#suggestions

1 messages · Page 12 of 1

swift condor
#

What about adding animation of eating sandwiches from lunchbox, when you haven't chosen more ammo for your guns? And similar animation for the way you've chosen ammo, like 'Oh, exactly...'

safe hare
#

(A piece of the entire update style idea)

(Gunners new weapons)

(Primary)
Hailstrike Mortar launcher

(Secondary)
Tactical Weapon Arm

(New Mission)
Area Domination
Taking Control of locations in the caves of Hoxxas
(Objective) killing a number of bugs to take over a marked area in the cave in order to allow management to start doing mining operations with lower amount of bugs in the area

(New Dark Market OCs)
(3 pros, 3 cons)
(Do a specail change to the weapon)

Engineer lok-1 oc
Wolf Pack

When targeting bugs and firing any sentrys in view of the same target will also fire at the same location
+Wolf Pack
+More ammo & clipsize
+More lock ons
-Lower damage
-Smaller lock on range
-slower reload

Scout Drake
Heatblast

Using the weapons heat to fire a wave of energy
+Heatblast (R to fire, uses ammo during high heat)
+More ammo
+Fire rate
-Longer overheat
-More heat per shot
-Increased base spread per shot

Let me know if you want to hear the others.

near glacier
#

add we're rich response to golden detonator pls

paper ferry
#

A timer for automatic connection termination when joining servers to prevent players from getting stuck in a "connecting" screen for a server

winged sequoia
#

“It’s a bug thing” also allows a dwarf to ride the lootbug. You can’t shoot while riding it and the bug doesn’t move faster or anything but like cmon… we all have wanted to try it.

whole dragon
#

Make it so bugs don't phase through walls (Yes i know its obviously been suggested before shut up with your ♻️ fix physics)

willow nova
#

Mactera mini boss like the detenators or nemesis, idk what goo bombers classify as, feel like their a praetorian or oppressor

gusty zealot
#

You can improve perk system that after player opened all perks he/she can trade perks for a low amount of minerals this will make perk points more useful

native granite
#

when hit once by a praetorians spit attack you will always be hit a second time, no matter how far away you dodged (or even when you are behind it)
this makes it feel really unresponsive and is kind of annoying since you take even more damage

the hitbox should also be updated to match the visual effects

sonic hinge
#

little suggestion to improve the LOK-1.
Either make it a stock feature of the weapon since it's a smart rifle, or include it in the "smrt" modification.
Make so, when in aiming mode, the link turns from orange/reddish to green whenever the weapon detects that your shots are going to hit a weakspot. This should make it easier to master since there isn't really a way to tell most of the times and it's kind of painful to see your bullets deal low damage when you think your aim is perfect.

slate totem
#

A OC for driller and gunner (each) that allows increase mobility
Driller OC: E.P.L (experimental plasma launcher) balanced. positives: allow charged shots to propel ,yourself, -2 ammo per charged shot. -50% charged shot area damage (base 30, +1 37.5 +2 45) (could be tuned anyway best seemed fit (at max for movement you get 42 launches, and with BN it'll add heat to you, but only with the AoE part) also it does 50% of the AoE as self damage (so 15, 18.75 and 22.5)
Gunner OC: Coil counter weight, unstable: Launch yourself and the bugs with this handy overclock (you get sent backwards from the shot and the bugs forward), because of the spring shot the shot will charge up faster (+75% so 325% max). But at the cost of reduced damage per shot (-35%) and forced to sacrificed the trail for the force increase. extra, the knockback is effected by how much ammo is used for the tier 2 upgrade

fallen mantle
#

Biome idea: The Ruins
Most biomes thus far mimic real world ones in some way, but put them underground. In the spirit of this, I think it would be interesting to add a buried city. The chambers filled with ancient buildings, tunnels clogged with defunct machinery. You could even tie it with a seasonal event, the discovery, exploration, and cataloguing of the ruins and their artifacts could be used as part of an "archeology" side activity.

livid girder
#

A special beer for supporters( tier 1 and 2 ): "Supporter Deluxe"
it just has ALL (except for blackout stout's) special beer effects, and brings people to 90 drunkedness

acoustic marsh
#

you guys should put the soundtrack on spotify. i dont know how hard it would be, but you guys should at least consider

vocal ibex
#

An upgrade for the Zipline Launcher that would allow Aquarqs, compressed gold, cargo crate batteries, etc. To be send alone up a zipline, so the play can send items up in one trip instead of multiple.

copper storm
#

Dwarf makeup- I want to look pretty

pure sandal
#

pressing V after being revived under a certain time limit plays one of the 'thank you' voicelines that usually plays automatically, still plays the pickaxe raising animation.

(feels kind of weird to have your dwarf say "I ow ya one brother" after being shot in the head by accident by your teammate)

strange knot
#

having flamethrower flames turn blue or green when you have certain overclocks or upgrades on. also a good new class to add would be support class maybe with riot shield or melee weapon something that able to drop specialty ammo like explosive or pyro to upgrade teams dps.

valid shadow
#

A hat with AR Headset over the top to get this kind of vibe would be nice

fallen stag
#

A 0.0000001% to get a x10 buff during the missions. when you somehow get this rare thing, while mining you would get x10 the resources, you would do x10 damage, etc. but, it only lasts for 5 minutes when you activate it. How you would activate it, there would be a button on the mule that when you press it, it activates but if you have a team, you and your team needs to all be pressing it at the same time.(Bittergem: yes they should add this, Dreadnought egg: no they should not add this)

acoustic marsh
#

frost and radioactive oppressors. the only change is their color and the effect of their death fart

ebon kayak
#

A voice line for the Driller throwing an axe of "And my axe!"

acoustic marsh
#

radioactive bulk detonators. its like a walking fat boy.

why? because funy bug go boom

cobalt prairie
#

Molly digs a dwarf-sized tunnel when she's going to the drop pod and moves through a too-tight space, the way Doretta or pipes can dig. That way if she decides to take a 30m detour through a Coilgun-dug tunnel or the back rooms or something, we can follow her.

faint hinge
#

bring the helium can back to the space rig

dry rampart
#

Red Sugar pouch, when breaking red sugar with full hp it goes to your pouch.

near glacier
#

Currently L.U.R.E falls off quite heavily in hazard 5 missions due to amount and damage of enemies,
I suggest giving it infinite health and reducing its duration to make it equally usable on all difficulties.

tight estuary
#

this would change the core element of the game, but you should be able to kick teammates (like barrels) if they drink an underhill deluxe

pliant hinge
#

Dumb Overclock idea for the Hurricane: Pheromonal Payload.

  • Any direct hit will infect a bug with Pheromones.
  • Less damage
  • Less ammo
  • Less effect radius
brazen venture
#

Number of the pipe on each segment of it

keen shoal
#

Possiblity in space rig to :

-Smoke cigarettes anywhere ( gunnergrin)

-sit on chairs (Near abyss bar)

-sitting or lying On bed in your bay (Some kind of waiting/afk for mission start)

keen galleon
#

A mutation that reduces the amount of nitra spawned, maybe a 50% reduction

sour mauve
#

An enormous worm boss that bores through the terrain to try and engulf players in its massive jaws, leaving behind tunnels a little larger than the ones doretta creates. Call it a "Rock Dragon" or something alike, with two health bars and enough bite to really punish a stationary player. A tactic for killing it could be to make it bite a decoy while the players follow the tunnels to get up behind it and lay into its exposed backside.

cunning torrent
#

Trampoline Engi platforms.

brazen knoll
#

Mutation:
Breeder infestation

clever dirge
#

A COD zombies like game mode.

The area could look like a mining establishment in Hoxxes.

Nitra will be the game modes currency for everything.

Entering the facility will start as usual with your pod dropping but will dock with a landing platform on the facility.

Your selected dwarf will drop with you but every body's weapons will start off with the Subata 120 (Drillers first pistol)

After that you can find vending machines for each gun that costs nitra.

The buffing beverages will be at bars where you have what's on tap. There will be a randomizer for avaliable drinks.

Lloyd will be there to help out and if you happen to tip him he will defend his bar for a limited time.

While the fun part would be just seeing how far you can go, there will still be a main mission you could get done for some extra cash and materials. Completing the mission all the way through for the first time will also reward you with a cosmetic item.

Lost gear and crates can also be discovered.

Bosco if need be, can accompany you when going solo.

Pack a punch machines could look like those coin press machines but for modifying your guns.

rugged path
#

I suggest a Matrix bridge, Discord is a privacy nightmare, and a bridge is easy to make. Support a Free, Libre and Open source internet. It seems like the Ghostship way ❤️

stoic tusk
#

Overclock for the 40mm PGL: Mega Mine(unstable)
Like Minelayer system but for the nade launcher

violet nova
#

do a space orc wrestling game in the same universe as DRG

real moat
#

I would like to start a petition that prior space rig aesthetic decorations and themes may be selected for the hosts space rig. If not for multi-player use, at least for solo play. The cosmetics for the 5th year anniversary event were amazing, as well as those for Chinese new year, and I would like them back.

silk island
#

so, found this idea in the comments of a youtube video and i thought i'd put it here because i really liked the idea, but what if lines like "We're extracting liquid mushroo- oh damnit, now you have ME saying it!" or something along those lines if you spam ping mushrooms enough times before the main event of a mission.

cunning torrent
#

New Biome: Water level. It’ll be just as bad as it sounds, but much like Mario, it will feature some of the best tunes of the game.

sterile plover
#

PlayStation dynamic theme, I’m thinking the Memorial Hall

near glacier
#

beer holder in drop pod.
Did everyone made it? we toast to that. Someone didn’t made it? we toast to him. and another good reason to make it home

copper hearth
#

Ability to use the Playstation icons on pc when you are using a controller, instead of being forced to use the Xbox buttons. Modding cannot solve this (it has been already tried), as the game does not load certain categories of things from mods, these icons being one of them. The assets already exist within the game, please implement a way for us to use them!
Small edit: since suggestions here aren't checked nearly as much as they are on the DRG subreddit, check out the post I made there instead if you support this idea!

native granite
#

when dropping into a mission during a swarm you can faintly hear the swarm music in the background (but only faintly)

it would be nice if this were turned into a feature and you could hear it at full (normal) volume

this would let us know that were dropping in hot and would kind of give off epic intro vibes

halcyon tinsel
#

If you're drunk, then randomly, out of your control, you yell rock and stone! (or some variant of pressing V)

pliant hinge
#

Minor rework for Combat Mobility for the Autocannon.

Replace the clip size penalty with a minor clip size penalty, and give it a small reduction in ammo.
Basically change the clip to 100 shots and cut the overall ammo by 40, leaving it at 400

steel kraken
#

A skill tree for Steeve to pour perk points into

calm axle
#

I wanna program guy in RND who punched Molly

primal vale
#

rockpox armor

we got glyphid armor so why not?

primal vale
#

Only one power station, or no power stations at all for sabotage in deep dives. Maybe the power station is a secondary objective in an earlier stage for sabotage deep dives? A full sabotage mission is just too long for deep dives for the same reason you don't get escorts in deep dives (unless you actually do get escorts in deep dives and i'm just dumb af)

main heart
#

Can we have ability to call for "emergency support", like if we alrdy on mission with 2 ppl and we need help (like after 5 or 10min of gameplay), so we able to call a dwarf. And, like in server list this lobby will be marked as Emergency help, so ppl which will join - will have a slightly boost of exp or gold.

What's more, would be nice to see a little more expanded mining mechanic. Like in Harry Potter game, to cast a spell you need to draw a right sigil, so when we mining - we able to meet a random lil "event" to dig a new "special" minerals, where we should to cut this mineral correctly to obtain it with best quality - random quality of this new minerals could be met, and depends on it's quality it will be used in new crafts later in forge or builds of new weapons or passive talents. So this minerals can be obtained only by this way.

Btw it's sad so there's not that many minerals or things to explore ( i wanna see big dungeons with structures and hidden labs with bug mutants...). Would be nice to see some artifacts in world, or more "caches" like that lost equipment - that's great thing to do, but too repetitive, so, i think it's should be more complex and random generated. notnice

broken schooner
#

Poker/gambling credits/any other game in the space rig, like in Rust

blazing beacon
#

idk if this has already been said, but a infinite wave game mode, kinda like the aquarqs missions but waves will keep coming one after another until the party is downed

pallid raven
#

playable instruments

frail scaffold
#

Nukes?

final hill
#

💡 Hurricane GRS - Unstable Overclock: Bombardier

By replacing the rocket motors with quick-burn ejection motors and tweaking the detonation fuses, R&D have converted the Hurricane into a magazine-fed grenade launcher. Since the ejection motors take up less space, there's more room for explosives, but because that makes them heavier you can't carry as much spare ammo.

perky Turns rockets into lobbed grenades
perky Grenades fly in a ballistic arc
perky Grenades bounce, and detonate five seconds after the first bounce, or instantly upon contacting a bug (or dwarf)

rocknstone Larger blast radius
rocknstone Slightly more damage

tothebone Significantly less reserve ammo
tothebone Longer reload

round patrol
#

A tesla coil primary for the driller

fickle condor
#

Can we pet the 🍄

bronze furnace
#

Season added mission like the sabotage. Rockpox lithophage cluster that has formed a lithophage hive and you have to destroy each contagion spike before you can attack the hive itself having a lot of spike attacks or gas attacks that would get you infected and the hive would constantly spawn swarms of Rockpox infected glyphids. Another event would be a plagueheart landed on a dreadnought cacoon causing a contagion spike to grow on it so the you can fight a adult glyphid dreadnought now that is has a weakness

fiery hearth
#

Iron Will's description should mention how getting any kind of healing will keep you on your feet, it's vital info that players deserve to know about

zenith salmon
#

Instead of just having no announcer just have the intern take over and clearly in over his head.

bronze furnace
#

Make it so you can sit on chairs

ionic kindle
#

Skins and frameworks for each classes tools

clever dirge
#

Let us enjoy the energy drinks and Chinese takeout. I've seen it littered all through the bay.

Something as simple as a vending machine for the sodas and maybe we could get a new robotic friend that prepares our food.

Name could potentially be:

1️⃣Rofs (Robotic Operator of Food Services.)

2️⃣Ross (Robotic Operator of Superior Sandwiches)
Thought up by: The Suggestionmeister

3️⃣Chef. Simple and gets the point across.
Thought up by: Borzoi connoisseur

Along with a rocknstone please vote on the name of our new friend with a 1️⃣,2️⃣, or 3️⃣

clever dirge
#

A passive perk for when you have truly done everything and want to mess around a bit.

Stowaway flask.
-Flask with a random beverage that cycles every 3 minutes.

As compensation for the enduring torture you will have a large credit multiplier and XP gain will be largely increased.

As to prevent someone going 0 to 100 it will only be made avalible to dwarfs that have been promoted three times and it's rewards will only be given to the dwarf using it.

This perk will also require an assignment to unlock.

frank wedge
#

Shooting gallery/range on the space station that allows you to test your load-out for damage/dps and maybe timed shooting with "random flash targets"?

vocal ibex
#

Add lore about Black Out Stout were it is revealed that it is just water but the dwarfs have drank nothing but beer for so long that they have a violent allergic reaction to it and pass out.

mint geyser
#

Decrease ammo usage of ice spear too 30-40 and increase damage too 400err23

dull oracle
#

Over clocks for each class’s mobility and team support items. For example for the satchel charge on driller one could make it excavate a long tunnel at the cost of damage. Scout could get one that lets him grapple onto enemies at the cost of speed. These are just ideas but still would be nice to have

zealous juniper
#

I'll be honest, it's a damn shame so many paintjobs are class restricted or type locked. a few mods I tried out allow, for instance, using default weapon paintjobs (i.e. Drak-25's default color scheme) as armor, or as a selectable option for other options. same as some armors applied to weapons.

Why isn't this possible by default? it's such a shame. it makes matching suit+gun pretty awkward in places ;_;

SCORCHED (Bosco's) is incredible. MONOCHROMATIC could be insane if you could have it fit the class's colors... same as DESCENT, or DEEP ABYSS, those are so good

sudden urchin
#

ok i have been playing this game for a while and i only really have one problem with it.
my pc cant handle particle effects like, specific biome rain or anything that's tiny and there's hundreds of of them going off at the same time.
if one day it was possible to just turn them off or like make them less for my pc to handle i would love it

hollow grail
#

these dwarves deserve some pizza!!! give us some "Deep-Dish Galactic" pizza with a stuffed crust!!! us dwarves gotta eat too!!! don't forget the extra MUSHROOMS!!!

keen shoal
#

Hurricane rocket launcher overclock

Bouncy rockets
(Balanced)

rocknstone - Rockets are bouncing from terrain
tothebone - Slower rocket speed
tothebone - Less mag size

"The rockets use specific springs that bounce the rocket when hit terrain, as the dimensions of the rockets have changed and due to the increased weight they are slower and the magazine does not hold the same amount of rockets."

gusty sorrel
#

new mission type: nest destruction
they deploy a beeg robot w flamethrowers and a dwrf has to control it
the other dwarfs have to supply it w fuel and kill swarms.

stoic tusk
#

make oversized magazine for the subata give +13 magazine size instead of the current +10. That way, we can have a clean 30 round mag with the tier 1 ammo upgrade.

hollow grail
#

also for those dwarves trying to watch their weight. "Leen Quizine" could be added.

keen shoal
#

Delete leaf lovers special nice

carmine mason
#

tameable lootbug

near glacier
#

make mission control say "eggcellent" instead of "excellent" in mission VLs

meager plaza
#

More special rewards for the highest ranks..... like a constant personalized mini mule, bosco, 2x flare recharge rate, or even just 3x luminescent flashlight

tight pewter
#

Can we get a terminal in the space rig where we can review our mission stats for at the very least the previous mission if not keep track of all previous missions? Please and thank you, I never have time to read the end mission screen before someone hits continue.

cinder finch
#

Suggestion: Weapon assigments currently do not state which class it is for. So I have a bunch of weapon assignments and I don't know which class it will benefit. Please add text that states the class that will be benefit from the weapon.

dense mauve
#

Suggestion: there could be mini games in the space rig

cunning torrent
#

Add a fishing mini game. I don’t know where it’d fit in the game, but all the best games have fishing mini games.

craggy ruin
#

Being able to use a telescope to see the asteroid/Hoxxes closer

winged eagle
#

Let me put a hat on Steve

dawn eagle
#

How about a sort of weapon range?
Where you can test
1: how much damage your weapons do
2: how accurate they are
3: average damage per second with the aim
4: total damage
5: and damage split up, for example [120 DMG, 75 piercing, 45 fire]

I think it would be handy to see how well your gun does from different ranges and what damage it does, and even cooler if you got to see what enemies it could have killed eg. 1 rocket could have killed this, this, this or this

pearl valley
#

Give the pgl with nuke core a falling bomb whistle sound effect with doppler effect

granite stump
#

Universal Overclock Idea:

Leaf Lover Bullets

For when your fellow miner comes in drunk, shooting him with a Leaf Lover Bullet will sober him right up.

winged sequoia
#

Add a specific option in the video settings for rockpox, I usually run at 120fps with my current settings but whenever i get near rockpox my frames tank

pine olive
#

Idea:
When pinging Bosco, he'll point at you and make a beep that sounds like "dwarf".

Why:
Comedy.

hearty chasm
#

Starship Trooper or bootleg equivalent cosmetic DLC, so I can do my part.

vast ginkgo
#

It would be really cool if you could customized your dorm/room on the spaceship.

astral kiln
#

A counterpart of cave leech: Cave Snare.
It spawns sometimes on the ground and blends in with the surroundings and only really visible with proper light. It would work like a bear trap, and a quick time event, like freezing or rockpox. If you manage to mash the keys and break free, it'll die and you be free. If you don't mash in time, it'll stun you for a long time, or maybe it'll just down you lol. Stunning sounds more balanced tho.
Maybe it could appear as biome exclusive, maybe azure or crystalline since those lack any hazardous environment.
The higher the haz, longer stun maybe?
Inspired by some guy in chat that thought about cave leeches but on the ground lol. This is just to maybe encourage players to look at where they are going and to use flares, tho I think making them as uncommon as leeches is better. I still think it's unnecessary since we already have leech to catch unsuspecting victims, but it's a cool concept.
Lemme know anything wrong with this kind of mob.
(If it were to exist, would cave leech modifier affect it as well?)

cobalt prairie
#

Seasonal beers. Have an amusing effect like the normal vanity beers. Available for credits during the relevant season, or a lot of vanity beer mats outside of it. Like, Pumpkin Spice Pale Ale, or Springtime Leaf Lover Deluxe! Which should make you pass out twice as fast as Blackout Stout and then you wake up on top of the drop pod!

echo locust
#

Sent this idea before but I still think it would be amazing to "evolve" perks for a high amount of perk points you can unlock the strongest version of that perk like for beast tamer you would be able to tame mactera steeves

haughty star
#

Without hud there’s no easy way to tell how many shield charges the gunner has. I’m out here sounding like The Count

pallid kindle
#

New mission type:
Laboratory Defense
Basic wave based mission where you defend a large lab that dug itself into a wall while carrying out research on some kind of undergrown tree. Just the front side would be exposed so that you don't have to constantly pmove around.

After each wave which sends a constant stream of bugs with increasing difficulty for 3 minutes, a 3 minute safe period will begin, allowing people to gather, restock and set up as well as do their side objectives without any hostile mobs spawning. (People can still leave during waves)

After around 3-5 waves, the lab will finish it's research, various samples and equipment(counted as heavy objects) have to be brought and loaded onto the deposits at the sides of the drop pod which will come very nearby to the lab so as not to make the journeys back and forth too complicated.

Bonus features:
-Large lights similar to those of the excavation sites can be bought and placed on the battlefield for 10 nitra each
-Large turrets similar to those of the excavation sites can be bought with different variations (Basic, Flamethrower, Mortar) from a section of the lab in exchange for 80 Nitra each.
-Resupply cost reduced to 70 nitra each.
-Extra large amounts of nitra can be found throughout the cave system.
-Bugs mutated by the tree can spawn randomly in waves and killing them will reduce the time left in the wave.

tidal cedar
#

sentry and Mule customisation would be cool

acoustic marsh
#

mission control announces when rare bugs and events happen
some ideas for dialogue:

"you've got a bulk detonator approaching. keep it back and mind the fire. and the explosions. and the firey explosions"

"We've got a Crassus detonator nearby. ready to get rich?"

"scanners have detected a Korlok in the area. watch your back and remember to deposit the shards"

"we've been getting reports by teams in this area that they're hearing voices coming from the depths. be careful down there."

hollow grail
#

make it so that the last person (or any person) not in their seat in the drop pod gets bounced around like a barrel due to the rapid movements and turbulence. it would be so funny!!! when it lands they will be in a downed state but will auto-recover in a few seconds. no health lost just knocked down.

worn onyx
#

We have stouts, we have ale, we have beers, we have leaf juice.
Add rum.

keen shoal
#

Add dialogue for mission control to Goo sac just like mushroom and gold drillchamp

split bane
#

Make Mission Control announce every Anomaly and Warning. That'd be cool for lore and Greenbeards who got no idea what a warning is and try to kill a ghost

latent hazel
#

driller should be able to, with the crspr equpped, sometimes say "COVERING WITH FIRE" instead of "COVERING FIRE"

blissful trench
#

It has been probably mentioned before, but being able to manually name the loadouts would be great, instead of only having icons to work with.

remote nymph
#

How about a new achievement.
"Omelette"
In under a minute, deposit all eggs in an egg hunt then call the droppod all at once

tulip ivy
#

Suggestion for new gliphid enemies that play into the light mechanic:

Glyphyd Stalker
Same as a glyphid grunt with more health, they lack armor, no weakpoints.
Being in total darkness gives them a significant boost in speed and a slight boost in damage.
Being in light makes them slower and turns their entire body into a weakpoint.
They look slick/slimy, much like a darker colored swarmer.

Glyphid Lightdrinker
Same as a glyphid grunt guard but slower.
Its forearms have unbreakable armor instead of heavy armor.
They look like a regular grunt guard but lighter in color and with crystals growing out of its shell and forearms.
Uppon death the crystals act as a weaker flare lighting up the surrounding area.

dense mauve
#

Suggestion: I don't know if somebody else wrote this, but It would be a pretty cool feature if you could interact with the seats in the drop pod

vapid schooner
#

Make some of the older unstable/balanced ocs more appealing or in line with the newer ones cause they dont feel unique with their mostly generic buffs with dmg at the cost of something
LsLs: has recoil while in air so you can slow down a fall or move backwards after jumping

Shaped shells: straight up turns it into a double barrel slug somehow

Or other ideas cause LsLs is the only one I put thought in

opal drum
#

I think a voice line for Engineer when his turrets run out of ammo would be nice. I regularly find myself having turrets just sitting there because I forgot to refill them in the chaos of combat.

teal smelt
#

DRG themed Pinball machine on the space rig with global highscores
does engine allow for something like this ?

pine olive
near glacier
#

add the chick holding egg as a hat, please please its so cute

mental seal
#

Eye colors!

dense mauve
#

Suggestion: when you die, if you stay on the ground for too long while downed, you could die and then spectate other people. There could be a Newbie mode where that wont happen. The time for you to stay on the ground before dying would be 2 mins 30 secs

#

Suggestion: You can sleep in the place that you spawn in at the spaceship. It would be a cool feature

stable sparrow
#

Steeve on the rig that you have to take care of like a tamagotchi (won’t join you on missions, purely a rig activity)

latent hazel
#

an alternate rocket for Bosco that removes the explosive function in exchange for him to be able to place weak Scout-type flares, for when you're playing solo as classes that arent scout

fleet plaza
#

Suggestion: PLEASE JUST ADD A GLYPHID QUEEN BOSS

open phoenix
#

Suggestion: new 5th class that heals using primarily sandwiches, as its eluded that we must forgo our sammich inventory in place of ammunition, some ideas for primary weapons modified blender, modified microwave, modified Slurpee machine, secondary weapons' could all be melee weapons' that start out powerful <since they probably would want to keep ammunition a thing so as to not be overpowered> but then have huge drop off once ammunition or what ever fuel source powered them ran out, so secondary weapons' could be over sized kitchen knives, meat tenderizers, etc. their first class weapon, so akin to a platform gun etc, could be a hovering tray of food that the player throws like a frisbee, upon reaching the target location any dwarf could run up and use it to heal, showing the food on the plate deplete so it could be shared with others or consumed by one dwarf in major need of health similar to red sugar. secondary class wepon could be a pairing knife used to collect extra meat off of fresh kills / fauna in the environment or perhaps a bandage gun that temporarily mumifies the target for a second making them immune to damage but also unable to move while being healed, making timing on use key as they could just get over run as soon as the dwarf burst out of the bandages slightly irritated but thankful all the same for being healed. idk if disc will let me post this but if you wanna hear more ideas on this hmu maybe

ionic herald
#

Suggestion: Allow robots to be frozen. It feels like the Cryo Cannon was forgotten about with the past updates. It is too risky to take on deep dives because you are completely useless during Industrial Sabotage missions. The way it is now, it takes WAY to long to apply the 'frozen' debuff which doesn't even help the driller much once it's applied. Pls Devs. I want to use the Cryo Cannon.

#

Also: update the beer buffs so they actually say what they do. For example: the Pots o Gold gives +300% gold not +100% gold

vale slate
#

Decrease the meteor spam please

faint robin
#

First of all excuse me for my english. For better communication I suggest to add one feature to the "Laser Pointer":
When you use "Laser Pointer" you could hold Left Mouse Button to choose which "mark" you want to place. When I suggested it I thought about "Platform mark" that could be useful for Engineers and Scouts. But it could be more "marks" to choice. Thank you for attention

dawn eagle
#

More xenofungus to count as mushrooms so we can piss off mission control

bold umbra
#

Add crossplay

autumn star
#

A new biome called the nests lots of bugs and easy to navigate.

winged badge
#

I know water has been discussed in the past but I just want to bring up how creative the devs could get with water creatures. Seeing bioluminescence reflecting off the surface of water in a dark cave would be the coolest thing. And electric eels would be fun.

This would be specific to its own biome. Water would get old if it was everywhere..

cobalt prairie
#

Suggestion: Those crystals, that project a low-grav area in Azure Weald?
Let me break those off with my pickaxe (pickaxe) and have them spawn a big chunk of low-gravity crystal, that affects itself; and, if you pick it up, you.

meager canopy
#

Not exactly a suggestion but a question, is it planned or possible to introduce a fifth dwarf medic. Who will heal his teammates with a special weapon that uses red sugar resources. And the second is a special weapon in the form of a reanimator, which he can throw at a fallen dwarf. and then pick again. Healing grenade from grenades. Primary weapon. here is a must see.

indigo karma
#

Extending timer to cancel joining a mission from Rig!
I had only gotten half a sec to cancel when misclicked

fossil canopy
#

add a small chance during reloading the m1000 that you gets a special animation in which scout get thumbed. ofc the reload shouldnt take longer if that happens
(for those who dont know: the m1 can squash your thumb during reload and its not a fun experience)

thorn lynx
deft owl
#

add dialogue to Error Cube please, like with Compressed Gold, Bittergem, and Mushrooms.

cobalt prairie
#

Suggestion: Holiday-themed beards for a change. Because we've got tons (and tons, and scads) of holiday-hats. I can't wear more than one hat at a time! I can only cross the two streams of ChristmasYuletide and any other holiday of my choice, and that just is not enough!

I want, like, an Oktoberfest beard, with a festive beer-mug decoration restraining my beard. I want a Halloween-themed sideburns that have totally-not-earrings dangling in my dwarf's big bushy sideburns. I want a candy-cane striped and candy-cane-shaped mustache! Or, you know, something to those effects.

near glacier
#

since morkite is so precious, the counter on mining missions should be able to go above the amount wanted since there's sometimes extra and you get extra credits for it

keen shoal
#

ROCKPOX ENEMIES SUGGESTIONS

Glyphid rockpox spitter - Just like normal spitballers but they spitting with rockpox infection
(3-4? boils on body)

Rockpox slasher / guard - Just normal slashers and guards infected with rockpox

Rockpox
Spitball infector - I often see this enemy literally in the middle of a rocpox so it would be nice to see an infected version of this monster.

meager canopy
#

create a normal animation of a drunk dwarf, and not walking left to right in slow motion

modern tendon
#

Facemelter OC should make the crispr’s flames blue bc blue fire is the hottest

cobalt prairie
#

Suggestion: Multi-hatting. Because we have so many hats, let us unlock the ability (at extreme expense) to wear a second hat. Not, like, in any intelligent manner, just sitting stupidly atop our normal hat.

sudden knoll
#

make a mechanic to the store beer mugs in the room or in a collection, just for aesthetics, it would be really cool because there are rare beer mugs, I know that maybe it's not worth it, but it would be cool

cobalt prairie
#

Suggestion: Some kind of limiter to the Twins' regeneration mechanic. At least when playing solo! Running dry because they keep running away to heal each other indefinitely is not fun.

near glacier
#

steve should be susceptible to friendly fire

pallid kindle
#

EPC overclock idea:
Unstable
Transfer net
+Allows minerals dislodged from mining to go straight into your inventory
-Damage inflicted by the weapon only deals 4/7 as much damage
-Charged shots take up +3 ammo

toxic hull
#

overclocks for support tools, I had this thought like, for scout's flaregun, only be able to hold 2 shots in mag and 2 shots in reserve, but the flares last infinitely

near glacier
#

Slider for ambience volume when music is turned off.

delicate gate
#

mission type idea : Nest extermination
the mission would consist on being deployed in search of a den or a nest of glyphids which has to be exterminated,
the mission could a korlok seed like nest the size of a heartstone which has to be slowly destroyed, a sort of precursor but glyphid
to destroy said nest, the dwarf would be given a certain machine or equipment to ease or even to simply allow them to open and kill said nest,
the dwarf could be equipped with.
something such as an exo-frame like machine which the dwarf could climb into and use its advanced weaponry
in this idea, the enemy rate could be enhanced to allow massive swarm attack the dwarf which moves relatively slower or have notably less agility, kinda forcing them to take the swarm head on
each dwarf could be equipped with a different exo-frame depending on their class to allow some sort of variation between the classes. As an exemple, the scout could drive a somewhat lighter exo-frame which less hull protection and shield but with better mobility or mobility based ability.
The driller could wield dotty's drill to allow powerfull melee attacks and have special chemical weapons like his normaL guns or grenades
the engineer could be equipped with some sort of auto turrets or something less game play like, as in he would have to worry more about maintaining his turrets operational than actually killing things, more of a trap base character (although keeping the fat boy on him would be very nice nice )
finally, the gunner could be more of an actual tank with very high resistance but very very low movement speed when firing.
these are only few exemple, plus the dwarves could be allowed to ditch the big robots and fight the hordes on foot, even tho the massive size
in order to open the nest, the dwarves could have to find scattered pieces of a breach laser (like the thrillilite lasers) and build a mega breacher to attach to the nest. once the nest is open, it could release a horde of bigger enemy such as oppressor, menace, shellback, etc. that we dont usually get swarms of aswell as releasing an "adolescent" staged boss themed with the horde of the nest.

although this would be a very big addition to the game and would take a long time to actually finish, i think it would be very fun to wield big ol war machines and fight giant bugs

rigid glen
#

idk if this has been said yet but making the drilldozer and industrial sabotage missions interesting again in my opinion they are fun in the beginning but after doing them more than 10 times they become tedious and annoying to do, another suggestion is removing the assignment missions you need to do to be able to promote because this doesnt perse force you to play another character but alot of people do not wanna waste experience so they switch to a character they dont perse wanna play just so they dont lose out on experience this semi enforces people to use characters which they maybe wouldnt prefer and that makes the game less fun and more tedious.

vapid yoke
#

Clarify in the description of the See You In Hell perk that the passive melee boost after being bitten/slashed applies ONLY to the basic pickaxe attack. In the Vampire perk, "Melee attack" includes the power attack as well as Driller's drills and axes, but SYIH includes none of these, which leads players to believe that the passive part of this perk is much, much more useful than it actually is.

oak wigeon
#

Armor OCs

stone palm
#

feature to scrap drilldozer and get minerals based on left over armor. memorium room has a steve graveyard or statue or frame picture

odd stag
#

On the rare occasion the huge wave approaching should be all loot bugs 😎

brazen venture
#

Ability to pick up downed teammates and drag them out of danger to revive safely

analog pumice
#

random load out button.

olive moat
#

OK not really a game play suggestion, but maybe the devs could consider introducing other races behind the rivals or just in the lore of the universe. I personally think kobolds could be really fun since they already hate dwarves.

analog pumice
#

option when you mark things with control for a pop up menu that lets you choose which teammate and/or class to ping. random load out button

plush orbit
#

Worse Bosco Sentry replacement: just replace your sentry with a Bosco! but because we cant build all of his components you can only build the rocket parts and the shooty shoot.

brittle jungle
#

[Hotkey] [Communication]

Expanded "quick-chat".

Scanner pointing does a lot of good things for us, but there are some things that would be good to say that just don't fit there, since you don't point at anything for it.

Proposition: Expand the 'V' communication without ruining 'Rock and Stone'.

V -> Opens a small quickchat menu with the sample message categories [Imagine just a tiny transparent window the size of a box in the equipment terminal]
Press ESC to close the menu without saying anything.
Press 0-9 for various messages.
(Example categories: 'Thank you' - 'Help' - 'Need Ammo' - 'Ready?' - 'Yes' - 'Wait (would also double as no)' - 'Joke' - 'Taunt')

And the most important: Press V again to ROCK AND STONE - This way spamming V keeps the Rock and Stone theme without much intrusion on the most iconic things in the game, but gives an easy way to communicate more complex but essential things to your team.
Note: The quick-chat is disabled for a part of Rock and Stone, so you don't have to be annoyed by accidently opening it again while slapping the godly V-key.

Cons:

  • Rock and Stone requires pressing V twice
  • Would likely require recording a handful of extra voice lines (but could reuse a good number of already existing ones)

Pros:

  • Easy and convenient communication for those who are shy to type in chat
  • Quick way to convey a multitude of messages with few and easily accessible button presses
  • Gives "voice-space" for more goofy lines?
analog pumice
#

hazard 6 and 7 part of base game

granite stump
#

Suggestion: The ability to recover and stockpile BET-C units for future missions.

As a reward for recovering BET-Cs, the dwarves could employ a BET-C for the next mission.

Given the randomness of BET-C spawns, it wouldn't be OP, and Management would be pleased at the ability to recover and reuse assets

#

Rare Bulk Detonator Variant Suggestion:

Ultra Detonator

Larger than a bulk detonator, and packs way more of a punch.

Upon death, the team will have precious few seconds to get to a designated safe zone.

Upon detonation, the Ultra Detonator levels the entire cave.

granite stump
#

R&D Minigame;

While the dwarves aren't allowed to take bugs into the space rig, R&D could certainly collect specimens.

One such Minigame would be like the board game Operation, but instead of a person, you are treating a Lootbug.

dapper pawn
#

I know GSG probably have a ton of ideas already for new weapons, but I’d like to throw in mine, sorry if this is long. For driller, a Tesla charger cannon that chains lightning on hit, but requires initial precision and does varying damage based on charge up time. For engineer, he just improvised a handheld light machine gun out of a spare sentry turret, slow to fire, has huge damage and armor break. Scout could get a flechette firing SMG, works like Zhukov secondary’s but with massive over penetration of enemies. Gunner could have a heavy machine gun, works like big Bertha overclock from thunderhead but no splash damage, could have massive crit multiplier and low rate of fire.

opal matrix
#

new victory pose:

Shortly ride a steeve before hopping off to get in line.
the steeve keeps going off camera

granite stump
#

Expansion of weapon mods;

Maybe more weapon mod trees could be available for higher promotions. For balancing, these mod trees could be mutually exclusive, so that high level players aren't inherently stronger than green beards

native granite
#

i think we could use some new "weather" events

for example a thunderstorms in the crystallin cavern

stable sparrow
#

A new section of the memorial hall that is a corridor that has small rooms attached to it, each with some select decorations from the decorated rigs of the past (maybe even has some of the cosmetics from any of the events that gave them in them)

granite stump
#

New Leadstorm Balanced Overclock

Two Thousand Rounds...

"...of depleted uranium! Leftover components from project Fat Boy will punch through pesky bug armor and ionize them with residual gamma radiation. Due to production issues, you have to bring less with you. Due to the pyrophoric nature of the ammo, your minigun heats up faster."

+1000% armor breaking
+Radiation Damage
-400 less ammo
-Increased heat generation

analog pumice
#

dps meter.

near glacier
#

GSG should sell their own energy drink, could call it Corrosive Sludge and have it look like the stuff from the game

white yacht
#

Suggestion: make a "Rock and Stone" counter similar to what Chivalry 2 does with the battlecry counter

vital ledge
#

Untie verified mods from the mod counter list.

autumn star
#

A now dreadnaught, the slasher dreadnaught, moves very fast, It does not heal or have Glyphid dreadnaught type armor, and it has AOE slash attacks for a new faster paced challenge. (Idea taken from drg-chat)

errant yacht
#

Implement the “Roller Coaster” achievement on console. Strange to me how it’s not earn-able for console.

compact flame
#

consider the following:

copper finch
#

Outfit slots for the wardrobe

high shore
#

For cosmetic overclocks, can we list the class each modification belongs to? This already exists for the weapons. I'd like to see it because I still don't understand which dwarves are represented by images and I am colorblind.

leaden robin
#

Suggestion: Give Gunner and Driller an equivalent to the mobility OCs that Scout and Engineer have on their secondaries (RJ250 Compound and Special Powder). The OCs could potentially be on the Armskore Coil Gun and the Experimental Plasma Charger, though they would not as effective at improving the class's movement as RJ50 and Special Powder.

Blasting Coils (filler name) - Armskore Coil Gun - Balanced OC

  • Significantly Reduced Damage.
  • Increased "Front AOE Shockwave" Damage (stacks with Shockwave gear mod)
  • Reduced Trail Duration / Small Increase to reload time.
  • Blasting Coils (the gunner will be launched with differing levels of force in the direction opposite of where it was fired based on the charge rate before firing, force and speed can differ if Overcharger or Controlled Magnetic Flow are equipped)

Sticky Plasma (filler name) - Experimental Plasma Charger - Unstable OC

  • Reduced Direct and Charged damage.
  • Small Increase in Ammo.
  • Increased Normal Shot Heat Generation.
  • Increased Charge Effect Radius.
  • Sticky Plasma (charged projectiles upon hitting terrain will stick like mines for a short time before exploding or being touched by an enemy)
  • Plasma Shockwave (upon destruction of the projectile any bugs or players within the radius will be pushed outwards)

Not sure about either of these but an equivalent to RJ250 / Special Powder for Driller and Gunner would be great, even if it might go against the design of both being slower but more powerful.

#

I am sure it has already be suggested but a buff for the Colette Wave Cooker would be greatly appreciated, at the moment it doesn't remotely compare to the Driller's other two secondaries and there isn't much of a use for it besides the debuffs it can apply to bugs. Really a buff to its damage would greatly increase the quality of the weapon, as its low ammo and low damage don't make up for the other positives it has.

haughty skiff
#

A new character that use melee weapons

unkempt arch
#

can we please have a laser pointer voiceline for the glow trees, telling you how to make them glow (you shoot all the orbs to make them stay glowing) they'relike my favorite thing about fungus bogs (except mushrum) 😢

thorn lynx
#

Move the balaclava cosmetic over to the "neck" cosmetics to allow for mix and match with headgears.

If not possible, perhaps a scarf like half mask, like the one underneath the scale brigade mask that actually covers the nose, would also be nice as a "neck" cosmetic for potential mix and match options w headgear.

near glacier
#

also how bout a glyphid based off of an amblypygid (whip spider)? they do live in caves.

Glyphid Snapper: An enemy unique to the Azure Weald. A flat looking but wide glyphid with a large head. Snappers are ambush predators, like real life whip spiders. Once they sic their jaws on you, you have to press A and D to escape, and you take damage as long as you are in its jaws. These do spawn in swarms.

They have a purple lure on their heads, similar to an anglerfish. A deep sea inspired jungle needs a jungle spider inspired by a deep see animal.

#

These do hunt in packs, like Grunts. The packs are 3-5 in number. Like real life amblypygids, they are skittish. They will run away from loud noises, like explosions and power attacks. Their lure is the weak spot. Unlike real life amblypygids, they do not have thin feeler legs. They have 8 spiked glyphid legs.

pallid kindle
#

Make a "LAST KNOWN LOCATION" tab in the mission selecting screen so that we can join games that take place in the locations prior to the last mission refresh

azure acorn
grizzled grail
#

Shield Battery Boosters Damage and Projectile Velocity buff should also be active while still having shields and not only be active when you have full shields

Maybe then also scale the DMG and PV buff with the shields integrity %? I don't know, what I do know however is that SBB is a very underused OC even though the basic concept behind it is very very cool and I feel like with this buff people would be more interested to play with it (imo, I would atleast)

pallid kindle
#

No idea how I thought of this, but here it is.

New mission type
Live capture

You search the caves, trying to find a specific lootbug through a tracker on the map. The lootbug is going to be blue, and the size of a glyphid dreadnaught, dubbed, the morkite lootbug.

After finding it, while it's trying to eat a large morkite boulder, you have to call down a large space-pod-cage and lure the lootbug into it by breaking off pieces of the boulder and making a trail into the cage.

You then have to defend the lootbug as it goes into metamorphosis within the cage.

After around 4 minutes, the lootbug goes into it's cocoon state. You can then activate the cage, causing it to close and blast off towards where ever the higher-ups do their research.

Extra info:
You are unable to hurt the lootbug.
You are able to pet the lootbug

near glacier
#

Make engineer's shredders attack the appendages on sabotage.

spice basin
#

remove the "yeah yeah rock and stone" line because when a dwarf say's it, it sounds like they hate rock and stone and this cannot be allowed

rugged walrus
#

i want some leadburster oc fragmentation shell for the deepcore 40mm pgl

frosty heath
#

Make it so when the dwarves when launched say some stuff like

"Look Ma I'm flying"

"WEEEEeeeeeeeeeeeeee...... Ahhhhhhhhhhhh"
slowing goes from weeeeee to ahhhhh

"Who knew dwarves could fly"

"This is sooooooo fun if only we could do this more"

"Why doesn't R&D give us jetpacks? This is so much fun"

"Look at this air time"

"Man I really want some spring boots now"

"Haha I'm flying..... oh wait ahhhhhhh"

"Wooooohoooooooo"

"Ha bye bye suckers"

"See ya walkers later, because I'm flying"

"Mission control look I'm flying"
Mission control- "Yeah yeah very cool but please get on with the mission"
"Cool tricks but sadly you don't get paid for messing around"
"I hope that helped you with the mission because it won't help you get a paid"

toxic hull
#

A mission where 4 dwarves are split into 2 teams of two, both need to meet up in the middle for some huge climax fight or holdout mission, it would give another usage for the mini mules and force a strong sense of teamwork in to stay alive

keen shoal
#

Experimental Unstable OC for deepcore GK2

Shield energy sharing

"The modification of the shield battery causes that when the durability of the shield decreases, the voltage amplification module is forced to work. Connecting the rifle directly to the shield battery results with higher bullets projectile velocity significantly increasing damage, however to prevent weapon from disintegration, the rate of fire has been reduced and the high voltage reaching the firing system results with bigger spread."

▲- Damage dynamicaly increases when shield durablity is decreasing

▼- Lower firerate

▼- Bigger base spread

frosty heath
#

Make it like 1/2500 chance to get elevator music when in the drop pod when you are in a mission

dapper pier
#

Either nerf omen modular exterminator or have it give you a random core on top of the blank core it fills out because as it is currently 90% of the time I'd rather skip it than risk wiping to it because the reward is not worth risking the entire mission generally.

analog pumice
#

buff omen modular giving it arms and legs

dapper pier
#

Add in game surveys so the sweaty tryhards in the discord aren't the only ones chiming in on things like balancing decisions.

timid beacon
#

Give the stabber vines healthbars (the normal enemy kind, not boss kind) to improve feedback on whether or not I'm actually hitting the yellow part

near glacier
#

Add poison and acid icons for the A-F loadouts. Poison one could be a cloud of gas to be inclusive for pheromone scout.

acoustic marsh
#

steeveable ebonite grunts

latent hazel
#

sandstorms should dissipate any deeptora bee clouds while active

analog pumice
#

new season event where some kind of fuse mechanic is introduced that allows things like bet-c to fuse with bulks to fuse with omens to fuse with Steve creating mecha steve. the event can be the monsters that are to fuse get a super buff and you have a limited amount of time to stop them from fusing or let them fuse. also add dps meter. also add random load out button.

#

sandstorms should be nothing but deeptora bee clouds while active

rain mountain
#

Buff for the shield link perk where it adds your current teammate's shield value to your hud? I feel like it could help with knowing when to activate it, knowing whether someone is in trouble or some misc things like whether a gunner shield would help. Could make the perk more appealing cause of the info it grants

whole quarry
#

me and my friend have been talking about this for a bit, but we would love to see a mission type where you just survive, a hoard mode with no objectives besides surviving. then you would after some time choose to leave or stay for more waves. ofc the caves it would be in would need to have a large amount of nitra, and maybe after a few waves itll drop a free resupply

cinder jetty
#

Allow allies to knock on your frozen body after drinking arkenstout. Similar to the rockpox tanks.

near glacier
#

Pop up of the terrrain scanner in the upper left corner when drill equips his drills

acoustic marsh
#

new enemy type called glinker. several enemies of this type would be the glinker glunker, the glinker glonker, the glinker gonkler, the glinker gunker, the glinker glanker, and the rare glinker glynker.

the voice lines you'd get for pinging these would be:
"haha glonk, glink."
"ha ha, look it's a glinker! such a funny name"

these would have a chance from appearing from "glunk seeds," objects hanging from the cieling that are very similar in appearance to gunk seeds

when downed by these, the message in chat will read "[player] was glanked!"

(why did i write this)

pure siren
#

Please let me look at the statistics of my past missions
Please let me easily find other player's steam profiles
Please let me vote to skip the mission recap screen
Please add the possibility to do even more difficult missions
Please add Detonator swarms

Also, why do I have to get a half functional mod to know my teammates health, grenades, shield, oxygen, gold/nitra, or look at their builds

floral prism
#

Upgrade that lets drillers drills drill minerals
Name of upgrade: delicate drilling
What it does: let's the drills drill minerals like nitra, morkite, gold, etc
Cost: 5000-8000 gold, 75 enor pearls, 75 magnite 25 magnite

real ridge
#

You think we could get some kill lines for grabbers? It seems weird that we dont have any, considering how big of a threat they are.
Some ideas I had:

"No hugs for YOU!"

"Not so fast, you mosquito!"

"You may have taken Karl, but you sure as hell aren't taking me!"

These were just some I had off the top of my head, but it would be nice to have even just a couple

(Edit: one more I thought of) "Little hard to sneak up on someone while screaming, you idiot!"

rancid raven
#

1v1 with the higher ups of drg

stoic drum
#

Be able to take empty beer mugs on missions and use them as weapons. Until you throw it at something you cannot interact, swap weapons or basically do anything except moving. Once you throw the mug it deals 9999 damage but breaks once it touches anything (so its one time use insta kill). Also different mugs could do different things like the burning love making a fire cloud after hitting something, flintlocke's delight causing an explosion or the leaf lover's special doing only 1 dmg. (The mugs also wouldn't work on things like bosses and would just break on impact, not doing anything)

near glacier
#

when you get disconnected from a mission and are unable to rejoin because you have no internet or someone else took your place, you get put into a solo mission at the same progress point and with 1/number of team resources in the depository

frail flower
#

more stuff in the game involving karl. perhaps lore, easter eggs, missions?

analog pumice
#

mecha karl

forest tangle
#

I was just wondering if there was a way to disable the hud and still be able to use your map?

final hill
#

💡 Add a string of text to the fullscreen logo flash after drinking Daily Special beers that specifies their effect, both for greenbeards that can't order them yet (and can't read their descriptions) and for others who forget what each special beer does.

fast geyser
#

A leaderboard in the abyss bar that shows who gives Lloyd the most tips.

glossy furnace
#

I think a great addition is that on salvage operation missions if a bulk detonator or dreadnaught spawns mission control should tell you that you can abandon the uplink/fuel pods so that you can kill them. I have been having a real bad time with uplink missions with mostly bulk detonator spawns.

peak dagger
#

Make a mimic type of lootbug that transforms into a giant worm and eats whole players and grabs them kinda like a leech/grabber/nemesis and kills them but they can be saved. Also drops a lotta minerals exclusive to the biome in which spawns or maybe a plagueheart if its a lootbug that ate a spore or some rockpox thing idk i got really invested in this idea and its late and i should sleep.
Maybe rival tech made a giant lootbug lookalike thats actually hostile idk

cursive parcel
#

Sound board app or something for the deep rock board game.

Have to include downed voice lines!

radiant plover
#

A misson in which you fight a full-grown dreadnought and your weapons are connected by a cable to a large storage. The storage gives you infinite ammo, but while fighting the dreadnought you have to defend the ammo storage at the same time.
The missions would also be a bit rarer or maybe even end-game content like deep dives.

restive warren
#

a mission on the surface of hoxxes?

keen karma
#

Deep Rock Galactic Dwarven Dating Sim spinoff please - with nudity DLC

forest stream
#

Have you thought about maybe adding a system to give a note to players like the one on overwatch, if they were good leader, good at doing what ther role is supposed for, being good at teamwork etc
I start getting sick of scout player who don't use the light gun, gunner who never use the shield etc
So being able to see if someone as some good notes or has been rewarded by other players might be nice

cosmic crescent
#

The Shop should have "Buy the beard!" as part of it's advertising.

radiant plover
storm jackal
#

guys i think everyone want this, and i think, im not first who suggesting this. Sex update, and i think drg arg would be cool

vapid bear
#

Dwarf portable Tesla coil as next driller primary
Pros: fits elemental aoe theme very well, high nonsense potential with overclocks
Cons: OH GOD WHERE DID HE GET THAT

lyric coral
#

If a mod or it's dependency gets updated, it'll be re-enabled automatically alongside the dependent, or return to being disabled on reload. It gets irritating real quickly if you have a large amount of mods and you need to go through the whole list because something got automatically enabled/disabled when you didn't want it to.

fossil canopy
#

a goo and/or frost branch of the exploder, similarily to how we have radioactive exploders.
the frost exploder does 80-100 freeze in its radius (like the exploding plants in glacial) and only very little damage (20-25)
while the goo exploder does less damage than a exploder (40-50) and leaves a goo puddle like a goo-sack

frost would be native to frost biome, ofc. while the goo would be exclusive to fungus bogs/hollow bough

near glacier
#

I think we could make live of some greenbeards and some greybeards helping our greenbeards a little easier.

If you run a promotion assignement with another person the missions are always the same, dont matter if you are promoting engi and the other guy is promoting scout, if you pick your mision at the same time you can do your promotion together, which makes co.op with other people enjoyable and doesnt really take more time because you have too rotate threw missions.

However this doesnt work for the Weapon assignments which is a real shame, i played with plenty of greenbeards that had multiple open weapon assignements and cycling threw the weapon assignements one by one until all the missions are done it would be much greater if we could combine them just like the Promotion assignement, maybe we dont have too put all the weapon assignements into one bracket, but maybe all primaries with all primaries, and all secondaries for all secondaries, or maybe we keep it at class which in my eyes would be worse but still usefull.

I just think its a shame how co-op is insentevised when it comes too the endless promotion, but its mutch less in the early game when you want people too work and play together the most especially considering there are 16 weapons too unlock for new players.

If this idea has been posted already (which it probably has been lets be honest, suggestions fly in here like crazy) i just wanna bring up the idea again because i think it would be a small but meaningfull change we could bring into the game too make it more welcoming and co-op.

native granite
#

what if there was a very small chance to have a somewhat bigger corpse feeder appear and spit weak projectiles at you as kind of joke boss (similar to the Cancerous Rodent in ultrakill https://www.youtube.com/watch?v=zJWujY8qKBg)
the dwarfes could have some sarcastic voicelines about how its gonna be their end and they are all gonna die

would be funny to discover it and ping it with friends

toxic hull
#

following the chain of heavy weapons for engineer secondaries, some kind of gauntlet that slings plasma projectiles like the plasma burster, based off of rival tech, since it's implied he messes with that stuff cause the S.S.G, or better yet it could find a way to fire projectiles shot by rival tech, somehow he figured out how to make it man-portable with R&D

subtle bobcat
supple inlet
#

When you're at the equipment terminal selecting a weapon's overclock, show the un-forged overclocks available for forging at the forge terminal for that weapon (so we can see what's available to forge for a particular weapon at the equipment terminal)

rain tangle
#

Let us grab heavy objects while on zip lines

tacit scaffold
#

Transfer Ownership. If you are the host of a lobby, you can choose a new player to be the host, that way you can leave without disbanding the team.

near glacier
#

Reference pic included

The D.R.O.F (Deep Rock Ordinance Flyer) is a rather large, praetorian sized drone which takes inspiration off the picture attachedthe drone would be available for the engineer or gunner.

The DROF features 2 automaticly tracking weapons which can be customised for:

Machine gun
Long range napalm thrower
Slow firing grenade launcher

The drone would also feature a small utility slot being able to either have a shield regen zone under it or despense health/ammo on request after a 2 minute cooldown.

The drone would only work in caverns that would fit it and can be set to either patrol a player set area, around an objective, or follow the player. Follow mode would be disabled if it cant fit.

SIDE SUGGESTION
Small version of the drone for the scout class. The drone can either have one weapon or utility instead of the full package. It is much smaller and can follow player anywhere.

Both abilities would require a high level to unlock.

DROF, as a balancing would only be ablr to be used once per mission and can only be refilled by consuming 2 charges on a ammo ressuply, this can be tweaked to avoid greediness and arguments among miners. The smaller drone works normally and can be refilled w a single charge.

Both drones provide light.

Scout drone has a Light utility which acts as a flare with around 50%power that points in a large cone in one direction.

This will be developed further if needed. Feedback appreciated

(Also the models dont have to look like reference. Can be made to appeal to dwarves)

restive warren
lyric coral
near glacier
thorn lynx
#

If event mode content is supposed to be themed to the game. In the future may we see the event asset artstyle more inline with the artstyle of the game (ex: while easter eggs in glyphids nests is funny,but it's a bit immersion breaking).

We've had 3 seasonal events back to back to back roughly and while the double battlepass xp is nice, i'd like to play DRG for DRG's aesthetic not to be reminded of a holiday theme 24/7. Especially when seasonal events* last for periods of like 3 weeks.

Alternatively host could perhaps be given some control over whether or not some or all seasonal content is seen in mission/per lobby or perhaps it's a modifier for zones like the lithophage infections, giving the lobby a choice on whether or not to avoid or go after event seasonal content. Again holiday stuff is fun but i enjoy it in moderation.

jovial hull
#

apparently i did and did not unlock the disk jokey achievement

jovial hull
#

it fixed its self

dense walrus
#

There should be gear modifications for the High Intensity Flares.

acoustic marsh
#

Probably a bad idea but: a story mode singleplayer campaign

leaden robin
#

A suggestion that has probably already been made but a toggle in the options menu for increasing boltshark bolt visibility would be appreciated.

Or just increase the brightness overall.

late geyser
#

I was doing escort duty on glacial strata and noticed the drill dozer when mining the ice is spitting out chunks of dirt

so maybe it could be changed to ice to be concistiant of the material?

uneven magnet
#

New roles given based on your deep rock title, for example, if you have the Lord of the Deep title (and your account is linked with discord) you will receive that title as a role in this server.

gleaming olive
#

I apologise if this has already been suggested (although I couldn't find it anywhere), but how about overclocks or equivalent for traversal options and other gear? Maybe scout flares explode upon burning out or hitting an enemy, or gunner shields damage enemies rather than blocking things, grappling hooks become a rapid-fire movement option with virtually no range, or with massive range with a long cooldown... maybe even giving it the option to pull team-mates towards you from a short range

These ideas aren't the best, but just examples of "Hey, we can do stuff with these too!"

near cedar
#

Increase the base max ammo on the m1000.

vagrant yew
#

seasonal beers! themed off the event/holiday!!

tired sedge
#

A new season

near glacier
#

Level 1000 title: Karl's Chosen

burnt rune
#

I would love if there was a pokergame in the spacerick were dwrafes can bet credits and ores

near phoenix
#

For every X remaining Nitra at the end of a mission (outside solo), send 1 resupply at random to another lobby of a similar mission type (outside solo) so long as that mission has not called any resupplies

near glacier
#

Having sub-biomes inside of each biome type. For example in Crystalline Caverns, having some kind of extremely sharp crystals scattered around the room, with crystal-bug mutations that shoot out crystals spikes or something. This suggestion would be a huge overhaul to the ways biomes work in the game and I understand that, however I really think this would provide a much needed variety in both the visual aspect of the game, but also in the way you approach each area.

cursive jasper
#

My suggestion is to add a report system, because I sometimes have to deal with teamkillers and it's bloody frustrating.

red mango
#

My suggestion is to add a training area in the launch bay to test our weapons or overclocks

woeful cave
#

Have skins for each tool that the four characters have and to unlock frameworks for them like we do weapons but instead of getting frameworks from cores or crates we get them from promoting the character. Another suggestion would be to add Glove customization as we are always seeing our characters hands so it’ll feel more customized and also allow for more goofy or cool looks for our characters

rain mountain
#

Can the little promotion jingle be added to the soundtrack?

astral orbit
#

a few overclock ideas
"attractive chemicals" for sludge pump (balanced) - adds pheromones on direct hit, but reduces regular shot damage and charged fragment count
"magnetic induction" for drak-25 (balanced) - adds a weakpoint damage bonus and improves spread/projectile speed, but reduces cooling speed
"HE bolt" for boltshark (unstable) - bolts have increased radial damage and explode in a 2.5m radius, but are not retrievable, have reduced capacity and projectile speed (not applied to special bolts)

compact cipher
#

have like a "often asked features and devs answers to them" thread
so ppl don't suggest for 5th class and shooting range in millionth time

vapid basin
#

i feel like being able to bet molly and the mini MULEs would be amazing to have in drg

daring coral
#

CYBORG GOBLINS FOR SEASON 4. They built the season 2 robots!

vapid schooner
#

Make Leadstorm Leadstorm make you fly(Oc literally says it has so much recoil you cant move while shooting), definitely not gonna get added but might as well put it here for the faintest hope it does

craggy ruin
#

Leadstorm minigun overclock
Smart Targeting - unstable

  • bullets will curve to try and hit enemies
  • less ammo
  • less damage
acoustic marsh
#

overclock for the Deepcore
Obese Boy

  • explosion equivalent to a bulk detonator but radioactive
  • less ammo
dawn ridge
#

This may have been mentioned prior but, I noticed I have to reset my colorblind options and my gamma every single I boot up the game. Is it possible to have those settings remembered so that we don't have to do that every single time?

gritty cradle
#

Make ammo from thrown away magazines disappear and not be saved. Just like in "Alien Swarm: Reactive Drop"

halcyon tinsel
#

It's very annoying when you go super far away from the mule to mine some mins or grab an egg, and then you have to wait for molly to arrive.
So to fix that, a follow command for molly
holding [C] (or whatever the command it is for non pc players) would make molly follow you rather than just wandering around a bit or staying at that place you asked her to come over to 5 minutes ago.

near glacier
#

make it so driller can throw multiple detpacks and set them off simultaneously

onyx silo
latent hazel
#

possible idle animation where a dwarf pulls out a water canteen and takes a sip? idk

velvet jewel
#

not sure if this has been suggested before, but please make so empty resupplies still show an outline with the lazer pointer on low oxygen missions...

keen shoal
#

Sugestion of OC to engineer Warthog 210 auto shotgun

(BALANCED)

Incendiary pellets

"Emptying the pellets and adding various explosives inside there is a high chance that the target will be set on fire, however, you lose direct damage due to the lighter weight of the pellets, which do not hit as hard as usual and the total amount of ammo is little reduced."

▲- Pellets have chance of setting targets on fire

▼- Lower direct damage

▼- little lower ammo

Additional notes : Bearing in mind that it sets enemies on fire, I meant building heat, i.e. for setting fire to Glyphid grunt, you will usually need 4 hits from pellets, Glyphid pretorian 14 pellets succefuly penetrating body e.t.c, just every pellet build heat on target.

fringe kraken
#

can the devs add a button that open a new window to see every new cosmetics with a ping on it please or just a button to get rid of the ping on new items/cosmetics 🙏 it's getting old to have to click on every weapons skins and paintjobs pingangry

near glacier
#

Credit to U/Interesting-Emu8772 on reddit

analog pumice
# near glacier Credit to U/Interesting-Emu8772 on reddit

i think higher hazard levels should be added to the base game but if the developers cant see the wisdom in making a already good game better ill take this as the second best choice. also this would be a nice inclusion with higher hazard

cyan igloo
#

Cool idea for a passive ability: Spiked Boots. Landing on a bug will break your fall and damage the bug. The farther you fall, the more damage you deal.

cobalt prairie
#

At some point, some of the cheap and hollow festive decorations should be swapped for heavy painted concrete ones. And if you kick them, the screen should flash like you just fell, the Dwarf should let out an 'Ooof!' of some sort, and MC should say "See? I told you the decorations weren't toys!"

lapis timber
#

I think it would be really cool if there was an area in the space rig where you can test out new weapons and equipment on dummies and stuff

final hill
#

💡 More full helmets that go with an 'inhuman' design, i.e. no direct analogues to human/dwarf facial features. Best current examples of what I mean are the Dark Future Heavy and Gloomstalker series -- either no 'eyes' or a number of 'eyes' other than two, or positioned somewhere they don't directly align with the wearer's actual eyes. The kind of thing where the dwarf views the world through an advanced augmented reality interface.

Cold. Merciless. Inscrutable. The sort of thing that would haunt the bugs' nightmares, if their neural clusters were sufficiently advanced to produce nightmares.

Some more examples from random image searches:

final hill
#

💡 Rename all flares in the equipment screen to just "Flare" so people stop thinking there's a difference between classes other than color. Or maybe even just remove Flares from the equipment screen entirely.

pliant hinge
#

Add a feature that lets people replay old deep dives?

I wanna replay some of the hard ones.
Maybe it could be like you can replay them if you’ve beaten them by the stage…?

calm axle
#

more cool perks would be a great addition because now you have 2-3 meta perks that can literally save the whole mission and the others there are just mediocre

ocean coral
#

Mission control voice lines for if you deposit more secondary objective items even after the secondary objective has been completed for a while. Some ideas:
"You know, we're not going to increase your bonus any further, right..?"
"That's enough. The secondary objective has already been completed. Focus on the main objective, please."
And if you manage to deposit an insane amount, simply: "Where are you even finding these!?"

merry leaf
#

Rubber duck on the space rig, because ducks are cool. (Preferably able to pet)

mental seal
#

Add a small button in the equipment terminal that hides the stats menu (highlighted in red) so you can see your gun without anything covering it! Better yet, maybe just add a button that toggles the entire UI while centering your gun in the middle of the screen?

#

Allow us to favorite items in the clothing terminal for ease of use. Here's a mockup for what that could potentially look like!

storm bison
#

bouncy engi platform mod

winged eagle
#

I don’t really have any idea on how this will be balanced game play wise but I personally like the way the S.S.G is a reversed engineered weapon and I had an I idea for a new gadget that’s a reverse engineered patrol bot and thought it would be cool

storm bison
#

bosco

sonic hinge
#

How many times have you looked at your team depository and noticed that your total worth of nitra is a completely useless 79/80 or 76/80? The worst part of this being that you guys have no ammo, need to finish the mission and there seem to be no nitra nor loot bugs around, the scout ragequitted and you know already you're going to fail! So here's a suggestion to improve the resupply system, please do tell me what you guys think.
-SUGGESTION: allow us to call a resupply pod for less than 80 nitra, at the cost of having less than 4 ammo pick-ups.
-This would adjust to the following:
more than 20 but less than 40 nitra: supply pod with 1 pick up
more than 40 but less than 60 nitra: supply pod with 2 pick ups
more than 60 but less than 80 nitra: supply pod with 3 pick ups
-Should be easy to do since the abandoned resupplies have this feature already implemented.
-IMPORTANT: to avoid wasting nitra, this feature could activate only after certain amount of time you're into a mission, (like 20 or 30 minutes). Maybe some lines for mission control could be added as well like:
"looks like you guys are taking a while to finish this mission, you can now call supply pods for less than 80 nitra, however mind that you won't get a full supply if you do so".
-For modded difficulties with lower nitra costs: i suppose that if it gets implemented, modders could add an option to disable the feature in their mods.
-For deep dives: available only in stage 2 and 3.
Reminding once more that reactions don't change or mean anything, it's up to the devs to consider the idea.

storm bison
#

please make hollow bough lighter I BEG

fringe kraken
#

So... we have the bulk detonator and the crassus detonator.... what about a radioactive bulk detonator, just like its name tells, it would leave behind its explosion a huge radioactive zone for like 7 sec or so, dont make it radioactive exclusion zone only cause it would gatekeep it behind region zone only but more like a chance to spawn instead of a normal bulk, more chance to spawn in haz 5 compared to 4 drillmina

fallow tree
#

A mission where we actually use the Mini-M.U.L.E.'s from the Salvage Operation, its seems a little odd that they are only used on missions that we dont get to see. Maybe each player gets 1 each (could possibly be too good, but is only for this 1 mission type), maybe its 2 for the whole party (even tho the amount of legs you find implies more (I know its only for balance reasons, all objectives have more than required)).

I do also realise this would give a buff to the Veteran Depositor (On this mission type anyway, but other perks are only useful/better on certain missions), but the perk would be changed to scale based on how many mules are within range, e.g being within range of just 1 Mini-M.U.L.E.'s would mean the perk would be at 25% or 50% power and scale up to 100% if all of them are in range.

I didnt have a specific idea for what this mission would entail, but it feels like a gap in the world building that we dont ever see them in use, but are constantly recovering them. (I know we use them during he Salvage Operation briefly, but my point still stands that logically, there is a mission that requires them that we arent seeing)

willow pasture
#

report system because some people are unfortunately rude/toxic

rain valley
#

Rockpox Menace-has a slower fire rate and infection increases if you are hit and each hit applies 2 sec's (or some small number) of rockpox infection on your dwarf, weakpoints are now covered with blisters you must hit instead of just the menace

keen galleon
#

Mutator Idea: Explosive Aliens, what happens is each bug explodes like an exploder upon death, maybe they have less health overall, the bigger the bug the bigger the explosion, maybe 25% increased XP. The bigger the bug, the slower they explode too. No idea if this would be a good idea though.

#

I have another one, make it so that you get affected by temperature shock if you drink burning love and arkenstout back to back, maybe the dwarves would have unique lines for it

hollow grail
#

you guys should talk to Stupendium on Youtube. have them do a song about this game!!! everytime the make a song its amazing and this game deserves the "Stupendium treatment". also no i am not being paid to say this. i pitched it to them as well so they might very well contact you guys.

storm jackal
#

Make BET-C make betsy more accurate with aim and rapid fire

barren condor
#

Suggestion: More Bug Cosmetics

  • Naedocyte hat
  • Glyphid swarmling hat
  • Glyphid swarmling beard
  • Loot bug hat
signal spindle
#

flare upgradeable flares! i keep running out

ebon sandal
#

Double Barrel Overclock: Players almost never choose this overclock as it is currently due to it being a downgrade to others. I am suggesting an overhaul to its purpose:
-Still fires both barrels at once
-The force behind the blast as a result now doubles the radius of the blastwave effect (stacks with Improved Blast Wave trait)
-Adds 20 blast wave damage like the trait; 20 would be a breakpoint for the blastwave itself to kill grunts
-Would provide an interesting AoE niche that the Boomstick has been lacking a bit of

storm jackal
#

Taunts in mission like in tf2

runic blade
#

Possibly make "Mini Mule" a Perk, Basically just have a mini Mule follow you around that you can deposit in just like molly, As for certain missions I can stray very far from the team and need to deposit but by the time its almost half way to me my team may need to deposit also, Would just be a nice time saver.

stoic tusk
#

you should be able to knock on dreadnought cocoons like the rockpox samples in the space rig

proven pulsar
#

As a RJ250 enjoyer I'm begging you: pls add a new passive perk with fall dmg reduction or give it as a passive to hoverboots. The platforms are often not enough or something sticks out through them and u land on it, killing yourself accidentally

compact kernel
#

i really want to see the lore of the 4 classes, how they join the DRG, how the dwarves friendships going etc.

mint reef
#

You can knock on the dreadnought cocoons like you do the Easter eggs in the lobby 🙂
Dwarves will even have some lines pointing out how dumb they're being.

acoustic marsh
plain wagon
#

mission type idea: shared drop

two random objectives in a cave, two teams of dwarves drop in at different times. one team gets one objective, the other gets the other
at most, 8 dwarves will be down there

at minimum, one or 2

example: team one drops in for morkite, three minutes later team two shows up with dotty

the ping tool will only highlight dwarves from your team, and you'll only get alerts for your team (i.e. you won't hear m.c. call the other's drop pod, nor will you see their waypoints and pings)

eight dwarves can be rich with mushroms

or maybe there'd be three people at most per team

random lantern
#

Would love to see a shooting gallery on the space rig. Add some dummy bugs that show you some damage numbers. I know there are some calculators out there, but it would be more fun to do some testing in game. Being able to how swap weapons would be nice in the range.

analog pumice
#

and a in game dps meter with dps leaderboard

chilly stone
#

Anomaly idea: lootbug infestation

There are no naturally spawning wall minerals (including nitra)

Lootbugs drop double the minerals, and can drop any naturally occurring mineral in the area.

Slightly more lootbugs

hollow grail
#

we need more non-hostile but also useful creatures. i suggest a "HONEYPOT GLYPHID". its like a honeypot ant but instead of honey it works as an extra source or red sugar. when you "pet" them they will let out a max of 3-4 bits of red sugar then burrow into the surface they are on and escape. the honeypot ants look like this. given that these things tend to stay near the walls and roof then platforms and tunnels to reach them will be useful. if they are killed they only drop half the amount and any nearby of their kind will hide for a period of time until deemed safe. they do tend to gather in groups so this will be a blessing on those REALLY hard missions.

native granite
#

with each passing season, greenbeards will have a harder time to learn everything, since there will be a lot of different events and things to take in at once
even though most people happely explain it to them, it may still be overwhelming

to combat this problem id like to suggest that we get more pre generated missions for shallow grotto, with each of them focused on one mission type/event

we already know that the robots from the rivals can be hacked and maybe management has some of them send to the grotto for training
as for rockpox, maybe during testing a less aggressive and weakened rockpox varient could have been developed, that doesnt infect you quit as fast

this could be applied to future season objectives as well

this would help new players learn the ins and outs of the game in a calm environment where failure isnt as bad and maybe take some grey beards back to the days where there were only pre generated missions/give players that joined later a taste of what it may have been like

hollow grail
#

we need a section on the station for trying out certain sub-mission skills. like the hacking mingame. i am sure there may be other minigames that would be nice to practice on the station so as to not suck at it when we need to do it in a REAL mission.

muted void
#

Overclocks for the utility and movement, tools

slow echo
#

Achievement idea: Beating a hazard 5 mission while being drunk

winged badge
chilly stone
#

Warning idea: gravity flux

On a randomized timer just trigger an event similar to turning the gravity machine off in the hub.

(That’s not even close to the effect of low gravity, what are you saying they are only similar in the sense they both involve gravity?)

jade blade
#

make us able to pet molly, when petted enough, she starts to like you and stops pushing you off cliffs

rain siren
#

The ability to have bosco pick up secondary objectives like fossils or boolo caps one at a time and bring them to you.

fast geyser
#

Arcade console in the abyss bar that runs a basic 8-bit version of deep rock: Survivor

proven arrow
#

More news about upcoming seasons. I appreciate that they want to keep their hand hidden, but just the odd teaser or occasional chip of news would be greatly appreciated by info hungry fans, like myself.

forest stream
#

Increase the range of torch, we are dwarf minning on planet with droppod that can go on and off the surface, advanced weapons, we can take control of aliens and yet we can't have a torch that can see further than 3 meters ?

granite stump
#

Showers in the Space Rig. Just so that we can have four drunken dwarves act like rowdy teenagers running around like idiots and throwing soap at each other.

uncut violet
#

could there be a way to check if you have blank matrix cores while in a mission?

tranquil marsh
#

Welp, I was stuck in a vehicle for 8+ hours today so I got to thinking; about rocks and stones, of course. So! I propose the discovery of a variant Bulk Detonator so rare that management doesn't have record of it and players debate about whether or not it is a myth.

The Glyphid Crystal Detonator is an extremely rare mutation of Glyphid Bulk Detonators rumored to exist on Hoxxes. Some wild-eyed theorists speculate that these pink, crystalline variants must be a mutation caused by pupation in or around Bittergems. Others suspect that they are the result of a Glyphid Crassus Detonator undergoing further mutation. The Crystal Detonator is said to be covered in a layer thick gold, much like a Crassus detonator, with bright pink bittergem crystals erupting from cracks in its armor. Speculation as to the value of such a creature are, of course, unconfirmed and vary from wildly optimistic to downright preposterous.

The Crystal Detonator is not in the Miner's Manual - and never will be - because Management is legitimately conspiring to keep it a secret. Mission Control speaks in hushed tones; the mission data mysteriously disappears (not even added to the players' stats, if possible); a new poster or cryptid reminder of some kind appears in the space station reminding dwarves to keep their mouths shut (would be a shame if resupply pods started having mechanical failures on entry). The Legend of Karl probably deepens, as players suspect he was the first to discover a crystal detonator.

(Note: My apologies for the ghastly concept image. I am very tired.)

cyan igloo
#

We should add a loot bug costume for the dwarves to wear

storm jackal
#

add griddy dance in abyss bar

oak matrix
#

So, not sure if this has been mentioned before? But different coloration for C4 when whether it has volatile compound or not.

Just saying of course! I do like the surprise when I randomly poke a C4 with a random assault rifle / pistol shot.

granite stump
#

Umanite Lootbugs in Radioactive Exclusion Zone.

Due to being in the R.E.Z, the Lootbugs have adapted and have taken on a radioactive green glow.

storm jackal
#

Add "Baltika 9" as beer

echo sail
#

Add support for mumble positional audio to deep rock natively.
https://www.mumble.info/documentation/developer/positional-audio/link-plugin/
This is difficult to do with a mod because mods don't have access to c++ source code, and doing it with a pointer/memory reader is likely to break with updates.
This should be very easy to do and fall into the same category as a "verified mod", since it doesn't affect progression, and doesn't even affect the experience for most players.
Current list of supported games includes Tf2, CSGO, and a lot of other popular games and engines.
https://www.mumble.info/documentation/user/positional-audio/supported-games/

storm jackal
#

Add steam workshop

#

Lost vikings themed items, because scout looks like Eric

near glacier
#

passive perk "elf eyes" dark environments are a bit brighter for you and flares recharge a bit faster

wraith frost
#

when can I just type in how many minerals i want to buy and sell? I'm wearing down my mouse clickin the + and -

pine olive
#

Idea: Unique visual death effects for various types of Glyphid.

Why: I think some unique death effects for different Glyphids would give the game a little flare and make popping a priority target more visually distinct.

Suggestions for effects?:
Acid Spitters: Killing one triggers an explosion of their yellow acid all around.

Web Spitters: Killing one triggers a small but noticable explosion of web impact particles around its mouth to make it look like it's leaking out/vomiting web as it dies.

Menaces: Big blue splatter effect like what you get for popping one of its sacks.

Brundles/Trijaws: Explosion of chitin bits.

pallid kindle
#

Promotion reward:

Your own office/room.

Here me out. After the 4th promotion on a character, you gain access to a bigger spawn room in the space rig which you can decorate to your will with furniture items that you can get by:

-Finding them through mission events(Exclusive to smaller items such as mini figures)

-Buying them in the shop(A mixture of smaller items and larger items such as statues, tables, and yes. Barrels.)

-Crafting them in the forge(Mostly large items but can occasionally have some smaller items found in matrix cores)

Room area can be increased whenever any character promotes(including characters that have not yet reached the 4th promotion)

round kayak
#

Not really sure where to put this but I have been disconnected from like 7 different games tonight while in the home stretch, literally either on the way to the drop pod or AT the drop pod. (And I'm positive one of those resulted in the other 3 failing the mission because I was the only one actually in the pod.) After putting in all the time and work for a mission I just get booted and end up in spawn with absolutely nothing. Couldn't there be some kind of consolation prize for a disconnect?? (assuming you disconnect near the end of a mission/aren't purposely abandoning). Like it's not my fault the host's connection is bad so why do I get punished for it? it's really frustrating.

I know I could "just host" but I don't like hosting games because no one ever joins until I'm halfway through a mission. I want to work as a team but it's really annoying losing all this time for nothing.

fierce bison
#

New Mission : an escape the planet mission , something like we walk very long map and at the end we escape in the pod , but this very long map has to be filled up with bugs that make it hard to reach the final destination , maybe put some challenges in the middle where we have to stop and make some sort of calling base for sending the drop pod , Bugs keep spawning the whole mission no stop , so we keep moving then stop do something and then keep moving , the mission also could be protect something/someone and escort it outside the planet safely ,it's gonna feel similar to Metal Slug back in the days
i know there is an escort dotty mission but as you can see it's totally different from what i said
Thanks

bleak token
#

Could the dwarves maybe complain about having empty beer mug in hand when you hit 'v'? They already say cheers so it be pretty cool to have them crave more

autumn bloom
#

A perk that lets you do more friendly fire damage

delicate gate
#

It would be funny to have a like "complaints desk" or "suggestion box" in the rig that when you interact with nothing happens like there’s a sign on the door that says "lunch break, will be back soon" and he never comes back or the suggestion box is just filled to the brim and never looked at

astral kiln
#

New attack of Ommoran:
Crystal Tendrils.
It'll grow randomly around the drilldozer which target the drill and when it reaches it, it can slow down the process. It can only be hit by pickaxe/drills, and you must hit the "base" or the very root where it came from. Though it barely does any damage, maybe half or a third of a laser? Or maybe the same?
To not be a phase 3, maybe it can replace on of the 2 pre set attacks to add more variety to each escort.

worn onyx
#

<@&296918282403840000>

tepid flume
#

@worn onyx

granite stump
fathom remnant
#

Will the game ever get cross progression?

hidden sun
#

We should be able to get minerals from petting lootbugsloot lootpods lootpods lootflushed lootflushed

wet ibex
#

Server Info: Hovering over any public missions, allows you to see the Host player rank and Promotions, as well as showing other players.

clever dirge
#

Eventually have the ability to be on the surface of hoxxes.

Backstory could be either super rich asteroids managed to crash and land on the surface and needs extraction.

Or the rivals managed to set up an outpost that manufactures the rival bots we hate so much.

The surface would be vast with plenty of craters. Due to the size of the surface DRG would be willing to let the dwarves test out a new vehicle.

The All Situation Terrain Rover Model 0

Aka ASTR-0

This is a fast, maneuverable, space buggy with a integrated resource hopper, mini mule dock, and Bosco dock (If playing solo). This allows for depositing at the rover or the mule.

The ASTR-0 will also have a unique upgrade tree accessible through Bosco's terminal.

Due to even touching hoxxes you'll still manage to annoy the fauna which means R&D allowed some defensive and offensive capabilities unlockable through the tech tree. This also includes a prototype rocket originally ment for the drop pod.

Due to the slightly lower gravity, flying creatures will not have the luxury of giving you a visit but the big bugs will be more prominent in the area.

hollow grail
#

a new mission type. it involves a new type of glyphid that drinks liquid morkite. you gotta herd or otherwise somehow get them to a extractor to get the morkite from them because they sucked it all up. they will be a mixture of a lootbug/mosquito. maybe call it a gloopbug or a goopbug.

iron plume
#

I've discussed my thoughts on the Nemesis many times in #drg-chat. I'm essentially going to have my Nemesis improvement rant, but as actual game feedback this time. As I've said before in discussions, I personally think the Nemesis is a missed opportunity to make a truly fearsome enemy.

Nemesis Overhaul: From Nuisance to Miniboss

  • Much "Wavier" animations, hovering from side to side and increased arm movement. It feels extremely stiff and needs better movement to suit its flexible appearance.

  • Nemesis becomes slightly faster and more aggressive, but less damaging. Upon grabbing a dwarf, the Nemesis now thrashes the miner around in its claw, dealing damage over a short amount of time, but, instead of incapacitating the dwarf, now throws the dwarf to the ground or into the air, causing dwarves to become separated and take large amounts of fall damage. If a dwarf is grabbed while at low health, they may still likely be downed by the initial thrashing. Ideally, the duration of the thrashing, how soon the dwarf is thrown, and the distance of the throw should all be random to an extent.

  • No longer makes bee-lines to targets. Advances to attempt a thrash-and-throw attack, but retreats a short distance when preparing to fire a repulsion blast. Now has a visible delay when preparing to charge up a repulsion blast, and blasts are no longer fired instantly with no visual que.

While most of my previous feedbacks are simple ideas, I truly, truly wish Ghost Ship games sees this and makes the Nemesis a true Nemesis.

toxic hull
#

A warning that makes it that there is just a constant swarm but with like, doubled spawns, but bugs hp are cut in half, I desperately need to feel the sensation of absolutely cutting down a horde of glyphids with the crspr or lead storm, like l4d

knotty sun
#

Buff pots of gold, currently it's great but it still feels like a hassle to mine gold. Maybe it can make you mine gold in one hit additional to its current effect.

cunning torrent
#

A new class of weapon overclocks that make your gun stronger as you get drunker.

fleet plaza
#

make a new drink called "Nitra Cola", acts like Pots O' Gold but instead of mining extra gold you mine extra nitra (minimum 20 to 40% more nitra)

tranquil marsh
#

The introduction of the Rivals to Hoxxes and the emergence of Rock-Pox seems to have set the perfect stage for rapid evolution. So, here's a left-field suggestion for a Season 4 or Season 5:

Season x: Hoxxes Evolves!

Spurred on by new threats and the introduction of new mutagens, the wildlife on Hoxxes begins to mutate and evolve at an accelerated rate. Variant glyphids, mactera, etc. begin to emerge and change throughout the season. As a case study for this concept, let's look at the classic Glyphid Grunt.

Glyphid Grunt, Alpha Variant: Some grunts have mutated to grow a set of wings on their abdomen, enabling them to lunge at airborne enemies and better defend their homes against patrol bots and shredders.

Glyhpid Grunt, Beta Variant: Another subspecies of grunts have mutated to have brittle, reflective armor which reflects incoming fire, allowing them to fend off patrol bots and turrets invading their territory.

At the beginning of the season, these new variants are relatively weak; the leap is quite short-ranged and the reflective armor is extremely brittle. Each week, the stats and values of the variants get adjusted at random (eg: Week 2 Alpha variant might get a longer jump at the cost of armor, or Week 2 Beta variant might get tougher armor at the cost of movement speed).

The key, I think, to making this really special would be in tracking the 'success' of the variants each week so that it can affect how they evolve throughout the season. For example if week 2 performance showed that the Alpha variant did better than before, it would be motivated to keep improving the leap distance in future mutations. Likewise, if week 2 performance showed that the Beta variant did poorly, movement speed might be considered more important in future mutations. Each stat would have minimum and maximum limits set beforehand to prevent absurd or imbalanced mutations.

This approach could explore lots of ideas, strategies, and features self-balancing!

R&S

near glacier
#

Clean OC for M1000. +32 rounds and +25% focus shot damage

granite stump
#

Morkite and Dystrum mining Missions;

Cuz more mining goodness~

worn onyx
#

A bayonet for the M1K nice

frigid sequoia
#

Fracking Javelin:
Grenade that basically creates a weakpoint. You throw the javelin at an enemy, and all attacks that hit the spear are channeled through the javelin into the enemy, doing weak point damage (+a small bonus maybe?) Maybe only gives armor piercing damage instead of weak point when used on armored areas?

#

Also, option to have 1 big drill held like the minigun instead of 2? It would look cool

lunar quartz
#

Boomstick oc idea: linked shells.

Fire a shell that fires near perfectly along the diameter of the spread, with only 2 pellets. These pellets though, have a metal wire between them. The pellets themselves work as normal but the wire imbetween slices for high armor shredding kinetic (or maybe even melee but that could be op) damage. After a short distance the line breaks. With increased pellets upgrade, you get an adjacent 2 pellets and another line. Downsides are the fact that the upsides come at the cost of having less pellets.

tight mango
#

machine events give a thing to deposit for completion
ebonites drop a chunk of their shells (R&D want to research them)
kursite grinder creates a kursite data cube
OMEN modular exterminator drops its circuitry/parts back (damn things were expensive. management would like to get whatever can be salvaged from them)
Tritlyte crystal makes a Tritilyte chunk (why are we blowing it up if not to take some with us?)

lunar quartz
#

Driller grenade: the surface striker.

“Wait, glyphids arent antlions!”

A grenade that when thrown sticks to the surface its on and pounds the ground around 5-8 times causing a shockwave along the ground around it. Damages all enemies around it and causes around 40% fear rate. Carry about 4-5 of these. Still debating some of the kinks. It can only hit grounded enemies and dwarves ignore it with their stumpy but sturdy legs.

#

Shard diffractor oc idea: fragmented crystal.

Segments the beam when firing into multiple shifting beams, dealing less damage overall but shifting dps all around with the multiple beams. Lose out on accuracy but gain direct damage with area covered. The beams themselves have their own slightly reduced aoes and shift about, twisting and turning in all sorts of weird directions.

granite stump
near glacier
#

handheld terrain scanner for when you have hud off

lunar quartz
#

Rare dirt alt idea (idk where this could be applicable but i thought it was pretty funny): Goliath Lootbug. A lootbug grown too fat for its own good, the goliath has gotten stuck inbetween caves and you have to pop it to get through.
Goliath lootbug conforms the same to terrain generation, making it contorted in all sorts of funny shapes. Extremley weak to explosives, melee damage, all elemental damage and peirce damage, dying in a single c4 or 2 dozen or so pickaxe swings. (Alternativley could have the goliath lootbug embedded in the dirt wall, giving it a more physical model, so cave gen doesn’t ruin it.) Once its popped you find out why its so misshappen and malleable. Its eaten an enormous quantity of oil shale. This also works out because escort missions have no dirt walls in them, so you cant cheese those. Sorta joke idea but i thought it was funny :D

Plus I can imagine some real good voice lines coming from pinging this.

unreal glade
#

Increase the LOK-1 Smart Rifle's ammo.
The Smart Rifle is a weapon that's very satisfying to use. You hold the trigger, the gun paints targets on enemies. Release the trigger, and bullets get neatly fired into the targeted enemies. Awesome! One minor issue, though- it hardly has any ammo at all. A weapon with a high fire rate like this should have much more ammo than just 180. Even with ammo upgrades, you can only achieve a maximum of 252 ammo without overclocks. Increasing the LOK-1's ammo count would make the weapon much more viable as a primary.

compact cipher
#

a grenade idea for driller simular to gunner's sticky

Clinging Drill

  • attach itself to an enemy at contact
  • for several seconds it drills an enemy, dealing dmg and slows/stuns the enemy, potentially deal elemental dmg
  • if enemy with grenade attached dies-grenade explodes with shrapnel that flies in random direction, dealing dmg
  • if throwed grenade didnt get attached to an enemy-it can be picked up again/can be shooted to detonate simular to driller's C4 with Volatile Compound
tranquil marsh
#

It would be really cool to stumble on Patrol Bots or even a Nemesis that has been taken over by Xynarch Charge-Suckers, much like BET-C. By dislodging the parasites, we can hack the disabled bots to help us out for the rest of the mission. 😄

halcyon tinsel
#

Under each dwarf, let us see the minerals they have
It would make it a lot easier to coordinate. Some guy has the rest of the boolo caps, remind them the deposit. Same thing if you need that nitra for a resupply. I feel like it'd be a cool QoL change

tranquil marsh
#

QoL Suggestion: Update the texture on the resupply pod to add letters or numbers above the sleeves of supplies. A,B,C,D or 1,2,3,4. Could be a simple, convenient way to help players manage resources.

halcyon tinsel
#

You can command Bosco to protect one of the rock crackers like you can command Bosco to protect Dotty.
I find it very hard while playing solo to maintain both rock crackers, especially if they spawn further apart and across rough terrain. This would lessen the strain while still needing me to move around to repair the rock crackers.

cunning torrent
#

Fact: Everyone loves the Haunted Cave modifier.
Idea: Haunted Cave with other ghost bugs. Mix it up with a Mactera Grabber that you can't shoot. Perhaps a single ghostly glyphid swarmer knawing at your leg? The possibilities are endless.

hollow grail
hallow widget
#

new buff beer: Valkyrie Strike

the buff: when airborne any pick axe strike deals double damage while also making the power attack recharge in half the time and would only be active for one mission

royal imp
#

in the future can we split head equipament into different sections ? Like :
Helmets. - Hats, caps and helmets
Hair. - Hair
Facial decorations. - Glasses, small facial equipaments

this would allow you to combine your favorite hairstyle with cool glasses or a mask.

halcyon tinsel
#

Unstable Overclock for M1000:
Name: Compressed Rounds (placeholder)
Description: "Boom, headshot."

  • Focus shots use an entire magazine, but 35% extra damage for every ammo used on top of the 100% Focus fire shot
  • Massively reduced spread while focus firing (-70%)
  • More damage on vulnerable spots (50%)
  • Magazine size reduced by 35% (rounded up)
  • Reload time increased by 1.5 Seconds
  • Focus time increased by 0.5 Seconds

This would turn the M1000 into a true sniper, which I think would be fascinating on a mobile dwarf like scout.
The numbers can be changed around a bit, but I think this would be good.

willow viper
#

Voicelines for pinging boltshark arrows
”Is this your bolt, scout?”
”Scout, you might want to pick this bolt up before the others think you cant hit anything”
”BY THE BEARD THERES A KNIFE EAR RANGER ON HOXXE- no wait, just a crossbow bolt. Sorry scout”

leaden robin
#

A suggestion to give the M1000 a gear mod similar to the GK2's Battle Frenzy and the Drak-25's Hot Feet mods, it could be a tier 3 or 4 gear mod. For balancing it could give a speed boost only to focus mode kills, otherwise it would grant a speed boost on any kill.

ebon sandal
#

Nemesis always spawns on Industrial Sabotage, but now drops resources from the zone akin to a Hulli Hoarder

storm jackal
#

Deep Rock Galactic x Pizza Tower collaboration

storm jackal
#

Make Glyphid enemy like boomer from left 4 dead 2. He can shoot pheromones, so other glyphids spawn and attacks the player that has been shot by the Glyphid

ebon sandal
#

New Anomaly: Noxious Air. Health very slowly drains over time due to the toxic atmosphere. However, the gas creates an abundance of red sugar crystal formations.

winged sequoia
#

Make the Omen’s difficulty equal to the other events.

gentle eagle
#

Can you add a little reference to murder drones. Please.

boreal rune
#

Display player countries next to their names, like on the server list.

elfin meteor
#

I have 4 new player class idea
Rocket Class: Has a Pipebomb launcher as his primary weapon or something like a grenade launcher both would do area damage and can be fired quickly. His secondary would be a Rocket Pistol. It fires 1 rocket that does solid DPS but acts like the Speical Powder but far more powerful. Its reload time is slow however. His Grenade would be like a firework
3rd he can make a rocket that players can ride around the map for 10-15 seconds and will explode when time is up or hits a target. It would one shot a Pretorian but you can only build 3-4 of them.

Sonic Class: Primary would be a Sonic Gun that weapons or kills enemies slowly. There would be a overclock that destroys armor too.
The gun would also weaken rocks making it easier to mine
His secondary would be a pistol that shots needles that can buff the players, himself or debuff the bugs. This would also apply to poisons too
He can set sonic charges would act pretty much the same as the C4 charge,
His grenades would be just a noisebox drawing bugs away.

Sword/Axe Class: His primary is just a sword or axe or even a morning star. Sword would be all speed, axe would be slow power attacks. Its just melee. Both would have a single strike or a sweeping strike doing area damage. The Morning star would have a mix between sword and axe. Overclocks would be awesome to see on these weapons.
His Secondary: Just a Spear or Javelin he can throw at a single target but can pierce through bugs. He could throw a axe that spins and does area DPS. Last he has climbing claws that allow him to scale any wall as long as he holds the grip. He can still fall off after taking enough but there would be no stamima bar

Techcromancer Class: Primary Weapon Bolt Rifle. It fires high energy bolt rounds
Secondary Weapon would be a paintgun that paints the walls and does damage to anything crossing it, it would melt away the ground too
3rd would be a kamikaze drone doing massive area damage
Blackhole Grenade
Enjoy!

amber sand
#

DRG should allow us to put turrets on the drill dozers

empty gazelle
#

shields as well

#

while I'm here, it has probably been suggested a thousand times but add a "join random mission" button, you specify hazard level, desired dwarf (maybe)) and search range and it pops you into something, looking through the mission screen kinda spoils the fun when you already know what you're joining and what modifiers are running, so having the option to quickplay would be neat

near glacier
#

Let hacked patrol bots occasionally do the rocket attack but rockets deal something like carpet bomber damage

  • they can still miss
thorn lynx
#

new mission idea:

Capture or Kill; "Employee Termination".

"Another team of dwarves has been compromised (infected by rock pox, persuaded to betray DRG by our Rivals, etc etc and have effectively terminated their contract) and are now labled as a workplace hazard or are active competitors to us on Hoxxes.

We are sorry to inform. They are no longer your brothers anymore."

"Terminate the team by any means necessary and recover their equipment and whatever valuables they have.

RnD stresses they will pay more for them alive rather than dead, they refuse to state why.

However... Management has left that strictly up to you and your team. Show them no mercy. Rock and Stone."

Mission structure/narrative;

  • Frequency of the mission type should be rare, similar to industrial sabotage.

  • 4 traitorous dwarves (enemy team size scales depending on host group's initial size)
    (1 of each class with 4 distinct behaviors, weapons and fighting styles)

  • Introduces a more conventional humanoid enemy type as we've yet to encounter one.

  • There are no markers as to where they are you need to clear each room to find them, the caves can be rigged with traps laid by the previous team giving a more tactical horror-esque feel.

  • Massive opportunity for lore to introduce new comms from the enemy team taunting you or any kind of new lore from simply being able to listen to our enemies or if we are able to capture them for RnD as a optional bonus. Alternatively we could have some mechanic to extract intel from whatever it is they were doing on site as a optional side objective.

  • gives more balance between the game's light hearted tone with more grim dark intrigue narrative wise.

final zenith
#

Sometimes I want to show some appreciation after a fun mission with randoms but either the host disbands or people leave before i can order a round of well earned pints. I think it would be neat if there was a way to order drinks for people you recently played with from the space rig after you return to the solo lobby. You go to the bar open a tab to see a list of recently played with people and select them then choose a beer to order.

It would also be nice if you could attach a short message that the player would get when they pick up the drink from the bar e.g "thanks for helping me get that mission done" , " rock and stone! : D" etc. It was pointed out that such a system could be used by toxic players to antagonise other players but I feel this could be limited in a few ways:

  1. players that get kicked from a lobby do not get the option to buy beers for players that were in the lobby they got kicked from

  2. players cannot order leaf lovers specials using this feature

  3. attached messages could be pre made like greeting cards

  4. the player would be told who is sending them a drink and have the option to accept or decline

Not a crazy feature that'd affect gameplay, I just think it'd be a nice way of letting players interact with each other in a positive way. I've only been playing for a month and a bit but theres been loads of times where I've wanted to show some appreciation to all the helpful people I've come across.

crystal snow
#

OC for the Warthog 210 auto shotgun that basicly replaces its normal buckshot style ammo for slugs.

lunar quartz
#

PGL oc idea: sponge shot / blunderbus.
“You cant just make everything a shotgun!”
Replaces the traditional explosive projectile for the PGL with an enormous sponge shot shogun round.
Theres 2 ways to use this idea, and im going to explore both.

First: a “traditional” shotgun round. The pgl fires a single shot, extremley high density blast of pellets, upgrades like the blast radius upgrades will increase pellet density (by density i mean how many pellets there are) and upgrades that increase a certain type of damage increase damage overall. Interestingly I propose these bullets have drop, the same as the projectile path would be on the normal one, as to preserve the movement upgrades for the grenade. Unfortunately this would leave proximity trigger not really doing anything, but for the tradeoff of having a blunder-bus, it think its worth it.

Second path is keep the projectile, but on detonation, a very tiny explosion of direct damage sends short lived bullets flying in all directions around the projectile, which fly to where the end of the blast would be normally. essentially making a bullet explosion. These bullets would have more direct damage overall from the would be blast, but due to the random nature its less consistent. You can still keep all the normal upgrades from the pgl, and ironically unlike the other plan, this makes proximity trigger exceptional to use with this oc.

If were making this a balanced oc we can give it longer reload time, otherwise leave it clean.

Since theres 2 ideas ill set up the approval / disapproval myself, rocknstone tothebone for the first blunderbus idea and 👍👎 for the second sponge shot idea.

cinder jetty
#

Beer idea: Rubber beer that makes you bounce off surfaces uncontrollably.

hidden sun
#

Beer idea: Rock state: Turns you into stone with gold chunks
Voice line: “DID YOU PUT PEBBLES IN MY BEER”
“AM I ROCK AND STONE?!”

clever dirge
#

Dragon's breath overclock for the warthog.

ruby solar
#

New end game content, and ideas which came in mind.

Lost Mines

-Several mine/cave layouts with different bosses with all kind of variety of different boss mechanics in the end. Could include mini bosses on the way as well (kind of raids)

  • Need promoted dwarf to access with different difficulty levels.

  • Could reward players with Hard Stones (kind of runes or gems), which you can insert in armor slots to get some damage resistance, movement speed, max hp etc.

  • Hard Stones could have rarities like common, uncommon, rare etc. And harder Lost Mines will reward with more rare ones (or have more likely to reward with more rare hard stones)

  • Could have weekly "rulette" in place which requires to complete e.g. 2x lost mines picked up randomly.

clever dirge
#

A gun with an ak style charging handle.

We already got the m4 style one with the LOK.

The type of rifle could be a merge of a DP-27 Lmg and the AK-47. This would go to the gunner as he is affiliated with loud and big guns.

Full mag emote could either be the gunner throwing the disk like magazine as if it were a frizzbee

or have the gunner press the button that detaches the dust cover with it popping up showing it crammed full of techy components and the gunner quickly slamming it down to prevent the parts from getting out.

chilly stone
#

Mission type idea: triangulation

The level generation is several rooms and tunnels randomly generated around a central room (similar to elimination) in a circular manner

Molly is equipped with a proximity detector indicating the distance to the closest “scan zone”

The level generates with three completely random “scan zones” placed in the caves. Making sure that the point in the middle of these three scan zones is not in a wall or something either.

When Molly is close enough to a scan zone you can press a button on her to have her place her in built “satellite backup pod”. After all 3 satellite pods are placed you can press the button on molly to call down the droppod in the middle of all three satellite pods.

story:
an unexpected magnetic shift is disrupting your signal to the drop pod, you’ll have to place several satellite pods to strengthen your signal to the point that the drop pod can maintain course enough to pick you up

tranquil marsh
#

Mission Type: Breach and Clear

Management has located a Glyphid Breeder Colony, and the crew is dispatched to eradicate it. The outer shell of the nest is incredibly tough to penetrate, leaving the dwarves with a choice: Waltz in through the main thoroughfares with guns blazing, or call in a specialized breaching tool to make a quieter entrance. Once inside they must locate the larval chamber, set up the coordinates transmitter, and LEAVE before the nest experiences orbital disassembly.

A major grab for this mission type is the use of predetermined spawn points throughout the nest which activate with player proximity. This helps sell the atmosphere of a living, active nest, as well as giving players the opportunity to play strategically around those placements.

Dwarves who prefer a more methodical approach can seek out a quiet side chamber to use as their entry-point, using an equipment pod that players can call in anywhere within line-of-sight of the outer shell, blasting it with lasers that soften the material enough for hand tools.

Alternatively, dwarves who prefer violence can simply find and follow one of several main entryways into the nest. These pathways, naturally, would be dense with spawn points and patrols offering heavy resistance to any who might try to enter the nest.

Either way, dwarves that reach the larval chamber are presented with a visually obvious place to set up the transmitter. However, drop pod delivery within the nest is impossible, so setting up the transmitter is labor intensive. Placing the transmitter takes only a few seconds, but the 3 anchors which hold it firmly in place (to avoid signal disruption) require more effort. The anchors are designed to self-deploy so the dwarves can focus on combat, but also have a striking plate so that they can be manually encouraged. Once the transmitter is online, the crew only has to press a button and evacuate. Mission is done, just a matter of getting home.

muted spruce
#

Weapon change: Nishanka Boltshark X-80's chemical explosion bolts

I think that a decent change to the Special Bolt Chemical Explosion would be for affected enemies to glow slightly. This would make them better against both single and multiple targets: single targets, like dreadnoughts or oppressors, will be easier to spot, even if they never end up exploding. Against multiple targets, it will make it easier to single out the bug that will explode.

uncut wraith
#

New Space Rig Area:

Cafeteria: Sells Sandwiches, Glyphid Snacks, etc.

stoic tusk
#

a stat rework for the subata tranquilizer rounds overclock:

At the moment, it doesn't really feel like a tranquilizer gun, but rather just a handgun with really janky stun mechanics. This overclock could be really cool, but it's just not.

Here's what I think would make this overclock more unique and fun:

+double the stun duration to 12 seconds
+hitting a weakpoint should significantly increase the likelihood of a stun
-reduce the magazine size by an additional 2 rounds for a total of -6

keen shoal
#

Victory pose filter

In the dressing room in victory poses you could turn on a filter that selects only the poses you selected for use, it's hard to make a serious or something like this character when you can only have one pose or random poses

young steeple
#

wouldn't it be funny if there was a new mob in hollow bough that would wrap around you and do thorn damage

halcyon tinsel
#

Instead of making the special beers (IE rocky mountain) only purchasable with barley bulbs, make it able to randomly use the other materials as well. This way, we have more reason to actually get other beer materials besides just unlocking the other beers.

tranquil marsh
gentle delta
#

I think it would be good idea if the Subata had an easy to get upgrade for automatic fire, like nonoverclock. I often play the game when my partner is asleep and literally cannot spam click because of that, so having that as my only option as a secondary results in me basically just not even using my secondary at all, or use a macro to be able to actually use the weapon. In fact the automatic fire overclock could even stay the same, as it would be an alternative to that upgrade.

indigo terrace
#

Some suggested Hawkeye and MK2 buffs I liked:
Hawkeye:
-Successive shots on an enemy(pinged or not) does increased damage
-Pinging an enemy increases damage on it

  • faster target acquisition
    -pinging and enemy makes the turret prioritise on all enemies of that type(i.e ping a mactera it kill all mactera, if no mactera all flying enemies, if no flying enemies etc etc)
    MK2:
    -Damage Buff in general
  • Faster deploy speed and refill rate
    -Faster Target acquisition as well
    -Faster Recall and travel speed
    -Also Make Turret Whip do more damage with MK2 and Have turret Arc and EM discharge work different with it, you're basically forced to use Geminig if you're using those OCs(Maybe make the explosion radius larger with MK2 for em and for turret arc idk....maybe overcharge MK2 with faster fire rate awuistioj speed and give it electric bullets maybe?)

In general Hawkeye and MK2 seem to be geared towards a mobility engi play style and I think buffs to them that enhance that playstyle is better than making it a discount Gemini Defender build(better for area denial)

indigo terrace
#

Also side note, buffing the MK2 and Hawkeye will make DRG a more fun game and enhance player experience in general. The biggest complaint I hear from people as to why they don't play engi is because they'd rather "play the game instead of playing E key simulator"😆 and giving engineer a better battle engi support device(like tf2 where I almost never hear similar complaints cuz mini sentries)Could help with this.MK2 and hawkeye comes close, which is why I use it but it could better

acoustic marsh
#

signs of dwarf activity near lost helmets, lost gear, and around the cave in salvage operation. (ie. partially mined mineral veins, broken engineer platforms, bulletholes in the walls)

zenith ridge
#

can we spend excess perk points on things like minerals or convert to credits or something? or a voucher for a cosmetic from the shop? I have 74 of them in my inventory and I've bought all of the perks

finite steppe
#

Some sort of identifier/visual cue for drillers tunnels, for better synergy with the team?

Only ideas I had were a noticeable residue of the tunnel walls, or maybe a semi-reflective exhaust oil trail

woeful minnow
#

I think the Miner Guide would be well served with a section on ranking, leveling, promotions, stars, seasons, special events. and the benefits thereof. I think an in-game explanation of promotion and rank is sorely missing considering it is on everyone's profile icon.

I saw a star on my icon today and three on someone else's and they had a cool border, but absolutely nothing in-game in the help section to explain any of it. I shouldn't have to go to an external wiki to look it up. My implication is the game itself should explain these things.

storm jackal
#

It would be cool if there were some mechas and you can control them and they can shoot a lot of damage like a tank

winged sequoia
#

Deepcore Balanced Overclock:
Returned to Roots
You probably held this gun the first few times you died to a poorly shot grapple, and now you’ll be able to kill bugs faster once you do by redirecting kinetic energy into the barrel, however you lose some ammo from the fancy tech.

🟢 Upon taking fall damage, you gain a temporary damage buff (150%)

🟢 Slightly faster reload and RoF while in the air

🔴 Reduced magazine size (-9)

🔴 Slightly less ammo (-35)

trail grail
#

What if when you bring an aquarq with you in the drop pod at the end of a point extraction, a random person then gets to have a Crystal Lover victory animation, but with the aquarq instead? It is a minor thing, but I think that would be neat

runic blade
#

this mod should just be an actual feature imo

final zenith
#

we have cosmetic options for bosco but what about molly? Molly deserves nice things too

near glacier
#

flamethrower overclock (unstable)
"squirtgun/whatever the hell you want to call it"
replaces flames with stream of liquid fuel (like a real flamethrower) the fuel reaches a longer distance but due to a smaller nozzle doesnt affect as wide of an area.
when the fuel hits terrain, it creates sticky flames that burn much hotter but last a shorter time
when an enemy is hit with fuel, it will continuously take fire damage until the fuel on it is spent. how long the fuel covering a target lasts depends on how much it was covered with. burning fuel deals damage over time in addition to the normal heat DOT
tl;dr cover your enemies in gasoline and watch them burn to a crisp very fast

EDIT: the liquid fuel should have physics the same way the sludge pump poop globs do, except they fire in a thin continuous stream

acoustic marsh
#

idk if i already suggested this but a visual indicator near your or another player's name indicating they have a steeve alive

clever dirge
#

When a player is attacking Steeve have the owner curse out the player.

Something along the lines of...

"What the hell are you doing!?"
"Leave Steeve alone!"
"If he dies, I'm blaming you."
"Don't you dare hurt Steeve!"
"That's it, you're buying the next round!"
"Don't worry Steevie. Papa's going to show you what happens to bullies."

little juniper
#

New boss: Glyphids Queen

Mission objective: Kill Glyphids Queen

Management lines can be like:
"Okay miniers, your objective today will be to slay Queen of the bugs. Good luck"
"Miners! Management now seriously try to get rid of bugs, to do this you will need to slay once and for all Queen of the glyphids, good luck"
"Now it's the time miners, your final battle against your archnemesis, bugs, precisely against thier queen, so good luck, rock and stone."

Beginnig: She will be in half slumber from time to time birthing bugs, to awake her you will need to destroy 3 cocons of her royal guards (basicly 3 dreadnoughts), then you go to her chamber and she will be here waiting, to start battle you will need to be bring 3 heads of royal guards (you can carry them like dottys head)

Battle:
you will need to shoot 4 tumour on her belly wich at the same time you destroy then release bugs, then her shell will fall and she will be vulnerable to any damage, the battle will take 3 phases to complete wich one brings new things

1 phase. swarm, normal one without opressors and up to 3 pretorians
2 phase. mainly pretorians, around 4-5 of them
3 phase, 3 opressors and some normal type ones

additional threats will be: menaces and spitters

Line after kill her: Good work, you did it! Queen is killed but bugs from her eggs will still spawn, hang tight! (after this line is a swarm/ambush) and you can press button on Molly to go home

ebon sandal
#

I am once again asking for a setting in options that mutes the game when tabbed/not focus

astral orbit
#

balanced oc for warthog “energy cells”- the weapon now shoots plasma projectiles with splash damage, but fires and reloads slower. the extra pellets mod would increase splash area instead.

untold turret
#

If we end up getting more rockpox content in season 4, maybe the effects of rockpox on dwarves could be slightly reworked? I had an idea where, once you're fully infected, your controls get inverted for a little bit, or you'd start staggering as if really drunk. That, I feel, would do a better job of portraying the rockpox taking control of your body without flat out taking control away from the player

oak tree
#

add bar fight event (pvp mini game) when dwarfs are drunk i dunno lmao seems pretty cool

olive moat
#

LASER POINTER ON SPACE RIG!!!

devout wind
#

Idea to make farming specific overclocks just a bit easier
As of now, when we promote a class we get 3 cores, a blank, a weapon overclock and a cosmetic.

My idea is to make it that promoting a class will result getting weapon overclocks and cosmetics from the promoted class specifically so long as there is any available in their respective polls.

paper geode
#

caretaker tentacles should have a louder and more distinct sound cue when preparing to smash

gusty zealot
#

Game needs a reconnect system when there is an empty slot in the host you got disconected from due network issue idk its only my problem or not but im using my mobile hotspot internet sharing and when somone call me my network getting disconect please add a reconnect system to normal matches as it is in deepdives

chilly stone
#

Mission type idea: isotope cleanup

A highly mutagenic isotope of liquid morkite has spilled in the cave, you’ll need to clean it up quickly before the mutagenic properties affect the local ecosystem too much.

Level generation: 2+ large rooms and several small rooms interconnected by tunnels.

Primary objective: upon mission start 4 mutagenic morkite geysers are spawned in the caves. As the mission goes on, 2-4 (level length) more geysers generate throughout the cave.

Mechanics: upon interacting with a mutagenic morkite geyser a “decay accelerator pod” will be called down on it.
After all geysers are neutralized at the same time, no more can spawn and you can interact with Molly to call the drop pod.

Decay accelerator pods: A bubble is around these these pods (similar to salvage missions) however the bubble slowly drains your shields to charge itself instead, and shields do not regenerate in it. After “feeding the pod” the energy of 3 shields it will finish neutralizing the morkite geyser.

spawning behavior: small waves or 5+ bugs are spawned throughout the charging process of decay pods, attacking whoever is charging it.

Other than these waves, all bug spawns do not happen near the players, and can happen in other parts of the cave you are not in.

mutagenic affects: bugs in this cave will mutate into larger bugs after surviving extended periods of time.
When evolving they keep current % of max hp, so a guard with 40% of max hp evolves into a praetorian with 40% of max hp

  • example
    Swarmer, 1:30 >glyphid grunt, 1:00> guards/slashers, 1:45> praetorian 2:00>oppressors

You can guess the other evolution paths
————-end————-
The idea is to split the team up with these objectives and keep them going back to parts of the cave they have already been in, both to finish the geysers and to clean up bugs so they don’t evolve out of control. A kind of gameplay not promoted in any current mission type

wind light
gentle delta
#

Honestly having the ability to set specific control overrides for the classes would be nice. For instance, I prefer having satchel charges, shields, and sentries bound to "Q", with drills, ziplines, and platforms on "3", but Scout completely screws that up because I much prefer his grapple on "Q". Personal preference, for some reason it just makes sense to me.

Something like what Overwatch (hate to say it lol) has where you have your default controls for all classes that you can set, and then a little tab you can open where you can change certain things on a class by class basis would be wonderful.

patent breach
#

gsg guardian helm clips with industrial facemask beard on the chinstrap. remove chinstrap when this beard is attached to avoid clipping

hollow grail
#

add "pitcher plants" that give you "fermented"red sugar but also make you drunk as a side-effect. so you gotta weigh the risks when you go for it.

elder pecan
#

I've noticed that the weapons have gotten more sci fi themed over the years and I feel like it would be a nice change of pace to have more weapons similar to the ones towards the early stages of the game. basically im just asking for some less futuristic stuff, such as
Gunner could have like a full auto shotgun like the aa12

Scout could have a bolt action rifle of some sort

Driller would have just another elemental thrower (obviously)

Engie could have a form of pump action/lever action rifle or maybe just a slower shotgun loaded with slugs

I think that backtracking a little bit with the weapons could be a wonderful change of pace
and yes i already posted an idea very similar to this like 6 months ago but I added a bit to it

versed anchor
#

Region-exclusive Dreadnoughts which have a small chance of spawning instead of the usual ones. I don't have specifics on attacks but I do have three names and a general idea of their abilities.

- Dreadnought Blizzard (Glacial Strata): Like a normal Dreadnought, but colder!
- Dreadnought Dynamo (Crystalline Caverns): This Dreadnought's attacks are shocking!
- Dreadnought Warhead (Radioactive Exclusion Zone): This Dreadnought's attacks are radioactive. When it spawns, there's a small chance for a Dwarf to shout "IT'S GLYPHIDZILLA!"

boreal rune
#

An engineer voice-line that goes ‘Cheese!’ when a platform is placed.

broken estuary
#

I had a dream, yes I dream of gaming. At a certain arbitrary point, through the leveing progression, a player whether it be in a party , or a solo mission, finds a new type
of gps location part left by a someone deep in a cave. It lead to an intricate puzzle room made of an unminable mineral with four plaques on the ground each with an insignia representing the four
dwarfs, not even the glyphids know of it or can enter it. Once the puzzle is solved, four statues, one by one, start boring towards the glyphs and land on them breaking them.
Each statue has an artifact for each class, a skin for the traversal tool.

livid wasp
#

Weapons on space rig??

tribal vortex
#

Mission on-site reffining :

I think once we have fixed the pipes we should restart manually the pomp sequence, it would make sense since we have to restart hacksy when he takes dammages

umbral tangle
#

I wanna order a hot choccy with the boys at the abyss bar :]

upbeat arch
#

Framed Poster Merch
Will there be buyable poster merch? I mean i already feel motivated at work at space rig 17 with the propaganda posters hanging there, but i would love to own especially propaganda poster 3 for my own room and motivation at home! The size as they are at the space rig of course.

storm jackal
#

Add phrase to all classes when they are going to come to you and get up you
"I am about to come"
Also when driller accidentally blow up himself he would say
"I am about to blow"

near glacier
#

Bosco automaticly fires rockets at big enemies like pretorians

mild wadi
#

A way to place waypoints for your teammates to see. A lot of the time when drilling a tunnel back to the drop pod, your team runs off and either can’t find the tunnel or didn’t realize that there is one. Simply pinging the entrance doesn’t work often because usually it’s just common rock or dirt. This beacon might alleviate the issue. Maybe instead of pressing e with the pointer, you could press v since it’s a group thing.

clever dirge
#

New turret upgrade.

Choke point system.
New deployment type.

rocknstone Allows deployment of 4 miniature turrets side by side.

rocknstone Increased fire rate of turrets.

rocknstone Ammo is stored in an ammo drum which is distributed to each mini turret

rocknstone Increased ammo reservoir in ammo drum

rocknstone During operation, if a large enemy spawns, all turrets will ignore small enemies untill large enemies are killed.

tothebone Less damage from turrets.

tothebone Turrets only have a 180° veiw.

tothebone Slightly reduced veiw distance.

How to operate
-Place ammo drum in the center of a designated choke point.

-Press priming button on ammo drum.

Ammo drum will then deploy 4 miniature turrets side by side.

-Assemble each miniature turret

-leave turrets alone untill reload is required.

slim cypress
#

Enough about sandwiches! Instead of just asking for a new consumable, how about sandwich flavored beer

wanton heron
#

cheese beer

hallow widget
#

add actual melee because the pick doesn't feel right but a Warhammer well that sounds dwarven it sounds strong and it sounds like a treat for the dwarves and the threat for anything else a dwarven war axe would also be pretty fuckin badass and not to mention that even if we don't get war axes and warhammers we still have the normal hammer and maybe we could get a slot for the pick instead and the reload button would switch between mining and combat for mining we use the front blade and for combat we use the back blade its faster and deals more damage than the mining but weaker than the "power attack" which would be a crit animation if this idea gets in i just don't want to hold right click for my melee anymore nor do i want to try to ads with my pistol only to find that it is just going to swing my pick at the air

clever dirge
#

Upgrades and customization for the drill.

Customization can include livery of the outside of the drill and a recustomization of the cabin of the drill.

(If this were implemented I would really like to have a remesh of the cabin that resembled what the rig looked like during the anniversary)

All upgrades are enabled when entering and exiting the mission.

During a recovery operation upgrades will go into effect when the drill is in the last 10 seconds of the arming phase.

Players can only equip one traversal upgrade and one defensive upgrade.

Upgrades can include.

Bug repellent.
When landed, bug repellent will spray for 30 seconds the moment a dwarf enters the ships radius.

Upgraded sensors.
New sensors allows for the drill to land closer to your location.
Unfortunately, this is still in R&D and only has a 35% of working.

EEEG (Easy Enter, Easy Go) deployment system. Upon landing. A zipline will deploy from the entrance of the drill.

Designated Drill Protectors (DDP or Dip)
Once landed, the drill will deploy 4 Bosco units modified for only combat.
The units will stay with the crew for 1 minute and then return to the drill to return back to the rig.
As to being a modified Bosco unit, they will all respond to a Rock and Stone.

jade summit
#

2 new types of special beer for missions

Idea #1 Speedy Stout
“A beer mixed with strong energy drinks that can really put some kick in your step.”
Would increase your running speed

Idea #2 Ale-crobatics “A incredibly bubbly drink that will lift you up as well as your spirits.”
Drinking this will give you increased jump hight

keen shoal
hollow grail
#

a new type of grenade. "Mini-Bosco swarm". they work like the shredders but also help carry big chunks by clustering around them in a group. they can also go after other collectables but need to be directed with the laser pointer just like normal Bosco. if a player is downed you can send the Mini-Boscos to "FETCH" the downed player safely. they cannot revive you due to them being so small.

lunar quartz
#

Rockpox infected biome!

mild wadi
#

Bioluminescent draught - new beer that illuminates dwarves and the area around them in a vibrant light blue light. Could be either a fun or perk beer

#

Alternatively it could increase the brightness and duration of the flares

atomic lark
#

nitra lootbug
like the golden lootbug except nitra

lyric coral
#

Add a border highlight for mods that got updated.

obtuse jay
#

Let us add custom names to our build on top of the icons. My driller needs a "What's a Geneva?"

valid reef
#

Add kursite infected bugs to the monster manual. They do have unique traits and stats compared to the normal bugs, after all. Besides, would it really be fair to let the ebonite and rockpox glyphids in but not the kursite ones? Give us the stats!

ionic herald
#

Weekly Priority Assignment rewards the type of mineral you have the least of. Also, it's a bit strange to me that the reward for the assignment is so pitiful; you commonly get more minerals in a single mission than you get for completing the entire assignment.
Also: have the inventory automatically go to the resources on mission complete. How tf is the gold in my bucket wasted lol

dull oracle
#

Add a statistic that is shown at mission competition net that shows the total amount of terrain you mined (stone, dirt, etc.)

granite stump
#

Suggestion:

Dystrum Draught

A Craft(able) Beer that, upon drinking, causes the dwarf to be frozen, but instead of ice, it's Dystrum colored

hazy breach
#

extremely important sandwich minigame for season 4

use ingredients you find (or capture) around the cave to assemble a sandwich before each mission

ingredients can be harvested at a low chance from fauna or picking rare flora, being added to your bag to be deposited

sandwich effects change based on what you put in it, but are always relatively minor like beer effects (this means you can't go crazy and make a sandwich that gives you instant power attack recharge or smth)

you also get a little screen where you drop the ingredients on it with rough physics, no changes based on sloppiness but it's funny

west cove
#

bro this is the 3rd time
who is deleting my suggestions
have the dwarves when all saluting, sing a little shanty. something fun, maybe tie an achievement to it.

granite stump
#

New outfit idea;

Business Formal style clothes; Now you too can look like Management!

Knights of the Bar Table; Fashioned after dwarves of yore.

Leaf Lovers Anonymous; You did this on a dare...

weak sigil
#

Have when you ping Steeve the dwarves say something like
"Steeve, my beloved"
"Steeve, the best bug"
"No one shoot Steeve"
something like that

storm jackal
#

Add Lezginka at Abyss Bar

acoustic marsh
#

ebonite and kursite oppressors

#

Ebonite dreadnaught that only has a weakspot exposed through hitting with a pickaxe. ebonuts spawn as a secondary objective on missions with this kind of dreadnaught

ivory isle
#

Make it so that whenever a new wave is announced to be coming while another one is active it should just have the current's waves music continue instead of it fading out into a different soundtrack for the new wave. This issue tends to be more prominent on egg missions as when you grab many eggs at the same time the soundtracks end up having them play for a bit until the second one comes on and overrides the previous one.

clever dirge
#

Hats for Steeve.

Hats could include...
Anniversary hats, crowns, top hats, ect.

When the optuon is selected, it will replace the hand gestures with your dwarf making an attempt of putting the hat on Steeve's head along with some dialog such as...

"Damn it! Just stay put."
"Come on Steeve, It'll look cute."
"Where's that blasted duct tape at?

sage magnet
#

idk if its feesable, but with the lgf-steam section, would it be possible to have it detect drg when playing on cloud gaming? i use geforce now as a refrence point.

silver iris
#

Please lord give us a Proximity chat option.
I love the idea, it would even make the nemesis more terrifying. Imagine hearing a grabber noise in the distance then a ".... lord someone HELP me i am being...."

or a cave leech of "OH NO a cav..."
The closer someone is the louder, and of course rock acts as increased distance ,so wide open you have a longer hearing range then through a wall.

astral orbit
#

shield battery booster is WAY too punishing, the benefits are outweighed by the drawbacks
either remove heat per shot or cooling speed penalty, having both makes it almost not worth using if you have overtuned particle accelerator.
breaking shield on overheat is already bad enough so it shouldn’t have double the recovery duration, at least reduce it to 50% longer

wet comet
#

An app for deep rock galactic

thorn hazel
#

can we please get a beard that goes down to knee or even ankle length? call it “the tripping hazard” or something

near glacier
#

More pickaxe upgrades

pearl valley
#

Make a suit that covers the whole dwarf in beard, price it at 5 millions

shadow wraith
#

New beer: Backwards brew, maybe ocular obliterator, something along those lines.
High potency, once consumed, it flips your viewmodel upsidedown and inverts you controls for a short time

eternal trellis
#

I'd like it if every Dwarf gave his pet glyphid a different name and also the respective class color as an outline, so you know which pet belongs to whom. It would also add a bit more personality to the Dwarves themselves imo.

E.g.:
Scout keeps Steeve with the blue outline/glow.
Driller gets Daave with a yellow outline/glow
Engie gets Miike with a red outline/glow
Gunner gets Jaake with a green outline/glow.

(Or something like that, the names are just suggestions.)

torpid wyvern
#

a 12G slug overclock for the engineer's shotgun. +high Damage -very low rate of fire (perhaps needing to use the pump action to cycle)

timber star
#

Please make Bosco come back with us at the end of the mission.

valid reef
#

Fun descriptions on overclocks, like we have for the perks in each weapon tiers. Imagine something like this for ice storm:

"By replacing the cooling agent with dry ice, the bugs get a nastier sting from the ice! Unfortunately, it takes up a little too much room in the chamber, so we had to put less in there."

granite stump
#

A beard that covers the entire body. The description?

"It's my cousin."

keen shoal
#

Optionable hitmaker

hollow grail
#

we need an update involving the "LeafLovers". maybe "they" are the rivals we have been fighting all along and its time for a massive showdown!!!

#

Dream Cream do you mean like a "Sniper Ghillie Suit" made of beard hair? like this? maybe comes in various colors. would be good for a scout i think. i would call it the "Woolly Mannoth".

atomic lark
#

let us type later
as in like, let us type for longer after a mission is completed

chilly stone
#

Gk2 overclock:
photosensitive bullets

+damage when in line of sight of an active flare gun shot.

+bullets inflict DoT fire damage when in line of sight of an active flare gun shot

-damage when in the dark

-accuracy in the dark

autumn star
#

Overclock Store

quiet cloak
#

when you charge a shot with the m1000 you aim with the sights aswell

native granite
#

voice line for killing grabbers: "your flight has been cancelled"

somber sequoia
#

how about doing a trick when jumping from a grindrail, especially at high speeds (bonus reward for landing back on a grindrail)

lofty sonnet
#

An armor package where formal suits are worn. Shirt, tie, etc.

visual plume
#

I dont know if anyone's said it yet, but we should be able to pat bosco like the other pat-able things!

floral prism
#

IDK if this has been sugguested, but please make it so you can choose the amount of beer crafted so someone can truly miss a round at the abyss bar like the dialogue. It will also help with special beers when waiting for dwarfs to join. I thank you for your time and hope you consider.

tribal hatch
#

Melee weapons as secondaries.... perks like bersker and vampire will effect them but also have overclocks for them eg swing speed or status effects axe for gunner warhammer for engineer sword for scout mace for driller

Apocalypse mode... Just survive as long as you can while you protect the drop pod .... Drop pod has malfunctioned dew to fester fleas getting into the engine management is doing what they can to get you back on the space rig you must survive the hords until then

Molly modification as you can with bosko small arms turret, mountable turret control station, pheromone gas release maybe have them as pick ups you find around the map and build onto molly

ROCK CRAWLER MISSON
Sort like the escort Misson but the map is very difficult terrain and is coverd with lava or toxic sluge just think of the spider robot in the flim the wild west so this robot would crawl on the ceiling and walls getting to minerals it needs to mine while fighting enemys you could pilot the robot 1 driver 1 gunner 2 side seats

Setting stone Misson
Fortification must be built to hold back the hords while the heavy machines destroy the nests

Face huggers... Do it the same way the cobwebs effect your visson

tribal hatch
#

Mothers clutch.. Misson
Fight a big ass bug bigger than dreadnoughts I mean non stop raid boss type thing that spawns loads of swarms maybe have it has an world event or a six dwarf team....

Engineers turtets shots missiles or plasma

Sluge gun.. Overclock that dissolve rock leaving the acid effect cotted in the surrounding area

Telsa cannon and grenade driller??

#

Rivet gun and x1 sniper turret grenade
Engineer

#

Plasma cannon ... Basically a big ass mortar.... Scrap grenades home made with lots of love... Sort of like the burst grenade but slows the enemy.....have forks knifes and spoons fly everywhere... (beer cup with a grenade inside filled with cutlery)
Gunner

crimson bone
#

Have a beer that cost 100,000c with a potency: Legendary when you drink it you pass out and wake up in a cave filled with gold just gold everywhere and crassus detonators.
There's a drop pod there and when you get in it you wake up in the med bay.

willow rain
#

We have custom victory moves, but what about the times where hoxxes decides to randomly give us a haz 8 mission with 40 bulks and we get our asses handed to us? I want unique ways for the game to convey how much those glyphids deleted us from existence, give us defeat moves.

crimson bone
#

We need custom hats for our tamed glyphid.

keen shoal
#

Chance for Rival swarm instead Glyphid on mission with mutator "Rival presence"

loud slate
#

While in single player, if you press V to rock and stone and Bosco replies to you even across the map, have him go back to what he was doing...Example fixing a pipeline.

wooden nebula
#

Suggestion:
Overclocks for gadgets pls 🙂

iron plume
#

Future framework idea: Gear-themed framework. Would probably be similar to mechanized. I’m sure GSG already has future frameworks down and doesn’t need any input tho

restive bramble
#

(Probably this has been suggested before)

A simple and minor idea suggestion for the game would be able to favourite the cosmetics you own from the Wardrobe so you can find the cosmetics in the top of the tab, you wanna equip to save more time instead of scrolling down looking for the certain cosmetics you are trying to find. (A star on the top left or right corner from the cosmetic icon to identify)

This could also be applied to weapon and Bosco customization with the frameworks and paint jobs.

chilly stone
#

Warning idea:
ammo soul (couldn’t think of a good name)

Each resupply refills 100% ammo instead of 50

Being revived grants 10% ammo

When taking damage you lose ammo instead of health

When out of ammo, you die

near glacier
#

In a mission, if a player is AFKing/standing still for 15 seconds, their dwarf will sit down on the ground and chill.

wide spade
#

Putting a radio or something on molly!

graceful sparrow
#

A greenbeard bonus, probably for helping players who haven't presteiged yet on any mission, working similarly to the "leave no dwarf behind bonus" for all XP, would encourage more experienced players to work with newbies, perhaps even teach them the ropes. Along with this players could more easily learn about community etiquette without needing a mic or a paragraph from a friend or watching a bunch of youtube videos. Along with this a clearer indication of the chat would help players realise that they can actually type, i have run into many newer players (me included) who didn't even realise the chat was a thing, voice or text. Great game that will probably only get better as time goes on and im damn sad that i missed out on this game until now.

bleak fiber
#

A way to know the promotions of the team your joining

split kite
#

Alternative voice command; using the laser pointer, pressing an alternative button (rmb for example) will issue a specific voice command and only that, no jokes, nothing else. Also, should have a different color outline, like purple. For example:
Pinging a fellow dwarf: "Hey Gunner/Scout/Engie/Driller, I want your attention"
Ping ore vein, resource: "Mine this!"
Ping ore, resource on ground: "Gather this"
Ping ground: "Go there" (because lmb will say: "Look there")
Ping enemy: "Focus this enemy"
Ping something buildable (pipe, sentry): "Build this" or "Repair this"
Ping a red button: "Press this" or "Let's do this"

raw tundra
#

can we have beer delete button back? Please?

small oasis
#

I recently noticed this on my character.
When later mid-game when you are doing your core hunts and season missions you encounter a bunch of crates and helmets, and this is great!

Though I noticed recently that I've collected all the pickaxe parts from helmets so I just get a message that it's empty.

It's a bit of a let down for the two in my team that have done so and I often notice we forget about it and it leads to the others getting disappointed as they miss out on a part due to the forgetfulness of the two greybeard's.

Maybe there could be some incentive even for players who have gathered all the parts to prevent this?

astral orbit
hollow ridge
#

can my pickaxe place be presented on the door of my personal pod?

frozen sequoia
#

It would be cool if the rng around overclocks are more forgiving. I suggest adding an assignment where players can take in order to make their blank cores into an option of 3 specific overclocks.

They will be prompted at assignment completion or something. But make the assignment hard, for example haz 4 sab or something

tepid citrus
#

While holding heavy objects (Aquarq, Gunk Seed, etc.) simply tapping the laser pointer button will show outlines of teammates/objectives without dropping the object, holding the button will drop it and take out the laser pointer. (Simply something that come to mind while doing lots of gunk seed missions, dropping the seed while looking for molly got a little annoying)

final hill
#

💡 Probably been suggested before, but a "Claim All" button on the Season Pass screen.

Since finishing up both the tree and the pass itself, I've just been letting the infinite 500 Credits rewards pile up.. I just went through and counted as I claimed and there were 84 instances of 500 credits just stockpiled notnice

ebon sandal
#

Since not every dwarf/build has fire on demand, would it be okay if cobwebs were also broken with power attacks?

raw tundra
#

the suggestion is uhh mission type icons for the loadouts. Like sabotage and elimination

split bane
#

When there's a Meteor or Meteor Fragments incoming, it marks the landing zone, but if it falls in a cave right below you you can't see it, so it can fall right through you and you'll most likely die to fall damage. Make it mark the meteor fall trajectory too: Either as a straight laser-like line, the same mark as for the landing zone or the same thing only in the ground

dapper pier
#

Different ping for when a cargo crate is open VS closed so we can let everyone know it's time to pick the loot up with a ping

neon crater
#

This beard. It is glorious. Let everyone bask in its multi-braided magnificence like in the rays of the sun.

patent breach
#

rj250: the rj from the blast seems to be a total amount applied to all dwarves hit in area. make it per dwarf hit so if another dwarf is in blast area it behaves normally as if it was a single dwarf being hit in terms of rj for all dwarves. can screw up jumps if another dwarf is in the blast area

crimson bone
#

Add different pings like Apex legends does where if you hold the ping button you can select different ones so for example if the scout wants to call for the engineer.

steel dawn
#

I know it has been mentioned before but I would love for some more additions to the space rig, as I think everyone else does, just some small fun things similar to the ball game that was added below the deck. It could be something as small as the shooting range idea coming back or something bigger like a whole new section where you could play card games and bet gold and resources.

pliant hinge
#

Blowthrough mod or overclock for the Subata.

gentle delta
#

Saw this where I live, a kraft beer label parodying this would be dope

tidal tendon
#

Can we please get a toggle for our visor helmets to have glowing colors enabled or disabled? We only have 2 skins that enable such a thing, and Id love to run fark future paint on my gunner with a green glowing eclipse helmet of death

near glacier
#

Dark Morkite is only useful on mining missions and even then it’s not necessary. I’m not sure if it’s possible but to make it more useful perhaps making the drink give you 20% more minerals from mined unique minerals (aka Bismore, magnite…ext.)

charred minnow
#

Make glyphid wardens tamable through beastmaster since they are rare to come by.

Once they're tamed they give your team shielding or boost. Even through shield disruption

I would like to see a purple shield status effect on our dwarf that makes it so we know we're getting shielded by it.

Of course. It doesn't attack other bugs. It would only shield or heal because it's a warden

I would love to see this to add more value to beast master in multiplayerwarden

clever dirge
#

New beer.

Brain Basher Brew.
"New improved recipie now only has a 63% chance of loss of brain function.

Causes the drinker to hallucinate vivid images, sometimes transforming their surroundings.

When solo, there is a 15% chance of starting a mission involuntary. If there is an assignment selected it will pick the mission associated with it.

If in a party, all players have to drink the beer at the same time for the 15% chance of starting a mission to go into effect.

Chances of starting the mission in your underwear are about 50% - 75%.

Voice lines when dropping can be.

"Am I still dreaming or is this real?"

"Where's my gun?! Oh, there it is."

"Ohh boy. I might have had a bit much."

cunning torrent
#

When you pet Steve, Steve pets you back.

tranquil marsh
#

"Berzerker" perk adjustment idea/request

Currently: 10 sec duration, 4 min cooldown
Suggested: 5 sec duration, 2 min cooldown

I really enjoy the Berzerker perk, but I find it difficult to validate taking on missions because of the way it affects my playstyle. The 4 minutes is such a long cooldown that the player needs to get as much value as possible out of the 10 second duration; and 10 seconds of recklessly charging bugs makes it easy to lose situational awareness and get into trouble, or players resolve their issue quickly and are left with 'wasted' duration.

Reducing the cooldown and duration would make it easier to use the active more freely without fear of wasting it, and the 5 second duration should be long enough to make a satisfying impact in combat but without luring players in too deep or leaving them standing around with nothing to smash.

dense bolt
#

LET US PET THE TURRET!

indigo terrace
#

Low Resupply warning: Due to active heat vents in the area we need to slim the size of our resupply pods and you only get 25% from each instead of 50%

knotty light
#

rivals mining operation that you have to interrupt
you go in, have to find the rival miners, and battle them
they'd be like, robots with a similar gimmick to each dwarf
one robot spawns per player in the lobby, and maybe they're even mirror matched so if you had a squad with like, two engis a driller and a gunner, you'd fight against that as robots
DR1-LR: robot on a jackhammer and wheels. he burrows underneath the ground and pops up to shoot out close range flames. can also throw pulse bomb sorta things or attack from afar with a weak pistol
NG-NR: places burst turrets and temporary mines. can also shoot with a weak smg
GU-NR: shoots lasers from a medium damaging chaingun with a medium cooldown. can shoot stims out on a heavy cooldown to drop a temp invulnerability shield (like 4 or 5s) on his teammates
SC-UT: shoots out a lightly damaging chain that he zips to. prioritises flanking your team to get quick, heavy damage with a medium cooldown shotgun.
addendum from @tranquil marsh : I think I would want to tweak this into a mission-type, "Disruption". The bots spawn with cave generation and destroy a pill-shape on top of ore deposits within a certain radius (or perhaps emulate a Bosco Dig command), visually giving the impression they are gathering the minerals of Hoxxes.

The team is tasked with defeating the rival miners, securing the mineral cache that they have already collected, and retrieving (the McGuffin) from their drop pod for further analysis or, better yet, hijack their pod for the trip home.

peak dagger
#

make the nemesis and caretaker shoot giant laserbeams out of their eyes

clever dirge
#

When selecting an overclock and you don't see what you like, allow a one time re-roll.

The animation would involve your dwarf either hitting or kicking the matrix core infuser.

knotty light
#

EMP Warning: This area has an abnormally strong electromagnetic field stopping us from contacting you via your earpieces. We will dispatch a carriable radio alongside the drop pod for you to get emergency alerts, so you can get to work in peace.

sweet tiger
#

Overclock for any powerfull low magazine bullet gun:
Overkill damage its transfered to the next bullet, so you can rack up damage with low healh enemies and one shot bigger threats, but way less effective on bosses

knotty light
#

a line where when you ping an error cube the dwarf says "Look, it's a-..ERR blah blah 123 bluh blah thingey!!"

final hill
#

💡 Warthog Balanced Overclock: Flechette Shells

The boys in R&D have developed new flechette shells for the trusty Warthog, replacing the pellets with tungsten alloy darts that will punch a hole through almost anything. They're bigger than pellets, though, so fewer can fit in each shell, and they'll only fully penetrate a single bug before losing too much energy.

perky Shotgun pellets replaced with flechettes

rocknstone Flechettes will penetrate a single target

tothebone x0.67 projectiles per shell

knotty light
#

a loadout system similar to payday's where you can name your loadouts and you have like 100 of em

storm jackal
#

Make kvass in abyss bar

inner skiff
#

Have some discord Pods be a max size of 2 for people who want to do duos.

safe whale
#

Victory pose where dwarf juggles throwables (depends on what you picked). I think it could work, because in Equipment Terminal when you hover mouse over throwable panel, dwarf makes an animation with flipping the grenade and all items fit well to it, so why not using it to flex more on summary screen?

tranquil marsh
# peak dagger make the nemesis and caretaker shoot giant laserbeams out of their eyes

I'm not sure about adding giant lasers to these enemies, but I do really like the idea of a rival enemy with a giant laser weapon.

New Enemy: Laser Bot
A rival bot designed for destructive firepower, the Laser Bot is equipped with a dangerous laser cannon which fires a focused beam of plasma at its chosen target. The cannon is uncontrollable without first anchoring the bot to the cave wall, causing this enemy to seek out mid-long range vantage points.

The laser beam itself is similar (perhaps suspiciously similar?) to the shard diffractor, but is limited (and balanced) by the turning speed of the cannon and its rudimentary targeting system. It should also have a ramp-up when firing so that it doesn't blindside players but still has the potential to be a deadly chase laser.

The anchoring mechanism also has potential as an added layer of strategy. Destroying the anchor could cause the cannon to go catostrophically out of control. Ideally, the anchorless cannon would have crazy-high acceleration away from the direction it is firing, and would still attempt to aim at its target, resulting in a few moments of chaos before smashing itself into a cave wall.

chilly stone
#

Warthog unstable overclock:
Fragmenting slugs

+ now shoots a single high damage high accuracy slug instead of a scatter shot

+ the slugs shatter in the first target they hit creating a small scatter shot behind them

- fire rate

- reload speed

tight mango
#

Mods and overclocks that give bonuses for being at a certain heat range increase heat capacity by 20%

Makes it a bit easier to maintain the heat without overheating or dropping below the threshold

clever dirge
#

When you fill the launch bay with all the barrels, play a custom animation for launch.

Shot would show the exit of the launch bay and then a rush of barrels spewing out hitting and breaking sensitive equipment such as sensors and antennas on the bottom of the rig while the drill flies by.

After that you hear the distant voice of mission control screaming bloody murder as every system goes down.

acoustic marsh
#

there should never be a reward for bringing back doretta. the only reason we need is because its the right thing to do

shadow wraith
#

We need a room full of Dotty heads that grows as you collect them

kind spear
#

Concepts for Sentry gun overclocks:

  1. Tracker system (clean overclock?):
  • any target a sentry is shooting at is highlighted (like highlighting enemies with the laser pointer)
  • visual changes: small laser pointer added to the sentry that has a laser while it is shooting
  1. Secure base (balanced overclock?):
  • Sentries can now be stuck on walls, upside down, etc.
  • longer sentry build time
  1. Unusual ergonomics (balanced/unstable overclock?)
  • Sentries can be picked up and fired, acting similarly to the lothofoamer to a degree, but with a small movement speed decrease, similar to carrying heavy objects
  • sentries have less ammo
  • sentries can only be reloaded once they are completely out of ammo
  • visual changes: handles on the sentry gun which the engineer uses while carrying the sentry, and potentially a different magazine on the sentry, which has a reload animation when carried

(I’m aware these might be hard to implement, but I think they fit the nature of overclocks - I could be wrong but yea)

chilly stone
#

Pre-spawned meteors as deep dive objectives
With the rock cracker pods

edgy sigil
#

2 hat ideas
compressed gold but for a dwarfs scalp
mushroom!!

echo locust
#

a sort of test when promoting. i think most of the players know that promoting isnt worth much, only thing it gives as of now when going past bronze 1 is a star above your name which isnt very rewarding while the promotion itself costs a good amount of minerals/credits i think it would be great if when promoting you get a special sort of mission (i think it might be more convenient for development to do 1 per promotion rank by that i mean 1 for bronze 1 for silver 1 for gold etc) this mission could be anything but it might be cool to make it based on the class your promoting (engi would control a spider robot to blast enemies in one of its missions while driller would need to make a advanced cave system)

jade blade
#

More movement focused overclocks to provide alternatives for the Dash perk

abstract galleon
#

very small QoL change but it would be very much appreciated if pressing escape on pc closed the chatbox when typing instead of bringing up the menu

somber agate
#

Well, it s a rip-off, but check Dome keeper. A tower defense game mode, where you arrive in a bunker, which you have to defend wave by wave -harder it gets the longer you stays. You can upgrade this bunker, as you can go below and mine, going deeper and deeper to get minerals for each. Meanwhile you have tap out and leave, but we know dwarfs, they never Tap out!
I think tower defense like game mode would be fun addition, as the mining elements remain the same.

charred sage
#

Mutator: Creeping Darkness (30% haz bonus)

Description: The darkness is now your enemy. Something is out there and you don't know whether you're going insane or not.

What it does: The mutator makes it so caves are dimmer than before and the darkness will slowly drain the dwarves' sanity, a mechanic similar to many hp lovecraft inspired games.

Keeping the cave lit is a lot more important now as staying in dark areas of the caves will slowly trickle down their sanity bar, making them see or hear hallucinations, whispers, or even give temporary debuffs once the sanity hits rock bottom.

Debuffs could range from shakey aim, dwarves randomly shooting weapons, a fear status effect, or even spawn an exclusive enemy for the mutator which would be only visible to the dwarf that is suffering from the debuff.

jade blade
#

add a little tip jar behind the bar which shows how much we tipped lloyd in total so far

pure turtle
#

Idea for new bug:
Naedocyte Floater
Luminescent and blue, similar to that of Azure Weald, they slowly move towards any nearby dwarf (same speed as harvesters). Their tops are save to stand on, however they have hanging tentacles which rapidly shock any dwarf within it (similarly to electric crystals). Downed dwarves will be grabbed. Weak point would be the underside of the top.

pure turtle
#

Dreadnought Idea:
Great Worm (Nayaka Borer)
A large armored worm which rapidly digs (up to you if it destroys terrain, but I would advise against it). It will try to slam into dwarves at a fairly rapid speed (trawler speed or faster), possibly grabbing them on direct hit, and dealing massive damage. Additionally, may scream, summoning a number of trawlers, Q'ronar (youngling or shellback), or larger number of carnivorous larva.

pure turtle
#

Dreadnought Idea:
Unstable Breeder:
A huge heavily armored tic-shaped horror (like a cross between a menace and bulk detonator).
It will slowly approach a chosen dwarf, and when it gets close enough, will slam down, dealing massive damage. Frequently, it will enter a vulnerable state, becoming stationary and rapidly spitting out a large amount of explosive projectiles (similar to explosive spores in Sandblasted Corridors). It will also regularly summon up hordes of exploders.

One more thing: its immune to explosive damage. I wonder why. ||Except for the vulnerable state.||

lyric coral
#

Flamethrower/Cryo Cannon overclock idea: Thruster Fuel Additive. Basically RJ250 for either/both of them.

pure turtle
#

Allow sentries to be placed on Dorretta and Molly. If its too much coding work, you may not want to have the sentry move with them.

chilly stone
#

Dreadnaught idea:
warden brood mother

This warden has become host for a swarm of well… swarmers.

The boss is a very large warden, with it’s weakpoint covered by a comical amount of swarmers.

The brood mother would have a low max hp compared to all other dreadnaughts

Attacks:
The brood mother becomes vulnerable, and releases a clutch of swarmers and shields all of them from damage until she is damaged enough.
-
The brood mother spits a scattershot of webs, applying the web effect of Webber’s. She spawns a few swarmers if anyone is hit.
-
When the brood mother reaches half hp. She will tunnel away to another part of the cave, and spawn small waves of swarmers until she is found (like a brood nexus)
-
When the dwarves find her again. She gains one additional attack where she tunnels to the ceiling, spawns a wave of swarmers, and shoots spider webs at the players; revealing their weakpoint during all of this.

clever dirge
#

New grenades

Scout - Firefly

Deployable bot that's small but packs some lumens. This tiny little guy will follow scout around providing a bright light source for a limited time.

Driller - Misty

Grenade that sprays an aerosolized mixture of gasoline and napalm that also leaves a temporary line of the mixture on the ground.

When ignited it will release a powerful explosion and plenty of flames to burn off any stragglers.

Engineer - Dogeball V2

After filling an average dogeball with too many doodads to count you now have access to a auto seeking dogeball that can stun even the biggest bullies. Don't lose it though because you only got two and each have 3 uses.

Gunner - loud mouth

Creating some really annoying sounds and hovering slightly over some glyphoids heads is a really good way to annoy them.

Glyphoids seek the noise bot and after a few seconds a lovely payload of explosives are deployed to knock out a nice sized group.

tranquil marsh
#

Hot Take: Gunner zipline is for leaf-lovers very underwhelming, especially when compared to the other traversal tools.

Hotter Take: What if we ditch the zipline (or perhaps repurpose it as a universal tool) and equip the gunner with a more interesting traversal tool?

Gunner Traversal Tool: Traction Foamer
The Gunner is equipped with an experimental tool inspired by an incident involving the engineer's Plascrete and the driller's Sludge. Pulling the trigger releases a stream of foam which adheres to everything cave walls, providing incredible traction at extreme angles.

Functionally, this foam would allow dwarves to move across terrain without slipping and falling, enabling the Gunner to help the team navigate verticality with much greater ease. By default the foam would cause a minor penalty to movement speed and would enable dwarves to walk on surfaces nearing vertical. Modifications would include adjustments to movement penalty for dwarves and/or bugs, volatility with elemental effects, and a pheromone additive that makes bugs attracted to it (ie: literal opposite of bug repellent on platforms).

The zipline is fundamentally flawed because the ability to stay out of reach throws a wrench into balancing, resulting in a traversal tool that feels like a clunky liability. By contrast, the traversal tools of the other classes allow you to truly tame Hoxxes. The engineer and driller can reshape the terrain and influence the tide of bugs, and the scout's mobility is unparalleled. The Traction Foamer would help combat the vertical cave systems that plague the team, giving the Gunner a meaningful role in team traversal. The possible interactions of the foam with the environment, elemental effects, pheromones, etc. offer lots of strategic potential, and the means to influence the flow of bugs and combat more on-par with the others.

I would like to see the zipline relegated to a universal tool in season 4 (single-use, unable to shoot, etc)

spiral mauve
#

i think we need pink paintjobs and more cutesy cosmetics. i would like to be the most adorable dwarf in all of hoxxes

kind spear
#

I’m sure there’s many people who’ve suggested adding crossplay to drg so
Instead of crossplay, what if there was an option to transfer your progress (promotions on characters, overclocks, etc.) from one game version to another? This will be optional of course, so if you want a fresh start you can go for one

elfin geyser
#

Armour paint that matches Mint Assault

craggy scroll
#

Allow us to apply framework colors to the rest of the frameworks - similar to the “cosmetic restriction remover” mod.

Example: I want to put the mechanized colors on the builders choice flamethrower.

Example: It’d be nice to put the scale brigade colors on the custom engineered leadstorm.

clever dirge
#

Rare modifier - Compression

"After accidentally going through an anomaly within the crust of Hoxxes, something feels different..."

Everything brought with you, including yourself, has been shrunk down meaning more risk and more rewards as weapons are not as effective but that shiny peice of gold is worth a lot more.

trail spoke
#

hear me out . TESLA GUN

sweet tiger
# sweet tiger Overclock for any powerfull low magazine bullet gun: Overkill damage its transfe...

To expand on the idea, lets say you have a weapon that does 150dmg and you are shooting glyphids with 100hp.
The first one saves you +50dmg for your next shot that will do (150+50) = 200 dmg, now you save +100 dmg if you kill a glyphip of the same type.
By having good aim, picking targets and weakpoints carefully players can snowball their damage output.
The drawbacks could be reduced ammo/magazine, more recoil, less effectiveness of bosses, missing a shot and the urge to kill common grunts instead of more concerning threats.

untold vault
#

There's a bug in the game that could become a feature:
sometimes, very rarely, the waves of bugs do not end - It seems to occur when you start an event just after a wave is announced by MC
The suggestion is to incorporate this as a rare event exclusive for hazard5 lenght3 missions, a mission that got jeopardized by unpredicted massive bug mobilization and it's better to grab what you got than lose it forever in the darkness. the MC states the situation and the extraction button on the mule gets up, and the dwarfs have 2 choices:
A - abort mission and return "home" - 2 min of struggle till the tin can arrives and dwarf go home (mission will count as success, just count as reduced mission length)
B - the dwarfs decide to keep going till the bitter end, then a mysterious donor would drop an extra supply pod every 5 min deployed close to someone just like a new dwarf joining the team. an achievement for beating this challenge.

keen shoal
#

SOME MINOR CHANGES AND SUGGESTIONS :

*-When electriced target dies, they got particle and animation like they got burned with flamethrower or EPC

-Theres 5-10% for getting damaged a little by electricity when electrized enemies bites you

-When enemies is in fear theres little chance for random death caused by heart attack / shock. (Only if the have low health and not includes for more dangerous and specific enemies like opressor, ebonite Glyphids, e.t.c)

-Theres can be 25% chance for Stun or fear enemy while they get thermal shock (Not includes strong enemies like bulk if they will fears)

-Expand Neurotixn and radiation duration time but but the extra time would be focused on the fade effect e.g. wave colette gun with (OC - Gamma contamination) radiation time of the target lasts for 7 seconds then you can add an extra 5 second duration but this time would be focused on fade, with each second on Expanded time the neurotoxin and radiation damage would be smaller and smaller until they do not take the lowest possible damage till it runs out.*

fringe kraken
#

QOL for the ping tool: add to the scroll wheel a second mode for the tool that transform the simple ping into a more defined ping such as asking for a platform which would leave instead of a colored ball the shape of a platform, would speed up the process of asking your (slow minded)engi for a platform instead of typing in chat, would also greatly help for consoles players pingdrg engiapproves

frank star
#

The GSG paintjob for the Scale Brigade armor has got golden runes, but the GSG paintjob for weapons with Scale Brigade framework looks different.
Could the GSG weapon paintjob look more similar to the GSG armor paintjob?
Rock and Stone!

chilly orchid
#

A music themed Bosco variant. His body is a giant speaker, and his name is Disco. 🙂

fading veldt
#

New type of mission centered around securing an abandoned alien ruin fot R&D, it will consist in the following stages:

1: locating the ruin
2: killing the Glyphids who built a nest inside it.
2: securing the perimeter around it with an anti bug energy fence
3: Powering the fence with a mobile reactor
4: Leaving on the drop pod

near glacier
#

Overclock skins? For example the fat boy PGL could emit a green glow from certain areas of the gun. Or the bulldog, with elephant rounds and six shooter, having the amount of bullets and shape of the gun change depending on which type of overclock

dull wasp
#

mushroom based event and some unique management dialogue with it

rustic trellis
#

Small suggestion/feedback: please never put birds chirping as a sound anywhere, it gives me anxiety about staying up all night and it becoming morning already. I don't need that kind of trigger at 21:00, a normal time to play. Or alternatively: add a volume slider for space rig ambient sound

tranquil marsh
#

QoL Request: Input Volume Slider

The default microphone volume is unbearably quiet, and not being able to adjust it in-game makes using the in-game voice extremely difficult or impossible for many players. It's such a lost opportunity!

I wanna be able to hear folks laugh with my cheesy dwarven accent and terrible dad jokes, pretty please?

near glacier
#

Enemy request; Volume slider

A spitter with short range that screams at dwarves and stuns them

vale rapids
#

With how the dwarves occasionally quip about MC, it’d be funny if he occasionally quipped back as a response.

“You realize I can hear you.”

“Should I pretend your microphone’s muted for a moment?”

“If it makes you feel any better your frustration is mutual.”

“You want to sit in the big chair? Simple, get very good at your job. And of course be lucky or patient enough for there to be an opening.”

“I wish my job was as cushy as you seem to think it is.”

“I would offer to trade positions, just for a mission, but I too think it’d go south faster than a resupply pod.”

“If I’m being honest, sometimes I envy you too, miner. I wish I could just shoot my problems.”

granite stump
#

Joke Mutator: Hazard C4/Driller's Haunt

"It seems the explosive tendencies of long dead drillers haven't stopped at death...."

The mission would go as Normal, except every now and again, C4 satchel charges spawn with a ghostly "EXPLOSIVES PLACED" line from long dead drillers. They have a 3 second timer, giving dwarves a chance to flee, before the explosion goes off.

split bane
#

"Glyphid Menace" sometimes sounds like "Midas" to me, so what if Glyphid Midas actually existed?
It would be a bit bigger than normal Menace, mostly golden with yellow glowing parts instead of blue. It's attack speed would be like 1/4 the attack speed, but the shots will be like 2 times bigger and yellow (and slower a bit). They'll deal 1.5x damage and apply "Midas Touch" debuff to dwarves, it'll take 3-4 shots to fill, and will be same as freeze debuff but golden, and after a dwarf is free like 40 gold will fall off the dwarf. Also the shots will leave a small area of Gold (about as large as the shots). When Glyphid Midas is killed it explodes into like 80 gold and a Compressed Gold Chunk. Of course it's easy to abuse, so for every shot it'll get damaged, and 40-50 shots is enough for it to die. The spawn chance at the start of the mission is same as for Crassus Detonator. Of course both can spawn at the same time if you're lucky enough

clear shell
#

I like this game, I do and play this game alot but I have to criticize despite all the positives of this game, there is still one thing that turns away many new people from this game, and its the overclock grind, I don't get the excuse of "it makes players play other classes", in reality newer players have to make a makeshift build using what overclocks they have or are thinking wishing to have this or that overclock, its a pvp game and meant for fun but when the most newer player plays for up to usually 40 hours and realize that it could take possibly several weeks to get the overclock they want they are turned away from the game dont want to do the rng grind and I get that, the only way to guarantee to get a specific overclock is by save scumming, I know some are against save scumming but when it doesnt even hurt anyone and makes the gameplay more fun for the player it makes you question why there is no official way to get a specific overclock, heck even Dead Cells realized that save scumming doesnt hurt anyone and makes the game more accessible for newer players and put it in their assist mode, so I ask at least to add a way to get a specific overclock you want when you promote between Bronze, Gold, Platinum etc, I dont want to make this suggestion look aggressive, I want to put it as a suggestion from a fan and wish this game to become the best game possible, even if it takes the smallest steps to reach it

Sincerely Smithy

languid stream
#
  • Tie plague hearts (that no longer count towards the BP) to XP gains
  • Rework both Chain Hit OCs to ricochet 100% of the time upon weakpoint shots
iron plume
#

Future season reward victory move: Hexawing Lover
The dwarf looks behind himself, turning around as they watch a Hexawing fly around and above him before flying off-screen.

Alternate: The dwarf reaches from behind, revealing a Hexawing, before petting it and sending it flying out of frame.

I know most people hate the fauna of Azure Weald, but it could still be a cool alternative to Lootbug Lover.

acoustic marsh
#

windows on the drop pod. i wanna see outside

leaden robin
#

A QOL suggestion to add an optional setting to display the max ammo bars for each player according to the individual ammo per each piece of their equipment. The first bar would represent their primary, the second for the secondary, third for utility/support, and fourth for traversal. This would suggest that a bar could be halfway full instead of entirely depleted, for Scout's traversal I suppose it could just display if his grappling hook is ready or not.

I suggest this because it can be deceptive at times looking at your teammates bar and seeing they have 2 bars max ammo when really they have no primary ammo and full support/utility + traversal tool ammo. I get that being able to see this information readily could cut down on communication but there are times when your fellow dwarves seldom communicate. To be able to see if your Gunner teammate has shields or if your engie has plats would be a helpful feature. Being able to see this information easily on the HUD could help individual dwarves as well, as they'd be able to quickly see what ammo they are lacking in a tight situation.

Probably more a mod feature.

lyric coral
#

The Wave Cooker's 'reload to swap modes' ability could probably be worked into some weapon's overclocks to improve them. For example: Cryo cannon's ice spear could turn the weapon from normal into an instant-fire recharging coil gun, toggled by 'reloading' the cryo cannon.

near glacier
#

Add a percentage counter to the ammo you have left in the gun you have selected in the bottoms left when your near a resupply pod

More animations for steeve, interacting, ect

Beast master also allows you to alternatively have multiple swarmers instead of one grunt

Customizable armor, like you can fully customize everything

chilly stone
#

Volatile concoction
Boltshark unstable oc

+special bolts inflict the effects of all tier 1 special bolt options simultaneously.

-you don’t have regular bolts

tepid mesa
#

When someone does a action that is mentioned in chat, it should tell you who did it.

Example: instead of
The drop pod has been called!
it should be
BobTheMiner has called the drop pod!

This should help address issues where people are griefing by starting events or calling the pod when the team is not ready.

knotty light
#

if i mark an item as read on one character, like a universal paintjob or cosmetic, it should mark as read across all characters and weapons

dark rock
#

a walkable perimeter around the entire drop pod instead of just the two flanges on the side so that when youre solo driller and your drop pod spawns with a ramp facing off a cliff you can actually reach it

woven quail
#

I suggest creating an editor of your own skin for a beer mug. You can choose any craft beer and pour it into your own mug.

vapid raft
#

When gravity is turned off on the station, make the beers float a bit or fly straight out of the mug as the dwarves try and catch it

deft owl
near glacier
#

While equipping The Mole overclock, picking damage up and overcharger mods further increases penetrability, but doesn't change penetration's bonus damage.

willow rain
#

When talking about turret upgrades, the debates are always based around gemini vs mk2, and never around any of the other upgrades.

Well T5 upgrades are the biggest offender of this, everyone takes defender system because that extra damage boost is insanely good while hawkeye just kinda sucks. I'd suggest replacing hawkeye system with a different upgrade, one that gives you extra reload range and allows you to move around while filling up the ammo for turrets. It would allow for a tradeoff of damage (defender system) for the ability to maintain your turrets much easier during a swarm.

silent monolith
#

overclock suggestion for the hurricane guided rocket system:
leaky missiles

missiles leak napalm as they fly for a limited time, dropping sticky flames.
If the missiles impact while still leaking they disperse some sticky flames and do fire damage relative to how much was leaked during flight.
as the missiles leak napalm they lose some fire damage over time till they lose all the fire damage.

missiles lose half their AOE and / or direct damage for fire damage when equipped

clever dirge
#

New victory pose: Hard Earned Victory.

Animation plays as though you lost and are being dragged by Bosco.

After a moment your dwarf says "Get off me I'm not dead just yet!" While shaking off Bosco's grip and then standing upright and giving a salute with his pickaxe.

shy berry
#

"Where the hell is endless mode?" & other questions

I took a couple month break from DRG and went to try Payday 2. While I think that DRG does 80% of things substantially better than Payday, there are also some things that are absent from it for no real reason. I am not trying to make the Game 1 be more similar to Game 2 just because. But there is value to learning form others, especially since games operate in reasonably same genre.

Why the hell cant I play what I want when I want it? Why do I have to only choose form a random preset? DRG operates on peer to peer connection so there is no determent to having tons of different lobbies. I want to be able to come home from work and play my Length 3 Complexity 3 simple mining mission - "this one sparks joy", as they say.

As for the name of this post, I am not some sort of elitist who is not sattisfied by Haz 5 difficuly, in fact I play almost exclusively Haz 4. But I want to spend more time in mission, go on a long ass arduous adventure and develop a real connection with my squadmates along the way. We alredy have deep dives, so the game has capacity to transition from one mission dirrectly into the next. Just make it go as far as players can handle it, gradually increasing difficulty as Deep Dives already do.

Am I the only one with this desire? It is absurd that such simple features are still missing from the game!
Rock&Stone

oblique jackal
#

New cosmetic pack idea:

Fantasy cosplay themed (excuse any poor grammar, I am just a bit stupid)

Engineer could have a wizard costume with led magic crystals throughout the costume that have wires leading to a battery pack.

Driller could have an orc/barbarian themed set that looks a bit cobbled together (a few spots that are unpainted and pieces that are covered in hot glue.

Gunner could have a knight outfit that looks mostly store bought with a bar code and price tag still on the armor.

I'm not too sure for scout, possibly a straight up video game reference or something along those lines.

I personally would love to see something like this because I believe it could perfectly capture the dwarves personalities through the sets while still adding something that is very unique and never before seen in the game.

chilly stone
#

Biome idea:
lithophage meteor

We are sent inside the passing lithophage meteor, management must have found a lot of minerals on scans.

Who knows what kind of rockpox based horrors wait within

charred minnow
#

Deep Rock Galactic inventory on steam. But make all the items untradable so it just shows your progress

crystal snow
#

during salvage opperations: be able to see the "remain inside here" zone for both the antena and the fuel cells before starting the triagulation/charge secuence. would make it easier to prepare a bunker around it

gloomy belfry
#

New special drink from abyss bar suggestion: Nitra Overload

It gives you 15% more Nitra when mined.

chilly stone
#

New kinds of possible horror for haunted cave.

Maybe a ghostly dreadnaught,
Heck maybe even get wacky with it and add an immortal grabber or something

mossy jasper
#

New secondary objective “Repair Survey Stations”

Kinda like a mini Salvage mission, where there’s Uplink-like devices that you have to locate their satellite dish and repair them.

near glacier
#

When marking mineral chunks on the ground, make the dwarves call it the same as the veins.

ancient wigeon
#

So i recently learnt industrial sabatoge is a point of contention among players, some people love it some people hate it, personally I enjoy it for the boss fight at the end, and i can't put up a survey to ask those of this community what they dislike about the mission I can only make some guesses based on my experience and the main things that frustrated me in the time I played it were hacking pod related. Like where it spawns being too far or having too many obstructions between it and the target, the repetitiveness of the pods (which other missions like morkite refining also have this repetitive feel but are more enjoyable) which is exasperated by having to do 2 different hacking pods (doing a hacking pod quest is more fun in a different missions I tend to find), and finally the act of defending the hacking pod feels drawn out which makes the mission feel bloated in terms of time consumption.

So what can be done to adjust this? I have 2 solutions 1. Is my personal preference and 2. Is something that would preserve the mission as is and do minor adjustments to make it feel smoother.

  1. Replace the 2nd hacking pod objective with a different objective, like dismantling a relay or taking advantage of the glyphids to make a swarm appear and destroy it for you which the player has to deal with afterwards and has to prevent robots from attacking the swarm.

  2. Making minor adjustments to the hacking pod spawns and hacking speed, so the radius the hacking pod can land in is reduced (not exponentially, just enough to make going back and forth delivering nodes feel less like a chore.) And increasing Hack-C's hacking speed (specifically in this mission and by a small margin) would reduce the feeling of time consumption players might face.

Either one of these would need testing and tuning to find just the right amount of adjusting and changing to see how the feel of the mission changes.

rose dagger
#

EMP-Overclock for grenade laucher, applies electric status to bugs but holds it for longer, great dmg against mechanical enemies. Huge area of effect.

Downside:A little less dmg, turrets malfunction for a few seconds and flares ( including scout) go dark if hit.

Afterburner-Overclock for the flamethrower, it creates a Jet-engine-type flame witch insane dmg against normal enemies and increased dmg against armored enemies. ( High single-target dmg)

Downside: Drains your fuel tank fast and has a long reload time. (maybe more idk)

I think Overclocks like these would create the possibility for very unique play styles and help with some synergies orientated builds.

hope you like it. Great game btw 🙂

thin tree
#

a cool thing to have would be an option to copy cosmetics from one loadout to another

kind spear
#

I heard that there was difficulties with getting a shooting range to work on the Space Rig, so
If a shooting range is added, what if it’s just in a different Space Rig orbiting Hoxxes?

tiny shard
#

Idea: MK2 and Gemini system for engis sentry's don't feel v different to point that it's generally agreed to pick whichever one you prefer, but I've a stupid idea and that is: make the MK2 work like torbjörn's sentry from OW. To me the Gemini system is better at defending a position but the down side is that their slow to set up. So the MK2 should be more mobile. So why not let it build its self? It would probably have to do build its self slowly but it would work better for more mobile engis, maybe I thought of this like 2 mins ago.

woeful cave
#

Explorative deep dives: a deep dive like set of mission that has one mission in each biome with warnings and shared nitra hp and ammo like normal deep dives except that you don’t get cores, instead you can harvest all resources and higher increase in events(Edit): maybe potentially add a refueling wave defense section halfway through for extra difficulty

vapid raft
#

New boss bug idea list:

  • Super rolly polly q'nar thing.
  • Mega mactera that you fight on top of.
  • Giant jellyfish.
  • super cave leech
  • lootbug adult form revenge
  • elf robot
open imp
#

Solid food at the abyss bar, for example:
'I'd like some Squashed Swarmer Slime Jelly, with extra guts, please.'
'Bartender, I'd like an Oily Oaf, ice-cold and foamy!' (maybe edit the voicelines?)

undone lotus
#

Victory move along the lines where your dwarf grinds on a pipeline as its being built or destroyed and jumps off of the board into his place, or something. Idk I just want a pipe grinding victory move. Maybe kinda like the Spies in Disguise meme (the gif with "you're*" and the guy going into a car with explosions)

vale rapids
#

Bit of a quality of life thing, but for the heat/cold radiance upgrades, it’d be nice to see where the radius was. Think the Huo Long Heater from TF2.

acoustic marsh
#

voice lines like "watch your shooting!" when another player shoots your steeve. also make it so you sound distraught if you accidentally shoot steeve. also there are different voice lines for pinging steeve instead of the normal "glyphid grunt here"

acoustic marsh
#

ebonite oppressors

vapid raft
#

Make the comms guy just scream out of annoyance and sheer anger if you spam mushroom or comp gold too much

rare estuary
#

Official implementation of a heat gauge for your guns like the mod does would be great as it would give an easy too glance reading of when for example my Drak or minigun is about too overheat would be very beneficial

fathom girder
#

A sandbox mode would be cool. You could build ur own cave from scratch or select from presets or remix community-made caves. Select biome and primary+secondary missions and events, I think this would be cool in conjunction with on-site refining, u could place morkite wells in strategic places(and maybe there's an option to disable terrain damage, so no digging). obviously no xp would be awarded, but there would be an extra tab in the mission select UI w/custom caves and missions

acoustic marsh
#

secondary colluctibles (boolo caps, ebonuts, etc) and brewing ingredients drop when the ground is mined underneath it.

chrome jolt
#

bosco overclocks, it would make solo play more interesting

willow rain
#

Lfg roles for each specific platform that anyone can ping in that specific channel. Add a slowmode if needed.

frank orchid
#

bunny suit set, you know the one

near glacier
#

sludge pump overclock idea, potentially unstable
goo is fired as a stream similarly to the lithofoamer.

fringe kraken
#

Ok hear me out on this one and because its a divisive subject it needs feedback, overcloacks we all love them as much as we hate to farm them to get the fun ones, so here is what i had in mind, how about a revision of all less used and less fun ones we have in the game (such as just small boost in stats and what not) and adding a little peps to them, people are always after getting stuff like hyper propelant , fatboy, spinny funny laser and stuff like that (again its even more noticable with engi's OC's) so how about adding more to the bland and not really useful ones we have in the game ? I feel like if every OC's were fun to use or had something that would define each and everyone of them distinctively people would be way less frustrated about grinding for a specific one since all of them would have something unique that completely change the way the weapons work.

Of course it'll require a lot of work to come up with new stuff for every single one of them but again.... this channel exist for a reason and the devs could take inspo here and fiddle around to end up with something,

TLDR: less overcloack release with each updates but a complete rework of the existing ones to add more spice to each and every one of them to change the way the weapon works such as fatboy, hyper prop and such.

The grind for OC's would be way less tedious and spoken about since each time you get something new you'd end up more like " hey what does this one do ? Cant wait to find out" and not like " pfff.... another OC's that'll just end up on the shelf... yay i love grinding... "

random willow
#

I would love a way to opt out of drinking without just telling my team 'no.' My team likes to drink plenty in game and that's fine, but I greatly dislike the drinking, mostly because the drunk vision. They can't order new drinks until all drinks are taken, so it causes issues with their fun if I don't want to drink. I'd like to just not get the effects or just not let a drink be poured for me or let me pour it out.

Many people struggle with motion sickness but don't want to be the one ruining everyone else's fun, so being able to turn this off/opt out would be nice

gray quarry
#

Wait for arm macs port day 2

pine saddle
#

Wait for arm macOS port day 2

chilly raven
clever dirge
#

Random slot machine stowed away in some dark part of the space rig. Winnings can be either credits, cosmetics, minerals, ingredients, or in an extremely rare case, a custom overclock.

Overclock would be called: Jackpot!

When you run out of ammo you can still shoot but it'll cost you.

rocknstone When player runs out of ammo, player can use gold as a replacement. 1 gold = 1 shot.

You can only spin once daily. When receiving anything from the slot machine you will get dioluge from Mission Control such as.

"Wait, how did you find this?"

"I thought we turned that off."

"That shouldn't be there."

"Alright, nice job, you won something. Now you can stop playing with it."

tranquil marsh
#

Updated Perk: Beast Master
(Note: Could also be a new perk, if balanced appropriately)

The dwarves learn how to quickly tame a Loot Bug, which will attempt to slowly follow its master throughout the cave system. Larry The Lootbug will pick up any minerals they come across, and happily drop them when a dwarf pets them.

The Beast Master approach to this idea would be quite weak, arguably a 'for fun' flavor alternative to Steeve. Lemmy The Lootbug would be just as slow as usual, have no effect on aggro/threat, and enjoy a small bonus to durability to avoid accidentally dying immediately.

A new perk, on the other hand, would need to be balanced to be viable. Reginald or "Reggie" The Lootbug now moves with purpose, increasing his movement speed. They actively try to collect nearby loose minerals before bringing them to their master. It might also be interesting to add them to the aggro/threat table, distracting nearby bugs that think George The Lootbug smells like a dwarf. Again, a small bonus to durability would be a must to avoid dying immediately.

olive moat
#

Throwing compressed gold at enemies should do damage

astral orbit
#

radioactive exploding plants in the exclusion zone

green sluice
#

Give gunner a bicycle instead of zipline

mortal frigate
#

support and traversal paint and framework stuff would be neat

slate star
#

I saw it already gets suggested sometimes but to bring more attention to the idea, i think mech suits and other controllable vehicles (especially mech suits) would fit really well into the game and theres an infinity of cool gadgets, weapons, features that could be added through them.
Obvious stuff on the mechs like a giant drill, a big cannon weapon and something cool i thought off could be having a mech that could crawl on walls like a bug ( with your head stabilized so youre not looking upside down which could be disorienting).

Main problem with that idea would be the balance, you want them to be overpowered but not in an unfair way that makes the game too easy, maybe they would be available in only a new mission that takes that into account, or they could be rare, or maybe you would call them through drop pod for a large sum of nitra (other teammates would have to pull out their call tablet to confirm the purchase maybe so you cant abuse it), be restricted by fuel, call in powerful bugs when used, unrepairable or a slow repair like doretta etc...

If you want to really flesh out the idea every class could have its own specific mech, with different upgrades and arsenal, you could have bigger mechs or combine smaller ones for more seats for multiple dwarves or even the full team

latent hazel
#

versions of the armored beards that use the armor paintjob

crimson bone
#

There should be emergency missions.

Example if you had done it for this season a warning that starts flashing and mission control would yell at you to get into the pod immediately and you would be dropped in to a level with like 5-10 plague outbreaks you would have to clear.
High stakes high reword type thing.

ionic herald
#

Change the Vampire perk to heal a percentage of max health instead of just 5; this would make it nice for a shield disruption mission. I also think it should heal more for killing large enemies to make the perk have a better risk/reward.

The Thorns perk should count as melee damage. This would let it combo with Vampire and also make it better than just a swarmer killer.

The It's a Bug Thing perk should also have an added bonus of the lootbugs dropping some red sugar to make it less useless.

Have Sweet Tooth increase healing from all sources but as a smaller ratio

Combine the Unstoppable and Strong Arm perks; OR buff these perks individually so that they can be used by themselves

crimson bone
#

Secondary objectives are a bit to easy in my opinion (especially hollomite) the secondaries difficulty should increase depending on what hazard you are on.

glass fjord
#

Add the ability for Bosch to repair doretta (I do understand that this can be op so just make the repair time longer for her or somthing)

covert blade
#

I don't know if this is already planned to be in the game later on but I'll say it anyway.
Anti-cheat, ban system. I have played with a hackers/cheaters few days ago and well to say basic thing it's pretty annoying.

or is there a ban system in game already?

halcyon tinsel
#

Have It's a Bug Thing pick up all of the mins for you, so you don't have to go around picking up all of the chunks, would give some more functionality to the perk rather than just leaving it as a meme

slow arrow
#

I think we need more soundtracks

gritty gazelle
#

A sort hazard (Or cave debuff) called "Hoard" which gives the spawn of enemies in the same range as hazard 5 but they keep the health of hazard 3. (Or four.)

Noticed it was a bit of a pain with me and my three friends on hazard five, but we enjoy it due to how many enemies spawn. Hazard 3 and 4 are two easy though.

Hopefully what I suggested makes sense, as personally the main reason i enjoy hazard 5 is because of how many enemies spawn, but its just in general a touch too difficult in the fact the enemies do so much damage and have so much health. Thank you!

winter python
#

the fuel cell beacon is pingable before it lands, with a 'keep back' warning and everything, but no other beacon is, and it also looks very distinctly different. Funnily enough, the fuel cells are also the only drill-tipped object that deals no damage when it lands (save for personal drop pods, which probably would kill their occupants if they did, and the extraction drop pod). This should be standardized, one way or the other

winter python
#

separate from this, why can we no longer use the laser pointer overlay while downed? It was helpful to have information for when we'd get revived

crimson bone
#

I saw a beer drop pod (drops in like the resupply, extra) we should have a mission where you can't fix up the broken drop pod so management sends the teleport deer to get you out.

cursive veldt
#

new gunner weapon: belt fed automatic shotgun

manic widget
#

A unique single player mission would be sick

sterile kite
#

Add Damage count in the end of the mission. Because i got poison build on gunner and engie is always finishing after me with turret. So I want to fell that I done something 4

compact cipher
#

probably was suggested b4, but here we go

electro status should do the same to robots as stun do to bugs
because DoT electro damage is small and robots (patrols in particular) are not slowed by it for some reason
applying electro dmg should interrupt whatever they are doing, so they glitch for a second or two and then they go like normal
stunlock protection exist (praetorians cant be perma stunlocked, after stun wears out - they are immune to it for some time) so its not op and actually make sense and make non-fire builds better

fringe hazel
#

having a reward for brining dotty back from escorts would be awsome even if its just 100 ore credits

pearl bronze
#

I’m probably just oblivious, and I don’t know how many people share this problem, but a lot of the times someone goes down, it takes way too long for me to realize, even when it’s in chat because you’re too focused on murdering bugs

So my suggestion is to have an audio cue that plays for everybody when someone goes down, maybe a little jingle, or maybe you hear the dwarf shout “I’M DOWN!” and have it echo throughout the cave, like in Left 4 Dead

shadow wraith
#

There should be a small fine for bringing Dotty back so we can tell who is truly good

fringe hazel
fringe hazel
wet elbow
#

Dotty's head should be highlighted when using the laser pointer, kinda like how the lithophage tools are highlighted

olive moat
#

So I’m sure it’s been brought up before and you’ll be brought up again if not, just straight up added, but I would love for new traversal tools. Also because I got some fun concepts, I kind of wanted to share them here:

Making an alternative for the pre-existing tools would be pretty difficult since trading out pre-existing ones could destroy the balance and make solo play nearly impossible without good cave gen, so it’s important to me that new tools should be powerful in their own way to compromise for the potential losses. The first one I had imagined, was possibly a constructible rail for the engineer in the style of the on-site refinery missions. It fits the theme a lot of his weapons have of being repurposed equipment and give him a much needed speedy option for travel. I think the easiest comparison would be to the gunners zip line, but just freely constructible.

#

Speaking about the gunner, if he was to get a new traversal tool it should be opposite to the zip line. I think the zip line is overheated for how slow it is, but would still enjoy the variety in a more fast pace alternative.

Personally, I feel like gunner would best benefit from a stunt cannon. On one hand, it’s a something that fits his gun-nut theme. In addition, if it could shoot both players and large minerals/gunk seed sized objects over a large distance then it wouldn’t flat out devalue the gunner class. It’s downside to the standard zip line would obviously be fall damage, aiming, and possibly set up time, assuming that it would have to be constructed similar to that of an engineer’s sentry; however, its upsides would be a massive speed advantage for the party and new clever way to deal large amounts of damage to a single enemies.

native granite
#

maybe there could be a utility grenade for engineer that is similar to his platformgun and covers something in plascrete

when thrown at nothing it ould either be picked up again or make a platform that is bigger than the platform guns and has the bug repellant already build into it

the main idea i had with i was being able to cover exploding plants and make them withstand a few stray bullets so they can be used as bombs that detonate when shot (in that case the foam should give them explosion resistance so they dont explode when shooting nearby unfoamed ones)

perhaps it could stunlock normal bugs for some time/make exploders unable to free themselves to be used as timed bombs themselfes
maybe it could be able to kind of slow bigger targets

there are lots of things this could cover and would basiclly be always useful for something but cant be used for imidiate damage itself

acoustic marsh
#

Dystrum appears as a side objective more often

jovial granite
#

more silly interactions

tapping on dreadnaught egg similar to tapping rock-pox container and Easter eggs on the rig.
Maybe causing boss to come out after enough taps and mission control can quip that even the bugs get annoyed at the dwarfs.

iron plume
#

Gilded versions of the following matrix core cosmetics:

  • Braided Bangles
  • Bangled Braids
  • Bound Braids
mental wedge
#

Have the devs ever shared their thoughts about making the spacerig decorations something that could be unlocked or otherwise, and then the host of a lobby can decide what decor (if any) they want to load into the lobby with -- throwing easter eggs and the 5th anniversary music and jazzy decor makes me want something like this.

acoustic marsh
#

dance of the dreadnaught is more likely to play during Elimination missions

final hill
#

💡 A headwear cosmetic that combines the Biohazard Pack Full Gas Mask and a helmet, like this cruddy mockup of Gas Mask + Space Force helmet.
Call it Can't Breathe Right Now, a play on the military term CBRN (Chemical, Biological, Radiological, and Nuclear) Defense

surreal relic
#

Petition to add get griddy dance move in drg

indigo terrace
#

Make gold 1 hit instead of 2 hit so people mine it more often

snow solstice
#

More unlockable decorations for the memorial hall could be cool, maybe you could get new posters or small statues for completing difficult achievements and not only for leveling up dwarves

errant axle
#

i think a gamemode where you craft beer would be cool
and you help loyd gather ingredients by either killing specific special glyphids or by harvesting them

mortal frigate
#

A Perk that makes flare recharge faster

ocean coral
#

M1000 Balanced Overclock: Deadeye:
•Every kill with the M1000 increases focus shot damage by +100%.
•Bonus resets on reload, or when switching to a different weapon.
•Focus shot base damage is decreased.

potent elm
#

More variety in pickaxe upgrades would be nice. Things like a wider breaking upgrade, or different types of power attacks. At the moment you have a grand total of four upgrades in 2 tiers, all of which are related to power attacks.

clever dirge
#

Modifier: Fertile Soil.

Significantly increases the amount of harvestable plants.

tidal palm
#

Cat ears
meooow
mrrp mrow

tranquil marsh
#

Please for the love of Gold give us a way to pour out beer. There has to be a better way to clear the bar of Leaf Lovers.

tribal fossil
#

I have idea for a perk, maybe some of you like it :D

Sadist (Red Perk)
Why you need to bother kill bugs when you can watch them blaze in the flames of the elements? Your elemental damage ignore enemy resistances, but not if they are immune. Additionally, damage over time effects now have +1 additional damage every tick, and lasts 15% longer

Upgrades:
2: +2 additional damage every tick. Effects lasts 30% longer.
3: +3 additional damage every tick. Effects lasts 45% longer.
4: +4 additional damage every tick. Effects lasts 60% longer.

Status effect examples (from wiki):
On Fire: 6 damage every 0.3-0.5 sec.
Electrocution: 3 damage every 0.25 sec.
Corrosion: 8 damage every 0.2-025 sec.

Something above may be imperfect for game balance, but the main idea is to add a perk to improve DOT damage, so all can be changed.

acoustic marsh
#

some kind of lootbug mimic

#

engineer swarmer genades break on a maximum damage dealt, rather than after a certain period of time

mint reef
#

New Mutator: Q'ronar Carnage
This mutator makes Q'ronars a lot more common in missions. For balancing reasons, younglings spawn as the main enemy type during swarms, with shellbacks being less common and playing the role of support.

acoustic marsh
#

rival bots attack bugs near them, but will stop attacking bugs to favor dwarves. it wouldnt make sense for hoxxes's bugs to not have an issue with the rival bots

acoustic marsh
thorn echo
#

Gamemode like Turtle Rock's Evolved: The players need to track down a big monster that bounces around the cave & grows the longer its left unchecked

cloud stag
#

Rare chance (like cargo crate level chance) for a large gold deposit to spawn somewhere on the map (slightly smaller than Crassus detonator crater) that is filled with gold. When the dwarves are nearby they will “sense” it (because dwarves have a sixth sense for minerals) and say some sort of funny quip that would tell that you are nearby. (“My beard feels tingly…”) Then, if you are close enough, the walls will slightly sparkle to tell you where the deposit is. When uncovering it, the dwarf will say the iconic line that Mission Control hears in his nightmares: “We’re Rich!”

pearl valley
#

Add crassus refinery, converts the surroundings into gold when it lands, 1 in 5000000 chance

subtle spruce
#

I have a few suggestions to make for cosmetic items that I would enjoy seeing added to the game.

  1. Armors being able to be mixed and matched with other armors from the same class although you still would have to buy the armor with that part.
  2. Gilded beards having changeable gem colors which would cost that specific mineral.
  3. More eyebrows.
  4. Paintable support and mobility tools.
vapid raft
#

Dunno what happens to steeve after you leave him behind, does the glyphid turn back to normal? Is it killed by the other glyphids? Does the steeve personality get stored somewhere and you implement it in a new glyphid every time? Do all the steeves go to their own special place in hoxxes after being left by the dwarves? And if steeve got brought back to the station, would he turn back into a normal glyphid and go on a rampage or would there be a little steeve pen where all the dwarves leave the bugs as a way to keep a steeve from last mission and bring it to a new one

hidden ember
#

you need to increase rewards, its very punishing to level and promote everyone at the same time. I cant afford any weapon upgrades or any of my overlocks, and now everyone is getting ready to promote to rank 2, which I cant afford, so I am not going to get any exp at all.

kind spear
#

M1000 Classic overclock
Possible name: Kinetic Collector clip

  • A special clip which collects energy from shots fired, and upon a reload, explodes
  • this explosion does not damage the player
  • the damage the clip deals is dependent on how many shots are fired before reloading
  • the explosion occurs either when the ejected clip hits an enemy or after a certain time
  • this comes at the cost of a reduced fire rate, and less ammunition carried (not completely sure about these downsides, but there needs to be at least some downside ofc)
dark echo
#

Inside the drop pod there could be 4 little TVs showing a bodycam of the other dwarves.

That way you can laugh at your friend and assess whether it's safe or not to go aid them

unkempt elbow
#

I would love an alternative way to join lobbies, like some kind of lobby code

spice mural
#

CAN I GET A FLOWER CROWN FOR MY MINER PLEASE

opal frost
#

Maybe they could add a new variation to the Omeran Heart Stone boss that makes it intertwined with the lithophage outbreak and infected by the rock pox

ionic herald
#

Add a special bolt to the Nishanka Boltshark that heals teammates when they are shot. I've seen people asking for an ability to heal and I think this is a nice solution.

ionic herald
#

Add an upgrade to have the driller's drills gain fuel when killing bugs with them. This would make battling with them more viable 🙂

sinful hinge
#

It would be hilarious if the dwarfs can have a mini cowboy hat
How tiny?
Like a doll cowboy hat

unkempt arch
#

more skin styles with glowy bits to them! I love my glowy goggles on gunner!!

iron plume
#

I know the suggestions channel isn't super relevant, but here's another nifty little idea from my nifty little brain.

Swarm Changes

Dreadnought attacks in Mining Expedition, Point Extraction, and On-Site Refining missions: 2% more common, for a total of around 3.5%, about half as common as all other unique swarm types, which include Grunt, Swarmer, Praetorian, and Mactera, which are all at around 6.66%. In turn reduces standard swarm chance by 1.5% - 2%.

Unique swarm: Spitter Swarm, in which mostly Glyphid Web Spitters spawn, in addition to a few Glyphid Acid Spitters, with the possibility of a Menace appearing. 6.66% chance, corresponding with the chances of other unique swarm types. In turn reduces standard swarm chance by 6.66%.

crystal snow
#

during escort duty: Have Dottys head show up on the scaner screen. Would make it easier to find it if you are looking for it.

pure turtle
unkempt arch
#

blue beard color when

steep adder
#

This suggestion comes from experience, let me tell you a short anecdote: yesterday I joined an Elite Deep Dive to some randoms, we had 3 people and were waiting for the 4th one, and it was during the time of the day where people don't join you as often. Lobby's host said there were 3 lobbies with 1 person waiting near us with good ping and they were the role we were lacking. So my suggestion is to add some kind of a squad/group system where you can join lobbies as 2/3 people or something similar to that.

TL;DR: Let the host join other people with the players in his lobby.

strange lily
#

Drg Vr?

split nova
#

Probably suggested before:
Mark all new items as seen button

thick venture
#

Use Q with the Laser Pointer to put a to permanently outline an item, like a waypoint ( for Cocoons, throwable, etc)

young steeple
#

why can't we press q and e to toggle dwarf outline

thick venture
#

Fair point, maybe should Ctrl + Q just toggle dwarf/bot outlines

tight mango
#

Make nemesis grab be the drawf Being smashed into the ground over an over like hulk did to loki

Maybe also make them spawn more on rival presence missions. Ive seen like 1 since season 2 ended

drifting viper
#

i've been playing on ps5 for a week or so, went to play on the ps4 and my characters don't seem to transfer over. is that a "feature" or a "bug"? Would really love to have the same characters on the 2 consoles in the house

cunning bloom
#

i really want to use the mini mules from the salvage mission
my suggestion is simple, make it so that Point Extraction and On-Site Refinery missions have a mini mule
i feel like since its a miniature version of the normal mule the downside would be not being able to deposit big stuff (Pearls, Jadiz, Bittergems, Aquarqs, etc.)

iron plume
#

Slightly increased fear radius for HE Grenade.

broken stump
#

Can we get a Grandfather Clock or Cuckoo Clock head-piece for collecting all overclocks? How about both?

jade summit
#

Putting this back in
2 new specialty rotation beers

Speedy Stout - “A crafted beer with strong energy drinks guaranteed to give even the slowest of dwarves some peep in there step.”
[Gives players slight speed boost on missions]

Jumper’s Jugs - “A specialty for those who want to just reach for the stars. This exceptionally bubbly drink really lifts your spirits and lightens the load on your back.”
[Gives players and increased jump high]

Notes - these are not going to be equivalent to Rich Atmosphere or Low Gravity there power ups are more akin to the perks in the loadout menu

winged sequoia
#

Blue Perk: Grounded

Active: Pressing R+L Click activates Grounded, similar to Beserker, but for defense. Lasting for 10 seconds you are inflicted with a 50% speed debuff, but during this time you cannot be grabbed by leeches or mactera, nor knocked by the beywheel bugs.

brave onyx
#

Engineer get rescue ranger

native granite
#

when late joining it can be annoying that you dont have the beer buff effect

i suggest that lloyd should give out beer sized energy-drink cans with knock off brand buff-beer that players already in the game can take and hand out to late joiners during the mission

this would

  1. be funny
  2. let us have the buff when late joining
  3. increase teamwork
light cargo
#

Add more skin colors for dwarves (Onyx Black, Purple, Red etc etc)

signal river
#

The display for "Complete Haunted Cave Missions" depicts 3 other horrors than the bulk detonator. I would like to see what they would be like at some point down the line

proud flame
#

Molly getting in the way, especially in the middle of a fight, is a pain. It’d be nice to have a way to tell her to stay put! Maybe if you summon her with shift-C instead of lower case-c, once she arrives at the destination she won’t move again until summoned again.

lament igloo
#

Can we get a Mushroom in the space ship?

hybrid locust
#

how about for deep rock galactic we have a hostile droid despensing drop pod for rival tech or a mini boss. and another what if we get a casino where we can play card games gambal our ore and money away and potntially wind up broke but we get skins and hats exctra and in this casino we can trade ores and so forth. also a mactara collsous would be cool

muted spruce
#

Actually, can we have a tracker stat for how many Dorettas we've saved?

azure sinew
azure sinew
#

Gonna suggest something that came up a while ago in #drg-chat: Make it so that bugs can spawn while a dreadnaught is out, and that swarms still happen with a dreadnaught on the field (but swarms while a dreadnaught is out would be smaller).

To me, dreadnaughts seem to be the easiest mission type, you learn the dreadnaught patterns and you can quite simply kite them. Dreadnaughts also reduces your need for multi-directional awareness down to nothing; you should normally be constantly looking around the caves during a swarm event, even in the middle of a clip I stop shooting momentarily to check how safe my immediate vicinity is and which direction and how far the next wave of bugs is, but while the dreadnaught is going you don't need this omni-directional awareness. The only threats have at most 2 directions (3 if you have twins in a haunted caves mission).

Another issue that gets fixed by having swarms during dreadnaught events is that it would reduce how certain deep dive caves can be cheesed by just popping the dreadnaught egg. There's been a number of particularly problematic EDD levels I've been in where I've been with a team or 2 that wiped in a particular cave that had a dreadnaught as part of the mission. Only for the successful run in that cave to be when someone suggested we cut straight to the egg and pop it first thing, then this cave becomes the easiest one in the elite deep dive because we complete it without any bugs appearing.

leaden robin
#

Not sure if this is a bug or an intended feature but it would nice if the speed boost from Momentum (gear mod for the Grapple Gun on Scout) stacked with the speed boost given from the Dash perk instead of eating the perk usage and giving you no boost.

near trout
#

A tutorial overhaul would be very much appreciated, a friend of mine tried his first mission after the tutorial (solo), he ran out of ammo and was confused on what to do. The tutorial should 100% cover stuff like Nitra/Resupplies, Gold, Side Objectives, Saluting, Pinging, etc.

It may also help if the tutorial was a bit longer, maybe even have a mini tutorial for each class type? It's a bit strange that gunner is locked for the tutorial iirc.

potent crystal
#

Ping voicelines for traversal tools

Tell scout to flare a certain area, tell driller to drill somewhere, tell gunner to zip to somewhere, or tell engi to plat a location

I dunno how the keybinds would work, but it would help non-verbal communication in games. Might get annoying though, so I dunno-

near trout
silver portal
#

wish there was a global counter for lloyd tips

barren sorrel
#

general passive/hidden buffs to certain classes
scout [move a bit faster]
gunner [take a bit less damage]
engineer [repair things a bit faster]
driller [a bit of elemental resistance]

bleak stratus
#

The mega mules near the deep dive terminal. They’d be real cool.

near trout
# near trout A tutorial overhaul would be very much appreciated, a friend of mine tried his f...

Elaborating on this, here are some ideas for mini tutorial missions for each class:

Gunner - same as normal, Mining Expedition with 100 Morkite ,except Nitra is introduced, there is a large gap instead of a wall to showcase the zipline (angled so the player is able use the acceleration when going to the drop pod), praetorian spawned to encourage player to use shield.

Driller - Egg Hunt with 4 eggs and dirt blocking some paths, encourages player to be creative with drills, as well as intro to c4, Gold and embedded crafting materials.

Scout - Point Extration with 5 aquarqs, displays flare gun usage, grappling to high up areas, red sugar and non embedded crafting materials.

Engineer - On-Site refinery with 2 pumps, displays using platforms (to help place pipes), sentry to defend and side objectives.

azure beacon
#

After solo missions bring Bosco into the LZ, why must he be left behind?

near glacier
#

Remove the "fade-out" when leaving someone's lobby in the rig, it only slows down the leave and host can still interrupt it by disbanding, which is stupid to me.

hushed dune
#

Account linking. I mean the ability to sync your progress to different platforms. Example: you playing Xbox and Steam, but your progress is the same on those two accounts.

somber sequoia
#

see that red exclamation mark at the bottom? its shows a new thing avaiable for the other dwarf.
but why does it always appear on the right side?
i'm going to scroll 3 times for the correct one even if the mentioned dwarf is on the "left"

QoL suggesion: make the exclamation mark point to the side a dwarf witha new thing is

grand moon
#

i feel like the escape sequence lacks of monsters or something that makes it an actual challenge

thorn hazel
#

i have no doubt it’s been said already, but please, as a gunner main i say this with so much love, can they please speed up the zipline? even just a little.

split jungle
#

I dont know if this fits here but i think Engieneer is overpoverd as hell.

From my experience when i play as Engie i with cutter or laser, smg gun and shredder granade i am able to make tons of kills without breaking a sweat when other classes (especially Gunner!) have struggle to deal with larger groups of enemies. Same thing when i have Engie in team with same eq. Gunner 112 kils, Engie 214 kills. That doesnt seem fair

cobalt glen
#

Double fire to autocannon overclock so that both barrels shoot at the same time

chilly stone
#

A new basic enemy similar to the slasher or gaurd

This enemy has less health than the slasher, and deals less damage than even the grunt.

To make up for this, it is easily the fastest land bug. It also takes evasive actions, traveling toward you in a zig-zag/sine wave motion rather than a straight line

wooden skiff
#

Can we actually be able to teach steeve tricks

autumn bloom
#

A build sharing channel

craggy oyster
#

we need an update with nothing but dwarf metal playing in the background

topaz summit
#

Posted this to fanart first, my bad. I had an idea for a change to the Black Box mission knocking around in my head for a few days, and decided to put pen to paper and flesh it out a bit more. Let me know what you think or any changes/additions that might be cool for this. Also I am not an artist, so sorry that this is mostly text.

tough fulcrum
#

Could we have an end game option that increases the credits value of mined gold?

It seems counterintuitive that it's not worth the time to mine gold in end game.

There is a million ways you could implement it, but I'd suggest either end game M.U.L.E upgrades or ship upgrades.

lyric coral
#

When one weapon has over half ammo when you resupply, the extra supplies get transferred to the rest of your weapons. I think this would make the ammo counter a little more accurate.

sacred fulcrum
#

Fix Bosco pathfinding.

Ive had way too many times where I tell Bosco to mine something, like an egg, and takes an extremely long route to bring it back just to however 20 feet above me and very slowly spiral down to a point where I can reach it.

raven wave
#

Suggestion: Give Bosco a different icon when he's carrying something.

So, say I send Bosco to mine out an Enor Pearl or something. He'd have the pickaxe icon while he's digging it out, and once he grabs it, it would swap to a new carrying icon (I'm thinking a claw machine icon, something like this https://cdn-icons-png.flaticon.com/512/6826/6826137.png )

Same if you ask him to pick up some Jadiz or whatever that's already been popped out and lying on the ground, he'd show a carrying icon instead of the pickaxe mining icon.

latent hazel
#

put the randomization back in the promotion and weeklies
promotions and weekly assignments are what keep me playing, and id rather have them give me a variety of things to do rather than the same mission list every time

sweet tiger
#

From above, new pathfinding and attack behaviours for bugs, most of them crawl or fly to you wich is fine for hordes but new enemies or special existing ones could get:
Erratic zig zag, lunge jump, bullrush, hide and ambush...

tacit crystal
#

Allow everyone to pet the engineer sentries.

plush obsidian
#

make the game crossplay between steam and xbox

dry owl
#

Hello, can you please add an "Auto Sprint" option?

bleak pawn
#

Individual Color customization for guns bullets and lasers that you unlock in the normal loot pool. Like green tracers on a minigun or blue lasers from shard diffractor making it's gem blue too. Would open up for interesting fashion in firearms

fleet plaza
#

New Today's Special beer:

Nitra Cola: "Give a little love to that red looking mineral for ammo! Every dwarve must show their apreciation towards Hoxxe's precious loot."
-Gives 40% more nitra per chunk

New Craft(able) beer

Opressor Cocktail: "A mix of highly corrosive opressor blood and liquid morkite in a home-made umanite mug! WARNING: DO NOT DRINK MORE THAN 1 GLASS OF THIS DRINK, SYMPTOMES MAY CAUSE: Kidney stones, Permanant stomachache, and much, much more"
-Makes you 200% drunk to the point where leaf lovers cant help, also gives a green aura

marble moon
#

Idea for a new active perk: Thermal Visor

Provides night vision, a 30% boost to accuracy and highlights enemies and weakspots for 10 seconds with a 60 second cooldown.
Would be nice for the scout as you wouldn't need to rely on your precious flares when scouting ahead.
The accuracy buff is to make sure it's not completely useless for other classes.
It could also be useful for new miners to learn about enemies weakpoints.

weak prawn
#

This is kind of a useless/silly one but customizable flares. Not necessarily color, but the designs. Part of the reason I love games like this so much is customization options for so many things ❤️

sly rain
#

A random option at The Abyss Bar, where you're given an unknown option from your unlocked beers. This includes the mission bonus beer, oily oaf, glyphid slammer and the last one we don't talk about.
"I have 30 credits lloyd, make something that'll mess me up"
EDIT: inspired by a real bartender who we love very much ❤️

near glacier
#

beer ingredients on mineral trade terminal

tepid plaza
#

this Idea is for the PGL, it's a red core mod called "Bug Clearling Cluster" shoots as normal, however, the amount of ammo carried is mildly reduced and reload time is significantly increased. As for the positives, Damage slightly increased and releases more grenades sprawling outwards creating a cluster effect.

clever dirge
#

The ability to hold the drink button to chug your drink. This will also make you automatically toss your beer mug as well so you can grab the next one.

However when trying to chug a leaf lovers your dwarf will choke on it and drop the rest of the drink as he tries to clear his throat, taking only half of his buzz away.

kindred kettle
#

When a dwarf is fully decked out with gold skin and Supporter paintjobs on his armor, weapons, and pickaxe, have other dwarves say, "We're rich!" when pointing at him.

barren sorrel
#

not sure if already planned but after s3 is over, introduce a new mission type called "Cleanup" or something which is neutralizing 1 or 2 contagion spikes (could have additional stuff with the main objective to not make it so short)

azure frost
#

A core investment machine:
1 Core = Random Overclock
2 Cores = Random Overclock for Dwarf X
3 Cores = Random Core for Weapon X
4 Cores = Random Core for Weapon X + Color type
5 Cores = Specific Overclock of Choice

This way you can make the farm a bit less annoying

high moss
#

A framework for the Subata that has a little pistol stock. Perfect for a 'machine pistol' automatic fire build

(To be clear, not requesting a mod/overclock/anything like that, just cosmetic)

fossil yew
#

pls consider an option to mute in the background

velvet glade
#

a semi auto manual fire mode for engie's 3rd weapon would be nice,it feels really awkward dealing with sudden dangers

clever dirge
#

When purchasing an upgrade or forging and having the incorrect amount of minerals. Have the option to purchase the exact amount directly from the mineral trade terminal.

near glacier
#

Dwarfs should be able to hit da greedy

clever dirge
#

The ability to break free from a cave leech singlehandedly.

While I'm sure cave leeches are only a nuisance when with a party, playing solo, a cave leech can potentially be a game ender as Bosco takes 3 to 5 business days to get to your location and shoot the leech and by that time you have less than a quarter of health left and a swarm to take care of.

I know of the awareness perk but I'd prefer not to use a slot for a once a cave situation.

eternal sluice
#

If fire melt ice maybe Ice make Goo go icy (?)

deft owl
#

Can ice freeze hot rock from meteors and the lava area to make them not burn anymore?

next torrent
#

Chef Hat (like Peppino from Pizza Tower), capes, more colors for frameworks ( maybe even in the future able to pick your own primary/secondary color based on what you own as color sets?)

eternal sluice
#

ALSO: What if every year the community think about a New Beer 2 add? Like what Dark souls did the the shield created by the community (?)

clever dirge
dull cape
#

Implement the functionality of the "Sprint by Default, Hold to Walk" mod directly into the game as an optional setting.
Essentially with this option enabled, when moving the player will always sprint whenever possible, while holding down what used to be the run key will allow the player to move in run mode.

I know this has already been suggested a bunch of times (last time on 08/11/2021), but i wanted to make this idea heard once again as found this mod really useful and it also saved my hands from plenty of pain during long play sessions, i feel like this should be part of the game.

shadow wraith
#

Right now explosives/gunner weapons turn sand in sandblasted corridors to slag. My suggestion is that instead of slag, sand becomes glass. This glass could either have a similar look to ice from glacial strata, or could be a more shiny black. There are a ton of possible tints and looks it could have, but I think this would be a fun addition.

tribal flicker
#

Rework the auto fire overclock for the subata dderp

elfin gale
#

The new arcade machine in the teaser trailer could be a virtual gun trainer so that everyone can “shoot” in the space rig without blasting holes into space!

wooden skiff
#

if you order a leaf lovers lloyd will act different.

instead he will just pour a solid stream of beer into a the mug. all while giving the mug a deadpan stare

because if management saw how risky he was when it came to pouring other beers? who knows what they would do to him

reef karma
#

Next major update - communal space rig hub world where up to 50 miners can be logged in at the same time and drink and play music. Add Mining Groups that work like clans in Call of Duty or Fireteams in Halo. Add record board/scoreboard for top teams to be displayed. Add customization to the drop pod that would show up in the giant space rig

real ridge
toxic hull
#

Some depositing voicelines for when a swarm is currently active!
Some examples:
"Hurry hurry hurry!"
"C'mon get down there!"
"I'm depositing, cover me!"
"Shit! Cover me!"

rapid plinth
#

its been over a year sense the roughneck update, and Mini Mules and other objects on salvage mission don't repair faster with more dwarfs working them. so could we please get the functionality of the pipes building faster to also work with mini mules the uplink and fuel pod. Please

chilly stone
#

Some sort of mission focused around mass terrain destruction. Maybe arming a series of comically large bombs or something to make craters way bigger that bulks

acoustic marsh
#

doretta repairs faster with more dwarves repairing her

granite stump
#

Suggestion: Special Powder tweak

The Special Powder OC for scout is absurdly fun, but there is on flaw that I wish to be addressed, the inability to point the gun behind you to yeet yourself forward while seeing what you're doing the entire time.

The scout rocketing ahead by one arm shooting the shotgun behind him just sounds hilarious and like something scout would do

dusky heart
#

the leftover carcass after uve collected items like ebonuts, yeast cones and such should be destructable or automatically destroyed when land underneath it is removed

it gets annoying ( or just weird looking ) at times when clearing large areas when theres a random yeast cone plant floating in the air

thick venture
#

Clean Flamethrower Overclock: Hydrazine-based Fuel
When firing at a surface, propels the dwarf in the other direction.
Basically turns the driller into a dwarven rocket.

near glacier
#

on promotion/ forge mastery/ core hunt/ deep dive: when the weapon OC is revealed, instead of just granting the player a random OC, reveal 2-3 random weapon OCs and let the player choose between them (for deep dives they could be shown but the choice happens after the DD to keep the transition short for speedrunning)

i feel like with the random system just takes way too long to get an overclock you want/ a fun overclock, and it can deter a lot of players from the game or cause them to defer to save scumming. i feel like everything else the game does is really good, like the free season pass or the cosmetic shop. another good idea i feel like would be if you could buy the vast majority of overclocks in the shop, with maybe 10-20 being in the random rotation, as opposed to having a random chance of getting 1 out of 184 overclocks every time you draw

exotic flare
#

Allow Bosco to actually grab fossils so you don't need to break your legs as scout or use an unreal amount of platforms/zip lines on missions where the roof is too high for zips to be feasible

shrewd phoenix
#

Let us have a loot bug (or other type of docile creature, bosco or mini mules included) as a pet inside the space rig, maybe even a room for the pet? Or just let 'em roam around, and whenever a dwarf interacts with it mission control could spout a few voice lines like: "I don't see why you keep that thing around... It's terribly unsanitary." Or "I'm glad you're taking a liking to the local wildlife, management has just informed me that they're prolonging your stay."

pure turtle
#

Have a chance for pinged Nayaka Trawlers to be called Gravel Anchovies.

buoyant quarry
#

Rock- pots steve

near glacier
#

Suggestion: The infection spreading throughout the space rig from buckets could necessitate we get to eradicate them after coming back from a specific assignment mission.

wet patrol
#
  1. Take gunners shield away, give him some kind of deployable overclock battery that makes weapons of dwarves nearby have some actual ooompfh.

  2. Create a support oriented class with gunners shield and make him able to teleport to nearby dwarves.

muted pier
#

Promotion/player rank based voice lines? Dwarves with many promotions under their belts would likely comment on things with their past missions in mind
EX:
(on revive) "You'll be fine, I've seen far worse"
(depositing a heavy object) "They don't pay us enough for this!"
(dreadnaught spawn) "You know the drill lads! Shoot that big bastard!"

native granite
# chilly stone Some sort of mission focused around mass terrain destruction. Maybe arming a ser...

i had an idea for this

mission: resupply production

a mission where you use a giant bucket wheel excavator (Schaufelradbagger) to mine a lot of terrain for its red sugar and other minerals/ores)

the mined rock would be automatically filtered step by step on site, to extract the red sugar and other things that usually aren't mined in game (like iron, sulfur, tungsten etc.)
these would travel along (maybe player placed) conveyor belts to several crafting stations (furnaces, chemical plants, assemblers) that melt and cast or otherwise refine and produce things that are used in resupplies (aka bullets, grenades and more) or are parts for building the resupply like the drill or casing
(these stations don't need to be complex, a few small windows that show a spinning gear and dust for example could be good enough)

in the end these parts travel to another machine that finally assembles the resupplies and launches them into orbit for our dear brothers in other missions to use

as for the gameplay, you would first prepare the cave (get nitra, gold and stuff), kill a some of the enemies there and call down the equipment
then you have to set it up and finally defend the excavator and machines until some amount of resupplies have been produced
if they take damage they wont be destroyed, instead they need to be repaired
its a race against time (so you have to finish before you run out of ammo and die)

this could also answer why we need nitra for ammo, maybe its needed for the refining process or maybe its stronger fuel than oil shale that can only be used on the excavator (but that's for the devs to decide)

compact cargo
#

Pirate hat with eye patch would be cool

pliant hinge
#

Make it so Bosco can repair the drilldozer.
If he can repair pipes, why can’t he repair Dotty?

exotic flare
#

New support/traversal tools for each class but specifically
No Drilldozers Left Behind
An alternative drill for Driller. Digs at a larger AoE but consumes more fuel and is a little slower than regular driller. Dottie's held is welded into the side and it interacts with you on press of the reload button.
Pros: Dottie
Cons: Worse than regular driller drills sort of
"Management has finally answered the worker's requests to fix Dottie in a sustainable way. Bring Dottie with you on your missions in a new, compact form."

echo ruin
#

what if during events rather than just decorating the space hub WHAT IF they had stuff in space like during Easter just a GIANT bunny slowly floats through space that would look amazing and funny

granite stump
#

Rockpox Lootbugs: The lootbugs simply have yellow eyes to tell them apart. When you pet or kill them, they explode into rockpox

glacial granite
#

Add "Resupplies taken" to the scoreboard.
because people that double dip are snakes AND leaf lovers

iron plume
#

Impact Deflection Buff
Two projectile bounces instead of one, but with a further reduced rate of fire (-4 RoF) to compensate for the additional bounce. This would help the Impact Deflection DRAK-25 feel more unique and less boring with its own multi-target damage playstyle, while not becoming overpowered due to the decreased damage per second from the decreased firing speed. An alternative downside could be the current in-game RoF penalty (-2 RoF) in addition to decreased projectile speed (-15% to -25%).

copper finch
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Separate outfit slots for the wardrobe (instead of them just being stuck to a load out slot) or let use save outfits and then select from those saved outfits

lyric coral
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Have Bosco chuckle ominously whenever a dreadnought cocoon is pinged. That's it.

covert stump
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May I suggest adding some customisation for Abyss Bar or other parts of the space rig? I find it kind of boring to have the exact same Abyss Bar all the time, I'd love to have at least option to change the floor or put some crates/tables in there.

ornate breach
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This might make absolutely no sense but Glyphids having Loot bug "farms" in a similar fashion to how ants farm aphids, it adds nothing to the game but I thought that'd be cute lol.

night harness
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make driller's impact axes stop glowing when they are no longer retrievable (i know that only retrievable axes stick to surfaces, but that's hard information to convey at long distances and at a glance )

subtle magnet
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New Idea for a Mutator:

⚠️ Creeping Darkness

  • Max Flares Set To: 3

-Flare Recharge Rate Increased by: 25%

  • Flare Brightness Reduced by 50%
    (This applies to Scout's flaregun)

  • Dwarves 25m away from Dwarf, Molly, Drilldozer, etc OR in complete darkness
    will temporarily have their max health set to 60% and given the Insanity debuff

  • If 2 or More Dwarves have the insanity debuff, a temporary swarm of Glyphid Grunt Gaurds with 15% increased speed dubbed "Nightmare", swarm will end when in 25m Dwarf, Molly, Drilldozer, etc
    (Nightmare Swarm will trigger on Solo missions if the singular player has insanity)

  • Nightmares cannot be tamed and will immediately disappear once the insanity debuff is removed

  • Nightmare Swarm will not trigger if a swarm is already in progress

  • Nightmare debuff has a delay of 3 seconds before given to the player

languid stream
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Make it so the gases from a neurotox grenade expand faster, or give it a proximity fuze instead of the current timed one

exotic flare
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Add an audio indicator to the H.E. grenade (Driller) to make it easier to time your throws. Beeps on an interval depending on how long you have till boom. Makes the nade a little more green beard friendly to learn as well.

charred quail
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this has almost definitely been requested before, but just incase it hasn't...

an upgrade to scouts grappling hook that allows the user to swing with it as if it were a vine rather than be pulled towards it. retracting the grappling hook would store the momentum of the dwarf carrying it (given they were mid-air) and launch them accordingly

cyan ridge
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Suggestion: Can we add a "Rock And Stone" to the soundboard?

native granite
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it would be nice if we could throw dead exploders before they decompose to make them still explode after death if they have been "defused"

this would reward people who have good aim and may be a funny way to clear small groups of bugs

glacial shard
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How about we "Meet a Quota" during Asigments instead of just a string of 3 to 5 missions with specific missions in order that everyone gets, for mission they might not like to do?

You want to unlock the Cry Cannon? you grab the asigment and the game tells you that "You need to produce 2400 credits in profit for the company" but doesnt tell you how, so if you look at this Refinery Mission (all Missions are Haz 4 in credit value), you see that doing the primary AND secondary objective gives you 2500+ credits, which is enough to finish the asigment. You can also try an Escort Mission and the primary mission ALONE gives you the credits you need.

You dont like those missions? no problem, here is an Egg Hunt for 1650 credits if you do primary and secondary, and you will have to do it TWICE to reach past 2400 credit needed for the completion of the assignment.

You like Egg Hunt but you dont want to do multiple missions of it? jsut find one with multiple MUTATIONS so they pay more, and since the criteria for completion of the asigment is credits, you can risk it and do a Gold Rush Egg Hunt since Gold counts for your credits at the end of the mission too! Not to mention, the RNG might even give you a Crasus, a Gold Pot beer or even events that give xp as well credits for doing them, so you might even get lucky and do a mission that pays poorly but its PACKED with goodies that contribute to the Quota.

I am sure this is too easy to complete asigments, more so if played on higher difficulties that pay more, so if the devs REALLY had to pad the game duration then you can at least make the Quota be "You need to produce 2400 credits in profit for the company + Bring back 8 Alien Eggs" The alien eggs could be One mission of 8 eggs or 2 missions of 4 eggs, and the order doesnt matter cause you can do a mission to meet the credit quota first then the eggs or viceversa.

A quality of life is to have a % of progression for your asigment when selecting a mission on the Map.

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This opens more missions to be played for assignments instead of the same 3 you get in like, for example Weakly Core Hunt. Now the WHOLE Map Selection is open to be used and not just 3 mandatory ones.

If this is too experimental to be the one replacing the Normal Asigmens (or String Of Mission Asigments), then you can give people the choice when selecting the asigment on how to complete it.
A) The default setting of a String Type Assignment
B) Meet the Quota Type Assignment

tranquil marsh
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It would be great if Mission Control could chill out a little bit on Salvage Operation missions when players have to leave the green zone. Sometimes that little green circle is inhospitable, or somebody fainted somewhere else, or Hoxxes is throwing the armies of the damned at us, but when all hell breaks looks it can get really annoying having him constantly screaming at us.

jaunty plume
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I've been playing DRG for a while, and one of the things that still keep me in the game is the cosmetics, i love them, i love every single one, whether it's a weapon framework or a new armorset, but something i found myself thinking about is the limitations, what I mean by all this is, some dwarves don't have very interesting paintjobs on their armor (my personal example is the engineer) so my suggestion is : armor paints can be used on weapons, pickaxes and even the B.O.S.C.O, and the the same goes for the gun paintjobs, which can now be used on everything, of course, this won't change the game's gameplay drastically, but it would be a great addition because that way we can make the most silly dwarves.

oak matrix
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Enemy suggestions :

Glyphid Ambusher - Not-so-sneaky little buggers who, instead of blindly charging at dwarves, they at least have the modicum of intelligence of stopping right before they dig to the surface, and patiently wait for someone to step over them so that they can violently spring out and attack... and for good reason too, having invested some of their health points for a simple ambush tactic against unwary dwarves.

  • Attacks like a normal grunt
  • When burrowed in wait, an obvious mount can be seen on the surface. Shoot the mount to cause the grunt to surface quickly, but in a stunned state, leading to an easy kill.
  • When a dwarf steps over a mount, the Ambusher 'springs', like that of a Lacerator burrow attack, launching dwarves upwards and dealing slight damage, hoping for fall damage to incapacitate the dwarf.
  • Somewhat rare, spawns roughly less as frequent as webspitters
  • Drillers hate these things!
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Mactera Jousters (a.k.a. Yellow Mosquitoes)

Instead of shooting variants, these are melee Macteras, mutated differently from the standard breed - flies moderately slower than their normal counterparts, Jousters seek dwarves to puncture all the same. When attacking, lets out a loud shrill similar to a Grabber's, and does a U-shaped downwards swoop at dwarves, dealing somewhat serious damage and pushing dwarves a considerable distance if their pointed lance for a nose hits a miner.

  • Instead of exposed bellies, Jouster's weakness is its butt instead. Dwarves must evade Jousters by sidestepping, and turn around to hit their behinds before they get to turn around for another strafe.
  • If Jouster happens to hit terrain during its charge, it becomes stuck, and will need some time to free itself. Dwarves can take this opportunity to quickly kill it.
  • Spawns less than Tri-jaws?
vapid raft
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Fire breathing lizard that while it does not need to fly, it should so the dwarves can fight a space dragon as a boss.

heady saddle
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lloyd tip tracker

glossy loom
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Bringing Doretta back to the drop pod should award 1 extra survival bonus

glacial shard
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New Pheromone Perk, to drawn more agro and more enemies to yourself, with a wider agro range, so you can play being the tank of bait to save the skin of your teammates.
Usually you have like 10 bugs on you maximum and the rest will just go for the rest of your team until there are so many bugs that they just idle and move around until a "free space" is made around a dwarf.

And even if you DO have agro space for bugs, they might still go to the other side of the map or spawn near your 3 teammates over you anyway, so having a bigger agro range and more % to get their attention would be nice.

Dont know if should be passive or active. If active it can be a WAR SHOUT or taunt to be activated on command, and another oportunity for the voice actor to voice more lines to insult the bugs.

graceful meteor
peak dagger
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can there be more armor paintjobs like "black crag" but with the other classes' colours aside from red?

tacit crystal
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Buff for the vampire perk.

5 health for grunts and acid/web spitters.
10 health for praetorians, oppressors, glyphid menace, etc.
20 health for Dreadnoughts.

arctic barn
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hairstyle that is the cartoon baby single curly hair at the very top of their head

snow wagon
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people really ought not be able to kick someone once the drop pod has been called. trend lately of getting booted at the end of a long mission because i got stuck somewhere and people are being impatient. sucks to spend an hour helping gather only to get nothing

lusty prism
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Overclocks for everything:

CRSPR Flamethrower: Flames of Cinder(Unstable)
“They turned the damn thing into a fire extinguisher! Oh well. Your flamethrower now sprays clouds of burning fuel particulates. This stuff will clog your lungs so you’d better pinch your nose, but it will flow to whatever hole the bugs are coming from… given that it is below.”

Flamethrower now throws persistent clouds of particles. Touching them deals fire damage over time, you can only be affected once at a time. Particles will drift downwards following fluid dynamics and flow to the lowest point in the terrain. They deal a fair bit more damage.
Self damage enabled
Less fuel(-50)

“Lead Storm” Powered Minigun: Drillhead Attachment(Unstable)
“R&D must’ve been high when they designed this one. Drills that fit on the end of your gun that you can use to carve stone, and it works pretty fast too. The problem is that you have to be firing to do this…”

Gives the gun a drillhead, the gun now deals 20 melee damage per shot fired to anything within 0.5m of the barrel. This will also dig, albeit in the same area as a pickaxe instead of a drill.
Spinup takes 0.5sec longer
Drills overheat 25% faster

Deepcore GK12: Biosignature Tracker(Clean)
“The engie is kind enough to lend you some of his spare parts and his github repo… Now you can hit blind shots, too.”

The crosshair will slow by 50% when hovering over an enemy, another 50% when it hovers over a weakpoint.

“Warthog” Semiautomatic Shotgun: Shells N Slugs(Balanced)
“You thought these were only for pumps?”

Warthog now shoots slugs instead of shells, all damage is focused into 1 shot(damage*pellet count/2)

timid cloak
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Can we get an auto leave/disband team on completion/loss?

lusty prism
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Subata 120: Rubber Bullets(Balanced)
“The higher - ups came up with this one, R&D is not sure if they knows what they’re doing but hey… it’s optional.”

Bullets will bounce infinitely for 5 minutes, dealing triple stagger damage.
Bullets no longer deal real damage.

“Bulldog” Heavy Revolver: Rat Shot(Balanced)
“The one for all those swarmer tunnels out there, this stuff will turn the belly of anything softer than an orange into sponge. Not great against armour.”

Gun shoots 18 pellets, damage distributed evenly among them.
Double multiplier on weakpoint damage.
Shots deflect off any armour.

Jury - Rigged Boomstick: Hammer of Dawn(Clean)
“Let the vermin of Hoxxes 4 meet divine judgement! A small chamber modification allows you to put your own body behind your fire, amplifying shockwave damage.”

Damage of shockwave multiplied up to x3 depending on player forward velocity(above 2x only achievable with dash or an explosion)

Deepcore 40mm PGL: Barbed grenades(Clean)
“What makes me a good demoman? Well if I was a bad one, I wouldn’t be sitting here, discussing about it would I!”

Grenades will attach to enemies or the ground, detonating in 2 seconds.
Muzzle velocity increased by 25%.

lusty prism
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Cryo Cannon: Stormcaller(Unstable)
“Feel the might given only the the gods of old! A nicely upgraded impeller now allows you to blast rings of cold at near hypersonic speeds, making it good for whenever you need a breather.”

Firing creates a massive airstream that tosses glyphids away.
You will be knocked back for every tick fired in the opposite direction.
-75% firing rate
-50% chamber capacity

“Thunderhead” Heavy Autocannon: Firebomber(Balanced)
“A superpower classic, this special shock - resistant napalm mixture will only light on contact with its inset nitra fuze, spreading a thick, sticky flaming puddle across whichever poor bug you have hit. Be careful, this stuff can leak.”

Explosive damage transferred to fire damage
Leaves a burning puddle that lasts for 20 seconds
-30% firing rate buildup
30% slower max firing rate

M1000 Classic: Nailgun(Balanced)
“A bit of pneumatics and some spare parts has transformed this gun to be serviceable in construction. You finally have pins big enough to get that glyphid collection now.”

Gun now fires nails, which deals heavy knockback and applies an 80% slow. Deals triple damage on weakpoints
20% less ammo
mag -2

“Stubby” Voltaic SMG: Conductive suppressors(Clean)
“We’ve gagged the crying baby… and made it conductive too! A tube of copper - coated plasteel never hurts anybody… unless it’s hooked up to two 80kv supercaps.”

Shock chance +50%
Electricity damage +80%

glacial shard
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i would be fine with more elemental damage if it wasnt for most big target are resistent or immune, or flat out cannot be set on fire in case of dreads.

rain jackal
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A method to save a mission seed.
if you come across a particularly fun mission and want to come back to it or share it with friends, that would be pretty cool.
personally, if i have a hard time with a particular seed and lose to it, it sparks my competitive nature and i want to have a rematch with that exact seed but i get bummed that i'll never get to challenge it again.
replayed seeds probably shouldn't give any rewards, or perhaps just very reduced rewards, but it could still be fun to be able to save a few seeds.

lusty prism
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Experimental Plasma Charger: Containment Field Decay(Balanced)
“Bypassing some security clearances allowed you to fire practically uncontained plasma. A sufficiently charged shot will spew out jets of plasma that gravitate towards air currents, which means it can melt down bugs remotely, but the shots don’t last.”

Charged shots fly slowly, releasing streams of plasma at any nearby enemy, dealing heavy fire damage and heat.
Thin containment field prevents charged shots entirely.
Plasma must be charged to at least one bar to fire. Flight duration depends on charge level.

BRT burst fire gun: Headhunter(Balanced)
“A bit of hollomite in the tips sharpens the bullet to the point where touching is hazardous, weakpoint damage is nearly tripled.”

Nearly triple weakpoint damage
Mag size -4

Zhukov NUK - 17: Barbaric Roar(Unstable)
“We fight, for Rock and Stone!”

Emptying a magazine gives player a 75% increase in movement speed, quadruple pickaxe damage and fully charges the pickaxe attack for 5 seconds. The buff expires on power attack.
The player cannot reload for the duration of the buff.

Breach Cutter: Plasma Guillotine(Unstable)
“We’ve swapped the plasma fuel magazine for a gallon milk jug. You’ll be getting streams of plasma coming out of your gun, make sure to wear something heatproof.”

Each shot empties the magazine for an instant hitscan blade to fire from the gun, comet azur style. Instantly deals per tick damage*tick time but will not penetrate terrain.
Magazine size -1
Ammo -2

worn spoke
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Let anybody on the team pick up the Scout's crossbow bolts.
Any spent bolts could get added to Molly's inventory on deposit,
and then when the Scout using the crossbow deposits next they could get added back to his ammo pool.

Also if you're feeling twisted and devilish do the same for impact axes, pickin em up AND throwing them. if pro drillers don't like that maybe let them only get picked up when the driller is downed or something. either way it'd be clutch af if the last guy alive saved the mission because there were impacts lying around. nice

lusty prism
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Corrosive Sludge Pump: Sprinkler Attachment(Balanced)
“Mmm, smells like rotten lemons and Korlok juice in here. This attachment thins your acid to an aerosolized fluid, which is sprinkled over the ground in a mist. The glyphids won’t like it for sure.”

Pump spawns gas clouds that inflict acid and poison in front of the player on firing. Charging increases the cloud size.
Slowing effect removed.
Gas will explode upon being lit.

“Hurricane” Guided Rocket System: HESH payload(Balanced)
“Originally a product of war, this had been found to be especially effective on oppressors. HESH allows you to ignore whatever crust that might be on your pizza, and get right to the good stuff.”

Weapon ignores armour, deals normal damage
No AoE

DRAK - 15 Plasma Carbine: Heat Sling(Balanced)
“A small solenoid gathers plasma before being forced out like an unpaid tenant, now you too can throw stars at that spider on the wall!”

Firing causes a small plasma puddle to gather and then be fired off, dealing base dmg*(charge time/firing rate)
Overheats 25% faster

LOK - 1 Smart Rifle: Radar Targeting System(Clean)
“Using a small helmet - mounted radar allows the gun to detect whatever conniving glyphid is hiding behind your beer belly, and hit them too!…. provided there isn’t a pillar in the way.”

Instead of targeting inside the reticle, the LOK - 1 will now lock and fire on the nearest enemy to the player that isn’t obstructed. Make this real janky so that it’s not overpowered.

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Armskore Coil Gun: Fly - By - Wire System(Balanced)
“Taking hints from Deep Rock Galactic’s military equipment, this state - of - the - art motherboard controls everything from solenoid coordination, power feed and even reload completely automatically. All you need to do is to press the trigger.”

Weapon is automatically reloaded after reload time without needing to have it out
Reload cancelling is now impossible
Charge speed -25%
-30% non - fully charged damage

Colette Wave Cooker: Wavelength synchronizer(Balanced)
“A computerized energy feed system matches the wavelength of your weapon to the average size of your target, causing them to be disintegrated much faster.”

Damage tripled
Damage for each bug now scales off the difference between the average size of all targets hit and their actual size, with a more homogeneous swarm taking more damage.
Battery size -15%

Nishanka Boltshark X - 80: Rose Darts(Unstable)
“Reinforced plasteel bolts and hollomite thorns only mean one thing… massive lacerating trauma. Getting hit by this thing is the equivalent of falling into a coral reef filled with lemons covered in paper cuts.”

All bolts are now retrievable, even after hitting a target. Bolts are marked on the terrain scanner.
Removing a bolt from an enemy deals the same amount of damage as hitting it, and has a 50% stun chance.
Special bolts become normal bolts after hitting an enemy.
All ammo -50%.

Shard diffractor: High - Velocity Cellular Tissue Transplant(Unstable)
“Riding the Omoran’s energy as a method of transportation, you somehow installed a system that induces rapid cell regrowth by supplying them with excess nutrients and neurotransmitters. R&D is still researching why dwarven and glyphid tissues are compatible.”

Target is healed by the amount of damage that should have been done to them.
-50% damage.
-30% charge capacity.

vapid atlas
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Funny Chonky space rig cat

clever dirge
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Press power attack on swarmers to kick them into oblivion. This will not use up a power attack so you can use that on bigger foe.

thorn hazel
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unique cylinder appearance for the six shooter overlock, it just feels off firing 6 shots and then reloading a cylinder holding 4 bullets

magic hornet
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Perk ideas:

  • "Gold sweet gold": passive, mined and unloaded gold restores small amount of health (say 1 hp per 35/25/20/15 gold unloaded at once). Also increases pickaxe dig vs gold vein.
  • "Nitra loan": passive, once per mission, a supply drop in the mission can be dropped while having only 75/70/65/60 nitra; excess cost puts you to negative nitra amount. You must pay out nitra "debt" before calling in a drop drop. (Can't be used if a drop drop is already called.)
  • "Adrenaline": passive, after taking health damage automatically increases movement speed for 8/12/16/20% for 3 seconds, then recharges for some time.
  • "Shield mastery": passive, learn to position yourself to deflect attacks from your shields surface. Any attack you see deals 20/30/35/40% less damage to you as long as your shield is up. (No effect on attacks outside your FoV)
  • "Dash slot": high level passive upgrade that gives "Lesser dash" (half duration, 60s cooldown) without using active slot to everyone who doesn't have dash equipped. Requires maxed Dash to buy.
late oxide
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So the "dash slot" is just a shittier second wind

acoustic marsh
cunning torrent
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Background: when a loot bug eats a mineral, it multiples it by 1.5x.

Idea: the rival company has set up a facility to farm minerals by feeding them to loot bugs via feeding tubes (think foie gras farm, but automated). The mission is to eliminate the rival presence but the dwarves are left with a choice: destroy the facility and end the loot bug’s suffering, or take the factory for themselves to carry on the rivals dark craft for their own gain.

magic hornet
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Ok now few buff ideas

  • Second Wind: increases run speed by 4/6/8/10% for every second you run, up to maximum of 60%. Bonus is not reset when you climb, provided you keep running afterwards. Still not as useful in combat, but hopefully faster long-range traversal could be handy.
  • It's a Bug Thing: also increases loot bug mineral multiplier to 1.6/1.8x, allowing to get more minerals from them.
  • Hover Boots: can also be activated by trying to jump midair, working double jump of sorts. Actually rises you upwards if activated while you still move upwards, potentially allowing to reach higher area.
thorn hazel
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a phrygian cap cosmetic? i really want to make my dwarf look like a little gnome ☺️

clever dirge
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New perk: Brotherly Love.

When in the vicinity of a downed dwarf.

rocknstone Increased revive speed.
rocknstone Increased power attack regen.
rocknstone Increased power attack damage.
rocknstone Damage taken Reduction.

When perk activates your dwarf will state lines such as...

"Hold tight. I'm coming to get you buddy!"

"Really? Again?"

"Bloody hell. If I have to get you one more time."

"You might have lost a lot of blood but you still need to get up."

lunar quartz
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Ebonite cave leech.
Do I really need to elaborate.

near glacier
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Add some sort of benefit when leaving crossbow tier 1 unequipped

gritty eagle
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Would love a mineral sorting minigame, something to do on the space rig other than get blackout drunk

stoic tusk
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Add an Half Life 1 HECU helmet with an asymmetrical gas mask

stiff pewter
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please add a button prompt to skip the opening titles
after a thousand hours i’m pretty sure i know who Coffee Stain Publishing is

native granite
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it would be awesome if lloyd could talk more

he could have some unique "voicelines" for dancing, passing out, he could cheer you on when playing the hoop game or football and maybe just start randomly talking if you just stand around him for a while doing nothing, there are so many possibilities
if possible they should be made in a way where you can easily hear what he might be saying, but can still be interpreted in lots of ways
(bonus points if subtitles also show stuff like "doo doo dee daaa dooo")

lapis grotto
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Small idea for extraction.
So basically during extraction you have that exit zone. In order to evacuate everyone have to be in that zone. But there's a situations where one dwarf get down outside drop pod and if all remening dwarf are in that exit zone basically that outside dwarf is automatically left behaind. I would add a 5-7 cooldown where all remening dwarfs are informed that someone is down and they have a choice where they can go rescue or stay in exit zone 5-7 seconds conforming that they all leaving someone behind. So basically I want add a timer so if someone is down you have time to react and save fallen dwarf instead off automatically leaving.

somber sequoia
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game history, at least in the sense of who did you get teamed with
maybe you want to add someone to friends, or warn others about a leaf lover who hates fun
(got banned from a lobby today for teamkilling the host. it was justified, since he deposited the compressed gold saying "frick your memes"[paraphrased])

prime kettle
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So, y'all know how Doom Guy's face is animated at the bottom of the screen in the original DOOM 1993 title; I'd love to see that for the icons in the bottom left, same deal as DOOM, shifting eyes when idle, getting increasingly bloody and bruised the less health you have, perhaps even a wide open grin when gunning down bugs. It would be a nice reference and homage to a series that certainly aided the first person shooter genre in it's early days.

open granite
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Mission Variant: Search & Rescue

The company can’t afford to leave expensive weaponry behind. Wait, they are still alive?

Phase 1: search for clues to uncover the location of a missing squad of miners. Bullet casings, empty resupply pods, etc…

Phase 2: Once enough clues are collected, race to make contact with the squad of miners (1-3 survivors), before a massive swarm of insects surround them.

Phase 3: Escort the survivors to the drop pod for their evacuation, while defending them from massive swarms.

The players could also complete the original mission of the survivors for a small bonus.

fathom girder
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It'd be funny if they add an annoyed mission control voice line when u kick barrels into launch bay

velvet falcon
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Please bring back more full length/complexity mining expeditions. I rarely see them any more, always the short ones

copper rampart
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Would it be out of the question to request that we get a pet Lootbug on the Space Rig. I love them and think they are adorable!

timid cloak
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I think an endless mode would be fun.

Also a biome that's themed entirely around rival presence/robots (factory/mechanisms type area)

zinc cove
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Allow us to customize the color regions on cosmetics using the various shaders, like if I wanted gold primary white secondary red tertiary or something like that I could just borrow the various colors from the respective cosmetics and slap them on a loadout, perhaps even let us do that with individual items like differentiating uniform hats from armor sets?

Ex.

If I wanted to make an orange hazmat suit for engineer then I could just use the Roughneck paintjob on the Biohazard Armor and then substitute the tropical red print for the black on Top Dog to make the boots and gloves black.

I don't know how hard it is, but considering season 4's leak already shows Gunner's Mk5 armor not having sleeves then I could imagine it'd be do-able.

raven imp
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I'd like to be able to chuck the C4 like a heavy object. Or just slap it down like you do Engi's turrets. Anything's better than the current sissy leaflover toss that happens now.

I'd also like to sticky C4 to Steve or teammates and turn him into
Selectively
Timed
Explosive
Victory
Enthusiast

loud hill
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overclock for thunderhead with proximity fuses

tight mango
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rockpox dreadnaught
for elimination missions with lithophage outbreak modifer

abdomen is a several boils with big health but no armor about 35% more health than a dreadnaught

attacks
shoot ball of rockpox larva that also makes a rockpox gas cloud on impact. direct impact fills rockpox meter a lot

slam that makes big cloud of rockpox gas and throws many larva in all directions

close range smash with no special effect

onyx silo
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Let us download the terrain scanner version of the map after we complete it

storm jackal
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Make us able to customize noses

near glacier
#

the ability to freeze the goo in fungus bogs or even goo bomber goo and make it slide like in glacial strata

strong plume
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-A dedicated button to turning on and off your turrets as engineer, without having to call them to you

Could be achieved by simply tapping the button that calls them, instead of holding it.

The reason why, could be trying to not waste turret ammo when they would not be hitting any bug in their vulnerable spots, or they would not shoot undesired targets, since you can turn them off and back on with a simple tap

Its not a broken feature to include for engineer. Its a quality of life improvement as it lets you play more focused on your sentries, rather than have them deal with whatever they see, as long as they are up

Especially if you pair the ping mod alongside this very feature. Youd have complete control over what your sentries target

stiff isle
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Had an idea for a new class, the Scanner

His mobility tool would be rocket boots that launch him in any direction, they take a few seconds to recharge, similar to Scout's grappling hook, and upgrades could include things like slow descent, greater propulsion, perhaps create a stunning area around him when he launches etc.

His tool would be an area scanner that pulses outwards and makes all minerals and resources glow for a few seconds so the team can see them, with upgrades that prolong the glow effect, increase the area of effect or highlight special enemies like praetorians, oppressors etc.

Guns aren't really my forte, though if we could have some dual semi-auto pistols so we could go John Woo on the bugs, I wouldn't be complaining Sconk

nimble ore
#

I imagine this has been said before but a simple quality of life suggestion would be:

  • When you get a resupply, refill half/all of your flares
  • A new passive perk or flare upgrades to increase refresh speed, duration, total amount or light radius

I understand the need for darkness in the cave game and everything but I think it will soften the reliance on having a scout in every mission while also keeping the flare mechanic intact

dire torrent
#

Add option sticky flare (or other flare modifications - durration, placing instead of throwing, option to take them and hold them in hand)

wooden skiff
#

At the moment using the tool to ping steeve. Your dwarf will still classify steeve as a regular enemy glyphid. Outlining steeve in red.

Instead the dwarfs should say
“There you are steevey!”
“My own personal bug friend”
And more

Kinda like how they would act when pinging Molly.

azure beacon
near glacier
#

praetorians and oppressors should explode if they die burning

mossy marten
#

I was jumping back on drg and overwrit all my backup saves on ps4 and lost all my season 1 rewards, levels, overclocks etc. 💀what do I do other than pray?

fiery flax
#

I have a concept for a new mission type and a new biome!

  • Its basicly going to the lowest level in Hoxxes, where after a while, the connection to mission control fails, and you can't contact him. So you won't know if a swarm comes.

  • You will have to traverse the new biome, "Lava Terretory". You will find lava monsters that when killed, explode into lava and it lingers overtime. It cools after a while. There will also be some aesthetic lava pools around, but its not like a hot tub.

  • While on the hunt through the caves, you will find broken down Boscos which you will need to repair, and they will assist you on the mission.

  • While on your mission, you will need to find parts of a drop pod and carry it out to the final cave.

  • There, you will find a frame of a drop pod and the Boscos you repaired will start to fix the drop pod . Whilst defending the pod, you will have a constant swarm on you.

  • After finishing the pod, you will leave and go home.

polar musk
#

Perhaps a way to clear a Loadout set?
If you hit a certain button while in the menu it'll ask you if you want to reset the specific loadout slot to defaults (so for Engi it would go to Warthog and PGL, and all equipment would have no tier stuff activated (so 00000, I guess)

magic hornet
#

Ability to equip passive parts of active perks into passive slots

  • As we know, some perks have passive and active part. You get both by equipping it into active slot; I propose the ability to get passive part only by equipping this "dual" perk into passive slot instead
  • It's possible that passive part could be considered OP; for such cases, passive could be weaker be weaker when used in passive slot (say, maxed field medic could give 30% faster revive and fear in active slot, but only 15-20% faster revive and no fear in passive slot)
near glacier
#

achievement for completing a deep dive without getting downed or calling a supply pod

near glacier
#

it would be really funny if dreads on volatile guts had a bulk explosion after their death animation

without the little balls that normally come from a bulk

#

Make Flintlocke's Delight explosions work when you're already in the air. They only work if you stand on the ground

hazy breach
#

don’t worry guys it’s not an overclock hear me out

Make power attack damage and AoE scale with the player’s speed

It is our god-given right to jump off a cliff and send some Arbalest straight to jesus (same day shipping) with a 700+ damage power attack.

Anything that makes you go very fast very quickly like RJ250 or Special Powder will now turn your engie/scout into a ballistic missile (but only if you can time it right.)

near glacier
#

steeve inheriting a weakaned version of your combat perks

heady lagoon
#

Can we get crossplay? Id be so down to play with my friends on different platforms

boreal hamlet
#

Would be nice if there was a rejoin function for deep dives, just got booted while the rocket was incoming during last stage of EDD and there was no way for me to get back in.

Also, add region roles to the discord since it's quite annoying to end up with a host that is on the other side of the planet, meaning you'll likely have 200+ ping and unstable connection.

near glacier
#

make glyphids that are being charmed immune to thorns

clever dirge
#

I know this would be something super tedious and problably annoying to build but it would be cool to see.

Region specific armor. As in you make a costume for each region type and the game automatically equips it.

I know this is technically achievable by using loadouts but that would mean I would have to copy and paste my preffered guns and items into each one.

near glacier
#

lootbugs resistant to radiation in radioactive exclusion zone, they just die on their own

astral orbit
#

option to restrict "call for drop pod" to host only

languid trench
#

flamethrower for engineer

ancient wigeon
#

Now I recently came up with an idea for a new class, now I don't want to disrupt the current balance of the game too much as the classes we have are amazing as they are and provide plenty of variety, however I have noticed the game leans more heavily towards the sci-fi side of things, but there clearly are fantasy elements like magic involved here. (Taming glyphids and brewing certain beers has to count as some sort of magic)

So my thought was a type of class I call a Spellshot, a support class that mixes both sci-fi and fantasy elements, the guns it'd have would have magical infusions in them, firing bullets with special effects tied to them, but there's a catch, their weapons are regular weapons at the start of a match aside from any upgrades put on them, and in order to trigger the magical effects they'd place down a totem that creates a radius (much like the radius that must be defended in salvage operations) that bullets fired from within this radius has a predetermined effect on enemies depending on the totem being used. Other dwarves within the radius of these totems could either benefit from the totem to a lesser extent or to the same extent, either getting a small buff or giving enemies the same effect. As for a traversal tool it could use a beer to warp himself around, however the kicker being the warps aren't something completely controlled, having a random radius (but far smaller one than the brews on the space rig) in the direction they're facing they can warp to, or perhaps they can open limited use portals that close depending on how many people have gone through them or if another portal is opened. In terms of weapons they could be themed around fantasy weapons but given a sci-fi overhaul like a secondary weapon that's basically a catapault that slings balls of fire or a primary that's basically a pump action shotgun that's been mixed with a crossbow. (Or maybe he could have a sword or something since he's built around being buffed in a smallradius)

glacial shard
#

Why not more class combos, not just from different classes interacting but also same classes too?

See that Thin Containment Field shot from a Driller with the EPC? have some1 else shot at it with different weapons to see what happens cause now its different depending on what hit it. You can even use ANOTHER driller (or the same driller with Cryo primary and Snowball overclock) to shoot the snowball at it for an even bigger aoe effect and leave frost on the affected terrain that keeps temperatures cold enough to keep frozen enemies there for longer or cooldown enemies that come after it.

How about roleplaying as the Ghostbusters and have 4 Engies cross the streams of 4 Shard Difractors?

Hell, how about just combining the Pickaxe Power Attack of 4 different dwarves done at the timeframe to produce a BIG aoe effect that will make the cave tremble and clear most grunts in a big area than a simple Power Attack would even with maxed aoe perks? Visually it can look like we just did a Lacerator explosion from coming off the ground but without the knowback (if this attack is too OP for the game, we could add knowback to this as mean to prevent exploiting and not use it when we are near a long fall)

vapid atlas
#

The ability to rock and stone without dropping doretta’s head

iron plume
#

I exceeded the maximum message length but didn't want to shorten this any further. Here's the Glyphid Web Spitter Queen! Webspitter

subtle spruce
#

Once a player gets every hat, armor paint, or overclock they should be able to get ones for friends who are new to the game

keen salmon
#

Add a confirmation step before joining someone's game if you're already in a mission. I just lost progress on an entire mission because i misclicked join game instead of invite to game. I don't know if there is a way to add this because its a function on steam and not necessarily in the game itself but it is really worth looking into because im kind of seething.

near glacier
#

Green glow inside the coil gun should instead match the color your equipped paintjob's glowy parts

hidden wyvern
#

Add new voice lines for engi where he talks to his turrets like they’re his pets when he reloads them. Example: “Oooo you’re a hungry one aintcha?” This could play during the reload or right after.

thorn hazel
subtle spruce
#

I still want the ability to change the color of the gems in gilded beards

gentle drum
#

An option to change in game nickname

keen galleon
#

Two new types of Nayaka: the slicer and the scavenger. Slicers are faster than trawlers and deal high contact damage (maybe enough to break a shield on haz 1, so a lot of damage on high difficulties), but they can’t grab you anymore. They would spawn less frequently than trawlers, and might have about the same amount of health. Scavengers would be passive, smaller nayaka that spawn after a swarm has finished. They would be seen slowly gliding through the battlefield, looking for any glyphid remains.

cunning torrent
#

Rockpox meteors can fall on Doretta instantly destroying her and failing the mission.

hollow mortar
#

scale brigade on the autocannon currently changed the colors of the barrel and adds the emblem on both sides of the body, which is FAR too little. It's practically identical to the stock body if you use a different skin and compare the differences. Needs some style to it

latent flax
#

Does anyone else there was either some more perks to buy or something else to use your perk points on? For the former, I feel like some perks involving the milestones would be an interesting concept.

For example: if you do X number of Exploder Infestation warning missions, you take less explosion damage on those missions. Low Oxygen could give a slower drain of the O2 meter. Haunted Caves and Cave Leech Cluster are pretty similar to Exploder Infestation and could take less damage from the Horrors and Cave Leeches. Shield Disruption... maybe a health increase? Mactera Plague's unique would probably be that one upgrade from the Subata that got cut given "Warning Perk" form: more damage against Macteras. Swarmageddon, perhaps it could be a set distance from your character (1 or 2 meters) that swarmers would just get obliterated. ||Get your stomping boots on, miners!||

exotic flare
#

Sugared Bolts
New unstable overclock for the Boltshark. Replaces the broadhead with a red sugar syringe. When shot at a fellow dwarf, they are healed as if they just smacked one chunk off of a red sugar vein.

+Healing bolts
-Reduced ammo capacity
-Significantly reduced damage to enemies
-Ammo can only be refilled by overhealing (every 30 health over full produces one bolt up to 8 with mods)

glacial shard
#

Use Error Cubes like Story Points on Starsector.

For those who dont know, you can customize ships in that game, all the way down to Hull Modifications like more hp, more movement at the cost of weapon range, changing your ship into a Carrior for Fighter Squadrons to be deployed, etc. Each Hull Mod has a cost from a total Ordance Points so you cant slap everything you want so you need to balance it out.

Enter Story Points from the Campaing. Use one to make a Hull Mod PERMANENT into the ship AND you get the Ordance Point you used to install it back, allowing you to put them somewhere else.

Now you can see how it would work on Deep Rock Galactic using Error Cubes as currency.

Are you torn apart on the Lead Storm Tier 5 section, between choosing the Heat AOE on overheat or the Heat Bullets? Use 1 cube (or more, cause Tier 5 usually its good) to make one permanent and now you are free to select ANOTHER upgrade from the other 2 choices that are left. Can only be done ONCE per weapon tier.

Of course, since DRG is very user friendly, you can remove the permanent perk so it can be used on another upgrade of that Tier and use it again at no cost. Error cubes are rare enough as it is. no need to make it more tedious.

You may say, this will make you too OP. Yes it will....but there can always be Haz 6 or 7 in the future.

If thats too much still, then maybe consume Error Cubes to make some Clean Overclocks permanent.

glacial shard
#

I would like to expand on @latent flax Idea (#suggestions message) which i will call "Masteries".

Imagine getting rewarded for doing a mission you like for so long. If you do do Eliminations on the Magma Core biome long enough, R&D will want to research the dreads ability to sustain the heats that allows them to not be set on fire and they send you to take samples. Do it for long enough and you get rewarded with the ability to set Dreads on fire with any character as well doing 100% more damage to armored parts of the dread (usually the yellow hp bar sections). This opens up setups around doing extra damage when the enemy on fire not just for you, but for your teammates, cause now you can tell that you can set it on fire and they can bring equipment accordingly for extra damage.

How about being able to use Electric Damage to trigger a % of making robits green and hackable b4 they even hit 0 hp cause now you "know" what to shortcircuit after many Rival Presence missions done and research with R&D? So electrical weapons are more useful and not every rival related mission has to be "The Fire Damage Show". Hell, maybe with enough research from these broken robits parts and hackings, we can learn some tech from them that allows us to make the Omen work for us instead of having to explode it for once.

Ever get tired of doing Egg Hunts without knowing what they are for? Do them enough times and Management might even open a Buffet of totally-not-glyphid-eggs-made food that also give buffs like beers. Maybe research enough on glyphs that Beastmaster can charm OTHER bugs too!

And i dont mean doing boring asigments that unlock these, or "do this asigment with 6 eggs missions in a row". I mean just having its separate termina to check your progress and unlocks on each mission type. You progress just by doing the missions regardless if you are doing an asigment for a weapon unlock or even a promotion.

glacial shard
# glacial shard I would like to expand on <@91476445376815104> Idea (https://discord.com/channel...

Continued:

Maybe we can do enough Salvage missions and be capable of controlling where the fuel lands, how big the radius we can be around or the progress decay. Would be nice to SEE the FULL actual sphere where we need to be around instead of the smaller one currently present.

but this one feels more like quality of life compared to unlocking REALLY UNIQUE STUFF that opens more possibilities, like setting a dread on fire for bonus damage oportunities, and a brand new buff and interactions on the Space Rig with the food menu after doing Egg Hunts.

final zenith
#

Passive perk suggestion: "Cats eyes"

Tier 7,8,9 passive perk that grants a bonus to the distance you can see in the dark.

We all know the classic depiction of dwarves being a race that spends almost all their lives deep underground mining away.

This often comes with traits like being adapted to seeing well in dark environments. In tabletop games like DnD dwarves have a trait called darkvision which let's them see better in the dark than other races without it.

The caves of Hoxxes are dark and dangerous and you can't always count on there to be a trusty scout in your group to light the way.

This perk isn't intended to remove the need for a scout in a party but could offer utility for players that like playing solo or players that are going into large and complex cave systems that require multiple flares to be tossed in order to navigate.

split bane
#

Lower Dreadnought Arbalest's "Fireball Fan" damage. On Hazard 5 even one out of 5 shots can kill you if you're at ~60%, especially when it's right above you. Also if you get close to it and it uses this attack you're obviously dead even on Haz 1 (probably). Add some time before it shoots because this attack is instant, and it can even shoot twice in 1 second
Hiveguard is annoying, but at least you can easily dodge it's fireballs that deal like 75% of your health, while being about 3 times bigger than Arbalest's ones and moving 1.5x slower, and you don't even have to keep an eye on 2 Dreadnoughts at once unlike with the twins

ocean coral
#

New cosmetic option: Spend 1 Error Cube err23 to create a custom weapon paintjob for 1 weapon of your choice, 3 cubes to create a custom pickaxe paintjob, and 5 cubes to create a custom armor paintjob for a class of your choice.
When creating a paintjob, you can freely select main color, sub color, and glow color, and also select a pattern from a number of presets. Once created, the paintjob is saved to the list of color schemes as though it were a normal paintjob, and can be changed to and from freely forever. Custom paintjobs cannot be edited, if you want to do something different you'll have to create a second custom paintjob.

remote nymph
#

Add sex

boreal rune
#

Grabbers and nayaka should also target pheromone-coated bugs for snatching.
Why? It would be funny to see a grunt flailing around.

edgy laurel
#

Paintjobs and possibly frameworks can be applied to utility items like the grappling hook or platform gun

stiff isle
#

Rich Atmosphere should speed up pickaxe speed. If our legs go fast, why don't our arms?

crystal snow
#

some form of checklist in the Miner Manual or somewhere else so you can get a preview of what cozmetics there is to find dont in the caves. maybe preview how they look equiped too.

crystal snow
willow viper
#

An optional upgrade for the Pickaxe which does that hitting an enemy with a Power Attack while using weapon induced knockbacks, such Blast jumping with RJ250 or flying with Special Powder, will refund 75% of the Power Attack cooldown Totally not inspired by Soundsmiths video

jovial belfry
#

probably been suggested before but i think itd be cool if there was some form of card game like blackjack to play with the dwarves and bet credits on in the space rig. maybe a table in that lil area left of the bar and lloyd deals for you. I think itd be a nice thing to do inbetween missions, waiting for people etc and just be another fun thing to add to the already great atmosphere of the rig

copper elm
#

I would love some sort of endless survival mode

native granite
#

a new gunner primary that's basically a dismounted tank barrel

some overclocks could include:
slug like shots that pierce enemies and is good on medium range
explosive shots (that would also be good for mining or maybe can be used as gunners rocket jumper with the ability to pogo if youre good at it)
anti tank missiles that ignore armor

and a kind of canon ball that is shot at high speeds and rolls around like a shellback after being shot (good for shooting around corners if you know how to hit the right angle)

dusk basalt
#

Option slider to increase ping on-screen duration.
Team pings something and it goes away before I can kill a bug and turn around sometimes.

split bane
#

An option to repeat your previous ping by pressing ?pickaxe button? holding the laser pointer. It could be useful if you find a Lost Pack or a Crate so you won't have to go back to it or stick around if someone's joined or haven't picked it up yet

tranquil cliff
#

Cosmetic lockins/lockouts while hitting randomise. I usually choose my dwarf's glamour by mashing randomise until I'm happy, but I wish I could exclude the yuletide elf from the pool of randomised items 11 months out of the year. On the other hand, sometimes I know I want to make sure I'm wearing a specific hat/beard but want everything else to change, so if I could lock-in an item, that would also be great.

stiff isle
#

Ever played an old C64 game called Super Pipeline? Would be cool if we had an arcade machine with something that played like that on the spacerig 😄

split bane
#

New gunner primary: "BET-C" Grenade Launcher

It's a 4-barrel heavy grenade launcher that shoots grenades similar to BET-C ones
Grenades stick to the ground just like BET-C ones, but an upgrade can make them bounce, and an overclock can make them roll similar to Driller's 4th grenade
After hitting the ground or enemy grenades detonate in 1s, 0.5s with upgrade (1 upgrade)
Grenades destroy the terrain in 0.15x radius of their explosion radius
4 Grenades/magazine, but can be increased by 4 with OC
The grenades Velocity is about 0.75x-0.5x of BET-C grenades, can be upgraded by 0.25x (1 upgrade)
It shoots a grenade per 0.33s, 0.25s with an upgrade (1 upgrade)
The explosion radius is about 3x (2.5x/2x with upgrades) smaller than BET-C ones (2 upgrades)
The damage is around 35-45, but can be increased by 10 and 20 with upgrades (2 upgrades)
The Max Ammo is around 108, but can be increased by 24/upgrade (2 upgrades)
The reload speed is around 1.4s, can be decreased by 0.2s/upgrade (2 upgrades)

Possible upgrades placement:
T1: Area Damage, Max Ammo, Firing Speed
T2: Max Ammo, Explosion Radius, Faster Detonation
T3: Area Damage, Reload Speed
T4: Reload Speed, Explosion Radius, High Velocity Grenades
T5: Bouncy Grenades, Disabled Inertia Inhibitor

Overclocks: #suggestions message

#

Overclocks:

  • Clean Overclock: ???
    rocknstone 1.25x Explosion Radius
    rocknstone +10 Area Damage
  • Clean Overclock: ???
    rocknstone +20 Max Ammo
    rocknstone -0.15 Reload Speed
  • Balanced Overclock: Packed Grenades
    rocknstone +4 Magazine Size
    tothebone +0.35s Reload Speed
    tothebone +0.2s/+0.1s (with upgrade) Firing Speed
  • Balanced Overclock: Sticky Grenades
    rocknstone Grenades now can stick to enemies and deal direct damage
    rocknstone +15 Direct damage
    tothebone -10 Area damage
    rocknstone 1.25x Explosion Radius
  • Unstable Overclock: We're Gonna Roll
    rocknstone Grenades now roll/bounce (with upgrade) in a straight trajectory, going back after hitting a wall
    rocknstone +15 Area Damage
    tothebone -12 Max Ammo
    tothebone +3s/2.5s (with upgrade) detonation time
  • Unstable Overclock: Burst Fire
    rocknstone Upon pulling the trigger shoots all the grenades in the magazine
    rocknstone x4 Firing speed
    rocknstone +10 Area Damage
    tothebone -1 Magazine Size
    tothebone 0.75x Explosion Radius
  • Unstable Overclock: The Grenadier
    rocknstone The grenade explosion radius is same as BET-C
    rocknstone +15 Area Damage
    rocknstone -0.4s Reload Speed
    tothebone -2 Magazine Size
    tothebone 0.5x Max Ammo
long junco
#

silly cat poster in drop pod with 1/100 chance if spawning on mission (we need silly cat in space! oh and btw this is serious suggestion)

#

something like this or even without upper caption that would be very cool easter egg

quaint moon
#

Need to remove kick while in the middle of a match. Just got kicked when I was near the end.
It's frustrating to pour time into a mission just to have it all wasted. notnice

Please just make it so you can only kick while in the lobby.

gentle hollow
#

I would like it if the weekly core hunt would alow you to pick what oc you get.

copper elm
# copper elm I would love some sort of endless survival mode

To add more onto this, I would like a mode that gives rewards based on time survived, has waves of increasingly difficult enemy’s, and some sort of random events that would occur. It would be fun to finally have time to justify making elaborate bunkers that aren’t abandoned every 2 minutes.

analog phoenix
#

new warning: integrated rockpox

the local population of bugs has mostly become immune to rockpox and a less infectious strain has appeared to try and remain, some of the bugs now have a single cyst on them then that either deals a bunch of damage or removes the extreme resistance that rockpox bugs normally have

proven pulsar
#

warthog 210 upgrade tree rework suggestion:

  1. Why? - currently warthog has in my opinion too little build diversity aka u either use turret whip or try to make the full auto work, i want to expand on those options and make them more interesting and viable

BASE CHANGES:

  • the basic gun is full auto
  • increased base magazine capacity to 8
    TREE:
    tier 1: 1. +1 fire rate 2. increased reload speed 3. increased mag capacity
    tier 2: 1. +42 ammo 2. +2 pellets per shot 3. boomstick-like splash dmg (20dmg, 3m reach)
    tier 3: 1. +1 fire rate 2. recoil dampener 3. choke (0.6-0.75 maybe as it no longer is in dmg tier)
    tier 4: 1. +1 pellet dmg 2. small ammo/armor breaking (i do not believe anyone uses the current AamBrk mod so id think replacing it would be nice) 3. 0.5% max health dmg on hitting a weakspot (maximum of 4-5 dmg, is not affected by weakspot modifiers)
    tier 5: 1. turret whip 2. blowthrough rounds (1 blowthrough) 3. +15% weakspot dmg
rain sparrow
#

Adding a single bulk detonator to the “unannounced swarm” pool, regardless if a bulk is currently present in the regular spawn pool. I think it would be fun having the looming fear in the back of my mind that a 20 ton explosive spider can spawn in at any time during a mission bulk

minor igloo
#

make it so that you have a choice between all 4 characters when getting items, especially if the game sees that you have a preference for one by you having more level in a character, make it so that item drops are items for the character you are playing at that time

raven imp
#

A victory pose similar to Lootbug Lover, but with Dotty. Given to whichever dwarf gets her on the droppod. And so as not to override whatever pose the player had selected, an option to disable the override in wardrope, or make it only available is "random" is selected.
Alternatively perhaps wheeled in on a cart, or at least moved so she isn't blocked by the results screen.

glacial shard
#

Strangely no Lithophage related Boss on Season 3, like how Season 1 came with the Caretaker. So here is one for next time:

You kill a infected glyph and a gigantic worms pops up, and finds a new glyph to infest and empower. Could be ANY glyph. Grunt, Praetorians, Opressors, DREAD, whatever.

So its a boss fight that its not always the same fight over and over, cause it depends on whatever spawns on the map and what the Giant Worm finds to infest.
The devs would have to make new moves/attacks for each type of enemy in the game just to cover what the Giant Worm could posses.
The fight could go really smooth if you make sure the thing only posses grunts (you make sure to kill praetorians and opressors and menaces, just so it only controls garbo enemies), or really badly if it finds a Dread.

Not so much of a problem if it infest a Bulk, cause there is no way the parasite can survive the explosion or escape in time after it dies.

Now, do we want the Giant Worm to only take hp damage (the main body hp, not the hp from whats controlling) to be lost in synch with the host, meaning that if the Giant Worm has the hp of a Dread and there is only grunts around, you need to kill like 100+ grunts to kill the Giant Worm?

Or we kill the host, the Giant Worm pops out and we have few seconds to burst it to death b4 it jumps to the next victim, kinda like how a Dread fight functions where we destroy the armor and we have seconds to hit the weakspot b4 it regens?

the idea was inspired by the Cadillacs and Dinosaurs arcade game.

somber sequoia
#

more variation for the "employee of the month" mesasges

olive arrow
#

I guess the Steeve perk can receive a buff, like the ability to temporary charm big bugs for, like, two minutes, I think this change will be balanced and this perk will become a little more viable in missions

tranquil hazel
#

double flamethrowers please

lusty prism
#

Mutator Sources… A specific object spawned in a mutator mission that can be destroyed to disable the mutator permanently. This can make missions with mutators significantly more fun to play depending on the type, and also another potential optional “objective” to defend or destroy depending on the mission. For example, an exorcism pod during haunted cave missions where you need to place down 5 techno - rods to make a pentagram that kills the horror on contact, antigravity goo(like those seen in azur weald) on antigravity missions that have a health mechanism similar to contagion spikes, and oxygen - enriching plants that can be destroyed.

noble grove
#

Not sure if it has been suggested or not (looked up "Bosco" and there are thousands of posts mentioning him) but I would 1000% buy a supporter pack 3 if there was a Bosco framework that game him a little magnetic clip-on beard. He's helped and saved enough miners, that bot's an honorary dwarf in my eyes!

heady lagoon
#

Oh a new class called the hunter. They are in charge of dealing with praetorians, dreadnoughts, detonators, breeders, etc. Their main weapon is a sniper rifle or an anti-material rifle or a bow

charred minnow
#

Add a medic class.

civic coyote
#

A jetpack for the Gunner. Gunner now has a limited amount of fuel (very limited). Holding the spacebar gives upward acceleration influenced by the direction of movement. Allows him to get up slight heights, recover from falls, and do some aerial gunning in an emergency. Fuel is resupplied at a rate of half tank per resupply. This is balanced by the low amount of fuel. As a spacefaring mercenary type, it makes since for him to have a little bit of movement built into his kit.

dusk basalt
#

Pickaxe AoE mod rework.
Let it have a 10sec recharge time.
No power attack damage buff.
AoE knocks back bugs 4m with 1sec stun.

torn roost
#

Great suggestion here: (yes i know this would take lots of time and people, but hear me out) make a DRG edition where players test out new content or suggestions from here before they're accepted or denied release in the full/official game

acoustic marsh
#

make it canon that lithofoamers have a warning label not to ingest the foam because the dwarves have tried to use it as toothpaste