#suggestions

1 messages · Page 14 of 1

rugged walrus
#

Can we remove the Roxpox-Warning and add it to regular Games? Would be nice to clear Contagionspikes while lethal Enemies and Swarmageddon is on. Besides having Rockpoxswarms in random Missions once in a while is nice.

safe latch
#

An OC for minigun called "dull bullets" that decreases the damage but increases both armor breaking and stun chance

rugged walrus
#

Zipline sounds op for missions like aquarg collecting, simply make a net and everyone is fine...

I thought about an alternate Mode for Shield but to keep Stuff inside, not outside. so you can catch bugs inside the dome, would be nice for some jurassic park catching mission type...

sterile geyser
#

So I didn't know if I should put it there or in bugs, but I put it there and here's what it's says: In the game pass (xbox) version of DRG, you can't change the "push to talk" button. It's kinda annoying bcs it prevents me from using voice chat. You see, I play on azerty and the key is stuck on Z. On azerty, Z is like W on qwerty. So I think it would be a welcomed change to fix that and beside azerty users, it would help some peoples as I saw some peoples online had the same prblm

lyric coral
#

When someone enters and exits the nemesis' attack range multiple times in a short time window, the nemesis gets annoyed and plays a special voice line. I suggest this because it'll make nemesis trolling even more funny.

next acorn
#

Add two more ziplines to the zipline launcher. Please I’m begging

quaint marten
#

What about the option to charm Acid and Web Spitters (if you can manage to get to them)

lofty beacon
#

For the HE grenades, can we have it start cooking after left clicking instead of it cooking immediately. That would give us more control over the grenade.

round star
#

Probably unnecessary, but I want the Dwarves to have facial expressions

mortal venture
#

I main engineer and often times im running from a hoard to the drop pod like usual but it would be cool to have an extra mode for the platform gun vertical platforms to wall off areas when running away from bugs maybe adding a button like what you would use to switch fron full auto to semi auto in other fps games

sonic hinge
#

allow Bosco to mine the volatile uranium crystals instead of just staring at them.

uneven quiver
#

rockpox mustache

iron plume
#

We got a Yuletide armor.

You know what this means.

🎃

Edit: No, not hats.

ivory isle
#

Make it so that creatures (Cave leeches, spitball infector, etc.) that need to be placed on terrain will instantly die if they are not being supported by that required ground.

jovial otter
#

Buff Bullet Hell. 3 ideas come to mind;

  • add damage on ricochet since that's it's gimmick
  • lower the damage it takes away to 1 or 2
  • 100% ricochet chance
stray mirage
edgy quarry
#

Double Barrel Overclock Fix/Rework:

I think it's kinda universally agreed that the Double Barrel Overclock is the least used OC for the Boomstick and among the least used OCs in the game. While the idea for unloading both barrels is a unique and fun idea, the very small damage boost hardly justifies using two shells per shot at all. So here's the ideas I have to possibly rework/fix this OC so it can start seeing more use, as every other Boomstick OC sees regular usage. And this would involve turning it from a Clean to Balanced, for the sake of not breaking it and for the fact there's 4 Clean overclocks for this thing and only 1 Balanced and Unstable.

-Increase the raw damage boost from 1 to 4 points. There's no question: 1 point just isn't enough justification for blowing 2 shells per shot, especially on grunts of all things.
-Increase the the Front AoE Shockwave damage by 10-15. This would help increase its potential at close range.(After all, you're popping both barrels at once)
-And of course; Unloading both barrels at once. (It's the core feature after all)

Now because we're talking turning a Clean into a Balanced with three positives, here's some of the negatives I could think of to be considered for the one negative.

-Increase the Reload time by 1-1.5 seconds.
-Increase the base spread by 25-30% (This one makes the most sense to me since the OC makes the Boomstick practically point blank)

hoary gull
#

Cross platform between Xbox one and ps5

hoary gull
#

Cross platform between Xbox one and Ps5

hoary gull
#

Cross platform between Xbox one and PS5 (ok I’m done now)

shut urchin
#

add fishing every great game has fishing in it

knotty light
#

if you have barrels in the drop pod, add a chance to get a temporary crack on your screen at the start of the mission accompanied by a voiceline like "God, I feel dizzy...Maybe we should strap down the barrels next time"

quaint marten
#

Further develop and utilize the mini and maxi(the big blue one in the Space Rig) M.U.L.E.s in different missiontypes. This would also give context to the presence of mini M.U.L.E.s on the Salvage Operation.
(The big M.U.LE. could possible be used for Escort Duty and Industrial Sabotage since they need to carry an especially heavy load strapped on to it.)

stray mirage
#

Can we get weakpoint multipliers for when we shoot the twins in the arse? i've conducted an experiment, and it seems that shooting a twin in the face does the same damage as shooting its backside.

latent sage
dusty shale
#

So, this is mostly related to the discord server, and I think I've advocated for this before, but anyway:

Why is there no Pod 42?
I mean, Pods 5, 6 and 7 draw in the blasphemers and the irreligious, and Pod 13 has its own crowd.
It doesn't really matter, to me, whether the number of pods is upped to 45, just to include it, or they just stick on a pod at the end, calling it Pod 42 and skipping the rest - I just really need a pod 42, for fanboy reasons.

Also, regarding the game; can we have an armor with a towel slung over the shoulders?

uneven quiver
#

Can we get minimules wearing bow ties to deliver the beer to our miners our a small tip

fallow oasis
#

Steeve Rework:

The ability to call Steeve back to you and have the interaction option (like petting) to release him. This would result in Steeve making a small goodbye gesture (something like Hacksy does, when you salute him) together with a small cry of contentment, and would make him dive back into the ground to join his "pack" again (almost like a reverse animation of bugs coming out of the ground). This could then also be accompanied by a few new voice lines for the dwarves, where they thank Steeve for his efforts and say they will miss him or never forget him. Perhaps something amongst the lines of:

"I will mis that little fella...",
or "He was the goodest boi".

This would make it so we could release Steeve at the end of missions and not have to leave him fighting an unwinnable swarm alone in the dark 😢 Or we would be able to release him when his health would be too low to survive the next swarm, and hereby prevent him from dying.

tight bridge
#

New type of missions - "reconnaissance" or "reconnaissance in combat".
Locations - Restricted areas or areas outside of current locations.
Starting Resources - 80 nitra per dwarf per mission, or 2-4 ammo pods per single mission. There are few or no Nitras at the location. It would be nice to make nitra an accumulative resource.
The mission passes through several biomes, including previously unseen ones, developers can experiment with this. Also, additional effects are not known for such missions, because they can be random in biomes, both positive and negative.
The mission is given one big mule and 4-8 mini mules, depending on the number of dwarves, where 4 mini mules sit on the big mule, and the other 4 mini mules are near the dwarves.
The essence of the task is to explore locations and collect possible new resources, including a chaotic mushroom, which I already wrote about in sugestions.
The mined resources are loaded into the mini mule and it carries them to the big mule, replacing the other mini mule that was sitting on the big mule. The big mule cannot be called to itself, but it is always not far from the dwarves, stays closer to the host.
Caves can consist of different biomes and cluster in several levels.

potent sierra
#

bosco overclock go brrr

plucky jasper
#

Dear Management
I'm a dwarf that broke most of my bones in me body in a... Rock slidedetpack but still have a usable arm. Could I pilot a Bosco around in the comfort of me bed while Lloyd keeps me company with a nice cold one.
Sincerely, Johnny the barrel dancing Scout
So yeah could a option be added to play with others but everyone who isn't the host be one of Bosco loadouts the host made in as a different opinion to play with people. With a few restrictions in place to stop the Bosco controlled players from doing all the dwarfs work. Invisible tether to prevent wondering and can't fight bugs that are still passive are two that come to mind.

rugged walrus
# mortal venture I main engineer and often times im running from a hoard to the drop pod like usu...

that sounds too imbalanced, considering as it would then only take 1 shot to close a tunnel or make absurd big structures to break the game. 🤣 thats not dwarf fortress.

i would like a new biome consisting out of tunnels and not big rooms, maybe even a mazelike dry basin or cooled magmachannel.
or like a abandoned miningpost spawned in some cave the pod could drill, or whatever, you know, with metalwalls who take more shots to breach and maybe smaller rooms compared to caves, so the team must navigate through the dark tunnels, running on clashing cold iron, which feels a bit like back home at the rig, except, there is no light. and no bar...

sage locust
flat depot
#

Re-work the "Strong Arm" perk to do more damage with melee attacks since it would make sense for the perk to do more damage, or increase base mining speed as a passive effect instead of 50% more flare throwing range

scarlet tide
#

Can we get the old aiming reticle for the springloaded ripper? or at least some combination with the current one.
As far as it goes ripper benefits from precise positioning if you want to use them anywhere outside of a tunnel. the old aiming reticle helped by showing you how the ripper would fly before deploying against a surface, like the other grenades. The current reticle doesn't inform you of that.

main pewter
#

Number 6 on the keyboard lets you slap things. Dwarves, bugs, plants, you name it, you slap it. It doesn't do any damage or anything, but it makes a funny slapping sound, and slapping dwarves might bring out some hilarious voice lines. Would make for awesome slap fights too.

Slaps Molly
"This baby can fit all sorts of minerals".

viscid crow
#

Make it so on some missions you're collecting gorkite (its just morkite with a G instead of an M)

strong plume
#

Slight CRISPR Facemelter oc rework:
-Bonus damage to burning targets (just like ice storm has extra damage done to frozen targets)

The damage that facemelter does feels a bit lacking, especially on eliminations.
This could potentially boost the overclock in a much needed way, without buffing anything in the gun if the target is hard to set on fire, or if you arent specifically spewing your target with fire constantly

This would also give a reason to the player to pick between extra range or extra mag size in T1, as extra mag size would = more damage

tawdry scaffold
#

Using the cryo cannon on the ground makes it so you can slightly glide on it like the ice you see in that one polar area but less slippery

lyric coral
#

A 4-bore lever-action rifle, called the "Slugger" portable howitzer. It'd have very high damage and penetration, but so much knockback that it has a chance to stun the user. I've seen an IRL demonstration, and it literally exploded a ballistic dummy in two body-shots. It'd fit right in with the rest of the DRG arsenal.

near glacier
#

Ammo from Karl:

Previous teams used up there extra nitra to call a bunch of resupply pods for Karl.

Small chance for more than 3 broken resupply pods to spawn in the same room.

hushed sail
#

Once again I will suggest adding visible attack range for turrets while in building mode, similar to TF2

fierce quarry
#

Darkness mission modifier; Flares will not work, must use headlight.

Maybe increased Grabber spawns >:)

minor mountain
#

make it so its possible to get the yuletide and halloween items for those who have missed those events!!
maybe from future events, or cargo crates?

split bane
#

Various lost helmets (like not just Corporate Marine, maybe with different paintjobs too) and different cargo crates (like in green, blue, red and other colors. It also could be in a different shape, like a normal crate with 4 batteries and more resources (it'd open in the middle and spray resources 360 degrees without a way to easily collect them by simply standing on the crate))

trail ermine
#

Probably suggested 10000x times but please I want to spend all these extra perk points

grave lion
#

Is it possible to change it to where it does not kick you off of a hacking minigame if Moll-E walks into you and pushes you? On solo, some of the hacking minigames (Rival Communications Router especially) can be frustrating as hell if Moll-E just saunters over and bumps you away from the uplink dishes.

uncut zinc
#

Customizing Dwarven Sleeping Quarters dpeek

We (the dwarfs) propose introducing the option to customize the appearance of our sleeping quarters in Deep Rock Galactic. This customization feature would allow us to personalize our sleeping quarters by adjusting elements such as color schemes, lighting arrangements, name sign colors, and the inclusion of special props.

Implementing this idea would provide the following benefits:

jecop Personal Expression: Customization options enable us to express our individuality and create a unique sleeping quarter that reflects our personal style and preferences.

drillchamp Immersion and Ownership: Allowing us to modify the visual aspects of our sleeping quarters enhances immersion and creates a stronger sense of ownership over our tiny space.

jadizhere Aesthetic Appeal: The ability to change colors, lighting, and add special props can significantly improve the visual appeal of sleeping quarters, making them visually pleasing and enjoyable to spend time in. (I just don’t like the color of my bed)

nice Dwarfed Engagement:
Customization features often increase Dwarf engagement and longevity in a game, as Dwarfs invest time and effort into creating and refining their ideal sleeping quarters.
By incorporating the option to customize sleeping quarters, Deep Rock Galactic can offer Dwarfs a deeper level of personalization, enhancing the overall work experience and fostering a stronger connection with the company. petbug

steep adder
#

Please make it so when you are using manual heat dump on DRAK-25 the Scout doesn't complain 😛, he still should complain when the weapon overheats normally but not when we do this manually, on purpose

loud copper
#

You know I was thinking would you ever do any crossovers with other games? One thought I had is cleaning the space rig in power wash simulator

native granite
#

overclock idea for the minigun

it would allow the minigun to stay revved up and at max accuracy indefinitely (but it will still overheat when shooting)

that way we can keep our accuracy without wasting bullets (so the crosshair gets smaller again)

as downside maybe it can also only fire when at maximum rev?

(i though of it like heavies minigun from tf2)

rare scarab
#

Add a companion named "Rocks" the stone, would be placed either near the mission terminal or the starting area (bedroom thing?) On the table

I wanna pet rocks, please let me

uneven quiver
#

a nautical themed pickaxe with a fishing hook blade and a gutting knife bottom

lucid hull
#

We need a victory move involving chugging a keg of oily oaf

quaint marten
#

Lootbugs contain gold and Nitra. There are Golden Lootbugs full of only gold, by why no Red Lootbugs only full of Nitra?

opal forge
#

Suggestion: Change the colour of the lights on empty resupply pods to red.

At certain angles, in darkness and in tight areas, empty resupply pods appear visually identical to ones with 1-2 resupplies left. This change should make it easier to distinguish the status of resupply pods from any angle and in darkness.

neon vessel
#

Ok ok season idea.

So I'm thinking a anchent teach type thing. A mining company was here before deep rock galactic and they left behind there mega powerful mining equipment that the leaches that cling to tech have basically made makr it part of themselves. But it also evolved the leaches as well. Making them pray on glifids and ores.

cosmic crescent
#

If a resupply pod launch kills a dreadnought, a unique mission control line along the lines of "Well well, guess I got a kill credit this mission. I appreciate it, but keep in mind your own performance reviews are coming up."

uneven quiver
#

mystery investigator outfits and a line that says jinkies when you highlight a ghost

sharp shadow
#

Paint and framework system for resupply/turrets/molly/droppod/haxxy etc
Something for higher level players to show off and spend resources

eager igloo
#

The first thing you learn in school is that alcohol is your best friend, especially when fighting off huge bugs.

Every tier of "drunk" past the first (the one you get for drinking any regular beer), should award the miner with 10% DR(Damage reduction) should they enter a mission while under influence.
Additionally, every regular beer should have a tiny buff associated with it, flintlock's could give you 5% movement speed, arkenstout could make your freezing resistance 10% higher, smart stout could increase the amount of minerals you gain from mining by 5%, etc.
You should also not pass out when at the "black out drunk" tier, unless you drink any other beer( so that you may enter a mission in that state without the use of buggy mechanics)

supple anchor
#

Another overclock idea, I've noticed that the only crowd control oriented Overlock for the Hurricane was Fragmentation Missiles, so I have an idea for a much more crowd control based OC.

Mini-Ballistic Missiles
Unstable Overclock

By taking a few notes from rocket scientists and plenty of high-grade explosives, your missiles gain a large boost to their explosive power and acceleration. However, the increased size of the missile payloads makes them a lot heavier, so you can't carry as many and aren't as maneuverable. Direct damage is also decreased.

+Large AOE Damage And Size Increase

+Faster Rocket Acceleration

-Reduced direct damage.

-Slower turn rate.

-Heavily decreased ammo pool.

So I was looking at Homebrew Jet Fuel and wondered, what if you went in the complete opposite direction, focusing on AOE rather than high damage. With this overclock, hitting crowds is even more powerful, but with heavy penalties on missing with lower ammo and much less handling of the rockets. So you won't be using this on Praetorians, this is a 100% crowd control weapon, even more pronounced in its direct damage reduction.

echo garnet
#

One of the biggest fun and replay factors for me in DRG, is trying and experimenting with all the Overclocks and upgrades choices for equipment in the game! I can spend hours and hours feeling out all sorts of builds, and deciding my favorites (Shoutout to the Autocannon for being such a flexible piece of art). Upgrades and OCs that can make unique playstyles are definitely the most fun, too.

I would love to see another wave of Overclocks for all the weapons in a future update, even if its just one per weapon. Plenty of weapons also have two upgrade choices in their tree tiers, and rounding them up to three would also be really cool!

I know you guys are busy with all kinds of plans, but I would absolutely love a content update like this, if you can fit it in somewhere!

loud copper
#

The ability to customize your dwarves room like have decorations like posters and maybe even like a baby lootbug or something

rare gorge
#

Bonus reward for collecting MORE than the mission requirements. Can't tell you how often I've been forced to finish a mission with a group who do the bare minimum and then hit the recall button to GTFO when there's still more fossils, morkite, bolos, etc. to collect. Allow miners/crews who collect more than the required amount to get extra credits as a reward for being overzealous...or OCD meticulous. Perhaps as a % overage. For example if the mission is to mine 200 morkite and the crew mines 250 instead, they get a 25% bonus ( i.e. (250-200)/200 = 25% overage) to the credit reward for mining morkite. Obviously, only certain primary missions could be modified by this (mining expedition, point extraction, maybe on-site refining if a gross tonnage instead of a % full method were applied, egg hunt if more than the required # of nests were spawned), but all the secondary missions could all be modified (hollomite, Bolo, Fossil, etc). This would give players more credits for promotions (which cost a lot), upgrades, skin mods, overclocks, mineral purchases, etc. I've been having a hard time gaining enough credits to buy minerals for the almost 2 dozen forge cores I've collected in addition to the weapon upgrades needed to unlock their use in each weapon.

rare gorge
# loud copper The ability to customize your dwarves room like have decorations like posters an...

If we did get a baby lootbug as a room decoration, could it generate free gold/minerals slowly...like once per X hours you get 5-100 credits or units of a random crafting mineral? Not enough to make much a difference in the short run, but over time.... Additionally, you could make it like a Tamagotchi - keep your baby lootbug happy and fed and it'll reward you, ignore it and it dies and you'll have to flush it down the space toilet 😛

#

Do they have toilets on the rig? I've never seen them so not really sure.

neat saddle
#

Let us dig out meteorites to make them fall drillchamp

minor mountain
#

Minorly rework the Gunner's zipline launcher!!!! nice nicenicenice

As like most of the community, i feel like Gunner's zipline has a lot of potential that just has never been put to use
Compared to all the other classes traversal tools, the Gunner's zipline is boring and generally unhelpful for the team. Even a minor change as making it 10% faster would make it a lot more fun for everyone to use, and a lot more useful!!!!
Maybe an implication of a new mod for it where you can make it faster?

raw tundra
#

gun pose victory moves

languid stream
#

Move old season items from the cosmetic core pool to the cargo crates. That will give players more chances to get what they want in a reasonable amount of time

bold storm
#

Can we get an overclock to the Scout's Crossbow that allows it to heal teammates

hushed sail
#

add alternative way to buy specials other than spending barley bulbs. Once you unlock all craft(able) beer starch nut and other crafting resources just pile up in your "inventory"

wild belfry
#

Hi, here is an interesting idea, adding PVP to the game would be a lot of fun. For example, you will land on a captivity where you will be shooting with players for resources or other things. It will be very unusual and diverse!

hardy gate
#

Hurricane overclock idea:
Cooked Rounds
Clean/balanced overclock (toggleable between the two versions so 2 OCs in one! Value)
Rounds fired are treated as though they've already been in flight: 1 second (clean), 3 seconds (balanced).
Futzing with the rockets and the magazine in such a way messes with the space, x0.75 magazine size (balanced only).

The general benefit of pre cooked rockets would be faster speed out the barrel and some synergy with anything that cares about flight time (like nitro glycerin rounds).

ivory isle
#

New Engineer Shard Diffractor Overclock: Pressurized Cold Plasma Laser
Overclock Type: Unstable
Description:
After a long amount of research, R&D has found out a way to make the laser that freeze instead of burning enemies by painting the Ommoran Heartstone shard blue. The longer the laser has been shot for, the larger the consequences will be. The consequences of this have resulted in the potential of you getting hypothermia, but that's okay.
Modifiers:
rocknstone The laser now applies Frozen instead of On Fire.
tothebone The after the laser is used for 2.5 seconds, it will begin to have its damage output decreased which can go up to 25% damage decreased.
tothebone After the laser has been shot for 5 seconds, it will begin to apply the Frozen status effect to the player.
🔄 The Ommoran Heartstone shard is now blue.
Changes to Other Upgrades:
🔄 High-Intensity Heating will now just do +75% direct target freezing

pure turtle
#

Manual Spin Up
Overclock for Leadstorm Minigun
Clean
You may manually spin up your gun without firing by pressing [Reload]. Spinning up in this manner does not cause heat to build up.
That’s the entire overclock. You could drop off the no heat on manual spin up, but since no bullet, seems fair to me.
||Yep. Heavy Weapons Guy||

quasi geyser
#

Potential crossover/collaboration with Dwarf Fortress?

somber sequoia
#

when the mission reset timer reaches zero, granted if devs want the screen to change while someone afks on it or something, there should be a stattic screen effect or something

tropic dome
#

Let the wormhole special have a very small chance to teleport you to a room where upcoming things are teased

drifting trout
#

How about a paint job for flame thrower called bug spray

loud copper
#

Or teleport you into mission controls office

acoustic marsh
#

you get a charge of beastmaster back if your steeve dies soon after he is befriended

loud copper
#

a shooting range on the space rig so you can test new weapons and overclocks

fervent maple
#

In addition to Gas Recycling being updating to clarify that the Speed Reduction is when firing, the line "No Weakpoint Damage Bonus" should be changed to "Weakpoint don't increase damage." Also, change
"... and removes any bonus to weakpoint hits." to "... and removes any increased damage from hitting weakpoints".

young trout
#

probably already been suggested but turn veteran depositor into an active that lets you turn your resource bags into one of the cargo bag things disconnected dwarves drop

fervent maple
#

T1C armor mod should be at least +15 (if not more) to your mineral carry capacity. The current boost of +5 is so pathetically small that it's not even worth using on Haz 1 missions. That's even before getting into the fact that it's competing with two (or 1, if we're being honest) different survival mods in the same tier.

vale quartz
#

New upgrade for satchel charge: make it do a lot less damage but it launches you in the opposite direction (think of it like a junkrat mine or Raze satchel)

sonic hinge
#

While i was reading about Bosco, i've noticed that he always prioritizes leeches (or other grabbing enemies) whenever they've grabbed us. His damage per shot is kinda garbage if not upgraded (but i have my doubts even about when it is upgraded), so killing a leech takes too long and will pretty much always end up in our death if on haz5. He's a bit more effective against grabbers, but just because they'll let you go after a damage threshold. I don't know how effective he is against sandsharks.
Suggestion: allow us to order Bosco to fire one of his rockets to whatever target has grabbed us by simply pressing the key to bring out the scanner. Of course, if the target is moving fast there's a chance he still misses, but better than nothing i guess?

finite moon
#

I was wondering (I'm not sure if this is the correct channel for this, but it seemed the closest)- a while back some friends and I made a DRG drinking game and we thought it was pretty cool, but wanted more feedback on it. Would it be OK to post here to get some community feedback, and if so, which channel would it go in? It's a google doc that outlines the rules.

dense dragon
#

damn flares need an upgrade. you can upgrade almost anything except flares! that would be really cool if you add upgrades for them like brightness, duration, reload time, count, etc. 🐈

lethal lagoon
#

I'd like to suggest a Quick play function, you can set criteria on the Quick play, like Difficulty, class spesific, mission type, distance.
It prioritizes the criteria, then starts searching for closest server to your location.
If no criteria is set, picks closest server, that has a free slot, with your class not yet in the game.

fervent maple
#

For the Flaregun:
Replace T3A from "Auto Reload" with a new perk: Compressed Gas
Description: "A bit of extra juice added to your flares will make them snap, crackle, and pop to help deter wayward bugs."
Effect: When a flare initially lands, enemies within Xm range will be feared. For the following Y seconds after a flare is placed, mobs will be detoured from coming within Xm radius.

mortal raven
#

make it so during the drop phase of going into a mission, you can make quick adjustments to your loadout (change guns)

keen forum
#

let us wear hospital gowns in our armor slot after our first failed mission

split bane
#
  • Let us place more personal waypoints (like 5-10 with different colors (some of/the entire rainbow + pink, white and black)) (this is a verified mod, but it would be nice to have in vanilla).
  • Also here's my old suggestion:
    "An option to repeat your previous ping by pressing ?pickaxe button? holding the laser pointer. It could be useful if you find a Lost Pack or a Crate so you won't have to go back to it or stick around if someone's joined or haven't picked it up yet" #suggestions message
  • In addition to this suggestion by pressing ?reload? button you'd be able to switch between waypoints and by pressing ?pickaxe button? you'd be able to ping the selected waypoint. Also maybe holding laser pointer shows you the waypoint menu (like the sentry one) that lets you select a waypoint to place (also maybe show you where the waypoint is (is it on nitra, lost pack or anything else. Also maybe show the distance to this waypoint)). Like you can use waypoint 1, 3, and then place waypoint 2 a bunch of times without replacing the 1 or 3
  • The main purpose of this is to be able to easily memorize things. Like if in a solo mission you put a waypoint on some ore vein, and then seeing another (kinda hidden) ore vein while being unable to get it (it'll get you killed), you have to either put a waypoint on it and memorize the previous ore vein location, or memorize the second one. Also that'd help if you found a lost pack/cargo crate so you won't have to leave your waypoint for the rest of the mission or if you found a lost pack on the ceiling and line up the resupply pod to get it down (using the waypoint)
split bane
#

In addition to this (the waypoint menu):

  • Make it easier to see the sentry you have selected, because as of now it just makes the sentry text color a bit brighter, and for the first time selecting your sentries you don't know if the darker color or the brighter color text is the selected sentry. Add some sign (like a dot, a ✅ or an arrow) or make the text change the color completely (or just very bright, it just has to be very different from the other one)
split bane
#

Make platform gun have Plastcrete MKII from the start/make it unlock after buying 4 or more upgrades (just like armor's +5 health, but add a toggle somewhere at the bottom of the upgrades (or don't)). Add some other upgrades to T2, like: Bigger Platforms, High capacity magazine (could be moved from T1 too), move something else to T2 (like Disabled Inertia Inhibitor, replace it with MKIII that reduces the fall damage even more idk)

split bane
#

Add more loading screen tips unlocking with progress and stuff

  • As you promote a class, you unlock some of the tips for it, finishing by silver 1
  • As you unlock weapons, you unlock some of the tips for it, finishing by unlocking all upgrades for it
  • As you rank up, you unlock some of the general tips, finishing by rank 132
  • As you visit the biome, you unlock some of the tips for it's flora and fauna, finishing by 50 visits
  • As you play the mission type, you unlock some of the tips for it, finishing by 15 visits
  • Same goes for some secondary objectives, finishing by 21 visits
  • When using specific upgrades and weapons more than twice, you may see special tips for them
  • Tips for mission types and biomes are more common/appear only when you load into these mission types and biomes
  • Daily tips somewhere in the menu or on the space rig?
  • After drinking smart stout you may see some nerd tips with precise numbers and stuff?
    You can also check out mod called "Extra Loading Tips" and get there some tip ideas. Some of those aren't for greenbeards, but this is why they should unlock with progression! It'd be a lot more fun finding out things by yourself, and you'll have a plenty of time to do so before unlocking this info as loading screen tips + there's a chance you'll never even see them, but there also would be a chance you'll find some info in these you would never figure out by yourself!
gentle pivot
#

https://i.imgur.com/8ORtyFt.png Please make overcloack so that when a loaded shot comes into contact with the landscape, it explodes itself without having to shoot it again with a small shot. It's very tedious to catch the moment to blow it up properly to extract resources from the ceiling. I will be very grateful to you, thank you!!!!!!!!!!!!!!!!!!!

rugged walrus
rain mountain
#

I feel like the Parasites modifier could use a buff. I don't think I've ever seen anyone get downed or even hurt by them, and it is easily the most pathetic modifier in terms of danger level.

lunar drum
#

Make volatile bullets for the bulldog extinguish flaming targets on hit

fallen grotto
#

add Zyzz celebration pose

upper ingot
#

I wish the Microwave gun would "ping" when it overheats

rugged walrus
#

"parasited swarms" could be maked as wave instead of warnings, so they could spawn anywhere.
...can we get spitballers hanging from the ceiling? 🤣

ivory isle
#

Flare Upgrade Ideas:

Tier 1:
Player Level Needed for Tier: 0
**Modification Name: Harmful Flares **
Effect: +5 Contact Damage
Description: "Flares now can damage enemies on contact"
Price: 800 Credits, 10 Bismor

Tier 2
Player Level Needed for Tier: 4
**Modification Name: Faster Recharge **
Effect: -1 Recharge Time (total of 11s)
Description: "Flares now recharge faster"
Price: 1600 Credits, 30 Enor Peal

**Modification Name: Stronger Flares **
Effect: +5 Duration (total of 35s)
Description: "Flares will burn a little bit longer"
Price: 1600 Credits, 30 Jadiz

Tier 3
Player Level Needed for Tier: 8
**Modification Name: Reusable Flares **
Effect: Reusable Flares
Description: "Flares can now be picked up in order to regain half of its charge that depends on how much the flare has been burning for"
Formula: Duration Time Left / 2 = Charge Regained
Price: 2400 Credits, 10 Umanite

**Modification Name: Shocking Flares **
Effect: Electrocution on Contact
Description: "Flares will electrocute enemies that touch it"
Price: 2400 Credits, 10 Magnite

lean shoal
#

A paintjob for either Bosco, armor, or weapons that is themed after Lloyd's unique color palette. I personally really like the combination of his dark, pinkish red with the white, and why not show some respect for the dapper bartender in a fun way?
Paintjob can come from cargo crates, or maybe the season pass or cosmetic tree since S4 is coming soon.

old marsh
#

Has there been a suggestion in the past about a Last Stand mode mission type? like say instead of exploring a cave, we're dropped down to defend our robots who are hauling minerals and or other important things? add special objectives native to the mission type like say a divide and conquer secondary mission

deft owl
#

To anyone who wants Flare Upgrades, make it so we have pros and cons for each kind of upgrade, or different kinds like the grenades.
(this is for anyone still posting about flare upgrades)

quasi geyser
#

Add an addendum to the server rules explaining why flare upgrades are a bad idea and why they were removed before the game got fully released and that people should stop suggesting it dstare

stoic tusk
#

grenade upgrades nice

eager igloo
#

Returning back to the constant discussion about tool item overclocks, i'd first like to adress the main concern most people have with tool overclocks :

"Tool ocs would make them too unpredictable, so it would be hard to rely on a zipline if it spawned turrets instead or something"

I beleive tool overclocks can be made in such a way that enhances the experience without confusing the team, or anything confusing can be telegraphed by simple color or model changes, here are a few examples of balanced overclock concepts :

Scout -

Kinetic grapple(grapple hook) :
+Grappling hook regenerates 2x faster while airborne
-1 second longer base grapple charge time

Radioactive flare filler (flare gun):
+Flares last twice as long
-1 flare in the magazine
-25% slower reload speed

Driller-

Thermal detonator (c4) :
+In addition to base damage, c4 applies thermal shock to everything caught in the blast (for the full extra damage of thermal shock)
-1m effective range

Diamond bit drills (drills) :
+25% fuel efficency when mining terrain
+25% movement and mining speed(when mining ofc)
-3 damage

urban sapphire
#

idea that I pitched to general, make the next supporter upgrade dlc turn leaf lovers into root beer in a glass mug. This way, dwarves want it and management gets their non-alcoholic beverage!

tight mango
#

DLC/free joke armor pack for each class about puns on their names

the HENGINER chicken/bird themed enginer

The DILLER driller themed after pickles

the BUNNER gunner uses his riches (and the plants he took from hoxxes from working at DRG to open a bakery

the SPROUT or the TROUT scout dressing up as tree or a trout

blissful stratus
#

I’ve suggested multiple times but am suggesting again prior to S4:

Give us weapon mastery and prestige. For all weapons in the game. I would like another avenue of XP grind and sinks for the thousands of minerals and credits doing nothing. Rewards could be legendary frameworks and paintjobs.

Please GSG

mighty sapphire
#

A perk that makes your melee damage increase the faster you are going. For reasons.

jaunty trail
#

Cosmetics based on old diver outfits, like the big ball helmet with glass ports?

zinc pollen
#

Maybe one day add a season where DRG decides to take on the Glyphid problem head on my diving into the hives. If they are hive minds then maybe we can discover what kind of Glyphid could be controlling or sending signals to every creature in the area. I mean we’ve already seen things like Glyphid tunnels, which could lead us into where a hive would be. It’d be awesome to go deep into Hoxxes to find out things such as how the creatures are created and how they gestate. Discovering how the Dreadnought cocoons are put into place via seeing the creature/creatures that would do it!

lean shoal
#

a special elimination mission where you only kill a single dreadnought, except the dreadnought has been fully grown and hatched out the cocoon. this boss would be immensely powerful, and in turn, you must bring up to 4-8 dwarves (alternatively, if we didnt want more players on a mission, there could be something similar to the pickaxe overcharger machine event but for all of your equipment. that'd be kinda lame tho)

some touches would be:
difficulty of boss scales depending on the player count (alternatively, bosses would be the same difficulty disregarding the player count, however more rewards would be gained if there were less people)
increased chance of nitra veins, for resupplies

plucky elk
#

New Mission Types! I only have two in mind but here we go:

Search and Rescue - Leave no dwarf behind! Literally! A dwarf has been separated underground but Management has been able to cooperate with the lost miner to zero in on their location. You and your party are deployed via drop pod as a search and rescue party to locate and save your fellow dwarf. In game, this could look like a dwarf who is downed and when picked up, follows you around and has a random secondary weapon (perhaps they ran out of ammunition on their other weapons trying to stay alive?) It's your job to escort them back to the drop pod safely. If by chance the game's code makes such a mission hard to create, then maybe the dwarves can pick them up like a heavy object and carry them on their shoulder, saying that they're injured, or a personal deployment pod (the one that you come down in when joining a multiplayer mission) can drop down and you can stuff them in there, or strap the dwarf to Molly. Regardless, I think it'd be neat to have a mission that really embraces the "Leave No Dwarf Behind" motto, especially considering we go back to get their equipment in salvage missions.

Maintenance Mission - This one may be a little out there (pun intended), but there could be a unique mission type, especially with the encroaching meteorite being ripped apart in orbit, that sends players outside of the hub to repair the space rig and kill lithophage life-forms clinging to the hull. (Think like that one boss from Dead Space clinging to the antenna.) I think it'd be a neat change of pace from the usual mining gameplay that allows the game to tie in more space themes than usual and really emphasize the sort of operation that Deep Rock Galactic has running in orbit of Hoxxes. This could also allow for neat easter eggs like passing by the windows for mission control, seeing the various systems and drop pods being deployed and other cool stuff like repairing thrusters.

#

Other than that, I do have one last suggestion.

I find it odd that the rival company hasn't really noticed the presence of Rockpox at all despite their vastly superior data collection process. I think it'd be cool to add a small (like cave maggot sized) flying drone that may semi-occasionally be seen scanning glyphids, plants and rockpox areas. It drops nothing, it does nothing when destroyed, just a small detail like the rival presence is also trying to find a way to stop the lithophage spread to save their potentially huge haul mining hoxxes from being destroyed. You could also incorporate their knowledge of rockpox by making all rival tech hostile towards infected glyphids. So patrol bots, turrets, shredders and nemesis.

modest pivot
#

I recently unlocked the smart rifle and I realized it is really difficult to use against the Caretakers. I feel like it should be able to lock on to the corners instead of locking on to the Caretakers' center.

uneven quiver
#

Rock em Sock em Stonebots

keen forum
#

replace brt7's longer burst mod in tier 5 to make every shot deal extra damage per successful shot on the same target instead, rn i think it's kinda agreed that the extra burst is usually a waste of ammo on smaller things and on bigger targets it's better to run stun instead (and also doesn't really impact dps much)

quasi geyser
#

Since strong arm is one of the worst passive perks in the game how about adding a pickaxe damage boost of 15%-20% alongside it's normal bonuses? This will also indirectly buff berserker, another very underused and arguably underpowered perk, alongside see you in hell, a fine but somewhat out-competed perk.

#

While we're on about bad perks and buffs that could help them out - it's a bug thing.
Add a 3%-5% chance for every organic enemy killed to explode similar to the explosive chemical crossbow bolts for a smaller amount of damage, around 50.

mellow jasper
#

When large amounts of mineral pieces have fallen together closely enough (e.g. the result of mining out a Crassus Detonator's detonation), they form a chunk of that mineral, similar to red gems appearing in Vampire Survivors. This would be so you don't run back and forth a couple dozen times on extraction missions and to reduce processing power when looking at massive piles of minerals.

somber sequoia
wild ridge
#

Mineral trade system between other players to give each other say 50 bismor for 50 jadiz?

forest minnow
#

Hi. Has anyone else noticed that cave complexity 3 on-site refining missions almost always seem to be either azure weald, magma core and sandblasted corridors and virtually never dense biozone, hollow bough and fungus bogs?

I'd like to play cc3 refining missions in the latter biomes, but they just never seem to spawn. Could this be changed next patch please so I can experience cave complexity 3 refining missions in the latter biomes please?

I'm not sure where to put this question. Maybe asking on twitch would be a better idea?

finite marsh
#

add an achievement where in a mission with gunk seeds if you bring all the extra gunk seeds to the drop pod you get an achievement called gunk'd out

mellow spear
#

Add a barrel with a smiley face, Timmy.

near glacier
#
  1. Mule Upgrades - Same way we upgrade Bosco (Speed, auto follow range, maybe proximity defence boost or wtv? There could be something tho)
  2. More promotion levels. Since i've reached L3 on my gunner i've never touched him again. I'm not saying that you can't enjoy the game after maxing out it feels less rewarding
    there is plenty of players with thousands of hours who reached L3 ages ago. Make atleast 3 - 5 more promotion levels please. (Not individual levels as 1 , 2 , 3- I'm talking whole tiers (gold, silver, diamond, etc. ))
keen forum
#

a suggestion a fellow dwarf made as we were finishing up a sabotage mission: different caretakers with different shapes (sphere, cube, dodecahedron, etc), different ways of fighting it, and unique attack patterns each, with presumably the same kind of randomized pool of attacks to draw from between each health phase

i think a lot of players' problems with IS is it's really slow, really tedious, and generally the same experience each time
cave generation is usually the same, the caretaker's fight has minimal variance between each mission - although this is a bit of a high ask, more caretaker shapes would definitely help with some of the nuance players have with the caretaker fight

sterile topaz
#

What if you could take out a loan… (i’m kind of poor rn)

near glacier
#

can we get ultrawide support on the level loading screen (where the drop pod is flying to the asteroid)

fallen grotto
#

extra performance pass bonuses for the last 5 days? doesnt have to be a much of a boost just a boost

ocean coral
#

New active perk - Help Me Up:
While standing near a teammate and looking at them, hold down E to pick them up and hold them above your head. This is treated as carrying a heavy object and benefits from all the same buffs. The carried dwarf can reach up higher, and can 'escape' the hold at any time by jumping. The carried dwarf can be thrown, letting them reach higher ledges or get across gaps.
Additionally, this perk can be used to pick up downed dwarves and carry them somewhere safer to be revived, and can also be used to catch falling dwarves before they take fall damage.

rain peak
#

Why won't you add steam content (like achievements, content in point shop and other)

eager igloo
#

When beastmaster has recharged fully, but you have an active steeve, petting steeve should reset him to full hp and turn him into a random special glyphid (guard or slasher), if he wasn't one already (beastmaster then goes on cooldown as usual)

potent sierra
#

deposit area on doretta

quasi storm
#

random idea while dancing:
a button to press while on the dance area that resets your dance and selects a new one without you needing to run off and back onto the dance area.

cyan aurora
#

Some fellas (me) having real issues with connecting through Discord, I can only connect with steam. So maybe few steam only connection possible pods can be available?

maiden laurel
#

I wish there was a reason to do deep dives after you have all the overclocks, as is, I just have too many blanks to burn through and get one cosmetic per dive. I still enjoy doing deep dives, but it's less "efficient" for me to do them.

grim gull
#

I had an idea to share.

In the game, there's really no "scale" to compare the size of dwarves and bugs against our universe. Additionally, Mission Control is not known to be a human or a dwarf. Playing on these two things, it would be fun for April Fools day to do a revelation. Imagine this, the station could be modified to include a tiny door, like an elf door, that leads to Mission Control's desk. Mission Control himself could be seen sitting at his desk, but... he could be extremely TINY. Like, a 1 foot tall human. (but in reality, a full sized human)

It would be a funny way to tie together a lot of community mysteries: Do humans exist in DRG universe? If so, where are they? Why do we never see Mission Control himself? Why are only dwarves doing these mining jobs?

Well the answers could be hilarious. Humans exist, but they are tiny in comparison to Space Dwarves. Bugs by comparison are enormous against humans, making Space Dwarves the only race suitable for mining Hoxxes.

austere basin
#

2 suggestions a button for dancing like the shout or salute button and skins for engineer turrets.

calm dragon
#

Whenever there is a contagion spike, lithophage meteor, etc. I would like to see a percentage chance to replace normal enemies with their rock-pox infected counterparts.
The longer you take to clear the contagion or remove the plagueheart the higher the chance goes based on a contagion timer.
For a contagion spike it would start higher and increase faster over time. With the contagion timer starting as soon as the mission starts.
For meteor showers it should start lower and increase slower over time. The contagion timer would start when the meteors fall and additional meteor showers would have an additive effect.

When the contagion is cleaned or the plague hearts are all deposited, then the chance would reduce drastically, and/or begin to decrease over time. In either case it would no longer increase.

This would really push the idea that it is an infection the spreads.

Ideally It would be nice to see the terrain changing as well when the infection spreads. But I don't know how easily that could be done, or how much drain it would put on game resources.

upbeat spindle
#

Cross play between most devices

ivory isle
#

Changes that should be made to Secondary Objectives:

Gunk Seeds:
Removal from Point Extraction - When you get this secondary objective on Point Extraction, you are basically doing twice the work due to the way that the mission objective works and how the Gunk Seed objective works.
Possible Removal from Salvage Operation - It can be argued that Gunk Seeds should also be removed from Salvage Operation due to the fact that you already have to carry around large objects in order to progress through the mission.
Possible Removal from Egg Hunt - It can be argued that Gunk Seeds like with Salvage Operation that should be removed from Egg Hunt because you already have to carry around large objects in order to compete through the mission.

Dystrum:
The Dystrum secondary objective is currently lacking in possible missions that it can be in, so it should be placed in a few more missions.
Addition to Elimination - Dystrum should be added to this mission because you generally don't do anything that features mining as a main objective.
Addition to Industrial Sabotage - Dystrum should be added to this because this mission doesn't feature mining as a main objective.
Potential Addition to Escort Duty - It can be argued that Dystrum should be added to this because mining is generally not featured as a main objective, but there is the chance that you end up mining oil shale in order to make it more accessable.

ember mason
#

Would Love to Tame More

steep adder
#

This is probably a small, silly oversight but sometimes during Kursite event when depositing the chunks to the machine, the Dwarves will compliment or reference Molly 😛

forest umbra
#

[New Glyphid Idea] (from your local Brazilian Greenbeard)

The Crassus/Golden Exploder. (golden might be better to avoid confusion)

Essentially a young version of the Crassus Detonator, just like regular exploders are just younger Bulk Detonators. This really is just a very minor lore-hole filler, because we've never seen a small/young version of a Crassus Detonator. but we have seen of the Bulk Det. in gameplay they are just rarer exploders, rarer then oppressors, turning only a small hole into gold upon self-combustion and with light armor across their entire golden-like skin/chitin, maybe slightly increased health and damage.

uneven quiver
#

Can we get a beard called the lost helmet that is a lost helmet but laced into the beard

quiet cloak
#

special drink idea: Lots ' O' Luck increases the chance of a helmet/crate spawn by 5-10%

versed briar
#

Please, add a Proximity voice chat toggleable option, the amount of hilarious interactions that could come off it would be amazing, im sure a lot of premade friend groups would like to be able to use it, and it could be a good change of pace from discord or the in-game normal voice chat.

quiet cloak
#

bug idea: exotic lootbug: like a normal lootbug but contains things like croppa,magnite, etc instead of gold and nitra

sturdy zephyr
#

Buff the berzerker perk by reducing the cooldown time by half or increasing the berzerk state or make it similar to Iron Will's boost (Without the self-res) with invincibility but make it last longer.

pure turtle
#

Increase commonality of Dystrum and decrease commonality of Gunk Seeds.

Not that either are bad, just having the same secondary for most missions gets annoying.

Additionally, another secondary objective: Trililite Shards. Similar to Jadiz or Aquarqs, shards of Trililite are buried in the ground. (IDK how to spell Trililite)

ivory isle
#

Make it so that above the area of machine events there will be a shaft that leads to the "surface".
It doesn't really make sense on how the machines got there in the first place as currently they don't feature a form of shaft that would allow them to enter the caves of Hoxxes.
This becomes even more confusing when you consider that the machines were placed by DRG and not made by the creatures down there.
The only exception to this rule should be the Tritilyte machine event as it is a rock formation and not something placed in Hoxxes by DRG. It still doesn't make sense on how the lasers got there, so perhaps make it so that they have small shafts above them?

keen forum
#

overclock that adds +2 mag size for the PGL and gives more ammo and rof, but each grenade fired has a weaker effect (i.e less stun chance, less bonuses from weapon mods like spiky nade and more radius, etc)

sturdy zephyr
#

A PGL overclock that makes the projectile a cluster grenade.

stoic tusk
#

a PGL overclock that makes the rounds anti gravity

supple anchor
#

Ever wanted to take more of a sniper playstyle with the M1000 but don't want to use Supercooling Chambers, I think this balanced upgrade makes it more vanilla and not crippling.

Optimized Coils
Balanced Overclock

By optimizing the rail coils within the barrel and aligning them down to the millimeter, you are able to increase the accuracy and range of all your shots. However, the modifications increases the time the coils need to charge, and the firing mechanism goes off slower to allow the gun to recharge.

+Increased Hipfire Accuracy And No Recoil

+Slightly Increased Charge Fire Zoom

-Reduced Hipfire Speed

-Slightly Increased Charge Time

This overclock takes the sniper type deal of Supercooling Chambers and reduces it to a more generalized overclock, buffing and debuffing both fire modes to be slower but much more accurate. I believe the zoom distance modifier is really unique and should help in getting those long distance shots on bugs and the better pinpoint accuracy for hipfire makes it a lot more useful.

uneven quiver
#

prank beards where someone changed a dwarf's braids in their sleep

sly wasp
#

Make an Achievement thats like the "Karl would be proud" one, but instead you must do it completely solo, meaning no Bosco either

hazy breach
#

If you power attack a wall or surface while airborne, you should get a small boost upward, sorta like the vault.

silent monolith
#

Overclock for the Leadstorm Minigun
Violent ejection system

the wonders you can achieve with a few more springs.
RnD has made it so your empty cartridges are thrown out at an incredibly increased velocity turning them into mini bullets themselves! This has however reduced your fire rate as to not rip the gun apart.

rocknstone - for each bullet fired, an extra "bullet" is fired out at a random trajectory in a 90* cone in front of the gun, ignoring the actual bullet spread, doing between a quarter to half the damage of a regular bullet

tothebone - fire rate is reduced.

austere basin
#

Have dark morkite also affect the rate at which morkite flow through pipes during on-site refining

potent apex
quasi geyser
#

Small QoL for scout, if you launch you grapple and don't grab anything but still release the trigger, you do not need to wait the full recharge time, proportional to how far the hook traveled. It's kinda dumb that if your hook only goes a meter or two you need to wait the full recharge time.

keen forum
#

buff cryo grenades to freeze teammates in 2 throws instead of 3

fallen grotto
#

Armours/Armour paintjobs for promoting past bronze, so you get one armour/armour paintjob for silver one, one armour/armour paintjob for gold and so on

potent sierra
#

a drink that increases xp earned ig?

drifting cave
#

A new dreadnought species?
A flying dreadnought would be a really interesting challenge, kind of like a boss-level mactera.

uneven quiver
#

Can Mini Mules have a tiny chance of having a mini mini mule emotional support bot

tight bridge
#

Upgrade Flares.
Add a flare launcher to all dwarves' free shoulder. Thus, on one shoulder there will be a flashlight, and on the other - a device for launching flares.
Add the following flare upgrades to the equipment terminal:

  1. Standard flare
    Improvement - action time. Increases glow duration.
  2. Sticky flare is either magnetic or spiked. Can stick to cave walls and ceilings, but will not stick to dwarves or fauna.
    Improvement - fragmentation mine. After the end of the glow, it turns into a mine and, when an enemy approaches, it explodes weakly, dealing damage with fragments.
  3. Fragile flare. Essentially a thin flask without any other elements. When it hits the wall or ceiling of the cave, it bursts creating a spot of light.
    Improvement - acid composition. When thrown at an enemy, it shatters and coats nearby enemies in acid. Deals damage to small and medium enemies.
    Improvement - Sticky stain. Slows most walking enemies, except for the largest ones, such as dreadnoughts and detonators. Glyphids prefer to avoid spots if possible.
summer scaffold
#

How about giving tamed glyphids other potential names besides Steeve? or even letting the players choose from a list of names in the settings somewhere

fleet shoal
#

what if there was an expansion dlc where they introduced different colonies of bugs from Hoxxes IV. It could also just be a game update but it would be really cool because you could add the queens of each colony as a huge boss to defeat and it could introduce new enemies that are unique to each colony.

unborn condor
#

make leaf lovers beer hat leaflove yum 😋

tired rapids
#

In addition to the rare chance for a Dreadnought to replace a swarm, add a rare swarm event that spawns a caravan of 5+ Bulk Detonators, with a few exploders tagging along. (For balance reasons, these can't happen in Escort or Salvage missions.)

It'd be nice to occasionally experience ridiculous chain detonations in the vanilla game, since you need mods for more than 2 to spawn at the same time.

muted zodiac
#

it is necessary to add the ability to copy equipment preset slots.

stone badge
#

Management should add a vending machine. Charge 2 credits for it. Have it dispense random things.

mighty sapphire
#

It would be interesting to provide alternative mobility options like how we have alternative primary, secondary, and throwable options. Personally I'm a sucker for fps movement mechanics, but I think plenty of people would love the variety. Here's some examples off the top of my head, trying to preserve class identity:

  • Drill Gun: Fires self-propelled drills with internal fuel tanks. Allows DRG employees to multitask (or be lazy) by firing a drill and letting it run, but is more prone to wasting fuel. Also the fuel tanks can explode if damaged.

  • Plastcrete Hose: Rapidly fires small spherical globs of plastcrete, like a flamethrower but for cheese. Great for quickly building bridges and stairs. Since it holds all of your plastcrete mixture in one big tank, you can't carry as much around.

  • Dwarf Cannon: The great minds in R&D found a way to shoot DRG employees with almost very little risk of injury. It's much faster than a zipline, but it's a one-way trip.

  • Rocket Boots: That grappling hook takes up a lot of sandwich space, so we took your shoes and strapped miniature ion thrusters to the soles. Now you can do air jumps! Just make sure you let them recharge before throwing yourself down another chasm.

toxic hull
#

A PVP gamemode like L4D2's versus, 4 dwarves, and 4 players playing as special bug types that are already in the game. A map is generated and stays the same for when the teams swap, whoever gets the furthest in the mission objective would win or something like that, it would work especially well with the introduction of new special bugs in the upcoming season, idk i just think it would be fun.

exotic flare
#

Pickaxe head that's just Doretta's head. When you salute, it makes Doretta sounds. You earn it after extracting with Doretta for the first time.

uneven quiver
#

And we call it The Dorettaxe

frosty blaze
#

Rainbow beard might be nice. Maybe some other ones for Pride, as well.

vestal yew
#

Perhaps a messy beard. We can see ramen noodles or food chunks stuck in there, among other debris

uneven quiver
#

bed beard, like bed head but beard

near glacier
#

cryo cannon or falme thrower (flame is maxed)

mighty sapphire
#

Plastcrete Mk. II should be a slightly different hue.

When the dreadnought gets up in your face and you have a split-second decision to make the leap of faith, there's no time to pull out the laser pointer and see if that yellow platform is gonna break your legs or not.

zealous grove
#

An upgrade to the platform gun that would let us shoot some kind of vertical, pillar-like platforms. They would be much smaller in width but stretch upwards, making blocking off tunnels less annoying and not requiring karlillion ammo, along with keeping up with the basic utility of normal platforms, as they still could be placed on walls. Plus, if you gather a few engies in one place, you can make a nice house! nice

When it comes to the row to which the upgrade would go, I'd go for the more extreme option and place it alongside the fall damage reduction. Now, before you begin to throw rocks and stones at me, consider the utility of this would be a good trade-off. Imagine walling off the objective of Salvage Operation, or making yourself deployable stairs for example.

Or you can make the platform gun shoot one or the other kind of platform if you press reload button, that works too.

stoic tusk
#

rework bug repellent platforms to make them more consistently ward off bugs, but make the bugs attack the platforms if they fail to pathfind a way around

acoustic marsh
#

more biome specific enemies.

warped dirge
#

im suprised we dont have paintjobs for utilities (grenades, mobility tools, specials) yet... we dont really need frameworks but the fact we cant even change the COLOUR of these things is wild to me idk

also i love the customizability of this game its great but i also wish there were more armors/customizability for armor sets, i realized when you make characters with full face helmets you really only have 3 things you can change (helmet, armor, paintjob) and it really feels like theres some untapped potential there

lusty prism
#

add “damage taken”, “interactions complete” and “distance travelled”(both on the xz and y axes) to the mission end screen to better see teammate contribution and as something to be memed on

ivory isle
#

Make it so that perhaps we can see non-mandatory secondary objectives while in a mission. When these extra secondary objectives are collected could give you extra credits and XP.
These extra secondary objectives should be rare.
This would be cool to see as it doesn't really make sense on how massive amounts of X secondary objective could appear in a mission with zero sign of any other secondary objective.
Perhaps if you were to collect these extra secondary objectives the dwarfs could say unique lines like "We weren't asked to do this." or "Man I love wasting my time!".
Also perhaps the morkite objective could be added to this pool of extra secondary objective stuff.

manic lagoon
#

A rare drink for bonus Nitra

ivory isle
#

Make it so that in the medbay there is a medical gown rack that can be interacted with in order to put a medical gown on, so that you don't have to fail a mission in order to wear one.

silent monolith
#

overclock for the EPC.
unstable overclock

A complete lack of safety procedure

some nutjob at RnD approved the idea to disable any limitations to the charging time of your weapon, making you able to charge continuously, exponentially increasing the charge shot damage overtime. This does however come at a cost, without a limit all that heat generated will start burning you eventually causing the gun to damn near explode in your hands, so better be careful while using it.

rocknstone - charge shots can have their charge built up past the normal limit, increasing damage and AoE the more you go over the original limit.

tothebone - The longer you hold the charge down over the limit will cause fire damage that exponentially increases onto the player eventually causing an explosion, similar to that of an exploder going off in your hands.

rustic cedar
#

Can we have a oc for hurricane ( heat seaking rounds ) that makes it function like a lock-1 smart rifle

stray mirage
#

bloopy fruit voicelines please 👍

frozen helm
#

Could we get the old Decontamintor pack framework, too? The revolver with the huge barrel but without the added vials looks awesome.
I personally like clean weapons. ALSO, thanks so much for adding the old paintjob to the next season! You guys are amazing devs!

ivory isle
#

Make it so that the time that it takes to build a pipe in On-site Refining depends on its length instead of just being a stationary 5 seconds.
As of now it encourages players to build long pipes and will punish players for building shorter pipes.
The formula could be: Pipe Length per Meter x 0.5555555555555556 = Total Pipe Time to Build in Seconds

near plaza
#

I know it's probably been suggested several times, but the last one was over half a year ago so...

Turning X into a voiceline wheel:

Holding down your "Shout" button will give you a small wheel of voice options, allowing players to choose the relevant lines and making communication without microphones easier.

Controlled with the mouse or whichever control you use for looking.
Split between 3 options, "Help", "Look Here", and "Follow Me".
The previous voicelines can be sorted into these options without needing new lines, and you still get the heavy object voicelines in "Help" if you're carrying something when you call.

analog phoenix
#

Infected Gold Hazard

"The local population of rockpox has mutated to be able to eat and process gold into more larva. we don't intend to let this stand and will pay more for the removal of gold in the area and starving out of the local offshoot"

Effects

gold gives a 1.5x payout on mission completion, if 80%+ of gold on a mission is mined a bonus will be added.

rockpox enemies will always spawn throughout a mission

Larger rockpox infected enemies will drop decent amounts of gold upon death

due to the mutation, Oppressors have been infected but imperfectly, and will slowly die as they exert themselves and rip apart their decaying bodies

The planet itself recognises the risks posed by this strain, and has a higher chance of a Dreadnought spawning during a mission

oak matrix
#

... not sure if this has been suggested yet? But since there's Mactera Swarm, why not a Praetorian Horde alert? Virtually no grunts or anything, but a buttload of praetorians and a noticeably increased amount of oppressor spawns. Anyone up for some tank busting?

merry leaf
#

Make Lloyd salute back. it is literally unplayable, and I hope this fatal flaw gets acknowledged, and promptly fixed by the team over at Ghost Ship.

mild sphinx
#

I'd like to be able to pat hacked patrol bots, and I'd like them to have a silly name like Steeve

hollow grail
#

i don't know if a perk like this exists yet but i think a perk called "Bargain Hunter" would be a good addition to the game. it would make it so that you would do extra damage depending on how much gold in you have in your mineral sack. from 0% extra at no gold to 5% extra at max gold you can carry. it obviously will reset EVERY time you deposit you minerals. it will work for the pickaxe as well. so it is a variable damage modifier depending on gold collected by yourself. really useful for any builds to help buff their damage output a bit. PASSIVE PERK

velvet falcon
#

More Tip-C animations

candid vigil
#

Not sure how loading into an in progress game works, so this may not be possible.

A screen after joining an in progress mission but before dropped into the game where you can choose your class and one of your premade loadouts, as well as the option to buy for just yourself whatever beer was available at that time.

There should definitely be a short timer for you to make your choice, as well as an option in setting to always just skip this menu and load in as usual.

oblique igloo
#

I really want a voice line like this (doing a deposit) the dwarf makes a noise trying to mimic Molly he then says " I speak molly!!.
I will send a voice clip

ashen coyote
#

can the game work crossplatform between steam and xbox instead of just windows

hushed sail
#

Make creeper vines retract if they deal damage to a player with Thorns perk. Similar thing happens when Cave Urchin damages player with Thorns perk, but creeper vines seem to not care if player has thorns, which is strange

sturdy sonnet
honest aspen
#

A little training area where dwarves can PVP until a mission starts.

tawdry hollow
#

Gotta love how when someone speaks out their mind about how bad the new season is where you literally add nothing new you just simply mute them. Propaganda at its finest. No new mission types, no new gun types, not even utilising further the perk points or adding new perks, then you add some crap flappy bird ripoff instead of some minigame you can play with ur friends (similar to how outlast trials did arm wrestling).
I already saw the first red flag with the most recent DLC, you had to be called out on ur sloppiness with how bad the skins looked that you had to rework them and re-announce it, and this season is exactly the same. You best just re-announce it because this has to be an out of season april fool's joke. I've played and enjoyed every season but this is just a full skip from me. There's nothing new added. literally.

urban gale
#

Add an option to clear the randoweisser effects without to having to restart the lobby; furthermore you should add some option to pour out beers (as previously suggested) in case someone orders a round of randoweisser essentially forcing everyone else to randomize before being able to take a different buff beer.

soft imp
#

A simple one: make normal glyphids attack lithophage ones. If you want to expand this more maybe goo bombers could spread goo over rockpox that will still slow you down, but wont rockpoxify you

uneven quiver
#

Can we get specifically something we can walk up to and it plays an animation of the dwarf either hugging and/or cheering to, going cheers to if holding a beer, towards the devs with a counter that goes up as people do it? You know, so they get a literal statistic showing how much we appreciate them for how absolutely badass this game is.

smoky lantern
#

Can we get an airlock in the rig that would allow us to use jetboots to float outside and clean the Space Rig windows of rockpox? It would be good practice, too. xD

#

Dude, stop ingesting salt from the Salt Pits and accept that there is a workflow to developing a game. This season is relatively light on content because there might be other things that need working on. The amount of new models and programming in this season is okay, even if you can't appreciate it if you didn't ever try 3D modeling or coding.
If this is going to be the last Rockpox season the same as they did S1 and S2, then S5 will have far more new stuff that is in development right now. And PR people even at GSG really don't like talking about internal company stuff such as which staff members are busy with what, so we won't get this information until some weeks into S4.

worn onyx
#

If we got a brand new minigame that can train us in case we encounter the jet boots box, why not a hacking minigame (maybe even 2 since there are 2 different hacking minigames in the caves)? It could get harder and harder the more you hack so it is as replayable as the flappy bird game

vague fractal
#

Sandwich bot/station in the abyss bar? (im hungry)

forest umbra
#

[Cosmetic idea] (from your local brazilian greenbeard.)
An option to toggle your armor from its beard-less varient, so that you could show off that helmet or clean shave better, or prevent clipping for stuff like the corporate marine helmet or gloomstalker mk2

smoky lantern
wild gyro
#

gyro for controllers is available for drg using steam game controller settings but you cant alter it in real time and tweak it to personal perfection in game. having a setting to activate and tweak gyro for controller would be a very good feature. on the topic of aim for controller, is aim assist a thought or even a feature already.

wintry marsh
#

Imagine for a future season maybe the rogue comet introduced in season three and built up in season four finally impacted Hoxxes.

There could be a whole new mission type where a big piece of debris landed in another biome changing up the mission completely and management sends us to clear the thing out.

You also could explore the crashed comet or its crater as a new region or maybe a whole new game mode akin to deep dives to finally face the source of the infection that the comet carried on our planet and earn special rewards for doing it.

The spontaneous impacts of meteor fragments would remain from the remains of meteor debris launched into the atmosphere by the impact of the comet so no gameplay element would have to be lost

humble rune
#

season 5 crossover event??? hmmmmm????

visual grotto
#

Premptive suggestion (in case it's not already included in S4)

Now that sleeveless options are gonna be available on all armors, could you also add sleeves to armors that are already sleeveless? 💪

cloud moat
#

Mods to grenades e.g

axe: boomerang infinite ammo but only one axe so you can’t spam

Neurotoxin grenade: faster deployment but has smaller aoe

onyx needle
#

Hey folks, trying out experimental branch
New beer is really something, does it lowers difficulty or is it something affected by experimental branch?
Haz 5 felt like 3.5
Also can new beer change our picks as well?

visual swan
#

i just realised that they are giving us opportunity to train on the flappy boots minigame but how abt the robot hacking minigames? i think itll be good for both vets and new players alike.

How to unlock them:

  1. add in new item called a holotape or what ever u want to call it on missions randomly
    OR
  2. Add in side quest like: hack X robots or play flappy boots X times in matches to unlock the minigames.
    OR
  3. how abt just unlock it at the start. . . just straight up add it into the arcade machine

open to suggestions (ping me if needed)

cloud moat
#

An option also to select drop points when starting a mission similar to the ps2 battlefront games

Progress and drop points would be noted by some molly calls

Too many times I’ve dropped into hell and been insta downed

frozen flint
#

Give us a Doretta Achievement or a helmet please, we love our sweet Doretta.

old hornet
#

premium weapon skin, change weapon animation / kill animation xD

willow holly
#

translate the new Subata mod "2-round burst" to "duar bala" in portuguese (PT-BR), it's a term created by a brazilian FPS player, "mwzera", that defines that 2-round burst in tactical FPS and it got really famous between the FPS community

jagged falcon
#

can the wildlife fauna of Hoxxes battle the Rockpox infected ones? so we can have a mission where the two wildlife are duking it out while we are tasked to help the fauna for once to fight off the Rockpox, or use the distraction caused by the bugs a chance for us to get into a Rockpox infected cavern and cleanse it out. after that we then have to fight our way back and will be met with a ton of regular Glyphids.

fallen grotto
#

change the weekly priority assignments logo thing depending on which class you are playing (currently its just a engi)

mental seal
#

Move the new and old randomizer buttons to parts of the menu that won't cover our dwarves, I like to keep my screenshots nice and clean :)

chrome gale
#

Can flares have upgrades? I'm thinking just 3 options should definitely be a QoL update for them.
Upgraded Chargers: increased flare recharge rate (more flares faster).
Enhanced cores: flares last longer / have bigger radius.
Deep pocket: one extra flare.

hollow grail
#

make it so if we tame a lesser glyphid we can have more than 1 steve. the stronger the glyphid the less steve's you can have tamed at a time. also maybe add a tameable tri-jaw so we can have a shooting pet.

acoustic marsh
#

since ebonite enemies are int he bestiary, kursite enemies should also be in the bestiary

fallen sage
#

A button in the various loadout screens to quickly set everything back to the default loadouts. Edit: Default simply being what each class starts out with, be it cosmetics or weapon.

lean shoal
#

please make it so you can wear multiple hats
it could work so that you can wear masks/hair with hats. imagine top hat with the plague mask. that'd be really good
i think its best that it should be you can only wear either a mask or a hair, otherwise there would be a lot of clipping

sick oak
#

please make a way to party up with others who aren't playing on the same platform as you im begging please 😭 🙏 i just wanna play with my friends who are on xbox

waxen totem
#

Regarding voicelines, it would be nice if the exploders had specific voicelines rather than the default enemy callout. I can’t count how many times I’ve turned and saw an exploder about to walk up behind a teammate who’s mining or preoccupied with something else, with no way to shoot its mouth or no wave cooker equipped. Since we have specific voice lines for stationary enemies so that the team is prepared when entering a large room, ones to warn your team about exploders they don’t notice would be nice so you can warn your teammate to minimize the damage and rock and stone each other afterwards instead of just watching scout die up on the ceiling platform and having to find someway up there to res him.

mental seal
#

Give us some more lore/story to chew on!

wispy sun
#

Can we get more biome variants of glyphids if possible? We have the the radiation and frost glyphids but we need the: fire, electric, slime, dessert and aquatic variants. This also will include the fester flees. Also to add on top of it; biome variation of dreadnoughts and makteras. And maybe some maktera dreadnoughts for target missions.

stone badge
#

A mission-control bobblehead chilling out on the assignment terminal that you can slap around; much like the elf dude at the abyss bar

ivory isle
#

New (Kind of) Secondary Objective:

**Objective: **

  • Collect 1 Data Cell (Or maybe even 2 idk)

Possible Methods:

  • Prospector Drone
  • Prospector Data Deposit
  • Rival Communications Router (If failed, a prospector drone will spawn in that is far away from the players)

How to Complete:
The game will chose 1 of the Possible Methods for the player to complete the secondary objective with.

Other Stuff:
This secondary objective can appear on every mission type, but it has a much lesser chance of getting chosen into a mission when compared to other secondary objectives (AKA it it really rare).

Why:
As of now the Data Cell events are pretty very rare and just give additional XP/Credits to the player upon collection of the Data Cell. It would be cool to see them have a greater role in regards to gameplay instead of them just being a rare and somewhat useless event. If it is turned into a secondary objective it could help it from falling into irrelevancy and to introduce new forms of secondary objectives. This formula could also be used for future events that no longer fit the theme of the current season, for example the Meteor Impact event could also become a secondary objective upon a season that no longer focuses on Rockpox.

Completion Rewards:

  • 1000 XP
  • 500 Credits

Other Changes:
Due to the Data Cell events now being a secondary objective, you may be wondering what will happen to the Data Cell's current event form. Well I was thinking that the original rare event should either be removed or just stay as a rare event.

acoustic marsh
#

allow us to play enemy animations in the bestiary. even a walk cycle would be good

twin fulcrum
#

A game on the arcade game where you play as a human with an office job

visual swift
#

A deepcore oc that allows you to carry two instead of one grenade in the mag.

tawny bronze
#

Give us more choice over what cosmetics we get from Cargo Crates, Overclocks, etc. by letting us choose one of 3-4 cosmetics presented to us in an interface, similar to the core infuser

ivory isle
#

Make it so that if the enemies aren't engaging in active combat with the dwarves, ALL non Lithophage enemies (Including the rival robots) will fight Lithophage enemies.
It makes sense as in the Season 04 Narrated Trailer it is stated that "Hoxxes itself seems to fight back in its usual way, by spewing out more ghastly creatures from far below.". It doesn't make sense on how Hoxxes sends out creatures to fight the Lithophage, just for them to do nothing at all against the new threat.

static berry
#

Adding Friends system please
I would really love to have a ingame friends list, to add the random friendly cool dwarves i come across in the hoxxess

ivory isle
#

Make it so that the core infuser will always give 1 reward that is tied to whatever class that the player is playing when they insert their blank matrix core into the core infuser.
For example, the player will get an Engineer Matrix core if they are Engineer when they insert the blank matrix core into the core infuser.

hollow grail
#

i wanna see various artificial limbs to have as skins to put on the dwarves. legs and arms. both in single and paired sets. mix and match the limbs to your liking. heck if you want let the dwarf have all fake limbs.

tawny bronze
#

Currently I believe that the Corrupter doesn't quite deliver what the community expected it to.

Size: It's too small to give you any sense of terror that the bulk detonator or nemesis are oozing with.

Animation: Outside of his tentacles, the body barely moves to the point of making the upper body look like a dead beast being carried around by a swarm of alien tentacles.

Stomp: It doesn't feel threatining. The Corrupter just elevates a bit to stomp down. The height difference that it has before stomping down is too little, the effects are lackluster, there isn't any visible damage at the impact point and there doesn't seem to be the slightest of knockback.

I was hoping to getting a feeling similar to when seeing a Bulk Detonator or Nemesis but it just completely fails to deliver.
As a note I am not a hater, GSG is one of my favourite game developers, but when looking at the not so great reception by a good portion of the community, especially when compared to previous seasons, it just makes me worried. I have made a post about this on the subreddit and so far a lot of people seem to be agreeing with many of the issues that I pointed out https://www.reddit.com/r/DeepRockGalactic/comments/13xfr2a/i_wish_the_corrupter_was_bigger_it_doesnt_look/?utm_source=share&utm_medium=web2x&context=3

kindred kettle
#

Consider having a future season focus on improvements to quality of life and the "core" DRG experience. Some of us could use the breath of fresh air from the rival robots and lithophage invading every other mission.

placid night
#

this was prob alr suggested but add a stat for how many leaf lovers u drank so u can shame people that do

plucky elk
#

Just a shot in the dark here for the next season, I know it's incredibly early for this but,

The new season could be called Major Breakthrough or something, and focuses on the progress of DRG mining out Hoxxes, introducing an entirely new region called The Deep Dark where things are very decayed or fossilized, flares don't work as well as it's so dark down there or something. Generally the seasonal content would focus on the miners descending deeper into the core of the planet to continue picking the entirety of hoxxes clean of ores, it would add maybe not new guns or weaponry, but new mechanics or something entirely unique, as well as a new variant of glyphid that uses a piece of glowing ore as a lure, kind of like an angler fish

ivory isle
#

Overclock Idea for the LOK-1 Smart Rifle (I know no overclocks are planned for Season 04, I am just sharing my idea):

Name:

  • Advanced Bouncing Rounds

Overclock Type:

  • Unstable

Effect:
rocknstone Bullets can bounce once off of any surface
rocknstone After bouncing, bullets will home in on the closest enemy and prioritize weakpoints
rocknstone You can choose what enemy you want the bouncing bullets to hit by pinging them
🔄 You will shoot at what ever your rate of fire is if you hold down the fire button
tothebone You can no longer pull up the targeting interface
tothebone Rate of fire has been decreased by 3
tothebone Reload time has been increased by 1

Description:
"Your bullets now can bounce off of surfaces to hit your foes! As a side of effect of this however, you can no longer pull up your targeting interface. With these new rounds in place they are also much larger, thus making them harder to fire and to reload with, but we believe that these new rounds will be a valuable asset to your arsenal!"

Price:

  • 9000 Credits
  • 110 Jadiz
  • 80 Magnite
  • 70 Umanite

Other/Inspiration:
Terraria has cool Nano Bullets that bounce off of surfaces upon hitting them, and I think that they would be a really cool addition to DRG. I should have a gif under this message that shows how the Nano Bullets work to give you an idea of what the Advanced Bouncing Rounds overclock will do.

Edit: The image doesn't work, so just use this link instead: https://terraria.wiki.gg/wiki/Nano_Bullet#/media/File:Nano_Bullet_(demo).gif

ivory isle
#

Do more stuff with the interplanetary miner's unions. As of now all they really do is just give you like 5000 credits and free beer every month. It would be really cool to see more come from this lacking feature.

sudden scaffold
#

One thing i spotted on the new space rig. Maybe it's just me, but Bosco neon sign is kinda too bright.

fast geyser
#

What if you could call down more than just drop pods? What if there were other options that costed different amounts of nitra or even a new mineral? There could be a stationary excavator that a player controls and it could be destroyed by the bugs if not careful. or maybe a thing that shoots you up into the air.

unreal glen
#

what if the bay doors opened sooner so that we could run through them?

wispy pier
#

New Mutator,
shellback infestation, rolly Polly galore, but there's more infants than the fully grown adult shellbacks

rain lotus
#

Suggestion: Overclocked equipment.

  • Zipline; greater angle, distance, or speed
  • Drills; speed, fuel capacity, or tunnel size
  • Turret; RoF, range, extra turret, or auto-build
  • Grappling Hook; speed, distance, or grab items from afar
  • Armor; shield capacity, recharge speed, movement speed
  • Grenades; throw distance, damage radius, shredder count, etc.
    (just brainstorming ideas)

The biggest rebuttal that I see to this suggestion is the consequences of adding yet another set of overclocks to the already taxed RNG systems in DRG. This could be alleviated by adding a 2 level-deep menu to the core infuser, level 1 for picking class, level 2 menu for picking OC type; weapon vs cosmetic vs equipment. There would still be plenty of RNG involved in this process, but you would have more opportunities to fine tune what you get. Ex. there are four classes but only three options in the core infuser, so you won't always get your class.

keen galleon
#

A new voiceline for killing a menace: Who’s the menace now?

tawdry scaffold
#

You can tame acid spitter nice

toxic kernel
#

"Company special" paintjob that you get when upgrading your weapon should match the class color (as of right now it's blue for every class)

native granite
#

a diy cinema with makeshift chairs on the rig

maybe we could watch the new season trailers there too?

wintry lava
#

Swords and Axes and other such melee weapons that dont use ammo but require you to be right up by the buggs

deft owl
#

Hammer skins for the Pickaxe. Same stats, but you can enjoy bashing both minerals and bugs like the dwarves of old

tawny bronze
#

Add a setting that allows you to change the color of rockpox for people with colorblindness if possible. I personally am not colorblind but it's sad to see comments about people hating rockpox solely for the reason that it's a nightmare in certain biomes for them :(

boreal rune
#

When you save Doretta on a mission, instead of just having her head in the corner from the beginning, have one of the dwarves bring her head and set it down at his feet before doing his victory animation.

woeful mauve
#

~~The ability to kick a bug in its face and it gets stunned for 2 secs and also pushed away a bit, so you can literally sparta-kick them off cliffs (maybe give this ability a cooldown of 5 secs or so to balance it)

The bug should also enter its ragdoll-state after being kicked, even though it's still alive for nice looking fall-animations.

The kick should feel "heavy" (with a little screen shake) so it's a satisfying experience to burry your boot into a bug and watch it fall 👌~~

Forget about it 😅

wind lodge
#

more xp the faster you complete a mission, ive completed missions in 5 minutes flat and dont feel accomplished when i do it

pure turtle
#

Idea for boss attacks:
Glyphid: Charge: Moves in a line but actually quickly (can’t be outrun, just sidestepped), grabs a dwarf, bites once or twice, the let’s them go.
Glyphid and Hive: Simmons grunts or guards.
Glyphid: Causes rocks to fall (kind of like a falling version of Hive’s pine cones). Particularly for when all dwarves are out of melee, similarly to falling icicles.
Arbalest: Goo. Yep. Fires puddles of flammable goo, which remain on fire for longer, although slowly disappears when on fire.
Lacerator: (I’m unsure of this one.) Appears on ceiling above dwarves, and drops onto one of them.
Lacerator: (Less of move, more of upgrade) Fire breath now cause the ground to be hot for a short duration, igniting flammable items on it.

Could be cool, although should be tested to see if they are actually fun, but I feel like they would make Dreads more interesting, and possibly more dangerous. I may or may not like encouraging “just look up”.

lusty prism
#

Mix caretaker cave gen in with the cave generation of other missions to give the impression that the elves(or whoever they are, I won't accept answers other than elves:trollge:) are mining the same things that we do, and use such differences to change up the fight.

Linear caves: you will come across generators as you go down the cave. There may be morkite in the area. the Caretaker spawns in an abnormally small room and will have a higher chance of spawning shredders and a lower chance of spawning turrets. There will be no stray tentacles in this cave arrangement(may prove to be too cheesy)
Heartstone presence: the Caretaker will be right next to an Ommoran Heartstone or perhaps on it, constructed to bypass the signal disruptions caused by the heartstone. Prospector - sized tunnels lead from one cave to the next, each containing a power station. Higher chance of prospector and sniper turret spawns and Hack - C may be shot less accurately.
Open Caverns: Area abnormally large. This type of cave is essentially the current Caretaker cavegen, although with higher ceilings. Aquarqs may spawn to provide XP. Liquid morkite wells may exist, but they do nothing. Phase bombs and stray tentacles are more common in this type of cave. The caretaker may occasionally spawn on the ceiling, upside down. This may cause both it and the dwarves to become more difficult to hit. the Caretaker will spawn burst turrets instead of snipers if they are upside down.

#

Give melee damage an armourbreak bonus. Currently all sources originate from tools intended to destroy hard or resilient objects, which should include glyphid and other enemies' shells.
(yes I know drills already have tons of it, but the axes and pickaxe deals pathetically little against shells.)

novel forge
#

What if the Shellback could use a grab attack (rare) when in walking form. Like it made a screach and target a dwarf to eat

grand flint
#

To try and make the discord integration work better ingame, reduce stress on the bot by only trying to connect when you interact with the panel.
When the panel hasn't been interacted with yet in an instance of the space rig, assume they are the same as they were last time it was connected to Discord.
I believe this change would work well because it isn't very often you check the board and the huge load of attempts to connect every time a player loads into a space rig probably stresses whatever's connecting the two, so making it only pull data from Discord when promoted should hopefully reduce the strain and make it more consistent.

hardy gate
#

Turret OC idea:
Spider Legs.
If relocated a short distance (30m or so), the turret will sprout legs and run to the next location without deconstructing. Takes longer to get there though.

forest umbra
#

[Space Rig Feature Idea] (from your local Brazilian dwarf)

A Counter on a screen that resets every month, Showing ALL the credits the player base has donated to lloyd via TIP-C for that month, a nice little tracker for the community. showing their appreciation for Space Rig 17's best bartender, Remember! No Refunds! No Refills! No Regrets! (oh and also maybe an animation for lloyd taking his hat off and bowing towards the TIP-C if you tip him, just a thought)

wicked agate
#

New season feels... Kinda light... Like not enough escalation of the conflict.

Plague Heart with legs is cool, but no big scary health-bar.

What if: new mission type: in the vein of drop pod rescue, failed heart stone extraction mission, restart the drill Dozer, defeat super plague, extract the infected heart stone, bring it home for analysis to make cure for rockpox.

Not seeing any new weapons.
Rox pox soap grenades would be neat?

compact ermine
#

Give steeve a car seat in the drop pod

hidden blaze
#

DRG should invest in some better equipment and develop a combo LithoFoamer/LithoVac.

You could toggle between the two modes like you do crossbow bolts and it might make Contagion Spikes feel less tedious to deal with for some (to the extent that it is).

That being said, it might also make dealing with Harold a bit too easy.

rain lotus
#

Collectable voices. And female dwarf voices! Best part is you don't even have to change the model!

sterile cliff
#

A skin color type cosmetic which gives your dwarf an extremely thin armor colored oversuit, that leaves the eyes exposed or something similar.

This allows for certain helmets with the chin exposed to be fully sealed, for the new sleeveless armors to have more customization in having less armor but no exposed arms, and having your ears covered while wearing glasses that don't come with hair. I originally thought the balaclava was going to do this when it first came out, but alas.

uneven quiver
#

You ever looked at the duel disks from yugioh? Big ol' arm blades. Something in the style of that as a pickaxe blade would look rad

unborn wadi
#

boring suggestion from a controller user: any way we could get options for higher sensitivity settings? both for thumbsticks and for gyro aim on PS.

wet niche
#

Shovel pickaxe head. No pickaxe tips tho

lusty prism
#

Place a spot somewhere in the space rig for the dwarf to enter a personal drop pod. To where? the Shallow Grotto.

This will act similarly to the often - requested shooting range, albeit in a more realistic scenario. The player is dropped into a pre - generated circular cave alongside a platform with a weapons terminal, wardrobe, and a button that will call/instantly despawn a swarm. Medic drones accompany you, thus you will have infinite revives. The goal is to realistically simulate onsite combat without the requirement of mods and any pre and post - mission setup, and also obtain an equivalent of redoing the tutorial mission at the same time. If it is indeed possible to generate the full tutorial mission in a short timeframe with above equipment, that may be preferable, although I imagine generating a whole mission will take a while.

haughty fulcrum
#

A pickaxe upgrade in T2 that makes you do more damage the faster you're moving when you power swing. Since pretty much every class other than driller has class-specific tools to go faster, this could be interesting. Also I'm thinking it could work with falling speeds so you could fall from a high drop and land on some big but and time your power swing to delete them

hollow grail
#

i wanna see some more variety in the salvage missions. like maybe we can salvage some Bosco's and Bet-C's while we are down there. after all they did say that the previous teams perished but in DRG you can play solo with a Bosco. so its possible for some solo's to get killed and leave a Bosco to get wrecked by the bugs. or salvage a Doretta in order to get a heartstone a previous team died trying to get.

fossil tide
#

please make at least an option to make jet boots its own bind, it beeing the same bind as jump makes really easy to activate it accidentally when you just wanna spam jumps, makes it impossible to bhop and also make it harder to time jumps with higher ping, making them activate right after i land on the ground

mighty sapphire
#

If you fail a salvage mission and retry it immediately after, one of the mini-M.U.L.Es is replaced with a regular-size M.U.L.E.

lyric coral
#

Please make the jet boots crate a guaranteed spawn in the level? I say this because I found myself prioritizing finding that crate over the actual mission, they're that much fun.

languid fern
#

is there a chance that bosco can help with the lithofage cleaning

stable drift
#

An update with endgame content

warm stag
#

Give Bosco the ability to repair/built more things than just pipes (Doretta’s Sides, Ping the damaged zone to command repairs, mini-mules)

Watching Bosco stare at Doretta’s right side at 12% while fifty grunts are coming up and I left to go grab some red sugar in the distance bc I thought it was clear makes me wanna die

surreal haven
#

Am I the only one who thinks that the option to decorate your own rig would be cool. Like, painting it with new colours, filling it with new decor (built from materials, gathered by pieces, obtained as trophies etc). I think it would unlock more space for creativity aside from Karl tier drip, which is also cool, don’t get me wrong

chilly dock
#

I would love to see us get a firing range or a "zoo" on the space rig in the future. Just so we can practice with our equipment instead of having to go to the planet each time. Also for the love of the ancestors can we please get a pet loot bug on the space rig! I want to give it pets and feed it red sugar treats!

robust bay
#

When you hit an enemy with a home powder brew (upgrade or overclock) have a number modifier show up next to the bug to show what damage roll you got

obtuse leaf
#

**Raises the cigar in his mouth and grumbles throatily. Before a deep rough voice sounds softly (well, as softly as a dwarf warrior would manage) with a subliminal thunder. ** Oi, a nice day to kill bugs no'? pulls on the cigar again with relish It's almost as pleasurable as inhaling the smoke of his lead storm. After putting a good 1500 rounds of rocket-propelled, armor-piercing depleted uranium ammo up a dreadnought's ass. Haha, one thing you can believe where that came from is dessert. But you know, today I'm pretty sad. The suits we are allowed to get. * The dwarf interrupts and shrugs his shoulders while shaking his head. Which is adorned by a mighty beard. * Look, the selection we have may be great for a green beard. But I want the modern shit, the shit where the girls turn to look. If you know what I mean. *He leans over the table and waggles his eyebrows. He bursts out laughing and takes two more puffs from his cigar. The cigar smoulders through the clouds of intoxication in the semi-darkness of the Abyss bar. * Suits that finally support the guns. An ammo belt from my mini-gun to my backpack, maybe a small exoskeleton arm to hold my uranium singing beauty. If I ever unpack my second gun. A little crazy combat Ai would also be something that gives you tips from time to time, or advises you against things. Like maybe stopping a driller from filling up the damn drop pod entrance with C4. I've seen those things at markets. Highly official markets, of course, where no military tech is sold shady. Actually a reason to go directly to the management or? Hm. .. Maybe I better ask the eggheads for a free space-web access, so that exactly the management doesn't find out. * Then he packs his pompous jug full of Blackout Stout and drinks it all in one go. He gets up, slaps his belly with relish and goes to bed, saying goodbye with a firm pat on the back. *

-A roleplayish Approach on a suggestion - hope you have fun reading it !
-a humble gunner main

mortal raven
#

New Glyphid types:

Glyphid Quakeback

A Praetorian sized glyphid covered with a large hard shell in the front (sort of like a Stingtail), the shell has large spike protrusions facing forward. Its gimmick is that it can burrow into the ground and takes a "Siege" form, while in siege form it is invulnerable but is immobile, its main form of attack is that while its sieged, it sends spike quakes towards a dwarfs position (kind of like the lacerator attack, but its much slower). It can also shake the ground in close proximity of itself if a dwarf stands too close. You can only kill it if it resurfaces or if you hit its weakpoint while its doing its quake attack.

Glyphid Broodmaster

A large sized glyphid which features an overgrown abdomen that looks like a shell thats growing upwards sort of like a mushroom, this shell type thing has holes which are filled with egg sacs that when popped, releases a small broodling pack. Whenever alerted it starts walking around frantically while dropping egg sacs in its path, popping these sacs will cancel the brood pack from being hatched. Its weakpoint is its abdomen.

Broodlings

A variant of swarmers that have the ability to shoot tiny pellets of acid but are much weaker and perish after a few minutes or if a new pack is hatched.

jolly sky
#

Suggestion:

Welding Visor - Closed (headgear)
Because what's the point of wearing one if you're just gonna have it stay open?

jolly sky
#

Suggestion:

Spacedwarf Helmet (headgear)
Spacedwarf Suit (armor)
Designed after real-world spacesuits, these would be a good stylistic choice to wear on those low gravity missions.

latent hazel
#

glittery weapon paintjobs/frameworks based around the various regional minerals (perhaps, if simplication is necessary, pair them up by regions? so like, an Umanite/Enor pearl one for REZ, and a Croppa/Jadiz one for Fungus Bogs)

fallen grotto
#

I want a crusader helmet for my dwarves!

livid girder
#

since we'll have a sleeveless amor option, why not have arm cosmetics?
ranging from tattoos, scars, TO MECHANICAL ENHANCEMENTS LIKE A ROBOT ARM

thorny kindle
#

Shooting range in the space rig

livid girder
#

originally i had an idea for a cosmetic that'd muffle audio but you get to play custom music, but the music part was better:

What if there was a sorta station in the spacerig where Dwarves could create custom music other Dwarves could use?
what I mean is:

  • Dwarf make, and publish music in Dwarftunes
  • Other Dwarf like, he replaces music that plays in the backround while on a mission or adds it to a list of possible music that could play in the backround
  • Music gets a rating of sorts, I dunno

So, there'd be another tab in the station thing that'd list when music plays, like during a dreadnought fight, caretaker fight, swarm, etc. The tab would have the default, and installed music for when it's played. Default music can't be removed for obvious reasons, but can be disabled like any other installed custom music.

I can't get my entire thoughts out properly, but you get what I am trying to communicate, right?

Don't get me wrong, the default music is good, but it gets old. Yes there's mods, but that's not enough for me and it still gets old.

uneven quiver
#

Caveman pickaxe so we can rock and stone while we rock and stone

torn notch
#

I might be wrong here, but I haven't really seen cases of Rockpox enemies and rival enemies mingling. I think it'd be fun if the chances of having Lithophage warning on caretakers.
or rival presence warning and lithophage at the same time.
Would be neat to fight both types of enemies at once. Maybe increase the odds of that happening

hushed geyser
#

Suggestion: Option in Graphics or Gameplay tab in Options to turn off Rockpox particles from the infected areas, I don't know about other players but it lags my pc badly (its an old pc but gets like 20-30ish fps more after cleaning the areas and lags a lot before it)

static berry
#

Sandwiches ✨

tulip violet
#

Apologies if this has already been suggested but an easy way to make rockpox way less annoying to fight is by wiring the lithofoamers/vacs to a key (eg. 6 or equivalent for console) so you don't have to drop them and figure out where they are every time you need to switch weapons. You can still press E to drop them and swap between foamers and vacs.

Most of the complaints about rockpox come from the fact that it feels clunky to fight, and things like the slowdown effects wouldn't be nearly as bad if you could actually fight the rockpox enemies without losing your gear.

plucky elk
#

Smoking pipes, I suggest that it be another buff system similar to the abyss bar, but it be small temporary buffs that you can craft and only last 60 seconds, you craft your own tobacco blends using new plants and can only carry a limited amount of them in a mission, but they can be extremely handy ranging from things like an increase in accuracy, health regeneration, movement speed and more. Maybe it's a bit niche, but it would definitely be right at home with other dwarven themes

cedar geyser
#

Haunted Lootbugs. They can't be killed and they move faster than regular ones and eat up an infinite amount of loose minerals. Management might have something to say about this as well. Probably shouldn't eat morkite.

wild storm
#

Since we're playing Flappy Bird to unlock jet boots, what if we reskinned other simple arcadey games to unlock other season powerups down the line?

Jump pad that can be picked up and placed to use as a free movement tool - play Frogger to connect to the Space Rig's signal and unlock the DRM.
Rocket pod turrets drop in just before a bigger-than normal swarm but the Rivals have hacked them - play Centipede to fight the malware!
A refrigerated sandwich dispenser drops in promising a full heal and max HP boost to the team. BurgerTime!

bitter spade
#

Please buff the Subata 120's Automatic Fire OC by having it give additional +4 rounds to magazine size! Pretty please.

With this and the Subata's tier 1 mod High Capacity Magazine combined you will get a magazine size of 20! 20 is perfect number for a machine pistol! subatar

wild storm
#

Lost mineral containers that have fallen to hoxxes but are sealed with a C.O.D. lock -- you have to pay credits to unlock them.

The cost is a little more than the resale value of the minerals inside, but everyone on the team gets the reward, letting greybeards make it rain for the greenies. If you're playing alone or no one wants or needs the contents, you can deposit the container to get a credits bonus instead.

lunar saddle
#

unstable bosco overclock which makes it so that it can give you oxygen in Low o2 missions but it takes away 2 revive points

inner phoenix
#

ok, so we got the new jet boots power up. I would consider that the caves have 4 aspects to them: darkness, bugs, mining and traversal. We got traversal covered with the jet boots. What about power ups for the other aspects ?? Maybe a night vision googles. Or a portable drill the substitutes the pickaxe and mines all minerals faster. Or even a "power gun" of somes sorts, that way, all the power ups can cover different aspects of what makes a mission difficult

true remnant
#

Option in the in-game mod menu to enable mods by "Bypass level" or whatever it's called. Can select to enable all verified, all approved, sandbox, unverified.
Atleast for me, my mods have to be re-enabled half the time, and then I've gotta go back in to ensure only the verified ones are active. Can't use the different profiles, because then the exact same thing happens.

keen forum
#

buff cryo to give it a proper gunsling animation, all 6 cryo drillers demand justice for the indignation they've suffered over all these years rocknstone

pale sigil
#

more special swarm waves:
"Hrm this isn't good. We've just picked up a flight of mactera bombers heading towards your position, better find some cover team."
"Team! we've just picked up a wave of agitated glyphids heading directly towards you, there seems to be an unusual amount of glyhid wardens leading the pack..."

scarlet isle
#

It would be very nice if disabled mods, when auto updated, don't re-enable themselves. It's annoying having to keep disabling approved mods, which naturally I don't want on all the time.

near crypt
#

The game honestly needs balance changes a lot more than new content. Way too many overclocks, upgrade paths and grenades are just... bad. So bad in fact, that it just hurts to play with even as a meme.
Grenades and OC'S are the major offenders here, the newly added grenades are really bad and it sucks considering how fun they can be (Stun sweeper and Driller's war crime lawnmower especially).
I guarantee you that there is a huge portion of the community that would be overjoyed with balance changes that make more things not just viable, we're not talking strictly hyper comptetetive tryhards, but also more fun for everyone

scarlet isle
#

An annoying issue that sometimes happens is when joining a lobby, players join at the last possible second and aren't given a chance to change their class or build. One possible solution for this is to reset the countdown when somebody joins, giving people the time to change class or make last second preparations before the mission starts.

zinc isle
#

xbox pc and steam crossplay

near crypt
#

Also please buff grenades. Cryo grenades have to be overthrown from their spot at the top

umbral glacier
#

If we ever get more primaries, please please PLEASE give Driller a tesla cannon. It's the only status he has no gun for... and it'd be SWEET.

viral oasis
#

When a Solo Mission starts, Bosco should eject from the ceiling instead of just appearing in the cave.
When a Solo Mission ends, Bosco should go back into the ceiling instead of seeming to just be left behind.

restive siren
#

Right so hear me out, I have an idea to buff drillers toxin grenade because I'd like to see it be more viable in certain situations. Make it sticky. That way when you throw it where you want it, it will stay there and you don't gotta worry about it rolling away, or you can stick it to a bug and the cloud would move with the bug. Because the damage on it is fine, and the ability to set it on fire is perfect as is, literally just make it sticky so it's a bit more consistent and it would be perfect.

opal hatch
#

Parrying

Giving the power attack extended versatility, giving a greater reward for timing (hitting enemies during attack charges, such as an Opressor preparing a large slam, would give an increased stun duration.)

Alternatively, I think power attacking a projectile to send them back to an enemy could be fun. Imagine parrying a bulk detonator explosion ball into another group of Glyphids. Or maybe even killing a Mactera with it's own spit.

Also, maybe projectile parries could give a shorter recharge time since it'd be a pretty difficult timing and reward perfection.

The bugs didn't realize they were dealing with V1 from Ultrakill today...

main pewter
#

For the upcoming arcade machine: Place a quarter (credit) on the arcade machine to secure your place as next in line like they did in the 80s arcades; the effect would wear off if you left the arcade area though, so that no one can lock down the cabinet.

main bough
#

Allow changing the UI aspect ratio (like in CS:GO) instead of gluing all the UI to the sides of the screen for better support of ultrawide monitors

solid turtle
#

Customizable support tools would be neat

I think frameworks are pretty unrealistic to expect given how many there are, but paintjobs would be good on their own. Just to help em match the dwarf's loadout, yknow?

hidden wren
#

the modding system could be infinitely improved if it simply implemented this one rule:

if I click the check mark on a mod, never uncheck it without asking me

lusty prism
#

I have noticed that George(the lithophage corruptor) is significantly smaller in game than in the display poster. Is there any chance for them to be scaled up to the scale of the image? Its stat seems to be enough for an entity that size anyways.

shy kayak
#

some kind of system where you can donate an overclock for a class you don't play to a global pool in return for an overclock for a different class with a limit similar to the daily deal (kind of like those places where you can take a book in exchange for leaving a book, could be cosmetic overclocks only to prevent filling the pool with 'bad' overclocks)

urban sapphire
#

what if players could still mutter rock and stone while downed or k.o.'d

uneven quiver
#

hair options composed entirely of rockpox tendrils

hard rover
#

I have an awful, terrible, no-good idea for a new biome-exclusive threat for the Azure Weald: The Azure Light Eater.

This biome-exclusive bug really likes the taste of the luminescent compounds that fill the flora and fauna of the Weald. Unfortunately, the Venn diagram showing which compounds are in the wildlife and which are in your flares is a lot closer to a circle than you'd realize.

Of course, you can get where I'm going with this. Yes, this means that they will, in fact, try to eat your flares and will in fact enter a frightfully frenzied state if they succeed in eating one or two. This also means that you can distract them with said flares, letting you dispatch them safely. Y'know, if you spot them in time. Also, Scout's flares use a different chemical composition than normal flares, so they might not show much interest in them.

Tell me what you think!

fresh plover
#

Maybe add Flare upgrades since our pickaxes have upgrades, but with class specific side grades that make the different enough with little quirk's utility maybe?

sick oak
#

Please make it so you can see Doretta's head on the map after her head flies off of the drilldozer body. Sometimes it is hard to find the head and I feel bad if I dont bring her back to the drop pod.

summer edge
#

Anyone think that we should be able to sell overclocks?

sick oak
#

Maybe add a system that tracks your stats from the last game like a terminal in the space rig that tells you your past stats or something like that. I just hate when I get a lot of kills or ore mined and I'm not quick enough to take a screen shot . Also the terminal could go more in depth on stats like what specific enemies you killed and assist kills or damage given. Anyways lemme know what yall think, ROCK AND STONE drillermini

jolly sky
#

Suggestion:

Mannequin (skin color)
Mannequin (hair color)
Mannequin (armor)
Mannequin (headwear) - To remove eyes and other baked-in facial features
Mannequin (armor paintjob)
Mannequin (weapon paintjob)
Mannequin (pickaxe paintjob)

pine plank
#

on-site refining is easily my favorite mission type. building a network of pipes to extract a specific resource is a really simple and fun idea for a mining game like DRG. that said, i think this mission could be made even better.

as it is right now, once the team has begun the extraction process, the mission really just turns into an ordinary bug swarm, except now you have to stop and hold E on a pipe segment every once in a while. this part of the mission really is kinda lame once you think about it, but i think there's an easy fix.

simply put: make the pipes something the players have to actually defend to prevent leaks.

some of you might know that pipes leaking is really just a timed event that occurs a few times during this part of mission. so instead, what if pipe segments were occasionally and randomly targeted by groups of bugs, which will burst once dealt enough damage? i think this could have several benefits:

  1. it would encourage players to consider how to make the pipes easier to access and defend
  2. glyphids breaking the pipes would, of course, now be a thing that really happens (as opposed to being implied)
  3. it would generally make this part of the mission more interesting and interactive beyond "shoot bugs until this thing happens"

additionally, to fix some of the issues that may come with leaving this up to RNG, i propose the following:

  • to always ensure players actually have something to do, we could make some pipe segments suffer a bit of damage spontaneously, making players actively repair pipelines similarly to rock cracker pods. "whoever put this up did a shitty job!"
  • to avoid overwhelming players, it should become increasingly rare for pipe segments to become targeted, based on the number of segments that are already leaking. perhaps this could be further limited by the current hazard level?
  • (again, similarly to rock cracker pods,) extraction should slow instead of completely stopping when a pipe breaks.

ty for reading :)

austere basin
#

The adding moustaches and beards that aren't so thick.

hushed mauve
#

PLEASE PLEASE FIX THE BUGGED QUICKFIRE EJECTOR its been broken for ages now i wanna use double barrel to its fullest potential!

keen forum
#

make mactera brundle's armor more durable and give it a spread shot attack; right now i feel their threat value compared to just a normal mactera is basically the same and they don't compete enough with trijaws even though they're both intended to be mactera veteran counterparts

young steeple
#

1 suggestion: crouching

daring parrot
#

rename the "Darwin Award" Steam achivement to "Dwarvin Award"

eager igloo
#

New primary ideas :

Scout -

Compound bow

Engineer -

Rotary grenade launcher (think m32)

Gunner -

Mag fed harpoon launcher( basically a massive single target damage "speargun" that has low firerate and mag capacity but huge direct damage)

Driller -

something something tesla cannon like @umbral glacier suggests

drifting cave
#

I think being able to collect those secondary objective items (fossils, apoca blooms, booloo caps, etc.) while still attached to the zip line would be nice.
Since we can still shoot with our massive two-handed weapons while being on the zipline, it's definitely not an issue of unavailable hands.

stray island
#

Ned Kelly inspired helmet

call it the bushranger

tawny night
#

Ok, it surely have already been suggested but i'm going to say it

A good addition to the would would be ennemies from different factions fighting each other when they are in the same cave

This would make sense and also give more possibilitiés, like not immediatly destroy a rival sentry control so the turrets fight the bugs.
But, in order to not abuse it to spare ammo easily, the enemies would have a tendency to aim for players more often than other factions

unborn hamlet
#

new season looks wonderful! Was hoping for confirmation, or maybe the addition of, allowing one sleeve off and one sleeve on? Would be cool to rock a single-pauldron style look on the bois! This could work with one button that scrolls through the possibilities - sleeves on, left sleeve off/right sleeve on, left sleeve on/right sleeve off, sleeves off, back to sleeves on. we have some styles, like the Gunner RoughNeck Armor, that is a one-sleeve up one-sleeve down style, but I'm hoping we get the option to toggle it for others!

mighty sapphire
#

A small chance during summer months for rocket boot crates to instead contain rocket flip flops

harsh current
#

Melee weapons are powerful CQC alternatives to your pickaxe that can be equipped in place of one of your guns (probabmy primary). When you have a melee weapon equipped, your ammo reserves for your other gun are doubled.

Having your melee weapon in hand disables your pickaxe and replaces it with a block that significantly reduces incoming damage. Blocking right as an attack hits will perform a perfect block, reflecting projectiles and stunning melee enemies.

Attacking while blocking unleashes a heavy attack that has a different effect based on which miner you're playing. This attack has a cooldown, similar to the pickaxe's slam, but much shorter.

The gunner gets a shield and a large axe, which has a higher block DR and longer perfect block window than other melees. Its heavy attack is a taunt that goads nearby enemies into attacking the gunner. Some example perks and/or overclocks it could have are permanent perfect block, extra DR and damage against taunted enemies, and creating a wall while blocking that protects your allies.

The scout gets a sword (probably a katana), which has a higher per-swing damage than other melees. Its charge attack is a lunging slash towards the crosshairs. Some example perks and/or overclocks are replacing the dash with a teleport, resetting its cooldown if it kills an enemy, and fearing enemies near the end of your dash.

The driller gets an electric chainsaw, which attacks faster than any other melee weapon. Its heavy attack is a powerful, high damage swipe. Some example perks and/or overclocks are inflicting a bleed DoT on-hit, dismembering kills to cause fear, and decapitations with the heavy.

The engineer gets a two-handed warhammer, which has the longest reach. Its heavy attack is a slam that damages and stuns enemies in a cone in front of you. Some example perks and/or overclocks are making the slam catch fire, improving knockback, and letting it juice up your turrets in some way.

mighty sapphire
#

A beer that adds a random voice effect to your dwarf, like higher pitch or robot filter

steep adder
#

How about a button in the similar vein of the new sleeveless button, but for weapon frameworks that have glowing elements, that would let us change the light color?

proper parcel
#

Was wondering if we could get some new ranks past legendary.

wintry lava
#

a spot light that the enginer can switch for his turret just a bright permentant light sorce (think minehead)

near glacier
#

a silver or iron version of the gold skin color would be cool for some outfits

uneven quiver
#

An Aquarg version of the gold skin color too

worldly coral
#

The lithophage corruptor needs to be doubled in size or more. I want to be scared (and have a real reason to use the Jet Boots).

willow rain
#

Nobody plays hazzard one except for people who need to grind assignments quickly, and I happened to be one of those people

I came across a pickaxe overcharge booster, "oh cool, a free overclock" but little did I know that I'd just be wasting 3 minutes of my life because not enough bugs spawned and I was off by 2 bugs.

Please spawn more ebonite bugs or reduce the amount needed on lower hazards, it was a slight bit frustrating because I had no control over it despite the fact that I'm skilled enough to play haz 5 but chose to speedrun my assignments instead.

twin fulcrum
#

Can we have a blues brothers style fedora please

tawny bronze
#

Give Bosco a framework with a proper beard to assert his dominance

abstract summit
#

The ability to pet Mini MULEs after repairing them.

stray mirage
#

When killing certain bugs, can the blood color be different?
For example, Frost praes would have blue blood, menaces cyan, wardens purple/pink, exploders orange..etc.
Adding on to that, when you pop a glyphid head, instead of green, it would be their matching blood color?
(example)- Lets say the menace blood is cyan now, but when you pop its head, the blood is green.
It really isn't important, but I do think DRG is due for a couple of little quality-of-life changes. you understand my general idea. Thank you for reading. rocknstone

vale pasture
#

I hear Bosco getting a look over. my suggestion is add another bot for single player called bet-d a mini version of bet-c. bet-d can be customized and upgraded like Bosco. you take bet-d with you along with Bosco or just bet-d by her self. bet-d can be customized by being able to shoot out flares every so often, she can also have 3 different weapons to be customized. one being the cannon bomb that bet-c can shoot out but smaller and weaker. the other is a shooting out a blast that scare glyphid for crowd control. and finally a melee weapon replacing the canon. and finally to make it balanced since bet-d is smaller its weapons need to repair every so often after using it so much, that way it balanced it out with having Bosco.

dense python
#

Have the ability to pull out and use your kit in the lobby menu. Have it be away by default and a way to get it out and use it, even like a GTA style cheat code

stable monolith
#

melee build perks and overclocks or even weapons so doing all melee could be a viable loadout

finite marsh
#

day 2 of asking for gunkin out achievement

shy kayak
#

whenever you promote, you should get a weapon overclock and a cosmetic overclock for the class you promote instead of getting overclocks for a random class

hidden blaze
#

Make the korlok tyrant weed a mean ol pumpkin king for Halloween

graceful fractal
#

Hey there, I noticed some sort of a bug that Im not sure if its a bug or a feature, its about dreadnoughts
Well first bug is if you are on solo and you were fighting Hiveguard, when he exposes his weak spot and you happen to die during that stage, he instantly hides his weakspot and starts another cycle like spawn the sentinals, show pink spots then weakspot, makes it kinda punishing if you get caught in a charged attack, altho Im unsure if the same thing would happen in multiplayer if all dwarves get downed, but in solo if you get downed in that stage with iron will or bosco reviving you he always closes his weakspot.
Second bug, which probably isnt a bug, is if glyphid dreadnought was frozen, the moment he unfreezes he will instantly perform a charged attack always, well probably not always but its like 99% of the time, and for the twins if one gets frozen probably half the time the moment they unfreeze they dig down and hide.

Thank you for your time 🙂

acoustic marsh
#

add small launch thrusters to the bottom end of the drop pod or find a lore explanation as to how the drop pod goes back up at the end and beginning of a mission

oh and also make the treads on the side spin when the pod goes up too

stray mirage
forest umbra
#

[Deep Dive Feature]

The Deep Dive Transport.

Essentially a Rather Modified, Special Drop pod that is only used at the end of stage 1 and later stages, with a new, snazzy paint job, more armor plating, more thrusters at the top and bottom to get out of the planet, an enhanced drill rivaling Doretta's and a more comfortable interior, with free cupholders installed and onboard entertainment (small tv. optional), it is made for going deep into planets and taking Dwarfs in and out of there in record speeds. it really is just a minor world building thing, because why would the standard depth drop pod be used after stage 1? wouldn't it be too deep for both its fuel usage and drill condition? (and also probably warranty, if a depth limit is stated there) so yeah, that's my suggestion. rock and stone, to the bone.

keen forum
#

replace autocannon's t5 fear with a weaker but stackable slow effect instead a la shard diff's dazzler module effect

lusty prism
#

Make metal beards share paintjobs with your armour. Should be as simple as just assigning colour regions to the meshes, and it'll make them fit so much more on so manymore things.

warm moss
#

add an option to join the last lobby you were in if you lose connection or have to rejoin

sturdy nexus
#

need drg hazune miku for a joke

frozen sequoia
#

Make more weekly challenges that's unique. For example, complete 4 haz 5 mission for huge XP, or complete 3 rockpox mission for cosmetic unlock, or complete 3 rival mutation and haz 5 sab for a blank core.

Rewards and theme would be randomized each week. It sure beats the regular weekly missions tho

sonic hinge
#

maybe give some love to carpet bomber since the Hurricane with "Fragmentation missiles" green overlock is simply better in every single aspect?

royal schooner
#

Nothing major but a personal nitpick with season pass challenges: can their cooldown timers be based on individual slots rather than 'the last challenge you passed'. The way they currently work is, say I had:

"do 3 missions as scout/gunner"
"do 3 missions in azure weald/fungus bogs"
"do 2 lithophage outbreak missions"

If I happened to clear one, it would go on a cooldown timer...but then it resets if I clear the others, or all of them. And once the timer ends, I only get one challenge back and the next one arrives...almost a full day after. So I'd have to wait 3 full days for all 3 slots to fill again. Wasn't sure if this was how it was intended, but it'd be nice if the 3 slots would just have their own individual timer before they provided a fresh challenge.

frozen sequoia
#

Add elite missions / priority missions into the terminal. These missions would show up with a red and pulsing outline that contains 2 to 3 negative mutation with 3 in complexity and length. And can only be done by promoted dwarfs and haz 4 plus.

The reward would be epic and randomized

  • Huge XP
  • Blank cores (rare)
  • Free matrix core infuser
  • GOLD
  • Tons of minerals
elder atlas
#

In general, i think we need some more love for the support tools. Maybe new mods/ocs or even new tools for each class!

for new tools, we can get some type of scanner for the scout that shows new stuff up on your map (and maybe provide a bonus against enemies scanned at the mission? i don't know!), some little robot for the engineer, a gun that mounts on one of the gunner's shoulders, or a physical barrier the driller can place down?

Idea by @upper mason

hollow ocean
#

maybe being able to plant flares and stick them into walls/floors because being up high and throwing a flare only for it to fall is a little annoying

upper mason
# elder atlas In general, i think we need some more love for the support tools. Maybe new mods...

hey thats my idea, well someone said it first in chat but here's why i've come up to that idea

i've been playing deep rock since before battlepass 1 exist and all this time i still feel somewhat missing something. I've been wondering myself why the fuck i can't keep liking this game, it has it charms pretty nice gameplay but something just seem missing. The only reason i keep playing is because my friend like this game and asking me to join him. This morning i've been thinking about it since i saw the season 4 update and this same idea popped out

I want to blame the weapon but there is already an overclock
so i backtrack what is missing, then it struck me what about the class? Yeah they seem to different enough, but it's just that platform is platform, flare is flare, grappling is grappling but that's just about it for the maximum possibility for more variety gameplay

so what about we overclock it but not about the stat but like added usage, e.g
grappling hook overclock allow you to hook into enemy
engineer turret to allow you to ride the turret instead but it's not automatic anymore
or c4 become cluster
flare allow you to hit enemy and it spread fires or at least make the glyphid run away for a few second
driller drill can be shot to drill extra or hit enemy but you have to reload it
the possibilities is limitless

spring cedar
#

Hello Deep Rock Galactic player base (and hopefully devs lol)! Lemme start of by saying I have just recently been gifted this game and for the past few days I have to tell you I have been enjoying the hell out of it. Unique mission modes, a class based system, friendly community, fun playstyles, fun PvE, and weapon/cosmetic customization have all made the game great to play over the summer! However there was one factor that isn't in the game that I always thought would help make it more of a customizable experience. I think DRG would really benefit from adding a cabin customization system!

Whenever you spawn into the Space Rig, you get in through your own personal cabin. I have found this area to be quite duller than the rest of the area, and the only reason why I'm inside is to collect perks. I think we should add a system like we do for cosmetic shops to help transform our room into something we can show off! Here are a couple of examples I could think of:

Stickers
Upon objects like your resting place, computer screens and systems, you can put lil stickers of DRG enemies, weapons, classes, etc. You could buy it for a sticker at a time and be able to place it wherever you want.

Trophies
This is what the achievement hunters want to collect! I noticed the space in the back has a little cubby, so if we can give each trophy its own specified place, maybe even add a second level if you have ideas for more achievements!

Pictures and Posters
Maybe add some inspirational pictures of dwarves to remind you what you are doing this for! Or just things in this universe of pop culture.

and More!
There are plenty of other things I have not mentioned that I'm sure the pod could benefit from!

Hope you guys enjoyed my little suggestion, and regardless of whether it gets added or even considered, thanks for making an awesome game! ROCK AND STONE!

TLDR: Just bought the game, just thought you could customize the pod a bit more with unlockables!

pale slate
#

Hear me out. Give us the ability to upgrade our main drop pods, the M.U.L.E, and other big technology. If you upgrade it, you need to be host for it to take effect, but you're able to equip the drop pods and ammo drops with things like turrets, or other attachments. the ability to customize the thing equipment would also be cool.
Maybe you could upgrade the ammo drops to give more than 50%.

Any thoughts?

upper mason
# pale slate Hear me out. Give us the ability to upgrade our main drop pods, the M.U.L.E, and...

instead of host what about this, the pods mule and other big technology has 4 slots of upgrade instead, and each slot can be filled by each member. That way no one has to fight or feel left out and they will become very strong with good combination or at the very least filled what you need

the mule drop pods etc has cube shape anyway right? so 4 slot should not look that awkward anyway

uneven quiver
#

cowprint armor and weapon skins

lusty prism
#

An equally weird and cyclic way of changing double barrel to bypass the downsides of unloading both barrels very shortly after each other:

take the standard boomstick

magazine size -1
pellets doubled
ammo halved
(becomes balanced)

and maybe with some other upside like -2sec reload or +1 damage or something(preferably something doom themed)

mighty sapphire
#

Players who don't get in the drop pod when you start the mission get sent down in a miner pod at the same time

olive berry
#

A shooting range implemented as a arcade machine

stoic tusk
#

Pickaxe overcharges(like from the ebonite event) as a crate power up like the jet boots.

hot stratus
#

How about a double xp event for the last few days of season 3? To allow for people that are nearing the completion of it to get that final push needed to finish it, a double XP beer would also be very cool

obtuse leaf
#

Due to the corruption that is going on in S4 - give us a new mission type - and here we go again with the good old horde mode idea . . . but the timing is just perfect
-mission objective is surviving 20 waves of enemys (every 5 waves comes a boss) aaand after you managed to deal with your first 5 survival missions you can enter the limitless mode
-you dont need to mine stuff, but instead finding it (maybe some powerups/ items /stuff that supports the team) like automated turrets that can be activated for one wave, to assist on holding a hallway or area they are in (but not active due to the corruption, so the lithophage will grow over turrets to deactivate them again putting a cooldown of 2 waves on it) . . . it is also an idea (depending on what type of turret you activate, it has a bigger cooldown, like laser turrets /rocket and stuff)

  • special support stuff tied to a specific class, for example the driller can activate traps / scout can activate light sources in areas and hallways / engineer has access to laser walls and energy doorcontrolls / gunner can set up physical barricades or a shooter's nest (while standing behind or in it your weapon dmg gets buffed, should be necessary for higher waves due to the sheer volume of enemys)
  • you get a 10 min timer where you can explore the belly of the space rig, to find support items and a good location to make your stand
  • good teams should be able to contain or shutdown areas in between waves(that means they have to push forward in to the dark to shutdown certain "spawn rooms" so they have more room to breathe) spawn locations should swap from time to time , after each wave you get 5 down to 2 min (depending on difficulty or number of wave)
  • while progressing beyond wave 20, you get different mission mods. for example for haunted cave you get a highly increased spawn rate of b00mers so it can happen that 4-5 can spawn if your team has bad luck
    -getting to wave 30 gives you once a week a cosmetic and a weapon matrixcore
  • getting to wave 50 gives you every time a cosmetic matrixcore that is directly tied to that game mode
    -if you get the oxygen modification the bottom of the space rig blasts open all the security doors
    -ammunition can befound in crates and 1-2 dwarves can carry it at the same time (only making it faster during transport) ammo crates can be called on a 2 min cooldown
    -wave 30 and 50 spawns rockpox infected dreadnoughts (specialy designed for that mission) they can spread the corruption and they are a walking hive nest for lesser infected glyphid's, they can also hatch an infected egg, after the hatching 2 infected pretorians will spawn
  • rarely you can find drones that will support the team for 2 rounds (if not damaged) with the spreading infection (they can also be repaired)
  • if you work in a team you can unlock more heavy support like a bet-c that can also support on dealing with rockpox while shooting (it has also different types of weapons, that costs more wavepoints a special currency for the hordemode)
prisma drum
#

Stop enemies from spawning after on-site refining missions have finished extracting all the liquid morkite, this forces players to do literally EVERYTHING in advance and prevents people from doing objectives after the mission is done because the volume of enemies is so extreme you can barely do anything

hardy nexus
#

Spamming right click while holding a leaf lover pours it on the ground.

fallen grotto
#

A handle for a pickaxe that is similar to the handle of a sword. example image below

uneven quiver
#

A beard with sausage links woven in

little bay
#

An insult for the glyphids: "Motherbugger"

tight mango
#

volitile guts make exploder enemies INSTANTLY detonate instead of doing normal volitle guts effect

lusty prism
#

Pickaxing electric crystals recharge your power attack at the cost of taking damage.

tight mango
#

unstable thunder head OC
HIGH EXPLOSIVE SQUASH HEAD
these explosive shells were originally designed for busting open the armor of tanks but the armor of the bugs is pretty close to that but they dont pack as much punch

rocknstone
direct hits have high stun chance, even stunning bugs that are normally resistant or immune and do significant damage to armor and robots
*40% stun chance. 2.5 second stun for medium sized bugs 0.4 for oppresor and praetorian sized enemies. 0.15 for anything bigger 4 second max stun time. then must wait 5 seconds before stunning again
*1.40x damage to robots
1000% armor breaking

tothebone
-3 direct and explosive damage
-0.5 explosion radius

snow drum
#

4 New Mixed Classes

Gunner-Engi
Movement: Wind Fan: Placeable windtunnel
Tool: a mobile repurposed patrol bot with modified projectiles

Scout-Driller
Drank too much underhill and now pilots a mech dwarf body

Movement: Can turn into a ball and roll like a roller [Not very fond of]
Tool: Mining Lazer with effective range of oilshale gun or slightly longer

Engi-Scout
Movement: Hand Glider works like riding cave angel
Tool: Goo launcher does to mobs like the goo bomber does to dwarfs but lights up like a flare

Driller-Gunner
Movement: Mini Pipes
Tool: Shield Plate - deployes to be the size of an omen sensor and boosts shields

Notes: Main idea is to utilize existing mechanics or systems too keep cohesion of game theme. Break up the Standard Class system roles in a way that offers more variety without making existing classes irrelavent.

random aspen
#

Since the idea of keeping Season Events in-game past their respective seasons is exhibited for the Rivals from 1 and 2, for Seasons past 3 and 4 I suggest taking the Meteorite Event and instead replacing the Lithophageous rock with the grayish-tan Hoxxian asteroids that litter the orbit of Hoxxes. The lore could be explained by the gravitational displacement of the invasive Lithophage meteors, and the loot for breaking open the Hoxxian asteroids could be any number of materials that Hoxxes could offer.

In this way, it keeps the overall event active after the Lithophage is ultimately eradicated from the orbit of Hoxxes. (Infected areas already on Hoxxes probably would still exist, though)

outer niche
#

If the Machine event is completed before joining any host game, the Core Infuser should have a text like "Machine event is disabled because it was completed before you joined the game"

uneven quiver
#

a pickaxe made out of engi foam that flops in your hands like a balloon

pale hamlet
#

Dark Cave Anomaly

Cave is specially dark!
Also, sources of light can illuminate less. < Unsure, depends on how dark you think its confortable

wintry lava
#

hear me out the more people repairing dotty the faster it is repaired

primal vessel
#

rejoin option after losing connection in deep dives

shy cave
#

Still waiting for an easily accessible training area to test weapons and overclock and stuff

stone badge
#

Add a terminal that displays the names/profiles of players you did your last mission with (that isn't the hospital terminal.)

Have this terminal allow you to send friend requests from there in case you or a host disbands a team before you were able to add a player you vibed with as a friend.

Dwarves gotta network, & management keeps hoarding all the business cards.

fading basin
#

Add a demo version of the game so people can play like 4 missions and see if they like or like 2 hours of gameplay

lyric coral
#

Whenever someone opts into experimental, they should get a popup like with seasonal events that tells the player about the cheat terminal next to the medbay. I've had several lobbies where the host didn't know it existed.

deft owl
#

For anyone still wanting hammers and swords, why not make them reskins of pickaxes? Same stats, but at least you got the look and feel of holding another weapon too.

uneven quiver
#

a robot that puts the barrels back that we can bully

acoustic sentinel
#

more random flora/fauna/structures in existing biomes
the disparity between a newer biome like azure weald and an older one like the radioactive exclusion zone is pretty large

azure gets 2 unique, living and active fauna (cave angel and hexawing), tons of new plants and a couple of unique structures that all have cool reactive animations and interaction options (kicking comba buds, anti-grav hole)

exclusion zone just has a handful of unique stuff, doesnt help that its a mostly grey biome, makes it feel even emptier, though the things already implemented work very well (poggers plants, weird black rock trees and of course error helixes), it feels like an empty canvas just asking to have more stuff added

older biomes still work perfectly well and pretty much everyone wouldnt notice or feel the difference in unique characteristics, i just think it would be cool to add more stuff to make the caves feel more like a place, like you're IN hoxxes with all this wild stuff around you that does whatever, not like you're in a game level thats been randomly generated for you that has a couple of props/premade features strewn about (it doesnt actually feel like this its an exaggeration but you get my point)

#

actually even just giving each biome's enemies (even if it was only for the glyphids) unique colors/textures/models would be enough for me, idk how feasible that would be gameplay wise though (diff colors for each biome may cause enemy differentiation to be difficult(this could also be a pain to implement(lots of work(owie))))

potent sierra
#

BOONIE HAT!!!!!!!!!! pls:)

spare owl
#

When you throw the engineer LURE (dancing grenade) into the drop pod after the end of a mission, have the grenades stay in the drop pod as you ascend again. Currently the grenades disappear into the floor but it would be neat if they went up with you dancing the whole way

woeful dirge
#

new driller primary
My idea: Foam gun

So my idea is a weapon that fires foam like a fire hydrant/firefighter would, focussing damage on one target at a time if required, whilst also offering continues fire to hit many targets in a row as the stream doesn't stop firing until releasing the trigger, upon impact it'll do area damage in the form of radial damage.

Your stream is affected by gravity, adding that limited range other driller weapons have

The elemental factor comes from the foam hardening, which does the following:

  • Foam hardens over time
  • hardened enemies and have spiky foam growths, they are slowed significantly when hardened
  • harden rate scales with creature size and temp, lower temp = faster harden
    harden ticks up faster upon weak spot hit

Foam extra gimmick:

  • Foamed enemies can potentially spread foam if killed when hardened, thus forming a foam cascade
  • killing a foamed enemy creates a spiky growth wave, which affects creatures in 3 instances of "damage". 1st instance raw kinetic damage instantly, 2nd harden instance which may harden enemies hit if they are hardened enough already, 3rd a piercing damage instance, potentially triggering another Spiky growth wave
  • Foam has a harder time hardening with extremely high temperatures
  • Hardened enemies receive internal damage like how embedded detonators would do

foam reload?

  • Special foam canisters are inserted in the machine, each has a limited foam capacity and automatically inserts itself in the chamber like tank autoloaders

  • Actually fully reloading takes really long

Still yet to fully figure out what could be done to further enhance the weapon by involving secondaries more
however my idea has already quickly snowballed and I just wanted to share it because i thought it was cool, and i feel like it fills its own niche whilst still keeping drillah's identity in tact, thanks for coming to my foam talk speetdrgbeer

north surge
#

A new achievement for causing every single Mission Control complaint line.

wide eagle
#

more mineral diversity please

royal schooner
#

^on the idea of mineral diversity, an idea I had after checking out some geode-popping:

You have a deposit, or a geode in a cave. Inside are minerals that are desired, or needed (not sure how it'll fit into current gem meta). It's only vulnerable to pickaxe but you need to hit it multiple times to finally penetrate it and collect your rewards. However, attempting to mine it or hitting it should trigger swarms or some resistance. This can scale with more players, hazard level, or tweaked depending on if you want to place this as a primary mission objective, a secondary, or even just an 'event' found in some caves similar to the machines. Minerals aren't just mined or extracted from the ground, but some may have to be cracked open much like the Tritolyte.. would be nice to have more variance in methods of mineral extractions.

urban sapphire
#

Lead storm oc that turns it into a lazer cannon that can hurt the player as it overheats (like an angry shard diffractor for gunner)

dapper widget
#

Alternative pickaxe upgrade to the power attack:

two pickaxes.

swing speed X2 and you get to dual wield pickaxes, which would be cool.
maybe decreased damage to compensate. Depends on how strong it is.

This would however offer a solution to people's issues with how mining some things is too slow.

uneven quiver
#

supercompressed bittergem

copper moss
#

add "I can't believe it's just a burning memory" as a death line for the Rival Nemesis (or a Nemesis kill line for the dwarves)

forest umbra
#

[Mission Control Voiceline]

When in the medbay, if you stand on top of a medical APD unit. Mission control should remind you that any overloaded or broken anti-gravity/hover systems will be coming out of your pay, since these drones were not built to have a dwarf, armor and all, on top of it.

empty trout
#

Hey DRG I had an idea for an additon to flares and exploration. Would it be possible to add a flare that can be use when you laser point and use flare at the same time to drop a directional flag like what molley uses to direct you to the drop pod.
This would provide minimal light but have a holo display that points in the direction you chose when you drop it so you and your buds can find each other in the bigger maps. It would also give the scout a bit more of a trailblazing feel.

lyric coral
#

The APD's in the medbay still have the red cross. I remember the red cross being an issue, so maybe it should be changed?

rancid spear
#

A season cosmetic suggestion, "Redfox", a red version of the normally black "Silverfox" hair color, basically red transitioning to grey.

deft owl
#

I saw nothing wrong with the Red Cross, but the medical drones should all use versions of the Bosco skin from this season pass to match their medical role.

patent sand
#

Suggestion: Always spawn 4 beers when ordered, for people who are waiting for their friends to join so that people won't have to buy multiple rounds of beer because someone bought a beer before their 4th or 3rd friend joined.

pliant hinge
#

Rainbow colored beard.
Like a slider you can pick the exact color with.

lavish lichen
#

===================================================================
Hello, developers!

I have a truly great idea: allow players to order a BEER SUPPLY POD for like 10 nitra. It will bring some safe beer to drink in the mission. It will add to the game vibe so much! Especially after hard fights! Maybe add it like a rare opportunity like you did with hover boots.

Maybe do not do it as strict as I proposed, but make it as a rare occasion.

Hope it gets some consideration!

lean shoal
stray mirage
#

Flaming bug corpses/ragdolls.
Why? It looks cool.

lean shoal
#

add a tips & tricks channel for greenbeards, and maybe graybeards too, for finding good loadouts and mods for weapons

lean shoal
#

make it so theres a BUTTON for equipping weapons, that way its not just the last one you were looking at
its annoying when i scroll through my other weapons but then FORGET to change back to what my loadout needed, and i have to go through the rest of the mission with it
if theres a button to equip it, rather than just the one youre looking at, would fix that problem

jolly sky
#

Goo Sack ping spamming needs to have a Mission Control complaint.

lean shoal
#

PLEASE make the corporate marine hat smaller
it looks so cool but its also so big that it clips into your armor set and it just looks bad

uneven quiver
#

Modifier where mission control fell asleep at his desk so while you get the transmissions like normal, its unclear exactly what's going on because its replaced with him sleeping

restive sentinel
#

A pickaxe front blade that is an Axe or Hammer. I feel like some differently shaped front blades would be fun and not break immersion.

pure turtle
#

Modifier: Growth Mutation
Most bugs are replaced with praetorians, oppressors, bulks, and more likely chance to spawn dreadnoughts instead of swarms. (Like 33% or something.)

zinc cove
#

Maybe to balance out the Jet Boots, alongside a slight nerf they would also boost each mobility tool for each class?

Engineer: Platforms can be jumped off for increased velocity, utilizing the foam's cushy nature, works with anyone wearing the boots.

Scout: Gains much better air strafing after releasing from a grapple for a short time or until he touches the ground.

Driller: Walks much faster while drilling, slight increase to drill speed due to this as well.

Gunner: (Applies to everyone:) Can rocket up a Zipline same way you'd go down one, just in the opposite direction ofc.

Tone down the base speed of the rocket boots as is, but implementing these could fix the mobility tool crisis everyone is going through due to the boots.

untold dirge
#

New Mission: Rescue Operation
Background: Management saw it fit to send in a rescue team for recently missing miners (to conserve resources— experienced dwarves are costly!)

Aim: Your job is to follow their trail into a complex cave system wherein their last emergency beacon was received from.

Method: Follow the trail left behind by dwarves. These can range from bullet holes, scrap gear or even corpses (glyphid, robotic or dwarven). Because these missions are costly, you need to mine morkite for these missions to turn into a profit.
However, you need to move quick (timer 5-10 mins) or your fellow dwarves will succumb to their injuries, or whatever threat has befallen them. Tend to their injuries once you reach them and stack them on the mini-M.U.L.E.S we have provided for this mission. Call the (new and specialised) Drop Pod and we’ll extract you all from there.
In the event that you do not reach them in time, eliminate any and all threats in the area (bosses/mini bosses could flood the room if you make the signal beacon used by the dwarves to be ultrasonic, a frequency that mildly annoys the local wildlife due to their adaptations in the dark).

New weapon idea: Given that we’ve recently discovered that the signal beacons seem to annoy the bugs, R&D saw it to weaponise them into grenades! These will temporarily disorient small-medium glyphids and frenzies large-dreadnought enemies.
(I didnt know how to better weaponise something we would use against glyphid biology. Since they adapted to the dark, I thought maybe we could overload their senses)

cedar geyser
#

Idk how discord integration works but if there was a way to add text menus for people to post what pod/haz/location they're in it would surely help. Half the invites in LFG are blank.

sick pecan
#

Add areas that the rockpox has really spread out over, makes sense with the jet boots

tawdry scaffold
#

Add small tresses of rock pox like the blisters on random spots like the tumors that can appear on the walls of caves

lyric coral
#

Low gravity missions have a higher chance of spawning jet boot crates.

uneven quiver
#

can the jet boots just outright replace the hover boots

vapid schooner
#

for april fools next year make it so the poster board has lootbugs instead of dwarves and each lootbug has the classes equipment like the minigun and cigar or glasses, doesn't have to be actually ingame just for a nice laugh when you load into Drg (This is going to get forgotten)

lucid merlin
#

Let us pet the mini mules, just like the doretta head

native granite
#

it would be nice if the dwarvs had voicelines for specific swarms, like driller being happy when a grunt swarm is announced or some cursing when a mactera wave is approching

mighty sapphire
#

Platform Gun modification that removes your reserve ammo but lets you refill your clip by digging

meager rain
#

I'd love to be able to talk with Lloyd, the same way that people who go to bars to drown their sadness do.
Lloyd has a great vibe around him and I really want to see that expanded on.

buoyant pike
uneven quiver
#

when we rock and stone while using jet boots can we say rocket stone

mighty sapphire
#

Barrels that aren't from the barrel chute give extra points when kicked through the hoop

blissful turtle
#

A training area to field test weapons and overclocks!

wintry lava
#

Let Engis place our turrests on the drill dozer I dont think it would be to op and if it is who cares its fun

lime marten
#

Having the wardrobe available at the cosmetics shop to preview full cosmetic loadouts rather than run back and forth for each and every item you already bought.

uneven quiver
#

one of those infinity beards that reaches around the head to form a circle

dense gorge
#

flora guides! Like the bestiary but for most plants such as apoca bloom, boolo caps, gunk seeds and other unimportant plants like goo sacks, bloopy fruit and glowlits.

For example; apoca bloom, (candenti-petalis)
"apoca blooms are known for having faintly bioluminescent petals and a thorny stem, the aroma of the apoca bloom attracts mactera to feed on its nectar, while also pollinating the local area. apoca blooms are sought after for its medicinal purposes which treat nausea and can be used to treat rockpox ."

so on and so on. sound like a good idea? i feel like it could make the game feel a little more alive and immersive.

uneven quiver
#

A beer that spawns platforms everywhere called the Engibeer

fallow crypt
#

The ability to pet Oppressors. They look like they need pets

cinder hare
#

Yep and bulk detanators

uneven quiver
#

A beer that puts a flare in your belly called Scout Stout
A beer that makes your voice extra deep called Driller Lite

uneven quiver
#

one of those beer hats with cans on the side

static berry
#

A Wild West DLC would be really cool. Gunslinger hat, bandanas as the hat, along with armor frameworks, and wood-themed weapon paintjob :DD

gaunt halo
#

this may have been suggested, but a stat tracking system similar to tf2 could be great. you could hunt for special items you could attach to a cosmetic, tool or weapon to track an arbitrary stat, like the number of bugs killed in a specific way, how many times you revived a teammate, total minerals mined, times used, dreadnoughts killed and so on

civic coyote
#

Replace homebrew powder effect with one in which a weapon now has x% chance to crit dealing y% more damage. This would be an independent multiplier from weakpoint damage.

cinder hare
#

M o r e p l u s h i e s

brave yoke
#

A cap/hardhat with beer holders and straws

proud barn
#

a mod save, for off line play, even if you cant mess with them. it would be nice.

vital basin
#

This has probably been said before,but i'd love to see some more end game grind put into the game

glossy frigate
#

I get how blocking someone doesn't prevent you from joining a lobby they're in (but does prevent you from seeing their chat messages, which is nice).

But blocking someone should prevent their lobbies from showing up in your lobby explorer, which isn't currently the case.

fierce swallow
jolly sky
#

Some kind of really simple sitting animation for the drop pod seats would be neat. Plus the ability to sit on the chairs in the rig.

hardy nexus
#

If we are to ever get a new arcade cabinet in the future, I think it absolutely should be an off-brand Dig-Dug.

civic coyote
#

Make 2 more bosses for the rival Industrial Sabotage mission type, and add a ground based melee robot that looks like a scaled down nemesis and makes noises in computer language when it attacks.

near glacier
#

How about a button to upgrade a dwarf to be the team leader, so that if the leader has to leave, he can promote another dwarf and they can continue the mission

acoustic marsh
#

nitrous detonator. not one that creates nitra but one that just makes an even bigger explosion for the heck of it

gloomy dragon
#

make steam cross play compatible (Ps5 specifically)

elfin bloom
#

make when we extract using the drop pod we actually spawn inside the drop pod instead of our rooms in the space rig, eh eh?

mortal raven
#

additional platform gun mods

Larger Launch Aperture: The barrel of your gun is larger, you shoot bigger platforms (increased radius).

Electro-Nanite mixture: RnD has mixed nano sized shock modules that stimulate dwarf movement, making you move 20%(?) faster on platforms.

Frequency Emitting Formula: RnD has added heavy metals to your plascrete, making it emit hypersonic buzzing on a frequency only Glyhpids can hear, slowly damages glyphids when they're on a platform.

Icky Sticky Globulites: Your platform gun has been modded so that any platform shot directly at a glyphid will cause them to be covered in plascrete and move slower.

Ergonomic fitting: Your platform gun has been molded to the palm of your hand, you pull out your platform gun much faster.

Fortify: standing near 4 platforms causes you to regenerate shield faster (affects all players)

Techno WizWack Plascrete™️ :Nano machines in your foam interface directly to your turrets, all turrets built on foam have increased damage and reload themselves slowly when not shooting.

Dwarf Salts: Your plascrete has been mixed with smelling salts that grants dwarves exceptional power, you mine significantly faster when standing on plascrete. (It makes the mining animation faster)

ivory isle
#

Add in some of the Missing Bestiary Entries, Specifically:

Name: Glyphid Kursite Acid Spitter
Species: Glyphid
Type: Ground
Why: It doesn't make sense why the ebonite enemies are included in the bestiary while the kursite enemies remain unmentioned.

Name: Glyphid Kursite Praetorian
Species: Glyphid
Type: Ground
Why: Same as Kursite Acid Spitter.

Name: Mactera Kursite Spawn
Species: Mactera
Type: Flying
Why: Same as Kursite Acid Spitter.

Name: Korlok Sprout
Species: Korlok
Type: Stationary
Why: Could be used to more stuff to the Korlok category instead of it just being a one-off category.
Other Stuff: The enemy should be removed from the in-game bestiary model of the Korlok Tyrant-Weed.

Name: Korlok Healing Pod
Species: Korlok
Type: Stationary
Why: Could be used to more stuff to the Korlok category instead of it just being a one-off category.
Other Stuff: Same as Korlok Sprout.

Name: Naedocyte Roe (The egg things spawned by Naedocyte Breeders)
Species: Naedocyte
Type: Stationary
Why: More stuff for the bestiary and game lore.

Name: Naedocyte Hatchling
Species: Naedocyte
Type: Flying
Why: It is something that you can kill, but it doesn't appear in the bestiary.

Name: Cave Vine (The things on the celling of radioactive exclusion zone)
Species: Other
Type: Stationary
Why: More stuff for the bestiary and game lore.

Name: Flying Rock
Species: Other
Type: Flying
Why: It is something that you can kill, but it doesn't appear in the bestiary.

Name: Ommoran Heartstone
Species: Other
Type: Stationary
Why: Its encountered in a "Boss fight" and could be a neat way of giving some more game lore.

Name: Magma Maggot
Species: Other
Type: Ground
Why: Unlike a normal maggot, it actually functions differently from its standard variant similar to the variants of praetorians.

Name: Toxic Maggot
Species: Other
Type: Ground
Why: Same as Magma Maggot.

Sorry for the VERY long message.

stray mirage
#

can we have more "fling-y" praetorian ragdolls please? I wanna see them fly into the air when a launch a fatboy at em

ivory isle
#

Other Missing Bestiary Entries that I thought of:

Name: Omen Modular Exterminator
Species: Automation
Type: Stationary
Why: Its a "Boss fight" and could give us insight on the lore behind the Omen Modular Exterminator. It could also be helpful in adding more things to the "Automation" species.

Name: Drone Replicator
Species: Automation
Type: Stationary
Why: Its a sub-section of the Omen Modular Exterminator and should have its own bestiary entry similar to how the Rival Robotic Appendages are "part" of the Caretaker, but can be taken out separately from the Caretaker.

Name: Heavy Burster
Species: Automation
Type: Stationary
Why: Same as Drone Replicator.

Name: Twin Slicer
Species: Automation
Type: Stationary
Why: Same as Drone Replicator.

Name: Radial Pulse-Gun
Species: Automation
Type: Stationary
Why: Same as Drone Replicator.

acoustic marsh
tight mango
#

t5 B for stubby 'eletric arc" change
electrocution arcs to a nearby enemy (will favor enemies not already electrocuted. 3.5 from 2.75 range)

makes the AoE electrocution more consistent but also a little easier since you can continue shooting the same enemy. current form of the mod makes using the weapon about managing multiple small circles of bugs to keep them all electrocuted

pallid kernel
#

Add an additional setting for sprinting where pressing the button toggles it on/off, and it will automatically continue a sprint after finishing an action that would prevent it (firing, strafing/backstepping, heavy lifting, etc.) until the button is toggled back off. Helps avoid the necessity to micromanage whether or not you've pressed a button that could stop you from continuing a sprint, while also not murdering people's pinkies on the shift key. I'd ordinarily suggest replacing the current tap-to-sprint, but for the sake of people who would still prefer that or have it committed to muscle memory, the current one should stay too.

uneven quiver
#

can we get some instruments in the closet that we can take out and start a rock band with in between missions

tribal flicker
#

Add a "passive ghost buff" when flares regenerate a bit faster when playing alone between 15% and 25%

viral oasis
#

Stickers on armor for extra flair.

wide eagle
#

achievement for unlocking all weapon overclocks: Master of arms

uneven quiver
#

underclocks, like overclocks but only for meme builds

restive warren
#

for april fools, the devs should make a beer that does nothing but spout hate to the knife ears, a dude in drg general called it "pint of prejudice" and i love that name so much (racism, the drink)

magic drift
#

Jeorge

magic hatch
#

Name: Skill Tree Rework

Suggestion:
"drgs skill tree is the only area lacking"

not anymore with this idea

This is my suggestion for skills, active and passive

the idea is to use a skill tree to unlock the base perks, and those perks unlock other perks
The perk upgrade tree allows you to upgrade a perk (Iron Will I to IV) but however at the max teir to could change into 1 of 2 versions or variants even

Such as Iron will going from a "Get back up your not done yet" into one of 2 ways, such as how the currect perks have passives

Iron will would have 2 side grades to make up for it, a passive and or a active (iron will will be the example)

Active:
You get back up and cant die for 10 seconds (1 use)

Side Grade Active: Wont Back down
When you take a hit that would kill you enter a "WONT BACK DOWN" state where you wont go down but only lasts 4 seconds with a 5 min cooldown as a way for extra survival

Side Grade Passive: I wont budge
Grants a damage resistances while under the effect of a debuff, or grants more defense the lower your hp is

You can only choose 1 so you cant run 3 diffrent iron wills

Another idea would being have the ability to have extra effects at higher promo levels (like silver)

like in iron will you could take "Beast master" and or "see you in hell", and they would activate like this

When you iron will (main version) all nearby Grunt class enemys will get confused and start to attack eachother, but will be yours for a short amount of time (only having their hp)
but while you iron will you could also take see you in hell where you have the increased damage while your up and wears off after the perk ends

beast master could have more such as a side grade to have more steeves but in exchange they lose Max hp, and its passive could be that being near a bug for a certain amount of time instills fear into it

i hope this is a good suggestion and i hope this art sorta helps explain my idea more

crystal snow
#

scale bigade picaxe set?

zealous juniper
mortal frigate
#

rare ebonite glyphid swarms would be interesting since i think they are underused

thin elm
#

let me name my sentries

mortal frigate
#

let non engi dwarfs pet the sentries

blissful stratus
#

Armor, flare, and pickaxe overclocks when?

cinder basin
#

hover boots buff idea :

not going to lie the hover boots are kinda useless. Yes it does save you, but at the cost of a really long cooldown, resulting in people not using it for any other case in fear of loosing the the fall damage negation

make the base cooldown lower and make it longer when falling (depending on the falling speed).

for example :

you just jumped and your horizontal velocity is up, if you use the hover boots at this moment then the cooldown should be lower.

But in the other scenario you are falling to your death and you use hover boots, you will get the full CD (the full CD should maybe tweaked to better suit this change)

cursive valley
#

Add WanderingDwarfMiner Bot from Reddit to the Memorial Hall please, or at least some Easteregg refering to the Good Bot

meager copper
#

A new region, this region being completely dominated by the rox pox

fickle coral
#

Buff Stubby lol

Increase electric DoT damage for both direct and AoE

Higher chance for T5 AoE proc to occur
25% -> 50%

languid stream
#

Change Plasma Burster OC to unstable and Manual Guidance Cutoff to balanced

worn onyx
lyric coral
#

Maybe instead of it being a random event, you can buy a jet boot crate on the rig to be dropped into the mission, either with excess resources (like phasyonite) or credits.

mighty sapphire
#

April Fool's update that adds pets. The only options are a pet rock and a pet stone, which just sit in the drop pod.

shadow wraith
#

I really appreciate the new rockpox enemies, they add a ton and make cleansing way more interesting, but I would like to see rockpox used in more unconventional ways, really leaning into the body-horror aspect. What if rockpox fused a grunt and a mactera spawn together, creating a flying melee enemy? What if an infected praetorian carried larva pods on its back that explode and release larva on close proximity to a dwarf? I think it could make rockpox a little more interesting as an enemy type.

pallid veldt
#

If you're ever looking to add a new simple mission I think a mission where you just have a large kill quota for bugs would be good, you could give players a way to signal hordes on their own by calling in a unique kind of drop pod or something, could be a speaker that you construct that attracts bugs to it

fallow crypt
#

How about when you kill a certain number of bugs you can get a small version of them walking around your gun. For example a cave leech dangling off of the scouts crossbow, or an oppressor walking around the shard diffractor.

near glacier
#

New mutation: Molly takes damage

thick latch
#

A new special mission type (just like deep dives) that requires strong communication to succeed (players will need to communicate per mic or with chat to complete the objective)

Example: one machine will require a code to activate. To get that code another player will need to somehow get it by using the other machine that will be located in another part of the cave (you only get a limited amount of time to do it after the first machine was activated to make it harder to solo. If you fail you will need to restart the machine). Once the second dwarf figures out the code the first dwarf is going to have to insert it in the first machine to activate it

What’s the point of this: add more end game and incentivize more coop

acoustic marsh
#

bosco pets lootbugs

viral oasis
#

Really large worm-like Dreadnought.

frozen elk
#

Being able to instal mods inside the game for consoles

ivory isle
#

Make it so that the drop pod in Salvage Operation will have its non-warning lights be flickering or be turned off before you finish refueling the drop pod.

leaden robin
#

QOL Suggestion: Please add an option to reduce the visual noisiness / intensity of certain particle effects. Sometimes when there is a lot going on during a wave or an ambush it is so difficult to see what is going on with all of the rockpox mist, explosions, shield effects, and more. It is especially difficult when doing Salvage Operation missions and being within the radius of the uplink/fuel or when inside of the Gunner's shield. I am not asking for an option to remove them or dull them so much that they are unnoticable, just an option to tone them down slightly as to not block/obscure the player's vision.

vernal ridge
#

suggestion: turn autocannon T5B into stun instead of fear, feels overpowered with ntp and annoying with everything else

signal river
#

"no more mr. ice guy" line for driller when he freezes an enemy

vernal ridge
#

suggestion: buff engineer LMG MKII sentry damage bonus from +2 to +4 so it can oneshot swarmers on haz 5 with defender system

lusty prism
#

Can we get some more armour break on gunner’s leadbursters? I find that the brunt of its damage is often absorbed by armour, despite still dealing a significant amount of self damage. Making it enough to break most grunt shells in one pass would be good.
Also one more firing loop would be nice

stray mirage
#

missing beastiary entry: corpse feeder

(beastiary, get it? beast? it contains beasts? nevermind.)

near glacier
#

AA Targeting System
"Hurricane" Guided Rocket System
Balanced Overclock

"A small targeting computer attached to the weapon's mainframe and a slight rework of the projectile's innards now enables your missiles to automatically seek out flying targets. They're now much more explosive and travel a lot quicker, but due to the overly complex nature of the reworked missiles you can't fire them rapidly and the overall number you can bring with you has dropped slightly."

rocknstone - Fired missiles will automatically seek out flying targets while holding the firing button.
rocknstone - Explosion damage increased by 35%.
rocknstone - Missile velocity increased by 40%.
tothebone - Max ammo reduced by 25%.
tothebone - Magazine capacity reduced by 50%.
tothebone - Missile firerate reduced by 60%.

Similar mechanics to the Salvo Module OC, you can tapfire for standard guidance.

eager igloo
#

An idea for a potential M1K unstable :

"Headhunter"

  • 1 ammo returned to magazine on focused shot weakpoint kill
  • 25% focus speed
    -0.6x mag size
    -0.7x reload speed
keen forum
#

make t2 accuracy mod for AC baseline and consequently remove the mod (or just improve its base spread)
it’s the only primary that struggles heavily with accuracy for no reason at all, and it's not like it benefits from being up close to bugs whatsoever

ivory isle
#

Changes to the Lithophage Outbreak Zones:

What am I Talking About: I'm referring to those red zones that you see on the mission select screen, if you didn't know what I was talking about.
Why: As of now all the lithophage outbreak zones that appear on maps is just a fancy way of telling players that there are/is a lithophage warning(s) there.
I have 2 ideas for what could be done with this. If you like Idea #1, then react with: 1️⃣, and if you like Idea #2, then react with: 2️⃣.

Idea #1:
All missions within the lithophage outbreak zone will have:

  • Chance for the unique lithophage enemy swarm to spawn.
  • Increased chance for all of the lithophage related events to happen (Meteor shower, etc.)
  • Lithophage enemies wandering around
    All of this is done in addition to current form of the lithophage outbreak zones.

Idea #2:
All missions within the lithophage outbreak zone will have:

  • Guarantied lithophage outbreak warning on all missions (This does mean that now the missions within the zones will no longer feature Estcourt Duty.
    Special Thing about Idea #2:
    With this change, changes could also be made to the lithophage-related assignments. The change that I thought of is that instead of progressing the lithophage-related assignment by playing a specific mission with the lithophage outbreak warning, all you have to do is play a mission within the lithophage affected zones.

Potential Issue with both Ideas:
You could argue that with these changes, it will make the early game much more unfriendly to new players as now they have to deal with these unforeseen (To them) threats.
A few solutions to this problem could be:

Solution 1:

  • Preventing new players from playing on the lithophage outbreak zones until they complete an assignment.

Solution 2:

  • Reducing the affected lithophage outbreak zones to just 1 instead of the 2 that we currently have.

Solution 3:

  • Nothing, just keeping it the same as it currently is.
sage wharf
#

When are we gonna bring back kicking players during evac? Really not fun to have players sabotage during evac and can’t do anything.

hollow compass
#

Highlight Doretta’s head and the end of the hearthstone boss fight

amber badge
#

New dreadnoughts to fight would be appreciated. Either that or add a new mission type (maybe only available after your first promotion) where you're tasked with taking out a fully formed dreadnought. Could act like a raid boss that you have to go on a deep dive like mission to kill

Also, I now it's incredibly unlikely but a suggestion is a suggestion, if you ever decide to add a new class it'd be cool if it was melee based. We don't have alot of melee in the game. Maybe Karl comes back and he's such a chad he doesn't even use guns

fierce mica
lusty prism
#

Make more things visible on the terrain scanner, such as minerals, swarms, pings, buildings(data vault, comms, machine events, bet - c) and secondary objectives(once they have been discovered). This incentivizes the use of the scanner for pathfinding and also generally assists situational awareness, and also makes it so that I don’t forget that one ebonut behind a tree.

lusty prism
#

I’m bored so
Boomstick oc: Incendiary Pellets(Balanced)

  • Damage becomes a 30/70% split between explosive and fire, dealt in a 1m area around each pellet. No more direct damage, but it also inflicts heat equal to damage dealt.
  • +5 pellets.
  • +1sec reload speed.

Zhukov oc: Chemokinetic Converters(unstable)

  • Each kill refills your power attack bar by 25%.
  • -30 mag size.
  • +0.5 sec reload time.

Boltshark oc: Arbalest Dreadnought(Balanced)

-Projectile speed increased by 400%
-Damage multiplied by 4

  • -80% normal ammo
  • +2sec reload time
uneven quiver
#

can we get more variations on the driller escort mission, where the thing we're escorting is different and in accordance has a different end objective? Imagine having an escort where someone is inside of a vehicle and they're an executive or prisoner or something and they're badmouthing you the whole time as you go.

lusty prism
#

Deepcore GK12
Storm Bolter(Balanced)

  • Damage vastly increased(2.25x)
  • RoF increased by 25%
  • Ammo halved
  • Recoil increased by 1.3

M1000 Classic
Silverspear of Garand(Unstable)

  • Charges shots are replaced by a powerful thrust with the barrel of the gun, channeling your dwarven rage into the weakpoints of enemies and releasing a charged shot. This deals damage equal to basefocus multiplier75% bonus damage on a weakpoint hit. This attack activates automatically on button hold as opposed to on release.
  • -15 base damage
  • -0.5sec RoF

DRAK - 25 Plasma Carbine
Lingering Plasma(Clean)

  • Plasma leaves puddles the ground, dealing damage and heat to things over it.
  • AoE increased by 0.2m
tame briar
#

i think it might be time to change how getting cores works once you have all the overclocks, and make it so that you receive an extra cosmetic core instead of an extra blank core. just anecdotally from my experience, i've had all the oc's since before third primaries got added and i now have 49 blank cores, which is way more than i need when i play most days of the week and find between 0-2 events on those days. i would much rather be receiving 6 cosmetic cores a week instead of 6 blank cores, especially because the only thing i can do with them is eventually turn them into cosmetic cores through events which is a far slower process. couple that with the huge influx of cosmetics available in cores due to unfinished season passes and I think it makes a lot more sense to swap extra blanks out for cosmetics. it's not like me or any other greybeards in similar positions are going to run out of cores, and it won't discourage me from doing events anyway i do them because they're fun. I also think the same thing should be done for the forge it's kind of annoying crafting five cores (which is already a lot slower when you're only getting 3 ready to craft cores a week) only to get another blank core half the time

jade blade
#

An option to make the M1000 focus toggleable. I have problems with aiming when holding down the mouse button. Focus in by pressing/clicking (and releasing) a button to activate focus and then press left mouse button to shoot would help a lot.

Beeing able have a specific keybind for e.g. "weapon ability" could also be used for any ability of other weapons, e.g. to differentiate "detonate" and "throw" for C4, "spin" and "shoot" for the minigun, "lock targets" and "shoot" for the LOK-1 Rifle etc.

Of course this should be an alternate option, not a forced change to everyone.

jolly sky
#

Very faint Glyphid Grunt roars audible in the space rig, with an extremely rare chance of occurring.
Because someone smuggled Steeve onboard.

jolly sky
#

The ability to still do the V key salute while you see the drop pod flying down towards the planet on the loading screen, with the salute being barely audible.
[muffled rock and stone in the distance]

foggy loom
#

BEER: "Bug Love"
A roulette beer that gives 1 of the 4 dwarfs a debuff that acts like a Pheromone Canister so the other teammates have to protect them more from the horde of bugs that will "Love" them more.

blissful stratus
#

It’s been three years and we have no Canteen mentioned in a voice line.

When can we have one added to the rig and possibly rotating items for food buffs?

regal pier
#

In-Game Profile system and Shareable Profile Card

Basically something like Monster Hunter Guild Card. With built-in stats tracking (Stats tracking is already available in Space Rig, just need to make it shareable using this profile card system) and some customizable flair (like cosmetics showcase and card frame/background).
From this profile system there are several things I’d hope to see:

  • Easier Access to Player Stats, anywhere not just from the screens scattered around Space Rig.
  • In-game achievement tracking, So I can peek at other player achievement easier without opening their Steam Profile.
  • Ability to showcase favorite Dwarf Cosmetics, just like with MH Guild Card where I can showcase my hunter with its armor (not the armor I’m currently wearing) and share the card.
  • In-game friends system. By collecting the profile card, I think it can substitute friends system without actually adding them on Steam.
  • Notification when that friends joining the lobby. Instead that general “[player] is joining the lobby” notification in the chat, if you had that player cards, it’ll show something like “[player] from your card list is joining the lobby” so I can easily differentiate random player and someone I know. It’ll be nice randomly meeting someone I’ve played with before.

For the other player stats update, I think it can be refreshed only when we meet again in the lobby/mission, so all of this still can be done by using peer-to-peer network system.

magic hatch
#

Suggestion

Refund policy

If you buy a round of daily specials but the host dispands the party you get your bulbs back

Also new beer
"Heart Pounder"
You slowly regain hp up to 50% of max at a cost of 3 bulbs
(Regain 1 hp every 5 seconds or so)

New beer
Mushed Frosty
After drinking you start screaming about mushrooms till you pass out/all voice lines are replaced with mushroom, mission control dosent recommend

near glacier
#

Being drunk gives extra XP, the more drunk, the more XP bonus

willow nova
#

A simple bundle that gives the dwarves an Anthro design that turns them into their rig names, like turning scout into a fox

blissful turtle
#

A wave based mission where’s there are no difficulties and enemies slowly increase in strength!
Waves could ether be Infinite or capped if infinite supply’s might have to be put on a timer instead of costing nitra.

static berry
#

Hear me out… a pet rock!

barren hinge
#

Hi. Apple announced game porting tool. Think it's a good chance to port the game

silent meadow
#

proper jet black hair, I want my driller to look like het set his beard on fire

uneven quiver
#

more hair colors in general actually. I want aggressively red green and blue hair that makes me look like a gaming computer

young dragon
#

So, lootbugs. We kill them a lot, and they never retaliate. What say there was some sort of lootbug broodmother that got angry and y'know, started attacking the dwarves with mineral spit attacks. I think it would be a rare, fun event where the dwarves gotta fight off a big bad lootbug who's angry about the dwarves killing all it's little buddies

uneven quiver
#

And we call it the Shootbug

#

lootbug themed berets and baseball caps

subtle tulip
#

It would be cool to have the next season involve going deeper into hoxxes, it could add:

  • alternate missions like caretaker being switched out for lithophage,
  • new enemies and new regions
young dragon
#

Someone suggested having faint glyphid noises in the space rig, cause someone smuggled steeve home. What if there was a lootbug hidden somewhere on the space rig every week that we can find, because of the victory emote Lootbug lover, where you pet a lootbug and let it loose

hollow compass
#

Have the depth meter on the drop pod mean something about the mission that affects gameplay. Idk what, but something

lyric coral
#

Have heightened senses flash its warning when a stingtail targets you for grappling.

#

Rockpox tyrant-weed.

near glacier
#

Add literally anything without a 7 month content drought

strong plume
#

Make the GSG guardian helmet match armor paintjobs. Currently its always black (aside from the golden and white parts which can stay)

woven python
#

crossplay

stray mirage
#

fun little animation where you can pluck corpse feeders out of the walls and squish em. (like swarmer stomp) Just a fun little thing.
(yes its another suggestion including corpse feeders, but i had this idea sitting in my head forever)

jolly sky
#

More things need to be pettable.

jolly sky
#

I feel as though Praetorians should have the following changes:

  • No gas cloud generation on death if killed by being frozen/shattered or melted by acid
  • Small chance (or full chance) of the Praetorian exploding on death if disintegrated by fire, because the gas cloud ignites and explodes if it gets hit by fire anyways
tight mango
#

enginer uses the deposit animation but bullets come out when reloading sentries

wispy pier
#

A mini map, especially a mini map hud overlay for driller when using his drills

jolly sky
#

A jukebox dance move that's basically just bobbing your knees and doing various gun reloading animations with empty hands.
If you know, you know.

mighty sapphire
#

Decreased ambient bug spawn rate, but chance to trigger small groups to spawn when mining as they are attracted to the sound

fervent mica
#

Being able to add mission failure animations, like the victory ones.
-reason: it would be funny, adds a lil'something to look up for if we fail a mission, and the potential dwarf animations are colossal (from blowing up just like after drinking a flinklock beer, to getting coughed out of a praetorian) drillchamp

near glacier
# fervent mica Being able to add mission failure animations, like the victory ones. -reason: it...

Some ideas:

Dropped out of the air by a Mactera Grabber. "Mactera Delivery"
Descend from a web whilst the screech of a Glyphid Web Spitter is heard. "Webbed Loss"
Blown up from the detonation of a Glyphid Exploder. "Explosive Exuent"
Delivered by a Nayaka Trawler. "Trawled"
Thrown through the air by the stomp attack of a Glyphid Oppressor. "Dwarven Oppression"
Shocked by several Naedocyte Shockers. "A Shocking Failure"

young dragon
#

I think it would be fun if a spectator mode was added, where you can start spectating a randomly selected server and watch the Dwarves fight for their lives. But if that makes performance issues occur then probs not

lean shoal
#

i think we could do with some achievements that are about the dwarf culture and community. maybe these could be hidden?

  1. bring back doretta to the drop pod on an escort mission
  2. have a full team ping a gold chunk
  3. tip lloyd 1000 credits total
smoky lantern
#

A very simple QoL improvement: Names for builds (maybe a text box above or below the dwarf) and a menu item that expands into a description box (perhaps opposite to the upcoming random button). It's getting a bit hard to track what is what across 24 builds plus alternate weapons, especially when also using Randoweisser etc. to experiment, so that would be a nice addition to copy-pasting builds and random generation.

tulip verge
#

Steve able to carry Engineer turret, Turret Steve

manic bloom
#

Idea: Give Bosco the ability to repair mini mules, collect secondary objective items, repair the drilldozer, and repair anything else, such as cargo crates, uplink stations, you name it.
Also, it would be cool to see an animation for Molly switching from a deposit slot to a drop pod button at the end of a mission, instead of just instantly switching

#

additionally, maybe even increase the speed of uplink and refueling in salvage missions if Bosco is within the radius, and allow him to be stationed there to keep it running so the player can leave the radius if they want

deft owl
#

found an idea for Heartstone variants (like Cube and Pyramid) and Drill Dozer temp upgrades on reddit, hope it can be considered for the future

jolly sky
#

More than one way to check how many blank matrix cores you have would be nice. Currently, the only location is next to the credits at the top right of your HUD, in the space rig.
Specifically I'd like a way to see your total mid-mission, so you don't end up doing a matrix core event only to find out you didn't have any to use in the first place.

uneven quiver
#

Small chance for the space rig to get shaken by falling meteorites nearly missing it accompanied by duck and cover sirens, and/or a space laser melting it before impact.

wary thunder
#

i have a idea for a new Misssion i call it the dangerzones. DRG is now on a point wehre they need to dig deeper in to hoxxes but the more deeper they digg more danger will aper in the deeper caves are more and bigger swarms of enemys that need to take care of. Thats because DRG send us to destroy them. In the Mission we first need to find a new minerla ( have no name vor it ) wehn we find enogh from it we can all down a interference signal an aktivate it to bring all enemys and the big swarm to the interference signal location. The fight will be wery hard luckuly when you find more of the new mineral you can call down ubgrates to your interference signal like fenses wiht electrisity or turrets that can help you beat the big swarms.(My english is not the best sry)

surreal relic
#

Rockpox bulk detonator

uneven quiver
#

Unknown Horror variants like ghost lootbugs, ghost prospectors, and ghost dwarves

dull scaffold
#

Remove T5B Fear from Thunderhead and reduce aoe radius bonus of NTP wish granted

woven osprey
#

a full range of rockpox bugs, i want rockpox mactera and qronars

dry marsh
#

A way to see future mission rotations.
Of course this should have some limits, perhaps being able to only see future missions within 6 hours from now, not knowing any anomalies or warnings or not getting info about every single mission to name a few.

undone yacht
#

A new overclock tier beyond unstable (can't think of a name)
basically it's reserved for overclocks that completely change how a weapon works (like hyper propellant, maybe salvo module). it'd basically just be a way to make new weapons without all the effort of new weapons.
i also think it should be purple.

vivid heron
#

Can u add Ukrainian localisation to 3 and 4 season content?
If u need, I can help with it and translate all necessary text myself.

craggy scroll
#

Intro - The amount of cosmetics and victory poses that are being pushed into cargo crates is starting to become concerning. At first it was no problem, but now the cargo crates are being overfilled. (Please read the rest before immediately disagreeing).

Problem - For players who have been playing a long time, like me, with 350+ hours and playing since before season one, I don't have to worry about this because I've completed the seasons. But I've seen new players, who didn't have a chance to complete past seasons, become agitated with how rare the cargo crates are and to just get something like waster for a class they don't even play.

Solution? - I don't have one fix, so suggestions would be great, but the randomness of cargo crates should be minimized. Perhaps something similar to machine events, where one could pick between two or three classes to receive a weapon framework or victory pose for upon opening the crate. Maybe even an entirely new cosmetic earning system. Whatever is done though, something needs to be done at some point because crates are only going to become more inflated.

coarse cloak
#

Hello, this came up on the stream just a few minutes and I was told by the devs to write it in this channel:
-walking over Cave Urchins (Dense Biozone) could give the "I was stung!" voicelines as happens when you run into anything sharp in Hollow Bough to signal the player that those things are, in fact, quite sharp
-killing a Q'ronar Youngling could give the "Goodbye, space lobster!" voicelines as with the adult forms; currently it gives the general "Enemy killed!" lines
-pinging a maggot with Bosco present probably should give the "Attack enemy" voicelines; currently it provides the "Light this spot" voicelines instead

blissful turtle
#

Let us hold two beers at the same time and hand beers to our fellow dwarfs.

real ridge
quasi geyser
#

Victory pose suggestion: M.U.L.E.-back ride. Your dwarf rides in on either Molly or a Mini-M.U.L.E.

coarse cloak
#

Victory pose suggestion: Bosco swoops in, and he and the dwarf do a high-five.

mortal frigate
#

radioactive bulk detonator

spark agate
#

Don't know if this is a good idea but a beer which is the lithophage container liquid with a maggot in it, when you drink is you become rockpox thing stunned (idk how to describe it) but the general idea of a joke of drinking the lithophage/maggot soup is quite funny to me

magic hornet
#

Doretta moving faster when there are dwarves nearby and slower when there are enemies nearby are easiest to explain as being driven by her morale state. Lets go a step further and make it so petting Doretta makes her move faster momentarily, or get damage resistance or smth (likely with 30-60s cooldown)

flat depot
#

So my suggestion is a slight (Most Definitely) Overhaul of the current "Egg Hunt" Missions. Currently to me, it's a very (At least to me) lackluster mission type that could use some flavor. First off, i would like to suggest instead of just "Eggs" We get variation to the eggs, like for example, the eggs could be of a specific glyhpid species, and that specific glyhpid species would appear (IE. The acid spitter would just appear when picking up an acid spitter egg, instead of various glyphids) and to make it a bit harder than it currently is, have Elite glyphids of that egg type show up sometimes, with more frequency the higher the Hazard level. Second, i would like to Suggest that for exclusively "Egg Hunt" Missions, we get tasked with while collecting eggs, to kill specific glyphids, and to be able to carry dead glyphids as an objective to be achieved, it can also work like killing the Elite Glyphids that would appear when taking eggs out, and having to deposit them in the M.U.L.E, and having the sprite like ropes tying down the dead Elites to the M.U.L.E. I know this is a mouthfull, but its just what i was thinking lol

silent meadow
#

make used casing stay on the ground as an optional setting, I want to see all the used brass from a giant battle

dapper smelt
#

Engineer's turret's system Hawkeye needs some QoL: The aiming time to switch from current target to pinged target should be near instantaneous. Maybe, make the current action/animation stop, and directly aim at the pinged target? In order to avoid turret whip missing, when it's firing at a target while you ping another one.

blissful stratus
#

Weapon mastery and prestige.

little bay
#

Low intensity Flares: They would be a selectable flare option that would have a low light source but have more available up to 8 and recharge faster

mighty bronze
#

For the love of god, please add a reconnect feature for situations other than when your game just crashes... Having to restart a DD/EDD after you get DCed last minute is painful...

wintry lava
#

hold c to get molly to follow you

static field
#

I think something to flesh out the randomly appearing jetboot powerup crates would be cool, like more powerups (shoulder cannons addons for example) to up the fun, or even making the powerups a part of a mutator/anomaly

signal river
#

If they add more arcade machine like they said they want to, It would be cool to get the other hacking minigames as arcade machines, or maybe have them all in one like a Warioware kinda deal.

opaque vessel
#

A BFG-like OC for the EPC called Unstable Plasma

Lowered charged shot velocity and direct damage.
Increased charged shot ammo cost (8 -> 12)

Damaging Tendrils arc from the Charge Shot towards nearby enemies, potentially dealing a crapton of damage.

(as a bonus, tcf combos would cause it to explode immediately, firing off a ton of tendrils towards nearby foes.)

daring cape
#

Endless mode?
Infinite Ammo
Can play solo or with team
The longer you live the more dangerous the enemy gets (Can spawn more than 1 dred)

Map layout
Miners can only go down.
Biizone changes the more you go down.
Mini event will randomly start upon entering the room.

ivory isle
#

Ideas for Two More Arcade Machines:

First Machine:
Name: Hackerman
What is it: The mini-game that you get when you are hacking the Rival Patrol Bots.
Why: More arcade machines and also a way for players to practice the mini game.
How it Will Work: You lose lives by missing the target that you need to hit. You have a total of 3 lives before you lose the game.
Price to Play: 5 Credits.

Second Machine:
Name: Wire Cutter (Idk what to call it)
What is it: The mini-game that you get while doing the Rival Communications Router event.
Why: More arcade machines and also a way for players to practice the mini game.
How it Will Work: You lose lives by missing the target that you need to hit. You have a total of 3 lives before you lose the game.
Price to Play: 5 Credits.

sonic hornet
#

if a dwarf were to die in the last seconds of a mission, they shouldnt be penalized

it has happened me a lot of times where i use iron will to rescue my teammates in front of the drop pod, we rush in it, but i die at the door, and as such, that mission counts as "failed" and i get only half as many resources for completing it

other instances of it occurring include times when a driller who thinks theyre funny tosses and throws c4 at the rest of the team/a dwarf while they are almost at the drop pod, causing a failure state for the rest of the team/a dwarf

plucky leaf
#

Similiar to how you guys juiced up the flares, here I suggest to do the same with revive speed, it's essential to use Field Medic currently and most players are almost obligued to equip it along with Iron Will (Iron Will isn't essential, just good, it's a mere example), I constantly feel like even with 2, I only really have a single perk slot

TL;DR: Increase base revive speed so we're not "forced" to be unable to change Field Medic when playing co-op, perhaps change how it works (keeping the instant revive of course)

uneven quiver
#

can we get a gun that's the lithofoamer but with a lighter underneath that ignites it as its hurled forward

lethal rivet
#

While looking out the space rig window, we should see supply pods periodically launching down to the planet for other squads!

Also, add another arcade game called "supply pod targetter" that just has some silly mechanics, but every time you launch one in the arcade game, a real supply pod can be seen launching from the bay window. DRG isn't cheaping out on their targeting software and using bored dwarves instead... are they?!

hollow stirrup
#

Engineer weapon idea: Standing Wave Generator

A primary weapon that has an infinite range and passes through all bugs in a line, but only deals damage at certain intervals within the line, like the bugs being hit by the antinode of a standing wave.

Yay or Nay?

plucky leaf
leaden gate
#

Player level 1000 miners are able to survive a blackout stout, they remain at blackout drunken level untill it wears off, level 3000 players can survive 2 blackout stouts without passing out. Only the most leggendary miners can survive this beer...

It'd be a really fun addition, wouldn't it?

stoic tusk
#

The complete and utter eradication of the scout

static berry
#

Can i pet mini-mules please?

dense palm
#

Some sort of medic class

near glacier
#

Burst Fire
"Hurricane" Guided Rocket System
Unstable Overclock

"One pull of the trigger now lets you fire off three missiles in quick succession. The missiles are a bit smaller, allowing you to cram even more into each magazine. The only issue is the overall damage of the missiles is reduced and the time between each burst is noticeable."

rocknstone - Fire three missiles with one trigger pull.
rocknstone - Magazine size doubled.
tothebone - Time between bursts = 1.1 seconds.
tothebone - Direct damage decreased x0.6.
tothebone - Explosive damage decreased x0.7.

stray mirage
#

let us be able to stomp on swarmers

near glacier
#

M8207 Dragon's Breath Shells
"Warthog" Auto 210
Unstable Overclock

"Even R&D's unsure about this one. Instead of standard shells, we packed yours with magnesium powder and a small bit of additional gunpowder to produce an effect almost reminiscent of a flamethrower. The rounds are extremely difficult to use safely, so we're not sending very many with you. The good news is, they're extremely effective against the bugs of Hoxxes."

rocknstone - Standard shells replaced with incendiary munitions capable of igniting most glyphids with a single shot.
rocknstone - Direct damage increased. (7-20)
rocknstone - Pellet count increased. (8-12)
tothebone - Magazine size reduced. (6-5)
tothebone - Max ammo decreased x0.5.
tothebone - Reload time increased (2s-3s)
tothebone - Rate of fire reduced.

near glacier
#

Quality of Life Changes

With the Bulldog's Six Shooter overclock equipped, the model of the Bulldog's cylinder could go from visually holding 4 rounds to having the 6 rounds that the overclock permits. Similarly for the Elephant Rounds Overclock, the model could go from holding 4 rounds to 3.

Its not really a big deal per say, its just continuity like that which makes an already great game like DRG stand out from others.

rain sparrow
#

Make the Lithovac able to suck up sticky goo (The goo from goo sacs, goo bombers, and just lying on the ground in the Fungus Bogs) just some added utility to the Lithovac that could be useful outside of cleaning up the rockpox.

regal wren
#

Mend-Up-Malt
(Already posted on reddit drg sub)

Heads up Miners we got more drinks for you!
The Mend Up Malt is an all new drink coming from the best lloyd.

  • 20% faster build and fix speed

EX:
fix doretta 20% faster
Build sentries 20% faster

Cost:
2 barley bulbs (maybe 3)

supple anchor
#

I'm sure the idea has been done before, but here's my take on a Heatseeking Missile overclock for the Hurricane.

Heatseeking Missiles
Unstable Overclock

By replacing the manual control systems with heat sensors, missiles can now automatically lock onto targets and turn faster. Though you can not control them yourself. However, the new systems take up more space, reducing the playload, decreasing AOE damage and size. As well, they take more time to calibrate, meaning the gun fires slower.

+Missiles now automatically home onto enemies in a set radius around the missile.

+Increased missile turn speed.

-Decreased AOE damage and size.

-Decreased firing speed.

-Missiles are no longer controllable.

I think this concept is quite interesting for the Hurricane, it reduces its crowd control capabilities and DPS, but it auto targets onto enemies. Simultaneously making enemies easier to hit but reducing overall control over you have over what enemies you target. While that may sound somewhat bad, it gives you a lot more potential in terms of single targets, as they will pretty much always hit larger targets. As well, you can focus on multiple enemies at once without having to point at any of them.

modest laurel
#

Cosmedic Ideas:

Lithophage Plagueheart Crown.

With R&D Dissecting so many of them the dwarves got one, cut it in half and put it on their head. all in the sake of drip. Managment does not like this though.

Lithophage Warrior Armor

Armour Covered in Dead Strings of Lithophage trying to take hold, Quite fashionable though.

violet atlas
# regal wren Mend-Up-Malt (Already posted on reddit drg sub) Heads up Miners we got more dri...

I really like this idea, but I think as-is it would fall into the Dark Morkite problem (where its worthless in many mission types)

Instead, I think updating Veteran Depositor to get this effect might fit better:

Veteran Depositor -> Veteran Employee
You've done this so long, its like a reflex

  • 20/25/25/30 Damage Reduction when within 6/7/8/9m of an interactable objective (i.e. Doretta, broken/incomplete pipes) or deposit point
  • You build and repair objects 15/20/20/25% faster, and deposit minerals 20/30/40/50 % faster!
forest umbra
#

[New Beer Idea!]

Go-Fast Gin
Could be a new buff beer. or a Craft(able) beer for messing around in the rig.

If:buffbeer=true : Maybe a permanent +10-15% speed boost, regular potency, and the cost of around 2 bulbs.

If:buffbeer=false : 15 seconds of hyper-speed (30-45%) while on the space rig. (any injuries as result of drinking this product is not covered by your company's insurance)

plucky jasper
#

Seismic scan runs
A escalation mode where you escort a Drilldozer from cavern to cavern to send out seismic waves to scan for future mining operations. The furtur you get, the higher your payment for doing such a dangerous operation for future miners. If the Drilldozer is destroyed a drop pod will be on route for pickup but with a smaller window than normal over the amount of bugs swarming the Dwarves from the seismic activity. Also bring back Dorettas head is mandatory for it having it's own data from the seismic scans.

fiery hearth
#

You know how when a cheater joins a lobby and deposits thousands of each mineral or something like that into the deposit, and players recommend they rollback their save so they don't have to have a bunch of cheated goodies on them? I was thinking the game could have a system where it checks for sudden spikes in resources after a mission is done.
If it's a truly excessive, impossible count, the game will take notice and point the player in the direction of the save menu and tell them how to roll back.

real ridge
primal sapphire
#

A CRISPR version of Cryo Cannon snowball overclock, press R to throw a big fireball that leaves a puddle of sticky flame in a radius around impact. That's dope

ivory isle
#

Make it so that Deep Dives and Elite Deep Dives give more Performance Points.
I get why they give the low Performance Points due to the way that it calculated, but for the effort that it put in, it should give a value higher than 1537 Performance Points in Deep Dives and 1731 Performance Points in Elite Deep Dives.
My proposal is that DD and EDD should give 2850 Points and 3150 Points respectively.

daring cliff
#

Make an achievement for unlocking all perks 🙂 maybe something like Jack of All Trades for the name would be pretty cool

lusty prism
#

Make hawkeye system use the system used in that one level in the Dead Space remake, i.e. the turrets will track your laser pointer if you have it out and fire shots on ping(If the laser pointer is out, they will only shoot when the ping button is held, and target the last pinged enemy normally if the laser pointer is no longer active). This lets you use the turrets far more aggressively than using them as sentries with sentinel, and perhaps give them increased weakpoint damage, since you can directly control them.

winter python
#

fester fleas should spawn by the hundred to accurately reflect the sort of problem the company treats them as

winter python
#

fine a better suggestion then - pressing shout immediately after certain actions (commiting friendly fire, healing, being revived, etc) will play specific-yet-still-vague response lines to what just happened

marble shard
#

i think more subtitle accessibility options would be great, especially being able to customize the subtitles at least in terms of size. also adding subtitles for certain sounds if possible would be amazing

grizzled grail
#

QoL change for the modding tab: Add a button which enables all Verified (and vice versa) mods only. It would be a great help for people playing with a lot of mods to quicky enable/disable them with the click of a button.

Adding to the idea I've thought of a drawer function where you drag your mods together in "drawers" and activate (or deactivate) all of them with only one tick in their respective boxes. You could also expand the drawer and enable/disable them separately but you get my point. People would then be able to sort their stuff out easier and spend less time in the modding menu meaning they'll play DRG more.

silent meadow
#

pet sentry guns by pressing e when they're full (or as another class)

fast galleon
#

A SKIP BUTTON FOR AFTER MISSION REPORTS. I'M TIRED OF WHAT IS BASICALLY A POP UP AD KICKING ME OUT OF MY MENU'S/ANYTHING I'M TRYING TO DO.

prisma drum
#

QOL: Allow liquid morkite pipelines to snap together side-by-side, it looks really weird when you have two liquid morkite pipelines running next to eachother and they’re overlapping eachother

uneven quiver
#

golf club pickaxe

oblique jackal
#

Wind rose crossover (please)

tacit crystal
#

An Endless Dive.

Start of at Hazard 3, you pick a mission from 3 random missions.
Plays the same as regular missions with biome specific minerals and such (Maybe reduce the % of lost loot, cargo crates, machine events}.
But when you finish a mission, instead of returning to the space rig, you just keep going with all the resources and ammo transferring over. With each finished mission giving +5% hazard bonus and increasing the hazard by maybe 0.2

If the group fails the endless dive ends and they get to claim 75% of what they earned before.
They can end the dive after each mission to get the full 100% of the loot.

Would give players a nice change of pace from doing single missions back to back.
And for those players that want difficult missions or absurd hazard levels, a way to do it without mods.

P.S Heavily inspired by Crime Spree from payday 2.

worn onyx
#

A tribute to Troels, sound designer of DRG.

His music was one of those things that made DRG special. People enjoyed it and listened to it even outside of the game. I always was hesitant to use mods that replace the original ost.

Really sad to see him go, so I'm hoping that we'll get some sort of an in-game tribute? Maybe a memorial hall statue? Atleast something...

proper zinc
#

to mark the departure of mr Jørgensen i suggest a re-edition of the DRG Soundtrack vinyl. for extrabreather you could include the Journey of the Prospector track in the vinyl.
||please i missed the sale, i want that so bad, i can't be the only one dstare please please please please||

graceful lichen
#

An option to votekick people out, especially in deep dives cause some hosts are c**ts

autumn hedge
#

Heres a "novel" idea. Crossplay over all platforms minus playstation if you cant get the deal with sony to go throgh.

static berry
#

Pet BETC?

final zenith
#

Make it possible to use the cleansing equipment to help players break free of the lithophage stun. It would be a fun little touch up on the mechanic that would allow players to actively help eachother out in a sticky situation without necessarily making the game easier. Its already possible to unfreeze a player with a power attack so why not extend that to the rockpox seeing as how we'll be seeing a lot more of it next season.

Imagine you see your fellow dwarf get caught up in the rockpox and you get to hose them down with the lithofoamer or the lithovac. It could prompt some funny voicelines like "Oi! You'll rip my beard off with that thing! Careful!" (lithovac) or "Didnt managment say something about not getting this in your eye?" (lithofoamer).

Getting stunlocked by rockpox over and over again can get old fast so this would make it more of a funny moment you'd get to R&S your teammates after they helped you out.

forest crescent
#

Wanted to share my feedback about the emojis in this server, don't know if it's been said before but I can't see any use for most of them.
Maybe there could be a call to create new ones by the community?boomstick bulldog bulk dystrum jecop

uneven quiver
#

Can we put Troel's main customized dwarf into the memorial area, playing a banjo made of robot parts?

supple anchor
#

I took one look at the Glyphid Septic Spreaders and thought, we need a Sludge Pump Overclock like that. Kinda like Goo Bomber Special

Septic Spreader Mixture
Unstable Overclock

R&D took one look at the Glyphid Septic Spreader's method of attack and decided to replicate it. By adding anti-coagulating chemicals to the sludge, the sludge creates a lot more puddles for every blast and rolls off of enemies to create puddles even when hitting them. Though due to the changes, the charge blast splits on leaving the nozzle since it cannot hold together as well as before. As well, this new mixture is heavier, meaning it falls a lot faster.

+Charge shot is split into 3 globules fired in a vertical line above crosshair with one centered on it, that then create 3 seperate sludge puddles per globule upon impacting the ground or an enemy. If a flying enemy is hit, it just drops 3 globules instead that immediately fall to the ground to make puddles.

-Increased gravity for charge shot projectiles.

This overclock for the Sludgepump is based on the sort of design of that of the Septic Spreader, of an artillery type blast that creates a lot of area denial when hit. What makes this overclock unique is that it still creates the sludge puddles even when they hit an enemy. Allowing for more direct damage but with the area denial that missing usually gives you. It basically changes your sludge cannon into a sludge artillery blast, with high aim compensation but higher damage every hit.

arctic sleet
#

Hey I just noticed drg’s soundtrack made it to Spotify, is there any plan to put it on Apple Music too?

median crescent
#

Subata OC Idea:

Unstable OC: Infection Rounds

R&D got valuable information from the Pleague Hearts and was able to Replicate its Properties but with no negative effects except the Glypids. But even they have moral so they made the infection Painless. (Just dont get it in your Beer or you might grow one or two extra limbs).

Each shot infects a glypid who takes DOT until it dies or Until it runs out (30 seconds) if the target dies with the effect applied it will spread the infection to other enemies as well with no limit.

+Infection Rounds (maybe the damage scales with size so up to grunts take full 20 Dmg/s while larger take 10/5 etc scaling with enemy size)

-80% Ammo
-50% Magazine size
-Enemies infected have a 1.25x speed and 2.5x damage multiplier applied to them to counter the otherwise busted OC

this could give driller with the subata kinda an aoe oriented oc wich could work great with the cryo cannon or sludge pump

tiny walrus
#

The voice lines that automatically play in the drop pod before a mission should be the voices of the dwarves that are in the drop pod (i.e. Driller-Scout dialogue shouldn’t play if it’s a Gunner and Engi in the drop pod)

mighty sapphire
#

When mission control picks the voice line "Contact! We've got 4, wait 6, no, 12... A lot of aliens headed your way!" to announce a swarm, it should randomly select between a few different variations with different numbers.

lusty prism
#

Throw proximity trigger into the autocannon as a modnice

split juniper
#

A new beer: Pail Ale. It's literally plain water in a mug shaped like a bucket. Finally you can rebuff all the people endlessly begging for liquids to be added to the game.

magic hatch
#

suggestion:
"suffocating darkness"
The Darkness you find yourself in feels like your suffocating, all lights are reduced by 25-50%, depending on distances from the light source

sour mauve
#

Class-specific mission types, driller for example: A glyphid pooper has filled a cave with poop and the driller must go in to excavate out all the poop.

short rain
#

Airlock in the lobby for . . . reasons

hollow compass
#

occasionally have shadowy figure run around in the distance as an easter egg (could it be karl??)

echo fox
#

Assignments should be more diverse. The current ones are all just "Do a drill dozer, do a point extraction, do a morkite, etc". This not only gets bland after finishing a couple assignments but it also makes harder for groups of friends to do quests together which is bad for a game based around co-op. Why not have some of the tasks be like "Kill a bulk exploder" or "Exterminate 50 glyphid grunts with the flamethrower" or "mine 200 gold", etc. These tasks would not only mix up the game more and allow more flexibility

brisk dirge
#

A new voiceline for saluting with a beer "for Troels!"

worn lichen
#

Hello there miners,
I'm currently developing a discord bot, similar to WanderingDwarfMiner from reddit if you know it
I'm working on publishing it to a server (maybe herocu) and i'm thinking maybe we can import the bot to the official discord server.
Any feedback / improvements you may think of are welcome and maybe in the next couple of weeks , the bot will be imported to the comunity.
Rock and stone brothers!

potent elm
#

Balanced (or Clean) Smart Rifle OC Idea:

"Pyromanic Intelligence"

"It turns out R&D messed up the machine learning for the smart rifle's targeting, and now it wants to see the caves of Hoxxes explode."

  • Smart rifle prioritizes explosive targets when locking (any exploding glyphids, exploding plants, etc.)
  • Exploding targets will instantly detonate after being killed with this weapon
  • Exploding plants are targeted by the smart rifle
hoary void
#

we need something anything to remind us of troels i don't think he's someone that should be forgotten for the great impact with sound design he brought

hollow compass
#

New daily brew: Lead Farmer Lager

+Killing enemies has chance to restore 5% of all ammo
OR (one or the other)
+25% chance to not consume ammo

knotty walrus
#

Please give us more level borders and a level 500 armor, that portrays the sheer epicnes of being a high promoted dwarf

I'm level 650 now and it's kinda sad that i don't get new armor or new promo border

deft owl
lusty prism
#

I kinda want to have separate channels for dd and edd lfg instead of them all being together, but I can see why that would be annoying

deft owl
#

Can a proper bathroom with showers be added to the space rig one time? Our characters mention it in various quotes, so would be nice to add it.

blazing mural
#

Could we have a mission where it’s after dreadnought egg hatches

silent meadow
#

Silent bugs as either a modifier or new enemy, imagine it being dark and you think you’re alone, then suddenly something takes a swipe at you

stray slate
#

A really big dreadnought, with a large piece of gold lodged in it's head (we gotta kill em to get the goodies)

cursive pumice
#

Girl dwarves

rotund willow
#

killing yourself in hoop respawns you in hospital gown

stray mirage
lusty prism
#

can we give the korlok healing pods a significant healing nerf please? Here's what I suggest

Healing pods massively prioritize spawning right next to the weed on the same y level.
Healing is interruptible by shooting it.
Healing pod health is reduced by ~30%.
Healing pods won't work if they are obstructed by terrain.

the pods are like breeder eggs, just too much work to be slightly annoying.

#

Make dreadnought corpses the only corpses that doesn't disintegrate, I can see a massive morale boost from the sight of dead dreadnoughts and it'll generally signify their importance.

lyric coral
#

Put a giant golden banjo in the memorial hall, with a speaker that plays Journey Of The Prospector.

stray slate
#

Unstable Overclock concept: Ventilation Override
Enables you to use a weapon with an overheating mechanic to keep being used in exchange for a small amount of passive recoil damage for the duration you keep firing while overheated (due to how much heat is building up.)

spark agate
#

Overclock idea for the thunderhead:
Tungsten subcaliber rounds
Upsides:
All area damage is converted to direct damage at a 1:0.5 ratio
3 bonus damage
Accuracy is the highest at base and is increase
200% armor breaking and ignores protorean armor and half damage on oppressor armor
2 enemy penetrations and terrain damage is present
Downsides:
No explosions
Slightly lower fire rate
0.6x max ammo

On the side not I would also like to see the effect of firing be changed with this overclock to a faster, more stretched trail

austere spear
#

Funny Idea for an Unstable Sludge pump OC:

Unstable Detonator Compound:
We've cooked up an additive to the Corrosive goo that allows you to remotely detonate it! The new goo comes at the cost of puddle lifespan and prevents charged shots from breaking apart normally.

rocknstone After firing a charged shot, shoot again to instead cause the last fired charge shot to explode midair, sending fragments out in all directions at increased speeds.
rocknstone Greatly Increased fragment count.
tothebone Decreased Puddle lifespan
tothebone Charged projectile does not break into fragments on impact

Ideally this OC would encourage you to use your charge shot like a grenade, quickly taking out scattered targets. The decreased puddle lifespan allows for a huge increase in puddle count without encroaching on OC's like Goo bomber special and disperser compound for goo coverage.

If you feel it would be to powerful I'd recommend adding the additional downside of decreased charge speed.

misty saffron
#

an achievement for having atleast one of every assistant available
like, a steeve, a hacked patrol bot, bosco, and bet-c, all at once

nimble obsidian
#

I want it where you can put more than 1 accessories on dwarf

vagrant flint
terse notch
#

So yeah, having good idea about deep dive random event: imagine you going into third stage and suddenly something hits the drop pod, with the impact the Mission control tells you what something interferes with drop pod shields, and then the players see how the doors getting ripped apart from outside: we see an arm what tries to grab the entrance to miners but fails due the drop pod crash landing in cave.
When team groups we meet infected Karl and now you have 2 options: either kill him or save with foamers. If you kill him he would decay into smaller pieces of litho virus and go under ground. If you save him you get him as ally and he will help you get the main objective, but when you get to drop pod he stays telling he has "mission to complete" And goes deep into caves surrounded by bugs

warm dagger
#

Alright now, hear me out lads, this might be a really weird idea but y'know how in season 4 you'll have the option to make your armour sleeveless? Well, what if there was an option for something like that for the PICKAXE as well?
Swap out the Pickaxe Head and Blades for a brand-spanking new Chisel Head! Upon switching from Pickaxe to Chisel, the Pickaxe Head will be replaced by the Chisel Head and both the front and back Pickaxe Blades will be disabled. The Shaft, Handle and Pommel will stay the same when changing between the Pickaxe and Chisel.
The mining and power attack animations will also change if the Pickaxe were to be changed to a Chisel, where the holder will be stabbing down into the rock/mineral/enemy instead of swinging.
That's all I've got for now. Any good?

rain mountain
#

So you know how back in ancient times, anything with two legs started off by killing things with rocks? And then mankind slowly started developing nuclear power, which was basically boiling rocks. So we were still killing things with rocks. Now what do dwarves have lots of besides facial hair and gold? Rocks. And stones. For a nostalgic callback to ye olden times of killing things with rocks, how about a pickaxe head made out of rock?

elfin geyser
#

Please, can we get Bulk infestation.

fast galleon
#

ENOUGH WITH THE FUCKING POPUP AD AFTER EVERY FUCKING ASSIGNMENT MISSION.

magic hornet
#

For turrets: defender is so strong, gemini is in general better than mk2. Might as well propose to fix that

  • Increase turrets base damage to 8
  • Increase mk2 damage to 11
  • Defender only gives +3 damage (still same 11 damage for gemini as before, up to 14 for mk2)
  • Hawkeye also gives +30% damage bonus to a turret that fires upon highlighted target, meaning that spending some of your time highlighting target is now actually useful
  • Also, t2c (faster turret reloading) probably should be buffed, increasing reload speed even more and/or increasing sentry ammo capacity by 15-30 (merging with t3c)
next sable
#

Hiya! I was wondering if something could be done with blistering necrosis? Not that I have any problems with it because in fact, it's a phenomenal overclock!
However I was wondering if the ability to lock on to it with the Lok-1 might be possible? And maybe the turrets shooting at that bug, when given the opportunity, shoot the blister!

split bane
#

There's a line when slapping the dice that says "Seven!", why not add more (it'll pick 1 line out of all when getting the "number line" so it'll play as often as usual)? Also when getting like 2-4 the dwarf will say the line quite sad, happy for 7 and 12, normal for all(?) the other numbers. Maybe a rare confused or sad "One" line (because it's possible to get 1 if you'll miss and slap just 1 dice)?

fresh warren
#

Hi
I got some ideas similar to the changes that happened when people started bringing back Dotty's head

If you are alone with Bosco and ping a mushroom there is a small chance your dwarf slips and says "Mushroom, uhm khm I mean, Bosco what is that?"

If you have the cleansing equipment on you and you finish a spike, making it that you can put the equipment back and send it up?

More idle reload animations with a full clip, the cryo a dwarf can try to put his hand in front and get his hand frozen for a second before it thaws out, the double barrel shotgun a dwarf could take flick it open and check if the ammo is in there

Petting the turrets also

neon crater
#

Beer temperature shock. When drinking arkenstout immediately after burning love and vice versa you explode and go to medbay.

graceful lichen
#

Let us pet molly

proud barn
#

reuse and revamp the beta guns, like the old minigun into some kind of shotgun canon, or the beta scout gun into some kind of bolt thrower.

fallow crypt
#

maybe just make the skill tree a little bit bigger, with maybe 2 new active perks and 1 new passive perk along with a few of the perks having higher upgrade tiers

boreal rune
#

Put a notice on the promotion terminal that a dwarf can only be promoted once he reaches level 25.
I've never really thought about it, but a newbie friend of mine said it was really confusing that there was no indication he wasn't supposed to be able to do anything here yet.

flat depot
#

I play a lot of engineer, and often I find my turrets trying to target a heavily armored enemy like an oppressor/Hive dread, and I always dread having to manually recall and rebuild my turrets so that my turrets are not wasting precious ammo, especially during an Elite deep dive, so I propose having an option to temporarily disable turrets, or to just add a button that makes the turret find a new target instead

short jewel
#

Engineer Perks:
When u melee hit turret it loads to full
Alternatively your turret aoutoloads when u are close to it
( + add turret customisation )

neon crater
#

Balanced/unstable overclock for sludge pump:

Pyrophoric additive
rocknstone Adds fire damage to regular and charged shots
rocknstone Puddles ignite automatically
rocknstone More fragments for charged shot
tothebone Shorter puddle lifetime
tothebone Charged shot explodes in your face if held for too long
tothebone Increased spread of charged shot fragments

This is a middle ground between volatile and disperser overclocks, as it increases both direct hit and puddle damage, however more numerous and auto-giniting puddles are mitigated by their shorter lifetime and increased spread, which suggests using charged shot like cluster grenade instead of usual mass slowdown area denial.

sage wharf
#

Kill feed has been suggested right? Hard to hear the dwarves call outs amidst the chaos (I play on xbox you guys)

warm brook
#

Mission Type - Quarantine Detail

Combining elements of Season 3 & 4, this mission adapts those mechanics into an entirely new mission type for when rockpox theme ends as a means to keep the content in game. Includes the rockpox enemy variants. This is a multi tiered mission, similar to an Escort Duty or Salvage Operation.

3 Contagion Spikes must be cleared

Once the final Spike is cleared there is a meteor shower, both small meteors and large. The small meteors no longer contain plaguehearts but will trigger more than once during the mission to increase obstacles and difficulty during mission.

The large meteors will need to be rockcracked, the last of which always cracks open to reveal a Corruptor, the rest will contain nothing.

Upon defeating the corruptor it will drop its plagueheart that can be desposited into molly, completing the mission, extract.

brittle sun
#

Let us bring steve onto the drop pod and show him at the end of the mission (maybe even a mission Control comment on it)

stray mirage
#

maybe scale up the stingtail up a little bit? for being such a tanky and dangerous guy, hes kinda s m o l

pulsar acorn
#

a shop where you can sell empty matrix cores for credits if you own all the overclocks/cosmetics

sinful elbow
#

Let us select minimum profile level for people to be able to see and join our lobby/game in progress while in public mode (friends can bypass this no issue). Like I am level 140 so let me select people with profile same or other number under it like its on Monster Hunter World. For example I want people with at least level 50 to join my Hazard 5 games. I am sick and tired of how often I am losing whole mission because greenbeards with level 5 join my hazard 4 and level 10 joining my hazard 5 and think its funny to ruins other people fun. Like seriously, I don't find fun to babysitt those rude people 24/7. I am here for fun and challenge, not being a field medic none stop. And dont get me started on Machine Events. My god, I lost 3 machine events today in row because people on Hazard 4 doesn't know how to do them. One time we start it and scout was down in 10 seconds and gunner was going down 10 seconds ater each revive. Its not a perfect solution of course but at least it makes better gaming experience for both me as a host and people joining me so I don't need to massive kick someone every 3 minutes because they did go down 4 times in a single minute while using zero weapon mods and overclocks while standing still.
There is a reason why you had to filter out with advanced settings in Payday 2 CONSTANTLY low level people people from keep joining your hardest difficulty because it was a giant shitshow and misery without that.

native granite
#

make the legs of the brood nexus move, so he feel as disgusting as the lore suggests he is

supple anchor
#

I had a random idea for an overclock. What if, M1000, but explosions. Not as thought out as my others, but is neat nonetheless I think.

Explosive Overcharged Bullets
Unstable Overclock

By allowing the internal coils to arc around in the barrel and adding some explosives to the cores of your bullets, the electric charge released onto them with a charged shot causes them to explode in spectacular fashion. Though this does come at a cost of losing energy within the barrel, requiring longer times to charge up, as well as loss in penetration power. As well, the bullets are heavier, so you can't carry as many.

+Charge shots now explode upon impact, dealing heavy damage with a similar radius to Explosive Chemical Rounds.

-Highly reduced charge shot damage.

-Increased charging time.

Scout doesn't have many AOE options, so I thought this might be interesting. Turning the charge shot into a crowd control tool. While not as insane as embedded detonators, this gives Scout a more vanilla and on demand explosion. Though nerfing the single target effectiveness of the charge shot. Effectively making this a quite effective crowd control primary for the scout.

untold monolith
#

Now here me out: ive been playing alot recently with the kobold mod, and i was wondering,
Could that be incorporated into the game itself?
I might stand alone on this, be the only one to suggest it, but i would love to see both dwarves and kobolds working together on the same team instead of just one or the other. The voice line combinations that could come out of this has the potential to be glorious.
Kobolds are miners by nature, so are dwarves.
Miners unite under one banner.
(Seriously go check it out the voice lines of that mod certainly bring a refreshing sort of hyper-energy to the game)

manic bloom
#

Breach Cutter OC Idea (not sure if this already is one because i don't know many):
Balanced OC, somewhat similar in function to Return to Sender, but instead of returning to the player, the beam splits out into three directions when releasing fire
also still has the normal downsides of Return to Sender

bitter spade
#

Next Primary weapon for the Scout or the Engineer should be an Assault rifle with an underbarrel flamethrower.

The weapon would function like this: press the left mouse button to fire the automatic assault rifle and a "special" button to fire the underbarrel flamethrower.

The flamethrower uses "charges" as ammo. Pressing the "special" button fires a continuous torrent of flames that lasts for about 4 seconds. After that you lose one charge and the flamethrower needs to take few seconds to cooldown so that it can be fired again.

blazing siren
#

Meele weapons as secondary weapons, like a sword or a chainsaw

silent nest
#

customization in the individual persons bay🫨

indigo terrace
#

Preamble: Kills in this game don't matter as much the types of enemies you killed, same for games like left 4 dead. Yet on the final stat screen all they show is the number of enemies killed.

Solution: show a small icon breakdown of types of enemies killed, my idea is 4 categories
1 icon for glyphids, guards, slashers, swarmers, nanaocytes etc
1 icon for ranged volley enemies like acid and webspitters, spitbalk infectors, korlok, mactera, menaces

And one icon for big disruptive enemies like pratarions, oppresors, Shellbacks, Goobombers, Grabbers,bulks etc

And a final icon for stuff I might've missed maybe robots idk or just put robots in the ranged and disruptive enemies category except shredders

I always found it odd that a staple like this found in co op games like l4D wasn't in DRG to encourage positive feedback in killing special targets.

lucid egret
#

Better loadout structure, where you can input names at least. The A,B,C,D thing is weird, especially for new players.

lyric coral
#

A mod for the drills that allows them to deflect projectiles at the cost of a faster overheat. ||I don't care if it sounds overpowered, this game has its moments where a controllable shield is needed, and Bioshock 2 did it as well.||

lusty prism
#

make Oops, All Bulks! canonnice

stray mirage
light briar
#

defend and operate mission. You have been sent down to defend a base to extract more and more studies of hoxxes IV. The bugs don't like it though so be prepared to fight the horde of monsters. new Enemies: Giant Wire it will wreck through wires that will destroy the operation of the studies. Weaknesses: explosion, piercing, and fire. Resistances: everything else. Turrets are on duty so you will have help destroying the horde. Lost: if you lose, all points (hp of 100% will be fixed by the players or automatically) the base will blow up and Control will send the pod to get out and go to another place. Win: if you win, not all points below 20% in the 20-minute timer Control will send the pod and go. Horde Enemies: the enemies attacking the base are rockpox, all normal, and the rivals (mission specific enemies do come) not all. More info needed I will try to put it in as soon as possible

lusty prism
#

make the bug that spawns the blue organic matter in a gigantic cube around the dread egg a feature, and have the dwarf speak error cube voicelines when pinging it
could also make it apply to normal eggs.

dapper widget
#

Gunner primary

A shouldered 40MM bofers AA cannon.

Shoots slow, large shells. Like the thunerhead maybe but
it explodes based on proximity.
has a low but fast to reload magazine.
Deals extra damage to mactera
Deals 0 direct damage. It's all explosion.

Slow firing but incredibly accurate

indigo cobalt
#

Voice line suggestion for Mission Control Guy.

when he get annoyed by the dwarves for pointing mushroom or gold so much

  1. "ugh... Why don't we send the other team?"

  2. "we would have sent the other team for this mission"

  3. "I told them to send professionals for this operation"

uneven quiver
#

Can we get higher rate of mushroom

lavish lichen
#

=========================================================
Hello!

Since there is a floating chunk of planet, which does not fall back, it is absolutely necessary to create a new biom with levitating islands. It is super awesome to do for season 5 and name it "Discovering New Frontiers".

Please consider this floating planet chunk area to be given its own unique biom.

Thank you!

daring cliff
#

Be able to put gear mastery on grenades and flares!

We have gear mastery on everything else, guns, pickaxes, armor, from grappling hooks to platform guns. So why not other utility?

Imagine gear mastery to have longer flare duration, +1 to the amount of flares, or maybe even the ability to pick them up to reuse the timer?

Imagine being able to upgrade your cryo nade to have longer freeze duration, or the ability to pop it by repressing the button?

There are so many intricate and interesting designs you can use with the nades to heavily alter a dwarves kit and playstyle, so why not do it?

rocknstone

(well thinking back on it idk if cryo grenades should be buffed but you get the idea)

rocky sun
#

auto-sprint pleeaase

rancid crest
#

make it so that you don't automatically unfreeze after drinking arkenstout, I want to be an ice statue.

pale sigil
#

For a potential future archaeology themed season, a mission type where the team has to destroy evidence of intelligent life on pre-cracked Hoxes in order to preserve DRG's claim/ownership of the planet. Evidence could be terrain that needs to be destroyed but damaging it will spawn waves of glyphids nesting within the ruins.

hasty hearth
#

It would be helpful to be able to name mod loadouts instead of just the letters - the icons aren't much to go off of. Having to read the list out of the tooltip is tedious.

lusty prism
#

Simple costume - style cosmetics like TABG's croc and banana suit(Slasher costume, inflatable bulk, mushroom hat). Easy, fast way to add bodily cosmetics to the pool without being too much work and also adds more things to spend my phazyonite on. It's kinda dumb but it'll be funny at least

lusty prism
#

"Fear Levels"
Instead of making fear instantly drive away whatever bug is attacking, make it gradually build up until a threshold is reached similar to heat. This eases off the power of fear - inducing attacks, especially ones that cannot be maintained constantly but still gives it the same potential as before, with a steeper slope of investment. Larger bugs have different thresholds(and are therefore more difficult to fear), and this also allows for the implementation of fear interactions in larger bugs, for example deaggroing an oppressor or bulk, without giving them the full fear effect by increasing their resistance or loss rate. This can also provide a new way to counter potential upcoming enemies by forcing them to burrow away.

(Numbers for a standard glyphid grunt based on converting 50% fear from the Thunderhead to 50 fear buildup. Could use modification)
Lvl 1(100F): chase but not attack
Lvl 2(250F): deaggro
Lvl 3(550F): running from the user
Lvl 4(1500F): burrow away

lusty prism
#

Neuro - Lasso rework, a rework:

Locked on targets aggro to the user instead of its previous target.
Target is applied a slow in proportion to their distance and head bearing from the user(farther = slower).
Target is slowed by 20% independent of the above slow.
Locked targets are marked on the terrain scanner and outlined on the laser pointer.
Player speed reduced by 50%.
Lock on speed -20%.
RoF - 10%

Another potential candidate is to fear locked on targets or force them to attack each other, which would be funny

shell pawn
#

New warning: Vine Invasion
Dense groups of creeper vines and stabber vines invade non Hollow Burrow regions

gentle pivot
#

I want a double jump in skills))))

lyric coral
#

Tweak the jet boots' overheat mechanic into hover boots.

river gyro
#

A chance that double of the same mutators generate on a mission inplace of 2 unique ones, of course it would not for every one of them.
It would work with:
Cave Leech Cluster, Elite Threat, Exploder Infestation!, Haunted Cave, Lethal Enemies, Lithophage Outbreak, Mactera Plague, Parasites, Regenerative Bugs, Rival Presence and Swarmageddon.
It would not work with:
Low Oxygen and Shield Disruption.

verbal star
#

cave angel bumper cars

#

bumper car arena

pliant hinge
#

More perk idea: Bait master.

Tier 1: Enemies are 20% more likely to aggro onto you. Active ability would be to cover yourself in pheromones to have all bugs aggro onto you.

Tier 2: Enemies are 25% more likely to aggro onto you. Same active as before. Any time you hit a bug with melee, it will automatically aggro onto you.

I think this would be really useful for haunted cave missions.

stray mirage
#

~~unimportant suggestion: make plasma weaponry have its own damage type:

"Plasma (damage)"~~

the suggestion above this text has made people unnecessarily angry. beware.

neon crater
#

Achievement for drinking a full team round of beer alone. Another one for a round of leaf lovers. And another one for downing 4 blackout stouts before passing out (If it's impossible, make it possible).

near glacier
#

Achievement: Light it up / Flare God (Terraria reference, i highly suggest asking Re-Logic / Redigit, i'm sure they would be all for it)

Never have more than three flares after throwing one in the first 5 seconds.

Or maybe just a ton of flares in a confined space.

stray mirage
full bay
#

make a keybind that will make to look at ur entire weapon heres keybind idea:Alt+O/Alt+P that'll help a lost for me

stray slate
#

Perk Idea: Team Player

T1: when you press and hold X, boost the running speed of teammates in range for 5s (recharges after 60s)

T2: When you press and hold X, boost the running speed of your teammates in range for 10s (recharges after 45s)

T3: When you press and hold X, boost the running speed of your teammates in range for 15s (recharges after 30s)

crystal topaz
#

New swarm idea

Rival attack/patrol.
Look out miners it seems our rivals are moving into the area, send them back where they came from.

This would be a more rare type of swarm mostly consisting of shredders and patrol bots

calm needle
#

You think a firing range to test new weapon's overclocks alongside modification would be useful on the space rig?

stray mirage
stray mirage
#

hopefully we get it

stray slate
#

Rockpox Goliath (Dreadnought)

acoustic marsh
#

good things happen to those who wait. we have beer. now where are the duel flamethrowers?

proud barn
#

payday 2/3 crossover with dwarfed versions of the masks?

stray mirage
#

base autocannon accuracy improvement? yay or nay

stray slate
#

This is either really stupid or really over suggested (don't know which just yet) but Pickaxe Overclocks

lusty prism
#

Make it so that you can focus when out of ammo with the M1000 to take advantage of that zoom and hoverclock when empty, instead of just forcing you to have 1 less functional weapon, especially if you run special powder alongside it.

jaunty panther
#

I'm fairly certain this has been suggested before, and I can understand if this might not happen due to technical difficulties/time. But I would love for eye accessories to be its own category for customizing your dwarf. Such as having sunglasses, an eye patch or even a cyborg eye that isn't attached to hats/hair.

lucid current
#

I'm sure this has been recommended/suggested numerous times already; but I've always thought that adding in customibility to things such as the flares, or more various upgrades to the Pickaxe, would be awesome to see at somepoint. I mean the characters even comment about how the flares need an upgrade. could be something similar to the scouts flare-gun where you could have brighter flares that dont last as long, or longer lasting ones, or being able to hold more than normal, or something like low-G flares that don't fall as quickly and float for a while as if they are in low-G

again, I'm sure this has been suggested in the past so there may be reasons against this, but it just seems like a rather small change that would certainly add a little more customibility

simple knoll
#

If someone is afk, they can set it on and can be carried so that no dwarf is left behind

stray mirage
#

can we get different ghost bugs in the "haunted caves" warning?
A haunted shellback and oppressor would be pretty cool.

verbal star
#

naedocyte petting zoo

bitter spade
#

Would a Light Machine gun be a good weapon for the Gunner? gunner

Say it's base magazine is 150 and max ammo is 450. It's base damage is 8 and rate of fire is 18.
The LMG's special attribute is that you can move faster with it then with any other Gunner primary weapon and you can also move faster even when firing the LMG.

outer kite
#

One message removed from a suspended account.

mighty sapphire
#

Mission type: Asteroid Destruction

"Our satellites have spotted a rogue asteroid on a collision course for Hoxxes. Judging by the size of the thing, if it reaches the surface we'll have to suspend operations in the area for weeks. We're sending you in alongside a piece of state-of-the-art artillery equipment to stop that from happening. Assemble the rock buster, load it up with nitra, and let the auto-firing system do the rest. Oh, and do hurry—you've got about T minus 20 minutes 'till impact."

A huge asteroid is headed straight for Hoxxes IV. Fortunately, a large deposit of nitra was located at the same latitude as the projected impact site. Your team needs to prepare the planetary defense cannon and load it up with nitra so it can fire a single shot back up the drop shaft right as it rotates into view of the asteroid, blowing it to smithereens.

This mission is similar to point extraction and on-site refining in that it revolves around a big piece of equipment. However, unlike most missions, this one is time-sensitive right from the start, so your team must balance fending off bugs and doing the required tasks fast enough. There are four steps to this mission, the first two of which must be completed within the time limit

  1. Assemble the planetary defense cannon which lands near your drop pod (hit various parts with hammers)
  2. Deposit enough nitra into the reservoir before the cannon has to fire
  3. Survive a prolonged meteor shower as the asteroid fragments rain down until it clears up and the cannon can be sent back
  4. Call in the drop pod and complete extraction

If needed, nitra could be substituted for some other McGuffin resource like aquarqs or morkite that only exists in this mission type, to avoid potential issues with using nitra for ammo vs objective.

outer kite
#

One message removed from a suspended account.

stray mirage
#

Would it be possible to add Shallow Grotto as an actual biome? since this is supposedly a small region, maybe there can only be a couple of missions on it at a time.
(alternative name could be green depths? Green depths was originally a mission type in alpha, where you collected a measly 700 morkite)

tell me what you think - Yay or Nay?

acoustic marsh
#

a mission type in which you extract rare minerals from the crash site of a large asteroid

crystal topaz
#

Mactera slasher enemy

A fast mobile flying enemy that rushes up to players from the sky and swoops in, hit and run tactics

stray slate
#

Black Powder Brew (a new beer that functions like the explosive guts mutator)

stray mirage
#

I heard this suggestion from this guy by the name of "DRG historian"
He said that it would be cool if you could toss a grenade into the "mouth" of a brood nexus. I thought it would be pretty neat.

lyric coral
#

When spam-pinging a tyrant shard, mission control would get annoyed on reflex but calm himself, saying the dwarves earned this ritual.

velvet falcon
scarlet grove
#

Remove overclock timegating kthx

crimson ledge
#

would be nice if the rock cracker pods were easy to distinguish from each other in a way that lets me quickly see which is which from looking at the hud (example of when this would help is a situation where one of the rock crackers is about to break but the other is fine, and since they both look the same i only have a 50% chance of rushing to the right one before it breaks)

unsure how you would go about doing this though, maybe one is orange and one is green and the durability meters on the hud match these colors

halcyon marlin
#

"Lead Storm" Powered Minigun, Unstable Overclock idea
"Joyride"
if you are shooting mid air you will be propelled in the opposite direction from where you are shooting. because of the new propulsion put into each shot. there is a bit less bullet hitting targets (slightly lower damage). and the time it takes to spin up to full speed is vastly increased(-a lot, spin up time). the faster your gun is spinning and shooting. the more propulsion you will get.

I think this would be a good addition because gunner doesn't have much movemnet based overclocks, as some other classes do. and it could be balanced by using a ton more ammo while you are in the flying. so it does not incentivize using it all the time, and means it doesnt stop people from using the zipline gun.
idk if this is a good idea or has been though of before.
(the name Joyride is a reference to the game Jetpack Joyride)

tawny bronze
#

Turn the Scale Brigade helmet into an actual helmet, instead of having half our bald head be exposed from behind. Nobody continues to use the "helmet" once they see that ._.

outer kite
#

One message removed from a suspended account.

opaque vessel
#

Suggestion. Have an option to shave our eyebrows.

knotty walrus
#

Give drillers c4 charge refresh, every time he manages to kill a scout with it

tawny bronze
#

Buff the Hurricane's Nitroglycerin Compound upgrade. The upgrade is a very cool idea because it actually plays into the idea of swirling multiple rockets around and smashing them into enemies all at once, like how it was shown in the trailer back then, yet it's only "usable" for the Plasmaburster OC and even there it's suboptimal :(

cinder basin
#

add a rogue like mode

a mode were you start with no upgrades and ocs (but keep your weapon/gear loadout) and do multiple missions in a row like deep dives (maybe 3 to 5 missions could be a good amount)

while doing a run you can find random upgrades/ocs in the caves and exchange them for gold (or maybe a unique mineral tied to the gamemode) or you could buy specific upgrade/ocs between missions

all in the meantime there would be more mutators and gear upgrades/oc unique to the gamemode (some stuff that could more fit for this mode)

I think that this could be a great additions for those who already played the game for a long time and would want more replayability out of the game , ever since vermintide 2 had a mode like this, it has been more enjoyable to replay the game since you could hop on this mode after doing a few normal missions

sonic hinge
#

allow the hacked patrol bots to use more of their unique attacks (like heat seeking missiles, rolling + turret) instead of just using the sniper shot.

vagrant pewter
#

Can I suggest an option to have a chat window and/or the chat being more visible? I keep forgetting chat exists, because I don't see it. And because it disappears, I can't even check it at a glance.

Another suggestion would be 4 tutorials (1 per class). The same way you have the gunner tutorial.

Thank you.

outer kite
#

One message removed from a suspended account.

bitter spade
#

A balanced overclock for the autocannon that gives the weapon +220 max ammo but increases the autocannons reload speed by +1,5 seconds.

pale dune
#

Maybe improve mining minerals. Mining is getting more and more boring as players continue playing, so maybe there could be something like what fortnite does where there's certain spots that players could hit to make minerals be mined faster

rocky rune
#

Water caves

near glacier
#

@rocky rune I honestly thought about this a couple days and it would definitely be interesting

atomic magnet
#

Already before the jetboots update I felt with friends very often and on most missions/EDD that Zipline are really situationals and often ask too much time to ride even with the perk and can be kinda hard to setup even with one angle upgrade. After playing 500h of game in h5 mostly, it's really the accessory I can just play without and it almost feel the same, with a good engi/driller/scout you can always find a faster way and SAFER way to do the same thing.
And now there's jetboots (add to gravity modifier that already make ziplane close to useless). I really think zipline should get a buff in speed usage/climb speed, not too much for sure but maybe with the perk speed upgrade as base speed, and an other one in replacement.

oak wigeon
#

turrets on dorreta

hollow compass
#

Exploders have a radioactive variant in the exclusion zone, so why isn’t there a nuke detonator?

crystal topaz
#

Cosmetic suggestion
Work place replacement

The environment of hoxxes is dangerous and sometimes our workers don't come back in piece, fear not the company has plenty of work in replacements

Basicly some kind of body cosmetic that gives you a prosthetic arm and or leg

tight gyro
#

an idea for the next season maybe. Rockpox is contaminated/eradicated and now there will be special type of mission for catching specific type of glyphids to experiment on them, it would be an innovation for missions but still strengthens the idea that DRG is a souless corp concentrated on profit without care for their workers, environment or morals

stray mirage
#

Can we get a cool grinding animation when you deposit big things like aqarqs into a minehead? like how we put kursite in the grinder?

(Optional) It would also be super cool if 2 of the slots on molly were grinders to put big gems and stuff in - it would add a little more to our beloved molly

mighty sapphire
#

New Warning: Meteor Storm

Small meteors (like the lithophage meteor fragments, but without the plaguehearts) rain down sporadically throughout the entire mission. Dwarves must keep on their toes, and speed is of the essence—the longer you take, the more difficult the terrain will become

lofty beacon
#

A perk where you can handoff/ grab / catch explosives. Like picking up a grenade that landed too close, or catching nanite bombs, or simply handing off c4 to your scout. The explosive if inventoried will be swapped with you're grenade button meaning you got to use it if you want to use your grenades again. (As a fun side effect this means any dwarf can pocket a c4 before resupply) lastly for every tier just give more explosive resistance, (Gunners might act like exploders though)

gaunt canyon
#

Several small things I'd like to see in drg
-allow us to add description to dwarf builds
-add jetboots heat bar hud while at space rig, rn it's not visible (im currently on beta)

weary surge
#

[FR] Salutations J'ai une proposition je ne sais pas si elle a déjà été faite, mais voilà la voici.
Quand nous jouons a plusieurs et que nous partons en mission avec le Drop-Pod et qu'un joueur ne sois pas rentrer avant le lancement,
Qu'on puisse voir le joueur en question durant le chargement, la cinématique qu'on le voit Accrocher aux drop pod ou qu'il soit en train de nager dans l'espace pour le suivre.
Ca pourrait être un détail marrant avant les missions. Merci d'avoir lu! Rock And Stone Frèresrocknstone

[ENG] Salutations, i have a proposition i don't know if it has already been done, but there it is.
When we play on multiplayer and we go on a mission with the Drop-Pod and a player who didn't get inside before the launch sequence,
To be able to see the player in question during the loading, the cinematic, to see the missing player hanged to the Drop-Pod or swimming in space following it.
Could be a funny detail before the mission. Thanks for Reading! Rock And Stone Brothers rocknstone

atomic magnet
#

I really think some OC of the minigun could be changed to be more fun to use. At the end and after playing hundred of hours, the real OC picked and played atm are mostly : Lead storm, Burning Hell and a Little more Oomph! which are also the best in term of efficiency. And the gameplay is not really changed by these (burning hell still is a little different)

I'd hope to have a real Bullet hell because now and after deep analysis (by Lazymaybe or Gaming Existence for example), this OC deals less than the minigun with NO OC. As possible solution it could just shoot everywhere (lower friendly dmg) and not be only aimed on ennemies, as counterpart it could deal massive damage to ennemy hit (maybe weakpoint dmg reduce).

Exhaust venturing and Thinned drums are not bad but I think its could be also modified to be more interesting to play.

manic bloom
#

There should be additional voice lines for Mission Control and the dwarves that only play if each player in the team is playing a promoted dwarf

mighty sapphire
#

Small veins of nitra should generate sparsely within the terrain—rare enough that it's only worth digging for when you're out of options. That way, when you hit 0 ammo and you're just short of 80 nitra, it's difficult but not impossible to save the mission.

uneven quiver
#

When charging the railgun, can we have a tiny chance of the gunner going 'ka me ha me ha'

stray mirage
#

Bring back firebomber!!!!11
(he shot out bombs and fire and stuff)

tranquil mauve
#

Make Bosco petable! (or add a way to make Bosco happy, I wanna thank it for its work)

torn plank
#

low nitra modifier with like max 80 nitra

keen kernel
#

Please rate my idea

Type: Weapon Framework

Weapon: Jury-rigged Boomstick

Structure:
A stationery knife and a wooden broomstick are attached to the core of a toilet paper roll "zeva" using duct tape, with a powder tray or any other explosive material attached, and a branded DRG lighter is affixed to it.

Mechanism:
A projectile is inserted into the front of the barrel, while gunpowder is poured into a special tray at the back of the barrel. To perform a shot, the lighter's wheel needs to be turned. The flame ignites the gunpowder, causing it to explode. The explosion extinguishes the lighter's flame, accelerates, and ejects the projectile from the barrel.

Description:
Now it's truly homemade! Load the projectile, pour in the gunpowder, and turn the wheel of the lighter. DRG even provided you with a stationery knife, though it's blunt. Please be careful and avoid taking it near a magma core or bringing it close to your face. Additionally, remember to periodically replace the duct tape.

Here is the drawing https://cdn.discordapp.com/attachments/1114285104282472580/1117869464965349509/IMG_20230612_194333.jpg

manic bloom
# rocky rune Water caves

To expand on this, what if seasons 5 and 6 added a new mission type where you explore the water caves of Hoxxes IV, with oxygen tanks to keep dwarves alive for some time. It would be similar to low oxygen mission in that sense, but there would also be new enemies, maybe some new weapons to work better in water caves, etc.

warm belfry
#

For all the faceless bandit looking miner ,{only me} I think that corporate marine helmet needs a bit of a re design because of how huge it is. If not then please add the extra cover to hide my neck and five chin so people dont call me beardless and fatty. (I am a greybeard!) [P.S. s4 interstellar goon helmet also has that corporate marine neck and chin problem]

neon crater
#

Nemesis actually watching BET-C glitter in the dark and thus waiting the dwarves around potential backup. So you have to lure it away first or fight both at the same time. Smart Nemesis needs to be smart.

lyric coral
#

Please give spitballers a max range. They don't even have eyes, why can they snipe me from the other end of the cave?

mighty sapphire
#

On higher hazard levels, have the Burst Turrets lead their shots, so you can't just dodge them by holding A or D.

This could also apply to other enemies, but it might be a bit much for those with faster projectile speeds.

tawny bronze
#

Add Hazard 6.
I am guessing that this has already been requested before, but I genuinely would like to know what is hindering them from adding it. Ever since I reached around 200 hours, the game has just started to feel too easy
1 in 5 games will be difficult, 1 in 10 games will come close to failing and 1 in 20 games will fail in my experience (I am go into missions with modifiers if I don't have any assignments, most of my missions are done with randoms and no this is not supposed to be bragging or calling people that find haz 5 too difficult bad at the game, this is just my experience and the experience of most of my friends, some of whom have even less than 100 hours)
If someone thinks this is a bad idea, please let me know why

vale ravine
#

I just joined but I wanted to suggest somewhere something that has probably been suggested: An invite only mode of some kind. Rather not have to make a public room with a password just to be able to only play with certain friends of mine. ^^;

lyric coral
#

Give driller and gunner their own special powder/rj250 variants.

wet viper
#

Add mini bosses as the secondary missions. As much as I love collecting dystrum, adding "Eliminate the Nemesis" as a rare secondary mission would help with the fact that we barely see them anymore. With the new Rockpox Corruptor, adding it as a secondary mission as well would be great.

If adding the as a secondary mission doesn't work, adding them as an additional warning would be nice instead. I would like to have a confirmed way for me to go and kill a mini boss instead of waiting on RNG.

tranquil hazel
#

Please make sticky flames or any other logical firearm emit more light

harsh current
#

SAW BLADE LAUNCHER.)
Gunner Primary: Fires saw blades that ricochet off of walls and enemies. Slow fire rate, but high damage.
Sample Upgrades:

  • More bounces.
  • Chance to inflict bleed DoT on hit.
  • Sawblades will curve slightly towards bugs and away from dwarves.
    Sample Overclocks:
  • Shots can sever an enemy’s limbs, crippling them.
  • You get only one blade total, and have to reload manually, but reloading recalls the blade, causing it to pathfind back to your gun.
  • Fire tiny Rival shredder drones instead of saw blades.

TESLA CANNON.)
Driller Primary: Fires a continuous beam of electricity that chains to nearby enemies. Chains deal progressively less damage.
Sample Upgrades:

  • Longer chain range.
  • Chain off of more enemies.
  • Chaining off a shocked enemy reduces damage penalty for chaining.
    Sample Overclocks:
  • Rapidly killing several enemies has an escalating chance to create a storm cloud that rains down lightning bolts for a duration.
  • Charge up and fire slow-moving balls of lightning that chain off of nearby enemies.
  • Reloading consumes remaining magazine to reanimate the last non-boss enemy slain as an ally. The ally for a duration based on the ammo consumed.

MOONSHOT.)
Scout Primary: Elven bow acquired at a 5-finger discount that can be charged to do more damage. Releasing the arrow at the right moment does even more damage and pierces enemies.
Sample Upgrades:

  • Larger perfect draw window.
  • Reduced movement penalty while drawing bow.
  • Arrows glow like flares.
    Sample Overclocks:
  • Perfect shot no longer pierces enemies. Tap reload immediately after hitting an enemy with a perfect shot to mark it, letting your team see it through walls and increasing all damage that it takes.
  • Firing a perfect draw into the ground makes nearby dwarves invisible.
  • Can no longer perfect shot, but gain massively increased draw speed and automatically release arrows at full draw.

Can’t think of one for Engi 🤷

mental seal
#

Bring back kicking/banning players after mission objectives are complete/during extraction. I've had a lot of missions where some jerk wants to team wipe, be racist, be weird, etc knowing there's nothing a host can do about it.

wispy pier
#

Drillers main weapons are mostly area control Except the cyro gun, it's has the least area element duration than the flame thrower and Sludge pump, it does have some sticky properties with little element effect but over all it Stats can't be increased unlike sticky flames & Sludge puddles, shouldn't their be a rework on mod tree for the cryo gun for more Options for area control?

manic crystal
#

Make Bosco auto-fire rockets. When playing at h4 or higher, Bosco's swarm control feels very anemic, especially combined with the amount of brain power it takes to remember to command Bosco to fire a rocket. Swapping out one of the (rarely looked at) Bosco upgrades for one which allows Bosco to auto-fire rockets might be helpful, along with:

  • decreasing rocket damage
  • decreasing reload time
    In my opinion, Bosco is an untapped resource of update potential and desperately needs attention, and this is a good way to observe this fact.
wheat anchor
#

Allow us to bring Bosco along, until the slot spaces fill up entirely. If a miner leaves, bring Bosco back.

uneven quiver
#

can we get a helmet in the form of what is very clearly a cardboard box that has been hand-decorated to look like Bosco but isn't particularly convincing?

keen forum
#

if a turret placement hologram is close enough to the turret, it should be allowed to move that distance without forcing you to rebuild it
mostly for QoL (adjusting the turret's line of sight for defender system )

stray mirage
#

Can you please make pox breeders more common? From what I've seen, they seem kinda rare for a rockpox enemy. Bugs that are normally rare become common rockpox enemies, and I think the breeder shouldn't be an exception.

Although they seem fun to fight, the lack of them makes them less of a threat.

Yay or nay?

manic bloom
#

Could the mod limit for playing with friends be increased to 75 or 100? There are a lot of visual and audio mods to use, and being limited to 50 seems a bit too restricting

shrewd owl
#

Hey devs, I have a small request. It's not something super important, but when you find the loot from a Lost Helmet, could you make it so that the line you get doesn't get overlapped by a new line? It's pretty jarring to enter that pocket of air, get the spooky music get a line about how it must have been a greenbeard, and suddenly "This is the best day of my life!"

quasi geyser
#

Driller's t3 armor upgrade confuses me because there are very few sources of fire damage in the game, the two that are actually notable are dreadnoughts fire breath, an attack not used often and easily dodged, and magma core environmental damage. Since the other dwarves have armor upgrades in t3 that actually make sense for their playstyles how about switching the Mole armor rig t3 upgrade to a 50% reduction in movement speed debuffs such as from sticky goo, slashers, and web spitters. Driller is one of the most movement reliant dwarves in the game due to his short range, and he gets punished for getting in close by slashers and bullied by web spitters/goo bombers that are regularly out of his effective range.

cunning torrent
#

Let’s us tame a swarmer and he becomes a steeve with a lower case S.

hollow compass
#

they seem to have removed/patched resetting the core hunt with promotions. pls bring it back i really liked that mechanic :(

little umbra
#

suggestion based off @echo relic's blender creation

Electrified Glyhid Grunt

The glyphids have found a way to coexist with the electrical crystals found within the crystalline caverns
becoming much darker in color and dotted with blue bioluminesent spots, but their main sights is the massive electric crystals present on their body
they act nearly the same as grunts, but are slower

their abilities:
occasionally they can use their electric power to zap some bullets out the air, they have 5 zap charges
certain projectiles will have more hitpoints than others, like grenades having 5 or so

their other... they will charge power(using the animation the radioactive prae uses when emitting rads) and fire a chain of electric power at the nearest dwarf that slows them slightly and damages them
this bolt can also chain to others if they are too close

keen galleon
#

A chance for when you ping a frozen enemy or player you say “That is one cool guy”

hexed tiger
#

Ebonite acid spitters because pain. (Also more ebonite type enemies in general)

mighty sapphire
#

An achievement for falling 100 meters and not dying

near glacier
#

It would be cool if we could customize our spawning bays a bit, especially because you see the area so much(when booting up the game and after missions). Maybe you could find decoration blueprints down in the caves and could forge them, or something like that. I think it would add another layer of customizability that people might enjoy I guess.

keen galleon
#

An achievement for bouncing off of a dreadnought 5 times in a row

oak oasis
#

Error cubes should have a use due to overpopulation in matrix unlocks. Make an endgame terminal after getting a certain level and make it so this terminal can buy overclocks/cosmetics that come in rotation, and put this terminal above the dropship where management says out of bounds all the time to give that space some use.

Also let us use previous space rig decorations on a terminal up there as well as another endgame unlock. To not let those amazing decorations go to waste

sharp forge
#

They should add a player to player trading system

near glacier
#

Regular size spiders with HP of a Glyphid Guard that mine thru stone if u’re not in the open - That would prevent bunkers (which are OP) and engis sealing everything off

uneven quiver
#

for the bottom of the pickaxe, can we get a fly swatter

mighty sapphire
#

Anyone can activate Machine Events, and players who haven't promoted or don't have Blank Matrix Cores simply get mineral resources.

chilly stone
#

unstable crspr oc
air burst fuel

+pressing reload when full consumes the entire tank (except for a single point of ammo, to allow you to immediately ignite the cloud) and shoots a large cloud of gas, that covers a very large area

+the cloud of gas does light dot damage, but can be ignited to do massive damage to bugs (similar to a praetorians death cloud, but more damaging to enemies)

-significantly smaller clip size

-direct damage

wind magnet
#

ability to pet molly

kindred river
#

conversations the dwarves can have with eachother. Maybe something about what they've heard on the space rig, or even class specific ones. They could happen randomly, or after doing things like killing certain bugs. it may not be much, but it'd make the dwarves a tad more livley. An example could be the gunner asking the engineer for his shard diffractor. Which the engineer immediately rejects the proposal, as the gunner would blow up the space rig tinkering with it.

undone iron
#

OUTPOST MISSION

The mission will be to bring an outpost online
You'll need to load the batterys up with oil-shale (like with the drill escort mission)

Outpost will be equipped with turrets and lights

After a battery is filled a part of the outpost will activate with a lot of noise bringing swarms

After all the batterys are full the outpost will fully activate spawing a single boss dreadnaught

Once the dreadnuaght is dead you can call for drop pod

twin fulcrum
#

More missions involving oil shale maybe

compact kernel
#

have an option to reduce pinging objects in a solo match with bosco

example: youre a lonely dwarf with bosco, you see a big gold chunk that you wanna ping it so bad just to annoy mission control, but you force yourself to say “light for me please!”

only the objects that are not involved for the mission task

forest umbra
#

[Minor World-building/Lore Thing Idea]

Xynarch Charge-Suckers on Electrocrystals in the Crystaline Caverns, because.. how did they even exist without any robotics to Hijack before Deep Rock Galactic even discovered the planet? this would serve as a good lore-hole filler as is, OR it could become a new biome-specific secondary mission of eliminating Charge Suckers to prevent them of reproducing and screwing over more Deep Rock Galactic Operations, kinda like fester flea elimination, but these things don't fly around faster then a scout's grappling hook, maybe they could crawl or scuttle around on the floor like a swarmer, but slower and have pretty much immunity to electrical damage. opting to run away from the dwarves rather then trying to attack. what do y'all think of this idea?

spark agate
#

Although dwarfs hate salads and live in caves, can we get agriculture in the space rig? It will give more customizability to the actual main menu and also with the laser pointer you can place a mushroom there for the thing

oak wigeon
#

food at the abyss bar that gives you extra hp for a mission or two

stone badge
#

Add a rival space rig that the dwarves have a chance to teleport to after drinking a wormhole. Further, have the dwarves come back terrified of what they saw & concluding that the makers of the drink must've changed its recipe

rose pasture
#

I had a potential Eureka moment. The "It Burns" mod for the Crspr that has a small fear chance on hit. I thought for a more worthwhile choice, it should be a direct hit 15 second debuff that causes 20% Fear Chance every time it suffers Fire Damage, with a 1 second cooldown after successful Fear Application. Won't this be more tempting to take it than the other mods in its line? Duration and Fear Chance is subject to change for this kind of thing.

sacred cypress
#

This suggestion is kinda silly, but a flak cannon sentry for the engineer.

Low damage and fire rate, but splash damage, good for large groups of grunts and those flying buggers.

stray mirage
#

Maybe new guns for bosco? like a mini-shotty or light autocannon?
Bosco has stayed the same for sooooo long, and I think he deserves some love.
(also, he could use an AI upgrade, he needs some help shooting leeches and launching rockets most of the time..)

craggy trail
#

Since we are getting a sleeveless option for every armor in this season, wouldn't it be logical to also add an option that removes all the parts that usually get removed when you equip a big beard? (for ex. on gunners mk 4 suit the piece that protects half of your head and some armor plates get removed?)

Or just add an option to disable some parts of the armor

astral orbit
#

unstable autocannon overclock "burst module"

  • weapon now fires four shots in quick succession
  • instant projectile speed (like bullets)
  • reduced base spread with no growth while firing
  • reduced aoe damage and radius
uneven quiver
#

Missions with existing pipeline systems but they're arranged like rollercoasters and the premise is that you're installing new equipment on an older rig, prepping it to acquire the rarer oil form of evenmorkite

neat ravine
#

Add a tiny delay between the shockwave and the pellets of the boom stick. Right now any bugs infront of you and with in 4m will soak up any pellets and get killed by the shock wave while leaving bugs behind it un harmed

lyric coral
#

Spraying foam on dwarves reduces their level of rockpox infection.

potent elm
#

Re-add the barrel armor that was previously in the game. Even if it's as a DLC armor pack, it looks great.

uncut zinc
#

**No dwarf left behind! rocknstone **

I have a suggestion that could add an extra layer of immersion and excitement to our missions. What if our brave dwarven miners had some voice lines when the escape drop pod arrives, and on the way back, one of our comrades gets knocked out by those pesky bugs?

Picture this:the escape drop pod lands and during the escape, if one of us falls, the remaining dwarves would rally together, calling out to their fallen comrade, vowing not to leave anyone behind.

Here are some example lines:

Driller 8bitDriller : Stay strong, brother! We'll carve a path and get ye outta here!

Engineer 8bitEngineer : Blasted bugs! I'll patch up the gunner. We ain't leavin' 'no one behind!

Gunner 8bitGunner : By the depths! Driller needs aid! Clear a path, we're bringin' our brother back!

Scout 8bitScout : By the beard! They got our engineer, leave no dwarf behind!

This would not only enhance the immersion but also deepen our connection with our dwarven counterparts, highlighting the camaraderie and teamwork that defines Deep Rock Galactic.

Rock and stone, fellow miners! rocknstone

untold vault
#

make swarmers jump attack from the roof and walls. also give them some "ah they're all over me" hard CC like the rockpox
-yes I'm this evil

golden mesa
#

Make it so we can sit on the chairs at the Abyss Bar. And maybe a table for 4 dwarves. And perhaps some food to eat while yelling on the top of our lungs: ROCK AND STONE BROTHERS!!

near glacier
#

Scout is broken and not balanced. He makes cave complexity completely irrelevant, he makes any source of cc irrelevant. He is the safest class. The only thing that will kill a scout is the scout himself. Nerf scout.

stray mirage
#

I know this has been suggested a trillion times but please..
let us pet Molly and Bosco!!!!

umbral urchin
#

The Hipster OC icon should be the same as mini shells/micro flechettes, not the sniper crosshair icon.

bleak pawn
#

Add this back to the game dont care what level or way of unlocking

oak wigeon
#

suit and tie armor set

echo relic
# little umbra suggestion based off <@779901020335374376>'s blender creation Electrified Glyhi...

I didn't expect my basic glyphid concept to get brought up here (Thank you though), but since it was brought up I might as well explain the basic abilities and properties of it that I had in mind while making this.
It would have the properties of the electrified crystals in Crystalline Caverns if you used or pickaxe or power attack on it (The crystals are meant to still zap you if you melee hit this lad).
It would act as a basic grunt, but will deal a large amount of electrical damage on a melee hit on top of it's normal melee damage.
A bit tougher armor overall from being basically fused with the crystals growing from it (Either tougher "light" armor than a normal glyphid grunt or it can be improved to decently weak "heavy" armor, either one can work honestly).
On death, it would release a electrical discharge that deals damage to everything around it. But if it died from explosives, the crystals on it's back will dislodge and saturate the nearby area with electrical crystals similar to the cactus plant in dense biozone.
I didn't intend much for this glyphid concept really, just basically a glyphid grunt with a little theming.

magic hornet
#

Armor mod t1b is obviously inferior to even no mod in this tier at all. Could that be rectified at last? Two options

  1. Remove downside, reduce upside (so it increases shield regen speed by 50% without any downsides; might be comparable to t1a then, esp with bigger shield
  2. Keep downside, but change upside (or add something else to the upside). For example, could grant another +5 max shield; this option would still likely be bad at higher difficulty but at least have some usability. (Tho, I'd prefer not have an option with downsides in very first tier of armor but its not crucial)
mighty sapphire
#

Quickdraw
M1000 Classic Overclock

"We figured that an eagle-eye'd sharpshooter like yourself didn't need hip-shots anyways, so we went ahead and set the charging coils to always-on mode."

rocknstone Instant focus
tothebone 0.5× firing rate
tothebone Cannot hip-fire

The polar opposite of Hipster. With perfect timing, you can fire one focus shot every 0.5s. Without modifications this has the exact same damage output and ammo consumption as spamming hip-shots, so the benefit to using this OC comes from the Tier 3 and Tier 5 mods.

#

Stacked Shells
Jury-Rigged Boomstick Overclock

"We invented a retractable firing pin and internal loading system, so now you've got a clip in each barrel! That means you can load a lot more shells, but they'll have to be on the slim side thanks to the extra gizmos."

rocknstone 3x clip size
tothebone Reloading only loads 2 shots
tothebone -2 damage

You can hold 6 shots in your gun at once, for when you need to pump out a lot of damage quickly. However, your total damage is decreased, and reloading takes a while (6s manual, 15s w Born Ready).

bright cipher
#

For the new season we could have a mission were you have to clean other space rigs because the plague hearts broke out and went wild or something

mighty sapphire
#

Bundled Fermion Generator
DRAK-25 Plasma Carbine Overclock

"The brainiacs in R&D retrofitted the particle accelerator into a fusion reactor which produces super-heavy, super-heated ions. It also voids the warranty, so handle with care."

rocknstone Fires 6 shots at once
rocknstone +200% armor breaking
rocknstone +3 max penetrations
tothebone 0.16× fire rate
tothebone +25% heat per shot

You can finally complete your dwarf's Mega Man cosplay. While the normal DRAK-25 fires a steady stream of plasma, this version fires one super-dense plasma ball every 0.5s for the same overall damage output. It has armor breaking and penetrates multiple enemies, but it overheats faster.

haughty zealot
#

make it so you cant be kicked from a match if you have participated a certain amount. really frustrating to be kicked for no reason when you are about to finish the dive.

uneven quiver
#

can we get a beard with a weaved in basket for additional storage?

raw tiger
#

drg discord soundboard?

near glacier
#

Crossplay maybe?

uneven quiver
#

Vault suits

shrewd fractal
#

add a reconnect option after losing connection to a server

mighty sapphire
#

A separate channel for DRG discord server suggestions, as opposed to DRG suggestions

uneven quiver
#

outfits with capes

hidden geyser
#

they should let me eat glass

hollow compass
#

should resupplier and veteran depositor be merged into the same perk?

stray mirage
#

this isnt important but is it possible to have the drak act like the EPC, where it doesn't activate the "disintegrate" death animation, and pops bug heads instead? not sure if this would add clutter or not. (hope it doesnt, R and S!)

analog arch
#

A simple suggestion but it would be nice to see how many oc you have left to collect example being like: 150/300. Just as a way to check progress

neon tusk
#

Infected rivals?

crystal topaz
#

Seasonal idea

----Rival return----
Well dwarfs, it seems our rival has returned in full to hoxxes, and now they're intent on mining it out for themselves

New robots
--sniper and burst walker. Similar to there turret counter parts. Except they stand on a platform and have 3 legs, both are capable of movement but have less health to compensate. The sniper walker moves along the ceiling and plants itself down in place to fire a shot, after firing or losing connection it will move before planting and firing again. The burst turret walks on the ground and is slowed when firing

--the rival rover. A small mobile rover, the device is usually used for data collection and scanning. However should it detect a dwarf it will immediately turn and charge forward (basicly a rival themed shell back)

--mining bot. A rival mining device. A small circle with a set of legs and a drill attached, it goes around in a small area hunting for mineral viens to mine. It could be a peaceful enemy or even be like a hollie horder where you hunt it down. Dropping any mined minerals and then some

New submission
--much like the lithophage outbreaks as a secondary objective to complete a new warning is added. Rival mining, to deal with it you need to defeat a mining hub. A mini boss that can't be damaged by weapons but you have to hack though. Similar to the mini vaults but thing time it fights back

New swarm
Rival patrol/attack
A more rare swarm but it would summon rival bots to attack the dwarf's

Cosmetic dlc pack
Rival armor
I would kill (pay) for a rival themed set of armor, I love the weapon skins and having it for an armor set sounds like heaven

Thoughts?

oak wigeon
#

more variants of unknown horrors in the haunted cave warning like dreds with no range attack, swarm of praetorians or a teleporting cave leech

deft owl
#

Please add Mission Control responses to spam pinging Tyrant Shards, Goo Sacks, and Error Cubes. With Mission Control letting the Dwarves have fun with the shards after the effort of killing the Tyrant Weed, and saying he doesn’t know what the Error Cube is either.

lean shoal
#

dreadnoughts themed after regions
ex glacial strata > ice dred

hushed dune
#

MORE UNLOCKABLE ARMOR FRAMEWORKS PLS
The ones we already have are sick but gimme more ❤️
Rock n’ stone

uneven quiver
#

Dreadnaught oppressors but the insides are armored and the outsides are squishy

vale rapids
#

M1000 Overclock idea (somewhat inspired by TF2)

Explosive Precision (Balanced)

^ Focus shots to an enemy’s weak point create a moderately sized explosion that deals the same damage as the shot to the weak point (Said explosion doesn’t hurt the bug directly struck)

v -100% focus shot damage bonus

uneven quiver
#

The stumble effect from when you're turbo drunk as an effect on enemies when you hit them with certain overclocks

mighty sapphire
#

Naedocyte Dreadnought

Covered in heavy armor except for a teethed opening. It starts in a passive phase, wandering around on the ground and periodically spawning Naedocyte Breeders from it's "mouth". After it loses 15% HP it swaps to an aggressive phase where it becomes airborne and follows players, doing bite attacks and a big wind-up electric AoE attack when it's near players, and rapidly spewing Naedocyte Shockers when it isn't. After at least 10s in the aggressive phase, it will revert to passive once no dwarves are near it. The armor regenerates any time it changes phase. When it reaches 20% HP remaining, it becomes aggressive until it dies.

This boss fight is about balancing triggering the aggro fast to minimize the accumulation of Breeders while avoiding keeping it aggro'd for too long since it is most lethal in that phase. Shooting the breeders is necessary to keep the threat survivable, but it wastes ammo, so you also have to balance ammo economy and difficulty because you really don't want to trigger the aggro phase while there's still fifty Hatchlings chasing you.

echo wind
#

Very easy going simple suggestion. Custom color for the dwarves eyes . Please

worn spoke
#

Valve games have this feature where any achievements completed in your game are posted in chat for all to see. I think this feature rocks, and I also think it would be totally appropriate in DRG. We already rock and stone for almost everything already, why not let the whole team know when something especially worth celebrating comes up?

It'd also be helpful for lobbies made up of strangers looking to collect, for example, Car Pool or Drill-By Shooting, letting everyone know who has already qualified for said achievement and who needs to keep killing.

modest lantern
#

Not a game suggestion but can we get a rock and stone discord channel when people can spam rock and stone?

shy cave
#

LET US PLACE SENTRIES ON DORETTA

dapper blaze
#

Buff Drak Aggressive Venting by making it a Balanced Overclock again (or Unstable)

  • Bigger AoE and Decrease damage fall-off (when enemies are farther from you)
  • Faster fire rate
  • More heat generated per shot
  • Significantly longer overheat duration
vagrant pewter
#

Can you add female dwarves?
I read you haven't because it would be too much work for modeling the existing armor for new models.

But hear me out, female dwarves can look just like males.

Just add female voices and new voice lines. I would argue it would be less work, and would satisfy many people. My gf including, since shebeen asking me for thst since I got her into the game.

kindred river
#

i've got an enemy idea. The glyphid evolver. It is a unique and mutated glyphid that has a loose dna structure, it adapts every time one of them is killed. killed by bullets? Armor, Burned? Fire resitance, etc etc. They do get weaker toward other things though, fire makes them weak to frost and more. They'd be an adaptive enemy.

prime pendant
#

We can tip Lloyd. But we know mission control drinks due to our shenanigans.

How about a way to buy booze for mission control, possibly including hearing him dealing with a hangover occasionally after you do it?

stray mirage
#

Can we have the ragdolls back for when you kill bugs with "hurricane?"
(for when you hit them directly with a missile?)
The little exploding death animation is cool and all, but I think ragdolls just look and feel more fun.

oak wigeon
#

turrets that have legs and follow you for a t5 upgrade

plain comet
#

Unravel the mystery of karls whereabouts look for clues and solve whether Karl is alive or not or of course Karl lives he ain't going to let some bugs get the best of him

final zenith
#

Tweak gunners incendiary grenade to detonate on impact with terrain like scouts cryo grenades do. Having to wait for it to bounce and roll on the ground usually leaves the AOE not fully catching the intended area.

cold crystal
#

A way to have some control over cargo crate / lost gear content would be helpful, especially for newer players. As it currently stands, getting any old lootpool items is down to sheer chance, which yes I get, but with the amount of items that have and will eventually be under this catagory, having some core infuser type display that would atleast give you a higher chance to get something in the general catagory you're looking for would help.

crystal topaz
#

When you promote a class I feel like you should get over clocks for that specific class

Like it feels odd promoting gunner and then getting. An engineer overclock. I think it would make your promotional rewards make more sense and give you something to play around with after playing the class for long enough to get that promotion

ornate rune
#

gunner needs a belt-fed LMG like a PKM

mighty sapphire
#

Let more guns do slight terrain damage—not enough to be worth using ammo instead of a pick/drill, just for the purpose of immersion. If a single hit deals at least 100 damage of the Kinetic, Melee, Explosive, Corrosive, Piercing, or Disintegrate types, it is equivalent to 1 pickaxe hit.

near glacier
#

With the new randoweisser beer, I think introducing sandwiches as another sort of challenge would be a dope idea. Instead of the beers that give you a slight edge, sandwiches right before a mission add a slight debuff. Some examples could be:

Greasy Fingers

  • Too much sauce on your sandwich makes handling grenades a whole lot harder
  • Slightly alters trajectory in a random direction for throwables

The ‘Itis

  • Having that holiday leftovers sandwich has you extra full and a little lethargic
  • Slightly decrease movement speed (or jump height, if you're feeling sinister)

Food Poisoning

  • Probably shouldn’t have eaten that sandwich in the back of the fridge
  • Occasional sight obstruction with gas clouds, similar to mactera brew

Meat Sweats

  • Maybe I should’ve put some lettuce on my sandwich
  • Increases aggro range for enemies that have not yet detected you
fair robin
#

We need XBOX-Steam crossplatform support.

serene flicker
#

I have a suggestion about two new mission types: survival and extermination.

Survival is a mission where you are dropped in a cave along with a special minehead containing some supplies, turrets and a feromonecarnister. Every 5-10 minutes you will begive a choice of leaving or ordering supplies and new feromone carnister. This mission would be an infinite one. While staying at the minehead would be the safest way of playing you could also go explore the cave around in search for nitra that could also help you hold out those buggers for longer.

Extermination is about going into hives of gluphids and macterras to eradicate as much of the hive as possible. Spawn rates of more powerful mutations would be more freaquent and the amond of bugs bigger than ever before. After making an acceptable dent in the alien presence extraction will become available. Hives will also contain biomater that can be scanned for additional xp and gold using a special tool that dwarves get beforehand.

oak wigeon
#

killing a glyphed hive

blissful turtle
#

Add quick sand and loose sand pit traps in the sand maps! (other variants could be made for the other maps as well)

crystal topaz
# prime pendant We can tip Lloyd. But we know mission control drinks due to our shenanigans. H...

I really like this idea so I thought up a few voice lines for different beers

Pots of gold
"Well.. this won't make me any richer, but thanks"
"These make me feel like a compressed gold. Thanks"

Dark morkite
"Mmm. A personal favorite, thank you"

"Morkite, as good a mineral as a drink"

Slayer stout
"Battle cry. Clears throat sorry. Brew got to me, ignore that"

"Ah. Reminds me of the good old days"

Oily oafs
"Cheap brew.. well better then nothing"

Mactera slammer
"A mactera slammer.. for me.. maybe I have been to hard on you"

"My favorite. Thank you"

Leaf lovers
"You really just hate me don't you"

"If you order me a leaf lovers again I will not send you your next resupply pod"

"Is this your idea of a practical joke.. because I hate it"

Black out stout
"A..are you serious, you want me to try black out drunk before sending you into a mission.. well I suppose a little won't hurt"

Arkenstout
"Chilly.. wonderful.. now I can freeze and not listen to you"

pseudo heath
#

Eliminations should be reworked so every Dreadnought has it's own special mission

  • Hiveguards can be guarding a Hive
  • Twins could have a cave specifically made for them to burrow and hide while attacking and guarding
  • Basic Dread might come with its own horde of Glyphid Guards and other elites
midnight void
#

I think at this point there needs to be a reputation system or a way to report/block/votekick players for not being a team player, those who effectively "grief" the online experience. Especially as the game gets bigger, it just can't rely on expecting people to play the game honestly anymore.

To explain with an example of what I mean, the specific user I found was "Sheem" https://steamcommunity.com/profiles/76561198977490623/
They left the rest of the team, didn't come back when we died from a swarm (which we wouldve been hit harder by due to us being 3), when we got enough nitra to regain health and ammo, called a resup away from the group when we were all low, and called in the drop pod before everyone was ready & deposited, typing "heehee" when I called him out for it = obvious troll.
Needless to say trolls like these completely ruin the spirit of DRG that many of us have come to know and love.
For now, I guess just try to avoid this player if you see them and don't want to deal with their bs. R&S

undone iron
#

A Hordemode mission
Round based, with every round you earn rewards and the waves get bigger
Starting at like the 5th round you can call either drop pod or not after every other eound
Swarms come every round getting bigger and badder with every round
After every 10 rounds you have to fight a boss ( like a dreadnaught or a Bet-C or smthn)

oak wigeon
#

destroy a hive as a secondary instead of a primary

lusty prism
#

New mission type - Core Retrieval
“Alright miners, we’re sending another team down to extract a sample from Hoxxes 4’s core. Your job is to protect the drop pod and R&D as they make their way down, and make sure nothing is left behind as you come back up. Don’t get distracted, now get to it.”

Mission outline:

Your team is dropped into a starting cave, reasonably rich in nitra and minerals. You need all the preparation you can get.
A platform(Equipped with a floodlight and 2 turrets) is deployed on the drop pod’s thruster, and the team gets on. The drop pod begins to descend, with you on it, when a button is pressed with the power of its drill alone.
Every once in a while, the pod will pass a similar cave, albeit much smaller. They will not stop, so get ready to grab onto the ledge. The platform cancels fall damage so you can safely fall down once all minerals have been extracted.
Swarms will periodically appear and attempt to break through the platform to the drop pod. Be ready to defend it. The platform has 3 layers, but each lost layer loses you one of the implements.
When the core is reached, the player will need to stay close to the pod as it slowly descends about 20m, retrieving a core sample. They will need to then dig their way to the inside of the drop pod(the core is a one - hit material) for extraction.
On the way up, bugs will continuously harrass the pod, so the player will need to fix it from the inside + kill any significant threats. The players are invincible within the safe zone of the pod from any bugs outside of it(although they can’t really shoot from there), and it instakills anything big enough to be on top of it. Bugs can still get in from the sides.
When the team is alive and had been brought above the starting cave, the mission is considered complete.

Notes:
resups and buildings can be made on the pod, but machine/meteor events cannot spawn in its way.
AoE weapons and linear attacks are recommended, grenades are not.

fast sparrow
#

Dalek Bosco Voicepack is much needed DLC

manic bloom
#

A new Today's Special that either decreases ammo usage or increases nitra gain for the next mission
Also, maybe one that increases fire rate by a small amount

fast sparrow
#

Morkite should be more relevant outside of Morkite missions or Dark Morkite should have benefits besides increased morkite mining because it's too rare that you both are on a morkite mission and have dark morkite as the daily special.

stoic tusk
#

Please buff some of the weaker armor break upgrades, especially the ones on gunners primaries

somber bane
#

I would love to see more merch, especially of the glyphids and other enemies (clothes, stuffies, anything really 🙂 )

smoky lantern
#

Currently if you revive someone on the Rig while holding a beer, the beer disappears. How about making whoever is being revived while holding the beer, enjoy the beer's effects? Is that possible?

worldly field
#

Here me out, make it easier for the pc community via steam, by adding the workshop, so then players can submit mods, then making it easier to install, remove, and such

hollow compass
#

a notification telling you if you have a blank matrix core mid-mission to know if there's even a reason to do the machine event

near glacier
#

Perhaps, with "beer drinking" victory poses, it could look through player's currently owned licenses, and randomly select which beer the player holds. Then, after drinking it, maybe said effect could be applied to the dwarf in the victory screen.

(For instance, drinking Blackreach Blonde would make you dance, Malt Rockbearer make you bigger, Wormhole Special would teleport you out etc.)

dreamy patio
#

i ended up with 4 credits somehow and i tried to tip lloyd but there were no funny voice lines about not being able to tip him, pls fix

lusty prism
#

an overclock to fix a tiny gripe I have with every weapon:

Deepcore GK12: Expanded Ammo Bags(Clean)

+100 ammo
-0.3 reload time

M1000 Classic: tbh this one is super balanced already, maybe just give SCC double base damage to make it actually good or something

DRAK - 15 Plasma Carbine: Fusing Plasma(Clean)

+10 area damage(Explosive)
+1m AoE
(Optional) 10% chance to irradiate the target

Jury - Rigged Boomstick: Tall Shells(Balanced)

-30% horizontal spread
+30% vertical spread

Zhukov NUK - 17s: Hidden Stash(Balanced)(this one is also pretty balanced)

+100 max ammo
-2 rate of fire

Nishanka Boltshark X - 80: Titanium Alloy Additive(Clean)

+33% bullet speed
Tracer enlarged by 25%

“Lead Storm” Powered Minigun: Gyroscopic Stabilization(Balanced)

-50% max spread
+20% base spread

Thunderhead Heavy Autocannon: Tungsten Penetrator(Unstable)

AoE removed
+150% bonus weakpoint damage
+200 armour breaking

Hurricane Guided Rocket System: this one’s good lmao, especially since I use almost exclusively minelayer

Bulldog Heavy Revolver: this one’s good too, maybe just buff elephant rounds a little so I don’t miss chain shots if I’m more than 2 meters away from an oppressor’s ass

BRT - 7 Burst Pistol: Cutter Rounds(Clean)

Every shot is now twice as tall as it’s wide
Reticle changed to two tall lines enclosing the spread radius(like the PGL)

Armskore Coilgun: Power - Driven Reload System(Clean)

Charge speed +25%
Reload speed -1.5

#

Continued
“Warthog auto 210”: this one’s totally fine. I don’t need any more from this guy than what it’s already got.

“Stubby” Voltaic SMG: Gilded Capacitors(Clean)

Electrocution chance +30%
+1 rate of fire

LOK - 1 Smart Rifle: Quantum Tracking Processor(Clean)

x1.25 max lock count
+60 ammo

Deepcore 40mm PGL: just fix the armour breaking….

Breach Cutter: Polar Actuators(Clean)

+0.5m projectile width(or however long it needs to be able to be wider than a praetorian)
+20% projectile velocity

Shard Diffractor: Ancient Dragonbolt(Unstable)

Holding down the fire key charges up a beam of energy, which consumes energy from the battery and deals damage equivalent to the amount of energy consumed x base damage. Infinite target penetration hitscan attack.
-200 ammo

CRSPR Flamethrower: One of the most versatile weapons in the game, I have no intent to change anything about it.

Cryo Cannon: Ice Jet(Balanced)

+10 cold stream reach
-1m cold beam radius

Corrosive Sludge Pump: this one’s my main driller weapon, no complaints at all.

Subata 120: Hyper - Slim Rounds(Clean)

+50 ammo
+10% weakpoint multiplier

Experimental Plasma Charger: I like it where it is currently, nothing that i can complain about

Colette Wave Cooker: jesus christ that temp shock is a hell of a drug

spring glade
#

The Bosco in med bay doesn't solute back when you say rock and stone. pls fix

covert blade
#

Since we have the hoop achievement, it would be cool to have the new arcade machine one too. More suffering trying to get it.

slow siren
#

I don't know the right place to post this for the devs, but, the decontaminator pack is not on the list of dlc in the game page on steam

leaden gate
#

Petition to remove stingtails (or make their grabbing range smaller)

near glacier
#

Copy and paste system is very confusing. I hate this update already as Ive lost half my loadouts to the beast. Just make it a system where you press one key to copy, and another to paste. or add an undo button like there is for the randomize option.
Addendum: It also bugged out, resulting in my drillers loadouts all being the same even though I didnt touch copy and paste on them. Please fix this. Actually unplayable.

little peak
#

FACTIONS IN CAVES

  • Bugs, rivals and litophages should be hostile to each other.
  • Cave leeches should have some natural prey and hunt it from time to time so it will be more belivable.
bitter spade
#

Can we get a new tier 4 modification for the Colette Wave Cooker that does not require you to press the reload button (R) to activate the effect? I'm talking about adding a new passive modification or just switching the tier 2 "Thermoelectric cooler" from tier 2 to tier for 4?

Basically i'm not a fan of either of the press the reload to activate ability mods that you get from the tier 4 modification branch for the Colette. I'm also a big fan of the reload animation for the Colette when you press the reload button.

Thanks to the devs for keeping drg fresh with new updates and weapon balance changes! 8bitDriller

frozen root
#

my suggestion is to re-make #suggestions to a thread fromat like with experimental suggestions. Would help a lot imo

uneven quiver
#

on the topic of Steeve visibility, while the hat goes too far as mentioned on stream, one potential solution could be something like a 'neural override'. Say... a Bosco unit that stabs itself into the glyphid's brain and takes it for a joyride

split bane
#

Add a sound when Jetboots are ready to use after overheating

cosmic wraith
#

A pickaxe power attack upgrade that increases the damage or AoE radius as the dwarf's momentum increases ie. during running, flying or falling. Explosive market gardening! :)

woven python
#

new missions and biomes

plucky leaf
#

Rockpox Crassus

Yes

hushed widget
#

stubby aoe electrict 25 > 50%

long escarp
#

Good afternoon, dear developers of my favorite game, after a recent update, an idea came to my head.
Why not consider adding to our favorite game, modifications for the characters themselves, with the recent trend of updates in the style of "alien infection", I want to suggest that you add "diseases" for characters that would add new modifications of complexity during the game - "Lowering speed" "reducing stability when shooting" and so on, but these debuffs can be removed completely only in the infirmary for a fee or for certain resources, and during the task itself, you can call resources for a special resource and reduce the impact of negative effects.
I also came up with a disease called "fever" that would give both strengthening and weakening of the character - "Increased resource extraction speed" but in return the character gets "a larger spread when shooting on the move". I apologize, I don't know English well, so I wrote this using an online translator.

sinful elbow
#

If you copy paste loadout while on cosmetic wardrobe - it will alter cosmetics.
If you copy paste loadout while on equipment terminal OR pickaxe customization - it will copy both weapons, their mods and pickaxe.
PLEASE make pickaxe loadout copy pasting and equipment terminal copy pasting seperate.

raw tree
#

Make it so the jet boot UI appears when you equip the boots in the Space Rig

near glacier
#

DAY 1 of asking to add a barrel with a smily face named timmy

buoyant rose
#

2 jetty boot machines instead of one. would be very nice while waiting for deep dive people to join

split bane
#

Add actual pathing to stuff like Hacking Pod and Nanite Bomb Dispenser so it doesn't land 75 meters above the target or behind a 25-meter thick wall, as it makes most solo missions take a lot longer and sometimes even make you lose any profit from it or even the mission itself. Also maybe increase it's distance (or even make it drop as of now) based on amount of players

hollow grail
#

i wanna hear a drunk/depressed mission control guy. new voice lines that are slurred or just plain weird due to intoxication would be so funny.

magic hornet
#

Beast Master:

  1. If a basic grunt is converted, cooldown should be reduced
  2. Converted guard should attract more enemies around (similar to L.U.R.E.)
  3. Converted slasher should prob deal additional damage?
vale cloud
#

Make the Seeker Rounds overlock does more dmg by acting like The Mole overclock of Gunner Coil Gun. So the playstyle will be more fun as Engineer players have to curve all their shoot to the ground or wall to get dmg boost.

mighty sapphire
#

Add red and purple skin colors, and a blue hair color, since the rest of the 6 basic hues exist for the aforementioned cosmetic options.

bitter spade
#

A Balanced Overclock for the Autocannon

The Bullet Onslaught

Benefits:
+220 max ammo

  • 1 Top Rate of Fire

Disadvantages
+1,5 reload speed
-0,2 effect radius

Take this overclock when you just want to keep firing your big gun and almost never want to run out of rounds!

mighty sapphire
#

Unique unlock requirements for some shop cosmetics, rather than just "Reach Rank X". Some examples:

• Gold Skin Color - Mine 10,000 gold.
• MK2-5 Armor Suits - Reach class level 5/10/15/20 for that class
• Mining Helmets - Mine X minerals
• Corporate Marine - Kill 50 Dreadnoughts
• Field Repairs - Complete 5 Hazard 3/4/5 missions
• Outback Hunter - Kill 1,000 Glyphid Grunts
• Extreme Roadster mustache - Complete 25 Escort missions

desert citrus
#

pride flag cosmetics/paintjobs

acoustic marsh
#

Shooting zilplines at large enemies will tie them down

urban stratus
#

Remove the union from discord and make a ingame thing only... it never work

sonic hinge
#

please prevent the new beer from giving us a weapon with no mods equipped at all. Some of the stock weapons are really bad and certainly not suited for haz5 enemies.

near glacier
#

The RoF change on m1k hipster makes the input buffer feel a lot worse overall to me. I neither use macros of anything of that sort, just got an office mouse which I used to spam tapfire with. I used to main hipster but with these changes I feel like using AISE offers much better benefits, like many other scouts players already use.

mighty sapphire
#

The following modification tiers only have one option:

• Reinforced Power Drills - Tier 3
• Satchel Charge - Tier 2
• Platform Gun - Tier 2
• Zipline Launcher - Tier 2
• Grappling Hook - Tier 2
• All Armor Rigs - Tier 3

There's no reason not to pick the mod in the tiers as soon as you unlocked it as a greenbeard. it just takes up a slot that could be used to give players customization. One of the following should be done for each of these:

• Add a new mod option to the tier
• Relocate a different mod to the tier
• Build the mod into the base function, and remove the tier or replace with a new tier of options

hollow compass
#

On salvage missions specifically, brood nexuses should have a small chance to mimic one of the previous team’s dwarves

forest anchor
#

Suggestion: Bring back front axe blade for the chill axe set. This is a major issue and needs to be fixed 😠
EDIT: I have realized that I can still apply front axe blade, but it was removed for some reason after I drank randomizer brew. Not only that, my loadouts were destroyed even after having finished the mission I did randomizer with

old lance
#

Add customizable tattoos

hollow grail
#

can we get a armor cosmetic that makes us look like BOSCO? complete with a PICKAXE that looks like we are mining with a BOSCO arm.