#rogue-core-chat

1 messages · Page 61 of 1

crisp yarrow
#

actually, gameplay performance on 11 is ass

inner granite
#

My old laptop decided to update to 11

crisp yarrow
#

and navigating on 11 also is disgusting

inner granite
#

Now it's just trash, as lag is too big to even move the cursor

north steeple
#

that sucks

crisp yarrow
north steeple
#

that youre going to have to force a win10 reinstall to fix, luckilly that can be done without turning it on

inner granite
inner granite
#

Now it's just nice wall piece

north steeple
#

fair

crisp yarrow
#

guys, give me access to the alpha, trust
I need it

raven wharf
#

go request it on steam and be patient

crisp yarrow
#

I've done that like a month ago ;-;

raven wharf
#

then continue to be patient

olive hound
#

John "The Patient One" Rogue

crisp yarrow
pulsar owl
hollow bear
crisp yarrow
crisp yarrow
fading stag
pulsar owl
#

They won't send another wave until they add more meaningful things to the game

#

It does not provide much, to send out another wave now, they've already gotten enough relevant feedback for now

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I guess the thing I mostly wish for is to be able to view the closed discussion channels, (not speak), since there's alot of opinions and such that I am inevitably out of the loop on

rare dune
#

Yeah but I trust ghost ship regardless. Having been with DRG since it’s alpha I’ve seen how far the game’s come and everything that underwent change

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The only difference is rogue core can have a more playable alpha because of its placeholders from DRG. DRG just had gray-boxed stuff

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-# Still doesn’t change the fact that I wanna play it 😦

inner granite
rare dune
#

Well I haven’t played RC

inner granite
#

What would you rate higher

rare dune
#

And beaten Haste, so a little unfair

#

Hmm probably RC because the shooting style of gameplay appeals to me more than the speed style

#

(Probably why I main gunner and think scout is boring lmao)

inner granite
#

Fair

rare dune
#

But atm I can’t tell

#

It’s undeniable that Haste is hella satisfying (but going for the perfectionist achievement got old really fast)

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Same feeling of hitting a charger blaster crit headshot on a void stalker, just different means

neat acorn
#

the YT algorithm is recommending me a rogue core review

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who tf reviews a closed alpha test

pulsar owl
#

Can you dm it to me, I actually want to see this too

neat acorn
#

...I think I can post it here? mods bonk me if I can't

#

he does state that its alpha fwiw

pulsar owl
#

Mhm

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I just wish they'd have put that mention in the title

neat acorn
#

doesn't earn as many clicks

tall plume
astral sluice
#

"This is from the Closed Alpha Playtest, so some things may change in the future. " in the description

#

"some things may change" cmon buddy

tall plume
#

more like "something may stay the same"

pulsar owl
raven wharf
#

I've seen it

civic drift
#

Dude I got so completely confused, I saw haste talk in this chat

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And It took me a minute to process this is drg

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Not Haste discord

civic drift
#

It makes for great background entertainment

inner granite
#

zoe is going mining

civic drift
#

Sus

finite tundra
pulsar owl
#

Can someone confirm how the second equipment slot works, when dealing with more equipment, as well as grenades?

hollow bear
#

You just press the slot button again to switch to the second slot

pulsar owl
#

So,
1 - weapon #1
2 - weapon #2
3 - Utility
3 again - Swap Utility?

#

is the 4 button used for anything?

hollow bear
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4 is grenades

pulsar owl
#

I see, so then G is unused I assume

hollow bear
#

For now.

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Bringing it back for grenades is popular feedback, but we'll see what they do

pulsar owl
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I was just tryna see what buttons are available, keeping a controller in mind as well for a suggestion

sturdy blade
#

Cause like, idk why it shouldn’t be

quiet acorn
#

are there any plans to update drg with some niche little qol stuff after releasing rogue core?

quiet acorn
#

ooh, thanks

inner granite
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DRG is not finished or anything, just moved into further plan

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Now they are fully focusing on RC as they want to relase it in our lifetime; after everything's done both games will be worked on in parallel

cold aurora
#

just had a pretty fun bug where I was able to "fly" for a bit

sharp ermine
#

Do we have any idea when the next drops of invites will happen?

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I'm very excited to try rouge core out

ashen condor
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Nope

sharp ermine
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Darn

raven wharf
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Otherwise you'll get in for an undisclosed amount of cash later this year

toxic herald
#

Bottom text

sharp ermine
rare dune
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tomorrow marks 1 week of the alpha playtest. Now 98% of me knows that they need more time to make changes to the game and more playtesters would be pointless... but the other 2% still hopes they'll send out another wave 😔

pulsar owl
sturdy blade
#

We are guaranteed a second wave, however what we're not guaranteed is a "when"

desert sinew
#

Me can't play roguecore, me sad 😦

sturdy blade
#

Likely a month or so

sharp ermine
rare dune
#

Yeah the earliest a new wave would realistically come out is next sprint, which is anywhere between 2-4 weeks (so 1-3 weeks from now)

severe nymph
#

Praying

brazen totem
#

will rogue core have the M1000? m1k

near leaf
#

I think it was in the dev stream

severe nymph
#

Yeah in rn

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Idk if they plan to change it to be a different weapon or smth but yeah for now it seems to be in

stark sinew
ashen condor
fresh jetty
#

when will they add the M5000 which is full auto and has the smart rifle bullet redirection towards headshots

ashen condor
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Tuesday

bright needle
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how long will this playtest run for?

fast sable
#

2 weeks?

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I dunno

rare dune
#

thats a good estimate

fast sable
#

No more than 1 month, I think.

pulsar owl
#

Yall should instead focus on how cool the next playtest will be, and find all the things that have changed

rare dune
#

😭

frail yew
#

how is rogue core so far?

grizzled pelican
frail yew
#

you think alot of people even know about early access?

vocal jewel
#

at least 200 people know

finite tundra
neon helm
#

Maybe the real keys were the cores we reclaimed along the way

pure lance
#

So, I’m assuming mods will still be a thing in Rogue Core?

pulsar owl
#

too soon to say

pure lance
#

Hopefully I’ll be able to get a chance to play Rogue Core in the next wave of playtesting

#

Loved what I saw, and it’ll definitely be a welcome challenge compared to regular DRG

desert narwhal
#

Hey is there a requirement to be accepted for the playtest like having 1k hours on DRG?

ashen condor
#

No, that'd be dumb

old swift
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yeah 3k is the requirement instead

neon helm
#

And 300 error cubes

ashen condor
desert narwhal
#

ah i see

final rose
#

fr fr hopefully to be a part of the next play test 🙂

visual latch
# desert narwhal ah i see

They're joking. There is no requirement; as long as you signed up on Steam, you could be picked randomly

finite tundra
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It’s only one zero

#

Off

desert narwhal
sweet ivy
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From what I played so far, it definitely has potential. It's hard to know what to say about it yet >_< Lots of things will change overtime.

stoic laurel
#

Rouge - a shade of red
Nexus - a synonym of core
When will devs add the blue nexus?

median sleet
crystal echo
#

Closed alpha is a week old guys, but I think everybody is already done with it, only 8 users now online....

mighty lake
#

have anyone ever actually got a gunner weapon in rogue core? I've heard people say they exist, but I've never gotten once

tall plume
#

yeah

olive narwhal
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I have only got leadstorm personally so far

native monolith
tall plume
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there's the thunderhead and the leadstorm

native monolith
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Rest are not

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Oh thunderhead?

tall plume
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yeah

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And i guess there's this "mortar round-like" gun

native monolith
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Haven’t seen that one before

tall plume
#

with hurricane skin

native monolith
#

Pocket mortar would be cool

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I guess that would be a little close to the PGL though

tall plume
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well it exists but it's pretty rare

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never got to use it myself

native monolith
#

I definitely would like to see some more wacky experimental guns

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Shock blaster is a good direction

hollow bear
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Finger gun, my beloved

native monolith
#

But I don’t think any would beat that

olive narwhal
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One comes close imo

daring hill
#

This is entirely natural though

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There will be an update with more stuff to experience, feedback, and report the bugs of

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As is the natural order for basically any closed alpha in existence

olive hound
crystal echo
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Haha yeah lets hope for that. No dev stream today btw, so no new news as well today...

daring hill
#

You and me both

crystal echo
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15th of may next rogue core dev livestream, maybe we hear something then.. but I doubt it

daring hill
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Yeah I hope they have more they can show off or even release then

daring hill
#

They are currently working on a proper update now

crystal echo
#

How do you know?

olive hound
tall plume
#

Source: the devs

native monolith
rare dune
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yeah the next-next stream on the 27th would most likely be prime 2nd wave time to showcase all the changes live while also getting new playtesters

pulsar owl
#

I would generally concur

cold aurora
#

It may be a personal defect but I've found it hard to make good builds. I've seen team mates build some very op ones though

latent sparrow
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I’ve been out of the loop for a bit
Is rogue core a separate game or part of deep rock like a dlc? I just stumbled upon some gameplay but I’m unsure how the release is going to work

cold aurora
gritty raptor
#

can people still play the game rn or is it down until they fix some stuff

summer tiger
summer tiger
median sleet
#

I don't think they can see that channel

inner granite
dapper crescent
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I certainly can't see it.

inner granite
#

Also, for someone in power: can you please change so non rc players can see rc channels, just can not talk there?

median sleet
#

Thanks everyone for playing! We’ve collected a lot of feedback and are now hard at work on making tweaks and changes as well as new features for a new round of Closed Alpha testing in the future.

We’ll leave the current version running “as is” in the meantime, just don’t tire out on what’s currently here - there’ll be plenty to come! Also keep in mind that we’ll be wiping save games between updates.

We’ll make sure to let you know on Discord and Steam when a new update is available. We will also invite more players when the next playtest starts. Rock and Stone!

inner granite
dapper crescent
#

I think that message right there needs pinning, honestly.

inner granite
#

It will be not up to date pretty soon

dapper crescent
#

pins can be edited and changed/removed

raven wharf
pulsar owl
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I don't know if reading and following instructions can help, if you don't have access to the closed alpha in the first place

raven wharf
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That’s the point? It’s meaningless information to those without access to the playtest. Those with access should’ve been following the instructions ingame and should have access to the appropriate channels where they’d see the relevant announcement.

pulsar owl
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I would argue on it being meaningless information

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Pertaining to that announcement specifically at least

proven current
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i just hope that the next round of playtest groups up more players than this one

dapper crescent
#

It would certainly help set the expectation that new invites aren't currently being sent out.

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and that the current round of testing is over.

rare dune
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I would have liked to see that announcement, now I know what pace the dev's are on. Also if I do get access eventually, there's no promise they'd remind everyone again that they'll wipe save data. It is really good stuff to know :/

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I could have missed that and then been surprised after getting in round 2 and the data wipes going to round 3 of playtests, etc

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Saying its meaningless is disregarding the meanings we might make of it

gritty vortex
#

does anyone have a good photo of the laser revolver

deep skiff
old swift
rare dune
#

oh okay sweet rocknstone

errant kiln
#

crab

inner granite
severe nymph
#

Door!

rain chasm
rancid ermine
obtuse dock
#

Just wanna ask in advance, am I able to submit a PDF or just share access to a google document? I like coming up with ideas, so I've got like 4 pages of ideas for Rogue Core and I'm just getting started.

I just wanted to check that I'm able to give feedback in a google doc before going overboard only to potentially find out that I'm not.

#

And devs able to let me know if I should or shouldn't proceed with my DRG (Document Regarding Game)?

orchid berry
#

idea: add the mole coilgun to the weapon selection so you can shoot the rift boss from the first level

obtuse dock
#

Where is the rogue core closed alpha lfg thing?

median sleet
mighty lake
#

does anyone else's rogue core freeze on startup? idk if it's a bug or a me issue?

#

nvm it was just my antivirus doing bad things

turbid elbow
#

I'm hoping for some more keys soon. I can't remember the last time I've wanted to play a game this much.

turbid fractal
#

Hello, how I can get DRG Rogue Core closed alpha access besides sending request on steam page? Maybe someone has an extra key to invite a "friend"?

raven wharf
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Have to be friends for more than 30 days on steam. Begging for a key isn't productive. RC is unfinished. You get access by either getting randomly selected, one of your friends gets selected and gives you their +1, you get a code directly from a developer, or you buy the game when it releases into early access later this year.

fresh lily
#

anyone feel like the movement in RC a bit slugish compare to DRG?

lilac heart
fresh lily
midnight totem
#

The weapon bob is likely a setting you turned down in DRG that's possibly not yet implemented on RC, and you don't happen to play scout a lot right?

fresh lily
old swift
#

animation cancelling seemed a bit weird, but i didn't always have low-ish ping so i can't say for sure

old swift
native monolith
#

That’s the only thing i can think of that would make it “slower”

fresh lily
#

i kept pressing my dash bind lol

tall plume
#

I hope we're never getting a dash equivalent in RC

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not as a meta upgrade, at least

native monolith
#

Dash had too much of a chokehold on the game

tall plume
#

it'd probably be fine as an expenite upgrade

native monolith
#

It is so strong

hollow bear
#

Games got enough speed perks for the tiny caves

fresh lily
#

im too used with dash to grab stuff that too far for my reach

old swift
hollow bear
#

Also zipline exists

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Combat cocktail is pretty busted also

median sleet
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The equipment that takes some of your health in exchange for a bunch of buffs makes you go very fast

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yeah that one

hollow bear
#

Not sure why, but it's fun.

old swift
#

the real downside of the combat cocktail is the jump height

median sleet
#

It's good for solo camera farming

hollow bear
#

Yeh. Pretty much head bonk gameplay

median sleet
old swift
#

i lightly tap the spacebar and proceed to stay in the air for the rest of the stage

fresh lily
#

also what the security camera do tho?

raven wharf
median sleet
fresh lily
#

heh cool

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i think the worst event to do as solo is the expernite bulk

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since you wont have enough time to mine all the expernite and do other event

daring hill
#

Its definitely the weakest event

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Which makes sense, it's incredibly new

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Probably didn't even exist in game when they first announced the closed alpha back in april

past terrace
#

Hey question
Does anyone know when they'll accept more people into the closed alpha or is it a "it will happen when it happens" sort of thing?

tall plume
past terrace
#

I do know that I was more wondering when

tall plume
#

don't think they've shared any info in that regard

acoustic shell
#

The devs are cooking.

pulsar owl
past terrace
#

Alright

pulsar owl
#

You could hope for news tomorrow during the gsg stream, but I'm leaning towards minimum 1 week from now

raven wharf
#

It's probably going to be a while. Feedback has to be processed, changes decided upon, and implemented.

silver lagoon
#

😮

pulsar owl
#

I don't know the situation in the channels, but surely devs have been working on bugs and features during the play test week, and additionally there isn't as much need for QA, since the playtesters double as such

shut cipher
#

wait nevermind I just saw the post from May 6th, im dumb!

#

some of the closed testers making hella bag on youtube though with their early access gameplay lmao

pulsar owl
#

Has there been any discussion about class identity in the alpha chats?

latent viper
#

Wait yall

#

Do you think that the Slicer being in Rogue Core might mean that Deep Rock Galactic could get more close-range or melee options??

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I can't wait for Rogue Core. It looks unbelievably badass and I can't wait for the early access

latent viper
#

Aw

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That would make the Slicer feel less special if his main ability can be ripped off by regular blue-collar dwarves

proven current
#

i dont think we're getting more guns or classes in drg, after rogue core release we'll be getting a new season, so we just have to wait to see whats next:)

median sleet
#

Guys is Rogue Core dead game??? Playercount is very low!!! (emoji that expresses that I am making a joke)

frigid path
pulsar owl
thin siren
#

not very smart

pulsar owl
#

{insert emoji that expresses how you are also joking}

thin siren
#

Ha Okok

#

🙂

inner granite
#

It costed more to make than it earned

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I heard that no player spent money on it

wheat river
latent viper
#

I hope the Rogue Core zipline speed gets added to Deep Rock Galactic

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The DRG zipline speed is impractically slow

inner granite
#

It's slow and annoying until you have to haul aquark on a shelf

#

Gunner is must have for me on PE

latent viper
#

Point Extraction can be the best or worst mission type depending on the cave generation

inner granite
#

Every PE can be best with right gunner

#

You haven't seen my spiderweb yet

#

We were basicly breathing ziplines

latent viper
#

heck yeah

keen wind
#

Do we have a list of people who made it into rogue core play testing?

tall plume
#

no

keen wind
#

Do we have a number count of how many players got in?

median sleet
finite laurel
restive narwhal
#

so i signed up for alpha test is it still going?

raven wharf
#

pinned messages

prisma robin
#

well, I'm very close to being level 1337 in DRG, it's time to get RC access! 😉

raven wharf
#

You'll get access if you're randomly selected. Alternatively you can pay for a more complete experience when it launches in early access later this year.

daring hill
#

really hope the stream in 10-11 hours from now has a new wave, but I doubt they'll be doing one before the next content update to the alpha happens

civic prawn
#

How do I get accepted into the alpha of rogue core guys

#

Do I n3ed to pray to karl

daring hill
#

then you can start praying!

hushed trail
#

does anyone thing the classes with get new options for weapons or attachments for each classes weapons?

civic prawn
#

Well wait ahead of u

#

I already consulted multiple gods to get the play test

pliant radish
#

so are the playtests gonna be in two-week blocks or smth?

daring hill
#

Right now the current playtest is "over", but you can keep playing just fine

#

They have just closed down the feedback channels until an update is ready

pliant radish
#

Sounds like it'll be in a few days then

daring hill
#

Hopefully

tardy fox
#

Very likely not

finite tundra
#

Hopefully the new wave is soon I doubt it though

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The reason for the first wave was to get enough feedback to make it playable

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That takes a lot of work so while that happens we might not be seeing the game for a bit of time.

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By we I am referring to the unlucky ones such as myself that missed out the first time around

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From what it looks like those with access are still allowed to play whilst they work on the next update

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Till then we get to watch the silly little dev streams and enjoy the game from afar

teal tinsel
#

But it never did happen or did it?

thin apex
#

It's a mix of everything tbh

paper schooner
teal tinsel
#

It's still 2024?

paper schooner
#

Yeah...

teal tinsel
#

What?

paper schooner
#

2024

#

Just that the post you replied to was from a while back.

#

Also, it's 2025 now.

wild stag
#

do content creators get access to rogue core?

finite tundra
wild stag
#

ah

finite tundra
#

I think you are stuck with the rest of us

wild stag
#

dang looks fun I had some vid ideas

finite tundra
#

Start praying to Karl rocknstone

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And may we both join the reclaimers in the next wave

thin apex
paper schooner
#

And a little nervous...

teal tinsel
#

I just got over the biggest panic in my life so what happened in 2025 so far?

paper schooner
teal tinsel
paper schooner
#

In that case welcome!

teal tinsel
#

._.

thin apex
oblique summit
#

No streams for it tn?

daring hill
#

nope, theres a stream starting in 5 hours!

oblique summit
finite tundra
#

I hate time zones so much

daring hill
#

what time is the stream on for you? its at 9pm for me

inner granite
#

13:00

severe nymph
#

Idk of its distinctly cus of them being creators

tall plume
#

being a content creator does not guarantee access to RC alpha, no

severe nymph
#

Maybe maybe not

#

I'm jus saying some of the bigger drg creators do infact have access

#

Coincidence I think maybe?

tall plume
#

I know a few of them had guaranteed access, but it's the same ones that played it back in February 2024 when they visited the studio

#

So like

pulsar owl
#

It's a form of advertising as well

tall plume
#

6 people ?

severe nymph
#

Most creators who get early access to games in general dl infact make content

north coral
#

how many percent is roguecore development

#

did they mentioned it?

inner granite
#

Rn it's safe to assume 100% i think

#

DRG was put on hold for now

north coral
#

huh

#

not trying to be mean, but the rogue core looks less good than drg for some reason

blissful geyser
#

In terms of progress toward completion, that kind of thing is hard to estimate. It may be something like 60-90% complete with regard to their goal for the public early access launch. It could also be less than 30% complete with regard to their goal for 1.0.

north coral
#

its probablyu something to do with the less of cosmetic or the floating number

inner granite
north coral
inner granite
#

You can not judge game by it's early state

north coral
#

thats the case when its not 100% done

inner granite
north coral
#

are u by any chance moon knight

inner granite
blissful geyser
#

I don't think they meant it's 100% done, but rather that 100% of Ghost Ship Games' resources are on Rogue Core at the moment.

inner granite
#

Ye

north coral
#

mb i have a misunderstood

#

we'll wait then

inner granite
#

Beacuse there's no time to get feel for it or check numbers

severe nymph
#

I never really thought kf that but yeah makes sense

tall plume
#

it's really early in the development phase still

jaunty dove
#

really loved rogue core, a lotta fun 😄

rancid ermine
#

Really would've loved to play rogue core, seemed like a lotta fun

daring hill
#

Stream in one hour!

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I don't think there will be an invite wave, there isn't going to be one until the next content update

#

But hopefully they have something they can show

cinder quail
#

Damn when I read all thoses RC suggestion to implement DRG content to RC feel dumb. Devs said they where not going for a DRG2 still ppl want and ask way to familiar things from DRG. I hope the devs will get rid of the deep rock mention on RC pages and official visuals, so people could understand they really are not going to add glyphids, rivals and other DRG lore to RC. Few hint time to time like a broken molly if great, but I for now really like the Core Stone vibes enemies.

forest rain
#

is rogue core its own game?

daring hill
#

It is yes

forest rain
#

ohh I see
should I just stop playing regular drg then, i feel like I'm behind with content lurking

median sleet
daring hill
forest rain
cinder quail
#

Originally it was plan to be season 5 but devs found out thay wanted to toy with way to much of the game core mechanics

#

Well it as the same biomes and stuff

#

But it's a pre alfa

cinder quail
#

I don't also get why ppl want to play a glitched mess

tall plume
daring hill
#

Next drg update will be a while sadly. 2026 at absolutely minimum

#

I'm not actually sure if season 6 is gonna start getting planned after early access starts or after it finishes

cinder quail
#

Anyway 2026 will be an exiting year for indie games

median sleet
#

Yeah, so exited for my favorite indie game: GTA VI

cinder quail
#

Lmao

#

I was thinking at subnautica 2

inner granite
#

Change my mind

median sleet
#

IDK, I am not very involved with the game

inner granite
#

Unknown world sold to some other company, now they publish it

#

Sub 1 and BZ were indie, sub 2 is not

cinder quail
#

Damn didn't know that

inner granite
#

They said it's gonna be just like sub 1 but i don't trust it

#

I didn't like the trailer

#

It did not look like Subnautica at all

#

Only connection was Alterra tech

tall plume
#

alright but this is the rogue-core chat

cinder quail
tall plume
inner granite
#

):<

#

Fine

cinder quail
#

Yeah I kinda divagued with my interest in indie titles

vapid fulcrum
#

Hi . Is there a way to sign in on alpha ?

gritty matrix
#

rng

inner granite
#

Holy hell, ser pounce v2

vapid fulcrum
vapid fulcrum
inner granite
#

It's not 100% that you get in tho

vapid fulcrum
daring hill
#

Damn, I was hoping they'd be streaming a newer build as the stream schedule says. Nope, public only all the way down

#

Oh well, maybe new stuff next stream

rare dune
#

My body involuntarily woke up at 7am and I was so confused why but the first notif I see on my phone is rogue core dev stream it must be fate

lusty sinew
#

is new rogue core players like whjen does more people get it

fresh lily
orchid berry
#

or when the game releases

lusty sinew
#

where they send it is it just you go to steam thing

orchid berry
#

depends on how long you wanna wait

fresh lily
#

just check your steam and email

lusty sinew
#

oh yeah

orchid berry
lusty sinew
#

yeah

orchid berry
#

or at least i think thats how it works, i didnt get chosen ;-;

fresh lily
#

becareful tho since scammer can use this to get your acc

lusty sinew
#

i was just wondering ddo you need to verify on discored or something xD

fresh lily
#

so best to hope it appears on your email

lusty sinew
#

havent got it yet Dx

heavy coral
#

so no new play test today?

pallid pilot
#

all we can do is wait and see

lusty sinew
daring hill
#

Nope

fresh lily
#

be paitient

daring hill
#

They said there will be no invites today

#

And they are still working on a update

lusty sinew
#

yeaHH and they stop updating this beta that is out now

crystal echo
#

yeah, this playtest is basically done, and 2 of them are ill at home right now, so well prob hear something next week

rare dune
#

It’s shaping up to be next week. It lines up with their original timeframe estimate, the industry standard of sprints, and another scheduled rogue core stream on the 27th

thin siren
#

when is the second wave for playtest?

inner granite
hasty rain
#

looking at more rogue core gameplay on youtube and wow yeah game deffo needs rerolls x3x

mossy ruin
#

wouldn't that make it too easy?

tall plume
#

not sure how that would work for a team pick

#

seems like it would lead to even more frustration

old swift
mossy ruin
#

say it nice

vocal jewel
#

i dont think the game needs rerolls

old swift
#

already is.....

mossy ruin
#

ah

vocal jewel
#

the reason rerolls seem needed is because you get an upgrade screen with 6 options and 5 of them are bad

#

so just make those things good

verbal wolf
#

Rerolls wouldn't fix the problem.

vocal jewel
#

if you add rerolls you just reroll into a 6th bad option wow

old swift
#

it does add lootbox gameplay though

#

more of it

verbal wolf
#

Rerolls just mean more gambling in your gambling. breather

vocal jewel
#

if you want lootbox gameplay go grind cosmetic matrix cores in drg

old swift
#

unfortunately i can't anymore

#

that's why i dropped the game

vocal jewel
#

friendship ended with lootboxes
elite glyphid guard is new best friend

verbal wolf
#

Why stop at rerolling Matrix Cores? Let me reroll everything with RNG.

#

Reroll the spawn pool. breather

median sleet
#

reroll my teammates

vocal jewel
#

reroll which textures are assigned to which meshes

verbal wolf
#

Reroll the voicelines.

hasty rain
#

reroll the rerolls

hasty rain
vocal jewel
#

expenite upgrade ready pog

#

[team speed in solo] [reload 10% faster when standing still] [15 melee damage when u get attacked by an enemy that removes half ur hp] [+20 max hp]

verbal wolf
#

Standing still. My favorite activity to do in DRG. breather

hasty rain
#

guy rolls gunlink as the only non-grey

vocal jewel
#

which flavor of cooper does +5% damage do you want

hasty rain
#

I am going to assume that's placeholder???

blissful slate
#

totally not just waking up to watch the next dev stream

silver lagoon
pulsar owl
pulsar owl
mossy ruin
pulsar owl
#

An important thing about the rogue genre is that any game should be winnable

raven wharf
#

winnable does not mean cakewalk

pulsar owl
#

Many of the notable roguelites, and even some obscure ones all have some sort of extended player agency when dealing with perks (rerolls and other forms)

pulsar owl
#

And, for the specific games. I wouldn't really consider hades and risk of rain to be cakewalks even when you do everything you can do bend rng

iron stirrup
#

that could be a perk

mossy ruin
red vigil
iron stirrup
#

what about rerolling everything but the exponite upgrades

#

or a perk for extra choice or something

pulsar owl
red vigil
pulsar owl
old swift
#

in roboquest/ror2 you reroll until you get what you want or reroll 90% of things

#

at least in my experience, but i don't really remember how you gain rerolls in roboquest

tall plume
#

Depends: reroll on weapons or perks ?

mossy ruin
# vocal jewel adapt

yeah
for example in TBoI, item manipulation and rerolls are rather rare
so you might just get a shitty tier 0 item which gives you 10 bombs
but if you know how to use those bombs well, you might still get mileage out of that shitty item

native monolith
mossy ruin
#

bruv

native monolith
#

Mmm, d6

old swift
iron stirrup
#

reroll on bio booster or the workbench

#

would be nice

native monolith
#

I think rogue core is still early enough that we can’t say much about builds but I do hope they start moving in the direction of absurd or unique combos

tall plume
native monolith
#

It should be noted reroll items or perks, in every roguelike, are usually one of the strongest things in it

iron stirrup
#

what if rerolling set your options to one

#

then it be fine

native monolith
#

I think rogue core doesn’t need a reroll

#

With the way the team picking works

iron stirrup
#

well right now no

#

there aren't that many perks to reroll from

pulsar owl
#

I was thinking, one reroll per stage,
consume 1 upgrade into the option between 2 upgrades of the same rarity

iron stirrup
#

it should be like same or below

#

if it was just same it's probably gonna be too strong

pulsar owl
#

It keeps the impact small enough per run, it's optional and works on an individual basis.
(no infinite printer rerolling, or anything to that effect)

pulsar owl
#

makes the risk much too high imo

iron stirrup
#

yeah that's what makes rerolling fair

#

you gotta be 100% sure you don't want that purple

#

like that cooling aura on hit

#

that one is so bad that even a grey one would be better

mossy ruin
pulsar owl
#

Well, if this gets implemented i'd say it's up to the devs for how exact rerolls work

iron stirrup
#

the one that requires you to get hit

pulsar owl
#

but that one is just my two cents

iron stirrup
#

the armor aura is good

mossy ruin
pulsar owl
iron stirrup
#

honestly even brawler

#

doesn't want to get hit

#

if he can help it

pulsar owl
#

i don't know if the temp hp was nerfed, but, otherwise it's absurdly strong

#

hit something, get around a 50% overshield

#

it decays incredibly slowly

iron stirrup
#

it goes down very fast

pulsar owl
#

and can be stacked upto 100 hp

iron stirrup
#

from hits that is

#

you also don't get the hp boost if you actually 1 tap something

pulsar owl
#

Couldn't you just hit something again

pulsar owl
iron stirrup
#

who knows

pulsar owl
#

the hp is meant to scale with dmg dealt

iron stirrup
#

i think it's actually pretty balanced that way

#

otherwise you would be immortal

pulsar owl
#

well, overall. I think the player agency, and allowing opportunity for more strategic decisions would be healthy for the game. whether it be through the occasional reroll opportunity, or some other method that may be cooked up

pulsar owl
iron stirrup
#

yeah rerolling would be a good thing

pulsar owl
#

glad to see it's not thaat storng

gritty raptor
#

would that be fair

#

I mean like floor

#

or level idk what they're called

iron stirrup
#

yeah once per stage should be fine

pulsar owl
#

That's what i said, 2 or 3 times

gritty raptor
#

and you make ppl like vote on it

pulsar owl
#

rerolling the entire expenite upgrade sequence can have too much of an effect on all players

iron stirrup
#

rerolling mission types could be interesting too

pulsar owl
#

i think having it be on an individual basis outside of upgrade sequences

iron stirrup
#

but that one is probably gonna be too op

pulsar owl
iron stirrup
#

it probably will stay this way

pulsar owl
#

then this reroll poi can also be put as an option for risk vectors

iron stirrup
#

but you would almost always go for artifacts

pulsar owl
#

that is true, but artifacts aren't always present

iron stirrup
#

yeah that's why the reroll

#

would be too strong

pulsar owl
#

i mean, having the reroll "be" a risk vector

iron stirrup
#

wait what

pulsar owl
#

to have a perk reroll machine, or however it takes shape

iron stirrup
#

oh i see

#

just a random reward

#

waiting for you there

pulsar owl
#

early game, you'd want weapons and such,
artifacts take priority

#

and later game perk rerolls will be more valuable, once weapons are already kitted out

iron stirrup
#

honestly early game weapons are enough

#

by themselves

#

cuz you are gonna be upgrading them throughout the run

pulsar owl
#

that is true, but the upgrade machines are littered around by default

#

so they don't really impact the risk vectors

iron stirrup
#

i just mean that you don't really need to look for anything

#

outside of artifacts pretty much

#

maybe some better equipment

#

cuz jet boots and hook is there

pulsar owl
#

Yeah, whenever there isnt an artifact, or you've already gotten enough artifacts you desire for whatever reason, the team can select a vector with the reroll machine

grizzled surge
# pulsar owl I was thinking, one reroll per stage, consume 1 upgrade into the option between...

i was thinking during the upgrade sequence, you'd have the choices and an option to reroll which puts you at the end of the queue
the players that picked an upgrade would get the upgrade they picked, then when it gets to the players who chose to reroll it would reroll the remaining choices (keeping the same rarity) and they get to pick again
it wouldn't have an effect on the people who want to pick one of the options but would let the rest of the team reroll if 80% of the options are garbage

pulsar owl
#

This is a very interesting idea

#

Makes good sense :)

#

The upgrade sequence should be reworked anyways imo

mossy ruin
pulsar owl
#

Still Awaiting Reclaimers

inner granite
#

Still no Reclaimers

summer tiger
#

Lo and Behold- 5 vanguard corespawns

inner granite
#

We need voiceline when waiting for upgrade

Wake the bug up miner. We have upgrades to pick

pulsar owl
#

you sort of have to drop whatever you are doing, and group up with the rest of the team. Or what's even worse, yall are fighting a swarm together, then suddenly Make your pick

neat acorn
#

what if the entire team opts to reroll? unless you make reroll a separate pick maybe?

#

cause I feel that letting the entire team look at so many different options would be busted

median sleet
#

it'd just reroll once I assume

pulsar owl
#

it would only reroll once, no matter how many people opt for it?

neat acorn
#

oh ok 🤦‍♂️

#

fair enough

median sleet
#

You just opt into being able to choose from the rerolls and opt out of being able to choose from the current upgrades

pulsar owl
#

The only concern I have, is that it could result in the sequence taking longer

mossy ruin
#

does that matter?
time is stopped anyway

tall plume
#

I wish the upgrade picking happened between levels instead of during the levels

#

you're already waiting for the game to load, might as well pickup stuff during that time

glossy heath
#

and create an improvement that will give you the ability to rerol multiple times

daring hill
#

I've said this earlier but I see no value is extending the wait between stages

mossy ruin
daring hill
#

That's just boring

#

And it eliminates immediate upgrade testing

median sleet
#

I like it happening during the levels, allows you to feel the effect of each upgrade more

pulsar owl
#

sometimes the mid-level effects make a significant difference in life

daring hill
#

The wait between levels is already long, it doesn't have to be dramatically longer

#

Because that's what this will make it

pulsar owl
#

and, there are the default hp upgrades that are really useful at times

#

sacrifice an upgrade for a full heal

tall plume
#

to each his own I guess

young vessel
#

what about the idea that one guy had where people chose their own individual random upgrade in the caves, and then optionally trading them with your fellow dwarves in the elevator

pulsar owl
#

I made a suggestion for an alternative upgrade sequence, where everything happens alongside the active gameplay

#

team synchronous upgrades are a pretty unique concept, so it'll surely require lots of experimentation through the alpha

tall plume
#

Ideally, I'd like something akin to Roboquest, where you get a "safe room" at the start of a stage and at the mid point, which would allow you to upgrade. This way you don't cut the action, you don't have to do the "waiting around the drone for that one player" and you get to bask in the glory of the dwarven factories (instead of the loading screen).

pulsar owl
#

how do you suggest effectively making a safe room in a world where everything in destructible?

mossy ruin
#

not everything

young vessel
mossy ruin
#

the constructions aren't

#

just repeat the starting room

pulsar owl
#

I mean, is there an effective way from preventing people to just go around it

daring hill
#

I don't really like the idea of completely eliminating the pause tbh. In my experience the only problematic wait is waiting for players to GET to the drone, which is trivial to delay until it's easier. The actual upgrading picking doesn't take long, and when there's a wait it is genuinely warranted and understandable, such as two really good upgrades, or artifacts.

pulsar owl
#

without a massive metal wall

daring hill
young vessel
#

you can just have a tunnel that leads into the room and if people want to dig around the entire thing then that is called player freedom

daring hill
#

A safe room players can interact with but aren't inherently forced to

pulsar owl
#

I guess

#

then the next thing i just thought of, this safe room will only be "safe" for a temporary time right? otherwise it may possibly be abused for respite and such

#

I think it's a pretty neat idea, since some brief pauses are nice

tall plume
pulsar owl
young vessel
mossy ruin
pulsar owl
#

So another food mechanic alongside ammo and the threat level

mossy ruin
#

the fountain of life artifact?

pulsar owl
#

As soon as a swarm begins, or things get hairy, people can just sit inside the safe room, essentially acting as a natural funnel

mossy ruin
#

oh, that

#

hmmm

pulsar owl
#

It's like a permanent guardian ability, but it also defends from ranged attacks

mossy ruin
#

well, maybe make it so if they enter, the doors close behind them, and they can't come back

daring hill
#

Here's what I think should happen:

  • drone upgrade circle doesn't go away, you don't have to wait for it to land.
  • static and much larger upgrade zones around the map
  • let players see the next set of upgrades early. Though this is difficulty with multiple sets queued up.

I don't like moving the wait to the end of the stage. That could easily dramatically increase the wait time between levels, and removes immediate upgrade testing. This wait time is already significantly long, as it dictates break time. You could easily be waiting for minutes on end because someone had to do something.

I also don't like nuking team upgrades entirely for obvious reasons, nor forcing remote upgrades.

young vessel
#

instead of a safe room, its a safer room (it has 3 turrets around the structure)

tall plume
#

it's not just a free ticket to safety

#

once you leave it, you don't get back in either

pulsar owl
#

I see

#

So something similar to a stage transition

#

within a stage

young vessel
#

like left 4 dead!!!!!

vast moss
#

is the voice acting in the current alpha placeholder voices?

tall plume
pulsar owl
# tall plume yeah

I can mostly see how it works, the most common complaint to this would be again the mid-stage power progression, but ofc this and that are personal preferences

daring hill
#

Like just imagine it. You finish a hard stage, and multiple people go AFK to refresh, get some water, use the restroom, whatever. Say this takes 5 minutes. Then you pick your risk vector, which is not an easy choice and could easily destroy a run.

If upgrades are at the end of a stage? Bam, that's at least 4-6 upgrades per stage. Rather than 2-3 minutes spread out, that's a huge waiting block after what can easily be a decent wait already. I cannot fathom thinking that's a good thing

pulsar owl
#

It's most definitely a route the upgrade system can take

daring hill
#

Like, upgrades would go from visible progressing and improvement that you can do at your own discretion, to "oh OK, time to wait another 2-3 minutes before I'm allowed to play the video game again"

tall plume
young vessel
#

what if when ellis is ready to provide upgrades, instead of waiting for all dwarves to get in the radius, its like a black box and the more dwarves are in the radius, the faster it charges

pulsar owl
#

it is by no means a bad idea

young vessel
tall plume
daring hill
#

That's also bad imo

rigid linden
#

any Updates on when new alpha players will be selected?

pulsar owl
tall plume
pulsar owl
#

recap, have everyone access the screen remotely, but have ellis actually move to the dwarf for their turn

#

then, some extra features for the screen, for QoL and team composition

daring hill
#

I still think the best solutions is static upgrade bubbles that are much larger around the map. Midstation or not, having those dedicated areas could help

tall plume
pulsar owl
#

Leaning into the facilities would be very immersive, gameplay wise

daring hill
#

I'm curious why gsg cut them

pulsar owl
#

were they cut, or just not fully developed?

young vessel
#

they should put bars in the facilities

daring hill
#

Not entirely sure, there's a lot we don't know

pulsar owl
#

Should've asked during the stream, if I didn't go back to sleep

daring hill
#

I think it was cut for pacing, but then why not just make them ignorable?

#

Similar to upgrades right now. They can be a pacing problem, but you are in full control of when they happen

#

Players don't have to drop whatever they are doing to start one up

pulsar owl
#

I think having the buildings would be pretty cool, even if they serve no gameplay purpose yet

#

right now it's mostly just scaffolding, everywhere

#

it lets players use terrain to their advantage more as well

#

more strategic decision making :3

daring hill
#

It's either scaffolding or bespoke construction that is worthless once it's relevant event is finished

#

Take the ramhammer event. You don't think that thing is just a big hunk of scrap metal once you get the expenite?

#

Gimme full proper rooms, living quarters or even admin

pulsar owl
#

I don't have a strong opinion on the ramhammer yet, but I think it's fine as it is

daring hill
#

This wasn't just people dropping in and out via drop pods, there could have been people living down here

young vessel
#

1% chance for a variant of the facilities to contain a shooting range

daring hill
pulsar owl
#

because, realistically, if you put a particle accelerated jackhammer to crack a geode, it's kind of useless beyond that purpose

#

which ain't a bad thing

daring hill
#

I also want an answer to how all this space is being dug out. We haven't really seen any general purpose diggers yet

pulsar owl
#

I'm going to believe this will all be added eventually

daring hill
#

Give me one of those giant fuckoff drills they have in irl mines

pulsar owl
#

for reference, nitra didn't even exist in the early stages of drg

#
  • this is the first alpha
#

it's easy to get ahead of ourselves with atmosphere while the core gameloop is still being worked on lol

daring hill
#

Yeah, they even explicitly said on stream earlier that there's more structures coming

young vessel
#

hey so with that one event with the giant weight scale, does it tell us how much a dwarf weighs?

pulsar owl
daring hill
#

Now that the message is deleted, that's a very funny set of messages from you

pulsar owl
#

What set of messages :3

daring hill
#

Anyway it's fine, though I could see issues when there are multiple upgrades queued up

#

And you'd definitely lose seeing the mouse of others

pulsar owl
#

I didn't think of the mouse

#

I guess i figured that the favorite mechanic would've sufficed as is

daring hill
#

Well, if there are multiple upgrades queued up, you run into the ui issue of showing them all. This'd be a tiny screen with a ton of information to show

Would you scroll between each set? What would happen with scrolling weapons then?

pulsar owl
#

Because the order is randomized between any given upgrade set, couldn't it just do another sequence

daring hill
#

As in, show each queued upgrade set in sequence as you pick one?

#

But you'd still have to let the player check all existing sets first

pulsar owl
#

So, as an example

#

Upgrade #1, players 1,2,3,4
Upgrade #2, players 3,2,4,1

After player 4 selects upgrade #1, Ellis will begin a new sequence and travel to player 3 for their turn

#

Will have to be accompanied with a voice line/indicator that a new sequence has begun

daring hill
#

Oh, I'm mainly talking about the tablet/gauntlet showing upgrades and letting you favourite them, not the actual picking

pulsar owl
#

So that people know that there is new info on the "screen"

#

I would only show 1 sequences upgrades at a time

#

Similar to how the current system does it

daring hill
#

But then using the tablet to mark an upgrade early might only work for the first set of upgrades

pulsar owl
#

If the tablet shows a new set of upgrades after the first sequence, couldn't each player favorite from the new set then?

daring hill
#

OK I gotta admit, it is like 5am here right now. I'm going to return to this discussion later once I'm not having trouble like. Digesting what you say

#

Apologies

pulsar owl
#

Don't worry about it :)

#

I appreciate you taking the time to discuss it as much as you could

undone sparrow
#

are they accepting new people into the closed alpha or is it shut for good?

sturdy blade
#

The assumption is that they will be inviting new players with each update, but I would guess a smaller amount than the initial wave

hasty rain
hasty rain
sage vault
#

You have angered the gods(in notia)

hasty rain
#

Like-
Yeah there's a ton of interactions and quirks and stuff (don't damage the Holy Mountain or else you anger the gods, you can teleport past the switch that triggers the collapse, etcetc) but the core of it (what i posted there) is the very true basics of it

#

So, you COULD have a 'midway safe-room' situation where every dwarf needs to get to a door. Drone opens door. Dwarves enter, drone enters, door closes. Dwarves are now safe, timers stop, all of that, maybe there's a pickup in there.
When the dwarves open the door to leave it ceases to be safe and everything returns to normal. It cannot be made safe again.

#

(Noita also uses the Holy Mountain safe room as a shop, a place to get perks, and a place to test builds, plus it gives you a one-shot full health and ammo, but obviously you don't have to transfer the entire mechanic)

vocal jewel
#

Nothing is truly safe in noita

hasty rain
#

It's as safe as you can get lol

pulsar owl
#

I love noita

#

But youve also gotta know, everyone tries to cheese the holy mountains

#

And then there's Steve, and Scott, and the worms

#

The only safety is completing a 34 orb run

hasty rain
#

HEH

sullen topaz
#

I feel like it would be a good idea to copy the drg mobility tools, but restyle them (with minor gameplay changes)

Like instead of drills, a.. idk high tech wall disintegrator

Cube Platforms printed via laser
That sort of thing

#

Similar code and skill expression but with wildly different mental effects

daring hill
#

Even if the players themselves changed, the total players during this initial wave never went above 200

sturdy blade
#

You gotta keep in mind, the devs need an appropriate amount of feedback that they can manage and take to heart

#

If you have say 2000 players, it's hard to keep track of what each one says about the game, you can get a vibe, but you can't get specific

#

I think the Alpha is going to be very very small until the point of an Beta

#

Once it's in Beta, you start to focus on general consensus rather than specific detailed feedback

#

Alpha testers are basically shaping the foundation of the game, while the beta testers will build on top of that

daring hill
#

its hard to give proper feedback to a game more co-op focused than DRG when there are so few players

#

after a day or 2, the most you could ever do was duos

#

and for the past few days up until the test closing? solo only.

#

this is not a game where you can cheap out on invites, especially when less than a fraction of those players might be on at any given time

daring hill
#

like I get what you are saying, but take it from someone with 26 hours that has been playing since the alpha launched: we NEED more players

sturdy blade
#

You have a point, it is co-op, and I guess the playing solo is an issue the devs might consider because they would want feedback from players who are in groups since the game is designed around that

daring hill
#

yep

#

and playing solo makes the game dramatically easier, which skews difficulty feedback

sturdy blade
#

I’ve heard players say it gets more difficult on solo

#

Namely Sniss

daring hill
#

it can depend on a lot of factors, but generally enemy health and amount scales on player count just like DRG

sturdy blade
#

I see, hopefully the next invite wave is soon

tall plume
#

thank god they went for 1000+, otherwise it wouldn't have been deserted fast lol

#

I think it's also part of their decision to hand out keys to discord members

daring hill
#

basically:

  • not everyone who gets an invite is active.
  • not everyone who is active is interested.
  • not everyone who is interested can play the game.
  • not everyone who can play the game cares to actually install it.
  • not everyone who installs the game plays it beyond a couple hours.
  • not everyone who plays beyond a few hours decides to give feedback.

you are dealing with smaller and smaller groups every time, constantly lowering the number of invites

daring hill
#

its addition only

#

more people get to play the game and see more footage of the game, at no expense to anyone else

tall plume
#

mostly from people who don't know what playing an alpha is like

#

it's buggy, janky, has little content

#

it's really not the best gaming experience - and it doesn't have to be, that's not the point of it

#

Honestly, GSG really smoothed things up for it lol

daring hill
#

honestly it does actually hurt this game a little bit, looking finished on a surface level

sturdy blade
#

Indeed, tbh I would love to be in the alpha, but not because I’m jealous, but because I really love DRG and would genuinely like to help them make another game

daring hill
#

people who dont care beyond the surface level will assume the game is finished

sturdy blade
sturdy blade
#

But if they wanna give discord members invites, I wanna be first in line

daring hill
#

actually i dont think they are doing that anymore

#

its steam only from now on i think

#

invited basically everyone they wanted to from here already

tall plume
#

hard to say

#

I know the people they invited from the discord were based on feedback given during last experimental

sturdy blade
#

Sad, I’ve been doing nothing but theorizing about the game and trying to form feedback, but that’s impossible from just watching gameplay

#

If I could get my hands on it I would breathe this game

tall plume
#

I even got downvoted on the subreddit for pointing this out drillchamp

sturdy blade
#

Dam lol

#

Too little people are self aware enough to realize stuff like that

olive narwhal
sturdy blade
#

Access to Rogue Core Alpha = Orb dies happy

#

🙏

#

Pray to the Steam Gods

crystal echo
#

My guess is still they send out 200, rest is devs themselves playing

median sleet
#

200 playercount for 12 hours doesn't mean the same 200 players played for 12 hours straight

crystal echo
#

Its overall lol check steamdb

median sleet
#

at least 1000 keys/ invites went out

median sleet
crystal echo
#

all time peak is still 218

#

Ah thats true yeah

median sleet
#

Yes, meaning 218 people had the game open at the same time

crystal echo
#

your right, my bad haha 😉

pulsar owl
#

On the hierarchy of rogue core channels, this one specifically would probably be on the lower end for feedback priority

daring hill
#

yeah

#

i do wish the discussion and feedback channels were available for everyone else, just read-only

loud perch
#

hey guys I invited a friend for the playtest for deep rock rogue core and it said they didnt have the license even if I had one invite to use
can someone help?
anyone

neat acorn
#

I clicked that with a very faint hope that maybe I missed a RC inv

#

nope

#

just a cringe ahh moba invite

raven wharf
#

Tell me, do people in the US and Europe play the game at the same time?

tall plume
#

it got cleared up already

crystal echo
frigid path
#

But I already got the flamethrower out and ready

thin apex
#

Wait sum more weeks

daring hill
#

There will not be any invites until they finish the big update they are working on, they'll need time

#

They even closed down the feedback channels (and presumably bug reports) because anything said after that could already be getting adressed

round flower
#

oh

#

D:

#

damn

#

question tho radial

#

have u found cures for autism and adhd

#

if yes then pls send me some

round flower
#

not nice

olive hound
#

Yes, waiting is good

round flower
#

no

#

wait

olive hound
#

Wait = more polished game.
No need to rush anything

round flower
#

is it raining

#

i think its raining rn

#

well

#

anyway

#

i like buggy games

#

bc bug = funny

olive hound
#

Not all bugs are funny

round flower
#

oh well

#

im talking too much i thihnk

mossy ruin
#

yes

amber creek
#

is rogue core good

hollow bear
#

So far, but it's got a lot of work to be done

fluid jacinth
#

Unfinished but solid foundations

tall plume
pulsar owl
#

Has there been any discussion on how picking the artifact risk vector is always heavily prioritized over any available options

woeful cradle
#

hey is there a thing where you can send an access key after playing for awhile?

pulsar owl
#

Should be a button there I reckon

woeful cradle
#

i signed up for it but im still waiting on an email, and was hoppin someone can help me skip that proccess lol

pulsar owl
#

ah, the 30 day friend thing still applies

#

so unless you've got someone that long who has a key, you're out of luck

woeful cradle
#

yea, curses lmao

pulsar owl
#

the devs are in the process of implementing feedback and additions etc. So it's only a matter of time until the next playtest

#

Yup, that's the right one

vagrant locust
#

is rouge core offically out or still in beta?

median sleet
vagrant locust
tall plume
waxen spruce
#

what chances to get playtest?

pulsar owl
#

Impossible to say for certain

wheat pewter
#

~1k people invited for the first wave, only more will gain access from here

inner granite
#

next wave: 1001

pulsar owl
#

I raise you 1000.5

native monolith
compact shard
#

I think that the next wave will start 2-3 weeks after the first

iron stirrup
#

3 days

#

trust

wheat pewter
#

tomorrow

#

they would definitely do it on a saturday I htink

astral sluice
#

you're a mod so you must be telling the truth

carmine zenith
#

One mod tells nothing but truth, the other only lies. Which is which?

native monolith
pliant radish
#

For those of y'all that DID get into the first test, what should we less-fortunate dwarves be on the lookout for? Did y'all get an email on the address associated with your Steam account, and/or did you get a notification in Steam's in-app notification area thing?

pliant radish
native monolith
severe nymph
#

True true

#

Mods actually never tell the truth

sturdy blade
#

Reminds me of the animatic with the barbarian

olive hound
blissful geyser
balmy roost
#

do boomticks release radiation after dying?

compact shard
sage flame
median sleet
sage flame
#

is there a console release planned

severe nymph
#

Not on there to do list rn but they didn't say they wouldn't do it

#

They'll probably work on it closer to release

sage flame
#

cool

raven wharf
#

RC will not be launching on consoles until much later once early access is complete.

#

The good news is the switch 2 has maginally better hardware than the original so people wanting a switch port aren't asking for the impossible this time.

vocal jewel
#

yeah, no real point in developing a bunch of alpha versions for a second platform when you're still in the middle of making major changes

severe nymph
#

Though without crossplay the servers wouldn't be very big I bet

pulsar owl
#

the advantages and disadvantages of p2p

elder finch
#

Daaaamn. I just realized this was in closed alpha. Super excited.

#

How's everyone's experience so far?

pulsar belfry
#

Is there no way to join the testing?

elder finch
#

Have to submit on steam and then get selected looks like.

pulsar belfry
#

Ok, I hit the button and will have to just hope. TY

elder finch
#

Same:)

thin siren
#

I want crossplay with steam, windows store and console!

tall plume
balmy roost
inner granite
severe nymph
pallid beacon
#

and that stuff costs money

severe nymph
#

Yeah makes sense

#

Gsg just needs to make a bazillion dollars and bam easy

bronze basalt
severe nymph
#

Probably

#

Though if the switch two plans to run elden ring it can handle just about anything

tall plume
ashen condor
#

Will there be crossplay between the Switch 2 and N64?

astral sluice
grand sail