#rogue-core-chat
1 messages · Page 33 of 1
Oh. 
ah, yeah sorry I didn't have the time today
ah, then it's understandable you don't know
If you look at the cheats spawn menu, you'll see the Creeper has "Guardian" and "Warrior" variants.
It really is a Grunt.
yeah
I guess to me it just seems kind of odd with the new context that
they just spammed the equivalent of grunt guards moving at mach fuck in season 5 to the point ziplines are the only sane way to combat them
very power scaley sort of thing im not a fan of
I wonder if they'll even keep the base crawler enemy since it doesn't really fit into the horde shooter compad system they're going for
it was there
stood together in a row with the rest
but I guess it will only appear on special occasions
they probably overtuned them with the goal of making them seem like a threat that requires elite dwarves
the whole point of them being in DRG is to tease Rogue Core and give you a taste of it
The sweet taste of 5 billion Crawlers moving at Mach 5.
I'm very intrigued by the decision to axe DRG enemies in rogue core
yeah, that's what im saying I don't like
I think it's kind of annoying
personally
I get having them be difficult but this is like
I thought they'd at least have familiar enemies in the really early stages of the game befoee transitioning to the denizens of the deeper parts of Hoxxes.
throwing a bunch of nails/flashing lights in your eyes kind not anything actually intriguing when the solution is an angled line
if they want to ambitiously make an entirely new roster of enemies, more power to them
I welcome this
we got more and more powercreep over the years for the dwarves but people are still allergic to anything that appear like it could be a challenge, be it enemies or environment
let's be fair here, crawlers really do not have a lot of counterplay
I'm not saying I'm "allergic to challenge" im saying it just seems very blunt in a
not creative way at all
robots were challenging and fun
stun, electricity, sludge, cryo, any form of slowdown
pheromones
The Crawlers powercrept other enemies. They have the health of a Guard, damage of a Slasher, and move at 5 trillion kilometers per hour. 
corestones aren't that skill-based of a challenge. You can't track all of them to dodge every attack if you're good enough, you just have to avoid them
it'd be like instead of having turrets, shredders, patrol bots, and nems, you just spammed a shit load of patrol bots in a rival presence mission and left it at that
But yeah just hold M1 with Cryo Driller and win.
It sort of makes me wonder how they'd be more manageable in RC besides being a rare enemy
since its "challenge" in DRG is just that there's like 30 of them at once
or be one scouty boy with a crossbow, and pull most aggro on your own
Or be Gunner. 
or be gunner
they're a disruptive enemy, I would think they fill the role of a shellback best
I don't think rogue core's gameplay loop is gonna be similar enough to DRG's for it to be compared so flatly
I think the combat will be extremely comparable to DRG.
well, it's just an fps horde shooter, the gamepley won't be that different probably
that's the point
you're supposed to be killing the core stone fast, not the crawlers
Core Stone is kind of a burst DPS check. You need to be able to kill it quickly.
I could kill the core stone faster if I could dodge the crawlers based on sound cues and predictable consistent dodge movements
burst dps check but it has health gating that equates to sitting on good ol' zipline for the whole thing
It's not interesting or engaging is my point
I wouldn't mind the whole needing to avoid them as a much more problematic threat if it wasn't just
ctrl + v
but
I have confidence
that Rogue Core will be probably if not the definitive co-op rogue-like
since admittedly that isn't a very good genre for co-op since snowballing
GSG hasn't disappointed me yet

it's gonna be awesome, I just hope they can deliver on solo play
Yes
since I feel like there's still gonna be a lot of solo players
very important too imo
and like I've said many a time before, DRG's solo play is not the best
I hope Rogue Core has a massive amount of possible builds.
My low health teammates watching me throw a Bullet Hell Leadburster:
my high health teammates watching me fumble a fat boy cluster grenade
the new enemies look sooo goood
kinda wish they had old enemies come in sometimes tho, cus they said they wouldnt have them at all :(
would be cool if there was a special event where you had to fight glyphids
can't believe the stalker alone made gsg decide they never want to use a normal drg enemy again
the devs told me they'll put the stalker in just for you though
since you love it that much
edgestalker will suffice
games looking so cool, new enemies especially
Edgestalker does seem sufficiently annoying. 
In DRG, "Core Spawn" is two separate words, but it seems that Rogue Core says "Corespawn" instead from what I can see.
brood nexus seems to be coming back though
or equivalent. Two stationary enemies labed as spawners for two different species in the spawn menu
One of them seems to spawn an enemy analogous to Exploders.
You just randomly hear the stalker sound right in your ear
But it just does not exist and you never hear it again
Now that, would be comedy
rogue core schizophrenic class
i really hope we get like ONE glyphid but its just a maggot. like, different to the normal maggots we see patrolling around in DRG, but noticably more glyphid-y
just to show how far removed we are from them down in the core
Reminds me of the something wicked fake out https://youtu.be/DQ2T__Hpcn4?si=uDcrOAJQkKkLFYn-
If anyone here as played Ultrakill
I do hope we get some neutral enemies
But because they’re core related they get really weird
Like lootbugs are super silly and whimsical to the point of causing an ethical dilemma
But image some sort of huge spider guy who just strides around the cave
They don’t care about you but it just makes you feel kinda uneasy
They already have the perfect design for core lootbugs right here #announcements message
Watching the Rouge Core enemy sections
HOLY HELL GSG COOKED
same with acid spitter and acidspitter lol
I love the new enemies, look interesting
Man it look beautiful and interesting, this might be the first time that i want to play a RogueLike
bro, Roguelikes are my favorite genre of games, & Deep Rock is my favorite game, I WILL LITERALLY EXPLODE when Rogue Core releases
I'm gonna BUSSSSSSSSS like the Bulk when it's out
true
it would make sense
there is no way that all glyphids just cease to exist after a certain depth
it would be really cool if they were a rare enemy type
Tbf there literally is a massive barrier seperating the rest of hoxxes from the core
If we dont get minigun we gotta get a riot shield
I wana bonk and mag dump things
Train horn.mp3 Core spawn death sounds.mp3
Are dwarves from rogue core differs from drg ones?
Yes
I haven't noticed any difference between them in footage that was shown yesterday, yes it is alpha, but a bit concerned about it
theyre supposed to be distinct, theyre just using placeholders right now
That's good
their voices will not be different though it seems
just different personalities and vibes
theres no information on mission control
Or greedy texan 😂
wario will be rogue core's mission control
Wission control
Because he is winner
And every mission with him is immediate success
Having good ol Mission Control would be cool
He deserves taking care of an elite squad instead of some goobers like he usually does
Meanwhile there's me, planning to make a slayer cosplay build seeking glorious death in melee.
as of right now we have the same good ol mission control
Mission Control is cheating on the DRG miners with the Reclaimers. 
Btw, was I the only one surprised to see pickaxing still be part of the game?
For some reason, based on the pitch of this game, I find it odd that these reclaimers are also on mining duty.
all dwarves mine, its in their nature
Plus, of the 2 classes revealed so far, mobility is not a core aspect at all.
Fighting seems the core aspect of this game, so mining almost seems like an after thought atm.
You mine expenite to spend on upgrades
You're joking now.... but
Uncanny guess
OR is it?!
I want 2 Mission Controls
And they keep talking over each other because there has been a mix-up on who actually got assigned to the reclaimers
I'll note this in my book of cool ideas
It's Mission Control's evil brother, Mission Chaos, who is blue instead of green.
Add character development where they say the same line when announcing a boss
Actually, I think I'm thinking of Davis and Droz from Titanfall 2
Something that'd be fun for rogue core would be upgrades that mix and match the effects from other weapons
Like the minigun laying down sticky flames, for example
DRG roguelike spinoff game
Currently being developed, they actually showed some stuff about it yesterday on stream
It's kind of like DRG but there's a bird in it.
Isn't that a flying turtle?
i can't wait to see or hear about how the core biome bleeds into the other biomes
also damn, he has to manage both combat miners and reclaimers!? man's just never gonna be able to sleep huh?
Maybe they come in through the portals that the corestone opens up to let corespawn through in the main game
It's why he gets drunk in DRG:S
fair, i just feel bad because homie's just getting 0 sleep at this point trying to manage 2 different factions of alcoholic psychopaths
The idea that Mission Control is working with like dozens of teams constantly and then there’s like maybe a tenth of the amount of active reclaimers, but somehow they still keep mixing up assignments is really funny to me
Mission Control needs a raise
The reclaimers are so neat
I like how they're the elite dwarf team and get all the cool tech and abilities

Also the footage of the slicer looked SO cool
However I love birds so I will eternally be a falconeer main when the game comes out
Melee builds might become a legitimate playstyle
The team dynamics are gonna be so sick
The only thing I’m a little sad about is it seems so far that they have a very similar if not same personality
I love the mining dwarves but it would be cool to see a different culture, which, they were talking about in the stream so they will probably mould it some more
I do hope they're a bit more unique, the games gonna be cooking for I think 2 more years(?) Before release so it'll have a lot more time for all the fine details
yeah, even the dwarf "models" are currently placeholders
That’s one thing I’m really excited about
The game is super early in development and it’s already looking amazing
The art is fantastic, enemies are really cool
The enemies look so cool
Upgrade systems are good
Especially the flying ones
I love how it's incorporating the mining into getting upgrades
That's so cool
Yuh
All the way back to dwarka really
One thing that I hope gets added to the enemies is something like how the glyphids scream
It’s both a good feature as you can try to rush and punish said enemy but also is just really cool environmentally
You are, in no short terms, really pissing off the locals lol
True
I'm hoping for more enemies thats just eldritch horrors beyond mortal comprehension. Those warp spawn crawlers things from the main game creep me the hell out and I love it lol
From what they've shown recently, they're delivering on that
Rogue core my beloved
the edgewalker is pretty creepy ngl
uncannily fast and perfectly mobile for something that's built like a virus killer
i want more of the flying fish looking stuff they look cool as hell
subnautica vibes
there was one of that type listed as an augmenter in the spawn menu which interested me
flying warden or something more unique
I just watched the announcements and, honestly it has me quite worried for how its gonna turn out
The two classes are cool, I am so glad we have a melee class thingy finally
But, it reminds me Too much of drg.. like- you mine with your pickaxe, your deposit it, there are just reskinned grunts-
I'm worried its going to be too similar to deep rock, and the 2 year wait would have been a waste of time for something that could have been a DLC for deep rock itself- an Overwatch 2 situation
it was meant to be a DRG season but split off because of programming issues. It's always going to be heavily related to DRG, but the core loop is different
idk how they could've ever implemented rouge lite elements into drg
Yes I know that.. agh
also reminder that a lot of the models are placeholders for now
Its not the models i'm talking about though sadly enough
i'm not gonna judge them because they are placeholders
and mine, and deposit
The new models are wonderful, the animations are great on the new enemies- but some of them are like, copy and pastes of DRG enemies mechanically
swapping between combat and mining is still a thing, yes, but the larger picture on a run is different to DRG's missions
it will play differently on that scale but they said they weren't ready to be showing that part yet
Honestly, so far from what I've seen(assuming placeholders will be replaced obviously)
I probably won't buy it :(
I've been super excited since day 1 announcement, but this stuff just dampens my hopes sadly, maybe I got my hopes too high
I'm not sure why you'd ve worried about the entire game on the basis that it looks like DRG, especially when 80% of it is still placeholders asset.
If you read any of what I said Ser, then you'd know that's not what I'm talking about <:)
it looks like it will Mechanically be very similar to DRG, not visually, I am not judging what it is visually besides for actually finished enemy assets
Right now I think it looks more like a DRG mod than a whole new game
not just visually
Im liking what im seeing but i can't have a full opinion till i know what the core game play loop will be
Well yeah ofc
I think anyone having a full opinion on it atm is stupid
I'm just worried that I got my hopes up
you seem to have developed a pretty rigid opinion on it yourself
the core loop it's using is solid, it works for DRG and will work for RC; the big difference lies in what's in place of mission objectives and loadouts
I'm willing to change my opinion, as soon as someone says smth I agree with and actually reads what I'm saying 
Obviously the game isn't done, and I am very open to hearing out anyone who has different opinions than me, I Want to be hyped for this game, I've been a huge fan of DRG since it came out.
I did read what you're saying
they said when asked that they weren't yet ready to show what the larger objective of each run looks like, presumably because with all these placeholders it's not that finished
it's also likely the part that would take the most work, alongside whatever they had to completely rework to get loadouts to change mid-mission which I know is something DRG can't actually do in a stable manner
probably where a good bit of time went
Too different and people will complain. Not different enough and people will complain. There's no winning.
True!
For what it's worth, it's still DRG so it makes sense to reuse the same rig
I think people who want "game we already have but roguelite" are dumb, because we already Have deep rock, why would I want a less developed, focus splitting, extra game that is "Very similar to that other thing but we changed a few things"
I don't want Overwatch 2, I want a new game because why would I want a game we already have Had 😭
It is the financially safe option to just remake the same game with the same formula and sell it again, but that's also the greedy big corporation move which puts me off AAA games
overwatch 2 was meant to be a different game but reworked into a repeat of its predecessor
GSG doesn't have whatever pressure caused that
They promised big things, they broke their promises, its worse than its predecessor
Again, I have a lot more faith in GSG than blizzard
For what its worth working on this project is doing the devs some good
I truly hope so
I've been wanting them to take a break for a long while
i just hope the pressure to "release another game but better than the 1st" isn't weighing on them too hard :(
Ik it would weigh on me for sure
This is a gross overexaggeration. The only thing it's taking from DRG is the main rig, the art and the universe of DRG.
There's some gameplay similarities, and those are familiar elements for people who played DRG but it stops there.
The core gameplay loop isn't even finished and it's already looking different (beyond the basic "dive in, mine, dive out")
ammo management and the way you build is already different
it's too early to say how wild the gameplay itself will be with the upgrades we'll get but the sky is the limit now that they cut themselves off it being a DRG expansion and they can go wild
I don't want another "Dive in, mine, get out" game, I want to break the formula :(
the class system seems more freeing for them. I think it's four people to choose what support and traversal tools they want, get the right mix in, whereas the actual classes can be expanded and added to
I think this is nice
it also shows that new "weapons" will benefit everyone, unlike how it is in DRG, where only that one Class gets it
yeah they can add new weapons to the pool without having to make them four at a time
I think the weapon build system has flaws, but it is still really nice difference to how things are in DRG, same with the classes!
the whole universe is currently focused on what DRG do as a company, and what they do is mine planets with the help of dwarves.
No matter how they twist the gameplay, it was always going to be this way.
It's a pretty safe bet for them to take something that worked and expand on it in a very different way
given rogue core's origin as a DRG season it would be pretty difficult to completely twist it into something different and make a decent product. Plus inheriting the terrain system is a massive boon that it would be hard to use better than with the mining theme
It doesn't stop GSG from making other and wildly different games in the future that has nothing to do with the universe of DRG ( or expand it beyond the scope of the company - but then it's not really DRG anymore either)
At least we could have had Drills instead of Pickaxes for gods sake :(
or some kind of terraformer tool
We've seen almost nothing so far
drills are a pickable traversal tools
but we get the same charge attacks, the same grunts, Molly but slightly different agh
there's so much they can do
actually I didn't see them using power attacks
Where in DRG they wouldn't give us new movement tool because they wanted the tools and classes to be "set in stone", there's none of this problem on Rogue Core
the Bio Booster shows it
"Increased charge attack recharge speed by 25%"
all of those are possible in RC
the zipline fire pole at last 
ah, I had missed that
and this is what I am most excited about! same with the enemy designs!
I think it has So much potential
That's why I am so worried it won't live up to things, I've been so hyped for it and many other games have failed me time and time again, having Big potential only to squander it for safe and easy cash
I'm also quite excited about the environment. This core biome they talked about and the way it and its creatures are so eldritch and different is fascinating
particularly that moving barrier they went through in the trailer
Exactly!! I love this idea compared to the comedy aspect of DRG
there's nothing safe and easy into making a new game when they could just be milking DRG with updates and DLCs
You could say the same thing about overwatch 2...
overwatch 2 isn't a new game
it's fucking BLIZZARD
Ser, why do you so strongly disagree with my opinions-akaksdf
"You guys don't have phone ?"
Am I supposed to have 100% full faith in GSG to deliver?? Just like how I had high hopes for the last dozen games that promised big things?
well, no
Then why are people on my ass about it hten
Thats what drg is missing a phone port
Drg survivor:
Not on phone
because comparing it to Overwatch 2 is wild
it should be tbh
Separate genre just straight up port drg to phone
It has the potential to be great, but it also has the potential to be almost as bad as Overwatch 2
i'm just being realistic
And then rogue core can finally be on mobile
I don't think even if they do mess up it will be anywhere near overwatch 1.5
you do seem really fixated on what happened with overwatch 2
But thats my opinion much like your opinion
well,,, at least overwatch 2 was Free ☠️
Ovewatch 2 is literally just overwatch 1 with paid skin instead of free skin, and free to play model
instead of lootboxes and a tag price.
Supposedly there was PvE - which was the big promise they gave for it - but they nuked it.
Rogue Core is in alpha and already has a different gameplay from DRG.
The comparison doesn't even stand.
okay dude
its the only recent example that comes to mind
but literally throughout my entire life companies promise, delay, and then never deliver
I'd literally have to be insane to not be anxious?
GSG is my single favorite studio
The fact that you have absolutely no sense of nuance is pretty insane by itself, if you ask me 
that's why I pray it will be good, I pray that my anxiety is wrong! But its realistic to be anxious when you have high hopes for a game
it's either black or white I guess
I tried speaking like that, and then you couldn't understand what I was saying dude-
remember that it wont even be a full release for a while, and I have full confidence that GSG plans on listening to feedback
I agree with this!! That is the whole reason I came on here to talk about this at all adjkfkas
I hope me expressing my fears for the games future can hopefully somehow help the devs keep it off that path
You're allowed to disagree with my fears, but that doesn't make me crazy for having them blehhh,c an't have opinion on the internet 🧟♀️
I love roguelites, I love deep rock, I hope for the best, I worry for the worst
The primary friction point was the immediately jumping to it potentially being a ow2 situation
I'm not saying it'll be as bad as ow2, just a similar let down if it Does turn out that way :(
It was just a wierd comparison
The early teasers for ow2 were very cool, unique, and fun looking, and look where it is now 
sorry I don't have any other examples on me rn 🧟♀️
I just don't want to be letdown
Which is understandable
:(
I don't think anybody want to be letdown
well, maybe i'm just more anxious of it being a possibility than others- which is good because I am mentally ill- klsdakjsdf
I'm glad y'all don't worry as much as I do
I understand its pretty hard to be let down in if your expectations are already pretty low
what why are we comparing blizzard to gsg?
I don't have reasons to worry, GSG haven't disappointed me so far 🤷♂️
only one is a incompetent triple a company
we aren't?
I specifically said blizzard is much worse
then who was
it's like being worried about what From Software is gonna make in the future when everything they've made in the last 14 years has been nothing but huge hits
I don't have reasons for that
they were bought out by sony
oooo i thought it happened
From Software hasn't been bought by Sony, they're still their very own boss
you can always say no to being bought out
As long as they're not in the stock market, they can yeah
this is true for every game studio, and yet they still manage to sell out eventually(the others I had placed my faith in) 😭
I hope it will stay that way
If from soft gets bought the studio will be shutdown after 1 game like all the recent buys
which would be a massive dissapointment to me, and I haven't even played their games :(
Gsg does atleast have autonomy from its parent company
thats true
So atleast for now they are not at whims of keeping the stockmarket happy i can atleast be happy that rogue core is game that they want to make rather than be forced to make
Very True!!!
I don't think its likely the game flops, but the thing about anxiety is that it is always about the "What if" :(
Has there been information on the state of rouge core coming to console?
I saw the Livestream
not from what i've seen, but I'd hope so
Likely after 1.0
That's my guess as well but I was curious if a dev slipped something in
Early access tends to be a pain on consoles
Love the overlord pfp
and from what I understand it might not run on last-gen consoles since they've upgraded to UE5
Early Access on console is usually a no-no because of the 2 week validation process for every update
I could be wrong though
Well i mean xbox one and ps4 already don't run drg great from what i have heard
Sad I don't fully understand the process but it must be difficult
Steams pretty easy cause they can just push the update out
Which is good for early access and probably the closed alpha next year
There fine but not crazy h5+ old gen is difficult new gen zero problems and no hiccups even with aggressive and temp shock or plasma burster missiles on series x
which reminds me,
pleaseGSGletmebeapartoftheclosedalpha
😂
And i think rogue cores cave gen is getting more complex also
Consoles already have different cave gen to steam on base drg
I just hope there's a place for competitive gamers in rouge core an equivalentcy to h5+
Its supposed to be fairly hard
and they already take three years to load 
Supposed to
Like was said in the dev stream the amount of assistance is dependant on skill for completion. The speed running is probably going to be ignore eavrything go forward witch is sad. Gameplay looks great though but I'm worried about cheese
They did say that completing a run with out upgrades would he impossible if not really hard(some people will probably still manage it)
"competitive" ?
Really excited from a I love breaking things standpoint and it looks great! I'm excited for the classes to!
Something for veterans for when the hard feels like easy where you can make teamwork matters.
In risk of rain or gunfire reborn you run into problems with 1 player is all that matters and that's the same way drg is
probably the same style of thing that DRG has - do some self-imposed challenges, maybe modifiers depending on how that system ends up if at all
Rogue Core is going to be harder than DRG
Risk of Rain isn't a multiplayer game so that'd be why
Its generous to call ror2 multiplayer, coop
luck based rewards it could be easier by pure chance 
I hope they have LONG runs that are like, 10-12 stages, and can be "Saved and continued" inbetween stages
it's a solo game with a multiplayer mode, but the core of the game is still solo
Witch I'm excited for! I hope it has higher difficulties is all I meant
I might be misunderstanding but it allows friends to play
Rogue core is being designed around coop rather than being an after thought
yes it does
up to 4
At least Ror2 and Rorr
I'm worried that one player could be disruptive to the co op aspects
Rogue Core is designed for being a co-op game.
Risk of Rain is designed as a solo game, even though it has the possiblity of playing it multiplayer
Gotcha thanks for explaining
I need to find that thing from the dev yesterday
One skilled player could run around and only be forced to slow when the team needs to upgrade. It could force co op but then it would be infuriating for a player who wasn't dieing however if a player could run forward with no team it would also be unfun
The message link is some fun points if they do stay true to promote coop
I'm worried about the situation where a scout grapples for 15 minutes revives no one and completes the mission by them selves then leaves sorta senecios or a single player killing eavrything to the point no one else matters
If you don't work together you will die
Gives me hope the game will be actually challenging :)))
Definitely
I love EDD's, so it'd be awesome if there is a similar equivalent in RC
You are locked out of team upgrades while people are down
so what you're saying is, if I try to play with my friends who suck at drg I'm gonna be constantly nerfed and held back because of them, more than in drg? :(
untethering traversal tools and thus giving everyone the possibility of the grapple - and also the ability for someone to try to pull that without the safety net that the flare gun gives them which would be funny - means they kind of have to make the enemies just kill you for it
I guess
To be clear my hope is we will get an easy, medium, hard, rouge1,2,3,4,5 ect difficulty system and get like 3* enemies but half HP or other simer modifiers.
Will have to see how the class abilitys help with that
I hope we get a "Simple, Normal, Hard, Extremely overkill" difficulty options
That's my concern
so, is there no mid join planned and have every mission like a deep dive or how is that planned?
You can't upgrade unless all player are next to the mule
No downed players
But while illis is ready for an upgrade it is still movable
well, if you friends are worse at the game, consider lowering the difficulty so that everyone has fun
Its not locked in place
Also a infinite or loop option
can't be worse than Roboquest, where you lose half your HP to get your buddy up
Infinite with exponentially scaling up enemies would be pretty awesome
This was a concern that was bought up
one i had thought of while watching the vod
How would you feel if you had to baby someone in order to play with them for the rest of your life on a game... You would have to make friends who would play in higher difficulties or nerf yourself/ handicap for the rest of your playtime
Be not concerned it is movable
Definitely!!!
Illis also looks like they will be less prone to pushing you of cliffs
scaling by number hopefully because health scaling just feels terrible to play
Yup but still concerning. What if a grapple player falls in a hole no one can get to or a player runs of and dies in a bad location? Kick them??? Doesn't feel great
though perhaps with endless damage upgrades it would be more managable but it doesn't work that well in DRG
you still have drills
I'd be worried about about scaling by pure number because the game might melt my pc lol
the fact that it is flying probably helps
Very excited for Ellis
finally learnt from the rival gear
The reclaimers really did get the better equipment that drg had
@desert sinew @shell wolf This is not a complete list but it's a quick rundown which is what you guys wanted.
- Mission flow: your drop pod lands onto the outskirts of an overtaken DRG facility, you progress through it going deeper and deeper, until you find an Elevator to get you out. The maps are not infinite, there's a win condition ("Facility reclaimed"). There's events, there's boss fights.
- No nitra: you get ammo via ammo crates. There is red sugar. There is a mechanism where all dwarves in the team take turns to pick 1 upgrade from those available at the crate.
- Classes: they showed 2 new ones, one is a melee class meant to clear trash, another is an engi/gunner mix which has a combat drone (multiplayer Bosco?).
- Random stuff: there'll be mutators/warnings for the runs, there'll be a closed alpha, and the game release is planned for Q4 2025.
- I honestly don't remember enough of the bestiary.```
I trust everyone else here will just add what I've missed.
Kay ty, early 2025 then.... gotta wait a bit more XD
Q4 2025
Late 2025
X_X
What if they gave the Falconeer 2 hawks instead and we called them hawk one and hawk two
I like how they really did just go 'hey what's a good class idea? Eh we'll give 'em Bosco on a cooldown'
I would add that all weapons are gotten on site, you enter only with your pickaxe
and the upgrade system: mine expendite to have elly dispense upgrades for the entire team
the order of picking the upgrades switches, and you want to have everyone pick upgrades which are synergistic for them
I hope I am the first one who made that joke so no one else has to make it again
I hope that will be part of class upgrades
https://youtu.be/SZdq9fLe7yM?t=5095
Also here's a timestamp to the part where they show pre alpha gameplay.
Or maybe a legendary upgrade gives 2 charges instead of 1
What if they finally do this for the Beast Master perk.
Love that idea!!!
3 or 4 Steeves would be too much but 2 would be okay.
4*2=8
if you want the bestiary, watched through the stream again to sum up the enemies
corespawn creeper: weak version of the corespawn crawler, scuttles towards dwarves and attempts to melee them. Doesnt appear to have any special abilities.
corespawn creeper: same enemy from drg (slightly larger); retreats from dwarves and jumps in to slash them, weakpoint is hidden until stunned or attacking, leaves behind damaging goo on death.
corespawn scorcher: ranged enemy, shoots out a fire blob (almost like a mix of an acid spitter and a septic spreader). Also only reveals weakpoint when attacking and taunting(?)
corespawn clamorhead: big slow enemy with a role similar to the praetorian, weakpoint below "head" on the neck (also another reveal when screaming) has a sonic like scream attack (that probably just does damage, but seems to be broken; no shield damaged affect was shown when they got it).
corespawn edgestalker: long ranged strafing enemy that shoots a barrage of 3-5(?) projectiles; attempts to stay away from the dwarves but will get more agressive when behind or flanking the dwarves. Weakpoint always shown on top of the head.
rafkan thrasher: different family, flying whale like enemy that tries to ram the dwarves before disengaging to attack again; weakpoints to the sides.
rafkan rammer: bigger version of the thrasher; stronger and larger, same behavior but when charging now mines through terrain to reach the dwarves, and knocks them away upon hit.
Based, thank you.
cant post images, here, one second
The dev had god mode nothing was doing damage tbf
well, one thing i noticed was the affects still happened
when they got hit
but it didnt seem to happen for the sonic wave?
the crawler looks much larger than in drg
might just be broken but maybe it does something unrelated to damage
true
Probably incomplete then which is expected
yeah
and the flashlight creates shadows
it would be cool if maybe it pushes you back or something
Although it is interesting to note the clamorhead weakpoint is below the head so you have to kinda put yourself in danger for it
yeah
Opposite of a prae
they never shot it but im wondering if the opened head is also a weakpoint?
maybe UE5?
It is in UE5 yeah
Oh
They elected to make the jump was apparently relatively painless minus all the stuff that broke
It does seem to be a theme of the enemies
yeah
that usually happens lol
its pretty expected, im glad it went well besides migration problems
Was mostly the programmer's problems
will there be more news?
"as we progress were now more willing and open to sharing our development"
i remember hearing that somewhere in the stream
so yes :D
hehe
Probably eventually at some point but refer to the roadmap for other info
i hope we get more below the decks
I probably wouldn't expect more news outside of below the decks for a bit
But this chat is now more than "the core is rogue"
btw. I don't know how often the devs read this channel but here's a suggestion for Rogue Core.
In DRG, you can see/hear all enemies coming right away because they all have their audio cues. Ditch that completely for RC. Keep us on the edge of our seats at all times, not knowing when we're gonna get ambushed.
The sound cues are kinda important for making not frustrating or unfair game design unfortunately
notably creeper doesn't have face armor. Were I to compare them to grunts they move their weakpoint around a lot more but still otherwise act similarly
The creeper does have its guard and slasher equivalents
we didn't see them in action yet but yes
It's how horror works in games, sometimes you need to take people completely off guard.
Also, being taken by surprise doesn't equal being teamwiped.
horror in games is stronger when you can hear something coming and know that it's a challenge that will send you back. Even if something that can be overcome
Alien isolation moment
I mean silence is cool but i do like how they are sounding
DRG moment when Mission Control announces a random dreadnought and you're playing with greenbeards who WILL go down on it.
man so many people miss this (I hate ror2 multiplayer)
RoR2 multiplayer sucks
people can literally pick up all the items and when you die, you die for the whole stage on a game that scales with you picking up items 
the whole design goes against being a multiplayer game
it's really just a tacked on feature
ok so, some speculation on the debug list enemies: (T = testing, B = basic, D = disruptive, S = stationary)
(T) corespawn clammer and creeper elite: ok so, elite enemies; i would assume this is similar to the elite threat mutator, probably some experimentation with that stuff
(T) imp: uhh... no idea. a little guy who steals your precious minerals or something?
(T) spawnlord: no idea, a lord who spawns things
(T) spider exploder tank ghost corrupted: this is how i name internal things and trust me the only guy who knows what it is off of the name is the one who made it
(T) tallboy assaulter: probably an temp name for an enemy idea? some big guy similar to the oppressor?
(B) corespawn creeper warrior and guardian: enemy variants like the slashers and guards, probably
(B/D) shatterclaw swarmer and slammer: a third enemy family; not much to go off of besides their names
(D) rafkan augmentor: something similar to the warden? a flying warden sounds terrifying, im interested if it buffs only other rafkan or also other enemy families (if it does that)
(D) krizzok boomtick: probably explodes. Also fourth enemy family
(S) krizzok boomtick spawner: Now, this might be my most outlandish theory, but i think it spawns krizzok boomticks. Also oh god, a spawner that spawners exploding enemies
(S) fuglor vomiter: spitballer, is that you??
(S) rafkan augmentor spawner: a spawner that spawns a presumably buffer enemy... interesting
(S) wallmouth: uh... sideways cave leech? No idea
Can we pet the wallmouth like it's a breather? 
i hope so...
I can see the memes already LMAO.
oh one more thing: there is another box that is labeled bosses but it is blocked by the camera. my disappointment is immeasurable and my day is ruined.
doubtful, they said there will be no neutral creature
meaning everything is an enemy 
oh, damn
no neutral creatures huh?
i kinda hope that changes, i love neutral creatures in drg. They add a lot to the environment
Oh right. Something about "there's no glyphids down there for a reason".
they said that the cave leeches would be different
though, if they go for the "everything wants to kill you" style thats cool to
this isn't a fun safari out in the wild to watch animals
oh god
the sideways cave leech is real
you will DIE
also boss enemies tab with only one entry hidden behind the facecam
ok i think im keeping my theory on the imp though
a guy who steals your minerals is an enemy in my books
were so close, yet so far
spider exploder tank ghost corrupted makes me think of the unknown horror from haunted cave mutators
Don't worry we will probably still have 
They said it'll be noticeably more difficult if you come from playing Haz 3/4. I wonder if it'll be 5+ tier difficulty.
i was thinking that too
but also the name is just too buzzwordy to really get anything from it but maybe theyre usiing the unknown horror as a base
actually
so as not to condemn solo players to death
does anyone know the unknown horrors internal name
oh that makes sense
tahts nice actually
bosco is not good at killing them lol
Think its pretty similar
if its exactly the same then the theory is solid id say
I mean a praes weakpoint is tank ass
given so little is known about the unknown horror lore-wise they could do anything with it in RC. It fits with the eldritch theme too
i love that one lol
yeah
im really happy theyre scrapping the glyphids actually
a fresh enemy palette for them to play around with new synergies and styles is gonna be fun
the idea of a spawner spawning what is presumably a flying buffing enemy is both really cool and actual nightmare fuel
I think it would be funny if the spawners are still brood nexuses. Irritating little species doing what it does best
that would be really funny actually
nightmare fuel ( DST moment)
"man, its nice to be away from those damn brood nexuses spawning swarmers all th- why is that corespawn creeper green"
gogglebox moment
didn't watch)
I’m guessing they took a mag size increase upgrade
But yeah it’s on the same level as 6 shooter having 4 chambers lol
It said it had a capacity increase yes
Calling it a magazine is a crime though
🐟
Me shoving 2 shells into each barrel (I'm doubling my capacity)
Hey the game does like the same thing
Mag, clip, shells, “ammo”
All tell you the same thing
Molly rework no wayy
Some sort of flying thing that stings
They didn’t put guns on molly, but they gave her wings
Must be all the glyphid slammers (dwarven redbull)
We need that in DRG
Nah

I love molly
Molly dies in Rogue Core
No Molly equivalent in RC?
there is
She is replaced with a flying drone by the name of…
Molly is dead
long live Elly
Must've missed it, did they show her on the last stream?
Yup
Nice.
Sometime during the upgrade section
Can't wait for the core-corrupted Betsy.
I doubt drg is stupid enough to send down more
Actually isn’t it said that the Betsy model was discontinued after the… charge sucker incidents
They're stupid enough to send Reclaimers with no weapons so...
Nah, the reclaimers are just that good
the green barrier rejects all high tech stuff from coming inside
so they have to scavenge for equipment on site
(Elly gets a free pass)
yeah, idk what that is about, maybe it'll be explained
I think Elly is the machine that allow dwarves to get through in the first place
Can't wait for my new smart device wife.
Elly is built different (literally)
What qualifies as “high tech”
No wonder why it fell into disrepair if they can’t bring tools in
I wonder how it works
Elly my beloved
apparently they could bring tools in, I think it's just reclaimer teams that can't
the greyout doesn't let them enter, probably they get somehow detected entering and hunted immediately, I dunno
ammo usually refers to total ammo, everything else refers to cost per shot or ammo before reload
Why don't we just store some weapons in elly then?
I’m very emotionally distraught and I’m drunk on oily oafs and I have a gun
Except the class abilities I guess
Getting serious deja vu
gigafly lost
Do someone have link to yesterday trailer?
That's the official name?
they said something along the lines of ellis or illis
no official spelling that I know of
It's pinned
man just have time to check out the video for rough core. but the military dwarf team?? sign me in.
hope we will have our new space-rig with deferent design
tues ?
i think they meant true?
We just know that it’s happening at some point before q3 next hear (early access release)
I love how it seems they'll be leaning more in the horror and scary enemy design, reminds me of those other horror shooters like GTFO
I just hope the ping system will be as good as DRG is
It is seemingly the exact same
GSG where the music from the sneak peek 👁️
I like the humming that clamorhead is making
Generally the design of RC enemies so far is pretty cool
Glad you like it 👍
I don't understand the question.
I think they want the OST from the "trailer" 
i personally wanted the reclaimers to have the fun gigs as the dwarves in the space rig
but i also want them to be like the serious elite kind of dwarf
Just noticed this channel, what's Rogue Core? New season, or DLC?
Cause if it's new season I'm hyped
pinned message for all the available info
the TL,DR: it's a new game currently in development
ooo interesting
the core has gone rogue
Not sure why they decided to make rogue core into a dating Sim but I don't hate it
thr rogue has been cored
yeeees 
Rafkan dating sim (I will take it to dinner)
Missed the show the other day
Was any rogue core shown?
Dammit I missed my chance to say yup
Hehe
Could a future drg season be the setting up of those rogue core mining facilities
See the "gray out" from both ends then? I think they called it gray out
the season setting up rogue core already happened and it's S5
since S6 will come out after RC comes out in early access, there won't be much setting to do.
S06 is setting up for the DRG RTS game coming out in 2028. 
I think it'd still be cool to see a mission in drg that setups up the facilties cus like they come from somewhere
doeant have to be lore building but it'd still be neat to see
since itd make a intresting mission type
sry if this was asked, is there a link to the vid announcement from a few days ago?
or a text writeup?
yeah, the stream is pinned here
hey, do we know how to get into the closed alpha? I'd love to get in if possible. 1500 hours in DRG and I own all the DLC
there's no info as of now about how the alpha will play out
Still hoping for a Marble Racing stream for keys
gimme keys, I'll do it
oh ty!
Wait, fire idea???
You think I can pay ghost ship to get multiple marbles
Lemme know how that works out 
Hey uh, ghost ship, I know it’s a lottery system but… slips 3 units of bismor will this change your mind?
WHAT
I need sniss to upload a recap on this livestream bc wth
anything else cool?
There's too much cool stuff they revealed, but to start, they showed two classes and their active perks/abilities:
• Slicer: Slashes at enemies with an arm-mounted Halo Energy Sword plasma blade
• Falconer: Sends out and commands an attack drone that electrocutes enemies
pocket Bosco
Enemies are the biggest thing I’d say
Very cool design
need a higher role for it yeah
Still kinda hoping that one of the bosses might be a Glyphid Queen, even though Glyphids are effectively replaced by Corespawn (Core Spawn?) in Rogue Core.
Could be a good way to have Glyphids just cameo in Rogue Core, if there's a boss that summons them.
early access in quarter 4 of 2025
🤑

And they mentioned planning a closed alpha ahead of the early access release!
Is this rogue core a separate drg game
im predicting the guardian class is a healer
dunno if this a common prediction but its just what i wanna see for that role the most
I'm predicting there won't be a "healing class'"
i feel like itd suit rogue core
I think it would be kooL
since it wouldnt be a necessity, but also would provide a lot of value and fun without ruining the class flow that drg established since, well, thats absent in rogue core
o yes
with a class named guardian i can see this being likely
a shield based class seems much less likely
maybe like a much stronger shield link but that doesnt feel interesting or as involved as healing
i think any shield based class is especially less likely due to the very high likelihood that the shield generator will probably be able to be picked up by any class
though maybe there are other potential directions this can go that i haven't speculated yet
spotter and gorgon im much more lost on in terms of what they could be haha
spotter seems more obvious but there is likely more to it
debuffing like mfd is smth i heard, tho im unsure
i wanna know ;-;
Why not deployable or hand weld physical shield that blocks directional damage. So you can sorta hold down a direction and protect your teamates behind you
class named guardian? roboquest inspiration getting out of hand
i thought of smth like this
though smth like that is usually more for personal defensive utility, unless it were a larger reinhardt type of ability
though idk if id like that as much as a consistent resource
good movement is pretty core to surviving in drg (rogue core by extension), and something that might cover that too often might be too integral
but i could be wrong
I mean we don't really know how the gameplay will be different with the facility stuff
Like will it be very explorational or more holding down etc etc
Will Rogue Core have e-holding?
probably
based on what we've seen it seems open enough to move around like drg, but yea idk
I feel like movement will be a bit less required seeing as ledges could have lifts and ravines would have bridges
i mean in combat
like dodging and managing threats
itd be a shame if movement is less emphasized imo
since its a big part of drg's appeal i think
but judging by the enemy design
it seems to be similar philosophy to drg but with more challenges
so i think translating that to potentially higher difficlties (assuming there are hazard levels) would require good movement unless of course you had a kind of shield that isnt limited like the shield generator
smth like that i think would undermine that aapect of combat a little
pls lord give us a permanent upgrade to reduce e holding 🙏
it's too late they've already made you have to hold e to leave the title screen
I was a little surprised to hear that there would be red sugar at all
Roguelikes and roguelites are often quite stingy on health recovery
would break the balance. devs already confirmed there would be 2 ways of healing- red sugar and midstage healing option
Looks like we'll get GTA 6 before RC
can we keep making the when is rogue core jokes?
wait what?
rogue core when?
Ty, just saw this haha
How is that no one asked the devs if we are going to find Karl in rogue core??
I noticed that there'll be a disruptive enemy category in the game just like base drg, does that mean we won't be seeing all the enemies in the same run?
probably
sad
Anyway I find it really funny that the Crawlers are considered Disruptives, because we fight them in masse in base DRG, they'll probably be even more dangerous given the case they're disruptive in RC
Considering how the ranged enemy was acting the ai might have got touched up a bit
Or they added a feature where the crawler climbs on your face
I feel like crawlers are gonna really cool when they’re with other enemies
When it’s just crawlers you don’t really notice it, but they kinda just watch you for a minute before diving in and then disengaging again
@native monolith for the why. I’m all for letting dev make new games, but like when DRG is getting a large content drought for the purpose of a new project and none of the features cross over. It’s kinda just sucks
Hit and run does suit them
Its like being the older child of the family and seeing your new sibling get all the new shinies
Them working on a new project will help drg out
DRG has been out and in development for 6 years at this point. Tbh I surprised the content drought didn't come sooner.
New project allows for fresh ideas
Like, it’s one of those times where reusing content is OK
I honestly would rather them make rogue core then add to DRG at this point; it is evident the team is itching to stretch their legs and do new things; right now in DRG they are so limited. New enemies are hard to balance around others, new weapons are basically impossible to add with how many frameworks would have to be modeled, new missions and classes can’t really be added without breaking drgs identity
How do you fix all that?
You make a new game
That's unironically something I suggested for base DRG so they can get you up in Ziplines LOL
I’m not saying to port all of rogue core into DRG
I feel like rogue core is gonna be fucking awesome; they now have tons of experience making things in drg, and now get to play around with: basically an un chained class system, new weapons, a fully fresh enemy palette, new objectives and play, etc
I just want some stuff coming over
I think that would be bad for both games
Eh im just super deinterested in DRG as a whole with how dev cycles been going
As the devs said themselves they couldn’t really make rogue core in drg because they’re just too different
Thats not really how development works. If its made for RC its not gonna work for DRG without a ton of work.
They also literally tried
Stuff designed for rogue core probably wouldn't work well in base
Rogue core started off as a gamemode(?) in drg
Also this
With a completely new enemy palette and weapons
Balance will be balanced around those
Look how warmly the crawlers were received
Whatever. I’ll check up on DRG in like 2 years from now. Hopefully it’ll get an update
Do you know how long it would take to add those to drg
God.. that’s horrifying to think about
So many balance changes…
I'm sure they will borrow ideas, like how the core stone is explicitly a tie in to RC, but its not like they can just Copy and Paste content between the games
It will, they have announced S6 will start development once RC come out into early access.
Well you are probably waiting till 2026 for s6
And they shouldn’t; I’m really excited what they’re gonna do with a (mostly) clean slate
I just want some RC content modified (to fit balanced wise) and updated for DRG
The enemies are already looking so cool and different to play against
I think the only thing I would want, and could maybe see them doing, is when s6 is released and the core stone gets recycled into regular events, it could spawn maybe 1-2 more enemies from rogue core (which by now will be decently into early access and stabilized)
Tbh if they are gonna do the dev time for that I would rather get new content designed around DRG, rather then something made for RC retrofit to DRG.
Given how different the games already are I doubt adding RC stuff to DRG is easier then just making new stuff for DRG.
I’ve messed around adding custom enemies in DRG through modding. Probably can do with RC enemies
Weapons aren’t feasible, classes aren’t feasible, a full enemy palette isn’t feasible, biomes is kinda feasible but doesn’t fit lore wise and would destroy identity of both games, upgrade system is a core feature of rogue core and not DRG so that would work
They are just, in flat terms, different games
Yeah also this
I’d just want new cool stuff in drg lol
You probably could doesn't mean it would work well
I'd rather have both game be their own thing and just share settings and visuals
Yup
For how cool impressive and high quality most modding is, people massively overstate the quality of modded content.
Content made to fit one persons personal tastes will never be the same as something crafted to illicit a specific reaction in many different people. Modded stuff is easier (Not saying its easy, ik how hard development is) because it is lower quality, its just often low quality in ways that the people who install it don't care about.
i don't think it's fair counting the early access
2 of those years were just the developers trying to reach a point where they considered the game to have enough polish and content to be considered a finished product
and having vaguely seen DRG 1.0 myself, i think it's fair to say it was extremely barren back then
Drg is the type of game that you kinda have to like the core game loop to put alot of time into
it's also a game that you need to pace yourself on
there is just no way you can play it like an RPG, a second-job type game
it was only very barren the first year
especially with the 6-month seasons stretching out the time between major updates, let alone those seasons taking longer now
a year later the game was already looking pretty good and 1.0 worthy - even though the devs wanted to polish and add a lot more stuff
90% of DRG mods are extremely overpowered balance changes that people undersell as "quality of life"
first year after release, or after EA?
after EA
i'd have to compare for myself, but like pat said, you really gotta like the core gameplay loop
anyway, back to rogue core
did the developers mention anything about ammo economy?
i watched the stream but didn't notice anything
You find ammo crates
ah
I’m so glad GSG managed to escape Electronic Arts
So nitra doesn't exist or resupplys i suppose
i really hope they make the ammo economy like, fair and noticeable. too many FPS games make ammo a total non-issue
you can resupply between stages, or through ellis
Although i do wonder if you get resupplied between stages or not
i've heard the devs are looking to gunfire reborn for inspiration, and ammo is not a factor in that game
you can, for the overclock and crate grind. You can't for the season objectives
"through ellis" being at the cost of an upgrade rn, it seems
I did see a new type of resupply in one of the shots
sounds cod zombies-esque
I thought they were also getting inspired by robo quest
Mayhaps the ammo crate
was a little green box projecting an ammo icon above it - not sure if it's something you find in the mission or call in yourself
seems like they partially are
it didn't too much seem like the ammo crate to me
excited to see more of what they plan for the classes
I would think that's just applied directly to your inventory
Having a seperate crit system from weakpoints is interesting
you can't have a roguelite without random crits, it's the law
gunfire reborn had that too i think, under the name "lucky shot"
Its seems like roboquests autocrits
that's exactly what it's like
you can crit through weakpoints or through %crit
or both
i really like how roboquest handles it, so i'm excited to see it transferred over here if that's how it is
both?
But it also apparently stacks with weakpoints
yeah, both
Mike confirmed it in here
you can stack the weakpoint damage + crit damage
numbers gonna go crazy
doesn't really seem like roboquest's system then, unless you're saying weakpoint and crit will always have the same damage modifier
sounds a little more like vermintide/darktide
I assume you have a standard crit damage bonus and a standard weakpoint bonus on a enemy basis like drg
And you even get damage numbers for it
This will be a good time
Theirs a reason rogue core is one of like the 3 total things on my wish-list
yea, definitely more vermintidey then
roboquest's crit system is unique, in that random crits are explicitly the same was weakpoint hits, and there are 0 modifiers that differentiate them. you also start with a 0% crit chance, which is rare for a roguelite/RPG FPS
gonna be super weird seeing damage numbers in a game that looks like DRG, i even have them turned off in survivor lol
I assume you can turn them off in this as well
Especially when you land a crit on a weakpoint
will rogue core be a max 55% crit chance kinda game or a max 400% crit chance kinda game
is rouge core gonna be on ue5 (shitty stutter engine) or do the devs plan to stay on ue4?
they transitioned to 5 iirc
The live footage they showed had no stutter.
BTW I think UE5 stutters are a developer problem, not an engine problem. But I am no developer so I may be wrong
Lots of games are just badly put together due to time crunches/poor pay, and because stuff can just be lazily fixed in post
I want us back to the ps2 era where a broken game would bankrupt a studio
Right now crit chance caps at 100% but we are looking at ways we can allow it to go over.
epic
💀
Small correction, you can partially resupply from ammo crates you find in the stage (and there is always one near by the entrance of each stage) and you can do it at equipment dispensers by taking an ammo box instead of a weapon/item
choosing between more ammo or a new weapon entirely? interesting
The ammo box is a deployable
Just make every single instance of crit chance independent, so that it's hilariously inconsistent
reminds me of back4blood actually
So you have lower crit chance than if it was additive, but you also have a 0.00001% chance to one-shot the final boss
More ammo that you can share
Are lootbugs still a no?
Loot bugs are too cute for these caves
Someone on the team made green expenite infused lootbugs and set them loose in the game but we have no idea who.
We're so back
Just add normal lootbugs that drop gold and nitra, but the reclaimers refuse to put such low-value junk in their pockets
We've left them in for now but dunno if it will make sense to keep them
I like the idea of lootbugs just being these very survivable creatures you find in the most unlikely spots
Maybe it wasn't a dev but the lootbugs just invaded the game
Expenite lootbugs could either be encountered after taking a certain perk, or as a level modifier maybe
as long as there are precious minerals
It's a bug thing v2 would be a great perk btw
Kinda like in the refining mission... There seem to be too many loot bugs in those and for some reason they are attracted to the pipes... No one knows why. It makes no sense.
they know they can knock you off the pipes, creatures of suffering that they are
Who could resist a nice cup of liquid morkite?
In Aaron's Steam post on level design, he mentions that it's because a bunch of rooms get mashed together
This confirms that Aaron created the expenite lootbugs
they also tend to cluster on morkite wells and the salvage pod because mineral chunks get stuck under those and they can't get at them
they do seem to travel along the pipes sometimes though for no reason
About that...
🙊
Anyway, I was very glad we got to see a lot of footage during the stream. Everything I saw so far looked great. I did notice that upgrades seem to no longer have a rarity . Is the reasoning behind this to prevent infighting about who gets the rarest upgrade?
Maybe it was Arvid
Nope, upgrades still have rarity. Just a coincidence all ofthem were common in that shot.
Oh nice! I prefer having rarities
@tall plume I saw you talk about this a few days ago, seems like rarities are still in!
You should have to arm wrestle with your team to determine who gets first choice of upgrades
If by arm wrestle you mean wait for your turn...
No, I mean an arm wrestling minigame to assert dominance
Nothing asserts dominance like patience
I am going to tell this to every teenager I see tomorrow
will the game have friendly fire
Some of my friends are un-hype for Rogue Core and that makes me kinda sad. 
-# Then again, they dropped DRG a while back 'cause "it doesn't have enough content" or somethin'
My guess is the office lootbug
rafkan better b in s6
Probably not happening
Only a leaf-lover would say that!
They said they don’t want much crossover
well i suppose it makes sense
but they look real cool
it would make rouge core less special too
so i understand
Meanwhile, my friends are planning to look through gsgs windows to try and see more rogue core
Yeah, separate identities are important
really makes you wonder what other horrors the dwarves will find in s6
I kinda hope we get more general seasons like what s5 was
They have some connections but a lot of it is just expanding on different stuff
I wouldn't mind a RC-related second primary like lithophage has
Cue people whining "What do you mean enemies have wallhacks now?", "What do you mean I actually need to have the sound on to play this game?*.
RC however is supposed to be more difficult than DRG so.
DRG is already a heavily sound dependent game wdym
the only enemy I think lacks good sound queues is ironically the stalker
I dunno what people's problem with the stalker is it always seems to work for me
wonder if there will be an invisible corespawn
Funniest thing ive ever read was when someone complained about septic spreaders not needing line of sight. WHEN NONE OF THE BUGS HAVE EYES
it wouldnt break the balance of the game since it wouldnt be a necessity
especially since these alternative healing options exist
as long as a healer would heal slow enough or infrequently enough so taking damage still matters it would be balanced imo
it would specifically work much better in rogue core over drg
though if its really confirmed there would be no other sources of healing (which i havent picked up on), it would make sense
i just think itd be a very nice opportunity to grant a healer option in rogue core
Healer class would be bad since solo players wouldnt have a healing option besides being stuck playing one class
health is meant to be a strictly limited resource
letting people heal endlessly is very dangerous
I'm really disappointed that there gonna be random crits. This one bit of info is making me reconsider buying rogue core.
random crits are seriously enough to turn you off a game?
I really wanna pick your brain about that
it makes sense
random crits open up the possibility for the game to be determined by complete luck, in a more direct way than what ends up spawning or bullet deviation or what have you does
I want you to consider other games in RC's genre and tell me if any of them suffer with this same issue though
in most other RPGs/roguelites with random crits, they are almost entirely ignorable and you have to build around them
it's much worse in PvP games, famously TF2, which can leave people permanently turned off by the inclusion or at least for a long time, but in games where it's poorly balanced and too powerful it's also quite irritating to get the reminder that you could just be trying your luck with every hit instead for better average performance no matter the skill of what you're doing instead of it
team fortress 2 should not be in the conversation about random crits in RPGs and roguelites. it's not comparable at all
if the above poster cites TF2 as their reasoning for hating random crits I'm pulling my hair out and eating it
I dunno about yall but I would like more damage against the core spawn so free crit is moar damage
I did not TF2 much anyway. I just inherently dislike having inconsistent damage output. I value player skill above everything else and if I got myself into tricky spot I don't want to be saved by rng. The same goes for being screwed by rng.
I love rng that I can react to like random terrain, random enemy spawn, so long there is sufficient warning I'm fine. When I fire my weapon I expect it to deal specific damage.
you might just have a distaste for the genre in general then. roguelites are all about the element of randomness on both the player's side and the enemies'
Also two games that made me like roguelikes are Binding of Isaac and Enter the Gungeon and they do not have random crits.
No. Rogue likes are one of my most played genres.
like I said earlier, there isn't really a comparable game with random crits where they make the game completely luck-based, they're either a noticeable but minor boon or something you actively build around
chances are you won't notice them being there
I like randomness, just not in my weapons/abilities.
I notice them always. Just did my best ignoring them. But when i hear one of my favorite games gets spin off (one that did not have that mechanic before) and now it gets it (which to me is straight up downgrade) I can't help but be disappointed.
just seems like such a minor complaint to turn down a game for but oh well
But I stand by my opinion that roguelikes do not need them. There are ones that did not have them. Just because these days game devs put them in as a band aid for repetitive gameplay doesb't change that.
seems a little unnecessary
Don't underestimate my hatred fof random crits. If this game will also have modding support I'm gonna learn to mod just to get rid of them myself.
random crits aren't added to make up for content drought
To me it most of the time feel that way.
it's a tried and true mechanic that people enjoy building around
they can be added to make the game easier or more varied, but I don't think most games add them as content since they really don't add any content in the slightest
Honestly they can just do conditional crits
bet you the game will have a base 0% crit chance and it won't even be an issue lol
like if you add the mechanic that's whatever, you still have to add new things to build using it
we already know the game will have both weakpoint shots and random crits
It will be an issue with how the upgrades work here. What if I get only weapons with crit chance baceuse the rest of option got taken by other players?
Would like to see a conditional that if you are airborne then it crits
Weakpoints would have been enough. The fact that DRG had them instead of rng was major reason why I loved the game so much.
DRG does suffer from weapon RNG though
in the form of random chance to apply status effects
I like that one. Didn't Dead Cels rely on this aproach? Can't remember.
I don't use these options.
Oh dead cells is hella full of conditionals