#rogue-core-chat
1 messages Β· Page 17 of 1
Itβs fun so far
Are there any criteria u have to meet to be able to play on closed alpha? Or its works more on the "first come, first served" rule?
pretty sure they haven't decided yet
I don't know. I think it's to be decided. I'm not the one handling that, so I can't say.
Alr, thanks
I think we'll have more info when we're closer to having a closed alpha available
Criteria gon be to be a veteran drg player
To benefit the community
That would make sense
no, it wouldn't
Wouldn't it ?
So both
yeah
I don't know. I think it's to be decided. I'm not the one handling that, so I can't say.
Yeah, just noticed
I was somehow just in time before you deleted that but yeah I figured you just noticed when I saw it suddenly disappear
Technically we'd all be fresh eyes, since nobody has played the title yet
currently the devs are the only veterans of rogue core
The core:
to rogue core yes. But to the DRG universe, no. And later on there would be people who'd find rogue core before they found DRG, so designing the game with those players in mind is important to make the onboarding experience for them enjoyable instead of expecting them to already know what we learnt from playing DRG
Maybe there won't even be glyphids in rogue core
A "made in abyss" kind of experience
Where you dive so deep that what you find there isn't even describable anymore
i think glyphids are gonna be in
i think they did say they want to explore more about the creepier side of things that could go into body horror
yesn't, because while it's going to be a different game, it's still going to be close to DRG on many parts
Mutated corpse feeders the size of a drop pod? 
I think by then you're just going to have to climb into it 
GSG, whats up with corpse feeders lore? If they feed on corpses then why do they live in wood like beetle larvas? Is the tree a corpse? Or they feed the corpses, which implies there are zombies on Hoxxes? Is drg part of the TWD universe? Or we are talking about rockpox infected glyphids as corpses? If yes, are the corpse feeders a foreshadowing to rockpox seasons? Is Karl a corpse feeder?
The tree is a corpse
for some reason i feel like the corpses of rockpox glyphids would be way more unappetizing than just normal dead glyphids
I couldn't find if this was answered or not. I remember something about there not being female/other dwarfs in drg because they weren't included from the beginning, and it then became too much work to add and would require sacrifice work on content and it was deemed low property vs that. I also remember there being a desire to not go the "easy route" and having the current dwarfs simply labeled as female/other.
Are they being added early on for rogue core?
I'm not sure they know that themselves yet π
but the best moment to include it would be early on in RC, yeah
Sus
Am I crazy? I could have sworn I remember seeing some kind of DRG top-down thing at one point. I thought it was this. But now I think I may have been dreaming or hallucinating.
AH! Right. That. That was only announced recently wasn't it?
Survivor was announced about a year ago now
...To be fair to me, I only started playing DRG and following info about it in the past month or so.
Nvm it will be a year in a few months
DRG: S goes into early access in Q1 2024 and is developped by Funday.
DRG:RC goes into early access in November 2024 and is developped by GSG.
rogue core is so cool i love that one mechanic where it does that one thing in the game
I love the part where the WIPrival_boss1 does that sick cutscene
I like trains
No idea.
What Ser Pounce said.
We're still in the process of creating the visual identity, so a lot can happen in the next few months. You'll be updated through our steam page, especially if we have anything cool to show off.
Rogue Core will have visuals confirmed
Is Rogue Core going to be a rogue-likeor a rogue-lite?
the latter
Nice!
Never understood the difference
Whats the diff? :<
Is there meta-progression, no or yes, respectively
those aren't the only differences but yeah it's one of them
Meta progression? U mean like upgrading ur gear u take on every mission etc?
I feel like any interaction from you guys at GSG in this channel with us is the wrong move, tbh.
So long as you have nothing to share, I think it will just risk causing unnecessary hype in the community.
People hyping themselves over nothing aren't the devs' fault
All relevant info we have are pinned in the channel, everything else is speculation
I still feel like a channel for discussion about the new game was opened too soon.
I don't see the need for segregation of the community on the main server when there is still nothing to talk about the new title.
half of this channel is just joking around from what ive seen tho
I enjoy this channel, its nice to have at least one active dev to talk to and ask questions about thier games. DRG chat, from what I seen, seems empty in this regard
people keep asking what rogue core is so they have stuff pinned here now
nah this was a good move, we have the appropriate pins here to quickly inform anyone who asks about the game and it's done out of #drg-chat when someone wants to ask repetitive questions about the game
it's also nice to have the devs communicate, something people keep asking for
whether they have nothing yet or have something to inform and add, it's communication
which removes baseless assumptions when it comes to certain things
usually there's mostly discussions about mechanics and stuff, not direct questiosn to the devs
And also way more active, so this channel is a bit easier to get an overview over
Yeah i also like the chillness of this chat vs drg chat. Gotta enjoy it while it lasts tho π
βHow kill lootbug miniboss for moneyβ
I feel like a closed channel faq for Rogue would have done the same job easily, but I see Anders point on how they still see this as feedback.
Why expenite when we have unlimited mineral generating lootbug
What makes expenite worth it? Can you share what is it used for, or its too important in terms of RC lore?
Bro the game is in its very early stage
how could they answer anything when there's nothing to present yet

so what is this game REALLY about? like, is it stated what kind of gameplay will it have? for example, will we still go on missions to "reclaim" the core, or will we have a stationary base, the "ramrod" ship, or some kind of underground safe zone? will it focus on survival?
sounds like a pinned messages
that you should read
and perhaps even the store page
yeah i knew someone will just respond "read this"
with consideration that it's in its super early stages of not having much
i think it's just elim combined with a morkite refining mission combined with lethal company
but thats what i think
drg lootbug mineral farm game when
U can do it already. Let em eat chunks of minerals and then kill em. They multiply eaten minerals by 1.5x when killed
but i get impatient and shoot them
On Litho you can use foamers to extract the minerals, letting you multiply them infinitely. This takes literally forever, but does work.
Only eats gold and nitra afaik
I'm wondering if we will get a whole new discord server for rogue core when it advances in development?
that would be a possibility after RC has been released for 2 years I think
Most likely not, though they might finally revamp this discord lol
Guess
it's probably crunchy and tastes like almonds
and is used for all the upgrades and whatnot iirc
Expenite lmao it stands for experience points
It lets u EXPErience management greed of sending their workers into the core of the most dangerous planet in the galaxy just for some funny mineral?
It messes with the flow of time, letting non-cryo space travel be possible. Expiditing several other processes as well
Can I decorate an error helix with expenite then top it off with an error cube like a christmas tree? Or would that shred through local space-time continuum?
You can, but be very, very, very careful not to let two parts of the helix touch, or touch the same chunk of expenite
Deep Rock Galactic waives all responsibility for injuries, deaths, and/or universal collapses caused by employee carelessness in this regard
I sprinkle expenite on my glypihd slammer
Hope it doesnt react badly with the red sugar or alcohol
Sodium and water
is that driller's special spicy drink?
it'd definitely going to burn on the way down 
Someone's gotta try combining all the beers into one drink and taste test it 
it'll do more than make you pass out but for science
i feel like just the combination of gut wrecker, mactera brew, and blackout stout is already a terrible idea
malt rockbearer and underhill deluxe would either cancel each other out or turn dwarf into playdough with all the wrong proportions
Expenite is converted into a powder that when applied to an object/person causes them to become objectively improved in some way
this is why the company mines it and why it gives us new abilities
time to go snort some expenite. Maybe then I can finally grow a breain and get a real job
Expenite infused cigarettes for the dwarves
rogue core rogue core? Or core core rogue rogue
rogue rogue core core
Can't wait to get nuked by a random in roguecore
that's such a rogue thing to say. why would you say that core
it can't actually do anything special at all, it's basically just tin+
but it's been recently discovered, is super rare, and drg is hyping it up a bunch for the investors
I think the Rogue Core could have been made inside the DRG itself. Nothing prevents taking all the equipment before the start of the game.
It seems to me that the developers just want to increase their profits by making another game.
i disagree
It's as if the main goal of a company is to increase profits
crazy right ? 
You figured out capitalism. See pinned messages.
Oh yes, I'm sorry. It seemed to me that the developers of the DRG were different. Probably the end of successful initiatives is milking the fans
No one will be forced to buy rogue & you still get S5 content in the end
What is there to complain about when the content you're looking for will be free in the game ? 
"Oh no, the devs are making a new title in the same universe. Obviously, it's all about milking the fans"
name checks out though
p sure they planned it to originally be a paid dlc anyways
thanks pins
What would be neat is way later down the line when Expenite is sort of collected by the company enough maybe DRG employees would get access to special weapons made with the stuff in mind, kind of like old school CoDZ Wonder Weapons but themed for each class. Would be cool in my opinion but that's just my mind going with ideas.
Not like new class tools or anything, just 4 new weapons themed after expenite and its unique properties
Now if error cubes could have a purpose that'd be nice 
wdym? I've used it to live off of as rock candy for years now, nothing against company rules they just don't like it
This is so funny
most high on crack take I've seen in a while
Even though I'm personally addicted to crack!
Its rogueing time
bro forgot that people can make games because they have cool ideas
don't you dare sell your game tho if you already have another one, that's milking
It all comes down to how one values things. Just remember these are only video games; an interactive work of digital and functional art.
i canβt believe gsg made a complete product, continued to give it updates after full release, and now wants to make another game??? Inconceivable
It started out that way actually. But breaking away from DRG allows for tech that doesn't mess with either, which saves a huge headache for us down the road.
Profits didn't have anything to do with. We dont have to worry about money, so we just make games we ourselves would want to play. It's a privileged position.
DRG RTS when
then you should make it free, right ?
(obviously, that's a joke π )
DRG open world MMO when
I can cram in buzzwords too! GSG should make it an open world rogue lite looter shooter with crafting and survival systems using generative AI and crypto to give players a sense of independence.
don't forget pride and accomplishment
And NFT weapon skins so we can use them in DRG too! (They will never finish the NFT intergration)
huh. looks like our core is going rogue after all
I am disappointed I understood what you said
dont forget extraction shooter, thats a new trend
Happy christmas, decorate your beards with some ornaments

I mean, I would call DRG an extraction shooter already
Arent extraction shooters supposed to have the risk of losing equippment after dying tho?
I suppose, actually
You risk losing xp, minerals and gold etc if you die. But it's just a portion rather than all of it
perma death DRG
Die and your save file gets deleted
will we have a feature make dwalves in RC become cyborgs? Because it look cool
Dwalverm will never be robotnic in nature.
I can confirm. Ask Serpounce if you wish to be sure.
i like the part where the core said "it's rouging time" and rouged all over the place
Dwalve is a Dwarf with additional valve
how to get image sharing rights here?
pick a role in #welcome-and-rules and post in #drg-gallery (for DRG related stuff)
I have a question will I need to buy Deep Rock Galactic: Rogue Core if I have the original game?
Yes
RC is a seperate game
connected to DRG
I vaguely remember seeing that they plan on making rogue core discounted for deep rock owners
like hollow knight silksong
oh yeah
very nice π
Checkmate anders, thank you for the new f2p game
tfw you have to buy the new game instead of having it for free for some reason: π²
will I need to buy Grand Theft Auto: 6 if I have Grand Theft Auto: 5?
Jokes aside, I do wonder if it will some extraction mechanics, as in, you can abandon the current run at any time to save what you earned so far, depending on if there is a meta progress.
That said, a veto system definitely should be implemented as well though
Otherwise a single troll can abruptly end the run for everyone else.
personally hoping it has permadeath, maybe even permadeath irl but I think I might be asking for too much at that point
character kill if you fuck up too hard, would make the dwarves even more precious
Hi. How to participate in the test at the start of the year? Is it possible?
No news yet, keep an eye on this Discord
i wonder if this game is gonna be more like a survival where u build the base or like drg where u go on missions
id rather the first tbh
Itβs a rogue lite. Check pins
Neither
that's good i guess
I wonder if this game is gonna be more like a RTS MMORPG or like pong
I vote pong with mtx
Pong with doretta's head
can i play this game from steam with someone on microsoft? IF NO WHY NOT!?
no because it isn't available
depends on if the DRG devs find the time and actually want to add it
If i already own Microsoft Paint do i get rouge core for free now that its released? Or do i still have to pay the monthly subscriptions?
You get complete access to the steam store page where you can purchase it once it's released.
risk of rain cave style
it only comes with microsoft paint+ subscriptions
What about my fire insurance?
You get minecraft bedrock edition
You get 5 grams of premium grade crack
can not guarantee that I won't accidentally sniff it all while I'm delivering though
You'll probably just hear about a delivery accident around your neighborhood for that
what's the difference between deep rock galactic and rouge core?
pinned messages
it's answered in pinned messages
ok let me search
ah so is still under development i see
that's why i didn't know about rouge core
cool
pinned messages 2x combo
whats a rouge core again?
||closes thing i know is about a core gone rogue
||
rogu cor
I heard you can get RC for free after downloading some RAM
The Paint version has a buggy file called system32, make sure to delete it before playing the game
drg battle royale when?
my bad
Not sure how thatβd work, neither game is made for pvp
deep royale galactic
I think it would work great with the drg systems. Definitely explains the "DRG_BATTLE_ROYALE_MODE.exe" file that I saw on one of the developers' computers yesterday
One of the devs is my grandpa, and he told me they are working with Epic Games to add Karl to Fortnite as a playable character
RnS emote will be added too! π

Wow! That's amazing!
So like DRG but elves?
I smell leaflovers 
drg except it's dwarves
What's a rouge core?
GDI i cant join the bloody union. why the heck is the bot so bad? you'd think by now they would have fixed it
This is the wrong channel to put this in.
But answering your question, it is not the bot's fault - we all have Union roles - but the game itself is having major issues knowing what Union you're in.
And that cannot ever be fixed without jumping through a few hoops of your own to get it to work properly.
what hoops do i have to jump through. and sorry for posting in the wrong channel. i stopped playing about a year ago. reinstalled because i saw the hoxxes astartes fan remake
Wdym what union you're in ?
When you try to view Union progress via any of the screens in the Space Rig, it'll act as like you haven't even joined the Discord server.
Yeah, right, but your phrasing made it seem like there are several different unions
You phrased yours a bit weirdly, too.
There are 3 unions to choose from.
(
)
Didn't mean no offense ._. what did i phrase weirdly ?
Also what the h are those ?
The differeng teams cave crawlers and stuff
What do they mean and how do you join one ? .___.
Its broken atm, but if it randomly chooses to work then you can join from an in game terminal. IIRC You need to link your discord and steam account to do so.
Read the pinned messages for all the info
A core that is red. If you're asking another about rogue core, check pins
alternatively, its a core that steals from the sonic core
I just saw the trailer to this game, is it like a spin-off drg?
Check pins
any updates on a gameplay trailer
I think there was some early concept footage? Or is my brain making things up again?
If the rogue core touches you it will steal your X-men powers
So far it seems similar to gunfire reborn in concept
But with all the drg stuff
patience
we've got images but I don't remember any footage
oooohhh...! I'm getting antsy for the Closed Alpha Launch.
Same here
it's cancelled
It's uncancelled
thank god
They had to add microtransactions to uncancel it
fuck
If you find a gun you have to pay 1-10 dollars to be able to equip it
me when you pay for every hour you're on the game
Taking inspiration from the DLC Quest series I see
Hello there.
Is there any page that allows me to see when rogue core goes into early access?
yeah, the store page
Guess will have to wait then am really looking forward to it

Rouge core rouge core
what is rouge core new here btw??
Drg spinoff game, more details on the pinned messages

Is this a separate team or is new content for deep rock basically gonna stop to focus on this?
most of gsg is working on this atm, i believe a few devs are working on season 5 stuff
All the info is in the pinned messages. They're going to switch every once in a while between focusing on either of the games
you gotta apreccitate the discord mod who banned me for 15 days because of a taco bell sound
I mean you could just follow the rules, but what do I know?
So, coming back from your 15 days timeout for posting random ear rapes in the fan-art channel, you think the best course of action is to post random BS about mods punishing you in the rogue core chat ?
I guess you could go for another 7 days since you don't seem to have understood the lesson.
Hello, i just saw the teaser trailer, anyone knows when is this ROGUE CORE comming out ? π
check the pinned messages
how
top right, click on the π icon
nice thank you
O_O i did not expect it to be this epic. what in the actual fuck, thats so hype
Mobile users in shambles
too bad it isnt inside deep rock :/
finally done listening to the dev interview
shaping up to be an interesting game
read the Q&A too, glad the community made it loud and clear that we're all craving more DRG content
a bit disappointed that's not the direction they're going, but I understood it why well enough
excited for november. from my pov, it looks like they're building a brand new DRG but with experience
Agreed honestly, it feels like they're making a sequel type game, but using their drg experience to make it better how they want it
It's not really a new DRG as it's not even gonna be the same genre.
The experience will definitely help though as it's basically being built upon the same basics and in the same engine.
So I keep hearing people say thereβs not going to be a season 5 because ghost ship is working on rogue core but now Iβm coming across more videos talking about a season 5 and what it would be. Is there gonna be a season 5 or not?
Pinned messages
developer man guy suggested season 5 would be no earlier than june, in the Q&A
the intention is to tie season 5 with rogue core. in DRG, it'd be a prologue
There hasn't been any Rogue Core news since last year SMH Lazy devs...
i can't believe these devs are so lazy
It was a year without any drg patches or even seasonal events, Im dissapointed with u devs smh
huh?
whoosh
since rogue core is... core, I assume the rocks are more compressed than what we get in drg
so as long it's a mining game, I hope there are some more upgrades for pickaxe
What?
Thanks for explaining, Very normal of you.
how exactly can I imagine rogue core
as in
will it have a story
or simply coop like drg
roger_whistle_no.gif
Speaking of which, I need to make another gif of that character for variety.
π§warning: el scary moment
besides the trailer and a few developer comments, we have little to no other info about Rogue Core as of now.
It's still based around co-op but that's tradition, besides DRG Survivor. But that's a whole other thing.
ooh time to convince Mike to add lasers to the sand sharks
Give them mounted laser guns
I wonder how signing up for the closed alpha will work? will drg playtime be a factor?
it'll probably be random
All right devs it's Q1 2024 please let me join the closed alpha
so true
"rogue core" ...so did the core somehow up and leave the planet? lol
The core left. Now there is just a hole.
And as the nature hates the void, something else took its place...
im a greenbeard to drg im 3 days in and i wanted to know if rouge core will replace drg?
no and pins go into more deets
ty ty
outside of the pins little in known atm
No, it's just a spinoff
thank you for your time
this came out?
No, check pins
π blowing my dwarf brains out in drg
not much probably
just like DRG
leaving most of it to the player's imagination
same 
played rogue core was kinda fire π can't wait for next updates
wait you played RC?
how
early access?
I played rogue core it was so cool when karl showed up and said "it's rocking stone time!" and then rogue cored all over the place
I liked the dating sim aspects of Rogue Core.
drg fish ai
They should remove the 'Karl flossing scene' before it releases into early acces IMO
I really enjoyed the Broom Closet ending, it was my favourite
i cant belive they retconned the entire lootbug sidestory though???? karl being a lootbug was the biggest twist of the century
For me the part where Karl turns out to be mission controls father was just too wild. π©
rogue core was my favorite clicker game
I cried when Scientist managed to send the blueprints of Hoxxes through Bosco on the oil rig before getting mauled by that bulk dreadnought. Karl would've had to take another minute to slap the core with the Morbidly Obese Boy without him.
hey hey, i know it's quite early in q1 of this year but when rogue core alpha will be going live, will there be any notification of it and some info on how to join it?
SAME
presumably yes, it's not getting shadow dropped
so long as you're here in the discord it'll probably get an @ everyone
of which you'll be notified from
well known content creators and modders will get alpha first afaik
there's absolutely no basis for that, we're still in the dark
devs will get alpha first
the devs already got they must know the right people
check pins
drg roguelike
a redlike?!
redlike?
i mean that still wouldnt be pronounced redlike
i would make the joke that dwarves would make it basically a rednecklike but roguecore is gonna have "more professional" dwarves xD
never heard of a professional dwarf, is that a new mythical being?
I don't think it exists, otherwise one day some elf boy could wake up and tell his parents he wants to be a 'professional dwarf'
So the βreclaimersβ we play as in rogue core are like drgs spec ops
And theyβre more serious
a blacksmith
One who specializes more than just general metalworking? Like... a hammersmith or armorsmith?
Mission Control, but heβs not confirmed to be a dwarf
Non-alcoholic dwarf
I bet professional dwarves mean hill dwarves instead of mountain dwarves
So, what's it gonna take to get in on the alpha?
until march 31st we can only speculate
100 dollars to my paypal
If you were an admin I might've considered it
It'd be CAD though
Pretty sure the developers would want bribes in DKK too
but, but, my totally real admin not fake and authentic admin bin chicken role
If only I knew what that was brother
it means I'm admin and you should paypal me $100
is role for people who are active, kind and helpful
oh and ones that won't lie to you and scan you out of a hundred dollars (maybe)
Deal, but in Zimbabwean
He looks like just a dude
i mean we actually have yet to have humans confirmed to exist right
its just elves and dwarves being confirmed
God I hope some version of my progress in DRG carries over.
different dwarves entirely
unlikely
I hope for the opposite I hope this game actively takes away my DRG progress
the further you go in RC the more you lose in DRG
The most Iβm hoping for is a little nod between the games with cosmetics
Like, mining hat βa gift from the mining branchβ and then something from rogue core to drg, canβt make a guess because the dwarves there donβt have a cosmetic personality yet
I donβt want game effecting stuff transferring though
In my headcannon the DRG dwarves and the Rogue Core dwarves aren't very friendly towards eachother
The DRG dwarves dislike the RC dwarves because 'If management would get us some proper equipment we could solve our own problems, instead of sending in these buffoons'.
management is full of dunderheads
I don't think so either.
You'd probably need to stay updated on our Rogue Core steam page and discord channel and sign up whenever possible.
We haven't yet decided on how the alpha will be handled, but we'll keep you all informed whenever we know ourselves.
I accept your offer of the alpha
Karl's beard, I didn't expect a dev to answer!
Can I ask, when one of the rimworld expansions dropped I remember seeing one of the devs played for 12 hours
Was that you?
Because that, my brother, is gaming
No I haven't played Rimworld before.
Congratulations, you just delayed S5 by 6 months......
I guess Anders is the only Dev at gsg now
I would personally love to see customisation options for armours and weapons and stuff, like being able to put bumperstickers on your helmets, armour and guns, add a little more Dwarven charm
Gun charms, heard
Just imagine, a little dangly loot bug on your weapons like COD
And it costs 500 shinydingle coins that you pay 60 dollars each for
Maybe Aaron can call them Sukondiz coins
Is there any chance there will be melee weapons in rogue core?
I'm betting we have pickaxes still, at the very least
That's for sure, but I was hoping for full-on weapon
Maybe some brass knuckles 
That would be badass. Feeding glyphids some knuckle sandwiches
Is it even confirmed that there will be glyphids in the core?
Will check it out, thanks
you start the game with a pickaxe and the pistol i believe
Iβd love that
Will RC be bigger than DRG ?
bigger in what sense ?
I guess in all aspects.
likely not, tbh
Content wise, it will lack behind DRG since it's the newer game but both will get content still.
And from this point on, it's likely to be taking even less space than DRG.
And the overall scale of the story seems to be focusing on an even smaller part of the whole Hoxxes thing going on.
Different genre sorta its a roguelite
My biggest concern is if its not succesful enough will they pull resources off drg. Or worse, quietely sunset drg in order to try and make RC work.
You should read the pinned messages. But let me ease your worries :
-
If DRG worked (and it did), it's unlikely Rogue Core won't succeed considering it's basing itself a lot on DRG (it will be a different game of course, but it's still taking a lot from DRG).
-
The only resources they're really short on is time, and they're already splitting it between Rogue Core and DRG. So it can't get worse. The worst that can happen is Rogue Core being less successful and getting less attention in the long run.
-
DRG is already nearing the end of its "lifetime", so to speak : the game has been past 1.0 for 3 (soon to be 4) years. And the day it won't receive anymore content will happen eventually. Thankfully, due to its peer-to-peer nature, it will likely never fully die. And as long as the developers can afford it, it will be updated (though at a slower pace). Realistically, I feel like it might end up like TF2, in a sort of limbo for years. But we're not there yet. Maybe give it 5 or more years, give or take.
@tall plume
Thanks yeah This was a lazy question but I appreciate the work in answering.
I'm enjoying DRG so much I immediately hoped that there was a DRG 2 around the corner. So when I heard about a "spinoff" I was concerned.
Still am to be honest. But I'll go back and check the pinned messages (once I remember how)
I'd love to have been in the meeting when the choice to make a spin off rather than a sequel was made. If for no other reason to see the math behind the expected finances.
assuming you're not on mobile : π icon in the top right
Considering DRG is going nowhere for more years, there was no reason to kill it for a sequel when they could go for a different genre with a spin-off
just buy more time π€·ββοΈ
Aight,
I read all the info from the pinned sources. Time to yell into the void.
Is it a mobile game? π
yes. here's the app store link https://store.steampowered.com/app/2605790/Deep_Rock_Galactic_Rogue_Core/
i wouldnt mind if they did risk of rain 2 style dlc, as long as there is updates
If by mobile you mean I can install it on my laptop or win/linux based handheld then yes.
The approaching closed alpha hype
yes before you ask, rogue core will have cockroach AI, and yes it will avoid the light just like in half life
now thats just a wack theory if ive ever heard one, drg has only really lately blown up as big as it is, seems to be getting more popular atm and widespread and not less, the game is far from dying, the pre 1.0 community was a lot smaller i felt like, and the main reasons tf2 is dying besides it being literally ancient and a community way bigger than our own in drg is because 1. bots ruining game 2. valve never ever updating anything ever unless held at gunpoint, saxton hale was nice tho
I love roguelike fr cant wait to eat this game up
Too early too know, as a console version hasn't even been announced
no
rouge
I love it when the core gets rogue
console version is more than likely at some point. Crossplay isn't because i doubt they're going to hire 12 new people just to maintain servers and network. π
I can do it solo
Crossplay == True;
For core and rogue!
Ty
We talked about decals before, so it might be possible.
Most likely not, even though it would be fantastic.
true
hope one day we get it

unlikely as well
I know, copium
I've got a friend who I used to play DRG with who switched to console, I understand your pain
Me too
We talked about some cross save stuff, but even that can be ton of work and maintenance. And potentially lead to issues since console updates get delayed compared to steam.
So no matter how you look at it any form of cross-whatever is a can of worms.
Yeah, I understand. The truth just hurts sometimes π
k know its a long shot but risk of rain 2 eclipse style alternate gamemode would be really nice
yeah thatd be cool
Rogue go weee
I came here mainly looking for the lfg stuff in discord but found out the answer to why the game isn't cross platform play.. Its actually an interesting reason. I figured it was a code/financial decision. But the idea of MS/Sony/Steam having to agree to it...that was interesting to note. Do all 3 actually have to agree for every game that is going to be cross-play? This is an interesting dynamic. One that is interesting considering the whole Activision thing.
Game is really cool, btw...
Lacking cross-play always boils down to financial and technical limitations.
I personally find it as a bonus rather than a required feature for most games, so I'm not that bothered by it at all.
The one thing I found interesting...it looks like it leads to less overall hacker ~~issues ~~ complaints(?) π€·ββοΈ
All the rougelite games I have seen always begin at the same map, will Rogue Core go the same way ? 
i mean, you kind of need a tutorial map and easier locations to start
oh i dont think we'll have the drg biomes though right? we're even deeper than magma core
cuz i was thinking drg starts you with a limited amount of biomes to let you learn how to play first, but idk how rogue core locations would go
i guess it might depend on dig site generation complexity? and you start with a few easier formations first?
So as the game designer this is the best question for you. What are you hoping to achieve with RC, are you gonna focus on customisation or variety when it comes to players? I think especially in the modern market players love using cosmetics as a form of self expression to put it simply.
I love using cosmetics as a form of obliterating bugs to death and beyond, in style
cosmetics should be free and permenant
so that if you die in a mission, you dont lose the cosmetic, just your gun
also, this may be a really dumb idea, but what if all bugs were just a tiiiiny bit different
like if they were all bulks?
like one has longer legs, so its faster, one has bigger teeth, so it hits harder
this one has greener skin, this one's skin is purple
introduce variety in bugs, not just different, static bugs
like their back patterns could be different
on slashers
and have super rare mutations, like slashers or guards
but its all from the same bug
so in DRG we have grunts.
they are all the same
like a bowl of bran flakes
but you introduce some mutations in the mix, with different limbs and armor, and you get a bowl of 6 different types of cereal
and in the radioactive exclusion zone, these random, unique bugs' mutations get turned to 11
like the pratorean is deep purple with armor like a oppressor, but has almost no jaw and super long legs
so, take my dumb idea and tell me your insight, i am going to get back to R&S-ing
horray
There are several issues with this.
First off, and assuming it's purely visual, is the visual noise.
By adding more and more details, especially in game such as DRG, you're making it more complicated for everyone to instantly recognize an enemy. It is important to be able to spot them clearly, because you know what they do and you know how to prioritize threats. By adding that extra visual noise, you make the whole process a lot more complicated, especially for less experienced people.
Second, if it's not visual and it actually changes their stats : on top of the visual noise, you also have to memorize and remember everything, making the game that much more complex to learn.
im just meaning that if you have a grunt, that grunt can come in many different flavors
these changes are very slight, and wont change gameplay (hopefully) too much
Lastly : it's just a ton of work.
i know
I think that just having a variety of bugs would achieve enemy variety
like in drg now
Rogue Core is gonna have the same pool of enemies as DRG, with extra. Enemy variety should be fine.
ye
it would make the roguelike aspect of the game even more tho
just having a huge amount of randomness
genuine question, in what way does that make it more roguelike?
I am a bit confused there
is just having a different enemy pool not random?
like the enemies would still be different
I am just a bit confused on why specifically the randomness of the bug shapes and attributes
idk, it was just a random idea that came out of my head
DRG already does that (and, in fact, already take inspiration from a lot of roguelike elements, rogue core is just gonna push it further. There's a reason the idea started as a new game mode for DRG
)
and thought it would be a cool implementation
I see
In most well known roguelikes the enemies themselves stay relatively the same
but these sliders change what the character can and cannot do
I think I get what you're saying now
good
Yeah, so you're able to identify them instantly
imean, it would still be that, just with a little variety
a grunt would still be a grunt
but grunt 1 moves 5% faster and grunt 2 hits a little harder
I think that having many variations of the same bug would have less of an impact than you're thinking
and then you have 30 grunts in front of you with all a different look, and this goes for every other enemy
also you have to memorize every little things they do differently.
This is not a good idea, for the reasons I've talked about previously.
Simplicity is the ultimate sophistication
well, I think that the core of the want is more variation, which is part of roguelikes, but I think that there are better ways to accomplish that
if anything, i was meaning the glyphid slasher having a little different of a decal on its back
grunts / slasher / guards variations is an example of a good implementation, praetorians / oppressors too
yeah
web/acid spitter
I agree
DRG already do this
I know
I just thought it might be an interesting topic to discuss why it would not work
it would increase immersion a good bit tho
it'd be hard to implement
spider graphs, bugs regarding how far the sliders go, balance, etc
hard to implement and actually harmful for gameplay on a practical level is a double whammy
so here's my perspective on this: the silhouettes are important when it comes to visual design, as it is a super simple identifier
drg already has great silhouettes for it's enemies which is why it works so well
the sliders idea you posed would affect the silhouettes of the enemies, which would make identifying them more difficult
unless the sliders only had very small effects which would be much more difficult to notice, making it less impactful
when it comes to color identity the drg bugs have certain color identities for a lot of the bugs
having random colors would make color identities inconsistent and thus take away another useful identifier, which is bad
I think that there could be a way you could achieve this affect in a good way
drg actually already kind of does this!
swarmers have a different color in certain biomes, but due to their size and silhouette they are still easily identifiable as swarmers
same with praetorians and goo bombers
instead of sliders having a couple sets of distinctions that are linked to the enemy would still get a similar effect with less negative impact, and it's something drg already does!
I think that's a really interesting and deep topic and I hope that my insights have at least helped a bit
fair
i just feel that killing the same bug over and over gets repetitive
it'd introduce a feeling of natrual selection and mutations in the genes
not just 50 of the same slasher
a grunt would still look like a grunt, but they are slightly different
one has a slight resistance to poison but is susceptible to fire, while the other one is immune to fire but is mushy and weak
I think that the natural selection is represented by the different types of glyphids
Grunts have two different variations, slasher and gaurds
and the rest of the glyphids are extremely varied as well
that's what biome variants are for, and that's fine since they're stuck in their own biome
if thats true, then why aren't all glyphids their most potent variant?
hundreds of thousands of grunts are killed, probably every day, why won't they all be guards and slashers
because the dwarves haven't had as much of an effect on the bugs
then how big is hoxxes?
pretty big
like jupiter big?
who knows?
because theres no way its as big as earth
i think if it was as big as jupiter the gravity would be too much
I have a question
no way the dwarves should be able to jump and climb on hoxxes if it was that big
then how are mining operations still happening on this planet?
there's gotta be a million of those damn heartstones
and those have to appear in perfect conditions, too
with enough oil shale to fuel the drilldozer to mine the damn thing
ok I think that trying to explain game mechanics via real world logic is going to make creating a game a lot more difficult
ye
(lets drop the whole thing about glyphid variation, i think i have a better and simpler idea)
missions having parts of other missions inside of them
like, your primary objective is to mine some morkite, and maybe get a couple gunk seeds, but you spot an egg you can get
like, deep dives?
ye
but more rare
i enjoy the rare dreadnought you can fight in a mission
but i would like it even more if it was optional
like, you see a cocoon there, nobodys telling you to pop it
same thing with meteors and data deposits
I get the idea, I just don't know if there's a place for it in drg
it fits it so well tho?
its like having an overcharge sprinkler
MC isnt telling you to do it
its just... there
you can mine that morkite vein for a few extra credits
those give other benefits than just the core objectives, and give a different challenge as well
so does popping a cocoon
you have to fight a dreadnought
but no more chance of a glyphid queen
I think that at that point it would be better to have a new unique mission event
maybe
you kinda have that with random events (and random dread swarms)
but again, i am for more immersion in rogue core
it doesent feel right that morkite and morkite only spawns in mining missions
you just found a spot with a lot of it
how does morkite only form in specific places but nitra and gold forms everywhere
how come eggs only are laid in a specific spot
I'm not sure that really is an important aspect of the game
if it had a mechanical effect, why? there needs to be more there than just it makes sense in the world
since it is first and foremost a game
the world / story is a backdrop to the gameplay
in a different game where the gameplay focused on the world or story more that would be a reasonable thing to keep in mind
but for drg which focuses on the gameplay cycle that would overcomplicate things unnecessarily
I get wanting to be immersed in the world and setting but drg just isn't built for that purpose
but to go against your point, why are there the meteor showers and prospectors, core events and korloks, but no intertwination of missions?
it has some nice stuff to immerse you in the boots of the dwarves and their lives, and does some cool stuff to add more immersion to the life on hoxxes, but doing more than what it has seems like it would take away from the gameplay experience
there is in deep dives
just as much as a core event or data deposit
nobody (usually) is telling you to do it
its just... there
the mission events add other unique aspects and challenges to the missions that are both optional and seperated from the core mission goals
same with a vein or two of morkite
i think you missed one of these key points, it would not be required to do in a mission
yeah I know
that's what I am saying
it serves no gameplay purpose
that others do not server better
same with data deposits and prospectors now
all they serve is to get you a few extra credits
dont even get me started on error cubes
I don't think you are understanding what I am trying to say
that its serves no purpouse in core gameplay?
half way there
the purpose you want it to serve is done better by other existing systems
if you found an egg mid morkite mission that would be less exciting than finding an actually unique mission event
such as prospectors
or matrix core events
or korloks
ok I don't think this is going anywhere so I think I'll just stop
how would it be different if there was an egg in your salvage mission
i would be so dissapointed
id think "aw man this couldve been something cool but its not"
exactly
it isn't something new
it's a core objective that is out of place
it doesn't add variety
its just a swarm trigger
basically
its like "do you want like 50 extra exp for killing these bugs"
same with data deposits
do you want 150 xp to babysit a robot and throw down some transmitter nodes?
yeah but at least data deposits are somewhat interesting
yes
its like "oo the big evil bad guys have been here oh no"
compared to the egg where its like "oh there was a bug here"
what about the helmet and cargo crate?
ok thats fair
lost packs are kind of a pain in the ass sometimes
just order a resupply under them
yeah what if you cant do that
how do i get up
you dig
youre gonna be digging either way
I do have to say, on the topic of helmet/cargo crate
if you have all the cosmetics you could get from those pools, most players don't even do them
the point is that having mission objectives from other missions just be present and optional is there is not a good reason to add them
sure some players would do them for fun
sometimes
but it is not a good addition to the game
what do you do after you've completed all deep dives and assignments for the week?
as half of the reason the core objectives are the way that they are is because they are required
do other things
play with friends maybe
do hard missions
those are fun
the game is designed around the gameplay loop, and adding in other objectives from other missions does not improve the gameplay loop
i like rival presence and mactera plauge
yeah that
but does it change it too much either?
the point of the mission events is they are an extra new thing that adds challenge if you want to do them on top of the core mission
like it makes hoxxes feel more "real" in a way but theres no reason
it doesn't even do that
how so
theres no reason to mine the error cubes, but people freak out over them
xp
i hardly even notice it
yeah because you probably dont pay attention to it
isnt it only like 1500 xp tho?
4000
mk, a decent amount
thats quite a bit for just mining a rock
idk thats like an entire 200 morkite mission
most players when playing do not think about how "real" the game is, they think about the objectives and events that are around them. the stuff that actually makes hoxxes feel like a living breathing system comes from other mechanics present in the game
i can see that yeah
joeninja101 I get wanting to be immersed in the world but what you are suggesting would hurt the core design of the game
if being immersed in the world and story is important to you, I get that
well then it could be a setting, like the season completion toggle
yeah but why
all I am trying to say is that it would not be worth the dev's time to implement that especially if it's like togglable
entire toggle and mechanic for just like. a fucking swarm
then why have a season when players can never be satisfied?
"would you like this entirely optional swarm to randomly appear in your missions?"
what are you talking about?
seasons add whole new content, that's the point of them
because rockpox sucks ass and is unfun
yeah
it was a substantial change that had a tangible effect on gameplay
it couldve been worse they couldve added like. rockpox detonators or something
nice!
those guys sound easy
still would have had a more tangible effect than putting random mission objectives into normal missions
pop all the blisters and away them (and you) go
creature readability is great π
yes
that boat's sunk already
I believe in the ability of the devs to make a good and enjoyable game
and if I'm not the target audience, that's completely fine with me
because the game doesn't have to cater to everyone
because it overstayed and the next season will be arriving later than usual*
no one complained about it more than the usual when it was during its prime but it stayed for too long and that's what made everyone hate it
thats why not every game is 100% positive reviews
thats why theres more than like... 6 games out there
i never liked it it lags the fuck outta my game
it lags your game =/= it isn't fun
yup you got it!
wiat ufck misread that
mmh, fine, a idea that everyone would like and wouldnt be hard to make
make gold in missions worth mining
crack cocaine in deep rock
mine minerals and get rewarded with real life shipments of cocaine to your doorstep
i'd play the shit out of that
not for long
you could play that forever??
probably not yeah
infinite money glitch
They really need to have the drop pod seats be facing eachother in DRG rogue
I want to see everyones drip
or redesign the droppod to allow a modification station inside
so that if you screwed yourself and added the wronc oc to the wrong build you can save it before the mission starts
Just realized, risk of rain has droppod as well
I might have to play that again.
I just came to read the chat, I saw some leaf lovers complaining about new content. I'll chop your pointy ears off.
How you get access to rogue corr?
You buy it when it releases
no
damnit
have the ship not leave until I get into the seat instead of just crossing that border thing
Or atleast launch it and let me get seated. Every last dwarf on a mission always has to spend the entire trip back home standing it's really not healthy for the knees!
November 2024
(:
(in theory)
It's q12024 come on Where's the clothes alpha devs
Itβs Q1 until the end of March.
How does one get onto a closed alpha please? Buy the game when it's possible to buy it?
All we know about the alpha so far
Not much, but it's something
tyvm sir!
just really informed myself about rouge core today, so sick
Q1 is only January, if I believe really hard the other months don't exist
is there a closed alpha going on rn?
Just said closed alpha q1 2024 so it could be but i feel like it would be announced
it would most likely be announced
Yes, but only for the devs
Well, I wouldn't say we're quite at the alpha level just yet. A lot of features are still subject to change
Prototype would be the better word.
Lootbugs in the game yet?
No
There's neither Nitra nor gold in the core
expenite lootbugs when
Lootbugs also eat other minerals (like expenite)
Poor game designers, having to catter with our BS 
No BS: No lootbugs = no buy 
#justiceforlootbugs
Are you mentally prepared for losing features you thought were cool during development?
who says they will
I mean that is just part of game development, there are always cool ideas that can't make it in
Is RC going to be on console also, looks like only pc so far?
likely to be on console but the Steam version is going to be the first one they develop before doing ports
comes with the job i'd say π
The likelihood of a console version happening is high. But PC is the only and primary focus right now.
We'll strangle them slowly and look them in the eyes as their code turns to dust.
"Police ? I'd like to report a murder"
"Some poor innocent feature just got thanos-snapped by the developers"
Perfectly balanced. As it should be.
Only to come back to haunt you because you didn't properly clear the code years later.
It's the burden we must bear as creators
"Why is there a file called fart.wav that breaks the net code when we try to remove it?"
"Dunno. Guy who made it left a year ago"
Think I'm gonna contact the offices of Karl, Karl and Karl to get a lawsuit started for lootbug representation in Rogue Core. We can't stand idly by and let this atrocity continue.
π₯ 

they are pointing at the core
no cause that's too poligonal heavy, wouldn't fit into the game
Management, Karl, and Control ltd
I'm genuinely excited for this, as a drg player I always loved the ways to do missions and blow bugs away, can't wait for how RC will do it's own take for a rogue like game
I still think the core should have gone wizard
Canβt wait to trick shot some glyphids with the precision weapon
controversial opinion but I am hopefull for less customization in terms of playstyles. Devs have said over and over about how hard it is adding new content, and I think a big issue in all games is that the more options you have, the lower the overall quality. Not to say the DRG weapons are bad by any means. I just think that with fewer options you can tune the experience a lot better
weird example, but bloodborne vs dark souls. A lot more weapons in dark souls, but in bloodborne almost every weapon has a unique playstyle that made combat a lot more interesting imo
Did they make the few weapons more interesting because they didn't have a lot, or they didn't have a lot because they took the time to make them interesting ?
The part about "adding new content is hard" is also taken largely out of context here.
From Robert's own words :
So do we. Ironically, that's part of the reason why we're excited to work on a new game, because then that becomes possible again.
Adding new content to DRG now is exponentially more work than it used to be, simply because of how big the game is now.
But no, and I can say this unequivocally - the days of DRG getting HUGE content dumps regularly are done. You do that early in a game's development cycle. Every new thing we add now is like adding new floors to a card house already teetering under its own weight.
I think it's the latter. I think if you try to make 10 unique choices it doesn't take the time and resources that making 50 unique choices would take
It could simply have been a design choice rather than a constraint too.
Hard to know without being able to peak behind the veil in details.
I don't think I took those comments out of context, btw. Like I said, adding something that's unique and well tuned takes up a lot of time and effort, esspecially if you need to do it for 6 weapons on every class
I don't think why they made the choice is really what matters at the end of the day, I think that ultimately you can't have both high quantity and high quality in perfect balance.
You probably can, given enough time, and depending on the system you're working with.
And depending on many logistic questions but that's a given
that's why balancing is a thing, after all : fine tuning what needs it.
Like I said before, just to be clear, the weapons and options in drg are not bad by any means, but not every build is going to be as good as every other build. I get it's ridiculous to expect every possible combination for every upgrade to be balanced, but that's kind of my point.
yeah perfect balance doesn't exist, especially when a part of it is submitted to subjectivity and a lot of random factors.
Out of curiosity : Did you play Battlebits Remaster ?
I played a bit of it, but I'm not really a fan of the battlefield style of game
Battlebit is, I think, a good example of being able to get both quality and quantity.
Granted, it's easier to do than with a game like DRG, where so many guns are very unique and using their own unique mechanics, but still : they managed to make 40 guns play, feel and look different enough to never feel like they are copies of each others.
So it's possible.
I just think that it's a rather pessimistic outlook to assume the quality is gonna drop just because there are more tools. π
not that there's anything wrong with that though.
But what's true for DRG won't be for Rogue Core since the systems around the weapons and tools look like they're going to be radically different.
I don't think that having more choices guarantees lower quality, I just think that limiting options could create a better overall experience
It's 50/50, it could or it could not π
I don't know more than any other person out there on Rogue Core but I just know the game will change a lot over its lifetime, if DRG is anything to go by as a comparison.
So I don't think we have to worry, especially since they have a much bigger community and a lot more feedback then they used to.
out of curiosity, what do you expect out of Rogue Core btw ?
as a game, I mean.
That is a big question. Iβm hoping for a game where a lot of the play styles comes from the abilities you grab moreso than the weapons you choose. Roboquest is a game thatβs a pretty good example of that. I think that obviously certain weapons will work with certain play styles better (like a shotgun for a close-ranged build), but Iβm hoping for the variety to come from how you choose the upgrades.
That's what I'm expecting myself, from what we've all seen transpired.
Can't wait to know more, ngl. I'm expecting some news for the Anniversary stream, at the latest.
I almost forgot about the stream. Something cool to look forward to!
indeed !
also looking forward to what I hope to be the return of the festive rig from the 5th year 
||or a new one, I'm fine with that too||
Same here dude!
Never, game is cancelled
Even tho the Videos for Rogue Core are a while ago , i just got them recommended and i was wondering after watching everything if Rogue Core is gonna come to Console like PS4 etc. aswell after like idk 1 or 2 years after full release on steam
They said there's no plans for that right now because that's too far out to think about
I'm sure we'll hear more about ports when the game is finished or close to finished
aight

I think PS4 is unlikely. They' too old at this point.
I'm however sure that it will come out on current gen consoles like PS5 and XB1 at some point.
Switch is too weak though, but that was true since it was released
Hopefully the next Nintendo console has better specs
Probably better but better enough is a separate question
If their modern consoles continue to upgrade specs (in small amounts) but also keep RAM the same, it's sort of a dead end.
The WiiU (2012) had 3GB, and the Switch (2017) upgraded only to 8GB.
And speculations note that 8GB might be the new standard for Nintendo consoles.
TL;DR don't get your hopes up.
Switch was 4gb of ram not 8
Some rumors peg the successor at 12gb but any additional bandwith would help alot but even then i doubt rc would make to the successor
Ah. Keep dreaming
Better than the switch at least. I'm aware that they obviously don't follow current standards. Their way of handling online is archaic.
I don't think in-game voice chat would even be possible on Switch given how they butchered it on Splatoon 3.
Damn cancel culture
Good to know , cause i rly would love to try this game one day when its finished , always worth to wait
it's not going to be "finished" for a few more years, considering November 2024 is just the early access launch
I know, just saying i can wait for a couple more years thats it
Splatoon 2 (S3 has no VC) and Mario Kart 8 Deluxe use your phone for VC, yeah.
There's a diagram for Splatoon 2 VC where you have to wire your Switch and Phone into an audio splitter into a set of headphones to have a traditional experience.
(Game Audio from Switch + Voice Audio from Phone)
It's definitely quite nuts how many hoops you have to jump through due to limitations.
I also hope for a nintendo launch, I'm a big nintendo fanboy
I will buy a copy even if it has to be butchered to fit on their very low power console β€οΈ
can't wait for deep rock's game console β’οΈ launch π
whwew can we follow updates for rogue core?
Right here and at the steam page : #rogue-core-chat message
random foolish question (that does not take into count any legal basis, my apologies), but hear me out, will we hear a DRG type of ost like that one popular FPS franchise's alternative PvE round-based arena with zombies gamemode's iconic theme track?
wanted to type this to say im looking forward to this game! had a lot of great moments in the original title and it's gonna be exciting to see how this one develops
Is Rogue Core supposed to overtake DRG?
Well I guess the better way to put it, is it supposed to act more like a sequel with a different formula?
here's the steam page for more info https://store.steampowered.com/app/2605790/Deep_Rock_Galactic_Rogue_Core/
I wish the core would go rogue,
I schizophrenicly check the steam page every day
same
really hoping there'll be an announcement for the closed alpha they mentioned soon, i'm really hyped for rogue core
Oh cool a rogue like
it does but thats like t3 of the year
all of these questions above and the previous questions farther up that have been asked are answered in the pinned messages
Season 5 is gonna be the buildup to rogue core official release
No
oh that's sick
Noice 
No, it's a spinoff.
ah
Season 5 will drop before rogue core if I'm not mistaken.
Last implies it will stop
Deep rock will still go on
Season 6 is on the roadmap nothing beyond that atm they dont plan super far in advance
yeah, there will be more seasons after s5
Either way I'm very keen to try it out. Should prove great for a rogue like once it's early access. As for Season 5, who knows
I'm very hyped for both, Mr John darktide
Roadmap update? π₯Ί π π
on my bank account
there's an entry fee though
currently negotiating with the devs to remove it but it's not too expensive
Whens the punchline
Idk
Didn't we release one a while ago?
Im hyped for the early access build
I'm hyped for anything associated with ghostship, fantastic people

