#suggestions

1 messages · Page 6 of 1

hot pulsar
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Get a temporary damage buff whenever Steeve dies lmao

fallen grotto
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day night cycle for the space rig?

raw vigil
unreal field
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Make "Prevent Latejoin Character Duplication" default plx. Soo many new players now, and almost noone has checked the box in options.

wicked root
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Remove Industrial Sabotage from the weekly assignments, the deep dives and the promotions. The robots are absolutely not fun. I have enough from them. I hate it to get forced to play content that I don’t like.
Remove the random mission choice from the promotions. It is no longer possible to make the promotions together effectively.

cloud harbor
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what is the best gunner load out for fighting dreadnoughts?

timid lotus
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I suggest to make the game crossplay over all platforms

soft snow
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Make the vacuum cleaner suck up swarmers swarmer

potent pine
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What about Adding a skin set for each class that takes the original weapons for each class and changes the models to its original designs from the start of the game pre 1.0. They would be touched up slightly kinda like a remaster for the older models and give them a new skin to match. I think the set could be called "the greybeards choice.". It could be a random unlock through cores or a rank 60+ mission unlock?

spare vessel
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You know how the weakpoints on mactera glow brighter when you hit them? I think praetorian weakpoints should also glow like that on hit. Its just so satisfying.

near glacier
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Rockpox detonator

azure cipher
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Something like this would be good that shows you what customisation parts you have have on each of your dwarfs and being able to sort by alphabetical

hidden wren
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A unique death animation for Electric damage would be cool. Maybe there’s one last burst of sparks and the enemy turns black and charred, going stiff as if it’s frozen before collapsing into dust.

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Also a unique death animation for Neurotoxin. Maybe their legs curl up like a spider and they drop off the ceiling, like a rag doll but with rigor mortis.

vast mauve
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the small meteor fragments almost never give plaguehearts. pump those numbers up or remove them since it replaces the real meteor event

mortal narwhal
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Append “oh, wait, it’s not a plagueheart” to the voiceline “hope I’m not getting sick touching this” when picking up a data cell

sacred meadow
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let the driller use his drills on mineral veins. digging is his job lol. his name is driller come on. if its in arm reach of me i should be able to use my drills on the vien for quick snag

slow sun
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Bosco Tier Idea: Sugar Syringe RedSugar 💉

By pointing Bosco at a red sugar crystal, he destroys it and fills up a bar that appears on the bosco icon where the red sugar is stocked.
By calling Bosco back, he quickly inserts the red sugar syringe in your arm, and as long as there is red sugar in the syringe, it will give it to you. You can then ask for Bosco to refill it again after it's finished.

native tendon
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When you have this pop up after drinking buff beer, it should have a small description of what the buff is.
Many new players struggle to remember what beer gives what buff, so if it popped what the buff was after drunk it would be easier to remember.

narrow lark
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guns/turrets on dotty just to help defend herslef a bit i.e others can go revive people while dotty takes slowed damage

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you still have to refill them like actual turrets though.

covert ravine
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Sabotage seems to be in every single assignment that I've been doing this season so far. There seems to be a bias towards it specifically. I suggest it gets dialed back a little bit to ensure max variety

cobalt kernel
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Hyper Propellant buff/change ideas. The oc is not bad, but having it go even harder into obliterating high value/tanky targets is fun

Changed: -2 max ammo ▶️ -4 max ammo (10 max in total)

New: +40/50% Weakpoint damage bonus. I know it gets weakpoint multipliers already, but just give it more.

tiny ridge
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There's a lot of hate towards sabo missions since season 3 came out and with it have come many unreasonable suggestions. Currently there is only one length version of sabo and that's 2 length, how about adding a 1 length version where there's only one power station to hack and the caretaker has slightly reduced health (33% less?). The cave generation could stay the same and just be like varying length elimination missions also.

dawn kraken
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Another category for the Miner's Manual; Like the bestiary, but for the stuff we collect from Hoxxes IV. I wanna know what R&D have discovered about all the trash we shove into Molly to bring back home.

(Could even have a counter for how much of something we've deposited, like how the bestiary has a counter for how many of an enemy we've killed.)

sacred meadow
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How bout a sabo event where the power stations have failed from quakes/ meteors. so the boss is moving through the caves with the data. we have to kill it before it reaches x point?

stiff pewter
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let us pet any enemy by pressing E, with unique lines for specific ones

Golden Lootbug: “I like this one’s style!”
Q’ronars: “I love pinball!”
Mactera Brundle: “You’re a brundle of joy!”
Detonator: “Should I uh… should I be standing this close?”

toxic hill
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have voicelines for if someone shoots your steeve something like "Hey, Dont shoot my steeve!"or"Stop, that bug is our friend!"

tired monolith
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An option to mute game audio when the window isn't in focus?

frozen fox
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New missions please, I'm tired of egg hunting and protecting doretta

fiery hearth
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Make it so you can launch Shellbacks like baseballs if you kill them with a Power Attack

quasi harbor
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Please just make bugs unable to spawn out of the droppod

austere compass
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Hammers

austere compass
safe patrol
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A bit of a long one incoming (past the character limit so I have to split it into three messages), but I'd personally really love to see more two-primary missions in a similar vein to Lithophage Outbreak.

What format could these take?
Right now, the only two-primary stuff we have in regular missions is Lithophage Outbreak, which is implemented as a warning with a high hazard bonus. Other two-primary missions could take a similar format, but I'd more so love to see it become its own thing separate from warnings. I feel like this would make it a lot less janky to integrate this content into Deep Dives in the future. Maybe the Black Box objective from Deep Dives could make an appearance in regular missions too!

What types of "second primary missions" could be implemented?
Of course, there's plenty of things that could be added in the future, but based on the content already in the game, I think it could be cool to see:

  • Lithophage Outbreak, of course!
  • Black Box
  • Collecting Tyrant Shards in a Korlok-infested mission
  • Collecting Data Cells from Rival events
  • Potentially mining Bittergems?
  • Maybe collecting Plaguehearts after the season is over if meteors aren't a common event anymore?

Why would this be a good addition to the game?
A few reasons:

  1. Right now Lithophage Outbreak is inconsistent with other warnings. I love it to bits, and it's really fun to play, but it's the only warning that adds a second primary objective to a mission. It does compensate you with a hefty hazard bonus, but it just feels odd to me that it functions differently from other warnings, and I've found myself having to explicitly explain the difference between it and other warnings to greenbeards when teaching them the game.
    (EDIT: Didn't realize this channel's on slowmode! I'll reply to myself with the other parts soon™️)
safe patrol
# safe patrol A bit of a long one incoming (past the character limit so I have to split it int...

(2/3)
2. Black Boxes feel odd currently. Idk, maybe it's just me, but I've always found it a bit strange that they're exclusive to Deep Dives. I suppose it's because they're not significant enough to stand as their own independent mission type, but seeing as we've now got precedent for smaller primary objectives in missions with Lithophage Outbreak, I'd love to see it show up in more places!
3. It'd give new purpose to old content. Korloks and rival data cells are fun, but all they give you is a bonus to XP and credits. It's not an insignificant amount per se, but it feels similar in scope to bittergems and compressed gold, which seems a bit low considering the extra effort you need to put in to obtain them. I think it'd be a really fun addition to have to hunt down some Korloks, or sabotage some Data Deposits outside of a sabotage mission, and it'd fit right in with the scope of opening a Black Box or eliminating some Contagion Spikes!
4. More mission variety! Having higher-risk, higher-reward missions like this could add an additional type of more difficult mission for advanced players, similar to how double-warning missions function, and it'd add even more variety to the types of missions you can run into!

safe patrol
# safe patrol (2/3) 2. **Black Boxes feel odd currently.** Idk, maybe it's just me, but I've a...

(3/3)
How might this be implemented?
This might be a bit overkill, but I'd personally love to see what we currently have as "secondary objectives" renamed to "optional objectives." Smaller-scope objectives like Black Boxes and Contagion Spikes could be named "secondary objectives" instead since similar to primary objectives, you have to complete them, but they're not as much the main focus of the mission.
On the mission map, perhaps two-objective missions could have a smaller icon of the secondary objective next to the primary. Black Box already has an icon, so other secondary icons could be similar in style to it.
Also, secondaries could show up as the second primary on a Deep Dive stage! This already happens with Black Boxes, but this could be a great way to integrate Lithophage Outbreak and Season 3 content with Deep Dives, while also adding additional DD variety!

Anyway, that's all for that suggestion. Apologies for the wall of text, I wanted to make sure this idea was organized well since it's pretty complex!

west leaf
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Okay, here comes the suggestion that will make this game even better then it already is. Make Steve regen a small bit of health everytime you pet him (maybe needs a cooldown).

rotund willow
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a small rework when selecting loadouts
while all settings will still be saved to A-F
changing the loadout however will only affect the current equipment you are changing
like you use pickaxe, weapons, armor saved to A but if you change weapons to B only weapons will change
similar how bosco remains unaffected when changing your loadout

ocean coral
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New mutator - Dreadnought Watch:
A random dreadnought is guaranteed to spawn in the mission, during a specific trigger that depends on mission type. Normal enemy spawns are not affected by this Dreadnought. Adds +50% hazard bonus.
•Point Extraction: Spawns after a random Aquaarc has been excavated from the wall, guaranteed on the seventh or tenth, depending on mission length.
•Liquid Refining: Spawns when beginning the refining phase.
•Elimination: A random cocoon will cause a second Dreadnought to appear.
•Egg Hunt: A random egg also spawns a Dreadnought in addition to the normal spawns.
•Escort: Spawns during a refuel phase, or upon reaching the Heartstone room for the first time, chosen randomly.
•Mining: Spawns randomly, or when 2/3 of the required Morkite has been deposited, whenever comes first.
•Sabotage: Spawns during one of the hacking pod events.
•Salvage: Spawns upon repair of a mini-mule, when the mules have been recalled, or after finishing the uplink, chosen randomly.

charred flume
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hi all miners!!!,I propose a series of small changes at an aesthetic level but I think it would look good, more than changes it is a revision, I would like a review of how the colors are distributed in some armor, especially in those where the hands remain bare and are colored, being very ugly, in some the typical green color of the gunner is replaced by black, as in the scheme of dark future color, it would also be cool if there was a dark future scheme for the pickaxe, it doesn't cost anything and it would look good when you have the black colored armor equipped, we need a pickaxe darkfuture paintjob, all armour DLC has paintjob pickaxe less DLC dark Future...#suggestions message

frank wedge
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Ability to upgrade/change armaments on the Mine Head in Point Extraction, swap out the spotlights for more turrets or swap the machine gun turrets for plasma/frost/flame/rocket turrets?
AND
A buttons to control the elevators

wispy pier
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A plague bulk detonator That contaminates an entire area After exploding Which you can call a cleaning pod Upon the area it detonated

grave moth
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Since some people arent fans of certain mission types like industrial sabotage, maybe if you could go to the assigment board and be able to choose what type of mission you get? Kind of like when you forge enough overclocks to earn another. Just a choice between the one thats autoassigned and another. Maybe even have it cost credits to reroll what mission you get? I personally dont mind sabotage and think having it assigned has made me enjoy it more, but i understand some people not liking how different it is from most missions.

wanton mauve
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New gadgets/Tools
Gunner - Overdrive Tower Gives increased Fire rate and maybe reload speed to everyone within its range so Trading the defensive of shield for the offensive bonus
Engineer - Mobile turrets You either build up or throw out (builds it self maybe after a few seconds) will move around and follow the engineer And self destruct (Perhaps running at enemies and detonating ontop of them for damage) when out of ammo
Scout - Spotter Spots the highest health enemy around (Or highest danger or value target) and has them constantly marked as if by the hand scanner and maybe does a small amount of damage or gives them a marked for death effect
Driller - (Count the 13ullets came up with this one) Shaped charge instead of blowing up in a sphere the Remote detonated explosive Blows up in a direct line and does Alot more damage to an enemy its stuck to

shrewd mesa
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I just purchased the Rival Tech cosmetic pack and i absolutely love it, it looks hefty and brutal and i will be making new loadouts around it, however i did find a small issue with the coilgun when using it. The interior coils of the weapon retain their default green color glow.

I think it would be a really nice detail to make it match the outer colors of the weapon so it coincides with the reddish orange glow from Rival technology. Maybe even matching the little dots on the magnetic slug it fires.

hazy mortar
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Maybe its time to remodels some items Things like the satchel charge are really showing there age now.

spark agate
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As much as i would love to get a new update as soon as possible, here are a few weapon ideas ive got:
Tesla launcher - shoots small, slow, unaffected by gravity projectiles, that have a small radius around them electrified or connect to other projectiles
Ripper gun (sawblade launcher) - launches sawblades, similar to Unreal Tournament 1999 ripper
Stickynade launcher - shoots explosives that stick to surfaces AND bugs, they explode after a certain time, after several were placed or a button was pressed
Blast maul - "melee" weapon, has very low range but does massive damage, lets you make higher jumps

So far ive got these ideas, i will probably update it if i get more. Rock and stone.

rotund willow
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drg board game in drg

pallid cove
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Swirly Droop Armored

charred minnow
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Bio exclusive enemies like frost or fire grunts that can shoot ice/fire/radioactive stuff along with a combination of mixed attacks being nerfed in stats and doing the same damage as regular grunts but are resistant to the elements of their biome.

These enemies are spread out much like glyphid guards however are more fierce in speed but do the same damage as gruntsCM

Furthermore this will exclude the previous introduced such as frost Pretorians and radioactive ones for example, only adding to it

abstract pewter
spare pewter
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The Leadstorm Minigun is a powerful weapon, but despite its amazing potential, I think it misses a potential "weapon fantasy" that fits perfectly into its design.

The whole point of the weapon is "Spin up, and maintain sustained fire on targets for big damage". While it does seem to fit that goal currently, I'd love to see an unstable overclock that digs even further into that. Sure, lead storm exists... but that's not quite the feeling I'd love to see from the gun.

My recommendation?
Unstable Overclock: "Lead Monsoon"
*"R&D had a bit too much fun putting this together. A fresh, solid coating of heat treated titanium makes the Lead Storm feel like a beast... if your patient enough for the engine to kick into gear."

Stats:
+1.4 spinup time
+3 spindown time
+26 rate of fire*

spiral nest
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make it so that when you play escort duty at rank 1 that the dwarf you play as will only refer to doretta as drilldozer and dozer but after you hit rank 2 the dwarf will refer to her as doretta and dotty

torn steeple
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An event or gamemode that rewards a single overclock with randomly generated stats, coupled with a new function at the mineral depot to sell randomized OCs for minerals.

It's a lategame sink for both minerals and blank cores

gloomy mango
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Scout Deepcore Clean overclock idea: Burst mode
Tune the fire rate of the rifle to fire in quick butsts of 3, making it ideal for longer range engagements.
+Burst Mode
(Hightened fire rate along with pauses between bursts gives it arond the same unload time)

spiral nest
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idea for the 5th class that wont be added
5th class is a praetorian
their mobility is their legs
their support is their gas thing their primary is their breath their secondary is their claws their pickaxe is their claws but used for mining
their grenades are swarmers

it was tamed by r&d and is being controlled by someone at the space rig maybe

chrome eagle
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it would be nice if players (namely the game host) could place down markers for molly to follow when retracing their steps back to the drop pod landing zone. these would be placed before pressing the button and calling the drop pod back, and have a limit to how close each marker could be to one another

this way, we could avoid scenarios where molly just takes the most absurd shortcuts, and leaves us in the dust to rot

unless this is just a skill issue on my part, which then nvm

arctic ether
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DRG TV SHOW. Wait, but...

humble thunder
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Suggestion is from a Idea from a user named @latent pilot

Name the Tip bot "Tip-C"

All Not my idea bit I love it so much

torn steeple
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5th class idea, the berserker

Primaries include twin GK2s, some kind of shotgun, and a grenade launcher
Secondaries are melee weapons with charge attacks; a sledgehammer with innate armor breaking and stun on the charge, dual hand axes that give an attack speed buff instead of a charge attack, and a longsword with a piercing shockwave on the charge attack
Slot 3 is a throwable medpack that they can use on themselves
Slot 4 is a jetpack that works in short bursts
Their armor gives melee damage reduction

steel hound
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Please tweak Beastmaster's icon; Like have it colored green if we have a Steeve up, Red if its on cooldown and the default color if its ready to use to tame a new Steeve.

torn steeple
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Skins and color palettes for our equipment on 3 and 4

vivid barn
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Steeve-related voice lines from mission control

soft snow
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Rename the Smart Stout to Quirky Self Aware Stout

neat sparrow
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Suggestion: Allow missions to begin without lobby hosts, if all other dwarves stay in the pod for a certain amount (2-3min) of time.
Reason suggested: I joined 3 lobbies in a row for a mission I'd like to do, had two others join, and couldn't start because the lobby host was AFK. We even had a gold rush + pots of gold mission, and couldn't start. Allow us to force-start it after a certain time, please.

cunning tide
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add a framework for the pickaxe or the battle axe that makes it look like a frying pan

spiral sentinel
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since the developers are steadily adding cosmetic dls to the game, it seems to me maybe it's time to add unique skins? like arcana in dota 2, let's say in season 4 to add such a style for the gunner.which would be at the end of the battle pass and would change not only the external visual style, but also, for example, would change the appearance of the shield,the zipliner and the weapon would be melted into the hand, it seems to me this approach would increase people's motivation desire much more,I understand that there are so many cosmetics, but you can't spoil the porridge with oil,and backpacks would have unique animations, for example, the shooter would have an animated automatic feeding of cartridges on the backpack, all sorts of mechanisms, I know that the amount of work is large and complex, but damn it, it would be cool

vocal ridge
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We should Merge the Full Auto OC into the Subata. Why? Well The thing is made useless by Mousse that have a special Burst-Fire Button. Like the mouse I use, shown in pic.

austere compass
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A mission where you delve to deep and to greedily so you awaken a glyphid hive queen

austere compass
shy shell
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I have two suggestions coming up but I'll start with the first one

So I've noticed that there is only one weapon that can do this while no other weapon can (Besides gunners Napalm Grenades)
In the Glacial Strata Driller can use his Crsper to melt the ice and dig with it, although it's quite ineffective for mining it still can effect the environment, while a lot of other damage types can trigger plants or chain reactions by shooting stalactites I feel some other weapons should have their own personnel benefit and reaction to other biome related hazards so I'll start the list now.

Shard Diffractor Mining: [Have it to where the Shard Diffractor can mine silicate, the larger the AOE the more it can break out, this will do it at a slower rate compared to the ice melting but can be done for quick hole breaching incase of crystal blockades]

Sharkbow Electric Discharge: [Have it to where the Crossbow with the electric arrows can cause a massive disruption to sensitive electrical crystal like radioactive crystals or electrical ones in the crystal caves]

Collet Wave Cooker: [Have the collet wave cooker be able to explode Radiation Crystals or provoke poison spores with the poison modification]

Coil Gun: [Have gunners coil gun be able to blast a larger hole in salt mounds to have a massive shrapnel shockwave, it destroys the mound but makes a great damage effect from it] (Completely Optional, I rather leave this idea out)

Breach Cutter: [Have the breach cutter be able to cut through crystals just like in the lore how it was meant to breach open ships or mining deposits just for a good sprinkle over the guns original function]

Let me know what you think. Some of these don't necessarily have to stay but I feel a few would be nice to add.

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Second Suggestion (Little more on the cave exploration side)

I love the anomalous things you can find out in the Azura Wield or the Radioactive Corridors so I decided to make my own anomaly just for fun, could be added in the game if people like the concept of it.

Ancient Remains: [Found in Dense Biozone, Radioactive Corridors, and Azura Wield.]

Description: [A colossal mound of bones and a large beastly Skull that sits half sunken in the cave, it's bones are made of a strange durable material that has a glow similar to the obelisk but glows a bright burning orange and a lower tone red like a sunset near the sunken floor. It has splotches of strange bacterial moss that hasn't been seen on Hoxxes but shows no harm on contact.]

Functions: [When Standing near ///ANCIENT_REMAINS/// The players have increased pickaxe recharge rate and can see in the dark even when their lights are off, however standing near such remains also provokes the glyphids to fight harder granting them buffs similar to the elite status but only with increased movement speed and slight damage buff.]

quasi shuttle
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An "owchie my hand" animatoon when you try to pet an enemy

pale turret
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can we have a lock button for certain parts of the cosmetics? I like pushing the randomise button but I would like it if I could lock hair colour/hat etc

tacit kelp
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make dreadnoughts more likely spawn in normal missions. It's too rare I hear: "Something big is headed your way. Better prepare for the worst."

near glacier
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Simple but important addition: Change most (if not all) "glass/goggle" cosmetics to eyebrows instead of headwear, there is no reason like Field Repairs to be unequipable with a helmet if they barely take up the head and mostly use the face, same obviously goes with Night Vision or Industrial Goggles which are purely placed on the eyes. We made it happen with the gas masks changing from headwear to beard, why not change the glasses to fit in too! So many incredible loadouts and underused cosmetics be given a new meaning and use outside of "gotta be bald to have like two bandages and glasses"

boreal rune
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Please make other sessions joinable when I'm already in one.
It would be nice if I could go from one session straight to another without having to reload the Space Rig to a solo session first.

rancid axle
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We should be allowed to select what special drink we may drink and why would I want to use materials and money to drinks that are completely useless

barren carbon
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we need a giant spoon pickaxe!

near glacier
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tip bot hat
(pls?)

wintry wadi
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Base customization, or at least the living cells.

lilac canyon
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New biome water world called the abyss, otherwise ignored due to dangerous elements like water, its a biome that is half submerged underwater or at least the bottom is, add a water type Nayaka Trawler maybe? Or you can add a mission modifier called submerged, where parts of the cave are submerged in water and its kind of like low o2 in some parts plus low grav that and slow effect.

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Fun random perks, like bring a Togo beer, or lunch box, or jukebox, down to a mission

prisma lintel
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6th hazard or "special" haz, where random negative effects appears during a mission

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Add a perk that allows you to restore some of the health lost from the last hit. For example, the bug did 25 damage. The 25 health will be restored if you don't take any more damage in some period of time.

sinful obsidian
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Allow dwarves to continue walking/mining or whatever they where doing while consulting the 3D map.
New inputs would be locked while the map is out but previous inputs, such as the pickaxe button being held down, will be replicated while the map is out. So dwarves can continue to run straight or mine for a couple of seconds while checking the map instead of having to completely stop in their tracks.

lilac canyon
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Backpack cosmetic slot?🛄

cold acorn
#

Little detail: Unique salute voicelines for when a dwarf is carrying a precious heavy object such as compressed gold, aquarq, jadiz...
I imagine it would not be too difficult to pull off since we already have a similar thing for when dwarves are holding beer mugs.

some ideas:
"Now THIS... THIS is a big haul guys!"
"Break you back, break the bank!"
"Do you think it's as precious as it is heavy?"
"Hahaaaa, the bigger the gem, the better!"
"This one is sure to tip the scales..."

rain star
#

that time again
-a slider for aim assist/sticky aim so controller players can turn it off or adjust it because not everyone on controller needs it (both pc and console)

gusty zealot
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Hi guys can you please add an shooting range to space rig so we be able to test new overclocks and new wepon mods?

boreal rune
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Just a small detail, but it would be nice if Molly's button had animations and didn't just appear and disappear.

austere goblet
#

more bosco upgrades or/and designs
because you can max him out at lvl 5

halcyon basalt
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Have bosco be in the drop pod like where dwarfs are and he gets activated if your alone and you can see him like turn on and then leave his charging spot and then when you are leaving in drop pod bosco instead of being left behind insteads gets in the charger spot and he powers down

austere goblet
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make the c4 do tripple damage to scouts

wispy pier
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The DLC biohazard suits have liquid physics, Can we have some of that on weapons such as the flame having like a transparent container with fluid moving around with weapon sway and Decrease with volume matching the expent ammunition

willow juniper
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nerf korlok 🗿

austere goblet
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make c4 do x5 damage against everything except for bugs/rival tech
and x10 to scouts

cunning tide
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make the fatboy do 20x damage to driller

austere goblet
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remove the voiceline "get this home safely molly will ya?" when depositing in the drop pod

soft snow
#

New DLC
THE BUISNESS PACK

It will include:

  • Suit armours for all classes
    To fit the personalities you can for example do scout like only shirt and tie office clerk and driller with a huge wide shoulders suit. They can be just clean suits but I like the idea of them being all torn down like scout's shirt covered in beer and energetic stains or gunner having his shirt ripped apart to reveal a protective vest of sorts

  • New headgear
    Im not really sure what to put in here but I think some kind of security-style earpiece or those square reading glasses could fit pretty well. Maybe a new buisness-style haircut(not the one we have rn) a pen on the ear could be cool too
    This one is the most problematic for me since I can't find a good option for a full face cover

  • New armour, weapon and pickaxe paintjobs
    I think about making them like just a generic suit colour (main colour - black, secondary colour - white, details - red) but I also thought about it being more office-looking with white and cyan colours, but it would be easy to mess up the class colours in that. Could fit pretty well for a weapon paintjob

  • New Bosco framework
    This one's simple - make Bosco wear a suit like Lloyd but with a tie and black n white coloured
    He could also have a fancy haircut!

covert ravine
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Controller auto sprint would go a long way

vocal ridge
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Perk-A-Beers

Nitra Oxide nitra
A Perk-A-Beer Similar to Pot-O-Gold or Dark Morkite, but the effect applies to Nitra. I would be fine with a 1.33% Bonus.

Unnamed perky
A Perk-A-Beer that increases Elemental/Hazard resistance. This means taking less effects from blizzards, lithophage, ETC.

Unnamed Spitballer
While RnD have not figured out a cure for lithophage, they have found out how to engineer a temporary, less adverse variant. While this isn't useful against the outbreak itself, this could be used as an ingredient in a new Perk-A-Beer. The benefit? The user will sling this friendly infection passively, while results vary, the determined rate and damage is 5 seconds between slings with the potential to eliminate a pretorian in 6 slings. an alternative effect is to enhance tamed grunts, but this is still in development.

Anomaly or Event?

Phasmodwarf 8bitGunner
A Dread-Hunter Crew has come back from a mission in the salt pits, but the gunner is beyond unnerved. While in combat with a Hivegaurd, he says he noticed a transparent, blue figure in the corner of his visor. Startled, he ran, thinking it was the Unknown Horror, then he turned around to see that the transparent figure was in the shape of a Scout with a pair of Zhukovs in hand. Further Study revealed that the miner was KIA.

An "Uknown Helper" can occur in missions.
If Event (Like BET-C): There will be a chance that uncovering Lost Backpacks will summon the Unknown Helper.
If Anomaly (Like Gold Rush): Practically the opposite of the Haunted Cave Mutator.

spice hearth
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Suggestion: A way to mute doretta's unbearable fucking screams because whenever she gets scathed by a skitter she starts screaming like a donkey being put into a meatgrinder while alive

tired monolith
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Let us do flips in the air as Scout

shut roost
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Make driller able to mine ores with his drills

neat fossil
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customisable bedrooms

light solar
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Suggestion: make some stubble beard for dwarfs, cause it will make more potential to make even more funny cool looking dwarfs

spare vessel
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I think the grab range of cave leeches should be a cone beneath them, rather than a cilinder. To avoid the problem of "horizontal leeches" when tunnels generate very high near the ceiling. Which can feel unfair since you'll get insta-grabbed by a leech that was actually really close to you but due to the angle, were impossible to see.

spice hearth
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female dwarves

hard rover
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If they add more grenades in the future, I do honestly hope that gunner finally gets the flashbang/stun grenade he truly deserves

neat fossil
wild kettle
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Hack-C can be repaired/maintained like the Doretta and the Rock Crackers

merry needle
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SCALE BRIGADE WEAPON PAINTJOB

that's kinda it

open dagger
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Steeve skins

mint pier
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i would like it if they made it so that certain weapon skins didn't have exclusive paintjobs. like i was thinking that once you unlock the skin you unlocked the paintjob as well.

wild kettle
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You should be able to help your dwarven teammates dig dirt/rock/stone from behind instead of the pickaxe hitting THEM and doing nothing

neat fossil
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New Beer
insert name here
Max Drunk however next mission has a small xp and credit increase if completed (only if active on players dwarf)

cobalt kernel
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Bullet Hell buffs into viability, on top of its current benefits and negatives:

-Bullets can ricochet up to 3 times instead of just once
-Higher RoF

-Slower Spin up

wary trout
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Can we get lootbug hat if DRG wins labor of love?

livid blade
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You know what would be a nightmare to fight?
Infected Dreadnought.
Even worse: ||An Infected Bulk Detonator.||

wild kettle
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Lithophage outbreak + Mactera plague = rockpox mactera?

shut haven
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A lootbug warning where lootbugs explode if you kill them 👍

celest moss
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"Mark All as Seen" button for Cosmetic Notifications in Wardrobe/Shop/Equipment screens

hard rover
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rockpox exploders that trade their ability to dent terrain in exchange for the ability to add a big chunk to the infection meter, in addition to leaving behind a rockpox cloud and some more blisters(that would slightly reverse cleanup progress) wouldn't show up all the time but would add some spice to what was gonna be a standard cleanup operation

umbral elk
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mission where you fight big bug (massive)

devout spindle
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Female dwarves. That'd be cool.

obtuse brook
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healing class!

grand flint
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The ability to mark enemies using the laser pointer for Bosco to avoid attacking, so that you can more easily acquire Steeve
(edit: also let us do this with sentry guns, since those are usually uncontrollable)

brazen raptor
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I'm thinking that a (boss enemy/big turret/machine thing) with the ability to disable all current flares (like an EMP), so the area suddenly becomes dark irregularly, and players have to throw out more flares in response

native granite
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the mineral trade currently has morkite as background for all minerals
i want to suggest that the background of each mineral should be changed to a picture of itself

calm gazelle
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A way for Bosco to attach to the drop pod when finishing solo

There’s just something sad about watching him be left behind. And what do we say to leaving friends behind, lads?

patent magnet
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Active perk synergies, where certain combinations give additional bonuses to one or both perks. For example:
Iron Will + Dash: Gain an extra Dash charge for the duration of iron will
Beast Master + Berserker: Upon Steeve's death, gain the Berserking effect for a few seconds.
Field Medic + See You in Hell: Upon reviving another dwarf, they set off a neuro-pulse explosion as if they had See You in Hell themselves
Shield LInk + Heightened Senses: Your shield is boosted upon being grabbed (continuing after the grab ends)

near glacier
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New DLC Pack:

Aviation Pack

Includes a set of armor for each class styled after military aviators. Could feature bomber jackets, flight suits, that type of thing, with a general aesthetic similar to that of the Roughneck pack. (less bulky, more casual)

Two new headgears keeping in style with the pilot aesthetic. Light Aviator Helmet and Heavy Aviator Helmet. The Light variant could be an HGU-33P type pilot helmet with no oxygen mask or visor, and the Heavy variant could be the opposite. An HGU-33P with the oxygen mask and visor.

Varying between each class the helmets could have different designs on them? Similar to how the helmets appear in movies such as the Top Gun films. Some ideas could include a more weapon-focused design for the Gunner, or a more technical design for the Engineer.

I don't know, I guess with the inclusion of the Maverick headgear in the Season 3 Performance Pass I feel like a pilot-inspired DLC pack might fit in with DRG's style.

wild kettle
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Be able to recommend/request a mission to the game host while in the space rig.
That way if there’s a double XP or something important, the other players can show it to the host.
This could be presented by a white border around the biome and mission, a diamond similar to an assignment mission but colored based on the character chosen of the person recommending it, their username, etc.

red juniper
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Mining more morkite than needed let’s you keep a small amount of it, then you can sell it at mineral trade
(Works for holomite and dystrum)

wary trout
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Terraria collab to fight the Crimson and beat brain of Cthulhu

distant kernel
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Region specific and mission specific battle pass challenges feature 3 options instead of 2

wispy cape
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The ability to pick up a turret and walk around with it like in Halo

steel hound
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Suggestion for new Beer: Rock Pox Pilsner. One of the dwarves got curious and dumped a plague heart into the still. You get maxxed out Rock Pox after drinking it.

shy shell
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An idea that adds a horror element to the game that only has a 4% chance to spawn on the mission map.

Hazzard: Dead Zone Anomaly (Edit: I changed it to where you can see it)

"The cave here is much darker compared to the rest but it's the same biome we've always been to... Something is moving on the radar, Something Unknown, more unknown then the horror we've seen... The comms are starting to fluxuate in and out in this region so be alert and miners...Stay away from what ever it is."

Functions: [Something has come from the outer reaches of Hoxxes and into the main zone, It's fast, hard to see, and can dig at hyper sonic speeds to move around in the dark. No one knows what it is but if it grabs you it will try to drag you away and the only way to fight back is by using flares or light sources to burn it, If it manages to drag you completely into the dark your body is teleported to the farthest side of the cave and when you are revived you permanently lose 50% of your health for the remainder of the mission, This doesn't stack.]

Bonus Function [While on mission you gain double XP and are rewarded triple credits for beating the mission, if you manage to kill the threat somehow you will be rewarded a black bitter gem that acts like a normal gem.]

grizzled estuary
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Slightly change the way bosco holds something if it's within throw-if-you-shout range (10 m), a small qol

shy shell
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Scrambled Egg OC for the grenade launcher.

Functions: [This OC grants the grenade launcher the ability to spit out mini nades on impact similar to the Armageddon that gunner has, it has no blast radius damage but spits out 8 mini nades that deal a solid 60 impact damage, The mini nades share all upgrades so if you have napalm then they do napalm damage, if they have acceleration then they go flying all over the place, If you have proximity mine well they do to. Simple as is.]

Flaw: [Due to the complex size and design you only carry half of your grenade storage and due to the priming time it's very slow to reload.]

wild kettle
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Setting up the Uplink and Fuel cells should take 1/2 as long in solo so you aren’t holding the interact key for an unnecessarily long time. You should know when you are ready. (Not completing the actual objective, just starting it)

#

Friendly AI (I.E. steeve, hacked patrol bots, sentries, bosco) should be able to target enemy armor, such as on the Caretaker or the Dreadnaught Hivegaurd

white hedge
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driller Corrosive Sludge Pump Unstable Overclock: Lithophagic Saturation (post plaguefall, notes have been taken by R&D.)

"Adding a special compound to the already volatile mixture with a hint of controlled CHX-4 causes the Corrosion to eat away at whatever it touches in a much greater area while evaporating much slower on direct contact. Special care is required as Dense Tech in the lining of the distillation bottles means that puddles do not last very long and results in a smaller magazine with fewer reserves."

rocknstone Massively increased Direct Hit Corrosive Effect Damage.
rocknstone Massive increase to puddle radius and Effect Duration.
tothebone Puddle Lifespan Significantly reduced.
tothebone reduced Magazine Size and Maximum ammo.

More accurate notes:err23
rocknstone Direct hit Corrosive effect damage is increased from 8 to 12, a 50% increase, increased further to 15 if Fluoroantimonic acid damage is used with it.
rocknstone Puddle radius is increased to 1.4 at base, or 1.8 with air sensitive compound in addition to adding 4 seconds to effect duration.
tothebone Puddle lifespan is cut in half, also making the supersaturation upgrade less effective when used with it.
tothebone Magazine size is cut in half by 10, or 20 if using High Capacity Tanks alongside reducing maximum ammo by 20.

wild kettle
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Be able to cancel pings in multiplayer the same way you order Bosco to fire a rocket (which currently does nothing in multiplayer because Bosco isn’t there obviously).
Accidentally pinging is annoying because it confuses my team!!

vale quartz
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Can you put the Viking helmet in lost packs/crates so everyone can get it

wispy cape
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A new mission type: It includes minimules so we can see what the now salvage mission would've been had they made it back alive.

plucky grove
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We need something like L4D versus mode, if DRG had a PVP.
Actually, that's quite bad idea.

spiral nest
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we need to be able to put turrets on steeve and also play as steeve

wild kettle
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Make Dystrum brighter or shimmer like Morkite so it isn’t practically invisible to those with minor vision impairments dstare

somber sequoia
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Monkey bars in cave/space rig

wild kettle
pine olive
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Idea:
Playing with a Promoted player gives a small XP boost to everyone in the lobby that isn't promoted, and a small amount of bonus pay for the promoted player.

Why:
Helping Greenbeards learn this isn't just Minecraft with guns, and that the game is much more mechanically deep than just left clicking on bugs and right clicking on minerals, is a huge part of DRG for some people- but other than carrying the mission you can't directly help new players level up. This would allow that and give max-level all-OCs-unlocked Solo-Deep Dive players a reason to help newer players get their bearings besides just wanting to see baby's first Rock And Stone.

outer gyro
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on golden bug missions bosses (bulk detonator and nemesis) should drop condensed gold, maybe half the value of a normal condensed gold.

near glacier
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omelets breather

dense lagoon
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DRG STEVE OVERHAUL: the following is a highly detailed run down of new missions seasons and ideas for drg devs if they wish to use my ideas please feel free i really want steve in game plus much much more

Personal note to devs: id love to see a season dedicated to the taming of glyphids to help us in missions or be able to play as them in the long run, this could include a way for players to upgrade the rig with places for glypids to live, pet terminal pens and more.

STEVE would need to be in 3rd person so u can see him first person mode might be to hard to do

Pet drop pod/cage: can hold up to 4 steves (players), at once this is used for dropping and picking steve up from his mission deep in the hives of hoxxies, missions below v

NOTE: all missions below can be in any biome, steve can be played in any mission type
New mission types: glyphid hive exploration
+Play as Steve (4player co-op) crawl and explore the deepest parts of hives on hoxxes where even dwarfs cant go, collect minerals and rare items and maybe even meet the huge hive queen mother of all glyphids and the one laying the dreadnaught eggs.

+hive raid: infiltrate a hive on hoxxies steal as many eggs as you can before the time runs out, the hive queen will chase you at the end all the way to your pods/cages run steve run before she eats you

+Glyphid deep dives: 3 missions back to back with up to 4 players all as steves much the same as current in game dives.

  • steve promotion missions: allow steve to level up to 30 and do missions for promotions and icon frames and rare rewards

During these missions Steve has armor and a pack to carry 100 of each resources till the missions end where a special pet pod drops in removes steves pack taking what he collected and returning him to the pets area in the rig.

ability's: during these missions you can swipe bite growl and attack as Steve, and mine by swiping at stuff with his claws, eating plants will turn him into a slasher or guard, adding to his health pool to heal.
bonus mission objectives: collect royal jelly from the queen to boost and enhance Steve, also as a reward you can use this to increase steves stats/ability's instead of gold and minerals like the dwarfs use for thier armor, in the space rig at the pets terminal screen. (edited)
PART 2 OF THIS BELOW WILL POST IT WHEN I CAN 🙂

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steve body modifications: plus drg gear pack
Like dwarfs Steve will have armor upgrades but in the form of his body, sections that can be modified are as follows:
+glyphid tech pack: this bit of gear allows steve to hammer build or press buttons the pack would have a small robot arm with the tool needed to do these things (this is optional as he could use his claws)
+claws- for mining attacks and damage ability's
+back legs- movement and traversal ability's
+main body- health armor and carry capacity
+teeth/jaws- bite damage and AOE growls for scaring smaller bugs away
steve weapons: the ability to attach blades or other weapons to steves legs like blades pic axe parts and more to boost damage

special ability's: please note these are ability's only not changes to steves look
+burrowing- steve can tunnel a short distance every 55 seconds duration is 6-7 seconds while burrowed before you have to re surface, or sit inside the ground for the duration to heal.
+acid spit- basically acid spitter
+web spit- basically web spitter
+goo spit- spit down goo onto the on the ground to slow enemies like the drillers sludge pump reducing their armor as well
+swarm leader - boost ally's damage and health by growling near them for a short time
+praetorian- steve spits a funny goo on the ground when you and allys stand in it you gain heavy armor for 30 seconds
+warden- steve send out beams to nearby allys to add shields to them buffing them but the steve using this will not be able to attack
+elemental breath - have a acid, fire or frost breath attack has the same recharge rate as a pic axe heavy attack.
+oppressor- turns steve into a armored wall for allys to use as cover this only lasts for 45 seconds and has a 3 min cooldown, while in this state steve moves at 25% normal speed and is very weak in the back as he is exposed, front armor has 65% damage reduction.
+steves farewell- when low on health and out of options steve can explode killing himself, to revive you allys need to make a egg on the spot you died which will be marked this has twice the duration as a dwarfs revive.
+grabber- steve can grab stun and hold a enemy down for 5 seconds before getting knocked off
+roller derby- steve rolls himself into a ball and knocks enemy's around for 8 seconds before needing to stop and recover for 4 seconds
+fly jump- steve grows wings for 6 seconds to be able to jump or hover out of danger cooldown is 50 seconds
+steves blessing- allows you to revive teammates faster
PART 3 BELOW WILL POST WHEN I CAN 🙂

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cosmetics for steve: steve like our dwarf workers should have a wide range of looks and items for use so heres my ideas:
+lower and upper body colour choices (lower being soft belly upper being the greenish armor steve has.
+teeth colour plus the ability to change his teeth type, sharp, dull fumy and so on.
+victory moves and poses
+wearable armor both glphid and DRG made, plus the ability's to color it like dwarf armor (example: steve size oppressor's armor with drg coloring or mix and match them other way around)
+armor packs or carry pouches on his gear
+funny helmets or gear for fun like funny eye glasses for his face
+skin and armor textures and colours and patterns
+glyphid player frames and icons
+claw and blade cosmetics (edited)

Bonus stuff for steve plus fun stuff:

  • allow steve to crawl around the rig freely or on a leash held by you
  • allow steve to drink glyphid safe drinks and eat food at the abyss bar, loid can have a slot on the bottom of the bar that slides a feed dish out for steve to eat and drink from.
    +food and drinks give mission buffs to steve (example: red suger juice gives steve more health by 30%, like red rock blasters for dwarfs)
    +interactions with steve- allow players to pat play or carry steve around like a pet, let steve move barrels around or climb on players to lick them for fun or playfully bite them
    +glyphid and loot bug petting zoo showing all plays current glphidsa and thier looks as well as other pets like loot bugs
  • add a steve section to the cosmetic store to buy his gear and items with resources, and blank eggs for gear. (edited)

steve cores and overclocks: steve can collect tiny blank eggs to craft cores and fun items (may need glyphid type events for steve)

  • allow steve to collect tiny eggs from events he helps in to eat them and gain overclocks and items for him to use, or allow him to hatch or craft them somehow to get cores and items for gear weapons and cosmetics.
    FINAL PART BELOW WILL POST WHEN I CAN 🙂
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Ideas for how steve can do machine events and other difficult things in game:

  • omen exterminator- plates give steve the ability to climb the omens side and bite the green panels.
    +pickaxe overcharge event- steve can pic the cores up for a boost to his bite to break ebonite glyphid.
    +curseite event- steve can spit or get a boost to bite during the event and carry cursite to the machine but he cant bite while carrying.
    +trintilite deposit event- steve can use his claw to trigger the event, he can carry and place the bombs at the bottom of the deposit, charges can be spat at shot to blow them up.

BOSSES AND MINI BOSSES:
+Dreadnoughts- normal version bite in the back to break armour
+Hive guard- climb on back to bite weak spots
+twins- bite or climb on to do damage, steve gets thrown off if the tunnel dive or heal
+bulk plus crassus detonator- abillity spit or ranged attacks to kill

  • brood nexus- crawl on and bite green weakpoints
    +Tyrant-weed- bite stork vines to reveal core and bite core crystals
    +BET-C climb or latch onto bet-c and bite charge suckers off
    +huuli hoarder- steeve can grab and pin down the hoarder for 8 seconds allowing you and allys to bite and chase
    +stabber vine- bite wall based roots to kill
    +fester flea- steve can bit and eat them in one go
    +loot bug- bite till dead
    +patrol bots- bite or spit at to kill
    +caretaker- steve can bite or crawl onto it to bite weak points
    +prospector- latch on or bite or spit at to damage it
    +prospector data repository- steve can call in pod with drg tech and place nodes with mouth
    +nemesis- if grabbed steve can wiggle free from the claws, to attack you can spit at it or jump on to bite panels off for damage
    +menace- pin down bite or spit at

NEW BIOME: Hoxxes Core (pitch black)
after the impact of the meteor on hoxxes the hives were almost destroyed but the new hive now grow and fill the core, its so dark down thier only glyphids can see and smell with thier ability's plants and wildlife are many and everything is trying to eat you (biome is for steve only players) (edited)

thank you for taking the time to read this it took me a week to come up with these ideas are free for drg to use id love for them to add this but it would be alot of work thanks again and i love this game rock and stone, thanks to my brother skull for helping me with some of these ideas.

covert ravine
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If a detonator is under 25% hp Steeve should NOT brawl it

limpid spear
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Sitting on hundreds of unusable perk points. Let us do SOMETHING with them.

plush fox
#

Report system, I'm seeing a lot of cheating being reported in discord but nothing can be done in game

sharp glacier
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Blood-lust perk.

Dealing more damage the more you get low on health.
Not applied to power attacks or guns.
Red sugar restores less health by some amount.

twilit cypress
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Speaking of Steeve, what do we think about being able to ping enemies for Steeve to attack just like Bosco can? Of course, Steeve can't reach flying enemies, he'll probably sit there confused looking at you. yay or nay?

tepid mesa
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If you kill a crassus while frozen it doesn't explode and you don't get gold. So it should be changed to drop a few chunks of compressed gold when freeze-killed.

quasi copper
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Next enemy should be a new bug! There needs to be more variety in the common spawns. What if you added a bug that eats other bugs and gains the traits of the ones it eats?

Name: Glyphid Devourer
Description: Eats other bugs and gains the traits of the consumed.

Normal --> +HP
Slasher --> +Dmg
Guard --> +Armor

silver relic
#

make the sentries smarter
prioritising weak spots if possible and not shooting oppressors in the face wasting so much ammo
and make it default NOT an upgrade

#

the ability to give steeve basic commands
follow me, go there, stay etc

stable lava
somber sequoia
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add an in-game bug report place on the rig called "The Book". It will have a bosco-like assistant, that upon finished intereaction will tear off a page and toss it into the incinerator, showing how much DRG "cares" about its employees

halcyon zenith
wary trout
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DLC with Punk Cosmetics like tattoos, motorcycle jackets, pointy haircuts and weapons that look like if they were made from space thrash

pale mountain
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Not sure if it has been suggested before but uhh here it goes

driller-only hat that makes him look like chainsaw man
but its a drill

stable sparrow
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A few additions i thought up for Dreadnoughts that spawn outside of Elimination

  • A chance for the Dreadnought to be slightly more mature (basically just tougher, could even be slightly larger than normal, Haz lvl determines chance of getting a tougher variant) since it most likely was woken up by a team but it beat them and has been wandering around
  • Randomly generated name
  • A random number that basically says how many teams it’s fought
  • Some battle damage on its armour
  • Shooting battle damaged parts of the armour deals damage to the Dreads red health (would only apply to OG Dread and Hiveguard but could do something special for the twins maybe a way to hurt them during healing phase)
gloomy lance
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It would be really super cool if the Corporate Marine helmet removed the neck piece (and ideally only the neck piece, unlike long beards) of the Mk4 Gunner Suit, so that it is reduced from heinous clipping to acceptable clipping.

It looks so good, otherwise! Mega comfy.

strong wyvern
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I offer one useful function for the stability of passing missions. I'll start from afar - not so long ago, my friend and I played a mission that lasted an hour and a half. we collected a ton of gold, got a couple of skins, and as a result, when we refueled the capsule, my friend flies out. and she was the host. as a result, an hour and a half was wasted (well, at least the skins fell out). so, I suggest adding a host transfer system in case of its departure.

wild kettle
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Give scout a special voice line when pinging Driller’s C4 asking “Please, don’t do it!”

pale mountain
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before i pass out (go to snoozy sleep)

  1. handle for a pickaxe that looks like knuckles (blackout stout ones) (gunner has reapers claw pickaxe but it just does not cut it.)

  2. some armours come with different standard paints (mk5 gunner suit for example - a steel paint that is not obtainable)
    can we also get those paints when we buy the armors?

somber sequoia
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Miner's Union should enter a new "season" once all of the objectives had been completed

stiff shell
#

Can we move Glasses and goggles to the eyebrow slot?

hearty finch
#

some new music next season would be pretty neat

spare pewter
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Either grant Engineer's turrets the ability to ignore armor when dealing damage, or have them not target oppressors. My reasoning for this, is that on one hand, the turrets are not capable enough to hold their as the engi's main source of damage, but also, without constant checking, they may end up targeting a bug they cannot actually damage, wasting precious ammunition. Perhaps there could be a small checkbox in our Miner's Manual for what our turrets will or will not target?

dapper cape
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Teach players how to use chat and turn it on immediately

Edit: I’ve seen like 7 greenbeardd not know chat exists and one of them couldn’t use it because their R3 was broken (he couldn’t remap it to anything, every button is used)

soft snow
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I think that context voicelines like in tf2 would work really well, especially after the devs said that the 2 buttons is enough to communicate between your team
I know we already have some but i need more 🥺
I think that the ones you cant go wrong with would be

  • "Follow me!" type when moving
  • "Come here!" type when standing still
  • Something like "I'm coming!" when everyone except you is dead
near glacier
#

Allow oil shale to spawn outside of escort missions

pale temple
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An expansion of the proximity beacon concept I had. It would have limited lighting, a bit more than a standard flare but lasts super long, it would also have a label wheel with stuff like
"dead end"
"steep drop ahead"
"This way up"
"Boss near"

Based on previous feedback I decided to add the lighting to make it a more viable alternative to the flare gun. Especially for missions with defending specific spots such as escort duty and on site refining. They would have a very low ammo count, like 4 at most, but could be recharged after being summoned back to the scout similar to the shield generator.

magic marsh
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Something small but nice: make Bosco salute when the player pings him with the laser pointer.

wild kettle
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Have an option to make the jukebox keep playing music by itself

mossy geyser
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A new form of bug or maybe a new species. While glyphids should always be the main threat, I think it’d be neat to see some other life contending for the natural resources that fight glyphids and dwarves alike. Maybe some form of lizard or meaty armed brute.

Glyphids gotta eat. Surely there are things that they eat that aren’t other bugs or each other haha

knotty idol
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achievement ideas for the seasons woohoo
Carefully caring: Hack a power station without hacksy going into hiding once.
Hacking for dwarves: Disable a turret nest without hacking the turret controller. (aka destroying every turret manually)
Horribly unsanitary: Destroy a contagion spike without any cleaning pod called down. (you can do this by mining the blisters manually)

wheat rover
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Is it possible to have the sounds of the drop pod being readied up played for everyone and not just the host?

soft snow
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New eyebrows! I only drew this to show it all off so I don't have to explain it
Im just disappointed with the amount of eyebrows we have now the eyebrow customisation is in a very sad state rn
I think that rocky is goofy enough to fit into the dwarf culture I can totally see it being in the game

native granite
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i feel like elimination mission should have more than 1 possible spawning room
this would also bring some variety for players who want to fight in spawn, but still want to see something different every once in a while

north night
#

Please make Weapon frameworks where the guns are literally finger guns itd be really funny

lost sparrow
#

I wish there was a button to quickly join a server without open the server browser and load and choose and join 😦

tired bridge
#

Small potted Breather somewhere in the space rig, preferably the Abyss Bar breather

desert vortex
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Voice lines for marking a Breather
"Breather!"
"There's a Breather here!"
"Hahaha, it breathes!"
"Lookit guys, it's a Breather!"
"I heard Karl had one of these as a pet, pretty neat thing, innit?"

tardy bough
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Expansion of breather: if u pet it it surfaces up and shows its stringy body with long neck long arms and long legs with little feet and then goes back into the ground

fast bolt
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Changes to scout boomstick clean overclock double barrel: remove the firing delay and make it shoot 1 shot with double the pellets at the cost of 2 ammo so it dosent feel as clunky

restive talon
#

Option to use PS4/PS5 controller icons/layout on PC.

lyric coral
#

Give Bosco a special symbol above his head whenever he's holding compressed gold or bittergem. If not that, have him chirp out fanfare. I want to celebrate with him.

inland gulch
#

add an option to disable mule auto follow

wild kettle
#

Match Replay system (as in watch the match again, not play it), so we can save clips and see materials we missed

noble drift
#

-Doretta counts as a surface for Equipment, Eg: gunner Shield.

  • This would allow more tactical options when doing an Escort mission, Gunner Shields allowing a short defense window for rescuing dwarves and blocking meteorites from falling on Doretta, would allow engineers to place turrets for a mobile turret.
  • Their was a really clutch moment and my friends where downed on top of Doretta after failing to blow up the asteroids fast enough, I thought I would be clever dropping a shield to rescue them and defend the tank at the same time though the shield deployed underneath Doretta instead and did not offer any defense for the revive. I really thought sharing this would help others that ran into that issue as well.
inland gulch
#

core infuser in space rig with a use counter that goes up for each time you do a core infuser event but don't have any blank cores

grand flint
#

New anomaly: Mini Mules
Instead of 1 normal mule, take 2 mini mules instead! When you try and call a mini mule, the closest will be called, unless if you hold a button like ALT to make it call the other mini mule.

We already have dwarves using mini mules that we find during salvage missions, so why can't we use them?
actually a better question, why can't we even use the ones we repair in a salvage mission? At least that would be nice.

old marsh
#

Make it so that Heightened senses also notifies you from exploders within a 5 meter radius

north surge
#

Make Molly slightly faster. I feel like dying of old age waiting for her is a bigger threat than any monster or machine the caves can throw at us.

forest heart
#

New overclock: “Fucking die” once per mission if you see too many bulk detonators in one deep dive your dwarf will fucking die.

vivid barn
#

Make it so piercing weapons (namely Super Blowthrough M1000) go through allies.

wild kettle
#

Make Steve run away from a exploder’s explosion
He’s just a bug after all, loud noise scary glyphid_smol

vivid barn
#

Paint jobs for utility items

spare vessel
#

Dark gray skin color for Dwarves.

wild kettle
#

Buff electric damage to make it seem more like a unique electrocution instead of a worse version of poison

wild kettle
grave moth
#

Im sure its been suggested, and probably isnt possible with how its coded, but itd be nice if engi could build sentries on dotty. Maybe if there were specific platforms that would allow for it?

summer anchor
#

I noticed a message on the DRG information channel in the Memorial Hall:
"Donations for the Memorial Fund are most welcome."
But I couldn't find a donations box anywhere in the hall...
Please DRG let us Honor the Fallen at least as much as we honor Lloyd.

somber sequoia
#

Allow the cosmetics shop to have an "inspect" option

i want to be able to rotate the dwarf to see how teh armors in shop look like

wild kettle
#

Dunce hat cosmetic with wobble physics?

inland gulch
#

trade in unwanted infused cores for desired ones with a 3 to 1 ratio or so (perhaps a selection to choose from that rotates daily/weekly)

soft snow
#

Let us deposit stuff like dwarven gears and bolts in salvage operation, each one being worth around 10 credits
Maybe just a new thing like lost bags or something

honest locust
#

The ability to ride steve

median trout
#

An idea for (sort of) an end-game option for veterans or people like me who just like having an objective once they're done with all assignments:

Emergency Beacon/Backup Required option for/in missions:

Backup Required:
Allow players to mark a mission they're starting as Backup Required - a special tag will be displayed on the Mission Control screen and/or the Server List that will indicate the player would like help with the mission they've selected.

Emergency Beacon:
Allow players who are in a mission, in a non full lobby, to trigger an emergency beacon once per mission when they go down (or believe the mission is harder than they thought) that will similarly mark the mission on the Mission Control screen and/or the Server List screen as Emergency.

It will highlight the mission on the screens mentioned above and hopefully get people, who are free and wondering what to do, to join the mission and help out.

Additionally, I don't know how easy any of this would be to code, if triggered when the player (or party) is downed, it will start a countdown timer of X minutes (maybe 2-3 minutes?) that will allow other players to jump in the mission and help out before the mission fails.

I think that in particular plays well with the MULEs recovery missions, especially when Mission Control says that a previous crew lost their mules and their life in that cave. :)

Additional goodies
Of course, new voice lines and milestones can be added for missions of this type.

wild kettle
#

Statistic of how many times you’ve died to a certain creature

next sparrow
#

Let us see the levels of players in the server list

I want to help new players easier

wild kettle
#

Bonus rewards for helping unpromoted dwarves or people under player level 30

hollow pond
#

Hello! Is it possible to make is so the "Assignment Complete" screen doesn't blur out and disable the in-game chat from being usable?

I like to listen to Mission Control's messages on the assignments (especially when they get lengthy). At the same time, I would also like to read and chat with my team.

I've had a few times where I clicked off of Mission Control's message prematurely to check the chat and it would fade out his audio message, preventing me from hearing his dialogue (one of the times unfortunately happened on a Plaguefall assignment).

(oh and uhhh ignore mission control's face in this screenshot, I had a few breaking bad-themed mods installed)

waxen cairn
#

Having resupplies also bring down beer for everyone would be a blast, that way you could get drunk mid mission even if you’re late.

It could be randomized what type of beer from the standard three, I could see the dwarfs fighting each other for the last non leaf lover’s special.

shy shell
#

Came around with another cool mission idea, this time it's heavily on the exploration side

Mission: Search & Rescue

"Miners this is a very important mission as a team of researchers have been trapped in this cave, Due to the cave's large complexity you will need to follow clues on their where about, get into the cave, look for any signs of equipment or mining operation and triangulate their position, once you find the research team talk to them and we'll call in an EVAC drop pod, do keep in mind we will be sending in two for you and the team so it will make a lot of noise, so be ready once it starts."

Functions: [This mission is very similar to salvage operations but instead of looking for mini mules you are put in a super large cave searching for a safe house, your spawning location will be pin point center of the map and the team has to decide which direction they need to go in, the more complex equipment you find the closer you are to the base.]

[What can I do in this mission?: The unique thing about this mission is that you can work with some of the lost equipment they found, not entirely making an event out of it but if you say find a mining drill you can dig under it to find a lot of resources and if you find a large vein mined out you can take advantage of searching the cave for others]

[**What is the threat of this mission?: ** Size and cave complexity, you will be facing a larger number of glyphids but the swarms that come will be smaller, there will be double sized patrols hiding in the cave that you can disturb and doing so will trigger a swarm, this will be dotted down with a special kind of warden with a blue bulb on it's back, This warden is just like any other warden but he leads a scouting party instead.]

[How do I complete my objective? Simple find the safe house, talk to the researcher who is probably drunk off his ass, call in two drop pods and get out with your large horde of loot, very simple indeed. oh and the swarm too.]

brazen stirrup
#

Can we have a restroom somewhere in space rig ? Because Sometimes my dwarf ask to take a dump after starting a mission

pale mountain
#

can we get a version of supporters armor paint that doesn't have class colours in it?

shrewd fractal
#

What if there were a mode possibly named fortress of science

were you need to enter a fortress/lab that has been recently overrun by bugs and everything is destroyed you need to enter and recover the lost research/samples. After you gather it all you have to wait for extraction so you have to use the fortress against bugs that are attacking you

prisma lintel
#

If you interrupt a weekly errand, it will go into a cooldown until the following week

soft snow
#

I love the new meteors because of their super loud and impactful sounds so I have an idea to make stuff like floodlights, the mule lamp and your flashlight flicker a bit when something loud and shaky happens
It would feel super cool!!

austere goblet
#

make it so in the mineral trading system thing that when you buy/sell stuff you already see in th bottom left not just how much you lose or get from it but that you also see your money after it (im too lazy to count how much croppa i need to sell to have enough credits for my overclocks)

mortal hill
#

Hello my fellow dwarves, i just hit 200 hours into the game and want to share some minor suggestions before the major one (being a season 4 or 5 idea). First, congrats for the devs in this amazing game, you guys deserve all the love and support, so i got every single DLC of the game. Superb Work, well done miners, rock and stone. Now, for my minor suggestions.

  1. Implement a PAUSE OPTION to coop games. Right now only solo mode has it (esc button), but i think it's really important to implement this to coop games since there are times someone needs to go afk for any reason in deep dives and this can be frustrating. It can work like most MOBA games, a player calls for a VOTE, if all the players agree, game just pauses, i think it's probably easy to make it.

  2. Put a restart option in the menu when the player is going DEEP DIVE (mainly for someone trying SOLO mode). It's really annoying to die, go reward screen, go back to ship, access mission again, go into pod, dive and load again. I think it's really wise to put a restart BUTTON option in the menu when the player is attempting deep dive since it's seed fixed. Died? Restart. Messed Up? Restart. Of course this means a restart since the first stage of the dive, but you got the idea, right?

Ok, got the maximum capacity here, i'll send the pt. 2 on the next message.

austere sigil
#

add marks that show where cosmetics come from (season 1, season 2, etc) in places other than the store (wardrobe and pick terminal)

mortal hill
#
  1. I think a system of medals would be AWESOME in this game. I feel like our fellow dwarves deserve the option to show their achievements and great honorable moments to other players. These medals would be equipped in the chest or the arms of the dwarves (wardrobe). Just 1 to 3 would already be amazing to carry out. Maybe you saved your frieds more than 15 times in a single mission? maybe you got 75% of all the kills, maybe you constructed all the pipes, or maybe you made 5 deep dives elite on your own, i don't know, there are so many options to medals this can go infinite. And the shapes and designs would be awesome like everything else, i'm sure of it.

  2. Also, about DEEP DIVES again, i think implementing an option for the players to change equipments between each stage would be really interesting (roleplay wise as well, since they can take all the equipment in the ship, right?). This is basically so that players can change the build to different kinds of scenarios and menaces. Sometimes you really need to go for the best "wipe swarm" (aoe damage) while in others times of need, single target damage is the way to go. I know that people can argue that team can balance themselves to solve this, but again, in SOLO there's nothing to do, and even on a squad, sometimes a player would feel useless compared to others depending on the seed.

Thanks in advance for reading it. I'll post a season event idea later. Congratz on the amazing game again, i'll keep supporting it. Rock and Stone everyone.;

soft snow
#

Give us a small cosmetic thing for purchasing the ost, not to judge but a lot of people are going to buy it just for that and I could be one of them

austere goblet
#

make a voiceline for when you mark a compressed gold/bittergem in solo so we say "Bosco were rich!" or with other stuff "Bosco this sack has goo in it"or "Bosco did you know that it has goo in it" when its a goo sack or "Bosco its a mushroom!" when pointed at a mushroom

#

fix it that when you open deep rock galactic from the task bar or what its called in english that it always shows the

              *waiting for steam to load*

your steam session appears to have some loading issues

if you dont know what i mean try it yourself

might just be for me tho idk
also its probably because it doesnt show the thing it usually shows when you start it up before launching the game fully

errant oar
#

Suggestion: Make "WERE RICH!" and "Mushroom!" voicelines for the Nemesis much rarer
Both of these meme lines are hilarious coming out of a murderous drone, but the reason those lines are funny is because you don't always come across Compressed Gold or large Xenofungus. Same with "Goodbye, Space Lobster!" and "Let's eat the Caretaker's heart and see if we get any freaky powers!", these lines are funny because you don't hear them that often in addition to being uniquely hilarious. If they play 24/7, then they lose their value and aren't funny anymore.

TL;DR overusing the meme ruins it's value, so make it rarer so when it does come up it's equivalent to finding a penguin dressed as a clown in Australia instead of finding a penguin dressed as a clown in an Australia-based Circus. also that is the weirdest fucking simile I have ever written

soft snow
#

Send some slot machines to the space rig to affect the employees' mental health even more and also profit off of it 🎰

cedar geyser
#

Whoever's idea it was to gut the Throwing Axe's terrain clearing ability is bad and should feel bad.

spice hearth
#

elephant rounds should do more damage
2X ------> 2.5X damage
despite being the most hype overclock it is disappointing when compared to the burst fire gun's lead storm which does huge damage to single targets without sacrificing much ammo and magic bullets which singehandedly clear out hordes of enemies on their own while giving you more ammo

and don't get me started on volatile bullets

iron trench
#

Add a random rare event on the map in which you can get a matrix core for curretly equiped weapon

vale shard
#

Custom Keybinding for Hoverboots - C is a bit akward, wouldn't want to stress Molly out

robust night
#

Ability to buy the Special drink when loading into a session, that way newcomers can have the same drink effects as people who have been in the mission the whole time; people who join midway won’t lose out. Would also help people who disconnect and have to rejoin.

vital rapids
#

Underwater Missions in a new Biome where everyone is wearing a scooba suit.

austere goblet
#

A Praetorian Nest

design?
: a big glyphid swarmer nest but green with only 4 big holes

Amount of Praetorians?:
haz 1-3: 3-4 praetorians + 5% elite chance
haz 4-5: 4-5 praetorians + 10% elite chance

Where?:

  • on the wall near a glyphid swarmer nest
  • sometimes in a dead end when going trough a cave or at the side of a medium-large sized cave
    rarely in a small cave

When?:
haz1: 30%
haz2:40%
haz3:50%
haz4:60%
haz5:90%

also maybe a 5 meter range where it gets activated idk ig someone could decide
and a 50% chance for a elite on haz 5 maybe

Why?
The Glyphid swarmer nest is something you dont care about avoiding all that much. Ive seen some people actually intentionally go near it and pickaxe the swarmers to make it look like they did more by having more kills on the end score. So this should be something for new players to learn not to go near everything they see and should be something you want to warn your team about and throw a few flares near it so they dont go near it

Dwarf voicelines
Dont go near it!
Glyphid praetorian Nest!

and maybe something like a bad joke about it idk im not good at making jokes
also i was trying to think of a voiceline basically just about whoever goes near it has to pay for a round at the abyss bar since they also say that stuff when running to the drop pod (i dont renember the exact voice line)

#

if theres anything anyone thinks is bad about this pls say it in #suggestion-discussion and ping me in that msg

raw tree
#

Decrease the magazine size penalty for the combat mobility OC for the Autocannon

I'd say instead of reducing mag size to 55, it instead decreases the size to 75

tropic jolt
#

Im sorry if this has been already suggested before but could we get paint jobs on our utilities as well? So we can have them match our shaders as well.

civic granite
#

i see the large blue M.U.L.E. in the space pod. just letting you know i see it. my suggestion is can you put an object or ball in the space pod by the window? when it was halloween, there were pumpkins i could kick and bounce off the window overlooking Hoxxes, it was fun to do while i waited for my lobby to fill or in between missions. i know there are barrels but they arent spherical nor bounce like the pumpkins. and the disco soccer ball isnt like the pumpkins, i just want a ball to kick in the lobby against the window please and thank you ROCK AND STONE

severe belfry
#

I would like to be able to feed Steeve little Red Sugar Cubes.

ivory crag
#

imagine the idea of being able to bring a lunch in a lunch box to each mission, with a food that gives you a particular benefit (there can be many), and at some point in the mission, you eat your lunch and gain that benefit for a certain time . If two or more dwarves eat at the same time in the same place, they can make comments like "Did you bring the ketchup?" And if an enemy hits you while eating, your lunch will fall to the ground and you won't be able to finish it anymore. I had this idea while drunk

wild kettle
#

Permanent buffs and upgrades made available by completing perk point challenges, and purchased with perk points themselves. (Example: fully completing swarmageddon perk point challenges allows you to purchase 2x damage against s warmers for 30 perk points

shut roost
#

Emotes we need to be able to dance on dead teammates or when someone found compressed gold

spare vessel
#

Grenade Jumping using the HE grenade.

sharp cobalt
#

The different models of shredders for the new Engineer grenades are key for friend of foe identification. Can we please get a different model or effect for the three types of Steeve that we can tame for the same reason?

wild kettle
#

Be able to see Steve on the terrain scanner

dry plinth
#

[Disclaimer: I posted this on the reddit a few hours earlier]
Overclocks for support and mobility equipment.
A few examples:
-Clean overclock for Engineer's Platform Gun: Broadened Plascrete Nozzel - Increases the area of platforms created.

-Balanced overclock for Engineer's Platform Gun: Elastic Polymer - When you fall on platforms, you bounce with little velocity loss and fall damage is reduced (Stacks with the other fall damage reduction), However, platforms travel through air slower and slightly smaller platform size.

-Unstable overclock for Engineer's LMG Gun Platform: Bertha - Significantly reduced cone of fire, rate of fire, and fires projectiles with travel time. Projectiles explode with an area damage upon collision with ground.

-Unstable overclock for Scout's Grappling Hook: Swing Cable - Instead of pulling the player where they're looking, grappling is instead physics based. (See Loader's grappling hook from Risk of Rain 2).

-Balanced overclock for Scout's Flare Gun: Triple Flare - Triple ammo capacity, and the flare gun fires 3 flares in a spread at once, but lowered flare brightness.

-Balanced overclock for Gunner's Zipline Launcher: Reworked Pully Apparatus - Significantly increased max angle, but lowered range.

-Unstable overclock for Gunner's Shield Generator: Rejuvenation Field - While within the shield, dwarves regenerate health slowly, however, carried amount is halved.

-Unstable overclock for Driller's Satchel Charge: TK-9000 - Explosion radius multiplied by 1.5x, leaves behind hot rock, and amount carried is halved.

-Clean overclock for Driller's Reinforced Power Drills: Mineral Ports - Can mine minerals.

-Unstable overclock for Driller's Reinforced Power Drills: Superheated Drills - (In combat mode) Heat is generated twice as fast, however, heat and fire damage is added to drill damage based on how much it has.

sharp glacier
#

Add a shooting range at a space rig to test gun builds. May be even put dummies of enemies made out of scrap.

fluid pelican
#

moar shotguns

inland gulch
#

optional active perk keybinds, applies to the slot the perk is in (e.g slot 1 bound to mouse4, slot 2 bound to mouse5)

spiral nest
#

the ability to control steeve and become him

also this

fallow sleet
#

Overclocks for support weapons (drilling arms, grappler, etc...) would be awesome

rocky widget
#

Something to get old skins with, from performance passes etc.

spare vessel
#

The tooltip of the HE grenade mentions that it is used to remove dirt, bugs or both.
However the carve radius of the HE grenade is literally smaller than the pickaxe's. The Engineer's grenade launcher has a larger carve.
So if its not a bug, I think the carve radius should be increased. And if this is not an option for balance reasons. The tooltip should be changed to reflect this.

slate python
#

A counter in your room that displays how many times you have rock and stoned.

#

(Like right over here)

grizzled estuary
#

Activating dash should give you an actual burst of speed in the direction you were moving in when you activated it, in addition to the increased movement speed

grand flint
#

Give Steeve a salute animation like Bosco has (it would be very cool and awesome)

light briar
#

this is really not one but here. I would really love more missions or region types, I haven't been playing this game because well I don't have any more missions to do or explore more regions

kindred kettle
#

Make the Leaf Lover's Special mug look like a tree stump.

rich pebble
#

Overclock idea for the Deepcore 40mm PGL, heavily based off of the mechanics of the Halo: Reach grenade launcher.

Thunderclap - Unstable Overclock
"These experimental grenades are equipped with a manual detonation system and an electrifying payload. Just make sure you don't detonate them too early."

rocknstoneGrenades detonate upon trigger release rather than impact, undetonated grenades bounce. (totheboneMay lead to workplace accidents, be careful.)
rocknstoneEnemies hit by bouncing grenades are briefly stunned.
rocknstoneAoE electrocutes enemies. (100% Chance, 9s Duration)
tothebone-30 Area Damage.
tothebonex0.7 Projectile Speed.
totheboneLoses projectile speed with each bounce.

vestal yew
#

Maybe some animated backgrounds and stickers for steam:
Perhaps a bulk detonator?
maybe animated biome backgrounds?
BET-C pfp?
just some ideas that I think would look pretty slick

wicked juniper
#

Allow us to replace Bosco with gnome

arctic knoll
#

An option to turn off the tinnitus effects.

vale mulch
#

An emote for a question mark, a thumbs up and a thumbs down? So many people don't use mics

bold jungle
#

This is a bit of an odd suggestion, but i think it’d be pretty cool if we got like...a drawing board to doodle on, be it out of boredom or just to mess around with friends while we wait

I think it’d be a neat addition to the space rig, let our dwarves express their inner artist..! lol

vale mulch
#

When someone else pets your Steeve he gets a little bit of health

boreal ingot
#

when in the memorial hall, if the player rock&stones while looking at the text above the door that says "leave no dwarf behind", make it a 100% chance for the dwarf to say "leave no dwarf behind" instead of just a random rock & stone voice line

I want to pay respect to the fallen

grave moth
#

A "mimic" enemy that would use fake compressed chunks of ore or a cargo crate to lure in dwarves

fiery vigil
#

With the new season, I think it'd be cool to have a new Dreadnought for the elimination mission: Dreadnought Plaguebearer. This tough beast would constantly emit the rockpox infection, alongside laying pods for the rockpox larva to hatch from. It's very resilient to most forms of damage, but when it spawns a cleaning pod will drop nearby for you to foam it and rip its armor off to expose its weak points.

wild kettle
#

AFK voice lines when the player makes no inputs for 1 minute.
“I’ve got to rest my legs a bit.”
“Does anyone have dice?”
“Man, standing here is REALLY boring!”
“Hmm…”
“A moment of respect for Karl.”
“I should use a Mini M.U.L.E. as a chair if I’m waiting this long.”
“Can’t Bosco just carry me? My knees hurt.”
“Damn, my back hurts from doing nothing for this long.”

#

Possibly a sitting animation after 1 min. to make for more dialogue opportunities

#

Tier 2 mod on the platform gun that makes the platforms indestructible to bullets and explosions

jolly kernel
#

we need these controls fixed on console they are so bad not even sub par. im tired of trying to fight the console controller just to hit my targets in the weakpoints all because no matter how fine i tweak this cursed setup it never fully works in my favor. the controller aiming feels so raw i regret every second i have to play the game with one over keyboard and mouse. and no dont just tell me use mouse they need to fix controls and not surgsr coat the problem or sode step it entirely

soft snow
#

Give us some warm chocolate milk for the Christmas event

woven lantern
#

In the spirit of Yuletide, give us some complimentary egg nog and cookies at the abyss bar. Hot choccy milk would be cool too but I think spiked eggnog would fit more.

gusty zealot
#

I wanna suggest an space rig upgrade this place is worth to be more live somthing like mini games [have two but more team game like two player]

plain kraken
#

can we get a new union that is red or pink? it stinks having to have a union that doesn't line up with the color of my class of choice.

mortal hill
#

Nemesis really needs to start dropping something, it's so much ammo to put this guy down.

spiral matrix
#

hello everyone, I would like to suggest two things to the deep rock team:

  1. a test area where you can try your builds, weapons and their modifications
  2. A new class: the medic, may have field medkits (player places them the same way turrets are placed). Once placed, the kit could be represented as a machine that heals whoever touches it.
plucky grove
#

OC for Thunderhead.
Name: who-tf-turned-thunderhead-into-tank-cannon?(TM) (AKA Gunner's Supercooling Chamber)
Alright, we have big bertha, so how about BIGGER BERTHA?
-Significant lower ammo capacity (and in mags)
-MUCH slower reload speed
-Max RoF is really low
-No wind up
-Big recoil
+Much more direct and AoE damage
+Much more carve radius
~Dynamic accuracy/crosshair, that makes your accuracy jump like bunny. Stand still!!!1

I guess this post is bad.

naive stag
#

I would like an Overclock "list" in game that shows me how many overclocks are available for each weapon, which overclocks I own, and which overclocks I've crafted, while leaving every overclock I haven't obtained as uncertain, so that I can better track how hard the game is stiffing me on my Driller cosmetic cores.

vocal ridge
#

Not Having special bolts should allow for more standard bolts for the Crossbow

warped compass
#

utility replacement for scout
SursumO2 Combustion-pack (or the S.O.C.)
**-**The SursumO2-C is essentially a jetpack.
**-**This jetpack has 15 seconds of stored flight in it, but will overheat after only 8 seconds.
**-**The fuel of the SursumO2-C regenerates for 1 second of flight per 3.5 seconds, due to a filter system installed on the back of it that turns nitrogen within the air into a sort of fuel like liquid, due to a morkite solution that reacts with said nitrogen making it highly combustible.
**-**Pressing M1 while the jet pack is out will launch the player forwards, while taking up a large chunk of fuel and overheating the pack
Description of the SOC: Why arent all dwarves equipped with a S.O.C.? well, management got sick of dwarves complaining about their complete lack of sandwich space and made it so only dwarves willing to sacrifice their sandwich space could complain about it.
Special lines when overheating: "Can't believe I sacrificed my sandwich space for this junk"
"Why can't I just strap Bosco to my back instead of this rust bucket?"
"I want my bloody grappling hook back..."

placid jay
#

A Hivemind Boss Fight
This would kind of be something like a caretaker boss fight, but basically what I was thinking a parasitic organism has roost itself onto a heart stone or whatever and is using spores to control the local wildlife of Hoxxes and Management has sent you down to eradicate said parasite as if not dealt with quick it will become a big issue and greatly effect future mining operations.
So here's how the mission would play out.
-Drop pod comes down blah blah
-Traverse through a parasite infected cave system where you will eventually reach the hivemind room management will sent down powerful lasers(Like the Doretta batteries) which upon use will anger the hivemind, starting the boss fight.
-where you can use to weaken its armor to the point your weapons can take effect on the hivemind
-Eventually the after the Hivemind has perished its death will allow access for the dwarves to access the heart stone
Abilities the hivemind would have:
-The ability to shoot out tentacles from the wall which would grab dwarfs and through them(not down them like a cave leech or nemesis but just propel them through the air)
-Cloudy With A Chance Of Death: where it just rains objects from the ceiling whether that be rocks or broken mini mules which explode on impact.
-A ability where it screeches and summons a 2x large swarm
-Something where the ground rumbles and rock like spears get uprooted from the ground causing you to have to run to avoid them
-Lastly a ability where the cave leech will send a tentacle at you which can hit you causing severe damage and knock back and these attacks would be happening frequently
Status Effects the Hivemind may have on you
-Temporary Control where the hivemind will cause a similar effect on your movement as being drunk and will cause your dwarf to fire their weapon at random
Please @ me in suggestion discussion if you want to talk about this idea

soft tendon
#

Let nemesis be able to be hacked, it would be possible right after you kill it but BEFORE it launches phase bombs so it needed to be done very fast in a tight window and the minigame itself could be hard. If you fail the minigame, nemesis will trigger a massive explosion, the one you get if you fail rival signal event but on a shorter timer and unless you're a scout, it's an instant death.
If you manage do it you get a nemesis on your side without arms (you destroyed them duh :p) but with repulsion (orange wall) attack that pushes glyphids and ability to occasionally throw phase bombs at bugs. it would have a health drain like patrol bot so you won't have a friend forever. It could also ping tanky enemies for you that are far away. Imagine nemesis saying "Hostile in range!" right after it pings bulk detonator for you.
As a cherry on top, it can say "we're rich" and "Mushroom" with you, it could also trigger a unique mission control voice line that could go like "If rivals could see this nonsense, they would be as disappointed as I am right now"

spiral sentinel
#

is it possible to add time capsules in the form of overclocking cores? do you find an overclocking core in the mission, there may be a cosmetic or overclocking module, with some amount of resources for crafting and a message from the player? for example, before a mission, you chain up a time capsule, spend resources, write a message for possible players who will find it, it's just that players who have been playing for a long time have hundreds of empty cores, 10,000 resources, I think it would diversify at least a little the waste of these inexhaustible resources. could be added that at the death of the dwarf, it would fall out or if he was left by his comrades, the capsule would automatically indicate the causality, for example, he was abandoned by his comrades, indicate a link to the profile if the messenger wished for a steam profile, so that he could be thanked in the comments under the profile, there are many options

pale mountain
#

if we ever get 5th type of grenades:
can we get a throwable mini-nuke?

austere goblet
#

rework the boomerang
it just doesnt feel normal does anyone else know what i mean by that
like its not op or weak its actually kinda strong but weak to like many enemies but it just feels so much different so i think it should get a rework

like maybe a fixed path like in which a boomerang would go or that it bounces off walls with a slight curve and then hits everything in its way instead
i think something you would need to aim with would be cooler since its a boomerang but no it doesnt really matter where you aim in a swarm

covert ravine
#

The boomerang needs AoE on hit

solemn mist
#

Give Steeve a collar.

grand ivy
#

a little suggest for command line for control, currently command line only have -disablemodding for fully disable all mod, but if i want ONLY want join host who have Verified mod but DONT want have any Approved mod(which those will auto install and disable for now) for currently not have way to easy can force to do that, i hope can add another command line for do that.

boreal raft
#

Dear Ghost Ship Games, could you please hire the author of the VR mod and make it an official function of the game?

https://drg.mod.io/vrg

Specifically asking you to add it to the PS5 version for PSVR2. I'd totally pay extra money for this. 🤓

tame aurora
#

It would be really nice if the drop pod liftoff timer paused when you activate a Machine Event. It sucks when you're heading back to the drop pod, finally find one of those core infusers you've been looking for, and then only have one minute left on the clock. I understand that calling the drop pod is kind of supposed to be a final "we're done with this mission" but sometimes you just don't see the event until you're heading back to the drop pod. There could be an option where if you want you can get in like a private drop pod and leave immediately if you just want to finish the mission after an event is activated, and everyone else can stay and do the event and then leave afterwards normally.

shut haven
#

Let us salvage gathered material from salvage missions.
Like, whenever we bring back a drop pod online from a lost crew, we should also be able to salvage what that crew had gathered during their mission before they failed 👍

lilac canyon
#

Ability to change our headlamp color

dapper cape
#

Mod for Gunners shield, either keep the height but make the shield wider or keep the width and make it taller like a titanfall drop shield

hidden wren
#

There is already a feature where a filled objective check box appears after finishing a Machine Event. Please add a feature where an empty objective check box appears when you insert the key. This would be especially helpful in Escort Duty, as the empty box would be a reminder to go back and complete the event after depositing the Heartstone.

halcyon basalt
#

Make is so those balls the patrol bots have a chance of dropping and rolling around but they don’t blow up instead you can “repair” it and it opens up and gives you materials but it doesn’t drop everytime like how it is now

tribal chasm
#

It's taking longer to get the cosmetics after all weapons ocs are claimed, because the forge is giving blanks.

Instead of turning weapon cores from the forge into blanks after all weapon cores have been obtained, why not turn them all into cosmetics instead?

fickle swallow
#

mission control barks at you for running/shouting in the memorial hall

silver relic
#

a new "free roam" mission type

potentially a very long mission (longer than deep dives)
map is enormous
when you complete the primary objective you have the option to extract or be given a new one
objectives can only be mining, egg hunt, elimination as well as some new ones unique to free roam like placing scanners to map the area and find POIs or having to lure live specimens into containment cells and launch them for studying

secondaries are the same

native granite
#

a special voiceline for the fungus bogs maggots: "This one smells even worse"

wild kettle
#

Make the red spot on bee hives a weakpoint

misty forge
#

Dwarf brings home a breather in victory screen (emote idea). Potted plant or he drags the whole darn thing back to the space rig breather

near glacier
#

Make S.M.O.L meteors have a 100% chance to give 1 plagueheart on the first three or four you break so it can be on par with the normal sized ones. Rock and stone to the bone! Edit: I didn't mean it to say 100% chance to give 3-4 my bad!

raw crater
#

When you use the lootbug victory pose and have it’s a bug thing perk equipped the loot bug will explode in the dwarfs hands and the dwarf will start to cry

vapid schooner
#

Give Leadstorm Leadstorm a the ability of flight, god may have not intended for us to fly but i did

umbral ibex
#

Autocannon OC for juicy Anti-Air capabilities?
Name: "Airburst Rounds", "Flak Shells", or something similar.
Stat changes:
Decreased impact damage, increased AoE damage and slight increase to AoE radius.
Rounds explode when close enough to a target (basically setting the detonation distance to the distance to whatever target is in the reticle pane, making a flat plane where the shells would detonate in the air for ease of use).

Bonus points if it has a blackpowder explosion puff after the standard explosion to get that "peppered skies" look.

hearty finch
#

more non-dlc armors would be awesome

past wren
#

I don't know if they offered it earlier, but...
how about adding animation to beer when gravity calibration is turned on?

wild kettle
#

Electrocution would make sense if it did AOE by default instead of with weapon mods

coarse hazel
#

Flare mods! Probably been suggested a ton but I have some ideas:

-Sticky: flares stick to walls.
-Grabber alarm system: Flares ping grabbing enemies in a radius when they hit the first surface.
-Retrievable flares: -X seconds duration but you can pick flares of the ground when they're still lit to recover a charge.
-Bouncy flares: at first contact with a surface, flares do a big bounce (good to cover some distance).
-Work accident prevention system: flares emit a noise if thrown from a height that would remove all your shields.

Of course they shouldn't be overpowered and remove scout's functionality but some build options would be interesting, even if it's just one or two tiers.

wanton mauve
#

I think Penetrating enemies and hitting the floor should still activate Magic bullets on the bulldog Since surface still activates the Penetration as far as i can tell Either way you will hit at maximum 4 enemies

light solar
#

Suggestion: Equipment Overclocks
||barely it will be added BUT||
Tired of scout with grappling hook of 3 or 2.5 second cooldown Or want 3 engi turrets instead of two - Equipment overclocks!
Like with overclocks on weapons, these overclocks will be Perfectly Balanced and NOT OP.

cosmic jasper
#

Alternate movement item for maybe gunner where he gets a mag launcher Halo style, maybe limit to two total so it doesn’t replace the zip line.

worthy geyser
#

Valve doesn't care about copyright, so maybe a potential cosmetic collaboration like they did with Fall guys? You already have an Engineer class, the potential is right there

strong lichen
#

Bring back season 2 routers with xp as the reward

wild kettle
vocal ridge
#

Suggestion Bundle

  • The Tier three Upgrades for Armor should have more choices instead of just one, but the classes have their own. Yes, The Scout needs his fall damage reduction, but it's not useful in my Dread-Hunter build. Maybe I could use the Gunner's T3 Upgrade.

  • On the topic of Armor, there is potential, because currently there is little to no point in changing the upgrades in the armor to something else. The armor currently may be in an "If it ain't broke, don't fix it" Spot, but it's Very underwhelming how little number of upgrades there are. So, what could be added?

  • ERA. Yah, I don't actually have many good ideas, and the concept of having Explosive Reactive Armor is at least goofy. Obviously, Due to the small scale and the fact that what is usually mounted to armored vehicles is mounted on FREAKING DWARFS, it would have to be underpowered for the user's safety.

  • Exoskeleton Restraints. Uses a Non-Newtonian hydraulic System designed to reduce flinching when getting hit with projectiles.
    *Automated Injectors. It's Common knowledge that the dwarfs have a passive healing behavior, if the dwarf is below 15% heath, he will passively heal to 15%. This sets the heal limit to 25%, while retaining the Below 15% rule. in laymen's terms, you lose health to gain health.
    *Repurposed Pockets. Sacrifice Mineral capacity for more ammunition.

*We can all agree that its only dwarven to have more pickaxe upgrades as well.
*Gold hoarder. Takes one less hit to mine ore.
*Handle Pockets. Hold extra more minerals.
*Tick. a habit of poison tipping the backblade is the driller's delight.
*Sting. Deals extra raw damage to grunts.

silver relic
#

make meteors inflict fear

narrow lynx
#

Rockpox infected loot bugs. They carry twice the minerals, but fill up your plague meter by half upon death if you stand too close

pseudo sleet
#

Lloyd to always pour 4 beers in an open lobby

last stream
#

Winter gear themed armor set

warped compass
#

gunners zipline should have festive/fairy lights hanged on it for christmas

terse salmon
#

It would be nice to have some variation in the salvage missions. We've made a whole lot of messes on hoxxes, it'd be nice to clean up the oil rigs and quarq platforms. Maybe something where we blow them up like Tyrant weeds and dump the scrap metal into molly.

nova basin
#

Third person button similar to Vermintide where you can look at and inspect your dwarf without having to go dance, ONLY in the space rig to prevent possible gameplay balancing issues

astral harbor
#

The ability to name loadouts, more loadout icons (maybe mission type icons?), better loadout selection when joining an in progress game.

fluid tundra
#

Spend minerals (gold? starch nuts?) to send a beer supply in game.
Send beers in during battle... or for a beer break, or for throwing beer mugs at bugs, or for buffs, or for fighting drunk, or for smart stout analysis of laser-pinged objects. Or just for fun.

honest locust
#

be able to pat the mini mules...

solemn mist
#

A tiny Steeve statue like the bobblehead in the Abyss bar in the memorial hall

halcyon bone
#

please allow the abyss helmet its full glory. Right now its really not that good looking with the transparent visor, you cant even equip eyebrows with it on, making you look so weird and hairless....

#

the helm would look 1000 times better if it was opaque like i thought i saw way back in one of the steam dev previews? either way heres my edit.

silver relic
#

Change the text on the laser pointer to "Steeve <3" when pointing at Steeve

urban cosmos
#

luchador suits when

rotund briar
#

What about for Merch, you know those boob mousepads? Well, put one of Driller BUT the wrist pillow part is of his drills, itd be funny

gusty zealot
#

Add an photo mood to game to be abale to take pictures with our friends i mean control camera angle freely

native granite
#

i got an idea to explain how killed bugs just vanish

There are lots of microscopic insects in the air all over hoxxes that you cant see, once something is dead they can enter the body and start eating/multiplying.
They are the yellow spots that you can see when a killed bug starts to vanish.
Most of them will die soon after, leaving only new queens behind, waiting for something else to die.

For this to take effect we would only need a new miners manual entry.

thorny swift
#

I have no idea if this has been posted before, but I just read a comment on youtube talking about the idea that management are the ones playing the music in game. Therefore I would find it very fun if mission control said something like "Updating your tunes now" when a swarm was incoming. That was all, love this game with all my heart and it's community. Keep it up, Rock and Stone!

still egret
#

A ground version of the cave leech would add extra challenge in certain caves. Imagine being pulled into an area and immobilized (sort of like how antlions funnel ants into a cone) and have it trigger during swarms. Id reduce the damage significantly because its main goal is to steal mobility and add that extra bit of terror once the player has to quickly deal with it. I suppose its like the robot turrets, a threat but one that can be dealt with once in range. It could also spawn by bursting from the ground with a large earth breaking sound. It would be controversial yes as mobility is a massive part of hoard breaking but that extra push for quick problem solving would be a great mechanic in tight situations.

covert burrow
#

Idk if beer "overclocks" have been mentioned before, but if not, here I am doing it.
I was thinking about special beers that give buff but due to the fact they have been sitting on the shelf for too long, their potency is stronger.
So for example, a Red Rock Blaster would give 2x health instead of the 1.69x, but in exchange would make you more drunk, making it a bit harder to aim or see at all.

Maybe their recipe could be collected by completing machine events or core hunts.

swift mural
#

I’d like to suggest proper flick stick controls natively for console as worked by Jibb Smart. It’s a truly transformative way to play on controller. The gyro as they are now require you to go back in forth from stick to gyro and isn’t bad not far from stick flick + gyro with a position reset bind.

soft snow
#

Make the robot rebellion weapon paintjob actually be class coloured like the armour, the black paint looks extremely boring 🥺

astral harbor
#

Tool tips when mousing over objects (like weapons/armour/tools) in the loadout screen, like when you mouse over perks or grenades (in the grenade selection screen)

silver relic
#

give players the ability to pick up and move heavy objects like resups, rock crackers, power cells for salvage, hack pods etc
you will need at least 2 people ( its you and bosco in solo) with more people making the process faster
backbreaker beer and unstoppable will also help

untold cedar
#

Have an option to select if your dwarf is female, but it only pitches up a bit the voices, with no visual difference.

mortal hill
#

How about some overclocks for the pickaxe? Maybe you want more damage? Maybe you want to mine faster, or maybe recharge power attack faster, etc

P.S.: THE DEEP DIVE ELITE FOR THIS WEEK IS INSANE, HOLY MOTHER.

glass birch
#

Mactera Grabbers should be able to steal Doretta’s head

sonic edge
#

Looking in "search" there's been a lot of this suggestion, but come on, there must be something done with loadouts, it's a mess. Most obvious thing is to split "global" loadout into each part. Slots for appearances, pickaxe, weapons and utility slots so every thing could be changed in one click individually. A "reset" option for loadout or part of loadout. I like the way my Dwarf look and I dont want to remake it for each other loadout just because I was once stupid enough to click each loadout button once (which autosaved previously existed everything).

mortal hill
#

I really feel like the flamethrower needs an overclock were the flames can illuminate a lot of the scenario (i don't know it there's one already, but if there isn't, here's a suggestion).

sacred meadow
#

Mission type "thin the horde" kill x amount of grunts/specials in mission to complete. So in example mine 7 aquarqs, and kill 200 grunts

thorny tundra
#

Add a mod or maybe a overclock for gunner revolver so when it's at the last bullet of the chamber, that bullet deals 300% weak point damage

alpine gorge
#

I am begging you to bring the permanent beer effects back

native granite
#

since there is no tier 5 armor upgrade yet we may be able to use it for something fun

im thinking about an on the go brewing station that keeps the dwavs blood alcohol level wherever it was when he he went into a mission, so we are able to be constantly at 98% drunk

if that were to make it into the game; there maybe should be some other funny but in the end useless upgrades to compete with, so feel free to add your own ideas

fringe turret
#

let us chat on console without needing a keyboard

near glacier
#

i know this is probably getting mentioned before, but make gold more valuable please

sacred meadow
#

new type of deep dive. Endless - Once everyone is in drop pod you can vote to go to next cave or return home. Caves get harder and harder as you press on. returning home gives you what you found.

wispy cape
#

Skins and camo loot for equipment.

nimble stream
#

Overclock (Unstable):
Inverse Gravity Grenades (IGG)

rocknstone Grenades have very little arc
rocknstone Grenades have a +300% lifetime
rocknstone When the reload button is pressed, the grenade will instantly drop straight down to the ground. This has 3 effects:
• +0.5 AoE
• +40 AoE Damage
• +50 Direct Damage
For every 2.5 meters the grenade drops, the more this number increases.
tothebone Grenades do not explode on direct hits before the gravity drop. They will instead fizzle out.
tothebone -25% ammo
tothebone -0.5 AoE
tothebone +40 AoE Damage
tothebone -50 direct damage

Attaching a small artificial gravity generator and a wireless device to the grenade and a new experimental payload creates a grenade that relies heavily on the distance dropped. The payloads needs to be activated by a sudden increase of velocity. But pressing the reload button, the device drops the grenade straight down and generates damage.

coarse crescent
#

I would love to see carbon black skin dwarf, spend all time in the mines look 😄

prisma lintel
#

If a dwarf drinks a high-degree beer and loses the mission, the management forbids him to drink such beer for a while. And there is a line saying like, "You're drunk again. Those dwarves, ugh."

shrewd mesa
#

I noticed one of the issues with the Subata is that it has no armor break mod and thus feels even wimpier on any less than perfect shots, as a result i thought of a new overclock for it to warrant more use.
(SHAPED CHARGE SLUGS: UNSTABLE OC)
+9 direct damage
+Armor break damage scaling
-6 magazine capacity
-20% reload speed
-40% ammo

Shots blow holes through enemy armor forcing the broken fragments forward on impact as shrapnel, multiplying the shot's damage depending on how heavy the enemy is, The idea is to have it serve a smilar purpose to Seeker Rounds for the LOK.
3.5x damage on medium bugs when hitting armor
4.5x damage on pretorians and qronars
5.5x damage on oppressors from the front

gloomy lance
#

An option to toggle off helmet and hat cosmetics while in the space rig, but have them appear when you deploy would be nice.

An option to manually toggle on the "long beard" versions of suits, when you wouldn't normally have it, would be a free bit of customization.

lucid hull
#

How about adding a tiny little dwarf figure. Hidden around the space rig which has multiple spawns and a few voice lines like
How did this get here

raven vessel
#

able to trade brewing ingredients

tight mango
#

ease of use for corrosive sludge fire synergy
goo on enemies reduces their heat resistance by 30%? and burning duration is paused by goo. burning enemies can ignite goo because its hard to ignite puddles when enemies are in them

stuck gazelle
#

Season 3 Feedback (Solo Player):

  • New Mission Objective is clunky as a solo player - requires juggling guns around with Bosco, which often fall into terrible spots since the spikes spawn on crappy terrain.

  • Would be nice to be able to switch back and forth between normal guns to deal with threats while cleaning up the spikes.

  • Would be nice if Bosco could automatically do whatever job of the cleaning tool you're having him carry (as if he was a teammate, like he's supposed to be), instead of having to drop your current cleaning tool, push x to get him to throw his to you, etc. etc. etc.

It's just really clunky, and needs work. Not enjoyable when playing by yourself.

verbal parrot
#

for unions
it would be cool if there was the standard quota
and then a competition between all of the unions to mine/kill/etc as many things as possible
the union with the most of those things done would get extra rewards

vale quartz
#

Please add a clean white pickaxe paint to go with the platinum paint job

vestal yew
#

More armour types for the dwarves, I know this is a repeated suggestion, I just feel we have very little customizability, even with DLC.
Maybe less like armour and more like different types of silly clothes?
-Game references perhaps???
-Perhaps a medieval pack, where you have chainmail armour and a sword as a pickaxe (credit- @sacred meadow)
things along those lines

minor edge
#

Maybe new mission type?

verbal parrot
#

pickaxe skin with a little mining counter on the handle

sonic edge
#

Spamming red button to clear score in Barrel Hoop game for a minute cause a power shortage on a Space Rig.

simple orchid
#

arcade machine on Space Rig, maybe "pin-ball", or "space invaders" or even "pong" with 2 players mode

thick rain
#

My suggestion is simplicity itself. I want to wear the ballcaps backwards

twilit cypress
#

Fully customizable crosshairs

tribal chasm
#

sbb loki

grave cobalt
#

paintjob-matched Officer's Cap

honest locust
#

Deep Rock Galatic cook book

fleet bronze
#

A ready check on missions and/or special events

undone lotus
#

A smaller, well-kept goatee akin to the likes of Robert Downey JR (For context, I tried to make a Goro Majima loadout for Scout, and a Gordon Freeman loadout for my Diffractor Engie, and ended up making an Ivan The Space Biker loadout instead since most beards are rather large or exaggerated, which isn’t a bad thing I just would like more options for smaller but not clean-shaven beards)
Not a high priority suggestion but a suggestion nonetheless, I’m very happy with the cosmetics we have so far anyways, and I’m sure it’ll get even better over time ^^

sonic edge
#

On a Space rig for 30000 credits once a week you can call free supply pod in a random game in progress

solemn mist
#

A chance to feed a loot bug 1 Nitra when petting loot bugs only takes from your personal mineral storage thing not team storage

compact kernel
#

can we have a christmas event where we fight against the elfs?

sudden heron
#

Bosco should have a stat card at the end of a solo mission like your own dwarf

near glacier
#

alternative mobile sentry gun for engineer or rocket pods sentry

high oracle
#

Perhaps add a new Rockpox Dreadnought to add some extra variety to Dreadnought takedown missions?

boreal ingot
#

At the end of an escort mission if a dwarf throws Doretta’s head into the empty omorran and then pings her, the dwarf should say “the real heartstone was the friends we made along the way”

cobalt kernel
#

Add a rare "Its dwarfing time" voice line when a swarm starts, for us to dwarf all over them

tacit kelp
#

Make gold a one hit material to fix the gold "problem"

native dagger
#

NEW PERK:

Engineering Degree - your a real smart dwarf, you know your tech!

1-4 upgrades

5% increased speed building pipelines, go up or down pipelines 2% faster.

12.5% building speed on pipes, engineers turrets and surf pipes 10% faster

build pipes 20% faster, along with mini M.U.L.Es, cargo crates, engi's turrets and scanning helmets. surf pipes 15% faster

every buff before along with: repair doretta 1s faster, 1 less wire to hack in routers, turret controllers, 1 less step to hack a patrol bot, push in batteries 50% faster, remove them (such as caretakers backup batteries) 50% faster

spice hearth
#

IF you ever decide to add a 4th primary for classes, I think it would be a very nice change for the gunner to have a big, strong single fire gun like a railgun or the BFG 9000 from doom instead of fast shooting weapons like autocannons, miniguns, etc. I just would like a nice change from shooting very fast to shooting 1 big fucking bullet that decimates 10 enemies and then having to reload for 5 seconds or so

carmine violet
#

Deep Dives should be called Deep Delves.

humble marlin
#

I'd really like to see a new slew of perks. I've max'd everything and have over 150 perk points. Please give us something to spend them on.

hidden wren
#

Alternate Support Tools

Scout: Recon Drone
A deployable hovering drone that can scan the cave for resources and provide light. However it can only provide light in one place at a time, so it will have to be repositioned somewhat often.

Engineer: Mini-Sentries
A gun that launches little sentries which stick to the wall. They have a limited ammo pool and cannot be reloaded or picked up; instead they explode when they run out. Default ammo pool of around 12 sentries.

Gunner: Fortress Defense System
Instead of a spherical energy shield, this is a large, hexagonal sheet of hard light. It is solid enough to stand on, meaning it can be used as a temporary, impromptu platform. It also repels bugs like the shield, but it also produces a damaging energy field around its perimeter, which is able to kill small enemies like swarmers outright. As a downside to all of this, it doesn’t completely surround you, so ranged enemies can still shoot at dwarves standing on top of it.

Driller: Spider Mine
A deployable drone that can be remotely controlled and detonated, like those RC car bombs from CoD. It can crawl on walls like a glyphid, which might make it difficult to control. Maybe it has an alternate mode where it automatically homes in on enemies.

buoyant rose
#

engineer to be able to place his turret on the drill dozer. the turret is part of his kit i don't see why he cant use it on the back of the dozer the little piece hanging on the back when you grab the cannisters.

twilit shard
#

I have been seeing a lot of complaints about the Autocannon lately and how its niche has been taken by the Hurricane. I didn't care for the Autocannon before the hurricane was introduced but I have thought of an idea to give it its charm back.

Airburst projectiles

Instead of hitting the target directly the projectiles would burst around their target to devastating effect. I don't have any numbers to provide. This idea is more of a concept. This turns the Autocannons abysmal accuracy into a strength. Now each projectile has a chance of hurting multiple bugs with greater accuracy and with its high rate of fire it should be able to clear waves of enemies faster than either of the other primaries. The airburst projectiles would have a maximum range however. Lets say 10 meters just for simplicity. Any enemies in that range will be struck by the air bursts. However, the air bursts will not activate outside the maximum range and would act as traditional projectiles. With these in mind positioning matters. You can't just snipe enemies from across the map with this weapon while standing nice and comfy in a hidey hole. You need to stay moving and repositioning to get the most out of your weapon. If used correctly bugs should never get close to you. Air bursts also shouldn't activate near teammates. And the abysmal accuracy should prevent people from shooting it at long range if losing the air burst effect wasn't enough.

If we can somehow get this mechanic to work in the game, which I don't think should be an issue. I can only really see two major issues.

The first issue. If this mechanic was baked into the weapon itself all the overclocks would need to be reworked from the ground up to ensure a proper balance.

The second issue. If this mechanic is added as an overclock there is a very real chance that all the other overclocks will be left in the dust. Or worse still, some players might discriminate against players who don't use this new overclock. But that kinda happens anyway.

How this weapon works against weak points is another subject of debate. I guess it depends on how this effect is brought into the weapon. On one hand its not supposed to be pinpoint accurate so I don't think it needs any weak point damage. When using this weapon you really should be using a secondary to take out small groups or single targets. It shouldn't be trash against big enemies like dreadnaughts but it shouldn't be great either. Good enough if you're out of secondary ammo but not if you have some

But those are my thoughts. I am open to discussion in the discussion channel and would love to hear any constructive criticism.

tacit kelp
#

COMICS!!! GIVE US COMICS! I WANT MORE LORE AND STORIES SET IN THIS UNIVERSE! I need more of this universe, it has so much potential!

Maybe have one about a young mission control.
Like he was part of an heavy duty extermination team, from the previous era of DRG,
the same era of the bet-c's.

He and his team is sent down to kill an "even worse" dreadnaught.
However under this battle, he gets heavily injured.
The rest of his team finish off the dreadnaught, and he is saved.
The team return to base, and he is quickly rushed to the medbay.
After multiple weeks, he wakes up dazed, confused and numb waist down.
A doctor walks in and tells him:
"Ah, I see you've woken up, I'm sorry but we sadly weren't able to save your legs. I'm afraid you can no longer work in the caves."
After fully recovering, the now wheel chair bound mission control seeks a job at DRG as... well mission control, where he remains to this day.

This would explain why he seems to have such good knowledge of weapons, even tho he sits in a cozy chair all day.
Also have a brief Karl cameo, that would be great.

Unrelated, I love the idea that he starts every morning with an Irish Coffee.

soft tendon
#

Bulldog overclock concept
"High pressure air Minelets"
-shooting the ground creates special mines and they blow up when you reload, they don't do any damage, instead you can blast jump with them the push force of mines can stack so you can accumulate many mines in one place for a one big jump or create many small jumps spots for you and your team
-a bit more ammo
-significantly lower direct damage

merry needle
grand flint
#

New warning: Meteor Shower
Occasionally drops a mini meteor, making movement more of a priority, though you can still stay in one area for a while, just at increasing risk levels due to all the hot rocks along the floor.

One reason I think this would be cool is because it can compliment Lithophage outbreak, since outbreak is occasionally called upon by the season pass, meteor shower allows the player to deliberately grind for season performance if they so choose, at a greater risk due to the added danger of repeated meteor strikes.
Another reason I think it would be interesting is that it places importance on using your team's options well to defuse a bad situation, like the Driller digging a path through the hot rocks, the Engineer placing platforms to get over, and the Gunner providing safe passage over a large bed of hot rock. It promotes the team to work together to stay safe in a new way, being more about sticking together to literally move forward instead of just squashing bugs to move forward.

The only issue this could arise is all the ground based bugs bursting into flames too often, but if there was a countermeasure to prevent bug casualties it would definitely feel better.

wary trout
#

Enemies that look like mineral veins that wake up and attacks you after you shoot or hit them with a pickaxe

ocean coral
#

A terminal which allows you to 'Send Credits home'. Similar to tipping Lloyd, consumes credits but has no reward. Dwarves make references to family at home when doing so, mainly their mother. Examples: "Hope me mum is doing well." "Mommy!" "Hope this is enough for mum to get that new anvil she's been asking for..."

shrewd mesa
#

Please, Please, Please change the driller's neurotoxin grenade to burst open instantly on impact, the full second delay it has just feels awful. i think very few people use it for that reason

fiery hearth
#

Pinging a teammate with a Shredder Swarm nade active should cause the shredders to cover them instead of the Engi who threw it

sacred meadow
#

Hive grunt/Titan grunt - special variant of grunt that is much larger then its normal variant. carries multiple swarmers on its back that it goes into battle releasing. has half of a dreadnaughts hp. with no dreadnaught shield. its a creature that is ment to be focused and team to work on killing.

warm shard
#

Here is my idea

  • Firing Range or Danger Room for weapon test
  • Story Mission like Overwatch Events
  • Maybe new Ales, like special ones, or ability to bring one in flask?
cosmic jasper
#

New Vegas style arc thrower for driller fourth weapon

fiery hearth
#

Yknow these little info blurbs on all the weapons and grenades? I know Mission Control has read out some of these in the new weapon trailers, but I think it would be neat if in game we could click on a button to have our dwarves read them aloud
(or it could still be mission control, idk)

calm gazelle
#

A version of the skullcap helmet with a visor

Idk that just sounds cool

silver relic
#

being able to lower screen shake to 0% pls

mortal hill
#

I don't know if the game already has a way to make more waypoints, but for the love of god, if doesn't THIS IS A MUST. Make so that control 1, 2, 3... maybe even 5 waypoints are possible. The feeling of wanting to mark other things by the price of losing the previous marking is just SO BAD.

Also, while trying this week DEEP DIVE ELITE and failing miserably in stage 2 (10 aquarq, 150 morkite, low 02, jesus christ). I was thinking to myself, how about a mode where the player can PRACTICE the deep dive seed of the week.
In this mode, you have the option to just walk through the stage (since is a fixed seed) so you can actually make a plan on how to play it the fastest way (and most precise). I think this can make the challenge so much better since it's a pain in the a** when you lose in stage 2 or 3 and need to restart all over making you lose the memorizing from the last run. What i meant is, having the option to REALLY study all the stages and make a plan to how to clear them is really important. By the time you beat stage 1 or 1 an 2 again, you're already lost again on the other stage, 'cause it's so easy to forget the map and the pattern =/

hoary jewel
#

I know it's probably a little early to suggest this, but I think Driller's next primary should be some sort of tesla cannon that sends out electric arcs that chain between enemies and electrocute them in the process. It would give Driller his fourth element and is limited in range just like the others. It would be really interesting though, because it would be impossible to miss as long as you fire within range for the arc to be 'attracted' to the nearest bug.

Maybe it wouldn't work exactly like that, but I would really love to see something like that with an electric element. Opens up a lot of possibilities.

clear shell
#

please nerf korlok tyrant weeds, they are really a mission ender or a bullet sponge if your team is not coordinated well or doesnt have a specific build for it enough especially on higher difficulties, it just makes me extremely sad everytime i see one knowing it will take a ton of ammo

grand flint
#

Let us give Bosco orders to stay in a general area so that we can station him to guard a flank route.

copper dome
#

Bit ranty but can we please get O2 supply on the pipes? This is so god damn annoying on bigger and vertical maps. Was on Haz 5

dapper cape
#

Text chat should be reached in the tutorial (so many dwarfs on console didn’t know to turn it on or use it)

rose hare
#

New map type, Worm Hell: Basically instead of normal tunnels it can be a maze of winding worm dug tunnels, can make new enemies, worms! Maybe even a worm thats attached to the wall like stabber vines, but they hide inside the walls until someone comes near and they can come out and grab dwarves much like a cave leach. The grabber worms could be placed in positions that stabber vines are in, that way theres some horizontality instead of just staring the ceiling for leaches

#

New foilage/interests: For instance you can have underground crystal ice trees in snowy maps, or flaming flowers/shrubs in the molten areas. In plague spots have pox cocoons placed randomly as an extra danger. Mushrooms in the green maps could have some more diversity like a lions mane mushroom which looks spongy and noodley. In desert areas you could add dust devils(Mini tornados), or potentially add cacti like shrubs.

wild kettle
#

Double anomalies would be hella fun. We already have double warnings, I want low grav + rich atmosphere breather

echo rover
#

We need a report function asap

hollow vale
#

An removal button on the side of the bar that can be activated by the host independently (on a cooldown, maybe 5-10 seconds after a round is ordered?) for credit beers or after a majority vote from the other players (ties go to not incinerating) for crafted beers and specials, useful for if a player is AFK or if someone orders a leaf lovers. Refunds are provided if none of the beers have been touched (to prevent people just having a single beer in a full lobby). Could have an animation of the beer pedestals sliding out of the way and having them fall into a pit.

winged charm
#

Hi guys! Can we add a "Screen Shake" Option to either turn it off or a slider. Because with this new event and motion sickness, 7 meteors landing and shaking the screen violently for 30 seconds really doesn't make me feel good.

mighty hill
#

At the end screen it should show how many resupplies each dwarf took

zinc cove
#

It might be overpowered, hell, this is moreso just to see what others would think of the idea rather than a "put it in the game immediately" sort of thing but here goes:

For each class/loadout, what if you could give one of your two weapons a second overclock? Pretty much what if there was a third overclock slot you could choose to apply to either your primary or secondary so you could add multiple OCs onto the same weapon whilst not being entirely ridiculous and still requiring you to make a difficult choice. Stat changes would apply entirely after the first Overclock, so if you have one that gives you an ammo penalty multiplier then put one on that increases your ammo multiplier, it'll do so just one after the other, making taking two ammo penalty overclocks especially punishing (or rewarding) depending on what benefits it brings.

Not every Overclock will work perfectly with one another, yes, I am aware, this is merely a food for thought post since I genuinely like the idea of mixing Overclocks together since it could unlock a whole slew of ridiculous loadout options as well as giving some clean overclocks some needed attention since now it won't be as tough of a choice whether I take the +10 AoE damage and .5 Meter range on my PGL or the literal swarm extinction button Fat Boy Overclock.

If it could be worked out so certain combos don't just break the game or hell, certain OCs are given unique interactions it could be a really fun way to expand on overclocks without just adding more innately.

somber sequoia
#

Two things for the wardrobe and pickaxe station:

  1. display the newly obtained items as first in the list. I know the technology already exists for this, i'm paying attention to the weapon skins window. Please, if you may.
    2, Give us the ability to set cosmetics as "favourie". The longer we play, the more stuff we gain, and we all know we won't use 95% of (i know we're buying stuff from the Shop, dont lie to me)
    Just give us a small heart at the corner of the items, and display those as first in line. Please.
visual sonnet
#

I personally think there should be a way to have more than 4 players (for higher difficulties)

pale mountain
#

(Not knowing what devs opinions on structures)
how about some sort of abandoned bunkers, used shafts etc.? i dont really know how they would fit inside DRG lore (or even how hard it would be to program and design those).

snow remnant
#

I feel like the bandanna headwear is a bit small and the pattern not adaptive enough (color wise). The Space Biker one is much better imo (but adds glasses, hair and an amazing unique sideburns that should be added to the sideburns pool btw <3) so for the sake of variety can we get a few more bandannas that are in between those two examples ? Especially new headwear that adapts to your current paintjob rocknstone (I tried to find a picture of what I have in mind but didn't have any chance, sorry)

lapis reef
#

Suggestion : The plant house
An unlock-able new "Terminal" on a space Rig. Unlike other terminals this will is not be used for buying stuff.

Obviously from its name it will be used for growing plants on a space rig, but for not braking the balance of beer brewing this plant house will not grow plants all the time. By saying this I mean that plant house will require some management such as : applying fertilisers, replanting seeds after some time ( plants aren't everlasting and you will have to go to the mines find some new saplings ).

Possibly the plant house will require player to be upgraded : Like weapons, there would be options like choosing whether you want faster growth sacrificing the supply of fertiliser, or make it more economic, wasting less fertiliser.

Possibly fertiliser could be bought/found as new resource in caves ( loke croppa etc )/crafted from existent minerals

cloud prairie
#

Allow a feature for copying and pasting pickaxe designs, or make it so loadout a, b etc. doesn't correspond with the actual loadout and is just the pickaxe design you're using. For example: Selecting pickaxe loadout B will not just work with loadout B of that specific class, but instead will work with every class and every loadout.
This is an idea to reduce the hassle of changing pickaxes constantly having to change every single part for every single class for every single loadout.

velvet patrol
#

supporter paintjob should make the masks glow (like biohaz and monochromatic). i need a glowing mask on gold dwarf.

tired rapids
#
  1. Armored and gilded variants of hair cosmetics we've gotten from Seasons 1-3.
  2. Armored and gilded eyebrows, for fun.
native tendon
#

Shotgun Unstable Overclock for "Lead Storm" Powered Minigun

Each shot shoots out like a shotgun, with 11 pellets.
Requires more ammo per shot. (Due to Minigun already requiring 2 ammo per shot it would be 22 ammo used per shot)
Slower Firerate.
Increased Heat Buildup.
Reduced/Removed Spin Up time.
Increased Spread and worse max accuracy.

trail iron
#

New biome idea:
Made of blue stone
Big rooms are full of liquid
Dwarves can swim in it
There're many types of kelp, some types glow in dark
Such missions as egg collection can be really interesting, because dwarves should dive into liquid and catch eggs on the bottom

unborn stone
#

So I found Driller's present weapons to be kinda.. Eh? Probably just me, but I don't think I'd probably be swapping off the base weapons anytime soon.

That said, I had a couple ideas, seeing as Driller, for me anyhow, tends to be more of a melee class. Just my personal preference, in truth.

A new primary weapon could be.. Well, a chainsaw. Sure, you have drills to do the job, but fuel on those are going to be precious in some situations. To make sure it's not a straight upgrade over the drills, I would suggest that this thing is used solely for killing bugs. Downside is that.. Well.. It's a chainsaw. You can't really do much beyond think angry thoughts at bugs smart enough to not run right at you.
Think it would really pair well with the Vampire perk, which already is a strong choice for Driller, and makes him a CQC monster.
...And I think Glyphids will think twice about chasing the guy running at them like it's Texas Chainsaw Massacre.

Alternatively, give him more options to blow shit up, because.. Well, I happen to have a great enthusiasm for explosives, as my friends have found out the hard way. When given C4, I'm always going to use it.
I don't have weapon ideas for Driller on as to how you could further the idea of him being an explosives expert, but I do reckon it would fit the class fantasy of being a Driller.
...And lets be honest, with enough explosive ordinance, you could dig wherever you damned well please by that point.

Just some thoughts I wanted to share. Driller is a weird class for me atm, and his weapon options just don't quite do it for me. Of course, not saying it should be done to cater to my personal preferences, just if the ideas presented are interesting enough to put in.

..Oh, and lastly, some easter egg regarding the Goo Sack. Because lets face it, it's going to happen sooner or later.

(Sorry for the long post. I suck at shortening my ideas)

tacit kelp
#

I really wanna see bigger wilder caves. Stuff like how sometimes in high complexity hollow bough caves, you end up running around on branches is a giant hollow room. That shit is so cool. Give us more of that!

wintry wadi
#

More statistics at the end of the match. Team damage (how much or how many times), total damage dealt to enemies, heal amount, resupply, etc.

twilit shard
#

Maybe this has been suggested before but can we have Bosco trade his missiles for one of the tool types?

When I play solo matches it can be a real pain to get a lot of the stuff on walls I am a gunner (which is my main class) and it's often very dark in the larger caves where our lamps and Bosco can't quite light all at once. I just think it would be nice to switch out Bosco's missiles for a flare or even a platform launcher. Both would work with a point and click. Could even give him a pair of drills to mine dirt tunnels faster. Honestly I just mine those myself Bosco takes forever. Maybe others disagree but I don't find the missiles particularly useful. I almost never use them myself

twilit shard
#

"You're going to like this one miners. After several recalibrations and a few missing fingers R&D has finally finished the High Yield Detonation Rocket System. Or H.Y.D.R.A for short. This nifty little system will allow you to target up to 12 targets simultaneously. Simply lock onto your target and let your missiles fly! However be aware that the complexities of the system prevent your missiles from targeting weak points and your missiles will take the most efficient path towards their targets. So be sure to fire them with clear lines of sight. With this flaw in mind R&D has packed each missile with an experimental explosive agent refined from a build detonators innards. Don't ask how we got them. But this also means that each magazine can only hold 24 rockets each. Make them count. You can also hold down the trigger on large sized targets to target them with even more missiles."

Enjoy your new toy miners and try not to blow you or your fellow miners up with it. Mission control out."

So this overclock would allow your missiles to lock onto targets of course. They would not avoid terrain so if that little bug crawls behind a rock you just lose some missiles. In lock on mode missiles would do more direct damage and less AOE. Tap firing does not change the missile's effects. I am hoping this will promote better positioning and less fire and forget. Personally I think it would be cool to be in a big open cave and watch all these missiles rain down destruction. You can tap fire the trigger and use missiles normally like you would with the salvo module for those pesky tight quarters we find ourselves in a lot.

I am not really a numbers guy when it comes to balancing these kind of things but my thought was 24 total missiles and a maximum of 12 targets. So 2 missiles per target. I think two missiles should kill all the grunt archetypes. Web/Acid spitter, slashers and grunts. Grunt guards would take like 4-5 and praetorians like 8-12.

If anyone has anymore ideas on how to balance this I am open to discussion

pallid lake
#

Not a flashy or well developed suggestion as is common here, just a cosmetic one:

Make a gas mask cosmetic that unlike the biohazard mask is equipable on the beard region but also unlike the industrial facemask it has lenses so it covers the whole face of the dwarf.
here is an example of a MK4 respirator:
(its mainly for comboing with the great pappy doughboy)

mortal hill
#

So, like i said on a previous post, here is my personal idea for a new season event. I left this one for later since it’s more complex than the minor suggestions from before.

Event Name: THE PELAGIAL ABYSS

Since there’s no WATER flowing in the scenarios of Hoxxes (except for the solid ice of the glacial stage), i really feel like this is some of the enviroment element that can refresh the game atmosphere in a future season. That being said, let’s jump to the event itself.

The pelagial abyss will trigger once a player starts a stage (with a fixed chance) and the staff will inform the players that somewhere deep inside the stage a rich mineral (found only underneath water) was detected.
This part of the map can be found behind a dirt section where the player will dig and a hole on the ground will reveal the watery section. Once this is found, the player will have the option to call for a special pod (pretty much what happens with the lithophage pods call)

Step 1: Find the watery hole and call for the special pod. This one will contain diving suits (for the number of players on the game) that once equipped would allow the player to breath underwater using the oxygen tanks in it and use a special drill for mining. I though about a concept pretty much like big daddies from the bioshock series. If the O2 gets low, player needs to come to the pod and recharge it (make it bigger than the O2 from the low O2 event)

Step 2: Dive in. Movement inside the water cave would run pretty much like low gravity, or maybe the player can keep “swimming” while pressing space. Inside, you’ll need to look for some specific places to build explosives (this can actually trigger some really cool underwater weld animations). Once they are in place, players will trigger it to reach deeper portions of the abyss where the precious minerals would be.

Ok, i'll send the final part next (max reach achieved)

broken stump
#

New item for all Dwarves who pass the essential set of missions first: Transportable Brew Thermos!!! Ahem: Management would like to announce a new tool for you lot. Using the unique properties of shelled data racks found in recent missions, Deep Rock Galactic's Brewery and Intelligence Division has created a transportable receptacle that emits alarming amounts of carbon dioxide. These 'sanitized' containers can be used to transport beer from The Abyss Bar to your missions deep inside of Hoxxes. Management is getting tired of complaints on storage issues and tens-of-thousands of rotting starch nuts stuffed under beds and inside lockers. Hoarding is discouraged here at Deep Rock Galactic.

Malt Rockbearer: Giant power – short boost of power and walking on basic glyphid grunts causes them to rupture.

Blackreach Blonde: Aggro Superstar – This brew will force all glypids within 20 meters to lock onto you. Great for tanking large amounts of enemies, or Dreadnoughts at a time.

Burning Love: Firefighter – Burn away those pesky bugs and teammates alike with this 10-meter radius fire effect.

Arkenstout: Simon Says, “Freeze!” – Stop all from moving in a 10-meter radius freeze effect, dwarves included.

Blacklock Lager: Beautiful Dreamer – For a short moment, users of this beer in game will allow minerals (except nitra) and all forms of riches to be seen through walls within a 50-meter radius.

Flintlock’s Delight: Nitro Jumping Bean – Flinging bits of gunpowder and flame in every direction while user is thrust around violently. May or may not spark a larger explosion.

Mactera Brew: Hoppy and Scared – Glyphids and Mactera flee for their lives when they come in contact with the small gas clouds belched up by users of this drink. Perhaps the bugs come to realize the dwarves sometime consume….bugs.

Gut Wrecker: Nitro-flatulence – Fill entire pockets of Hoxxes with your personal brand and ignite it for a surprising result. (May cause other dwarves to get dizzy and sick.)

#

Wormhole Special: Globetrotter – For a brief moment, pop into another section of Hoxxes for a quick gander of your new surroundings. Users of this brew get fifteen seconds to mine whatever they can before being launched back into their original position pre-drink.

Blackout Stout: Bitter Love – Drink this strong concoction to show your willingness to make peace. Immediately become knocked out, reducing enemy aggro for a random time between 30 and 60 seconds. (Even in single player, glyphids will lose interest in your presence for a time after Bosco brings you back up.)

Smart Stout: Nitra-Glycerin – Users of this transportable drink will be shown the closest veins of nitra in a radius of 75-meters for a short time of fifteen seconds.

Seasoned Moonrider: Floaty Suds – Want to have a 20-second boost of low gravity. Users of this brew during mission will give them a short burst of tactical floating prowess.

Underhill Deluxe: Smol Gnome – Become quick and agile like the repugnant gnome. Users of this brew during mission will shrink them, but also retain their dwarven strength. This brew will let you jump twice as high, sprint twice as fast, pick twice as hard, but only for a 10-second period.

Prices of these transportable drinks are higher than their original counterparts (triple to x9 the price of original materials). While useful in battle, not to be meant for every trip. Use these moments wisely…

mortal hill
#

Step 3: Fight for survival and bring the minerals to the pod. As soon as the explosion opens passage to the minerals, glyphids (new species) will start to act. Inside the water, player will only have access to a harpoon weapon, and you can pretty much retrieve missed shots like some other weapons, like the crossbow, or, maybe, it can have a Hook on it and the ammo will be infinite, Where you’ll shot, then retrieve it with the attached cable and repeat.
Kill the glyphids, get the minerals, get out. Simples as that.

Special Trigger: Sometimes, the Explosion can release a special kind of dreadnought called the Pelagial Leviathan. This one would pretty much have a lizard/alligator aspect and his weak spot can be inside his mouth (throat). Some harpoon shots inside it can make the job (6 to 14 based on difficulty) and if you manage to kill it, his giant teeth can be retrieved as special loot (pretty much like tyrant seeds)

Yeah, i know this is big, but again. It’s just a crazy idea from someone who loves the game and is diving 200 hundred hours in only two weeks after getting it. Probably this isn’t going to happen but i’m happy to share my thoughs with the Community and the dev team.
Thanks in advance. Rock and Stone everyone.

native granite
#

i think we should be able to knock on the dreadnought cocoons, just like with the lithophage containers (some but not all voicelines could even be used for it as well)

jagged falcon
#

Should dual wielding be a thing? Like double flamers, double shotguns, double machine guns. Or smaller variants of these things??

wild storm
#

Floating dark matter chunks. One found, players call down a magnetic container to carry the chunk, and have to mine a specific mineral (helium-3?) and deposit a set amount pointy the container to solidify the dark matter and turn it into a depositable gem.

twilit shard
#

Shamus gave me an idea for another enemy type/possible event. As we know the Heart stone is some kind of mysterious entity. How about an event based around that? Maybe some kind of magnetic field is sending them into a frenzy. Heart stones will start floating around (like the nemesis) and hunt the players. To mix things up we can call down pods to drop special weapons to destroy the roaming heart stone. It would summon crystals out of the ground to attack us and throw rocks like other heart stones and possibly summon swarms to protect it

hidden wren
#

I have a vague idea for a mission type. Essentially you have a big, hovering vehicle that moves slowly through the caves, which has 4 tubes on its sides. Dwarves can grab the tubes and aim the end like a gun, while a stretchy hose connects the nozzle to back to the vehicle. The objective would be to suck up some resource, like some kind of sludge that covers the ground like the sticky goo in Fungus Bogs. Maybe dwarves could even pilot the vehicle around.

Maybe you could spice it up by having 2 stages: first you have to fill up the vehicle’s tank with sludge, then you need to protect it while it refines the sludge or delivers it to a retrieval pod.

wild storm
#

A boss fight where, to kill the creature, you have to overfeed it by mining minerals and dumping them into a mouth/blowhole/orifice/etc

near glacier
#

steam workshop when?

dire yacht
#

The ability to pet the minimules

wild storm
#

Occasional variation on salvage mission where the dead dwarves has a full size mule instead of minis. Legs are scattered across the whole cave and repairs take a lengthy boot sequence.

cosmic jasper
#

More loadout slot logos, maybe shield for defensive loadouts and a poison symbol.

tribal chasm
#

PGL Proxy Minelayer

ocean coral
#

Unstable Overclock for Cryo Cannon - Wintry Mix:
The freezing stream will create either Deep Snow or Smooth Ice where it contacts terrain. Pressing the reload button toggles which of those it creates. Smooth Ice is unchanged from Glacial Strata, but the Deep Snow is buffed with a larger slowdown effect and also chills enemies and players that walk through it. Halves the range of the stream and decreases the flow rate.

copper dome
#

Beard stroke victory animation when?

crisp robin
#

I would love to see more remnants from previous teams that would show up from time to time in regular missions, sort of like abandoned supply pods but for missions other than salvage, here are some suggestions:

  • Old and rusted ziplines over certain chasms or large cliffs.
  • Broken sentry guns that can be repaired by a dwarf to turn it back on and shoot at bugs until it runs out of ammo, can be refilled by engineers.
  • Petrified plascrete platforms placed next to minerals on the walls or entire bridges made out of them that would eventually break if stood on for too long.
  • Driller tunnel shortcuts made to nearby caves that have collapsed into rubble, rubble as terrain could be mined in one hit.
errant oar
#

Suggestion: Don't automatically enable mods when they're installed
It's incredibly annoying when the game decides to "uninstall" all mods for no damn reason and then a bunch of mods that haven't been updated for the latest update crash your game. Let me reinstall my mods but don't immediately enable them just because they exist.

#

Suggestion: Modify active/inactive mods while hosting a lobby
Every time I wanna do something as simple as turn off a mod that adds a single hud element I have to kick all my friends from the lobby and restart the session, THEN have to disable the mod and restart the session, THEN reinvite everyone. I have to restart the lobby 3 times just to disable one mod that affects nobody but me. Why must it be this way?

  • Mods are no longer greyed out when players are in your game. You can actively modify any mods you have running while hosting a lobby or within another player's game.
  • Verified mods can be enabled/disabled at any time. They have absolutely no impact on the game itself and only change client-side elements.
  • As the host, Approved mods can be enabled/disabled and will simply reload the lobby without kicking everyone. Players who do not have the required mods installed will be asks to install them as per usual before loading back into the lobby.
  • As the host, Sandbox mods can be enabled/disabled, but the lobby will have to start from scratch to allow everyone to switch to Sandbox saves and install necessary Sandbox mods.
  • Mods that are outdated or have caused your game to crash previously will warn you that they are unstable before allowing you to enable them. If you are the host, the game will not allow you to enable these mods with players in your session as to avoid randomly kicking everyone.
  • Approved mods will warn you that you will have to reload the lobby as host.
  • Sandbox mods will also warn you that you will have to restart the lobby as host.
  • Approved/Sandbox mods cannot be modified as a client of another player's lobby.
worldly coral
#

Add some way to abort joining a mission while at the loading screen, I’ve been stuck for several minutes and the only way to quit is exit the game entirely.

wispy cape
#

More region specific content, such as mission types, or more varied enemies.

ocean coral
#

Mini mule victory pose where your dwarf rides it as though it were a little horse.

mint gull
#

New mission type, Fortress:
DRG is looking into setting up a simi-permanent base on hoxxes and you get to build it,
a workshop platform is provided to you, it lets you build defenses such as large turrets and walls with a resource you mine
in order to beat the mission you have to beat 2-4 waves of enemies using the defenses you create,
you lose when you die or the workshop takes to much damage
you dont call the waves they're timed

native granite
#

bucket skins
some could be:
"rust bucket" (the standart one)
"gold bucket" (the dwavs could have some voiceline about it, instead of the "tired of this old rust bucket" voiceline they say something that would make us assume its a bit heavy for them but they try not to make it too obvious)
"x bucket" (skin varient for each special mineral)
"barrel bucket" (self explanatory)
"mineral sack" (a goo sack that has been treated like leather and now is used to transport minerals)

silent widget
#

A garage/mechanic shop of some sort in the space rig.
This is both where drilldozers are dropped from and where they build new ones, repair drop pods from salvages, work on mini mules and regular mules, repair boscos etc. It can have all sorts of tools and machinery scattered around as well as different interactions.

vivid halo
#

Random deep dive mode

It might be interesting if players could choose to run a non-matrix-core earning Deep Dive, for a host-chosen number of levels, to a cap of 10 (or whatever might make sense), each level increasing difficulty by a half level each time. And perhaps it would be cool to a) choose what environment this extended playlist of stages occurs in, and b) also be able to get location based minerals, though just the base idea I think would be neat.

I think it would be interesting because this becomes a test of endurance, and potentially speed. Not really feasible to compete with others directly, unless players could enter a seed in, but still tests players' mettle and ability to keep pushing. Scaling reward would apply, as a minor incentive perhaps? And doing something like this might also be a good way to do trials of experimental events that might not be fully fledged ideas, but might be interesting to try out.

sterile vine
#

Two weapon ideas.
For engineer, a Anti-Materiel Rifle secondary. It would posses an ammo pool similar to the breach cutter, and probably some kind of scope. It would be what you'd expect, a single target hitscan weapon

Then for the gunner, an M2 Browning. Because everyone needs an M2 Browning. Would feature more mobility compared to other gunner weapons, being a lighter weapon, but would still have respectable fire power

crisp robin
#

How about having a reminder of the minibosses you killed during a mission show up at the victory screen, like a dead zynarch charge sucker or the head of one of the tyrant weed's vines, sort of like how Doretta shows up at the end if you rescue her, but instead it's to show off the accomplishments of the team.

willow tapir
#

A weapon skin that makes the weapons look shiny steel with wood furnishing, kinda like an ak.

oblique wraith
#

Custom Doretta skins when? They could be set by the lobby host

high oracle
#

A perk that allows you to heal tamed glyphids by petting them, should have a pretty steep cooldown of course

versed mortar
#

Rockpox-themed weapon frameworks could be cool. The weapons would have boils on them and tendrils wrapping around them

gloomy lance
#

It'd be nice if large deposit items, like compgold, which directly impacted Molly or other deposit points were deposited.

So instead of hucking it over there, running over to it, grabbing it, depositing it, and running back to wherever you were, you only had to throw it at it (if you had good aim).

feral crow
#

New map Suggestion abandon/lost mining colony. think about fighting threw corridors / tunnels'. making a stand at central hub/ command center up loading lost data. would Be really cool

quasi kettle
#

It'd be nice if you could see if you had blank matrix cores while in the middle of a mission, cause I know I either forget or don't check while I'm in the hub

dry vortex
#

thorns should work on cave leeches and enemies that attack you when you're downed

stable drift
#

Goop like creature, goop bug

nimble stream
#

Overclock (Unstable)
For: Shard Diffractor
Name: Liquid Nitrogen Addon

rocknstone Pressing the reload key will cause the weapon to switch from producing heat to producing cryogenic beams.
rocknstone +15% faster battery recharge.
tothebone Cannot switch element modes while firing.
tothebone Cryo mode has -2 DPS
tothebone Cryo mode has -.5 AoE
tothebone -50 ammo
tothebone -20% magazine capacity.

By an introduction of liquid nitrogen, the Shard Diffractor can turn itself into a makeshift cryo cannon, freezing all bugs in it's path, then turning up the heat for massive results. Unfortunately this does decrease the battery and magazine capacity. The cryogenic freezing power is inversely tied to how much heating power the weapon has.

(For example: 25% heating = 75% freezing, and by subsequence 100% heating = 0% freezing)

buoyant tulip
#

And Good Morning everyone!A lot of time have passed by since i was there!How are y'all?Hah,i knew that good!
And now i wanna Suggest an idea that was touched not once or twice!
I'am talking about Tier 5 Upgrades for C4!
To be Honest with y'all.. I don't care about balance,mostly
as long as killing bugs or doing something cool,i like a weapon!
And now i wanna suggest three possible upgrades!
Tier 5-A
"Plastic Explosive"
"R & D figured out how to make the number of explosions more, due to their power and explosion radius!Management warns you that although the texture is similar to Cheese, it should NOT be eaten and NEVER pour a Flintlocke's Delight on it."
Does Exactly what you thought! In one throw, the Driller will throw not one, not two, but FOUR packs of explosives,that will have decreased radius and damage,and total amount of ammo will be probably decreased.
"Scarab's Happiness"
"Our faithful comrades from R&D, for some reason, combined a heavy-duty pipe created from an alloy of Morkite and Hoxiron,and a quite a lot of explosives.. which detonate sequentially, one after another..and they made a breakthrough! Directed Explosion!Now instead of a large explosion radius,in a simple circular area, there will be three small radius explosions that will dig tunnels perfectly!"
When thrown, c4 will be fixed in one place or another after which three small explosions will follow, digging a tunnel of quite good length!
Num..that's all for now! If anyone has any suggestions on how to balance/complete this, contact me in the chat below, don't forget to ping!
...Ha! Did you believe it?! I told you that there would be THREE options!
The last option would be Thermite Explosive!
".. One day, the R&D guys tried to drink Smart Stout and Blackout Stout... the next morning, after waking up from a hangover, they found in the laboratory... this. Please be extremely careful.. it is very dangerous...probably. We did not test it."
(.. continued in next post)

buoyant tulip
#

(..and here is the sequel!)
This Explosive will be aimed at literally incinerating Bugs,as well as their armor that will literally melt!But digging and mining with it will be a little worse..
{But Jeb, Gunner's incendiary grenade already knows how to do this!!This is pointless repetition and plagiarism!!}
.. yes, my little leaf lover, they are similar. But in this case, the Explosive will react with Colette Wave Cooker,making the explosion much more powerful and brighter! Also, due to the fact that it is thermite, it will cope much better along with the nasty robots of our competitors-Rival Tec.
..and that's all,Folks!
The idea for the last improvement, I thought over poorly .. and what can I say, they all been poorly designed. but I hope you liked it! Rock and Stone, Brothers. Who has a suggestion, again,just ping in the chat below. Good luck miners.

real zenith
#

I'm not sure if this has been suggested before: it'd be nice to have a firing range on the Spacestation so I could test out upgrades before I select them and go on a mission. Then, if I don't like what upgrades I put on I have to make a slightly more educated guess after using the weapon but I'm still not exactly sure how it will be until I go into another mission.

keen path
#

I would really like to be able to disable aim "assist" for controller on pc. That slowdown makes every shot hard to aim and with multiple targets it just introduce complete inconsistency of aim.
Edit: example of what I mean https://youtu.be/wNkhWmf2_sQ?t=458

frigid flare
#

more beer

alpine arch
#

More loadout slots;
with 9 different combinations of weapons a increase from 6 to 10 would be nice quality of life.

Class randomisation button; similar to cosmetic randomisation but it randomly selects weapon, upgrades, and overclocks.

near glacier
#

A bit late honestly but an option to toggle event themed items that can spawn on levels would be nice (things such as pumpkins etc etc) Im not too big on immersion but I think it would be nice to be able to disable these features

azure cipher
#

A few new pickaxes would be good, first idea for one is essentially recycle some of the metals found from hostile takeover destroying the bots, nemesis's, etc and another that sprung to mind was making use of "unreactive" lithophage meteors. But honestly the ideas are endless with gem encrusted heads on them from finding rare minerals and even biome specific picks like icy, molten and glowing radiation pickaxes.

near glacier
#

An achievement for mining every kind of "worthless crystal" in the game.

near glacier
#

haptic feedback support for the PC release along with playstation controller(dualshock, dualsense) button prompts, the button prompts should be simple enough to do, I played the PS5 port and the haptics on that were absolutely amazing, I loved it.

cyan violet
#

Capotain hat for the next Halloween event!

sacred mauve
#

Ammo swapping OC for the PGL like scouts crossbow. Let you fire one of the other classes nades. Say cluster nades. Or maybe you need neuro farther than driller can throw. Or prox cryo for macterra swarms. Heck even a lead burster or 2. Could be neat.

Maybe even let you fire your own from the normal grenade pool for some extra range.

nimble stream
#

Overclock (Unstable)
For: Warthog Shotgun
Open Magazine Redesign

rocknstone On Kill, you automatically reload 1 shell
rocknstone +3 magazine size
rocknstone +1 pellet
tothebone Massively increased spread
tothebone +2 second reload speed penalty

After playing a certain video game for 1000 hours, RnD got down to business and made their version of the Widowmaker. The new open magazine build allows for effective reloading on kill, but is a bit cumbersome to reload. On the bright side they were also able to fit an extra pellet in the redesigned shells.

radiant wadi
#

Grenade

For: All Classes
Oxygen Grenade

Allow players to swap their damage/utility grenade for an oxygen grenade to help on low oxygen levels.

vivid flower
#

I'm sure this has been suggested before in some fashion, But I'd love to see the Space Rig itself expanded to give players more unique experiences and exploration outside of the typical drop pod room, below are some of the things I've curated in my own time:

1.) A classic suggestion, Food! A cafeteria with buffable foods much like the beers of the week would be fun to visit.

2.) A shooting range / test chamber! Outside of just rushing headlong into the fray with that new build, what if R&D Set us up with a place to test our equipment before we potentially lose thousands in company revenue like our former colleges we keep having to clean up after? That new upgrade was expensive!

3.) Totally not black market vendors selling us.. potentially unsanctioned equipment without approval from Management! I love the idea of giving this incredible world a feeling of life outside of DRG, which we get a little bit of with the Rivals, who else is out there? What kind of equipment are other miners using? What kinds of weapon companies exist in the galaxy? what is this galaxy like? who or what are out there? where can or do we hail from? Adding a potential rotation of vendors that have a place to set up shop (either in a new attached area or even on that empty upper floor) would be something that truly gives the galaxy of DRG more depth and life. Hell, maybe they aren't even dwarves, but humanoids or automations from different places looking to make profit from the lucrative mining sector, and the workers within that job field who need gear like that which they sell to operate, but may want something more than what their corporation provides? Gotta love me some lore.

4.) Vignettes! As an example, It would be interesting to have some kind of hallway somewhere around the space rig with reinforced glass windows where you can see the M.U.L.E.S, BOSCO's, and other equipment being manufactured along an automated assembly line, it doesn't have to be an insanely expansive segment, but it gives some fun life to how DRG makes and accrues equipment for use.

These are just a few of the ideas I've come up with in my head from a world building and gameplay perspective that I think would help breathe life into the world you guys are curating, Love the game, and I hope some of these help ^^

tribal chasm
#

need option to to block people as a client

stiff pewter
#

a new mutator called Mandatory Overtime
it’d be rare but it would add a second objective to the mission, similar to how stages of a deep dive work
objectives would typically be smaller than a normal mission, and wouldn’t duplicate (ie. getting “repair mini mules” on a salvage mission

objectives could range from:
-Mine 75-225 Morkite
-Deposit 1-4 Eggs
-Repair 1-2 Mini Mules
-Deposit 2-5 Aquarqs
-Kill 1-2 Dreadnoughts

halcyon burrow
#

adding the option to overclock your armor and/or utility tools. The armor overclocks could be universal as well and not class specific like every other overclock. It wouldn't dilute the pool too much if that is the case and screw over new players getting their first overclocks.

for example:

  • [Balanced Overclock for engi utility] Engi platform gun makes bigger platforms, but has less ammo
  • [Unstable Armor Overclock] Armor loses all its shields, instead you gain increased mineral capacity, damage resist, and/or speed.
  • [Clean Armor Overclock] Minor increases to jump height, speed, health, or shields, etc..

Just a few ideas, but there are loads of room for expansion into utility based overclocks and not just directly combat focused ones for only the guns.

frigid salmon
#

Got a idea for even more cosmetics.

Let us design our own Bays!

What do I mean by this?

  • When its possible let us place the furniture and other cosmetic stuff freely in our rooms.
  • When its to hard to implement than give es a way to just switch certain parts of the furniture.
  • In that case you can change all the furniture to different designs and colours like we can do with our weapons.
  • The walls and ground would be replaceable/changeable too.

How will we get this stuff?

You can find furniture inside the missions just like other cosmetics or can unlock them in the shop or the season terminal.

How will it be implemented?

When we are inside a lobby without teammates the empty bays are like the ordinary ones. When a dwarf is joining the empty bay will be exchanged with the custom one of that very dwarf via animations and sounds.

Whats the purpose of that feature?

  • As a player that is starting to not getting new stuff because I nearly collected anything it would be nice to collect even more.
  • More customizability for greenbeards and graybeards.

In my mind it is a cool idea and something else so you don't have to implement new weapon types or missions every season.

tight mango
#

Balanced shard diffractor overclock

Concave lens
Expanding the beam lets it cover a much wider area but makes it harder to hit distant targets with the whole beam

rocknstone
Bigger beam (+3m)
+3m effect radius

tothebone
Reduced damage if the full beam is not in contact with the enemy
~~ -1 to -6~~ -2 to -4 direct damage

ebon badger
#

tiny models of the 4 classes (about the size of the bobblehead on Lloyd's desk) that can be worn as hats

cunning tide
#

picture this. DRG VR. now it's really a sci-fi horror

coral notch
#

I was watching old DRG trailers and noticed that maps were way darker and gramped back in the days. I do like the game but it would be nice to have modifier with way darker enviroment. That would make really spooky experience.

tribal chasm
#

Azure Wield has it's cool Shield Rock anamoly. Sandblasted Caverns should have the opposite! A group of rocks that make everything nearby take 50% more damage.

twilit cypress
#

Terminal to see your past missions?

worldly coral
#

Hold to zoom slightly in on the bulldog. Like the M1000 but with no damage bonus.

long flame
#

Dwarfs being dwarfs, as well as the game using a base player model for everyone, I understand not implementing a female dwarf model.

If it isn't going to happen, maybe implement a toggle on certain voice lines? "bring it back, boys" could be replaced with "bring it back, miners" client-side.

mint girder
#

I think we could use some more variety in the daily season challenges, instead of just, do mission, play as dwarf, or play in biome, I think some kill objectives like taking down 100 Praetorians, or 500 Grunts, or 100 Tri-Jaws or something like that could be some good new daily challenges

wispy cape
#

A way to equip just the pickaxe, fit with an inspect animation. During it's equip state it will get a slight reduction in power attack cooldown time, but return to normal if switched.

I'd like to be able to look at the pickaxe I've made instead of seeing it for a split second while mining or a salute.

regal quest
#

as mission control says rnd are taking the plaguehearts i think it would be cool if for each season the season after the new weapons/gadgets have some link to the season before like the shredder drone grenade

velvet moat
#

Steeve customization and riding on him

grizzled furnace
#

Since we now have overclocks that change the model of the weapon, witness the Boltshark, can we please get simple six shot and three shot cylinder models for the Bulldog for the relevant overclocks?

wild kettle
#

Saving server search filters instead of resetting to default every time you open the game

pine olive
#

This is pretty out there.

Idea:
Platform Gun rework.

Platform Gun now draws directly from its ammo pool like minigun and cryo canon.
Pressing R instead swaps your gun between platform mode and "splatter mode". Platform mode works exactly as expected. Splatter mode instead causes your shot to conform to the terrain it hits, so shooting a wall causes your platform to resemble a pancake thrown at a wall.
Swapping modes uses the existing reload animation.

Why:
Currently I'm not fully sure why platform gun reloads at all beyond making Born Ready even better on Engineer. This change would make Repellant Additive function better when shooting at a wall, as well as let Engie block tunnels without making as big of a mess.
As a small bonus, for certain terrain, using the fall damage reduction is much easier.

Would this require new voice lines for splatter mode?:
Nah, just have him be silent while shooting and only yell about platforms in Platform Mode.

How would this work with the laser gun OC that blows up platforms?:
Exactly as it already does, just with slightly more flexibility.

Would this make the Swiss Cheese strat with Mole Coilgun better?:
I don't think it would beyond letting Engie make the stacks faster? Never used the strat myself but unless you're doing Elimination that's a meme strat anyway.

wild kettle
#

Vote to kick system once drop pod is called instead of kicking becoming unavailable, that way a player can’t hold the game hostage until the timer runs out

unborn stone
#

This is a REALLY stupid suggestion.

April Fools, or for the whole of April perhaps, anything you pet, causes an explosion to proc on your location.
Show affection to a loot bug, get rewarded with C4. Because.. I dunno, might be funny.

...Or I guess I just want half my games to end up a chaotic hodgepodge of explosions.

iron trench
#

Add the opportunity to check the current amount of experience to understand exactly how much experience is needed to level up

tribal chasm
#

for the next halloween event, a chance for some cave pumpkins to explode or have other bizarre effects?

tight mango
#

hold X to make a marker trail like molly. useful when you find a path to somewhere and want to show it to other players (would be occasionally useful for weird generations like the drop pod in salvage being in a separate room above the main one or multiple crossing paths)

tender kindle
#

The ability to use back pickaxe blades as front pickaxe blades. I want to mine with a hammer, axe, or even shovel end. I don't think it's that unbelievable to mine with those. Crush the minerals up with hammer, chisel away with axe, hell the shovel just makes sense.

Pros: More pickaxe customization and a little love for us console users without the mod.
Cons: Dev time for something incredibly minor and adds a tiny bit to the suspension of disbelief.

dreamy girder
#

Endlessly repeatable assignment. Gives a small bonus of credits and minerals for compeletion. I just want something to tell me what mission I should do with a small bonus for it.

tight marten
#

Suggestion
New Mission Modifier: Perma-Flares.
"An anomalous compound present in the atmosphere of these caves interferes with the chemistry of standard-issue DRG flares, allowing them to burn almost indefinitely as long as the compound is present, albeit at a lower intensity."

Effects:
-Thrown flares only emit their normal intensity of light for 1/4th of their default duration. After that, they emit half the normal intensity until the mission ends.
-Flare Gun flares emit normal intensity for 1/2 of their default duration. After that, they emit 1/3 the normal intensity until the mission ends.

Feel free to suggest different values!

buoyant tulip
#

Aaand a good day to everyone, Miners!
As i see,not much of a People agreed with my C4 ideas..but i'am looking like a leaf-lover,that will cry over it?
Nah,brothers!And now, I've come up with at least three new improvement ideas for yet another beloved tool!
and i'm talking about Plastcrete Platform Gun!
Well, shall we begin?
The first Upgrade that I want to present-Spring platforms!
"The guys at R&D took as a basis how strongly the dwarf's body interacts with the barrel, and based on this, as well as numerous studies and grants, they created a new recipe for Plastcrete!"
And yes, it does exactly what you thought! When firing the platform, it will behave as usual, i.e. mitigate the damage from falling from great heights ... but in this case, if you hold down the "Space", instead of just landing, you'll bounce back with the same momentum you landed on the platform with!
The second Upgrade is..universal self-cleaning coating!
"..after a long time of studying Goo-Bomber slime, our researchers have achieved enlightenment...and those mushrooms that are sometimes brought to the laboratory are not one hundred percent to blame. Self-cleaning platforms that absorb any type of goo..extremely sticky on its own."
And yes, these platforms, in addition to the fact that they almost immediately remove Goo of any kind from themselves, they greatly slow down the bugs passing on them.
And lastly. Explosion-proof-electric platforms!
"We don't know how, but one of the researchers decided to try a dozen Smart Stouts.. after a week in the lab, we got - Exhausted Researcher One, -and new impossible-in-theory recipe, two."
Does it piss you all off that when the Suicide Glyphids come, you always have to change platforms all the time? Now, with this upgrade, you will no longer be afraid of this! Also, due to the properties of the material, if you close fire holes with it, or directly near electrocrystals, then they will not cause damage to dwarves!{Last part in a couple of minutes!}

buoyant tulip
#

{Here comes the sequel!}
An experienced engineer, armed with the Stubby Submachine Gun, can electrify the platforms, which will make them not only a means of transportation, but also a weapon!
..Heh..How can I leave you and not come up with another bonus idea?
The last variation is .. I don’t want to lie here, once upon a time I saw this idea from the GSG themselves-Now when shooting, not platforms are created, but a C U B E.
This would be ideal for closing up walkways, etc., making stairs more comfortable, as well as barricades.
Well, Miners.. that's all for today. Successful Missions to you. Rock and Stone.

somber sequoia
#

We have elevator plants, let us have catapult plants

wind root
#

a "Classic" weapon framework and paint job, that makes all of the weapons nice and sleek like older era guns, and the paintjob gives it a nice black metal with wood furniture, in the style of the shotgun/super shotgun from the original doom games

dapper cape
#

Jetpack but like Spelunky two they explode with almost everything basically instantly.

Also make each class have a slightly difversion

(I don’t want this to be added, it’s just stupid)

raw merlin
#

Idea: the bomber,

The rivals have stepped up their game and have made a new model of bots to deal with those pesky dwarves. Modifying the patrol bots and fitting them with grenade launchers and armor to protect more exposed areas. However they are a bit slower and can not fly because of the extra weight of these mods

pure turtle
#

You should be able to set dreadnoughts on fire.

covert burrow
#

As much as I love caves, I think it would be pretty awesome if there were some missions taking place in mountains on the surface.

rotund briar
#

What about a holding cage for Steeve if he survives at the end of the mission? Not like bringing him with you in the next one but like, you're able to pet him and all that, maybe piss off Mission Control some more

still egret
#

Would love to see a victory animation of a dwarf on top of a barrel rolling in (potentially falling off at the end)

#

A victory animation where the dwarf does a cartwheel to the screen would be quiet funny also.

twilit shard
#

How about a warning that increases the chances of inclement weather like blizzards, sandstorms, rainfall etc

native granite
#

id actually like to see some kind of monthly/quaterly performance review
it could display:
minerals mined, bugs killed, teammates revived, mission time, etc (all combined and mission average)

i know we already have the terminal but it only shows off all time, not a specific time frame (which would be nice to know how you improved over time)

should probably toggle able to not annoy the people that wouldnt want it

cobalt kernel
#

Hear me out: Melee weapons, but as secondaries, and some special properties (throwable spear/axe that can be called back etc)

twilit cypress
#

(idk if this would work but) What about victory animations where the dwarves interact with others if they have the same animation equipped? Basically having 2 dwarves high-five each other or something.

viscid jungle
#

New hazard: blackout. Nobody can use throwable flares or flares from the flare gun. The flashlights are your only hope

hidden wren
#

Make Korlok shards and dropped packs from disconnected players visible on the terrain scanner

twilit cypress
#

Has most likely been suggested, Weapon/Armor/Pickaxe paintjobs you unlock from promoting to a higher star ranking (bronze/silver/gold/etc)

Edit: clarity

native granite
#

i think one of the smart stout voicelines should just be a scream (because whoever drank it was able to connect some dots and found out something horrible, whatever it may be)

halcyon basalt
#

Whenever you get a promotion you get more money for missions and for gold and other things that give you money (you might already do but idk)

limpid cloak
#

how about adding an option to mute the sound when hide the game? Are there any problems with this due to which this option is still not there?

celest wind
#

I have been playing for a few days now, And Something Feels Missing, All of these Common Recourses have a drink of their own, Yet one is missing and it sticks out like a sore thumb. Thus I bring the Suggestion of a New Daily Special! "Resuppliers Rum" Which would Increase the amount of Nita Mined by 1.3x, Giving You just a little more Nitra for its Cost of Three Barley Bulbs! (I would of make it a 2X bonus to Nita mined with a pickaxe, But I know how the daily specials tend to give x2 what is promised so) Edit: Changed It from Four to Three Barley Bulbs, Edit 2: Lowered it from 1.5x More To 1.3x more, Due to it being Very overpowered.

quasi harbor
#

Add lines to mission control for when the teams begins the mission drunk

sterile vine
#

Jitter Juice, a new daily special. Would increase the speed of interactions (resupplying, repairing, depositing, calling the pod) by a respectable amount

cyan violet
#

Frog hat

Dwarves can lie down on the bed and also sit in the Abyss Bar's chair.

Maybe even carry a chair so we can sit on memory hall?

Fishing minigame
Frog hat. 🐸

merry token
#

Why can't we repaint our traversal tools? as a driller main, I especially want to be able to paint the two massive drills in the new Platinum color scheme

lucid bluff
#

New anomaly idea: lootbug season. Lootbugs spawn like crazy and they have more loot

tight elk
#

if one or more players has the beastmaster perk, there's a small chance that steeve will appear in the space rig after a mission, at least until a new level or session is loaded, and mission control might make a nasty comment about it

wind root
#

PGL Overclock: +Replaces rounds with powerful buckshot +Increased ammo capacity -no more explosions or area of effect damage. Just turn it into a blunderbuss.

tight elk
#

advanced skin settings for armor and weapons, that gives you a set of buttons for each color in the skin, to be able to swap colors out, or double up on them.

for example; the supporter weapon skins. I wish to be able to swap the shining gold color with the darker brown color, to have the weapon be just as golden as its user.
likewise with some of the armor sets, I'd like to be able to tune out the class-color accents, because i personally don't like the gunner's mix of shiny gold and metallic green

unlocked after character promotion, for that character

storm mortar
#

DRG needs a better system around joining and failing to join multiplayer games. Basically, the game should check the join connection to a host so that if it fails, you don't need to reload the entire hub and then go back to the browser. What should happen is that if you fail to connect, you immediately go back to the server browser/map rather than loading.

elder blaze
#

weekly challenges should be automatically active and shouldnt take up an assignment spot

tight elk
#

traversal tool overclocks

wispy cape
#

Unique weapon/tool supply drops. Similar to a killstreak system (minus the kills required), where you select 3 tools/weapons in any configuration that can be called in during a mission at the cost of nitra; however each can only be called in once and when it's out of ammo, it can't be resupplied.

hard rover
#

I know I’ve said this before, but Gunner could really benefit from a concussion/stunner grenade

tight elk
#

drills overclock
while drilling, your are propelled forward, allowing you to drill much more efficiently, and even dig straight up, which often isn't recommended

mortal hill
#

Jesus, Deep Dive Elite REALLY NEEDS a "view the seed" mode asap, for christ sake, it's SO ANNOYING to beat the stage 1, and find only 8 of the 10 aquarks in stage 2, I NEVER FIND THE OTHER 2 and a mode where you could freely walk around the map to see where they are and make a plan would REALLY make this so much better. It's just so sad to beat stage 1 just to die on stage 2 every time and do 1 again and again for not finding the right place, geez.

robust pumice
#

I know this is kind of unusual, but I would love to see weapon frameworks based on the old models for the original weapons

spare vessel
#

I think Rockpox infected glyphids should be tweaked so more weapons and most grenades are capable of combating them.

My Argument:
While I like their design conceptually, making high-damage meaningless and putting an emphasis on aim. The way this was implemented unfortunately renders most grenades in the game completely useless against them, and makes low ammo weapons very ineffective against them.

This by itself is not the end of the world. But rockpox swarms highlight these problems greatly. It takes accuracy and constant repositioning to take a single enemy down, so its rather slow to kill all of them. As a consequence, they will often group up protecting each other's weakpoints.
This causes rockpox swarms to often last longer than the swarm alert. And because a lot of weapons and grenades are rendered unusable due to their damage resistance, it forces players to dump a single weapon's entire ammo pool wheras the game's mechanic have taught us since the beginning that weapons should be used in roughly equal measure to avoid wasting resupplies.

I find these problems to be rather detrimental to the game's quality. And should be mitigated in some way. I offer a few suggestions. I am not suggesting all of them should be added at the same time. Rather, these are mere ideas for GSG to consider and arrive at a solution that best satisfies their vision of the game.

A) Reduce their body's damage resistance enough so you can spare some ammo attacking their body if they are too grouped up or if they only have a sliver of health left.
B) Uncapping damage dealt to weakpoint by high-damage weapons like M1000 or Bulldog. So low ammo and high damage weapons don't feel as wasteful.
C) Make weakpoints have a small chance to burst when taking AoE damage. Of maybe 10%. Small enough so its still ineffective, but allowing them to at least do something.

sharp glacier
#

Make the flashlight to flicker/turn off some times for a second. Like on a start of a big swarm, and/or an earthquake, meteor landing, boss spawn etc. It would be nice to hear characters to react to it too.

crisp robin
#

How about a nitra-mimic monster with a rocky back that stuns you with a loud scream before scuttling away if you try to mine it, but managing to kill it drops a compressed nitra, deposit for a full resupply.

sharp glacier
#

A victory pose where a pickaxe would fly to dwarf's hand like a mjolnir or smth, would be cool.

elder blaze
#

a "mark all notifications as read" thing in menus like the equipment terminal to stop the blue notification banner from popping up

keen wasp
#

Beer that just makes the dwarf scream really loudly

elder blaze
#

when you pull out the laser pointer, it should have the white outline on steeve

wild kettle
#

A daily “assignment” consisting of just one mission that gives you 3,000 bonus credits for completion

fluid panther
#

Just two off my head, sorry if it's been suggested before, but I'd love to see the following:

  1. Engineers should be able to load their turret ammo into the minehead turrets to extend their lives.

  2. I wish the game would recognize F keys higher than F12 for keybindings, since I use F15 for my foot pedal so it doesn't conflict with anything else.

dry vortex
#

An “unlimited ammo” mission modifier
(Perhaps it could make bugs harder to kill also. Oh and it shouldn’t be in deep dives)

visual lotus
#

more beer

mortal hill
#

Can we please give names to our dwarves? C'mom guys, this is a must =/

tight elk
#

fishing minigame

tribal chasm
#

reuse that flying lithofoam glitch to make osmosis lava bubbles a new environmental hazard.

tight elk
#

the surface
typically an expanse of mountains and scattered holes created by dropships and resupplies, what the surface lacks in claustrophobia and wildlife, it more than makes up for with an abundance of robots, [somethin else idk] and radioactive worm enemies.
low oxygen hazard type is on by default in this mission type.
borders of the map are more or less just boxed in, and mules/resupplies can't go past a certain point. keeps it feeling open without actually having to be as open.

biome exclusive missions and sights include;

base building (to establish more infrastructure on the planet)

dropships that got stuck in rubble (free them to set them back on their journey home, or to the caverns, for bonus cash and resources. pop in at random like meteors)

honestly this is a really rough idea, and I'd love to get some feedback, criticism, or other ideas chained to it, since i feel like there's a lot that could be explored with the planet's surface

somber sequoia
#

when having a toast near the abyss bar, and if 2 (or more_ dwarves are in range, the mugs should make a "clink" sound

hearty finch
#

another beer ingredient and more beer ❤️

snow remnant
#

It's a very minor detail but it did happen to drills years ago so maybe it is not that insignificant : I feel like the zipline launcher is way too small for what it does. I mean, the poles are taller than a dwarf and the line itself is able to carry 4 dwarves who carry their equipment + those big bois compgold bittergem aquarq . And gunner loves big guns even if zipline isn't technically a weapon it does fire bolt like rods. Make it so it weighs at least 100 pound gunnergrin

wind rune
#

Special beer that makes you move and/or reload faster
Description would be something on the line of the beer being filled with drugs and sugar

snow remnant
#

Can we have a sunburn "tone skin" for those scouts who special powdered themselves into the sun ? Very red cheeks and scarlet nose ! I know it's technically not a skin tone, more like a tattoo I guess ?

mortal hill
#

OH MY GOD, I DID THIS WEEK EDD :O, sorry guys, i know it's not the place, but soloing this seed just got me so excited.

Suggestion: daily overclocks, pretty please, getting matrix cores assigments once a week or promotions feel sad, sometimes feel like playing a stage is worthless without assigments.

dry vortex
#

make it so escort 1 length can exist and you just never need to refuel dotty as mission control actually got the coordinates right for once

violet otter
#

paintjobs for traversal tools. please. my driller's silly yellow drills are slowly killing me

viscid jungle
#

A small suggestion: please make that the gas mask doesn't take away any armour elements, I don't think it's too much

distant kernel
#

Even better suggestion: RE-ADD the "bug" that let us choose whether the armor piece was gone or not via the beard. Dunno why that was ever fixed to begin with :(

willow tapir
#

A glyphid that can fly, but only slowly, for short periods of time, and it exposes a large weakpoint while doing so.

mighty nexus
#

I'd love to see a "Strike the Earth!" voiceline in addition to our other salutes, in honor of our brother Dwarf Game getting its steam release

hard panther
#

Mission control should yell at us if we kick a barrel or jump into the very top of the drop pod in the space rig

near glacier
#

When pinging the error cube theres a small chance (spawn rate of error cube) that instead of the dwarve, the laser pointer will emit a error, crash, glitch type noise, with dwarve reacting confused or shocked.

kindred kettle
#

Quick access to the "prevent latejoin character duplication" setting at the mission selection terminal.

silk hamlet
#

activating the dash should be client-predicted, it feels very awkward with high ping

pine osprey
#

noit sure if this has been recommended but we need glow stick upgrades!! Longer burn time, and brighter sticks.. even custom colors maybe??

warm verge
#

Maybe gunner should get an semi auto grenade launcher :S

mortal hill
#

Special glasses (lens for the helmets) that make a specific mineral (just one) shine a very bright color on your visor. This can be really cool since there are so many enviroments that blend with some minerals.

mortal hill
#

Also, i feel like 4 ziplines is kinda unfair for the gunner, 6 would be way more balanced. You have 50l of gas on driller, infinite hook on and 32 platforms in engi, 4 ziplines feel so low, gunner is already a slow character and having just 4 ziplines per time sounds really underpower

burnt sage
#

New Feature Idea: Lobby Costumization

I really, really love the Lobby. And tbh when playing with friends, we stay at least 10% of the session in the lobby, since it looks really great, the Abyss Bar is just amazing and I don't need to mention the Barrels.

However I think it would be great, if players had some options to customize it, maybe there could be a way to costumize one's Spawnroom, or add a little arcade machine and things to make it even more comfortable. Or even make a Buyable room to use weapons there (without mods). Maybe go as far and make away to decorate the Abyss Bar, much like you can customize your (I know this comparison is weird) Properties (Bunker, CEO Building etc.) in GTA?

Of course all this wouldn't be free, so I was thinking maybe you can buy these things with money and the Brewing materials, so they finally have a use once every beer is researched, since as well as the beers they are for lobby enjoyment too.

(if someone wants to write smth about it in #suggestion-discussion plz ping me, else i wont see)

Thx for reading through!

ivory lantern
#

Add like a liguid that you float on, that would say “I wonder if it tastes like beer” when pinged, maybe make it toxic, and make it appear in pools like the basalt biome in Minecraft. Maybe also add different colors for different biomes (green for radioactive zone, blue for azure Weald, whiteish for the salt biome.), but these would all just be mostly cosmetic (maybe make it so it hardens when it moves so you don’t have to make water physics.)

Maybe make an underwater modifier that is like reduced gravity and no oxygen, but both are more mild, and maybe make you move slower while in it. This could be like a mild version of the 2, and maybe come with its own side objective.

Maybe an entire underwater area, that’s lore would be: an area where glacial strata and magma zones touched melted glacial strata, resulting in a huge swath of underwater land. And the entire area would have that underwater effect, this could also spill over into other areas, which would let the underwater Effect happen to them too.

pure turtle
#

A possible upgrade to the drills: (Tier 4 probably): Move faster when drilling/reduces speed penalty when drilling. -50% -> -25% or something like that.

tight elk
#

zipline upgrade to make zipping upward faster
seriously, by the time i usually get to where i'm going, I wind up having grown a beard just as magnificent as my character's!

ocean coral
#

New boss - Glyphid Tyrant:
A Dreadnought cyborg that has been enhanced by Rival tech.

orchid mortar
#

Make damage over time and status effects corrosive, electrify, fire, and radiation work on the caretaker eyes and cooling vents and omen green cooling tanks.

regal quest
#

my singular problem with this game is that other than bulks which get close there arent any massive (size) threats in normal games even then they can get shredded and after the first time you see one they arent really that scary most of the time im more worried about the million swarmers/jellyfish on me rather than the opressor or bulks i feel like this game is missing some glyphids that pretty much no matter the hazard level will strike fear into any dwarves who encounter them the nemesis occasionally comes close as the grabbing mechanic is always a threat

lean willow
#

I have a suggestion. I think instead of just focusing on eventually making new perks the devs should work on the ones we have right now. I only ever see the same handful on greybeards because they're the best.

For example: Sweet Tooth. It is a cool idea that Red Sugar Buffs you but it has to be naturally found and the buff is simultaneously too short and not enough of an effect to matter. Or Berserker doesn't necessarily help as much as it should for its absurdly long cooldown.

Buff the perks that are never used to live up to the ones that are (Dash, Iron Will, Thorns, Resupplier, I'm looking at you)

hollow wren
#
  • I would love to know who called the escape pod, who started an event and who called the supply pod.
  • Add a sound when a miner enters yours rig, because if I'm watching my wardrove I dont get notice.
warm verge
#

Maybe in some caves add structures with puzzles like temples and when you solve the puzzle u get rewards (gold and other resources inside the treasure chamber)

unborn sinew
#

The only thing I’d really like is more music it’s already so beautiful but god to hear like fathomless tomb I just sit there admiring it’s beauty please add more tracks even one or just two songs

elder blaze
#

If you finish a mission with steeve, he should be in the win screen kind of like doretta is when you take her head back to the drop pod

cosmic jasper
#

A system that allows us to choose music. Maybe this system would allow us to sync specific combat tracks to specific swarm types like praetorian or swarmie hordes, and maybe even have specific selection for tracks based on mission type and region.

tough thorn
#

cave complexity to level 5

native granite
regal quest
#

new gadgets e.g engineers turret could become a drone and overclocks for em

potent mortar
#

If there’s ever a glyphid queen raid boss in the same style as the caretaker, I think a cool boss mechanic would be it shooting 2-3 alien eggs into the walls/floor (A la alien egg missions), and you have to dig them out in time before they hatch into something nasty, or maybe the queen is invincible until they’re deposited, then she becomes enraged but vulnerable to damage. I think it’d make good use of everyone’s support and mobility tools and require good teamwork to pull off.

sand whale
#

When you kick the Comba Bud, the dwarf should say something like “it’s like kicking barrels from a different planet”

mortal hill
#

Really need to revalue the credits gold is worth of. I think 7.5 - 8.0 is a minimun to make it worth mining it. 4.5-5 is just so low.

regal garnet
#

There really should be an 'send a friend request' button near players icons

vestal yew
#

Give out partial rewards for connection error disconnects. I'll be at the very end of a mission and then end up with nothing because of my silly wifi. thanks for your consideration!

clear shell
#

New mission type: Outpost
Mission Control: "Team we have set up battery pods and sonar devices to find what we need throughout Hoxxes, you will have to connect the batteries and defend them from the bugs that will be attracted to the sonar device"

Works similar to refinery in which you have to connect the battery pods that are dropped into the cave to the sonar device with cables (sonar device will be set on a platform like the point extraction platform with automatic guns)

Depending on mission length there can be two or more sonar devices with each sonar device having two to three battery pods

Sonar devices and their battery pods will be separated into caves like mining expedition and when started multiple large swarms will come to attack the battery pods and will end when a timer stops like a hacking pod (multiple can be started at the same time for greybeards who can do multiple and want to speedrun the mission)

When all sonar devices are done the button on the mule will show up to call the drop pod

btw thought of how a mission can be unique from other mission types and how it would be interesting to have a mission about defending a objective and not have to be limited to a green scanning circle

tiny axle
#

There should be more perks. There's just not enough perks for the amount of perk points you can get.

hollow kraken
#

have the DRAK crosshair change with the spread value, like with overtuned particle accelerator

tight elk
#

the Combiner's Cocktail
"A blend of alcohols and spices that makes you think of simpler times... like forty seconds ago, for instance!"

Potency rating:
varies from strong, to legendary

induces a combination of the effects from the last three special drinks consumed by user, along with their potencies.

muted turret
#

I am assuming someone has already said this. However, is there any plans on adding a colorblind mode. I have a friend with colorblindness and he literally cannot play the game. Thank you for any feedback on this subject.

surreal nexus
#

Derivative voice lines from other dwarves when you order a leaf lover's

"Why the bloody hell would you order that?!"

"By the beard, what is this awful swill you had Lloyd give us?"

"Goddamnit I told you yesterday I hate Leaf Lover's!"

lofty karma
#

Idea for… something… for driller:

This could be a grenade, a c4 alteration, a weapon overclock, or maybe even something else, idk.

I think it would fit the driller theme to be able to sneak some space rig barrels full of dubious substances down into the mines for the purposes of glyphid elimination. Let them keep all the wonky physics so a driller who risks jumping on one could end up making a spectacular leap to somewhere useful, or could just die of fall damage. Shooting it with a driller primary(or perhaps any elemental effect?) causes a detonation that instantly spreads a large amount of that primary’s status effects over a large area.

Yes, mission control, I do want to take barrels with me!

wispy cape
#

The ability to put decals on your equipment and armor.

hollow seal
#

Adding damage done by certain upgrades or an average health to monsters in the manual would be great

I recently got the crspr to its last upgrade unlock however i have no idea how much an exploding glyphd does or how much range it has.

tribal chasm
#

Any chance we could move bet-c's sirens to be under the character volume setting?

somber sequoia
#

New perk: Spiked boots
Allows us to walk uphill to more steep terrain, and youd deal a pickaxe's worth of damage by stomping the enemy

I would also propose an active effect: being able to climb a vertical wall for a short duration (Like hanzo from OV2)

proud mortar
#

Suggestion: Improve usability of the foamer and the vacuum, such that they do something to enemies, such as AOE slow down or something

hard panther
#

Vacuum up the rockpox larva
brrrrr

proud mortar
#

Or damage all of the rockpox enemies

Only one lithophage side per mission, its brutal to have to do up to 3 so many times in a row for the story missions, plus you arent able to abandon that assignment, so youre stuck with doing all 5 before anything else, which is extremely annoying

Ability to select from all 4 classes when completing the 5 core constructions, or some way to better select the overclocks you get. its brutal to have 200+ hours in the game when youre still looking for a specific overclock

More hats

oak matrix
#

A new victory animation where the dwarf welcomes a Bosco flying to him with a hug (high-five/headpats optional), ala "precious puppy meets dad again after many years"

young cave
#

It would be awesome to see a hoard based gamemode or mission where it lasts for a long time / infinite

tight elk
#

Litho Fizzer
"before you even ask, no it's not submerged in alcohol, and no, you can't drink it."
they can and they did.

"just... don't tell management."

-applies rockpox effect, before transforming you into a rockpox glyphid grunt, which you control in third person until effect wears off. until then, you have to survive an attack from a bosco unit

instead of a mug, it's a tiny version of the lithophage vials you can tap, complete with a squirming little plagueheart

merry edge
#

voice line for pinging a goo sack: "goo is stored in the sack"

hard panther
#

First person jukebox dancing

tight elk
#

a button to switch between dances at the jukebox
by the time i get the moves i actually want, the song is already almost over anyway

plucky grove
#

Vacuum cleaner should pick minerals (As pickable) from far away.
I don't how it could be useful, but it could be cool.

hard panther
#

Dwarves should say something when they get lithofoam friendly fired

proud mortar
#

A steam achievement for unlocking every perk on the perk tree

tight elk
#

dorretta head helmet
"We asked ya to FIX her, not turn her into a hat! ah, why let it go to waste..."
-unlocks by saving the drilldozer AI 10 times in a row

vale compass
#

i'd like it if our portraits were how our dwarves looked.

covert marsh
#

-rockpox dreadnaught
-while doing rock cracker event you can have rock pox bugs spawn in to also defend. since theyre all part of one virus somehow they communicate and see that the meteor is in trouble

runic agate
#

I think you should have little icon or something at the top left of the mission terminal screen that tells you what the daily beer is

tight elk
#

crossplay between PC and PS4, i want to play with my friends

spare vessel
#

A flamethrower clean overclock.
"Phosphorus Fuel"
The flamethrower's sticky flames shine a bit brighter. Providing improved visibility to the driller and his team.
No stat changes to the weapon.

The flames are a bit less than half the brightness of a standard flare. But should provide a reasonable illumination when spread evenly and during combat when flares are not available.

hollow seal
#

Can there be an armory on the space rig to test weapons?

old marsh
#

Have a successful ironwill self revives count with your revive score in the end screen post mission

deft owl
#

If we spam the pings on the error cube enough, Mission Control should give a response line to that too. Adding that he doesn't know what it is either as one or more of his lines.

fringe turret
#

give the refinery turrets like point extraction

unborn dune
#

an acount system so like i can play on playsation or xbox sorry if recycled joined server recently

wintry saddle
#

Voice line: "Here's a little something for an upgrade." after tipping lloyd
Idea: A community event where if everyone tips a total of 10 billion credits to lloyd he actually gets an upgrade. Different look and everything. Game hosts can choose to switch between new look and old look after event is over.

fringe turret
#

give a bonus of exp and credits if you kill a random dreadnaught event

oak vigil
#

Give scout a sugar compressor. It'll still be a finite resource, but you can fire sugar shards to your mates with an alternative firing mode with the flare gun. Give it direct hit damage so you can't pocket. You shoot the shards near so they can pick it up. Course i say this as a medic enjoyer. I think it's a good quality of life change for the most part.

ocean depot
#

Customization for Support Tools, such as paintjobs, frameworks and keychains

Oh speaking of…

Add Keychains
I wanna put Molly on my minigun

wild storm
#

Flamethrower can melt snow, so cryocannon should be able to cool hot rock/magma patches. Sludge pump could also melt pockmarks in normal stone where it forms puddles.

buoyant flume
#

Please, add keybinding for "hoover boots" (scout) separately. It's a big problem when you call a mule instead of boots.

dapper venture
#

GIVE SCOUT A SWORD!!!!!!!!!!!!!!

languid stream
#

Reduce the time between Battle Pass assignments. A full day is a little bit excessive

twilit cypress
#

Perhaps a tab in the forge menu showing the things you have still yet to find.

Edit:
Can even add filter options, class specifics, cosmetics, etc

waxen willow
#

If a golden loot bug is killed by a pickaxe attack with the player having the effects of pot o’ gold, it should apply the multiplier to the gold dropped.

smoky forge
#

The yule bosco on the preview looks dope and so does the ice pickaxe a snowman is holding i wish its getting added so thats my suggestion

stable stirrup
#

I'd love to see a DRG purchase system for going into missions. For example you can purchase a BET-C to come with you on the mission. or you could buy a bosco to help out on a multiplayer mission. maybe an upgraded mule? since there are bigger and smaller ones. maybe they have their own thing to them? it would also be cool to have a dwarf base of operations down in the caves. maybe even a buy station for reinforcements (like building reinforcements. to help stop bugs. maybe they can be broken) or a turret you can send down. might be recycled? i'm new to the server. but my whole group i play with all thinks it would be a cool idea. maybe even a whole different currency could be added for this.

halcyon basalt
#

(You can choose which gadget you want) Maybe replace or give all the dwarfs a second tool (not there traverse tool) instead there gadget thing and one you can choose and there’s multiple for every dwarf I only have a idea for gunner and instead of only having a shield bubble (you can choose if you want the shield or the turret in the weapon workshop) but it’s a turret and you can set it up and use as a stationary turret, and any class can use it and gunner has to reload it like how engineer reloads his sentries and gunner and also pick it back up like engineers sentries, reason why I think it’s a good idea because I enjoy point extraction because when a swarm comes you hold a point and it’s fun and just having more things to use for more gun power is cool in my eyes
(Also if the grammar is off I’m sleepy lol(

swift snow
#

Deposit Canister Cosmetics. Dwarves be dumpin

tight elk
#

mule cosmetics! the leader of the party gets their mule shown.

wispy cape
#

More unique cave systems, some being region specific. With more small tunnels and branching caves that lead to dead ends, as opposed to the very linear caves that we have currently.

zenith siren
#

a tesla coil for driller or engi, auto targets multiple enemies with shock damage

tight elk
#

new cave length!
Biome Crossing
half is one large cave from one region, other half is another large cave from a different region, and enemies from both can show up in either. you just won't know which secondary biome is there until you encounter it or it's unique enemies

unborn stone
#

Because the chat turned into talks about sauce and seasoning..

Put a burger shack on the space rig, with a little fry cook Bosco.
It has no real function, other than it amuses me.
Space fries also must come with a side of Morkite Sauce.

gusty elbow
#

A cool idea would be either a seperate station added to implement pvp in the game in a cave arena style fashion or an assignment that allows for other players to be dropped into a game already in progress in an attempt to eliminate other miners :)

severe sable
#

passive perk called last strength when your health is less than 30% you increase direct damage by 2 units and speed by 2%

near glacier
#

Hear me out, an animal mission. DRG is working on a new project in the area but there are valuable animals that can be harvested (meaning making them suffer in good DRG fashion). Your goal is to gather the animals in a pen or a fenced off area and protect them at all costs. You gain more money for every extra animal you save. The animal number is affected by length instead of how complex it is. L:1 = 3. L:2 = 5. L:3 =6. It is more or less timed at the start so you need to focus on balancing fighting and saving. The problem is where you put them. Maybe there are drop pod like things scattered around or is there one central point to hold out on (kinda like PE).

I made this idea a long time ago with no edits so expect tons of flaws.

sharp grove
#

Playing offline WITH mods working.
Today I went offline and noticed that all my installed mods get disabled without any option to enable them if I am not always online connected to mod.io.
Why having no internet forbids to use locally installed mod files?
I mean: game could detect if it works in "true" offline mode and unlock access to mods?

Solution suggestion:

DRG asks MOD IO about state of the mods and gets anwers. An then DRG decides what to do with answers.

when online:
Steamservsers =yes & MOD IO = yes means DRG = yes Mods work online

Exception should be: if DRG can not see Steam servers, it ignores mod io and unlocks mods
Steamservers = no & MOD IO = no means DRG = yes Mods work offline

elder blaze
#

When you buy a daily brew, the buff apply to everyone even if they didn't drink it, so if someone joins mid game they still get the buffs or if someone steals a drink the other person gets the buff.

wispy cape
#

Open world section, where you drop into a endless generation of caves with every mission type available upon finding it.
Or instead there's a mobile colony down there fit with a mission selector bar and customizing booths, that changes location occasionally, and you start there. You can choose to select a mission type or just venture out and gather minerals and bring them back.

idle bay
#

Escort Duty And Industrial Sabotage should have a lower weight in the mission pool and give some kind of better rewards.

These 2 missions are very similar in some fundamental elements, your have a first part of the mission where you have to do mini objectives (fuel canisters and power stations); and a second part, the main part, where you attack a boss that has a big percentage of it’s battle arena not randomly generated (the rock ground and the caretaker platform). You even have to attach a big piece of boss loot to the outside of molly in both (the hearthstone and the data rack), the similarities never end 😛

So, specifically because of the non randomly generated nature of both these boss fights. I feel people get tired of these mission types and end up disliking them. Which is clear at least in my region, where it is noticeably harder to find someone playing these missions than others.

I think the way to fix this is spacing out how often the game asks you to do these types of missions, and making playing them feel more meaningful each time you do, with some better rewards that the devs are probably more capable of deciding than me.

sand condor
#

A "continue solo" button if you're not the host at the end of the match.

broken stump
#

Start the Yuletide event immediately. We, the fans, are sick of not getting festive updates on December 1st and Halloween updates on October 1st.

fiery hearth
#

On Salvage Ops with Lithophage warnings, there should be a chance to find derelict Cleaning Pods with some damaged cleansing gear inside

hidden wren
#

Just like how Dystrum doesn’t show up on Morkite missions because it’s too similar, prevent Gunk Seeds from showing up in Point Extraction missions. Too much carrying big heavy objects!

runic agate
#

I would really enjoy there to be some sort of icon or name at the top left of the mission terminal screen (regoin map) that informs players what the daily special is at the bar. I don't wanna be able to purchase it from there just see what is so I don't gotta run over to the bar to find out its only a Dark Morkire beer when I'm doing a salvage mission for example.

pastel relic
#

I think the community would like to see daily and possibly monthly missions alongside the weekly missions, I think it'd be a cool addition to the game as well as another incentive/thing to be going for.

I also think it would be cool if there was a way for you guys to make the character picture on the HUD take on the cosmetics you have selected

oak folio
#

Swarm spawn every time an egg is mined

long badger
#

I feel like the LOK-1 Rifle has been a somewhat confusing weapon. I'd first like to personally thank the developers for making a fantastically interesting weapon, essentially kicking the idea of "engineer uses aimbots" to a diagetic level. I love using this thing, but I do wish it had more ammunition and damage. Because the gun is difficult to aim to effectively hit weakpoints, its effective damage output is neutered. I feel like simply bumping up both the base damage slightly and adding one to two more magazines' worth of ammunition would really make this gun shine as a swarm eraser. I want to say that this gun is still fun to use, and I really appreciate the work that the developers put into making it work. I just wish I could use it as my primary, instead of a second secondary.

umbral urchin
#

Neurotoxin payload with the fear mod in T5 is currently the most fire and forget practically braindead way of dealing with anything smaller than a praetorian. It’s a guaranteed kill on grunts as soon as they’re afflicted, which is extremely easy to do.
I propose that the fear mod be incompatible with neurotoxin payload, because it is just undeniably far and above the best and most effecient build for that gun, and it’s not even close.
Making mods not work with certain overlocks is already something that exists anyway. The Zhukovs weak point damage mod is nullified by gas recycling, for example.

limber raft
#

please move glasses/goggles into the eyebrows section instead of hatgear, its not like it has a lot of cosmetics right now

somber sequoia
#

Heavy objects: aquarks, gold, jadiz, etc should give impact damage when yeeted.
I feel Like it would be nice to just pick up a boulder and toss it into glyphids

livid girder
#

It'd be nice if B.O.S.C.O could be ordered to deposit an item he's carrying.
Basically, if you order Bosco to get something, lets say a jadiz,) and put a waypoint onto a deposit area, Bosco will head towards it and deposit the jadiz. (It'd be cool if there was a voiceline for it, such as "Bosco, deposit it!" or something.)

Dunno if this could work with the normal ping, but while I am still on the topic of the waypoint and Bosco: it'd be neat if you order Bosco to mine something and put a waypoint on some other ores, he'd mine them in order from the first to the last selected.

split tiger
#

Add a Button in the Mining Manual that plays Audio of the Creature your currently looking at, and add a Very rare Random Chance for a Voice-line of dwarf trying to imitate the creature you’re looking at in the manual.

clear sentinel
#

Add an option to mark all new cosmetic additions as seen, so that there isn't a red exclamation mark on each and every separate weapon when I unlock a new frame or colour scheme that applies to all weapons. Or at least provide an easier way to get an overview of everything without having to switch to each dwarf and then each weapon they have and then go into the paint schemes menu to hover over the newly acquired item.

rotund willow
#

holiday seasonal anomalies

while they are out of season, missions have a chance to be mutated with a holiday season anomaly
which include but not limited to:
easter (bunny glyphids)
octoberfest (best wurst beer mug)
halloween (pumpkins in caves)
yuletide (gifts, elves)
(did i miss any events that affect the mission?)

its a chance to replay seasonal events (without assignments) earlier or simply because you missed them

the out-of-season anomalies get disabled while a real season is active that modifies mission behavior
and appear on up to 1 mission every refresh

wicked pier
#

I Would like to see Daily (every day) missions as well as our current weekly missions. Like to have available goals each day.

near glacier
#

We should really be allowed to use the stock paints for our weapons and armours, like we already can with the DLC paints (separate from each other so you can use either or both). Example:

warm tartan
#

A notification when you are pinged by another dwarf the amount of times a scout been pinging me I just don’t realise would be nice to have a indicator saying who and where they are

solar sand
#

Driller should be able to drill through minerals. This is BS when he is drilling into a wall running away from monsters and then he hits a chunk of gold, which is indestructible with drills for some inconceivable reason and gets stuck. Yes, turning may be a solution to this problem, but I think the problem shouldn't exist at all. How is it normal for a drill to not be able to trill through something, that can be broken using a pick axe? A paradox.

hardy arch
#

I think it'd be cool if we had a mission where we'd need to somehow capture live specimens of creatures.

orchid sun
#

I think it'd be funny to be able to sleep in the beds that are in the little rooms, but every time you try, Mission Control wakes you up and tells you to get to work.

mortal hill
#

A special kind of mission (event) where dwarves produce a special beer while doing the mission (the real process, but maybe, using some pipes like liquid morquite missions). Gather ingredientes, connect pipes, use some interactions and voilá, there's a beer. But don't tell the management guy. We're doing it behind the curtains xD
Also, it's unbelievable how this game's OST sound like STRANGER THINGS ost. LOL.

solemn sleet
#

Hairstyle Cosmetic Suggestion
The Freeman

  • appearance is basically the hairstyle of Gordon Freeman from the Half-Life games, also comes with his glasses

Description: “The right cut in the wrong place can make a difference in your look.”

grizzled stone
#

Fix the whole issue of
Server Browser -> Fail to connect to server -> screen fades -> "host disbanded the team" -> reload the space rig -> open the mission terminal -> click your mission -> open browser
takes like 10 seconds

Instead how about this
Server browser -> Fail to connect to server "Host disbanded the team" -> Back to server Browser

I love this game and the only thing that really makes me mad is whenever the connection fails because it's just so much unnecessary dialogs and loading just to try another server. Please fix this.

vale fractal
#

Gameplay suggestion
Include short skill checks instead of always pressing "E" (e.g. short reflex test like in Darktide or Dead by Daylight).
Of course not when you just press the button on Molly, but e.g. when hacking.

halcyon dawn
#

Litophage outbreak shoud be its own mission type rather than a modifier

DRG's Best missions are the ones that go and do something different, building pipelines and riding them, protecting a drilldozer from a sentient mineral and exploring terrain to kidnap eggs, DRG is at its funest when it does its own unique thing

The contagion spikes could be covering a whole cave, but make it even more interesting, normal cleaning up tools, plus a lawnmower type vehicule to clean, plus more infected enemies plus laser type tool to clean ceilings i think that would make the New enemies and infection much more interesting and an actual substancial addition to the game

surreal nexus
humble thunder
#

Blue Beard
We have like 3 reds
one yellow
2 greens

where is the blue?

onyx crow
#

New Dreadnought: Mactera Dreadnought. Is large and hovers slowly. Can "bud" regular mactera to pursue fleeing dwarves. Also has a beam attack that chases dwarves and does terrain destruction, and a ramming attack for opening tight spaces. Its back is invulnerable and the front is armored. When the armor is broken it will land and send out mactera larva that wander randomly along the ground and eventually explode. Ice element weapons do damage to the armor.

merry token
#

I feel like we should get a weapon or alternate traversal tool that adds a subclass for the dwarves. Maybe an example for scout that replaces his grapple with a directional charge with a lot of horizontal speed and boosts their melee, sort of creating something similar to the Demoknight from Team Fortress 2

thorn tide
#
  • Shooting range in the Spacerig so you can test out new upgrades & overclocks to see how they are prior to taking them into missions.
    - This could be provided by management or could be a 'secret' one that dwarves have put together themselves without managements permission.

  • Adding in the ability to unlock & buy different customisation for your room to give it a personal touch.

elder blaze
#

When a supply pod is landing, have steeves path finding move him out of the way, I have lost many steeves to supply pods

lunar garden
#

I've had a rough idea for a new OC for the Nishanka today.
Neural Uplink Bolts: After a, frankly, dangerous offsite surgery and the addition of a top-secret mechanism to the bolts, it is now possible to wirelessly control fired bolts mid-air simply by thinking about where you want them to go! As a result of this modification, however, (Insert balancing downsides here). Also, you may suffer brain-related complications down the line, but that's a worry for another day.
Pros: Can control bolts mid-flight, similar to the missile control function of the Hurricane.
Bolts will pierce through several targets before stopping after X amount of penetrations or impacting terrain.
Bolts will get a boost in damage after piercing an enemy, and the boost will stack for every enemy that is pierced.
Cons: Not sure honestly, probably a damage/ammo penalty or something.

shrewd fractal
#

Add a new dialogue when you ping a steeve its just the normal bug ping
Add like
-I wonder if he likes beer
-Dwarfs best friend

woven python
#

add new voice actors

empty mantle
#

increase the recharge rate for the normal flares

lunar garden
#

Increased impact force when slapping a Gunk Seed while you have the Strong Arm perk equipped. Maybe even a meatier Gunk Seed slap sound while doing so.

hardy arch
#

Give Bosco a booster seat so he can ride in the drop pod with us

tight mango
#

burst fire mod as a 6th slot for these weapons. I think it'd be fun to trade a little firerate for a little more accuracy
Stubby Voltaic SMG
Deepcore GK2
Subata 120
Zhukov NUK17

tropic schooner
#

Add an option to reduce particle effects please

mortal narwhal
#

Wormholes should have a small chance (like 2%) to teleports you outside of mcs office.
When you get there, you see mc through a window (he maybe looks like a stereotypical discord mod*). You hear “wait, what are you doing here? How did you get here?” (May or may not be over radio) then mc closes the blinds and you teleport back to your normal life on Space Rig 17
*most mods that aren’t GSG members

tropic schooner
#

The mods complety remove the particle effects, i dont want that

sharp cobalt
#

We should be able to laser pointer designate gunner ziplines. Other players don't always see them.

lunar garden
#

Weaponized Rockpox nice

#

Something akin to the RJ250 OC, but as an upgrade for C4

north surge
#

Make Molly park exactly where you call her without exception so that she doesn't ever get to the spot, slow down, then walk twenty feet away for no reason and shove me off a cliff in the process.

clear shell
#

On april fools day there will be a extremely small chance of a evil steeve spawning as a boss with name on top of the screen like a dreadnaught

fringe hazel
#

been playing more recently (much of which is solo) and this is just a couple QoL things that would be kinda nice
-make it so BET-C doesn't randomly pathfind through you while there's no enemies nearby, which is just generally irritating. I think having collision is reasonable but for as aggressively as she moves and how unreactive she is to the player, the movement can be more frustrating than the benefit of the firepower.
-in Solo mode, Molly can occasionally get up and go towards you in case you forget to call her, which is a good idea, but she can also move when you're close enough that it's just unnecessary and confusing. Maybe a separate hotkey or giving it a stricter parameter for when to auto-follow?
-it's probably been said a hundred times but please tone down the game intro (the Coffee Stain part especially with it being the first thing you hear), it's way too loud.

wild kettle
#

Be able to suck up the Unkown Horror with a Lithovac

lunar garden
#

New Enemy: Mactera Hexa-Jaw Mactera

wild kettle
# wild kettle Be able to suck up the Unkown Horror with a Lithovac

If not to completely get rid of it, it could detonate the lithovac from inside after ~5 seconds and continue to hunt you down like normal, which could lead to funny situations like sucking it up, tossing it into a pit and being like haha you are not a threat now OR having a voice line like “Guys… I think we did it… We killed the-“ KABOOM right in your hands

young cave
#

make an achievement where you complete a hazard 5 while hammered

lunar garden
#

New Weapon: Lithovac Mk2, a souped up Lithovac that has had just about everything about it upgraded, aswell as a new "Blow" mode. This powerful suction device is capable of sucking up pieces of the terrain such as rocks, crystals, thorns, or just about anything that can reasonably fit into its maw... including small creatures such as swarmers. Once material has been sucked in, "Blow" mode can be activated, which will spew anything inside the internal bag out with extreme force, dealing damage based on what exactly is being shot out of it. It is also capable of pulling heavy objects towards the user, potentially blocking the maw of the weapon until the user ceases suction.

wild kettle
#

Put the fact that you can revive yourself with iron will if you gain health from any source in the description of the perk

steel kraken
#

A Space Rig mushroom that you can pet and you'll just say "mushroom."

somber sequoia
#

I know that swarmers try to jump on you, but how about a gliding enemy? No, not flying. A one that would climb a high area and try to assault you from above

steel kraken
#

New hat: Doug Dimmadome's hat. Call it the Dig Duggadome. Friend gave me that name suggestion

lunar garden
#

Buff nitroglycerine for the Hurricane please god I beg you

nimble meteor
#

Could we have an overclock progression bar to see how many overclocks are left to unlock? For example in the stats menu something like

Scout
Weapon Overclock (total number of overclocks owned)//(total number of available overclocks)
Cosmetic Overclock (total number of overclocks owned)//(total number of available overclocks)

tribal chasm
#

Combine Chain Hit and Homebrew into a new Subata oc that gains an additional chain and penetration for every 5% below the base damage, and the bullet gets 15% stronger with each hit. So even if you roll low something crazy will happen. ex: at 80% damage it will penetrate 4 and leap to different enemies up to 4 times, while rolls at 100% or above will only chain once and receive no bonus. The weakpoint proc stays the same.

Alternatively this could be something interesting for lok-1.

livid girder
#

3 levels, of FAT FREAKING LOOTBUGS that could spawn.

Level 1 "Chubby lootbug:" A larger version of the lootbug, it has slight red and yellow glows on its body due to how much nitra and gold it has consumed. The miners will be able to pick it up and either toss it, or hug it (hugging it too tightly causes it to explode.) Much slower than a normal lootbug. Contains 1.5x - 2x more loot than a normal lootbug. It spawns slightly more often than the golden lootbug.

Level 2 "Fat lootbug:" A lootbug almost twice the size of a normal lootbug, and the glows of red and yellow are brighter. Can't be picked up. Almost immobile. Contains 3x - 5x more loot than a normal lootbug. It spawns less often than the golden lootbug.

Level 3 "Gargantuan lootbug:" A lootbug almost the size of the third outer shell of an ommoran heartstone. There'd be no glows on the lootbug because the skin is so thick to contain all of the gold and nitra, due to this; it is extremely bouncy. Immobile. Contains 10x - 15x more loot than a normal lootbug. It's really rare, and can only spawn if a lootbug spawns on the ground. Killing it results in a harmless explosion that doesn't destroy terrain the size of a detonator's explosion, except it's just lootbug blood, nitra, and gold.

(Due to discord being greedy, and limiting messages if I don't pay them, the other part has to be cut into another message.)

livid girder
# livid girder 3 levels, of ***FAT FREAKING LOOTBUGS*** that could spawn. Level 1 "Chubby loot...

The description for the bugs could be:
Level1: "Lootbugs that don't manage to digest their nitra and gold in time usually end up getting fat. A minor inconvenience for the lootbug, but that inconvenience soon becomes a problem for the bug once a Dwarf is nearby. Based on experiences, it is easy to squeeze and pick them up despite being fatter than normal."

Level2: "Sometimes, albeit rarely, a lootbug can eat even more gold and nitra when they're fat. Due to the weight of gold and nitra, they're practically immobile, and are too heavy to be picked up by any normal Dwarf. Encountering one can be a nice bonus to a miners payout. Notably, the more a lootbug eats, the slower its motabolism rate is."

Level3: "When miners first saw this type of lootbug, they thought they accidentally found an ommoran heartstone, but after realizing it wasn't an ommoran heartstone and quickly realized it was a giant lootbug; they couldn't believe their eyes. Somehow, even though a lootbug is practically immobile when it's fat, it still can manage to eat nitra and gold, and can manage to get to a giant size. Due to how much nitra and gold is in them, their skin became very thick; and is notably bouncy. More notable, is how much of a payout any miners will get if they manage to encounter one and pop it."

clear shell
#

New warning: Communication interruption
"Due to complicated science in the cave communication has become difficult to reach down there"
Swarms will not be called early
When supply pod drops or when objective is done mission control will speak but will sound distorted

sweet elbow
#

There should be more icons you can put on your preset builds/costumes, you should be able to copy over costumes/load-outs, and/or you should be able to name your builds.

I will probably draw up some icons suggestions soon-ish. There should be icons for each environment, hazard and damage type. Stuff like a symbol for the corrosive sludge pump or generic symbols which could mean DPS, utility, sustain, AoE, DoT, Single target, etc.

#

Also would be pretty cool - if you couldn’t name loudouts - to be able to put up to two icons on each load out

potent verge
#

Can we turn the "Fix Me" Doretta head into a roomba for the space rig?

snow remnant
#

What about a few voicelines to help new players during salvage ? If a player tries to deposit a mini mule leg into Molly, the dwarf will explain that it's not the correct thing to do. A very tiny detail I know but I do remember one of my friend being confused about that. I mean, he was also confused with repairing mini mules but I do like him.

ocean coral
#

A small (5-10%) payout bonus for non-host players that complete 2 or more missions with the same host, to encourage not leaving a lobby so quickly after a mission is finished.

lean mist
#

Rock and stone!
Greetings, DRG. That's something i felt into. While i have blackouts, i thought that this would be a great for such situations.

  • Name of the suggestions/ idea \ Local save, offline mode, like Battlefield thing
  • Question: What kind of Gameplay Experience does the suggestion / idea add to the game? \ In my case, i have electrical problems in my country, and i would like to see something like local saves, offline mode. What about it: Like in any battlefield game, if your game crash, or internet disconnection happened, and you have no time to reconnect, this game will be counted, and all XP and rewards will be given later, after the game is done. That's what i suggest.
    OR, if your DRG client crashes, and there is no way in reconnecting in a 5 minutes ( or any other given amount of time by developers) your mission will be counted as failed, but resources you've collected, objectives that you've done (plague hearts, cups of bear) will be given to your stash and counted.
  • Question: How does the suggestion /idea contribute to make the game better? \ Less punishing game experience, more rewarding time consuming while playing. That's just it
soft sandal
#

Rock & Stone miner! Cast a vote to kick a player during a mission

tacit kelp
#

just remove the plasma charger mineral launching

dusty shale
#

So, regarding the forge: could it be an idea, to enable people to check boxes on a list, and forging all checked overclocks with only one animation? I mean, seriously, it get's tedious AF.

hard panther
#

Pressing escape should be the default functionality for when you fail to connect to a multiplayer game instead of booting you into a loading screen when you click cancel

mortal hill
#

Anomaly where bugs drop red sugar (+1 or +2 hp each chunk) but there is no crystals (sugar) in the cave to mine. I don't know, it makes a lot of sense for me since there is the "golden bugs" one and the bugs look a LOT LIKE ANTS. What do ants love? Yup, sugar.

hidden wren
hard panther
#

When you're downed, the left -right camera is reversed for some reason, option to not do that plz

tough fractal
#

A cannon for the gunner, like a gun that fires actual cannon balls, and to fit in with the name scheme of his primary weapons having weather related names, it could be called the "Hail Mary" or "Hail on Earth"

fallow sleet
#

Add another random (rare) room that can spawn called a 'treasure vault' filled to the brim with valuable minerals, gold, and an unlock. Make up some lore about ancient dwarves stowed it away or something. It requires somebody to have an error cube to unlock.

charred elm
#

Room customization? I feel like station customization would add so much
And a new biome would be cool

vital rapids
#

Bonus rewards for helping other dwarfs finishing assignments

grave cobalt
#

Could you shorten the max distance that a hacking pod can spawn from a power station in Industrial Sabotage, please? I seem to consistently have them come down like 30 meters away from the station, typically through 10 meters of solid rock or a loooong hike by the shortest non-blocked route. This long distance is made worse by the fact that the amount of work to lay n meters of transmitter nodes scales as O(n^2), because you have to return to the dispenser for each node (or, at the very least, throw the nth node n times). Playing Sabotage solo presents me with a choice with no good options - choose driller to make doing the hacking pods not suck, but then the Caretaker sucks, or play a non-driller class and the Caretaker is fun but the hacking pods are a huge slog. I didn't mind this during S1 and S2 because I just avoided Sabotage religiously, but now that they're showing up in assignments and deep dives I kinda no longer have that option.
(eg: https://steamuserimages-a.akamaihd.net/ugc/1836901154919114419/17AF7003E03DC0EBF4099B6F821CA50042B4144D/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false is pretty much the archetypical Sabotage Experience as far as I'm concerned - no driller, hacking pod in another room entirely. I know it's an older screenshot from before the map was tightened up, but I had a similar experience last night)

worn tusk
#

Why the six-shooter on the bulldog revolver does not change the model of the drum?it still has 4 rounds inside

versed mortar
#

An Overclock for the PGL that makes it launch 3 grenades at once in a horizontal spread at the cost of damage per explosion and ammo efficiency.

surreal nexus
#

Special screams when the Glyphids are lit on fire

I want their suffering to send the other bugs a message

somber sequoia
#

graphical changes to gun models and vfx, so we can tell the overclock used by visuals

limber hare
#

Some melee weapons, like few swords maybe with cool abilities or something like that

empty mantle
#

allow extra perk points when u max out everything to be used for upgrades or something to use the extra points so u dont keep collecting useless points

vestal yew
#

Could we have some pink hair 🥺

silent widget
#

A mustache like Hades from the Hades game

hard panther
#

Deep dives are cool but feels wasted only for cores. Can't we have the same kind of multi stage dive as a regular mission?

pure storm
#

So how about emergency response teams? Say a full team goes down, theh can choose to send out a beacon to bring in additional dwarves that have a sole mission to ensure the mission's a success. They stick around until the full team is back up, and the mission cannot be finished until they go back. Make it have a fixed reward of crafting materials, xp, and the like. Maybe limit it to one or two additional players, and make it so they must be promoted, have enabled Haz-5, and finished the assignment accordingly.

gritty sundial
#

an endless mode, similar to zombies, called "race to the core" where at the last wave is a missive glipfid dread

oak wigeon
#

add an actual lunchbox on some armors and make them a really bight color like pink on driller or somthing

tame horizon
#

More armor types with capes, instead of just the Robot Rebellion sets.

surreal nexus
#

In the deep dive loading screen i want a small chance for the drop pod animation to randomly drop through a small biome cavern and absolutely obliterate a glyphid in its path

livid girder
#

make the scout's crossbow pin enemies to the area they're on when killed by it, similarly to HL2's crossbow

raw ember
#

Imagine a new warning in the game where we just get dementia 💀

near glacier
#

A random idle animation for random glyphids you encountered.
If you see them
they may look like they are eating something or Random glyphids "fighting" each other.

#

Worms.

#

New beer called "Golden Shower" gives x2 gold on pickup, give some extra incentive to mine those glittering veins

edit: I am a green beard and haven't seen Pots o Gold. please ignore.

ROCK AND STONE

hot nexus
#

rename mini mule to smolly

glad zinc
#

What if the vacuum sucked in loose minerals from a longer range. Or was able to suck in large items like compressed gold in the same manner as large items in slime rancher, not adding to the inventory automatically, but allowing you to launch heavy objects further.

gritty sundial
#

a gitrar riff emote

spare vessel
#

Increase the carve radius when mining gold.
Many people struggle with the realization that mining gold is slow and not a very efficient way to gain exp or credits. But still wish to mine it without the guilt because mining gold is thematically fitting for a game about dwarves.
People will still mine gold if: they are waiting for something else. If they are under the effects of pots o gold. If they are in the sandblasted corridors and can mine around the gold. Or if they have TCF EPC.
To make gold more enticing in a subtle manner, making the carve radius larger would reduce the amount of pickaxe hits required to mine a whole vein without being too obvious and without having to mess with the numerical worth of gold.

gritty sundial
#

customization to the join rooms, an example would be able to change the colors or add small trophies you can place for a lot if materials.

near glacier
#

able to change weapons and equipments on the supply pod

also add medic pack or ammo pack in the game

hard panther
#

perk that increases the range you pick up ores
specifically so I can stand on top of lootbugs and miss none of the lootsplosion

winter moth
#

it woud be cool if you coud find bosco wrecks in the caves bc every time when you finnish solo mission bosco stays in the cave and you leave without him. and you coud either repair him or get free like 20% reload or something like that. i woud be very cool

brazen stirrup
#

When can we have blue Color? I would like blue beard for my scout

lucid nova
#

Karl expanded lore

cursive gorge
#

Lunar New Year event for DRG players in those countries that celebrate it what be awesome. Dragon weapon skins for CRISPR, for example, would be awesome.

hardy arch
#

Beer overclocks that make them last for a mission. Who wouldn't want to do a mission with underhill?

void tundra
#

how about a man with no name poncho

red fiber
#

Name: Drop pod fail
After the drop pod is called it has a 15 precent chance that it will fail and cant come down to rescue you, You must get little more uphill we emergency escape pods are located which you need to use to get the hell out of hoxxes after that there will be a special mission to extract the drop pod by repairing and rebooting the drop pod and leave
This would add a fun experience and perhaps a new beer type that would reduce this chance to 5 precent. Mind that this mission is not mandatory but the resources will be given if you decide not to do it you will be only given 50 percent back from what you extracted.

compact ore
#

we need more rocks plz

hidden wren
#

A F A B U L O U S purple Phazyonite Lootbug, like the Golden Lootbug but more fashionable.

cinder pulsar
#

A food gathering mission to make a tasty dinner for Mission Control's birthday
Also a rocket propelled shopping cart instead of Molly

little glen
worthy geyser
#

Underwater caves, flooded and you have an air meter, comes with aquatic Glyphids.. or just a whole new species entirely. Water bugs are a thing

tribal chasm
#

make length 3 on site refinements more common?

tight elk
#

1% chance to say mushroom when saluting

#

scout traversal upgrade, that allows him to upgrade gunner's zipline to be much faster going up, with a building prompt like on engineer's sentry, that only shows up for a scout with that ability

grave cobalt
#

A sludge pump overclock that replaces charged shots with "hold down m1 to autofire single shots" (and possibly compensatory bonuses to single shots or ammo or something). It's so strange that the Hurricane got multiple overclocks that disable the rocket guidance but the sludge pump didn't get a single one that disables the charged shot.

tight elk
#

platform gun optional upgrade
Elastic Plascrete
(the bouncy weapon mod)
the higher you fall before landing on the platform, the higher you bounce back up. can be useful for crevices and ravines, placing under ziplines to potentially get back to them faster, or even just to have fun trampolining on. it also works on objects like compressed gold, aquarks, jadis, and loose minerals to a lesser extent.

#

the Lobber
driller alt primary
scoop a chunk of terrain from the wall or ground and chuck that son of a business expense like a cannon ball.
the ammo is electricity, which is expended by loading the weapon, and expended further by launching it, and even further if you charge your shot to make it fly faster, and hit harder.

can be upgraded to make projectiles explode into shrapnel upon impact, bulldoze through multiple enemies, and even place that chunk of terrain elsewhere, like say, for plugging up resupply holes in bunkers

ocean coral
#

Introduce more variety into Industrial Sabotage. Instead of 2 Power Stations that need to be hacked every time, have a random selection of 2 Rival events that must be completed before the Caretaker can be fought. Choices include the normal Power Station hacking, as well as:
•Defeat a Prospector
•Defeat a Nemesis
•Hack a Turret Controller
•Hack a Communications Router
These wouldn't drop Data Cubes, and could perhaps also be reskinned in the same way that Prospector Data Deposits are reskinned Power Stations.

ocean coral
#

Also possibly, on length 1 Industrial Sabotage, instead of a Caretaker fight at all, simply have 3 of these randomly chosen smaller events instead of 2 events+Caretaker.

jagged falcon
#

If we have the M1000 for the scout, how about an MG42/MG3 for the gunner? It'll be basically a large brt7 machine gun that does controllable bursts and make it do suppression like bugs in that general direction crawl slower towards gunner

mortal hill
#

I know i already said that. But taking in consideration how important i think this suggestion (balance patch) is, i'm doing it again.
Ziplines absolutely need to be raised to at least 6 ammo (instead of 4). It's insanely underpowered all the mobility you can make with the other 3 characters using their proper ammunition.
No, i'm not a main gunner (it's my weakest character), but geez, how "heavy" this characters feel in scenarios like magma core, i basically had to call for ressuplies JUST TO GRAB MORE ZIPLINES, this is not ok at all.

minor sable
#

there should be a positive mission mutator that greatly rewards 100% survival bonus on mission completion but gives a large penalty if any dwarf is left behind. Not sure what stats this would affect but it would be super fun. I have completed many high risk missions just by having the scout leave the rest of us for dead and it would be a fun change of pace to be really rewarded for doing otherwise. Especially if this mutator was frequent on the double warning missions. All in or nothing kinda deal.

oak vigil
#

Driller grenades.

All redundant due to the rampant power of the axe. Huge single target damage, 5 hp from axe kills, retrieveable opon miss, great cleaning tool for fartshrooms and other such hazards.

Do i suggest a nerf? No.

We've got two options for the high explosive grenades.

We do a sidegrade and give the grenade the same vampire benefit as the axe and maybe remove the armor busting to balance it out.

The other option is to lean into utility and have the grenade do as advertised. Destroy terrain, blow away cover, blow up minerals in hard to reach places. Make it ideal for mining red sugar on the ceiling.

As for the neurotoxin canisters, maybe it could auto-mark the enemies inside the mist. That way, you could fire at the bugs reliably as well as keep track of larger threats.

oak folio
#

A flying Dreadnought

patent aurora
#

A plant garden/terrarium where you can collect seeds from hoxxes and grow miniature versions of them in your personal quarters, like growing goo sacks or the mushrooms from fungus bogs.

wild storm
#

If you ignite the poison fog mushrooms in Fungus Bogs, it kills the mushrooms themselves without spawning their death cloud. This would make incendiary damage a reliable and safe way to clear these things, which is missing from the game at the moment.

oak folio
#

A monster like from Banjo-Kazooie . Would love to see in the game.
Not sure about a design or look, however, this monster only stays in walls and launch to nearby dwarfs who gets too close to their nesting ground.
Can only be killed C4 and directly attacking the creature.

Location: Small caves
Visibility: Hard to see at a first glance. However, if looked closely, the terrain around it is slightly darker.

Note: The picture is just for reference.

#

Mission that are near borderline terrains.
The mission will contain 50% terrain of each biome.

crisp robin
#

I want a mantis. Give me a mantis. Have it act like a ground version of a grabber, it deliberately sneaks behind the team until it strikes, grabbing a dwarf with its grabby arms and quickly skittering away with the dwarf in tow. A sneaky git that would make a gentle clicking noise but would otherwise be very silent.

oak folio
#

There's acid rain, snow storm, sand storm, and earthquakes. For a harder gameplay or a Hazard 6 capability. Each time one of these phenomenon occurs, a certain type of monster appears during the period. During a sand storm - Nayaka trawler appears, Snow storms - Frost bomber appears, Acid rain - Goo bomber appears, and earthquakes - Shell back appears (number varies with the amount of dwarfs on the team).

dull goblet
#

I was musing to my wife about wanting to put hats and different color schemes on the M.U.L.E. and she recommended I suggest it here

mild arch
#

Since pretty much every random event in the game tends to make you go, "Oh shit!" but in a bad way, like swarms, seeing a nemesis/breeder/spitballer/bulk, or hearing that there's a dreadnought on the intercept course.

But what if there was at least one event that was actually good for the player? Like, completely, unequivocally good. My idea was that during a swarm or other combat event, and if at least 2 players were down, there would be a rare chance for a mysterious fifth miner to show up, heavily implied to be Karl. Karl here would have pretty chunky stats, can't be damaged by players, would have a Deepcore and Jury rigged boomstick, as well as having power attacks that do huge AOE and send shockwaves through the ground that knock away bugs. He'll also try to revive teammates if there's not many bugs nearby. Once the swarm's over and there's no more bugs or downed teammates, he disappears as quickly as he came. If he's taken out, he could have a unique death animation where he throws a cryo grenade at his feet, and then disappears in the mist. Either way, He could only trigger once per mission.

I know the pathfinding would be a big pain, and I do think if it was Karl, it might ruin a lot of the mystique (Part of the appeal of Karl is that he could be ANYTHING right now) but I do think it'd be neat to have a sort of, positive random event like this for once.

somber sequoia
#

I suggest a spear-like grenade, that deals good damage similiar to the Axe, but upon hitting terrain it extends and becomes a monkey bar that we can use to swing on

wild kettle
torpid sapphire
#

Season Event concept, for a possible S4:
So far, Seasons 1 and 2 followed the same line of thinking, but just escalated things...And I suggest we do the same for S4. which I will be calling S4: Plague ridden
For Seasonal Events, I have two ideas. One of them is stationary, and spawns in at the start of mission (Like the Rival Comms hubs), and one that is mobile, and simply....Spawns, like a normal bug (Similar to the Nemesis.
For the Mobile Event, I think the best concept for it is: "A Friendly Miner, who has been infested by the Rockpox for such an extended period that it has taken over them." When they spawn, they leave a Tunnel behind them, and they begin attacking you. They can be any class, with a primary, secondary, support, and Mobility tool from their class, HOWEVER, their weapons will NOT be upgraded....In return for unlimited ammo. Unfortunately, the once friendly miner is beyond cure, so the only thing you can do about it is put the poor sod out of his misery...
For the stationary event, my idea is a Plagueheart attempting to dig roots, to grow into a Contamination spike. It's stuck pretty good into the ground, so you can't just YANK it out, and as you try to tug on it, it summons swarms of Rockpox glyphids for self defense. Mechanically, how this would work, is that it's an VERY VERY slow "Hold E to Interact" But once you start, it summons wave after wave to stop you, meaning the best strategy would be to have one player hold E while the others defend them, OR to take shifts on Tugging duty
(If you only like the Mobile one, react with an 🇦 , if you only like the stationary event, react with 🇧 , if you like both, rocknstone , and if you like neither tothebone , that way I know which parts are bad, if you don't like part, instead of reconsidering the whole thing)

tidal tendon
#

Could we get a future dlc pack that gives us new paints for our suits and weapons which are associated with the different crystals and minerals we find in the game? Like, a nitra paint for our suits would be cool as heck

wild kettle
#

Put the checkbox to Prevent Late-join Character Duplication in the mission-select terminal

oak matrix
#

Weird suggestion, but have a tracker that counts how many dwarves are on the space rig at the moment, and how many are currently planetside.

crisp robin
#

How about some unique dialogue for exploders, including for when they are starting to detonate, so I can yell at my fellow dwarves "LOOK OUT" right before they go kablewie.

manic verge
#

Had this come into my head from a bizarrely high number of web spitters that spawned at the start of and how many were killed during a mission. Two new warnings called Shot Crawlers and Spitball Sanctum:

Shot Crawlers has increased spawn rates for acid and web spitters, as well as more acid and web spitters spawn in swarms too, similar to Swarmaggedon and Mactera Plague. Spitball Sanctum has more spitball infectors across the cave, similar to Cave Leech Cluster

tribal chasm
#

Compressed Oxygen Chunks in walls as an explosive hazard. It leaves weird particles similar to enor pearls in walls, but when adjacent terrain is damaged, it will cause a violent explosion. Could be a free landmine against enemies. Could also temporarily refill oxygen in low o2 warnings.

crisp robin
#

You know trapdoor spiders? Yeah imagine one of those, it would hide in a slab of terrain that's oddly cut out from the surrounding terrain, when a dwarf goes near it pops out and slashes at you. I'd imagine it works like a slasher, but would go back to its hole once you run away from the hole far enough.

near glacier
#

i feel like molly customization would be cool, like how you can customize bosco. and the leader of the groups mule would be in the missions

livid girder
#

Change the ingredients of Rocky Mountain so the effect applies to ores in particularly dry areas.

(the effect occurs to ores when in sandblasted and you consumed Rocky Mountain, just so it's not entriely a waste of bulbs when you drink Rocky Mountain in sandblasted)

minor flower
#

By holding V you can examine your pick, or show it off

silk hamlet
#

when you're on top of something (like the mule, doretta, etc) it shouldn't rotate your camera around whenever it rotates, it's more jarring and janky than anything
it's especially disorientating to have your view just suddenly snap around when molly tries to walk through you from behind, or when you're hopping around and land on top of one of the turrets on point extraction

hasty herald
#

A voiceline for driller throwing out Neurotoxin Grenade "Dont ask whats in the canister" refering to smoke from rainbow six siege

vagrant fog
#

A Tutorial for the Station...
Its very complicated to understand everything by yourself ;D

somber sequoia
#

on the server list, instead of N/A on timer it should say "space rig" or "not on mission" or "not deployed"

snow remnant
#

Years ago I suggested that the new tutorial be easier to see, now it's time for the "ultimate" move to help new players : first of all, on the deep dive terminal, there is a little ℹ️ on the bottom left for more informations about the deep dive. Make an info tab for all other terminals and please, turn it BIG and RED with a pulsating halo to catch the attention of the greenbeards lurking You could also add a quick access to the Miner's Manual to every terminals.
We can't teach humans to make more effort to search, but we can change the game's code and THIS is the ultimate power

native granite
#

A new enemy (maybe could be called something like "sneaking trampler")

This enemy can hang himself from the ceiling with a web string (like a spider in real life) and tries to drop behind a dwarv and jump on him shortly after.

The dwarv is now pinned and can only take damage from the bug that pinned him. (hightened sences should work on it)

The player has to spam a and d similar to being frozen.
If the player is too slow the dwarv will take damage. if hes fast enough he will hit the bug with his fists and the bug takes damage. if the bug gets low enough the dwarv will finish it with a strong pickaxe hit to the side.
(the teammates can just shoot the bug too)

I wouldnt want to add something thats too similar to cave leeches but this glyphid could offer a nice alternative that you can fight back against and since it can walk you always have to be on your toes if one is getting ready to drop from the ceiling.

It also balances itself as well, since high ceilings mean more time to spot but harder to see and low ceilings mean easier to spot but less time to react

(feel free to add your own ideas to this)

stable lava
#

We have dark morkite and pots of gold, why don’t we have a special drink for extra nitra?

The buff would give 1.25x nitra from picaxe mining, similar to the other drinks
As for the name? I’m not creative enough for that, but the drinks appearance should be a light red, with a foamy nitra icon on top, and a pink mug (we already have enough red mugs…)

snow remnant
#

In the same vein as "helping new players read useful information that is not given during the tutorial" please make assignments that cannot be aborted more visible. Same thing really, so it's eye catching, make the portion "ATTENTION : THIS ASSIGNMENT CANNOT BE ABORTED WHEN FIRST STARTED" in red. Because apparently huge capital letters aren't enough sometimes lurking

plain fox
#

May I suggest a balance change for the bulldog revolver:
+12 reserve ammo for starters,
decreased base spread and recoil if an extra buff is needed,
and -10% base damage if an offset is needed?
I feel like the weapon's current damage doesn't justify the ammo scarcity, and doesn't offer enough to be competitively viable with the burst gun and rail gun. I think having an extra 2-3 reloads and being able to miss a couple of shots with decreased consequence would offset that.

mental surge
#

you can grab supplies from suppliepud and place it on mule max is for 4 and you can move them around like if you pick axe the supplies they put out and you can grab em place them on mule then it saves on deep dive the only issue i havning in this game just ordering supplies cuase the old one i orederd was faraway but i dont know you can add some nerfs to it?

native granite
#

a few voicelines for when there is a dwarv between you and bugs, something like: "move it fat boy" or " watch you head"
maybe some for when a dwarv just runs over your crosshair while you are fighting

dusty shale
# lucid nova Karl expanded lore

Nonono, Karls notes, items to be found on missions, small pieces of Karls experiences, that once found can be read on the space rig - just humorous stuff.

fiery hearth
#

An idea for the Zipline's ammo consumption woes I came up with
instead of having individual shots, the zipline now operates on a system where your ammo depends on how much rope you're using up. Lets say you have 160 ammo total, making a line 40m long would consume 40 ammo, but making a 15m line would only consume 15
I think this would aid in solo play (not having to expend nearly as much material to get stuff Bosco cannot grab), as well as potentially make the zipline a bit more engaging to get use out of

lucid nova
serene saffron
#

pls gib dwarves spinny beer please, not like dancing, but rotating around their Y axis really fast(with third person view though, because in first person this would be nauseating) :P

fringe turret
#

Let us pet scout since the dwarfs think he's cute

oak folio
#

Long leg spiders - High movement, High defense, but low attack power.
Can easily roam through terrains with it's long legs.

Since this creature is dark in color and skinny. It's very hard to see it coming.

#

Ant like creature - All the stats (Spd, att, def) are medium for this creature. However, hoxxes are warry of these creature. They run up to their target and grabs them, dealing consistent damage the longer it holds on. If grab, dwarfs are still able to shoot and kill, however, please be mindful that you won't have your full shooting range.

These creature are easily distinguished by it's large pincers. (Picture for reference)

glass birch
#

Loadouts for equipment and loadouts for cosmetics should be seperate

copper tangle
#

A few ideas for Lithophage/Meteor events.

  • Make blisters appear on the rock crackers (both the base and the cracker) that stop drilling, similar to refining missions.
  • Reduce durability loss on crackers by at least 2x to make it less tedious.
  • Add a few minerals to small meteors.
  • Make small(smol) meteors more common.
  • Add lithophage mini-boss as a replacement for regular pox-clearing. You'd essentially break its armor and then use the foam/vacuum to deal damage.

Just a few things off the top of my head after realizing I don't enjoy meteor cracking very much. 😐

tepid mesa
#

on the loading screen between deep dive stages, display the information about the upcoming segment (objective, mutators).

Would help a little with making it clear what is going to happen if someone wasn't paying attention on the prior screen, and there's not much else to look at on that loading screen anyway.

crisp robin
#

I want a section in the Miner's Manual for the different objective items, minerals, sidequest plants, and machine events because I enjoy reading the lore of the funny space dwarf game. Plus it would help greenbeards learn about machine events after failing at it the first time.

merry sorrel
#

Drone support tool

surreal moth
#

A cosmetic pack with suits and ties

#

Engineer could get a maroon colored suit with a bowtie. Scout would get a navy colored suit with a skinny tie. Gunner gets a forest green suit with a normal tie. Driller gets a mustard yellow suit with a ascot tie

barren condor
#

Monster Manual Suggestion: Kursite Bugs
The monster manual showcases the Ebonite bugs, but not the Cursite bugs. Please change this so that we can also see the cursite bugs too :)

mighty linden
#

A way to ease newer players into higher difficulties. I keep getting full groups of greenbeards in Haz 4 and it can be pretty tough because they don't even have all their mods unlocked.

grizzled estuary
#

Add a way to re-listen to the mission control dialogue after finishing every mission in a plaguefall assignment: they contain a lot more dialogue, and currently there is no way to read them again if you were interrupted (host debanding) or just misclicked

oak folio
grand flint
#

Make compressed dirt have a different color on the terrain scanner like the lithopage has

distant kernel
#

Players should load into the mission with missing health, proportional to the amount of barrels that were in the droppod

sterile dove
#

Normal missions should have secondary missions like deep dives. It spices up boring missions like morkite and egg with stuff like blackbox or dreadnought

wild kettle
sacred mauve
#

the loot pools are getting kinda insane. and its reaching a point where even veterans are struggling to keep up. let alone new players. i think going forward in the new seasons loot pool items, not all of them just cosmetics like beards and masks. should be available in the shop for phazonite exclusively, with the ability to get them for free from the crates and packs at random. leaving only weapon frameworks, recolors and pickaxe parts exclusive to the rng. maybe as seasons go by perhaps after the following season. the phazonite exclusive items would switch to a credit price. so an item that was added to the shop in season 3, would become a credit item in season 5.

of course. the pass and tree items should remain exclusive to their pass until the next season where the same will become true.

honest fable
#

Voice lines with interaction between the dwarves, instead of the lines being one sided. A change up in which pipes malfunction and at how many points for each pipe during on site refinery. To give the mission a bit more randomness.

wispy cape
#

Melee weapons fit with their own upgrades. It would be in either the primary or secondary slot and have to be unlocked via obtaining the weapon license for it.

lean hull
#

I've been crashed out of the middle of a mission twice now. Because I'm playing solo, I don't have a chance to rejoin the game. I don't know if either suggestion is feasible, but I think that you should have an opportunity to rejoin a solo game that you did not abort or fail, or at the very least, get the rewards that you would've gotten if you had failed or aborted the mission at that particular second. While the second suggestion would still leave me with some frustration and anger over losing out on some degree of the rewards through no fault of my own, it would at least be less than if I get absolutely nothing.

ivory iris
#

Would be cool to have a new mission type similar to a deep dive which would be an extermination mission to destroy a glyphid hive it could consist of 3 phases the first is breaching the hive using doretta and killing off the defenders and establishing a staging zone the second would be destroying the majority of the hive by placing explosives or calling in special devices to spread a bioweapon throughout the hive and the third phase could then be fighting a queen glyphid and a fully gestated dreadnaught. New glyphid enemy variants like Hive guards that would set up traps and defenses for any would be intruders and new dreadnaught variants that are only seen in hives. The mission could also be treated as a raid and have 8 dwarves take part instead of just 4 to allow for even more difficulty.

trail grove
#

I have an idea about new dangerous parasites, not only ceiling parasites, but also parasites that disguise themselves as minerals, gold and various resources that attract dwarves. If you try to get them, they will immediately grab you, and if they don't help you, you will be without a beard. I think these new creatures will add more fun and interest, because now you will not trust the whole environment, even gold. And they also kill lootbugs(lootpods

main bridge
#

Please revisit biome-specific daily missions. I am very much not a fan, ever since Season 1—it feels bad to be unable to clear these dailies if their corresponding biomes are currently out of rotation; only having a selection of two out of ten possible biomes is unnecessarily restrictive compared to every other daily mission (and without the Scrip incentive offered by similarly-restrictive event modifier dailies); and to reliably clear them out of your daily queue, as you can potentially reroll into yet another biome daily, you may want to rush through a mission to avoid the possibility of your mandated biomes moving out of rotation while you are still playing. In short, these feel awful: the objectives are needlessly specific compared to other dailies when we have such a large pool of biomes (with the ever-present possibility of more under development), and quite unfriendly to folks who have limited time to play.

Some solutions may include expanding the required biomes to three or four, instead of only two; or allowing players to select the category of daily (e.g. class-specific; event modifier; mission type) upon rerolling a mission.

hot bay
#

Female dwarfs?

crystal apex
#

Personal Rock and stone counter, the drawfs will finally know how many credits they would have

lilac orchid
#
  • Abyss Bar Food
    ~Revamp the Abyss bar visually a bit.
    ~Add food licences like beer.
    ~Food of the day cycle for stats
    ~Staples that have funny effects.

There's already all the ingredients we collect for beers. Why not gem Nachos?

-The Garage
~Passive or Active upgrades to Dottie, Mully, and Bosco.
~Movementspeed by 1-5%
~Turret or Spot light slot on Dottie
Other miscellaneous upgrades.

We already have Bosco Upgrades for his equipment, maybe some fine tuning on our other beloved companions.

-Juke Box revamp.
~Add and customize a playlist of your favorite songs to play in a order, shuffle, or randomize.

  • also be abled to add a menu to the jukebox to select a song if you wish. Or hit random like normal.
placid sundial
#

I know it's probably a common suggestion, but crafting minerals loobugs would be a cool thing. They could have an unique appeal (like croppa lootbugs having spikes like the croppa vein), and they wouldn't have as much loot as a golden lootbug or a hoarder. No nitra lootbugs for obvious reasons. I think they'd look swag.

lilac orchid
#

Two more things I thought of.

-Dance Moves
~Use Scrip in the battle pass to unlock more dance moves that are random, also a playlist of dance moves to cycle through during dancing. Like the jukebox.

-The Ability to opp I'm and out of battle pass events. As someone whose finished what they wanted out of the battle pass. Doing another plague heart meteorite or lithophage outbreak can be very tedious.

Especially with the meteorites. One mission I got 16 plague hearts due to three different big meteorites and a ton of the small

  • RadioMan perk.
    Make it an active for balancing.

Once per mission, when you call in stuff like rock crackers or hacking pods. You can designate where it lands within a certain distance.

This will eliminate issues of things falling super far below or landing far above you.

Takes up a precious perk slot, and add something like only one person can have it per mission.

stable lava
#

Give glyphid sentinels a beastiary page, they aren’t even mentioned on the hiveguards page :(((

acoustic glade
#

The option to turn off Molly's auto-follow function for solo play.

For context; I started a haz 4 mission solo and, for whatever reason, all the mobs spawned right at start and it was a single chamber medium sized cave, so no where to run. I was fighting tooth and nail just to stay alive, let alone mine for resources. I eventually got very low on ammo and the waves stopped coming but there were still way too many bugs for me (or bosco) to deal with and I was finally holding enough nitra on my dwarf to deposit and resupply. The problem was that during my attempts to kite the swarm away from molly, molly would get up and follow me, and the swarm, thus making it nearly impossible for me to deposit the nitra because molly wouldn't sit still and allow me to kite the swarm away from her.

elder blaze
#

Can we have the hospital gown from after you fail a mission as an unlockable cosmetic?
It kinda fits with the current season

near glacier
#

The crt overlay on the region selection doesn't account for widescreen, if it'd be possible to fix that, I'd be glad

bleak pawn
#

Add a few upgrades to flares that aren't horribly game changing but change your flares behavior. Like one extra flare (basic), a mild bug repellent flare for swarmers (doesn't work on bigger bugs), pocket flares that yeet all your flares at once in front of you in a spread as tiny flares for good light covering but not as long (all charge as one flare but all used as one), sticky flares that cling to walls instead of bouncing off into a damn hole (would love this one the most!), Spikey flares that deal small dot damage to bugs that they stick to but produce abit less light(they fall off after they expire, not to lethal to anything over the size of basic grunts, one huge flare that is super bright but you only have one at a time and it charges a tad bit slower( not as bright or as long lived as scouts flare gun). I heard there used to be moddable flares and wonder hell why not we do it to our guns and utilities. Just a few concepts I spitballed I'm sure others can make way better ideas than me.

hearty geode
#

Make the laser pointer two seperate ping types, left click is for pointing things out while right click is for more funny voicelines (example: left click on driller: "hey driller! can I get your attention?" right click on driller: "aren't those drills heavy?") this can make quick comms faster and easier because I've had times where I needed said driller's attention but the funny voiceline didn't catch his attention even if that isn't really a big problem, right click isn't used on laser pointer except for bosco rockets (which is singleplayer) so I think that can make voicelines a little less random upon marking something, good potential for more voicelines that are specific for the two different mark styles

uneven skiff
#

Please make the forging animation skippable. I literally sit here 30min already forging overclocks 😂

tight mango
#

throwing distance perks also increase grenade throwing distance if you hold the throw button for half a second

rotund willow
#

what if the gemmed beards have gems based on class color?
scout sapphire
gunner emerald (color exists)
driller topaz
engineer ruby (color exists)

could easily be added as a mod but nobody has done that yet 🤔

vestal yew
#

Could we have some more driller skins that don't make him look like a bottle of expired mustard

fringe turret
#

Give us a way to know how how much bittergems we've found

fossil plaza
#

RTX on for deeprock

hardy ridge
#

They should add an event where you find a corrupted M.U.L.E. hack it, and it gives you map data. With that data you can find the minerals that corrupted the M.U.L.E. on your scanner. But the minerals are buried in the ground so you have to actually mine through the ground to get it.

tepid fossil
#

i need a use for all my phayzonite
ive bought all the shop things and have 560 of the stuff
idk what to do with it and i just want something, anything

nimble goblet
#

Would it be possible to add a gun range where you can test weapon mods on the orbital station? It would be useful for those rare occasions where you take a new overclock and absolutely HATE it

surreal nexus
#

Some lore behind the minerals

I wanna know the ingame reason why morkite is so damn important

north surge
#

Season 4 suggestion: a strain of Rockpox has infected more bugs, including Mactera. Plague Bombers (Goo Bombers, but with rockpox slime) are now a thing and so are Trijaws that you have to shoot multiple Rockpox pustules off of to kill. Also, make Rockpox swarms possible on non-outbreak missions.

oak folio
#

Rockpox Dreadnought for season 4!!!

near glacier
#

I would kill for a proximity voice chat option, as a fun little option to do with friends.

rotund sage
#

cosmetics for bartender guy!

buoyant tulip
#

HAWHAWHAW!Go-o-o-d day Miners!As i see,not so much people like long ideas,i see..
okay, shoulda try say it in much less words!
When there are a lot of bugs and a large number of large ones spawn, the bugs are very.. unpleasantly clustered inside one, which looks.. strange. I suggest making a small change! Instead of climb inside each other, the bugs will use each other like a ladder to get to the dwarves with their gorgeous beards!
Yes, now a small colony of bugs can crawl along the Oppressor, and what will you do about it?
Ha! I hope you like this relatively small idea.. Good luck, miners. Rock and stone.

snow remnant
shrewd mesa
#

Add a UI notification for who started an event/popped a dread/pushed a button similar to the notifications for when someone gets downed or when someone calls a supply pod

royal orchid
#

One thing i think would be cool for deep rock is too add a splatoon sunken scroll style system for lore. If you don't know what the sunken scrolls are in splatoon, basically they are collectables you find in maps and each time you find one it gives you a piece of lore for its world. I think that could fit deep rock really well and gives it a extra thing to collect. idk how hard it would be to do it. but i think that would be really cool, I think deep rock has alot of potential for cool lore!

pale mountain
#

(not sure if it has been suggested before)

is it possible to get an option for gsg helmet (from supporters dlc) to be coloured as your camo?

deep birch
#

Deep dives should give you more season xp than a regular mission.

stable lava
#

Opening a cargo crate on a mining expedition should give some morkite, wouldn’t reduce the amount of gems the crate normally gives.

dry vortex
#

Specific voice lines for when you pet a dead steeve

red coral
#

Your character saying "MUSHROOM" or "WE'RE RICH" in solo missions.

worn meadow
#

Suggestion: When you try to join a multiplayer game, and after you clicked a game, and you CAN'T JOIN the game, for some unknown reasons... DON'T RESTART my game and put me again in loading screen and teleport inside the pod... JUST SAY i can't join and close the window.

near glacier
wild kettle
#

Two options for flares; a simple and easy possible change —

  1. Normal flares that we are used to now
  2. Be able to sacrifice flare intensity for a lower recharge time
    This could scale with high intensity flares becoming medium intensity flares, and medium becoming low intensity
elder blaze
#

When the host leaves the server, instead of the entire server shutting down, the host should switch

hearty owl
#

I don't know if anyone has suggested this yet, but:
Would it be possible to add a button which lets you mute the game while it's unfocused?
I play the game with borderless windowed, and sometimes don't want to hear the background music of the space rig while I got it open

somber sequoia
#

I know we can bring up the mission menu right away by pressing "TAB", how about a keystroke for assignments too?

polar quartz
#

The Deeptora Honey Combs and Deptora Bough Wasps nests in the Hollow Bough and Sandblasted Corridors regions should have a mechanic where you can collect a small amounts of Red Sugar from them. This would basically emulate them making "honey" which the player could steal for a quick small health bonus. Perhaps this stockpile of sugar would naturally accumulate as well, making a slightly risky but slightly rewarding option if you are to keep the wasps/bees around. And then maybe a slight buff to wasp damage to compensate for this change. I think this would make for a small but neat interaction for an otherwise bland enemy, and spice up both the Sandblasted Corridor and Hollow Bough areas.

(It would also pair very well with the "Sweet Tooth" perk RedSugar )

lyric coral
#

Here's my idea for a Karl-related season. He's started tying cryptic riddles to Steeves with cobbled-together armor and sneaking them into swarms, and management wants to know why he's doing this rather than telling them outright. Does he not trust management, or is he just doing it for fun? After retrieving the note, the Steeve will act as a normal tamed slasher or guard but can be revived if his health reaches 0. ||(It could later be revealed that he's been collecting Steeves that were 'left behind' and wanted to say thanks for his new allies by playing a friendly game with his fellow miners.)|| This gives confirmation that Karl is alive and he isn't in immediate danger, it would satisfy the general community for adding something to his legend, ||and it would give relief/comfort for people like me who have trouble taking beastmaster because they always have to leave Steeve behind when the mission ends||.

lilac lynx
#

I wish for used up leadburster grenades to be pettable

plain grail
#

Can we have something like this but can be synchronized on Android or Apple products? For someone who has trouble reading the map, this would be a very useful feature I think. (photo not mine)

grim dawn
#

the dual drink drop victory move should use the oily oaf mugs instead of leaf lovers

gritty sundial
#

believe it or not, but I had a dream about this suggestion, so in the dream, more than half of the stations orbiting hoxies fell on to the planet and added a new mission type where you had to revive dwarf npcs and bring them back to a platform similar to a arquarc mission but at the end of it all when you call the drop pod the whole platform moves to the drop pod. I don't mind if its not implemented, but just wanted to share that because the dream was awesome. 😄

sharp hearth
#

suggestion flare upgrades: 1 more flare, faster recharge time 25%~30% , bigger brightness, flares lasts longer

sharp hearth
#

Suggestion: add a shoting range to the space ring (suggestion by : MarsMatter)

exotic grove
#

A less then common bug that seeks out and hunts the most valuable player based on their performance, ammo status, or position in relation to teammates.
(I hope it's not a feature already...)

quasi harbor
#

A mission where you have to salvage parts of a space rig shot down by meteorite rockpox fragments

restive heron
#

here a suggestion: it a small one but some sitting animation while in the drop pods might be neat

native granite
#

there are some crabs at the bottom of the ocean that eat from underwater volcanos

i think it would be neat if we had some small, crab like, passive creature that hangs around mineral chimneys, eats some of it smoke every once in a while and runs away if you get close

sacred meadow
#

to not have people spawn under you when your loading into mission would be nice. game started with us killing with drop ship our new 4th member

sharp glacier
#

A minerals storage room on a space rig, showing all the piles you have. With piles of different size, getting bigger for every 1000 units collected (number is arbitrary)

latent hazel
#

bulk detonators really shouldnt spawn during uplink or fuel cells in solo mode salvage, as a single player cannot exactly do something to bait it away

flint verge
#

How about pickaxe ⛏️ abilities instead of skins?

#

Oh and I dunno… maybe some advanced perks to use all these extra perk points I collect after buying EVERY perk!? 😳😱🤯🙄Lmao 🤣 and for us veterans who’ve run out of missions (assignments) maybe 🤔 a room for veterans to escort younglings or someone needing help?

oak wigeon
#

Overclock for engi shotgun that would be like air minelets that can basically throw a dwarf (think soldier tf2 rocket jump) I don’t know the drawbacks though

oak wigeon
#

Tame mactra

near glacier
#

at the end of a mission, only 3 dwarves can sit down because movement is locked as soon as all 4 enter the green square. Is there any way after pod door closes that the players can move or sit down?

worldly coral
#

electro minelets is on the wrong gun. Move it to either engineers or scouts shotguns.

quiet spoke
#

Grenade boost for driller's grenade, much like RJ250?

mossy walrus
#

Funny shaped caves for like April fools, dare I suggest falicly shaped?

somber sequoia
#

this loading twirl should be something cuter, like a spinning bosco saying "Please wait" or something

silk hamlet
#

add quake/source-like air movement so i can zoom around in the air

steel hound
#

Suggested Tweak: Please make Fossils Bioluminescent like Boolo caps. They are bitch to detect absent a scout, especially when they spawn on a vaulted ceiling. In-game just explain it away as some kind of bone eating fungus growing on them.

normal sphinx
#

Add floor fungus and cave moss to the game so that people can touch grass without leaving the caves.

mortal tide
#

Add extra-performance mode with very bad graphics and almost no effects/particles for players with bad pc.

*Sorry if this suggestion was already here, but my laptop can’t handle this game xd

solemn mist
#

Being able to put a hat on Steeve

past pendant
#

Suggestion: when ripper makes contact with C4, it picks it up and carries it ahead

oak vigil
#

I think that the worth of gold should be artificially inflated. Because right now, people ignore it and act like leaflovers. Mission control needs to pay us more for this.

solar sand
#
  1. This one is so old, that it is, probably, considered a feature by now. The collision model for the bugs seems to be much smaller, than their actual body. For this reason oppressor fairly often may have his only vulnerable side being inside terrain. Could this, please, be changed?
#
  1. Gold mining motivation could be improved by changing the amount of hits necessary to break it from 2 to 1. Scout rarely wants to stay behind the team for a while only because it takes a while to mine it.
slow sun
#

Make dead maggots have different effects like the one in Fungus Bogs releasing toxicity, and the one in Magma Core exploding:
Azure Weald: It gives the one who killed it a 20% shield overcharge for 8 seconds.
Salt Pits: Provides 5 Red Sugar.
Hollow Bough: Releases thorns in the air like the invasive vine species.
Glacial Strata: Acts as a sauna/hot air for 5 seconds (the blood is hot!).
Crystalline Caverns: It's electric, creates an electric arc if a electric crystals is atleast 5 meters nearby.
Radioactive Exclusion Zone: Radioactive for 5 seconds, duh.
Dense Biozone: Leaves a seed that grows into a cool plant, if petted drops 10 gold then disappears.

woeful fjord
#

Update visuals on the fuel cell beacon

Also, it's surprising that it has a terrain scanner interaction

deft owl
#

I rather Hollow Bough Maggots have Goo Sack goo splatter from them instead of thorns

azure cipher
#

Defending the space rig
I am not sure how it could be done but I think an alien/ bug invasion on the space rig would be really cool as a rare mission type, maybe having to go around certain points to fix up wiring and to seal up damaged walls and such, I imagine ammo would be collected from static places can't just call a resupply

compact cargo
#

Festive weapons like in tf2 would be neat addition next Christmas season

keen horizon
#

Nest Purge Mission Type:

  • Eliminate a Glyphid Queen that roam on the map, she flees when she's engaged.
  • The map consists of huge amounts of corridors and somes larger rooms (like an anthill)
  • Light is forbidden, with the exception the flaregun used as tracker on the Glyphid Queen (Because it will be the only non-natural light source)
  • Initial spawn of glyphids is massive, but respawn is almost non-existent

(English isn't my native language i apologize for the mistakes i may have made)

frail spoke
#

Day 1
of asking the handsome devs of DRG to add GREAT AXES
because we massive armed dwarves need them

iron saddle
#

A reward for saving Doretta after a drilldozer mission
I was thinking something like repurposing Dorreta's head as a blueprint/skin for Bosco

stable lava
#

A picaxe head that looks like the default head but with a c4 strapped to it.

magic merlin
#

It'd cool to have a large scale mining effort made up of 3-4 full teams over a MASSIVE expanse filled with endless waves of hordes with waves that get bigger and harder as the mission progresses

fair snow
#

Add another upgrade path for the pickaxe's power attack that trades damage for utility. The power attack would mine a spherical area around the impact instantaneously, allowing for some neat emergent gameplay.

Example:

  1. A scout can grapple towards a small vein of ore and use this ability to do 'fly-by mining', saving time and increasing the scout's ability to gather ores in hard to reach places.
  2. A dwarf (of any class) can use this ability to find heavy objects inside deposits faster, allowing players to spend less time holding RMB.
  3. The ability could be used to quickly widen a chokepoint, as a sort of "panic button" in case a player gets stuck in a tight space during a particularly intense fight. This might make the difference between barely surviving or going down, and may in itself be a good reason to choose this utility skill over the current power attack.

Why it fits in the game:

  1. Management probably likes the idea of miners getting more rock and stone more quickly, and will keep the miners happy while they wait for those knee-pads.
  2. The pickaxe is currently a mining tool with a melee upgrade, all the while being so central to gameplay that it is bound to one of the two important mouse buttons, it deserves an expansion pick IMHO.

Possible downsides:

  1. It might be hard to balance.
  2. It requires playtesting to ensure an ability that affects such a core part of gameplay does not upset the game flow or balance.
  3. It could lead to more suggestions about the shape of the area mined, such as cubical, icosahedral, or rhombic.

Alright, this message is long enough now, thanks for reading :)

cold acorn
#

Suggestion for a new mineral shape, we already have minerals that spawn in spikes (umanite, holomite, phazionite), those all look "chunky" and irregular, nothing wrong with that, but they are all a little same-ish looking.

So here is my suggestion: a mineral that would generate with a very geometric pylon kind of shape, with more smaller pylons growing at the base, like some real minerals like quartz or tourmaline (the attached picture is tourmaline).

I think it would spice up the "non wall generated" minerals since for now we have only the "spikes" (umanite, holomite...), the "cube" (bismor), and the "thick spike" (magnite), idon't really know what one would use it for in game (crafting, mission objective... no idea)
but it looks kinda cool and different, and would fit pretty well with its geometric look.

hidden wren
#

A couple of different models for the big mineral chunks would be cool. Just being different colors is a little boring.

latent hazel
#

can the lok-1 be able to lock onto the elves, please?

halcyon zenith
#

Give the OMEN MODULAR EXTERMINATOR its own bestiary entry in the "automaton" section where bet-c is. It has select resistances I never knew about until I tried fighting it with ice storm and wave cooker (omen resists ice, fire, and explosion by 70%), and didnt know why I did so little damage until I looked it up on the wiki.
The entry could also provide alot of useful tips for omen, such as platting the acess platforms. Many new players greatly struggle with omen so this could be a big help.

soft snow
#

Can we get a dwarf with a scarf?

mortal hill
#

Please guys, make so that the light of bosco is ALWAYS active. It's a pain in the A$$ to have to click ordering him to illuminate every single time, the light should be PERMANENT, even when he's fighting.

near glacier
#

Currently when you ping a cocoon after a dread hatches from it, it still plays the same voice lines "Careful cocoon! Watch your fire." And whatnot. Maybe there could be voice lines for after or during the fight "We really showed that bug!" or something along the lines of that.

fiery hearth
#

Let the LOK-1 lock onto Yuletide Elves
(yeah, they dont do that. no, i dont know why)

wraith viper
#

Maybe the gunner could have a melee primary? There’s no class besides the driller right now that has any specific tool for melee (driller’s drills are wonky at best for melee in my opinion) so I think it’d be cool if the gunner had a spear or giant war hammer or something for a potential full melee build. Or an upgraded giant pickax. Ngl imo gunner is the weakest class in the game rn for utility and damage, so this could really help change things up.

cold cobalt
#

we need a special christmas beer that turns you into a snowman

ripe pendant
#

NEW IDEA FOR A DREADNOUGHT

"Dreadnought Freighter"

Inspiration
So, ever heard of honeypot ants? Basically, they can suck up sap or sweet liquids or whatever and store it as food for a long time or until they're hungry. Essentially, I'm proposing that there's a Dreadnought threat that stores some sort of honey (red sugar?) in its inflated abdomen.

Combat
In combat, the Freighter itself is slow but has very heavy armor, and even an unbreakable damage reduction on its abdomen. It only has a simple melee attack and spit attack or something. The real magic is with what it spawns in. I propose that this beast could call in new enemies that will work alongside it.

Summons
There could be a lot of possibilities for these new "honeypot enemies." Namely, I have 3 more clearly-cut ideas.
(Names are, of course, subject to change)

Glyphid Sapper - Sucks up some honey from the Freighter and spits it at the player. Getting hit with the honey doesn't hurt a lot but it applies a slowing effect for a short time. This mainly helps close the distance for the other ones to get up in your face. The Sapper sucking up sap from the Freighter deals damage to the Freighter. Missed shots will leave a small pool of honey on the ground, similar to the goo in the Fungus Bogs. Dying also has the same effect of leaving honey on the ground.

Glyphid Honeytooth - Delivers a devastating blow from its massive front jaws. It's slightly larger than a grunt and a bit bulkier, too. It can also suck up sap pools off of the ground and heal a little bit. It will deliberately run away when at a lower health towards honey on the ground to heal back up. Whenever it dies, it leaves behind a small pool of honey.

Glyphid Honeysucker - Sucks up honey on the ground with a proboscis, bringing it back to the Freighter to restore some HP. Leaves behind a small pool of honey on death, or a larger pool if it's holding honey.

So that's the idea; I hope it sees a little light. 🙂

near glacier
#

Add an upgrade for the scouts flare gun that gives it a sort of radar effect that marks nearby cave leeches. Cave leeches are too much of a pain to constantly look out for cause theres either a million or none at all. Scouts also kinda useless rn.

lunar garden
#

Loot crates with keys that cost real money dderp

latent hazel
#

golden lootbugs should have their own bestiary description that talks about them being gold, instead of using the exact same text that the regular ones do

rose pasture
#

Why doesn't Mission Control start yelling at me for throwing snowballs at the Rockpox organisms?

near glacier
#

hmm, it seems to not have ambient occlusion baked in (for those unaware, these are shadows). Perhaps it could be updated to do so?

supple ermine
#

Holiday BOOZE

bitter wasp
#

Possible new driller primary: A gun that shoots clouds of gas that linger, similar to cryo/CRSPR shooting mechanism but sludge pump like effects, one idea for a possible overclock/upgrade would be lingering 'needles' that attach to bugs when nearby(the upgrade would probably be cool for mactera but worse for swarms)

young depot
#

You should be able to make and throw snowballs with the snow from glacial strata

graceful relic
#

There should be an option to allow only host to call for drop pod so randoms cant ruin the experience by not completing all objectives

limber kayak
#

if GSG ever decides to perform a balance pass or rebalance the Stubby in some form, here are some ideas i've had cooking for a while. these are all focused on one issue i have with the gun: its mod tree and overclocks lack a way to build it purely for electricity. it maxes out at 50% proc chance and none of its mods/OCs boost the DoT's damage or its duration, meaning that a total of 2 mods in the entire tree (the tier 1 mod that boosts its proc chance by 25%, and the tier 5 mod that adds an electric arc) really support the idea of it being an electric-focused gun. so, here are some ideas i've thought of that'd let people build it more into its electric identity

  1. add another mod to tier 3 that adds another 25% proc chance. admittedly, this'd make tier 1 and 3 identical, but it'd allow players to sacrifice both damage and ammo in favor of a 75% proc chance. (note: this'd likely have to come alongside a nerf to EM discharge lol)
  2. add a mod to tier 4 that boosts the electric DoT in some capacity, such as a duration bonus. since tier 4 is dedicated to 2 separate, but equally easy to obtain methods of gaining a 30% damage bonus, it'd be nice to have another mod in this tier that adds a bit more flair to the gun.
  3. on a semi-related note, the Lightweight Rounds overclock is quite boring at the moment, alongside being outclassed, as the ammo bonus just doesn't make up for its severe fire rate and damage debuffs. i'd suggest reducing or outright replacing the ammo bonus and giving it a 25% proc rate bonus as a new upside, and rename it to Capacitive Rounds. this would give the stubby a definite overclock for electric-focused builds, standing next to EM refire, which is the best overclock it has currently for pure damage builds.
    admittedly, all of these changes together would allow for a stubby build with a 100% proc rate, but even if only a few of these changes were implemented, it'd help toward improving the stubby's identity a lot
whole bane
#

Give us some punk rock representation and lets get a devilock headpiece

vale veldt
#

It would be neat if there was a way to upgrade the guns on the Aquarq platform

whole bane
#

Idk if its possible but id like to be able to use my victory poses as emotes in the spacerig and mid-mission.

latent hazel
#

snowballs should be able to put out the candles in the space rig

hidden wren
#

Replace Manual Guidance Cutoff with an overclock called, idk, Ballistic Missiles, which essentially turns the rockets into mini grenades which are gravity-affected. They would probably have a bigger payload as a result. ||At the very least, remove MGC, it's useless||

#

An idea for an active perk: the ability to bundle up all your minerals into a bag (like the one that disconnected players leave behind) and throw it. Would be useful if you're up on a ledge mining and your inventory is full, and helps prevent fights over Molly.

silent widget
#

Deposit bucket customization, could include color, stickers, designs such as glyphid parts like on picks or like the new freeze pickaxe or even making it into a barrel

urban aspen
#

The Supporter paintjob for the Chillaxe has a lot of vague black metal on it
Solution/Suggestion: More gold.

winter python
#

major issue that I cannot slap the hanging ornaments scattered around the Hangar like I can gunk seeds despite them sharing a shape and being accessible