#rogue-core-chat
1 messages · Page 61 of 1
My old laptop decided to update to 11
and navigating on 11 also is disgusting
Now it's just trash, as lag is too big to even move the cursor
that sucks
my condolences
You mean without you telling it to do so?
that youre going to have to force a win10 reinstall to fix, luckilly that can be done without turning it on
It alredy had a bug that cpu was working only on 1/3 max power
I ain't doing it
I fully switched to pc
Now it's just nice wall piece
fair
guys, give me access to the alpha, trust
I need it
go request it on steam and be patient
I've done that like a month ago ;-;
α
then continue to be patient
John "The Patient One" Rogue
aight gona go spend another 610 houes on drg then😮💨
Be sure to play other games as well
Add another zero to that
I deeply refuse!
omw
Requested from the start of the record - 0
They won't send another wave until they add more meaningful things to the game
It does not provide much, to send out another wave now, they've already gotten enough relevant feedback for now
I guess the thing I mostly wish for is to be able to view the closed discussion channels, (not speak), since there's alot of opinions and such that I am inevitably out of the loop on
Yeah but I trust ghost ship regardless. Having been with DRG since it’s alpha I’ve seen how far the game’s come and everything that underwent change
The only difference is rogue core can have a more playable alpha because of its placeholders from DRG. DRG just had gray-boxed stuff
-# Still doesn’t change the fact that I wanna play it 😦
What you rate higher
Haste or RC
Well I haven’t played RC
What would you rate higher
And beaten Haste, so a little unfair
Hmm probably RC because the shooting style of gameplay appeals to me more than the speed style
(Probably why I main gunner and think scout is boring lmao)
Fair
But atm I can’t tell
It’s undeniable that Haste is hella satisfying (but going for the perfectionist achievement got old really fast)
Same feeling of hitting a charger blaster crit headshot on a void stalker, just different means
the YT algorithm is recommending me a rogue core review
who tf reviews a closed alpha test
Can you dm it to me, I actually want to see this too
...I think I can post it here? mods bonk me if I can't
he does state that its alpha fwiw
doesn't earn as many clicks
yes, it's fine
"This is from the Closed Alpha Playtest, so some things may change in the future. " in the description
"some things may change" cmon buddy
more like "something may stay the same"
@raven wharf makes a very special cameo in this vid lol
I've seen it
Dude I got so completely confused, I saw haste talk in this chat
And It took me a minute to process this is drg
Not Haste discord
Haste is one of those games u pull out to play for like, 30 minutes to an hour and chill
It makes for great background entertainment
Sus
https://youtube.com/shorts/2v6voqVNBHQ?si=kO_OvQSVRNtRA2GE
maybe Mission Control left on his own free will
Can someone confirm how the second equipment slot works, when dealing with more equipment, as well as grenades?
You just press the slot button again to switch to the second slot
So,
1 - weapon #1
2 - weapon #2
3 - Utility
3 again - Swap Utility?
is the 4 button used for anything?
4 is grenades
I see, so then G is unused I assume
For now.
Bringing it back for grenades is popular feedback, but we'll see what they do
I was just tryna see what buttons are available, keeping a controller in mind as well for a suggestion
I hope the inventory UI gets updated to 1 make this more clear, and 2, make every slot fully customizable
Cause like, idk why it shouldn’t be
are there any plans to update drg with some niche little qol stuff after releasing rogue core?
ooh, thanks
DRG is not finished or anything, just moved into further plan
Now they are fully focusing on RC as they want to relase it in our lifetime; after everything's done both games will be worked on in parallel
just had a pretty fun bug where I was able to "fly" for a bit
Do we have any idea when the next drops of invites will happen?
I'm very excited to try rouge core out
Nope
Darn
Yes. When you see a notification on steam you know you've gotten in. When you don't, you know you haven't. Patience.
Otherwise you'll get in for an undisclosed amount of cash later this year
That's... Not exactly what I was asking, but thank you for trying to help! If this wasn't some sort of meme thing.
tomorrow marks 1 week of the alpha playtest. Now 98% of me knows that they need more time to make changes to the game and more playtesters would be pointless... but the other 2% still hopes they'll send out another wave 😔
more properly,
No major changes have been added since the first wave was sent. Meaning that they've already gotten 90% of the relevant feedback and are likely busy implementing feedback and changes getting ready for the next "major" update.
Once that update is ready, is when we can realistically expect a second wave
We are guaranteed a second wave, however what we're not guaranteed is a "when"
Me can't play roguecore, me sad 😦
Likely a month or so
Fair, thank you for the explanation!
Yeah the earliest a new wave would realistically come out is next sprint, which is anywhere between 2-4 weeks (so 1-3 weeks from now)
will rogue core have the M1000? 
I think it was in the dev stream
Yeah in rn
Idk if they plan to change it to be a different weapon or smth but yeah for now it seems to be in
it is already in the game.
Just watch they turn it into the M1001 and it's suddenly a rapid-fire SMG
when will they add the M5000 which is full auto and has the smart rifle bullet redirection towards headshots
Tuesday
how long will this playtest run for?
thats a good estimate
No more than 1 month, I think.
Yall should instead focus on how cool the next playtest will be, and find all the things that have changed
Im with you on that
😭
how is rogue core so far?
you think alot of people even know about early access?
at least 200 people know
Very core
Maybe the real keys were the cores we reclaimed along the way
So, I’m assuming mods will still be a thing in Rogue Core?
too soon to say
Hopefully I’ll be able to get a chance to play Rogue Core in the next wave of playtesting
Loved what I saw, and it’ll definitely be a welcome challenge compared to regular DRG
Hey is there a requirement to be accepted for the playtest like having 1k hours on DRG?
No, that'd be dumb
yeah 3k is the requirement instead
That's 30k promotion level on each dwarf, to be clear
ah i see
fr fr hopefully to be a part of the next play test 🙂
They're joking. There is no requirement; as long as you signed up on Steam, you could be picked randomly
Guess me and my friends got unlucky this time😔
From what I played so far, it definitely has potential. It's hard to know what to say about it yet >_< Lots of things will change overtime.
Rouge - a shade of red
Nexus - a synonym of core
When will devs add the blue nexus?
Make sure to press the discord button you see on bootup to join the private channels where you can provide feedback
Closed alpha is a week old guys, but I think everybody is already done with it, only 8 users now online....
have anyone ever actually got a gunner weapon in rogue core? I've heard people say they exist, but I've never gotten once
yeah
I have only got leadstorm personally so far
Pretty sure bert, leadstorm, and bulldog are in
there's the thunderhead and the leadstorm
Haven’t seen that one before
with hurricane skin
Pocket mortar would be cool
I guess that would be a little close to the PGL though
I definitely would like to see some more wacky experimental guns
Shock blaster is a good direction
Finger gun, my beloved
I haven’t seen any of the other idle animations
But I don’t think any would beat that
One comes close imo
Yep. Everything that there is to see has been seen, everything that could get feedback has it, and there are over 500 bugs reported.
This is entirely natural though
There will be an update with more stuff to experience, feedback, and report the bugs of
As is the natural order for basically any closed alpha in existence
-# and maybe new invites 🙏
Haha yeah lets hope for that. No dev stream today btw, so no new news as well today...
You and me both
15th of may next rogue core dev livestream, maybe we hear something then.. but I doubt it
Yeah I hope they have more they can show off or even release then
Sounds fair enough
They are currently working on a proper update now
How do you know?
Source: trust
Source: the devs
I’d bet we see it by the end of the month
yeah the next-next stream on the 27th would most likely be prime 2nd wave time to showcase all the changes live while also getting new playtesters
I would generally concur
Very challenging or maybe I'm just bad
It may be a personal defect but I've found it hard to make good builds. I've seen team mates build some very op ones though
I’ve been out of the loop for a bit
Is rogue core a separate game or part of deep rock like a dlc? I just stumbled upon some gameplay but I’m unsure how the release is going to work
It is a separate game in alpha access right now
can people still play the game rn or is it down until they fix some stuff
high RoF optional penetration and ricochet upgrades
you can join other lobbies
I don't think they can see that channel
Tell us what's there
I certainly can't see it.
Also, for someone in power: can you please change so non rc players can see rc channels, just can not talk there?
Thanks everyone for playing! We’ve collected a lot of feedback and are now hard at work on making tweaks and changes as well as new features for a new round of Closed Alpha testing in the future.
We’ll leave the current version running “as is” in the meantime, just don’t tire out on what’s currently here - there’ll be plenty to come! Also keep in mind that we’ll be wiping save games between updates.
We’ll make sure to let you know on Discord and Steam when a new update is available. We will also invite more players when the next playtest starts. Rock and Stone!
I don't know who to ask, so hey @tall plume, good guy, can you pass it furthter?
I think that message right there needs pinning, honestly.
It will be not up to date pretty soon
pins can be edited and changed/removed

It really doesn't. Players that read and follow instructions have access to the closed alpha channels and testing specific announcements.
I don't know if reading and following instructions can help, if you don't have access to the closed alpha in the first place
That’s the point? It’s meaningless information to those without access to the playtest. Those with access should’ve been following the instructions ingame and should have access to the appropriate channels where they’d see the relevant announcement.
I would argue on it being meaningless information
Pertaining to that announcement specifically at least
i just hope that the next round of playtest groups up more players than this one
It would certainly help set the expectation that new invites aren't currently being sent out.
and that the current round of testing is over.
I would have liked to see that announcement, now I know what pace the dev's are on. Also if I do get access eventually, there's no promise they'd remind everyone again that they'll wipe save data. It is really good stuff to know :/
I could have missed that and then been surprised after getting in round 2 and the data wipes going to round 3 of playtests, etc
Saying its meaningless is disregarding the meanings we might make of it
does anyone have a good photo of the laser revolver
No but i made a nice gif of its spinning animation on tenor.
it's written in game that the save data will be wiped
oh okay sweet 
crab
Rat
Door!


Just wanna ask in advance, am I able to submit a PDF or just share access to a google document? I like coming up with ideas, so I've got like 4 pages of ideas for Rogue Core and I'm just getting started.
I just wanted to check that I'm able to give feedback in a google doc before going overboard only to potentially find out that I'm not.
And devs able to let me know if I should or shouldn't proceed with my DRG (Document Regarding Game)?
idea: add the mole coilgun to the weapon selection so you can shoot the rift boss from the first level
Where is the rogue core closed alpha lfg thing?
Click the join discord button when you boot up RC
I'm in.
does anyone else's rogue core freeze on startup? idk if it's a bug or a me issue?
nvm it was just my antivirus doing bad things
I'm hoping for some more keys soon. I can't remember the last time I've wanted to play a game this much.
same
Hello, how I can get DRG Rogue Core closed alpha access besides sending request on steam page? Maybe someone has an extra key to invite a "friend"?
Have to be friends for more than 30 days on steam. Begging for a key isn't productive. RC is unfinished. You get access by either getting randomly selected, one of your friends gets selected and gives you their +1, you get a code directly from a developer, or you buy the game when it releases into early access later this year.
anyone feel like the movement in RC a bit slugish compare to DRG?
Any specific parts of it? I haven’t noticed anything out of ordinary in comparison to DRG’s movement, while watching through some RC content
i think the weapon bobbing around a lot more than DRG and the movement just a bit slower than normal drg
The weapon bob is likely a setting you turned down in DRG that's possibly not yet implemented on RC, and you don't happen to play scout a lot right?
not really, i play more Gunner than Scout tbh
animation cancelling seemed a bit weird, but i didn't always have low-ish ping so i can't say for sure
also that slider does nothing in DRG
No dash?
That’s the only thing i can think of that would make it “slower”
Dash had too much of a chokehold on the game
it'd probably be fine as an expenite upgrade
It is so strong
Games got enough speed perks for the tiny caves
im too used with dash to grab stuff that too far for my reach
we have double-triple-quadruple jump instead
The equipment that takes some of your health in exchange for a bunch of buffs makes you go very fast
yeah that one
Not sure why, but it's fun.
the real downside of the combat cocktail is the jump height
It's good for solo camera farming
Yeh. Pretty much head bonk gameplay
Love it when it runs out in the middle of a jump
i lightly tap the spacebar and proceed to stay in the air for the rest of the stage
also what the security camera do tho?
It's used as a crutch and when taken away people panic.
5% increase of those points to get chips at the end of a run
heh cool
i think the worst event to do as solo is the expernite bulk
since you wont have enough time to mine all the expernite and do other event
Its definitely the weakest event
Which makes sense, it's incredibly new
Probably didn't even exist in game when they first announced the closed alpha back in april
Hey question
Does anyone know when they'll accept more people into the closed alpha or is it a "it will happen when it happens" sort of thing?
there will be new waves with more people coming in
I do know that I was more wondering when
don't think they've shared any info in that regard
The devs are cooking.
This is the best information you'll probably find
#rogue-core-chat message
Alright
You could hope for news tomorrow during the gsg stream, but I'm leaning towards minimum 1 week from now
It's probably going to be a while. Feedback has to be processed, changes decided upon, and implemented.
😮
I don't know the situation in the channels, but surely devs have been working on bugs and features during the play test week, and additionally there isn't as much need for QA, since the playtesters double as such
wait nevermind I just saw the post from May 6th, im dumb!
some of the closed testers making hella bag on youtube though with their early access gameplay lmao
Has there been any discussion about class identity in the alpha chats?
Wait yall
Do you think that the Slicer being in Rogue Core might mean that Deep Rock Galactic could get more close-range or melee options??
I can't wait for Rogue Core. It looks unbelievably badass and I can't wait for the early access
no
Aw
That would make the Slicer feel less special if his main ability can be ripped off by regular blue-collar dwarves
i dont think we're getting more guns or classes in drg, after rogue core release we'll be getting a new season, so we just have to wait to see whats next:)
Guys is Rogue Core dead game??? Playercount is very low!!! (emoji that expresses that I am making a joke)
Plus they have to find things to distract Mike from touching zipline speed
Almost mentioned your text against you
It is playtest! Not final game. Why do you say dead game?
not very smart
{insert emoji that expresses how you are also joking}
Shame, GSG must have made shit game
It costed more to make than it earned
I heard that no player spent money on it
I even gave him access to our google cloud infrastructure, it was the last resort, this might be it
I hope the Rogue Core zipline speed gets added to Deep Rock Galactic
The DRG zipline speed is impractically slow
It's slow and annoying until you have to haul aquark on a shelf
Gunner is must have for me on PE
Point Extraction can be the best or worst mission type depending on the cave generation
Every PE can be best with right gunner
You haven't seen my spiderweb yet
We were basicly breathing ziplines
heck yeah
Do we have a list of people who made it into rogue core play testing?
no
Do we have a number count of how many players got in?
Probably more than 1000
I’of course it’s dead it’s made by a ghost ship
so i signed up for alpha test is it still going?
pinned messages
well, I'm very close to being level 1337 in DRG, it's time to get RC access! 😉
You'll get access if you're randomly selected. Alternatively you can pay for a more complete experience when it launches in early access later this year.
really hope the stream in 10-11 hours from now has a new wave, but I doubt they'll be doing one before the next content update to the alpha happens
steam page has a signup button
then you can start praying!
does anyone thing the classes with get new options for weapons or attachments for each classes weapons?
so are the playtests gonna be in two-week blocks or smth?
erm... no i
Nope, no schedule or anything
Right now the current playtest is "over", but you can keep playing just fine
They have just closed down the feedback channels until an update is ready
Sounds like it'll be in a few days then
Hopefully
Very likely not
Hopefully the new wave is soon I doubt it though
The reason for the first wave was to get enough feedback to make it playable
That takes a lot of work so while that happens we might not be seeing the game for a bit of time.
By we I am referring to the unlucky ones such as myself that missed out the first time around
From what it looks like those with access are still allowed to play whilst they work on the next update
Till then we get to watch the silly little dev streams and enjoy the game from afar
But it never did happen or did it?
It's a mix of everything tbh
Your reply made me time travel... Cool.
What do you mean?
It's still 2024?
What?
2024
Just that the post you replied to was from a while back.
Also, it's 2025 now.
do content creators get access to rogue core?
I do not believe so
ah
I think you are stuck with the rest of us
dang looks fun I had some vid ideas
Good old times for the first reveal of the alpha
Yeah. That was fun.
And a little nervous...
I just got over the biggest panic in my life so what happened in 2025 so far?
Been a blurry mix of Rogue Core and recovering from a broken collar bone for me.
Rogue core I am extremely new and have zero clue what that is or what R and D means
In that case welcome!
._.
Ouch, hopefully you're feeling better now.
No streams for it tn?

I hate time zones so much
what time is the stream on for you? its at 9pm for me
13:00
There's some big names that seem to have gotten it such as Sniss who comes to mind
Idk of its distinctly cus of them being creators
being a content creator does not guarantee access to RC alpha, no
Maybe maybe not
I'm jus saying some of the bigger drg creators do infact have access
Coincidence I think maybe?
I know a few of them had guaranteed access, but it's the same ones that played it back in February 2024 when they visited the studio
So like
It's a form of advertising as well
6 people ?
Yuh
Most creators who get early access to games in general dl infact make content

huh
not trying to be mean, but the rogue core looks less good than drg for some reason
In terms of progress toward completion, that kind of thing is hard to estimate. It may be something like 60-90% complete with regard to their goal for the public early access launch. It could also be less than 30% complete with regard to their goal for 1.0.
its probablyu something to do with the less of cosmetic or the floating number
Hmm
Pre alpha state
Ye, i wonder why it looks bad
someone up there said 100%, hmm
You can not judge game by it's early state
thats the case when its not 100% done
What
We are far from even ea
100% developers are working on jt
I don't think they meant it's 100% done, but rather that 100% of Ghost Ship Games' resources are on Rogue Core at the moment.
Ye
Floating numbers are there beacuse where in drg your guns won't change much in rc every run you have diffrend gun and you need feedback on how much dps you are doing
Beacuse there's no time to get feel for it or check numbers
I never really thought kf that but yeah makes sense
it's not even in early access, so that's pretty normal
it's really early in the development phase still
hm that make sense
really loved rogue core, a lotta fun 😄
Really would've loved to play rogue core, seemed like a lotta fun
Stream in one hour!
I don't think there will be an invite wave, there isn't going to be one until the next content update
But hopefully they have something they can show
Damn when I read all thoses RC suggestion to implement DRG content to RC feel dumb. Devs said they where not going for a DRG2 still ppl want and ask way to familiar things from DRG. I hope the devs will get rid of the deep rock mention on RC pages and official visuals, so people could understand they really are not going to add glyphids, rivals and other DRG lore to RC. Few hint time to time like a broken molly if great, but I for now really like the Core Stone vibes enemies.
is rogue core its own game?
It is yes
ohh I see
should I just stop playing regular drg then, i feel like I'm behind with content 
it's a spinoff, DRG will still get updates
That's deeply funny to me, because i thought people didn't like how close the game is to DRG (an opinion usually formed on footage only)
oh ok awesome sauce
Originally it was plan to be season 5 but devs found out thay wanted to toy with way to much of the game core mechanics
Well it as the same biomes and stuff
But it's a pre alfa
I think it was for s4
I don't also get why ppl want to play a glitched mess
not quite, it was planned to be a paid expansion
Next drg update will be a while sadly. 2026 at absolutely minimum
I'm not actually sure if season 6 is gonna start getting planned after early access starts or after it finishes
Yeah but turn out to be way more than an expansion
Anyway 2026 will be an exiting year for indie games
Yeah, so exited for my favorite indie game: GTA VI
GTA is overhypped
Change my mind
IDK, I am not very involved with the game
Also not Indie
Unknown world sold to some other company, now they publish it
Sub 1 and BZ were indie, sub 2 is not
Damn didn't know that
They said it's gonna be just like sub 1 but i don't trust it
I didn't like the trailer
It did not look like Subnautica at all
Only connection was Alterra tech
alright but this is the rogue-core chat
Maybe we should go in a #non-drg-chat
#non-drg-chat is the place you're looking for
Yeah I kinda divagued with my interest in indie titles
Hi . Is there a way to sign in on alpha ?
rng
Steam
Holy hell, ser pounce v2
Thanks
We both found the fountain of youth
It's not 100% that you get in tho
I know , just want to try
Damn, I was hoping they'd be streaming a newer build as the stream schedule says. Nope, public only all the way down
Oh well, maybe new stuff next stream
My body involuntarily woke up at 7am and I was so confused why but the first notif I see on my phone is rogue core dev stream it must be fate
is new rogue core players like whjen does more people get it
when the devs send out more invite
or when the game releases
where they send it is it just you go to steam thing
depends on how long you wanna wait
just check your steam and email
oh yeah
its a early access signup on the steam page, if you sign up and youre chosen youll get a notif
yeah
or at least i think thats how it works, i didnt get chosen ;-;
becareful tho since scammer can use this to get your acc
i was just wondering ddo you need to verify on discored or something xD
what-
so best to hope it appears on your email
havent got it yet Dx
so no new play test today?
all we can do is wait and see
they said on stream another round is to be annouced
Nope
be paitient
yeaHH and they stop updating this beta that is out now
yeah, this playtest is basically done, and 2 of them are ill at home right now, so well prob hear something next week
It’s shaping up to be next week. It lines up with their original timeframe estimate, the industry standard of sprints, and another scheduled rogue core stream on the 27th
Alpha*
when is the second wave for playtest?
Ha Okok
+1 week
looking at more rogue core gameplay on youtube and wow yeah game deffo needs rerolls x3x
wouldn't that make it too easy?
not sure how that would work for a team pick
seems like it would lead to even more frustration
i won't say it...
say it 
i dont think the game needs rerolls
already is.....
ah
the reason rerolls seem needed is because you get an upgrade screen with 6 options and 5 of them are bad
so just make those things good
Rerolls wouldn't fix the problem.
if you add rerolls you just reroll into a 6th bad option wow
Rerolls just mean more gambling in your gambling. 
if you want lootbox gameplay go grind cosmetic matrix cores in drg
friendship ended with lootboxes
elite glyphid guard is new best friend
Why stop at rerolling Matrix Cores? Let me reroll everything with RNG.
Reroll the spawn pool. 
reroll my teammates
reroll which textures are assigned to which meshes
Reroll the voicelines.
reroll the rerolls
guy i'm watching:
"Team speed- Why can I get this in solo?"
expenite upgrade ready pog
[team speed in solo] [reload 10% faster when standing still] [15 melee damage when u get attacked by an enemy that removes half ur hp] [+20 max hp]
Standing still. My favorite activity to do in DRG. 
guy rolls gunlink as the only non-grey
which flavor of cooper does +5% damage do you want
I am going to assume that's placeholder???
totally not just waking up to watch the next dev stream
two number 9s, a number 9 large, a number 6 with extra dip, a number 7, two number 45s, one with cheese, and a large soda.
The only way to make that work would be to add a POI that allows any individual dwarf to reroll a single upgrade per level
Hypothetically speaking, what if the upgrades don't contribute to the build, or actively work against the build being made.
An upgrade can be very good, and yet still be useless to a player
it's a roguelite
you aren't going to get upgrades tailored to you everytime, it's not meant to be this way
An important thing about the rogue genre is that any game should be winnable
winnable does not mean cakewalk
Many of the notable roguelites, and even some obscure ones all have some sort of extended player agency when dealing with perks (rerolls and other forms)
Did anyone having the potential to reroll an upgrade per stage makes the game an instant cakewalk
And, for the specific games. I wouldn't really consider hades and risk of rain to be cakewalks even when you do everything you can do bend rng
that could be a perk
seeing 5 (6) upgrades at a time already does plenty for the purpose of bending rng
no one said there cakewalks, in fact i would say risk of rain is hard as well on higher difficulties , also not all rouge lites have perks really, like for example spelunky and spelunky 2
what about rerolling everything but the exponite upgrades
or a perk for extra choice or something
Im arguing against things being a cakewalk. And Spelunky has an entire power up system
i’ve played spelunky and the only kinda power up system there is, is items, and items aren’t perks
This is a good point, the only argument I could make right now is in relation to the number of expenite upgrade acquirable per run.
Or strategic cases in which a play may want to risk a current upgrade for the change at getting a more suited/risking a worse one
adapt
in roboquest/ror2 you reroll until you get what you want or reroll 90% of things
at least in my experience, but i don't really remember how you gain rerolls in roboquest
Depends: reroll on weapons or perks ?
yeah
for example in TBoI, item manipulation and rerolls are rather rare
so you might just get a shitty tier 0 item which gives you 10 bombs
but if you know how to use those bombs well, you might still get mileage out of that shitty item
This is why I only play default Isaac
bruv
Mmm, d6
perks are what i am thinking of in RQ
I think rogue core is still early enough that we can’t say much about builds but I do hope they start moving in the direction of absurd or unique combos
you get two rerolls, through meta upgrades. Might get more through gambling the extra wrenches at the gamble robot.
It should be noted reroll items or perks, in every roguelike, are usually one of the strongest things in it
I was thinking, one reroll per stage,
consume 1 upgrade into the option between 2 upgrades of the same rarity
it should be like same or below
if it was just same it's probably gonna be too strong
It keeps the impact small enough per run, it's optional and works on an individual basis.
(no infinite printer rerolling, or anything to that effect)
If i knew i could get a grey perk from a purple, this mechanic would probably go unused
makes the risk much too high imo
yeah that's what makes rerolling fair
you gotta be 100% sure you don't want that purple
like that cooling aura on hit
that one is so bad that even a grey one would be better
you're saying cooling unit is bad?
Well, if this gets implemented i'd say it's up to the devs for how exact rerolls work
the one that requires you to get hit
but that one is just my two cents
the armor aura is good
yeah
I don't know the upgrade you are mentioning off the top of my head, but wouldn't that synergize really well with brawler
i don't know if the temp hp was nerfed, but, otherwise it's absurdly strong
hit something, get around a 50% overshield
it decays incredibly slowly
it goes down very fast
and can be stacked upto 100 hp
Couldn't you just hit something again
surely that's a bug?
who knows
the hp is meant to scale with dmg dealt
well, overall. I think the player agency, and allowing opportunity for more strategic decisions would be healthy for the game. whether it be through the occasional reroll opportunity, or some other method that may be cooked up
I genuinely thought it was immortality in an upgrade lol
yeah rerolling would be a good thing
glad to see it's not thaat storng
maybe like once per stage?
would that be fair
I mean like floor
or level idk what they're called
yeah once per stage should be fine
That's what i said, 2 or 3 times
and you make ppl like vote on it
rerolling the entire expenite upgrade sequence can have too much of an effect on all players
rerolling mission types could be interesting too
i think having it be on an individual basis outside of upgrade sequences
but that one is probably gonna be too op
this brings a question, are the risk vectors the "only" source of weapon/grenade/artifact/equipment POI's
it probably will stay this way
then this reroll poi can also be put as an option for risk vectors
but you would almost always go for artifacts
that is true, but artifacts aren't always present
i mean, having the reroll "be" a risk vector
wait what
to have a perk reroll machine, or however it takes shape
early game, you'd want weapons and such,
artifacts take priority
and later game perk rerolls will be more valuable, once weapons are already kitted out
honestly early game weapons are enough
by themselves
cuz you are gonna be upgrading them throughout the run
that is true, but the upgrade machines are littered around by default
so they don't really impact the risk vectors
i just mean that you don't really need to look for anything
outside of artifacts pretty much
maybe some better equipment
cuz jet boots and hook is there
Yeah, whenever there isnt an artifact, or you've already gotten enough artifacts you desire for whatever reason, the team can select a vector with the reroll machine
i was thinking during the upgrade sequence, you'd have the choices and an option to reroll which puts you at the end of the queue
the players that picked an upgrade would get the upgrade they picked, then when it gets to the players who chose to reroll it would reroll the remaining choices (keeping the same rarity) and they get to pick again
it wouldn't have an effect on the people who want to pick one of the options but would let the rest of the team reroll if 80% of the options are garbage
This is a very interesting idea
Makes good sense :)
The upgrade sequence should be reworked anyways imo
Upgrade Ready
Awaiting Reclaimers

Lo and Behold- 5 vanguard corespawns
We need voiceline when waiting for upgrade
Wake the bug up miner. We have upgrades to pick
I dislike the immersion break part of the upgrade sequence
you sort of have to drop whatever you are doing, and group up with the rest of the team. Or what's even worse, yall are fighting a swarm together, then suddenly Make your pick
🤔 I like it.
what if the entire team opts to reroll? unless you make reroll a separate pick maybe?
cause I feel that letting the entire team look at so many different options would be busted
it'd just reroll once I assume
it would only reroll once, no matter how many people opt for it?
You just opt into being able to choose from the rerolls and opt out of being able to choose from the current upgrades
The only concern I have, is that it could result in the sequence taking longer
does that matter?
time is stopped anyway
I wish the upgrade picking happened between levels instead of during the levels
you're already waiting for the game to load, might as well pickup stuff during that time
and create an improvement that will give you the ability to rerol multiple times
I've said this earlier but I see no value is extending the wait between stages
then you have no power growth within a stage
yes
I like it happening during the levels, allows you to feel the effect of each upgrade more
sometimes the mid-level effects make a significant difference in life
The wait between levels is already long, it doesn't have to be dramatically longer
Because that's what this will make it
and, there are the default hp upgrades that are really useful at times
sacrifice an upgrade for a full heal
I'd rather have this than cutting in the middle of the action
to each his own I guess
what about the idea that one guy had where people chose their own individual random upgrade in the caves, and then optionally trading them with your fellow dwarves in the elevator
I made a suggestion for an alternative upgrade sequence, where everything happens alongside the active gameplay
team synchronous upgrades are a pretty unique concept, so it'll surely require lots of experimentation through the alpha
Ideally, I'd like something akin to Roboquest, where you get a "safe room" at the start of a stage and at the mid point, which would allow you to upgrade. This way you don't cut the action, you don't have to do the "waiting around the drone for that one player" and you get to bask in the glory of the dwarven factories (instead of the loading screen).
how do you suggest effectively making a safe room in a world where everything in destructible?
not everything
you make it out of metal instead of stone
I mean, is there an effective way from preventing people to just go around it
I don't really like the idea of completely eliminating the pause tbh. In my experience the only problematic wait is waiting for players to GET to the drone, which is trivial to delay until it's easier. The actual upgrading picking doesn't take long, and when there's a wait it is genuinely warranted and understandable, such as two really good upgrades, or artifacts.
without a massive metal wall
Why do that? No reason to force players to interact with such a thing
you can just have a tunnel that leads into the room and if people want to dig around the entire thing then that is called player freedom
A safe room players can interact with but aren't inherently forced to
I guess
then the next thing i just thought of, this safe room will only be "safe" for a temporary time right? otherwise it may possibly be abused for respite and such
I think it's a pretty neat idea, since some brief pauses are nice
I mean, what would be the point ?
Fair xd
well now they have an excuse to bring back the ghost bulk detonator
epic spelunky reference
So another food mechanic alongside ammo and the threat level
how might it be abused?
the fountain of life artifact?
As soon as a swarm begins, or things get hairy, people can just sit inside the safe room, essentially acting as a natural funnel
It's like a permanent guardian ability, but it also defends from ranged attacks
well, maybe make it so if they enter, the doors close behind them, and they can't come back
Here's what I think should happen:
- drone upgrade circle doesn't go away, you don't have to wait for it to land.
- static and much larger upgrade zones around the map
- let players see the next set of upgrades early. Though this is difficulty with multiple sets queued up.
I don't like moving the wait to the end of the stage. That could easily dramatically increase the wait time between levels, and removes immediate upgrade testing. This wait time is already significantly long, as it dictates break time. You could easily be waiting for minutes on end because someone had to do something.
I also don't like nuking team upgrades entirely for obvious reasons, nor forcing remote upgrades.
instead of a safe room, its a safer room (it has 3 turrets around the structure)
the way I see it: time would be paused inside it. And you'd have to fight to get in, just like the actual elevator wait.
it's not just a free ticket to safety
once you leave it, you don't get back in either
like left 4 dead!!!!!
is the voice acting in the current alpha placeholder voices?
yeah
I can mostly see how it works, the most common complaint to this would be again the mid-stage power progression, but ofc this and that are personal preferences
Like just imagine it. You finish a hard stage, and multiple people go AFK to refresh, get some water, use the restroom, whatever. Say this takes 5 minutes. Then you pick your risk vector, which is not an easy choice and could easily destroy a run.
If upgrades are at the end of a stage? Bam, that's at least 4-6 upgrades per stage. Rather than 2-3 minutes spread out, that's a huge waiting block after what can easily be a decent wait already. I cannot fathom thinking that's a good thing
It's most definitely a route the upgrade system can take
Like, upgrades would go from visible progressing and improvement that you can do at your own discretion, to "oh OK, time to wait another 2-3 minutes before I'm allowed to play the video game again"
I don't think it's a massive issue personally. I've played roguelites with both in-stage and in-between progressions and both worked well.
Though the 1st iteration has always felt clunkier. At least RC has the pause coming with it.
what if when ellis is ready to provide upgrades, instead of waiting for all dwarves to get in the radius, its like a black box and the more dwarves are in the radius, the faster it charges
it is by no means a bad idea

does that mean the dwarves at the other side of the caves, doing who knows what, get the upgrade screen out of nowhere ?
absolutely
That's also bad imo
any Updates on when new alpha players will be selected?
#rogue-core-suggestions message
this was my opinion on the upgrade system issue
IMO that's the worst iteration, I'd rather keep what we currently have
recap, have everyone access the screen remotely, but have ellis actually move to the dwarf for their turn
then, some extra features for the screen, for QoL and team composition
I still think the best solutions is static upgrade bubbles that are much larger around the map. Midstation or not, having those dedicated areas could help
I'll be real: I want the stations just because it would look so fucking cool 
Leaning into the facilities would be very immersive, gameplay wise
I'm curious why gsg cut them
were they cut, or just not fully developed?
they should put bars in the facilities
Not entirely sure, there's a lot we don't know
Should've asked during the stream, if I didn't go back to sleep
I think it was cut for pacing, but then why not just make them ignorable?
Similar to upgrades right now. They can be a pacing problem, but you are in full control of when they happen
Players don't have to drop whatever they are doing to start one up
I think having the buildings would be pretty cool, even if they serve no gameplay purpose yet
right now it's mostly just scaffolding, everywhere
it lets players use terrain to their advantage more as well
more strategic decision making :3
It's either scaffolding or bespoke construction that is worthless once it's relevant event is finished
Take the ramhammer event. You don't think that thing is just a big hunk of scrap metal once you get the expenite?
Gimme full proper rooms, living quarters or even admin
I don't have a strong opinion on the ramhammer yet, but I think it's fine as it is
This wasn't just people dropping in and out via drop pods, there could have been people living down here
1% chance for a variant of the facilities to contain a shooting range
Oh no the event is fine right now (...though the range could be better), it's just odd in-universe
because, realistically, if you put a particle accelerated jackhammer to crack a geode, it's kind of useless beyond that purpose
which ain't a bad thing
I also want an answer to how all this space is being dug out. We haven't really seen any general purpose diggers yet
I'm going to believe this will all be added eventually
Give me one of those giant fuckoff drills they have in irl mines
for reference, nitra didn't even exist in the early stages of drg
- this is the first alpha
it's easy to get ahead of ourselves with atmosphere while the core gameloop is still being worked on lol
Yeah, they even explicitly said on stream earlier that there's more structures coming
hey so with that one event with the giant weight scale, does it tell us how much a dwarf weighs?
@daring hill Could you give a thought on this?
I'm curious if there's anything blatant i missed
Now that the message is deleted, that's a very funny set of messages from you
What set of messages :3
Anyway it's fine, though I could see issues when there are multiple upgrades queued up
And you'd definitely lose seeing the mouse of others
I didn't think of the mouse
I guess i figured that the favorite mechanic would've sufficed as is
Could you explain how so?
Well, if there are multiple upgrades queued up, you run into the ui issue of showing them all. This'd be a tiny screen with a ton of information to show
Would you scroll between each set? What would happen with scrolling weapons then?
Because the order is randomized between any given upgrade set, couldn't it just do another sequence
As in, show each queued upgrade set in sequence as you pick one?
But you'd still have to let the player check all existing sets first
So, as an example
Upgrade #1, players 1,2,3,4
Upgrade #2, players 3,2,4,1
After player 4 selects upgrade #1, Ellis will begin a new sequence and travel to player 3 for their turn
Will have to be accompanied with a voice line/indicator that a new sequence has begun
Oh, I'm mainly talking about the tablet/gauntlet showing upgrades and letting you favourite them, not the actual picking
So that people know that there is new info on the "screen"
I would only show 1 sequences upgrades at a time
Similar to how the current system does it
But then using the tablet to mark an upgrade early might only work for the first set of upgrades
If the tablet shows a new set of upgrades after the first sequence, couldn't each player favorite from the new set then?
OK I gotta admit, it is like 5am here right now. I'm going to return to this discussion later once I'm not having trouble like. Digesting what you say
Apologies
Don't worry about it :)
I appreciate you taking the time to discuss it as much as you could
are they accepting new people into the closed alpha or is it shut for good?
The assumption is that they will be inviting new players with each update, but I would guess a smaller amount than the initial wave
I feel like this would require more stages per run just to make it ‘feel good’
But I am not opposed to it
Noita solved this issue. Holy Mountains are effectively the 'safe room' in that game.
When you leave a Holy Mountain, it collapses and stops being a 'safe room'. You otherwise have all the time in the world.
You have angered the gods(in notia)
Like-
Yeah there's a ton of interactions and quirks and stuff (don't damage the Holy Mountain or else you anger the gods, you can teleport past the switch that triggers the collapse, etcetc) but the core of it (what i posted there) is the very true basics of it
So, you COULD have a 'midway safe-room' situation where every dwarf needs to get to a door. Drone opens door. Dwarves enter, drone enters, door closes. Dwarves are now safe, timers stop, all of that, maybe there's a pickup in there.
When the dwarves open the door to leave it ceases to be safe and everything returns to normal. It cannot be made safe again.
(Noita also uses the Holy Mountain safe room as a shop, a place to get perks, and a place to test builds, plus it gives you a one-shot full health and ammo, but obviously you don't have to transfer the entire mechanic)
“Safe room”
Nothing is truly safe in noita
It's as safe as you can get lol
I love noita
But youve also gotta know, everyone tries to cheese the holy mountains
And then there's Steve, and Scott, and the worms
The only safety is completing a 34 orb run
HEH
I feel like it would be a good idea to copy the drg mobility tools, but restyle them (with minor gameplay changes)
Like instead of drills, a.. idk high tech wall disintegrator
Cube Platforms printed via laser
That sort of thing
Similar code and skill expression but with wildly different mental effects
Definitely not, we need more people in.
Even if the players themselves changed, the total players during this initial wave never went above 200
You gotta keep in mind, the devs need an appropriate amount of feedback that they can manage and take to heart
If you have say 2000 players, it's hard to keep track of what each one says about the game, you can get a vibe, but you can't get specific
I think the Alpha is going to be very very small until the point of an Beta
Once it's in Beta, you start to focus on general consensus rather than specific detailed feedback
Alpha testers are basically shaping the foundation of the game, while the beta testers will build on top of that
its hard to give proper feedback to a game more co-op focused than DRG when there are so few players
after a day or 2, the most you could ever do was duos
and for the past few days up until the test closing? solo only.
this is not a game where you can cheap out on invites, especially when less than a fraction of those players might be on at any given time
no exact numbers but people reckon 1000 people were invited and I promise you, this hasn't been a problem.
like I get what you are saying, but take it from someone with 26 hours that has been playing since the alpha launched: we NEED more players
You have a point, it is co-op, and I guess the playing solo is an issue the devs might consider because they would want feedback from players who are in groups since the game is designed around that
yep
and playing solo makes the game dramatically easier, which skews difficulty feedback
it can depend on a lot of factors, but generally enemy health and amount scales on player count just like DRG
I see, hopefully the next invite wave is soon
Yeah, because most people won't keep playing and won't join the discord to give feedback either
thank god they went for 1000+, otherwise it wouldn't have been deserted fast lol
I think it's also part of their decision to hand out keys to discord members
basically:
- not everyone who gets an invite is active.
- not everyone who is active is interested.
- not everyone who is interested can play the game.
- not everyone who can play the game cares to actually install it.
- not everyone who installs the game plays it beyond a couple hours.
- not everyone who plays beyond a few hours decides to give feedback.
you are dealing with smaller and smaller groups every time, constantly lowering the number of invites
it is funny to see people complain about that and some youtubers/streamers getting access. like, its not taking away slots
its addition only
more people get to play the game and see more footage of the game, at no expense to anyone else
it's just envy
mostly from people who don't know what playing an alpha is like
it's buggy, janky, has little content
it's really not the best gaming experience - and it doesn't have to be, that's not the point of it
Honestly, GSG really smoothed things up for it lol
honestly it does actually hurt this game a little bit, looking finished on a surface level
Indeed, tbh I would love to be in the alpha, but not because I’m jealous, but because I really love DRG and would genuinely like to help them make another game
people who dont care beyond the surface level will assume the game is finished
DRG graphics aren’t known to be the most advanced lmao
yeah
But if they wanna give discord members invites, I wanna be first in line
actually i dont think they are doing that anymore
its steam only from now on i think
invited basically everyone they wanted to from here already
hard to say
I know the people they invited from the discord were based on feedback given during last experimental
Sad, I’ve been doing nothing but theorizing about the game and trying to form feedback, but that’s impossible from just watching gameplay
If I could get my hands on it I would breathe this game
at least you realise that lol
can't tell you about how many times I've seen people trying to give feedback purely from watching others play
I even got downvoted on the subreddit for pointing this out 
Its pretty crazy to me that any rambling i did in s5 experimental was usefull
There are really not 1000 invites send out lol, the top players is still 218 players, see https://steamdb.info/app/2860770/charts/ and thats including the +1 steam users got.
My guess is still they send out 200, rest is devs themselves playing
200 playercount for 12 hours doesn't mean the same 200 players played for 12 hours straight
Its overall lol check steamdb
at least 1000 keys/ invites went out
No that's max playercount playing at the same time
Yes, meaning 218 people had the game open at the same time
your right, my bad haha 😉
And that's why we only got this channel to talk about it
On the hierarchy of rogue core channels, this one specifically would probably be on the lower end for feedback priority
yeah
i do wish the discussion and feedback channels were available for everyone else, just read-only
hey guys I invited a friend for the playtest for deep rock rogue core and it said they didnt have the license even if I had one invite to use
can someone help?
anyone
Have them check https://store.steampowered.com/account/playtestinvites
I clicked that with a very faint hope that maybe I missed a RC inv
nope
just a cringe ahh moba invite

That’s concurrent players 🤦♂️
Tell me, do people in the US and Europe play the game at the same time?
it got cleared up already
THANK YOU SO MUCH!!
Yeah my bad, dont roast me 🙂
But I already got the flamethrower out and ready
Wait sum more weeks
There will not be any invites until they finish the big update they are working on, they'll need time
They even closed down the feedback channels (and presumably bug reports) because anything said after that could already be getting adressed
oh
D:
damn
question tho radial
have u found cures for autism and adhd
if yes then pls send me some
Nice
not nice
Yes, waiting is good
Wait = more polished game.
No need to rush anything
is it raining
i think its raining rn
well
anyway
i like buggy games
bc bug = funny
Not all bugs are funny
yes
is rogue core good
So far, but it's got a lot of work to be done
Unfinished but solid foundations
I don't intend to
Has there been any discussion on how picking the artifact risk vector is always heavily prioritized over any available options
hey is there a thing where you can send an access key after playing for awhile?
If you were invited through stream, you should be able to send an invite to a friend (with whom has lasted 30 days).
I believe it should be available from the game overview on steam
Should be a button there I reckon
i signed up for it but im still waiting on an email, and was hoppin someone can help me skip that proccess lol
ah, the 30 day friend thing still applies
so unless you've got someone that long who has a key, you're out of luck
yea, curses lmao
the devs are in the process of implementing feedback and additions etc. So it's only a matter of time until the next playtest
Yup, that's the right one
is rouge core offically out or still in beta?
closed alpha
thanks for the update
"beta" (aka early access) is coming in Q4 this year
what chances to get playtest?
Impossible to say for certain
~1k people invited for the first wave, only more will gain access from here
next wave: 1001
I raise you 1000.5
Atleast 3 people
I think that the next wave will start 2-3 weeks after the first
you're a mod so you must be telling the truth
One mod tells nothing but truth, the other only lies. Which is which?
Does the set up count?
For those of y'all that DID get into the first test, what should we less-fortunate dwarves be on the lookout for? Did y'all get an email on the address associated with your Steam account, and/or did you get a notification in Steam's in-app notification area thing?
What would the other mod tell me?
It would be an email from steam
Easy, both are lying.
Reminds me of the animatic with the barbarian
Or Samurai Jack
"Why was I banned"
The truth: "I thought it would be funny"
do boomticks release radiation after dying?
Never. The riddle is that one mod will only answer your question(s) with lies, and the other with truth
what would the first say the other would answer
They leave particles but I don't think it deals damage
is there a console release planned
Not on there to do list rn but they didn't say they wouldn't do it
They'll probably work on it closer to release
cool
RC will not be launching on consoles until much later once early access is complete.
The good news is the switch 2 has maginally better hardware than the original so people wanting a switch port aren't asking for the impossible this time.
yeah, no real point in developing a bunch of alpha versions for a second platform when you're still in the middle of making major changes
A switch port woukd be really funny
Though without crossplay the servers wouldn't be very big I bet
the advantages and disadvantages of p2p
Daaaamn. I just realized this was in closed alpha. Super excited.
How's everyone's experience so far?
Is there no way to join the testing?
Have to submit on steam and then get selected looks like.
Ok, I hit the button and will have to just hope. TY
Same:)
I want crossplay with steam, windows store and console!
no it wouldn't
iirc it's because the elemental damage effects aren't in RC properly yet but I could be wrong
Where's representation of us, Samsung Smart Fridge players? ):<
Yuh huh
I'm not a dev but as I understood it, even if all three versions were the same (or compatible) we'd still need some sort of external server to be able to do crossplay
and that stuff costs money
The game would run at 13 fps,even with everything set to low, resolution scale to 1% and with mods to disable particles effects etc
Probably
Though if the switch two plans to run elden ring it can handle just about anything
not gonna happen
Will there be crossplay between the Switch 2 and N64?
gonna happen
That's the REAL question we should be asking

