#suggestions
1 messages · Page 20 of 1
Bring back hox iron. Don't know what it would be for, but I just want more miscellaneous minerals.
A testing room where you can test fighting against different bugs and try out different overclocks and weapon upgrades and maybe even fighting some bosses like glyphid dreadnoughts or the core enfusers like the tower or the ebonite bugs
Make jetty boot harder on haz 5 -4 and easier on haz 1-2
A creative mode where you can create your own mission and you can equipped any upgrade.
This is probably one of the most suggested things on this board but hey, new Dreadnought pitch!
'Glyphid Dreadnought implies Dreadnoughts of other types' Will not be the PRIMARY focus, this can be done without, but this could very easily be the Mactera brand Dreadnought
Dreadnought Gunktank!
- Main theme of this boss is being more focused on messing with the terrain by shooting septic goo from one of two large spouts on its back that can slow dwarves down or deal damage over time,
- which it can then combine with a fireball effectively setting off an explosion in the area. Maybe one spout shoots goo charges and the other fire? or simply fire from the mouth.
The shell is focused on keeping the dreadnought slightly airborn, giving it a completely new movement pattern to the previous bunch. It's slow, but is harder to dodge. Perhaps once the dwarves break open a weakpoint, either a goo sack throughout the underside or back of the Dreadnought, or the goo spouts themselves, the bug can fall to the ground becoming easier to shoot
Community made missions or make your own cavern
have pumpjacks gve O2 during low o2 on site refineriy missions?
Giving certain enemies weaknesses to uncommon damage types would be cool. I feel like septic spreaders would be weak to internal damage and slashers would be weak to thorns damage. I'd also like to see some enemies like dreadnoughts and menaces getting a melee weakness.
change boscos controls for using rockets on playstation; it’s literally the worst possible option right now, it works about 10% of the time and is so inconvenient to try and use I die so much because of it, literally makes rockets so useless I wanna swear so bad right now 😡😡😡
Shard Diffractor Overclock: Lens Enhanced Targeting
"Firing your beam at your sentry will now cause the sentry to fire the beam instead, empowering the beam allowing it to punch straight through a target. Unfortunately, the intense heat will melt through the rounds within the sentry".
Shooting your sentry with the Shard Diffractor will cause it to redirect toward the sentry's target.
Beams fired by a sentry can penetrate up to 1 enemy (primarily so it is able to hit dreadnought/oppressor weak spots).
Uses sentry ammo 1 - 1 with the Shard Diffractors ammo (1 shard diffractor round = 1 sentry round).
Increased recharge time (+0.4s)
With how many perk points the player can accumulate throughout the game with milestones, and upon unlocking all of the passive and active perks, as well as additional perk slots, the player can have up to over 170 perk points to which they have no way to spend on (I'm sure a lot of grey beards can attest).
So what point is there to complete the milestones, once you have gotten all of the perks? You pretty much got everything it can offer, there's no point in spending them anymore.
Well, there should be more ways to spend those perk points, right? So it's not left forgotten in the dust.
Someone, under the name of @dim dew suggested that the perks could be further expanded in order to finally spend those many remaining perk points. He mentions that in order to solve the problem of unused perk points, we could simply have more perks to spend on.
One interesting suggestion that he made however, is to create a branch tree for the active perks, which would allow for more specialized or gimmicky builds.
Here is a video where he makes mention of this: https://youtu.be/vRmyQ6HViS0?t=132
On top of that, the less useful passive perks could be made more useful. "It's a bug thing" for example, could have its base range increased further (like 5/10m instead of 2/7m, and the minerals dropped by lootbugs could be directly sent into your pouch, like a magnet.
Second Wind could have an AoE that grants teammates the same effect upon triggering, so that they could keep the pace with you (especially in tunnels).
A couple ideas for new stat trackers in the KPI terminal
- Credits spent playing Jetty Boot
- Highest score in Jetty Boot
- Longest streak without losing a life in Jetty Boot
Add a sandwich bar, some of the increased ammo capacity upgrades and over clocks talk about how you have to sacrifice some precious sandwich storage space,
its a bit weird that only ever the entrance to a connecting cave is blocked by dirt
it should be random if the entrance or the exit is blocked off
pilot cap with goggles
crafting gun mods and OCs and/or upgrading tech (turrets, zip-lines, doretta the morkite refinery esc)
Honestly this is some out there ass suggestion and probably defeats the more simple aspect of this chat, but I’d love to see another Rival Season but it completely twists the game on its head.
What I mean is, the Rival company intercepts active Drop Pods and forces dwarves to do tasks for them, flipping pre-existing mission types on their heads and swapping out Mission Control with a new announcer.
Even if not the Rivals specifically I’d love a season based on this premise.
Salvage could be changed to you setting up Nemesis’ and other Rival tech to hurt other dwarves later on, having to operate around a mission where you’re building things that can harm you, but you have to keep them up and operational
Egg Hunt could be you establishing new Glyphid nests to fix the damage DRG has done to the environment, actively creating new swarms and perhaps Dreadnoughts for future mission canon
Of the top of my head ideas
I think DRG has a ton of already good missions and it would be hard to squeeze in too much more, so an alternate mission type entirely would be an interesting work around
Suggestion: Unify the Cosmetic Rewards into the Forge to increase drop rate and mitigate 'Empty' results.
Right now, I'm in a spot where I get "Empty!?" results from lost gear. This makes Lost Gear effectively near-valueless to me from a reward loop cycle. I'm sure others are in that situation, too. And the numbers of things you can get from missed seasons are only going to bloat some of these further, whilst leaving others high and dry.
My suggestion, then, is to unify all cosmetic rewards across all drop types - Cosmetic Overclocks, Crate rewards, and Lost Gear rewards - into the Forge system. How this would work:
Make everything cosmetic something you make at the Forge. Have the 'Plans' you otherwise would pull out of Lost Gear/Cargo Crates have 0 cost at the Forge. (This would also require unlocking the Forge interface earlier for players who have not yet promoted, but I don't see that as an issue.)
When you've otherwise emptied a source of cosmetics (for example, if you have nothing left that can come out of Lost Gear), it pulls a random reward from the other cosmetic pools you can find. IE, it either drops a Crate cosmetic reward (a weapon skin framework, for example), or a cosmetic Overclock (not a blank in my envisioning; something like a victory move). Cosmetic OCs would still have their normal forge cost, and you'd need to have promoted once to forge them, but you really shouldn't be in the situation of getting cosmetic OCs without having promoted via this manner unless you are one stubborn SOB about promotions.
To differentiate the ones that have no cost, categorize them as "Pre-Paid Cosmetic Overclocks" or something.
people said something about a glyphid rammer, so here's my suggestion
it will pick a random teammate, and do a loud scream for 2 seconds (invulnerable), and then ram them. the teammate will take heavy damage or insta killed on haz 5. you can power attack it to kill it before it rams you
Give team-based perks effects with Bosco!
Field Medic: Bosco revies you 30% faster (same speed as FM's revive speed up on teammates)
Shield Link: the Passive shield recharge within 4m of a teammate also works if Bosco is within 4m, since I would call him a teammate personally
Friendly: You can high five Bosco by trying to salute nearby him!
hey i know this does make me an idiot but can we get a lok wit no smart OC? i like to click on the bugs
Make it so the drillers drills dont kick up so much dust you cant see
idk if it's been suggested but It'd be a nice addition to Gunner's Ziplines if you could use them as conveyors up and down for large objects.
Could make it activate by adding a right click prompt when holding large objects whenever you would have an attach prompt, allowing you to carry an object on a line, or send the item alone.
Alternatively, make the 'send' prompt replace the attach prompt so that if you wish to transport items you could place it on the line and immediately follow it yourself, allowing you to escort valuable objects on lines while keeping the capacity to shoot.
If going downwards, it would automatically go fast (as if holding W).
This addition would provide logistical assistance for you and your team. Become a central point of retrieval for point extraction missions, send Dottie's batteries to and from further shale deposits. don't have to worry about getting shot off a line while carrying a Jadiz or Pearl from place to place.
Could possibly even add an upgrade (likely in final tier) that makes ziplines automatically catch large objects thrown or dropped on a line, sending them DOWN the line, which could even be chained to other lines to go the whole way down a hole or all the way across a complexity 3 cavern
For Engineer's turret upgrades, the Hawkeye system is a really cool concept, but it's rendered obsolete by the Defender system, as nearly double damage is simply too good to pass up. The Hawkeye and Defender systems should both deal the same amount of damage, but the Hawkeye system should have a slower firing speed and the Defender system should have a faster one
Switch from solo to multiplayer in-mission.
Add a casino to the rig. The dwarves yearn for gambling
new chance thingy, similar to a dreadnaught spawning in a normal mission: Last Stand
"The pod bay's jammed, the pods not coming anytime soon. Hold off the swarm, miners, help is on the way."
There would be a 2-5 minute timer before the pod comes
Pretty difficult waves of non-stop bugs
Big cool music
Do you know the voice line: "I wonder what slop they're serving in the canteen tonight"?
Add a snack bar that serves food that can grant additional benefits much like the today's special at the abyss bar but you will have to get the ingredients by killing harmless wildlife and there will be a small chance of them dropping collectible flesh. The same goes with plants like the bloop fruits in azure weald for example.
Here are some meal names
(Passive Creatures)
Fried Hexawing Legs
Cave Angel Steak
Cave Cruiser Deli
Maggot Soup
Huuli Hoarder Roast
Loot Bug Sandwich
Cave Vine Pasta
(Enemy exclusive)
Deeptora Honey Treat
Korlok Tyrant Salad
(Biome Plants)
Puffball Fungi Curry
Chromepuff Kebab
Pickled Walleyes
Crushed Bough Cone
Bloopy Fruit Gushers
Idk about what buffs or effects they can give to the player but I can imagine some unique voice lines off of these like with the loot bug sandwich for example "I think I choked on some nitra" or something.
You already see eaten food on the tables in the space rig, why not add more depth into it?
Can boscos light be more impactful? Since you’re constantly running out of flares while solo, his light is meant to make up for that. I think it’d be nice if he wasn’t fighting/given orders that he hovers above and beside you and effectively enhances your headlamp to be stronger and have a longer range
please add skins to the ability weapons 😵💫
I'm more thinking rearranging his mods so that the better light isn't on the same tier as an extra revive. In no world is light better than life.
If you drink leaf lovers special other dwarfs on the space rig can friendly fire you
Can ebonite glyphids NOT target doretta?
I am absolutely fucking SEETHING with rage right now after I lost two drilldozer sides and a Bosco revive to the event which I FAILED because the pickaxe overcharged was too far from the drilldozer, and then I kill a corrupter just as it kills me (hazard 5 obviously) which I was doing while simultaneously repairing doretta on its last legs
Isn’t the machine attracting the ebonite glyphids? Why are they going after doretta???
(yeah I could’ve done the event after I did the corrupter and hearthstone but still, what the fuck)
Make a new mission were you are mining a colossal sized litho meteor, probably add a new boss in the middle of it
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add No server when there is no server in certain mission
Endgame content please.
something for high levels to use their millions of credits, thousands of minerals and hundred of blank cores. even if its just absurdly expensive cosmetics, or stuff that you can acquire every 100 levels.
New user experience and occasional player QoL features (like phazyonite) are nice but please consider the high level playerbase aswell, we have asked for this, and we will keep asking for it 
Add a blackjack/poker table next to the arcade machine, and let us gamble credits and maybe even minerals as high-valued tokens, i.e. 10 Jadiz = 1,500 credits, so you can bet either minerals or credits.
let us pet silicate harvesters

maybe some unique lines for petting them relating to dwarves and harvesters doing hard work looking for minerals
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more "meet the" videos, those were really cool
A small improvement to the
missions
Each
deposited in the minehead should give +1 ammo to the turrets at no extra cost. Just a little something to help on extra long missions with unfortunate placements and rockpox
Get rid of that one exploit where you can reload a save over and over until you get the overclock you want. Absolutely ruins the grind and makes the game soulless.
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dreadnought missions are quite fun i admit, but i dont think anyone would disagree when i say that seeing more dreadnought variants would be fun. however designing a new dreadnought is a bit of a hard task , especially trying to come up with a reason as to why there is another variant.
so why not have deformed variants? dreadnoughts that didnt quite cook up right in the cocoon, and as such have new abilities or mechanics that make fights more varied?
some examples:
conjoined twins: these twins didnt fully seperate in the cocoon, and now 2 have become one with the arbalest hanging limply off the back of the lacerator. they have a larger health pool, can preform both abilities of the twins, and instead of healing a ton of health periodically, heal a very very small ammount constantly.
"eggshell" hiveguard: this hive guards armor hasnt settled right due to a poor diet before gestation. it has breakable armor and health like the twins and is faster, but enters a panicked state when it takes enough damage (1/3rd of its health) and summons a swarm of sentinels while it runs away.
diseased dreadnought: simply enough, the rockpox dreadnought! this poor thing was infected right before it gestated, and now its entire body has been corrupted by the interstellar plague. classic rockpox abilities on top of the normal dreadnought fare.
another mechanic added to this could be themed or at least colored cocoons. rockpox covered ones, sickly half deflated ones and ones swollen oddly for the conjoined twins. different cocoons for the normal dreads would be nice too, so people could prep for them depending on the room.
Please make ziplines connect to your backpack when you ride them. The current look is a little too goofy and a slightly more practical look would be appreciated. 
New status effect for tranquilizer rounds and neuro-lasso OCs that makes bugs take more damage from other sources. It helps with their gimmick of slowing down bugs while they take DoT from other sources (sentries, sticky mines, sticky flames, sludge pump puddles, your teamates etc.) and these overclocks are kinda weak right now
daily tasks
at the moment in battle pass boring, long not interesting (in my opinion) daily tasks that give almost nothing
my suggestion: either redo them, or add another one, in which there will be rewards like 3000 credits or 25 jadiz / bismor
tasks will be like "kill 300 bugs for engineer" or "collect 400 nitra" "do 50 times fire damage", I hope you get it.
why is this necessary? to give people a mini-challenge, not just "play 5 times as a driller".
More vague Karl lore
For a Halloween Update they should add a special super hazardous and long Hell Biome (that will ofc gives a ton of xp and credit then haz 5)
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play the full experience with all the different circles in a special Elite Deep Dive Hazard 3 that goes to 6.66 at the final boss
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6 missions based around Dante’s Inferno’s circles of hell
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The biomes and creatures get special changes (visually and gameplay wise) to reflect the descriptions of those circles of hell, the lust biome being a very windy level that can blow you away to your demise if you aren’t ready for it, possibly have breeders spawn more in this one, and the creatures there being resistant to pheromones.
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Mini bosses/special variants of creatures we know already such as a glyphid Cerberus in the Gluttony circle, Centaur like Spitters (can be liberal with the design on this one), and Harpy like Macteras.
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New special minerals such as Brimstone or even the real mineral Torbernite which is nicknamed “The Mineral from Hell” which can give Lung Cancer in real life
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The final boss being 3 faced bug lucifer
Any additional ideas can be added if ya @ me in suggestion discussion
a modifier that causes only headlamps to work, no flares, or maybe flares last only 5 seconds or a bit more
drg isn't scary enough lol
(also 10-20% dmg reduction so the dwarves stay sane from bug dmg like in sheild disruption's 35% dmg reduct, and maybe the weakpoints of bugs glow up more)
So when q'ronar bugs are frozen they keep moving, but I think this can be taken a step further. When a q'ronar bug is frozen it should continue rolling, but it loses its ability to steer causing it to keep rolling in one direction until it hits a wall or thaws out. On hitting a wall, the shellback/youngling takes a lot of damage and unfreezes. This would be more interesting than what currently happens although maybe increasing the temperature at which these bugs freeze could balance this a little.
The game is really good as is. I don't have much. The only thing would be a mission to go rescue NPC dwarves injured at the bottom of a level. And you have to protect them/walk them back to the drop pod.
project dwarka, id love to see it as the next game ghost ship games make, i guess you could call it a prequel to DRG
for those who dont know, dwarka was the first project that gsg (at the time was a different company) worked on, eventually it was scrapped and turned into drg
i never got to see the missions that you could play before random cave generation was introduced
maybe they can be added back with some changes as more expansive tutorials (maybe for seasonal content as well)
Overclock idea for the crossbow:
"Its a bird!"
+fires pickaxes instead of crossbow bolts
+3x damage
+has a small blast radius similar to a power attack
+can mine stuff on impact
-extremely low ammo reserve
-very slow reload time
-can not be used against enemies with melee vulnerability, and can not be overcharged
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Employee Devotion System
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A System for players with Excess Perk Points to spend them on something that a player at that stage of gameplay would be interested in. My suggestion is, to allow Players to spend a rather large amount of extra Perk Points, say 25 or even 50 if you would like to make this system feel very costly to use. Then, the player may select, from a list of all available Overclocks, one Overclock to immediately obtain.
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I feel like this helps in both, giving the Perk system a reason to continue gathering stars even after all perks are obtained, and also a way for Players to obtain certain Overclocks that drastically change weapons, sometimes deemed by the community as very necessary, such as RJ-250 for Engineer's Grenade Launcher"
We need more skin colors. It would be so cool to have a Nitra skin pattern, and bronze, silver, platinum, diamond, and, somehow, a legendary skin color. Something to go with each promotion rank set
I feel like ebonite and kursite don’t get enough love, so maybe there could be a special modifier that is like kursite infection or ebonite outbreak to break up the regular bugs
Or there’s just a chance that kursite/ebonite spawns a variant dreadnought with more time to kill it/less hp
Overclock idea for the minigun:
"Overwhelming fire" (Balanced)
Higher rate of fire (+4 or even +6)
Longer spin-up time (not sure of the amount)
By swapping around some of the gears in the motor, you can make your gun fire much faster, but it does take longer to get up to speed and start firing.
an anomaly the gives you 40% dmg reduction when you shield is active
Give us greater variety in where compressed dirt spawns. Instead of just at the exit of a room, allow it to spawn in the middle of the tunnel, or at the far end where it meets a new room. Also consider making it possible for more than one dirt patch to spawn in a given tunnel on higher cave complexity levels, just to mix things up.
What if there was a perk that let you tame lootbugs so they can dig up minerals like a truffle dog
The engineer's lures should be able to be grabbed by stingtails
pump action shotgun as an engie primary
HYPOVITALITY
High amounts of anomalous chemicals in the area causes extreme physiological weakness exclusively affecting dwarves, while low nutrient density in the area has resulted in an absence of red sugar formations.
like how shield disruption removes your shield, hypovitality removes your hp and adds it your shield
Turret Arc changes (stubby unstable OC)
What it does for context:
"Use the gemini turrets as nodes in an electric arc. Zap! The downside is less ammo and a slower rate of fire."
- Shooting a turrent electrically charges it, electrifying and damaging anything nearby
- If two electrically charged turrets have line of sight of eachother, they create an electric line between eachother
This sounds great on paper, but has TONS of issues:
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Charged sentry's and the electric arc will slow and hurt you, so if you want to reload your sentry then you have to either take the damage or wait for it to end.
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Electric current also hurts DORETTA (WHAT THE FUCK)
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The current does terrible damage
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You're already managing the placement and ammo of both sentries, and now you have to shoot them every 10s or so to maintain the arc
Changes:
- Doesn't harm the engineer, doretta or teammates anymore.
- The electric arc lasts forever until either sentry runs out of ammo.
- Heavily increase electric arc damage.
These fix the annoyances, but also make the engineer maintain their sentries more. The overclock seems like it's intended for Engineer to place their sentries in choke points and therefore be more aggressive, so I think a damage increase to the arc would be fair
pyrovision-esque goggles
googly eyes, confetti and probably beer
Sometimes the caretaker vault spawns inside a bunch of rocks. Wouldn't be an issue if those rocks didn't noclip me out of the world every time I touched them.
Please fix it.
Going kind of from Azul, I feel like perk points should be able to be spent on crafting materials in a shop instead of overclocks. While the overclock grind is annoying, it would remove the fun out of finally getting fat boy and it would make people just grind perk points to get fat boy and hyper propellant first. Sure, you do run out of perks maybe 150 hours into the game but I think if you could buy overclocks with perk points at least make it like the machine events, where you can choose between 3 classes with cosmetic or weapon overclocks.
make drak bullets feel beefier
Game mode where there is some kind of massive glyphid (like a fully grown dread) that needs killing.There would be 4 sites where you need to activate 4 mechs that correspond to each of the classes and each one would have some sort of ability relating to it
Driller: flamethrower arm, drill arm, and c4 somewhere
Scout: shotgun arm, grapple gun arm, and flashbang(?)
Gunner: gun arm, shield arm, and can cling to walls
Engineer: grenade launcher arm, turret shoulder, and creates platforms
The cave generation would have a starting room with gold and a little Nitra, then lead to a small chamber with four paths that lead to each Mech. After all mechs are awake, a huge blast door opens and a massive dreadnought cocoon is behind it, in the middle of a huge arena. After it is popped, the boss dread king appears.
The full dread is about twice as big as each Mech and has a multitude of attacks: flame breath, summon swarm, rock bomb, pretty much all the already existing attacks but Kaiju level epicness.
The mechs have self-repair systems, but it takes time to regenerate. There are periodic free supply drops to reload the mechs.
Close to the end of the fight, the Dread King releases a huge explosion and falls to the ground. The explosion destroys the mechs but not the dwarves, and they have to fend off waves of glyphids until a drop pod arrives to squish the Dread King and extract everyone.
Dwarf lines
in mech “Swanky!” “Ooh, I like that!”
shooting weapons “AHAHAHA!!!” “Whooo! Squishin’ glyphids!”
seeing Dread King “Holee...” “I didn’t know this was what I signed up for!”
Mission control lines:
mission start “Alright, team. There’s a fully grown dreadnought in there, and we selected you because of your sheer prowess on the field. Find the mechs and power them up, you’re going to need them.”
opening blast doors “Alright, this is it. Be careful, team.”
drop pod incoming “Great job, team! Hold out till we can get the pod to you!”
Suggestion: Hulli Hoarder should not be able to escape if he's taken damage within the last second or two!
Dwarfs should comment on molly taking more then 10 seconds to come after being called
A mission type similar to Deep Dives and Elite Deep Dives, called Boss Rush. It consists of 3 missions (Escort Mission, Kill Dreadnoughts & Industrial sabotage; In a random order) Where if you complete each mission in a set period of time you get varying rewards (e.g. > 40 you get a blank core, < 30 you get a cosmetic core, and < 20 you get an overclock) and bonus rewards depending on how long the entire Boss Rush took (e.g. >1h no reward, < 1h a blank core, or like a miscellaneous error cube). They could have modifiers too, For the Elite version, e.g. lethal enemies for the Kill Dreadnought missions. The missions are set on difficulty type, they dont scale (e.g. regular Boss Rush would be haz level 4, while Elite Boss Rush would be hazz 5; spanning across all 3 missions for both versions).
This could work well for future mission types, if GSG are planning on adding more boss-type missions.
Drunken Mishap
An Easter egg.
- get drunk at the station. A threshold for this would be nice. As in you need to be very drunk or almost full drunk for this to activate.
- Start a Deep Dive or Elite Deep Dive.
- When you reach the 3rd level on the Deep Dive, your dwarf will drunkenly continue
- A 4th level will begin. Mission Control will be mad, but the mission will go on.
This sounds like a funny Easter egg to run into by chance or by knowing it beforehand. I believe not only would it be in character for DRG but it would also be useful to players who know of its existence!
Aside from being a funny Easter egg, if the player is willing to take up the challenge they could end up finding more on the 4th level.
The difficulty of the first 3 levels would be increased because of your drunk dwarf. And if you successfully make it to the 4th level you have yet another chance at findings special events!
This would be a very funny and on brand Easter Egg to stumble upon when trying to do Deep Dives drunk, and would not only add a new level of challenge to complete in this game mode, but would also increase the chances of finding events!
Hair color: Nitra
- Makes your hair look like a nitra vein, not just a color change
I think LMG MKII the sentry upgrade should get some buffs. Half the cooldown for Turret EM and Turret Whip would be cool as an example to make it on par with Gemini for those upgrades.
barrel armor please
Please add more use for the perk points maybe character perks that are only for that character. As an example for the engineer a perk that makes you build/repair a bit faster
During hazard 5 you shouldn’t get a warning for incoming swarm
Your drunkness should be slightly randomised when drinking a beer with the only exceptions being blackout stout and leaf lover's special. This way, we can have some type of drinking contest.
We need support tool customisation! (also flare upgrades would be nice)
Excess morkite mined should be treated as gold with 0.5 gold per unit of morkite ratios to be tweaked (so we don't feel awkward leaving/mining more than we need and actually making our corpo overlords happier to our dismay... )
Perk idea: Tinkerer
Active: While repairing or building anything, click to instantly add 25/50/75% to the progress bar. You can do this twice per mission.
Examples of repairing/building: mini mules, pipes, broken resupplies, uplink/fuel, ect
Lobby idea: Tetris Game Cabinet
With the addition of jetty boot to the lobby I figured why not add another cabinet to the roster next to it with the classic game of Tetris.
As for the title of it in-game was thinking "Mineral Buster" could be a good name with having each block type be a different ore found on hoxxes like Morkite, Nitra, Gold & Etc.
Glyphid Dreadnaught Idea - Glyphid Caesar Detonator
Basically a Bulk Detonator on steroids, this would be an add-on to the Dreadnaught roster. This version would have even more health and two extra boils (weak points) totally five, and when it dies it would make an explosive radius significantly bigger than the regular Bulk Detonator. During the battle you would see a consistent steam on regular exploders to force dwarfs to be on the move similar to an exploder infestation (it would not change the amount of exploders that are spawned on an exploder infestation.)
At the very beginning it will cry (similar to a Hiveguard) spawning five of Glyphid Guard Exploders (a cross between an exploder and a guard) being about the size of a Glyphid Praetorian, similarly everything a boil is broken it will cry and five more Glyphid Guard Exploder will spawn. Passively during the fight it will shoot out mini explosive spores that will explode when a dwarf goes near it (it would be at a similar pace to how the Rockpox corrupter shoots out spores)
The reason I feel this is necessary is because it completes the Exploder/Detonator tree, with the Guard Exploder being the crucial connection between the Exploder and the Detonator as well as capping off the Evolution of the Detonator.
I hope you dwarves like my Glyphid Dreadnaught concept, and always remember to Rock and Stone!
I dont know how possibly it is without risking more problems with Mollys maneuverability but is there a way to stop her pathing walking back to the drop pod in Hollow Bough by climbing through the inch thick holes left by the vines
Reroll system for forge mastery level rewards. Finding a specific mod is already done through save scumming because of how broad RNG can be, so why not give players a legitimate avenue?
Make it so that fire can burn through the hollow boughs terrain and thorns similarly to the ice in the glacial strata.
A swarm of meteorites has impacted the surface of the planet scattering a rare new mineral. Crews are forced to brave the blasted and lifeless surface of the planet to gather this new resource. (End game mission type with lots of new hazards)
new beards please <4
Community beers. like every major update or new season 2 or 4 new beers are voted into the game after being made by the community.
Armor and weapon paint based of of a bowling ally carpet.
and/or a paintjob based on this aesthetic, (jazz cup)
A new achievement: play 50 missions as driller without killing someone (aka a scout) with c-4. I'm sure it would motivate drillers to be more careful and let them control their feelings a bit better. 
make petting heal steeve with the power of friendship, even just a little bit.
it would be nice to get some voicelines for mission control rarely calling the bots (such as doretta and molly) by the names the dwarves use for them, only to hastily correct himself mid sentence and call them by their official "company designated" names. shows either hes warming up to them or the dwarves are rubbing off on him.
please allow bosco to hold the bombs for destorying a tritilyte deposit so they're actually possible to do, sometimes I'm playing scout solo and the event is impossible to do unless bosco can carry the bombs to me
Q.O.L. Suggestion: On the loading screen where the player(s) are loading into the mission there should be a "Cancel" option in one of the corners as a way to abort the player to the lobby.
That way if there is a issue with the loading screen being either stuck or taking too long the player will be able to back out without the hassle of having to close out of the whole game & starting back up again.
Why must I be bald in order to wear the Sausage Bucket hat? Just a little hair added to the cosmetic would go a long way imo.
hi everyone, me and some of my friends wanted to make a drg mod with italian dubbing but instead of translating everything from zero we wanted to use the in game italian subtitles. is there any way I can get the italian subtitles as plain text?
I would suggest you ask that in #modded-drg-chat instead of here.
Comedic Suggestion: With all the things that is able to annoy mission control such as rapidly pinging a chunk of compressed gold or a giant mushroom I had the idea of adding another to the roster being the Gunk Seed.
I find it would be a perfect addition to the dwarven traditions on hoxxes.
alcohol tolerance
the more beers you drink, the more resilient you'll be to intoxication over time
would be cool for a veteran greybeard to stand after downing a blackout stout as the greenbeards pass out
Definitely add gambling slot machines poker everything I have a severe addiction and need to pursue it in deep rock
can we get a a shooting range to test weapon loadouts and synergy
Add a slapping bag for the space rig.
more of a cosmetic thing but it would be pretty neat if things like gniffers would fly around in small flocks together, displaying some herd behaviour
they scatter when startled, reforming once the threat has passed
gives more life to the azure weald, seeing flocks of them flying around, hanging on walls or dispersing when a creature comes near

can devs add in patch notes if they tweaked the GeneratedMission class generator please :)
In line with this. excess objective materials should give a bonus % credit, like an extra aquarq would give a 2-5% bonus credits, or otherwise be treated similarly to gold (not xp, just credits, minerals mined covers the xp). I'd suggest against using these exact numbers.
add some cool cacti in sandblasted corridors! A little bit of dry grass around it would be nice too, giving a bit more life to sandblasted. Obviously, it would hurt you slightly if touched, so dont be dumb! 🌵
more plants or wildlife in general would be nice to see around the different biomes. not to say they need to be up to the sheer amount we see in the azure weald for example, but it would add more atmosphere to the planet of hoxxes in general.
Change the name of the seasonal event to Rocktoberfest. The direct references to real world holidays can be a bit immersion breaking.
For beast master add a small mini hud so you know their health and what kind of gliphid they are, the hud could be under the players health so it’s not too difficult
Honestly, and this is something to think about. What if the Miners happen to overhear Mission Control sing at one point to 'Billie Jean' by the famed Michael Jackson, before realizing he turned that on to then speak: "Miners, you even share what I did over the radio, you'll be hearing from HR about this!" ...or something like that 😄
More lore of the minerals. Like why ARE we mining Dystrum? Because it is put on rings? Or maybe it has a purpose in making pharmaceuticals or such.
mech boss that you fight hack and control and bucket kick leaderboard like the flappy boot one
A variation of the brood nexus that would be less common, but more powerful;Here's the idea. Unlike the regular brood nexus, this wouldn't just be able to spawn swarmers. On map creation, it would choose a random medium sized enemy to replicate. Replicated enemies would have worse stats (health, damage,speed) and yellow armour with the prefix "Replicated" in front of they're name. This brood nexus would not release enemies on death and would spawn enemies at a slower rate. Examples of enemies that can be replicated: glyphid grunt, Mactera spawn, q'ronar youngling.
Cyborg glyphids- glyphids captured by the rivals and turned into cyborgs with increased health or new ability’s
i would say add More music, Don't get me wrong, the soundtrack is amazing, but after hearing it 400 times, it gets a little repetitive.
i rewatched the oktoberfest trailer
there was sausage framework
where is it??? i want to have sausage on my lead storm, flamethrower and sludgepump
Add a 3s "confirmation" window when leaving a dwarf behind (someone dies outside the pod while everyone else is inside)
Kinda lame how you don't get a chance to save a dwarf because he got knocked just outside of the pod 😔
Can we get a Greek or Roman philosopher styled robe cosmetic for the dwarfs. I would love to wear a white robe into the mines.
When you have inserted one of the batteries for a cargo crate, you should be able to scan for the other one, like the Mini M.U.L.E. legs. Cargo crates are rare enough as it is, and having to leave one behind due to the battery spawning in a dumb spot feels really unfair.
4 player dance dance revolution in lobby, music can be the choices the juke box has
Maybe add abandoned refinery parts/doretta body/ziplines etc as lost resuply pods? Considering how much stuff dwarves leave behind...
Also would be cool to see some ancient tech (possibility hostile) as new machine event or like corlock tyrant weed
Use the eyebrow slot for glasses
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Add combat themes to the jukebox as a seperate playlist (or at least Dance of the Dreadnought)
You saying I can't break it down to the best theme in the game 😔
perhaps see your contribution to the goal on the chapter goal?
Leadstorm Balanced OC: Shrapnel Rounds
"Your shots now stuff enemies with lead that erupts out of them when they take too much or die. The odd shaped rounds end up going all over the place, though."
Shooting an enemy embeds them with a piece of shrapnel (max: 8).
When the enemy dies or reaches 8 pieces, the shrapnel erupts out of them dealing high damage to them and sending small projectiles everywhere.
Heavily increased spread
Aim tightens 20% slower
a viking styled dlc/performance pass(i personally want a greataxe as a pickaxe)
add inert rockpox patches to some caves in season 5 and gradually make them less common through the season
Please make a way to deactivate ice tunnels and sand tunnels. Recently had an escort mission where an ice tunnel was covering the whole of dorreta making it almost impossible to repair her.
Suggestion:
Mission Control voice line: "Brace yourselves for impact! We've detected a massive swarm on collision course!" should be nixed.
Reason: It creates confusion with the ongoing Rockpox. It sounds like he's calling out a Rockpox Meteor or Meteor Storm, and if you miss the 'swarm' line, you're going to be reacting to the wrong threat (seeking cover from meteor impacts and probably sprinting straight into the horde.)
Please reduce stingtail health or armor please I don’t mind the attacks but the amount of ammo they soak up is ridiculous
New anomaly: Battlefield
"Something has been down here with the bugs and whatever it was, it could put up a fight."
All organic enemies spawn with 75-100% of their health and have a chance for their armour to be damaged. Exceptions would include dreadnoughts, all rival tech and event enemies. The reason I suggest this is to add to the mysterious, vague lore of hoxxes. Its also just another anomaly that benefits that player.
auto cannon unstable oc:
bigger carve
leaves lingering radiation for 3 seconds
double damage
double area damage
half clip size
-330 ammo
cant move while shooting
revs up 0.2 slower
Already unlock all perks but there's a lot perk mission left.
Add any move from the just dance rasputin level to the dwarves dance moveset
Toga Toga Toga party!!
The arms on the lederhosen don’t match in-game when emoting and holding weapons. I WANT TO SEE MY DWARF’S SEXY ARMS
Could we buy the med bay gowns for like a credit so we can willingly dive into the caves with it on without spending the time dropping into a mission, losing, possibly rerolling the drink special, etc
Would it be possible to get a toggle or adjustment for the "Interstellar Goon" helmet. I love it a lot, but it clips with a lot of Gunner's armor. It could even be treated as a "beard" so it hides the front panel of armors just like a larger beard would so you can see the helmet better. It just happens to be a larger helmet.
drill wizard hat, original idea by @quick fox , would be a cool cosmetic
Not sure if anyone's asked this but the Ability to have skins be applied to the new oktoberfest gear.
gunner primary that's some kind of machine gun with a single barrel (m2 browning or something similiar), with no delay before firing and no benefit to firing for a long time, and has a magazine and reload (like the thunderhead/missile launcher)
if you hold down the reload key with it out, you deploy a bipod that makes it more accurate and possibly gives a small boost to fire rate/damage. i know bipods dont usually reach to head height but there could be tiny rocket engines or something attached to the bottoms of the bipod to let it hover. also deploying the bipod locks you in place and changes the viewmodel so it looks like you're staring down the ironsights. to undeploy the bipod just switch to any other weapon
An idea for a Machine Event: similar to the Refinery Mission and the Rock Cracker Event it would be a Miniature Morkite Refinery with 2-4 Mini Pumps over Morkite Wells that need to be squeezed dry. Once the key has been put in, the Mini Refinery will unfold and reveal small pipes that need to be connected to the Pumps. Once the pumps are connected, then the Batteries are revealed, inserting them starts the Pumps and begins the event. Unlike the Refinery Mission, the Mini Pumps will need to be protected and maintained since the Mini Refinery only has so many minutes of Battery Life/Time before it shuts down. If the Refinery runs out of Battery/Time before being filled, the event fails. If filled before the Timer/Battery runs out, the Mission succeeds, the Liquid Morkite is Rocketed to Orbit, and the Core Infuser is Activated! *The Mini Pumps are much faster than their larger counterparts, but are more prone to taking damage like the Rock Crackers.
a suggestion that i don't know why it's not in the game already: when promoting a class, the overclocks/skins you receive as reward should all belong to that class you are promoting (unless you already have all of the cores related to it).
i basically only play as driller, and of all of the times i've promoted my driller i've never gotten a single driller overclock/skin from it, and it's honestly really upsetting! to illustrate even further, here's what i got when i promoted my driller yesterday :')
New boomstick oc:
BOOM GUY
+An extreme ammo increase
-you have no primary weapon, both slots lead to boomstick
Emergency missions where you choose any mission and there is a chance that something happens in your area that demands your attention so that your original mission is abandoned. Perhaps something like a caretaker being relocated into your area, or a glyphid dreadnought that has matured
I think the Interplanetary Union should take a little less time between resets. The community pretty much knocks it out in like a week or so and it spends the rest of the time collecting dust
You can upgrade you glow stick to recharge faster and lasts longer
I have a triple monitor setup. Whenever I launch the game, it always starts on my primary (left) monitor. I have to manually change it to windowed, then move it to the secondary (middle) monitor, then back to fullscreen windowed. is there / can there be an option to choose which monitor to launch the game on, and have the game remember it so i dont have to do that each time?
Make hairstyles that are like some of the overclock beards. Especially one for Savage Full.
Oktoberfest? Boring, I want to gamble🤑🤑🤑🤑
An enemy or modifier for a mission that only becomes hostile if a headlamp touches it, like the sleepers in GTFO. They would make a lot of noise though, so you don’t have to worry about turning a corner and seeing a writhing mass of glyphid terror
I feel like there should be a reason to turn off your headlamp, because the isn’t really a reason to now
Better flares
Driller's HE Grenades should have a small carve radius on explosion - Nothing HUGE, this change would not only make it more fun to use via blowing up terrain, but it could also be used smartly to do stuff like blow small holes through terrain if you wanted to, or pitching a longshot HE ⚾ at some terrain to (usually!) help a fellow dwarf out, while simultaneously making HE Grenade more competitive with Driller's other existing grenades, go long!
💪 💥
The parasites mutator warning needs to be improved. The parasites themselves need new sound effects so that they aren't just a cross between a rockpox larvae and a swarmer also, enemies that have been vaporized should not produce parasites in death. I think an overall rework to parasites would be much appreciated by the community.
Finally I can post this, I could probably drop a wall of text with this explaining every detail of my idea but I don't think I will
Remove flying barrels
Modify the random beer system to give you two options so you aren’t stuck with beers that cannot apply to your mission, like dark morkite on a point extraction or would be pointless like pots of gold on deep dives. It would also just make the beer feature a little more interesting if sometimes you have to really agonize over the decision of getting a particular beer, instead of how it currently is where it’s an obvious yes or no.
It would presumably lock the group into the selected beer so you can’t mix within a lobby of course.
Overhaul or remove dark morkite beer for its uselessness on all but one mission type.
Make an exploder dreadnaught 😏
I got an idea for dark morkite. Add it to the common beer roster and remove its buff. Just another beer for drinking and getting drunk.
Dark Morkite could probably work on OSR missions as, the pump sequence is slightly faster and pipes dont break as much or you can repair/build them slightly faster.
Stats to show how many you have drank of each beer. (So we can expose those pesky leaf lovers)
you can add an exact number of materials you want to buy
no need to press m1 231 times
just type in any number you want and you'll buy it
Season pass
Increase the amount of credits gained from the post level 100 season pass. 500 credits is basically nothing as you can get 100's of thousands of credits in the time it takes to get 10 thousand credits from the season pass. You could make it give random materials, as credits aren't usually an issue after you reach level 100.
Upgrade terminal
It would be nice if you made the flares upgradable, they are in the equipment terminal and it kinda seems like they are just there to fill the gap, so if you could make flares upgradable or replace it with another item like the terrain scanner and make that have upgrades, or even different versions, like the grenades, that would be nice.
Headlamp
Make turning the headlamp off have a use, you could make an enemy that interacts with it or gets aggressive when its on, but it would have to be an enemy that is found in large swarms and has a lot of health, otherwise a driller would walk up to it with a c4 and kill the whole swarm.
We already got jetty boots in missions, but I would love to have more things that can spawn and give us something that benefits us for the mission, like a piece of dwarven armour that replenishes your active perks or gives you a random one for free, or a resource bag buried in the ground full of nitra and minerals.
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Exploder swarmer 😰
that would be called a lava maggot
a sort of 'swarmer mother' dreadnought
"An offshoot of the standard Dreadnought which forms in the rare instance a particularly invasive Brood Nexus grows too close to a Dreadnought cocoon. Unlike its regular cousins which possess the keen ability to launch an assortment of explosive ordnance and incendiary attacks, the Brood Queen is characterised by its disproportionately swollen gonads that enable it to produce swathes of fresh, hideous Glyphid young. You're gonna want more than just stomping boots for these."
Overclock for assist tools, would be comical to have an overclock for the plats, grappling, zipline and drills.
For plats some could be simple elemental modifier that causes damage to some of the hoxes fauna that walk on them, like freeze for example, for the zipline simply adding a high speed overclock that makes you go mach 10 but doesnt stop when it reaches the end, for grapple it could be something similar, or change its utility to be like a whip or instead of instantly dragging you it would start dragging you slower but allow for movement control from side to side, and for the drills something like when you use the reload key it does a dash foward using 2L of fuel but mining everything on the way
Make it so that meleeing a naedocyte cave cruiser to death makes it sometimes add a random beer hop to your inventory. Would give them an actual purpose apart from just being a memory. (To those who don't know, naedocyte cave cruisers collect food for the colony)
Show the promotions of the players in lobbies list before joining.
add functionality to error cubes, maybe haz 6 or epic cosmetics, maybe both. Also, giant lithofoam spheres in space to kick around in low gravity and some sort of dwarf sport than involved throwing things with hoverboots and infinite low gravity. I am not fiending for more content.
Make the Dwarfs start reciting complex math equations while holding the data rack or error cube
i know overclocks are probably not something on the table atm, but ive got two idea for my favorite engineer primary, the lok-1 , and figure i might as well get them outta my head.
unstable overclock: "more gun"
"tired of having to figure out the odd angles of automatic targeting? look no further! the engineer has added an ai killswitch to his rifle which lets him disable the automatic targeting for full auto fun and devastation!"
holding down r for approx two seconds toggles the automatic targeting on or off depending on its current state
small dmg bonus when full auto manual fire is active (+2)
utterly gimps ALL automatic targeting stats by 60% (max targets, target acquire speed, rof when firing while locked, etc)
balanced overclock: "less gun, more brain"
"who wouldve thought you could make your smart rifle even smarter? this additional piece of hardwear lets you swap between targeting modes, letting you pick and choose what targets you want to hit in a crowd, finally taking some control back from the ai!"
holding down r for approx 2 seconds will swap your rifles target priority systems between big and medium targets or small ones
minor bonus's applied depending on which mode is being used (2 additional locks for small, faster target aquire rate for medium to large)
new tech takes up space in the gun, resulting in a slight damage and magazine size penalty (-5 rounds in magazine, -2 damage)
i think the most important parts of these overclocks that could be used in future ones (even if these two are never added) is the idea of mode swapping via holding down the reload key.
this would give players more options and choices to make during combat to fit whatever situation they are in, and could lead to some really creative OC's.
Give Trifork Volley the same UI update that Double Barrel got: divide the ammo number by three, and count each volley as one, making it easier to read.
Suggestion: Nullify all non-credit rewards and halve XP awards for secondary objectives not completed. Karl save me from "Efficiency!" players who push the button the moment the primary is achieved and thus dork over everyone because "for what, 400 credits? Doesn't matter!"
add a drop like the supply drop but instead of getting ammo and health you can change your loadout
Corrupted Rebreather cosmetic from the current season pass should not remove armor breastplate like most beards do, I don't see any potential collision issues given it's about the same size as other masks and Split Brush beard (which don't remove it).
why is it when i finish a mission if someone else hits the "continue" button everyone else gets removed from that screen. What if i want to continue looking at it? Just make it so if i press the button it doesnt happen for everyone else and just me pls. This isnt even that big of a change its just basic qol.
we need more bulk type glyphids
i think that would be kinda funny
Glyphid bulk snatcher
Tail is slower than regular stingtails, but also deals high kinetic damage. Tusk slam creates a giant shockwave and on death, creates a giant shockwave. Has a lot of armour, that can easily be shaved, but has high damage reductions Literally just came up with this by looking at your suggestion.
we need to be able to access hospital gowns without dying
Rather than give us Blank Matrix Cores when we run out of Overclocks to unlock during Deep Dives, Forge Mastery, Matrix Core Assignments, etc. Give us another Cosmetic Matrix Core.
With the spawn rates of machine events, just giving out another Blank just saturates the inventory with ones that will never be used. So I think it's better to just give us another cosmetic.
Allow us to duel use beers
Let me drink 2 black out stouts at once you cowards
And allow us to bring a beer to someone and offer it to them like you can offer food to someone in sea of theives
I'm sure whoever is at the equipment terminal would enjoy having their beer brought to them or the drawf who forgot about said beer
Glyphid Bulk Grunt
he's just fat, more health, bigger, and slower.
*how did I forget about praetorians
A new event in the caves. Unofficially called the leaf lover bulb by the dwarves, this device was sent down here by someone else, theorized to be the same people that dwarves call leaf lovers. This structure would be similar to the prospector, luring creatures towards it, scanning them and then letting out a fear attack. Interacting with the sphere would let you hack it giving a bunch of random minerals and beer hops ranging from gold to boolo caps. Also on successfully hacking it, a message would play looking for sentient life before the machine dies. My reasoning for this event is to make it feel like there are more people in the drg universe apart from deep rock galactic and the rivals. I think that elves would care more the life than the minerals.
For season 5, have a drone scrubbing off the rockpox outside the window of the Rig
The gunner got jealous after watching the engineer use fat boy PGL. So I'm a fit of breeze, he pocketed a few for testing as a thrown weapon. After many trips to the med bay for radiation sickness and many trips to the barber to fix his beard he finally found the solution. Manly Man grenade! Max capacity 2. Treated much like a no frills fat boy grenade
how about we smuggle glyphid grunts as pets to the rig?
If your Steeve is still kicking when you enter the drop pod, your dwarf should have something to say about it.
"Sorry, boy... we can't take you with us. Rock and stone."
"If you see Karl, say hello to him for me, boy."
"Are you sure we can't keep him?"
"Long live Steeve!"
maybe a shooting range, where you can test out which perks and overclocks work better for your weapon
heavily buff subata mag size to 32 (with mag mods, idk what the base would be), and ammo size to 120 or more or something, it would make it on par as the other driller secondaries in terms of performance. subata is incredibly bad rn, i love the weapon but it just sucks to use it and other base secondaries are just way better
I think an extension to the abyss bar, like an extra table for food would be awesome. Stuff like sandwiches, sushi, soups etc and a todays special like in the bar that buffs you would be an cool addition to the hub.
How about lithofoamers in the space rig so we can lag the game by spraying lithofoam everywhere
Except it shoots beer foam
change rockpox enemy alignments to make them hostile against and targeted by all enemies
i think it would be neat if the rivals also attacked rockpox, because if the slim chance they do happen to be "elves", i dont think they would take too kindly to seeing nature being infected by a space plague
Remove collision from tumbleweeds
I'm all for the goofy physics, but having them in missions is just a bad idea. It hasn't happened to me yet, but one day I'm gonna backpeddle into a tumbleweed and then get sent straight to god which'll lose me the mission
Just keep them in the space rig please :>
Ok I lied about not posting a wall of text, here is a truly "I ain't readin allat" worthy .txt with all my ideas for the Glyphid Tyrant with some extra illustrations for fun.
Shoutout to @fathom flame for helping me with like 13% of this idea 🙏 We came up with some other ideas too that I might post one day
give perk points a use after all the perks are bought like idk use them to buy matrix cores or somn
please stop letting the drop pod see resupply holes as a valid landing spot
customize gilded beard gem colors
A Overclock for the gunner’s Minigun;
Rip-Cord Trigger
• Higher Damage Per Shot
• Higher Ammo Count
• Faster Overheat
• Cannot Stop Firing Until You Overheat
on dash:
increased recharge time
recharges some when taking health damage proportional to damage taken
Have the Linked Shields perk have an active activation range of more than "Have to be able to kiss the other dwarf." The passive is fine, the shield boosting part is anything but.
Perk that lets you move faster the less health you have and a perk that lets you do more damage the less health you have
Beerzerker
When you throw Doretta's head into the Drop Pod, allow us a prompt to pat her.
give Salvo Module the same input buffer as other semi-automatic weapons when tap-firing it.
A thank you/good job button, pinging em is fairly neutral and although the rock and stone key is wonderful its much more celebratory or rallying than thanking
A great example would be using the thank you button after getting ressed or if someone helps complete an objective with you
A screen in the hosts memorial hall that displays the player names of dwarves that didn’t make it to the drop pod in past missions. Maybe it could be interactable with the fast scrolling button too, or the ability to tap E to pat the screen and say a somber line
i know plenty of people have said it before, but most people who suggest it dont really go into more detail than "radioactive bulk detonator", and leave it at that. so this will be my personal attempt to add some more details and interest to this idea.
"i dont know what the hell is coming your way miners, but its big, its moving, and its putting off enough radiation that its interfering with our comms. dig in and fight, run for your lives, or prepare for a swift and painful trip to an early grave"
exclusive to the radioactive exclusion zone, this radioactive bulk detonator wouldnt be a simple slight upgrade, but a terror on the level of a dreadnought bossfight, healthbar included.
main features include:
- 20% more health than a normal bulk
- 25%-50% larger than the average bulk
- swarms are disabled during a fight with this monster
- swollen body constantly pulses like it could go critical at any moment (ie, it swells and deflates a lil bit similar to the normal bulk death animation as it walks around)
- further signs of grotesque mutations
- as rare as a dreadnought encounter
abilities include:
- radiation leak: upon reaching half health, the Rbulk gains a radioactive aura as large as its attack radius
- any bugs around it will immediately run from it in fear, regardless of their fear resistance
- death explosion is 15% larger and leaves a radioactive field for 15 seconds (no sacs though)
-attack inflicts radiation damage instead of fire - 15% slower movement speed, but much less impacted by slowdown effects in general
i feel making this encounter a bossfight instead of having it as a random spawn would fit more lore wise. bulks are rare because its rare for an exploder to live long enough to become one, so it stands to reason one being constantly exposed to radioactivity would be even less likely to live long enough to become an Rbulk.
i do think just calling it a "radioactive bulk" is a bit plain, so some names would be nice,
"karl's bane" for example
Nuclear Bulk could be a name
bosco should make a groan/anger sound when ordered to mine crassus detonator gold (I am not going to help him at all)
Bosco's built in Subata being upgraded to the modern Subata
I just had some 3-d printed lootbugs, and I made one with red filament, which had me thinking perhaps there should be a “redsugar lootbug” that is rarer but can spawn and when killed it will drop red sugar crystals. Just as another alternative healing factor, not trying to make the game easier just thought it’d be interesting
Add a demo system we can opt into that takes missions we've had and makes them replayable like how tf2 demo recordings work, where what's recorded are the packets and stuff which is really light on memory. That way modders can create mods that take these demos and do a lot more with them, that the devs can look at these mods and use them as inspiration and groundwork for an advanced and super useful built-in replay system to create our own cinematics!
another suggestion from my friend: Victory animation of a Steeve jumping up onto a dwarf- imagine like a big dog jumping on you.
I checked the 5 pages where the Berserker perk is mentioned and no one suggested voicelines for when we activate it ! Blasphemy ! So there you go : a war cry (or very loud voicelines lol) when the Berserker perk is activated ; similarly to SYIH, Beast Master, Field Medic etc. It does not have to be simple guttural screams of pure anger, nice references to well known barbarians (well basically Conan ...) can definitely work !
TO CRUSH OUR ENEMIES
Have an option where if i leave a modded lobby, it automatically deletes the host's mods that i didn't have before joining.
id add "death explosion does not do damage to terrain" to make it work the same as the other rad-enemies
Remove all bugs except detonators, and dreadnoughts, and replace the normal amount of enemies with them. And also add mactera dreadnoughts and then call it haz 6
enemy where if you shoot at it or damage it becomes even more powerful for a short period of time, eg they become faster or stronger
is typically slower than a praetorian so most of the time it will hang out at the back of the swarm
this encourage players to clear out the swarm before they become too close
to prevent them from enraging from accidenatlly firing at them or misplacing a single bullet, there can be a damage threshold before they become enraged
Suggestion: add a little bonus at the end of the mission for getting more than planned amout of morkite and aquarks. You had to gather 8 but you gathered 10 aquarks? You have +5% of reward. You gathered 500 morkite instead of 400? You get +10% of reward
not sure if this was suggested before but please add a search bar to the wardrobe, its impossible to find the exact thing you want through like 100 different hats
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more upgrades to bosco's main weapon
After playing season 4 for a while here are some recommendations i have come up with to improve the recent additions, i love the ideas behind them but they need more work.
–Rock-Pox Rework
- Make poxxed enemies take more body damage for each blister removed
- Rework plague buildup and effects
- Restrict harold from running away
- Make the plague hearts and meteorites have a chance to give crafting materials or reveal a cargo-crate/lost helmet cashe
-reasoning it is not fun rotating around a pox enemy to find a blister and in some cases with the infected breeder and bomber it's downright impossible. For rok-pox buildup its not fun to mash keys and some people have disabilities that make it difficult for them. Rock-pox instantly cracking your shields makes it a guaranteed death way too often especially in solo or higher hazard play with how fast the buildup is.
Adding more randomized rewards to the plaguehearts would give a people a reason to do the events after completing the season pass and potentially after the season is over, adding cargo-crate/lost helmet cashes drops to them would help combat the absurd amount of bloat for the cosmetic pools and make them less frustrating to grind for
-Stingtail rework
- Reduce health by 20% or at the very least make their armor medium again
- Add a glowing weakspot on their tail/grabber (maybe allow the tail to get broken off)
- Allow air control after being grabbed
- Add a fall damage cap after a player gets grabbed
-reasoning: the enemy is too tanky and can just instakill you with fall damage consistently with bad rng. their lack of an immediately accessible weakspost makes them uninteresting to fight and hard to identify in the dark which is a huge problem for such a disruptive enemy
all its issues are extremely noticeable and frustrating on higher hazards
Rock And Stone Brothers, Together We Forge Tomorrow.
Add a landfall or something where inside of a cave a part of it could collapse and deal a lot of damage by suffocating
One message removed from a suspended account.
I stand by this and due to it, #suggestion-discussion message I refer to this. Seriously, just make the range like 3 meters so you can actually shield boost somebody. 
Slight rework to bezerker:
-make the dwarves say a funny voice line/war cry when activated
-rework activation inputs, I hate accidentally triggering it
-75% damage resistance for the duration of the perk, but weapons do next to no damage, just enough to kill grunts and swarmers.
( so people wouldn't abuse the perk for dmg resistance)
-1.5x power attack damage
-Slightly longer cooldown as the perk would be very op
-give an extra oompf to each pickaxe swing
(Sound, controller vibrations, visual effects )
Petting Molly like we can Doretta
add Karl as a mission type
Make it so the strong arms perk allows us to deal damage with heavy objects
Like I wanna club a grunt over the head with a compressed gold
When melee weapons like warhammers, battleaxes, greatswords and flails?
as a serious suggestion, it would be cool to have something like randomweisser, but it makes you use the loadout of someone in the lobby
This idea came to me in a dream: why can’t we mix an match different armor sleeves? For example, a mk1 suit could have mk3 sleeves. I was so proud of my gunner design with a mk1 frame with mk2 sleeves, but then I woke up
this breaks my heart...
What about something where you can display one of your favorite minerals? Or something like a room where it's all displayed for you. Not exactly like a huge pile of rocks bit like a room with shelves of it.
3 new mods for Bosco.
-
Battle Drone
+2 damage
slightly faster rocket regenerate -
Excavator drone
Bosco mines even faster
Bosco moves faster while carrying heavy objects -
Support Bosco
+1 extra revive
Bigger light radius
Ideally these would all be on the last tier. The reason I suggest these is so that you can either build a Bosco with more of a speciality or to fill in for mods that you didn't select.
(This isn't ingame, I'm suggesting seperate mods from the ones we currently have)
Would work best as an in-game prop, but could work as a real product. Started as a joke mid-mission but decided to run with it, made by me and @astral cape . Hope you enjoy Bosco-o's :) Rock and Stone

Just saying: let newcomers decide weather they want to complete starter tutorial or play with friends, who can tell them everyth tutor can and even more.
Optionally, offer them to complete tutor later via entering "tutorial mode" with a special button.
Especially since tutor doesnt give any usefull info on the first mission (where friends cannot join newcomer-lobby)
a chef hat cosmetic for the dwarves
Dunno how much of a priority it is, but i would suggest working on crossplay support across all platforms.
I have friends that have a playstation and no pc, and i only have a pc.
I would love to play DRG with them when it releases for the playstation
New Engineer Grenade: Re-Atomization Field Generator
A grenade which when thrown generates a temporary field just like IFG, increases damage vulnerability by 10% to bugs within but no slow, except it mainly functions similarly to Railgun Reatomizer. If you throw it on an enemy on fire, it will set all enemies who enter/was caught in the blast on fire. If theres one enemy who is electrified.. apply electricity as well. One is frozen, also freeze all enemies, and apply tempshock if theres an instance of fire too. High potential for status combos
For each unique status caught in the initial blast it increases the lingering aoe radius a little extra, so if youre timing it at a group of bugs with many statuses, it can be very effective at spreading statuses.
Advantages:
- High potential if you use it at the right time
- 2 second lingering
- Can be very effective with fire + ice comps to tempshock a large area
Disadvantages: - Ineffective without status effects. But it still does damage vulnerability
- Only Dot, doesnt do much against high HP bugs aside from damage vulnerability
- Not a good panic button, requires setup
Given Engineers mad scientist character, itd fit to have s grenade which creates a sadistic status cocktail of chaos. It could also fit Driller or Scout, not sure which is better, but the reatomizer oc is unique so It'd be cool to see more instances it of it

An interaction between compressed gold and Crassus detonators, if both spawn maybe the Crassus tries to find and eat it
or perhaps when exploding with compressed gold in the radius could turn it into bittergem
When a player joins a solo mission, instead of exploding Bosco should fall from the sky and turn into a heavy object similar to dorreta that can be rescued and brought into the pod. I find it heartbreaking that Bosco has to die every time I'm waiting for my friends to join. Maybe compliment this with a voiceline when you rescue him:
"You ain't going anywhere you flying tincan"
"You may not be a dwarf, but we ain't leaving you behind"
"Just returning the favour Bosco"
An updated version of this, with the name change thanks to @timber plume and a lithophage added extra. 
So the ommeran heartstone is a pretty cool boss fight, but I can't be the only one who thinks its a bit weird how we're always after an ommeran heartstone. Maybe add another boss similar to the heartstone, but with different abilities.
can we please not lose our ability to see the moment we touch even a bit of sticky goo?
I think it'd be good if greenbeards/unpromoted players were warned when trying to join a hazard 4 or 5 mission
Nobody usually reads the message tags under public lobbies (especially not greenbeards (or me)) so when one joins my mission and does something stupid like prematurely popping a cocoon/starting an uplink only to die straight away, I usually just kick them cause I ain't dealing with a two player scaled hazard 5 dreadnought/swarm
I enjoy having people join my missions but I'd also just like if they knew what they were getting themselves into
Can we do something about the ridiculous amount of bloat in the cargo crate drops? considering their spawns are rare enough already it makes no sense to have such a small chance at getting something like a framework for a weapon you use
Source: I have almost 450 hours in this game and still haven't gotten a single non dlc/seasonal framework for the m1000
Suggested solutions:
When unlocking a framework for a class, it will unlock it for all of that class's weapons in that slot
(so unlocking builder's choice for gunner's minigun would unlock it for the hurricane and thunderhead as well)
Unlocking a victory move unlocks it for all classes instead of one at a time (these are the worst offenders for bloating the pool, and I can't think of a single person who's actually excited to get a victory move)
also maybe ease up on the slowmode for #suggestion-discussion, considering it is specifically a channel for discussing things, and the fact you can barely say anything in it is kinda counterintuitive
I've got an idea for a potential season. Space Pirates. Space Pirates have become active in the area. They're attacking and robbing DRG transport ships hauling away minerals. And also using Hoxxes to store their hoards of loot. Management has altered miner contracts to make them deal with the Pirates instead of spending more money to hire someone else to do it. This will introduce a new type of enemy: space pirates. Seasonal items to acquire could be classical pirate cosmetic items like a pirate hat and pirate beards. Beards that look like they're smoldering or burning. DLC could be space pirate outfits and weapon skins. All this would tie into Ghost Ship Games aesthetic. Dwarves and Pirates also share a lot of of traits and qualities. Beards, a love of gold and precious gems and minerals, a love of beer/grog, are very rowdy and revelrous, and have a love for taming wildlife to have as pets. New features to the game could be customizing the M.U.L.E. with various skins and even the drop pod maybe. This is all I could think of.
Give the heart stone diffrent attacks like caretaker has
It feels werid it's always this but never changes
Like stalagmites that grow from.the roof to fall
make the skeleton crew headgear follow the paintjob and cover up the neck
I feel like it would make it flow better and people would use it more for full body suit outfits
Make a trading system between players
Add "rare" wildlife interactions and behavior that can happen if the fauna hasn't been alerted to dwarf presence yet (or if it doesn't care about you).
Examples: a cave leech grabbing and eating a glyphid grunt, medium glyphids occasionally gathering at heat vents leading up to a blizzard, creatures eating fruit or fungus, a mactera trying to eat a wasp nest, some of the harmless flying bugs chasing each other, 2+ stingtails passing a gunkseed between each other (a game of reverse toss, or an actual tug of war). If a mission has a fester flea secondary objective, then if a septid spreader does its business (as an unalerted event, not as an attack) and then there is a chance for a single flea to land on its poo.
The purpose would be to make more of Hoxxes' fauna feel like it exists on its own, outside of the singular purpose of fighting dwarves.
I started some commentary on this here #suggestion-discussion message
give perks some love next season pls :))
Suggestion:
Please for the love of Karl unify the available paint schemes for Armor, Pickaxes, and Weapons.
I want my kit to match!
♻️
rock and stone has power!
two ideas of skill referred to our characteristic war cry.
"If you shout rock and stone, they are afraid around you"
Level 1:
If you hold "v" you can shout "rock and stone" making surrounding enemies afraid for 2 seconds.
Cooling down: 3:30
Level 2:
If you hold "v" you can shout "rock and stone" making surrounding enemies afraid for 2 seconds.
Cooling down: 3:00
Level 3:
If you hold "v" you can shout "rock and stone" making surrounding enemies afraid for 3 seconds.
Cooling down: 2:30
Level 4:
If you hold "v" you can shout "rock and stone" making surrounding enemies afraid for 3 seconds.
Cooling: 2:00
"If you shout rock and stone you are home"
Level 1:
If you hold "v" you can shout "Rock and Stone" increasing your damage and that of your nearby companions (3 Meters) by 10% for 1 Minute
Cooldown: 5:00
Level 2:
If you hold "v" you can shout "Rock and Stone" increasing your damage and that of your nearby companions (5 Meters) by 10% for 1 Minute
Cooldown: 5:00
Level 3:
If you hold "v" you can shout "Rock and Stone" increasing your damage and that of your nearby companions (7 Meters) by 10% for 1:30 Minute
Cooldown: 4:30
Level 4:
If you hold "v" you can shout "Rock and Stone" increasing your damage and that of your nearby companions (10 Meters) by 10% for 1:30 Minute
Cooldown: 4:30
mission control voiceline for pinging anything else a lot:
"i swear they never should have given you those laser pointers... look, just get back to work"
look I know molly is canonically a jerk, but can we please have the ability to turn off molly automatically being called when solo. It could be like flashlights, hold down ‘c’ to turn it off
Suggestion: Stop lying to the player about the ammunition the minigun has.
Give accurate numbers regarding its actual rate of fire, ammunition capacity, etc.
Here's another suggestion. Keep dickhead team mates from obscuring the jetboot arcade cabinet screen.
Another arcade game next to jetty boot like whack a mole or air hockey
add more perks or make perk points give more money or exp
"The laser pointers are to be used appropriately in accordance to the field guide. Misuse may result in confiscation."
"Will you STOP marking that? Your team knows, I know, now get a move on!"
"I suggest you start using your laser pointers correctly before management forces me to permanently disable them."
"Contact!- No, wait-.. Are you serious? Get back to work!"
New biome: Succinite grots
"A truly beautiful place, and if you want to put some gold in your pocket, this region of Hoxxes is for you!
However, do not let this place fool you, for getting into ditches here is easier than finding riches for yourself.
Also keep out if you don't like the color yellow. I mean seriously. Literally everything here is yellow."
Materials:
Frequent - Magnite
Rare - Bismor
Special biome effects:
Gold spawn is increased by 40%
Spawn chance of the compressed gold is increased by 20%
Red sugar spawn is decreased by 90%
All enemies have a yellowish tint that helps them to hide in the environment.
Biome generations:
Golden Glyphid Praetorian - Harder to kill, has more armor, but slower than a regular praetorian.
Has a 60% chance to spawn instead of compressed gold,
so when the dwarve will find the golden wall markings and try to find compressed gold there, he will find danger instead of gold!
Drops compressed gold when killed.
Golden Glyphid Swarmer - Much faster than a regular swarmer.
Has a 20% chance to spawn as a group of 6-12 golden swarmers, inside the gold chunk after the dwarve will try to dig it.
Drops 2 gold when killed.
Hazards:
"Golden" labyrinths - Generated very frequently, they and cause a lot of trouble, since they have very long and confusing paths.
Looks like the whole budget of DRG, but in reality, its just a labyrinth made out of useless crystals that only LOOKS like gold.
Fracture pits - They are like the crevasses from the glacial strata, but its harder to locate them.
And instead of having a depth of a regular crevasse. It straight up sends you to the next layer of the cave. Yep, they are THAT deep.
Corridor landfalls - sometimes instead of compacted dirt, you will find completely clear ways into the next cave!
But a bit of movement will cause a large amount of rock formations completely block the way, so watch out for that during a swarm.
Grenade launcher tactical alt ammunition, since its single fire just like the crossbow; hitting the reload button to swap out ammo types for dealing with different scenario would be perfect for engineer, Also the Grenade launcher has also been overdue for a rework, nobody even uses the proximity mod in the last tier branch
A group of new enemies in the realm of parasites dubbed the Vrykola parasite. Here's what I'm thinking:
- Vrykola Gas Pot: Essentially a type of Glyphid Exploder, when it explodes near you, the screen goes a hazy purple and you hear that noise that people seem to associate with an infection (the gas contains microscopic parasites.) It doesn't do much other than disorient the player quite a bit.
- Vrykola-infected Mine: DRG mining explosives that are in a way, haunted by a parasitic membrane. It does the same as the gas pot but is buffed with extra damage, yet nerfed with 0 mobility, they spawn in clusters like the exploding plant things on some levels.
- Vrykola-infected Mining Drill: DRG Laser equipment that is also, in a way, haunted by a parasitic membrane. It does not cause the hazy thing like the other two, trading it in for increased damage but also having no mobility.
- Vrykola Spitter: Like a combination of the Acid/Web/Rockpox Spitters and Cave Leeches but causes the haze effect, increased haziness for decreased damage
- Vrykola Spore Web: The webs from some caves but the same color as the purple haze, no damage or mobility but causes the longest haze effect
- Vrykola Infector: This is one of the more dangerous ones. Essentially a dwarf infected with a large tentacled Vrykola parasite. The loadout and cosmetics could be randomized. You can eitehr kill the dwarf or go the extra mile to put down the parasite. If the dwarf is killed the parasite will hunt the players, if the parasite is killed the Dwarf goes down and you call in a rescue pod that they take back into orbit.
Shooting Range to test your weapon loadout before going into a mission, and then realizing your loadout is not working well
Please add a basic callout system that would work somewhat seamlessly with the laser designator. Many times I'm trying to get the attention of my fellow dwarves and I try pinging them but they're too slippery so I keep pinging past them and they keep going over there like I was telling them to go there, but no I just wanted their attention.
Press the voice-command button, and you have 4 options; 1 thru 4. One for each dwarf. Pressing the corresponding dwarf's number will call out their class, and you'll be given options for their abilities and weapons, although perhaps just abilities. So for example my dwarf when selecting the engineer would be like "HEY ENGI!" - "WE NEED A PLATFORM!" - use laser pointer - "RIGHT HERE!"
I don't want it to replace the laser pointer or using X to get the attention of your dwarves, so I think these voice commands should be able to be used in tandem. So I was thinking of a voice-command-confirmation thing where it's like `select dwarf - select weapon/ability - confirm and say voicelines— (OR) use pointer (OR) press X then confirm and say corresponding voicelines
Make the neon band skins glow to other players like old flares
I feel that the fungus bogs is hideous enough to have its own variants of enemies.
Corrosive Praetorian
Instead of acid spit, this Praetorian spits globs of sludge similar to that of a septic spreader. On death, sludge bursts out of the Praetorians abdomen. 30% resistance to poison. I think you can get the idea, more heavy poison.
Corrosive mactera spawn
Spits a glob of sludge similar to that of a goo bomber. It flies slower, but has inherited the tanky build of its sludge dropping cousins. Drops a heavy glob of sludge on death.
An idea that entirely revolves around another idea I have for a new mission type, but since I made it already I'll post it now
(yeah I know its really weird just just let me cook)
Allow Dwarves to exchange a primary or secondary for more ammo so they can run one gun. For example someone could be running an Big Iron loadout with just the Bulldog Heavy Revolver but with extra ammo.
Can Bosco automatically join you inside of the drop pod upon leaving?
He could have his own little compartment that he folds into when not in use
I know this has been suggested a million times already, but please just give rocket barrage a small buff. I don't even have a problem with the ammo, it's just the fact that the damage penalty is so harsh, especially when you consider the fact that you don't get control over the rockets. As I said, the buff doesn't even have to change tohe overclock, just reduce the direct damage and area damage penalties by 1-2 each. It's a really cool and fun overclock concept that has so much potential, but right now it just feels like I'm launching peas at the bugs and hoping something dies.
Remove mission control game sound ducking if volume set to 0%. And give us the option to remove the mission control dialog pop up.
Since the rockpox buildup for popping a blister at close range was only done so that the drills couldn't kill rockpox bugs for free, could we make it so it only does that when popping them with melee?
during rockpox swarms it can already be a bit difficult to keep distance since they're so tanky, and them getting you up past half rockpox just for shooting them is insult to injury
mutator- FREQUENCY INTERFERENCE
"Strong magnetic influence in the area has resulted in the disruption of communications between the Dwarves and Mission Control, creating a range in which laser pointers do not register for teammates and an increased delay in Mission Control's actions- whether that be spotting an incoming swarm, delivering supplies or sending the drop pod. Stick together, and always plan ahead."
no more mushrum
hear me out, a pet pig for the lobby that levels up as our highest character, something to remind the dwarves of home, will make a better drawing later
a tropical flavoured beer for the summer event with a banana in it that you eat similar to the sausage beer, as well as some sort of pumpkin/skull beer for halloween
This has probably already been suggested, but:
A future season not focused on the arrival of some new threat to Hoxxes, but the discovery of dangers that were already there, we just didn't dig deep enough to encounter them.
Basically a whole season centred around the introduction of new hostile wildlife. Probably including a new area and a Heartstone/Caretaker tier Glyphid with its own mission type.
The existing season threats, Rivals and Rockpox, are both fellow invaders, so it would be cool to see the planet fight back.
anomaly/mutator- RAPID MITOSIS
"A strange mutation in the gene pool of this area has given enemies the ability to reproduce via mitosis. This has led to an exponential population bloom, but the cloned nature of these offspring has caused them to be far weaker than regular counterparts."
enemies come in far greater numbers but they are a much weaker. could be fun to just shred through mobs of low health enemies SST/WWZ style
Small suggestion
Add an additional biome for the daily performance point missions for biomes, so it goes from 2 to 3.
More often, both biomes gets locked due to the biome rotation on the mission selection, and you have to wait like 30 mins for it to be open again.
sence supporter upgrade 1 made glyphid slammers be sered in golden tankards, and upgrade 2 did the same for oily oafs, i think that a potensial pgrade 3 should do that for leaf lovers, just to complete the set. tho i suspect this has ben sugested before.
I know we all have been having this problem
We demand a Mug Holder in the Pod!
The mk2 turrets should fly faster when moving/returning it. Gemini is currently better in every way, mk2 is only good for easier management and this buff would overall make it better at its job.
I've had an idea with a friend of mine while we were gaming once, it's mostly while we were talking about Steeve and how Dwarves would say "If only bugs were allowed on the Space Rig", and it's something we think a lot of players would really like and would enjoy to use, I personally like to call it the "Domestic Glyphid License".
Mission Control
"With all the letter's and complaints employees have sent in about some bug they named "Steeve?" or whatever its called, Management decided take this into account and allow Dwarves who prove themselves the top of Beast-tamers to have a Domestic Glyphid License, you can find the Domesticated Glyphids Quarters near your own personal Quarters so you can see you personal little beasts, just try not to lose your hand trying to pet them too much"
Domestic Glyphid Quarters
A room that you could get to while either going towards the Glory Hall where you get Promotions, it has pens and some of the service Bosco's floatin' around in the room and some types of the glyphids in pens and chilling and some still in pens behind shields cause some are still not fully tamed, and there's a terminal where you can select which glyphid you want to bring to missions with you, only allowing 1 glyphid much like having a Bosco with you and can do things to help like Bosco.
Special things in the DGQ
One things I REALLY loved the idea to do, was that there is a specific Glyphid pen where there is lil Glyphid hatchlings where your dwarf can pick them up and interact with them maybe saying stuff like "Finally! we can have them in the Space Rig and they are so cute!", and you can put them down where ever and watch them crawl around in the Space Rig pet them pick them up, and when you are at the same terminal you can toggle a button to allow a Glyphid hatchling to meet you in your personal room and be excited to see you come back, and if you fail missions it will meet you in the med bay worried about you.
Kinds of Domestic Glyphids
Imma try to list the Glyphids you could have from the Terminal:
Level 1 license
-Grunt Glyphid
-Guard Glyphid
-Slasher Glyphid
They would act the same as usual Steeve as you tamed them in mission.
Level 2 license
-Web Spitter Glyphid
-Acid Spitter Glyphid
Same as default glyphids in mission.
Level 3 license
-Warden Glyphid
This can be a smaller variant of the wild warden, as it likes to stick by other Dwarves and ally tamed Steeve's in mission.
-Stingtail Glyphid
Probably acts the same as usual wild Stingtails, however can act like a mobile Scout grappling hook, as the Dwarf can ride it and use the tail to get to higher points, but doing it will make the Stingtail move slower.
-Exploder Glyphid
I'm not completely sure on this one, its a bit of a wild card, but i believe it can work like a normal Grunt Glyphid but it can occasionally Explode when it enters combat and it sets itself on a cooldown before it does again.
Level 4 license
-Praetorian Glyphid
I know how it sounds, a whole Praetorian, whoever, this is a Domestic one so it would be much smaller maybe half the size of the wild Praetorian and not as powerful as them.
-Septic Spreader Glyphid
One I'm still not too sure how much to do with this Glyphid, but I really like the idea that you can custom the color of the Spreaders goop.
Tier 1 Upgrades
-Sharpen Claws - Increased damage
-Harden Exoskeleton - Increase damage resistence
-Tough Hide - Increase Health
-Nimble Limbs - Increase movement speed
Tier 2 Upgrades
-Blunt Aggression - Chance to break armor
-Hound - Can find and collect burried minerals
-Furious - Chance to go into a rage, increasing all stats for short time
Tier 3 Upgrades
-Alert Roar - Makes nearby enemies target Glyphid more
-Saviour - Can revive the Dwarf once per mission
Tier 4 Upgrades
-Radiated - Gives Glyphid natural Radiation ability and resistence
-Frozen - Gives Glyphid natural Ice ability and resistence
-Scorched - Gives Glyphid natural Fire ability and resistence
Make the stingtail's tail detach when shot at enough times
A mod for sentries that gives high damage resistance while building your sentries. This would be great for people who aren't using fast building.
i remember this was suggested before ♻️ but can there be alternate voicelines without profanity? option for censoring or just straight up different lines. preferably different lines altogether with like a family-friendly voice mode
I would suggest the possibility to not being kicked from a game when you lag out, even if you're not the host, being able to finish the mission alone.
Because with an unstable internet connection, even if it's good most of the time, you can't play online, except if you accept the risk of losing 30 mins of your time over and over again having to redo everything every time.
No connection anymore ? Just finish solo. That's it.
That would make my life and probably other's a lot better
A turret mod idea
I know we have the Gemini and the single turret that does decent damage but i was thinking of making a more supportive turret upgrade that you can choose from.
Idk on the numbers so i'm just gonna jot some down that might make sense. This is idea is mostly a concept that i would like to get out there.
Probs very unbalanced at the moment.
#Bulkhead#
-Dwarves within 5 metres of this turret receive a 25% damage reduction from ranged attacks
-While there is a big threat or multiple small ones the turret enters guardian mode taking 2 seconds, putting up a small shield that enemies can enter, increasing the damage reduction to 35% and now includes melee attacks.
-The turrets Rate of fire is decreased significantly (by 60%??) while in guardian mode and now targets the biggest threat shooting harder than before (shots can now stun targets for 3secs at a 10% chance)
-Enemies within 3 metres of the turret are slowed by 20%
-Rate of fire in standard mode is decreased by 20%
-Damage is decreased by 4 per shot
-Takes 2 extra seconds to be built
-Has 20% less ammo capacity and mag size
Big threats being slashers, praetorians, Acid spitters, ect.
Small threats being guards, grunts, swarmers, ect.
IDK if this is correct but dreadnoughts when u break them theyre just babies so it would be cool to see an adult one in a server with 20ish players all fighting together as like a monthly or weekly challenge
2 or 3 round chambered Bazooka with big aoe splash damage as primary for gunner
Warthog Slug Shot Overclock
+3x Damage
+Strong Armor Breaking
-66% less mag size
-2 rate of fire
-No Pellets
I think we should be able to equip three headwares at a time. The usage would be that we could equip stuff like industrial goggles as well as a hairstyle or a hat. And I believe the community to be suave enough as to not let the character be a clipping monstrosity.
I would like to suggest not having something required for the season be rng based. I have reached level 116 on the season so far, and I need only 4 script to finish the cosmetic tree, however, those four script are locked behind plague hearts, I still need 20 plague hearts to get those last 4 script. So, tldr; level 116 on the season, short 20 plague hearts.
scout can grab things like aquarqs or fuel canister with his grappling hook.
I think giant alien crabs as a new enemy species would be cool, and to add on, other alien bug species based off of irl bugs like beetles, ants, wasps, etc would be cool.
New Class, and here me out, a mele class, to reference the strong weapons the dwarves forge
SUGGESTION
Player cap on a server would be nice, sometimes i want only 1 random to join instead of dealing with the chaos of 4 players
(and yes i know i can just block new players from joining the server after 1 random does. But when he leaves and i want 1 other random to fill that spot i have to redo the process again)
A biome that is the inside of an ancient overrun stronghold where instead of caves there are rooms and corridors, and the ore deposits could be smooth cubes of ore that generate around the floor like bismore, as if it was smelted into a more transportable shape.
A new craftable beer that changes your voice to mission control's voice for the duration of the mission. It would be hilarious to hear 4 mission controls repeatedly saying "we're rich"
make that you can crossplay with pc and ps4
Suggestion: MC lines for pinging useless crystals where he calls your useless for doing so.
Maybe a rework of the neuro-lasso lok1 overclock. Currently, it slows based on number of locks and has its effects negligible when spread over a swarm. Perhaps a buff for a flat initial amount of slow that scales with diminishing returns on subsequent locks.
A fifth player can join but the play as Molly
During a Christmas event, be able to leave out a plate of beer and cookies for Karl
Similar vein to this: Can we please have an option to disable the 'low health' screen overlay and audio effects? Please?
Make the laser pointers create a flare when you cross them, along with laser sword noises.
Laser sword noises that the dwarves produce themselves.
Re-up MC's anti-depressant prescription.
Suggestion:
A new mission modifier making your dwarves drunk throughout the mission
taking from this idea, we should see some more marine adjacent/descendant creatures on hoxxes. the only one i can think of directly is the shellback, but we have 2 whole ass biomes that are the remnants of hoxxes oceanic past, the salt pits and the dense biozone.
maybe one or two new terrestrial creatures, dont even have to be enemies, inspired by lake and coral reef dwelling crustations that have evolved for surface dwelling.
i mean if you think about it, shellfish are just water bugs anyway.
Suggested buffs for lmg mk2/hawkeye system:
Lmg mk2
-ammo capacity increase boosted to +30 from +15
-damage boost increased from +2 to +4 (this would allow it to one shot swarmers with defender system)
-maybe a smaller version of widemouth port as well? nobody picks that mod anyways
Hawkeye system
-the turret no longer shoots at invincible spots on enemies, such as opressor armor
-if possible, the turret will aim for weak spots on enemies
a door in the space rig that leads to mission control and yo can knock on it or something to harass him
inspired by my somewhat lackluster opinion of its anti-swarm capabilities, heres my personal idea for an unstable stubby smg overclock to fix that opinion in an interesting way.
"chain lightning" voltaic darts.
"wreath the battlefield in lighting like a god of storms with voltaic darts! these are expensive and heavy little things, so they hamper how many you can carry and how fast you can use them, but connect a few together on a hoard of enemies and watch them fry!"
small spread decrease (-15%)
electricity effect increased to 10 seconds duration
two or more enemies standing next to each other (around 3-4 meters) will amplify their charge by 15% depending on how many other charged enemies are nearby
-50% ammo capacity
-65% rof
-30% clip size
small base damage decrease (-20%)
I think it would be a neat little thing if you could hold a key/button on the Space Rig to present and show off your pickaxe.
Air Hockey / foosball in the space rig
Some new primary ideas, one for each class:
Gunner:
It aint a gun if it dont weigh at least one hundred pounds! But what if thunderhead and leadstorm had twin babies that each weighed 50 pounds? Dual weild drum mag LMGs with optional maniacle laughter while firing. Nothing spectacularly new mechanically, but the fun factor would be big for a lot of people.
Engineer:
We've reprogrammed swarmer drones and worked some magic with omuran heartstones. Maybe we could repurpose a rival tech burster turret! Functions similarly to the enemy burster turrets, but turned into rifle form with slightly faster projectiles. Maybe it would be just another smg primary for engi, but I feel like it would be different enough from his other 2 options to be interesting.
Driller:
Something I've posted before but reposting here anyways because I love it so much. Tesla coil gun. Fires an arc to the closest bug within similar range of drillers other primaries, and within the target reticule, which arcs to other bugs dealing electric dps and causing electric status as well. Fits drillers primary theme of close range, aoe, elemental crowd control
Scout:
Haven't thought this one through much because he's my least played, but a railgun that functions like the coilgun in rifle form would be cool. Decent at crowds but not the best, just like other scout primaries. Good single target like other scout primaries.
While playing solo with bosco, waypoints should produce voicelines, that way I can annoy mission control with compressed gold and mushrooms without having to remove bosco
a mission where rivel tech intercept a diffrent team leaving drop pod and you have to go in and stop the rivel tech and repair the damaged componets on this teams drop pod then leave on your own drop pot
Just encountered a very unfriendly player who kept shooting other players and knocking them down several times. Then one was swearing in chat and since I'm not the house owner and can't kick people, he picked a gunner to attack us behind our backs.
I want to know how to target such players
Would it be possible to add a voting mechanism so that if a player is being obnoxious, other players can kick it out of the room?
Add a silly propeller hat cosmetic :)
Allow us to use other paint schemes on the lederhosen and yuletide elf suits. I know that a mod that does just this already exists. The thing is, I put -disablemodding in console as it improves performance for no particular reason, so giving us the option in vanilla DRG for those of us who use this setting would be great.
Rework Unstoppable into a some new perks:
Unstoppable force
33/66/100% resistance to environmental slowdowns such as goo (now including the goo from mactera as well), and slippery surfaces like ice
Immovable object
Shrug off movement-impairing things like knockback and stingtail's grabs, and cave leeches take much longer to reel you in. At max rank, Q'ronar have a chance to be stunned upon rolling into you, and you can completely protect your fellow dwarves from an Oppressor's earthquake by standing face-tanking it
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I suggest that the Warthog's base reload speed should increased just a bit more. Either 1 or .5 seconds.
Additionally, I think the Scout's fire bolt duration should last a few more seconds. idk how much longer, maybe 3 or 5. No more than 5 for sure.
A lot of people have been suggesting new biomes and stuff, I think If they add that it should be on like a moon of hoxxes. I think it just makes sense, because how would they just magically find a new biome on the planet
new beer probably
LABOURER'S LAGER
"The drink of the blue collar. The nectar of the overtime worker. The blissful relief of the true miner. Served colder than the Glacial Strata, the icy smooth brew flushes through your veins, leaving you invigorated and ready to work unlike ever before."
a possible replacement to dark morkite, labourer's lager boosts most main objectives rather than only affecting morkite missions
- increased morkite gain on mining expedition
- increased repair speed on salvage operation and escort duty
- increased hack speed against patrol bots and for hack-c for industrial sabotage (maybe?)
- increased dreadnought damage on elimination (maybe?)
dark morkite could be turned into a normal craftable beer that causes whoever drinks it to emit an explosion of morkite chunks which disappear shortly after (like a lootbug)
A new beer: The leaf lover's delight. On drinking, the dwarves hate it so much that they throw it all up and turn green. Why add this? It would be rather humorous.
Imagine if stingtails followed nemesis around and pulled you into it.
I would love something that highlights and/or attracts loose minerals on the ground. It could make it easier to find those stray bits. I notice I lose a lot of potential minerals from Lootbugs exploding, or from mining minerals in high areas.
make dystrum a little more visible, like nitra and gold
I really love memorial hall and I think this is quite diappointing that the music is so badly looped. Also in my opinion music shouldn't restart when you use promotion panel.
Mutator: EBONITE BOOM
The ebonite bugs have a chance to spawn throughout the mission and you have to kill a certain amount as another primary objective, plus there is some ebonite on the walls or something. I think it would be fun to have ebonite feel like an actual threat instead of a rare four bug mutation.
Mutator: TRITILYTE SUPERDEPOSIT
A mission where veins of tritilite can appear, and all dwarves are equipped with a nanite Pickaxe in the sixth weapon slot or something.
I think having ebonite, kursite, and tritilite be more than a rare novelty would be interesting, and it would make Hoxxes feel more varied and dangerous.
Same with scout's pistols
A ballistic primary weapon for driller
Maybe a heavy rpg like rocket launcher of some sort
To the people who Request More melee combat/new melee combat oriented class, I have one word for you:
Driller
Let me explain, while I do think that melee combat would be cool, it already exists to an extent in the form of driller's drills, fortunately, this thing existing inside my calcium sphere brewed up another idea, a new last-tier mod for the drills.
I Don't know what to call it, But while you are grounded and drilling, pressing M2 will make the driller slam his drills into the ground, creating a decently sized shockwave with no fall-off, and does slightly more damage than the health a 4 player haz 5 grunt has. This will consume 4 ammo, and overheat the drills immediately after usage, this can only be used while the drills are available to be used (aka not overheated or out of ammo).
This way, more melee combat is added (like plenty of you asked) without any need of adding a new class and skewing the balance between them. On top of this, cryo drilling might become stronger, which I think is a big plus since the cryo cannon is largely considered driller's worst primary at the moment.
A new centypedes type enemy
Gnome Outfits. one pointy red hat, one garden gnome type outfit. terrifying, monstrous germanic folklore appearance.
when looking at weapon assignments, it doesn't actually say who gets to use the weapon. Obviously this is easy enough to figure out for most weapons, but for several secondaries it can get pretty confusing if you don't already know what the weapon is.
Just throwing in somewhere in the assignment description what class/slot the weapon is for should make this less confusing for new players
A drop-off location for bosco would be great, for example it could be a tier 3 upgrade that lets you press f while holding ctrl to place a location for him to drop off aquarqs or something. Just a QoL suggestion
make a bittergem lootbug, it has a 1 in 15 chance of replaceing a gold lootbug
New mutator: Oops all Shia!
Most objectives focus on keeping the team together (or if not, following a fairly linear path) so that objectives can be defended easier. Rival tech missions branch for hacking objectives, but there's no incentive to split.
Making two easier objectives that require simultaneous progress would be a great way to diversify gameplay (like one team pumping in water and another pumping out morkite to prevent cave collapse or eliminating a rockpox plague that regenerates if you don't knock out both quickly). Alternatively, a synchronization survey mission could involve all team members to split for a brief time.
These might have to be optional objectives to accomodate every team size or odd team sizes if you don't want to exclude solo players from missions, but I'd love more functional diversity in the game.
A Beard color that resembles (or looks exactly like) Morkite.
We Do not have that sort of Deep, Dark color Yet (We do have the black beard color, but it doesn't feel Deep and Dark Enough, yaknow?)
- A helmet of a hollowed out mini-mule on our head. Mule crab or some cool name
- Also Bosco as a hat when
More leaflover special, and bigger mugs
An infinite repeatable assignment, giving just a few credits or crafting supplies.
I find myself constantly just doing my deep dives then the weekly assignments, but as soon as there is no longer any direction and I am choosing my own missions I struggle to have the motivation to play.
This game would capture my attention for much longer if there was always some form of assigned mission available.
Dual-Wield Plasma Revolvers for Scout
I honestly don't know how it would work or fit the current weapons balance. The idea just seems rad as hell. It could fit a purpose similar to MK1000.
we should have mission emojis (mining mission, sabotage, refining, etc.)
This might be recycled or even in the game, but the more you drink beer the higher tolerance you have, and it takes more to get you drunken
Add funny voiceline for breather when pinged pls
If your axe capacity is full (or prox mine), put a prompt above retrievable axes that says “capacity full” and stops you from picking them up. Just some QOL I feel would improve the game a touch
rockpox grenade
since some weapons like wave cooker, breach cutter, boomstick and more can kill rockpox enemies extreamly quickly i would'nt be suprised if R&D would try to weaponize it
through gene manipulation R&D was able to produce a strand of infertile rockpox, and they put it into a grenade
this grenade explodes upon contact and instantly infects glyphids in close range, giving them the usual weakpoint blisters but without making the flesh tough (so hitting normal weakpoints or the body still deals normal damage)
it is safe to use since this rockpox cant infect the ground or dwarfs anymore
i would give it to driller since he can then use his drills on them (and it fits his war crime weapons as well)
hot pink armor paint job 🙏
updates to beast master perk
new voice lines for when teammates shoot Steeve:
"Hey, that's Steeve you're shooting at!"
"Don't shoot Steeve!"
"Watch it, that's Steeve!"
"Leave Steeve alone!"
"Hey! Wrong bug you moron!"
new voice lines for when you shoot your Steeve
"Sorry Steeve!"
"Oops, didn't mean to hurt ya Steeve"
"Shit! You alright Steeve?"
"Damn. My bad Steeve"
Petting Steeve heals it 1 hp, and +1 hp per perk level.
At level 2 your teammates can pet your Steeve and heal it by 1 hp and + 1 hp per perk level
Lootbug Swarm:
Mission Control says something ominous, kinda like how he mentions incoming dreadnoughts
After a few seconds of suspense a large group of lootbugs come from the ground to loot all over the place
a smart stout voiceline with a little nod to the fact that gold cannot be created with chemical reactions, meaning that the beastiary entry of the crassus detonator is false
anyone else find it weird that arkenstout only has one voiceline when you order it and its just saying "arkenstout" ?
it would be nice to have at least one more voiceline for it to add some variety.
"its hot in here! one arkenstout, cold as you can get it!"
"damn ac must be on the fritz again, pass me a cold arkenstout please!"
not true! you CAN theoretically create gold with chemical reactions, it would just create a large amount of radiation while yielding very little gold.
just to think a damn bulk detonator does it before we can, and better!
A room in the space rig with a broken down doretta that you can pat
A rare event where M.U.L.E mounted guns can be found to place on Molly, as a nod to one of the Smart Stout's voicelines. The guns could be semi-automatic, shooting three rounds every 2 seconds, each round dealing around 3-5 damage.
More available icons for load out slots.
Some of my loadouts are geared towards specific mission types or specific hazards. Getting all of the icons for each hazard and each mission type available to be assigned to load out slots would be a very simple QoL/UI improvement (Eg, I have a mactera laodout for my Driller. It would be cool to have the mactera plague icon to assign to that load out slot instead of using the cold icon for two different loadouts)
Also more load out slots, or even the ability to just add or delete a load out slot would be cool. Not everyone needs 6 loadout slots, and some people could use more than 6.
dunno if this was suggested before but a trophy rack near the jukebox would be cool. showing a trophy for each achievement the host has with the achievement icon on it.
Since removable sleeves is now a thing, I really think Ghost Ship should add arm tattoos as a cosmetic option. It could even give the Rough Neck pack more value as it would provide some exclusive tats. Just a thought tho.
Lootbug as a hat. lootbug hat. hat lootbug.
Bosco tier 5 ability: Bosco's Backpack
Bosco can now pick Boolo Caps, Fossils, and Ebonuts and deposit them at the end of a mission
Footware options. I want my dwarves in Sandals, or Crocs at the minimum
How about instead of depositing minerals in the mini mules, how about you can deposit secondaries in the mini mules? Would give them a slight purpose aside from looking tiny
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Ability to disable seasonal or at least holiday event changes to the rig. holidays have been making it hard to play, especially with the background "ambience" of seagulls in summer and... people talking this octoberfest. It really breaks rig immersion, makes it hard to concentrate for 2 weeks straight, and can't be ignored without lowering ALL sound effects in settings.
" i need arkenstout after that magma core mission"
"one round of arkenstout on the rocks of course"
Mission Type: Distraction
“Hello miners, another mining team is in a nearby cavern attempting to mine out some valuable resources, we need you to go in and distract the locals, (minimum time of 5 minutes?) anything past that time you can give them warrants a bonus. Good luck miners, try and survive”
This mission is basically just a deploy and survive for as long as possible, miners staying longer will face increasingly hard odds at the reward of increasing their credit payout, obviously with massive cave generation miners are bound to find goodies for themselves
This provides a refreshing new mission type that can be used to test weapons, augments and abilities of all classes as well as rockin in stone to the bone!
(chemical reactions perhaps but highly controlled nuclear fission or fusion WOULD, hence why i mentioned the radiation)
also, you copy the message link and paste it in another channel to reference it. you can find the button for that under the three little dots on the message
Fan cosmetic competitions/submissions via the steam workshop or something, akin to what warframe and TF2 have done?
also include if daily deal metadata generator is tweaked also pls :)
I think there needs to be an Auto-Run toggleable option in the controls settings. I'm sure this has been suggested before, and I know there's a mod for it, but it should be a feature of the base game so that people on all platforms can use it, as well as whenever mods aren't working (connection or just outdated mods). It strikes me as odd how a calm farming game such as Stardew Valley has an Auto-Run option in controls, but a fast-paced combat game such as DRG does not. Please add this soon, possibly even in the next minor patch. It would be much appreciated.
More doretta like escort missios like fir a giant war machine or something
Show blank matrix cores in forge terminal
Mission Type Concept: Lootbug Wrangling
The Higher-Ups at DRG have realized the usefulness of Lootbugs, and want to experiment on them. Your goal is to drop into their breeding grounds and wrangle as many as necessary to a special pod that would fall in shortly after the Drop Pod.
Similar to Point Extraction and On-Site Refining, you would need to deposit here instead of at the MULE. Lootbugs in this mission would still be able to die, hut passively spawn so you can never fail. To perform the wrangling of Lootbugs you’re given two special tools: the Grab Pack and the Fool’s Gold Sprayer.
These both take your weapons slots similar to the Lithophage Cleaning Tools. The Grab Pack lets you fire a hook to pick up Lootbugs and other Heavy Objects from a distance. If you’d rather lure the lootbugs to the Pod in mass, then you can use the Fool’s Gold Sprayer to draw them towards it. Spray some on the ground and the Lootbugs will follow it wherever you need them to go. Once you’ve gotten enough Lootbugs wrangled you can press a button to send them out of the planet for experimentation, then fend for your life until the Drop Pod arrives.
Dark Morkite should instead slightly increase the 'interaction' speed such as when repairing the Drilldozer, building a pipeline, etc. Makes a bit of sense when you have it on a Morkite Refining Op
and can be useful in other mission types or objectives (such as Lithophage Cracker repairs, Salvage Op, etc). It seems like Morkite is used as an energy source lore-wise, so why not have the buff beer be thematic to that as well?
🍻 
A nuclear detonator as a boss
For the love of god, PLEASE add a skip button for forge animation and a button to turn off weapon inspection. I don’t wanna hear “Looksie looksie” or “look at me, I’m your master” and see that animation EVERYTIME I GO ON A PIPELINE
Maybe make things like weapon heat buildup more visible/bigger or on the crosshairs
option to replace bosco's rockets with c4 explosives (probably a limited amount or slower recharge for balance)
I would much like to see more chat-less interaction with teammates besides the laser pointer and salute, so here's an idea:
Pressing E quickly after saluting will let the dwarf request a high-five
During solo missions, Bosco will hurry to you and high-five you (it gets lonely down there sometimes)
In missions with other people, Requesting a High-five would bring up the option to high five you back for the other dwarf(s), of course the high-five request would go down if after 5 seconds noone high-fives you.
This could come packaged with voice lines for a high-five and/or being left to dry
Potential Successful high-five lines:
"Nice one!"
"Good job lad!"
"Nicely done miner!"
"That was AWESOME!"
Potential lines for being left to dry:
"Oh come on!"
"Anyone? No? Alright..."
"I guess we get going then..."
"Another time maybe."
"Everyone agrees to say that Hoxxes is the most deadliest planet there is in the galaxy, but those who dwelve in its caves may as well find out it also can pull out one of the most morbid and unsettling of tricks, dwarf-kind has ever known.
We are lucky enough to have survivors who can attest of this peculiar encounter, and they mention how, much like the bugs, they have never ever feared for their life upon seing it. They also suffered from a case of delirium that we have never seen before, so we had to send them to the medical center for a psychotherapy. Management on the other hand, insisted that it is a waste of time, and that they were a lost cause...
The description they provided was the following: a towering angler-like creature full of teeth, using its tongue attached to the neck of the poor fellow like a puppeteer would. They said it was smart enough to make the dead dwarf use the weaponry he had on him, with deadly accuracy even. And as if it wasn't enough, severing its tongue made it grow a new one, to which this time it used on a living dwarf, using the same trick to force them into shooting their own friends. They also mention having left some of their most valued equipment during their escapade, and since it can use their own weapons against them, it does not mean anything good...
One of the folks at R&D suggested that, since the bugs are so afraid of it, one could theoretically use it as a psychological ward against potential swarms if they keep a sufficient distance. We are uncertain of this method, so he has been fired...just to make sure he doesn't get anymore funny ideas.
If even the bugs are afraid of this thing, and considering the multiple witnessings of our survivors, then it means one thing, that this...thing, whatever that is, is now considered as the most biggest threat ever discovered on Hoxxes. So, with that in mind, Management...not just Management, ANYONE actually, recommends to not engage it at all costs, and we really, REALLY mean it!"
partly inspired by the idea above but an additional suggestion for the glyphid stalker
it could reuse that one concept mineral monster briefly shown, where it'll disguise itself as a mineral vein to draw dwarves right towards itself without needing to do much work
stalker minerals lack the sheen and are smoother than true minerals, enabling the sharp eyed to discern whether its a trap or not
instead of it being just a regular special enemy the stalker could be an enemy on the horror magnitude of the detonator, but not in a way where its absurdly tanky as the detonator is
ideally it would be fragile, but its priority lies in how easily it can pick off stragglers, people advancing too far ahead or those who are careless, as well as its speed and ability to prevent itself from being hit in the first place
extremely fast, high damage but if you catch it lacking you'll kill it in no time
how about a thing where R&D tries to make their own artificial hoxxes inhabitants meant to be turned into an army against the hostile creatures, but malfunction and ends up being part of a much more ferocious creatures to encounter.
like the counterpart of a gryphid (idk how to spell) grunt could be a mecha gryphid with relatively weak guns or mechanical fangs
^this has given me a possible biome idea
some sort of artifical ecosystem/environment made during the early days of drg's takeover of hoxxes, in which they attempted to establish potentially long term mining settlements
the terrain could be some sort of plasticrete-soil mix, randomly generating derelict structures, artificial trees, abandoned machines as well as the presence of genetically modified glyphids and/or other wildlife that were intended to be used as livestock
i'd imagine it would have an overrun colony aesthetic to it, sporting vine overgrowths, artificial lighting and large rooted trees with hints of a mechanical side. terrain generation could include long, spacious tunnels reminiscent of drg's early builds, with numerous small chambers and central areas dotted about
💡 IDEA #1💡
On the post-mission score screen:
From each player's perspective, always position the character on the left hand side.
This will save time/stress for each player looking for their own character's score, and comparing to others', in a short period of time.
Sometimes the screen goes past quickly.
💡 IDEA #2💡
Perk: Triple flare
Thrown flares tumble out two extra on either side (like a cluster grenade).
💡 IDEA #3💡
Platform mod:
Platforms are super-bouncy if you hold Space when landing on one. How you land safely after that is up to you 😆
💡 IDEA #4💡
Environment idea:
Water! 🌊
i.e. Pools, swimming, water slides and waterfalls!
Hit me with that ♻️, but I would like it if mission control got annoyed more often with more dwarf "work" ethics.
I want to hear more from him outside of starting/finishing a mission/objective or a swarm
IDEA: If you drink best wurst beer the Dwarves should speak bavarian, or bavarian englisch 🙂
A glyphid pouncer dreadnaught that can just suddenly leap at you like a jumping spider, a lot of the current ones can be easily killed by just avoiding being near them and keeping distance, even with the burrowing, things like zip line perching is pretty op against dreads. One that can do a leap attack at you, potentially even when you are midair and from across an entire cave like a jumping spider would really spice things up
I forgot about MOLE. Make it actually add damage based on the distance of terrain penetrated. Not based on entering into terrain.
Bosco in the score screen after a misson flying in and saluting
Loot bug backpack or bag for us and the dwarves to wear.
It would be funny to see driller have a weirdly placed loot bug bag over his fuel tanks.
make it so the Lootbug Lover victory animation has a very small chance for the dwarf to pull out a golden lootbug
Had an idea for a sort of firefight style defense mission that makes you defend a facility for a set amount of waves. During a lull in each wave your team would need to scavenge for nitra to keep their weapons full and you could possibly use the nitra to build/rearm turret defenses that would be on the facility. The waves would depend on the type of defense mission. Be it glyphids, rockpox glyphids or our dreaded knife eared rivals bots.
So you know how there’s the regular glyphid pretorian, radioactive pretorian and rock pox pretorian. What if there’s another type in the magma core biome and it’s a lava type. It still attacks like any other Pretorian but it’s special is either make everything around it magma or it shoots fire out towards you.
Give the Boltshark a weakpoint upgrade
I had like 2 "massive" ideas recently while playing some other games + too much of deep rock
And i thought about... first, a weekly new mission type, almost like a deep dive, but for a "Hunt" something like that, where you go find a massive/giant Dreadnought that has been "Cooking" for too many time, and this being like... a really much harder battle with like, 3 bars of health that you need to for exemple shoot in specific parts that would be like weekpoints.
This enemy would be more slow but hit harder not that you need to hit just specific parts, and not only that but the cave itself being really open, not just to move but to the beast interact with the environment.
I thought about that with that dwarf speech that "it can get even bigger" or something like that when you fight dreadnoughts
auto run
new perk inspired by a recently necromanced titanfall 2:
run n' gun
sprint while shooting
(maybe balance to only allow with secondaries cause would be kinda busted with like leadstorm or cryo)
Irradiated buckshot OC for the warthog.
Leaf Loathers craftable beer. It's basically just Blackout but it doesn't force you down. 99% drunk in one go. if it already exists add a
to this so I know I'm stupid
-Selectable party size cap pls 🤞
This has probably been sayed before but a damage delt number at end of a mission/ resupplys taken, mission objective contribution ect
biome: abyssal void
An armor upgrade to carry more flare or to make flares recharge faster.
A section in the bestiary for the kursite infected enemies would be nice. The more world building, the better.
deepest biome resting at -20km below the surface, unusual cave generation with incredibly steep paths a falloffs, only flora inhabiting it are small bioluminescent fungi . the stone is a brownish colour and is 3 hit. caves have stalactites of the walls and ceilings that will do bonus damage if fallen on. small tubular tunnels function simairly to morkite pipes allowing the dwarves to slide to lower levels of the cave. glyphids have grey skin and dark brown exoskeletons, a special variant of praetorian which instead of vomiting releases a cloud of black fog to drown out light sources and causes a drunken effect to the dwarves. cave sounds are almost entirely silent outside of occasional distant dripping of water. exploder variants that function similairly to the praetorian releasing the same black fog as well as making the dwarves briefly drunk and dealing less direct damage than regular exploders (feel free to expand on this also im renaming it to stalactite abyss)
overclock or mod for the crspr that allows it to keep firing while reloading if you still have fuel in the chanber
Maybe an active Perk where you can Teleport to one of your Teammates, would be pretty usefull if you are lost in a cave and your team is somewhere else
a little circle around the crosshair on rev-up guns to show revved up it is before it shoots, for the dopamine
Some halloween Mask / costume ideas.
- Mushroom headgear
- boulder head: a large boulder the size of a dwarfs head
- stevee mask: glyphid headgear (dwarfs face visible through glyphids mouth: if that makes sense)
- rockpox mask?: rockpox tendrils covering dwarfs face
- rockpox impact: tiny rockpox meteor imbedded atop the dwarfs head.
“Slug-shot” overclock for a shotgun (undecided on the specific weapon, could also be its own weapon ig)
Changes the shot into a literal slug or leech type projectile that slowly does bleeding damage to the target, may cause slow
Barrels in the space station of each color in the rainbow and then make an achievement where you put them in the drop pod hole and call it "Harmless" Colored Fun.
Rockpox Bulk Detonator which after the explosion infects a huge area with rockpox Infection.
immortal detonator then
for season 6 or 5 it should be space pirate themed
Invert sprint, please
New overclock for the gunners chaingun. Cryoflux capacitor. Allows the bullets of the chaingun to chill and eventually freeze targets and never overheats, caveat is barrels take longer to wind up and fire rate is cut by 30 percent.
When you kill and make a Bulk detonator explode it should have a high chance to activate a biome event because of the sheer force of the explosion
E.g. Earth quake in the magma core. Blizzard in the glacial strata.
add a seat on the mul-3 to ride Molly all the way to the drop pod in a humbling charriot.
"This flares could get an upgrade"
So the idea is finally upgrade those Flares with... some bit of many things!
On the first level could be like more useful on just Light, so like
X seconds buff duration / X power of the light / something like Flares can stick on surfaces
On the level two we could get like a lil bit more of those options and some a bit creative ones like...
Some area around the Flare makes Bugs try to avoid it, or... shooting flares cause a lil bit of fire, or frost, or maybe radiation (this of the flare "exploding" could be an Overclock), or something like, hold more flares at once...
Just some ideas that could potentially make the game more visible and better for some lonely miners that dont play scout, or just to make the game more visible overall 
Can we get the glyphid inner tube from this summer as a hat?
electric mines oc for stubby
Rockpox rival tech for season 5/6, rockpox infected rival tech
something fresh would be cooler imo
Small thing that would do wonders; players that aren’t actively using voice communications, as in they have microphones muted, should get a little icon for those who might be trying to talk to them
It’s rare, I can’t say I run into many mic users, but it would be helpful for communications overall to know if someone might need to be text chatted
more core gameplay loop changes like adding variety to existing missions (i.e. more dreadnoughts or ommaran attacks) and new biomes and mission types
i sure its been said a lot of times but
a one or two more variants of the bulk detonator would be nice
like a pox detonator
- instead of making every single rockpox enemy a praetorian that drops a gas cloud on death, make them drop plague larvae when they die instead, like the parasite mutator
- reduce the amount and distance of rockpox when you pop a blister because 70% of the metre being filled just because you whacked a pox blister with a pickaxe is way too punishing
- rework the rockpox effect. instead of being a reskinned frozen with damage, it could let you keep control, move and shoot, but it could steer your aim and movement, pushing you into hazardous positions and shooting your teammates like the jockey from l4d2
Bigger jet engine upgrade for Hurricane should increase starting speed some too
I had an idea, and after confirming it doesn't exist ingame yet, i figure ill suggest it here, and that idea is: an Overclock for the crisper (CRSPR flamethrower) that INCREASES the flame heat, and after doing some research on IRL flamethrowers and gas fuels, i've come up with an idea
Unstable Overclock
Name: Acetylene Fuel System
Description: Someone in R&D with some... pyromaniacal tendences decided that there wasn't a way of setting things on fire fast enough, and came up with this! Your CRSPR has been modified to use acetylene fuel, which makes you set things on fire almost instantly, and the fuel is fairly easy to find, but the complex system reduces the flow rate, since acetylene doesn't stick to anything, you no longer have any form of sticky flames, and since acetylene is most commonly used in welding torches, it has very little reach.
Buffs:
+55 Heat (direct damage only, same as how the Triple Filtered Fuel upgrade works. Takes base flamethrower up to 65 heat, 75 if you use the Triple Filtered Fuel upgrade)
+2 or 3 magazines worth of reserve fuel
Nerfs:
Sticky flame duration: ? > 0 (reduces sticky flame duration to 0, even if you use the sticky flame upgrades)
Sticky flame damage: ? > 0 (all forms of sticky flame damage is removed, although i'd assume removign sticky flame duration does this already)
Flame reach: -5m flame reach (base reach is 10m, if using the high pressure ejector upgrade, reach will go back up to the base 10m)
Flow rate: -30% (Does what oversized valves does, but backwards. If using oversized valves, flow rate will go up to 100%)
I feel that this would be welcomed in DRG as an overclock for the CRSPR, considering we have Face Melter for sheer damage output (increases damage and flow rate), and Sticky Fuel for all those napal-COUGH-I mean sticky flames enjoyers out there (increases sticky flame dps and duration), but if we want to set stuff on fire faster, all we have is the triple filtered fuel and heat radiance upgrades.
i want steeve to stay alive longer
so i would like a feature to provide some temporary regeneration to steeve if you pet him while the ability is recharged (the ability going back on cooldown afterwords)
No split screen couch co-op in this game? I liked it in the older days when games had split screen like MW3. Me, my coworker and my friend all chill out together play a couple rounds of a game and have a few beers it’d be nice if that experience could happen with Deep Rock Galactic and not games of the past
- Add split screen multiplayer to DRG
Victory move where the dwarf plays a saxophone
Bulk special it makes any thing that isn’t affected by Rocky Mountains and makes it take less hits

I had another idea
Unstable Overclock
Name: Liquid Nitrogen Fuel
Description: R&D came up with a fuel system for the Cryo cannon that uses Liquid Nitrogen, granting you the ability to freeze anything in a much more timely manner, and the liquid nitrogen fuel is cheap and easy to acquire thus giving you more reserve fuel, but the overall damage is reduced and the charge up time is slightly longer
Buffs:
Freezing power: +5 (takes base cryo cannon up to 13 freezing power, max you can achieve with upgrades is 15 freezing power)
Max ammo: +100
Nerfs:
Damage: -3
Charge up time: +0.4s
Call me uncreative but this is basically just my "Acetylene Fuel System" overclock for the CRSPR but for the cryo cannon
I learned that the cryo cannon only had the tuned cooler overclock, and the stronger cooling unit and supercooling mixture upgrades to increase freezing power, so I decided to research what cools stuff down fast, and liquid nitrogen does just that, so i figured "why not make an overclock that uses liquid nitrogen to increase cooling power"
please give me your thoughts and opinions on this and my Acetylene Fuel System overclocks in #suggestion-discussion and have a nice day
even better, could we get a real glyphid floaty as merchandise? i would gladly pay good money for one.
i think it would be nice to have a trash or recycle bin next to loyd's bar table that we can throw our empty mugs in. show loyd we care about keeping his bar clean and the mugs in circulation. would also be an opportunity for some funny voicelines.
"if it were anyone but you loyd i'd chuck this mug on the floor"
"dont say i dont love ya loyd, doing this leaflover crap"
" (whispering) between you and me loyd, im happy there isnt so much trash around anymore with the new bins. dont tell anyone"
"i wonder if i can get this in here from my pod room door?"
could make it so you actually have to chuck it in and loyd acts happy when you get it in. as an easter egg if you throw it from far enough away loyd holds up a 10 points sign he pulls up from behind the bar.
Barstools - be able to actually sit at the tables in the Abyss Bar
had a hiveguard bite me through its butt a few times this mission. feels a bit jank
Imagine, hats for Steeve, no benifits aside aside from allowing Steeve to look good
a mactera "stinger" which would be the counterpart to slashers. they lack ranged attacks but fly faster than grabbers and rapidly hit you up close.
i feel the hover boots are to restricting and clunky to use, can it just be a double jump with like -at max level- a 10 second cooldown, it could brake your fall if used just before you hit the ground, have no start up lag -the time to "hold" down C- and would be easier to use being bound to the space bar and not C? with all that it would have the added benefit of giving a little extra jump height for everyone but scout.
PS. id be cool with it having no cooldown and you just needing to touch the ground again, but i could see that being busted, but 75 sec cooldown for the boots now, given what little they add to a kit -engi can fall on plat, gunner can zip, driller can drill, scout can defy all know laws of physics- its much to long a cooldown and much to cumbersome to use in the heat of combat or a slip off a ledge.
A rare bouncy mushroom in the fungus bogs that negates fall damage and act as a trampoline when you jump on them
Maybe little snack vending machine or snack options from Loyd. Eating all this sausage has got me peckish!
suggestion:
frameworks and paint packs for support tools
i want to have rival tech sentry and glyphid zipline
etd etd
I think it's a bit weird that normal glyphids and rockpox ones don't interact with each other
I think it'd be neat if normal bugs and rockpox bugs could fight, and rockpox bugs would be able to fill up a meter on normal glyphids to effectively infect them and convert them to rockpox bugs
it might seem like it would make rockpox swarms easier at first, but if you leave the normal glyphids unattended it'll really bolster the rockpox numbers
(besides, the fact that they act all buddy buddy when the rockpox makes the glyphids live in constant agony has always struck me as really strange)
Edit: larvae should also be able to infect 1 grunt instantly, because the voice line "each larvae killed is 1 less infected glyphid" implies that they do this already
multiple stingtails shouldnt be allowed to focus their grab attack on one player
When you kick a sausage balloon into the barrel hoop, have a fun little message for that maybe
Dwarves in the Glacial Strata should stutter their lines due to being cold
Neon Band Pickaxe
More mechanized enemies!
Not like rival tech w fancy angles, but more like bet-c or omen. Bi-pedal tanks with 40mm auto cannons, kamikaze drone swarms, lazer-cutter sniper spiders and more.
I'd really like to see nore xynarch leech tech variations
An emote wheel could be very cool !
add call for beast master perk like:
steve!
watch out for steve!
steve here!
ect.
Ability to download Windows store version on steam
Revolver Machinegun/Cannon for Gunner. When compared to the Lead Storm Powered Minigun there's a much shorter spin-up time, lower max fire rate (2000 RPM like IRL) less of a stability slowdown when stablized, less damage (due to lower velocity due to the cylinder gap), more recoil (due to lighter weight), more ammo (due to lighter weight), better accuracy (due to the fixed barrel) overheats sooner for the same RPM (due to having only one barrel). Basically it would slot between the Minigun and the Thunderhead like it does between rotary cannons and gast guns IRL.
platinum paintjobs for pickaxe and bosco
Mission Mutator: Erupting Volcano (30% haz bonus)
In the starting room, there is a volcano that will kill everyone and end the mission after a set time (Scales with mission length)
Petition to give steeve googly eyes
Mission Warning Idea: Overspeciation
"This cave is part of glyphid breeding grounds, and with how quickly they reproduce, mutations are almost all but guaranteed. a result of this is an increase in the different species of bugs in the area."
High-Priority Targets are more likely to spawn, and may replace grunts often. to make up for this, all spawns are slightly reduced (-10% spawns?)
hazard bonus: +30%
New mutators!
Signal Interference - Your Terrain Scanner will glitch out every few seconds.
Ethanol Atmosphere - You slowly become intoxicated as the mission progresses, adding 2-3% for every minute elapsed. You will not pass out if you reach 100% intoxication, however.
Mating Season - Dead bugs leave small yellow spore clouds that apply Pheromones on contact.
Additions to the space rig:
Add a full on restaurant to the space rig in that closed off area
Engineer's roughneck armor should keep the hawaiian pattern when changing armor colors. I like the default look so much because of it but I also want to mix some aspect of my engineer up color-wise
Yet all the other armor colors remove the hawaiian print...
is it possible to implement an upgrade to make bosco fly faster
Can we get a photobooth so we can get team photos in our octoberfest gear???
[idea for new enemy]
imagine a big centipede thing that splits into multiple centipedes when you break the middle segments (same level as bulk detonator)
Craft(able) beer: Smoky shots
Ingredients: two starch nut, three malt star
After drinking, the dwarf will begin to emit white smoke, coughing uncontrollably.
When R&D said this beer had a smoky flavor, we didn't expect them to take it so literally...
Ok so it didn’t let me send it last time for some reason but here:
Gunner primary: Rebar puncher
The rebar puncher is a large AoE shotgun which shoots bursts of sharp titanium and rebar. The gun itself is a huge device with three barrels, a hand brace and a large ammo box. The gun is very cylindrical in nature, similar to an RPG or the builders choice skin for the minigun. The puncher’s ammo is consisted of two parts, a box of rebar on a chain used to feed rebar into the gun, and a big tray which pops out of the side that holds special shells. The reload animation consists of both replacing the box, and haphazardly slapping shells into the tray, and pushing the tray back in.
The gun works similar to a minigun, except the rebar shot from the gun shoot out in shotgun like bursts. Rebar pierces enemies, is very short ranged and sticks in the ground. It does burn damage, and has a unique temperature per round. The temperature of the rebar starts at 2,000 degrees and deprecates by 400 degrees per second. The hotter the rebar (indicated by going from white, to yellow, to red, to black), the more burn damage it does to bugs walking over it. The gun shoots with 3 shots per second, with a burst of 8-15 rebar per second. This can be evened out with upgrades.
Overclocks:
Clean:
Atmosphere ignition: Your rebar heats up the longer it is in the air.
Titanium Maelstrom: +50% magazine capacity, +10% firerate
Balanced:
Fibreglass Insulation: Your rebar retains heat for twice as long, but deals -30% heat damage.
Volatile Titanium: A new compound infused into the rebar reacts with glyphid blood. Your rebar no longer does burn, but explodes when an enemy dies over it, causing an explosive chain reaction to all the rebar in the ground. Rebar stays in the ground for 2x longer.
Unstable:
Bubblegum coating: basically magic bullets but without aimbot and a damage increase
Cryogenic shrapnel: Targets cool down instead of heat up. Targets freeze if they stand on the shrapnel for too long, however the direct damage is reduced and your ammo is increased.
Opinions? This is just an idea for a weapon, a shrapnel shotgun would be a pretty cool concept, kind of like the scrap gun from barotrauma
A severe problem noone is talking about is season assignments ceasing to exist after the season. These assignments contain a ton of narrative direction and context through mission controls dialogue. He is the only talking npc in game, and removing these assignments removes what little story the game has. The devs need to reverse this and add back all previous story assignments as optional introductory assignments with one time higher rewards. We should not be removing the work the half of the TWO? voice actors in the game.
I feel this diminishes the game as whole, and the experience of new and veteran players alike long term. This is a problem that has severely impacted my experience in Warframe recently as there is boatloads of missing events that add context to things in game, and I don't want to see this game make the same mistake.
More qronar because they're cool. Also boiled qronar in butter sauce on space rig
Drg cereals
Bismor Berry
- Golden corn flakes with strawberry chunks
Lucky Lootbugs
- basically lucky charms except with little lootbug, dwarf and bosco marshmallows
Leaf Lover’s Lunch
- Maple syrup and cinnamon flavoured porridge sachets
Rival Raspberry
- A chocolatey mix of granola and raspberry, packed full of iron and protein
Rockpops 🦠 - Dried rice pops with a little lithovac toy (my favourite one ngl)
Glyphid-grain
- Small sweet bricks made of cereal, coloured dark brown on the top and light brown on the bottom.
New craft(able) beer: the bulk shot
It’s probably not safe to drink this in the slightest, but beer is beer.
Drinking this makes you explode violently and fucking die, causing any physics objects to fly around. It’s like flintlockes but one large explosion.
Voice lines would go like this:
drink “oh shit…” rumbling noises, explosion
The cup is designed to look like a bulk, so covered in tumours and fleshy and shit
A magma core variant for the q'ronar shellback. "Some of the wildlife on hoxxes have learnt to master fire and the q'ronar shellback's magma variant is no different. Unlike other shellbacks, the magma variants are born in the magma core and stay in the magma core for their entire lives." While performing their rolling strike, they surround themselves with flame, heating anything in the way and breaking through thin terrain. Instead of regular acid spit, the magma shellback shoots flaming acid that creates sticky flames if they miss. Unlike other regional variants, the magma shellback wouldn't always replace regular shellbacks. Magma shellbacks would also be immune to fire damage and ignition while rolling and would also heat up very quickly from being frozen while rolling. Why add this? I feel like the q'ronar family is lacking in members. Also this variant would be more of a hard hitter than a disrupter and getting one of these on salvage operation would be quite challenging. But as I said, it would have a small chance to replace a normal shellback in the magma core.
add another cosmetic slot for "face"
so you can now wear helmet and glasses
eyepatch and hair
Have enemy factions fight eachother, like Rockpox, Bugs, and Rival Bots. They'd prioritize players, but I feel like it'd be interesting to have different interactions between the different kinds of monsters. Like Turrets attacking Glyphids who get in their range to protect their territory, or bugs fighting against Rockpox almost like the planet itself fighting back.
I think it'd emphasize the whole, everyone out for themselves mentality that the game seems to buy into. The planet is protecting itself, the Rivals want control over the planet, Rockpox wants to consume everything, and DRG wants the minerals for themselves. So having them all fight eachother would be an interesting action that might lead to more tactical descisions in battle as scuffles break out.
rolly poly
Q'RONAR ICEBREAKER
"Much to the dismay of many, it seems like even the subzero conditions of the Glacial Strata wasn't enough to keep the Q'ronar species at bay. Although their distant relative the Shellback prefers dry, hypersaline conditions like that of the Salt Pits that facilitate the growth of their carapaces, the Icebreaker instead secretes a mix of exothermic chemicals and low-freezing point substances which rapidly solidify on contact with the icy cold ambience of the Strata. This process is repeated constantly throughout the Icebreaker's lifetime, resulting in a thick layer of frozen fluids dense enough to block several volleys of gunfire. Although weaker in structure than the Shellback's, the Icebreaker has the keen, and dangerous ability to regenerate its glacial carapace over time."
a shellback with weaker armour which will slowly regenerate, as well as the ability to apply coldness effect to those it rolls by and spew freezing projectiles
New enemy: The naedocyte glue bomb. "Rarely found in the fungus bogs are sacks of naedocyte glue bomb roe. Glue bombs have adapted a different strategy than their shocker cousins. Dive bombing their prey and popping into highly corrosive naedocyte stinging cells."
Glue bombers would have 30 hit points and would be fully covered by fragile armour that reduces 50% of incoming damage. They would be slower than shockers and their attack would see them explode dealing damage comparable to the omen bomb drones. After exploding, they'd leave behind a small cloud of poison that can't hit through shields. How would they be encountered? Of lime green coloured naedocyte roe that spawms in clusters. Getting to close or shooting the roe would cause it to hatch. What would this add? More naedocyte enemies and a unique enemy to the fungus bogs.
Voice line ideas for the suggestion above
“Let’s make the whole space rig shake”
“I swear I can take it”
“Wait this isn’t a flintlocks… aww man” boom
“Ooooh I’m a bulk detonator I’m real sca- “boom
Lava rain in the magma core. It wouldn't deal damage, but would gradually heat up everything on the map and obscure your vision. The main reason I want this is so that I can stand on the drop pod ramp and shout at the downed scout that I definitely didn't c-4 "You were the chosen one" or something.
(It would never be long enough to ignite the dwarves or any enemy bigger than a grunt)
It would be cool to see AMD Anti-Lag+ in DRG if it's easy enough to implement
I know we have the option to click and randomize cosmetics but I'd like an option to pick for each type of cosmetic like the victory poses already have that changes them up each mission automatically
Overclock for sludge pump: makes it function like the lithophage foamer except it's sludge instead!
What if you could get rid of spreader goo with the lithovac, adding another interaction for the vac it surely needs?
Add more element resistance modifications to the dwarves’ armor rigs, so the player actually has a bit of an extra choice to make!
Engineer: electric resistance (only helps against one enemy, but it’s worth it for turret arc/EM discharge builds)
Driller: cold, probably
Gunner: acid
Scout: fire
add a whip to boost allies like other games 👍
Unstable overclock
Name: to be decided
Description: Your plasma charger is now a sci-fi laser gun! Reworking the firing system of the gun has allowed you to fire highly condensed, laser-like shots! However, it leaves less battery room so you have less reserve ammo, you can only fire charged shots, and charging takes longer.
Buffs:
Shots are now hitscan lasers (not a continuous beam like the engineers shard diffractor, just a single-shot hitscan laser instead of a ball of plasma)
Shots now have infinite range (if they didnt already)
Charge shots deal way more damage
Nerfs:
-30 max battery
No base firing mode, must charge every shot or gun wont fire
Charged shot uses 12 ammo now instead of the base 8
please give me your thoughts and have a nice day
A stupid overclock idea for the Gunner’s revolver, inspired by ULTRAKILL.
OC name: Golden Eye (Unstable)
“R&D had the stupid idea of tuning the bullets to violently react to gold, causing them to seek out any bugs nearby. They said they took inspiration from a strange video game. We can’t deny it’s surprisingly effective, though.”
Stats:
- Hold down fire to throw one unit of gold currently in your bag into the air. Shooting the chunk while in the air will cause the shot to seek down and hit up to 5 nearby enemies and any in-between them, with massively increased damage, destroying the gold chunk in the process.
- -massively reduced damage on normal shot
- -1 magazine capacity
New craftable beer: Mystery Brew
“This strange combination of leftover alcohol is definitely not safe to drink, but disposing of it would take a lot of money, so we’re serving it to you.”
Cost: 4 starch nut, 3 yeast cone, 3 malt star
Strength: random from 1-99%
Mug design: slightly corroded, rusted mug with a warning symbol on the front.
Effect: gives 3-6 random craftable beer effects, all at the same time
Voice-lines:
“Lloyd! Just get a mug and chuck whatever in there!”
“Lloyd, a round of that funky brew, i’m feeling extra adventurous!”
“Round of Mystery Brew, and leave the sediment in this time!”
Voice line ideas after drinking:
“Ohh, i feel wierd…”
“Yuck! That tasted like rotten ebonuts!”
“Bloody hell, that tasted like a glyphid’s arse!”
“Oh, what’s gonna happen now…”
“Gross, that one had bits in it!”
“Something bad’s gonna happen, i can feel it…”
Since the lok-1 is the only engi primary that can't effect his turrets, I suggest 2 ideas.
-
have Neuro-Lasso make turrets deal extra damage to targets that have locks
-
a new overclock like tf2 wrangler that would boost your turret when you lock on a target and would make your turret prioritize locked targets (targets closer to you are prioritized first). This could be a balanced or unstable by nerfing some gun stats like max ammo or damage and could give you a small boost in turret ammo.
I love engi's turret synergies and I think Lok-1 deserves one too
Class-specific cosmetics/victory poses for every promotion
be able to customize your cabin
Skins for flares
add a damaged Bosco to salvage missions, just like dorettas head we can bring it back
This is an idea to consider for the Pickaxe mods. I was wondering if the mods for the Power Attack could affect the regular swings as well. For instance, Serrated Edge would increase the regular damage by 5-10 damage and apply a Weakpoint Hit Multiplier of 50%, more or less. Shockwave lets you dig a 50% wider area and improve Armor Breaking by 50% to 100%. Better Weight Balance lets you swing your pickaxe 33% faster, letting you do damage and digging faster, but not as fast as one or the other.
drink that makes you explode
probably suggested before but the mk2 sentry should hold more ammo than just a measly 105 (over the gemini's 90)
the mk2 could opt into a more independent style that requires less maintenance and more priority targeting, where you can drop it down, build it up and let it deal with important targets while you focus on crowd thinning
Option to revert loadout changes after a mission
Personally I like to make small changes to accommodate warnings etc., but I so often forget to change back. Often I won't change anything, even though I want to, because I don't want to forget changing back.
(Of course you can already make 6 different loadouts, but my I already have Focus and AoE builds for all 3 Driller primaries)
probably a ♻️, but I do think a stingtail tail weakpoint would do them a lot of good. I feel like I need to take armor breaking on every build now to deal with them. Brundles also have the completely covered weakpoint thing going on, but they’re just a lot easier to deal with overall I’d say.
remove the need to mission types on assignments in their specific orders so people playing together with differernt assignments can both get their things dont more often if they both have a mission type on their assignments checklist of mission types, rather than having to make their assignment mission types line up.
Have a “lootbug mimic,” where it acts and looks like a lootbug except for a very tiny detail like different color eyes, except that it is a more deadly foe that an unsuspecting miner would realize by the time they shoot or hit it. It could act like a normal lootbug, maybe make some different noises, and could act like a new type of cave leech/mactera grabber. Could invite some fun chaos with friends and could maybe drop some more-than-normal loot with it, like the materials from the mission area it spawns in. Keeps miners on their toes and maybe an indirect reason to not kill lootbugs.
tungsten ore. takes longer to mine but acts like both nitra and gold
bringing back the ranged naedocyte thing from the earlier versions of drg ig
NAEDOCYTE CNIDOBLAST
"Where the Breeders are the motherships, Cruisers are workers and Shockers are the soldiers, the newly reported 'Cnidoblast', as nicknamed by R&D, serve a sort of 'sentry' caste within the Naedocyte collective. Assumed to be an intermediate stage between a Shocker and Breeder, the Cnidoblast is distinct from its lesser brethren due to its notable size and lacking in mobility, where they are often found loitering near ceilings and walls, its winding tendrils hanging below it building static charge. When a threat is detected, the Cnidoblast coils its tendrils, resulting in a rapid accretion of electricity akin to a capacitor, before firing it off as a lethal discharge that flashes air molecules in its path into a plasma through ionisation. Expectedly, the electrocution and searing burns makes it an effective sentry, but the long downtime beween blasts gives ample time to launch a counterattack- wherein its slow speed and middling defences make it a quick pick for a well coordinated team."
a little tougher than the shockers, roughly like that of the spreader (200-300 hp), taking extra weakpoint damage if shot while charging its attack
Use fatboy/hyper propellant
Vaporizes them bugs no problem, even when it doesn't hit a weakpoint
Special powder for Auto Canon 
Prolly suggested already but can the first person arm models of the lederhosen be fixed to just be arms and not weirdly textured gloves and sleeves?
can we make mineral trader actually trade minerals among teamates
Parachute flares modification for Scout's Flare gun. Works like IRL where they float down slowly instead of sticking like Scout's regular flare gun rounds.
How about you can choose all resistances with all dwarfes
New Voicelines for when you melee a bulk detonator
- "RAARGHHH HAHAHAHA"
- "What're you gonna do? Explode!?"
- "Bet you can't take THIS bulk!"
- (If multiplayer) "Don't worry, I got this!"
unaware if its been suggested before but either a mod or overclock for the lok-1 that involves some interaction with the turret, like how the shotgun has turret whip and stubby has em/arc discharge
possible ideas could include boosted turret damage vs locked targets, priority targeting that causes sentries to focus on locked enemies regardless of range from the turret, boosted firerate when you're locked
LOK-1 OC
Computing Aid
Hitting your sentry with a tapfired shot increases its firing, turn, and engagement speed for a short duration.
+Turret computing aid
-Max # of targets that can be locked onto
-Increase to time to gain locks
(not too sure about the downsides so feel free to ping me about ideas for them)
Project Dwarka 
One message removed from a suspended account.
Overclock for the twin sentries. Electro Shock tether. If the two sentries are within a certain distance from one another. An electric line will arc between them. Any bug who is dumb enough to try to bull past them will get a very shocking experience. No downside, This will be a stable overclock.
barrel armor
put Journey Of The Prospector to Spotify
completing the 3rd stage of a deep dive should reward all players with a random item from the current Cargo crate loot pool (if they don't have them all) alongside a cosmetic core.
That way, The cosmetic bloat will be felt much less and slightly alleviated until a proper solution to the absurd cosmetic bloat is found and/or implemented. Similarly to cores, only one per Stage/Deep dive complete.
Players should have access to more ping types, like for example you should be able to ask your engi for platforms or Driller for a tunnel through pings. Similar to League of Legends or Valorant pings
The environments should have something like fringe zones, where you can have 2 biomes in a map one separated by a thin border similar to Minecraft biomes. Though this can be complicated to implement on the map generation algorithm
Make Hover Boots keybind into double jump
Option to quickly equip a full set of matching pickaxe parts after all parts of the set have been collected.
more armors with glowy bits/lines on them. not necessarily rival tech but glowy nonetheless
Make the immense danglies sideburns less... dangly...
I get that its the idea of the sideburn, to be dangly, but most of the time you will see it used, if ever, with long, thin beards that fit in-between the sideburns (bound goatee, bound unicord etc), kind of creating a new beard and I would much like it if they dangled less so they would appear stuck to the actual beard and give the impression that they are infact part of the beard.
Special missions that are unique to each biome
Would be neat if each mission had its own special missions that are only available in that biome, examples below
Crystalline Caverns mission would be something like "We've found some rare silicate crystals, and management has their eyes on them. Your job will be to find each silicate crystal deposit, call in a (smaller version of the point extraction minehead) at each location, deposit the silicate crystal chunks, then send them back up into orbit."
Salt Pits mission would be as follows: "Some rich chef is paying us FAR more than it's worth it to extract red salt from the Salt Pits for some new dish he's creating, and management are all too willing to take his money. Once you get there, you have to find prime salt deposits, then extract the salt forcefully with your pickaxe. Be careful to only find the best quality deposits of salt, otherwise the chef may pay Deep Rock Galactic less if the salt is "unsatisfactory", or some crap like that. These rich chef people, I swear..."
Fungus Bogs mission: "R&D has discovered a cave in the Fungus Bogs that are covered with a very dangerous bio-slime. This bio-slime, if left unchecked, could not only ruin the already distasteful environment, but could spread, and turn into a bio-weapon if it comes in contact with anything such as an ommoran heartstone. We're sending you in to vacuum the slime up with modified Lithophage Vacuums, before something truly bad happens."
Radioactive Exclusion Zone (my personal favorite one.): "Management has gotten a classified request from a classified source for classified items from a classified area on Hoxxes. In English, we got a request from some military for uranium from the Radioactive Exclusion Zone, and they are paying handsomely for it. You will be sent in to find the uranium that hasn't gone inert yet, extract it, put it inside a specially-designed minehead, and get out of there."
Part 1 of 2, possibly part 1 of 3
Neon Band Armor <3
Special missions unique to each biome, part 2
Dense Biozone: R&D needs samples of biological specimens from the Dense Biozone, so your job will be to find whatever they need, and stuff it inside the M.U.L.E, which has been modified to hold biological specimens in a separate compartment. Whether it squirms or whether it's just a plant, if R&D needs it, it goes in the M.U.L.E"
Glacial Strata: "R&D has discovered a particular area of the Glacial Strata in which below-freezing temperatures and pressure have created a special form of ice, called (insert sci-fi ice name here.) This (sci-fi ice name here) is highly-prized by scientists, and since theres so much, management has decided to sell off the extra (sci-fi ice name here) to the highest scientific bidders. Call in the minehead, stuff the ice chunks in here, and get out. Oh, and you will not have the regular M.U.L.E with you this time. Due to the temperatures being so cold, We are equipping you with mini-M.U.L.E's that have special heaters on top, designed to keep you from freezing to death, even in your armor. Each miner will have one mini-M.U.L.E. Good luck."
Hollow Bough: We've gotten readings of a parasitic infection in the Hollow Bough. We don't know if this is rockpox, something derived from rockpox infections, or if this is something else entirely. You will be sent in with cleansing equipment to clean up the infection before it infects every biological thing in the Hollow Bough. As much as management hates sending you in to do this, they have no other choice."
Azure Weald: "R&D wants plant samples from the Azure Weald. Grab the plants, put them into the M.U.L.E, and get out." (Basically just the "collect apoca blooms" side mission, except its a main mission, and theres anywhere between 4 and 5 different types of plants you need to get, with 10-15 specimens required per plant.)
Part 2 of 3
Special missions unique to each biome, part 3
Magma Core: "Believe it or not, part of Space Rig 17's fuel supply is magma. That's not a joke or exaggeration, we use magma in the heating systems (unsurprisingly), and it's part of the special fuel formula that the Space Rig uses. The bad news is, we're low on magma. So you roughnecks are being sent into the magma core to extract magma from the geysers in the floor. Get in, call in a specially-modified pumpjack with it's own storage canister for magma, and extract the magma while keeping the bugs away from it." (Basically liquid morkite extraction except you do it more than 3 times, and you don't have to hook the pumpjack up to anything.)
Sandblasted Corridors: "Enor pearls. We got a huge request for them, and we've found a cavern in the Sandblasted Corridors that's just LOUSY with them. Extract them, put them in molly, and get out. You will also receive a little bit of a bonus in Enor Pearls." (I honestly have no other ideas for this, feel free to come up with some ideas yourself.)
Feel free to ocme up with your own missions specific to each biome, and this probably doesn't need to be said, but every one of these is free to be changed by the devs to suit the game.
Biome-specific missions would really spice up the missions we have ingame, because you would ONLY be able to do said missions in their own biome, whereas with a morkite mining mission, you could do it in ANY biome.
please give your thoughts and have a nice day
Make nemesis voice lines more convincing, maybe even posting in the text chat
Idea would be to use mostly intact dwarf voicelines along with text chat usage that is slightly off or disjointed.
“Hello fellow dwarves, I have found a mushroom, come here so we may repeatedly ping it.”
I want the ability to order today's special with credits, but without the buff. I just want to drink tunnel rats ok
allow us to confirm our loadout before we join a mission
ill have missions where im running fat boy on care taker, where id perfer to use hyper prop
rework defender system for turrets to where it just prioritizes whatever's attacking the engineer who built it/teammates if you're downed
Please give Doretta some sort of defence system. Escort duty is so annoying when you’re overwhelmed
Alternatively; when a main system of dottys defense goes down she releases a pulse stunning all enemies around her. (Stun increased when second defense goes down)
A simple set of three options to improve doretta that you choose at the start of the mission, only getting one of these
- Thicker armor
- Faster movement
- A small mounted turret equivalent to an unmodded subata pistol
Yes anything really, but I think that a turret (doesn’t need to be strong) or maybe a temporary shield if needed
thicker armor
easiest thing ever
The armor wouldn’t be insane, maybe 15% more health per part, speed increase would be maybe the same percent
Rebalance golden bugs to make it better in some areas but making it more fair in others, swarmers and shockers would go down to 0.5 gold per and baseline grunts/slashers/defender fucks as well as other grunts like the spitters would remain at one. Pretorians would be worth three and oppressors would be at 5. Dreadnoughts would be 20 (twins would be 10 each) and hiveguard minions would be 2 each. Feel free to tell me how to tweak values in #suggestion-discussion as this is mostly a basic layout. Sorry if this was suggested before but I think this is the best way to handle the modifier.
armor is armor
in my experience, the only thing that makes us lose is when a bug sneaks through and gets dotty
or when a bulk det goes boom
similar to the suggestion im replaying to, id like more armour suits with a bit more of a fantasy theame similar to the Scale brigade set. (or just a scale brigade pickaxe set. id settle for eather or tbh)
A small idea. A Sushi bar, or a food bar in general, that functions similarly to the Abyss Bar. It would have a Daily special, once again similarly to the Abyss Bar, that provides a more defensive boost than the offensive/utility options of the Abyss Bar. On top of that it would also have some regular foods, and some that are made using ingredients from Hoxxes. The ingredients would drop from rarer enemy species and would give off a small cloud. Thats it, hope anyone who reads this enjoys it.
if you're scout, you shout be able to shoot a flare into a modula cave angel and it should stay in it as if flies around. it seems like a cool detail that could have niche uses
The ability to pet hacked patrol bots
If you're brave/foolish enough, you could go up to the unknown terror and pet it
A setting that shows a visual outline depicting effective range for shockwave damage and radiant tempature
(the weapons that the setting would effect would be the crisper, cryo cannon, boomstick, coil gun with upgrade 4B,
and burning hell minigun) just what I could remember off the top of my head.
button to change the dance you're dancing in the abyss bar
i made this as a reddit post but it seems things just get swept away in new there so I will post it here too.
Boltshark OC: Arbalest
A lot more normal ammo.
Fewer special bolts.
Can't move while reloading
ability to pet frozen bugs
Biome dailies are still a miserable experience for players with limited free time to play. It feels bad to be unable to clear these dailies if their corresponding biomes are currently out of rotation; only having a selection of two out of ten possible biomes is unnecessarily restrictive compared to every other daily mission (and without the Scrip incentive offered by similarly-restrictive event modifier dailies); and to reliably clear them out of your daily queue, as you can potentially reroll into yet another biome daily, you may want to rush through a mission to avoid the possibility of your mandated biomes moving out of rotation while you are still playing. In short, these feel awful: the objectives are needlessly specific compared to other dailies when we have such a large pool of biomes (with the ever-present possibility of more under development), and quite unfriendly to folks who have limited time to play.
Some solutions may include expanding the required biomes to three or four, instead of only two; or allowing players to select the category of daily (e.g. class-specific; event modifier; mission type) upon rerolling a mission.
The mini-swarms in egg hunt that you get for digging out an egg could do with some more variety. Its usually just a Praetorian and a bunch of grunts. Here's what I suggest, make it so that other special enemies can spawn instead of the Praetorian. Praetorian, menace, rockpox Praetorian(only on lithophage outbreak), Stingtail, oppressor, bulk detonator, glyphid dreadnoughts(only in place of a swarm) I'd like some more variety in these mini-swarms and I think this would be better than just a Praetorian.
Add 2 headed bugs to Radioactive Exclusion Zone
^this thing
GLYPHID CERBERUS
"A hideously malformed result of extended exposure to volatile uranium crystals, although most flora and fauna of the Exclusion Zone have evolved a very high degree of resilience to ionising radiation, the Cerberus is what happens when a rare error in the individual's genome causes it to grow without the genes coding for such resistances. Aptly named, the Cerberus' rapid mutations has caused it to accumulate thick layers of overgrown tissue, collagen and fat forming beneath the protruding, barely capable chitin plates, granting it frightening levels of durability, while its several heads and additional limbs enable it to eviscerate its prey with terrifying efficiency. Like any Glyphid, treat this one in the face- for blasting off its heads deals insurmountable damage to the monster. Just be careful once you manage to take them all off, however.."
probably has like 2-3 heads, shooting them until they break deals massive damage to it like it would to a bulk. shooting off all its heads will cause it to charge aimlessly at whatever's in front of it, continuing until it hits a wall before dying
I'd like to see some worker drones flying around the space rig and operating some of the machinery. It just feels a bit strange having this ginormous area with terminals and machines everywhere but nobody is operating any of it.
center OC icons lmao
A pirate-themed event (maybe summer?). All the kinds of decorations and cosmetics you could imagine, and a double points bonus if you recover "The Booty" (A Treasure Chest, but I like the name "Booty" better). And maybe a cannon-themed weapons DLC pack to go with it.
Third tier 1 mod for sentry gun
"Limpit system"
Turret can be placed anywhere at any angle, even on molly or if you can pull it off, the back of a praetorian
-10 range
+80% rate of fire
+100 ammo
Killing a nemisis without breaking any of its weakpoints (or igniting it) should let you hack it. Hacked nemisis would slam enemies with it's arms. Would deal 90 kinetic damage, have 500 armour breaking and would stun enemies. It would have pretty low health though and it would be very hard to get.
ability to strap c4 to bugs or other players, it would be funny as hell to have a team of 3 drillers all strap their c4 to a scout who then throws himself into a dreadnought.
stock market
New modifier: Sugar Bugs
"The loot bugs here have been observed gorging on, and eventually stripping the caves of its above average amount of red sugar crystals."
All loot bugs have a slight red glow and the minerals it'd drop are replaced by red sugar
Downside is no red sugar crystals spawn in the caves since the loot bugs here decided to develop a sweet tooth
Fatboy explosions should emit so much light that the entire cave is litup for 1 second then it fades to its normal green glow
another station or something like that to change resupply maybe cost less nitra but give less ammo
thats must be an actual in game thing.
https://www.youtube.com/watch?v=IFIKbt-ym3U
should be able to put weapon skins on grappling hook for the scout since its somewhat of a weapon
In the same vein of Mission Control Halloween mask, how about a helmet using a model already in the game, Doretta's head! Funky dwarves get to suit up as best girl, and ideally would be one of the simpler hats to implement, just by adjusting the bottom side to be wearable.
prevent this from happening
#bug-discussion pinned messages for bug reports.
new cosmetic: exoplanet excavator
its a hat for all classes, which consists of a large space-engineers style space helmet. the front window is completely opaque, and has a crack in it on the bottom left of the helm. The glass is reflective, and it has two variants. pearl white, or paintjob.
photo for reference, idk if this is already in the game or not
edit: ok its in the game, but its a cool name anyways
Overclock idea for the m1000: your clip is heavily reduced but you gain a massive damage boost, the charge speed is also reduced but due to the lighter clips you can store more ammo (an inbetween for standard M1000 and hipster) it would be an unstable overclock, essentially turning scout into a sniper with chargeshots being buffed in some way (the name could be something like snipeshot or gunpowder mechanism)
One message removed from a suspended account.
I want to be able to kick my friends ass so they get knocked back
Bringing this here from main chat bc it's a rad thought
For the new Halloween outfit, if there is one, either a Glyphid Costume or the old Barrel Armour could be pretty funny
Cone hat
A heat build up meter on the crosshair. I can’t concentrate on both the battle and heat at once
Salvo module, sludge blast have icons that are not centered on the middle
also we need a breather hat
It would be cool for some OC icons that are very transformative (PBM, Rocket Barrage, Six Shooter, etc.) to be changed.
Like for example for PBM, the OC icon would be multiple missile shots with their trail being plasma-looking, making kinda like a flower or some sort.
Rocket Barrage same thing, except its just a big circle made out of missles.
Six Shooter could have its icon just a cylinder with the 6 rounds (should be in-game with the reload animation too imo)
In a nutshell, more diverse UI icons for OCs that are transformative and would make them more distinct than the usual ones (not that those are bad or anything)
Okay hear me out: There's a game where you're somewhere in the deep space, in that deep space there's a planet that will try to kill you as soon as you land on it. It's also loaded with goodies, so here's the plan: drop in, yoink whatever you can, might aswell genocide everything you see in the process, and then get out, all of this while listening to some good bumpin music
That game is Warhammer 40k Mechanicus
Conclusion: Crossover Season????
?
So many people have suggested more abandoned stuff on salvage operation and here are a few more regarding seasonal content.
It there is a prospector data router, then an abandoned hack-c can be found and repaired. The benefit of this would be that the hacking would already have some progress.
Second suggestion this time concerning lithophage outbreak and salvage operation. On lithophage outbreak, broken down rock cracker pods or cleansing pods could be found near the contagion spikes showing that the previous team may of discovered them.
Sometimes I have trouble seeing the crosshairs or accidentally aim with the wrong part.. just for accessibility it would be nice to have simple reticle options like dots and crosses, with different colors to choose. On playstation btw 👍
Add more items to the Steam Points Shop like a Mini Profile. I use Hades background as my Tiny Profile Background because its the closest looking thing to Hoxxes.
Also add faster crafting by default. For anybody who can only craft minerals there is no point in watching a long crafting process when you stock pile Cores.
We got anomalies and warnings that affect the environment, but what about a third mutator that makes your equipment better. I'd think it would be something to do with r&d wanting to test out new equipment and they're sending you in to test it.
Add a third support tier so I lose even more money to this game
give engineer sentries their own upgrades?, like gemini has 4 tiers of 3 upgrades each and MK2 has the same, the tier 4 upgrades of each could heavily specialize and enhance your chosen sentry/snetries, An i idea I had was to have the MK2 tier 4 upgrades make it a sniper like sentry, a mini-minigun sentry, or a rocket sentry that has no tracking but high projectile speed
Gunner secondary shotgun
Just more shotguns in general
Add a few armor sets with heavier/larger padding to the Engineer and Scout, and add some with lighter/smaller looking padding to the Gunner and Driller, so that we can pull off more unique looks with our cosmetics, and more cohesive looks with various helmet options that look to heavy/light to fit with the armor
I searched and didnt find any mentions of this though I doubt its entirely new.
Maybe add some minor visual effects to weapon overclocks, even if its just a blanket effect of some sparks to all overclocked weapons.
Can we imagine. DRG merch. Actual beer steins that you can drink from. Pots O Gold beer mug? Take all of my money.
This might honestly just be Sticky Flames with extra steps but the idea is bothering me so I'm gonna throw it in yalls lap and let you tear it to pieces:
"Sticky Trap" Flamethrower OC
Sticky flames remain until flamethrower is reloaded
Increase tank size
Significant decrease in direct damage
Significant decrease in ammo capacity
I'm curious why the "Season Overview" page of the Critical Corruption Season 4 doesn't show how long time until the season ends? I suggest that it gets shown somewhere so it's easier to know if for example it's worth to start grinding to go for the end or if it's not achievable since it ends tomorrow-ish. In general it's a small thing that could help people out determining what to do with the season at the current time. 🙂
I forget if this exists already:
M1000 OC:
Speedsniper (Probably should have a better name)
Focuses MUCH quicker.
Focus shots use less ammo.
Focus shots deal less damage.
Can not hipfire/large spread increase.
Suggestion: A way to track all the items collected in some menu.
Shows the full history of everything you gained in any form (assignment reward, loot reward, mission reward stats, etc). No need to try and remember what you just grabbed or gotten last day or last week.
A glossary for every item. Doesn't tell you what exactly you're missing, but it shows how many crates/backpacks need to be found or how many matrix cores need to be infused, to fully collect everything there is.
This has been said before but more skins for guns
Player cap on public servers PLEASE 🙏
I dont want 3 whole other people joining, just one 🥺
taking from this idea
you know how you have the little scrawling text in the top of the mineral trade with little news events, and how you have the union system?
what if we take from all three ideas and make a sort of mineral stock market? players could join one of many groups themed around the minerals, and place small amounts of credits betting which group would do the best collecting their groups mineral for say that week, and at the end of the week the group that did the best and the one with the most successful bets would recieve their credits back with a small boost say around 15% (non-winners simply would get their credits back) . part f this being that the winning group would also show up in the text on the mineral trade, with perhaps the group that preformed the worst getting a discount on their mineral in the mineral trade for the next week.
call it Deep Rock Galactics 's competative investing program.
Why not a dwarven raid like a group of 10-8 dwarves work together to kill a bigger and more pissed off boss or 2 to get like a weapon skin, new armor or a bunch of credits like a deep dive but shorter and a little harder
Add a male version of the MULE named Morty
- Add a "Mark as Seen" for cosmetics since it's kind of a hassle browsing new paintjobs one by one
- make "Dwarf Business Cards" a thing just to show off your gears to other fellow dwarves just to flex profiles on what weapon/class they excel on.
Paint for guns that fits some of the armor paints and vice versa
- Add a weapon testing area to test weap mods rather than bringing it outside and regret using it on the mission (management has now funds for it)
- Bring more OC's to the table since most of the players literally has all of them.
- players have customizable rooms with furniture's that they can buy with credits or gettable by missions
Add a voiceline tab with things like "yes", "no", etc.
achievement for beating Lloyd's high score on jetty boot
Can we please just get rid of the "freeze in glacial strata" bullshit altogether? Or at least make it so we can warm up
Idk who at GSG thought this was a great idea. It's totally unfun and it's extremely unfair.
[Black Market Overclocks] not your usual Overclocks but weapon modifications that are DEEMED Illegal by galactic Standards and goes against company policies, Which even mission control wants nothing to do with since it's a lot of paperwork to deal with, but turns a blind eye or disowns its existence when mention of it. Essentially these are craftable mods to ones own Specification of output on any weapon of one's choosing, these come in the form of Jerry-rigged matrix cores that have its safety parameters Tampered with, they can be Acquired from an anonymous mission terminal that has been suspiciously put up in the space station by someone with deep connections, this terminal puts out daily missions and bounties but have an entry fee, the Assignments consist of Recovering stashed resources hidden all over hoxxes, stealing components from the Rival company, or hunting the wildlife, completeing missions will get you a Data override transfer at the expense of a Pre-existing blank matrix core to be converted into a black matrix core, once converted you can choose what weapon you what it on and picky desired stats of your liking, your able to choose up to 7 Modifications per black matrix core, 5 modifications out 7 are weapon performance such as accuracy, damage, reload time, etc, the other 2 modification out of 7 are Status types such as fear effect or critical chance, But there Are also consequences to choosing certain modifications, you're also creating your own unstable Overclock that might under perform poorly in one area, if you add too much damage, you'll loose accuracy and recoil will be far powerful to control, worry not if you feel you've made a bad build, black matrix cores can be recycled back into blank matrix cores to made into a better Overclock
driller's the elemental guy so now he has an electrical main weapon
ARMSKORE ELECTRON COIL
"With careful, near-fatal tampering with the already powerful electromagnets of the coilgun alongside some capacitors, spark gaps and a supply transformer, the result is another pretty addition to your arsenal- one that's lovingly liable to designation as a war crime. Although short ranged, the ArmsKore Electron Coil forms a blanket of screeching, electrifying death using several thousand amps worth of current; cooking bugs inside of their own carapaces and utterly melting anything short of a Dreadnought. You wouldn't want to try charging any electronics with one of these."
possibly the shortest range of driller's primaries. sporting high damage and instantly applying the electrocution status effect, it could excel at crowd melting and while it might be weaker against tougher enemies, the roaring bursts of electricity and ionised air could cause armour to break off
Sequel to Industrial Sabotage: Industrial Counterattack
Description:
The Rival Corp has further expanded after we sabotage some of their toy but due to our exploit they started hiring some Dwarves to protect their assets as robots aren't effective enough , no more cheap tricks, it's time to hit back at them. DRG are putting more resources on firepower, expect some new toys from management and better pay with a high risk. Rock and Stone!
What content this will have:
-New enemies exclusive to this mode: Mercernaries
-Outpost assault
-Ambush
-more Rival corp skins for all class
-Rival Corp smallarms captured by DRG
Could you guys add a bathroom to the space rig? I've been holding it in for a while and I really have to go
Use your mug
make the vampire perk stack on the creature size, like 30 health from killing a boss, +10 from a ptdorian/oppressor, +20 from a bulk and 4-5 from grunt
you don't have to add most of these tbh but they would be cool
Mineral prices should be variable, maybe linked to how much is sold and bought by other players but I don't know if that's too much work. Regardless, it would be a cool way to make money even if it's not that much.
Having fear to show up as any other debuff near health bar and not being identifiable only by sound, and bug changing direction
maybe have a voice line when the power attack is ready again? similar to how gunner announces when his shield has recharged, its hard to keep tab of when you can power attack again with its indicator easily drowned out in the midst of combat
A new rock and stone line: cheers brother, I can rock and stone to that
Not entirely sure how you could implement this but I’d really enjoy seeing the game encourage new players, in some way, to try unstable overclocks
As someone who used to be a newbie (last week) there’s a huge turn off from certain overclocks as their benefits, or rather how they’re intended to be used, aren’t entirely highlighted, and new players might ignore an overclock with two or three downsides, not realizing that the playstyle it provides is entirely viable
Clean overclocks are basically extremely tempting for new players as they only see bonuses, where balanced and unstable don’t create the same sort of interest.
Something to clarify that these OCs are worth experimenting with, even if just a little reminder to new players, would be really sweet
more weapon/picaxe paintjobs that has the same colour sceame as armour paintjobs, or vice versa. i just want my stuff to match
make the struggle buttons for the rockpox on console right bumper and left bumper instead of the joystick
Make tuxedo armor cosmetics, the dwarves deserve some fanciness
So certain perks are completely useless in solo. Here's how I suggest you fix that.
-field medic
Passive: Bosco moves faster while you're down
Active: once per mission, Bosco can instantly revive you without consuming a charge.
-Shield link
Passive: shield recharges 50% quicker while near Bosco
Active: Interact with Bosco to boost your own shield
Friendly: I seriously can't think of a way to make this work in solo.
These could probably use some changing, but I feel like they're balanced
Let us mix gut wreckers and mactera brew together.
To add to this, you can use voice lines to communicate with players that don't speak english, since on their side their localization would auto translate
And my suggestion: Ability to copy/paste text into chat, so we can at least use google translate messages ourselves
The ways GSG has tried to nerf axes hasn’t really taken away from their power at all
Solution to ACTUALLY nerf them
Give back all their original object breaking values(such as destroying spores on fungus bogs and breaking ebonuts with 1 axe instead of 3) and replace their melee damage with pure explosive
(note this does not mean the axe explodes, just means you can’t proc vampire off of it anymore)
give springloaded ripper vampire synergy
with how little use it sees, how difficult it is to set up effectively compared to driller's other nades and the sheer danger it poses to both the user and teammates, i feel like it could work to some extent
maybe limit the health gained to like 2, but it'll still be super useful for getting a boost of health when you need it, rewarding players handsomely for using it correctly
mission control voicelines for 2nd and 4th phase ommoran heartstone about the flying rocks and beamers.
If possible in the next season, introduce a sort of mission involving bringing in a bet-c, we’ve seen a lot of bet-c on the ground but their always left on the ground to get reinfected, if possible we could bring them in to either decommission them, or to upgrade them for the said mission of bringing in the bet-c
Engineer has two Overclocks that interact with their Sentries and an Overclock that interacts with their Platforms, so perhaps the other classes could get something similar? As in, Overclocks that interact with their Support/Utility Tools.
The best example I can think of is a Coil Gun OC that slightly lowers the Shield Generator cooldown whenever you fire.
New perks to be able to spend all the perk points accumulated over the time you play after maxing out the perks
I have an Idea. So we can already command BOSCO to dig up things like aquarqs and bring them to us to deposit, but what if he could deposit it himself? I think it would be rather helpful if we could, not only, command BOSCO to dig up an aquarq or compacted gold but also command him to deposit the thing himself whether it be into the mule or to the on-site refinery so that we don't have to worry about getting that gem into the mule and continue whatever it is we have to do.
Can we add cross play through xbox and steam?
Idea: respawning cave leeches. To make cave leech cluster a bit more viable and a bit more interesting to play around, allow the areas in which the leeches are destroyed to be respawn-able areas in which a new cave leech can spawn. Each area where the leech was destroyed has a partial chance of allowing a leech to reform, at random. More areas, more leeches. The area would be covered, not allowing the re-forming leech to be damaged, but having a visual effect to indicate where a new leech will be spawning. After a period of time, say 2-4 minutes, a new leech will form with a distinct sound indication nearby. After a short while becoming born, the new leech will behave as normal, praying on the dwarves once again. Basically, if a leech can spawn in an area where a leech was destroyed, a new leech can form there.
nemesis being able to mimic fester flea flying sounds when there are fester fleas in the mission?
https://www.youtube.com/watch?v=YrGNOEIvj-s just this ._.
Make compressed dirt more believable in certain biomes.
Salt pits, make the dirt into salt instead.
Fungus bogs, make the dirt look more like mud.
Glacial strata, while I like the concept of frozen dirt, there isn't really a lot of rock there so the simpler compressed snow would make sense.
After the season is done, keep the small meteors, but instead of plaguehearts, have them give minerals. I like that the meteor fragments keep us on our toes and change the landscape a bit. But having them give minerals would hopefully make mining them worth the trouble. (Every meteor would have something guaranteed.)
stupid suggestion: when carrying a gold piece or bittergem and pressing X when around other players you will say "Hey boys! we're rich!" and when pinging a player carrying above mentioned it will say "we're rich" or "he's rich" idk
new fossil types rather the one blue fossil
Some renovations in the abyss bar would be much appreciated. It feels a bit empty right now.
With the advent of the corruptor, juggling cleaning tools has only become more awkward, so here is my proposal: When you pick up a foamer/vacuum, it replaces the resupply and effectively becomes an extra support tool. You can still throw it away but you can also stow it and shoot bugs without dropping it. This would also make the corruptor a lot more manageable in solo as you’d be able to ping foam without dropping the foamer.
Engame suggestions/ideas:
Irl a lot of experienced blue collar workers keep their company job, while also getting "gray economy" , "cash in hand" jobs on the side. If they get enough money, they also start their own electrician/plumber crews. Of course, this would mean leaving the healthcare and contract protection net of DRG, you could lose money and XP in your own shoddy expeditions. Dwarves even joke about getting their own Doretta.
This could be implemented in various ways:
- Even more dangerous missions/"deep dives" in places DRG hasn't sanctioned mining. You can't rely on DRG drop pods, so you have to use an older, cheaper method that requires more planning.
- Having your own mini base on planets/moons near Hoxxes (or your own orbital rig)
- Leaving the company and going fully rogue with your own crew/mining company. You could become a "Wagner" or "Blackwater" of the DRG world, selling yourself to the highest bidder, but preferring DRG, the same way Blackwater is used by the US and Wagner by Russia
- DRG decides to do "franchised mining rigs", in order to have flexible financing for exploring new planets
- Maybe some sort of sabotage or player vs player (mining crew vs mining crew) game modes. There are plenty of examples of irl franchise businesses that aren't managed properly (Subway), which have competing locations. DRG could also want plausible deniability dealing with unions or rowdy employees.
TBH I would pay if this was an expansion, it could also be locked behind a very high in-game lvl, which would justify the grind of graybeards with heavy pockets. If not an expansion, it could be called "DRG franchise license" that u pay for with in-game lvl or real life $ , or a "bribe package"
Time for another magma core variant suggestion: The mactera furnace brundle.
"In the hellscape of the magma core, the mactera brundle has adapted to incorporate the environment into its attacks, it still hasn't mastered fire yet though and is hit with some hefty recoil when it attacks"
The furnace brundle's attack would be 50% kinetic, 50% fire, it would deal more damage than the standard brundle and would make sticky flames on miss and would add a small amount of heat. After attacking, the Brundle has 10° heat added to itself and has its armour slightly damaged. Killing the brundle would cause it to explode violently.
First reason that I suggest this is because we need magma core variants and the second reason is that an enemy that has recoil damage would be pretty interesting seeing as this from of the brundle would be slightly more dangerous. Last reason is for the lore🤓. The idea is that the furnace brundle hasn't become accustomed to the temperature inside its body yet.
Special mission control dialogue for getting to the Heartstone without Doretta.
"Forgetting something?"
"That is the Ommora- wait how did you get there without the Drill Dozer?"
Icons for various things refilling around your aim crosshairs. This would apply to various things like power attacks, shields, grappling gun. You would get a small specific icon appearing around the outer edger of your crosshair letting you know what you have available. It could even work for certain things depleated. Aka small flashing turret icon for Engineer. These could be optional things to turn on from settings, so new players don't feel overwhelmed by too many prompts. Got the idea from how DOOM Eternal does it to let you know that various side abilities are reloaded or refilled. Hell you could even add an optional small grenade and/or ammo counter. Some people might like it some not. But if the option is there I'm sure there will be some wanting it.
New Mission Type
Extermination
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I got this idea from a mix between two current missions that already exist along with paying attention to details of certain items in the game.
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It is known that the ommoran heartstone is a valuable resource and a fragment from it is used in engineers weapon used to create a high power laser, and it is also known that dreadnaught cocoons are growing, with also the voice lines from mission control saying "eliminate it before it forces us to shutdown operations in the area" implying that it can still grow and become a very large and deadly threat.
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Essentially, this mission is based on a dreadnaught cocoon that allowed to grow, simply from ignorance or a team being unable to take down the cocoon, and so the dreadnaught was able to grow into a terrifying threat, with full body armour, and so is impervious to attacks, and requires a special weapon in order to take it down to allow operations to continue in the area.
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This is where the ommoran heartstone comes into play, we know it can be used to create a high density beam of energy with just a fragment, now imagine a whole heartstone being used to create a laser, I am pretty certain that could kill some adult dreadnaught!
The mission will consist of that being the end goal, to kill the overgrown dreadnaught using this weapon.
It will work out like this ||(unsure on this of course, can be changed greatly)||
- The drop pod lands and mission control gives you the brief
- Your team and the MULE head on over to the cave in which loud noises are coming from
- Upon entering the cave, the dreadnaught lets out a loud roar? screech? and the boss bar appears at the top of the screen
From here on out, it is either a decision to make it so you have to charge something to fire multiple blasts to kill the dreadnaught, with more for higher difficulty, or an alternative option would be to power a "triangulator" that helps guide a laser from space to kill it, all whilst fighting off bugs and periodically running from the dreadnaught
- Upon the dreadnaught being eliminated, a drop pod is sent down into that cave, however it takes a while to arrive. Whilst waiting huge swarms of bugs appear after the very loud noise of a laser, and you must hold out while it arrives, similar to extraction missions.
Work in progress idea but yeah :D
guns should have a lower heatup rate when in environments like glacial strata
Consider adding those "tips" for when a new player is doing an event (matrix core, seasonal event, etc)
I think the most frustrating thing about matrix core events is when greenbeards do one for the first time, die immediately, and now you have to do a timed event with two player scaling.
I remember when I had to do these events for a first time and what you're supposed to do just isn't explained at all. I know it seems obvious now, but adding a mission control voiceline or tip on the side of the screen detailing what to do would make the greenbeards feel less like dead weight
make the grab guy things not be total donkey, even dark souls bosses put you down after 3-5 hits, but this damn creature caught me at full shield and full health, and it attacked me for 20 seconds with 0 chance of survival because i just died, again even DARK SOULS doesnt do that. nerf that please because i am bad at the game
Weapon Framework: Scavenged. The weapons are made to look jagged and uneven, with rust and mismatched parts on them.
SUGAR SATURATION
"High sugar levels!- In the area, at least. Increased amount of sucrose crystals in the terrain of this area has resulted in the common formation of dense, supersaturated red sugar deposits. Be mindful with consumption though; word is that many who leave these zones come out with a crippling red sugar addiction."
anomaly that spawns more red sugar. yay.
The Friendly perk should also affect self damage. Let me use RJ250 on haz 5 without completely halving my health/sheilds
MACHINE'S MALT
"Amidst the priceless archives of data within our Rival's Prospector drones, R&D found interesting notes likely attained as it surveyed the planet's beer ingredients. Sporting an odd, metallic taste akin to that of a battery, it leaves you feeling as though you had just eaten an electrical arc, but you feel a strange sense of proficiency with every glance you take at a machine."
a today's special beer
boosts repair/build speed, increases alignment box size in hacking minigames, and increases gap width in jetty boot obstacles
CRSPR overlock idea:
"Backdraft Ventilation"
CRSPR fires a second backwards (backdraft) stream of flames with significantly decreased damage and distance
Forward stream of flames loses 1m to compensate
following this idea, another cool overclock could be "R.I.N.G Multi-Directional Radiator"
Has a chance of creating three rings of flames when you fire the gun, dealing lots of damage around you. When it happens, you waste 10 units of ammo, but the max quantity you can carry is significantly increased.
(Its basically that weapon from Team Fortress 2, "The Flames of Huo Long")
Put a large lava lamp somewhere on the spacerig
add grindable pipes to the space rig please i beg of you
After being grabbed by a stingtail, have dwarves regain normal air movement control immediately after colliding with any surface (walls, ceilings, objects) mid-flight. Bouncing off an overhang and hurtling diagonally into a ditch at high speed while being unable to steer oneself normally feels wrong.
On top of this, some open area, perhaps a training area for new dwarves to get used to the extremes of pipes, with raised platforms scattered about, and carved out sections of dirt, for building rollercoasters.
(Just don't tell management that we extended the "open area" to the abyss bar by building out the gateway)
id like a shooting range with moving cardboard targets that look like enemies
Icon Border Customization (& potential further leveling)
When fully promoted, each subsequent promotion allows you to choose literally any color. The shape of the border is changed and or has no stars, as to not be confused with previous borders.
This sort of keeps the sense of finality from reaching max level, since you're not unlocking colors, just choosing one.
I'm kind of disensitivised from leveling further, 'cus I don't want the legendary borders.
i think it would be nice in general to have some more customization options for our character icons. take vermintide 2 for example, custom borders that you can get via challenges or reaching certain skill level breakpoints (such as completing your first elite deep dive, doing your first haz 5 mission, etc) would be nice. ive always wanted to be able to put custom images in our icons instead of the stock character pic, but borders would be a nice way to add some customization while keeping the function of being able to check team composition at a glance.
Rock lovers special
-gives you max drunk without passing out
new brew
Prop Pilsner
makes you look like a prop
and you move like prop in old prop hunt games by just sliding
Add customisations to the dwarves personal bays, give us graybeards something to spend credits on
Make old season events more common; besides industrial sabotage and the nemesis, I've only done like 5 events from the previous seasons across 110 hours or so
Has anyone recommend like a pet Sim but with the bugs
Should make stuff like antenna, nemesis, prospector, databanks a bit more common, so far in close to 100 hours of play, I've only seen each of these like once. This content is good and it's barely used.
Beer idea
(Insert clever name)
Caffeinated beer
Drinking it makes you fast for a while
Walk fast, run fast, talk fast(not high pitch just fast), rock and stone fast, etc. just a hyper, speedy dwarf
If you fall through the ground too far or if something like this happens, or something just straight up bugs out your travelled distance on a class can get ruined, showing infinite or very high numbers even though you didn't travel that far. Your travelled distance statistics are permanently ruined unless you backup the save (which many people don't know about). Here are 2 solutions:
- If a player travels an unusual distance on a mission (like 2x times above average or 2x times the current distance starting around 1k-2k) it just doesn't impact your stats (your distance stays the same as if you didn't go on that mission)
- Just let us reset stats on a class
Regarding The Autocannon.
Yes, Yes, I've talked about this weapon to death but I can't stand seeing people talk shit about this weapon every other day.
A few small changes could potentially bring it up to par which I think is necessary.
Autocannon at base is fine (though below average) and any changes to it may skew the balance a bit too much (NTP being broken)
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Combat mobility change:
Make it a clean or find a penalty less harsh than reduced mag size. Reducing the Autocannon's magazine size is a huge hit to its sustainability, as the reload is long and you're also unlikely to hit your shots due to... yaknow... the absolutely awful accuracy of the Autocannon which isn't compensated for at all with the mod/CM/BB. If I were to give it a penalty, I would give it -100 ammo, but I believe it should be a clean. -
Big Bertha changes:
I have not kept my mouth shut about this overclock and I ain't here to stop. While the low accuracy may be bearable with a splash damage Autocannon, this case is thrown to orbit when BB is equipped. A weapon with low accuracy that relies on direct damage is obviously going it be ass to use. While lead spray has the same issue, unlike big Bertha it can take advantage of weakpoints and weakpoint bonuses. BB can't do that, so really it doesn't matter much whether you shoot something in the face or in the ass for as long as it isn't an oppressor or dreadnought.
Side note: because the accuracy increase is barely noticable, realistically you only have 1 upside, and 4 downsides. At least make the accuracy increase 80% instead of 30% so it's noticable and allows you to hit your shots on a gun that needs to hit shots directly.
(1/2)
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Regarding NTP:
Change the way fear works so this weapon doesn't drain all the fun out of shooting the bugs. Instead of forcing the bugs to move X distance, make them move for X amount of time. That way NTP would fear for as long as other OCs/weapons, and you can play around with this value for different Weapons and their OCs. -
Carpet bomber/splintering shells:
These OCs do not need many changes, but the weapon's mod tree could use an overhaul. You pit too many essential options for the Autocannon against each other in the same mod tier that it's both hard to build it right and hard to go wrong with it. Combining a few of the same mods from different tiers and/or reduce the competition between the many good mods the weapon has will do it some immense good, both at base and with overclocks.
(2/2)
Drak-25 plasma carbine "clean overclock" idea
"wide wad barrel"
larger projectiles
+1 damage
I personally find Shield Link's passive effect (+50% faster shield charge) to be very situational. The effect is only useful if the shield of whoever is linked, is in its recharging state and not in its delayed state. So how about, instead of increasing the recharge rate, I suggest it gets a rework?
Before getting into it, we need to understand how a shield works.
A basic non-upgraded shield, has 25 shield points, it starts recharging 7 seconds after taking a hit, and charges at a rate of 3/second, so it takes approximately 7 + ~8.33 seconds to recharge from zero, so ~15.33 seconds total.
A shield projector from Gunner, grants +10/second and bypasses the recharge delay, which fully recharges a normal shield in 3 seconds flat from zero (it recharges in increments, and not progressively).
So, based on this knowledge, I'm thinking that the Shield Link's passive could instead grant +2/second to linked dwarves, bypassing the delay like how the Gunner's shield projector do, but at a rate 5 times lower. This means that anyone with the perk that stays close to another dwarf, will allow both to fully recharge their shields in approximately ~9.11 seconds rather than ~15.33 seconds.
This obviously makes a huge difference, but it is significant enough to really incite players who use this perk, into staying close to their teammates, thus emphasizing on the cooperative genre that is Deep Rock Galactic. After all, this perk is meant to be used with absolute cooperation in mind, unlike most other perks.
On top of that, it could also have a visual cue in the form of a blue string that connects between the dwarves' feet whenever they are linked to a teammate, to let them know who has the perk and with who they are linked with.
Similarly to how you can pickaxe a frozen teammate to break them out, I think we should be able to help our rockpox infected friends by spraying lithofoam at them
shooting the hanging vines on fungus bogs should destroy them
Imma say it loud for the people in the back.
Special Powder / Rj250 OC for minigun 
dwarves should have some lines for when a horde arrives to make things feel more lively
"Trigger fingers ready lads!"
"Watch the walls! They're comin' outta the bloody walls!"
"Incoming! Blast every last one of them!"
"You want some?! Come get some!"
Easier access to frameworks and paintjobs. The only places that you can get these from is cosmetic matrix cores and cargo crates, both very rarely. It would be nice if there was an assignment similar to prestige assignments that gives you a framework/weapon paintjob.
Mineral mimics
Mark as read button for locker and etc
Typing the verses from the forbidden song (Each party member must write at least one matching line for it to trigger, to avoid griefing, and only mutually agreed heresy) in chat causes a dreadnought to instantly spawn.
One message removed from a suspended account.
Add overclocks to drillers C4
:) it will be funny
Seasonal events from previous seasons should ever so slightly be more common, and a few of them that take a while should yield more or bigger rewards.
While the themed events at first are fun, they quickly overstay their welcome, become a chore, and then almost disappear forever. I have seen people with tens or hundreds of hours never encounter an event from previous seasons because they are so ludicrously rare. I'll give you an example: in my playtime, I have fought and killed 21 korlok tyrant weeds. (7% chance * to spawn) Divide that number by 3 and you'll have the number of rival prospectors I have seen and took down.
Across almost 500 hours of playtime I have seen, fought and killed 7 prospectors. This is of course considering I started playing this season, but that doesn't explain why events from previous seasons are not experienced at all by some people, and yet so much time and efforts were put into designing these events. While I do think they shouldn't be as common as the current season's events, they should at least be as rare as let's say, machine events. Which are a staple of random events, and even those at times are rare. Not to mention some of these take quite a while and their payout so small it's not even funny. The biggest offenders of these are Harold and the prospector data deposit.
Harold, being a pain In the ass only yields 3 pleaguehearts, lags everything by using way too many particles, and the fight itself isn't fun at all, while the seemingly common event of cracking the big lithophage meteorite gives 3 or more pleaguehearts, is worth the effort, and is fun.
The prospector data deposit as of now is stupidly rare (I have seen 3 in 500 hours), takes a while to hack, which depending on where hack-c's pod lands and what enemies are in the spawn pool defending him can range from tolerable, to cancerous, And the reward? A single data cell. Just a miniscule amount of XP and credits, neither of which are worth the trouble.
(1/2)
The simple solution to this would be to:
- up the reward of the data cell rewarded from hacking a prospector data deposit (same with Harold, make pleaguehearts more valuable after season 4 ends)
- make said seasonal events slightly more common, so they can be experienced more often and the effort put into them won't go to waste, And missions will be more spiced up from time to time.
- Give the same treatment to ALL future seasonal events so both greenbeards and greybeards alike will have something to taste and chew on from time to time.
*I am not sure about the % of spawn chances.
Side note: reduce the number of particles the lithophage corruptor (aka Harold for those who don't know) uses and make his attacks more well-telegraphed instead, why does he need to rely on a ludicrous amount of particles it lags some of the best setups, and audio ques that some people can't identify and react accordingly to.
(2/2)
For my endgame suggestion:
Employees could also decide to be loyal to drg, this would enable them to be promoted to mission control. There could be game modes where the fifth player is mission control and he can send in robots, turrets , "air strikes" etc. It could be like Natural Selection 2
Loyal employees could also try to smoke out "cash in hand" gray economy employees
i play on steam deck, and bringing up the keyboard just to say "r" is insanely buggy (valve's problem)
may I suggest a voice line wheel for saying things like readying for the drop pod or a supply drop? it would greatly improve quality of life with controller gaming
i dont know if im allowed to post a word document here for my suggestion because it wouldn't fit as just plain text due to the discord message word limit.
new class idea: the medic
Give one of the APDs in the rig a paddle ball. Interacting with it makes the dwarves cheer.
(Putting this here instead of bug discussion since it seems like intended behavior) Currently the game only seems to load custom volume settings only after playing through splash FMVs while launching, it'd be much appreciated if your chosen volume settings could be read into the engine prior to anything that generates sound, studio logos included.
Grenade idea for a robot glyphid
Cyber-Glyph1d mk.2
Deploys a short lived glyphid bot, after all, if you can fight fire with fire, how about fighting bug with bug!
The bot would be equivalent to Steeve but with much less health, I’d say it would be for engineer
Idea for a new mission type.
Kind of a combination between Escort and Salvage
Salvage 4 (er however many) Boscos that have been lost in the caves and they can either follow you or go straight to the objective.
The 4 boscos are tasked with setting a massive bomb that their previous dwarves delivered to a large hive (similar map spawn to the Heartstone where its got a huge circular radius around it)
Have to protect the boscos while they go through the stages of setting up the bomb. If they take too much damage can just reactivate them individually like Hack-C/repair them like Doretta armor.
Be cool if the boscos could have random cosmetics applied to them too.
Easy lore explanation too for them not being able mine and stuff for you because theyre not assigned to you so you cant give them orders.
I'd just like for Boscos to be involved in multiplayer missions.
Also an idea for a Blank Core spawn: a replacement Lloyd fell off a shuttle and is down in the caves.
Summon down a rocket to retrieve him.
While fending off the waves of glyphids llyod makes extra strong drinks that give you a temporary elemental damage or damage boost on a random cycle.
Can make it similar to the Pickaxe one where he just launches random drinks in random directions you pick up instantly.
What about a slot on the pod where you need to distribute the eggs and data cell and other things instead of just the grinder? It doesn't seem to make much sense when we gather eggs and stuff them all in the grinder, or the beer mugs or cells.
How can I Join a Channel
make Nemesis scary again 
More bugs that aren't glyphids.
The Septic Spreader and Stingtails were impactful additions to the game, but they expand upon the glyphid pool of enemies, and I would like to see a greater impact from other types.
Maybe give each type their own bulk equivelant?
I don’t know if this a thing or was suggested already so I apologize if that’s the case, could you make steeve target enemies you mark
Carpenter Brut collab soundtrack expansion (as DLC or free update). I think his style of music really jives well with the music currenty in DRG.
I personally feel like the Gk2 doesn't have anything that fits a more raw damage based playstyle, i.e. just shredding through armor without having to worry about aiming or applying debuffs
To remedy this, I'd like to propose a conversion of either the Overclocked Firing Mechanism or Compact Ammo overclocks into Burst Fire Module! This overclock would cause the Gk2 to function similarly to the Brrt, in which it becomes a semi-auto 5 round burst gun (or a full auto with more significant delay between bursts).
In addition to this, it provides a 1.25x multiplier to ammo and a unique-ish increase to armor break (will be explained below)
Due to the gun's mechanisms functioning in an unintended way, base spread and spread per shot is increased by 1.5x, as well as base armor break being halved.
The armor break would function similarly to the Subata's 2-round burst mod, in which consecutive shots will have their armor break multiplier increased. For each round of a burst after the first that hits the same enemy, it will gain 1.2x armor breaking power, i.e. 1st round is base AB, 2nd round is 1.2x, 3rd round is 1.4x, etc.
You should unlock special cosmetics for reaching certain numbers/milestones on your stats found in the pod rooms depending on the class you got it with
For example:
Doing 5000 missions
Killing 100,000 bugs
Mining 200,000 minerals
Etc
Makes it more than just accomplishing a number, it's an achievement of effort that should be rewarded
Add high fives into the game the same way BROFORCE does it, where if two players emote near eachother they interact
VR Mode.
Bonus points for using VR controllers.
Ability to burn down hanging vines from Azure weald and Fungus bogs with drillers flamethrower, please...
I hate hanging vines as much as I do a leaf lovers special.
🔥 🪴 🔥
A new grenade for the driller, the plutonium cluster mine. You carry 4. Upon hitting the ground, this grenade explodes, launching 4 smaller bombs in 4 different directions. The first explosion deals 40 explosive damage with a 4 metre radius and the following explosions deal 50 explosive damage and leave behind a cloud of radiation. They have a 2,5 metre radius.
Just another war crime for driller to chuck at his enemies
It could probably do with some stat tweaks though.
Achievement Idea
When Life Gives You Bulks
(Kill a Dreadnought with a Bulk Detonator)
in light of giving engie rewired rival bots
a burst turret, yay
instead of hitscan bullets it fires high damage plasma projectiles that move slower, generally making it better at closer engagements as theres less distance to account for
i also had a brief rework idea for the hawkeye system which basically turns the sentry into a sniper turret
very high damage, low rate of fire shots that go all in with single target damage and high priority targeting, aiming for weakpoints, disruptive enemies, having massive armour break and blowthrough rounds
I have no idea if this is possible, but the other day I shot down a big bug from a wall, fell probably 30m, if not more, and it was a big one, and I almost expected the impact of it hitting the ground having some terrain deformation.
I think it’d help with the physicality of the game, seeing a Praetorian hit the ground and making a small crater, could perhaps be different amounts depending on the mass of the creature.
fix the description of the coilgun
the coilgun states that its a "fully fledged railgun system" when its a coilgun, not a railgun
change it to a "fully fledged coilgun/mass driver system"
A perk that allows instant weapon/tool switching, negating the animation pause, would be extremely welcomed
There’s some badass weapon combos possible if not for the slight pause between the weapon switching
Expanding on this, I think a Mactera Brundle type bulk could be cool. A huge, heavily armored mactera that can destroy terrain with its sting shot or a huge, ground-impact attack where it drags itself along the ground. The existing Brundle could do with a rework. Brundles are really rare, even on Mactera Plague mission types. Even when they do appear, they aren’t really a challenge. They might spawn more than I see, but they just die too quick for them to be a challenge. Maybe give them a bigger sting shot or heavier armor, and make them bigger.
Add more Loadout icons, such as a pickaxe ⛏️, heart/health indicator ❤️, hourglass ⌛, or shield 🛡️
So drills got nerfed against rockpox (which was warranted I think although the implementation was yada yada) but the breach cutter trivializes rockpox bugs just as much as the drills used to. So, just have the breach cutter interact with blisters the same way radial damage does. I know that the breach cutter is quirky in that it can hit weakpoints (i think there are technical reasons for this but go ask the technical drg people), but I do think it deserves a nerf in some way, if not in this way particularly.
Hey drg devs, hasbro toys collab when?
Maybe a collab with nerf? Would pre-order engi's shotgun that's 4sure
Probably has already been suggested before, but can we get a way to type in the amount of minerals we want at the mineral trading station? I'm often low on Bismor and Magnite, and often need 50-100+ of that mineral for whatever I want. Spamming the plus button is annoying, slow, and tiring.
#suggestions
how can i talk with ppl? Which section should i go?
😆
Suggestion from a (slightly pale) greenbeard: promoting a class gives you a weapon overclock and/or a cosmetic matrix core for that class, not any others.
They need to add more support tools for example give engi trophy systems to defend ur team from spitballers, mactara, goo bombers ect
let me place multiple c4s at once
Face melter overclock buff.
It's mid and underwhelming, but should be able to melt faces. It could use more damage, and perhaps less heat. The current """massive""" damage increase is the same as the regular damage upgrade, but with loads of downsides. Adding more damage and taking off heat would let it, infact, melt faces.
#suggestion-discussion if you want to talk to people about suggestions
#drg-chat if you just want to chat
We need a way to scold Bet-C for killing you or pushing you to your death. She hasn't suffered the consequences 😠
A new grenade for either the scout or gunner. The shockbang
On impact, this grenade releases a shockwave that stuns enemies and breaks armour. You would carry 6 as this wouldn't be extremely powerful, but could be useful if you have bad armour breaking or just as an AOE stun. It would probably be for the scout, because it's more a support grenade, but gunner could probably also get it.
It would be nice if you could favorite victory poses and random only selects from favorites
I would like to be able to stroke the engineer's turret when it has done a good job
Probs already been said, but visible gear, Pistol holstered on dwarfs hip, primary on the back and grenades and etc
A grenade for the engineer. Here's the idea. Basically, its an grenade that releases plascrete solution into the creatures bloodstream which slowly expands until the creature explodes. Could also work for driller, but I feel like plascrete should be associated with engineer.
A beverage that gives you a magnet ability perk. When you pop loot bugs or loose minerals are lying around they come to you instead of you running around to collect. 🍺🍻
Huliis should not burrow while theyre being shot. Also fix the dangly sack getting stuck on terrain and stretching 30 meters
Mission Debuff. All friendly fire increased by X4.
It would be cool to see the Abyss Bar during missions. They could create an excuse for Lloyd to be down there, so you and your friends could buy beers while underground. Could also be like a tower defense while Lloyd prepares a special beer to help you in the mission, and you have to protect him while he mixes it. 🍺
autorun
apply this to dark morkite
Let us shoot down the sniper turrets that the caretaker releases while they're still in the air. Its annoying to watch as they slowly fly from the caretaker to the exact spot that you predicted and then wait for them to unfold before you can damage them.
Make Crassus detonators also turn nearbye enemies and undespawned corpses into gold clumps along with the terrain
Or perhaps even statues that can be picked up and deposited, either treated as compressed gold or possibly to decorate the memorial hall
Seperate idea unrelated to that one.
Allow us to damage the caretaker doing it’s startup animation where it opens it’s eyes, allowing us to immediately do some damage to it but also presumably make the boss immediately start to attack back
Customizable Molly: faster walking speed/ shield generation / mineral depositing for example. Lobby leader's molly configuration is the one used for the mission.
Dunno if this was mentioned before, but if possible, make it to where if someone disconnects late in the match for a reconnection period, it’s kinda fucked when someone is so far into their quest then gets disconnected cause their steam deck crashes and can’t rejoin
tyrant weed nerf💀
Boltshark OC: Heavy Bolter
A lot more damage.
Bolts retrievable after kill.
Slower Bolt Speed
Less special bolts
Slower reload
Load your crossbow with solid tungsten bolts. These heavy projectiles fly slower but hit hard. While too heavy to carry many at a time, they are durable enough to prevent being damaged upon impact for any dwarf concerned about running out of them.
Boltshark OC: livewire
Bolt retrieval system has been overloaded to create an eletric trail when the dwarf aims at bolts within a certain distance.
A perk like see you in hell except it stuns and explodes things around you
Please fix the game. Idk what's happened since the last patch but it's just not fun to play this game anymore. I get fps drops randomly, haz 5 does not feel balanced at all, stuff lags, stuff doesn't spawn properly and then causes fps to limit to 20. I love this game, but this last patch has been difficult. Please nerf stingtails too, they're just way too kitted out. It's insane how this one enemy made haz 5 go from challenging to near impossible.
While i was playing driller i had thought about its lack of long range weapon (not mentioning side arms which aren't the best to deal loads of damage), so an idea came to my head - inspired by flamethrowers used by chinese army: they shot singulars, long range flames (as pictured below).
I think it would be an awesome overclock (or even another new weapon (which i doubt)) to driller's main weapon
https://youtu.be/dXxzIsRCG0A
mactera detonator. when it spots you it dives bombs towards you and explodes
Is it original? No. Do I still want a nailgun for engi? Yes!
My rough/proposedstats are as follows:
11 Kinetic damage (projectile)
30 Max Loaded Nails
400 Max Ammo
10 Rate of Fire
4 Nails Loaded per Second (Constant loading, half while firing)
100%(?) Armor Breaking (Not sure how to balance this)
Tier 1:
Press the "Reload" key to:
Mod a Overtuning: Consume 30 ammo from your reserves to increase firerate by 100% and reload speed by 300% for 6 seconds. Cooldown of 1 minute.
Mod b Stim pack: Consume 50 ammo from your reserves to Boost an ally for 10 seconds. Cooldown of 2 minutes. (Target range of 10 meters)
(Dwarves get + 25% movement speed, firerate/pickaxe swing speed, damage resistance and revives other dwarves 15% faster)
(Sentry Guns get +40% faster firerate and range, on kill, they don't use ammo for 1 second, additional kills reset the timer)
(Steves get +50% movement speed, attack speed and damage resistance, and other bugs are more attracted towards Steve for the duration)
Mod c Spike Spray: Consume 50 ammo from your reserves to spray out a carpet of spikes which stays on the ground. (Similar to the OC: Volatile Impact Reactor) Cooldown of 30 sec.
(Any enemy that steps on the carpet take 10 kinetic damage and are slowed by 50% for 1 second. After dealing 500 damage, the carpet disappears. If shot on Plastcrete, the spikes can deal 700 damage before disappearing and maybe (not 100% sure if this one is necessary) while the Plastcrete has nails on it, it is more resistant to explosions.)
Tier 2:
Mod a: +2 Damage.
Mod b: +150 max ammo.
. (have to split since I can't send it all)
Tier 3:
Mod a: The "Reload" Special costs 25% less ammo and has 20% reduced cooldowns.
Mod b: The "Reload" Special is improved
(Overtuning: lasts 1 second longer and 40% chance of not using ammo per shot (100% on kill). Stimpack: lasts 3 seconds longer. Spike Spray: Spikes slow lasts 1 second longer)
Mod c: +15 Max loaded Nails and +1 Nail reloaded per second.
Tier 4:
Mod a: +50% projectile velocity and Weakpoint Damage Bonus.
Mod b: +2 Damage.
Mod c: +150 max ammo and +1 nail loaded per second.
Tier 5:
Mod a: For each Nail stuck in a creature, that creature takes +1% damage from electricity. (max 50%) Nails fall out after 10 seconds.
Mod b: Getting a kill with this weapon reloads your other weapons.
(In this priorety: Secondary, Platform Gun, Sentries within 5 meters of you are reloaded by 25% max ammo from your sentrygun ammo reserves)
Mod c: The "Reload" Specials have increased power.
(Overtuning: Nails also deal +2 heat damage while boost is active.)
(Stimpack: Dwarves Base Boost is increased to 35% and Enviromental slow-down effects are reduced by 35%. Sentryguns deal +3 damage. When Steves get hit, they discharge an electric jolt to the attacker, dealing 6 electric damage and 10% stun chance)
(Spike Spray: the carpet deals 2 more damage and has a 10% chance for a 1 second stun.)
Make it so that cargo crates give you 4 items, one for each class. As a help to the overinflated loot pool
-extreme challenges. Like "complete a mission using neither your primary or secondary weapon"
-be able to turn your character model while previewing a hat in the cosmetics shop
I know people have talked about the overclock system to hell and back, but I really believe in this so
or ♻️ me if you will but at least hear me out.
When infusing a core and after selecting a class, you should again be prompted to choose one of three random weapons for that class. I think which weapons appear should be independent of how many overclocks you have for them so it’s easier to grind for a specific overclock or ignore a weapon you don’t like. Also all 6 weapons should be able to appear even if you haven’t unlocked them because otherwise it would incentivize not unlocking new weapons. I doubt that would actually happen much, and everything would probably be fine if it was limited to unlocked weapons, but there is some risk of players optimizing the fun out of the game.
Alternatively you could just be able to choose between clean, balanced, and unstable but that’s less interesting I think and def a ♻️
I want more overclocks to have their sounds changed like how fat boy does with the explosion just to add some extra flavor to them
rival tech upgrades:
mid run, you can collect rival tech bits scattered throughout the caves, on depositing them (in molly, or whatever base you depost materials in on that mission) you and the team each get a choice between 3 special perks (pulled from a perk pool)
on finishing the mission, all of these rewards would be confiscated (they are rival tech after all), but upgrades would stay between parts of a deep dive
i know its a bit of an odd suggestion, but i thinkit would be nice to have select weapon farmeworks change a few visual elements of weapons when it comes to the hud.
take the lok-1 with say the rivaltech framework. i imagine it could make the reticle/lock icons/ammo count/etc look more alien.
not all frameworks should have ths feature, just some of the more distinct ones.
Please let us choose what loading screen we get
Default cinematic of drop pod entering Hoxxes
or
Drop pod interior where our dwarves are using the side consoles while waiting to drill into Hoxxes
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There's probably been a few requests regarding this but like
Allow Bosco to help repair Mini M.U.L.Es. If he can help build and repair pipelines, why not minis?
Concept: emergency resupply
Conditions: the team must have ordered at least 2 resupplies before, not have enough nitra for another one, nobody has more than 25% ammo left, and a swarm is approaching.
Mission control will send a free resupply before the swarm arrives, along with a few unique voice lines:
"this is gonna put me in debt later, but have this resupply for now. Don't tell management."
"ah fine, take this resupply and finish the mission fast!"
"you're not gonna last that swarm in this state. Take this supply drop for now."
Scouts Boomerang consumes half a potential bounce if it hits a naedocyte or swarmer. This makes it more efficient as a little bugger destroyer 
a way to play as the bugs
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ARMSKORE RAILCANNON
"Following a recent breakthrough, leading electromagnetic weapons company ArmsKore have managed to create a fully man portable, handheld plasma-assisted railgun. Accelerating a solid tungsten penetrator up to mach seven using a pulse of plasma propellant, much like its lesser cousin, the Railcannon's projectiles form a blazing hot inferno of superheated plasma and air molecules as it roars out of the barrel, punching straight through the strongest of armours Hoxxes has to offer while leaving rows of smouldering, charred corpses in its wake. NOTE: Do not confuse with a railway track."
a stark contrast to most of gunner's primaries- like the coilgun, it has a chargeup. the slowest firing, but also the highest damage per shot of any non-overclocked weapon
it fires an instantly travelling projectile which can penetrate metres worth of terrain, forming powerful shockwaves and a large heated trail along its path, while a burst of plasma spews out in a cone similar to the boomstick close to the user
capable of bypassing unbreakable armour (albeit dealing reduced damage), and shattering heavy armour both hit by the round and the shockwaves
even though it mainly excels at single target devastation, it still works as a potent crowd cleaner by aligning your shots with hordes of enemies, ensuring the shockwaves and flaming trail eliminate as many enemies in a single shot similar to the coilgun
molly upgrades sound cool i got some more
1 the shield idea is cool, but would i activate by a button or would it activate by depositing
2 more move speed
3 being more responsive with being called
4 maybe a gun on molly? i think engi would need to reload it with his own turret ammo
dreadnought mods, things like poison, rockpox, or slow on existing dreadnoughts, more for haz4+, the eggs could be colored differently as a warning.
more dreadnaughts, one could be experimented on by rivals or drg and has weird gmos, maybe some tech or armor but we already have that, so gmos.
another one could be a quirked up brood nexus, normally swarmers are easy to take care of, itd be fun if they were coming from all directions. maybe it shoots a ton of eggs, like nedocyte ones in every direction. or when it burrows it leaves a fast spawning nexus
another more long-range one, maybe it could be spitball species, it could have more heads and/or bodies, or shoot more, maybe it has like 10 sprouts on haz 3-4
itd be fun to see and go against a dreadnought that's the scorpion species too
Please allow me to eat sausage dipped in Leaf Lover's Special
A repeatable, randomized quest line that can be completed indefinitely
New kind of beer for the holidays. Minty miners Delight. Much like the best wurst beer for good ole Oktoberfest. Let's get a themed holiday beer/hot cocoa with a candy cane in it. Even dwarves need a nice cup a warmth every now and again with a satisfying minty crunch. Even if the hot cocoa "beer" has some liquor in it. Lol
Landing on bugs after a high fall should squish them or and dampen your fall
edit: i know this might be a common idea but it would be really nice to have
mod for the grapple that allows it to automatically go toward a area when you click, sure you lose control but now you can shoot while grappling
when you click again it will releas
Add a way to edit the build selector text, the one that currently only has the A,B,C,D etc thing. At least have the text when you hover over it I always forget which one is my aoe build etc
I have a suggestions my first suggestion is
Name: steeve varierty tame perk
idea: i feel like we should let web spitter and exploder also become steeve in exange for mayber longer cooldown and maybe a elite aswell
why?: well we have the slasher, guard, normal wich are like a fighter, defender, and classless and the spitter and exploder would act like a ranger and mage so we would have a full starter set while the elite is like this ultra rare steeve you managed to tame. Howver most important it would bring abit of flavor to the perk but still not make it too powerful
Add a line for Mission control addressing the goo sack spam with mission control losing his shit with:
"First the Mushroom next the gold, now the goo sack, why bother... YES IT'S A GOO SACK NOW SHUT THE F[M1000 Ping] UP AND GET BACK TO WORK!"
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I think something that could make Korlok weeds easier to deal with is by adding a voice line for when a dwarf points out the heart. Something along the lines of “Korlok tyrant weed! Gotta get it to open so I can smash it with my pickaxe!”
Points out it’s weakness, thus making it easier to deal with from knowledge and not a nerf
A new framework: Dwarven crafted. The idea is that the weapon is replaced by a home made or modified version that was made by the dwarves themselves. Examples, the lead storm having a flask held next to the barrel or the lok-1 being having a more homemade brain. The main idea is that its been modified by the dwarf using it
A bearded glyphid
Perhaps a weapon paint and armor paint called “Ommoran Forged” and “Ommoran plated” respectively? The former would give weapons the same colors, gradient, and pattern (darker further out, brighter/warmer further in) as the Ommoran heartstone, while the latter would do the same for armor except with the middle colors being recolored for each respective class.
Pump action shotgun, either for engi or scout
A bearded weapon
Goo bomber beer
Let's the dwarves stick to walls and ceilings for a bit or let's things like barrels and other things stick to the dwarves
A stone skin/paint for guns, making it look like rather than metal the guns were stonemasoned
if 4 dwarves rock and stone in the memorial hall mission control rock and stones too
Suggested quote when drinking blacklock lager: "They're calling me from the other side... It's about my drilldozer's extended warranty!"
blow through rounds mod option on the poop gun,
Biohazard contamination mod, bugs that have been covered in Sludge spread its corrosive effects near proximity to others,
An over clock called "your gonna love this one"
[THE ROT CONSUMES]
bugs that have died from Sludge; melt into a fragment of Sludge to be stepped on by other bugs where the cycle continues
Snot ball over clock, charge shots fires a massive ball of Sludge that rolls down the terrain, coating bugs with Sludge with every pass through as it rolls
:Drak Rework Suggestions:
I feel that the gun is lacking significantly on almost All levels(besides firerate)
Ammo, Damage, Projectile speed, Spread, these are all important and all are somewhat lacking
Base weapon changes:
Buffs:
Increase base projectile speed by 35%
Increase base battery capacity to 950
Decrease heat gained per shot by 12%
Nerfs:
Increase overheat duration by 0.3 seconds(2.8 seconds total)
Mod Tree Rework:
I think there is some really fun potential with the "Disabled inertia inhibitor" Mod, increasing the projectile speed of your weapon the faster your velocity, to make up for the base projectile speed increase, we'll be removing the T1 "Stronger particle accelerator" mod and replacing it with "Disabled inertia inhibitor"
Personally I think it'd add a very cool gimmick with the scout, considering he focuses on mobility Very often, the fact that he doesn't have the Inertia inhibitor mod on Any of his kit at all is incredibly sad(considering he'd be able to take advantage of it the most out of any class), and drak would take advantage of this the best out of the weapons in his kit with the fast firerate and relatively slow projectile speed.
T5 focuses entirely on heat as a mechanic, so an alternate mod for someone who doesn't want to think about heat would be nice,
We'll add a mod called that is a good replacement for the other two, while being a simple buff mod
"Refined Particles"
It increases both the direct damage and the fire rate by 1.
New Overclock : "Thermal Rerouting" : Balanced
'We've rerouted some of the excess energy back into the particle chamber, pushing the plasma feed to its limits and allowing you to fire more plasma per second at the cost of a much much more unstable system failure upon overheat.'
Benefits:
Fire rate incrementally increases to scale with your heat level(10% heat = 1+ firerate while 80% heat is +8 for example),
Less heat generated per shot(Heat per shot is reduced by 35%)
Slightly increased battery capacity(+60 ammo)
Downsides:
Base firerate is reduced by 2,
Overheat duration is increased by 1 seconds
Edit: Didn't mean to send yet, but I'll leave it as is I suppose- Please give feedback, I'd love to hear it in #suggestion-discussion! <3
Revolving shotgun framework for the warthog, almost akin to the metro last light shambler
Buff/rebalance to the "shaped shells" overclock for the jury-rigged boomstick
Reduced spread: 50% -> 80%/90%
Ammo penalty: -4 -> -8
As of now, shaped shells feels like it does nothing. Sure, it reduces spread, but with how ludicrous the Boomstick's spread already is it doesn't really increase the effective range of the boomstick aside from very specific scenarios. I advocate for this rebalance to make the overclock feel like what it should be (in my eyes)
Update Perks to be More Viable in Solo
Some perks only affect multiplayer gameplay. This reduces the amount of perks a solo player can use. Updating them to utilize BOSCO or just yourself would be beneficial.
Field Medic and Shield Link updates have been suggested before (see #suggestions message, #suggestions message, and #suggestions message)
Friendly lacks a previous suggestion, so I've brainstormed a few possible replacements:
- BOSCO can no longer damage you (I'm not sure if this even applies, I haven't tested it)
- You take less damage from your own attacks
- You (deal increased damage/take decreased damage) when near BOSCO
Make it so that there will always be a mission with mineral mania and double XP available at all times (not on the same mission) the region doesn't really matter for as long as it's there. Some people just want to farm XP/minerals and having a way to direct them to a certain place instead of giving them as many choices as there are missions available would be really nice.
Honestly after 800 hrs I think I might suggest a few things, but this probably won't be noticed, whatever tho.
Just finished writing this. It might look like I'm trying to shit on the game and be offensive while I'm not. So please interpret 99.9% of the things listed as frustration(you'll see this word a lot), not me being offensive
(also sry for my wonky ingles ai eim nat neitiw) (oh shi there's a slowmode)
Most stupid things:
-
Rework that stupid haz5 assignment. You can only complete it doing haz4 missions
haz5 is easy most of the times, and yet the game is forcing me to play on haz4 when somebody is doing that assignment. Why punish high lvl players? Why? Why? Haz5 is literally harder, make them count towards haz5 assignment (I think it used to be this way before, really dumb change) -
Lost packs are extremely unrewarding when get all the cosmetics, it literally gives you nothing. It pushes players towards not helping others, kinda not good and going for it literally gives you whole lot of nothing. Make it so it gives 500-1000 creds or something, give me at least some reason to go from them, this amount of credits won't change anything since there's nothing to spend money on(I'll get to that), 99% of the time minerals lying around the lost pack will be picked up by teammates.
Client-server shenanigans & game features/mechanics:
- This is probably worked on and will be fixed at some point, but yeah desyncs and hot loading mods is in issue
- PLEASE PLEASE make resupply cost server sided, this so easy to implement and will make CD(hate it or not, CD is big part of the game, and there's a pretty big community around it, since the vanilla game is pretty damn casual on haz5) work more reliable and yeah this will change nothing in the grand scheme of things.
2.1. Idk if it's possible, im no coding guy, but please make the ammo count server sided, I was really frustrated when I installed mpb's suggested UI mod and saw the huge amount of player who are ammo hacking, I'm completely fine with no anti cheat, but spotting this without mods is really hard to do, since the bar is 25% per part. It's ofc obvious with fat boy spamming, but with other guns you need to pay a lot more attention than needed to spot it. I actually started to ban people when I installed that mod.
~~3. Colorblind people. They exist. Look at the recent convo in mod approval channel, it so happens that you are punishing people who are color blind. It's probably very easy to implement some kind of color filter into the game code tbqh and it won't be that frustrating. And the thing is that I'm not even colorblind.
~~
4. Litosomething, it's annoying af already, but the bigger problem with it is how resource hungry it is for low spec PCs. You can say whatever you want, but one mission modifier/event bumping your minimal system specs requirements by like 1.5-2 times is just absurd and not right. At least there's a mod that completely removes meteors and corruptors
- Reviving system crediting... Oh boy you've cut corners here, please make it credit everyone who participated in the reviving process. Yeah more revives than deaths will be possible... And? Literally and?
End game content:
Oh yeah there's none, no resource sinks no nothing, I'm literally quite close to the point where I just don't have anywhere to spend resources aside from promotions
Also Axis made a really good suggestion about the promotion UI thingy, like if you have all of your classes with silver promotions you'll have some kind of marker around your class icon that indicates that
General balance:
1.Actually most of oc balance is fine to mine, aside from some weird ass ocs like the green one on brt that gives you +0.2 firerate and 1dmg. A god damn spit in your face, imagine getting this as your first oc.
- Subata, yeah more buffs kek. It's not THAT bad now, but it's still dogshit compared to like epc that can:
1)Mine ores instantly almost anywhere with little ammo cost
- Area deny a hunge chunk of space with pp
- Remove a cluster of macteras in two clicks
While subata can do what? Bypass oppressor's armor with detonators while they are sludged? And it's not even an intended feature kek, but please let it stay, it's at least some use for subata
-
Oh and yeah please play test balance changes on haz5, not haz4, this doesn't make any sense
-
Perks... so you gave us 2 active slots and made one(iw) of the active perks 10x better when the rest of them and the other one(dash) 5x more useful than the rest+ a criminally low cool down? What a cool system the exists nominally. Honestly idk what to do with this, it's again frustrating that basically most of the active perks give so less value compared to these two(i.e do not exist)
I think that's most of the things I wanted to mention, modio system is wonky but whatever honestly, love ya devs
more feminine clothes and a voice pitch slider
A stat counter for every time you save Dotty
Bulk Ass-is Detonator - releases a massive green cloud of poison upon exploding
Given the rewards for beating Harold are so low, and he logically functions as a piece of terrain that has become infected, could we get extra mineral rewards as well from his defeat, similar to a Huuli Hoarder?
Just something to make fighting him more worth it, the three plague hearts are really not enough for how tough he is.
"is there something wrong with your brains? i'm being serious, our scanners aren't picking up anything that could be forcing you to act like this"
"do you WANT the glyphids to eat you alive?! they hunt by ECHOLOCATION, miners, and you're down there SCREAMING!"
"(long, annoyed groan) fine. just get whatever this is over with and PLEASE get back to work"
"is this some dwarven cultural tradition i just havent been informed of? please, for your own sakes, wrap this up and get moving!"
Some small suggestions to communications:
- Text chat needs a lot of improvement. I think the best way to go about it is emulating how Source Engine games handle chat. When activating, you are locked into it, and can copy/paste and select chat via the mouse.
- PLEASE add voice chat ducking! Even at max volume, I find hearing my teammates near impossible.
Another unrelated suggestion is snapping for audio volume sliders to quarter values (25%, 50%, etc)
what if the boomerang had a small aoe on hit, so every time it bounces if there was an enemy close to the enemy that was hit it would transfer it to them, too
Yo
might be cool if a "weapon mastery" system ever got added, that you received a toggleable attachment that actively counts up whenever you kill an enemy (bigger kills might count as 3 or 4)
Different eye colors 😭 please
more elimination enemy types like mactera dreadnoughts and naedocyte dreadnoughts
if you're getting jumped by multiple enemies and are taking damage, your dwarf should shout to alert your team that you're in trouble. cant happen more than once every 5-10 seconds
could be helpful so you dont turn around for a few seconds only for your teammate to suddenly be dead, letting you know that they need help. bolsters the teamwork element more
"They're on me!"
"Get it off!"
"I need cover!"
"I'm in deep!"
"Could use a hand here!"
"Karl, save me!"
"Ew, ew, ew!"
"A little help here?!"
"Get me outta here!"
"Heeeeelllpppp!!!" (note: This line exists)
I think making plasma splash for the drak deal a percentage of the weapon’s damage as opposed to a flat 5 would be a good indirect buff to Overtuned Particle Accelerator. It could be useful for area damage without infringing on impact deflection’s whole deal. and I think it would quell some of the complaints that OPA is just worse thermal exhaust feedback. I don’t really think that’s true, but changing plasma splash wouldn’t make OPA worse at single target damage anyway
Make hyperpropellant hitscan so my brain doesn't fry itself trying to both predict movement and treat the shot like hitscan only to miserably miss a shot at point blank.
You almost never take the extra projectile speed mod anyway because that causes some client issues with the projectile sometimes going through the target. Since with this change it wouldn't matter since hyperprop would be hitscan, if you use that mod anyway you get some extra damage.
The projectile is flying fast, so if it flies faster it means it'll hit harder, right? Just a thought...
Not really a big hot take, but Plasma Splash for the EPC is kinda just...not good. (TCF and BN outclass it by a large margin). And with my 180+ hours recorded on steam (its proly like 150+ counted or something like that cus Abyss Bar party with the boys, but same thing), I would like to suggest a few ideas to make it so it has a reason to exist.
My ideas are split into 2 parts:
1. Just outright buff it, so it doesnt decrease the direct damage but it still feels like a band-aid type of fix. (And again TCF's existence just makes it not have any real purpose either way and I'll get to TCF in a bit)
2. Rework it into a different mod that makes sense to have on the EPC that while it still retains the normal shot changes, so it incentivizes you to pick it or either make it something silly fun, and Plasma Splash is not really it.
And on the topic of TCF, its really not much of a surprise to say that this mod singlehandedly represents the gun itself and people will unironically call it TCF instead of EPC (yes, that actually happened to me and maybe many other since I used to main EPC so much that its just that, the TCF gun).
I guess a small but quite a significant nerf would be so you can still use TCF as normal but depending on the charge, you actually make the charged shot be way less effective at dealing damage/mining since its not the full charge (pretty much LazyMaybe's suggestion but with some extra steps).
And back to Plasma Splash, I'd make it so normal shots heat the gun significantly less and perhaps has some kind of armor breaking effect or that it actually heats target and paired with the Cryo-cannon can trigger the temp shock effect but its still a percentage like CWC.
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Please I beg of you I NEED the minigun to have an overclock that gets rid of the spread and increases the fire rate. I want to sweep a precision line of burning hot lead across my enemies. I don't care if it's balanced or unstable, reduce my ammo, make me unable to move, faster overheat but I desperately need my minigun to feel like a C-RAM.
https://youtu.be/MMFzlwzFgKw?si=eo_xNxByL_xgnhk2
I WILL cry.
: Rivals Revived / Shredder Factory :
Mostly this suggestion is just tweaking the chance for a Rivals related event to spawn(beacons, prospector, etc) but also it adds a new stationary spawner enemy to the game.
Event Probability Tweaking
Things like the prospector, beacons, and other rival events are extremely rare during season 4, tweaking the probability for these events to happen in a mission would be very appreciated, as well as increasing the rewards gained from collecting a data cell slightly to incentivize the challenge further. Additionally increasing the chance for the "Rival presence" mutator slightly would be nice.
New Rival Enemy: The Shredder Factory
A new stationary rival tech enemy that spawns shredders at a set rate.
Once a dwarf is within a certain range of it, will begin spawning shredders similarly to breeders and brood nexus's.
It is slightly rarer than any other rival tech stationary enemy, similarly to a special enemy but for Rival tech.
It has three vents located around the chasis which act as weakpoints, which when destroyed, will slow the production of shredders by an additional 2 seconds per destroyed weakpoint.
:Shredder spawn details:
Spawn rate: Every 10 seconds, 3 shredders will be spawned(to a maximum of 21 total at once)
(The spawn rate increases by 0.5 seconds per hazard level above 1
(I.e. 9 seconds on haz 2, 8.5 seconds on haz 3, 8 seconds on haz 4, 7.5 seconds on haz 5)
Once it has lost 1/3rd of it's total health it will spawn a shredder swarm of 7 shredders immediately, separate from its base spawn rate.
(back up defense system that triggers on hostile threat detection)
:Base Stats:
Base HP: 1700(Haz 4 (scales with hazard level))
Weakpoint HP: 350
Weakpoint damage multiplier: 2x
If fully ignited, it will explode instantly, just like most other rival tech enemies.
As always, this is just a rough idea, but I'd love to hear your criticism! And the shredder factory is NOT my original idea, I just devloped the idea a little more from someone in this server that I can't remember the name of(IF you're seeing this, please tell me your thoughts!)
Feels like this must’ve been suggested a bunch of times but I’ll try:
The ability to send heavy carriables (like gunk seeds, jadiz, etc) along a zipline.
Just walk up to it when carrying the thing, click and it zips the line. Feels like it would make ziplines quite a bit more useful?
NAEDOCYTE MEDUSA
"You've seen the Glyphid Dreadnought, and you'll be pleasantly surprised to find that they aren't the only walking tanks in this nightmare planet. Much to our horror, the Breeders aren't the top of the Naedocyte hierarchy, for that crown goes to the Medusa. A gigantic, gelatinous monster, Medusas are completely immobile and are found anchored to the walls of the caves they inhabit. Generating huge amounts of static charge, the Medusa is protected by an impenetrable field of electrical energy that disintegrates just about anything we can throw at it. R&D recommends destroying the numerous Naedocyte Supercapacitors located around the nest, allowing you to open fire on the hideous jelly. Capable of summoning screeching electrical storms, striking with blistering jolts of lightning and temporarily disabling shields with an electromagnetic pulse, every time the Medusa takes critical damage, it will retract into a polyp form, call its brood and begin to heal. In this stage, massive damage can be dealt and the more you deal, the less health it gets back- but if it is allowed to mature from this phase, it will regain a significant amount of its lost health. Overall assessment? Don't bring a fork."
new secondarys
Let us pet nemesis as he dies.
Yes, he launches phase bombs, and yes, he tried to kill us, but he only does it because he is programmed to do it.
I feel bad for the fella, so at least let me pet him.
Could come packaged with voice lines:
"Sorry lad, that's just how things are."
"I wish we could've been friends, but corporates don't want us to."
"Even if you have a heart of tin, it's still a heart"
summer wear
let me go into the glacial strata wearing nothing but shorts, a float and flip flops
jumpscare beer :)
dreadnought jumpscare
Instead of giving zip lines crazy physics when going up like some people want, what if gunner's shield can charge the zip line when nearby so you go somewhat faster on the way up? It'll last around the duration of the shield
A new grenade for the gunner. This grenade would spray the enemies with a liquid that weakens armour and flesh. Effects: armour takes 25% less damage to break and all flesh is replaced with weakpoint. This would be a support grenade for the gunner that also works well with single damage sets. Just an idea that I came up with.
Edit: Due to the fact that it doesn't deal raw damage, you would probably carry 6.
Small Buff/change to gunner's sticky grenades:
Make them inflict a big slowdown/short stun on the enemy that the grenade is stuck to instead of fear, so if you chuck one at the bug at the head of the pack it'll slow down, let a couple behind it get ahead, and then the grenade explodes in the middle of the pack, potentially killing a nice chunk of bugs.
Might make the gunner's "basic grenade" option better so you don't actively fuck yourself over if you don't take cluster nades or leadbursters.
Make it a very rare chance that if you power attack as driller and have impact Axes you use that instead of your pic?
Just a Easter egg
I have a request for the union. where is the canteen? I'm hungry .
custom gun skins
to build on this, extremely rare special cosmetics and paintjobs similar to unusuals you could earn or buy
I do think I have a possible suggestion
a drink counter for the bar
just to see how many of each have had/ maybe a discount at certain intervals
mods on console
Make a (separate) stronger version of randoweisser that also randomizes your class
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personally decorated space rigs for each lobby you host
new drink
effect elixir
gives you bad spitty breath when you salute , causing you to breathe out clouds fire, frost , poison , or even rock pox
salute = breath effect. effects are only on the rig.
a whole new meaning to bar fight
Rancid Rum
Causes you to leak bug-damaging gas while you're dead.
I'm tired of my body being swarmed and getting my reviving teammates killed! I want the bugs to go 🫠
When using manual heat dump on the Drak-25, the scout will always yell an overheat line.
This will be more relevant when using this in conjunction with aggressive venting.
My issue with this is that every time you heat dump the scout goes "ItS OvErHeAtEd" even if it's from half heat.
YES, WE GET IT, THE WEAPON IS OVERHEATED AND DRG SHOULD PROVIDE SOME BETTER EQUIPMENT BUT MY BROTHER IN KARL YOU OVERHEATED THE GUN.
Long story short give the overheat lines a cooldown.
It ain't much, it ain't important, but goddamn does that line get repetitive and annoying at some point...
I dont know if there are any official statements from developers but I would like crossplay between ps and PC. I don't know what are the difficulties with that but I just thought it would be fun to play with all my friends🥺👉👈
Ok here me out, medic tf2 and Mission Control as a 5th and 6th class, thoughts?
More rock and stone lines please.
What if friendly also attracts Lootbugs and Mobula Cave Angels (the other passive creatures too like cave vines if you want but harvesters would get in the way)
Perhaps make it so friendly also has a purely cosmetic effect of making Mission Control have a happier disposition towards you (client-side, just for funnies)
Maybe even a perk combo where it makes Steeve more powerful, or lets you tame a Stingtail or other semi heavy glyphid (unlikely, I’m not sure of the balance implications of taming a stingtail or spitter and a praetorian would probably be OP)
Just unrelated ideas, but some can be mixed.
Very big fcking lootbugs
Boom stick over clock that makes the gun behave like the super shotgun from doom eternal
Underbarrel grappling hook that pulls you towards enemies (hold left click to activate)
Shoots both barrels at once when you get to the bug that you grappled too
Decreased spread
Longer reload time
Major decrease in range
less ammo in reserve
Grapple is on a cool down
a moddifier where the map randomly rains down matierls such as gold or nitra. Also again petting steeve should heal him.
Have Lloyd and the two nurse droids(in the medbay) in the space rig react whenever you "Rock and Stone" within a certain range of them, similarly to hacksy and bosco in mission.
A new warning that increases the time it takes to revive a teammate to 30 seconds. Not the end of the world if you die to fall damage, but if you die during a swarm or while fighting a drednought, good luck.
Utility overclocks. I.e making Gunner's shield do electric damage to bugs, making Scout's flares do radiation damage, giving driller more but smaller C4. Would add alot more content to the next season if they're lacking ideas
its pretty cool how you can hear the meteorite arrive before even mission controle says something, i think we need more of that
maybe a slowly increasing rumble for praetorian swarms like a stampede, the faint sounds of a bee swarm for macteras or distant roars for a random dreadnought spawn
Now that pheromones are actually good, engi’s LUREs feel pretty lousy. I mean they never were the best, but ya know. There are three changes I think could help. Probably not all three at once, but some combo of the following:
-Increase carried amount to 6
-increase max number of bugs able to be aggro’d, maybe with a special rules for tiny enemies like swarmers
-just get rid of the hologram health mechanic and have them always last for a fixed amount of time. would probably require a nerf to duration
Add a banjo to the Abyss bar. I want my dream of 4 dwarves plucking on the same banjo to see the light.
can we have in the menu for missions (like where you open the miners manual) to have something that shows the music currently playing
unsure if its been suggested yet, but the spitball infector should be classified into the korlok family
whereas the tyrant weed is an eusocial/colonial organism, the spitballer would be more of a solitary species of korlok weed, capable of thriving on its own without the need of a colony
While riding on pipes melee attacks should do more damage and (if going fast enough) does a lot of damage to any creature you collide with. It makes no sense how I can be going 80kph and a single lootbug stops me immediately and recieves zero damage.
A counter somewhere around the tip jar(?) in the abyss bar that shows you how much you’ve tipped lloyd
For next Okbtoberfest, can we get a pretzel hat
Or better yet, pretzel beer
A new promotion border type: MASTER
-looks like a star
-gets fancier with more promotions
-color of the class
-looks good
-maybe make it so only one class can be master rank? (not sure about this one)
Legend rank suggestion: different color, it only really works on engi and even then it still looks kinda bad, maybe a vibrant, glowing white contrasting pitch, jet black?
Also grenade upgrade options would be nice (but probably hard to implement so don’t take this one seriously)
Runberband gun that knocks back and or stuns those hit by it
Perhaps makes flying enemies fall like if they were to be frozen
(I feel the dev team would make a beautiful masterpiece)
on refinery missions, make bosco repair all connectors on a pipeline when told to, rather than just the specific connector you select, similar to how he can build an entire pipeline by himself
Can we teach Lloyd to chug beer
Going off last suggestion, if there isn't a full team have Lloyd drink with us using an extra drink slot / have the option to hand them a drink/ enable Lloyd chug
Would be cool to have a drg soundboard. i"d uuse em in my other servers too
I feel like a gun range on the space rig might be a little useful. having the ability to test out weapons/overclocks before going into a mission would be a bit nice
more range mods for c4
Add a message saying something like ‘You must leave your current team or disband to manage mods’ to the modding menu, so it's not just an empty screen when you're with others. I had to explain this to a confused player the other day.
some sort of in game cataloge containing a full list of all cosmetics, just so you can see what you have, what "set" you have fully or what you dont have fully unlocked
Bad season idea:
R&D "accidentally" opens a rift nearby hoxxes and now it's swarming with... dwarf machinery?
Fight against mechanized enemies from parallel universe, where bosco's took over! Discover tech that R&D never thought was possible! Free mission control from parallel universe, where he's the only one dwarf left! And shut the damn thing down!
New mobs:
- 40mm rotary canon walking tank with Lazer defense, able to zap out large projectiles, destroying them mid-fligt (ofc has a cooldown and limit) Tough opponent, comparable to oppressor in health and overall toughness [size of BET-C]
- ball rolling magnetic mounted Lazer canon bot, firing in short bursts before overheating. Medium model used mainly for support of larger mechs, comparable to Praetorian [Size of large shellback]
- 4-legged spider drone, with mounted breach cutters. Slow and weak, but usually roams in large groups. Doesn't damage robots, damages bugs however. [Size of a glyphid grunt]
- Maybe more...? Idk
Every bot can be hacked with 10% chance and will fight alongside you (1 per dwarf)
(Pt 2 si coming because too much words makes discord mad)
A new biome, the meteor plain. Unlike other meteor related suggestions, this is still on hoxxes. It would be the closest to the surface with harsh jagged terrain and occasional meteor showers breaking through the crust. The crafting minerals would be umanite(common) and magnite(rare). This is just a concept that can be taken in many different directions and I hope this sounds good as a new biome. Rock and stone!
make rivals more responsive to fight
unlike most enemies the rivals feel very bullet spongey and unsatisfying to fight because of how little feedback they provide
ive mentioned this before regarding the sentinels, but they're among drg's few that hardly react to damage, showing no visible signs of damage
i think it would be nice if the armour of patrol bots would break off more noticeably, exposing internal wiring, glowing bits and machinery as you shoot it to bits, allowing you to blast off its arms and rip apart its armour as it falls apart- making it so that you actually feel like you're dealing meaningful damage to them
Give us the ability to directly compare 2 frameworks/skins
When trying to pick something that looks nice, I often boil it down to 2 options, and then try to choose which looks better in my eyes, but navigating the menu to directly compare one framework/skin to the other is both annoying and inconsistent, sometimes scrolling over other frameworks/skins which kinda ruin the comparison.
Maybe make a function with the weapon customization menu where if you right click 2 frameworks/skins they will appear only by themselves in a menu of their own, so you can directly compare them to eachother.
Cosmetic suggestions:
-It would be so cool for all tools to be reskinnable like the weapons. ❤️
-Choose different patterns for our helmets/armour/weapons areas. (like gloomstalker mk2 n 3 for scout with dark future is awkwardly predominantly blue, instead of dark like the others. Would be nice to switch as wanted.)
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This last Deep Dive with Sabotage at the end got me thinking it’d be really cool for deep dives to feel more “themed.” There’s a couple of mission types with big fights at the end that work really well as climaxes - mainly Sabotage and Escort - and it’d be cool for those types to show up at the end of Deep Dives often and set a “theme” for the whole dive. For instance, if you’ve got a Sabotage for Phase 3 it’d be cool to have rivals show up in the previous stages, have a higher likelihood of Rival Presence, maybe have some of the secondary objectives replaced with the rival events, etc. Then the deep dive has more of a story for why DRG is sending you down there - you’re infiltrating a rival lair and trying to descend and obtain the Data Rack below.
This’d go really well with if they add any more big fight objectives in the future. For instance a giant Queen Glyphid fight at the end would be awesome combined with lots of Egg Hunts and Eliminations in past stages. I think it’d be a cool way to make Deep Dives feel more fleshed out.
On the topic of Escort, I also think it’d be really cool to randomize up the stages of the Heartstone fight a bit too. Right now it’s just swarm -> rocks -> swarm -> beamers. It’d be cool to have more possible phases but even with the 3 types of stuff we’ve got already, shaking up their order would add a bit of unpredictability and bring it more in line with the Caretaker fight.
Give the screen edge or something, a flash animation when you get pinged so you know it happens as well the ability to toggle it on and off.
Swarm voice lines, where if you ping a bug/group of bugs during a swarm then your dwarf will yet out SWARM!, or something along those lines that to help alert your teammates.
Holding down Reload with the Flaregun changes your next flare to a one that doesn't bright an area, but stands out from terrain better and can be easily seen in then dark.
Sort of a way for scouts to mark points of interest long-term for the team without putting a dot on the map.
i wanna know what's going on with the ommoran stuff
"Swarm!"
"Watch out!"
"Better reload!"
"What the hell is that?!"
"Shitload of grunts that way!" (Grunt swarm)
"Looks like trouble..."
"Molly, hold my beer!" (Any Molly missions)
"Don't get your beard burnt!" (Magma Core)
"Guns up!"
"We're gonna want a resupply after this!" (80+ Nitra)
Mactera rework suggestion (numbers can and probably will be changed):
General:
All three basic macteras have an equal spawn rate but in slightly smaller numbers (around 10-15%)
Mactera only wave chance increased by ??? (I don't know the chance)
Mactera spawn:
name changed to "mactera dasher" (i dont have an idea for the new miner's manual description)
dashes 35% more frequently
moves at 50% speed while charging an attack
health (at haz 4) decreased to 210 from 265
Mactera brundle:
armor health increased to 125 from 80
health (on haz 4) decreased to 500 from 720 (divide by 3 since you're probably hitting the weakpoint)
Mactera tri-jaw:
fires a barrage instead of a burst (0.25s delay between shots)
health (on haz 4) decreased to 390 from 420
New enemy: Mactera domineer
"It's big. It's fast. And it's dangerous. Beyond being twice as large as other macteras, a domineer possesses almost every attribute a mactera can have.
Some domineers even have the habit of stealing dreadnought cocoons and growing to massive sizes."
(The description obviously suggests that a mactera dreadnought exists)
make corruptor puddles damage bugs too.
i think all of us can agree one of the worst things that can happen when a corruptor is around is a swarm, or to land in a mission with a corruptor active but already has swarms of bugs present, like on-site refining or point extraction.
i think it would be nice and make corruptors less of an annoyance if we could make use of the puddles ourselves -ingenius little dwarves that we are- and lead bugs over them for some medium damage. say, 1/4th of a grunt's health for every second a bug stands on the pox, or something comparable to sticky flames minus the heat buildup.
this would help mitigate the pain of a corruptor having saturated an area with rockpox by rewarding the player not only for their skill in dodging both the puddles AND the bugs, but also reward them for successfully kiting the swarm.
not only that, but it feels a little weird that the corruptor puddles damage ONLY the dwarves when the entire purpose of the corruptor is to spread the lithophage to EVERYTHING around it.
i also feel this change wont incentivise dwarves to keep a corruptor around because the puddles, despite being exploitable, still pose a threat to them just as much if not moreso than the bugs.
this change i feel just helps the corruptor feel more accurate to its in lore purpose, while also providing a skilled way for dwarves to take advantage of it when shit hits the fan.
i would love to personally see something like deep dive exclusive mutators and anomolies, things that dont show up in normal missions because you simply havent dug deep enough.
this fits the classic dwarven theme of "digging too deep" in a way that makes dives more unique and exciting, helping them feel almost like an expedition to discover what more hoxxes has to offer on the way down.
If we're talking about what we want to personally see, I'd personally like to see some sort of shared over-arching progress, sort of like the Union terminal.
Something we can each collectively work towards to affect the landscape of Hoxxes.
The seasons attempt an illusion of this, but in truth they just add new random events to a pool. The rival or rockpox presence on Hoxxes will never actually decrease due to player efforts.
Refinery refitting missions. let us return to places we've set up refineries (maybe we could flag one or two to save for this purpose, or maybe the game chooses for us), mostly just as we left them and retrofit them to pull more liquid morkite out with new tech and a fresh rocket, maybe redirect the pipelines to another site. Sorta like how old command and conquer games had missions where you'd go back to bases you already constructed and then use them for other objectives.
"retrofit and reclaim"
ever the scrooges, deep rock galactic is sending you on a mission to reclaim refineries, drilldozer bodies, or point extraction rocket pads, all in an effort to pinch every last penny to please investors.
now that the heat has died down in these areas after the first teams completed their mission, we're sending you down for phase 2: bring back the tools left behind for repair and re-use by the space rig crew.
travel through one of three various caves (refinery, point extract, ommoran), locate the damaged/used equipment, strap it up with DRG rocket return pods, and ship it back to the rig in orbit. all without being mauled by the same bugs that failed to kill the last team, of course.
this mission would take the concept for salvage operation (minus the death of the previous team) and apply it to other mission types.
edit; drilldozer bodies would have a small chance to find old doretta heads laying around that you can also rescue, as they were abandoned by the last team. leave no dwarf behind!
Ok hear me out, embedded detonators on the lead storm. Would be worse than on the Zhukov, because cooling down takes way longer than reloading, but it would kick like a M.U.L.E
An achievement that is unlockable by completing 10 missions in a row, without killing a single lootbug. (only counts you doing the final blow to a lootbug as a lootbug kill). Could be named "Lootbug Lover" or something.
Why can huuli hoarders spawn in deep dives, but bet-c and crassus detonators can't? Make all rare boss enemies able to spawn in deep dives please.
after completing a singleplayer mission, bosco should appear in the background of the mission success/summary scene (kinda like how dottys head does)
Tactical travel beer stein: fill er up at the abyss bar and take it with you anywhere you go, down it during a mission if you so desire, adding with it a new section of feel good brews that give you time limited bonuses or instant affects like a burst of healing, speed, or damage output+.
Or maybe belch in the face of danger with a gut buster! Your choice
(I'd probably add this as either an active perk or a new equipment slot)
(If equitable item then customizeable)
NAYAKA PROWLER
"An ugly extension to the family of Nayaka sandsharks, the Nayaka Prowler is a newly discovered species endemic to the Crystalline Caverns. Due to the hard nature of the caverns' rock, Prowlers are not found actively roaming for prey like their speedy cousins, but rather remain stationary inside of large, cone shaped pits, where they will wait for prey to fall in due to the slippery nature of the wax coating the walls of the pit. When this happens, the predator emerges from hiding, snagging its unfortunate victim before pulling them into its far reaching den to be consumed. Throw a flare to draw it out- or better yet, a grenade, to make sure the thing's as good as dead."
stationary monster inside of an antlion/wormlion-like pit. anyone that falls inside will be unable to climb the walls, where they will be grabbed by the prowler and take gradual damage until killed, almost like a grounded cave leech. throwing a flare into the pit will cause it to emerge, allowing you to open fire and make quick work of it, although tossing a grenade will instantly kill it.
punishes people who are unaware of their surroundings, like the leech
dynamic hats
like for example when you die with the beer kegger hat the barrel falls off and you can kick it around or pick it up to put it back on your head
A mission warning that makes loot bugs aggressive
hey why does t5 fragile for the cryo cannon still not kill bugs on higher hazards? It’s been a thing for so long and cold radiance is so good that I think most people (including me) just forgot it existed. idk If people would run it even if it did work, but at least it wouldn’t be nigh unusable
Y'all should make a single player fps campaign about Karl's story 💯💯💯
Have the four leiderhosen colors be interchangeable between classes. A red lederhosen on my fire driller would be perfect.
ive seen people suggest that the kursite bugs be added to the bestiary, but what about the ommoran heartstone?
its a boss enemy like the caretaker, obviously alive in some aspect because it reacts to pain and makes an attempt to defend itself, and we get some neat stuff from it, but its got very little lore.
im not saying we need a hyper detailed explanation as to what it is, but some vague hints as to its theorized origins and some other examples as to what heartstones are used for besides weapons like the shard diffractor would be neat.
some ideas include it being some form of living silicon crystal formation, making it the only example of non-carbon based life discovered so far, the heartstone being used for stuff like advanced power cores in starships and such, and maybe some theories as to where they come from, like perhaps a space-bound entitiy that sometimes crash to planetary surfaces.
A helmet with small (decorative) cannons mounted on it. A literal "headcannon". 
Please give Thundercannon a salvo/spooling OC that takes time to charge up either a super high fire rate (spooling) or sudden super high fire rate barrage (salvo)
Dumb LOK1 OC ideas, I'm bored, feel free to rip to shreds:
(More OCs that synergize with the turrets would be cool, the Stubby is hogging most of them rn)
"Target Practice"
+100 Turret Ammo
Turrets prioritize locked-on targets
Slight damage increase on targets being spotted by turrets
Significant damage decrease on targets outside of turret fire
Drastic reduction of maximum target locks
"Glyphid Wrangler"
Locked-on targets can be guided by the lasso (handheld L.U.R.E)
Extended lock duration
Extended pause between next lock-on opportunities
Lock guidance does not function on special Glyphid type targets
i think it'd be neat if they gave the heartstone its own entry
OMMORAN HEARTSTONE
"What many in R&D believe is the first true specimen of a silicon-based lifeform (if it can even be called one), the Ommoran Heartstone continues to boggle researchers and scientists alike. Little is known of their origin- but the Ommoran "species" is a collective conglomerate of various geoforms controlled by the Heartstone. Instead of feeding, an Ommoran colony secures its growth through the Heartstone, which draws ambient element molecules of hydrogen and helium from the surroundings before subjecting them to nuclear fusion via the generation of extreme electromagnetic fields, temperatures and piezoelectrical discharges within its thick shell. This enables the Ommoran Bed to grow by using the energy to melt surrounding layers of rock and transmute them into the same molecular structure as the Bed itself, effectively "growing" by transforming local geology into its own. When the Heartstone is threatened, the first layer of defence is to emit a constant set of infrasonic pulses that agitates the wildlife and draws them to itself. Every time the shell suffers permanent damage, the magnetic processes become disrupted, emitting a powerful shockwave and a concussive blast that launches its assailants. These same magnetic fields can be manipulated by the Heartstone to summon pieces of Ommoran Bed infused with highly compressed plasma generated by its fusion processes, along with the formation of crystalline towers which siphon energy directly from the Heartstone into a coherent beam of plasma aimed straight at the target. When the shell has been fully breached, the core disconnects from the colony, still freshly imbued with decades worth of energy produced by nuclear fusion; making it one of the most prized energy sources to date."
I think it would be nice if there was a slot for face wear that was separate from the one for head wear in the customization terminal.
can you please make dystrum more visible on azure weald? it's barely visible (image example)
Always thought it was weird rocky mountain let you break stone in one hit, but not other terrain (e.g. cave coral or mushrooms). Why not have it reduce everything to one hit?
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Idk if this is necessarily needed or has been suggested but having a filter for season hats (which season they were in)in shop and wardrobe
A new overclock for the m1000 classic, grenade cup.
This would be an unstable overclock.
On focus shot, fire a grenade with high velocity.
Press reload while focusing to switch between explosive and your scouts grenade.
Carry 4-6 HE grenades depending on ammo mods.
Focus shots cost 50% less ammo
-100% focus shot damage
-10 damage
This would give scout more crowd control, while reducing his damage a little. It could obviously need more balancing, but the general idea is simple. 
New Thunderhead Overclock: Not-Quite-Depleted Uranium shells
Better armor break
Rounds inflict radiation damage in explosion radius
More AoE damage
-%50 magazine size
Shields discharge significantly slower
"R&D figured out how to salvage our spent reactor rods and turn them into something more useful; your rounds are now stuffed with unstable radioactive waste! Your gun packs more punch, but we had to add some lead lining to the magazines protect you from the constant flow of ionizing radiation. A bit of a double edged sword."
Felt like there weren't enough weapons that used radiation damage in the game, figured this would make better use of it.
Make an achievement for kicking every barrel into the launch tube and then after getting "foreign objects in the launch tube", you have to kick them all out.
"cleanup duty"
mission control has a new voiceline for kicking all the barrels out as well.
"you actually.....removed them all? (long pause) i dont think i'll ever understand you all"
new stage hazard: Grunt Infestation
"Extreme concentrations of grunt breeding hormones in the area lead to a massive influx of grunts, and not much else. Be careful, and try not to get swarmed."
As the description says, most enemies will be a variant of grunt. This makes the mission slightly harder due to more ammo consumption and generally a lot more enemies to kill.
Add the ability to disable unnecessary particle effects without mods to improve performance (mainly for old-gen consoles)
Okay so... I think nobody really uses disabled inertia in the platform gun...
Why don't we switch it so platforms become bouncy, like a trampoline, instead of just placing themselves in a weird way?
Or replacing it with a mod that shows a preview of where the platform will go, or let you rotate it?
make the waypoint stay on screen for a couple of seconds after you put away your laser pointer, also make it appear when you're using drillers drills
when you spawn in your bay area, you should be able to customize it
make a mission abort happening within the first 30 seconds to a minute of a mission skip the rewards screen
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^This but with deepdives if you somehow lose connection to the host
💡 Frozen/Rockpox Infection "breakout" rework
Instead of having to spam Left / Right keys to break out of a stun effect, you should have to press the keys with a certain rhythym to break out faster.
Similar to a rhythm game (e.g. taiko), but very short and simple. Perfect or alright keys presses fill the meter and make you break out faster, misses slightly reduce the meter.
Reasoning is to make breaking out of stuns a bit less of a frantic experience and require a small bit of skill and composition to do.
grenades for scout and engie that deals instant damage in a wide area, similar to gunner's. one of my favourite parts about gunner is how all of his grenades are high damage, large area instant damage and my least favourite parts about scout is how his are all support grenades, usually afflicting some kind of debuff like freeze, pheromone or stun. engie's i dont mind however i would like at least some kind of explosive grenade to just instantly wipe out that small group of bugs and give me a hit of dopamine.
some ideas:
contact grenade that explodes immediately upon hitting something, digs a bit of dirt as well like drillers mid grenade (scout maybe, as hes able to get close to things on walls), 6 ammo
shrapnel grenade which shoots white hot shrapnel in a ring shape, like the leadburster but on one axis (id imagine engie having this) 4-5 ammo
piercer grenade which is thrown very far and quickly proportionate to other grenades. pierces on impact, and explodes after a few seconds. 4 ammo
slicer grenade that fires out six short range plasma lasers when you throw it, damaging bugs near it. on contact with the ground, it spins once with more range. 4 ammo
feel free to give suggestions or critique or whatever
New anomaly: mineral mix up
All crafting minerals can spawn in any biome!
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Litho-Vac/Foamer Mechanic Suggestions
-
Allow the Litho-foamer to apply the "Foamed" status effect which reduces a regular bug's speed by 20%, and a rock pox bug's speed by 65%. While they are foamed if the litho-vac is used on them the foamed status is removed and the rock pox bug is stunned for 0.5 seconds and is dealt significant damage(Maybe around 80-160?)
-
Allow the litho-vac to suck up Septic spreader goo (both the mid-air and the puddles it creates) for some silly gimmicky counterplay(this would be moderately rare, but allowing it to have this functionality despite this would be very flavorful)
Make the lifts on the space rig only go up if you're standing on them
more gilded variations of beards
New Biome: Nectar Swamp
Nestled deep within a previously uncharted region of Hoxxes IV, the Nectar Swamp is believed to be the origin point of the Mactera species. Previous reports say it resembles a colossal beehive, with Mactera drones using the reservoirs of bio-nectar collected from the farthest corners of the planet to raise their young. Additionally, Management has taken notice that the Mactera are extremely protective of this biome, to the point where any Glyphid presence is in short supply. In no short words - pollen allergies will get you nowhere here.
Rock Hardness: 1 pickaxe hit
Minerals: Bismor (abundant) Magnite (scarce)
Unique hazard: Honey - functionally similar to the goo in the Fungus Bogs, only the slow effect is lessened in favor of Pheromones being applied to any dwarves that step in.
Unique Bug Variants
- Mactera Nectar Bomber (Goo Bomber that drops Honey)
- Mactera Juvenile (Parasite clone with more health)
- Mactera Honeypot (Brood Nexus that spawns Mactera Juveniles. Drops a pile of Honey + some more Juveniles on death)
Additional Information
- Glyphids are rare sightings here, with Macteras being the main threat. Neither mactera special swarms nor the Mactera Plague warning will appear here
- Deeptora Honeycombs can spawn here
Two new mutators: HYPOVITALITY and HYPERVITALITY
Hypovitality has been suggested by someone else, i just thought it was a good idea
Hypovitality is essentially reverse shield disruption, almost no health but a lot of shield. No red sugar spawns and you have damage resistance like in shield disruption.
Hypervitality is where there is an abundance of red sugar in the caves, with reddish mist in certain areas. The red mist is red sugar dust, so you passively heal in those areas. Red sugar has way more spawns, so you never really are without health. Maybe up the bug damage to offset this massive buff.
Our class's profile picture updates when we customize our character.
Make it so that pumpjacks also show up while using drillers drills.
grayscale skin color
a monochrome skin color.
yeah this is probably a recycled idea but It would be cool to have more armor paint jobs be on weapons (I like to match stuff)
Can we get drg-survivors chatroom?
new engineer weapon:
-- DSTR-25 Plasma Rifle --
the DSTR fires short, controlled bursts of pure plasma. Using parts shipped in from other galaxies, this expensive glyphid-griller can reach temperatures hotter than the surface of the sun. Thankfully, its at the bugs, not you. The DSTR is a long range, medium speed gun that deals bullet, burn and radiation damage. its size is a bit larger than the warthog, around the size of the m1k. its bullets are large, heavy blue plasma bullets. it does not use a traditional heat meter, but rather gains heat over time and has to be hand-vented by reloading. At maximum heat, the weapon is unusable for the next 5-10 seconds. The gun can fire quite a lot before being "reloaded", and is "reloaded" if using the perk born ready. its firerate is similar to the warthog, however single target.
Notable mods:
Luminescent Charge - Shots create a large flash on impact, illuminating the cave for a second. Useful for getting your bearings or lighting up far away caves.
Cluster Plasma - Shots fire out two small homing projectiles which light enemies on fire.
LAZ-R Module - Holding the fire button charges up a huge single-shot laser which propells you around and does large amounts of burn damage. (sadly turns it into a semi auto weapon)
Overclocks:
Volatile venting - venting burns whatever is closest to you, however overheating burns you instead.
Hand-cranked - venting on an empty heat meter gives one charge, overheating consumes a charge and empties the heat meter without burning you. (max 3 charges)
Screecher module - Removing the muffler causes overheating to let out an ear-piercing sound, scaring every glyphid around you.
this is basically if the warthog had babies with the m1k and the laser, but eh who cares
edit: its like the drak but cooler and for engie
3-5 round bursts for the drak as an overclock
What about splitscreen? There's been plenty of times when i had friends over and wanted to play drg with them but I can't since its singlescreen. Since this game's built for co-op, why not add the most co-op-ey co-op to ever be co-oped!
Might be really dumb but make it so that the lithovac sucks up parasites too like how the lithofoam makes rockpox bugs run away
So my friend and I have just done a mission without a HUD and it was super fun, but there were limitations, like the terrain scanner being useless and the lok-1 was pretty hard to use. Maybe let us turn certain HUD details off at the options. Not essential, but would make challenges like these a little more convenient. And I urge everyone to try this, because it is very fun.
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Give us a setting to limit the maximum intensity of the screen shake. I still want to feel the weaker impacts, but I don’t want to become completely unable to understand what’s on screen when there’s a meteor shower, when I’m getting mobbed by bugs, or when I’m being hit by a lot of friendly fire (because that sometimes happens)
So in solo, the dreadnought slam gets a massive delay added on. That is, it takes longer between the scream and the damage. A lot longer. I think for higher hazards (4/5), the delay should be shorter or even the same as in 4 player, as currently it’s just completely non-threatening
change the chat keybind on console to holding the down pause button
@vivid crystal yo can u add crossplay bc i wan play game with friend and he on xbox but i can invite through steam bc of smelly
please do something with random kicks right before mission ends, at least give some % of total rewards based on your participation, there is nothing more frustrating than spending 30 min in elite deep dive and then being kicked right before we finished. Just waste of time because of someone decided to do so.
I have an idea of implementing a mirror in the lobby, to look how your character will look in the light. Or when doing special actions, like drinking beer or lifting up your pickaxe and you shout "Rock and STOOONE!"
Bug repellent isn't a very good mod. On paper, its amazing, but in practice, there are walls. Its best uses are to force enemies to walk into proximity mines. I suggest that its changed to either deal neurotoxic to enemies instead or to have a constant fear buildup to nearby enemies. The concept is great though and it would be nice if we got it in the form of something else.
We all threw barrels into the launch shaft and they fell with us, so I suggest adding a new location "zone of increased magnetic radiation" or ZIMR. The place where most of it fell, now it looks like a dump, it's hard to jump there, and the fall will be more painful. There are no flying creatures in this location. But there are new products: barrel crab, metallic lootbug, infected drilldozer. Toxic trash has flooded the area, now the miners will have to clean up after the ahem "consequences of their actions". The management allocates you a recycling station, as well as a garbage collector. It's time to pay for the consequences.
-a way to discard lithofoamer and vacuum after youre done with that current contagion spike
It just clutters the screen for no reason
A new anomaly: Lootbug graveyard. All lootbugs die on map creation, scattering their minerals. Sorry to all lootbug lovers.
RIVAL 'RACHNIDS (rival modified bugs)
- These would be mixed in with regular bugs during rival related events (ex: hacking a data depo) or being a modifier (every wave would have a chance to be a rival bug wave, causing special dialouge from MC)
- These bugs are notably sadder/angrier. they wont listen to reason. (cannot be tamed unless they are freed)
- These bugs would be very similar to normal but with rival tech melded to their skin. Shooting these augmentations would deal less damage but after enough damage will break off. removing the rival buff but also allowing you to tame the grunts/guards/slashers
"Drat. Our rivals are unleashing their latest twisted experiments onto us. suit up gentlemen."
The following list of changes will be for glyphids only, if this does well I will do another list for macteras.
Swarmers: rival tech deemed them unworthy.
Grunts: small phase bomb is attached to abdomen. if destroyed will cause a small explosion to those around it.
Guards: on both shield sides will be half of a repulsion projector. when the grunt puts the two shields together it creates a small projector blocking hits directly in front of it (shield does not cover projectors)
Slashers: a burst turret is attached to its top left left leg. slowing it down. while its climbing on a wall it can choose to fire the turret.
Wardens: Melee damage to its weakpoint will trigger the teslas next to it. launching the unwise dwarf back and very briefly stunning them. destroying teslas will negate this.
Stingtail: With a considerably longer cooldown between swipes the tail is replaced with a nemesis claw. if it grabs you it will swing you around wildly before tossing you out.
Praetorians: These will be slightly rarer then normal. The rivals strengthened their armor and on death three shredders and a faze bomb erupt from the gas.
Oppressor/Bulk/Dreads: rivals are too scared to touch them.
Acid/Septic Spreader: The acid heals damaged augments (not broken ones)
exploder: faze bomb duh.
Menace: large wheel poking above and below the menace. allowing them to roll around the cave ceiling to avoid fire. similar to a patrol bot.
Brood nexus: Eye's now have sight. if they see you they will charge up a sniper shot. where the sniper is stored is a fucking mystery but killing the eye loses the targetting. (swarms are still unchanged, rivals are very adamant on not liking the swarmers)
(REACT TO MAIN MESSAGE)
: Good
: what the fuck moss.
: rework/change (tell me what specifically in #suggestion-discussion
I got this idea in the shower like an hour ago. just thought it was fun, doubt it gets added but hey what the hell
Give us a barrel full of cement that when a dwarf tries to kick it they stub their toe and swear
maybe if it attracted bugs instead of repelling them it could see some use, but griefing with it might be annoying
mounted miniguns as a random set piece, akin to the mounted MGs from left 4 dead
would be a refreshing new way to utilize the environment to fight swarms
Slice of life addition: resupplying also refills 2 flares
LOK1 should not count Ebonite Glyphids as targets during the overcharge event.
Maybe this is more of a bug issue than a suggestion, but a lot of lock-on weapons, like the sentries, ignore Ebonites during this sequence so they can prioritize regular Glyphids in the swarm. I believe Shredders are in the clear but I haven't tested them, but yeah, small issue players might not notice given its a rare event.
"damn you mission control!"
"im putting all the fucking barrels in the launch tube for this"
"thinks he can keep a good dwarf down, does he?! i'll show him"
"mission control you bastard!"
mission control could have a voiceline for this as well.
"seems you found my little surprise. maybe you'll leave the barrels alone in the future!"
suggestion: make the barrel identical to normal ones, and make it randomly switch with other barrels every time the space rig reloads.
I think rocket barrage could use a reload speed bonus. You really feel those 3.5 seconds when you burn through a magazine in one third the time. Makes sense in lore as well because small missiles or whatever.
"ok...guess this is not the water dispenser!"
add a water dispenser. make it kinda look underused.
^and let us take a styrofoam cup and drink from it
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Boltshark Clean OC: Wormhole Tipped Arrows
Killing an enemy with your special arrow will cause you to teleport to where they died (the arrow itself, not the effect it applies)
Nearby enemies you teleport to will be stunned for 2s
Just a funny idea. It's similar to the movement granted by Special Powder (if not more underwhelming) so I decided to just make it clean.
Hurricane Guided Rocket System unstable OC idea I had a while ago, thought I'd share it here.
Much larger AOE, probably 2+ meters, maybe a bit more.
A little more AOE damage to make the extra AOE worthwhile
50% magazine size
Much slower reload speed
-2 Rockets Fired Per Second
No more rocket controlling
Maybe some more balancing needs to be added, but I think the reload speed, fire rate, and mag size would balance the potential crowd control.
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**MACTERA KAMIKAZE **
"A bloated, blister-covered monstrosity that is filled with combustible pus. If this isn't the worst flying thing Hoxxes IV has thrown at you, then I don't know what is."
**MECHANICS - **The kamikaze is similar to the exploder, with the exception that it flies. When it spots you, it will clumsily fly towards you and try to avoid your shots by combusting flammable gas out of siphons/jets on its side; its comparable to a Flintlocks Delight. After around 5 seconds, it will make a visual and audio cue to tell you its about to ram into you and explode.
**HOW TO EXTERMINATE - **To prevent it from turning you into the dwarven equivalent of mashed potatoes, you will have to shoot either its abdomen or its mouth. Shooting the mouth ruptures the brain and shuts down the combustion sequence. Shooting the abdomen makes it explode mid air, blowing the other mactera out of the sky! Thankfully, its a lot less tanky than its cousin, the Spawn.
Overclock Idea:
Pump Loader
Type: Unstable
Class: 
Weapon: lead storm 
"Refined loading mechanics specially engineered for efficiency let you instead of continually pumping lead into your target, pump it in bursts, and stronger ones the more lead you load."
instead of continuous fire, you will load a bullet into the chamber every time you were supposed to shoot, up to 9.
A Bit more into detail - you can no longer fire normally. Instead, you will shoot in bursts. For every shot you were supposed to fire, you will load a round instead. When you have 9 rounds loaded they will fire automatically. Release the fire button before you have 9 rounds and you will shoot what you have loaded. You will gain heat per burst fired, and you should overheat at ~16 bursts fired.
shoot +1 bullet without consuming ammo for every 3 bullets loaded.
Increased spread
-600 Max ammo
What about a rare variant of the grabber that grabs you and then proceeds to explode?

You're evil
When selecting a missions anomalies/warnings in the mission terminal, those are highlighted in the miners manual page you are taken to, similar to how doing the same when playing a mission highlights the currently active anomalies/warnings
the devs should take the "biome bugs" mod and impliment it as standard.
i know, its an odd suggestion, but hear me out.
one of the most prevalent traits of the glyphid species is their adaptability, the swarm litterally pumping out entirely new bioforms with shocking speed to respond to threats (ex: the septic spreader and the stingtail)
yet, in their entire existence as a species, they havent evolved camoflage? one of the most basic evolutionary traits for almost every species?
not only that, but its extremely pretty. it adds another unique layer of depth to the game visually, and fits thematically.
We all love red sugar. But what if you have a low health teamate who can't reach some? How about we get the ability to pick up red sugar and bring it to our teammates? It wouldn't be like a medic class, because you'd have to work for your red sugar. Maybe this could be a perk or a core mechanic, I don't know.
Tools usable vs corrupted? Bosses?
Gunner vs corruptor, able to chain him down with zippline to run in some area only or slow him down (possible unchaing by other player) by pressing ancor of zipline
Driller satchel able to destroy corruption (in tight spaces rly hard to fight with foam and enemis) if explosive will destroy corruption, could it spawn more corrupted as drawback (secondary effect when attached to bosses?)
Enginner platform can temporary block corruption, attack from corrupter (slam), or Spreader miasma on the ground (to be able revive etc).
Scout graple can puls coruptor to him. (change his dirrection) when u hold it
All this can be expanded to more mechanics in game
add beer mug collision
the brood nexus is implied to possibly be not of glyphid origin, but rather an unrelated symbiotic species
so in that note
MACTERA BROOD COLONY
"Another member of the keen, ever confusing "Brood" organisms, the Mactera Brood Colony has formed a mutualistic symbiosis with a Mactera nest, replicating its genome to facilitate the production of young. Unlike the Nexus, the Colony is often found hanging upside down on ceilings, where it will continuously produce fresh Mactera Nymphs to aid in its defence against predators, while also helping the local Mactera nests grow in number."*
MACTERA NYMPH
"A tiny, underdeveloped Mactera Spawn, the Nymph is easily identified through its soft yellow exoskeleton, where only its wings have hardened enough to barely support flight. Still lacking many of the complex sting expulsion muscles, Nymphs will still fiercely attack intruders by swooping down and stinging them."
also
the ommoran heartstone being "alive" had me thinking
what if the kursite and ebonite infections are other "species" of the few silicon-based lifeforms in hoxxes?
the ommoran seems to be the only one capable of self sustenance possibly due to its ability to generate massive amounts of energy, so kursite/ebonite are parasitic in nature because they lack this quality and instead must thrive on the energy provided by living organisms- slowly transmuting their biomass until the host has been completely converted into a kursite/ebonite geoform