#rogue-core-chat

1 messages · Page 22 of 1

olive narwhal
#

Thats an interesting enemy

#

I do hope their is still bugs though

tall plume
#

as far as I know

humble venture
#

I think the deeper you go the less you'll see glyphids

olive narwhal
#

I do like the enemy concept so far

lime tapir
#

personally

#

i like DRG because there are no humanoid looking enemies

#

like at all, just very cool bugs

olive narwhal
#

Its a bit wierd to see a humanoid enemy though

lime tapir
#

very

olive narwhal
#

But i have faith that it will not act particularly humanoid

humble venture
olive narwhal
#

The design gives a monkey or donkey kong motion

sly wolf
olive narwhal
#

Im more impressed by how detailed even the more low poly render looks

#

Im sure it will terrify the butt outa me when i encounter it for the first time

sly wolf
#

The eyes looked sad tho, like it ate a whole jar of peanut butter while being allergic

olive narwhal
#

You dont know it could have a peanut allergy

long breach
#

Just read the post. For tone setting, thats a cool enemy concept. But then I got to the taxonomy part and im think thinking of the existing bugs and how they’re going to make these new enemies tie together with them

hollow bear
#

Maybe we'll get some infighting this time around 👀

humble venture
#

Seeing some infighting would be really cool

long breach
#

Not necessarily the same species, not at all. But just about the Hoxxes ecosystem so to say. As much as deep sea creatures get weirder the deeper you go, theyre still fish so to say

long breach
sly wolf
#

I would want to see the new species fight for domination in the herd, and when they see you fighting stops, and full attention on you

long breach
#

That would actually be awesome tho. Like the enemies in rainworld and how all the creatures actually mimic an ecosystem

hidden hornet
#

Alright who's been experimenting on the bugs and evolving them into horrors?

long breach
#

Engi nuked hoxxes a few too many times 😂

hidden hornet
#

Let's scare deep rock to giving us better equipment

north knot
#

sneak them on the rig

median sleet
#

Wonder if the stages will start with glyphids and as you go deeper you get the more twisted enemies

blissful geyser
#

It's all out fault. We were the ones pelting them with neurotoxin and corrosive sludge and radiation all the time

#

Of course they would evolve

long breach
#

I think thatd turn them into blobfish

lime tapir
#

i hope they expand on worldbuilding, including the ecosystem

long breach
#

With the lower pressure on the rig

#

Or ramrod actually

sly wolf
#

Teleporting bugs whole night long was a bad idea...

lime tapir
#

could be cool to have like some passive creatures that are helpful, but are sought by some predators

long breach
#

Unless the regular miners somehow got their hands on the deeper enemies

median sleet
orchid berry
#

I see GSG's leaning very heavily into horror territory

long breach
orchid berry
#

everything they share about this game makes me more excited than ever

median sleet
north knot
#

I love that they're taking it in a new direction instead of rehashing the same concepts from the original game

olive narwhal
#

I just dont bet discord notifications consistently anymore

long breach
#

Genuinely, having an active ecosystem that interacts with each other is super cool. I do wonder if that would go against the genre of a shooter game thoSconk

orchid berry
#

I dont know why, but picturing the entire GSG team huddled around a single tv watching The Descent is really funny to me

hollow bear
#

Might be the first actual sighting of a leaf lover

olive narwhal
#

First notice of below the defks was the pin

long breach
#

Idk, i feel like if you can bait enemies into fighting each other, then you might just turn it into a stealth game

raw ridge
#

Sidequel

long breach
#

Instead of a roguelite where you just run and gun?

orchid berry
#

spinoff

raw ridge
#

either works

#

“sidequel” is “a story which portrays events that occur at the same time as the original work, but focuses on different characters in a different setting.”

#

😛

orchid berry
#

i honestly had no idea sidequel was an actual word, i thought you made it up

raw ridge
#

We learn every day

long breach
#

You learn something new everyday 😄

orchid berry
#

also technically we dont know when rogue core is happening

raw ridge
#

jinx

long breach
#

Lol

raw ridge
orchid berry
#

really?

long breach
#

No, season 5 is the prequel of RC

orchid berry
#

i thought season 5 is just rogue core inspired

median sleet
#

probably during s6

long breach
#

For the actual events leading up to RC

lime tapir
#

prelude to rc

orchid berry
#

prologue

tall plume
orchid berry
#

ahh

raw ridge
#

Yeah that's what I meant

orchid berry
#

wait does that mean expenite is gonna be added in s5/6-ish

raw ridge
#

S5 begins slightly before RC

tall plume
orchid berry
#

aww

raw ridge
#

But then it's more or less at the same time

tall plume
#

it's something for Rogue Core, it doesn't mean we'll see it in DRG

median sleet
orchid berry
#

oh right, expenite is in the core

raw ridge
#

I mean, expenite is told to be deeper in hoxxes

orchid berry
#

forgot about that bit

raw ridge
#

Somewhere where rig 17 dwarfs aint

#

or whatever our number is

orchid berry
#

are we 17 or 19

long breach
#

Though like, we got deep mining sites with structures that got abandoned down in the core

raw ridge
#

17

orchid berry
#

i remember 5 is the one the rockpox destroyed, but i cant remember any other designations

raw ridge
#

5 was the one that got nuked my rockpox comet I think

#

ye

#

and ours is 17

long breach
#

Would we occasionally get high risk high rewards missions as the regular drg miners down in the core for s5 you think?

lime tapir
#

i wonder if the DRG dwarves will comment on rogue core

raw ridge
#

We'll see

#

Would be cool to see Ramrod from Space Rig though 👀

lime tapir
#

true

long breach
#

That keeps popping up in this chat and i think anders or dennis maybe has popped in and said “it would be cool”

raw ridge
#

Ye

median sleet
raw ridge
#

I do think it was as Sheroine said rather

raw ridge
#

neat

long breach
#

Tbf, we got to see the lithophage meteor passing by in the space rig, so i dont think its out of the question to add another spaceship model outsidenice

tacit frost
#

sick.

fierce solstice
median sleet
#

'Don't worry. As of me writing this the Glyphids are still around and they are a good way to get a feel for the difference in strength of the new enemies when you fight them both.'

I think this implies that the new creatures will be in later stages

olive narwhal
#

As the new enemy drops from the ceiling onto your head

tall plume
tacit frost
#

Yeah ik, The aesthetic of the first creature really gives my the creepy vibe from gtfo is all

#

i know it's prolly gonna have close to nothing in common gameplay wise (except obviously the fps features)

long breach
#

The deeper you go, the weirder shit gets, just like the deep oceannice

#

Pressure does weird things Sconk

orchid berry
#

yall know how the crawler is uncanny valley humanlike

strange vale
#

New concept art looks pretty creepy, can't wait to burn it to ashes

orchid berry
#

what if there'll be full mimics

#

i have so many ideas for horror creatures but every single one of them is way too complicated to explain

strange vale
#

Looking at the design of the crawler, I have a feeling the glyphids will have different designs in order to match the design of the crawler.

long breach
#

I think they should have a whole different set of glyphids in the core if you can still find glyphids down there

#

For the sake of taxonomy, and just making enough sense for a game even if games dont really logic that much

orchid berry
#

maybe the further down you get, the more deformed glyphids become to adapt to the different environments

#

like how the crawlers and glyphids branch off from the same thing, but evolved differently

strange vale
#

I read some of the steam comments for the concept art showcase thingy (for some reason I can't think of the name of it) it's confirmed that the regular glyphids are going to be in rouge core

orchid berry
#

nevermind then

long breach
#

I mean, id hope theyd make a new set of high pressure adapted glyphids eventually

orchid berry
#

wasnt the stingtail and spreader supposed to be glyphids from deeper into hoxxes?

long breach
#

And the regular enemies you see in drg can appear but really sparsely, unless it makes enough sense for them to live down in the core as is

long breach
orchid berry
#

i swear i remember something like that

#

lemme do some searching

#

well i cant find anything about that

#

maybe i hallucinated the whole thing

long breach
#

Maybe, happens sometimes 🤷‍♀️

idle bison
#

i wonder if enemies will be more 'capable' in rogue core

#

DRG's enemies work around the limitations of the time, so most of them are entirely grounded and glued to the wall, and you can't influence where they are with knockback or anything like that

long breach
#

im still sad about not being able to find evidence of the glyphid soup on a stove on the space rig that appeared ages ago

idle bison
#

will we get mfs who pounce at ya in rogue core?

orchid berry
#

they did say the crawler is more intelligent

#

maybe it'll have actual attacking tactics instead of head on

long breach
#

Imagine every enemy being a miniboss fightwheeze

idle bison
#

every enemy being tanky/important like halo? would be neat

orchid berry
#

I know the game isn't gonna be like this, but with everything we've seen so far, I kinda imagine Rogue core being like a horror objectives game where you get stalked by the creatures

idle bison
#

the ONLY thing i ask for from rogue core is a more streamlined solo experience

orchid berry
#

sure as hell isnt a roguelite but its a neat concept

idle bison
#

roguelike horror games aren't a new concept but roguelite FPS games being horror-oriented sure is

long breach
#

I know they wanted a more horror dark theme. I am still wondering about how it can also be a roguelite

#

Yeah, cuz what comes to mind is power creep and swarm clear

#

But horror usually takes it a bit slower at least

orchid berry
#

who knows, maybe GSG is coming up with something never before seen

#

frankly im excited

idle bison
#

it's not impossible for a roguelike to manage a game's power creep i dont think

long breach
#

So im wondering how theyd balance the theme with the genre

#

Yeah, i would want to see how they do this. Im just personally unsure how yet😄

surreal lance
#

oh, wow, crawler looks awesome
humanoid enemies in drg universe, damn about time

forest rain
#

Damn man the new horror-like creatures are so fucking cool, GSG did incredible jobs. I can't wait rogue core

sullen shoal
#

Im so giddy

#

I can wait if they make more stuff like the little feller they posted today

surreal lance
#

well, still have time to clear my backlog and obtain a new one till november

steel hearth
#

Let me Steeve a Crawler?

marsh crater
green lark
#

the crawlers are a big departure from Glyphids, and really calls into question the nature of Hoxxes as more than just some random planet with abundant natural resources and dangerous wildlife. Lots of deep implications being made here, and quite a big shakeup for the lore and the setting itself.

marsh crater
#

i like how they had to clarify the crawler isnt some mutated human in constant agony

dusty schooner
#

Still weird that it's humanoid

#

And not dwarfoid

jade sorrel
#

what in the goddamn

dusty schooner
#

What the what

#

Deadbolt reference !

green lark
#

there's also something very unnatural feeling about the crawlers, like they don't belong on Hoxxes and aren't part of it's natural ecosystem. they seem almost lovecraftian.

stone minnow
#

i presume, from full speculation, RC will come out somewhere in the second half of this year ?

tall plume
stone minnow
#

nice, i hope new season will be somehow connected to it, since by the looks of it, they will come out pretty close to each other

tall plume
#

pretty much all the info

abstract belfry
#

Skinwalkers? In my Hoxxes IV?

hollow bear
#

More likely than you think

tawny karma
#

the real question is are the crawlers the reason the core went rouge

#

or at least one of the reasons

#

did the core create the crawlers? it seems like hoxxes could be sentient in some sense

celest viper
abstract belfry
celest viper
#

I just saw the crawler concept art btw

#

Real cool creature

#

Can't wait to pet it

#

It's surely a lootbug species in deeper caves

modest fern
#

Hey I just saw news about this. Is this going to be a sequel or what?

tall plume
winter chasm
#

Must be a lootbug

celest viper
#

It gives us expenite when pet

polar sage
#

not really a big fan for this crawler. it just doesn't fit the drg esthetics. its like they took a zombie from l4d and put it in drg.

rocky dove
#

Rogue core is supposedly gonna be a heavier tone than drg

wispy spindle
#

Yay?

#

Might be good

tall plume
deft trellis
#

I think it would be really cool if rouge core went down a more horror route in atmosphere

tall plume
#

can't really say "horror" but they intend for the game to have a more serious tone

median sleet
polar sage
#

idk, having eldrich horrors living aside spiders and such would just be unfitting and silly

median sleet
tall plume
#

that seems to be the case indeed

median sleet
#

would make sense they appear more and more surreal as you venture deeper into hoxxes

#

Would also be cool to see them fighting glyphids and destroying them on 'transition' stages

polar sage
#

maybe the core could be some kind of parasite that took over dwarves and turn them into those creatures

median sleet
median sleet
polar sage
#

just hope that all these horror doesn't make gsg lose what makes drg "drg". franchises having complete aesthetic overhauls almost never works.

thin zinc
#

it's not drg though? It's a different game

tall plume
median sleet
#

Its full name is also Deep Rock Galactic: Rogue Core

sacred bridge
#

just wanted to check, and this seems to be the place to ask, i've read the store page, and couldn't find an answer, is the game gonna enter some form of playable early access before it full releases, and if so, is there a tentative release date known for either option?

sacred bridge
#

ahhh

#

thank you

median sleet
sacred bridge
#

i must have missed the bottom bit when i looked on steam

polar sage
#

all this horror talk is now making me think of a parasite taking over a huge drg space ship like a drg x dead space type of deal lmao

#

singleplayer drg horror experience

flat prawn
#

didn't notice this game had "events" on steam

tall plume
#

this game isn't even out

flat prawn
#

yeah, i just hadn't checked the news on the steam page for the behind the scenes stuffs engi

dim crystal
#

Im shocked when i saw the enemy prototype they shared. its so wildly different than the stuff in deep rock

#

im thinking season 5 prelude to Rogue core is gonna have some cracks open up that let enemies from the core leak out

viscid flicker
#

I wonder how much different the crawler will be from regular enemies in the game

south trail
#

Feels uncanny seeing actual vertebrates on hoxxes-

ancient tangle
#

pretty hyped for the new aesthetic

forest rain
#

rogue core is gonna be a horror game 🙏 😭

#

and im all in for it

#

art looks sick

primal thistle
#

Dumb question, wasnt rogue core the like isometric roguelite?

#

What is it actually about? And what is the gameplay like?

trim jay
#

Im really dissapointed by the decision to ditch the invert exclusive setting, and opt for bog standard skinwalker designs.

#

Art direction like this is already dominating the industry, and has gotten so stupidly stale. Everyone, both in games and movies nowadays want their boney monster humanoids because they're easy to make uncanny.

#

I think its a let down that GS couldn't come up with something more interesting and just went for the shaved gibbon designs instead.

#

Im seriously let down by the fact that this is what Hoxxes was hiding. Not some over-evolved army of super bugs, but just another horde of skinwalker drivel.

dusty schooner
#

I agree to an extent tbh

primal thistle
#

Invert exclusive designs?

trim jay
#

Invertebrate exclusive setting*

tranquil herald
primal thistle
#

So you dont like the creepy vertebratred things they wanna make?

trim jay
#

?

primal thistle
#

Have we seen any designs?

primal thistle
dusty schooner
#

Also I don't think they're excluding glyphids from the enemy pool?

#

Iirc

trim jay
#

we’re not looking at going so alien and bug-like as we did in Deep Rock Galactic

sullen shoal
#

Im hoping the crawler is not a common enemy like the glyphid guards are in the base game, but more of a warden type rarity or even rarer

trim jay
#

It is implied that this is the theme we are going for.

dusty schooner
#

That doesn't confirm that they're actually gone tho

#

We need an official statement or something

trim jay
#

If the crawler was a one of design, sure i could fly with that. But as they've stated thats probably not the case.

dusty schooner
#

Would be odd to remove them considering that it's a roguelike too

#

We need little guys to kill

sullen shoal
#

theres still gonna be bugs right?

dusty schooner
#

We don't know

sullen shoal
#

Maybe we'll encounter a not juvenile dreadnought as a boss

trim jay
#

“Jacek [Art Director at GSG] is emphasizing a sort of an ‘uncanny valley’ feeling for some of the enemies in Rogue Core,” Casper says. “We want things to seem near-human, but not familiar. Right now at least, we’re not looking at going so alien and bug-like as we did in Deep Rock Galactic."

dusty schooner
#

I'm down for the game being more focused on adding various unique spooky enemies but removing the bugs altogether sounds not great

trim jay
#

"As one of the first prototype enemies for Rogue Core, the Crawler’s design helps set the tone for the rest of the creatures that come after it."

#

I would like to say that somewhere in the blog post they go "oh and of course we'll have bugs around too, new ones and all" but there literally isn't.

sullen shoal
#

We can have a few, like how we got the macter branch of enemies

trim jay
#

we’re not looking at going so alien and bug-like as we did in Deep Rock Galactic

#

idkk man

sullen shoal
#

Every enemy in drg is a bug, theyre saying its not just bugs

primal thistle
#

I mean it is a different game i personally do not want a deep rock clone

#

New enemies and styles seems very cool

sullen shoal
#

On our own earth, theres insects but also other animals

primal thistle
#

The core of hoxxes should be unique

#

And have uncanny enemies

sullen shoal
#

i think they want to implement different kind of enemies other than just bugs or spiders, they mentioned animal like traits

trim jay
#

Yea sure but not skinwalkers

primal thistle
#

Why not?

winter chasm
sullen shoal
#

Is every thin humanoid creature a skinwalker?

trim jay
#

Whatever you want to label them

#

The overwhelmingly stale mountain of "lanky skinny humanoid monster" that the media industry goes crazy for nowadays

primal thistle
#

I think it will help give a scarier feeling to uncharted territory

trim jay
#

Its literally the go-to monster for anyone who wants to make a scary design

primal thistle
#

And again we still do not have a sketch right?

trim jay
#

Uncanny valley lanky human

winter chasm
#

Skinwalkers don’t even fall under that category

primal thistle
#

Trueeee

trim jay
#

Ok sure lets not call them skinwalkers

#

Lets call them whatever fits

#

You tell me

primal thistle
#

Underfed lanky creepy guys

tall plume
tall plume
primal thistle
harsh lynx
junior mountain
#

Yo that crawler looks sick as hell, love it

trim jay
harsh lynx
#

alright, I'll take your word for it. Might see if I can find some later, hopefully there's a cheap one I can try out

trim jay
#

oh vx doesnt work?

junior mountain
#

I like how there's also a deep rock bug in the post

harsh lynx
tall plume
#

there's a reason enemies have somewhat similar shapes

trim jay
tall plume
#

too strange/unique and it would look silly or lovecraftian

#

and if you're not going for either, the options are somewhat limited

trim jay
#

I feel like DRG already has a very diverse cast of enemies.

tall plume
#

they don't have a particularly unique shape though

trim jay
#

I would certainly label stuff like the sandshark unique.

tall plume
#

it's still very bug like

#

what's unique is the artstyle and the details

trim jay
#

Idk man a lot of the DRG cast stand out regardless of the artstyle or not.

junior mountain
#

Tropes become tropes because they're so effective, its how you do your take on them that make them interesting, sort of like how dragons are tropes but they're still cool to fight

trim jay
#

Tyrant weed, Grabber, Breeder, leech, Spitball, etc.

junior mountain
#

I think they'll do a good job

pearl tinsel
trim jay
#

A dragon is just a label you can give essentially anything. Titles like Monster hunter play with that very well.

tall plume
pearl tinsel
trim jay
#

Are we talking about straight up appearence or shape language?

pearl tinsel
#

Goo bomber is a bit more generic since you can see its eyes

junior mountain
scarlet totem
#

I think it would have been infinitely more interesting if they did the whole “lanky human monster” thing but made it insectoid still

pearl tinsel
#

It still looks kinda insectoid tbf

trim jay
pearl tinsel
#

And judging by the concept art I think its face will probably open up somehow

junior mountain
#

deep rock do have the big crawly bugs and the little grunts, same as star ship

trim jay
#

Look i dont really have a lot to add to this conversation anymore but my main point is just i REALLY HOPE that lanky humanoids wont be the dominant lifeform we will meet in rogue core.

junior mountain
#

I doubt it will, they like their cool designs so they'll probably go all over the place anyway, it's concept art too so it's subject to be scrapped or change down the pipeline

trim jay
#

If i wanna shoot humanoids or whatever i'll just got play L4d2 or GTFO

scarlet totem
#

An idea I mentioned elsewhere is a Glyphid that reaches maturity without metamorphosis
So it’s still squishy, but arachnid like

#

Like the first two concept sketches they show are pretty dang close

idle bison
tall plume
#

just vaguely humanoid

#

I doubt full-on humanoid enemies would work at all with the artstyle anyway

trim jay
#

I mean, whats shown so far is by definition humanoid.

tall plume
trim jay
#

I don't.

trim jay
#

But you can call them humanoid.

#

Humanoid does not mean they are actually human, it just means they look like humans, or primates.

tall plume
#

xenomorph are a good example of humanoid enemies that really look unique IMO

trim jay
#

Good old xenomorph

tall plume
#

I imagine the crawler approaching something similar

scarlet totem
#

We’ll just have to see as they continue design iteration

steel hearth
#

"Don't worry. As of me writing this the Glyphids are still around and they are a good way to get a feel for the difference in strength of the new enemies when you fight them both."
-dagadegatto in a comment on the Steam post

tall plume
#

yeah, as I said previously, they are not ditching the glyphids. Always good to have a dev confirm it tho.

idle bison
#

the image they used for the ingame render showed em off moving unlike anything that would normally be possible in DRG, so I'm pretty curious if they've advanced the movement engine at all

#

i wanna see em in motion

tall plume
#

they did say they don't know how they'll move yet

pearl tinsel
tall plume
#

yeah

#

that's pretty much guaranteed

#

non wall crawling/non flying enemies are a disaster in heavily randomised terrain generation

#

both in pathing and how easy it is to cheese them

winged moth
#

I could see all the weird bunkers used to cheese the f out of them in base drg if they couldn't fly or wall climb

median sleet
#

Imagine shooting a bug and it starts flying towards you

#

actually that's just the lootbugs from lethal company

idle bison
#

swarmers are already capable of jumping so I can't imagine it's impossible

raven wharf
median sleet
#

I though RC was similair to slime rancher? You have to capture the bugs/cryptids and farm them for resources

raven wharf
#

Well I treat every shooter like a point and click adventure game. I point at an enemy, click, and the adventure continues.

tall plume
tough fulcrum
#

We got concept sketches?

tall plume
median sleet
tall plume
#

yeah, in RoR1 and return

median sleet
raven wharf
#

too many games

median sleet
#

So true, haven't played returns a lot

tough fulcrum
median sleet
tough fulcrum
median sleet
#

Lol

fallen drum
#

DRG and DRG survivor...
And Garrys

tough fulcrum
#

As long as two of those are DRG you’re good

raven wharf
#

I wonder if I could get away with replacing my blood with caffeine.

fallen drum
#

I have 600+ hours in DRG currently

#

It'll only increase

median sleet
fallen drum
#

I love having a DRG addiction its great

tough fulcrum
coarse plume
#

OMG just saw the recent blog about rogue core's conceptual crawler

tough fulcrum
#

Oh wow I’m so stupid

coarse plume
#

humanoid enemies would be such a great change of variety

#

especially since they are often used in cave exploration horror stories

#

I do love how they didnt go the typical "constant agony deformed/zombified" take on it either

#

I would share a picture of a volatile from dying light(cuz thats what it's current design reminds me of) but idk if thats considered too graphic for a discord like this

fallen drum
#

Devs that listen to its community are amazing

#

I'm so happy its a Universe now

#

not just one game

tough fulcrum
#

The universe wants us dead

old swift
#

cool to see how far the game might go in the horror direction but the crawler looks very unsatisfying to shoot at a glance

#

sentinels and swarmers are the only enemies i can think of with no breakable armor plating but sentinels have a big squishy weakpoint and swarmers die to nearly everything

#

and i extremely doubt it's intended to be the size of a swarmer, so something that large without any sort of visual feedback for shooting seems ehh

#

head could explode when you shoot it but that's only on death, and since its body is meant to be kinda tense i don't think you'd be peeling skin off

tough fulcrum
#

It’s… it a concept art thingy

#

I feel like you’re overthinking this

old swift
#

well yeah but the post implies there'll be enemies/more enemies in that sort of style

fresh canyon
#

I assumed that since theyre going for a more gritty and realistic style theyre also gonna be more gritty and realistic with the gore

old swift
#

in that case maybe

#

but i'd also just want to see that for glyphids too if that's the route

fresh canyon
#

Well yeah for sure

#

I always assumed that gibbing limbs was always intended to be in drg since some enemy armor seems to be designed around it

old swift
#

even if it was just visual

#

though anything more than visual would probably be quite complex anyway

fresh canyon
#

I imagine that taking off creatures limbs could impact them in some simple way

tall plume
#

it doesn't seem like it's intended to be a "swarm" type enemy, so that's also interesting

old swift
#

figure it's more like an acidspitter

fresh canyon
#

Seems more like a dangerous hvt enemy that would maybe even avoid engaging during a swarm

#

Since they mentioned it kinda just lurks around

tall plume
mystic bridge
#

That Crawler design kinda reminds me of GTFO

delicate flax
#

crawler is cool but if it's intended to be creepy i hope rogue core has a scarier atmosphere to match it

fierce solstice
#

have you not seen the screenshots of one of the maps ?

tall plume
winter violet
#

cool

#

it's very DRG

tall plume
fierce solstice
#

nevermind then swarmer

slow loom
#

New enemies looks awesome so far... If it wouldn't be DRG related i thought their out of a horror game. Love it so far giv me mooooooooore!

delicate flax
#

but that terminal display is pretty cool

tough fulcrum
tall plume
#

Rogue Core won't be a "mission" focused kind of game

#

from what we know

jovial trail
#

i kinda want the crawlers to be similiar to assassins from vermintide ngl

#

but i hope they are rare and dangerous

tough fulcrum
idle bison
#

yeah i assume it'll work more like a gauntlet, like yknow

#

every other roguelike

tall plume
#

pretty much

tough fulcrum
#

Wait has it been confirmed that the player characters in rogue core are dwarves

idle bison
#

yes

jovial trail
#

its still deep rock, so yeah

idle bison
#

the store page uses the phrase "Dwarven Reclaimers"

tough fulcrum
#

Gotcha

clear relic
#

Is rogue core season 5 for drg?

delicate flax
#

Season 5 is a prelude to announce the events of rogue core in drg

#

basically connecting the two games together

clear relic
#

Cool, thx!

rich condor
#

cant wait to see ruined spacerig in the end of season 5

median sleet
#

Spacerig gets destroyed so the drg dwarves decide to move in with the reclaimers without asking

verbal aurora
#

"hi. we live in your pool shed now."

calm yoke
#

Honestly, was not expecting this shift towards humanoid enemies for this game.

I was expecting something more elemental, like an evolution of the Hommoran Heartstone.

#

I am not sure how I feel about this design choice.

The deeper you go in an alien planet, I'd expect the entities living there to be far less recognizable and more alien, not the other way around.

#

Ghoul like enemies was definitely not on my bingo card for the horrors of deep Hoxxes

reef jacinth
#

You might want to consider this

#

It doesn’t mean it will only be humanoid

calm yoke
#

Certainly not the glyphids

reef jacinth
#

I mean, it's just one enemy to all of them.

#

And it’s still sketch

#

I’m personally hyped

#

Let them cook 🍳

#

But i get what u mean

plain vector
#

i'm hoping to see them use tools

#

imagine them with glyphid armour

tall plume
#

animals

#

I doubt you'll see them use any tools at all

plain vector
#

Humanoid could entail intelligence

hollow wolf
#

Humans are animals

#

We can use tools

#

Checkmate

pine charm
#

I'm really intrigued by where this is heading
Seems Rogue Core is taking a lot of thematic cues from GTFO

fierce solstice
#

if a game featuring creatures crawling on 4 legs & in a dark/horror setting takes thematic cues from GTFO then it's fair to say legit 90% of the current horror games are taking cues from GTFO

pine charm
#

I'm talking about the mystery and heavier focus on horror

#

A humanoid monster isn't exactly something you'd see in regular DRG

plain vector
#

i wonder if the cavemen live in groups or small tribes

#

do they have homes?

raw ridge
#

they got inspired by the horror movie The Descent

#

I guess you can get some idea from it

#

I still want to see dwarf necromorphs tho

lime tapir
#

real question. wil we be able to salute in RC?

lime tapir
#

ok good.

lime tapir
raw ridge
#

Necromorphs weren't a disease though

#

👀

tall plume
#

the steam blogpost specifically say they don't want to go the "zombie" route so it'll be fine

raw ridge
#

tsk tsk

#

Make us whole, Karl

calm yoke
gleaming musk
#

Normal drg enemies be like:haha silly glyphids
Rogue core enemies be like:scp 096 typa monster

tough fulcrum
#

Me turning around and seeing SCP 106 rising out of a puddle of liquid morkite

sinful yew
#

-Hello fellow dwarf
-Hello... WHO WAS THAT

gleaming musk
#

Wait

#

If glyphids are well bugs

#

WHO TF ARE THE HUMANOIDS

idle bison
#

that's just my buddy Gary

gleaming musk
worldly sundial
#

I was expecting some kind of nasty ass bugs and maybe the planet itself fighting back.

#

NOT GOLLUM.

#

That shit looks terrifying.

cedar kelp
#

they at least try okay?

velvet marsh
#

I love it.

teal crest
cedar kelp
#

he spends a lot of time getting ready for dwarves to see him

worldly sundial
#

I'd rather NOT see him

cedar kelp
#

and the last thing he expects is this kind of insults

#

an apology is in order I do believe

worldly sundial
#

This gonna be fun.

#

wait.

#

Wait

#

oh god what are we going to wake up in Season 5

tall plume
#

who knows

worldly sundial
#

Mom please pick me up I am scared.

velvet marsh
#

I do, but I'm not telling nice

pure vessel
#

Because there's bugs to kill and minerals to mine

worldly sundial
#

Well, besides Driller.

pure vessel
#

Because there's bugs to kill and minerals to mine

long breach
#

Anders, will there be pickles?

pure vessel
devout scarab
velvet marsh
#

Not gunner tho, he had a bit too much to eat yesterday

long breach
#

the core isn't a pickle jar? 😦

pure vessel
pure vessel
#

Because there's bugs to kill and minerals to mine

idle bison
#

I can't wait to play rogue core and just play it like I'm a class in DRG

velvet marsh
#

Ah darn I hadn't considered that

idle bison
worldly sundial
#

Ok. Besides the dwarves, what the hell are we waking up.

tough fulcrum
#

Mission Control has had enough

long breach
#

bugs?

tough fulcrum
#

He is now a playable class

idle bison
#

how's ammo gonna work

pure vessel
#

Because there's bugs to kill and platforms to be set up

tough fulcrum
#

You fire the gun

worldly sundial
#

Engie IS a dwarf though

tough fulcrum
#

Remove the empty bullet

#

Repeat process

idle bison
#

what if I run out of ammo

long breach
#

what if engi isn't a dwarf? Sconk

tough fulcrum
#

Get more ammo

pure vessel
worldly sundial
#

Are you implying he's a short elf?

tough fulcrum
#

I AM NOT AN ELF

idle bison
worldly sundial
#

An elf that defected to the dwarf side.

idle bison
#

(i'm kidding!!!)

pure vessel
idle bison
#

call me a pedant but i'm def excited to see how rogue core handles the small stuff like ammo

#

assuming there's no nitra

long breach
#

end result being drinking 50 leaf lovers and paying $1 per bullet wheeze

worldly sundial
#

Either way, I'm excited for the horrors.

tough fulcrum
#

See, what they're NOT telling you is that a resupply only costs 40 nitra

#

The other 40 goes to the Reclaimers

idle bison
#

what do the reclaimers do with it

long breach
#

eat it

idle bison
#

knew it

long breach
#

crunchy ammo 😋

velvet marsh
#

Maybe address the current steeve meta too

calm yoke
#

Hear me out: since this is more of a rogue lite, we won't have to worry about resupplies, and we'll have infinite ammo

long breach
#

nah, we'll have infinite ammo to shoot with, but then need resupplies for ammo to eat nice

idle bison
tall plume
#

or we'll have limited ammo per stage and it refills in between stages

cedar kelp
#

like you do pit stops at those weird elevator/stations thingies

idle bison
fierce solstice
#

This can be compensated by giving you a handgun with infinite ammos

#

less powerful than other options but you wouldn't softlock yourself at least swarmer

olive narwhal
tall plume
delicate flax
idle bison
#

I'm sure it is

olive narwhal
#

Doom 2016 pistol was upgradeable

idle bison
#

maybe this'll be our chance to finally do pickaxe melee builds

olive narwhal
#

It was clearly the strongest weapon in the gameswarmer

inland palm
#

They cud def go the route of letting you keep the default pistol with infinite ammo

#

That way your starting weapon pick actually matters a lot more for the run

idle bison
#

I wanna see the mf dorfs

fierce solstice
#

If i can do shit like ROR drifter i'm in

dusty schooner
#

The game would be so much better if we had RoRR miner. . ..

celest viper
#

I wonder what expenites usage is

#

is it some kind of energy source or sth?

tall plume
#

from what they said, it's used for upgrades ?

celest viper
tall plume
celest viper
#

it must be expensive for a reason

tall plume
#

probably

celest viper
#

wait

#

it's green

#

it's expensive

#

is expenite a cryptonite?

#

it all makes sense now

#

cryptonite is from hoxxes IV!

idle bison
tough fulcrum
#

What’s expenite ?

#

Is that the thing from the trailer or did they release something

idle bison
#

mineral mentioned in the trailer

tough fulcrum
#

Oh okay

celest viper
fierce solstice
unreal swift
#

The core might be rogue

sly wolf
#

How long will the core be rouge?

wise orchid
#

pun 100% intentional

celest viper
austere kernel
#

How rogue is the core?

idle bison
#

will the game have random crits?

delicate flax
#

make sure the glyphids have obscenely large hitboxes that are 2x larger than their actual in game size

west warren
#

i hope it has more limb and armor break mechanics

idle bison
#

nah i'm just curious if the game will have random critical hits on top of the weakpoint system. practically every roguelite FPS and most roguelites in general have em

#

i can't tell what would be more surprising: a DRG game having random crits, or a roguelite FPS not having them

west warren
#

it just seems unnecessary given all the systems they already have to vary damage

#

survivor got the random crits tho

idle bison
#

survivor has random crits because that game's formula wouldn't really allow for weakpoints, i imagine

west warren
#

ye

olive narwhal
#

I think they could do weakpoint damage buffs but drg already has large obvious weakpoints in the current enemy portfolio

#

So they could do fun weakpoint hits deal more damage things or weakpoints have other interesting effects

idle bison
#

i don't think it'd be terribly unbelievable for the game to have random crits

#

they act as a way to build around crits with weapons that have weakpoints disabled, ie rocket launchers

#

lotta ways to go around it. could eschew from weakpoints entirely (unlikely), could have weakpoint hits and random crits be functionally identical (roboquest does this), or have both exist and let them stack (vermintide/darktide)

old swift
#

roboquest way seems most likely since all the enemies have weakpoints already

idle bison
#

vermintide/darktide have a super weird way of going about it

#

pretty sure it straight up has abilities that increase your crit chance on hitting weakpoints lol

#

darktide is wacky in that it has a weapon stat for both crit and weakpoint (called Finesse) but it also has separate stats for both of them

#

would love to hear from a dev about it

past terrace
idle bison
#

tfw TF2 is the first game people think of when i say random crits

past terrace
#

Look, I have brainrot

olive narwhal
idle bison
#

it's not in my mind when i discuss random crits because they have nothing in common with the way they're implemented in RPGs

olive narwhal
#

I mean i dont think roguelites are rpg

idle bison
#

they borrow a LOT of RPG elements

olive narwhal
#

But i get what you mean xenoblade has crit chance and all that

idle bison
#

most games nowadays do

#

the modern day roguelite is like playing a really really condensed RPG that doesn't save your progress

olive narwhal
#

But adding to other stuff rogue should go the both route for weakpoints if they are going to have random crits

idle bison
#

will rogue core have swarmers

olive narwhal
#

I assume its a possibility atleast the more bug centric early stages

#

Before we get to the little guy

hollow palm
#

You’re probably thinking of the roguelikes that stick to the dungeon crawler format

#

Necrodancer comes to mind. Maybe dead cells.

#

“RPG elements” isn’t the same as being an rpg either

#

RPG elements could refer to the story, exploration loop, and combat mechanics of a game

#

Or it could mean that the game has a leveling system and stats that change.

weary quest
#

so uh

#

rogue core is gonna be a horror roguelike mining game with beer and dwarves

#

got it

olive narwhal
#

Only the best combos

viscid narwhal
#

Did anyone see the mining rig is missing

sly wolf
#

Lootbugs took it over last monday

viscid narwhal
#

How did they get onboard Did the dwarf bring them in or did they sneak in the escape pods

sly wolf
#

They took over scouts body, and used it to sneak in

viscid narwhal
#

Add up

#

I mean adds

forest rain
#

rogue core like dbd but better

tough fulcrum
raw ridge
pearl tinsel
#

The word role playing game doesn't mean anything in modern videogames tbh. Any games where you're controlling a character in a story could be argued to be an rpg

pure vessel
pearl tinsel
pure vessel
#

it sitll comes from Role playing games as a genre.

#

doesn't turn the game into one by using a mechanic though.

pearl tinsel
#

Well that's the thing

#

What makes a role playing game?

pure vessel
# pearl tinsel What makes a role playing game?

The question is more "what do you expect form a role playing game"? It's quite complicated, but often you'd think of Elder Scrolls, Dragon's Dogma, DnD, etc. at least my generation does.

#

Mass Effect also fills that description.

pearl tinsel
#

I think it's a more relevant term to tabletop and board games tbh

idle bison
#

with that in mind, is it at all likely that rogue core will have a random crit system

pure vessel
#

Sure, but role playing games got their mechanics from DnD to begin with

pearl tinsel
pure vessel
pearl tinsel
#

True

pure vessel
#

but i'd say pokemon and chronotrigger are still RPGS. Their new genre just became JRPGs.

#

and we left spreadsheet stats and all that old shit behind.

pearl tinsel
#

I guess it's kinda like roguelites where it's kind of a "you know it when you see it" type thing where there's a bunch of elements that generally make up an rpg but not all of them use every single aspect

pure vessel
#

Yeah I think that if you call a game RPG, then ideally most of your mechanics, gameplay, systems and overall experince are RPG focused.

pearl tinsel
#

Yeah that makes sense

pure vessel
#

But again it's not set in stone, it's not a law

pearl tinsel
#

I love semantics drillchamp

median sleet
idle bison
#

DRG RPG coming out in 2027

dim moat
#

i need rogue core

#

so bad

#

who cares about collecting egg

idle bison
#

ngl yea i'm super excited for rogue core

velvet marsh
#

I can't wait for Deep Rock Galactic: Origins, the AAA open world action RPG live service multi-player game that tells the story of how Deep Rock Galactic came to be

idle bison
#

as much as i've been saying i really want the game to be solo-friendly, i'm also excited for a roguelite FPS that's based around coop

#

ror2 is not fun in coop at all for me and roboquest is only 2 players

#

inject this game into my veins

tall plume
idle bison
#

the only variation to not have procedurally generated levels

rare badge
#

sounds cool idk

velvet marsh
#

Deep Rock Galactic: Karl: The Untold Story: Director's Edition

tall plume
#

👴

median sleet
#

thanks, also I was joking about those games being from the old gen. I haven't even played starfield as it looked boring drillchamp

#

(And my pc would die)

olive narwhal
#

We all know starfield is a well optimised game

green vessel
#

You know what we need? Deep Rock Galactic: Revival,a battle royale game where you are dropped onto hoxxes across several biomes along with 99 other dwarves and have to kill all the other dwarves while the rockpox is slowly closing in!

(PLEASE DO NOT ACTUALLY DO THIS I SWEAR TO KARL)

dull oracle
#

I don’t care when and how, but we need a drg helldivers crossover at some point

#

Or at the very least a mutual lore Easter egg in each game lol

long breach
#

gotta see if their studio emailed aaron back

#

but also Anders have said that it'll likely just be some social media shenanigans like with power wash sim on twitter last time

dull oracle
#

I’m not in the know about this, there were emails?

long breach
#

most we'll get in actual DRG will probably be a cosmetic item

dull oracle
#

Please educate me

idle bison
#

.

long breach
#

Aaron was joking around on a dev stream a while ago

harsh lynx
green vessel
idle bison
#

DRG has a completely conflicting artstyle with helldivers, it'd look out of place as hell

long breach
#

and they use email to communicate and aaron was telling them to please email him back lol

dull oracle
#

I’m a die hard drg fan I’m just not as in tune with everything as I’d like to be

long breach
gleaming roost
#

i would be 101% sold if Rogue core had more "horror" to it

harsh lynx
dull oracle
#

Yeah drg could definitely be more gritty

olive narwhal
gleaming roost
#

preety hyped from the announcements

green vessel
#

griddy

olive narwhal
#

Prototype enemy

dull oracle
#

We already have some pretty dark themes

green vessel
#

I'm curious what new weapons the game will have

gleaming roost
olive narwhal
long breach
#

we will be deeper into hoxxes and it will be darker and scarier yeah

olive narwhal
#

Which gives you some insider stuff

gleaming roost
#

imagine karl lore would drop with rogue core

dull oracle
#

I hope maybe someday we’ll explore whoever is behind the rivals

idle bison
#

making a horror-themed roguelite is definitely interesting. i feel like there are two kinds of roguelikes: one where you become stupidly overpowered as time goes on, and one where it gets so ballbustingly difficult overtime that you eventually just need to cut your losses. would be extremely interesting to see rogue core take the second route

long breach
#

they're doing open development so just check out the info and posts in #announcements and/or the steam page occasionally

dull oracle
#

And it could open up a new chapter for storytelling along with gameplay

idle bison
#

would be pretty un-horror-like if you could just win every stage with a triple flamethrower god-roll setup lol

gleaming roost
idle bison
#

nah we don't need the marvel writing in this game

gleaming roost
#

right

dull oracle
#

Yes I believe in the latter half of what roguelite should be

harsh lynx
gleaming roost
#

as i am thinking about this it kinda got cringy in my head

#

soooo yeah

idle bison
#

rogue core youtuber collab

gleaming roost
dull oracle
#

Not becoming overpowered but hitting a power cap but having increasingly risk reward abilities as enemies get harder and more

green vessel
dull oracle
#

I was just thinking ror2

olive narwhal
#

Just dont use ror2 coop

gleaming roost
#

i really like that kind of horror when you don't know what might be lurking. glyphids have their "icon" to it

green vessel
gleaming roost
#

so doing something comepletely diffrent would be wild

#

like those creeps

olive narwhal
#

Im interested in how rogue core will handle it because ror2 coop sucks

dull oracle
#

Nice chatting fellow miners see y’all

green vessel
#

Cya

gleaming roost
#

wasn't rogue core singleplayer exclusive tho?

olive narwhal
#

Its a coop roguelite

gleaming roost
#

correct me if i'm wrong

idle bison
#

not in the slightest no

tall plume
gleaming roost
#

Bro I saw that middle finger notnice

idle bison
#

in fact i'm pretty sure the store page mentioned it'll still be coop focused

median sleet
idle bison
tall plume
#

that's also why Rogue Core tickles my curiosity so much : I wonder how well the co-op will be integrated in the gameplay.

olive narwhal
#

Im also interested

median sleet
tall plume
olive narwhal
#

Wonder how/or if it will have the drop in gameplay of drg

gleaming roost
tall plume
#

It's not great

olive narwhal
#

Your not wrong

idle bison
tall plume
#

Risk of Rain 2 is a great game but its multiplayer always was an afterthought

green vessel
#

I expect the gameplay to be pretty similar to main DRG

idle bison
#

i'm curious if rogue core will launch with a "server" (yes i know, it's not real servers, shut up) browser like DRG

tall plume
olive narwhal
#

Maybe with a friend ror2 coop could function but probably barely

tall plume
#

It just consists of reviving each other, really.

idle bison
#

i bought roboquest specifically to keep me occupied while i wait for this game lmao

median sleet
tall plume
#

You need mods to make the experience actually work well enough

idle bison
#

my #1 want for this game is still just better, more "streamlined" solo play though

idle bison
#

the lack of a bosco equivalent makes me think they're definitely focusing on making the game more friendly to solo play

median sleet
gleaming roost
idle bison
#

DRG isn't a bad game solo, but it's not at all the same game

#

much slower paced

gleaming roost
#

yeah taking it all in

idle bison
#

(elims notwithstanding)

gleaming roost
#

the music the ambience and all

gleaming roost
#

and the fact bosco takes forever to carry mineral chunks dstare

green vessel
#

I honestly find playing DRG with lower levels more fun than ppl who are maxxed out in level

harsh lynx
idle bison
#

but anywayyy

#

it is funny though, while i was playing coop in roboquest i thought to myself "man i wish these upgrades were shared or synergized a little better" which just made me wanna play rogue core even more LMAO

#

shared upgrades are def gonna be interesting to play around with a trustworthy partner

median sleet
# tall plume damn

Finished it the same week I got it I think. Made me sad when I did. Just a few annoying achievements left and all the multiplayer achievements

#

But there's new updates coming which is good

idle bison
#

i'm hoping DRG:RC also thoroughly avoids "kill stealing" the same way DRG does. never once have i gotten mad that someone killed a bug before i could in DRG, which is not something i can say about its contemporaries

#

(cough, fatshark)

#

shared upgrades will definitely mediate that a bit

olive narwhal
#

Well drg also doesn't really have a "score" board

#

Which helps

idle bison
#

no more "don't kill that bug, i need to kill it so it explodes"

median sleet
idle bison
#

a dead bug is a dead bug

green vessel
#

A dead bug is not alive

median sleet
#

Yes

idle bison
#

I'm willing to assume RC will have on kill effects, but it'll be shared

#

like "if any dwarf kills a large bug, everyone gets +20% damage"

#

i hope the game has new music too

median sleet
olive narwhal
#

I heard it was i think

idle bison
#

hooray

olive narwhal
#

Same person as well

#

I guess composer the person that makes all the compose all noise and stuff i think left it may be the other way around

idle bison
#

aweesome thanks

olive narwhal
#

Okay so i wasn't wrong atleas5

#

The music will probably still slap

#

Might be a different vibe too dont know if something like axes out would suit rogue core

idle bison
#

gonna go into 6 month hibernation for this game

olive narwhal
#

Ima super have my ears and eyes out for the closed alpha

median sleet
olive narwhal
#

You have to go to the holy land of Europe

median sleet
#

Already there

olive narwhal
#

Wait is danish Europe

median sleet
#

yes

olive narwhal
#

I did not wanna pull a Canadians and americans the same and get crucified

#

So thats good

carmine zenith
#

Canada is in america, it's fine

olive narwhal
#

Cant risk it Canadian military goes through the airport i work at gotta be careful around here but the fact stands i cant break into their offices to get rogue core from not Europe

teal crest
#

Deep Rock Galactic: Dig too deep

karmic vessel
#

Deep Stone Galactic: Controlled Core

idle bison
#

this galactic rock is getting deep...

long breach
harsh lynx
long breach
#

ic, thanks!

#

oh i was around when they said that, but i must have not heard it because i am active in chat 😂

hollow comet
#

Hey guys, wondering, was there any news I missed about the planned closed alpha slated for this quarter?

velvet marsh
#

Won't be happening just yet, they're focusing on season 5 for now

#

When it happens there will prolly be an announcement on it, so don't worry 👍

median sleet
hollow comet
#

I see, thanks for the information, is there a source on that?

tall plume
oblique gyro
#

Are the creeps fallen brothers that were infected?

idle bison
void pollen
#

How do I get to play the beta?

sly wolf
#

You need to pay 50$ directly at Ser Pounce's bank account, then he will send you steam key

crystal sleet
#

the new creatures in rugeo core are nightmare fuel

#

what if it charged rapidly at the dwarves

#

heee hee heee

idle bison
pale lintel
#

If we are going to go creepy for the enemies in rogue core that would be fantastic

#

Like the deep ocean weirdness

sand vale
#

Hope that bit about it waking up from your headlamp stays in

#

Having areas where staying in the dark is safer would be so cool

tough fulcrum
worn burrow
#

Ngl you don't know how EXCITED I am to play Rogue Core
I'm buying this thing day 1 no matter what

#

Can't wait to see the love and excitement devs will put in Rogue Core

tawdry vector
#

had a dream about the new enemy spoiler

#

the freaky goblin thing

idle bison
sacred tundra
daring hill
# pure vessel Much of it

Not many people know this but gsg actually hates rogue core, and every meeting about it is them twirling their moustaches evilly and thinking "how can we make our video game bad" for an hour

#

Whenever someone new comes into the room they all turn around in their chairs going "we've been expecting you" while petting a white cat

idle bison
#

it's true i was the cat

pine charm
olive narwhal
#

They all go over the conference table to pet each others cats

rich condor
#

cant wait to play rouge core

idle bison
#

the cats are actually the developers

bright kernel
last furnace
#

I'm reasonably certain if I was one of the game devs I would advocate for blacklisting players who insist on calling it rouge core. It's so cringe it hurts, lol

idle bison
#

it's been discussed

#

every time someone misspells rogue, it's delayed by 3 days

last furnace
#

Don't tell me that! I'm really looking forward to Rogue Core and the thought of it being delayed infinitely by crowdsourced cringe is more than my heart can take right now. :S

#

The enemy design thing they put up recently looked pretty neat, I feel like blind-sight enemies would be a really good fit both thematically and mechanically.

zinc jolt
#

the rouge core joke was pretty funny

#

was

#

until we all ran it into the ground

idle bison
idle bison
zinc jolt
#

really?

#

plauge?

sly wolf
#

Plauge fall was a good season, and u cant change my mind

forest rain
idle bison
#

alongside half life 3

scarlet zenith
#

GUYS

#

DO NOT CHECK GENERAL
WORST MISTAKE OF MY LIFE

gloomy coral
scarlet zenith
keen jetty
#

What the fuck is happening in general

gloomy coral
#

the mods can’t do anything

#

there’s millions of bots

obsidian solstice
#

bruhh

buoyant needle
#

Swarm! SWARM! Theres a LOT of them!

keen jetty
#

We need to nuke general so bad rn

wild kiln
keen jetty
#

Why tf dors this raid even exist

#

what did drg do to the bot owners

weak crescent
#

what is happening in there

obsidian solstice
#

bot owners did NOT need to do allat 😭 🙏

gloomy coral
pulsar geode
#

why doesnt this server have some anti raid bot ?

near oxide
#

i think drg is being ddosed as well

#

tried to join friends and got network errors

gloomy coral
#

wait

#

DRG??

#

oh shit

#

I don’t know what made them hate an innocent mining game

west warren
#

drg is p2p i dont think u can ddos it

steel bear
#

This is not very rock and stone of them

near oxide
#

i got network errors and its never happened before

gloomy coral
#

my friend once said drg is a minesweeper ripoff

near oxide
#

i dont think its a coincidence

keen jetty
gloomy coral
#

BAHAHAHAAH

keen jetty
gloomy coral
#

that’s the pettiest stuff I’ve ever seen

west warren
#

i get network errors sometimes but im not home to check the game

gloomy coral
#

no way drg is getting ddos

wild kiln
#

Mods are getting non stop pinged

gloomy coral
#

poor guys

#

and they are already stressed

pulsar geode
#

it is so easy to fix it

gloomy coral
#

I doubt

#

they could go to any other channel

pulsar geode
gloomy coral
#

oh my

idle bison
#

my core is so rogue rn

tough fulcrum
#

Did I miss a raid

#

Lol

rich condor
#

rouge

zinc jolt
#

super real

icy nebula
#

What is the expected price of the game?

#

once it launches

old swift
#

500 dollars

raven wharf
zinc jolt
#

breaking news: rogue core will cost -1 buck! they will pay you to play the video game!

#

i would never misinform anyone on the internet

runic depot
#

I'm just wondering if it's going into like a horror theme or is it gonna be sillified horror.