#rogue-core-chat

1 messages · Page 55 of 1

uncut folio
#

Definitely a work in progress though

toxic herald
#

ASFAGGACSHGA JONTO???

uncut folio
#

Yes hi

toxic herald
#

Omg hi

uncut folio
#

A friend of mine got access, I’m just waiting for them to come back online and give me their +1

inner granite
uncut folio
#

Anyway yeah the stutter seems a little distracting, but I like where it’s going

wraith sable
#

steam only ?

toxic herald
#

Wait i didnt know you knew creem jonto

uncut folio
#

He’s been in one of my videos lol

midnight totem
toxic herald
#

Ive been in a couple of his videos lol

uncut folio
#

Anyway I don’t want this conversation to just be about me just saying

inner granite
#

Mf

midnight totem
#

insane bro

quartz kernel
#

lol

toxic herald
#

I didnt get in either dstare

uncut folio
#

I’m glad we’re also now seeing just straight uncut gameplay, from devs and YouTubers

icy nebula
uncut folio
#

Because now people actually get to see it in action

hasty rain
#

At 43:35 in watching the youtube right now and, I am refraining from forming any opinions on the game itself until I can actually play it, but
I do not like the idea of moving to nonregenerating armor instead of regenerating shield. Thematically it's silly, why are the far more advanced reclaimers relying on an inferior and less advanced defense? I also just don't think it'd work unless spawn and attack logic ensures enemies can never spawn on top of you or hit you through terrain, as is so common in DRG. I do thoroughly believe that a game must be at least as perfect as it demands you be, and DRG's shield regenerating and the relative ease of healing lets it be not perfect.
Seeing a LOT of moments where people are standing around REPO waiting for others to show up and they just won't, and then also seeing people start an objective with nobody else around is very, very, uh. Worst of both worlds, tbh. Especially when paired with how the game looks like the pace is going to be "Point Extract, every time".
I do deeply worry the "GO FAST" is going to cause it to get stale fast. Risk of Rain, for example, gets stale fast for me because the pace is always "GO FAST". DRG, however, having many different mission types each with their own pace helps keep it fresh for an extremely long time.

fluid slate
#

should have replaced blood with caffeine to have enough energy to make content to become well enough known to get into things early

quartz kernel
#

i think that they should let play the alpha because otherwise i will be mildly disapointed.

fallow grove
#

Same

uncut folio
livid remnant
#

the gameplay loop feels like it could use some tuning

#

the timer is so fast

#

and when it hits the end, you are cooked

uncut folio
#

But I see your other points to an extent

fallow grove
#

I cant test the South America servers for RC just saying

void rapids
#

R&S to everyone with an invite. I'm choosing to believe it's my linux box keeping me out for the time being and that's ok. We'll be with you soon.

uncut folio
#

Players being dumb is also likely a symptom of everyone playing for the first time, so everyone’s having to figure it out

hasty rain
#

It's not specifically the timer (though it is part of it, I don't like the RoR timer for other reasons)
It's that the pace is always GO FAST.
I enjoy Point Extraction. Because it's a mission type where you need to GO FAST. Not every mission is GO FAST. Therefore it works without getting stale fast.

uncut folio
#

Point taken

#

I think the point of the timer though is that it wants to make it risky to full clear a cave

livid remnant
#

even if you are good

hasty rain
#

So Point Extraction :V

uncut folio
#

That said it could need some tuning

livid remnant
#

especially if you get certain events

mossy ruin
#

easily tuned

quartz kernel
#

i mean this is exactly what the closed alpha is for

mossy ruin
#

so we just need to yell hard enough at the devs nice

quartz kernel
#

feedback

livid remnant
#

you also will likely waste time waiting for teammates to get into the upgrade zone

hasty rain
#

I am very much the kind of person who derives more enjoyment from full clearing stuff than from rushing through it, but again, Point Extraction is a mission type where you can't really do that and I enjoy it, so

mossy ruin
uncut folio
#

Like on one hand it could be:

  1. Everyone’s new and thus haven’t got good at keeping up with the timer yet, and will get better overtime
  2. The devs being the devs are better at their own game than they realise and overtuned it
hasty rain
#

"Devs overtuned it" is REALLY common in games I've seen

uncut folio
#

Yeah

hasty rain
#

One of the issues with playtesting is that, invariably, your playtesters get increasingly good at the game.

tropic shore
#

is it me or the game constantly crashes? asking cuz i wanna know is it only me or its normal

quartz kernel
#

part of the reason why its so common

mossy ruin
#

so yeah, the game will crash

feral palm
hasty rain
uncut folio
#

The reason that happens is because you get really good at your own game, so you end up not being the best judge of it’s difficulty

south whale
livid remnant
#

like if you get in zone, you can take and people can come later

feral palm
south whale
#

Every couple of months of significant development milestone have another group of playtesters without experience to test

tropic shore
feral palm
quartz kernel
#

they upgraded to ue5?

#

thats cool

livid remnant
feral palm
livid remnant
#

it chugs with high enemy counts

#

end of timer with elevator swarms feels like a slideshow at times

quartz kernel
#

I didn't notice the difference on the stream? does it look visibily better in game?

feral palm
#

Mmm I love slideshow drg

#

Yummers

livid remnant
hasty rain
# feral palm I mean I inherently agree with the timer on stages, but at its current state it ...

I can barely tell what they're doing while watching, honestly. The screen's getting flicked around and they're bunnyhopping like crazy, sometimes I can really only really understand all this NEW INFO when they're... standing there waiting for people to come upgrade.
Which is certainly going to be an issue for people who are new to the game, DRG, or even gaming in general. If the starting pace is too fast, they won't be able to take in all this new stuff, which will quickly frustrate a lot of people and leave them less able to learn or outright stop playing out of frustration.

little frigate
#

test looks cool, would love to stream it today if anyone has an invite for a friendly bard. I requested on steam awhile ago, but havent been blessed quite yet

hasty rain
#

This is actually why Hazard 1 is a good thing in DRG, btw.
Because Hazard 1 has a pace of "effectively none", it allows for people who've never touched a game before to get used to the very basics such as movement, looking, mining, shooting, and understand that "swarms are a thing that come occasionally" or "you have to put stuff in the mule"

quartz kernel
open olive
#

have people got access to rouge core yet? im not up to date

feral palm
#

With random selection

fluid slate
#

Yea all the popular youtubers and maybe some lucky randoms got in

open olive
#

alright thanks

#

i didnt get in 💔

quartz kernel
#

are they only doing invites in waves? or is it like a trickle.

uncut folio
#

They likely haven’t got around to it yet, but easing the player in is a good move

#

We’re just willing to put up with it for now as testers

livid remnant
#

anyone else feel like the base DRG primaries are kinda rare

feral palm
livid remnant
#

I really only see new primaries or DRG secondaries

#

i've only seen GK2 and Warthog so far

feral palm
#

So there aren't really primaries and secondaries

severe nymph
feral palm
#

Real

tough eagle
#

I feel slow! compared to DRG.

hasty rain
#

So at the point in the video I'm at now, they nearly maxed the timer once and did max it once, they're about to start stage 3
That's about 10 minutes per stage.
Point Extraction, for pacing reference, starts to kick in its "functionally endless wave" at around 20 minutes.

severe nymph
#

Being able to run super awesome single target and cc

feral palm
feral palm
#

Especially with drgs normally slower pace

#

Hm

ashen condor
#

Can you have two of the same weapon?

feral palm
#

I don't know the answer to that

#

🐀

#

It'd be funny

#

2 warthogs

rose zinc
#

crazy question, but anyone got a spare key?

ashen condor
#

I'm just wondering; if you could then you could have a flamethrower and another flamer thrower... to achieve the ultimate Dual Flamethrowers

feral palm
vital owl
feral palm
#

That'd be so sick

frail heron
ashen condor
#

Anyone have a spare alpha invite and also a time machine?

green belfry
#

will Rogue Core release Early Access in Q4 for consoles as well?

vagrant scaffold
#

I have a spare key.
-# On a different timeline than our own.

frail heron
sharp lantern
#

My friend invited me and I received another invite to give someone else. Does that mean we get an unlimited chain of invites? Or did I get lucky? How does that work?

mossy ruin
#

maybe you both got selected?

vagrant scaffold
#

You both got selected yeah.

vagrant scaffold
#

I mean you can't. Even if you friend them right now you have to wait like 30 days.

fallow grove
frail heron
#

Me when you probably have to be popular to be selected engimote

#

lol

vagrant scaffold
fluid slate
#

makes me wonder why even bother some days

olive hound
frail heron
green belfry
vagrant scaffold
#

This is, weeks before today.

frail heron
#

Steam is trying out this newer system. It used to be devs just gave you keys via some other means

#

Whether its like a google doc signup, etc

vagrant scaffold
#

I do like the system anyways. If it's truly random then it's good.

frail heron
#

Indeed

vagrant scaffold
#

I like seeing self-entitled people who believe they are owed early access seethe in Steam forums.

frail heron
#

XD

mossy ruin
#

anything but the steam forums

frail heron
#

Well its Alpha right now

#

EA in Q4 is when we'll all actually get it

fluid slate
#

weird thing to do

frail heron
#

I kinda figured it would come out for everyone in Q4 actually

#

The develepment speed of it just immediately seemed like it

blissful geyser
#

There's plenty of other games to play until Q4

mossy ruin
#

like silksong

blissful geyser
#

Oh my god you're probably right

fallow grove
#

Like base DRG

frail heron
#

There is. 2025 I can tell is gonna have a lot of stuff

blissful geyser
#

Silksong before Rogue Core open early access? Lol

#

That's kind of amusing to think about

frail heron
#

You know what won't come out before then?

mossy ruin
#

gta 6

frail heron
#

Literally what I was gonna say

#

🤣

mossy ruin
#

I am the knower

fallow grove
#

We got gta 6 trailer 2 before RC

vagrant scaffold
#

GTA VI
Triple A slop. 🥱

mossy ruin
#

real

frail heron
#

very real

fluid slate
#

Who cares about gta 6. We got civ 7

#

7!

frail heron
#

I feel old ^

verbal oyster
#

gta6 might unironically be AAAA with how much money they be spending on it

mossy ruin
#

no amount of money can give a game soul

frail heron
#

We've already had our 1st quad A game too, which is insane and sad to think

verbal oyster
#

true!

hasty rain
#

Okay so thinking on it while watching another instance of "one person is all the way across the cave about to start an objective, thus nobody can upgrade"
Having it start an on-screen countdown before going to the upgrade-pause-screen might be a better solution to avoid that problem

vagrant scaffold
fluid slate
#

Ooph

mossy ruin
#

I don't think it's that big of a problem, since ellis can accumulate upgrades

frail heron
vagrant scaffold
#

I say "so-called" but it might be an actual classification. Unsure.

verbal oyster
#

the sweet spot is games that are good

mossy ruin
#

the less business suits the better

frail heron
vagrant scaffold
frail heron
#

Yup

#

Which is why gaming does suck quite a lot of the time, because a company or person can make an unfinished product for maximum trolling

vagrant scaffold
#

At least we can agree GSG deserves every penny and more. Otherwise we wouldn't be here.

frail heron
#

Glad that GSG is not that engiapproves

frail heron
hasty rain
#

GSG has been really good so far

frail heron
#

Yus

#

I watched the entire stream and just finished it like 15 min ago

#

BIG epic

ashen condor
frail heron
#

Maybe the loadout system it has and everything will make my sister's fiance shut up about wanting a new class nice

#

And also the fact the game does technically have 4 new classes

#

XD

vagrant scaffold
#

Tons of small studios or independent devs out there pump out gems constantly.

#

Games that rely on great gameplay and/or story instead of selling themselves based on graphics.

frail heron
native monolith
frail heron
#

R&S to that

vagrant scaffold
#

The way to go re: graphics is having an unique graphical style/mise en scene. You can recognize DRG's low poly instantly.

frail heron
#

Bingo

#

They've created something that's instantly recognizable and unique

frail heron
hasty rain
vagrant scaffold
#

It also looks like, well, Genshin.

visual latch
#

It's literally just me, but I've always been sort of peeved by random crits in shooters, irrespective of weakpoints. I dunno why, something about them never feels good to me

vagrant scaffold
#

Random crits dealt by you, or dealt to you by enemies?

visual latch
#

By me

hasty rain
#

enemy random crits
yikes

vagrant scaffold
#

I don't think RC had those on the stream today. Weakpoint/non weakpoint hits sure.

pulsar owl
#

I think they did on the steam?

vagrant scaffold
#

Oh, did they?

pulsar owl
#

the one that puts enemies on fire based onc crits had an increased crit modifier apart of the upgrade

hasty rain
#

i don't think i saw any enemies do random crits thank goodness
RC definitely has random crits, they explain it at one point in the stream and IIRC Spotter's gauntlet revolves around them

#

There's a lot of upgrades that benefit from and/or give more random crit chance

ashen condor
#

It even has like double and triple crits

hasty rain
#

I enjoy random crits, but a lot of games have the issue of "build for 100% random crit chance or else you suck" and I don't like when that happens

vagrant scaffold
#

That's why I play driller in DRG:S.

vocal temple
#

I'm so tired of my youtube feed being filled with Rogue Core Alpha videos, I don't wanna see it, I wanna EXPERIENCE it and develop my own opinions.

neat acorn
#

my core is NOT being rogued

wise tangle
#

How big is the filesize for the closed alpha?

frail heron
#

Your Youtube feed is actually filled with stuff that's actually relevant to what you want to see? How insane

wise tangle
#

Is it bigger than standard drg?

runic pivot
neat acorn
#

they did say that the first wave(s) would be small

raven wharf
runic pivot
#

i've only identified a dozen of users on it

vocal temple
ashen condor
#

They did handpick some, but the actual first random wave went out

runic pivot
#

one of which had like 90hrs on drg

neat acorn
#

its fun to think you'd get picked, but realistically that's a VERY low chance

#

we gotta be patient

frail heron
raven wharf
runic pivot
strong heath
#

I want play the Game TwT ❤️

vocal temple
#

I know. But I'm a living bad luck charm, I'll have to wait until full release. lol

iron jolt
#

What are y'alls favorite new voice lines

desert sinew
#

Hey ppl 👋 , yeah i didn't get into the alpha eighter 🙃

iron jolt
#

Mine is "I'm point man"

runic pivot
desert sinew
#

I´m a sad sad little dwarf

frail heron
#

I...could barely hear them in the official stream honestly because they had the volume so low

raven wharf
#

in total? no, way more than that. It isn't a lot for the first round though.

vagrant scaffold
frail heron
#

Yeah

neat acorn
#

yea I figured first wave would be maybe 500 people

#

1k at most

frail heron
#

Otherwise the testing group would be too small

runic pivot
neat acorn
#

and the drg fanbase is like one gorillion

frail heron
ashen condor
#

They have also said the future groups will be larger

desert sinew
#

I'm sad anyway }

desert sinew
#

😦

runic pivot
vagrant scaffold
raven wharf
neat acorn
#

same (I literally never asked for the deadlock invite)

frail heron
#

Us: How many people clicked the signup button for Rogue Core?
Steam: Yes

runic pivot
#

oh it's a game ok

neat acorn
#

moba game that dropped last year

vagrant scaffold
#

Give it at least two more hours and then you'll be seeing people from NA and LatAm checking in to play.

languid shoal
#

With Deadlock you can open up the game and invite your entire friends list so that spread like wildfire

blissful geyser
#

Yeah Deadlock dropped last year, like a couple months ago right? WHAT DO YOU MEAN 8 MONTHS AGO??

frail heron
#

I'd say the 2nd round of Alpha testing might be several thousand people

blissful geyser
#

Oh god how is it May already

runic pivot
#

i have a good ammount of hours on drg and if i recall i clicked on the link maybe ten minutes after it was up so i hope i'll get in

neat acorn
#

metal gear solid aging.gif

runic pivot
#

i'm not surprised to not be in it but i would have thought that the test would be bigger

frail heron
#

If you didn't get it already, you didn't get it. Big sad

ashen condor
jovial walrus
vagrant scaffold
#

Give it time. Give it at least a day. Then check back on steamdb to see what was the all time peak.

runic pivot
vagrant scaffold
#

That'll be a VERY, VERY rough estimate of how many people could have gotten in.

frail heron
#

I've not been waking up till like 10 or 11 in the morning here. But I didn't get any email or Steam notification so yeah

ashen condor
sweet bloom
#

May the power of gambling be with you when the second wave arrives! ROCK AND STONE!

fiery oracle
#

Will there ingame mod support?

frail heron
hasty rain
#

Got to a point where they're talking about damage numbers and being allowed to change them for accessibility
"Comic sans, no"
Yknow what's funny? Comic sans, as much of a meme as it is due to overuse, is actually super good for accessibility. It's very dyslexia friendly.

frail heron
#

Yes that

#

I kinda think the same really, because there is more then enough colorblind people out there

#

Like my dad lol

tall plume
frail heron
#

See I was wondering abount modding too while eating lunch

#

Maybe an after 1.0 thing

clear moon
#

Is RC gonna be on console? Any word

frail heron
#

Unfortunately not until after 1.0

clear moon
#

So the first update?

vagrant scaffold
frail heron
#

So who knows how long that'll be

clear moon
#

Oh cool

#

So like I get to play the game in a fair bit of months to a year?

raven wharf
hasty rain
#

10q
Like-
I don't have dyslexia, but my cousin and a bunch of other people I know do. And I know people with varying degrees and types of colorblindness.
Being able to change font, number size, colors is very much a good thing whenever possible. Having different symbols (such as the currently existing ! and !!) is also a good solution, though they can cause clutter.

blissful geyser
#

You have to be friends on steam with someone for 30 days before you can send them an invite

#

There's still a few accessibility features in DRG I've been rooting for too. As someone who's deaf in one ear I've always found myself wondering why Minecraft style directional sound effect captions aren't a standard by now.

hasty rain
#

"Just let me grab stuff on the zipline" PLEASE

solid glade
lilac frost
deep skiff
lilac frost
plush flame
#

zamn need to wait for few months to make a vid about rogue core CM

quick nimbus
#

Where can I report bugs for Rogue Core?

#

lol its in game XD nvm ty ty

raven wharf
deep skiff
quick nimbus
#

Im actively playing it

raven wharf
#

click the discord button ingame

#

when you launch the game

quick nimbus
#

UGH okay thank you again XD

#

I'll do that when I perish

signal rivet
#

am i the only one that dislikes the armor instead of the shield?

#

the point of it being a second bar and less than health is bc it is supposed to regen no?

echo grove
#

i think it adds to the difficulty of the game, being a rougelike runs can be cut short

#

rather than being a full drg mission

signal rivet
#

but at what point should you just make it a single bar instead of 2 then?

hasty rain
mossy ruin
#

it can also fuel other perks

hasty rain
#

Yeah the mule replacement, REPD, at the point in the video i'm at, it's pointed out a lot of people read the D as an O
Font moment

echo grove
hasty rain
#

Heck, I read it as an O at first

signal rivet
#

remote exponite processing device

signal rivet
fluid slate
#

is there a ballpark estimate on when the game comes out

hasty rain
#

Q4 early access iirc

mossy ruin
#

yeah

signal rivet
mossy ruin
signal rivet
mossy ruin
#

watch the stream then

hasty rain
#

It seems the reason for it is because of perk interactions, but like.

  1. That's entirely RNG on if you even see them
  2. Shields
signal rivet
hasty rain
#

Also resupply pods (which you find in this game, rather than call in) seem to give you back 50% armor, and no health

mossy ruin
#

yeah

signal rivet
mossy ruin
#

however red sugar still exists

mossy ruin
#

no

hasty rain
#

Reclaimers are clearly using far inferior technology v-v

mossy ruin
#

or the left behind red sugar juice has spoiled

hasty rain
mossy ruin
signal rivet
# mossy ruin no

missed that somehow. got more distracted by the fact armor doesnt regen

signal rivet
hasty rain
#

At the point in the stream they talk about how armor only takes ~66% of the damage you take, the remainign third goes to your health
Obviously VERY personal preference, while I like that style of armor system in games like OG Doom or Serious Sam, I feel it requires a very specific style of resource economy to make feel good

signal rivet
#

i feel like a full reup of your armor would be better especially given the armor perks. If you cant even maintain your armor, those perks are actively worse for you, and if you drop to zero armor youll never get it backto full

olive hound
mossy ruin
signal rivet
#

i think its too fast at some points and then forced to a halt when you wait for the last person to get in the circle for upgrades. A pause of the game when REPD gets full would feel better bc you arent stopping all progress to stand next to each other even with how interruptive it feels anyway. Just not a good way to make it smooth in reality

signal rivet
mossy ruin
#

they were like either grey or green rarity

olive hound
#

And there doesn't seem to be (yet) a re-roll function

#

Maybe with meta-upgrades... who knows

mossy ruin
#

and, you know, you should have an engine for something in the first place, if you decide to build towards that

stoic laurel
#

Is there a way to increase the chances of getting picked for testing?

signal rivet
#

no

mossy ruin
#

yes

signal rivet
#

just gotta wait

stoic laurel
mossy ruin
#

but it's too late

mossy ruin
stoic laurel
#

Oh

mossy ruin
#

mods / community testers

#

I also saw a translator and an active season 5 playtester get in
likely not a coincidence

stoic laurel
#

Alright, how often do people get picked?

mossy ruin
#

but now, you just have to wait

#

every playtest wave

#

but idk when the next one will be

stoic laurel
#

Ok, thanks

sturdy blade
#

Damn, everyone who has access gets a +1

#

Unfortunately I don't have friends lol

orchid oracle
#

im not sure how that works

ashen condor
#

One, and they have to be on your friends list for 30 days already

stoic laurel
#

Jkjk

#

Unless...?

orchid oracle
median sleet
worn fern
#

if i invite a friend to the alpha can they also invite another friend themselves?

mossy ruin
median sleet
#

It was because of my feedback in s5 experimental

#

according to the message I got

#

(I can not remember what feedback I gave)

ashen condor
runic pivot
#

if there's no beard it's litteraly unplayable

near leaf
#

Did they mention how often waves of play tests would go out

ashen condor
#

They said they don't have it planned yet

near leaf
#

Fair enough I don’t have it planned yet either

hasty rain
#

seeing a four shot full auto PGL in this makes me wish it could be like that in DRG
maybe then it'd be good, grief emoji

shrewd glen
#

Finally, in rogue core I will be able to dump all of PGLs ammo without even reloading.

hasty rain
north coral
#

will there be special powder there

near leaf
#

The 100% fire rate flare launcher I saw made me wanna light a corespawn up

Just nail a guy with 4 mini suns

Hitting one of the big swimming monsters would be cool, it could light the cave around it so you don’t lose it

urban wind
#

Rogue core is a load of fun guys! 🙂 The difficulty however is quite high

#

the exploding things do so much damage

#

when I do small movements with my mouse there is this weird small camera movement after I stop aiming if that makes sense

median hound
#

Do we know if they passed out all the keys for this test or do they plan to put out more in waves?

signal rivet
#

waves

mossy ruin
#

they do plan to put out more on the next waves

urban wind
#

the lighting is also very nice to look at ingame

fluid quiver
#

is there a chat /place for rouge core changes? its being updated rn and i wanna know what got changed/fixed

median hound
#

Thanks for quick response 🙂 better luck next time I suppose

signal rivet
#

anyone know if grappling hook made it or it it only plat/flare/zip/drills?

mossy ruin
near leaf
#

I didn’t get into the alpha but does anyone know how are they taking feedback. I don’t have any to give bit am curious is it in here or through the game

mossy ruin
fluid quiver
signal rivet
#

rarity or?

mossy ruin
#

rarity

signal rivet
#

scout mains worst day...

sturdy blade
#

Can you play Rogue Core solo?

ruby knot
#

yep

mossy ruin
#

yes

sturdy blade
#

nice!

mossy ruin
#

sniss did so

#

so you can watch that to see how it works, if you didn't get in

#

basically you have bosco (now called differently), and he gets a damage up everytime you take an upgrade

lethal warren
#

Anyone kind enough to share theirs friend invite key with a poor soul that hasn't recieved confirmation

mossy ruin
#

something something 30 days

mossy ruin
#

new pin time?

lethal warren
ashen condor
hasty rain
#

even putting it as the channel topic might not do it

raven wharf
#

it won't

#

but then I can keep adding to my tally of check pinned messages

ashen condor
#

True

near leaf
#

Maybe the information was the pins we ignored along the way

ashen condor
#

People refuse to read

lethal warren
hasty rain
summer dew
#

I haven't received a key yet but I'm worried if I'll like it or not

#

Huge fan of drg, have over 1k hours in drg and think its an amazing and near perfect game, but from watching gameplay, idk I'm kinda worried lol

median sleet
#

it's fine if you don't like it. you can give feedback on what you don't like.

summer dew
#

Yeah

#

I'm also aware this is in its infancy

#

So there's a LOT of room for growth

#

But so far, this feels like a glorified deep dive

sturdy blade
summer dew
#

No I've been watching gameplay

sturdy blade
#

Oh, you don't have a key

median sleet
sturdy blade
#

I can't tell just through gameplay, but I don't think it's a deepdive just because of the upgrades you can get, and I can see this game easily having an endless mode

summer dew
#

I do need to play it tho to come to something definitive

sturdy blade
#

Indeed, playing it will help much more

summer dew
#

And in no way am I gonna compare this to a game that's really mature (DRG)

sturdy blade
#

Maybe one of ur friends can send you a key, if they got in

summer dew
#

Drg is 5 seasons + 33 updates in so, its definitely more polished and more complete.

stiff ginkgo
#

explody bois are a menace. really miss them having a windup

inland hedge
cyan mist
#

before then though yea they are a big nuisance

oblique crow
#

its joever i didnt get access 😭

exotic cypress
#

My friend got access and wants to invite me but the button isn't showing up

#

how work

inland hedge
#

I wonder why we don’t see the glyphids at all
Judging by the depth meter, we’re still in their territory at least at the start of a mission

sturdy blade
exotic cypress
#

for 3 years

hasty rain
#

corespawn probably chased them off

inland hedge
#

There should be a few grunts roaming around at least

exotic cypress
sturdy blade
#

not sure why it wouldn't be working

inland hedge
#

Glyphids and Corespawn don’t attack each other in normal DRG

tall plume
#

it's bugged

#

simple as

exotic cypress
sturdy blade
#

Go to the "Properties" tab on steam

#

There should be a tab with "betas"

#

And then you can choose a beta, or input a beta code

inland hedge
#

Lootbugs are also completely absent
As are almost all the enemies we’re used to

exotic cypress
#

Does he have to send me a code? I'm confused (and maybe a bit stupid)

inland hedge
#

The complete absence of the glyphids feels wrong

cyan mist
inland hedge
#

Not so much as a single grunt to be seen

granite dome
#

hi guys, can anyone share access to rogue core pls?

pine skiff
exotic cypress
sturdy blade
queen gull
near leaf
#

Does someone who got a key wanna friend me 30 days ago?

inland hedge
#

Would love to actually talk about the game :/

hasty rain
frail heron
#

lol yeah

#

Javarak did that

#

"Who, ahh, oh piss we're on red"

inland hedge
#

90% of this conversation has been about access codes or friend invites not working
I want to actually discuss the game itself please

pulsar owl
#

we can talk about the synergy upgade

inland hedge
#

I wanna talk about potential lore

pulsar owl
#

I find it a bit annoying how it's the only link between the guns and the gauntlet gameplay wise

inland hedge
#

Why are the glyphids completely absent?
What happened to them?

raven wharf
#

There is no lore, only Zuul

hollow kestrel
#

all the actual rogue core players are probably talking in rogue core restricted chats haha

summer dew
#

Yeah most likely

#

Are you gonna play it?

glass moth
#

eh, havent clicked on that link yet so im kinda stuck here

sudden sable
queen gull
#

theres to busy ruining my deep dives to fight the reclaimers

inland hedge
#

It would be one thing if we didn’t see them very often, but they’re completely absent

pulsar owl
hollow kestrel
inland hedge
#

Even when the depth meter says we should still be in their territory

glass moth
#

theyre technically not completely absent because theres like one glyphid type ive seen but its goofy

summer dew
hollow kestrel
#

from what i've seen i'm not super hopeful that it'll have much longevity for me personally at least but i'd definitely try

raven wharf
#

he's great

raven wharf
#

lots of fun

hollow kestrel
#

it definitely seems too easy at first blush and i feel like fps roguelike is a pretty inherently difficult genre

glass moth
#

felt pretty easy to me too

#

i was surprised by the note that it would be harder because like, it rly didnt feel like it

pulsar owl
#

It seems very rushed per run

glass moth
#

for pure endurance i would say its more demanding i guess

#

i like playing slower but i can run around for multiple minutes during the endgame swarms

hollow kestrel
#

at least imo roguelikes have to be very very hard to be good

inland hedge
#

It’d be cool if the deeper we got, the less glyphids we see, until it’s only corespawn

summer dew
#

I'm just not too well versed in that genre

#

So I'm unsure really what to think

ruby knot
#

I feel like you move too slow or the enemies move too fast

#

well not really too fast, they're just super slippery and hard to hit

summer dew
#

I'm looking at it from the appeal of drg perspective but I have trouble seeing how I would enjoy this game

glass moth
#

im trying to find things i like in spite of it

ruby knot
#

especially with the semi auto weapons. shotgun, pistol, etc

#

it's probably just a skill issue lol

hasty rain
#

I personally don't much care for "make it hard" and find it is pretty much entirely unrelated to how enjoyable a game is

hollow kestrel
#

i think it's pretty critical when it comes to roguelikes

inland hedge
#

In my eyes, it’s just not DRG without the glyphids

ruby knot
#

I'm a fan of the RoR2 approach. "yeah we try to balance the game but railgunner, loader, etc are OP and that's ok"

simple cloak
#

there's fun in challenge

inland hedge
#

They’re such an integral part of DRG as a whole, that it feels wrong without them

hasty rain
#

Very much a personal opinion thing
I wouldn't call Dredmor a hard game. It's easily my favorite roguelike of all time.
This isn't a roguelike either, it's a roguelite. There is a difference! You have metaprogression n stuff.

ruby knot
hollow kestrel
ruby knot
#

yeah

hasty rain
#

fukken lol
this guy spent a lot of time going "I have no idea what I'm doing here" with the 'weight plate' event
semi-accidentally put a bigass bomb on it and it opened

hollow kestrel
#

in rogue core i've seen people blasting through top difficulty like third run barely knowing the gsme and what items do

stiff ginkgo
#

lootbugs are a thing. albeit rarer

hollow kestrel
#

obviously part of that is overlapping systems with drg but imo item synergies and making builds should be an incredibly important part of roguelikes and if you can totally overcome that with mechanical proficiency then that's a problem

oblique summit
#

Does anyone remember how much dmg the armor reduced? Was it 33 or 66%?

#

Im trying to scrub to when they mentioned it in livestream....

summer dew
#

What do you guys think about omega, me personally, i think its a large downgrade from MC

hasty rain
#

From the dev stream they said the armor takes ~66%, your health takes the rest

oblique summit
#

From initial vibes rogue core is much more....intense

#

With the wave timer and that

summer dew
#

I guess idk i don't think it'll live up to MC

hasty rain
#

Not having rerolls currently means that placing too much focus on build making during the run won't work / feel good. You get bad luck? You have an unfun run. You get good luck? You steamroll.
TBH
This is why I think the difficulty setting should probably be independent of the run selection. Devs spent a bunch of time in the stream talking about being unsure if they should or should not do it like that, currently your selected run is the difficulty.
Some people won't find it "hard enough" unless they can amp the setting up to the absurd, other people will very quickly stop playing because they can't really play past the first mission, if even that much. And without a difficult setting to tone things down or raise it higher... yeah.

summer dew
#

I haven't played the game yet and I wanna mod it out 😭😭

inland hedge
#

MC is an important part of DRG, and not hearing his voice warning me about a swarm just makes things feel even more isolated and eerie

summer dew
#

Idk I just find omega hard and annoying to listen to for prolonged periods of time

oblique summit
oblique summit
summer dew
#

Thank goodness 😭

oblique summit
#

You should apply 👀 👀

inland hedge
#

Just bring back MC smh

oblique summit
inland hedge
hasty rain
#

IIRC game's happening at the same time as DRG

oblique summit
#

Ah... rogue core runs parallel to drg yeye

inland hedge
#

Then let us play as Engi, Scout, Gunner and Driller

oblique summit
#

However they did mention that theyll only think of how to pave the way forward for drg after ea release of rogue core......

hasty rain
#

From what I've been watching, due to the fact that it's still in alpha, Mission Control occasionally talks and has lines specific for this

rare dune
#

good luck to all those who got alpha access! Play on for me!

oblique summit
#

.....Q4...... breather

rare dune
oblique summit
rare dune
#

yeah

#

going for perfectionist run

#

its pain

oblique summit
#

My save wiped after failing s10....havent been back on since....

inland hedge
#

Who needs the reclaimers when you have DRG’s silliest warriors?

rare dune
oblique summit
#

We need it to pay for reclaimer gear....

inland hedge
#

Look me in the eyes and tell me they couldn’t handle this themselves

oblique summit
hasty rain
inland hedge
#

The Dwarves have survived the worst the glyphids can throw at them

#

They can handle corespawn

oblique summit
#

But u can upgrade those shields, and have them stacked

#

👀

prisma robin
#

how do you know you've been selected? steam notifications? It doesn't seem 100% clear to me...

oblique summit
#

Plus with how a roguelike works....ig these guys are genetically modified to be the perfect blank slate for all kinds of mutations

topaz wagon
#

yo

oblique summit
#

Theyre like...tiny hulks

#

Their pods are literally doomguy coffins kakaka

inland hedge
#

If we can handle Stingtails, there’s not much we can’t handle

oblique summit
#

😔 😔 lfg for rogue core

rare dune
#

also after watching sniss's video yall think some of the reclaimers are gonna be female this time around? I hope so

oblique summit
#

Falconeer is

#

No VA yet for her tho

prisma robin
#

I'm currently looking at a 'you've been selected' screen, but where the keys are supposed to be it's blanc...

inland hedge
oblique summit
#

No VA yet tho so its not obv

inland hedge
#

I know

oblique summit
#

Ah oke

inland hedge
#

I meant appearance wise

oblique summit
#

If not issok, maybe check email or dms

inland hedge
#

Who needs the Reclaimers? Send in the Greybeards

oblique summit
rare dune
#

or contact devs?

prisma robin
inland hedge
#

Send in 16 dwarves at once and watch the problem disappear

oblique summit
oblique summit
inland hedge
#

Any problem can be solved with enough dwarves

oblique summit
rare dune
#

its like monkeys on typewriters but dwarves on hoxxes... eventually every possible thing will happen

oblique summit
rare dune
#

YES!

wary notch
inland hedge
#

Make Season 6 a full Rogue Core crossover

oblique summit
#

Core incursion

inland hedge
#

Better yet, send in the dwarf from survivor

oblique summit
inland hedge
#

Most powerful dwarf since Karl

wary notch
#

what if they add drg survivors as a new arcade game in drg

oblique summit
#

Binding of isaac style

hasty rain
#

Still watching person, apparently first time they hit the run boss
"Get rid of that exposed Gatestone"
And they proceed to panic and have absolutely not a single clue what to do, their first instinct is to shoot it, then feed it to Ellis, then mine it, then throw it at the boss
This results in accidentally tossing it in the hole, only then do they get it.

So. Bit of a "Game accidentally didn't make it clear what to do when other voice lines for the same event do" moment

vocal jewel
#

Tbf its alpha

#

The game says it doesn't have polish on that stuff yet and you have to figure it out yourself more than expected from a finishes project

#

I do remember hearing something about disposing of it in a fissure or smth? But whatever it was it did immediately make me think of chucking it in the pit

hollow bear
#

poland ball!

hasty rain
#

Hence why I specified "when other voice lines for the same event do"
That specific voice line did not say anything of the sort, but others that can play do. Just, and exact quote: Get rid of that exposed Gatestone, it's protecting the Gatekeeper.

#

It is important to bring up such situations specifically because it is in alpha

vocal jewel
#

Ye maybe limit the voicelines to only the more specific ones until the first one gets thrown in

hasty rain
#

That is a very good solution!

cyan mist
#

So yes, they make it clear.

hasty rain
#

Yes
As established, some of the lines do
That specific line which played (and no other did during the first stone part) did not, leaving the absolute first time player absolutely baffled on what to do

toxic herald
#

is animation canceling depositing still a tech?

wary notch
#

anyone with the test... is there an abyss bar?????

severe nymph
#

Pretty sure I saw the bar in a video

#

Looked like it anyway

wary notch
#

lets rockin go

severe nymph
#

I've watched Sniss play a full game of core and it looks so cool

#

It's basically turning a deep dive into a rogue like

wary notch
#

im pumped

#

my friends list is devoid of any prey

sturdy blade
#

Will the devs add an endless mode to rogue core?

wary notch
#

i mean my buddies havnt recieved the test

wary notch
severe nymph
#

I'd hope so

sturdy blade
#

Likely sounds promising, I can't wait to see how far people can go

#

From what I'm seeing, i'm already a fan

wary notch
#

i hope there is either endless or its like 10 missions and the later ones are extremely hard

#

modded difficulty hard i mean

rare dune
#

oh anyone know when the next round of alpha invites are going out?

raven wharf
rare dune
#

okay if i sleep for 12 hours a day it'll basically be like time skipping

#

speed up the wait

summer dew
#

Well he's supposed to be but I just don't like the voice 😭

vital owl
#

I have no idea how to get to the closed alpha chat.

tall plume
atomic narwhal
#

Rogue core was real fun so far drillchamp

wary notch
atomic narwhal
wary notch
atomic narwhal
#

Rock and stone! rocknstone

glass reef
#

why is rouge core useing epic online services instead of steam like drg

glass reef
#

few friends looking into things have said rouge use epics online stuff instead of steam

wary notch
#

the devs love steam from what i can tell

tall plume
#

it doesn't

#

your friend saw the Epic brand because DRG uses Unreal 5 (which is an engine made by Epic, like every other unreal engine) and went on assumptions from there.

worldly pecan
#

Does anyone know if there will be more keys given out?

wary notch
# tall plume it doesn't

im getting my other cave crawlers to go on strike we will be dancing in the abyss bar and drinking until we get out keys

#

we will not work until the company lets us work

solid dome
#

if you have a key already, will you still have one by the next wave? 🤔

worldly pecan
#

Darn

solid dome
#

it's a shame there aren't more keys you can give out to people, only being able to invite one friend sucks

severe nymph
brittle hemlock
#

they will add more players during thw alpha depending on how easily they can take all of the feedback. the sign up wont close but its undetermined when new platers will be invited.

raven wharf
#

As far as I'm aware they'll have sessions where the playtest is active and everyone who has been invited can participate. Every session will likely add new people into the pool. The length of each session is unknown as is the amount of people that will be invited.

severe nymph
#

manifesting three gazillion steam keys being sent directly to my address

worldly pecan
#

Thanks for the info @severe nymph @brittle hemlock

severe nymph
stoic laurel
#

To those who have played it already, is the rogue really core?

tall plume
#

very much so

thin sparrow
#

its interesting that cave leeches can grow so far down

#

is deep rock galactic going to be ported to unreal engine 5 as well?

stoic laurel
#

If i promise to not send feedback will i get a key?

thin sparrow
#

hopefully they port it once rogue core is finished

stoic laurel
thin sparrow
#

they would be really experienced in both engines by then

#

i bet they could do it

summer dew
thin sparrow
summer dew
#

No it runs worse

thin sparrow
#

oh

summer dew
#

The devs also said this as well in their stream

thin sparrow
#

they said it runs worse?

summer dew
#

Yes

#

As of right now, it runs worse than deep rock galactic

stoic laurel
summer dew
#

It also would break every mod in existence so let's hope not

thin sparrow
#

i forgot about that

stoic laurel
#

Just to clarify, drg will still be getting new seasons, right?

thin sparrow
wheat river
tall plume
rocky trellis
#

damn no access for me. anyone else played it yet? what do you think

thin sparrow
#

is rogue core going to have character customization?

raven wharf
stoic laurel
tall plume
#

it was only coincidental

thin sparrow
summer dew
#

Corespawn Escalation incoming

thin sparrow
#

i like 2 seasons per theme

tall plume
#

then maybe

thin sparrow
stoic laurel
stoic laurel
thin sparrow
tall plume
raven wharf
stoic laurel
tall plume
lapis rune
#

whatre wrecked vehicles & lost cargo things for?

#

cargo bay

#

NVM

#

is there dwarf customization? i swear i saw a falconer without the nasty sideburns

#

he had a blonde beard

solid dome
sturdy blade
#

What's the Guardian's ability? I can't tell from another person's pov

#

I only know Slicer and Falconeer's abilties

solid dome
#

guardian has a radial pushback

sturdy blade
#

But from what I've seen they're meant to be parrallels to the miners

sturdy blade
solid dome
#

shoots a dart at an enemy that makes them take bonus crits/crit damage iirc

sturdy blade
#

oh sick, I'm glad they all have their own identities and unique "ideal" builds :D

#

Do they all have the same grenades or unique grenades?

desert mortar
#

Same grenades

#

well

#

It’s mostly from the main game, drg.

mossy ruin
#

grenades are not intrinsic to a class

desert mortar
#

I love myself some 4x Vertically Gifted + Combat Stim + 4 Air Jumps

severe nymph
#

Had anyone found an upgrade that lowers class ability cooldowns or no?

desert mortar
#

There is a few

severe nymph
#

Cus it'd be sick if you can spam tf outta the sword

#

God I can't freaking wait Holy molay

desert mortar
#

One that gives back 10% charge on kill

#

Another gives you 1% for each hit taken with no cooldown

#

And some other one that i might’ve forgotten

severe nymph
#

The first sounds amazing

desert mortar
#

It’s busted with shock blaster

#

Full charge shock blaster chains over to 4 other enemies and deals a base of 400 damage apparently

#

Enough to one-shot any mob up until stage 2-3

severe nymph
#

Is that the one where you throw balls

#

The ball thrower

desert mortar
#

Not balls

#

It’s a handgun

severe nymph
#

Oh

#

Thought you meant the class ability

desert mortar
#

If you pair it up with the bounce upgrade

severe nymph
#

Mb

solid dome
desert mortar
#

The electric chain can actually chain itself

severe nymph
#

That sounds sick

severe nymph
#

Can't wait to see what builds last

desert mortar
#

Proc that effect

solid dome
#

it'd be busted if it did, in fairness, but it was a shame

desert mortar
#

Which is why you need something with high chain and damage potential like the shock blaster

#

Which basically has the same damage output as slicer’s sword

south wigeon
#

mm didn't get into the closed alpha. Very sad.

sturdy blade
#

Does Guardian's pushback benefit from any upgrades?

desert mortar
#

How many testers were selected in total during this wave?

severe nymph
#

7

south wigeon
#

At least 4

desert mortar
sturdy blade
desert mortar
#

Increase AoE range

#

Though i am not entirely sure if that works

#

Or is only applied on weapons

severe nymph
#

I feel less bad about not getting in

desert mortar
#

I’m one of the lucky few then

severe nymph
#

The odds were not in my favor

sturdy blade
#

More precisely, does The pushback scale with a damage type? Like electric or melee?

#

Few hundred meaning I'm guessing just short of 1000

desert mortar
#

Already used my invite to another friend since he wanted to play so badly

desert mortar
sturdy blade
#

Good news!

#

We love explosions here

severe nymph
#

Is the only real support tool the big pushback thing that the one guy gets

desert mortar
#

Guardian yes?

sturdy blade
#

Spotter would also count I guess

#

Since it's an attachable debuff

desert mortar
#

He has 2 abilities

severe nymph
#

I'd fw more team based support tools tbh

desert mortar
#

The primary part of the ability is just a stun that has some decent AoE

#

Damage is very bad though

#

4-8

severe nymph
#

Makes sense

desert mortar
#

Per rock

sturdy blade
#

I think they want to focus on upgrades being team-based

severe nymph
#

Makes sense

sturdy blade
#

The abilities they have also need to be useful in single player

severe nymph
#

Thats also true

sturdy blade
#

So I can see why they're not entirely team-oriented

desert mortar
#

Slicer is amazing for solo play

#

Like he’s the easiest character to use honestly

sturdy blade
#

I think I'm gonna main Guardian just from what I hear

desert mortar
#

I’m gonna main spotter

severe nymph
#

I'd like if there was a guy with some super techy bear trap looking things and they'd cling onto enemies crippling there speed

desert mortar
#

Since his darts are actually pretty good

sturdy blade
#

Gunner is my best out of the miners, so Guardian seems like a natural counterpart

severe nymph
desert mortar
#

Shooting it on the ground would cause nearby targets to be crit vulnerable compared to shooting an individual target only

#

The dart AoE lasts for around 4 seconds and the effect lasting at around 4-6 seconds

severe nymph
#

Oh sick

sturdy blade
desert mortar
#

No

#

It lingers

severe nymph
#

Yeah making things critically vulnerable sounds sick

sturdy blade
#

Nice :o

desert mortar
#

For 4-6 seconds

#

He’s incredibly strong as a support

#

Man i miss it when i had the PGL Deepcore with 7 Magazine

severe nymph
#

I had a small thought but since each section has a timer for hoe long you should stay before all hell breaks loose I think that kinda takes away from the silliness of drg

#

Idk if that's the intent or not

sturdy blade
#

RC's tone seems a bit more serious compared to DRG

#

Mostly because of Omega

#

compared to Mission Control

#

The reclaimers themselves also seem to have more serious attitudes

severe nymph
#

Thats true

#

I'm sure the game will still have its Goofy charm but in missions it definitely seems more "get in and do your job before you get torn to shreds"

sturdy blade
#

I assume the horde can also be reworked in order to not overwhelm you the second it starts, like scaling intensity over time, kinda like an "Overtime" mechanic

severe nymph
#

Maybe

#

That'd be neat

desert mortar
#

When i saw the orb

#

I prayed that there was a voiceline if you were to use a laser pointer at it

sturdy blade
#

And tbh, I like the fact it's more serious and fast paced. Because we can always have the silly goofy stuff in DRG as the Miners

desert mortar
#

Like how you laser point golden nuggets or mushrooms

#

My recent run was hella silly

#

I had like 400% jump height

sturdy blade
#

The Reclaimers being the more seasoned and experienced "Elite Team" seems like a good change of pace, and makes them even more different than the miners

desert mortar
#

Allowing me to reach the cave roofs with ease

#

Full fall damage immunity

#

Full gun handling control (no spread, no recoil)

#

And i had 4 double jumps

sturdy blade
desert mortar
#

Ye

#

Equipment Boxes

sturdy blade
#

That's awesome

#

So the tools like flaregun, and platform gun would be counted as "Support boxes" right?

severe nymph
#

Yes it's pretty cool

desert mortar
#

The next time i do a run

severe nymph
#

You could have two movement tools

desert mortar
#

I wan’t to stack up as many defensive perks as possible

sturdy blade
#

Having your own platform gun with a grappeling hook!

sturdy blade
desert mortar
#

The one allowing you to take -4 less damage front attacks that are 160* in front of you

severe nymph
desert mortar
#

Like it’s absurd

#

If i stack enough nothing can kill me

#

With the exception of the hollow purple.

severe nymph
#

Does the plats have the fall damage suppression by default

desert mortar
#

Yes

oblique summit
#

Im not sure about this, but are grapple hooks obtainable at the 1st armory?

desert mortar
#

They do

oblique summit
#

😭

desert mortar
#

Not equipment

severe nymph
oblique summit
#

So only plat gun/flare gun/drills/ and zips are avail at 1st armory

desert mortar
#

Yes

oblique summit
#

Aaaa

#

My hook....

desert mortar
#

You better get the equipment box

#

But spro

#

You can instead get the combat stim

severe nymph
#

I want to have a hook and like any other weapon then scouts primaries

desert mortar
#

Full gun handling, double movement speed, double jump height, fall damage immunity at the cost of 25 hp

#

With no cooldown and infinite uses

#

The effect lasts for 10 seconds

severe nymph
#

Oh yeah the stim

desert mortar
#

The stim is busted

severe nymph
#

Funny

#

What's it do

oblique summit
#

Yipee drugs

desert mortar
#

It’s probably gonna get hard nerfed next wave

severe nymph
#

Sob

desert mortar
severe nymph
#

Oh

#

NY blind ass

young vessel
#

THE STIMMM i need to sttimm so baaddd

desert mortar
#

I love the stim

#

I die with the stim

#

Oh yeah i’m not sure but

#

I think the bonus red sugar hp gained from mining uhhh perk

#

Is weird?

#

It doesn’t feel like it adds on the percentage in addition

#

It feels like they’re separate stacking multipliers

maiden lantern
#

Some of those Helldivers from Super Earth snuck back to the Abyss Bar it seems

severe nymph
#

True true

#

I wonder if anyone has gotten any of the music to listen to on yt

#

I also wonder of cooper will get better upgrades or will he just keep getting minor upgrades

copper sandal
#

I was wondering about people's opinions on the Enhancement system? Seems similar to perks, which doesn't make me all that excited for it. I know its still in alpha but I would like to hear opinions on what would be possible improvements on it.

lapis rune
#

i like that its quite a lot for 4 perks

#

but not very unique

uncut folio
steel swan
#

One thing I noticed in the rogue core videos is that is seems like the reclaimers start with a few drg perks even at level 1
like power attack and the passive part of heightened senses

young vessel
uncut folio
#

Leech managed to get me so I’d say otherwise

copper sandal
steel swan
uncut folio
#

It may have been I wasn’t paying attention

weak kelp
severe nymph
weak kelp
#

Also reduced fall damage. I’m a big fan of that one since there’s no shields.

desert mortar
#

Btw

#

Imo when you start off the game

copper sandal
desert mortar
#

Get breathing room and extra mineral capacity tier I

young vessel
#

oh by the WAY, is there a reason for the intro with the shard wall opening thing and then walking into a structure to get your weapons or is that just a cosmetic thing

weak kelp
copper sandal
severe nymph
desert mortar
#

I had a run where we didn’t have the barrier

#

From when we started

severe nymph
#

Pranked

desert mortar
#

There was literally no barrier

severe nymph
#

It's just a normal cave your in

young vessel
#

can you mine around the barrier with your pickaxe

severe nymph
#

Nothing actually went wrong

weak kelp