#suggestions

1 messages · Page 95 of 1

vale frost
#

When you earn a specific achievement, you get trophies to decorate your quarter. For example: If you get achievement "Big Game Hunter" (Killing 40 dreadnoughts), you should unlock some trophy like Dreadnought tusk or something.

cloud kestrel
#

The Memorial Hall content should be more difficult to fully complete. Currently, to "100%" the memorial hall by getting all of the golden statues and posters, you only need to get every dwarf to level 25. This simply feels too fast, and I personally didn't appreciate my "progression" there until I was already almost done with it.

Possible suggestions:

  • Change the statues to reflect your promotion level with each dwarf; silver statues at silver promotion, diamond statues at diamond promotion, shiny red crystal statues at legendary promotion, etc. These would acknowledge and "reward" promotions higher than gold without locking an achievement behind them.

  • Add extra statues/posters (and perhaps a new terminal) tracking the in-game achievements. It would be a nice way to have an in-universe representation of them, especially for showing off to guests in your Space Rig. These could also use the trophies from the previous suggestion.

drowsy iris
#

in the dwarf select screen on a controller the bumpers instead of being used to swap classes like the triggers should be used for swapping between loadouts

simple stratus
#

hello, that'd be great if the glyphid spitters and webbers had a cooldown when they spit, they're spamming

near glacier
#

Make the grappling hook too far message a option instead of forcing it, I rely heavily on clicking fast and checking the distance. Make the flamethrower always ignite gas clouds. That's about it, oh also Make it so I can burp inside the drop pod before leaving it

pliant harbor
#

It'd be great if double XP missions affected Season XP. The season progress feels really grindy as it is.

brave igloo
#

diffrent ping voicelines for pinging steve; no, Mr. Dwarf, i will in fact NOT shoot that glyphid guard because he just carved a prytorean in half

near glacier
#

Leaf Lover's Special, Supporter Edition

simple stratus
#

add a button to delete your pathetic lives in game please

thin magnet
#

Why isnt there a #class-builds channel in the discord?

timid vapor
#

a site that lets me see the current mission rotation without opening the game

ocean minnow
#

Power Rangers/Super Sentai-inspired armor. Theme could be beer, gems, glyphids, mythological animals, or funny things like boar and moles. Gotta be chunky.

pine sapphire
#

I recently received my first silver promotion and was surprised the statue's color in the memorial hall did not change to match promotion level.

Not sure if this is a bug or not.

It would be a nice touch to have the four statues reflect your progression within the game. Although I do not know what colors you would use for the levels after Gold Tier.

rugged lichen
#

I would like to be able to build turrets on Doretta. I’m sure this is posted weekly but don’t pretend you don’t want it

red nest
#

promotions only add a star to your profile but i think it would be cool if you could rename a weapon of your loadout for each promo you get, or something along those lines

last wasp
#

Allow us to disable the "Your current save has less progress etc. etc." message with a toggle in the menu

ocean minnow
#

Audio filter for dwarf voices if they're wearing a full helmet

final hill
#

💡 Unique swarm warning voice lines for when you pull eggs in Egg Hunt missions, e.g. "I don't think they liked you taking that egg! Swarm inbound!". Quite a few players don't seem to understand the correlation between yanking eggs and getting swarmed.

sturdy lotus
#

Suggestion :

  • add a full scoreboard like Warhammer Vermentide 2
    It will be so much improvement to see how well my build did that game and see who did what , holy shit i mention this several times while play haz 5 coops with buddies
crude niche
#

I would like if the Snowball overclock for the Cryo Cannon left behind an ice surface like it does when you shoot the ground normally.

spark pilot
#

Anyone else think swarmer eggs in dense biozone should squish or reduce fall damage when you land on them from high up? They look like they'd be squishy.....

winter python
#

The ability to pet BET-C, and a related achivement for petting BET-C while she's hostile

glossy thunder
#

A little Steeve memorial somewhere in the rig to honour all the lost Steeves. Not a big company sponsored one like the memorial hall, but like a little one... like a home made secret candle shrine with a picture of Steeve with a simple voice cue like "I miss ya boi..." when you interact with it. It would be cool if you could pour out a drink on it too to show respects.

naive dove
#

Probably suggested 1,000,000 times but

  1. Firing range in the Space Rig to test out builds before a mission.
  2. Customize our tiny bedrooms (I ran out of things to spend money and minerals on)
pure sandal
#

More interactables within the space rig would be really nice
make it feel more like an actual space station, like maintenance reports, APD's flying around tending to pipework, and hopefully more rooms to explore (the space rig is a lot smaller than it actually is from the inside)

near glacier
#

Have another OC concept, this time for gunner's auto cannon

fading lagoon
#

Players with level above 150+++ sometimes just straight ignore gold and minerals.
I know they don't need it anymore, and they have surplus and lots of it.
But sometimes it doesn't sit well with me for players ignoring golds and minerals alike, it's not immersive.

So I think we need some sort of gold/mineral sink.
I'm thinking some sort of consumables which is 1 time use for the mission, they all will cost golds and minerals.

Example:
Dwarven Premium meal - Gain 20 Overhealth (Overhealth cannot be recovered once loss)
Disposable battery - Armor starts charging 3 seconds earlier and 50% faster, bonus only activate 3 times.
Upgraded Supply pot - For 1 mission, the first supply pod comes attached with short lights (slightly helps light the area) and arrives faster.
Breakfall Foam - Negate up to 40 cumulative fall damage.
Smuggled Beer - When drop-pod is dropped for retrieval, they serve beers (At the safe zone).
Molly flare tools - For every 80 minerals feed to molly, molly shoots out a flare.
Retrieval assist - When drop-pod is dropped for retrieval, also send up to 2 turrets near the drop-pod.
Loot bug thing - Deal 10% increased damage to loot bugs.
Miner's sandwich - Press a button to consume, regenerate 20 Health over 40 seconds (activate only once)
Send money home - Do the right thing and for live savings (spawn 1 extra Red Sugar and 1 Loot bug at the next mission)
GITD Boot Ink - Enable footprints that glow in the dark, footprint last for 15 seconds.
Orphanage donation - Do the right thing (increase chance to spawn old supply-pod at next mission)

Probably some of the above are bad ideas, as they could be very helpful for players that can min-max things.
But the main idea is to have some consumables for players to spend before each mission.
Therefore incentivizing players to collect more credits and minerals

honest harness
#

We get Dorretta's head. And Season 1 gave us Lootbug Lover. But what about a tribute to Steeve? In Season 2 I'd love to unlock a Sneaky Steeve Victory Move, that shows one of the dwarves has managed to sneak a Steeve on board. How long before management finds out, or where the dwarf hides it, we may never know. But just thought this would be a cool way to at least honor all those Steeves out there, by having the option to see one during the victory screen.

fading lagoon
atomic breach
#

Thermal Exhaust Feedback could use some visual change. I'd suggest changing the plasma projectile and the muzzle flash color to yellowish orange when the heat is over 50%, then to reddish orange when the heat is near 100% (or any shades of purple for that matter). This would help us distinguish he heat levels without looking at the meter. Sure there are some audio cues, but an additional visual cue would be helpful too.

limpid ether
#

I know that this has been requested before but I shall also request it again because it is very upsetting but please make the gas mask take up the beard slot and not the hat slot. its not a hat!

rigid hinge
#

An epileptic friend of mine just got the game and would like for the photosensitive mode to also remove all the graphical flicker/static on the various screens. (and especially the ingame 3d map.)

abstract iron
#

I'd really love to see some t-shirts and apparel in the shop more focused on stylized and "unofficial" artwork. As much as I love this game, I don't want to wear a shirt that says "DEEP ROCK GALACTIC: Danger. Darkness. Dwarves." right on the front like a billboard. I'd much rather just have some cool artwork, stuff like the gunner's face lit up by gunfire in the darkness or the driller sending some glyphids flying: concepts that show the intensity of the game but still look stylish and serve as conversation starters instead of being outright advertisements.

wintry flame
#

Uninstall / Unsubscribe ALL MODS button.
Please. It's such a pain uninstalling each mod manually through steam's laggy browser each and every time you join a modded session.

dawn trout
#

Please add a shooting range on the main rig! It'd be a cool way to test your weapons and maybe even your gear. Something with targets that appear a few seconds after you shoot them and they move around. I just think that'd be really neat for when your waiting for your friends to be ready and you just can't wait to test your new gun.

near glacier
#

Suggestion to change Salvage Operation's 'Refuel Drop Pod' refuelling sequence to something more similar to Hack-C's hacking sequence.

This would make the stages more dynamic instead of having two identical triangulation stages, and I think it makes sense - the Fuel Cells do not need triangulation. Also, it makes sense that the bugs would really dislike the Fuel Cells and thus they would want to bite them. If they damage it to zero, it could:

  1. shut down and you need to plug it in again
  2. explode and another one gets sent down
  3. shut down and you just need to restore it like Hack-C

In my opinion, this would make the mission a little more varied and fun.

green vortex
#

Add the ability to paint each classes special tools and throwables/grenades just like your primary and secondary weapons.
I main Driller and it would be nice to match the pattern on my armor and weapons to my drills instead of the boring yellow.
Engineer gets paintjobs for his turrets and platform gun.
Gunner the zipline gun could use paintjobs and maybe for the shield generator you could get different colored domes or effects.
Scouts flare gun and grappling hook could use paintjobs

Special models of your classes tools would be incredible as well (Custom Engineered, Scale Brigade, Waster) but paintjobs are probably be a easier first step.

sand canopy
#

Shooting Star Perk:
active (twice per game):
activate in mid air to accelerate towards the ground leaving a plasma trail. Do a three point landing that creates an explosion. Damage and Radius are depending on fall distance.

passive:
taking fatal fall damage creates an explosion covering a small area in fire. Damage and flame duration are depending on the amount of health lost.

waxen cedar
#

Make it so grenades are thrown when you release the grenade key and not when the animation is complete. This means the path of the grenade will always be what the tracer showed before release which makes it much easier to place precise grenades while moving. It's really annoying to be running away from a horde and throw a grenade off to the side/down a hole or to be in a tight space and have your incendiary grenade explode off of a wall right in front of your team.

static zinc
#

Deleted my old suggestion in favor of this one.

After some discussion (#suggestion-discussion message), Disable drop pod calls when starting, and during an optional event. You can read more about it in the convo linked aboveish? i can elaborate more if you want just ping me.

civic plank
#

HAT FUZZY DICE

tired rapids
#

Turret Arc is a very fun gimmick to goof off with, but it's obviously an extremely weak OC, especially when EM Discharge is far superior for the same purpose.

Make it a clean OC for this reason.

(Reworking it as a better unstable is also a great option, but in lieu of another balance pass update, making it a clean OC in the meantime would be perfectly serviceable too.)

formal maple
#

Separate customization slots for Hair/Hats and Facewear , I love wearing the evil eye/NVG's but don't like being a bald dwarf. I don't think anyone would care about any clipping issues if it were implemented anyways

ocean minnow
#

Space Rig customization: once you have unlocked every Lost Gear and Chest cosmetic, they will begin to drop Space Rig customization items. A Glyphid dreadnaught head mounted on the wall, string lights, alternative bobbleheads for Loyd's counter.
I imagine it functioning similar to Borderland 3's player bedroom customization.

sand sun
#

A place to see how much you've personally contributed to the monthly's would be neat

tardy fulcrum
#

yea ok i KNOW that ghost ship DOES NOT WANT a melee class in their game, BUT i do not think the idea is all too bad, and can be modified to fit better

  1. do not make a melee based class- add more melee perks instead
  2. give a melee secondary weapon to a class

more on this idea:
something like a "Plasma-Emitting Warhammer" or "Impact Greataxe) as a secondary for the gunner or scout

-features a light and heavy attack. regular attacks cost 1 ammo, charged attacks cost 5. reserve base at 25, can be increased to a max of 40.
mods will change the properties of how attacks work
-increases light attack combo up to 3 attacks
-increases AOE effect to charged attacks
-damage increases
-recharge time increases
-kills increase speed
-chance to deal double damage (+5%)

sullen island
#

mod for scoot grapple, reinforced wire. allows you to grapple while holding heavy objects, albeit slower, and at a reduced distance

mental folio
#

I suggest a change to the icons for class loadouts to be or just include the icons for mission types

last wasp
#

Autocannon (and similar) shouldn't make the screen forcibly move like that for a "recoil" effect; its dizzying

main sage
#

New traversal tools, im sure its been said before but still. Not sure what, I just feel like more options to tailor to a specific mission might be nice.

limpid delta
#

I think having animated 3d portraits of your team with their actual cosmetics instead of default art would be pretty dope

tired rapids
#

Give Warden backs weighted physics like Huuli Hoarder backs. Not only is it annoying that Warden weakpoints spazz out whenever they touch rough terrain, it looks kinda weird when 90% of their mass weightlessly twerks around.

near glacier
#

Also make the Industrial Facemask a beard instead.. So many cool combos (I'm not gonna read every response okay, calm down princesses)

ionic osprey
#

What is a defense shield used for?
It has to protect you.
You stand in the shield and trust in it.
But more and more often you die in the shield.
So the shield is useless.
You assume that the Schlid protects you no matter what.
So that you can master the situation.
On the C64, a time-based shield always fended off everything.
The only exceptions were shields that were not time-based.
Then give the gunner another tool which is more useful.
The shield has to protect!

visual needle
#

I would like to see a visual indicator for Steeve that is a bit more obvious, something that changes the silhouette so i don't blast him in the face as often when he sneaks onscreen, and so he stands out at a glance in a crowd of enemy grunts.

Some examples for reference:
-A bushy dwarven beard and mining helmet
-A St Bernard style barrel of emergency beer on his back
-A large, industrial crate of dwarven supplies (picture it overflowing with belts of ammo and flares that glow)
-Some Steeve "Armor",that would make his silhouette distinct (and also help explain how tough he gets!)

limpid lagoon
#

I was playing point extraction or something and when the drop pod arrived, well, it was in another cave. I barely escaped with only 4 seconds left, so I recommend this,

Have the drop pod spawn in the same cave/cave system as the player/most of the player list is in.

limpid lagoon
#

Alright, last suggestion was stupid now that I look back at it, was just angry that it spawned in another cave and I had to dig to it, but Imma just put two more ideas outta there.

A gun range. Screw it.

Something related to lootbugs if you kill or pet them enough or something, this one is lower priority.

dry heart
#

I'd love a variety of loot bug related victory moves to go with Loot Bug Lover. Like:
Loot Bug Juggler: Self explanatory. Maybe after a few throws, your dwarf can catch one in each hand and have the third one land on his head.
Loot Bug Magnet: Your dwarf walks up and shows off a cool piece of gold he found in the mission, then is swarmed by a bunch of hungry loot bugs from offscreen until all that's left is a wriggling green pile.
Lost Loot Bug: Your dwarf walks up uneasily and starts looking around with increasing panic until he realizes his loot bug was on his head the entire time. Can either sigh in relief and pat the loot bug up there or maybe tuck it under his arm.
Loot Bug Cowboy: Rides up to the victory screen on a loot bug, either just by standing on it or by sitting in a tiny specially made saddle, perhaps utterring a gentle "Yeehaw!"
Loot Bug Punter: For the truly soulless dwarf. Runs up to a loot bug relaxing in the victory circle and punts it as if he's going for a field goal in American football. Can even raise his arms in success and yell something like "It's clean!"

near glacier
#

I actually have another one.. Not sure if it has been requested already but.... You know that end dialogue Mission control has for deep dives when you finish repairing all the mini mules?? I would seriously love to see that implemented into Regular missions. "That's it! All mini mules repaired!"

fiery hearth
#

Many people learn the hard way that Cave Leeches can grab you at a sideways angle, since it doesn't really look like it should be able too. Is there any way to have an update to the model so that it looks like they can? Maybe make the grabby end move like Cave Tentacles when this happens?

queen oak
#

Just a couple Overclock ideas I came up with while me and a buddy were goofing around:

“Flak Rounds” for the Thunderhead Autocannon:

Flavor Text: “By repeatedly smashing your bullets with a hammer you have cracked them enough that they burst into shrapnel when fired, but with how fragile they are, you can’t risk them touching each other”

Stats:

Significantly Increased Damage

Smaller Magazine Size

Damage is now distributed in a 10 meter cone in front of you

“Breach Rounds” for the Deepcore PGL:

Flavor Text: “By taking a sawblade to your grenades, you have sharpened them to the point where they will dig into flesh and terrain alike”

Stats:

Grenades now burrow into enemies and terrain before exploding

Less grenade velocity

buoyant lodge
#

The enemies and caves of hoxes are a sight to behold. Each dwarf has a thought on each biome and enemy. Recently a dwarf has been leaving journals with highly detailed drawings and descriptions containing fun facts and his thoughts about the creatures. Some journals contain multiple illustrations of caves with even some of them being colored. (Its basically just more collecting and lore just for the fun of it. It would also allow devs to put their sketches into the game. Just thought of this as something to look at if your bored exploring the caves of hoxes and want something intresting to read.)

cloud kestrel
#

Certain perks are currently completely useless when playing solo missions. While the game isn't designed around solo play, it would be nice if there was more balance between the perks when doing so.

  • Shield Link's passive ability (faster shield recharge when close to a teammate) should work when close to Bosco.
  • Field Medic's passive ability (revive teammates faster) should work on Bosco, allowing him to get you up faster.
manic crystal
#

Ingame friend system + xbox 1 and windows store and steam crossplay, so i can play with friends without needing them to be a steam friend, and so i can play with people who have the game on xbox

full sonnet
#

Since the game is peer to peer I wonder if something like a "clocking in" server thing could be used to allow cross save.
So you'd still have your client side save but you could punch in/out to "managements" server allowing you to import/export your cloud save between systems.
You'd have to update managements database before switching from one system to the other as the save overrides the client side when it's imported.
So you'd need to make sure your version with the most progress is the one you upload/download.

pearl crystal
#

Its no secret the Gunner is a little, underwhelming. Whilst Engineer is setting up platforms and Driller is creating new path ways and clearing tunnels etc and scout is grapple hooking around Gunner sort of feels a bit overshadowed by scout in the grapple department with his zipwire and his gameplay loop is essentially to hold down m1 in direction of enemy and hope for the best most of the time.

Its tedious. Gunner compared to the other classes doesnt really have a "thing" apart from one thing.

When everything goes to shit and most if not the entire team goes down everyone wants that one competent gunner charging into the thick of it to pop down a shield in the right place to get 1 or 2 guys back up and thus save the mission from failure. That's gunner's moment to shine, it doesnt happen often but when it does it feels great as a gunner.

But gunner as a class shouldnt have to rely on the prospect of his entire team eating shit in order to feel like he's contributing in a meaningful way. So saying this I think perhaps if Gunner had some sort of utility tool like a prospecting device that allowed him to locate buried ores like Jadiz crystals or gold nuggets etc I think that might help gunner to feel like he is actively and regularly contributing to the team. I know that right now the chunks of bigger ore does tend to make it somewhat obvious where they are but sometimes that isnt always the case so maybe the gunner being able to detect in a somewhat large area what ore is about them would help gunner to contribute so his gameplay loop is more than what it currently is.

Obviously this is just a suggestion and would require a lot of tweaking to make it viable but I think without changing the core mechanics of gunner a prospecting device might at least help gunner's feel like they can do more than just be a mobile turret and be apart of the mining team.

vague mortar
#

I have a suggestion! I'm sure this has already been asked for. How about a mirror in the ship so that I can quickly glance at my appearance before a mission and kiss my glorious muscles while i admire myself?

cerulean jackal
#

Kick Migration

Instead of losing an entire mission because someone decides to kick you, what if it disconnects you into a solo mission where you can still complete it?

This way if someone decides to kick abuse a player can still finish the mission. Or if connection is lost the same could probably happen

near glacier
#

Dreadnought detonator: like Bulk detonator, but even bigger boom that has a countdown and the team has to get to a safe zone before it goes off

honest hound
#

tic tac toe board in the abyss bar

sour laurel
#

the ability to tag which victory poses to be randomly cycled in the end screen, instead of only having the two options of one specific pose, or one randomly picked from a pool of all poses you have. you could exclude the poses you don't particularly like, and keep the ones you do like without locking yourself to only one for every end screen. idea shamelessly stolen from unfortunate spacemen.

manic crystal
#

When dwarves drink leaf lovers, they have the same voice lines as other beers. We should change it so they say its disgusting instead.

simple stratus
#

about droppod landing, make sure it lands in a place players can reach so they won't die from heights while trying to reach it and lose 1-2 players/4 while the extracting phase

lusty haven
#

Saw this when looking for DRG memes. Not my idea just wanna spread it around so hopefully it can gain some traction

grizzled osprey
#

The mini mules for salvage missions just kinda chill out, and I'd love to see some sort of way to interact with them once they've been repaired. Like if you could put just a little bit of minerals in it, or maybe even just to pet it or smth.

spare pewter
#

Rival Tech armor/Wastelander armor?

near glacier
#

maybe something where it reads how much you use each feature or weapon and suggests which upgrades you should apply based on how much you play with the specific item. like i use my flamethrower a bit too much and maybe it would suggest upgrades based on how much damage i give to enemies, if i run out of ammo too frequently, etc.

it would have the option where you could make it so the game auto equips the item upgrades based on how much you use it and how much ammo you consume per mission

final hill
#

💡 The Drop Pod really needs its outer hull collision mesh cleaned up. It can be really hard to physically make your way around the side of it in a borehole (often requiring extra mining) even though visually there's more than enough room to get past. It's also hard to climb onto the 'lip' around the edge where the deposit slots are.

violet linden
#

There should be some voice lines from the dwarves when a dwarf on the team goes down and even some when a swarm is announced and when the swarm spawns

fresh anvil
#

Let us kick the mini mules just to play a "clunk" sound because those little buggers are annoying and I want to smash my dwarfs foot in an attempt to release anger upon those small bastards.

robust cedar
#

Is there any way we can get the ost on Spotify already? I wanna jam out to the music in my car.

proven raft
#

class lock public lobbies even in lobby i plead

astral mason
#

Fix the Perk tooltips for Unstoppable II & Unstoppable III.

Unstoppable II reads that it reduces environmental slowdown by 30%, and makes your movement speed while carrying heavy objects 20% faster.

While Unstoppable III reads that it reduces environmental slowdown by 40%, and makes your movement speed while carrying heavy objects 15% faster.

kindred kettle
#

Have new challenges become available at a specific time on each day instead of cooling down and cycling 24 hours after a slot is cleared.

spare pewter
#

An ugly christmas sweater color set for armors and guns?

trail spade
#

Mechs for dwarves

velvet garden
#

Caffeinated speed brew

proven raft
#

a ready check system similar to how it is in MMOs, for example the host could press F9 and start a ready check, and players could press F1 or F2 to vote yes or no

fathom void
#

drak-25 balanced (or instable) overclock
dark matter assisted plasma
---R&D manage to get 0,1g of unknowns horror material (don't ask how) when put in the plasma reactors of your gun it starts to orbit with the plasma core and produce strange reactions
Stats:
+each shot has 50% chance of firings an additional "dark" bullets (just a black bullet) that does not cost any ammo <that deal 10% less damage>
-less accuracy (around+30%)

---to summarize
One shot on two you fire an additional bullet that don't cost ammunition but you have less accuracy

proven raft
fathom void
#

An overclock for the m1000 classic
Advanced ammo refiller instable overclock
---R&D installed a big ammo synthesizer in your gun that make each shot you hit an ennemi with returns back but because the mechanism is big you have very few ammunition
Stats :
+each shot you land return back (charged shot return two bullets)
-you have only two magazine

---to summarize
You have very less munitions but you get them back

thick axle
#

Have the Sludge launchers DoT become stackable (up to 3-5 stacks) with each stack dealing more damage. Often when using it against big enemies it feels pointless to continuously fire at them, only to re-apply the DoT. Having the damage increase after successive hits could make it more capable when taking down dreadnoughts, since after applying the sludge it feels like the Sludge launchers DPS is capped at whatever the DoT is. Even just making this feature an Overclock would be very welcome

near glacier
#

Change the information channel to a yule log video during the Christmas event

uncut summit
#

if you shout rock and stone on a solo mission it should get an echo

little prairie
#

Beer cup merch

spare pewter
#

A "Traditional Miners" armor and weapons set as DLC. Basically a set of cosmetics themed around how DRG's miners looked in the company's early years. Rustic equipment, less armor, worn and rusted color sets

true anchor
#

When in the server browser, if a lobby is unable to be joined, how about it just refreshes the list, and does not send me into my room

sinful path
#

i suggest the volume of the sound of vampire triggering doesnt multiply by the number of grunts i've killed in quick succession :|

slow grove
#

wouldn't be surprised if its a common suggestion, but would be cool if the engineer could place down flood lights as equipment, they would be super powerful lights that would stay lit until you picked it up and moved it

gentle lodge
#

Add an achievement where: You complete a mission Drunk on Blackout Stout.

pure sandal
#

A way to track Steeve?

wispy hamlet
#

The more you mine gold the higher the chance of a crassus spawning, capped at 2% increase
(Trying to think of ways to give small incentives for veterans to continue going for gold)

smoky palm
#

So, I don't know if anybody has recommended this yet, buuuuuuut...

For the next season (or a following season), we learn that the Rival Incursion corp that's moving in on our turf is run by Elves. Think about it:

Elves don't like going underground, which is why everything is automated machinery and drones.
Elves and Dwarves don't get along, which is why zero communication and why they're trying to poach on our digs.
Elves are known for being "fancy" and "artful" and the Rival Tech stuff sure looks overdesigned and fancy.

Ergo, a future season should reveal the Rival Incursion being Elves trying to muscle (lol) in on DRG's claim on Hoxxes.

Thank you for coming to my TED talk.

verbal lark
#

When in the Space Rig I think it would be beneficial to be able to have a display of your current season challenges somewhere on screen, especially when during mission selection to make mission prioritizing easier because sometimes I forget which regions I have to complete missions for the challenges. Maybe a way to mark a season challenge and then the regions where missions must be completed are highlighted on the mission select screen, or maybe a display for the season challenges that could be similar to the assignment mission progress display during mission select.

left rover
#

It would be nice to have some form of ELO ranking or being able to set minimum level or rank to join host's games. Its getting tiring having a bunch of super low level played in haz 5 with not much knowledge jumping in the craziness.

dry pulsar
#
  1. would be useful to still see objective health bars when downed
  2. would save some hassle to be able to apply cosmetic or equipment set up for all set ups (1-5) or separately copy paste from one to another
near glacier
#

Female announcer option / Ability to mute announcer in sound options - Please

#

This game is so perfect, I mean it's 99% perfect. For 100% you have to add Chat Wheel with customizable lines: Rock and Stone, Help, Come here, Need ammo, Everyone ready? Yes, No, Wait, etc. Please, every time I play with others than my friends, never met people using mic, so I would rather communicate with wheel with quick messages than chat.

ebon badger
#

Gundam-inspired armor/weapons DLC; I just want to be a mecha dwarf
M1000 lookin gun

pure sandal
#

When a player is downed, would it be a bad idea to be able to sloowly crawl towards a safer place? (Not enough to climb uphill, but maybe enough to inch off a high ledge so teammates don't have to climb somewhere to revive you?) Maybe it could even be a perk to be able to move while downed

near glacier
#

Can you please make DRG animated avatars for the Steam points shop? I would buy background and animated avatar

fervent lance
#

A game mode where the main objective is planting bombs around the cave to destroy some big threat

fervent lance
#

I forgot what gamemode that is, isn't it the boss one?

abstract trail
#

No I mean the idea sounds like the game mode search and destroy

fervent lance
#

Ah

desert jetty
#

Koh'ian Lurebugs
While being one of the smallest bugs found on Hoxxes, the Kohian more than make up for it in numbers, moving in densely packed swarms and seeking out prey by rendering their collective silhouette into a mimicry of whatever they have learned through trial and error would attract food. Koh'ian's are also capable of rapidly shifting the colors of their wings, further selling the act. Over time, they have learned that the best thing to attract a Dwarf's attention but not it's hostility is another Dwarf. There is a silver lining, though, for as good as their mimicry is, bright light can still reveal the flutter of their wings as a distinct ripple across their form.

Combat Tip: Koh'ian's have a symbiotic relationship with Xynarch's, and will often "partner" with a particular Xynarch if one can be found, staying near it

Combat Tip: If a Koh'ian swarm isn't confident in their chances of catching a Dwarf, they may temporarily disperse to return later!

Attack: Very High
Defense: Low
Speed: Very High

Family: Other
Type: Air (Though stays grounded when mimicking dwarves)
Attack: Consume (Melee)
Special: Mimic, Blind (Melee)
Armor: None
Weakpoint: None

Koh'ians spawn dispersed, and find a specific Dwarf to target, forming near them outside of everyone's LoS. Formed swarms copy the look of one of the other 3 dwarfs or Bosco, and emit X/V activated voicelines while faking certain actions (E.g. pretending to mine). When anyone draws too close, they break into a sprint and engulf their victim, blinding them and dealing rapid damage.
Koh'ians may become nervous if they are stared at from just outside sprint range for long, are near a flare for too long, no one comes near them, or the person they mimicked draws near. If they become too nervous, they will disperse and try again later.

Xynarch Suggestion: #suggestions message

main sage
#

A new model for the unknown horror, instead of just a re skinned bulk detonater. Not sure exactly what it should be, just something different.

visual grotto
#

I'd like to see a special creature spawn that acts like the Hoarder but it instead drops a cosmetic reward. Maybe give it flight so it's not just a straight copy.

final hill
#

💡 In the Space Rig, it should pop up a player's name when targeting them, color-coded to match their class. More importantly, it should also display two icons next to their name, showing their currently equipped primary and secondary weapons. This will allow players to get some idea of what loadout and playstyle their teammates will be running, and be able to change accordingly (i.e. if a Driller joins who's using the Sludge Pump, the Gunner can switch to Burning Hell for synergy)

winged tangle
desert jetty
#

Haunted Cave Rework

Dalvuid Banshee
Seeming to take on a similar appearance as the Dalvuid Moth, this shadowy ghost retains and extremifies it's likeness' vulnerability to light, but is nearly indestructible to anything else. Wherever they appear, the mists from which Glyphid Phantoms pour will follow, almost seeming to serve as some form of "nest" from which these enigmas can enter and quickly travel between. Always have plenty of light on-hand, as while they seem to only appear alone, vanquishing one only sends it back to the shadows to reform from the Mist. If there wasn't enough reasons to stay away from them already, their ear-splitting screeches can temporarily deafen Dwarves...

Combat Tip: Unlike Dalvuid Moths, Banshee's cannot be befriended!

Combat Tip: Don't hit the Mists that Banshee's spawn!

Vulnerability: Light, Fire
Resistance: Everything Else.

Attack: High
Defense: Maximum
Speed: Low

Family: Dalvuid?
Type: Air
Attack: Swipe (Melee), Bite (Melee)
Special: Usher Mist (Ranged, Area), Deafening Call (Area)
Armor: None
Weakspot: None

Dalvuid Moth Suggestion: #suggestions message
Phantom Suggestion: #suggestions message

In Haunted Caves, permanent small groups of mist will spawn haphazardly around the cave and follow the behavior listed in the Phantom Suggestion. Banshees can create additional temporary ones while attacking dwarves. Although only one spawns in each Haunted cave and can be 'killed', it will re-emerge from a nearby mist shortly after.

Dalvuid Banshee's appear very much like Dalvuid Moths, retaining their general moth-like look but with more owlish appearances than bat influences, with large red glowing eyes, sharp talons, and larger wings. Similar to Glyphid Phantoms, they are pitch black and emit shadows

vale hemlock
#

change the name of fungus bogs to fungus bogus

abstract trail
#

Can the chapters get more of purpose for existing like chapter style cosmetics or mission types

fiery vigil
#

Suggestion for a future season, it's focused on the biology of hoxxes, with scientists detecting new species and having created new ones with experimenting on the alien eggs we've been collecting, could basically be called Xenobiology. I just think it'd be neat to have new and unique creatures popping up as a season and for them to join the bestiary-

abstract obsidian
frozen cipher
#

during christmas, there should be a picture of mission control up somewhere in the rig and he shouts at you if you throw snowballs at it

formal maple
#

Among Us crewmate suits

unkempt idol
winter python
# unkempt idol Currently after being dug out these "roots" of moving vines from Hollow Bough ju...

Additionally, for the Hollow Bough, it'd make the atmosphere even better if you could hear the sounds of the place more often. The ideal way to achieve that is to have several available ways for each creeper vine to go, and to have them periodically slowly retract in their clusters and then re-emerge in a differently-shaped tangle. While it's too much to ask to have bloated vines do this, having creeper vines change the available routes through the tangled messes in the Bough's tunnels would make it feel a bit more alive, even if not all of it still is.

silent escarp
#

Idea: Work Overflow / Overtime

When you hit your quota why should we stop? If there is more cave to explore we can explore the rest and continue collecting stuff for our mission and sub missions. The reward won't be as good as the regular reward, but a bonus for the extra work we put in.

silk basalt
#

Small thought I had, but the big hub spawn ship has a lot of tunnels and secret things you have to do some exploring to find, it would be cool if you could just see a little high inaccessible office box thing with mission control sitting in front of a few monitors. Or just some kind of mission control cameo! 👍 Rock and stone!

rotund path
#

Super-powered perks; they take up twice as many slots as normal but have an enhanced effect. For example, thorns could have its damage doubled and have an electrical effect, but your choice of other perks will be limited.

slate shuttle
#

So I always hear that people want a "Shooting Range" to test weapons; Let me do you one better...

VR Simulation Room

A room that can simulate any kind of environment; simulate any bug or robot you have encountered for training. The Pioneers of the Ragol Star System had one of these with an AI Director that would create rooms and even creatures for trainees to fight; real or mythical. This would be perfect for learning how to deal with certain bugs that catch us off guard. It could also be used for Horde Mode to see how long a team can survive against an endless amount of bugs, with bosses spawning in from time to time to mark the end of a wave or even showing up in a wave. Another is for seeing how fast dwarfs can take down a boss in a Speed Attack fashion. It could serve as a means of a Boss Rush to see how fast dwarfs can kill every boss in a row. Simulation Difficulties ranging from Hazard 0 to Hazard 6 and everything in-between. Lastly, it could allow some creative freedom to Create Maps or Challenges since the simulator can create anything and everything. It would be very costly to create, you might need another Space Rig to house the whole thing--but for the betterment of DRG; to help prevent another certain incident we wish never happened--It would be the best course of action. Just hope the employees use it responsively and not on company time.

placid vault
#

Mod for M1000 that gives a 25% chance of a random status effect

alternatively just add a fire shot to tier 5 mods

placid vault
#

Embedded detonators for shotgun. Give scout some firepower 😩😩

pros: might not get eaten by waves

cons: might blow yourself up since the shotgun is pretty close range

#

make management yell at engineer for detonating the scout

placid vault
#

If we get a Bet-C on deep dives it should follow us to the next stage. Same with the patrol bot

tight sedge
#

All i want for christmas is industrial mask to be put on beard category so we can put hats/hair on it

nimble stream
#

Overclock (Unstable): Dwarven Resistance
For: PGL

rocknstone Massively increased ammo reserves (×6)
rocknstone Grenades now stick to surfaces and detonate when bugs get near.
rocknstone +5 magazine size (somehow this works)
tothebone Each grenade does 20% of it's normal damage
tothebone Velocity is decreased by 50%
tothebone Each sticky "mine" takes 3 seconds to arm

Built for the defensive engineer, the Dwarven Resistance rips the PGL to shreds and turns it into a mine laying choke point creating weapon.

compact flame
#

A new warning that has the caretakers teleporting bomb attack go on cave wide at infrequent intervals. Obviously couldn't appear for salvage or escort missions similarly to haunted caves, and maybe not for sabotage either. Lore wise it could be routine extermination leading up to the erection of a vault, or if circumstances change after the season ends it's population control so that maybe one day they can continue their operations on Hoxxes.

young crater
#

Instead of kills, the result screen should show total damage inflicted by each dwarf. This better represents each dwarfs contribution to killing bugs

abstract obsidian
#

No one expressed an opinion against and mention that this idea had already been proposed in the discussion, so thats why i'm writing it there.

Gunner has one funny animation on Lead Storm - he is spinning its barrels. But when weapon goes overheat he is still doing the same. So what about making new animation like if gunners arm gets burned when spinning animation if weapon is overheat? The idea is clear - gunner puts his hand on the rotation mechanism, it gets burned, then he raises his hand, then shakes it for a while to cool it a bit and places on handle. I think it would be pretty funny like alternative animation for Hurricane if you ran out of ammo.

glacial sparrow
#

Very small suggestion, but hear me out: On the loading screen, use the same post-render effects as during gameplay. Right now, the loading screen appears to use the default UE4 effects (including that lens flare thing).

hard magnet
#

a deep ocean biome. We already know that the salt flats where originally a massive ocean beneath the surface of hoxxes, so why wouldn't there be others. you could imagine a variety of sea flora and fauna here. Perhaps sections of waterlogged tunnels, giving you the o2 meter again that would refill when near molly, or when exiting the water. In the water, it could simply function much like low grav, since us dwarves are still carrying heavy gear after all. Perhaps the water could drain as holes are drilled in it, potentially filling another cavern, though water physics can be difficult for obvious reasons. I imagine vast open underwater areas with massive coral structures, and both hostile and passive sea life swimming around. Perhaps the bugs of hoxxes avoid going in the water, though that wouldn't stop what lurks within. What do yall think? Thoughts? Ideas? discussion?

edit oh i guess it's already been said that it'll never happen because it's too hard to implement v_v... unfortunate...

tiny grove
#

some small suggestions for buffs for Passive perks (red perks) as these mentioned deserves a buff imo.

keep in mind that these current bonuses are seen from the passive perk at maximum lvl.

molly Veteran depositor:
current:
50% faster deposit onto molly. 30% damage reduction when standing near molly or deposit areas (7 m).

rocknstone Buff idea: when perk is unlocked at lvl 3 or 4, molly will always be highlighted trough walls, without the need to have the laser pointer out.

lootpods It's a bug thing:
Current: lootbugs explore within 5m of the player.

rocknstone buff idea: when perk upgraded to lvl 2. Every mineral from the lootbug killed by the perk, will automatically fly towards the owner, and added to thier mineral inventory. (if the inventory is full, the mineral will land below the player from where they are positioned.)

💪 Strong Arm:
Current: you throw Flares 50% father, and heavy objects 20% father.

rocknstone buff idea: at perk lvl 2-3, you carry 1 additional flare.(5 flares in total) at perk lvl 4, you carry 2 more, having maximum of 6 flares in your "flare inventory"
(this does not increase flare recharge, so you could throw all your 6 flares away and still have to wait the same time for one flare to be recharged. flare )

steep kiln
#

Would be cool if we can stick turrets onto Doretta

fiery hearth
#

Is there a way to let other players know when someone leaves due to a game crash or dropped connection? Would be nice if it changed the "Player has left the game" to "Player crashed to desktop" or "Player lost connection to host"

crude wind
#

I think it could be cool if there was a mission type where Dwarves had to kill a not-a-Sarlacc before mining what gets left behind

neat smelt
#

I get it if this is some unpopular opinion, but what is with the recent sound byte of dwarves saying “g_ddamnit”? Yea, it is “offensive” to hear… really starting to take away the absolute thrill enjoyment I got out of this game, one of the last good games left… but this sound byte makes me feel sad. I kinda wanna stop playing.

round hill
#

Make blackbox missions appear rarely on the normal mission screen

Also add more cosmetic unlocks for promotions or at least some sort of skin since it eats up so much resources 😩

novel zenith
#

sandwiches for abyss bar....unlocked by purchasing them with the actual beer materials.Don´t know how can be justified but more variety of products would be interesting

formal maple
#

Some minor perk buff ideas I had in mind

It's a Bug Thing
rocknstone Add 25/50% (Level 1 and 2 respectively) extra minerals dropped by lootbugs detonated by a player using the perk
(It needs SOME kinda bonus to make it worth any salt to run)

Strong Arm
rocknstone Extra 10% throwing force to heavy objects at level 4 (Would make 30% total)
(IMO needs just that little extra bit to make it a little bit more worthwhile running over a few other perks, would be nice to be able to properly yeet stuff to your teammates to deposit)

Resupplier
rocknstone 10% more health from resupplies at each level (20%/25%/30%/35%)
(Would come in clutch more often for caves that have VERY sparse red sugar spawns or during intense fights where there aren't any red sugar)

round hill
#

Special armour upgrade on scout that gives the ability to output light like a flare

since scouts forget to use flares anyways, just turn the whole scout into a flare

call it bioluminescent armor or something

odd rose
#

suggestion: roll the overclock that makes the subata fully automatic into the base weapon so i don't have to give myself an RSI to use it with any other overclock

snow remnant
#

A stupid idea for some unnecessary "lore" : "Management refuses to buy high quality flashlights because the dwarves were playing shadow puppetry instead of actually mining".
A message like that could pop in some of the rig's screens I guess.

supple acorn
#

An "Hallucinogenic spores" warning, where dwarves see illusory bugs. The fake bugs deal no damage, and poof out of existence in one hit. Being drunk reduces the number of hallucinations.

prisma wigeon
#

As of right now, pack rat is really boring. Here’s my proposed rework: for every shell you have, the weapon has increased base damage (+5 damage for every shell you have, including the one in the chamber). So if you have a base damage of 120, but you have 8 shells + the one in the launcher, it would do 165 on the first shot. Even on the last shot, it would still be a damage boost

stiff vault
#

A way to reopen a match after the host crashed so you don't lose 1hr worth of progress because of some unknown error

proper bluff
#

I had an idea for a new bug that my fellow miners I play with thought was good, so here goes. A "mockingbug" of sorts. It will randomly make the sounds of other creatures and items found in the level, such as grabber screams, fester flea trills, or the beeping of batteries, missing MULEs, or BET-Cs. If you salute near one, it can also randomly add "Rock and Stone!" and the other salute voiceovers to its list of calls.

round hill
#

Actually viable hoverclock 2

So since scout relies so heavily on movement tech I figured this could be developed on by giving a higher payoff hoverclock that carries with it a bigger risk

The normal hoverclock has no actual stat boosts and is a bit of a meme clock but is very valued by scouts because you can negate falling and spiderman across the map

One of the biggest risks for anyone running hoverclock is falling and breaking your legs and getting shot by an enemy.

With hoverclock 2 this risk is much greater as you lose shield on focus shots but you carry the firepower to balance it out. A small explosion shot to help clear waves as you swing from the roof. By no means would this all of a sudden make scout a meta wave clearing class it would just reward people who have mastered the movement tech of the class

There isn’t any particular reason to include -2 magazine size I just figured it needed another handicap - although losing 2 on the magazine increases the risk of falling to the floor if you aren’t paying close attention to the ammo

  • doesn’t unbalance M1000

  • does not provide scout with unfair advantage

  • improves on tech specific to the class

  • gives small aoe to the M100

  • allows scout to be more useful in ceiling combat

(All originally powerbans idea I just kinda stole it 😩😩)

lapis sierra
#

As far as accessibility options go, implementing closed captions would be really neat for those who are hard of hearing, especially given how much you rely on sound cues for stuff like grabbers or detonators.

compact flame
#

an option that forces you to choose your loadout slot after picking your class when joining a mission. It's a small thing, but the amount of times I've gone into a mission with the wrong build or seen teammates complain they brought the wrong loadout I think atleast justifies an option to be prompted to choose to be available.

fading rivet
#

I don't know if that is an option already, but could we have a "random mission" button? just selecting one at total random. Sometimes just having hard time deciding. 😄 Like select the haz you want to play at and let the game pick a mission for ya compgold

mint wigeon
#

Pleaseeeeeee, a different button to activate Dash and/or a option o reassign the perk activation. I think double pressing being the shift key messes things up many times. Also this kind of change helps on accessibility! Thanks for reading

near glacier
#

Secondaries-only Anomaly. The quickest hand in Hoxxes mines faster than the other jokers who prefer M1000s or Sludge Pumps.

tired rapids
#

Future weapon concept: Bipod LMG for Gunner.

How would this be unique from the minigun, you ask?
Unlike the minigun's stabilization and overheat based mechanics, the LMG would go from high to low accuracy while shooting and use huge ammo clips. But most importantly, it would use 2 main firing modes the Gunner can switch between by quickly swiveling out its bipod: handheld, and deployed. While deployed the LMG receives a sizeable boost to accuracy and recoil reduction, and a massive boost to fire rate. This means you can achieve some of the strongest mid ranged DPS in the game, at the cost of needing a safe spot to unleash hell from for a few seconds. However, since you gain DPS but not total damage by firing while deployed, neither firing mode strictly outclasses the other; both are optimal for different situations. The time to swivel out the bipod is pretty short by default (probably ~0.5 seconds), to keep mode switching responsive. Mods and overclocks have tons of options for reducing deploy time, increasing accuracy, adding super blowthrough, a threat sensor for enemies closing in, or even replacing one of the firing modes with a special alt fire. I could keep going, but the post would get too long. gunnergrin
So who's with me, and wants to rip through Hoxxes' biggest bugs with a really BIG gun?

rocky cypress
#

You know how there's always extra legs around for the mini-mules? Sometimes someone else attaches the last leg when you were already on the way with one? What if you could just keep attaching them and end up with the 4 correct legs and maybe up to 4 incorrect legs just sorta dangling off being useless? No functionality difference, just fun flavor and something to do with the extra legs 🦿

desert jetty
#

Glyphid Tenders
Growing up, Swarmers usually develop into typical grunts, sacrificing speed to join their brethren's lightly armored ranks in war. A minority, though, will instead veer towards further honing their senses and agility, which they use in defense of their colony's young. With their reduced weight and incredible accuracy, these particular bugs can bound across caverns in seconds, and keep pace on the ground as well. Some of our scientists argue the Tender is a precursor to Wardens, given their weak neural connection with swarmers which allows them to push the little ones to their gymnastic limit...

Combat Tip: Swarmers near a Tender can jump twice as far as usual when attacking!

Attack: Average
Defense: Low
Speed: Very High

Family: Glyphid
Type: Ground
Attack: Bite (melee), Slash (Melee)
Special: Pounce (Melee), Neural Link (Area)
Armor: None
Weakpoint: Head

Tenders will very rarely replace swarmers that are spawned, and semi-rarely replace grunts.
If there are a significant amount of swarmers in the cavern, Tenders will navigate to them and keep them together to benefit from the effects of neural link.
Otherwise, Tenders will prefer sticking to walls and ceilings, leaping often to find an opportune angle to pounce from, at which point they will relentlessly chase their targets.

(Basically Antlion Glyphids)

compact flame
#

A Gunner secondary weapon inspired by the Call Of Duty Zombies ray gun. High damage, projectile based, with medium AOE blast on hit.
Projectiles would be slower than the speed of normal EPC projectiles
It would overheat with 5~ shots in rapid succession
Damage would be enough to 2-3 shot grunts
AOE radius of 2.5~ meters, it would have damage falloff the further from the center but only enough to turn 2 shots into 3 shots on grunts. Direct hits provide no bonus other than guaranteeing the max potential damage.
Whereas the revolver and brt7 mostly specialize in heavy single target damage or picking off enemies; the ray gun would specialize in dealing with hordes of grunts and swarmers.
So that it doesn't cross over in use too much with his other secondaries, weakpoint hits don't get a substantial damage bonus , or even no damage bonus.
It would shine the most fighting groups of enemies, but wouldn't be as efficient at fighting single targets like praetorians or higher hp enemies.
Upgrades would revolve around increasing ammo, amount of overheat, duration of overheat, fire rate, armor breaking, adding electric damage, and projectile speed.
Ideas for overclocks could be; converting half it's damage into freezing power, reload to fire a powered up shot that causes instant overheat, and significantly more damage at the cost of overheating easier + slower projectile speed + less ammo.

Now obviously I'm just spitballing here and without implementation and testing I can't imagine how strong or weak my suggested stats are; at the end of the day it would just be cool to see anything remotely similar to this being in the game; and idk if anything is set in stone yet when it comes to planned secondaries for the next season, but brainstorming is still always fun to do regardless Sconk

quasi flare
#

Glitch that should be feature?

Golden beards!

Was playing with my bro and on his screen his beard was white, but on mine it would take the colour of his armour, we thought gold looked great.

Could perhaps be a reward assignment for like level 150 or something?

near glacier
#

Achievement ideas:

• Complete 1 mission from start to finish without throwing a single flare (you can use Bosco's light)
• Throw a total of 500 flares
• Throw a total of 2 500 flares
• Throw a total of 10 000 flares
• While you are the last one standing, revive your other 3 teammates within 30 seconds
• Deposit a total of 5 000 gold
• Deposit a total of 5 000 nitra
• Drink every type of liquid from The Abyss Bar at least once

latent mango
#

A special voice line when you ping the different kinds of rock at the bottom of the map, something like “Well we’ve hit a rockier bottom lads”
“Ain’t going much further than this”
“If we keep digging and we’ll reach the core and melt!”

bitter belfry
#

IRL suggestion: a bag of gummy Error Cubes would be wonderful. Randomly flavored would be amazing as well!

brave bear
#

The GK2 Assault Rifle should get an ammo increase.

sullen island
#

Not exactly a serious suggestion, but would be fun nonetheless
while you have the berserker active ability up, you gain the ability to use dash infinitely. So during the time you can just keep spamming sprint and go zoom around the map

gleaming lodge
#

Just watched devs guns beta, and found there crossbow for scout...
You know what? It;s very good one! Here is my idea about it.

Scout - Light Crossbow (Secondary weapon)
Focused on crit shots, Crossbow have 50 bolts and they can be taken back if they not hit bug (they stay in walls)
Special idea: item bounce - When crossbow bolt hits bombs, grenades, flyers, mines, it's take them with bolt, giving ability to get for example engineers C4 on long range (also it can be destroyed in flying process.)
It;s very good secondary for scout with primary weapon not focused on crit shots.
+Overclock with - 3 shots before reload; explosive bolts; lighting trap bolts

ALSO:

Gunner - Heavy Ballistic Suborbital Accelerator (Primary weapon)
It;s massive Ballista with 125 massive bolts, that shoot threw everything like engineers plasma Breach Cutter, but it's have not that big damage box, slow attack speed with big damage and a lot of penetration ALSO when bolt hit ground, it's can't be used again, but you can use it as stairs or as wall against big targets. The primary fire is just that, but when you go secondary, you put gun on ground, and go stationary, taking attack speed boost. Wile in this mode, you can get out from gun, leaving it on ground and run with secondary.
+Overclock with - Massive heave bolts with less ammo, but every killed target gives bolt +25% damage; Prefire when you start with 3 fast shots and going back on low attack speed (3s cd); Ricochet when if bolt hit heavy armoured target it fly in different direction.

covert wind
#

A communication wheel would be nice for those of us who don't/can't use voice

astral crane
#

crossplay between Steam and xbox/windows 10

spare pewter
#

A simple overclock idea I thought of for the driller's primary weapons.
Fiery Blast/Cryotic Detonation/Sludge Burst: You can apply fire, ice, or sludge to your Satchel Charges by firing the matching elemental primary at them. Upon detonation, Fire Blast charges will convert 50% of the damage into heat damage, Cryotic Detonation charges will convert 50% of the damage into cold damage, and Sludge Burst charges will instantly melt armor off your foes, along with slowing them down for a brief period of time. Your primary will not detonate Volatile Compound.

faint moth
#

Hi im new to the game and im playing it on xbox game pass, if I buy it on steam i can preserve the account?. I know it doesnt have crossplay but i want to know if the acoounts can be shared

shrewd mesa
#

Can we get push to talk fixed? It keeps breaking at random and according to the steam forums this has been an ongoing issue for two years.

forest stirrup
#

It would be nice if secondary objectives like ebonuts/dystrum/fossils etc. could be completed with items on your person in the drop pod.
I just tested with all needed Ebonuts on me, not deposited, and I didn't get the secondary mission bonus.
This contradicts the existing behaviour where you can keep resources/gold on you at the end of a mission.
(Maybe Management doesn't empty our pockets at the end of the mission, which is how it works for resources we are meant to keep but not ones meant for them, lol)

round hill
#

Add a kill assist counter

seeing someone get the kill just because they did the remaining one health of damage feels a little scuffed

round hill
#

third revision of hoverclock 2 idea to see if people like this more or less

  • will no longer replace supercooling chamber since some of y’all seem to like it for some reason

  • added effect that promotes skill since that was the point of hoverclock 2 in the first place

explanation to why this is better than the previous two:

Since I wanted there to be some sort of reward for those who are movement tech masters which is the main driving point of this class I had to think about how I could reward the player for landing hits.

The ceiling combat itself I think is somewhat dialed in, but anyone can swing off the ceiling it’s not particularly any sort of specialty, however not everyone can ceiling combat and land hits consistently

Since focus shotting would now run the punishment of no shield, the way I think it could be balanced is rewarding kills with a quicker shield regen. So this is arguably an improvement on the last two versions running the 5 or 7 second default shield regen which would be unfortunate because when you reload you’d be totally defenceless on the ground

I think this could still be improved if I actually started timing how long exactly it takes to swing back on forth on the ceiling because If you land a hit you should be able to have a bit of a grace period where you can recover at least half shield before entering focus mode again

dunno I guess I’ll see if y’all like it more or not

silver crown
#

Implement a way for the Hawkeye targeting system to exclusively target the bug type you ping. Example: you ping a swarmer, and the turrets will always prioritize swarmers over any enemy within their LoS and range. Another cool change that would be harder to do on controller is add a completely different ping button/key exclusively for hawkeye, so you can still ping bulks, elites, and other high priority targets without resetting the new targeting mechanic.

coral cypress
#

New Framework: The Gem Cache. Every gun for each class covered in jewels and gems (not minerals).

formal garden
#

Honestly, the Christmas Event could be more interesting. I've got a few suggestion about it:

  1. **"Lost Gifts" event for missions. **
    "RnD experimented with a teleportation technology/Cargo Ship crashed because of asteroids/one of the Hoxxes anomalies. So, we've lost a presents, holiday decorations and some valuable cargo on a planet. There were an experimental phasic cargo platforms, and it still there. Find it, and bring our presents and cargo back, team!"

There are a small flying platform in a caves - "phasic cargo platform". You can scan it, like a Lost Helmet or mini-M.U.L.E, and it will shows a lost presents on a map. Dig it out, deposite on a platform (it could follow Molly automatically, flying above it), and press the button - it will teleports to Drop Pod when it will arrives.
Platform could be decorated with garlands and Christmas decorations.

  1. Rework gifts.
    Killing lootbug isn't fits with a Christmas spirit. So it could be better if gifts will drop small amount of gold, red sugar, or rarely some resources like croppa, umanite etc. And a "gift for a bad dwarf" could drop some useless crystals, like that one that drops from Prospector after destruction. Or chunks of oil shale, like "charcoal".

  2. Eggnog
    A traditional Christmas drink for a holiday. Probably alcoholic one. After all, we are dwarfs.
    Another variant - mulled (hah) wine to warm up in this cold times. May be both of them.

  3. New decorations
    Garlands, small Christmas tree somewhere in Abyss Bar, socks on a wall etc. Make a bar more cozy for Christmas and let us make a mess in it. May be a "Santa's beard" for Lloyd? May be a money burnera box for charity "Share with your brothers"? There are many variants for a new stuff.

I think it will make a Christmas in a game more interesting, satisfying, and, you know, more festival.

languid stream
#

3 custom slots per dwarf for armor paintjobs, so we can create our own paint skins, while still having access to the preset unlocks

tired rapids
#

Mactera are flying ranged enemies that know how to find a line of sight before attacking.

Bosco is a flying ranged teammate. His AI tries to hover around enemies he attacks, but does not move to find LoS when obscured. This leads to awkward situations where he'll idle behind a stalactite trying to save the player from a leech, or waste missiles on a rock between him and a pinged enemy. Bosco's combat abilities are weak generally, and this issue just makes him feel bugged and frustrating on top of that.

Mactera prove that the devs have code for flying enemies to find LoS very fast, please fix Bosco's AI to use this LoS detection as well.

static zinc
#

Please make the in-game ping stats higher contrast

restive cliff
#

Add on this game split screen couch co op it should have had long time ago

restive lantern
#

Mining guilds where you and your friends can join and work together to achieve monthly quotas for some extra rewards. These guilds or groups can be public or private and have member hierarchy and so forth.

bold ingot
#

Huuli Agitator: A red variant of the Huuli Hoarder that occasionally spawns in rooms. It is not covered in minerals and drops nothing on death. However, if it is startled and escapes, it releases panic pheromones that initiate a swarm.

bold ingot
#

Ability to give other players headpats in the space rig (just reuse the petting animation)

unborn wagon
#

Is there any future to using the perk points we get once we unlock all perks?

oak matrix
#

Perk Idea : Cliffhanger

Self-invented emergency maneuver designed to save dwarves from broken ankles! Power attack against a vertical wall to slow your fall, preferably enough to make your drop a little less lethal. (Note : Management will not be responsible for broken pickaxes)

Level 1 : Clings are successful at low speed
Level 2 : Clings are successful at medium speed
Level 3 : Clings are successful at terminal velocity
Level 4 : Reduced fall damage on successful cling

kindred kettle
#

Chance for a dwarf to shout, "BEHOLD, THE UNDERMINER!" when starting or pinging the Drilldozer.

random beacon
#

Seriously, you must add the line “Heave ho for Rock and Stone” from the Deep Rock shanty to the salute lines. It would fit perfectly and everyone would love it. Please, we need this.

simple star
#

Create a mandatory tutorial for Scout where you have to use your flare gun to see the game. If you don't keep a certain amount of the map lit you can never play scout

finite magnet
#

Make SBB activate above 90 or 95% heat so that it doesn't deactivate once your driller or gunner looks at you funny
Since that just makes the gun feel terrible and a huge amount of control be out of your hands

visual grotto
#

New Biome idea; Junk Heap.

After years plundering Hoxxes for it's resources, material waste and derelict machinery has amassed into it's own ecosystem, where scrap and trash have compacted into a network of caves and tunnels of their own. There is almost no natural life here, but Glyphids and Mactera have infested the place and turned it into a nest.

Dangers include malfunctioning equipment (emitting fire, electric or radioactive fields) and chemical barrels (which come in radioactive, toxic or corrosive varieties, and burst into matching goo when shot). Some areas also have sharp shrapnel that can puncture Dwarves like thorn plants can, as well as oil slicks that are slippery surfaces that can be burned away.

The biome's main material is 'junk', which is identifiable by its oxidized grey texture, with tunnels connected by layers of 'rust' which act like compacted dirt. Much of the map is littered with parts of rusted old equipment, such as Doretta's main body, the minehead platform, and the liquid morkite rig. Some parts of the biome will have trash piles which reduce fall damage when landed on, but slow movement (like snow) and can be broken with a single hit. Some areas are blocked with slag crystals that are easy to break and have a dull brown color. Minerals in the area are Umanite and Magnite, which should both stand out from the surroundings.

there is also a weather event unique to the biome called 'pollution', which like blizards and sandstorms will obscure vision and slow movement, but will also build up the toxic status effect.

brave bear
#

Add a perk or a setting in the game to allow us to switch tools between classes but debuff them and only the main class of that tool can use its full potential.

charred aurora
#

New Rock and stone line:
This just came to me 5 secs ago, the line follows, "ROCKS AND STONES WILL BRAKE THEIR BONES"

Their referring to the enemies.

bitter fern
#

New perk: resilience

You cannot die to a single instance of damage, if this would happen you are left with 1 hp

dense latch
#

Give it actually much larger AoE

#

Also, flying nightmare should pass through terrain like Breach Cutter

late valve
#

Suggestion for the next DRG Dev teaser/reveal, please clarify how far you amazingly talented folk at Ghost Ship Games will be going in terms of giving us more guns. You have already made clear that there is a third set of secondary weapons coming later in 2022, but with the sheer number of suggestions both here on Discord and through Steam, some of us (well me at least) are curious if there will be fourth set of either primary and/or secondary weapons some time afterwards. Would like to know if there is a chance for other weapon suggestions like the "Tesla Coil", the "Buzz-Saw Launcher", the "Dart-gun" and more have a chance at being added as well.

obtuse needle
#

on elimination missions the MULE shouldn't be avaliable, I suggest to add small outpost near the cocoons, so you can deposit minerals, it would make much more sense since you know you are not going for mining

I don't mean to add to these outpost mounted turrets or anything, just small places so you can deposit and call the drop pod once you are done, this is because I pretty much can't understand why the mule can go to these missions but not to refinery ones or point extraction

lapis quiver
#

If ever there's the next wave of primaries, maybe a powerful electric based weapon perhaps, maybe for gunner or driller-

last rivet
#

Hello to all the Ghost ship development team and i wish you all are having a good time with your loved ones, i'm just a regular player who thinks that Deep Rock Galactic deserves more visibility in the streamer community, so i'm here to give a recommendation.
I'm not aware of the sponsor politics with youtubers/streamers and i'm not here to tell you how to do your work, but i know a Spanish streamer who likes indie games, first person shooters and good scores by critics, his name is Alex and he's a well know streamer in the Hispanic community, his Twitch channel is https://www.twitch.tv/alexelcapo and he has good numbers and good reputation in the Hispanic gaming community.
You can offer him a sponsor stream giving him keys of the game to raffle, just pointing that the game has very good critics and it's a shooter coop game and maybe he will be accept the sponsor.
He has a couple of streamer friends too to play together, he used to play with them on other sponsored streams not too much long ago, you can say that you want to sponsor them too and give them keys to raffle.
If you want the e-mail to contact him you can find that on the YouTube channel of the same name, it hasn't linked the yt channel in his Twitch cause he doesn't like YouTube anymore.
Sorry if my English is weird or something, I wish you all the best for your personal lives and I want to see this game being played by the big streamers someday.

rocknstone ¡Rock And Stone! rocknstone

pulsar prairie
#

overview map screen that shows which missions currently have mutators?

sullen island
plucky jasper
#

Heavy Revolver Overclock
Name: Fanning Hammer
Type: Unstable
+Full Auto
++More Ammo
-Damage Decrease
-0% Stun Chance
-0% Weakpoint Damage Bonus
CRSPR Flamethrower Overclock
Name: Spray Nozzle
Type: Balance
+Shoots flames in 3 Directions Horizontally
+Increased Flow Rate
-Longer Reload
-Really Short Operational Range
"Warthog" Auto 210
Name: "Special Carbine" (Based off of the KS-23)
Type: Unstable
++Damage
-Magazine Size
-Slow Rate of Fire
A new type of overclock called "Managment Approved Overclocks". They would have a blue circle around there icon. And one of there restriction is that certain gear mods would be inaccessible to select to work with the Overclock(rough example would be making the Warthog fire Slugs but unable to add "Loaded Shells" or Thunderhead firing both barrels at the same time with any of the Mods that increase the rate of fire being unable to equip).

sullen island
#

OC's for driller: Gelid Cryotheum Compound for cryo cannon, and "The Power of the Sun" for flamethrower
Gelid cryotheum compound: Reduced max ammo, reduced chamber capacity, reduced chamber repressurization speed, slower fire rate
Massively increased freezing power, when things get temp shocked they also get slowed, "sticky freeze" will last much longer, and be wider, Firing for longer makes you fire faster

Power of the Sun: +25 heat per tick, lower max ammo, lower firing tank capacity, while firing, you lash out with "solar flares" that deal damage and light things on fire, while firing, you take self damage over time, not much, but don't use it too much for an extended period of time, upon getting downed, there's a massive explosion that does massive damage to most enemies, but also consumes your entire "magazine" and 25% of your reserve ammo

winged tangle
#

An OC for the thunderhead that makes it slowly fire massive rounds.
+Damage
+Area damage
+AOE range
+Big boom sounds
-Fire rate
-Max ammo
-Ammo per mag
-More recoil
Maybe more but I’m not good at balance or ideas.

main sage
#

Juicier farts for mactera brew

limpid anchor
#

In Glacial Strata when enemy hostile bugs are found permafrozen in a glacial frost vent, dwarfs should be able to pet the frozen bugs while making pitiable comments such as 'Poor bastards turned into an ice pop' or 'I like them better this way'

wintry saddle
#

Repost with changes:
Mission Idea for Halloween next year: ghostbusters/hammered hunters/drunken nightmares

Clear an entire cave of unknown horrors (idk maybe about 10 but they are spread throughout the map and have high health but are not very aggressive so they dont all gang up on you). You can only damage the horrors when drunk ( at least 26% intoxication). The higher the intoxication the more damage you deal. Slight damage bonus increase to horrors if above 60% intox. If you reach 100% intox you pass out and need to be revived but your intox meter is reset to 0%.

Lloyd is sent down with you in portable version of the abyss bar (similar to point extraction platform but instead of minehead its the abyss bar) and pours a random drink every 10 seconds with a storage of 4. (all drinks, even boosts and craft beers) (so avoid blackout stout and only drink leaf lovers when necessary)(wormhole would just teleport you a short distance in the cave)(Flintlock's delight just damages enemies around you)(burning love sets enemies close to you on fire)(gut wrecker induces fear)(blacklock attracts the horrors)(mactera brew acttracts macteras)

If there is not enough space for a new drink the oldest drink is dumped away so Lloyd can pour a new one. Since it's Llyod's first time in a stressful combat environment he has a 1%-20% chance of pouring a different beer into a wrong mug depending on how many enemies are close to the bar. The foam will still show the mug's intended beer. Only after drinking will you know if it was a mistake.

Jukebox and speakers are strapped to the abyss bar. Costs 25 nitra to play with a 3 minute cooldown. Blasts loud music(Or just sound), inflicting fear and stun statuses on enemies close to the abyss bar for a short period. Stun and fear resistances for enemies still apply.

Thrown mugs do a small amount of damage to enemies and can shatter on impact, stunning enemies.

Maybe a intox/blood alcohol content meter above your health bar

round hill
#

Revision 4.0 of Hoverclock 2
updated based on feedback

  • instead of boosting the shield cooldown with focus shot kills, now killing enemies with focus shot immediately starts shield regen

Why this is changed:

Since scout relies on movement tech it doesn’t make sense to have the scout venerable to attacks while moving. That just really doesn’t make sense at all and defeats the purpose of playing scout

And as I’ve stated for the last 2 revisions this overclock is supposed to be a high risk high reward overclock. So it shouldn’t mess with when the scout is supposed to be the least venerable (aka zooming across the map)

The window for shield regen was also simply too small to have it cut to 3 seconds instead of immediate it wouldn’t have made much difference

With this new change there is actually a decent enough window for shield regen and reloading the M1000 immediately after it’s final focus shot when you are closest to the ground (2.5s to reload and 1-2 seconds to zoom back up to the ceiling). Previously this would have almost not regen’d any shield at all

we went from 0% to 5% of y’all liking this idea in 4 revisions so in theory by the 25th revision this will be actually amazing with scout feedback

heavy stirrup
#

(I know this has probably been suggested already but here goes)

A new mutator called "Super swarms"

Basically just increases the size of each swarm by about 50%-100%, with a percentage randomly being chosen in that range, with a hazard bonus of 30%

I know it's also probably a mod, but I'm surprised there isn't one officially in the game

formal maple
#

Probably been suggested to death and back but whatever
After unlocking all perks milestones should award you small credits/crafting minerals rewards

hidden thicket
#

The promotion headbands always felt weird. Maybe flip them around under the portrait and turn them into growing promotion beards.

sinful path
#

would be cool if there was something like an elimination mission where we would have to clear out a massive infestation of bugs
either regular unending swarm where you need to kill 2000 bugs to complete it
or 2-3 huge spawning pools that need to be cleared out
molly would be replaced by her sister holly, a mule modified to carry an infinite amount of ammunition (ammo only, no hp) maybe on a cooldown so drillers dont blow up the whole map :D
0 minerals on the map but an abundance of red sugar to compensate for it

hidden bison
#

I have a couple ideas for Employee of the Month "achievements" that i dont think is quite big enough of a thing for Trello.
"Killed a dreadnought with just their rock and stone. Literally." Maybe,
"Saved up enough for their own Doretta." Continuing,
"Inspired hack-cy to get the entire data system by petting it." (Not my favorite one but an idea, can be reworked) and
"Somehow brought a wormhole brew on a mission. Broke mission complete record."
"Completed hazard 5 mission while under the effects of a Blackout Stout." (Yes it knocks you out thats the joke)

grim forge
#

Maybe we can get melee weapons? Something like a knife or battle hammer or axe for when we are fully out of ammo and not have to relay on the pick axe soley?

near glacier
#

Make the resupply ping-able and add voice lines for it

slate shuttle
#
  • Add a Tutorial for the other 3 classes. Ok, I know, low hanging fruit. Ok, how bout this--

Revive Tutorial

  • Add a segment of the Gunner Tutorial where you must use the Gunner Shield to scare the bugs off a repairable/revivable Bosco. ||Bosco Origin Story?|| I just ran into a Green Beard that had no clue that the Gunner Shield can do that; let alone what the word "scares" means.

For Good Measure--here is what I would suggest for the other 3 classes.

  • Add a segment in the Scout Tutorial where they must save Bosco by grappling up to him up in a large shaft.

  • Add a segment in the Engineer Tutorial where they must use sentry guns to cover themselves from swarmers while saving Bosco.

  • Add a segment in the Driller Tutorial where they must dig under Bosco; whom's buried under heavy, undiggable supplies in order to save him.

toxic rose
#

Lok-1 Overclock: The Angler

  • Only one lock per enemy, lack stays until you release the trigger.
  • Bonus damage based on the how sharply curved the line toward the enemy is.
  • No magazine, ammo fed directly from reserves, but instead of firing automatically by releasing the trigger, shots are fired semi automatically by shot by mashing the "R" key.
arctic fractal
#

A friendlist only in "DRG", easier to find someone to play with

arctic fractal
#

if i want to use steam, i would use it..

blissful pulsar
#

Not sure how good of an idea this is since we have the scout flares for multiplayer and bosco light for solo, but i think it would be neat if the throwable flares could be upgraded to have longer burn times/longer range/reduced weight (for throwing further without the strong arm perk) or any sort of fun upgrades someone could come up with.

brave bear
#

Add an overclock to Engineer's Shotgun to make it pump action instead of fully auto. Increase damage with a slow RoF.

near glacier
#
  1. Allow us to form and throw snowballs in Glacial Strata
  2. Please add sprinting animation for snowballs
near glacier
#

Also, might we get the "camera flying between teammates and not just teleporting while you're downed" as an option? I quite liked it

silk basalt
#

Portraits that show your character and not just the class default.

thin magnet
#

I'd like more achievements that show off your skills. tothebone

As it stands, all we have are silly drop pod achievements, some for promoting classes, and a FEW for skill, (eg. completing haz5 where no dwarf goes down and without resupplying, or killing 2 dreads within 30 seconds).
I'd love to see achievements added that are skill based, or change up the way we usually play in order to get them.
Some examples could be...
- Complete an escort duty on haz3 or higher where you don't repair doretta at any point
- Complete an egg-hunt mission on haz3 or higher with no dwarf killing more than 15 bugs
Short list, i know, but its just to convey the idea. I'm sure a lot more could be done with other mission types as well

fallow shale
#

That the performance pass exp is accurately reflected on deep dives and Elite deep dives. As it stands doing 3 missions at high difficulty gives the experience of just 1 mission. It feels like my time isnt being reflected.

#

And that it doesnt count towards the mini missions so 3 missions in the fungal bogs, nothing. 3 missions as engie, nothing. Why is this different from 3 missions done in the hub

tender coral
#

Please optimize the game for next gen consoles I beg

pulsar prairie
#

laser/plasma/lightsaber pickaxe blade part?

near glacier
#

Add an option where you can switch to "stay in the same team after mission" or "leave the team after the mission ended". It feels weird that the moment I would get the assignment information the team gets disbanded and I have to wait for another loading screen. Just put me back to solo

desert jetty
#

Turret Upgrade Tree Rework

T1A- Gemini System: +1 Sentry +30 ammo reloaded per second, +90 carried ammo
T1B- LMG MKII: +300% armor breaking, +2 damage, +15 sentry ammo capacity, +5 range
T2C- Hypercooling Barrels: Time between bursts of fire reduced by 30%
T3A- Hollow-Point Rounds: +30% weakpoint damage bonus
T3B- Stun: The first shot in every burst stuns
T3C- Suction Refill Port: Turrets can be reloaded from up to 15m away
T4B- Hawkeye System: Laser pointer can be used to manually choose targets. Turrets will prioritize any of the same type of bug until another is targeted, +15 range, instant target acquisition

To reduce the hassle of maintaining 2 sentries and keep it in line with the MKII buff below, reload speed is being moved from it's own upgrade to being a part of Gemini
To cement MKII as it's own role instead of "The option you take when you're too lazy to manage 2 turrets," armor breaking has been moved to be part of it
To replace a rarely picked option with something useful that pairs well with other upgrades (like stun), reload speed has been replaced with a shorter time before bursts
To replace an upgrade that's now been rolled into MKII, weakpoint damage was added.
To make stun more reliable, it now has a guaranteed moment it fires instead of being chance, but continous fire still averages to 20%.
To replace another rarely picked option (ammo held by turrets) and give engineers more versatility in turret placement, I suggest a ranged reload
To echo an oft-requested feature, Hawkeye would now maintain concentration on pinged enemy types

Lmk all your thoughts, sory for text walls

bold ingot
#

Suggestion for new season challenge: Complete 3 missions with one of two weapons equipped (i.e. M1000 or CRISPR).

The weapons should be from different classes, both primary or both secondary, and one should always be one of the starting weapons. This would push players to use a wide variety of weapons.

Given that it's more restrictive than the challenge for playing certain classes, I think it'd be fair to make this one worth 3,750 points instead of 2,500.

pliant herald
#

Hello, your game is incredible! Based on how the game is built, you could have a monster that eats the terrain in front of it. You could give it a wind up animation to show its about to gobble you and everything in front of it.

If you happen to be in the way, it could chew you and spit you out.

It could have a long neck so it can take extra large scooping mouthfuls. Like an underground Hydra insectoid hydra.

It would be fun to see how much terrain gets gobbled up and such.

Great game I love it so far! I hope it goes far!

final hill
#

💡 Platforms fired from a Platform Gun that has the Repellant Additive mod active should have a slightly different color (maybe a pink hue, so they'll still stand out in most biomes) to signal that mod's usage to other players,

#

💡 When Forging an overclock, give a very, very small chance (1/10000 or less) for your dwarf to accidentally drop either the Matrix Core or the Hammer when juggling them and showing off, and then he has to awkwardly scramble for them to complete the forging process.

rare orchid
#

Give neuro-lasso OC for Lok-1 a tiny DOT on locked targets with damage bonus from other sources. Scaling with the amount of locks. Instead of being able to fire the gun it takes ammo when it gets a lock.

latent horizon
#

add a voice line that says: Real G's move in silence, like lasagna

silk cedar
#

A rice farmer straw hat, to pair with Born to Drill

fiery hearth
#

There should be a way to track who's already taken out of a resupply pod, maybe even add a few voicelines pertaining to double dipping. The code for this could also likely be re-used for seeing if anyone's taken from Lost Packs/Cargo Crates already, (or if they even need to if a player's got everything from said pool)

final hill
#

💡 A Driller-exclusive voice line for killing lootbugs: "I killed a lootbug, and I'm not sorry about it." drillchamp

tired rapids
restive cliff
#

Splitscreen mode it would be great sometime in the future

tall bramble
#

plz make a promo skip option in game... beardless dwarf is hard to listen to soooo many times..

empty talon
#

Sign behind the abyss bar counter that says "We only serve miners"

open jolt
#

For the next season maybe..

Rival Company outposts carved into the rocks in the caves. Inside would be mechanized guards with rifles and plasma grenades. This is a subtype of the industrial sabotage missions. Where the dwarves are required to enter these facilities and grab 1-2 data racks (dependent on the mission length/complexity)

These mechanized units patrol the corridors and ensure the facility is guarded from bugs and other opponents alike. While the facility is collecting data about the surrounding minerals, the flora & fauna. The biomes and atmosphere etc.

Patrol bots are outside of the facilities, guarding the exterior as a first line of defence, also protected by burst turrets, repulsion turrets and sniper turrets.

A dedicated stealth system should also be included with this mission. As making the facility alert of your presence will blare alarms to the mechanized troopers. You can also hack the facilities subsystems much like you can hack the patrol bots. You just need to find the correct control panels.

For the facility itself. It should cover a big area in the caves. There are spotlights around the exterior of the facility that can be destroyed by normal small arms fire. There are also power stations force-fielding the facility. As well as the main entrances. Bringing those down will allow you and your team to enter the facility and search for the data racks.

When the data racks have been acquired and secured. Rival Company reinforcements would come along to stop you.. Patrol bots, Mechanized Troopers and Shredders.
A new enemy may also come in, Advisors.
These enemies are like the AI commanders of the troopers. And are also very durable on their own. Strategic planning is usually required to take down these Advisors.

When all Advisors are destroyed. The Drop pod can be called in and you can Complete the mission.

BEWARE! MISSION FAILURE MAY BOOST FUTURE RIVAL COMPANY OPERATIONS.
Slight penalties for failing such high-risk high reward missions.

mint folio
#

We seriously need a in-game reporting tool. I just had a point extraction game where I joined where the host and his pal kept downing me and the other random because someone pushed the button, it was not me, I cannot speak for the other random. The reporting on Steam just doesn't seem to justify the kind of toxicity some players seem to do. Quite possibly could also do like in GTA Online with the badsport with the Dunce hat to shame toxic players.

cold finch
#

Once all weapon overclocks are unlocked, have every five forge levels grant a cosmetic overclock instead of cosmetic and blank alternating. I end up with a ton of blanks that build up unless I play a ton because I'm at the mercy of machine events spawning

pure sandal
#

Two very dumb suggestions for the heck of it:

A driller voice line during purchasing something from the shop: “The only thing I like more than sideburns is fire!”

And then maybe a key you can press to examine your weapons/pickaxe

bronze loom
#

"Aggressive Venting"-ish Overclock for the Corrosive Sludge Pump:
Instead of burning and fearing enemies, if a charged shot is held for too long, this overclock produces a cloud of toxic gas, like a dead praetorian. That should probably consume more ammo than a charged shot.
Maybe, if that is technically possible, instead of a static cloud, you emit lower-intensity gas for several seconds, so you can leave a toxic trail behind you while kiting bugs.

hard magnet
#

support tool/mobility tool customization. that is all. endless possibilities. yesyesyes drillchamp

turbid totem
#

Can we possibly have a reduce to the amount of time we have to HOLD E as I find it to completely ruin the flow of gameplay and missions that involve them a lot often get very boring very quickly, especially in single player.

unique raven
#

might be fun to have some "lady" cosmetics/hairstyles. Get the scout some pretty braids 😄

ember spoke
#

an "old-timey fancypants" weapon skin line, like the Jakobs weapons from Borderlands : wooden parts, victorian style engravings, gold trim, all the stuff
we already have the safari hat and extra fancy moustaches, let us live the fantasy to the fullest

near glacier
#

A feature where there would be a low chance ( < 1% ) to get another Mission Controller voice guy would be really nice.
He could start their lines like "The other Mission Controller is busy now, he is managing another mission, so today I will be your guider" or "The other guy is on holiday, but lets get to work now!"
I really enjoy the current Mission Controller, I just meant this as some kind of easter egg.

terse trench
#

make kills on the end of the mission stats more accurate? killing a 15 hp swarmer and a 1125 hp praetorian is equal to 1 kill each if my own knowledge serves me right.

something like counting the swarmer as 1/4 or 1/2 of a kill rounding down and a kill on a praetorian be 4 or 5 kills

additionally, display how much damage each person did to dreadnaughts and/or the robot boss elimination mission

i think it would be nice to get a greater gauge of how we did in more detail, but i see backlash for this as it may seem more tryhardy? lmk drgbeer

calm lance
#

made that with the beast master perk you can tame acid spitters

void onyx
#

Make button for 'hoverboots' and 'call Dugnut over' different buttons and make them re-bindable.

spark laurel
#

Make an overclock cosmetic beard that is a single strand of hair which comes out one side of the chin, spells 𝓡𝓸𝓬𝓴 𝓐𝓷𝓭 𝓢𝓽𝓸𝓷𝓮 in cursive, then loops to the other side of the chin

hard rover
#

Make some kind of HUD element that shows when you’re using a resupply, kinda like the mule call hud element(the thing that shows next to your icon on the other player’s HUDs when you call the mule

pure sandal
#

Customizable eye colors

royal grail
#

Is their proximity chat? If not please add it.

visual grotto
#

Can we change the breathing mask in the season rewards so it's a beard/moustache item instead of a head item? It would be great to use with different hats and hair.

summer otter
#

Change voicelines for pinging the "start phase of mission/call drop pod" buttons to something along the lines of "ready!" to make it easier to coordinate when the team is ready to initiate the next phase of the mission

atomic breach
#

LURE hologram should rock and stone when the engie or other dwarves near it rocks and stone

stark phoenix
#

Call Molly marker glows green when she is headed to it and glows red if she is not. No more wondering if Molly got called away by someone else.

tired rapids
#

I've had this burning idea ever since the board game was announced.

Make a digital version of the DRG board game, that anyone who buys the physical version gets a free copy of. This game exists standalone, but most importantly the digital boardgame can be accessed in the Space Rig. That's right, if you buy the physical boardgame you get a digital version in DRG as a small DLC. Anyone in the lobby can join the game table as long as the host owns the digital boardgame, just like hosting a real boardgame in person!

oak lichen
#

Aquarqs showing up on the terrain scanner or a rough idea of where they could be... many missions have been lost because i couldnt find them >:(

mighty sapphire
#

there should be liquid physics. not for swimmable water or stuff like that, but for when 500 glyphids run face first into my drills.

desert jetty
#

Bestiary Overhaul
Scroll over various info boxes (Attacks, Resistances, Defense, Weakpoints, etc) for additional advanced information (damage, resistance %, health, weakpoint multiplier, etc)
Scroll over the weakpoint/armor boxes for an outline of these regions on the model, or the attack/special boxes to see the accompanying animations for these abilities
3 options to determine the Hazard level, # of Dwarves, and whether the enemy is an elite, as often values such as health change with these

Here are some rough examples
(other ideas include speed in m/s, visual aid for the reach of melee attacks, projectile speeds, damage type and attack interval on attacks, the burning/freezing point, rate at which they thaw/douse, and what temperature they thaw/douse at)

near glacier
#

2022 sooooooo.....
DRG funko pop when. 👀

turbid totem
#

The ability to command Bosco to build the uplink and fuel cells in salvage missions

loud bluff
#

Some sort of reward for your perk points, once you have unlocked all the perks, currently sitting on 93 unusable perk points :(

brave bear
#

Allow us to equip 3 active perks just like 3 passive ones.

gaunt burrow
#

I think it'd be very fun if you could mount the turrets in Aquarq missions!

sterile sail
#

I’m not sure if links to your own Reddit posts are allowed but I checked and couldn’t find a rule against it. If a mod has an issue with it or it is against the rules and I didn’t realize I’m completely fine with the message being deleted. I’d copy and paste but it’s too long to send and I’m not waiting four minutes between completing the message. In addition here’s art of the Glyphid Broodmother. If I’m not meant to send links please just DM me and not downvote bomb the post. Also I’m aware an aquatic map will never be implemented but I had fun with the Hoploqua concept anyway.

https://www.reddit.com/r/DeepRockGalactic/comments/rh4bjc/enemy_concepts_theres_a_lot_of_em/?utm_source=share&utm_medium=ios_app&utm_name=iossmf

visual grotto
#

Overclock for the Sludge Pump so it fires radioactive waste, but no longer becomes flammable.

mellow veldt
#

Mini change for Beast Master;

Same cool down for Guard/Slasher
Lower cool down for taming normal Glyphid
And allow us to tame those tiny bastards in a small aoe.

I want to be in control of those toe nibblers

hardy herald
#

something to spend your perk points on after unlocking every perk.

tiny grove
#

Suggestion for another type of overclock to craft Warning Overclocks. (only available when all cosmetic or weapon overclocks are collected)

Currently, when all cosmetics or weapon overclocks are crafted from the overclock table, the only thing you then can craft afterwards, are Mineral overclocks. (or mineral containers as they are called in game.) which get boring to be the only thing to craft again and again.

Warning Overclocks are overclocks with a warning modifier on them, (such as low 02, Cave leech cluster, Lethal enemies etc) that once crafted, can be applied to a mission to apply that warning modifier on it. however you only get 1 amount of that warning overclock to your inventory.

here's how it works.

first the host get a warning overclock from a machine event and craft it, you then only get 1 x warning overclock of that type.

Then the host first selects "host public," "host friends only" or "solo"," then near the same menu where the hazard lvl selection is, the host can select if they want to add a warning modifer from thier inventory and then select "Confirm mission". The warning modifier will be added into the mission and will be highlighted on the mission overview when host has added them in. (you can also see the modifiers on the server list.)

if your team completes the mission, the warnings % bonus will be added to your score and income.

The warning overclock has only one use, but will only be removed from your inventory, once you enter the drop pod and into the mission. If you regret your decision on the space rig, you can always choose a different mission, or remove the warning modifiers if needed.

you can also add 2 warning modifier to one mission, if you want to be really crazy. turning it into a double warning mission. HOWEVER, you cannot use an warning overclock on an mission that already has an existing warning on it, if there only 1 warning. You can add a second one. but you won't be able to chance the first one,

stable sparrow
#

When on the space rig and you pass out drunk but all the other players are AFK make so it using the respawn/unstuck yourself button actually gets you up. i mean it does put you in the medbay

stiff vault
#

Add a checkpoint-like save during match after certain key moments during the mission, so when the host crashes they can just reopen the match and not have wasted 20-30 minutes trying to do something that amounts to nothing because -reasons-
Yes, I'm pissed.

lunar imp
#

I suggest "The Other Side of Hoxxes": A place/mode where instead of bugs, all enemies are reptiles instead. So peaople with any kind of insectophobia can still play the game.

prisma oriole
#

For Escorts, I find the least enjoyable aspect to be charging the cells, Shale can either be impossible to find, or require you to go way back, and takes forever to mine, I think this could be swapped with a "refueling pod" that you call in and pipe to doretta, and then defend Doretta, similar to a hacking pod, alternatively, some way for us to gather Shale and deposit it into Doretta as we go

civic quarry
#

Add a gunslinger animation for the gunner's shield where he tosses it out like a frisbee and it comes back to him automatically like it does after the shield timer is up. Make it quick though, so it doesn't interfere with placing a shield.

drowsy cradle
#

small qol change, make the new events show up as completed like machine events do in the top right

carmine swan
#

A pair of hand-in-hand suggestions to make fighting the Twins less infuriating with people that don't know the mechanics:

-When the Dreadnought Twins are pinged, there needs to be a few lines like "If one of them is way more hurt than the other, they can heal!" because I have had to explain to many people that focusing down one of them just makes everything so much worse.

-Have the Dwarves shout "They're invulnerable when healing!" if they shoot one of the Twins during their healing animation because tons of people I have played with will waste ammunition during it.

lime chasm
#

I really want some way to check my last games progress.
If someone skips the screen away, i have only 3 secs to look at every stat, xp and materials gained.

Can you add a button to replay the last mission summary screen?

formal maple
#

I know it's a mod already but you should be able to officially use default armor paintjobs interchangably (ie: Using the MK-1 paintjob on the MK-4 armor suit)

flat rapids
#

A firing range on the spacerig for testing new weapons and upgrades

tacit sorrel
#

Some sort of test map you can go into to test damage values, guns, hud settings, models, etc

near glacier
#

How about a new companion like Bosco, but as a Mini Mule?

#

It could have abilities like glow in the dark for a constant light around it, side pockets for emptying extra nitra and gold into (will need to be directed to a Molly manually or until it's full of minerals), and possibly a once a mission supply pack that counts as one portion of a supply drop

placid hound
#

Do you think DRG would be VR compatible one day ? The idea of mining and figting bugs in vr realy tickles my beard

onyx crown
#

Dont re-load spacerig when failing to join match... sometimes it fails instantaneous because it got filled up or something, and I dont see it having to reload the spacerig

chrome sphinx
#

Training/firing range in the space rig drillchamp

stable sparrow
#

Make it so whenever you get disconnected from a host they are on the top of the session list (if it isn’t full) and you can join even if they did all the primary objectives

near glacier
#

special mission control voiceline when you kick a barrel into the drop pod while on a 1-player/solo lobby (i want the barrel to be my friend)

delicate cedar
#

Make it so that when you are kicked from a game, the game sees your stats in said game (objectives participated in, kills, minerals mined, revives) the game compares it to the rest of your teammates stats, and then gives a percentage amount of the rewards from said game.

TLDR: when getting kicked from a game, the game gives xp, materials, and credits matching your efforts from said game.

Aka: no rewards for afkers, and some protection against unfair kicking.

turbid scaffold
#

(New overclock for the Hurricane)

Name: Artillery line -

Allows the gunner to send a medium to large cluster of missiles in cone like effect towards bugs. Eliminating large groups of enemies or dealing large amounts of damage to more dangerous targets.

Pros

  • missiles do more damage to all enemy types
  • Does extra damage to dangerous targets such as (dreadnoughts or the caretaker )
  • Has a slight delay but still can be guided to areas
  • larger ammo casing
  • could be used to clear dirt or other natural blocks or barriers

Con
Damage to allies is extra
Use more ammo
In use the user will not be able to move far or have to be in a complete stop to use Overclock or cause misfires that could come back at the gunner and anyone around him
Takes time to charge up both medium to larger areas of effect.
Leaves small spots of harshed radiation or fire spots if used to clear dirt or other natural blocks.

versed glade
#

I think some kind of perk that allows Dwarves to build/repair objects faster could be pretty nice. Idk how balanced it would be considering the engineer builds turrets, but with certain objectives like onsite refining it could be extremely useful.

sinful path
#

small nerf to rock hp, but add increasing damage overtime to the crystal lasers in stage 4

solemn ruin
#

There should be an enemy that eats flares

terse yoke
#

This is less of a suggestion and more of a thank you message
Thank you guys so much for the amazing game yall have developed and gotten to where it is, it is a shining trophy of game design

of all of the games ive played this one has the most amazing community with so few rude/toxic players that it caught me off guard when someone did start being toxic that i thought they were just new at first and tried to help them, The game itself is extremely fun and well paced, isnt grindy for anything really required while also having a nonstop fun gameloop that fosters players to work together

Thank you. so much

Also as of for a suggestion, maybe a color slider that lets you fine tune the paintjob color tone (darken and lighten them) of your weapons/cosmetics and maybe even a primary, secondary, and possibly tertiary choice for mixing them

delicate cedar
#

Glacial Strata should give reduced heat for drills when digging, and vice versa for magma core.

torn flint
#

Alright hear me out: Gunk Seed beard, moustache and sideburns. For that dangly goodness

formal maple
#

Let us right click on a players icon in the pause menu to bring us to their steam profile like right clicking a mission in the server list brings you to the hosts steam profile. Gets a bit annoying trying to add each other

winter python
#

add maneuvering thrusters to the pod. No need for reverse thrusters (stick a closing shield on it at most and it'd work) but it has to turn somehow and is shown in-game to use RCS-type jets on the top to do so.

nocturne dagger
#

More perks, especially useful passive ones. Thorns is always taken on anyone who really cares about minmaxing unless there's some specific weird builds I haven't heard of that have hit the mainstream. Something to rival thorns (i.e. a passive that increases your headlight power, with a brighter lens and more range, or maybe an active that gives that plus the ability to increase it's power for a short time for an additional amount, shorting out the light). While no perk is particularly bad, there are some situational ones that could use a rework.

ruby sinew
#

Not sure if it fits here
A update/DLC that is comprised of some sort of story mode detailing the beginning of the exploration of Hoxxes IV.
I’ve been listening to the initial soundtrack of DRG and I felt that the horror vibe of the synth wave track really doesn’t reach the direction deep rock is in right now. And thus I feel that a horror direction similar to the soundtrack would be a wonderful experience.
Suggestions if gameplay types:

  • an explorer that’s woefully unprepared for the horrors of hoxxes sent to discover different biomes and resources
    -a “get lost in a cave” scenario
    -a scenario where the drop pod leaves and you must fend for yourself
    -I have plenty more ideas to share if this idea actually goes anywhere
plucky jackal
#

Okay, I got an idea to buff Bosco. How about, if he targets a leech, after firing the first burst at it he stops completely still and then keeps shooting it

winged tangle
#

We have Mission Control talking about the main objectives but what about side objectives?
Like a short add on, “there’s also some dystrum in the caves, you’ll get a bonus if you bring back enough.”
Also a chance for him to give a lengthy explanation, like a 1/100 chance for him to explain why it’s mission critical we kill a handful of fleas.

slate shuttle
#

Indicator Aura
When using weapons or abilities that create a field around the user, an aura that's similar to the Bulk Detonator's Aura appears around them to help gauge the distance. The amount of particles will not be as overwhelming as a Bulk's, just noticeable enough without being overbearing. Here are some examples-

- Veteran Depositor -
Grey-ish White Particles surround the area.
Only The User Can See This. Visible when 14m near the deposit area.

- It's A Bug Thing -
Purple Particles surround the user.
Only The User Can See This.

- Shield Link -
Shield Blue Thin Outline, Particles, & Electrical Sparks surround the user.
All Players Except The User Can See This. Visible when 8m near the player.

- Iron Will -
A Thick Orange-Red Outline surrounds the downed user; indicating they can use Iron Will. The Orange-Red Outline persists when Iron-Will is Activated, fading as time runs out.
All Players Can See This. Always Visible regardless of distance.

- See You In Hell -
A Thick White Outline, Particles, & Electrical Sparks surround the downed user; indicating they can use SYIH.
All Players Can See This. Always Visible regardless of distance.

- Burning Hell & Heat Radiance -
Yellow Particles & Embers surround the user's FoV when firing.
Only The User Can See This.

- Cold Radiance -
Icy Blue Particles & Snowflakes surround the user's FoV when firing.
Only The User Can See This.

- (Improved) Blast Wave -
A cone of White Particles appears in-front of the Boomstick User.
Only The User Can See This.

- Aggressive Venting -
Orange Particles & Embers surround the user the closer they are to overheating.
All Players Can See This. Always visible regardless of distance.

- Lasting Effect -
A Thick Light-Green Outline surrounds the player upon leaving the Gunner Shield, fading as time runs out.
All Players Can See This.

Added Note: Toggleable Feature On/Off

plain pecan
#

Has there been any plans to re-add some kind of Twitch support? I know DRG used to have Mixer support before it closed, and I did see a defunct Twitch mod of some kind. I'd really love to have people watching my DRG streams to be able to participate in what happens in-game.

gaunt dagger
#

Suggestion: delete hacking bot.

solar sand
#

Could we, please, have MOLLY not move player characters?

  1. Sometimes it pushes people off a cliff.
  2. Sometimes you can be finishing taking a resupply and Molly would push you away from it.
  3. Sometimes you can be reviving another player and Molly would push you away.

Needless to say, how critical those times might be. It would be amazing if BET-C didn't do it either, but at least adjusting Molly, would be so nice.

buoyant timber
#

PLASMA BURSTER OC FIX:
FIX 1) Make it so the Plasma Missiles Either...
a) Are forgiving of terrain- allow the missiles to go upwards to 2-5m into terrain before exploding.
b) Make it so the missiles bounce off of terrain- hitting a wall causes an explosion and the missile will turn around.
Both of these accomplish the same task: prevent the missile from blowing up too early and (greatly) reducing the effectiveness of the weapon. Honestly it feels like I'm tickling bugs.

OR

FIX 2) Buff the Damage or allow for More Missiles.
This is the boring fix, and would just make it so the OC is like every other one.

Make the OC an Unstable Overclock instead of a Balanced Overclock, as this OC changes how the weapon works fundamentally.

Bug Fix: Missiles do way too much damage to floating rocks. Honestly the ability to oneshot rocks is the only reason to ever run the overclock.

At least Spinning Death has its uses and deals decent damage after it got buffed. I enjoy running it, even if it is meme-worthy. Plasma Burster is literally just laughably bad. It is one of the worst OCs in this game.

delicate cedar
#

Charged shot for plat gun, longer the charge, larger the platform, more ammo consumed.

summer otter
#

Holding E while on a zipline should stop your movement entirely until you release E, allowing you to hold position in a good vantage point.

pure sandal
#

An animation in where the drop pod protrudes four smaller thrusters when it goes back up the tunnel (like the M.U.L.E compartment) , and neatly tucks them back into their respective hatches in space.

This would make the pod more realistic, because besides the tiny treads on the side of the pod, nothing suggests how the drop pod extracts itself.

hard dawn
#

Next Season: Cosmetic references to Isaac Clarke's engineering suit

brittle girder
#

Slight change in the Scout kit, replacing their specialised flare gun, with a Probe sensor, still limited ammo. basic version marks enemies with an outline within 20meters. upgrade choices can specialise into Resource pinging within the same range. 3 Pings a few moments apart, options to add a longer duration of pings, wider radius or more ammo. make them good at finding specific resources of finding sneaky bugs in low visibility. Tracking darts, like the pings but longer lasting, tag players to highlight them constantly without the Laser out. Upgrade it to use as a long range revival dart. Tag enemies for tracking/ evasion (enhancing damage to marked targets) and resources found for drillers to mine directly towards.

pure sandal
#

Make the scouts grappling animation a little less ridiculous, it looks as he’s sprinting furiously in hyper speed mid-air

brittle girder
pliant herald
#

I would love to see the space Elf’s be enemies maybe lol

They could be eco terrorists.

hollow egret
#

Game mode idea beer run mission control won't be to happy to hear about this one, you have to transport beer to an abandoned drop pod and fill it for your fellow dwarves who are running dangerously low on alcohol, mission has three stages, stage one find discontinued droppid from the early days of space mining stage two grab/callin the beer and defend the brew bots as they load the pod stage three repairs its transmitter to send it back up to salvage and then extract, bonus step tell no one as far as mission control is concerned you were simply scouting for salvage,(mission control guy is in on it)

shadow linden
#

The post-it notes around the space rig, would love to see fun notes scribbled on them 😄

vast spear
#

I kinda wish the "The A team" achievement was called "The B team" instead, since it's about barrels

wide ingot
#

pls stop auto enabling random mods when i didn't have any on

mellow veldt
#

Can we get a counter on how much tip Lloyd has gotten?

fiery hearth
#

I'm not entirely sure when this happened, but at some point, the grenade icons in the menu were changed from what you see on that first pic to what you see on the 2nd
Personally, I preferred the older ones, being a bit more indicative of what they did. Can we have them back?

glossy rampart
#

TLDR: progressing through the early game is too demanding and you are limited to haz3, with haz4/5 being too dangerous for new players without upgrades.

I think the experience for new players is heavily lacking. Once you get to the overclocks and promote your favorite classes (or all of them) the game becomes awesome.

The thing is, without having all the weapon upgrades you can't really play haz4/5. I feel like not having these options makes the game less enjoyable.

Since you are limited to the lesser xp/mineral/credit gain of haz3, you can't progress very fast. What's worse is that you often have to choose between doing assignment missions and doing missions to get the minerals you need.

I'm not sure how this could be fixed, but I think it needs more attention. Most of the content is in the late game and that makes the game less appealing to new players.

pliant mason
#

Suggestion: Corrosive Sludge Pump Overclock - Sludge Hose (Unstable)
"We've dramatically overhauled the dispersal system of the pump, allowing you to shoot a continuous stream of goo that can overwhelm any target with sustained fire with the added bonus additional corrosive damage the longer the hose sprays a target. The harsh downside is a complete loss of charge shots and overall direct damage.

⏫ Sludge Pump now fires a continuous stream of sludge that leaves standard puddles and deals slightly more damage overtime for sustained fire on a target.
⬆️ +100% Max Ammo Reserve
⬆️ +0.5 Corrosive Damage on debuff for every hit from stream
▶️ Sludge stream has a base flow rate of 3 ammo per second.
⬇️ -40% Damage
⏬ No charge shots

winter python
near glacier
#

secondary objectives that require you to grab and deposit samples of hoxxes wildlife? (i.e pieces of praetorians and grunt bodies)

bronze patio
#

Gold Detonators don't give gold when frozen. Please fix.

winter python
#

Crassus Detonators don't have an achievement called 'Management Weeps' to give me an excuse to freeze them every time I see them. Please fix.

main halo
#

Suggestion: Add more control to the locking mechanic's priority system in the second line of upgrades.

Currently, the only mod that changes priority is the Smrt Targeting Software. It will avoid placing more locks than necessary on a target, but it will also make the gun prioritize lower health targets.
I suggest that we make each of the second line's upgrades change the priority system. The Macro Lens could prioritize targets which already have locks (or simply higher HP enemies), the CCD Array could prioritize targets with lower health or prioritize targets with less than 3 locks, and the zoom lens could keep the current system.

It would help us use the gun for how we're modding it. Someone running executioner would be able to put all his locks on one target more easily with Macro Lens, and someone running mods that proc effects on 3 hits could procure their effects more easily if they used CCD Array, or for weak hordes if they also use Smrt.
Zoom lens would still be an easy option for anyone who likes the current handling.

I imagine Smrt would be losing the effect of prioritizing lower Hp targets.

regal elk
#

Add an autosave during solo missions because this game crashes a lot for no reason.

pale crane
#

Add skins for molly, how come bosco gets skins but not her?

In all seriousness, it'd be really neat to have skins for molly. Inside multiplayer parties, the skin could be the party leader's equipped skin (since there's only one molly). Or even better would be a customization system similar to that of Forza Horizon 4, where you can create custom skins made yourself inside an editor, with decals, colors, etc. That way, you can add your own "personal flair" to molly and not have it be some preset skin.

manic sapphire
#

Not sure how often it is asked about, but what about female dwarf skins? not looking for some elven thin models, but some nice stout female dwarf body types, with a couple dedicated faces. Keep all the same beard / hair / hat options.

solar sand
#

Since EPC is now scattering minerals for more realism, presumably, why not make drills actually able to drill through gold and other minerals, for more realism as well?

oblique wraith
#

The possibility of being rewarded for obtaining extra materials. It asks for 200 morkite but you bring home 250 you should get more same thing for the side quests. If they want some of it then mission control should want more of it

drowsy lake
#

Fix the Mactera Plague icon disconnect between the mission icon and the KPI Milestones icon:

stable sparrow
#

Pickaxe part set idea: Spare parts/leftovers
You unlock it after collecting all pickaxe parts (let me know if this feels like too much) and would would be a taped together mish mash of random parts

spice kayak
#

Need Add Russian Language on platform PlayStation

halcyon glacier
#

upgradable molly? ex: Faster molly, guns on molly (very weak guns) , molly can be set to collect loose ore on the floor, very small stuff like that would be cool. Fairly new to the game so this may have been spoken about before, if so please let me know why or why not.

dry jackal
#

PvP example 2 teams compete to complete one objective before the other opposing team could possibly be another mining company

dire tulip
#

I think a Biome that is inside of a massive creature would be scary and cool. It would be sorta like how Hollow Bough is a massive tree, except with the fleshy stuff that is around the Eggs in Egg Collection missions.

full anchor
#

Simply put: A Steeve petting zoo. Have a customizable pet in the space rig, and maybe have that customization apply to any found steeves

glad radish
#

The pc and xbox version have Chinese Language, but playstation not., really don't know why?

calm lance
#

beast master perk should let you tame acid spitters and the last Steve you tame at the mission shows in your room
also you may tame 2 steves at the same time but the timer is 7 minutes

grizzled swift
#

Gyro controls need to be improved. The sensitivities aren't matching properly. Either the horizontal is significantly faster than the vertical or vice versa, depending on the Yaw or Roll setting. It should be matching when you have the values set to the same number but currently it doesn't do that

nova cliff
#

Offensive options for support tools similar to how drills can be use for offensive:
Zipline Launcher - Ability to stick into mob and leash it for limited amount of time (ie. leashing Prospector so it cannot move away from the grounding point).
Shield Generator - Upgrade which reverses the shield - mobs can go inside, but cannot go outside.
Platform Gun - when shot at mob, envelopes the target and reduces mobility, but mobs can dig out after a few seconds
Flare Gun - Blinds bugs in close vicinity for a few seconds. Blinded bugs attack nearest entity friend or foe if there is one nearby.

woeful tundra
#

More melee options
Give characters names and personalities with dialogue between the characters(ex. if a character goes on a killing spree another character comments on that)

cerulean jackal
#

It would be great to have different boards for different classes so we can discuss the classes without 15+ people hogging the general chat.

velvet onyx
#

Add a "Mark as all seen" button for new cosmetic. My monkey brain get neuron activation each time i have to go through all the classes for all the new things

visual grotto
#

Maybe we could have more special effects between status effects? (eg. Fire + Freeze = Temperature Shock)

Maybe some interaction between Toxic + Corrosive and Electric + Radiation?

fresh sparrow
#

Have a "helmet" type event, where instead of lost equipment you have a smallish sealed cave full of huli hoarders.

near glacier
#

Right now if you press "R" during a mission while your weapon is fully loaded it starts some kind of "playing" animation.

I believe that when you are in the Space Rig there could be an animation - when you press "R" for example - so you do some plays with your pickaxe, showing it to the player and for your teammates for a longer time, not just for the "Rock and Stone" moment. Like flipping it, or make moves like you are mining, spinning it or taking parts off (like the pickaxe's head) then putting it back like it was before.

rapid rover
#
  1. Give Driller's alternate weapons better inspect animations, as right now they just have default ones.
  2. Make the plasma rings on Driller's EPC stick to the charge rings more consistently, as right now they lag behind where the gun actually is if you move your screen too much.
  3. I put a shitty meme about this in the meme channel, but make it so Driller's drills can mine mineral deposits.
plucky jackal
#

Add pet lootbug to space rig, you can pet it and feed it minerals. Why feed minerals? For the same reason you would tip Lloyd i guess. Maybe it could occasionally spit out minerals too

turbid scaffold
#

So I was just thinking as I was playing a lot of salvage operations of how interesting or how it would feel if these missions had a bit more “ flavor or kind of depth to them.”

Such ideas come to mind:

  • maybe when finding or recovering the mini mule, each mule has a different kind of color to them to show who mini mule it was ( yellow for driller, blue for scout, red for engi, and a darker green for gunner ) giving the player a more honored feeling of bring are falling brothers and sister home.

Showing or adding area of damage due to explosion, minigun fire, low glowing flares or spots of ice or. ( understanding the game can't leave bug bodies) Spots of green blood or small pieces of reminds such as legs or a head of a glyph.

( This idea a little bit bigger but it would also allow players to have a new kind of second objective )
One making the players send the Mine head up into orbit. ( no the players wouldn't need to gather aquarqs due to the fact that this is a salvage operation, which means that it is just getting everything we can back home in the best shape we can. )

Searching and finding where the cocoons were and seeing if the team may have eliminated one or two. ( could possibly allow for a bit of chaos for the salvage team to face ) but in some cases the team is just trying to gather information on how far the last team got.

Again just some ideas, I do l understand that this may not be possible but would like to hear from the rest of you all. As all ways Rock and Stone.

gray stirrup
#

Can we have loadouts divided by weapons and cosmetics? Instead having a loadout that changes every weapons/tool/cosmetic.
That way we could have 5 loadouts to every weapon/tool, for at least 3125 combinations of weapons

granite hemlock
#

Could we add upgrades top flares like have them last longer or be brighter?

rapid rover
#

Make Driller always hold the satchel charge in his left hand and make him hold the detonator in his right.

Also possibly make it so you can throw out multiple charges at once with a click, and hold down click to detonate them.
Have the detonate animation be him flipping open a protective lid with his thumb and then pressing the button

brave bear
#

Add more upgrades to the grenades and flares. They're setting there in the equipment menu with nothing else in them.

languid stream
#

In-game settings that allows low power PC users to disable some particle layers to improve performance

ivory moon
#

I'd like the feature that allows the scout to hrtab onto ledges when he crapples to them, allowing for that little more manueverable.

queen elm
#

We need jukebox during missions

queen citrus
#

I know someone has probably said it already, but a form of poker where you bet in game minerals like Jadiz or Bismor, along with credits. Obviously it’s all in game currency you can’t just buy so it would really add some stakes, a fun pass time in the hub, and a new way to kinda trade and gain resources from each other. Either that or some other card games or something similar like Liars Dice.

stone osprey
#

Can we get text chat on console in the future

delicate cedar
#

Make it so that dreadnoughts cant clip the only weakspot they have into the floor.

pliant mason
#

Suggestion: Testing Range

WAITWAITWAIT before you spam the recycle and downvote reactions, hear me out on this one.

Deep Rock Testing Range - A "biome" selectable through the mission finder, which allows your current party to depart to an off-rig station where you can freely play with your weapons on specimens harvested from the Eggs you gather on Egg Hunts. This mission type cannot be joined from the server browser, nor can anyone join mid-session like in Deep Dives. This is meant as a tool to test weapons and loadouts for any kind of party, be it solo or full multiplayer, and provides no gameplay benefit outside of it.

Why separate it from the Space Rig? GSG wanted to incorporate it to the hub itself and remnants of it can still be found in the upper levels, and in Early Access builds there were placeholder halls. But one disadvantage to this implementation of a test range in my eyes would be how to place it, since the rig's main floor itself is already crowded, and placing it somewhere that most people won't ever look already defeats the purpose. So to get the wall of text out of the way, here's a TL;DR version that details it;

  • Dwarves would arrive on a large space station from their drop pod which it docks in.
  • There are three wings of this station; the Endurance test, the Weapons test, and the Labrat test.
  • The Endurance test pits your current build by yourself against a neverending wave of bugs to test how long you can survive in a tense environment where your team can't help you.
  • The Weapons test is simply a shooting range; Test your accuracy and reaction speed in a score-based minigame to see how much damage your loadout can deal within a timer.
  • The Labrat test is the Endurance test, except it's for a multiplayer environment, and the rats are all the unfortunate bugs who are about to get obliterated.
  • The difficulty of each test can be manually adjusted through a terminal that changes each tests' individual Hazard level to mimick that of what lives on Hoxxes, including the health of Weapons Test targets.
  • Should the player want to return to the Space Rig, they press a button within the Drop Pod to start a 20 second countdown to wait for all other dwarves to return.
spare pewter
#

Can we get the Wastelander paintjob when we unlock the weapon skins? I love the palette, and would enjoy seeing how it looks on other skins as well.

jade forum
#

#suggestions : put the translation of PT-BR(Portuguese -Brazil) on the PlayStation platform

buoyant gulch
#

I know we've only said this a million times, but please allow for fire damage to auctually fucking set dreadnoughts on fire. Even if you manage to get past the fucking 50% fire resistence and fully "set" them on fire they'te still immune to being set on fire in terms of doing the damage (Although you obviously know this part and put it there). For the most part I love that pretty much any weapon is never entirely useles and even if it's "worse" then another option its still viable. The only case of a weapon being borderline useless is the flamer against dreadnoughts, in which it is literally useless against dreadnoughts in the fact that it cant do it's primary function of setting shit on fire, which means it is hilariously weak in comparison to driller's other two options versus dreadnoughts. The only arguement i can see for allowing them to be set on fire is gunner's volatile bullets, but you can effectively achieve the same damage by just, you know, freezing them (Although that's much harder then setting them on fire), and if this were really such a huge balance issue you could make a special exception for volatile bullet damage against dreadnoughts. Setting the resistence to be equal to the dreadnought's 20% frost resist or maybe a bit higher, something like 25 or 30%, due to fire being easier to apply, and allowing us to auctually set them on fire would be great. And while the twins and hivegaurd arent immune to being set on fire, the resistances and temperature thresholds and cooling rates make it impractical and usually impossible to set them on fire so they suffer the same issue. And yes, this is a block of text of me being butthurt that I can't play driller the way i want to in EDDs

umbral urchin
#

Glacial strata should have more than 2 possible cavegens for point extraction, like other biomes. (This might be a bug?)

kindred kettle
#

Use the Oily Oaf mug as the "baseline" model for beer mugs, defaulting to that one (instead of the Leaf Lover's) when other beer mug models fail to load in.

wide shell
#

Something I've noticed about the MK1 and MK2 armor sets for all the classes is that they still have that weird shadow for their underarmor which isn't the same for every other armor set, removing the shadows on the texture could make it look even better than it does now.

deft spear
#

I don't know if this has already been suggested, but here's my idea:

You could add a "View the last After-Action-Report" button in the pause menu. This would allow you to view the statistics of the last mission (kills, revives, minerals gained, etc) after returning to the Space Rig after completing a mission, and possibly also the progress of the Performance Pass.
It would be nothing important, but I missed this screen several times and would have liked to see my stats, etc. again afterwards.

There is something like this in almost all Call of Duty games.

thorny quest
#

On the "Attempt to reconnect?" screen, it would be nice to have an option to quit to desktop. Often when i get disconnected from the host, it's because I was playing with friends and we wrapped up for the night. If the host happens to quit to desktop before I do, I'm forced to either load back into a new spacerig or alt+f4

stone osprey
#

How about 3/4 ppl need to agree to call pod? Few times now my teammate just calls it after we're done with the main quest while so close to completing the secondary. Even a cancel button would be fine

timid panther
#
  1. Allow players to add mods to flares in the equipment menu, I find myself constantly out of them and better recharge or more storage would be nice
  2. Input upgrades to Molly's speed that last the mission so she gets to the player or the drop pod faster (costing Nitra?)
  3. Allow players to inspect weapons, there are really cool skins and camos that you guys have made and it would be really cool to see it in first person
summer otter
#

Allow downed or grabbed players to use the laser pointer.

fickle vigil
#

What if you were able to order a supply drop "out of your paycheck" as in: pay 150 credits for a supply drop.

calm lance
#

steve is too weak, even when he is a guard or slasher, so you must increase his health. Also in exploder infestation missions there may be a swarms where there are 1 or 2 bulk detonators in haz 1 or 2 and 3 in high hazards, but nothing else

verbal abyss
#

Biome Inspirations

I am new to this and not sure if this kind of suggestion is welcome or not, but I had the idea after watching MiA and wanted to at least post it to see if people like it.
MiA has a incredible world with many aspects fitting into a DRG setting, like the mining of artefacts.

Some of the layers from that show could inspire some incredible biomes or simply fauna or elements of future updates.
Three examples of scenery I think would inspire great DRG environments are:

-2nd layer "Inverted Forest"

-4th layer "Goblets of Giants"

-6th layer "Remnants of the golden City"

Thanks for every considerate person reading and I am looking forward to any discussions with people who want to talk about this sort of stuff and biome ideas.

dusty cypress
#

we really need an option to have no eyebrows, clean shave eyebrows!

flint parcel
#

Add a filter on the server list to exclude a specific class from the servers, so the user not need to search for a server without, lets say, driller, so he can play driller. Just a quality of life suggestion

long sky
#

Can a toggle be added to disable autoaim on console?

On PS5 it’s very sensitive and snaps to enemies on the edge of the screen or ones that are very far away.

strange fable
#

Add rest of the languages to PS4 Release in the near future? It is probably planned but I noticed that languages like most unfinished localizations and some finished ones didn't make it (Polish and other slavic ones for example) upon launching the game on PS4 today

slate trellis
#

Playing on PS5 some UI elements remains too small (pretty much any window with text, like mission assigments, perks, etc) regardless of the choosen UI scale.

granite hemlock
#

Have it where you can upgrade flares ( more into detail from my last suggestion) such as they recharge faster but you either don’t have as many or they last a shorter amount of time or the other way around where you have more or are brighter but recharge slower or have less or more in storage for certain buff like as a final upgrade where if your standing close enough to a flare you get a similar buff that is less potent as veteran depositor or if you stand near it as certain class based upgrades where if you throw a flare at a sentry it gains a damage buff or sight range buff that is there until the flare is gone, but if you have something like the flare gun is a utility so it may or may not have extra add in’s since it is a utility item but for gunner if you stand near a flare you could get a slight chance not to consume ammo or as scout anyone near the flare gains a small movement buff and with driller could have a melee damage increase. These would all be class based and more upgrades along the line could be unlocked

near glacier
#

I would love to see hidden to discover easter eggs of sorts in future seasons. Kind of like in cod zombies for comparison where you find a certain mechanic that activates an activity and you discover steps along the way.

After the first time it would become kind of a regular activity but i think the first moments of the season would be really cool discovering how to activate a season themed activity etc. but idk would like to hear what others think.

Or it could also be non seasonal bonus activities you can discover and earn new rewards.

rapid rover
#

Make the inside of Hollow Bough's "Bloated Vines" the same spiky inside that Fungus Bogs' "Colossal Roots" have. Like this.

violet bluff
#

No idea if anything like this has been suggested before but: Players tip Lloyd as a form of +rep for the host, which they can then spend on cosmetic upgrades for Lloyd or the bar

rapid rover
#

Add the ability to enable an overview of enemies weakpoints that could be toggled on and off while looking at an enemy in the bestiary. An image from the wiki as an example.

rapid rover
verbal abyss
#

Add a training area on the grid where we can test out weapons and builds without having to start a Mission every time pls

fervent phoenix
#

I was today years old when I found out the armor upgrades granted you +5hp if you unlocked them all, so maybe swap the icon instead of a little star to maybe be a "+5hp" thingy, perhaps? I was under the impression that the unlockables were only paintjobs so I never bothered on buying the ones I didn't need beardling

rapid rover
#

Probably already been said but certain helmets should change the way you sound. For example, this even says it has a vocoder built in and yet it doesn't change the character's voice.

rapid rover
#

Also a bit of a leaf lover suggestion but a reduction in the amount of particles when driller is drilling would be nice, it's incredibly hard to see where youre going

graceful birch
#

I’m not sure if it can be fixed but on ps4 certain things will drop frames from 60 to around 25-30

hollow perch
#

Make the Dark Morkite have a different effect depending on the mission type. Currently it's without hesitation the worst beer and I feel punished every time it shows up, but if it provided a buff for every objective, it could become the best (or at least not useless 90% of the time).
Here are some ideas:

• Mining Expedition: current effect (duh)
• Egg Hunt: doubled mining radius in organic matter, and maybe damage resistance or increased speed when carrying an egg
• Refining: increased pipe construction/repairing speed (maybe reduce the time by 25% or 33%)
• Salvage Operation: increased speed for repairing mini-MULEs and setting up the uplink and fuel pod, or maybe a damage resistance buff (20%?) when inside the triangulation/fueling zone
• Point Extraction: maybe copy the effect of the Backbreaker Stout, or that of Deep Pockets
• Escort Duty: increased amount of health repaired to Doretta per second (by 30% maybe?)
• Elimination: increased damage dealt to Dreadnoughts (15%?)
• Industrial Sabotage: increased damage dealt to rival tech patrol bots, shredders and turrets (15%?)

For Deep Dives, the bonus would of course be the one for the primary objective.

fiery hearth
#

So, yknow the Records + Stats tab that can be found for Left 4 Dead 2 players in their achievements list? Is there any chance DRG could receive anything akin to that? Tracking stuff like games played, most played class, most used weapon? One could opt to hide these, of course.

fiery hearth
stable sparrow
#

With the addition of mods (game modifications) could you change the name of mods (gun upgrades) to upgrades to alleviate some of the confusion when discussing one or the other

lunar terrace
#

Hi all - new PS5 player here, so I apologize if this has been suggested previously. I'm absolutely LOVING the game, my one suggestion would be:

To provide a "Swap Primary/Secondary Weapon" bind option, that if pressed, toggles between those 2 weapons. If pressed when another item is equipped instead (like a gadget) your primary gets equipped.

Ultimately, as a console player, having weapon swap as Triangle is pretty deeply engrained in muscle memory. Plus, this would roll 2 functions into one button, which would allow us to potentially bind other actions to newly freed up DPAD Directions.

That's all, thanks!

rapid rover
#

A channel solely dedicated to Q&A, so people don't have to ask how to do something in general and interrupt conversations. If this already exists, I must have missed it. If so, please let me know in suggestion-discussion.

short dagger
#

A "Lootbug Preservation Society" cosmetic/cosmetic set. I was thinking something along the lines of a back patch like the kind a biker gang would have or a lootbug-shaped hat. This could be an achievement reward, possibly something along the lines of "pet 100 lootbugs without killing any". I would also pay money for this.

summer otter
#

Add a failsafe that prevents machine events from failing until 30 seconds after the minimum amount of enemy spawns necessary to complete the machine event are spawned in

winter python
#

alternatively, force machine events to spawn all required enemies if they have not been spawned once it hits the 30 second mark or another mark decided by playtesting

crimson wigeon
#

modification tree for the flares please rocknstone

#

let us disable cross play on playstation please. getting matched with ps4 players when everyone on the squad uses ps5's is not fun since we all get ps4 loading times basically.

modern knot
#

Give the Satchel Charge a slightly longer time between you throw it and it can explode, mabye like 0,5 sec more. Sometimes I spam the fire button out of stress and this would massivly reduce the amount of self-downs i get as driller lol

coral epoch
#

Would it be possible to change the supply pods light from green to red when all ammo has been picked up? Sounds silly but sometimes you cannot see if you’re not close and at a distance it would be easier to determine if the pod is all used up

#

Been playing quite a bit today and noticed players just don’t board the ship when everyone is ready to finish the mission and stay around killing bugs or walk very slowly to (I guess) be annoying, which works. Any ideas around this?

near glacier
#

Would be cool if one of the seasons our ship got destroyed and we had to set up a camp on the foreign planet and rebuild the ship.

woven relic
#

Add options to disable foliage. Azure Wealds foliage is giving me extensive FPS loss, compared to other/older biome types

sour badger
#

It would be cool if you could add spilt screen for playstation and so people with one console can play Witch each other. And Xbox

near glacier
#

Customisation option ideas:

  • Class gadget skins
  • Mug options
  • Particle effects when you hit something with a pickaxe
  • Main hub customisations that other players see when you host
  • Promotion themed paintjobs for classes/weapons (bronze, silver, gold etc.)
prime void
#

An option to have the gunners overheat status as a UI element in the crosshairs inner circle. Helpful for builds that overheat very quickly

fiery hearth
#

I think there should be more easter eggs that mention a supposed 5th class (assuming said 5th wasnt literally just Karl), something akin to those "RIP the 10th Class" tombstones in TF2

quiet pilot
#

When an engineer throws a plasma burster, make it an underhanded throw instead of an overhanded throw. It would make it much more intuitive to throw it in nearly every scenario to get it to where you want it to go. Think of all those times you threw it and it barreled into your teammates or went in a completely different direction away from the bugs! I feel like underhanded throw would adjust the arc/parabola of the grenade and make the resulting grenade's trajectory a little easier to predict.

prisma wigeon
#

i want to see something like a longbow grenade from Borderlands. The way they work in that game for those that don't know, is you toss it up and after maybe half a second it teleports to where ever you were looking when you tossed it. Could be like a cool Si-Fi throwing knife, doing instant damage and huge weak point damage. would probably work best on scout. just wanted to know what people thought of it.

left delta
#

what ive been dying for is more classes some thing like the medic from tf2 or maby some thing like some one that can fly maby just ideas or like explosives expert

west vector
#

Not sure if it's a PS5 version thing but make the black hair color actually black so it doesn't look weird on dark skinned character would be great

lime gulch
#

Beard customization for Bosco

west vector
#

Being able to move some of the scroll bars (like the Perks one) on console using directional inputs or the touchpad and not only by clicking and dragging like a mouse, as it gets a bit uncomfortable, would be great!

rugged otter
#

It would be cool if some of the completed Archievements were visible in the Dockingbay of the Host. Like decorations and such. For example if you manage to get 4 barrels into the Pod there would be a Polaroid picture of the crew with the barrels standing on top of a pile of dead critters.

weak root
#

New perks or a passive point system for those who already unlocked all perks and now are hoarding perk points like a lootbug minerals

turbid cliff
#

Can we add crawling when downed that would be so nice. I’ve died in some insane spots where it’s impossible to get to with a wave attack

storm cedar
#

deeper dives with 4 or 5 missions would be dope, maybe with exclusive rewards or different rewards, from normal dives

quartz oriole
#

Hello, do you plan to translate the voices of the game into other languages ? Kiss 🙂

dawn thicket
#

beer mug hat?

umbral rock
#

Make one of the two screens that displays danger level on the sides of the mission map terminal display the remaining time until missions refresh

charred aurora
trail bear
#

A new enemy that either does significant damage to shields or health, but is not very threatening to the other hitpoint type. This would add additional depth to the enemy prioritization decision making. If the player is unshielded it would change how dangerous that enemy is to them. Since the player has more health than shield, it is probably a better idea to have the enemy deal high health damage and low shield damage.

stable sparrow
#

A rare version of each crafting mineral that gives around double what they normally give

near glacier
#

Animated paintjobs would be awesome ngl, maybe for some difficult challenges or milestones

rapid rover
#

Possible new enemy type, Glyphid Leaper. Slightly faster and stronger than normal glyphid (similar stats to a Slasher), but upon reaching 7-10 meters away from you, will wind up and fling itself at you, staggering you briefly.

vague pawn
#

There should be a use to error cubes. Make some awesome new cosmetic items or the ability to make your gun golden for error cube minerals. It seems pointless to get them right now.

buoyant tulip
#

Uhm..A new Type of Passive Flora ?..Torchfly.It will live in some dark caves and sometimes light up darkness in caves,and/if you pet it,buggy will do an "Purr" thingy and follow you, lighting up your way.(And sometimes sit on ores,making you spot them more easily)
And for some biomes they'll will be .. individual?Like,their "Home" Biome is,in my opinion,is Fungus Bogs,where they lights with some greeny color,in Hollow Bough they'r lightbulbs will emit an Yellow light,and in Azure Weald they will have an colors of blue or purple,for biome esthetick

#

And yes,i still remember,that technically we have them in-game for secondary objective..but this isn't that ones, that i think..ohh ,my head is empty for ideas

rapid rover
#

A half second or so animation for placing larger objects into depositories. As opposed to them just disappearing from your hands as they do right now. Possibly just a special sound effect based on the item if an animation is off the table.

sour badger
#

It would be cool if you could add split screen to both Xbox and PlayStation

rapid rover
#

When promoting a character, the assignment missions don't have to be completed by that character.

ex.: I'm doing the promotion assignment for my Driller, but just completed one of the missions on Gunner and it counted as progress toward the assignment.

Personally I think this is kind of counterintuitive and should be changed.

near glacier
#

Since new classes wont be a thing, I think class specialisations in the future would be cool. Like a branching set of gadgets to use on each class in the future.

#

Characters should have 1 extra unrelated ability. Example the gunner can have an extra ability to heal players. Or the driller can have an extra ability which helps them locate ores

near glacier
#

Devs talked about not being able to share how will s1 PP cosmetics will be obtained after it ends, but would anyone else think it would be good if after reaching tier 100 on the s2 pass, every consecutive tier gives you the current reward but also a token to spend on the previous season cosmetic trees? If you had any progress on it you could basically continue where you left off after completing the s2 PP.

covert marsh
#

Mactera dreadnaught/flying dreadnaught

fringe violet
#

Remover leaf llover special.

tranquil lichen
#

Probably already suggested at some point, essentially lava spitball infector for magma core. I Play too much DRG including in my dreams apparently, I was on a zipline in magma core and suddenly something akin to a spitball infector rose up before me with a look of some sort of lava/silicon based lifeform, with the name of "Maxwell-Podlum Emergence" was scary as fuck

cloud nymph
#

Allow Web spitters to be steeves as a more strategic and supportive option, continuing to outlaw the taming of Acid spitters for obvious reasons.

nocturne elbow
#

Make the Assignment Board flash "New Assignments available!" like the other displays do when new stuff is available

full escarp
#

I would like to request the option of scrolling up/down the chat using PgUp/PgDown on PC, sometimes I want to check previous messages when talking to people on the space rig, they give good build orders and explain the reasoning behind them but the build orders end up getting buried after several messages and I can't check them

swift heron
#

Suggested Buff: Boosted Converter (BC): increasing the boosted shield regen from this upgrade from +200% to either +270% or +300%.
As it stands right now Improved Generator (IG) is vastly superior to it's sidegrade as starts to regen 3 seconds before it's counterpart. (6 seconds vs 9).
^TLDR^

  • Before getting into this we will assume if both regen shields fully within the same timespan, IG is superior since you will start regenerating shields first and in combat situations it's always better to get shields sooner before taking another instance of damage-
    -And assuming you can't take less than 1 damage meaning you can't be at 15.5 shield points before you start regenerating as it will skew the percentages below. I will edit the percentages if this is assumption is false-

As of right now with the current numbers based on the equipment station and the wiki stating base shield recharge rate is 3 shield points per second, BC regens to full faster when at or below ~40% shields at 30 max shields and ~28% at 25 max shields

To compare no shield upgrade only regens faster than BC at 40% or above at 30 max shields and 48% or above at 25 max shields. it's more of a sidegrade to no upgrade than it is to IG
There's a reason everyone runs IG as of right now.

To allow this rig upgrade to compete we can buff it's regen up more.
At 270% (8.1/s) shield regen we see BC regen to full faster at or below ~44% shields at 30 max shields and ~53% shields at 25 max shields.
At 300% (9/s) shield regen we see BC regen to full faster at or below ~57% shields at 30 max shields and ~48% shields at 25 max shields.

300% might be too much of a buff. Regardless it doesn't feel like a choice or preference atm. A good balance point would be IG being better at 25 max shields and BC being better at 30 max shields. This buff has been suggested once or twice but not to this degree.
Sorry for the text wall over 1 upgrade.

full escarp
#

I would also love if the Deep Dive button that was next to the Server List button could be added back in the Settings as an toggle option, the few days that it was there I found it pretty handy, I get it was confusing for some so maybe have it disabled by default with the option to toggle it on if people want to

near glacier
#

Planning on buying dlc for the stuff but also to support the devs but i would honestly love maybe higher tier supporter packs in the future. Sort of how PoE has different supporter tiers. Obviously some may disagree but i think being able to support the devs with a larger package would be great.

(Ig you have different game editions for that but having higher tier upgrades of the original supporter pack would be cool af)

summer otter
#

Change voicelines for pinging a red button so that it's a more clear "I'm ready to call the drop pod/start a mission phase, is everyone else ready?" callout

primal vale
#

lose xp for not saving dottie on escort

#

lose a singular xp point for not saving dottie on escort called 'how could you abandon doretta?'

onyx crown
#

Remove "Play solo" achievements.

  • these does not make sense in a game that encourages playing with others. The 100 solo missions is the only achievement I dont have and it makes me wanna quit the game forcing myself to play single player missions to achieve this.
    It took a lot of effort to even get the "play 10 solo missions". Maybe I should mention that I have sinked 560h in the game.
main sage
#

I think it would be cool if on short length missions you brought a mini mule, medium you just brought the normal one, and long you brought the big blue one you see on the space rig.

eternal frigate
#

Some other suggestions have been made about this, but I'd like to give it a bit more specificity: Swarms should be disabled during machine events only in Point Extraction, and only when solo. In PE, it can be physically impossible to complete some machine events solo within the allotted time, with the frequency of ambient swarms, especially when a full-blown swarm occurs midway through.

primal vale
#

kickable elf with spray point on it wearing a dunce cap that gives you an achievement if you boot it into the barrel hoop

deft spear
#

I'd really appreciate a "Skip" button when forging overclocks because the whole animation is taking a really long time.. :D

primal vale
#

make the barrel hoop barrel dispenser dispence barrels faster so you can actually combo a fast moving hoop (i'm trying to get the achievement and the hoop being fast ends combos)

(i got the achievement with mugs. still salty about hyperspeed teleporting barrel hoop tho)

primal vale
#

bring back one hit gold?

silent scaffold
#

Shooting range

hollow hinge
#

Have a text size slider for consoles. Barely able to read the perks etc without walking up to the TV.

vague pawn
#

There should be a use to error cubes. Make some awesome new cosmetic items or the ability to make your gun golden for error cube minerals. It seems pointless to get them right now.

arctic wharf
#

iv been wanting an upgrade for the grapple hook that give it like an extra charge so you can shoot like twice in a row without recharge

rose dawn
#

Industry Mask should let you wear hair. It doesn't cover my head, why do i have to be bald?

visual crypt
#

Hey I'm new to the game and have a problem. Randomly during a game my screen does a 180 turn for no apparent reason, I'm on ps4 any help appreciated, thanks

novel ravine
#

I hope for future updates to have female diggers or atleast skins 😊

blissful rampart
#

Could promotions be more meaningful and give bonuses to common stats on either promotion or promotion tier. For example: increased HP; increased shield capacity, recharge delay and recharge speed; pickaxe damage and recharge; flare count and flare recharge etc

#

Also, would be great if a Lloyd popup bar pod could be called in for in-mission drinking

silent cobalt
#

I don't know if anybody had this idea before, but something that I always think it will be great in DRG it's a pvp mode, like Escape from tarkov or something like this in the game. Even more now that you guys already introduce the rivals on the first season, I think it's a great oportunite for the future seasons of the game and will make the game even more replayable and bigger with this type of mode. It was going to be a really big update, but probably the best!

terse yoke
#

On the victory pose where they let the tiny lootbug go, they should say
"You’re my friend now. We’re having a few beers later!"

ocean sleet
#

When you ping a swarmer it would be funny for there to be a chance to refer to it as the Swarmer of Caerbannog as a reference to the rabbit from Monty Python and the holy grail

dapper sphinx
#

Make it so that any interaction with Steeve, whether it be creating him or petting him, is below every other possible use key interaction. What I mean is that when I am trying to revive a teammate and a glyphid just decides to waltz into view, my revive will not be instantly cancelled in order to turn on into a Steeve, or petting a Steeve. This applies to many more scenarios than just reviving a teammate, such as fixing a pipeline, or depositing minerals, or collecting a resupply. I am tired of having missions fail because revives were constantly cancelled by Steeves.

vernal basin
#

"psychedelic" spiders on haz4/5 only where it shoots something similar to the acid spider but if it hits you, you start seeing spiders that arent there and not seeing ones that are, maybe see the wrong number of ammo, mess up other things on the HUD. the spiders would be super fast but low health

hushed belfry
#

A special name for friendly Patrol bots for example ROBERTO

dapper flax
#

Add an option for smooth transitions into/out of loading screens for missions, with player icons and mission info sliding in/out and the text being typed in

wraith parrot
#

A mission type that uses the mini mules that you repair in salvage missions would be great. It would make salvage opps feel more like you’re cleaning up after fallen dwarves

gaunt hatch
#

When ordering a resupply, you can use fruits (Yeast cones, malt starts, etc) you collected during the mission to get beer with the resupply

runic badge
#

A buff to Double Barrel OC that lets you switch between single and double barrel fire modes by pressing Reload when both shells are loaded.

unkempt falcon
#

"Power Shot" Lead Storm OC (Unstable)
Press the Reload button to fire a shotgun-like burst of shells and a shockwave that will shred the armor off of most bugs at point blank while leaving them dazed and confused. This will instantly overheat your gun, however, so be sure to cool it off immediately after doing so.

  • Power Shot burst & shockwave
  • Lower Rate of Fire
    -Power Shot forces Overheat
pliant mason
#

Suggestions:
Lead Storm Minigun Overclock - Iron Curtain (Unstable)
Laser beams are a hot topic in R&D, but one man thought it would be funny if we turned the minigun into a lead beam instead. Your minigun now penetrates three times and pierces breakable armor, also giving a massive weakpoint bonus, at the small cost of overall damage and stun abilities.

⏫ Minigun now pierces enemies three times in base stats. (Max penetrations is 4)
⏫ Minigun rounds now pierce breakable armor as part of the Blowthrough, and deals 200% damage to said breakable armor.
⬆️ Weakpoint Bonus is increased to +80%.
⬇️ Stun benefits are slashed in half; both Stun Duration and Stun Chance.
⏬ Damage is decreased by 30%

Stubby Voltaic SMG Overclock - Magnetic Bullets (Unstable)
The half-cousin of Magic Bullets, these strange rounds repel themselves to nearby enemies that aren't already electrocuted. In addition, magnet bullets deal +50% more damage when landing on electrocuted enemies. All of this however comes at the massive cost of firing speed and some damage.

⏫ Rounds now bounce into another enemy within 6 meters if they are shot at electrocuted enemies.
⏫ Rounds deal 50% more damage on electrocuted enemies.
⬇️ -3 Damage
⏬ -5 Rate of Fire

analog sphinx
#

PvP mode over resources where the other players are shown as Orc's

sharp wraith
#

Upgrade Slot for Boots! Because our poor boots really could need it
Including, but not limited to:

  • Hover Boots: Move existing Perk over to this new slot (and change to hotkey maybe?)
  • Spring-Attachment: Reduced Fall Damage and slightly higher jump
  • Float pads: Eliminate slowing from goo and slime, slightly reduced fall damage
  • Spikes: Dealing damage when landing on enemies and better movement on ice
potent pulsar
#

hi. I love the game - the combat, the humour, the polish. I can clearly see its a labour of love. One suggestion though: in my experience the most frustrating thing, by far, is when i try to join a team and the moment i click on it your list refreshes and i join the wrong one. This happens all the time. For the love of god, please change this somehow 🙂 thanks!

sullen ingot
#

Along with mactera, pretorian, and grunt waves, i think there should be exploder waves. I dont think it would be a reasonable thing if there was only the bulk and the normal detonators as there is now, but if more (one to two) more kinds of exploders than i think this concept is good

near glacier
#

Let mission finder save previously hosted mission difficulty, It's always on hazard 2

arctic wharf
#

i love how you can carry Dorettas head to the drop pod but what if you did that and you get like a little Doretta head or statue in the memorial hall as a reminder of our fallen comrades

opaque elbow
#

This has more than likely been suggested before but some way to level lock your server if you're the host. Dont get me wrong, i love helping out green beards but sometimes i just wanna play with peeps of my own level

fathom shadow
#

Need a way to quickly copy-paste loadouts. Don't want to have to configure my dwarf from blank from everything if I just want to change the primary and secondary weapons for a new loadout. Also maybe consider decoupling weapons-armor loadout from pickaxe and appearance respectively.

solar sand
#

I can understand promotion for a 3 star red dwarf doing nothing except rolling back the level from 25 to 1. I can't understand, why do you have to pay 150K gold + other resources only to find out this is a fake promotion?

bitter orbit
#

Two enemy suggestions

Exploding air enemy....?
Mactera Scourge, Looks like a mactera spawn with glyphid exploder bulbs all over it. Could make so that miners can't just camp on a zipline.

Resource stealing enemy?
(speciesname) Gem-thief. About dwarf sized and can steal resources from your bag or off the floor if you're not looking (might just be an annoying hazard modification, But can't steal objective resources.)

(These probably suck by the way and i'm sorry for wasting your time.)

cyan lark
#

I'd like to suggest shortening the cooldown for the Season Challenges from 24 hours to 20 hours, to prevent time creep. RIght now, if I finish a challenge at 8pm, I won't get another until 8pm the following day. If that challenge is for 5 missions, it could take a couple of hours to complete (if I'm playing solo and thoroughly searching the map for minerals). So then the next day I don't get a challenge until 10pm. And the next day not until midnight. This is terrible for people who only have a fixed window of playtime each day.

A 20 hour cooldown would allow you to begin playing with a fresh challenge at the same time each day, rather than constantly pushing that start time later and later. And if someone were to grind challenges every time they reset, it would only give them about 1 extra challenge per week, which isn't enough to be game-breaking.

civic quarry
#

the Haunted Cave thumbnail on the perk screen has a ghost version of the bulk det, shellback, praetorian, and grabber. Maybe we could see these variations in game too? Maybe have 2-3 praetorians and 2 shellbacks to make up for the smaller enemy type, but definitely keep the reduced damage that the ghost has now. For the grabber maybe make it slightly faster (not elite grabber faster, i dont need any more nightmares thank you) to make up for the fact that it doesn't do any damage, but still make it be scared off when you hit it, even though you cant kill it.

royal anvil
#

Have the mission statistics screen display the stats of the dwarf residing in that room, instead if just showing yours on all four computers. I think this would be a nice way to get insight on your team if they are randoms and can help you understand how they may play.

stable sparrow
#

Make tutorials for each class and whichever class you currently are is the tutorial it loads

summer otter
#

Heightened senses should provide a warning before exploder ambush attacks

willow viper
#

Lok1 currently lacks viable overclocks which encourage you to lock onto as many enemies as possible, which was what people thought the purpose of the weapon would be upon its first reveal. However, most overclocks either want you to set a certain amount of locks on one enemy or all locks on one enemy.

One overclock I think could use a rework to fit this niche is Neuro-Lasso. The issue with Neuro-lasso is that its niche is to slow down one enemy by staying locked onto it, which isnt that useful because why would you want to slow down one enemy when you can just shoot it with Executioner, and because the slow immediately vanishes when you start shooting, it isnt exactly viable for crowd control at all. Thats why I propose the change that instead of the slow effect being proportional to amount of locks on one enemy, make the slow be proportional to how many enemies you are locking on at the moment.

This makes it the first Overclock to want you to lock on as many enemies as possible, however, I still believe this wont make the overclock that desirable, as the slow effect vanishes the moment you start shooting, and locking onto many enemies basically accepts the fact that you'll not try to curve the shoots into weakspots which is very damage inefficient. Thats why I suggest that each shot during a burst will also apply Neuro-toxin (it fits the name lol), whose duration is also proportional to how many enemies you had locked on before the burst. Now, the duration of the neuro-toxin shouldnt be that long, even on a full-locked burst, but it should exist to give the weapon some extra damage and crowd control to offset having to shoot the gun into non-weakspots.

This gives the Lok1 a new playstyle of trying to lock onto as many enemies as possible before releasing the burst, and because you cant search for locks forever due to the OCs downside, it balances itself out. This might justify giving the weapon a greater downside, such as less damage, or range, or ammo.

random beacon
#

We have alternate praetorians and exploders in the radioactive exclusion zone, I think a cool addition to that roster could be a radioactive bulk detonator, with a green coloring like the radioactive exploder, and whenever it dies, instead of exploding into cluster bombs, the base explosion is like 60% larger than a normal detonator, and leaves radiation for like 60 seconds. Bulk detonators are meant to be really scary but as I play the game more and more they start to lose their luster, this extra variation in the types that appear would make them much more interesting. Maybe you could call it a Glyphid Fat Man.

lime owl
#

the forgable overclocks and cosmetics should be arranged by class and weapon, not alphabetical

real trellis
#

Not sure about other platforms, but PS5/4 needs a "Leave" option or something at the end of a mission. Will cut down on loading into multiplayer lobby and then quitting to load into own game lul. Thanks!

nova cliff
#

Clone weapon/character profile - because it's much faster to just change the things I want to change rather than setting up everything from 0

willow viper
#

Give Breachcutter and CRISPR some hitsound for when they deals damage ticks, like a singing noise, or atleast make them do the 'splat' death effect like most other weapons. These weapons just feel unsatisfying to use because you dont really know how many kills youre getting with them

gloomy storm
#

Hey, I and my friends are new in this game and would like to play together but every time we try to join each other we can't join. Does anyone know how to fix it.

near glacier
#

Increased firerate and reload speed when on Iron Will

ancient pond
#

Option to select which monitor to run the game on, weirdly this is not an option in the settings..?

summer otter
#

Add a 1-2 second channel on calling in resupplies so that it's harder to misclick resupply when you're trying to toss a satchel/shield/flare

neon kayak
#

What if loot bugs actually eat the minerals, encouraging hunting them?

neat ferry
#

what if you could upgrade your room on the space station spending credits

naive citrus
#

Im sure this has been said but wait about a firing range at the hub.

agile canopy
#

Is it Possible to put this Beautiful game and make it for the PSVR/Oculas with the base game I would never leave if I can see all around me as I explore cavrs

near glacier
#

For fun: harder difficulty— name it : Afterlife or Mindless or unforgiving… essentially a new difficultly that is the closest thing to impossible (lethal x5).

sullen iris
#

Can you remove the mechanic that makes the Prospector invincible for double duration (20s instead of 10s) if there are more patrol bots than active players? This mechanic makes fighting the prospector very tedious and way harder in some situations than it otherwise would be especially since it just allows the Prospector to run across the map several times and normally if you aren't killing the patrol bots very fast that's because you aren't really equipped to handle the patrol bots (since they require some weird weapon modding to fight against easily) so the main way to beat the Prospector is by following it until its not invincible. The bots don't even get destroyed or disappear after beating the Prospector meaning, even if you beat the Prospector, you'll still have to deal with the bots anyway so why punish people even more for not destroying them.
Another option is to make the amount of patrol bots summoned each stage only a limited amount instead of continuously spawning bots.
I really don't like fighting the bots because of how tanky, mobile, and dmg-ing they are and the Prospector can get activated by environmental effects like lightning crystals, volcanos, or Aquarq base turrets shooting bugs behind the Prospector when the team doesn't even want to deal with it in the first place.

sour badger
#

Something cool that you could add is spilt screen for console

spark mulch
#

i would like to see a grenade balance pass in a future update, particularly the pheromone canister and drillers neurotoxin and he grenades. They all feel exceptionally weaker than their alternatives and hard to justify using beyond novelty

spark mulch
#

Can the gravity vents in azure weald be made more common? I've seen one only one time in my 350 hours and I started playing after the update it was added in

remote cradle
#

how about a wormhole-esque portal that appears as an anomaly in a dive that teleports you to an otherwise separate system of tunnels/caverns in the map. also there could be temporary wormholes which dump a swarm of bugs into otherwise unexpected areas

queen herald
#

A small overhaul to the Abyss Bar
Make every buff beer craftable but with specific ingredients and money, kind of like specialty beers. Have all these crafting ingredients just sitting around, and I'd like to whip out dark morkite when I see a mining expedition mission instead of having to wait for the beer for optimal morkite gathering.

The special of the day can be the same, a predetermined random one that only costs a few barley bulbs.

Could add another special of the day which is a random unknown buff beer for just a barley bulb.

spark mulch
#

I think moving tier 3 of the zip line launchers disconnection protection (25% fall damage resistance) as an upgrade to its own tier by itself would be a good marginal buff to the zipline and I dont see it competing with any of the other options at any tier of the upgrade path personally. Its also similar to the upgrade plastcrete for the platform gun which is also in its own tier which makes it feel right at home as an upgrade in that vain

left token
#

Discord Suggestion: Could we please move #deep-dive-discussion message
into an announcement channel (and optionally use an autopublish bot so you guys dont have to do anything)
It would be really good for all of us that just want to know the weekly deep dive

stable sparrow
#

Rare chance for Lootbug lover victory move to use a golden lootbug

slender yacht
#

Make player avatars a generated picture of your currently equipped armor/player customization. Currently for each class there is a set "default" avatar representing a class, but there already is also the class name underlining the player name, thus there would be no ambiguity in having custom avatars to confuse players as to who's playing what class.

trim sierra
#

Giving a lot more or any gear modifications for pickaxes, flares, equipment, tools, grenades, etc. I would love to see frameworks and paintjobs for equipment, maybe overkill lol.

merry pawn
#

Elevators in the space rig that only move when standing on them, like the elevator plants in Dense Biozone.

trim sierra
#

For the Season Terminal can we get the proper amount of season exp if we do Deep Dives. 3 caves worth of season exp in the Deep Dives once we complete the dive.

azure frost
#

Weapon mod or overclock (or similar) for the scout flair gun, that allows you to reduce the visual impact of snow/sand storms etc.

maybe at the cost of 2 rounds or a right-click alternative shot

visual grotto
#

Hazardous Minerals.

These minerals appear as a solid resource chunk, but once dislodged they emit a damage field to anybody close by, or deal the damage directly to whoever is currently carrying them. However, they cannot be deposited like normal resources as they are too dangerous, and instead management will send a containment pod over that will process it into it's base resources and dispense them thereafter. The resources and damage depend on the type of mineral chunk found, which are as follows;

Ionium - A bright violet-blue crystal with a buzzing electric aura. Deals shock damage over time, banks Enor Pearl and Umanite, found in the Crystaline Caverns, Azure Weald, Radioactive Exclusion Zone, Dense Biozone and Sandblasted Corridors.
☢️ Radite - A hazy teal-green crystal with a radioactive glow. Deals radiation damage over time, banks Umanite and Jadiz, found in the Radioactive Exclusion Zone, Dense Biozone, Magma Core, Crystaline Cavern and Glacial Strata.
🔥 Volcairn - A bright orange-red crystal engulfed in flames. Deals fire damage over time, banks Magnite and Bismor, found in the Magma Core, Fungal Bogs, Glacial Strata, Sandblasted Corridors and Salt Pits.
☣️ Vitriore - A sickyly green-yellow crystal with gaseous emissions. Deals poison damage over time, banks Jadiz and Bismor, found in the Fungal Bogs, Hollow Bough, Radioactive Exclusion Zone, Salt Pits and Azure Weald.
❄️ Glacine - A glistening cyan-silver crystal covered in frost. Deals freeze damage over time, banks Enor Pearl and Croppa, found in the Glacial Strata, Crystaline Caverns, Dense Biozone, Azure Weald and Hollow Bough.
🧪 Acridz - A dark yellow-brown crystal with acidic coating. Deals corrosive damage over time, banks Croppa and Magnite, found in the Salt Pits, Sandblasted Corridors, Hollow Bough, Magma Core and Fungal Bogs.

sand canopy
#

engine starting noises while holding/pressing the button to start Doretta

keen night
#

sunglasses

rapid rover
#

IDK if anyone has thought of this before but bugs that work similar to the huuli hoarder but for one mineral and much easier to kill

ie: Croppa Bug that would drop like 15 to 20 croppa

basically lootbugs but for crafting minerals

pseudo lava
#

I wish you could pet other people

mellow roost
#

Driller secondary which is just the loose cannon from tf2, u can launch yourself and teammates around with the cannonball

wicked isle
#

Fix ps4 connection issues

summer otter
#

Engineer's hazmat should provide protection against electric damage in addition to poison damage

onyx crown
#

Mission selection map:

  • opens with tab, should also close with tab (instead of only esc key)
#

Axe throwing game area in space rig

near glacier
#

automatic shotgun with a similar design to the automatic cannon thing for gunner

vernal basin
#

sorry if this has been written before but add beer materials to the trade portal, especially the bulbs for the buff beers (like dark morkite skull crusher ale pots o gold etc)

solid rapids
#

Can Steve get a little DRG Cap when tamed ? https://pbs.twimg.com/media/EK9n4WMW4AA2LvG.jpg

stable sparrow
#

Beer Cap

gaunt quiver
#

Can I have it so that my PS4 version of the game and PS5 version of the game share their data so that I don’t lose my progress when switching consoles? I don’t want to start over

fallow sleet
#

Pickaxes should be slung on the back of dwarfs, or otherwise situated (so it doesn't cover up the skin much) so they can be seen by other dwarfs when not in use. This would make customization of them more meaningful.

harsh elk
#

Change the refinery platform in On-Site Refining to include rails so when grinding back on one pipe 1 you would leave on pipe 2. Also put bumpers at the pumps to automatically change directions.

wicked terrace
#

Bosco.

So, you know how Bosco can act as a lamp? I think it would be nice to have an option to toggle his lamp mode, so it follows you around while at the same time giving light, that way you don't have to constantly ask him to look at the floor so he can activate the lamp mode

tender sapphire
#

Don't make assignments certain missions. Let them be any mission of that type.

severe anvil
#

The Driller's traversal tool should have infinity fuel

kindred kettle
#

Replace Bloody Cold Drills with a modification that reduces or eliminates fuel consumption instead of cooling the drills when drilling enemies. Overheating is rarely an issue when using the drills for combat (especially when there's already a modification tier dedicated to improving cooling), so there's little reason to pick BCD over the fuel tank expansion.
Bloody Cold Drills might fit better in the second tier of modifications, where it could compete with the other cooling mods instead of being made somewhat redundant by them.

gloomy ivy
#

Me and my friends have some cool ideas, a medic dwarf I would very much love, also some type of PvP content where we have to race against another team of dwarves to mine materials and you can use nitra to buy swarms of enemies for the opposite team.

sly shadow
#

Strong Arm perk should include faster flare recharge

carmine quiver
#

big nose disguise glasses could be very interesting with the shock spike

pseudo lava
#

Alternate rock and stone voice lines for when you are drunk

final basin
#

customize your quarters on the space rig

pure sandal
#

Varying sizes of lootbugs for variety, the biggest being noticeably larger than our current lootbug, and the smallest being half the size of our current lootbug. Their size would effect their drops slightly, so maybe it would be nice to spare the tiny loot buggos

near glacier
#

They should add local multiplayer

near glacier
#

Some kind of diving mask with pipe would be cool for diving

proper hedge
#

Being able to see gunner's ziplines in the map, since it shows driller tunnels and engineer platforms i think its only fair to show gunner's ziplines too, it would help alot on navigation too.

scenic parcel
#

Let me dance during missions. I'll fucking pay for it

late valve
#

Idea for a new type of bonus lootable object in game: mini-safes. While no one is sure whether these containers are from DRG dwarves trying to smuggle resources privately or just another invention left by DRG's rivals, what is certain that these mini-safes present a lucrative oppurtunity to those who can crack them open. Unlike Cargo Crates, they do not need batteries plugged back in to open up. Instead they must be forced open with your hacking tool instead. Succesfully hacking a mini-safe open will reward you with a large cache of resources. However, be warned that if you make too many mistakes trying to hack open a mini-safe, it will do either one of two things: one, it will simply lockdown and no longer be accessible, or two, it will explode. It will up the player to decide if it is worth the risk to try crack these caches open. (P.S. if anyone has better and more DRG sounding name for this idea, I would appreciate it. Mini-safe sounds a little too close to mini-mule and sound a little pathetic to be honest.)

near glacier
#

Player to player trading for resources and skins drillchamp

slow star
#

Overclock Balance idea

🚀 Plasma burster missile for the Hurricane GRS

Make the missles have no terrain collision or at least so that they don't instantly get destroyed when they hit the ground. Maybe have a certain limit to how many times they can hit a surface.

Currently the overclock requires a lot of positioning and good terrian to be viable even than it's not that rewarding in aspect of putting the skill to use it. Would love to use this overclock since it's one of the more interesting overclocks for the hurricane.

near glacier
#

Maybe split-screen it would work great

proven sandal
#

mission control saying stuff when the team goes down and fails a mission (before the mission failed screen, during the part where the hud disappears)
"God damnit we've lost another mining team"
"what a waste of resources"
etc

formal garden
#

A couple of suggestions for a Space Rig:

  1. Armwrestling mini-game with robotic arm. Grab it, and start press "A+D" (like when you're frozen) to defeat it. That robotic arm could use for something else, so Mission Control can grunts on you sometimes for games like this.

  2. Closed elevator in construction area with no access for us, to show that there are still a big station above us. Just an imitation, probably with Mission Control comments. Like:
    "Other areas in a Space Rig is closed for you. You've got everything you need down there, so get back to work!"
    "If you thinks thats there are a Managment up here, you're wrong. So stop trying to break into lift and get to work!"
    "You want to visit me or something? You don't have any permission, so forget it. "
    etc.

  3. Communicators on a walls. Broken ones, working ones. It makes an announcements sometimes, may be with an easter eggs and references (I suggested a phrases for this a many months ago). May be you can interact with it somehow. Something simple, like: "Is this thing working?"

  4. An advertising screens with a promotion posters on it. Or a golographic projectors. It advertises a weapons, gear, beer etc.

Make a Space Rig more interesting and alive, it's our home on a orbit after all.

modern whale
#

Perhaps put a dig dug clone on an arcade machine and name it "Deep Dug"

near glacier
#

I dont know if it was suggested, but in the future, the driller deff should get a tesla/electric weapon for their primary.

tender sapphire
#

When you fail to join a multi-player game, kick us back to the mission select screen. Not our bedroom. Please

patent breach
#

fix the wonky drop pod hitbox. grenade/shots hitting air when shooting around it

sterile cliff
#

Weapon idea I've been thinking about since the drill laser reveal:

The L.E.D, Laser Enchanced Drill.
Instead of a primary, it's a secondary which deals radiation damage.

This weapon would look like a wrist mounted device akin to the drills, with a base red painjob, multiple vents and wires running across the top and a large housing for the laser. The ammo count and overheat could be displayed with strips of red and blue respectively running down the side.

The weapon fires a 15 meter (or higher) blue laser. The range could be infinite to compete with the range of the subata and compliment the drillers primaries, being balanced out by heavy fall off, allowing you to proc effects, stun, etc while not shredding the enemy. To make the weapon more interesting, it has a secondary effect from holding the beam on an enemy, where a radiation aoe slowly grows to a size of 3m at around 75% overheat. Disconnecting the beam or no longer firing causes the aoe to shrink at 2 or 3 times speed

Overclocks for this weapon could cause the aoe to do different types of damage, super combine effects, stun or cause the aoe to be smaller but do more damage.

Mods would affect the weapons overheat, aoe size, growth rate and shrinkage as well as basic stuff like damage fall off, ammo, etc.

If the weapon becomes too good at range, falloff could also affect the growth of the aoe, or the damage of it. As for what radiation does to bugs, it could cause them to become aoe bubbles of their own, or cause bugs to get confused, althought the latter could be too good for crowd control

This weapon is inspired by the Prometheus lens from destiny

Please send any dms on opinions and improvements, and I'll clean this post up later while I'm not at work

winged tangle
#

Some “joke settings”
Like one that makes the resolution that of a retro game, things that are just a lil but of fun to spice it up.

strange fable
#

Remove the lower-face guard from the Mk4 Gunner Suit when equipping the Corporate Marine helmet? Beards and some hats make it dissapear but this one doesn't.

onyx crown
#

escape key in forge pls (all other terminals you can exit with esc keypress, but not in forge)

neon fractal
#

add depleted flares in salvage missions (if you need me to specify just @ me)

tender sapphire
#

Allow flare upgrades. Duration increase, production time reduction, max flares, light range

tame pier
#

On Psn can we have an option in audio to turn in game voice chat up? The game audio is so loud compared to them.

kindred kettle
#

Separate icons for the "Overcharger" and "Healthy" armor rig modifications.

near glacier
#

An idea of cosmetics in future seasons having tiers? Let me explain:

It can be either a weapon framework or a pickaxe part set (or perhaps a different cosmetic). With it comes a challenge/challenges you can complete e.g for weapon framework its general kills, kills whilst using certain upgrades and for pickaxe it can be mine specific ores or kill bugs with it to tier up the parts.

Upon tier up, the look of the framework or pickaxe part changes (things like overall look or has more glow and such) and for a final tier you unlock an animation on the framework or pickaxe part (for the weapon it can be anything such as the weapon being on fire or having a plasma effect flowing through it and for the pickaxe, it can be similar to the weapon or even a particle effect when hitting things like flames or sparks etc. ).

I know a bunch of games done it and possibly it could be resource demanding, but in the near future i thing it would be really cool to have a feature like that for certain frameworks, pickaxe parts, hell even other cosmetics like helmets.

sterile cliff
#

IDK why it's posting as a message file, but here's my design for a new driller weapon. Currently now working on a scout weapon, and later a gunner weapon. This is a rewrite of my above suggestion with the tldr being a laser pistol that fires aoe. All suggestions are welcome, please pingg me in #suggestion-discussion with comments

glacial sparrow
#

What if there were a way for servers to enforce maximum/minimum player levels that may join? Then you wouldn't have all those elitists getting pissy about greenbeards joining their games, and greenbeards who are fed up with elitists wouldn't have to deal with them either.

tardy fulcrum
#

big ol pipes and cigar beard cosmetics. fulfill the promo smoking gunner art. or have a wise old engineer prospector with a smoking pipe.

simple forge
#

So I was thinking. What if dwarves do too much friendly fire across servers and kill fellow dwarves? I think a new mechanic can be added where if a dwarf meets a certain threshold of FF damage, that dwarf will be labeled as a safety hazard. For server hosts, there can be a new setting that disallows all safety hazard dwarves from entering their game. Friends only servers would be excluded from this mechanic. This would prevent leaf lovers from killing dwarves and ruining their experience, while allowing dwarves who don’t mind the risk to play normally. What do you all think?

near glacier
#

New Machine Events
Name: Bulky Chaos :)
Idea: Kill 3 Glyphid Bulk Detonator within 150 seconds

past mortar
#

It would be really nice if there was a way to report or block people who you don't want to play with or are abusive in game.

spark mulch
#

Id like to see a rework of the ai stability engine, right now its dps and damage per mag are worse or equal to alternatives, and its niche feels more or less filled. I think changing the weapon to instead grow its weak point damage bonus off weakpoint hits/kills, (could reset after reload or after missing, depends on balancing choices). I think this would make the weapon super fun and a lot more effective to use, as currently I feel I get nothing out of using besides more effort for the same results

stable aspen
#

On the mission completion page add more stats other than kills and mining stats so that people who play the objective can get credit and not look like they did nothing

charred flume
#

Hi mining brothers!!! It be useful show in the cave map (terrain scan), the ziplines of gunner, and the engineer's platforms too 🙂

rustic pelican
#

is there a tool to know what missions are active at the time? an API to check it without being ingame?
id like an app/extension/bot that pings me whenever a Double XP mission is available

keen thistle
#

What if ending an escort mission with the more doretta parts remains intact the more exp you get, to encourage to keep reparing instead of just let it be because it's almost done

queen herald
#

Stubble / 5 o'clock shadow as a beard option.
Also industrial mask as a beard instead of a hat

azure frost
#

I think our sleeping bays need to be modified and we need a shop to decorate and change its look.

My dwarf just said, he needs a cozier bed. i wish i could, friend.......

timber holly
#

Have Bosco whistle/beep/boop/make noise that sounds like they're saying for Rock and Stone when you salute.

wintry hornet
#

It would be great if sometimes (reeealy smal chance), instead of Molly team would have a few Mini Mules. Then the salvage missions would be more belivable

graceful escarp
#

Orbital strikes - a new way to spend Nitra!

Hi there, I would like to suggest a new way to spend our hard earned Nitra. The binary essence of Nitra <-> ammo is all good and well but more options as to what kind of support we are calling in would not hurt right?

There could be a whole bunch of stratagems for management to send towards their hard working miners in the combat zone (with varying Nitra prices of course)... I am thinking

-Railgun: Precision oribtal strike on a marked position, that shreds armor and takes a chunk out of big single targets.
-Plasma barrage: Heavy bombardement on a designated area with little armor penetration but good AoE against swarms.
-Mech suit: Call in an armored exoskeleton upgrade with limited fuel but heavy firepower to use for a short duration.

  • Call in a BET-C
  • Call in Loadout crate to switch weapons

What you guys think?

carmine swan
#

I was informed I should put this here
[COPIED FROM MY REDDIT POST]

"Bad news, miners. Management has recently identified a new bug threat on Hoxxes. The Rival Corporation is still an issue, but now there's a new creature from the depths of the planet; The Mactera Courier. This new subspecies is a nasty piece of work, but Management believes it's nothing you boys can't take on. Rock and Stone, miners."

Mactera Courier
Type: Flying
280hp (A little more than a Guard)
Resistances: None
Vulnerabilities: Fire (+100%), Electricity (+50%), Explosive (+100%), and Melee (+100%)
Armour: None
Weakpoint: Abdomen (x2)
Attack: Acid Bomb (Fires a lobbed projectile that explodes on impact, dealing 15 Explosive and 15 Corrosive damage, and leaves a 3m crater coated with acid that deals 2 Corrosive damage for each second it is stepped in, lasting for five seconds total)
Abilities: Last Blast (On death, fires an Acid Bomb at the ground with a 5m blast crater)

"Mactera Couriers are a missing link in the structure of the Mactera ranks. The acid fired by the Spawn, Tri-Jaws, and Brundles is not made inside their bodies, instead acquired from somewhere else and stored for later. Now we know of the Courier, which mixes together several chemicals found in the rocks into acid, which it later deposits into small craters for the other Macteras to "drink" from. That being said, it can still use this acid itself to make aforementioned small craters in its enemies."

shut mango
#

Maybe polishing up some of the older models? The grunts and some of the oldest members of the glyphid family could use a few more polygons

kind salmon
#

I have a little idea, at the end of a mission we could have a honor system where you can give it to your fellow dwarfs. Team player, carry, friendly etc. Maybe a little bonus credits or something like that? And then create a place in the memorial hall or in the archivement terminal you can see you honor badges.

native sluice
#

Can the PS version get a little Font love? I can never tell what my secondary’s are, without getting off the couch, walking over to my 55” tv and reading it there.

rapid rover
#

Have Scout's Jury-Rigged Boomstick eject and load only one shell if only one shot was fired before reloading

winter python
#

Actually add in that animation of scout cracking open the boomstick and slowly counting the shells when reloaded while full

near glacier
#

Please make more enemy types:
Centipede - like creature, you can easily make that one if you multiply middle segment of the Glyphid Grunt and slightly reshape, make it faster and aggressive.
As all enemies are like insects, it will be awesome if you make creatures like amphibians or lizards, maybe snake, ofc Alien variants of them.
Make enemies more unique. Attach some visuals so they could fit to their habitat: for example attach fungus parts to creatures in Fungus Bog area, make Frosty feet and body parts to creatures in Glacier level, crystalized body structures for creatures in Crystal caverns etc.

near glacier
#

When saluting with Leaf Lover's Special in hand, please remove the following voicelines:

  • Last one to finish is a pointy eared leaf lover

But more importantly:

-Karl would approve of this

modern whale
#

Perhaps add a perk that allows you to mine minerals in a larger radius. Like, you hit a point on a vein, and it mines extra in a 1/2/3 meter raidus

brisk notch
#

Weapon mod for Gunner to be able to recycle 1 zip line per mission

summer otter
#

Breach cutter overclock that allows it to mine terrain and minerals, but it expires after a short duration of mining (while normally the breach cutter can pass through terrain indefinitely) and has less ammo

blazing hazel
#

Bring the mission end zone in the pod forwards to cover the whole interior that way people can't do as stated above without being outside of the pod.

neon fractal
#

Add depleted flares when your on salvage missions like the fallen dwarfs before you were using them

near glacier
#

I feel like Support Edition's DLC page could get some updated images

ashen grail
#

Hi there. Can we get warnings and anomalies to be visible on the region selection map? I mean which are present on current missions in the region so I don't have to click on each region to take a look and instead quickly see mainly the anomalies for potential bonuses. Thank you.

summer ridge
#

Passive perk for faster build and repair speed, like 20,30,40% faster.

candid fjord
#

Cosmetics for your bucket

muted turtle
#

Suggestion for a BR mode to not be implemented. Would ruin what the game is 😅

candid fjord
#

Profile specific rooms i.e. you collect trophies ect and upgrade components for different cosmetics in your room. So that when you spawn on the space station the room you customize is specific for you

midnight jetty
#

My suggestion: DRG on Google stadia, preferably with cross play to the pc version. It’s not the biggest platform but I think a game like DRG would be well received by the community.

winged tangle
#

I just had a horrible idea, legally distinct Xenomorphs(the ones from aliens)
Imagine your walking around in a cave then a xeno runs up and stabs you.

torpid gull
#

one of the problems with trying to do season challenges is that they aren't centralized to one mission meaning that lobbies are scattered and it can sometimes be hard to find teammates
it would be neat if season challenges were highlighted on the mission select screen in the same way that assignment missions are, to remind people that completing them (or doing them as a certain class) will contribute to their battle pass

muted turtle
#

Being able to place the Engineer sentry guns on the large Mining drone.

novel rover
#

Scout should get throwing knives as a secondary

tender sapphire
#

A new miner. One who can make brews on the cave for buffs for the team.

native sluice
#

Please change “Smoke ‘em, if you got ‘em!” to something that doesn’t mean “Take a break!” Because when this line triggers it is due to combat starting. The phrase is short for “if you have cigarettes, then you are free to enjoy them.” Where I think a suitable replacement might be “Let’s smoke these bugs!” or similar.

stuck summit
#

Let us tell molly to stay put and not move at all, and let us tell Molly to move to our laser pointer. This way we can reliably play low O2, and not have molly run all over the place getting stuck trying to 'follow' people.

summer otter
#

Failing the uplink or refueling in a salvage mission should allow you to retry the uplink/refueling after the bulk detonator is dealt with

charred flume
#

perhaps a new Bosco cousin mini event, which when released, will automatically mine, collect and deposit all the minerals from the caves

west vector
#

Please make the Perks bar able to be moved with directional input or the touchpad for console version!

strong plume
#

Fear icon that shows itself as a status effect on enemies affected by sources that cause it (certain explosives, t5 mods for thunderhead and m1000)

sometimes enemies run into you while under the effect of the fear status and it can be hard to tell if they are rushing you or not

modern whale
#

Perhaps a perk that simply increases melee damage by 5/10/15 percent

azure prawn
#

unsure if this has been said before but...
Random mission selection from what's currently active?

rose magnet
#

more overclocks that can be abbreviated as ER pls, currently there are only like 10

silent oxide
rigid fable
#

Actual server ping information instead of "close" "medium" "far" since it is not working as intended (joined a "close" server with 320ms)

sly shadow
#

The Shield Battery Booster OC on Scout Drak should scale with your health in Shield Disruption missions.

river ferry
#

the toggle headlight is pretty useless, so i think there should be a bug that is attracted to light, and have it be strong enough that players are incentivized to turn off their headlight lest they have to fight it. could be a swarm of bugs or perhaps one tough enemy. can be lured with flares, but will take aggro once attacked or sees you in the light. maybe flares could be pickaxed to turn off in case players want to steer clear?

sinful path
#

a mission where something goes wrong with the drop pod and you crashland, your pickaxe is near you but the rest of your weapons are lost somewhere in the cave and you have to find them to use them (:

delicate cedar
#

Have Molly prioritize going to the people with the most minerals or carrying a heavy item.

modern whale
#

An upgrade to the engineers Grenade Launcher that lowers damage to 90%, but allows you to charge a shot to deal 120% damage after a full charge

sturdy panther
#

Make chat accessible for PlayStation. I can only type by pressing enter on an external keyboard, typing, and sending work on the controller just the activation doesn't.

near glacier
#

Dunno if it has been suggested already:

A random mission mode.

I have a lot of the time now that I am out of assignments, and I sometimes find it hard to decide what mission to play, so a random mission selecter mode would be cool.

crimson oriole
#

a dedicated button for petting anything, be it lootbug, sbeve or a downed teammate

limpid kestrel
#

it would be cool if you guys did more events for ps4 and bring the game in portuguese to Brazil

hushed moss
#

Given there's text about sandwich space in some upgrades, it'd be fun to have dwarves comment about their sandwich being stale, or juicy, or that they forgot theirs etc.
This could occur on 2nd and 3rd stages of deep dives, and wherever else it may fit (possibly even while depositing occasionally?)

urban ledge
#

Question: Does the lootbug lover victory pose have a chance to spawn a golden lootbug currently? If not, could it be possible (like a 1% chance) just for fun?

bright bobcat
#

An idea for season 2 (not yet finished) after season 1 the other companies after being attacked several times, decide to leave, however, leaving a virus inside the caves. This virus has started to generate mutations in subjects for example a soldier now has longer legs and a newly added jumping ability, with a totally different body and we will see other infected creatures, thus bringing a new area made only of infected (I think that can infect other spiders as well). The boss of the second season will be something (I have to reflect that he took most of the virus) In short, the idea I still have to develop it even better but let me know thanks !.

daring kiln
#

Season 2 rewards should all be dystrum nice

leaden forum
#

On controller, when choosing dwarf (e.g. Pre-mission or on the terminal, RT/LT changes dwarf).

RB/LB should change loadout instead of having to use the in-game cursor

nova cliff
#

When playing solo, machine event buttons should take less time to push

neon fractal
#

different types of Bosco's ie: a medic Bosco that can refill your health every now and then or a combat Bosco that deals more damage or a jack of all trades Bosco (the one we have now)

blissful rampart
#

On login my dwarf often reminds me that he needs a vacation. Could we have a craft brew that teleports the team to a tropical island shore where they are wearing Hawaiian shirts and shorts and there is a beach bar staffed by a grass skirted Lloyd. For about...IDK ...15-30 secs?, then it's "BACK TO WORK MINERS, THOSE MINERALS WON'T MINE THEMSELVES!" from management

errant cloak
#

hiveguard (I feel) needs to be nerfed. I just cant seem to hit the dang little flap points because his legs are in the way and they take so many hits its just annoying. so maybe like reduce the chance of them spawniing or make the flaps have less health? but it doesn't need to be a big nerf just something small.

open gazelle
#

Add cross-platform between pc and playstation

near glacier
#

let us reconnect in a mission when there was something bad with the internet

#

I’m not sure if this is possible but if there was a way to ensure pods do not spawn on the ceiling or other places which are unreachable within the time limit

#

Remove the leaf lovers special and replace it with a more dwarven flavour.

near glacier
#

A mission about karl.

fluid lichen
#

Moar Loadouts icons plz

blissful rampart
#
  • moar slots
primal vale
#

decrese chance of mineral spawns if the dice isn't slapped at least once

crystal sail
#

Cross platform Xbox Playstation via drg friends

spring juniper
#

Drills skins! I am driller main and I am tired of seeing this janky yellow colour.

cloud nymph
#

Idea I saw on the steam forums which I thought worth sharing;
-Rename Second wind to Blitz
-Increase it's speed bonus and decrease it's startup time
-Add in a faster reload speed as a secondary bonus

faint prism
#

Id like a new mission type where you set up a giant quarry to mine out an absolutely massive section of planet

gray obsidian
#

A mission type where you have to set up some sort of seismic resonators to try to drive away bugs in incredibly dangerous but mineral-rich areas, such as to make future missions in the area more viable (maybe add this as "part one" of a two objective mission?)

azure frost
#

just 2 little things: on character selection screen, could we please see costs for the promotion that is up? hate running around for the few minerals.

can doors please open a little sooner? every door im running through i hit the door, would be fixed if it opened like 0. something sooner. ty!

brazen jacinth
#

Something along the lines of aim assist strength slider/different presets on consoles / controller on PC would be a godsend.

strong plume
#

Make supercooling chamber m1000 oc lose only 1 ammo per charged shot as long as you hit a weakpoint

It would make the OC better, more managable, popular and it would reward accuracy, compared to the well known and often used hipster that doesnt care about weakpoints.

stable sparrow
#

Steeve collar in the space rig and interacting with with plays “If only you were allowed on the space rig” and similar voicelines maybe even give mission control a retort like “You know after the first and last time that bugs are not allowed on the space rig”

willow basalt
#

hi, I have ideas for adding evil competitors to each mission, mini-events that need to be completed to complete the mission. I'll share some ideas. I hope the developers will notice this.

Mining expedition: it starts as usual, but in the final segments there will be digging drones that extract resources, they can be destroyed and they fly next to the container in which everything is placed, the container must be hacked with a drone to complete the mission, because the container has the necessary resources to end mission.

Egg extraction: everything is as usual, but the last egg was stolen by competitors, you need to find a cave where there is a gate, behind them a mini-laboratory with an egg in the middle, you need to turn off the force field with 4 generators (the same as when pulling out backup batteries during the battle with the Caretaker).

The mission of the convoy: the closer the Omoron, the more drones begin to appear, at the end the omoron is split by the drilling station of competitors, you need to go further and at the end you need to drill the gate in 4 stages, at the end we take the Ommoran Heartstone and leave.

Extraction mission: we come and find out, competitors have also installed a competitor's pumping station, and they already have pumps installed, it is necessary to hack the pumps using a tablet (just like when programming a downed drone) after a light bulb lights up next to a certain pump, it is necessary to build pumps to it before construction drones do it. Competitors' pipes may be broken. After that, you also need to protect the pipes and prevent the drones from connecting to the pumps. (Please note that the pipes cannot be built into the pumps in advance, access to their design will only be after hacking the pumps of all competitors)

unique basin
#

Add trophies to do missions drunk

tough orchid
#

Some kinda tooltip or flavor text that indicates/suggests that the Gunner's primary weapons all can destroy terrain, and this feature's applications, like rendering dangerous crystals (ommoran beamers, uranium) inert

karmic quiver
#

May I suggest changing Driller's satchel charge so that it cannot be detonated as soon as it leaves his hand? I often see Drillers accidentally blow themselves up because they pressed the button to throw the satchel charge twice because it didn't throw during the first click so they click again as it leaves their hand. It would also be convenient for everyone else because then they would have a small period of time to run from the Driller's satchel charge.

mighty sapphire
#

some secondary effect on dark morkite ale, just so that it does something outside of mining expedition missions

sweet quail
#

I wish you'd make it so you can chose what enemies Busco should focus on. Make it a list, so you can put, for me, small enemies like swarmers and jellyfish at the top followed by acid spitters and so on. That way when you play solo, Bosco would feel a lot more competent

near glacier
#

steam "recently played with" does not work for this game, and there is no in-game way to add someone as a friend

stuck fiber
#

I just wanna pet Bosco, guys

pure dawn
#

And I want to pet my turrets.
It would be cool if they had little animations like Bosco so you could salute them.

buoyant tulip
#

Please,i pray you,make Bosco ABLE to Hold Doretta's Fuel Cells!

short dagger
#

The ability to see how many blank matrix cores you have while near a machine event in a mission.

coral vapor
#

The ability to deposit Bulk Detonator legs in Molly (as a small company bonus for surviving them. Consider it a small payment for not costing them the severance fee)

barren condor
near glacier
#

suggest the ability for each promoted miner to get rewards for the weekly deep dive once

ruby gazelle
#

Suggestion for session 2: Perhaps a tower defense like mode were Deep Rock galactic wants to establish a ground base on the planet? if those leaf loving robots can do it, then the dwarfs can do it as well.

gray obsidian
#

More Xynarch charge-sucker infected tech (both DRG and Rival) would be amazing (prospector, mine head, etc. would be really fun I think. Maybe even an RNG event where Doretta or the mine head corrupts during a mission)

glacial sparrow
#

"YOU CANNOT JOIN WHILE THE MISSION IS STARTING". I'm sick and tired of seeing that message. I can join a mission before it's started or after it's started, why not now??? Why are non-joinable games shown in the browser? Can't those be hidden? If not, can the game AT LEAST not force the space rig to reload, so you can keep looking for a server?

As is: Trying to join a game, you get told off, then have to click a button, then wait for loading, then run into the main room of the space dock, then use the mission board / deep dive terminal, then choose the region/mission again, then click "Join"... Just to get back to where you were before that message!

glacial sparrow
#

Also: How about (either as a 1% chance, or its own mission type), the drop pod takes major damage on the way down, forcing an emergency exit at the wrong cave. The team has to survive for a certain amount of time (eg., hazard level * 4 minutes) until another drop pod arrives to rescue them. Perhaps the mule is damaged too (it would help shift emphasis from mining to survival, making it its own thing instead of just "mining expedition with more enemies and a time limit").

feral osprey
#

suggestion: add the ability to pet bosco

hot sonnet
#

Suggestion for a active perk to tame a lootbug. Give it like 10%/20%/30% movement speed buff and the hp boost from "beast tamer" I'm tired of my teammates killing my gold sniffing friend 😦
(No need to change anything else because it already seeks loose minerals, although for fun it could search for undug minerals if there are no loose ones)

https://trello.com/c/yB8NovVI

stuck fiber
#

I think maybe making Enor Pearl wall deposits a tad more reflective would be helpful? They're much harder to spot than the Jadiz/Gold wall deposits when scouting about. You'd expect pearls to have a soft silvery lustre irl, not the murky kinda grey we have right now.

hot sonnet
misty crater
#

ability to see what level the people you are joining are so i dont feel like a burden hopping into a high lvl match

violet bluff
#

would be nice to have some kind of indication when you take friendly fire damage from someone with the friendly perk... maybe some kind of special voice line(s) or something

spark mulch
#

Changes fossils, dystrum, and maybe boolo caps to be yellow or a different eye catching color in azure weald. Its downright miserable looking for especially fossils and dystrum there and makes them a serious headache to do

tidal grotto
#

More Flora and Fauna Identification Callouts & Interactions! I absolutely love the voice lines for the things like the Orchy Shy or the Void Basket. As well as the Hexawing Niffer! But it makes me sad when I point out another plant and nothing happens. The detail between some of these entities seems to be random. It would nice if it was flushed out to include all of the plants and animals that exist, not just a random sum. It just adds that extra tablespoon of immersion that makes me love this game so much. However, one thing that would be absolutely insane would be adding the interactions hinted at by the dwarves. This also already exists, but in rarity. In the Azure, for example, you have the low gravity corridors and the lightning stones. Seeing these for the first time is crazy! Or how the Orchy Shy, hence their name, hide in their stems. Amazing, but inconsistent, as some of the plants which as also called out don't follow. One of my biggest being the void basket. The dwarves all agree you shouldn't stare into one, but when I do it nothing happens at all. I would like if something did happen for those of us with an eye out for it. Now I know this sounds like a lot for features that are immensely minor, and you are correct. I would love to see this, but more of a back burner thing. Maybe even some Miner Manual action to widen the lore and immersion? I just love the little details like this that act all so much character and I would love to see more of it.

unkempt vine
#

A sandwich holder cosmetic for our armor slot. Maybe shedding some light on how unfair our ammo capacity is needed for ammo and not our precious sandwiches in the description.

novel ravine
#

Female diggers for female gamers 😞

burnt saddle
#

maybe reduce the cost of resupliment of ammuntion in mission where there is alot of bugs or the dreatnaught missions

cunning spade
#

a way to escape grappled, without using the hightened sences perk. in coop when i forget to put the perk back on (since bosco is amazing at helping- dont need it in solo) i just get killed with no way to fight back. i would like to fight back.

warm hornet
#

I am loving the super deep caverns i've been getting in U35 3/3 Mining Ops. The verticality and depth of them are awesome and i'd love to see more of this kind of interesting cavern generation...settings? You know, the tweaking to the cave gen system. This kind of stuff is just so cool to explore and adventure in, and I hope to see more of it! Not specifically more vertical deep chasms, but the idea there is amazing and i'd love to see more of those kinds of super interesting caverns!

cunning spade
#

when in multi player, make the mission statistics screeb show for the person the room belongs too, instead of them all just showing yours. id like to see the stats of the folk i play with.

near glacier
#

Please give us console players a "Permanent Ping" to mark points of interest.
Thx

cunning spade
#

by give us console players do you mean the other systems have such a thing. cause i hate the marker vanishing halfway digging up to something.

warm hornet
#

When a Crassus explodes, if it downs any nearby dwarves they should be covered in a shell of gold, and you'd have to pickaxe them out like the frozen effect! They're already downed anyways, so you might as well get some gold out of it! drillchamp
(Plus, GOLDEN DWARF STATUES!)

tawny bough
#

Buddy of mine wanted me to put this video here:
https://m.youtube.com/watch?v=n8nDJpZhhrg
It’s called the HX25 Grenade Pistol, and it shoots explosive pellets. Something I think would be awesome for the Gunner to use.

dense latch
#

Make so that you can drink a "buff" beer in your lobby and keep the effect when you join another.

near glacier
#

More Lore maybe?, especially about karl!

tawny bough
#

We need Bulk and Exploder swarm waves, like how there are Praetorian waves

broken crow
#

Been playing for two days and I can't stop thinking about how nice an alcohol tolerance feature would be

I'd love to have drinking competitions with friends but we go out a couple drinks in
True dwarves can handle their liquor better than 7 simple oafs

dawn kraken
#

I'm almost certain it's been suggested before, but here we go anyways.

Second Wind (passive perk) is kind of a dead perk. You start and stop sprinting almost all the time so to run for 4 seconds (at perk level 4) rarely ever comes into play.

My suggestion is to either rework the perk, remove it, or merge it with Dash (active perk). As it stands now, I don't think it serves and purpose and many other players I've talked to agree. I don't think anyone would mind if it was removed and no one would complain if it was merged with Dash.

distant pelican
#

I know Hoxxes is uninhabitable but a mission that saves what you built on it would be cool for example a tower defense-like mission where you can return and continue what you did. Since resources on Hoxxes dont regenerate so maybe you could buy (For Nitra or Credits idk) a Special Drill that Mines specific resources for example one Nitra piece every 5 seconds or a Gold piece every 30 seconds. Maybe a special tool to place Turrets with limited ammo to defend swarm waves that get harder later on. Maybe the base could generate gold (Credits) whiile youre offline but with a risk of a swarm to occur.

long osprey
#

Allowing us to pick more than one biome for our assignments would be pretty cool, instead of being forced to play the mission in a single biome

faint patrol
#

I love this game! Thanks for making it, just have one request from a new miner who's not a minor... can we not charge materials for the licensed brews, but instead use credits once purchased? There's so many entertaining drinks I just don't buy often enough.
Drunken pipelayer life.

slow sun
#

Trophy idea:
Boiling Relax

Take a bath with 3 other dwarves inside the drop cell booster.
(Go on top of the drop cell in the space rig with 3 other players and stay there for like 5 seconds)

vernal quest
#

Love the game, been playing it every night after work on ps5.
I main engineer and I think it would be so rad if you added some skins and paint jobs to the "weapons" on the right side like turrets and platform gun.
Grenade probably doesn't need a skin but I would love some different skins for my turrets and platform gun.
I've already bought the skin packs that are available because I love the game so much.

stuck fiber
# tidal grotto More Flora and Fauna Identification Callouts & Interactions! I absolutely love t...

In addition to this, what might be super fun is a Monster Hunter World-eqsue capture net gun to capture the non-hostile endemic life/plants for rig decoration/research purposes. Can have some kind of like, extra bestiary in the miners manual for endemic life on Hoxxes. Extra XP for capturing them, there could be rare variants (ie like Lootbugs, the Golden Lootbug would be the rare variant) Maybe even maybe collecting x amount of lootbugs/whatever a secondary mission objctive.

tawny bough
#

New Boss Battle: You hear the heavy rumbling of heavy machinery,and it draws near. Doretta, infested and possessed by Xynarch Charge Suckers, breaks through the wall of the cave you’re doing whatever mission on. She’d probably be one of the biggest bosses in the game, and she’d be incredibly destructive, not only drilling through and trampling anything that’s in her way, but also firing rockets that deform the terrain right at all of you poor fools. Lots of damage, lots of destruction, and she could come from anywhere, at any time.

Once you destroy the Xynarchs, she becomes her adorable self again, probably confused as to why she’s so far off course from that Heartstone she was off to mine. Maybe you’d be able to find goodies related to the Heartstone mission she was in the middle of, and Management would pay you a hefty sum as a thank you for returning their Dozer in one piece, thankful there’s one less lost Drilldozer they’ll have to pay for.

wooden bramble
#

A pink armor paint. (Idk i just felt like i could be lookin fabolous)

dense cipher
#

New Cosmetic Category Suggestion:
Alternate face-shapes/heads. Like eyebrows, we wouldn't need too many options, but a few to purchase and pick from would be nice. A few concepts off the top of the dome:

Gnomish Blood: Rounder face with chubbier cheeks and a larger nose.

The Survivor: Scarred face, with one blind eye.

Old Hand: Wrinkly face, with saggy jowls.

Goblin Blood: Pointier face, with a hooked nose.

Manager: Fatter face, with an extra chin.

Cydworg: Face with mechanical seams and glowy digital eyes, inspired by Cyberpunk's aesthetics. Pairs well with golden skin.

The Booze-Hound: Face with a swolen, speckled nose and sleepy eyes.

rapid rover
#

I'm sure this has already been suggested, but make it so the Strong Arm perk increases throwing distance of grenades and things like Gunner's shield and Driller's satchel charges. The perk feels almost completely useless so this would make it a viable choice to take.

torpid gull
#

i think a fair change for the sludge pump would be to allow normal shots to still create puddles if they directly hit a small creature (like glyphid swarmers). they normally don't make any puddles if they hit an enemy which is fine, but it would be a great improvement for the gun's ammo efficiency (without affecting its max ammo stat) and would make normal shot builds a bit more viable to build towards

muted turtle
#

Being able to change the paintjob of our traversal tools and Class special weapons/ability would be nice I.e. sentry gun slot

Just adds a lil more customisation to the classes

rugged pike
#

Buffing the plasma burst grenade on engineer, I honestly feel no need to take anything other than the L.U.R.E and it makes the engineer feel gimmicky

heavy chasm
#

A new armor set that's based around suits, I just think it'd be funny to see a bunch of dwarves in fancy suits killing bugs. The suits could even be super damaged and ripped to add a more dwarven take

topaz ivy
#

cross-play to all platforms

ivory tendon
#

It would be nice if some of the dust effects from drilling could be toned down abit. Can't tell you how many times as a driller I've stepped into air while making a tunnel cause I couldn't see.

ripe phoenix
#

Can we get a quick play mode like in Vermintide? When I've done my assignments picking something out of all servers feels overwhelming or I'm avoiding the longer or tougher missions.

It would be ideal if I could just go to the map, hit quick play and get matched to a team that doesn't have my class yet.

simple basin
#

Make it so you can bring barrels to a mission and add an achievement « Take a barrel with you to a mission and bring it back to the spacerig » by putting it in the return drop pod

summer otter
#

Because multiple dwarves do not heal Doretta faster, prevent dwarves from repairing doretta while another dwarf is already repairing doretta.

topaz ivy
#

cheese biome

bright bobcat
#

We want a bathroom.

turbid bramble
#

think this game could use a tanky and aggressive rushdown bug that melee attacks the player... one that cannot be outran but can be out maneuvered... a bug equivalent of the fleshpounds from KF2 essentially...

#

tanky but without an armored face for balancing and for the sake of something different

rancid tusk
#

For PlayStation: add an option to toggle off Touch Pad touch functionalities (having a damaged Touch Pad makes navigating menus very hard)

wanton cedar
#

Can I get help with joining the union please? I'm on PC, have discord open, and can't see it on the in grame screen

kindred kettle
#

A HUD element showing the held weapon's remaining percentage of ammo (out of its max capacity) would make ammo management much easier.

buoyant flare
#

Now; this might sound like a dumb idea, but I think a mode that allows players to fight only boss enemies would be a nice idea. A player will be thrown into a random biome type where a random boss enemy would spawn and drop nitra upon death. The goal is to kill however many bosses you can without losing all your revives with Bosco or everyone dying on multiplayer. Maybe players could even choose to have enemy mutations for even more intimidating threats like a slowly regenerating BET-C for example? I'm no game dev but this could be a nice way players could compete or get exclusive awards and that kind of jazz so the game has more activity for players to do.

sullen island
#

glyphid cluster detonators. smaller cousins of the bulk detonators, much faster, and upon exploding/dying, they leave a medium size hole, and spawn some of those fireballs bulks do, but smaller. these fireballs will bounce off walls once, making a crater/dealing damage each time

acoustic quarry
#

A new mission type, season, or otherwise unique thing that allows you to deal with, experience, fight, or kill the evolution of a dreadnought. Various ideas from the DRG chat was either several missions where you experience the invincible beast charging you, until the final mission where you actually do something to imprison or kill it, or you come in with a mech/tank designed for war, either piloting it or coming with it to protect it against small bugs maybe? Another idea was protecting or distracting enemies away from a supermassive explosive that would render the area completely destroyed.

Another idea was either special deployables or a mission type where you come in as mechs and do something like either fight a boss(es), or kill a shit ton of enemies as a distraction for something else and then run away as something happens like an exploding tunnel or something

devout loom
#

More advanced filters on the game search such as mission type and mission location or even warnings so that you can search for exactly what you want

acoustic quarry
#

If you ever have a point where there is no content for DRG that is pure mining and planet side, maybe a simulation/mind transfer/BCI to have scenarios from ages past, like previous events that can't be done again, or even do situations that would normally be impossible, like have the dwarves control replicas/robots of themselves doing other things, like invading the rivals, going to the homeworld of dwarves, or going to fantastical scenarios with mythical entitles that have a DRG/gylphid twist on them. Imagine a dragon, werewolf, or vampire but it's a glyphid/dwarf or something

Basically? Simulation room, BCI for off planet situations or environments that can't sustain the dwarves.

devout loom
#

Damage numbers! Everything’s more fun when you can see how much damage your doing.

final basin
#

be able to choose the cave complexity and mission length. Sick and tired of going to see which mission my next assignment is, and it's a mission type I hate, and it's cave complexity or mission length 3. More choice for players. Not everyone wants to do a long or painful mission all the time.

neon fractal
#

Ability to clean up the flairs you throw after they run of of light you litter hoxxes so much and that's bad

cunning spade
#

i depend on that line of dead torches to guide me back.

primal vale
#

Debuff beers: Separate from buff beers and in a different rotation, these give you bigger rewards if you complete the mission after drinking one, though they make the mission harder....

fathom void
#

Make so if you don't have the time to make a mission you have a button which switch the lenght and complexity to 1 objectif - 25% (like 8 egg to 6egg) but the reward a divided per 2

neat dune
#

i'd like to see Payday style raids on mining sites set up by this rival corporation. like, maybe a brand new mission type that starts you in a cave, break through a wall of dirt, find a massive metallic building guarded by robot drones that you gotta break into, grab as much minerals as you can, pack them into mini-mules(each player gets their own), and get out. The longer you stay in the building, the tougher the enemies get, and the only REAL source of Nitra for resupplies is inside the building itself.

i wanna see Gunner millie rocking while blind firing his minigun over a table. i wanna queue up Razormind and mow down hundreds of robot miners with zero regard for my surroundings. shoutouts to anyone who gets the reference.

#

after all, i didn't buy a minigun and queue up Razormind just to raid the enemy corporate headquarters QUIETLY!

LETS F******** GOOOOOOOOOOOOOOOOOOO

azure frost
#

create moth like enemies that can be distracted by light 😄

neat dune
primal vale
# neat dune isn't that just getting Shitfaced before a mission?

you don't get extra rewards for being drunk in a mission. I was thinking nasty debuffs like increased bloom, increased fall damage, slower walk speed, red sugar doing less, less hitpoints.... All of which could be special debuff beer effects that give you rewards. Kind of like mission modifiers but you drink them

dim summit
#

A new mission type idea:

A supply ship carrying goods to the space rig has been hit by a an asteroid and has crashed onto the planet below. Your team has been sent down there but it will be one hell of a fight so you will be given a heavily armed space rig

Retrieve as many supplies as you can including the very important Beer Barrels. Haxie will be required to open the cargo containers which will be filled with extra goods which is OPTIONAL as the required amount of crates is on the ground. Risk vs Reward with opening extra cargo.

Special Modifications: Bugs will spawn in bigger waves and more frequently the longer you stay there due to the space ship crashing and making noise. Sorta like survival or horde mode.

Reward includes a free non-special drink at the Bar

brave bear
#

Buff the scout weapons a little bit. Especially ammo.

strong plume
#

Change the berzerker hotkeys/way of activation
and maybe decrease its cooldown by only 1 minute so its 3 min cooldown at max

near glacier
#

would be nice to have a Company counter of all morkite and sidequest minerals gathered by all players in summary, updated every hour

latent mango
#

New mission type: Final Shakedown
You’re sent through an already “mostly” mined out cave, your objective is to mine as many minerals as possible (this could maybe include mission specific minerals like aquarqs) in the set time limit (time limit varies from 30 minuets to 10) before the cave is set to blow (reason is the bugs took over or the cave has become unstable and will collapse) you’re given a small unarmed mine head (which will leave and automatically call in the drop-pod) and swarms come in at certain times as well as earthquakes which break the ground (like in glacial strata and magma core)
Mission start voice line
“Alright miners I’ll make this brief since you don’t have much time, your objective is simple, mine anything you see Aquarqs, gold, bismor, ANYTHING and get them to the minehead before we blow this place to hell! good luck”

buoyant flare
#

Maybe add flare types or perks? Like medium intensity flares that are less bright but recharge much faster? Or faster recharging, able to carry more than four, make them stick to surfaces?

quaint oar
#

Probably has been suggested already but Paintjobs on things such as grapple hook, driller drills.

daring kiln
#

I am new to this channel in Discord so I don't know if this has been asked before or not.....
I have a suggestion about something that has been bugging me when I play the game. It isn't a game breaker but I find myself, most of the time, wondering if my dwarf is running or walking. Sometimes I think I am running away from the swarm but I am actually walking. Sometimes I'd be running and I think I am walking so I keep pressing the run button just to verify...

TL;DR: Is there a way to put a symbol on the screen that would allow the player to visually tell if the dwarf is walking on running? kind of like in rainbow six or CSGO when it tells you you are crouching but instead running.

#

The game is great and I love it. Thank you for all you do.

buoyant tulip
#

When holding "R" indefinitely cycle weapon animations

stoic saffron
#

I would be ecstatic for crossplay if that'd ever be possible

oak lichen
#

a counter to see how many tips ive given lloyd

south plover
#

The ability to see Bosco's loadout in the Pause/Esc menu screen

pure dawn
#

A secret bar on the Space Rig that can only be accessed under the effect of Underhill Deluxe (Beer that makes you small)

stray nest
#

Centipide enemy or boss (maybe his weak points would be his legs)

Scorpion.

shy galleon
#

Mission Type : Purge

You drop in an open map constantly swarmed by enemies, and the goal is to kill a certain numbers of bugs before the home capsule is sent to you.
The nitra amount on the map is extremely limited, so management is sending you ammo pods once you reached a certain number of global kills.
They send other temporary tools like emergency shield pods, turret pods, or remote bomb pods, to help you clean the menace.
You're also dropped with a special machine tool that can be activated a limited amount of times to create a huge sound frequency in all the map, creating distress and confusion in bugs, allowing the team some spare time to breath and recuperate.

It adds to the gameplay by having a mission focusing on pure combat.
It is explained lore wise by a need to control population on a planet to continue the expeditions for egg farming.

spare light
#

I'm deaf. I know that some of the extra events give off audio signals (crate batteries, but also and especially the beacons for the sealed secret caves). I can make do with the batteries visually, but it's really hard to find the beacons.
Please consider adding in an option to have these and any other gameplay-relevant sounds added in closed captioning (or adding better visual indicators that'd be fully equivalent to hearing range, at least for these extras).

Also, captions tend to disappear too quickly before the sentences are even finished. Please fix that.

remote raven
#

Give more sources of weapon overclocks / blank cores. I don't understand why they're timegated so much that it takes 12 weeks minimum to get them all. Overclocks are what enables fun playstyles or makes the weapon excel in areas where normally they wouldn't. If you want to say "but if you get more overclocks you won't test the bad ones and just pick what's meta!" then I'll have to tell you the hard truth no one will use bad overclocks regardless if you are time gated or not people simply won't use bad stuff because that's how the game works. For example why would I want to use the double barrel overclock that doubles my ammo consumption when a similar overclock without the downside exists?

coral sigil
#

Can we get the resolution scaler to go past 100%? I'd like to do supersampling for better AA without having to rely on virtual super resolution or features like that

opaque flare
#

Smart Rifle could use a buff for sure, far to little ammo.

also, could we maybe get a "kill list" telling us what was killed in the burst

safe hull
#

I know that there is not a way to transfer save data to PlayStation from Steam, curious if it would be possible to just have an option where you can start with everything unlocked for people who have already gone through that process. Sounds like there are a lot of us that are wanting to play with friends on Console now that it's been released. Don't really care about keeping Cosmetics or other things, just want to be able to build my guys loadout with the appropriate skills and weapons.

tender sapphire
#

Add sabotage missions into assignments

onyx crown
#

Battle planning/tactics room where there is a model of the DRG board game.

#

Let it be possible to chat while using the forge
(also in load screen if possible)

trail silo
#

add a MULE that dances like the Polish cow

muted turtle
#

Being able to customise our cabin/bedroom.

tawny bough
#

The Abyss Bar needs a Vending Machine filled with Sandwiches. We’re seriously lacking in sandwiches

naive mist
#

i’d just love to see more armour variants, both for purchase and as unlocks, plus i’d love personally a purple coloured one

potent verge
#

it'd be neato if the pod could be "attacked" on its way out and lead to a bonus stage, maybe a secret boss fight or something.

near glacier
#

Please give us a weapon switch button (triangel or Y) and put "Molly" on directions buttons.
it would be so awesome to be able to switch from primary to secondary weapon!

onyx light
#

scout voice line activated after getting a flare gun kill "This is for lighting, not fighting!"

hexed nacelle
#

Can we make the engineers plasma cutter be a more intense charge to shoot weapon? it kindof feels underwhelming for how it functions

fallen grove
#

An auto sprint setting for controller where moving the analog stick fully forwards activates sprint. Optionally, with auto sprint on, a single click on the analog stick could then activate the Dash perk.

Reasoning:

  • Reduces wear on hands and controller. High level play (most so with Scout) involves sprinkling in actions between movement, and many actions take you out of sprint. Having to click left stick to sprint in between each action is hard on the thumb during extended play. Analog stick clicks, especially on PS5, require considerably more force than on keyboard.
  • There are few situations where I only want to walk forward instead of sprinting. If I need to walk, I can still do so by only moving the left stick partially forwards.
  • Currently, the visual distinction for sprint vs walk gun animations is subtle, compared to other FPS games where sprinting causes the character to move the gun out of the way. This makes the player want to click left stick to double check that they're sprinting, but in this game it will take you out of sprint instead of prioritizing sprint, thus requiring yet another click.
near glacier
#

Hey MissionControl! I´m not touching them god damn barrels! Stop telling me everytime i´m back in my room alone! 😉

#

every time you leave a team and spawn back in your quarters, MissionControl is telling you to stop kicking barrel into the launch bay

lilac verge
#

Achievement suggestion - Get a full party wiped by a resupply pod, Call it A Barrel of Laughs. (Inspiration, my party of 4 got wiped by a resupply pod)

kindred kettle
#

Revise the models of the Arbalest and the Lacerator so that they have more distinct silhouettes. Possible changes could include the Lacerator having bigger, more jagged forelimbs or the Arbalest having a pair of spines protruding from the sides of its body, providing a vague semblance of the limbs of an actual arbalest/crossbow/ballista/etc..

north saffron
#

Engineer Secondary, May I need say more.

surreal cosmos
#

make the cannon (overclock or reskin?) for the gunner shoot full pop cans and every time it hits insted of explosion its fizzey goodness

ivory tendon
#

The subata 120 pistol on the driller needs some kind of a buff. Right now it only does 17 dmg a shot if you pick all the damage perks which causes you to Cap max ammo at 160, compare that to the plasma charger that does at minimum 20 dmg a shot and and can pass the subata's max ammo at the same time with 2 mod upgrades while being stronger and it makes the subata feel way to weak in comparison. Right now I don't see much reason to ever take the subata over the plasma charger and I wish I had a reason to.

glacial sparrow
#

For the "Pickaxe Throw" victory animation (and any others that use the pickaxe), make it use the character's customized pickaxe instead of the generic "company standard" model.

dusty cypress
#

Mutators

Chasm - effects the cave generation to include more vertical shafts and deeper caves, much more difficult to traverse than standard caves.

Looty Loot Bugs! - loot bug spawn increased, spawns a unique giant lootbug full of goodies (error cubes, large gems, and random minerals), all loot bugs contain more minerals and red sugar

Mission Type

Ascent/Escape - the drop pod starts you at the bottom of the cave and you work your way up to complete your objective. Could include some kind of doomsday clock where the cave will fill with toxic gas or something so it is a built in speed run mission where you have to reach the escape pod within x minutes. Main objective is to escape and it can have a random secondary objective and increased rare loot (crates, helmets, huulis) spawns to entice greedy dwarves while the clock runs out. Bug waves increase in frequency as the mission proceeds like PE.

gritty trout
#

PS5 Gyro Aiming Sensitivity

I just have some feedback on the gyro sensitivity on PS5. I think the max sensitivity needs to be about 50% more than it is now.

I played a lot of Splatoon 2 and fps with Nintendo Switch gyro aiming and a lot of Warframe on both Nintendo Switch and PC with Dual Shock 4 gyro aiming through Steam.

I use the stick to do big movements and I fine tune my aim with gyro, usually only needing to turn my wrists very little to do so. Sadly here even at max sensitivity I have to turn my wrists too much to compensate for it to be comfortable while on the couch.

I think motion aiming is a big plus and thank you for including it!

whole bough
#

Make it so that no matter how many players are in the lobby, Lloyd always pours 4 beers. It's a bit annoying to buy beers and then have somebody join at the last second, and one of you has to buy them again

latent mango
#

What if the terrain scanner showed engineers platforms and gunners zip lines? It could appear as little yellow disks for platforms and green lines for zip lines

foggy venture
#

I think the space rig needs a firing range so you can test out your weapons. There whould then be cardboard enemies and ammo refills.

south plover
#

Unique voice lines for when you rock n stone during a swarm

fervent phoenix
#

this has happened to me more times than I'm willing to admit, so maybe add a button to "equip/lock" a weapon, because sometimes I'll be just looking at some other weapon on the computer before a mission and forget about it, and before I know it, I'm in Hoxxes with a gun I don't usually use with barely no upgrades beardling

terse yoke
#

Make bosco not automatically attack the charge suckers on doretta

cursive tinsel
#

There should be a way to report people who intentionally down other players and not revive them. Another player and I joined a game and both got downed and we failed the mission because the other two downed us and did not pick us up. It's just frustrating and I think they should be penalized for such actions.

carmine raptor
#

Add Walter white

south plover
#

2 solutions for people kicking others maliciously, eg. At the end of a mission, just before extract, because that sucks. 1-Make kicking someone who has been in mission for more than 5 mins still get 100% of the rewards. 2-Kicking more than 1 person in a day will still give the kicked player 100% rewards.

sly mauve
#

On console bind both the Primary and Secondary weapon to Triangle/Y. Tap once for the Primary and double tap for the Secondary.

sly mauve
near glacier
#

A crawling sound for bugs so you know they are near you, and
be able to speed up escort duty's drilldozer by being there with your while team.

spiral flume
#

beard bugged out and changes color with my armor color. We need golden beard/mustache cosmetics asap

oak furnace
#

Would be cool if Salvage missions had remnants of the dwarves who lost their lives like partially mined minerals, ziplines, platforms, or maybe xynarch charge suckers on turrets left behind. Outside of just finding the salvaged drop pod and supply pod

fervent phoenix
#

would be cool if there was a "sinking in" little visual animation in your POV once you land on platforms that have the fall damage absorption upgrade equiped, something like your camera bobbing down for like 0.2 seconds just to give the impression you landed on something soft

winter python
#

Xynarch-affected Patrol Bots - they do not attack with their ranged attacks, save for occasionally firing missiles which half the time will simply loop randomly rather than targeting properly, this due to the xynarch being on the bot's 'head'. It has two attack modes: Hovering far away near the ceilings of caves, launching its missiles and emitting glitched patrol bot sounds; and attempting to roll, resulting in the xynarch taking over and the bot approaching a dwarf to attempt to ensnare them. A successful grab would result in the trapped dwarf being caught by the now slower-moving bot and slowly burned, although upon the mode changing again it would immediately let go and go back to clinging to ceilings and walls. The xynarch being killed would leave the bot inert and hackable, albeit like all hackable bots it will eventually activate again given time.

full perch
#

So, I was playing yesterday and a scout named "scout" joined my in progress game and started killing everyone on our team. I tried to kick him before he killed all 3 of us, but it didn't work unfortunately. Maybe he was using some kind of exploit that prevents him from being able to be kicked from games? This is the first time I've run into someone trying to kill the whole team and purposely fail the mission, but it made wonder why friendly fire even needs to be in the game? I feel like friendly fire doesn't really increase the difficulty of the game much and just creates an opportunity for people like this to ruin the game for others. Anyway, I want to suggest removing friendly fire from the game and also adding a way to report players like this.

reef ermine
#

There needs to be better reason to collect Gold other than for bonus credits. I do not know what an alternative use for collected Gold could be, but I feel that it's needed.

rapid rover
#

Making the holes cave leeches spawn in a bit more natural instead of just perfect circles carved into the ceiling would be nice. Something more like this (ignore the shitty drawing, i'm just trying to make a point)

robust sleet
#

Enemies being prefixed with their race, like all the "Glyphid" enemies really have me thinking 'Well what other grunts are there?' and excited for the idea of other creature races/compositions and variation in missions with more enemy diversity (or even missions with a combination, like we already see with machines a bit in minority and moreso in industrial sabotage missions)

robust sleet
#

If you implement cross-play I will literally buy a copy for a friend on [Insert platform here - for me it'd be XBox] to play with me on [Insert platform here - for me it'd be Steam]

plush plover
#

So I was thinking - We got a beer canteen, but where is the lunch cafeteria? We need sandwiches 😄

Sandwiches can provide a unique, equipment based secondary buff that goes along with the beer buffs, but is also cosmetically crazy. Some examples:

  • Increase your primary/secondary ammo clip by %20
  • Increase the amount of grenades you can carry by +1/+2
  • Reduces slow effects by %25
  • Increases the amount of light on your flares by %25
  • You glow!
  • You speak more dwarfish/Russian
  • reduce fall damage by %20 (Stacks with the beer buff)
wispy pier
#

Mineral slot machine

silent cobalt
#

I think the idea of a corporate war would be cool and it would expand on the industrial sabotage route. I’d love to fight the corporation’s on maybe a space station because they stole company materials and you have to get them back.

A mission with a industrial train on hoxxes would be cool. So it’s basically a train heist, you jump down, get to the tracks, set explosives and blow up a train. Then a boss emerges from one of the carriages and bish bash bosh.

Also new character abilities. So maybe the gunner gets increased damage in his shield, the scout can go invisible for a few seconds, the engineer can send out a drone for a limited time and the driller can use his drills and do very high damage for a limited time, something along those lines.

I think adding factions back is essential, I didn’t play when they were a thing but I think it’s a great idea and it’s another grind and we’re all for it. These factions would have their own NPCs that hand out faction missions, sell gear etc.

Adding a "Hoxxes hold em" game at the bar would be sick, definitely for down the line but having games like that would definitely lift the spirits after missions. Maybe even some sort of pool or snooker or even darts , just some cool bar games, a slot machine, who knows.

Customisable rooms / spaceships. So maybe it makes sense that our own dwarf has his own little ship or even a room, like the one we spawn in but with more of a permanent feel. Like maybe from your ship you have a mini mission control but you can also random join people on the space station or join missions from there, and change characters, leave everything else down on the space station.

This is not my idea, just a youtube video comment that I found.

tight ridge
#

Some kind of Tamed Glyphid customization? So after you were to tame a glyphid they'd get a hat, color change or some kind of clothes. Since some people can't tell the different between a non-tamed and tamed even with the blue glow so this could probably make it easier to tell. Plus it would be pretty cute seeing a glyphid in a top hat or something.

autumn isle
#

For the xbox it would be nice to have more options for the turn 180° controller mapping. There are 2 options currently and off. It would be nice to have a L stick click + R stick click option. Or even just the ability to map the 2 buttons involved to be whatever you want like the other mappings.

wintry saddle
#

perk that makes lootbugs drop red sugar

rancid tusk
#

I do not know if this is already a thing or not, but let us pet friendly Patrol Bots

near glacier
#

Mission Suggestion: Explosive Pursuit

Attention Miners:

During regular scanning for resources, dreadnaught cocoons, alien eggs and other resources for Management, an irregular detection picked up. Upon further research with a scout APD-B317, we discovered something horrid.

From our understanding, a single Bulk Detonator continued to grow to immeasurable lengths, sporting several enormous tumors, each having enough explosive power to rival a blast of a Bulk Detonator. Calculations show that it's final blast is enough to annihilate an entire cave system. Allowing it to grow even further would prove to be an tremendous threat to DRG.

Your primary objective is to locate the abnormal Bulk Detonator and destroy it. Two important things to note:

  • Because of it's abnormal growth on it's abdomen, it is unable to move. However it is still capable of fighting back. Calling both Regular Bulk Detonators and Exploders to the fight, unleash hellish shockwaves of fire and under immense stress, shoot out several small explosive tumors.

  • Due to it's Massive Amount of calloused skin, Management estimates it will take a total of two and a half minutes for it to reach critical mass and explode. Don't worry, once you start the fight, the Mining Utility Lift Engine will automatically return to the drop pod, saving all your hard earned minerals.

Be careful, due to this anomaly, a massive amount of exploders and several Bulk Detonators lurk in these caves to protect it.

Rock and Stone miners, Rock and Stone

dusty cypress
#

zebra paint job

near glacier
#

Even more weapons.

grand pasture
#

i would like to see the terrain scanner show up as a tablet

carmine quiver
#

update for bosco. a storage module so bosco can grab the grabble single items like starch nut so bosco doesn't put light on it if its on the ceiling. the storage module should have a capacity of 2 different items with a stack of 5 each. this should make bosco better for most secondary's like boolo caps

vapid tinsel
#

the ability to check the loadouts of other dwarves in your party

gleaming basin
#

I think being able to purchase daily challenges for the performance pass using credits or something would be a good idea. 24 hours for a single challenge seems too high for this sort of game.

thick bolt
#

For single player mode: have the option to increase the number of enemies in the game, that is like a 4 player game, but for single player mode to make it more fun for those who want to face a huge swarm alone with bosco :3

sullen copper
#

This is a merchandise idea I thought of if interested

What if there was candy flavored minerals for the lootbug plushie. I could see if nitra could be cherry flavored
And the other types of candy could be like this

Morkite can be blue berries

Uminite can be sour apple

Endo pearl can be licorice

Bismor can be banana and caramel? If they can mix well that is

Jadiz do I not know what could be but it is green

Red sugar can be strawberries

And pretty much it that Is all i can remember. Forgot the last minerals name but could have a passion mango flavored

azure frost
#

After finishing season level 100, allow infinite cube-scrips or add them to the infinite reward system. every 10 levels 3 of them?
or add more scrips in general. stuck here missing 6 or so, waiting for my daily mission swap, hoping for the best.

brave bear
#

Add weapon attachments like grip, scopes or a muzzle flash hider, etc...

cunning spade
#

make it so molly can only walk a way we can when returning to the pod. or add 3 minutes so we can dig when she scales impossible verticle tunnels we cant follow. or make it so we can hold and ride molly on her way back to the pod, so we can also go up those imposible to follow verticle paths.

meager blaze
#

food options at the Abyss bar, along with being able to use the seating in the leisure area for an extra option of leisurely relaxing before a mission, or to wind down after a mission. aww man. suggested already. :c

ripe phoenix
#

Set chat fade to 60 seconds by default. The current default is way too short and all greenbeards miss text messages. I know I did until I figured out this option.

fierce mica
#

Gunk seed secondary objectives should not appear on Point Extraction missions.
They're fine when you have Molly or when there is an easy way to get back to the deposit (On-Site Refining), but Point Extraction missions don't have either of those luxuries. Moreover, the primary objective is already about carrying heavy objects back to the mine head, so with the 12 gunk seed requirement, the workload would practically double!

topaz ivy
#

add an option to mute players voicechats in the mission menu

stoic crow
#

Cross-platform Play for Ps4/Ps5 🤘

broken crow
#

OP suggestion: Scout's second support weapon (or whatever you'd name a massive flare gun) should be a terrain scanner of sorts that shows you where minerals are

visual grotto
#

If you manage to kill a crassus detonator while frozen, instead of it giving no gold, it should instead form a gold statue of itself (smaller payoff but far safer)

oak lichen
#

being able to command BET-C to either follow or defend area / objective EG escort drilldozer ?

fervent phoenix
#

(don't know if this is a repost, but:) we need a perk that allows us to mine minerals that require two sings, such as gold and croppa, with only one swing of the pickaxe

wooden bramble
#

A mini boss called Egg Guardian (very original btw) which appears if you digged out 3 or more eggs during the egg hunt which would yield rewards like the korlok tyrant weed. Dont know what it would do exactly but i feel like such creature should exist if everytime you dig out an egg there is a scream so maybe with 3 eggs digged out, a guardian of somekind would be awakaned and it would be for those who want a challenge since some people do 8 eggs sometimes.(or something close along that kind of a thing i just want to know what is making that scream Sconk)

zenith beacon
#

Lately, I've been trolled by some greybeards acting like leaf lovers. They'll be in the drop pod and just stand there for the five minutes. An option to kick players while in the drop pod, for that reason, would be nice

outer niche
#

Biome-specific Bulk Detonators

  • Radioactive Bulk Detonator: Detonator that both normal hits and deals radioactive damage when near bulk. When it explodes, the falling sacs does radioactive damage.
  • Fungus Bulk Detonator: Detonator that both normal hits and deals poison cloud damage when near bulk. When it explodes, the falling sacs does a large area of poison cloud damage.
  • Ice Bulk Detonator: Detonator that both normal hits and freezes very fast when near bulk. When it explodes, the falling sacs suddenly freezes everything.
  • Sand Bulk Detonator: Detonator that both normal hits and pushes players away when near bulk. When it explodes, the falling sacs pushes suddenly far away players.
  • Crystal Bulk Detonator: Detonator that both normal hits and electrocutes players when near bulk. When it explodes, the falling sacs does a large area electrocute damage.
coral cypress
#

New Weapon Framework: Mactera Bug Collector. Just like the Glyphid Trophy Hunter, the Mactera Bug Collector will have any parts from the Mactera Spawn, Tri Jaw, Brundle, Goo Bomber, and Grabber.

fluid sluice
#

Overclocks for your pickaxe - heat, poison, electricity

zealous forge
#

Crossplay or cross progression

calm lance
#

more perks

scenic garnet
#

Nitraless mutator for extra challenge

latent mango
#

I would like to see more species of bugs around in the caves! Hostile and non hostile
One of the ideas I had is for like a centipede bug, it’s heavily armored, has a low attack and a average speed, but if it gets to half health it goes into like a rage mode and knocks you around or grabs you doing extra damage and going faster

dusty cypress
#

elf pinup girls hidden around the space rig

latent mango
#

Maybe allow us to customize our drop pod? Like paint colors, armor type, drill head, seats and interior, even different fuzzy dice! It would be really cool!
(For multiplayer it would be set to the hosts drop pod)

distant echo
#

Not sure if this has been suggested before but i think it would be cool to get overclocks for other items like your pickaxe. one idea could be like a vein miner

brittle spoke
#

all Dwarfs should laugh like mad man when killing a whole bunch of enemies in a short period of time or doing large amounts of damage

tacit chasm
#

Hello i am playing on ps5.
Love your game

But a smole thing is the controller button options
Like...
can you guys change the playstation controls? So that you can do the Power pickaxe killing thing on a Button(like only pressing L3)?

Or other stuff so you can have your own Settings for the play stile that you prefer?

desert jetty
#

Glyphid Worker
Despite the highly aggressive nature of the Glyphids, they still have need for defensible, intricate hives. Though rarely seen on the frontlines, Workers are always nearby, rendering the terrain more and more favorable for their Hive the longer they're present by spitting out a quickly hardening substance to open or block new pathways. Though still vulnerable to heavy firearms, explosions, and pickaxes, do note that Workers themselves can seemingly "swim" right through it, so always be careful near the stuff. If push comes to shove, they can use their heavily armored head as a battering ram to rush you down which, while not very harmful to sturdy dwarves such as yourselves, can be very disorientating!

Combat Tip: Destroying the head's armor instantly kills a Worker!

Resistance: Melee, Cold, Stun

Attack: Low
Defense: Above Average
Speed: High

Family: Glyphid
Type: Ground
Attack: Headbutt (Melee), Slash (Melee)
Special: Secrete (Area), Charge (Melee)
Armor: Head (Heavy), Body and Legs (Light)
Weakpoint: None

Visually similar to certain ants that utilize their oversized head to block off exits to their hive, protecting it from external threats (such as other ants!)

Various structures Workers will tend to produce include short walls to take a few bullets, floors to make pathways over air, etc. They try to shorten the distance between their fellow glyphids and the dwarves as much as possible while throwing up obstacles to keep the others safer from attacks.

Workers tend to avoid directly attacking dwarves unless they have no choice. and will prefer to run away after charging a dwarf to disorient them.

#

New Mission: Assassination
Description: For almost the entire time we've been on Hoxxes, we've avoided dropping at the borders between biomes, where the terrain blends together, as the Glyphid Hives residing in each biome clash endlessly. Now, with the emergence of the new "Princess" Glyphid, we have no choice. This abomination constantly produces mature Glyphids at such a rapid pace that it can simultaneously keep the pressure on in their own wars while supplying their inner defenses against us. Simply put, if we don't fight them here, we won't be able to mine anywhere.

Your task will be to locate it's atrium and eliminate the beast. The tricky part is getting in, as their workers have blocked it off with a substance only they can open again. To get through, we need to borrow some of their pheromones to trick them into reopening it for us. Additionally, we can cross the battlefield to find the enemy Workers, and borrow theirs to get a little extra help in the fight. Once gathered, prepare for the worst and deploy the pheromones.

Objectives

  1. Find The Atrium: Use the terrain scanner to locate the Atrium
  2. Collect Pheromones: Collect Pheromones from the Princess' swarm. Optionally, also collect from the enemy swarm
  3. Deploy Pheromones: Survive the trip back to deploy the pheromones at the atrium, calling Workers to clear the way
  4. Fight The Monstrosity: Destroy the Princess. Bringing enemy pheromones calls Glyphid Cloakers to assist

Princess Suggestion: #suggestions message
Worker Suggestion: #suggestions message
Cloaker Suggestion: #suggestions message

Allied Cloakers will turn a small amount of the Princess' own spawn against herself, and are considered Steeves
Workers here are docile unless fought (take pheros dead or alive)

charred aurora
#

Here are a few ideas that came to me while playing, I'll try to describe them based on how I see it in my head.

First off couple of new Overclocks.

Class: Engineer

Weapon: 40mm PGL

Overclock: GIRR.

Type: Unstable.

What it does: GIRR (Grenade independently targetable reentry round) inspired form the real life MIRV missile system, Basically you shoot your normal single round grenade but instead of exploding on impact or on enemies, it explodes mid air and sends down smaller "Grenades" that explode.

Similar to Gunner's Cluster grenade but his cluster only happens once it has landed and exploded sending out the bomblets.

Stats:
+Grenade explodes mid air after a short time releasing 5 smaller grenades in a cone shaped fashion, smaller grenades explode on impact.
+Slightly larger Radius
-low ammo
-Grenade does very little direct damage.

In Game Description: A Grenade inside a grenade, inside more grenades. What more could you ask for?

Class: Engineer

Weapon: 40mm PGL

Overclock: Stun Rounds.

Type: Unstable

What it does: Like a Flashbang/stun grenade when shot in to a group of enemies it will stun enemies for a short time, Stunned enemies can't move or attack but take increased damage.

Stats:
+Stun effect makes enemies unable to move or attack, enemies under this effect take increased damage for a shot time.
+Slightly larder AoE radius
-Does 0% direct damage
-Little to no AoE damage.

In Game Description: R&D is trying out a new compound/chemical that blinds things (DO NOT POINT AT FACE)

near glacier
#

Player names over head of characters or some way to tell whos who between two scouts for ex

echo finch
#

Idk if its just my dumb hands but I struggle with changing weapons on the fly which I feel a cycling option opposed to binded dpad buttons would help massively

near glacier
charred aurora
# charred aurora Here are a few ideas that came to me while playing, I'll try to describe them ba...

Follow up to previous post,

Class: Scout

Weapon: DRAK 25 Plasma Carbine

Overclock: Burst Mode

Type: Balanced

What it does: When fired it will shoot out 3 rounds in a quick burst, nothing really much to say the word burst says everything...

Stats:
+Ability to fire 3 rounds in 1 click (burst mode)
+Increased projectile speed
-Overheats faster
-Loses the Ability to go full auto.

In Game Description: Some modifications were made R&D can't stop using it...

Class: Scout

Weapon: DRAK 25 Plasma Carbine

Overclock : Charged rounds

Type: Unstable

What it does: Pressing and holding down the fire button builds up a very strong super charged bolt, when fired it does insane single damage and can penetrate up to 4 enemies each enemy that gets hit by it will take less damage as the bolt loses its power.

Stats:
+Charged single round
+Ability to penetrate up to 4 targets
-No full auto, reduced to single shots/semi auto
-Every charged round over heats the gun instantly which takes longer to cool down
-Each Charged round uses 20 battery.

echo finch
charred aurora
# charred aurora Follow up to previous post, Class: Scout Weapon: DRAK 25 Plasma Carbine Overc...

That's currently my idea for overclocks let's move on to enemies!

The Glyphid Elder

Family: Glyphids

Type: Ground based

Attack style: Bite attack (Melee) light stomp (light stun)
Special Attacks: Inspire (Area) Hardened (affects Elder only personal buff)

What do the special attacks do?:

Inspire: When the Elder uses this it has Area of effect surrounding Glyphids are inspired to fight harder meaning they move faster do a bit more damage and take less damage, like the warden it will be an active effect as long as any Glyphids are near the elder.

Hardened: Hardened is a self buff for the Elder, the Elder will use it when his health is at the lowest it's basically his panic button, when used the elder will "Hardened up" by retracting all its limbs like a turtle/tortoise do when they're threaten, In this state you CANNOT damage the elder for a short time, he also regens a small amount of health.

when the elder comes out of his shell he will do a sonic scream that pushes you away.

Weak points/spots: its weak points are the head when the armor is broken.

He does medium damage.
His armor is Heavy.

Enemy Bio/lore:

The Elder is the oldest Glyphid to live it has survived this long by playing it smart and not attacking the dwarfs head on, it's true age is unknown but it hates anything that has a beard, don't take its slow pace for granted it can still pack a punch at this age,

They are known to be rare as not Glyphids live past the Grunt stage, Because... most of them get crashed by our bearded friends.

Though they are rare, something has changed and they are more common then before, Take care miner! looks can decisive even the most experienced of dwarfs! Few have tried to take Elders head on, The once who have returned lost their beards..

royal wolf
#

Streamer mode: corporate speech and behavior filter.
As DRG family grows bigger management developed "audit in progress" mode, where dwarven workers speech (foul language, hate speech etc) is regulated - either by a well placed buzzer sounds, use of positive/family friendly words and company favourite: obligatory product placement! On the space rig Lloyd serves minor friendly editions of drinks - like beloved by the masses Blackout Juice and Wormhole Soda!

buoyant flare
#

Mission idea: "Onslaught"

Concept: Dwarves are now sent to go on the surface of Hoxxes to help repair and refuel a morkite rocket that failed to reach the exosphere and unable to return the goods back to managment. After searching and locating the rocket, the dwarves will have to repair the rocket with scrap from other failed machines sent to Hoxxes for various missions. Then, the dwarves must locate oil deposits and connect a pipline from them to the rocket. Durring the refuel process Dreadnoughts may be attracted to the surface and want to tear apart the rocket, if they succede then the rocket will crash and become overrun for Mission Control to send in a drop pod. If the player completes the assault, then Mission Control will detect a massuve anomoly while the rocket is getting ready for launch where the dwarves are forced to discover why in which Mission says "No beers for you boys if you dont take a look whats going on." Once the player(s) reach the anomoly, then a massive detonator will spawn thats even larger than a bulk detnator where it stomps to make the rocket explode, players must kill the massive detnator or the mission will be failed. This large walking Nagasaki bomb will be know as a Devastating Exploder where its has 10 seconds for players to get as far away from it as possible due to its explosion being 10x the size of a Bulk Detnator. No lootbugs up here either and ores are much more scare on the planet surface, so make every bullet count!

Requirements: Players having a dwarf that is promoted once

cunning oriole
#

Suggestion: Can you make it so the Lok-1 Smart Rifle aims for the 3 pink nodes on the Hivemind Dred instead of it aiming only for the core of the bug? It makes the gun rather pointless until the Hivemind opens its rear to the team.

fast light
#

When you view the other classes/roles that you aren't currently set to, the UI/UX lets you view, and even configure your loadouts of, them without switching to them and requires that you explicitly press the button that says [SWITCH TO <CLASS>].

I would like that same functionality extended to viewing and configuring individual things in your loadout without switching to them unless pressing a large button that says [SWITCH TO <WEAPON>]

Just because I'm viewing and configuring something doesn't necessarily mean I want to switch to it.

somber bloom
#

The Glyphid Outcasts

Family: Glyphids

Type: Ground based

Attack style: Mixed
Special Attacks: Explosive guts(have a chance to explode on death)

Weak points/spots: Mixed.

Enemy lore:
This strange Glyphids were found after the Rivals arrived. After some weeks of scanning, autopsies and other stuff the SRD does, here is result - robotic abomination left the footprint on the living creatures of Hoxxes. Its seems that a lot of wastes got in planet biosphere, that caused mutation in some Glyphids hives, and their healthy relatives tear them.

Mutations can be various - new claws, armor, spikes, and other stuff. Even Menace and Wardens mutated.

Be aware! Oppressors and Praetorians mutated too, and became as dangerous as Karl-dammned Dreadnought. So take as much ammo as you can.

grand slate
#

A Exclusive Fullscreen mode or atleast a way to make DRG Honor the resolution you set in game i would like to use DLDSR ( Improved DSR ) with DRG but sadly if you set ingame like 4k on a 1080p display it still will be 1080p wont use any more GPU than 1080 which indicates it still infact renders 1080p but in the settings it "accepted" the 4k resolution so probably a bug or it ignores simply the settings.

visual grotto
#

New Positive Mutator: Specialist Equipment

In On-Site Refining and Point Extraction missions, the rig will be upgraded with specialist mineral deposits that not only increase your deposit speed, but also have the ability to catch objects thrown into them (Aquarq, Enor Pearls, Gunk Seeds, etc.) and collect loose minerals that happen to fall nearby.

For other missions, Molly will be replaced with a Mega-Mule (the absolute chonker you see on the Space Rig) with the same properties above, but they can only catch/collect objects when stationary.

arctic jay
#

nitra detonator

calm lance
#

sandwiches

jade pilot
#

i would really love if starting mission objectives or calling the drop pod required a vote and a majority rule to activate. would really help with situations where greenbeards dont know any better and start an objective far too early causing a wipe. make it so host counts as 2 votes so people cant like hold the host hostage in their own game and bam, think it'd solve a lot of those smaller issues when playing with randoms

jovial bison
#

Tiny suggestion here: an armor paint job that matches the GSG supporters edition skull helmet!

limpid kestrel
#

please bring crossplay

pliant marsh
#

First: For Rock and Stone! ... but yes, please bring crossplay! I own DRG on Steam, and Microsoft store to game with friends on both platforms.. but I also have friends on Playstation that I can't game with because I don't have that platform.

vestal nimbus
#

For the greybeards, allow us to spend the mountain of excess perk points on increasingly blingy cosmetics for our droids (Molly, Dotty, Bosco, Lloyd, etc).

near glacier
#

An OC for grenade launcher where it does little damage but has a high carve radius

timber pasture
#

Adding a special effect in cosmetic when you taunt "Rock and Stone" (like explosion, confetti, fireworks...) by holding the button

dense spire
#

Be able to choose our own colours for are dwarfs

trail silo
#

A mision/another game mode based on a horde mode, including a base that can be upgraded, fixed, and destroyed by enemies. Upgrades and fixes could be done with a quest-exclusive ore, or with an existing one like nitra.

wet pulsar
#

Mission modifiers:

-lootbug infestation/loaded lootbugs

Either a greater spawn rate for lb or all lb produce more minerals when killed

-detonator infestation

Spawn multiple bulk detonators through the map, crassus does not have increased chance of spawn with this modifier.

-high gravity

The opposite of low gravity

-magnetic disruption

Causes all lights to go out for a short period

-deadly glyphids

All swarms have an increased chance of spawning guardians and slashers

-beer rush

All beer ingredients including barley bulb have increased spawn rates

slim grotto
#

what about little laser pointer guns you can find in the socer ball closet where players can play laser tag
it has a screen that counts hits

near glacier
#

I would love to see the next DLC they release be a huge new selection of beers. Either purely cosmetic and fun effects or even some whacky things that change the flow of a mission slightly. I buy every DLC just to support the devs. But I would throw money by the handful for more whacky beers.

Love the downvotes from stingy people that want everything for free...

copper radish
#

Please add the new dualsense support to the steam version as well. Steam needs more supported games.

onyx lake
#

What do I want; Dualsense Support for Steam version.

When do I want it: whenever you get a chance

mystic merlin
raven wren
#

zero filter lobby setting with no moderational functions (host cant kick, chat isnt filtered, no steam bans, etc)

umbral urchin
#

The color of the CRISPR fuel tank with
Framework: fourth relic
Paintjob: megacorp
should be changed back to red, it looked so much better than the current yellow.

lyric ferry
#

Turn Bet-c into a machine event, where a core infuser spawns alone in a room. When the player puts the key in, Bet-C will spawn dormant in an adjacent cave/generous distance away. When awoken, the Machine Event will "start", with the accompanying timer. The core infuser unlocks/ the machine event is completed by killing the charge suckers and either a)fixing her or b) having a drop pod of sorts pick her up

It would be nice for Bet-C to have more than just a scary presence, as the reward for defeating her just doesn't feel significant. As a machine event, players would be more encouraged to fight her as opposed to running away, or players can wait for Bet-C to go away after the machine event timer ends.

verbal marlin
#

Console specific. But I’d like to see a squad text chat to make it easier to communicate with randoms. Like what warframe has. Not everyone has a key board.

near glacier
#

Cosmetics randomizer: press a button and randomize what cosmetics you have equipped

near glacier
#

Option for the laser pointer to ask for platforms, zips,etc.

limpid ridge
#

I think the Stabber Vines in the Hollow Bough deal a little too much damage

summer otter
#

Nerf friendly fire damage in hazard 5 from 0.7x to 0.5x, to match with the 0.1*hazard scaling for the other hazard levels

near glacier
#

Would love to see a more robust progression system that caps out in a similar vein to Starcraft 2 Coop mastery. Small incremental power or flexibility added per level up to a hardcap and a new difficulty to go with it. Something outside of cosmetics and clout to keep the player engaged and coming back.

slim grotto
#

customizable rooms?

near glacier
#

Also Data Racks should show XP like this https://imgur.com/a/ztoFAEi Apparently you get next to nothing xp from them unless youve got a season Challenge

royal vigil
#

Driller banter while using Sludge Pump: "Git goo'ed"

near glacier
#

Perk: 1. Hover Boots auto activate at 1m to prevent fall dmg + 2. Ability to stick to a wall (rock climbing hooks)

near glacier
#

Bosco: 1. Hard to see where IT IS, especially If its hovering above with your mineral. Arrow? 2. Different icon than "Pickaxe" after it finishes digging up a mineral and is carrying it. Would be nice to know it is now bringing it back. 3. Visual hint that Bosco is close enough to throw mineral to you, instead of just dropping it down. 4. Boscos dropped minerals would show highlighted for a minute after so you can find it if this happens by accident

brave bear
#

Increase the difficulty of the hazards and add more weapon upgrades to compensate.

tight ridge
#

Steeve customization because it would be kinda cute to see them in a top hat or so that players can tell its friendly because the blue glow doesn't seem to be obvious enough for people to not shoot at it

ornate forge
#

Traversal tool frameworks so I can have mini dorettas on my driller's drills

calm lance
#

bed and steve customization, but most important overclocks for support tools

covert hearth
#

Water caves

visual grotto
#

On-Site Refining is fun, it would be cool if we had a random objective that required you to build a single pumpjack connected to a storage tank to siphon a rare/valuable liquid resource. Once complete, you unlock a reward. (cosmetic? core infusion? minerals?)

latent mango
#

Have the deep Rock shanty have a chance of playing on the jukebox (with the makers permission of course)

waxen cosmos
#

A selectable amount to tip the bartender so you can donate as much money as you want to without having to spam the use button on the cash register robot. Maybe he'd do special dances or maybe dance for an extended period of time depending on the donation size?

ornate storm
#

Name: Audio Cue on Objective Mark

Marking something that would progress a mission, like molly when we can call the drop pod, would do an audio prompt asking if people are ready. This adds a way for players to indicate that they are ready to progress without needing to type into chat and works with the games current player interaction system.

proven relic
modest lagoon
#

give us a second headwear slot.

there are so many cool hat combos you could make with such a feature
it would also solve the problem of some headwear items not having hair, thus making you play as a bald dwarf (looking at you industrial facemask)
"but the clipping would look bad!" a fix to that could be to give us some sliders to slightly adjust the position of our headwear items or you could just not use the second headwear slot, nobody would be forcing you.
I see no possible downsides to this

proven raft
#

for every blue level your alcohol tolerance should be slightly increased

near glacier
#

Mission summary: More detailed view to see which actions contributed to the rewards and how much.

indigo cypress
#

Glowing spraying paint to mark points of interest or places you have already visited. Glyphid blood splattered on walls already shows that this kind of thing should be possible. Collectible decals would complement well the existing customization features.

shrewd mesa
#

1- Similar to how there's Pots 'o Gold to double dip in Gold Rush missions, I'd like to see a beer that increases experience gained to get more benefit out of XP bonus missions.

2- New type of "lost drg equipment" in missions similar to cargo crates or helmets, Maybe a datapad from a dwarf who perished on the current cave that eventually leads to a blank matrix core, To have as a possibility and not be stuck with just 3 maximum per week.

3- Grant Bosco one extra revive charge after either the main or secondary objective in a mission are been completed, Since in coop matches there's really not limit to how many times people can be revived.

sullen island
#

ability to enable snow piles in the rig, not during christmas

dense cipher
#

Gear Modification Suggestion:
An additional final upgrade for the Driller's Subata-120. The two current ones are rather situational, requiring specific weapons or enemies to be effective. An option to make the weapon fully-automatic akin to the Engineer's shotgun would be a fine alternative.

strange ice
#

Pretty straightforward one: all non-class specific cosmetic upgrades purchased are available for all classes. Having to rebuy things is a huge "feel bad" and also slows game progression down dramatically.

buoyant tulip
#

Pet Molly&Co
(Molly,Bet-C,Bosco,Mini-m.u.l.e's,etc)

timber pasture
#

Petting maggot

keen storm
#

Idea: Shooting range AKA “R&D Playground”
R&D Playground is a section in the Space Rig where dwarves can test out R&D's “toys”, the equipment you use during work time.
Some of the features that could have are:
-A shooting range where you can test out your loadout against moving targets (bullseyes, glyphid dummies, or metal plates with dwarvish drawings depicting leaf lovers) with an ammo dispenser.
-A prototype of BET-C that management rejected due to its large size. It could function as a new minigame that I would call “Barrel Hunt”, it shoots barrels in the air as target practice, like Duck Hunt.
-A repair bay where we could see Doretta being “groomed” by droids before her next deployment.
-Some of the equipment that is used during missions lying around, like pipes, pods, extractors, HACK-C, etc.

pale sapphire
#

just a slight suggestion (don't wanna make any undue work for the devs and I know re working this would take a while) but maybe some re worked reload animations and sounds? I just think that they're a little underwhelming at the moment (that's fine though, indie game and all) and I think they could use an upgrade in some areas. I like shooting all the guns because those sounds have serious punch, but the engie's shotgun for example has a little bit of a lackluster animation and the sounds seem a little weak. not trying to compare this team to respawn but in Titanfall 2 and Apex Legends all the guns feel satisfying to reload and shoot, and they're a great case study of how to add "oomph" to guns. feel free to completely ignore this as I know it's just a small thing that not many people would notice, but I think it'd just go that extra step in making this game more amazing than it already is. for rock and stone!

sullen island
#

"Leaving a present behind" voiceline for driller deploying detpack

prisma wigeon
#

Buff to it’s a bug thing: loot bugs killed by it drop an increased number of minerals

near glacier
#

Wardrobe: Choose multiple victory moves. If you have two or three you like to use

rocky geyser
#

Just a small suggestion/change to loot bugs, instead of loot bugs being almost always the same amount of nitra/gold how about adding some variance like one loot bug may have eaten more gold than nitra and another loot bug may have eaten just nitra. keep the overall amount of minerals the same but just add a sort of "mineral variance" when they die. Or at the very least make a red lootbug that has eaten just nitra to offset the fact that gold lootbugs can exist.

wide shell
#

Incorporate some of SgtAvalanche's Overclock Expansion's overclocks into the base game, Minecraft style. (Especially the Dragon's Breath Rounds for the Warthog)

desert jetty
#

Zipline & Upgrade Tree Rework

Stock- Zipline Launcher: +1 ammo (4), +3 degrees max angle (35), holding E halts movement
T1A- Expanded Ammo Bags: +2 max ammo
T1B- Upgraded Connection Joint: +10 degrees max angle
T1C- Reinforced Anchor: +20 max range
T2A-Expanded Ammo Bags: +2 max ammo
T2B- Extra-Durable Harness: +15 more damage taken is required to be knocked off a zipline
T2C- Frictionless Lines: Zipline sliding can be activated at any equal or downwards angle, speed relevant to angle
T3A- Disconnection Protection: +50% fall damage resistance when disconnecting until after the player first lands
T3B- Increased Motor Traction: +75 starting and maximum speed
T3C- Linecarts: Press E while facing a zipline to send heavy objects down the line

To render the Zipline a less conservative tool than the other class's mobility tools, ammo and max angle have been slightly increased. As QoL the oft-requested feature to stop on ziplines is available.
To make the first tier of upgrades more relevant, their effects have all been approximately doubled.
To add an option for those that wish to be even more liberal with zip use, extra ammo has replaced extra range in T2.
To add another option for zipline gunning, Harness doubles damage required to be knocked off a zipline.
To add another speed option, frictionless lines gives you a wider range of angles for brake release
To make both existing T3 upgrades behave more as expected, DP no longer lasts until downed but is doubly strong to compensate, and motor starts with extra speed on connection
To again echo an oft-requested feature, add an option for moving heavy objects on ziplines independently of players. Objects at a sufficient angle will automatically use brake release.

As always, let me know your thoughts, I am not a bastion of perfect balance.

little oxide
#

Just like Doretta starts smoking and spitting flames when she is more damaged, it would be nice if bosses showed signs of damage, like the caretaker could start burning more at each stage instead of only at the end.
Same with Dreads or other bosses, some visual effects would be nice but might be harder with bugs than robots

minor niche
#

player/dwarf level showing during missions

fiery apex
#

I'd love to see an update that focuses strictly on features for the Space Rig. As much as I love new content for Hoxxes, I feel like the Space Rig could use some much needed love too!

(Area with arcade games, a shooting range, area to build / ride pipes, paintball room etc)

brisk notch
#

When unable to join a server, take us back to the mission menu, instead of having us go through a load screen that takes us back to our room.

pale sapphire
stark geyser
#

The "Today's Special" beer at the Abyss Bar could be split into an offensive bonus beer, and a defensive/utility bonus beer. 2 of your miners could focus on mineral collection and take the utility beer, while the gunner/driller could take the 30 more health beer. It could be another way to diversify the harder difficulties.

heavy epoch
#

6 player parties and more races/enemies, like Helldivers

carmine swan
#

More cosmetic alcohols that cost just Starch Nuts. I have tons of these things but they're only useful on their own with Blackout Stout which just floors you and doesn't do anything else funky. I have over 400 of Yeast Cones and Malt Stars, but I have over 700 Starch Nuts. I know this is more than I'll ever need, but it'd be nice

echo path
#

whenever a mod needs to be updated have some kind of pop up or ui notification telling you. several times i've booted up my game and instantly hopped onto a server only to realize my mod(s) wasn't applied because there was an update

hybrid glade
#

Please add a "Mark All As Acquired" button to menus to clear any "!"s from new Overclocks or Cosmetics. ❤️

ivory tendon
#

Victory move where you ride a mini Dorretta

near glacier
#

I think it would be cool if you could have two primary and two secondary weapons in the mission, like it is with the support tech and resup

kindred kettle
#

Tweak the "Targets Explode" mod so that anything directly damaged by the flamethrower within a split second of dying has a chance to explode, regardless of whatever damage source landed the killing blow.

hallow frost
#

Replacement support tools.

Scout: Stationary Beacon. A placeable beacon that has to be assembled like an engineer turret. Once placed it'll provide a continuous bright source of light until recalled.

Driller: Scarab Drone. A remote mining tool, the scarab will fly to the next thing the driller pings and mine it. On terrain will mine a cylinder, will mine an ore vein, or continuously melee attack an enemy.

Gunner: THE CAGE. Rather than keeping the dwarves in, the cage traps bugs in an area and provides a significant damage bonus to incoming fire. Dwarves inside the cage will have a significant move speed and power attack recharge speed buff.

Engi: Sticky turrets. Auto assembling small drones, thrown like grenades. Stick em to dwarves or molly for some mobile firepower.

unkempt owl
#

Mod related, but can there be a button to toggle off all active approved mods in the modding menu rather than just when joining a game that doesn't permit approved mods?

tight ridge
#

steeve being able to come onto the escape pod kinda like bringing Doretta back and have steeve sit next to you on the summary screen like dorrettas head sits in the corner

remote cradle
#

i feel like there needs to be more daily slots or your next daily counter still ticks down and unlocks a new daily if you complete an otherwise filled quest log. i play a decent amount but if i take even a day off it will become an excessive time commitment to try to free up the quest slots for new ones

covert anchor
#

Let gunners retrieve their ziplines.

near glacier
#

Add audio ques or tells when enemies of different varieties are creeping up on you. I can't count the number of times I'm doing something and randomly have a horde of things biting my back. And had no audio indication of them approaching

molten timber
#

A gametype where DRG has been hired to uncover a huge fossil, and you have to mine it out and return it to the drop zone on a transport that can be destroyed by the baddies.

random aspen
#

Had an idea pop into my head after Molly had clipped through a solid dirt wall in one of my Salvage missions:

Have RnD grant Molly some cheap side-drills to get through at least Compact Dirt or Plascrete Pancakes. They could appear out of the 2 side slots with piston arms to do the drilling. OR, if the drills are too expensive (in this case, if no-one likes this idea), have Molly stop at the blockage and Mission Control should report the blockage for the Dwarves to dig away.
Thought this would help with the eldritch material-bending curse Molly has.

tight ridge
#

Display total boss damage per person during the summary at the end of dreadnought missions

tranquil lichen
#

Overclocks for the Minigun
Jury Rigged Drive Motor: While equipped the minigun will be spun up continually.
Overvolted Drive Motor: Increases Fire rate and subsequently heat generation

dusty cypress
#

add color matching particle effects to elemental weapon loadouts. fatboy pgl has little green glowies for example. flamer has fire embers like a bulk det. so on and so forth.

summer otter
#

Change the activation of Berserker to holding down the fire button and the pickaxe button for 1 second, making it harder to accidentally trigger it when your power attack is on cooldown but you don't want to activate Berserker

tidal pine
#

Let me eat the sandwich that the dwarves keep talking about after a mission

near glacier
#

Escape pod arrived/leaving: When grinding missions back to back youre pretty much in your own thoughts all the time and i forget to go to the escape pod quite often. More clear visual and voiceover to "wake up" grinders would be nice. Text could pulsate etc

oak lichen
#

please make it so that BET-C is highlighted (like the MULE) when holding down CTRL after being repaired

bleak path
#

Please integrate the Industrial sabotage mission in quest rows, its a super cool type of mission, but i´m missing to play it due to grinding through quest rows in order to unlock new things like qeapons

near glacier
#

Place markers: you find something you want to come back to later. You could mark a locations A,B,C etc Marker flares?

languid stream
#

Unlocking weapon skins. The Cosmetic Restriction Remover is a community favourite mod, and just like the Angled Drills one, it's a win-win for everyone.

harsh creek
#

a mission where you play against another team (with horde etc) a pvp mode

charred flume
#

we need mad max armours set to combine with new orks weapons skins xD more rust please xD

latent mango
#

Helmet with cat ears, or just cat ear headband for a headwear

tidal pine
#

Perk that lets you do 2x friendly fire damage to people with anime pfp's

echo path
#

when a leech dies while it's grabbing you and it's too far up to completely lower you to the floor, fall damage should be calculated based on the remaining distance to the floor NOT the original height of the leech. too many times i've been lowered to an inch above the ground but die anyways due to the "fall damage".

limpid ether
#

Hello I'm back to say make the gas mask a beard slot item it being a hat item is dumb.

coarse cosmos
#

make hat and goggles different slots

carmine swan
#

Unstable Overclock idea time

Refined Morkite Fuel
CRSPR Flamethrower

"Your flamethrower now fires blasts of flames, using refined liquid Morkite instead of napalm. The direct damage is massively increased, and the temperature is jacked up, but you have extremely reduced ammo capacity, and the flamethrower rapidly tap-fires plumes of flame instead of a solid stream. Also they're bright green and look awesome, as R&D states."

coarse cosmos
#

grapple able to pull heavy objects(jadiz and other minerals, gunk seeds, alien eggs...)

astral loom
#

A way for this to happen way less often than it does.

covert anchor
#

greenbeard experience might be improved if the quest steps leading towards unlocking weapons also granted part of the resource cost to buy that weapon.

tidal pine
#

Add a loot bug to the space rig that you can just beat the crap out of

ripe phoenix
#

I'm going to say it again: Quick Play

This is ideal for when I don't have assignment missions. I just want to play, but not really scroll through lobbies.

A good example of implementation is in Vermintide. Let us choose a difficulty and the game will match us to any available lobby with the class we have selected. If no match can be found, let us have a check box to join as any available class.

Perhaps add something to unlock after playing X amount of quick play matches as well. Some small cosmetic. This will be an incentive for people to play towards when they don't have assignments to work towards. Or a small XP bonus when joining via quick play. This will help fill up existing lobbies.

Also a way to start a quick play from an existing (full) lobby. It will then just randomly select any active mission from the map.

jagged folio
#

A new mission mode: Distraction or something cooler sounding

This mode essentially has your team be a distraction so another team that is carrying important stuff becahse their mule aint working, cornered by bugs, etc can be extracted safely. The mission can basically start as your team is going to set off explosives in a location and setting them off to attract the bugs (Maybe theres a time limit and if the it goes to zero the other dwarves are killed and mission failure).

The second part of the mission would be to dig in somewhere that mission control indicates, like maybe an abandoned refinery that we could repair in time so we can have the turrets functioning (With less ammo and such) then survive until the other team is extracted and then we go home.

There might be some problems with this like maybe theres hardly any time to mine stuff (This I think can be fixed by not starting the survival part until we get to some place to holdout so people can mine during that time but more bugs will spawn) or people might not like sitting around just shooting stuff (although I would have fun)

obtuse turret
#

A new subarea: Lootbogs

It would be a random generation in the Fungus Bogs.

"The Lootbogs are Management's name for the newly discovered home of the lootbugs. These shallow swamps are filled with a mineral-rich goo that sustains the baby loot bugs and allows them to mature. Be warned, several miners have been ensnared by the cuteness of the lootbugs and were never seen again"

The area would just be a pool of goo with some sparkly bits of gold and nitra, and baby lootbugs here and there, sitting in the goo. There could be lootbug eggs, and there would obviously be adult lootbugs everywhere.

Maybe this could be an error-cube level rare event just to make the large amount of gold and nitra that comes with the lootbugs less overpowered.

There could even be a "Lootbug Guardian", a sort of mini-boss that appears if you kill a certain amount of baby lootbugs. It could be a massive lootbug with golden armor that needs to be broken with a pickaxe, and after that it would just sit there. It would have a ridiculous amount of health, so that you would need numerous resupplies to kill it. This could help offset the crazy amount of nitra from the many many lootbugs. After you killed it, it could drop multiple chunks of compressed gold or something. There could even be an achievement for killing five of them, sort of like the error cubes. "You Monster" (Kill 5 Elder Lootbugs)

molten timber
#

A new active ability that lets you store a beer in a canteen and use it in a mission. one use only

arctic jay
#

perk that heals nearby lootbugs

candid stratus
#

Again asking for a in-game block button. Game is getting more and more popular by the millions but also getting multitudes more toxic/trolling. 😕 Especially in a game with friendly fire

charred aurora
#

Let us choose the music for the jukebox.

Also let us choose our dances moves, bit like victory poses.