#suggestions

1 messages · Page 11 of 1

heady finch
#

a supply and demand mechanic with the mineral trade
slightly inspired by slime rancher

when you sell or buy a mineral
there is a 0.5% chance that you trigger a decrease or increase of the price.
depending on whether you bought or sold minerals
decreasing will decrease the price and sell value by 50%
and increasing will increase the price and sell valye by 100%

however, a decrease will only work for 300 minerals, then the demand will reset,
and an increase will work for 500 minerals

this mechanic can also naturally appear however it is uncommon

most likely unbalanced because im not good with weights (thats actually true sadly enough)

weak solstice
#

It would be great to have an upgrade to the engis sentry.
Like in liquid morkite missions they could ride on the tracks.

somber sequoia
#

After doretta fully breaking you are still able to complete the mission, but youd have to push the drilldozer by hand

gaunt roost
#

Please add overclock symbols to loadout picture options

harsh hawk
#

New dwarf, melee orientated.
Primary weopon - huge Dwarven warhammer.
Secondary - i dont know, harpoon gun i think might fit. To pull enemies closer
Navigation tool - jump pads(neglect fall damage and give a speed bonus for 2-5 seconds.
Support tool - teleporter placements. Will be handy on pipe and quarts missions.

*need some sort of dash mechanic
*high single target damage
*fast

rocknstone drillchamp nice notnice stone rock subatar gniffer

ripe fox
#

I don’t know if this already exists, but a 8 player raid style mission where you need to destroy a giant boss or egg while facing giant swarms on the way.

Also, maybe a Caravan Protection mission. There’s a set path from your drop pod to another location that the caravan (essentially a bigger M.U.L.E with tiny autoturrets or something) will follow. The team must protect it (it could have a health pool of 1000 or so) and can repair it using some minerals (maybe Morkite?). Once they reach the end, the mission ends.

worn onyx
#

Have a 0.001% chance of getting a Garand thumb while reloading the M1000 breather

grave cloak
#

minigames on the space rig where you can go against other players in the same lobby.

frosty heath
#

Customisation for loid(?), and a very low chance for him to give you a golden mug of the beer you buy let's say a 0.0001% chance

versed laurel
#

small thing but i kinda wanna pet Molly when you got nothing to deposit

coarse jewel
#

I wanna bring Steeve with us on the way home. If he is in the drop pod when all dwarves are inside, he will come with the crew back to the rig. When you get back, Steeve will be sleeping in a small pen near the Deep Dive terminal with a note saying: “DO NOT SHOOT ME OR POKE YOUR FINGERS IN MY PEN. I DO NOT LIKE IT”

dawn kraken
#

alright, GSG. you think you're funny, huh? "we can't have cigar cosmetics because of ratings"???

anniversary rig has ashtrays with lit cigars all over the place, which clearly implies that they're being smoked. you need to give us cigars to complete the gunner dream loadouts now. there's simply no excuse anymore.

cigars in moustache slot or we'll riot. ||jokes aside, we're one step closer to GSG caving and i'm so ready to be puffing on a stogie while mowing down bugs||

blissful mauve
#

New Dreads Concept:
"Sandstone Worm isn't Ready"

"Deeptora Dreadnought Fortress"
Health: 16500
No shield
Boss type: Standard (Elimination task)
Chance to spawn: 1/4
No cocoon
Battle Format (similar to Ommoran and Caretaker)
1st Phase (Every Phase have 5500 HP)
-Spawns 3 Bough Wasp and 3 Honeycomb Swarms
-Spawn 2 Builder Swarms which building an Vax Walls which a bit Diefend a Fortress. Vax Walls are Easy to destroy by pickaxe and Drills for example.
Phase 2:
-Swarms Increasing! (From 6 to 8 from attacking, and from 2 to 4 builder swarms)
-New enemies:
Neon Mosquito (Just a Tri-Jaw Bullet, but it became an Homing Missile which Spawns at 4 units every minute)
-Deeptora Ant Swarms (as flying swarms, but faster and more danger and can't fly)
Phase 3 (Final):
-Swarm increase again ( 8 > 12 flying swarms, 4 > 8 builders. And 4 > 12 Missiles, but ther are weaker at 4 times.)
-Hard to Break: Wax Hardness Upgrade: 0,5 > 2.
-Korlok Seeds (Spawns only Korlok Sprouts and Nerfed Korlok Healing Pods.
After Kill the boss, Fortess is dives underground.
Fortess Size:
4x6x4
(XxYxZ)
menace - Better To add Fortress
stone - Better to add Sandstone Worm
flare - Nothing of them

floral moat
#

surely this has been suggested before but, maybe pets? they can be purely cosmetic 👉 👈 I'm not sure how most of people feel about this but I always love pets

unkempt bear
#

New dwarf voice lines for the team reacting to incoming swarms. These would play after mission control warns them.
Some examples:
"Finally, some action!"
"Aw, shite! get ready, lads!"
"Here they come!"
Unique line that plays after mission control says "Break's over, miners.": "THAT was a break?!"

slow arrow
#

Add Mactera dreadnought bossfight

hoary kettle
#

AYYO I have an idea for either the season passes or for the assignment board: daily quotas, basically just daily assignments similar to the weekly ones but they refresh every day. Management feels that some dwarves may take a day off, but having daily quotas will increase daily productivity rocknstone

near glacier
#

Add a new boss fight!

grave cloak
#

Boss fights are wonderful but hard to make, so how about some slight variations on existing ones? (with slight changes in models and mechanics)
The one that would benefit the most from this would be the caretaker from Industrial Sabotage since the mission's currently pretty repetitive, but having slightly different versions of some of the others could also be good.

crisp robin
#

New Bug Idea : The Shepherds Mantis

This bug appears as a praying mantis that is around as tall as an oppressor, with regular mantis features such as wings and slasher arms. The boss has a symbiotic relationship with lootbugs oddly enough. Freshly hatched lootbugs, which have not yet developed their mineral-based exterior that would normally protect it from predators, are seen in large numbers around the mantis while the mantis stands guard. The mantis is an avid killer and has become an effective predator for lesser species of glyphids, but has difficulty taking on groups of glyphids so it has evolved to defend young lootbugs, providing protection for the young lootbugs while using them as bait for its own sustenance. Grunt hoards will often deliberately avoid the mantis, but every once in a while a single grunt will stray from the hoard to make the mistake of attacking one of the young bugs, upon which the mantis will let out an ear-piercing war cry that scares off any other grunts nearby before lunging at the offender and quickly dispatching them. This however also applies to any dwarfs that attempt to harvest the young bugs for their minerals. If a miner shows restraint however, the mantis will simply glare at the offender while staying close to their flock. Linger too long, and the mantis will engage anyway despite no harm done, the mantis emitting a clicking noise that increases in intensity until becoming enraged.

lost thorn
#

Please a dedicated button for Hover boots ❤️

It is super clunky, and unprecise. Many times accidentally calling mule and action delay.

Should be very simple to implement without any drawbacks. Thank you!

pseudo crystal
#

Do an epic crossover! (ex: terraria and dungeon defenders)

real ridge
#

When you promote a class and get the weapon OC core and the cosmetic core, they're guaranteed to be for that class. (Unless they cant be due to all of them already being unlocked).

crisp robin
#

New Mission Warning : Excessive Biodiversity : The enemy spawn tables will randomize every so often during the mission, meaning that potentially every single type of bug can show up during a mission if you're unlucky.

modest pulsar
#

Variants of pings, not just "Look here" but "(class) here" or even "(class>tool) use here".

old marsh
#

New Flame Thrower OC: Stink 'n' Spark [Unstable OC]

Instead of napalm in your tank, R n D have taken the aspect of the gas shroom from fungus bog and added it to your arsenal, unleash poisonous gas on your targets that will linger before you decide to use your flame thrower's spark tip to ignite the gas.

You are not immune to your own gas' explosions unlike the neuro toxin grenade's

floral prism
#

Make it so driller can mine minerals faster eithe ruby pickaxe or by drill. It bugs me alot

craggy ruin
#

Robotic spiders that R&D from the Rival Compony made that can be faster, do more damage, and only appear on rival presence modifier. And each enemy would have different thing like Swarmers would have some of their legs be metal. Grunts would have their back body be metal. Guards would have their armor be metal. Acid spitters would have half their face and some of their legs and body robotic and have a canon on their head that would shoot acid. Praetorians/oppressors would have metal armor and their weak points would be orange. And they would bleed partial oil and blood.

ripe fox
#

Fix the tentacle ceiling things

crisp robin
#

New Mission Warning : Nitra Shortage : There are no nitra veins in the cave at all, and loot bugs will only drop gold chunks. To compensate the team inventory will start with 80 nitra for each cave length in the current mission. If this warning appears in a deep dive and is not the first mission, a special supply drop will drill down shortly after arrival containing only a recourse bag which will supply the nitra normally given at the start.

tacit sorrel
#

make it so you have to do an assignment to unlock the assignment for promotion it should be padded out

tepid flume
#

make it so you have to do an assignment to unlock the assignment of the week it should be padded out

pliant hinge
#

Idea for a new weapon for driller or gunner

Basically a heavy duty drum shotgun

last adder
#

Could we get a "DEEP ROCK GALACTIC peer review" in which we can get a proper set of statistics of the most played classes, peoples favorite class and weapon, and what is the most common played mission/difficulty I would really love to see the community stats.

outer burrow
#

To make scouts grapple hook more co-operative what if he could shoot team mates with it and they get dragged to him? this would not cost ammo

pallid raven
#

I think it would be cool if there was a clan like system in drg similar to clash of clans. Dwarves in the clan (you could call them space rigs) can talk to each other and work towards objectives as a big team like completing certain amount of missions to get a bonus or something similar. They could also join a clan space rig or some sort of hub area to talk and get drunk with other dwarves in the clan and go on missions. Maybe a clan exclusive mission where there is no limit to the amount of dwarves or just normal missions where only the first 4 in the drop pod does the mission.

primal vale
#

new overclock idea for the hurricane:
'Party time'
In a drunken stupor from last night, you accidentally filled your ammo belt with illegal fireworks instead of rockets. Oops! Better fire them all off during a mission before management notices!

+firework rockets
+massively increased fire rate
+massively increased magazine size
+randomized blast radius (higher on average)
+increased stun and fear chance
+randomized projectile speed (higher on average)
-no guidance
-decreased accuracy
-randomized projectile pathing (spirals, arch, squiggles, straight line)
-randomized damage (less on average)
-randomized missile lifespan (far less on average)
civic coyote
#

Overclock Rework: Face Melter

Scales sticky flame duration to 0 meaning no more sticky flames.

Significantly Increases direct damage and attack speed.

Range is reduced.

Projectile is changed to a concentrated welding beam style flame that emits out for a short distance.

quiet pond
#

Suggestion: Using the helium in the spacerig should inflict increasing levels of low-grav to anti-grav the more you use it in a short period of time

civic coyote
#

New or Replacement flamethrower OC. Fireball. The flamethrower now behaves more like the goo gun, firing fireballs with each press or allowing you to charge up fireballs for bigger blast area

celest kettle
#

an engineer secondary that can pick up bugs and throw them around similar to half life's gravity gun

blissful stratus
#

Suggestion: There needs to be a credit sink. Maybe prestige drip that costs (1m, 2m, 5m credits). Even fun interactables to blow some bits on.

vestal creek
#

Chucking a heavy object deals velocity-based damage to the creatures it hits. Swarmers get instantly smushed and grunts can get a one-hit KO on a hard enough direct hit, but it stops being as effective on the larger and tougher enemies.
It's fun in Noita, I don't see why it wouldn't be here. Just the idea of panickedly chucking a heavy glowing rock at a swarm of bugs and beaning one in the head is very humorous.

ripe fox
#

Non-lethal way of popping lootbugs, possibly with an “Interact” action where the Dwarf uses something like Smelling Salts to make the Lootbug throw up the minerals.

crisp robin
#

How about an upgrade for the flare gun that gives it blowthrough for a single bug so that it can still stick to a wall if it hits one.

fluid elbow
#

Seasons: Change focus on adding new Content like Rockpox and Rivals towards additional content and reworks that is always accessed instead of specific missions and mutators.

The main issue with Rockpox and Rivals is that they are only accessed in specific circumstances, like in mutators and specific mission types.

HOWEVER! This leaves the player quite emptyhanded outside of those circumstances, where the game has updated little over these past 2 years, limited to 8 new weapons and 4 new grenades, the Nemesis rare encounter and some balance updates for overclocks. (Might be more that I missed, tell me in suggestion discussion)

2. More enemy types should be added to regular missions. The only enemy type recently added to regular missions is the Nemesis, which is a rare encounter. More types of Glyphids, Mactera, stationary enemies etc would spice things up nicely.
3. More perks. Been years since new have been added. 
4. Update the other biomes to have more flora, fauna and hazards, so they get on par with Azure Weald and Hollow Bough.
5. More fauna, like the silicate harvesters and lootbugs. 
6. Alternative Utility or Mobility items. Maybe even more upgrades for existing ones.```

I could go on and on, but you get the point. More content that is accessed in regular missions! Less content that is accessed only in specific missions and mutators! Thank you for reading.
crisp robin
#

How about having exploders sometimes hide in the ground like landmines, with one of their bulbous pustules sticking out of the ground, waiting for when a miner gets too close, where they would then quickly tunnel out and start their detonation, giving a quick miner enough time to run out of the way.

woeful fox
#

Let us be able to headshot exploders mid-animation, even if we didn’t kill them. This would both A. Be a nice skill testing element, and B. Allow for some very cool “Last-second save” stories

crisp robin
#

New Mission Anomaly : Previous Activity [Name Pending] : There has been a previous crew in the cave, but they did a sloppy job so you're going to do it right! They have left behind evidence of their mining operation, including but not limited to:

  • Abandoned supply pods
  • Plascrete platform bridges and single platforms under certain minerals
  • Ziplines over gaps and cliff faces
  • Driller tunnel shortcuts connecting cave sections
  • Abandoned turrets that can be repaired to function again and could be refilled by an engineer when it runs out, but cannot be picked up and moved because it's not your turret
  • Craters from previous c4 charges

As a bonus touch, the first dirt tunnel in the way would already be dug out for you, but the others aren't, implying that the miners gave up partway through.

Also, I would think that these items (excluding the already present abandoned supply pod) would show up in salvage missions even without the anomaly, just to make it feel even more like a failed mission.

frigid tree
#

rename elite deep dive to deeper dive

trail jolt
#

Victory Pose where you bring out a lunch box from behind you and take a bite out of a sandwich so people can have the feeling of a lunch break between work

compact falcon
#

Probably been suggested before but a Dreadnought type based on a wolf spider would be neat. As well as shields, hordes of swarmers cover its back between every phase and will maul the players if not dealt with fast enough (more easily done with explosives or freeze damage). It could be a dread webspitter and have a big silk cocoon in a set room with cobwebs instead of the average orange one, and have abilities like webbing dwarves to the ceiling or walls similarly to a leech grab but without constant damage.

fleet eagle
#

Naedocyte Charger:

A guard of the Naedocyte collective, a hostile big brother of the naedocyte cave cruiser.
It can be seen roving in 2 or more droves, roaming the underground or protecting a naedocyte breeder.
It continually produce an electrical pulse be it when its attacking or not, if there are another charger nearby their pulse will send an eletrical discharge to each other similar to what you see with crystal cluster in crytalline carverns but it is fortunately less destructive.

vestal yew
#

Please balance out the amount of specific minerals you can earn. Bismor and Magnite have always been the rarer and most prevalent in OCs and upgrades. By doing this, i believe it will make the game feel less grindy

frozen dock
#

Option to toggle PERMANENT outlines for your teammates

fringe sorrel
#

Promoting to a new grade [Ex. from Silver to Gold] will unlock a personalization slot for said dwarf

grave cloak
#

Boomstick overclock where the first and second shot act differently
(For example 1 has less spread and more range, the other has increased spread and stun chance)
Reloading when you still have both shots instead switches the order you fire them in, and which shot you'd fire next is shown by a lightly tweaked ammo counter.

hazy breach
#

Give the Neurotoxin Payload overclock (thunderhead gunner) a reduced AoE and proc chance for the fear effect, or just lower it to the point where fear and NTP aren’t compatible whatsoever. (they should become mutually exclusive.)

NTP + Fear completely eliminates the threat of swarms in higher difficulties because, while making bugs run away alone isn’t a problem, when 90% of a swarm immediately dies without doing anything, it makes the game too simple and unchallenging.

There isn’t any necessary compensation, because your team should have more than enough firepower to handle a single swarm. Having one dwarf have the lethality of an entire squad is rather unbalanced.

modest pulsar
#

Achievements or visual reward, for completing season pass (battle pass, i forgot how its called).

ripe fox
#

Physical manifestations of the achievements as trophies or something

bitter wasp
#

Possible season(or just as bosses): biome specific bosses, such as a stationary(even h5 caretaker gets boring) plantera-like boss for hollow bough, an eldritch tentacle monster with eyes on the ends of its arms for azure weald(scary for the nice biome), for magma core a modification to the glyphid dreadnaught that has "vents" on its back to shoot more projectiles but the vents can be shot to do some damage and stop them from firing bombs at the dwarves and the dread is slower than the glyphid dread and doesnt shoot swarmer balls, and sandblasted could have a giant worm boss(i think there should be bosses for each biome, but these are the ones i can think of rn)

flat drum
#

buff the loot bug perk to make then not launch their resources to the 4 corners of the cave, so it actually does something meaningful

modest pulsar
#

Snacks in Abyss Bar.

pearl fulcrum
#

Reflavor and a bit more utility for "A bug thing": Marked By Hoxxes. The horrors of Hoxxes had left it's mark on the payche on many a miner. But you've gazed into the abyss and it blinked. Now, you're not trapped with it, it's trapped with you.

You deal an additional X% damage to all flora and "neutral" fauna. (Fungal puffers, stabber vines, breathers, mushrooms, exploding pods, etc. Maaaybe the hoarder too.) And loot bugs that get within X feet of would rather die than whatever you'd do to them.

pseudo crystal
#

Add a lazer tag arena on the space rig lol

near glacier
#

CIGAR BEARD

grave cloak
#

Make it so the caretaker can't teleport bombs at you while sending out the forcefields.
(on low haz if not elsewhere)
It gets in the way of fighting the things it makes.

latent hazel
#

make Glyphid Sentinels' weakpoints easier to hit for the player they're targeting

upper saddle
#

Add hazard 6 or something harder for endgame.

stray island
#

have it bulk dets first attack against a player takes them down to one health instead of outright one shotting them which feels outright cheap and infuriating (especially if the bulk appears from around a corner and hits you before you even have a chance to react)

fallen grotto
#

less intensive menu? like at times i open my menu mid mission (edit: and space rig) and it lags to high hell, then i have to lower resolution scale to zero play on that for half and hour (a mission) then in game switch it back to 70-80% as thats what i usually play on, then after THAT never open menu again until i close the game

fading veldt
#

Make Korlok Weed Tyrant Shards a collectible for a special kind of beer. As it stands, it just is a booster for XP/gold, whereas all the other plants we collect are for the booze, would be cool if we could get like, a special beer that gave you some sort of meme modifier for a run, personally, I'd say, 10x XP and credits, but you are at 99% drunkenness the entire mission.

craggy tusk
#

radio that you can bring in the launch pod and if you do you can carry it in missions/deep dives

surreal cosmos
#

fuck it why not make the double barrel overclock even stronger by keepin the dmg but it DESTROYES armor so jumbo keeps its high dmg attraction and stuffed shells keeps its consistent dmg and ammo econ. pretty much you can get rewarded by gettin close too big bugs but your riskin a down

vagrant ivy
#

The scout has Special Powder
The Engi has RJ-250

What about an OC for Gunner's Hurricane that allows Blast Jumping? Where Like Salvo Module, You Hold to Dump your Magazine, alongside a 80% Clip Size reduction?

And Similarly a Sludge Pump OC, which acts like walking on Ice for any of the dwarfs?

worthy magnet
#

Special voicelines for when a weapon that has aggressive venting overheats
instead of a scout or gunner going:: "Rubbish equipment" when their weapon does a chad move and releases burning gasses at their enemies, how about them going: "Run from me!" "Feel the burn!" "Fire!" "Burn! BURN!" "Haha Yes!" "Releasing the heat" "Flaming gas!" and other such things, showing that they do appreciate how overheating has benefitted them.

naive bay
#

mission idea:

you're given hover bikes at the start of the mission, one for each dwarf. Players can also ride on other players hover bikes so they can use their own gun. Players drive the hover bikes into a large chamber where a giant bug similar to a hoarder is sleeping, and they shoot it to wake it up. The giant hoarder starts running away, carving a huge tunnel behind it. Players have to chase after it in the hover bikes. The hoarder could attack the players while its running by throwing boulders behind it that players have to dodge, and there would be a constant swarm of bugs. The hover bikes will have guns on the front so they can fire at the hoarder. At certain spots, the hoarder will stop in large caverns and hunker in its armour. It would feed on large chunks of red sugar or other things to heal. Mission control would send in a bomb pod, similar to the one used with tritilyte clusters. The dwarves would have to throw the bombs at the hoarder to restart the chase. This would repeat until the hoarder finally dies, dropping compressed gold, bittergem, enor pearls, and jadiz, as well as some special gem. resources can be deposited in the hover bikes, or maybe a speedy type of mule. Once the special gem is deposited, the drop pod can be called from the hover bikes. The drop pod would come in near the opposite side of the map, so players would have to ride back. Once back, if using the hover bikes to carry resources, the players can press a button and the resources would pop out of the bikes, to be deposited in the drop pod. once the special gem has been deposited in the drop pod, then the players can leave.

If in solo mode, bosco would be speed

tame meteor
#

we should have our own mini mules as an armor upgrade you unlock with a promotion, and you can just give them a finite but substantial storing capacity that you can empty into Molly when you're done

mortal yoke
#

I feel like Mine layer system should get a slight buff. It deals nice aoe damage, but it has to compete with autocannon, which does not have to shoot in front in bugs' way, wait like 2 seconds to arm and only then explode. Because of this more complex use method, the Minelayer should be buffed

mortal frigate
#

Maybe let us trade overclocks and make but trading them costs 1 error cube

modest pulsar
#

Add some kind of laser for SuperCooling Chamber OverClock for M1000, because its one shot full health dwarf, and scout cant move while focused, so it may be good way to alert others about FOCUSED SHOT OF DOOM!!!

crisp robin
#

How about a new beard that's knitted from wool, it's a fake beard that's tied around a dwarfs neck, colored like a Christmas sweater or something.

tiny vapor
#

The random event pool needs tweaking a little. I've talked to numerous people who've played over 50 hours of drg this season, and few people have seen more than 1 of the rival events, be that the data deposit, prospector or router. Events like these add in some easy and effective variety to gameplay, and i think the game could do with upping the spawn rates on them slightly. I've also noticed that BET-C seems to be less common. I can't find spawn rates for these events on the wiki, but it feels on-par with random dreadnaught spawns right now, which is way too low.

tl;dr please adjust the spawn rates for non-seasonal events to be slightly higher. 1 rival event in 100 hours of gameplay is too little, and these fun variations to standard gameplay deserve to spice up the DRG experience more often

vestal creek
#

What if the Unknown Horror very slowly got faster the longer you spent in a mission with it Sconk

worn onyx
#

Special beer mugs for every dlc pack OR a beer mug dlc?

runic blade
#

QoL Add Warning Hazard Bonus % in the missions ui something like this?

keen karma
#

Deep Rock Galactic Figurines: I would love to buy some action figure-type merchandise of the Deep Rock Galactic dwarves. Like figures of each of the four classes (gunner, scout, engineer, driller) or something. I think a lot of other people would be interested in this kind of product for fans to support and show their love for the game. I envision each of the dwarves on the title screen wearing the iconic gear with the default weapons each posed in some badass stance or something. It would be cool if they were pre-painted as well. I know this might be a bit off-topic because it isn't directly related to the actual game itself, but it's just an idea I had that I thought was a good one. I searched online and couldn't find anyone selling anything quite like this right now.

spice basin
#

new GK2 overclock
fuller auto
-pressing reload key while firing unload entire clip
-more damage when unloading entire clip
-more ammo in clip
-less RoF
-longer reload

fiery summit
#

Make Dotty's head appear on the scanner.

cyan heart
#

Nerf patrol bots

rocky sun
#

perk that gives faster weapon switch speed

vestal creek
#

Can we get an ⚠️Undrunken Ale⚠️ warning if there's beer on the bar counter and we get into the drop pod?
Just got absolutely demoralized because I went into a gold rush mission and realized I forgot to drink the pots o gold I ordered. Plus, we're dwarves. Should kind of have a sixth sense about that.

gloomy pawn
#

An area where you can test out your weapons on training dummies or something so you don’t have to go on missions

vestal creek
#

More intuitive control for hover boots. This is an oft complained about issue, and as someone who has just started playing the game for the first time a few weeks ago, I can see why.
When I first unlocked them as a perk, I thought that they could be really handy for the precarious situations I was getting into as scout. However, after dying trying to use them three times, I decided they were too much of a hassle to use and just got smarter at using the grappling hook instead.
So, instead of long pressing C (the Molly button), or giving it a rebindable control of it's own, I propose this: Hover boots are activated by pressing and holding the jump button (spacebar on PC) while in midair. They end early if you release space. This is much more intuitive, like how the Dash perk is bound to double-tapping Shift (the sprint button).

vestal creek
#

When using the pickaxe to mine, we use the front blade, but when striking an enemy, we flip the pickaxe around and use the back part instead (if it makes sense). I've got a few back pieces that are axeblades and hammerheads, they look cool to have on but it's a shame they never actually get to see any action.
Edit. Well, I just found out the back of the pickaxe is used during a power attack, so that's neat. Still, switching between front and back depending on whether you're mining or attacking is still something I'm interested in. Power attacks could do this as well.

surreal talon
#

Id like for another gamemode be added where u are pitted against up to 4 other players to see which team can deposit the most stuff, this gamemode is where u can only have default weapons equipped no perks (overclocks and upgrades allowed) but u get a watered down friendly perk (lets say 15% instead of 50%) constant walls on teamates (as if u had the pointer out) infinite capacity and if u down u drop the item as if u left mid mission and get put on a 15 second respawn timer. Whoever deposited the most nitra, gold, region ore (like jadiz and croppa) morkite wins. No molly only drop the droppod for deposits. Story wise could be another dwarven mining company is challenging drg

graceful vine
#

two new modifiers to missions:
rocknstone minimule testing - each miner has their own personal minimule, no need to run after molly that's halway across the map. And they're speedier too.
tothebone holly testing - molly gets replaced with their bigger counterpart - holly. (the blue one on the spacerig). they're bigger, slower, and get in the way EVEN MORE.

oblique moth
#

This might have been said alot of many others times but still..

What about a horde/invasion/waves mode. Each wave the difficulty increases and you fight as a team to survive waves.

  • Can come with leaderboards
  • Weekly map rotation
  • Different builds
  • Different teamcomps
  • Etc.
halcyon tinsel
#

tbh
A small, very tinytinytiny chance
That whenever you die solo, and bosco can't revive you anymore
A white glow surrounds you, and you hear a rock and stone in the distance.
You are now revived

acoustic marsh
#

Special dialogue for pinging two different things in order (example: pinging the engineer then a spot on the cave makes you yell for them to put a platform or somethibg

hardy gate
#

New grenade for gunner
Pocket Rocket!
A rocket propelled dart that travels in a straight(ish) line and explodes on contact. A portion of direct damage is converted into a red sugar like substance.

warm field
#

could there be a mission that puts a steeve in the space rig?

south plover
#

Can there be a feature where you can see the Team Depository at any time? I think this would be an awesome quality of life change

surreal talon
#

A secret achivement for haveing 4 engineers with both twin sentries placed and 4 steeves in 1 mission, call it "the calvary is here"

woeful wedge
#

A disconnect leading to a solo session where you continue the same mission with Bosco on your own.

Right now a dc is like the biggest FU you can ever get, especially in random lobbies since you won't be able to rejoin

modest timber
#

Hover boots give a passive like fall slightly slower, take slightly less fall damage, or jump slightly higher
Not enough to be game changing, but just barely enough to notice

vagrant yacht
#

An option to kick inactive players through team votes.

ocean coral
#

Voiceline when pinging a Mactera Goo Bomber: "There is goo in the bomber!"

half torrent
#

New enemy: (no name yet)

It resembles a giant katydid, grasshopper as big as pretorian with raptoriales as forelegs. (Its camouflage would depend on the biome).
It hunts its pray with use of echolocation (it doesn't have antennas to smell things). Before it strikes a loud clicking noise can be heard. After locating its pray it rushes to the place the pray was at.
Due to being blind it can even attack glyphids or exploders.

When dwarves encounter this alien, they must act quick before they become a delicious lunch for the bug. Its weakpoint is located on the repotriales (originally giant katydids have ears on front knees).

vale rapids
#

Some way to keep the jazz music in the space rig after the 5th anniversary event ends. Maybe a gramophone tucked into a hidden corner of the space rig to toggle it. The music alone makes the space rig feel so comfy.

south plover
#

Can there be a feature where you see your Nitra count under your objectives?

mint narwhal
#

i think bosco would look good with a barrel design

heady kite
#

add the adult version of the dreadnaught

woven kite
#

Would it be possible to have the chat available during mission loading screens?, as the type of chatty player its a great spot to squeeze a few tips, banter, or some silly stuff while waiting for the game to load...

paper prairie
#

I just had a thought: What if Gunner had an option for mobility that was a jump pad rather than the zip line. Or even a way to switch between those two. A jump pad that activates low grav on you so you can jump and not hurt yourself on the way down.

upper saddle
#

Merge deep dive & elite deep dive and add infinite depth to it with a "checkpoint" every 3 levels. Example :

current DD's 3 levels 
--(checkpoint)-> 
current EDD's 3 levels 
--(checkpoint)-> 
3 harder levels 
--(checkpoint)->  
3 even harder levels 
--(checkpoint)-> 
etc

This way you have more things to do each week and it's cool to see how deep you can go.
You can restart from any unlocked checkpoint. The only difference with the current system is that you will need to complete the regular deep dive before doing the elite one. Except that it's only an improvement since you get more and harder deep dives basically.

unborn storm
#

I recently purchased the Supporter II Upgrade DLC and was wondering why there is no complementary armor skin. Don't get me wrong, it's a wonderful dlc, but it would be awesome to have the fully victorian atmosphere to compliment the helmet, like a victorian chest plate or cavalry chest plate (the cerimonial one)

near glacier
#

I'm sure this was posted already but it would be cool life if we got some more beards colors to get some armors and paints work together and such !

unborn storm
warm hornet
#

Create an option to allow Strong Arm to affect grenade throwing distance.

Some people don't want their grenade throwing going farther but still like Strong Arm's effects, while others would like for Strong Arm to pitch grenades like baseballs! This would be a good compromise for the effectiveness of Strong Arm.

Or alternatively, just make Strong Arm affect grenades too and enjoy throwing your grenades at great lengths! GO LONG! 🏈

grave cloak
#

Create a special mission category for mission types that inherently take more time and may require different thoughts for builds.
Currently this designator only fits industrial sabotage perfectly, but it could also include missions with multiple primary objectives and/or hazards as well as potentially other future content.

This category could come with a percentage bonus, but a benefit other than that is them being separate in the minds of the players, so they're seen as a special challenge instead of just being a very long mission.
(also helps new players going on their first one know that it's going to be big in advance)
I'd suggest giving the mission icon a slightly different color and/or outlining it in the mission screen.

For players that don't like sabotage, this also puts it in a box where it can't be treated as a shorter mission, so it could either be removed from deep dives, or maybe rarely placed in them but without a secondary objective.

winged sequoia
#

Make the damaging hit box on the lighting crystals far more reasonable, or decrease the amount of strikes they take to break. Really anything, but currently it’s a bit ridiculous how much damage they do compared to everything else with the fact they also slow ya

hazy breach
#

if you do "WE'RE RICH" "MUSHROOM" or "ROCK AND STONE" around a steeve enough, it should attempt to make a noise along with you

hazy breach
#

also, dumb idea for an unstable scout crossbow overclock:

Moby Rock
"Longbeard Freight made a mistake, they dropped off some whaling equipment at our Space Rig instead of grappling and zipline hooks. Unbelievable. We might as well attempt to use some of this stuff. After all, it is sharp and heavy."

Converts the crossbow into a rocket-propelled harpoon gun. The harpoon is weakly effected by gravity and accelerates until it runs out of fuel, where it becomes strongly effected by gravity and maintains its momentum.

  • Massive damage and armor penetration increase
  • Harpoons that are imbedded into walls can be used as a holding or vaulting point, as well as being able to break falls. They may also emit a low level of light for some time as whatever droplets of fuel are left fizzle out.
    +- Adds some level of blow-through
  • Harpoons are not retrievable unless they somehow manage to become imbedded in an enemy instead of a wall
  • Longer reload time
  • Lowered ammo capacity
    + You can now instantly down the Driller

and/or just give the crossbow a buff to it’s utility in general, nobody ever uses the damn thing despite how cool it is lol

winged seal
#

wave survival mode

hollow eagle
#

Add an overclock rerolling system. I have quite a few unstable overclocks that I don't think I'll end up buying. It could be where you get rid of 3 overclocks for a new random one.

ivory mortar
#

I know this has been suggested before, but please keep the Legacy 2018 version around indefinitely in one form or another. I know the devs are reluctant to keep it in its current form because of the game size bloat, but there must be a way to add it as an optional download. Hell, I'd be happy to pay an extra $10 to have it as a DLC.
The main reason why I'd like to have it around is, it has an entirely different feel to it. It looks different - the caves are colder, barren almost. Resource veins are more rare, and don't reflect light quite as well, forcing you to spend more time scouring the cave for ores. The soundscape is different too, notably the maggots making crawling noises meaning the cave will never quite be quiet, the guns sound different (the minigun sounds especially punchy), the armor impacts produce a more distinctive ceramic sound, and hats off to whoever designed the electrocrystal buzzing noises. The game plays different - the gameplay in Legacy is much slower and more deliberate. Slower movement speed means it's harder to kite enemies, high spread while on the move means it's harder to hit enemies, meaning it's more effective to stand your ground as a team. Red sugar appears to be less common, so it's harder to top up your health mid-fight. Nitra is less common as well, and it seems that you generally only get enough to call down a resupply after the first wave. With no upgrades, this leaves you quite ammo-starved for a good chunk of the mission. Praetorians feel more dangerous as well - unbreakable armor forces you to go for either of the two weakpoints, and their gas seems to do more damage in a larger radius. Extraction seems to be more difficult too, with the game spawning a lot more bugs directly in your way, and praetorians can quite easily block your path with both their bodies and their poison clouds. The crappy terrain scanner means you can't quite predict where Molly will go, forcing you to actually follow Molly lest you get lost.

ivory mortar
# ivory mortar I know this has been suggested before, but please keep the Legacy 2018 version a...

||Continuing because I ran out of space.||
Also I must add that it's very refreshing to only have the primary and secondary objectives to complete each mission. No performance passes to chase, no elves to hunt down, no surprise meteors or robots to deal with, not even a stray omen tower to interrupt your mission. You just get in, tick the two boxes, and get out. Such simplicity is very nostalgic.
Another huge difference between current version and Legacy is how different the dwarves feel. They don't spout off silly lines about pants minerals, they're not surprise botanists, they don't go around petting alien flora and fauna, they don't wear silly hats. They're more grounded, they sound like angry, tired, underpaid, expendable miners, and they act the part - their communication is quite curt and on-point, the pings don't have them monologuing about how they felt leaving the shower this morning. There is a surprising degree of competition and animosity between the dwarves in Legacy - the only friendly lines play when you get revived by another dwarf, and other interaction seems to be competitive ("I'll beat your record this time, just watch me!") or angry (any of the friendly fire voice lines), contributing to an atmosphere of underpaid expendables being teamed up by management to perform life-threatening tasks. Thinking of a simple pleasure like having a sandwich when they get back is enough to lift their spirits to get them through the day. All in all, the dwarves are more immersive and appropriate for being sent into underground isolation surrounded by hostile wildlife. Alas, this aspect of the game has been lost over time.
Now, there is absolutely a lot of clunk to the Legacy version, and not just in the quality of life department. The game is buggy, awkward in places, laggy as client, but that was perhaps the point of Legacy. I think I would prefer to have a later version of DRG as a Legacy DLC if it were to be released, but something before Steam 1.0 release.

ocean coral
#

New secondary objective - Collect Data Tags:
"In order to better understand the migration patterns of Glyphids, R&D has tagged Glyphid Grunts in the area to record their movements. Be warned, the embedded tags will be destroyed if the Glyphid Grunt is killed."
In the mission, random Glyphid Grunts will occasionally have an intense sparkle around them. 5 Data Tags must be collected by going up next to these sparkling Grunts and holding down the interact key, identically to when taming with Beast Master, which removes the tag and the sparkle. If the Glyphid Grunt dies before this, the tag will be rendered unusable and you'll need to find a different tagged grunt, or wait for one to spawn randomly.

floral crypt
#

Phase-Bomb C4 for drillers.
It teleports to the scout.

fleet kernel
#

Alert sound on sentry when it runs out of ammo.

languid sonnet
#

I think this has been suggested a few times in different ways, and this is my version.

Make pickaxe Power Attacks able to reflect ALL projectiles(various bug spit attacks, grenades, etc) and change directions of physics based entities except dwarfs(rolling Q'ronars, Enor Pearls, Comba Buds, etc) to where the player is aiming on.
Add a little parrying sound when it does.

Could be a upgrade(maybe replace the Power Attack range upgrade?) than a normal functionality though. Does sound quite strong and might make Glyphid Dreadnought even more of a joke.

uneven flax
#

Bulk Shellback

somber stream
#

Engineer's Balanced Overclock for the Shotgun:

Sentry Shells
⏫ A lot more ammo (+48)
🔼 Increase increase in magazine capacity (+2)
🔼 Shooting your turrets will replenish their ammo (2 ammo per 1 pellet landed)
🔽 Significantly less damage (-3)

wicked juniper
#

Please make the 2018 Legacy Edition permanent even after the 5th anniv event. Of course you don't have to support that version.

I wonder if Leaf Lover's Special tasted more authentic back then.

craggy oyster
#

A personal droppod bay on the space rig like the pods individual dwarves drop in with while joining a mission in progress

somber stream
#

Perk for showing up resources on the terrain scanner:

Mineral Flair
I - Terrain scanner highlights resources in 10m around you.
II - Terrain scanner highlights resources in 15m around you.
III - Terrain scanner highlights and saves location for recourses in 20m around you.
IV - Terrain scanner highlights, color marks and saves location for all resources in 25m around you.

  • Possibly showing this on allies terrain scanners.

(Color is divided by: 1. Gold, 2. Nitra, 3. Primary + Secondary Objectives (Morkite, Hollomite, Aquarqs, Dystrum), 4. Bonus resources (Magnite, Bismor, Umanite, Croppa, Enor Pearls, Jadiz, Gold Chunks (We're rich!), Bittergems, Error cubes))

This would be nice on scouts to actually "scout" something and on drillers to make ladders more accurate towards the resource.

modest pulsar
#

Some kind of minimap and make marks visible one map? So driller and other, can be more accurate when mining.

calm axle
#

Please turn off mission control complains when dwars are dancing. Its so stupid when you’ve just done the hard mission, want to celebrate it with homies and as soon as you start dancing he is like “Stop and get to work”. What so you mean “get to work”??? We just came out of a hellhole and want to spare 5 min with beer and friends just to get back again, and you are being such an ass here. That is so discouraging and rude.

hearty parcel
#

in all seriousness for april fools maybe the caretaker after its defeated and when its falling over it just comes back up and says “IM BACK!” and immediately falls over and the regular animation plays?

restive geode
#

Female dwarves.
They have beards too. Only difference would be the voice and a slight change in the face proportions.

grave cloak
#

It'd be nice if bots reacted differently to other status effects so there'd be a better reason to take something other than fire, (I know they have other vulnerabilities, but the fire instant destruction is by far the best) and it'd be nice if players had more control over when something becomes temporarily disabled and hackable instead of dying like you'd expect.
(sometimes I have too much to deal with or otherwise don't want to hack, and don't want it to just get back up)

I'd suggest reducing the disable chance for most bots on death, but greatly increasing it for electrified bots and increasing the damage increase on electrified bots. (so electricity is your go-to for when you want to hack, but it also lets you temporarily take things out of the picture faster)

I'd also suggest making it so disabled bots can be broken by melee damage or explosions, so hacking a disabled bot or fighting it again aren't the only options.

#

Could even make bots being disabled for hacking when electrified 100%, with a large damage increase

vast ocean
#

keep the mustache on lloyd permanently

keen karma
#

Opening/Intro Cutscene: It would be cool to establish the atmosphere of the game if at some point near the beginning of the game, perhaps after the tutorial, it had your character on board some kind of shuttle or transport slowly approaching and docking with the space rig, letting you get a good look at the massive structure from the outside. I think it would be very thematic. You could also look down on Hoxxes IV and maybe there would be some recorded dialog or something introducing you in-universe as a new hire and explaining your role and giving you a little bit about the company Deep Rock Galactic.

quick plaza
#

A Nitra Deficiency warning, where nitra would spawn less commonly.

frosty heath
#

This might have been suggested before daily assignments just to give you some extra minerals and credits just to help out a bit and keep things fun. Also assignment difficulty ie i want this assignment to be hard so more difficult mission without affecting the haz lvl. also it would be nice if said assignments had modifiers like all missions had ie "cave leach cluster" so you can have this for example, Cave leach cluster + exploder infestation + elite threat but maybe have something in place to tone them down a bit so you don't just die in those missions. it should say this assignment has "X" modifier before and while you select it

devout wind
#

Shooting a bug in the unarmored bits with Scout's flaregun should make it that the flare sticks to the bug. The flaregun already deals 40(?) dmg on hit so might as well make the flare stick to the bug instead of just having it fall to the ground.

keen briar
#

odd gunner primary idea, a really big .50 rifle like a barret that does a lot of damage and peirce

neon crater
#

Occasional mission control comments on the whole team passing out drunk and someone jumping into the flame hoop. Something about calling medbots to the bar and insurance companies refusing to work with DRG because of us.

raw tree
#

Make the helium tanks still stay even after the 5th anniversary

high moss
#

I've suggested this before a while back, but as a Driller main who enjoys the Impact Axes I keep noticing this and it bugs me. The 'pick them back up if they didn't hit anything' is a nice mechanic, but it's a little unpredictable. My suggestion is: make axes that are retrievable keep their yellow glow, while spent ones lose it. Right now you kind of have to walk up to the axe to see if you get the prompt to tell if it's retrievable, as a lot of spent axes still look retrievable. The difference between glowing and non-glowing axes can be seen in the attached image (which I just found on Google lol).

TL:DR make retrievable axes glow and spent axes not glow to avoid confusion

craggy ruin
#

Being able to smack the cave leeches tentacle away while it try’s to grab you so you have time to shoot it

dry vortex
#

Make the waypoint icon that you see when you hold control longer for a little bit after you let go like how every other icon that appears when you hold control does

round perch
#

I'd love to see more variety of dreadnaughts... Like a mactera version or sandshark

vestal creek
#

A massive centipede-type boss that makes the most of the destructible terrain. It burrows through the ground leaving large tunnels behind it (with AI preference for crawling through the previous tunnels it has created once they reach a certain density), and you have to burst weak points located on the sides or underbelly of its various segments to kill it.
Basically, it's a boss that requires both navigation and coordination to take down.
I don't know if this is a random encounter or a mission type on it's own similar to Elimination, I just imagined the sequence and thought it was pretty cool. It's almost like an inverted Escort in a way.

blissful stratus
#

Suggestion: More rock and stone salute voice lines.

near glacier
#

increased amount of rewards for losing
i can mine like 250 magnite and it gives me like 12
just balance it so losing isnt such a major impact on minerals

manic crystal
#

Mini Mules can be blown away by RJ250

vestal creek
# vestal creek A massive centipede-type boss that makes the most of the destructible terrain. I...

I've been thinking about this a little bit more, not necessarily the boss idea but the idea of "epic" missions or events. Something along the idea of WoW raids where a bunch of people have to come together and work towards a common goal.
And then I was thinking some more. What if Deep Rock Galactic had massive, community-wide events where everyone had something to contribute? I'm not talking about the seasons, or the union tasks, although those could be integrated into it. I'm talking about something along the lines of the Gates of Ahn'Qiraj from World of Warcraft.

So, for example, it's probably too late for this, but take Plaguefall - it's ending soon. To kick off the end of the season, the meteor itself that's been sloughing off chunks this whole time crashes into Hoxxes. There's a new zone on the map - The Impact Site. You thought the small chunks were bad? The lithophage is now spreading across Hoxxes. It's a war on all fronts - every infection cleared, every plagueheart deposited, it's all counted and means something, either for R&D or just to combat the infection, which now has a percentage presence in each zone, spreading from zone to zone from the Impact Site.

(breaking up into two sections because character limit)

#

(cont)
Speaking of the Impact Site, while fighting the plague is something every player can do, only the elites are capable of handling the forays into the Impact Site. Each expedition is a probe into this nightmare, trying to get one layer further, deeper, to eventually reach the core. Their efforts are of course actively bolstered by the contributions of the other players, but it is still no easy task. The mission to end it all is the most grueling of them all, likely hundreds (thousands) of dwarves might perish before it finally is completed - a one-time deep dive to deliver a bomb containing an engineered anti-rockpox agent into the core and detonate it. I could imagine this mission being attempted and livestreamed for so many to see, everyone on the edge of their seats for these chosen players to finally finish the deed.

And just like that with a bang, you can finish Plaguefall and move on into the next season. Lithophage outbreaks can still pop up in missions every now and again like rivals, but we don't have to deal with those pesky meteorites anymore (or at least not nearly as often). Perhaps each season going forward could have a transitional event like this. Ah, it's at least a very fun concept to think about.

languid sonnet
#

On the 2018 legacy edition, the "Deep Rock Galactic 2018 Legacy Edition" banner blocks one of the teammate's Health UI. Please move the Health UI to the below of the banner.

grave cloak
#

After plaguefall, make a 'meteorite shower' hazard.
I'd like them being absurdly rare otherwise, but sometimes I'm in the mood for a bunch of space rocks, especially when I can plan for them.

near glacier
#

With every build possible in the game i wish we could have like 3 more loadout possible, i ran out on my engineer ._.

#

being able to change headwear during missions (taking off a helmet)

uncut violet
#

make a "mark as seen" function for weapon skins and other cosmetics so you don't have to clear them for every single character

near glacier
#

changing hotkey for activating berserk

red elk
#

Suggestion: A damage multiplier for the power attack that’s be something along the lines of (Current velocity/dwarves’ running velocity).
Reason: It would be so fun to become a specialized anti-Bulk missle as a scout by combining the speed of the grapple and special compound.

worthy urchin
#

I think they should add a theme switcher to the launch bay, cause I would love to keep the 5th anniversary decorations up all the time

sterile dove
#

the more drunk you are the more consistant the barrel hoop speed is

opal bronze
#

I wanna dress molly up like a horse and I want my supply drops to look like nukes I want skins🦧

rain star
#

-a slider for aim assist/sticky aim so controller players can turn it off or adjust it because not everyone on controller needs it (both pc and console)

steep basin
#

It's probably been suggested before but some kind of rocknstone (rock and stone endorsement) you can give to a teammate (not in a party) when you finish a mission. In a good work / great teammate / thank you style. (Similar to endorsements on Overwatch).

coarse dust
#

Not sure if this is ever mentioned but I reckon a survival mission would really add some fun to the game. Something along the line of "Miners I've got some bad new for you ! We are detecting an unprecedented amount of bugs in the area. As per company policy to save the existing equipment and of course yourselves. We ask to you stay near the drop pod and keep it safe. We will drop you restock pods for each wave cleared. Once the fuel pod arrives hook it up and get out of there !" Then of course waves of bugs appear, and dwarfs will need to be more frugal with ammo and ability use. Not sure if it's something the community wants but I think it would an easy to implement and test.

old marsh
#

Power attacking the ground directing beneath your creates a shockwave of 20 melee damage of around 2 meters from your, upgrades like more damager, wider range and what not still apply though scaled to be balanced, only the ground though, we already have shield break to deal with flying swarmers

naive bay
#

Add an orbital missile strike for a gunner grenade, The resupply pods are great but I want something faster

edgy laurel
#

Applicable paint jobs and/or frameworks to utility items eg platform gun or power drills

dapper cape
#

A mode/mission where you escort a train throughout like a gigantic cavern.

This idea has two possibilities with multiple variations

1a. First person on rails shooter like the Raw Thrills games you’d see at Dave and busters

1b. On rails shooter but in third person, like in a short on rails shooter segment in Uncharted for example, where you get a giant fuck off gun and you just shoot stuff for a few minutes

2a. Basically if Molly never stopped, was 30 times longer in multiple cars + the pipes from on site extraction

2b. Actual train. Not just a really long pipe segment, like an actual cole train that transports ore between two locations and you have to protect it from bugs while maybe keeping it fast.

Imagine on-site extraction but the pipes lead to another onsite extraction rig

#

This is gonna sound really dumb and not so dwarf like, what if we got dwarf upgrades?

In DRG you mainly customize your guns, tools, pickaxes flares and add perks

However the perks are usually gear related like hover boots or getting more health when mining red sugar, increased backpack/inventory space.

I’m not asking for a magic system, what I’m asking for is a new tab, just like the first time you start unlocking upgrades for a gun, but on your dwarf.

Upgrades can include some sort of improved jump (think special powder but way weaker), a form of berserk mode that applies to guns, a leap, (basically using dash them jumping, but instant and not a perk) really stupid idea is climbing with your pickaxe, damage resistance within 6 meters of all teammates (or bosco) ,

I ran out of ideas but maybe I just want destiny style nova bombs in DRG without having to use fat boys

naive bay
#

Give the gunner a literal tank turret as a primary, similar to the heavy auto cannon but it fires 1 shot before reloading, does either extreme concentrated or splash damage, and also acts like the drillers C4 with its terrain mining

near glacier
#

a little idea for extension for missions, once collecting enough morkite or aquarqs, if you find any more and deposit them you could get a lil extra credit for the mission completion

humble swan
#

Heavy rocket launcher secondary for driller that does massive terrain damage.

craggy oyster
#

more glasses and goggle types

midnight palm
#

Collapsing tunnels mutator (or constant mechanic).

This would cause random tunnels in the cave to collapse. Either naturally formed ones or self-dug ones.
Would make the players have to figure out a way around or through and keep the terrain changing constantly so even the way back up is never the same as it was going down.

There would be a warning beforehand, just like with the meteors.
If you cannot get out in time, you will be insta-downed and buried in rubble, which your team will have to dig through to get you back up.

This would also make sense with the Lost Equipment scenarios. Miner got buried, his armor rig "exploded" and left a little hole with minerals and his backpack. Maybe said hole could be implemented here as well, just a bit smaller to prevent spawning.

Main reason for this idea is to have another legit way to randomly adjust the terrain (like with meteors), but basing it more on the exploration part of the game...because now you have to find a way around or through this collapsed tunnel. Would also give more use to certain terrain-destroying weapons other than the drillers set.

lime gulch
#

Mayhaps a humble rich man to relinquish the crumbs of his credits to the woefully poor green beards? I am a dwarf who has no such need for commodity, watching the glare of gold pile in my chambers…

(It’s said a lot but I’ll say it a lot again but I wanna give people cash dough money, I’m too rich for this)

soft tendon
#

Let us sort headwears by type (eg. Hair, Hats, Other). Later on you get so many of them you can easly get lost trying to find that one hat

royal flame
#

I think Season 5 should be bulk detonator themed with a couple new cool types of elemental bulk detonators, like maybe a fire or lightning one or something. And there should be a new mission type that includes a giant, super powerful bulk detonator boss that’s like four times as large or something, and shoots projectiles, kinda like the caretaker but actually cool. Put it in a huge cave and have it walk around and shoot stuff at the player and the players work together to keep space from it and dodge projectiles while chipping it down. Maybe it occasionally roars and summons a swarm or something badass like that. Why you may ask do we care about this bulk? Because this giant detonator contains a solid chunk of a highly explosive compound that management wants for weapons testing. It’s very unique. Why exactly is the cave arena for the fight so big? Well because the bulk has been digging around as a bug would. Insane idea no need to thank me. The idea of the explosive compound in weapons testing also gives a cannon explanation as to why we might (possibly) get more overclocks added to the game in the future.

hollow compass
#

The ability for gunner to take down his ziplines (and subsequently regain them) in the event of a misclick or a teammate finding a way up that invalidates the need for one PLEASE🙏

spring shale
#

I'd really appreciate daily assignments. There isn't enough incentive (ya know, aside from being fun to play) to get on every day

dull fable
#

Maybe an armor skin or dlc armor that reacts and changes the more kills or minerals you gather in a mission? Nothing huge but small details start glowing and becoming more detailed, could start out really simple to have room to change

loud cape
#

Add raids to drg

paper kite
#

Hopefully this hasn't been suggested 1000 times before but it would be nice to be able to do assignment missions in any order. I like the assignment system as is, but sometimes I'm just really not feeling the next in line mission.

formal sail
#

Unlockable decorations for the spawn rooms on the space station would be cool

vestal creek
#

Holding CTRL (laser pointer button) outlines the engineer's proximity mines and how many charges each has left.

halcyon tinsel
#

I’m not sure if the devs will even want to add a new biome but
A biome where you’re on or right below the surface of hoxxes, so you can look up and see ||Mission Control telling you to get back to work|| the sky (or lack of one). You can even see the lithopage meteorites in space. It’d be pretty cool jumping above the cracks in hoxxes’s surface to get at some mins.
If it’s on the surface, there might be the issue that people can just escape, so maybe have it bee in some large pit from an asteroid impact, or be surrounded by a very large ridge.
We already see so much of the underground hoxxes. So why not the surface?
It may also just be a rare modifier for a regular mission, either way, super cool.

crisp robin
#

Here's some ideas for more unique communication when using the shout (X) button for more thorough communication. They'd be context sensitive and would happen based on the situation instead of having 20 different commands:

  • When you are in a gunner's shield, you shout to your fellows to get in the shield:
    "Get in the damn bulletproof bubble!"

  • If you just threw a c4 and are holding the detonator you would tell everyone to get out of the way.
    "GET OUT OF THE BLAST ZONE YOU [Insert Explicative]"

  • Shouting while either doing the drill taunt or actively drilling:
    "I'm drilling over here, give me a moment."

  • Drilling while in the escape sequence specifically:
    "Follow me, I'm drilling us out of here!"

  • Charging up a thrown object or you just threw something and it's still midair:
    "HEY! CATCH!"

  • If you use the grappling hook but don't let go after reaching the end, presumably because you screwed up and are dangling on the ceiling:
    "Uh... can someone help me... I don't wanna fall..."

There are presumably a lot more you can come up with. I'm just thinking it would be cool to have more unique dialogue to make it easier to shout stuff without typing or pointing for those people who refuse to use mics.

final hill
#

💡 If you throw a beer mug into the piston on the middle deck of the Space Rig, it should jam and strain for a few seconds before smashing the mug and making Mission Control cuss you out for messing with important machinery.

grave cloak
#

A warning where digging enemies (oppressors, sometimes bulks) will not only appear more frequently, but also spawn on the other side of terrain in any direction and dig towards you, creating attacks from unexpected angles as they're followed by other enemies.
(Most creatures only dig if they can't reach you, this could be a cool exception to this)

Obviously this should only appear on high hazard levels.

ripe fox
#

The Drop Pod should have a manned gun on it, so if a dwarf reaches the Drop Pod before his brothers, he can clear the way for them if they get swarmed.
Possible idea for this manned gun: a version of Gunner’s minigun except it has infinite ammo and a shorter fuse (overheats faster)

Edit: The gun would deploy from above the door. There would be an interactive ladder on the inside above the door that would take you to the gun. Pressing Interact again while in the gun will drop you inside the drop pod, while Jump will apply physics and you will jump from the gun and down, able to fire and all while jumping and falling.
(I feel like this would be great for clearing the swarms that happen as you drop into a mission, especially on higher hazards.)

safe whale
#

Every pod beacon emits loud beeping, so it could scare Steeves away for their good of not being crashed until the pod lands. It will work only on tamed bugs (they may learn dwarven beep beep means danger).

oak vigil
#

Aight. Hear me out. The dwarves start screaming after holding down the fire button for 2 seconds. Imagine the gunner just emitting a warcry as he blasts the crowds with bullets.

vestal creek
#

If you shoot the grappling hook at a loose object (aquarq, jadiz, bittergem, popped gunk seed, etc) it will get reeled in towards you.

devout inlet
#

An idea for a Warning: "Lootbug Avenger"
Every time you kill a loot bug, the world shakes and you hear a drone like the sound during the Egg Hunt missions. There is an accumulating chance (1%, 3%, 6%, 12%, 24%, 50%, 100% and an instant 100% if you kill a Golden Lootbug) with every lootbug you kill that you'll spawn an entity called a 'Brutebug', which is bigger, meaner, faster, and capable of long-range acid splash-spitting. All the threat and durability of a dreadnught. Maybe not quite as cute either. Somethin' like the Starship Trooper Bug queen. Upon destruction, explodes like a Huuli Hoarder.

torpid geyser
#

Alright, hear me out… a side single player story where a dwarf who isn’t from the 4 is stranded on Hoxxes.

The dwarf was part of a team of dwarves that had to escort some mini mules, but something goes horribly wrong. (Basically the dwarf is the survivor of a salvage mission before our 4 dwarves arrive)

I’ve always thought about how DRG could be kind of a horror game at times, so maybe this story could have different missions that incorporate stealth, like the dwarf being stuck without a weapon in the azure biome, having to avoid a Bet-C that has been hijacked, or running from a swarm after finding a scout’s grappling hook. Maybe we also get rewards from playing the stories that we can use in the base game, like cosmetics for our dwarves and credits.

The actual story, dialogue, characters and etc are obviously up to the devs, but I believe that this would be a cool little side mode to maybe expand the world a bit further, and explore how DRG would be as an almost Stealth-Horror game (which I see has having a lot of potential)

If you want a glimpse of what I’m thinking about, just turn off your flashlight in some biome and just take in the atmosphere

devout inlet
#

Actually I'd be kinda down with singleplayer story stuff.

copper finch
#

Let the shredder drones from the SSGs target bugs closest to where the SSG is thrown and then can be called back with a shout (X) (maybe even pinging another player forces them to "protect" that player)

upper ocean
#

new defense mode. Players will be launched and land on a base. There will be insect attacks on that base in 5 separate waves and our task will be to defend that base. Or a base will be invaded by insects and our task will be to save the base from insects.

vestal creek
#

If a sixth perk slot is ever added, it would be nice if it could accept either a passive or active perk.

strong plume
#

Add Armored and Gilded variants of already existing beards that lack them (mostly the performance pass ones)

And please if you do, use different crystals when making them

Current gilded beards are either red or green. Id love to have some yellow or purple jewels hanging off my dwarf's facial hair.

hushed falcon
#

make the gilded beard colors class match. literally unplayable rn

robust pumice
#

The new space rig music makes me want some kind of music box to change the music in the space rig even when there isn't an event.

surreal talon
#

Make a option for the todays special beer to be make with the other ingredients like they did with cosmetics, so if its say red rock blaster it cost 1 of every other beer ingredient(cause normally its 1 barley bulb), pots o gold would be 3 of each (cause normally its 3 barley bulbs) ect. ect.

#

New overclock for smart rifle

Slightly more damage (like 2 more)

Can lock on past clip size but it takes 2 bullets from reserve per 1 bullet shot

Can lock on an infinite ammount of times aslong as u have ammo

Less reserve ammo (like 10%)

Less clip size (like 12 less bullets)

acoustic agate
#

Hear me out
New mission
Survival: you must distract the glyphid horde while another mining team extract valuable materials

You must survive for 3-10 minutes (based on hazard level)

The twist? You deploy with a battle M.U.L.E instead of the normal mule (deposits can still be made into this mule)

ripe fox
#

Not a game suggestion but a server one. Can we get a channel for non-DRG memes?

acoustic agate
#

Add a market for beer materials? I find it really annoying that I have 400 starch nuts and 2 yeast cones, maybe like the mineral trade but for beer materials?

modern tendon
#

On Bosco, swap out tier 4 armor break rocket (it sucks) with new tier 4 rock carver rocket

Just like driller’s rock mover upgrade, the rocket now removes a decent amount of terrain on explosion

granite stump
#

Here's a meme idea;

Make it so that the Driller's C4 can stick to Scouts. With all the people C4ing scouts, turn them into suicide bombers and weaponize it.

pine olive
#

This might've been suggested before, I can't remember.

Idea: Holding R while in the Space Rig will make your Dwarf perform one of three randomly selected Rock Paper Scissors gestures.
Gestures can be seen in third person, so two players can play Rock Paper Scissors.
For a DRG flavored version, I'm thinking "Lootbug, Rock And Stone, Gun". Lootbug eats Rock And Stones, Rock And Stones smash Gun, Gun kills Lootbug.

Why: I still think giving players something to do while waiting for an AFK host is a good idea, but it should be something you can drop quickly so you don't get mad about having to stop playing the minigame to play the real game.

Why not just play Space Soccer: Space Soccer is a great thing to set up, but it takes a while to set up. By the time you get a good setup going, there's a decent chance the host will probably be back and on the Drop Pod. IMO, Space Soccer is best suited for when you're playing with known friends in a Discord VC but one of them has to go walk his dog.

weary hatch
#

keep the lobby music how it is shit is so sexy

echo depot
#

A togglable super mode. it basically just doubles the objectives, so say an on-site refinery would have an extra large refinery with like 6 pipe lines instead of 3, and it gives like 3x the rewards but it has a hazard warning when you toggle it to let you know

weak lichen
#

Is there any plans for a new kind of turret you can choose for the engineer?

frozen geode
#

maybe spider type enemy which is afraid of light and only attacks only in dark. the flares would work like gunners shield

meager field
#

Please somebody tell me where I can get the soundtrack for this anniversary update - the HQ jazz is too smooth RedSugar

sick plinth
#
  1. Garand thumb for the M10000
  2. Scouts can grapple onto teammates/enemies
tribal vortex
#

Since we can take dammage from falling ressuplies, and burning damage from lava and even our teammates i think that the hacksy's pod and the pods in mission of aquarqs and liquid morkite should make us burn with the fire of their reactors at launch. I think it's a nonsense that we don't take damage from this. What do you think ?

meager field
astral tusk
#

would be useful to see team mate weapon choices before picking your class when joining

native granite
#

A grasshopper like enemy that jumps all around the cave
Because of the jumping its hard to hit but has pretty low hp

If it manages to jump on a dwarf he will be put into a quick time event like when freezing
If he taps a and d too slow he will take damage, if hes fast enough he will pull out his pickaxe and slam it in its side (killing it)

grave cloak
#

A very slow enemy that's at least kind of hard to kill, acting more like the stationary threats (spitballer, swarmer nexus) than other ground enemies, except that if you stop paying attention to it for a bit it can end up getting way closer than you'd expect.
This could work by being something that stops when its weakpoints are damaged and takes a bit to accelerate back to its top speed after it starts to move, only revealing those weakpoints when there's a player in reach or maybe if it's going fast enough.

Picturing it as something massive and sluglike, with armor that unfolds like origami/a flower to reveal its attacking limbs.
For a name, it could be the [group name] Encroacher.
EDIT: should be something that rarely generates with a cave rather than being a wave enemy, to be clear.

craggy oyster
#

Shallow grotto missions because i like the color scheme

granite stump
#

This idea came to me in a dream. With all the shenanigans the dwarves can get into, why don't they have access to some of the electrical systems? Turning off the lights, or flooding the space rig with gas that can make the dwarves loopy before they all pass out. Just things to be stupid but entertaining

craggy oyster
#

actual usable seats in the abyss bar

tawdry sequoia
#

CROSS PLATFORM. Very basic but should already be here since drg is a game about playing with others and I cant play with my friends because I'm on Playstation. IMO, an absolutely necessary feature.

Ok so I now see why this would be difficult but my point still stands

worn onyx
#

Make a secret button that will allow us to flush the launch bay with radon gas (for the memes)

tacit nacelle
#

WoW-like raids with a team of ten dwarfs, don't think about performance too much

valid monolith
#

Concepts for some Supply Pod upgrades

floral igloo
#

It would be nice of we can copy and paste our dwarf presets, it would much easier to make build with same cosmetics

torpid geyser
#

Add a human centipede version of a glyphid, would be cool to see, maybe it can function like the eater of worlds from terraria where every segment breaks off into a new glyphid centipede until all heads are killed

meager cypress
#

Gunner secondary
Basically a laser pointer gun that calls in a bunch of artillery-like shells to drop in the area marked.
You can still move the area and it takes about five seconds before the damage occurs.
Now the reloading is similar to the shard diffractor, but much slower, about two or three minutes from full to empty.
You carry three full charges that have about 20 shells
You’ll have to spend at least 5 shells before you can stop firing.
The shells don’t have to be powerful

Upgrades: increased reloading speed, damage, time till the shells start hitting,etc, but the overclocks will make the shells incendiary, cluster, neurotoxin, plasma burster- like(explode multiple times). They will work as a weaker version of the grenades already in the game

thorny jungle
#

probably been said 1 million times, but here it is again

please let me use skin colours on my support items. bright yellow drills just aint always right

halcyon tinsel
#

Because crossplay issue is getting so heated, just do this:
Delete every version of the game except pc, all drg players on pc
Problem fixed nice

surreal talon
#

Crossplay issue is getting wild heres the correct way to fix

Give all steam owners a chance to migrate their progress onto xbox/ microsoft store versions for like a week then give them a code for it for free and delete the steam version and keep the xbox and microsoft store version, that way people on steam dont lose out if they liked the game since they can get it for free when the migrate but those who dont care bout it dont get it for free cause they never migrated. Cause steam is the only one without crossplay

thorny jungle
#

More loadout slots
Even with 7 for each class, it just isn't enough. So many variations and overclocks mean thousands of ways to build
Loadout Copy Paste
Just quality of life to set all my pickaxes to look how i want, or make a 2nd loadout that is just one i already have, but edited a little
Loadout dropdown
Specifically for pickaxe cosmetics and dwarf appearance. A dropdown tab that shows you each set you have of pickaxe parts (eg corehound, incorruptible, reapers claw) and then equips all those parts.
Perhaps displayed with a preview of the full pickaxe.

A bit more melee support
Maybe It's just me but I like attacking glyphids, just a little more support to make hacking and slashing viable would go a long way.
I mean come on, the dwarfs have impact axes, ripping blades, power saws, and shredding drones, but i can't two-hand my pick with an axe piece and cut some bugs?

More multiplayer dependant stuff
I understand that limiting some content to only multiplayer might be unappealing. But to foster more teamplay, it might be worth it.
Synergy Upgrades
Bonus damage to electric or fire is alright, don't get me wrong; but I'd love an engineer specific perk that makes my teammates grenades more powerful. Or a scout grenade that shoots adrenaline out, instant reviving a fellow dwarf
Darkest Dungeon Style Squad Names
just display a funny (or serious) name when drop-pod is loading. 1 of every class? you're "the classics". 2 scouts and 2 gunners? you're the "Front line Back line". 4 Drillers? you're the "Wombles of Hoxxildon"

Point Shop Extras
The steam point-shop is pretty barren, get some proper animated avatars of the dwarfs, mini profile backgrounds, frames, anything more.
And yeah i know this is PC exclusive, and thus not really important, but it's a nice thing

slate shuttle
#

Uck-togoth

Anyone familiar with Stonekeep will know this one. When a Dwarf breaks a great law; he/she is declared Uck-togoth & is banished from the Dwarven Kingdom; never to return. I feel it would be very fitting to bring this to DRG ether as a fancy means of saying "you're fired" or when banning/kicking a player from the group.

Player C was kicked "Uck-togoth ya bastard." "Uck-togoth & fuck right off." "UCK TOG OTH...Did I say it right?" "See ya later, Uck-togoth~ Lazy Bumb." "Uck-togoth, Karl would NOT approve." "Uck-togoth to the bone..."

MC: If you keep breaking the equipment you'll find yourself an Uck-togoth letter in your mailbox; do I make myself clear?

MC: "Bloody hell they're at it again with the mushrooms...to bad we can't Uck-togoth for being stupid."

golden lichen
#

Let us rock and stone whilst reviving and building pipes again:

Makes no sense since dwarves only have two arms but when someone keeps going down over and over and feeling bad about it giving them a rock and stone whilst reviving so you dont have to spend a second after reviving where you cant kill anything is a nice gesture.

And also I want pipe rock and stoning again because Ive nothing better to do whilst holding E and staring at the same thing for a few seconds.

This was removed back in season 2 and ive been upset ever since :(

copper finch
#

Let the shredder drones from the SSGs target bugs closest to the player where the SSG was thrown and then can be called back with a shout (X) (maybe even pinging another player forces them to "protect" that player)

dapper cape
#

A gun that can shoot barrels like engis grenade launcher but you can upgrade what the explosion becomes, multiple explosions, fire, ice, piss, shock

hollow grail
#

i have several ideas. #1 is make it so we can use the "grapple" to grab downed teammates and yank them back to us for easier revives. and #2 is make the "grapple" reload faster so we can use it more often please!!! and #3 and a "lean canteen gun" that fires consentrated revive juice to rapidly wake a target from afar. this could have limited rounds but still be very handy.

woeful fox
#

Make the spray from broken pipes a little more blue. Solid Morkite is blue, the fumes are blue, it’s weird that Liquid is apparently black.

olive bison
#

A cosmetic dlc that’s TeamFortress 2 theamed

grand flint
#

Weapon perk slot
an extra perk slot like the passives and actives, but it affects a specific weapon. The thing is, you only have one slot.
This could lead to interesting choices of which weapon you want to give the upgrade to, similar to only being able to equip 1 overclock at a time, which can encourage more diverse loadouts and new ways to enjoy your favorite weapons, or those you weren't a big fan of.
This could also help deal with the massive stock of extra perk points you get after maxing out the current tree.

final hill
#

💡 Get rid of all the stupid compliments and flirting when pinging other dwarves. The entire reason anyone even wanted that feature was to get someone's attention.

rugged field
#

BRT's Experimental Rounds OC - A potential rework for it:

  • Same downsides as now (-30 ammo, -6 magsize)

  • The OC's upside is now this: First shot adds a 15 damage explosion with a radius of about 1,6 meters, second shot adds a 100% ricochet chance (wherever it hits) with 5 meter search range, and third hit is 50/50 wether it causes another explosion or ricochet.

  • Note: If you mod for penetration, the explosion effect will STILL occur on the first enemy you hit

Why this rework? Well:

  1. Lead Spray is generally a much better OC for the raw single target damage niche. Full Chamber Seal - which needs a notable buff, mind you - can also fulfill the same role, making it feel slightly redundant to have a third OC doing the same niche again

  2. The BRT pistol doesn't really have any multitarget oriented OCs (arguably aside from Electro Minelets?)

  3. Alternatively, it could simply be a new OC entirely.

heady finch
#

"shockwave" BD explosive shotgun (driller primary)
after copious testing, R&D has figured out how to weaponize exploder, and bulk detonators, this resulting in the "shockwave" Bulk detonator explosive shotgun

it fires an explosive wave from the muzzle damaging everything in an extremely short range
the plus side is that it can be triggered consecutively.
as long as you have remaining battery

R&D has also found out how to load regular exploder sacks into the muzzle, allowing you to launch a bunch of them farther than a regular explosion.
however, this limit's the fire power of the gun, for safety reasons.

another brilliant modification is allowing you to launch the battery out to deal significantly increased damage, aoe, (depending on the remaining battery charge)

and finally
cracuss protection, using gold directly stripped off the back of a cracuss detonator
when you hold out the shockwave, you take 50% less damage untill you put it away, however your movement speed is Significantly reduced.
this has been my suggestion

gloomy fjord
#

Engineer Grenade Launcher "Deepcore" Overclock: Static Grenades

Premise:
Grenades will now embed themselves into the ground, converting them into landmines which deal electrical damage in a wide area.

This acts similarly to the Hurricane Rocket Launcher's Minelayer overclock, except with larger single mines that decay more slowly and deal substantially more damage over a larger area.

Stat Breakdown:
Note: Anything with a (?) besides it are possible upsides/downsides, and can be mixed, matched, and rejected to accurately balance this
rocknstone Grenades stick to terrain and only explode when an enemy approaches it
rocknstone Significant chunk of Explosion damage converted into Electricity damage
rocknstone Electricity lingers after detonation
rocknstone tothebone Grenade cannot explode if it hasn't been on the ground for more than a second or two*
tothebone Reduced projectile speed(?)
tothebone Significantly reduced damage on direct hits

*Intended to allow for putting in front of a swarm and having it detonate in the middle, similar to how one may use a sticky grenade

Mechanical niche:
Large-scale application of electrical damage + electrified status for the Engineer. Some of Engi's kit synergizes with I.F.Gs due to its Electrification effect, so there's existing synergies for this overclock. The slowdown effect also gives Engineer another supportive option.

haughty quest
#

After earning all the beer licenses, PLAY SOME DOICE on the space rig against each other or Lloyd, betting beer ingredients (so it doesn't affect progression) in a simple game of chance. The dwarves talk about doing it all the time and they're starting to pile up in greybeards' inventories....

pine olive
#

Idea:
Passive effect for Berzerker.
Upon hitting an enemy with your pickaxe your next pickaxe swing will be faster (complete itself and allow you to swing again) by (developer determined number here) percent. This buff cannot stack and is lost after swinging your pickaxe, but can refresh itself, effectively granting faster melee strikes but only while hitting enemies. This effect is always active regardless of Berzerker cooldown.

Why:
Gives you a reason to consider using Berzerker outside of Cryo Cannon + Vampire builds, also gives Berzerker a passive effect.

Does this still apply while using the active effect?:
Yes.

Does this apply to Power Attack animations?:
Don't quote me on this but I'm pretty sure Power Attack damage triggers on the frame you input the attack, so it can't actually have faster windup. It could have faster cooldown though.

What's the use case for this?:
The obvious: "w+m2".
The slightly less obvious: Pickaxes are actually fairly effective at clearing individual Swarmers since a pickaxe swing instakills Swarmers, but suck at killing multiple Swarmers. This would give you an effective Swarmer clearing method on your pickaxe.
Niche scenarios: Out of ammo and killing a Praetorian? They take extra damage from melee attacks. Trying to kill Ebonite bugs? They take damage from regular pickaxe swings as well as Power Attacks.

Could you smack Steeve with your pickaxe to mine faster?:
Are you a fucking monster?

surreal talon
#

The ability to copy what dance another players doing at the jukebox (with the rock and stone button while facing someone) either cause u dont like ur dance or prefer theirs.

dapper cape
#

Perk idea: you have X amount of sore ammo, similar to engi turrets. This spare ammo can be given to teammates as a mix between 1 fat boy to like 100 leadstorm bullets

surreal talon
#

Perk idea: u can give up reserve ammo of ur current weapon to fill an engineers sentry even if u are not engineer urself or, are are out of sentry ammo if u are engineer

valid shuttle
#

Cosmetic idea: hats inspired by those ridiculously tall Chaos Dwarf hats from the new WH3 dlc.

surreal talon
#

Game mechanic idea: if u buy every single upgrade for a class (primary, secondary, traversal tool, support tool and pickaxe) and all its weapons and grenades, it lets u put any upgrade for the item in any slot (ie 2 upgrades that u cant normally have on the weapon cause it is in the same slot u can now equip) but u still are limited by the slot amount for how many u can have

dusty remnant
#

mission warning: lootbugs revenge

when you go down, lootbugs will crawl to your body at greater speed, if your teammates dont get you up before the lootbugs find you, they consume your body and you cannot be revived for 5 minutes, returning in a new player joining droppod

rain tangle
#

Cross progression

placid path
#

When we fall and land on bugs, what's the first thing that comes to mind? Goomba stomp.

Imagine a perk that made your boots harder/heavier than usual, resulting in damage and a stun proportional to the distance that you fell before landing on said bug.

Simple but not refine example: For every 10m, deal 10 damage and stun for 1 second. Can be really fun on Scouts, Gunners on ziplines or RJ250 engies.

outer stratus
#

what about a perk that gave you extra build/repair speed on everything. sentries, fuel cells, pipes, mules

jade summit
#

Dwarf Rescue mission
go through a cave help some downed dwarves carry them into a drop pod

outer stratus
clever dirge
#

Melee weapons for secondaries.

Essentially the melee weapon would just be your pick with the side you use for power attacks facing forwards.

Due to the trade off of your secondary it will do a ton of damage and have additional upgrades and overclocks.

The last teir will also have an upgrade for each individual dwarf relating to their role.

Engineer- High chance of shock damage that will stun targets for a limited time and can spread to 3 other enemies. Reduce time to repair or manipulate items.

Scout- Ability to cling on walls to slow decent and pick will be a passive light source when equipped.

Driller- High chance to ignite enemies and can spread to 3 others. Mining will now require one less hit.

Gunner- High chance to knock back a group of enemies in front of you. Each hit slightly regenerates your shield.

When the pick is equipped it will swing way faster than the usual mining speed.

Insepct animation (reload key) for the pick would be your dwarf pulling out a rag and wiping your pick. When killing bugs your pick will get progressively dirty over time and that animation will clean it.

This is purely cosmetic and would do nothing to the stats.

granite stump
#

Lootbug Feeder Perk

Once per mission, Holding E to feed a Lootbug all the Gold and Nitra in your bag.

Make the Lootbug really happy....

And then pop that Lootbug to get the 1.5x multiplier.

"You shouldn't eat precious minerals. It will get you killed."

civic raven
#

Crossplay So I can play with my Xbox Friends

versed mortar
#

A Perk that has your power attack give you a small upward boost if you hit the ground terrain with it. This could be used to get up small ledges as anyone but Scout without wasting Movement Tool Ammo or to break your fall from a high place if you time it correctly.

worthy magnet
#

i'd love gilded and braided moustaches, to fill out my ancient traditional impractical facial hair
we've got braided and gilded sideburns and beards, moustaches are a reasonable next step
(after that, it'd have to be eyebrows/j)

boreal rune
#

If the trigger is being held down while the grappling hook is charging, fire as soon as it's ready.

little umbra
#

HoxxIron Boots - Active perk idea

rocknstone falling from heights that damages your dwarf, will create a AoE shockwave around your landing spot, higher you fall... the more damage and larger the AoE is.

ACTIVE ABILITY: Punt those damn bugs! take your heavy metal boots and kick the hell out of creatures infront of you, kicked bug's ragdoll will deal damage to other bugs they collide with along their journey
deals 150 damage on kick, if bug manages to survive... they are stunned for 4 seconds on landing
exploders will detonate on next contact with a solid object(terrain or bugs alike)
larger bugs, like praetorians or dreadnaughts will take the 150 damage and be slightly ragdolled... BUT will instantly kill/crush any smaller bug under their ragdoll journey

rocknstone landing ontop smaller bugs that isn't boss based (dreads, any parts of caretaker, korlok weed cores, eta) will instantly kill them like a goomba being stomped on if you fall from a height that would damage a dwarf.
larger bugs such as praetorians, oppressors, bulks eta will deal 250 damage, but will put this on a sort of "cooldown"

blissful stratus
#

Suggestion: Late game weapon mastery with in-game achievements similar to perk points. Something to work towards with each weapon granting, possibly, specific prestige weapon frameworks and paintjobs. More grind and make use of the thousands of mats sitting around.

While we’re at it. Why not player rank prestige as well?

near glacier
#

for april fools turn breathers marker name into “pog plant”(and make the "make us whole" things "whole" again)

left lodge
#

A bowl of peanuts/ snack pretzels at the bar. They give no stat buffs. They are simply there to enjoy. I believe it would add some extra charm to the area.

hardy gate
#

Ability to splice weapon upgrades (within the same tier). This way you could gain half the benefits from certain upgrades for more personalization. Not all upgrades can be spliced (as some don't make sense mixed with others)

pastel heron
#

April fools mission: Bring the 2000 Morkite mission back with a ridiculously long cave system generation (Like 10-15 rooms) and make the drop pod fall like 300M away, with an 8 minute escape timer. Edit: it should also be the capstone to the april fools assignment (if you do one)

jade summit
#

I had a dream about the 4 dwarfs take on as giant underwater Tarrasque like a big glyphid salamander while using rocks and platforms on the water bed as spots to stand on as they pump the giant full of lead.
They were on this large beach, very deep underground on a beach and it had these big rocks that stood out of the water engie used platforms to make it larger to stand on, flairs would float on the water and showed the giant monster and the fight would start. The beast itself was much larger than a Dreadnaught it was similar to the size of the caretaker maybe even bigger.

pastel heron
#

An April fools deep dive just called “oops all hiveguard!” I don’t think I need to explain any more, but I will; all three phases of the deep dive have killing 2 dreads as the main objective and they always spawn as hive guards

burnt quarry
#

i think it would be cool if the drop pod could fail during a mission and another team of players would have to come rescue your team

shrewd mesa
#

please leave the legacy version of the game as it is, there's no need to give it bugfixes or patches, just to leave it as a curiosity for those of us who want to play more of it beyond the event.

somber stream
#

Make it so that getting down after using "Iron Will" doesn't go towards "death" statistic.

torpid geyser
#

If we get an April fools mission, don’t make it unbearable and boring, make it bat shit crazy and fun as hell

near glacier
#

“no talk” emoji to save us drg memer times

halcyon tinsel
#

Contact damage to bugs while we're grinding
Why?: Silly
Lore Explanation: Dwarves sometimes say ramming speed (right now in fact), therefore, they should be able to actually ram the dwarves

hardy gate
#

New (Gunner? He could use some utility) Grenade
Bodacious Beer Belch Grenade
Grenade emitsa monstrous belch that terrifies/stuns bugs within a wide radius. Effect lasts up to 10 seconds
(belches may vary)
(grenade resembles a beer tankard)
(Screen may shake if close enough to detonation point)

midnight ledge
#

Ebonite Glyphids shouldn't target the Drilldozer during Escort Duty missions. The extra distance needed to travel can make the event unable to be completed in the given time.

velvet scroll
#

Power attacking heavy objects sends them 1.5 time farther than a fully charged toss, because sometimes all you need is just a little more distance.

granite stump
#

An April fool's mission; Loot Bug Rampage

Reskin every enemy into that of a Lootbug.

grave cloak
#

April fools idea:
Temporarily put a bunch of insane changes in the experimental build and just don't mention it.
(bonus points of any of them work well enough for something to be done with them later)

near glacier
#

april fools idea for breather
they'll deal 1 dmg and bite you if you get too close or pet

#

Lloyd shakes his head after serving you a leaf lovers

granite stump
#

Merchandise idea; Lootbug Pillow.

Because who wouldn't want to snuggle up to a Lootbug?

willow nova
#

A bag of holding, imagine this: it's either on site refinery or point extract without molly and you're inventory is full, but you're far away from the grinder and you still want to loot, solution? Throw the backpack on the ground and get to mining for more, deposit your inventory and go back for the backpack. Active perk idea

somber stream
#

Visible backlighting of Dotty when an ally is repairing it.

Since simultaneous repair doesn't give any benefits and sometimes in the heat of swarm you don't realize that someone already taking care of fixes, it would be nice to have some sort of green outline over when it is getting repaired.

grave cloak
#

Speaking honestly, an april fools update would be the perfect time to add a really weird mission type. If people like the idea, iterate on it, otherwise it's just a joke.

quiet pond
#

"Coyote Time" Perk - Hover for 0.25, 0.5, 0.75, or 1.0 seconds (depending on level) before falling when you walk off terrain. Toggles automatically, with a 30 second recharge

hardy gate
#

April fools idea: beer only makes you more sober

raw zephyr
#

Scout can bring players towards them with the grappling hook

scarlet needle
#

I've got a suggestion; while it would be 'unrealistic'; it would be nice to be able to actually look around your surroundings while holding E when resupplying. Instead of it just stopping the resupply.

vale quartz
raw zephyr
#

it could be an overclock for the grappling gun

ripe ledge
#

Can you PLEASE fix DN Hiveguard already? Pretty please? There's been a bug in the game since S2 Early Access when the DN Hiveguard gets perma stuck in its invuln phase and wanders around aimlessly, either that, or the pathfinding breaks, ergo once again stuck in its phase. Just please put a hard timer on that thing where it forces to become vulnerable even without its minions, or just gets yeeted out of the game. This happens way too frequently, the worst case was when I lost a full EDD to this bug.

granite stump
#

Today's Special Ideas:

Mineral Madness: Most Minerals Mined (Barring Gold and Morkite) are increased by 1.25x

The beer could be in a Gem Encrusted mug.

Shuttle Spirit: Movement Speed is increased by 20%.

This mug can look like a space shuttle

Wild West Whisky: Weapon Spread decreased by 20%

The mug would be styled like a cowboy hat. YEEHAW!

willow nova
#

Another active perk idea, claw hands: gain the ability to scale and cling onto walls. Each level adds 3 seconds onto it, stopping at 15. You can move all around on the wall and mine minerals. Can be knocked off the wall by ranged attacks like the zipline.

long badger
#

Active perk idea: Wide-angle scan/nightvision
This perk would give the user temporary nightvision of the cave or a map overlay that highlights incoming bugs, or bug units. It would probably last for 10-20 seconds and have a cooldown of 2-3 minutes. You basically should be limited to using them at the start of swarms. It should require good timing to use.

I fully expect this to get downvoted, but I thought it was a neat idea.

ionic kindle
#

A new anomaly that increases the amount of beer ingredients that can be found on a mission. Rates wouldn’t need to be to crazy as they aren’t necessarily bad as it is, might help fund some more blackouts though

robust cedar
#

The ability to select a small batch of victory poses to play randomly rather than just one or all random.

Also I'd love to see a Jojo reference pose.

clever dirge
#

New type of game mode. "Never ending journey."

Inifite playtime going from cave to cave with it getting procedurally harder and harder over time as well as the complexity and length.

While exploring more caves your chances of crates, lost cargo, and other things increase as well.

Missions will be avalibe for each cave but completely optional although there is a 5 minute timer before going to the next cave.

Any lost companions (BET-C, Drones, ect.) found will stay with you moving from cave to cave.

You're given a upgraded, bigger version of molly that turns into a mobile campsite to act as a menu and customizer between caves.

In this menu you are given information on the next caves conditions so you can match your equipment to the situation.

If need be, you can save and quit, allowing you to resume it later or you can leave the cave by calling in a drill.

Leaving will send a drill to your location and the difficulty of the cave will double. If you can make it back alive, you will earn a considerable bonus.

Ammo reserves do not replenish after moving caves but there is ample Nitra around to call in resupplies.

split bane
#

Special voicelines for the first promotion, first silver promotion, first gold promotion, first platinum promotion, first diamond promotion, first legendary promotion and third legendary promotion

graceful vine
#

Observation: when scouts boltshark is empty, and the arrow pulley is in the front, doing inspect animation scout pulls the string back to boing it anyway
Suggestion: give each weapon some silly animation when you're out of ammo, for boltshark it could be scout pretending to use it as a pickaxe

willow nova
#

All dwarves in the family guy stock death pose when knocked out

jade yarrow
#

Nemesis buff: is Having nemesis able to toss bugs at you or maybe rocks even do damage by tossing your own teammates at you

April fools idea : having a nemesis higher chance being crushed by drg equipment to 100% during a encounter MOLLY INCLUDED

thin dirge
#

Let us romance the mission control guy

deft owl
whole delta
#

Fancy DCL pack or just usual decorations idea:

  1. Headwear - HEV MK3 Helmet

  2. Headwear - Headcrab

  3. Armor - HEV MK3 Suit

4,5,6,7,8) Armor Paintjob/Pickaxe Paintjob/Weapon Paintjob/Weapon Framework/Bosco Paintjob - Lambda (not sure if it sounds great but still)

? 9) Pickaxe Framework - Crowbar (if it's even possible to make) ?

  1. Bosco Framework - Alien Controller

sure it's all copyrighted by Valve, but I suppose it's possible to get their agreement or even to cooperate...

near glacier
#

Make special enemy AI better, like wardens running away if they are attacked and acid spitters wanting to be out of sight. Enemies just kind of throw themselves at you compared to like l4d2.
Also I have been wondering if bouncing off teammates heads is intentional or just a part of the Unreal 3 engine or something. Because if it is intentional I think being able to stand on dwarf heads would add another way for teamwork to happen.

fathom rock
#

New Perk:
Name: Sonic Gauntlet

-Fires sonic blast in a cone in front of you that stuns for 0.5 seconds and knocks you away from the direction fired.

-This can double as a movement utility.

New Perk:
Name: Stompers

-Jumping on an enemy stuns them for 1.2 seconds and deals X amount of damage while also bouncing you off the enemies body.

  • Long Pressing (X(undetermined)) will cause you to stomp down on the ground dealing aoe damage and stun but forces the stompers into cooldown.
ivory totem
#

I reckon a "rescue mission" could fit the game really well since the dwarves are so fixated on "no dwarf left behind". It could be a mission where you must save a highly valuable employee and safely extract him to the drop pod.

To add the illusion that a mission really happened, there could be stuff like some drilled holes, mined nitra/gold, glyphid blood and more stuff to give off that some stuff really went down.

This mission would make you feel kinda heroic in a sense because you're saving a dwarf who was forgotten and left to rot.

(I started thinking about this whole concept when I read the story made by a guy that commented on the fathomless tomb music)

delicate gate
vestal creek
#

Add back upgradeable flares (or something).
I've done a few searches so I know the history of upgradeable flares here. Flares used to be upgradeable, but apparently the base flares sucked so much that the developers decided to give all the upgrades for free.
That's great, the flares we have now are fine and do the job they're supposed to well enough.
However, I think a reason why people still gravitate to this suggestion is because flares still seem upgradeable in the equipment console. You can click on them and get the same interface for all other equipment, it's just... empty. Why not just remove it at that point?
It'd be nice just to give that slot some functionality if there were a couple small personal tweaks we could do to our flares. If not modifications, then the ability to switch between high, low, and medium intensity flares like the grenade equipment, giving each intensity it's own place on the slider of brightness vs burn time.
I dunno, I would personally prefer modification, but it's at the very least something.

somber stream
#

What if every mission had something like Secret and Super Secret Tunnels (like in TBOI).

Secret tunnels (up to 3 per mission) don't have any connections to the main ones, but can be found by checking your terrain scanner.
Usually these contain some decent amount of nitra (~ 80-120) and golds(~ 50-150).

And super secret (only 1) unlike secret ones can't be found through a terrain scanner, although being "near" (like ~40m) to it will cause slight interferences in the scanner's UI.
Such tunnels contain extra resources (~ 30-50 (15-25 for secondary)) depending on the biome and sometimes lost equipment.

somber stream
#

Setting Q'ronar on fire will cause them to unroll.

acoustic marsh
#

blizzards in glacial strata will put a layer of snow on any uncovered surface

somber stream
# valid monolith Concepts for some Supply Pod upgrades

Inspired by this post^

Smart Stock (Balanced)
Local ammunition assembly systems made it possible to install more flexible mechanisms for ammo cartridges at the cost of reduced overall capacity.
🔼 Any overtaken ammo will be redistributed between your other weapon, percentage-wise (Main > Secondary > Grenades > Traverse .
⏬ Less ammo restock (50%->33%)

Quick Load (Balanced)
Getting rid of any useless medical supplies allowed to restock ammo more efficiently!
🔼 Restock is performed 50% faster
🔽 Doesn't restore any health on it's own.

Hauler Protocol (Clean)
Built-in systems for returning the pod to orbit will facilitate mining opportunities.
🔼 Supply Pods have 1 slot for resource dumping (doesn't discard supply slot).

Disco Pod (Clean)
Sigh... I have no idea who persuaded management to allow installation of the built-in jukebox, but I hope you're happy now...
🔼 Upon landing, the drop pods throws L.U.R.E. in 4 directions. (L.U.R.E.s have twice less health and duration)
🔼 Emits lights and plays some random song for a while.

Static Discharge (Unstable)
The change in the pod's layout caused a tighter contact with the wall surface during drilling, allowing the accumulation of large values of static voltage.
🔼 Upon landing the supply pod will emit high-voltage impact in 15m area, dealing electrical damage and stunning any creature around. (Damage lowers with range)
🔽 Pod takes 50% more time to deploy.

Emergency Measures (Unstable)
I just wanted to come up with 6 of them, lol.
🔼 Upon landing the supply pod will revive any downed dwarf in 2.5m radius as well as activate inner shield generator for 6 seconds.
🔼 Fully restores health.
🔼 Restock is performed 25% faster
⏬ Less ammo (50%->33%)

unique forum
#

Longer Assignment times. I have a chronic disease, I need to go to the hospital, be there all morning, and I'm tired all day, please make the assignment times longer so that people with little playtime can get assignments done, thanks for reading

jagged crater
#

show timing of how long event missions have left. came back from dinner to find out 5th anniversary missions were over before clock struck 12.

vestal creek
# unique forum Longer Assignment times. I have a chronic disease, I need to go to the hospital,...

Instead of necessarily making them longer, because that can just be arbitrarily argued for, how about once you accept an assignment it doesn't go away until you either finish it or abort it?

I got blindsided twice over the course of this anniversary event because of the anniversary assignment. I initially accepted it to see what mission it would give me first then realized I couldn't abort it afterward. Me and two other friends decided to work on the assignment together, but stuff kept coming up and the third friend kept flaking until he eventually did it on his own yesterday. I made up my mind that me and my other friend would finish the assignment today, only to discover that it didn't end on the 17th like I and many others thought, but on the 16th instead (it was already over).

So yeah, having the currently accepted assignment stick around in your terminal even after the time to accept it expires would be a nice anti-frustration feature for those who apparently can't manage to play over even moderately sustained times.

unique forum
#

Automatic Anniversary Hats!

It would be nice that the game server would check when you bought the game and award you with how many years you have owned the game

halcyon tinsel
#

Hold E to pick up the loot bug, release E to put it back down.

M1 to toss nice nice

grave cloak
#

Having more different ways for mineral chunks to appear in different biomes, for example hanging something from the ceiling of a tall cave on a stalk/coral chandelier where it acts as a light source and is hard to reach.

craggy oyster
#

pitch all panting noises when running to match the dwarves

echo hatch
# somber stream Inspired by this post^ **Smart Stock** (Balanced) *Local ammunition assembly sy...

More Supply Pod ideas
Recycling Old Tech (Clean) [The "Pod" is the player joining pod, but it doesn't break and the Supply chargers are taped to the sides]
"to save on budget we sending a faulty Bosco unit down with your Supply Pod instead of sending them to the scrapyard"
🔼 The Supply Pod contains a Bosco inside with a short life span (Bosco either uses the default model or the one the player has equipped, it cant use rockets, and has a life span about double the time the shredders from the shredder grenade have

Ramming Pod (Unstable) [The Pod is a little larger and has a paint job to make it look like a bullet]
"Most Supplies have been swapped out for dense lead to optimize killing bugs on impact"
🔼 The range considered "underneath" the Pod when it lands is increased greatly
🔽 The buff also applies to dwarves so watch your head
⏬ Supplies (health and ammo) in each resupply charge are halved

native granite
#

kicking minerals

sometimes when playing scout you happen to be full when there is only a few chunks of gold stuck in the hole of the wall where you just mined it from

normally you have 3 options

  1. deposit and go back
  2. mine the wall in a weird way so it falls down
  3. leave it

having the option to kick minerals would allow us to quickly get them down from there and let teammates grab them for us to save some time
(maybe this would work on stuff like enor pearls too)

meager cypress
#

Active perk idea: don’t know how to name it
-the duration while the bugs run if fear is increased by a second, up to three with upgrades.

  • you learned how to make a scary face and yell aggressively to scare off enemies for 2-5 seconds ( depending on upgrades) recharges for a minute or so
    Make the dwarf do some distorted noises for the sake of amusement
delicate gate
#

Deaf adaptation uwu

worthy magnet
#

wardens should have a courage stat of 0, this would be fitting with their inability to fight or attack for themselves in-game meaning they don't really need to stick around, it'd be kinda funny, and it'd make sense evolutionarily, these bugs have found a way to get lackeys to do the work for them, but having lost their ability to fight in the process, they need to run at the first sign of danger, to avoid injury to themselves

delicate vapor
#

A few suggestions: If possible, enhance having multiple builds for each character - add perhaps more icons or a text field, a togglable lock to prevent changes, and if possible the ability to select one of the builds when joining a game.

toxic mica
#

I love the game and the whole Dwarf thing, but i'd personally love it there was a pack with like actual Fantasy medieval Dwarven armor kinda like in LOTR/the hobbit.

ashen void
#

A suggestion which i found myself and many players from playing the 2018 build again. The old weaponry of each class should be placed on the space rig, their old equipment can be in various locations on the space rig. Letting the glory of an old age remain and be remembered by those who were there during said age.

atomic lark
#

please make the cave leech more easily seen (ex, maybe give it one of those long dangly bits like on the hl2 barnacle)

calm axle
#

please do not remove anniversary music from lobby, it was so relaxing and cool. Default one is kinda depressing imho

acoustic marsh
#

rockpox crassus detonator: spawns a ton of infected rockpox terrain on detonation

rain tangle
#

Make it so rock pox nudel’s (larvae) can infect grunts (only grunts)

tulip belfry
#

Please add a Steve counter. This would count the number of Steve's you have "tamed" along your Deep Rock career.

golden lichen
#

Remove c4 from the game

split bane
#

Add some Tape Recorder to the space rig that'll play anniversary jazz, or at least add it to the Jukebox

torpid geyser
#

Make it so we can choose what music we want listen to it he rig, including the anniversary music, that shot goes hard

blissful stratus
#

Gotta say as a new player, after removing the decorations, jazz music, interactables…the space rig feels empty and boring. Shame.

peak dagger
#

make space rig cosmetics purchasable with perk points (also make event furniture purchasable)

buoyant egret
#

If at all possible it would be cool to have a new type of mission, where its what happens when you don't kill a dreadnought, and it a massive boss that like 4 or 5 times the size of a normal dreadnought.

pine olive
#

This is pretty out there, but what the hell.

Idea: "Off Duty" loadout slot.
With this loadout, you'll automatically swap to a preset set of cosmetics while on the Space Rig regardless of your current loadout. So as an example you could have your six slots wearing MK4 armor with the Corporate Marine helmet and Regal Aegis paintjob, but while on the rig you could instead have it set up to always be MK3 armor with beard/hair of your choosing. Ideally this would be opt-in, so if you don't want to use the Off Duty slot you don't have to.

Why: I have zero logical reason for wanting this besides thinking it'd be cool.

Can't you just use a loadout slot for this?: Sure, but you'd waste a slot. There's a lot of possible builds, and only six slots to build on.

vestal creek
#

Expanding upon the above suggestion: cosmetic-only loadout slots accessible from the wardrobe, separate from your equipment loadout slots.
This is where the "Off-Duty" slot would be, if you elect to use it.

versed glade
#

Let us name weapon loadouts and give us more icons for them.

acoustic marsh
#

crassus exploders that have the same effect as a crussus detonator at a smaller scale

clever dirge
#

Level modifier - Large Caverns

"Something big lives down there."

Large Caverns with lots of open space. Chances of spawning bulk detonators increased. Crassus Detonators will get a slight bump to the spawn chance as well.

grave cloak
#

'atomic detonators' in the radiation zone, move slower and more warning before blast, but it also has much greater AoE and some fallout

near glacier
#

Make it so you cant go down infinite times without consequences. It really limits the difficulty in this game because its so abuseable. Without it haz 5 would be a lot more interesting and you would get punished for running off on your own and doing suicide runs.

nimble goblet
#

Also, maybe add Exploratory missions, where you might find various events/mission-specific resources (liquid morkite wells, hearthstone cocoons, unfinished dreadnought cocoons, etc), have to interact with them in some way to record their existence for later official missions, then return to pod after a certain time frame or on some other resource limitation. Essentially a map in the vein of a mineral morkite layout, where your goal is to just go as deep as possible and get as much info as possible, before returning and uploading new info to the Space Rig for future mission points. Serves the double purpose of being an interesting new mission type while also closing the knot lore wise on how DRG is getting info on missions

warm hornet
#

Modestly increase the base damage value on the Coletta Wave Cooker. I will explain why below:

Increasing the base damage on the CWC will allow it to function more on its own as a sidearm without assistance from the primary weapon. It is GREAT as a synergy weapon and I don't want to detract from that, but increasing the base damage for it will do wonders for the viability of the weapon! Not only will it kill bugs faster directly, but you will be saving ammo by killing bugs faster. This will make it more competitive with EPC/Subata, and the increased damage per tick per ammo will greatly allow the Cooker to handle itself as a sidearm on its own merit WITHOUT hampering, restricting or causing problems to already existing synergy builds while allowing players to use a microwave beam to blast their enemies to bits!

This will also allow further extension of existing builds like Boiler Ray to be more useful! The Wave Cooker is an awesome, amazing weapon that is blasting microwave radiation at bugs to obliterate them from a distance! Let them feel the wrath of our advanced dwarven technology! Maybe Management can send us some advanced attenuators for our CWCs!

frozen helm
#

Choosing which finishing moves to randomly use. Simple: Put a tickbox next to each Move to enter it into the random pool.

woven kite
livid girder
#

For people who bought the tier II supporter pack, their name should have an animated glint
And people who bought both supporter packs should have the little pickaxe thing next to their name be crossed pickaxes, and still have the name glint from tier II

just something neat for buying tier II or both

granite stump
#

Level Modifier: Lootbug Lounge

Increase the spawn rate of Lootbugs.

modern marlin
#

more music

daring turtle
#

add some activities that a group can enjoy on a space rig when waiting. Because apart from drinking and dancing there isn’t really anything to do in a group as far as i’m concerned

austere sail
#

Give gunner his Sigar! (Season 4 perhaps?)

slim knoll
#

The space rig feels.. naked with all the anniversary stuff gone. I think you guys should add more misc clutter that breaks the laws of physics when you step on it

craggy oyster
#

make dark morkite double all mission objective minerals instead of just morkite so its more useful

pallid kindle
#

Allow beast master to let us tame up to 5 swarmers, it would be funny

near glacier
#

petting molly

fathom swan
#

Would putting player made markers from the laser pointer on the terrain scanner be a possibility?

dusty tapir
#

Concept for Support Tool Overclocks.
I didnt think much about balance, I was just brainstorming ideas that could change the gameplay of a support tool in fun ways. Maybe it could even inspire some other people to come up with their own ideas! If Support Overclocks ever come to the game I think they should definitely change the visuals of the abilities to indicate theyre different.

[Flare Gun]

Exploration Flares
🟢 Flares will stick to dwarves when shot at them, illuminating their surroundings as they walk through the level
🟢 Slightly longer burn duration
🔴 Flares no longer stick to walls
🔴 Flares no longer deal any damage

Burning Spears
🟢 A lot more ammo for the Flare Gun
🟢 Flares deal increased damage and ignite enemies

Torches
🟢 Flares burn for a lot longer and are brighter
🔴 Flares are placed into the ground instead of shot

Intelligent Flares
🟢 Every creature within the radius of a burning flare is uncovered and can be seen through walls ( Like if they were pinged )

Uranium Cores
🟢 Flares that stick to walls deal radiation damage in a small radius around them and explode after burning out
🟢 By pinging a flare, scout can immediately detonate them

[Platform Cannon]

Hardened Foam
🟢 Platforms no longer take damage from explosions
🔴 Platforms take longer to mine with a pickaxe

Bug Repellant 2.0
🟢 Enemies that move across platforms are slowed and poisoned

Trampoline Module
🟢 Pressing reload will switch the platform cannon into trampoline mode, shooting a platform now places a white tinted bouncy platform
🟢 Bouncy platforms absorb all fall damage, and according to fall height and velocity throw players back into the air
🔴 Only a single shot in the platform cannons magazine at any time

Bridge Builder
🟢 Platforms that are relatively close to another and on similar elevation connect to create one larger, longer platform. Handy when trying to get across a large chasm.

(To be continued )

pallid kindle
#

Allow us to direct steve from the beast master perk by using commands. Eg:

Guard: They stay in one area and guard that single area until commanded otherwise. Useful for when you have to defend a point or stop them from running to the other end of a cave to kill a swarmer.

Prioritize: To single out a specific enemy to attack. Useful when your being attacked while steve is attacking said swarmer.

Follow: Your standard 'follow me' command.

Release: Steve digs into the ground, on to live a peaceful retirement. Very useful if your gryphid is low health or if you want to change steve into a slasher or guard if he is currently a grunt.

near glacier
#

higher lvl steeve perk gives steeve more hp

pallid kindle
#

Allow us to tame acid spitters and web spitters with the beast master perk at the 3rd level.

It would be harder to tame these gryphids due to their nature of being long range dealers and usually sticking to walls, but if done successfully it would definitely be a helpful advantage with the immobilization from the web spitter and the overall backlines support of the acid spitter.

foggy nest
#

I want to be able to pet Dreadnoughts. I want the absolute audacity of Dwarves to pet Dreadnoughts between phases and players to die from being to risky in their petting.

iron plume
#

Attention, miners! BEWARE the vile TOXIN SPITTER! This newly discovered spitter caste has emerged from the slimy depths of Fungus Bogs and has SHOVED the local Acid Spitters out of their territory and HURT THEIR FEELINGS! Worse yet, they’re now after YOU! This terrible specimen features a slower-firing projectile that deals no direct damage, but instead has a much longer and much more potent poison effect. The projectile is also larger and the toxic burst can splash multiple dwarves at once!

winged sequoia
#

Let us pick up the lithofoamer/vac on the space rig and spray each other

warm stag
#

Red Warning: Glyphid Nest

”The area we’re sending you into is a long-standing Glyphid nest. A saving grace is that due to the amount of Glyphids in the area, food is scarce. It’s dangerous, but we need what’s down here, and both Management and I are confident in your abilities. Rock and stone, roughnecks!”

  • Glyphids have noticeably less health, but still hit the same
  • Mactera cannot spawn here (territorial bugs, ya know?)
  • There will always be a crowd of Glyphids upon landing (like how Egg Hunt also has an opening ‘mini-swarm’)
  • Ambush swarms happen more frequently, in denser numbers
  • Standard swarms are less frequent, but last much longer
  • Increased chance of Praetorians spawning
  • Increased chance of Oppressors spawning
  • Increased chance of Bulk Detonators spawning
  • Slightly increased chance of Crassus Detonators spawning

I feel like this would be a fun challenge, especially on Hazard 5

vale rapids
#

Idea for a “Beer Pod” with craft beers loaded in it for more immediate buffs compared to the round lasting buff beers. Perhaps something to spend nitra on if you have plenty of it and lots of ammo. Risk and reward kinda deal. Each beer pod could contain like a random assortment of 4 beers.

Arkenstout- perpetual cold aura akin to the Cryo Cannon upgrade

Blacklock Lager- Bugs’ aggro prioritizes other players over you and makes you harder to “see” makes their detection range shorter.

Blackout Stout- gain whopping 50% damage res at the cost of being set at 99% drunkenness.

Blackreach Blonde- Bugs’ aggro prioritize you over other players

Burning Love- Like Arkenstout but with heat aura

Flintlocks Delight- explosions under player to kill bugs and blast jump. Brief fall damage immunity if launched by the beer.

Gut Wrecker- Rock n Stone to immediately stun all bugs around you for a lengthy period once. “Ro— BUUUUURP!!

Mactera Brew- Neurotoxin gas grenade centered on you as your fart.

Seasoned Moonrider- Same as space rig.

Smart Stout- objective and secondaries highlighted onscreen while active.

Malt Rockbreaker- increased defense and melee damage at the cost of larger hit box. Larger terrain break radius and all terrain/minerals take 1 hit to break.

Underhill deluxe- increased movement speed, jump height and smaller hitbox.

surreal talon
#

An option to change beer to food, cause the dwarves always wonder what they are serving at the canteen tonight go give us a lever that changes it from bar to lunch room with different animation and names to it

latent hazel
#

please make it so that fall damage-reducing plastcrete also cant physics-fling you if you land on the very edge and trimp off

formal olive
#

from what i heard in the anniversary stream, the legacy edition will mostly be vaulted again since it's a large increase in drg download/file size. Would it be possible to make the legacy edition a free dlc so players can download it if they want?

hallow widget
#

okay so are capes a thing in the game? if not then please make then it would make the game better for some people because having capes in the game that flap around and would take the same color as your armor and would be customizable to the point that it could be a scarf or it could be a bunch of garlic cloves honestly i feel like just an extra cosmetic slot for misc cosmetics would be really cool for instance the cape idea some cigars a little steeve maybe even a fan or a lunchbox honestly i love the idea and i hope it gets added into the game

slender lodge
#

Any option to change Bosco control for controller to be hold LB/L1 and tap RB/R1 to avoid awkward need to have two fingers on the left triggers?

proven arrow
#

Just thought of an interesting mission type.
Pest control:
Management has located growing glyphid nests. You need to locate the hive, call in a pod of poisoned bait and set it up. These caves have high spawn rates for grunts and completing a bait station summons a horde. You don't have to protect the station, in fact it spread pheromones that causes aggression in the group and attack against the bait only poisons the bugs.

proven arrow
#

I want more construction type missions where you have to put things together or attach hoses and power cords to stuff. I really like them.

fringe sorrel
#

Feature Suggestion: Reaching lvl.100 on the Forge will unlock a "lucky charm" which will slightly increase the chance to run into Matrix Core Events

woven kite
torpid geyser
#

Add a voice line that only happens when a scout/driller pings a driller/scout
Make it a funny joke about drillers always killing scouts

plucky wigeon
#

Petable hacked patrol bot & bet-c

west cove
#

Make it so the Proximity mine doesn't give you a stroke when inspecting it in the build menu

hallow widget
#

there should be heavy versions of the dlc armors that all classes can use just like the helms for instance dotd could have the entire body covered in dreadnaught parts and have the red markings that are normally on the body be on the armor instead and for the rr it could be the entire body is covered in bosco bet-c and mule parts while the light remains the same for the classes

#

add more beard masks such as a bandana or maybe some sort of half hannya mask or something like that

near glacier
#

do you all remember the weird plants in bio that shoot thorns in all directions?

#

let's make an enemy out of it

the glyphid mosaic is a twisted product of the crystalline caverns's many food droughts. forced to eat crystals to sustain themselves, the glyphids had an interesting reaction to the whole situation-they became one with the crystals. their armor is now sheer rock, their skin has become a light gray, and their body plan is similar to that of an exploder. but instead of a lump of blisters on their backs, mosaics have a strange conical structure made of rock and crystals. the crystals can be shot out of their backs at will, and have a strange tendency to regrow in a couple seconds. mosaics have the same health as a guard, but the crystals are its weakpoints until they get shot out, then the bug grows new weakpoints.

this strange phenomena is exclusive to the crystalline caverns, and cannot be found anywhere else on hoxxes

near glacier
#

there have also been some strange discoveries in the sandblasted corridors.

glyphid darters are neuropteran-like flying glyphids that attack in packs of 3-5. their armor is similar to that of spitters, but the legs are a little slimmer and longer. the mandibles also have the same look, looking like yautja mandibles. their armor is a red-orange, and their skin is chocolate brown. their favorite method of attack is hiding in the ground, then bursting out to tear their victim to shreds. if you see a mound in the ground in the sandblasted caverns, do not walk over it.

they do spawn during swarms, and they have the same pack movements.

they are quicker than most glyphids, and even some mactera.

they can only be found in the sandblasted corridors, and cannot be found anywhere else.

they have the same health as a slasher, and their head is the weakpoint.

near glacier
#

and finally, we have ourselves a big one

the glyphid herculean is a rhino beetle-like glyphid with 6000 health, and armor all around its body. its skin is the same color as acid spitter skin, and its armor is indigo blue. it has tusks like a praetorian, and you can only shoot this thing in the head. but the thing is, headshots only deal 1x damage. its bites give you the same effect and drunkenness as the blacklock lager, but the effect expires in 5 seconds. but how do you kill this thing?

it has a charge attack that will only stop when it hits a wall, a player, or a large glyphid (like an oppressor or a praet). it hits like a truck, enough to instantly drop your shields. but when it hits a wall, it takes 2000 damage. it will only charge in a straight line, making it very easy to bait it into walls 3 times.

they only spawn in 5% of missions, and they work like breeders. there are only 1-2 in a mission, they do not respawn or spawn in swarms. they only spawn at the start of the mission, as a sort of miniboss encounter.

clever dirge
#

New discoverable - stowaway ales

"Looks like these guys liked to have fun"

Random chance to find a barrel (The kickable ones from the rig) modified with a beer tap and strapped to a trolly.. Using the barrel will give you one of the many daily brews to help you along in the cave.

If you did happen to drink a daily brew before dropping it will just add it effects and not replace anything.

naive bay
#

Make it so you can pat Molly when your inventory is empty

compact hamlet
#

....Could we get a Void Basket hat/helmet?
"Your letting the beauty fool you!"

grave cloak
#

Make it so missions rarely have glyphid sentinels (the things the hiveguard makes) in their spawn pool.
This is mostly because I think they fit in nicely with cave spawns, but their presence could also be a warning for a hiveguard being more likely to appear on the mission.

hallow widget
#

overclock for the LOK-1: it autolocks but does less damage and takes longer to lock

pallid kindle
#

Another rank above the current max for field medic that allows you to carry and throw downed teammates as if they were heavy objects.

safe whale
#

Driller's flamethrower can remove bunch of environmental elements like Engi's platforms, cobwebs, snow, etc. What if Driller's cryogun could f.e. freeze and mine goo from fungus bogs, goo bomber or hollow bough sacks? So far only Engi can somehow help when the large surface is covered with this.

knotty sphinx
#

make a perk that makes you super jump like advanced warfare

hallow widget
#

please playable goblin dlc

valid reef
#

Ammo upgrade in tier 4 of the wave cooker. I get that power supply overdrive and wide lens add-on are useful, but I'm tired of grinding through ammo and heat whenever I accidentally press R while using them. Then when I take them off, it's just a slot being wasted.

honest elm
#

This has probably already been suggested, but...
Radioactive bulks for the exclusion zone.
Frost bulks and exploders for the glacial strata.
And perhaps goo exploders for the fungus bogs.
Overall, I would just love to see more regional variations of enemies

rain tangle
#

Add non-DLC armor sets in the next season pass (builders choice, milspec, neon band, or something new)

also add more masks to the beard customization slot

hallow widget
#

i feel like we should get to choose weather or not our pc is left or right handed

lime sluice
#

Cockroach

frank wedge
#

Voices as a cosmetic that you can change? (Change accents of dwarves?)

surreal talon
#

A mario looking cap that has the letter of the class wearing it and their color, cause the voiceline on pipelines referencing mario (also cause tf2 did this and got away with it for engineer so drg can do it too)

grave cloak
#

A slight Bosco rework.
I'd like to be able to tweak the base functions, since sometimes I just want him for utility/revives but there's always the temptation to just kite enemies to conserve ammo. Sometimes that's nice, but I'd like the option to make it so I have to be involved in all combat without needing to get morkite high up as gunner, and/or without having a single death end the mission.

hollow ridge
#

when ever there are Dwarves in a Fantasy story, they are Dudes who love to show off how rich they are. I would love, when it would be possible to customice the personal sleepspace in the main Hub for lots of Credits, so i have a motivation to mine for this juicy gold ore.

lyric lagoon
#

When could we maybe see steam-console crossplay? I feel alot of people have friends that they can't play with because of this.

torpid geyser
#

Alright hear me out, Dwarven Samurai Armor
And with it, pickaxe part that’s just the blade of a katana but put in a way that it works like a pickaxe

latent hazel
#

put a separate compass on the terrain scanner with the same 360 angle marker so that people with a tendency to accidentally get turned around can more easily memorize a specific numeric angle that they're heading

fringe sorrel
#

Pirate Theme for a new DLC?

frosty heath
#

Give Steve a collar because Steve would look cute

fringe sorrel
#

Small resources and objectives (such as boolocaps for example) should fall when detached from the ground instead of floating in the air.

ashen void
#

Also add back the counter for primary and secondary objectives into the team depository. When its not Liquid Morkite that is.

tacit crystal
#

Allow engineer to place a sentry gun on the drilldozer

clever dirge
#

Different weapons instead of Bosco's rockets.

Rockets are nice but what if we could give him something else?

A sniper shot. Ultra precise and gives a good deal of damage on a creature.

Carpet bomb. Nice long row of cluster bombs. Because sometimes a swarm it too much.

Shield generator. For when you need the extra help.

hallow widget
#

i wish that we could color the event hats like making the LF widebrim hat be effected by black crag or the paper crown be effected by regal aegis

winged sequoia
#

Similar to Rival presence, during a lithophage outbreak there’s a chance for an infected praetorian to became “exhausted” upon being killed, if this occurs, a player with beastmaster can tame a praetorian, their name is of course… “Bill.”

surreal talon
#

Idk if this has been suggested (probably has been) but bosco should be an option for host to turn on if they dont have 4 players, only the host can control bosco and he goes away if a 4th joins. He doesnt get rockets or any upgrades in this mode and to have him mine somthing is the rocket button in this mode and he flies slower than normal so it doesnt make aquraq missions too easy but he SUPER slowly regens his revives (like it takes x minutes to regen 1 revive) also revive priority is the order of people going down so theres not a no risk thing, cause sometimes i dont have 4 players and we needed a 4th.

rain tangle
#

I’ve seen multiple people suggest something where you fall and you do damage in a area when you hit the ground, why not a stump ability as an active perk, stuns enemies in a radius, and does low damage to them, would have a charge up (kind of like how the pickaxe works) so it will take a little time to use,

Hold (suggest input) to activate it,

wanton dune
#

There. I made it better myself.

dire folio
#

Add a voice line that says "As long as you rock and stone, youll never be alone!

vestal creek
#

Deep Rock should really invest in some better equipment.

rain tangle
#

The regenerative bugs modifier should only affect bugs and not robots

pallid kindle
#

If there is ever going to be a new line of perks to be added and beast master's max rank increases, allow us to ride steve up walls (and get hit off if you take any damage) in the max rank

acoustic marsh
#

an indicator next to a teammate's icon showing if they have a steeve active so that you know not to shoot it and an indicator for you if you have a steeve so you can know if its alive or not since the "they killed my bug" dialogue doesnt always play when steeve is killed

near glacier
#

People who leave midgame should drop all their resources. Just had a game where everyone who took the latest resupply and the remaining nitra didn't come back to the game (host had some connectivity issues I think so they prob couldn't rejoin). We were left with 78 nitra and couldn't resupply cause there was no nitra remaining

worthy magnet
#

the beer barrels lloyd pulls from when pouring ale are a bit awkwardly placed, they seem sort of just shoved into the ceiling
if you ever do another visual update to the space rig, i think these barrels could use some love, giving them something as simple as a metal border with rivets around where they stick into the ceiling would satisfy me

modest pulsar
#

Damn flares need an upgrade!
Let us kick them, so it can be used for more than one hole where it fall, or let us grab/pick-up it and throw in another direction, without restocking it, just for repositioning.

void violet
#

An electric payload overclock for the hurricane rocket launcher. Somewhat lower direct and area damage, but it applies a low damage medium-long duration electric DoT and slow to bugs in it's AoE. Mainly enough that you can do a quick pass across a bunched up swarm and somewhat mimic the effects of an IFG

near glacier
#

mini mules should give regional minerals, it just makes sense doesnt it?

proven pulsar
#

I honestly think that warthog 210 needs some love, for example, instead of a auto fire tweak (which should be move to a different tier/made as part of the base gun) u should have a choice for blow through, cuz unlike the shot speed it directly affects wave clear efficiency and can actually compete with turret whip (which is a very powerfull upgrade), also u could add a weakpoint dmg bonus in the same tier to make for even more build potential and a harder choice, also (this one is more of an opinion) u should move choke from the dmg potential tier to a non dmg one(and maybe put it in the same one that autofire would be? So u still get a hard choice?)

proven pulsar
#

And also more class related armor upgrades, for the simplest example: let players choose from more than one damage type resistance in tier 3 (radiation resistance for them fat boy enjoyers?)

paper ferry
#

A buff for sentry guns, I feel as though sentry guns as a whole regardless of upgrades are extremely underwhelming and their effectiveness is diminished over hazard levels, here are some tweak ideas I made below:

LMG MKII
+ LMG MKII now bypasses burst mode, firing at targets fully automatically without pause
+ It also has slightly faster target acquisition speed

Defender system
+ Increases range by 5m

Hawkeye system
+ Doubles the current range of the sentry gun instead of adding 15m

Stun
+ Stun duration increased to 2.5 seconds instead of 1
violet flume
#

Strong Arm perk affecting throw force/speed on grenades/throwables. Make it happen.

proven pulsar
#

A player-player OC blueprint trading feature?

fringe sorrel
#

More icons to choose from

oak vigil
#

We get shown an area in the ending screen of a mission. Let us visit that area.

compact cipher
#

idea for new unstable OC for engie's shotgun

"Fullmetal Shells"
"you are used to buckshot, right? did you ever consider putting big ass bullet instead? Yes? There you go"

  • instead of pellets, Warthog shoots a slug, that deal significant dmg close range
  • smaller mag, cause big shells
  • slower reload speed
  • stronger recoil

i know about yellow oc which is meant for weakpoint dmg. but most of the times grunts survive headshot bc 1 pellet decides to hit a leg or nothing at point blank range. i wanna something hard hitting.

hell, lets dive deepeer

unstable shotty OC
"Dragon's Breath"
"R&D mix some of that ancient tech with some liquid from that exploding bushes from magma cor (don't ask how), and now you can almost become dragon"

  • your shots will ignite enemies and leave on them flame particles that emits heat and do DoT dmg
  • you have less ammo, cause its hard to produce
  • less pellets, and less dmg
boreal heart
#

I'd love to fight on the surface of Hoxx
you could put giant walls at the edge of the map and have a stary sky box

A giant bug you could fight on the surface would be cool you could give it segments that had to be broken to defeat it

crystal snow
#

Allow gunners to take down or dismatle zip-lines that were eather placed by misstake or no longer serve a point. but not nececarily refuning the ammo used to make said zip-line

craggy ruin
#

Lines when drinking smart stout for classes like gunner could say “ Hey! Why don’t I get the grappling hook.” Driller “Why don’t we use my drills on molly?” Engi “We should make my platforms fully automatic!” Scout “Why don’t we make my grappling hook able to throw Glyphids.”

hallow widget
#

make it so that at profile level 100 we can use different classes armors

tall lodge
#

Add a practice range to test out newly equipped weapons, builds and mods before launching into a mission

rain tangle
#

make it so slippery edges have light scratches or something to indicate that slope is slippery, Also make it so it’s less glitchy for client users If possible.

swift thunder
#

Make it so you can make Bosco get ebonuts and gunk seeds for you

void tangle
#

Overclock for Engi Shard Diffractor that makes you lose some damage for being able to shoot through enemies, like a piercing laser

winged sequoia
#

Tier 2 Crossbow upgrade “Rotating Holster” that will automatically swap between special and regular bolts with every shot, alternating.

thick owl
#

Give the engi swarm grenade an indicator for when it’s active. It’s super annoying to figure out who’s swarm is active when playing with more than one engi

pearl valley
#

Add a whistling sound effect to the gpl with nuke core

winged sequoia
#

I feel this is an absolute must. Add a tracker for the amount of times the Drilldozers head as been brought on the pod

strange aurora
#

engineer's platform gun has a rotating part. When shooting it spins faster and slower.

It would be cool if it had some revolver- like spin animation which gives a visual feedback on the fire rate.
Fire- > drum spins+snaps like double actin revolver. When it snaps into place, the next shot is ready.

Just a visual thing

gloomy axle
#

Would be nice if there were women characters to play as. None of the cosmetics are really standing out to me because I don't really want to play as a guy.

tacit fjord
#

Hi everyone I was talking to a buddy of mine, I usually main driller and he has been jumping from classes but seems to be sticking with Engi

We launched a mission for our weekly core hunt, it was one of the caretaker missions (i forget the exact name sorry) but I forgot to change my loadout from ice to my flame build to do fire buildup on robots so we started talking:

What if we could change our loadout mid mission? Perhaps instead of nitra we use some of our deposited gold to pay for a loadout drop to switch to a loadout better suited for the task at hand, we thought of a way to balance it out for example make it so we start with exactly half of our ammo capacity or use a generous amount of gold (we thought that it may help incentivize greenbeards or even long time veterans of the game to start mining gold) but with all that being said it can only be activated once per mission per dwarf (one dwarf calls in THEIR OWN pod) it would help out the greenbeards to help familiarize themselves with the game and which loadout is better suited for which mission, im sure implementing something like that may be a bit difficult but I think it would be helpful, and for the Mission Control guy he could say something like “Did you forget your sandwiches back on the Space Rig? Ugh… sending them down now.”

Sorry for the long winded message I wasn’t sure how to convey it all out in one cohesive thought but I figured the idea would be worth posting in here, thanks for the hard work and phenomenal game GSG, RnS brothers!

near glacier
#

idea:
if a beer is left alone too long lloyd will take it back
more chuckable items, and funny idea:if you dig out something to make it collapse it will turn into a ball and roll around till it wears out, this is a bad idea but i wanted to share

robust bay
#

Allow us to choose a specific song from the jukebox if we want and or extend the duration of the song to looping and have it take 2 credits every time it loops. Also the name of the song showing somewhere on the screen would be nice.

granite stump
#

Giant Lootbug as a rare spawn, akin to the Bulk and Crassus Detonators

somber stream
#

Rival's resource stashes.

Personally, I don't much enjoy getting Data Cells as a prize for everything.

Some random stashes that need to be disarmed by finding relays would be nice.

rain tangle
#

Update old content with new stuff

example:
give prospector data deposits the ability to be destroyed instead of having to hack ‘em, the downside is you get a lot more robots than bugs

hallow widget
#

i'd love a pistol for scout that way it would allow people who want to use a fast high damage pistol on scout don't need to use mods nor do they need to settle for the duel machine pistols i really like the idea

barren cargo
#

allow BET-C to come further down with you in deep dives

sick igloo
#

Devs, can we get a UI option to change the icons from XBOX to PS4 on the PC Version?

lapis crater
#

Sandwiches

hidden ember
#

Give the players an option to leave a group automatically when a mission ends. This way they don't have to leave and reload the space rig.

oak matrix
#

Strange idea but, in regards to the Mission Completed/Failure posing at the results screen, randomize, or even let the host decide to do it in the drop pod, space rig, or even the biome where the mission took place in.

Potential for biome-related victory poses?

worthy magnet
#

dumb little idea i had, but i feel like this could be a lot of fun for people:
in your bedchambers, the option to press a button, and you walk out, doing whatever victory pose you have selected
you would be able to see yourself in third person of course, and it'd just be a nice little bit of fun
i don't feel like it'd be too hard to implement either

supple flower
#

UI option to turn off the Mission Control announcement. You can currently turn off the sound, but I see no way to turn off the text banner that pops up

hallow widget
#

i like the idea of giving engie a railgun secondary

devout inlet
#

I think it'd be kind of cool if warnings and anomalies had introductory quotes at mission start. Like it gives you the mission rundown, and then Mission Control mentions Anomalies, and then Warnings:

(Lithophage Outbreak) "...As an addition, be on the lookout for Lithophage Spikes, we'll be doing what we can to neutralize the contagion. We must ensure our due diligence to keep the Rockpox under control."

(Volatile guts) "...Also of note, details of the area suggest that the glyphid infestation are under a highly volatile mutation, and explode on termination. Use this to your advantage whenever you can, Miners."

(Haunted Cave) "...And keep your eyes peeled! Scanners have detected a highly dangerous anomaly stalking the area! Keep on the move and don't let it catch up with you!"

(Rich Atmosphere) "...I'm sure you've also noticed that the atmosphere in this area is much richer than normal, and not as heavy to move through. Finish getting your giggles out and then get to work."

(Cave Leech Cluster) "...Scanners have also detected a larger than normal number of cave leech bio signatures in that area. Keep eyes skyward, and watch your step."

(Double XP) "...As an added bonus, Management is also feeling more generous than usual. Make sure to do your part to reap the benefits."

(Golden Bugs) "...Scanners are also indicating that the infestation in that area have traces of gold on their carapace. Every glyphid killed should yield value."

(Low Gravity) "...The scanners are also detecting that gravity in that area is lower than average. This can be used to your advantage. Make use of it to get into those hard to reach places for your objectives, team."

(Rival Presence) "...And keep your eyes up. Sensors have detected Rival ID signatures in the area, and I don't think they're going to be willing to share their bounty."

(Low Oxygen) "...Scanners also show that oxygen in that area is dangerously low. Keep near your machines to replenish your oxygen as needed."

pliant hinge
#

I’d suggest making some of the mods toggleable options in the settings menu.
Like heat crosshair, HUD, health and damage numbers.
I imagine this suggestion has been said before, but yeah.

acoustic marsh
#

petable bosco, molly, mini mules, turrets, and hacked rival bots

lavish atlas
#

Rare findable Beer Cooler on some missions. Was left behind by dwarves (so like a salvage mission) that can have most buff beers in it. something like a 1/8 spawn chance, and it just looks like a cooler underground that you can open up

pliant hinge
#

You gave me an idea: Maybe finding an empty mug or some burnt out, colorless flares around the map.
I mean, there are already pieces of Dwarven Kit. Why not add a few more things.

Maybe even a barrel cuz why not.

hazy breach
#

aight got an incredibly dumb idea for an OC

Bulldog Revolver
Sharpshooter Catalyst - Unstable

We filled these bullets with an extremely vigorous chemical that reacts with the explosives in, say, your grenades. You should practice skeet shooting, you’ll need it!

  • Makes the Bulldog able to shoot your thrown grenades out of the air (not other teammates.)
  • Shot grenades create a much larger explosion. The explosion deals less self-damage and sends you flying if you’re in the blast radius.
  • Less direct damage.
  • Slightly higher recoil.
  • Hard to aim.

Seems like a fun addition which rewards good aim, gives gunner a big boom and is really cool. Theoretically it could also reduce grenade damage but i’m not sure if that could really be implemented.

hazy breach
#

as well as

“Stubby” Voltaic SMG
Static Flow Booster - Unstable

R&D, while attempting to create a new type of battery, accidentally made an alloy which attracts and discharges static electricity like nothing else. Take caution to not touch anything metallic after handling these rounds.

  • Bullets that hit the ground have a chance of creating an electric discharge.
  • Enemies caught in the AoE become statically charged. When they get close to another bug, the shock and static transfers to the next enemy, dealing a chunk of damage on the way out.
  • Statically charged enemies that touch a platform get shocked, dealing lots of damage.
  • Vastly decreased rate of fire.
  • Decreased direct damage.
  • Decreased magazine and ammo capacity.

It would give the engineer an area denial focused primary option that plays well with strategic thinking. You can’t waste your ammo but if you’re smart you can tear apart menial enemy swarms easily. All of engineer’s secondary weapons deal immense damage to a single target or small cluster so the toolset doesn’t change overall.

wanton dune
#

Lloyd should pour 4 of the daily beer by default for players who join late. I hate screwing over joiners and making them order the beer again

surreal cosmos
#

we should be able too see drop pods go into the planet and come out of the planet inside the hub area too help show your never alone planet side

viscid skiff
#

I have a idea for a new mission type

So Doreta at the end of the mission where you use or you can remove her head and take her back to the space rig now that's all cool but what if we make a mission where you have to like take her head off of multiple different machines and put them on another to activate it so for example

New start of with the drill dozer and then you like dig a hole to a checkpoint and then you have to remove her head and then wait for another thing to drop which is a laser cannon put her head in the laser cannon and then she shoots the thing to melt through something and then you have to take off her head and then put it on something else

Didn't really think it through but basically just you use her head to activate multiple machines throughout the course of the mission

chrome valve
#

unable to connect to server/unstable connection to server ...etc, when u try to join a server doesnt reset u back to ur cabin instead stay at the mission table

split bane
#

(JOKE) Make Molly constantly get away. Like sometimes it'll just go away from dwarves when no one's looking, and very rarely if you won't be looking at it for a long time it'll actually get away using a hole made by the drop pod and other stuff, leaving you without a Mule and making you lose all of your gathered resources

shut rivet
#

Implement an IW cooldown timer between players similarly to how resupply ordering works. Whenever someone activates Iron Will, it cancels anyone else holding down spacebar at that time and displays a prompt below the activation icon saying "[Player] has activated Iron Will!"
This is obviously to prevent awkward situations like the only two players in a lobby using IW at the same time.

lean spindle
#

Hello, my English is not good, so I use Google Translate, there may be some mistakes

I hope to be able to add a new mode called "custom mode", this mode can customize the gain or debuff you want for the next game, and you can also enter the seed, the seed allows you to play the same map as others, in the chat room Enter the command /seed to get the seed of this map (I just want my friends to experience the same pain as me

void thunder
#

Steeve Cage in your dwarf's assigned room. When you complete a mission with a surviving steeve it appears in the cage until either you close the game or get a new steeve

grim cloak
#

Make it so the perk "It's a bug thing" makes the lootbugs regurtitate their minerals without you having to kill them. This would IMO make it a top tier perk cuz i need the Nitra but i don't wanna kill loot bugs...
(Edit : Not killing em cuz they are innocent little creatures, not because im lazy...)

pastel heron
#

some special reward for getting the final legend promotion on all 4 dwarves. the main idea i have is auto-unlocking all of the dlc cosmetics even if you havent purchased them.

spice cargo
#

If you ping a crassus the dwarves say "We're rich!"

hollow tusk
#

new weekly assignments, specifically an assignment that gives season pass progress, say 5k progress after 3 missions.

calm axle
#

make gold more valuable pls

slow sun
#

Dunce player system from GTA:

If a player gets "reported" too many times for toxic behavior, they get a dunce role, so now they can only join lobbies with other players with the dunce role

Also, dunce players can now only order and drink leaf lover's special

There are many cases of greenbeards encountering toxic miners, so maybe this could help a bit?

hallow widget
#

BET-C's should have O2 canisters on them too

shadow ingot
#

Adding other minerals that provide extra currency/coins depending on the amount mined. This could include up-pricing gold to be more valuable but more rare, and adding different tiers of minerals. Copper could be the most common and least valuable, silver could be a step up, gold could be a step up from that, then titanium or something, and then maybe something like diamonds. This could give more variety to the minerals and provide a more diverse playing experience.

hallow widget
#

make bosco faster when carrying something PLEASE

#

make nitra that was collected in missions count toward the money you get after every mission

#

make it so that the scouts grappling hook swings you when moving and pulls you when stationary

paper ferry
#

Remove the cooldown on Bio-mass converter, it inhibits an upgrade that is already held back by the fact it doesn't work on swarmers, something most people would've thought of using it against when they first got the upgrade. If an upgrade is made as an intent to get multiple kills in quick succession, a cooldown like this nearly removes the whole purpose of it and I'd gladly take an upgrade that just makes the hit enemies 80% slower or make them take 33% more damage while electrocuted

hallow widget
#

make it so that when you join a union the drop pod waits longer

fringe sorrel
#

Cleane shave option for eyebrows

midnight ledge
#

more Dreadnought variants; the three existing ones are well fleshed out, fantastic 'boss' fights, but they get old quickly (apologies if this has already been addressed before)

elfin swift
#

make it so even in solo you can say we are rich although there is no we

near glacier
#

i dont know why this isnt here yet, but "Questions" channel
you confused about something and it isnt on the wiki? ask it here!
For example:someone asks question, someone responds with answer, simple as that.

rain tangle
#

able to shoot certain grenades to detonate them early,

has to be direct damage not area

viscid skiff
#

Have red suger always ALWAYS spawn on the ground and not on the ceiling or walls

near glacier
safe whale
#

If the Escort Duty ends with success but someone doesnt make it to the pod and lands in Medbay, their dwarf will say with concern "Please... Please tell me Doretta is safe..."

somber stream
#

Add a small countdown (~3 seconds) for pod evacuation when all alive dwarves are present on evac zone, but someone just recently got down.
That will prevent situations when you accidently leave your dwarf behind.

bold meadow
#

I got a mission suggestion!
Names a WIP, but so far im liking "Infilitration" and "What Karl would do!"
Mission description is around the lines of:

Glyphid Hivequeen.

"Big, bulky, and hella angry that you disturbed her nest!"

  • Mission Control Guy

Even larger than Hiveguards, the Hivequeen takes up almost the whole cavern she usually resides in. Laying hundreds of eggs that spawn Glyphids, these usually mature at around 2 weeks.

Mission details:
"Alrighty miners, this is a very special mission only granted to the bravest of brave. Karl found one of these Hivequeens back in the day. Now he wears Glyphid Hivequeen leather boots for work. He was a brave lad... Anyways, your job is simple. Find the Hivequeens nest, place seismic charges all around the cavern, blow it sky high, kill the Hivequeen or get the hell out! Good luck to you miners, and may Karl bless your souls!"

#

Mission objectives:

  • Find the Glyphid Hivequeens chamber
  • Place seismic charges at random locations where egg deposits are located
  • Summon a pod that activates them and draws in Glyphid Hivequeen Grunts
  • Pod finishes, dwarves press a button that activates charges and blows up the chamber
  • Hivequeen gets angry
  • Dwarves can either, A) Press a button to summon the escape pod and exit. Or B) Stay and fight the Hivequeen for extra loot, glory, new weapons, and a special weapon set for each class titled "Hivequeen Forged 'insert weapon here' " ill describe this one later.
  • If dwarves escape, they get regular loot and mission xp.
  • If dwarves fight and beat teh Hivequeen, the get better loot, more mission xp, and each dwarf on the squad is allotted a single Hivequeen Shard.

What are Hivequeen shards?
Hivequeen Shards can be turned into a randomized weapon, there are about 2-3 for each class. You need to hold on to a Hivequeen shard for at least 3 missions, and then you can turn it into a weapon. The weapons are randomized, but they should lean in towards whatever class your playing at the moment. Each weapon will be special, and powerful. Each unique and upgradeable with their own set of overclocks and stuff. These weapons will also always have the name Hivequeen Forged 'blank'.

#

Hivequeen Shards are still a WIP. But if GhostShip Games does actually use it, they can change it to their liking as long as they name ONE Driller Hivequeen weapon "Hivequeen Forged TinyDragonBlazer" Then I would be happy.

supple anchor
#

I had a dumb weapon idea.
Add in a weapon for scout that works like a modified LithoFoamer, since I think it could be an interesting weapon type with some modification. Perhaps dealing corrosive damage and leaving behind "foam" that deals damage over time to enemies caught in it, though it doesn't slow them down. I think Corrosive damage could be used on more weapons, and the leaving "traps" for enemies fits scouts playstyle.

wicked oasis
#

Add the hair cosmetic waves

hallow widget
#

add pets for the space rig

acoustic marsh
#

add shirtless dwarves.

pastel quail
#

Some stuff R&D should add to the game to improve network connectivity:
a) IPv6 support to lessen connectivity issues for dwarves using Dual Stack Lite connections. That way, dwarves who use IPv6 can connect together directly, avoiding the buggy implementation of Steam Datagram Relay. It won't help dwarves behind a CGNAT, but it may reduce the issues for at least a part of the community.
b) UPnP support (if the game doesn't have that already). Some dwarves with a dedicated (aka public static or public dynamic) IPv4 address may lack the required knowledge to forward ports on their own. Let the game itself do it for them.

warm hornet
#

More mod options for Utility and Traversal Tools to more fill them out and add extra depth/variety to them. Not asking for gamechanging stuff but here's a good example or two:

Zipline Gun modification - Double Braided Wiring - Your thicker zipline cabling can be grabbed from a little further away! (Increases radius of E grabbing prompt/interaction on the zipline) Would make it easier to grab onto zips from long jumps and accidental falls, etc

Drills modification - Wider Bore Tips - Wider heads to drill out more dirt per square meter! (Increases effective 'zone' of terrain cleared by a small amount) Would make it easier to clear out difficult or problematic terrain and would be beneficial if you wanted to use your drills for such purposes.

Platform Gun modification - Expanding Foam - A different mixture ratio allows for a wider platform (Pretty obvious, wider Engi pancakes) Alternatively you could modify this to reshape the platforms into a more square or 'wide rectangle' shape that has more surface area. Would have to compete with something like additional ammo so that you couldn't have your cake and eat it too.

These are just a few ideas, and I hope that we see more mods and mod tiers for Utility and Traversal Tools in the future 🙂

frigid aurora
#

The ability to customize the Space Rig. More barrels, small trophies from missions that have been completed. It feels so empty now.

charred sage
#

Buff zipline speed, I die of old age by the time I reach the other end of it.

dire flame
#

I think crossplay would be wonderful for the game, its kinda saddening seeing so many people in vc but I cant join because im on PS

modern haven
#

The ability to copy and paste loadouts / outfits, and separate the loadouts from the outfits. I often don't bother making different loadouts and just change everything manually before a mission because making loadouts is so tedious. Separate outfits from loadouts so that I can switch between outfits without also changing my perks/guns/etc.

somber sequoia
#

Increase the probability of "collect dystrum" side objective.
Its rare to get one per rotarion, if even one at all

lusty prism
#

This has probably been posted before but maybe give us the option to see weapons and set weapon frameworks/paintjobs in the locker? I don’t exactly enjoy having to run back and forth to make a brand new matching set only for the gun to be a slight shade off

near glacier
#

Will we ever get a chance to explore the surface of the planet? That would be sick.

#

New mission idea: Expeditions
long term missions that involve exploring and mapping uncharted sections of Hoxxes

hoary token
#

Enable engi to put turrets on the drilldozer

barren cargo
#

remove bulk detonator (please)

near glacier
#

Suggestion: make the haunted ghost killable, it isn't fun having it follow you around frustrating you for literally no reason with no counterplay other than don't stop moving. Maybe you can kill it and it disappears for x amount of time and then it comes back at least?

broken cosmos
#

Suggestion: Rework the kick system to a majority vote system. There has been numerous times I've been kicked unfairly halfway or near the end of a mission without warning and it's infuriating. If all 3 players(or 2 if it's a 3 man team) of the team vote to agree to kick that player then he's kicked out the game.

fiery epoch
#

Idea: add a shooting range to test out weapons, modifications, and overclocks in there space rig, that way you don’t need to worry about their effectiveness in a real mission

fathom scarab
#

make it so engineer can reload the Minehead turrets on point extraction

fiery epoch
#

What about this: a new region with under water aspects, being submerged works like being in a low oxygen area, but you also can get more ores underwater, not the entire cave is underwater

lusty prism
#

Some fun plaskrete(plascrete?) ideas for if tool overclocks are a thing or just as an extra upgrade tier:

Elastic Organic Additive: adding a mixture of naedocyte - derived gelatin and hollow bough gum causes plaskrete to become quite elastic and able to cancel almost all fall damage. However, it bounces you back hella high and it takes twice as long to mine.

Foaming Agent: pressurizing the canisters and adding a tad bit of liquid carbon dioxide causes the plaskrete to puff like a Glyphid Slammer. The foam reduces movement speed and negates fall damage, in addition to covering a larger area. However, the reinforced canisters means that you’ll be able to carry less.

Hydrocarbon Mixture: Inducing liquid Nitra to the fluid causes the resultant structure to be quite flammable. However, nitra is quite brittle… and even dropping a dwarf on it is enough to make it shatter.

Cheesekrete: Some guy at R&D was clearly hungry. A few choice proteins from webspitters and lithophages made plaskrete extremely stringy, to the point where the platform guns become basically bridge guns. However, this stuff takes some more space to hold and you have to take two shots to place a bridge.. one for each end.

Alkaline Bonding Agent: Blending in a bit of acetone and a small amount of collagen molecules permits platforms to be glued onto enemies… have fun.
Oh also it will explode if it touches acid or fire.

Aqueous Solution: Liquid plaskrete courtesy of a mixture the kitchen gave to us, don't ask how they managed to dissolve the lovechild of Flex Seal and Great Stuff. All we know is that you spray this stuff like pissing instead of launching globs, perfect for more precise applications on a smaller scale.

Nectar Walls: Simple sugar groups integrated into the structure of this batch of plaskrete makes it just worthwhile enough to Macterra and Glyphids for them to prioritize over dwarves. This stuff's sticky af though, and its range is heavily reduced.

near glacier
#

3rd person pov

fallow urchin
#

melee secondaries!

meager plaza
#

If u look too high up or down, or move too fast with beer it spills

undone widget
#

I have the bestest bestest Idea ever,

People love lootbugs, Aye? So... Why not add an incredibly hard assignment mission to get a lootbug as a pet in the DRG quarters? I mean come on, Who doesn't want a little pettable lootbug patrolling around your head-quarters, especially soemthing as chubby and adorable as a lootbug? (You decide the assignment mission, I have no idea.)

silent osprey
#

Completely low-priority, entertainment suggestions for the hub:

  1. Beer (or a weird experimental button Management installed in the Med Bay) which lets you turn into a random object (barrel, rockpox tube, etc.). Could be used as a prop hunt minigame (sort of like the football gear under the hub).

  2. A drawing board/whiteboard which is either blank and lets you draw on it (be it a small HUD pop up or with the analyser tool), or even collect/buy stickers that you can put on the whiteboard and make cool scenes/funny memes with them.

gaunt canyon
#

Add paintjobs (and overclocks) to traverse tools (ziplines platforms etc) and secondary instruments (turrets, shields, c4, lighter).

Also would be nice if overclocking the instrument would change its framework.

Some overclocks will disable your ability to chose certain tiers of perks, instead replacing one or two with their in-built perk.

Example:
D-F3NCE matrix core. Converts engineer turret from offensive to defensive.

-Unable to choose T4
•scan ange is 120°
•targets only projectiles(ommoran flying stones and naenocydes included), destroying them on hit
•turn speed is increased ~200-300%
•fires in long bursts (lasting 1s using ~20ammo), when started firing, is unable to halt fire, but still can turn from target to target, like C-RAM.
•if T1 is equipped with Gemini systems, scan angle is 80° in each, burst 0.7s using 15ammo
•has a cooldown, like standard engineer turret, it can be increased to balance the overclock

somber sequoia
#

Throught playing the game, i'm noticing that some of our brothers in a hurry tend to leave the "crust" when mining ores.
after testing i can say that finishing them barely gives 1 unit of resource, so why not hire our friendly neighbourhood lootbugs for the job?

if any were to be spawned or move in the vicinity of the crust, they should be able to munch on the leftovers.

safe whale
#

Lets say you have Steeve and you move fast through caves and Steeve cant make up with you. Here Steeve could bury into the terrain and emerge next to you after a short while. Swarms emerge from rocks, Dreadnought twins shift every single while like this, let Steeve do this to keep our step
Edit: this will happen only if Steeve is pretty far away from you and it will take forever to him to catch up

near glacier
#

specific voicelines for elite enemys
i wanna let my team know that theres an elite bulk detonator running at us at mach 2

iron plume
#

Apparently LMG MK2 is "Useless" (I don't think so), but here's some basic ideas for buffs.
Either:

  • Increased armor breaking
    Or:
  • Another additional damage point
    Or:
  • One to two AoE damage
grave cloak
#

An overclock for the gunner's heavy revolver (Bulldog) that gives it some a few bits of conditional non-damage utility, probably in exchange for slightly shorter range.
For example, it could do these three things:
-It deals damage over a larger area when shooting minerals (since gunner's the worst at getting anything just slightly out of reach and ziplines are the most limited-amount travel ability)
-If you shoot a weakpoint when standing in your forcefield, it makes the forcefield last just slightly longer.
(probably capped at 4 shots, the duration increase could be a small fraction of the shield duration or 0.5 seconds)
-If you shoot a weakpoint while on your zipline, you speed up until you press E to slow down or you are off the zipline.
The reason for the last two abilities is that increased zipline speed and shield time are both frequently something you'd like, but increasing them should be tricky to prevent them being broken.
The reason for multiple unrelated effects on a single overclock is because they're all pretty conditional, and making the gun do something in a few relatively narrow contexts makes it a versatile tool instead of always wanting the one situation where it's better than the base gun.

ivory lantern
#

An engi plasma cutter overclocl that makes it cut through terrain, just 3/1 slice strait through the terrain but really short, it would let you cut down towers and stuff like that

simple gust
#

Please consider making something like this a possibility, I believe it would greatly improve LOK-1 for number of viable builds.

https://ibb.co/0K2rWnP

SMRT + Fear Freq + CCD = CC Shotty builds should be incentivized more than they are.

Move SMRT to tier 4. Probably get rid of extra locks in tier 4 since SMRT is already similar.

(Fear Freq scales on # bullets fired not # locks so SMRT synergizes)

whole dragon
#

New steve names : think it would be cool if we had names for them other than just steve, like bob. maybe 1 for each person so we dont just have 4 steves?

misty dome
#

Allow us to be able to chat while we are going lower in deep dives. A lot of times I want to warn someone of something that’s happening in the next stage or remind them to look up for cave leeches, so this will give time to do that

meager cypress
#

How about grenade turrets for engie: either mod1 or an overclock.
The turret now shoots grenades at about 60-80 rpm
Less range due to the grenades flying in an arch.
The grenades deal damage in aoe with about 2-3 meters radius.
The ammo is scaled down so the turret lasts as long as a usual one. Same goes for the reloading speed and ammo you carry with you.
The last tier mods will work slightly differently:
Hawkeye will (on top of a bit more range) make the turret shoot to hit the most targets while the other one will deal more damage, wider area of explosion, and stun for longer with a higher chance to do so (the angle at which it shoots is the same as base upgrade)

limpid walrus
#

A bugged out evil bosco that occasionally shows up on salvage missions. (idea being it was a solo crew that died, and somehow the miner's bosco turned)
Edit-for those asking why, first explain why BET-C exists

somber sequoia
#

After emptying your mag on bug rushing you, sometimes we tend to back down while realoading.

Id wish dwarves would have lines for this kind of situation, that would immerse us more fully in the "oh shit" moment

"Cmon, cmon, damn you"

"Cool down faster, i have Bugs to kill!"

hazy breach
#

give engineer shotgun tracers or some hit sparks, it doesn’t feel as powerful as it is

rain tangle
#

Make it so weapons with armor brake upgrades have unique noises when hitting breakable armor,
maybe something like bones cracking

fervent moss
#

developers please i need one of my beloved ceiling toothbrushes in the space rig somewhere
cave vines my beloved

paper ferry
#

A Tier-2 upgrade for Engineer's platform gun that allows the user to press reload while at a full clip to switch direction mode so the user can fire vertical platforms as cover

hollow grail
#

how about "glyphid research" missions. missions where we go and check out strange sites and strange readings found out from scanners. maybe scanners placed from another mission entirely!!! it would kinda be like how in other game where you "find data logs" or "info disks". these can be collected and then fed to a terminal like the hackerbot and then you gotta defend it while it decodes it!!

midnight palm
#

stupid brainfart:
add a "NATURAL 20!" voiceline on the dice slaps...whenever new ones are made. 🙂
would technically not make sense because it's a d6 and not a d20 but hey...for the D&D enjoyers 😉

lusty prism
#

make class tools just like weapons... not simply in the paintjob/framework/overclocks sense, but in the damage and status effects sense. Ziplines, plaskrete, and the grappling hook should hurt when something is hit with them, and it also gives us a nice last resort if we're all out. Also plaskrete being poisonous would be funny too.

tight mango
#

unstable drak 25 overclock
beamer "through some very complicated components makes your weapon fire beams instead of plasma balls with incredible velocity precision and damage. however each shot produces more heat and fire rate is significantly lower"

rocknstone
+1000% projectile velocity
+80% damage (even increasing the splash damage)
-25% spread

tothebone
-5 RoF
+2.0x heat per shot

hallow widget
#

make it so that the scout gets a small pistol with 50 spare ammo and 2 bullets being loaded into the gun at a time (it only holds two shots just like the shotgun) it doesn't hold much but its got decent damage and accuracy with high reload speed it also has low fire rate and works best on fodder more than it does of pretorians and up however there would be an over clock to make it somewhat good at breaking armor or maybe that can penetrate through it so that it can deal with them better that say a gun with no ammo or your pick this weapon would also have an over clock that when both bullets are in the enemy the enemy deals less damage the drawback to this being you also deal less damage with your pistol

wind terrace
#

male / female selection, but it changes nothing. the voices and models all remain the exact same. dwarves don't care about gender, it wouldn't help them acquire more rock and stone!

stark moss
#

Can we have a Barrel Aged Stout that turns your dwarf into a barrel?

lusty prism
#

Pets as an extra cosmetic we can get, to spice up drip a little. Just small things like juvenile lootbugs, hexawing gniffers, naedocyte shockers, deeptora n whatnot. Maybe we get these from special single or double - mission "research assignments" that are all elimination missions.
idk just thought this one would be funny

lusty prism
#

Audible overheat/pressure loss noises... a bit of a noise indicator on the drills and the cryo cannon to tell me when it's about to overheat/refill would be really nice, since I can't always focuse on the gauge. Could also have a bit of a ping noise on other guns to notify the player they're about to run out of ammo too.

quiet aurora
#

Can we have an option for that piano and peaceful celebration music in the space rig? I loved coming back covered in bug guts to some smooth Jazz.

serene copper
#

Couple cool idea I was thinking you can add is camping/ cooking in a cave or even just bring a flask of normal bear and have a animation of it like an emote to do while standing still

Another is add little pets that can follow and even ride on your head while your mine. Imagine seeing an baby oppressor. In order to unlock pets you have to kill them at least 20- 30 times (which anyone can unlock by while grinding at least one to two promotion of a class(es). Or maybe another challenge like doing three dreadnaught quests in a row and unlock a baby dreadnaught as a pet.

serene copper
#

So another idea is introducing a new boss where you fight a big shocker that has a lot of health. So the mission can be set up as you fight the shocker going from room to room having you chasing it down and running through the cave going up or down with some shock traps on the ground it can spawn and while its also spawning little shockers protecting the big shocker. It can be a three room quest where the boss has three health bars and in the first room you get introduce to the boss putting floor traps. In the next room, the boss spawns or sends lightning bolts to the players as the try to dodge and damage the boss. In the last room it can be lightning bolts but with mini shockers chasing you down as you damage the boss (not to many, we don't want to be over whelmed)

Another boss idea is a queen spider or queen big. This one should be pretty hard like maybe have at least one star or two star promoted character for this fight. You can start off with the operator saying they notice a lot of miners go missing in a certain cave dive and no one has made it back. So they send you down and you mine and notice some grunts running back into a very and i mean VERY big room like football dome size and you have to fight a Queen bug where it spawns a lot of bugs and it has phases like one phase can be it spawn a dreadnaught (it can be random). Another phase can be like 3 oppressors with a two swarmer spawns maybe. And another cool phase at the end. There could be like a final enounter where you get chased back to the dropped by like two dreadnaughts and a lot of grunts.

I have some more ideas but i think this is good for now

half crag
#

assists show up in mission completion stats (example: you freeze an enemy and another dwarf kills it)

near glacier
#

petting molly

hazy breach
#

guess what time it is
unstable overclock hour again

Deepcore GK2
Wild Rounds - Unstable
Your driller isn’t the only one with legally grey weaponry anymore. These new rounds are rocket propelled, with the fuel used being rather nasty — like all other things ending in “zine.”

Makes the Deepcore GK2 an absolute damn menace of a spray-and-pray weapon. Bullets now are projectiles that accelerate as they fly.

! Your bullets are now rocket powered, with the fuel being toxic. It poisons enemies at close range and blows holes in em’ at medium-long range.

  • Direct projectile damage increases and the projectile itself accelerates the further it travels, to a point.
  • Projectile poison damage increases the less it’s been flying.
    +- Vice versa applies, far bullets have little poison and close bullets have little direct damage.
  • Decreased magazine size, fire rate, and ammo to compensate for sheer DPS possibility
    -- Rounds tumble and become wildly inaccurate after running out of propellant. If you wanted a sniper, you should’ve picked the M1000.

I heard y’all like movement, so I tried to come up with a weapon that rewards quick thinking and precise movement. To maximize the potential, you would need to do risky close plays for large DOT and support, as well as calculated retreats for punching holes in swarms and larger enemies.

Mind you, bullets would tumble after a certain not-so-far distance, so you can’t stay too far away and/or rely on luck to hit those shots. It’s all about spacing.

lusty prism
#

Maybe a compass system? just to shout directions when we're defending a point or trying to find a way out yknow, gives the dwarves a bit of a common frame of reference to work with.

ancient socket
#

Yo, can you guys add like, some Wild Bill's Beef Jerky and some David Bowie cosmetics? I think those would be pretty cool, y'all should consider adding those

safe barn
#

Could you add some newbie clarification on how armor and health works, it seems like all the armor upgrades you can buy at the store are purely cosmetic, and the ones you buy at the equipment terminal, the armore "mole", "Fox" and so on, that these are the only upgrades to health they are, arent they?

but speaking as a newbie, its hard to pick up on whats improving what aspect of the character

maybe a general newb mode would help, where you not only get these tipps in the right half of the screen, but also in missions, especially the first ones, my friend and me were totally lost
"Get fuel for the drilldozer"
yeah, how are we supposed to get fuel now? we were stuck on this a good 10 minutes trying to find batteries or mine something when we finally found out you are supposed to take out the batteries and mine oilshale with them

steel hound
#

Not sure if this was ever asked or already subject to a mod but can we have a trajectory preview for the Engineer's PGL similar to what you get for hand tossed axes and grenades? Or at the very least put range indicators on the PGL's reticle similar to those found on the ladder sights of real life rifles or 40mm GL so we can more accurately aim it at long distances.

spring shale
#

If there was a weekly assignment for a supply voucher that can be used when trying to call a supply drop without enough Nitra, that would be pretty cool

meager plaza
#

Sandwiches*

ocean ledge
#

interactive piano in the space rig
players use their keyboard as a piano
using the entire 4 rows of the keyboard, numbers and letters, it should be possible

surreal talon
#

How about a rythem minigame option for when u are dancing to jukebox, where weapon changing buttons are ur different buttons for it, and if u miss too many times ur dwarf will fall and say the voiceline "whoops i slipped" before getting back up to try and continue dancing. The button timing depends on jukebox song currently playing

surreal talon
#

Add overclock for all support tools

Gunners shield generator where it doesnt regen ur characters shield but instead heals 1.2%hp per sec while in the bubble but it reduces max charges by 1

Engineer turret could have one where the sentry gets shotgun rounds but the aiming distance of the sentries (distance between target and the sentry for it to shoot) is reduced and firerate is reduced

Scout flaregun is make it light up alot more of the cave but it reduces the duration its lit

Driller is just let other drillers pick up the c4 to add to their c4 count (can not exceed the max c4 count that the player has equipped) and c4 takes 1.35x less time to pick up

blissful stratus
#

Suggestion: Canteen

fringe sorrel
#

Turn Jury Rigged Boomstick's OC "Double Barrel" into a GEAR MODIFICATION Mod.
Push reload to activate the Double Barrel.

spice basin
#

when creating a lobby next to the the password there should be an option to give it a name it would be very useful to name lobby outside of steam

strong plume
#

Weapon idea (for any class it can fit into. Preferably Gunner or Driller)

-A SECONDARY shotgun that compresses heat and shoots it out in always a wide spread (concept from ultrakill, but DRG-fied)

-M1 tap: shoot out the compressed heat as tiny bullet-like projectiles.
-M1 hold: charge it similiarly to Ultrakill, except you shoot out a big blast of heat instead, A heatwave so to speak.)

-If you tap fire too much, or shoot the charged shot once, you need to wait for it to generate and compress heat again (similiar to cryogun)

-Heatwave shot: can be changed with weapon mod choices: fear, damage, damage reduction mid charge, or possibly something different.

-Ammo: works like Shard diffractor (self reloading magazine, unless completely emptied in a single charged shot)

-Allows: putting heat into targets for damage over time, lighting up goo on floor, has potential for overclocks like:

UNSTABLE
-The Bomber: pressing R now ejects the core like a grenade launcher. Wastes the entire magazine, its aoe focused (for swarms), but gives reduced total ammo and reduced 're-pressure' time

UNSTABLE
-More heat-action: light enemies up on fire much more efficiently. Adds blowthrough (1) but you do much less contact damage, and your ammo is shortened by half (your 'magazine' is unaffected)

CLEAN
-Additional core pack: ammo increased slightly

UNSTABLE
-Extra-compressed heat module: Drastically increase damage, but decrease the ability to heat (no longer lights up grunts as easily basically making it impossible) and decreased charge time drastically (much slower reload)

BALANCED
-More efficient cores: Bigger ammo pool, bigger 'magazine', decreased damage by a considerable amount.

These overclock ideas are based on both gunner and driller. They can be changed up or not taken into consideration

Few modification ideas:
-Flat nozzle: Tightens spread, making it shoot much less upwards and downwards, but makes the shot much wider sideways (no longen a circle blast, but a single line)

-More oomph: the shotgun tap shot gets (1) extra blowthrough (2 with an overclock)

-Heatwave specific modifications: Fear mod, Damage resistance mod (mid charge)

Tl;Dr: Heat based SECONDARY shotgun, with a shockwave-like alternate shot, that uses ammo like shard diffractor, and is more than just a dot gun, or a charged shot gun. Also its accuracy is purposefully always bad.

Sidenote: only thing in common with ultrakill that this gun has, is that its a heat shotgun.

faint glacier
#

Specific voice lines for some of the overclocks

e.g. FAT BOOOOOOY!

waxen root
#

give nitra more uses like being able to purchase upgrades for molly you’d attach onto her (eg a turret to help kill bugs or stronger legs to move around more quickly)

pliant hinge
#

Small suggestion: Add a 0.3 faster reload time to the Lighter Tanks overclock for the Driller’s flamethrower.
Most lighter ammunitions Overclocks have more ammo + faster reload time. I think the Driller’s should be no exception.

near glacier
#

rework for vampire and face melter
vampire:gives hp based on how large the create killed is.
and face melter:reduce the ammo penalty, its extremely punishing when you dont have any nitra.

pliant hinge
#

I have an idea for a change with the Elephant Rounds.
Make them have 4 shots in the barrel, but make each shot use up 2 ammo, like the minigun.

#

Idea for an Overclock for the sludge pump: Acidic Mixture Dip.

Increases regular shot damage as well as acidity.
Decreases charge shot damage and charge speed.

hallow widget
#

a beer that inverts your controls when you drink it!

hallow widget
#

whipped cream so that the dwarves can spray cream into their mouth and eat it

frosty heath
#

Overclock for the "leadstorm"

Name: Heavy hitters

Massive increase to damage (+6 per bullet)

Adds 1 penetration

Lowers rate of fire by (5 to 15. Idk)

Lowers ammo by 900

Slows you down by an additional 10%

wind terrace
#

generic overclocks: overclocks that can be found for any weapon, that apply more generic effects. for example you may find a lead storm overclock that increases bullet damage and decreases fire rate, and you could later find that same overclock for a different weapon like engineer's shotgun.

it would increase the amount of overclocks in the game by a ton without needing to think up or make a bunch of different overclocks. finding one would be something like finding the specific overclock, and then randomly rolling what weapon it's for when the player gets it so it doesn't take over the pool of OCs that you can find.

lusty prism
#

saddles for lootbugs, silica harvesters(you can already ride them but you fall off if they climb a hill) and praetorians
you can't control them(except for lootbugs) but you can ride them

amber delta
#

tip jar for Tip-C please

hallow widget
#

dreadnaught pheramones: bugs affected will not attack you and are made weaker to fire for the duration of the grenade (the grenade only lasts for 2 and a half seconds)

calm dragon
#

Female Dwarves-

new headsculpt, new voices,
remove beards, add 6 more loadouts for each class, but female.

fair canyon
#

Make it so if you cheer while holding a Le*f lovers special it pours it on the ground so someones troll order doesnt clog up the abyss bar with undrinkable swill

craggy oyster
#

Dark future pickaxe.

atomic lark
#

dont get rid of the 2018 build after today/tomorrow

fringe spire
#

you could add separate beard colors for example i would like to make a dwarf with pink beard and blue hair in homage to a brazilian youtuber

vestal creek
#

A pocket rocket/wrist rocket grenade for the gunner. You point in a direction, hit the grenade button, and it flies off in a straight line and explodes on the first thing it hits. This has 100% been suggested before, but the more I play gunner the more I know I need this in my life.

near glacier
#

Keep the meteors after the season ends like the data pack things you can find

narrow oriole
#

The ability to sit around 10-12 chairs in the space rig, many times i've "hung out" in the rig for up to 30min and sitting with some brews would be much much much much better

silver iris
#

Can we please get a way to keep the 5 year decorations back? It really was amazing, can maybe remove the banners and the "5" stuff, but I would love if someone who has 1 or both supporter packs could enable the anniversary space rig, cause it is really just so sad to not have it all year round, I miss the relaxing aesthetic, I miss the decor, and I miss the jazz music.

Maybe even have it be something like Harpmony reccomended here, where we can pay resources to unlock these decorations. #suggestions message

iron plume
#

More bosses is a (somewhat) frequently requested addition. While I have no specific ideas for bosses themselves, I do have a recommendation on the matter: If new bosses are added, make non-dreadnought bosses (Although a fourth glyphid dreadnought would also be a welcome addition to add more randomization to cocoons) that cannot be found in elimination. I personally love bosses intruding into mining, point extraction, and on-site refining missions, and I would love up to four additional random-spawn bosses to the intrusion pool (And/or encountered in other ways). Most importantly, these would not be of dreadnought biology, achieving their immense strength and abilities through other means, like from exposure to hazardous materials like Kursite or [REDACTED], being comprised of several organisms like the Xynarch or Korlok, or simply possessing an insatiable hunger. Another thing of note is that non-dreadnought bosses could be of other species like Macteras, Q’ronar, Naedocyte, or Nayaka. Bosses of other species, with unique environmental or biological origins, would be very preferable.

fossil arrow
#

Make Deep Dives joinable. Waiting for people on a deep dive is like waiting for an update for TF2 and I just can't be arsed.

fleet current
#

Hey, there's no Kursite glyphids in the Miner's Manual! They have ebonite praetorians and glyphids, but not the 3 Kursite variants. There is also no "Haunted Bulk" entry in the Miner's Manual

pastel quail
#

8-player deep dives (two teams of four dwarves) with unique objectives that require coordination between these two teams

granite stump
#

Idea: Double Overclock

The ability to mix and match Overclocks just sounds bonkers and in character for the dwarves.

The caveat could be you can't stack two of the same category; as in, you can't have two unstable OCs at the same time.

winged sequoia
#

Renovate the space rig! It’s been what? 5 years, and our poor bartender is still cooped up tangled in tubes!

winged sequoia
#

Either tone down or add an option to disable/reduce the utter obnoxious amount of screen shake that happens when multiple meteors fall.

ionic charm
#

Haunted Crassus Bulk Detonator, doesnt sound different at first, but recommended making its attack have a unique special property of converting the terrain into something else.
Goo or Ice maybe to go with the ghost theme. Could have have less of a gold look, and more of some sort of other alteration to its appearance.

Long story short, slightly harder version of the Haunted Bulk Detonator/Unknown Horror, in that more mistakes = more converted terrain.

granite stump
#

Nitra Lootbug-

A red variant of the Golden Lootbug, with the added antic of the nitra explosion dealing some damage to the terrain and any unfortunate dwarves trying to pickaxe it to death

cobalt haven
#

Achievement for defeating caretaker by shooting and exploding force field battery near eye.

cinder jetty
#

Rubber beer: After drinking this, if you land anywhere while holding space, you bounce back up 1.1/0.9 the height you jumped from. The specific number should be based on whichever testers find more fun.

lavish lichen
#

I really want to see Elves as playable with their own home base and gameplay mechanics (and aesthetics). I truly want to see those race conflicts in DRG community regarding who deserves to be destroyed - leaflovers or rockeaters.

Maybe it is something that will be possible to do in 2 years or so.

dapper cape
#

Since I can’t post videos here I’ll describe it. It’s the video where a guy ejects the umbrella, it grows legs an runs and kills somebody. Turn that into a engineer weapon or nade

fierce pagoda
#

Is want to play this game on my psvr 2 !!! Please !!!

near glacier
#

female dwarves, but hear me out, their voice lines and appearances are identical, except the in game dialogue just uses female pronouns when referring to them

near glacier
#

a french maid outfit/armor. i think it would be really funny to see a beffy bearded duarf in a maid outfit.

vestal creek
#

Steeve gets more damage as we level the perk. Can Steeve get more health too? 🥺

uneven magnet
#

A terminal that allows you to change the theme of the space rig please :)

placid stream
#

Joined the Discord just to ask this: Please I beg you give us an option to buy or earn or turn on the jazzy music from the 5th anniversary event! :)

zealous saddle
#

Add a new beer.

stable shore
#

Buff Bullet Hell. Having only a 70% chance to ricochet with an absurd accuracy and damage penalty is too much of a penalty for what's supposed to be just another non-clean overclock, a conditional upgrade to a certain aspect of a weapon. It's already a meme, let it be at least on par with base minigun.

dry vortex
#

More modules for the modular omen exterminators. Four different modules, three of which are present and one of which is guaranteed doesn’t really strike me as modular
More variants could make the event a tad more interesting. Maybe even a variant of the plasma emitters? Like instead of shooting out beams its instead 4 constant lasers that rotate around

solar sand
#

Please, make dwarves less bouncy when they hit walls. Currently it feels like their armour is not made of pieces of metal, but a solid chunk of rubber.

native radish
#
  • Disabled mission speak when promoting for the second time and onwards
    Bring back Mission control speeches for the people who want them, but make them skippable for the people who don't. I want Mission Control to tell me he's proud of me 😭
gloomy belfry
#

Reward players for not using Nitra, sometimes we may have leftover Nitra we just don't need and I feel like you should reword players for not using it or using less of it like ex and/or credits, it would be nice where if you say played HAZ 5 but did not need your Nitra because you should be rewarded for it.

sonic hinge
#

please disable Bullet Hell self-damage, sometimes the shots can ricochet literally through you and damage you, i've been killed or my health got significantly lowered due to this, i even DIED off of my own bullets while i was inside my shield because the bullets somehow bounced off of nothing into it and directly against me

hidden ember
#

I leveled all four jobs at the same time, and it was a blast and so much fun until I hit lvl 15 with everything. now I cant afford any upgrades, because everyone has weapons and upgrades to buy. This is a punishment for not mindlessly playing one job when I play. You need to increase rewards. Cant play anymore until I read more rewards in patch notes.

blissful stratus
#

Devs hear me out:

Weapon mastery. Allow us to gain weapon XP with more progression now with individual weapons that will, in each tier, unlock prestige frameworks and paint jobs that could even cost an excess amount of credits and minerals.

Give more late game grind. Weapon drip. Nice sinks for those hoarding tens of thousands of mats with nothing to use them for.

sonic hinge
#

New weapons suggestion

-Scout, primary: Bolt Action sniper rifle, it packs a bigger punch than the M1000 and has a slightly lower rate of fire, it being a sniper rifle doesn't necessarily mean it has a scope or a zoom-in. Its special feature is to fire a "anti tank round" which will cost more ammo but will not deal extra damage, it will instead ignore all types of armor and apply a new "weakness" status effect to the targeted bug, making it take x% increased normal damage and weakspot damage for a limited amount of time.
-Gunner, primary: semi automatic (or fully automatic) grenade launcher, just like the other gunner's priamaries, it's simple, it shoots explosive grenades that deal more damage and have more radius than the autocannon, however it has a low rate of fire, a way smaller magazine and requires precision and leading your shots for far away targets as the grenade won't go straight where you aim it but will instead travel in an arc just like the PGL. Will obviously deal less damage per shot than the PGL.
-Driller, primary: a reworked version of the lithofoamer that instead of shooting standard foam, it'll shot infectious lithophage foam that has been changed and isn't able to penetrate inside one's body and infect them anymore. A "new effect" will affect the bugs, slowing them down and eventually trapping them into a rockpox net just like the dwarves, making them take DoT, bigger bugs will have bigger resistance to this effect. Secondary firing mode: this mode adds penetrating toxins to your foam, which will penetrate into the bugs skin and infect that part of their body. This firing mode will use more ammo, however it adds a chance of spawning rockpox blisters on your target which when popped will deal a lot of damage. Rockpox bugs will have damage resistance against this specific weapon. Dreadnoughts can be immobilized but just like with cryo, it won't last more than a couple of seconds.
-Engineer, primary: a burst fire weapon with a structure similar to the ones of the Caretaker's tentacle's head, this weapon fires a 5 shots burst which deals exponential damage (it will cap) to the target if you don't miss your shots. Your shots travel at a speed similar to the ones of the EPC, requiring you to carefully lead them if shooting from far away or take risks and get up close with the bugs. Special feature; turret sniper shot: shooting to one of your turrets will grant it a temporary lock on range AND damage increase at the cost of a reduced bullet speed, making the turret effective when the bugs are closer, slow, or stationary, even if it might be less effective against fast moving targets, it can still be helpful against far away threat stationary targets such as menaces and spitballers.
EDIT: the reactions are pointless in this channel, it's only up to the devs to decide whether the idea is good or not. Nobody cares about your opinion, nor mine.

glossy stratus
#

Space shanties

winged sequoia
#

Increase the reward for elite deep dives, especially the last level. Imo the reward for haz 5.5 escort missions shouldn’t be a hat….

wind terrace
#

mission control voicelines for when you're drunk on a mission.

ocean ledge
#

a small icon next to a player's icon to show when they have their HUD off (so you know they cant see your messages), it's so annoying to try and communicate with someone through text chat and they give you that thousand yard leaflover stare because they dont see your messages
follow up suggestion, a better ping / message system with contextual phrases for that exact same reason, when someone doesnt understand what youre trying to say (whether it be a language barrier or the person youre trying to communicate with is dumb as a brick)

faint glacier
#

Make it so when you're in solo, pinging compressed gold or bittergem will have a voiceline like: Bosco, WE'RE RICH!

hallow widget
#

have emotes like one where a dwarf smokes a cigar

meager plaza
#

Random chance of management sending an "anonymous drilldozer" instead of an "autonomous drilldozer". Dotty gets sent down wearing an incognito mask.

craggy oyster
#

make the deposit ports on molly not close when she is walking so her bad ai can be less annoying

karmic idol
#

On License Upgrade assignments (unlock a new weapon) include what class the new weapon is for.

potent briar
#

Idea: Management Presence and Interaction
• Making new voice lines and Interaction between miners and management, so it's more present throughout the mission
• Instead of showing the icon of management when he comes up during the mission, there's plenty of ways to make it's presence more memorable and cool, like animating him on his management room full of computers and terminals, checking all sorts of stuff and info/data and making him appear as a fluctuate hologram in front of the miners or somewhere in the HUD. Besides this being way more fun than it's current state, it would give the impression that there's another "player/character" with you during the mission, since it looks like he's following everything that is happening on the mission. This would also be a great addition to solo players

vestal creek
#

Idea for a future season antagonist: space eco-terrorists who want DRG to cease mining operations on Hoxxes and are willing to use violent means to do so. Call them bug-lovers.
As for what or who they are, not sure. Could be elves, could be something entirely different.

potent briar
#

FEMALE DWARVES

🐻 with me.
Take Team Fortress 2 for example, to understand that this isn't too complicated:

Make female models. Since it's too much work to make cosmetics, lock the option to customize it, so you can only play with the "default look" for a few seasons. This way they will have plenty of time to create the complimentary content.
What else would they need to begin with? Maybe some female voice lines? Add some male voice lines to make interactions with more sense?

Sorry but this isnt too much work.
• Create 4 female models.
• Lock the customize option while they work on more content, to avoid bugs etc (surely the modders will make this work in a week)
• Make a few voice lines.
Done. Profit.

shy zodiac
#

A memorial hall update would be kinda cool, currently feels kinda barren

Something like the dwarf statue displayed changes the more promotions you have on that dwarf and the middle dwarf changes with account level

echo hatch
#

This was originally a joke between friends about weaponizing presser washer but now i can see this being a weapon:
A Driller Primary
"The Glyphid Quencher 80"

"Someone in R&D was messing around with a LithoFoamer and one of Lloyd's beer pumps after having several Glyphid Slammers. The resulting monstrosity was this, a weapon that finally give a use for Leaf Lovers Specials outside of sobering to please management."

🔼 Pros compared to other weapons, does larger damage to weak points.
🔽 Cons compared to other weapons, does very little damage to non weak point hits.
🔽 Also doesn't have ability to hit multiple targets

The model for the weapon is not to different from the one used in game, few hoses for the "beer" and a leaf lover mug welded to the back to allow for a minigun styled grip,.
The ammo container is just a smaller sized barrel from the rig and the full on reload animation is the same a the flamethrower (though if it's possible, maybe have if so when drunk on a mission, the player instead holds the barrel like it's a toxic substance, it's leaf lovers after all!).

Also the model number is 80 because that is usually the legal minimum (according to google at least) the proof% a beer can be (a.k.a blackout stout range of intoxication if it goes any)

Overclocks: I have no ideas besides making them maybe themed after some special beers at the abyss bar.

solid rapids
#

Can we have the korlok Forcespawn on the cheat console for the next season4 experim build please ?

wicked star
#

Had an idea. Instead of eventually maybe having a weapon testing range on the space rig, what about an endless mode (similar to Halo's firefight option). Sending down miners to what would essentially be a glyphid hive that would constantly spawn enemies to be killed in hopes DRG can cull the glyphids numbers for miners to come. Hives would also spawn loot bugs as source of gold and nitra, and your resupply pods would cost less and literally break apart after being used up to avoid clutter.

fiery hearth
#

Noticed that the MC lines for snagging a promo past the first one have vanished. I get they were a bit repetitive, but why not have some lines for at least reaching a new tier of promo badge (as in bronze, to silver to gold to diamond to legendary), at least? Let Mission Control's genuine surprise reach new heights

near glacier
#

it would be nice if you could only unlock overclocks for weapons that are upgraded enough to actually use an overclock, like i have all my gunner weapons maxed, but i keep pulling engy OCs that i can't use

proud flame
#

Why don’t you get two of your flares recharged when you take a resupply?

gritty tendon
#

Add a button that allows for more voice communication for non-mic players - like "mine here" or other voice lines on a wheel

near glacier
#

Hello fellow rock and stoners, I had a dream and I deeply want to share with y'all.

We (our mining squad) often start the mining mission with 3-4 pints of beer to spice up the game a little bit. This added difficulty spark an idea of a new game mode. Requiring dwarfs to be drunk for the whole mission to obtain more rewards, I view it like completing a side mission.

Maybe adding some random beer keg dropped like resupply that are requirement for the mission beer drinking while the player resupply could do the trick.

Plus, the addition of psychedelic beer made from rare mushrooms would be a nice mining trip.

Rock and stone brothers ✊ thanks for you reading time.

worthy star
#

We need new mission type that uses the big blue M.U.L.E

stable sparrow
#

New Warning that makes it so you hear sounds that doesn’t actually exist and have bugs sometimes have random roars from different bugs (don’t know how this’d work for rival’s tho)

worn onyx
#

Create a list of things that will not be added into the game so people stop suggesting female dwarves 🙏

strong plume
#

Add a way to drink beers faster

-Spam m1 to drink it faster and faster

I simply want us to be able to go through beers like its nothing, and get drunk fast

Would be fun with special beers even more so (flintlocke + the ice one + wormhole)

I dont want it as a way to drink faster and do smth else. I want it to drink faster when in a party with friends to see how many beers we can go through before getting downed.

silver iris
#

https://tenor.com/view/deep-rock-galactic-drink-gif-15431926 <Best showing of the animation I could find as a gif.

Fix the beer drinking animation, as is we bring the beer up to our face but the foam goes away from us to the bottom of the mug and then shrinks and disappears. This is how the drink would go if you had it placed down and drank it through a straw.

But we are chugging down the drink, it would be nice if the drink instead tilted and streched, and then vanished towards the mouth, like an actual drink would. Small suggestion but one that really bugs me, and shouldn't be TOO hard to fix.

As instead of having the foam go down the cup and then shrink and dissapear, instead it would tilt before eventually shrinking and dissapearing.

toxic hull
#

Customizability to the traversals and utilities, like being able to change the color or framework of driller's drills!

round patrol
#

pls fix the "no hud" option, idk why i cant see the map when active}

pine olive
#

Idea:
As a rare Easter Egg animation, when in the Forge, Lloyd will be poking his head around the top right corner to watch you Forge stuff.

Why:
Because I think he'd probably get curious to see what the hell all the noise you're making in front of his bar is.

pine olive
#

In addition to this, Mission Control responses to dropping during various situations would be nice. Not only would it boost the flavor for the dorfs already in the middle of something, it'd also tell the dorf dropping in what they should be doing.

Mid Doretta transit:
"Incoming dwarf! Clear a path to the Dozer for them!"
"Reinforcement inbound, make sure they can get to the Dozer!"

Pipe repair:
"Extra set of hands for repairs landing!"
"Additional pipe maintenance crew inbound!"

Salvage holdouts:
In the event "swarm" landing lines are added, any of them would work for this.

spice basin
#

new grenade idea for engineer
"the death signal"
throw a disk that when landing will say "death ray incoming" like a drop pod when a glyphid enter a 10x10 zone with the disk at the center a death ray will be shot at them dealing high damage and fire damage igniting almost instantly any ennemy
-can only carry 2 at a time
-it can't make the difference between friend and foe
+leave sticky flames on the ground
-can only target 1 ennemy at a time

low ledge
#

1 : Would love to see a "preferred Dance" on each individual Loadout. So you can customize what dance you do or just set to random, like victory animations.
2: Customization Of utilities etc. No need for actual skins but having your weapon paintjobs be available for all the other stuff would be fantastic. #DripRockGalactic

gaunt canyon
#

Engi grenade launcher rework

zealous hatch
#

I tried legacy edition to see how the game has progressed, and thought hold instead of toggle worked better for laser pointer, at least for me.
I'd like an option to switch between hold and toggle

royal meteor
#

I think loadouts system needs a redesign:

  • Equipment loadouts. I had to manually copy my scout's loadout just because i had different settings for GK2. The situation is even worse for driller (at least in my case).
  • Ability to copy-paste loadouts (whole/particular equipment loadout).
  • Ability to create/delete loadouts. Why 6 loadouts? This seems like an arbitrary number. Why not add "+" button, to be able to create loadouts?
runic blade
#

QoL - Right clicking a loadout brings down a drop down menu that shows you "copy" / "paste" / "reset" - And if you add reset possibly add a confirmation popup in case off a miss click.

sonic hinge
#

Pumpjacks should have O2 canisters when the anomaly is present. It's painful enough to play already.

clever dirge
#

Let us keep our medical gown. Sometimes our dwarfs need to feel the breeze.

If we could place camos on it too that would be nice.

vagrant ridge
#

Cross-class usability for some guns? (eg, scout could use heavy revolver in place of secondary slot, engineer could use deepcore, maybe?)

also the revolver having only 4 shots in the cylinder annoys me so much, lol

paper ferry
#

Make the dreadnought hiveguard get mad and spawn sentinels the moment you break it out, my friend and I are softlocked out of a mission because it isn't moving or responding, but even putting this bug aside, it's so annoying anyway to just watch the thing walk around for 20 seconds before anything happens

half crag
#

a passive ability for the beast master perk that tells you if a boss / mini boss is aggro'd towards you

delicate gate
#

Deaf adaptation speen

copper zephyr
#

only thing i can think of is make gold more worth it to mine

clever dirge
#

Redesign the escort missions to be more action packed.

Dorreta gets manual mounted guns and a shield system.

Hoxxes sends everything possible your way as you mow them down with your guns.

The heartstone no longer tries to throw boulders and lasers at you. Instead it sends heartstone beasts you have to fend off.

Refueling no longer is having to go around and laser the oil. Instead, drg sends down a pump that taps into an underground reservoir and you must defend it from the hordes.
Pump could represent a regular gas pump instead of those refinery ones.

More ideas might come down the line but that's all I could think of to up the danger and fun. Right now escorts feel really easy.

main heart
#

Can we have a new mission type, where we need to build by ourself a fortifications, like walls and staff like that, so we will have some sort of "tower defence" ? I think this is missing in this game 🗿, we need to build a base and protect it by all costs and beer.

half crag
#

sometimes you'll see an injured dwarf and a destroyed bosco, u can carry the dwarf to the final drop pod to get a plentiful reward.

hollow grail
#

add a mission type where you have to "find, tame, and escort a special glyphid steve back to the escape pod". the mode will have several of the "special glyphids" so if 1 dies it won't be instant mission fail. but this new glyphid CANNOT fight back so it MUST be defended at ALL times. the gunners shield will not stop this "special glyphid" from entering so it will be safer by gunners maybe. the "special glyphid" will enter the escape pod at the same place the molly goes so no need to make a different container for it.

near glacier
#

Fantasy dwarf dlc

zealous juniper
#

here's four pretty unique weapon ideas intended to offer playstyles not currently available in their class without going too far from their role.

versed mortar
#

New Mission Warning Concept: Unstable Cave

-This Warning can only be found in missions without timed sequences(So only Mining Expedition, Egg Hunt, Point Extraction, and Elimination).

The entire point of the warning is that it sets your mission on a timer that Mission Control will warn you about upon entering instead of the usual mission explanation.

Example Intro:
“This cave is particularly unstable. You’ll need to get in, complete you objectives, and get put before the whole thing collapses on you. We also will be leaving the Drop Pod here instead of sending it back down, since we fear doing so may ruin the cave’s integrity further. Good look down there team.”

The timer length is dependent on mission type, length and cave complexity. There are a couple extra effects that come with the timer, these include:

Stalagmites that function similarly to the icicles in Glacial Strata

Cracks in the floor that appear similar to Magma Core’s earthquakes that become more frequent as the timer ticks down.

A heavily increased amount of crafting materials that you can nab if you’re fast enough.

Unstable walls that will crumble when walked past to reveal a squad of bugs behind them.

Once only 3 minutes remain on the timer, if the button hasn’t been pressed, Molly will begin automatically making her way back to the Drop Pod, with Mission Control warning you about this;

“The MULE is being called back now, hope you got everything. If not, you’ll need to dump the rest into the Drop Pod, and fast”

Maybe a unique, more panic-inducing track could play in this final scramble back to the Drop Pod.

If you don’t have your quota met, the doors to the Drop Pod won’t open, and you’ll be left behind as the cave crumbles in on itself, and the mission will be deemed a failure.

fiery hearth
#

An idea lightly inspired by one above: If a pipeline is long enough, O2 cans will start to spawn on certain parts of the track on Low Oxygen missions(say, roughly every ~15 meters?)

ionic charm
#

2 words:
Lithophage Dreadnauts

fast geyser
#

When we get even more promotions, maybe the memorial hall statues could be something better than gold, like morkite or omoran heartstone.

ionic charm
#

Minor feature: A craftable walkman/cassette player (or similar portable music player) that once crafted, would give you the ability to replace tunes you would normally hear during a mission for different ones (complete with the ability of applying that fuzzy/grainy sound when the cassette player is playing, if enabled). Even songs out of the jukebox if you prefer could be used with it.
Could additionally make the cassettes something you have to collect during missions in order to use, perhaps even adding onto the list of options you get from the overclock related minigames.

I would bring up the idea additionally of making some rare music options effect the bugs and minerals spawned in some way for using it, if still wanted it to affect the main game. However that could be absolute chaos when viewing it from the multiplayer team perspective.

acoustic marsh
#

Season 4 has a chance for a cave to generate with 1-2 neutralized rockpox contagion spikes. Perhaps these become less and less common to show the planet is healing

main birch
#

One of the most annoying things about DRG is that some random locations are always locked and you can't just play any mission in any region whenever you want. It often happens that I just turn the game on and find that I can't play what I want to play, so I turn the game off again and go play Vermintide 2... It would be nice if we had more options to choose what we want to play.

fresh trout
#

can flares respawn like, 4x faster in solo?

peak dagger
#

make a projectile weapon or an overclock that makes you shoot pocket black holes that attract enemies and explode after a delay of like 4 seconds

faint glacier
#

Let us favourite victory moves so when we select random it plays one of the ones which are favourited

compact cipher
#

can we have "Snowball" OC for cryo cannon be buffed so it can freeze breeders again?
it is so stupid to have all downsides for this OC and not being able to freeze this annoying creature that flies 30 meters above you, spaming the jellies.
either get rid of some downsides or buff freezing power of the ball.
sponsored my this week EDD.

meager plaza
ionic charm
#

Lets give one of the dwarves (probably the Gunner) a railgun as a 4th option.
(High penetration, high damage, single shot with maybe 3, 4 or so seconds before can fire again. Slow reload, throws you back when used)

split bane
#

Achievement: Slight Overkill
Overkill a Fester Flea with 500% extra damage (400 damage)

hollow egret
#

Make a memorial for all the lost steeves in the memorial hall thats just a bunch of pictures of identical steeves with candles and flowers and some collars that just say steeve and then a number

hybrid tendon
#

you should add the griddy for a jukebox dance

desert merlin
#

we should be able to pick up loot bugs

meager plaza
#

Large tunnel worms that stalk and suddenly snatch the occasional driller.

rocky sun
#

Add singing like in EDF

proven arrow
#

Add a few voice lines that have the dwarves calling the mini mules "Smolly."

quasi bane
#

My suggestion is simple.
Beers. Limited edition beers matching the game beers.
We don't deserve them, but we need em. Just like the table game, although it would be so profitable that it could become something great.
Just be careful with the Blackout stout pls

copper zephyr
worthy magnet
#

interact priority
personally i've never gone up to a resupply pod with a steeve next to it and pressed 'e' intending to pet the steeve
i think certain things should be prioritized when multiple interact targets are available
here's my idea for an interact hierarchy
revive>pick-up object>deposit>objective(ie. building pipeline, repairing uplink, etc.)>resupply>any purely cosmetic activities (petting, hitting friendly shredders, etc.)

uneven flax
#

I feel like gunner and engineer need some switch up… gunner secondary should have been variety of bugger guns not smaller pistols… grenade launcher and coil gun should swap place as it fits the other class' theme better

ocean ledge
#

give gunner and driller an overclock for their guns that launch them
every dwarf must have their own special powder
gunner can have an overclock for the missile launcher or autocannon
driller can have an overclock for the sludge pump (higher pressure, launches driller)

paper ferry
#

A separate smaller hitbox for the wave cooker when it comes to damaging the drilldozer, since anyone who uses the concave lens (triple aoe radius) upgrade gets punished on escort duty since just being on the dozer makes you hit it, let alone shooting anywhere even slightly near it.

viscid skiff
#

My brother had an idea for a Drink
Loud and proud
Basically what it does is it just makes your rock and stone louder but you could add something like it gives a special effect where when you rock and stone you can start enemies or it could just be a funny haha ting to fuck around with friends

paper ferry
#

Have the full shield benefit from shield battery booster build up in effectiveness from 50% - 100% shield instead of only exist at 100% shield. It's kinda problematic to have 90% of the positive effects of this overclock being entirely dependant on the player not being allowed to take any damage at all, and makes it worthless and impossible to use in biomes like fungus bogs, hollow bough, radioactive exclusion zone and magma core

dreamy pond
#

Ability to rejoin games when disconected

gloomy belfry
#

Have a perk that is able to and/or more flairs or flairs recharge faster

crystal snow
#

if a rival faction enemy is killed by bring crushed by a supply pod, minerig or other such heavy equipment droping on them have Mission Control pipe up with a smug qoute of something like "perfectly calculated....". or whatever qoute would seem more character fitting

near glacier
#

Biome Idea:

Unstable Faultline:
Generation type: Wide Rooms / Big Cliffs

"The Unstable Faultline is the very reason DRG is looking to add kneepads as staple mining equipment. An array of vast, dusty cliffs that have the tendnacy to shift due to the tectonic activity beneath. The terrain emphasises bringing your best hiking boots and thinking before you jump"

Hazards:
Cave shift - Infrequent events that cause large sections of the cave to rupture, sinking or raising the floor up or down by a few meters. May make traversing some paths easier to and others a challenge.

Dust - Breaking the terrain or jumping will cause clouds of dust to linger. While they arent harmful, too much can make visibility poor.


Synopsis
The theme of this biome is shaped around spacious rooms at the cost of sharp drops, with modular terrain that miners will need to plan around when traversing.

Cave Style:
The terrain itself would be styled around very squarey / jagged terrain alike a quarry, and what makes this place different to the magma cores tectonic action is how entire segments of the cave will shift rather than small pockets. Perhaps the designs could be influenced by Basalt Rock Formations.

Impact on Miners:
Think of the cave like a giant set of stairs, where steps on these stairs will move up and down over time, making some steps easier to climb, and others harder. A hole a digger once made to climb up a cliff might have sunk a few meters and become no longer easily accessable. Engineers may find their platforms placed now will require an extra platform to reach their older ones in the presence of a shift.

Its these kind of traversal issues that will give players more of a reason to take exploration with caution rather than blindly dashing through caves.

Wildlife:
Moths. The would blend quite well with the dusty environment and are Unsurprisingly, drawn to your flares

Programming challenges / Questions:

  • Pipelines. Would they shift with the terrain or float?
  • Would platforms that shift against the ground crumble?
  • What could be introduced to make mobility in this area easier?
ionic charm
#

New Hazard: A gas that makes the dwarves experience the effects of alcohol, which gets worse and worse the longer they're in it. Probably one of those timer related hazards that maybe ever 10 - 15 seconds generates a thick cloud of this. Probably from a plant?
Might be funny if the gliphids were effected by this in some way too.
Potential name for the plant suggested by @near glacier : Stout Sprout

crystal snow
#

be able to see wich biome a mission is in/on while in the wardrobe/character selection. personaly i like matching my colours to fit where im going.

near glacier
#

Make some glyphids jump lunge at you, like a jumping spider
the suggest came from when i was staring at a cover art. Scout with a DB and gunner blasting at a glyphid thats clearly mid air lunging

worn onyx
#

Allow players to use See you in Hell while frozen/infected by rockpox, so you dont need to fucking die to get the active benefit of the perk

tropic river
#

Add a firing range on the drop ship

sonic hinge
#

achievement for killing a bulk detonator (or even a crassus) with a power attack and survive.

storm quest
#

A new robot that is a tank and is called Tony.

dusty tapir
#

Gunner Grenade Concept:

"Orbital Bombardment"
More a flare than a grenade. Throw it, step back and watch the space rigs artillery laser take care of all your problems.

median sinew
#

Add a discription after your death / knock out, on how you died

hallow widget
#

engie grenade: fightbot

"your pappy wanted us to give you this robot you made when you were a child we'll allow you to take it with you on missions but don't use it on the space rig we don't want your school incident to happen for the third time in your life even more so not on the space rig"

covert anchor
#

Fact: Wormhole Special can teleport you into the drop pod.
Fact: You get teleported back to your starting location after a delay

Therefore, there should be an achievement for launching the drop pod with no dwarves inside it.

haughty fulcrum
#

Voice lines for when the dwarves try to vacuum each other up with the lithovac. Also voice lines for when they hit eachother with the lithofoamer

latent hazel
#

charred hair colors, like the basic common hair colors but tipped with a smoky black color

iron plume
#

The ability to sell Phazyonite at the Trade Terminal. I already have ALL the fashion! phazyonite

winged badge
#

Add super expensive cosmetics that you can only purchase with phazyonite

blissful spindle
#

Please prevent newly installed or recently updated mods from automatically being enabled This has caused issues with my loadout settings in the past by having mods that I do not want to use auto enable periodically and mess up my loadout. Mods that are newly installed should default to disabled state mods that are updated should remember their current state based on the selected mod loadout. On a side note it would be nice if you could lock loadouts or be required to click a save button manually before a mod loadout slot will update

iron stone
#

Let Dark Morkite make refining 20% faster? Would give it a bit more versatility.

slow siren
#

is there a chance to put a shooting range on the bridge?

fiery epoch
#

Make armor overclocks, here I have some examples:

Stable: 5% extra armor
Balanced: 10% damage reduction, 20% less shield
Unstable: super jump by holding jump gets you to the top of the room in no time, take 100% extra fall damage

fringe sky
#

Not sure if this has been suggested before but you know how you can ride pipelines
Well, imagine an entire mission type which focused on riding pipelines and killing bugs

The mission starts out with something like “We have seen an increase of bugs destroying our pipelines go in there and protect it
And you would have to protect the pipelines while riding them
It could be made where there are long sections of pipe you have to ride and then certain areas where you have to eventually get off and repair pipes and pumps or something
I think it would be a very interesting and fun mission idea seeing how fun pipe riding is

paper ferry
#

Make Bosco stop guarding the drilldozer when it's literally beaten the objective

dusty tapir
#

Scout Grenade Concept:
Concussive Crackers
This grenade is on a fuse and can be cooked in your hand, when it explodes it damages and stuns every creature in a small radius, jumps into a random direction and then explodes again for a few times in a row.

acoustic glade
#

Make Elite Threat spawn Elite Swarmers.

mighty tiger
#

Hi all!

I don't know if this question/request has already been asked, but could we make it possible to have 6 or 8 players instead of 4?
Would that be possible?
(and then, say, below a certain difficulty level you can't start a game or something)

worn sun
#

Hello, have the developers considered making some sort of Community Update contest for the community to come up with and pick amongst eachother the most popular Season large Update? Like for example every 3 dev created seasons, the 4th would be a Season update created and voted on by the Community, allowing them to feel like they've contributed to the game while still giving devs a lot of room to tailor the game as they see fit.

frosty heath
#

Before you buy a weapon (EG cryo cannon) a little test button that let's you try mission with that weapon, button has 3 charges per weapon (possibly per day) but you can't upgrade it or overclock it and you get much less credits and XP, well because you are borrowing it.
Maybe if you play enough missions with the borrowed weapon management says you can have a discount for its base cost (of 1 credit), I don't know seems a bit fun if you want to try something new but can't buy it yet, would be nice to have some fun with it

pastel quail
#

Windows/Linux community based dedicated server application.

Allow people of the community who can host or provide servers to do so in order to help dwarves with connection problems to overcome them by hosting for them.

The application can be configured to provide multiple instances (up to 10)

As a reward, you earn 2.5% (minimum 1 unit) of the mission completion rewards on sessions hosted on your server(s) (not deducted from other players) if you are not playing on your own server, capped to 100 of each mineral, 10,000 credits and 10,000 XP per month. The amount will be credited daily upon login to the configured Steam ID.

As a player, there is an additional option next to host, host (friends only), join and solo: Use closest available dedicated server (w/ or w/o friends only option). If none is available, the player will be notified and it will be hosted the usual way.

As for mod support: Only mods that are installed on the dedicated server are supported. The mod dot io rules apply.

foggy sierra
#

Hello,
I don't really like the "haunted caverns" type of threat. As you cannot interact with the haunted boss, it would be great to be able to "disable it" for a limited time in some way to give you a bit more space/time when for example playing solo or when you are in a dead end.
Also there could be a challenge box somewhere in the map that makes it real for a 4 minutes timer where you can kill it, and then give you some rewards (xp/gold or whatever).
I think developing some interaction around the hunted boss would make it more enjoyable that just a following thing that forces you to run 🙂
Have a nice day everyone !

safe hawk
#

PLEASE add a way to see which loadout you have in the rig without entering the loadout screen and a way to change the loadout during the loading screen...

autumn echo
#

Can we please have more difficulty options (Higher hazards, enemy density options, wave duration/freq) I'm aware there are many mods but that leads me to believe this should be something the base game offers to increase the ceiling of challenge and being able to take more risk for more reward within a balance framework set by the game instead of having to try or not try to keep things balanced with various mods would be nice.

hallow widget
#

glyphid fight pits on the space rig

crystal snow
#

perk that lets you pick up loose minerals from a further away

jagged saddle
#

Upon a Crassus Detonator exploding, I think it should leave behind a single nugget of compressed gold so that everyone can respond to the explosion by yelling "WE'RE RICH" over and over before they get to mining. Alternatively/as well, pinging one could have a variation on the line, i.e. "Once we kill this thing, WE'RE RICH"

median magnet
#

Can we have death vocals from mission control, for example;

"Team, TEAM, TEEEEAAAM"

"Damnit all, they were a good bunch, too"

"Not them, too"

For single;

"He was a good miner, one of the best"

"Looks like this bit off more than he could chew"

hazy breach
#

More cosmetic changes to overclocks.

Somewhat self-explanatory, make certain overclocks change the look of the weapon’s FX.
ex: Face Melter for the CRISPR makes the fire look more “aggressive” like a jet engine.
Special Powder could give the shotgun a massive muzzle flare with smoke and sparks.
Similar stuff to this, really.

warm hornet
#

The ability to burn Fungus Bogs cosmetic ceiling vines like cobwebs! Currently the only way to clear a thick covering of them is to pickaxe or break the ceiling above them. Why not allow us to clear vegetation for better vision? Also, the ability to burn Spinner webbing off of other dwarves to remove the negative effects 🙂

fleet kernel
#

So I thought, DRG doesn't have much of a lore so how about you guys make a book sometime that would explain how the Hoxxes IV was discovered and how Karl died and stuff, also I was thinking that it would be cool if we had skins for M.U.L.E. (The skin would depend on the host). And last thing better Shard difractor particles (please make it look like Gluon gun from Half-life).

inner egret
#

make backbreaker stout throw items further

naive bay
#

Grenade idea for the gunner:
concussion grenade, does little damage but stuns enemies for a while and can even stun larger enemies, such as dreadnoughts, opressors and bulk detonators

ivory mantle
#

A MEGA crossover with the team of Space Engineers

near glacier
#

ability to trade OCs/minerals with other players in lobby/friends?

green stag
#

Expanded space rig or a dwarvern city with an actual tavern, living quarters, and npc's that give missions.

viscid mulch
#

I have a few mutator suggestions. Someone else may have already posted this already but I still wanted to get it out there.

1.) a yellow mutator that allows each player to have a mini mule ( it would be in game canon as we have been told they are used by other dwarfs in salvage missions. )

2.) A yellow mutator variant where bosco appears in a multiplayer mission ( could be reduced functionality to balance / only respond to the host / or even ignore everyone and just auto do it's own thing ) It would be nice to show off your customized bosco to other players.

3.) General suggestion - randomize the Mule you get every mission. We have several in stock on the ship : )

copper zephyr
#

another sugeation is maybe bring back quick join theres times idk what to choose so that would help others like me who dont mind doing a random mission

ionic snow
#

Make turrets pettable in situations when they can’t be reloaded
(when fully loaded for engis and always for everyone else)

iron plume
#

Chocolate milk at the Abyss Bar. No, this isn't a joke.

honest sonnet
#

Creature Copycats, aliens can take notes too

Glyphid Tunneler (Driller)
can quickly make small tunnels in the walls to reach the dwarfs location, years of bunker offense evolution breed these bad boys

Mactera Tongue Shooter (Scout)
uses its tongue to swing or grapple from A to B,
shoots small "flares" of spit that coat a single dwarf in pheromones, briefly allowing bugs to focus the "lit" up target

Maggot Gobbler (Engineer)
when poop fights back and is extremely large
eats the terrain for the purpose of shooting it out on the floor nearby dwarfs, acting like a platform rock cube meant to impede dwarf movement, blocking them, annoying them, great for making ice cubes

Glyphid Web (Gunner)
spawns on walls, shoots a skinny temporary line of web that bugs can climb on, reaching their target faster, like a web zipline

hearty ravine
#

Make the Deep Dive rewards per week limited per dwarf rather than account, i.e. you get the rewards for completion with each character. makes for a engaging week for late game players.

ember sluice
#

Add a perk that gives a boost of oxygen usable maybe every 5 minutes. Or possibly include it with Dash. It would help make those missions a bit bearable when the MULE takes off running in a crazy direction, like up a hole. Frustrating to do the entire mission then fail because you can't keep up.

keen karma
#

Ancient Structures: what if you went down into the caverns and noticed something in the wall... a door! Who knows what deadly traps or valuable treasure might lie within? It could be from ancient civilization or a rival's outpost, or a bunker left by some long-forgotten team. Perhaps a forge or furnace or workshop, or a storeroom, or a vault for treasure that was meant to be extracted long ago. You could also have a trapdoor or grate of some kind in the floor as an entrance to such a complex. It could be just one room, perhaps hidden out of the way, or a large system of halls and corridors, or maybe a huge temple of some kind. And some of it might be partly collapsed or in danger of being caved-in. Just an idea I had that I thought was pretty cool.

near glacier
#

can we have one of the barrels in the launch have a smiley face and maby give it a goofy name with it

keen karma
near glacier
faint glacier
#

Red and black weapon paint to match the black crag armour paint

sudden knoll
#

make a mechanic to the store beer mugs in the room or in a collection, just for aesthetics, because it would be really cool because there are rare beer mugs, I know that maybe it's not worth it, but it would be cool

iron plume
#

In the future, a new skin color between Ruddy and Pumpkin. Ruddy is a bit pale and Pumpkin is a bit too sunburnt. A color between would offer a rugged and natural look for badass-themed Dwarf loadouts. If new skin colors like this are added, I recommend adding them as Season rewards rather than Shop items.

iron plume
#

Sorry to add another feedback so soon, but another way to buff MKII sentries to be as reliable as Gemini System could be adding one bullet penetration (Blowthrough) to it (Or potentially up to three penetrations, although one would be fine) and/or a small chance for a single ricochet. My previous idea for buffing MKII was simply increasing the damage by one.

mental seal
#

Add a version of the Layered Magnificence beard with only one of the beards (here's a rough mockup!)

hallow widget
#

add an easter egg so that when we look outside for long enough we see a ghost ship in the distance

boreal rune
#

Pressing F5 should refresh the server list.

EDIT: Actually, some more function key implementation would be nice as well, based on the generally used stuff:
F1 - Miner's Manual (Commonly used help key)
F2 - Edit server name (Rename/Edit in Windows Explorer and Excel)
F3 - Open server list (Search in Windows Explorer and most browsers)
F5 - Refresh server list (Refresh in Windows Explorer and most browsers)

Another idea would be, if we don't want to stick to conventions as much (except F1 by chance), is to have F1–F6 directly open the Esc menu's tabs in order (F2 for Status is kind or redundant, since that's the default page, and F5 should still be kept for refreshing if the server list is open, but yeah).

wide fractal
#

add cross play

torpid geyser
#

Moonbase alpha crossover/Easter egg somewhere just for the funny drilldance

hallow widget
#

DRG X Sea of Thieves

vale quartz
#

Please add 1 or 2 more OCs for the warthog

strange aurora
#

Proximity trigger for the Thunderhead

  • no more direct damage
  • Better anti air and makes better use of shots spreading above crowds
rain tangle
#

Give the rock cracker pods white numbers so we know which one we’re near, same on the hud to

stray musk
#

Let us bring Steeve back on the drop pod. If we do, we can find him on the space rig in a box labeled something like “hoxxes wildlife preserve”, and we can let him out for acts of tomfoolery. We can bring home dorreta, why not Steeve?

pseudo wave
#

Make a channel within the discord server dedicated to people saying “ROCK AND STONE!”, a chain channel someone may call it. Using a one day slowmode for people.

near glacier
#

Maybe increase machine event spawn chance a tiny bit? I'm dying here

unkempt hornet
#

Could we have private lobbies where you DON'T have to add people as a friend on steam to play? with a lobby code and such. It'd be a lot easier for people wanting to host community games (live streaming, discord events etc) without having to add everybody on steam to let them play. It'd be helpful ><

main heart
#

More interesting season mechanics. drillchamp

For example season 5 - there's new creatures with random gen parts of their body, so we shall CAPTURE (use SHOCK ON CREATURE or HIT VERY HARD with ur pickaxe to stun creature and then transfer it in a new MED( or science) pod ALIVE (exmaple)). Different creatures can be captured for "achievements" and skins. Depends on "specific" body part, this creature will have a "special" ability, like dive under ground, dash, leap, jump on you, maybe even swallow you, etc.

Depends on depth of missions, there's will be more complex and strong random gen creatures. Can exist only a couple of "this kind" creature on 1 mission (they will be nearby to each other or not - depends on difficulty of this creature ((so if u lose on, you can try again)).

What's more - New dwarf abilities, can be unlocked by using this captured creatures in medbay - to take out it's special ability and use it as a passive for a dwarf.

All these ideas came from a lack of more atmospheric cave immersion and varied gameplay, for example little amount of fauna and not that much variety in character builds. rocknstone

cloud moat
#

Have flamethrowers burn fungus bogs grass similar to burning webs

gritty gyro
#

Very simple suggestion. Probably asking too much, but I'll take my shot.

Let's not pretend the new supporter weapon decals aren't the most amazing skins in the game. With the Ghost ship skulls they look like the perfect skin for every pirate fan.

So.. My suggestion:

Please, Ghost ship make the Deepcore 40mm PGL skin look like a ornate old school cannon! I am begging you!

Other than that, truly amazing skins! ROCK AND STONE!

fair verge
#

two supporter pickaxes if we buy both supporter dlcs

split bane
#

Add a rare voiceline while mining where your dwarf quietly sings "Born underground, suckled from a teat of stone"
Also maybe add some more lines, or even make other dwarves join the song when they hear it with a tiny chance that gets higher and the song gets louder as dwarves sing. The more dwarves are around the better, as if one dwarf doesn't picks the line the other does, and of course some mission control lines where he either tries to make dwarves stop (bad idea as dwarves obviously do their job better while singing) or sings along. Of course it'll take a lot of space and work, and it won't happen so often, but it still would be cool to add!

dull oracle
#

Idea for season 4. Have the Rockpox evolve it’s quite obvious that it is based off of the Flood from Halo. What I’m talking about is new rockpox enemies and maybe some sort of rockpox boss

near glacier
#

have voicelines for the last dwarf alive, eg stress that the mission is falling apart from said dwarf. Would add a bit more immersion to difficult missions/deep dives

split bane
#

In addition to that: "Leave no Dwarf behind!" voicelines when reviving

modern tendon
#

Honestly having to just hold e and nothing else while building the mules and uplinks in salvage is bland af.

I think it should be an arrow-key quick time event identical to friday night funkin’. The length for the build should stay the same, but if you screw up u have to start over. This is to make it more skill-based.

nimble meteor
#

Could we get an Asian+SEA+Aus/NZ or any combination of at least two of those DRG community discord rather than only Japanese one? One for SEA+Asia+Aus/NZ would make it easier for players sharing a similar ping connect with each other

knotty glen
#

Simple crosshair option thats just a fixed dot or small cross with a gap. Bulldog and scout pistol crosshairs stinky

fallen rapids
#

add a copy/paste button for loadouts

empty elk
#

please make Cave Leeches check for players in a cone below them rather that cylinder

horisontal leech is not real it cant hurt you

faint glacier
#

Victory emote where the dwarf is about to drink a beer but then realizes that its a leaf lovers special so he just tosses it away

radiant drift
#

A scrap grinder somewhere in the area for beer mugs, barrels, and.... ||Dorettas head||

pine olive
# near glacier have voicelines for the last dwarf alive, eg stress that the mission is falling ...

Inspired by this suggestion, give it some love.

Idea:
Unique voice lines for reviving/being revived during extraction.

Why:
Because.

Suggestions:
Reviving:
"UP! NOW!"
"YOU AIN'T TAPPING OUT THIS CLOSE TO THE FINISH LINE!"
"LEAVE! NO! DWARF! BEHIND!"
"I'M NOT LOSING ANOTHER FRIEND TO THIS HELLHOLE, GET UP!"
"GET THE HELL UP!"

Revived:
"You came back for me...?"
"Not dead yet...!"
"...I owe you."
"I won't forget this!"
"You'd make Karl proud!"

silent osprey
#

Quality of Life Feature

[Button] Quick Join button on missions

Yes, I'm lazy! Instead of clicking on a region, then clicking a mission, I'd like to be able to randomly join a match (based off the filters you use in the mission browser).

When I don't have an active assignment and just want to help the nearest dwarves, it's great to just be able to join the nearest, quickest lobby.

hallow widget
#

chips and nuts at the abyss bar so that we can actually feed our dwarves

nocturne mist
#
[Mission: Extermination]

**[Mission Control] **- Heads up miners. One of our attempts at establishing a permanent mining installation on Hoxxes was overwhelmed by an unusually large swarm of Glyphids. Intel suggests that the Glyphids have begun turning the cave into a hive!

Management has put you to the task of wiping out the Glyphids infesting the installation and to ensure they don't get too cozy on the graves of your fellow colleagues. When you reach the Glyphid hives, you will be calling in shipments of modified mining explosives to detonate the Glyphid hive nexus. Once all shipments have been called in, a remote detonator will be sent down to trigger the explosives at your discretion. Once the detonator is primed and activated, you will have 3 minutes to return to the drop pod before the bombs go off.

Good luck miners. The bugs are sure to come in large numbers. Avenge your colleagues and send those bugs to kingdom come!

[Mission Objectives] - The player(s) must descend into a ruined mining installation rife with Deep Rock Galactic equipment and discarded mining gear. The cave will have an unusually high number of Glyphid spawns with Swarm Alerts being more frequent.

Primary Objective A: Plant Explosives - Between 1 and 3 Hive Nexus will be generated in the mission. This number is determined by the Mission Length. These Hive Nexus are cave chambers in of themselves, unlike the Brood Nexus enemy we already have. The Hive Nexus will feature a core that can be interacted with to call in an explosive. The explosive must be "Constructed" once it lands.

Primary Objective B: Prime the Detonator - Once all explosives have been placed, a Detonator will automatically deploy somewhere in the map. The player(s) must get to the detonator, activate it, and then run to the drop pod which will be sent down when the detonator is activated.

clever dirge
#

More activities within the rig. While kicking a barrel is kind of fun while waiting for a friend to get ready, I do wish there was more.

Here's some ideas I had.

Stacked beer mugs behind Lloyd so you can toss your mugs at it like those carnival games.

An arcade cabinet tucked awway in the corner. Something like a mortal combat game but with DRG stuff instead. Can be two player or against ai.

A rail roller coaster. The dwarves may or may not have turned of the speed limiters. Could be in some place like a storage room.

A repair bay. Let's you assist in repairing robots (Sentries, Bosco, Molly, maybe Doretta) and pays you a slight amount for your services.

An airlock going out to space. Space suit is an option.

Mission controls office with a window. The dwarves can knock all they like on the window or door.

Pickaxe tossing. Just like axe tossing but with your pickaxes.

grave cloak
#

Allow up to two assignments at once, possibly splitting them into different 'categories' where you can take one of each.
(like one event/weekly/season mission and one mission done for progression/unlocks that isn't limited time)
A mission only counts for one assignment

vagrant ridge
#

New pickaxe modification suggestions:

Micro-Split-Tip
Increased damage
Reduced mining efficiency

Vibrating Micro-Motor
Increased mining efficiency
Reduced damage

Weight balancing
Faster attack speed
Reduced damage
Reduced power attack effect radius
Reduced damage to armour

Super-Dense Picks
Increased damage
Reduced attack speed
Increased power attack effect radius
Increased stun chance and stuns for longer

Lightened Frame
Faster Power attack cooldown
Reduced Power attack damage
Power attack no longer stuns

Elemental Infusion - Same mod tier as power attack?
Pickaxe now applies one stack of X element on Power attack
X % of power attack damage is converted to X element
Stores X amount of charges as battery capacity

Kinetic Battery - Only valid for above
Successful pickaxe hits grants X charge energy (Only creature hits count?)
Resupply pods no longer refill charges
Significantly reduced battery capacity

Ice-Hauler's Lifeline - I can see the animation for it now too, spinning the axe from the rope almost like a lasso.
Power attack is replaced with a chargeable axe throw
Pickaxe can also attach to surfaces and act as (temporary) personal zipline
Faster Power attack cooldown
Reduced power attack damage

stray nest
#

If you save doretta / dotty on a deep dive, she should still be in the drop pod when it drops you off at the next section.

I apologize if this has previously been mentioned. I did a quick search, but didn't see it.

stoic tusk
#

add super blow through rounds for the auto cannon to maximize aoe on horse clear (it would mean the aoe doesnt just activate on the first bugs but rather the ones in the middle of the swarm)

analog pumice
#

random load out button

hidden stone
#

Mission control boss fight when you kick 80% of the barrels into the launch tube

pseudo lava
#

I could be wrong, but I dont enjoy playing the scout because they feel super underpowered in combat. I think a buff to their combat abilities, while nerfing the grappling gun would be cool, since the grappling gun is sort of a selfish util anyway. My proposal for a nerf on it would be that the more you use it, the longer its cooldown gets. Then you reset it when you use a supply drop. This way it can make its use more sparing, without giving it ammo which would be annoying.

native granite
#

i think being able to make weapon presets would be good

imagine that you just make a build for a gun and hit safe
now you have a preset for that gun
you can now paste it into any loadout by picking it from a drop down list (that appears after tapping the weapon name while inspecting it) where all pre sets for that weapon are stored

with this you can quickly swap each gun to suit your needs in your loadout, while not requiring to use each loadout slot for one single build of primary that you constantly have to rebuild your secondary for

example:
i run warthog with magnetic pellet alignment on my engineer
currently i have to "waste" one of my slots so i can quickly choose between my fatboy and hyperpropellant loadouts without having to memorize and swap mods each time
if i now want to run a warthog build with mini shells too, i have to either memorize and swap all the mods or use 4 of my loadout slots just so i can quickly swap between fatboy and hyperpropellant while still being able to decide between either primary quickly, leaving me unable to make anything more than 1 build each for my lok-1 and stubby with PGL as secondary, unless i want to use fatboy or hyperpropellant on them too

this is confusing as well

my suggestion would solve this, because i could just quickly swap my weapon preset for my secondary on my magnetic pellet alignment warthog if i want to swap from fatboy to hyperpropellant
this also saves space since if i want to swap to mini shells i can just do that immediately instead of having to use a whole new loadout for it

TL;DR: being able to make weapon presets in addition to our existing loadout slots is faster, saves space, does not require good memory and can help us mix and match to find new loadouts we might enjoy

coarse jewel
#

A new mission type: Onslaught
Description: Management has recently approved the development of Miners Outposts on Hoxxes, and the results have been… unpredictable. Some outposts have reported riches beyond measure, and have proven to be a great and consistent source of Morkite, Nitra, and Gold. However, more often then not, most Outposts mysteriously go dark. Distress beacons are all too common. You and your squad have been tasked with the protection of an outpost in dire need, and be careful. Most reports tell of a large threat in the area, be on alert. Good luck team.

Onslaught is a wave-survival mission that has players defend an outpost gate from damage while swarms of bugs repeatedly attack the area. The amount of waves depend on the hazard level(3/5/8/10/12). Each wave will add a new enemy that can show up and attack the outpost, scaling in power over time(for instance, wave 1 will always have grunts, but the next wave adds grunt guards, then spitters, etc etc). At the very last wave, a dreadnought will appear, and will go directly for the Outpost gate, stomping anything in its path. Each wave you complete will earn you favor from the local miners, and they will reward you with small handfuls of resources.

PS: Yes there are intermissions at the end of each wave and you must eliminate every bug to advance to the next wave(to prevent the scenario of one bug being so hidden you can’t advance, all remaining enemies will be highlighted if only 3 or less remain.)

paper ferry
#

Tier-5 upgrade tree for sentry guns that specialises in effects on the bullets:

  1. Electrical rounds
    Each shot has a 25% chance to electrocute the enemy

  2. Incendiary rounds
    Each shot adds heat to enemies and can set them on fire if they're hit enough

  3. Blowthrough rounds
    Each shot has +1 penetration

dry mist
#

Make it so you can do dance moves (like the ones you get from the jukebox or black reach blonde) anywhere on the space rig or in the caves. Totally not because I want to recreate the taunts in TF2

halcyon tinsel
#

A random mission control blurb:
Shit, spilled my beer. Oh wait, I'm not on mute. YOU DIDN'T HEAR THAT MINERS.

This pops up at any time, though drinking beers has a chance to increase the chance of it happening

near glacier
#

Add voicelines for pinging bloopy fruit, trust me its important

silent osprey
#

Marking enemies with the scanner is a great feature. It's extremely useful for letting your team mates know where enemies are. I've always done it out of habit, but I rarely see other miners do it.

Why not incentivize that by giving a small damage boost to marked enemies? A great perk for support builds!

[Active Perk] Look Over Here

T1 - 3 Perk Points
Passive: Marked enemies with the scanner take 4% more damage. (Does not stack when more than 1 dwarf targets the same enemy)
**Active: **1 time per mission, you can right click with the scanner to call down a Pulse Spike on a location, striking the ground and inciting fear in a radius for 15 seconds.

**T2 - 7 perk points **
8% more damage.

**T3 - 11 perk points **
12% more damage.
2 times per mission, call down a Pulse Spike which lasts for 15 seconds.

(Right click once to bring up the schematics for the Spike, then right click again to confirm placement. Works similar to calling a Supply Pod)

EDIT: Originally the perk idea dropped a shield pod for 15 seconds, but this would step on Gunner's shield usage. A spike that strikes the ground and creates fear for AoE protection is far better. Thanks for the suggestion update, Mousse!

|Suggestion Addendums|
Mousee: Maybe something like a long ping that increase the damage dealt to the bugs being lasered as long as the lasering dwarf keep it up

near glacier
#

let us pick up swarmers and throw them at people

proven blaze
#

Deep Rock Galactic spinoff title/minigame in which we farm Glyphids like Slime Rancher and other creature collector games. I want my pet Lootbug, damn it!

sage perch
#

A new warning types for the missions that are less extreme:

Nyctophobia - Your flashlights periodically completely break down throughout the mission, also your flares have 3 seconds longer cooldown. (15% more exp at the end of the mission)

Herbivore lootbugs - Loot bugs wont drop minerals this mission, but you can still pet them of course! (10% more exp at the end of the mission)

Aerated grounds - Korlok Tyrant-Weed is guaranteed to spawn this mission! Bring out the pesticides! (20% bonus exp)

EM wave disruption - Your terrain scanner is glitched, you can bearly see anything on it, don't missplace those Enor Pearls! (15% more exp)

fallen rapids
#

biome borders: as shown in the mission selection map, the biomes are all connected to one another. you could have some missions that appear on the border between two biomes, and they would take place between them. this would make the cave have a mix of the features of the two biomes, including the exclusive minerals (so for example if you had a mission between the border of glacial strata and crystalline caverns, you could potentially have access to magnite, umanite, jadiz and bismor all in one mission). maybe the terrain could also combine both biome's natural generations? like, there could be patches of each biome in the other, it would definitely make for some pretty sights, and it would be interesting to see something like the living vines of hollow bough running through a different biome

compact cipher
#

actually good idea since Huuli's behavior is random as hell - one time he will start screaming and immediately dig into the wall while literally no dwarf is closer than 50 meters to him and didn't shoot even at his direction; another time he will silently take a beating without even trying to flee

pine olive
#

Idea:
During Kursite events, depositing a Kursite chunk gives a small time extension (I'd suggest ~+3 seconds).

Why:
Feel free to hit me with leaflove and beardling for this, but to me the timer for Kursite feels unnaturally short compared to other Machine Events. I personally always finish Kursite with 1 to 3 seconds remaining. I'm assuming this raised difficulty is intentional. However, it still feels like a very out-of-nowhere difficulty jump compared to everything else besides Omen Towers, and that doesn't include the chance you just lose automatically because the last Kursite bug spawned a mile away when you had 2 seconds remaining. I think this change would preserve the higher difficulty of Kursite while making it more fair for those situations where the game just doesn't spawn the last bug.

main heart
#

How about to add more expanded knockback system? stone 🗿 rock
So we able to be kicked back by big bugs even from collision with them, and probably be killed by hitting a wall by this "kick".

Like with this mechanic we will be able to have weapons like "BIG pusher 9900" - double CYBER tech gloves with EXTRA non-ordinary power to kick, or "BugPuncher" rocket launcher and stuff like that.. And maybe we will be able to have alternetives to explore the caves, like without grappling hooks and platforms, with only this pushes from ground or from bugs - to jump around...

dire storm
#

A new type of warning: Jammed Area
Description:
The rivals have set up a jammer in this area and we were not able to get any intel. There must be something important there.

What does it do:
Somewhere in the cave a jammer spawns and interrupts any communication with mission control. You have to destroy it. While the jammer is still active you can't:
Order resupplies
Receive any swarm warnings
Order mission related or event related equipment (For example, hack bots, rock crackers etc.)
Call a drop pod
You don't know the mission type, however you can find mission related stuff (for example Morkite) in the mission but you don't know, how much you have to collect
Set up an uplink on salvage operations
Some other things that wouldn't work, when the area is jammed/you can't communicate with mission control

Also, when the mission starts, where you are still in the drop pod, mission control would then quickly explain the situation. Something like "All right, I don't have much time. There is a jammer somewhere, which you have do destroy. Until then, you are on your own. Good luck." But it gets interrupted and inaudible on some parts.
And when you destroy the jammer MC says something like "I have a connection again, good job, miners. It seems like there is (mission type) (if necessary he will then says, that he will now send down some equipment (like the cargo ship on point extraction))

clever dirge
#

When everyone is downed, have some interaction with mission control before we're sent back.

I've had some ideas on a few lines to add.

"Damn it!" sound of slaming headphones - voice far from the microphone "Am I still getting paid?"

"Hold tight everyone. We're sending a rescue team."

"We'll try to get you back but you problably should have read the fine print of your contract."

"Unexeptable performance team. When you return I expect a full report without beer spilled all over it this time."

"I need a drink." sound of mission control leaving his seat

cloud moat
#

Morbid Music change when last dwarf standing like in the vermintide games

hallow widget
#

violin that the dwarves just pick up and for a second seem like they're going to play before SMASHING it on the ground

heady cliff
#

Rest in peace, Steeve when petting a dead Steeve

hallow widget
#

"ROCK AND STONE FOR STEEVE!" should be yelled out whenever you rock and stone five seconds after a steeve death that should be a line

fleet kernel
#

Infected Dreagnought.

tranquil cliff
#

Fishing! Me and a friend were discussing our favourite minigames and how fishing is (almost) always a great addition even when a game has no justification for having it. It led us to wonder why DRG doesn't have fishing and how could we fit it into the spacre rig and the answer is very simple: the launch bay! Fish into space/Hoxxes/the plague meteor. Much like saving Doretta, I'm not looking for achievements or rewards (well, maybe a M.I.LF. 'Man, I Love Fishing' cap wouldn't be the worst thing in the world), my friends and I just want to get rip-roaring drunk and fish some intergalactic space lobsters!

chilly orchid
#

Maybe a dumb idea, but similarly to how l4d randomizes its basic zombies, maybe some of the most common enemies like grunts and exploders could also have randomized things? Perhaps they could have some legs or teeth missing, or maybe they have a few scars on their carapaces? They're identical to normal enemies otherwise, they just exist to diversify the basic horde.

Perhaps they could be exclusive to salvage operations and industrial sabotages, the implication being these grunts were fighting the robots/previous team before you got there.

ancient wigeon
#

So I've had a few suggestions that I've been tossing around the old think tank in my head. I hope it's ok I list them out together.

  1. A way to change dwarf eye color (i think they all have green eyes) along with eyewear cosmetics being separated from headwear and hair. (Some headwear like helmets that cover eyes locking out the eyewear cosmetics.) Really this is just because I want to wear the Shades from The Maverick hairstyle and wear a cowboy hat. Like keeping the cowboy hat as is, I only want shades.

  2. So when I first saw Deep Rock Galactic I was looking for a science-fantasy game where i could play as an orc, dwarves were a fantasy race so it was able to come close to filling that void, BUT I thought it was a game about mining asteroids out in space and salvaging old tech from derelict spacecrafts. So this suggestion is more like 2, a hollow asteroid mission that has a set timer before it's outside the range of the space rig, these asteroids could have 2 or more random biomes squashed together inside them (perhaps these asteroids are flying off of the portion of the planet that's broken off of the rest.) In addition to this there's probably been other failed space rigs and derelect space crafts in orbit around Hoxxes (along with those that may drift into orbit), maybe there's a small moon sized space station which is like a labyrinth that shifts inside, so a mission where you salvage tech (that isn't a mini MULE) rather than mine sounds like it'd add a spin on the gameplay.

  3. Also I want to be able to see the minerals I collect in the space rig contained somewhere, maybe be able to craft things. Like the dwarves always say they wanna start up their own mine, what if they can purchase a derelict space rig from Deep Rock Galactic to sort of be a franchise owner of, that the player has to clear out and repair over time, but is able to customize as well. (This one might be too much but it's a fun thought.)

ancient wigeon
#

(Ran out of characters, I only have 2 more then I'll be done.)

  1. Basically just more of a solo experience, like maybe a campaign or something that expands on the lore if deep rock, like I would love to be crashed on Hoxxes alone and my objective is to just survive and make it back to the space rig by mining out minerals, adventuring around, crafting objects/upgrades to help me, and salvaging abandoned tech until I can either find a broken drop pod to reestablish communications and repair it, or craft my own spaceship to return to the Rig. This could also expand on why all these minerals are valuable, showcasing what they're used for.

  2. A bit more lore because right now all I have is headcannon. Like the mini MULES make no sense, the salvage missions all have them but we never see them used anywhere, but there's always more of them. (Not to mention a JUMBO MULE on the rig) my headcannon here is that the mini mules are for nondwarf teams, like gnomes (the yuletide elf being an example of this because holiday elves are just gnomes of a different name.) And that the rules they have for gnomes are different because they're smaller and can be slower hence why in salvage missions the drop pod didn't just leave the team there, because their protocols are different due to having different success rates compared to dwarves. (I also think they have some teams of orc miners that use the JUMBO MULES but that's me being hopeful.) But yeah knowing more about the company and how it works behind the scenes would definitely clear up some confusion I'm having.

grizzled grail
#

While Flow Rate Expansion for the Cryo Cannon is a pretty baller OC in my book i still feel that it lacks that something unique that the other CC OCS provide

While playing extensively with that OC in particular I realized It changes the way you play with it by focusing on aggressive but also a more tactical playstyle since you run out of pressure fast while also regaining it back quick all while giving you a boost on flow rate, all in all a pretty solid package if you only look at it alone but since this isn't the only OC the Cryo Cannon has we gotta look at it's direct competitor: Tuned Cooler.

Why does Tuned Cooler have increased Flow Rate? Just taking a look at it's description lets you see that it makes zero sense "Freeze things faster at the cost of a slower pump and turbine" while Flow Rate literally has "[...] high pressure chamber paired with a high power pump increases the flow rate [...]" while providing the SAME flow bonus.

Something needs to be changed as the current OCs conflict too much with each other so I am suggesting this:
A.) Rework Tuned Cooler so it makes more sense with it's description
B.) Buff Flow Rate Expansions ..well... flow rate

strange aurora
#

Shredder are just weird. They are super op, dirt easy and afk you got 4 uses and generally annoying to see.

Something more interactive might be in place. throwing it on the ground and farm kills afk is super weird.

I think my problem with them is- they are extremely unrewarding and unsatisfying. They take away potentially nice kills/ gameplay.
Instead of playing the game, Engi has another tool to afk steal.

clever dirge
#

A new upgrade for the platform launcher.

Elastic suspension
Your platforms are now trampolines.

No fall damage whatsoever but your speed going into it will match the bounce but at a slightly lesser value.

Potential for permanently fixating your head into a cavernous ceiling is possible and not covered by DRG's health policy.
(Aka hit something really hard and you're going to get hurt)

Having this should bring some fun new methods of traversal.

plain carbon
#

A revives stat (that doesnt count on people you friendly fire)

final hill
#

💡 Modify Point Extraction mission description, and maybe Mission Control introduction lines, to put far greater emphasis on the fact that swarms become bigger and more frequent the longer you spend down there. I get the impression quite a few people don't understand that this is the case.

analog swift
#

A new weapon, mind control weapon, could be a cool way to expand upon the beastmaster mechanics and allow for your lil pals to do more specific benefits like being more defensive of your dwarf, going after specific enemies you ping with your ping-thingy, or serving as a way to move around on a small bug chariot

https://imgur.com/a/HKK8rdc ( mockup image of the weapon )

peak dagger
#

I think that past level 100 in the season terminal instead of 500 credits for each level there should be a random selection of minerals giving ~65 units each (only one mineral type per reward/level)

ocean wigeon
#

Why don't we have missions that we can explore abandon outpost on the planet and Gather data or something like that?

final gust
#

Terraria DRG crossover

granite stump
#

I know this is a long since recycled idea, but I wanna advocate for it too;

Mass Mining Missions (Triple M's for alliteration).

Mining Missions that allow for multiple teams of dwarves to coordinate. The caves would be absolutely massive, and the teams are basically responsible for objectives in separate quadrants.

To encourage teamwork, the primary objective of each individual team will allow the secondary objective to be activated for the other teams.

pine olive
#

Idea:
If you're the last dwarf standing after a swarm/Dread fight ends, you'll yell a class-specific line.

Why:
I don't think there's anything more Dwarven than holding onto a mission in spite of everything going to hell and daring the thing that hit you to try again.

Line suggestions:

scout
"CAN'T HIT WHAT AIN'T THERE, CAN YOU?!"
"YOU'LL NEVER TAKE ME DOWN!"
"YOU COULDN'T HIT THE SIDE OF THE HOXXES WITH AN ORBITAL STRIKE!"
"TOO FAST FOR YOU!"

gunner
"'TIL IT GOES CLICK!"
"NUMBERS DON'T MEAN ANYTHING AGAINST SUPERIOR FIREPOWER!"
"I COULD'VE TAKEN YOU ALL DOWN WITH JUST MY SIDEARM!"
"DOES ANYONE ELSE WANT TO TAKE A BLOODY SWING AT ME?!"

engineer
"CUT 'EM OFF! CUT 'EM DOWN!"
"KEEP RUNNING AT ME, I DARE YOU!"
"HOW'D THAT PLAN TURN OUT FOR YOU?!"
"ONE SENTRY IS WORTH YOUR WHOLE FRIGGIN' SPECIES!"

driller
"AAAAAAHAAHAHAHAAAAAAAAAAA! EEEEHEEHEHEHEEEE!"
"MORE! MORE!"
"Is that all? IS THAT ALL?!"
"WHERE'S THE REST OF YOU HIDING?! I AIN'T DONE WITH YOU YET!"

north surge
#

Blast jumping voice lines for Engineer (RJ250) and Scout (Special Powder). I want to hear them say "Whee!"

somber sequoia
#

let us pick up driller's axes and throw them ourselves by pressing e

lavish zephyr
#

Very rare chance of a charge-sucker spawning on a mini-mule instead of it missing it's legs. It would have reduced health and just try to run away from you frantically when you get close to it, it wouldn't be a genuine gameplay change it would just be a funny occurrence, and wouldn't it make sense that they'd attach to something other than Betsy's? Maybe a few unique voicelines when you ping it like "Hey! Come back here with our mule!"

heady kite
#

add the adult version of the dreadnought i think that would be a cool boss fight

#

this is my one wish for the game if it is added that would be amazing but if is not well that's fine

hard idol
#

Probably (definitely) suggested before, but I would love a giant venus fly trap.

Maybe named "Hoxxes Mactera Trap".

It could eat mactera and small glyphids being a helpful environmental trap, but you wouldn't want to get too close or it may mistake you as a delicious snack.

crisp flume
#

change Idea for the Lok1 smart rifle overclock "Nuro Laso". "Turret Laso"
this would remove the lock on feature from the smart rifle, but give it to the turrets instead acting pretty much the same as is now, but for the turrets. for balancing maybe your turrets inherited the smart rifles mods at a severe ammo loss on the smart rifle, turning your sentries into your primary

velvet jewel
#

I know it's been suggested once before, but it would be a nice QOL change if magnetic pellet allignment for the warthog made the crosshair smaller
everytime i try using that overclock i forget how the spread is tighter, which means i keep missing shots (skill issue), it just doesn't add up visually.

sharp turtle
#

Make the thrown objects and ores hit the dwarfs instead of going through them
and add their reaction depending on whether they catch it with their hands... or face.

strange aurora
#

Give more info on what setup the team is running.

When joining a running dive it would be nice to see if the driller is crspr or cryo, the gunner leadstorm or autogun etc.

Sure, the playstyle within those weapons can vary but a way to quickly assert the composition would be spiffing

hidden ember
#

The loading screens are the only thing that cause me to say "come on man!" out loud. Does the home base have to reload when being removed / leaving a group? when joining a multiplayer mission and it fails there is a reload as well. Is this needed? When joining a multiplayer game, can you give the player at least 10 seconds to choose his class? sometimes you load and the classes have changed from what you saw on the list.

twin sandal
#

Agreed to all of that

clever dirge
#

I know everyone wants a customizable space rig, but what about our crew quarters?

It could potentially be the first step for space rig customization.

Each player has the ability to fully customize their quarters to their liking so they could show off their achievements.

Essentially when starting off, your quarters will be gutted and as you complete missions, skill tasks, and other duties you will be rewarded with decor items. More basic items will be avalible for purchase at the quarters computer.

The decor items would include small trophies and posters.

Promotions would reward you with a trophy and a poster.

Completing a weapon assignment will give you the poster of said weapon.

Completing skill tasks will reward you with trophies.

The computer in the quarters would have a new tab allowing customization.

Using credits and/or minerals to purchase furniture and decorations.

Decorations would be locked to specific places in order to limit object count and prevent long loading times when joining.

Trophies will have a dedicated shelf that can be customized.

Having this system would allow for a new discoverable item on missions called "furniture crates" They would resemble large wooden crates with a pulsing beacon attached.

Opening the crate is simple as all you would have to do is hold the interaction key and your dwarf will open the crate with a crowbar.

soft magnet
#

Cryo Cannon has 2 OCs that shoot out something significant when you press the 'reload' button (Snowball and Ice Spear)

Could we get a similar OC for the Flamethrower? Something that shoots out an explosive fireball, or something that bursts and covers the ground in flames.

velvet jewel
latent ferry
#

A small issue I've been noticing with my friends is that you can't see your own pings through walls, makes it harder to dig through terrain to a harder-to-reach items when you're playing without a Scout or similar solution. So far our solution has been asking another player to ping it.

EDIT: CTRL + E places a permanent waypoint that can be used for this, but it would be nice for standard pings too.

TL;DR: Pings should be visible through terrain to the person who made them

glacial atlas
#

add a "mute while in background" option

the game audio is super laggy when tabbed out and i'd rather have it disabled if youre not gonna fix it.
its a standard option in almost every game anyway.

civic aspen
delicate vapor
#

Suggestions: Allow up to 6 total mission anomolies (eg. double exp) or warnings (eg., low oxygen), up to 4 each as RNJesus decides with a minimum of 4 on one map each cycle. This map would have a name like challenge map or something, and would also have a higher chance at spawning things such as nemesis, prospector, korlok, buried supplies, etc. This would create some very unique and challenging experiences with potentially high reward or satisfying, unique gameplay in some map combos. Add a few new warnings and anomolies to the total as suggested below. Some additional anomolies suggested would be: Gunfire: Add turrent to Molly, find old turrets throughout map and repair to activate. Buried Treasure: multiple hidden pockets of minable resources. hyperspeed: 2x mining swings and rate of fire. Some suggestions for warnings include increased environmental damage from things such as thorns as well as more spawns of things like stabby vines, mushrooms, Hive: a warning that indicates an excessive number of persistent spawns of monsters, and behemoth: a warning that indicates an increase in spawns of the big monsters.

#

In the above suggestion, an example output would be: Do the refinery mission with low gravity, monsters drop gold, no oxygen, swarmageddon, Mactera plague, hyperspeed. That would be fun I bet. Come up with about 24 combos of fun ideas and rotate those basically - some moderate, some extreme to reward, difficulty. Once tuned make a 3rd deep dive and rotate these bad boys in.

#

Additionally I would rework the kursite event to spawn substantially more kursite enemies over a wider range however cause the kursite items to decay faster, making the challenge more team oriented. I would also spawn the uplink on salvage operations anywhere on the map, with only the fuel dude being near the drop pod.

little axle
#

Add a new selection of eyebrows to the shop that are all the existing ones, but with one side shaved off, and at the same time allow hats that hide eyebrows to avoid clipping to use eyebrows, together this would allow players to have just one eyebrow instead of none with certain headwear.

sullen tree
#

If a Steeve survives the full 5 minute cooldown of Beast Master, you should be able to expend your charge to heal your Steeve back to full.

somber sequoia
fierce stone
#

Have the Platform Gun's "Bug Repelant" upgrade change the apperance of the platforms in some manner so that you know you should avoid stepping on them if possible.

oak vigil
#

Make the lootbugs heal you when you pet them.

unkempt vine
#

beer idea for season 4. After containing the rockpox some wacky brewers thought it would be a great idea to use some of the rockpox DNA to brew a "infectious" brew. (devs can think of what it can do after digesting the fermented abomination)

fervent ravine
#

a damage history or when i die what was the most dmg would be cool

#

a new map:
-on a black hole or

  • a space planet everything is like a tiny universe on this planet
  • underwater
  • swimming element
zinc olive
#

Perk rework, adding new perks and incorporating dash into main kit(it literally saves you so many times that you cannot afford the swap it out unless you are scout or godlike)

I have a lot of idle points and most perks I pick can be narrowed to around 8, some perks are simply bad to ever consider picking

cursive iron
#

Make floppy hats that are the standard dwarves

granite stump
#

Gauntlet Mode:

An Endless Deep Dive style mission, where instead of a set number of missions, you and your team are responsible for going as deep as feasibly possible.

Unique to this mode would be the Evacuation Mule, a special mule with a button that, regardless of the depth, allows the team to bail. This is to allow players to leave whether they do five missions or twenty in a row.

The rewards grow based on progress

#

Retirement/Demotion:

A new spin on the promotion system. At any point after all four of your dwarves have been promoted at least once, you may demote yourself back to square one.

This demotion involves giving up perks, weapons, beer licenses, the works. However, in exchange, you are not only able to get bragging rights with new promotion frames, but new cosmetics.

"Management is of the belief that sometimes you need to take a step back to take three forward."

crystal snow
gloomy badger
#

Some new perks.
I'm sitting on over 130 perk points with nothing to spend them on.

Maybe:
Perk 1 - Aura - highlights collectibles with an outline for items such as fossils. - the higher rank in the perk - the brighter the outline
Perk 2 - Fireproof - increased resistance to fire, 15/30/45% on each tier of perk (same with ice/radiation) - i know there is a general one, but this is higher percentage reduction but just for one resistance not all
Perk 3 - Treasurer - get increased amount of minerals you collect 5/10/15% on each perk level (so you get more pearks/jadiz etc)
Perk 4 - Lightbearer - flare cooldown increases 15/25/40 %

chrome jolt
#

give scout a stronger british accent so we have more grounds to bully them on

pallid raven
#

make it so you can put the engi turrets on the pipe lines and make it so you can push them around and slide on the pipe lines to move them without having to rebuild the turrets. I don't know how practical it would be but I just think it would be a cool thing to have

granite stump
#

Rescue Missions:

"Alright team, you are being sent to recover your fellow miners who had been left behind. Management says it's for PR reasons."

A variant of the Escort Mission. You find the medical transport, which houses the unseen dwarves, and must protect it as you bring it to a specified location.

low radish
#

Could we maybe have spectator mode for games in progress? I'd love to watch some haz5 drama.

velvet solstice
#

If the devs add you primary weapons for season four I would love to see a six shout grenade launcher for gunner. They over clocks could have something to do with the grenade physics or explosives. It would be similar to the pgl but with more more versatility.

pine olive
#

This is a list of suggestions. I don't normally do this, but I'd rather not spam the channel.

Solo is surprisingly fun and atmospheric, but a number of aspects of DRG don't really work in solo as DRG is built to be a team game. Here's a list of things that I think would make Solo a little more streamlined as a single player game. Given the ideas here, they've probably been suggested before, all of these would also work as one-player-lobby suggestions as well.

1: Quarter Resupplies
A low-cost version of a Resupply Pod. Costs 20 Nitra and has a smaller form-factor allowing for faster delivery, but only contains one resupply chunk. This is mostly so you don't feel weird calling a Pod for four people when you're by yourself.

2: Mineral Ping
Middle-clicking with the laser pointer out orders Bosco to fire a Mineral Pinger into whatever you shoot at. Mineral Pingers pump out Pings on minerals/secondary objectives repeatedly in a large area for a set amount of time. In my opinion the duration should be about 30 seconds, and the recharge time should be about two minutes. This would help classes besides Scout see what they're doing without having to order Bosco for light every five seconds.

3: Solo-specific deposit voice lines
This is mostly for flavor, but some of the lines don't really work in Solo unless you decide your dwarf is asking Molly and Bosco if they want to SIT DOWN, REST A BIT, AND MAYBE PLAY SOME DICE. Culling them would boost that atmosphere I mentioned.

4: "You're coming with me!"
Pinging the Drop Pod causes Bosco to fly inside and provide covering fire out the front.
This also means he gets to come home with you.

5: "Warning: Your Perks don't make sense. Are you sure you know what you're doing?"
A warning before boarding the Drop Pod if you're running Perks that are useless in Solo (Friendly, Shield Link, Field Medic, etc).

6: One Mini MULE instead of Molly when Solo
Hey, only one person, don't need a full sized MULE, right?

mental wigeon
#

Zipline Launcher could be amazing. This is how:
First, I want to point something out.
Scout + Engineer have an inherent synergy;
Engineer places platforms for the Scout to grapple up and mine minerals.
Gunner + Driller do not have an inherent synergy.

But you could give them one!

Make the zipline launcher fast by default.
No more slow down if you're travelling upwards.
Currently, grinding on pipes does not slow you down if you are travelling upwards.
The zipline should work in the same way.

Okay, so how does this provide a synergy for the Gunner and Driller?
The driller often digs in a diagonal direction to connect high/low ground areas through a tunnel network.
The Gunners zipline only works up to a certain angle (diagonal at most).
The foundation for this synergy is there!

With this change, the Gunner could provide a zipline through these tunnel networks, allowing the dwarves to fly through the Driller's tunnels at fast speeds.
You could also give the Gunner an ability to connect his ziplines together to form a zipline network.
(When zipline is placed within vicinity of another zipline they connect together)
That way, you could zip through a drillers tunnels no matter how schizophrenic his tunnel system is.

The only real problem I can see with this change is dwarves getting stuck on pieces of undrilled rock as they are ziplining through the drillers tunnels.
I think an easy way to remedy this would be to add another mechanic to the zipline, in which, when fired into a tunnel/empty space with rock around it, breaks the wall around it and opens the tunnel up some more.
(essentially the same way the pipe building works)
This would get rid of annoying pieces of rock that block the dwarves on the zipline (if that ends up being a problem).
You could also have it so that the destructive properties of the zipline only proc if the Driller has been present, drilling in that area of the wall or something like that.

End of my suggestion but some more thoughts:
I think people really enjoy playing Engineer and Scout the most and it is down to how they work with the rest of the team.
Gunner and Driller just sort of play like lone wolves, their abilities don't synergise, they are one trick ponies in a certain sense, whereas Scout and Engineer MASSIVELY benefit the team by sticking and working together.
Sure, all classes do, but Scout and Engineer in particular can very quickly amass minerals for the team by pinging them, placing platforms and grappling to mine them, but Gunner and Driller can't, really.
(I could be totally wrong about that, I only have around 30 hours playtime so forgive me!)
That being said, it does feel like Gunner and Driller are missing something.
Thanks!

frozen geode
#

make countdown before elevator pod ends game. if theres one dwarf downed and every other dwarf is in pod there should be countdown for someone to realise that he fell and can help him

solid zenith
#

I was thinking -> Maybe there could be a mechanic where players can invade certain games (y'know, like the ones who have "rivals") with a special elf character. They would have to sneak in the caves and sabotage the dwarves' mining, maybe by stealing minerals from Molly when left unsupervised, or by simply shooting at the dwarves from afar. Of course, the dwarves would have to get rid of the elf ASAP. The elf shouldn't be too OP so that it doesn't ruin the game, though. Once the elf is dealt with, this particular game can't be invaded again. Being an invader could give lots of rewards to the player.

Maybe you could have some minor customisation for your elf character, as well as a few different weapons to use.

crystal snow
#

be able to combine some of the various headwear options that would not clip into one another outragiusly. for example Beret and Night Vision Goggles.

rugged walrus
#

its probably already mention too often, but just another voice more: please change/add the equipment layout to the weapons in itself, not the whole dorfs cosmetics at once. just having my most used gunsetups changed with a click, and nothing more.

opal matrix
#

remove/insanely tone down the likelyhood of industrial sabotage appearing in assingments and deep dives.

This is the 2nd week in a row where its in the god damn Deep dives.
Every assingment has them, nearly every deep dive has them.

Its to the point where im doing industrial sabotage missions x5 more now than last season. Seriously, its not fun when you get that crap last mission on the EDeep dive. And then nearly every assignment has it too.

halcyon tinsel
#

Something above the spectate bar that tells me what actually fucking downed me sometimes. (And the ability to spectate it as well. Kek)

toxic isle
#

try adding a heavy metal swarm music

halcyon basalt
#

I know this has been asked a lot, but Xbox and steam cross play (please)

unborn stone
#

Smol suggestion: Pub Food for the bar. Because why not chow down on some space burgers?

Also, it's the closest we'll get to a Burger King being added. Would be kinda neat, in addition to drinks.

Or at least I just want my space midget to consume borgar.

paper ferry
#

Rework nitroglycerin rounds for the hurricane to instead add 10% to the damage multiplier every second that the missiles are in the air, as opposed to the currently barely effective way right now, which is them just getting +1 area damage every 0.75 seconds.

#

Replace the "loaded rounds" and "high velocity rounds" tier-3 upgrades on the thunderhead with one that increases move speed while shooting by 15% (stacks ontop of combat mobility overclock to reach 100%) and another that increases weakpoint damage by 50%. This is because after doing some nerdy math, I found out the intention behind these upgrades that most people would pick (that being higher damage per second) doesn't really exist with the more rate of fire one, and switching to them actually decreases the DPS. Buffing the upgrades wouldn't really help because then it would be the same situation with the supercharged feed mechanism upgrade, so I propose these new upgrades for players to consider instead. Here's some nerdy boring number stuff below to represent the difference that the existing upgrades make (this is based off an un-overclocked thunderhead with light barrel assembly).

Switching to high velocity rounds:

+ +15% direct hit ammo efficiency
+ Max rate of fire time: 2.16 -> 1.76 (18.5% decrease)
- -7.5% Direct DPS
- -21% AOE DPS

Switching to loaded rounds:

+ +8.7% direct hit ammo efficiency
+ +22.2% AOE ammo efficiency
+ Max rate of fire time: 2.16 -> 1.76 (18.5 decrease)
- -14.2% Direct hit DPS
- -3.5% AOE DPS
ebon orchid
#

I think we need a crossplay between Steam and console versions, alongside the ability to transfer the dwarves, equipment and fashion between said platforms

paper ferry
#

Removal of the mag size penalty on the big bertha overclock since currently the penalties heavily outweigh the boosts. Nerdy numbers below:

Applying Big Bertha to a thunderhead without upgrades:

+ Direct hit DPS: 126.5 -> 132 (4.3% increase)
+ 30% less spread
- AOE DPS: 49.5 -> 36 (27.3% decrease)
- 50% less mag size
- Total ammo: 550 -> 385 (30% decrease)

Applying Big Bertha to a thunderhead with both max rate of fire upgrades (improved gas system, supercharged feed mechanism):

+ Direct hit DPS: 218.5 -> 280 (28.1% increase)
+ 30% less spread
- AOE DPS: 85.5 -> 72 (15.8% decrease)
- 50% less mag size
- Total ammo: 660 -> 440 (33% decrease)

The same as above, but if my requested change was made:

+ Direct hit DPS: 218.5 -> 280 (28.1% increase)
+ 30% less spread
- AOE DPS: 85.5 -> 72 (15.8% decrease)
- Total ammo: 660 -> 550 (16.7% decrease)
copper finch
#

Allow us to turn the screenshake down further if not just turn it off completely, at the lowest setting currently it still feels ridiculously high from the meteor fragments to the point where I have a hard time telling what is happening

clever dirge
#

A button that makes your dwarf start singing.

If a fellow dwarf presses the sing button they will join in.

If your with Bosco, he'll sing with a robotic whistling.

Having a dwarven chant throughout a mining mission sounds delightful.

delicate vapor
#

The small explodey dudes should come in gold flavor just like the giant explodey dude, and if you do explodey-dude infestation maps every once inawhile theyre all the gold dudes

paper ferry
#

Buff Hydrogen ion additive's corrosion damage boost. Currently it adds +0.5 damager per tick onto the base stat of 8 damage per tick, or the upgraded stat of 10 damage per tick. I don't think anyone who wants to kit out the sludge pump for damage per tick is gonna be excited about using this overclock when it's only a 5% increase

twilit timber
#

Create a setting in "game" to set weather your dwarf is mean or not to MOLLE. I'm sick and tired of my character being mean to her :(

toxic hull
#

Some kind of nail gun for driller
I dont know where else to go with that I think itd be funny though

paper ferry
#

Make pickaxe power attack a guaranteed stun instead of 50%

dense walrus
#

For limited cosmetics such as the white hat that has DRG in blue words should have some way of obtaining through cargo crates or the forge like other seasonal cosemetics.

meager plaza
#

Accidental barrels on hoxxes that we get bonus points for finding and bringing back into the drop pod

acoustic marsh
#

exploders and bulk detonators are blue instead of orange in dense biozone to match the exploding plants there

chrome jolt
#

let us bring barrels with us on the missions if we move them into the drop pod

real ridge
#

when playing multiplayer, there is a survival bonus if your whole team gets out. Because in solo, only one person techically "gets out" there is only a 1x survival bonus. How about this value going up to 2x, 3x, etc depending on how many bosco revives you have left?

slim jewel
#

A new mission crossed between egg hunt and elimination. Have between 3-5 infected nests of glyphids that each have their own twist, (explode on death, electrified, cryo, etc. Devs could do some crazy stuff for them.) Dwarves would eliminate the bugs and take a nest sample back to Molly or to a deposit location (space elevator?) from each nest and extract afterwards. Each nest would need to be breached and starting the sample extraction triggers a full swarm of the enemies.

pearl valley
#

Give the pgl with nuke core a falling bomb whistle sound effect with doppler effect

tropic river
#

add more brews specifically one that turns you into either a loot bug or a default glyphid

misty dome
#

Make dwarfs have short phrases or maybe some noises (such as whistling or sighs) during quiet moments (such as when there hasn’t been a swarm/bugs in a little while and you are just walking through some tunnels)

naive dawn
#

please add reconnection to the games because I've been disconnected from 3 games and haven't been able to get any rewards on fully complete mission and cant get the overclocks

clever dirge
#

Random event after staying in the bar long enough.

After chilling in the Abyss Bar for a few minutes Mission Control will say a dialog like this.

"Well, seeing as you have such an affinity for this place and wish to see your career at the bottom of a mug rather than actually doing anything... I may as well join you. Every drink you'll get, I'll match."

With each drink you buy, mission control will get drunk and drunker, letting him spill loads of juicy, potentially classified information untill falling out of his chair, passed out drunk.

This would give us a wonderful insight to the DRG company and a whole load of lore.

The devs could also use this as a news conduit by putting some lines in like...

"Sooo... I shouldn't be saying this but what the hell, I guess through your uh.. what was it, oh. Lowered liability rating, R&D is going to let you play with some new weapon. It shoots swarms of bees... or like really angry bees made of lead that like... follow bugs. Hm, is there more beer?"

atomic lark
#

Slug shell overclock/tier 5 upgrade for the warthog shotgun
only one pellet but it does much more damage
maybe an overall ammo increase if it's an oc

slate totem
#

we have dialog for both "We're rich!" and "Mushroom" by mission control, and another one that could easily annoy mission control should be spamming goo sacks. like maybe "Yes yes that is a goo sack, can you please stop stating the obvious." or "Of course the goo sack is full of goo, that's why it's called that"

near glacier
#

make the field medic perk give a slight boost to amount of health restored on revive, its really annoying to get revived and get like 12 health when in EDD and this would greatly increase the usefulness of this perk on deep dives/high haz levels. it would be great just to break the death loop once many teammates start going down

knotty walrus
#

Remove empty matrix cores from the game. Entirely.
The whole empty matrix core system is NOT needed, clearing a matrix event without getting a reward because you have no empty matrix core is NOT FUN.
There is an insane amount of cosmetics in the game to get. it will take a looong time to get them all.

most of all, time-gating me from progression is something i HATE. If i want to play deeprock 24/7, i should be getting rewards 24/7 and not just 3 times a week until i am out of empty cores. And there absolutely are enough rewards.

instead of empty cores, give us cores we can forge. I really dont know why empty cores still exist.

patent breach
#

move some of the ammo from t1 and t3 ammo mods on platform gun base weapon to incentivize other mod choices.

near glacier
#

arm wrestling with bets, either gold or minerals or just make someone have a hat if he loses

delicate birch
#

new gamemode idea:
you explore the 88th space rig (there are 87 which implies one or more were made unavailable or inhabitable) which was hit by rivals or an entirely new type of alien
you have to salvage what is left if there is any (data, weapons, samples, beer) and destroy/maybe entirely save the rig by turning the power back on and restoring the drop pod bays
if the enemy type was rival mechs/humanoids there could be enviromental hazards like rigged entrances or objectives
if not there could also be areas that were broken into that make your dwarf float around like in dead space and very slowly lose oxygen
the map would be huge and sadly, impossible to mine in which breaks the whole rule of drg's missions
to balance this you could put rooms in entirely different areas everytime
another idea would be new events for this mission
for example an on-board computer that would work like the payday 2 secret ending puzzle, i will not elaborate any further on what that would do because otherwise management will release the angry lootbugs inside my fridge

old mortar
#

Make mission control say something interesting when you get a Leaf Lover eg "Ordering Leaf Lovers increase dwarf aggression rate by 300%"

torn steeple
#

If GSG sold the fuzzy dice hanging in the drop pod, I would buy it

granite stump
#

Probably a recycle-

Give the Engineer and Gunner lines for the drop pod.

Presently, as far as I can tell, we only get quips from Scout and Driller.

steady root
#

Melee oportunity for all the classes because right now only driller can be a close-combat master.

strange aurora
#

Unpopular opinion: Engi turrets fire on his own Shredder.
Stop the infinite value from panic fatfingering and bring some thought back. Engi can already tripple the killcount with no effort so bring back some thought. (most grenades can friendly fire- this is the Shredder equivalent of paying minimum attention)

Maybe also remove the extreme bonus damage Shredder have on new targets.

Sure teamplay etc but walking through empty caves because a bunch of engineers hit G and went afk is not worth my sparetime.
Engineers only chasing high killcouts with disregard for other's experience is getting old.

There is almost ALLWAYS some new Engi with 1/10 complex tools only chasing the killcount digits with his locust swarm, leaving the crumbs and mondane tasks for the others. I don't want to actively parcour around swarms and freeze them face 2 face just for Lok1, turrets and Shredder to killsteal my healing options away with 1 button press every 4 seconds.
Players in service of literal auto aim bots.

fossil canopy
#

if you bring a item with you on the droppod, it should appear on the end screen. Perhaps drop from the ceiling?
items like gunk seeds, aquarqs, etc. but also cumberbuds, acorns, tumbleweeds

native granite
#

fester fleas should get caught in cave webs

hardy gate
#

Combat mobility OC (autocannon) buff.
Starts at max fire rate and a minor reload speed buff.

worn onyx
#

Rum.

lavish zephyr
#

Add an option for host to make it so you're the only one who can progress objectives, specifically drilldozer missions, I'm not going to kick the greenbeard for starting the drilldozer while I'm mid event but MAN is it annoying.

hardy gate
#

Hurricane balanced OC idea:
Micro rockets.
X2 mag size & max ammo.
-50% damage.
-50% splash radius
Shoots 2 rockets at once, 1 guided 1 dumb fire (unguided)
If the above is mechanically impossible, x2 fire rate but every other shot is unguided (dumb fire).

lyric coral
#

Please make it so after a disabled mod gets updated, it stays disabled after reloading.

spice basin
#

when someone order a leaf lover the other dwarves should react by being angry at the one who ordered

undone yacht
#

add the griddy as a dance

rain tangle
#

allow us to ping not fully built sentries

devout parcel
#

goo sack voicelines for mission control

paper ferry
#

Please please pretty please a hazard 6 difficulty one day. I know it's probably been suggested before but some players are having too easy of a time on haz 5 (this is not bragging) and we're up for something tougher.

split scaffold
#

Do we ever get Bosco overclocks?

steady pivot
#

Idea:
Add pets in the game for creature eggs depending on hazard egg level the harder the tame will be.

  1. Need nutrients to help your creature grow the level of your creature requires more nutrients.

Extension

  1. Don’t feed creature becomes less effective in game and trust lowers.
  2. Depending on creature egg some will help mine others will fight off enemies or some will have sonar to detect enemies 30-40 meter radius.

3.pets should be played with but can be aggravated at random of time (by emote button).

  1. Pet houses
    Depending on creature bio (from egg) that’s what environment will be for creature wrong environment will cause pets to be less effective in game if environment continues to be wrong trust gets decreased every 2 hours (real time) environments that match creature surroundings has positive effects on it for better performance in game.

Creature timer:
If creature dies in game has cool down timer of computer at entrance of its environment pen
Timer gets drained faster if using raw meat decreases time by 5 seconds (alive captured enemies) decreases time by 15-20 seconds 15 for injured 20 for alive.

(This was very hard to type and think)

swift thunder
#

Make bosco able to carry gunk seeds

pale rock
#

In pickaxe customisation have the ability to change the "emote" so it isn't always a pickaxe raise
could be a pickaxe flip or accidentally drop it xD

rain tangle
#

Bare bones weapon idea for driller:
electric vacuum
Pulls flying enemies towards you and electrocutes them,
hitting the reload button makes it so you shoot a violent gust of electrified air that blows most enemies back (mainly flying ones)

lyric coral
#

New beer idea: Barrel Brew. Drinking it swaps your armor framework to the old barrel armor, or perhaps an updated version of it, while retaining the currently equipped paintjob. Either it could last for a few seconds, or it could last for a whole mission. We'd see the armor get some use, we'd finally get a tiny barrel mug to throw around, and I think it's silly enough that those out of the loop will still get a good laugh out of it.

paper ferry
#

Allow mutators on industrial sabotage. I'm sure some people would love to do it with double xp or rich atmosphere. And people looking for a challenge could do it with bad modifiers like lethal enemies or low oxygen

blissful haven
#

There are too many Glyphobes in the company. We need an HR investigation to clear out all the anti-Glyphid employees and establish a Glyphid Rights Council.

dense walrus
charred sage
#

New Leadstorm OC: Turbine Chambers

Effect: Greatly decreased spin up time, decreased dmg, Shooting leadstorm now propels you midair.

Description: The OC would basically make leadstorm into a jetpack of sorts, which would allow gunner to shoot midair to boost his jumps, hover upwards, or reposition quickly, basically allowing gunner to gain some aerial mobility. It also has an added benefit of greatly reducing spinup time, making Leadstorm much more reliable at shooting instantly at the cost of its dmg.

What does it add to the game: The OC just seems hella fun to me and would make gunner a much more fun class than it was before. Due to the damage decrease it won't necessarily be a good OC but the idea of a quick mobile gunner sounds really fun, sort of like engi's RJ250 or scout's special powder.

gusty zealot
#

I want to suggest new dialogs when mule taking a not reachable way to escape pod like wall or resupply pod holes dwarves complain about that they can't follow her

acoustic marsh
#

"downed" messages should say the cause of death so we can laugh when someone gets downed for a dumb reason

indigo karma
#

removing my role because I do not actually have affiliation in game anymore to the Cave Crawlers

little axle
#

Cryo cannon overclock called Ice Ball.
Instead of freezing enemies directly, you now charge up an ice ball like you would charge the sludge pump, but on release you roll a giant ball of ice along the ground like the rip saws move, it breaks upon hitting a wall.

hexed ferry
#

A Training room where you can test equipment and perks outside of a mission

near glacier
#

for controllers, instead of pressing 2 times the salute button to use chat it’s better if you press run and salute at the same time

near glacier
#

reduce the chance of lethal enemies appearing on sabotage missions? if im not mistaken this is the second week in a row we've had to deal with lethal shredders on an elite deep dive

glacial atlas
#

allow downloading mods so you can actually use mods when playing without internet.

floral prism
#

a cool event that could happen is head to head, where to groups of dwarves verse each other in a mission. The person that gets it done faster gets triple the loot they obtained on the mission. It would require a mixture between speed, strategy and skill. I think this would be fun for top players to do this with friends.
Edit: idk why you think I stole this. I thought I'd it today

pastel quail
#

Using gold as an alternative to nitra for a supply drop if there's not enough nitra to call for a supply drop (cost: 80 gold). Gold that has been deducted will not count for credits and experience at mission completion/failure.
This would make gold worthy to mine as a backup if there's an ammunition shortage and no nitra readily available.

brittle jungle
#

[Loadout] [Hotkey]

A-D can be used to swap between classes. So can Q-E.

What if one of these instead swapped between the different loadouts for the class currently selected?

This way between A-D, Q-E and Space, one could swap classes and loadouts quicker and more conveniently.

cobalt prairie
#

Suggestion: If the Dwarf pings a maggot when solo, he should use one of the more ambiguous calls for illumination, like "light it up!" Bosco should fly up to the maggot, stare at it for a bit, then glitch out and decide to kill it with his defrbilliator.

sterile plover
#

Don’t know about anyone else, but I’d be willing to pay a buck or two for a PlayStation dynamic theme of the memorial hall

keen shoal
#

The salvage operation could come in 2 types: it's a regular drop pod salvage operation and the other type is drilldozer scrap salvage. The team starts missions roughly in the middle of the cave between the drilldozer and heavy equipment drop box, players are provided with an extraction minehead or a smaller version of it. The drilldozer would be divided into 4 segments: left side, right side, torso, and main drill. Players must disassemble the Drilldozer. Disassembling 1 segment could take about 3-5 minutes, during this process the segment would begin to procedural destruction, after disassembling the full strength of the segment, several fragments of the drilldozer would fall to the ground, which must be deposited in minehed. The sequence of disassembling the segments is: Left side or right side or main drill, after disassembling all three segments, you can start destroying the torso and disassembling it would take a little longer than the rest, after disassembling the whole thing and depositing all fragments of the drilldozer into minehed, you can launch a cargo rocket and just like in the extraction, wait for the drop pod.

#

Alternatively, instead of minehed to feel the sense of the mission, it would be the only type of mission where there would be a big mule (Blue one) because I think that such a minehed contains more scrap than such a drilldozer nice
Unless an ordinary mule has the ability to deposit items larger than itself...

paper ferry
#

A buff for manual guidance cutoff that makes it a worthwhile overclock to use, with a new name too:

Manual lock-on module
Works the same as how manual guidance cutoff originally works, with a new feature to how missile guidance works. Cutting off the guidance to a missile will cause the missile to essentially "track" what it was aiming for in the first place. For terrain and such, this shows no difference. But if you were aiming at an enemy per say, the missile will follow where the enemy is at all times until impact. Thus giving usage to cutting off the guidance.

opal matrix
#

New mission type that would finally have the big blue molly from the rig acompany us instead of small molly.

Crystallized Morkite mining mission.
Would be another spin on morkite collection mission except instead of mining regular veins of morkite, you'd need to find "outcrops" or a large spike of crystal morkite that will drop 3 - 4 medium sized crystals when you break them, maybe have some kursite enemies guarding them, or something of the sort to make it interesting (angry huuli hoarders that spit crystal chunks at you?)

and say youd need to collect 20 - 40 -50 shards, to mirror the 200~ 400 morkite missions. (which would explain why we need a bigger molly, since youre exclusively collecting large chunks and not mostly smaller broken up minerals)

New secondary objective idea

Rockpox tainted red sugar, management wants samples of crystallized red sugar infected with rockpox for analysis, those would simply be counted as minerals or be dropped in a larger chunk so you dont autopickup as you do with regular red sugar obviously. (maybe to make some special red sugar/rockpox beers in the future?)

paper ferry
#

Experimental idea for an overclo0ck for the flamethrower. Pretty wacky and I don't expect a mass of upvotes but just wondering what people would think:

Afterburner

+ +125 Max fuel
+ +70% flow rate
+ +15 sticky flame duration
- -7 damage
- +1 second reload time
- -5 flame reach

(I'm open for feedback)

jovial nest
#

I have an idea for merchandise!
There should be real mugs from the game. I would love to drink a real beer or mead out of one.

paper ferry
#

Buff for AI Stability System for the GK2
Based on some calculations I was doing for the GK2, comparing Overclocked Firing Mechanism and AI Stability System, I found out AI Stability System fell short on DPS. Of course that was fair enough compared to an overclock that just straight up boosts fire rate, but even on hitting weakshots, AISE actually still falls slightly short to OFM, making any form of DPS falter compared to OFM, and it's only benefit from killing things being 34% more ammo efficiency on hitting weakshots. That being said I'm proposing a buff that still keeps AISE lower on DPS respectfully, but more powerful on the centerpoint of it's usage, that being weakshots.:

Instead of deducting the base damage of the weapon by 1, AISE will instead increase the base damage by 3, and increase the weakshot damage bonus by 80% rather than 50%. Pairing this with max damage, fire rate, and weakshot damage bonus upgrades would put AISE at a place where weakshots would kill 24% quicker compared to OFM, truly rewarding weakshots with it, while keeping normal DPS at 74.4% of OFMs.

Actual math for a max DPS build on a GK2 being switched from OFM to AISE right now:

+ +34% ammo efficiency on weakshot hits
- -5.3% Ammo efficiency
- -13.8% Weakshot DPS
- -39.1% DPS

Putting DPS benefits/disadvantages aside. AISE also has complete negation of recoil,  and faster spread recovery (although spread barely exists for the GK2)
errant mural
#

It's great that we have the soundtrack on Spotify now but is there a chance we'll be getting a Volume III with all the jukebox tracks? Interplanetary_Miners_Union

willow nova
#

Both active and passive perks that straight up randomize between all you currently have

vapid yoke
#

It'd be awesome to be able to choose from a few different types of MULEs with their own upsides and downsides, there are already 3 types seen in the game too. For example, a mini MULE is faster or you even have one per player, but maybe they dont drop beacons on their way to the drop pod. And the larger MULEs on the space rig could be slower, but armed with some basic weaponry to help out in combat (perhaps even refilling ammo by depositing nitra into a specific spot)

pliant hinge
#

An idea for a rework for Combat Mobility:
Instead of a clip size penalty, give it a severe damage penalty. Lighter shells = faster movement

vapid yoke
#

Nuclear Bulk Detonators in Radioactive Exclusion Zone. As a counterpart to the radioactive exploders there, itd irradiate a huge area like a Fat Boy and perhaps the smaller cluster explosions too. I would love an organic, walking nuke in the game.

willow nova
#

Ability to reroll the threats, anomalies, and daily beer for the cost of some minerals and credits. Ever get stuck with elite bugs and cave leech cluster? Want to speed up a morkite mission but don't have dark morkite? Want a fun round of zero G's and rich atmosphere? Either customize the reroll for more minerals and credits or randomize it for less
(Ps. Forgot to mention a 3 hour cooldown that starts after the mission you rerolled any of that with)

hot bay
#

all dwarfs should have high intensity flares or medium intensity, I don't really notice the difference when playing, or maybe flare mods like rainbows and stuff

willow nova
#

Threat called "mission control has had it"
Like cave leech cluster, but with bulk and crassus detenators

paper ferry
#

Allow us to turn off a weapons name appearing on hud whenever we equip it. At the moment, whenever you equip a weapon, it shows its name above the ammo bar for a few seconds, before disappearing. This isn't really a major issue, but can prove problematic for people trying to customise their hud.

willow nova
#

Add it where when you spam "we're rich" or "mushroom" mission control will give up leave and you won't hear from him for the rest of the mission "that's it I'm done, you damn morons are on your own, dicks" leaves in static. This would make the mission harder with no vocal cues for say a swarm incoming, meteorites, etc.