#suggestions

1 messages · Page 17 of 1

warm belfry
#

Sludge Pump overclock : Continuous spillage

+The sludge Pump now continuously fires out goo like the foam gun

-No charge shots

mighty sapphire
fading lodge
#

Add soap to the game. Our dwarfs are dirty.

main leaf
#

Sandwiches, you can have a picnic mid mission. Selecting ammo mods will reduce your sandwich amount like it says

raw merlin
#

Random encounter mod: mini mules

Mini mules can now be found outside of salvage missions with a total of 1-3 mules potentially spawning in. Mini mules have the same percent chance to spawn in as jet boots.

Pressing c when a mini mule is fully repaired instead opens up a menu for the dwarf to select which mule he wants to call, after selecting the desired mule it will go to your location.

heavy scarab
#

A buff to the Warthog shotgun could be needed. Even with good upgrades, I’m not sure if it’s a viable weapon.

wet niche
#

Add a mod that lets you sticky jump with the C4

dry marsh
#

People always talk about playable bosco which I find a bit ridiculous. Playable Molly is where it's at.

uneven quiver
#

Colette Wave Cooker skin that makes it look like a pizza oven

frosty heart
#

When jumping on that tiny bottle of hand sanitizer on top of the battle pass terminal, it should shoot out a little hand sanitizer

outer kite
#

One message removed from a suspended account.

hallow sage
#

Flares should get upgrades
Not like to get to current state but to add onto it
Basic stuff like brightness, recharge time, capacity, etc.
Maybe even a sticky or bouncy upgrade

split beacon
#

so, uh my friend is new to the game and he just asked "can you customize your room?"
And I thought- thats a great idea, the level of customisation in this game is rly cool, so if you could also personalize and customize your room that would be really great

hearty finch
#

magma praetorian for magma core, spews out magma in a cone (area denial similar to spreader)

pine storm
#

It’s a bug thing makes the lootbug just spit out all of it’s minerals instead of dying, letting you peacefully collect nitra and gold without feeling bad about it.

lapis sage
#

make the sky out of bounds say in all red bolded letters "YOU SHOULD NOT BE HERE."

hallow sage
#

Give Molly a moving spotlight ontop
That tracks the nearest player
Instead of that useless headlamp they have

#

Actually I had a better idea
Give Molly a gun

slender cliff
#

The Zhukov Nuk 17's, while fun, have underpowered damage mods as +1 damage simply isn't worth taking over +100 ammo (especially with the 3 unstable OCs) and -60% base spread.

My suggestion for making the mod choice better is reducing the base spread of the gun itself by a fair amount so the gun feels better to use at base, and give the damage mods +2 or +3 damage so they feel more impactful while not outshining the other options in their respective tiers.

With these buffs, the gun will be more on par with the other options while also providing more options on how you build the gun with upgrades.

upper hound
#

Fix the bangled braid so it doesn't hang like a handle bar for sexy mouth time.

hallow sage
#

Remove Molly from escort and give doretta drop off ports

slender cliff
#

Mini Shells is currently the weakest overclock on the warthog shotgun as it downgrades your damage when the gun doesn't really need ammo. As with turret whip, you'll usually run out of turret ammo before shotgun ammo, making the ammo bonus redundant.

My suggestion for buffing it would be to have the overclock grant an extra ammo bonus on engineer's sentry gun. (could be a flat bonus or percentage multiplier) This would play into the strengths of the gun of having more ammo, giving turret whip more longevity before needing to resupply. This will also make the overclock stronger and more unqiue so it doesn't just feel like compact ammo #2 on the Warthog

ivory lantern
#

Melee based 5th dwarf similar to the mysterious stranger in fallout (like it would appear rock and stone and then power pickaxe something.)

heavy scarab
#

Perk idea: Scavenger

When you melee kill enemies, you get 5 bullets/whatever ammunition your gun is using back.

Low enough to where you’ll get ammo back at a decent rate (especially with a good Driller Melee build) and not high enough that it’ll defeat the purpose of calling in a Resupply

austere path
#

Active perk idea: Supply bag

Once per mission you can hold the reload button to refill 25% of your total ammo

The downside of this is more that it would take up a spot of your active perks right? if you are running this then you could pair it with dash or pair it with iron will, or pair it with field medic

pale maple
#

Engineer Weapon Idea:
Magnetic Nail Gun

Shoots nails that have a high chance of embedding into a target/wall. Once the nails are in a target, you can activate the gun’s magnet by pressing the reload key to retrieve nails within a certain distance. The nails will rip out of their target, dealing damage to enemies, and pierce through any other enemies in the way, before returning to your gun to be reused. Your clip size is your max ammo, but you only get so many nails, so you gotta use your magnet to retrieve them for maximum ammo efficiency. But even then, the nails aren’t guaranteed to embed (especially against hard armor or at long range), so you’re still going to run out ammo.

candid nebula
#

DRG suggestiom Lithophage Dreadnought-
Dreadnought infected by the lithophage has 3 boils that spawn on it which the players have to destroy once they do the lithophage pulls back and reveals one giant boil. After this repeats twice the dreadnought survives the lithophage and becomes a normal dreadnought with half and or a quarter HP

thick stump
#

Different voice lines when marking a Steeve because when you mark a Steeve the dwarves will say “Glyphid Grunt! Kill it!” Or “Shoot this enemy!” And we all love Steeve and he deserves to be appreciated by the dwarves.

lapis sage
#

new yellow (i forgot what its called) overclock for the bulldog: sixshot special, increases ammo count in the clip by 2, but lowers damage by 25-50%

dusty stratus
#

Hey, i have a good suggestion. other day i was playing whit my friends and we made some cool things and all, one of my friends wanted to record what we did but it was done already, we really gonna apreciate if you guys could make a way to see the replay of a previous mission or somenting like that, thanks for reading.
...Rock and Stone...

raw hazel
#

Crassus Detonators could be more likely to spawn on Gold Rush missions

astral glade
#

Microgun (Lead Storm OC)

Unstable Overclock

+Near Instant Spinup
+Faster Cooling Rate
+Maintain Speed While Firing
-Slightly Lower Damage
-Overheats Faster
-Slightly Worse Spread

(Basically Combat Mobility but for the Leadstorm)

main leaf
#

Yellow OC for the hurricane, turns the firing mode to that of the lok1. Up to 18 targets

lofty flicker
#

achievements give cosmetics

split bane
#

Make a free DEMO Version for people to play before buying the full version
In terms of content it's basically no different from the full version, but:

  • You can't promote, max level you can level up your dwarves to is 25 (or even less, maybe even let you pick a class to level up to that level, and the other ones are locked at level 5-10), and Third weapons/Fourth grenades aren't available
  • Hazard 5 is locked
  • On the Forge, Deep Dives Terminal, Promotion Terminal, Third Weapon and Promotion Assignments, Weekly MC hunt, it says the brief description and that you have to buy the full game to access it
  • Seasonal terminal could be locked at some level or even be unavailable, doing the same thing as above (Seasonal assignments too), and basically no seasons (but still up to date, but like the current season has ended and you encounter it not too often/Seasonal content aren't available)
  • You can only play with other DEMO Version players
  • Some Mission Control voicelines may tell you to buy the full game, like: "Congratulations! Your excellent performance for Deep Rock Galactic hasn't gone unnoticed. Management are seriously considering you for a promotion, but you'll have to pay for it first. Prove yourself, and a promotion awaits you!"
    Some of the content can be locked or adjusted as you basically can enjoy the full game without paying (and it'd be too rude to limit the rank or the playtime)
magic hatch
#

Active perk
The undertaker

Tapping E on a downed dwarfs makes you pick them up and you can carry them for 3/6/9 seconds

Has about a 5min cooldown

This would allow scouts to bring someone to safety or carry them into gunners sheild to revive them

You get a small speedboost while carrying a downed team mate

fading lodge
#

Low Gravity modifier should remove the speed penalty when carrying heavy objects. Or reduce the penalty at the very least.

thick ether
#

Please make the tattoos for the roughneck pack etc a 3rd option for the arms, just like we have either sleeves or no sleeves, can we add it as a 3rd option as Iwould love to fashion dwarf even harder. (for example i want to use scale brigade with my tats but cant)

mighty sapphire
#

Deep_Dive Super Cycler Deep_Dive
gunner BRT7 Burst Fire Gun
🛑 Unstable Overclock

"Welding two cams together means they actuate the trigger mechanism twice as many times per cycle! It does take up a lot of room though, so you'll have to use smaller magazines."

rocknstone 2× Burst Size
tothebone -12 Magazine Size

———

It's like a smaller Leadstorm that fits in your pocket!

A maximum-average-DPS build (121_2) with this overclock has a 5% higher avg DPS than without it, in addition to better burst damage potential. However, the large bursts make it prone to ammo waste, both due to overkill and big recoil.

This overclock is most fun if paired with the Tier 5 mod Longer Burst, as this allows you to reach a huge 12 round burst that empties your entire clip in 0.72s. Burst Stun is still a viable option for avoiding ammo waste.

In Tier 3, +12 clip size brings you back to a 24-shot clip, dramatically increasing your average DPS via fewer reloads, but +3 Damage gives you more total damage per resupply.

In Tier 2, -0.7s Reload Time (2.2→1.5) is excellent due to frequent reloading. Doubled bursts means double recoil though, so 0.5× Recoil is a great option too, and pairing with 0.6× Spread Per Shot in Tier 1 makes the gun almost as accurate as without the overclock.

dusty stratus
#

hey i a have a suggestion you guys could add a new statue in the museum for the bosco and the drilldozer, could be really cool

inner pilot
#

Mediocre Perks Rework

(Idea by nerddotcom5817 on Youtube)

Considering that Second Wind, Strong Arm and Unstoppable all feel rather underwhelming, especially in comparison to other perks (e.g. Resupplier), I think it makes sense to tweak them a tad bit.

By that I suggest splitting up Unstoppable and adding it's effects to Second Wind and Strong Arm, respectively.

Second Wind qould benefit greatly from the 50% elemental slowdown reduction, shaping it more into a perk that focusses on movement utility. This way ot qould resemble a passive version of Dash which trades weaker effects for longer duration and significantly shorter cooldown.
As it currently stands, taking Dash over Second Wind simply makes more sense if a Dwarf wants to increase movememt capabilities even with the cooldown.

As for Strong Arm it would receive the enhanced walking speed while carriying heavy objects. While this would just make sense purely thematically speaking, it would also turn Strong Arm into a better utility perk that would be exceptionally suited for both Point Extraction and Egg Hunt missions, while not being so strong as to become a must-have for these. This way it would also provide greater utility in all other mission types.

Appliying these changes would perhaps warrant new names to which i suggest changing Strong Arm to either "Strongman" or "Muscular", given that the focus switches away from just throwing capabilities and more towards a general capable physique.
As for Second Wind, it may stay unchanged or be renamed to "Athletic".

jagged sonnet
#

I suggest a TF2-themed DLC that makes the weapons look like the ones in Team Fortress 2, as well as a TF2 Scout hat and a TF2 Engineer helmet

inner pilot
zinc escarp
#

List the ping to the host instead of the distance from their region to yours in the server browser, and prevent people with too poor of a connection from hosting

mighty sapphire
#

Resupplier Rework

  • Keep only the 25% bonus health, removing reload on resupply and 50% faster resupply

  • Change the Resupply Pod to reload your guns by default, and reduce base resupply time by ~20%

  • Add a new perk, Fast Hands, which makes every "hold E" interaction 30% shorter. Also, remove the faster base rez from Field Medic (another overly strong perk) and rework/remove Veteran Depositor.

This brings Resupplier in line with the other passive perks, both by slightly nerfing it and partially implementing it into the base function of the resupply pod, so it doesn't feel like a mandatory perk for hard missions. The idea of faster resupplying is preserved and merged with other "faster interaction" buffs into one standalone perk for people who are impatient or like to play risky.

karmic aspen
#

Make the scale brigade helmet into a full helmet not just a mask and make the mouth and eyes glow with some paints and give the armour some gloves or someting on the arms so they dont feel so naked when you don't have sleeves (both armour and helmet just make it glow so it looks more badass and cuz rn its still nice but it does not have the lvl 100 sett vibes and i rly want to like this set)

mighty sapphire
#

Split headwear into multiple categories so we can combine non-conflicting cosmetics (e.g. hats/hair, eyewear, mouth)

last sandal
#

Lloyd skin for Bosco

deft owl
#

I am once again asking for the masks to be moved to mustache slot, and for Lloyd to be able to be customized like Bosco with the skins we unlock for Bosco.

lost pumice
#

Ability to Rock'n Stone while downed, so I can go "fuck yeah" through pained groans to support my guys even if I can't move

mighty sapphire
#

Deep_Dive Backbreaker Scout Deep_Dive
scout Jury-Rigged Boomstick
⚠️ Balanced Overclock

"Nothing personal, Glyphid."

rocknstone 1.5× Damage from behind
tothebone 1.5× Base Spread

———

Any time you can get up close behind a bug without it turning around, you do more damage, but you have to be real up-close-and-personal to be effective. This synergizes with Improved Stun and Fear the Boomstick, two of the more overlooked mods.

lapis sage
#

get rid of some of the jet boot voice lines in the space rig so they don't say stuff like "I'd like to see the bugs get me up here." while flying around the rig, also, idk if this was a bug on my part, but I can't see the heat bar for the boots while in the rig

lyric coral
#

A cigar vending machine in the rig so you can toggle the cosmetic on for a mission. I imagine it'd break a lot of the headgear, but personally that makes it even better.

uneven wolf
fading lodge
#

Leaf Lover Special 2: Electric Bugaloo apoca

hidden wyvern
#

A limited time drink for the Christmas season. Alcoholic eggnog with a gingerbread man in it that the dwarves eat before drinking the eggnog, similar to the best wurst beer.

wooden talon
#

LET US PET B.O.S.C.O.

dry gulch
#

Volatile Lootbugs: They've been munching on minerals covered in Exploder residue and now the blow up like one when agitated too much, such as being killed (or repeatedly petted).

mighty storm
#

end screen dmg dealt stat

warm sinew
#

Friendly should also reduce self-damage so it can function as Gunboats for the Engies RJ250 Compound.

wild storm
#

New perk ideas:

Magnetic Soles
Passive: Your dwarf is gently pulled away from the edge of cliffs. Rank 2 causes you to be pulled in mid-air.

Brain Blender
Passive: Every time you get a kill with a critical hit, the target has a 5% chance to drop a chunk of Red Sugar. Ranking up this perk increases the potency of the chunk.

Major Miner
Active: Power Attack a mineral vein to mine the entire thing in one fell swoop. 1 Minute cooldown.

Desperado
Passive: Your bullets gain a chance to ricochet off terrain and hit enemies, stacking with any other % chance sources of the ricochet effect. Also increases ricochet damage (from any source) per rank.

vagrant delta
#

I had an Overclock idea for the minigun.

rocknstone Either 25% chance or every 4th bullet (i haven't decided) leaves behind a mine that can be embedded into walls or bugs and will create a small fiery explosion upon weapon overheat (or you can manually activate the Mines by pressing reload).

rocknstone decreased overheat cooldown time.

tothebone Less ammo.

tothebone Significantly more heat generated per shot.

waxen root
#

let us wear other class armor on other classes,

like a gunner wearing a drillers MK3 armor, or a engineer with a MK2 Gunner armor, it would open up alot of new possibilities for cosmetics, and also because it’d be funny seeing a scout grapple around in heavy armor.

stark temple
#

tothebone My entire playgroup was excited to return to this game for Season 4 because of the rocket boots. We thought they would be a serious and permanent addition to the game, to address falling being one of our (and many, many others) primary issue with the movement and gameplay in DRG. The 10% spawnrate ransoms off this fun and excellent new feature for artifically extending play time by incentivizing players to play more and more missions just to try to get to play with them at all. I am done with DRG if this is the continued direction development takes.

stoic tusk
#

Overclock idea for the GK2: Full Power Cartridge (numbers are speculative)

rocknstone a lot more direct damage

rocknstone 0.5 times base spread

tothebone 2.5 times recoil

tothebone -10 mag size

potent steppe
#

Passive Perk Balance:

Resupplier:
-25% supplying speed from perk
+25% supplying speed to the base value (without perk)

Explanation: Perk is used almost always and has no equal alternatives. This change will allow less dependence on speed, but at the same time will not make the perk useless.

Strong arm and Unstoppable:
Combine their properties into one perk.
+25% speed while carrying heavy objects
Delete flare throw distance increasing (Optional)

Explanation: Individually, these skills have no good reason to be used (except for Unstoppable slowdown reduce, but it has an alternative, Dash). The combination of these perks provides more value compared the other skills.
Increased movement speed while carrying makes this perk slightly more useful, at lower values it is more beneficial to just throw the objects.

Vampire
Regain 10 health points when you killing large targets.

Explanation: This perk doesn't give rewards for killing large targets in melee, which makes it pointless for players to try to kill a more dangerous enemy that way. The change would make this perk more self-sufficient and give players more incentive to take risks for more health.

Veteran depositor
Damage reduction rework:
For each fully filled resource in your inventory you gain a 10% damage reduction. Cap is 30%.

Explanation: These change will make this perk more usable, the player will not stack resources in exchange for damage reduction, which will reduce the inflow of some resources from the player.

Second wind
Effect activates after running for 2 seconds.

Explanation: In most cases, a player cannot run continuously for 4 seconds to get a speed bonus, much less realize this bonus, except when running through corridors. This change would make the perk more useful and valuable.

night sigil
#

it would be great if cave leeches were easier to spot, or if there was some sort of warning when they were present. heck, being more common so you're reminded to check the ceilings would be great! (even if it would be a bit of a problem for me, and others who solo and main driller)

plush nexus
#

Karl lore

acoustic marsh
#

more unexplained things on the planet. give us stuff to speculate on like error structures

cold field
#

New perk idea: Shoop Da Whoop

Once per mission, your dwarf can fire a deadly blue laser for five seconds from his mouth that instantly kills anything in its path--including other dwarves if you're not careful.

Naturally, the voice line paired with this special attack must be "IMA FIRIN' MAH LAZAR! BLAAAAAAAGGGHH!!!"

near glacier
#

Cabin customization.
Some elements could be bought while others would serve as rewards for getting achievements or hitting milestones (as an example, a dorreta head for saving dotty in escort missions 10 times)
In multiplayer lobbies, each player's cabin would be loaded in with all their stuff in it, so you could show off your room to other players. ww

lofty flicker
#

add leave button at main menu

near glacier
#

Jury-rigged Boomstick overclock: "Drilling" modification

Unstable or Balanced

Pressing "reload" with a full magazine changes to a rifle round with a capacity of 1 and ammo equal to half of your max shotgun ammo

The rifle round has spread similar to M1k and damage between a regular and charged shot

Downsides: less pellets per shell, less max ammo

gritty tendon
#

Movement tool: portal gun
Up for debate

terse verge
#

Add new beer
Its party beer (this beer gives you a dance effect and movement boost 25% for mission, cost 500 credits, to have it in abyss bar u need 35 lvl)

native granite
#

easter egg idea for the space rig

one of the ways to the memorial hall is above a foggy pit, there could be some tentacles from a corrupter moving around down there, barely visible (it could also rarely make some noise to scare someone who hasn't found it yet)

that would mean that a plaqueheart somehow has escaped and is now running loose

ebon tangle
#

add a new beer
Lucky Looter: increases the chance of finding error cubes, lost packs, cargo crates, bet-c's, machine challenges, etc, for mission

celest lintel
#

New player mode (players can have 5 player teams, 5th player controls the bad guys from a top down view and gets abilities based on sending it specific enemies, competes against each other for shop points for cosmetics for bugs instead of dwarves. Can even add a level system to use higher end baddies.

drifting trout
#

the steve daycare

tribal chasm
#

Jetboots victory moves!
lets put them to use on the mission completion screen!

Our dwarf burning their eyebrows off checking the boots, or doing a spinning jetboots dance. Or one pair could come from off screen and knock our dwarf out!

golden seal
#

Endless dive

A new mode similar to deep dive, but it lasts for as long as you can survive. It would be endless, and difficulty could scale with how many missions you complete (starting on haz 1 for first mission, haz 1.5 on the next, 2 on the one after, etc). Each completed mission would be like a deep dive, where after each part you get a blank core, and after every 5 missions u get an overclock or cosmetic . To prevent abuse of the low levels, it has a 1 hour cooldown after each failure, and it requires multiple people. There could be a leaderboard for who lasts the longest.

This would add a challenge similar to deep dive, and it would allow for a challenge to see how long you last.

soft imp
#

The main problem woth stingtails as of now is fall damage. When they are working correctly and just bring you closer to a swarm they work perfectly and are not a problem. The problem arises when people unfairly die to fall damage. Getting grabbed by stingtail should either do some initial damage but not guve fall damage or cap the amount of fall damage you get after getting grabbed by a stungtail ( maybe like 30 or something so it just breaks the shield)

civic coyote
#

Add tentacles and eyestalks to Rockpox spike and the corrupter fight. Tentacles knock players away, pick them up and toss them. They are covered with boils that require popping. The eyestalk shoot a laser attack players must strafe away from. Shooting the eye does weakpoint damage.

outer kite
#

One message removed from a suspended account.

karmic hare
#

Allow me to stand on barrels

granite comet
#

Perk idea, Dwarf Toss, you can pick up one of your fellow dwarves and just absolutely YEET EM’ at a bug and it deals major damage, 4 minute recharge time.

outer kite
#

One message removed from a suspended account.

granite comet
#

Bug stomp, landing on a bug while falling deals extra damage (maybe even explosive), the higher the higher the hight you fall on them from, the higher the damage

civic coyote
#

Add temporary numbing effect to red sugar so that a scout can grapple to it, smash it, and take almost no fall damage when harvesting it.

hidden wyvern
#

Add a voice line for the scout where he says "Groovy," when he spins the boomstick, as an Evil Dead reference

twin fulcrum
#

Ball pit in the space rig

dry gulch
#

Red Sugar Grenade: Grenade that explodes on impact and heals Dwarves in the blast radius.

soft kelp
#

don't play bulk explode animation when it is instakilled

hidden wyvern
#

Unstable OC idea for the M1000: "Super Ricochet."

"Thanks to some improvements made to the blowthrough and damage capabilities of the M1000 round, as well as some added smart targeting technology, the eggheads at R&D have managed to create a round capable of ripping through a target and bouncing to another at incredibly high speeds. Unfortunately, due to the sheer power of this new round, R&D has had to tone down the gun's fire rate and focus shot speed by a significant amount to compensate for the increased recoil and to prevent the gun from exploding. Additionally, the capacity of the clips have been reduced to half their normal amount to compensate for the increased size of each bullet. Please don't tell management about this one."

Pros:

  • +15 damage
  • Bullets rip through and bounce between multiple targets

Cons:

  • significant decrease in hip firing speed and focus shot speed
  • increased recoil
  • Clip capacity reduced by half
karmic hare
#

Shooting range in space rig

crimson meadow
#

if more classes are ever to be added there should be a medic dwarf who specialises in healing himself and his teammates, could give him like a scientist vibe who specialises / spends his spare time experimenting with red sugar

sour axle
#

The Bubonic Beak cosmetic should match paintjobs, just like its previous version.

lyric coral
heavy scarab
#

When it comes to Deep Dives, teams should still be able to rejoin if going to the next stage.

For those who have bad internet, it’s annoying when your friend can’t join back if we already advanced into the next stage.

outer kite
#

One message removed from a suspended account.

upper owl
#

Can we get paintjobs for the tranversal and utility tools?

daring siren
#

A passive perk (or passive addition to Beserk) that would make you swing your pickaxe faster the longer you hold your pickaxe out. It would basically ramp up your swing speed after so long. This could have some great effects:
Faster mining of gold, so people will stop complaining as much, and faster credits for those who want it.
Faster mining of terrain, making 3 hit terrain much more manageable without needing driller or rocky mountain.
Higher dps with melee. You could kill swarmers faster and make melee more viable.
I have absolutely no idea what the balance numbers should be, like ramp up over-time, max speed, and time to reach max speed. But I think it'd be both a fun perk, make melee much more fun with Beserk, and have actual use + synergies

tight mango
#

Minor buffs some clean overclocks. no matter how I look at em their just not worth taking
warthog
lightweight magazines +18>30 ammo. still 15 ammo less than the mod
stunner add +1.5 stun duration, replace bonus dmg to stunned creatures with +1 damage

shard diffractor
efficiency tweaks add +2 discharge rate and -0.1 recharge time

leadstorm
a little more omph add +3 rate of fire

corrosive sludge pump
hydrogen ion additive add +1 effects duration

native warren
#

More blue hair colors. All my dwarves have cosmetics that match their color but my scout can't have a blue beard. I know there's one at the end of the current season, but it's such a deep blue that it doesn't really match the plastic coating the same way blonde matches Driller, red matches Engineer, or jade matches gunner. Can we have a nice light blue or cyan or even just a plain blue hair color?

lyric coral
#

Metallic beard colours would be cool too.

frank hatch
hushed sable
#

make the mission control when hes pissed off say "dont make me come down there"

soft kelp
#

new armor in performance pass

granite agate
#

add beer pong to the space rig

warm belfry
#

Make praetorian have a slighltly faster movement every time a part of his shield breaks.

polar sand
#

Revolutionary idea for a band-aid fix for the non-stop disconnects that make the game near-unplayable:

  • detect disconnect (we know this works because both the server and client recognize the connection going poof, if not then add an extra heartbeat with a packet going back and forth to check both for up and download lag)
  • put the player in stasis (either have a pod drop on them or build up a force field or something)
  • perform a proper reconnect (i.e. do whatever it is the game is doing when joining proper, minus sending the entire map because the client already has that information)
  • presto, connection issues "fixed"
deft owl
#

Hammer, Sword (most likely short sword), and Axe skins for the pickaxe to go with medieval cosmetics? They have the same stats as a normal pickaxe though, just different weapon model. We kinda have axe heads for the pickaxe already, but would like a proper axe skin one day. (And if I get a hammer, not only is it also a mining tool too, I can crush bugs with power attacks too.)

signal hound
#

hazard 6, fatal
This difficulty will be the equivilent of the 3rd mission of an elite deep dive doubling the effects of hazards (and hazards only) whilst also reducing the amoung of nitra that spawns so but signififcantly increasing the number of crafting materials that spawn in the mission, only for the true greybeards.

violet cypress
#

Hello, I propose to add pixel graphics for weak PCs. My laptop seems to meet the system requirements, but it slows down terribly, especially the sound drops a lot, mainly in the lobby and during action, even after lowering the graphics to a minimum and downloading mods to increase FPS. I translated in google translator, so there may be mistakes.

median crescent
#

An idea for greybeards with too much credits and minerals:

You can buy temporary upgrades for your guns/special abilities for Credits/Minerals that last one round.

They should be more focused on fun and goofieness than on real utility (so its not mandatory to take them on a mission) like evey shot ads confetti,your steeve has a lootbug costume, you dwarf ha a permanent underhil/rockbearer effect, you see other dwarfs as barrels or you can kick small enemies around (same damage and stats to a pickaxe swing but with a cooldownbecause of the knockback)

Maybe even a random effect for a set amount of 5-10k credits

median crescent
#

Gunner Minigun OCs:

Unstable:

Wall of Lead:

rocknstone x4 Ammo
rocknstone x2 Fire Rate
rocknstone x0.2 Heat buildup
tothebone x0.33 Damage
tothebone x3 spinup time
tothebone x1.5 Overheat duration
tothebone x10 Bullet Spread

More sustained fire and some more ammo for a loss in dps and overall accuracy.

Explosive Surprise:

rocknstone Bullets have 25% of their damage converted in an 0.5m AOE
tothebone x0.9 Ammo
tothebone x0.1 Armor Breaking
tothebone x0.75 Fire rate

Crowd control but less effecitve on large single targets.

idle minnow
#

being able to see number of perk points, from the perk menu, instead of the milestones tab

rain tangle
#

engineer overclock for the warthog shotgun

tothebone reduces the amount of pellets to one
rocknstone reduces base spread by 100%
rocknstone increase pellet damage by a lot
tothebone significantly increases reload time
tothebone (don't know what else to add here please suggest)

woven python
#

remove caretaker from core missons, promotions, etc.

lusty basin
#

Probably unpopular among dollar store router hosts but it would be nice if the server list put a warning annotation next to servers where the host's connection went out midgame X times within the last few hours. I had 2 games and 2 DDs yesterday where it happened and it made me sad

median crescent
#

Gunner AC Overclocks:

Balanced:

Plasma Rounds:

rocknstone Lingering plasma for 5 seconds in an 3m radius (can stack ) with 5Damage/s per plasma
tothebone no Aoe Explosion and damage

You can use it for more point defense but less for assault type playstyles.

Unstable

Flak rounds:
rocknstone 100% More Aoe damage and range on flying enemies/Rounds explode when close to an flying enemy (1.5m or less)
rocknstone +0.1m Aoe Range and +1 Aoe Damage
rocknstone x2 Fire Speed Build up
tothebonex0.8 Fire Rate
tothebone x1.25 Shot Spread
tothebone x0.9 Direct Damage

For the Players who hate macteras and Robots

glass fjord
#

Should add a negative modifier to a mission called “invasive species” and it would basically be glyphids from a different biome in another biome (ex: glyphids from the radioactive exclusion zone in the dense biozone)

crystal snow
#

i would like list similar to the beastiery but for the various minerals and other stuff we can collect. telling us what they are used for not just in game but in lore. example being that liquid morkite is used for similar purposes like oil IRL.

outer kite
#

One message removed from a suspended account.

wispy pier
#

Can we have Customizable visor color selection for helmets and other skins that emits lights, just an alternative Sleeve option for the wardrobe

wooden talon
#

Pls make Steeves do more damage

raw merlin
#

Being able to customize molly, dotty, and hax-c similar to how Bosco can be customized. (Paintjobs, frameworks, maybe stickers and charms)

hushed raptor
#

firing range to test weapons, overclocks, and mods

forest umbra
#

[Bestiary Suggestions]
(first suggestion)
Adding Kill Stat Counters to those missing it, such as cave cruisers, maggots and silicate harvesters. i dunno if these are oversights but could also be intended for those to not have kill counters.
(second suggestion!)
Adding Downed counters to each bug with offensive capability (and non-bugs too), essentially telling you how many times you've been downed by each bug, bot or botanical being. just so you know how many times that bug made your face meet the floor

versed mortar
#

Change the Tyrant Weed to start attacking when it’s attacked similar to the Prospector instead of by proximity. It’s way too easy for it to catch a team that isn’t ready for a big fight off-guard. Normally big fights are either triggered by the players (machine events, prospector) or have a cue to tell you to be careful before you see them (BET-C, Nemesis), Korlok has neither and makes it a really annoying thing to come across unprepared as it locks down so much of a cave.

shadow fractal
#

Similarly to They Are Billions, a "Total Bugs Killed" tab could be pretty cool and just fun info to start racking up, showing the community's combined number

median crescent
#

Prestige Skins for weapons:

You get a Framework and paintjob like the ones for your class but for weapons. But instead of leveling your weapon it gets unlocked after a certain ammount of kills. so for the first star you need 100 kills for second 400 etc

raw merlin
#

New Rival tech enemy: "The Trickster"

A new type of machine enemy similar to the nemesis. This one however gets rid of its claw arms that can grab dwarves instead for the ability to reflect projectiles and fire at you with 4 mounted burst turrets on its sides.

-The burst turrets can be destroyed
-it gives off a visible que before it starts reflecting projectiles (2.5 seconds)
-relfected projectiles deal double damage

soft kelp
#

remove self damage from drillers axes

astral nova
#

Next season is all about finding karl. search and rescrue mission

hollow compass
#

Armor overclocks

warm belfry
#

Look if the cave length is one then make the caretaker missions have only one power station and if it's three. Then make it have three power stations

valid reef
#

For the love of god, can we move victory poses to lost packs? The cargo crate loot pool is just so ludicrously huge compared to the lost packs and it makes completing the table very time consuming.

livid raft
#

Upgrades for grenades??? No overclocks but giving grenades 2-3 unique upgrades just to spice things up a bit

outer kite
#

One message removed from a suspended account.

dry gulch
#

Rockpox Dreadnoughts

left minnow
#

add shaved eyebrows so i can be completely bald

vale cloud
#

add more loadout slots or make it possible to create additional loadout slots.

spark agate
#

after i got the armskore i immediatelly made a build where the armskore itself lights up the enemy with hellfire OC and explodes them after, only to realise that the fire duration and the trail duration is barely enough for the second shot, which means it would not always kill the target and trigger the necro thermal catalyst mod, therefore, i suggest adding the feature for the hellfire OC to have the ability to explode a target if you have the necro thermal catalyst

vale cloud
#

Make vampire perk share the excessive health gain with Steeve

soft kelp
#

add a rockpox infected skin to go with the weapon framework

heavy scarab
#

(Not sure if the game already does this)

Have the game remember what you set Hazard level to on mission when you boot up the game.

I’ve had too many situations where I accidentally forget to set the Haz level to what I like, and while it’s not a huge deal, it still a bit annoying.

karmic hare
#

Add a sort of indication notification above a players head that shows them typing in chat, might make things more convenient for non mic players

fallen wing
#

You should really be able to bring a full beer down in the drop pod and truly drink on the job

crystal pagoda
#

The sting tail’s ai should try to take the highest point as possible before grabbing the player or see if theres a big hole it can grapple the player into

raw merlin
#

A new type of gliphid that can insta-down you. It has the hp of a swarmer but runs as fast as a dwarf using dash

alpine marsh
#

Using the terminal behind the jetty boot cabinet you can pick up contracts for fully cooked dreadnoughts and you can get minerals and credits for killing them

west ocean
#

Fully customizable buff sandwiches, with each ingredient adding a minor buff. Daily "Lloyd's Special" sandwiches with randomized buffs and 1 unique ingredient. Orders are submitted to and assembled by Lloyd at a sandwich table to the left of the bar. 🥪 bawsco

foggy ridge
#

Allow Engi to recycle Platforms whether as a Mod or an inherent feature of the Platform gun.

Sometimes, you mis-click and shoot a platform far away or the platform is in undesirable spot.

I think that if the Platform gun changed to a percentage based ammo, it could then recycle platforms based on how much of a platform remains. That way, you'll still eventually need a resupply but it probably won't be solely for the platform gun.

raw merlin
#

Hazard Modifier idea: "the abyss"

Hazard bonus: +50%

-all lights aside from your headlamps are reduced by 80%

ionic oxide
#

Stingtails need some work, they are the highest impact enemy in the game by far. The window to dodge them is incredibly small compared to all other enemies in the game, and their attack speed is very quick as well, these 2 facts combined mean that when there are more than 2 of them focused on you at once its near impossible to dodge all of their attacks and kill them with their ridiculous armor and hp while swerving through 100 other enemies at the same time.

I feel like something like being able to destroy their stinger while mid-air, premamently or temporarly, for example with a perfectly timed power attack or just shooting it would enable some counter-play which i feel is very much missing from this enemy. Other than that, making them not be preaetorian-level tanky would also alleviate the issue, power-attacking them after they caught me the first time felt very cool, until i realised it took like 1/4 of their hp, killing a praetorian or opressor 1v1 is easier and they are the tankiest regular enemies in the game.

vale cloud
#

Add longer cool down time for each Stingtails grabs, make it move slower.

gleaming slate
#

For the love of god this has been requested 8 billion times:
Add forge over clock skip animation and allow us to see if other players have nitra/secondary resource/ morkite on them that way we don’t waste massive amounts of time looking for them just to find out our teammates had a bunch of it.

lusty prism
#

Pickaxe depletion bonus: For each piece of equipment you run out of ammo for, your pickaxe gains an extra 10% damage. Depleted primary and secondary changes your attack and power attack. Running out of all ammo removes pickaxe slowdown and provides an extra 40% damage bonus(maybe remove the damage bonus and make the slowdown removed only by depleting both primary and secondary weapons?).
Maybe this can replace one of the third tier power attack upgrades?

Depleted primary: Your primary pickaxe attack becomes a twohanded swing. You gain a 1m aoe in front of you like a power attack.
Depleted secondary: Your pickaxe discharges energy in a 2m radius centered on you, stunning and electrifying any enemies.

for the people that love melee

outer kite
#

One message removed from a suspended account.

tribal chasm
#

i am once again asking for shallow grotto content

raw merlin
#

Gordo sacks

Extremely large goo sacks that cover 200% more area in goo

near glacier
#

A game mode where 2 teams are thrown into 2 different caves and have to kill as many Glyphids within 30 mins
The only objective is to literally survive and kill a lot of Glyphids

west tusk
#

They add battle royale.

near glacier
#

No.

raw merlin
#

Paid dlc overclock:

"The Karl touch"
+turns anything you kill into a gold statue of itself
(this stat is purely cosmetic and does not give gold)

  • can be applied to any weapon, even pickaxes!
    +is the only overclock can be used with others
near glacier
#

Passive Ability 'Under Pressure' (Does not work on Solo Missions)
I: When you are the last one alive, your speed increases by 10%.
II: When you are the last one alive, your speed increases by 15%.
III: When you are the last one alive, your speed increases by 20%.
IV: When you are the last one alive, your speed increases by 25%
V: When you are the last one alive, your speed increases by 25% and your allies are highlighted

raw merlin
#

What happens when it reaches V?

near glacier
#

I forgot if they are highlighted already under normal circumstances
Also @raw merlin
had to do a little rewiring

raw merlin
#

Sick, it's nice looking

rain tangle
#

make it so the second wind passive perk isn't canceled by jump shooting, or clambering,

near glacier
#

Make an April Fools update where Leaf Lover's Special is the only drink available for the entire day and all it does is make you slower because you're depressed from drinking Leaf Lover's

lapis sage
#

new beer: swift eyed stout "See faster than light!" Desc: "This beer lets you see really fast, faster than light even. Why? No clue. How? Also no clue." Effect: Gives the player a completely black screen for 5-10 seconds.

near glacier
#

New Assignment 'Cleaning Duty'
Breifing: "Alright Miners, you have voluntarily chosen to go on Cleaning Duty. This area has a large quantity of Rockpox connected to one giant Lithophage Spike. Destroy it."

hasty meteor
#

New armor upgrade 'stalling swing'
Desc: 'increased amor bracing in armor's arm guards allows for easier stopping at high speeds'
Effect: increases damage of melee attack and power attack based on current velocity along with stalling movement on successful hit at high speeds

near glacier
#

New Dreadnought 'Dreadnought Automaton'
Description: "After breaking out of its cocoon, it wandered the cave systems for a long while, attaching broken robotics to its body, making it nearly robotic. It is incredibly hostile, as per usual."
Appearence: The Dreadnought will have multiple pieces of scrap metal on it, ranging from small, M.U.L.E. pieces, to huge chunks from the Drilldozer. It has multiple M.U.L.E. leg plates attached to its legs, and it uses two M.U.L.E. headlamps to imitate eyes. It also has BET-C launchers and turrets on its body, still functioning.
How to beat: It is very simple yet mildly hard to beat this Dreadnought. You can beat it like a basic Dreadnought, only this time it takes longer to open its abdomen as it is protected by metal and you're being shot at by the BET-C turrets and launchers on their body.

proud fractal
#

Feature: Convincing management
If you have a Steeve (converted glyphid grunt) alive by the end of a mission, he can appear in the space rig in a bed inside your respective sleeping quarters. Purely cosmetic, and does not spawn a Steeve in the next mission right off the bat.

crystal snow
#

we have synergy between fire and ice statusws via the "teprature shock" effect but we lack any such effects for other status effects, for example electrisity.

maybe a way to fix this is a way to make enemies(and ourselves) wet to make a similar shock(hehe) with electrisity. One weapon id add said make-things-wet ability to is the sludg pump.

plush nexus
#

Lloyd framework and skin for bosco. That way you can be reminded of what you have to look forward to when you get back from the mission.

solemn quartz
#

pets (i will come back and go deeper into this at sooome point)

near glacier
#

New Difficulty 'Hazard 6 - MAYDAY'
Pros:

  • 200% XP and Credits
    Cons:
  • Constant Swarms, on the dot every 5 minutes
  • The Glyphids will adapt to your strategies
  • The difficulty of the swarms grows rapidly
  • Nitra is very limited

When launching a assignment with this difficulty on, Mission Control will make sure you are absolutely sure about this.

Voiceline: "Miner, I respect your sense of courage and bravery, but this seems suicidal. Are you sure?"

If you say no, these voicelines may play:
"Alright, you actually thought for once. Which is a start."

"Thank goodness. Getting a new miner to listen to me is like pulling teeth."

"Good. Now, how about you try something a little safer?"

If you say Yes, the following voicelines will play:

"sigh Alright, the pod is all ready. You guys are really digging your own graves at this point."

"Alright, the pod is ready. Prepare for Mayday."

"I didn't know you were this stupid, but I understand you need that promotion. The pod is ready."

#

I've heard people mention that poker would be a good addition to the space rig, and I totally agree. it's multiplayer unlike the current SR minigames, It's competitive, which is nice variance from co-op, It wouldn't put strain on the servers, it fits in the world and atmosphere, yeah, good stuff.

But I was wondering, with poker, betting is kind of the point of the game. And if players can bet gold, scrip, or crafting materials, then suddenly trading materials becomes possible. And that allows underground markets to exist, so players can pay real money to get loads of crafting items. This is bad.

So my real idea here is very simple: jetty boot and the barrel game already have scoring systems, so add another one to poker. Players bet points, and gain points, and lose points to other players.
These wouldn't be useful for anything other than street cred, but I still think players would want to get them. Maybe you can trade in points for free beers, or something inconsequential like that.
IMO this makes poker a viable addition to the game, as otherwise it lets in a lot of bad practices.

vale cloud
#

Petting a loot bug make it pop 10 health after eliminated.

#

Make Stingtails itself or its armor become more vulnerable to electrocution or corrosive dmg

last sandal
#

"Rocky Rocky Stone" salute

near glacier
#

Deep Rock Galactic VR nice

native granite
#

it would be cool if the space rig had some more easter eggs and maybe even puzzles that could be connected and all work towards a final goal

the final goal could a special room with a screen that says "you made it, congrats" and perhaps it could contains a special, otherwise unobtainable hat

some riddles/ things you could include would be:

-opening vents with a screw driver and moving inside a vent maze
-cutting a hole into a pipe with a saw to make it leak oxygen (and gain a speed boost like in dense atmosphere) to be able to make a jump across something you otherwise could'nt
-putting a fire out with a fire extinguisher
-putting in a code that has a certain % chance to appear randomly on the informational screens on the space rig (could look glitched for a short time as well)
-bringing tools to a broken Bosco unit so it can be repaired and open up a way for you

those are just some ideas i had lately and im sure you could come up with way more

we always had secrets on the spacerig and i think maybe adding something connected to really make your players drink some smart stout to solve it could be a fun thing to do

muted fiber
#

Lead Storm (or any gun with overheat)
⚠️balanced overclock-
“Manual heat valve”
or
“The overclock overclock”

Once the gun reaches maximum heat, you can continue to hold the fire button to overclock it. Every second that you fire while in this state adds 1.5 seconds to the cooldown time. After 5 seconds the gun will begin to cooldown automatically.

Additionally, while in an overclocked state, the barrel will ignite giving your bullets the heat effect.

wide lintel
#

I just lost a salvage mission on difficulty 3 as a solo scout I would suggest another look at the difficulty.

The fuel cells spawned in a somewhat closed location, and I was overwhelmed by the AoE attacks. I like the new enemy types, but that setup felt unfair, I was either hit by oppressors that I couldn't maneuver around, standing in toxic gas, one of those acid puddles...

Anyway, a bit too much overall. And I don't have those issues with other classes, that have aoe options or armor penetration in their arsenal. Maybe it's a loadout issue.

proper burrow
#

Change the stingtail's spawning behavior a bit by making it spawn alongside with elite threats, like right beside a bulk detonator, or in the middle of an exploder or swarmer swarm. I feel the stingtail could serve a more tactical role for the bugs

raw merlin
#

New assignment mission: extermination

You are sent directly into a nest of gliphids or mactera to thin out their numbers.

Objective: kill 250-400 bugs

raw merlin
#

Framework and paintjob mods for all primary and secondary gadgets for all classes.

hollow compass
#

Merge Second Wind into Unstoppable/Make it a passive for the Dash perk

lyric ferry
#

allow C4 to be thrown like carried objects, with a charge meter to determine throw force

karmic aspen
#

Bug thing instead of loot bugs auto exploding you automaticly collect/magnetize the minerals they drop so you dont have to walk arround and collect them

vale rapids
#

A few things revolving around the Boltshark:

From playing around with it, the Boltshark could really benefit from having a super blowthrough rounds option. It’d allow for the Boltshark to occupy a very similar role to his other two secondaries, a highly versatile hybrid option. It’d also give options for synergies with trifork volley and bodkin points for even more crowd control at the cost of per bug damage.

Speaking of trifork, in it’s current state it feels like the crossbow’s equivalent to old double barrel. Sure it can dish out damage fast but you’re trading in range for a very marginal increase in total damage. I propose that each shot consumes only 1 ammo, but each bolt deals only 2/3 the damage of a normal bolt, but still fires 3 bolts, perhaps with a moderate ammo penalty to tone down the ammo efficiency. This would allow it to be good for both dps and total damage.

As for the special bolts, the pheromone darts and chemical darts feel kind of underwhelming. Sure, pheromone darts are good, extremely so, but they require a cooperative team, plus a specific scenario of something beefy surrounded by trash enemies. If they still attracted bugs if the bug it was stuck to dies, and the dart falls to the ground, or it was shot into the ground in the first place, acting like a lure that can be destroyed by the bugs directly (albeit without any electric AOE after breaking), it’d be a lot easier to use without overstepping the pheromone nades.

As for the chemical darts, they’re a bit awkward to use at the moment. It’d be cool if they could be stuck onto bugs or on the ground, acting sort of like a breakable weakpoint to be shot in order to explode, akin to rockpox bugs or blistering necrosis, instead of an awkward poison dot.

wooden talon
#

make mission control get off their arses and come do a mission with the dwarves

sly shadow
#

make a beer that gives you "good luck" for finding stuff like cargo crates and jet boots

limber granite
#

I’m not sure if this has been suggested before but maybe some type of wave gamemode would be pretty cool I think

mighty sapphire
#

Deep_Dive Spectrogram Synchronizer Deep_Dive
driller Colette Wave Cooker
✅ Clean Overclock

"R&D developed a spectroscope module which measures a material's reflected spectrum and tunes the wave emitter to match it in real time. In other words, your gun thinks everything is a mirror."

rocknstone Beam reflects once off of surfaces or targets

———

Something similar for the Shard Diffractor too. This isn't anything wild or creative, I just think it's weird that the DRAK has a reflection overclock but the actual laser guns don't.

wooden talon
#

please make it so that dwarf voice lines don't overlap (like when i'm saluting and my dwarf is sayhing something else)

mighty sapphire
#

please make it so that there is no delay on voicelines so I can overlap them as much as possible (like when i'm saluting and pinging compressed gold repeatedly)

rugged walrus
#

Can we finally get rid of the "farting sounds" wannabe geiger counter the serverterminal makes since rockpox entered the system? i know its flavor but it gets annoying now after months and monts...

valid reef
# ionic oxide Stingtails need some work, they are the highest impact enemy in the game by far....

I think something that could also help the stingtail problem is decreasing overall frequency, perhaps to something more akin to the menace. As well, maybe make them more solitary so they don't bunch up into swarms and pull you into detonators. Could make them easier to take out. I just had about four spawn in a single swarm and it cost me every single life I had (including iron will) on a haz 5 mission that was going very well beforehand.

valid reef
#

Put the kursite bugs in the bestiary. It's always confused me why they aren't, especially when the other event bugs (them ebonite bastards!) are already present. The kursite infected bugs all have unique stats and vulnerabilities compared to the normal variants, so it just makes sense.

mossy ivy
#

Add more Point Shop emoticons / stickers on steam. It hasn't been updated in ages. I NEED to be able to send a rock and stone emoji

valid reef
#

Slightly tweaked tranq rounds variant for the bulldog.

neat cypress
#

add the medical gown as its own armour :0

wooden talon
#

Bigger chance for machine events to spawn

short oak
#

Jukebox needs Diggy diggy hole. Please make it happen

tawdry void
#

would love for a ''clean shave'' cosmetic for the eyebrows! wanna rock a browless dwarf

upper mist
#

Separate slot for eye patches/ eye ware

gleaming slate
alpine marsh
#

There will be an endless mode where the drop pod malfunctions and you have to fight through progressively harder waves each time and you can call the drop pod every wave if you need to

idle minnow
#

Merge the pickaxe modding station with either the weapon mod station or the cosmetic booth

Also add more ability mods for pickaxes and flares

#

Add a cosmetic room to the space rig that shows every cosmetic in the game, sorted of course, but only the ones you have are lit up, and as you collect more and more it fills out like a pokedex

hearty finch
#

add the fabled MK 6 armor

idle minnow
#

Modification tier 4 for pickaxes

GOLD RUSH

increase mining speed when mining gold veins
,
KARL CLASSIC

melee damage increased
,
DIGGY DIGGY

increased mining proficiency in terrain while shield is broken

twin ingot
#

My boys I have some music for you, I think it's be great if you guys could get in touch with wind rose at some point and maybe do a crossover:
Crap I forgot to attach it, please hold

wild storm
#

If you ignite the poison fog mushrooms in Fungus Bogs, it kills the mushrooms themselves without spawning their death cloud. This would make incendiary damage a reliable and safe way to clear these things, which is missing from the game at the moment.

dull bronze
#

Please give us a toggle to opt out of seasonal content, even if it blocks you from making progress towards the seasonal reward track. I just tried to introduce a greenbeard to the game after not having played the game since Season 1. We were decimated by a type of bug I didn't know yet due to which the spot I chose for us to hunker down during a wave turned out lethal, which was okay… but in the very next mission, we got royally screwed by a combination of unfortunate map RNG and not knowing the mechanics of rock pox and corruptors yet. But even if we had known the mechanics, this is… so different from the relaxing game I remember, love and pitched to him. In particular, it's become overwhelmingly much to take in for a new player all at once. Said greenbeard is considering to shave (i.e. refund the game) now, and that's a crying shame.
If I could show him the game as I remember it, without the seasonal content, by just activating an option - that would be perfect. I just wanna be able to have good old-fashioned DRG fun, but not as old-fashioned as with Legacy mode.

civic coyote
#

Two New Dreadnaughts: The Glyphid Dreadnaught Drake and the Glyphid Dreadnaught Kingtail. One large and flying with fire breathing swoops attack. One a massive scorpion that can shoot acid with its tail and grab with its claws.

loud cipher
# dull bronze Please give us a toggle to opt out of seasonal content, even if it blocks you fr...

Jumping off from this sentiment, I think the devs should really consider truncating some old content at this point. Trying to get a new player into the game and them having dozens of missions they need to do to unlock everything is a bit much. Combine weapon unlock assignments either for the whole class to reduce the number by 3/4 or at least one for the classes' primaries and one for their secondaries to reduce it by 1/2. Roll a few things into the opening Conquering Hoxxes 4 assignment like the mineral trader, industrial sabotage, and rival escalation stuff since that's old seasonal and now just a mainstay core game element. The prestige, promotion, and deep dive assignments all feel fine since they're naturally spaced out by the time it takes to reach the relevant levels, but it just feels like you give new players an unending wall of unlocks to do that gets them used to bonuses for missions that devalues just playing the game for fun once all those missions are finished.

ivory isle
#

Thresholds to Random Events:
Why: Random events can easily make very new greenbeards lose interest in DRG as they start the game due to their unfair nature. For example, I was playing the Conquer Hoxxes IV Assignment with my friends who haven't played the game before and we proceeded to get across several missions: 2 Crassus Detonators, 2 Nemesis Encounters, 1 Korlok Tyrant-Weed, 2 Rockpox Corruptors, and likely many other things. Luckily, I was able to help them, however in missions where there are no experienced players, greenbeards can easily get overwhelmed while playing the mission.
How it Works: If a player that hasn't completed the required assignment, the events/spawns will be incapable of occurring, even if other players in the mission have completed the assingment. As long as 1 player in the mission hasn't completed the assignment, the game will not spawn the content that is locked behind it.

Thresholds that I Thought of:
Requires No Assignments to be Completed:

  • Golden Lootbug Encounter
  • Huli Hoarder Encounter
  • Cargo Crates
  • Lost Packs
  • Jet Boots

Requires Objective: Conquer Hoxxes IV to be Completed:

  • BET-C Encounter
  • Dreadnought Swarm
  • Glyphid Crassus Detonator Encounter
  • Korlok Tyrant-Weed Encounter
  • Glyphid Praetorian Swarm
  • Plagueheart Events (No Rockpox Corruptor)

Requires Spec Ops: Industrial Sabotage to be Completed:

  • Nemesis Encounter
  • All Data Cell Events
  • Rockpox Corruptor Event

Requires: Objective: Breach The Core to be Completed:

  • Machine Events
fathom yoke
heavy scarab
#

Add assignments for getting a Overclock. Like Matrix Core hunts, but just dedicated to OC’s.

There are those who don’t really have time to have RNG decide what OC it wants to give them, especially if they want a specific one.

You could choose which weapon you want an Overclock for, and the number of missions you have to do, increases depending on if it’s a Clean, Balanced, or Unstable.

Clean: 3 missions

Balanced: 5 missions

Unstable: 9 missions

You can even make them weekly as well, so people don’t abuse them and just grind them out.

tiny schooner
#

Shower thought: what if you could redeem error cubes to unlock tracks from the game such as robo get away so you could make a play list for when you mine. A lot of games like the forest and subnautica implented this sort of collection which I found to be extremely rewarding and it would also show off all the amazing work you guys did on the music

stone sleet
#

the driller should say "drill 'em and chill 'em" while using the cyro cannon instead of "drill 'em and grill 'em"

weak heron
#

an option to randowiesser before you join an already in progress public mission, and also randowiesser displaying what you have when you load in, including perks since it changes those too and theres no way to view those inside a mission.

lusty prism
#

new guns
Gunner(P): "Hydra" Heavy Duty Workplace Pressure Washer

Pressure washer
Two ammo pools, a pressure meter and a charge meter(water). Visit environmental sources to replenish water, repressurize with a resup.
Two modes, flat and beam. Flat mode distributes damage across a plane like the breach cutter, beam mode shoots a beam like the shard diffractor
Lots of ammo(it's just water and energy to pressurize)

Gunner(S): Deepcore Prototype Superbolter X - 5B

Large submachine gun with three barrels
Fires an obscene number of rounds, horrid spread, not a lot of ammo
Rounds deal lots of damage but no weakpoint bonus
Immense amounts of AB
Good for swarmclear

Driller(P): Gorilla Industrial Heavy - Duty Nailgun XL

Very long - range
Semiauto, small cooldown between shots
Completely immobilizes target
Not a lot of ammo
Targets nailed down becomes terrain

Driller(S): "Headhunter" Custom Electrified Greataxe

Zappy axe
Swing cost charges, although you have plenty
Charging a swing gives you a massive aoe attack
Can't swing without charges
Good single damage, mid swarmclear
Shocks and stuns targets

#

cont'd
Scout(P): Subata Experimental Melta - Gun

Shoots bolts of molten metal
Not effective against armour, deals immense weakpoint bonus
Charge to deal more damage
Blowthrough, but only if it hits a weakpoint
Hitting terrain makes a massive spike of metal that deals damage to whoever lands on it

Scout(S): Tesloid Interplanatary Laser Communicator Array

Used to be used for sending comms, now a weapon
Doesn't deal much damage, but it's got good weakpoint multipliers and more importantly it heats bugs up and disables their cooling

Engie(P): "Dreadsmaw" Electromagnetic Rangecutter

Shoots circular sawblades at hypersonic speeds
Pierces bugs but not terrain
Deals a lot of armour break and, when no armour is hit, can dismember bugs. Dismemberment reduces bug damage and mobility

Engie(S): Chaingun Mockup

Shoots sharpened chains that spin and wraps around bugs
targets slowed by a massive amount and deals damage over time
Has a decently sized aoe, multiple bugs hit are chained together
Single shot, a bunch of ammo

civic coyote
#

A few new rival enemy concepts:

Drone: a basic enemy. The size of a grunt guard and shape of a nemesis with a center eye weakpoint. Moves along walls and hovers just above the ground. Attacks by swiping at you with its arms and projecting force barriers to knock back dwarfs. Iconic voicelines like "exterminate" and "prepare to die" in robot monotone.

Rival Harvester: Resembles the corruptor from SC2 or the Sentinel from the matrix - a head with many eyes with many attached tentacles. Zip about like squid. Attacks with a large slow moving Dwarf tracking laser beam which it fires from its tentacles as several little laser beams that meet in the middle.

Carrier - Praetorian sized ship that fires rocket volleys, and spawns shredders.

lusty prism
#

giving other dreadnoughts death animations would be nice, although I can see that being problematic with the twins. Maybe they play the animation only when they're on the ground.

outer kite
#

One message removed from a suspended account.

pine storm
#

Passive perk that lets you mine gold in one hit

pale depot
#

I absolutely love interacting with the denizens of hoxxes, so-

Suggestion: More Petting the Creatures/Plants of Hoxxes: Dialogue Examples!!

Naedocyte Cave Cruisers: "You're my favorite 'Naedo-cyte'!", "Kinda cute for a Naedocyte.", "Do you think I could ride this thing?", "Fly-ing Saucer!! Pew pewwww fwoooshhhhhh noise with mouth", "Beam me up Karl", "What should I name this thing? Steeve? Oh wait, that one's taken."

The "Wall eyes" on that one biome: "Wow you all are 'EYE-PALLING'... Get It?", "A cornucopia of cornea's... Alliteration!!", "Eye See you!! See what 'Eye' did there?"

Bet-C: "You're just like Molly! But bigger!!", "Where do I put the minerals?", "Where do I get my own!", "Why doesn't Molly have a massive gun attached? It's almost like R&D wants to make our job HARDER"

Hacked Patrol bot: "Never though I'd fight side by side with a Ro-Bot", "This is a Very temporary alliance", "Now you're on Our side now", "You could never do this to a dwarf!!", "Slaves to the machine...",

Maggots: "You slimey worm.", "Repulsive little bugger... But kinda cute too", "Smelly, But cute!"

The "Shy flowers" in the Azure Weald: "Well aren't you a bit shy?", "What a cute flower", "Don't worry, I won't hurt you- Yet", "Don't worry I'd be scared too if I weren't a dwarf!", "Don't worry, I hate it down here too.", "You're a precious wee thing aren't you?",

#

2nd Suggestion

Passive Perk: Rock Magnet:
Your pickup radius for ores/red sugar increases by 1m/1.2m/1.5m.

Additionally, lootbugs within 6m/7m/8m of you will begin to slowly crawl to you.

foggy ridge
#

Fix Salvage Uplink and Fuel Cell objectives.

Why are these the ONLY things which require the player to SIT in a single spot? If the progress just stopped, instead of decayed or failed you when it reached zero, it would be okay, but it ISN'T.

If the fuel cells land in a bat spot, you'll be forced to defend that spot. How was I, as scout, supposed to do that?

Just make Uplink and Fuel cells like EVERYTHING else is. That, or make sure the Fuel Cell only lands in an area where there's open space.

last sandal
#

Pettable Engi turrets. Only pettable when they're at full ammo

jaunty loom
#

Hi, I'm running on a Potato PC and I started the game a while back. I'm close to promoting my first character - the scout (of course) but I'm writing in hopes of having the Rockpox SFX lessened. Even if everything is set to minimum specs, just looking at the Rockpox slows my game down to a powerpoint presentation kind of FPS. I can play the game just fine otherwise, but I would be really grateful if you guys do something about it so I could contribute to fighting the stuff rather than running off and mining for my team. Rock and Stone! scoutmini

mighty sapphire
#

breathers should make a little noise when you pet them

stiff pewter
#

lootbugs following your laser pointer like cats
(would also help if ones right next to a dread you don’t want to pop)

mighty sapphire
#

Stingtails' yoink attack should also pull them towards you a little bit if they land it. Equal and opposite, y'know. Would help your teammates take care of the Stingtail while you panic by moving it closer to them, without neutering the threat of the attack itself.

raw merlin
#

A secret Easter egg where if you laser point the caretaker's shield for 20 minutes it will automatically go down.

The hazard level automatically gets set to 5 if you do this however

wooden talon
#

For the love of all that is holy, make flares recharge faster. (I can’t find any upgrades for such a thing.)

near glacier
#

A toggle in settings that makes it so any public game you join you'll join as the class you're currently using in the rig (you just click on a game and immediately you're joining as gunner without having to choose him)

idle minnow
#

Make it so when a team member downs another team member, both go down at the same time, i understand sometimes friendly fire happens, but ive been in several games where ive been killed and abandonded while they went to the drop pod or finished an objective

verbal garden
#

Instead of an instant kick, have it be a vote kick.

raw merlin
#

New weapon mod for flamethrower: "a dream come true"

All that hard work paid off and you can now afford duel flamethrowers! (With a extra bonus free pint of beer)

+let's you hold two flamethrowers.

+twice as much damage
+twice as much heat
+Twice as much ammo
-consumes ammo much faster
-reload is very long
-less ammo from resuplies

manic bloom
#

Change Face Melter overclock to have no sticky flames as its downside, leaving mag capacity and range at normal

fallow crypt
#

How about resupply pods can give the dwarfs a bit of beer, for example Oily Oaf Brew, and it would just be a cosmetic thing, unless it could make the dwarfs drunk as they adventure through the cave. It could almost give the dwarfs a mental boost!

idle minnow
#

Halucinigenic beer that makes you see glyphids that arent there, they look identical to normal bugs except cant be hit by the laser pointer

lapis sage
#

new mission idea: protect the minehead Desc: "Our scanners have picked up a large amount of useful minerals in this area, so we have sent in a minehead to extract them. Your goal is to protect the minehead until it has extracted the minerals." The mission starts out with the dwarves looking around for the spot, then calling in the minehead. They then have to set up the miner, and then they have to protect it until it runs out of fuel. Once the fuel runs out, the minehead will eject four fuel canisters which the dwarves refuel. This process repeats depending on the mission length. After the minehead is done extracting, the dwarves can eject the mineral container, and then wait for the drop pod and extract.

sleek walrus
#

Let the player move the cursor on the menus with the d-pad, as it currently is, having drift on the left joystick makes navigating the menus a chore.

#

Also, let the player shake off the rockpox status by also pressing left and right on the d-pad, because as is, if I get the status, there's a 85% chance I'm dead because my left joycon has drift.

Edit: this also applies to being frozen, although less deadly.

upper mist
#

Apply paint jobs to parts of the pickaxe or be able to paint our own color scheme

idle minnow
#

Impact axe throwing area in the ship like the barrel kicking thing

Infinite impact axes and a giant wall with a stuffed drednaught on it

fallen parrot
#

customizing your room or space rig

vagrant lodge
#

Alright I will post here a bigger suggestion for a new class of dwarf (no melee) and we shall se how it goes. Maybe if not full class he might be implemented in other ways. Let's go:

PART 1
Cyber wizard dwarf aka Magitech

Color theme: Purple
Armors: Mix of robes and armor

Main Weapon nr. 1

  • Thunder Staff (electric dmg, medium speed lightnings, precise targeting)
    Looks: big metalic staff with the electric crystal on top. in the middle there are 3 valves that will open up upon reload revealing another blue electric crystal that serves as ammo. to will be broken and dark when out if ammo. Dwarf holds it in two hands pointing the crystal on top at the croshair. Lightning shoots from the top.
    Overclocks: (or potential upgrades)
  • Chain Lightning (lightning jumps through several enemies max 6 times, can attack same target several times.)
  • Unlimited Power (instead of shooting single lightning your fire rate turns to full auto and you pour a rapid stream of electricity onto the enemies)
  • Thunder bolt (now you can holt the trigger to charge up your next attack that strikes seemingly from the sky or ceiling in this case exploding on impact. Can use whole magazine.)
  • Malestorm ( Now whenever you reload while still having charges in the staff you use up all of the remaining ammo in the mag to make an electric storm howling around you destroying everything that touches it.)
    *upgrade: deal more dmg to burning enemies.
    *upgrade: striking frozen enemies causes explosion of frost, chilling and harming nearby enemies.
#

It's gonna take a while...
PART 2

  • Book of Flames (fire dmg, hurl heavy fireballs that explode on impact, slow projectiles that fly in the arc)
    Looks: Cybernetic book with thick cover that has ammo counted slapped on it.The pages have some runic symbols on it that glow red/orange. pages are made of plastic/metal and serves as ammo. They will burn one by one while shooting fireballs. The reload: remove the page inside and slide in fresh sheaf of pages.
    The book is held open in the right hand while the fireball appears in the left one that hurls it at the croshair.
    Overclocks: (or potential upgrades)
  • Rune of Explosions (When you hit the ground the fireball turns into explosion rune that takes a moment to charge up. Enemies that step on them cause an explosion. Or you can just shoot it.)
  • Fire bolt ( Instead of hurling heavy fireballs you can now shoot smaller but weaker fire bolts that fly in a straight line.)
  • Chaotic ball (Changes the element of the fireballs from fire to radiation. Now in the place of impact there will be president field of radiation for a few seconds.
  • Firestorm (while reloading now you dump all remaining ammo and cause explosion of fire around you scaring surviving enemies.)
  • Wall of Flames (while reloading you use all of remaining ammo to summon a wall of raging fire in front of you that slowly moves forward for a few seconds burning everything in it's patch.)

One more main weapon and I will slapp here traversal tools so you can actually see what's going on.

#

PART 3

By the Karl why I'm doing this...

  • Scepter of Pestilence (poison dmg, spray at medium range poisonous smoke. Reload raise a glyphid zombie for a set duration, standard cost of summon is 25 ammo, to summon any zombie you must first kill medium or big enemies, the staff have a counter of killed enemies big ones court as 2, no magazine)
    Looks: short staff covered in bones and pipes with glyphids skull are end. It's held in the left hand and sprays the toxins from the skull. Reload: Hit the ground with the back end of the scepter. to summon zombies you need to have at least one killed enemy (medium or big).
    Overclocks: (or potential upgrades)
  • Upgrades: you can double the cost of the reload to summon 2 killed glyphids, you can choose between giving your summon/summons more health or more dmg or more time on the field.
  • Dawn of Flies (Changes your summon from glyphid grunt to mactera spawn. You summon 2 spawns if you have double summon upgrade.)
  • Army of the Dead (Changes your summon from glyphid grunt to 5 swarmers. 10 if you use double summon.)
  • Morbid Protection (Instead of summoning grunt you conjure 3 flying glyphid skulls that roam around you, intercept incoming projectiles sacrificing their HP and attack anything that comes in the range of 3 matters around the dwarf.)
  • Corrosive Nightmare (Changes the dmg of the scepter and summons from toxin to corrosion.)
real lotus
#

I have a suggestion for the server, can we get a channel for each class to discuss builds? There is so much info discussed in drg-chat already so there's a big chance your build question/discussion pass unnoticed on that channel

analog sage
#

underwater areas

vagrant lodge
#

PART 4
Now we arrive at the things that really matter.
As I should've explained at the beginning the potential 5th is an odd dwarf that LARPs as a wizzard. He is using odd tech that imitates it and other 4 make fun of him because of that.
Also because I again did not explain at the start. Those can be changed and torn apart to make way into the game in other ways, as a weapon or tool for original 4.

Now let's continue.

Traversal Tools:

  • Boingshroom (Throw a magic mushroom on the ground that grows rapidly and allows the dwarfs to jump on them to reach high ceilings or fly across chasms. Can be modified to slow down the falling, giving a short speed boost after jumping or reduce fall dmg.)
  • Mechamiliar (Summon robotic familiar that flies around you and shoots enemies in range. [similar to Bosco but it's shaped as a dragon like thing] It uses "magical fuel" every second it persists and can be called back. Can be modified to help with digging, acting as a light source or giving an aura of protection that reduces the dmg taken by dwarfs in it.

Mechamiliar is a VERY loose suggestion. Well is almost literally bosko with few skills.

As for the boingshroom, it's a mix of some hellish chemical concoctions put together that "just works"

raw hazel
#

let us pet the corpse feeders (jk lmao)

vagrant lodge
#

PART 5
If I've started it I can just go with all of it and you can hate it or something hahaha

Grenades:

  • Corrosive Vial (hurl unstable concoction that upon impact explodes with toxic sludge that slows and hurts enemies that made contact with it.) amount - 6
  • Terror Scroll (hurl a scroll with fear spell inscribed inside [aka a piece of paper that have micro loudspeakers glued on.] when it explodes it emits a horrifying scream of those unfortunate enough to clean bathrooms after dinner time, scaring bugs away for some time and make them take more dmg.) amount - 4
  • Morning Star (Throw an runic orb[ aka an extreme version of a flare]that emits exploding light that stuns and weakens enemies in the range) amount - 4
  • Magnetic Cloud (Hurl a vial which upon impact releases cloud of electricity mixed with glyphid pheromones luring in potential enemies as well as electrifies them when they are inside the cloud.) amount - 4/5

Sidearm nr. 1

  • Screaming Gun (emits a strong sound wave that slows enemies ultimately exploding them, no magazine)(the sound might be epic sax guy of full volume)
    Looks: Looks like a giant tube with handles and trigger (something like cryo cannon)
    Overclocks: (or potential upgrades)
  • upgrade: speeds up the dmg of toxins or corrosion.
  • upgrade: explosion dmg as well as range from enemies aflicted by screaming gun is inceased.
  • Howl of Karl (using reload button consume significant amount of ammo [100] and overheat the gun for a while [6 seconds] to create sound bomb that screams "FOR KARL" on full volume that shreds armor of afflicted enemies as well as incapacitates them and makes them more vulnerable to all incoming dmg from all sources.)
  • Echo (The sound attacks now bounce of everything be it enemy or surfaces.)
  • Domino of Pain (Now afflicted enemies are guaranteed to explode upon death as well as every enemy that will be hit from the explosion will be aflicted by the guaranteed chance of explosion as well.)
lyric coral
#

This is a serious suggestion: some in-game lore on what the minerals taste like. I always thought of nitra as cinnamon candy until recently.

manic stump
#

So if you open the Miners manual> Getting started> Space rig> Medbay, the image of the medbay in the bottom left corner is an older image (they all are). Back when the medbay symbol was red ya know?

Is GSG still apparently violating the Geneva Convention by accident?

Sorry if this has been mentioned already. R&S!

near glacier
#

could you please fix the spawn I couldn't finish a mission because they keep respawning and fighting a dreadnaught and trying to mine and it was a low difficulty but there was so many bugs that three turrets could barely defend also sometimes the turret cannot be refilled which killed me

idle minnow
#

What are you asking for bro?

Also, a suggestion, i know its been asked before, but a miners guide on what all the ores are used for, their properties, composition, etc

near glacier
#

read

versed mortar
#

I believe he means Point Extraction swarms, which are designed to overwhelm you for taking too long

near glacier
#

that solves the first issue I got killed be cause I couldn't reload my turret

vale cloud
#

add a new mission that not about fighting bugs in Hoxxes but something like investigate an abandoned Spacerig or an outbreak R&D center. The terrain in this mission is not like caves but like a big squared tech room and Dwarves will find nitra in containers, fight enemies time by time to get to the next door to other rooms and finally retrieve the black box or gain control of that Spacerig. Enemies: rival tech, some bugs, infected dwarves, some rockpox and a rare chance of mutated bosses.

hushed raptor
#

medbay bots and bosco say rock and stone when you salute them

idle minnow
#

Make back and front pickaxe blades interchangeable

vagrant lodge
#

MASSIVE SORRY FOR THE WALLS OF TEXT!
I've acted a bit hastily here for various reasons. Sorry for the trouble.

knotty narwhal
#

A lootbug in a enclosure somewhere in the space rig, that you could pet. Replaced by Steve if you had a surviving Steve in your last mission.

warm iron
#

Steeve

wet niche
#

Lloyd skin for bosco you get from tipping them a lot perhaps?

dense cipher
#

Biome Suggestion: The Fizzing Pits

A region based on dripstone caverns, where the walls resemble melted wax. Tunnels are full of thin pillars that snap in a single pickaxe hit (almost like hacking through jungle foliage with a machete), and floors are made slippery with moisture. Fizzing carpets of acidic mist hang at waist height in the bottom of larger caves, so dense it almost appears liquid (but crucially without requiring complex liquid physics). This mist will very gradually eat through armor but not health, meaning wading through it is dangerous, but never irritatingly lethal.

Cavern layouts favor horizontal, stair-shaped networks with sudden vertical shafts between each room. This would leave plenty of flat terrain for mist and pillars to generate in, allowing players to feel like they're hacking their way through chains of underground lakes and rivers.

Everywhere you go in these slick tunnels you can hear the trickle of water, and a faint fizzing like when you pour out a carbonated drink.

raw merlin
#

Special powder overclock rework.

+keeps the "special" part of the powder we all know and love
-reduces firing speed by half
-reduces damage by 1/4th
-wider spread

plain dust
#

The ability to feed and heal Steeve with red sugar.
If you have red sugar either in the mule or on your miner you can heal him a small amount with every shard.
Steeve is always useful, but can die pretty quick, and this would increase his longevity during mining operations.

proper burrow
#

Iron will should make you immuned to rox pox debuff

lusty prism
#

it’s a bug thing causes the following to instantly explode:

corpse feeders
maggots
hexawing gniffers
fester fleas
glyphid spawn
cave leeches
maybe bulks too for the funi

idle minnow
#

add a "rejoin last session" option for people who get lag kicked

outer kite
#

One message removed from a suspended account.

hallow widget
#

give the scout a machine-pistol secondary separate from the nuk-17's because they're inaccurate as hell and this new one would be a nice alternative while also being a machine pistol that people could enjoy

#

LOK-1 Overclock

Smarter targeting: the LOK-1 will now lock onto targets automatically and all you need to do is hold down the trigger the gun DOES have a lower fire rate now so you'll have to compensate that but it locks automatically now and does a bit more damage to enemies who get to close

raw merlin
#

Active perk idea: "sandvich"

Looks like you didn't forget to bring your lunch box this time, good for you!

Active: by holding f (similar to turning off your headlamp) you will eat a sandwich. Restoring 40 hp as well as giving you full shield back. You only have 2 sandwiches, so eat them wisely

Passive: 30% more health from resuplies.

night delta
#

I'm sure this has probably been suggested before but:

Some way to make a private server would be nice. When you just want to spend time with one or two friends and another one joins it can be a little frustrating

lapis sage
#

New upgrade for the grappling hook: Delayed retraction module "R&D have come up with a way to delay the retraction of your grappling hook, allowing you to swing around like an idiot. Use with care." Allows you to swing with the grappling hook for a few seconds before being pulled towards the hook point. (Idk if this has been suggested before, but I thought it would be cool.)

iron ridge
#

A mediaeval armour as armourset. And a nice Axe as pickaxe.

hushed raptor
#

customizable space rig rooms

scenic stratus
#

Grappling Hook T4A upgrade (Safety First) that reduces fall damage should change the "Risk of Accidental Death" meme stat from "High" to "Slightly less". It'd be a nice, fun touch to a niche upgrade

valid reef
#

Though I love industrial sabotage more than most, I do find it severely lacking in variation, so I propose the following:

  1. Power station RNG, with the mission length corresponding exactly to the amount of power stations
  2. Some power stations that act more similar to the comms router than the prospector vault
  3. Caretaker variants similar in concept to the dreadnought variants

Just these three changes could immensely alter the caretaker experience and breathe some new life into the rivals.

foggy ridge
#

Quality of Life Suggestion:

Allow players to quickly pick the next mission without needing to walk around the space rig.

Mission ends, after it shows you the mission results you'll be prompted with the choice go straight to the next mission in your assignment or normal mission. It would also let you know if you have any new equipment upgrades available alongside this prompt.

If a player wants to change their build to suit the mission, see what beer is available or other stuff on the space-rig, they can choose no. However, for those who just want to do the missions, it would request a hazard rating if an assignment or ask you to choose a mission to do.

This is mostly for those who play mainly solo, but it can work for multiplayer if every player agrees.

uneven quiver
#

Fester fleas in missions where they're not part of the objective

quick ore
#

Random Mission button in the mission terminal

full tartan
#

Being able to deposit more than the required amount of lets say morkite, and get a bonus for depositing more than is asked

verbal flint
#

We can always use more ways to goof around in the space rig. Maybe add some more "hidden" areas to it?

More drinks, both for buffs and for the aforementioned goofing around, would also be nice. Maybe some sort of "Super Randomweiser" that gives you a random Craft Beer effect?

More ways to customise the appearance of your armour would be nice. I feel like its a bit bare compared to how much freedom you have with your Dwarfs head.

I also really like the idea of a Caretaker-Scale boss fight with an alien. Maybe some sort of Glyphid Queen, fought at the end of a mission that has you delve into a Hive?

mighty sapphire
#

Mission Length on Salvage Operation should have a bigger impact. Doing 2 mini mules vs 3 is like a 1 minute difference.

near glacier
#

please make it so when ordering a beer, there's always 4 of em.
It's really annoying to need to re-order the daily beers because a guy just joined. Yes, i know you can wait but it remains annoying

foggy stag
#

Infected Bosco randomly in a missions, like how we have to fight + fix BET-C. All the perks of normal Bosco, except single/no revive.

static field
#

add jumpstyle dance

abstract grove
#

dead space helmet 🗣️💯💯🗣️🗣️

idle minnow
#

Add a passive perk for gunner under wither his armor slot, or his zipline slot, that allows him to traverse upwards ziplines faster

As it stands, ziplines are too slow even at flat angles, making them only really usefull when going down super steep angles

Also the abiluty to go back and forth without needing to rapid spam "jump" and "e" to get back on the line in the opposite direction

lyric coral
prisma drum
#

Replace broken resupply pods with dwarven outposts, consider these like small huts where you can have a quick break, a snack as well during a mission and maybe get a chance to find a couple of stocked resupply trays that were left behind by a previous crew.
Dwarven outposts would be functionally the same as a broken resupply pods, with the same chances for both finding them and the same chances to find resupply trays, but would be able to spawn in all mission types instead of just salvage missions.

open dagger
#

A moustache that looks like two biceps flexing

hearty girder
# valid reef Though I love industrial sabotage more than most, I do find it severely lacking ...

I love this idea and to give some ideas i just thought of a possible boss variant.

The Curator: a machine that prioritizes the collection of data on geological processes and data on minerals. arena around it would resemble a circular quarry, with cleanly cut, layered steps. The curator itself would retain the upside-down pyramid shape with the exposed eyes, but rather than the weakspots on the corners there would be canisters of stored and sorted minerals. at the bases of the structure will be 4 ports which act as exhaust points and heat sinks. the sinks would be exposed at random intervals, and dwarves damage the exposed vents to open the curators eyes. each destroyed vent makes the opening and closing of other vents progressively more sporadic, becoming harder to destroy. rather than the robotic appendages of the caretaker, the curators appendages will vary at random. each time the appendages emerge, there are 2 possible types, drills and mining lasers, which there can be 2 of per generation. drills will charge at dwarves and can burrow underground, emerging underneath a dwarf and pushing them while dealing damage. mining lasers would shoot varying types of laser attacks, including a weak shotgun barrage and a hyperfocused beam. the curator has an attack in which lights shine in 6 narrow cones radiating out from it, which after a short period will erupt and tremble, emulating the oppressors ground quake attack. it then repeats that process 2 more times at slightly different angles before ending the attack. after each phase is killed, it will activate one of the following effects:

  • drilling robots: robots resembling small rival variants of doretta hover around the layers of the arena. they would mine terrain in the way, and force dwarves to move or else be pushed and crushed. drills would deal damage, and behind drills would be repulsor shields, discouraging touching the drills at all.
  • demolition charges: barrages of terrain-damaging grenades fired in area
#
  • releasing patrol/sniper bots similar to the caretaker

increased chance of prospector bot spawns in this mission type, as prospectors are meant to act as mineral harvesters for rival companies anyway.

(sorry i split it the message was just over the character limit)

warm belfry
#

I want a line when the dwarfs break red sugar and say "Tastes better than a leaf lover special!"

fallow crypt
#

The mini mules should just mess around once they are repaired. For example they could follow around the dwarfs or just stack on top of one another. They should also run over to nearby rare minerals like Croppa, just to help out when it comes to gathering minerals.

raw merlin
#

By using 200 nitra, you can call down a beer supply for a randomized drink. Freshly brewed from the abyss bar and straight to your location.

Sadly, blackout stout does not appear as if all dwarves drink at the same time it will cause the mission to fail.

fair finch
#

LET ME EAT THE BLOOPY FRUIT

distant wagon
#

A drink that can make you run insanely fast (similar to the rich atmosphere amplifier during a mission)

idle minnow
#

More weapon overclocks, with the current loot pool havibg so many different cosmetics for picks, armor, hair, weapon skins, etc, overclocks are very rare from what ive seen

lusty prism
#

let us eat starch nuts

uneven quiver
#

a beard, moustache, hair combo that looks like the dwarf was just submerged in water

lusty prism
#

Cave leech dynamics. Multiple cave leeches can grab one target, and they will fight over it. This damages the target same as if they were grabbed. Leeches with less health will slowly lose the tug of war.

Any number of cave leeches above 3 can conglomerate into a leech cluster, similar to the Leviathan from Dead Space, which is a larger colonial organism that possesses longer range and drooping weakpoints. A cluster can fire globs of bile at players and attack with standard grabs. Lost gear spawn probability is increased underneath a cave leech cluster. Oddly enough, a leech cluster will also attract lootbugs. Perhaps they come for safety against the very few predators that do predate them?

idle minnow
#

Make the effects of the slow grenade effect gravity and momentum aswell

Nade a golden loot bug and pop it, and its gold is held in stasis

Use it to prevent fall damage

Use it to prevent meteors and drop pods from hurting players

fresh cosmos
#

Openly distributed dedicated server software would be nice, at no additional cost to GSG for hosting
Steam Datagram Relay documents how to do this, shouldn't be a huge overhaul
You could rent a VPS or something so your distant friends get better ping without tanking yours
Non-technical users could have a third party set it up
best part is, if the lobby host's PC crashes, the game can continue

signal hound
#

fix mod.io so it doesnt glitch my game on windows 11 (idk how this would work)

slate shuttle
#

Leadstorm Overclock: Nitroglycerin Chamber (Natascha's Cold Shoulder)

rocknstone Bullets Apply a lingering Cold to targets; slowing them down in the process.

rocknstone Heat Buildup Reduction, fire longer

rocknstonetothebone Cannot Freeze Targets; not without help from another colder source.

tothebone Burning Mods n/a (Bullets cannot gain burning damage & aggressive venting loses it's heat blast)

tothebone Less Damage

lapis sage
#

make the glow at the top of your screen from heightened senses trigger when you are about to be grabbed by a stingtail

clear smelt
#

Sandwich eating mechanic.
No mechanical use just a cool thing to do in missions.
After all, it is stated that dwarves bring sandwiches to missions.

sudden sleet
distant wagon
rain sparrow
#

Add a bulk detonator (or possibly multiple at once) into the spawn pool for the random dreadnought event. They are as big or even bigger than the dreadnoughts and would be a neat surprise for an already rare event

distant wagon
#

Increase the spawn rate of the Rockpox infected Naedocyte Breeders. Since they are way too difficult to find.

spiral torrent
#

Grenades ideas
Driller: its a throwable single target missile hold the button to throw it, by selecting one target. Once it reach that target it explode and deal aoe dmg.

Gunner, small grenades thats use the same mechanics as the engi platform gun but in wall.

Engi, as turn a couple ove flair into flashbangs they dont do dmg but the have a 50% chance to stunne or 50% chance to make them attk each other.

Scout, electric land mine

Im not a english speacker so sorry for my english, and they are just simple idea i didnt tought about dmg and range or the amount u can carry

distant wagon
#

Add a drink that can help you build/repair pipelines, repair mini-mules, start fuels cells, etc, faster.

worn verge
#

2 new mutators:

"Lights out" = Flares don't produce any light and the cave are considerably darker.
However, players are given a minimap on the right side of their screen which displays the near terrain around them, to help guide themselves through the dark.

"Jammed comms" = During a mission there can be periods where mission control cannot reach you through the comms. Meaning it cannot send down any resupply pods or give instructions on what to do next. Forcing the players to hold out for longer until the comms come back online.

And one more thing.
If I remember correctly, DRG is a big mining company, how come we the players are the only dwarfs on the space rig (besides mission control but he has no ingame model). I get there are more space rigs but maybe more rooms with NPC dwarfs that upgrade your gear instead of it all being on a terminal could bring more life to the space rig and make it feel less empty. Especially if the NPC dwarfs have different lines depending on the class of the player.

grizzled stone
#

Make the weapon heat crosshair mod an official feature, I'm 100% sure this has been suggested before, but I'm just saying it to remind the devs "hey we really want this"

wet niche
#

Unique pings for Steeve that aren't "Shoot it!!11!1!!"

tribal chasm
#

Can we get a modifier or weather condition that causes frequent meteor impacts as a hazard?

lusty prism
#

Let us break the stingtail’s horns for both reducing its damage to counteract its already reasonably punishing pull and as an easter egg to Monster Hunter.
Maybe even let us kick it around or deposit it as a useless stat.

short oak
#

Add an orbital drill for 150 nitra which drills trough the whole map and around the drill there are zip lines. This would be a nice way to climb up and could be really useful depending on drop pod rng when you don’t have an engineer.

idle minnow
#

^

What if we just had the caves generate as a straight line, with tons of gold veins, 3 machine events, backpacks, loot crates, jet boot boxes, and every mission objective, and no bugs can spawn

fresh cosmos
#

On shield disruption missions, the only armor build that provides any benefit is bigger bag + healthy + reactive + breathing room
every other modification is useless because they involve shields
might be worth looking into rebalancing, at least maybe buffing/reworking some of the other mods so they aren't objectively useless on those missions

inner moon
#

A cheesy ranger outfit like power ranger or kamen rider for each class with masks and suits

hoary meadow
#

that the fifth season is a new mission called "enter the hive" and it consists of getting to where the queen of the glyphids is, breaking through the defense lines, like the Glyphid Dreadnought Hiveguard with their sentinels. and that they add in the fifth season a heavy turret for the engineer.

valid reef
#

I don't know why this idea was ever scrapped, so please allow us to take the green barrel to Hoxxes. I'd love to see if I can kick it all the way to the end of a mission; haz 5 isn't hard enough. nice

idle minnow
#

Make it so that lithofoam dosent get sucked up by a lithovac until it makes physical contact

Im constantly having to tell my team to stop using the vac pac, cause they are sucking the foam out of the sky before it hits the corrupter or lithophage spike

fresh jetty
#

Make a Qoute channel where we can post our motivatiol qoutes like

if shes got a head you should take her in the bed: Dorreta

if leave lovers is what he drink you should drown him in the sink

ebon dune
#

add a voice line for walking on bloopy fruit

stray mirage
split bane
#

New Anomaly idea: Weird Minerals
All mineral shapes are randomized, so Croppa can spawn like Bismor, Magnite can spawn like Enor Pearls, Jadiz can spawn like Umanite and Bismor can spawn like Croppa, etc. (it'd also be nice to have normal minerals like as Jadiz and Enor Pearls as mineable minerals, but this anomaly could work without them)
Alternatively/Additionally, all minerals could spawn randomly, like Bismor in Glacial Strata and Magnite in Salt Pits (but i don't think this one is good)
This suggestion is based on my old one: #suggestions message

uneven quiver
#

a safety hat with a meteorite fragment embedded in it

idle minnow
#

Infinity gauntlet Driller Power Miners that have the stones of Hoxxes as the infinity stones

Bismore, enor, phazionite, jadiz, croppa, aquarq

lapis sage
#

add the "Spare pipe rails in the space rig" that the dwarves talk about to the space rig

outer kite
#

One message removed from a suspended account.

split bane
#

We require skirts for our dwarves (art from reddit)

amber delta
#

ok hear me out. escort duty+industrial sabotage=ESCOTAGE
protect drilldozer from caretaker+rival tech while it drills into the data vault
this will be very fun and definitely not annoying
edit: don't you dare recycle react this post, there is only ONE (1) result for "escotage" in the entire server. original idea do not steal

crystal pagoda
#

A passive perk where rock and stoning taunts bugs towards you in a large radius (your vocal cords get damaged when rock and stone taunting, so cooldown is there)

idle zephyr
#

Another arcade cabinet thats just a dwarf version of the google dinosaur game

hallow widget
#

ok hear me out. escort duty+industrial sabotage=ESCOTAGE
protect drilldozer from caretaker+rival tech while it drills into the data vault
this will be very fun and definitely not annoying
edit: don't you dare recycle react this post, there is only ONE (1) result for "escotage" in the entire server. original idea do not steal

i stole this just to piss off silent hoxxes

thick panther
#

I’ve got a good idea for this game I understand it ain’t no pvp game but what if it was. What if 2 teams go into one cave and one team comes out victorious and gets the loot from the cave. Would be cool to see a “rival” group try to invade the same cave your in to try to take it over for themselves.

proud mortar
#

ability to play custom maps, i would really like parkour maps

stiff thunder
#

The caretaker MUST have an "I'll take you with me" final move.
Just think about it, DRG send us to destroy everything related to our rivals. And they even responded with the nemesis to take care of the dwarfs and protect their data, its not possible that a robot that makes no difference to their investigation has an end move but the most important robot has any. It should be a thing, that in a final attempt of protecting the data rack, at least made the bomb thing that the nemesis do. Or at least make the last explotion do damage with an insane radius, it would be fun to see everyone hiding after killing it.

stray mirage
#

Yes I know, this has been suggested multiple times but...
please make drillers 4th primary a** tesla gun**! It can chain-hit enemies and is powered by a very angry shocker.
It would be cool if the death visual was basically just the half life 2 disintegrate animation.

soft kelp
#

make platforms and ziplines pingable

autumn remnant
#

Gunner victory move smoking the cigar from the gunner picture

stray mirage
#

Hi again. I came to suggest the **Mobula Bombadier! **

-Disruptive enemy
-Its wings are more streamlined and are kinda pointy at the ends
-The teeth thingies in their mouths are now sharper and more scary looking
-The holes on the side of them have evolved to eject bio-bombs
-Much faster! likes to dive down, release bio-bombs, and then swoop back up to prepare for another run
-Dives and bombs in a line once it is ready
-Shoot glowing underside for a wonderful weakpoint damage bonus and a big boom!
-Around same spawn rate as wardens or menaces

They are most common in sandblasted and magma core, as they like to feed on explosive spores and exploding plants.
the equivalent of a "cave demon."

what do you think? good or boring? (at this point im just desperate for new enemies)

cobalt moth
#

what if there's an overclock for the lead storm that launches you the opposite way of where you fire like jetpack joyride
and it would be balanced since you're sacrificing your ammo for mobility

lapis sage
#

i also have a new enemy, the glyphid assasin, it looks like a black spider like thing.
It just creeps around the cave until someone looks at it.
After someone sees it, it runs away and then starts slowly creeping towards the dwarf that saw it.
If it gets close to the dwarf, it charges it and deals a large amount of damage, and then it acts like a normal glypid.
It can spawn in any biome, although it is kinda rare.

civic coyote
#

I think the amount of work that goes into making new weapons is justified due to how good they are for the replayability of the game. Don't worry about getting them every mesh, especially right away. Don't worry about getting out 6 overclocks in one patch. Make the hard parts easier by giving some slack. Weapons could be introduced 2 at a time instead of for all classes at once. Whatever makes it easier. Please add new weapons

soft kelp
#

drak overclock that gives you a damage bonus for projectile travel time but also adds projectile drop

cobalt moth
#

some beer ideas. Gravity Flipping Beer, unlike moonrider that removes gravity it flips your gravity allowing you to walk on the celling and your vision is also flipped

#

Hallucinogenic Beer, by drinking it transparent glyphids will spawn around the hub and chase you however they're only visible to whoever is effected by the drink, when these glypids attack they would dissolve into you adding drunkenness they despawn when the beer lasted or all effected dwarves are passed out
i got the idea when finding lost gear and the dwarves said "either something horribly gone wrong or there's a naked dwarf running around here" thinking he ate one of the mushrooms

#

Mind Swap Beer, swap minds randomly with anyone effected by it, for solo your brain gets swapped with lloyd

vagrant delta
#

New enemy: Glyphid Ramhead.
A strange new type of glyphid has been discovered deep in the caves of Hoxxes. It appears to be a relative of the stingtale, however instead of having a tail, this strange species evolved large armor plates and sharp tusks to ram and impale it's unlucky victims

This new enemy would strafe left, right, and backwards while facing the player, trying to keep it's distance until it's ready to attack. When it decides to attack, it will dig it's large front legs into the ground, make a sound of some kind, then charge at Immense speeds towards the player, it will not stop until it hits either a player or a wall, when it makes contact with either, it will be stunned for a few seconds.
If you are unfortunate enough to get hit by one of these creatures, it will deal hefty damage and send you flying.
If you are constantly getting to close to it (especially right after it wakes up from it's stun) it will perform a smaller, faster version of the oppressor's ground slam attack.
But it's not all doom and gloom, despite having impenetrable armor plates on it's front side, it's back is very exposed, allowing you to take one down with ease... if you can get behind it.

Best of luck with this one team.
-Management

near glacier
#

How about a non hostile bug that mimics the sound of other enemies?
Like
A grunt sized Naedocite that runs away from dwarves and actively avoids them, making sounds similar to a Menace or big bugs, for the purpose of scaring us

marsh coral
#

Wish the Rival Tech and Rival Presence stuff was still more common or 1 mission was still guaranteed to feature it, I only started playing now in Season 4 and I wanna experience the old content more.
Similarly I hope the Rockpox stuff doesn't become super rare once Season 4 ends, the Meteors are a fun distraction and the Spikes are a great additional objective.

hearty girder
#

although its not confirmed i believe the nayaka trawler is based off of a shark, so what about a nayaka variant thats like a crocodilian instead, and it would hide in the sand being nearly impossible to see. it would slowly and quietly move up to a dwarf before leaping out of the ground and snatching you and it tries to pull you down into the ground. while youre snatched you cant do anything but while its dragging you your teammates can shoot it. dealing enough damage releases you and it runs away with its weakpoints exposed. if it survives it repeats the process. if it manages to pull you fully underground, its an instakill, and in order to revive you, teammates would need to physically dig the terrain (its just in sandblasted so the terrain only takes 1 hit anyway). upon downing a player it will burrow away and repeat the process after a short while.

the trawler just looks so lonely in his little section of the bestiary 😢

hallow light
#

New modifier: Chaos to unlock the chaos difficulty you need to complete all mission types on hazard 5, the chaos modifier would basically be hazard 6-7 with either low amounts of nitra or non at all swarms would be every minute to two minutes but the rewards would be worth it and cargo crates lost helmets and events would be more common, bulks are every five minutes and every ten minutes is a random dreadnaught, but critical weakness is always active (or more common then the rest) on these missions along with normal grunts are replaced with either a slasher or guard ( 25% slasher 75% guard) if you see anything that should be changed ping me in #suggestion-discussion

zinc onyx
#

Mabey having different pickaxe unlocks like the weapons having 3 different types. they wouldn't be to crazy of a change because pickaxes are mostly just cosmetic as you rock and stone

elfin geyser
#

Please make "Interstellar Goon" helmet (the one from current PP, lvl 88) a little smaller... It does feel too big and ruins the aesthetic a little.

austere path
#

Zipline upgrade:
Allow it to go vertically straight up and straight down!

distant wagon
#

I know this has been suggested before but add a Rockpox Infected Bulk Detonator bulk

potent orchid
#

Probably has been suggested 100 times but a active perk button so you don't have to hold down binds and make it feel delayed, mainly on hover boots

stable shore
#

Buff Bullet Hell with increased ammo. Perhaps a tiny bit of explosive bullets too for the saturation feel.

outer kite
#

One message removed from a suspended account.

raw merlin
#

Nitra Enforcer

A rare variant of the oppressor that is covered head to toe in nitra, giving its already impressive armored exoskeleton harder to penetrate with the added bonus of being fashionable

  • hitting the Enforcer will cause bits of nitra to fall off, only weapons that can already knock minerals off such as the minigun and pickaxes can do this.

  • on death it will explode and make nitra frag out everywhere similar to how lootbugs explode on death. (Except the explosion can damage you)

  • it has increased pickaxe vulnerability, 5 power swings are able to take it out.

  • each Enforcer carries 80-130 nitra

winter shoal
#

Could I get a working LFG discord interface? It's never worked for me and I'd love that smoothed out.

hardy zinc
#

We have the stingtail which yoinks you, so for completion we must have a yeety boi too.

Pufferglyph:
Medium-sized round enemy that sneaks up on a dwarf and channels its special attack.
It channels for X seconds, becoming almost spherical and maybe glowing/some cue before releasing a large burst of air (does no/little damage) and yeets any dwarf in the vicinity with substantial force

Alternative idea for a special attack: it shoots a pulse of air as a projectile, like a stingtail but instead of yoinking it yeets

WHY ITS NOT AN OPPRESSOR:
an oppressor is fat and slow and does a lot of damage, this is intended to be an annoying slippery little ****** like a stingtail, so maybe it would be better if it shot airburst projectiles?

short oak
#

DGR Supply licences

We have supply drops , but what if we could unlock additional nitra supplies with credits

For example the first license 50k credits you unlock a rubber platform gun supply drop which during missions for 40 nitra lets you aquire a rubber platform gun to shoot a platform similar to engineer’s but it also fully negates fall damage
For a 2nd license for 150k credits you can buy lamp posts and they cost 60 nitra to request. They would provide permanent lighting. How would you choose each supply drop option you ask? Well by pressing 5 multiple times. This would provide more goals for the player to grind for but also provide tools to solo players making solo play much more enjoyable.

lyric coral
#

Rockpox brood nexus?

main leaf
#

Drills overheat faster drilling hot rocks and overheat slower drilling ice

deft bane
#

I feel like we should add new portrait ranks for the Promotion, for example you could add Mythic, since there is a legendary. Or maybe give people at legendary portrait a more of a reason to promote than just blank overclocks, if they have all of them. what I’m trying to basically say is I want more portraits to unlock

verbal flint
#

Two little silly ideas, both related to food and drink:

Sandwiches. Theyre already a bit of a running joke in the game, so having them appear in some physical form would be really neat. Maybe have some sort of "sandwitch crafting" mechanic where players choose what they put in it. It could give minor buffs based on the contents.

Drinking Songs. Get a bunch of Dwarves Drunk and they start singing. Just a fun little detail for the abyss bar.

lyric coral
#

When Bosco vaccums lithofoam, he should make a sound as though he's grossed out at the rockpox. With the amount of personality the robots have, it makes sense that they don't like rockpox as much as the dwarves.

stuck breach
#

Alternative Support tool or a special modification for the flare gun, I have one in my head but cant think of many more at the moment.
E.C.H.O. Targeting Beacon: (Enhanced Combat & Hazardous Organism), Targeting Beacon
-Used to highlight enemies making them visible even in unlit areas, (enemies for a while can be seen through walls or on the mini-map) that walk into its limited range
-Potentially make 'targeted' the name for said status (Not too sure if making it do anything besides that would be too good, like 5~10% increased weakpoint damage).

unborn solstice
#

PLEASE make Gunner's shield collide with Doretta. They're basically useless on the final drilldozer stage because they just go straight through her and dont protect you or her at all. It's very frustrating.

pale dune
#

Make it so u can slide on cyro canon's ice trails. Or at least add an overclock for it

edgy pivot
#

If more perks would be added, it'd be fun to see some perks specifically tailored to gimmick builds, like in other horde shooters. We already have vampire, which is supposed to be used for the "Melee-Only Beserker that heals from melee kills" thats in tons of games already (Killing Floor, Payday, etc)

There could be a perk like
Accuracy Compensator
-Adds 1 bullet to your current magazine upon killing an enemy with a weakpoint shot

Essentially, as long as you're hitting all your headshots, you wouldn't need to reload as often, allowing you to pull some red dead redemption-ass gunplay. Since its only one bullet per kill, it'd have no effect on things like the leadstorm, GK2, Drak, etc. BUT using it on weapons like the bulldog, m1000, PGL, or boltshark, could lead to some really silly builds.

This allows for some fun builds like cowboy gunner or M1000 Hipster to transcend its usual sillyness and just allow you to ascend to another plane of existence as a whole (PLEASE I WANT COWBOY GUNNER TO BE A THING)

crisp mist
sacred prism
#

Can we get a small set of voicelines for Mission Control, if dwarves manage (aka scum) their way to Hearthstone without activating Dorreta yet? Something along the lines of "Wha?! How did you? Oh well, just bring Drilldozer here and we can start working, can't we?"

idle minnow
#

How about a mini waiting room in the deep dive drop pod, that allows you to use heals and reload for a span of like, 15 seconds

Not a ton of ammo or heals though, just what cod be kept in the pods meager med kit

Maybe somethibg like +30% health and +25% ammo

near glacier
#

There should be an option on Deep Dives that you unlock after completing at least 10 Deep Dives where you can enable 3 Downs.
3 Downs vasically means you can only be downed 3 times before you get exhausted and pass out, then a Bosco will appear and drag you to the medical bay and you will permenantly leave the Deep Dive.

mighty sapphire
#

Deep_Dive Biofuel Deep_Dive
driller CRSPR Flamethrower
⚠️ Balanced Overclock

"What's better than killing bugs? Killing bugs with other bugs! This modified flamethrower converts biomass into flammable fuel, albeit not quite as potent."

rocknstone Kill an enemy within 4m to gain 2% of its HP as Fuel
tothebone -2 Damage
tothebone -5 Heat

———

This functions similarly to Rewiring Mod for the Drak—it lowers your damage output but incentivizes a risky playstyle with extra ammo. In this case, the rewarded risk is fighting at very close range.

The ammo gain is rather small, so you'll have to really focus on making use of it for the OC to be viable. For example, with no mods a Grunt takes 12 ammo to kill with direct damage, or 7 if you set it on fire and kite until it dies, but they only reward 2 ammo on death. This ratio can be improved with mods that increase your potential damage-per-ammo, but it's still low. However, you can kill bugs with other weapons and it will still count, which even further incentivizes you to play risky by rewarding you for using a close-range secondary build as well.

Basically, if you like to play Driller like DOOM, this overclock is for you.

deft owl
#

remember how rockpox naedocyte breeder creates more larva? I was thinking of having it instead make naedocyte spawn infected with rockpox, but much weaker (like walking on rockpox floors) as a tradeoff for being able to fly.

mighty sapphire
#

Deep_Dive Cannonball Deep_Dive
engineer Deepcore 40mm PGL
⚠️ Balanced Overclock

"We accidentally ordered a shipment of bunker-busters instead of normal shells, but we can't just let a good bomb go to waste."

rocknstone +3 Max Penetrations
rocknstone +60 Direct Damage
tothebone -20 Area Damage

———

Where the normal PGL excels at tight groups of small enemies and Hyper Propellant excels at single big targets, this fills the middle-ground. Grenades will fly through the first 3 bugs they hit, exploding only after they run out of penetrations or hit a surface.

Combining this with Spiky Grenades (Tier 5) lets you reach 120 direct damage, but direct damage gets weakpoint bonuses, so combined with the splash damage you can kill Guards in one hit if you aim right. This allows it to be good versus groups that contain some tougher bugs like guards and stingtails. With High Velocity Grenades (Tier 3), the bugs don't even need to be near each other if you can line up the shot. However, without area damage mods the blast alone deals slightly less damage than a grunt's max health.

kindred kettle
#

Reduce the density of bloated/creeper vines in the Hollow Bough, with the canonical explanation for the change being that DRG's mining operations in the area have been interfering with their ability to grow and spread.

signal river
#

They should add a Megacorp armor set that's just big bulky business suits.

mighty sapphire
#

Deep_Dive Shield Circuit Deep_Dive
engineer "Stubby" Voltaic SMG
🛑 Unstable Overclock

rocknstone Dealing damage restores 1 shield
tothebone No electrocution chance

———

This overclock gives Engineer something similar to Shield Battery Booster, and on his weakest primary as well. However, unlike SBB this puts a more active focus on regaining shield rather than playing defensively at full shields.

The benefit is obviously that you can restore your shields very quickly in a pinch by shooting bugs. However, loss of electrocution has two important effects—without the DoT, the gun is less effective against hordes, and no slowing bugs down means it's easier to get overrun. Also, a hidden downside of this mod is that in order to get maximum effectiveness out of it, you have to avoid damage bonus mods so you can land more shots on a target before you kill it.

All of this together means you are better at staying alive in a swarm, but it's harder to keep the swarm off of you and takes longer to kill the swarm. This makes the OC a tool for aggressive brawly Engineer players who want to get their hands dirty rather than play safe and defensively. It pairs well with the Shard Diffractor because it's a good all-around weapon to use when you're safe and at full shields since this overclock is not useful then.

soft kelp
#

More types of swarm enemies i.e. enemies that appear in large groups

lime marten
#

could there please be a way to clear all the alerts for new skins n whatnot for all the guns? respectfully i don't want to preview the skin for each and every gun every time i get one

hollow pine
#

I really hate that the stingtails dont have a weakspot thats easily accessible, having to blow its scales off to reach the blue skin fucking sucks, not to mention that they often grab me from wayy too far like im talking a sandblasted big room sized distance. Yesterday and today i was literally grabbed from the other side of one of those sandblasted rooms, the range is insanely big. Also, this may be a bug, but sometimes when they grab me it fling me directly upwards vertically, instead of towards the stingtail, and again, in the sandblasted size caverns thats an instant death. Bullshit

lean umbra
#

the ability to transfer playstation game/characture data to pc

idle minnow
#

Add a whole matching set of armor to match the GSG skull mask

wind ether
#

not sure if this is a bug or suggestion, but pls fix the cryo cannon crosshair

lyric coral
#

An armour set that's just a tank top and boxers, because the idea of a combat miner carrying enough ordinance to level a village going to work in his underwear sounds both fitting and hilarious.

idle minnow
#

Add a way to buy battle pass levels, and add more use for plague hearts after the plague pass is filled out

As it stands, im gonna have to work my a$$ off to get even close to bp lv 100, and ive been playing a good amount, but im only gaibibg like, 1, mayby 2 levels a night

And my plague heart path is locked, so theres no point in me even working for them in missions anymore

edgy pivot
#

Trucker hat that says "You're a good bug, Steeve!" and has a picture of steeve >:)

stray mirage
#

new bosco weapons! instead of the default machine gun thingy, you can have a mini shotgun, some sort of pistol, or choose to give him extra rockets. Bosco deserves some extra love.

idle minnow
#

Invisibility cloak item, found like the jet boots

Lets you get as close as you want to any monster, but the illusion breaks when you deal damage to them

You stay invisible for up to 30 seconds aswell, with a 2 min cooldown

Dosent work for caretakers (not the arms) korloks, betc, corrupters and boss dreds

hardy nexus
#

Free specialty beer if purchased:
-If someone in the lobby had already purchased today's special beer before a player joins, that player is offered to purchase the beer for free from the Abyss Bar, Lloyd would then pour a single mug of that beer.

This is to resolve the issue of a player ordering buff beers for the party before everyone has joined.

ruby iris
#

Significantly reduce the chance that eggs and morkite are objectives for deep dives. It seems like half of all objectives on deep dives are one of those two things and its getting old.

copper finch
#

With sleeveless armor now being a thing tattoos should be added like those similar to those from the roughneck set

harsh current
#

Upgrades for grenades. Here's an example for my favorite grenade, the Shredder Swarm (please note that these specific upgrades may be very unbalanced - I just picked ones I thought were cool and fitting):

  • Tier 1: More grenades (+1 grenade); Sharper Blades (+20% damage)
  • Tier 2: Drillsaw Blades (+300% armor strip); Concussion Blows (50% chance to stun on hit); Superheating (+30 heat on hit (+100 with Kamikaze; +10 with Big Bad))
  • Tier 3: Unleash the Swarm (+1 drone spawned per grenade); Big Bad (summons 1 large drone that lasts longer and does more damage with a high-powered laser); Kamikaze (drones explode, doing all their damage all at once)
uneven quiver
#

Can we get a paintbrush themed beard called "The Art Director" that has drippy paint tied to your armor color palette

outer kite
#

One message removed from a suspended account.

zenith wedge
#

Has very much likely been suggested before, but maybe there can be an option to bind active perks to different buttons. For example, I would use dash if I weren’t accidentally activating it just by trying to sprint, if I was able to bind it to another button it would be better. (Or maybe I’m stupid and this already exists in the base game)

glass ferry
#

Victory poses should just be emotes, bind an emote wheel to V (the default rock and stone key) including all the "victory poses" but now as emotes. Favorited emotes appear as your victory pose at the end, if no favorites a random victory emote is used. (Rock and stone will be the first default emote)

These emotes can be used in the space rig and during missions and viewed in 3rd person allowing you to see your drip in-game aside from the wardrobe in the space rig

hushed raptor
#

dwarfs can pet mini mules. Also the mini miles make lootbug like sounds when getting pets

steel hound
#

Ideas for a Cosmetic:

A smoking pipe and/or cigar, with actual smoke coming out, that occupies either the beard or the mustasche slot.

Also for no particular reason, a Native American War Bonnet helmet.

lusty basin
#

error spheres. like cubes but at least 10x rarer

wooden talon
#

A way to spin up Leadstorm without firing

hidden wyvern
#

New mission type: Data Retrieval

Could be a new one for next season.

"Alright miners, listen up. Management was intending to have this taken care of sooner, but due to the rockpox epidemic, it needed to be postponed. Now that the rockpox has been dealt with, management needs you all to get on this ASAP. During the initial exploration phase of Hoxxes IV, DRG set up several top secret research facilities all around the planet in hopes of getting a better understanding of what they were dealing with down there. But due to the extremely hostile nature of Hoxxes' locals, none of the facilities lasted very long, and the company ordered a planet wide evacuation to avoid further mass employee casualties. Unfortunately, key intel gathered by the company was left behind at each of these facilities, and now we're hearing that our rivals have discovered the locations of these facilities and are trying to make a move on that intel. We need you to head down there, find the intel before our rivals do, and get out as quickly as possible. And please be careful. There's a reason why those facilities are abandoned."

As explained in the briefing I wrote above, the mission involves the player(s) heading to an abandoned DRG research facility in any of the biomes to retrieve some top secret intel. The missions come with a rival presence modifier, as well as having more bug activity than your average mission. The facilities could be made to look like something you'd see in an Alien movie. Labyrinths of dark, rusted metal corridors with damaged equipment and vents lining the ceiling and the floors that the bugs can travel through, as well as some rooms containing a bunch of those swarmer eggs you see in the dense biozone. The intel will be located somewhere in the facility. The players have to get in, find the intel, and get out as quickly as possible, while fending off rival bots and increasingly aggressive bug swarms.

leaden robin
#

Suggestion: Improve the Stubby's armor breaking stat (increase to 100%) or add a mod that improves it beyond 100%.

Reason: At the moment I see no reason to use Hollow-Point Bullets over Conductive Bullets. improving the armor breaking of the Stubby would make it far easier to proc the weakpoint damage bonus namely against more heavily armored bugs like Brundles, Guards, Shellbacks, and Stingtails.

This change I believe would also liken more people to the weapon as many want to build it without electric damage heavily in mind.

elfin geyser
#

Could Doretta's head show up on the terrain scanner for ease of saving her?

bleak bloom
#

Suggestion: an enviormental effect like Low oxygen but a more fun one. Was thinking "Brews Breath" or something along the lines for a name. Effectively gives dwarfs more of the drunk effect as the mission progresses, but the enemies also are affected and start to struggle pathing wise or attacking one another like pheramones. Was just a random thought ik most wont like it but sounds like a more "fun" one than volitile guts or swarmagedon.

dry gulch
#

Pet Steeve in the Space Rig. Little swarmer wearing a collar in a cage, complete with food bowl and water drip.

native granite
#

buff beer dealer

if you don't like the buff beer currently in rotation you can go to a vent somewhere on the spacerig that has its cover partially bend/ripped off
you can then talk to a dwarv that is in the vent (but who cant be seen because its dark)

this dwarv uses his brewing ingredients to make diy buff beer in "borrowed" barrels to make some money, since they cant be sold directly

you pay him and he will then slide a random buff beer towards you from within the vents (multiple of the same one if you have more than 1 player in the lobby)

-this lets players get a different buff beer than the one in rotation (if it is useless like dark morkite on point extraction)
-new player who may not have the license/ingredients yet can order from him if they need to
-a new interaction is always fun
-ties into the informational terminal, where it sometimes says something about hidden rooms (the dwarv stores his barrels in one of those)

ionic oxide
past palm
#

If you're gonna spawn 3 bulk detonators on me during a solo mission, make the 3rd one a guaranteed crassus.

hardy zinc
#

If a dwarf doesn't rock and stone at least once during a mission, they are not allowed to go home (enter the pod) until they rock and stone 😤

lyric coral
#

A Mission Control 'voiceline' for general spam-pinging that's just him banging his head on the desk and grumbling.

verbal flint
#

How about having Mission Control comment on your choice of beer?

Could be a neat bit of characterisation for him, seeing what drinks he enjoys and which ones he dislikes.

Would have to have a line where he's in absolute disbelief if you order Leaflovers.

"Is there an inspection due today?"

hidden pewter
#

new warning that spawns more bulk detonators? it could be called "Wailing Grounds" (that wailing sound they make)

elfin geyser
#

Can we sit on the chairs or by the tables in the space rig at one point?
Drinking beer at the table with a fellow dwarf?

hidden pewter
verbal flint
#

How about a third voice command? Something like "Let's Go!"

Most of the time you only really need Yell and Salute to communicate with your team and the Laser Pointer to point stuff out.

But when starting events or calling the Drop Pod, most teams will use the chat to check if everyone is ready.

It would be neat if there was a command so your dwarf could let others know that you're ready. Maybe have it be context-sensitive.

agile wadi
#

make mule a bit faster when shes far away (40m+)

timber plume
#

It's been a while since their addition, so I think a piece on these is due.

The Glyphid Stingtail, in it's current state, is unbalanced.
Stingtails are tanky, have no immediately exposed weakpoint (that is always reasonable to hit), have (relatively) long range, a short grab attack cooldown, the ability to instantly kill Dwarves via velocity (given the right geometry), and have typical "disrupter" enemy spawnrates.
I have had times where Stingtails have grabbed me from relatively close by, I get launched towards them, then I die because the momentum gets shifted by some weird geometry and I take more than my max health in instant fall damage.

Here is a list of potential modifications to the Stingtail to make it fairer:

  • Give it a spawn cooldown, making them unable to rapidly replace one another on high hazard levels.
  • The tail becomes a weakpoint momentarily whenever the stingtail is about to use it to attack. Hitting this weakpoint deactivates it and stuns the enemy. Doing this multiple times breaks the tail and prevents it's use.
    (A friend of mine naturally intuited this to be the case, and I had to prove that it wasn't.)
  • The Stingtail's grab caps fall damage on the target until the target touches the ground, preventing cheap one shots caused by unfortunate positioning or geometry jank.

Applying all of these may be too much, but each one is made to fix balance issues with the bug's current behavior.

elfin geyser
#

Homebrew Powder (at least on Bulldog) gives the same ping you get from cluster grenades, when you score a top 5% (or just the top) damage roll

near glacier
#

Make the ammo bars displayed for teammates tell only about the primary & secondary ammo. Currently you can go dry on both weapons and the bars will still show you have ammo because you didn't use a required percentage of platforms.

lyric coral
tired briar
#

Be able to kick ore chunks the way you want them to go, instead of digging under them and hoping they roll off

prisma plover
#

dystrum lootbug.
simple as.

lyric coral
#

Add in one of those hats with drink holders on the sides, holding 2 cans.

lusty prism
#

Rename homebrew powder to “Dwarven Roulette”.

edgy pivot
#

Add different voicelines for drinking Leaf Lover’s

For some reason the dwarves enjoy and celebrate drinking a leaf lover’s even though they very obviously despise them.

Ideas for voicelines:
“I cant believe im doin’ this”
“I feel like im at rock frickin’ bottom”
“I hope our ancestors dont catch me drinking this”
“Me? A Leaf Lover? I dont know what you’re talking about.”

heavy scarab
#

New class: Warrior

Yes, we see the dwarves use guns and all that, but maybe there are some Dwarves who don’t want to rely on guns. (Yes, I know Melee already exists in the form of using your pickaxe)

The Warrior could be someone who primarily focuses on Melee combat. and maybe for SOME ranged capabilities, he can have a bow, perhaps. But it’s mostly melee.

Default weapon: A Battle Axe. Similar to the throwing axes that Driller uses, except you actually get to wield it and swing it around. Upgrades could be used to enhance damages, make an arcing slash wave (like the Breach Cutter) or have a slam attack

Default secondary: Bow. R&D wanted to make a compromise for the Warrior, and make their own version of a Bow. Would be similar to the Nightshark Crossbow for Scout, but would be different to set them apart.

Upgrades could range from a tracking Arrow that can kill regular Glyphids as you move your reticle (similar to the Homing Rockets for Gunner) to a poison arrow that makes a puddle of corrosive acid upon impact.

Traversal tool: Grip Gauntlets. You can climb on walls for a bit. R&D really had no ideas but the Warrior kept threatening them with using their teeth as dice so they had to make something for him. Preferably something that can have him at least climb.

Upgrades like longer time to climb walls, faster climb speed, stuff like that

Support tool: Spike Rope. A spike with rope attached, and he throws it to the ceiling, to make it so that others can swing on it.

Upgrades like faster swing, and being able to do more spike ropes.

His overall look would be like a rugged, battle worn, almost primal style.

Could really shake up the dynamic with the rest of the classes.

hushed raptor
#

a new beer called under hill ultimate that makes you tiny for a whole mission and makes the bugs really strong and you really weak. also drg sends you into a cave with a mini mule instead of a normal one

timid cloak
#

secondary objective items that you have in your "deposit inventory" don't count towards the objective if you leave in the escape drop pod before depositing it. I suggest that it does 😛

torpid geyser
#

Hello there, Ghost Ship! I am a new player who started the game a few weeks ago. I LOVE your game, and spend a LOT of time playing it. It is likely my most favorite game right now, and likely will be for a verry long time. the gameplay is very fun and enjoyable, and you have one of the best communities I have ever seen. That being said, their are a couple of quality of life changes i think should Definitely be in DRG.: First, There is an option to chat in game on Ps5 and Pc, and im not sure if its on Nintendo, but definitely not on Xbox. I use the Xbox and I'm pretty sure a lot of people do so also, so it would be helpful if you add a chat option onto Xbox. Secondly the game is PARCIALY cross play, but not fully, so please work on that! it would alow people on platforms like Xbox 1 to play with their friends on Steam. That is all i have for know! thank you for taking the time to read this message, and for creating such a good game!

tight mango
#

Inspired by TDT's spicy clips channel.
A channel for posting gameplay screenshots and clips of deep rock galactic and letting members up/down vote with rocknstone and tothebone respectively and if a post gets a certain number of rocknstone it gets pinned

#

Also a topscore from karl that's like 2437

outer kite
#

One message removed from a suspended account.

rain falcon
#

Flare upgrades and custom colors

kind cosmos
#

Bonuses/rewards for recovering BET-C units on missions - perhaps even dialogue from mission control on them. Corporate can recycle still working assets

hushed raptor
#

customizable space rig cabins

maiden patio
#

Add voice lines for whenever someone hurts Steeve, similar to friendly fire voice lines.

civic coyote
#

Make night vision glasses crates findable in caves. Activated by turning off your flashlight. This is really just a "for fun" thing.

kind cosmos
#

create enemies that seek out flashlights; necessitating turning them off

finite heron
#

New overclock idea- Tox bolts

Weapon in use: Nishanka boltshark

Overclock type: unstable

-Stats-
Upsides+
Changes out the main bolts for Tox bolts that inflict the corroded affect on enemies. If an enemy is killed with this status on them, they will explode into toxic puddles similar to the septic spreader. The bigger the target, the more fragments there will be.
Faster swap speed between bolt types

Downsides-
Decreased main bolt reserves
Decreased bolt projectile speed

hushed raptor
#

a chance to find leftover pump jacks, mine heads, and cleansing pods in caves

civic coyote
#

More rival tech enemies, and rival tech swarms

dark stag
#

Specific illustrations for victory moves instead of the same standing dwarf silhuoette for all of them. In the same artstyle as the current one, but more recognisable (like the Tf2 taunt icons)

versed mortar
#

Add a chance for a score of 99999 from Hacksy to occasionally appear when resetting the high scores on Jetty Boot

iron ridge
#

A perk that gives the ability to collect a small amount of red sugar to heal teammates.

cobalt moth
#

An active perk that gives you a mini resupply for free like 2 50% or 4 25%

ornate pivot
#

Stackable hats similar like in TF2 and a perk that gives a teammate extra health when revived

distant wagon
#

A new bug (The Glyphid bulk Algamation) which is basically a bunch of Glyphid bulk detonators bulk fused into one monstrosity, the bug moves slightly slower than the Glyphid Bulk Detonator but does a lot more damage and everytime it attacks it'll have a explosion impact around it (like the Glyphid bulk detonator exploding). When the bug dies the impact of the explosion that it'll create would be 2-3 times bigger than the Glyphid bulk detonator. The bug would be immune to some effect such as: pheromones, etc. The bug is Kinda Similar to the "Rat King" from the Last Of Us, Part 2 to show a similarity.

scarlet isle
#

Make acid and web spitters make a noise before they shoot, like mactera. This avoids cases where you're resupplying or reviving and you get sneak attacked.

cobalt moth
#

make glypihs fall off the walls and celling when an earth quake/meteor shower happens

formal pewter
#

add perks or overlocks for class tools, for example, the ability for a driller to dig ore with drills in exchange for increasing fuel consumption, or the ability for a scout to use a harpoon without the need to change weapons, but at the same time reducing its range. Add an overclock to the flamethrower that allows you to shoot fireballs or increases the width of the fire spray.

near glacier
#

Make boomstick's shockwave damage hiveguard's triple small weakpoints

muted glen
#

new active perk: last stand

upon activation, gain unlimited ammo, replenish your health and shield completely, get a small amount of damage reduction, gain a significant increase in rate of fire and a small increase in damage to all your guns for a few seconds. After a few seconds, you are GUARANTEED to go down, no matter how much health you have.

edit: i forgot some people are not very literate: this perk, contrary to iron will, is activated when alive, not dead.

high jolt
long willow
#

Could they add a mode (ambitious given the details) where we can get one o these and strip mine an area? Maybe have a hard time limit on it?

languid stream
#

Allow us to trade minerals with other players for credits. That way we can dispose of excess and help other players at the same time

bright parcel
#

Being able to Play missions with 2 main objectives like in Deep Dive

unborn solstice
#

Why keep giving us blank matrix cores when we've already gotten all the weapon ocs? There's nothing else to spend them on but cosmetics anyway. I promote and get 2 blanks, and 1 cosmetic. It's just so tedious to get all the cosmetic cores, especially when the promotion reward doesn't even guarantee that you get a cosmetic for the class you promoted.

obtuse turret
#

Active Perk: Backpack
When carrying a heavy object such as a mineral, battery, or leg, press R (Reload) to store the item on your back, giving you half the normal movement reduction of carrying the item and allowing you to use your hands to fire guns, salute, and the like. Picking up a second item with one stashed in the bag is possible, but slows you down exponentially. While carrying a second item, press R again to switch the one in your hands with the one in the backpack.

flat oracle
#

Animation for button on the mule

warm hornet
#

Gunner's Incendiary Grenades should explode on contact with hard surfaces/terrain. I know they do on contact with bugs/dwarves, but it's a big pain in the arse when I pitch one hoping to get a 'wall napalm' effect only for it to flub and fall down because the grenade barely missed a bug and it just falls down a pit to burn some dirt far below the Glyphids, while the Glyphids I wanted to roast gnaw on my gibblies! - When I throw one, I want to make a field of fire in that intended arc/area, not 'oops bouncy grenade falls down and the lootbug got crispy' gunnergrin

honest sequoia
#

fix the platinum weapon paintjob to be like the armor paintjob or rename the weapon paintjob to match its disassociation with its armor variant

warm hornet
#

A new buff beer - Murphy's Mead - Increases the odds of things like Korlok, Crates, Packs, Dread Wave, etc of happening, for better or worse drillchamp

Doesn't have to be drastic, but an increased chance on the 'roll'

outer kite
#

One message removed from a suspended account.

safe egret
#

I would like to have more options about victory animations. Rigth now you can choose between one or all at random. I like 5 moves from all avaible. I would like an option, when you could choose a group of moves (for example those 5), and the game will cycle them and random would be not from all moves, but from those 5 my favourites

hushed raptor
#

a passive perk that makes you passively regenerate 10-15 more health than normal

spiral torrent
#

i dont know how or what but it could be cool too have some perk that give the beard a utility, like the iron beard spell in pathfinder, it give +1 AC and give u the ability to use ur beard as a weapon, ok now translate this to drg in a way.... idk how it could be turn in, but it could be nice to use our beautiful beards in anyway

hoary meadow
#

a new alert that is without flares

hushed raptor
#

more automatons for xynarch charge suckers to take over

sturdy zephyr
#

Jet boots as an optional armour piece with it's own upgrades that's specific to the 4 classes (Gunner maybe uses bullets, scout has more mobility etc. Because the jet boots in the game are too underwhelming to be RNG based.

dull oyster
#

Don't know if it's been said before, but making calling the drop pod a majority vote would be awesome. just left like 600 gold on the ground because someone was speedrunning objectives and despite us asking them not to, they called the drop pod and we had to leave so much on the ground. honestly kind of frustrated lmao, we had pot o gold and found a gold detonator, was rough

fierce shuttle
#

I also have a idea for the bar. Ordering food at the bar and a drink for mission control

fresh jetty
#

Make a place where you can play card games while drunk and bet money. then win the money from thr other dwarfs need promotion to acces

kind cosmos
#

more perks; we have too many perk points and no more perks to spend them on

fierce shuttle
#

I have a idea for o new overclock for the engineers grenade launcher. Called beehive rounds. It would be great to use them at 20m or less doing high damage at that range. But at 20m or more it would do significantly less damage and have a super high spread. And the overclock would make the dwarf carry less ammo.

fierce shuttle
fresh jetty
#

make a push button so you can push or carry your dead dwarf to a safe place or so you can push your driller of the hill

outer kite
#

One message removed from a suspended account.

tropic wind
#

A sandwich hat. You could wear it on your head, have it cover your entire head, anything.

I just want a sandwich hat. 🥪

lapis sage
#

give lost helmets a higher chance of spawning on salvage missions

fierce shuttle
#

Add food to the bar like glyphid eggs and ham, fried swarner

storm island
#

I'm sure this has been suggested a million times already, but...

Add a checkbox for serving all 4 beers regardless of lobby population.

tardy ermine
#

I love Molly and she is nice for holding our minerals, I think we should be speaking nicely off her! More nice voice lines when speaking about Molly strolly molly 🤍

short oak
#

Have an assignment that will repair the firing range

solemn garden
#

the cantina that we never see but always hear about.

gentle steppe
#

I think a couple more arcade games in the arcade nook would be nice. For example:

  1. A pinball machine that's drg themed and the ball is just a q'ronar shellback
  2. A game equivalent of Jetty Boots where you go through sequences of hacking phases which increases in speed and complexity over time
gentle steppe
#

I like the player rank progression as we go from Greenbeard to Lord of the Deep, but at this point, after getting to the Endgame content and already getting to Lord of the Deep, the gameplay loop is starting to get stale (with the exception of reset thursdays, new season challenges, promotions). I think adding more to the progression system would make it more interesting in terms of progression and being involved in the gameplay. Here are some of my ideas:

  1. Spread out the rank titles. I dont think that by level 100 we should already be at Lord of the Deep status, because even at that point I had a fraction of all overclocks and cosmetics, hadn't reached the skill capacity necessary to do Haz 4 and 5 missions comfortably. Lord of the Deep could be achieved at level 500 and all of the ranks inbetween could be spread out accordingly.

  2. Add a section in the miner's manual about leveling up, both in terms of your dwarven class and your player rank and the rewards of doing so. The former is understandable as you do missions, you get xp, and that xp increases your class rank until you get to 25. However, the player rank (blue) is still inscrutable at first glance. Like, an explanation as to how you level up would be easier to know just for the sake of knowing. Additionally, a HUD showing all of your player ranks, prestige assignments, and milestones in a chronological order (almost like a tree) wouls be nice

  3. This kinda goes hand in hand with my first point, but once you level up your player rank a fair bit, in DRG fashion, given it is not a charity, you'll have to do a prestige assignment just so you can upgrade your rank-in-file classification.

  4. I would love to see a couple more prestige assignments past the Scale Brigade armour set. Maybe there could be an armor set based on the outfits of popular characters from other game franchises (i.e. Metal Gear Solid, Assassin's Creed, RDR), which would improve one's personalization for their dwarves.

wooden talon
#

Make the drilldozer stop whining when it takes .00001% damage

gray dagger
#

Dear management,

I have recently completed an on-site refinery mission with a low O2 warning. During said mission, I noticed a severe safety hazard: the fact that the liquid morkite pumps did not have O2 tanks on them, meaning I could not refill my suit's oxygen supply.

This would be a simple addition that R&D would be able to make, and this is further proved by the meteorite rock crackers. R&D were able to strap O2 tanks on those, but the pumps are unmodified. The lack of a Mule in an on-site refinery mission means that dwarves have to call in more resupply pods for the oxygen tanks.

If a dwarf did not have to call in these supplies, then it would save DRG the money expended on these pods. Therefore, on behalf of the miners that work for you, I request oxygen tanks on the pumpjacks during low O2 missions.

Rock and stone.

worn spoke
#

Steam global leaderboards for Jetty Boot 😎

fierce shuttle
#

A perk for the gunner that allows you to fire for 5sec you get endless ammo provided you hold the trigger. The higher the perk level is the endless ammo last longer this perk and actived after you get ammo at a resupply pod and can be used twice in a mission.

undone crown
#

I have quite a big idea for a mission type. So my idea is a mission type where you must go into a deep cave to extract a lost relic (or something along those lines) however the environment is dangerous forcing the dwarves to wear special suits that would take damage after your shield is destroyed. How this would work is that the suit would take 75% damage and you would take 25% damage. The suit could also be invulnerable to environmental damage. If the suit reaches critical damage, you must get out and repair it however staying out of the suit would damage you over time. Just some extra ideas if this were added: I think limiting certain weapons to only be usable while in the suit could work. And maybe make enemies stronger. I feel like this mission could work but if could probably be tweaked a little to make it more balanced and fun. Sincerely Miner DokterSocks

grizzled stone
#

Free Deep Dives:

Like deep dives, but it's always random and not the same for a whole week, you dont get any matrix cores for completing them. Just fun for people who enjoy deep dives but dont wanna play the same ones for a week.

undone crown
#

Idea for a warning: lights out
This would remove Bosco, the M.U.L.E and your headlights
(Speaking of M.U.L.Es please add M.U.L.E customisation)

near glacier
#

deep dive eliter

main leaf
#

Power attacking the stingtails grabber as it grabs you Cuts it off and disables its grab, like shooting the goo bombers sacks stop the carpet bombing attack, it would be at least 1 additional way of dealing with stingtails besides just killing them.

torn pivot
#

Gamemode idea: Holdout

“We are sending an emergency drop pod, survive, miners.”

Brings a whole new way of playing in caves.

1 to 4 dwarfs spawn with random percentage of their hp near a broken drop pod, the scanner malfunctioned, they must survive around 50 waves in order for another drop pod to arrive. After each wave dwarfs get a 40 to 60 second break before another swarm kicks in

Each 5 to 10 waves resupply is sent to keep you fighting

Entire thing should take around 1 to 2 hours to beat

After 10 waves, Mission Control marks a new zone for you to go in, whilst the other one collapses

As for the rewards I haven’t decided yet, maybe like a infusion core after each 25 waves

hollow compass
#

New grenade ideas:
scout Bug Beacon: The grenade itself deals no damage but highlights all bugs in its radius. Marked bugs take 50% more weak point damage and armor instantly breaks. You get 4 of them

fresh jetty
#

Make a bad ending scene when all dwarfs are dead and no one can reviev themself. Could be a scene of the dwarfs from bird Perspective

crystal blade
#

I only want a way to skip the forge anmiation. I have like 200oc and dont wand to spend an hour forging them.

ornate pivot
#

More sentry variations and sentry overclocks for Engi?

lusty prism
#

mutator ideas:

Evacuated Warzone: The caves have been previously evacuated due to an imminent dreadnought threat. Watch your step, the ground's covered in shellholes and craters, and you can find leftover bunkers to take advantage of.

Loomtbuge: This cave system is involved in the biweekly lootbug migrations. Lootbugs will constantly spawn and despawn in pairs or trios similar to swarmageddon, and they can take your nitra with them. Keep up the purge.

Fragmented Caverns: Multiple cave cavities run parallel to each other without identifiable compressed dirt, and may contain secret stashes of loot and events.

Saturated Soil: The dirt here is impregnated with pollutants from nearby refinery units, and breaking them can release hazardous gases. Shooting the ground with weapons that leave carbon or slag can result in an explosion.Does not apply to crystals, platforms, or plants.

Bad Wifi: Mission control will get back to you a lot slower compared than normal missions, and pings no longer apper on the hud. You also lose the outline around any teammates or the mule. Any orbital launches will arrive a half - minute late, including the escape pod. Uplinks take 20% longer and the mule cannot be called, necessitating the team to stick very close together but also not binding them to molly. The mule can still follow you and your hud is fixed when standing near a supply drop(which is equipped with a router).

Geothermal Imbalance: The ground below you can blow out at any moment due to an uncovered hot spring. Watch your step. Anywhere that smokes is susceptible to a blowout. Smokestacks, hot springs and heat sources are more common. They don't deal a lot of damage but set you on fire and throw you really far.

Overgrowth: You find an excessive amount of local flora covering the ground, walls and ceilings to the point where it's difficult to move through, from oneshot vines in the azure weald to those engi plants in the glacial strata. Might want to bring some fire with you.

willow nova
#

the glyphid grunt stalker:

it has the same spawn rate as a glyphid guard or slasher, but doesn’t spawn with the rest of the swarm, instead, it uses its increased speed to flank, and kill it’s prey with a few well placed sneak attacks, it does this with its camouflaging body, and it has extra sharp teeth to help further increase its offensive effectiveness, however, it trades in the usual light armour for its camouflage, and it isn’t completely invisible, so a keen eye can spot it and take it down in a few well placed shots.

  • It moves at 2x the normal movement speed of the usual grunt
  • it has a 2x attack multiplier compared to the slasher
    It has half the armour and HP of the grunt
    -you can in fact make it into steeve (because it would be funny)
  • it is harder to see, but isn’t completely invisible, being translucent like the unknown horror, with half the opacity (me and a buddy put this together, crediting him for the message)
restive siren
#

How about a change to the way the "overcharger" upgrade works on the coil gun? Make it just straight up give an extra bar of charge so I'm not doin guesswork about how long to hold it for the damage boost

undone crown
#

Idea: give flares modifications
They appear in the loadout menu so its only fair that they get their own modification. I have a few examples. Extra flare, faster recharge, slow falling flares and fear flares. Hope these ideas sound interesting, rock and stone

undone crown
lusty prism
#

nades

Gunner: Modernized HESH - equipped Panzerfaust Redesign

Handheld rocket tube, single use
Shoots an extremely fast projectile
Gains bonus spalling damage when hit against armour, ignores armour itself
80% direct damage(direct), 20% radial damage(direct)
somewhere around like 400 - 500 damage?
Carries 8
Oppressor obliterator
Can damage dreads through armour

Gunner alt: Henckels Premium Quality Kitchen Knife Set

A set of 4 knives
Each knife is unique. You start with the butcher's knife, which has 200% AB, followed by the bread knife, which easily stuns bugs due to pain, the steak knife, which deals extra weakpoint damage, and the fillet knife, which does blowthrough.
Carries 4
Can be picked back up, knives that are picked back up goes into the bottom of the pile

Driller: Sleeper Aerosol Can

Throws a can of spray paint
Explodes with a bit less damage than a frag grenade when heated or attacked
Paints the area in a random colour
Can be used to set up traps
Carries 6
Be a bit careful in the magma core alright

Engie: Unauthorized Orbital Strike

A stake transmitter that can be stuck onto a glyphid or the ground
Calls down an empty resupply pod that spawns 5 seconds earlier than a normal resup with double speed
Carries 4
Good dread killer but try to pop it when the thing stays still
Mission control may complain

Scout: Nitro Kunais

Small self - propelled throwing knife that propels the glyphid backwards and deals massive single target damage, but no aoe damage
Not retrievable
Carries 6
Extremely fast and can be used for sniping

lusty prism
#

gimmick traversal mods:

Grappling hook: Bloodrose Petal Whip

Bladed, deadly rope
Bleeds bugs when shot into them

Drills: Power Hammer

Pickaxe attack is replaced with a drill punch when drills are equipped
Deals extra damage with extra range

Zipline Launcher: Electrified Pylons

Zipline shield boosts dwarves that are on it/just got off
Slows bugs that moves near it

Engi: Special Sauce

Plascrete is saturated with a random chemical that does the following:
Green: Releaces acid when broken
Yellow: Radioactive
Red: Explosive when broken
Orange: Toxic for bugs to walk on

weary kayak
#

A good idea for a season could be the eyes that sometimes spawn on the wall in I think it’s salt pits. They are purple, and the colour of corruption in games is normally purple, they can also usually only be destroyed by pickaxes. The eyes could be surveillance on the dwarfs as of you mine behind them, there is usually no nerves or brain, just 4 spikes looking as if it was made or evolved to latch on to things. A new enemy could be ebonite infection bieng infected by this as they both require pickaxes. The purple could be trying to corrupt the world or be used to spy on the dwarves.

fierce shuttle
#

A Doom Slayer inspired suit

hexed flax
#

it would be nice if memorial hall windows recieve some renovation too just like main hub room windows

main leaf
#

Instead of exploding, BOSCO folds up and goes on the dwarfs back.

near glacier
#

add estimated pings to server list rather than the current "distance" filter.

some lobbies that classify as "close" are around 80-90+ ping (lots of rubberbanding) while others are 20-40 ping.

main leaf
#

Harolds temporary rockpox corruption should not decay on its own, it should stay for a very long time if not permanent, making it a growing threat if ignored instead of something you kinda leave for last if not completely ignore

unborn gull
#

Add a shooting range to the Space rig

stable shale
#

add a bannana hat. no questions asked. BANNANA. HAT.

wispy cedar
#

Add a modifier for the Gunner Zipline that gives it a harpoon ability, that can tether big bugs to it and prevent them from going farther for a short period

lyric coral
#

Give the lithovac the ability to clean up septic puddles.

hearty finch
#

a purchasable hardback book of the Miner's Manual but with more info abt the dwarves, hoxxes, etc. (made in the style of the book of dragons from HTTYD)

lyric coral
#

An accordian hat that has physics like a wet spaghetti noodle.

bleak oak
#

Making Achievements into Tattoos. Meaning: Earn the achievement, and get a cosmetic for that achievement as a tattoo for your Dwarfs. The more rare the achievement, the shinier the tattoo is.

fresh cosmos
#

Represent player credits with a BigInteger internally, so we can have a global "We're rich!" leaderboard of filthy rich dwarves

leaden gull
#

What about adding a Russian translation to the patchnotes? ༼ つ ◕_◕ ༽つ

idle minnow
#

add a way to order different beers for different dwarves

lusty prism
#

Make perks give us little accessories on the dwarves. Hoverboots, some sort of adrenaline pump for iron will, big boots for unstoppable and massive pockets, etc

lost moth
#

Update so that the dwarves picture in the corner actually appear how your dwarf looks and not the stock outfit

marsh coral
#

A key to quickly switch between loadouts like how you can switch between classes. QE and AD both quickly switch between classes so QE could maybe switch between loadouts

split bane
#

Add some plants or creatures that attack bugs/everyone. Like some Venus flytrap that eats everything that gets into it, some plant that grabs macteras and dwarves flying by to eat them, maybe even some giant worm that'd open and eat everything that walks above it with some signs of it above to make it more fair. It'd kill everything that gets into it and be closed for 15 seconds, and it'd be pretty small so you can just pickaxe out if you don't die to it's teeth, after revival by Bosco or so your fellow dwarves can easily get you out. It'd be neat to have stuff like this

grizzled stone
#

A new special event that spawns in the cave, upon completion the reward is a mission long "random buff" for all your weapons which can affect any of the weapons stats and randomly change them. Suddenly your boomstick has 3 shells, suddenly your minigun can shoot for longer without overheating, something like that.

untold hedge
#

Add a five o'clock shadow as a cosmetic beard option for dwarves that, in addition with the messy mane, will make any dwarf look like Snake Pliskin

outer kite
#

One message removed from a suspended account.

wintry bough
#

can we have voice lines when we ping steeve?

whole delta
#

Please add some voicelines for small meteorites so newbies could better understand what should they do with them (instead of default "Look there!")

spare token
#

Add all missing enemies to the bestiary e.g. Kursite bugs and hiveguard sentinels. Seems weird that Ebonite bugs are on there but not others.

fluid dock
#

the ability to replay sound effects of enemies in the bestiary

bright parcel
#

Being able to move camera while spectating someone else

hearty girder
#

to everyone, do not

willow orchid
#

Sorry for everyones inconvinience

marsh coral
#

Resupplying instantly recovering some flares would be nice

magic hatch
#

make it so heightened senses tells you if the dread naught is after you with a crosshairs appearing in the middle of your screen

flat oracle
#

Bosco saluting you when you enter the drop pod

outer kite
#

One message removed from a suspended account.

sly jolt
#

Add a Daycare for steeve at HQ because I miss him when not on a mission (5 Credits to feed him)

magic hatch
#

Golden lootbug piggy Bank we can donate to

magic hatch
#

New hat

Cave leach

wooden shuttle
#

doretta helmet

zinc nexus
#

Suggestion:
Rework perk system and make it payday-like. Tree with three branches for N archetypes with active skill on the top of the tree

acoustic marsh
#

gurren lagann sunglasses that the driller can wear

wooden talon
#

please let us spam "we're rich" in solo missions

native granite
#

buff/combine some of the lesser used/underpowered perks in the next season

finding out what the new meta will be should keep us busy for some time

idle minnow
#

Add a perk that auto pings detonators and oppressors within a sphere of the player, maybe like, 50-60 m

indigo cobalt
#

Suggestion for Gunner's shield

The shield life time is very short and many new enemies can pass through it, I consider it very unfair.

The shield should be able to prevent any type of attack since its duration and capacity is very limited.

fair night
#

Feedback Log FB.RND.6942--
Deep Rock Management should seriously consider: the sheer amount of material -- and computational -- waste currently sitting within the storage of Employee#@fair night , in the form of 20 Blank Matrix Cores, despite their best efforts to dispose of such materials. The employee hereby implores management to offer free steaks at the Abyss Bar, or perhaps similar compensation, in return for the surrendering of said materials. This may seem like a frivolous request, however, the employee admits that several of their coworkers may have been resorting to... under-the-table methods... in order to extract the value of these cores. Investigation into this matter may be of utmost importance in the near future.

fierce shuttle
#

More Karl lore

#

Real life mugs that's base of the mugs in game

hallow widget
#

gunner primary

the SMG shielded machine gun

this machine gun holds 100 rounds and is fairly simple to use it has a high fire rate high damage but slows you down and isn't very accurate be carful while using it

lapis sage
#

give the naedocyte hatchlings a bestiary entry

lusty prism
#

let us kick corpses

plucky jackal
#

Give randoweisser toggles like glpyhid slammer has, but for determining what gets randomed (some people arent too fond of randoming weapons among other things)

viral pier
#

Breaking rockpox/ice by having to mash analogue stick left and right quickly may accelerate stick drift issues. Change to pressing L1 R1 or other buttons

raw hazel
#

Add the Mactera Fire Bombers to the game (at least in Magma Core), I like them! They already exist, just put them in the spawnlist please!

wintry bough
#

New type of mission: chemistry class

we go in hoxxis with a lab deployed and cook dangerous materials for management since its too dangerous to do it in the space station, dont worry by we I mean the robots in the lab station all the dwarfs have to do is collect samples of bugs or certain minerals off the walls and keep the robots safe to hasten the prosses, after it's done we carry the boxes with dangerous sign to the extraction sight

light sierra
#

adding modifications to the flares like; lasting longer, brighter, and more of them

wooden talon
#

Be able to place engi platforms vertically to do things such as block bunker entrances.

wooden talon
#

A transforming gun like bet-c’s have, but for dwarves

raw hazel
#

Let us place turrets on Doretta (if it isn't too difficult to program)

raw flicker
#

Introduce a post-objective repetition system that unlocks after completing primary and secondary objectives. For instance, upon mining 200/200 Morkite and killing 10/10 Fester Fleas, an additional button on Molly will appear, when pressed would raise the Morkite cap to 400. This enhancement allows players to prolong their mission, doubling their credit earnings. During this extended phase, Hazard difficulty could incrementally increase, but players can still exit anytime using the drop pod button if the challenge becomes too demanding. Management already has all the resources they originally asked for- this extra period is just a bonus to them and you. I know deep dives exist, this would serve a different purpose: this feature aims to promote further exploration of generated maps to discover lost equipment and matrix core events. It effectively offers a "grinding mode," enabling players to focus on specific resources without the need to switch missions. By implementing such an endless-style mode, it caters to a distinct player preference, adds diversity to the current meta, and addresses the concerns of players who find the vanilla Haz. 5 too easy

vital kite
#

Make DRG crossplay? I dont know if this is realistic or feasible atm because steam and Xbox versions have their differences but itd be nice to have the option to play with your console friends

fresh oracle
hearty finch
#

give the lost helmet a different, more ominous beeping sound than the cargo crates

split bane
#

Do you know the animations in Equpment Terminal when you show your pickaxe or grenade? They could work as victory poses too! A bit lame, but you can make them a bit cooler and longer, turning this into victory pose ideas (could also work for guns and tools!)

royal meteor
#

Make so we return at the space rig in a drop pod. Current implementation, where everyone just gets teleported to their respected rooms, looks like a temporary hack and breaks immersion.

winged saffron
#

i suggest a resprite to the mk5 gunner armor.
im pretty certain all gunners can agree that playing as gunner is a power trip, we have big guns and we kill big bugs, its awesome! we really do feel the power of our gun and its awesome. well then, why does the mk5 armor look.. weaker?
I believe the issue with the mk5 armor is that its too thin compared to all the other designs, making the players feel weaker when using it. It also lacks a shoulder lamp (that all other mk5 classes' armors have) and some ammo clips attached to the suit (again, that all other mk5 classes' armors have) and is overall less detailed.

This may be something that just bothers me because im a big roleplayer and i love the immersion and imagining im really in the game but its still sad to see his armor not get the things the other mk5 armors do.
Making it a bit bulkier for our gunner brain to be pleased and adding said shoulderlamp and ammo pack (that the gunner mk4 armor has) would fix the issues with it, hell, you could even SWITCH the mk4 armor for the mk5 one and vice versa! but the current state of the armor isnt very ideal for the overall mk5 armor style compared to other classes or previous gunner armors. (it even feels like the devs accidentally switched the mk4 design with the mk5 one!)
Please give the gunner mk5 armor some love! ❤️ gunnergrin

verbal flint
#

Let us locate cargo crate batteries using the Terrain Scanner after we find the crate, like we can with Mini-Mule legs.

final zenith
#

New mission type suggestion:

Name: Perimeter Breach

Mission Brief: The cordon around one of R&D's research outposts has been breached and contact has been lost due to rival jamming in the area. Managment wants you to Re-establish communications and bring the facility back online so the cordon can be repaired and reactivated. Clock is ticking miners, get to it before the wildlife.

Description: The mission takes place in a cave system where there are rival power stations/jamming towers positioned similarly to industrial sabotage but instead of a caretaker its a DRG facility built into the wall of a cavern with a system of turrets facing out into the cave behind tall pylons that project an energy shield between eachother when active.

The rival tech has taken the facility offline and the only thing keeping the bugs out is a massive armoured Gate with a health system like the drilldozer. Waves are triggered when a jamming station is deactivated via Hacksy. In order to fully restore the facility and the cordon protecting it three jamming stations need to be taken care of which creates three stages in the mission.

Stage (1): First tower deactivated.

  • Emergency power is restored to the pylons of the cordon and a wave is triggered.
  • Electricity arcs between them which slows and damages any bugs trying to attack the gate.

Stage (2): Second tower deactivated

  • Power restored to point defense turrets.
  • Bigger wave spawns to up the intensity

Stage (3): Third and final tower deactivated

  • power restored to Automated maintenance system
  • A bunch of bosco drones get released from hatches around the facility and begin repairing the cordon's shield pylons
  • The final wave is endless and includes rival enemies as well as a greater number of bugs to represent that the main horde has arrived.
  • A progress bar for the cordon is displayed and once full the shield of the cordon pulses to life killing all the bugs.
  • Mission successful
livid raft
#

Buff to hoverclock for the m1000

The hoverclock is an interesting overclock that makes you feel really cool however it isnt actually all that useful so here’s a cool buff idea

Increased weakpoint damage while hovering

pearl valley
charred tulip
#

sneeze shout on the space rig

outer kite
#

One message removed from a suspended account.

spare token
#

Small UI change - Move the weapon paint and framework menus to the bottom left of the equipment terminal (where the info tab is) so the menus dont partially cover the weapon when looking at skins

outer kite
#

One message removed from a suspended account.

pearl valley
#

Give the pgl with nuke core a falling bomb whistle sound effect with doppler effect

next vale
#

Changing the lead storm overclock to have more name appropriate stats while giving its current stats to another OC
Lead Storm Powered Minigun: Lead Storm
'By increasing the spin speed, overclocking the cooling system, and reinforcing the barrels of your Minigun, R&D have managed to boost its fire rate to new levels. The extra weight on the motor has slowed down your spinup time though, so do keep that in mind.'
rocknstone 1.80x Fire Rate (27)
rocknstone Doubled Heat Capacity
tothebone Wider Bloom
tothebone 2x Spinup Time (1.4s)
tothebone 0.5x Spindown Time (1s)

Lead Storm Powered Minigun: New Gunpowder
'R&D have cooked up a new gunpowder by mixing in some volatile Umanite. The extra power will blow you off your feet! Literally.'
rocknstone +4 Damage
tothebone 0x Movement Speed
tothebone 0.25x Stun Chance
tothebone 0.5x Stun Duration

I don't know if its just me but when I hear 'Lead Storm' I think of a wall of bullets blasting enemies. This is just a rough outline of the stats.
The increased heat capacity would be both a buff and nerf as you can fire for longer but overheats would take longer to cool and hot bullets would nerfed. This would let Cold As The Grave be used more, as right now its overshadowed by its contemporary mods.
The 1.5x Fire Rate would only apply to the base fire rate, and not be affected by improved motor so the max fire rate would be 29, not 31.

fringe cave
#

Can you imagine that in the next season pass, Molly is kidnapped by rival technology and rebels against the deep rock galactic corporation, and that she is a boss

near glacier
#

Flare upgrades

runic laurel
#

This is just a random idea but what about overclocks for the satchel charge i mean you can upgrade so why not overclock it i mean i know it would be a bit unfair because noone else has support overclocks but if needed i can design some for them aswell.

One idea for a satchel charge overclock would be:

HVSS:
,,Drg has created a devastating overclock for the satchel charge that allows you to power it with shots. Be aware miner it is very dangerous´´

It bassicaly just takes away a lot of explosion radius but gives you the option of shooting the satchel charge while still in the air to prepell it forward at high speeds kind of how the Hyper Propellant overclock for the engineer works just a bit different and for the driller

Feedback would be highly appreciated

#

what about a thing where the beastiary increases in level the more you kill a specific enemy
as rewards youll get more info about that enemy and maybe if you max a beastiary enemy you get an accesorie that you can put on guns or you get a new hat. it would just add a little thing to work towards and you could show off how much you like the game to other if you have a really hard beastiary max reward like the bulk detonator or the caretaker one

please tell me what you think of this idea

uneven quiver
#

Pickaxe parts that look like those weird measurement devices that you find in shoe stores

runic laurel
#

Just a little idea to throw out there but i had this idea about an enemy that bassicaly runs around really fast has little health and can teleport around every few seconds (most of the time behind you) he deals a bit of damage but that damage is doubled when he is behind you

gritty sable
#

a beer mug pickaxe headpiece that comes with a mug handle as the back blade to go along it

velvet bronze
#

Can we please get Steve in the drop ship

lusty prism
#

give us the option to hold interact on a bug and glory kill them if we have our power attack charged
interaction time scales with the bug’s max health, and thus provides a way to catch your breath in a big swarm or easily take out things like lone oppressors when no swarm is present

atomic flower
#

this is going to be small but i feel like the "extend pipeline" or "build pipeline" hitbox should be a bit bigger on top
i feel like all the time im trying to build the line and i end up grinding off instead

lusty prism
#

each player level makes the player’s flare longer by approximately 10 cm
this is stackable and can be disabled, At one point or another it becomes just a giant rod that gets stuck in both the floor and ceiling
it gives a slight illumination advantage but not really due to lack of mobility

fallow ridge
#

Remove Rockpox

coral raptor
#

Make it so every class has an equally strong flare

rain falcon
#

Overclocks and upgrade trees for grenades

rocky ingot
#

skill tree for steeve

runic laurel
#

what about a way to customize bugs and bosses (something like a cosmetic where the glyphid grunts get a ballon head or something like that)
wich you could unlock with a new currency
this is just a random idea but introducing beast master coins:
bassicaly you get them after killing a specific amount of bug (1st after 500 bugs 2nd after 2000 and so on) or trough challenges like kill 20 bugs in 10 seconds or something in that direction.
and with theese coins you can buy cosmetics for the enemys to either make them look really silly or really cool for example: there could be a cosmetic for the glyphid slasher wich just gives every 10th slasher a lost helmet as an hat or there could be a hat that gives bulk detonator googly eyes
I of course know that this would be hard to implement but i think its a really cool idea

Feedback and suggestions would be highly appreciated

lusty crow
modern tendon
#

Ik its been said countless times but pls upgrade steeve AI

-when exploders and detonaters are about to explode in his radius, steeve is guaranteed fear no matter what so he runs away
(or just make him not attack them at all)

-press B to switch him between hunt mode and guard mode
+hunt mode has him attack whoever he wants until they die (normal AI)
+guard mode has him attack strictly whoever is within radius of you. If the enemy moves out of your radius, he de-aggros and goes to the next closest target within radius

-pressing B while steeve is in hunt mode will have him come to you no matter what until he reaches your radius

fiery nymph
#

Upgrade infected framework
I love cosmetics in the game very much, but new season's weapon framework just doesn't look as cool as others to me. Nonetheless the concept of skins is lovely. If anybody asked me, I would've suggested adding "rocky" rockpox parts to weapons, not only "flesh". It will have similar texture to the armor of lithophage corruptor and will cover meat bits. You also can add boils and other glowy organic matter to make skins even better. I've made a concept of how it will look in game (sorry for the quality, I don't know how to draw but I really wanted to share my vision)
That way this framework gives me Prototype vibes, if anyone still remember those games.
What do you think?

vestal creek
#

A damage type or effect similar to cryo damage that crystalizes enemies into statues made of red sugar that can then be mined, blown up, etc.. Not sure what causes it, whether it be a special grenade or overclock (probably with "Catalyst" in the name), or even just a bit of code for mods to use, but I think it would just be a really neat effect.

sand whale
#

Deep Rock Galactic should have a demo for console players and pc players.

wooden talon
#

FOR THE LOVE OF GOD.
MAKE MOLLY GO FASTER. Low o2 missions are pain cause she's SO SLOW.

tropic wind
#

Give supercooling chamber a different sound than base m1000. The difference between base PGL and fat boy PGL sounds is way different.
It would also be cool if they bullet projectile left a trail for a few seconds after.
I want supercooling chamber to sound as devastating as it really is.

vestal creek
#

Look, I know Bosco's AI isn't good enough for using rockets on his own, but please for the love of Karl can R&D update Bosco's programming so that he doesn't either immediately blow his own face up or stare at a wall going 👁️ 👄 👁️ when there happens to be a thin sliver of crystal or something between him and where I want him to put the rocket. Just something that checks if a straight line of sight to the rocket ping is clear or not and then repositions him would be nice.

outer kite
#

One message removed from a suspended account.

slender cliff
#

Overclock Idea for the BRT Burst Fire Gun:
Weakspot Coolant
rocknstone 0x base spread and less recoil per shot (-33%)
rocknstone Hitting weak points will result in no spread increase (+Weakspot Coolant)
rocknstoneMuch more damage to enemy weak points (+50%)
totheboneLess ammo and signifcantly lower armor breaking (0.6x ammo and -40% armor breaking)

raw flicker
#

Allow us to invert paintjobs (i.e. switch primary and secondary colors)

versed mortar
#

2 Overclock Concepts for the LOK-1. Both Unstable.

Bullet Homing Cutoff

rocknstone Increased Damage
rocknstone Faster Charge Time
rocknstone tothebone Bullets will fire directly at their target from wherever you are instead of turning
tothebone Thinner Scanner Width

Pursuit Mode

rocknstone tothebone Hold the fire button during the burst to enter Pursuit Mode. While in this mode, the gun continues to fire at its burst rate in a medium-size spread until it runs out of ammo or the fire button is released.

rocknstone Heavily Decreased Recoil
tothebone Slower Charge Speed

charred plinth
#

Pumpjacks are automatically highlighted when building a pipeline.

magic hatch
#

Make it so lootbugs will chase your laser pointer

(They think it's some precious minerals)

signal garnet
#

Would be nice to have something like extremely rare condensed silver nuggets of some sort, would also be funny considering the dwarves made gold basically worthless since we mine so much of it.

outer kite
#

One message removed from a suspended account.

zenith wedge
#

Make it so Lloyd reacts in some way when a dwarf toasts nearby, sometimes he’s all u got

marsh coral
#

A unique Icon for when Bosco is holding an item instead of using the pickaxe symbol again. Would be helpful if I wanted him to just drop an item after he mines it out or just for clarity in general

random mulch
#

Make sunglasses / glasses cosmetic options into eyebrow slot

Currently even tho we don’t have lotta option for glasses, almost all of them are located into beard cosmetic slot, which makes almost impossible for dwarf to have a beard if he wanna also wear glasses.

merry adder
#

Add a hotwheel chat on console. I like joining randoms, but I hate the lack of communication if they don't have a mic. Needs a hotwheel for quick commands.

marsh coral
#

Kinda hate how Blank Matrix Cores are either too much grinding or too much waiting. I'd still like the reward for deep dives or weekly assignments if it was 3 infused cores and if Blank ones could just be much more regularly gotten or just straight up didn't exist with machine events instead being free.

paper dock
#

(Whelp, since the reddit's mod approval filter isn't cooperative, I'll just post this here then).

Host Migration. Whenever the host leaves / dc's, someone else becomes the new host of the mission, rather than the mission completely ending. It's been long enough of having games where the host randomly crashes, dc's, or leaves, and the whole party's mission progress is gonezo over that.

mighty sapphire
#

Make the "rain" blow sideways sometimes. It's not like it's coming from the sky anyways.

winter python
#

Bosco should make confused noises when he digs up an error cube. The game's been giving me my tri-monthly quota all at once as usual (and of BET-Cs as well) and I've been working through that solo mode achievement so it's on my mind but he really only does have, like, three sounds. The long-standing disgusted response to rockpox vacuuming also is a good one, since rockpox is known to infect rock and likely metals as well, such as those used for armoring APDs

outer kite
#

One message removed from a suspended account.

iron shoal
#

Please for the love of god PLEASE make it possible for us to have steeve in a lil cage back on the rig. If we can have a dotty head if you bring back Doretta and a bet - c if you repair her, why can't we have a steeve in one of those dog cages? I think it would cute to come back and see our steeve come back from a mission with us. (Yes I know this has probably been suggested millions of times)

raw nimbus
#

Could you make it so that there is an option (other than the colorblind accessibility modes) to change the color of certain icons? I mostly ask for this because I (more often than I'd like) mistake the red of engie's icon when holding the laser pointer for a downed teammate for a second or two, and while it admittedly isn't a big problem or anything, it can be annoying. I think that if I had the option to change just the icon color of either engie or downed teammates to be something like a dark orange instead then I wouldn't experience this issue, and feel that if the ability to customize icon colors (even to certain predetermined colors) were to be added it would help other people as well to make the hud more quickly readable and allow them to enjoy the game even more

deft owl
#

please make the old waking up lines available again when starting the game up. I miss hearing stuff like "good morning cruel world" and "rise and shine"

wispy pier
#

More mods for pickaxes

unborn stone
#

Add a shooting range. It is actually annoying to have to jump into missions to test how guns work.

It would be much nicer to have somewhere on the rig where we can test new guns and overclocks out.
And also kind of in character, putting holes into a space rig to piss off management some more.

Oh, and maybe Mission Control getting irked by dwarves shouting IT'S A GOO SACK constantly.

slender cliff
#

Currently turret whip outshadows full automatic fire in Tier 5 for the Warthog shotgun. While automatic fire isn't bad or offensive in it's own right, being able to shoot large 160 damage AOE explosions from your turrets is simply more powerful and more useful to Engineer's kit.

To help cater to those who love running and gunning and to give more build choice to the Warthog shotgun, the rate of fire bonus should be increased from 0.5 to 1, and in addition give a +1 damage per pellet. This will make the warthog shotgun have more variance and help give those who like the run and gun playstyle more reason to use the shotgun.
If +1 damage per pellet is too much then you could consider giving the miner adjustments upgrade less spread, recoil, more ammo, more magazine size, etc. Something additional to make the fully automatic upgrade stand out more from turret whip.

wanton beacon
#

stingtail nerf:

due to the heavy equipments driller and gunner brings the stingtail is unable to pick them up at certain angles

unlike engineer who isnt that heavy (ignoring fat boys) he’s able to be grabbed at all angles but slower

scout which is the lightest class is able to be picked up from the stingtail from any angle

summer ridge
#

A grenade indicator would be amazing.

sonic jetty
#

I feel like we should add sandwiches for the fridge near the bar.

hexed sigil
#

Voicelines for pinging steeve, I hate pinging him and having the dwarves talk about killing him :(

neat bison
#

Change voiceline interactions in the Memorial Hall
More specifically, if you bring a mug of beer into the Memorial Hall then have only 1 of 2 voicelines play when toasting
"To the fallen" - The somber version
"To those we lost"
Just another way to pay your respects

hexed sigil
#

Make it so whenever patrol bots are firing, their little arm things lift up and spin, they stand completely still, and the little ball part glows, taking double damage while doing so. It would make them much less annoying to fight. But keep their laser hitscan, we don't need a robotic mactera.

lyric coral
#

Any rockpox patches with foam on them have a slower infection rate due to the lithofoam interfereing.

idle minnow
#

Morr pickaxe abilities, possibiliyirs could be like

Increased damage to terrain while shield is broken

Melee kills renove some super pick cooldown

Pickaxe can be used as a very temporary grappling hook to assist a fall, (like, being held for 1 second only)

jolly pawn
#

make the pickaxe ability have a faster animation when hitting terrain and not an enemy, so it's more effective for mining

tidal grove
#

Add a discord chat for sharing equipment builds.
-only allow screenshots of the initial menu of the terminal to avoid lengthy discussions and descriptions.

copper finch
#

Remove shockwave from pickaxe t2 choice node and replace it with a 100% stun chance

atomic flower
#

What if the lithofoamer did extra damage to rockpoxified enemies

lyric coral
#

Barrel-themed weapon frameworks.

atomic pier
#

Fixing bugs that have remained in the game years now. Specifically the canister unable to be inserted in the drilldozer when refuelled.

wooden talon
#

allow us to make bet-c target something specific with the terrain scanner

wispy cedar
#

Add a modifier that significantly weakens flares, but boosts your flashlight

near glacier
#

play on mac

loud copper
#

A thought I just had is a mini game where the 4 dwarves can play where it's basically soccer with a barrel. Like you enter a room that is a field with 2 goals and you can kick the barrel into either of the goals

wispy cedar
#

Give the players 1 credit every time their dwarf pings Compressed Gold or Bittergem

vestal creek
#

Fine the players 1 credit every time their dwarf pings Compressed Gold or Bittergem

kindred kettle
#

Customizable titles (adjective + noun) that players can mix and match to add to a loadout and show off to other players on the space rig. In addition to being able to use the titles earned by ranking up ("Greenbeard" thru "Lord of the Deep"), players could collect more components by completing certain achievements and milestones or by finding secrets.

covert lintel
#

This is a pretty random idea but I think it would be fun if the gunner could explosive-jump with his sticky bombs. It may not be practicle because it would still damage you, but I still think it would be fun. I got this Idea when a stingtail launched me towards a praetorian and it was awesome.

outer kite
#

One message removed from a suspended account.

pale harness
#

Drunk Dwarven Weapon Idea: the Detcord Spooler

It’s a normal DIY rope-throwing device, except R&D got drunk and have loaded it with freaking detcord. When “fired” it unspools rope onto whatever is downrange, which can cover ground in unique ways and potentially entangle enemies, and then made to explode at the user’s leisure. Mods for the weapon could even make the rope sticky, allowing it to be “sprayed” onto walls! (or maybe the sticky rope should be the default idk yet)
Long lines of rope could be spread to clear narrow passages easily. Coils of rope packed closely would make for very dense and powerful explosions. Ropes spread across a patch can strike a nice balance and allow it to function much like a proximity mine.

Players should be able to detonate the cords by aiming at them and pressing R, and the cables should be given a highlight when selected to show what areas they cover through anything that might be in the way. Weapon mods could make the cable volatile and explode when struck(like the C4 mod), or give the gun an x-ray detonator signal that can trigger them through solid walls! Mods should also be able to affect how fast the cable explodes, either slow like a fuse or fast like a high explosive.

Potential overclocks could also make the rope explode multiple times per strand, make the rope combust continuously as it impacts surfaces and enemies for a unique type of sustained AoE attack, or react with bug chitin on its own and deal damage much like how the sludge pump’s shots do, do extra damage when it’s in contact with plastcrete if we give it to engineer, or reveal enemies in contact with it.
An unstable overclock could convert the cable to copper, making it conduct electricity when hit with any source of electric damage and replacing its normal explosion with a weaker electric one.

Different cables should have different appearances as well, just for fun. Why not make the normal cable yellow, the volatile one red, etc?

pliant garden
#

Something I really want to see (and I’m sure everyone does) is more exploring a storyline. I want to know more about DRG, Mission Control, Karl, etc. There is such a cool base to what we know and I think it’s time it’s finally explored more.
Ideas:

  • Season 5: doing assignments created by the dwarves themselves to find out more about DRG. In the end they found out Karl is alive.
  • Season 6: The Dwarves go into Hoxxes to find Karl. In the end you do find him…
  • Continue to explore how DRG works (maybe a revolution (Dwarves (leader is Karl) Vs DRG))
    Not saying this is what HAS to happen. I just want a more solid storyline that explores the mystery we’ve wondered about for 3+ years.
outer kite
#

One message removed from a suspended account.

obsidian rivet
#

Can I just have the option to replace the player icon from the dwarf in starting cosmetics to the class icon?

native zephyr
#

There should be a cool rocks channel in the gallery where people can post pictures of cool rocks they found

candid bolt
#

Very simple suggestion:

Doretta patting emote

jolly pawn
#

The “it’s a bug thing” perk should make lootbugs popped by the perk give 2-3x the loot they would have given otherwise, because right now the perk is useless

vale cloud
#

In Deep Dive: dwarf will have an extra perk slot (passive or active) and the extra slot will lost if player dies in the first round.

outer kite
#

One message removed from a suspended account.

radiant plover
#

An opption to join/rejoin the last lobby you were in would be nice

marsh coral
#

A setting or a way to see overflow of an objective. Like 9 out of 7 Aquarqs or 542 out of 400 Morkite something like that.

magic hatch
#

Modifier "Extra Work: Blank"

Like rock pox give us other missions that have extra needed measures

For instance morkite and other things such as eggs also could be a thing, nothing like a dread naught mission

Only objectives that feel like a secondary like eggs or morkite

It can even add objectives people also want such as the whole "kill this amount of enemys" without needing a full new mode activated you know?
(Could also add more secondary objectives to missions)

keen karma
#

The dwarves should become more and more dirty and bloody the longer a mission continues, I think. There should be a dirt overlay on the screen and they should appear to the other dwarves to be covered in dust and blood from the fighting and mining in tunnels and caverns. Right now dwarves' armor looks just as shiny at the end of a mission as at the beginning. I think this would be a neat way to add a bit of extra verisimilitude and atmosphere and to show how hard they are working in such harsh conditions.

idle minnow
#

Add the ability to hack a dead nemesis before it explodes

rough grove
#

Born Ready feels really underwhelming, especially in comparison to other perks. Would be really cool if you could activate it by getting a kill, I like to run the Engi shotgun with GL and I think that would make a lot of guns flow better with each other. I think it'd be really nice at least for the third tier of the perk.

wild storm
#

Unlockable "reinforcement methods" i.e. new, funny, and cool ways for your dwarf to join a mission in progress.

Inverted
Your dwarf just happened to be in the area and has dug a tunnel straight up to join the party.

Long Lost
Your dwarf was stranded in space after a tragic airlock accident, and has finally crashed to Hoxxes as a dwarfsicle for the rest of the team to defrost.

Gone Native
Your dwarf has been lost underground for days and has been forced to don a hideous Glyphid disguise to survive, which they shed upon meeting the team.

Wormholed!
Your Dwarf drank a Wormhole Special and ended up here. Might as well make the most of it.

Explosive Entry
Driller Only. A C4 explosion that totally didn't kill your dwarf's old team caused a cave in and dropped them into a new one.

Doing the Things a Spider Dwarf Does
Scout Only. Your dwarf swings in on their grappling hook and snaps off a one liner. Classic Scout.

What would this add to the game?
While the current drill pod entry is very cool, making it into a new cosmetic category would add pizazz to something that has become common by now. Plus, having a personal entry method would incentivize joining more games in progress, and having a quick fill-in from rando dwarves is one of this game's best features and should be emphasized.

clever cliff
#

It would be cool to see a new location of the underwater type, where it is necessary to carry out underwater diving.

hushed raptor
#

make the game not freeze when someone joins

hallow widget
#

the Black "Bull" Gun(s)

these duel hand-cannons are meant for the gunner to use they have explosive ammunition and carry 8 rounds in the mag and while they have a slow fire rate that is offset by both the explosions the ammo brings and the lack of bugs that will be able to recover from this ranging from swarmers to the soon to be armorless preytoryans

tight holly
#

I was pondering on how the Lithophage is now covering sections of the space rig, which I think could lead to great Side-content outside of Hoxxes itself.
So far we've seen how the Lithophage takes over machinery and inserts it's will. What exactly keeps it from doing the same to our space rig? To the defenses that are attached on it? Supposedly these things are coming from meteors, Could it perhaps hijack a drop pod and come to us?

Aside from all those questions I think it could lead to some great zero-g content surrounding the rig, A dwarven space walk to clean off the lithophage attaching itself to the rig and it's defenses. Or perhaps have us go into one of these Lithophage meteors to clean one out. Using an RCS pack or making use of magnet boots to space rig. ( This could be procedurally generated/Would have missed hoxxes but got close enough to get captured in its orbit )

On Hoxxes itself perhaps we could have a mission that is to recapture a drop pod, but is now infested. ( Could make it a timed mission where you keep it from leaving in a certain period. ) IMO It'd also be cool to see Lithophage converted dwarves, incorporating the Lithophage armor/weapon set.

pale harness
#

unstable overclock for the Breach Cutter:
rocknstone significantly increased fire rate, magazine size and ammo capacity
rocknstone automatic fire
tothebone significantly less range
tothebone reduced shot damage and width

frail flower
#

When selecting random from victory moves you can chose victory moves to exclude

cold zephyr
#

so this is.... kinda stupid and specific
but GIVE THE MINERS THEIR LAVA LAMPS! theyd be face height
they could come in blue, red, green, and yellow and you could knock on them just like the plague hearts in the space rig

#

beast master should be able to tame more creatures, like rock pox grunts, etc

lyric coral
#

The ability to guarantee a jet boot crate on the next mission somewhere on the rig, but it only unlocks after everyone picks up enough trash first. It's tedious, but it's a large payoff.

idle minnow
#

Add a menu hud for in game that shows damage dealt, health healed, distance walked, etc, either as a toggle of the laser pointer, or at the end of the match

spare socket
#

i had an dream one night where there was a mission type where ur on an underground lake/sea and had to ride/defend a barge from objective to objective. that would kinda be fun lmao

barren marsh
#

Add additional secondary missions. I do not know what exactly you would add, but anything you could collect in the area.
I would say items like pearls, jadiz, bismor, and all the hops.
I feel like it would provide a more varied experience when completing missions, as well as helping you make progress towards upgrades or forge crafts.
(Maybe even add machine events to secondary objectives, though that might be a bit too much.)

rough grove
#

Contagion events are incredibly annoying. I do not enjoy them and I don't think I've found anyone who does in my matchmaking. I don't know what the solution is, maybe reducing enemy density spawn frequency?

rough grove
#

Also would love to have a blacklist feature, just had 3 missions in a row ruined by less than stellar dwarves being absurdly inconsiderate. Leaving at minor requests (driller please drill the jadiz out of petrified wood so I don't have to pick it), stopping me from depositing nitra so we could call supply pods, etc.

The playerbase is generally good, extremely good but as a result it REALLY bites when you have someone being a prick because of the contrast.

uneven quiver
#

lootbug beard

mortal dust
#

an overclock of the engi that turns its turret into BOSCOl

#

a reputation system would work for this. if you report someone as bad, it decreases your reputation by 1, and theirs by 5 saying someone is good increases theirs by 5.(toxic player problem)

manic river
#

Maybe look into the inconsistency of igniting the death clouds of big enemies and the neurotoxin grenade. It only works right sfter spawing and it's very buggy afterwards.

hardy salmon
#

Add cigars at The Abyss Bar that persist through missions. Maybe they can have some sort of ability, or mabye a faint hlow that's very slight, or mabye just cosmetic so you can feel even more like a badass

hasty lotus
#

can you make it so that turning on invert y axis for controller doesn't also invert mouse y axis?

lusty prism
#

give stingtails a 30% chance to be stunned by any hit on the meaty parts

steep thorn
#

Some form of Overclocks for all the support equipment? (But not as an oc, since there is kinda too much ocs to painstakingly grind) where these "overclocks" function much differently than their default counterparts. EG:

  • Zipline "ladder": where instead of -30ish to +30ish degrees of depression, it is now -89 to -50, or +50 to +89 degrees. Allowing for much greater vertical mobility at the expense of horizontal mobility.
  • C4 "Trip wire", instead of being trigger by a press of the button, you place a pair of C4s with a trip wire attached to both, and anything that touches the wires will not have a fun time. And due to the inflexible nature of this device, cooperate will give the user triple the explosives (2 C4s per tripwire, effectively +50% ammo)
  • Shield generator "juggernaut suit drop pod" Replace the shield generator with the permission to call in a special drop pod that contains 4 suits of juggernaut armour that could be equipped and unequipped by any dwarves, upon equipping said armor, significantly improve the armor value (like +100), at the cost of being extremely slow (-50% movement) and suffers greater fall damage (due to weight)

This is a few of the many I have in mind, if you have any comments about this I'm happy to discuss

grave cloak
#

Currently standing in the flamethrower's sticky flames has no effect whatsoever.
Them not dealing friendly fire makes sense, since the flames tend to end up kind of all over the place, but I suggest making the sticky flames heat up players just a little.
The reasons for this are:
-Makes using the flamethrower slightly more strategic
(you can move through the flames safely, but its risky to just stay in them forever)

-Gives a clear signal for when you're standing in them even if you aren't looking (heat going up)
(useful if you want to know when you cross the 'no enemies zone' but are looking in another direction, like at the enemies)

-You can intentionally stand in them to warm yourself up in the ice caves, (tried this my first time there, woulda been cool if it worked)

-It just makes sense.

hushed raptor
#

bosco overclock

astral glade
#

Zhukov OC

Single Zhukov MkII: You use only one Zhukov instead of dual wielding, the Single Zhukov gets some enhancements to compensate.
Red OC

+More Accurate and less recoil
+Less Magazine Size than combined Zhukov, but more than one Zhukov Pistol normally
+Slightly More Damage
-Slower Firerate (actually just combined firerate / 2)
-Less total Ammo

solemn garden
#

Dreadnaught bosses explode on death in big gooey icky explosion

plucky bough
#

superhero skins

outer kite
#

One message removed from a suspended account.

vestal creek
#

Cluster bomb detonators (that aren't bulks)
Maybe every 1 in 25 detonators is a cluster det, just for that little extra spice in life

outer kite
#

One message removed from a suspended account.

vale cloud
#

Release splash screen Wallpapers on Steam point shop and add more new wallpapers

outer kite
#

One message removed from a suspended account.

haughty gust
#

CoD Ghosts-like perk system

Currently in DRG, perks and its system may not feel that great. Players can equip a limited number of perks, and some of them are not that great as others. Their value is low and their "cost" is still one slot, which is why it's hard to pick them over like, Iron Will.

In CoD Ghosts, perks cost points to equip them and players have only a limited number of said points. There is no slot limit, you can take a lot of cheap perks or few strong ones, as long as you fit in the budget. I haven’t played this CoD but this system looks good, it allows for more builds and adds additional value that the devs can tweak, which should make balancing easier, it may give some perks a new life.

marsh coral
#

Pink skin color because some-dwarf ate too much shrimp

pseudo flicker
#

Let us bring Steeve back just as we can bring back Dotty. Idc what Management thinks about it

winter python
#

Bosco cannot be ordered to defend Rock Cracker pods, instead only using his light on them. He should defend them the way he can with the hacking pod and drilldozer.

keen sigil
#

2 or 3 flying mactera bosses that would appear in elimination missions, they would serve the same purpose as dreadnoughts, just flying instead of walking and having new attacks and gimmicks. When selecting a mission, there would be an indicator if an elimination contains only dreadnoughts, only macteras or mix of both (mactera bosses would have a bit different spawn method, maybe a couple of smaller cocoons or a nexus-like nest that you need to destroy in order to spawn the boss). I absolutely know that it'd require a ton of work, but overall i think it would be a great addition. I came with an idea for one of these, it would have maybe 3 destructible pairs of wings and a shield around its body. In each phase, one pair of wings would be used, and when destroyed the boss would fall onto the ground, exposing it's weakpoint/"turning off" the shield, maybe with a high vulnerability to melee so you can go up close and smack it with a pickaxe as it lies on the ground. The second pair of wings would then regenerate and the next phase would begin, with a couple of changes in its attacks, similar to the caretaker with each phase ading something new/making it faster.

clever cliff
#

Mactera Dreadnoughts are waiting☠️☠️☠️

static berry
#

Pétition to pet mini-mules please?

cobalt moth
#

an active perk dwarven yell: by holding V you let out a battle cry that scares away other bugs, and each tier goes up by 30% until 90%

ripe owl
#

remove stingtails

short oak
#

Add a new mission where DRG has discovered a new plant type called GlyphCane a plant sustance loved by Glyphids causing areas to be infested with dreadnoughts. DRG needs you to harvest GlyphCanes which are used for baking purposes and these products are a highly sought after delicacy.

plain fox
#

I’d like to suggest a change to the spring loaded ripper. I think all of the grenades are fun to use and have their effectiveness, but there are so many edge cases where the ripper doesn’t work that it just takes away all of the novelty.

A couple examples: sticky flames and corrosive goo puddles are persistent and more effective in their function compared to the limited carry capacity of 6 ripper grenades. Additionally, ripper grenades are completely nullified if there’s a hole leading to the planet’s surface (like dropped tunnels or meteor craters… which there’s a lot of.)

I think the ripper grenade needs to be given gravity and velocity, IE if it goes up a vertical wall it’ll eventually come back down.

The novelty of the original idea is intact, there will hopefully be minimal work needed to make it happen, and you indirectly buff the grenade by making it a deadlier barrier against bugs (like the sticky flames or goo puddles) in areas where the ripper grenade can “half pipe,” IE go up and down back and forth between two walls. You can’t stick it to ceilings, but on the dps on the ground is stronger then sticky flames or goo puddles.

winter python
near glacier
#

Add dreadnought and dwarf merchandise.

#

Add a mission where it seems like a regular mission. But then whrn your in orbit a giant lithopage tentacle drags you back down through the cave. And you fight a giant bossfight

proud sinew
#

Beer supply pod in the equipment menu which can be loaded with 4 beers of your choice.

prime lance
#

Lootbug race mini-game

The station contains a cage with 4 lootbugs and a small racing map. Lootbugs (let's say each of them is of a different color) compete among themselves for the first place in the race. The role of the player is to be faster than other players (bots) to press the pop-up buttons for the direction of movement (for example, if forward, then quickly press w, if turn - hold a / d for a certain time, and so on) The idea of ​​​​the game is that the player can bet on one of them and if the lootbug wins he gets a free random beer or something

outer kite
#

One message removed from a suspended account.

rugged walrus
# mortal dust a reputation system would work for this. if you report someone as bad, it decrea...

No, then we would have new dorftrolls denouncing serious dorfs.

I just thought about it, we dont need a undestroyable technical biome, simply let the bugs attack the space station and you have to destroy their spawned nests or landed bugpods and then get the team save back to the safezones of the rig. of course destroying the (very hard to destroy) terrain on that biome goes against companies insurance policies and costs money (which could be deduced by the dwarf carrying out the demolishing...).

idle minnow
#

When bosco is sent to grab something, he deposites it, rather than just floating around holding it

It sucks trying to position him so he dosent drop it into a hole when i wanna take it

Also theres just really no purpose for him to hold it longer than needed, when he could be fighting or lighting, he should just bring it to the minehead/mule, or drop it at the player

stuck trellis
#

You guys should make a Chanel for questions that green beards have, it would be a great place for people to learn

toxic kindle
#

Can we get a training ground to test weapons on space station? I think it can be useful for new players to understand new guns. And it can be nice activity to do while you waiting for friends.

prime lance
#

New mission type - Exotic Zoo

Explanation: Some may pay a high price for exotic pets

Challenge: Players must track down, euthanize, capture, and take with them an Exotic Beetle (alive!)

Gameplay: Players hunt down an exotic bug (pawprints, feces, sounds, leftovers of caught food) Once enough information is collected, a flying Helper Drone determines the approximate location on the map (preferably the cave is not linear) / OR the dwarves themselves try to find it (as if they were detectives). Further, depending on the size of the beetle and its aggressiveness, the hunting phase begins.

If the beetle is small, then you can get by with tranquilizer guns (a special supply capsule is called(or a everything necessary for hunting (?) can be distributed immediately among the players at the start of the match (slot 5,6,7). If the beetle is large and armored, then the armor sections are carefully removed first (it is important not to kill the beetle). Some beetles are weakly sensitive to tranquilizer guns, so after filling the anesthesia scale, a window opens in order to drip sleeping pills into the beetle's mouth. After taming the beetle, they carefully tie it up, put protection on dangerous places (jaws - a muzzle, poisonous glands - just pull them tightly with a rope xd, and so on). If the beetle is small, then it is loaded into a special carrier mule. If a large one is ordered a capsule-carriage.

As for the beetles themselves, it can be like the ordinary presented the current flora with some changes in appearance (color), in the structure of the body (number of legs, the presence of atypical limbs (wings)). Anatomical changes in the body of beetles also affect their behavior (wings make it possible to fly, many legs - to run fast, special skin - becomes invisible, or toxic to the touch). Or completely new, exceptional species that are not found anywhere else.

I hope I didn't forget anything, I can clarify the details as questions come in

main leaf
#

Able to drop grenades while on a cave angel

near glacier
#

Ive a suggestion. IDK if its been made before but I think itd be really cool for overclocks to have a visual effect on the gun. Like the lighter casing for the auto shotty actually stripping some casing down, with a special focus on unstable overclocks LOOKING unstable, like the gun has been seriously altered with clear damage / alterations to the casing and so on

Ill add suggestions as i go through

Hell fire for coil gun, this could leave it glowing red perhaps cracked and leaking fluid
Big bertha could perhaps show visibly larger bulluts and gowges in the feed slots where they were expanded
The boomstick could have the triggers drilled together and perhaps the barrels fastened more firmly

main leaf
#

Gravel cannon mod for sentry gun, it doesnt have ammo. But you gather rocks and stones while mining any terrain which you deposit in the sentry gun. The damage would be about the same, fire slower and have greater stun. With the benefit of theoretical infinite ammo. It would suit the engineers mad architect type of equipment.
He would also have some rock and stone related voicelines when depositing

lapis sage
#

A new achievement called "Thermodynamics at it's finest." or something like that. It triggers by drinking Arkenstout or freezing yourself in some other way while in the drop pod thruster.

lyric coral
#

Hide a golden lootbug somewhere on the rig, with the position changing every reload. Just as a fun scavenger hunt between missions.

pliant garden
#

Spacerig needs a bathroom.

nimble dove
#

Whenever someone's double dipping/taking extra ammo make their character yell it out.

near glacier
#

Let us use default armor skins on other armors

tender fractal
#

Have the guns make different noises depending on the skin

rough grove
#

Add overclocks for the movement kit: Platform Gun, Zipline Launcher, Grappling Hook, Power Drills.

Would be super cool to shoot platforms that were extremely explosive resistant or did damage over time to enemies on it. Drills that drilled faster and did more damage as they got hotter. A zipline that had an even steeper angle for placement or faster traversal. A grappling hook that stunned enemies upon landing or could grab onto a fixed point in the air.

That's just unstable overclocks, which would obviously come with some downside. Tons of potential.

lusty prism
#

give dreadnought armour a heat weakness where they will take damage equal to 30% of any heat the dreadnought takes on. Improves the performance of heat weapons against dreads before the shell opens. Does not affect the dread’s base health.

hushed raptor
#

underwater caves or flooded portions of caves

dry marsh
#

my graphic design skills are impeccable
anyhow here's my suggestion
obviously with better sorting options than what i made but you get the idea

lofty basalt
#

My suggestion is to better explain how the corruptor works. Maybe a voiceline from MC better explaining it, if it's engaged with in certain ways, like shooting it when its still shielded?

I've had at least 6 missions go belly up because of a corruptor and newbies just not getting it. Or will spray the ground. Either way, it's not explained too well, and the fact a cleaning pod is needed isn't even explained.

wooden talon
#

idle hostile/tamed bet-c should appear on terrain scanner map

solemn garden
#

The bosco flying trench in tthe space rig from beta bar

steep thorn
#

Engineer Turret "Artillery Piece" modification: a modification that converts your turret into an artillery emplacement that has to be manually operated, this weapon has access to a variety of shells (all sharing the same ammo pool) for all kinds of purposes: Proxy Rounds, Fragmentation, Incendiary, Gas, Armor Piecering, flares etc.

#

Engineer Turret "Munitions Factory" modification: Disables the most recently placed turret's ability to shoot, and in its place is a automated workshop that when you pour gold into it, it would convert said gold into the equivalent amount of nitra. (If you are really desperate, sacrificing some gold for a few extra mags should be worth it)
(Only gold that was mined could be used)

prime spruce
#

Would it maybe be possible/not unbalanced to introduce a few small tweaks to Big Bertha? Namely an increase in the spread reduction and maybe a small boost to damage.

vale cloud
#

Strong Arm perk should allow players to throw their grenades furthers as other heavy objects can.

#

Remove LOK1 T3B SMRT targeting from gear modification to make it a default built-in firing mode with "R" key and replace with a new mod like magazine size or rof.

#

Add armor breaking for Cluster Grenades.

prime lance
#

New Flamethrower (or not) Overclock - Toxic Storm

Flamethrower flame changes color to green, becomes more transparent. The ability to set fire to the ground disappears, arson is replaced by neurotoxin poisoning. There is a chance (7%?) to tame a beetle when the poison bar is full (the beetle will continue to fight for you until you die, its stats do not improve / deteriorate, you can tame small-medium living creatures)

plucky bough
#

NERF stingtail and/or spreader. Haz 5 with both borderline unplayable. Biggest issue is stingtail grab

outer kite
#

One message removed from a suspended account.

outer kite
twilit locust
#

More options as a "sink" for Blank Matrix Cores for those that have already unlocked everything. Maybe some form of custom overclocking to play with stats that doesn't break any balancing could have potential with some RNG factors or limited effects with combining 2 OC's. A way to gift BMC's to other players (possibly after an event has finished successfully) could also be helpful towards newer players. At the very least, a way to craft all mineral cores at once, instead of having to craft every single one individually.

prime lance
#

The ability to create blank matrix cores from a large number of mineral resources.

main leaf
#

Strong arm perk adds 1 dmg and 1second stun to flares thrown at a single swarmer. because why not

marsh coral
#

More Bulk Detonators if a mission has Exploder Infestation and more Data Cell events if a mission has Rival Presence

tawny storm
#

a second option for turrets, like a drone that follows you and can gun down enemies, has upgrades for more drones or a better drone. (Engineer only)

lyric coral
#

Missions inside the lithophage comet?

jolly pawn
#

Starting the game is the DRG world's equivalent of waking up, so you should be able to go to sleep by interacting with the bed, closing the game.

hardy zinc
wild arrow
#

Release all of DRG's official soundtrack on Apple Music

tawny storm
#

the drones would be like bosco, but they wouldn't be able to mine, only shoot bugs

lusty prism
#

instead of putting a zoo on the space rig, how about "Steeve" variants of beards and mustaches where a swarmer, fester flea, gniffer or glyphid spawn is snuggled inside it? could have it roar or make ambient sounds every once in a while.

native granite
#

i just noticed how rigit some of the corpses are, seeing that feels a bit weird after you just liquified a bugs inside with lead

it would be nice if they could kinda fold in on themselfs or even be turned into goo if they are hit by strong explosives
(it could be a setting to turn off too, for the high-end pc's)

kindred hamlet
#

Could there be a demo of drg on steam or other platform that I could run through wine on Linux

sonic jetty
#

Mess hall: Myabe a added section for the abyssal bar? And add a sandwich making droid there too, like a twin brother to Lloyd named Floyd!

#

The mess hall would be in a similar design towards the abyssal bar. But with more tables that have chairs tossed about and messy trays that still have half eaten sandwiches because dwarves are called to missions so frequently. Floyd would have a apron on that have a mustard stain and a hair net on the top of his metallic head as well. You can also tip him because, why not. c: The sandwiches would range from vegatation type ones to rare meats you'd get from hunting down rare glyphids in caves for ingrediants. Mustard, hot sauce, ketchup, relish, gaucamole, and other unquie sauces. Maybe some newly added plants too to fit them. As of right now, none of them give abilities but it would be quite a nice change of scenery to an already epic place to add the foreshadowed mess hall. And maybe just maybe...a kids meal the drawf would order that has a random toy inside you could place in your cabin. Like a collector's item. Its not the best idea but I think it'd be worth a shot to add. Add a bit of a neat resting place for dwarves who want something good to go with their beers.

outer kite
#

One message removed from a suspended account.

hidden lark
sonic jetty
near glacier
#

Add a 1% chance to not pass out from blackout stout, there should be an achievement called “a true drunkard” for doing it

uneven quiver
#

can we get pie

shy hill
#

A melee weapon for each class, either primary or secondary. We need to live out the dwarven tradition of defeating our enemies with war hammers and battle axes. Can be balanced by requiring ammo to use/breaking down and needing to be repaired

vale cloud
#

Add an achievement that keep one Steeve alive during the mission.

#

Add new overclock for Stubby that focus on burst damage for single target. I mean there's no a good overclock for Stubby to compete with Executioner and Overrecycle of LOK1 and Warthog so far.

outer kite
vale cloud
#

Also I suggest in Turret arc OC, you can overcharge a turret to trigger a deadly electro beam toward any big health target with Hawkeye system, if you only use LMG MKII with this OC.

deft owl
#

Just to stop these calls for melee weapons and classes, please add swords, hammers, and axes as reskins of pickaxes we can swap out. (all the same stats, just a different model.) Would be nice to use a short sword, double-sided hammer, or an actual axe to whack some bugs like with the pickaxe.

barren tartan
#

can we change how chain lightning on the stubby works? it really sucks not being able to see the electricity chain between bugs, on top of its almost non existent visual effect on the bugs

edit: I know destiny bad, but this is a good example of what im talking about https://youtu.be/jbzW4LT2yIA?t=76

lime notch
#

suggestion: @proven trench

spiral torrent
#

Would be nice to have an tracking device in drg so y not a tracking bolt it doesnt do a lot of dmg but it hightlight ennemie and increase team8 dmg

vale cloud
# deft owl Just to stop these calls for melee weapons and classes, please add swords, hamme...

I don't think add new melee weapon slot is a good idea. Each class has their own range advantage and Driller is good at close range combat, that's why he possess many kind of melee dmg. If every classes have a powerful melee weapon then all roles and firing power of the team will mess up because it will be overused and Driller will become weaker then. The possible way to fix this is to add new melee weapons in a new mission which only use melee weapons.

hexed flax
#

A realistic way for a drop pod to leave, it's been 5 years, the droppod still magically hovers up despite having only thruster on top, it really should shave disconnected drill and thruster at the bottom like hacksy

barren tartan
deft owl
short zenith
#

Give us Miners Cross Progression!

vale cloud
#

Add new mode like Minecraft Dungeon, The team will play with non-OC weapons, and explore chests to equip OC temporarily during that game mode, there's no time limit in this mode only survival mode, having fun and get to the deep dive drop pod but from bioms to bioms until the team goes down completely.

near glacier
#

I just realized how limited it feels to have only three Dreadnought types. Some of you may agree, and some may disagree. I kinda want a Mactera Dreadnought, to make them feel more like just glorified houseflies.

fair sparrow
#

Give rewards for collecting bonus morkite past the objective along with bolo caps ebonut apoca etc. There can be a cap like only rewarding for up to 50 bonus morkite and like 2 more bolos or smth

main leaf
#

Some perks that have have downsides. Like a 30%melee dmg resistance while incurring a 20% ranged dmg weakness.
Increase pickaxe attack +20 damage but move 50% slower while using it.. something to specialise more
One thats like +20% ammo for 50% smaller resource bag.
+30 shield +200% charge rate but can only regen when stood still.

main leaf
#

Pressing Use on a thrown flare will carry it, so you dont have to keep throwing flares when going 100meters down an empty tunnel on a morkite mission

hushed raptor
#

in fungus bogs mission control says that goo has clogged up the pipelines instead of his normal voice line

outer kite
#

One message removed from a suspended account.

outer kite
grave cloak
#

Mission modifiers that do different things for each mission type.
Since each mission has some parts unique to it, existing modifiers don't affect those directly, and it'd be nice to have some variation there.
For example:

Experimental Equipment (Onsite Refining):
These pipes are reinforced, but the pumpjacks aren't.
Instead of fixing pipes when they stop working, you cycle between the pumpjacks to defend and fix them. They never stop working as long as they're intact, but they have limited health, with a layer of repairable armor. (you only need one to win the mission, but the more pumpjacks you have intact you have the less time you need)

Disturbance (Elimination)
Something's woken up the dreadnought coccoons. We have no idea what it was and it's left the range of the sensors, but don't expect all the dreadnoughts in the area to still be bundled up in their cocoons, especially if you take too long finding them.

onyx silo
#

All elimination missions should have a hidden timer that when expired randomly breaks one of the unopened eggs, but only if they are all currently intact.
Would help speed up the missions and make the fights harder to predict and waste less time over preparing

rancid berry
#

We got hack-c, we got bet-c. Why isn't this guy called tip-c

daring knoll
#

something to stop some LUNATIC to deploy the rescue ship BEFORE we manage to open the loot crate 🤬

jolly pawn
wooden talon
#

Please start showing nemesis on map
It’s a jumpscare when I dig into a room and it’s right there (it sounds the same anywhere you are)

west thorn
#

make strong arm let you throw grenades further. fastball enemies from across the room with impact axes, hit a longer line of enemies with stun sweeper, deploy a personal army of shredders for your friend from across the cave, etc. i have trouble finding a reason to pick it otherwise.

jolly pawn
rain falcon
#

Skins, camos and overclocks for support and traversal tools

copper finch
#

This would probably never be able to work but i want driller to carry around a giant wind turbine that acts like a blender which can suck bugs into it and then you can propel the body parts of dead bugs back out at the bugs

lofty niche
#

Don't think this is a pressing issue, and it's not really for me either, but it occurred to me while listening to a youtube video mentioning concerns about cargo crates getting "overpopulated" as seasons pass and new cosmetics are added to them.

Whenever the team feels like that is becoming a real concern, it would be possible to introduce a mechanic to soft-derandomize cargo crates. What I'm thinking, since most cosmetics are already in sets (season sets, pickaxe sets, etc), drinking a special beer (let's call it "Derandoweisser" for now) would make it so that if there is a cargo crate or helmet or whatever in the next mission, then if its potential pool of cosmetics contains items in the same set as any of the cosmetics equipped on the dwarf that drank it, then the pool of cosmetics is reduced to those items.
This would let people who really want to complete one specific pickaxe set a way to do it faster.
Plus, because of how Craft Beers works, the team could make this beer as expensive or cheap as they like for balancing purposes.

(Oh, and as a bonus: If the Rivals turn out to be You-Know-Who, you better make sure that the robots are Tree Laws of Robotics compliant[sic].)

hexed sigil
#

In the game whenever you sprint, the dwarves huff and huff. As I discovered today from going to a real world cave, the deeper you go the hard it is to breath. And whenever you land it shows a deepness level. So my suggestion is that the deeper you are in hoxxes, the louder the sprint huff. It could have set sfx for each 100-200 or so units deep, and increase each level of a deep dive. Won't change gameplay alot but it could be a cool detail 👍

wispy pier
pale harness
#

Make Lloyd pour two beers at once if you have two or more people in your lobby, just so we don't have to wait as long to have our round of drinks ready drgbeer

oak matrix
#

Not sure if this was suggested, but let us select our own list of victory dances, and the game picks one by random in the result screen.

I'd love my cowboy gunner to do the IT dance, pickaxe throw and mineral inspector like a crazed space-faring prospector one day.

wooden talon
#

make it easier to find dotty's head

lusty prism
#

make glyphid gibs bigger and last longer, and let us gib heavy and ultra heavy bugs

lusty prism
#

Class capabilities: Due to lore reasons, each of the characters have a passive gameplay bonus that doesn’t affect a lot of things.
Engie: Hacker - 10% bonus build speed, hack minigame slightly slower(easier).
Driller: Darkvision - caves are slightly brighter and flares are slightly more effective.
Gunner: Veteran - Screen effects are reduced and player emits less pain noises.
Scout: Dexterity - Player can scale up steeper slopes and can stand still easier.

surreal relic
#

Add swimming pool during summer event

outer kite
#

One message removed from a suspended account.

keen sigil
#

maybe make fester fleas appear in every mission, just with a way lower spawnrate and a little credit bonus for killing it, it would feel more natural

main leaf
#

Pressing use on a dreadnaughts weakpoint makes the dwarf slap it and immediately gain the aggro

lyric coral
outer kite
#

One message removed from a suspended account.

magic hatch
#

ok so this has been bugging me

Fix sting tail grabbing you While IW
unlike other bugs stingtails still grab you while IW (cave leachs, nemisis and grabbers wont either)
(edited to fix wording)

tight mango
#

Pressing x while carrying compressed gold/bittergem or a tyrant weed crystal makes the dwarf say "we're rich!"

mighty lodge
#

Excuse me what about but where can I write about the streamer costume?

hollow wasp
tight mango
stiff pewter
#

add friend/global leaderboards to jetty boot

hexed flax
deft owl
#

Can we get Kaz Asrok, Miner's Lament, and Tooth Grinder beers added to the main game someday? Dunno what the first one could be (would like suggestions). But second could be the dwarves singing sad songs badly for the fallen (not limited to Karl of course), in various types of songs from blues to something more traditional. And the last one, I'm guessing that beer just rock candy in beer and results in some sort of grinding sound as the dwarves try to get it off their teeth, complaining they need to brush again.

jolly pawn
#

The "Strong Arm" perk should make you slap the dice in the drop pod harder, do 1 damage to anything you pet, and increase pickaxe damage by 5

native lodge
#

weapon skins from cargo crates can be purchased via error cubes in a microwave-like terminal where it would do a glitchy animation before a loud beep and then it open with the weapon ready to be picked up

lyric coral
#

Make septic spreader goop cause minor friendly fire to other bugs.

maiden patio
#

If a teammate joins after you and other dwarves have bought a todays special, pour one for them as well.
I dont want to buy rocky mountain again but i wouldnt want to make my teammate pay for one just for themselves

deft owl
#

please add the unused Driller C4 lines, would help add some variety besides the two we keep hearing already. I already like "get to safety folks", "here we go", "armed and ready", and "this shit is dangerous!".

sturdy nexus
#

in the space rig when people go down drunk i want to pour a blackout stout on them to revive

waxen totem
#

Whenever you kill an explorer by shooting/pickaxing it’s mouth and disable its death explosion, have it play a different sound effect than the default one as a better signal letting you know it’s safe rather than still hearing the same hair-raising hissing noise. Would be useful especially when there’s many exploders and some are behind you so you can tell when you’re safe and when you’re not or in situations where you need to make a split-second decision, as sometimes the rag doll death animation isn’t obvious if the body doesn’t go flying and your attention is split

outer kite
#

One message removed from a suspended account.

wooden talon
#

rockpox detonator

sly lion
#

Remove sting tail

hollow wasp
#

I don't know if someone has thought of this before, but I was thinking that the more QoL perks (like "It's a bug thing" or "strong arm" could be in their own unlockable skill tree, which could all be equipped and built upon, where they could add better quality of life changes at the higher ends of the skill tree. Because as they are right now, they just don't seem to be worth enough to be picked over the more useful perks like Iron Will, Dash, Sprint, Heightened Senses, etc., especially not on higher difficulties.

The QoL skill tree could also perhaps expand upon more than just the player and their surroundings, but also Bosco, Mule, the different dwarves and their utility items. Maybe having a Bosco QoL skill unlocked would let Bosco gather hard to reach Fossils, flowers or mushrooms. Or a Zipline Gun QoL could give it more speed, even when going upwards. Or a Bosco QoL upgrade could let him have a small pouch, where he could store minerals while you're off doing something else.

I think the idea has potential. And I think it would be better than simply buffing the worser ones and nerfing the better ones.

winter python
#

the data vault's door should visibly break its way through any terrain in the way once it opens. This would preserve the immersion better particularly in smaller caretaker rooms, where the ceiling, while carved by the force field when the cave is generated, is actually low enough that the door will reach significantly into the stone

magic hatch
#

Please add a shell back emoji and a rolling version of it

unkempt owl
winter python
#

ping lines for q'ronar younglings such as "This one's not so crunchy yet." "Watch the rolling swarm!" and "Hope this one's parents don't pay us a visit."

winter python
near glacier
#

You guys should add a practice range to practice load out ideas and overclocks

lofty niche
#

New random mission feature:
At the start of the mission, Mission Control announces that R&D's been working on some experimental weaponry that they 'forgot' to tell the team about.
Basically, all the ammo/batteries/whatever of some of the weapons have been replaced with alternatives, that give some random effect. Bullets might become weaker but deal bonus damage of a specific type, flame thrower's spewing green flames because a bit of neurotoxin got added to the mix, the precision laser's supercharged in power, but the focus lenses can't handle it so it's not so precise anymore, wandering around in an arc, etc.

Could expand this at any time with new random effects, maybe even make some particularly popular ones into upgrades or overclocks down the line.
Would be a neat 'immersive' way to experiment with weapon ideas that the team isn't entirely sure they want to make a permanent part of the game.
(Oh, and for best effect, don't bother catering the randomness to the biome. Let cryo rounds be a blessing in Magma Core and a curse in Glacial Strata.)

hidden wyvern
#

Would love to have another goofy voice line for killing the nemesis specifically. "The nemesis is neme-DEAD!"

lusty prism
#

Any chance we can get the current stingtail's model modified such that they possess a standard glyphid tripartite jaw and have their eyes removed? Same with the septic spreader, Currently both lack distinctly glyphid features that can potentially be considered diagnostic, and the stingtail is quite a significant deviation to standard glyphid anatomy in comparison to any predecessors.

young aurora
#

can we get coloring or skins for traversal tools? i've been keeping a yellow color scheme on my driller to match with the power drills

orchid lance
#

BOSCO OVERCLOCKS nicknamed (BOSCOverclocks, thanks to @unkempt owl for the the idea): Bosco could lose his missiles or be nerfed in other stats and be replaced with overclocks, Bosco could lose his missiles and get a mini fat boy (skinny boy) or just a grenade launch but can only carry 2-3 at a time and instead of resupplying over time he’s resupplies on them when you resupply and maybe he can move slower due to the weight or he could lose his missiles or be merged in another stat but be able to build and repair things such as pipelines and dorretta especially with those missions being a real pain solo it, maybe he can carry and deposit a max of 10 of each minerals without pinging after being told to mine so everything he mines doesn’t just roll around or get lost but he can’t mine as fast, or 1 less revive even, just give him 5-10 to spice up being solo abit or doing a public mission and waiting for others

lean shoal
#

two bosco related thingies, react with the number emoji if you want specifically that feature or just do the normal rocknstone if you want all

  1. add a seperate menu for drone modification, where you can set priorities for what bosco shoots. ex, bosco will prioritize shooting an acid spitter rather than a grunt
  2. let him grab secondary objectives pleaseeee. it might seem weird on how he might be able to grab them and bring them to you, but i think it'd be easy to just add a hitbox relative to the object, so he basically just dislodges and carries it like a normal heavy object. in fact, i think some secondary objectives should become heavy objects (aside from ebonut), because realistically how would you fit that entire fossil inside your backpack. this would also allow you to use explosions to dislodge secondary objectives
#

also add a weapon loadout channel, so people can send their loadouts and ask for feedback

mossy ivy
#

Add more Point Shop emoticons / stickers on steam. It hasn't been updated in ages. I NEED to be able to send a rock and stone emoji

stark mortar
#

Pinging a dwarf holding a gold chunk should have unique voice lines such as "No! Drop it" and "Commence the richual!"

oak matrix
#

Stingtail Nest alert.

Is all.

short zenith
#

Biome Specific Mission Modifiers?

Like for example 'Whiteout' for glacial strata, more snow and no more blizzards but the catch is you'll always have low visibility.

short shard
#

A new mission mutator

Looted by lootbugs
Important minerals such as nitra has been eaten by some fat and greedy lootbugs

Little to no nitra is found in the caves since it has been eaten already.
Red lootbugs chock full of nitra as one of few sources of nitra for ammo

tight mango
# short zenith Biome Specific Mission Modifiers? Like for example 'Whiteout' for glacial strat...

Magma core
Volcanic activity: increased environmental hazards molten rocks fall from the ceiling after a small ammount of shaking. Everything has lowered heat threshold

Radioactive exclusion zone
Radioactive hotspot:
while shields are down take chip damage. Bigger uranium crystals

Hollow bough: overgrowth.
More of all kinds of vines. Even stabbers. Stabbers are bigger with more range and health

teal cliff
#

CAN WE HAVE A WAY TO IMPORT OUR OWN MUSIC INTO THE JUKEBOX?

iron ridge
#

Show your weapon loadout in the loading screen

tribal stirrup
#

Bring back the pen in the med bay whenever you had a living Steve in your previous match. Abandoning Steve is a little sad.

wooden talon
#

the stingtail shouldn't grab you during IW

heavy anvil
#

Could there be some type of bar that let's you know how close a wave is to finishing? Played some solo games today and it felt like swarms kept overlapping each other, even with MC saying the wave is thinning out.

outer kite
#

One message removed from a suspended account.

faint dew
#

Game mode with like 10 dwarves where they face the adult drednaughts

#

An effect on a mission like low gravity but it makes the dwarves bigger/smaller

vestal creek
# unkempt owl increase stingtail spawn rate

I would actually like to see "🔺 Stingtail Infestation" and/or "🔺 Spreader Infestion" warnings
Drastically increase their spawn rates, but they're optional: people who hate them can avoid them, while those that really want that extra spice can jump all in

vestal creek
celest girder
#

Weapon paintjobs and frameworks can be applied to the support tools (Drills, Sentry Guns, Zipline Launchers, etc.)

It kinda looks bad when you make the perfect costume for the driller (as an example), and the drills ruin everything because their color cant be changed

hollow wasp
woven vale
#

Frank 👍

near glacier
#

Name: team coordination chants

Reason: in higher difficulty levels it is extremely difficult when your team isn't coordinated. Starting a stage when you are out of position is an easy way to get a wipe and this has lead to many people establishing and following the "r" convention to indicate ready. I have also seen a lot of new players not follow this convention which leads to... You guessed it, wipes.

Suggestion : add notifications /verbal ques to ask /state when ready to move on.

These can also be batched in with the language packs so that there won't be a linguistic issue if someone doesn't understand English.

Implementation:

via it's own key (maybe t or b)

The first player will ask is everyone ready and for the next few min the players can tap b to signal "ready" which will give a glow around their names in the he'd as well as have them shout ready. Once everyone has signaled ready the first character shouts go in a thematic way, alternatively the caller can long press to cancel the ready state with a never mind response. Finally completing a stage in the main objective (or advancing it) will call off the ready stage with a prompt as well.

Benefits:

  1. This can be tutorialised and so all new players can be taught to play the right way as soon as they start (like. A. Team)
  2. This saves key strokes it harder missions and keeps your fingers where you want em
  3. This is language agnostic /inclusive for people with vision issues /hearing issues
  4. It cannonises an already existing convention
mighty cedar
#

Red sugar skin color because the dwarves got addicted to it. or some kind or red

tawdry scaffold
#

More special waves we got pretorian macteras grunts and swarmers but no acid spitters web or exploders

proven berry
#

Add daily tasks to the to-do board and expand weekly tasks.

hollow wasp
near glacier
#

Mentioned many MANY times on this channel, but a native Linux version would be excellent.

outer kite
#

One message removed from a suspended account.

main leaf
#

Able to Pick up objects while on a zipline

lament barn
#

Higher levels of beast master allow you to tame more advanced creatures. For example, level 2 allows you to tame all small non-grunt enemies, and level 3 would allow you to tame bigger creatures. Taming preatorians would be allowed by level 3, and level 4 would allow taming an opressor. level 5 could tame a dreadnought but you'd need to try and tame it a few times (like 2 or 3 times, you'd have to wait for the full cooldown every time). The more powerful the tamed creature is, the longer the cooldown will be. Taming a dreadnought would have a cooldown that never ends. Every attempt at a dreadnought would have a 5 minute cooldown between attempts. It could also be RNG based, like a 25% chance to tame it each time.

near glacier
#

There should be a lesser Nemesis/Caretaker minion called N.M.E (Enemy) that resembles a small 8-sided die, about as much health as a guard. It carries the majority of physical attacks in caretaker fights.

lyric coral
real birch
#

Voiceline for when you kill a Lacerator: "Lacerator? More like LaceLATER! Haha!"

near glacier
#

Voice line for killing an Arbalest: “Arbalest? Not the best!”

radiant sparrow
#

make it so if you hold V you will hold out your pickaxe so your teammates can inspect it carefully!

gritty sable
#

Hoverclock (for the M1000) should slightly decrease the time needed to charge a charged shot

tiny ridge
#

Extreme environment warning
All biome specific features are much more frequent and in some cases are also of greater strength
Two possible examples of changes to biomes:
Sandblasted Corridors would feature significantly more Deeptora nests, wind tunnels and Explosive spores on cave gen. Levels with the warning would also have greater Trawler spawn rates along with increased quantity as well. Sandstorms would last longer and would further slow the player
Magma core would feature more hot rock, mini volcanoes, fiery jets fields, and explosive spores on cave gen. Earthquakes would be more likely to crack ground, would crack more ground at a time and the chasms would be larger.

haughty citrus
#

An extermination mission where the glyphids have gotten so bad that normal weapons won’t do. So R&D gives the dwarves mech suits to take on the infestation and for lore wise this mission is just clearing up the space so another team can come behind us and do a normal mission

icy zenith
#

(I posted this on suggestion-discussion, but i already deleted it).
The other day, a bug occurred when I couldn't hear nothing, and I came up with an idea for a cave alert: Silent cave.
You can't hear nothing (neither enemies nor teammates, including the laser pointer pings).
You can only hear music, and things like taking damage, shield breaking or some low-sound shots. You think it is a good idea?

short zenith
#

Make a Lloyd skin for Bosco!

verbal flint
#

We already have 3 "boss fight" mission types, but the Caretaker and Heartstone are both fought after you've done some other tasks and the Dreadnoughts in Elimination feel more like a miniboss gauntlet, since you always need to kill multiple and they aren't exclusive to the mission type.

I'd like to see a new mission type that revolves around taking down a single boss, with the enemy occasionally breaking off from the fight and needing to be chased down through the caves. Kind of similar to how hunts in Monster Hunter are structured.

I'd call it something like "Showdown".

glass relic
#

A pirate themed dlc pack
Blunderbuss skin for scout shotgun

rapid plinth
#

Please split up the Starting Assignment. As someone with over 800 hours in the game it doesn't effect me, but i have heard from new players its quite the wall to get through. upwards of 10hours to complete.
I Suggest splitting the assignment into smaller assignments start with the basic missions. mining expedition, point extraction, egg hunt, Salvage, and On-site Refining. then for the bigger ones like elimination, Escort duty, industrial sabotage set those as their own small two or three set assignment. there is obviously a better away of doing this, but I believe Breaking up the starting assignments into multiple would greatly aid in brining new players in, and alow for more player choice at the start of the game.

pale sigil
#

The Caretaker should be able to spawn a Nemesis as one of it's "wave" options, along with sniper turrets, shredder drones, and phase bombs.

undone crown
#

Make certain mutators combine together. For example: mineral mania and golden bugs replaces the gold with crafting materials or exploder infestation with lithophage outbreak spawning rockpox exploders. Something along those lines

lapis sage
#

Idk how this could be added, but i thought it would be cool to have either a mission or an alert that makes your team spawn separated in different parts the cave.

outer kite
#

One message removed from a suspended account.

main leaf
#

We need more environments that hint to the life cycle of the glyphids

idle minnow
#

Make it so if youre lag kicked from a match while the drop pod timer is going down, you still get your challenges/rewards done

proven pulsar
#

pls just add bald+sunglasses cosmetic

oak wigeon
#

sulfur pools biome

tardy creek
#

R&D managed to harness the power of the radioactive crystals found in the radioactive exclusion zone, however in order to activate them the casing that holds the crystals must be just right. Luckily R&D managed to find just the casing which would allow the Radioactive Crystals to activate… A gag gift giant flashlight. After a few changes to the outside of the flashlight so it could actually be held by a dwarf, it was given to the driller for… testing purposes

New primary weapon: “Buglight 2000”

The Buglight 2000 resembles a large flashlight with a few added grips to the casing of the flashlight, its reload animation is the driller removing two AA batteries and putting two fresh ones back in.

The Buglight 2000 deals the lowest damage out of all the drillers primary weapons, but makes up for it with a near unlimited range and consistent damage. When the fire button is pressed, a green light will extend from the weapon in a cone shape (like a regular flashlight) enemies in the cone will take radioactive damage that scales with how close they are to the Buglight 2000. Unlike the rest of the drillers primary weapons the range of the Buglight is “until it hits a wall” and the farther away the light is from the driller, the larger its damage radius gets.

If you happen to be low on flares, the Buglight 2000 can be used as an emergency flashlight, lighting the walls up with a dim green light, just watch the ammo friend.

hollow wasp
radiant sparrow
worthy star
#

I’m sure someone has said this before but I feel that the next big thing needs to be overclocks for traversal tools and equipment

lofty niche
#

Make the grenade icon in the bottom right of the screen during missions show the outline icon of the grenade being used from the inventory screen instead of a generic grenade icon. (I keep forgetting which grenade I had equipped on a specific dwarf when switching to a different class to fill a gap. I know you can just hold the grenade button and then switch to a different weapon to cancel throwing, but this would be a neat, minimalistic way to represent the loadout on screen.)

mighty cedar
swift harness
#

got 2
prob unrealistic:
a overwatch collab, torbjörn needs a engineer skin and so needs engineer need a torb skin
victory pose throwing a glyphid or beer
voice line shouting for rock & stone (... mmh .. excuse me idk why i said that)
hammer and turret being the other's pic and turret

realistic:
Every elimination mission starts with telling us that we need to pop these coccoons before they finish.
What if in the next season its all about the dreadnoughts (like the high stake elimination event).
You go in a area and there is a dreadnought already walking around in 1 of the caverns, a fully grown more dangerous version of their already known versions.
To compensate for the wayyy more tough boss battle you will need to do the black box only instead of 2-3 of them, since it was the previous crew that couldnt pop the coccoon that made this mess. Or a big mule that is crashed in the same cavern with the resources drg wants to have (maybe put a heart stone on it to make it feel heavier).
Cosmetic tree has weapon models that incoperate the dreadnought's ass print and/or the twins leg armor
And as cosmetic dlc you could make a armor set that is made of the dreadnoughts armor plates (like the other dlc pack)

It will give the player more of a feeling what they do in other elimination missions actually has a impact cause they see the reason why drg sends them in to just kill instead of resources
and it can make for special unique designs that doesnt devide too much between missions and in between them
and we finally get to see all the kinda hype behind "you dont wanna know what comes out of these when they are finished"

wraith kettle
#

For the love of Karl make it so all the mods DON'T activate once they update or install... I installed the game on a new pc and it almost couldn't run when it installed all of my mods that I don't use all at once.

maiden willow
#

goop dreadnaught. that is all

wooden talon
#

place multiple c4's in different locations without having to trigger individually

keen wasp
#

Got some beer-related suggestions here.

1️⃣ Lootbug Lager
Buff Beer | 3x BarleyBulb
2x Mineral Capacity or 2x Mineral Mining speed.
10% Potency

2️⃣ Slippery Stout
Craft(Able) Beer | License cost: Rank 5, 300 credits, 6 Malt Star, 10 Yeast Cone | Price: 2x YeastCone , 3x MaltStar
Causes dwarves to slide on the floor and occasionally slip and fall
20% Potency

🍺 🍻 drgbeer

keen wasp
#

Also, body shape cosmetics so I can make my dwarf really fat 🫃🏿 🫃 🦧

lyric coral
#

In-universe incident reports for each class because I'd love to know just how crazy drillers really are.

lofty niche
#

Traversal tool overclocks.
Zipline:
Highspeed Rails -Makes it so you can use the speed boost in either direction at any time, but at the cost of severely limited angles so they can't be aimed as high or low as normal. Trades some of the gunner's reach for situational mobility.
Rack Rails -Changes the shot line from a rope to a line with teeth. In function, the reverse of the above. Greatly increases the angles possible, but completely removes the ability to travel fast using it. You can build much better elevators, but that's all they'll be good for.

Grappling Hook:
Grabbling Hook -Severely reduces the range of the grappling hook (say by 50%), but in exchange it can be used to grab heavy objects at a distance, pulling them in and automatically grabbing them. For bonus fun, let it also be used to grab other dwarves lie a Stingtail.

Platform Gun:
Mactera Extract -Gives the platforms a greener hue, and also makes them sticky, causing everything including dwarves to be slowed down when walking on it, reduces max ammo to a quarter, and magazine size to 1. If an engineer is willing to invest enough of the ammo, they can build little kill corridors using it. To make it more worth while, maybe let turrets be build ("stuck") to the bottom of it.
Plastcrete MkIII -Takes the rubbery shock absorption of MkII to an extreme. Any dwarf landing on one of these, instead of just taking reduced fall damage (which they still take) proceeds to be bounced up again at ~half their previous speed. Let the Engineers engineer some fun bounce courses.

Power Drills:
Emergency Cooling System -R&D threw out a wildly unsafe and against regulations cooling method. A bit of DIY 'dwarven ingenuity' can restore it though. When the drill reaches 100% heat, the system auto ejects a few liters of the supercooled fuel through an obscured hole right at the drill heads to cool them off. As a secondary effect, this causes it to ignite, damaging and blasting the dwarf back as well as anything in the area.

covert lintel
#

New Weapon Overclock for the Lok-1 Smart Rifle: Repeater rounds
OC type: Balanced
Description:
We’ve reprogrammed your weapon to fire 2 bullets for every lock that you have on an enemy. To compensate for all the bullets that you’ll be firing, we’ve also bumped up the magazine size and increased it’s firing speed at full lock. Unfortunately, the extra firing speed requires new bullets that can handle the rapid internal movement of the weapon, and they deal slightly less damage than the regular bullets. On top of that, the faster feed mechanism leaves less room for the tracking packages, so the max lock-on count and range are decreased. Do be careful when using this, it is shockingly easy to burn through ammunition.
rocknstone Each tracking lock is worth 2 bullets
rocknstone +33% faster burst-fire rate on full lock
rocknstone +12 clip size
tothebone x0.66 max targets
tothebone-5 lock-on range
tothebone-3 damage

lapis sage
#

new beer: Toxic sludge
Desc: "This is literally toxic sludge, why would you drink this, why is this even being sold here?!"
Potency: No drunkenness' is added, instead it just kills you"
Voice lines: "Why did I buy this?" "This is a bad idea, even for me." "How did this get approved?"

keen quarry
#

A new cosmetic hat, where it’s a live lootbug on the head and other dwarves can pet it

muted glen
#

if you do a machine event and have no blank matrix cores, you can choose between 30 of one of the 2 biome specific mineral types which you are in (e.g. bismor and jadiz) or 1250 credits

hearty blaze
#

BOSCO ROCKET OVERHAUL
While there were other suggestions related to this, i have decided to go a bit more in depth... At least I think I did. While in theory Bosco's rockets could provide a decent firepower boost, in practice their usage takes quite a lot of time away from your weapon and they are not really reliable. They could really use some QoL improvements.
Suggestion 1. Add a line of sight check to rocket launch. Quite often Bosco can launch a rocket only for it to hit the wall before the target.
2. Increase launch range at least a little bit. Currently its really rather short.
3. Fundamental change from ROCKETS to MISSILES. So now they are guided. In case you designate a living target with your laser, missile should home on it. While misses on bugs are not as common or annoying as wall collisions, they still are a problem. Perhaps giving missile its own AI to avoid wall collisions on course is also a good idea.
4. Ability to designate multiple targets OR queue up multiple missiles on a single target. This is the most complicated one. For example, you tap RMB on a bug 3 times, Bosco will launch all 3 missiles at it with 1-2 second of interval between shots. If you press X (or some other button) single time while having designator out, it would cancel the last of the queued missiles, if you press X without designator out, it would cancel all launches (kind of as it does now). Each extra queued up missile would add another layer of outline (or change the outline in some other way) on target. And adding image of the target on the screen of designator would be nice too. Designation of different targets would work in a similar way. Each target gets different outline to ease up understanding, and targets are added on to designator screen in firing order, with special icon if one of the targets has multiple missiles qued up.

#

More subjective suggestions. More missile types to boost utility. Currently the only alternative is cryo.

  1. White Phosphorus missile - heat damage and area denial. Pretty much all of the damage is converted to heat, and missile leaves a cloud of hot gas for a couple of seconds that heats up bugs, slows them down slightly and does some DoT fire damage (which should be quite low to keep it balanced).
  2. HEAT-Tandem missile - higher velocity, significantly higher single target damage and breaking of armor at cost of having tiny explosion radius (similar to PGL hyper propellant). The missile is significantly faster (2-3 times), but has very small, perhaps even impractical explosion radius (less than 0.5m), splash damage is lower, but it includes desintegration now. The main thing, however, is impact damage. Its divided in 2 parts. The first part is relatively low kinetical damage, that, however, has HUGE armor break bonus to guarantee taking a chunk off praetorian. The second part of damage is the main one, is much higher and is divided between explosion and desintegeration.
  3. Minelayer. Longer lasting area denial. Rocket is no longer guided, instead it plants a mine at the surface it hits, which works in similar way to engineers sticky mine, but weaker. In case if it hits an enemy it simply bounces off it. Mine sticks to the surface and activates after ~3 seconds. Compared to engie's mine it has slightly less damage, explosion radius and only has 2 activations.
  4. Rocket barrage. Stun utility. Instead of one missile Bosco launches a barrage of small unguided rockets (lets say 7) over the course of 1-2 seconds in a spread pattern, which do little damage but have very high stun chance.
    I hope this is readable and makes at least some sense.
jade blade
#

I'd like a hazard 6 but with haz 5 enemies and cave generation beeing different to make the game harder (less flat surfaces, smaller rooms, more complicated layouts etc.). Hard caves can make the game a lot harder too.
Less Nitra could work also, to force you to be more ammo efficient and quick while exploring.

unique radish
#
  1. Dear developers, add the ability to change the dance. And add Baltika 9 beer.
  2. It would be cool if you could add a mini-game similar to Russian roulette. There are 4 mugs of beer on the table, but one mug contains a leaf lowers special
keen sigil
#

A new arcade in the space rig with a Wolfenstein 3D - like game where you shoot 2d sprites of glyphids

tight mango
#

Hive guard changes.
Phase 1 and 2 are combined. Summoning sentinels AND making the little pink crystals show up at the same time. While its ass is open it also shoots 3 consecutive fireballs between spouting rocks every where.

While im at it the regular dreadnaught could use its fireballs a bit more often. To me it feels like the least threatening of all of the dreadnaughts

drifting trout
#

mini Bosco

soft imp
#

petition to add longbeard freight hate thread

gritty sable
#

Stingtail's grab should not go through gunner shield and should instead bounce off.

lyric coral
#

Slight increase to jet boot crate spawns for the duration of the season. It's better than asking for a permenant increase.

undone iron
#

Massive Super Swarm
A new type of swarm that can spawn where the bug numbers are increased tenfold.
With like 200+ bugs in the swarm.

keen wasp
#

A beard that goes all the way down to your knees.

tribal chasm
#

can we....canonize that it was Longbeard Freight who originally accidentally introduced multiple invasive species to the planet; Mactera, Parasites and Wall Eye? This would be something hilarious, even if it was never confirmed.

patent iron
#

I just want crossplay with playstation and xbox

hollow compass
#

TF2/DRG crossover

idle minnow
#

Montly Omega Dives

Its a deep dive thats obly one drop, but the cave is massive, the enemies are huge, and up to 12 players can join

Basically, swarmers and normal glyphids dont spawn, theres 1-3 nemesis per cave, and the mission objectives arent for the feint hearted, such as

Dissable caretakers (3)

Eliminate dreadnaughts (7)

Pop detonators (15)

Also, dreadnaughts could spawn alot more frequently in normal waves

ember osprey
#

Let us pet the engineer turrets.

supple trail
#

immunity to stingtail grabs while being in iron will

stark torrent
#

This may not be done for a while, or possibly at all, but it would be nice if our saves could cross over between different platforms, like between PC, Xbox and PlayStation, so we can resume from where we left off.

Basically, a unified cloud save system between all platforms DRG is on.

The reason being why I mention this, is because some people who want to go to different platforms, depending on if they want to switch from Xbox to PlayStation, PlayStation to Xbox, Xbox/PlayStation to PC, PC to Xbox/PlayStation etc etc, may want to continue from where they were, instead of having to start all over again. It would be a nice feature if it were possible.

P.S. Now I know this may have been requested to death, or not at all, but it would be a nice addition if it were possible to do.

crystal topaz
#

For every player who complains about the sting tails increase its health by a single point

ripe owl
#

make it crossplay

vague crown
#

As i've been experimenting with Gunner's different primaries, i noticed that the overclocks for the Minigun and Autocannon are nowhere near as interesting or transformative as the Hurricane's, and so i seek to change that, mostly because i like complex overclocks.

Ill start with what i would change to big bertha.
Why not take things to the extreme?

"One day the folks in R&D sat down and sought to create the most powerful firing mechanism they could muster up with what they had, and that's where this behemoth comes into play."

Though at first, the ludicrous size of the rounds may come as an obvious penalty, but what they lack in compactness, they more than make up for it in absolute firepower, creating devastating shockwaves with anything they come into contact with, and with their incredibly powerful firing mechanism, their trajectory has never been more consistent.

The Penalties:
tothebone x0.2 Firing rate
tothebone x0.22 Max Ammo and magazine size
totheboneincreased recoil

To make up for these horrendous stat nerfs, as the description implies, You'll be packing some Serious Punch

rocknstone x14 Direct Damage
rocknstoneShell Shock - Shots will create large, powerful shockwave upon contact with targets or terrain (approximately a pretorain length in diameter if not slightly smaller minimum damage is 50%), and have no spread.

If i'm being honest, i know ill probably get a lot of tothebone's for this because as of now, the overclock is completely fine, and there is nothing wrong with it, but hey, just throwing the stuff brewing beneath this Calcium dome I carry.

ember pendant
#

i have but a simple suggestion make the platinum weapon paint jobs look more like the platinum armor paint jobs like here scouts platinum armor vs platinum deep core

gloomy garden
#

please get rid of the springtale

solid stirrup
#

a custom mission maker and equipment lootables would be cool (i.e like the boots or the foam gun) they could give you more traversal options or utility. some sugesttions would be a big emergancy light, sticky foam that that would let you wall jump(i.e the goop from portal), extendable laters.

prime lance
#

carnivorous plant that mimics red sugar or something

lusty prism
#

Map sculptor/terrain art tool so we can make funny community missions where the dwarves are dropped in a giant spherical hole made of black ice….

coral cypress
#

New Hair Colors: Ruby, Topaz, and Aquamarine For Ruby, make it like a dark red with polish texture. Same goes for Topaz for a dark yellow polish. Now for Aquamarine, have it with medium light blue color. Interesting ideas to put out

slim basin
#

'Dear Devs - You should make it so you can physically pick up downed dwarfes and carry them, also be able to throw them to other dwafes. This wont only make for a fun and funny experience with your friends but also a useful feature to get your downed teammate away from a dangerous area to revive them more safely as well as maybe carrying an afk to a drop pod. This can be a perk where every tier up will be able to make you throw the teammate further and further, aswell the speed of picking up a downed team mate. p.s. i have more ideas how to balance this feature

hallow widget
#

add an rpg that'll be short but based on the exploits of karl the best miner DRG ever had it'll start with karl and his team going down into hoxees and karl staying behind to take out the glyphid horde and slay the brood queen progressivly getting more and more upgrades and eventually slaying the brood queen though you could also make it an entire dlc that will be a full game

vale quartz
#

When you have your pinger out and call for Molly she goes to where you’re pointing like Bossco

plain radish
#

A feature where you can choose how many beers you want to order(excluding buff beers)
Sometimes you just want to have 4 glyphid slammers before a haz 5 solo mission, and sometimes you just want to exclude Dave from the toast. Stuff like this happens, and this would be a fun addition.
Idea on how this could work:

keen sigil
#

fix the "Exploring my options" achievement so it actually unlocks after unlocking one primary and one secondary for a class

short zenith
#

Give us the ability to convert Perk Points into credits, after level forty once you've gotten every perk they're pretty much useless.

undone crown
#

Just an unspecified feature that may or may not of been suggested before is creature interactivity. By this I mean certain creatures attacking each other without the need of pheromones.

crystal pagoda
#

New skill: ROCK AND STONE!!!!!1. When rock and stoning, all bugs in radius will be enraged (hit harder and faster only to you) and will be forced to hit you. They will literally walk through your shield or any terrain just to kill you if they are enraged

fresh jetty
#

Skins to grenades i would love to have a bait grenade looking like a bear

magic hatch
#

New achievement
"Anywhere but here" or "I'm outa here"

Get flung 40-50 meters by any means in less then 5 seconds (special powder, tumble weeds, shell back, jump compound, wormhole + flint lock)

This happens alot I feel, especially in space rig

undone iron
#

Hordemode wave survival please!

still island
#

New Mission Type:
Heart of The Swarms (Similar to a Doretta Mission)
A mission with a heavily armored and weaponized crawler that must kill the queen/queens of the hivemind or take on some other “heart of the swarm” based objective
Dwarves get to pilot turrets on the crawler (basically an old fashioned turret section) make stops to set up transponders to allow you to hone in on the queen of the swarm, once you do, its one final push through a giant swarm of glyphids. (Alternatively to a crawler, having a mech or some other dwarven contraption would be cool.)

wooden talon
#

Be able to call resupplies without nitra needing to be deposited in Molly and instead comes from team’s individual inventories

signal timber
#

if there are two breeders they have a chance of breeding more breeders

autumn furnace
#

a humanoid bug like alien or predator, could also be a mimic

buoyant timber
#

Karl's Beer/Spirit of Karl- When you Rock and Stone, it does AOE stun with a cool visual effect, like shockwave rings coming from the dwarf's head, or directional from wherever the dwarf is facing.

thick hound
#

Enemy Name : Hoxxes Behemoth

Description : The Hoxxes Behemoth is a colossal creature that has evolved to survive in the harsh conditions of Hoxxes IV. It is a rare sight, often dwelling deep within the planet's crust, only emerging when disturbed by extensive mining operations. The Hoxxes Behemoth is a formidable adversary, its body composed of various minerals and ores, making it incredibly resilient and dangerous.

Abilities

Mineral Armor : The Hoxxes Behemoth's body is covered in a layer of various hardened minerals that act as armor, making it resistant to standard weapons. Players will need to use explosives or heavy-duty mining tools to break through this armor and damage the creature.

Seismic Slam : The Hoxxes Behemoth can slam the ground with its massive limbs, causing a localized earthquake that can knock players off their feet and cause rocks to fall from the ceiling of the cave.

Mineral Missiles : The Hoxxes Behemoth can launch shards of hardened minerals from its body at players, causing significant damage.

Lava Breath : The Hoxxes Behemoth can exhale a stream of molten lava, creating a dangerous area of effect that players must avoid.

Weaknesses

Slow Movement : Due to its colossal size, the Hoxxes Behemoth moves slowly. This gives players the opportunity to evade its attacks if they are quick.

Energy Core : The Hoxxes Behemoth has a glowing energy core at the center of its body that is its main weak point. If players can break through its mineral armor and attack this core, they can deal significant damage to the creature.

The Hoxxes Behemoth adds a new level of challenge to Deep Rock Galactic, requiring players to use strategy and teamwork to overcome this formidable foe.

near glacier
#

I dont know if it hasnt already been sugested but make the Furious Patch an eyebrow cosmetic rather than headwear. It already covers both slots and would look great with the beret.

stiff pewter
#

when pinging the two or three types of xenofungus that don’t give the funny “Mushroom!” voiceline the dwarves should go
“Mushroom! No wait, wrong one.”

steep thorn
#

Active Perk: Distraction: To activate it, use the ping tool to mark a enemy within 10m , then press (another key), this cause your dwarf to "piss off" said enemy, and said enemy will relentlessly target you for around 20 seconds, after the time is up, it would resume normal targeting (this effect is nullified by pheromones effects)

teal cliff
#

Can we have a crossover with Red Dwarf? it would be the best thing ever, skins, voices and having a skutter skin for Bosco would be epic and the ship can be remoddled to the dwarf etc, it's literally the crossover we need and something to do with finding polymorphs and to have the SCi scan as a perk and the AI is holly