#rogue-core-chat

1 messages Β· Page 17 of 1

tall plume
pure vessel
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haha oh shit I have it too lol

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Maybe I*ll give it a go during Christmas vacay

raven wharf
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It’s fun so far

sly wolf
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Are there any criteria u have to meet to be able to play on closed alpha? Or its works more on the "first come, first served" rule?

tall plume
pure vessel
sly wolf
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Alr, thanks

pure vessel
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I think we'll have more info when we're closer to having a closed alpha available

deep cipher
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Criteria gon be to be a veteran drg player

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To benefit the community

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That would make sense

tall plume
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no, it wouldn't

deep cipher
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Wouldn't it ?

tall plume
#

not really

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fresh eyes are as important as veterancy

deep cipher
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So both

tall plume
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yeah

sleek swallow
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I don't know. I think it's to be decided. I'm not the one handling that, so I can't say.

calm yoke
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Yeah, just noticed

sleek swallow
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I was somehow just in time before you deleted that but yeah I figured you just noticed when I saw it suddenly disappear

calm yoke
sleek swallow
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currently the devs are the only veterans of rogue core

late ledge
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The core:

long breach
deep cipher
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Maybe there won't even be glyphids in rogue core

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A "made in abyss" kind of experience

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Where you dive so deep that what you find there isn't even describable anymore

west warren
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i think glyphids are gonna be in

long breach
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i think they did say they want to explore more about the creepier side of things that could go into body horror

tall plume
sly wolf
long breach
sly wolf
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GSG, whats up with corpse feeders lore? If they feed on corpses then why do they live in wood like beetle larvas? Is the tree a corpse? Or they feed the corpses, which implies there are zombies on Hoxxes? Is drg part of the TWD universe? Or we are talking about rockpox infected glyphids as corpses? If yes, are the corpse feeders a foreshadowing to rockpox seasons? Is Karl a corpse feeder?

pearl tinsel
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The tree is a corpse

shut tartan
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for some reason i feel like the corpses of rockpox glyphids would be way more unappetizing than just normal dead glyphids

whole sand
#

I couldn't find if this was answered or not. I remember something about there not being female/other dwarfs in drg because they weren't included from the beginning, and it then became too much work to add and would require sacrifice work on content and it was deemed low property vs that. I also remember there being a desire to not go the "easy route" and having the current dwarfs simply labeled as female/other.

Are they being added early on for rogue core?

tall plume
deep cipher
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Sus

quartz turret
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Am I crazy? I could have sworn I remember seeing some kind of DRG top-down thing at one point. I thought it was this. But now I think I may have been dreaming or hallucinating.

quartz turret
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AH! Right. That. That was only announced recently wasn't it?

median sleet
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Survivor was announced about a year ago now

quartz turret
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...To be fair to me, I only started playing DRG and following info about it in the past month or so.

median sleet
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Nvm it will be a year in a few months

median sleet
delicate flax
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rogue core is so cool i love that one mechanic where it does that one thing in the game

limpid elbow
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I love the part where the WIPrival_boss1 does that sick cutscene

deep cipher
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I like trains

pure vessel
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We're still in the process of creating the visual identity, so a lot can happen in the next few months. You'll be updated through our steam page, especially if we have anything cool to show off.

median sleet
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Rogue Core will have visuals confirmed

night drift
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Is Rogue Core going to be a rogue-likeor a rogue-lite?

night drift
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Nice!

deep cipher
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Never understood the difference

sly wolf
night drift
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Is there meta-progression, no or yes, respectively

tall plume
sly wolf
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Meta progression? U mean like upgrading ur gear u take on every mission etc?

calm yoke
tall plume
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People hyping themselves over nothing aren't the devs' fault

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All relevant info we have are pinned in the channel, everything else is speculation

calm yoke
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I still feel like a channel for discussion about the new game was opened too soon.

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I don't see the need for segregation of the community on the main server when there is still nothing to talk about the new title.

long breach
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half of this channel is just joking around from what ive seen tho

sly wolf
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I enjoy this channel, its nice to have at least one active dev to talk to and ask questions about thier games. DRG chat, from what I seen, seems empty in this regard

west warren
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people keep asking what rogue core is so they have stuff pinned here now

sleek swallow
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it's also nice to have the devs communicate, something people keep asking for

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whether they have nothing yet or have something to inform and add, it's communication

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which removes baseless assumptions when it comes to certain things

pure vessel
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And also way more active, so this channel is a bit easier to get an overview over

long breach
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Yeah i also like the chillness of this chat vs drg chat. Gotta enjoy it while it lasts tho πŸ˜”

late ledge
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β€œHow kill lootbug miniboss for money”

calm yoke
celest viper
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Why expenite when we have unlimited mineral generating lootbug

sly wolf
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What makes expenite worth it? Can you share what is it used for, or its too important in terms of RC lore?

fierce solstice
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Bro the game is in its very early stage

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how could they answer anything when there's nothing to present yet

lime tapir
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so what is this game REALLY about? like, is it stated what kind of gameplay will it have? for example, will we still go on missions to "reclaim" the core, or will we have a stationary base, the "ramrod" ship, or some kind of underground safe zone? will it focus on survival?

sleek swallow
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sounds like a pinned messages

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that you should read

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and perhaps even the store page

lime tapir
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yeah i knew someone will just respond "read this"

sleek swallow
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with consideration that it's in its super early stages of not having much

delicate flax
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but thats what i think

lime tapir
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i have huge hope for it

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it looks suuuuuuper cool

west warren
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drg lootbug mineral farm game when

sly wolf
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U can do it already. Let em eat chunks of minerals and then kill em. They multiply eaten minerals by 1.5x when killed

west warren
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but i get impatient and shoot them

brave oriole
west warren
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if i feed it dystrum will it keep spitting up more

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or only gold/nitra

deep cipher
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Only eats gold and nitra afaik

west warren
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they eat dystrum

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other minerals too but i don't remember

blazing adder
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I'm wondering if we will get a whole new discord server for rogue core when it advances in development?

charred mason
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that would be a possibility after RC has been released for 2 years I think

brave oriole
long breach
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it's probably crunchy and tastes like almonds

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and is used for all the upgrades and whatnot iirc

sleek swallow
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probably because it's called expenite

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it sounds pretty expensive

deep cipher
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Expenite lmao it stands for experience points

sly wolf
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It lets u EXPErience management greed of sending their workers into the core of the most dangerous planet in the galaxy just for some funny mineral?

night drift
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It messes with the flow of time, letting non-cryo space travel be possible. Expiditing several other processes as well

long breach
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Can I decorate an error helix with expenite then top it off with an error cube like a christmas tree? Or would that shred through local space-time continuum?

night drift
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You can, but be very, very, very careful not to let two parts of the helix touch, or touch the same chunk of expenite

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Deep Rock Galactic waives all responsibility for injuries, deaths, and/or universal collapses caused by employee carelessness in this regard

simple cloak
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I sprinkle expenite on my glypihd slammer

long breach
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Hope it doesnt react badly with the red sugar or alcoholdrillchamp

late ledge
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Sodium and water

long breach
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is that driller's special spicy drink?

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it'd definitely going to burn on the way down dderp

simple cloak
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Someone's gotta try combining all the beers into one drink and taste test it nice

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it'll do more than make you pass out but for science

long breach
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i feel like just the combination of gut wrecker, mactera brew, and blackout stout is already a terrible idea

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malt rockbearer and underhill deluxe would either cancel each other out or turn dwarf into playdough with all the wrong proportions

fresh jetty
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Expenite is converted into a powder that when applied to an object/person causes them to become objectively improved in some way

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this is why the company mines it and why it gives us new abilities

long breach
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time to go snort some expenite. Maybe then I can finally grow a breain and get a real job

late ledge
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Expenite infused cigarettes for the dwarves

celest viper
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rogue core rogue core? Or core core rogue rogue

oak obsidian
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rogue rogue core core

median sleet
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Can't wait to get nuked by a random in roguecore

sly wolf
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We need to get to the core of this!

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(shit, Im late)

random crystal
shut tartan
# pure vessel Guess

it can't actually do anything special at all, it's basically just tin+
but it's been recently discovered, is super rare, and drg is hyping it up a bunch for the investors

obtuse heart
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I think the Rogue Core could have been made inside the DRG itself. Nothing prevents taking all the equipment before the start of the game.
It seems to me that the developers just want to increase their profits by making another game.

vocal jewel
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i disagree

fierce solstice
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crazy right ? swarmer

raven wharf
obtuse heart
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Oh yes, I'm sorry. It seemed to me that the developers of the DRG were different. Probably the end of successful initiatives is milking the fans

fierce solstice
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No one will be forced to buy rogue & you still get S5 content in the end

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What is there to complain about when the content you're looking for will be free in the game ? swarmer

tall plume
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name checks out though

late ledge
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p sure they planned it to originally be a paid dlc anyways

tall plume
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yeah

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this is talked about in the pinned messages

late ledge
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thanks pins

tall plume
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in one of the many things we pinned in there drillchamp

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like this one

faint aspen
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What would be neat is way later down the line when Expenite is sort of collected by the company enough maybe DRG employees would get access to special weapons made with the stuff in mind, kind of like old school CoDZ Wonder Weapons but themed for each class. Would be cool in my opinion but that's just my mind going with ideas.

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Not like new class tools or anything, just 4 new weapons themed after expenite and its unique properties

fierce solstice
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Now if error cubes could have a purpose that'd be nice dderp

faint aspen
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wdym? I've used it to live off of as rock candy for years now, nothing against company rules they just don't like it

grand acorn
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Even though I'm personally addicted to crack!

burnt flume
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Its rogueing time

celest viper
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\

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yikes

tawny karma
hollow wolf
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don't you dare sell your game tho if you already have another one, that's milking

random oriole
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It all comes down to how one values things. Just remember these are only video games; an interactive work of digital and functional art.

inland palm
pure vessel
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Profits didn't have anything to do with. We dont have to worry about money, so we just make games we ourselves would want to play. It's a privileged position.

raven wharf
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DRG RTS when

tall plume
raven wharf
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I can cram in buzzwords too! GSG should make it an open world rogue lite looter shooter with crafting and survival systems using generative AI and crypto to give players a sense of independence.

velvet marsh
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don't forget pride and accomplishment

median sleet
grand acorn
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drg minecraft mod in robxl

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100% working 2016

sinful meteor
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huh. looks like our core is going rogue after all

earnest jay
gritty matrix
manic sleet
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Happy christmas, decorate your beards with some ornaments engimote Sconk beardling perky

night drift
sly wolf
night drift
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I suppose, actually

harsh lynx
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You risk losing xp, minerals and gold etc if you die. But it's just a portion rather than all of it

tall plume
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perma death DRG

raven wharf
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Die and your save file gets deleted

charred mason
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will we have a feature make dwalves in RC become cyborgs? Because it look cool

grand acorn
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Dwalverm will never be robotnic in nature.

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I can confirm. Ask Serpounce if you wish to be sure.

full cradle
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i like the part where the core said "it's rouging time" and rouged all over the place

heady temple
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Wtf is a Dwalve

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Idk I haven't paid any attention to Rogue Core

sly wolf
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Dwalve is a Dwarf with additional valve

past bone
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how to get image sharing rights here?

tall plume
forest rain
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I have a question will I need to buy Deep Rock Galactic: Rogue Core if I have the original game?

delicate flax
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RC is a seperate game

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connected to DRG

simple cloak
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I vaguely remember seeing that they plan on making rogue core discounted for deep rock owners

delicate flax
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like hollow knight silksong

simple cloak
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very nice πŸ‘

calm yoke
grand acorn
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tfw you have to buy the new game instead of having it for free for some reason: 😲

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will I need to buy Grand Theft Auto: 6 if I have Grand Theft Auto: 5?

calm yoke
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Jokes aside, I do wonder if it will some extraction mechanics, as in, you can abandon the current run at any time to save what you earned so far, depending on if there is a meta progress.

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That said, a veto system definitely should be implemented as well though

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Otherwise a single troll can abruptly end the run for everyone else.

grand acorn
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character kill if you fuck up too hard, would make the dwarves even more precious

thin siren
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Hi. How to participate in the test at the start of the year? Is it possible?

median sleet
lime tapir
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i wonder if this game is gonna be more like a survival where u build the base or like drg where u go on missions

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id rather the first tbh

fresh jetty
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It’s a rogue lite. Check pins

lime tapir
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that's good i guess

median sleet
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I wonder if this game is gonna be more like a RTS MMORPG or like pong

raven wharf
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I vote pong with mtx

deep cipher
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Pong with doretta's head

coral jay
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can i play this game from steam with someone on microsoft? IF NO WHY NOT!?

raven wharf
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no because it isn't available

delicate flax
vocal jewel
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If i already own Microsoft Paint do i get rouge core for free now that its released? Or do i still have to pay the monthly subscriptions?

raven wharf
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You get complete access to the steam store page where you can purchase it once it's released.

random crystal
sleek swallow
median sleet
celest viper
grand acorn
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You get 5 grams of premium grade crack

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can not guarantee that I won't accidentally sniff it all while I'm delivering though

long breach
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You'll probably just hear about a delivery accident around your neighborhood for that

carmine crane
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what's the difference between deep rock galactic and rouge core?

raven wharf
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pinned messages

carmine crane
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oh ok i saw that

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still, where is avariable?

raven wharf
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it's answered in pinned messages

carmine crane
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ok let me search

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ah so is still under development i see

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that's why i didn't know about rouge core

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cool

sleek swallow
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pinned messages 2x combo

wary tiger
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||closes thing i know is about a core gone rogue dstare||

delicate flax
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rogu cor

dark vault
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The Paint version has a buggy file called system32, make sure to delete it before playing the game

gusty yew
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drg battle royale when?

gusty yew
finite laurel
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Not sure how that’d work, neither game is made for pvp

grand acorn
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deep royale galactic

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I think it would work great with the drg systems. Definitely explains the "DRG_BATTLE_ROYALE_MODE.exe" file that I saw on one of the developers' computers yesterday

sly wolf
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One of the devs is my grandpa, and he told me they are working with Epic Games to add Karl to Fortnite as a playable character

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RnS emote will be added too! πŸ˜„

simple cloak
tender pollen
forest rain
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So like DRG but elves?

long breach
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I smell leaflovers notnice

grand acorn
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drg except it's dwarves

wise saffron
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What's a rouge core?

somber pivot
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GDI i cant join the bloody union. why the heck is the bot so bad? you'd think by now they would have fixed it

tawdry frigate
somber pivot
tawdry frigate
deep cipher
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Yeah, right, but your phrasing made it seem like there are several different unions

tawdry frigate
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You phrased yours a bit weirdly, too.

There are 3 unions to choose from.
( Mighty_Miners Cave_Crawlers Dirt_Diggers )

deep cipher
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Also what the h are those ?

olive narwhal
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The differeng teams cave crawlers and stuff

deep cipher
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What do they mean and how do you join one ? .___.

brave oriole
deep cipher
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Huh, i'll try that

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Thanks for the advice

median sleet
wary tiger
somber pivot
blissful spade
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I just saw the trailer to this game, is it like a spin-off drg?

blissful spade
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any updates on a gameplay trailer

vernal plaza
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I think there was some early concept footage? Or is my brain making things up again?

pine skiff
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If the rogue core touches you it will steal your X-men powers

earnest jay
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But with all the drg stuff

raven wharf
simple cloak
random oriole
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oooohhh...! I'm getting antsy for the Closed Alpha Launch.

spring prawn
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Same here

hollow wolf
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it's cancelled

median sleet
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It's uncancelled

hollow wolf
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thank god

median sleet
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They had to add microtransactions to uncancel it

hollow wolf
#

fuck

median sleet
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If you find a gun you have to pay 1-10 dollars to be able to equip it

simple cloak
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me when you pay for every hour you're on the game

frigid path
#

Taking inspiration from the DLC Quest series I see

mellow tartan
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Hello there.
Is there any page that allows me to see when rogue core goes into early access?

mellow tartan
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Guess will have to wait then am really looking forward to it

harsh fable
heady temple
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Rouge core rouge core

fossil totem
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what is rouge core new here btw??

rocky dove
#

Drg spinoff game, more details on the pinned messages

lucid star
calm dust
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Is this a separate team or is new content for deep rock basically gonna stop to focus on this?

old swift
median sleet
south wraith
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you gotta apreccitate the discord mod who banned me for 15 days because of a taco bell sound

raven wharf
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I mean you could just follow the rules, but what do I know?

tall plume
undone zephyr
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Hello, i just saw the teaser trailer, anyone knows when is this ROGUE CORE comming out ? πŸ˜„

undone zephyr
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how

tall plume
undone zephyr
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nice thank you

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O_O i did not expect it to be this epic. what in the actual fuck, thats so hype

rocky dove
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Mobile users in shambles

undone zephyr
void plume
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finally done listening to the dev interview

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shaping up to be an interesting game

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read the Q&A too, glad the community made it loud and clear that we're all craving more DRG content

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a bit disappointed that's not the direction they're going, but I understood it why well enough

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excited for november. from my pov, it looks like they're building a brand new DRG but with experience

livid plaza
tall plume
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The experience will definitely help though as it's basically being built upon the same basics and in the same engine.

viral moon
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So I keep hearing people say there’s not going to be a season 5 because ghost ship is working on rogue core but now I’m coming across more videos talking about a season 5 and what it would be. Is there gonna be a season 5 or not?

raven wharf
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Pinned messages

void plume
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the intention is to tie season 5 with rogue core. in DRG, it'd be a prologue

median sleet
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There hasn't been any Rogue Core news since last year SMH Lazy devs...

delicate flax
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i can't believe these devs are so lazy

sly wolf
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It was a year without any drg patches or even seasonal events, Im dissapointed with u devs smh

raven wharf
#

whoosh

celest viper
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since rogue core is... core, I assume the rocks are more compressed than what we get in drg
so as long it's a mining game, I hope there are some more upgrades for pickaxe

lapis garnet
lapis garnet
livid haven
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how exactly can I imagine rogue core

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as in

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will it have a story

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or simply coop like drg

raven wharf
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roger_whistle_no.gif

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Speaking of which, I need to make another gif of that character for variety.

autumn badger
#

😧warning: el scary moment

tawdry frigate
#

It's still based around co-op but that's tradition, besides DRG Survivor. But that's a whole other thing.

raven wharf
#

ooh time to convince Mike to add lasers to the sand sharks

simple cloak
#

Give them mounted laser guns

normal perch
#

I wonder how signing up for the closed alpha will work? will drg playtime be a factor?

raven wharf
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it'll probably be random

high sedge
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All right devs it's Q1 2024 please let me join the closed alpha

old swift
#

so true

kindred cedar
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"rogue core" ...so did the core somehow up and leave the planet? lol

verbal wolf
#

The core left. Now there is just a hole.

sly wolf
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And as the nature hates the void, something else took its place...

quartz mulch
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im a greenbeard to drg im 3 days in and i wanted to know if rouge core will replace drg?

olive narwhal
#

no and pins go into more deets

quartz mulch
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ty ty

olive narwhal
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outside of the pins little in known atm

quartz mulch
#

thank you for your time

drowsy junco
#

this came out?

wary tiger
drowsy junco
#

πŸ˜” blowing my dwarf brains out in drg

brazen estuary
#

Im really excited for rogue core

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Wonder what interesting story it will have

tall plume
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just like DRG

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leaving most of it to the player's imagination

brazen estuary
#

Nice

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Hyped for the game whenever it releases

tall plume
#

same robert

grand acorn
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played rogue core was kinda fire πŸ‘ can't wait for next updates

shrewd turret
#

how

tardy pine
celest viper
#

hmm

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I like to drink leaflove

fresh jetty
#

I played rogue core it was so cool when karl showed up and said "it's rocking stone time!" and then rogue cored all over the place

tender pollen
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I liked the dating sim aspects of Rogue Core.

grand acorn
#

drg fish ai

median sleet
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They should remove the 'Karl flossing scene' before it releases into early acces IMO

frigid path
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I really enjoyed the Broom Closet ending, it was my favourite

meager jungle
#

i cant belive they retconned the entire lootbug sidestory though???? karl being a lootbug was the biggest twist of the century

copper sparrow
#

For me the part where Karl turns out to be mission controls father was just too wild. 😩

deep cipher
#

rogue core was my favorite clicker game

dark vault
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I cried when Scientist managed to send the blueprints of Hoxxes through Bosco on the oil rig before getting mauled by that bulk dreadnought. Karl would've had to take another minute to slap the core with the Morbidly Obese Boy without him.

echo depot
#

hey hey, i know it's quite early in q1 of this year but when rogue core alpha will be going live, will there be any notification of it and some info on how to join it?

high sedge
#

SAME

sleek swallow
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so long as you're here in the discord it'll probably get an @ everyone

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of which you'll be notified from

forest rain
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well known content creators and modders will get alpha first afaik

tall plume
vocal jewel
#

devs will get alpha first

olive narwhal
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the devs already got they must know the right people

radiant pumice
#

what's this all about

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funny dwarf game 1.5?

median sleet
#

check pins

native monolith
wary tiger
native monolith
#

redlike?

wary tiger
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yes

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you said it was a rougelike

native monolith
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oh

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yeah mb

wary tiger
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henceforth redlike

native monolith
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i mean that still wouldnt be pronounced redlike

radiant pumice
#

red loke

native monolith
#

i would make the joke that dwarves would make it basically a rednecklike but roguecore is gonna have "more professional" dwarves xD

wary tiger
forest rain
native monolith
#

And they’re more serious

wary tiger
#

Now what is a professional one?

kindred cedar
#

One who specializes more than just general metalworking? Like... a hammersmith or armorsmith?

native monolith
knotty epoch
#

Non-alcoholic dwarf

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I bet professional dwarves mean hill dwarves instead of mountain dwarves

sharp helm
#

So, what's it gonna take to get in on the alpha?

void plume
#

until march 31st we can only speculate

sleek swallow
sharp helm
#

It'd be CAD though

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Pretty sure the developers would want bribes in DKK too

sleek swallow
sharp helm
#

If only I knew what that was brother

sleek swallow
night drift
warm jewel
native monolith
#

i mean we actually have yet to have humans confirmed to exist right

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its just elves and dwarves being confirmed

lime tapir
#

no

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theres a driller line "were i mistaken for a human"

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when u descend

native monolith
#

oh true

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nice catch i forgot about that

strange falcon
#

God I hope some version of my progress in DRG carries over.

cedar kelp
#

different dwarves entirely

fresh jetty
#

I hope for the opposite I hope this game actively takes away my DRG progress

#

the further you go in RC the more you lose in DRG

native monolith
#

The most I’m hoping for is a little nod between the games with cosmetics

#

Like, mining hat β€œa gift from the mining branch” and then something from rogue core to drg, can’t make a guess because the dwarves there don’t have a cosmetic personality yet

#

I don’t want game effecting stuff transferring though

median sleet
#

In my headcannon the DRG dwarves and the Rogue Core dwarves aren't very friendly towards eachother

#

The DRG dwarves dislike the RC dwarves because 'If management would get us some proper equipment we could solve our own problems, instead of sending in these buffoons'.

forest rain
#

management is full of dunderheads

pure vessel
pure vessel
grand acorn
#

I accept your offer of the alpha

sharp helm
#

Can I ask, when one of the rimworld expansions dropped I remember seeing one of the devs played for 12 hours

#

Was that you?

#

Because that, my brother, is gaming

pure vessel
#

No I haven't played Rimworld before.

night drift
#

Congratulations, you just delayed S5 by 6 months......

verbal pine
#

I guess Anders is the only Dev at gsg now

#

I would personally love to see customisation options for armours and weapons and stuff, like being able to put bumperstickers on your helmets, armour and guns, add a little more Dwarven charm

hollow bear
#

Gun charms, heard

verbal pine
#

Nonono

#

Waitwaitwaiwait

hollow bear
#

Just imagine, a little dangly loot bug on your weapons like COD

verbal pine
#

And it costs 500 shinydingle coins that you pay 60 dollars each for

hollow bear
#

Maybe Aaron can call them Sukondiz coins

dusk light
#

Is there any chance there will be melee weapons in rogue core?

hollow bear
#

I'm betting we have pickaxes still, at the very least

dusk light
#

That's for sure, but I was hoping for full-on weapon

hollow bear
#

Maybe some brass knuckles drillchamp

dusk light
#

That would be badass. Feeding glyphids some knuckle sandwiches

#

Is it even confirmed that there will be glyphids in the core?

hollow bear
#

All we know so far is posted in the pins for this channel

#

Some good stuff in there

dusk light
#

Will check it out, thanks

native monolith
grand acorn
#

you start the game with a crowbar and an atomic bomb

#

confirmed

strange falcon
#

Will RC be bigger than DRG ?

tall plume
strange falcon
#

I guess in all aspects.

tall plume
# strange falcon I guess in all aspects.

likely not, tbh

Content wise, it will lack behind DRG since it's the newer game but both will get content still.
And from this point on, it's likely to be taking even less space than DRG.

And the overall scale of the story seems to be focusing on an even smaller part of the whole Hoxxes thing going on.

strange falcon
#

Hmmm

#

Interesting

#

Ty

olive narwhal
#

Different genre sorta its a roguelite

strange falcon
#

My biggest concern is if its not succesful enough will they pull resources off drg. Or worse, quietely sunset drg in order to try and make RC work.

tall plume
# strange falcon My biggest concern is if its not succesful enough will they pull resources off d...

You should read the pinned messages. But let me ease your worries :

  • If DRG worked (and it did), it's unlikely Rogue Core won't succeed considering it's basing itself a lot on DRG (it will be a different game of course, but it's still taking a lot from DRG).

  • The only resources they're really short on is time, and they're already splitting it between Rogue Core and DRG. So it can't get worse. The worst that can happen is Rogue Core being less successful and getting less attention in the long run.

  • DRG is already nearing the end of its "lifetime", so to speak : the game has been past 1.0 for 3 (soon to be 4) years. And the day it won't receive anymore content will happen eventually. Thankfully, due to its peer-to-peer nature, it will likely never fully die. And as long as the developers can afford it, it will be updated (though at a slower pace). Realistically, I feel like it might end up like TF2, in a sort of limbo for years. But we're not there yet. Maybe give it 5 or more years, give or take.

strange falcon
#

@tall plume
Thanks yeah This was a lazy question but I appreciate the work in answering.
I'm enjoying DRG so much I immediately hoped that there was a DRG 2 around the corner. So when I heard about a "spinoff" I was concerned.
Still am to be honest. But I'll go back and check the pinned messages (once I remember how)

I'd love to have been in the meeting when the choice to make a spin off rather than a sequel was made. If for no other reason to see the math behind the expected finances.

tall plume
grand acorn
strange falcon
#

Aight,

I read all the info from the pinned sources. Time to yell into the void.

opaque pond
#

Is it a mobile game? πŸ’€

void plume
lost sun
#

i wouldnt mind if they did risk of rain 2 style dlc, as long as there is updates

raven wharf
sharp ether
#

The approaching closed alpha hypedrillchamp

static roost
#

will rogue core have crossplay?

#

asking for a friend

grand acorn
#

yes before you ask, rogue core will have cockroach AI, and yes it will avoid the light just like in half life

forest rain
# tall plume You should read the pinned messages. But let me ease your worries : - If DRG w...

now thats just a wack theory if ive ever heard one, drg has only really lately blown up as big as it is, seems to be getting more popular atm and widespread and not less, the game is far from dying, the pre 1.0 community was a lot smaller i felt like, and the main reasons tf2 is dying besides it being literally ancient and a community way bigger than our own in drg is because 1. bots ruining game 2. valve never ever updating anything ever unless held at gunpoint, saxton hale was nice tho

#

I love roguelike fr cant wait to eat this game up

median sleet
tall plume
brazen estuary
#

I love it when the core gets rogue

tall plume
median sleet
#

Crossplay == True;

native monolith
pure vessel
pure vessel
static roost
#

hope one day we get it

opaque oak
tall plume
static roost
median sleet
pure vessel
pure vessel
#

So no matter how you look at it any form of cross-whatever is a can of worms.

median sleet
#

Yeah, I understand. The truth just hurts sometimes πŸ˜”

warped sphinx
#

k know its a long shot but risk of rain 2 eclipse style alternate gamemode would be really nice

west warren
#

yeah thatd be cool

frigid basin
#

Rogue go weee

wheat orchid
# pure vessel We talked about some cross save stuff, but even that can be ton of work and main...

I came here mainly looking for the lfg stuff in discord but found out the answer to why the game isn't cross platform play.. Its actually an interesting reason. I figured it was a code/financial decision. But the idea of MS/Sony/Steam having to agree to it...that was interesting to note. Do all 3 actually have to agree for every game that is going to be cross-play? This is an interesting dynamic. One that is interesting considering the whole Activision thing.

#

Game is really cool, btw...

tawdry frigate
#

Lacking cross-play always boils down to financial and technical limitations.

I personally find it as a bonus rather than a required feature for most games, so I'm not that bothered by it at all.

wheat orchid
charred mason
#

All the rougelite games I have seen always begin at the same map, will Rogue Core go the same way ? Sconk

long breach
#

i mean, you kind of need a tutorial map and easier locations to start

#

oh i dont think we'll have the drg biomes though right? we're even deeper than magma core

#

cuz i was thinking drg starts you with a limited amount of biomes to let you learn how to play first, but idk how rogue core locations would go

#

i guess it might depend on dig site generation complexity? and you start with a few easier formations first?

verbal pine
# pure vessel We talked about decals before, so it might be possible.

So as the game designer this is the best question for you. What are you hoping to achieve with RC, are you gonna focus on customisation or variety when it comes to players? I think especially in the modern market players love using cosmetics as a form of self expression to put it simply.

grand acorn
#

I love using cosmetics as a form of obliterating bugs to death and beyond, in style

daring hill
#

cosmetics should be free and permenant

#

so that if you die in a mission, you dont lose the cosmetic, just your gun

#

also, this may be a really dumb idea, but what if all bugs were just a tiiiiny bit different

rocky dove
#

like if they were all bulks?

daring hill
#

like one has longer legs, so its faster, one has bigger teeth, so it hits harder

#

this one has greener skin, this one's skin is purple

#

introduce variety in bugs, not just different, static bugs

#

like their back patterns could be different

#

on slashers

#

and have super rare mutations, like slashers or guards

#

but its all from the same bug

#

so in DRG we have grunts.

#

they are all the same

#

like a bowl of bran flakes

#

but you introduce some mutations in the mix, with different limbs and armor, and you get a bowl of 6 different types of cereal

#

and in the radioactive exclusion zone, these random, unique bugs' mutations get turned to 11

#

like the pratorean is deep purple with armor like a oppressor, but has almost no jaw and super long legs

#

so, take my dumb idea and tell me your insight, i am going to get back to R&S-ing

undone badge
#

that

#

is

#

pretty

#

inter-

#

es-

#

-ting

daring hill
#

horray

tall plume
#

There are several issues with this.

First off, and assuming it's purely visual, is the visual noise.
By adding more and more details, especially in game such as DRG, you're making it more complicated for everyone to instantly recognize an enemy. It is important to be able to spot them clearly, because you know what they do and you know how to prioritize threats. By adding that extra visual noise, you make the whole process a lot more complicated, especially for less experienced people.

Second, if it's not visual and it actually changes their stats : on top of the visual noise, you also have to memorize and remember everything, making the game that much more complex to learn.

daring hill
#

im just meaning that if you have a grunt, that grunt can come in many different flavors

#

these changes are very slight, and wont change gameplay (hopefully) too much

tall plume
#

Lastly : it's just a ton of work.

daring hill
#

i know

last pond
#

I think that just having a variety of bugs would achieve enemy variety

#

like in drg now

tall plume
#

Rogue Core is gonna have the same pool of enemies as DRG, with extra. Enemy variety should be fine.

daring hill
#

ye

#

it would make the roguelike aspect of the game even more tho

#

just having a huge amount of randomness

last pond
#

genuine question, in what way does that make it more roguelike?

#

I am a bit confused there

daring hill
#

randomness

#

every mission is different

#

every bug would be different too

last pond
#

is just having a different enemy pool not random?

#

like the enemies would still be different

#

I am just a bit confused on why specifically the randomness of the bug shapes and attributes

daring hill
#

idk, it was just a random idea that came out of my head

tall plume
#

DRG already does that (and, in fact, already take inspiration from a lot of roguelike elements, rogue core is just gonna push it further. There's a reason the idea started as a new game mode for DRG drillchamp )

daring hill
#

and thought it would be a cool implementation

last pond
#

I see

daring hill
#

think of it as a good character creator

#

full of sliders and options

last pond
#

In most well known roguelikes the enemies themselves stay relatively the same

daring hill
#

but these sliders change what the character can and cannot do

last pond
#

I think I get what you're saying now

daring hill
#

good

tall plume
daring hill
#

imean, it would still be that, just with a little variety

#

a grunt would still be a grunt

#

but grunt 1 moves 5% faster and grunt 2 hits a little harder

last pond
#

I think that having many variations of the same bug would have less of an impact than you're thinking

tall plume
# daring hill a grunt would still be a grunt

and then you have 30 grunts in front of you with all a different look, and this goes for every other enemy

also you have to memorize every little things they do differently.

This is not a good idea, for the reasons I've talked about previously.

#

Simplicity is the ultimate sophistication

last pond
#

well, I think that the core of the want is more variation, which is part of roguelikes, but I think that there are better ways to accomplish that

daring hill
#

if anything, i was meaning the glyphid slasher having a little different of a decal on its back

tall plume
last pond
#

yeah

tall plume
#

web/acid spitter

last pond
#

I agree

tall plume
#

DRG already do this

last pond
#

I know

tall plume
#

there's no need to add variants on the variants

#

it's just more noise

last pond
#

I just thought it might be an interesting topic to discuss why it would not work

daring hill
#

it would increase immersion a good bit tho

#

it'd be hard to implement

#

spider graphs, bugs regarding how far the sliders go, balance, etc

tall plume
#

hard to implement and actually harmful for gameplay on a practical level is a double whammy

last pond
#

so here's my perspective on this: the silhouettes are important when it comes to visual design, as it is a super simple identifier
drg already has great silhouettes for it's enemies which is why it works so well
the sliders idea you posed would affect the silhouettes of the enemies, which would make identifying them more difficult
unless the sliders only had very small effects which would be much more difficult to notice, making it less impactful
when it comes to color identity the drg bugs have certain color identities for a lot of the bugs
having random colors would make color identities inconsistent and thus take away another useful identifier, which is bad
I think that there could be a way you could achieve this affect in a good way
drg actually already kind of does this!
swarmers have a different color in certain biomes, but due to their size and silhouette they are still easily identifiable as swarmers
same with praetorians and goo bombers
instead of sliders having a couple sets of distinctions that are linked to the enemy would still get a similar effect with less negative impact, and it's something drg already does!

#

I think that's a really interesting and deep topic and I hope that my insights have at least helped a bit

daring hill
#

fair

#

i just feel that killing the same bug over and over gets repetitive

#

it'd introduce a feeling of natrual selection and mutations in the genes

#

not just 50 of the same slasher

#

a grunt would still look like a grunt, but they are slightly different

#

one has a slight resistance to poison but is susceptible to fire, while the other one is immune to fire but is mushy and weak

last pond
#

I think that the natural selection is represented by the different types of glyphids
Grunts have two different variations, slasher and gaurds
and the rest of the glyphids are extremely varied as well

tall plume
daring hill
#

hundreds of thousands of grunts are killed, probably every day, why won't they all be guards and slashers

last pond
#

because the dwarves haven't had as much of an effect on the bugs

daring hill
#

then how big is hoxxes?

last pond
#

pretty big

daring hill
#

like jupiter big?

last pond
#

who knows?

daring hill
#

because theres no way its as big as earth

lone sorrel
#

i think if it was as big as jupiter the gravity would be too much

last pond
#

I have a question

lone sorrel
#

no way the dwarves should be able to jump and climb on hoxxes if it was that big

daring hill
#

there's gotta be a million of those damn heartstones

#

and those have to appear in perfect conditions, too

#

with enough oil shale to fuel the drilldozer to mine the damn thing

last pond
#

ok I think that trying to explain game mechanics via real world logic is going to make creating a game a lot more difficult

daring hill
#

ye

#

(lets drop the whole thing about glyphid variation, i think i have a better and simpler idea)

#

missions having parts of other missions inside of them

#

like, your primary objective is to mine some morkite, and maybe get a couple gunk seeds, but you spot an egg you can get

last pond
#

like, deep dives?

daring hill
#

ye

#

but more rare

#

i enjoy the rare dreadnought you can fight in a mission

#

but i would like it even more if it was optional

#

like, you see a cocoon there, nobodys telling you to pop it

#

same thing with meteors and data deposits

last pond
#

I get the idea, I just don't know if there's a place for it in drg

daring hill
#

it fits it so well tho?

#

its like having an overcharge sprinkler

#

MC isnt telling you to do it

#

its just... there

#

you can mine that morkite vein for a few extra credits

last pond
#

those give other benefits than just the core objectives, and give a different challenge as well

daring hill
#

so does popping a cocoon

#

you have to fight a dreadnought

#

but no more chance of a glyphid queen

last pond
#

I think that at that point it would be better to have a new unique mission event

daring hill
#

maybe

tall plume
#

you kinda have that with random events (and random dread swarms)

daring hill
#

but again, i am for more immersion in rogue core

#

it doesent feel right that morkite and morkite only spawns in mining missions

#

you just found a spot with a lot of it

#

how does morkite only form in specific places but nitra and gold forms everywhere

#

how come eggs only are laid in a specific spot

last pond
#

I'm not sure that really is an important aspect of the game

#

if it had a mechanical effect, why? there needs to be more there than just it makes sense in the world

#

since it is first and foremost a game

#

the world / story is a backdrop to the gameplay

#

in a different game where the gameplay focused on the world or story more that would be a reasonable thing to keep in mind

#

but for drg which focuses on the gameplay cycle that would overcomplicate things unnecessarily

#

I get wanting to be immersed in the world and setting but drg just isn't built for that purpose

daring hill
#

but to go against your point, why are there the meteor showers and prospectors, core events and korloks, but no intertwination of missions?

last pond
#

it has some nice stuff to immerse you in the boots of the dwarves and their lives, and does some cool stuff to add more immersion to the life on hoxxes, but doing more than what it has seems like it would take away from the gameplay experience

daring hill
#

i know

#

why cant that be in the base(er) game?

last pond
#

what would it add to the gameplay

#

is the point I am trying to make

daring hill
#

just as much as a core event or data deposit

#

nobody (usually) is telling you to do it

#

its just... there

last pond
#

the mission events add other unique aspects and challenges to the missions that are both optional and seperated from the core mission goals

daring hill
#

same with a vein or two of morkite

daring hill
last pond
#

yeah I know

#

that's what I am saying

#

it serves no gameplay purpose

#

that others do not server better

daring hill
#

same with data deposits and prospectors now

#

all they serve is to get you a few extra credits

#

dont even get me started on error cubes

last pond
#

I don't think you are understanding what I am trying to say

daring hill
#

that its serves no purpouse in core gameplay?

last pond
#

half way there

#

the purpose you want it to serve is done better by other existing systems

#

if you found an egg mid morkite mission that would be less exciting than finding an actually unique mission event

#

such as prospectors

#

or matrix core events

#

or korloks

daring hill
#

not really

#

because those can appear in any mission

#

2/20 missions have a korlok

last pond
#

ok I don't think this is going anywhere so I think I'll just stop

daring hill
#

how would it be different if there was an egg in your salvage mission

lone sorrel
#

id think "aw man this couldve been something cool but its not"

last pond
#

exactly

#

it isn't something new

#

it's a core objective that is out of place

#

it doesn't add variety

lone sorrel
#

its just a swarm trigger

last pond
#

basically

lone sorrel
#

its like "do you want like 50 extra exp for killing these bugs"

daring hill
#

same with data deposits

#

do you want 150 xp to babysit a robot and throw down some transmitter nodes?

lone sorrel
#

yeah but at least data deposits are somewhat interesting

last pond
#

yes

lone sorrel
#

its like "oo the big evil bad guys have been here oh no"

#

compared to the egg where its like "oh there was a bug here"

daring hill
#

what about the helmet and cargo crate?

lone sorrel
#

resources and cosmetics

#

always welcome

daring hill
#

ok thats fair

lone sorrel
#

lost packs are kind of a pain in the ass sometimes

daring hill
#

just order a resupply under them

lone sorrel
#

yeah what if you cant do that

#

how do i get up

#

you dig

#

youre gonna be digging either way

last pond
#

I do have to say, on the topic of helmet/cargo crate
if you have all the cosmetics you could get from those pools, most players don't even do them
the point is that having mission objectives from other missions just be present and optional is there is not a good reason to add them

#

sure some players would do them for fun

#

sometimes

#

but it is not a good addition to the game

daring hill
#

what do you do after you've completed all deep dives and assignments for the week?

last pond
#

as half of the reason the core objectives are the way that they are is because they are required

#

do other things

lone sorrel
#

do hard missions

#

those are fun

daring hill
#

like indus with low oxy?

#

or haunted cave indus?

lone sorrel
#

no just like

#

whatever i can find

last pond
#

the game is designed around the gameplay loop, and adding in other objectives from other missions does not improve the gameplay loop

lone sorrel
#

i like rival presence and mactera plauge

daring hill
last pond
#

the point of the mission events is they are an extra new thing that adds challenge if you want to do them on top of the core mission

lone sorrel
#

like it makes hoxxes feel more "real" in a way but theres no reason

last pond
#

it doesn't even do that

lone sorrel
#

how so

daring hill
#

theres no reason to mine the error cubes, but people freak out over them

daring hill
#

i hardly even notice it

lone sorrel
#

yeah because you probably dont pay attention to it

daring hill
#

isnt it only like 1500 xp tho?

lone sorrel
#

4000

daring hill
#

mk, a decent amount

lone sorrel
#

thats quite a bit for just mining a rock

lone sorrel
last pond
# lone sorrel how so

most players when playing do not think about how "real" the game is, they think about the objectives and events that are around them. the stuff that actually makes hoxxes feel like a living breathing system comes from other mechanics present in the game

last pond
#

joeninja101 I get wanting to be immersed in the world but what you are suggesting would hurt the core design of the game

#

if being immersed in the world and story is important to you, I get that

daring hill
#

well then it could be a setting, like the season completion toggle

lone sorrel
#

yeah but why

last pond
#

all I am trying to say is that it would not be worth the dev's time to implement that especially if it's like togglable

lone sorrel
#

entire toggle and mechanic for just like. a fucking swarm

daring hill
lone sorrel
#

"would you like this entirely optional swarm to randomly appear in your missions?"

last pond
#

seasons add whole new content, that's the point of them

daring hill
#

the whole reason why season 4 got a toggle

#

it was badly recieved

lone sorrel
#

because rockpox sucks ass and is unfun

last pond
#

at least it was something new

#

instead of reusing old content

lone sorrel
#

yeah

last pond
#

it was a substantial change that had a tangible effect on gameplay

lone sorrel
#

it couldve been worse they couldve added like. rockpox detonators or something

last pond
#

still would have had a more tangible effect than putting random mission objectives into normal missions

daring hill
#

pop all the blisters and away them (and you) go

grand acorn
#

creature readability is great πŸ‘

last pond
#

yes

daring hill
#

that boat's sunk already

last pond
#

I believe in the ability of the devs to make a good and enjoyable game

#

and if I'm not the target audience, that's completely fine with me

#

because the game doesn't have to cater to everyone

grand acorn
#

no one complained about it more than the usual when it was during its prime but it stayed for too long and that's what made everyone hate it

daring hill
#

thats why theres more than like... 6 games out there

lone sorrel
grand acorn
#

it lags your game =/= it isn't fun

lone sorrel
#

wiat ufck misread that

daring hill
#

mmh, fine, a idea that everyone would like and wouldnt be hard to make

#

make gold in missions worth mining

grand acorn
#

crack cocaine in deep rock

#

mine minerals and get rewarded with real life shipments of cocaine to your doorstep

#

i'd play the shit out of that

daring hill
#

not for long

lone sorrel
#

you could play that forever??

grand acorn
#

probably not yeah

lone sorrel
#

infinite money glitch

strange falcon
#

They really need to have the drop pod seats be facing eachother in DRG rogue

#

I want to see everyones drip

daring hill
#

or redesign the droppod to allow a modification station inside

#

so that if you screwed yourself and added the wronc oc to the wrong build you can save it before the mission starts

celest viper
#

Just realized, risk of rain has droppod as well

strange falcon
#

I might have to play that again.

gloomy glen
#

I just came to read the chat, I saw some leaf lovers complaining about new content. I'll chop your pointy ears off.

timid crypt
#

How you get access to rogue corr?

median sleet
delicate mantle
#

is rogue core out yet

#

):

fringe maple
#

no

delicate mantle
#

damnit

grand acorn
#

Or atleast launch it and let me get seated. Every last dwarf on a mission always has to spend the entire trip back home standing it's really not healthy for the knees!

tall plume
delicate mantle
#

(:

void plume
high sedge
#

It's q12024 come on Where's the clothes alpha devs

raven wharf
#

It’s Q1 until the end of March.

flat barn
#

How does one get onto a closed alpha please? Buy the game when it's possible to buy it?

hollow bear
#

All we know about the alpha so far

#

Not much, but it's something

knotty creek
#

just really informed myself about rouge core today, so sick

calm yoke
barren holly
#

is there a closed alpha going on rn?

olive narwhal
#

Just said closed alpha q1 2024 so it could be but i feel like it would be announced

tall plume
#

it would most likely be announced

median sleet
rare quarry
tawdry frigate
#

Prototype would be the better word.

rare quarry
#

There's neither Nitra nor gold in the core

tall plume
median sleet
tall plume
#

Poor game designers, having to catter with our BS drillchamp

median sleet
#

No BS: No lootbugs = no buy breather

hollow bear
#

#justiceforlootbugs

calm yoke
tawny karma
#

who says they will

fresh jetty
#

I mean that is just part of game development, there are always cool ideas that can't make it in

lost horizon
#

Is RC going to be on console also, looks like only pc so far?

tall plume
devout scarab
pure vessel
pure vessel
tall plume
#

"Police ? I'd like to report a murder"

#

"Some poor innocent feature just got thanos-snapped by the developers"

pure vessel
#

Perfectly balanced. As it should be.

calm yoke
pure vessel
calm yoke
#

"Why is there a file called fart.wav that breaks the net code when we try to remove it?"

"Dunno. Guy who made it left a year ago"

hollow bear
#

Think I'm gonna contact the offices of Karl, Karl and Karl to get a lawsuit started for lootbug representation in Rogue Core. We can't stand idly by and let this atrocity continue.

cedar kelp
#

wheeze πŸŸ₯ pingdrg
lookhere drillermini engimote
they are pointing at the core

void plume
#

πŸ”΄

#

shouldn't it be a ball

cedar kelp
#

no cause that's too poligonal heavy, wouldn't fit into the game

weary quest
onyx lotus
#

I'm genuinely excited for this, as a drg player I always loved the ways to do missions and blow bugs away, can't wait for how RC will do it's own take for a rogue like game

pine skiff
#

I still think the core should have gone wizard

simple cloak
#

Can’t wait to trick shot some glyphids with the precision weapon

fresh jetty
#

controversial opinion but I am hopefull for less customization in terms of playstyles. Devs have said over and over about how hard it is adding new content, and I think a big issue in all games is that the more options you have, the lower the overall quality. Not to say the DRG weapons are bad by any means. I just think that with fewer options you can tune the experience a lot better

#

weird example, but bloodborne vs dark souls. A lot more weapons in dark souls, but in bloodborne almost every weapon has a unique playstyle that made combat a lot more interesting imo

tall plume
#

The part about "adding new content is hard" is also taken largely out of context here.

From Robert's own words :

So do we. Ironically, that's part of the reason why we're excited to work on a new game, because then that becomes possible again.

Adding new content to DRG now is exponentially more work than it used to be, simply because of how big the game is now.

#

But no, and I can say this unequivocally - the days of DRG getting HUGE content dumps regularly are done. You do that early in a game's development cycle. Every new thing we add now is like adding new floors to a card house already teetering under its own weight.

fresh jetty
#

I think it's the latter. I think if you try to make 10 unique choices it doesn't take the time and resources that making 50 unique choices would take

tall plume
#

It could simply have been a design choice rather than a constraint too.

#

Hard to know without being able to peak behind the veil in details.

fresh jetty
#

I don't think I took those comments out of context, btw. Like I said, adding something that's unique and well tuned takes up a lot of time and effort, esspecially if you need to do it for 6 weapons on every class

#

I don't think why they made the choice is really what matters at the end of the day, I think that ultimately you can't have both high quantity and high quality in perfect balance.

tall plume
#

You probably can, given enough time, and depending on the system you're working with.

#

And depending on many logistic questions but that's a given

#

that's why balancing is a thing, after all : fine tuning what needs it.

fresh jetty
#

Like I said before, just to be clear, the weapons and options in drg are not bad by any means, but not every build is going to be as good as every other build. I get it's ridiculous to expect every possible combination for every upgrade to be balanced, but that's kind of my point.

tall plume
#

yeah perfect balance doesn't exist, especially when a part of it is submitted to subjectivity and a lot of random factors.

#

Out of curiosity : Did you play Battlebits Remaster ?

fresh jetty
#

I played a bit of it, but I'm not really a fan of the battlefield style of game

tall plume
#

Battlebit is, I think, a good example of being able to get both quality and quantity.

Granted, it's easier to do than with a game like DRG, where so many guns are very unique and using their own unique mechanics, but still : they managed to make 40 guns play, feel and look different enough to never feel like they are copies of each others.

#

So it's possible.

#

I just think that it's a rather pessimistic outlook to assume the quality is gonna drop just because there are more tools. πŸ˜„

#

not that there's anything wrong with that though.

#

But what's true for DRG won't be for Rogue Core since the systems around the weapons and tools look like they're going to be radically different.

fresh jetty
#

I don't think that having more choices guarantees lower quality, I just think that limiting options could create a better overall experience

tall plume
#

It's 50/50, it could or it could not πŸ˜„

#

I don't know more than any other person out there on Rogue Core but I just know the game will change a lot over its lifetime, if DRG is anything to go by as a comparison.

#

So I don't think we have to worry, especially since they have a much bigger community and a lot more feedback then they used to.

#

out of curiosity, what do you expect out of Rogue Core btw ?

#

as a game, I mean.

fresh jetty
#

That is a big question. I’m hoping for a game where a lot of the play styles comes from the abilities you grab moreso than the weapons you choose. Roboquest is a game that’s a pretty good example of that. I think that obviously certain weapons will work with certain play styles better (like a shotgun for a close-ranged build), but I’m hoping for the variety to come from how you choose the upgrades.

tall plume
#

Can't wait to know more, ngl. I'm expecting some news for the Anniversary stream, at the latest.

fresh jetty
#

I almost forgot about the stream. Something cool to look forward to!

tall plume
#

indeed !

tall plume
#

||or a new one, I'm fine with that too||

onyx lotus
#

Same here dude!

frozen minnow
#

fellas

#

closed alpha when?

hollow wolf
#

Never, game is cancelled

wraith heath
#

Even tho the Videos for Rogue Core are a while ago , i just got them recommended and i was wondering after watching everything if Rogue Core is gonna come to Console like PS4 etc. aswell after like idk 1 or 2 years after full release on steam

hollow wolf
#

They said there's no plans for that right now because that's too far out to think about

#

I'm sure we'll hear more about ports when the game is finished or close to finished

wraith heath
#

aight

near lodge
pure vessel
#

I'm however sure that it will come out on current gen consoles like PS5 and XB1 at some point.

#

Switch is too weak though, but that was true since it was released

#

Hopefully the next Nintendo console has better specs

olive narwhal
#

Probably better but better enough is a separate question

tawdry frigate
# pure vessel Hopefully the next Nintendo console has better specs

If their modern consoles continue to upgrade specs (in small amounts) but also keep RAM the same, it's sort of a dead end.

The WiiU (2012) had 3GB, and the Switch (2017) upgraded only to 8GB.

And speculations note that 8GB might be the new standard for Nintendo consoles.

TL;DR don't get your hopes up.

olive narwhal
#

Switch was 4gb of ram not 8

#

Some rumors peg the successor at 12gb but any additional bandwith would help alot but even then i doubt rc would make to the successor

calm yoke
pure vessel
# calm yoke Ah. Keep dreaming

Better than the switch at least. I'm aware that they obviously don't follow current standards. Their way of handling online is archaic.

#

I don't think in-game voice chat would even be possible on Switch given how they butchered it on Splatoon 3.

frigid path
wraith heath
tall plume
wraith heath
tawdry frigate
fresh jetty
#

I also hope for a nintendo launch, I'm a big nintendo fanboy

#

I will buy a copy even if it has to be butchered to fit on their very low power console ❀️

grand acorn
#

can't wait for deep rock's game console ℒ️ launch πŸ‘

pine trout
#

whwew can we follow updates for rogue core?

hollow bear
royal viper
#

random foolish question (that does not take into count any legal basis, my apologies), but hear me out, will we hear a DRG type of ost like that one popular FPS franchise's alternative PvE round-based arena with zombies gamemode's iconic theme track?

crude briar
#

wanted to type this to say im looking forward to this game! had a lot of great moments in the original title and it's gonna be exciting to see how this one develops

gilded junco
#

Is Rogue Core supposed to overtake DRG?

#

Well I guess the better way to put it, is it supposed to act more like a sequel with a different formula?

void plume
#

not initially

#

it's presented as a separate thing so far

shy cedar
#

I wish the core would go rogue,
I schizophrenicly check the steam page every day

wraith rain
#

really hoping there'll be an announcement for the closed alpha they mentioned soon, i'm really hyped for rogue core

shell hawk
#

Oh cool a rogue like

wet pier
#

man I thought rogue core was season 5

#

didn't know it was a separate title

crude briar
#

season 5 is also coming, i don't remember when tho

#

likely drops simultaneously

proven canopy
sleek swallow
#

all of these questions above and the previous questions farther up that have been asked are answered in the pinned messages

shy cedar
median sleet
onyx lotus
#

Noice nice

gilded junco
#

ah

pure vessel
daring hill
#

Cool

#

One last season of deep rock before rogue core

civic root
#

Deep rock will still go on

olive narwhal
#

Season 6 is on the roadmap nothing beyond that atm they dont plan super far in advance

median sleet
#

yeah, there will be more seasons after s5

civic root
#

Yeah just cause is not there yet doesn't mean it won't exist

onyx lotus
civic root
#

I'm very hyped for both, Mr John darktide

simple cloak
#

Roadmap update? πŸ₯Ί πŸ‘‰ πŸ‘ˆ

grand acorn
#

there's an entry fee though

#

currently negotiating with the devs to remove it but it's not too expensive

civic root
#

Whens the punchline

onyx lotus
#

Idk

pure vessel
spring prawn
#

Im hyped for the early access build

civic root
#

I'm hyped for anything associated with ghostship, fantastic people