#rogue-core-chat

1 messages · Page 33 of 1

verbal wolf
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I watched the stream, yeah.

mossy ruin
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the most common enemy just crawls forward to you

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was asking Jook

verbal wolf
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Oh. breather

faint aspen
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ah, yeah sorry I didn't have the time today

mossy ruin
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ah, then it's understandable you don't know

verbal wolf
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If you look at the cheats spawn menu, you'll see the Creeper has "Guardian" and "Warrior" variants.

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It really is a Grunt.

faint aspen
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yeah

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I guess to me it just seems kind of odd with the new context that

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they just spammed the equivalent of grunt guards moving at mach fuck in season 5 to the point ziplines are the only sane way to combat them

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very power scaley sort of thing im not a fan of

white quail
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I wonder if they'll even keep the base crawler enemy since it doesn't really fit into the horde shooter compad system they're going for

mossy ruin
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it was there

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stood together in a row with the rest

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but I guess it will only appear on special occasions

idle bison
tall plume
verbal wolf
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The sweet taste of 5 billion Crawlers moving at Mach 5.

idle bison
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I'm very intrigued by the decision to axe DRG enemies in rogue core

faint aspen
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I think it's kind of annoying

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personally

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I get having them be difficult but this is like

verbal wolf
faint aspen
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throwing a bunch of nails/flashing lights in your eyes kind not anything actually intriguing when the solution is an angled line

mossy ruin
tall plume
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we got more and more powercreep over the years for the dwarves but people are still allergic to anything that appear like it could be a challenge, be it enemies or environment

idle bison
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let's be fair here, crawlers really do not have a lot of counterplay

faint aspen
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I'm not saying I'm "allergic to challenge" im saying it just seems very blunt in a
not creative way at all

idle bison
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robots were challenging and fun

mossy ruin
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pheromones

verbal wolf
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The Crawlers powercrept other enemies. They have the health of a Guard, damage of a Slasher, and move at 5 trillion kilometers per hour. breather

tiny beacon
faint aspen
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it'd be like instead of having turrets, shredders, patrol bots, and nems, you just spammed a shit load of patrol bots in a rival presence mission and left it at that

verbal wolf
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But yeah just hold M1 with Cryo Driller and win.

faint aspen
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It sort of makes me wonder how they'd be more manageable in RC besides being a rare enemy

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since its "challenge" in DRG is just that there's like 30 of them at once

mossy ruin
verbal wolf
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Or be Gunner. breather

mossy ruin
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or be gunner

tiny beacon
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they're a disruptive enemy, I would think they fill the role of a shellback best

idle bison
verbal wolf
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I think the combat will be extremely comparable to DRG.

mossy ruin
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well, it's just an fps horde shooter, the gamepley won't be that different probably

tall plume
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you're supposed to be killing the core stone fast, not the crawlers

verbal wolf
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Core Stone is kind of a burst DPS check. You need to be able to kill it quickly.

tiny beacon
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I could kill the core stone faster if I could dodge the crawlers based on sound cues and predictable consistent dodge movements

faint aspen
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burst dps check but it has health gating that equates to sitting on good ol' zipline for the whole thing

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It's not interesting or engaging is my point

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I wouldn't mind the whole needing to avoid them as a much more problematic threat if it wasn't just

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ctrl + v

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but

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I have confidence

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that Rogue Core will be probably if not the definitive co-op rogue-like

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since admittedly that isn't a very good genre for co-op since snowballing

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GSG hasn't disappointed me yet

idle bison
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it's gonna be awesome, I just hope they can deliver on solo play

faint aspen
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Yes

idle bison
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since I feel like there's still gonna be a lot of solo players

faint aspen
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very important too imo

idle bison
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and like I've said many a time before, DRG's solo play is not the best

verbal wolf
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I hope Rogue Core has a massive amount of possible builds.

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My low health teammates watching me throw a Bullet Hell Leadburster:

tiny beacon
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my high health teammates watching me fumble a fat boy cluster grenade

little lagoon
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Been catching up

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It’s so peak

oblique crow
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the new enemies look sooo goood

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kinda wish they had old enemies come in sometimes tho, cus they said they wouldnt have them at all :(

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would be cool if there was a special event where you had to fight glyphids

old swift
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can't believe the stalker alone made gsg decide they never want to use a normal drg enemy again

tall plume
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since you love it that much

old swift
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edgestalker will suffice

ivory rover
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games looking so cool, new enemies especially

verbal wolf
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In DRG, "Core Spawn" is two separate words, but it seems that Rogue Core says "Corespawn" instead from what I can see.

tiny beacon
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brood nexus seems to be coming back though

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or equivalent. Two stationary enemies labed as spawners for two different species in the spawn menu

verbal wolf
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One of them seems to spawn an enemy analogous to Exploders.

native monolith
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But it just does not exist and you never hear it again

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Now that, would be comedy

tiny beacon
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rogue core schizophrenic class

slender oriole
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i really hope we get like ONE glyphid but its just a maggot. like, different to the normal maggots we see patrolling around in DRG, but noticably more glyphid-y

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just to show how far removed we are from them down in the core

native monolith
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If anyone here as played Ultrakill

native monolith
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But because they’re core related they get really weird

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Like lootbugs are super silly and whimsical to the point of causing an ethical dilemma

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But image some sort of huge spider guy who just strides around the cave

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They don’t care about you but it just makes you feel kinda uneasy

frigid path
oblique crypt
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Watching the Rouge Core enemy sections
HOLY HELL GSG COOKED

idle bison
old swift
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scorcher seems like a kinda cool enemy

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spitting grunt (that isn't spitting rockpox)

earnest jay
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I love the new enemies, look interesting

icy prawn
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Man it look beautiful and interesting, this might be the first time that i want to play a RogueLike

thick jungle
icy prawn
thin sparrow
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it would make sense

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there is no way that all glyphids just cease to exist after a certain depth

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it would be really cool if they were a rare enemy type

royal axle
warm grove
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If we dont get minigun we gotta get a riot shield

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I wana bonk and mag dump things

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Train horn.mp3 Core spawn death sounds.mp3

sinful yew
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Are dwarves from rogue core differs from drg ones?

dusty schooner
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Yes

sinful yew
gaunt ingot
sinful yew
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That's good

gaunt ingot
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their voices will not be different though it seems

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just different personalities and vibes

sinful yew
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What about mission contor?

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Will we have the same?

gaunt ingot
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theres no information on mission control

sinful yew
gaunt ingot
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wario will be rogue core's mission control

sinful yew
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Wission control

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Because he is winner

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And every mission with him is immediate success

royal axle
calm yoke
storm mountain
verbal wolf
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Mission Control is cheating on the DRG miners with the Reclaimers. notnice

calm yoke
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Btw, was I the only one surprised to see pickaxing still be part of the game?

For some reason, based on the pitch of this game, I find it odd that these reclaimers are also on mining duty.

storm mountain
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all dwarves mine, its in their nature

calm yoke
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Plus, of the 2 classes revealed so far, mobility is not a core aspect at all.

Fighting seems the core aspect of this game, so mining almost seems like an after thought atm.

simple cloak
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You mine expenite to spend on upgrades

finite obsidian
pure vessel
royal axle
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I want 2 Mission Controls

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And they keep talking over each other because there has been a mix-up on who actually got assigned to the reclaimers

pure vessel
verbal wolf
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It's Mission Control's evil brother, Mission Chaos, who is blue instead of green.

royal axle
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Actually, I think I'm thinking of Davis and Droz from Titanfall 2

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Something that'd be fun for rogue core would be upgrades that mix and match the effects from other weapons
Like the minigun laying down sticky flames, for example

woeful pond
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what is rogue core?

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is a new ghost ship game?

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or an update for drg?

royal axle
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DRG roguelike spinoff game

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Currently being developed, they actually showed some stuff about it yesterday on stream

verbal wolf
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It's kind of like DRG but there's a bird in it.

royal axle
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Isn't that a flying turtle?

elder rapids
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i can't wait to see or hear about how the core biome bleeds into the other biomes

elder rapids
oblique crow
median sleet
elder rapids
native monolith
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Mission Control needs a raise

feral palm
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The reclaimers are so neat

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I like how they're the elite dwarf team and get all the cool tech and abilities

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Also the footage of the slicer looked SO cool

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However I love birds so I will eternally be a falconeer main when the game comes out

floral jetty
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Melee builds might become a legitimate playstyle

feral palm
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The team dynamics are gonna be so sick

native monolith
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I love the mining dwarves but it would be cool to see a different culture, which, they were talking about in the stream so they will probably mould it some more

feral palm
native monolith
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Yeah it’s the pre alpha

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I really doubt they won’t tweak the voice lines

tall plume
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yeah, even the dwarf "models" are currently placeholders

feral palm
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True

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The game already looks neat and it's in somewhat early development

native monolith
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That’s one thing I’m really excited about

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The game is super early in development and it’s already looking amazing

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The art is fantastic, enemies are really cool

feral palm
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The enemies look so cool

native monolith
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Upgrade systems are good

feral palm
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Especially the flying ones

feral palm
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That's so cool

native monolith
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Yeah

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It’s like the gold rush system

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From wayyyy back in early drg

feral palm
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Yuh

native monolith
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All the way back to dwarka really

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One thing that I hope gets added to the enemies is something like how the glyphids scream

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It’s both a good feature as you can try to rush and punish said enemy but also is just really cool environmentally

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You are, in no short terms, really pissing off the locals lol

feral palm
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True

robust nova
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I'm hoping for more enemies thats just eldritch horrors beyond mortal comprehension. Those warp spawn crawlers things from the main game creep me the hell out and I love it lol

royal axle
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From what they've shown recently, they're delivering on that

celest viper
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Rogue core my beloved

old raven
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uncannily fast and perfectly mobile for something that's built like a virus killer

vocal jewel
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subnautica vibes

tiny beacon
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there was one of that type listed as an augmenter in the spawn menu which interested me

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flying warden or something more unique

summer ferry
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I just watched the announcements and, honestly it has me quite worried for how its gonna turn out

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The two classes are cool, I am so glad we have a melee class thingy finally

But, it reminds me Too much of drg.. like- you mine with your pickaxe, your deposit it, there are just reskinned grunts-

I'm worried its going to be too similar to deep rock, and the 2 year wait would have been a waste of time for something that could have been a DLC for deep rock itself- an Overwatch 2 situation

tiny beacon
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it was meant to be a DRG season but split off because of programming issues. It's always going to be heavily related to DRG, but the core loop is different

mossy ruin
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idk how they could've ever implemented rouge lite elements into drg

mossy ruin
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also reminder that a lot of the models are placeholders for now

summer ferry
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Its not the models i'm talking about though sadly enough

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i'm not gonna judge them because they are placeholders

mossy ruin
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well, it's still an fps horde shooter game

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where you kite and shoot

summer ferry
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The new models are wonderful, the animations are great on the new enemies- but some of them are like, copy and pastes of DRG enemies mechanically

tiny beacon
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swapping between combat and mining is still a thing, yes, but the larger picture on a run is different to DRG's missions

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it will play differently on that scale but they said they weren't ready to be showing that part yet

summer ferry
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Honestly, so far from what I've seen(assuming placeholders will be replaced obviously)

I probably won't buy it :(

I've been super excited since day 1 announcement, but this stuff just dampens my hopes sadly, maybe I got my hopes too high

tall plume
summer ferry
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it looks like it will Mechanically be very similar to DRG, not visually, I am not judging what it is visually besides for actually finished enemy assets

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Right now I think it looks more like a DRG mod than a whole new game

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not just visually

olive narwhal
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Im liking what im seeing but i can't have a full opinion till i know what the core game play loop will be

summer ferry
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Well yeah ofc

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I think anyone having a full opinion on it atm is stupid

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I'm just worried that I got my hopes up

tiny beacon
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you seem to have developed a pretty rigid opinion on it yourself

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the core loop it's using is solid, it works for DRG and will work for RC; the big difference lies in what's in place of mission objectives and loadouts

summer ferry
tiny beacon
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I did read what you're saying

summer ferry
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Others haven't

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bleghhhh

tiny beacon
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they said when asked that they weren't yet ready to show what the larger objective of each run looks like, presumably because with all these placeholders it's not that finished

summer ferry
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I'm hopeful! But anxious

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Cautiously optimistic I think is the right term

tiny beacon
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it's also likely the part that would take the most work, alongside whatever they had to completely rework to get loadouts to change mid-mission which I know is something DRG can't actually do in a stable manner

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probably where a good bit of time went

tall plume
tall plume
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For what it's worth, it's still DRG so it makes sense to reuse the same rig

summer ferry
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I think people who want "game we already have but roguelite" are dumb, because we already Have deep rock, why would I want a less developed, focus splitting, extra game that is "Very similar to that other thing but we changed a few things"

I don't want Overwatch 2, I want a new game because why would I want a game we already have Had 😭

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It is the financially safe option to just remake the same game with the same formula and sell it again, but that's also the greedy big corporation move which puts me off AAA games

tiny beacon
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overwatch 2 was meant to be a different game but reworked into a repeat of its predecessor

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GSG doesn't have whatever pressure caused that

summer ferry
summer ferry
olive narwhal
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For what its worth working on this project is doing the devs some good

summer ferry
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I truly hope so

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I've been wanting them to take a break for a long while

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i just hope the pressure to "release another game but better than the 1st" isn't weighing on them too hard :(

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Ik it would weigh on me for sure

tall plume
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ammo management and the way you build is already different

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it's too early to say how wild the gameplay itself will be with the upgrades we'll get but the sky is the limit now that they cut themselves off it being a DRG expansion and they can go wild

summer ferry
tiny beacon
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the class system seems more freeing for them. I think it's four people to choose what support and traversal tools they want, get the right mix in, whereas the actual classes can be expanded and added to

summer ferry
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it also shows that new "weapons" will benefit everyone, unlike how it is in DRG, where only that one Class gets it

tiny beacon
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yeah they can add new weapons to the pool without having to make them four at a time

summer ferry
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I think the weapon build system has flaws, but it is still really nice difference to how things are in DRG, same with the classes!

tall plume
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It's a pretty safe bet for them to take something that worked and expand on it in a very different way

tiny beacon
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given rogue core's origin as a DRG season it would be pretty difficult to completely twist it into something different and make a decent product. Plus inheriting the terrain system is a massive boon that it would be hard to use better than with the mining theme

tall plume
#

It doesn't stop GSG from making other and wildly different games in the future that has nothing to do with the universe of DRG ( or expand it beyond the scope of the company - but then it's not really DRG anymore either)

summer ferry
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At least we could have had Drills instead of Pickaxes for gods sake :(

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or some kind of terraformer tool

tall plume
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We've seen almost nothing so far

mossy ruin
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drills are a pickable traversal tools

summer ferry
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but we get the same charge attacks, the same grunts, Molly but slightly different agh

tall plume
#

there's so much they can do

tiny beacon
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actually I didn't see them using power attacks

tall plume
#

Where in DRG they wouldn't give us new movement tool because they wanted the tools and classes to be "set in stone", there's none of this problem on Rogue Core

summer ferry
tall plume
#

They can go wild

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give us a teleporter, a bouncing platform, what have you

summer ferry
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"Increased charge attack recharge speed by 25%"

tall plume
#

all of those are possible in RC

tiny beacon
tiny beacon
summer ferry
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I think it has So much potential

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That's why I am so worried it won't live up to things, I've been so hyped for it and many other games have failed me time and time again, having Big potential only to squander it for safe and easy cash

tiny beacon
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I'm also quite excited about the environment. This core biome they talked about and the way it and its creatures are so eldritch and different is fascinating

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particularly that moving barrier they went through in the trailer

summer ferry
tall plume
summer ferry
tall plume
summer ferry
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It was advertised as one

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maybe even planned to be one

tall plume
summer ferry
#

Ser, why do you so strongly disagree with my opinions-akaksdf

tall plume
#

"You guys don't have phone ?"

summer ferry
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Am I supposed to have 100% full faith in GSG to deliver?? Just like how I had high hopes for the last dozen games that promised big things?

mossy ruin
#

well, no

summer ferry
#

Then why are people on my ass about it hten

olive narwhal
#

Thats what drg is missing a phone port

summer ferry
olive narwhal
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Not on phone

tall plume
summer ferry
#

it should be tbh

olive narwhal
#

Separate genre just straight up port drg to phone

summer ferry
#

i'm just being realistic

olive narwhal
#

And then rogue core can finally be on mobile

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I don't think even if they do mess up it will be anywhere near overwatch 1.5

tiny beacon
olive narwhal
#

But thats my opinion much like your opinion

summer ferry
tall plume
summer ferry
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but literally throughout my entire life companies promise, delay, and then never deliver

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I'd literally have to be insane to not be anxious?

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GSG is my single favorite studio

tall plume
#

The fact that you have absolutely no sense of nuance is pretty insane by itself, if you ask me dderp

summer ferry
#

that's why I pray it will be good, I pray that my anxiety is wrong! But its realistic to be anxious when you have high hopes for a game

tall plume
#

it's either black or white I guess

summer ferry
twilit token
#

remember that it wont even be a full release for a while, and I have full confidence that GSG plans on listening to feedback

summer ferry
#

I hope me expressing my fears for the games future can hopefully somehow help the devs keep it off that path

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You're allowed to disagree with my fears, but that doesn't make me crazy for having them blehhh,c an't have opinion on the internet 🧟‍♀️

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I love roguelites, I love deep rock, I hope for the best, I worry for the worst

olive narwhal
#

The primary friction point was the immediately jumping to it potentially being a ow2 situation

summer ferry
olive narwhal
#

It was just a wierd comparison

summer ferry
#

The early teasers for ow2 were very cool, unique, and fun looking, and look where it is now dead

summer ferry
#

I just don't want to be letdown

olive narwhal
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Which is understandable

summer ferry
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:(

tall plume
summer ferry
#

well, maybe i'm just more anxious of it being a possibility than others- which is good because I am mentally ill- klsdakjsdf

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I'm glad y'all don't worry as much as I do

olive narwhal
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I understand its pretty hard to be let down in if your expectations are already pretty low

delicate flax
#

what why are we comparing blizzard to gsg?

tall plume
delicate flax
#

only one is a incompetent triple a company

summer ferry
#

I specifically said blizzard is much worse

delicate flax
#

then who was

tall plume
#

it's like being worried about what From Software is gonna make in the future when everything they've made in the last 14 years has been nothing but huge hits

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I don't have reasons for that

summer ferry
delicate flax
#

they made a offer

summer ferry
#

oooo i thought it happened

delicate flax
#

offtopic anyway

#

s

tall plume
delicate flax
#

you can always say no to being bought out

tall plume
summer ferry
tall plume
#

I hope it will stay that way

olive narwhal
#

If from soft gets bought the studio will be shutdown after 1 game like all the recent buys

summer ferry
olive narwhal
#

Gsg does atleast have autonomy from its parent company

olive narwhal
#

So atleast for now they are not at whims of keeping the stockmarket happy i can atleast be happy that rogue core is game that they want to make rather than be forced to make

summer ferry
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Very True!!!

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I don't think its likely the game flops, but the thing about anxiety is that it is always about the "What if" :(

maiden cobalt
#

Has there been information on the state of rouge core coming to console?

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I saw the Livestream

summer ferry
olive narwhal
#

Likely after 1.0

maiden cobalt
#

That's my guess as well but I was curious if a dev slipped something in

olive narwhal
#

Early access tends to be a pain on consoles

maiden cobalt
twilit token
#

and from what I understand it might not run on last-gen consoles since they've upgraded to UE5

tall plume
#

Early Access on console is usually a no-no because of the 2 week validation process for every update

twilit token
#

I could be wrong though

olive narwhal
#

Well i mean xbox one and ps4 already don't run drg great from what i have heard

maiden cobalt
olive narwhal
#

Steams pretty easy cause they can just push the update out

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Which is good for early access and probably the closed alpha next year

maiden cobalt
twilit token
maiden cobalt
#

😂

olive narwhal
#

And i think rogue cores cave gen is getting more complex also

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Consoles already have different cave gen to steam on base drg

maiden cobalt
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I just hope there's a place for competitive gamers in rouge core an equivalentcy to h5+

olive narwhal
#

Its supposed to be fairly hard

twilit token
maiden cobalt
#

Supposed to

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Like was said in the dev stream the amount of assistance is dependant on skill for completion. The speed running is probably going to be ignore eavrything go forward witch is sad. Gameplay looks great though but I'm worried about cheese

olive narwhal
#

They did say that completing a run with out upgrades would he impossible if not really hard(some people will probably still manage it)

maiden cobalt
#

Really excited from a I love breaking things standpoint and it looks great! I'm excited for the classes to!

maiden cobalt
#

In risk of rain or gunfire reborn you run into problems with 1 player is all that matters and that's the same way drg is

tiny beacon
#

probably the same style of thing that DRG has - do some self-imposed challenges, maybe modifiers depending on how that system ends up if at all

tall plume
tall plume
olive narwhal
tiny beacon
summer ferry
tall plume
#

it's a solo game with a multiplayer mode, but the core of the game is still solo

maiden cobalt
maiden cobalt
olive narwhal
#

Rogue core is being designed around coop rather than being an after thought

summer ferry
#

up to 4

#

At least Ror2 and Rorr

maiden cobalt
tall plume
maiden cobalt
olive narwhal
maiden cobalt
#

One skilled player could run around and only be forced to slow when the team needs to upgrade. It could force co op but then it would be infuriating for a player who wasn't dieing however if a player could run forward with no team it would also be unfun

olive narwhal
#

The message link is some fun points if they do stay true to promote coop

maiden cobalt
#

I'm worried about the situation where a scout grapples for 15 minutes revives no one and completes the mission by them selves then leaves sorta senecios or a single player killing eavrything to the point no one else matters

summer ferry
#

If you don't work together you will die

Gives me hope the game will be actually challenging :)))

maiden cobalt
#

Definitely

summer ferry
#

I love EDD's, so it'd be awesome if there is a similar equivalent in RC

olive narwhal
summer ferry
tiny beacon
maiden cobalt
#

To be clear my hope is we will get an easy, medium, hard, rouge1,2,3,4,5 ect difficulty system and get like 3* enemies but half HP or other simer modifiers.

olive narwhal
#

Will have to see how the class abilitys help with that

summer ferry
frozen panther
#

so, is there no mid join planned and have every mission like a deep dive or how is that planned?

maiden cobalt
#

No downed players

olive narwhal
#

But while illis is ready for an upgrade it is still movable

mossy ruin
#

well, if you friends are worse at the game, consider lowering the difficulty so that everyone has fun

olive narwhal
#

Its not locked in place

maiden cobalt
tall plume
#

can't be worse than Roboquest, where you lose half your HP to get your buddy up

summer ferry
olive narwhal
frozen panther
maiden cobalt
olive narwhal
olive narwhal
#

Illis also looks like they will be less prone to pushing you of cliffs

tiny beacon
maiden cobalt
tiny beacon
#

though perhaps with endless damage upgrades it would be more managable but it doesn't work that well in DRG

summer ferry
tall plume
maiden cobalt
olive narwhal
#

I do like how illis is prospectory

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Is it ellis or illis i don't remember

frozen panther
olive narwhal
#

The reclaimers really did get the better equipment that drg had

vagrant scaffold
#

@desert sinew @shell wolf This is not a complete list but it's a quick rundown which is what you guys wanted.

- Mission flow: your drop pod lands onto the outskirts of an overtaken DRG facility, you progress through it going deeper and deeper, until you find an Elevator to get you out. The maps are not infinite, there's a win condition ("Facility reclaimed"). There's events, there's boss fights.
- No nitra: you get ammo via ammo crates. There is red sugar. There is a mechanism where all dwarves in the team take turns to pick 1 upgrade from those available at the crate.
- Classes: they showed 2 new ones, one is a melee class meant to clear trash, another is an engi/gunner mix which has a combat drone (multiplayer Bosco?).
- Random stuff: there'll be mutators/warnings for the runs, there'll be a closed alpha, and the game release is planned for Q4 2025.
- I honestly don't remember enough of the bestiary.```

I trust everyone else here will just add what I've missed.
desert sinew
maiden cobalt
#

Late 2025

desert sinew
median sleet
#

What if they gave the Falconeer 2 hawks instead and we called them hawk one and hawk two

tiny beacon
#

I like how they really did just go 'hey what's a good class idea? Eh we'll give 'em Bosco on a cooldown'

mossy ruin
median sleet
maiden cobalt
vagrant scaffold
maiden cobalt
vagrant scaffold
maiden cobalt
vagrant scaffold
#

3 or 4 Steeves would be too much but 2 would be okay.

native monolith
# vagrant scaffold <@156965750207152128> <@425408315443380224> This is not a complete list but it'...

if you want the bestiary, watched through the stream again to sum up the enemies

corespawn creeper: weak version of the corespawn crawler, scuttles towards dwarves and attempts to melee them. Doesnt appear to have any special abilities.

corespawn creeper: same enemy from drg (slightly larger); retreats from dwarves and jumps in to slash them, weakpoint is hidden until stunned or attacking, leaves behind damaging goo on death.

corespawn scorcher: ranged enemy, shoots out a fire blob (almost like a mix of an acid spitter and a septic spreader). Also only reveals weakpoint when attacking and taunting(?)

corespawn clamorhead: big slow enemy with a role similar to the praetorian, weakpoint below "head" on the neck (also another reveal when screaming) has a sonic like scream attack (that probably just does damage, but seems to be broken; no shield damaged affect was shown when they got it).

corespawn edgestalker: long ranged strafing enemy that shoots a barrage of 3-5(?) projectiles; attempts to stay away from the dwarves but will get more agressive when behind or flanking the dwarves. Weakpoint always shown on top of the head.

rafkan thrasher: different family, flying whale like enemy that tries to ram the dwarves before disengaging to attack again; weakpoints to the sides.

rafkan rammer: bigger version of the thrasher; stronger and larger, same behavior but when charging now mines through terrain to reach the dwarves, and knocks them away upon hit.

native monolith
#

cant post images, here, one second

olive narwhal
native monolith
#

when they got hit

#

but it didnt seem to happen for the sonic wave?

willow flame
native monolith
#

might just be broken but maybe it does something unrelated to damage

native monolith
olive narwhal
#

Probably incomplete then which is expected

native monolith
#

yeah

willow flame
#

and the flashlight creates shadows

native monolith
#

it would be cool if maybe it pushes you back or something

olive narwhal
#

Although it is interesting to note the clamorhead weakpoint is below the head so you have to kinda put yourself in danger for it

native monolith
#

yeah

olive narwhal
#

Opposite of a prae

native monolith
#

they never shot it but im wondering if the opened head is also a weakpoint?

willow flame
olive narwhal
#

It is in UE5 yeah

willow flame
#

Oh

olive narwhal
#

They elected to make the jump was apparently relatively painless minus all the stuff that broke

olive narwhal
native monolith
#

yeah

native monolith
#

its pretty expected, im glad it went well besides migration problems

olive narwhal
#

Was mostly the programmer's problems

willow flame
#

will there be more news?

native monolith
#

i remember hearing that somewhere in the stream

#

so yes :D

willow flame
#

hehe

olive narwhal
#

Probably eventually at some point but refer to the roadmap for other info

native monolith
#

i hope we get more below the decks

olive narwhal
#

I probably wouldn't expect more news outside of below the decks for a bit

#

But this chat is now more than "the core is rogue"

vagrant scaffold
#

btw. I don't know how often the devs read this channel but here's a suggestion for Rogue Core.

In DRG, you can see/hear all enemies coming right away because they all have their audio cues. Ditch that completely for RC. Keep us on the edge of our seats at all times, not knowing when we're gonna get ambushed.

olive narwhal
tiny beacon
olive narwhal
tiny beacon
#

we didn't see them in action yet but yes

vagrant scaffold
#

Also, being taken by surprise doesn't equal being teamwiped.

tiny beacon
olive narwhal
#

I mean silence is cool but i do like how they are sounding

vagrant scaffold
#

DRG moment when Mission Control announces a random dreadnought and you're playing with greenbeards who WILL go down on it.

sleek swallow
tall plume
#

people can literally pick up all the items and when you die, you die for the whole stage on a game that scales with you picking up items dderp

#

the whole design goes against being a multiplayer game

#

it's really just a tacked on feature

native monolith
#

ok so, some speculation on the debug list enemies: (T = testing, B = basic, D = disruptive, S = stationary)

(T) corespawn clammer and creeper elite: ok so, elite enemies; i would assume this is similar to the elite threat mutator, probably some experimentation with that stuff

(T) imp: uhh... no idea. a little guy who steals your precious minerals or something?

(T) spawnlord: no idea, a lord who spawns things

(T) spider exploder tank ghost corrupted: this is how i name internal things and trust me the only guy who knows what it is off of the name is the one who made it

(T) tallboy assaulter: probably an temp name for an enemy idea? some big guy similar to the oppressor?

(B) corespawn creeper warrior and guardian: enemy variants like the slashers and guards, probably

(B/D) shatterclaw swarmer and slammer: a third enemy family; not much to go off of besides their names

(D) rafkan augmentor: something similar to the warden? a flying warden sounds terrifying, im interested if it buffs only other rafkan or also other enemy families (if it does that)

(D) krizzok boomtick: probably explodes. Also fourth enemy family

(S) krizzok boomtick spawner: Now, this might be my most outlandish theory, but i think it spawns krizzok boomticks. Also oh god, a spawner that spawners exploding enemies

(S) fuglor vomiter: spitballer, is that you??

(S) rafkan augmentor spawner: a spawner that spawns a presumably buffer enemy... interesting

(S) wallmouth: uh... sideways cave leech? No idea

vagrant scaffold
#

Can we pet the wallmouth like it's a breather? breather

native monolith
#

i hope so...

vagrant scaffold
#

I can see the memes already LMAO.

native monolith
tall plume
#

meaning everything is an enemy breather

native monolith
#

oh, damn

#

no neutral creatures huh?

#

i kinda hope that changes, i love neutral creatures in drg. They add a lot to the environment

vagrant scaffold
#

Oh right. Something about "there's no glyphids down there for a reason".

willow flame
native monolith
#

though, if they go for the "everything wants to kill you" style thats cool to

sleek swallow
native monolith
sleek swallow
#

you will DIE

tiny beacon
native monolith
#

ok i think im keeping my theory on the imp though

#

a guy who steals your minerals is an enemy in my books

native monolith
tiny beacon
#

spider exploder tank ghost corrupted makes me think of the unknown horror from haunted cave mutators

olive narwhal
vagrant scaffold
#

They said it'll be noticeably more difficult if you come from playing Haz 3/4. I wonder if it'll be 5+ tier difficulty.

native monolith
#

but also the name is just too buzzwordy to really get anything from it but maybe theyre usiing the unknown horror as a base

#

actually

willow flame
native monolith
#

does anyone know the unknown horrors internal name

native monolith
#

tahts nice actually

#

bosco is not good at killing them lol

olive narwhal
#

Think its pretty similar

native monolith
#

if its exactly the same then the theory is solid id say

olive narwhal
#

I mean a praes weakpoint is tank ass

tiny beacon
#

given so little is known about the unknown horror lore-wise they could do anything with it in RC. It fits with the eldritch theme too

native monolith
native monolith
#

im really happy theyre scrapping the glyphids actually

#

a fresh enemy palette for them to play around with new synergies and styles is gonna be fun

#

the idea of a spawner spawning what is presumably a flying buffing enemy is both really cool and actual nightmare fuel

tiny beacon
#

I think it would be funny if the spawners are still brood nexuses. Irritating little species doing what it does best

native monolith
native monolith
#

"man, its nice to be away from those damn brood nexuses spawning swarmers all th- why is that corespawn creeper green"

lofty garden
willow flame
#

didn't watch)

feral palm
#

The 4 capacity boomstick in the trailer was cursed

#

Not trailer

#

Gameplay showcase

native monolith
#

I’m guessing they took a mag size increase upgrade

#

But yeah it’s on the same level as 6 shooter having 4 chambers lol

feral palm
#

Calling it a magazine is a crime though

#

🐟

#

Me shoving 2 shells into each barrel (I'm doubling my capacity)

native monolith
#

Mag, clip, shells, “ammo”

#

All tell you the same thing

delicate spoke
#

Molly rework no wayy

native monolith
#

Some sort of flying thing that stings

native monolith
#

Must be all the glyphid slammers (dwarven redbull)

delicate spoke
#

We need that in DRG

feral palm
#

Nah

delicate spoke
feral palm
#

I love molly

delicate spoke
#

Slow ass gets in the way

#

But we miss her on extraction missions

median sleet
#

Molly dies in Rogue Core

vagrant scaffold
#

No Molly equivalent in RC?

mossy ruin
#

there is

native monolith
mossy ruin
#

Molly is dead
long live Elly

native monolith
#

I forgot

#

Elly that’s it

#

”Youre as solid as a peanut butter and jelly, elly!”

vagrant scaffold
#

Must've missed it, did they show her on the last stream?

native monolith
#

Yup

vagrant scaffold
#

Nice.

native monolith
#

Sometime during the upgrade section

vagrant scaffold
#

Can't wait for the core-corrupted Betsy.

native monolith
#

I doubt drg is stupid enough to send down more

#

Actually isn’t it said that the Betsy model was discontinued after the… charge sucker incidents

vagrant scaffold
#

They're stupid enough to send Reclaimers with no weapons so...

native monolith
mossy ruin
#

so they have to scavenge for equipment on site

vagrant scaffold
#

(Elly gets a free pass)

mossy ruin
tall plume
#

I think Elly is the machine that allow dwarves to get through in the first place

vagrant scaffold
#

Can't wait for my new smart device wife.

main hinge
#

Elly is built different (literally)

main hinge
mossy ruin
#

idk

#

but apparently all weapons do

main hinge
#

No wonder why it fell into disrepair if they can’t bring tools in

terse pagoda
feral palm
#

Elly my beloved

tiny beacon
#

the greyout doesn't let them enter, probably they get somehow detected entering and hunted immediately, I dunno

frozen panther
median sleet
viral blaze
steel hearth
hollow bear
sly swift
#

gigafly lost

terse pagoda
#

Do someone have link to yesterday trailer?

calm yoke
tiny beacon
#

they said something along the lines of ellis or illis

#

no official spelling that I know of

feral palm
vagrant scaffold
#

I'm pretty sure I heard "Ellis".

#

Regardless of how it ends up being spelled.

primal grotto
#

man just have time to check out the video for rough core. but the military dwarf team?? sign me in.

#

hope we will have our new space-rig with deferent design

vague orchid
#

YIPPE ALPHA IS COMING TUES

#

or so i heard

tall plume
echo flicker
#

i think they meant true?

native monolith
earnest birch
#

I love how it seems they'll be leaning more in the horror and scary enemy design, reminds me of those other horror shooters like GTFO

#

I just hope the ping system will be as good as DRG is

native monolith
#

It is seemingly the exact same

thin apex
#

GSG where the music from the sneak peek 👁️

eternal harbor
#

I like new enemys design. I wish i could pet the big ones

#

Clamorhead my beloved

summer tiger
#

I like the humming that clamorhead is making

#

Generally the design of RC enemies so far is pretty cool

paper schooner
paper schooner
tall plume
atomic jacinth
#

i personally wanted the reclaimers to have the fun gigs as the dwarves in the space rig
but i also want them to be like the serious elite kind of dwarf

stray ginkgo
#

Just noticed this channel, what's Rogue Core? New season, or DLC?

#

Cause if it's new season I'm hyped

tall plume
stray ginkgo
#

ooo interesting

peak delta
#

the core has gone rogue

verbal pine
#

Not sure why they decided to make rogue core into a dating Sim but I don't hate it

old raven
#

thr rogue has been cored

thin apex
cunning locust
#

Missed the show the other day

Was any rogue core shown?

hollow bear
#

Yep

#

Stream link is in the pins

cunning locust
#

Tyvm

hollow bear
#

Dammit I missed my chance to say yup

cunning locust
#

Hehe

#

Could a future drg season be the setting up of those rogue core mining facilities

#

See the "gray out" from both ends then? I think they called it gray out

tall plume
#

since S6 will come out after RC comes out in early access, there won't be much setting to do.

verbal wolf
#

S06 is setting up for the DRG RTS game coming out in 2028. breather

solemn fog
#

doeant have to be lore building but it'd still be neat to see

#

since itd make a intresting mission type

elfin ice
#

sry if this was asked, is there a link to the vid announcement from a few days ago?

#

or a text writeup?

mossy ruin
#

yeah, the stream is pinned here

steady trout
#

hey, do we know how to get into the closed alpha? I'd love to get in if possible. 1500 hours in DRG and I own all the DLC

tall plume
hollow bear
#

Still hoping for a Marble Racing stream for keys

carmine zenith
#

gimme keys, I'll do it

elfin ice
native monolith
delicate flax
#

WHAT THE HELL NOBODY TOLD ME ABOUT THE BETTER MOLLY IN ROGUE CORE

#

!!!!!!

hollow bear
native monolith
#

Hey uh, ghost ship, I know it’s a lottery system but… slips 3 units of bismor will this change your mind?

native monolith
#

They gave Molly wings

marsh minnow
#

WHAT

#

I need sniss to upload a recap on this livestream bc wth

#

anything else cool?

lime moon
#

There's too much cool stuff they revealed, but to start, they showed two classes and their active perks/abilities:
• Slicer: Slashes at enemies with an arm-mounted Halo Energy Sword plasma blade
• Falconer: Sends out and commands an attack drone that electrocutes enemies

tiny beacon
#

pocket Bosco

native monolith
#

Very cool design

marsh minnow
#

dang

#

gifs dont work

tiny beacon
#

need a higher role for it yeah

lime moon
#

Still kinda hoping that one of the bosses might be a Glyphid Queen, even though Glyphids are effectively replaced by Corespawn (Core Spawn?) in Rogue Core.

#

Could be a good way to have Glyphids just cameo in Rogue Core, if there's a boss that summons them.

stable bloom
#

Any Idea when rogue core is releasing

#

I need to know

mossy ruin
#

early access in quarter 4 of 2025

native monolith
lime moon
torpid gale
#

Is this rogue core a separate drg game

tall plume
#

pinned messages for details

gaunt ingot
#

im predicting the guardian class is a healer
dunno if this a common prediction but its just what i wanna see for that role the most

tall plume
#

I'm predicting there won't be a "healing class'"

torpid gale
#

sweet

#

oH that’s not sweet

gaunt ingot
#

i feel like itd suit rogue core

torpid gale
#

I think it would be kooL

gaunt ingot
#

since it wouldnt be a necessity, but also would provide a lot of value and fun without ruining the class flow that drg established since, well, thats absent in rogue core

torpid gale
#

o yes

gaunt ingot
#

with a class named guardian i can see this being likely
a shield based class seems much less likely
maybe like a much stronger shield link but that doesnt feel interesting or as involved as healing
i think any shield based class is especially less likely due to the very high likelihood that the shield generator will probably be able to be picked up by any class

#

though maybe there are other potential directions this can go that i haven't speculated yet

#

spotter and gorgon im much more lost on in terms of what they could be haha

#

spotter seems more obvious but there is likely more to it
debuffing like mfd is smth i heard, tho im unsure

#

i wanna know ;-;

gaunt ingot
#

i bet theyll add keith too

glass pendant
left tinsel
gaunt ingot
#

though idk if id like that as much as a consistent resource

#

good movement is pretty core to surviving in drg (rogue core by extension), and something that might cover that too often might be too integral

#

but i could be wrong

glass pendant
#

I mean we don't really know how the gameplay will be different with the facility stuff

#

Like will it be very explorational or more holding down etc etc

verbal wolf
#

Will Rogue Core have e-holding?

gaunt ingot
gaunt ingot
glass pendant
#

I feel like movement will be a bit less required seeing as ledges could have lifts and ravines would have bridges

gaunt ingot
#

i mean in combat

#

like dodging and managing threats

#

itd be a shame if movement is less emphasized imo

#

since its a big part of drg's appeal i think

#

but judging by the enemy design

#

it seems to be similar philosophy to drg but with more challenges

#

so i think translating that to potentially higher difficlties (assuming there are hazard levels) would require good movement unless of course you had a kind of shield that isnt limited like the shield generator
smth like that i think would undermine that aapect of combat a little

left tinsel
tiny beacon
#

it's too late they've already made you have to hold e to leave the title screen

elfin ice
#

In hardcore mode (new hazard type) you actually have to hold E the whole run

#

🙂

pine skiff
#

I was a little surprised to hear that there would be red sugar at all

#

Roguelikes and roguelites are often quite stingy on health recovery

summer tiger
peak delta
#

Looks like we'll get GTA 6 before RC

pseudo pumice
#

can we keep making the when is rogue core jokes?

atomic jacinth
#

wait what?
rogue core when?

steady trout
chrome basin
#

How is that no one asked the devs if we are going to find Karl in rogue core??

thin apex
#

I noticed that there'll be a disruptive enemy category in the game just like base drg, does that mean we won't be seeing all the enemies in the same run?

mossy ruin
#

probably

thin apex
#

sad

#

Anyway I find it really funny that the Crawlers are considered Disruptives, because we fight them in masse in base DRG, they'll probably be even more dangerous given the case they're disruptive in RC

olive narwhal
#

Considering how the ranged enemy was acting the ai might have got touched up a bit

#

Or they added a feature where the crawler climbs on your face

native monolith
#

When it’s just crawlers you don’t really notice it, but they kinda just watch you for a minute before diving in and then disengaging again

tribal rivet
#

@native monolith for the why. I’m all for letting dev make new games, but like when DRG is getting a large content drought for the purpose of a new project and none of the features cross over. It’s kinda just sucks

olive narwhal
#

Hit and run does suit them

tribal rivet
#

Its like being the older child of the family and seeing your new sibling get all the new shinies

olive narwhal
#

Them working on a new project will help drg out

brave oriole
olive narwhal
#

New project allows for fresh ideas

tribal rivet
#

Like, it’s one of those times where reusing content is OK

native monolith
# tribal rivet <@784924484510941194> for the why. I’m all for letting dev make new games, but l...

I honestly would rather them make rogue core then add to DRG at this point; it is evident the team is itching to stretch their legs and do new things; right now in DRG they are so limited. New enemies are hard to balance around others, new weapons are basically impossible to add with how many frameworks would have to be modeled, new missions and classes can’t really be added without breaking drgs identity

#

How do you fix all that?

#

You make a new game

thin apex
tribal rivet
#

I’m not saying to port all of rogue core into DRG

native monolith
#

I feel like rogue core is gonna be fucking awesome; they now have tons of experience making things in drg, and now get to play around with: basically an un chained class system, new weapons, a fully fresh enemy palette, new objectives and play, etc

tribal rivet
#

I just want some stuff coming over

native monolith
#

I think that would be bad for both games

tribal rivet
#

Eh im just super deinterested in DRG as a whole with how dev cycles been going

native monolith
#

As the devs said themselves they couldn’t really make rogue core in drg because they’re just too different

brave oriole
native monolith
#

They also literally tried

olive narwhal
#

Stuff designed for rogue core probably wouldn't work well in base

native monolith
#

Rogue core started off as a gamemode(?) in drg

native monolith
#

With a completely new enemy palette and weapons

#

Balance will be balanced around those

olive narwhal
#

Look how warmly the crawlers were received

tribal rivet
#

Whatever. I’ll check up on DRG in like 2 years from now. Hopefully it’ll get an update

native monolith
#

Do you know how long it would take to add those to drg

#

God.. that’s horrifying to think about

#

So many balance changes…

brave oriole
#

I'm sure they will borrow ideas, like how the core stone is explicitly a tie in to RC, but its not like they can just Copy and Paste content between the games

tribal rivet
#

I’m literally not saying that

#

But sure

brave oriole
olive narwhal
native monolith
tribal rivet
#

I just want some RC content modified (to fit balanced wise) and updated for DRG

native monolith
#

The enemies are already looking so cool and different to play against

native monolith
brave oriole
tribal rivet
#

I’ve messed around adding custom enemies in DRG through modding. Probably can do with RC enemies

native monolith
#

Weapons aren’t feasible, classes aren’t feasible, a full enemy palette isn’t feasible, biomes is kinda feasible but doesn’t fit lore wise and would destroy identity of both games, upgrade system is a core feature of rogue core and not DRG so that would work

#

They are just, in flat terms, different games

native monolith
#

I’d just want new cool stuff in drg lol

olive narwhal
tall plume
native monolith
#

Yup

brave oriole
# tribal rivet I’ve messed around adding custom enemies in DRG through modding. Probably can do...

For how cool impressive and high quality most modding is, people massively overstate the quality of modded content.

Content made to fit one persons personal tastes will never be the same as something crafted to illicit a specific reaction in many different people. Modded stuff is easier (Not saying its easy, ik how hard development is) because it is lower quality, its just often low quality in ways that the people who install it don't care about.

idle bison
#

2 of those years were just the developers trying to reach a point where they considered the game to have enough polish and content to be considered a finished product

#

and having vaguely seen DRG 1.0 myself, i think it's fair to say it was extremely barren back then

olive narwhal
#

Drg is the type of game that you kinda have to like the core game loop to put alot of time into

idle bison
#

it's also a game that you need to pace yourself on

#

there is just no way you can play it like an RPG, a second-job type game

tall plume
idle bison
#

especially with the 6-month seasons stretching out the time between major updates, let alone those seasons taking longer now

tall plume
#

a year later the game was already looking pretty good and 1.0 worthy - even though the devs wanted to polish and add a lot more stuff

idle bison
idle bison
tall plume
idle bison
#

i'd have to compare for myself, but like pat said, you really gotta like the core gameplay loop

#

anyway, back to rogue core

#

did the developers mention anything about ammo economy?

#

i watched the stream but didn't notice anything

olive narwhal
#

You find ammo crates

idle bison
#

ah

frigid path
olive narwhal
#

So nitra doesn't exist or resupplys i suppose

idle bison
#

i really hope they make the ammo economy like, fair and noticeable. too many FPS games make ammo a total non-issue

tall plume
olive narwhal
#

Although i do wonder if you get resupplied between stages or not

idle bison
#

i've heard the devs are looking to gunfire reborn for inspiration, and ammo is not a factor in that game

tiny beacon
tall plume
#

"through ellis" being at the cost of an upgrade rn, it seems

tiny beacon
#

I did see a new type of resupply in one of the shots

idle bison
#

sounds cod zombies-esque

olive narwhal
#

I thought they were also getting inspired by robo quest

olive narwhal
tiny beacon
#

was a little green box projecting an ammo icon above it - not sure if it's something you find in the mission or call in yourself

tall plume
tiny beacon
#

it didn't too much seem like the ammo crate to me

idle bison
#

excited to see more of what they plan for the classes

tiny beacon
#

I would think that's just applied directly to your inventory

olive narwhal
tall plume
#

I like it

#

opens up different playstyles and builds

idle bison
#

you can't have a roguelite without random crits, it's the law

#

gunfire reborn had that too i think, under the name "lucky shot"

olive narwhal
#

Its seems like roboquests autocrits

tall plume
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that's exactly what it's like

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you can crit through weakpoints or through %crit

or both

idle bison
#

i really like how roboquest handles it, so i'm excited to see it transferred over here if that's how it is

olive narwhal
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But it also apparently stacks with weakpoints

tall plume
#

Mike confirmed it in here

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you can stack the weakpoint damage + crit damage

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numbers gonna go crazy

idle bison
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doesn't really seem like roboquest's system then, unless you're saying weakpoint and crit will always have the same damage modifier

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sounds a little more like vermintide/darktide

olive narwhal
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I assume you have a standard crit damage bonus and a standard weakpoint bonus on a enemy basis like drg

tall plume
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yeah

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and you can crit on a weakpoint hit

olive narwhal
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And you even get damage numbers for it

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This will be a good time

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Theirs a reason rogue core is one of like the 3 total things on my wish-list

idle bison
#

yea, definitely more vermintidey then

#

roboquest's crit system is unique, in that random crits are explicitly the same was weakpoint hits, and there are 0 modifiers that differentiate them. you also start with a 0% crit chance, which is rare for a roguelite/RPG FPS

idle bison
olive narwhal
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I assume you can turn them off in this as well

idle bison
#

surely

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see no reason to though, it's good info to have

olive narwhal
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Especially when you land a crit on a weakpoint

idle bison
#

will rogue core be a max 55% crit chance kinda game or a max 400% crit chance kinda game

prisma zephyr
#

is rouge core gonna be on ue5 (shitty stutter engine) or do the devs plan to stay on ue4?

native monolith
median sleet
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BTW I think UE5 stutters are a developer problem, not an engine problem. But I am no developer so I may be wrong

fickle abyss
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Lots of games are just badly put together due to time crunches/poor pay, and because stuff can just be lazily fixed in post

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I want us back to the ps2 era where a broken game would bankrupt a studio

paper schooner
idle bison
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epic

paper schooner
idle bison
#

choosing between more ammo or a new weapon entirely? interesting

paper schooner
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The ammo box is a deployable

pine skiff
idle bison
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reminds me of back4blood actually

pine skiff
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So you have lower crit chance than if it was additive, but you also have a 0.00001% chance to one-shot the final boss

paper schooner
median sleet
#

Are lootbugs still a no?

pine skiff
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Loot bugs are too cute for these caves

paper schooner
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Someone on the team made green expenite infused lootbugs and set them loose in the game but we have no idea who.

median sleet
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We're so back

pine skiff
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Just add normal lootbugs that drop gold and nitra, but the reclaimers refuse to put such low-value junk in their pockets

paper schooner
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We've left them in for now but dunno if it will make sense to keep them

median sleet
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I like the idea of lootbugs just being these very survivable creatures you find in the most unlikely spots

median sleet
pine skiff
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Expenite lootbugs could either be encountered after taking a certain perk, or as a level modifier maybe

median sleet
pine skiff
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It's a bug thing v2 would be a great perk btw

paper schooner
tiny beacon
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they know they can knock you off the pipes, creatures of suffering that they are

median sleet
#

Who could resist a nice cup of liquid morkite?

pine skiff
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This confirms that Aaron created the expenite lootbugs

tiny beacon
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they also tend to cluster on morkite wells and the salvage pod because mineral chunks get stuck under those and they can't get at them

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they do seem to travel along the pipes sometimes though for no reason

paper schooner
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Next you're gonna tell me that santa isn't real...

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🙉

median sleet
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About that...

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🙊

#

Anyway, I was very glad we got to see a lot of footage during the stream. Everything I saw so far looked great. I did notice that upgrades seem to no longer have a rarity . Is the reasoning behind this to prevent infighting about who gets the rarest upgrade?

paper schooner
median sleet
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Oh nice! I prefer having rarities

median sleet
pine skiff
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You should have to arm wrestle with your team to determine who gets first choice of upgrades

paper schooner
pine skiff
paper schooner
pine skiff
idle bison
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will the game have friendly fire

mossy ruin
#

I think that's fairly obvious

#

lel

lime moon
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Some of my friends are un-hype for Rogue Core and that makes me kinda sad. notnice

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-# Then again, they dropped DRG a while back 'cause "it doesn't have enough content" or somethin'

vague orchid
#

rafkan better b in s6

native monolith
fervent arrow
native monolith
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They said they don’t want much crossover

vague orchid
#

well i suppose it makes sense

#

but they look real cool

#

it would make rouge core less special too

#

so i understand

native monolith
native monolith
vague orchid
#

really makes you wonder what other horrors the dwarves will find in s6

native monolith
#

I kinda hope we get more general seasons like what s5 was

#

They have some connections but a lot of it is just expanding on different stuff

tiny beacon
#

I wouldn't mind a RC-related second primary like lithophage has

vagrant scaffold
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RC however is supposed to be more difficult than DRG so.

idle bison
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DRG is already a heavily sound dependent game wdym

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the only enemy I think lacks good sound queues is ironically the stalker

tiny beacon
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I dunno what people's problem with the stalker is it always seems to work for me

#

wonder if there will be an invisible corespawn

fickle abyss
gaunt ingot
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it would specifically work much better in rogue core over drg

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though if its really confirmed there would be no other sources of healing (which i havent picked up on), it would make sense
i just think itd be a very nice opportunity to grant a healer option in rogue core

fickle abyss
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Healer class would be bad since solo players wouldnt have a healing option besides being stuck playing one class

tiny beacon
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health is meant to be a strictly limited resource

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letting people heal endlessly is very dangerous

sour whale
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I'm really disappointed that there gonna be random crits. This one bit of info is making me reconsider buying rogue core.

idle bison
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random crits are seriously enough to turn you off a game?

#

I really wanna pick your brain about that

tiny beacon
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it makes sense

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random crits open up the possibility for the game to be determined by complete luck, in a more direct way than what ends up spawning or bullet deviation or what have you does

idle bison
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I want you to consider other games in RC's genre and tell me if any of them suffer with this same issue though

#

in most other RPGs/roguelites with random crits, they are almost entirely ignorable and you have to build around them

tiny beacon
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it's much worse in PvP games, famously TF2, which can leave people permanently turned off by the inclusion or at least for a long time, but in games where it's poorly balanced and too powerful it's also quite irritating to get the reminder that you could just be trying your luck with every hit instead for better average performance no matter the skill of what you're doing instead of it

idle bison
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team fortress 2 should not be in the conversation about random crits in RPGs and roguelites. it's not comparable at all

#

if the above poster cites TF2 as their reasoning for hating random crits I'm pulling my hair out and eating it

old raven
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I dunno about yall but I would like more damage against the core spawn so free crit is moar damage

sour whale
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I did not TF2 much anyway. I just inherently dislike having inconsistent damage output. I value player skill above everything else and if I got myself into tricky spot I don't want to be saved by rng. The same goes for being screwed by rng.
I love rng that I can react to like random terrain, random enemy spawn, so long there is sufficient warning I'm fine. When I fire my weapon I expect it to deal specific damage.

idle bison
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you might just have a distaste for the genre in general then. roguelites are all about the element of randomness on both the player's side and the enemies'

sour whale
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Also two games that made me like roguelikes are Binding of Isaac and Enter the Gungeon and they do not have random crits.

#

No. Rogue likes are one of my most played genres.

idle bison
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like I said earlier, there isn't really a comparable game with random crits where they make the game completely luck-based, they're either a noticeable but minor boon or something you actively build around

#

chances are you won't notice them being there

sour whale
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I like randomness, just not in my weapons/abilities.

#

I notice them always. Just did my best ignoring them. But when i hear one of my favorite games gets spin off (one that did not have that mechanic before) and now it gets it (which to me is straight up downgrade) I can't help but be disappointed.

idle bison
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just seems like such a minor complaint to turn down a game for but oh well

sour whale
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But I stand by my opinion that roguelikes do not need them. There are ones that did not have them. Just because these days game devs put them in as a band aid for repetitive gameplay doesb't change that.

idle bison
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seems a little unnecessary

sour whale
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Don't underestimate my hatred fof random crits. If this game will also have modding support I'm gonna learn to mod just to get rid of them myself.

idle bison
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random crits aren't added to make up for content drought

sour whale
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To me it most of the time feel that way.

idle bison
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it's a tried and true mechanic that people enjoy building around

tiny beacon
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they can be added to make the game easier or more varied, but I don't think most games add them as content since they really don't add any content in the slightest

old raven
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Honestly they can just do conditional crits

idle bison
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bet you the game will have a base 0% crit chance and it won't even be an issue lol

tiny beacon
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like if you add the mechanic that's whatever, you still have to add new things to build using it

idle bison
sour whale
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It will be an issue with how the upgrades work here. What if I get only weapons with crit chance baceuse the rest of option got taken by other players?

old raven
sour whale
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Weakpoints would have been enough. The fact that DRG had them instead of rng was major reason why I loved the game so much.

idle bison
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DRG does suffer from weapon RNG though

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in the form of random chance to apply status effects

sour whale
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I don't use these options.

old raven