#rogue-core-chat

1 messages · Page 35 of 1

tall plume
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it's a leaf lover thing

pure vessel
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I never do. I hate the outside.

devout scarab
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brb guys, going to pump up my RC hours

pure vessel
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noooo

hollow bear
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TIL game dev distorts time perception

median sleet
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I think I've said this before, but devs are free to give me access to their account to let me play Rogue Core if you want someone to pump up your play hours. nice

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Is the drone named Rogueco?

pure vessel
pure vessel
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He was originally called Rogey Mc Rogueface, but it was too on the nose.

raven wharf
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Damn

hollow bear
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It's not too late to go back

olive narwhal
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The falconer on solo is gonna have some many friend's

elfin ice
native monolith
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Hmm…. Rogue core has silt walls confirmed???

native crystal
glossy heath
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Why can developers play so much and we can't? It's unfair! :D

viscid vine
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this may be a stupid quesiton but will RC benefit your overall account with resources. Like if I get umanite or jadizz or something in RC will that be on my drg inventory as well?

raven wharf
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Two separate games.

acoustic shell
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Aren't the Reclaimers akin to Dwarf Special Operations Forces?

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I wonder if we can have STEEVE in Rogue Core. It would make my day to have STEEVE again.
"You're a good bug Steeve."

viscid vine
raven wharf
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If it wasn’t DRG themed and a completely different IP you wouldn’t be complaining. It’s a separate game.

fringe narwhal
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Yeah it's silly to think resources would be shared between games

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Like I don't expect my 5000 umanite to suddenly appear in DRG survivor either

tall plume
# viscid vine that sucks cheeks

it actually doesn't, in my opinion

There's nothing fun in getting into a new game and being able to unlock everything instantly
and it's not fun either for people coming onto the game without having played DRG

river bear
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What even is rogue core

broken flame
median sleet
broken flame
elfin ice
viscid vine
# tall plume it actually doesn't, in my opinion There's nothing fun in getting into a new ga...

I dont disrespect this take but I thinkIt does though, at least with players that arent fully progressed in DRG. Playing one game directly siphons time away from progressing in the other game. Yes if it was a different publisher and different style I wouldn't rly care right, but its the same assets from a game that already exists. I dont understand why this concept isnt just dlc (one that I would happily pay for) in the main game. DRG Is already an impossibly long game to complete and unlock everything.

mossy ruin
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the assets you saw in the trailer are just placeholders

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RC will have its own assets and models

tall plume
mossy ruin
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and RC is not a dlc because coding picking up different weapons as the mission goes was not something that could be done in drg

also, new game, fresh ideas, don't have to care about preexisting balance, etc etc

viscid vine
tall plume
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it's also made in UE5, while DRG is on UE4

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which I'm pretty sure have some incompatibility

viscid vine
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yeah. I still don't like it, I doubt anybody is going to change my mind tbh

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like Im sure the game will be a blast

tall plume
viscid vine
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i just, dont like the idea of having to split my time between the two games

mossy ruin
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if you are new to drg, and want to enjoy it to the fullest, don't buy RC as it comes out then

viscid vine
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im not new at all lol

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just new to the discord

rocky dove
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some people would probably enjoy playing rogue core, but not drg, so this would enable those people to only have to buy rogue core and not drg and then rc as a dlc

viscid vine
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^ that is an explanation that makes the most sense and was my original thought process

tall plume
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that's a weird argument to me

mossy ruin
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mfw when silksong comes out at the same time as RC 💀

carmine zenith
tall plume
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plz Team Cherry

viscid vine
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I mean there is not really a way to know how different the games are from each other until we are able to play them. I am assuming they will be pretty similar, but theres no way for me to know that. I really do think DRG players should get some sort of bonus or something for playing RC

carmine zenith
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Do you skong, or do you rouge? Choose wisely.

mossy ruin
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8 days from now
just watch

rocky dove
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skong rouge collab like the AC x Doom

mossy ruin
viscid vine
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the what

mossy ruin
viscid vine
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Ill throw it up on the second monitor while I study, maybe it will ease my undying rage

stark sinew
coarse topaz
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yeah if silksong comes out i might have to put the rogue core on hold for a week or two

broken flame
coarse topaz
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yeah but i'd rather get a hat for alpha testing or playing early access

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or like

simple cloak
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Aren’t drg owners getting a lil discount towards buying Rc? Or is this ancient hearsay

coarse topaz
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carry over supporter 1 dlc could be interesting

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like the name tag color

stark sinew
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*probably

broken flame
coarse topaz
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do we even know if there will be cosmetics? the vibe of the game makes it seem like cosmetics make less sense

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the miner dwarves are consumers and live in the company town

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the reclaimers are mission driven and highly trained

simple cloak
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I remember seeing cosmetic armors in the alpha trailer, mega corp being one of them

coarse topaz
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ah alright

stark sinew
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the actual reclaimer classes will probably have custom armor- or something to differentiate them

coarse topaz
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they could do cosmetics of utility

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like upgrades will change how you look or smth

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or holding certain items can stain your armor

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idk they could do something interesting with it i think

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most likely i think we'll just get a variation on the current cosmetic system

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making a realistic cosmetic staining system would go hard af

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like, you can wash stuff off in the ship, pick up/run into comba buds to dye your armor pink (as an example). slowly accumulate dirt stains throughout the run etc

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draw on other people's armor (they'd have to stay still and let you do it)

daring hill
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i really hope the dwarves get new voice actors. i dont think the usage of existing voicelines is just placeholders, as in the footage of showing off the npcs, you can explicitly hear NEW voicelines made just for rogue core using the existing dwarf voice actor. Meaning its not just reusing DRG lines as placeholders, there is an intention to reuse the existing VA.

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you objectively cannot posit that we aren't playing as the normal DRG dwarves while using the exact same voice actor with the exact same writing style, comedy and tone

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unless GSG is planning to make that "every single dwarf is a clone" theory canon

broken flame
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Maybe that's just how all dwarves talk

olive narwhal
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I didn't fully catch the lines in the stream i vaguely heard them

broken flame
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Won't lie, no thrilled it will be the same voice actor, but he does a good job

late scarab
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if the grappling hook makes its way into rogue core i'm so pairing that with the minigun

tiny beacon
# daring hill you objectively cannot posit that we aren't playing as the normal DRG dwarves wh...

they work for the same company in the same industry so would likely have somewhat similar demeanors and outlooks (and perhaps in-jokes), all the previous dwarves we know of sound different enough from one another with the same voice actor, and the majority of changing tone has not been shown much yet but they will probably be a bit more assured of their success than the DRG dwarves are (who say they're not gonna make it all the time) and the game overall is stated to have a darker tone that will likely affect voice lines

olive narwhal
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Pretty sure the devs have just decided that this is how dwarves sound in the universe

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But we haven't been shown enough of the voice work yet to have a concrete opinion yet

pine skiff
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Every dwarf we play is a clone of the original Karl, hence they all have the same accent

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(I offer no explanation for why different classes have different voice pitches)

olive narwhal
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Cloning imperfections

pine skiff
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Maybe it's related to them having between 1 and 4 brain cells

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(1 = driller, 4 = engi)

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...5+ = reclaimer?

icy vapor
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If Driller mains could read, they'd be very upset.

stone jacinth
stone jacinth
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Must've been the wind

median sleet
stone jacinth
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Ah, I mixed them up then

exotic oyster
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Another day of me begging to test this game already, I can’t wait to hop in, I hope people use mics more though, that is the only part that concerns me. Will it have a separate server or I imagine it’ll get a ton of channels for looking for groups.

native crystal
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legend has it that rouge core comes out one day after skong

ornate pulsar
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is rogue core just gonna be a better drg

olive narwhal
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Pins have the juicy details that we have at current

keen cargo
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^me at every nintendo direct^

olive narwhal
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Especially the nintendo world ones

tiny beacon
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in all three of the games

keen cargo
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"You turned team cherry against me!"

tall plume
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here's hoping for Silksong in 2025

olive narwhal
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It shall launch the same day as rogue core so we can have a similar thing to doom x animal crossing

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Specifically rogue cores 1.0 launch

keen cargo
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Rogue Song?
Silk Core?

carmine zenith
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Hollow Dwarf: Rogue Song

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||Hollow Dawrf: Rouge Song||

olive narwhal
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Core silk

delicate flax
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Silking my song until silksong releases

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Roguing my core until rogue core releases

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Hey if rogue core is 🟥 what is silksong?

carmine zenith
native crystal
coarse topaz
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Silksong is not

native crystal
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definitely coming out tomorrow tho

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either that or February 2023

native monolith
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Eventually it’ll work

keen cargo
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One day the silksanity will become true!

native crystal
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Mark your calendars

olive narwhal
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Im sorry to inform you its already December 6th and no skong

tiny beacon
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just a week away

coarse topaz
coarse topaz
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we will get silksong 1 and 2 both dropped on the same day

olive narwhal
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But rogue core will release at exactly 4:45 am on the 6th of December AEST

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2025

coarse topaz
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possibly

carmine zenith
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❤️ ya johan

coarse topaz
coarse topaz
keen cargo
carmine zenith
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Lol you're fine, I did it too.
We're all silksong down here

random belfry
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@keen cargo Is this a place to ask " simple " RC questions? My eyes did not find a particular sub-thread for it besides Suggestions for RC

native monolith
tall plume
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don't ping the devs though

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also we have a lot of already available info in the pinned messages

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so read those before

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as they might answer some of your questions

random belfry
native monolith
random belfry
native monolith
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If you haven’t, read the below decks too!

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Very cool stuff there

tall plume
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I think we got it pinned too

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at least the crawler one

random belfry
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Awesome! Gonna check it out... gotta grab my coffee first... Oh just a tiny question. I assume its most guaranteed to get Live Stream Youtube chat answers if superchatting?

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Or if its random grabbag of questions they seeÅ?

native monolith
native monolith
random belfry
forest rain
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What I would give to see some of the weapons/tools from DRG Survivors make it into Rogue Core. Especially the various Drones/Constructs since we seem to have Classes that spec in some unique builds, like Falconer being a Drone Wielder.

native monolith
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The krakow(?) would be cool

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Whatever the bouncing one is

forest rain
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Bouncing what?

coarse topaz
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i'm kind of hoping we see some broken down rival operations as ambience

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or as a possible secondary final boss

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like if you do something that alerts the rivals of your location it will summon a rival ship at the core

forest rain
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I dont think the rivals would be anywhere in there considering the exterior barriers that surround the exponite mines

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If any had got there before, they would have been destroyed by the dwarves that came there down before the greyout

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We might have our own new seasonal stuff down there anyways.

native monolith
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I don’t know how to spell the name

paper schooner
coarse topaz
tiny beacon
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the spawn menu had others

coarse topaz
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like, a stage up from dreadnaughts

tiny beacon
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they said they weren't going to have glyphids in RC, I think

coarse topaz
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One can only hope

coarse topaz
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Also, what is the lore explanation for why the reclaimers need to go to each individual stop to upgrade their weapons? wouldn't drg have the most success just loading them up to the max level and sending them into the core?

tiny beacon
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apparently that didn't work

coarse topaz
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dang

tiny beacon
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not sure if it was confirmed why, I heard something about a barrier

coarse topaz
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as long as some type of lore exists, i'm satisfied

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this better be a cool barrier

tall plume
coarse topaz
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sounds like a cool barrier

celest viper
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I hope theres some additional lore of karl

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Everyone knows him but noone knows the legend behind his name

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What a shame

tall plume
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the second it's less of a mystery, it becomes less fun and intriguing

celest viper
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Hmmm

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We should know at least why he became legend tho

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I’m not expecting every details of karl

chilly pelican
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I am expecting full Karl lore, I need his social security number, date of birth, mother's maiden name and blood type

pure vessel
pure vessel
celest viper
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Theres imposter(leaflover) among devs

thin apex
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I wonder if there's a lore reason why the Glyphids aren't in the depths as the corespawns

celest viper
tiny beacon
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what pressure

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does the ocean Hoxxes is themed after affect the bugs

celest viper
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Gravity**

tiny beacon
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gravity gets weaker the deeper you go though???

celest viper
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Idk I’m no boiligist

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Biologist

thin apex
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maybe they're territorial? something keeps them alive down there and since they're essentially stronger than glyphids they keep the glyphids away?

celest viper
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Wth is wrong with my finger today

tiny beacon
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primal fear at corespawn I guess

thin apex
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If DRG could settle on the depths of Hoxxes and be able to do such huge mining operations without the glyphids intervening like the usual, that means something

celest viper
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I wonder how expensive expenite is compared to morkite

thin apex
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Seems to be only available on Hoxxes

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Or more common at Hoxxes

thin apex
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the pressure the planet exerts crystallises Morkite

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Expenite could do something else

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Something more... Valuable

celest viper
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Like superconductors or sth

thin apex
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It is up to speculation after all since R&D keeps these things a mystery

celest viper
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Tru

tiny beacon
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wasn't morkite a redesign and the original was helium-3 which is like a theoretical superfuel or whatever

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since with it as a fantasy mineral they can do whatever they want with it

thin apex
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Yea

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But

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Morkite makes sense as some kind of fuel

celest viper
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To infinity and beyond ahh material

thin apex
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the Morkite wells exist

tiny beacon
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I mean they already seem to have faster than light travel given they're out here to begin with so kinda curious what could make morkite still more impressive

thin apex
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Deep Scans are essentially research missions for collection of Morkite Seed samples

carmine zenith
carmine zenith
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Devs confirmed that a very long time ago

tiny beacon
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everything is a beer ingredient that's how dwarves work

thin apex
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Makes sense tho

celest viper
thin apex
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But is DRG some kind of beer making corporation or something? lol

carmine zenith
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Most everything that gets mined/collected goes into beverage/weapon production, if you notice.

celest viper
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Even bismor?

tiny beacon
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bismor is used in upgrades but also in cosmetics

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presumably what we get is just a small cut of what we actually mine

worldly sundial
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Probably a beer ingredient in the same vein as Moonshine being Jet Fuel.

celest viper
thin apex
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We don't talk about Dystrum

celest viper
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Slightly rare rock basically

worldly sundial
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I do have a theory that Morkite is rocket fuel.

tiny beacon
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that soviet rocket that ran on alcohol that the engineers were drinking from the fuel tank of

celest viper
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Liver would be proud

verbal wolf
native crystal
fringe narwhal
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You don't eat the cubes?

tiny beacon
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they taste like well-used highway and have the texture of regions of space no one's ever visited for those unlucky enough to never have eaten one

fringe narwhal
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Unlucky?

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They're a part of my balanced breakfast

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Scrape them up into crispy slices and add some mactera milk

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Error cube cereal

coarse topaz
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wtf the devs killed karl when i was asleep

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no way

forest rain
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I wonder what Rogue Cores equivalent of a Bulk Det will be.

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Or if we ended up getting some kind of Nigh-invincible Xenomorph-like enemy that prowls certain mineshafts that have lost power/sustained massive damage and would make for a bit of a segement where the team's gotta keep the noise down and stay vigilant or else.

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You'd have to quietly rush to turn the power back on in certain segments of the Abandoned Facility as it will not enter/becomes vulnerable in the light.

worldly sundial
#

👀
oh god please no

coarse topaz
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yeah i hope they aren't just mirroring all the glyphids

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it doesn't seem like they are

timid veldt
elfin ice
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he's my baby ❤️

exotic oyster
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I hope the enemies aren’t just different sprites, it would make zero sense for a krassus type enemy in the game. Also please not another grabber or sting tail. Do we think leeches will be in the game?

elfin ice
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"Leech so OP they pull you back to stage 1"

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hehe, I hope so

atomic narwhal
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Will rogue core be keeping rock and stone

coarse topaz
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tbh the new dudes aren't miners

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so they might not have any pride in their heritage, being as they do not mine like their ancestors

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they might still add it though since it worked well in the first game

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imagine they have some completely meaningless corporate-y phrase instead

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"Let's get that promotion!"

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lmao

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variations on that

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"For promotions and locomotion... or whatever they say up there"

pine skiff
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For the record I am refunding RC if you can't rock and stone in it.

coarse topaz
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yeah that is kind of why i think they'll just add it anyways

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then they'll just make some lore reason, like "oh the reclaimers used to be miners and still talk like them"

forest rain
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Tbh its gonna be its own catchy battle cry. They got their own culture, but are still dwarves.

brisk mantle
fringe narwhal
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Rogue and stone

native monolith
neat acorn
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rogue and core!

elfin ice
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Rogue and core!

thin apex
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Reclaimers are still dwarves yeah, it's impossible to have them not do their usual thing considering they're supposed to be the higher ranks of the DRG workforce

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Even though, we don't have a bar in the Ramrod, they focus on getting stronger rather than getting drunk apparently

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I wonder if Rogue Core will add worm enemies though

olive narwhal
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Gotta get those gains before a mission

thin apex
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Hoxxes surprisingly doesnt have worms

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only maggots

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and corpse feeders which are just maggots

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Ooh what if

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Hollow Bough gets mimics

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Worms that mimic the spike vines

kindred mulch
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braap

celest viper
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imagine rival tech in rogue core

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imagine plague in rogue core

native monolith
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No

fringe narwhal
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Imagine blackout stout in rogue core

lone perch
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Dual flamethrowers and beer

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Imagine

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We waited long enough

celest viper
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imagine ||lootbugs in rogue core||

lone perch
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Killing it crashes your pc because it drops an incalculable amount of gold chunks

lone perch
grizzled surge
lone perch
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Imagine a lootbug that eats ommoran heart stone and corestone at the same time

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Ultimate power

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Creating rifts and throwing rocks at you

dire forum
coarse topaz
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nemesis pt 2

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they should make some creepy stuff like that though

timid veldt
pine skiff
thin apex
sick palm
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oh sick

steel hearth
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it looked like there was a bar IN the gym in that livestream

coarse topaz
exotic oyster
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Gym, a bar, a toilet, all we need is Rock and Stone where we're going.

coarse topaz
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according to ser pounce, there is apparently rock and stone

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and there was much applause and adulation

celest viper
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Rogue core can be played with pc and possibly with consoles

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My assumption

coarse topaz
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yeah they confirmed that it would be on both

olive narwhal
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Just pc first

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Because its alot easier to push updates out on steam then consoles

coarse topaz
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yeah, for early access it is pc

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so pc players will get it for 6 months before they even think about a console release

olive narwhal
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Probably generous at 6 months

coarse topaz
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yeah

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idk how long drg took to get out of early access

olive narwhal
#

The steam page lists 18 to 24 months

coarse topaz
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well damn

coarse topaz
olive narwhal
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They expect it to be in EA for 18 to 24 months

coarse topaz
#

woah

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console players are punching air rn

olive narwhal
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Based on the steam page could change at somepoint

coarse topaz
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ig since they delayed it already, I assume they'll either keep it on schedule or delay it again

olive narwhal
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But they have updated the page since the oth stream

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So thats neat

coarse topaz
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the devs say that they have played dozens of hours, so i assume things are going according to schedule

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i guess the console players have 3 years left then

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maybe silksong will have released by then

olive narwhal
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What will we get first skong of rogue core EA

coarse topaz
#

idek

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silksong could shadow drop in the middle of july next year and i wouldn't be surprised

olive narwhal
#

Gets launch announcement alongside the switch 2 trailer

mossy ruin
#

silksong is definitely releasing next year (right guys?)

coarse topaz
#

i kind of assume that they either remade the entire game in another engine, or they finished it and are working on fearless fox

coarse topaz
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(idk man)

olive narwhal
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If silk song is a similar thing to rogue core we may never know

coarse topaz
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what if silksong takes place on hoxxes 4 and all the bugs are actually just glyphids

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the core is just the void

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and the corespawn are vessels

olive narwhal
#

Silksong rogue core crossover

coarse topaz
#

nah it was planned the whole time to be this way

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deep rock galactic was a sequel to hollow knight

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team cherry made deep rock galactic, but when they looked at how distant their sequel was to hollow knight, they gave it to GSG. They atoned by making silksong

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maybe silksong is hidden away within the depths of the rogue core

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we will soon see

native monolith
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Silksong and hollow knight take place under a rock somewhere on hoxxes

main hinge
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I had a dream where I was playing the rogue core alpha

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And then I woke up

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And there was no rogue core

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Now I am sad

fresh jetty
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what if rogue core is just a dream

fringe narwhal
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Broke core

fresh jetty
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can't wait to get to the end of rogue core and discover it was all a halucination in the mind of a drunk dwarf

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rogue core confirmed as a 'all in le head' game

fringe narwhal
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That's probably Survivor tho

median sleet
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My headcannon is that DRG:S is a dwarf retelling a mission he went on. But greatly exagerating how strong he is.

west warren
#

that would explain stun sweeper being effective

shadow delta
#

any word on when rogue core will be in early access? I am super excited to start playing.

long breach
long marsh
#

rogue core

random belfry
# coarse topaz it seems to be only rafkan and corespawn from the trailers, but is there a chanc...

Oh, hi there! Real life took a hold on me, work, painting dwarf minis for presents, crashing on sofa until 11 pm etc. I should be more responsive me and all these Qs in my nogging! Alright.. might be a " small wall of text " but do answer when able 🙂 : ❗ Just a headsup. Im partly asking for my younger siblings who LOVE DRG but dont bother with Discord. And they kinda hope for at least RC to have all them colors linked to the awesome new classes you are brewing ( their favorites are purple and orange x) Im also into design and love how colors play a major role in say class identification in DRG/ RC case❗ Questions incoming.....-...

random belfry
# coarse topaz it seems to be only rafkan and corespawn from the trailers, but is there a chanc...

So! my questions
1: Will the Blue, Yellow, Red, Green color coded Scout, Driller, Engineer and Gunner be someday avaiable in Rogue Core? There potentiale there. And why not?
2: Will the Rogue Core classes be hardlocked into each a color team like the DRG classes? Or change color theme from a color wheel on to our own liking?
2a: IF the DRG classes will come along, added later. Would be nice to see their classic color theming are reserved for them. So that less used colors in gaming for classes like orange, violet, gray, teal, magenta, lime, brown/ coffee can be used.
2b: IF the current DRG classes will NOT at all ( which is baffling ) be included. Would love to see the 6 main colors form the Color Wheel to be prioritized. aka Blue, Yellow, Red ( pigment primaries ), Orange, Violet and Green ( pigment secondaries ). Other classes could have pigment tertiaries like Teal, Magenta, Amber etc. Just thoughts, not demands

3: Will all other classes have some form of melee as backup weapons, besides the Slicer class? Like, the Slicer will seemingly have the utmost focus and dedication to all things melee, with awesome energy bladed ( and concussive ,energy blasting blunt instruments ) foe gutting

4: What are the color themes for?: Guess wait and see ? 😉
What my guesses and observation of the live streaming are, out of curiosity
Falconeer:
Slicer:
Spotter: Orange?
Guardian: Purple?
Gorgon:

5: Even though it seems that RC will follow a player max cap of 4 per mission and its more free-form ( yet each class are unique ), are there any plans to increase the cap to a nice even 6 later on?

6: Enemy infighting? Im sure there will be enough foes to go around. I found it very ( even if there could be an in-universe explanation ) odd that infected, bots and bugs ALL co-operated on destroying our dwarfs? Will there be a change to this in Rogue Core?

tall plume
# random belfry So! my questions ...

5: Even though it seems that RC will follow a player max cap of 4 per mission and its more free-form ( yet each class are unique ), are there any plans to increase the cap to a nice even 6 later on?
no, probably not

6: Enemy infighting? Im sure there will be enough foes to go around. I found it very ( even if there could be an in-universe explanation ) odd that infected, bots and bugs ALL co-operated on destroying our dwarfs? Will there be a change to this in Rogue Core?
also very unlikely, considering it can causes performance issues - and would fit the theme even less than in DRG

tiny beacon
#

everyone has melee backup because the pickaxe is still a thing

coarse topaz
#

it would be funny af

coarse topaz
#

i wonder if pickaxe will be upgradable and people will have 1000% pickaxe damage boost builds

summer ferry
summer ferry
fringe narwhal
#

Wonder if we're gonna be seeing more traditional firearms in the DRG style in Rogue Core

#

A lever action rifle could be cool

forest rain
#

Weve seen m1000 classic

#

I want to see what the Modern M1000 is like.

rapid pine
#

M1000 future

fringe narwhal
#

That's the M10000

elfin ice
#

The M2000

civic juniper
#

M40k

fringe narwhal
glossy heath
#

And after M1000 "FOR DEMOCRACY" Edition

frank helm
#

when do we see actual gameplay did the devs say anything about that?

#

still seems like its in the very early stages but i know jack shit about game dev

mossy ruin
#

it's pre alpha, but it still is something

tall plume
frank helm
carmine zenith
#

Wasn't it q1 previously? Did we get pushed back again or am I misremembering?

tall plume
#

it was November 2024 before, then a delay with no given date, then Q2 2025

#

so Q1 was more of a logical conclusion than an actual date 🤔

random belfry
#

Its indeed VERY early stages. No harm in guessing and wishing though * whistles *

random belfry
tall plume
#

It's not even sure we'll see different "families" in RC either so the chances of infighting might not even be present to begin with

tiny beacon
#

rafkan, shatterclaw and corespawn are different families though? Like mactera to glyphids who presumably fight one another offscreen

random belfry
#

Yeah. I admit, its a bit odd in DRG that rockpox, bots and standard native wildlife is all chill which other and gang up on us dwarfs when it seem they logically should rip each other apart. But hey! Theres hints of lore reasons and also makes use of phermone tools and weaponry more impactful

tiny beacon
#

it's a gameplay over lore thing

random belfry
#

indeed

balmy pilot
#

Making this a separate game instead of a game mode is a mistake

tall plume
#

if only you had bothered to check the many FAQs pinned in this chat

weary quest
#

devlogs or news?

tall plume
delicate flax
balmy pilot
# tall plume if only you had bothered to check the many FAQs pinned in this chat

Not of fan of the arrogance of your assumption of ignorance. I’ve watched the streams, read the FAQs and watched & read & listened as in the same breath it’s been called a standalone game that its own thing, built with DRG, and even saying how “DRG was a live a service game” (indicating the intention to shut it down despite the claims otherwise) & then quickly backpedaled.

The fact is, there is no reason to do this, technologically speaking. You can just bootstrap one system over another depending on the game mode.

I’ll grant that it does make it easier to maintain and manage by not having to think about namespacing types, materials, meshes, and scripts across two systems, as well as patch deployment schedules and packaging, those are all true costs, I’ll give you that, but there is no fundamental technological limitation barring it from being a game mode rather than a standalone game you can still make Rogue Core anything you want within the context of it being a game mode because it is fundamentally built on DRG as a foundational element with different systems swapped out.

I’ll even grant that y’all probably learned a lot since you made DRG and probably are ready to ditch some of that code, but that’s still not a technical limitation like what’s being claimed.

The choice of making it standalone segregates the player base, alienates long term supporters by forcing another full price purchase for what are essentially modifications & expansions to the same games (plural; DRG + Survivor) that they already bought.

I bought the original game on every platform and bought more than 10 copies for friends & family across the various platforms on which it is distributed. Bought every supporter pack, cosmetic pack, you name it. I bought Survivor too & it feels like I’m just buying it again wrapped in DRG.

Cosmetics will not transfer, even though the entire game was built on top of DRG by ripping out the loadout system & shoving in the Survivor systems–A slap in the face

tiny beacon
# balmy pilot Not of fan of the arrogance of your assumption of ignorance. I’ve watched the st...

DRG's weapon system cannot change a weapon's stats during a mission without instability (this being the reason the firing range isn't a reality). Rogue Core, for its upgrade system, needed to be able to do that, which I believe is the main reason for the split. I guess they didn't want to add a whole new game-sized addition to DRG and double its size, though admittedly that still wouldn't be a lot to store anyways.
And as you said, plenty of people have bought every DLC and still want to support the devs more, so I don't know why there'd be complaints now that a new piece of content from GSG to support them with is coming out. It's a different experience, with a similar setting but a different theme and altered gameplay loops both long-term and short-term, and presumably the lack of cosmetic transfering is due to it being a different long-term progression system too, seeing as you can't upgrade your weapons out of a run.
I don't see an issue with this segregting the playerbase, either. Most every DRG player plays plenty of other games, not comitting all of their time to DRG itself, so aside from players focusing on one or the other depending on recent updates once both are running in parallel (which already happens, because those players also focus on the other games they play when they in turn recieve updates) it won't detract from DRG much more than any other major game releasing would. There's not some us-versus-them situation where players can only choose one; most people will probably play both or stick with DRG if they don't like roguelites.

signal token
#

I thought rogue core was a new mode to be added to DRG!!!

#

😢

sand vale
#

Originally it was, but they realized they could make it way better by removing it from the constraints of the base game

next crater
# balmy pilot Not of fan of the arrogance of your assumption of ignorance. I’ve watched the st...

"The fact is, there is no reason to do this, technologically speaking. You can just bootstrap one system over another depending on the game mode."

In a perfect world there wouldn't be, but there actually is. DRG has evolved into a massive beast and all the systems are intertwined. As the game has grown, so has the scope, to the extent that adding something like new primary weapons is a gigantic task, as that means 4 weapons x 6-8 overclocks and 4 x 12 modifications + 4 x 17 frameworks, not to mention the paintjobs that has to fit. We've shaped the game as we've gone along, and that has allowed us to make a better game that aiming at a goal set years earlier. The cost has been technical debt, and interesting, but probably a less modular/optimal framework to work within.

While Rogue Core has DRG DNA, it's not DRG and not just a game mode. It's a new loop, with new systems, potentially a lot more classes and old and weapons that you pick up during a run that aren't class specific. It's not a deep dive with roguelike elements at all. It might not be for people who like DRG, and that's fine. It might appeal to people that doesn't like DRG, and that's fine too. Point it that it's related, but significantly far removed from the original concept, and it deserves it's own shell, and not being tagged onto something that is great on it's own. We're very happy with how DRG has turned out, and once we have Rogue Core in a place where we want it, we'll look at what the future for DRG holds.

native crystal
balmy pilot
# next crater "The fact is, there is no reason to do this, technologically speaking. You can j...

Fair. And if the game is set prior to timeline of events in DRG then the cosmetics and gear would not exist, which nullifies the transferability argument/concern.

The way you described it makes sense.

I think the way that things were communicated in the “on the horizon” stream were problematic.

They made it sound like DRG was still being used as the base, and I assume it is the basis from which this grew and the base of the survivor systems are likely similarly the base from which RC’s systems of classes and upgrades and equipment were derived, if even loosely to transition from top down to FPS.

They indicated that the cave generator had been essentially retooled into a new mode, which, from a software engineering player’s perspective, sure does just sound like adding restrictions to the verticality and complexity of the cuts made to a cave system and then the rest is essentially biomes.

While not insignificant, it’s not like starting with whole cloth like what had to be done with DRG.

I’ve already indicated I’m a big supporter. I’ve been here since the beginning and watched when the perk systems got added and helped work through the base movement speed fiasco that made the game feel like molasses and lose its sense of flow. I don’t have a problem paying for quality and heart. Clearly. DRG felt like a complete game before it launched from Early Access.

So forgive me, as I go about my life, daily, seeing the perpetual erosion of value in our every day lives in every single thing we buy.

Because the way I see it, greed is ruining the entire world right now and I don’t want it to ruin GSG and DRG, because some of the best people I’ve met have been down in those caves and the game got me through a bad time.

Looking forward to seeing what you all do with this.

Thank you for your response.

tall plume
# balmy pilot Fair. And if the game is set prior to timeline of events in DRG then the cosmeti...

if the game is set prior to timeline of events in DRG then the cosmetics and gear would not exist, which nullifies the transferability argument/concern.

The game is set to happen at the same time as DRG events. S5 was the introduction for Rogue Core.

They made it sound like DRG was still being used as the base, and I assume it is the basis from which this grew and the base of the survivor systems are likely similarly the base from which RC’s systems of classes and upgrades and equipment were derived, if even loosely to transition from top down to FPS.

It is used as a base when it comes down to its skeleton and basic gameplay feel, but that and the art and setting is pretty much all they share.
Survivor is made by an entirely different studio, in an entirely different genre, while DRG itself was already using roguelite elements for its gameplay.

I’ve already indicated I’m a big supporter. I’ve been here since the beginning and watched when the perk systems got added and helped work through the base movement speed fiasco that made the game feel like molasses and lose its sense of flow. I don’t have a problem paying for quality and heart. Clearly. DRG felt like a complete game before it launched from Early Access.

then I think you can see how much Rogue Core can and will evolve into it its own thing over time, given what we've seen right now is just pre-alpha stuff and the game isn't event yet in its infancy.

Because the way I see it, greed is ruining the entire world right now and I don’t want it to ruin GSG and DRG, because some of the best people I’ve met have been down in those caves and the game got me through a bad time.

I personally don't see where the concern comes from. If GSG had any attention to be greedy, they could have done so already with DRG and its seasonal and season pass system - yet they didn't. They've given us no reason to worry about that and I think that deserves a little trust from our part.

balmy pilot
#

The game is set to happen at the same time as DRG events. S5 was the introduction for Rogue Core.

Thanks for clarifying. I misread what MD said, and I appreciate you pointing that out. I haven’t had the chance to play this season yet, but it’s good to know how it ties into Rogue Core.

Survivor is made by an entirely different studio, in an entirely different genre, while DRG itself was already using roguelite elements for its gameplay.

That may be true but they’re both under the umbrella of GSG publishing and so are probably very aware of the various approaches the other studios are taking or considering and why they did what they did. It’s still not from whole cloth, but maybe survivor itself used roguelite elements from DRG, I don’t know.

then I think you can see how much Rogue Core can and will evolve into it its own thing over time, given what we've seen right now is just pre-alpha stuff and the game isn't event yet in its infancy.

I don’t know about you, but I’m fresh out of hope to give to the industry as a whole right now. I’m not doing pre-orders or hopping on anymore hype trains or waiting with bated breath. I’m just trying to reasonable expectations. Do I want it to be awesome? Yeah I do, but the tone of the first response I got to my concerns—dismissive, condescending, and frustrated—didn’t set a great precedent. I get it, I’m late to the chat, but these concerns haven’t been fully addressed. I care about the game and if that message that is apparently so obvious never reached me. That is a problem.

balmy pilot
# tall plume > if the game is set prior to timeline of events in DRG then the cosmetics and ...

I personally don't see where the concern comes from. If GSG had any attention to be greedy, they could have done so already with DRG and its seasonal and season pass system - yet they didn't. They've given us no reason to worry about that and I think that deserves a little trust from our part.

The same has been said about countless developers before they fully embraced capitalistic “ensh*ttification.” All I’m saying is that I’m getting those vibes now, and I don’t like it. You don’t have to agree, but GSG should know how this feels to some long-time supporters. That’s why I’m voicing it.

tall plume
# balmy pilot > The game is set to happen at the same time as DRG events. S5 was the introduc...

That may be true but they’re both under the umbrella of GSG publishing and so are probably very aware of the various approaches the other studios are taking or considering and why they did what they did. It’s still not from whole cloth, but maybe survivor itself used roguelite elements from DRG, I don’t know.

"Bullet heaven" or "survivor games" (or whatever you feel like calling them) are roguelites games as well, to an extent. But to be fair, the framework of roguelite games is pretty broad and a lot of games kinda fall within this margin without sticking to it entirely.
Among the common mechanics they share:

  • Procedurally generated environment
  • Meta-upgrades
  • Run-based game cycle, where you start a run and die/win just to repeat it again
  • RNG elements within a run, which can take various aspects.
  • Usually not story-driven or very little so

You can see DRG hit a few of those marks already but so do a lot of other games. And some roguelites themselves take steps away from it (like Roboquest, despite it being a roguelite through and through).
You can expect Rogue Core to lean into all of those elements much more than DRG does.

#

I don’t know about you, but I’m fresh out of hope to give to the industry as a whole right now. I’m not doing pre-orders or hopping on anymore hype trains or waiting with bated breath. I’m just trying to reasonable expectations. Do I want it to be awesome? Yeah I do, but the tone of the first response I got to my concerns—dismissive, condescending, and frustrated—didn’t set a great precedent. I get it, I’m late to the chat, but these concerns haven’t been fully addressed. I care about the game and if that message that is apparently so obvious never reached me. That is a problem.

I'm in the same train but I just don't get the doom-posting when it comes to studios who have been doing good work and upholding their values even when they could have trashed them given the opportunity but chose not to.
Yeah, the industry is getting shittier but isn't that the reason we should hold dear what isn't currently shitty ?

My answer is my own. I do not work for GSG and I do not represent them past the "police" job I'm doing. Yeah I've been a bit rude in my answer but I've also had to deal with uninformed people posting this same thing weeks after weeks and it just gets tiring when the answers are literally one search on reddit/steam/pinned message away. So I just jumped to the usual stuff I see here and there.

coarse topaz
# balmy pilot > The game is set to happen at the same time as DRG events. S5 was the introduc...

I just don't see the appeal of generalizing every studio as being one, greedy entity.
If a solo independent game deve is able to be non-greedy, then it must be assumed that a group of developers are also able to be non-greedy, considering that it is also possible for a group of game developers to be working together because they are passionate about their work, rather than overwhelming desire for profits. I think that if a single example for this case is true, then it is possible that GSG can work in this way and the gloom is unwarranted.

#

I think you wouldn't be attracted to drg or rogue core either if you truly believed it to be consumed by corporate greed

#

I also hope it turns out to be a good game, like it seems to be, rather than an expensive rehash of gameplay that has already been done, but I think that everyone here is hoping that.

broken flame
#

oOOoo, some back and forth to read while I smugly sip on my ice water

broken flame
#

Well, a Beltalowda having distrust for companies from the home planet is nothing new. (If ya know ya know)

#

But I'm glad it was peacefully resolved

tall plume
#

And nothing of value was lost.

#

If you're going to leave on a tantrum because a moderator tell you to stop bringing up politics and delete the related messages after you broke the rules, might as well not have wasted your time getting in the discord in the first place.

broken flame
#

Lol, I saw 4 pings for this chat, and I'll never know what they were

brisk mantle
coarse topaz
#

maybe the rivals have better stealth technology

broken flame
# brisk mantle I assume it's a deal with the bigger threat then kill each other sorta thing
Glyphid Swarmer and Shredder wearing a trenchcoat and a hat, hiding behind the corner, Shredder nudges a briefcase to the Swarmer, Swarmer opens it, it's full of credits (hexagon cookies probably), Swarmer nods to the Shredder and takes the briefcase, they both take the trenchcoat and hat off and go attack the Dwarves, Scout already died to fall damage. 3 Dwarves left...
*Fin*
brisk mantle
coarse topaz
#

all the messages were deleted because of politics

broken flame
coarse topaz
#

he stopped talking about drg and just started talking about greed and the nature of man

brisk mantle
tiny beacon
#

wasn't he talking about a tv show

coarse topaz
#

makes you discuss the economy

brisk mantle
coarse topaz
#

it would be funny if they added cocktails that gave smart stout different dialogue

#

maybe in rogue core

brisk mantle
coarse topaz
#

yeah, maybe we'll get some new stuff

#

steroid stout

#

makes your gym gains 2x

#

instead of passing out when you drink too many, you simply die

tall plume
#

btw

#

don't know if anybody saw the new screenshots on the store page

coarse topaz
#

i hadn't seen them before, but i just noticed the ones where they can choose a movement option

#

and one with pipelines

#

i wonder how they will implement pipes

brisk mantle
brisk mantle
median sleet
#

I'll feed all the Rogue Core footage we have into an AI and have it recreate Rogue Core without love and passion

coarse topaz
#

thank goodness for ai

#

we'll finally get to see what rogue core would look like if the devs were actually just bosco drones

tiny beacon
#

Bosco has more passion than a generative system like that

hollow bear
#

Can't wait to try out placeholder

coarse topaz
#

oh yeah, you are a playtester

#

so you actually get to try it

#

epic

little sail
#

guys, do you think that this game will have actual melee or do you think it'll just be the pickaxe and that onesuit ability?

golden topaz
#

Hmmm it's not a bad idea Sconk axe

elfin ice
coarse topaz
elfin ice
#

yay

coarse topaz
#

this game is approved by the ladder authority

native monolith
timid veldt
native monolith
timid veldt
#

Damn right

little sail
coarse topaz
#

we also know that there will be drills in this game, which is sort of like a melee weapon. I wonder if you could upgrade it to be strong

broken flame
#

MAYBE even a shovel

coarse topaz
#

lol, it would be funny if you could find random weapons like shovels or debris and upgrade it

#

stuff that is fully unrelated to the weapon cache that you could access, but has some upgrades that are on-par with the other weapons

#

maybe smth like a hydro-cannon, modified oil collection laser, or a broken piece of one of those big mining machines

#

also possibly a gimmicky gun that security guards would have used

#

it could quickly shoot slowdown goop or smth that detains enemies

tiny beacon
#

I don't think security guards on Hoxxes would shoot anything short of live ammunition

coarse topaz
#

possibly

#

so they might have smth good

#

tbh if they added subata in this way, it would probably be a better option than letting it dilute the drop pool

#

just take it from a guard

sand vale
#

eh, issue is why would you ever take it if it was bad
vs
why would you ever NOT take it if it was good

coarse topaz
#

some of them could just be cool

#

like, a hydrocannon would be awesome

#

also, if they can be upgraded, it would definitely be on par with other stuff.
I think other games that do this will add a limit on how long you can use items like this, giving them some durability

#

but yeah, you make a good point

#

it could just result in an area of the game being decimated by 4 dwarves with op hydrocannons, right before they break

#

It could also work without the durability if it is a specific weapon that fulfils a niche really well, but is otherwise not very useful- in that case, it may result in a team hunting for it so their team member who is building for it can play their build

pure vessel
coarse topaz
pure vessel
coarse topaz
fringe narwhal
#

I think drills probably won't be. They're utility tools after all.

pure vessel
fringe narwhal
#

A true Karl run, get so lucky with upgrades that your pickaxe kills everything

pure vessel
sand vale
#

melee upgrade for a gun would go hard

#

bayonet for the m1k or something

#

although keybinding that might be weird

hollow bear
#

I hope we get three pickaxes taped together

royal axle
simple cloak
#

New throwable just dropped breather

#

Pickaxe beyblades

royal axle
#

It plays the soundeffect of a pinball colliding with something each time it hits

elfin ice
paper laurel
#

I have a feeling this game will be based around karl

coarse topaz
#

but seemingly, the devs have denied the existence of karl in this channel, so I think they won't do anything with him

paper laurel
#

we'll see

#

considering they arent planning any seasons that are based around trying to find karl in drg they might try to make the objective of rogue core about karl

fringe narwhal
#

Karl dug deeper than anyone ever did

#

What if our objective is to reclaim Karl

tall plume
#

Karl lore is gonna stay the same as it it now: mysterious

#

it's an appealing mystery precisely because we don't know anything about it

paper laurel
#

in rogue core you are diving deeper right?

forest rain
#

All we know is that Molly the Drone carries our Minerals, and we shoot bugs corespawn in mine. The dwarven life in a nutshell.

fringe narwhal
fringe narwhal
#

A sort of "Karl was here" easter egg

paper laurel
#

what even are ommoran shells anyways

tall plume
#

magic sentient rock

paper laurel
#

is the core of the planet an ommoran shell but just big

tall plume
#

and apparently they're costing a lot of money and can make energy/weapons

#

that's about all we know

paper laurel
#

to me rogue core looked like it was less focused on the goofy mechanics of the game like in drg

#

rogue core looks more serious

#

the caves look scarier and more dangerous

#

which makes me believe the game might be more focused on the lore this time

tall plume
#

which is: you won't know much outside of bits and pieces here and there

paper laurel
#

sad

tall plume
#

personally, I see this as an absolute win

#

those aren't story driven games

paper laurel
#

yeah but that just leaves the lore to rot

#

people more interested in pinging mushrooms instead of looking at the lore perspective of the game

tall plume
#

no, it leaves up to the player's imagination

raven wharf
#

I don’t play DRG for the lore. I play it because it’s fun. If you want a game with deep lore then go play dark souls or something.

still cedar
#

the lore is fine

#

you know what you need to know and the mystery leaves a lot to the imagination

#

if they just bonked you in the head with the answer to every mystery in the games universe it would be a lot less interesting

#

i want to see the BEEG dreadnoughts though

olive narwhal
#

Wouldn't say the lore has been left to rot if it was rotten i doubt there would be as much interest getting more as their is now

still cedar
#

we will get new lore

#

they need to tell us like, who the fuck the reclaimers are, more about the corespawn, things of this nature

olive narwhal
#

Rogue cores lore will probably even explain some of the unanswered questions from drg

#

Or atleast expand on them

median sleet
golden topaz
#

Drg lore? There's a few I suppose, like what they use the alien eggs for breather

broken flame
#

The less lore I know, the less holes I can poke when they add stuff

coarse topaz
#

indeed

wheat pewter
#

leaving a lot to community interpretation is a really good disguise for lazy lore crafting imo

coarse topaz
#

before then, it somehow holds up

#

jk- lots of the dialogue opens up a bunch of weird loopholes and lore

tall plume
coarse topaz
wheat pewter
#

you're talking as if it's one or the other, it's absolutely not

tall plume
wheat pewter
#

I have played tons of games that both have great gameplay and great lore... why do you think GSG wouldn't be capable of that too?

#

I am sick of "lol fill in the blanks yourself" I wanna see what they got, I think they could write up some crazy good stuff if they actually tried

tall plume
#

I don't know if they're capable of it or not, I'm just saying they don't seem to be interested in it.
If they ever want to develop it more, I'm up for it. But doesn't seem like they want to - at least so far.

Maybe things will change as they make RC.

wheat pewter
#

don't care about the holes, I just want to see them actually do something other than the usual two tiny bits of information and "fake it till you make it" the rest

tall plume
#

but at this point, it's a bit too late as many people have their own expectations and would just end up disappointed

#

so if they ever want to make something lore heavy, best to make it through another universe

coarse topaz
hollow bear
#

We better hear more about Karl's cousin Carl

wheat pewter
#

I wouldn't want to be involved in any of that because I wanna see what they'd add by themselves

#

I want to see what they literally got without community influence, I know what I got, I made an entire series where I made-up a bunch of explanations for biome features

coarse topaz
#

i guess i'm just wondering how they could add lore in the gameplay loop. Not for rogue core, but in drg, maybe they could have lost packs drop a journal entry? rogue core could have some terminal that makes the lore more concrete? I don't really see how they could add lore to the game. at some point, it makes the game feel less "present"

#

the lore that does exist is seemingly very expansive, going back to when the dwarves were in some mountain brotherhood cult while they were on earth

#

i'm almost certain we'll get some more information about DRG as a company from rogue core

wheat pewter
#

during drg's development they planned to add a lore terminal, this later became the miner's manual

brave oriole
#

Lore doesn't have to be apart of the gameplay at all. The MM already gives a ton in the beastiary. Just more stuff like that is what I would personally prefer. Though tbh I don't think Lore for the sake of Lore is very interesting, it needs some sort of goal. Setting the table doesn't mean much if there's no food.

carmine zenith
#

Story mode or I riot

hollow bear
#

what if it was a game board like Mario Party

forest rain
#

I just want more flavor lore like we have for the beastiary and guns. We'll learn about the Aliens of Hoxxes eventually on our own.

#

All we know is they had to be sea dwelling and primarily lived in the Weald

carmine zenith
floral lake
#

I want this to come out already.

rich condor
#

rouge core

grizzled pelican
coarse topaz
#

mission control is bowser

pure vessel
olive hound
#

Karl's facilities*

pure vessel
#

Karl can't be contained

olive hound
#

The truth is out there, so is Karl.

hollow bear
#

Sounds like Karl is going Rogue

cobalt ridge
#

can we join him

fringe narwhal
#

In 2025

rich inlet
young vessel
#

will the reclaimers have fingernails

#

cuz dwarves dont have fingernails, just curious

plain shoal
#

Is the core of Hoxxes IV sentient

#

Considering we have many cases of sentient rocks

#

I mean like it's only two cases but that's still to specific

plain shoal
#

That would also explain the rouge core thing

native monolith
#

There is a decent amount of legitimacy to the theory that hoxxes is alive

#

I would say it’s a pretty solid theory right now

tiny beacon
#

you ever listened to the screams the meteors make? I don't think all of those sounds are the meteor itself

#

same might go for the eggs, which would I guess somewhat explain why they're growing flesh on the outside of them instead of the inside, if they're more like seeds

atomic jacinth
dusky badger
#

if this game is in UE5 it's over

olive narwhal
#

I mean its not an if anymore

#

It is

dusky badger
#

it's over then lmao

#

every single ue5 game i've seen has run like garbage

olive narwhal
#

Fairly smooth upgrade process outside of the stuff that broke

dusky badger
#

im also pretty sure ue5 forces taa which looks damn ugly

#

im all for this game but i hope they make it playable on regular systems lmao

median sleet
olive narwhal
#

Satisfactory runs fine

#

If roboquest is ue5 its probably not it runs fine

median sleet
#

Dead by daylight, fortnite, Tekken 8. All UE5 games I haven't seen any performance compliants about

median sleet
olive narwhal
#

Still runs good

#

Either way i suspect rogue core will probably still have a higher minimum then dr

#

G

#

If only slightly

median sleet
#

Most likely yeah

#

I am prepared to lower my graphics settings

#

And once some mods exist I will install every mod that removes particle effects

olive narwhal
#

I willl continue to enjoy my particle having privileges

median sleet
#

I would if I had a pc that could run the game at at least 70+ fps with particles

olive narwhal
#

Drg does push that line though

#

Who knows maybe i will upgrade by the time of EA

frigid path
sand vale
#

Also the lobby and drop in are always horrible for everyone no matter what in my experience

tiny beacon
#

DRG also suffers whenever it has to do anything particle related that's what particles do

harsh vessel
#

Is this just drg 2 or sumn

harsh vessel
long breach
harsh vessel
mossy ruin
#

the assets were reused in the trailer

#

but kinda yeah, you will still collect minerals, and you still shoot stuff

#

the purpose of collecting minerals and finding events is just getting roguelite upgrades now

#

the game is a rogelite if you didn't know

#

and yeah, check pinned

median sleet
tall plume
#

artstyle is also going to be the same (low poly style)

verbal bobcat
tall plume
#

jokes asides, love the RC art so far

Still hoping we get a DRG artbook one day 🥺

#

I just love looking at concept art

frigid path
elfin ice
#

Lmao I'm imagining 4k beards, hair physics just crashing the game 😂

frigid path
#

70% of the game size is beard textures and beard physics code

upbeat tangle
elfin ice
#

you run into your friend and you're suddenly flung 16,384 meters upward into the void and insta brick your game

(because of your teammate's beard flapping in the wind which has collision issue)

upbeat tangle
#

Oppressor attacks you, gets launched by the beard into a nemesis nice

wintry cliff
#

checking daily for a closed beta

#

🙏

tall plume
wintry cliff
#

good to know

#

with a bit of luck I can get in like the closed beta for drg

#

but back then it was a lot easier, cuz the game was nearly unknown 🥲

tall plume
wintry cliff
#

ah its gonna be a closed alpha

#

the game will release publicly in early access as beta then, I presume

tall plume
paper schooner
tiny beacon
#

seeing the acronym 'EA' is a real jumpscare

fringe narwhal
median sleet
fringe narwhal
bright widget
#

Guys, do we know the price of the new game? c:

left tinsel
#

6 decillian dollars

native monolith
#

Same ish price as drg iirc

bright widget
neat acorn
#

Indie Game Pricing™️

#

roughly the same for most of them

#

bless

pure vessel
wheat pewter
#

prob cheap during early pregnancy and 30€ when 1.0

median sleet
wheat pewter
#

yep

paper schooner
grizzled pelican
worldly sundial
#

I know this is ever so slightly off-topic but Electronic Arts can go eat a dick

neat acorn
#

how is videogame formed

brisk mantle
olive hound
muted sorrel
#

That's what someone told me

bright widget
#

Nice, thx

native crystal
upbeat tangle
#

Some games are formed by devs buying assets in unreal engine.

neat acorn
#

adoption [?!]

brisk mantle
pure vessel
paper schooner
brisk mantle
upbeat tangle
#

One of the things I love about DRG is that it looks good even though it doesn’t have that many polygons

ivory cobalt
#

the lighting helps a lot

forest rain
#

Ok but real talk

#

They need to give us a drg version of the Bolter in Rogue Core.

young vessel
#

we need the drg version of the Dooty Launcher from Strike Force Heores 2

versed snow
#

Marry me or something /j

native crystal
#

guys, for rogue core can we play as a baby dwarf in early access. then as the game gets updates and gets closer to 1.0 we grow up and become adults

#

and for the alpha we play as a fetus or something

delicate flax
#

Can we get more sandwiches? I really want to see a sandwich to counter the hexagifus skaler. I hate that boss. The phase 2 is actually bullshit. Who made it be able to pull you 30 decaillion miles away??

verbal tusk
#

Will a build focused on the class weapon be possible? Mostly because I wanna get some clips of mowing things down with Slasher and put Power of the Saber Blade over it lmao

tall plume
#

would be a missed opportunity otherwise

pure vessel
#

However, not all classes have weapons specific to their class.

The Spotter (WIP) and Guardian don't have any weapons.

median sleet
#

Guardian shields in some way and Spotter highlights enemies?

pure vessel
#

but no, they don't do either of those things.

median sleet
upbeat tangle
#

I have a question
Will there be multiple shotgun round types in rogue core?

pure vessel
upbeat tangle
#

Some kind of ability to load a special round that’s like a grenade or a slug or some other special round would be cool, maybe as an activated perk or something?

pure vessel
#

Not unlikely that could happen. Nothing in the game as of now though.

fringe narwhal
#

Oh that sounds fun

#

Maybe different elemental rounds

pure vessel
fringe narwhal
pale grove
#

Hopeful

fringe narwhal
#

Imagine the reclaimers just carrying a little freezer around and one of them has the idea to store the shotgun shells in there. Boom, cryo shells

tiny beacon
#

freezing a solid slug to make it explode into fragments on impact

long breach
#

You got the maggots in magma core that could do that 👀

median sleet
#

Is the game gonna be community translated again?

royal axle
#

Minigun with flaming bullets, subata with acid bullets, stubby's whole existence,

#

I'd be confused if there weren't elemental bullets

native monolith
#

For example, loading electric shots into the boomstick

#

Or acid into an assault rifle

pure vessel
pure vessel
native monolith
verbal tusk
#

Taking from just DRG here, I'm imagining later on in a run you could start finding overclocks. Either someone could slot it into a weapon they have, or scrap it if no one wants it.

But you don't know what overclocks are gonna show up. Your bread and butter ai stability engine might not show up and you'll get something like burst fire instead.

I feel like how weapon maintenance and promotions work in DRG could also fit in that scenario: Encouraging players to branch out and get at least a little experience with most builds.

native monolith
#

Might want to put this in #rogue-core-suggestions

I’m hopeful they’ll do it like survivor, with certain upgrade combos allowing certain ocs into upgrade pools

fallen delta
#

Is everyone aware that they possibly revealed one of the new classes in the rogue core store page? Not sure if intentional but one of the screenshots show a guy playing as someone called 'spotter'. Dont know if its old news at this point i just noticed it recently myself.

native monolith
upbeat tangle
#

We know there is a class called spotter, and a class called guardian

native monolith
#

Just not what it does exactly

#

It uh

#

Spots

fallen delta
#

mm

#

this class can see

native monolith
#

I now want the spotter to have an eye patch

#

I spy, with my little eye

olive narwhal
fringe narwhal
forest rain
#

The Spotter pinging teammates be like

#

🫵breather
There's no hiding from me, Alien OR Dwarf!

#

Also I lowkey wanna see the Bug Trap 1.0 make a return. I know it kinda sucked in the beta but having a Trapper/Big Game Hunter dwarf in the reclaimers would be cool.

#

"Headhunter" would be what I call it.

#

Traps you, takes you out, takes your head as a trophy to boast to the other dwarves

native monolith
stray glacier
#

What is rogue core egen about

#

Why is the core rogue

native monolith
#

Pins

stray glacier
native monolith
#

They’re different games, rogue core is more of a roguelike, it is different enemies, new classes, new weapons, different upgrade systems, different story, new biomes, a focus on machinery in the caves, a new group of dwarves, and, hopefully, beer

native monolith
#

I’m also most likely forgetting a lot. I’d recommend watching the rogue core section on the recent live stream

native monolith
stray glacier
native monolith
#

They said length of runs was up in the air but I believe the current is around deep dive length

tiny beacon
#

its missions are like missions in DRG, though longer and structured differently. Not a campaign

native monolith
stray glacier
#

Drg x binding of isaac

native monolith
#

End goal, but still the “new run” run formula

native monolith
#

I don’t actually think we know if there’s unlockables, do we?

#

Something like “beat the game with x class, unlock x upgrades”

#

Has there been any mention of something like that? I can’t think of anything

stray glacier
native monolith
#

Huh?

tall plume
median sleet
stray glacier
fringe narwhal
#

Splunky!

native monolith
native monolith
#

Spider exploder tank ghost is real

olive hound
# stray glacier im guessing like isaac x spelunky

You can just think about it like this.
Roguelite: Meta progressions/unlocks or power-ups before runs. (Rogue Legacy comes to mind)
Roguelike: Having all the systems already in place and learning through play. (Spelunky is a good example)

#

I am not a purist by any means but that's my way of differentiate one from the other.

fringe narwhal
#

Splunky

#

Splunky good

#

But hard

tall plume
#

The main focus for this month has been getting the development build into a stable state, so we can pick right back up in January without having to root around with a bunch of bug fixes and stuff.

One big element of that has been recalibrating the entire particle effects system. Long story short, the particle effects system in Unreal 4 was causing some instability issues with DRG. We want to make sure that stuff doesn't carry into Rogue Core, which we're developing in Unreal 5. But that requires going in and manually fixing the entire system -- roughly 1,100 different particle effects and triggers that need tweaking and reassigning. Sometimes that process takes 30 seconds, sometimes it takes 15 minutes. The team's had to do it all by hand, one at a time.

It's like if you were building a house with 1,100 different light fixtures, but then you learned all 1,100 light bulbs were faulty, so you had to go change every single one of them before you can keep building your house.

The team's been having a ton of fun with it! 🙂

From the GSG newsletter

willow flame
tall plume
#

gotta keep sharing even the little bit of news we have

olive narwhal
#

I was thinking about mentioning it but thats way cleaner

willow flame
#

yes

olive narwhal
#

Particles will not murder performance as much big win

olive narwhal
#

Hopefully it will put concerns about UE5 performance wise down a bit

tall plume
#

UE5 has gotten much better since its early days

olive narwhal
#

Thats also good gonna need for all that roguelite stuff with all the particles

native monolith
#

THE GUY IN THE MIDDLE

#

ITS THE SHATTERCLAW

#

Mikel said that it wasn’t quadrupedal, it’s grounded, and one of them has got an aoe attack

#

That’s gotta be the shatterclaw slammer

tall plume
#

gotta love the one with the long ass tongue too

#

stingtail 2.0 nice

native monolith
#

That guy looks terrifying too

#

New core spawn maybe, though also could just be art

#

I think we can lock that down as the shatterclaw design though there’s nothing else it could really be

tall plume
#

design may change too

native monolith
#

Yeah

#

It wasn’t in the development testing tab though so it’s probably going to look similar atleast

mossy ruin
fringe narwhal
#

Lets gooo

native monolith
winged cave
#

is this rogue going to be like drg 2 or totally different game ?

raven wharf
#

Why does no one bother to check pinned messages?

tall plume
winged cave
#

i have

burnt wigeon
#

,

tall plume
winged cave
tall plume
#

Then you didn't read the pinned messages dderp

winged cave
#

its ok ty

dire saffron
paper schooner
tiny beacon
#

it looks like a corespawn varient with its fake-face armor broken off

#

has the same spiky design elements and color scheme as the other corespawn in the picture

paper schooner
native monolith
hollow bear
#

it's actually the Clattershaw. so close.

native monolith
#

SHAW?

fringe narwhal
#

Ratterclaw

#

🐀

split vale
#

Are the reclaimers shorter than the normal dwarves? because the corespawn crawlers seem larger than usual in rogue core

tall plume
#

the corespawn crawlers are just bigger

carmine zenith
#

Dwarf dwarves

#

Don't let pounce lie to you

#

Wake up sheeple

split vale
#

So they're putting child dwarves in the mines?

proud kayak
#

The children yearn for the mines

split vale
#

Minor miners

neat acorn
#

babby rock galactic

brisk mantle
#

Gotta teach em young

native monolith
#

Reclaimers of course, reach around 10% BAC

native monolith
#

So it’s probably a corespawn, maybe what the oppressor is the pretorian because it’s around the size of the clamorhead

fresh jetty
raven wharf
#

It's cheaper and their little hands can reach in places big hands can't

wheat pewter
#

new game title was announced today: deep rogue rock core galactic

native monolith
wheat pewter
#

nope

wheat pewter
#

nice subtle confirmation

#

was wondering when you guys were gonna reveal that

icy nebula
#

crogue ore

grizzled pelican
#

I mean more missions less pay

simple cloak
#

If even one team member doesn’t make it back you get no pay 😭

grizzled pelican
simple cloak
#

Your minerals are now forfeit

median sleet
simple cloak
#

🗿

native monolith
#

That is 4

grizzled pelican
native monolith
#

Because is deep?

grizzled pelican
#

yeh thats my driller neuron tell me

lime steppe
#

i wonder if the closed beta will have invites,, but idk if it would still count as a closed beta lol

brave oriole
tiny beacon
#

we got the TF2 comic series completed before Silksong and Rogue Core

native monolith
#

I’d say it’s very likely that the beta happens before silksong, early access release i really hope not but it’s still feasible

lofty heart
sleek swallow
#

why are we comparing something that's been in the waiting for around a year to things that have been in the waiting since 6 and 8 years ago

tiny beacon
#

running joke

atomic jacinth
verbal wolf
#

Don't worry, Rogue Core is coming out well before Silksong does. breather

native monolith
#

I don’t think I’ve heard major complaints about delays for a game in years

tiny beacon
#

to be fair the common and perfectly valid retort is that a years-late release is better than a featureless buggy mess that will be patched into a playable state over those same years

#

early access, like Rogue Core and DRG before it, is the ideal between the two, I think

tall plume
#

early access is nice but doesn't work for all kind of games - and all kind of devs

tiny beacon
#

for sure

random laurel
random laurel
worldly sundial
#

The suits can suck it.

grizzled pelican
atomic jacinth
grizzled pelican
tropic dew
stray glacier
#

Still waiting for left5dead

grizzled pelican
stray glacier
#

Still waiting for drg 2

brisk mantle
#

Maybe they could do something like a rougelike with it

stray glacier
#

Still waiting for drg survivor 2

#

Ok im done

#

Is rogue core more like original drg or like survivors

#

It would be cooler if its more like original drg

stray glacier
#

I just finally watched the trailer for rogue core, and it looks so unbelievably hype

#

I understand why tbey decided to pause development on drg

stray glacier
#

I hope in rogue core we can make bunkies

crystal lark
#

They said they want fully destructible terrain I think, so yes.

fringe narwhal
#

Bunky core

nocturne minnow
#

Still waiting for Goat Simulator 2

delicate flax
#

I doubt rogue core's crawlers are going to let bunkers slide simply because of how tanky and fast moving they are

hollow palm
#

Enemy design as per usual is top notch. What I’m still eager to see is their take on the *roguelike powerscale

#

I think a class with multiple support tools is more or less halfway there. But enemies need to also scale with the dwarves, rather than just be static and tougher than drg enemies while the player slowly gets stronger

#

If they want to let players scale in crazy ways or use powerful synergies then tbh I think swarm size and even more varied lategame enemy spawns won’t be enough.

#

Then again some of the enemy designs they’ve shown seem really aggressive. So honestly it’s still too early to tell

verbal pine
#

rog cor

forest rain
#

I hope a stalker equivalent makes a return. Or a tool that auto pings enemies within a certain distance, like that bio scanner from GTFO

olive narwhal
snow berry
#

i wish that rouge core would have an immersive drop sequence, where you're actually in the pod or dropship instead of a 3rd person loading sequence with a computer voice saying "estimated time till landing 30 seconds" or something like that and flashing red light indicators when you're getting close to landing. Would be so awesome.

sullen mica
#

Does anyone know how much (or at least an estimate) rouge core is gonna cost?

young vessel
#

5 hours in the mines

tall plume
#

just a guess though

sullen mica
#

Alright, I was feeling like it was either gonna be 20 to 25 bucks, which either way, I'm happy to get it no matter how much its gonna cost

elfin ice
#

I don't know if the red square is a bot or not but I love it

#

As a joke they should add a rouge skin to the game

raven wharf
#

or people could learn to spell