#drg-chat
1 messages · Page 41 of 1
Pitjaws just actually feel good to play around unlike stuff like stalker or leech have felt.
I think I liked them back on release, but these days I despise them
But I fucking hate pit jaws
pit jaw health scaling do suck tho imo
Scrabs can be really annoying to hit up close
You also know pitjaws are gonna exist so you can play around them and then never care outside of it.
Funny you say this because I hold the exact opposite opinion
Leeches literally not playing the sound cue (surely this feels good to play around)
Ok but that's a bug
but they do now
I understand that it sucks
Didn't they fix that?
But I don't find it fair to judge an enemy based off something that is unintended
I always hear them now
Also, it was patched
Yeah they fixed it now but it was like that until that point.
Leeches are supposed to make sounds?
A hiss
They are extremely fucking loud
Stalkers punishing low graphic settings, spawning on top of you, burrowing on top of you, having zero counterplay besides death and fear.
If anything they are way easier to avoid that any other grabber enemy
Just killing you outright instead of letting the shield disruption actually make you vulnerable.
yeah but the pitch is usually not easily heard by average player
-# hence why i modded them with meme sfx
That's actually an issue I have with pit jaws
I just look up until I know there aren't Leeches and Stalkers aren't something I think anyone needs to worry about until you know they are in the pool, which you will from the obvious sound cue
Well, stalkers have 1 thing that effectively neuters them if you're driller
I can't hear them
And yes, I know the Stalker sound cue is bugged
The impact axes stay stuck in them and r visible
Stalker sound cue not playing.
fear is a powerful motivator
Mactera Grabber gang
Tbf if you have impact axe and see a stalker it's just dying.
Now there's a grabbing enemy I don't mind
Unless it was like only 1 left.
Elite grabbers
Stalkers aren't deadly enough for me to care anyway
They're fun
They're so funny
Oh no my shield
Like real talk, who is worried about stalkers before knowing they are in the pool?
Anyway
This feels like such a non-issue for the enemy
Phases through the wall
i think i got caught by grabber once when it suddenly spawn directly on my face
Stalkers could've been fun, you could've destroyed the light armor on their legs and now the legs are always visible, but instead they made the armor unbreakable cause what is consistent design.
What are you doing in case they are present before it's confirmed anyway? Just keeping an eye out?
I mean, if it's real calm you can see and hear their footsteps
They are very loud so, it becomes a priority to track them down
I get most of them via the footstep debris
I actually do find that fun
I rarely get smacked by them
I don't stay awake at night cause a mission can have stalkers in it but I'm not happy if it does and I'm disappointed in the potential left on the floor of the enemies design.
stalker isn't much of an issue to me unless you are in tight space
That's not even what neuters them if you're Driller, the actual thing that neuters them is that they take two axes to kill and you can throw two axes before they burrow so they just insta-die
Ok but that's an entirely different point and discussion to what you initially said
Provided you know how to quick-throw using animation cancelling
the only enemies i have issue with is pit jaw and core spawn
It's mainly the design, it could've just been a cooler enemy but they didn't do anything unique for counter-play when the potential was right there.
also corruptor but i doubt do some rework on old seasonal stuffs
I quick cancel so fast I don't even throw the axe sometimes
Like we all know Stalkers are wasted potential, but that is not what this discussion was about
What was corruptor again
wassup people
walking shitter
The S4 guy?
Suck it
I never said I'm quitting a mission over a stalker just that it isn't fun.
Peel the layers off
Ah yeah that bitch
And isn't what it could've been.
Stalker could've had fun custom ways to play around it but instead it kinda just lacks any of that.
Man is so rare to see that guy or litophage now
Atleast stalkers are more fun than stingtails imo
Stalker isn't really fun to play around you just spam your counters if you have them or look harder for a bug you simply shoot the same way you do everything else.
and HAROLD
if they gonna make another core stone season, i hope they fix the issue with corespawn enemies cuz rn it's either zipline cheese or waste lots of ammo
Just tosses you off a cliff, negates all your midair momentum, ignores your dash, instantly melees you
I mean I just shoot to everything that's a basic
True to an extent. I do change my playstyle knowing a Stalker is present, doing things like watching walls and ceilings a lot more, staying moving even more than usual, etc.
My favourite way to handle them is the cheese floor electrified
Is extremely useless approach
Again, they aren't anywhere near what they could be, but they are still engaging
Stingtails are really fun tbh, they set-up easy badass kills on themselves constantly.
But that's the aura farming fun, as an enemy they're kinda awkward, either it means literally nothing or prevents the game winning revive.
are they?
stingtails at least have an unbugged cue, and you can dodge them and feel satisfaction
stalkers you either kill instantly and they provided nothing, or you get tagged in a bullshit way for half health
How should stalkers have been to be more fun
i think theyre fine
i use dispenser compound sludge and decide to paint everything green
or cryo driller
I don't get tagged often enough for stalkers to feel like a problem, but stingtails
Istg
Sludge is yellow
even then it still sucks
Not green
On high ping they suck
Oh yeah driller is another fun counter
Sucks ass too
But is fun
Freezing or gooing
Or firing up
so you spot them and instantly kill them, and they changed nothing about your day
the notrious L.E.D.G.E :
The light armor is breakable and prevents that spot on them from going invisible.
Pinging not being a death sentence.
Them having consistent graphics, spawning not on top of you, having a consistent sound cue.
Stingtails also being able to grab during IW is extremely bullshit imo
its annoying but its fine
Is the sound thing inconsistent or just a bug?
Stun doing anything at all, like it does to huulis, brief maybe with a praet resistance after too, making stun act like a slow to them.
Can mactera grabbers do that?
Gunner feels like the best anti-stalker class
Bullet hell all over the place
Coilgun whole corridors
Leadburster entire rooms
true true
resisting the urge to say skill issue
Mhm
When in doubt, it can't attack you in shield gen
Well this would be nice, this doesn't change how you play around them though going off what you said prior. You're still spamming into hordes hoping you snag it or watch for it to shoot it like all other enemies
I do understand the complaints but is really anything
become a ping pong ball from shellback instead
Guys
The HVT forcing you to respect it (it's almost like it's high value)
Game winning revive being fucked over does feel bad though tbf.
Which, for the record, I don't agree with, but your proposed ideas don't really change your complaints about playstyle
How do I get the forge lord helmet
Stalkers atleast make me be on alert
Stingtails are either stunned then deleted or fling you into a horde if you mistime the dodge
Or off a cliff
Stun now works, pinging now works, breaking armor makes subsequent encounters easier, being consistent prevents bullshit, it vastly improves the feel of playing around them.
I prefer Driller because Impact Axes remove them from existence
I axe the questions
fat boy the shit out of it
Stalkers sometimes feel a bit BS during fights with other bugs but are interesting minigame in the open calm and die easily against heavy corridor area denial during swarms
I'm honestly overall rather fine with the enemies anyway, I just have grips with pit jaws and specially core spawn
Also, stingtails can grab yoy on walls
And they are overall pretty manageable with certain approaches too
Fall fucking damage yay
So yeah
Corespawn are just overtuned for drg
You can also make spotting stalkers feel better if you need to, like never going full invisible, not always trying to be right behind you, not punishing low graphic settings.
"you are jeopardizing the mission"
Fucking flings me into the bulk
Is the overall spawn rate
Yes
I won't even ask for changes just, less
Well, they're called 'core spawn'
In Rogue Core the corespawn are treated more like HVTs in spawn.
"And now, we shall both surely die" - said the dwarf
"Lol, lmao even" - replied the Stingtail
What does HVT means by the way
but I will
make their heavy armor work they way it should damnit
Ok, but you're still just spam firing and hoping to snag it, are you not? It'll be easier to handle, but that things you complained about are still here. I suppose you can ping it, but I don't know why you really would when you could just shoot it. Subsequent encounters is a fair one though
High value target
Hight value targets
I don't have an issue with how Stalker encourages you to play as is
It does a great job of showing how badass the reclaimers are, but I'll be damned if they aren't a pain to fight.
spawn rate scale on haz level, tanky af, fast af
personally i think they need to change at least one of them to be at least not pushing the zipline strat
Yeah, they aren't even common enemies there
Why tf do we get so many of them?!
But your solutions don't actually do much to correct the problems you had with how players fight it
It doesn't
You mean crawlers?
I mean I thought corespawn creepers are the common chaff
I heard they were mire like grunt guards there, but I can see them being HVTs
You have 3 other dwarves or a bosco.
Yeah I guess that's the wrong part of the name to use 
I overall go with the spawn rate because a stupidly strong enemy isn't really that bad if they were just less
The corespawn crawlers to my knowledge are still threats even to the reclaimers
Or maybe add their weaker versions from Rogue Core
What does that matter? In relation to pinging it? I guess, but why would I ping it and leave it wandering around when I could just shoot the fucker? I guess the same reason you do so for Pit Jaws
Like i could complain about all their capabilities but they eat the same bullets anyway
They become a problem later than earlier
But then again, Stalkers don't really have the HP that Pit Jaws do. I don't often struggle to finish them off
I think it's good to have pinging as an option, I just don't believe it's going to be that impactful
Can't wait for S7 turning corestone crawler spam into combined arms tactics
You'll still be fighting it all the same majority of the time
would be funny if in s7 they add corruptor version of core stone
Nah, give the corestone ranged enemies that instantly knock you off ziplines
Some scorchers to burn people off ziplines
Smh
It's just about making them feel smoother yeah.
Fewer crawlers more creepers
well i finally got my double barrel after a month
At this point just make us instantly lose

Yknow whay
???
Add the corespawn praetorian equivalent too
I think I would rather die than have more Rogue core content in DRG
Fuck it
You can probably argue about the fundamental existence of them but can we at least have a consistent counterable actually support oriented instead of raw damage slop version of the idea 
I regularly beat corestones without zipline cheese
Same
JFH and Hellfire do wonders, so is a choke stacked with EMD turrets
yeah I think the biggest issue with Stalkers is that they kinda don't matter that much and are just more dmg slop
I think one more corespawn for the sake of adding a ranged enemy to stones is fine but you could also just let crawlers do this themselves.
But me and you have talked about this like 5 fucking times
Like half the damage double the shield disrupt duration.
Salvo Module is also fantastic vs corespawn
Make it spawn the equivalent of a dreadnought
the main thing is that corespawn spawn in waves when you shoot at the core stone so what players need to do is shoot the corespawn FIRST and THEN focus on the stone, because otherwise their numbers are just overwhelming.
...but nobody's going to do that because zipline cheese works and it's way easier.
Try cluster rockets
Make their jump an attack
And replace the regular core spawn with that
Make Stalkers always spawn in pairs.
Add that fat corespawn equivalent of praetorian with a sonic boom
Let em cook
Maybe then something bigger
It's always the second spy.
The 2 spies on Upward
what is a good double barrel build? extra pellets or more ammo?
make stalkers spawn 50 at a time
They just spawn faster than I can deal with them
Rogue Core and DRG have increidbly distinct enemy design and asethetic, I don't want more overlap. I want DRG to continue being "bugs" and Rogue Core can keep the nightmares
They constantly spawn very fast as well yknow
i do enjoy stalkers because when i hear the noise in the distance i need to stop the "haha walk around and shoot bugs" autopilot to go "which direction did the noise come from? is the stalker on the ceiling or closer to the floor? i should throw some flares over there to make it easier to see." etc
They have guard lvl hp
12233
i got 12233 attm
- special powder
Then they spawn in groups once you actually shoot the corestone
stalkers aren't hard but they're a thing you need to pay attention to
This is exactly my line
I want at least one more Core Spawn in DRG so that Core Stone has variety.
I find them fun because of that
Assuming you mean double barrel the overclock and aren't just calling boomstick double barrel.
hmmm what to use as primary for double barrely im currently using SBB drak
This is fair, but I'm iffy on it
correct
tbh the only crossover i want is like a 0.1% chance for a breach in rouge core to be made out of very confused glyphids warped into the cave by a rift
Holy shit, if only Daily was still here lmfao
eden?
generally speaking double barrel works really well with all the scout primaries, since double barrel just has the univerally-useful function of being really good at AOE damage on scout
I'd go 1X323
Very good pick for one.
i.e double barrel pairs well with all the scout primaries since scout primaries tend to focus on single-target damage and can struggle with larger swarms
The praetorian wondering where the fuck it is
Lmao
we the SBB gang
Favorite non OC leadstorm build anyone? I haven't played this game in forever and all the posts I've found are from 4 years ago
though double trigger does give you more dps
uhh
the 4 year old post are still accurate
generally speaking you'd just use the same build as you would use for A Little More Oomph!
where did daily go?
X on tier 2 of boomstick is crazy, assuming the overclock double barrel double trigger literally does nothing, assuming anything else double trigger just wins cause it fits what boomstick is trying to do better and the base rof is awful.
They should really move some of double triggers rof to base tbh.
ive been playing SBB so much its crazy
Yeah.. And that would be what again? Just making sure You know what you're talking about of course
i am kinda liking EFS as well
honestly i find the reload upgrade useful when i'm building non-doublebarrel boomstick for swarm clear
isnt the reload speed almost the same on both upgrades bc of some coding bs?
That's an old thing
previously yes, now no
Like waaaaay old now
oh they patched it
nice
Double Trigger still kinda falls into better reload speed too tbh since getting the shots out way faster is basically better reload speed even if the reload speed mod isn't literally worse for sustain anymore.
hi aubrey
It's not bad to take it though just worse than double trigger.
I got so used to putting born ready on every build I for long time had it on a Scout with plasma and shotgun and was the most useless thing ever
Flare Gun:
i don't have every upgrade for every weapon memorized but iirc it's...
- tier 1: rate of fire
- tier 2: either damage or ammo, i prefer ammo personally but both are good
- tier 3: variable chamber pressure (but the faster spinup is also good if you wanna be more mobile)
- tier 4: i forget
- tier 5: hot bullets (but i personally like cold as the grave, too
also i might have tiers 3 and 4 swapped here
shrug
I'm of those maniacs who press R 10 hundred times
Accuracy, dmg, blowthrough, +15% dmg, hot bullets
I believe in numbers that's 32313
fun fact
a double dmg mod engis smg has more total dmg than a double ammo one
it's not a hard rule because for some guns you get so much more ammo than damage that it's actually more total damage to take the ammo upgrade. also it affords you the ability to miss a few shots here and there
Yeah I just run Born Ready on every build
right, tier 3 is blowthrough
One takes a second to reload and the other doesn't need it
use born ready when using cryo and epc
It's very much useful here for shotgun actually.
I never do now
Nothing is a hard rule, but generally dmg is better for ammo eco and the added DPS. But on LS, dmg is realyl the way to go. Obviously generic disclaimer to run whatever you find fun yada yda
Being able to instantly swap off boomstick and swap back to a loaded boomstick is crazy value.
More useless perk variety
Nah, strong arm
on LS it's a question of +10% damage or +33% ammo, and the latter is useful if you're not just building for pure big numbers
Trust
In this build the shotgun reloads in a second so in practice I really never waited 5 for the reload so it just had barely any use
It'd be funny if that buffed your pickaxe n power attack dmg too
A second saved constantly throughout the mission.
like, extra ammo on LS is better for sustainability during swarms; i find that your secondary can usually fill the job of DPS magdumping, and even the main gun itself is so strong that it's not like you lose much by taking the ammo upgrade anyway
But yeah the shotgun was constantly at my hands
The only real time you take born ready is gunner and breach cutter engi
Where did you get these numbers?
You never realize how insane born ready is until you actually think about it, sure it's one second, like 60 times a mission.
anyone have a sludge pump + wave cooker build that doesn’t use gamma overclock
Where you can do ANYTHING but reload.
A whole minute
uuuh
LS base damage is 10, base ammo is 2,400. tier 2 upgrades are +1 damage or +600 ammo
+2 dmg
And +600 ammo onto 2400 isn't 33%?
A second more doing the objective, a second more using your primary, a second that prevented you from dying.
I believe gunner is the only class where I use it
Isnt it 5s?
It's 25%
im afraid you might wanna swap out your wave cooker for this one
or just use BN
Coilgun and autocannon
So you get 5% extra total damage but 20% less DPS
bad at math
And still next to shit like thorns 
It's not like born ready has harsh competition either.
One second reloading the gun.
Instead of doing ANYTHING else for 5s.
Nah Born Ready has to compete with Vet Depo 😭
still. i think the extra ammo is a good option to take if you're building the LS to fight swarms moreso than just pure magdumping HVTs
because the amount of bullets it's going to take to kill a grunt is going to be basically the same iirc
deep pockets
Damage is just objectively better on leadstorm except for burning hell and rotary where you can take either.
20% more dps AND ammo versus 25% more ammo, it's extremely clear who wins.
This isn't correct, you're going to be using above 20% less
LS isn't like M1K where you have major overkill anyway
I mean, I'd rather self reload if it's under 2.5s, rather than switching back in 5s< and born ready not activating
Leadstorm has near zero overkilling issues on anything including grunts so damage is still a lot of that value in less bullets spent.
Funnily enough for a time I did have this pair with it lol
I just got born ready printed in my mind about 70% of my builds just didn't need it at all
Born ready making me not reload has caused me more deaths than manual reloads
I'd go, 1222X on sludge with SB
And dying cause you're not using your primary, and not building a pipe, and not reviving somebody, and not mining nitra, and and and.
Born Ready is INSANE value in letting you do literally ANYTHING but reload so often.
For the wave cooker, you might wanna ask someone else, because i dont use BN
Brother I've used it before
Still do on 2 specific builds
Of course sometimes you do manual reload cause you just want to shoot coilgun again but born ready is insanely good.
born ready is easily the best perk in the game, which is why i don't typically use it, because i don't want to lean on it as a crutch too hard
I just don't need it on normal haz 5 or even haz 5+
Born ready is BY FAR the 2nd best passive it's not even a contest, might even beat resupplier on some builds.
If you reload born ready is great value at minimum.
(So not cryo driller of course)
i'd say born ready is better than resupplier by a mile; resupplier is nice utility but it generally only becomes relevant specifically when resupplying during a big fight, wheras born ready is relevant in every fight you take
This all sounds amazing on paper but as said never really got too much value out of it
It's relevant for health too tbf, going from like a half heal to a full heal.
But I realized I didn't need it
You don't need any perks.
i dont know about you but at least when i play there's enough downtime between fights to where i dont think ive ever felt the need to spend an entire perk slot on scraping individual seconds off of my total time spent reloading
I hope you do amazing things with the extra whole minute but slowing down for a second to reload the shotgun has not affected my gameplay in the slightest so
yeah but that's assuming you're under half health to begin with. like resupplier is good but born ready just does so much for you
You don't even need your guns if you're willing enough 
It really does yeah.
It also just feels great to have and play around.
how hyper-optimized do you have to play where those few seconds REALLY make the difference
it's not about the time BETWEEN fights, it's about being able to just quickly switch to your secondary to shoot every now and then DURING a fight without ever worrying about reloading it
Resupplier allows for resuppling and reviving in IW's full invincibility window
I love instant swapping off pgl, coilgun, boomstick, breach, etc to go back to combat.
When it happens like 150 times a mission 
i suppose but that feels extremely weapon specific
Precisely Breach Cutter which I constantly mentioned for this is a weapon I fucking hate haha
I have two loadouts with it but never use them
When those seconds can be used to shoot the other gun and stun, fear, kill, slow, etc.
Is not satisfactory to me
how the fuck
Born Ready is constant value.
what are you doing to spend so much time reloading
it's more relevant for some weapons than others but it's something essentially every class benefits from to some extent (though driller the least since half his weapons don't reload at all)
Just don't use 80% of the weapons in this game for a full 5s to have born ready kick in
Not reloading, cause I don't have to with born ready.
(You sometimes still do manual reload if you just want another shot of that gun like another coilgun shot but born ready is constant value)
well no shit every perk is useful to "some" extent
All it ever did for me beyond some QoL was reloading my support/traversal tools
second wind is useful to no extent
QOL meanwhile it saves your life by having the stun gun ready to go at anytime and improving your pacing.
True
tf is second wind
For me it feels important every fight
Juggling two weapons every now and then and keeping them for 5 seconds means I never need to reload and never even stop to think if my weapon is unready at all
Calling born ready QOL is like calling Dash a crutch, you're missing the deeper value.
exactly
mostly the benefit of born ready is it entirely erases those moments where you're being swarmed, you pull out something like the breach cutter or the crossbow or the coilgun, and oops! no ammo! you're gonna die!
i mean yeah i can think of some times where ive fallen off a cliff only to realize i didnt reload my platforms
I dunno man, just fucked me over more than it has helped with me thinking my guns were reloaded
however
Heading back to the drop pod especially on escort, still dogshit though 
Fym however
that's literally a skill issue
it just affords you more offensive power because you don't need to stop shooting
I'm surrounded by sweats
just like... stop forgetting shit

There's a redacted that puts a pop up on screen if you need help with that.
me too
Why do people put quotes in their bio
The value of born ready is you almost never drop off the fight to reload, you merely continue the onslaught with other weapons
There's also the existing voiceline but that's easier to miss.
Audio cue works fine
again, i don't use born ready because it's so good. i don't want to rely on it so hard that i can't play without it
Bah, 200 hrs later and never did
Of course fun over function though.
I very much use what's fun over what's meta I'm just a nerd who likes to talk about meta.
Especially during my low fps days
you gotta put SOMETHING there
^ mf who has nothing there
you can leave it blank actually
Or the objective, or the reviving, or the mining.
I sometimes still catch myself pulling unreloaded weapon too early on BR, but most of the time I got subconsciously used to how long it takes
boring, bland, pedestrian, what's even the point then
Because I wanted the people in DRG main to know my thoughts on DRG and skill level
The gun BR fucked me over most on was autocannon
yeah that's another thing with born ready. spend 5 seconds mining and your guns are all reloaded because the pickaxe counts as its own weapon
switching to your side pick is faster than reloading
it'd probably help to pair it with something like the BRT that you might reasonably have out for longer than 5 seconds
Unfortunately this doesn't work with anim cancel
Btw, high velocity rounds changing the velocity of mortar rounds is a suggestion that would improve the tree for mortar rounds but has no basis in the way the rest of the game's logic is done
I'd have coilgun out for 5s
what are mortar rounds
A mod that has a unique effect for an oc is not something I can think of a precedent for
coilgun i generally find i just shoot once before switching back to my primary
Then autocannon
ditto for the bulldog but that's generally one clip instead of one shot
I use mole often so that's prob why
Drg bible quotes to sleep to
Habit
BRT i find is good for pairing with born ready on your primary since you can use it like a pseudo-SMG for 5 seconds
Repellent changes how you play mcao
though if you build the BRT for just dumping into weakpoints with maximum damage that's not as likely
This isn't the same
Maybe I misunderstand
The proposed change would directly affect the OC
brt?
I think damage mods impact scorching tide
gunner's bust-fire-pistol secondary
Imagine if Born Ready was replaced with an active perk with passive effect having 30s delay to reload all as QoL and an active effect of double tap R to rush a lightning fast reload that also insta loads all holstered weapons every 4 min
Been thinking about this one too
It's true, but what does the damage mod actually do on paper
Damage
my fault ive only played engi and a side order of scout
too many moving parts for my taste. probably more "balanced" but it wouldn't be as fun to use.
scout best
Is the best example of this not just Crystal Nucleation?
It interacts with every goddamn mod
Tbh, I think it's a good thing
I could be on the wrong side of the fence here
||
||
Gimmicks not interacting with mods is boring imo
i would imagine the damage mod might, potentially, increase the damage
Bro shut up
Truth nuke
could be wrong tho
That's why you can also swap off the weapons when doing objective mining stuff, if the cancel simply brings out shield generator everything still works in 5s.
do you wanna play
the point is more "direct damage on the flamethrower is basically useless to build for since 95% of your damage comes from the fire DOT"
I wouldn't expect
oh its a flamethrower
Really?
Sry made plans with a friend
rip
I'm aware
Fat Boy is kinda just big explosion with new effects
scout goes hard but i feel naked without my sentry guns and platforms
It is what I did when I used BR
i just am having too much fun playing scout to look at any other class
Me and Driller
bad phrasing, more i feel like ive had my left hand cut off
I kinda expect internally for it to just spawn a fatboy explosion at the det position like tcf carve not interacting with anything
I'm lying, I don't ever play the same class too long
Hmmmm
A very insignificant dmg boost
ima play some path of exile 2 and get ready for the 29th woop
like yeah i can probably still function but every time i reach for something it feels wrong
Goes from like 680-690 dmg total including the fire DoT to like 730 dmg total
man my scout is getting to platinum while rest is sitting bronze
I mean it's like
Passive is plain QoL
Active is like, oh no, my weapons are all depleted - I tap r twice and after a second all my weapons are ready to shoot
In the entire gun????????????
i find that whenever i switch to another class after playing another for a while i have envy for whatever tools the last class i was playing had. "i wish i had platforms". "i wish i had the drills". "i wish i had the breach cutter". "i wish that i had pheremone bolts". "i wish i had a cluster grenade".
yeah, like i said, too many moving parts
i main engineer because the sentry gun is better at the game than i am
Scorching tide
That says a lot given how bad the Turrets are haha
Ok so per STIde shot
i assume they're playing at lower hazards, where the turrets actually do just kill bugs on their own
this is also very true
im still pretty new, haz 3-4 is where im most comfortable
ive got like 30 hours?
yeah that's fair. hazard 5 i think is mostly balanced for when you have all the weapon upgrades already
iirc hazard 4 is the "baseline" difficulty the devs balance the game for
hazard 5 seems too stressful to be fun for me
🥀
Born Ready honestly doesn't need any touching we just need more passive perks that are actually worth considering over it.
haz 4 already frays my ammo to the limit
it's honestly not that bad once you have all the weapon upgrades
mostly it's just hazard 4 but you take more damage
well i have all the mods for engi but the game fucking hates me and i cant get any engi cores
that's really the main difference i'd noticed when i first went from haz 4 to haz 5
like at all
Game sense means more than OCs in haz 5
More auto reloading in mods trees and ocs would also be nice, it's insane auto reload and speed boost are exclusive to scout and damage resist to gunner, give me resist well charging sludge, put auto reload in pgls tier 5.
Can also make the standard for them 3s to beat born ready's 5.
yeah but playing hazard 5 without fully upgraded weapons is just a bad time
out of 24 cores 4 of them have been engi and 2 of them were cosmetics that look like shit
Yeah thats why i meant specifically OCS
Resupplier, Born Ready, Vampire, Dash/IW/Field Medic and never change anything again
That's the perk system
i have 10 scout cores i cant even use them my scout is lvl 16
You def want up to Tier 5 but you dont need OCs for Haz 5 as much as you need game sense
So stale
i'm including overclocks here. i wouldn't want to use the stubby on haz 5 if i had no overclocks other than well-oiled machine, yknow
This is so ironic
Vampire is on par with elemental insul and sweet tooth, cryo driller swaps out born ready, SBB scout takes shield link.
Still not much though, the system sucks.
All classes also hard take dash except scout where it is a 3 way tie.
the stubby itself isn't important to the example, Well Oiled Machine is just the first kind of nothing overclock i could think of
some men drown while others die of thirst
This would actually be a really good weapon still just worse than refire.
yeah cause instead of all these choices, you're really only left with like 2-3 that's basically a main choice and the rest is just a preference thing
Is that the +5 mag one with firerate or
I like field medic
oh ,wait, i was confusing it with superslim rounds
The issue with well oiled is that refire exists more than it does nothing.
the +5 mag size one
stubby does no fucking damage tho
Like yeah super-slim.
BORN READY FIX
Make it a quick time event
neither does warthog
but i be dashing with no dash
Take the damage mods.
Peak overclock
stubby does incredible damage
All dmg mods
not really? take the damage mods and you can still do decent damage on it
i did its not helping
Your ammo is totally fine
i feel like ive got a peashooter
Also take the rof mod.
Unequip light-weight rounds 
yeah in general your damage is going to feel bad in this game if you're not hitting bugs' weak points
But my +5 ammo
dont even have that
smart rifle is the only primary that feels like it actually kills things sometimes on a good day
Wrong oc lol
the power of m1000 killing basically most things in one shot is so nice (a bit random but i just wanted to gush about the gun)
LWR gives you so much ammo you legit can just mag dump half the time
at the cost of sucking down bullets harder than i suck down oily oafs
Because if you play normally you are not running out of ammo
body shot web spinners, one shot grunts at range so long as you hit their weakspot (if not you can just do a Focus shot)
engi primaries tend to just struggle with ammo in general yeah
actually at base, i'd say stubby is better than lok1
ammo efficiency is engineer's main weakness
base as in with t5 mods just no overclocks
Lok is the engi primary with no dps what do you mean 
Except SMRT Trigger and EXE (ECR also good but not for the dps) but if we're talking overclocks EM Refire and Alloy have some of the highest dps in the game.
It statistically is
its not always feasable when they come at you in waves
Even warthog is.
and i got shaky hands
that's just something you kinda learn to improve as you play a bit more
i dont have overclocks
near exclusively
i find the lok's damage is good (against single targets anyway) but it just runs out of ammo too fast to be useful against anything
Then yeah lok is abysmal dogshit and stubby is actually pretty good.
You'll learn to do it subconsciously or unconsciously at some point
and yeah the lok is probably the most overclock-dependent weapon in the game
yes its less feasible when everything is coming but you can use a bit of movement to slow down the rush (or set up for stun/kill zones)
Base lok just does also have bad dps 
With locking on taken into account of course.
You did not just say that
in the sense that the base weapon is pretty bad but it has like two overclocks that are incredible
the only overclock i have is rj grenades but then im basically just throwing my hands up in the air and accepting that im never dealing any damage ever
Drak i feel like would be overclock dependent compared to lok1
rj hits like a water balloon
It's true.
Not when pgl and drak exist
smg hits like a nerf gun
i would pick any no-overclock weapon over no-overclock lok
PGL and drak included
im struggling against lone praetorians
Lok is insanely bad base but then SMRT Trigger, EXE, and ECR exist.
Drak and pgl is also up there though.
cause lok1 can still function quite well even at base (just doesn't have enough ammo to justify its uses)
meanwhile the swarm is coming
you just dump the entire magazine into its butt
Both base drak and lok struggle to do any of what they want to but at least drak has the elec mod.
that's cause they are tanky, if you have power attacks, i tend to use them to lower their hp a bit then mag dump
Rj250 fire pgl for wave clear
i find the stubby is one of the best praetorian-killers in the game
its at half health now and i have to reload
(Or damage, or responsiveness)
i wack them if i can but thats not a given
use rj250 with fire (it basically means you get grunt clear with additional ammo as well as mobility alternative)
Or
don't use it as a single target
You can run breach cutter
Base lok is just outright bad, bad dps, bad ammo, bad responsiveness, all it has is a decent AB value and range.
Or shard defractor
breach cutter would def be a better alternative but rj250 is perfectly valid
I'm aware
Engineer just has so many choices
even with overclocks i don't like using it, except the explosive-rounds overclock since you just spam 3-shot bursts at things
Notably breach can't rocket jump.
Just saying this in case they do seriously struggle
Big fan of all 3 secondaries and 2/3 primaries
idk ive managed to use it as a decentish grunt sweeper which is more than i ever got out of the other two
at least in pgl overclocks, imo its rj250 or fat boy (hyper prop if you really feel like something shouldn't exist but even then you're better off using shard dif/breach cutter)
RJ and Fat Boy are actually quite prevalent as options if you know how to use them.
what the fuck are they putting in the warthog because its not bullets
the rocket jump is so neat
it shoots fucking bean bags
And also insanely good if you're good at it.
abysmal dogshit
i basically can race the scout at times (so long as there's an open space
Strongly advise the pump action overclock, makes it feel like a real gun
yeah warthog is a bit weak
i run laser as my secondary because otherwise anything higher than basic grunts is genuinely untouchable
Wait whuh day is it
if i were to rely on base level weapons without overclocks it'd be stubby and breach cutter
Monday
Tuesday
that's a great idea i would love to do that
warthog can hold its own but you need to get good at hitting grunts' weakpoints (their faces) at close enough range to one-shot them
unfortunately i have FUCKING NOTHING
The oc grind is unfun
That is correct
I AM STARVING ON THE STREETS
Specific number perchance ^^"
run stubby and breach cutter
Hoping rc doesnt have any fuckass mechanics like that, doesnt sound like it does
the actual grind isn't the problem so much as just how random it is
Wait what are we talking about? The day of Rogue Core?
its at least better than warthog/lok1 without overclocks
That's coming out in 1 day and like 19 hours
Uhhhh ye
I was gonna say "Rouge Core tomorrow" unless is not tomorrow yet lol
Yeah not yet haha
breach cutter fucks but the ammo is so bad it hurts to use
You can say that in about 19 hours though
its like im going 5k in debt every time i fire
Aight bet
Its the combo, the random would be fine if you got more than like 5 a week and the 5 a week would be fine if you could fuckin choose
Everything is better than base Lok-1
ammo is engi's main weakness in general on pretty much every weapon
They both fucking suck
1X123 for Stubby
X112(2/3) for breach cutter
Yeah ammo is just gone for Engi
its never enough for engi
I can't complain about the OC system two days in a row though
x?
Any option on tier
X just means you take any modifications that you prefer on that tier
i can
X usually means the tier doesnt matter
the only weapon engie has that's ammo effecient is the warthog
and that's because it just has so much ammo lol
stop giving me fucking driller cores im tired of seeing it
What
i mean the idea of "you need to slowly unlock the endgame weapon upgrades via weekly assignments and whatnot" is fine, the problem is just that you also are often getting overclocks that are bad and/or that you don't care about
MCAO and Discharge but those are overclocks.
i wouldn't say it doesn't matter, it just doesn't have a particularly decisive upgrade that is objectively better
breach cutter has enough ammo
I'm wheezing
For a while i ran the full auto mini shells warthog and it was kind of enjoyable to mag dump everything and not run out of ammo
try to line up enemies when you fire them
yeah breach cutter is mostly something you use when you have like 5+ bugs coming at you in a straight line
why aren't you using the cutter sparingly
Breach cutter at BASE can have more ammo than full ammo mods RJ250
Lmfao
basically get more value for your buck cause they can get a lot of enemies in a single shot
Rof and mag are better than recoil in stubby tier 2 100%, except for alloy then the tier is an X.
I disagree with such tedious grinds as the OC one, but yes, it is much worse due to the awful nature of the system being as plagued by RNG and shit options as it is
no way. next you're gonna tell me hitting enemy weakpoints does more damage or something crazy like that
My go-to engi build now is pump action warthog and laser cutter with clean oc
Lmfao
like yeah no shit try to pierce enemies with the piercing weapon
hey, you never know? i watched like so many greenbeards using up their entire supply on 2-3 grunts
This
I'll shoot a Breach shot at a single Grunt
Hell, I'll shoot 3 Breach shots at a single Grunt
Ammo isn't real
Take a Resup
I be using fat man on loot bugs sometimes, ammo is really not an issue in this game 90% of the time
Yeah BC has enough ammo to spare for random shots
the grind isn't really that tedious unless you play nothing but DRG in your spare time. like you can chip away at a few overclocks a week via assignments and deep dives. the RATE at which you get overclocks i don't really have an issue with, it's just the fact that you have very little control wrt getting the ones you'd actually want
i saw a gunner use 4 incendiary grenades on a grunt guard
i used to use it on individual praetorians bECAUSE I CANT FUCKIGN KILL THEM
WHY WONT YOU DIE
fair, they are quite tanky
they have armor everywhere except their face and butt (and the butt takes more damage)
im like a child who has to ask for help reaching the countertop
thank you yes i have read the miners manual
That's good breach cutter usage
That is the point of a coop game to be fair, those are scouts or drillers job
i mean engi is probably the second best at pure single-target damage next to scout?
sometimes i get a bit frustrated and just pickaxe mine the praetorians (you can kite them quite easily if you're up in their face)
sometimes they just aint there
at least with the stubby anyway
With an oc
i would say that if engi is third (behind gunner) then it's a close third
man overclocks are so good i wish i could have one someday
hello
EXE or STOS
I disagree. The fact that the grind takes nearly half a year to complete if you aren't grinding promos is far too drawn out. And then you can play extra and try focus promos for more OCs, but that also takes ages because of how slow levelling is
There is not reason for the grind to be so horribly long
Same goes for the cosmetic grind
oh another driller ammo overclock? my cup truly runneth the fuck over
Scout is definitely the best at taking a large bug and making it disappear, though it varies by the enemy
Ehhh Gunner exists
yeah its a bit slow to grind them up since they're limited to get per week (technically unlimited but basically limited cause you aren't gonna grind multiple promotions in quick successions)
Scout has embedded detonators, this should not be an argument
m1000 exists
gunner is a bit worse at pure single-target than scout (just a bit), his advantage is that he's also really good at swarms and has a lot of ammo
i could.
jk lol
Ehhhhh kind of
i.e gunner is good at everything combat-related; his main weakness is a lack of mobility/utility
I kind of disagree
that gun (so long as you hit your shots just deletes HVTs)
Gunner has amazing single target
Makes nearly every single enemy in the game fucking vanish, have you just not used it?
ziplines are so ass what is even the point
gunner does have amazing singlet-arget but scout has incredible single-target
I've used it in probably about 100 missions now
Ehhhhhhhhhhhhhhhhhhhhhh
especially if you bring any cryo alternatives for even greater single target damage
most bugs cannot attack you at all when on a zipline
I'm not sure I would agree with this
Most of scouts kit was designed around it
What metric are we going off of?
melee enemies are basically just forced to watch you as you ride the zip line
Time to kill one enemy
Just raw DPS? Sustain?
oh ok so we're just hiding like a fucking leaf lover now?
mostly "how fast it takes to kill one enemy"
plus, it gives a way for other class to use the zip lines to traverse long caverns
All classes have incredible single target options, the only argument here is that the typical focus of scout weapons are burst single target not that his options for it are better than other options.
bizzare take. do you think it's leaf lover behavior to shoot bugs from a distance instead of pickaxing every enemy or
Scout is John HVT Killer, I can agree he handles those better
oh man these bugs are weally scawwy let me get grandpa's mobility lift
yes
I'd say HVTs since they tend to have a higher priority thus need faster TTK
well that's what i'm saying yes
But for LSTs? Nah, Scout isn't winning
Scout is burst dmg for the most part, things like TEF or M1K
yes that's literally what i said
He doesn't beat Gunner in single target, he beats Gunner in killing HVTs
Who is killing an oppressor faster than a cryo axe driller, who is doing more caretaker eye dps than sludge blast, it depends on the single target too.
if you're fighting a single grunt scout still kills it faster than gunner
This too
It's all very complex
but gunner is able to kill like 15 grunts at once and scout can't do that
And if you are fighting a praetorian, scout does it faster and more reliably
We aren't ever talking about Grunts when discussing single target dmg?
Ehhhhhhh not really
well then why did you make such a point of drawing the distinction between HVTs and LVTs
Like scout doesn't just win single target he just has a lot of single target options, this is a game with volatile bullets on the gunner class it's not this simple.
i mean kinda? some LSTs are still well within scout's damage (he just needs more specific builds compared to general builds)
such as cryo minelets/bolts with a strong primary (Bom/m1000)
Granted, he needs some set up to delete them but he still does them quite fast
LVTs? I said LSTs
Who is killing a anything faster than a platform mole set-up 
i don't know what LST stands for. lone single targets?
Clearly you said BRTs
Yes, this is true, but I'm looking at it more generally. I don't think Scout is beating out Gunner's ability to kill LSTs overall
Large single target
fair, yeah generally gunner beats scout
guys every class in the game is abysmal dogshit except [insert your main here], this is just objective truth and if you disagree ur bad at the game
Praes, Menances, Oppressors
???
those are HVTs
pack it up bois, this is the final decision on the matter
My already active PBM eating the praet whole:
I agree, the wave cooker is the only functional weapon in this game
questionable
more like uhhhhh. cave wooker
not really? i'd argue those are LVTs
Large Value Targets
Menances are both, but the other two are not HVTs
The other two are not high value
High Value targets refer to something like Septic spreaders (except for menaces since they're both)
Praetorian are definitely not high value if you can fucking walk
septic spreaders, tri jaws and acid spitters
wave cooker more like wave that cooked shit goodby bc its goin in the bin
weird way to spell out spreaders
okay semantics semantics whatever.
the point is: broadly speaking scout kills single bugs (regardless of type) faster than gunner, but gunner is very close and is also way way better at killing larger groups of bugs than scout is. that's all my point is
Oppressor is a high value target if I'm bunkerin- oh, you froze it and instantly killed it with 2 axes.
Scout is great at speeding up to a bug and shredding it apart before vanishing back into the depths of the caves he wont light up
yeah exactly
I know this isn’t rogue core chat but I was just wondering if we have any idea on how much the game will cost?
bunkering is leaf lover strats real dwarves kite for 15 minutes then fall in a hole and die
Scout is better at killing HVTs. That's all that needs to be said
Pins in #rogue-core-chat
raw weapon damage aside scout also just benefits a lot from having way more mobility than gunner. plus scout weapons tend not to have the "spin up" that gunner primaries do
check pins i think there was a discussion on that already
22 dollars is the popular estimate, also pins
pins in #rogue-core-chat
Ah
You're all my snails
The average scout build typically is single target in pursuit of HVT burst but that's really the only argument, not that scout does single target better just more often are his guns made for it.
TLDR: $22 ish on popular estimates
hey guys
how do you use the breach cutter
?
with what overclocks and playstyle
i mean nothing "needs" to be said but we're having a conversation about what the classes can do so i'm going to say things about what the classes can do
20k creds and 1000 of each mineral
light weight cases and spam them when the horde is thick
dont ask me about overclocks i will cry
either that or spinning death for great area denial
I just bought 5632 oily oafs… no money….
what overclocks do you enjoy? :)
Breach cutter is one of the few guns where iirc all of its ocs are very very usable
i would say scout at the baseline is built to do single-target stuff and tends to have limited options for multi-target stuff (not no options, but options that are worse and/or more limited than other classes). with driller being the inverse.
skill issue get to work miner
same, kinda
fr?
i will tell you when i fucking get one
There is definitely room for preferences but i dont think any of them are like, bad
for some reason i always just use the inferno one
Yeah
return to sender seems pretty complex to me
gunner has options to do both, though i will say that gunner's idea of "multi target" is different than engineer's or driller's in that gunner tends to do multi-target by just having primaries that kill single targets so fast that they're basically multitarget
well you better GET TO WORK then, miner 
and the most of the times i just kill myself
i find inferno to be a bit iffy cause the bugs that do get set up on fire kinda die immediately anyways in one hit and the ones that don't require more shots
as opposed to engineer and driller having outright AOE weapons
i use it to tresh bigger enemies
yes, mission control 😔
as there are a lot of enemies that would survive a shot
*and importantly have very large magazine sizes
fair, but for those type of enemies, you're usually spamming shots anyways so i find more ammo to be more handy
yeah, this too. this is one of the main things that makes scout weak against large swarms.
GO GET THAT ||BREAD||MORKITE 
like praets, pitjaw,s breeders, broods nexus, any dread, hoolo's lol, and a lot more
in fact, the drak is probably scout's best primary for dealing with swarms because it effectively has no magazine size, just the heat mechanic
fair
though drak also suffers from poor ammo economy a little, i think
is it worth it to deal fire damage to dreads? when they have a pretty good chunk of resistance from fire?
but i want to use both of my weapons
All for being worse than shooting twice 
at least its not really that easy to set them on fire from what i recall unless you're using conductive thermal scout
"scrumpyknight, its 3 am, time to unlock another shitty driller core"
"yes mission control"
not exactly, just telling which enemies would survive a shot
TEF my main go to for drak aside from CT for eliminations
real
go unlock fatboy
N O W
My point is that that's what it comes down to

im trying ;n;
well no it comes down to multiple things actually
ah yeah fair enough then
Ok, Scout is better at HVTs while Gunner wins out at everything else is the basic overview
yeah that's the quick summarry
There is FAR more nuance across build discussion and enemy type and Haz and yada yada
basically yeah
its kinda fun unarmoring praets
But without going into it, that's how it is
yeah i'm just talking broadly speaking
i like evaporating praets (scorching tide driller my beloved)
its really funny seeing a group of praets just evaporate with a single hold of "r"
even if i dont use too much the ability
hey if you're out of fuel, that just means you burnt up all the bugs
though if there are bugs still hanging out, that usually means your nitra economy is lacking or you're using your flames for tanky targets/not maximising your flame
you can usually get away with a short burst of flame ot kill a group of grunts (since they walk over them and burn to them)
i usualy try to max the ammo with driller
i usually use the ability when time its not on my side
like
yeah that's a pretty good use
then perhaps its nitra economy then
you need to get your nitra faster
so less worry about ammo
what do you use as your secondary?
colette
any particualr oc?
when i use fire as my primary im usually the first one taking ammo
the yellow one for ammo
personally, i tend to use Gamma contamination as just some nice DoT if i'm using CwC
hmm but you kinda already have a wave clear on your primary
i like gamma contamination but it hurts a lot when its overheats so fast
it helps a lot to save primary ammo
you want to tap till they get the gamma and just leave it
and i usually use just to termshock
the thing its that the fire effect its really easy to apply
so i can termshock multiple times
it gets better when there are more enemies around the target
i wanna hug molly.. i think shed be warm...
so i can ignite again with the collette
how about considering subata (since there's somewhat a synergy for burning enemies) or my personal recommendation is EPC if you can time the TCF blasts
EPC with persistent plasma is pretty much the main go to since its still good on single target whilst having a crowd clear option
i have a lot of hours and still blowing myself with the tcf blasts
yeah it happens, but man is it satisfying to blow up a group of mactera in a single tcf blast
Large skill reward is really nice.
yea
probably the epc have the biggest skill reward
you can do a lot of stuff with the tcf
def works but again you're lacking in single target (which granted can be mitigated by your teammates such as scout) Generally though if you don't have some single target option, you tend to waste your primary/secondary on those tankier targets. Especially since you're not running cryo so you can't just axe everything in one or 2 hits.
fr
That upward angle wall annoying you?
delete it
that bit of nitra that you can't seem to drill to? Boom
that group of grunts coming to maul you? Gone
sugar, breaking corestones in this new modificator, minning, etc
yea epc its really useful
even if you blow yourself up, so long as you actually get the enemies close to you. its still worth it since the damage output is still powerful
also i like using epc to take out the hive guards (second phase)
since a proper shot can hit all three weakspots
my only issue is the mining tends to fling the items all over the place but its like minimal since i don't have to waste my drills getting to it
and i do it faster than scout without any prep basically
yea
kinda like the loot bugs just simply deciding to explode all their delicious minerals to the rest of the caverns
i think i just have too much experiencie on the colette i know when it helps a lot and when it really seems weak
like yea
its not weak
its just like, you have both your weapons on crowd clear
which means you waste ammo on the single target ones
collete is def strong but i prefer to pair it when i have a single target based primary (like sludge blast)
uh
i mean it does pale in comparison to persistent plasma EPC (with TCF)
i tried a built like that once
when my only cc was my epc i got myself exploting my faces a lot of times
actually, prob better to pair it with volatile impact mixture rather than sludge blast but both works ig
its a learning experience,
i think the only reason i dont use the volatile impact its because my pc usually dies when i see the puddles explode
its really fun to use when theres a teammate with fire
but the animation of the explosions are really detailed
talking about it, i think that was the reason of why i built it that way, when i see no engi or driller on the team i usually use that build to clear the hoarde for the team
igniting the enemies and spreading the effect of the fire clears the hoardes fast and clean
the most of the time, yea, i usually need to get close to bigger targets to kill them
oh
true that
and another thing i like about epc its that goo bombers are no longer a problem and more like a flying target
lots of details , i wish i had a better laptop/pc to play it on


