#suggestions
1 messages · Page 16 of 1
Could we get more upgrade tier for the pickaxe !!!
new perk idea:
sticky flares
rather then bounce around they stick to a surface
so now they dont fall off cliffs or down holes
The memorial hall starts as a feature that shows your progress at the beginning of the game in an awe-inspiring way. Getting all the statues to be made out of gold feels satisfying. However, since there is no more progress that results in a visual improvement of the memorial hall, it leaves an impression of wasted potential. A posible first step towards fleshing out the memorial hall would be to have a stand in front of each dwarf’s statue that would display some stats showing the player’s accomplishments; starting with the promotion level of that class, and maybe down the line your favorite weapon, overclock, general stats (completed missions, etc.) for that class. It would be better if no pop-up menu was needed to see the information at the stand, in order to be able to admire the statues as you look at the stand of each one with your fellow dwarves in real-time.
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Unstable minigun oc :
"Feedback loop"
+Hitting 100 bullets replenishes 100 bullets to the minigun
+0.6x base accuracy
-4 less firerate
-0.7x base ammo pool
-1 less damage
Docile member of the Qronar species that’s found in Salt Pits. Has a blocky shell made of salt.
Hitting it will make it curl up, which you can pick it up and carry it around like a little friend
Depositing it will have it be inside the drop pod, cling onto Molly, or sit next to the launch button. Mission Control may scold you for trying bring it back with you, though
an active perk that increases the speed of building, Quick-Fixin'
would apply to the engineers sentries, building pipelines, and repairing things like rock crackers and doretta
the passive effect would increase the building speed by +10% for each tier, maxing out at a +50% building speed compared to a normal dwarf
the active part would be a two-use ability to instantly build/repair whatever you're looking at by holding E and clicking, with a five-minute cooldown once you've used both
(on rock crackers and the drilldozer, this would only heal 50%)
Would you guys consider working with games workshop for a squat skin bundle? As a 40k fan this is the closest I'll get to squats vs tyranids.
Statistic at the end showing how much damage you’ve done
NERF. STINGTAILS. Make them do less damage mainly, but the range, and frequency of spawn are way to much to handle tbh
Add a beard that has a couple of Rival Shredders in it.
pets??
make it so that you can pick up the cleansing equipment in the space rig and shoot it at the boys. forced shower.
Please revert the Septic Spreader nerf! Being able to fire without line of sight is what made them interesting and challenging to fight and encouraged dynamic moment.
eventually do something with the "off-limits" section of space rig where you did end up putting the jet-boots so hats off to you
(i think) the stingtail currently can instantly try to grab you after spawning, which leaves little room for counterplay
the bulk detonators can't attack for 5 seconds after spawning for similar reasons, it would be good if the stingtail had this cooldown too
otherwise i think its fine balance wise
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Highlander armor sets where the dwarves wear kilts and bagpipes instead of their backpacks. The tartan patern color would depend on a class: yellows - driller, reds- eng, etc. (If this ever gets included, do not dare forget the sporrans or kilt hose)
Perhaps Sweet Tooth could combo with Vampire? Maybe it shouldn't give extra health when killing bugs, but it could activate the speed boost. Additionally, the speed boost could be a bit longer and faster
Might not be a significant buff, but it'd feel so good to combo an axe kill with a speed boost
I got three different ideas for changing the beard customization a little bit
1: Can we normalize all of the beard cosmetics on all classes that have gems in them, then add the option of changing the color of them to match each class?
i.e. add topaz for driller and saphire for scout.
2: Have the same beard options with gems but add the other two colors into the pool
3: Just make all of the beards with gems be only the matching color/gem per class (green for gunner, blue for scout, yellow for driller, red for engineer)
Primary weapon presentation victory pose
Season 3 and 4 introduced the Rockpox infection, a deadly virus threatening to corrupt Hoxxes IV, destroying all wildlife, and more importantly, DRG’s mining operation.
A meteorite infested with the virus currently flies through the system, causing small chunks of infected rock to crash into Hoxxes, spreading the infection further.
What me and @junior junco propose is a way to continue the seasons past Rockpox, while still including it as part of the game.
New Zone: Lithophage Crater
The Lithophage Crater is the aftermath of the Lithophage meteorite that is hurling bits of infected rock at Hoxxes. The meteor itself crashes into Hoxxes, creating a new mining Area, meant to be an extreme challenge for those willing to take it on. It is the most dangerous zone within the DRG operation. With Rockpox seeping into every crack, and thriving in what it has created. It’s a truly horrible place, one that no dwarf would ever wish to travel to, and only the best of the best return from, often unsuccessful. There is no reason why anyone would ever go there, but R&D has found a few targets of interest.
Something to keep in mind is the spread of Rockpox beyond the crater is stopped (except for very rare occasions, mentioned later) by the nearly indestructible material that makes up the meteor
We have a ton of stuff planned out, including 2 more missions/mission modifications, a new mineral, new random event, and new enemies.
As I don't want to take over this entire channel, I will only be discussing more info if asked.
I also understand that this is a massive idea, and that implementing it would drastically alter the game. It is just a suggestion
Edit: I put the whole thing on reddit under Savagelavagod if you're curious
Can the hacking pod spawn literally fucking anywhere except where they do currently like wtf is with these impossible spawns?
Can you increase the ratio of stone to rock? I see a lot more rock than stone as of late and it makes me feel weird. I'm too used to seeing a lot of stone, so the recent increases in rock make my head hurt.
clean oc that makes the boomstick’s spread vertical not horizontal. say it’s an over/under instead of a side by side
can you add a fez please
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In Fungus Bogs, change the name of the terrain from "common rock" to "common dirt."
for the platium skins can we get the colors to match for the armor and weapons more, the weapon colors are so much duller it stands out
Sell Phazyonite for gold
nitra and morkite skin color
A real life drink mixer book, something I could purchase so I could make some of the in game mixers with my friends, such as oily oafs, blackout stout, etc.
"Fixed Driller Platinum paintjob inconsistent with other classes"
revert this immediately please
Glyphid praetorian saddle
blow torch/ plasma cutter 
turn those useless welding and repair tools into weapons to help defend your on hoxxes
-basically secondary mini flamethrower. because there’s nothing wrong with having two flamethrowers.
A similar system to Overclocks should be added where you can put attachments on your guns in order to give them special features
An Example would be a small attachment under the barrel of a gun that would suck up small parts of bugs to convert it to ammo
and killing special types of enemies like Pretorians or Acid Spitters would give some bullets special effects to bullets that can dish out a little extra damage against bugs
Mission Control’s office should be in the Space Rig, where the players could knock on his door to annoy him. This couldn’t be too hard to implement right?
^we need this^
Ability to tap on the rockpox-infested window in the space pod. Doesn't even need a voiceline, just the ability to do it.
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would i put DRG Survivor feedback here?
Let us pop a sick af kick-flip while pipe-surfing
Full reload animation for engis platforms where he eats a mini cookie
on top of this idea, improving the statues themselves based on how you promote the dwarves would be nice
as is, the gold statue simply appears once you hit level 25
it could be nice if there were bronze or silver statues for earlier players, with platinum, diamond and ruby ones for endgame players
Overclock Concept for the Hurricane 
Mega Missiles
Type- Unstable
“The perfect choice to bring out the explosives enthusiast within you, this replaces your usual rockets within much larger explosives. After all, why waste time use many missile when few missile due trick?”
3x Projectile Size and Explosion Radius
Greatly increased Area Damage
Slower Fire Rate
Lower Magazine Size
Slower Projectile Velocity
Was thinking about how the Lead Storm uses 2 ammo to fire one shot and thought "why not double down on that"
Unstable Overclock for the Lead Storm Minigun
Buck Storm?
"R&D has found a way to pack an even greater oomph to an already bulky platform. This little number rechambers the gun's feed mechanism and feedback to allow for something akin to a buckshot gatling gun that is excellent for decimating delicate fleshy bits."
Shots are replaced by a tightly-packed spread of 6 large shotgun pellets. Each pellet deals the full damage of the minigun's listed damage number.
Significantly increased terrain destruction power
Slightly increased weakspot damage bonus (+30%)
Significantly reduced rate of fire (-60%)
Slightly reduced projectile damage (-10%)
Slightly increased base spread (+25%)
Reduced armor-breaking power (-50%)
As much as i prefer the current loading screen over other games loading screen, i think a seamless one could be awesome as well.
Think: You get into the droppod, once everyone is in (or remaining players are forcefully teleported) the doors close and the droppod goes down.
Youd then be stuck in this droppod for whatever time it takes to load the game as normal. Maybe make some minigames like flappy dwarf available to play against eachother.
for me this would ground the everything a bit more :,)
Rock and stone!
Customization screen needs a photo mode. Doesn't need to be fancy, although having some poses to choose from would be splendid of course
This one's more of a personal nuisance but the explosive ammo for the Gunner Revolver should have a more powerful looking visual, so far I don't see a difference and it just feels weak
We’ve been hunting Dreadnoughts for a while now, we force them to hatch early and take them down before they become a much worse problem. I suggest, that somewhere down the line of updates, we fight a full grown Dreadnought that had enough time to hatch and grow into the great beast it was meant to be.
it would've been nice to have old weapon skins on the new weapons. For example, Neon on Drak 25.
a separate suggestion channel just for weapons and overclocks, just to filter out more easily ideas about the game from guns perhaps
Lootbug Mimic: A creature that looks similar to a lootbug at first, but upon attacking it (or even petting it), 6 spider-like legs extend out of it, and the “lootbug” begins to attack you. It's extremely rare, and not incredibly dangerous, but it could give someone quite the scare the first time
I've noticed that on escort missions, when using the fuel canisters, the dwarves have a voice line that says 'the cell gets clogged up by anything that isn't oil.' I feel to maximize immersion and reward good aiming, the fuel canisters should be changed such that it actually jams for 3 seconds if you hit anything that isn't oil. If you do this, make sure players can't get around it by dropping it and picking it up or melee cancels or whatever.
If a perk system rework/update (which i believe is long overdue) is coming someday i would love to see more bugs be steeve'd with more tiers of Beast Master, like the new septic spreader, web and acid spitters (though it would be a pain to try and tame them) or even the stingtail
HE grenades should remove terrain similar to the C4. This would reward skilled timing of the new(ish) cooking mechanic on the HE grenade
Maybe a way to decontaminate the rockpox inside the space rig? A foamer and vac laying around somewhere that can be used on the growth in the space rig, earning you some praise from mission control
Rockpox-based weaponry?
Perhaps an overclock for cryo cannon that replaces ice with rockpox. Freezes bugs in place and deals damage over time like with dwarves. Comes with the added advantage of bypassing frost resistance, so maybe some downsides like direct damage reduction and no bonus damage to rockpox'd enemies?
Also a rockpox nade maybe? Something you could chuck at enemies to give them rockpox blister weakpoints to shoot.
all class weapon:
the axe
an all class secondary replacement
like the pickaxe its a melee, but is way stronger and hits harder
tho it cant mine stuff.
possible upgrades:
- extra damage
- faster swing
- longer range
- 50% to stun
- aoe effect (final tier upgrade)
- poisoned edged (applys poison to a target)
Suggestion
Friendly competition
The idea is that 2-4 teams are set out into the same cave for a time limit of 30 minutes
Each team has their own mini mule
You score points based on bugs killed, stuff mined and events completed based on %
Like if omen gives 100 points each team that fully dose 1 bit gets 33% of the points it gives if they did all the damage
The idea is to have some competition for resources and such that spawns all items and such in a large cave
You can't hurt the other team as that isn't the Dwarven way
New objectives for Escort Duty. Maybe a cave that needs to be breached but is too tough, different kind of ultra hard gem, attacking a rival construct with a modified dotty. Have a selection of what the goal for the drill is, with different things to defend from.
Have the Copy Loadout button only copy the part of the loadout for the menu you're in. e.g. if I'm in the pickaxe customization terminal, it only copies the pickaxe
Please replace the full mag reload animations for all the rifles, frankly throwing them up in the air in a spin isn't very cool. Maybe a more casual inspect animation instead?
There should be a mission that explains how salvage missions are possible (ex the drop pod stays during the mission and you get mini mules)
a new mega ability: by mining some special ressources ,we could make a special objet like a TNT to mine bigger zone and more efficiently by mining an ore where we have benzene and an other one with Nitrogen to form TrinitoToluene(TNT) .A toxic jet that can disolve walls made with acid in sodium ore.Player could choose their mega ability before going down.It will make players to explore all the map to find those rare ore to have the mega ability
more guns
Should make Vampire give from 5-15 health depending on creature size, 5 for normal sized grunts, 10 for praetorians , 15 for oppressors, and maybe 25-50 for finishing a Dreadnought off with a power attack or something of the sort, would give a more risk reward aspect to the perk. You either get a nice life saving heal or you die like a leaf lover.
Add pets with passive and active perks outside of solo
Now that we can go behind the bar to play Jetty Boot, what if you could hack the bar to reshuffle the beer of the hour? Got Dark Morkite on a non-Morkite mission? Go round back and hack the taps with the minigames from the planetside missions (limit one attempt per mission).
Compact Rounds and Pack Rat OC's for Deepcore PGL are both inferior as ammo overclocks against the ironically enough non-ammo overclock: RJ250, which gives reload speed, ammo and the supposed primary ability to rocket jump. Its downsides are non-existant due to incendiary upgrade still lighting bugs on fire.
Yet not many people complain that RJ250 being "overpowered" because it's fun and pretty good, as an OC should be. We could see it as a good standard.

However, as mentioned it leaves 2 overclocks essentially redundant, and instead of nerfing RJ250 and its fun factor, or just buffing the ammo amounts of these overclocks (which gives in to ammo power creep, as engineer is balanced by having not that much ammo), I'd rather we give them some unique effects to give them a fun reason to be picked over RJ250 while leaving their ammo buffs untouched.
Compact Rounds:
+Now has 2 grenades in its clip, reloading loads both
-Current negative traits remain unchanged
This makes Compact Rounds the only PGL upgrade the ability to store multiple grenades in a clip. This lets you, well, obviously kill things very fast at will, at the cost of less damage and smaller radius. You're still doing the same amount of total killing, just gets to skip a reload between shots you can pop-pop at your leisure
Rename Pack Rat into:
Aerodynamic Grenades
+Increases projectile velocity
+Reduced projectile drop
+Old ammo increase remain unchanged
Keeping the theme of not touching the ammo buffs, this gives it a reason to be chosen by having very good range, on top of a small ammo boost, which fits thematically with the new name of the grenades being lighter due to being aerodynamic. Projectile velocity seems like a fair stat to give to a clean overclock, but since it retains the ammo increase, you feel you arent trading potential damage for what is essentially an easier to shoot grenade, given the competing OCs.
Right so I got a few ideas to make the LOK-1 a bit more consistent, because let's be honest it could use a little something. For one, more ammo please. This thing chews through bullets like crazy no matter how ya build it and it drives me nutty. Change explosive chemical rounds so that every third shot that hits a target explodes, instead of the last shot, or make the smart targeting software upgrade account for the explosion damage. Just..redo neuro lasso. Nobody uses it in its current state. And how about making the super blowthrough rounds home in on enemies after piercing, the entire point of the gun is to lock onto enemies, so why not?
make that the blackout stout has a small chance of not making you pass out. or add a beer that gives a random ammount of drunkness, this would basically add drinking contests
Add a bonus objective on escape sequence of perhaps fixing stuff around the spaceships in form of minigames like hacking ones, it's boring waiting for mule and fellow slower dwarves aside of killing the bugs which are more of annoyance than anything since you're just waiting, also nobody would hate some bonus exp for doing some bonus work
This will have likely been mentioned before, and I'm not too sure of it myself, but I thought I'd put it out there
For example, let's say a mission requires 35 holomite, and you have 30 deposited in Molly
You have 3 holomite in your inventory, and someone else has 2
What if the counter changed to blue, or some sort of indicator happens to show "hey, we got everything"
Or maybe a voiceline would indicate it
Just an idea
Having the sting tail be less tanky and having a slower pull rate
Give cave leach ragdolls
He'll even if it's just a copy of the barnicals fron Hlf2 it'd still be better then popping no matter how it died
He'll if it is let us slap its head like its a gunkseed sack
A raise would be nice
Allow glasses to be equipped with hats that don't cover your face.
Rework the hiveguard. It’s not hard, but it’s a massive chore and is the sole reason why i hate elimination missions
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Can we have something spend to Perk Points on after we've got all the Perks? Beer ingredients? Cores? Minerals? Anything ❤️
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Once past a certain player level, it takes more beers to get the drunk effect; a higher tolerance to space beer.
I'm certain this has been mentioned before, but please fix the spawning/rates of "Kursite" enemies during events. Seen too many kursites not spawn enough enemies.
(Before someone says 'you didn't kill them all', they spawn in waves of <enemies> <kursite> <enemies> etc, and you can count it. Sometimes it will not spawn enough.)
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Decrease the amount of particles septic goo produces. I've been getting lag spikes whenever a puddle appears.
A QOL: fix the UI options so that you can hide the version number but not the Crosshair at the same time. It just move ther version number of the HUD all together.
Just a little funny suggestion: If a dwarf isn't in the drop pod but is in the drop pod area (like standing on the shield) when deploying to a mission, the loading screen for the mission includes a dwarf just drifting out into space towards the planet
please please please give us the option to remove the front plates on armor. i want to wear a helmet or a small beard and not have it be covered by my suits
Swarmer/grunt/praetorian variants in the Glacial Strata and Radioactive Exclusion Zone could have different names like the Glyphid Frost Praetorian or Mactera Frost Bomber, like Glyphid Radioactive Praetorian or Glyphid Frost Swarmer. Or just the praetorians since they are actually different gameplay-wise.
Suggested names:
Glyphid Frost Swarmer, Glyphid Radioactive Swarmer
Glyphid Frost Grunt, Glyphid Radioactive Grunt
Glyphid Frost Slasher, Glyphid Radioactive Slasher
Glyphid Frost Guard, Glyphid Radioactive Guard
Glyphid Radioactive Praetorian
Glyphid Radioactive Exploder
Can we have combined biome maps?
Separate the backpacks from armor frameworks into their own cosmetic category, allowing for mixing and matching
A beard cosmetic that's a metal jaw, with a discription that reads "Look, you were drunk, and you thought it was a pineapple, alright!?"
pressing your rock and stone button while grinding on pipes makes you hit a trick like a kickflip or something
Buckets full of water balloons that you can throw around on the rig.
Allow stingtails to grab c4 and grenades if you throw it at their arm right before they grab you for a counter attack to make them go boom.
It would honestly be quite to cool to essentially parry them with a explosive or any throwables
make a similar weapon like swarm shredder, as a grenade or something?
Weapon: Drak-25 Plasma Carbine
Oc type: unstable
Name: special gas compound
Description: by replacing a portion of the gas used to create the plasma with a highly explosive compound, the plasma you shoot will now violently explode on impact, dealing additional damage that can even penetrate armor. The gas also creates less heat than the gasses that it is replacing, so you'll be able to shoot for longer. Unfortunately, the highly reactive gas will explode within the gun upon overheating, damaging the battery and increasing overheat duration. we also had to turn down the plasma feed on your gun so that it won't explode while firing, so it shoots slightly slower, pair this with the heavier gas and the projectiles move a bit slower too.
+4 splash area damage
-10% heat per shot
+0.8 overheat duration
-2 rate of fire
-10% projectile speed
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Please add an option to pour beer out.
It could come with some fun voice lines along the lines of "pouring one out for Karl".
And of course, special voice lines for the leaf lover where the dwarves are all like: "Ew, what beardless buffoon ordered this shite?"
Dwarves should react differently based on the gun’s heat level for the gunsling animation (shaking his hand rapidly after touching something orange-hot)
I'd like another use for the brewing materials that don't really get used as much compared to barely bulbs, once you have all the beers unlocked they just kinda stack up.
option to randomize weapon skins and paintjobs like you can have a random victory pose equipped
"All good things come to those who wait, like dual flamethrowers and beer!"
Add a Driller voiceline for when he sees double (drunk) and has flamethrower equipped
"See? hic I hic told you! Dual hic flamethrowers!"
Jukebox karaoke.
Perhaps with an attached mini game to determine the quality of singing.
berserker should be buffed, idk how or in what way, but i find myself preferring other perks over that one
Gunner shield should protect against rockpox too
collaboration with terraria would be undeniably funny and fun thing to do, like imagine we get to fight eater of worlds in drg while we fight a dreadnought in terraria
How would you all feel about bio mechanical weapons hear me out we have been collecting plaugehearts yes? Well it makes sense that the biochemists and bio engineers of DRG have been studying them to see how rockpox grows so fast & how it changes lifeforms now lets say they figured out how to make it useful to us dwarves. Let's get on to the four weapons now shall we?
Driller: the Pox mind basket. a bioengineered rockpox infected void basket attached to a gunshaped organic frame & lid to cover the basket. The weapon opens up releasing a puff of pollen that controls the mind of bugs before shining a light that u can use to lead them to attack eachother before killing the affected after a short time making u have to fire more pollen on some other bugs.(they stared into the void for too long)
heavy gunner: creeper repeater. A bioengineered Pox infected bloated creaper vine in a metal gunframe that rapidly regenerates and fires large creeper vine thorns like a balista. The thorn pierces through multiple enemies pushing them away (maybe instead make it a bioengineered pox infected thorn pot if the devs want a shotgun like weapon)
Engineer: Pox tentacluster. A launcher capable of firing capsules containing quick growing offspring of bioengineered pox infected coral tongues. When fired they latch to any surface and wildly swing at anything that comes nearby even other players. (Maybe make a special skin that turns them to knife wielding tentacles)
Scout: poxwasp hive: using a bioengineered form of rockpox(like the rest of the weapons) a hive of bough wasps is infected allowing players to fire clouds of angry ravenous pox infected wasps that will move from bug to bug before dissapearing or hitting a wall (INDEED THE BEEEEEES)
To add onto Umbres' suggestion #suggestions message
Have Miner Adjustments give +0.5 fire rate for each consecutive shot to emphasise the single target focus and mag dumping as well as making mag size mods and mini shells more appealing
Call that a Dump Stock if you will(feel free to suggest a better pun namesake)
Allow us to carry a beer in each hand
Being able to upgrade flares so they could last longer or brighter and being able to attach C4 to players.
Let us press E on the wall eyes to play the knocking animation from the rockpox tanks
PGL Overclock: Bouncy Compound
Causes grenades to bounce and explode after each impact (for a set amount of bounces obvi)
Probably would need an ammo downside based on damage capabilties
Please add more loadout slots. Currently i have 4 cryo, 2 flamethrower and 2 sludge pump builds on my driller. I could mix my 2 cryo's with sludge pump/flamethrower builds, but:
- Secondary weapons don't always fit
- Perks dont always fit. I use Vampire only in my cryo builds for example
- I can't use quick select on connecting to other player
- Cosmetics are themed around coressponding element (flame/ice/corrosive). So flame/corrosive driller with cryo cannon would look silly
I attached some images, to demonstrate how it could look like for 12 slots in total but there is definitely space for at least 18.
Unsure if this has been suggested before and how exactly to word this
Currently if you unlock all the overclocks (not actually crafting them at the forge, just becoming able to craft it) on a single class, if you complete a machine event the class can still pop up as one of the two weapon OC choices, but it'll be for a cosmetic instead; I feel like this makes grinding for OCs more grindy (if only a little). I feel like the weapon overclock choices should just be from classes you can still unlock OCs for (so if it's 3 classes left the 2 weapon OCs will be between those 3 classes, and once 2 classes are left the weapon OC choice will always between those 2 classes), and once there's only one class left with locked OCs, have them be guaranteed to pop up after finishing a machine event.
Image example: https://cdn.discordapp.com/attachments/967085995080179722/1123801973620219934/image.png
I have unlocked all the Engineer OCs but it still shows up as one of the 2 choices for weapon OCs (but as a cosmetic instead)
Red skin tone
Unless this is already in game
We could use new songs in the juke box. Preferably closer to "rock and stone", no classic ballet. 🙂
I'm fairly certain that this would have been suggested before, but what about rockpox grunt slashers and guards
I gotta know: Why don't we have the Jet Boot UI on the Space Rig?
M.U.L.E key suggestion:
"Hold C to make Molly hold position until next call"
Reason: In a lot of swarms she gets in the way making me and my team die or miss the shoot. Other times she push us to a big fall out block the entrance and it gets annoying.
"High Impact Rounds" overclock for the coilgun. Basically sacrifices the blowthrough property and in return makes it hit the one single target it hits really hard.
I fundamentally just wanna use the coilgun as a single-target weapon, feel like that tungsten ball really is hitting as hard as its speed would suggest, without gimmicks
Pots o' gold equivalent for every mineral
Many of the currently "hidden" mechanics need to be clearly conveyed to the player or slightly altered
What I mean by that is that there are many mechanics in the game, that simply have no reasonable way through which they are communicated to the player, even when they are crucial. The main issue with most of these, is a lack of consistency.
Examples:
- The game teaches you, that multiple dwarves interacting with an object, speeds up the process e.g. building sentries, building pipelines, reviving, etc. Yet you make an exception for the Drilldozer, as in that multiple dwarves repairing it, doesn't speed up the process in any way
- Point Extraction is the only mission that get's an increased amount of spawned enemies as time goes on
- Waves of enemies aren't completely randomized in Salvage Operation. Whenever you come near a Mini Mule for the first time, a large group of enemies spawn, and whenever you dig out a randomly selected leg near each Mini Mule, a small group spawns. Egg Hunt let's you know that digging eggs out will cause waves/groups of enemies to spawn with clear sound cues, Salvage does none of this
- Once you have finished the final stage of Escort Duty, you are free to finish any objectives, mine minerals, etc. as you please. In On-Site-Refining you'll end up with a constant onslaught of enemies. You can make the argument that Salvage does something similar with it's fuel cell process, however once you have finished this, the game clearly communicates to you, that you need to survive and get out. In On Site Refining, most do secondary stuff it before starting it and immediately press the button after the morkite extraction is done, making them unaware of this mechanic, until the one time they decide to take a different approach and fail the mission because of it. Many players also just assume that the enemies are remains of previous waves
I'm not saying to get rid of these mechanics, but communicate them more with voice lines, sfx, music, etc.
I feel like a 'trash can' or 'sink' for unwanted beer or would be useful.
A place to dispose of it would come in handy when you wanted today's special but your teammate ordered a randoweisser and you really don't want to drink it.
Completely blasphemous, I know, but sometimes I don't want to pass out immediately or have my loadout randomized. Sometimes I just want to drink my buff beer and be done with it.
Disposing it would perhaps come with some sad/guilty voicelines and a one second "hold down a button" prompt
I hate the barrel game achievement, I gotta say
Pheromone’d bugs should have an attack buff if you have beastmaster equipped
suggestion: since this is a scout weapon, change the light color when using rival tech framework and dark future paintjob to be blue, as well as for all other scout weapons and other class weapons. basically just make the light color of a weapon when using rival tech framework and dark future paintjob to be the color that matches that class
It would benefit everyone if we could see others' shield during a mission.
(The shield next to health not a gunner shield)
It would be extremely useful for shield link and the such.
Something like pleasefix but for suggestions.
If you try to late join a sabotage mission when the caretaker has already been taken out, you are unable to do so.
My suggestion: Add an exception to this rule and allow people to rejoin so if they get disconnected they can still come back and get the rewards they worked for.
Maybe someone suggested this before but how about a little more quest to do to earn more points towards the seasonal track these could be harder versions of quest that may require you to play on Hazzard 5 missions on morkite refinery for example cause I know I play for long lengthy sessions and personally I feel like I can work overtime rock and stone!

make the amethyst hair color a bit more glossy. The sapphire and emerald colors have this glossy effect while the amethyst one appears to not have this (could also have a separate beard color with a glossy effect and the current one just be called dark magenta)
We have infected weapon skins.
Can we have infected armor. or even
Rockpox beards? (We skipped our checkups today)
make the carve hole around the drop pod large enough to walk around and not constantly get stuck on
Add a way to see previous mission results. Useful for screenshot purposes if you didn't snag it in time, to see a glitched misson, for bug reporting (something that didn't count, for example), and showing friends your last mission.
Speaking of infected: a new set of rockpox-themed weapon frameworks that instead consist on weapons using "tamed rockpox" as a sort of biological(?) construction material rather than just loosely plagueing on the default weapon
when you're browsing the season battlepass terminal, you can hear voice lines and other sounds in the space rig, it would be really helpful to enable that on the mission/weapons/assignment/mineral trade/deep dive terminals as well so you can hear people rock and stoning when they join
Bring back the ability to kick after objective completion. Now some people abuse it to grief and get away with it
When you ping a Steeve, it plays a voiceline as if it were a wild glyphid
Make it so they say something like "Steevie, over here!"
Loving the new update and the new mobs. Only thing I wish y’all would add is, and hear me out:
Bulk Rockpox Detonator.
Someone’s probably already suggested it, but still. Kinda hoping it happens at some point.
admittedly this is kind of a big addition but i would love a firing range on the rig, that way we can test diffrent builds with weopon modification + overclocks. with targets that display dmg numbers
Adding a sound for the barrel explosion when resetting the hoop game count
lava / fire varieties of the bugs in the lava biome
I'm not 100% sure if it was a coincidence but upon killing the Korlok plant boss, my character called it "A double jointed freak"
It's an insanely small thing but considering how plants don't have joints, and that the Korlok is a miniboss in itself, I think that custom death messages, or just removing that specific one as a possiblility for the plant would make more sense
to piggy back off this same for the omen tower. you ping the different levels and the dwarfs treat it like a bug
would love some custom lines especially if they contained some mini tips for fighting the omen (or just told new players what the parts do)
When reconnecting after a crash, allow players that participated in events to access the core infuser.
I'm not satisfied with the "Pretty In Purple" armour paintjob from this season's pass.
When I saw it, and also judging from its, yknow, name, I'd expect it to be a pretty and purple colour. In its current state it's rather washed-out and dull in a way that doesn't appeal to me at all; right now it doesn't even scream "pretty in purple" in any way. Disappointing, since purple is one of my fav colours. Armor jobs with the more intense colours are the best ones for me, and there isn't much in the way of choices for purple at all.
Can these colours be reworked into something more appealing? Preferably something with more noticeable and intense purple.
Thanks, r&s
New mission type: escape.
The drop pod malfunctions and breaks down in an inaccessible area and you have to climb, parkour, and fend off bugs to get to the new landing zone.
Ziplines too underpowered. Not enough angle and not enough ammo. Seriously who came up with 32 and 6 degrees? Literally 2-3 more degrees would give much more QoL. Maybe add an extra tier for more of these upgrades or increase the base stats. The spool ideal for the Zipline ammo is pretty neat someone mentioned above or perhaps a recovery mod to recover ziplines. Also the zipline gun doing damage would be funny i mean hell the blades are like a meter long and jagged
I know we already have the arcade machine, but I think there should be gambling, I think being able to gamble your credits/minerals away would be pretty funny. Another thing is maybe a glyphid fight pit on the spacerig.
Nerf maggots PLS 
snacks and other consumables alongside the beer beverages at the bar. let me be able to eat those take out noodle on the table
My friend just had this idea, being able to capture and sell glyphids
Fishing should be a thing for certain regions in hoxxes. The rewards could go from simple credits to crafting minerals and even event xp. You could also save the fish for later to sell at the trade terminal as an added bonus.
elemental insulation perk should work on rockpox
can the drink buffs be placed on the tv screen above the bar? so we can see what they do without having to consult llyod each time since i keep forgetting
Put bachata on the jukebox
Flooded cave biome:
-Certain Parts of cave are flooded with water (or maybe another substance)
-There are aquifers hidden behind some walls and you may accidently mine into them.
-If you breach an aquifer water will start to fill the lower parts of the cave
-Dwarfs that are lower down in the caves risk being drowned!
-You can call down a 'Sealant and scuba' drop pot to provide you with:
-A sealant gun to patch breached aquifers and prevent flooding
-Breathing equipment that lasts 5 minutes (Non-rechargeable)
-Maybe new creatures:
-Tentacle monster that grabs you and tries to drown you.
-Some type of shark?
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maid outfit armor : )
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If we get more loadout slots, we need more icons for those slots. Some ideas:
-Mission icons (this loadout is for this mission type)
-Fleet-of-foot icon (as in Second Wind), for a speedy build
-Some kind of icon indicating Corrosion damage
-Heck just basically all the other icons we have in game currently
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Add "Block" to the "Mute, Kick" options. There's some individuals I'd just rather not play with again and they show their true colors at the drop pod on the way out when they can't be kicked.
Make the infected frameworks cooler and more unique by adding rockpox blisters on them.
making certain objects such as
xenofungi
compressed gold/bittergem
being able to call them stuff like "mushroom!" or "were rich!" in solo
without telling bosco to light it :(
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Let players obtain the Viking hat again
the scorpion grabby thingis should have less range, i was tossed around like a ping pong betwween two of them rn
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A proper observation deck to the space rig, so I can see Hoxes IV in all its glory, without the arm things getting in the way.
Allow host to kick players during drop pod escape.
Too often I encounter drillers who player kill with their C4 at drop pod and this behavior really is not acceptable.
Aggressive Feed Mechanisms.)
"We've increased the potency of the gunpowder in your bullets, but to prevent the added blowback from damaging the gun, we also beefed up the springs in the feed mechanisms. Be careful: these springs can get a bit bitey."
- M1000 Classic overclock (balanced)
- +12 damage
- Reloading from empty plays a special reload animation where your thumb gets caught in the loading mechanism. This reload takes 50% longer, cannot be cancelled, and deals 5 damage.
- "Grand Thumb" achievement: Get your thumb bitten 100 times by the Aggressive Feed Mechanism overclock.
(yes, I did create an entire overclock just so that I could give myself Garand thumb with the M1000 Classic)
I would personally want to see more things in the biomes that you can use kinda like how you can take the battery’s and use them as a weapon they don’t have to be much but could be fun to use
They should add different traversal equipment for each class like maybe engineer could make railroads like the pipeline or maybe scout could come with built-in jet boots
I think more worm/burrowing enemies like the trawler would be cool. Either it be a boss or normal enemy doesn’t matter, but I think a worm like boss enemy similar to the eater of worlds from Terraria would be very cool.
headwear that looks very suspiciously similar to masterchief's helmet : )
A third tier of upgrades for pickaxes. Choice A: 10 seconds removed from your power attack cd if you get a kill on a medium size or larger enemy. B: 10 seconds off power attack cd if you mine terrain. C: 5 second reduction in cd.
I think it would be neat if somehow the infection gets so bad on the space rig that it crashes and we now have our base of operations on the planets surface with a defense perimeter keeping us safe, or on the moon.
Another idea is that we could start seeing things happen with the moon of Hoxxes, like we need to do missions there, or the moon holds some precious minerals or a completely new strain of enemies
Suggestion: Option to lower/disable particle effects on Xbox Series X. Since we can't use mods ;(. TY.
Just realized the light in the spawn "pod" is off center, can this be fixed?
Suggestion: Allow the Randoweisser beer to give weapons, overclocks and mods that you haven't unlocked yet.
The point of the beer, aside from the challenge it provides, is to also encourage people to try new builds and perks they wouldn't usually touch. Allowing them to get any overclock in the game will encourage new players to explore build varieties and at least give them a chance to experience an overclock that they may have a tough time grinding for.
GUI that shows others Iron Will charging indicator on death so you can save your perk and not waste it by having 2 people revived at the same time.
Would love to have an UI to see who used Iron Will already too.
Long post with some suggestions for future content. Sure some of this have been suggested by other people of the community, but I’ll do it aswell here… 😊
- New mission type: Raid – Timed mission where you mine a determined amount of different types of minerals before timer runs out, then evac.
- New mission type: Hold the line! – Drop down to a broken down base of operation, repair it and defend it while an endless wave of glyphids attack you. No nitra collection, just repair some broken down supply pods for resup. Timed mission, where you are extracted and relieved from duty after a predetermined mission time.
- New mission type: Queen huntdown – Find the glyphid queen and put her out of her breeding days. Those eggs you’ve been collecting… R&D has developed a way to ”sterilize” the queen, so it will be your job to enter the hive and inject this new bioweapon to create a more safer job environment.
- New biome: Alien hive. Increased amount of spawn points for swarmers, swarms are more frequent and bigger.
- New biome: Acid swamp. Lots of hazards, surfaces where you get dealt acid damage over time.
- Overclocks for armour: Increased movement speed for decreased kinetic resistance, increased kinetic resistance for decreased fire resistance, double jump made possible in exchange for increased fall damage, an overclock where the dwarf gives away a constant stream of flourecent light thus granting a small area where he’s constantly lit up but at an exchange of drawing increased aggro from enemies.
i noticed when making recalibrating gravity the mission control guy blames it on you when barrels fall in to the launch bay i think he should say something else
- Overclocks for Utility: Bubbleshield gets a bugzapper effect where all enemies in close proximity to the bubbleshield takes electric damage. C4 gets a dirty bomb effect (radiation damage). Turrets can swap their bullets to mini-missiles. Flare gun gets white phosporus where the pathway underneath the flare is fired is set ablaze.
- Overclocks for traversal tools: Grappling hook can grapple enemies, where they get stunned. Zip line get a jet booster when travelling, so that upward travelling isn’t a slog. Platform gun can change fire modes to make a tighter constant spray. Drills spew out fuel on enemies when attacking, which can be ignited.
- New enemy: Razor wing. Really fast and flying close combat adversary that do swooping attacks.
- New enemy: Suicide bomber. Think of exploder, but with wings…
- New enemy: Brain slug. Ranged mental attack that causes dwarves to get ”drunken” effect when struck for a brief period of time.
how about an area where you can meet with other players with player limit higher than 4, canteen is perhaps the best suggestion for it because well, everyone gotta eat
basically a hub where you can talk with fellow dwarven brethren
also imagine throwing feasts, basically good food for everyone if you pay enough money
Some Flare Modification Ideas (if they're ever added back, also taking similar suggestions into account)
These don't actually improve the base numbers of the flares, as that was the reason why flare modifications were made default in the first place. Instead, they offer interesting tweaks to how they function.
-Sticky Coating (T1). These flares stick to surfaces instead of bouncing.
-Bouncy Flares (T1). These flares are extra bouncy.
-Bug Zapper (T2). When an enemy gets close to a lit flare, the flare discharges a tiny electrical arc that deals a small amount of damage and has a chance to stun. The flare then burns out
-Safety Luminescence (T2). The slight glow given off by burnt-out flares is brighter.
-Headlamp Power Splice (T2). A slight amount of power is redirected from the dwarves' flare producing system into their headlamp, brightening it at the cost of flares recharging slower.
A new machine event that is a wave defense objective would be cool
Pressing E instead of Holding E would be nice.
i mean you can simply use the mod that allows for more than 4 players.. lol
suggestion:
aquarq missions arent built for gunner so lets change that.
part a:
gunners dont have many ziplines to reach highup aquarqs plus angle
possible solution: have a limit where aquarqs can generate eg: 50m, 30m, etc
part b:
gunners cant easily mine the aquarq
solution: well I know playing multiplayer is good and charged pick exists (as well as beers) but perhaps a more seasoned approach where gunners explosives can damage the ground would make a less effective driller c4.
Thank yall for reading. More trash suggestions coming soon
Make Voice lines saying nice things about steve when you ping him
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I think AI teammates (Steeve, BET-C, hacked patrol bots, etc) should be outlined when holding the laser pointer.
The strong arm perk should allow you to throw grenades and c4 further
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You guys should add a bug which sticks to the dwarf's back and consumes their shield power, leaving them weaker and vulnerable. It would be the same species as the bug that is on Bet-C and look similar to it. This could flow well with the other bugs, sabotaging the dwarf, and then swarming him during the sabotage. It could be an expansion to the Bet-C parasite species and serve as a bug that grabs the dwarf but does something other than just taking them away. It could pop out of the ground like the explosive plants in Sandblasted Corridors to get to the dwarf but only be able to get the dwarf when their back is turned to it, incentivizing staying together (similar to cave leeches).
Overclock for Flamethrower:
Matchworks
R&D thought it would be a good idea to remove the igniter from the end and move it to your capable hands.
An explosive gas replaces your flames, dealing small Acid damage to anyone with in it. Additionally, when ignited this gas deals huge fire damage to everyone within it. (Flares, bullets, etc ignite the gas. The gas remains around for a time, then disappears.) (You may want to remove the acid damage as it’s only supposed to be enough to kill swarmers.)
+X Ammo
-100% damage
-100% heat applied on hit
(The Ammo, -100%, and the acid damage can be dropped, just the gas I think would be a very cool difference from what we have now.
Flare Gun Mod: Spotlight
The mod allows the Flare to stick to a glyphid which results in it being illuminated by light and also highlighting it as if someone was constantly pointing at it with CTRL + Left Click.
semi-serious suggestion
disable (or drastically reduce) friendly fire damage after the drop pod is called
Please add the ability to play dice with teammates on one of the bar tables
As a new player, I’d like to see a bit more explanation and info for each mission. Many times the short blurb of information the game gives you is either a bit too vague or can be confusing.
Also I suggest making it easier to get pickaxe skins I haven’t seen a single lost helmet and I want to make my pick look cool 😎
Suggestion:
I heard that there is a funny phrase, when you annoy Mission Control by pointing on mushroom. For example: "Mushroom. Mushroom. SHUT IT! Get back to work". So I thought it would be funny if Mission control when annoyed says something like "No these Mushrooms won't make you bigger, so stop pointing on them. Get back to work team!"
Rn it seems like septic spreaders aren't as threatening as they should be. This is due to their new audio cue and requirement for LOS, because of these they often only get to attack once or twice before being killed or having to chase players, which makes their area denial feel rather weak.
My solution would be to Make them fire three blobs in quick succession, with a bit of spread so the puddles don't overlap, and them having them run away and reposition. This would let them feel more threatening and like something to be wary of while not being to difficult or overwhelming.
it would also help their survivability, letting them be a more constant presence in a fight.
Edit:
The running away part would serve three purposes, to 1: Make them harder to Kill, 2: Stop them from standings still (as rn when they get LOS they just kinda stand there ~50% of the time) 3: Force them to stop attacking and change target so players don't get overwhelmed.
Also I suggest a three round burst as on launch that's what it felt like with the constant attacks, and their Season art has them firing two shots in quick succession.
probably mentioned already but, skins for the utility items. like a rockpox zipline where the wire is a string of rockpox or shield generator or drills that is made with rival tech.
Suggestion to impletment the jet boots as a standard equipment for all dwarfs
I was thinking of a mineral monster.
It would hide in the wall until it gets hit,
Boomstick "slug" unstable OC that removes pellet spread, fires a single bullet per shot for previous total of # pellets x pellet damage. Reduced ammo, slower reload, lower rof.
Boomstick is an aoe weapon w any current OC it has. With relatively few guns in the game it is important for each gun to have a handful of OCs to change how they function.
I’m sure this has been suggested before but make it so that glacial strata enemies take reduced cold damage and increased heat damage, and make magma core enemies take more cold damage and less heat damage.
allow rocky mountain beer to mine gold with 1 hit
adding a small gun loading animation when a mission starts, like the dwarves putting ammo into their guns and getting them ready to blaze hell fire on the bugs
Randomize victory pose when you click the cosmetic randomize button
Allow for the “random victory pose” option to choose from a pool of selected poses instead of all of them, so you can show off a couple of your favourites without getting the basic ones
maybe add bugs that hunt lootbugs but not the dwarves, basically make caves more like an ecosystem
Please upload the OST's to Deezer
being able to pick multiple fancy pose instead of complet random
The increased enemy spawns when cleaning up contagion spikes is a good change, since previously they were a bit of a cakewalk. However, I feel like there's been a bit of an overcorrection and now there's too many spawns instead, at least as far as my preferred difficulty of hazard 5 goes. I feel this could be tweaked a little.
Dear Ghost ship games, This is outrageous. How dare you, Ghost ship games, do this to the noble beard know as "the prospector." You have taken one of the best and most iconic beards in-game and ruined it. How have done this? well just look at the picture below. You, Ghost ship games, have decided that "the prospector" is not large enough to mandate removing the face shield, but as you can clearly see from the image provided, the beard is clipping right though the face shield, causing the dwarf waring the beard to look, as some may say, "stupid." Thusly Ghost ship games, I beg of you to please revert the changes you have made to the face shield criteria and remove the face shield from all beards large enough to completely clip through said face mask. Sincerely, Crazed Axe Murderer
I propose we take this one step further: now that we have an option for sleeves, how about an option to simply manually remove the face shield like the sleeves? A toggle option for all applicable armour? What if somebody is clean shaven (Such a man would not truly be a dwarf at any rate) and wishes to display it?
Controversial opinion and possible duplicate:
Please limit minibosses like BET-C and Korlok to 1 per mission.
I do not like accidentally uncovering a BET-C while battling rockpox swarms just to run into a Tyrant Weed and a Bulk Detonator or some shit.
Hear me out.
Comically Large Swarmer
Add a Reload speed mod in T4 on the Corrosive Sludge Pump, Maybe a -1s or -1.3s. Or some other Mod that does something other than buffing charged shots.
I suggest this cause I enjoy running a Spam Single-shot Build on the CSP and would like something to pick that's not about charge shots in T4.
forge terminal should have a special animation if you open it while under the effects of Underhill
Not sure if this has been suggested before but:
Every 10 player ranks starting from rank 110, have it so a reoccuring assignment (with varying mission types) will be up for completition, where competiting the assignment will grant cosmetics from the cargo crate loot pool. This will make the cosmetic grind easier, especially since the cargo crate pool is inflating with the season cosmetics.
Add more spam events to piss off mission control
please buff change the springloaded ripper to deal melee damage
why does it even deal explosive damage?
"failed missions" statistic
It would be great if Bosco played a cash register sound when picking up chunks of compressed gold and bittergem 
Overclock for the crossbow
The repeater
Balanced?
Slightly lower damage
Can't retrieve bolts
Massive clip size increase
Massive ammo reserve increase
Massive RoF increase
poker table in lobby
add a british colonial slouch hat cosmetic
Seeing it's International Mud Day -- Add Mud for 2024?
¿Custom weapon sounds to choose maybe?
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Would it ever be possible for us to get cross save between playstation and PC?
add a bug that will smacks your weapon out of your hands and you will have to pick it up again from the ground
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Beastmaster should allow you to tame a Glyphid Swarmer 
Just had a dumb idea for a mission hazard. "High Traffic Area". Occasionally during the mission, resupply pods and drop pods will slam through the level, supposedly for dwarves in another mission.
An overhaul/rework on a majority of the passive and active perks would be amazing next season. A lot of perks go unused due to them either being too situational or just flat out pointless. And I'm not saying remove all the perks that are considered "bad", more so change them to something more applicable or unique. And if it does go the route of deleting the "bad" ones, new perks should be more little bonuses that would support different playstyles or builds.
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community submitted cosmetics
I would pay for a good official cel-shading DLC. Would be cool if there were DLC that changed the graphics of the game.
This is a bit out there but hear me out:
Make Iron Will an Armor Upgrade unlocked at level 25. By the time you promote it’s basically mandatory to take up one of your two active slots, and that sucks because it prevents perks like See You In Hell or Shield Link from getting more use. I think if it became a permanent part of your kit after level 25 and you could still take two active perks the perk system would get a lot more variety out of it.
For Discord itself there definitely needs to more more specific platform VC channels like for example XBOX.
There is only 2 of those and when I have to use a normal VC channel (out of 38) I have to now explain it to every person using Steam or PlayStation that I'm on XBOX and couldn't use a XBOX specific VC because there's only 2 of them.
Please increase the number of specific platform VCs for Discord.
Thank You!
A button to clear equipment loadouts.
Add a new passive creature called the bulb bug that gives off light, and can be tamed with red sugar, or alternatively as a mechanic, slowly eats your precious minerals in exchange for providing light. idk i just want the in-universe equivalent of a firefly
Monster Hunter suggestion : adding a new type of mission = capturing Hoxxes specimen like a grunt, the new mission will start like a normal mission and you have to go the specific area, installing the trap (maybe a cage or something), trapping the grunt (molly will take the cage if we continue with the cage example) and call the drop pod
Bosco should get something like a damage boost when ordered to defend doretta, hack-c and other things that you can order bosco to defend
Also his AI should be updated to roam around doretta instead of staying in one place and just staring at it when ordered to defend it because he often just doesnt notice the bugs that are hitting doretta
Petition to bring back the picking up multiple beers glitch 🤚
septic spewers should have more health, but spawn way less often so they are more like menaces rather than common enemies
they deny a lot of area, deal a LOT of damage and are extremely annoying when more than one at a time spawns so i think it would be a pretty nice change
I've always wanted to play ROCK paper sissors with my dwarfmates in the lobby
An Endless Survival mode where it starts in Haz4 or 5 and gets more harder the longer the miners survive. The rewards can vary depending on how long you survived, and certain cosmetics are rewarded when reaching certain milestones.
overclock with something healing, even if its only a little (if this exists tell me)
A new mission modifer featuring natural gas leaks by mining into a wall or noticeably large cracks in the terrain. The gas should be invisible to players but appear on the terrain scanner. noticed gas leaks can be reported and an air purifier will be sent down to carry around as it cleanses the area. The longer the gas has been leaking the longer it takes fix.
If ignored players will start to have delusions of bugs attacking or of veins of minerals that arent actually there and is just plain wall. shots taken at the bug should phase right through as if the player has bad connection and fake veins just don't drop any ores.
bosco prioritizes cleaning lithophage instead of attacking enemies
you can ping the lithofoam and he will start prioritising that untill all the lithofoam nearby is gone
We don't just want this
This is something we need
make them faster if ur gonna do this, also please do this
dreadnoughts drop compressed gold instead of 1 small gold chunk when killed on a mission with the golden bugs modifier
edit: i think its actually pretty fair because elimination missions dont have any swarms so dreadnoughts dropping compressed gold would make up for it
Having Boscoe visible/active in the Space Rig. I know there are like the disabled models on the work table and whatnot but like an active Bosco like just chilling out near the terminal or something. Could perhaps make it so only the Hosts Bosco is shown (which also then adds in being able to see other peoples Bosco skins) or perhaps having like each players Bosco chilling out somewhere, like Hosts is by the terminal, player 2's is in another set spot, player 3's in another and player 4's in another so like everyone can potentially "show off" their Bosco (since of course he wont be showing up in-mission since there are other players).
Another suggestion, add Hacksy to the list for names used to populate Jetty Boot high scores. I mean Bosco and Lloyd are in there (and Lloyd is basically hooked into the Abyss Bar via those tubes so saying "Hacksy is fastend into the hacking pod so how would he play?" is kinda moot, plus Hacksy could perhaps hack his own pod during downtime and slip in Jetty Boot over the regular programs hehe).
Perk-A-Beers?
- Collecting certain resources (can be rare or common), you can order special droppod with certain type of beer, that gives you perk (with countdown/until fall/until end of run).
- Perks choice is variant: reload speed/shooting speed/damage/armor/low gravity etc.
- Droppod comes with beer specific jingle, that plays over game music.
i mean that kinda sounds like the "Mission Beers" that already are in the game, just different stats really, and having them dropped into the mission itself versus getting them at the Abyss Bar. I would say it would be neat if they perhaps add some new various Mission beers (like your examples of reload speed, damage, armor/shield). Perhaps if they add mroe make it that 2 beers show up but perhaps you can only choose 1 (once you choose the other beer gets "locked" out until a mission is ran when the mission beers would reset/change anyways
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neat idea, the "boss rush" part i kinda like the sound of, like you wind up facing each Dreadnaught variant one after hte other so you really gotta watch your ammo or like have stockpiled Nitra on the previous mission or two or something like that. One problem I see is the "3-5 hour marathon". What happens if you and your friends (or randos) are at hour 4 and someones net takes a crap, or your game crashes (especially in the case of the host having either issue occur). Suddenly 4 hours of effort are completely shot to hell. Perhaps like 3 missions, 1 that is "randomized", one that is kind of a "prep" mission (perhaps part random and guaranteed Escort leading an "entry point for the Drilldozer" where the team then calls in the pod to transport them to the end of said entry tunnel) and the final mission is the boss rush where they have to defend Doretta again every Dreadnaught variant one after the other, utilizing the resources they gathered in the previous mission(s) (the 2nd mission has a higher amount of Nitra spawn but if the team does well enough and carries over enough from mission 1 then even more Nitra to help in the Rush). The Boss Rush would naturally be tougher and thus qualify for higher/better rewards and take a bit more ime then perhaps a regular Deep Dive (largely dependent on the team and how much time they dither in mission 1 & 2) but not to the extent of 3-5 hours.
well like i said, I like the sound of the "boss rush" part and your idea of "nerfed" dreadnaughts as mini-bosses they could perhaps use as a new regular mission variant. "Alright team, we've got a Drilldozer sitting at a Heartstone but the previous team went down and scanners show a swarm of Dreadnaughts scrambling to destroy the Dozer. We're sending you in to grab what the fallen team left behind and use it to fend off the dreadnaughts so the Drilldozer can finally do its thing" (or something like that, something that kind of gives players a chance to learn the mode before facing the true version in "Deepest Dive").
Again, my biggest concern/issue with your idea is simply the significant time requirement. That kind of time sink reminds me of like raiding in earlier MMOs where everyone had to have like, well, 3-5 hours available to get through all the trash mobs and bosses before finally finishing the thing. Course in that case, if someone DC's/PC crashes/etc, the raid instance doesnt suddenly shut down and wipe itself. Ill be honest, I have only done one Deep Dive but from what ive seen of the multiplayer aspect, if the Host DC's (their net dies, PC/game crashes, they rage quit, whatever) the mission is terminated and people are booted. I know I wouldnt be keen on going into a Deepest Dive and hitting like 4 hours in and suddenly "booted back to main menu screen" cause the host lost power from a storm or something else that they may have had zero control over. When something starts requiring that significant of a time sink, there needs to be some sort of "failsafe" or backup aspect where like, if that happens, the group can reform once the host gets back online and like perhaps restart from whatever mission they were on, but from my understanding, there is no such feature in the game at present so they would somehow have to add that in before adding in Deepest Dives. Course this would be even more difficult if you had entered in a rando group (versus like with 3 of your friends you are already of course like in contact with). I feel like such a significant time sink would be not only difficult BUT also a big risk/praying to the RNG beings that no one has any sort of issue)
Overclock for every class support weapon?
For example:
- Engi's sentry
*A flamethrower sentry (works like driller's flamethrower but nerfed version on sentry)
*Only apply on one sentry
*Only engage close range enemy
*Does not set fire on floor
*Carries double ammo then usual sentry
-Scout's grappling gun:
*Can shoot grappling hook at enemy and cause stun and dmg then fly over
*Longer cooldown time
-Gunner's shield
*Instant shield recharge/auto-revive downed dwarfs
*Smaller area/shield will disappear after revived
Driller's C4
*Cause other effects like cyro or fire or poison when detonated
P/s: Sorry for my bad english
I'm sure it's been suggested before, but if we get DC'd from a mission (not kick or ban), maybe an option to rejoin would be good? I don't know if it's possible but it'd be super nice.
On salvage missions, scattered among the debris, are one or two random mugs of specialty beer. Hope you can recognize the mugs!
i just want sentrys to be pettable
Mini mule hat
I am begging youdevs, please let me change the colours of my drills holy heck, but it would just be really cool, even if not letting them be skinnable like weapons, maybe making their colours match the armor at very least? It really throws offf my vibe quite a bit and I'd appreciate it a lot
I main engineer so when I first started playing scout and gunner it felt rather bland, and I realized it was the support items giving me this feeling. It feels like Engie's turrets entirely outclass the other support items in customizability / utility with things like turret whip, gemini, and hawkeye system. So why not give this added customization to the other items through their upgrades? A few ideas I had as examples would be:
- Some sort of buff when shooting out of gunner's barrier that could give something like burning rounds, or an upgrade that lets you throw the shield further and have it track to nearby players.
- An upgrade to the C4 letting it explode more, but focused in one direction akin to a shape charge.
- Flare gun upgrade that lets it create an electrical field or zap enemies that walk over / next to it, or one that makes the flares break apart after a little bit in the air, creating several weaker flares that can potentially light up a wider area.
These are just a few ideas, I could ramble further but you get the idea.
let players pet BET-C
that's it, have a good day lol, i'll come back when i have any ideas that don't involve cherishing the robots
How about an active perk that's kinda like a taunt, which draws aggro of nearby bugs and grants damage reduction for a short time? This would go great with the gunner, who's for better or worse the tank of the game. Or perhaps the scout, who can pull enemies away from the group by zipping away?
a line for scout when throwing the zapparang that reads "this next part might shock some viewers"
I have two suggestions from friends of mine starting to play DRG
Friend #1: They should add an official medic class/dwarf so I can play support (Plays support in every game he plays)
Friend #2: why are they so mean to molly?! She didn't do anything wrong how do I make them stooooop?!(Basically wants the option to have the dwarves not insult molly)
Give gunners missile launcher a over clock that makes the bugs float up at fast speeds and does damage based on how high up they went also make it so when gunner hits himself with it he get low gravity
Make fire less bright or make it a light source. I am fed up with the fact that it's harder to see in a cave full of fire than in a total darkness.
Fire is supposed to make caves more lit up, not pitch black.
Edit for clarification: Using flamefthrower/incindiary granade/etc in unlit cave makes it impossible to see anything BUT the fire.
Edit 2: Flames on the ground and on bugs don't produce light BUT produce a lot of flare blinding player without actually producing any light. Make them do both or neither.
Exhibit 1 (screenshot comparison): #suggestion-discussion message
Exhibit 2 (video): #suggestion-discussion message
Martial Artist outfits
someway to drink mid mission

Cosmetic item - Memorial for rig 5 somehow... decorated helmet, possibly a beard clip.
A new hazard warning: Boss rush. Mini bosses are much more likely to spawn so you could end up with every mini boss if you’re really unlucky. Or even multiple of the same boss like 3 bulk detonators…
Edit: I know about the Dreadnoughts. I want more.
new beer idea:
rums-2-riches
all minables are doubled on mined (not including explosions and bosco)
make it a 5% chance to appear in the bar
costs 2 malt star, 1 barley bulb and 300 credits
this could be good for secondary objectives, like mining hollomite or for morkite missions
Please reduce the damage or tweak the hazard scaling for the stingtail's grab. The grab alone is enough of a threat even without the damage. That is all, thank you.
When you defeat BET-C you are able to repair her and she fights on your side…. Kinda… she also throws bombs directly on you if you’re in the midst of a swarm… so i don’t always want to repair her, and so i just don’t… but then I have to listen to the alarm she makes that just gets louder the further away you are. Its a little annoying. My suggestion is to remove the sound or at least replace with something less ear grating
It would be great to get a separate tab for weapon cosmetics to be able to look at the changes to the weapon without having to close the paintjob tab every time for a clear look
Coil Gun Overclock Idea: Explosive Catalyst
Type: Balanced
Bugs recently hit by explosives let off another small explosion(something like Explosive Chemical Rounds) upon being hit with the Coilgun. The window for this is around 2 seconds.
Increased Reload Time
Slightly Lower Base Damage
The intention of this is for it to be used after either your grenades or simply the primary fire of the Thunderhead/Hurricane. It greatly increased your ability to clear groups of medium-sized bugs(Stingtails, Wardens, Praetorians, etc) but the increased reload time limits your ability to do it multiple times in an interaction with a large group.
While on a caretaker mission yesterday my 3 teammates were down so it was just me running around, and the caretaker launched phase bombs. However, since all 3 of my teammates were down ALL of the phase bombs went for me, making it almost impossible to revive them. My suggestion is to change the phase bombs to an equal amount per player and not have them all focus on one player if the rest are down.
Make the stingtail stronger, perhaps? Throw in a crawfish bib and hat for good measure
A new mission type; perhaps a rock-pox mission? This would shake up the game a little more I think.
new perk: fast hands
makes all repairs / building / lengthy interactions faster
lv1 - 50%
lv2 - 75%
lv3 - 100%
cant see your legs when you look down immersion ruined
I propose this to be made official, it's amazing https://mod.io/g/drg/m/sprint-by-default-hold-to-walk
I recommend everyone to try this mod (devs too please), even those who don't want to mod you should make this the exception. It feels so natural with how DRG works, it's basically NEVER a downside to sprint in this game. There is no out-of-sprint delay on things like shooting or interacting, you do not slip like in source games when you stop so precise movement is not taken away, you don't have to hold sprint tiring your pinky, you don't have to toggle sprint and wonder if your sprint is on or off (especially with dash perk), and you still have the option to just walk (even though there is no reason to walk besides taking cinematic shots). Sprinting in DRG is not a debuff to anything you do, it makes sense to be always sprinting when you move forward. I really want to urge everyone to try this mod because it doesn't sound like it makes a huge difference but it does.
The bullets on the autocannon should move when its shooting, looks really unnatural how they remain static
Let us be able to change our loadouts before joining a mission. I often forget to change a weapon or perk when i join a mission in progress. While this isnt a huge issue, itd be a very nice QoL change
Splattered weapon paintjobs
give gunner his cigar in-game, and also more shield voicelines like "PERSONAL SPACE!!" or "Shoo. SHOO!"
customization for armor in a submenu like weapons have, thus allowing for limb-by-limb customization. And to fit with this, some futuristic prosthetic limbs available as well as some battered forms of each armor framework (the MK1-MK5 specifically) in this system unlocked by an assignment or by other progression of some kind
Im tired of people leaving gold behind and complaining that it has no use or purpose. How about a credit bonus depending on the percentage of gold mined that was available that kicks in at 80%+
allow the player to manually aggressive vent on minigun like 5a drak
I'll just kindly state here that I am still sad that the Monochrome paint job for Drillers doesn't have that nice dark blue. Felt very complimentary to the color scheme. I know why it was changed, but I do wish that was bacm
Add an achievement for a hard high score in jetty boot, or something related to it
It would be considerably funny for a feature to be added that after a certain point after getting thousands of meters away from a cave, you get teleported to a room in reference to the backrooms, not directly copy and paste, just a funny little reference, like "the bug-rooms" which kinda is funny in three ways, the cause of it is a bug (getting took out of the world border by mactera grabbers/weird props like tumbleweeds/anything that causes it really), its a game full of bugs that want you for lunch and the name
Can there be a new player voice chat so when people join me, they don't assume I know everything
Add a crassus exploder that makes a spot of gold when it explodes, just like crassus detonators
Jumping onto this suggestion being a rock pox fan myself
Maybe the aftermath of a corruptor, the corruptor having infected the cave system, and planting itself in the center of it. It would be similar to a corruptor battle in the end, but with rock pox enemies attacking alongside it. Killing it eliminates all rockpox in the area
Fix the tumbleweed. It’s been 3 seasons now
@gaunt lion
Hold on, I have an idea for the Glyphid Queen. So I assume the entire reason we go on these “Exterminations” is to prevent another Queen from forming. My reasoning is because of the glyphids that are born as Praetorians or Oppressors eventually reach a cocoon state, hence the dreadnoughts. Now what I noticed is the Glyphid Hiveguard is an interrupted part of the of this evolution, and is able to summon specialized Glyphids to assist it, the Sentinels. So my Idea is that this is an egg that DRG had no idea about that was able to hatch into another Queen, with an appearance similar to a more heavily armored Hiveguard with the abdomen of the Septic Spreader.
It could be a mission called “Royal Assassination”, which is just an Extermination and Corporate Sabotage combined, and it would be in a group of 3 eggs, one is larger and yellower, to the point that it’s size is like stacking two dreadnoughts on top of eachother. And when you do enough damage it roars to break open the other two cocoons, revealing 2 stronger Hiveguards, along with a swarm full of Elites, (thankfully no elite oppressors or praetorians, if they do appear, then they will be their regular versions)
Then finally, it will break, revealing the very thing that Karl sacrificed himself to destroy all chances of coming back, the Glyphid Queen.
I appreciate what was done for this season. I do have a complaint on the story mission and the overall mission type. I personally would have prefer a premade seed that for the 10 mandatory mission to have the boots and the corruptor on the last mission. I personally had the unfortunate event of not getting neither the boots or the corruptor to appear except for one mission.
I would have prefer to have had an official Critical Corruption mission type that would include the lithopage meteors and the corruptor mandatory kill on a mission type, like an exclusive only corruption type, no mixed assignment.
For me it felt that I was just doing season 3 again and it was for me at least a turned down to not get the feeling of an important mission type to affect the overral experience.
the ability to sleep in your bed in your pod
DRG Survivor: add a map icon for the magnet
we could have to where Rockpox Larva can enter certain dead enemies and turn them into Rockpox Variants
make the glyphid dreadnaught harder
Add an animation for the button on Molly
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id really love to see them bring back melted gold, gold that only takes one hit to mine, i think it was a great idea for the bulk detonators, for a lot of experienced players, mining all of that gold is just a pain in the ass, i think it would make it a lot more easier and rewarding if the gold broke quicker
Especially since it’s an explosion that the gold comes from, all the heat would melt the gold
Uh I guess more enemies that aren't glyphids like the nettys/ shellbacks?
Make memorial hall customization options, like leveling up and doing certain tasks/hitting milestones or quotas encourages management to put more effort into the space rig
I know asking for bullet hell to get buffed has been suggested here countless times, but I haven't seen a suggestion for buffing it in this way;
perhaps to make bullet hell more viable, you could have the overclock add some penetration to it?
that way it can ricochet into more bugs, allowing it to control crowds much better, since its damage is lackluster.
Supporter pack that grants golden leaf lovers
Save the loot bugs mission: Just a mission that requires you to collect loot bugs.
Would be nice if there was an option to randomize cosmetics every mission. Randoweisser is a step in right direction but i dont wanna randomize my loadout tbh. (or spend beer ingredients each time)
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I would want to see more environmental weapons like the ice stalactites or the gas from the toxic breathers that you can set on fire, it’s really fun and feels rewarding when you think a bit more like leading a pretorian under a stalactite
in the statistics terminal something like meters of pipe built or number of pipe segments repaired
more rock and stone chants pls
Please add a marker for Doretta's dislodged head on the Terrain Scanner. Even when all 4 players are trying to bring her back, it can be so easy to lose track of her in some caves.
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add a way to add players on steam directly from the game
Add a Blunderbuss Shotgun, Idc which class it goes to I just want it
When a frozen lootbug dies, the minerals dont fly everywhere
Elemental wariants for drednoughts, for example toxin and frozen twins, radioactive one with minions etc
rock (‘n stone) heavy pneumatic gun
gunner 
- Fire a pressurized chunk of rock towards the intended target
- hold and release to send the chunk farther
- Chunks will shatter upon impact dealing a small radius of damage
- ponder the rock reload inspection 🧐
- Really give those glyphids a taste of that rock and stone

- finally put those useless crystals of Hoxxie IV to use
make it so bullets dont phase through the corruptor
Missions where you have to steal a honey like substances from nests of macteras/mactera boss
Makes Season 5 dinosor themed 🦖
The "Macro Lens" mod for the LOK-1 should be renamed, it doesn't really make sense as is. I suggest "Micro Lens" or another person proposed "Focus Lens". A micro lens makes better sense because a small lens would allow you to see further at the cost of the angle it can see, which is what the mod does, otherwise I don't know how a bigger("Macro") lens would reduce the lock angle.
The same way the supporter pickaxe shows up when you get the DLC, could we have a way to represent what union we are in, in-game?
When you attack glow trees, they glow
I had an idea for why this evolves into them
Upon shooting a glow tree, it releases a chemical or something, that to those native to Hoxxes, isn't very great. It is so if they are attacking the tree, they get away from it. This could allow you to get a breather if you need some personal space.
ALSO if you find a BET-C unit, and time it correctly, you can get the Charge-Suckers to abandon them
Please, for the love of Karl, add upgrade trees for the grenades
Yet another suggestion in relation to new ideas with the seasons:
A new biome/territory - The Plagued Wastes
A decayed landscape from what wasthe most heavily infected regions of Hoxxes, left inert after the cleanup efforts. What remains is layers of inert Rockpox and debris from many meteor impacts, as well as the region's leftover infected roaming the corpse of its infector.
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I have 2 suggestion 1. create a acule way to leave the station in next season 2. make a minigame of mining mini asteroids for small amount of gold and a speciel resourse like magnite. how you mine it you control a small drone with a vey small drill that will go close to asteroid and break it then gather material and bring them into basket the do all over again : range of drone to player 50 meters 

This has probably been suggested before but can we get some pods with more than 4 slots for people with the more players mod?
How about OC for M1K named "RicoShot"? Focus shot will ricoshet 3 times to closer bug, but now focus shot will cost 3 ammo and will focus lil bit longer?
Some sort of limit FPS in background would be nice.
The ability to turn this on and off, as well as the ability to just fidget with small stuff in the rig
Triple Threat
M1000 Classic
🛑 Unstable Overclock
"Instead of using all that fancy tech to fuse your bullets together, we figured you could just fire more bullets! You won't have quite the pinpoint accuracy, though."
+2 Focus Shot Bullets
+1° Focus Shot Spread
0.5× Focus Shot Damage
1.5× Focus Shot Ammo Use
———
This essentially makes your Focus Shot fire three hip-fire rounds at once instead of one double-damage shot. It outputs damage 50% faster (ignoring reload time), but you are limited to about 20-30m range due to the spread.
add a "currently playing" blurb somewhere in the pause menu during missions. the ability to easily tell the name of the song that's playing would be super useful so that you can listen to the music on your own time !!
Teammate oxygen meter in low oxygen missions
Why is there an Audio Output setting but not an Audio Input setting.
The game tried to use my Bluetooth Headphones as a Mic instead of my dedicated Mic and I have no way to tell the game not to do so.
This results in garbage Audio quality because Bluetooth can't send and receive Audio sources without destroying the quality of the other. I'm assuming it does this because of In game VC but even disabling the VC doesn't change it.
Hey, me and a couple friends have taken to playing hide & seek in the spacerig. It would be fun to have a timer/ more ledges in high places (the jet boots have really widened the playing field 😅 ) or some in game deafen 🙂
When a downed teammate still has Iron Will left but is clearly too far away to be saved it would be cool if there was a voiceline or a HUD pop-up or some sorta indicator so that it's easier for players to understand that it's not a glitch. (since it can be confusing before you know what Iron Will is or how it works in multiplayer)
Just my two cents. Top notch game design already! Rock and Stone
If you are trying to get a Steeve, and it dies before you can befriend it, inturupt the voiceline with something like a disapointed or disheartened sigh
Tired of normal Q'ronars? What about we talk about a new type of Q'ronar.
Think about it...
They are fast.
Annoying.
But what about we add the word explosive to them.
Yes im talking about a explosive Q'ronar.
Name:
Unstable Q'ronar
(Im back with this suggestion
)
I would actually like to see more Qronar or Naedocyte enemies. It’s odd how we just have Glyphids and Macteras for extended families of bugs. No concrete ideas right now but maybe I’ll post some later.
Neutron bomb unstable overclock for engi deepcore pgl.
Blue coloured radiation version of fat boy overlock
Does little to no explosive damage. Explosion doesn't affect terrain.
Radiation field smaller than fat boy version but is blue, does more damage over time and lingers around longer.
idea: disable jet boot overheat when in space rig...
Overclock for engie shard diffracted that makes it shoot a bunch of little beams everywhere within engies viewpoint
A Mission type where you only get the light from your weapons flashlight and one flare on recharge. There are no other light sources available.
an antlion-esque pit trap for nayaka; some form of heavier but slower q'ronar with perhaps a different ranged attack; possibly a ranged-specializing q'ronar that uses its speed to keep distance
Another difficulty
Мissile system "Hurricane" OC: Napalm filled rockets
OC type: UNSTABLE
Stats
Pros:
Rockets on impact with any surface including enemies will explode and spread napalm fire in large area
Napalm fire will last for 15 seconds
Enemiese in napalm fire will die very quickly
Enemies that were set on fire with napalm, will extinquish only about 13 seconds later
Cons:
No control over Rockets
Rockets will fly in arc
Less magazine ammo
No impact damage
Less AoE damage
Rockets are quite slow
If rocket traveled too much, then it will just fall down (will still explode tho)
(yay warcrimes)
pickaxe inspect button - u don't get a really good look at what piece of art Randoweisser gives you
Reward/incentive for going above and beyond the mission's quota. Say, the objective is 200 morkite and you collect 400, then you get 50% more money and exp from the reward (in smart stout drinker terms: each % you go above the original objective's quota is worth half as much)
probably not a completely new idea but:
being able to rock and stone while downed would give us something to do besides spam the help bind or fiddle on our phones
bonus point: adds weakened R&S lines while downed, e.g.
"r-ROCK AND STONE! arghhh, my head..."
"FER KARLLL, ough, is the cave spinning or is that just me?"
"ROCK AND s-STONE!! ugh i wish i was back on the space rig."
I just think it would be nice to be able to R&S when you see a teammate do something cool, or when they clear the wave, or when they're picking you up.
just some ideas for this:
Q'ronar Bristleback: A q'ronar that forgoes their formidable shell for layers of sharp spines. it deals less knockback than a regular shellback, but much more direct damage. dwarves also have a chance of getting "caught" on the spines and getting dragged along, requiring a breakout animation like ice or rockpox, and taking continuous damage while stuck on the spines. because of the lost armour, their backs are only considered light armour, and they take more damage as a result.
explosive q'ronar (mentioned slightly above): a q'ronar that is affected similarly to the explosive glyphids, bearing explosive boils on their underbelly and under their shells. on a particularly rough collision, the boils will pop, and the q'ronar would detonate.
Naedocyte sentries: larger versions of the naedocyte shockers that burrow into the ground to protect breeders and expanded naedocyte colonies. they lie in the ground with the top of their heads exposed, gathering ambient charge while they do. when a dwarf or other creature walks over them, they shock the creature to deter it from entering the cave. dwarves cannot move while being shocked, but they can look around and attack the sentry in the brief attack window. the sentries need to recharge before they can attack again, and so they cover their exposed heads by folding their 4 amoured appendages over their head. a good whallop from a pickaxe while their armour is down should do the trick, but bullets have never failed us either.
Magma Q'ronar shellback: Exclusive to the magma core, the magma Q'ronar has developed a much harder and more resistant shell, which is nigh unbreakable. what's worse, rather than dumping its reserves of stomach acid, the magma Q'ronar prefers to lob a highly flammable bile-like substance, which instantly lights with the air, looking as though it shoots fireballs!
naedocyte carer: a small creature which tends to the cocoons of breeders. not hostile, but spawns breeders over time
why don't we come across platforms from point extraction/refining missions, cracked ommorans, ransacked caretakers as part of cave generation? I think it would make exploration much more interesting, especially if supplemented with corresponding voicelines, and give you a feeling that you're not the first to be here and definetely not the last
also, pleease fix sleeves randomly changing
what is my idea
I want to suggest that if you are wearing a helmet that uses the coloring of the suit, then he would use the coloring of the clothes that you are wearing. that is, if a medical gown is worn, then the helmet will use the coloring of the gown and not the armor dressed on you.
in addition
we have statistics, you can add the number of failed missions to it. we have the Dragon Brigade armor unlocked at level 100, so why not add the ability to buy a medical gown after 100 failed missions?
Just think about this game whit proximty chat
taming stingtails
suggestion: add an overlay to see how much overheated the jet boots are in the space Rig, i dont see when they are too hot
Make it so we can ping things while in the space rig, maybe ping the rockpox and get a voiceline of disgust, or ping Lloyd and get a voiceline such as "Let's get another round, on me!"
It would add more exploration to the space rig, and maybe give us some info on things we don't have any on (such as the Mega-mule, as I'm calling it).
Ideas:
Beer could give some sort of joyful voiceline, except for leaf lovers special which would give one of disgust. Empty beer mugs would give one about ordering another round
The mega mule could have a voiceline suggesting that they bring it on an Aquaris (?) mission, and the mini mule could have one calling it bad luck
The mission selector, if no mission is selected, could give one telling everyone to pick a mission. If one is picked, maybe it could comment on it. (and MAYBE even make it dependant on the mission itself)
Flappy boot could have one such as "best training ever", or maybe one if you're on the leaderboard
make the mini mission selection terminal in the abyss bar interactable, as a fancy alternative to pressing tab inside of the abyss bar.
Suggestion for more customization, the Duergar skin tone for dwarves or the very least light or dark grey. Another good one would be to have multiple item slots for things like face items, hats, or even eye wear. Something akin to TF2's customization.
Here is some equipment DRG should invest in, as we are longing for some new toys. Primary, Secondary, and equipment modifications. The goal was to be spicy enough to give meaningful gameplay options, but still on theme and within the class play style.
Designs Kept in mind:
Driller - Aoe, Status effect
Scout - Mobility, Support status effects Aoe in grenade, targeted status effects in gun
Engie - Area denial with and without explosive.
Gunner - Continuous damage. Large enemy elimination. And hold the team together with his shield. Some Burst AoE
Driller - Primary: Plasma griller. Secondary: Paintball gun.
Scout - Primary: Hot shot: Secondary: Desert eagle.
Engie- Primary: Sticky bomb launcher. Secondary: Plasma pistol.
Gunner- Primary: Single target Rocket Launcher. (Sacrifice continuous damage for better single target elimination with burst Aoe.) Secondary. Warhog auto 210. (Some ammo nerf to balance it. Sharing is caring.)
Add a throwable that works like a bowling ball
make the game playable on mac 😭
remove caretaker from promotions/missions
They should add a stag beetle enemy, with a hard shell made of minerals on its back, has the ability to fly and able to grab the player
Doesn’t spawn frequently and will go for the player with the most minerals in their inventory,
The way to make them let you go is by shooting them in the eyes
The soft spots are the eyes and the back when they start to open there wings
Having the unknown horror die at the end of the mission by getting crushed by the drop pod or something
different unknown horrors like an oppressor, breeder or a grabber
I may have said this before but
Since the corruptor is an evolved lithophage meteorite or something (if I remember correctly), add a pregenerated meteor crash site without the meteor where it would have come from
Please tweak the enemy numbers for liphophage warning. Now that the spikes spawn more enemies, when you get two spikes in the same room it can very quickly become overwhelming to the point where it feels like you're fighting a full wave, and god help you if you get a wave during all that chaos
It would be neat if rockpox enemies had less damage resistance the more blisters you got rid of
Part of the reason the rockpox enemies can be frustrating is that it becomes increasingly more difficult to shoot the blisters the more you get rid of, whether it's because it's in a bad spot on the enemy, clipped into the wall, on their back and they keep turning to face you, or you don't have a chance to even see them because it's a breeder super far away or something like that
you still have to put in the work on shooting the blisters, but it doesn't make it a complete chore
poker table in the lobby
rockpox gun that creates yellow weak-spots on enemies, like the current rockpox enemies have
imagine to use it on teammates lul
Make something like the bestiary but for all the different types of plants, because damn it I want to know what is up with those cave vines
unlockable tattoo cosmetics to go with the no sleeve option
Add mineral bags to empty cargo crates. You run out of items on that specific pool fairly early, and it has potential to be a way for ppl to speed up the OC grind
Loot bugs can rarely evolve into the next phase by making a cocoon turning into a beetle \ variance depend on how many minerals they ate
Add a different texture for the engineers platforms to differentiate one that has the fall damage reduction upgrade and one that doesn’t so people can tell if it is actually safe to jump when playing with greenbeards, Maybe purple stripes around the center so it can be easily seen.
Thumping Mission, similar to Firefall. Im sure atleast one of you devs played it. With tons and tons of monster waves 🙂
A new addition in settings, preferably under "Prevent Latejoin Character Duplication" that only lets buttons (for starting events, calling the drop pod, etc) be pressed if 50% or more of the dwarfs in the current party are pressing it. This would prevent single dwarf griefers from joining, starting the objective early, and leaving. We already have the honor system in the game (asking "r?" or "ready?") but some dwarfs refuse to listen. Again, this would be a toggleable button that hosts can turn on or off.
Tectonic shift
Tentonic shift would be a event once the drop pod has been called. Once the drop pod has been called a hole would open up below you, falling into a new cave. Now you have to navigate the through new cave to the drop pod. Also mission control would increase the time you have to get drop pod due the the tectontic shift.
please fix the terrible hitbox on the drop pod/minehead. this has been requested for years and years.
Steeve should have Steeve related voice lines when marked with the pointer. Not the current voice lines for marking a glyphid.
Fix Bosco's AI when engaging a corruptor. Bosco starts engaging ASAP and completely forgets about clearing up the foam, making the fight a lot more difficult in solo play
You could call Bet-C (if you have her repaired) by pressing the Call Mule button twice (to keep her from blocking tunnels or such)
A new mission warning titled "Radio Disruption" in which hud elements (everything but health and ammo), mission control, and outlines of teammates and mission objectives are disabled.
I know no-one will see this but it'd be cool if your pickaxe hung on your side!
Make it so Bosco can break the Uranium crystals and Lightning crystals
Posted in #drg-memes-no-talk
More ambient noises and sound effects to make the game scarier
When doing rescue mule missions make it so that you might be able to find dwarf corpses. If you interact with it your dwarf or Mission Control gets sad and pays his respects.
If you ever find a dwarf corpse have an option to call in one of those small drop pods when you join in mid game. You can use the drop pod to load the corpse inside in order to recover the body or something, like for a proper burial. It would give extra credits. The pod flies away afterwards out of the hole it came from
An Overclock for the Warthog that would help give the the shotgun some cc and make it a little more impactful in crowds. I have no name for it yet.
+Shooting now procs fear to nearby enemies. The closer they are, the higher the chance and longer the duration.
+Bonus damage (+20%?) to feared targets
+Slightly longer stun duration on stunned targets (+.5 seconds?)
-Much stronger recoil and more spread (+100% or +50% recoil and +25% spread)
-Slower firerate (-3)
New mission type, research extraction
There have been reports of anomalies and weird sightings of mutated creatures in caves. Mission control wants you to find samples, subdue a beast for testing, and bring them back safely. They lol use the samples to study the mutations
You’ll start the mission out as normal but you’ll have to venture throughout the caves and find an unnaturally overgrown/infested nests. These nests can contain any specific kind of species of hoxx wildlife. You’ll need to take samples of the vegetation, terrain, etc while wave after wave of enemies pour in from the nests. These enemies will have minor buffs to their stats and look scarier and bigger as they are a little mutated. For example slashers would longer claws and spikes poking out of them. When done collecting samples there will be one final boss/queen of the species that inhabits the nest which burrows out of a big hole. This boss will have some kind of mutation/special ability and stat buff that I’m not really sure of what it would be yet. Basically just imagine a huge grotesque version of the normal guys
When lowering the creature down to zero hp it will become tired. This is it’s weak point and Mission Control will send in a supply drop with tranquilizer guns to subdue the creature. Without the queen the hive just dyes on its own after a while
After this, Mission Control will send in some payloads which will haul the creature back.
I’m not really sure how they would transport it out of the cave though so this is up for debate.
This kind of mission would take a while so it would prob give a lot of credits
(Long ass idea)
Have damage-over-time effects such as acid, poison, and hot surfaces tick more frequently but deal less damage per tick. So instead of having the Praetorian vomit attack deal a big chunk of damage once every second, the damage would be spread out over smaller intervals of time and feel less abrupt.
Have their be an older teams support tools (that could be picked up like a lithovac) on salvage oppression. Like you find a platform gun with 2 shots left
Making base customizable with machines or minerals like: you maybe unlock giant red Crystal for Like 1000 coin and 100 of the red crystals so u eventually have your extra ores saved in a giant storage which if not wanted can be sold at base
make it to where you can buy gold and nitra in a mission for 2 million credits!!1!11!!![ joke suggestion]
Create a new MC voice line:
When not enough Nitra for a resupplie pod, keep spamming LMB so that the MC will get mad and say something like:
"God Damnit stop requesting it! HOW MANY times am I suppose to tell you that you DON'T HAVE ENOUGH, GO FIND SOME"
You know what I mean, i think.
wee have gotten new primary weapons we have gotten new secondary weapon we have even gotten new grenades you know what its time for? NEW FLARES think about it... ok wee done thinking there could be brighter flare but recharges slower and dusent last as long or a dim flare that charges quickly and is not as bright the flares shuld be free and interchangeable midgame
alt flare that is a rock and you throw the rock and it hurts but emits no light (for it is a rock).
DRG and Wind Rose collab
sticky flares
The little robots in med bay should react like lloyd does 🤔
Imagine if they would salute us back when we go visit. Maybe they need a tip jar too for bringing us back from the dead. 👼
Let us pet Lloyd, we can pet Hacksy and Dorretta but what about our favourite bartender
If I hear one more radio station mod in my unmodded lobby I will unadopt an orphan.
Do Something!
An armor paintjob like Supporter II but without the golden drawings in the black part + switching gold for silver + no brown, only grey (underarmor), black and silver + red for cables and lights
Perfection

Can we get input buffering for saluting? Sometimes when I want to spam salutes the voice line from the previous salute did not finish before the next salute so I just raise my pickaxe in silence. Not an important fix or one that is very relevant but would be nice.
rockpox warden which slowly converts nearby enemies into their rockpox variants
If you fall on Doretta from a height in which you hurt yourself, have her turn to you with a worried and shocked beep
Have all funny items (Comba Bud, Compressed Gold, Mushroom, Maggot, etc...) have the capacity to annoy Mission Control when spammed.
Right, I get it, you mean like when doing a salvage mission there's a chance to find lost tools that can be used by any class, can be useful when doing a solo mission.
Button in wardrobe/pickaxe loadout slots that copies current choices into all loadout slots
I feel like this would probably be useful mostly for people newer to the game with fewer cosmetics like myself, where it gets annoying having to manually copy or select and change all 6 loadout slots because I finally got a pickaxe handle or something
(may also be useful for individual weapons and their mods for when players unlock a new mod slot or get an overclock)
NEW CLASS: Sorcerer.)
A practitioner of bizarre and borderline heretical magicks who specializes in causing chaos. Unlike other dwarves, his abilities are spells, not guns, and they draw from a single mana pool that recharges slowly on its own.
- Sample "Guns":
- Arcane Bolt - Fires a bolt of magical energy that does damage. Upgrades include more damage, reduced mana cost, better armor break, and elemental effects.
- Summon Warbat - Summon a warbat to fight for you. Upgrades include increased duration, more damage, better armor break, and reduced mana cost.
- Leeching Ray - Siphon target's HP to self and nearby dwarves. Upgrades include more damage, lower mana cost, and increased heal radius.
- Mind Control - Temporarily brainwash a glyphid, just like the charm perk. Can charm all non-boss enemies, but must channel for longer to charm bigger enemies. Upgrades include faster brainwashing, longer duration, and reduced mana cost.
- Traversal: Talisman of Flight - Tap to imbue target dwarf with the power of the winds, or hold to imbue yourself. When imbued, the dwarf gains 10s of jet boots. If the dwarf already had regular jet boots, they instead get 10s of reduced heat buildup and faster heat decay. Costs mana to activate. Upgrades include more range, longer duration, reduced mana cost, and granting a movement speed buff to the target.
- Utility: Manana Smoothie - The manana smoothie has a set amount of "ammo" that it uses to restore mana. Upgrades include a bigger cup (more capacity), a wider straw (faster recharge rate), and adding red sugar (restore HP as well as mana).
- Trowables:
- Totem of Vitality - Heals all dwarves within its radius.
- Totem of Ferocity - Bonus damage to all dwarves within its radius.
- Totem of Terror - Bonus fear on hit to all dwarves within its radius.
- Totem of Damnation - Enemies killed within the totem's radius have a chance to be revived as undead minions for 15s.
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Idea: Very, very, very, very slight rework idea for Hyperprop. Before you kill my family, hear me out.
Hyperprop: Converts shot to a hitscan weapon that explodes on shot impact. Higher projectile speed confers higher direct damage.
Why the absolute fuck: Hyperprop is already effectively a hitscan weapon, this is mostly a QOL change. It would also give you a reason to take projectile speed up on Hyperprop, since that would now confer a damage boost. This would also do away with the goofy ass "your ping sucks so your hyperprop shot missed" crap, as well as that funny thing where grenades just go through bugs because they're moving too fast.
How would this work with Proximity Trigger?: It wouldn't. You shouldn't be using Proxy Trigger on Hyperprop anyway.
How would this work with DII?: Moving forward make grenade do more damage. Jump off cliff and fall for BIG damage.
ROCK (STONE)
This is a heavy item that can be found quite often in any region. A rock (stone), unlike other similar items, is found on the surface of caves, and it takes only a couple of hits to get it. It cannot be deposited at Molly, but does damage if thrown.
and
!
(This idea combines suggestions about throwing rocks (and stones) and adding damage to heavy objects)
Rolly flares.
They're flares, but they're spherical and they roll. Bouncy little glowballs. Great for parties.
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Buff "Dark Morkite" from 20% to 30% or more, to balance out only being used on morkite missions.
Reintroduce Barrel Armor as a random selection/randoweisser selection.
Make engi proximity mine explode swarmers if there is more than 6-7 of them
Driller primary idea for next round of new weapons:
Tesla Coil gun: shoots an arc of lightning that chains from one bug to another. Fits the close range, multi target, elemental, crowd control theme for driller.
Functionality ideas: can have a wide angle targeting area like the lok. Holding trigger auto targets the closest bug in the target area and sends an arc to it (kinda like the turret arc for engi). Continually zaps the bug and chains to other bugs from there.
Make it so that when the super rare Rare Glowing Xenofungus found on Fungus Bogs is pinged by a dwarf, they will say "Mushroom" instead of the other quotes that you would get when pinging something.
chips and peanuts at the abyss bar
Please add clean shave eyebrows. It would be very easy on account of them not needing any kind of model and it has always bothered me that you cannot go fully hairless
I am once again asking for return to Shallow Grotto on deep dives, on deep dives, now that we have two new enemies to populate it.
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New achievement for scoring 100 points in a single game of jetty boot
Glyph is stalker should be added, at least I think it would be sick. Also, for those who bought the supporter pack, give them an option to toggle the special mug skin. Some people might want the classic mug instead of golden
a small item held while selecting the sentries that is basically the unbuilt base, and an animation of using, like, an ammo box to feed ammo into similar to depositing
In rival sabotage missions, if a power station is within range of a bulk detonator explosion, the power station will be destroyed instantly, prompting a suprised response from mission control.
I know adding extra gathering to the main counter is something that isn't wanted, but what about adding extra morkite/secondaries to the depository?
There should be a way to reset game progress and data, I haven't played the game in a while and one of my friends got it and wants to play, I want to start over from the beginning and play with them that way.
When i ping an compressed gold in solo mode i want my dwarf to say "Bosco, we're rich!"
Uncertain if this has been suggested numerous times already, but it would be nice for there to be another armor customization option: front plates
Since we have the option to make certain armor sleeveless, an option to toggle the 'short' armor variant (I.E. the front of the armor toned down to give space for larger beards) would make sense
It would allow for dwarves to show off their headgear that would normally be covered by a big face plate, the MK. 4 Gunner suit in particular
Some form of pirate hat, as most of us dwarfs love using rrrrrrr
A few unique voicelines for triggering Manual Heat Dump on the Drak.
It doesn't really make sense for your dwarf to complain about something that they're doing intentionally as if they have no control over it.
I want to eat the sand in sandblasted corridors
additionally for either form of Aggressive Venting
more assignments. end game feels aimless sometimes and i would just want more things to work towards
The ability to bring BET-C with you upon extraction like you could with Dolly and maybe bonus XP and/or Cash for bringing in combat equipment.
Specific voicelines for walking in septic spreader gunk that correlate to it having the same color and glow similar to red sugar, for ex. "That's not red sugar!" "red sugar has some wierd side effects" etc
Random missions button
day 1 of asking Deep Rock Galactic to get added to the mac platform (it likely wont but i'll still try!)
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whenever you put down a turret on MOLE or DOTTY or even the drop pod, it doesnt clip thru it or float mid air, rather it sticks to its set posistion
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A global highscores screen for jetty boot. BUT global highscores can only be set in safe mode, to prevent mods from making all the highscores 300 digits long
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Can we get armor to go with the helmet of Supporter pack 2 if we ever get a Supporter pack 3? And maybe a golden tree-themed leaf lover just to match the Supporter Oily Oaf and Supporter Glyphid Slammer. Might as well complete the trio anyway.
Make us be able to switch loadouts when we join a match during the class select screen.
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Can I do the mask for each dwarf? As far as I know, each dwarf have a different armor name like gunners barracuda or scouts fox
weapon paintjobs resembling raw ores or minerals (Dystrum, nitra, morkite, ect.)
add a T3 mod for the cryo cannon which increases duration of the sticky frost
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Guys, we have gilded and armored beards already but how about... beards with tech in them! Beards right now are just unused storage space for equipment needed in the field. Sure it may violate some workplace safety rules, and may be a fire hazard, but who cares!
This gave me idea
Shredder stuck in beard
Hi, leaf lovers - Firstable i will apologize about my bad english but i will do my best - That's maybe a recall but i think it will be great if we get "endless mode" like a Deep Dive, with endless stage and each extra stage with more difficulty and more reward, with obviously an opportunity for extraction - I'm pretty sure this idea was already suggest, in this case i'm sorry for that. R&S !
While I think the season system in DRG is handled infinitely better than most AAA games that do it, I still think Deep Rock should move out of/past it as it drives away new players who are skeptical towards battle passes as a whole
Special Beers overhaul.
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Fix buff values displaying improperly
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Red Rock Blaster doubles healing from all sources instead
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Dark Morkite additionally gives +15% crafting minerals mined
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Increase Backbreaker Stout move speed bonus to +50% and make the effect linger for 1.5 seconds in order to synergize with juggling technique instead of competing with it
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Pots O' Gold one hit gold.
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Rocky Mountain additionally gives +15% pickaxe swing speed (make it relevant on Sandblasted Corridors)
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Merge Skull Crusher Ale and Slayer Stout
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Special Beer rotation is daily instead of every 30 minutes and can't be cheesed by reloading the rig over and over
more assignment armors
right now all the armors that are in the game are all DLC, which can make it hard for F2P (free to play) players like me to try out styles that go beyond the normal MK armor’s in the shop
- it’d give endgame players something to work towards
There appears to be a moon of Hoxxes that I see as I load into missions. I think there is an opportunity to add new biomes and/or mission types there.
button (with a cooldown) that makes your dwarf scream "Hold fire" and makes him outlined for the team with a special color
“The kitchen sink” unstable over lock
Hurricane guided rocket system modification:
“Due to experiments by engineers during embibing drinks, this weapon’s damage type, and velocity are randomized. Also due to the amount of beverages used in this process, you have a high amount available”
damage type is randomized between electric, stun, and fire.
ammo amounts overall is increased
=velocity is randomized
fire rate is slowed to make weapon more reliable
magazine size reduced to improve tolerances of the weapon for its use of handloads.
What: Spawn Changes to Rival Prospector Drone
Proposed Changes: Change the spawn requirements for the Rival Prospector Drone from having a 50% chance to replace a Rare Boss Enemy on map generation to just a 3% chance to spawn at map creation like most other rare boss enemies.
Why: I have not seen a single one of the Rival Prospector Drones since the end of season 2, and while the Rival Prospector Drones have faded out of the spotlight, I fell like making them rarer than all of the other rare boss spawns and making them have a chance to replace them is just unfair to the Rival Prospector Drones and any other rare boss enemies.
Would be a nice touch to see the various genuses fighting against each other occasionally (glyphids vs mactera etc) if they aren’t currently aggro’d on a player
Let the engineer build a dispenser like tf2
instead of updating every season I'd like to see something like before season 1 started, random updates whenever they r ready :))
expansion in clothing customization
Forgive my bad English, I'm a Brazilian with a bad English (Laughter) but I hope to help this beautiful game.
The idea would be to create a new clothing system, where you can buy each piece of clothing, for example: buy a shirt and shorts, and also the colors can be placed separately in each piece of clothing.
This would generate a wide range of characters, motivating more and more people to play and buy clothes in deep rock.
And what to do with the dlcs and clothes that we already bought that will be released?
A category can be created that would already sell the clothing set.
(Military clothes, summer clothes, formal clothes, fun clothes, references and more!)
Instead of the goal being free "normal" beers, another option is x amount of x kind of special beer. For example when a goal is achieved every dwarf can get 2 free wormholes.
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Another idea is rival tech engaging in fights with glyphids.
Mission Controls ex wife runs rival tech and she commands elves or gnomes or something
Another secret area in the rig only accessible using jetboots/grav. recal.
have biscuits in the bar :))
Some form of scoped sniper rifle. We have the M100, but it would be nice to have another sniper-type weapon.
A new "Super Armor Piercing Rounds" overclock for Thunderhead Autocannon
Category: Unstable
-110 Max Ammo
-40 magazine size (or so)
+15 or x2 direct damage
x0.5 spread
-1.5 RoF
+200% armor breaking
+Blowthrough (2 enemies)
-1 AoE radius
-6 or 7 Area Damage
Or just delete Area damage as a whole but make it have x0.35 spread
Adding an animation on Molly for when the drop pod button becomes available such as:
-the deposit chute has a button come out of it once it opens (and be a comparable size to said button)
-The back panel could flip vertically around and then have the button appear after sliding out (or something close to the other animation idea above)
Generally any animation works, but it would be funnier and maybe even better the more it adds to the question- How does Molly have all this room for minerals in her even with all these fancy looking mechanisms on her.
"Light Frame" Overclock for Leadstorm
Clean type
- Movement speed while firing increased to 80-85% (Just like Combat Mobility on Thunderhead)
- x0.8 Base Spread or +2 RoF (or just the 85% movement bonus)
"Ultralight Chassis" Overclock For Leadstorm
If Balanced:
- No movement penalty
x1.8 Base Spread
If Unstable, or just more impactful:
- No movement penalty
+4 RoF
x0.66 Cooling rate
+0.15s Cooling delay
x2 Overheat duration
x2-3 Base Spread
(Could also add x1.25 heat generation)
If you beat a deep dive, Mission Control personally orders a round of Oily Oafs to congratulate you.
ability to set loadouts to mission type. e.g. I can set a Scout loadout to be used whenever I select elimination mission as the type and have "default" loadout if not one of the selected mission types on other loadouts
would be nice if the gunner had an ammo pouch deployable that acted like 1 or 2 resupply tabs for anyone in the team, or perhaps make it a perk, Does not refil with resupply pods or deep dive stages
when the host leaves that you dont get kicked but instead one other dwarve becomes the new leader (perhaps the one that joined earliest)
more red sugar for melee killing bigger foes on the vampire perk (high risk high reward)
Shirtless?
This discord needs to have some rock and stone soundboard sounds
I wish there was a shooting range in the hub so I could test my new weapons or attachments
I would love to see new perks, i think there is something to do with some of the old ones and maybe bring some new weird stuff on the table
I'd really like to see the glut cut from the seasonal rewards track, and to compensate for that loss of 'unlocks' get rid of either the linear unlock track or scrip web so you can just put all the real items in one of them. Getting a level on the linear track that only gives me scrip to spend on the web that only gives me 50 of a resource I have a couple thousand of feels like an exceptionally pointless grind for the sake of having a grind. I don't expect the devs to just magic more content to compensate for the lack of filler drops, I just think the people who've done everything and need grinds are the same people who already have more of the filler than they'll ever need.
have the grenade trajectory beam shorten to represent where a grenade will explode if it doesn’t bounce (HE grenade, Cluster Bomb, etc)
Some stl files for some drg models? Would be really nice to have a doretta head with a “please fix” sticky note on it
Can the fucking mule PLEASE stop fucking moving on its own. It's SUPER annoying
Maybe just like flares you can press the use button on it longer, to switch from manual and automatic would be neat? :o
Tf2 engineer dispenser
very low order problem but it'd be nice if the guns with holographic ammo displays were tweaked to be visible with all weapon paints. talking specifically about BRT7, which becomes illegible with many white/bright paints, but I'm sure there are other offenders
fix all hitboxes.............................
When using the "roughneck" paint on the biohazard armor, Driller uses Gunner's green color theme instead of his on thematic yellow color.
Right now the Scout has blue boots and gloves and the Engineer has red boots and gloves when using the roughneck paint on their biohazard armors. Gunner has his green boots and gloves, but why does the Driller not have his own yellow colored boots and gloves?
Developers please can you make it so that the Driller has yellow boots and gloves when using the roughneck paint on his biohazard armor? Pretty please.
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Make steam and Xbox deep rock players be able to play together
I will keep posting this occasionally until a dev sees it but if it would be sick to see a crossover between games workshop and you guys, and all I mean is like basic skins or something. Because in all honesty this is he closest I'm ever going to see of squats vs tyranids, love what you guys do keep it up.
Ok here me out, what if you were able to trade matrix cores in Deep Rock. Not empty ones, just overclocks and cosmetics. You would have to have all 4 roles promoted at least once, or some other unlock mission of some sort. This would be great because if you got an overclock or cosmetic for a different role and your friend uses that as your main, it would be great. There could even be a fee for trading, just some sort of trading system. What do you think
I have a few suggestions, and honestly they might be a bit of a stretch, but still decent ideas. It would be awesome if there was some kind of perk or upgrade that you could buy for scout's grapple gun that allows you to pull things to you. Not only would it be more realistic, but it would make it easier to retrieve objects from a pit in a solo game. Another suggestion I have is to maybe add a female dwarf. I know, its a stretch. I do love that there's already a bunch of character customization, but it would be cool to be able to take it to the next level and include female options. Maybe as a DLC you could purchase? My final suggestion (for now) would be to make more levels for the deep dives each week. Instead of just having the normal and elite versions, it would be cool to have some other levels that increase in difficulty as you go.
Is there any way to make it possible to keep mousewheel bound to zoom in/out as well as something else?
For this game, I personally like to set my primary equip to scrollwheel up, and my secondary equip to scrollwheel down. But if I do that, I can’t zoom in or out when using the map. I can set zoom in/out to a different button, but I have to spam it to make it move by any significant amount.
Hear me out...
LOOT BUG BEANBAGS
I would throw my whole wallet at that purchase
New Enemy Concept: Naedocyte Sugarpot
A variant of the Naedocyte Cave Cruiser that has a chance of appearing during swarms and has a bright red swollen appearance. Rather than trying to attack the Dwarves it will instead prioritize staying close to other bugs for safety. When killed it lets out an explosion of red sugar, healing all bugs and Dwarves by [insert balanced number here] within a certain radius.
Achievement Concepts (Will add more):
Twice-Baked: Kill a Bulk Detonator/Crassus Detonator inside the crater of another Bulk/Crassus
Zoologist: Fill out the Bestiary
High Roller: Completely buy out one (1) Dwarf's shop catalogue
Maxed Out: Completely buy out ALL Dwarf's shop catalogues
Indecisive: Spend at least one (1) hour in any menu (cosmetics, loadout, beer menu)
Altruism at its Finest: You've resuscitated over 1000 Dwarves. Rock and stone, miner. (Space Rig revivals from being passed out do not count.)
I’ve seen it done with the Halo games, it should be possible for all dwarves to rock and stone as equals.
Being able to grapple onto the cave angels and ziplines with scout would be cool :)
I’ve got a handful of ideas since I’ve started playing. (hopefully i’m allowed to post multiple ideas at once?)
Minor QoL:
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Let players grab items like Boolu Caps, Ebo Nuts, and Alien Fossils while riding Gunner’s zipline. Only issue I can see this causing is accidentally grabbing a mushroom when you mean to reverse, but I can’t imagine that ever really being a problem,
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Change the activation of Hover Boots from pressing C to double tapping spacebar in a similar manner to the dash perk. It can be hard to press C quickly sometimes, especially when you’re hurling towards the floor at mach 10.
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Make Enor Pear clusters glow brighter. They can be easy to miss especially if a cave is well lit. They tend to look like regular pebbles/ stones in light.
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Increase the opacity of Gunner’s shield. It’s just kinda hard to see through.
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Invest in some better equipment.
Pickaxe Mod Ideas:
I think the pickaxe deserves a T3 mod slot, and I have some ideas that would slot in nicely.
Sharpened Axeblades: Mine minerals in one swing, or, if that seems too unbalanced, increase pickaxe swing speed while mining minerals.
A lot of players skip out on mining gold because it’s oftentimes not worth the time to mine. If mining minerals were faster, I’m sure a lot more people would be grabbing gold. This also makes mining resources like Bismor less of a pain.
I Couldn’t Think Of A Name For This One: Increases the volume of the area mined.
Is your Driller passed out on the Abyss Bar floor, leaving you to have to dig out small areas of stone or dirt by yourself? Is it taking twice as long as it needs to because the holes you’re making are just small enough to not let you walk through? Worry not! Those guys in R&D have souped up your pickaxe somehow (I’d tell them to ask them how they did it but they’re also passed out in the Abyss bar)
I think that both gold mining and tunnel digging have some minor issues, and using mods seems like a creative way to solve them :)
Have bosco get grabbed by cave leeches and slowed by webs
revert the cave gen for the boss room in sabotage. the new rooms are tiny (and are basically just the sphere of the boss carved out and then like 3 little dents only 5 feet deep) and youre now either forced to waste an extra 15 minutes digging a room that isnt pure shit to fight in, or leaving it be and basically fist fighting in a back alley full of garbage and broken glass.
Lever action rifle for the engineer
new mission idea : swarm elimination [base payout of 1,250-1500 credits side mission is half of base payout] primary objective : elimate the swarm 0/1 side objective : eliminate [glyphid name] a swarm of 3 randomly chosen glyphids [exploders,swarmers,grunts,guards,slashers,uranium exploders, and in the case of a rock pox plauge everything listed but rockpox infected] and ends with one randomly chosen large enemy [Bulk Detonator, Crassus Detonator, Praetorion [all 3 varients including rockpox infected] elite threats are possible. haunted cave's spawn in 3 ghost runts [i've nicknamed them ahia, chi, and nimi] and do twice as much damage than normal grunts over all then the extra damage stat's [excluding hp] are normal any anomly [gold rush, and other cave effecting stuff aren ot possible] the areana you spawn in is a large circle with several tunnels [ranging form 6-7 tunnels] will be generated on all side's. enemies will drop nitra upon death. golden enemies make them drop gold and nitra. lootbugs can spawn but only in base varients. the arena change's with area and the threats of that area are also added [fungus bog mushrooms, Glacial statra's cold wind, etc] and will be spawned randomly. the enemies that cannot spawn are : cave leach any mactera varient [unless mactera plauge of which then it cahnge's how spawning works to mactera only] no misc creature [ except for lootbug] and most creatures but glyphids spawn [dreadnoughts cannot spawn or any boss-enemy this includes opressors or menace's] and will allow quite the customization as the arena can be however tall. and the tunnels will spawn in at random angle's making it quite the challange. Rock And Stone! - Your Average Leaf Lover (hello miner. if you are reading this this took. quite a doozy to write. thanks for sticking to the end! rock n stone if oyu want this to hte bone if you dont)
Ultimate abilities, powerful abilities with long cooldown specific to class.
Rockpox Bulk Detonator
Uranium bulk detonator
https://www.youtube.com/watch?v=G0LvRL2TRao
basing on this video, we get to know that there is currently nothing under the world, basically compressed granite stopping us from getting deeper
what if we added some kind of room that spawns extraordinarly powerful glyphids or even an adult dreadnought just because you were that curious that you have to face the consequences of your actions? would be also fun to beat it showing how much skill you have
Don't add more achievements. We have 69, and it should stay that way
Was just thinking with Station 5 being destroyed by a Rockpox meteor, that it'd be cool if Station 5 were added as a new mission area. Could have salvage style missions, and there could be Rockpox infected Dwarves as enemies potentially (very Dead Space-esque).
"Slug Shells" overclock for Warthog Shotgun:
If Balanced:
-100% Pellet spread
x2 Weak point damage
+1 Pellet damage
x1.5 Reload rate
x2 Recoil
-50% Rate of fire
If Unbalanced:
Replaces pellet shot with one 70 damage bullet
x2.5 Weak point damage
-50% Armor breaking
x2 Recoil
-50% rate of fire
-30 Max ammo
Description:
Who needs pellets when you can shoot solid chunks of lead?
Replaces your Shots with Slug rounds
I don’t Know if this has been asked before but Frameworks and Skins for support tools. Thought some of the frameworks such as mechanized or custom engineered would look cool on the drills
Will there be skins for equipment?
Support/Traversal tool overclocks
Solar Flare 
DRAK-25 Plasma Carbine
🛑 Unstable Overclock
"The R&D needed to test the Space Rig's hull integrity versus solar weather events. By making some... major adjustments, they turned this DRAK-25 into less of a 'gun' and more of a 'handheld star emulator'. Anyways, they don't need it anymore, so we all put bets on how long you'll survive before it blows up in your hands."
∞ Fire Rate
0.4× Overheat Duration
4.5× Heat per Shot
+100% Shot Spread
———
This weapon completely changes how the DRAK-25 works. When you pull the trigger, it instantly shoots 10 projectiles and overheats for 1 second. In other words, it's a plasma shotgun. Despite the double spread, it's still relatively tight (tighter than any of the actual shotguns), so the effective range extends to around 15-20 meters.
Victory poses with hoverboots
More barrels
Replace direct upgrade tiers (Ex: Zip-line gun tier 2, Drills tier 3, Any class-specific armor upgrade, Platform gun tier 2, Grappling Hook tier 2, etc), with more varied options
Change Overtuned Particle Accelerator from a damage increase to a fire rate increase so it isn't counter-productive to Overcharged PCF.
Currently, Overcharged PCF is shadow-nerfed when using OPA since the electrocution chance isn't affected by the damage increase, and you shoot fewer shots. By changing OPA to a fire rate-based overclock, this is fixed. Of course, this would mean removing or inverting the ammo and heat penalties to account for the change.
if rockpox is expanded on further a warden that summons infected bugs and turns normal grunts infected would be cool. Maybe it regenerates the blisters of rockpox bugs near it but doesn't do damage resist since that would sort of clash with how they work - anyways it would also mean an animation for grunts being infected which could then be applies ro the plague worms
A voiceline talking about 'Bog Butt' ala 'Swamp Ass' when in Fungus Bogs 😄
the finishing blow anywhere EXCEPT the back prevents a praetorian from releasing its death fog
Something small but cute details, a plushie loot bug in each dwarf sleeping quarter and a few in the space rig area (bar, medical room, workbench area)
Elf boss fight
that would make a good dlc i think, what if you buy a plush loot bug IRL and get one in-game as well?
"When are we gonna get a Plasma Carbine OC that makes it just shoot one really big ball"
-Goem 2023
hear me out on this
Overclock Stats:
-Shoots a big ball that deals huge damage on direct hit 
-Slow firerate 
-You have to charge the ball 
suggestion:
daily or every other day quest that rewards 1 blank matrix core after x amount of missions (like 2-3)
A Glyphid that can drop from the ceiling instead of having to walk the wall to get to a dwarf
Crassus Naedocyte Breeder
Works exactly like a normal Naedocyte Breeder, except that the Roe will drop gold if you break them before they hatch. However, each Roe has more health than the last, so you can't let it live too long or you won't be able to stop them from hatching into a swarm.
-Unspeakable horror should have its own model instead of being a transparent bulk detonator
-Crassus dets exist, why not crassus exploders?
-Nuclear detonators to compliment the radioactive exploders in the exclusion zone
-Finally, add a geiger counter sound effect when near radiation sources
-Upgrade trees for the grenades, just like every other item in the inventory
-more weapon overclocks
special lines for taking radiation damage as well
When killing an enemy with the flare gun a voice line could play instead of the usual “light up” or the other one scout could say “lights out bug” or something like that.
idea for a future random event during missions, similar to jetboots or similar stuff:
Beer rations.
sometimes you can encounter a crate of old beers in the cave (probably dropped by some incompetent shuttle pilot), which can give you some kind of buff during missions, maybe the standard buffs you can get from daily specials, or some new buffs made specifically for this event, the exact type of buff doesnt really matter.
what DOES matter is that the beer is really old, or spoiled, or... something, and therefore causes a heavy drunkness effect, and triggers one of the "party beer" effects, like blackreach blonde, arkenstout, or wormhole special, and you dont know which one it will trigger before drinking it. so the team actually has to coordinate and consider the possible risks before drinking, otherwise the entire squad might get wiped if the effect in question is that of blackout stout.
...obviously a bit of a big suggestion, just think it would fit the overall character of the game really well.
another tier 5 upgrade for the brt
day 2 of asking Deep Rock Galactic to get added to the mac platform (it likely wont but i'll still try!)
I think removing Blackout would make this considerably better and more worth while rather than gamble on a TTK. I do understand the idea of risk/reward here, but in practice, the drunken distortion effect may just give someone a hard enough time as is, especially while trying to mine and fight.
I do like the idea of finding yourselves alcohol on the job and having the chance of buffing yourselves if none of you have any of the daily specials licenses or a specific one. While on the topic of daily specials, will the effects stack with them or would one override the other?
Fix stingtails? I don’t really like being flung into the air with no way to stop myself. At the very minimum make them trigger heightened senses
upgradeable flares! there is literally a voice line "dam flares could need an upgrade". please, im sick and tires of flares.
SUPER CAVE
a super cave would be a cave but far bigger and with more dangerous ennemies
let me explain:
every week there would be a single super cave(it would be kinda of a "bonus" mission)
the super cave is giant and filled with glyphid, on the subject of glyphid: the wave would have moree special glyphid and less glyphid grunt
there would also be a B I G version of grunt who would be bigger than a preatorian and rounder, there would also be bigger version of already existing bug, such as a HUGE brood nexus that create grunt instade of swarmer
the cave would also have charged nitra or somethin
and the charged nitra is used to call super armor
when you take the armor it boost your armor, speed, and pickax demage
the objective of the mission is to defeate a grown dreadnough(or something else i dunno)
wich is just a bigger and stronger version of an already existing dreadnough
the grown dreadnough would just roam the cave and not notice dwarf until they attack it
oh and also the wave of ennemis are bigger and the ennemis a bit stronger
this would had a new fun experience for people that are already very familiar to elite deep dive and haz 5, because of the new challenge of really tall and angry dreadnough
thanks for reading!!!
Glyphid hive raid mission. Accessed from the deep dive terminal.
Several mission types combined,
First stage youre dropped in a narrow cave network similar to a morkite mission, but its full of nitra. At the end you call in a doretta to take you deep down at like a 40 degree downward angle, possibly requiring refuels or not, at the end theres a massive massive open cave with a huge structure, the material would be made of swarmer tunnel and organic matter mixed with ommoran bed to make mining it very difficult. A dorretta drilling defense phase to open your way inside,
Elimination of several hiveguards and one massive egg laying queen.
(Optional)
Mission is accomplished and drop lod automatically called when a nuclear bomb is placed and set in the middle of it all. Its big and requires 4 or 6 parts to be carried like mini mule legs and set up in the right place.
And if youre extra masochistic, a rockpox varient.
hey... i think i heard this one before.... [maybe because i had a glyphid attack one before this one. quit recycling]
yee, blackout stout might be a bit too much...
and, didnt put too much thought into what exactly the buffs would be. could be a weaker version of the daily special that layers on top, could be unique buffs, maybe just refill health, lots of things
the main reason i suggested it was because i thought it would be a cool way to bring party beers into missions, cus i think thats a huge missed opportunity not to have em on missions
the lithofoamer and lithovac are one of my favorite parts of Deep Rock, its such a unique way to deal with rockpox (and harold) and i really wish this was expanded apon. LUCKLY we know a certain engineer who likes to partner with R&D and tinker with anything he gets his hands on, such as a Ommoran Heartstones and Shredders.
So i introduce to you the Foamvac(™) as a brand new primary weapon for the engineer
This weapon would be a fusion of both the lithovac and lithofoamer, the engineer would spray down enemies with lithofoam, before sucking the foam back up, taking the enemies armor and health with it.
If the engineer happens to miss, then the foam will stay on the ground for a bit, enemies who are standing in this foam will take damage if the foam they are standing in is sucked up.
Its ammo would be similar to the drillers titanium drill arms, instead of having an exact ammo count the game would simply tell you how many liters of lithofoam you have left before your empty.
The gun wouldnt need to reload, nor would it overheat, the only thing that uses ammo is the lithofoamer part of the gun, not the lithovac. Instead of reloading, pressing reload will change the firing mode of the weapon, switching between the lithofoamer and vac.
This uniqueness of this weapon could also allow for some interesting overclocks, for instance an overclock that allows the lithovac function of the weapon to suck up swammers, parasites, and other small enemies without needing to foam them or the ground.
In the unlikely event that a rare enemy is killed by the drop pod landing, the dwarves comment on it. It seems a little unfitting for them to not instantly get hyped whenever a Hoarder gets cratered. Maybe they compliment Mission Control on his piloting.
Have the normal wildlife be hostile towards the Rockpox variants and the same back. Doesn’t make much sense to see the two groups swarm the dwarves together.
cigar cosmetic toggle for beard or mustache
An actual weakpoint to shoot on the sniper turret
Add Bosco to the space rig. He can hop into the drop pod and wait for you when you cue up a solo mission, and he sits in the seat next to you as you drill down.
Also, let Bosco extract with you. I always feel bad because it looks like he gets left behind 😢
An option that outlines teammates you friendly fire.
Enabled by default so new players learn to think where they are shooting
The frame of the window in the Memorial Hall could be updated so that it matches the one that is seen in the main section of the Space Rig
After playing for a while I created different archetypes for classes For example a scout which specialized in support with fast revives and another scout that deals more damage that goes with killing high value targets so I have an idea Using perk points to invest into a subclass perk for each of the dwarfs you only get to pick one out they better help you in accomplishing those separate goals for example revives like a 50% reduced damage when reviving or damage bonus for long range acquisition Im not asking for those exact things but more the idea of a subclass to create more specialized dwarfs and a dump to spend perk points
A second #drg-chat channel for overflow conversations about the game whenever the main channel gets too busy.
Day 1 of asking for when Engineer recalls turrets he should whistle and say "c'mere boy"
The M1000 ping should be louder imo
https://www.youtube.com/watch?v=Bimz8JS1cN0
Just saying
Aquarqs should be visible on your map when you bring it up.
Sometimes, the cave generation can screw you over, and you’re stuck just wandering around aimlessly, trying to find the last few Aquarqs. They should be able to be seen on the map, so players wouldn’t have to struggle with finding them.
I know that the point of DRG is to explore and discover stuff, but like I said, the cave generation can sometimes not work in your favor. And some people don’t want to waste so much time.
Unique voice lines for starting rockpox, rival presence and double warning missions.
"Get ready for some janitorial work, team. Drop pod is ready."
"Rival infested cave targeted, ready when you are."
"The pod is set to go for the double warning mission. We're... We're rooting for you, team. "
idea: passing through caves you can see a pack of glyphids walking between cave systems via holes in the wall they have made. the glyphids do not appear hostile and you can choose to stand and watch them move about or you can fight them
reason why? just to make it seem like the glyphids exist outside of making the dwarves live’s hell
New statistic: Times saluted.
Make haz 4 an unlockable difficulty in the same way haz 5 is. So many newer players dive right in to public haz 4 games and the missions can be a huge struggle for them, even with veterans doing their best to help out. I've personally seen a lot of negativity from extremely new players feeling overwhelmed and getting annoyed by this, yet as a veteran who hosts a lot of haz4+ public lobbys, the newer players just keep jumping into it, drastically underprepared and not having a good time.
Locking it behind a little bit of haz 3 play first might save this, and go some ways to addressing the other concerns I've seen of veterans wanting lobbys locked to low level players, or just kicking greenbeards on sight
"Lead Storm" Powered Minigun OC: Wind up system
OC type: PERFECT
Stats
Pros:
You can wind up the minigun without actually firing bullets with holding R
When holding CTRL to display nearby resupply pods, indicate next to the name how many racks are left out of four (i.e. [1/4])
Hover Boots Perk rework: Activate by holding space. Upon activation, the user takes no fall damage until they hit the ground.
The purpose is simple, and it keeps itself aligned with what the original purpose of the overclock was: To negate dangerous falls. While hovering for a few seconds is cool... there's not much you can do in 3.5 seconds other than take a few shots, mine a chunk of gold, or recharge your grapple hook as scout.
a EBONITE dreadnought where you can only use your pickaxe and explosives to break amour to reveal LITTLE weak spots that if not shot for a amount of time will regenerate armour, then it can summon the small ebonites to attack and maybe it could also have like attacks like building a wall infront of it to let it be able to Regen armour or maybe stactilites of ebonite can be launched from the ground up in the air and back down or they could just fall from the roof
An option to customise Molly, such as skins for Molly that can be bought or are on the season pass. Whoever is the host of a lobby it uses their Molly skin for a mission. Skins could range from colour combinations to ones that match the ongoing season, such as a Molly with Lithophage all over it.
It adds another cool way to customise your game.
Let us slam attack a botton to activate it
Thunderhead Autocannon OC ideas:
"Super AP Rounds"
Unstable, same symbol as Executioner
Base Stat Changes:
+22 Direct Damage
x0 AoE Damage
x0 AoE Radius
x0.5 Magazine Size
-110 Max Ammo
-2 Max RoF
x0.2-0.5 Base Spread
+100% Armor Breaking
+2 Blowthrough
+35% Weakpoint Damage Bonus
-20% (30%) Movement Speed While Using
Would it be also possible to pitch down firing sound to make it sound stronger? Doesn't have to be ofc.
"Incendiary Rounds"
Unstable/Balanced, whichever you see fit, with fire symbol
Changes:
-3 Direct Damage
x0.3 Armor Breaking
-30 Magazine Size
-20 Max Ammo
+0.3m AoE Radius
Convert 33% Direct and AoE Damage as Fire Damage and Add 50% of the damage as Heat (if too complicated, just turn 50% Damage to Heat)
"Ultralight Frame"
Balanced, Special Powder symbol(?)
No movement penalty while using
+1.5 Max RoF
+0.6 Base RoF
x0.25 Armor Breaking
x2 Base Spread
"Flechette Munitions"
Unstable, same symbol as Micro Flechettes
x2 Max Ammo
x2 Magazine Size
x0.5 Base Spread
x0.75 Recoil
x1.5 Minimal and Top RoF
x0.5 Direct Damage
x0.5 Area Damage
x0.5 AoE Radius
x0.5 Fear AoE
+10% (60%) Movement Speed While Using
"Ratshot"
Unstable, same symbol as stuffed shells
- No AoE damage and radius
- Each shot fires 10 pellets, 5 damage each
- Range limited to 10-15m
"Concussive Rounds"
Clean, same symbol as stunner
25% chance to stun an enemy in AoE for 3 seconds
"Precision Barrels"
Balanced, crosshair symbol like Hipster
x0.2-0.5 Base Spread
+30% Weakpoint Damage Bonus
+2.5s Reload Time
-0.5 Max RoF
-15% (35%) Movement Speed While Using
Add-on , could make Engie call them "Sennie/s" for some extra attachment , like "C'mere Sennie"
Max Beast Master, SHOULD heal Steeve if pet For a Little bit of Health. Like 2% of Max HP (Or if we want this to be actually Optimal, It Add it at like level 2-3 Beast master and Increase the healing factor as it levels higher with the damage.)
Just to make Steeve for Survivable, i want to keep my steeve around for ages. I dont wanna go seeking another steeve. Also so he can tank a Mini nuke to the face and be pet back to full hp between swarms. Definitely Scale the Health to not heal too much if Pet again and again between swarms. Like at Max 25% back. Unless we cap the Max health he can be Pet to like 50%. (Or possibly do "Hard damage" that adds like 25% of every single hit of damage on them capping heals until its dead [For Explaining sake if Steeve took 4 Damage, 1 Hard damage would appear Preventing Healing Above that point])
Very minor request- The ability to change eye colour. I think it would be pretty easy to add and would be pretty cool.
If I want my dwarf to have blue eyes, or brown eyes, I think it would be easy to let me have it, considering I can make my dwarf out of solid gold
To add on a Idea That just Came to me
Flak Rounds
2.0
Unstable, Symbol of Special Mod star
"When you Really Hate Mactera"
Proximity Trigger
+0.6m AOE Radius [COULD BE SMALLER OR LOWER]
+11 AOE Damage [COULD BE HIGHER OR LOWER]
-90/85 Magazine Size (But in Percentage of the total because i'm lazy and dont wanna do math) ( 11 Rounds or 25 Rounds) [THIS COULD BE CHANGED TO BE HIGHER]
0.5 Max Ammo
-3 Max firerate
-2s Reload
Because of the shortage of the personale you have to face against the horrors youve never met on Hoxies. Chores. Missions you can do on space rig. From cleaning the floors in sector 5 and dealing with cockroaches, to welding the holes in the space rig in outer space, to virtual battles against the rivals malware to protect the servers, to killing a horrid monster that appeared in the toilet after druller drank 40 pints of mactera brew. Completing such missions would grant some bonus idk, boost the chance of random events spawning on the map, or unlock something, just be plain fun side objective instead of the weekly priority assignments, those are kinda boring. I actually came up with this stuff because i had a nightmare where i was being chased by a dreadnaught around the space rig, not even tight corridors stoped it
equipment overclocks
Unstable Overclock for Drak: Nuclear Cell:
•Huge increase in max ammo (+50% battery capacity)
•The gun takes twice as long to overheat
•Adds a small amount of extra radiation damage to every shot.
However:
•The gun takes 4 times as long to cool down.
•If the gun overheats, it melts down violently, consuming 10% of your ammo and triggering a Fat Boy-style nuclear explosion on your location, dealing heavy damage to yourself and anything nearby. Compared to Fat Boy, the explosion is about half the size and does half the damage.
One message removed from a suspended account.
We need cigar cosmetic
I think DRG need Сommand Rose, like in Battlefield game series.
This is very convenient, useful and allows you to interact with the team more accurately. You can add various necessary phrases like "Go-go-go" or "Ready?".
Sorry for my poor English, I'm translating this with the help of a translator.
Way to quickly rejoin a game if you lose connection
A warthog overclock that makes it shoot slug shells.
Overclocks (and visual customization) for support items, an example: A unstable overclock for the drills which makes it able to drill minerals but at the cost of more fuel.
For the wormhole special drink, add a small percent chance that you are teleported into a cave which teases next seasons content for a few seconds.
OC for the shard diffractor:
Polarity Reversal
All heat and heat damage is changed to cold
Lots of weapons and overclocks use heat, but there’s a pretty big lack of cold, so it’d be nice to have more cold options here and there
This would be better if it was instead a balanced OC
Allows you to prespin the barrel for faster reaction shooting its drawback is the heat meter will slowly increase as long as the barrel is spinning
I cannot pet my teammates
-> you can pet everything cute in the game
-> pinging teammates results in “you’re cute!”
Therefore, you should be able to pet your teammates.
Would be cool if there was an option for springloaded ripper to "loop twice" as opposed to last 7.5 seconds, so it would loop twice in a big room but grenades don't have mods so...
Assign names to all 3 of the engineers sentries
You got the
Mk1 Twins
And the mk2 older sibling
Mostly just for a neat little detail
a voice menu like tf2 would be pretty neat
things like "get ready for event", "lets get more nitra"
Gunner suffers from a lack of mobility options when it comes to weapons. where the scout gets multiple toys, the engineer gets RJ250 and the driller... ok driller doesn't have something like this but he can swim through rock...
rather than trying to massively adjust the classes core tools perhaps some minor overclock additions might help out?
without getting too fancy or elaborate, learning from the scout why not include a "Hoverclock" style overclock for the Coil Gun.
3 reasons to consider:
-
unlike the mk1000 this would require switching to a secondary to make use of to reduced fall speed. this limits this tool into a more supportive mobility role than the Scout's ability to combo the grapple and hoverclock for flying shenanigans, limiting the risk of crossing too hard into class identity stuff
-
the Gauss Pistol has the potential to overheat if held too long and has a longer reload... which is limiting... however the ability to slow down mid air while falling in order to slam a Coil shot into something important while falling has the potential be be both awesome and potentially useful to the team, particularly in very vertical maps, the fact that you would still need to reload before you hit the ground to activate the slowfall again would also be rather juicy clutch play.
-
the Overclock can be named "HoverGlock"... I know this probably won't fly (durr hurr) due to various reasons but I feel the pun is important enough to mention as a selling point.
allowing the Gunner to cross smaller gaps without having to expend ziplines would be neat and, if provided as a clean or balanced overclock with limited to no other upsides, would allow players to decide if trading the general AoE/Damage utility of the Coil Gun is worthwhile compared to a small mobility bonus.
it came to me in a dream
^perhaps call it deLaval muzzles, after the rocket nozzle design
Idea for a Small Content Update for Season 04:
New Enemy: Rockpox Grunt Slasher
Health Values Per Hazard:
- Haz 1: 518
- Haz 2: 740
- Haz 3: 814
- Haz 4: 888
- Haz 5: 888
Qualities:
- A Rockpox version of a Glyphid Grunt Slasher.
- Slashes from this bug will inflict Rockpox Infection upon whoever it hits.
- Can use the "Rockpox Infestation" attack from Rockpox Grunts and Praetorians.
- Mouth is no longer a weak point, as its weak point are now the blisters that appear on it.
- Blisters deal 50 damage to the target upon being hit killed.
- If all blisters are destroyed on the bug then it will instantly die.
New Enemy: Rockpox Grunt Guard
Health Values Per Hazard:
- Haz 1: 945
- Haz 2: 1350
- Haz 3: 1485
- Haz 4: 1620
- Haz 5: 1620
Qualities:
- A Rockpox version of a Glyphid Grunt Guard.
- All blisters that appear on this bug only appear on its backside, meaning that dwarves will have to circle around it in order to hit it.
- All armor featured on the bug has now hardened and is now considered Heavy Armor with the exception of the armor found on its claws.
- The armor that appears on its claws is now Unbreakable Armor.
- Can use the "Rockpox Infestation" attack from Rockpox Grunts and Praetorians.
- Mouth is no longer a weak point, as its weak point are now the blisters that appear on it.
- Blisters deals 100 damage to the target upon being killed.
- If all blisters are destroyed on the bug then it will instantly die.
Change the weapon category of the Colette Wave Cooker from Submachine Gun to Kitchen Appliance
Make it so rival nemesis "Mushroom!" lines can only appear in Fungus Bogs, where the mushroom can actually be found.
I've always found it a little weird that the nemesis will say this even if I'm in Salt Pits or Sandblasted Corridors, and saying mushroom in Fungus Bogs is an instant lure, but anywhere else is an instant giveaway.
add two different buttons for “Use Modlist” and “Edit Modlist”
whenever i click one of my modlists it assumes i want to switch to it instead of changing it
A Perk rework would be a fantastic way to give new options to old/new players
Give hyper propellant blowthrough properties so I can watch my super grenade go through a crowd of stupid bugs
please add a “Shaved” option for eyebrows
i wanna go completely bald
Remove stingtails entirely
On The Rocks 
DRAK-25 Plasma Carbine
✅ Clean Overclock
"The heat sink has been connected to your mineral canister, allowing the gun to shed heat much faster."
Cooling Rate increases by 2% per mineral carried
———
This overclock rewards Scout for doing his job while being more interesting and interactive than a simple stat modifier. It could serve as a rework for Thermal Liquid Coolant.
Typically this will save you about 1 second per full cooling if you make sure to carry some gold around with you. You can make it more efficient by using a max carry capacity build and filling up on minerals, but this has diminishing returns, and can be outperformed by the Gen 2 Cooling System mod in Tier 3.
Numbers Breakdown:
Time to cool from 99% with
- 0 minerals - 2.1s
- 40 minerals - 1.3s
- 120 minerals - 0.82s
- 40 minerals + G2CS - 0.76s
- 120 minerals + G2CS - 0.45s
Note that Overheat time is unchanged (2.5s).
Itchy Trigger 
"Warthog" Auto 210
🛑 Unstable Overclock
"R&D has installed an experimental firing mechanism that drastically increases the fire rate of your gun, although it does come with a few... side effects."
+2.5 Rate of Fire
-0.5s Reload Time
Trigger auto-fires the entire magazine
-2 clip size
———
This overclock allows the Engineer to unload a huge amount of damage in a very short time interval. However, you have to be very careful with how you use it to avoid wasting ammo. This could serve as a rework for the Cycle Overload overclock, which currently is widely regarded as being much stronger than the other Warthog overclocks.
Somewhat counterintuitively, when equipping all of the fire rate and reload speed mods, this overclock actually has a slightly lower DPS than no overclock. The real utility that this overclock provides is that it gives the player much more downtime to watch their surroundings and reposition, since it empties its 4 shot clip in half a second. Plus big damage is fun.
neighboring spacerig/s we can see outside the window
Rival spacerig
make the refinery pipe junction bases get removed when the terrain is broken below them, they already do nothing in a realistic sense when they float and it would look better for embracing spaghetti
Rename double barrel oc to “super shotgun” or if that causes issues “the super module” or “the judge”. You get an extremely cool mega shotgun that is best used when grappling to a target and you call it “double barrel”? BLASPHEMY
"Super AP Rounds"
Thunderhead
Unstable, same symbol as Executioner
Base Stat Changes:
+22 Direct Damage
x0 AoE Damage
x0 AoE Radius
x0.5 Magazine Size
-110 Max Ammo
-2 Max RoF
x0.5 Base Spread
+100% Armor Breaking
+2 Blowthrough
+35% Weakpoint Damage Bonus
-20% (30%) Movement Speed While Using
-35% accuracy (-50% with tier 3 mod)
(suggested by @elfin geyser)
basically big bertha reworked
(didnt mean to tag sorry about that i copy pasted the message)
Let players manually toggle on the versions of armors that have less stuff on the front that's used to avoid clipping with large beards.
I love this look for my Gunner except for the mask clipping so much through the armor. 😭
By default, make Bosco use his light tool while he follows you instead of you having to point out an area where you want him to light it up.
unstable overclock for flame thrower} {hot touch} bugs set on fire will have its own proximity heat that will spread to other bugs causing a chain reaction, but the heat stats drastically drops on each spread & the spread effect can only be done once per enemy, 50% chance for fear stats to take effect when bursting into flames and panic bugs on fire will set crowds ablaze they run into, the down side is sticky flames loses its heat stats but keeps its damage
Perks I'd change.
Berzerker: Just has you immediately have the same effect as grabbing one of those pods from the Ebonite machine event.
Dash: Roll Second Wind into Dash, and have Dash automagically push you into Second Wind speed.
Heightened Senses: Cause massive damage to and temporarily disable a Nemesis.
Hover Boots: Change name to 'Jetty Boots,' and literally just let you always deploy with a pair of jet boots.
Iron Will: Revert to pre-nerf. Or at least have T3 give it an extra charge per deployment.
Shield Link: For the love of Karl, remove or at least reduce the obnoxiousness of the shield link VFX. I hate being shield linked because it distracts the bajeebers out of me! Alternatively, make it a Passive Perk that increases the passive shield link range with each step.
Born Ready: As is, just-awful. However, change it so that once per drop, if you go completely winchester on primary and secondary ammo, you instantly reload one full magazine of each? That would make it very useful indeed.
Elemental Insulation: Dunno how to make it good without making it too-OP-even-by-my-standards, but it's bad so I never take it. Maybe make it have half-effect against explosive and kinetic non-melee damage?
It's a Bug Thing: Loot Bugs taken out by you (whether by perk or otherwise) should either drop more gold and nitra, or also drop small quantities of the zone's common/rare crafting resource?
Resupplier: Should reload all your weapons.
Second Wind: Should be rolled into Dash.
Strong Arm: Should be combined with Unstoppable.
Thorns: Should always trigger on the small fry, even if on cooldown otherwise.
I'm sure everyone's about to scream "That'd be OP!"
A "full ammo" inspect animation for the Platform gun, credits to @normal nacelle for the storyboard concept: https://www.youtube.com/watch?v=P9F8U1zPU64
leadstorm's stun chance is instead a brief %slow on hit
add the baby hair
Perk idea: Plot Armor
Reduces/negates the mission warnings (Get shields on Shield Disruption, no O2 meter on low oxygen, get an preemptive alert for cave leeches, etc), but takes up all 3 passive perk slots
I'd like to be able to award a dwarf that I think did a really good job on a mission. I've ranked up a lot and have credits, materials and cores to spare. I was just on a mission with a greenbeard Scout who did an excellent job and while I told him so, I'd love to be able to do something like an award plaque or something. Real-life workplaces sometimes let people post shout-outs when someone helps them out, it'd be nice to do the same in DRG.
One message removed from a suspended account.
i wanna be able to pet doretta on the space rig when she shows up after bringing her head back :0
she's babey and i love her and want to be able to show her the respect she deserves
gut wrencher drink should make ur dwarf start vomiting
New game mode idea: Corporate Chase
It consists of the dwarves arriving to deal with an oversized nemesis, but it turns out it's way stronger than expected, the dwarves now need to get away from said overpowered nemesis while Mission Control scrambles to get the group some sort of evac or a way to kill the chaser.
The nemesis moves slowly but at a steady pace so sitting in a cave for too long means you're going to be caught and overwhelmed. (Additional units like drones should be spawned).
Cave generation would prioritize length and complexity to challenge navigation skills. At the end of the cave mission control sends some sort of device to overclock the dwarves' armor and weapons to take care of the nemesis. Reward would include something like a data cube and a bunch of gold since you shouldn't sit still for too long anyways.
beer mug holders in the drop pod
Redo of an older idea.
Idea:
If you're close enough, you can rip Scout Flare Gun shots out of the wall and carry them around manually. They would function like a Heavy Item you can sprint with, but you'd be defenseless while carrying it.
Why:
Ever have a greenbeard Scout waste a flare in a tunnel when the next big room is one turn away, wasting the light? Rip it out of the wall and bring it with you into the next room.
Friend suddenly blocked your Flare Gun shot, so you just wasted a flare? Grab it, chuck it somewhere useful, you have light.
Long ass tunnel? Flare Gun into the floor, pick it up, and you're now a torchbearer for your team.
Would Scout be able to load flares back into his Flare Gun?:
No.
Throwing chunks of minerals at enemies deal damage and stuns them
Engineer has a Kinda Dull Range of Overclocks on The Warthog. Most are just Flat increases no interesting Modification to Playstyle, And this is INCLUDED in the unstable Overclocks.
Cycle Overload and Mini Shells is just Shoot faster and deal more damage / Get alot of ammo do a little less damage and Have Terrible Stun. Warthog has NO INTERESTING UNSTABLES its just Shoot faster reload longer or carry a entire fridge of ammo on your back.
So Heres some Suggested Overclocks for the Warthog. (I Dont say this because i hate the gun its more because i want better for it.)
TURRET LASH
Unstable, Same Icon as Recoil Dampener
(This is Working off of Turret Whip as its the Most Interesting Upgrade to be Fair)
UPON SHOOTING TURRETS (Required to be your own not another dwarves)
Turrets Fire a Long Consistent Beam of Pure Molten Metal That Lingers Up to 3s Aswell as Pierces Enemies until it Hits Terrain (8 x [Amount of Rounds Spent] In the Initial Shot + 125 Heat + Instant Ignition on Enemy + Guarantied Armor Breaking on All Enemies that CAN have armor Broken, otherwise just Pierces. Exception Stands for Dreadnoughts Unless weakpoint is Open.) (Lingering Does only Heat Damage, No Instant Ignition + Armor Break or Damage. The Heat Also Slowly Decreases longer it Lingers)
Turrets Take 1-2s to "Cool Down" Preventing Firing of the Turret
Turrets Spent 25% Of Their Total Ammo ( Example Relating to the Math If the Turret had 90 AMMO It'd Spend 22 Rounds (Round Down) which Makes the initial Damage 176 )
50% Chance to Stun On Weakpoint
2.0x Stun Duration
0.75x Max Ammo
0.5x Magazine Size
0.5x ROF
0.5x Pellets
(Do note this is meant to Heavily Nerf your Personal Damage but Make your Turrets a Force that even dreadnoughts Fear, Hawkeye System Recommended.)
BURROWING PELLETS
Balanced, Same Icon as Blowthrough Rounds
Pellets Ignores Heavy Armor Or Weaker.
Pellets Pierce up to 5 Enemies Losing 25% of Current Damage Each Enemy.
5 Acid / Poison Over a Duration of 1s.
-2 Damage
0.75x Magazine Size
0.5x Stun Duration
(If i think of more i'll add it on here)
a way to pick bosco up after missions or take him with you 
minor thing. when fighting the dreadnought twins, is it possible to standardise the positions of the hp bars? So, say, always lacerator on the left, always arbolest on the right. Sometimes I expect the hp bars to be one way around but it's actually the other and I end up damaging the wrong one.
Weapon mastery and prestige?
A backwards cap with rad 90s sunglasses
You should be able to put nodes on molly, they should not work while on her but you can put a bunch of them on her then another teammate can call molly and take the nodes of her and place them down. Just a stupid idea.
i wanna add to this as well: you can now ping shit such as mushrooms with the voice lines (mushrum)
for the love of god can molly take paths that dwarves can actually traverse
New Alcohol suggestion:
Pockets Filler
Alcohol that increase amount of all mined minerals by 15%
Price: 3 Barley Bulbs
add a grinding mission where you just mine a bunch of minerals
i think that the corrupted rebreather would look better if it didnt switch your armor to the long beard variant
Making gold worthwhile to dig when it comes to its credit payout vs time spent mining. It's very bizarre that gold isn't worth mining when grinding out credits, and the most efficient way is to blow through the mission while ignoring it
Greaser 
CRSPR Flamethrower
✅ Clean Overclock
"Rubbing used bacon grease on the fuel tanks makes them slide in and out of your gun lightning fast."
-2s Reload Time
———
The CRSPR currently lacks any way to improve its reload time. This overclock fills that niche by cutting the reload time from 3s all the way to 1s.
This improves your maximum average damage output by about 20%, and also means that you will never have to spend three seconds reloading while surrounded by bugs. It's not as much raw power as Face Melter, but it's more versatile.
The ability to check if you have a blank matrix core mid mission
New t5 mod for bulldog where you fan the hammer, quickly firing all remaining shots (activates by holding fire button like m1k focus shot)
new grenade ideas for each class, trying to stick on theme for each of them while still being mostly unique
Driller: radioactive waste sprinkler - due to R&D's shenanigans, lots of nuclear waste is piling up on the space rig. R&Ds brilliant solution was to attach it to a sprinkler head and give it to the dwarves. throwing this on the ground will cause the sprinkler to haphazardly spray nuclear waste all over the floor within a radius of 8, making puddles of radius 1.5. creatures that walk over the puddles are afflicted by the radiation debuff. sprinkler stops spewing after 8 seconds, and each puddle lasts for 15 seconds.
Engineer: lightning tether - the tether will lightly electrocute any creatures within a 0.5 radius. however, when another tether is within a radius of 5, an arc of lightning is formed between them, dealing significantly more damage and slowing/zapping anything walking through it. furthermore, by closing the loop, a thin containment field is made, which completely freezes smaller bugs and slows larger ones. if there are more than 5 tethers within radius of 1, the circuits overload and all the tethers in radius explode.
Gunner: toxic condenser - this small cannister releases thick black gas, which rises to the roof of its current space to form heavy clouds and begins raining powerful acid on everything in a radius of 10, melting armour and slowing flying creatures within the column it forms.
Scout: Thumper beacon -throwing this on the ground disrupts the terrain around it for the 10 second duration. it creates a similar effect to the dreadnaught slam attack, launching small bugs while slowing both larger creatures and flying pests. additionally, surrounding terrain after the thumper stops can be mined in 1 less hit than before (does not stack).
Making the class abilities customizable (drillers hand drills, engie turrets, perhaps special light colors for scout. Also having the repair hammer different colors too.
Personal Jukebox/CD Player - Put a music player in everyone's room so they can choose what to listen to while aboard the space rig. The music choices should be all those that were introduced in seasonal updates, anniversary, etc.
Ping acknowledgement. When aiming your laser pointer toward a teammates ping, even through walls, you can respond to their ping by clicking it directly. Would help streamline communication by avoiding typed / spoken responses. Could be bound to a different key to still maintain management-annoying mushroom-spamming ping capabilities which have proven to be an absolute necessity to all DRG personnel.
Custom rooms - There should be decorations that dwarves can buy/unlock and place in their rooms to show off in every space rig they join. There should be basic ones available to buy in the shop, ones that can be unlocked via achievement or other milestone, and seasonal ones.
Arm wrestling - There should be a special table or stand where two dwarves can compete in an arm wrestling match. The mechanics of the match could be a simple button mash or maybe a quick-time event, or a mix of both. I think there should be more ways to interact with another dwarf in general.
Hello again, I have already suggested this but since I see the naedocyte enemies getting noticed, I would like to show my concept again!
-Naedocyte bloater- 
Family: Naedocyte
Spawn Pool: Special enemy
A large and bloated counterpart of a typical shocker. These over-sized beasts prefer to keep their distance and strike you with bolts of electricity. Their appendages have evolved to grow armor, and attempt to block incoming projectiles.
Like most of the Hoxxian critters, Bloaters are a force to be reckoned with, and need to be taken out with extreme prejudice! The last thing we need is for a fellow miner to be turned into a mound of ash and bones.
-the beastiary
**weakpoints and health -**Hiding behind the armor is a weakpoint. If all 5 (one on each appendage) weakpoints are destroyed, the bloater dies. However the bloater can only move the appendages horizontally, so you can damage the flesh underneath and above. There is also a nice, juicy 1.5x damage weakpoint on top, so get to it scouts!
**attack pattern -**The bloater will first find a good position, and then it will charge up. While charging, they will rotate, a telltale sign of charging. Once complete, it will track your position and let loose the electric charge! When it stops tracking, there is a delay-which is your chance to get the hell out of there!
Update the soundtrack albums with the new music (Jetty Boot machine, Journey of the Prospector).
A plushie of the stingtail. It's tail is made out of Velcro (irl suggestion, not in game)
i have even more ideas for grenades but i didnt have enough space in the original message and also didnt know who they should go to but here they are
rockpox pack: releases genetically modified rockpox larva to hunt down the nearest available host. once infected, the host bug will hunt down other bugs for 10 seconds, after which the rockpox's kill switch is activated and the infected creature detonates, damaging all nearby creatures.
Sonic disruptor turret (SDT): upon throwing this down, a loud screech is emitted that is tuned to the exact frequency most irritating to hoxxes wildlife. small creatures are inflicted with the fear debuff, large or heavily armoured bugs (guard, stingtail, praetorian, oppressor, etc) are stunned, and creatures in the dreadnought weight class are merely slowed.
artificial vortex station (AVS): once thrown down, the small satchel expands into a curved turbine and begins spinning at an ungodly number of rotations per second, making a mini tornado. this will suck in bugs from radius 7.5 towards the centre of the vortex, and inflict the suffocation debuff an all bugs within radius 2 of the station.
super pointy ended auto-lock rocket aka S.P.E.A.R: a deployable spear-shaped rocket with incredible armour piercing capabilities. when thrown in the air, it will hover for a moment and pinpoint the nearest target, whereupon it will propel itself at max speed towards the target and pierce any and all armour it has. holding your grenade throw keybind will allow you to throw it normally on release without any downsides.
Permafrost 
Cryo Cannon
✅ Clean Overclock
"R&D has been tinkering with the fuel mixture to improve ice accumulation. As a result, your gun is able to create a wide layer of densely packed ice that can even endure prolonged heating. It's like a skating rink in a can!"
Ice Crystals turn terrain into slippery ice
+1m Ice Crystal Radius
———
People have been begging for more movement overclocks since overclocks became a thing. However, aerial mobility isn't really Driller's style. Instead, this overclock lets Driller create ice paths which function like the frozen lakes in the Glacial Strata biome (1.5× move speed, low friction), enabling quicker traversal for both him and his team.
Ice paths are 1.5m wide (slightly smaller than a pickaxe hole) thanks to the crystal radius increase. This bonus also makes the weapon slightly more effective at freezing hordes, since the bugs have to crawl through a thicker trail.
make the stingtail not target players who are reviving another player
Just some ideas I had for cosmetics...
- clown nose 🤡 (probably in mustache slot)
- zigzag Wario mustache
- uniform matching newsboy cap
- oversized horned helm
- super saiyan hairstyle (super dwarf?)
- independent beard/hair colors
- ski mask
Class specific hidden perks
- engineer can repair dotty and build the pipe rails or mini mules (and other stuff) faster
- scout can carry 10 more minerals
- driller can break terrain faster (one less hit of the pickaxe to break, used when drill is overheated or out of fuel)
- gunner carries compressed gold or jadiz faster
When swarmers die they ragdoll and make a thumping sound
Schadenfreude 
Deepcore 40mm PGL
⚠️ Balanced Overclock
"We don't know how it works. All we know is that we stole it off some leaf lovers, and now it belongs to us."
Direct hits heal 5 HP
0.65× Max Ammo
———
This overclock provides Engineer with a small source of healing, at the cost of damage output. Taking the ammo mods in Tier 1 and 2 will give you 8 shots total, meaning you can get up to 20 extra HP per resupply.
Blitzkrieg 
Deepcore 40mm PGL
✅ Clean Overclock
"Moving the firing mechanism to the front of the barrel opens up some room for internal ammo storage. Just keep it away from fires if you like having arms."
+2 clip size
———
It's pretty simple, you can shoot 3 grenades without reloading, for when you need to turn a few dozen glyphids into green mist. The delay between shots is 0.5s, since for some reason the PGL already has a base fire rate of 2 even though it currently can't hold multiple shots. This means no additional coding would be required to implement this overclock!
Weapon skins have an option to use one of the class's colors in it's palette
Hear me out, Rare Chance to see a barrel imbedded in the stone. Possibly increases depending on how many barrels you kick into the drop chamber up to like 1%. A Even rarer Chance for a Green Barrel to be found.
"Barrel Fall"
I'd like player messages to have an audible notification when a player sends a message, especially if it applies to the class you're playing. It's really easy to get distracted or miss a note, and not everyone uses a mic.
IRL customizable pickaxes would be awesome (usable not plastic)
Adding onto this;
An achievement for retrieving a barrel into the drop pod, or something akin to rescuing doretta, or just mission control acknowledging it
EPC idea:
Have T1 C/T4 C (+15 charged shot damage & area damage) & T4 A (+1m charged shot radius) work with T5 C Plasma splash in some way.
It feels weird that the only way to increase the splash damage of T5 C is through the Heavy Hitter OC. I feel like if any OC should have an interaction, it should be Overcharger.
Techie perk
If Passive:
-Repair/build things slightly faster (turrets, pipelines, rock crackers, doretta etc.)
-Rival drones have a higher chance to be hackable, and hacking minigame is slightly easier
If Active (effect at full ranks) in addition to the above:
-Instantly hack a drone, build or repair something three times per mission
(Mostly a joke suggestion)
A compressed dirt chunk
It has chance of 1/500 to spawn on the mission (there can be only one on a mission). It spawns inside the dirt without any marks and looks almost completely like dirt
When pinging it, dwarves say "We're Poor!". "Did you find a... compressed dirt chunk? Really?" "For Karl's sake, even the god damn dirt... Shut up already!" "I didn't sign for this... That's it, i'm going to write a complain, you're the most incompetent team out there!" "Yes, yes, you're poor. Now throw it back where you find it!" "Are you even sure it's dirt and not glyphid poop?" "IT'S LITERALLY A CHUNK OF DIRT, THERE'S NOTHING SPECIAL ABOUT IT! THROW IT AWAY ALREADY!" "It's a literal chunk of dirt... don't you even dare to deposit it!..." "You... you really deposited a chunk of... dirt... Uhh, congratulations?" "You can't be serious..." "I guess i'll try to convince management that it got in there by accident..." "Well... At least you can't see it now..."
We're literally poor, for depositing it you just lose 10 credits and nothing else, it's worthless
(UI Enhancement) Beer mug icon for dwarves who have beer perk applied in space rig. aka, to know who has gotten a beer or not.
im unsure if anyone has suggested this before, but a clan/crew/group feature. i was thinking that it could be used for some sort of competition, similiar to the...unions, i think theyre called? but completely player run and managed.
Small little detail, change the icons on the bottom left of the screen when in a cave to show your dwarf with your drip instead of the stock character portrait. (suggestions from 2 friends)
Glyphid scout
Hp: 15
Looks like a regular glyphid except with a abdomen whistle replacing it’s normal abdomen ( will go off if it dies)
This glyphid has one job to scout through caves and alerts other glyphids of your presence even if it does once, it’s done.
Once it has taken damage or it has bumped into a dwarf it will stop and let out a loud whistle, once the scout has done its task it burrows buck under(unless at zero hp then it dies) this whistle will call in one of two groups of glyphids
A: exploder squad 30 exploders and 4 bulk detonators ( 10% chance to spawn)
B: glyphid crew 20 glyphid grunts and one bulk detonator (90% chance of spawn)
This glyphid has a (0.1% chance to spawn instead of a exploder and a 1% chance of spawning instead of a raiding party)
Would love to see art work of this idea. this is a exploder varient proposal (devs if you like the base idea feel free to tweek the stats)
idk if its been proposed before but potential to find pet versions of some of the creatures. maybe like a lootbug, a hexawing or a swarmer for example. it could be locked behind the final version of the beastmaster perk, and have a rare chance to spawn so its not too easy to find.
lootbug pet could spawn flipped over, and if you help it instead of shooting it, it will come with you to the rig on molly.
hexawing or swarmer could be injured, so if you feed them some red sugar, they become your friend and ride on your back/shoulders.
when you get back to the rig, they can be in your room on the sleeping pod or in some other silly places, where you can pet them and trigger some voice lines + typical mission control annoyance.
surely if infectious lithophage can be all over the rig, a small pet can chill with us.
New Mission Type, Reconnaissance
Exclusively, Rival Tech would be there, and would make up most of the spawns (Patrol bots, Shredders, Nemesis, take your pick) with some Glyphid’s sprinkled in.
The goal of the mission is to steal high tech weaponry from Rival Tech. (Minimum could be 2, the most would be 4) and as you steal them, you get to use them for a short time. (Like an Electric Cannon or something a lot more technologically advanced) But it would have a very low ammo pool. Once collected, you strap them to Molly, and you go back and Exfil.
a passive perk that give u more grenads and you store them in u beard
OMEN towers should damage bugs as well, as that's what they were designed for in the first place. It would fit the flavor text and add an extra layer of strategy for a particularly resourceful team.
Spacing Out
A new beer in the abyss bar that knocks you out but you awaken on a random mission
only works if the host drinks it
cant choose?
Try a swig
Starts to mission if 1 is selected
(i dunno how youd choose hazard but i wanna say maybe add a hazard pref or such idk fully)
(Can join games in progress as well maybe)
more things to call down as ordinance to help team as a random mission modifier.
could add some risk that rewards conserving ammo to summon, and mining a ton of nitra
if the concept of conserving ammo is too punishing, make nitra have "ordinance thresholds" unlocked via total collected throughout mission, which allows spending nitra normally on resupplies.
A "beard" called Broken Skull Mandible to complete Broken Skull Hat
Perhaps a new skin colour like the gold one but maybe amethyst
Idea for a new passive perk: Hefty fella
+15% weapon movement speed (when going full auto on bugs)
-15% regular movement speed (when exploring the caves)
Please ping me in #suggestion-discussion for constructive critisism
I would love it when I didn't have to click on all weapons after i buy a dlc of your fabulous game to make the "!" go away, a "mark all as seen" or something like this button would be much apprechiated.
I would love to see gunners zipline be utilized more. One way you could do this would be by buffing it,
My suggestion is adding a way to attach heavy objects such as Aquarqs to the zipline and letting them ride the zipline on their own.
This could be in the form of an upgrade (maybe dwarfs can't ride the zipline with this upgrade?) or just a new feature without needing to unlock it. either way some sort of buff for gunners zipline would be great! 
Space update?
Space is beautiful, I think it would be cool to make a space update. Add ability to go into space in the hub and add missions on the surface of the hoxxes. ||Yes its DEEP rock so maybe not....||
Pack Rat PGL OC should come with increased terrain carve to give it something unique over RJ250
CLASS SYNERGIES: A possible future way to expand the gameplay without adding Overclocks.
Example:
MAGMA MIA
As engineer, if you use the magma overclock on the shard diffractor, and shoot a Driller, for 30 seconds the driller will instantly give the burn status effect to enemies he drills.
There's a lot of room for creativity, however if there are way too many synergies to make for overclocks, then they could just end up doing synergies between entire weapons
hey maybe its already done, any chance i can turn off the random music that keeps playing?
Buff the shield break shockwave to 15 damage so it can kill a swarmer
probably not original but an idea for a new hazard:
"Liquid Risk"
Around half of the cave by volume (lower half of course) is submerged in varying liquids (such as water, sulfur, brine, etc. Can vary by biome) that require you to don a special wetsuit and or oxygen supply. Could introduce some special modified bugs and would hamper movement and vision slighrly while also changing the ballistics or physics of some weapons and grenades.
Flashlight upgrades (overclock could be smth like an green nightvision flashlight or smth)
AND
Base Upgrades / Customization
Another beer that makes you able to run super fast around the space rig
I suggested it awhile back but I figured I'd bring it up again. I'd think it be pretty neat to complain by hitting the salute key (v) about holding an empty beer mug, something like 'I could do that again' or 'empty already?' could be pretty cool.
New Boots: All boots has a linear series of upgrades which increases their abilities
Jetty Boots: Similar to how they are implemented now, except each tier of upgrade increases the flight time on the boots
Glyphid Stompers: Land on top Glyphids to deal damage (ala Goomba stomp). Damage is based off of how high you fell, up to a max cap. Each tier increases this cap and reduces the fall height required (Max level could one shot a Glyphid Grunt?)
Spider Feet: Ability to walk up slopes which normally can't be walked up. This is angle is capped for each tier of upgrade.
Flubber Feet: Falls which normally would kill you instead spring you back into the air. Upon landing, the flubber is broken and must take time to recharge. Each tier increases the amount of bounces the flubber will give before breaking and decreases the recharge time.
I don't see a specific spot for DRG: Survivor feedback so I'm putting it here since it looks like the initial beta is close (Or is for me).
I nearly 'finished' it with about 22 hours playtime. Two static upgrades at level 4 I needed a few more minerals for to get to level 5. Here are my thoughts.
- Overall fantastic. I think with the other classes added, and ideally other biomes and mission types, it'll be an excellent game
- Suggestion for other mission types - Maybe our solo dwarf sets up the machine events for 4-dwarf missions? Building a Kurasite Grinder or Omen Machine, installing a sprinkler, or finding Tritalite deposits? Could be a neat tie-in.
- Pickled Nitra is probably too strong, at least on Haz 3. With around 100 Nitra you could literally walk away and stand there for hours, no matter your weapons. You just have to make sure you get your move speed above -10 before you finish so you can cleanly make it back to the drop pod. Either toning it down a little, or maybe putting a timer on the last round before the dread pops so you can't farm xp to make sure your speed is back up. Then you have to self-balance or play the odds.
- Electric build is also probably too strong, but I suspect that might be a scout thing anyway. Other classes will likely have slightly more dominant builds. Engi with plasma or drones maybe, Driller with beam weapons etc.
- I never tried the 'coward' build, but others have said it's very strong. Focusing on armor so you shrug off pretty much every hit.
Anyways. Looking forward to the launch!
New Anomaly: Firewater Fauna Fields
Description: "The mission area is contains very high concentrations of abyss bar plants."
Effect: Increased spawn rates of "Hops" (AKA the Abyss Bar Plants).
take some time off pick axe machine event and put it into the kursite event, pick axe event feels way way way too generous with time vs kursite which feels way too strict to the point if the map isnt right for it i just dont event try to do it just activate and get the xp
more perks plz been waiting long time now!
make the early GK2 model a framework for the existing GK2, preferably with cool new polished textures that fit stylistically with the rest, i feel this one is unique enough to be included
Sometimes when im escaping to the drop pod, Molly instead of taking the path the dwarves could take, she will go up a random hole in the ceiling, leaving some greenbeards on my team confused as to where to go.
I suggest that Molly instead take the path that least defies gravity.
I say least as its simply not possible for her to get up to somewhere that the dwarves had to zipline to without defying gravity, but she can definitely walk through the tunnel that the dwarves took to get there to begin with without defying gravity
Add mission control voicelines for when we ping a big enemy (nemesis, detonator, dreadnought, etc.)
Make him say something along the lines of “Team, instead of pinging the damn thing, just kill it. Now stop bothering me and get back to work!”
One message removed from a suspended account.
Add the Carnell Stomp as a random dance near the Jukebox
A new type of plant that anyone can pick from and use as a throwing weapon (similar to driller's impact axe)
We desparately need a pirate hat cosmetic.
Lengthy & strong vines that you can climb/swing on in the larger parts of caves in the fungus bogs
Modding for console
Add a mechanic to the party systems that can let the party leader promote someone else to leader, or if they leave, promote the person who has been in the party the longest to party leader to avoid the lobby being disbanded every time the leader has to leave.
Add vending machines that don't quite work. 5 credits to dispense a random DRG-approved snack... only for the machine to become stuck, and the dwarves can interact with it to punch and kick the machine (MC will 'gently' advise filing a malfunction report if the machine abuse continues).
Also, a microwave for the giggles. Pressing it once will make it whir for a short bit. Repeated interactions will eventually cause it to explode, and earn a earful from MC.
Crossplay between at least PlayStation and ox
pregnancy 🫃
Clean Overclocks that are just stat boosts should be a big boost to one stat, so it still feels like a big modification, rather than 2-3 small boosts that are each barely noticeable.
For example, there's a lot of cleans that are "slightly bigger clip, slightly faster reload". They would be more fun to use if it was either a really big clip or a really fast reload.
Probably would take weeks of work, thousands of resources, and all hands on deck for this.
But drg in vr would be a interesting experience
Change Dark Morkite to encompass more materials/minerals so it can be used in other mission types. It's far too specific of a beer to use 90% of the time.
Mad Scientist hair with cracked goggles and a slight smoke trail, like its burning
A corresponding slightly charred and smoky beard
What if larger enemies like dreadnoughts dropped more gold in Golden Bugs missions? Not even for the monetary value- it just feels weird to have a whole dreadnought drop just a single piece of gold on death.
Sorta bumping this suggestion (only instance of it I could find xP)
Had the same thought, it'd be nice to be able to find it easier with the terrain scanner if it's not in an obvious spot (like through a wall or further out)
Addition to the platform gun:
Give it a vertical mode if you hit the interact key (X, Square, Something on PC) this will give you the ability to wall off areas or make walls for protection
Maybe it could have two ammo pools like the Boltshark, one for horizontal platforms and one for spheres
adding on to this, maybe a vertical mode for gunners zipline too, like a rappel that goes both ways, for really cramped caves that focus on verticality which make gunners zipline much less useful
jet boot hat
Idea:
As a reward for promoting to Legendary, you can unlock a class-specific victory screen animation. Tentatively naming it "Legendary Mastery: [name]".
Why:
Why not?
Animation suggestions:
No walk up animation. A grappling hook connects to the floor from the ceiling, and Scout reels himself into view with a bag full of minerals.
Legendary Mastery: Lightbringer's Haul
No walk up animation. Gunner is leaning on his minigun. Pulls out a Bulldog and a cigar. Fires Bulldog into ceiling then uses heated barrel of Bulldog to light cigar.
Legendary Mastery: Superior Firepower
Engineer walks up carrying his grenade launcher. As he walks up, he whistles with two fingers causing a sentry to fly to him and store itself. When he gets to the final position, opens his grenade launcher and removes the loaded round, then closes it and rests it on his shoulder.
Legendary Mastery: All In A Day's Work
No walk up animation. Stands there leaning forward with a C4 detonator in each hand. Holds them up, detonates them both, causing a massive explosion behind him. Slowly looks up at the camera grinning like a lunatic.
Legendary Mastery: Kaboom
Overdrive Booster should be a Clean Overclock, not an Unstable Overclock. It doesn't actually have any downsides -- if you never use the Overdrive Booster mode, it works exactly like the normal Shard Diffractor with no downsides. It only adds an extra firing mode.
I would prefer if there were more options for which mission could be done to progress each assignment. Lithophage does this well (I think I get credit if I do any lithophage mission), but it's still not displayed clearly in the UI (it looks like only one of them will count).
Give the space rig a roomba you can pet
Make it also so you can set a beer on it and have it deliver it to the 1 gunner who spends 5 minutes at the loadout thing so he can get it once he gets out of it
Also allow it to despose of deers by launching them into the hoop (and add a achievement for getting 15 points with it)
And allow us to customize it with stuff such as a lootbug plushy on it
And management gives you a earful for trying to ride it (you scouts with cat like behavior...me)
Flesh pit cave biome
a toggle on the end of mission screen which will have you leave your current party if toggled on when the end of mission screen ends
save you from having to load back to the space rig after leaving a previous session on the space rig which you already had to load into
This is incredibly important:
Make glyphid slammer a better more competitively priced beer.
Oily oaf is 12% for 35 cred, and it has a great taste
Slammer is 20% for 85 cred, and the description states that it's created from a cheap beer+energy drink combo
Glyphid slammer should be the "I wanna get as drunk as possible with the least credits possible" beer.
But, it's better to drink oily oafs because they have a better price to drunk ratio than slammers.
This unfortunately leaves slammers without a purpose. They're bad at getting drunk because of the high cost, they're bad at taste because the oaf outclasses it. The only advantage is the cup which is a subjective thing
TLDR: Glyphid slammer needs a price reduction, can't compete with the incredible taste and price to drunk ratio of oily oaf
(For what it's worth I suggest 55 creds, which makes it slightly cheaper per % of drunkenness. 45-50 would be better tho)
if it hasnt been posted already and if it has gonna say it any way. i think it would be cool for missions where you have to recover a failed team that you could find steve's or shreaders from the previous team to assist you on the mission. it would be cool as well to find random tunnels with their corpses in it like they tried to make an escape and died there
in escort duty I have found that glyphid grunts will go into Doretta so you can only see there mouth plus my turrets don't attack glyphids in Doretta
Class-specific victory poses
Some ideas:
-Gunner: No walk up animation. Zips into view from his zipline
-Driller: No walk up. Tunnels up from the floor and spits out some dirt
-Scout: Lowers from the ceiling into view using his grappling hook
-Engineer: Admires his sentry then lightly kicks it to recall it
i would really like to be able to have fps capped to 15 or something while alt tabbing
New Missions: Repair (Oil refineries: replacing pipes....Point Extraction, finding parts) Recover/repair (Poor dotty's head LOL, broken down machinery other than mules)
I know this is pure evil but...
||Fools Gold Or a Glyphid that Burrows into the fall mimicing Comp gold, half outside of the wall the glyphid part tucked in. no gold fragments around it being the main tell but could be a evil tomfoolery doing 50 damage on a ambush through shield. and yes i love the cave leech.||
Leach go die when elephant round 🙂
And please make the grenade amout even throughout all the grenades. It feels unfair.
Jetty boot instant restart button (quality of life change, if wanting to restart after losing first life have to stare at screen while it automatically loses the next 2 lives)
And how bout adding a clan system to the game? So like different missions for each clan and if they happen to match for 2 or more clans, quote Eradication protocol but on the other miners, or teaming up for twice the efficiency and slightly increased rewards
Nerf Glyphid Stingtails, they are the worst enemies, especially in Haz 5 raids, the grab accuracy & cooldown are way too good.
only mob in the game what takes fun gameplay away.
I have a suggestion that I've been meaning to voice for a long time now, so here I am.
The Topic: Small Rebalance for Black Box Defense.
The Suggestion: Remove 'losing progress' when outside of the defense zone.
Comments: I've had numerous occasions where a black box defense was lost due to dwarfs going down and 1-2 dwarfs remaining trying to survive the endless swarm.
While trying to survive outside the circle, the progresss bar begins to revert at, imo, a pretty fast pace. So by the time they recover the group has to stay there longer, during an already difficult situation.
tldr: black defense really sucks when you lose progress because you or your team mates go down :(
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please give drillers armor a vented goggles perk, no more debris while drilling. need to see where i'm digging.
Hurricane overclock that trades some ammo capacity and fire rate for more raw damage and bigger explosions so that it feels more like a DOOM/Quake/TF2 rocket launcher in terms of power.
if you're in a public lobby that isnt full any you buy the todays special beer, it should spawn 4 beers for people who arent in the lobby yet
What if there was a bug that grabs a player and takes a majority of minerals from that player, then drops the player and runs away. And can disappear like the Huuli Hoarder afterwards?.
Multiple Space Rigs with the same layout but slightly different interior decorations. Whenever you create a lobby it randomly selects one of the rigs.
DRG: Powerspike Update - part one lol
"Adds a brand new perk to the dwarf's EQUIPMENT items!"
[DRILLER]
Reinforced Power Drills - Sharp Metal
"We've replaced the materials used for your drills with something stronger to deal more damage to the glyphids, You may now drill and tear the enemy without worrying too much about fuel consumption! Drill a few holes in 'em, will you?"
[Stats: Increased damage by 15%! Fuel consumption reduced by 5%]
Satchel Charge - C8
"We might've charged up your explosives a little too much and now they are more likely to make a far bigger crater when set off! Just.. don't set them off around the other dwarfs, please."
[Stats: BIGGER explosion radius, do NOT let scouts near you when placing these!]
[SCOUT]
Grappling Hook - "Get over here!"
"R&D has been spitballing ideas regarding your grappling hook for quite some time, and one of them suggested putting a sharp spike at the end of the hook, now you can pull grunts towards you, or pull you towards them! Show them what for!"
[Stats: Your grappling hook can now PULL enemies towards you, or you towards them depending on their type. (Ex. You can pull grunts, but mactera pulls you.) The hook itself is capable of deleting swarmers, but only doing a quarter of a grunt's HP]
Flare Gun - Burning Sensation
"no description"
[Stats: When shooting a bug with a flare, it sets them on fire! Burn baby, BURN!]
All of these were made with the intention of creating brand new playstyles for each dwarf!
Wanted to share these ideas i had last night lmao.
Joyride Module 
“Leadstorm” Powered Minigun
⚠️ Unstable Overclock
“We’ve managed to dramatically increase the recoil and fire rate of your gun. Somehow it has the force to move a fully armored dwarf without breaking. Just, be careful where you point it”
dramatically increases firing speed
dramatically increases max ammo
dramatically increases recoil
———
This Overclock can only be described as chaotic. It provides the gunner a second source of mobility at the expense of control by allowing him to fly through use of his minigun pointed at the ground. When not using this to fly, the recoil will make it more difficult to aim and will move you backwards slowly.
Steeves should chase the laser pointer like a cat would
It's annoying when you get a warn for not knowing that even the visual mods aren't allowed in #drg-gallery, so here's 2 different ways to fix that:
- Add a warning in #drg-gallery before typing/when opening the channel saying that even a single visual mod sign on the screen could lead into a warn and that you have to use #modded-gallery
- Remove the restriction for visual mods from the #drg-gallery
It may not be the most original, but an option slider to control how much particles show on screen. Another good feature would be to have Steve's health show up on the side of your hud where your crew shows.
Id really like it if lloyd had some animations/reactions to the player saying cheers and drinking beer so that drinking alone isnt as despressing lol
Also give lloyd’s model collision so that we can bounce empty mugs off his head
Add a detonator but it rolls like a shellback and instantly explodes if in proximity or on touch
I'd like it if an enabled mod's dependancy gets updated, the mod itself won't be disabled on reload.
highly experimental BUT, what if weapons could have one of each kind of overclock? 1 clean, 1 balanced, and 1 unstable
Photo Mode
Give lootbugs and fester fleas 1.5x weak spots so we can one-shot them with more weapons with good aim. (Bulldog, Warthog, Hipster, etc). Blowing away fester fleas with one perfect shot is really satisfying, and lootbugs shouldn't have to suffer
amount depends on type:
-3 slots
-Clean OC takes 1 slot
-Balanced takes 2
-Unstable takes 3
my suggestion is: add in the Bestiary a button or something with the sounds of each insect.
I think this would help memorize the sounds better and would also be cool
Add woodcutting 🌲
Muslim holidays 🕋
It turns all Black Box objectives into the Kaaba
more cosmetics cloths/ maybe a stary night sky skins
no beer on Muslim Holidays
collect crescent moons in hoxxes, perhaps change the add some different music or drinks for a month too much possibilities with different holidays tbh :))
and in game checklist/compendioum for all the cozmetics/overclocks you have/have not collected. maybe a % indicator too so you can see the progress you make?
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PLEASE! PLEASE! PLEEEEEAS!!! GIVE US A SEASON WHERE GOBLINS COME IN TO THE HOXES!
I would love to fight an armed enemy that use similar tools to us it would also be a another great rival company
Dark Morkite beer should apply to all minerals (except Nitra perhaps) (wait someone posted this yesterday)
Add features where u eat every type of swarm
The rando brew should randomize EVERY BUG that spawns. Surprise that glyphid is a bulk! Whats that? A flying bulk that suddenly pops near you that sounds fun!
Dwarf endorsements (Endwarfments?) for the dwarf you liked playing with the most like in overwatch
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i wish there was something of a contract system where you could pay either credits or materials to buy an assignment of varying length depending on the payout and difficulty
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A few suggestions:
A very expensive "golden beer" that comes in a golden mug and is bought purely with credits, maybe costs around 1 mil for the license and then 50k for each round
It would be nice for Dwarves who like to flex their bank accounts as well as their muscles
More things to do with perk points like perhaps being able to infinitely scale some perks like Glyphid Beastmaster, spending 10 perk points for 1% extra damage for Steeve would unironically make me want to play the game for a very, very long time so I can have a god steeve
Obv some perks this would be a big no no for balance but on some others I feel it would be a negligible increase at best but it allows power gamers to use their absurd amounts of perk points for something instead of just watching the number get bigger
Let me spend a bagillion credits to "refine" my gun and make it do 1 point more damage for each refinement
small permanent increases like this do little to affect balance but still allow the player to feel like they're getting stronger and use their credits for something other than promotions
And finally an "extermination"/"horde" type mode where you just survive and you can leave at anytime beyond 5 mins but the longer you stay the greater the rewards as an automated drill mines valuable ore
Let me kill all of the bugs, they're gross and they deserve it
Oh also let me tip more than 5 credits at a time to Lloyd, Beerbot deserves an upgrade and I am a busy Dwarf
New Female dwarf class
It would be cool if elite deep dives were endless and the difficulty just kept scalling. So if someone is ridiculously good at the game they can get lots of rewards.
It would be nice to have the assignment system change in a way that encouraged you to play multiple rounds with the people you encounter online. Idk what change that could be but currently everyone leaves at the end of each mission because they usually aren't doing the same assignment.
Probably been mentioned before
New Passive Perk: Fast-Axe
Pickaxe mining is 5% faster.
New voiceline:
It's a long way to the top if you wanna Rock & Stone 
new update remove all cave leeches
Ebonite cave leeches
more guns
We should have a weapon or weapon overclock that has a unique interaction with another classes weapon, for example being able to ignite sludge pump with the shard defractor
Gliphid Nitrous Detonator. Same effect as a crassus but with a smaller blast radius and with nitra instead of gold
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Would it not be cool to have more "class items", which you can choose from? I'd love to have a healing turret as engie for example that would heal and maybe revive dwarves when shot with turret whip.
It would be cool to have like a room in the space rig where you can mess with your weapons and shooting stationary enemies. This would allow you to witness the effects of your weapon upgrades and overclocks without having to enter a mission. enabling you to witness the changes and effects each upgrade has.
Enemies have slight variations in size (e.g. ±10%), for some added visual variety.
Additionally, size could also influence their stats, with smaller bugs being slightly faster and weaker, and bigger ones being slightly tougher and slower. This would add a bit of gameplay variety and flavor to help combat be more unpredictable. It would also help reduce the importance of arbitrary damage breakpoints so damage upgrades are more equally valuable.
I know we just got new grenades but I had ideas cookin in my head so I’m gonna spread them
New Grenade Concepts
Scout - Flash Beacon
“This throwable takes double duty for the Scout’s job, stopping bugs in their tracks and keeping things lit up at the same time! We advise not standing too close when it goes off”
Flashes a bright light (the flash being obviously dimmed for Dwarves, we don’t want any headaches caused by this) that stuns nearby bugs and illuminates the area around it for a set amount of time.
Gunner - Homing Firework
“Macteras giving you trouble? Not for long! This retooled entertainment device will blow any airborne bugs to smithereens, and look really cool doing it!”
After landing, it shoots into the air, targeting the nearest bug after flying for a bit and exploding after it hits a bug or the ceiling.
Driller - Quake Pounder
“The Driller’s ability to shake the ground of Hoxxes knows no bounds, especially not with this newest tool in his kit! Catch groups of grounded bugs on shaking earth before doing… whatever warcrimes you feel like pulling today”
After sticking to a surface, opens a machine that crashes into the ground multiple times. Creates shockwaves that damage and heavily slow bugs on the ground, but does next to nothing on airborne bugs.
Engineer - Spider Drone
“The Engineering department has been experimenting with new recon devices, and this is one of the results. The bugs won’t suspect a thing, and you’ll know exactly where to find them! Unfortunately it is a little unstable, and may explode after doing its job a maximum of one(1) time”
Sticks to surfaces. After landing, it will walk forward along walls and ceilings until a bug enters its detection radius. After it detects something, it will ping a radius around it, then explode.
Neutral Fauna
The Steeve Encounter
Random chance for you to encounter a random Steeve or a pack of Steeves that are neutral
They could just be hunting other fauna or wandering around
Shooting them has a chance to turn them hostile or just have them run away
Maybe a sort of closure for all the people who wonders if the Steeve they left behind are doing okay.
Throwable: Tethers
a grenade with (X) amount of seeking tethers that latch onto the local fauna and drags them towards the throwable. Larger bugs are instead slowed down due to their massive size.
(Alternative, Just cause tether idea: throw the first dart at an enemy or surface and a second dart at an enemy or surface to create a leash for the bug. or if both of the tethers are connected to bugs, the tether will contract pulling the bugs to collide with each other, dealing damage to both bugs. if the two tethers are connected to the surface it will create a tripwire that may cause glyphids to trip or be slowed by the tether.)
Throwable: Red sugar grenade
2 or 3 max grenades
help you and your team out in a pinch.
-short activation time (2-5 seconds)
-Can also heal glyphids if you’re not careful (Gotta make sure stevee is okay
)
-small area of effect
-Nice red mist covers the area
Deepcore overclock clean or balance overclock 
“Need that farther reach when you’re in a pinch with your throwables? Well we got a thing for you. With a few tweaks and compensations to the Deepcore, it is now viable to shove your throwables into the barrel and fire them for long distance support.”
by pressing R, swap basic ammo for the engineers equipped throwable.
(If balanced overclock)
the Deepcore basic ammunitions do less damage (or have smaller AOE)
due to the changes needed to be done to compensate for the engis throwables
reposting these weapon concepts (all primaries) as i have since improved my previous message, which has been deleted
driller: concussive gravitational manipulator - R&D have found a way to compress the gravity generators found on space rigs to a hand held size, this weapon exerts a cone of force in front of it, slowing, concussing and crushing bugs in its way. inflicts the slowed debuff, and stuns enemies after a short time of constant exposure.
gunner: "Blitzzard" arc coil gun - a massive electric coil gun which shoots a continuous beam of powerful electricity, with the ability to chain to other targets, as well as lightning crystals in the crystal caverns. naturally, enemies will slowly build up the electrocuted status effect.
engineer: "triamond" organic recycler rifle - R&D have formulated a machine that can take in any material, break it down into a subatomic-particle plasma, and repurpose the particles to create an artificial substance labelled "triamond" into ammunition, an extremely lightweight and almost indestructible substance that we can adjust and modify to your hearts darkest bug-hating desires. by mining terrain and such, you would create your own ammo, and the whole gun would have a cannister wherein the plasma is stored. however, excess particles in the plasma build up over time, so a reload is necessary in the form of dumping the leftover particles by turning it into "fastcrete" as waste, and replacing the cannister if need be.
scout: burst fusion rifle - tapping the trigger fires 3 shots in a burst, but holding down the trigger loads additional bolts into the chamber to a maximum of 6, indicated by the crosshair. each additional loaded shot would increase the individual damage for a single bolt. would resemble a revolver rifle.
glad to share, let me know what you think.
Give the normal Boomstick a small amount of self-knockback, even when on the ground. This accomplishes a few things:
• Makes it feel more beefy to use
• Lets you slightly reduce fall damage without Special Powder (good for greenbeards)
• Makes Double Trigger less directly superior to Quickfire Ejector, since double-taps will fling you a bit further in a direction you might not want to go.
The Special Powder overclock would function the same as it currently does (greatly increased self-knockback, only applies self-knockback in the air)
Cosmetic idea: Augmentations (maybe a dwarf skin idea)
-dwarfs receive cybernetic augmentations either due to either losing a limb or two due to a glyphid taking it or to look cool with a neat robo arm and legs, help match with those cybereyes cosmetic.
- Become more machine than dwarf
- Don’t worry management isn’t planning on replacing you entirely with robots… yet
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Limit the number of bugs that Pheromone Canister can affect. Currently it is by far the best grenade in the game, and certainly way stronger than all of the other Scout grenades, because splashing a dozen bugs will distract literally every other bug on the map for 15s, even on Haz 5.
EDIT: Yes, I know Cryo exists. It's good, but it can't disable an entire swarm for 15s like Pheromone.
Adding On Here infact,
SLUGS
Balanced, Same Icon as Loaded Shells
-7 Pellets (Can be Modded from 1 Pellet to 3 With Loaded Shells)
-2 Magazine Size
+1s Reload
-0.5s Stun Duration
3x Damage PER PELLET
Pellets Cause a Minor - Moderate Knockback on Bugs (Dependent on size, Grunts would be knocked back further than a Praetorian any day)
50% Base Spread (CHOKE can stack on this)
10% Stun Chance
+20% Weakpoint Stun chance
May Have Drop (About a Fourth of What would be Firing the PGL Stock) And / Or Minor Blowthrough on Bugs
Mimic Bug
Looks like a lootbug
If you get close to it, it will reveal a mouth in it's front and bite
Can be identified by slight visual differences and with the laser pointer
Probably suggested previously, but add a light bonus for saving Doretta at the end of an escort mission
Swap IFGs with the Voltaic Boomerang as your defaul grenade unlock since it's essentially cryo with training wheels
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Change Voltaic Stun Sweeper from a 9 enemy cap to a 50 meter travel distance cap, with each enemy hit subtracting an additional 1-2m, so it isn't totally useless past haz3
🚬 Blow Dart 🚬
Gunner "Throwable"
Carried Amount: 8
"We're legally required to tell you that smoking is a health risk, but so is plummeting down into a cave full of giant bugs, so you might as well enjoy yourself while you're down there."
Gunner puts a fat dart in his mouth and inhales for 2 seconds, then spits it out and puffs out a huge cloud of smoke.
The smoke cloud starts at a radius of 4m (centered 4m in front of Gunner) and expands to 6m over 10 seconds. After 10 seconds, it dissipates.
The smoke cloud deals 6 damage (3 fire, 3 poison) every 0.25s to enemies inside it (24 DPS). Each damage tick also has a 20% chance to apply a stun for 1s and 0.5x slow for 2s.
Gunner can act freely during the "inhaling" period.
———
This serves a similar function to the Incendiary Grenade, but with a few key differences. It has much less damage (max 240), and can only be used at close range, but in exchange you get a strong stun/slow effect with a long duration and 2x ammo.
The item is best used for halting an incoming group of enemies, since it kills grunts and swarmers in a large radius and stuns tankier medium enemies However, it is weak against large enemies like Praetorians due to their stun resistance (though it still slows them). The inhale delay means it needs to be used proactively rather than reactively, but the large ammo pool means you don't need to worry as much about wasting them.
Gunners existing throwable pool has little variety, essentially just consisting of "do aoe damage" or "do single target damage", with the only exception being the sticky grenade's fear factor. This gives him more variety and utility. Plus, we finally get to see the dart that Gunner is chuffin in his class portrait.
Add the reconnect to the game. The game constantly crashes at the server and throws players out. Yesterday two of my friends blacked out during a deep dive at the last stage. Why can't they go back? They went through this mission with me for more than half an hour.
A firing range on the Space Rig would be awesome, I know it's been suggested before but just wanted to add my voice to the crowd ^^
IDEA FOR SEASONAL THEME:
The dwarves go on strike, but instead of not working during the strike, they just take all the loot for themselves - morkite, eggs, heartstones, all of it. Instead of new weapons this season, we get general game updates, such as:
- Molly’s AI is gradually improved over the course of the season. Same with Bosco and Doretta.
- The Escort mission is modified to have the party try and retrieve all of Doretta instead of just her head.
- New secondary objectives are added, like “Kill rogue dreadnaught”
- New random event can happen in salvage missions, where one or more of the dwarves from the previous team can be found still alive, and bringing them back in one piece grants cosmetics
Biome: Fiber Optic Caves
Giant crystals conduct light from the surface, giving the cave a day/night cycle. Either 20 minute rotations or gradual fading from one to the other over the course of a single mission.
During daylight hours the fiber optic crystals brighten everything up but also heat up stuff they illuminate, forcing dwarves to seek cover or get roasted. At night the biome is Advanced Darkness™️ and suppresses flares and other light sources.
game mode idea: hive dive, you spawn outside a huge honeycomb like hive full of enemies and its basically just normal amounts of enemies but in cramped shafts around twice the height of the tunnels you create when mining using the twin drills as the miner. this continues until you reach the middle where there is a huge egg that you set up mining machines around. and then you have to defend it for 3 minutes as it mines the egg but its not an open area basically over the egg there is the main drill trying to break through into the egg and you can stand on the platform and in this cramped area its basically the inside of a sphere and you get hundreds of enemies of all kinds FLOODING in through around 3-5 tunnels of which u entered through and there are just a ridiculous amount of enemies so most of the game is just mindless fighting off hoards of enemies that are crawling in through the holes in the hive and it is just going to be the most fun experience just like mindless shooting into these crowds of enemies basically a mode that is great for everyone allowing them to go ham on hordes of enemies that wont stop flowing until the time is up. sorry for the paragraph i dont know how to bullet point in a message without sending it.
Add the option to blacklist certain cosmetics/skins from appearing when randomizing your dwarf
Berzerker should just make it to where every melee attack is a power attack for the duration of the effect
New type of equipment crate - Weapons Testing Crate:
"When Space Rig 5 was destroyed, a lot of weapons RnD was testing were lost...This seems to be a cache of them."
A crate similar in appearance to Jet Boots crates can rarely appear in any given mission.
Upon interacting with the crate, you will be shown a random primary or secondary weapon from your current class, complete with a random appearance, random upgrades, and a random overclock, and these can all be things you don't currently have unlocked.
You can choose to equip this gun, replacing your current primary/secondary for the rest of the mission. Doing so will completely refill your ammo for that gun. Similarly to Jet Boots, you can return to the crate and unequip the new gun to return to your original weapon and ammo at any time.
If you complete the mission with the gun still equipped, you will be awarded bonus EXP and credits for helping RnD test and recover their weapon. Not only this, but you have the option of spending a blank matrix core. If you do, you will receive the matrix core corresponding to the overclock that was on the gun (If you already had that overclock, you'll be rewarded with a random overclock for your class instead).
Allow Bosco to gather a player's resupply and bring it to them. This isn't a massive leap in terms of Bosco's capabilities as he can already mine, carry objects, etc.
**Modification **for Turret or Turrets: Allow for Turret or Turrets to have a built-in Rocket Launcher.
[New Communication Feature]
The Priority Pinging System.
Its essentially different voicelines that, if they conditions are met, play when you right-click with your ping tool out, such as pinging nitra or gold with an engi on the team will make your dwarf ask the engi for a platform, pinging a gunner will make you ask them for a zipline or pinging grunt slashers and guards while having the glyphid tamer perk will put a yellow outline on the glyphid and make your dwarf say he's gonna try to tame it (that way alot of my possible stevees wont die infront of me). i think this would be a good extra way of communication between teams that are not using voice chat, since text can be a bit slow during... y'know the favourite activity of most fauna of hoxxes, biting whatever may be trying to exploit their planet today. OH and before i forget, bosco's rockets can still be used in console versions of the game yea? the devs could use that system for priority pinging as well i think. anywho, rock and stone lads, thanks for reading this dumb Brazilian's suggestion.
make a "see all button" so when you get a new skin for all weapons you dont need to go one by one just to get the notification out
Add a mission control voiceline where after enough pings on diggable dirt, he says "yes, please, dig THERE"
Molly Upgrades Terminal
(sorry for the english it isn´t my main language)
I think of a new window on the drone terminal to upgrade molly with things like:
- more movement speed
- a brighter flares or flare launcher in the molly
- faster Oxygen spreading
- an integrated ore sonar, to see in a small radius some minerals
- an "scary music" to the glyphids when it´s landed or depositing into the molly
Maybe the sonar and music can be selected one or another to make it more "balanced" and it opens the capacity of putting molly skins into the game just like bosco
Make it so that mission control will give unique dialogue if you promote a dwarf to legendary 3.
Let us use the foamers and vaccuums on the rig please. It doesn't make much sense to have them uninteractible when there's rockpox to clean up inside the rig.
reiteration of an old idea:
unique voicelines every promotion material change (bronze to sil to gold etc)
just now had a session where, right near the end, i experience a brief loss in internet and the 3 mates with me were booted, PLEASE have a popup for them letting them know my game is back online and allow them to reconnect, i feel so bad because there was also a kursite grinder there
Highlight intros for dwarves that did something the most (Most minerals mined, bugs killed, teammates revived, etc)
I like the Idea, So i wanted to go Through to Compress it into a Tree Looking somewhere like BOSCO's, also throw in some interesting stuff for funsies.
Tier 1 (Speed or... Speed?)
-
Overclocked Servos
-
- Increased Speed
-
Bigger Funnels
-
- Decreased Depositing time
Tier 2 (Light)
-
LED Lightbulb
-
- Increases Brightness and Range of Molly's Light
-
Wider Lense
-
- Increases The Angle the Light goes around Molly (POSSIBLY 30 Degrees more?)
-
Flare Launcher
-
- Peroidically when called to a location it will Drop a Flare on the ground NEARBY upon Getting there to illuminate itself and a Small area around it.
-
Robust Legs
-
- minor increase in speed
Tier 3 (Special)
-
Vacuum
-
- Increased Depositing Speed (OR) Pick up Loose ore Chunks on the ground under it while walking. This will also Suck up Goo from Fungus bog and such, 15 Second cooldown or higher if it gets "full" / "jammed"
-
Pherorepellant
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- Bugs will have a SMALL Chance of Fear while nearby Molly, They will Treat it as if she was on a engineers Platform with repellant.
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M.U.L.E.S (Molly (or if we are boring just MULE) Utilty Locating Enlightenment System)
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- Will Place down the Escape Pod Breadcrumbs but they slowly die out and vanish after 1-3 seconds, could or could not have a flare attached to them. (Also would modify the escape pod breadcrumbs aswell with flares) Aswell as makes the light on molly's back a little brighter.
Tier 4 (Booties)
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Sharp Feet
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- If Walking and hits a Bug it deals damage. Any small type creature (crawler, maggot, fester flea) will be instantly crushed.
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Hyperclocked Servos
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- Increases Speed
TIER 5
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SHREDR SYSTEM
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- It will have 1-2 Mini Shredders (Like the one in engineers grenade) Floating around on tethers. limited range but does some reasonable damage (I Could see this one being passed up on if for some reason this was actually considered)
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Beer Dispensary System
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- Management doesn't approve of it but the dwarves have... Duct taped a Beer Dispenser on the Front of Molly. (Could Include, Oily Oaf, Leaf Lovers Special and Gut Wrecker / Supporter Gut Wrecker.) Sadly has a 1 Minute cool down and only makes 1 Beer per use. Costs Stored Gold to use (5-15)
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Integrated Ore Pinging Device
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- If Left sit for 15-30 seconds in a sightline based range will ping any ore, gold is prioritized over NITRA and Morkite. but will cycle every 15 Seconds to the next one in the priority list.
DO NOTE THIS IS JUST FOR FUN, BY ALL MEANS THIS ISN'T A NESSARY SUGGESTION.
(other than the Beer Dispensary System, we need alcholism on molly)
I will say this was pretty interesting to think of, also think of stuff that isn't op or doesn't fit what MOLLY is as a Tool.
Also I want to say, ||by god this probably does not need to be added into the game other than just shits and giggles, molly in current game is COMPLETELY FINE and works great.||
I'm unsure on whether there's a top hat w/ a monocle in-game yet, but if not, there should be.
make the black box a secondary objective for normal missions!!
how about a mutator with
(or second type of it) spawns every swarm (minimum 1) and call it bulkopocalipsis
I have a similar idea, a swarm type that is just 3 bulks. truly a terrifying sight to see
An idea I had related to the mini-mules in salvage, why they are never used anywhere else:
Let us toggle between using Molly, and a customizable mini-mule in solo missions (solo missions only, in open lobbies you will be forced to use Molly.) The mini-mule will have both advantages and disadvantages compared to Molly, making both a valid option.
-Mini-Mule Advantages
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The Mini-Mule Is significantly faster than Molly
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The Mini-Mule will not have a collision box to block you or your guns with.
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The Mini-Mule is smarter, and will follow you around wherever you go, all the time, and plant itself near you when you stop moving.
-Mini-Mule Disadvantages
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The Mini-Mule has a carry capacity, so be careful with what you mine (objective minerals such as morkite, dystrum, boolo caps etc will not count towards this cap).
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The Mini-Mule will not leave Markers when heading back to the drop pod and will speed up when doing so.
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The Mini-Mule is Vulnerable to Friendly fire and environmental hazards (Such as Falling when terrain beneath it is mined when high up in the cave, Explosions (from both you and other sources), Volcanic activity, Getting frozen Etc.) The Mini-Mule has a Shield with health approximate to a Glyphid Grunt and a 25% friendly fire resistance, When the shield breaks, the Mini-Mule will go down, forcing you to repair it before you can use it again.
The mini-mule will come packed with a mod tree similar to Bosco (in which it leans towards what the mini-mule can do and focuses on improving it) but smaller (less tiers and upgrades per tier). The Mod tree will have 3-4 tiers, each with unique upgrades such as increased Carry capacity, Higher shield health, Stronger headlight, Etc.
If you read all of this thank you and if you have any ideas to better balance this idea (and if its good to begin with) feel free to reply.
Driller’s grenades have always skewed towards the impact axes, with how powerful they are against single targets (while the rest of his kit is mostly AoE)
Rather than nerfing the axes to get everything on the same level, it’d be much nicer to make his other three grenades actually useful, instead of being more generic swarm clearing
Neurotoxin - blocking vision and being cleared out by fire and doing slow tick damage makes this one fairly impotent. By increasing the transparency and giving the toxin an additional effect, it could be much more useful. A simple damage increase to affected bugs could synergise great with driller’s already powerful AoE, and make it stronger against single targets
Ripper - outside of the very specific situations this one was made for (where driller’s base weapons already do great), this one kinda sucks. Making it wider (twice or even thrice as wide) would make it decent at burst swarm damage in open areas without making it too powerful in enclosed areas, and giving it really high armor breaking would be great utility against beefier targets. On top of that, making it deal melee damage instead of explosion would have it be a great choice for vampire builds, with a cap on the number of targets you can get healing from if needed
HE - this one is just kinda boring and again, not as good as driller’s primaries. Changing it to an impact grenade could spice things up significantly. Firstly it’d be easier to use, no more messing up the timing and missing or hitting yourself, and secondly it could be given a decent amount of contact damage, not nearly as much as the axes but enough to be significant. Putting a bit more terrain breaking on top of all that, and now this grenade is a great generalist, doing fairly good aoe, single target, and some utility with terrain, but not strictly better at any one thing than the other grenades.
Fifth class.
Bartender. He can buff himself with beer for close quarters combat and shoots out pressurized leaf lovers, which is a natural poison to the aliens of Hoxxes. If he's with other teammates, he can apply varying buffs.
what about dymoman as fifth class
https://media.discordapp.net/attachments/1071181883616006164/1128264752565583943/what_about_new_class_maybe_dymoman.gif
and maybe add new types of caves such as flooded corridors where to get to some places you would literally have to swim through flooded caves and on such maps there would sometimes be huge lakes with new type of tasks such as fixing water filter pumps. The addition of new maps could be combined with some future event or with some missions that would have to be completed first to unlock the caves
Be able to customize Molly (only for appearance)
a player in my game just called the corrupter a "puss pocket"
can we get a line about that?
Mecha robots
I think that's a great idea. Once in mission before swarm you can call mecha robots which have special abilities for each class. You can use it only in swarm and call it only for one swarm, after swarm it will be destroyed
You can upgrade your mechas, customize it and so on
Rotational slowdown
In Deep Rock Galactic there are some weapons that can slow down enemys with upgrades or overclocks.
But the slow to my knowledge only effects the speed of the glyphids and not the speed at which they can rotate with.
I would like to change that. Knowing that the rotational slowdown can be quite overpowerd I would suggest that some enemies should enjoy a limit to their rotational slowdown which could be 70% or 90% ish.
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Gunslinger 
M1000 Classic
⚠️ Balanced Overclock
"You're not a crazed gunman, you're an assassin. Extensive training and some charging coil adjustments means that once you're in the zone, you can kill any bug you meet. Just don't lose your cool."
Weakpoint hits apply 2× Focus Speed to your next shot within 3 seconds
Missed shots apply 0.65× Focus Speed to your next shot within 3 seconds
———
This one is for you Dwarves with good gamer chairs. If you manage to hit a weakpoint with every shot, you can increase your DPS by over 40%, or about the same DPS as hip-fire spam but with no spread. However, if you miss, you'll have to switch to hipfire or take a focus time penalty. Normal shots don't have a bonus or penalty, so you aren't punished for taking safe shots or shooting enemies without weakpoints.
Note that the M1000 has a base 0.25s delay before you can focus again after a focus shot, which is unaffected by focus speed modifiers.
Focus Fire Rate Breakdown:
• Default Focus - 0.875s
• After Weakpoint - 0.563s
• After Whiff - 1.212s
quick chat in the laser pointer
perk that gives you mini mule it would have a carry capacity of 30(t1) 40(t2) and 50(t3) for each mineral there would be a button on the mini mule that recalls it to the big mule and deposits the stuff in the big mule
Turret Detonator 
Deepcore 40mm PGL
✅ Clean Overclock
"These special explosives are designed to ignite the propellant inside your turret's bullet casings. This does have the side effect of destroying your turret, but some sacrifices must be made."
Shooting your turret makes it violently explode. The more ammo the turret holds, the stronger the blast.
———
Compared to other turret-related mods and overclocks, this one is a bit more extreme. You build a turret, get a bunch of bugs crawl near it, then blow them to hell along with your gun.
A turret with no ammo will deal 80 damage in a 5m radius when detonated. Each bullet in the turret increases the damage by 1. A turret must be fully built to be detonated. When a turret is destroyed, its ammo is set to 0 and it is un-built back to its "base plate" state, so it can be recalled or rebuilt in the same spot. Note that the turret explosion is in addition to the grenade explosion, not a replacement for it.
The turret mods synergize well with this overclock.
• Tier 1: Gemini System gives you more ammo to blow up, and lets you guard two areas at once.
• Tier 2: Expanded Ammo Bags gives you more ammo to blow up, Quick Deploy and Widemouth Refill Port let you set up turret bombs faster.
• Tier 3: Expanded Ammo Capacity lets you put more bullets in the turret for stronger explosions.
• Tier 4: Hawkeye System lets you orient the turret so that it doesn't spend ammo on shooting before you detonate it
Depending on the turret upgrades you choose, the maximum damage a turret detonation can achieve ranges from 170 to 215. With the large 5m radius, this essentially makes it a half-damage Fat Boy.
Lore, such as more secrets around the rig, maybe choose some lucky gamers to write notes about and leave them around places, plus mission control always says "don't get attached" so what if you were to damage a bot like let's say M.U.L.E. or Bosco and get a temporary replacement (story mission?)
I know the idea of OC's for support tools overly saturates this chat, but I think an actually viable OC that wouldn't be a gimmick or stat buff if an OC (honestly it could just be an upgrade) for the flare gun that'd make your flares attract ceiling enemies like spitters and maybe Nemesis/Mactera to just stare at the light like moths. They'd be distracted for sometime (either until the flare dies/they're damaged/after being distracted for 15~ seconds). I'd prefer it be flare duration, as you could shoot one up before the fight to help expose/distract HVT's, and it'd make duration upgrade more valuable for utility since they lose at total flare time.
when the engineer's hacked shredder drones are done, they should return to the engineer instead of exploding
they're smol and precious and deserve to live on
Deploying shredders shouldn't remove the previous shredders. No other grenade has this weird drawback. Let us assemble The Swarm™.
Being able to pull enemies in with scouts grappling hook, but only small to medium enemies
a shredder timer/steeve health in hud plssssssssss
Hand Cannon 
"Bulldog" Heavy Revolver
✅ Clean Overclock
"Solid depleted uranium rounds are so heavy that they could knock the wind out of a whale through six inches of steel. This is about as close as you're going to get to a handheld siege weapon."
+200% armor breaking
+50% stun chance
———
There aren't any armor breaking or stun chance mods or OCs for the Bulldog currently, which could provide it with some much-needed utility on an otherwise very plain weapon. This brings it up to a 100% stun chance, and gives it enough armor damage to break any breakable armor chunk in one hit. However, the actual damage output remains unchanged.
Make it so that Engineer will not be able to throw his shredder grenade if the shedders are still there from a previous shredder grenade. He should say something like "My shredders are still out." or "I don't want to waste my grenade.". This helps prevent new Engineer players from wasting their shredder grenades when they try to throw multiple grenades at once.
Vicious Cycle 
"Bulldog" Heavy Revolver
🛑 Unstable Overclock
"You are a precision instrument of bug slaughtering perfection. Every gruesome kill fuels your bloodlust."
Weakpoint kills heal 2 HP and instantly reload the gun
-2 clip size
-12 Max Ammo
———
This overclock cuts you down to 2 bullets per magazine and even with both ammo upgrades you're capped out at 36 max ammo. However, every time you kill with a weakpoint hit, the gun instantly reloads both shots, and as a bonus you get 2 health back. Your overall damage per resupply will be lower, but with good aim you can dish it out faster and make up for it with some extra healing.
Doug Dimmadome hat, why is this not in the game yet?
an option in settings to make a new save for drg
If we were to ever have this Wild West-themed DLC or "armor" set, I was thinking we have the dwarves suited with this traditional prospector look. Can't think of what the weapons should have other than a wood-stock framework. Neither of what the name should be for it, y'all can decide on that so heres a stock image for reference
"My grandpa said he used real mules back in the day, keeping up the tradition"
If you get all weapon matrix cores before you get all cosmetic cores, the forge mastery should be a cosmetic core each mastery instead of a blank core then cosmetic core loop.
better flashlight
can we just add the level of players when choosing a mission ?
Start to be long to find one hasard 4 without lvl 20 or less.
Or adding a level minimum locking when we host ?
Banning every single one of them who don't read ("no green beards/lvl 100+/silver+") start to be a pain in the leaf lovers.
I suggest anyone who adds "no green beard/level 100+/silver+" to there game title be put on a private black list similar to Titan fan so they only ever get to interact with each other
Pressing G when you are out of grenades throws a rock (or stone) with a chance to stun enemies momentarily
People keep suggesting a Grappling Hook mod that grabs enemies, but I think that would serve much better as a Boltshark OC, because the Boltshark really needs some love.
Add in a cafeteria to the upstairs of the Abyss Bar. It could sell food made from glyphid parts or other creature pieces.
return the solo missions to promote players then, and return the hazard 2-3-4-5 on promoted only. Will get reed of players who have no idea how to play
Some form of race? Or a search of some sort, between two or more players to either set record/beat the other for coins/maybe minerals/round at the abyss bar?
Can we please get a "mark all as seen" option for cosmetics? I come back to the rig sometimes and see a billion notifications on the various terminals but I don't wanna take an eternity looking through them all
An overclock for the M1000: Mammoth hunter
get 4 special rounds that do absolutely enormous amounts of damage. We're talking oneshot-an-oppressor-at-the-weakpoint levels of damage. Hold down R to unload the gun and load the special round. Only one special round can be loaded in at a time and loading in the special round takes a considerable amount of time (over 7 seconds total).
you really don't wanna miss the shot! Focusing takes three times as long and the round cannot be hip-fired. You cannot move when focusing with the special round loaded.
The construction of the round prevents you from unloading it if you ever change your mind on using one. Make sure you're really gonna use it or else it'll go to waste!
These rounds aren't cheap! supply pods can only ever replenish one special round at a time per node.
the rounds take up space and has to be handled with extra care. Each round takes up 6 rounds of regular bullets, for a total of 24 regular rounds missing if the overclock is installed.
as mentioned, the round deals enormous amounts of damage, especially when shot at weakpoints.
the round can pierce 5 enemies at once. If the round hits a destructable armor plate, it will count as piercing 1 enemy and the round will continue in its path, being able to pierce 4 more enemies. If the round pierces an armor plate and hits a weakspot, that will count as piercing another enemy and the round will be able to pierce 3 more enemies.
if the round hits an indestructible armor plate, it will shatter and stun the enemy for a considerable amount of time.
It likely needs some balancing (maybe 5 special rounds, -25 normal rounds and no resupplying?) the main factor I considered was specializing in single-target damage and being relatively lacking in utility otherwise
Gunner primary: Single shot cannon. Massive damage, but no explosive at base.
Two overclock ideas for it.
Explosive Shot: self-explanatory
Grapeshot: turns it into a super-sized shotgun
Mission Modifier: Heavy Artillery, guaranteed BET-C spawn.
Jetstream 
CRSPR Flamethrower
🛑 Unstable Overclock
"Tightening the nozzle and replacing your tanks with jet fuel tanks lets you set things ablaze very quickly, from very far away! The stuffs expensive though so we've had to ration it, and it packs a real kick when you fire it."
+10m Flame Reach
+10 Heat
0.5× Movement Speed While Firing
-75 Max Ammo
———
This overclock is intended as a replacement for Fuel Stream Diffuser, one of the most bland and underpowered overclocks for the CRSPR.
Instead of a slightly longer ranged but weaker flamethrower, this overclock goes all-in and makes your gun into a flame sniper. The extra range has been doubled, with a heating rate bonus to synergize, letting you set things on fire almost instantly from far enough away that they burn to death before they even reach you. Instead of a flow rate penalty, which made it feel like a tickle gun, this has a max ammo penalty, so you'll have to be sparing or replace one of your Tier 3/4 mods with extra ammo instead of utility. In addition, a move speed penalty is added, to emphasize the ranged, Gunner-like playstyle that this weapon encourages.
allow us to buy old performance pass skins/cosmetics with either scrips or pants mineral
if with scrips, it would also be a good idea to raise the max earnable scrips by how many skins/cosmetics you have left to acquire from the old performance passes
Buff beers stack, but only so long as you don't sober up.
All it is: kicked message that says "kicked reason: ordered a leaf lovers. We don't like leaf beards"
play haz 5, haz 4 is for pleayers that are learning the game
Ban appeals
They should make it so your pickaxe power attack damage is tied to your velocity, so if you sprint towards something and power attack it does more damage.
This would also allow market gardening with RJ-250 Compound and Special Powder.
Since we already have blue shield rock, can we get a red version that increases damage taken?
Screw it, insane warthog oc ideas time
Temperature Amplifying Shells
- Add heat/cold to any creatures that are currently affected by heat/cold
- Bonus damage to frozen and burning targets
- Less base damage
Mega Shells
- 4x pellet count
- 0.33x max ammo and mag size
- 2x spread
- 0.5x firing speed
Manual Cycling
- 2x firing speed
- 4x reload speed
- 1 extra damage per pellet
- Hold fire button to load one shot at a time, release to fire. Time to load a single shot is whatever your reload speed is
make it so we can unqueue for missions without reloading the whole drop pod
Can we have full crossplay? I really want to play this game with my friends but sadly most of them play in a playstation
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extra voicelines for ordering the support beers, especially since they are now toggleable. Maybe not full orders but extra little lines that add onto the pre-existing lines such as:
(pre-existing line) + "And make it sparkle!"
(pre-existing line) + "Wrap it in gold!"
(pre-existing line) + "Extra gold, extra shimmer!"
(pre-existing line) + "With the shiny stuff, please!"

Stormhawk Heritage(Leadstorm Minigun)(Unstable)
Your damage is doubled to tripled depending on how high you are off the ground. Jumping offers a 1.5x damage bonus.
You get a damage bonus that scales with how fast you are moving in the direction you face.
Your weapon will only cool down if you are moving.
Twin Obliterators(Jury - Rigged Boomstick)(Unstable)
Your weapons fires gargantuan slugs that penetrates any enemy. The damage dealt is doubled.
You are stunned for 2 seconds after the weapon fires.
Your reload speed is reduced to 1/3.
Your spread is now zero.(This is a downside as each slug only fires from one half of the crosshair, so you have to know which barrel is being fired.)
Your firing speed is reduced by a half.
Damage is converted to half - half direct and disintegration.
Glitter Bomb(40mm PGL)(Unstable)
Your weapon now fires a scattershot(20) of small bomblets, which explodes on impact.
Damage doubled, each bomblet deals (base radial damage/20) damage. The weapon deals no more direct damage.
Reload speed is tripled, due to the need to stuff the weapon with individual bomblets.
The scatter is in itself a disadvantage, as there is no way to deal full damage without dealing severe self damage at close range.
Aerosolized Contagion(Corrosive Sludge Pump)(Unstable)
Puddles last a vastly longer period of time.
Damage dealt by puddles last immensely longer.
Puddles grow over time.
Instead of hitting bugs and inflicting DoT, sludge now pierces bugs, dealing only DoT and only sticks to surfaces.
Charged shots no longer deal any bonus damage, and form a single gigantic puddle instead of many smaller ones.
Damage reduced by half.
error/unexplained structures in every biome to increase the mystery of the planet and give us more curiosities to chew on
some sort of mini-breeder maybe? its a little faster and skittish than normal breeders, but is less rare, has less health and can only release 2 egg sacks at a time rather than 3.
( I came up with this is like 2 minutes)
Boltshark OC Idea
Eagle Bolts
Type- Unstable
“Fire these bolts as you fly across the caves of Hoxxes to give those bugs a real taste of finesse!”
Bolt projectile speed scales with movement speed
Bolt damage scales with projectile speed
Increased Reload Time
Decreased base damage and projectile speed
Map Area Idea
On rare occasions, a small pond will spawn where the Dwarves can fish from. Depending on what they catch, they can receive buffs, handful of different minerals, etc.
This would also allow us Dwarves to annoy MC by pinging the pond and saying "Time to fish!" over and over again.
New biome: ancient deeptora hive
"When first discovering this region, we were very apprehensive to send anyone in there out of fear of releasing something monstrous. but after extensive research, we can assure you that this hive is well and truly empty, though we aren't exactly sure why. our studies show that the region belonged to a supercolony of a megafauna subspecies of the deeptora wasp. piles of shed exoskeletons the size of praetorians can be found, in tunnels big enough for dreadnaughts to walk through, implying a truly terrifying species once occupied hoxxes, holding more dominance than even the glyphids. We suspect their size is what got the better of them, in tandem with shifting tectonic movements that caused many cave-ins and blocking passageways, they couldnt sustain their hive anymore. considering the lack of bodies and biomass found, we assume they left the hive to a more favorable region underground, with less competition from glyphids and mactera. that was a very long time ago however, allowing time for valuable resources and minerals to form, and unfortunately enough for the local beasties of Hoxxes to make themselves at home. good luck, and tell us if you find any praetorian sized wasps."
dirt would be replaced by old honey and honeycomb, and as for the overall layout i imagine it would resemble a vulture bee beehive, with yellow honeycombs with red tinges as well as long spindly growths connecting the layers of honeycomb (the attached image is of a vulture bee hive). as we know, honey never goes off so the floor and walls would be soaked and dripping with old honey that would hinder movement speed. not all walls would be honeycomb as this is technically an interior, allowing space for minerals to spawn without looking out of place. red sugar would have a much more orangey hue to it. would also be the perfect place for Q'ronar youngling and new variants to spawn, as there's an abundance of food making ideal growth/evolution conditions.
make Rival Patrol Bots have more movement speed scaling via difficulty, where speed on haz 5 is a bit lower/same as season 1-2 values
wish the latejoin prevention duplicate had more options like chose the max dups for a class
then you dont get a team full of the same because the 2nd chose the same you had then the 3rd join in the ''fun'' then you get a team with a high % of the 4th to be the same and no utility from the other classes
Actually make Dorreta fixable in the Space Rig
Make dwarves NOT drop objects from their hands just because the dwarf is falling
Chocolate Paintjob
New mission type: "Emergency Rescue"
A mission that appears to players whenever a different team mission fails (maybe even if they succeed but leave one or more dwarfs behind) where you basically go in and rescue fellow dwarfs that are still alive.
Make dorettas head in the spacerig pettable
Give us an actual reconnect button if you lose connection to the server, especially if it's a random lobby, because as of now you have no way to actually find them again if the mission timer resets.
Nishanka Boltshark OC: Rope arrows, Essentially allows the scout to create extremely fast but temporary ziplines
I seen new DRG Survival game.
SO, what about the idea to add new guns and utilitys from there? Especially, new lightning lazer gun for scout or flame-Turret for Engi in DRG?
Remove the stupid pause between melee attacking and sprinting i shouldn’t have to equip an entire perk just to counteract an insufferable mechanic
Black Boxes should randomly spawn at very low rates in the same way Dreadnoughts will in non-elimination missions. Salvage missions should be excluded from that chance.
Shorten the slowdown time after you swing your pickaxe, being stuck for a full second is just unnecessary and feels clunky
- Player HUD marker improvements
I am currently playing DRG with a friend who is probably approaching 200 hours and has got through a lot of the game just fine. However. There is one piece of the game that he personally struggles with. I'm not sure if others would struggle with this as well. But player markers on the HUD are difficult to spot for him due to their minor presence on the HUD. Giving us options to increase the opacity of player HUD markers, or simply making those individual HUD elements larger would drastically improve the games UX with players who struggle to see other players marks in confusing caves.
Supercooling Caliber 
M1000 Classic
✅ Clean Overclock
"R&D designed these special bullets to have pockets of cryo mixture embedded in the tips which release on impact, flash-freezing the target."
50% Damage converted to Frost + Cold Damage
———
This overclock is pretty simple, it just changes half your damage from Kinetic to Frost, and cools the target for the same amount. Essentially, it's the inverse of White Phosphorus Shells (Tier 5 Boomstick mod). By default, this means -27.5° per hip-fire and -55° per Focus Shot. Damage increasing mods will increase these values proportionally.
This overclock is not very useful versus small/medium enemies, since it kills them before it freezes them. The weakest enemy that it begins to be relevant against is a Glyphid Grunt Guard, since they can be frozen by a focus shot to the weakpoint, but will still have about 100 HP left.
Against larger enemies, the overclock is much more useful. For example, a 4-player Hazard 5 Oppressor has 1350 HP, but freezes at -300°. This means it will freeze after 600 damage from this gun and have half its health left to apply the triple damage to, reducing the total shots needed to kill it from 25 to to 16.
Thanks to the Temperature Shock effect, this overclock also gives some more use to White Phosphorus Shells, which is currently outshined by Auto Reload.
Probably already suggested but i would love to see the Thor Bug Taser from DRG:Survior in the actual game one day.
How could it work: If enemies are around 1.5m around the target the lighting can arc up to 2 times to nearby enemies. Each enemy hit has 6 seconds of electrocuted applied.
Should be a scout secondary imo
Posssible Stats:
15 Electric damage on enemy hit/6 Seconds Electrocuted for 4 damage/0.25s
80 Base Ammo
2 Shots/s Rof
SUGGESTION: Make Hydroclorine also an armor paintjob.
Suggestion for new missions?:
-find and repair BET-C (i don't like seeing them left behind :( )
-Rival Tech has sabotaged your drop pod and you have to wait for a replacement, and you have to survive all the machines trying to kill you
📍 Operations 📍
Special Mission Type
Operations are themed missions which combine aspects of multiple mission types and events into one extra lengthy objective. They work just like other random missions (not Deep Dives), with minerals, events etc.
Some examples of operation types:
Rival Sector
"This area is something of a hotspot for rival activity. We're sending you in with a Drilldozer to stop their prospecting and destroy the Data Vault."
The dwarves must escort Doretta to a Data Vault instead of a heartstone. Along the way, there will be one random required Data Cell event. Once Doretta reaches the vault, she will destroy the forcefield and the Caretaker while the dwarves protect her from it as well as bugs and other robots that spawn.
Morkite Rush
"We've located a dense deposit of both liquid and solid Morkite. Liberate it from the depths of Hoxxes and bring it home."
These caves contain both Morkite Veins and Morkite Wells. The veins can be mined as usual. At the wells, Compressor Pumps can be called. When activated, a pump will cause a swarm, and must be maintained and defended from bugs for three minutes. Upon completion, it drops a Compressed Morkite chunk which can be deposited at the mining platform.
Breeding Grounds
"The last team to drop here was tasked with collecting eggs, but they encountered much more resistance than anticipated. Finish what they started, and bring their lost equipment home."
The dwarves are dropped in without Molly, instead landing near a damaged M.U.L.E they must repair. The cave contains 4 Alien Eggs. One of these eggs summons a swarm, and one of them summons a swarm plus a partially-damaged dreadnought that the last team failed to kill. After collecting the eggs, the dwarves must uplink, fuel the lost pod, and escape. One minute before the pod is ready to leave, another Dreadnought will spawn.
I was thinking of a new modifier that could apply to missions randomly. It would be called "Radio Shambles" (or something like that) and what it would do is basically the lure thing that the nemesis does by mimicking your team, but without a nemesis being there, the sound would come from a random spot in the cave every time.
I feel like it could cause some confusion, and might be a good addition to the game.
(I'm sorry if somebody else has already suggested this before)
Modifier: Drunken Atmosphere. Inflicts drunken state to max 80%. Lowers when taking damage, then slowly rebuilds.
Because funny.
A new cosmetic pack where all the dwarves wear tuxedos
Heightened Senses perk should work against the glyphid stingtail
Would a electric rail gun be a new kind of thing for driller, do you guys think it can work if it was burst shot based? (Image from metal gear)
Much like the one you use in metal gear solid 4, how would you guys go about this
allow crossplay toggle like in back 4 blood, you can choose whether or not consoles can play with PC vice versa.
I've seen this suggestion just a couple of times but i live for the cosmetics and I want to be able to custom my room in the sapce rig. Or at least to be able to display something like my pickaxe for example, so people can actually see it. Or show some badges. I think it can be done, you join a lobby and the room loads with you. At least i want to be able to use the computer of the other rooms and see the stats of the player of that room instead of my own in every room
More weapons and also buff the coil gun
Randoweiser having a chance to put you in a hospital gown, possibly with the dwarf swearing shortly after.
make the hospital gown an equip-able outfit in the med-bay 🙏 i love showing my dwarf ass
It would be nice to have some sort of firing range on the space base where you can test out different guns and over clocks on enemies like a simulation room where you fight fake enemies or something
there's a mod for that
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Please make it so the survival bonus gets set the moment all 4 dwarves enter the drop pod. It really is annoying some random gunner to troll with the zip-line at the end and we lose the 4x survival bonus
Let players turn in perk points for Phazyonite (and perhaps vice versa). Makes perk points useful again for those of us who have all perks unlocked BUT also accounts for possibility of adding new perks in at some point and then graybeards can turn in excess phazyonite to get perk points to buy the new perks if they want.
As a Scout main with both an addiction to high-speed gameplay and minigun envy towards the Gunner, I would absolutely l o v e it if the Scout had access to a micro-gun similar to the linked image. I think it could potentially be a great source of DPS.
problem there is....mods arent available for Xbox or Playstation players....
I think its mighty unfortunate that when you remove the sleeves from a skin, it doesnt show the tattoos if you have the tattoo dlc
We should have 🤨 as a option for eyebrows
shorter piplines should be built faster.
♠️ Add poker as a mini-game in the Abyss Bar ♣️
While it can be a fun option to pass time while downing a couple beers with your team after a long deep dive, it can also be an in-game economy tool.
Being able to earn/lose credits or minerals by competing with other players can be a decent source of engagement. Even if someone’s no longer in the mood to deploy down to Hoxxes, a quick card game or two might give them the rest needed to get ready for another mission. Either as celebration of winning, or as the means of regaining what was lost.
The bank can be determined by 2-4 players in order to prevent people from losing everything they have in one sitting. Or risk it all by agreeing upon a higher amount of credits.
[Having Bosco as the croupier would be awesome. Love that lil guy, and it’s a shame you can only see him during solo missions.]
I don't know how it could be brought to the game but weaponize rockpox could be really nice, since we have, elemental dmg it could be cool to see a new type of dmg had to this list, maybe in form of grenades or secondary idk
Have the corrupted rebreather not remove the chest armor pls
This group needs an official mushroom emoji 🍄
More grenades. For scout, you could have some kind of proximity mine. For driller, you could have a mini drill unit that goes on for a little, then explodes. For gunner, you could have a really big aoe, similar to fat boy. And for engineer, you could have a mini turret with only like, 25-50 ammo, and once runs out, it goes boom.
Do you guys love Steve? Every Steve is special and unique. And every lost Steve have place in our dwarven hearts.
What if every next tamed Steve had his ordinal number until the end of the mission? Like after the first Steve's death, the next bugs will be called Steve II, Steve III, Steve IV etc.
winston gun for driller, zzzzap hordes of glyphids
Red overclock for gunners mini gun, which reduces rev up time and increases damage, but each bullet spent removes a credit from your account.
Call it kickstarter.
paleolithic hats so we can embrace the caves like the cavemen we are
Another new biome idea: DRG Waste Depository
"After this discovery, DRG is considering shutting down the Hoxxes xenobiology wing entirely. This is literally the Hoxxes site trash bin, and despite us being repeatedly told that after all the shit we've dumped here, life is completely unsustainable in this region, those crawling creeps have miraculously found a way in. It would also seem that the chemical and nuclear waste that we continue to poor in has adversely mixed with the hoxxes environment and catalysed hoxxes spitting out all sorts of minerals and goodies, which is why we are going to start sending you down there. Good luck, and dont touch anything we dont tell you to, because it might be the glyphid omelette you had for lunch last week."
the actual cave walls would be a very dark grey and hard to destroy, but much of the floor and walls would be covered in scrap metal, pipes, panels, old and broken robots (like a lloyd with no arms, doretta with her head split in 2, mules without their head, etc) barrels that you can kick like on the space rig and so on. all of this stuff could be destroyed, and it would have its own particle effects when breaking the metal, like nuts and bolts flying away. hazards would include toxic gas clouds and puddles of nuclear waste which deal DoT, slicks of liquid morkite (maybe this can be set on fire?) , unstable and loose panelling which can collapse and periodic trash rain when a new batch of waste falls in. minerals would be umanite (abundant) and either jadiz or magnite (scarce) (im leaning towards jadiz i feel like the glowing is necessary to bring a bit more colour to the environment)
have the corporate marine remove chin protection
Add tts to the game as a special setting
Thunderhead needs an accuracy buff.
Because of awfully large spread compared to other 2 primaries, you lose a lot of damage with this weapon.
Accuracy buff equal to at least Tier 2 modification for this weapon should be implemented, if not better, into the base weapon.
If people are too concerned about NTP, overclock could receive accuracy nerf to make the spread similar to the current one if the weapon got buffed.
Replay function
It works like the replay mod in minecraft or overwatch, so that you can watch completed missions.
If you all died because of a dreadnought you can look back and see why. Did someone die a lot, you can check why. You could watch and see how you can play better such as in league where you may watch footage of your match and see where you can improve. Or, you're planning on doing a montage and need footage of your mission but you want other angles than first person
Add a car seat for steeve
addition to this: a machine makes these sounds (possibly more than one in the mission?) and you can spend some time holding e to remove three batteries, deactivating it
could there be an overclock that causes the cryo cannon to not freeze teammates? My friend keeps getting angry at me for freezing him even though he jumps straight into the field every time
Giant Anti Material Rifle for Gunner
- slow fire rate
- semi-auto
- bigger always = better
- punch through
- because gunner likes really big guns
Genetic mutation where rival nemesis has mutated with a dreadnought, i think it’d be kind of cool
Favourite system for victory moves. Change colour of individual parts of outfit
Had another idea to add with this, a Gunslinger victory move based off of either the Bulldog revolver, Subata 120 or the zukhov dualies where the given classes spin it with probably a trick up their sleeve. Another could be the “Finger Duel” which the name implies, you draw.
Victory pose of the classes posing with their weapons used in that mission (primary and secondary poses)
and a hunter pose, the dwarf planting their foot/ posing with a dead glyphid like all those hunting photos.
Gunner victory pose: Fan the hammer
Gunner fans the hammer on his revolver while panning the revolver from right to left of the screen firing his 4 bullets
Being able to pick up lootbugs by holding "e", subsequently being able to take them to the drop pod, for a lootbug on the side in the victory scene, like Doretta's head.
A literal one-in-a-million chance for, when a bulk spawns in a golden bugs mission, it becomes a crassus. You could've already added this and we could never know. The chance of it happening normally are already small.
secret/meme reload ideas. like 1/50 or rarer. feel free to suggest your own in a reply!
boomstick, shells float in the air, spinning around before falling back into the gun (like the pump shotgun in ultrakill"
bulldog, gunner spins the relvover and flicks bullets up that fall into the gun
dark 25, scout pulls a mini plasma burster out of the gun, its gone dark so he puts a new one in
Nikana bolt shark: scout pumps it like a shotgun and a new bolt rises out of the bottom of the gun
stubby engineer looks inside the magazine which is full of AA batteries before loading it into the gun
War Economy 
"Warthog" Auto 210
🛑 Unstable Overclock
"Waste not, want not."
Shots only expend ammo if at least 1 pellet misses
-2 clip size
0.5× max ammo
———
In theory, this gun lets you have infinite ammo. However, in order to accomplish this you have to limit yourself to only fire at point-blank range, which makes this strategy not viable in practice.
To break even on ammo efficiency, at least half of your shots have to be full meatshots. This leaves you some leeway for longer-range chip damage, but you'll still need to be sparing. To actually make the OC worth using, you'll want around 60-70% of your shots to land every pellet.
Immunity to bulk detonator explosion while inside drop pod. Had missions fail to this because it's damage still 1-shots dwarves at full health inside the leaving pod.
(There is 99% reduction to all damage while inside the pod, but the problem is the bulk detonator explosion is so powerful it still instant kills you at full health inside the pod)
addition to this: immunity to all (or all explosion) damage while in drop pod
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Rework Volatile Bullets (Subata 120 Tier 5 mod)
Currently, the Subata has no way to synergize with the Cryo Cannon (Volatile Bullets goes with the CRSPR, Neuro-Corrosive Catalyst goes with the Sludge Pump). Additionally, Volatile Bullets is not super interesting compared to NCC. This rework aims to fix that.
———
New version: Point Shock Rounds
"These highly experimental munitions designed by R&D will induce localized thermal shocking in burning or frozen flesh by rapidly equalizing its temperature."
+100% damage as Disintegrate damage to burning or frozen targets
Shots reduce the temperature of burning enemies and increase the temperature of frozen enemies
———
Essentially, this lets you convert any temperature past a bug's thawing/dousing point into raw damage.
For the CRSPR, this means trading fire DoT duration for instant damage, making it very good against larger enemies that are less impacted by the measly ~15 DPS of the On Fire status effect.
For the Cryo Cannon, this lets you do even more damage (6× total) against frozen enemies, although they'll thaw quicker, making it ideal for scenarios where your team is too busy fighting other bugs to shoot the frozen ones.
Note that the exact amount of heating/cooling is left unspecified, as a knob for tuning balance.
Instant Cooker 
Colette Wave Cooker
🛑 Unstable Overclock
"As a full-time miner, I don't always have time in the evening for hours of cooking. With the Colette Instant Cooker™, my Glyphids are done in seconds! Thanks, Colette Instant Cooker™!"
5× Damage per Second
10× Heat per Second
———
This overclock converts the Colette Wave Cooker from sustained fire to burst damage. It overheats in under 0.3s, but with the right mods, it can kill a full-health Glyphid within that time. Since it has a halved damage-to-heat ratio, the average DPS of the weapon is about the same.
#drg-memes-no-talk message thay shuld make this a mishion tipe not the karl boss fite but the emergency mishion
Golden Bugs anomaly special interaction ideas:
When killing a Dreadnought, it drops a Compressed Gold Chunk instead of a single gold nugget
For balance reasons, it also could only work for the first Dreadnought you kill on a mission, but i don't think people would enjoy finding those rare Golden Bugs Eliminations and playing through them just for some extra credits too much
First Bulk Detonator that spawns on a mission turns into a Crassus one
For balance reasons, it also could only work if there was no natural Crassus Detonator before
Engi Sentry Upgrades (one new Tier 1 and one tier 5):
Tier 1: (Instead of gemini or MK II) Sniper Turret: Shoots slow but has way stronger projectiles that can kill grunts in one shot and is more accurate (has less ammo but turret whip gets also a change in ammo usage and a small damage and aoe buff but with longer cooldown).
Tier 5: Frag Ammo: Converts 50% of the turrets damage to an 1.5m Aoe (like the plasma carbine) you miss out on the defender and Hawkeye for a more aoe and support focused turret.
Edit: Gemini and MK II wont be replaced the sniper is a third option.
Lead Storm Overclock
Vulcan Cannon (or some cooler name)
- HIGH ROF
- Does not stabilize or stabilization is extremely slow
- Increased ammo
- Increased recoil
- Slower spin up?

- Prolonged firing will begin to push the player back
- (Optional: Overheating the gun might cause heat damage to gunner, perhaps)
- Truly unleash a storm of lead
