#rogue-core-chat
1 messages Ā· Page 71 of 1
Zero playing playtest atm, anyone wanna join me?
no
In mid September I still had all my masteries and resources from pre 1.0 play. The game gave me a choice whether to use old save game or a new fresh game. That was a couple of weeks ago. But now everything is gone. The result of over a hundred hours of playing this game is wiped. Was that intentional? Or did I miss something?
Wrong chat
SOrry
Also, damn that sucks
hey hey, i've been out of the loop for a while can someone remind me when rogue-core is supposed to release?
Early access is Q4 of this year
ait thx
my prediction for the release of the next playtest is the 21st of october, mark my words miners
just looked at the dev diary again closer this time and uh is it just me or do the slicer and falconer faces just look, Cursed?
Also I feel like Guardian stands out way too much design wise. everybody else has normal pretty dark armor with 1 or 2 small highlights but the Gaurdian is all bright with 3 highlights that are basically identical to eachother just different sizes and placement
the faces are placeholders, as written in the dev diary
Ah aight, I personally still think the guardians armor throws off the color scheme completely
Thats really my only complaint
I have seen the WIP Battle Rifle Inspect animation
I legitimately sat there for a solid 5 minutes replaying it over and over
Absolute fire š„
Are you talking about DRG: Survivor? Might also be the wrong discord...
They were, got it figured out... or so I assume
Any day now⦠surely I get access any day nowā¦
This Friday is 3 weeks from their āpossibility 3 weeks from nowā post
Surelyā¦
Hey, I just wanted to ask here about the new character redesigns. I don't know what the community thinks about it but I just can't help but feel like it's a straight downgrade.
- They look too overflowing with detail and cluttered with bits and greeblies which is wildly different from the original design and from how the DRG armour sets look. It feels like Overwatch armour and that is not a compliment.
- Also all of them kind of just look like barrels on legs, but not the way the DRG dwarves look, I can't exactly put a finger on it, but it feels different. They are bulky, but not in a good way.
- I also don't quite get why there was a need for a redesign in the first place, this late into the development too? The September Dev diary states that it was because of the Retcon, but why did they make it to fit the rest of the classes instead?
4)And why add the fifth class? It just weirdly sticks out. I guess it's not bad but just eh? Every single coop games does a 4-player so this just feels strange I guess.
I think that's about all I wanted to ask about and I'm passionately waiting for the early access.
Rock And Stone!!!
I think a lot of that stems from a disconnect between what you want and what rogue core is going to be. DRG has been moving towards more detailed decorations for a while now, RC continuing that is not surprising. I'd hardly consider this game late in development. What you're seeing is an alpha.
this late into the development too?
This is an ALPHA.
The more people talk about the alpha, the less confident I am that the general population understands development cycles
they absolutely don't
most people don't have any ideas of how making video games work in general, to be fair
That is fair. Heck, the closest I've come to making a game was a mod I made back in February, and that thing is held together with hopes and dreams
I am very curious if we will see a sixth, or even seventh class, since they're setting the groundwork for more than 4
My dream is 10, but I will be happy however many make it into the game during its lifecycle
I'd say it's likely to get at least6. I think they still want to bring the gorgon back, eventually
See a date!! Oh wait just a dev stream
Thatās most things in life.
When I said "this late" I didn't mean that I thought that the game was releasing tomorrow, but that the early access to the game will be available pretty soon. It means the game will be sold for money and character design is a comparatively late thing to figure out or change at this stage.
Other than that, I didn't really see answers to my questions. Sure, DRG designs have been getting more sophisticated, but they still very much keep it in their own signature style. And what I've been saying is that the new armours don't really fit it, in my opinion at least.
has there been any more news on another playtest? Last I saw was sept 26th
last time they posted i mean
Early Access does not mean "the game has finished development and has all its basics set in stone", it means "the game is playable but many things (including systems, gameplay mechanics and visuals) will change throughout its development up until 1.0"
- They look too overflowing with detail and cluttered with bits and greeblies which is wildly different from the original design and from how the DRG armour sets look. It feels like Overwatch armour and that is not a compliment.
That's just your personal opinion on the matter. I personally think they look amazing. Just because DRG started with a very low poly style, it doesn't mean the studio has to stick with this specific visual for every other game set in the same universe.
Besides, it is still the same visual style, just more detailed.
- Also all of them kind of just look like barrels on legs, but not the way the DRG dwarves look, I can't exactly put a finger on it, but it feels different. They are bulky, but not in a good way.
I'm guessing it's because a lot of their "anchor point" is near the belly, which make them look a lot more bulky/fat.
- The September Dev diary states that it was because of the Retcon, but why did they make it to fit the rest of the classes instead?
Most likely because they thought it looked good in this style and wanted to go that way
4)And why add the fifth class? It just weirdly sticks out. I guess it's not bad but just eh? Every single coop games does a 4-player so this just feels strange I guess.
Because why not ? Classes aren't as set in stones as they are in DRG (they really just boil down to their special ability and nothing else atm) so there's no reason to limit the game to 4 classes.
no news
not all coop game do the 4 characters thing
You see, I need my payday, too.
Are there any plans to have a different ending than the hell spawn lookalike creature?
I did go ahead and removed the game from my steam wishlist, what about you?
you mean bosses ? yeah, there are multiple bosses planned
4 is an odd question, Shape of Dreams has a cap of 4 players for a game yet they have more than 4 classes to pick from. I mean just because there's a limit on how many players can be in one match it doesn't mean there has to be a limit to the amount of classes to pick from
that's rough buddy
The September Dev diary states that it was because of the Retcon, but why did they make it to fit the rest of the classes instead?
It was less that the new class required the other classes to be given new armor, but more because the new class looked so good that they optionally felt that the other classes needed updates
I still really hope they go with armor customization this time, rather than beard customization
DRG had to choose between armor or beard, and they chose beard. it would be really lame to just choose beard again, especially when beard customization is a fundamentally goofy and silly thing to have
the more serious theme of rogue core is already almost nonexistent, and you'd be right to assume it's been dropped *entirely.. the worst thing this game could do is then continue to not reinforce it by having goofy as hell beard cosmetics
beard customization is a fundamentally goofy and silly thing to have
by having goofy as hell beard cosmetics
ā ļøPointy-eared LEAF LOVER in chatā ļø
I can't tell if this is an embed fail or a phishing attempt. Either way, I ain't clicking those links
phishing fail
If not beard customization, they cannot recycle years of riveting content.
At no point did I say the beard cosmetics being goofy as hell is a bad thing...
...for DRG
rogue core is probably going to have a million dad joke voicelines that are totally at odds with the tone rogue core will supposedly have, no reason to make that worse with beard customisation
I feel like every time I see you post its being randomly angry about rogue core, and fair enough I say
Just because you have access to a game pre-release doesnt mean you cant hate it
Or at least heavily dislike it existing
Thats the beautiful nature of random invites. You are in no way actually required to like the game, let alone provide feedback
soldiers in dire situations joke just as much
And if thats what they are going for thats fine, but they should drop the intended new tone if so
DRG is pretty dark too, if you think about it, it's just the dwarves goofing around as cope that makes it feel more cheerful
My point is that if they want a different tone, commit to it
Don't say its a different tone only to provide excuses (like you are doing) to not actually change the tone
There are different tones between goofy/funny and hardass soldier man, its not a binary
yea I get what you mean, them being professionals is a cool thing
but also
before being professionals they are something else
something bigger
dwarves
and beards are like the centre of their culture
One thing I really hope happens is multi-character dialogue
I wouldn't consider beard customisation to be goofier when we have so many fucking stupid hats
Obvious example here is darktide, which has a TON of random dialogue between two classes

I doubt this will be a thing
Can you explain why? I dont think there being more than 4 classes will be a problem
Could just have conversations at the start of each level
it just doesn't seem to be the direction they're going for
I am genuinely unsure how the (very much still unclear and unsolidified) direction and tone means it won't happen, but sure I guess
I guess you mean you think they want the classes to be super blank and nonexistent character wise?
- they've expressed no desire to make it a thing when asked about it
- they didn't make any developement toward it in the alpha either
I do hope for more complex armor customization
things might change in the long early access cycle but I don't think it will
But I like making your own beard
I want to say we still have this last quarter for it to be considered and developed but uh
Very dwarfy
Yeah its october
I dont think this game is getting the major changes DRG got between closed alpha and EA, which was a good few months long
I can see them leaving customization/cosmetics for way down the pipeline
multi-character banter has pros and cons
No they have cosmetics now
The terminal at least
Probably just a couple basic hats or something
I mean the terminal as a placeholder is one thing
the pros is that you get to give more of a developed personality and history to your characters. This work wonderfully for a game set in an universe as dense as Warhammer lore-wise. Though it can get stale after a while because you just end up hearing the same dialogue.
DRG doesn't have the luxury of using a vast, lore-rich universe - per choice from the devs who were not interested in making super deep lore.
But no actual work into cosmetics until late early access/1.0 launch I. My opinion
So the kind of banter you can have is already pretty limited
No, the terminal is straight up finished, beyond obvious tweaks and adjustments
You can see it in the august dev post
Obviously its not going to be as extensive as DRG, but it does appear to exist already
I agree, I love darktide character interactions, but for DRG and RC it isn't necessary. If there's a few class specific lines, like DRG has, I'm fine with it.
What I mean is they're not going to work on the actual cosmetics until the game is shippable I think
I'm not even sure they're fully settled on what the cosmectic system will be like
I dont think having a lore-rich universe to draw from is a requirement for class conversations
These do not have to be in-depth conversations involving backstory, ala something like Deadlock.
And quite frankly, they can just make shit up
So much of DRGs existing "lore" is, and I say this with love, making shit up. Plus, keeping things vague for fans to elaborate on with their own ideas
it's not a requirement but it does help massively with writing new lines that you won't hear 20 times in a run
True, but there are suppodedly thousands of new voicelines being written, and I doubt those are all exclusively vehicles for a joke, or gameplay oriented VO
its kind of a "false advertisement" situation, if you ask me.
There might be thousands of voicelines written, that doesn't mean thousands will be used 
Yeah Honestly uh
I think that figure is a little embellished
I dont think theres nearly enough content in rogue core for even 1-2k voicelines, and there won't be for a good while through EA
depends on how big the next build is
Its like 11pm so I need to sleep but, I still think its a good idea and they should reconsider it. I think a darker/serious tone necessarily goes hand to hand with treating dialogue as more than a vehicle for jokes, and having a decided time to play non-joke voicelines is a trivial way to do that
It would be a shame for this game to still have a darker tone, and for that to only really show through scuffier voice direction and a slightly lower ratio of jokes per minute
Or, idk, finally being allowed to say fuck
As you said yourself, there are nuances and you can have a darker tone in a game without showing corpses, blood or someone saying "fuck"
It's too early to tell where the game will sit by the time it's completed
this kind of stuff tend to change gradually
what ? š
you can't tell me it's wrong, there are so many goofy hats
(not that I mind, in DRG)
Im not sure where the dialogue tone sits currently since the current alpha build out in the wild is still alot of placeholder
I wish there would be update and new wave today :)
DRG needs to add more goofy hats customization that arenāt event limited
I'm kind of new to this Deep Rock franchise. Is it known how long it will take for this game to come out?
Rogue Core? Q4 of this year
fr?
Also, early access specifically
True š grumpy old man here, rant starting: They said they had double digits season planned we got 5 so far and Rogue core development is taking away from that, and DRG is trending down in player count from the looks of it, not saying that is the only factor here.
What I find interesting is that out of many thousands alfa key releases, 3 times now, correct me if I am wrong here, and each time, the invited players leave the game after a few days(~10d). I think there should be plenty of content to keep people engaged for much longer, even in this stage of development.
https://steamdb.info/app/2860770/charts/
Not much point burning out on whats there once all the feedback has been given
Sure, but isn't feedback also if they can retain players?
If they can't do that what then?
The current build is months old now and I wouldn't say that build is necessarily full of content current as alphas tend to be
But its also not many players stick around after taking a peak so even with the thousands invited how many noticed or even opened the game
I suppose the true test for retention will be the next build
Time will tell, and DRG will potentially suffer under it I suppose.
If they do a major balance update as the last stuff for DRG i will be satisfied talking reworking some weapons perk system and such
If they did both they would both suffer under it
Take the hit to the bottom line and hire more resources jk they probably know what they are doing, even if I don't like it.
They already hired a lot of people in the past few years
They said they had double digits season planned
I would honestly like a source on that because I can't say I've ever heard them saying this
It was in a live stream, before board game and rogue core, like in the end of a stream, in a Q&A part of the stream, I remember it clearly, they were pretty proud of it.
As far as I know they dont tend to plan that far ahead
Are sure they didn't mean they had enough ideas for double digits worth of seasons?
From what I remember it was said they had seasons in the double digits on the drawing board, to the question "Will there be more seasons?" something like that, not the other way around.
But good luck finding it.
Seems alot like ideas and concepts
Some might not even make it past the drawing board i can believe they have ideas and concepts for that many seasons but I can't believe that they would have planned that far ahead
Especially considering how vocal they are about not planning that far ahead
Well if they were ready they would be here
"thousands"
yeah, it's not impossible there might have been a misunderstanding.
Ideas and concepts ? they have a full pile of them. It doesn't mean they have planned seasons to last for thar long. It might go into double digits but it also might not. They don't really plan ahead more than "what's coming for the next one ?".
double digits mean 5 years or more of DRG lasting. And while I don't have a problem with it, it's also a big commitment for a game that's already 7 years old.
Rogue Core is currently #41 on Steam's wishlist.
Its only gonna keep getting harder to add stuff too
yeah
technical debt and all
The apocalypse will come before DRG stops receiving updates.
changing things is already hard enough without everything else breaking
adding things is not easy either
Thatās not saying much.
But it does mean 2-3 years of DRG updates!
Thatās likeā¦what? Two updates? Im down for that before the nukes fly.
It says so much that you can't even understand.
All I know is that Iām ready to die!
you were born ready to die
I donāt wanna be that guy, but has a release window ever been announced for the game?
Sorry if this has been asked a lot
I never made it into the betas, need to confirm if rogue core is a good game or not
is there an abyss bar equivalent in it?
Q4 of this year for now
Sweet! thats way closer than i thought it would be!
Will be, there was a bar spot on the Ramrod for a long time, but it was never interactable. During the latest devstream the bar was interactable
Unless it turns out to be some sort of other bar lol
people are not interested in playing games with limited access unless is like monthly paid minecraft servers. i want try out the game and see if i like it, but also i don't want to play a rogue like cooperative without friends and i like playing DRG alone and even more with randoms.
and this is me that i like DRG, sure there is a lot of people who didn't even played it
player retentions are not a direct representation of the games or what is currently happening to them
we will see when the game comes out
Why would i dump tons of hours into the game now when i can wait for the game to be better first
Cough-cough 207 hours ahem
i joined to DRG in season 5, and seeing the stuff they added and when, i think the game was incomplete until season 5 and i am grateful that i played then and not before
From those who did get into the betas, does it feel like a full and complete game or will it still have that kinda empty unpolished feel at the launch? They seem to still be in the "ideas" stage of development seeing how often classes come and go over the past months
My dude itās an alpha.
Itās under active development.
This aināt a marketing stunt like what EA does with their ābetaā access. This game is incomplete.
Same deal with the Killer Bean playtest.
The game isnāt available to the public because itās absolutely raw.
Itās shocking to me that people donāt know what āopen developmentā means after GSG already developed DRG under the philosophy of āopen developmentā.
TBF there weren't a lot of people yet during the early days of DRG early access
Reading is too much to ask of the general public
Imagine being literate.
Huh, what you say? š
Since other people didnt answer this understandable question:
The current public alpha build? No, it's not ready for early access
The latest build shown off on stream? Absolutely, I think it's finally ready as a proper game
I still think its needs actual mandatory objectives, but we still have two months before EA
Unlike what some other people think, wanting to know how complete a game is in early access is a totally reasonable thing to want, and there's zero need to act hostile to someone asking about it
Yeah, its really not great to see someone mocked and subtly called illiterate for asking a totally understandable question š„“
I feel some of you treat that question as an inherently hostile one, due to the negative reception RC has gotten
Ok cool thanks, really hyped
Itās not in early access. Itās an invite only closed alpha. GSG has tried to communicate this as clearly as they can. This is not a product for sale right now. Feedback is useful when the expectation is set appropriately.
the gap between the closed alpha and early really is not that huge anymore, though. 2026 is in less than 2 months, and EA might launch earlier than that, assuming it doesn't get delayed to 2026. Lets say the next build launches on Thursday this week, and then they watch over it for only a week for immediate feedback. Assuming an EA launch in the last week of December, that's 65 days, 2 weeks less than the time DRG had between closed alpha and EA.
After this next build comes out, I actually think it's rather fair to make guesses at the immediate state of early access. 65 days is not enough time to make massive game-wide changes, so that time is better spent on preparation.
But the good thing is that these are just general thoughts. Excluding proper mission objectives, which I hope are the first thing to come after EA (and a well deserved rest, as well as Season 6), Rogue Core is finally something I would recommend buying on launch, wanting than waiting a couple months.
As a person who was here for DRG's closed alpha, you'd be amazed at what gsg can do with 65 days
yeah I know how much it changed, but what i'd consider mandatory for Rogue Core's EA, a proper mission system, already exists
DRG only got that in EA
If you believe the game is ready for EA then it makes sense for them to polish/refine in the coming weeks. Ofc we want to play the game asap but iād rather them perfect the stuff they have now before they add major content which isnāt very likely in 1-2 months.
other developers hook people in with much less actual gameplay but with a fun loop and things to grind to. but taking that into account, from what iāve seen, the game seems very fleshed out and there is a lot of āgameā within the game, if yk what i mean
Yeah we're trickling some cosmetics in at this point
That's still the plan as far as I know. Form the lines I've written for the dwarves it's still more serious than DRG, but it's still tonally fitting into the universe. If that makes sense.
something interesting I noticed: there's a basic generic terminal seperate from the cosmetics one called "player customization". whats that about?
But it's not the Zack Snyder's DC universe kind of serious/dark
would love for a future blog post to go in-depth on the writing + tease some lines
I think that's very possible. Aaron is a big part of that proces now and he's the one doing the blog posts.
One of the strenghts of DRG and GSG is smart humor. For me RC seems dry without it. I hope there is some good rationale behing the decision to not play into one of your biggest strenghts and hope it was not ego.
It's definitly not without humor, some of the weapon 'no ammo required' reload animations are great
you can have humour without DRG's billion dad jokes, or treating every line of dialogue as a vehicle for a joke first
There still will be humor in the game, but the world and setting is just more serious and dark. We are leaning more into horror than we do in DRG.
Humor can be many things besides the dwarves telling jokes and such.
L4D/2 did a good job at making a horror story with comedy intertwined here and there - it sounds/reads like the goal with writing RC is aiming for that, but thatās just a gut feeling that I have.
Next wave could be any second now...
my guess is thursday
1pm stream along with your assignments and deep dives
Though anders said something in the super secret alpha access channel where we plan world domination, that makes me think itll be next week
There's a feature yet to be implemented
There is a lot of explaining what humor is and they all missed the mark. Let me explain my concern which in the end involves the longevity of RC.
Going into a dark, claustrophobic cave can induce fear and anxiety. Brief moments of cheering and laughter can bring relief from that. Having the opposites in balance, in right quantity, can bring better playtime session and retention to the game.
I am not scared of bizzare and horror things. I just choose not to spend time dwelling onto evil.
DRG is a masterpiece of game design and job well done. I salute GSG for it.
What do you guys think what will bring that moment of relief in RC?
the co-op nature of games automatically does that for me
e.g., i play some co-op games in solo sometimes, but it's much more comfortable when i play them in co-op, even with randoms, and i'm usually in the peanut gallery if any arguments arise
<@&296918282403840000>
General gameplay. Watching someone instantly die to a swarm that was behind them or otherwise get surprised is funny. Getting launched and dying from fall damage is funny. Instantly killing a swarm from a big power spike is funny.
Relief is not exclusive to content intentionally written as jokes
A good example is TF2. Sure, plenty of content exists as intentional jokes. But theres so much funny stuff to be found that exists just as a natural result of the gameplay
Another great example can be found in DRG itself. You have the trifecta of pinging gold chunks, pinging mushrooms, or pinging stuff that gives the "this is useless" voicelines
NONE of those were ever actually intended as jokes, but they became one naturally because turns out, these voicelines are funny when spammed!
Strawman fallacy... please stop and read what I am talking about and asking about RC.
Btw I would argue that all of the points you mentioned were designed with the desired intent. That is the DRG game design masterpiece.
what do yall think of abyssus? seems pretty neat, might have to check it out before rc
I know this is probably asked 24-7 so forgive me. Has there been any update on the time frame for rogue core release? Iām just not really in the loop and was curious. Thanks!
Q4 of this year
Awesome so maybe a November release I would guess, maybe early December
Definitely not october :)
I do wish you guys didn't do the exact same humor as drg and tried something different for rogue core
As much as i love it in drg, having the reclaimers make fart jokes while fighting cosmic horrors that have probably killed a few hundred miners doesnāt feel right
like I'm not even saying that Rogue Core should be devoid of all humor, it's just an entirely different crew so I'd expect them to have a different taste in humor, instead of them singing the same deposit song for like the uhh.... 800th time? or the "this place gives me the heebie jeebies" line that's already in rogue core's closed alpha...
I am leaving, on a jetboot
NA NA NAA NAAAA
the lines were also used as placeholders
a sense of relief can come from things other than a game throwing a banana cream pie at someones face >.> imagine for a moment that your in a dark cramped cave fighting cosmic horrors coming at all angles, you beat the swarm but only just barely now your on edge looking around for any enemies, you break through the next dirt wall to find an open cavern full of bio luminescent life with no enemies just a peaceful and beautiful area maybe even a bunch of red sugar and of course some loot bugs. i dont really like horror games but dead space 2 is one of my all time favorite games and it has very little in the way of intended humor simply awe inducing sights
it's one thing to say "I want different tone and humor" and another one to trash on lines that we know are placeholders
who is doing that?
now of course i do love gsg humor but im also interested to see them use it as more of a garnish rather than a main ingredient
I hope my concern and feedback reach someone in GSG who can appreciate it.
Humor is an umbrella term for a wide range of comedic moments. Humor is not only "dad jokes", "pie in face" and "farts". Humor can be smart, intellectual...
Doing horror is easy. Everybody and their mom can do it. Doing smart humor, an ego-break, is challenging. Not everyone can pull off what GSG did with DRG. It's their strength - not weakness. My main interest was to find out about the tone of the game, the balance of stress-relief mechanics.
Also, I will stop writing about this as I feel misunderstood, with the same plain wrong argument being thrown around 10 times.
Thank you for your time.
doing good horror isn't actually easy
and as an example, I can point out the very numerous examples in video games and movie of cheap horror that just doesn't work past having a screamer moment
though, RC is not a horror game so it's not like they have to try very hard for it
the same voice actor being featured across all four dwarves was originally a placeholder for drg, I aint falling for that one again
i thought it would be fine if they were all the same voice actor, excluding female dwarves, but instead of using the same voice lines in a different pitch, they could do unique lines for every class. stuff like āreloadingā is obv fine to use across the classes though
An ending that is more rewarding than the thing they have now, it feels flat.
The game is close enough to compare to DRG, same creatures and same movement profile different skin and animation maybe slightly tweaked movement, but back to the ending, it just stops and we are safe? why? It makes no sense? No one is safe on Hoxxes, I mean the relief is the getaway, in DRG, when everybody is safely on the drop pod going back from a successful mission.
I know it says facility, but imo a facility is an enclosed area, like Black Mesa Research Facility. RC is very much a cave with scaffolding and mining equipment.
i hope rogue core has melee weapons!
the only thing im missing from playing drg right now is heading into the caves with a sword
I still think my idea for the ending is a really good one
The entire reason the greyout happened was because DRG was experimenting with teleportation technology, and so you rig a teleporter at the bottom to send you back
Who up rouging they core
Ough I need to play more of it
For practice of course, because the new build is releasing on Thursday!
Surely! I'll get it right this time!
I really hope it retains a stable playercount
With it finally having true meta-progression, there should be more reason to play it beyond feedback for a lot of people
I'd play it more, but solo play is super undertuned and trivially easy
Is there not some equivalent of haz 5 to make it difficult?
there is facility 3, but I recall it being fairly easy in solo
a lot of the difficulty comes from not learning how to use your time well
exploring every inch of a cave
iām holding you accountable if it isnāt
A lot of the lines we've written for the new content aren't in yet.
Thereās only a handful of thursdays left before the end of 2025 and then early access
Where my Falconer VA teaser trailer at
I wonder, are there gonna be unlockable alternate gauntlets in the same vein as unlockable primaries and secondaries in regular DRG?
No image perms
Type the name instead then
I was gonna pull up windrose's trollslayer album cover
bc I want double axes as a weapon for slicer
too early to say
it's better you don't, given they use generative AI and we do not allow these in the discord
I thought they stopped?
if not then i'm sorry
dunno if they've stopped but this specific album cover is very much an example of AI use
I assume it'll happen, because Spotter is so obviously gonna get other possible dart types beyond crit
The alt gauntlets types I mean
If you mean Spotter is extremely fit for having switchable darts, then yes
Honestly, saying its too early to say that rogue core will give classes alternative abilities is like saying its too early to say that it'll get new events
Anyway, its still a while away from happening
Even with GSG completely moving off rogue core once it leaves EA to make Season 6, theres still a good bunch of framework stuff that should ideally happen
I still wanna swing that thang around, so let's see
Oh man, I can't wait for the anger once GSG stops working on rogue core completely, so they can make season 6
People buying it after DRGs content drought, only to realise rogue core won't get any major updates for months on end
And by I can't wait I mean I dread it
Anyway I hope that new build comes real soon. Played a run after months of not playing and the game has hooked me again
GSG how dare you make a fun game...
First wave
MAN
Samies
so uh when does rogue core come out again? or like.. a tester or whatever
pinned messages can tell you
Q4 of this year, also do read pinned messages
Considering how the game looked on the Dev build it can probably release on November or early Dec at best
To those who have played RC - to what game could you compare RC and its gameplay loop? I keep wondering whether I'll like what I see in RC once it's out but I've barely played any roguelikes/lites
very much like drg honestly
sounds like a dumb answer but it has a lot of the stuff drg has which i find enjoyable
roboquest is probably next closest
i suspect this might change a lot more with the upcoming alpha
but the gameplay mid stage is very much drg
next playtest is supposed to give cave complexity and length options which should be very good
mostly in the sense of your ability being quite integral to what you end up doing
From what I've seen in whatever dev streams I'd caught, the closest I could come up with is Point Extractions - wave enemies, a lot of time pressure and complete carnage if you take too long
Is this what Rogue Core is going to be all about?
Probably should try it, then
I cannot wait for Rogue Core! From what Iāve see, weāre getting more core spawn lore?
y'know on the topic of corespawn lore, how come the crawlers in regular DRG bleed purple blood that's toxic to the touch, while the corespawn creatures in Rogue Core bleed non-toxic reddish orange blood?
RC's crawlers look different from their DRG counterparts overall
It might have to do something with the whole cosmic horror rift thing
yea that too, I haven't seen the crawlers in any footage personally
and funnily enough, some earlier test footage depicted the corespawn creatures bleeding purple blood, non-toxic though because having to deal with that mechanic for the majority of enemies would not be R&S
The whole shtick of Deep Rock's season 5 was being just a prelude to Rogue Core so yeah, I bet we are
Yeah agreed! Maybe the rift made them have some kind of effect to where thatās why the blood is toxic to you or something? I think weāre literally getting the hierarchy of the species in RC. Which is super exciting. Iāve been literally grinding since I picked it up again on Steam lmao and streaming it on Twitch š
Any idea when game will release publicly?
pinned messages
when you solve GSGs riddles three
iām going to sleep miners, @ me if a new playtest is announced
Ok
Surely its going to happen for the stream tonight!
afternoon for me
If not today, then 21st is also an RC stream day
Next alpha test invites coming most likely in November, answered on stream
idk why theyāre so stingy with these invites lmao
The reason is that they receive enough feedback with the numbers of testers they have currently.
since theyāre so far past the last play test build, i donāt see how it would hurt to let people try that version of the game now jus for fun lol
I have waited 4 months I can wait half of one more
I trust
-# here's hoping I actually get into the next wave tho
literally š
Was watching the stream today, they said there may be a new wave of keys early Nov
do you have a timestamp?
Unless they said otherwise, they probably meant a new wave just as part of the next update like usual
and I doubt early november, I explicitly asked about when in november, and at least Aaron was unsure
yeah, got to the part you mentioned
new build early november as per aarons words, but that got contradicted when I asked
so who knows?
every game is a bloodthirsty beast that needs to be wrangled into a cage before it can be worked on
heres the specific timestamp for everyone else:
https://www.youtube.com/live/8Yag1liakFs?t=561
Got a sudden thought while watching it - is it me, or is the HUD getting too cluttered in RC?
it is in development, and the team did say it was a very raw build, i'm confident it'll be cleaned up by time 1.0 releases
i mean
you'd hope something fundamental like the hud would be cleaned up by early access
my point being, if you're noticing it it's prolly already on the corkboard
I'm not sure, that's why I'm asking if anyone else thinks so
Maybe someone used to roguelites is used to this as well
Though I'm pretty sure there's bound to be an option to hide HUD elements, like in Deep Rock, at least in the future builds
There is, and so far it works fine
could we get a mini roadmap or list for whatās been cooking for the new playtest, other than whatās included in the september one, going more in depth into the unlocking of events though intelligence i think itās called? would be pretty cool to read ab
We'll probably get it in the October one
It felt worse prev š think they mentioned still trying to move things around on stream yesterday. At least, i remember someone asking about omegaās text box being on the left side
It is, but it's a WIP. We'll get it cleaned up once we have the elements we need.
Hi anders
Oh. Good to know it's already there
tbh I wouldn't mind playing a buggy mess I just want to play this game already
I NEED IT
if i cast a rogue core spell on myself, do i get a rogue core access?
no, you just get a core that is rogue
sad
Do we know when that is?
november i think
very intuitive
From looking at the past 2 it looks like we'd get it around the end of the month
so the last piece of news i ever heard on Rogue Core was its initial announcement but im curious. is it for all intents and purposes DRG 2? hows it feel for anyone who played a demo?
I've had access to it from the very first wave:
generally its good, but it proves SUPER easy to get very powerful. Solo is also borderline unsupported, it is incredibly easy even on the highest available difficulty.
It also lacks replayability and meta-progression, with a paltry enhancement system with meagre stat boosts
I would argue it could be DRG 2 in spirit. it is explicitly set after DRG as it exists timeline-wise
the replayability and meta-progression concerns have been adressed in the latest build though, it has a real proper mission system like DRG, and the enhancement system is meaningful now
ye thats why i ask. does it feel like a sequel. ig as it is it just feels like a demo
every now and then i just remember DRG exists and gotta check in lol
hard to answer but there is just not enough game yet. it definitely has the framework
I mean if you want to but its more geared towards the zooming through a missions players if you are the type of the player in DRG to try and fully clear a cave of its minerals you will get a rude surprise in rogue core
thats not to say you should never try to find everything. with enough raw skill and a good build, you can go for greed
and that can be rewarding
especially on facility 3/depth level 4, where there will be a good amount of expenite you might not get to otherwise
In general If you are the type to hang around in haz 2 or 3 your probably not gonna have an ideal time
I meant October blogpost just to clear things up
that's a recurring thing in roguelikes and i love it
like the ||ghost|| in Spelunky
I would not say so, but bear in mind my experience is second hand.
The goals of the games are different enough that it justifies the spin-off classification. Some of the things people love about DRG are notably absent from RC. Plus, they're still going to be developing DRG, and that's not really something you do once you publish a sequel
When will there be more playtests available? i signed up but i havent gotten a request to playtest in like months
next month
novemeber when? 18th?
How to ger early access for a drc?
Wait till it early access comes out
500 play tests
There is no finalized date. All they've said is that they were hoping to do another one
well id say november is a finalised date
its a big month
unless something goes HORRIBLY wrong, in which case they would be better off not doing any build
go to places with lower gravity and dont quickly turn your head to look at clocks
I await
Spend time on things u enjoy
they just weird asf with the playtests
man, I hope this game gets a second soundtrack volume for 1.0 just like DRG did
I have the entire current soundtrack extracted from the game files for personal listening, its SO good
not really
anyones knows when rogue core early access, its already soon to hit early access on steam page
We don't
when is rogue core coming ?
No one knows
We only know it's scheduled to come in EA this trimester
probably December, if it's not delayed
REALLY hope they delay it. I care more about Rogue Core getting the time it needs to be ready for EA
Over season 6 releasing... what, a month later than it would have?
Is rouge core on Xbox
not currently
iāve had this question ab rogue core for a long time, the way the levels/stages of the mission are setup, you basically go in and do some optional events to get exponite then leave with the elevator as you get swarmed with enemies, but wouldnāt it make more sense to have like a mini boss battle at the end of each stage so then that level is cleared and actually āreclaimedā? doesnāt make a lot of sense unless the final boss gets rid of all the enemies lore wise and thus being reclaimed
cant wait to play it in early access
The boss thing is called "rift gate", so I guess it does make some sense
Maybe it works like DRG's Core Stones
Are there any weapons in DRG not in Rogue Core?
The special weapons such as Goo Cannon, Flamethrower and Cryo are not in. yet.
That makes sense. Just keeping it to Bullets yet?
Shard and breach also are not based on the current build testers have access to
Yeah it's because they play nicely with the upgrade system. The guns that aren't in right now are because they work differently from the clip driven ones.
I hope we'll get them in somehow, but I think that requires rebuilding them from scratch
Which is why it's on the backburner for now
I want to play : (
fun fact: the flamethrower existed in the footage shown off when the closed alpha was announced
only to cut in the few weeks between
wait, do you know if they are in the new builds? I didn't see them on the stream at all
I doubt they are of atleast i don't remember seeing then
I really hope im able to apply for rogue core š
oof
because of the new elemental system ?
No that works fine, it's the fact that they have unique components that other guns don't have. Alas, all upgrades need to incorporate a lot of special considerations for those guns alone.
That makes the upgrade systems not work well with those and it's quite the headhache.
For instance most guns have a projecitle launcher ocmponent or hitscan component.
Some problematic weapons just have something else entirely, and unique to that weapon only.
Which means that a lot of upgrades just wouldn't work on flamethrower etc. Bugfixing that was just too much work, so it would be easier to just remake the weapon to play nice with the upgrades.
The new elemental system works a lot like heat/cold does, so it's easy to work with
Can someone explain the new status system? I know that status donāt fight each other in rogue core but Idk if thereās more than just that
Basically all statuses have a "Build-up" before inflicting said debuff on the target
Instead of a random chance like stubby in regular DRG
Also, not sure but might be like 1 new combo status?
So if you would apply something as an electric status it would build up like a standard burn effect?
Yeah
It's also a percentage of the damage which builds it up
And obviously enemies have different thresholds
Doesnāt that change makes most status effects more samey??
There's 100% more under the hood
but that's the most obvious difference I could find
We have given them more unique characteristics this time around.
Fire and freeze function the same as in DRG.
However in Rogue Core the other elements do a bit different things:
Electricity slows enemy movement and attack speed.
Poison can radomly make enemies get stunned and they do less damage in close range.
Corrosion melts armor and does increasing damage over time, if you stack effects several times. On death, they melt into an acid puddle that hurts enemies that walk on them.
Radiation grows weakpoints on enemies.
Not yet. We're working on a system that will fit the corespawn better. Would work a lot like the guardians repellant field.
Overall, this sounds interesting, quite a refresher after DRG's mechanics
Damn ok, but I suppose there isnāt any system like the enemy subspecies resistances or heat mechanic to have in consideration when using these status effects?
What do you mean?
The scorcher is more resistant to ice for example.
But we do have synergies and such between elements.
Enemies with poison are heated up more easily, whereas doused enemies are easier to electrocute and freeze
Some elements in combination will also cause some effects like ice and fire cause temp shock.
douse + electricity will short circuit the target and spread electricity to nearby targets
corrosion+poison will create poison clouds
I must say it sounds amazing, is really cool to see that the team have these little interactions in high consideration
We wanted the elemental system to be more COOP oriented, so hopefully all this will make it more fun to work together to achieve some crazy stuff
and then I remember this all is offset by the randomness of builds 
It can have some stupidly effective team builds, yea
I think you could still adapt to otherās builds, I always find myself able to make the most out of others status effects in drg
I would like to challenge that with a question - more on the front of novelty if anything, but say, will there also be new new effects in terms of technology?
None of these seem like they are anything new coming from DRG, just them being separated from mods or overclocks of certain weapons, and baked for combo effects rather than qualities being embedded in specific weapons:
- Temp shock isn't new, it just is a things that's characteristic of sudden temperature changes for weapons that have these types of damage/effects that combo off of temp shock,
- Radiation weakspots is just Blistering Necrosis of DRG's CWC separated from the overclock,
- Poison clouds sounds like neuro grenades of Driller,
- Short-circuiting the targets for an area-of-effect DoT sounds a lot like 5b upgrade of Stubby in the base game.
Yeah, only corrosion is new here
At the very least effects that could only be achieved via a single weapon or overclock are now more accessible through coop interactions; which I like the sound of
But I have never heard of dousing/short circuiting, and I've been in the alpha since day one
Yes. Itās just that technologically they arenāt anything new.
There isnt even a single way to "douse" an enemy afaik
Yeah the douse then short circuit opens up some nice interactions between players
they've been here since you guys got access I believe but elemental hasn't really been doing much yet
also the elemental chart is a bit obscure for now
since we don't have info about all the possible combo
You should post that elements cheat sheet for info, even if its like 5 months old now
Frozen enemies when they defrost are automatically doused
That's about it
I dont think that sheet has been posted outside of the alpha channels?
don't believe so, and it's WIP stuff
so it's not exactly relevant
Sorry if this has already been asked, but how many users now have access to the Alpha?
I have one concern about RC. At the moment I feel there is no hook for non-DRG enthusiasts. The end builds didn't look that interesting and memorable (as far as shown on the streams).
Roguelites tend to go all out on powertrips and crazy mechanics, giant balls shooting lightnings and stuff. That would probably not work in RC. Maybe it can be tweaked to have the right balance because currently it feels flat.
Deep Rock Galactic's Alpha probably also felt flat
Sometimes having just consistently fun baseline is enough to keep or draw interest, say how skill expression still matters in roguelite gamemodes like Chaos Wastes in Vermintide 2 without providing the players with too hard power trips.
And then the game is currently only in just alpha state, so many things are subject to change.
unknown
Educated hand wavey guess? If anyone who is not a dev knows, it's probably you
The draw is for non-DRG enthusiast is the same as any other game.
The core mechanics are still being developed and implemented but yeah, Rogue Core is not gonna necessarily allow you to go extremely crazy because it's a co-op game at heart, so you don't have one player capable of doing it all by themselves amongst the team (unlike Risk of Rain, which is designed as a solo game) and the devs also want the game to be challenging (meaning you won't get very powerful easily).
a few thousands ? I don't know how many people got invited in every playtest tbh
I'm guessing something like 2k players per playtest
I know it was mentioned at somepoint it was thousands for probably one of the recent tests
Was a while back tho
Radial might know
Rogue core may not have powerfulness be flashy and epic but uh
Yeah do not worry it is a little trivial right now to get powerful
In my experience at least
To be fair, it's gotten somewhat better in the flair sector
Ice armour upgrade now actually has effects around it (Not sure if the person can see anything with it though lol)
But i do wonder how many of have just not noticed them being allowed in to the test
this is a good argument. Co-op changes things yes.
btw It's not about being powerful, but rather having build diversity that is memorable and distinguishable.
The weapons get a glow now for elements on the tip
The rework of dash on slicer is a cool change and some new upgrades were spotted in the streams so I guess we have to wait and see how that will effect variety
That glow existed in the July build actually š¤
July sure was the last build
But that was me pointing out the slights bits of flair that have made their way in
Im glad its not just dash again now
Also, guardians fear shield might be locked behind an enhancement now. Since I remember seeing a lock icon in the loadout menu and the icon for the ability changed
100%, I am really happy about that
But it seems like they are working on alts for all of the class abilities which was one of the best parts of guardian
I hope guardian doesn't become less versatile because of that, rather other classes become on par in that
Even though I found slicer's ability charming in its simplicity
I can imagine the alternative being a stab with more reach if they wanted to keep simple with its implementation
the abilities should in some way also provide different skills or utility to the classes, perhaps another ability of falconer could be to send your drone out and scout the area, highlighting all enemies in an area for the team to see
Howdy chat, I come bearing a question as I haven't seen a solid answer anywhere and I dont know of a better chat to ask,
When will be the next playtest or has a new date not been confirmed? I saw that it had been delayed but haven't seen more than that.
soonā¢
there's no set date, just coming this month or the next
Gotcha okay, thank you for the answer!
Yeah I asked earlier and heard that devs said āEarly Novemberā in a recent dev stream, fact check that tho this was just through the grapevine
I can wait and I will one day dive into the core myself
Late December is also considered Q4
Thanks
just no way what now in RC 2 players.
Eeping
Who up roguing they core?
donāt have access, i might rock my galactic though⦠deep
Im going rogue looking for that rock deep in the galactics
Like new elements? Or for existing elements?
If an element requires new technology because of an idea, then sure.
No it's locked behind class level 2 or 3 I think.
Mainly for existing elements, I meant.
I suppose that the game being in an alpha state is a bit too early to expect more than just repackaging some technology DRG had - which can be a good thing if done right; Iām not complaining - but it would be fun to see new ideas proper, just generally typing.
If the mechanics we want for the element requires new tech, then sure.
Just throwing this out here, if there is going to be clouds, like poison, or ice cloud from cryo; could we get electrified clouds through an elemental combination?
Would be great for blocking off a bottle neck to buy time
We discussed having some interactions like that, but nothing yet in the game.
Cool, I look forward to hearing more about these elemental interactions
There is a balance to strike as to how complex it is. So still a WIP.
Yeah, probably a lot to juggle. Final question, anything fun with gravity assist tools/gravity weapons?
Yes š
rouge core tomorrow i swear <3
yall better ask good questions on rc stream
"What is a corespawns favourite flavour of ice-cream?"
Honestly I have absolutely no idea what to ask, but I've also had access since the alpha started
Nothing I could ask that would get anything except an unsure "we'll see"
I am definitely pitching Darktide for the game to stream
Slicer getting another sword charge š
Or maybe it's an upgrade of some sort joined the stream late
when
yo, any updates on the next play test? pretty sure they talket about doing it this week in their blog
saw someone saying soon tm, and no set date. completely fine with me, just curious :). cant wait to play. also is it "guranteed" to get in the play test if i requested?
It is not and probably early next month at this rate
alright, thanks for the clarification. hope me and my buddy get invited
this was me yesterday
this hasn't changed
also no, there isn't any guarantee you'll get in
got it, thanks
omg there were moments from the stream where the music was a bit louder this time
it's SO PEAK omgg
i was expecting a casual talk ab the game, instead we got would you rathers and the crew talking ab tandem bikes. I was not disappointed
Rogue core tomorrow?
Why does omegaās new voice sound like ultron?
Rogue core yesterday
(reverse psychology)
oh man, did I take a wrong turn and wind up in the Pathologic subreddit?
I said this on the stream but I'd LOVE a blog post talking about voiceline creation in-depth
from writing one, to recording it, and then implementing it ingame
Have secondary weapons been... Removed? Feels like every dev stream I see, they have just one weapon the whole way through.
no, but generally its never ever actually worth it to pick up a secondary
not having a second weapon grants you a pretty significant increase to your max ammo for your primary
interestingly, the latest build had a heavy weapon crate as a potential risk vector to choose
which is strange because the heavy weapons as they are in the latest public playtesting build are kinda just... bad?
I am curious to see how they will justify the idea of ever picking up a second gun, if ever
even if its worth it, a dramatically more useful risk vector is almost always available
Huh, that's... Odd? Why encourage sticking to just one if the opportunity presents itself
no clue, but its not intentional at least
its just that all other options are just way better, you are rewarded for only one weapon with an massively increased max ammo amount, and most of the weapon pool is from DRG and are not tuned to rogue core at all, which means they kinda just suck
especially weapons like the minigun
obviously the endgame is to have absolutely zero DRG weapons and tools
No... My platform gun...
Yeah we're still balancing it
as a gag there should be a few weapons that are supposed to suck on purpose lol, i think of something like the pea shooter from enter the gungeon. i can imagine a revolver with only one bullet so youād have to reload everytime u shoot or something like that haha
A gun with manual reload...
Press R+Q+G+1+2+Q+Hold T+Q+R to reload 1 bullet
it is the exact same problem as guntouchables
and that was a huge black hole in balance, it meant that you would play with the exact same weapon from start to finish
Was? Did they manage to solve it?
You can solve it by not making secondaries compete with the primaries when making a choice.
Any crumble of Rogue Core news since the September dev diary?
Does rogue core allow stacking overclocks
no overclocks as of current accessible playtest
unless theyve shown off overclocks on the dev streams
I donāt have alpha access but seen video talking about it, not sure what thatās about
probably just someone having ideas/assumptions more than anything
easier set than done
No overclocks, but you can now stack upgrades in guns.
Guns have stat upgrades instead.
You couldn't stack them before, and I'm forever grateful that they removed that limit (Unless they add it again...)
(Sorry for a late ping)
Game design is not easy but for this the solution is easy - make the secondaries it's own upgrade path. Of course it's mainly a solution early on in the design process.
Early builds favored two weapons because they granted better ammo economy. The ammo pouch was added to make single weapon runs viable. The exact value is likely a placeholder and will be balanced when it's appropriate to do so. Right now "good enough" balance is what they're going for. Better balance will happen when it needs to happen.
Am I the only one who prefers the old voice over the new voice for Omega?
I think most people are gonna prefer the new voice
It was hard to hear during the dev stream so maybe thatās why
I would sacrifice flesh and blood to play this game
there's really no need, just be patient
I overbet, 3 kidneys
I raise - to rock and stone
Whose though?
Did you know that some people are naturally born with 3 kidneys? For further information search up supernumerary kidney on a device of your preference.
NO QUESTIONS
iām craving a new development diary š
Soon⢠A.K.A the moment between now and the heat death of the universe.
š„
Hey on the greater scheme of things, now or in 20 million years is basically the same
waiting for this and KYORA at the same time is doing irreparable damage to my soul
october blog post soon? š„ŗ
too expensive
next week
rocktober blog* 
I can make more blood, I can't make more time. Smh
Rogue core soon
no way
No word on next playtest right?
Rogue core is stated to be released in early access in Q4
So sometime in the next 3 months
i wanna play RC so bad
I dont think theyll make Q4, but thats allright
Says here Q4
Glad I'm not the only one left wondering
I hope they dont make it
please rogue core please
I genuinely want them to delay to january
i need more rocks and stones
Rocking and stoning forever
when game?
a new wave of invite for the closed alpha is surely coming at the start of november and for the beta the ppl hopes as soon as possible
my bday is in 2 weeks would be amazing to get access
Next invite wave and build is very tentatively said to be planned for the first week of November, which obviously isnt set in stone
Aren't we supposed to see Early Access Release in November this year anyway? Or is it gonna be delayed
Say that again

No, Q4. Which encompasses august to december
So probably December
But I hope not, they really should delay to January
ahh my bad, mustve been an older roadmap i saw then
probably will if november is gonna be another playtest
why should they delay the game is not done at all and all the feature are not polished ?
October to December
Im not sure you know what delaying a game means. It means it spends more time in development. 1 extra month means they get some more time to get the game ready for early access
cant wait to get season 6 once rogue core is out
yeah its better to have a better game at launch so the ppl appreciate it more but the early access cant be a way to develop the game and let ppl try it or the game need to be like 99 % finished on early access ?
the game isn't considered finished until it hits 1.0, which is a few years from now, yes
as to what constitutes the difference between alpha and early access, that's very debatable
the alpha is more a way to let the ppl help the dev by testing things where the early access is a test for the game with a huge player base and test some bug too so yeah if the early access is too early before the launch it can be damageable for the game in my opinion
what you're describing as the alpha is what early access is for. the alpha seems to be a way to get the core gameplay ready with community feedback. early access is the time of the game where you can, guess what, get access early and play along while the actual content gets added up to 1.0 launch.
after 1.0 is when we're likely seeing actual life-service content like seasonal events, cosmetic passes etc
I think the general difference is that early access is more of a game, and you are not even remotely expected to provide feedback or even report bugs
Alpha is pure systems (with a basic level of content to facilitate those systems), early access is a mix of both, and 1.0 is pure content
exactly
looking back at drg's early access, i think rogue core will be in a similar state at it's first early access release
Anyway, I am curious to see the amount of classes this game will have, when everything is said and done and well after 1.0. A focused and small amount like Team Fortress 2? Or a much larger count like Deadlock or Overwatch?
Like, will they be treating it as something with an internal amount they want to hit? Or will it be like another piece of "content" that will continuously get added to?
we will eventually see, but personally i'd rather see something similar to borderlands classes, small, focused amount of main classes but wide variety of builds within a class itself
- "OK, we have 15 classes now. We should probably stop adding more." During early access
VS
- "Here's Season 4 with 2 new classes!" 3 years after launch
I think the emphasis will be more on adding weapons, modifiers and other gear to choose during runs rather than classes
Well
At least so far, classes need dramatically less content than drg
No shared weapons
especially weapons tho, as they already said, implementing new guns to rogue core is a lot more straight-forward than to drg
Hell, early in development classes were defined by their "phase suits" instead
There was no such thing as a class
Man, I regret not asking about this on the last stream
i'm sure there'll be more opportunities lol
What's the latest word on alpha invites? I've been thinking about finally starting streaming, and streaming Rogue Core would be just the best 
I feel like we havenāt gotten rogue core news in forever
I kinda feel the same way but I've been so out of touch with everything lately I figure I'm not a good judge
You get them every month
We've got a newsletter in October + a few recent streams
everything recent can be found in the pinned messages (and the VOD can be found on their youtube and twitch)
Man I absolutely hate being an impatient little goblin begging for access to the playtest but itās not my fault you guys are so dang good at your jobs
I feel ya, I might just start manifesting Playtest 04 access or some shit
Hey if you're doing that can you get me a new pc so I can definitely run the game?
any ice guns in RC?
Yeah, itāll be pretty ice to see that.
I could probably see a whole class based on elemental effects happening, that would probably come with it if it doesn't come with the weapons
Iām sure the price will be comparable to DRG.
Itās ice to see you!
oh are they adding freeze man from mega man 7
because they should
he's goddamn awesome
If rogue core gets delayed again I will be starting my unhinged arc
rogue
reminded me of overwatch there
btw price of RC gonna be lower if u have DRG - devs say that 4-5 month ago or something.
Could be a bundle of drg and rogue core and having drg discounts the bundle
That has been stated on the steam page. We know it will be DRG and DRG Rogue Core, just unsure if it will be the whole DRGverse with DRG Survivor as well
Hello, have devs mentioned a possible release date?
Q4 of this year
š„³ ty
still no updates since april?
I doubt DRG:Survivor will be concerned since it's from a different studio but who knows ?
pinned messages and steam news for details
Did we get playtest 04?
Well, I was judging from the fact that DRG is in a bundle with DRG survivor.
not yet no
I didn't think so; so either playtest 04 will be scrapped and the next playtest is the early access Q4, or playtest 04 happens soon and early access gets pushed to Q1 or Q2. I would rather wait for the second option, I think it would be better in terms of not putting players off
they've said it's likely coming start of November
Playtest 04 or early access?
playtest
early access is still supposedly coming Q4 - so probably end of December
We'll see, I think it will push back early access which will be a good thing. Less stress on the team over Christmas too
Would like some sort of date... Debating Arc Raiders and if I know this is dropping I'll likely pass on that for RC
You have what everyone else has. Release windows. No one is forcing you to buy RC the second it hits early access.
man i want to play this game so much
I will legit buy day one ( i never do day one )
same here
how i envy the alpha playtesters
itll be a better experience once the game is finished
Take ur time to enjoy other games you'd want to play
And once its ready itll be ready
I like playtesting games
im in like SOT insider and such
and im cheap
it's not all sunshine and rainbows for testers. Yes, they get to play early but they also play the worst and less stable versions of the game - and they're most likely to burn out on the game before it's actually completed
like i said i like playtesting
finding bugs in games is fun :3
such brave hearts are the play testers at their daunting task
rock and stone to them
How do you join rouge core?
you rogue then you core
Do they just pick people randomly?
yeah
such a sacrifice
game page on the steam store
search "rogue core"
Thank
did you sign up?
Does anyone know the price of rogue core when it's launching?
i personally expect it to be around $30 though i dont have any evidence to support this claim
Yeah I hope it is about the price of DRG and DRG survivor
but just bcuz of the type of dev team gsg is i expect a $20 to $40 price range and not a $60 to $80 range
Well let's hope it's gonna be that
from what ive seen playing the game in these early versions i would also say that $30 would be a reasonable pricerange
Question
You don't need permission; just ask away
when did they say this?
Recent rogue core dev streams
But it was very unsure, it could very well be later
Hell, it could straight up never happen at all
Would be a terrible idea but I can see it happening
why?
they said that a new playtest would probably start in the next three weeks.. that was over a month ago I think
It got delayed
When do you think we might get access to the open beta
Or at least open alpha
See conversation from yesterday

has it been mentioned on if they are planning on changing the Expenite upgrade stuff that a lot of testers disliked?
where everyone has to congregate to choose an upgrade
no plans on changing that
i dont think there is any next playtest, only early access on december (and maybe)
Huh, I see
Not even just making it so that they don't have to congregate around flying Molly?
people will adapt to that, it is integral to the cooperation of the game so I doubt it will ever change
people didn't like it cause they're impatient
Interrupting the gameplay is an issue, especially if you get unlucky and are the last to pick and get the worst stuff every time
doesn't the order cycle so no one is the last to pick every time?
It does
But thats fun. I remember back when I was the only play tester for a fan-made System Shock remake.
According to the dev, I reported around 100 bugs over the three months I spent playing the game over and over again.
And Iām currently in the Killer Bean play test which is so wonderfully jank.
I'm an enjoyer of bugtesting
I don't (just) play alphas for the sake of saying I did
havent kept up super closely with this since i wanted to wait for the full game to come out, is the plan still a late 2025 release? cause im super hyped and cant wait for this game, it looks super great
the plan hasn't changed for release so far
so still Q4 2025
nice
obviously it can change when the max amount of people who have ever played the game at one time isn't 200, but insofar I don't think it's a problem
I feel like it's similar to waiting for people to congregate around an event, or the drop pod, or the refinery, or the uplink, or the fuel pod, or hacksy, or the caretaker, or the dreadnought
do you get what I'm saying
it is something players learn to do with time
and considering there is now a proper mission and difficulty system, there's a lot of room for players to learn they need to get together for updates long before it starts actually becoming a problem!
if players can learn to do all of these things given time, I think they'll learn to get together for upgrades.
of course I could be proven horrifically wrong once this gets a much bigger playercount
I will say that so far I haven't seen a suggestion that doesn't feel as natural
the issue is that it doesn't matter if people take 10 seconds to group up for the dread while ive already lost runs to people taking 10 seconds to arrive for upgrades
either its remote upgrading or forcing upgrades to happen at the end of a level. here's my thoughts on both:
- I think remote upgrading would feel kinda awkward. Having to get together is a natural stopping point on any level, and I think there's some fun strategy in deciding the best locations to get together. It also of course forces people to stay together, while remote upgrading almost rewards leaving your team behind.
- Upgrades happening at the end of the level is AWFUL and I don't understand the appeal whatsoever. There are ALREADY complaints that upgrades don't feel meaningful, and now you want to force players to wait over a minute to try out any of their new toys? It also just massively extends the downtime between levels. Team's that are experienced enough that they can handle being greedy and going for more expenite despite the timer would be actively punished with a super long and potentially exhausting downtime as they go through 10, maybe even 20 upgrades every single level. You can say what you want about upgrades during levels being a negative interruption, but doing every single upgrade all in succession is even worse.
The game very heavily encourages players to split up
At what difficulty do you lose runs? Facility 3? Facility 3 will be the hardest difficulty available in the next build, so ideally players who get that far will learn not to do that
I think you have that issue because there are little barriers to actually get to F3
you just have to complete the previous facility, which can prove trivial with enough luck and banging your head against a wall instead of skill and knowledge
Nah even experienced players dont pay close enough attention to notice
but thats changing, there will be a lot more game you will have to play before getting to the higher difficulties, so hopefully players learn to be fast with upgrades before doing so becomes a run-killer
And sometimes people are in awkard spots that are hard to leave quickly
The time loss of travelling back and forth is alao rough but if you delay the upgrades to avoid that loss well ive lost runs to that too
I just really like the natural push and pull that splitting up + moving back together for upgrades provides, and I'd hate to see that go for what I feel is calling this a problem that MUST be solved too early
and again I don't think I've seen a natural enough alternative
i do not think it will be an enjoyable pub lobby experience
i don't know what an alternative would look like atm but i don't see it feeling very good
1 player not paying attention literally costs you runs
its different when most of the people i played with in the playtest have played drg/played a lot of drg
actually, i did just have an idea
imo bio booster stations are a good way of naturally congregating everyone to get an upgrade
i don't know what the frequency might be, but if there was a terminal/databank/thingy in each main cave room, you could have an idea of where everyone needs to be when you enter the room
then that gives the upgrade (while still having everyone come to it)
it is a little weird conceptually that depositing in ellis just opens up a menu (could be placeholder ofc) as opposed to an in-game screen/hologram
and theres another negative to remote upgrading I just thought of: what about hud clutter?
Getting together for upgrades is reasonably simple. Get close to ellis and in her sphere, and you upgrade. But if it's a remote upgrade, that instantly complicates things.
- How do you alert the player there's an upgrade? A hud element? A sound?
- How do you make it non-obstrusive? What do you do if the alert happens during a swarm, and the player forgets about it altogether?
- Maybe everyone has to press a button to "consent" to an upgrade. it can be super jarring to randomly get thrown into an upgrade without warning. Prompt comes up during swarm, you press C or whatever, you instantly forget about it, and then you just do whatever only to get thrown into an upgrade out of nowhere.
- If you do require a button to consent, What if someone just... never presses the button? That way, upgrades just never actually happen anyway!
How about they make ellis fly towards a player so they can individually upgrade.
- What do you do about the now missing element of mouse movement to indicate what you want?
- What if someone is about to deposit only to have Ellis run away towards someone else? Do you prevent depositing when she's in "upgrade mode?"
- How do you decide who gets priority to call her over?
none of this would be a problem if upgrades werent a shared screen btw
ideally by the time this is possible, players learn "hey, not bothering to go to an upgrade is bad actually!" long before it becomes a run killer
but unfortunately, most people are morons. just generally. So most will never learn this and fuckass around
actually, i haven't played elden ring nightreign but i know that game has independent upgrade screens
and i am pretty sure you have the option to drop weapons for your teammates on top of that
that would lose out on the meaningful team interactions there imo, and I think that tension helps set it apart from other multiplayer roguelites
meaningful team interaction (getting fucked over by randoms not understanding my build)
and again this could very easily change with more players, but I don't think there will be toxicity with the upgrade system. At least, not enough that tossing out the entire system is worth the cost. So far, I have not had a run die because someone else picked crit chance (as an example) over me or I chose it over someone else.
Honestly most of my runs have died because of overextending, being too greedy, bad luck or just dumb bullshit like leeches and ticks.
At most the worst case scenario I can think of is someone ragequitting like a child because they didn't get the upgrade they want. Yeah that sucks, but I don't think it's worth gutting and replacing the entire system with something (I personally find to be) less interesting
and again, I think and hope that by the time it proves to be a major problem to the timer, players will learn they can't just fuckass around when others are waiting for an upgrade. Especially now that you can't wander into the highest difficulty through sheer luck alone.
But again. you also can't just hope that players will like.. give a shit about your video game?
players that pay attention are by and large the minority
Most ppl wont pay enough attention to realize thats what they are losing to
Anyway I think what I want most is that if GSG eventually does go ahead and replace the upgrade system with purely individual ones (Lame idea, removes any potential capacity for team play in upgrades), they do it for a good reason. not "some players dont pay attention so we made it easier for those common denominators"
Bcuz the losses happen minutes after the time is wasted
@daring hill youre doing the brainstorming worthy of an employee, EMPLOYEE OF THE MONTH LEVEL
i know, but I will say that the same people who would ragequit over dying in either game would also ragequit over not getting the upgrade they want. So, I expect that the only thing the upgrade system will do in terms of toxicity is change the reason for ragequits. And removing it/keeping it would not lower/increase toxicity
thats the best idea I've seen so far, but the problem is not the fact ellis is where the upgrades are held
the fact it's at a specific location at all is the entire issue here
I think it should definitely stay as a menu for the process of upgrade picking itself, but yeah it should have some in-world hologram or something
well i think it being ellis is a problem as well
in the current build anyways
very frequently it's hard to tell if someone is just trying to deposit or (for some reason) gather everyone at a bad spot
nightreing is a very bad roguelike, don't take it as a reference for the genre
i was only referencing how it handles co-op upgrades
you can drop stuff for teammates but you still have independent selection
yeah but it kinda defeats the idea of having to make a decision and roguelites are all about the decisions you can make on your run.
ppl already figured multiple ways to make loot rng irrelevant in nightreing, and you'll rarely see that kind of gameplay
this is my highest concern in RC. I wonder if i'll find myself actually having to think and optimizing resources and upgrades.
This is very well done in survivors as you are constantly trying to optimize how many resources you can get on a singular stage and it works well with the level up system
don't know the same for roguecore as they streamlined resources to a singular currency (as far as I can tell I haven't played yet)
i absolutely love thinking about optimizing resources and things like that in roguelikes which is part of why it bothers me so much that one of the most important resources in rogue core (time) is something so easily lost to this mechanic due to what is really not something i can blame people for
losing 10 seconds because someone who's on the other side of a wall is in combat and the rest of the team doesn't know it is not really something i can blame them for or something i can blame the rest of the team for but it's still a 10 second time loss
and it's common to have that happen multiple times per stage and miss out on an entire upgrade worth of expenite because you had to leave early
how would you feel about remote upgrades, but choosing to go remote for a particular upgrade punishes you in some way?
maybe they are all knocked down a tier, maybe the picked upgrades are a little worse, maybe theres one less upgrade than there would be
debuffed enough so that it's not ideal to do remote upgrades every single time and you'll be generally less powerful by the end if every single upgrade is done remotely
but also not debuffed so hard that you are just fucked if you ever choose to go remote
Seems like its pretty common to just bank upgrades till you find a convenient point to group up and do the process
got a counterpoint to the obvious counterpoint to that: One might say that if you are going to do that, you might as well only allow upgrades between levels
but being able to choose to do upgrades all at once feels dramatically better than HAVING to do that
fwiw I am perfectly fine with the idea of remote upgrades, as long as it's an option and theres a tradeoff for doing so
and it adds a really cool strategy factor too
do you play it safe and go remote, or do you be greedy and group together every single time?
and more experienced teams can lean towards the latter more often
this is honestly fine for the most part
the main issue here is that in the early stages those upgrades really do matter a lot
and if your first level goes badly you're so much weaker in the next levels and it's so much harder to keep up and not fall further behind
one kinda weird middle ground would be that you'd only need 3 ppl to start the upgrade and the fourth one can do it remotely
imo one of the worst scenarios is when 3 ppl are ready to upgrade and come together but the 4rth either doesn't realize or is otherwise occupied or is just in an awkward spot that is hard to get out of bcuz they dont have the right traversal tools to leave quickly
and i really do not want to blame the 4rth person in this scenario because it's honestly not their fault that this happens
optimizing how fast you clear the cave is very important and the optimal way to clear the cave faster is for people to split up when it is possible to do so
and sometimes the things you need to collect are in awkward positions or you get attacked while split up and it just takes some time
if upgrade consent is such important maybe, one guy must sit at the drone but the rest can just press a button on the keyboard to activate the upgrade??
idk this part is just very problematic for random matches
thatād be fire
I heard when its early in release its like 15 bucks and then changes to 30 later on
Though that was a few months ago and they were assuming it was going with what they did with drg
Aight bet
rogue core when?
pinned messages
Dev dairy when?
When the community collectively learns the concept of patience.
What about dev dairy š„
But I want that, sweet sweet lactose based produce from my favourite game creators
What?
Is there still a chance to get picked up for pre-release testing?
Probably, I think the last wave is planned for sometime in November
Ahh thank you
potentially friday, aaron said he hopes to do one next week, and that was 3 days ago
I must have missed that, thanks
my birthday is on nov
hope i can get a chance
yes
how
Sign up on the store page in the same place the "buy game" button would be
And pray you get in
But there is only going to be one more build until early access, and its date is unsure still

my loot bugs sacrifices haven't been answered 
Not this month
we can only hope for early november
are dev diaries a thursday thing or do they get posted any day of the week
Any, if the vibes are right
we should probably sacrifice a goat to the ancient gods
that way we can be sure it'll happen!
w reaction time
development diary thursday, for certain !
Make sure the goat is interplanetary
Something I'm curious about: the first roadmap back in 2023 mentioned guns and "phase suits" (what classes ended up turning into) being something you need to unlock
Will this ever come back? Its such an obvious method of meta progression that I'd be surprised if it doesn't
Its absolutely not a thing in the latest build btw, GSGs own save progress is wiped every time, and they have access to all guns and classes
And considering this is still slated for December, I doubt it's being done for early access
im fairly sure that they got replaced with the gauntlets
The gauntlets are part of a class, not the other way around
Guns being unlockables feels a bit inappropriate given how weapon caches work currently, no? Also it would have to somehow be intertwined with multiplayer - say, thereās a certain weapon as a choice in a cache, and 3 people would meet the meta progression conditions to choose it, if they so desire, but one wouldnāt. It would feel a bit sucky for that one person to not be able to choose it, eh?
We're not doing that anymore.
The only thing you unlock is enhancements and Bios Booster decks
I think main gameplay components being available from the get-go is beneficial in the long run, say classes or weapons
I think some classes being something you need to unlock is a nice idea still, there just needs to be a decent amount of classes unlocked from the start
I think maybe the first 5 classes that currently exist can be available from the start, and you unlock more as you go/they get added
That still allows for PLENTY of variety imo, especially if they ever allow for the gauntlets to be modified with the equivalent of an unstable overclock
Maybe spotter let's you swap out the darts, or maybe slicer is long range throwing knives, or maybe Guardian traps enemies in a bubble instead of drawing them away
I really think there should be significant content that needs to be unlocked that isnt mission-related, paltry enhancement stat boosts, or booster decks
I would genuinely kill for a secret unlockable class/gun pretty much anything. I'm a sucker for secret unlockables in any game
Cant wait to hear the big announcement for DRG an Rogue Core on the Nov 13th!
Itās happened merely an hour ago
I don't think they know what date it is today
I hope this is not just announcing the next build tbh, because we already know thats in november, excluding development problems
My assumption is some sort of release date
Or, even better, a delay to January
After early access hits, rogue core might get no updates until like, july-august. So the better the state it can launch in the better
Epic embed provisioned, much obliged
Exciting! Ooooo I wonder. For this to be announcable DRG news too... S6 teaser?
