#rogue-core-chat

1 messages Ā· Page 71 of 1

subtle zenith
#

idk, maybe an insider could tell us

young vessel
#

for 3 months access

#

every other month is another $100

tough eagle
#

Zero playing playtest atm, anyone wanna join me?

surreal monolith
#

In mid September I still had all my masteries and resources from pre 1.0 play. The game gave me a choice whether to use old save game or a new fresh game. That was a couple of weeks ago. But now everything is gone. The result of over a hundred hours of playing this game is wiped. Was that intentional? Or did I miss something?

surreal monolith
#

SOrry

tacit urchin
#

Also, damn that sucks

echo depot
#

hey hey, i've been out of the loop for a while can someone remind me when rogue-core is supposed to release?

tacit urchin
echo depot
#

ait thx

prisma elm
#

my prediction for the release of the next playtest is the 21st of october, mark my words miners

finite tundra
#

just looked at the dev diary again closer this time and uh is it just me or do the slicer and falconer faces just look, Cursed?
Also I feel like Guardian stands out way too much design wise. everybody else has normal pretty dark armor with 1 or 2 small highlights but the Gaurdian is all bright with 3 highlights that are basically identical to eachother just different sizes and placement

tall plume
finite tundra
#

Thats really my only complaint

soft locust
#

I have seen the WIP Battle Rifle Inspect animation

#

I legitimately sat there for a solid 5 minutes replaying it over and over

#

Absolute fire šŸ”„

pine skiff
tacit urchin
rare dune
#

Any day now… surely I get access any day now…

#

This Friday is 3 weeks from their ā€œpossibility 3 weeks from nowā€ post

#

Surely…

cosmic pilot
#

Hey, I just wanted to ask here about the new character redesigns. I don't know what the community thinks about it but I just can't help but feel like it's a straight downgrade.

  1. They look too overflowing with detail and cluttered with bits and greeblies which is wildly different from the original design and from how the DRG armour sets look. It feels like Overwatch armour and that is not a compliment.
  2. Also all of them kind of just look like barrels on legs, but not the way the DRG dwarves look, I can't exactly put a finger on it, but it feels different. They are bulky, but not in a good way.
  3. I also don't quite get why there was a need for a redesign in the first place, this late into the development too? The September Dev diary states that it was because of the Retcon, but why did they make it to fit the rest of the classes instead?
    4)And why add the fifth class? It just weirdly sticks out. I guess it's not bad but just eh? Every single coop games does a 4-player so this just feels strange I guess.

I think that's about all I wanted to ask about and I'm passionately waiting for the early access.
Rock And Stone!!!detpack

raven wharf
#

I think a lot of that stems from a disconnect between what you want and what rogue core is going to be. DRG has been moving towards more detailed decorations for a while now, RC continuing that is not surprising. I'd hardly consider this game late in development. What you're seeing is an alpha.

tall plume
#

this late into the development too?

This is an ALPHA.

compact shard
#

The more people talk about the alpha, the less confident I am that the general population understands development cycles

tall plume
#

they absolutely don't

#

most people don't have any ideas of how making video games work in general, to be fair

compact shard
#

That is fair. Heck, the closest I've come to making a game was a mod I made back in February, and that thing is held together with hopes and dreams

#

I am very curious if we will see a sixth, or even seventh class, since they're setting the groundwork for more than 4

#

My dream is 10, but I will be happy however many make it into the game during its lifecycle

tall plume
chrome basin
raven wharf
cosmic pilot
# tall plume most people don't have any ideas of how making video games work in general, to b...

When I said "this late" I didn't mean that I thought that the game was releasing tomorrow, but that the early access to the game will be available pretty soon. It means the game will be sold for money and character design is a comparatively late thing to figure out or change at this stage.

Other than that, I didn't really see answers to my questions. Sure, DRG designs have been getting more sophisticated, but they still very much keep it in their own signature style. And what I've been saying is that the new armours don't really fit it, in my opinion at least.

fierce rock
#

has there been any more news on another playtest? Last I saw was sept 26th

#

last time they posted i mean

tall plume
# cosmic pilot When I said "this late" I didn't mean that I thought that the game was releasing...

Early Access does not mean "the game has finished development and has all its basics set in stone", it means "the game is playable but many things (including systems, gameplay mechanics and visuals) will change throughout its development up until 1.0"

  1. They look too overflowing with detail and cluttered with bits and greeblies which is wildly different from the original design and from how the DRG armour sets look. It feels like Overwatch armour and that is not a compliment.

That's just your personal opinion on the matter. I personally think they look amazing. Just because DRG started with a very low poly style, it doesn't mean the studio has to stick with this specific visual for every other game set in the same universe.
Besides, it is still the same visual style, just more detailed.

  1. Also all of them kind of just look like barrels on legs, but not the way the DRG dwarves look, I can't exactly put a finger on it, but it feels different. They are bulky, but not in a good way.

I'm guessing it's because a lot of their "anchor point" is near the belly, which make them look a lot more bulky/fat.

  1. The September Dev diary states that it was because of the Retcon, but why did they make it to fit the rest of the classes instead?

Most likely because they thought it looked good in this style and wanted to go that way

4)And why add the fifth class? It just weirdly sticks out. I guess it's not bad but just eh? Every single coop games does a 4-player so this just feels strange I guess.

Because why not ? Classes aren't as set in stones as they are in DRG (they really just boil down to their special ability and nothing else atm) so there's no reason to limit the game to 4 classes.

young vessel
#

not all coop game do the 4 characters thing
You see, I need my payday, too.

tough eagle
#

Are there any plans to have a different ending than the hell spawn lookalike creature?

I did go ahead and removed the game from my steam wishlist, what about you?

tall plume
simple cloak
daring hill
#

I still really hope they go with armor customization this time, rather than beard customization

#

DRG had to choose between armor or beard, and they chose beard. it would be really lame to just choose beard again, especially when beard customization is a fundamentally goofy and silly thing to have

#

the more serious theme of rogue core is already almost nonexistent, and you'd be right to assume it's been dropped *entirely.. the worst thing this game could do is then continue to not reinforce it by having goofy as hell beard cosmetics

cosmic pilot
#

beard customization is a fundamentally goofy and silly thing to have

by having goofy as hell beard cosmetics

āš ļøPointy-eared LEAF LOVER in chatāš ļø

compact shard
#

I can't tell if this is an embed fail or a phishing attempt. Either way, I ain't clicking those links

tacit urchin
#

phishing fail

tough eagle
daring hill
#

rogue core is probably going to have a million dad joke voicelines that are totally at odds with the tone rogue core will supposedly have, no reason to make that worse with beard customisation

daring hill
#

Just because you have access to a game pre-release doesnt mean you cant hate it

#

Or at least heavily dislike it existing

#

Thats the beautiful nature of random invites. You are in no way actually required to like the game, let alone provide feedback

cosmic pilot
daring hill
cosmic pilot
#

DRG is pretty dark too, if you think about it, it's just the dwarves goofing around as cope that makes it feel more cheerful

daring hill
#

My point is that if they want a different tone, commit to it

#

Don't say its a different tone only to provide excuses (like you are doing) to not actually change the tone

#

There are different tones between goofy/funny and hardass soldier man, its not a binary

cosmic pilot
#

but also

#

before being professionals they are something else

#

something bigger

#

dwarves

#

and beards are like the centre of their culture

daring hill
#

One thing I really hope happens is multi-character dialogue

tall plume
#

I wouldn't consider beard customisation to be goofier when we have so many fucking stupid hats

daring hill
#

Obvious example here is darktide, which has a TON of random dialogue between two classes

tall plume
tall plume
daring hill
#

Can you explain why? I dont think there being more than 4 classes will be a problem

#

Could just have conversations at the start of each level

tall plume
daring hill
#

I am genuinely unsure how the (very much still unclear and unsolidified) direction and tone means it won't happen, but sure I guess

#

I guess you mean you think they want the classes to be super blank and nonexistent character wise?

tall plume
trim pelican
#

I do hope for more complex armor customization

tall plume
#

things might change in the long early access cycle but I don't think it will

trim pelican
#

But I like making your own beard

daring hill
#

I want to say we still have this last quarter for it to be considered and developed but uh

trim pelican
#

Very dwarfy

daring hill
#

Yeah its october

#

I dont think this game is getting the major changes DRG got between closed alpha and EA, which was a good few months long

trim pelican
#

I can see them leaving customization/cosmetics for way down the pipeline

tall plume
#

multi-character banter has pros and cons

daring hill
#

The terminal at least

#

Probably just a couple basic hats or something

trim pelican
#

I mean the terminal as a placeholder is one thing

tall plume
#

the pros is that you get to give more of a developed personality and history to your characters. This work wonderfully for a game set in an universe as dense as Warhammer lore-wise. Though it can get stale after a while because you just end up hearing the same dialogue.

DRG doesn't have the luxury of using a vast, lore-rich universe - per choice from the devs who were not interested in making super deep lore.

trim pelican
#

But no actual work into cosmetics until late early access/1.0 launch I. My opinion

tall plume
#

So the kind of banter you can have is already pretty limited

daring hill
#

You can see it in the august dev post

#

Obviously its not going to be as extensive as DRG, but it does appear to exist already

trim pelican
trim pelican
tall plume
#

I'm not even sure they're fully settled on what the cosmectic system will be like

daring hill
#

I dont think having a lore-rich universe to draw from is a requirement for class conversations

These do not have to be in-depth conversations involving backstory, ala something like Deadlock.

And quite frankly, they can just make shit up

#

So much of DRGs existing "lore" is, and I say this with love, making shit up. Plus, keeping things vague for fans to elaborate on with their own ideas

tall plume
daring hill
#

True, but there are suppodedly thousands of new voicelines being written, and I doubt those are all exclusively vehicles for a joke, or gameplay oriented VO

tall plume
daring hill
#

Yeah Honestly uh

#

I think that figure is a little embellished

#

I dont think theres nearly enough content in rogue core for even 1-2k voicelines, and there won't be for a good while through EA

tall plume
#

depends on how big the next build is

daring hill
#

Its like 11pm so I need to sleep but, I still think its a good idea and they should reconsider it. I think a darker/serious tone necessarily goes hand to hand with treating dialogue as more than a vehicle for jokes, and having a decided time to play non-joke voicelines is a trivial way to do that

It would be a shame for this game to still have a darker tone, and for that to only really show through scuffier voice direction and a slightly lower ratio of jokes per minute

#

Or, idk, finally being allowed to say fuck

tall plume
#

As you said yourself, there are nuances and you can have a darker tone in a game without showing corpses, blood or someone saying "fuck"

#

It's too early to tell where the game will sit by the time it's completed

#

this kind of stuff tend to change gradually

tall plume
#

you can't tell me it's wrong, there are so many goofy hats

#

(not that I mind, in DRG)

olive narwhal
#

Im not sure where the dialogue tone sits currently since the current alpha build out in the wild is still alot of placeholder

unreal carbon
#

I wish there would be update and new wave today :)

rare glacier
#

DRG needs to add more goofy hats customization that aren’t event limited

leaden forum
#

I'm kind of new to this Deep Rock franchise. Is it known how long it will take for this game to come out?

leaden forum
#

fr?

tacit urchin
#

Also, early access specifically

leaden forum
#

It helps me a lot, I will buy it 100%

#

ty 4 the info

tough eagle
# daring hill I feel like every time I see you post its being randomly angry about rogue core,...

True šŸ˜„ grumpy old man here, rant starting: They said they had double digits season planned we got 5 so far and Rogue core development is taking away from that, and DRG is trending down in player count from the looks of it, not saying that is the only factor here.
What I find interesting is that out of many thousands alfa key releases, 3 times now, correct me if I am wrong here, and each time, the invited players leave the game after a few days(~10d). I think there should be plenty of content to keep people engaged for much longer, even in this stage of development.
https://steamdb.info/app/2860770/charts/

olive narwhal
#

Not much point burning out on whats there once all the feedback has been given

tough eagle
#

Sure, but isn't feedback also if they can retain players?

#

If they can't do that what then?

olive narwhal
#

The current build is months old now and I wouldn't say that build is necessarily full of content current as alphas tend to be

#

But its also not many players stick around after taking a peak so even with the thousands invited how many noticed or even opened the game

#

I suppose the true test for retention will be the next build

tough eagle
#

Time will tell, and DRG will potentially suffer under it I suppose.

olive narwhal
#

If they do a major balance update as the last stuff for DRG i will be satisfied talking reworking some weapons perk system and such

#

If they did both they would both suffer under it

tough eagle
#

Take the hit to the bottom line and hire more resources jk they probably know what they are doing, even if I don't like it.

median sleet
#

They already hired a lot of people in the past few years

tall plume
tough eagle
olive narwhal
#

As far as I know they dont tend to plan that far ahead

#

Are sure they didn't mean they had enough ideas for double digits worth of seasons?

tough eagle
#

From what I remember it was said they had seasons in the double digits on the drawing board, to the question "Will there be more seasons?" something like that, not the other way around.

#

But good luck finding it.

olive narwhal
#

Seems alot like ideas and concepts

#

Some might not even make it past the drawing board i can believe they have ideas and concepts for that many seasons but I can't believe that they would have planned that far ahead

#

Especially considering how vocal they are about not planning that far ahead

tough eagle
#

Well if they were ready they would be here

tall plume
#

yeah, it's not impossible there might have been a misunderstanding.

Ideas and concepts ? they have a full pile of them. It doesn't mean they have planned seasons to last for thar long. It might go into double digits but it also might not. They don't really plan ahead more than "what's coming for the next one ?".

#

double digits mean 5 years or more of DRG lasting. And while I don't have a problem with it, it's also a big commitment for a game that's already 7 years old.

willow flame
#

Rogue Core is currently #41 on Steam's wishlist.

olive narwhal
tall plume
#

technical debt and all

willow flame
#

The apocalypse will come before DRG stops receiving updates.

tall plume
#

changing things is already hard enough without everything else breaking

#

adding things is not easy either

cerulean tundra
#

But it does mean 2-3 years of DRG updates!

#

That’s like…what? Two updates? Im down for that before the nukes fly.

willow flame
#

It says so much that you can't even understand.

cerulean tundra
#

All I know is that I’m ready to die!

willow flame
#

you were born ready to die

vocal jewel
#

Born ready?

karmic jewel
#

I don’t wanna be that guy, but has a release window ever been announced for the game?

#

Sorry if this has been asked a lot

dense trellis
#

I never made it into the betas, need to confirm if rogue core is a good game or not

#

is there an abyss bar equivalent in it?

karmic jewel
tacit urchin
#

Unless it turns out to be some sort of other bar lol

subtle zenith
#

and this is me that i like DRG, sure there is a lot of people who didn't even played it

#

player retentions are not a direct representation of the games or what is currently happening to them

#

we will see when the game comes out

vocal jewel
#

Why would i dump tons of hours into the game now when i can wait for the game to be better first

subtle zenith
#

i joined to DRG in season 5, and seeing the stuff they added and when, i think the game was incomplete until season 5 and i am grateful that i played then and not before

dense trellis
#

From those who did get into the betas, does it feel like a full and complete game or will it still have that kinda empty unpolished feel at the launch? They seem to still be in the "ideas" stage of development seeing how often classes come and go over the past months

raven wharf
#

My dude it’s an alpha.

#

It’s under active development.

#

This ain’t a marketing stunt like what EA does with their ā€œbetaā€ access. This game is incomplete.

cerulean tundra
#

Same deal with the Killer Bean playtest.

#

The game isn’t available to the public because it’s absolutely raw.

#

It’s shocking to me that people don’t know what ā€œopen developmentā€ means after GSG already developed DRG under the philosophy of ā€œopen developmentā€.

median sleet
#

TBF there weren't a lot of people yet during the early days of DRG early access

carmine zenith
cerulean tundra
#

Imagine being literate.

proud viper
hybrid cedar
#

Kudnt b mi

daring hill
#

I still think its needs actual mandatory objectives, but we still have two months before EA

#

Unlike what some other people think, wanting to know how complete a game is in early access is a totally reasonable thing to want, and there's zero need to act hostile to someone asking about it

#

Yeah, its really not great to see someone mocked and subtly called illiterate for asking a totally understandable question 🄓

I feel some of you treat that question as an inherently hostile one, due to the negative reception RC has gotten

dense trellis
#

Ok cool thanks, really hyped

raven wharf
daring hill
#

the gap between the closed alpha and early really is not that huge anymore, though. 2026 is in less than 2 months, and EA might launch earlier than that, assuming it doesn't get delayed to 2026. Lets say the next build launches on Thursday this week, and then they watch over it for only a week for immediate feedback. Assuming an EA launch in the last week of December, that's 65 days, 2 weeks less than the time DRG had between closed alpha and EA.

After this next build comes out, I actually think it's rather fair to make guesses at the immediate state of early access. 65 days is not enough time to make massive game-wide changes, so that time is better spent on preparation.

#

But the good thing is that these are just general thoughts. Excluding proper mission objectives, which I hope are the first thing to come after EA (and a well deserved rest, as well as Season 6), Rogue Core is finally something I would recommend buying on launch, wanting than waiting a couple months.

carmine zenith
daring hill
#

yeah I know how much it changed, but what i'd consider mandatory for Rogue Core's EA, a proper mission system, already exists

#

DRG only got that in EA

prisma elm
#

If you believe the game is ready for EA then it makes sense for them to polish/refine in the coming weeks. Ofc we want to play the game asap but i’d rather them perfect the stuff they have now before they add major content which isn’t very likely in 1-2 months.

#

other developers hook people in with much less actual gameplay but with a fun loop and things to grind to. but taking that into account, from what i’ve seen, the game seems very fleshed out and there is a lot of ā€œgameā€ within the game, if yk what i mean

pure vessel
pure vessel
daring hill
#

something interesting I noticed: there's a basic generic terminal seperate from the cosmetics one called "player customization". whats that about?

pure vessel
#

But it's not the Zack Snyder's DC universe kind of serious/dark

daring hill
#

would love for a future blog post to go in-depth on the writing + tease some lines

pure vessel
#

I think that's very possible. Aaron is a big part of that proces now and he's the one doing the blog posts.

cold bane
#

One of the strenghts of DRG and GSG is smart humor. For me RC seems dry without it. I hope there is some good rationale behing the decision to not play into one of your biggest strenghts and hope it was not ego.

median sleet
daring hill
pure vessel
lilac heart
#

L4D/2 did a good job at making a horror story with comedy intertwined here and there - it sounds/reads like the goal with writing RC is aiming for that, but that’s just a gut feeling that I have.

olive hound
#

Next wave could be any second now...

daring hill
#

my guess is thursday

#

1pm stream along with your assignments and deep dives

#

Though anders said something in the super secret alpha access channel where we plan world domination, that makes me think itll be next week

#

There's a feature yet to be implemented

cold bane
#

There is a lot of explaining what humor is and they all missed the mark. Let me explain my concern which in the end involves the longevity of RC.

Going into a dark, claustrophobic cave can induce fear and anxiety. Brief moments of cheering and laughter can bring relief from that. Having the opposites in balance, in right quantity, can bring better playtime session and retention to the game.

I am not scared of bizzare and horror things. I just choose not to spend time dwelling onto evil.

DRG is a masterpiece of game design and job well done. I salute GSG for it.

What do you guys think what will bring that moment of relief in RC?

primal girder
#

the co-op nature of games automatically does that for me
e.g., i play some co-op games in solo sometimes, but it's much more comfortable when i play them in co-op, even with randoms, and i'm usually in the peanut gallery if any arguments arise

olive hound
#

<@&296918282403840000>

daring hill
#

Relief is not exclusive to content intentionally written as jokes

#

A good example is TF2. Sure, plenty of content exists as intentional jokes. But theres so much funny stuff to be found that exists just as a natural result of the gameplay

#

Another great example can be found in DRG itself. You have the trifecta of pinging gold chunks, pinging mushrooms, or pinging stuff that gives the "this is useless" voicelines

#

NONE of those were ever actually intended as jokes, but they became one naturally because turns out, these voicelines are funny when spammed!

cold bane
#

Strawman fallacy... please stop and read what I am talking about and asking about RC.
Btw I would argue that all of the points you mentioned were designed with the desired intent. That is the DRG game design masterpiece.

prisma elm
#

what do yall think of abyssus? seems pretty neat, might have to check it out before rc

umbral patrol
#

I know this is probably asked 24-7 so forgive me. Has there been any update on the time frame for rogue core release? I’m just not really in the loop and was curious. Thanks!

umbral patrol
tacit urchin
#

Definitely not october :)

wheat pewter
native monolith
wheat pewter
#

like I'm not even saying that Rogue Core should be devoid of all humor, it's just an entirely different crew so I'd expect them to have a different taste in humor, instead of them singing the same deposit song for like the uhh.... 800th time? or the "this place gives me the heebie jeebies" line that's already in rogue core's closed alpha...

median sleet
#

I am leaving, on a jetboot

native monolith
tall plume
#

the lines were also used as placeholders

cobalt vigil
# cold bane There is a lot of explaining what humor is and they all missed the mark. Let me ...

a sense of relief can come from things other than a game throwing a banana cream pie at someones face >.> imagine for a moment that your in a dark cramped cave fighting cosmic horrors coming at all angles, you beat the swarm but only just barely now your on edge looking around for any enemies, you break through the next dirt wall to find an open cavern full of bio luminescent life with no enemies just a peaceful and beautiful area maybe even a bunch of red sugar and of course some loot bugs. i dont really like horror games but dead space 2 is one of my all time favorite games and it has very little in the way of intended humor simply awe inducing sights

tall plume
#

it's one thing to say "I want different tone and humor" and another one to trash on lines that we know are placeholders

cold bane
#

who is doing that?

cobalt vigil
#

now of course i do love gsg humor but im also interested to see them use it as more of a garnish rather than a main ingredient

cold bane
#

I hope my concern and feedback reach someone in GSG who can appreciate it.

Humor is an umbrella term for a wide range of comedic moments. Humor is not only "dad jokes", "pie in face" and "farts". Humor can be smart, intellectual...

Doing horror is easy. Everybody and their mom can do it. Doing smart humor, an ego-break, is challenging. Not everyone can pull off what GSG did with DRG. It's their strength - not weakness. My main interest was to find out about the tone of the game, the balance of stress-relief mechanics.

Also, I will stop writing about this as I feel misunderstood, with the same plain wrong argument being thrown around 10 times.

Thank you for your time.

tall plume
#

doing good horror isn't actually easy

#

and as an example, I can point out the very numerous examples in video games and movie of cheap horror that just doesn't work past having a screamer moment

#

though, RC is not a horror game so it's not like they have to try very hard for it

wheat pewter
prisma elm
#

i thought it would be fine if they were all the same voice actor, excluding female dwarves, but instead of using the same voice lines in a different pitch, they could do unique lines for every class. stuff like ā€œreloadingā€ is obv fine to use across the classes though

tough eagle
# cold bane There is a lot of explaining what humor is and they all missed the mark. Let me ...

An ending that is more rewarding than the thing they have now, it feels flat.
The game is close enough to compare to DRG, same creatures and same movement profile different skin and animation maybe slightly tweaked movement, but back to the ending, it just stops and we are safe? why? It makes no sense? No one is safe on Hoxxes, I mean the relief is the getaway, in DRG, when everybody is safely on the drop pod going back from a successful mission.

tough eagle
#

I know it says facility, but imo a facility is an enclosed area, like Black Mesa Research Facility. RC is very much a cave with scaffolding and mining equipment.

merry ridge
#

i hope rogue core has melee weapons!

#

the only thing im missing from playing drg right now is heading into the caves with a sword

raven wharf
#

There’s a pickaxe

#

And the slicers special ability

daring hill
#

I still think my idea for the ending is a really good one

#

The entire reason the greyout happened was because DRG was experimenting with teleportation technology, and so you rig a teleporter at the bottom to send you back

hard frigate
#

Who up rouging they core

daring hill
#

Ough I need to play more of it

#

For practice of course, because the new build is releasing on Thursday!

#

Surely! I'll get it right this time!

#

I really hope it retains a stable playercount

#

With it finally having true meta-progression, there should be more reason to play it beyond feedback for a lot of people

#

I'd play it more, but solo play is super undertuned and trivially easy

hard frigate
daring hill
#

there is facility 3, but I recall it being fairly easy in solo

#

a lot of the difficulty comes from not learning how to use your time well

#

exploring every inch of a cave

prisma elm
pure vessel
native monolith
hollow bear
#

Where my Falconer VA teaser trailer at

storm edge
#

I wonder, are there gonna be unlockable alternate gauntlets in the same vein as unlockable primaries and secondaries in regular DRG?

tacit urchin
#

No image perms

storm edge
#

oh I see

#

sorry i'm new here

tacit urchin
#

Type the name instead then

storm edge
#

I was gonna pull up windrose's trollslayer album cover

#

bc I want double axes as a weapon for slicer

tall plume
storm edge
#

if not then i'm sorry

tall plume
#

dunno if they've stopped but this specific album cover is very much an example of AI use

daring hill
#

I assume it'll happen, because Spotter is so obviously gonna get other possible dart types beyond crit

#

The alt gauntlets types I mean

tacit urchin
#

If you mean Spotter is extremely fit for having switchable darts, then yes

daring hill
#

Honestly, saying its too early to say that rogue core will give classes alternative abilities is like saying its too early to say that it'll get new events

#

Anyway, its still a while away from happening

#

Even with GSG completely moving off rogue core once it leaves EA to make Season 6, theres still a good bunch of framework stuff that should ideally happen

storm edge
#

I still wanna swing that thang around, so let's see

daring hill
#

Oh man, I can't wait for the anger once GSG stops working on rogue core completely, so they can make season 6

#

People buying it after DRGs content drought, only to realise rogue core won't get any major updates for months on end

#

And by I can't wait I mean I dread it

#

Anyway I hope that new build comes real soon. Played a run after months of not playing and the game has hooked me again

#

GSG how dare you make a fun game...

storm edge
#

you got in?

#

lucky bastard...

daring hill
#

First wave

storm edge
#

MAN

tacit urchin
long stump
#

so uh when does rogue core come out again? or like.. a tester or whatever

cobalt ridge
#

pinned messages can tell you

tacit urchin
deep skiff
#

Considering how the game looked on the Dev build it can probably release on November or early Dec at best

raven valley
#

To those who have played RC - to what game could you compare RC and its gameplay loop? I keep wondering whether I'll like what I see in RC once it's out but I've barely played any roguelikes/lites

old swift
#

very much like drg honestly

#

sounds like a dumb answer but it has a lot of the stuff drg has which i find enjoyable

#

roboquest is probably next closest

old swift
#

but the gameplay mid stage is very much drg

#

next playtest is supposed to give cave complexity and length options which should be very good

old swift
raven valley
#

From what I've seen in whatever dev streams I'd caught, the closest I could come up with is Point Extractions - wave enemies, a lot of time pressure and complete carnage if you take too long

#

Is this what Rogue Core is going to be all about?

raven valley
timber verge
#

I cannot wait for Rogue Core! From what I’ve see, we’re getting more core spawn lore?

storm edge
raven valley
#

RC's crawlers look different from their DRG counterparts overall

#

It might have to do something with the whole cosmic horror rift thing

storm edge
#

yea that too, I haven't seen the crawlers in any footage personally

#

and funnily enough, some earlier test footage depicted the corespawn creatures bleeding purple blood, non-toxic though because having to deal with that mechanic for the majority of enemies would not be R&S

raven valley
tight wing
#

soon <3

#

few months

timber verge
daring hill
#

new build today, surely

#

1pm CET to coincide with the rogue core stream

oak locust
#

Any idea when game will release publicly?

raven wharf
#

pinned messages

daring hill
#

when you solve GSGs riddles three

prisma elm
#

i’m going to sleep miners, @ me if a new playtest is announced

willow flame
#

Ok

daring hill
#

Surely its going to happen for the stream tonight!

willow flame
#

afternoon for me

lilac heart
#

If not today, then 21st is also an RC stream day

leaden spindle
#

Next alpha test invites coming most likely in November, answered on stream

rare glacier
#

idk why they’re so stingy with these invites lmao

cold bane
#

The reason is that they receive enough feedback with the numbers of testers they have currently.

prisma elm
#

since they’re so far past the last play test build, i don’t see how it would hurt to let people try that version of the game now jus for fun lol

rare dune
#

I have waited 4 months I can wait half of one more

#

I trust

#

-# here's hoping I actually get into the next wave tho

daring hill
#

yeah

#

I really want a new wave of invites

#

gimme people to play with damnit!!!!

proud viper
#

Was watching the stream today, they said there may be a new wave of keys early Nov

daring hill
#

do you have a timestamp?

#

Unless they said otherwise, they probably meant a new wave just as part of the next update like usual

#

and I doubt early november, I explicitly asked about when in november, and at least Aaron was unsure

#

yeah, got to the part you mentioned

#

new build early november as per aarons words, but that got contradicted when I asked

#

so who knows?

#

every game is a bloodthirsty beast that needs to be wrangled into a cage before it can be worked on

raven valley
#

Got a sudden thought while watching it - is it me, or is the HUD getting too cluttered in RC?

proud viper
daring hill
#

i mean

#

you'd hope something fundamental like the hud would be cleaned up by early access

proud viper
#

my point being, if you're noticing it it's prolly already on the corkboard

raven valley
#

I'm not sure, that's why I'm asking if anyone else thinks so

#

Maybe someone used to roguelites is used to this as well

#

Though I'm pretty sure there's bound to be an option to hide HUD elements, like in Deep Rock, at least in the future builds

daring hill
#

There is, and so far it works fine

prisma elm
#

could we get a mini roadmap or list for what’s been cooking for the new playtest, other than what’s included in the september one, going more in depth into the unlocking of events though intelligence i think it’s called? would be pretty cool to read ab

tacit urchin
#

We'll probably get it in the October one

long breach
pure vessel
long breach
#

Hi anders

raven valley
frozen minnow
#

tbh I wouldn't mind playing a buggy mess I just want to play this game already

storm edge
#

I NEED IT

spark lance
#

if i cast a rogue core spell on myself, do i get a rogue core access?

chrome basin
spark lance
#

sad

viral moon
young vessel
#

november i think

prisma elm
#

very intuitive

ornate osprey
daring hill
#

nope

#

they confirmed that there is no build happening in october

honest spindle
#

so the last piece of news i ever heard on Rogue Core was its initial announcement but im curious. is it for all intents and purposes DRG 2? hows it feel for anyone who played a demo?

daring hill
#

I would argue it could be DRG 2 in spirit. it is explicitly set after DRG as it exists timeline-wise

#

the replayability and meta-progression concerns have been adressed in the latest build though, it has a real proper mission system like DRG, and the enhancement system is meaningful now

honest spindle
#

ye thats why i ask. does it feel like a sequel. ig as it is it just feels like a demo

#

every now and then i just remember DRG exists and gotta check in lol

daring hill
#

hard to answer but there is just not enough game yet. it definitely has the framework

olive narwhal
daring hill
#

thats not to say you should never try to find everything. with enough raw skill and a good build, you can go for greed

#

and that can be rewarding

#

especially on facility 3/depth level 4, where there will be a good amount of expenite you might not get to otherwise

olive narwhal
#

In general If you are the type to hang around in haz 2 or 3 your probably not gonna have an ideal time

tacit urchin
#

I meant October blogpost just to clear things up

rancid aurora
#

like the ||ghost|| in Spelunky

compact shard
amber lake
#

When will there be more playtests available? i signed up but i havent gotten a request to playtest in like months

amber lake
#

novemeber when? 18th?

supple summit
#

How to ger early access for a drc?

tacit urchin
#

Wait till it early access comes out

simple cloak
#

500 play tests

compact shard
daring hill
#

well id say november is a finalised date

#

its a big month

#

unless something goes HORRIBLY wrong, in which case they would be better off not doing any build

prisma elm
#

how can i make a month pass by quick

#

this uni semester is going at a snails pace

young vessel
#

go to places with lower gravity and dont quickly turn your head to look at clocks

zenith rock
#

I await

vocal jewel
#

Spend time on things u enjoy

rare glacier
#

they just weird asf with the playtests

daring hill
#

man, I hope this game gets a second soundtrack volume for 1.0 just like DRG did

#

I have the entire current soundtrack extracted from the game files for personal listening, its SO good

tall plume
dire marlin
#

anyones knows when rogue core early access, its already soon to hit early access on steam page

raven valley
#

We don't

stable hearth
#

when is rogue core coming ?

acoustic obsidian
tall plume
#

We only know it's scheduled to come in EA this trimester

probably December, if it's not delayed

daring hill
#

REALLY hope they delay it. I care more about Rogue Core getting the time it needs to be ready for EA

#

Over season 6 releasing... what, a month later than it would have?

sonic sequoia
#

Is rouge core on Xbox

tall plume
prisma elm
#

i’ve had this question ab rogue core for a long time, the way the levels/stages of the mission are setup, you basically go in and do some optional events to get exponite then leave with the elevator as you get swarmed with enemies, but wouldn’t it make more sense to have like a mini boss battle at the end of each stage so then that level is cleared and actually ā€œreclaimedā€? doesn’t make a lot of sense unless the final boss gets rid of all the enemies lore wise and thus being reclaimed

burnt glacier
#

rouge core is cool

#

that’s all i have to say

#

goodbye

vapid glacier
#

GHOST SHIP!!!!

#

ITS TIME FOR YOU TO GIVE ME ACCESS!!!

#

TO ROGUE CORE!!!!!

prisma elm
#

get in line buddy

#

kidding aside EA is right around the corner

boreal plume
#

cant wait to play it in early access

unreal carbon
#

i dreamed again about this game, damn this gameplay to good.

raven valley
#

Maybe it works like DRG's Core Stones

visual latch
#

Are there any weapons in DRG not in Rogue Core?

pure vessel
visual latch
#

That makes sense. Just keeping it to Bullets yet?

olive narwhal
#

Shard and breach also are not based on the current build testers have access to

pure vessel
visual latch
#

Nod nod

#

Thanks for the answer!

pure vessel
#

I hope we'll get them in somehow, but I think that requires rebuilding them from scratch

#

Which is why it's on the backburner for now

chrome basin
#

I want to play : (

daring hill
#

fun fact: the flamethrower existed in the footage shown off when the closed alpha was announced

#

only to cut in the few weeks between

daring hill
olive narwhal
#

I doubt they are of atleast i don't remember seeing then

oak gulch
#

I really hope im able to apply for rogue core šŸ™

tall plume
pure vessel
# tall plume oof because of the new elemental system ?

No that works fine, it's the fact that they have unique components that other guns don't have. Alas, all upgrades need to incorporate a lot of special considerations for those guns alone.

That makes the upgrade systems not work well with those and it's quite the headhache.

#

For instance most guns have a projecitle launcher ocmponent or hitscan component.

Some problematic weapons just have something else entirely, and unique to that weapon only.

Which means that a lot of upgrades just wouldn't work on flamethrower etc. Bugfixing that was just too much work, so it would be easier to just remake the weapon to play nice with the upgrades.

tall plume
#

I see

#

well, good luck, that sounds indeed nightmarish

pure vessel
#

The new elemental system works a lot like heat/cold does, so it's easy to work with

chrome basin
#

Can someone explain the new status system? I know that status don’t fight each other in rogue core but Idk if there’s more than just that

tacit urchin
#

Instead of a random chance like stubby in regular DRG

#

Also, not sure but might be like 1 new combo status?

chrome basin
#

So if you would apply something as an electric status it would build up like a standard burn effect?

tacit urchin
#

Yeah

#

It's also a percentage of the damage which builds it up

#

And obviously enemies have different thresholds

chrome basin
#

Doesn’t that change makes most status effects more samey??

tacit urchin
#

There's 100% more under the hood

#

but that's the most obvious difference I could find

pure vessel
# chrome basin Doesn’t that change makes most status effects more samey??

We have given them more unique characteristics this time around.

Fire and freeze function the same as in DRG.

However in Rogue Core the other elements do a bit different things:

Electricity slows enemy movement and attack speed.

Poison can radomly make enemies get stunned and they do less damage in close range.

Corrosion melts armor and does increasing damage over time, if you stack effects several times. On death, they melt into an acid puddle that hurts enemies that walk on them.

Radiation grows weakpoints on enemies.

raven valley
#

Is there fear among the effects?

#

if that's an effect at all

pure vessel
raven valley
#

Overall, this sounds interesting, quite a refresher after DRG's mechanics

chrome basin
chrome basin
#

Mactera weak to fire for example

#

Heat makes enemies more easy to burn

pure vessel
#

The scorcher is more resistant to ice for example.

But we do have synergies and such between elements.

Enemies with poison are heated up more easily, whereas doused enemies are easier to electrocute and freeze

#

Some elements in combination will also cause some effects like ice and fire cause temp shock.

#

douse + electricity will short circuit the target and spread electricity to nearby targets

#

corrosion+poison will create poison clouds

chrome basin
#

I must say it sounds amazing, is really cool to see that the team have these little interactions in high consideration

pure vessel
#

We wanted the elemental system to be more COOP oriented, so hopefully all this will make it more fun to work together to achieve some crazy stuff

raven valley
#

and then I remember this all is offset by the randomness of builds wheeze

tacit urchin
#

It's not impossible though

#
  • Some guns come with elemental damage from the get-go
raven valley
#

It can have some stupidly effective team builds, yea

chrome basin
lilac heart
# pure vessel corrosion+poison will create poison clouds

I would like to challenge that with a question - more on the front of novelty if anything, but say, will there also be new new effects in terms of technology?

None of these seem like they are anything new coming from DRG, just them being separated from mods or overclocks of certain weapons, and baked for combo effects rather than qualities being embedded in specific weapons:

  • Temp shock isn't new, it just is a things that's characteristic of sudden temperature changes for weapons that have these types of damage/effects that combo off of temp shock,
  • Radiation weakspots is just Blistering Necrosis of DRG's CWC separated from the overclock,
  • Poison clouds sounds like neuro grenades of Driller,
  • Short-circuiting the targets for an area-of-effect DoT sounds a lot like 5b upgrade of Stubby in the base game.
daring hill
#

Yeah, only corrosion is new here

bleak beacon
daring hill
#

But I have never heard of dousing/short circuiting, and I've been in the alpha since day one

lilac heart
daring hill
#

There isnt even a single way to "douse" an enemy afaik

bleak beacon
#

Yeah the douse then short circuit opens up some nice interactions between players

tall plume
#

also the elemental chart is a bit obscure for now

#

since we don't have info about all the possible combo

daring hill
#

You should post that elements cheat sheet for info, even if its like 5 months old now

tacit urchin
#

That's about it

daring hill
#

I dont think that sheet has been posted outside of the alpha channels?

tall plume
#

so it's not exactly relevant

bleak beacon
#

Sorry if this has already been asked, but how many users now have access to the Alpha?

cold bane
#

I have one concern about RC. At the moment I feel there is no hook for non-DRG enthusiasts. The end builds didn't look that interesting and memorable (as far as shown on the streams).

Roguelites tend to go all out on powertrips and crazy mechanics, giant balls shooting lightnings and stuff. That would probably not work in RC. Maybe it can be tweaked to have the right balance because currently it feels flat.

bleak beacon
#

Deep Rock Galactic's Alpha probably also felt flat

lilac heart
bleak beacon
#

Educated hand wavey guess? If anyone who is not a dev knows, it's probably you

tall plume
# cold bane I have one concern about RC. At the moment I feel there is no hook for non-DRG e...

The draw is for non-DRG enthusiast is the same as any other game.
The core mechanics are still being developed and implemented but yeah, Rogue Core is not gonna necessarily allow you to go extremely crazy because it's a co-op game at heart, so you don't have one player capable of doing it all by themselves amongst the team (unlike Risk of Rain, which is designed as a solo game) and the devs also want the game to be challenging (meaning you won't get very powerful easily).

tall plume
#

I'm guessing something like 2k players per playtest

olive narwhal
#

I know it was mentioned at somepoint it was thousands for probably one of the recent tests

#

Was a while back tho

tacit urchin
#

Radial might know

daring hill
#

Rogue core may not have powerfulness be flashy and epic but uh

#

Yeah do not worry it is a little trivial right now to get powerful

#

In my experience at least

tacit urchin
#

To be fair, it's gotten somewhat better in the flair sector

#

Ice armour upgrade now actually has effects around it (Not sure if the person can see anything with it though lol)

olive narwhal
cold bane
#

btw It's not about being powerful, but rather having build diversity that is memorable and distinguishable.

olive narwhal
#

The rework of dash on slicer is a cool change and some new upgrades were spotted in the streams so I guess we have to wait and see how that will effect variety

daring hill
#

That glow existed in the July build actually šŸ¤“

tacit urchin
#

Okay, nerd emoji

#

Dash (Or Blitz, the funky "air dash" alternative) was pretty cool

olive narwhal
#

July sure was the last build

#

But that was me pointing out the slights bits of flair that have made their way in

olive narwhal
tacit urchin
#

Also, guardians fear shield might be locked behind an enhancement now. Since I remember seeing a lock icon in the loadout menu and the icon for the ability changed

tacit urchin
olive narwhal
#

But it seems like they are working on alts for all of the class abilities which was one of the best parts of guardian

tacit urchin
#

I hope guardian doesn't become less versatile because of that, rather other classes become on par in that

#

Even though I found slicer's ability charming in its simplicity

olive narwhal
#

I can imagine the alternative being a stab with more reach if they wanted to keep simple with its implementation

prisma elm
#

the abilities should in some way also provide different skills or utility to the classes, perhaps another ability of falconer could be to send your drone out and scout the area, highlighting all enemies in an area for the team to see

paper gate
#

Howdy chat, I come bearing a question as I haven't seen a solid answer anywhere and I dont know of a better chat to ask,

When will be the next playtest or has a new date not been confirmed? I saw that it had been delayed but haven't seen more than that.

tall plume
paper gate
#

Gotcha okay, thank you for the answer!

rare dune
#

Yeah I asked earlier and heard that devs said ā€œEarly Novemberā€ in a recent dev stream, fact check that tho this was just through the grapevine

#

I can wait and I will one day dive into the core myself

olive hound
#

Thanks

thin siren
unreal carbon
#

just no way what now in RC 2 players.

tacit urchin
#

Eeping

compact shard
#

Who up roguing they core?

prisma elm
#

don’t have access, i might rock my galactic though… deep

zenith valley
#

Im going rogue looking for that rock deep in the galactics

pure vessel
pure vessel
lilac heart
pure vessel
bleak beacon
#

Just throwing this out here, if there is going to be clouds, like poison, or ice cloud from cryo; could we get electrified clouds through an elemental combination?

#

Would be great for blocking off a bottle neck to buy time

pure vessel
bleak beacon
#

Cool, I look forward to hearing more about these elemental interactions

pure vessel
#

There is a balance to strike as to how complex it is. So still a WIP.

bleak beacon
#

Yeah, probably a lot to juggle. Final question, anything fun with gravity assist tools/gravity weapons?

bleak beacon
#

Hopefully no issues with the Chaos physics engine from UE5

tight wing
#

rouge core tomorrow i swear <3

prisma elm
#

yall better ask good questions on rc stream

bleak beacon
#

"What is a corespawns favourite flavour of ice-cream?"

daring hill
#

Oh god the stream is today, right

#

Time just sneaks up on you, huh

#

Dastardly thing

daring hill
#

Nothing I could ask that would get anything except an unsure "we'll see"

#

I am definitely pitching Darktide for the game to stream

olive narwhal
#

Slicer getting another sword charge šŸ‘€

#

Or maybe it's an upgrade of some sort joined the stream late

pearl cedar
dry coyote
#

yo, any updates on the next play test? pretty sure they talket about doing it this week in their blog

dry coyote
olive narwhal
#

It is not and probably early next month at this rate

dry coyote
tall plume
#

this hasn't changed

#

also no, there isn't any guarantee you'll get in

dry coyote
#

got it, thanks

median yoke
#

omg there were moments from the stream where the music was a bit louder this time

#

it's SO PEAK omgg

prisma elm
#

i was expecting a casual talk ab the game, instead we got would you rathers and the crew talking ab tandem bikes. I was not disappointed

zenith rock
#

Rogue core tomorrow?

eternal barn
#

Why does omega’s new voice sound like ultron?

dense trellis
#

Rogue core yesterday

(reverse psychology)

proud viper
pearl cedar
#

Tomorrow ? Core.

#

Rogue.

chrome basin
#

What about other core classes?

#

Where’s my warlock core?

daring hill
#

I said this on the stream but I'd LOVE a blog post talking about voiceline creation in-depth

#

from writing one, to recording it, and then implementing it ingame

visual latch
#

Have secondary weapons been... Removed? Feels like every dev stream I see, they have just one weapon the whole way through.

daring hill
#

not having a second weapon grants you a pretty significant increase to your max ammo for your primary

#

interestingly, the latest build had a heavy weapon crate as a potential risk vector to choose

#

which is strange because the heavy weapons as they are in the latest public playtesting build are kinda just... bad?

#

I am curious to see how they will justify the idea of ever picking up a second gun, if ever

#

even if its worth it, a dramatically more useful risk vector is almost always available

visual latch
#

Huh, that's... Odd? Why encourage sticking to just one if the opportunity presents itself

daring hill
#

its just that all other options are just way better, you are rewarded for only one weapon with an massively increased max ammo amount, and most of the weapon pool is from DRG and are not tuned to rogue core at all, which means they kinda just suck

#

especially weapons like the minigun

#

obviously the endgame is to have absolutely zero DRG weapons and tools

visual latch
#

No... My platform gun...

prisma elm
#

as a gag there should be a few weapons that are supposed to suck on purpose lol, i think of something like the pea shooter from enter the gungeon. i can imagine a revolver with only one bullet so you’d have to reload everytime u shoot or something like that haha

tacit urchin
#

A gun with manual reload...
Press R+Q+G+1+2+Q+Hold T+Q+R to reload 1 bullet

chrome basin
#

and that was a huge black hole in balance, it meant that you would play with the exact same weapon from start to finish

daring hill
#

Was? Did they manage to solve it?

chrome basin
#

idk

#

i haven't play in a while

cold bane
#

You can solve it by not making secondaries compete with the primaries when making a choice.

amber tide
#

Any crumble of Rogue Core news since the September dev diary?

stray coyote
#

Does rogue core allow stacking overclocks

old swift
#

no overclocks as of current accessible playtest

#

unless theyve shown off overclocks on the dev streams

stray coyote
#

I don’t have alpha access but seen video talking about it, not sure what that’s about

tall plume
tacit urchin
#

You couldn't stack them before, and I'm forever grateful that they removed that limit (Unless they add it again...)

#

(Sorry for a late ping)

cold bane
# chrome basin easier set than done

Game design is not easy but for this the solution is easy - make the secondaries it's own upgrade path. Of course it's mainly a solution early on in the design process.

raven wharf
eternal barn
#

Am I the only one who prefers the old voice over the new voice for Omega?

tall plume
#

I think most people are gonna prefer the new voice

eternal barn
#

It was hard to hear during the dev stream so maybe that’s why

frozen minnow
#

I would sacrifice flesh and blood to play this game

tall plume
#

there's really no need, just be patient

inner granite
raven valley
#

I raise - to rock and stone

inner granite
#

Damn

#

Can't afford more

#

I fold

raven wharf
tacit urchin
#

Did you know that some people are naturally born with 3 kidneys? For further information search up supernumerary kidney on a device of your preference.

inner granite
prisma elm
#

i’m craving a new development diary šŸ˜”

tacit urchin
#

Soonā„¢ A.K.A the moment between now and the heat death of the universe.

thin siren
#

🟄

gritty harness
rare dune
#

waiting for this and KYORA at the same time is doing irreparable damage to my soul

daring hill
#

october blog post soon? 🄺

chrome basin
violet mason
rare glacier
compact shard
main hinge
#

Rogue core soon

unreal carbon
#

no way

pastel skiff
#

No word on next playtest right?

pastel skiff
#

Cant wait

unreal carbon
main hinge
unreal carbon
#

i wanna play RC so bad

pastel skiff
main hinge
#

Says here Q4

pastel skiff
#

2 more months

#

I hope they make it

hasty blade
#

Glad I'm not the only one left wondering

daring hill
#

I hope they dont make it

last fossil
#

please rogue core please

daring hill
#

I genuinely want them to delay to january

last fossil
#

i need more rocks and stones

hard dagger
opal blaze
#

when game?

gentle ginkgo
#

a new wave of invite for the closed alpha is surely coming at the start of november and for the beta the ppl hopes as soon as possible

daring hill
#

There is no beta

#

It goes from closed alpha to early access, which is public

frozen minnow
#

my bday is in 2 weeks would be amazing to get access

daring hill
#

Next invite wave and build is very tentatively said to be planned for the first week of November, which obviously isnt set in stone

prime pelican
daring hill
#

So probably December

#

But I hope not, they really should delay to January

prime pelican
#

ahh my bad, mustve been an older roadmap i saw then

prime pelican
gentle ginkgo
tall plume
daring hill
prime pelican
#

cant wait to get season 6 once rogue core is out

gentle ginkgo
#

yeah its better to have a better game at launch so the ppl appreciate it more but the early access cant be a way to develop the game and let ppl try it or the game need to be like 99 % finished on early access ?

tall plume
#

the game isn't considered finished until it hits 1.0, which is a few years from now, yes

as to what constitutes the difference between alpha and early access, that's very debatable

gentle ginkgo
#

the alpha is more a way to let the ppl help the dev by testing things where the early access is a test for the game with a huge player base and test some bug too so yeah if the early access is too early before the launch it can be damageable for the game in my opinion

prime pelican
#

after 1.0 is when we're likely seeing actual life-service content like seasonal events, cosmetic passes etc

daring hill
#

Alpha is pure systems (with a basic level of content to facilitate those systems), early access is a mix of both, and 1.0 is pure content

prime pelican
#

exactly

#

looking back at drg's early access, i think rogue core will be in a similar state at it's first early access release

daring hill
#

Anyway, I am curious to see the amount of classes this game will have, when everything is said and done and well after 1.0. A focused and small amount like Team Fortress 2? Or a much larger count like Deadlock or Overwatch?

#

Like, will they be treating it as something with an internal amount they want to hit? Or will it be like another piece of "content" that will continuously get added to?

prime pelican
#

we will eventually see, but personally i'd rather see something similar to borderlands classes, small, focused amount of main classes but wide variety of builds within a class itself

daring hill
#
  • "OK, we have 15 classes now. We should probably stop adding more." During early access

VS

  • "Here's Season 4 with 2 new classes!" 3 years after launch
prime pelican
#

I think the emphasis will be more on adding weapons, modifiers and other gear to choose during runs rather than classes

daring hill
#

Well

#

At least so far, classes need dramatically less content than drg

#

No shared weapons

prime pelican
#

especially weapons tho, as they already said, implementing new guns to rogue core is a lot more straight-forward than to drg

daring hill
#

Hell, early in development classes were defined by their "phase suits" instead

#

There was no such thing as a class

#

Man, I regret not asking about this on the last stream

prime pelican
#

i'm sure there'll be more opportunities lol

last furnace
#

What's the latest word on alpha invites? I've been thinking about finally starting streaming, and streaming Rogue Core would be just the best drillchamp

tiny oxide
#

I feel like we haven’t gotten rogue core news in forever

last furnace
#

I kinda feel the same way but I've been so out of touch with everything lately I figure I'm not a good judge

tacit urchin
tall plume
#

everything recent can be found in the pinned messages (and the VOD can be found on their youtube and twitch)

quartz gust
#

Man I absolutely hate being an impatient little goblin begging for access to the playtest but it’s not my fault you guys are so dang good at your jobs

prime pelican
dapper sun
rare glacier
#

any ice guns in RC?

cerulean tundra
wise rose
# rare glacier any ice guns in RC?

I could probably see a whole class based on elemental effects happening, that would probably come with it if it doesn't come with the weapons

cerulean tundra
#

What killed the dinosaurs?

#

THE ICE AGE!

dense hollow
#

What's the pricetag on this game supposed to be?

#

drg was pretty cheap

cerulean tundra
dense hollow
#

what's all this about ICE?

#

ootl as hell

cerulean tundra
#

It’s ice to see you!

white nest
#

oh are they adding freeze man from mega man 7

#

because they should

#

he's goddamn awesome

urban field
#

If rogue core gets delayed again I will be starting my unhinged arc

chrome basin
#

rogue

verbal shadow
unreal carbon
simple cloak
#

Could be a bundle of drg and rogue core and having drg discounts the bundle

oak salmon
dense aurora
#

Hello, have devs mentioned a possible release date?

tacit urchin
dense aurora
#

🄳 ty

low lantern
#

still no updates since april?

tall plume
tall plume
bleak beacon
#

Did we get playtest 04?

oak salmon
tall plume
bleak beacon
#

I didn't think so; so either playtest 04 will be scrapped and the next playtest is the early access Q4, or playtest 04 happens soon and early access gets pushed to Q1 or Q2. I would rather wait for the second option, I think it would be better in terms of not putting players off

tall plume
bleak beacon
tall plume
#

early access is still supposedly coming Q4 - so probably end of December

bleak beacon
#

We'll see, I think it will push back early access which will be a good thing. Less stress on the team over Christmas too

silk sandal
#

Would like some sort of date... Debating Arc Raiders and if I know this is dropping I'll likely pass on that for RC

raven wharf
#

You have what everyone else has. Release windows. No one is forcing you to buy RC the second it hits early access.

indigo bough
#

man i want to play this game so much

#

I will legit buy day one ( i never do day one )

zenith sluice
#

how i envy the alpha playtesters

vocal jewel
#

itll be a better experience once the game is finished

#

Take ur time to enjoy other games you'd want to play

#

And once its ready itll be ready

zenith sluice
#

and im cheap

tall plume
# zenith sluice how i envy the alpha playtesters

it's not all sunshine and rainbows for testers. Yes, they get to play early but they also play the worst and less stable versions of the game - and they're most likely to burn out on the game before it's actually completed

zenith sluice
prisma elm
zenith sluice
ruby gull
#

How do you join rouge core?

chrome basin
ruby gull
#

Do they just pick people randomly?

chrome basin
#

yeah

ruby gull
#

I'm genuinely curious

#

Is there a place to sign up?

chrome basin
#

search "rogue core"

ruby gull
#

Thank

chrome basin
ruby gull
#

They just haven't giving me a invite

valid gazelle
#

Does anyone know the price of rogue core when it's launching?

vocal jewel
#

i personally expect it to be around $30 though i dont have any evidence to support this claim

valid gazelle
#

Yeah I hope it is about the price of DRG and DRG survivor

vocal jewel
#

but just bcuz of the type of dev team gsg is i expect a $20 to $40 price range and not a $60 to $80 range

valid gazelle
vocal jewel
#

from what ive seen playing the game in these early versions i would also say that $30 would be a reasonable pricerange

glass cedar
#

Question

bleak beacon
fierce rock
daring hill
#

But it was very unsure, it could very well be later

#

Hell, it could straight up never happen at all

#

Would be a terrible idea but I can see it happening

fierce rock
#

they said that a new playtest would probably start in the next three weeks.. that was over a month ago I think

olive narwhal
#

It got delayed

glass cedar
#

Or at least open alpha

bleak beacon
#

See conversation from yesterday

glass cedar
#

Ah I see

bleak beacon
past terrace
#

has it been mentioned on if they are planning on changing the Expenite upgrade stuff that a lot of testers disliked?

#

where everyone has to congregate to choose an upgrade

tall plume
subtle zenith
past terrace
fierce rock
#

people didn't like it cause they're impatient

past terrace
#

Interrupting the gameplay is an issue, especially if you get unlucky and are the last to pick and get the worst stuff every time

gilded rock
raven wharf
#

It does

cerulean tundra
#

According to the dev, I reported around 100 bugs over the three months I spent playing the game over and over again.

#

And I’m currently in the Killer Bean play test which is so wonderfully jank.

past terrace
#

I'm an enjoyer of bugtesting

#

I don't (just) play alphas for the sake of saying I did

dense trellis
#

havent kept up super closely with this since i wanted to wait for the full game to come out, is the plan still a late 2025 release? cause im super hyped and cant wait for this game, it looks super great

tall plume
#

so still Q4 2025

dense trellis
#

nice

daring hill
#

I feel like it's similar to waiting for people to congregate around an event, or the drop pod, or the refinery, or the uplink, or the fuel pod, or hacksy, or the caretaker, or the dreadnought

#

do you get what I'm saying

#

it is something players learn to do with time

#

and considering there is now a proper mission and difficulty system, there's a lot of room for players to learn they need to get together for updates long before it starts actually becoming a problem!

daring hill
#

of course I could be proven horrifically wrong once this gets a much bigger playercount

#

I will say that so far I haven't seen a suggestion that doesn't feel as natural

vocal jewel
#

the issue is that it doesn't matter if people take 10 seconds to group up for the dread while ive already lost runs to people taking 10 seconds to arrive for upgrades

daring hill
#

either its remote upgrading or forcing upgrades to happen at the end of a level. here's my thoughts on both:

  • I think remote upgrading would feel kinda awkward. Having to get together is a natural stopping point on any level, and I think there's some fun strategy in deciding the best locations to get together. It also of course forces people to stay together, while remote upgrading almost rewards leaving your team behind.
  • Upgrades happening at the end of the level is AWFUL and I don't understand the appeal whatsoever. There are ALREADY complaints that upgrades don't feel meaningful, and now you want to force players to wait over a minute to try out any of their new toys? It also just massively extends the downtime between levels. Team's that are experienced enough that they can handle being greedy and going for more expenite despite the timer would be actively punished with a super long and potentially exhausting downtime as they go through 10, maybe even 20 upgrades every single level. You can say what you want about upgrades during levels being a negative interruption, but doing every single upgrade all in succession is even worse.
vocal jewel
#

The game very heavily encourages players to split up

daring hill
#

I think you have that issue because there are little barriers to actually get to F3

#

you just have to complete the previous facility, which can prove trivial with enough luck and banging your head against a wall instead of skill and knowledge

vocal jewel
#

Nah even experienced players dont pay close enough attention to notice

daring hill
#

but thats changing, there will be a lot more game you will have to play before getting to the higher difficulties, so hopefully players learn to be fast with upgrades before doing so becomes a run-killer

vocal jewel
#

And sometimes people are in awkard spots that are hard to leave quickly

#

The time loss of travelling back and forth is alao rough but if you delay the upgrades to avoid that loss well ive lost runs to that too

daring hill
#

I just really like the natural push and pull that splitting up + moving back together for upgrades provides, and I'd hate to see that go for what I feel is calling this a problem that MUST be solved too early

#

and again I don't think I've seen a natural enough alternative

old swift
#

i do not think it will be an enjoyable pub lobby experience

#

i don't know what an alternative would look like atm but i don't see it feeling very good

vocal jewel
#

1 player not paying attention literally costs you runs

old swift
#

its different when most of the people i played with in the playtest have played drg/played a lot of drg

#

actually, i did just have an idea

#

imo bio booster stations are a good way of naturally congregating everyone to get an upgrade

#

i don't know what the frequency might be, but if there was a terminal/databank/thingy in each main cave room, you could have an idea of where everyone needs to be when you enter the room

#

then that gives the upgrade (while still having everyone come to it)

#

it is a little weird conceptually that depositing in ellis just opens up a menu (could be placeholder ofc) as opposed to an in-game screen/hologram

daring hill
#

and theres another negative to remote upgrading I just thought of: what about hud clutter?

Getting together for upgrades is reasonably simple. Get close to ellis and in her sphere, and you upgrade. But if it's a remote upgrade, that instantly complicates things.

  • How do you alert the player there's an upgrade? A hud element? A sound?
  • How do you make it non-obstrusive? What do you do if the alert happens during a swarm, and the player forgets about it altogether?
  • Maybe everyone has to press a button to "consent" to an upgrade. it can be super jarring to randomly get thrown into an upgrade without warning. Prompt comes up during swarm, you press C or whatever, you instantly forget about it, and then you just do whatever only to get thrown into an upgrade out of nowhere.
  • If you do require a button to consent, What if someone just... never presses the button? That way, upgrades just never actually happen anyway!

How about they make ellis fly towards a player so they can individually upgrade.

  • What do you do about the now missing element of mouse movement to indicate what you want?
  • What if someone is about to deposit only to have Ellis run away towards someone else? Do you prevent depositing when she's in "upgrade mode?"
  • How do you decide who gets priority to call her over?
vocal jewel
#

none of this would be a problem if upgrades werent a shared screen btw

daring hill
old swift
#

actually, i haven't played elden ring nightreign but i know that game has independent upgrade screens

#

and i am pretty sure you have the option to drop weapons for your teammates on top of that

daring hill
vocal jewel
#

meaningful team interaction (getting fucked over by randoms not understanding my build)

daring hill
#

and again this could very easily change with more players, but I don't think there will be toxicity with the upgrade system. At least, not enough that tossing out the entire system is worth the cost. So far, I have not had a run die because someone else picked crit chance (as an example) over me or I chose it over someone else.

Honestly most of my runs have died because of overextending, being too greedy, bad luck or just dumb bullshit like leeches and ticks.

At most the worst case scenario I can think of is someone ragequitting like a child because they didn't get the upgrade they want. Yeah that sucks, but I don't think it's worth gutting and replacing the entire system with something (I personally find to be) less interesting

vocal jewel
#

Its not about toxicity

#

Its about ppl just not understanding or paying attention

daring hill
#

and again, I think and hope that by the time it proves to be a major problem to the timer, players will learn they can't just fuckass around when others are waiting for an upgrade. Especially now that you can't wander into the highest difficulty through sheer luck alone.

But again. you also can't just hope that players will like.. give a shit about your video game?

#

players that pay attention are by and large the minority

vocal jewel
#

Most ppl wont pay enough attention to realize thats what they are losing to

daring hill
#

Anyway I think what I want most is that if GSG eventually does go ahead and replace the upgrade system with purely individual ones (Lame idea, removes any potential capacity for team play in upgrades), they do it for a good reason. not "some players dont pay attention so we made it easier for those common denominators"

vocal jewel
#

Bcuz the losses happen minutes after the time is wasted

prisma elm
#

@daring hill youre doing the brainstorming worthy of an employee, EMPLOYEE OF THE MONTH LEVEL

daring hill
# vocal jewel Its not about toxicity

i know, but I will say that the same people who would ragequit over dying in either game would also ragequit over not getting the upgrade they want. So, I expect that the only thing the upgrade system will do in terms of toxicity is change the reason for ragequits. And removing it/keeping it would not lower/increase toxicity

daring hill
#

the fact it's at a specific location at all is the entire issue here

daring hill
old swift
#

well i think it being ellis is a problem as well

#

in the current build anyways

#

very frequently it's hard to tell if someone is just trying to deposit or (for some reason) gather everyone at a bad spot

daring hill
#

that is true

#

maybe add a button on ellis that creates the upgrade bubble

chrome basin
old swift
#

i was only referencing how it handles co-op upgrades

#

you can drop stuff for teammates but you still have independent selection

chrome basin
#

this is my highest concern in RC. I wonder if i'll find myself actually having to think and optimizing resources and upgrades.

This is very well done in survivors as you are constantly trying to optimize how many resources you can get on a singular stage and it works well with the level up system

#

don't know the same for roguecore as they streamlined resources to a singular currency (as far as I can tell I haven't played yet)

vocal jewel
#

i absolutely love thinking about optimizing resources and things like that in roguelikes which is part of why it bothers me so much that one of the most important resources in rogue core (time) is something so easily lost to this mechanic due to what is really not something i can blame people for

#

losing 10 seconds because someone who's on the other side of a wall is in combat and the rest of the team doesn't know it is not really something i can blame them for or something i can blame the rest of the team for but it's still a 10 second time loss

#

and it's common to have that happen multiple times per stage and miss out on an entire upgrade worth of expenite because you had to leave early

daring hill
#

how would you feel about remote upgrades, but choosing to go remote for a particular upgrade punishes you in some way?

#

maybe they are all knocked down a tier, maybe the picked upgrades are a little worse, maybe theres one less upgrade than there would be

#

debuffed enough so that it's not ideal to do remote upgrades every single time and you'll be generally less powerful by the end if every single upgrade is done remotely

#

but also not debuffed so hard that you are just fucked if you ever choose to go remote

olive narwhal
#

Seems like its pretty common to just bank upgrades till you find a convenient point to group up and do the process

daring hill
#

got a counterpoint to the obvious counterpoint to that: One might say that if you are going to do that, you might as well only allow upgrades between levels

#

but being able to choose to do upgrades all at once feels dramatically better than HAVING to do that

#

fwiw I am perfectly fine with the idea of remote upgrades, as long as it's an option and theres a tradeoff for doing so

#

and it adds a really cool strategy factor too

#

do you play it safe and go remote, or do you be greedy and group together every single time?

#

and more experienced teams can lean towards the latter more often

vocal jewel
#

the main issue here is that in the early stages those upgrades really do matter a lot

#

and if your first level goes badly you're so much weaker in the next levels and it's so much harder to keep up and not fall further behind

#

one kinda weird middle ground would be that you'd only need 3 ppl to start the upgrade and the fourth one can do it remotely

#

imo one of the worst scenarios is when 3 ppl are ready to upgrade and come together but the 4rth either doesn't realize or is otherwise occupied or is just in an awkward spot that is hard to get out of bcuz they dont have the right traversal tools to leave quickly

#

and i really do not want to blame the 4rth person in this scenario because it's honestly not their fault that this happens

#

optimizing how fast you clear the cave is very important and the optimal way to clear the cave faster is for people to split up when it is possible to do so

#

and sometimes the things you need to collect are in awkward positions or you get attacked while split up and it just takes some time

chrome basin
#

if upgrade consent is such important maybe, one guy must sit at the drone but the rest can just press a button on the keyboard to activate the upgrade??

#

idk this part is just very problematic for random matches

muted sorrel
valid gazelle
#

Aight bet

austere ibex
#

rogue core when?

raven wharf
#

pinned messages

bleak beacon
#

Dev dairy when?

raven wharf
#

When the community collectively learns the concept of patience.

hollow bear
#

What about dev dairy šŸ„›

bleak beacon
tacit urchin
#

What?

sleek timber
#

Is there still a chance to get picked up for pre-release testing?

raven wharf
#

Probably, I think the last wave is planned for sometime in November

sleek timber
#

Ahh thank you

daring hill
bleak beacon
#

I must have missed that, thanks

indigo bough
#

hope i can get a chance

lofty orbit
#

btw

#

can i still get into the closed alpha?

tall plume
lofty orbit
#

how

daring hill
#

Sign up on the store page in the same place the "buy game" button would be

#

And pray you get in

#

But there is only going to be one more build until early access, and its date is unsure still

lofty orbit
chrome basin
#

my loot bugs sacrifices haven't been answered notnice

rare glacier
#

wherefore art thou playtest

tacit urchin
#

Not this month

rare dune
#

we can only hope for early november

vast moss
#

are dev diaries a thursday thing or do they get posted any day of the week

tacit urchin
daring hill
#

we should probably sacrifice a goat to the ancient gods

#

that way we can be sure it'll happen!

chrome sundial
#

w reaction time

prisma elm
#

development diary thursday, for certain !

raven valley
tight wing
#

im hoping MCAO, or something like it is in the game<3

#

shoot the floor, deal damage:>

daring hill
#

Something I'm curious about: the first roadmap back in 2023 mentioned guns and "phase suits" (what classes ended up turning into) being something you need to unlock

#

Will this ever come back? Its such an obvious method of meta progression that I'd be surprised if it doesn't

#

Its absolutely not a thing in the latest build btw, GSGs own save progress is wiped every time, and they have access to all guns and classes

#

And considering this is still slated for December, I doubt it's being done for early access

oak obsidian
#

im fairly sure that they got replaced with the gauntlets

daring hill
#

The gauntlets are part of a class, not the other way around

lilac heart
# daring hill Something I'm curious about: the first roadmap back in 2023 mentioned guns and "...

Guns being unlockables feels a bit inappropriate given how weapon caches work currently, no? Also it would have to somehow be intertwined with multiplayer - say, there’s a certain weapon as a choice in a cache, and 3 people would meet the meta progression conditions to choose it, if they so desire, but one wouldn’t. It would feel a bit sucky for that one person to not be able to choose it, eh?

pure vessel
#

The only thing you unlock is enhancements and Bios Booster decks

lilac heart
#

I think main gameplay components being available from the get-go is beneficial in the long run, say classes or weapons

daring hill
#

I think some classes being something you need to unlock is a nice idea still, there just needs to be a decent amount of classes unlocked from the start

#

I think maybe the first 5 classes that currently exist can be available from the start, and you unlock more as you go/they get added

#

That still allows for PLENTY of variety imo, especially if they ever allow for the gauntlets to be modified with the equivalent of an unstable overclock

#

Maybe spotter let's you swap out the darts, or maybe slicer is long range throwing knives, or maybe Guardian traps enemies in a bubble instead of drawing them away

#

I really think there should be significant content that needs to be unlocked that isnt mission-related, paltry enhancement stat boosts, or booster decks

tacit urchin
#

I would genuinely kill for a secret unlockable class/gun pretty much anything. I'm a sucker for secret unlockables in any game

deep skiff
#

Cant wait to hear the big announcement for DRG an Rogue Core on the Nov 13th!

daring hill
#

WHAT

#

BRO THIS HAPPENED A DAY AGO HOW DID I MISS THIS

lilac heart
#

It’s happened merely an hour ago

tacit urchin
#

I don't think they know what date it is today

daring hill
#

I hope this is not just announcing the next build tbh, because we already know thats in november, excluding development problems

#

My assumption is some sort of release date

#

Or, even better, a delay to January

#

After early access hits, rogue core might get no updates until like, july-august. So the better the state it can launch in the better

olive narwhal
lilac heart
visual latch
#

Exciting! Ooooo I wonder. For this to be announcable DRG news too... S6 teaser?