hi.
I was wondering if you could create an official company logo arm patch as part of the lore.
I could use a new tattoo : )
For rock and stone, brothers!
FOR ROCK AND STONE!
Jewel/Mineral Rings. They can be made of, Bittergem, Jadiz, Enor Pearls, Umanite, Magnite, Bismor, Croppa, Morkite, Dystrum, Aquarqs, Tyrant Shards, Error Cubes, and Pieces of Ommoran Heartstone. The ring itself can be made of either, Gold, Silver, or Iron. They have no gameplay effect.
(Note: The more bizarre choices like Ommoran Heartstone, Aquarqs, ect. Will cost a lot of credits, due to their rarity, while Error Cubes will cost one Error Cube per ring.)
[You can also choose which finger they go on. You can have a max of 10, one for each finger and thumb.]
A victory screen well you kick a golden barrel
A station in the space rig that's a shooting range so you can test out your weapon upgrades, and as a little side thing there's an area in the shooting range there's a little box, dish, and water bowl that has Steeve and you can feed him
Allow us to exchange secondary weapons with more ammo to our primary weapons.
More Sabotage Mission in regular Quest
That the beer have more ingame effect. Mabyee when your are small you are during the Hole misson.
Or more XP when you play drunk
An armor customisation that is a woven poncho or serape.
flare overclocks
Quick addition to the Dwarf-Customization laundry list; Left/Right handed switch (Effects viewmodels and playermodels).
Throwing a leaf lover's special mug into the barrel hoop gives -1 point
change the Industrial Facemask to be a beard item so you can combine it with hats or hair
invert the scroll wheel for this part of the season terminal. most software has "mouse wheel down = scroll right", which you can test in google chrome right now by opening an image, zooming in so that the image is bigger than your screen, then pressing shift + scroll wheel down -- which scrolls the screen to the right. following this convention would make navigating this screen a touch easier, i think
Gnome is a slur for Dwarves /j (inspired by #playstation)
mouse and keyboard UI/HUD for playstation
Let us choose between the normal flares and bigger but slower recharging ones that also last longer. Either that, or it can also be useful to be able to choose to have another gun (or ammo) for the scout, that would fire flares that lasted for longer while carrying less of them, that would also cover a larger area with its light, while also dealing much greater damage when hitting enemies (and allies 👀)
Just naming off a few cave mutation ideas I had. Some might be good, most are probably bad-
Insecure landing site: Drop pod departs twice as fast after being called
Nitra Scarcity: Less nitra spawns
Flashlight Disruption: Flashlights will periodically stop working (or just not work at all)
Massive/shrunken caverns: Bigger/Smaller caves have a better chance of being generated.
Healing bugs: red sugar doesn't naturally spawn. Instead, enemies have a chance to drop it upon death
Intoxicating Atmosphere: You're drunk by default lmao
Lootbug-mania: Many, many lootbugs
Volatile Atmosphere: ALL explosions gain a boost to their blast radius, sticky flames/incendiary grenade last longer, and friends and foe alike get the burn status faster.
Can we make C-4 stick to enemies/Steeve? Think about sending in a mobile glyphid explosive into battle
For one of the Events we could Add Karl to the Mix
A mission type where you are always riding on pipes, and always being attacked by probably flying enemies, you can jump between pipes, but you can't stop, it's a rail shooter now
If possible, maybe see if you can get some tracks from player constructions in on site extraction, if you select from missions over an hour long, a lot of them should be fun roller coasters, put a few of them together, you should get a fun track
Possible lore explanation: there has been a cave in disrupting an important pipe, you need to find a new valid route, and thin out some of the bugs, cave ins happen a lot, so there is a good deal of pipe to work with, another crew will take care of the rest
Voice line when you successfully freeze an enemy with cryo grenades or the cryo gun: "Cryo about it!" (Or similar).
-Mule Rework-
(I had to cut the explanation at the beginning and for the combat mules because it was way too long)
One thing that I want to say about mules, is that you should be able to give a mule the chance to not move at all even if you're far away from it. It can get very frustrating and we all know that.
(Fix for that : holding the button to call the mule will make him stay there until the next call)
So, here's the list :
Normal (big) mule : highest capacity/slow (current) movement speed.
You can only bring 1 at a time.
Mini mules : reduced capacity but you can bring more of them, with a maximum of 3.
(This will be more important than you think, since bringing too many would result in a loss of money if not used.
Also, I would like to see longer mission, with like the chance to discover more objectives, either primary or secondary, as you explore the location, making this choice much more viable)
Combat mule : No storage capacity/high price. Also, better armaments will cost more.
Since it doesn't have storage capacity, you will be able to buy 1 mini mule if you want to.
Note: the combat mule it's not something that you should bring every mission for an easier life.. instead, the price and the lack of storage will bring it down from being chosen, not making it the obvious choice.
So, I've talked about having a maximum amount of storage capacity, and by doing that, nitra will be even more useful, because you would be able to call a small drop pod (or the entire drop pod, while also giving the opportunity to leave singularly without bringing the whole team in online matches) where you can empty your mules in order to keep using them. Or maybe they can implement a drop pod just for mules that would also cost a lot less, being lower than the drop of ammo.
I'm very VERY passionate about this game, and I just want to help them making a better game, which is not saying that it's a bad game, but it surely has its problems.
Make the mug in the mug toss victory pose oily oaf instead of leaf lovers
Add region roles to the discord so we can tell if we're near each other when we are setting up groups. North America, Europe, etc
This one is kind of ambitious but would be sick
Hairstyles seperated from hats/helmets
Would allow for lotsa customization...
a report button for trolls. or a reverse friendly fire mechanic. I've only come across one troll so far but they were a big pain both verbally and physically and made us lose the mission. not a big deal but annoying nonetheless.
Some sort of weapons testing / shooting range on the rig to be able to try out weapon modifications & OC's before going on mission and finding out they're not a good fit. Maybe have target dummies with the mission control guys' face on them.
Maybe update Dark Morkite to something else? Unless you're doing mining it honestly gives an "ugh moment" seeing literally anything else could be useful.
make it so i dont get kicked to my pod everytime i fail to join a game
"Infestation Clear" mission type
You get dropped into a massive hive of angry bugs that just so happens to be in an extremely mineral rich area. Your team is sent in with a minehead and is tasked with exterminating the local population so DRG can gain easier access to the minerals.
After killing the initial bugs and the minehead lands in the cave huge waves of bugs will starting spawning in. You have to survive X amount of waves (depending on mission length) with a short amount of time in-between waves to mine Nitra and whatever other minerals are in the cave.
Alternative view mode for guns: bottom middle like in OG DOOM.
Add third person view to those who want it. Great job making the reload animation in sync with first person.
Triple modifier mission per 30 minute refresh. 3 red or whatever combination 2red 1 yellow etc hazard 5 by default.
We need an art book, like a bestiary of hoxxes hardcopy
make mission control say "what does this button do?" then bulk shows up
After having completed the barrel achievements (kick into and under the drop pod), I would like to suggest that the elevators wait for you on the level you're on and when you get on the platform, it goes up or down. Maybe just put signage to indicate that the platform is an elevator. Something so minor could save a lot of time for weirdos like me who are interested in kicking barrels. Thank you devs and 10/10 game 
I'd love to see more bulk detonator variety. An ice one that freezes evrything on death, a radiation one that does the same as the fat boy OC, and maybe a goo one that explodes and covers everything in mactera goo (gross). I love detonators when they spawn but I think more variety could spice things up.
Cheaper burning love on valentine's day
make it so a random Dreadnaught wave has a small chance of spawning a Crassus Detonator instead
Glyphid Hermit; a special Glyphid that has a protective shell made out of minerals. Only weapons that break minerals can pierce it's armor, otherwise players will need to target its soft spots.
Once killed, the minerals will fall to the ground to be claimed, if they have not been removed already.
Hermits spawn with shells made of gold or nitra, but rarely they can spawn with a mission or map specific mineral instead.
the ability to filter overclocks in the forge menu by dwarf, overclock type, etc.
barrels dropped into the launch bay freak out every time the drop pod departs for a mission
Glyphid Shroom Warden:
Fungus bogs specific warden variant. Pink weak spot is replaced with a small mushroom.
Instead of increasing the defenses of nearby bugs, releases a flammable gas cloud every few seconds that damages dwarves and slightly buffs the speed of bugs. The idea being that they work the bugs into a bit of a berserker frenzy.
You should make the walking/sprinting animation more realistic, kind of like gta's or red dead redemption's walking mechanic, cus if u spam a and d ur character just twiches out.
In the Miner's Manual entry for BET-C, it's said that the Xynarch Charge-suckers feed on the electric charge and the wiring of the BET-C units, which was (probably) the reason why DRG opted for sending down live crew instead of robots. Considering the Rival tech is comprised almost entirely of robots and unmanned equipment, wouldn't it make sense that they suffer the same fate? Once the current season ends, prospectors and patrol bots could be kept as random encounters, affected by the Xynarch parasites. The prospectors would still give minerals, and the patrol bots could still be hackable after defeating the charge suckers attached to them. It would be a really neat bit of consistency for the world of DRG, and a way to keep some of the gameplay introduced by the season.
Dunk to donkey: throw minerals like aquarqs to deposit hatch just right and it goes in / is deposited
This is probably more suited as a bug report, but since it's nothing urgent I am posting it here. This has been bothering me for the past year (I can't be the only one): can we get this panel centered correctly? (this is the drop capsule you arrive in when joining a game already in progress, the panel is shown above your head to each side of the capsule) I thought they would fix it eventually but they never did.
the older maps look a bit outdated compared to the two latest ones, i think they should be revisited at some point when the devs have the time
An easter egg to Icewind Dale that would fit perfectly, combining two of the voice lines in the game:
"Come on, it's time to get moving - I have places to go, monsters to kill!"
Online Pvp Mode, either a Competition or straight up Fight. Mineral Races (who gathers the most minerals in a set Cave wins, like Bedwars. Maybe the Minerals can buy weapons), Raid Bosses would be sick as well, tho that's pretty much just Elimination. Maybe a CTF mode where you have to haul a special Mineral, like how Jadiz works, a Payload with Molly/Doretta, ofc that means Payload Race, etc. If all of these were made you could probably just make a Spinoff with Cross-progression/Cosmetic Sharing, call it Deep Rock Combat or smthn, maybe make it a battle between Deep Rock and Dwarves hired by the Prospectors or rival companies?
add 50 more performance levels OR increase the reward at 101 levels+
Radioactive Version of Bulkie?Like, we're already know,that Hoxxes does have an radioactive exploders already,then,when they evolve further into Bulk Detonator,it will be slightly faster,than normal one,and he's death explosion will be smaller a bit, but will cover a lot of area with radiation,that will last ..like,20-30 seconds.
Second suggestion-make an Antlion?..He will live in Sandblaster Corridors and make a big holes somewhere.When dwarf fall into that hole,he will begin "Sucking" into lion's jaws.When Caught,he can be saved by teammates,and bug will do an DoT-Damage,like Leeches.Lion can be killed quite easily.(Basically,Cave Leeches upside-down.)
Sorry,if this concepts was already mentioned there before.
Visual changes of weapons: for example, if you upgraded the modification to the size of the clip, then it became larger on the model or the appearance of the sight when upgrading accuracy (I know that it is difficult to do) and of course, so that it does not come to the point of absurdity.
One more.Dwarfs grave.While in Salvage, Mission control told to us,that last crew didn't work properly,and die in this cave.Sometimes we're can find them by specific orientier,and after making trough we will see an stone statues of dwarfes.
(To people that didn't know-In original Folklore of dwarfes,after their death they become stone statue.)
Dwarfes will comment this with specific phrase.
And once again-sorry,my imagination is very bad,just wanted to make drg's world slightly more filled.
We really need a “Mark all as seen” button to get rid of the “New items available” exclamation marks/panel info. Going through 24 individual tabs to check out a new universal weapon paint job is gonna be a real chore come season 2
Add splitscreen it needs at least 2 players couch co op
Can we please get a button on the modding tab that says disable all approved and sandbox? And maybe even add mod profiles so you don't have to manually enable and disable every mod (verified or approved), you can just set up a profile and load it.
"PRESS E TO SIT" in pod , everyone needs to sit down like in roller coaster seats and then mission starts ! That would be so cool❤
this is an idea I had for the shooting range, which has been suggested a lot throughout the years. so the thing is, you would host/join a shooting range session inside this simulated holographic enviroment, the host would be able to set up modifiers, spawn different kinds of holographic bugs, and even change the terrain/biome inside the dome. there would be a weapons terminal inside the chamber, kind of like in an airlock, where you would be able to change your loadouts and maybe even wardrobe, and when ready, all of the party would then enter the simulated enviroment.
if all dwarves die, the simulation ends and nurse drones come out of chambers in the walls to resurrect everyone. maybe there could also be a little bar to test out fighting under the influence, who knows...
New glyphid it will have medium side and would jump like swarmers.
Can we have an option to copy one loadout cosmetic settings to all slots? Having to individually change cosmetics for both the Dwarf and pickaxe on all 5 loadouts whenever I want a new look is a tad inconvenient
more farts with mactera brew, i feel it doesnt have the proper "mmph" it deserves.
A colorblind option that lets us customize the color of morkite because it's really hard to see on certain biomes even in proper lighting and a friend of mine basically can't play morkite missions enjoyably because of it.
Edit: dystrum also has a similar problem. Maybe their models could poke out from the wall more like how nitra is handled?
An overclock to grappling gun that allows you to grapple someone with you.
Salvo rockets should have a fear chance that scales with the number of shots in the Salvo. This would give the Salvo shot a cool enemy dispersal utility especially useful against prateorians
Make the Driller canonically illiterate 
Character specific pings.
Let players select their pings to ping directly to teammates playing certain classes. These pings are color-coded and only appear to the pinger and players using the specific class. For example, pinging an engineer to place a platform under some minerals, or pinging a scout to grab an item on a cliff.
To add on to that character specific ping idea, directly tagging somebody with your laser pointer should have your character yell at them to get their attention.
"Hey, engineer, look!" etc.
Make it so that the two new biome unique maggots actually do something.
Azure Weald blue maggots could explode with pog-henge-style particles that create a push force (like frozen bulk dets except small) when they die
Hollow Bough greenish-yellow maggots could splat a little bit of goo sack goop on the ground when they die
I’d like to see new enemies for season 2/3, really spiced things up in season 1 🤤
-Pickaxe On Player
Where do dwarves keep their pickaxes? It would be kinda cool to see, on the dwarf, when they're not using it or saluting, just the pickaxe there, maybe on the backpack or at their waist
Funny idea for a beard cosmetic, how about a giant beard that's pretty much a big scarf that flows behind your character as you move around?
Chaos achivment (gather 6 eggs with no less than 10 seconds in between.) (reason is that will cause 6 waves in a minute)
Bosco being able to collect secondary objectives and brewing plants the same way he collects large items like jadiz, aquarq, compressed gold, and enor pearls would be excellent. Especially for those gosh danged fossils high up on the wall
Miscellaneous cosmetics, and a slot for them, e.g. badges, accessories, pipes, cigars, lucky amulets
a burrowing enemy that can latch on and steal resources, then you have to find it to get them back. it makes loud chirping noises (like batteries and objective mules) to make finding it easier. won't take all of your stuff and doesn't take crafting materials, and can be shot before burrowing away with fast enough reactions
also a passive perk that increases specifically headshot damage
So I've been thinking of more ways to make the escape sequence interesting, since personally I feel like it's got a lot of unused potential. They have the potential to be super tense and adrenaline pumping, but unless you have to backtrack to save a teammate or are playing solo, you'll probably be there long before Molly. Here're a few ideas I had, which may be a bit much if combined, but I think one or two of them implemented on their own could work:
-Have cave-in's occur during the escape sequence. They'd have the typical effect of slowing you down and affecting terrain like usual, but maybe if possible, they could cause some tunnels you've already explored to get blocked off, forcing you either to plan in advance or re-route on the go
-On higher hazard levels, tougher enemies have a higher spawn rate during the escape sequence, and you're almost guaranteed to have a run-in with at least one of them. This could be stuff like Oppressors/Praetorians on Haz 4, and Bulk Detonators on Haz 5. Hell, this might be overdoing it, but imagine getting chased down by a Dreadnought as you make a mad dash to the escape pod!
-Simply increase the enemy spawn rate during the escape sequence. This would mainly be to make drilling straight to the drop pod take more skill and/or teamwork, as you'll have to worry about more enemies following you through your tunnel.
let us tip Lloyd with a beer in our hands
Modifications for Flares?
I'm thinking of luminosity, duration upgrades and possible gun synergies like better accuracy or other gun stats based on the color of flare is used.
Gunner flare (better reload or or a small ammo regen to a 5-10% of ammo capacity)
Driller flare (shooting terrain weakens it or you have a possible chance of fear shots when shooting at a swarm)
Scout flare (bullets could leave a glowing spot on enemies or terrain or bullets hitting an enemy automatically pings them to allies #ripBosco)
Engineer flare (bullets shot at sentries can refill it's magazine when low or umm...you get a mag of "Smart bullets"? Cause.... engineer smart....or something..........)
Rock and Stone! 🪨
Gunner gets Harpoon gun?
Harpoons are notorious for bringing down the biggest of mammals in the deep blue waters but... do they work against alien lifeform? I say yes!
Harpoon Gun
Shoots harpoons of various sizes (modification option) at different rates of fire based on size of harpoon shot.
Main feature is that harpoons can be equipped with rope that can be used to slow down enemies when planted into the ground or wall. If rope isn't used, the harpoon does more damage per projectile if multi-shot mods are added as well.
Imagine one point, for higher level players the space rig gets swarmed by bugs and you have to fight to clear it.
But it works like a mission, you have to enter it on the console and doesn't effect the actual Space Rig.
Engineer gets usable cannon or ballista sentry in sentry category.
Engineer gets an option for more firepower but in exchange, it loses its automatic functionalities. Cannon can be manned and fire explosive payloads, elemental damage payloads or maybe even netting during swarms.
Ballista shoots large bolts with various bolt head modifications like armor piercing broadhead, explosive tip, incendiary, etc.
Point is for the engineer to be able to use powerful weapons that aren't smart but at the risk of themselves since they cannot shoot their weapon at the same time as the cannon or ballista
New crossbow for scout is cool, but how about Hellsing crossbow, it's multichargable, Better, Faster, Stronger
Sludge Pump OC: Domino Effect
+Goo stays as a ball after being launched
+Ball rolls along terrain, picking up glyphids it contacts
+Ball duration increased by 0.5s for every contacted glyphid that melts while attached, up to five seconds of duration
-Cannot quick fire
-Extremely low ammo capacity
-Ball breaks on contact with wall, after a long fall, or after five seconds
Exp gain buff beer
Share ammo between dwarves. Choose to drop primary or secondary ammo.
100% more nitra beer?
We need a adult dread fight considering we never seen one yet
Being able to decrease graphics such as effects or particles on ps4 (and other consoles) to increases performance (fps) because I have about 18-24fps in a fight on ps4 slim and its barely playable
As an example: Enemy's and minerals like nitra just dissappear when killed/mined
"Dwarf's Day Off" vanity items, pretty please
(concept art)
New modifier: Scanner interference. Mission control no longer alerts you when swarms are going to start. The music still starts playing once the first spawns of the wave come in.
dragon's breath rounds OC for engie's warthog
-reduced direct damage
-reduced range(?)
+reduced recoil
+massive fire + heat damage
surely someone must have suggested this before
Pickaxe upgrade that increases its base (normal attack) damage.
Options on where it could go:
•Could be an option for slot 1 (but then damage increase is significant to compensate lack of power attack)
•Third row of pickaxe upgrades
•Mastery unlock for having all pickaxe upgrades (but then it would be a small increase to compensate its passive-ness)
Have a 1 in 10000 chance each match for the player to randomly say "[their class] Gaming"
Occasional gag lines from Mission Control like "Ah crap I got coffee all over the console" or "Wait is this thing on?" maybe once every few missions when nothing's going on.
Breach Cutter OC: Creeping Death
+Attacks nearest bug within four meter radius
+Projectile is spherical
+Projectile lasts longer
-Damage decreased
-Size and speed of projectile decreased
-Max ammo capacity decreased
-Shot breaks on contact with terrain
Description: The boys down in R&D took inspiration from the shock crystals of Hoxxes and freak weather events of old to design this one.
The idea for this OC came from a Terraria weapon, the Magnet Sphere. A slow-moving energy projectile that attacks enemies that get near it and only dissipates after either a few seconds or hitting the terrain. The intent for this OC is that it would travel the same distance as a regular Breach Cutter shot, but at a slower pace. Additionally, it rapidly strikes the bug nearest to the sphere as long as it's active.
I want more vertical cave generation! They're super cool! Either have it as a mutator, or edit certain mission types to have vertical cave gen.
yo i got more wonky ocs that heavily change gun playstyles, enjoy!
unstable minigun OC: lead maelstrom (replacement of bullet hell that makes it an actual bullet hell)
"with enough beer and an error cube the eggheads at R&D managed to wedge said cube into the minigun, resulting in it nearly doubling the amount of ammo and bullets sent out, however we had to lower the yield behind the ammo since versions without lowered firepower had a tendency of exploding violently, once again; dont tell management"
- far more ammo
- for every bullet that would be fired, two are fired instead
- gun starts at max accuracy and shoots faster as it heats up
- spread gets worse as the gun heats up
- deals damage to you upon overheating
-bullets deal less damage
if i balanced this right this essentially would lead to the gunner's minigun becoming a fickle but extremely powerful weapon built to go from single target damage to just shooting as many bullets as physically possible, just
try not to overheat this thing, its got quite the back-blast when it comes to overheating
Being able to change colour of support tools and sentry gun, like how we already do with weapons and armour.

I would like to see about a use for left over perk points. I dont have as many hours as a lot of people in the game, but I have enough to have all the perks. I continue to play and rack up more and more and I was wondering if those perk points could get used for something rather than just sitting there. Maybe like a point tree that gives miniscule changes to a certain class. Kind of like the Borderlands 3 guardian rank where you can select different attributes to increase. Maybe for this game you could have trees for survivability, teamwork, and gathering. Not sure how bad this could be for scaling since this isnt as in-depth of an rpg like Borderlands. They seem to have their trees asymptotic where you can approach a set number, but cant go over it.
Engineer builds pipes and black boxes 25% faster then the rest of crew, a nice passive buff
You just gave me an idea with that:
•After unlocking all perks possible, you could unlock a Cosmetic tree where you can use your leftover perk points on prestige Dwarf cosmetic unlocks. As a Failsafe in case of future perks being added, unlocking the entire cosmetic tree wouldn’t use up every single perk point available
"Reset Defaults" in the controls menu should probably have an "Are you sure?" popup dialog instead of just instantly resetting your keybinds.
The ability to throw rocks at glyphids to stun them for about 2 seconds
for when you're out of grenades and there's a few too many to be dealing with
Bosco upgrade that makes him move faster? If passive speed is too op, maybe as an active akin to the rockets?
Sometimes you just want the lad to hurry up a little.
I don't know if this would be unbalanced, but I think a perk that improves your pickaxe damage, attack speed, or power swing charge rate while you have no ammo on your primary and secondary could be interesting. I wouldn't want it to push players toward emptying magazines quickly and just using pickaxe + vampire, but at the same time I think it could really help with survivability on higher difficulties when you are dealing with near constant swarms and you don't have time to resupply.
I wouldnt mind seeing Second Wind get a linear ramp up to the 12% boost, where running for 1 second gets a 3% boost, 2s gets 6%, etc. Right now the skill feels bad because even in calm situations, sprinting for 4s is relatively rare, and this would help with relocating in combat (like a worse but passive dash) while hopefully not impacting the moment to moment fighting.
Anomaly that makes the dwarves speak backwards
Omen Towers should maybe scale better to the number of players. Instead of how they work right now, they generate with four pads and no visible tower and, when started, the tower extends out of the middle, with two tiers plus and extra tier per player over two (so, one to two players get two tiers, three players get three, four players get four). Some of the pads that generate might be inactive if not all four tiers generate.
When you’re downed, your Steve enters bezerk state. The longer Steve has been alive with you, the higher damage and speed bonus he gets.
A way to heal or put metal armor on Steve, or replace his broken natural armor. Maybe an upgrade type system, where if you still have a Steve when your cooldown is done, you can heal/armor Steve. Would make longer missions a little easier while maintaining the one Steve per player rule.
when hit by a slasher your dwarf has a very low chance to scream "BLOODY HELL MY SHINS!"
**New Mission: **Rail Line
Deep Rock Galactic is looking to put some permanent infrastructure up on Hoxxes and need to solve a few logistical problems. To do that, R&D have developed the T.E.R — the Tactical Excavator Railway. Once dropped planet-side, Terry will dig from point A to point B, placing high-strength steel line along the way. While outfitted with a few turret guns, the team is expected to protect it while it does its job. But there's a problem.
Terry hasn't just riled up the usual bugs. Something about the constant pounding as it lays rail has attracted a new kind of bug — the Glyphid Leviathan. This snake-like bug burrows underground and is hundreds of meters long. It's a constant threat to the mission and needs to be dealt with.
Further Information
I'm hoping we can make a fun escort mission. Doretta is very stop and go and is about as armored as a baked potato. It's more babysitting than anything. The train would move from one end of the cave to the other with three checkpoints. There'd be three compartments, each with lights and a turret and a place to deposit on the back.
At each checkpoint, the Leviathan attacks, wrapping around the train. Instead of health, it's a damage check. You need to deal enough damage to the thing in a short amount of time or it will damage the train. Each time it's damaged, the train moves slower and loses the lights and turrets on one of the compartments. If damaged three times, mission failed.
If you make it through the checkpoints, you then have a boss fight with the Leviathan. Depending on how well you did on the damage checks, you could go into the fight with three turrets on your side. The Leviathan would weave through the terrain, attack by striking like the metal claws on the Caretaker or shooting acid.
Players need to keep an eye out for weakpoints as they move through the walls and shoot them while dealing with swarms.
just a small buff to the zipline i came up with on a whim, allow large items like jadiz or enor pearls to be shipped across ziplines without the need to hold onto them. be helpful for missions like point extraction or OSR to quickly move larger items to dropoffs to keep on mining.
An alternate module for the OMEN Radial Pulse Gun:
•Area-Denial Bomber, a module that constantly dispenses grenades similar to BET-C’s timed grenades. Rather than rotating faster as the vents are destroyed, this module would instead dispense bombs faster
New Hurricane overclocks: Swarm Missiles, and Hellstorm.
These two are relatively similar overclocks, but have two slightly different effects.
Initially the first effect is that your initial missile does slightly less damage. However if the missile has been in flight for at least 1 second (Or however many) it will split into 5-6 missiles that have a total damage that is significantly greater than a normal missile's damage. The idea behind this is to create a large aoe skillshot overclock, to maximize an area that you can lay havoc on. To make things a bit easier the missile speed gets a bit slower so you can get a few of these missile swarms into the sky before raining down missile hell.
Now the difference between these overclocks.. effectively they function pretty much the same, except Hellstorm will convert most of its damage into fire damage and create some sticky flames at points of impact. Think of the mini-missiles like little napalm grenades. Once again, the damage is lessened though until the missile splits into its mini-missiles.
P.S. After thinking it over, you could even incorporate a cryo version of this overclock called Blizzard or Icestorm. The missiles are filled with essentially liquid nitrogen.
an idea for a "small joke event" if you bring a beer to the drop pod and don't drink it before the mission starts your dwarf mentions "spilled ma damn drink everywhere" or "they really need to add mug-holders to this thing"
I found that if you right-click mouse outside the popup, instead of clicking the UI button, the spacerig will not reload.
It would be great if the UI button did the same as right mouse click in this case.
pls more pickaxe mods!
A new active perk with 4 tiers
Bounty's Mark
PASSIVE: Targets are marked for 10/20/35/50% longer (Tier 4 also lets you mark more than one target at a time)
Active: Special Mark a target which increases damage dealt to non-weakpoints by 10%/20%/35%/50%
2 Minute Cooldown
To activate hold down LMB whilst marking a target
Idea of this perk is to give people like scouts a more recon esque active perk. Whilst this is good to deal with those pesky praetorians that appear every few moments or so it can also serve a better purpose at missions such as ones like elimination where the main goal is a big tanky target.
It also comes with the hidden benefit of causing people in public lobbies to ping more frequently as it gives more incentive to marking down Hi Priority targets such as exploders or infectors. It's also one of those rare instances where non-weakpoint damage is increased rather than weakpoint damage being increased causing another damage bonus to setups that already do loads of damage by hitting the weakpoints.
better audio options, cant quite get it to give me what i want. (other than music, it does what i want it to), im trying to hear beeps and "rock and stone" and people talking in chat. i change one thing to fix one of these and it makes something else too loud or quiet. example of biggest problem is if sound effects is high enough to hear beeps out in the field, the jukebox will be so loud my ears will ring for the rest of the day. why isnt jukebox music? so i can keep it off with the rest of the noise.
perk that makes petting lootbugs also provide gold, and increases the chance of getting minerals from petting lootbugs
not sure if it would be a perk or a weapon upgrade but an effect that makes you deal more damage per status effect applied to an enemy
perk that increases your damage by +0.5% for every loot bug killed
Overclocks for equipment
purchasable picaxe parts and forgeable pickaxe sets
I'd like to suggest that the non-personal specific voice lines for friendly fire (such as "watch it! friendly fire!! trigger discipline, whale piper! stop shooting you pointy eared leaf lover!) get triggered when someone shoots your tamed glyphid grunt
plant trade but incredibly overpriced
Cyborg Goblins created the automated robots we're fighting in season 1. In Season 2 we're gonna fight the cyborg goblins and get to the boss... cyborg corrupt Karl - the only dwarf we ever left behind, to our folly, he's back to winter soldier our asses and exact his revenge with his new crew - the goblins.
Fully matured dreadnought that you have to fight.
can there be a victory pose which starts off the same as lootbug lover but then the dwarf violently piledrives it into the ground, so it's a 50/50
Voice line for resupplying or reloading: "Rock and stone and lock and load!". Or alternatively, "Lock and stone and rock and load"
Let Steeve (and Bosco when solo) on the drop pod after a mission
Add a fancy suit and a top hat and paint jobs for the sentries.
Instead of a so called “Rocket Jump” driller can preform a C4 jump
(only works for him everyone else dies
)
I would love the ability to have sticky flares, because they always roll away into a pit making the area dark again. Different types of flares would be awesome.
More detailed stats at the end of a missions such as damage dealt so you can see how you compare to other players.
make checkpoints between deep dive stages so u can still do them when not having like 2hrs time in one session or get fcked by a crash (at least let me finish it solo instead of doing all 3 again)
Loot bug hat
Gold Lover victory pose that is a reskin of the Crystal Lover pose with the Dwarf slamming down a chunk of gold and saying "We're rich!"
I suggest that the industrial facemask in tier 68 should be a beard item instead of a headwear item. Mainly because it covers the beard and not the the top of your head.
Being able to grapple heavy objects? (eggs, concentrated gold, etc)
I see this on reddit and looks like pretty cool idea (in a far away future):
Okay guys. Hear me out.
New Glyphid Type, nicknamed "Karen" (or any cool, more Lore fitting name 🤣) feeling entitled to ride the M.U.L.E. preventing depositing stuff.
Hello everyone,
First time posting here, I don't know if this has been discussed before,
but don't you think it would be the time to include female dwarves ?
It came from a friend of mine who was sad because she couldn't play as a female and I think it wouldnt be such a big change because they would not be that different in terms of appearance, but could have different voices/voicelines etc
R&S
For PlayStation version.
It would like to improve the setting options.
Audio settings I lack the ability to adjust the volume of my microphone and the microphone volume of my fellow dwarves. Also the volume settings of the Jubox ..
General settings I would welcome the opportunity to use the written chat at least in the HUB outside the mission if I do not use the keyboard and mouse, I see no reason for this pre-existing feature not to be controlled by the controller, it would definitely improve the quality of life for all dwarves playing outside a group of friends ..
Setting the search difficulty of the game you could remember the game even after turning off the application, as it does not do automatic refresh usually it rather leads to connecting to someone you did not even want here, and then to several other loadingum ..
It is clear to me that you must solve more urgent things such as stability of connections between players, new content, etc.
Perhaps even these small things will be solved one day ...
Thanks for your management work and we look forward to another great job. Rock and Stone
A mission type where we have to extract a GIANT gem stone of some sort. And the entire mission consists of digging the thing out and then applying straps and supports to it to be lifted out by some kind of extraction pod.
An adult dreadnaught perhaps?
Do it in the style of the caretaker bossfight but instead of taking out two power sources you have to take out two sentinel swarms which can be triggered at any time.
The current dreadnaught levels are fun and all but having an adult version be a special event or assignment would p pretty fun.
A rare voiceline for the gunner that makes him say "I'M FUCKING INVINCIBLE!" when staying alive for 4-5 minutes without getting hit.
Remove molly-related voice lines from the rotation when dwarves are depositing at the drop pod
Rename the "Prospector" achievement to "We're rich"
The velocity gained from the RJ250 compound at equal distance to explosion is inconsistent witch makes it difficult to predict jump height and landing area. Maybe make it more consistent
Maybe a comics series?
Allow any bugs with unbreakable armor or perhaps heavy armor to remain after death - when dying, the armor remains as a hollowed-out husk, with collision, that doesn't just instantly despawn. This would not only make killing a dreadnought more satisfying, but also allow for you to visually see the results of a larger fight, making the game feel generally more rewarding. These remaining armor pieces could have unique voice lines, ranging from unchanged 'look here' for something common like praetorian chunks and whatnot to mistaking an oppressor husk for a live one and then correcting it, and complimenting each other on the kill of a dreadnought. While this is mainly intended to be seen for glyphid oppressors, praetorians, and the three classes of dreadnought, it would also be good to see on q'ronar shellbacks, and perhaps those massive legs left behind by detonators. Glyphid guards, menaces, and other similar small or farther-off bugs with sparse heavy armor would likely not be affected by this change. NOTE that each could be destroyed, more easily with a pickaxe (or drills) than anything else, though enough explosives or even bullets would likely do the trick too, this preventing effective soft-locks or having to maneuver around one that dies in an inopportune spot. That said, with unbreakable armor husks, while it can be shattered in this state, it's still quite solid compared to mere heavy armor. Fully destroying any piece would see it shatter into particles, perhaps by segment, which shrink and disperse.
enemies should make passive noises to alert player
and there should be more enemies
How about a rare animation for the revolver where after he shoots at least once, the gunner blows the barrel like he's in the wild west?
a Mule update which adds net to the mule and the ability to bag your minerals and throw it into a net
Mission Modifier:Shroomy Atmosphere.
An Extraordinary amount of spores flying in the cave's air.They're extremely flammable,and can burn whole cave in seconds because of one spark...And if you will breath them too much,your mind will change,and Dwarfes will began to see... something strange,ending falling with hallucinogenic seizure,when even sounds and music will be distorted.
Ooh,forgot to mention.When this modifier is enabled, mushrooms will spawn on map Massively,covering most of surface.
We seriously need first-person-shooter controller settings for consoles.
Especially important and maybe even the only thing that needs to be changed is 1st and 2nd weapon switch on one button.
Triangle for Playstation or Y for X Box.
Pleeeease.
Game is great!
Rock and stone!
Bulldog OC: Hallucinogenic Rounds
+Bugs shot begin to hallucinate
-Damage significantly decreased
-Fire rate decreased
-Ammo capacity decreased
Description: The boys down in R&D have cooked up something special with this one.
The intent for this OC is to induce a berserker rage in any bugs that are shot, making them attack anything nearby. The bigger the target, the more shots you need to pump into it. Doesn't last long though, about ten seconds is all you'll get. Won't work on dreadnoughts, but oppressors and Praetorians are fair game.
Loadout Adjustment: Loadout Labels
I'm a very forgetful person, and oftentimes if i take a break from the game, I forget what I meant when I chose the "Electricity" Icon or the "Grenade" Icon.
What I would love to see is "Left Click - Set Icon", and "Right Click - Set Label". I can make my Driller C loadout label something like "IndSab Melta" and my Scout D loadout "Big Deeps". I can then just hover over the loadout and see the label in the popup.
Rock and Stone!
How about more merchandise in the store? Posters, more t-shirts, bumper stickers and car decals, and more. I'd love one if those old WW2 recruitment posters done for DRG.
The current store has some okay stuff, but nothing that really grabs me. And it's rather not but from 3rd party stores when I don't know where the money is going.
We could also have a competition, with people submitting art for posters, t-shirts, and decals.
Full-auto mod for the M1000. I swear my fingers get tired more often from the M1000 than with any other gun
Introducing the brand new Glyphid, the "Glyphid Lockjaw"!
What is this glyphid type? Well I'm glad you asked, prospective glyphid bai- I mean miner 4378! These are some sinister little buggers, despite their rarity! They are quicker then your regular glyphid, but they have a nasty set of jaws.
Alright time to drop the silliness. Essentially these glyphids act similar to Jockey's from left for dead, where they quickly run in, grab up a dwarf in their jaws and begin to drag him off in a random direction away from his fellows, preferably into the swarm itself. Honestly I love the jump scare potential of some of the grabby type entities in this game, because you could just be minding your own business then "AGH! CAVE LEECH!" This adds another entity that does exactly that!
However, I would like to suggest some mechanic be implemented where you can struggle free from the grip of an enemy like this, maybe by spamming A and D or LMB and RMB?
More a suggestion for the server here, and I don't know if there would be a ton of demand for it, but a channel for lore speculation would be fun I think
pls give the option for generswatch. there are many female gamers out there and i bet they would appreciate it. make them look more attractive too. im new here so pls forgive my ignorance to the already posted stuff. but my gf said she would really enjoy playing a female character
make enemies stop spawning after there are to many on the map
What if when a teammate doesnt make it to the dropship in time, you then have to go into another mission to rescue them?
kind of how a deep dive has multiple missions in one run.
The dwarves who didnt make it out could potentially be captured by the other mining operations and have to work their way to the other teammates.
with minibosses getting each side closer to the other
the rescue missions could be purely bonus EXP with a higher spawn rate for rare exp boosting gems etc
replace voice chat with proximity chat, more realstic and fun
if you get stuck on the other side of the map due to a leech?
cope, ur fault for going away from the team use text chat
Cute skins for the sentries on engineer
Zip lines for gunner e.g google eyes
Drills for driller
make it so when you play low oxygen escort duty the oxygen cans on doretta make a sound cause right now they dont make any sound at all
This is probably way too much but I think it would be so cool if you guys snuck in a hidden bonus area or something that you only had a very low chance of being taken to after you left for a mission
Something psychedelic or wacky like whimsyshire where all mineral and gold amounts are abnormally high and a machine event and lost loot pack are guaranteed
yet another Minor suggestion, maybe a small XP bonus if you play a class not filled in yet on a mission? Would incentivize people even more to play around with other classes
Please add a way to quick friend some one or at least go straight to their steam profile, would make friending people a hell of a lot easier especially for people whos names are similar to others
Aim down sight animation when focusing with the Scout M1000 classic
In the crystalline caverns, small floating rocks of minerals that get pushed through the air when attacked, and when destroyed they drop a small surplus of minerals!
I'd love to see a save icon added so it's easier to tell when progress has been saved :).
New anomaly : mini turret on every supply drop
please stop steeve from being able to be shocked / stunned / scared from friendlies and make supply drop not kill steeve
Can we get a way to have some sort of crash reimbursement if we're in a mission? Like you get 40% of the missions potential totals including crafting mats. Being over an hour into a haz5 game only for the game to just close itself right as you walk up to molly is so fun crushing.
Cosmetic Suggestion:
Additional skin colours!
Lava-Baked: A sunburnt hue, for the dwarf who's either really angry, or has seen one too many missions in the Magma Core. Probably both.
Bug-Caked: The dwarf's default skin colour, but splattered with bug guts!
Dabbling Chemist: Covered in burn marks, with a face caked in soot.
War Paint: A blotchy body camo body-paint, possibly made from more bug gunk.
Rock And Stone: Skin the colour and texture of granite, complete with a few nicks and cracks.
Hayseed: Freckled and sun-kissed, a tough appearance to keep in the mines!
Bad Bet: Clown makeup. The result of a bad wager.
Old Hands: Sallow and wrinkly, with deep pits around the eyes.
c4 overclocks
Could bet-c's be more common in salvage missions as it would fit with the lore about them and the mission. I think it would give a pretty simple mission an added pinch of difficulty plus help manage the giant swarms you get when doing the fuel cells and triangulation parts.
Give an option to return to your personal lobby after each mission. I want to play with others, but on my own to-do list by dropping in to different games in progress, not by sticking with a group. The Monster Hunter system, basically.
I never thought I would say this but it would be cool if they raised the price of beer. I buy beers regularly and still have over 10,000 flowers. Or an option to sell them.
Let us see the health bars of things like dreadnoughts, korloks ect. while downed
A cool secondary or additional equipment piece for engineer that allows him to wrangle his sentries perhaps similar in a way of TF2 Engineer, allowing him to consume ammo from the secondary over time to cause the sentry to become more powerful and allowing manual control as long as M2 is held down
Woman who plays the game here, I and many others would appreciate at least one lady dwarf. She can be equally as ugly, fat, short, and gross as the other 4 or simply just add a gender swap option like some previous suggestions. I don’t see why this could possibly be an issue, it doesn’t necessarily determine whether I play or not obviously, but it would just be a quality of life thing. The only issue I have with the game is not being able to play someone my own gender : (
I wouldn’t be here typing this if I didn’t like the game a lot and it would make many of the girls who enjoy the game happy
Victory Stance: Red Sugar Swirl
Dwarf walks up and takes out an ice cream cone laced with red sugar chunks before digging in.
I installed this game last month with PS+ and its hell lotta fun.
I wanna propose few more fun
1.trampoline:
With engineers already got the platform gun, provide a modification to opt for the platform to work as a trampoline.
Adds more fun
- consumables only in mission:
Plants in various region will spawn with various consumables that will affect the players.
Like after you eat it you will speak gibberish, sober, frown, speak like a brat 😄
Makes the game fun and i love to listen to more audio cue of affected dwarves.
Would love to see the consumables affecting the stats temporarily but it depends on the dev.
- Environmental traps: friendly/hostile
Traps that works on enemies and players too.
- Traverse:
Tarzan swing.
Would be nice to traverse from one cave to another by jumping into the sand pit.
Slide down any steep.
why not introduce a river or water in the game. we could wash off the elemental debuff??
to have fun with the water maybe?!?!
5.costume:
This one is HIGH priority!
Need more funny costumes.
Imagine Dwarves in tuxedo 😄
6.Last but not least:
Where are the female dwarves?!?!
Give non-promoted players a reward from machine events!
Season 2 suggestion:
Karl (or any other dwarf for that matter.)(more lore on Karl is cool tho) has been consumed by a nexus brood and as such the brood is now spawning swarms of dwarves fully armed. The dwarves of DRG now have to fight off their own semi-bretherin in order to retake hoxxes.
suggestion: add "continue (solo)" button it will bring you to solo session after a mission is done
Merch Suggestion:
Foam pickaxe! a modular system that lets us make a number of different pickaxes through a twist-and-lock system allowing for multiple necks, heads, backs, and handles to mesh together. goes nice on walls, or at cons
we promise also not to buy multiple sets to make a really, really long pickaxe
As far as merchandise goes, I’d love a little Molly statue/figure, I think Molly is adorable
We clearly need a Lego Doretta, with detachable head, so we can always take Doretta with us!
The whole mule family. Mini Molly's, Molly and Bet-c
The Dropship needs a name we can affectionately refer to it as our glorious savior from the darkest abyss known as Hoxxes!
Make the perk text bigger and or allow the option to change text size. It do be hard to read it sometimes if you play on a console.
Victory pose that just randomly plays one of the jukebox dance moves
On April 1st replace all of the dwarves faces with 
A weapon mod for sentry that makes it build faster don't make sentry mobile enough in missions like escort duty In my opinion, so I would like if that mod also would add passive slow building when placed.
A bag cosmetic for all our rocks and stones... In all seriousness, I suggest a series of collectible minerals and an area on the space rig to display them. Basically a vanity item to hunt down and be like "Heh... I got this fancy rock... but look at this super rare stone." Some mementos of missions that we only get on missions we complete. Heck you can even make these stones very unique and only available on special missions!
Think of it sort of like an achievement for collectors! You get a chance at all the stones eventually if you want them, but only the most dedicated of collectors can complete their collection of rocks and stones! And perhaps get some unique themed pickaxe parts, like one that might make the pickaxe look like its made out of rough hewn diamond or some crystalline material that comes in a variety of colors! A show of pride for those dedicated collectors!
You could think of this like Thanos collecting the infinity stones, but instead of five, there might be 50 total, scattered about and having a chance to randomly spawn on missions much like pickaxe parts/cargo crates/etc. Even with dedicated play it should take a few weeks at least to collect all 50 stones from their various missions.
Edit: I had the language filter on. In this case it didn't work due to a creative use of spelling to circumvent it.
Well, I guess I'm posting this here. I'm not sure how to report players for racism, hate speech, stuff that seriously crossed the line and at least in the UK you can be prosecuted for.
DRG is an OVERWHELMINGLY friendly community, and in my hundreds of hours in the game now, I've only encountered really egregious racism twice. One was a player's "server" name with a series of slurs followed by the words "NOT ALLOWED". The other experience was in a Deep Dive yesterday where after we failed the dive, three of us were all "Rock and Stone" and friendly but the player hosting went on a racist tirade. After which the player immediately disconnected us. Well, I went to look for a report button and had to instead spend an hour or so looking for a way to actually submit a report for this game? What I found instead were lots of excuses on reddit forums, other forums, for why it wasn't easily clear on how to report people.
Well, what can I say. Many other multiplayer games have simple reporting options that take like only two in-game menu clicks, even after a match has ended, to report a player you encountered for racism, hate speech, and vile behavior. Here is a reddit thread that someone else posted regarding the same server name I saw with the slurs in it. https://old.reddit.com/r/DeepRockGalactic/comments/rbxaem/reporting_players/
Listen, I've whole-heartedly recommended this game to my friends and family as the most wholesome, friendly, multiplayer community out there. And we all know that the internet/online gaming has its people who act like trolls. But I am actually low-key SUPER DISAPPOINTED that there isn't an easy report function in this game. Even one that DIDN'T work because players "can't be banned," or "it's P2P" or "it's on you to report via STEAM" would at least show an interest in keeping this behavior out of the game.
This isn't a good look on whoever made this decision at Ghost Ship. Whatever the reasons, players shouldn't be in charge of handling this amongst themselves. I want to @ one of the dev team members who will actually respond to this, but honestly, I don't even know who to direct this at. This is a GREAT GAME. I'd prefer to see it stay that way as the player base enlarges. Make a simple "report" player option, even if it superficially does nothing, so at least the IMPLICATION is that racist, hateful, vile behavior in game is taken seriously.
The Trophy Room
While we honor the fallen in the Memorial Hall, the Trophy Room is where we celebrate the victories Deep Rock has made during the Hoxxes mission. Some of the baddest beasties and bugs have had their hides and skulls mounted on the walls — signifying one step closer to a subjugated Hoxxes.
Further Information
Something I thought that would be a little fun would be a way to visualize tracked kills. If you didn't already know, the Miner's Manual has a number tracking how many bugs you've stomped over your career. I figure this way, players can The Trophy Room would have models of bugs on pedestals with a plaque displaying how many the host dwarf has killed.
Lining the outer ring would be Glyphid Grunts, Guards, Slashers; Praetorians; Warden; Oppressor; Mactera Spawn, Grabber, Goo Bomber, Tri-Jaw, Menace. Every X killed, the model gets an upgrade. Copper, Silver, Gold, and more.
In the inner ring would be a trophy taken from boss fights. Dreadnaught head, Korlok petals, Caretaker eyes.
One suggestion I'd make is a reset of the kill count if this was done as a way of giving veteran dwarves another thing to work towards.
You know those plants that move up when you hit them? Make some of them carnivore and trap players
Some perk to summon ally Swarmers, with some joke phrase like "Steeve's Family!"
Can they just give the driller a testla gun? So we can complete the status effect repitoir.
A mission where you have to lure or trick a dreadnaught into attacking/taking down The Caretaker
A training room to test the different skills and overclocks placed on weapons so you don't have to go on a mission to find out how weapon skills work
Hm.. We're already got a mission to kill dreadnought..when looking on bugs,all of them,they are similar to ants.And Dreadnoughts are an Gatekeepers.I think, that we're need a new mission type "Nestkilling".Basically,our Dwarfes lands in deep cave, surrounded by hundreds of eggs.Some will be cosmetic,but some of them will free a grunts/slashers/guards.But this isn't the end..After clearing most of the eggs,an One Glyphid Dreadnought will spawn,simple as it is.But after killing him,Mission Control will say,that way deeper in this cave something is still alive.After descending even deeper,we will meet a new generation for this mission "Nest."
Nest is a new mini-biome,that will be filled with small,not grown enough eggs.At the end of it we'll meet a new boss-Matriarch.It will be a gigantic bug, similar to queen of ants.She's attack with egg-projectiles,that will spawn some small bugs,like swarmers.After 75% hp gap,she will scream,and become invulnerable to damage.In this stage,will be spawned bugs, that will slowly approach Queen,and after that it will be eaten by her,healing her by small amount of hp.If it fails,she began to take damage normally.At 50% she will scream again, but this time she will hit a Nest walls around her, summoning her child's-normal swarm.Of course,she will not attack when invulnerable.After reaching 25% hp, she will summon up to 3 Dreadnoughts.After killing, she will violently explode, leaving a big larvae-next queen.(We need to collect that Larvae to Escape.)And only after that,We will be able to leave from this place.
not sure if anyone ever mentioned this but it would be awesome if you could put drinks in the resupply, get some glyphid slammers mid mission xD
could we have the Strong Arm perk also affect grenades?
Make the pickaxe power attack deal triple damage when launched airborne by an explosion.
Perk: Sticky Shoes. When sprinting you can run up walls, variable from 3 sec to 5sec depending on level of perk unlock. Explosions do not force you backwards unless you are in air. Characters, bugs, and robots can not push you around or knock you off cliffs. Biggest difficulty would be balancing duration of wall sprint and respective cooldown.
if we can't use eyebrows with the Tech Eye headwear, then I'm gonna ask to make it possible to just not have them all the time
New eyebrow cosmetic: Shaved/Burnt Off
"was this the result of a lost bet, or standing too close to an explosion?"
Suggestion: Let us sell beer ingredients in the mineral trade or make another use for them.
Miniature Mactera Grabber hat
The ultimate suggestion, I believe we need a lootbug accessory for our dwarves. What I mean is.. an actual lootbug that can sit on our head or shoulder.
Reforging system: in the forge you can pay X amount to reroll any core of your choosing, staying within the type. The price increases exponentially per reforge, allow maybe 4 or 5 a week paying reasonable amounts? Before resetting at the end of the week
Third try is the charm and all the enthusiasm has been beat outta me,
Should add emotes, should add the ability to sing DRG Specific Dwarf Songs.
Could be a cool end game thing.
Are the devs ever going to enable a profanity setting for the audio lines? I want my dad to play this with us but i hate how they swear so often.
EDIT: Just saw they mentioned it in an stream 2/2021.
DRG is a looter shooter, and while there's definitely plenty of shooter to go around in the end-game, I'd love to see if the dev team can come up with some innovative ways to interact with the environment for resources that aren't just mission objectives or pressing buttons to mine or collect things.
As an example, one thing I greatly enjoyed in Season 1 was the hacking minigame for patrol bots, particularly trying to frantically complete one in the havoc of a swarm, where cover from a teammate or good positioning is required for a skillful hack.
Some of the best moments I've had in deep rock aside from clutch mission completions have been juggling both aspects of the game, trying to loot the environment and navigate terrain all while fending off the onslaught of bugs (with appropriate break times to recover from the not-so-occasional screwup or mishap), and I'd love to have more ways to do so.
New Mission idea, but one that is more on the level of a deep dive in terms of difficulty. It introduces a new enemy, and its basically a boss slaying mission. Introducing the boss "Glyphid Swarm Queen" A absolutely massive glyphid queen that endlessly produces glyphids to attack the players. It could be a staged mission where you have to do things to weaken the boss before you can actually engage it. The weakening parts basically involving reducing the spawned swarms and making the area less... lethal, so you can actually slay a Glyphid Swarm Queen. Her attacks should cause a lot of terrain damage, like this queen is going to be absolutely massive, cavernous in size. 3-5x the size of a dreadnought.
Think something like the Rachni Queen from Mass Effect in terms of size.
a spot where you can display "mini toys" like randomly during a mission you could come across a glyphid toy or a molly toy and this should also be very rare to where if you have one it shows you spend a lot of time exploring. maybe not this excatly and probably change it up a little but the main idea is a figurine collection
(adding edit here but the only toys you can see is the host if you are in a multiplayer lobby or if the toys were put into each of the players dorms would work as well)
New Support Items
For each class adding a new support item that could be unlocked at or after 1st Prestige,
Driller - Tunnel Charges able to be placed on a wall that will explode a straight path for you and your team to go through or a mineral scanner that can tell you the direction of the closest mineral (within a certain range and with a mod able to tell you what the mineral is)
Engineer - A new type of turret. (sniper long range at a small angle with high damage but slow to shoot or shotgun with a short range but good for groups of enemies)
Gunner - A portable healing station (similar to how the shield generator works) or a placable (manned) dwarfed turret with a set angle it can aim to. (not 360 degree also must be recalled/picked up similar to Engineers turret)
Scout - A scanner to mark bugs in a radius around the scout or maybe with a mod just in the direction the scout is looking, at a longer range. Scan could go through walls and would either highlight bugs/enemies in an outline or put an arrow marker over the head of them lasting 1.5 seconds or longer with mods. Being marked by an arrow could be the base of what it does and leaves a stationary marker where it scanned the enemies, but with a mod it would highlight them and follow for the duration, at a shorter duration. (Looking similar to when you have your laser pointer out and can see fellow DRG employees and equipment)
This would add to the game by giving players new tools to come up with new strategies on what to take on missions as well as planning it out with your team how to handle each Deep Dive and mission. Will you bring the Flare gun to light up the dark rooms? or will you work with your team to keep it lit up with personal flares and bring a scanner so you can mark hard to see bugs for your fellow employees.
This would benefit the game by encouraging DRG Employees to prestige all the dwarfs upping play time and promoting DRG Employees to come up with new strategies.
I still desire a "BUGS! .... sorry, force of habit." line when pinging a tritilyte deposit
Fix drop pods landing in the air. Impossible to get to with some characters, gamebreaker
up to three lootbugs can be tamed.
more lootbug variants.
New lootbug variant: rare mineral lootbug.
New lootbug variant: mimic lootbug
New lootbug variant: exploding lootbug
New lootbug variant: flying lootbug
New lootbug variant: pink lootbug
New lootbug variant: glowing lootbug
New lootbug variant: constantly purring lootbug
New lootbug variant: magic lootbug
New lootbug variant: ghost lootbug
New lootbug variant: bearded and/or hat lootbug
New lootbug variant: ammo lootbug
New lootbug variant: mother lootbug
New lootbug variant: baby lootbug
and many many more
Brt unstable overclock:
"Belt-fed"
+All ammo that would be reserve ammo is in the magazine instead
+/-12 (or more) round burst
-More bullet spread
-Slightly reduced damage
Undo the EPC nerf that throws ore halfway across the planet and restore the QoL change that made it so ores would stack on eachother.
Also fix push to talk for god's sake.
A way to view your past (10 or so) missions! Someone is always clicking away the end of mission screen instantly so there's no time to look and take in the abundance of information that's on there. It would be awesome if we could go back and see that final screen again for the latest missions we've done. See who you played with during what mission, look closer at how many creep kills you got or how many times you died, understand more specifically what gave you bonus credits and xp and even just checking out your teams victory pose again.
I feel like this would help people who want to learn to get better too by checking out how they did kills, resses, and deaths wise too. To be able to compare information between missions etc, etc.
I wish your bosco existed out side of solo play so that's why I'm suggesting that bosco should follow you around in the space rig even in multiplayer
New Mission Idea:
This is based off the Ommoran Heartstone mission.
Its basically a “horde mode” or a “survival mode” where the drilldozer just digs in a line and you have to protect it and fuel it like normal, but it doesn’t have a destination. The further you go the more ores, more difficult enemies, higher chances of events. But you can call in the drop pod at any point to collect the minerals and such and get outta dodge.
Obviously this can be unbalanced and overpowered, so it could be like deep dives where you have to have a certain level/prestige level to access, along with lethal-only difficulty. Another way to keep it difficult is to increase the probability that difficulty events like the shieldless missions, volatile guts and the like are applied.
Perk Idea
Spotter (1/2/3/4)
Highlighting an enemy increases the amount of damage they take from all sources by 5/10/15/15% + enable the ability to highlight two enemies at once
Tier 3 pickaxe modifications:
Power Carve: power attacks knock a larger chunk out of the surface you hit (good for scouts and gunners who mess up zip line placement, also might make crassus cleanup more fun)
Shovel head: slightly increased mining radius (the normal right click equivalent for power carve, the idea is that a small boost in size might make it less likely that you'll have to fix head bump spots in hand dug tunnels)
And finally
Ebonite head: the pickaxe gains some armor piercing.
I don't think these would imbalance things too hard and it would be neat to have more pickaxe perks
Dunno if this has been suggested or not but give bosco flares similar to the scout and have them work like the rockets do. Ie. Ping a wall and he fires a flare. Could put them on the tree next to the rockets so you have the choice between aoe or increased lighting capability.
Voiceline for pinging a crassus detonator “If we don’t die WE’RE RICH”
allow scouts to kill swarmers with the flare gun.
make lloyd salute when doing rock and stone near the abyss bar
Female characters. Why is this game such a sausagefest? 
I would like to reinforce the importance of adding the silverfox variants for the brown, red and blonde hair colors
Make the lootbugs squeak in surprise if you jump on them
steeve attacks what you ping
Playsation version needs more hotkeys on the menus, like maybe pressing Square to confirm mission. Less messing with the cursor
Add clone vats in the medical bay
I'd love powdered wig as a headwear
One suggestion if I may. When you are charging up the drop pod, or defending the black box etc. Please can the announcer have a much longer pause between telling us all to get back into the green zone before losing signal.
This is on ps4 by the way.
I say this because we were swarmed, had a dreadnought spawn and multiple large enemies all at once which meant we had no choice but to leave the zone and deal with the crazy amount of enemies. Only when doing this, the announcer just spammed "Get back to the zone, we are losing signal" "what are you doing? Get back in there" "get back into the zone"
Needless to say it got very irritating 🤣
Please increase the bugs with crystal spawn rate on Kursite Infection. A lot of time the time runs up even we cleared all the bugs around while waiting to them to spawn
Idle animation of eating a sandwich when you have no extra ammo perks equipped. Sandwich Space is Restored.
A hat where a lootbug sits on a dwarf's head. (The other dwarves can also pet the lootbug on the dwarf)
Photo mode!
Cave leeches are OP. They should do heavy damage but not kill. One can ruin a run for a team without voice. Or at least make it so the “help me” cry mentions the leech.
while inside this area, if you press the X button and there are beers on the counter, your dwarf would say lines like "beer's here/come get your beer" so that we have an option to alert other players when we buy a round of beers... also, a "clear tab" button next to the little springy dwarf, for the times when you don't want to drink the 3 blackout stouts that that one dude bought for everyone
Gyro aim is wonderful but increase the sensitivity on it and for the analog sticks as well
I'ld like to refresh this idea after thinking of something Terrorbitter talked about. There is a BC poster in Driller's room. It might be a mistake, but I personally think it wasn't. Driller like dangerous stuff, and his tools are all around shaping the terrain around him. So I thought "wait, what if its that? what if he wants the BC to destroy some stuff?" and that would be very useful! just that one horizontal cut could help clean areas easier to prepare for waves, or for many other types of cave obstacles. So, even if this isn't Driller's weapon, what about an overclock that would destroy terrain? I'ld say it comes with more ammo at the cost of less damage, to keep it more as a tool (like with the compound for the grenade launcher that allows you to rocketjump, but at the cost of less damage + self damage).
ALLOW HOST TO SET MINIMUM PLAYER LEVEL!!!!!!!!!!!!
please consider buffing shield link's passive aspect by a few metres (maybe 2 or 3)
not only would this make the passive aspect of the perk more useful, it would cut out all the tom-and-jerry esque chasing of my teammates i have to do when i'm just trying to give them more health
Make it so if you die during a Deep Dive, you can restart from the stage you died in and don't have to redo the stage(s) before it, to get back to where you were. This can be made optional so the players who don't want to use it, don't have to.
Please make events last more than a week. I had no chance to do it last weekend, was assuming it would still be live this week, but no. Its gone. Is there some reason why the duration of the event is so short?
Punish players who purposefully abandon Deep Dives or Elite Deep Dives by giving them a full matchmaking cooldown based on the play time of the Deep Dive they were just in, teach them the lesson of "don't be an ass and ragequit, just take the L".
Add the ability to lick things. I yearn to know what bloopy fruits and various flora taste like.
Add a special beer like ones that give more morkite and gold and have one where it increases the speed of how fast you can repair and build things
For time-limited event assignments (lunar, Halloween, etc), allow players who already started the assignment to finish it even after the event concludes.
My usual crew and I were halfway through the lunar assignment, we logged on last night planning to finish it only to discover the event had ended just earlier that day. Super frustrating, especially given how the game tries so hard to avoid FOMO almost everywhere else.
gilded and armored versions of other hair accessories besides beards would be badass
I love the DRG baseball cap but could there please be a version that matches your armor paintjob? Perhaps as a reward for promoting all 4 classes or something?
Have more vidocs on the yt channel where you can have some dwarf and mission control bloopers
Overclock or upgrade for gunner shield generator to only be in front of the gunner and move with him, maybe even shock enemies it touches. Would be cool, kind of like a sci-fi temporary riot shield against the bugs
hazard that spawns less gold
cave mutation that makes it so less nitra spawns giving it more of a challenge
I would love feminine/women versions of the characters. As a woman it would help me immerse myself even further, and help me get my friends to join me in mining. I realize this would be a lot of modeling and voice over work to achieve, but I assure you it would be greatly appreciated!!
(yea I know the whole "dwarf genders are impossible to tell apart" bit, but this game doesn't seem terribly attached to reality as is ;) )
a dwarven guide to pronouncing Q'ronar properly 
I would love this OC for the Boltshark X-80 when it comes out, or at least I'm hoping for a similar mod / OC -> Shoot a glyphid with a bolt, after 1 seconds, it will emite a beep / cover the glyphid with a pheromones substance that will attract all nearby enemies, similar to the pheromene grenade, but there's a twist. After the target dies or 3-5 seconds go by, it will explode dealing AOE damage, damaging the nearby glyphids. Or, if you're tired of explosions, one of these things can happen -> it can cover all nearby enemies with a pheromone substance / freeze them / burn them / Electrify them with high damage or something else.
Because this happened today, an unstuck option. You can even make it where it makes you drop your stuff to avoid abuse of it, maybe make it teleport to another player or molly or something as a teleport point.
small QOL change for beastmaster, allow your bugs to attack naedocyte shockers so they dont sit there constantly getting shocked and never attacking them.
QOL: flares recharge on resupply
Add a "Join random game" button in the server list UI, to the left of the "refresh" button. I think it'd be nice to have if you just wanna find a random game and not look around
How about mini-mules constantly following dwarves after repair?
Also, the big blue mule in the rig, would be nice if she follows us in deep dives?
TL;DR: Neuro Lasso leads enemies by the bullet path indicator line instead of slowing
Neuro Lasso currently feels rather unsatisfying, and frankly (and sadly) underwhelming. In order to make it more satisfying, more fun and more enticing to use, I propose this rework:
Instead of slowing enemies, instead Neuro-Lasso will force locked enemies to attempt to face and follow the bullet path indicator. To compensate, reduced number of simultaneous locks, while also keeping the limited Lock time.
This allows for various useful applications such as drawing enemy attention for a short moment to expose weakspots to your allies, to allow eaier weakpoint hits on certain locked enemies with frontal weakpoints (such as grunts), or to stall the approach of enemies by making them take a slightly longer, curved route.
This would make the Overclock feel more Unstable and would better reflect its name. This might turn out very strong in practice, however, so I think additional downsides could need to be implemented, perhaps larger enemies requiring more locks to be affected.
What kind of Gameplay Experience does this idea add to the game?
It adds the experience of being able to directly control enemies to a limited degree, as well as any creative solutions players could use it for.
How does the suggestion /idea contribute to make the game better?
It would make a previously underwhelming Overclock fun and interesting to use, as well as play into the experimental/high-tech feel of the LOK-1.
Make engineer's Autolock not target things like, dormant Tyrant Weed. The sentry doesn't so why does my gun?
With how many cosmetics the game has I feel like cargo crates and lost packs should be a little bit more common to make it easier to get all of them.
Please let us sell off Barley bulbs, Yeast cones, Malt stars and so on, im level 500 with all classes on Diamond promotion with multiple stars each and i just cant afford more promotions with how insane the prices get at this point and how little money i get every time i complete a mission. I have to buy so much Jadiz and Magnite every time I need to promote my dwarves, i need a way to make some more money
Here's an idea I had for a driller primary: a tesla cannon that provides both great swarm clearing potential, and decent single target damage as far as driller primaries go.
Firing the weapon causes it to spew electrical arcs. These arcs have weak range, but come out at a very wide angle in front of the driller, are automatically attracted to any bugs in their range, and would of course electrify enemies. That on its own is fine, but what'd really make the gun interesting would be that holding down the fire button sort of makes it ramp up, not unlike Gunner's autocannon. Instead of a steadily increasing fire rate though, the longer you hold the fire button, the greater its range becomes, and the angle that the arcs will come out from will become tighter, eventually becoming more of a concentrated beam that's better for taking out bigger, higher health targets. Mods and overclocks would of course include the typical ammo, rof, mag size buffs, etc, though you could also modify the gun to fill out different roles, either turning it into more of a swarm clearer by increasing the time it takes to ramp up, or a single-target shredder by making it easier to ramp up.
This is my first time pitching a more fleshed out idea in this channel, so I hope I did it justice with my explanation!
It would be pretty nice if Mini MULES on Salvage Operation could pick up dropped chunks of minerals and add them to your total, it would be lovely to pet them too :)
Leech’s bane
A beer for 2/3 bulbs that make you taste so bad cave leeches hit you once then drop you down
=> seeing your dwarf's outfit when you style the pick axe, so you can create a complete style by matching pick axe & outfit
(better than styling pick axe then go test if it is nice in the wardrobe, and come back to change the pick axe, etc...)
Consider: A Craft Beer that makes a “ghost leech” grab you on the abyss bar
Increase of accessibility options: Colour blindness is an issue plaguing a friend of mine, since they can't see green or red very well at all. This can be especially troubling since a lot of the levels are built around having a single terrain type, such as blue ice or red vines etc. This can make finding things like batteries for the resource chests especially difficult since they can walk right over them, or spend ages searching in one area thanks to the audio clue, but just be unable to see it. This can also factor into enemies, for instance they had issues determining a Praetorian from a Oppressor. Filters, alternate textures, simplified graphics, colour-changing for UI elements or such could be a great quality of life for people with similar issues.
i have suggestion what about being able to customise loid maby by tipping him a set amount a monitor appears near the bar allowing you to customise him give him diffrent hats colors skins maby even customising him effects the beer pints look like give loid the waster look and the mugs look simelar or give him the surplus barrel look and the beers look like themed barrels too this is due to loid has near or same model as bosco so it would make the customising him easier
When dwarfs take seats in launch pod while starting a mission, the game should remember the taken seats and spawn dwarfs on the same seats after the loading screen. Currently you can sit on one, and then appear on another, which breaks immersion
Idk if this has been said already but in pickaxe throw victory pose you should have your own pickaxe and not the company default!
FOr the discord, id love to have a EU/Na/ASIA roles. So i dont have to write with people from america or so just to find out they are american
Mission Type: Special Delivery / Heist (similar to TF2 "Payload")
Purpose: Rival Corp has huge vaults they use to store gems their prospectors harvest. Instead of stealing data, we'll steal minerals.
Tasks: Locate Rival vault somewhere on the map. Miners will lay tracks from a dropped-in payload cart with a bomb on it, to the vault. They have to protect it from bugs, take out patrol bots that may alert / cause Rival swarm. Miners detonate bomb, locate huge mineral gem (similar size to Ommoran stone?) and put it on the cart to push it back to drop pod for exfil. The cart doesn't move on its own like Doretta, they have to be beside it to help push it along.
We should be able to see the currently gathered minerals alongside the map when we open the map, not just when more minerals are deposited.
A Cantina in the rig where we can buy normal sandwiches and special sandwiches, and maybe buff sandwiches.
I really wanna see a post-mission Victory move where the Dwarf grabs a Swarmer off of their back and just crushes it in their hands before letting out an aggressive roar.
chin strap thing on gunner roughneck armor clips with helmets and makes them look goofy, it would be nice to be able to remove it *worst example is gloomstalker mk3 it clips in 3 places
give cryo cannon an actual weapon inspect animation that isn't taking your hand off the handle for 1 second and putting it back. maybe spin the barrel or point it up so you can see more of the model in game
let us use skins bosco has on our guns/armor!
the glitch that wizuu posted in #drg-gallery shows that they clearly can map onto the models correctly, and they look sick as hell too
I hate having these nice skins on bosco that I only get to see if I'm playing solo or by myself in an empty lobby
Upon completing the season's Scrip Tree, unlock the option to spend Scrip on other things like:
-
"Care Packages", each containing a little of each resource and some credits.
-
A random pickaxe cosmetic (essentially an instant Lost Helmet).
-
A random weapon skin/victory move (essentially an instant Cargo Crate).
-
Fill one of your blank cores with a random cosmetic for the class of your choosing (essentially an instant Machine Event, but only for cosmetics).
When multiple people are in a game, it should not be tied to a host. So if the host loses connection or has an error, it does not automatically drop everyone else. Was just in the middle of a very long and difficult mission and the host had a disconnect error. Extremely frustrating.
Name: Spacerig Frenzy/Steeve infestation
Origin: During one of the terminal screens on the rig it is stated that a dwarf(probably an engineer) brought high ordinance into the cafeteria. What if that wasn’t wholly unwarranted?
Suggestion: As the title suggested, this mission takes place on the spacerig. Glyphids have taken refuge on the spacerig and nested in the kitchens. You are currently (mostly) unarmed as per company standards and have to fight your way to your main weapons (Your traversal and utility tools are available) and activate pivotal defenses along the way (as they are offline due to how powerful and completely hazardous to dwarves they are even for company standards) and eliminate the infestation. Gotta save management~
Rewards are mostly EXP and a Company bonus of credits for avoiding a complete disaster.
Reason: I just wanted to throw an idea out there to expand the place we see so often. The spacerig we know is the abyss bar, memorial hall, and the launch bay. I want to see a little more. From the organic randomness of generation of caves to the cold, cramped, industrial, and/or dangerous halls of the spacerig as you clear pre-generated infestation.
Reason 2: I just want to see a Steeve scuttle around in the smoky unreachable areas of the launch bay or have a Steeve to pet on the spacerig. ❤️
Reason 3: May be used as a tutorial for movement and traversal tools for all classes.
Reason 4: might be a way to implement a small time trial type mission as you race to clear the infestation as fast as possible.
I think the engineer need and AM 180 as a primary that or it should be a gunner secondary
Suggestion:
Put a pettable lootbug hidden somewhere on the Space Rig.
Put it in a blanket-nest, with water and food bowls next to the nest (the food bowl could have a couple chunks of Nitra in it).
Lore-wise, Dwarves are smuggling them onboard now thanks to the Lootbug Lover victory move.
It makes sense one of the Dwarves would try to keep it as a pet, even against management's wishes.
+edit+
Maybe it could occasionally play the "just pet a lootbug" adorable sounds every once in a while, and have a floating animation when you hit the gravity switch. 😇
fishing minigame plz
Dwarf Pinup girl posters of questionable-ish attractiveness decorating the sleeping cabins
Please put a mineral trade terminal in the memorial hall. The amount of time I have spent walking back and forth making up jingles of the amount of minerals I need is too many count.
One of those retro-style "fishbowl" space helmets as an unlockable cosmetic item. Could come in opaque and translucent variants.
The ability to buy a BETC to help you with a mission? Maybe price goes up with hazard level. Would better explain random betc's in caves
A small gun range to test weapons/builds
Once a player enters the drop pod, the mission should be marked as complete even if that player then leaves to rescue another dwarf and goes down. Currently, if a dwarf goes down during extraction, at least one player ends up having to sit in the drop pod to guarantee that the mission succeeds while the rest of the team goes on a daring last-minute rescue mission without them. With this change, players would be incentivized to go out and rescue their teammates, without having to risk the entire mission's success. Management cares more about the goods, after all, and a bit of union negotiations should convince them to transfer mission rewards to next of kin if the goods are recovered but none of the dwarves make it out.
heat indictor on the drak-25 crosshair so you don't need to look away from where you're shooting
Let me view what mission modifiers do while in the mission select terminal. It could either be having a brief bit of explanatory text apear when hovering over it or clicking on it brings you to that section in the miners manual
Different Traversal Tools for the Dwarves. Maybe instead of a Scout grappling gun they could have a 0 gravity suit which gives them the jumping ability of a low gravity planet.
This is a Video that tries to rebalance the Lok1 and improve the experience with it.
The creator gave me the permission to share it here. I hope this is an appropiate suggestion, as I too feel at odds with the Lok1.
Suggestion: No c4 Team Griefing.
Make the Driller C4 not kill your teammates instantly but leave them at 1hp.
This way you would still punish the driller for exploding their mates in a swarm (as 1hp is really not much) but it would maybe help in preventing griefing. Drillers exploding Teammates on the ramp of the drop pod and then leaving without you happens more than it should.
The 1hp should only apply to teammates, not the Driller himself.
Suggestion: Change map of Hoxxie for choosing mission.
Apparently, Hoxxie is a big asteroid and locations of missions aren't actually like it shows on the map. Each biome located on different sides of spherical asteroid so shouldn't it be shown like that. It could be a spinnable sphere where player chooses a biom and then specific mission.
Considering that someone could be uncomfortable with that kind of map, there also could be an option: default map or simplified (current one) map.
Fossils and other collection secondary mission objectives should fall when not connected to anything
Fossils should show up on the map if not found within 20min.
I have had the missions with 9/10 fossils way too many times...
management gets impatient with you by messaging you that they are sending down a paleontology pod which you then need to activate that then starts locating the fossils. could give it a blackbox 'hold area for a set time' objective to earn the map locations of the fossils
please make the Drilldozer canister beams deal at least a little bit of damage to bugs
the Mod cap should be reserved for Approved mods and not verified, just so small things like sound replacers wont take up slots for something like a good QOL mod.
Pickelhaube
A voting system for events, where a majority of the party has to push the drop pod/dotty/refining button before it starts.
To prevent trolls when one person pushes it, a countdown starts (around 120 seconds) and when it ends the event starts
Primary Perk addition (The blue one)
Phoenix’s Roar
(Requires multiplayer)
When downed, press [Pickaxe Binding] and [Fire binding] to empower a living dwarf you are currently watching.
Empower Covers the dwarf in flames that damage melee attackers, while empowered, shields regenerate 200% quicker, and any enemy killed provides the empowered with 3 Health. Lasts for 10 seconds, with an additional 5 seconds for each downed teammate.
Our folks at R&D noticed you were dying a lot, like a lot, so we decided to weaponize that. Please do not attempt to use after experiencing the after effects of “Blackout Stout”
Make the drills bigger to look cool and make this clipping less noticeable.
Not sure if this has been suggested here, but we could use a chat wheel. Sort of like other games as Dota 2 and other FPS use. You hold a button to show a chat wheel with pre-configured responses (can be either chat only or voice-over). Such as "Thanks" and "Help me here", "I'm going this way", "Treasure this way", etc
Love the Motorhead tribute, thank you. Would like to see a dwarf rocker outfit at some point. (More armors in general, but that in particular.)
Suggestion: Presets, let me explain, you may have like 2 or 3 or more presets per character which includes character paints, hats and perks. And for the weapons; the colors and the upgrades. This would be an easy way for switching between colors, hats, armour and stuff.
Suggestion: A way to tell the different upgrades on the engi's platform gun apart, i.e. making the platforms emit smoke for the repellant upgrade, or changing the color if the engineer has the upgrade to reduce fall damage so you don't vaporize your legs after not realizing the greenbeard engineer doesn't have the upgrade yet
Add a reset button so i dont have to go to the table every time i fail
The game needs some optimization, like haz 4/5 escort duty sometimes crashes because of how much stuff is going on.
Secondary Perk Idea (the red one)
“In for a Long Haul”
Hold [Pickaxe binding] and [Fire binding] to activate. Has a 5 minute cool down, every upgrade of the four decreases it by a minute.
Pulls all loose minerals on the ground to your position within a 3m radius.
Look, we know what you’re doing with those Pot of Gold drinks. We at management do not condone this, as it’s causing minor amounts of inflation. However it isn’t able to be traced back to us, so we are giving you a Perk that could be used to bring loose Morkite, and definitely only Morkite, to you from hard to reach places.
We do
A collection secondary that requires a dwarf to carry and use a big heavy locator device, otherwise the crystals(?) Are almost impossible to detect.
Fix this clipping.
PLEASE
Pickaxe damage should scale with player acceleration
In Patch notes tab: show "Received x days/months... ago" so players know when patch was released, how long season will last (when post mentions it will run x months etc)
PLEASE make this an added feature. We know its technically a "bug", but it adds so much in the way of customization and expression as a dwarf. Sometimes we dont want a long beard and we dont always want the huge neck guards and scaffolding
Petrification: status effect with a slow build and a slow falloff. Once the meter has filled your dwarf is petrified for a few seconds, and cannot struggle free. The upside is a petrified dwarf takes far less damage while petrified, and is immune to petrification for 10 seconds after breaking free
Have dystrum require a collection beam like the fuel cans. As is, dystrum is a very boring secondary
Make dystrum more shiny so you can spot it easier, not enough to confuse it with morkite.
add all the weapons to the stuff behind the equipment terminal. Currently there is
-all the pistols in a pile next to the keyboard
-a shelf of deepcores
-an m1k with fourth relic skin
-two warthogs, one behind the coffee mug and the other next to duct tape
-one of driller's drills behind the moniter
-autocannon shells but no autocannon
-the minigun held up by mechanical arms
-platform gun on the desk
we are missing
-all the weapons added in season1
-breach cutter
-all of driller's primaries
-epc is missing from the pistol pile
-the autocannon
-the stubby
-zipline launcher
-grappling hook
-sentries
-flare gun
-shield generator
kinda just want to see all the different weapon models scattered around the equipment terminal instead of some of them. Would be cool if they used random cosmetics and paintjobs like the pickaxes at the pickaxe terminal too
EDIT: also make the hammer next to bosco kickable again
buildable pipeline hidden in the tresspassing area that's supposed to be for fueling the drop pod, but the dwarves have other ideas
Merch that is the stylized mugs of the brews of good quality lined with copper
That's what I'm saying. Functional prop mugs. That are dishwasher safe
Increase max ammo for smart rifle, im always the first one in the team to run out of ammo with that gun, no matter the build im using. and its not like I could use my secondary weapons more since they dont have that much ammo either.
remove fossils
they're just worse apoca blooms/booloo caps that enjoy clipping into the wall and hiding in bs places with no glow. We have enough 'press E' objectives already. That or give them a slight glow and somehow try to fix them spawning inside terrain
that, or fix them spawning inside the wall in unreachable or invisible places. Especially on magma core where they can just spawn not on the ceiling, but inside it where there is no way to see it. Or sometimes inside the stalagtites of salt pits/glacial strata where they are completely invisible. or unreachable locations like inside the caretaker platform
Male specific models for the dwarves please. Too many bearded women.
New mission type [biohazard cleanup] removing improperly disposed bio hazardous materials from the ecosystem, that the company DRG has failed to responsibly and properly dispose of due to "expensive legal procedures" which has consequently left mutated wildlife on Nexus, making it difficult for the workforce while increasing insurance coverage rates due to the amount of injuries sustained by the new mutant presence, by far the only solution is to clean up the companies mess and remove unwanted headaches from the gene pool
Crossplay on all plateforms, this game is amazing and if full crossplay was implemented it would make this game even more perfect.
Having the Carven pride gem color correctly when used with other paintjobs besides its own and stock would be nice :)
host setting which makes secondaries required to be completed, and if a machine event, season event, cargo crate/lost loot is revealed before completion of primary/secondary it then adds those as required objectives too before drop pod can be called
have a setting which shows which player is using mods, im so done with people entering rooms only to find out they gave themselves infinite ammo, life and resources
Add a rickroll dance to to the jukebox
Add an achievment for saving dorreta
It would be neat to have paint jobs for support tools and traversal tools
It would also be super convenient to be able to deposit on the drilldozer itself in escort missions, but I can understand why that might not make sense, given that it gets destroyed at the end of the mission
Suggestion: April Fools Anomalies & Mutations
Anomaly: Drunk-o-Vision
For the entire duration of the mission, your dwarf is intoxicated by a strange gas in the region and almost sees double, making it harder to focus.
Anomaly: "Lucky" Shots
Every shot has a 10% chance to deal a "critical hit" which is actually a 1/10 chance to deal double damage with the other nine times on average being a crude effect, such as making your targets fart or causing an explosion of confetti.
Mutation: Grabber Hell (+10% Hazard Bonus)
Every Mactera that would spawn in the mission are replaced by Grabbers, and it stacks on top of a Mactera Plague mutation.
Mutation: Detonator Day (D-Day reference) (+35% Hazard Bonus)
Glyphid Bulk Detonator spawns and the chances of one being a Crassus are now 10x more likely, and one is guaranteed to spawn every 10 minutes.
Mutation: Nuclear Loot Bugs (+15% Hazard Bonus)
All Loot Bugs that are killed create a Fat Boy explosion upon bursting, turning the caves into chaotic warzones. It'll make you think twice about bringing "It's A Bug Thing", as well as haphazardly shooting them.
Add random event when during a swarm in haz 4/5 Mission Control tells you something else is coming towards you but instead of more enemies is a bunch of Steeves left behind coming to help (Steeve should go back to where they came from once swarm it’s finished)
Yes, this, it would be so cool if your on the 3rd mission of a deep dive and your team is about to be slaughtered, then all of a sudden control calls and alerts you that somthing else is comming and you think you are so screwd, but it's a whole bunch of steves and they save your ass.
This could be both with a group of like 10 Steeves or with two praetorians that are Steeves that have evolved since last time
Make some obstacles moveable and explosive.I still remember an achievement from Half-Life 2 "Strike!" For killing 4 Barnacles via 1 Explosive Barrel,it would be cool,if some sort of that achievement will be added to Deep Rock
Can we see the dwarfs voice actors play a round? 🙂
Leadstorm balanced/unstable overclock: Concussive ammo belts
+: Stun chance and time greatly increased (40-50% base chance, 2s-2.5s base time)
+: Damage to stunned targets increased by 30%
-: Base damage decreased by 2
- or +: Rate of fire increased by 10 (you waste ammo faster in the end)
Upsides:
-When enemy cant be stunned, your rate of fire helps massively instead by providing you more dps at the cost of faster waste of ammo
-Much faster stabilization due to rate of fire
-Brt7 stun can work with this minigun oc
-Driller's dubata oc for stun or c4 stun can give gunners massive dmg boost with that aswell as other stuning options
-You deal with swarms better in a different way than other overclocks offer
-You can stunlock certain enemies with much more ease
Downsides:
-Less damage per shot with no stun or when enemy gets out of stun for a moment
-Faster waste of ammo
-Less total damage
-Faster overheat
Driller Primary: The Fumigator
Sprays lingering clouds of neurotoxin. Acts as a cross between the sludge pump and flamethrower. Intended to provide aerial area denial and damage over time using lingering toxin clouds.
Bugs will avoid neurotoxin similar to platform bug repellant. Alternative crowd control weapon for either killing bugs or funneling them.
Possible effects: Slow, DoT persisting after leaving cloud, Fear, Weakened Attacks. Flammable gas?
Overclock/Mod concepts:
Pheromone Spray. Expend a good chunk of ammo to coat a bug in pheromones to act almost identically to the pheromone canisters.
Radium Gas. Does radiation damage to bugs.
Super Repellant. Most bugs will never willingly enter the gas/have a high chance of being Feared if in a cloud.
Issues with idea: Encroaches somewhat on the niche of the sludge pump and may be redundant if more unique properties can't be added to this weapon.
I like how there's a lot of attention to little details in the game, so I think it would be cool if when you order a resupply pod, a little backpack drone with the required nitra comes out of molly (or out of the refinery/minehead) and flies away towards the big hole dug from the drop pod, or maybe it could fly in that general direction and just disappear after some time after it goes out of everyones' field of vision
A channel to share dwarf customization, where people can give
or
to rate people's fits!
Hello dev i'm going the chat and i have a question can you add a spleet screen in PlayStation because the game look like very funny but i like play with à freind and sorry for my write because i am french
A Nice day for you
Make bosco go in the pod when you do, also make him show up on the end screen
So it's not a truly unique suggestion (especially because of all the underwater biomes we had in here) but anyway : new cosmetics armors and helmets inspired by "antique" diving suits like this one (thank you wikipedia https://upload.wikimedia.org/wikipedia/commons/5/5f/Gradbišče_hidroelektrarne_Ožbalt_1958%2C_potapljač.jpg
Imo it fits the game pretty well because diving deep into dark water etc. The armor itself should definitely armor more little details, to decorate the vast and empty waterproof leather area. Of course the most interesting part would be the helmet because it comes in many many shapes (think about Bioshock) or even smoke helmet (yeah it's totally another thing but hey space is a smelly place).
https://i.pinimg.com/564x/cb/c0/d0/cbc0d014c6ffb5f2858f1eb53ee2a410.jpg
We can also take inspiration for ancient space suits like this one
https://miro.medium.com/max/525/0*BvvVjx68DmqffGTm.jpg
Special mission where you have to carry a single dwarf drop pod to a previously fallen dwarf and rescue them so they can come back to the space rig
Make the turret’s spotlight from the gun tower machine event much MUCH more discernible, that turret absolutely wrecks and it is disgustingly easy to miss the spotlight amongst the chaos.
A way to stop those who push the button before at least The Host or the at best the rest of the team do not want them to, its a problem and if it has been suggested before clearly not been taken seriously when it is a consistent problem with this game its not that hard to fix there are many ways to do it so can we just
Other eye colors
Give dorretta's head an outline with the Lazer pointer. Annoying to find when she gets lost
Hi guys, thanks for the amazing game that DRG is, i just had an idea about a random event that can happen on missions, i share it with u. I call it the double 10% check, because i think 10% chance of get this per mission is OK. So u got a 10% of spawn a summoning altar in each mission, and u decide if interact or not with it. If u do, u got a 90% to summon a bulkwark detonator, but a 10% to summon a crasus detonator. I hope u guys like my idea, thanks for listening
Extra throwable ideas for each class:
Throwing Knives (Scout): Similar to Impact Axe except without area damage. Damage is moderate and hitbox is small but they have a 3.0x weakpoint damage bonus meaning a well placed one can finish off a Praetorian, Warden, etc.
Targeting Beacon (Engineer): Sticks to enemies it's thrown onto. The Engineer's sentries will prioritize that enemy with a 50% damage boost. in case no sentries are built, The tagged enemy will also receive 30% more damage from dwarves. Missed beacons can be picked up by the Engineer
Noisemaker (Driller): Emits a high-frequency sound that irritates glyphids and hinders their echolocation. For about 5 seconds, enemies will flee from the Noisemaker until they're outside a 5 meter radius.
Stun Grenade (Gunner): The one I'm least confident in because I can't think of much else. Simply put, It applies stun to enemies in a small radius, the stun will last a bit longer than other sources allowing time to capitalize on a large group. Would also deal a small amount of damage to work as a swarmer/naedocyte repellant.
new perk idea what about a perk that can heal up to 50% on your health. it works like that you hold down E key to consume a red sugar beer you will only have two per game round.
Just as this suggestion says, a vertical zipline. Probably as a tier 3 upgrade, or if there will ever be tool oc, as an oc. It would basically have the zipline on the y axis instead of the x axis, allowing more easy vertical mobility. You will only be able to go fast downward, and maybe to add some extra danger, if you're going too fast you will take fall damage upon reaching the end of it.
If possible a rare voiceline for engineer refilling a sentry gun “Spy is zapping my- oh wait that was a different job”
i got an idea for the error cubes what if you can buy exclusive rare cosmetic items. like hats , armor, weapon skins. I was thinking to be able to buy the cool items with the error cubes you need to fight a corupted bosco boss kinda similar to bet z. When the corupted bosco is defeated you can repair him when thats done he will offer you and cool item for one error cube. You will only be able to buy one item per event kinda similar to how you only use one emty matrix core per event.
Secondary Perk (ah la red)
Mark of the Fallen
Upon death, the enemy that defeated you will receive a 7 second debuff, slowing them down and increasing damage dealt to them by 125%
Take that you [Redacted] Mactera piece of [Redacted] I swear to [Redacted] if Management sends us here again I’ll [Redacted] take a sludge pod and [Redacted] it up his [Redacted] [Redacted]
It's a bug thing but it only activates after I get to pet the lootbug
Primary Perk (Another blue one)
Personalized Gravity Recalibration
Hold [Jump binding] to activate and launch into the air. Has a 2 minute cool down, Upgrades increase the jump height.
The personalized Gravity Recalibration has been designed to assist with the upward traversal of those not privileged with a grappling hook. Also so that scouts can break their face on the ceiling as well as the ground, because we find that funny. - R&D
Night stalker: A bioluminescent (glows in the dark with cool patterns) glyphid enemy that shoots a glowing projectile that deals small amounts of damage and makes the player take more damage from all sources for a few seconds. The nightstalker is afraid of light and will burrow away to hide from flares or flare gun projectiles. Has about the same hp as a web spitter
Primary Perk (BLUEEEE)
I am the Light
Press and Hold [Cheer Binding] To activate for 40 Seconds, takes 6 minutes to recharge, 3 upgrades decreasing it by 1 minute each.
Upon activation, the dwarf in question will emit an incredibly bright light, and have their flares fully re-charged. Any flare they throw will be as bright as their glow, however it decreases the duration of their glow by ten seconds per use.
You can’t judge somebody until you’ve stepped in their shoes and bounced into a 5 meter deep crevice in the middle of a pitch black cave unhelpfully
Add victory where dwarf is pushin 🅿️ but pushes a glyphid
Unstable Crossbow Overclock: Targeting Uplink
"These high tech bolts link to your teams targeting systems to provide additional firing solutions against whatever bug you stick them to."
Bolts stick to enemies.
Stuck enemies are visible to all dwarves through walls.
Stuck enemies take significantly increased damage from all sources.
Significantly reduced damage.
Significantly reduced ammo capacity.
Significantly increased reload time.
The purpose behind this OC would be to enhance a role which every scout should take seriously; Identifying priority targets, and softening them so the team can deal with them quickly.
Combined with IFG grenades and Bullets of Mercy Deepcore, this would allow scouts to pick a target and ensure their rapid demise. In exchange for this utility, the scout gives up significant damage/mobility options, leaving them with only a primary weapon for self defense.
I also think it would be neat if highlighted targets gain a huge lock on speed boost when using the LOK-1 as Engineer. The two tools combined would offer scary amounts of single target DPS, and would help make the synergy between Scout/Engi more of a two way street. It wouldn't be necessary to the core function of the OC as whole, however.
Increase crate spawn rate. While theoretically they're equal chances to the helmet, they have significantly more rewards, and in practice in my own experience, they are far from equal. With equal spawn chances, one shouldn't be getting 3 helmets a week in only 10 missions a week, while not getting a single crate in a month. I'm level 155, I got every helmet reward back somewhere at 70-80, yet despite getting the game before launch, I haven't even chipped through half the crates rewards.
End rant\
Secondary perk(red red red!)
Stout Arrogance
Increases flare regeneration by 300%, but adds a 10% chance of a flare exploding with the power of a C4 charge as soon as it leaves the dwarfs hand
Ok miners, you think you know more then we do? Ok! Fine then, here, we won’t do our job! We’ll just dump the brightest liquids we got into a flare, and you can go ahead and see how that works out ok? - Dale from R&D who hadn’t had their coffee yet.
Special Mission Suggestion: Vacation Time!
Once a year (Preferably the anniversary of DRG) a special mission opens up. It's not a combat or regular mission. It is a vacation mission. At this mission location there are unique shops which feature special items, beers, and other goods as a celebration. This can only be unlocked after doing the anniversary event at the terminal. Think of it as a way of saying thanks and giving us a chance to celebrate!
Elaboration on @silent escarp Concept.
Special Destination unlock, found through completion of a 4-6 step mission similar to promotion.
The destination is named “MidasFall”, and for it you’re instructed to dive into the home of our favourite monster of the underground, a Crassus Detonator.
At first it seems like a great time! All the gold you could want? This seems a bit broken! Well my friend, not quite. This is their home after all.
Keep in mind that, while the result of killing one is lovely, it’s still very dangerous.
For the mission, you are given a special Pickaxe, that can slowly absorb gold veins from craters, to not make it to much of a grind to get through.
Now, here’s the idea, spawn way to many. So many that just sitting and killing them all will never work. Instead you have to play ring around the Rosy with 30 nuclear bombs while taking cheeky slaps at the gold from their fallen comrades. After a 2 minute timer, You are able to call the drop pod whenever you like, however if you die. You loose it all, unlike all other missions.
This could also feature some similar missions of different ores, and maybe even one where you have to inject a nest with some kind of Morkite juice to try and create Morkite Detonators.
It would be pretty self balanced, players would have to gamble how much they want to keep and then walk away, or push forward and hope to not blow up.
Oh also, limited revives, sorry scouts.
Maybe have deep dives that aren't joinable not show up when you select join from the deep dive terminal?
Just wondering, what is the scale for the board game figurines. As in ratio of 1 mm to x whatever.
make it so you can save dorreta and bring her head with you and that should give a small xp bonus i dont care if its 1 xp just some form of a bonus
(edit here i know you can save dorreta but you dont get a bonus)
Suggestion for a new Engineer secondary: Microwave Gun
The Microwave Gun is a large, single beam, that when aimed at a target, will rapidly heat it up, dealing massive fire damage and moderate DoT. Due to the rapid and extreme buildup of heat, the Microwave Gun can cause smaller targets (grunts and below) to explode upon death, dealing mild explosive damage in a small radius around them. To larger targets, the buildup of fire damage results in respectable DoT.
Due to the Microwave Gun being heat-based instead of projectile-based, it would completely ignore most heavy armor (guards, praetorians, brundles, etc.), dealing full damage regardless of where you shoot your target.
Additionally, the weapon builds heat over time, and needs to go through a lengthy heat sync process in order to disperse heat. Failure to disperse the weapon's heat can result in a detonation, which would most likely kill the user.
However, purposefully overheating the Microwave Gun may be useful in niche circumstances, in order to take down a large group of enemies with no other options available.
Salvage mission: Consistent bonus objective
I’ve always wondered what’s happened to the dwarfs that fell before we got there.
Perhaps a collection of data logs, that can be pieced together to find closure on what happened to these dwarves, and perhaps it even offers an instruction that makes a marker on your map. The marker leads to a sort of personal keepsake of one of the fallen dwarves, and you can place them in the Hall.
Let us deposit on Mini Mules
Thicc omniman victory pose for the dwarves. thats all ill suggest
The info thing for the medium flares says that they’re better versions of normal DRG emergency flares, I don’t think we ever see those. I’d like to see a few scattered about salvage missions, and as mediums are better versions of normal flares I’d say take the difference between medium and high flares and remove that difference from medium for the light level of normal flares.
To prevent it from making it to easy you could make them like glow sticks where you gotta crack em (by kicking them?) for them to work.
A setting in graphics that let's you manually select the monitor output in all display modes(full screen, windowed, windowed borderless).
An option for a team to send out a distress call that's visible on the server browser, so greybeards can help their fellow dwarves in need
ectoglyph dreadnought: a dreadnought purple in appearance that seems to be wearing the armor of various deceased bugs, notably, there are various bug heads covering its vunerable backside, which glows purple when exposed.
the ectoglpyh has multiple different attacks it can use
call the horde: summons various enemies to fight the player. will only use if there are not many bugs currently spawned
call the fallen: bring all recently killed bugs back to life as 'zombies' where their colors become more grayish and they do increased damage, but move slower and have less health with armor chunks already missing. will only use if there are a large amount of dead bugs
haunted howl: aoe roar effect centered on the dreadnought with low range. incites fear in the players for a few seconds. while afraid, players move drastically slower when moving towards the ectoglyph (any other direction unaffected)
bile breath: an aoe cone that originates from the mouth and has low-medium range, that does decent damage and prevents the players shields from regenerating for a few seconds if they are fully depleted from the attack
bemoaned beheadings: shoots off the skulls on it's weakspot, seeking out and dealing damage to the player like missiles, while exposing its weakspot for a few seconds before regenerating. this attack automatically activates each time the ectoglyph's armor is fully removed, with the armor regenerating a few seconds after removed, or the ectoglyph takes 20% of it's max hp as damage, whichever comes first
"they say that the bugs it brings back from death are simply pheromones that override dead neural sensors, but that doesn't stop me from wanting to see an exorcist after that fight"
majorly buff L.U.R.E
||six dancemoves is not enough||
make the miners union challenges easier I'm in the mighter miners and this is just impossible we barely made it!
Shadow swarms
It works by management saying one of the normal swarm incoming voice lines then a small amount of bugs actually appear then once the swarm is over a random timer is set between 30 secs and 1 min 30 secs after the music has died down then suddenly bugs come out of the ground as the proper swarm approaches with the music kicking up again
Pickaxe upgrade/overclock idk: Power Attacking a Flying Enemy will attach you to it, pulling it downwards and preventing it from attacking. You'd need to be an Engineer with the Fall Damage Reduction on the Platforms or a Scout to make it effective but it's just so metal
New throwing axe alternative - Sonic pickaxe ⛏️ - a specialized pickaxe that you carry in separate pocket as driller/engineer from your beloved and trusty melee. It works in the same manner as throwable axe - you throw it into someone's face or a wall. The only differencies:
- You got only 1 Sonic pickaxe. You can restock it or gather it back. Better not forget it or leave it without a resupply!
- Instead of being wasted after being throwed at bug, it still will be able to be picked up unlike axe.
- If it hits a deposit/enemy, it will release sound waves, 1 per 3 seconds indefinitely as long as it's stuck - an purple pulses that slowly damage deposits and deal small damage, strip armor plates from bugs.
- Deposits on the other hand will slowly be softened to dust, requiring pickaxe to deal 7-12 sound blasts before it will collapse into chunks. Or you can just then finish deposit with default pickaxe, requiring only 1 hit per chunk.
- It has it's own limit of slowly recharging it's power for another use in 2 minutes. You can throw it anyways, but only dealing minor damage and without sound blast effect.
So what's the stuff? A ranged, self-recharging tool/weapon, capable to help mine some deposits out of reach without scout aid, but with a cooldown. Or you know, stick it into dreadnought's rears to give yourself some passive armor-stripping and small constant damage output. Low damage per throw, but it's slowly ticking as long as it's stuck. Technically you can finish mission with only 2 picks!
A little cosmetic airmask.
Just a holographic gas mask at miner's face if area near him is devoid of oxygen. Could be in a form of cupola, regular face respirator. Does not appear if user wears cosmetic respirators/helmets and only has a cushy chad beard.
A shoutout to Oz kits from Borderlands: TPS. Not everyone is that chad enough to hold their breathe for 2 minutes while screaming FA KARL.
Final, level 25, armor upgrades that are unique for each dwarf and come with slight, visible armor alterations(could alternatively be OCs I guess.).
Driller: Fire Barrier, Cold Barrier, Acid Barrier(Shield is immune to damage and effects from the specified element. Health can still be damaged once shield is broken.)
Engineer: Spring Boots(higher jumps, reduced fall damage), Blast Barrier(Explosive immune armor, increased knockback taken from explosives), Grip Enhancer(Increased object interact and ledge grab range)
Gunner: Adrenaline Enhancer(Lower health? More melee damage.), Aerodynamics(Faster zipline/rail grind speed), Weapon Belt(increased weapon swap speed)
Scout: Floodlight(increased headlamp range and width), Spotter(enemies within 4 meters of your flares take increased damage, flares stick to surfaces and enemies), Darkvision(while headlamp is off, creatures are highlighted for you.)
A join with current team option if there’s enough room in the lobby you’re trying to join and if the host of that lobby has enabled it
Biome Elemental Bulk Detonators, similar to Crassus'. Where, where they walk, and when they explode, they cover the area they touch with their respective biomes hazard-ish material. But they can show up in any zone.
Frost will turn where they walk and their explosion carve into a thin layer of slippery ice, the extra bombs will drop piles of snow. A freezing explosion would be .5 times larger than the carve area, so if you get caught in it, you would get frozen instantly and might get hit by secondary bombs.
Radiation will leave a short lasting radiation trail, as well as continually emit a sizable radiation zone around it. Explosion will leave a large, slightly longer lasting radiation zone similar to the Engineers grenade launcher nuke OC.
Toxic will constantly emit a sizable toxic gas around it, will leave a trail of temporary sludge, similar to goo bomber sludge. Explosion carve will leave permanent sludge akin to toxic biome, and secondary bombs will leave a moderately lasting gas cloud.
Magma will leave a short lived trail of fire where it walks, will cause heat damage around it, and might even light players on fire if they stay near it too long. Explosion carve and secondary bombs will leave molten rocks terrain hazard.
Just as some examples.
Alpha Loot Bugs that eat unattended heavy minerals. 😏
Hide some easterggs in the out of bounds spacerig. Also more collision pls :)
Also also please never fix the fact that you can go outside on the rig, it's the most fun ever.
Thank you for reading. <3
DRG best game.
I just want a small, flashing icon in a corner of my HUD when a horde is currently ongoing, so that I can turn my music off sometimes without having to constantly ask my teammates if its over. Love the music. Just sometimes need something different while killing buggos.
What if, in the future, beetle fauna grows huge tentacles and grabs the station onto the surface of Hoxess? (well, either the same competitors will appear openly and, let's say, damage the station so much that the management decides to land on the planet) To develop a further action plan for repairing the station and launching into orbit, just those cubes with intelligence will be used and, for example, competitor materials. And some of these reptiles will periodically attack (defense mission) and disable the station modules, if the defense fails (first of all, the modules will need to be repaired with the collected materials, and then it will be possible to use them (maybe stuffy, I don’t know) ). //I am Russian. Not strong in English, so I used Google translator. I really like the game, so I wanted to contribute at least some idea. Please do not judge strictly) In any case, I hope it was interesting to read.😅
With the beast master perk, have the ability to tame Spitters. What they lack in health, they make up for in ranged attacks. I think it would make for interesting gameplay
SUGGESTION: H.U.D. artistic update
- Make the HUD overlay colored like the class you're playing.
- If you're wearing a helmet that covers the eyes, make a slight design on the screen of what the inside of the helm looks like (Like in Halo)
- Obviously make this toggle-able in the settings, for the regular HUD to go back to normal.
Let me view the assignments of my fellow dwarfs in the mission selection screen so that it is easier for the host to prioritise the mission selection based on this information. It bugs to always ask who has which assignment open and how many missions you are in it to see if you can synchronise some, miners or to see if somebody with a promotion pending should be handled first before making progress in weekly missions etc.
PVP doesn’t mean necessarily that it’s guns against guns and all that. I want Drinking Player versus player. You drink as much as you can while trying to stay in a straight line. There’s no reward and management tells you to stop.
Let us upgrade flares to last longer, recharge quicker, etc.
forcefield breaks once all barrels are in the launch bay sucking all nearby dwarves in
More player titles to bridge the gap between rank 76 to 100, where the last prestige assignment is
Let me use Beast Master on Lootbugs so they can collect mineral chunks off the floor for me. instead of an attack boost they get a movement boost in order to keep up with these surprisingly nimble dwarves
Prob already suggested from someone in some way but i put here my idea of DD and EDD addition: Greybeard Deep Dive :
Instead of 3 levels mashed together maybe its 1 big level (4-10 times as usual ones) (loading times aside if only some of the map is processed at a time then it should be fine for the CPU and ram) to prevent too much loaded at a time.
If you go too far from the objective UNTIL its done you die and get teleported downed to your closest m8 or the objective) also the further you go the stronger and more enemies will spawn until the point where glypid guards get replaced by pretorians and pretorians for opressors and instead of grunts guards and slasher and so on (1 tier stronger than before) dreads excluded for obvious reasons so no opressor to dread conversion BUT there is a chance on the last area that swarms get replaced by a dreadnought pack of 3 random dreads (max 6 twins).
Also the last mission is a modified salvage mission where you have to collect Droppod parts and repair the Droppod before you can finish the mission.
If you fail in beteween you can either collect the rewards of all previous objectives or risk everything to respawn at the entrance of that area with all current active bugs killed and full ammo and full HP ONCE (nitra and gold stay the same) if you fail then again everything is lost but if you make it out alive you will prob swim in gold and resouces. (it should be aviable by an assingment where you have to do 5 sucessfull EDD first (NO other requirements of level or promotion)
and 2 OC ideas for the crossbow:
- Shotgun Arrow: R&D got their Hands on Your Crossbow. How can these Eggheads never run out of ideas. Well as long as it shreds these buggers you dont care about that.
The arrrows spread like a shotgun and the tips also explode on impact for an 0.5m AOE per arrow part.
But you cant recollect arrows and your ammo is now pretty limited but it packs quite a punch so keep it away from your fellow miners.
+10 Small arrows
+20 impact damage per arrow part
+0.5m AOE
+5 Aoe damage per arrow explosion
-50% Fire Rate
-25% Arrow ammo
- Ability to collect arrows
Second idea: Acid Spitter Poison Tipped Arrows: Keep them away from you at all cost or you and your companions can kick your carreers in a barrel. The Acid spitters toxin is already devastation on skin but this synthetic one from R&D is a nightmare for anything that is considered "Alive".
+Super Toxin: 20 damage per tick every 0.2 seconds for 10 seconds (damage stacks but timers are seperate from each other if reapplied)
-50% Ammo
- Only 50% of arrows can be reused again.
-arrows travel 25% slower
Ivaldi’s Last Stand
Primary Perk (Le blue)
After three teammates have fallen, press and hold [Cheer Binding] to activate ** Last Stand**
Last Stand Removes the users need to reload, all guns automatically feeding themselves in rapid time, shield is buffed by 200%. After using, the dwarf can no longer revive teammates, and the effect will automatically remove itself if another dwarf is brought back to life through other means.
He stood before the hoard, the only one left. A cursed M.U.L.E still at a snails pace to the drop pod, as the Dwarf planted his feet on the ramp. Fallen brothers laid, too far for help. He screamed, and the earth screamed with him.
(For halloween)
Spooky rocks
They move slightly when no one is looking
Not if I do it first!
Secondary Perk (da blu)
Hold [Reload] while looking at an enemy with the ability to Grab to activate. Has a 10 Minute cool down, 2 upgrades decreasing it by 2 minutes each.
Upon activation, launch yourself at the enemy, grabbing it and pinning it to the ground.
”Oh you like grabbing so much Larry? Well let’s see how you like it back!” <Distressed Grabber Sounds>
bulldog oc that copies the coin flip mechanic of the marksman revolver from ultrakill thx
new horrific Glyphid enemy type idea. It can't be pinged by the pointer or tracked by any sentry gun, it tries to sneak up and do deadly slash attacks, and it carries an increasing number of corpses of dead dwarves on its back. a rare encounter, but the corpse count increases for every mission failure of that specific mission name within the entire game until the mission timer refreshes, resetting the corpse count.
Extra loadout icons that look like the mission icons, for those who want to organize their loadouts based on mission type.
Cute Tiara for Dwarves 
Prism of... What now?
Primary Perk (blue)
Any bullets from teammates that hit you now penetrate through, doing slightly less damage, and boosting the damage of the shot by 200%.
Audio Exerpt from Mission #5381
Scout: Line ‘er up Engi.
Gunner: You sure about this?
Engi: Rock and Stone!
<A breach cutter shot is fired, followed by a scout cursing in pain, and a hivegaurds death cry>
brewer's bane: also known as "Anlger weed", this dastardly little plant has a tongue that identically resembles brewing materials, and when attempted to be collected, will open its many toothed circular mouth (think of a cookie cutter shark but with multiple layers of teeth), and pull the player towards its maw with long grabber tongues. while attempting to swallow the player, the player has a chance to shoot the inside of its mouth, which is it's weakspot. if a grenade is throw into its mouth, it gets momentarily stunned and takes more damage from the grenade. heightened senses will kill the brewer's bane. upon death, the brewers bane drops 1-2 of the material it was imitating, and 1-2 materials of one of the other two brewing materials. the brewer's bane can be spotted by the occasional grumbling noises heard around its imitator tounge, and occasional dust particles from it shifting around.
"any enemy of beer is an enemy of mine" -excerpt recovered from page 32 of 'Karl's guide to annoying bugs"
Cave Modifier suggestion: Flooded Caverns
Function: Certain chambers are marked as flooded, filling them with water. Any points exposed to a flooded cavern and not blocked by a ceiling are likewise flooded. While in water, players and enemies are slowed and subjected to the modifier effects of Low Oxygen and Low Gravity. Both effects are removed on reaching the water's surface, but oxygen takes time to recharge as normal. Missions with Flooded Caverns would have oxygen supplies in similar locations as the Low Oxygen mutator.
Special Area Interactions: Water in the Glacial Strata decreases all entity's body temperature and is usually topped with smooth ice - this is negated within an oasis's area of effect, which heats the player as normal. Water in the Magma Core is superheated and will slowly damage dwarves that remain submerged, but the water's buoyancy is increased - dwarves can jump higher at greater speeds while underwater in the Magma Core.
Entity Interactions: Fire attacks (CRSPR Flamethrower, incendiary grenades, etc) do not heat targets that are submerged but can damage as normal with direct damage (lingering flames are immediately extinguished). Water extinguishes entities that are burning, but will inflict temperature shock if performed in the Glacial Strata. Entities submerged in water have reduced resistance to Electrocuted, acquiring the status ailment faster and suffering stronger damage and slowdown. Explosive attacks and enemies have their AoE halved on detonation.
Gameplay Experience: To me, this seems more of an anomaly than a warning, as certain map generation can be easier when under the effects of low gravity (looking at you, Dense Biozone). It's fun to imagine the dwarves struggling against the water, or entering a new cavern only to have part of their passageway flooded.
Primary Perk (blue)
The Incredible Beast of the Underground
Hold the [Pet binding] while looking at a lootbug to charge it with the strength of the dwarves, filling it with incredible energy.
While charged, a lootbug moves twice as fast, follows the owner, and gives ominous stares at enemies, occasionally dropping gold or nitra.
Uh- I mean- ok? Here you go? I don’t know what you’re expecting from this, it’s literally a blob.
Primary perk (Bluuuueeeeee)
Shield Shattercrash
Hold [Laser Binding] and double press [Reload binding] to overcharge your shield.
When a shield is overcharged, it will unleash a 3 second long, continuous powerful pulse of electrical energy, stunning any enemy that has line of sight with the user. After using, the dwarf is permanently afflicted with shield disruption.
Audio Excerpt from Mission #5382
Scout: Didn’t R&D say not to mess with the FOX rig?
Engineer: Yeaaahhh but that’s why they’re wrong...
Scout: Uhhh... wait what are you-
<A powerful bang, followed by static>
an achievement called touchdown gotten by dunking the soccer ball through the barrel hoop, and in the description of the achievement it mentions how you got a home run
Someone has most likely suggested this before but a garden gnome hat cosmetic would be beautiful
Maybe even a green hat if you are feeling cheeky
A T shirt that has “I hate
” on it.
Sorry for discussing an old topic again, but even though I agree the Industrial Facemask shouldn't be in headwear slot. I believe it's better if it's moved not to the beard slot, but the mustache slot. I believe the Facemask will look better if you can still wear the Neck Guard with it, which also takes up the beard slot. And since the Industrial Facemask covers both the beard and mustache, I think that's a good way to allow both the facemask and neck guard still be wearable together. but also allow for certain hats and helmets to be worn with the Facemask.
This will definitely not be top priority but maybe different assets for Bittergem/CompGold/Aquarq/Jadiz would be nice, It would also help the color blind community
Entity suggestion: Morkimic
The Morkimic only appears on maps with high Hazard levels where Morkite is an objective. The Morkimic slowly moves when not observed by any dwarf, dealing standard attack damage if they get within melee range (comparable to a Slasher Grunt). They are at their most devious when observed; they press against the nearest surface and appear as a vein of Morkite, even to the laser scanner. A dwarf that does not identify the Morkimic's tell (a lack of shimmer could be an example) and attack it with a pickaxe is grabbed by the Morkimic, who starts attacking the hapless dwarf until he drops, similar to a Cave Leech. It is vulnerable to attack from all sides, and will be stunned if attacked during its mimic state.
I think it would be pretty cool if there was a biome with water and one idea mainly was like water holes you could swim through to progress areas also here is a picture I drew of an example of the water hole ( so obviously the brown is the cave the stick man is the dwarf and also the blue is the water and the green is like the way you would go)
crossbow overclock: Grapple point
With the great success of our special powder overclock and grapple hook, RnD have been inspires to give the crossbow mobility! Through modifications to your grappling hook and special crossbow bolts, you can grapple to your crossbow bolts to swing around like glyphid-dwarf!
shooting your grapple hook near an embedded grapple-point crossbow bolt allows you to swing! (I know you had an experimental grapplehook that would swing instead of draw you to the point in a straight line, and it looked fun)
grappling to crossbow bolts ignores cooldown or massively reduces grapple cooldown (so you can chain swings across big caves with practice)
The ability to pick and choose which victory emotes can show up at the end; so, still random, but you can turn off the ones you don't care for.
My friend and I have both agreed that this idea is a good thing for the game:
Petting Steeve regenerates his health by 10% per pet.
Not sure if this has been suggested yet, but I think of the different movement equipment Gunner's is very underwhelming, instead of giving it straight buffs however, why not allow it to transport normally carriable objects like a suspended rail cart? Once the object has reached the opposite end it drops to the floor.
Suggestion: Instead of Petting Steeve to recover health. How about he eats swarmers to recover a little health at a time.
I just really hate swarmers.
Yellow/Red Plasma Cutter overclock - Cut off their limbs
"So after prolonged research our team has found that bugs (and dwarves too) are completely harmless if you amputate their parts. For this, we have tuned cutter for surgery operations. Do not cut sandwiches with it."
Plasma ark moves 75% faster.
Plasma ark is now capable to cut off unprotected by armour limbs. Cutting 3 limbs instantly kill weak targets. Each lost limb decreases speed by 25% and damage by 15%.
It is now blue and shiny!
Plasma ark damage is 50%.
Plasma ark is 75% smaller. Precise shots advised.
Making specialized crowd control weapon into specialized marksman sidearm, requiring precise shots to incapacitate/weaken strong enemies or groups. - what could go wrong?
Some bugs are immune to limb cutting: Dreadnoughts, Rollin' balls, BET-C, Rival company bots.
Some bugs have unique moments when you cut their limbs off: Macteras losing their wing will fly uncontrollable and fall to death, Grabber unable to grab without limbs, Opressor regenerates it's limbs after some time.
||Make us whole. Make us whole.||
Powerfantasy modifier.
"This region of the planet has to withstand serious ion and neutron bombardment from space. While most deadly rays were blocked, some fallout is left in the cave system affecting both our gear and lifeforms as well."
Every Active ability has their timer cut in half.
Some energy based weapons have +50% RoF boost and +50% heat gain.
Shields are overcharged to 200% and regenerate constantly.
Flashlights are twice as powerfull.
Shields tend to disrupt after full recharge, leaving dwarf unshielded for 2 seconds.
Bugs get random modifiers for radioactive AoE, electric bites.
Bugs completely immune to radiation and electricity debuffs.
Small quantities of electrified crystals spawn in a cave no matter the region selected.
have a small 0.1% that when drinking a wormhole special, you will see karl for a small moment before teleporting back.
let lootbugs drop a limited amount of minerals by petting. It takes longer than a pickaxe so its not broken and I don't like killing them ):
SUGGESTION: An X-Men Cyclops color for the Scout
My reason for this is because that while the Driller has a color literally based on/named after Colossus from the X-Men, Scout doesn't have a blue/yellow one based on Cyclops to fit his cosmetics too. I think doing one for him would make sense since if you're going for one to fit the Driller, the same should be done for the Scout since he already has blue in his class color palette, since the only thing you can do is use the supporter colors to somewhat replicate the look.
Please prioritize fixing this newer bug: Sticky Flames now ignite and kill Steves 100% of the time.
(I just reported this on Jira, but I'm putting this here because this yet-unmentioned bug is severely disruptive, and I want both players and devs to know what's going on.)
At some point after Season 1, the CRISPR's sticky flames (not the direct stream) have begun to consistently kill every friendly Steve that contacts them. This interaction has 3 distinct bugged elements:
- Sticky flames heat up Steves at the same rate as enemies. (Tamed grunts are supposed gain extra temperature resistance.)
- Steves, once ignited, recieve 100% burn damage. (ALL friendly fire is supposed to have near total reduction on Steves.)
- Once ignited, Steves burn permanently until they die. (Demonstrated by tamed grunt guards always burning to death from full HP, while hostile guards always outlive burn duration on Hazard 5 4 players.)
This bug is 100% consistent, and constantly triggers by accident whenever any team's Driller uses the CRISPR. It really ruins Beastmaster for everyone when using the flamethrower causes most Steves to burn to death in less than a minute after taming. Please, for the sake of our communal love of Steve, fast-track fixing this one!
I know water and biomes with water have been suggested loads, and the devs say water is too hard, so this might be instantly to the boned because of it.
PART 1
BUT this is a physics free water system that would not delete performance and not require water simulation from destructable terrain. So I welcome you all to...
Biome suggestion The Underground Oasis!
(name probably needs changing)
'If you ignore the fact this is where mactera lay there eggs, the fact this place is on hoxxes, the fact just like every other place on hoxxes it is filled with things that want to kill you, the fact it is many kilometers below the surface, and the fact that dwarves swim like rocks even without armor, then this thin layer of Hoxxes' crust would be an amazing vacation spot! Squashed under the permafrost layer of Glacial Strata and heated from below by the roaring fires of magma core, this underground oasis is filled with unique wildlife and steaming warm waters. Steaming warm waters that can sometimes hide some very nasty suprises.'
CAVEGEN:
The underground Oasis has much of the tropical cave completely underwater, and is made up of two different rock types. There is a 'sea level' which is where the water is, and everything below that point is under water. Even holes that you dig. There is no physics, and you cannot dig a hole in the ceiling for an air bubble unless said hole goes above sea level again. Caves are generated very horizontally with big arching pillars holding up the ceiling, which is made up of 2 hit terrain. However! Just above water level, there is a 'sand level' which is where the terrain changes from being made up of two hit rock and instead is made up of one-hit sand.
(part 2 will contain the water mechanics just hold on before
bombing because water please)
PART 2 of The Underground Oasis
THE DREADED MECHANIC: WATER
The water will work really simply. It's a sea level, and everything below that sea level is underwater. there is no flowing or complex physics. It's just 'below this altitude, apply the underwater tint and fog, slow dwarf and bug movement, increase drag, reduce gravity, reduce fall damage, and activate the low oxygen meter that's already in the game from the mission mutator. Dwarves cannot swim, but they can jump! Also, to avoid the water being just 'movement but obnoxiously slow and floaty' there will be loads of alternative movement options under the water in the form of flora and fauna that toss dwarves around. In a cave with large parts of it being underwater, getting thrown around won't kill you with fall damage if you aim somewhat decently! Also when it comes to bug behaviors
-shellbacks could roll across the water surface like speedboats. This would be terrifying
-Mactera could hover above the surface like dragonflies
-fester fleas could sit on the water like water skimmers
-the glyphids here are amphibious, so they just walk
HAZARDS
Beyond the possibility to drown, there are a few natural hazards in the Underground Oasis. The first and most prominent one being venus flytrap-like lilypads that snap shut and chew on you for a bit if you stand on them for too long. The other is underwater geysers that fling dwarves similar to the wind-tunnels in sandblasted corridoors. However with fall damage reducing water, clever use of this would help dwarves cross the oceans. The sucking plant that has been stuck in the game-files could also be here, with the added use of after being sucked up by it, it'd try to chew you for a bit before then deciding dwarves taste disgusting, and spitting you out violently like a cannonball in the direction you are aiming. Another hazard and mobility option which would allow the water to not be just 'ew normal movement but slow'
(part 3 is coming)
PART 3 of The Underground Oasis
WILDLIFE
There is plenty of unique wildlife in the undergroun oasis, many of which can be used to the dwarve's benefit to avoid drowning and traverse the water quickly. There are lilypads that don't try to eat you after you stand on them, along with a strain of glowing Naedocyte cave cruisers called 'floaters' which the dwarves can stand on and might look sort of like floating lanterns. I'm going to just give a list as it's easoer
-unnamed glowy coconut tree
Keeps up the tradition of kickable objects in the new biomes with pinecones and combas in azure weald and hollow bough, this small palm-tree like thing has glowy coconuts in it that get knocked down if you break the tree!
-River Vine
Some might assume by the name of this plant that it is a boring old Vine that grows next to rivers, and you'd be wrong! This vine actually contains a small river, and can be used as a water slide! (acts like a one-way grindable pipe. The stream inside is just cosmetic and could just be a moving texture so no water physics. Having cosmetic waterfalls at the ends of these would be cool though)
-FORG
harmless fatass frog thing that will jump onto nearby entities and sit on them. This includes other forgs, and the heads of dwarves. and forgs on forgs. and forgs on forgs on forgs. Possibly could be picked up and thrown like a heavy object for fun. FORG TOWER
-Naedocyte Floater
Harmless version of the naedocyte cave cruiser that floats in the air like a floating lantern and will come down to the water level to 'drink'. For the hell of it, these could be kickable by dwarves
-Unnamed Sucky plant
Sucks up dwarves that get real close and then spits them out like a cannon. This is already in the game files with a model and everything!
-The elevator plants from dense biozone
-Todarodes Cave Angel
A squid-like version of the cave angel that the dwarves can grab onto and pilot, but it for underwater!
PART 4 of The Underground Oasis
(Included my crude drawing of watergen here because I forgot to include it earlier)
more wildlife
-Oasis Lotus
Floating flower that uses Mactera to pollinate.
-Airweed
Seaweed-like plant that hangs from the ceiling, Possibly glows
-various ferns to decorate the ground with
-Peeper
Lil' noodly boi that looks at you. Like a garden Eel!
-Naedocyte Boid
Small schools of harmless tiny glowing Naedocytes that float around like boids. Someone suggested boids and I feel naedocytes don't have many varients
-Bubble Flower
Spawns in deeper sections of water, emits bubbles that refill your o2! Relatively common to prevent annoying drowning problems. All the movement plants underwater should be very common actually. wouldn't spawn on low oxygen missions. Could also be like an aquatic version of the breather?
-Bough Root
The roots of the hollow bough tree get water from here, and they form giant archways that could be used by dwarves as bridges or paths to avoid water.
ENEMIES
What, did you think the water was completely safe? On HOXXES!?
-Deep Leech
Oh god what have I done. These things would grab your ankles and drag you DOWN!
-Mactera Larvae
Someone suggested Mactera could lay their eggs here like mosquitoes. The larvae would be like shredder drones but far weaker. Possibly there could also be an underwater brood nexus that spawns these?
-Mactera Skimmer
A Water skimmer enemy that grabs you and speeds away! If having an enemy limited to a single altitude is too limiting this could be a passive enemy the dwarves could use as a jet-skii
Fun little Idea, The Fruitbug!
Okay so I know not all the plants we loot be fruits, but I think it would be kinda cool to have little fruitbugs waddling around that would grant us the resources to make our good dwarven stouts! All you have to do is murder an adorable and innocent little fruitbug... eugh... the moral dilemma!
Here's an idea maybe. What if we brought certain events to where it'd be challenging enough to incorporate a new total of 8 dwarfs but only during the events... For example a tough hazard 1 - 5 cave with certain tasks you had to do that would then lead up to a sci-fi boss that dropped certain resources or a specific type of new armor and helmet specific to all dwarfs. And the events could be a seasonal once every couple months type of deal. Might even bring more players to play DRG. The boss could be somewhat related or themed as one of the creatures we've had to encounter while playing but different looks and abilities of course.
Scout - Grappling Hook: "Get ovet here" - shooting enemy in the face grapples it towards you. If you land pickaxe hit right youll land an uppercut in its "jaw" with a devastating finisher rocknstone right_facing_fist
I hesitate to do DRG on PS5 because can't transfer data and trophy😰
It doesn't make any meaning to be cross-buy🙄
Cat ears cosmetic for Dwarfs.
Even if it's just an april fools thing. I would be happy.
I am 100% sure someone already suggested it, but my heart tells me to make my desires known. :3
Suggestion: add gunner's cigar to the game as wearable item
And another one(idk, probably that was already written, idk): add special slot for cosmetic — misc:
We already have some hats what looks not so good, or won't fit on "head" slot, for example: "Evil Eye" — its good accessory, but not as hat. And we already have "Neck guard" on "Beard" slot, but it could be added like "misc" or "accessory".
So, i guess that will be nice move to add another 1 cosmetic slot.
Suggestion: Sludge Cannon
Small enemies (swarmers, exploders) should leave behind a puddle after melting (from direct damage only, no puddle chain) It would help with the awkwardness of dealing with swarmer groups with this weapon, compared to how easy it is with both the other alternatives
Modifier: mineral munchers
Nitra no longer spawns naturally, but bugs now drop nitra in quantities proportional to their size/threat level (presumably a negative modifier but idk)
Idea for a new boss
I've seen a fanart by Vinzent Spielman (https://www.artstation.com/artwork/ngdzE) named Leave no Dwarf behind. It will be a cool boss or ennemy type to find in cavern were other team as failed. Finding an ex dwarf that have become crazy or mutated down there and now you have to kill a brother and bring back it's corpse for a proper burial. Or something like that 😛
QoL suggestion: put the bar that shows how many minerals you have across the top of the mission select screen as well. When I'm not on an assignment, I usually pick mission zones based on which minerals I'm lowest on, and it would be helpful not having to run to one of the other terminals to check those numbers.
Mushroom Emoji? I know there's a Boolo Cap one, but not our brown fungi friend from the bogs
More cosmetic slots that are specifically for eyes and mouth. Would overwrite facial hair if needed.
Its a huge shame that to wear nightvision goggles as example, you have to be bald
Edit: Mouth can be renamed to face, for masks and such
Mission name: Interception
April fools event suggestion??
You receive intercept a signal from Hoxxes IV and you discover a group of dwarfs stranded and in need of immediate assistance. So you and your squad get sent out there to help them.
You go through the casual enemies till you find it… a drop pod and you cannot open it so you need to order a laser from management to open it, so you call one in and you need to wait 3~ minutes for the laser to open it.”, Just reveal 4 Lootbugs but they have eaten valuable intel so you need to extract them to retrieve this valuable intel.
And in a rare occurrence you can find deactivated mule that you can pry open to find the abandoned minerals that previous squad had gotten for themselves.
pretty sure someone posted this, just in case:
Monobrow cosmetic
Moon Missions
This is a new biome it's featured mechanic is a lower gravity that continulaly rotates kinda slowly. The idea is you're mining in one of the chunks of hoaxes thats not connected to the planet any more. we've seen the art. If the spin speed increased when the drop pod hits (cause and effect here) you could have this really awsome fight back to it.
Pirate cosmetics like a beard with cigars etc
Forge all button
As what my friend here is wanting to present, suggestion to add an option to instantly forge all cores stored in the Forge so that less time are needed. The option would be shown as a button to Forge all Cores
💡 Add that "By the book lads, no heroics" mission start line from the 1.0 trailer to the actual game
Mission Name: Drop Pod Extraction
Setup: Miners, you need to go recover a drop pod we lost contact with. Something happened. We don't know what. You need to get to the bottom of this ASAP
[Mandatory Section]
Could be:
- The Drop pod was hacked/disabled to fix <hacking pod thing> a nearby pylon to "release" the drop pod
or - The Drop pod was beached/toppled by an something. To fix: call in then carry explosives to pre-marked points to blast obstructions away. Then right the drop-pod somehow.
or - The drop pod is being assaulted by enemy robots, attack their controller boss thing, and free drop pod.
[Optional section]
There can be another optional element tied to the previous section. Like
If X from previous
- Harvest core from pylon for study and extract with it (summons robots during restart drop pod process)
- Harvest a sample of what was able to stop drop pod (maybe call in a special laser mining pod or something)
- Deploy a hacking pod to the dead body of the boss thing. Upload a virus to the network IDK. Something
Flow be like:
DEPLOY & LOCATE DROP POD > MANDATORY SECTION > OPTIONAL SECTION > REPAIR & RESTART DROP POD > LEAVE
Suggestion: Perk Ideas
Passive - Fear-omones (or Fear Pheromones)
A Perk Causes enemies that melee attack you to run away, inflicting the Fear debuff for 1 second (base value). Later upgrades give bonus effects.
Tier I: Enemies are inflicted with fear for 1 second upon melee attacking you.
Tier II: Fear lasts for 1.5 seconds.
Tier III: Fear lasts 2 seconds; 20% chance an AoE Fear effect occurs with a radius of 1.5 meters upon an enemy melee striking you.
Tier IV: Fear lasts 2 seconds; 25% chance for AoE effect; Power Smash attacks inflict Fear if they don't inflict Stun.
Passive - Matrix Shield
A Perk that allows the Energy Shield to absorb any attack once only at full charge, even if it would be lethal to a Dwarf, without dealing any damage to their health. Upgrades increase Shield capabilities and health.
Tier I: You take one free hit if an attack would instantly break your Shield from full charge.
Tier II: Same benefit; Shield health increased by 20%.
Tier III: Same benefits; Shield regenerates 10% faster when not in combat.
Tier IV: Same benefit; Shield Health increased by 40% total, Shield regenerates 20% faster when not in combat.
Active - Sandwich Time
A Perk that allows your dwarf to eat a sandwich at any deposit point while holding [Sprint] and [Shout], restoring 20% of your maximum health (base) and providing a movement speed and pickaxe speed buff for a short while, but can only be used once per mission. Upgrades slightly enhance health restoration and greatly enhance other capabilities.
Tier I: Health is restored by 20%, Movement Speed and Pickaxe Speed increased by 7.5% for 60 seconds.
Tier II: Health is restored by 22.5%; Previous speeds are increased by 15% for 90 seconds.
Tier III: Health is restored by 25%; Previous speeds are increased by 22.5% for 120 seconds.
Active - Space Jump Boots
A Perk that allows your dwarf to jump extremely high (about 3.5x standard jump height) to reach unexpected places by holding [Sprint] and [Jump] while standing completely still. Upgrades decrease cooldown time.
Tier I: Cooldown of 90 seconds.
Tier II: Cooldown of 60 seconds.
Tier III: Cooldown of 30 seconds.
Tier IV: Cooldown of 15 seconds.
Addendum:
- The phrase "not in combat" means when you haven't used your primary or secondary weapons for a few seconds.
- The benefits of Sweet Tooth, Second Wind, and Dash would all stack with the benefits of Sandwich Time, allowing a maximum of 55% health restoration and around 2.5x movement speed maximum.
- Power Smashes have a chance to inflict stun. For Fear-omones Tier IV, if a Power Smash would not roll the Stun effect, it will always inflict Fear instead. Otherwise, it will only Stun.
- Space Jump Boots would allow players to escape precarious situations and achieve mobility like none other, and stacked with the Low Gravity anomaly, even the Grappling Hook could be a trifle.
It would be super useful to allow the font size for menus to be made larger than the default. My friend on PS4 is unable to comfortably read text in most menus. This also would just be a super valuable accessibility feature. I know I would probably increase the font size on PC for me.
i would love to see a larger variant of the void baskets that if you fall into them you pop of a different void basket somewhere else on the map
I had an idea to encourage longer term group play. A 3 or 4 mission long group assignment / xp multiplier.
Problem: After every match of playing with randoms, they drop a "GG" and immediately leave. Even if you have the same next assignment, they still leave, load the lobby, browse servers, and load into a new game. What I am proposing is to try to cut out the part where you have to load the lobby just to load into a new game by encouraging groups to play together for multiple missions.
Solution: This could be handled 1 of 2 ways. Either an assignment the host can take or a same team bonus that stacks on top of player's assignments. Either way the missions should give 1.1x xp, 1.15x xp, 1.2x xp, and 1.25x xp if completed in order, with the same team. Resetting after every 4th mission (or 3rd, depending on the way it is implemented). The active mission could default to the assignment mission that is held by the majority in the group. I think this should only work in teams of 4.
Pitfalls: Some people may ruin it for others if they can't play for extended periods or if they don't feel like it. It would be very annoying to get to the 4th mission just to have someone leave and reset the multiplier. Especially if you are trying to farm xp / power level. Though to be fair, I don't know if the devs want the ability to power level in game.
we already have the hulli hoarder so i understand why this shouldnt be added but imagine like a big lootbug that has a small chance to spawn
Show the minigun’s actual ammo still no idea why it shows us that we have double the amount we actually have
Some sort of heavy explosive ordnance for Gunner.
As reference I'm thinking either a shoulder-mounted rocket-launcher or recoilless rifle, guided or not, for the secondary slot; or a tripod-mounted recoilless rifle or a straight-up artillery-cannon as a primary.
The idea is one shot per reload, and massive damage either thru splash-damage (Fragmentation-warhead), or on a direct hit with medium to small splash-radius (Shaped Charge).
Maybe a repeating grenade launcher?
But really, the Gunner just deserves a man-portable artillery-piece. How else is he supposed to re-enact Tchaikovsky's 1812 Overture? (Just kidding, but really tho)
In contrast with the
, the secondary-slot rocket launcher could have a stronger focus as an anti-armour single-target application instead of a crowd-control weapon, which fires a rocket-propelled projectile without a parabole.
(It could even have an overclock that reduces its splash-radius to effectively zero, but lets it deal damage thru indestructable armour!)
The primary-slot artillery-piece/recoilless rifle could be a weapon that deals massive direct- and/or splash-damage, with the downside of it being a breach-loading single-shot weapon with a lenghty reload-time and a very limited ammo-pool.
Perhaps it could have potential upgrades that either spec it more for crowd control with lower damage, higher splash-radius and higher ammo-count, or single-target damage, with the opposite.
Overclocks could be something like cluster-rounds that break up mid-flight and carpet-bomb an enormous area, tungsten penetrator-rounds that have no splash-damage whatsoever while employing the earlier concept of penetrating even indestructable armour, even if only very few times, or a shaped-charge which, upon impact, produces an explosive lance that extends and damages a few meters behind whatever got hit.
Perhaps some anti-material option that deals less damage but blows open or burrows thru terrain with ease?
Two more minor things... Fear, and backblast. Fear's the obvious one, most wildlife of Hoxxes would be scared to death by an artillery-piece firing, even some of the larger ones. (Not dreadnoughts, but maybe even opressors?)
Backblast is a thing with rocket launchers and recoilless rifles, and it does considerable damage if you get caught in it. I can see it being quite fun blasting bugs not only in front, but also behind you :D
Also, would it be alright if I went and looked for some reference-material for this? Rocket launchers, recoilless rifles of various sizes, artillery-guns, tank-guns, perhaps videos of such weapons being reloaded? And if yes, where should I put it?
(also sorry for the massive text-wall...
Cosplaying Piotr Tchaikovski as a dwarf would be pretty cool tho, wouldn't it? Always more dakka, and Rock and Stone.)

TL;DR: Management is considering equipping DRG's workers with dwarf-portable artillery-emplacements so they have a big gun with a bigger bullet to squash the biggest bugs so hard, you'll be able to see it from the space-rig.
Also, dwarven miner's unions have responded to a request for the formation of a marching band with the condition that they'd be provided with mass amounts of heavy ordnance with the purpose of conducting a live performance of Piotr Iljich Tchaikovsky's 1812 Overture. And now to Lloyd, with the weather.
Jokes aside, proper TL;DR:
Give us Artillery, and we'll make war, and music.
You know how there are guns scattered around the weapons terminal?
Scatter the new weapons around also.
Allow simultaneous input from keyboard + mouse and gamepad.
The steam deck will be launching soon and Deep Rock was just rated as playable (this is fine, the reason it isn't verified is text scaling). The best way to really make a game shine on a form factor that combines joypad and gyro/trackpad is to allow input from multiple sources at the same time.
Right now if you want to use gyro aim in this game with mouse precision through a gamepad (say the steam controller, or Steam Deck), you need to map either left stick to WASD, or emulate joystick aim with trackpad + gyro. Neither of these options are ideal, and I think the reason for that is obvious.
This feature would be extremely niche, but it would open up a world of controller options ranging from accurate gyro aim on platforms that support it like Steam, PS, and Nintendo Switch (should it ever release there... those guys demand gyro aim) and would enable the implementation of advanced control schemes like FlickStick, without developer intervention.
https://www.youtube.com/watch?v=5dsL1wgu2e8
This is the best video that makes the case for simultaneous input. It's about the steam controller, but the features enabled by that device are supported by most gamepads available for purchase (Microsoft is the only hold out).
*Rock and Stone
Let me hack Shredders dammit
baked in spacerig shadows
I like playing on low for fps, but hot damn is the spacerig ugly on low shadows. And most of it is just the immovable stuff not having shadows. especially the walkway and window pillar shadiws
Photography & Sample Collection
"R&D wants to expand it's operation, which means we need more man power. Since we have a bunch of you already going down to the planet to risk life and limb, we felt we'd just outfit you instead. However, R&D will need something more solid than hearsay and drunken descriptions of flora and fauna, so we decided the next best thing was to give you all a camera in which you can take pictures with. Maybe we'll even give you a kit to gather samples with if your well behaved."
The concept is simple, provide an in-game camera in which the dwarves could utilize to, you guessed it, take photos. You'd be able to keep these photos in an album, best place most likely would be the miner's manual in a special tab. One of the most common uses would just be pictures of whatever. A funny lootbug, or maybe an interesting cave generation. A photo is worth a thousand words and being able to look back on past missions with an in-game feature would be lovely. Perhaps you could add specialty photos, in which you could turn in key-photos to the R&D for a smidgen of minerals or credits. Perhaps you could utilize some of the already included rare flora and fauna in the game, or even expand on that front. Maybe you could even have the camera be able to hover around the player in a small radius to be able to take selfies, or "dwarf-ies" for size comparison or just photographs with friends. Not that R&D approves of this, but they need someone to do it, and they most likely don't want to do it.
I will admit, it is something definitely niche in interest, but with the sheer ability of DRG to create the new and unexpected, it'd be fun to have something in game to make creating, viewing, and potentially even sharing photo's a breeze. Now, I know what you are going to say. "You can just take screenshots!". Having something with versatility and easy access is far preferable than navigating 6 different folds to wipe out an unlabeled jpeg from months gone by.
slapping the dice increases the chance of a machine event, error cube, bitter gem, and other stuff spawning by 0.01% per slap
Friendly fire voicelines when you get a beer mug thrown at your head
just like the snowballs
extra perk slot called the personality slot, which is for perks like it's a bug thing and the since abandoned barrel kicker. Just useless fun stuff
Give us actual cheaper drinks lmao. Literally make one of silver points in progression give 15% price cut for beers. Possibly let it cut prices in crafting materials for special/buff beers in 1 material per good ol' mug (Management does not allow to fall it bellow 1 tho. No free beer. :C)
Cosmetic helmets for Rival Incursion theme - Blood-red Operative.
"Sometimes you should sow terror in enemy hearts. With this fancy old helmets from outer rim, you can do it twice as effective as many eyes you have now. Totally not a property of enemy corporation's private armies, honest!"
A shout-out to Space Station 13 and it's Nuclear operatives, sabotaging their rival stations via nuclear booms.
Option for female dwarves
Someone said dwarf gender is "indistinguishable"(which by the masculine features and voices it is a bit hard to fully believe), perhaps something lightly done- with the female option it could simply slightly refine a more narrow chin and flatter forehead.
At the least I heavily suggest some more-feminine cosmetics.
edit: anyone with a negative react should seek some professional help, no-one is talking about rainbow barf and unicorn fart levels for the game-that is not the drg spirit anyway, if introducing something more the opposite gender to yourself repels you then you are the issue.
Balanced Minigun Overclock:
Hollow point rounds
- Significantly increased weak point damage
- Decreased armor breaking
- Slight damage decrease?
(Simpler suggestion I haven't put nearly as much thought into as my more intricate ones and I'm less confident as to if it could be a good one as a result)
I always wondered about all the thousands of flares we leave in Hoxxes, wildlife is almost guaranteed to consume them at one point. So what about a “Flare Lootbug” that is almost as rare as the golden lootbug, and on pop explodes into a bunch of (active) flares for a temporary light boost on the cave?
Modifier: Labyrinthine (could do with a different name I guess)
Only appears on max length/completely missions, somewhat uncommon.
The cave is especially large and complex, with multiple side rooms and dead ends. Mission objectives are spaced further apart, more linear missions like Morkite mining are made nonlinear. Escort missions have Doretta taking a winding, convoluted path with an extra stop. This would make the mission take longer, but the tradeoff would be more mineral spawns (same spawn rate, but you have more spawning area) and a guarantee of finding at least one of the following:
Machine event
Cargo crate
Lost helmet
Korlok weed
Seasonal event
having Badges for yours classes in cosmetic.
The color, stars and rank of the badges depend of how much a class get promoted
When crossbows were originally announced, the developers mentioned being able to stand on the arrows, in a similar way to the Driller's Axes.
I propose a clean overclock for the crossbow, which makes the bolts much longer/wider, which will simply make it easier to stand on them, as an alternative to hoverboots / a platform to mine minerals with.
If you do not bring doretta to the drop pod your dwarf will say something along the lines of “If only dotty was here” in a very depressed tone
would be nice if we could tip Lloyd while holding a mug (the tipping animation is on the left hand, while holding the mug is on the right one)
Alternative suggestion to UnusedName with crossbow bolts: Bolt-Pole Ballista overclock.
Bolts are 25% larger and longer. It's now like a ballista!
Bolts can be stuck in walls and work as pole for boost-jump. Jumping on pole gives miner a significant and short boost in speed and jump distance, allowing to skip gaps.
Small enemies will be bolted to walls, stripped from armour and unable to move for short duration of time.
Walking/Running speed is decreased by 35% if crossbow drafted.
-25% ammunition.
What we will got is portative poles on walls dwarf could catch up, spin on to get some more inertion for future jump like Prince of Persia/Doom Eternal. Or just balance on top of it. Or play Half-Life references by bolting glyphids to walls. https://youtu.be/wyCfJI9i8lg
An OC for the new gun:
Coil gun: Unstable Overclock
Frost breath
Allows the user to let out a frozen shockwave.
Allows the user to overcharge their weapon to create a frozen shockwave.
+15% faster charge speed.
-30% ammo.
-25% pierce.
Would allow the new gun to have a mini snowball to counter flying enemies.
Rig pets, like a Roomba or a tiny lootbug, that follow you around and maybe do a trick when you pet them?
Make minigun have better priorities: rn people are confused on its usage some say it’s not good for direct and only for swarms and others say the exact opposite. What’s the point of the minigun if it can’t compete with its partners the hurrrican and thunderhead
Achievement idea: "Leaf-lover spawn" Complete mission gathering nothing but plants
Change the ambient music on the Rig. I always feel uneasy on the station because of that creepy background music, like, I'm just trying to upgrade my weapons. Why does it feel like if I don't hurry something will get me?
Add weapon range in space rig and make the hidden vault at the very top of the rig be full of y’all your gold so you can swim in it
a melee based class called "berserker".
Pvp where there are 2 teams with the same objective and whoever competes it first wins, but both teams can interfere with the other teams progress
The ability to commence a ready check
it probably was already suggested but this bug happened in game and i think it would be cool to be able to have a golden beard
It would be super cool for the people who are backing the boardgames to link there steam account to it to unlock a in-game paintjob that is something like a monochromatic gray like a unpainted minifig!
this was revealed to me in a dream
abyssal deep dives were added and had their own new biome and planetary regions that were pitch black with almost no glowing things except a couple red sugars or something dim
the objectives? i have no idea, but all i know is that you would have to rely on your headlamp the most since your flares either didn't work or had much shorter lifespans with longer recharges so you'd have to be sparing
the terrain scanner would be similar to the flares where it would either glitch out a lot or just not work, making it a challenge to navigate to where you needed to go
there would be no swarm indicators from mission control, but the mule would have a scanner on its sides that would alert you visually with no alarm so you would have to look at it directly to understand what is about to go down
hazard level would be something, i dunno. anyway me and my friends think this would be a fun and spooky challenge. this was the only reason i came to this discord
(image is a direct recreation of what i saw when i opened the deep dives menu in the dream, it was just some gentleman smiling at you like this and the elite text was replaced with a prunsel-oid eye, if i could even post it)
image mentioned in message above
https://cdn.discordapp.com/attachments/937389081950842921/941423161214369792/unknown.png