#rogue-core-chat
1 messages · Page 2 of 1
It would be fun if the rivals were more involved in Rogue Core considering they probably know about whatever happened on Hoxxes IV and are also probably trying to sort it out
D:
can we just PIN the roadmap somewhere???'
Season 5 the school season
i'm super hyped for this but still, it does mean A YEAR AND SEVEN MONTHS OF ROCKPOX IN TOTAL (8 more months as of today)
AAAAAAAAA
also worried about caveing in, buying the game in early access and becoming overpowered by the time 1.0 is out :(
yeah but, i like to not get my expectations too high, y'know, in case steeve hits the fan
holy shit well done, that looks really cool
right AI, it looks too DRG like for it to look like AI immediately
they're making another game without even having released the other spinoff yet?
maybe they are responsible for the greyout.
what do you mean "becoming overpowered"? roguelikes should always start you at the same point when you begin a run
edit: oh i see. well i'm sure it will be difficult and varied enough. there shouldn't be meta progress.
I'll go back in time by an hour and ask Pounce to do it. Oh wait.
I sincerely doubt they’ll make rogue core another roguelite I think it might be a turn based strategy game or perhaps a more horror tale on drg itself
meta progression is a thing
Huh, this game is made in house?
For the love of karl, drg:s is not made by gsg, rug corn is!
It’s a rouge lite, meaning you will gradually get stronger outside of every run
drg:rc looks promising ngl
It's ROGUE lite, not rouge 
That's what it's advertised as, and according to the roadmap they've already designed the gameplay loop
New rules : I'll ban anyone saying rouge 
honestly id like to see a different game from gsg at some point, something thats not DRG
obviously not now or really any time soon but maybe when DRG hits like season 8 we could get something thats not DRG
bruh so no season 5 this winter?
yeah but gsg said rc will be a roguelite, whic is basically a roguelike with some permanent upgrades and stuff(unlike games such as tboi).
that would be HUGELY disappointing if it adds meta progression without also adding caveats to making the runs harder at the same time. i never understand why games get easier when you play them more when you are getting better at them by learning
Here is another very very small issue. Player retention for the next year. I am sure gsg will be able to do it but it’s going to become more and more of an uphill battle for the incoming year. I can’t wait to see what is next for the game.
Huh well I didn’t know that thx now I’m wondering how much they can do that
New suggestion, a red colored weapon cosmetic called the rogue rouge.
Can’t wait to see the enemies and dwarves
reuoueoiugoieugoieugoieugoiuoieugeioguoieu core
ruglove
rugloki
found an ebonut loophole
Im getting such ror2 vibes from drgrc
what if we discover what the hearstones and alien eggs are used for in roguecore
banned
i completely agree with you. i don't like it when they make games have extremely dominant meta progression.
why is it called a roguelite? game looks more roguedark to me
Rogue Core > Survivors
They were also planning on making a cowboy game I think so that could be what you’re looking for 🤠 not sure th
@onyx plume @ornate blade and risk of rain 2 doesn't have permanent upgrades. permanent upgrades are complete ass unless they come with extra difficulty in parallel
Not even remotely close to the same genre. This is like saying that Arma 3 is better than Wreckfest.
Pushed back to June, way I heard it
Wait what?
who is better than what
was going to say RoR2 isn't exactly roguelite
What you should be able to unlock is not more stats, but more content
All I hope is that I die without knowing how I died in the most ridiculous way.
We all want more content but it isn’t as easy as make more content
exactly.
People often confuse roguelike and roguelite sadly.
id be honest, RoR2 meets DRG sounds like a good time, I can't play ROR2 because of the controls (it sucks on keyboard) hoping to play it when it came out
Like the cell system in dead cells, heat system in Hades, or the length extension in Curse of the Dead Gods?
I can see the appeal of those systems, but ultimately they've killed my engagement with the specific games.
I'm not that good at rogue-likes, I just enjoy them
Must’ve been false rumours my mistake mate
GSG is Funday games now.
Ah that makes sense. Yeah funday have a cowboy game I think.
if only people could see the frekking funday games logo
DRG:S is developed by Funday Games. 🙄
Not GSG.
roguelites with meta/permanent progression aren't roguelites. they are basically idle games.
@compact shard thanks for the examples. i have yet to try those games myself, but it is an appealing idea i should get an idea of
what sucks about ror2 keyboard controls?
Will gsg be publishing drg:rc themselves this time?
Gatekeeping at it's finest, games aren't fun unless you consider them fun.
Roguelike games have no unlocking at all. What you see is what you get. In roguelites there's a bit of saving progress in between runs
also developing it, unlike drg:s
while writing this message and others, i typed gsg instead of drg on the first time, then noticed the wrong abbreviation
it's a good thing they haven't once called it a roguelike game then
@supple surge roguelike means (or at least used to mean) systems VERY similar to the original rogue, a turn based dungeon crawler.
i didn't say people couldn't enjoy those types of games. it is just poor design in my opinion
The permenant upgrade page on drg:s for example and in vampire survives
I don't know of a single recent roguelike game (one with no unlocking at all)
only ones I can think of are old flash games
Best news to wake up to. Finding out there'll be another 4-player Deep Rock experience makes my heart and my baggis full
i can't really think of a roguelike with no unlocks at all (except for rogue).
unlocks are a universal thing in roguelikes
Closest one I can think is Spelunky 1/2 but even they have the shortcut mechanic
idk, it's pretty awkward for me. simple remapping maybe would do it, but I just can't.
I'm so ready to get the boys together and relearn a Deep Rock game. I'm glad to have that feeling of discovery again in the Deep Rock universe.
there's a difference between unlocking OPTIONS and unlocking permanent strength, the latter being poor design in my opinion, as it is detrimental to learning to actually play the game when things will be easier just by putting redundant hours in. why not give you full strength when you are worst at the game?
Ror2 if you don’t count the items I guess and the abilities are just options I guess
im skeptical (i am saying this for the second time god) but i hope the game wont be terrible
It just happened this way because unlocking things is FUN, i still technically think of them as roguelites
I think people might be confused about what you mean, I am at least. I thought getting permanent upgrades to start runs is a common thing in rogue-likes now. All the games I mentioned give you the ability to unlock more powerful items/abilities to start with, sometimes even straight health or damage upgrades.
But ultimately it still comes down to skill how far you make it. I'm not sure what you mean by comparing those upgrades to making it an idle game
Noita = roguelike perfect example meanwhile hades = perfect roguelite example if ya ever wanna see the real differences. In Noita, you always start with barebones basic and have to find powerups on the way or better wands. In Hades, you can power yourself up little more each run making consecutive runs easier. Want more game examples, I can go on but those 2 are good enough examples me thinks
I understand the skepticism, but I've got faith that GSG will polish it to a mirror shine.
those are unlocks
you cant just say "this game has no unlocks" and then say that all the unlocks in that game dont count
Because the rest of the game is harder, to the point where it would be impossible or just very, very hard without those upgrades? I know scaling isn't always the idea of "the full game is available to you right at the start", but you also don't feel like there's a sense of progression without well.. upgrading. Not gonna fight something with 100x more health unless you've been upgraded 10x or so to make the fight about 10x shorter.
I like peanut butter
understandable. ror2 is a great game though.
(it does not suck on keyboard)
How comes there’s a rogue core chat but not a drg survivor chat??
Yeah noita is a bonafide roguelike, even if albeit an unusual one with a massive map. No unlocks. Just you and your knowledge. No wait a minute, you unlock spells in that game, you fooled me!
What is this rogue core thingy
rug corn
pins
yup i have the game, just waiting the day to see the light again.
now back to rogue core 
So just to clarify, RC is a rogue-lite. There will be permanent progression.
There's a survivor discord you can join
i like the idea of this game but i feel like it's weird that it warrants a completely seperate game if it's basically the regular deep rock galactic but the way you progress in a run is changed up
It's a separate one? That's odd
rc is being developed in open development by gsg (the community is very involved with development), while survivor is not being developed by gsg at all.
man thought rogue core was the name of the next season for a min
I just got here, theres gonna be a rogue-like drg game?
RC is being developed by the same people making DRG
Will there be unlockables as you dive through the game and for achieving certain stuff?
will there be a rock and stone button
What unlocks and content, if any, will be transferred between DRG and rogue core? (Either in early access or 1.0)
But why is there a drg survivor section then?
@supple surge if the game is impossible at the start, why would i play it? enemies shouldn't be designed to die in an hour (with ridiculous health pools) if you can avoid all of their damage for their 2 minute loop consistently.
@compact shard are they definitively upgrades, or game changing options? i'm saying if you can power up just by putting time in, it is in effect an idle game until you are a sufficient strength to have fun
So look I couldn't watch the devblog I have no idea what this is and would like to. Can I get a straight answer
I'm wondering this too, being able to play as the same-styled dwarf across all 3 games would be great if possible
Because you're interested in true rogue games and not rogue-lites? You don't care about progression aside from achievements done, not upgrades received. Not every player is like that, pretty simple.
whats happening? is rogue core a new mission,season or what
game
They're publishing it and it's the same IP.
Its a spinoff game, rogue-like
most likely nothing. rogue core is a completely seperate game.
Don't feel weird. Should be happy to have another reason to give them money to support their development. There's only so much cosmetics can do and won't sustain them forever. It's better for them to expand and make new games this way.
oh dang, I thought it was season 5
i will give gsg more money
It started as just a game mode for DRG but then quickly began to grow in scope and started hitting constraints if we wanted it to exist withing the DRG framework of equipment, deep dives, economy, etc...
We did an experiment where we didn't need to considder DRG at all and the RC blossomed into someting different. At that point it became not just a DRG game mode but something that can stand on it's own as a Coop FPS Roguelite
what about the game that got me to support the devs in the first place
sure. but i'm interested in how time=strength is enticing. you get stronger if you are better at the game anyway. also i guess the definition of roguelike has changed then. an fps could never be roguelike originally
Oh rogue core is a completely separate game?! Damn okay, how is it different from the survival one
Why did they decide to add a delay to the chat it’s not very good for an addition
One good answer is that there are a lot of things that are extremely difficult at best to do due to how the game has been built, and if they are making an entirely new game it's better to build it from the ground up
So its DRG but rogue-lite?
The slowmode will be removed in the future, just not now.
I'm all-in for rogue core
So far it looks like base DRG with Survivor's in-mission progression system
I feel like it could just stand on it's own as a gamemode but then again all hasn't been revealed yet so it's too early to really judge
I don't get the hate this time, sorry
will this be the opportunity to add female dwarves
people love to hate new things 🤷
yeah i'm super excited for this ⏫
I think rogue core seems interesting and exciting, and why would anyone complain about more drg side content
Proof? 🤨
So how much will it retain from DRG? Will there still be random destroyable terrain? Will it be more like warframe room tiles considering you will traverse artificial structures?
they want infinite drg and hey who can blame them.
I think there's more nervousness than hate tbh. Still some haters though.
“By completing mission tasks and reclaiming dig sites, you will earn the means to research and permanently unlock new Reclaimer Weapons, Phase Suits, and Suit Mods.” This makes it sound less like permanent upgrades make you stronger, but rather offer different play styles.
sounds like its both procedurally generated and has destructible terrain
Oh that'd be hype
I had no idea there was such a significant difference between calling something rogue-like versus rogue-lite. I always just used them interchangeably because the differences seemed negligible to me. Granted, I don't really get that far in either type, usually ascension 1 is more than I can handle
@opaque hazel Hades gives you the option between two sets of definitive upgrades, including health and even revive upgrades. Undermine has health, damage, and item capacity upgrades. Slay the spire, dead cells, and curse of the dead gods lean more into the options unlocks
I think its really cool so far!! it feels like this is more based off the original project dwarka, with upgrades happening inside each mission.
Brothers AND sisters!
From what i've been seeing, people are worried that between Rogue Core, Survivor, and the main game, it's gonna stretch GSG thin and lower the production quality across the board
people are not seeing the big picture, this IS DRG
But it's DRG 😭
this is literally MORE DRG
People want DRG to turn into Terraria, but I'm personally thankful it never will.
It's still running on the DRG terrain tech, fully destructible.
With the 6th "final" update in a row.
So if I open up DRG, rogue core will be inside of it ?
Omg female dwarfs hell yeah
Will they have beards too...? Kinda iconic
(This slow chat is so slow can we have less down time plz)
Survivor is published by GSG not developed
Final HD remastered definite ultimate frfr update 
At least compatible RC content should (likely) be combinable with DRG via mods. At least I'm hoping it will.
We are not developing DRG:Survivor
I wish we made it so people can't chat without checking something in the welcome channel, maybe they would learn to read then.
Now it's between Rogue Core and the og game
I'm still excited for Rogue Core regardless but I get some of the concerns
they're probably my favourite genre ^^ i just haven't played those ones except slay the spire. and yeah these all sound like fine design to me. i think hades makes up for their permanent upgrades by offering extra difficulty toggles for runs later on
Do we know yet if Rogue Core is coming to console? That's where my normal playgroup is
How many stages per run are planned? Will there be options to where to go on each route to the core and a loop mode somehow?
this looks sick. can't wait to play it when it's ready.
Roadmap says 5 stages (with the final having a bossfight)
Sounded like they're open to making it longer than 5 stages eventually/if it makes sense.
who rouging their core right now
What color is the new mineral?
Sounds amazing. Can't wait to see what the team deliver. The lack of updates on DRG is made up for by having a completely new game to look forward to
Will I be able to make lvl300 or permaban lobby titles? 
I get what you mean, just without some sense of progression most players don't feel like they're getting to the "end game" so to speak. There's always the risk of adding "too much grind" though, as you said kind of just fluff added until you get to the "real game". I like the challenge tweaked to where it's possible to theoretically win without upgrades, but it would be unreasonably long. I'm like almost 500 hours into Rogue Legacy 2 and not really into the max difficulty area yet, but as long as I'm having fun it's not really an issue for me, they make it accessible to both hardcore and casual players.
No idea how different this is going to be because this still sounds very... DRG
I am so hyped to play this, where can I throw money at devs to play early access? lol
Any plans to have cosmetics carry over between the three games? Completely understand stuff like upgrades not carrying over but it'd be cool if you could play as the same styled dwarf, especially in Survivor since it's not first-person
meh DRG Survivor... i could tell it not from GSG cause i got bored with it right away sadly ( I blame VS for this....)
yeah i think balancing it is really tough, but honestly i find just using difficulty levels like risk of rain 2 is far superior to just slowly giving you more strength by putting time in
I'm glad that it's at least gonna be the same basic concept (FPS, dwarves, destructible/randomly generated, hopefully glyphids).
I like roguelites and I like Deep Rock so this has me hyped. I'll definitely be following the development.
same
I suppose the first real look into the game will have to showcase what exactly is different from the original gameplay loop
definitely glyphids
I figured you might like the Hades design. The problem for me is often that the game difficulty outpaces what I can learn.
That's why I, personally, I like what you addressed as time=power, because with my poor skill ceiling, it feels more like effort=power.
Permanent upgrades fill the same role for me that your learned adaptations might for you. They serve to help me overcome challenges I couldn't before.
Might have more of a horror/suspense theme. I've seen people share the idea that DRG could be a horror game with its lighting and environment but in my eyes, you've got characters with miniguns and nuclear grenade launchers, it cannot be scary, you know? But a new game gives GSG a chance to start fresh, they made DRG, i'm more than willing to give thme the benefit of the doubt in this instance.
After only just finding out this exists, i am incredibly excited for it, just bummed out a little by how many negative reactions ive seen to it on steam
Has it been confrimed if there's a bar on board the ramrod?
there are negative reaction?
just to say not everyone share the same opinions
now hold on don't just go and call me moron @deft heath, I genuinely would like to play the early access if it's possible and see what's going on, as a lover of DRG and someone who bought both steam and XBOX vers along with the DLC for various reasions I am admittedly really hyped for it :v
embed perms test https://tenor.com/view/pog-poggers-milk-milkers-melk-gif-21314517
i mean its deep rock, if theres not a bar on the ramrod then we can make our own beer down in the deeps
wow those RC pics are nutty
all still very open. No looping planned. runs are right now between 30 - 90 min long (RC will have multiple "runs")
i had a heart atack seeing the teaser trailer in my reccomended ( i thought it was season 5
i clearly made it moroni, theres an I at the end
(moroni is an angel in mormonism and yes my excuse is lame)
i believe in steve (steve is an analogy for gsg)
I hope it’s more horror based would be sick
You should read the road map (pinned messages). They explained the timeline for early access on it.
that was waht we made for that specific update. We now think we can push runs to have more stages.
Hello fellas
What's the story behind the big mineral of rogue core being called expenite?
Will each stage have their own boss enemy? Or will there be a boss pool for each stage? Or there won't be any bosses at all aside from the final boss?
Yeah, mainly just people complaining that season 4 is gonna be delayed, that gsg are splitting the dev team, some even saying they're becoming greedy devs, which i just dont really agree with
they said it would have that as more of a core theme
will rc have modding support?
i suppose that just comes down to what we individually enjoy investing in. and i think both design choices clash. but as i said in my last comment, this shouldn't be a problem for games that simply provide difficulty options like risk of rain 2 (or hazard levels) because at least then we can all experience all the content in the way we prefer
didn't know that, thanks for the actually useful info instead of just calling me a moron lmao
What does that even mean lmao
Just got done with the presentation, gotta say that I'm hyped for RC
Can't wait for the Closed Alpha
Is it possible the new enemy types for the board game are going to make an appearance in Rogue Core? They said the rammer wasn't possible in DRG but maybe here...
it should also be stated, devs testing something out and going "holy crap, this has so much potential" is how a lot of amazing games got made. If RC started its life like this, theres a strong chance it'll at least be fun. compare this to "make this game because it'll make a lot of money" and i know what i'd pick
Will you be able to change course of the stages? As in satisfy certain conditions to change the next stage into a secret biome or something like that
I’m so hyped for this
It will be a bit more dark but coop horror is a weird beast.
i agree
Coop horror full of deadly chickens... i mean full of ppl screaming on mics so turn off voice lol
I would assume so, it is a RL after all
I doubt such a feature would be avaliable from the get-go (alpha), however
What I want to know is, will the phase suits be visible, or will there be cosmetics like the armors in base DRG. I can see the arguments for both, but I'm curious to see what the devs will do
i'm still interested in a more detailed explanation for why the rammer couldn't be added. something to do with impeding progress too much or being broken in some of the procedural generations?
A game in very early development eh, seems like this is up my alley. Already been making a lot of suggestions in for the game already lol.
It's honestly why I like Rogue Legacy 2 so much tbh, sure in theory I COULD turn on all the House Rules and make the game an absolute cakewalk, but it's the challenge that I enjoy not really the grind, and without that feeling of "progression" I probably wouldn't even be playing in the first place. So to me that's a perfect balance, a sense of progression and a sense of challenge, and that amount of challenge can be tailored to the person who's playing the game. Me I personally make it a bit harder, but not wildly so to where it's unenjoyable for me. Not trying to advertise the game, but I have just as much time in it as DRG at this point, they're about equal.
rogue core = Karl simulator???
is it out yet?
When I first read this message I read the RL as real life so I was like : ???
Cant believe people are complaining that season 4 is being “prolonged” and season 5 will be “delayed” like they’re working on a whole new game plus drg seasons last forever anyways
ayo. clear up please
rogue core is not the next season - it's a spinoff, right?
It's because of attacks for the rammer I assume. Probably needs more straight terrain
yes, a separate game
you can literally add to wishlist the game in steam
What?
I thought it was an update.. it Has Hoxxes and everything
DEEP ROCK GALACTIC: ROGUE CORE is a spinoff of Deep Rock Galactic with a roguelite twist. The roguelite twist means you start from basics in each mission and cooperatively build up powers and abilities for the team, sometimes leading to insanely overpowered builds and other times to spectacular flops.STORYExpenite, a new mineral of incredible va...
To be announced
you have no idea how psyched i am for the VERY VERY SMALL possibility that karl got promoted to this elite squad and that we will be able to play him in rc
it's nice to see them utilizing the old space rig model for something new
so like.... the lil hints and teasers for the game really act like there is some big boi down there, they even use the dreadnaught theme.... is this where the queen glypid is?
Wonder if it'll be the same mission control or a new one specifically for this team
yeah, moral of the story really is: give the player the options to play in a way they enjoy
Car ramrod
Quite unusual to see a live service game having a spin off in the same general genre.
I just say the trailer I’m SO excited for this
My assumption lol
Maybe we will have the rare opportunity to recruit Karl as a companion like we can with certain bosses in Risk of Rain 
What? As if DRG can afford to pay TWO people doing mission control 
the next season which will be around the same time the game launches will be a previous event from rogue core HEY YO WHAT'S THIS 2 MINUTE LIMIT WAIT BETWEEN MESSAGES
So question, would drg:rc happen after drg or would a drg season (ie season 6) happen in the after the events of drg:rc. This doesn’t matter that much since it is its own game but it is a cool thought
I mean, its not DRG SURVIVOR pretty much a Karl Simulator hahahaha
online co op and fps are the only thing tying them together, they seem completely different otherwise (make the time between messages 1m i beg)
When´s the update going to release?
Season 5 is planned for June 2024
(There's a development road map in the pinned messages for RC)
i mean they can afford to leave behind a multi-ton mining drill body complete with an advanced AI....
he dead tho. or at least we can find what happened to him
Im excited to see a scarier game out of DRG it looks awesome
I'll be very interested in giving my input, I'll keep an eye on this game.
I'm not even certain Karl is dead.
same
hes not dead oooo
hes just... lost in hollow bough
I'd rather be dead tbh
do we have proof? with the confirmation that there are other teams in hoxxes, he could have just gotten promoted “nobody could drink beers like karl could” could literally just means he’s not apart of their team anymore
something something pinned messages something
is it gonna be "gtfo" style
Oh Damn..
That´s going to take a while..
Thank you tho
I like hollow bough. Mostly because I like destroying terrain, and destroying "invasive" plants is more fun
Is there video footage? Without one I'd assume it has foundational mechanics from DRG, but with different weapons and progression and "mission" structure.
Well, seeing how Mann vs Machine makes TF2's code a mess I see why RC is a separate game.
What would be the conditions to be able to join the early alpha access? Limited time/limited slots codes for the game? Random access "giveaway"?
oh yeah another dev message for pin maybe
no gameplay footage as of yet
Thanks for reminding me to see pin message!! Rock and stone!
i'd assume he at least went MIA
i first thought rouge core was season 5
@raven wharf See ? There's hope !!
expenite gives xp
it flourishes in double xp mines
(oh and btw this is made up bs by me)
Did I hear Roguelike FPS?
I don't exactly have many outlets for my game design passions, so might as well right?
See how things look from very early on and maybe give some input.
I reject your facts and substitute my own.
Nothing, they barely have some screenshot on the steam page.
The update went rogue so to speak
actually, expenite being XP system would actually make sense, given the name...
that could be true aswell, i’m clinging onto the fact he got promoted
Ima just believe the planet itself is alive
"Raise your hands who wants to maintain the code compatible with two gamemodes/games with very different high-level systems? Noone?"
season 5's theme is a prelogue of sorts to rogue core
maybe he went missing in the core? we could find him? lots of possibilities to his story
Hopping mid convo. What's that rogue core all about?
Yes, with bits of DRG lore
Ehh FPS rogue like coop game.
i’m so hyped for rogue core, it could be what the DRG universe needs, something like this opens up so many options for so many things
Watch the video on YouTube
OMW to Risk of Rain 2 against the Glyphids
So hype. My beard is tingling
Gentlemen, may I ask
Will the rouge core be a part of DRG or will it be a completely detached game? Or is it a season 5 perhaps?
I am a bit lost in all of this
It is a seperate game
Rougelite set in the deeper regions of Hoxxes, something something Digsites are going dark and we need to fix that (and kill whatever caused it)
Double the cosmetic packs!
I'm a bit worried about brand confusion for the newcomers. There's like 3 video games named DRG now.
Some games have a secondary title despite it not being a sequel/spin-off/etc - it's just the full title of the game
Ya think the dwarves themselves named the new mineral?
I would love to see a chart or graph of how many times a sequal was going to be extra content for a game but became its own beast. I think it would be interesting to study.
Closed alpha launches in Q1 of next year, have they specified who can and how people can play that version?
OH SWEEEET
question: will drg:rc follow the same translation philosophy, or is it closed team only?
then what would be season 6, rouge core?
Looks interesting enough. My dream is DRG meets RoR2
no idea devs haven't said anything. my guess is it continues a rough theme to do with the core due to how 2 seasons is usually how long a theme lasts
Amen
Yeah, but they're all dwarves mining on Hoxxes IV. Two will be FPS games with sandbox elements. What's to be confused about?
this actually looks like more Gunfire Reborn meets DRG, which I hope to be some cross references between the two games
When jokes that the update went rogue I was being literal. A dev JUST said that the content of rogue core was originally going to be in drg. But went rogue (get it) and became its own beast
I hope the no class thing will not rob the Dwarf boys from their personalities.
Yea honestly i have more concerns about DRG and Rogue Core than im hyped.
If theres gonna be 4 players theyll probably have their personalities
is it out yet?
Maybe one of the endgame bosses will be whatever the hell the Dreads turn into after they pupate for long enough 
that would be awsome
Yes, on steam to wishlist.
Season 5 is a prelude to Rouge Core, afterwards they will be mostly seperate
I do not have a complete picture what the game is all about/how it feels from the screencaps and steam page. Though I suppose we'll get that sorted out from whatever the devs show us.
Can't exactly make any good suggestions without that.
I mean, currently they're basically all the same character. Same model, voices, and cosmetic options. Classes don't really make a difference except for some very niche voicelines. The bulk of their personalities come from the community associations.
I hope that best girl Bet-C makes a return.
The playstyles differs from game to game, one is a horde co-op shooter, the other is a top down horde survival type of deal and the other is roguelite shooter.
Yes, there have similarities, but there are enough things to make them different from one another. Is like calling apples, oranges and bananas all fruits. Yes they are, but they have their differences.
i like that they will be seperate games. im hoping there will be like voices lines referencing each other. like the reclaimers wanting to go back and just deal with bugs and dirt.
Eyo the fuck is this
Rogue Core reminds me of Vermintide 2's chaos wastes. But where Darktide failed to capture DRGs procedural generation I think Rogue Core can put the Chaos Wastes to shame
I bet there is a chance she does if that is bugging you
It seems biomes will be returning at least, that's probably gonna be a fun thing to make concepts for
Yeah, that's basically impossible to fit into the normal mission canvas. In a roguelike though...
Can someone explain to me what rogue core is I just woke up and there’s a new chat and people are making memes abt it
New game
read the pinned messages
rogue core is going to be a independent game from DRG in the same universe, a FPV rogue-like where you go in with different dwarves than the base game into the core of Hoxxes directly
new game develeoped by GSG which has same base mechanics as normal DRG but its a roguelike basically
A gamemode that grew into a standalone roguelike game.
I thought drg is roguelike already???
Procedurally generated levels do not make game a roguelike 
Is cortex command RTS a roguelike? 🤔 Levels are random!
it has a lot of elements to make one, hence the idea for rogue core ! :D
typically roguelites have branching path choices (be it literal paths to take or upgrades to choose) throughout as a part of their core gameplay, and start you with very little resources/equipment
Oh do you know what might be interesting.
Old Rival Mining Sites, the Rivals likely went deeper than anyone, so what if you found certain old mining sites with barely functioning bots as whatever sent DRG dark affected them as well.
You just find them lying about and going into them you can get some extra expenite or maybe even be able to hack a robot as a companion. Sure it'll take some resources to clear out, but I think it'd be a neat addition to show that the other guys on Hoxxes aren't doing so hot either.
When will be the launch of an update?
I hope there’s an easter egg where the core is a giant lootbug
pinned messages
I hope they aren't spreading themselves too thin, even the normal DRG could use more content.
Okay guys, hear me out...
Core == Karl 😱
The game itself was born from what was supposed to be DRG update content, but there was too much potential for it to be just a game mode.
So they made it into a full game.
ok im intrested but i dunno how to feel of season being before that so hmmm
in the trailer they show its said that many mining companies set up mining sites in the core to get the new mineral, chances are we will be able to spot some Rival technology hey yo it was fun the first message the 2 minute wait but now it's kind of annoying
You know if there’s a seperate discord server for this game like survivors or is it just this channel for now
For now, it's part of the DRG discord, can't speak for the future.
I'm interested in that too, I want to help out like the steam page suggested. And I'm guessing this is the place to do it for now?
That is my exactly thought, they took a lot of time to make S5 and they believe it would be a waste if only were "just a season" so they decide to make a whole new game instead.
it will probably still be a part of DRG discord since it's from the same company
drg franchise
Guys how do you think will there be a lobby just like in drg?
sick
There's a separate discord server for Survivor?
Doesn't show up in a server search for "Deep Rock Galactic"
tomorrow
Yeah. My worry is that with 2 games of this calibre to maintain and update, neither of them will receive enough content over time. I mean this in the nicest way possible.
Well I mean yeah, but having Rival Bases be sort of like bonus areas you can explore specifically would be neat, and if you clear them out, there's shit like robots and expenite you can grab for temporary boosts.
#drg-survivor check the first message
I'm honestly really excited for this game, ik some people are kind of impatient but I'm glad that GSG is doing what they want instead of just giving DRG regular updates they might not feel satisfied with releasing for years on end like some people want them to do.
thats what everybody is saying rn
Aha, I get it. Although it says server not available, and the channels it mentions in the message only say #Unknown, so I think there's been some changes.
Thanks.
I don't know what spot rockpox would have in this game though, probably not much considering well... meteors don't seem to go that deep and DRG's efforts to cull it have been really hard.
I don't know if any contagion spikes would've made it this deep.
Just saw the trailer, I am already stoked to see gameplay footage of this. Although will the ramrod be present in the game seen from the spacerig?
I’m also excited but I kinda wish they had an actual plan for sunsetting DRG, rather than just “We’ll keep doing seasons whenever we can be bothered, in between working on RC.”
They go down all the way to magma core, thats pretty deep in my book 
everybody is really supportive of the game
i wouldnt expect this since it came out during the most contentless and controversial season (the russian community is not ok tho, they literally renamed drg chat into dead game chat)
Nothing on Deep Dives though
what is rogue core? It's like risk of rain?
Risk of rock
Okay that would be an awesome detail if the Ramrod was visible from the Space Rig
in vk (the russian rip off of facebook) i found only two people supportive of the game
Well I think Magma Core, while one of the deepest, is just a more volcanically active region. Not all the way down to near the core levels of the planet.
Though it would be nice having Rockpox there as a more horrifying and a sort of lurking threat in this seemingly more horror based game. A rare threat that shows up lurking only trickles of rockpox bugs, before you eventually find a contagion spike and have to deal with it.
I'm really curious about the gameplay loop of Rouge core, if its like Isaac with several unique items with synergies or soemthing alike to risk of rain with a moderate pool of items that can be stacked for a greater effect
I'm all on board for this. I trust GSG with this
I'm just waiting for the community to hook onto the idea that the final boss for Rogue Core is Karl or something lol
So rouge core is rogue-like? I'm really excited about that but tbh 1 year for Drg s5 is a lot.
Yeaaah. That release date for S5 is concerning. Hope they find enough manpower to develop more games at a steadier pace

@faint aspen way ahead of you friend 
This would technically have been S5, but it got too big, so they let their creativity flourish and make a new game entirely.
They are expanding from what I heard
Actually its MC
Rival presence may not be a thing especially on how deep these mining operations actually are, plus the temperature would possibly fry the circuits unless they've done upgrades with it. either that or they haven't really been able to go down that deep yet. The deeper you are to the core, the hotter.
Another thing is that we're probably gonna need better insulated suits to even go down that far and probably keep our beards tucked so they don't set aflame when exposed to the elements lmao.
What's the UI on this game?
hopefully we can walk around instead the ramrod too. and/or see the ramrod in loading screens, like we see the space rig
From the verbiage it looks like upgrades stack.
In the screencaps, not all of the core is exactly covered in volcanic magma and it has been shown that the Rivals can survive in such places before, Magma Core.
Other mining companies have supposedly joined in on the mining excursions and the Rivals have been there longer than them, so I don't think its too much of a stretch to say they've made it deep and subsequently fell apart from whatever this region of hoxxes seems to be doing.
First of all GSG is a business, they must make money to pay devs, they cannot make free time wasting updates, also GSG need to expand a lot, if Drg spinoffs will be hyped a lot, GSG receive money to hire manpower
While RC totally counts as new content for DRG, my worry is that now people will expect new content for both at the same pace main DRG has.
Heck, some say that DRG updates are already not big enough.
TF2's MvM had only 1 major post-release update, and now "give us more mvm" it's the biggest community request, as it was 10 years since the last one.
I haven't seen any gameplay trailers, does anyone know what game this game will be lie?
games are art, we should treat devs like artists
edit: if you don't like the art, sure ⬇️
Pay them with exposure?
Degrade and demean them?
that teaser looked cool
Have them starving just like in centuries prior 
A Bosco (The ninja skin one) can be spotted in one of the screenshots (4 of 9) inside the metal building
🍅 💨
i mean to say appreciate what we get from them, like your favourite musicians
as long as it not the so called artists from DMs.... 👀
As cool as it sounds, a target that small and agile would be horrible to fight against.
Basically GSG need to advertise drg, What if Joe Biden played drg? It would get popular
I still don't understand why this game is standalone, the Chaos Wastes for Vermintide 2 is a DLC
..... he would be stuck on hazard 1 dying to fall damage. I mean he's a professional at falling already
I assume the differences are going to be a lot bigger than that
wait and see
I'm just thinking a twist like that would be really damn cool, at least to me anyhow a gigantic monstrosity of Hoxxes might also work out.
this does bring up a few hazards however, given the circumstances on the elevation. either Low oxygen or High Gravity levels which nearly doubles the fall damage since you're probably closer to the core itself than magma core.
why the fuck did it try to embed the discord link ?
go home discord, you're drunk 💀
Wen nub play discord thats a big problem
Why require to buy the main game in addition to the DLC (and lose people who are only interested in the rogulike thing), if it can work fine as a standalone thing?
All my cosmetics will be gone 
read pinned messages for why it standalone game
I mean, hey: Now you get the fun of unlocking new stuff that you've never heard of before.
could be karl merged horribly with a giant rockpox mech monster
ayo new chat, what the fuck two minutes of slowmode
dont know if anyone's asked about this but could there be rewards for RC that kind of transfer over to DRG? kind of like how some poker-night rewards are unlocked as cosmetics for TF2, using those two games as an example.
I doubt it by the sounds that the Reclaimers are not our regular Dwarven lads on the Rig
i wonder if RC will have haz levels
I guess that's a positive
I hope we will get drg spinoffs before gta 6 lol
Mmm... Not a big fan. Dwarves are supposed to be the most dangerous thing on Hoxxes. Facing a player-equal antagonist has the cool factor to it... Now Devil May Cry sticking to ||the same the final boss|| almost every single game makes more sense 🤔
Wait so do we know if it’ll look the same as DRG or will it be a different style?
FPS
Is this it’s own game or just a add on to drg
Damn drg getting another spinoff??
My question was what's the problem, specifically. I'm not sure where the confusion lies. Looking at DRG as a brand, to me, is like looking at a fruit basket. Seeing different fruits isn't confusing, as long as they're all fruit. It would be weird if the DRG umbrella included games with entirely different themes.
Unlikely, given the class system is not going to be a part of RC
IM SO READY TAKE MY MONEY GSG
I think that could be a cool concept.
Like, no "Gameplay advantages" but maybe.... I dunno, a reskin of that pistol we see as the Subata from DRG, and a new paint/framework for the subata in drg that represents the pistol we see.
i'm waiting for deep rock to go all warhammer 40k titans and tyranid hive mind, but probably for the best that it doesn't for gameplay
why would they send in rescue dwarves to the core of the planet with just a pickaxe and a pistol
BRUH I HAVE GRADUATION BEFORE DRG SEASON 5
It's unusual when a live-service game shares the same main title with other games of the franchice. Heck, it's unusual to have spin-off games of a live service anyway. They typically pack everything into that game, which is often not ideal.
budget cuts
oh you beautiful, beautiful devs. That's what you've been cooking up secretly. I'm sold, let's goooo!!
maybe they lost everything.. dun dun dun. maybe management screwed them. the screwening
I do see the point in that title complaint: Maybe rogue core's name could be shortened just a bit, even if it means just becoming "Deep Rock: Rogue Core" to differentiate the two games from eachother just a bit more, allowing room for "Deep Rock" to represent the idea of a "deep-space mining game" in general, while the extra additions (such as Galactic, Rogue Core, etc) to the name differentitate various games.
management equipped them with faulty draks and refuses to replace them
theres no class in this one except for the fact you are diving in as a Elite Reclaimer with 3 others with the same task as you: to bring the excavation sites back online, to figure out what caused the blackout and make sure it doesn't happen again. These are probably veterans we're talking with special training for circumstances such as this.
..drg selling upgrades to their own dwarves also just makes sense
maybe to get there they have to be below a weight limit. elitist skinny dorfs
thinking about how expensive it is for heavy to fire his gun
They released info too early! My hype is too much to contain! AGH!
Not when their objective is to defend Mann Co at all cost.
With DRG it makes more sense as its in-universe explanation could be evaluation of who can make better use of expensive gear.
Threw my base game season content ideas into the RC suggestions chat so it can be seen
i really hope this game is good, i love roguelites and having a drg version of one would be so awesome
Gonna be a long winter 
"Suddenly and without warning, the deep mining operations go dark. All attempts at entering the dig sites fail."
This quote quite makes me nervous if you think about, the planets core has gone rogue and everything from the operations stops working and now theres no way for them to keep on going
Hype is real, I want in on this
something big is lurking here. tread carefully.
I wonder how it will play in coop with random players, as I expect it to be more high-stakes than main DRG.
This might make players angrier towards their teammates.
Something far more dangerous than all of the bugs and enemies we fought agaisnt
We're gonna need a bigger drilldozer for this Ommoran.
None of the screenshots show any enemies...That's not a good sign for us dwarfs ><;;
these bugs are not like what we've seen farther up.
Hoxxes' core is no Ommoran hearthstone, far more than that and it is gonna be needed elite dwarves to do the job 
im betting that the dwarves we play as are scale Brigade veterans
Still it might be funny if the final boss of each run is basically a giant fucking ommoran heartstone that has caused the mining operations to go dark.
The planet itself fighting back with sentient rocks that summon bugs and shit.
Would be a nice way to bring back Dotty regardless.
their S5 plans is literally " rogue core prelude " meaning after that we have to switch to that new game meaning buying it and so whats after for DRG ?
nothing ? cause that totally feels like it.
idk dude this whole "making standalone games" mentality doesn't brings anything but worries for the base game being left over.
Season 5 being a prelude to Rogue Core. We get to do the missions before all things go Dark.
RC better have mobile turrets like ror2 or I'll uninstall
A far upgraded and armoured version of Dotty
Though the devs said doretta and Bosco wont be there but new robot companions will be
what do you think we got the ramrod for? hah
Doretta's bigger sister Excavatta
plus the fact that they will have to support 2 games at once with updates, new content, and live support is very bad knowing how little ghost ship really is. and how do you even support themes on both games universe wise ? things happening in drg won't be 100% be transcribed in rogue core.
For Rogue Core, I would be expected to have a new entire Mission Control, an exclusive for the Reclaimer units
I think it’s very telling that they didn’t show off any enemies in the screenshots. I’m suspecting the models for the new enemies aren’t yet ready.
Also--New Weapons~ New Weapon Soldier is crying RN
I'm very curious about what this game will be like, I guess it's like DRG with more randomization and combat focus rather than the objective focused gameplay of Vanilla Rock
It does make me a bit nervous when you put it like that. How much more can they add to DRG without ruining the experience with oversaturation, or making it too difficult for newcomers.
Mmm.. hope this isn't the end of updates for DRG.
Looks interesting to me, i think it’ll be fun to see what they do
I almost feel like is more objective focused and randomized
The game is 5 stages with the last being a boss like level
DRG but it's DOOM lol
Riding that cautiously optimistic line, we have a lot of time 
The idea gears in my head are turning and I love it.
the prelude means like, the introduction of it. probably seeing the events unravel like seeing the ramrod enter the hoxxes system and maybe seeing more things in between games like a chance of seeing small abandoned facilities. though I do wish to hear small talk between dwarves after some long silence. We don't know if we're gonna have to switch games since DRG is already a big success as it is
5 minutes stages* which brings nothing longevity wise tho, feels more like a rush than gameplay
Also based from the screenshots we can like now see how the mining operations look, we never got to see any sort of buildings with except and mineheads
But for Rogue Core, we can fully see buildings we can walk through them and interact
We may need another Catch Phrase for the Reclaimers. Rock & Stone ain't gonna cut it for whatever is lurking down there. ><
The reason why buildings weren't exactly a thing was for this exact reason. Setting up permanent mining bases on hoxxes is pretty much a Starship Troopers level of trying to defend a place. So all mining operations are set up from orbit and brought down.
Though I think its interesting, its where my idea for run down Rival Bases came from.
25 minutes, almost around an average DRG mission depending the hazard and objective probably a like Haz 4 and 5
I kind of agree, perhaps 10 minute stages would be better, making an average run length of an hour, similar to other roguelites of what its trying to be like
Especially with the slower and bit more methodical gameplay of DRG.
Thats why announcing a standalone game happening in the same universe so close and linked to another game is bad. It doesnt bring any form of confidence that the devs wont jump ship and leave the other dying even more when you tell ur community that you have to wait a full year between season to see any form of new content without any warning.
I’m particularly interested in the cave gen combined with the structures of the dig sites, that was something I was hoping for drg to go for more
we have two new games now?
Dev already said that 5 stages was just from that update of the roadmap, they've already looked at adding more stages.
Treat the runs more like Deep Dives rather than individual missions imo, longer stages but a few stages.
Rogue core should have just been a deep dive rework like they started at.
Community has been asking for a rework for years
The screenshots seem to feature new biomes and still featuring some of the ones we know like Magma Core
But from the third screenshot of the steam page, looks like a mix of Crystalline caverns with the sand, but from the background it seems to be there some sort of ancient pillars
They might do it anyways for the prelude season.
I do agree with the devs that if an idea becomes too big and overtakes the game itself, just make it its own game.
Is the core drg tech or is it the literal planet core?
They literally said they plan on continuing seasonal updates with drg. Season 5 is just getting delayed since they also want to work on RC
read the pins.
The planet core
Pretty much the Hoxxes core had enough of our shit and gone rogue lol
Ok but dont put the game you already support on a 1 year hold period without any warning because its just killing it and shooting urself in the foot. What they should have done is making season 5 its own thing, and season 6 the prelude to rogue core even if its just the missions.
Can't wait to play the alpha
a roguelite game typically has hundreds of items that interact with each other to create synergies, if this game has that (it should) it's a bit (a lot) more than you'd expect for a deep dive rework. I don't know what's in store, but I imagine it's pretty big based on DRG as a whole
Yeah, it's gonna be long enough to justify a safehouse
me judging a game that i haven't played and won't play for a year
would anyone know how much money it would cost?
so true
I think the reason why Season 4 was so barebones in the first place because they were already having this in really early development.
I expected they were working on something big.
Noone knows, my guess it would be around 15-30 bucks
But people who own the game gets a discount for RC
Me judging how they treat the already live service game that made them who they are and not the future game i have to wait for a year
Alpha date is currently unannounced, but they said they'd have some info as it gets closer.
wish it was just a 2nd deep dive type of thing :(
Personally, I'd love to join alpha.
I like helping game devs out.
(Because I don't have the skills to make games myself just yet.)
The closed alpha is expected around Q1 of 2024
you're talking about DRG survivor
literally everyone would love to help out, but I'm unfamiliar with how you even get in a closed alpha in the first place
Like, is it a lottery? Do you have to sign up on the discord or something?
it’s promising but just not what i wanted to hear for drg’s future i think
I don't know how you've arrived at this conclusion, but your worries seem completely out of left field to me.
it's usually sign up for lottery
It's hard to get a read on the communities feelings towards the new game, steam forums are almost always super negative so I can't tell what the consensus is. I'm looking forward to it though.
The concept basically expanded to a point that it didn't fit into the game, so they just decided to make a new game because it had a lot of potential.
No, DRG: RC roadmap reveals it a closed alpha before Early Access
Consensus seems to be “this game could be cool, but i wish gsg would make seasons more frequently than once a year if even”
I would bother reading the pinned messages if I was you
i don’t like the new season being a prelude to rogue, it rubs me really wrong in terms of content flow, especially considering how lackluster s4 has been considered
I wonder how they'll make terrain travel manageable with RNG tools
this but you forgot the " actually adding new content with new seasons "
Watching the livestream it almost felt like they were relieved to be working on a new game and not hard focusing on drg anymore, like they could be getting a bit tired of doing the same thing
I think the fact that they left the community on such a sour note for Season 4, then started working on something else, gave them a bad taste in their mouth for their favorite game being left behind.
Which they're still making content for after this btw.
I wouldn't say relieved but working on something entirely new is obviously going to feel more exciting than something you've been working on for 7-6 years
new game pog
Sweet, I missed that part 
honestly yeah same. never been a tester for a big game yet
I'm wondering if the game's system of getting more powerful is gonna be more item-based like Risk of Rain 2, Enter the Gungeon etc, or more gun and perk based, like Gunfire Reborn.
Cause they mentioned artefacts, AND perks, so I'm not sure
Hopefully I can make it in, I want to play the game to make more informed descisions about what to suggest.
Need to get a bearing on how the game plays and how it feels
the lack of classes leads me to believe it'll be the latter. i really hope it's not like Immortal Redneck, where you basically can't make a build and your gun/ability choice is entirely up to the RNG
Artefacts, ooo? Hopefully they expand more on the Precursors of Hoxxes, the guys leaving around the Error shit.
And we still don't know if their stuff is edible
Immortal redneck is a really weird anomaly of a roguelike, i doubt anyone would do something like that themselves intentionally
I think DRG:RC is the perfect chance for the dev team to work on an ip they love with renewed inspiration and fewer restrictions. It will almost certainly inspire new ideas for both games.
I just wish people were less demanding. GSG gave us a perfectly fun product in DRG, does it really need to be developed with major content releases more than once a year? I don't believe so
Especially considering every bit of content is free with purchase of the base game, excluding a handful of cosmetics.
I really hope the gunplay respects the same feel as DRG. I'm excited for this project, but they kind of hinted at new weapons and such.
I just don't want this to be a generic shooter rouglike with dwarf skins slapped on. Hopefully it's DRG with a different gameplay loop.
So what are the thoughts about them releasing a new DRG?
It genuinely does. The current formula gets stale after a month of playing. And we're stuck with it for a full year now
i really liked the game but i got bored of it quickly because you have no choice over your build, everything is random and you need RNG just to be able to choose to reject upgrades lol
Lots are excited, some want them to work on DRG more rather than just make a new game because of the lack of content as of late.
Excited. Expectations are tempered, but I'm glad GSG is finding something to be passionate about that isn't just DRG itself
Reading the roadmap, I think the lack of classes is just the early prototype stage. Character design is coming in part 4. My guess is that it will be characters-as-classes, kind of like a hero shooter.
They specified rogueLITE rather than rogueLIKE, which means permanent progression. Plus they mentioned Phase Suits with active abilities, so more like Gunfire Reborn than anything else I reckon. But let's see where it goes.
praise this
"live service game" wdym " does it really need to be developed with major content releases more than once a year? I don't believe so" are you living under a rock or something ? live services needs content to stay alive when do you think the game gets it's users peaks ? when there is new content, of course the game wont be left alone in the dark by everyone but that will just be the dedicated community and newcomers playing it, a live service game needs content to thrive in the gaming market nowadays.
You can show disagreement but you don't have to be rude to people.
That goes for everyone in this channel btw.
Or in the discord.
“Drg doesnt need updates” is a take rife with toxic positivity, the response was rude but accurate imo
was it rude ? have i been rude ? no :I
I don't care if it's accurate or not : if you start being rude, you'll sit in timeout with all other rude people.
I'm not even sure I'd call DRG a live service game. I mean it is, but it's not essential to the game the way it is others in the genre IMO.
Games can live without updates- TF2 hasn't had major content since Jungle Inferno, and Overwatch 2 was basically killed by updates (and corporate greed)
I enjoy the game because I love the basic formula. I don't want new shiny distractions every month to stay engaged, I'd play this game for years as is.
As for the live service critique, I don't fully understand why it having been live service means it has to stay as such, especially if the developers do not have more content that they can put in
If you had been that rude, you would have known, don't worry.
I'm just saying this before it gets rude.
I'm more about preventing things rather than letting people get heated and me having to punish everyone after.
im still very stoked to see gameplay footage once things get moved out. seeing the screenshots and teaser already got me hyped asf
To each their own I guess. I just cant force myself to play the game after unlocking all the overclocks
Live service games typically have predatory monetization systems. We get updates for free, from an indie studio.
As for Rogue Core, I am very exciteddddd
So is this a completely different game or like a new season I'm confused what rouge core is supposed to be for drg
different game
rogue core is new game
check the pinned messages for more details
Both new, and a game
you made it sound like i've been rude tho, choice of words makes all the difference here
A live service game is a game that's designed to keep people playing for as long as possible so they can ideally pay for microtransactions. They usually do this with fomo events like battle passes and stuff, where you need to p(l)ay or you lose the opportunity to get le epic loot. They're trying to keep people "engaged" for as long as possible. DRG doesn't really fall into that category. I think the seasons we've seen are lackluster, but the base game is fun and the seasons are free. It's just a good game that employs nerfed live service mechanics that don't harm the consumer and extend the game for everyone.
Every game I’ve ever watched die has died because it had content overload and became prohibitive to new players. As well as balance becomes a nightmare, and people already complain. I don’t want to see this game get to a stage where the old players want it to “go back to how it was”. Plus my ass loves a rougelite
It was bit rude, but not to the point I would punish you for it.
Not to mention this is their chance to not be bogged down by old code while simultaneously using what theyv learned from developing drg, such as the fact they already have the procedural generation down
Can't wait to play it!
DRG is more of a Live Service Lite. IMO the gameplay loop is fun enough that even if updates stopped I'd still enjoy playing it.
Just look at L4D2 still getting over 20,000 players and hasn't seen an update in years.
But please, if you wanna argue on the semantics of " what is a live service game", do so in #non-drg-chat instead.
Because you're clogging the chat instead of actually talking about Rogue Core.
a live service game is not always designed to make people pay for microtransactions or make them sweat by having fomo, perfect exemple is under your nose, DRG is literally LIVE SERVICE GAME DONE RIGHT. change my mind ☕
I personally have to wonder why you ever forced yourself to play in the first place. Games are meant to be fun, and I've never forced myself to play a game I've bought, no matter how much I spent on it. For 750+ hours in the game, I spent like $20. That's significantly more value than any other game I've played, besides Terraria.
Alright, back to rogue core
If you had to pick one, rogue or core?
What do you want us to say about rogue core when the devs themselves wouldn't be able to answer anything due to it be a very early concept 
There's a lot to discuss outside of the spoke of how it will affect DRg, come on 
for example : what do you think it will be like, ambiance wise ?
I have no strong feelings one way or the other on how they're treating this, however... I wish to see where they go with RC. As an aspiring game dev, I wish to see games in early development and see how they're made. This is a perfect opportunity to see that and interact with it. DRG is one of my favorite games and I play a lot of Roguelites.
As well, I have had a lot of well recieved suggestions for the base game and want to maybe help the devs out, as it is open development.
I'm so hyped for this can't wait to see more
I'm kinda hoping rogue core will be spooky. From the trailer it looks very isolated and dark
I'm getting a lot of GTFO vibes from the preview screenies. It'd be rad if it has some similar elements
Is there gameplay of it?
saaaaaame
Wish there was a way to pin some of Robert's responses in drg chat earlier so people here could see some of the reasoning behind their decisions
not yet
they can always use the search function
cant wait for rogue core to be like GTFO kind of teamwork required
July 8, 2021 is the latest update of L4D2 tho~ and u know~ it's a valve title, never gets old
For anyone that's concerned.... please stop leaving negative reviews on DRG thinking DRG is abandoned. It's not abandoned. K thanks
There's a very short animation on the store page, but what it shows is interesting: a broken space rig, lore for that bit of Hoxxes that's floating about, and a slow shot of a "reclaimer vessel" called RAMROD, which reminds me of the opening cinematic for Risk of Rain 2
more like "put on hold for a year without prior notice and left on a season that left a sore taste to so many fans "
I agree it's a live game service done right, because word of mouth travels far and gains more players every day. The number of YouTube vidoes I see weekely of people trying to tell me that DRG is the best game ever proves this. But a time comes where the money they make doesn't justify the work they put into the game. I'm not gonna pretend that I know their financials, but I do trust their decisions (despite the last 4 seasons being mediocre). What I'm saying is that GSG doesn't owe anyone anything because they haven't promised additional content for money already paid. The game exists and is perfectly fine and playable. Some would even argue it's better without further intervention.
Based on the screencaps, it is likely to be more spooky. Playing more into the darker tone that DRG has in some of its areas. Heck, one of the screencaps seems to have what appears to be something similar to a heartstone with tendrils coming out of it. The game itself appears to also be more lore heavy and about exploration than the base DRG, with bases and ancient structures in some of the screencaps, along with large caverns that can hold more stuff.
thats what I was saying! the prelude literally doesn't mean that drg will end from there as its too much of a huge success to go down under.
now that got me thinking, we should get a Down Under cosmetic pack lmao
More horror elements is all I've wanted out of drg for several seasons, so hopefully RC will take that approach
also the caves seems more flat (kind of), It could be great if we see some bigger ennemies mentionned in the lore
You might have missed the developer comment about how RC was content intended for DRG that couldn't be added to DRG. I like to think of it as less on hold, and more like they experienced a major setback that made a lot of their work unusable in DRG
A whole different kind of enemy set could work well, enemies deeper to the core being totally different. Could be neat
I'm waiting to see how it plays out tbh
I really hope it's going to be more spooky in general 👀
I'm hyped about the characters TBH. I'm hoping this is our chance to get a lady dwarf or two
i wish for rogue core to have more of a darker universe, less "joke induced " like they had to do for it to sell years ago
female MC
There's nothing wrong with them taking longer time to release next season.... Maybe they have big plans and need moar time, like idk.... lady dwarves or something but idk
same
It looks like some Lithophage meteors got down in the caves, but there seems to be very little actual Rockpox. It could just be hot rock, my eyes aren't great
The heartstone with tendrils makes me excited.
I love little setpieces like that that really set the tone of an area.
Partially what made me think of the Contagion Spike encounter I had an idea for being more of an insidious force with a large setpiece than a thing that kinda just shows up.
is it just me or is the ramrod 10x bigger than the space rig
LETS FUCKING GOOOOO
I don't even know if it's a heartstone
It does make me wonder
core biome in DRG, when ? 
Also I wonder if it will have stingtails 
queen Bulk Detonator Spawns
I don't mind the original jokes in the game, but the ones introduced in the new seasons seem like they were written by someone that doesn't know anything about the game. They don't fit at best, and are annoying at worst. And that's really saying something when it's just one singular line I hear sometimes when I load into the space rig.
a whole year is a real problem tho. u can't just say to people " we're not gonna work on new content for a year because~ " but anyway different opinions clashing and all that so i'm over it at this point, my point is still valid. people being angry and letting the devs know by "review bombing" the game has always been the internet mentality to let devs know that what they want to do is bad and people dont want that, now it's up to them to see if they still go with their plans or not with the consequences behind 🤷♀️
duuude imagine a biome that's just the inside of one giant Ommoran and the dwarves start saying stuff like "We're gonna need a bigger drill" because it's not a DRG game without references
...I actually have an idea for that.
Crystalline caverns covered in spikes similar to those of an ommoran, spews of fire cover the area and lavafalls falling from the ceiling, large swathes of crystal infused bugs pour out of the ceilings and tendrils almost like veins cover the place. This is no planet, this is a living thing, breathing, consuming, and it doesn't want you here. This cosmic being wants you to perish.
I hope not, I feel like they could feel very frustrating if they are what ends your run. Especially with how janky they can be.
well the game is going yto be very different so wait and see
if it's the cost of fair work life balance and a no-crunch environment, it's absolutely warranted. I don't want the people who make the games I like to destroy themselves for it.
Im just imagning we find Karl down there somehow
i have literally no clue wtf ur talking about. Here’s a line from the seasons: “hey stingtail, if you need a new one, maybe visit the re-tail store haha”
Here’s a line from before seasons were added: “Maybe go roll on the highway shellback”
Wow the difference is insane
i think that in drg, there are jokes, yes, but it remained serious with drop pod lines and incapacitated lines. the devs really took L4D masterclass
Karl gonna be fossil by now
not saying that crunch is good. what im saying is that teasing a big devstream just to say to your community " we're not gonna work on the game you all love and are here for for a year because we have the idea of making a new game and we have no gameplay to show, only very early dev screenshots"
Oh no the devs have decided to spend time working on something new instead of adding more free content to the already completed game with 4 expansions. I’m boycotting
at least we given a reason for them delaying next season. I rather them have a reason than to not say anything at all. The new game is going to be worth the wait. The world will not end over this
spitting straight facts.
Will rogue core be on xbox and ps?
"is going to be worth the wait " how do you know that ? have you already jumped on the hype train ? learned nothing about hype for video games for the past 8 years ?
probally steam first and xbox and Playstation later, thats the route they took for DRG so i expect probally the same as well for Rouge
they should be working on the main game that the people are there for instead of dropping it for a year but why make the same game but without classes im just very confused and why make the game again while ignoring the one everyone loves it doest make since to me
honestly i don’t care if the updates are long as long as they’re good
that's a pretty disingenuous framing when balance patches are present in the roadmap. I've got hundreds of hours of fun still left to get out of the game in its current state myself, if you're part of the extreme minority that's done everything and has no love for doing runs for the sake of the play itself, then I imagine your hour count is sky high already, you can't say you haven't gotten your money's worth.
Imagine losing all the work they put into an update because the system can't handle it and people review bombing them for it. I don't think they have any other choice but to proceed as planned, so it's the customers getting in the way of their own interests here.
They and an idea for an update, and it didn't pay off in the timeframe they wanted.
Bethesda didn't have a great track record around the time of Fallout 76 anyway. GSG is generally pretty transparent with their process and the deadline isn't unreasonable
Okay, now that I read all of the news, I'm not sure if I'm that hyped for Rogue Core, after all the real Deep Rock Galactic will have a hard time for quite a while...
Oh Kimi I learned quite a lot over the years... I know how devs function, but I also know GSG are much better dev team than most others and will NOT let us down that easily. They WILL deliver a good product or be damned. They have reputation to uphold. Besides.... I already predicted this sort of game 3 years ago
The real question here is why are the devs supposed to keep making seasons at the pace the community deems acceptable. The game is complete. Everything else we are getting is just a bonus so who tf cares if they want to work on a new game. It’s just more drg content in the long run. I swear ppl are so entitled after getting so much free content
It's not the same game, just set in the same universe. Completely different gameplay loop and progression economy.
“Attention, Miners of Space Rig 17. Congratulations, oafs. You won’t have to hear my grating voice anymore, you’re getting transferred to a new post, aboard the starship Ramrod-“
entire crew doubles over with laughter
“Stop- Stop laughing! I didn’t name the damn thing! Ugh. Driller, don’t forget to clean out the fridge before you go, it’s an abhorrence of nature and a veritable Hoxxes Microbiome.”
I think its nice that the devs get to work on something new, just thinking about one game for awhile is gonna make the devs a bit burnt out.
Letting them try something new is great. There's a lot in the game world that could be touched upon that the base game can't do
Cannot find it in me to be mad at GSG for doing what they want to do with this franchise. Especially after pouring ~8 years into filling our plates with upgrades and content for a one time fee.
I would be very surprised if we didn't see hot rock down there given how planets generally work
That's fair. There is a shot with magma geysers in it, I shoulda taken the hint
id prefer if they focused a bit more on drg but i understand that they have other game concepts
drg is a hard game to keep up, new cosmetics, cosmetic bug fixes, new enemies, new stuffs, every season
Man, this got me exited. DRG, when I first saw it, which was spring of this year, was a hit. Got a new bigger and badder laptop just to play it about 2 month ago, and already got my driller to diamond 1. I won't lie, stuff in the game can feel repetitive, but it is still fun as long as there are friends who enjoy it with ya. So, a new approach will surely be nice to switch back and forth between 2, freshening the atmosphere
Here are a few:
Today is a new day with infinite possibilities!
Today I’m gonna smile at a Praetorian and see if it smiles back!
it’s totally fine to be disappointed we won’t see new content for a long time. I just do not understand ppl who are actually mad at gsg
game aint "complete" tho, ur definition of complete may vary but if the game was "complete" why do you think they would have kept making content with seasonal themes ? because they still have a lot of ideas in their head, heck have you watched the anniversary devstreams ? have you seen how many concept they still have in their idea chest ? game aint complete, but anyway i'm done trying to argue, i have my opinion about things and putting the game on hold for a year is not gonna fix anything or make GSG look good and thats perfectly valid criticism 🤷♀️
this is just upsetting
As an aspiring game dev and modder, working on a single project for ages gets kinda grating. Its tough in some cases. I'm glad the devs can spread their wings a bit and do something new with the game concept.
cant wait to hear lore about the ramrod, that shit got me real hyped
DRG is definitely difficult to expand upon because of how tuned its core systems are. A new mechanic can take a lot of time to get it right, and sometimes it just won't be compatable with what's already there. Apparently that's what Rogue Core is, is those old mechanics
We got board game, vampire survivors clone, and now this thing... How many months before a new project with DRG name on it emerges? haha
DRG kart racer
There's a pretty big motivation vs inspiration argument to be made, but I understand where you're coming from
Drg Tomogachi
I think they meant complete, as in, functionally complete. The game has all the components needed to be a full game. It doesn't need more, but the devs add to it because they can. At some point though, they were bound to run out of ideas or funding, or encounter a roadblock.
I like the idea of two games with different teams bouncing ideas off eachother.
Like new enemies or concepts that RC team comes up with being rolled into DRG and vice versa.
Or one team comes up with something that doesn't fit their game theme but works in the other etc.
Deep Rock Galactic: Cave Racing
DRG RTS-type thing where you have to manage the pod systems and orbital equipment. I'd like to see that
rogue core is a new building simulator where you expand your rollercoaster tycoon
have they ran out of ideas or funding ? neither of thoses are true
Deep Cart Galactic, and it's just them racing about in minecarts or on molly and bet-c and various steeves
Be sure to give devs that idea and more so they can work on all of these at once
It’s complete in the sense it’s a finished product. Do you consider elden ring a complete game? Apparently it’s unfinished by your definition cus there’s dlc planned for it. The only difference between dlc and drgs season system is that drgs content is fucking free. You have to be next level entitled to think the game is only complete when you deem it so. Imo the game was completed as soon as it came out early access. Everything after that, the 8 new weapons, the new events, fhe new enemies, new grenades etc, is just a bonus because the devs are nice enough to give more content while asking literally nothing from us besides already owning the game.
If the devs want to work on a new game just let them, theyv spent years making drg great and they will continue to do so. If they want to pursue other projects as well i don’t see the issue (as long as the level of quality stays the same ofc)
personally id like to see some stuff that plays more into the scifi part, speficallly ship to ship combat and spaceships in general
DRG factory type game that allows me to play with pipe spaghetti more than I do in On-Site Refining
What's the basic gameplay loop? Or do we just not really know what the gameplay's about?
OH.
There's a underground factory game on steam right now but we not going to discuss it here
"or encounter a roadblock" which I added specifically because what happened this time was a roadblock. They had an idea, put time and work into it, and it didn't make it into the base game, delaying the next season
you have very low expectation if you think the game was complete after coming out of early access then my guy and im sorry for you :/
build your own Space Rig processing center. Limited space, constant but inconsistent materials coming in, gotta fill quotas and manage the satisfaction of workers and machines both mounted and mobile constantly
Also, if I may, it feels like the slowmode is a bit too intense. I understand the desire not to fill the chat with spam, but everyone wants to make their own point, and it kind of hinders conversation as a whole if you can't respond to the points of others.
Like, I wanna respond to a billion things, but I also wanna talk more about the trailer. It's a bit much for a 2 min cooldown
Roguelite elements, similar to deep dives at least the multiple mission structure, temporary buffs via mining new minerals, build your character off of left behind equipment.
About all I know at the moment.
Kimi, love, you are in DRG discord. People here are dedicated to this game and would defend any and all decisions made by the devs
Game is complete tho. Seasons happened after all the updates that implemented or changed mechanics went live. Like I said, it's a perfectly playable game. It's fun (to me) and is repayable for however long you wish to enjoy the game. Do I wish some things were different? Sure, but that's the same with every game. The core gameplay loop is spawn in cave, complete missions, unlock rewards, buy rewards, repeat. That's perfectly fine. I wish they would reworks some overclocks, more mission types, more biomes, etc. but it doesn't mean the game is incomplete.
may i volunteer to playtest rc?
I sunk 1.5k hours into DRG before burning out, the idea seems interesting? And it looks a bit more grim? But I'm guessing it's basically the same core DRG gameplay but in a different format, I think I'd get tired of that quickly. DRG is arguably roguelike-y already.
me too
i am so excited for this game honestly
yeah i'd imagine you get shipments of raw materials, but the time and exact materials vary. you know what biome and so what materials to expect, but you dont know how much. they always bring up some gold and nitra, but sometimes they find compressed gold/a crassus and you have to rush to expand gold processing. you also get to turn the materials into finished products and possibly use the materials to make upgrades for the drop pod/dwarf equipment so they can bring back even more minerals
oh i have plenty of compaints to level at gsg, especially when it comes to some bugs and balancing. However whining about not getting free seasonal content after already receiving 4 free seasons worth of content is honestly just ridiculous
Does anyone know when the next season is?
I really hope I can be part of the alpha, but I probably won't be. I really want to see what the game will look like
yeah i def wanna try the alpha, i hope if you get in you get access to at least another key so you can test it out with friends :)
I'm afraid you'll be waiting a while. Someone told me earlier that you'd probably have to opt in to a lottery of sorts, but that's in a while. Closed alpha launches in 2024, no month given, and the Early Access is November 2024
given it's apparently mechanics once intended for base DRG, and it's set in the same basic place, yeah, it's gonna be similar. I believe the main difference is in-mission upgrading, something that DRG currently can't do, and possibly endless single caves, which is also something that will always prove difficult
I think the main difference is that it has more things to look at and has more things to explain about the world itself, based on the screencaps.
Its like DRG but more built around the world itself than basic objective mining through random caves
and this is whats wrong with this community, the over protection and positivity of things, life aint about praising everything, you have to get hit to learn to avoid the hits making you better over time, thats what game dev is about. not everything is perfect and GSG aint perfect as well :/
Yeah I agree but that's a pretty menial thing to complain about, I have a hell of a lot of issues with DRG and "lack of content" wasn't one of them lmao
@acoustic tiger You have every right to level criticism at GSG. Hell, a ton of dwarfs have done just that today. Not getting new content for DRG stings and you don't like that. That's fine.
man i wish this chat was about actually taking about rogue core and not just this dumbass argument
Agreed, I could write a book about complaints, but to say the game isn't complete becasuse they keep releasing seasons is nuts. Back in the day, a game came out and that was it. More content? Buy an expansion. DRG works as is. I still enjoy it after 900+ hours and everything unlocked. I'm no fanboy, I just like the game, and it's keeping me interested after all that.
I dunno, I still think Season 4 is kinda boring.
I expected that they were working on something big in the meantime, and I think this is it.
i think everyone wants more content for all the games they enjoy but devs cant spend 48 hours a day coding
There ton of other popular games that would die for more content that GSG still giving us.... a year's wait not so bad, when there ppl waiting 5+ years before they got new update. Gotta look on bright side of things like Estelle Bright does oo
Tf2....
Imo Randoweisser >>> Everything Season 02 added. Personally I'd prefer they just did more polish, especially in the Overclock department than keep tossing more onto the pile
mhm. But you have to manage more than just the one team, you manage a portion of the rig's input and output. Outgoing shipment throughput and balancing it against production of equipment like ammo, drilldozers, pods. It would be quite unique for factory games far as I'm aware
i love gsg
separate game
Yeah, I actually can't remember what Kimi's original point was, and it seems like this is kinda turning into a shouting match. Can we talk about Kimi's point rather than their views on GSG please?
They were working on an update that got so big it had to have its own game to see the light of day.
Literally, I think live service games have rotted ppls brains to the point where they think theyr entitled to complain about how long it takes devs to make free content updates.
Mann Co. Supply Crates made Valve bajillions of dollars lmao, not even mentioning CS:GO Crates
This. I get that the modern gaming industry is a total shambles, but GSG have done right by the customers. They've been making and supporting DRG for EIGHT YEARS, its okay to make a second game at this point.
i think their point was just what they've been saying over and over the whole time but i also didn't come in at the beginning of it so who knows lol, I'm just excited for new game
im not sure if i would like rogue core if it went towards risk of rain 2 as its not my cup of tea, but they said it has a "roguelite twist" so maybe it will kinda have the old loadout building mechanic that drg has
Personally, I think the devs are entitled to work on whatever project they feel like working on. Ideas move in strange ways, and I think this is an example of that, they were working on DRG but found something that fit beyond the game. So they made a new game with new stories and new ideas to fit with this new gameplay.
they haven't said yet
but if I were to hazard a guess it'd be around same as the original game
Also, it'll be cheaper in early access
Risk of Rain 2 devolves into killing enemies instantly, then getting killed instantly. There's a game called Gunfire Reborn that more resembles what Rogue Core might look like
The Season format was a mistake, DRG has legit issues, and not getting content for a year stings, but it is not the end of world.
Bring the DRG talk back to #drg-chat and let's move on to Rogue Core talk in here, please?
Frankly, I think the idea of a roguelike in the DRG-verse sounds hype.
i like ror2 so i think i will like rogue core
or a fourth, as it were, counting Survivor and the board game. DRG is always gonna be their flagship title I think and they clearly still love it, but there are just a lot of ideas for it that would never work in it, hence the influx of spinoffs
That's just every community ever though. Just look at reddit communities. If you ever made any suggestion on DRG reddit you would know that as well. I've played enough DRG that all the little things that did not bother me stink up my experience after so many hours and I've learned that I don't like the direction devs are taking. The decision to have so many projects aroud the same thing AND at once is also annoying for me. Maybe it's just me but it feels like just milking the same idea at infinitum. I also learned to not trust any promises because the best devs disapointed me at some point. "They have reputation to withhold" yeah... looks at Cyberpunk. For me one DRG is enough and I've had my fill of DRG in DRG, I don't need new colors of the same that I need to buy separately.
I think people's brains are rotten in general in current year. I wish them well. Me, personally, I don't play any games with 'real' live services. Hell, the last game I even preordered was Dark Souls 2 in 2014, and it was so trash I never preordered a game again lmao. I couldn't imagine buying tones of microtransactions just to enjoy a game.
whats rogue cire
gsg has spoiled me for 4 years straight with new content in every form and they've been thinking about a second game for a long time, there will probably be some changes to season 4 stuff before june and i trust gsg that this new game will be great. I'm definitely not gonna ask for more considering there's so much for me to unlock 700 hours in. Some people don't like rouge lites that rogue core seems to be and that's fine. Just dont throw smack at the devs for not updating the game 8 years on a row aight?
HYPE
I need this game in my life
Rogue core seems like a fun concept. DRG, but rogue-lite is a combination of my favorite ip with the genre I own the most games in. I am excited to see how the development goes, and I hope to get my hands on it.
Starting as an idea for an update that blossomed into its own game has me very hopeful for what it will bring, even if it means losing progress on season content
i hope they let you get just completely broken lol, all i ever want out of a rogue lite is being able to make completely busted combos
Completely broken... almost as strong as Karl
wtf is rogue core
As of 2023, the team currently consists of 32 people, 32 people for more than 1 game is really not the way to go, they should have hired more people to keep supporting DRG even if it's just updates like before without season themes (just bring new content even if it's just 1 thing every 2 months or so) than moving everyone to dev a new game and putting on hold the game that made and still makes you who you are and keep the studio up and running :I
They couldn't have just added this as a mode in the main game?
I hope all the weapons and upgrades have synergies, like a Lead Storm Minigun with Fat Bout rounds
the video description says that's the idea
personally i want a more "everything can kill you and every piece of ammo is a blessing" type game, but that is indeed fun too
In the DRG Survivor, there's a chain lightning type weapon called the Zeus Bug Taser (i think). I'm wondering if that'll appear in Rogue Core
(didn't mean to reply to that message sorry)
a dwarf to surpass metal gear.....
It's like an entirely different game concept so I don't know how well this would work IMO. However, I could see it being a DLC or free if you have DRG (like TMod's Steam app)
Developer specifically said that it didn't fit within the existing code of DRG. In order to see the potential realized they had to make it its own thing
As long as they let me play like RoR2 Railgunner and oneshot every boss with a single hit with a souped up M1000.
They felt like that would be a disservice to both the idea and DRG itself
Literally my point (among others), it's a small studio that tries to dip their toes into too many pies at once imo but what do I know
My main concern as soon as I saw the announcement was why tf are they making a second game as an indie developer instead of focusing on the game they already struck gold with and focusing on making more content/merch for? How are they gonna sustain 2 games with just 32 people that sounds impossible?
usually by hiring more people
yknow what im wondering, since this is an elite group of dwarves that would kick the combat miners' ass any day... what do they think about karl?
but have they done that ? welp putting DRG on hold for a year doesn't make it look like it
I'd honestly be fine with that too, something really gritty and rough where you have to REALLY work with your teammates would be just as fun
A second-ever GSG game might be difficult to maintain, I agree, but there's so much interest in DRG already that I'm sure they can find developers or designers to help :)
They might be doing that but we really don’t know if the quality of the content is going to suffer until we actually see / play season 5 and RC. At this point we’re just making assumptions
But if you don't take damage in the first two rooms you unlock the devil room which has Brimstone
Rogue core sounds pretty cool especially seeing the screenshots, can't wait to see it when it comes out. As much as I'd like another season, I reaaaally don't want anything rushed or crunched so I'm glad it seems they are avoiding that. I think people forget how many games are unfortunately crunched at the developers cost these days.
DRG has been a hit for quite a while and they haven't hired more people 💀 what makes them think they're gonna do that now
If you wanna talk about GSG's game development strategy, would you mind doing it in a different chat? I'd like to actually talk about the new game
Honestly I think Rogue Core is kinda what I want DRG to be, a more world based game in which the caves are more important than anything.
With the new structures and new biomes, I feel like the world is getting more attention and I'm all for it
I do not want Rogue Core, I want season 5
What is there to talk about when there's near 0 tangible info about it as of right now?
Okay then wait for season five and don’t play rogue core
I just think Rogue Core looks neat and will probably tide me over until S5
there is barely anything to talk about the game than you projecting your expectations for something that is still a very early alpha
slowly working up to finally have a chance at killing the final boss cough cough full grown dread, rallying your team together to kill the unkillable, just thinking about it sounds so fun
Who says they have to continue to developing the same game though? That's the point you guys keep getting stuck on that I don't understand.
A group of developers is not barred from making a new game if they want to, especially not if their existing game has already had massive success. That's what companies used to do anyway. When a game got successful it earned a sequel or spin off. RC looks like a really cool game, and I want this game to exist
Yeah it feels kinda like a perfect idea for another DRG kind of game I guess. An expansion on the idea of deep dives too. A rogue like feels fitting
there's also 0 reason to be having this discussion in this chat when there are plenty of others that it would make more sense to have it in, stop being obtuse
also, GSG is actively avoiding growing in size. You may agree or disagree with that choice (I haven't decided on my own opinion on that bit), but that is their choice to make.
Considering how popular DRGS is (which already has elements of rogue), I can see this absolutely working.
My point exactly, let developers work on what they want to work on.
Don't hold them down when they have ideas for something different, they have other ideas they want to work on as well.
'Tribal camps' Named 'like it' and 'don't like it' like with any idea ever
because they are the same people that said they won't abandon deep rock galactic ? and now that they're doing that we're vocal about it and it's completely fair.
to be fair we still don't know if Karl is a dwarf lost on Hoxxes IV, one of the original DRG miners, or a dwarf from legends. It's possible his reputation isn't really tied to Hoxxes, or even to the company as a whole
Rock and stone brothers!
The way I see it, each existing upgrade and overclock of a weapons could be a potential upgrade for your rogue weapon, meaning they unite together to create unique and different weapons each run
The trailer, the screenshots, the roadmap, people talking about what they might want or expect from the game- there's already a roadmap with a decent amount on it already complete. Just please, let people talk about the things they want without yelling "NO YOUR HOPES ARE MEANINGLESS"
Delaying an update =/= Abandoned
They're a team of 32 people, they should not be actively working on other stuff but growing first which they have not done.
If I'm gonna be honest
the idea of the planet coming alive and fighting back is cool
Kimi, the devs literally said in the announcement post that they won't abandon DRG for Rogue Core. You simply don't believe that and that's fine. Frankly, I don't blame you for that, since so many other devs and publishers have outright lied to their own customers and got away with it.
I love Roguelikes and Love Drg I am very excited for Rouge Core!
I wonder how many weapons will be available? Will it be comparabe to DRG or will it be bigger or smaller
I think its fairly valid for people to not have their hopes up considering how Season 4 went.
People seem to feel more betrayed than anything.
that’s their call to make. You don’t work for them or know how theyr run. This whole discussion is meaningless cus it’s just all assumptions
putting something on a 1 year hold is abandoning something over another, call it whatever you want it doesnt change the facts tho 🤷♀️
Robert explicitly said they aren't abandoning it and there will be content even after season 5. What's with all this doom and gloom shit. Are they not allowed to work on anything else except just DRG in your eyes?
They made DRG and they have the right to work on other things while still caring for DRG.
There's teams that crumble with less pressure that's like seeing someone lift a boulder and not worrying over if they can actually carry it because they said they'll be fine
a one year hold is a one year hold until it leads to either new content or abandonment in this case.
As for Rogue Core, I wonder how the procurement of weapons and items will work? Supply Crates?
actually i'm gonna say yes just to upset you 🤷♀️ people are way too protective and positive with this game and company, not the first time and people need to move on with that positive toxicity that plague this game.
If they need more devs, I'm sure they'll hire more devs if the pressure becomes a bit much.
Also has anyone considered they’ve delayed it so that season 5 isn’t just rockpox pt3, and they need more time to do something special because they’re an indie studio
Given how a lot of recent games have been released half-baked, this is a valid concern. I don't really mind people talking about that particularly, but when you have to wait 2 minutes to have an opinion, it gets kind of frustrating that the Rogue Core chat is kind of absent of rogues and cores
(as an aside, I'm with you on season 4, I got sick of stingtails pretty quick)
If they can create anything even close to DRG, I support them. If it comes out and it's lackluster, I'll slip away and forget they exist. Simple.
Reminder that DRG is an affordable box price game that is actively developed with free seasonal content.
"You guys are too nice, why aren't you angry, like me?"
They just lost months of development to content that doesn't fit in the game. Give them time to make something new. The update was delayed, not cancelled.
Leaf lover detected.
if it has my beloved lok obtainable then I am happy. I am curious though if there'll be weapons you can start with later on with the meta-progression (of a roguelite obv).
It'd be interesting seeing weapons from DRG when they're separated from classes too
person with nothing to say detected
anything im done talking im gonna play tf2
thanks for making your points known in the wrong channel, Kimi
Nu-games are a trainwreck before they even start. Multi-million dollar "themes" need to be injected into the game to subvert the audience. Could happen with this, sure, and if it does, hard drop.
and consider how other studios might handle this. GSG isn't perfect; no person or group is, but they're far above the alternatives
genuinely just reads like trolling at this point, you can't just deflect any criticism of your argument with "lol toxic positivity". intellectually lazy
imagine playing a game that’s been content dry for 6 years, pathetic. Anyways i’m gonna go cry that i have to wait 7 months for a free update
Yeah, From the roadmap it seems like its gonna start with 1 starting weapon and later more will be added, and probably be unlockable through meta progression
Not even gonna discuss anything and just say that I am hyped af for this one
I wonder if we'll get Steeve.
They way you talk you act like the game ceases to exist until the next update occurs. There's a ton of content in DRG and new players will keep coming in and will have far too much to do in the game.
If you're at complete endgame where you've 100% the game and don't find the loop fun anymore then perhaps it's time to move to something else.
If you still find the current loop and content fun then just enjoy it for what it is. Because no game gets free support forever.
the game was left for dead by EA forcing respawn to work on apex and not fixing tf2 servers, the game was complete in this case, but anyway you know better king
Hire me, I will lead the game to perfection. Don't worry, I'm a pro.
I'm not gonna subject myself to a game that isn't fun to play. But we can at least hope that it will be fun, and we can reserve all judgement (bad and good) until we see a playtest
That doesn't upset me, it's just setting yourself up for disappointment. I'd rather see GSG chase their dreams of expanding their publishing platform and expanding the DRG IP to whatever extent they want, rather than expect/demand they work on this game only. Pigeonholing them into DRG ONLY is just going to stifle their creativity, and burn them out even further on a game engine that's strung up by spaghetti code and luck. We all have our issues with certain aspects of drg, especially balance. As a matter of fact the community is hella vocal about what they don't like about current drg, specifically this season. I dont really understand this "toxic positivity" angle you're pushing.
i think rogue core will open up more possibilities of adding community-loved enemies such as stingtail, which is good
I hope to see the rammer in rogue core
Steevie....I wonder.
i hope you can customize the ship a bit, like get funny little bobble heads 'n shit
I have to imagine that Rogue Core is gonna turn out to be fun but given it's basically "Deep Dive: the Game" makes me wonder how they're gonna handle looping, if at all. I feel like that's an important note to hit in many of these types of game
On one hand
I would definitely pay to have Steeve
on the other hand I'm a cheapskate and would want to have Steeve anyway
Agreed 100% I said earlier how the first, and last game I ever pre-ordered was trash, and I never will pre-order again.
Yeah that's how it seems. I'm betting stuff like armour rigs are going to be meta-progression related too. though it would make sense for it to mostly be upgraded in game (in the usual one-life rogue way).
I wonder if movement utilities are also changeable at start cause it seems like the screenshots show a grappling hook? (the best one ofc)
Steeve that can carry ammo, some equipment and BEER. Wouldn't that be nice?
Yeah, I'm excited to see armor rigs, I wonder if the upgrades will be movement vs combat or a synergy of both.
Maybe for the option of looping you could find an abandoned drop pod? just a little idea that occurred to me on the subject of looping.
A lot of rogue games have success without looping. Risk of Rain 2 and Nuclear Throne are the only 2 off the top of my head that I can think of that loop, and Rogue Core seems like it'll be different enough that just adding higher difficulties as you clear lower ones should be good enough. Maybe I'm missing an obvious similar looper though
With rougueLITES (not to be confused with rogueLIKES), you typically start weak, then unlock upgrades which make you stronger to face the same world, but much stronger until you beat it.
I think the idea has some good potential with how DRG set up the world, and how it seems to be bordering on more spooky and dark type stuff. I hope there's like... logs you can find that you can read within the spaceship like RoR2's items and characters did, explaining the lore of what's going on and how the world works. Like picking up old logs from an abandoned mining outpost or off of left behind equipment.
DRG has problems. Toxic positivity exists, but that got (ironically) tossed aside by the community to complain about the delay and season 4's issues. Heck, some have called for Season 4 to be turned off during the delay.
Kimi, you didn't get what you wanted, so you're making your voice heard (which is fine) in the wrong channel (probably to avoid the toxic positivity in the main channel).
You expect the game to be abandoned entirely in favor of Rogue Core. That is a fair worry to have, given the game industry's history.
Let's watch and see if that claim is proven right or false.
I hope you enjoy Titanfall 2, I've heard nothing but good things about it.
Now, as for Rogue Core, I would love to see Dreadnaughts exclusive to it, with their own unique mechanics, on top of the usual set from DRG. Like, a Dreadnaught version of the Stingtail. That would scare the community something fierce (me too)!
Yay Rogue core really awesome video today!!!
What kind of game rouge core gonna be?
Honestly that sounds amazing so it can shine light on what happened to the crews of these covert mining expeditions and what happened to make them go dark.
dreadnought stingtail is a horrifying concept. Give it multiple tails and the ability to pull itself towards you if it misses and hits a wall
i want steeve perk 2, bigger steeve
Deckbuilder I'm pretty sure. Some people are saying roguelite, but I think that's fake news
(in case you can't tell i'm joking it's gonna be a roguelite)
we already have cave leech bulk in modding community so dreadnought stingtail isnt far off
Heck, if they add shit like the Rival Bots, there might be logs explaining what sent them to Hoxxes. Or perhaps including lore on the Precursors that once existed with translated inscriptions detailing Hoxxes ancient history, since there seem to be ancient ruins in one of the screencaps.
yeah I'm aware, so I was thinking stuff like starting weapons, armour rig etc may be involved with that.
Also a thing I noticed (slowmode so can't use separate message), grappling hook is green not blue in DRG right? unlike the screenshots
Its not exactly a deck builder maybe more like a perk builder
cave leech bulk? Dear god.
Spare us.
Most likely you gain XP and unlock an upgrade, there's screenshots on the Steam page that show this.
Lets hope theres GOLD to be mined.
they explained it in the streaming, basically after reaching certain points the group can choose between upgrades
Imagine a crystalline dread that shot lasers out of crystals on its back, that'd be terrifying, like an unholy combo of a dreadnought, ommoran beamer, and an OMEN twin slicer.
They were saying everyone starts out the same. Then you eventually unlock perks and then you can like create your character. And no minerals expenite is what you mine.
If any of you played the DRG Survivor game, you periodically level up in that and the game gives you perks. I think it's gonna be more milestone based so you don't have to choose an perk under active fire, but what do i know
that’s how I feel. we need to wait and watch and not be total jerks to the GSG team
one of the screenshots showed what seemed to be pillars carved into a cave so I definitely think we're going to get more on whatever all this alien stuff seems to be
How co-op did they say it was gonna be, I don't really know of many high profile co-op roguelites, closest I can think of is Risk of Rain 2. And that makes me wonder, could this be the one that really brings a bunch of people together like DRG with server browser
so how will you be saved if you die during your rogue core mission? in the normal game, its implied that ur lucky enough to be saved by another team, so how will you be saved in this game that fits the lore? by the will of Karl?
all the screenshots look really clean I won't lie
they've said its gonna be something like gunfire reborn (by the looks of it it may be the greatest inspiration) which is clearing a cave and at the end you have an upgrade station
I wonder if they're edible.
one thing that I'm really, really looking forward to is that the limits of DRG are not an issue for rouge core. Minimap, creatures that lose limbs and move slower if you target the legs, large cave sections collapsing with light physics, water
Ever tried Gunfire Reborn, gonna look into it. Is it good?
It's occuring to me that I'm assuming that everyone here has an encyclopaedic knowledge of rogue games. Here's the store page for Gunfire Reborn, which me and a few others keep referencing:
https://store.steampowered.com/app/1217060/Gunfire_Reborn/
It's pretty good. For someone with a grillion hours in Enter the Gungeon, it was a nice way to learn to shoot in the first person
wait they've mentioned this??
anything is edible if you try hard enough.
turn the game into dead space and add more environmental hazard such as acid rain
you might not get to be saved. The game description mentions the only way out is mission success, though hard to say how much that relates to theme and how much it relates to gameplay
oi now that I'm watching the trailer again, the ship that is getting the team to the core is quite right-angle-ish, may be in this next season DRG and the Rivals get together for the sake of hoxxes? also @ruby pilot in my opinion it's a really good rogue-lite with furries and guns, check it out in the shop and see if it's your style!
They're making a game from almost scratch with only assets from DRG to work with, a lot of things that weren't possible before are definitely gonna be possible now. Not literally anything and everything but you get what i mean
I'm mostly excited by the new cave structures that will spruce the environments up.
i dont know how gunfire reborn works, but if you die, then do you just start over entirely? if you get some compensation after the game but then it implies some sort of survival but lol its a silly dwarf game
Petition to name the Processor Drone "Percy"
Oh right, not untrue, but I wouldn't set up with unrealistic expectations if they haven't actually said they're gonna add it. It would be very cool though!!
The majority of Roguelike games are build like that once you die a stage, you restart the entire run until you complete it
Idk how is for Gunfire but it might be like that or similar
Full name "Proc-S"
the way a lot of rogue games work is that there's a lot of permanent progression, whether you die or not, usually in the form of a currency- Enter the Gungeon had Hegemony Credits, Gunfire has some kind of spirit essence(it's been a while since i played Gunfire), Hades has gems and ambrosia and other Greek god things, and so on. We'll probably end up buying things with minerals like how you forge overclocks in DRG
You won't have to win to progress- you take home your collected credits, spirit junk, gems, minerals, whatever, whether you win or not
you know i just realized since this game wont have the same limitations as normal deep rock theres is a good chance female dvarwes might finally be a thing
Imagine this, you see a 20 meter cliff coming out of the wall. You dig out its base at just the right time, making it fall on the dread. I would do anything to have the game add this
So, this is new game... with same guns/dwarfs but with roguelike elements?
Like deepdive but random and with buffs?
so u have to win a game to progress?
gunfire reborn is separated in 4 enviorments, every enviorment has several stages, each stage is made up of multiple rooms fill up with monsters, at the end of each stage you can upgrade your abilities, if you die you go back to the beginning with some crystal shards that can unlock special parts of your choosen character, I think this is gonna be more like a rogue-like, that if you die you just go back and hit it again
See the upgrade system similarly to DRG survivors but without any XP and the upgrades are at the end of each level 
I think the ship is for the new Reclaimer units that are to be set to investigate the planets core
Similar gameplay, different dwarves, different guns, now with roguelite focus with progression through runs.
No, you have to die to progress

When you do ANYTHING, you open it, but you cant progress with out dying.
Check HADES.
TURN DOWN SLOW MODE PLEASE!!!
I've put a lot of time into Gunfire Reborn and yeah you just get a power up at the end of each stage for the most part, a ton after a boss and there's like 4 areas
And then whether you win or die you get currency you can use to permanently new parts of your kit (some way more impactful than others) and permanent stat boosts
The game is fun but I'm also not the biggest fan of games that are designed so heavily around basically forcing you to fail to progress in some cases
yeah but it looks too much like something Rivals would come up with, chances are both companies get together to figure out why the core is rogue
Have you played Roboquest? Is it similar?
The upgrades also seem more interesting
The ship to me seemed like the same sorta concept as the ship in Risk of Rain 2- in ROR2, a cargo ship with a bunch of valuable junk slams into a planet, and a bunch of glorified scavengers go to pick up the goods
I wonder if the end of a level will be returning to your drop pod, calling a new pod, or more fittingly, finding the drop pod of other dwarves
stuff you deposit, presumably, because if you die or not that drone can still get out similarly to the MULE
I'd gladly want DRG Survivors' weapons & OCs into the base game considering how fun they are 
I'm going to assume that some of the resources you collect and deposit in the mission will be available to you to either unlock permanent upgrades or purchase items in a new run. Anything collected but not deposited is lost on death.
Phew, 8 months till the next update… Well, guess I still have time to finish the battle pass then
cant wait for a currency such as "Karl coins"
also the janitors are cleaning up the mess we made in both chat
I thought at first Rivals and DRG would be doing truces and alliance but I think it is not real
DRG is still operating alone for this new cause and there might be a chance Rivals will interfere during missions wanting data of the core for themselves
yeah somewhat, but in gunfire you dont level up by killing enemies just by reaching the end and also the characters are more different, radical gameplay changers
Or Rivals might just take one look at the planet's core and go "fuck that we're not going down there"
Bunch of leaf lovers that don't have the chest hair to do a real dwarf's job
they have robots to expend, its unlikely that they wouldnt try like the DRG company is fueled by greed lol
Maybe it could interfere with their bots in some way, so they can't go that low
DRG players be eating good these past few months with Survivor, the board game and Rouge Core
Finally no more mean killing machine robots 
(Why is the chat is still 2m slowmode lol)
Does anyone else hope that gsg keeps the salute in rogue core?
Karl Koins, along with Spreader Sputum, Praetorian Pents, Spitter Krona, etc.
I'm already addicted to DRG and roguelites and now GSG is making a DRG roguelite? god damn
Don't worry, they have explicitly said they will
stops the people arguing from getting too heated since they have to sit there and reread their own message in order to post it, probably. Annoying for everyone else though
It is a must for every DRG game, we even got for Survivor so we need for Rogue Core as well 
it's a DRG game why wont there be? It's in Survivor
Do we have a release date?
that would be cool
you can use praetorian and oppressor armor to upgrade ur armor
i wonder if they will get a new voice actor for the dwarves and mission control
Nice!
We do for early access- November 2024 for those not in the closed alpha
both DRG and Rivals are interested in the preservation of Hoxxes because of it's resources, they have reasons to have a temporal truce
I might sail the seven seas (if you know what I mean) and see how it goes, if she's a lovely lady I might purchase her
I hope not, Robert is perfect.
given the whole idea of the greyout I suspect there might not be a mission control we can get talked at by. You know what that means, though: infinite mushroom pinging
But samy is not. Time to find samy 
Me wanting to discuss more about possible lore theories with others because I am more interested
While people are getting titled over the plans and changes with DRG and RC because they dont know how development from an indie small studio is like
Aw man that’s so far
if they ever release a DRG game without the salute button we riot
Edit: In other words, ROCK AND STONE FOREVER!
I wonder if it's edible
I love the Rivals stuff so some kind of truce would be awesome, or at the very least DRG repurposing Rival tech even more than they already have in main DRG
I wonder how they've managed to build permanent structures on hoxxes. Last I remember wildlife and planet itself was too dangerous for permanent structure to survive for long
it's really good I can' recommend it enough, also has a lot of chinese "culture" , which is a nice spin
Exact words:
"It’s expected to be released into Early Access towards the end of 2024, more specifically in November 2024. But take that with a grain of red sugar."
So it might be sooner, might be later
Maybe it was temporary structures but with time they got abandoned due the glyphids or they were still operational until the blackout happened
there's a ton of fantastic roguelikes/lites out there to draw inspiration from and I have faith in GSG to deliver a good one
Anyways how's the main gameplay gonna differ from the more traditional DRG experience?
2 minutes is so long
What we saw was different from usual tho. Temporary structure we currently have are stuff like mine heads, the buildings looked like they were more of a permanent thing
thats what she said
maybe those are modular structures that they placed due to the depth not being able to get miners out easy and needed some time there, or lengthy missions that couldn't be completed in one go
I wanna say that they did structures kind of how William the Conqueror invaded England- he basically got a bunch of castle pieces with IKEA assembly instructions.
It's probably the equivalent of a pop up tent. Or maybe this precursor civilisation that definitely exists had a reverse pheromone or something
and if i misinterpeted it and it's DRG tech then whoops
I mean, it evidently didn't survive for all that long
I honestly can't wait to see what the Reclaimer Drip is gonna look like to be entirely honest.
What is the reclaimer too, I think I missed some stuff from the announcement, could someone fill me in?
Double the amount, only because you asked 
We're not mining in this game, we're reclaiming stuff. Hence, Reclaimers instead of Miners
they found a new minerals in the core of hoxxes, but all settlements that were placed there to get it has gone radio silent and now they are sending an specialized team to figure out what happened and kill everything
is this gonna be GTFO but Deep Rock? Or do you think it's gonna be more like Vermintide and Darktide?
RV-09, the 'Ramrod', is the ship which brought the reclaimer teams from wherever else they were over to Hoxxes as extra support
the Reclaimers from what they described are the elite force of employees that fill in when the Mining Team ain't enough, so basically, shit's getting serious now.
I think it is going to be more gunfire reborn. But more random maps
Fingers crossed its much more polished than gunfire
At this point, Gunfire is required viewing
by the looks of it, more vermintide than gtfo, but it's too early to confirm, also yeah more gunfire if it was an option
''miners, the Ramrod got hit by an asteroid and dropped al its cargo onto Hoxxes. If you can find and bring back the reclaimers, management has promised good rewards''
Hopefully both.
HELLLL YEAAAA
someone ought to shoot down that damn sentient comet it can't keep pulling this stuff
One of my biggest gripes with Gunfire is that there's the one static area themeing per chapter and you run out of tilesets/map variants in those ones pretty fast. RC shouldn't have the latter issue but I hope there's at least enough biome diversity
The procedural generation will hopefully carry that weight
Yeah, DRG already does procederul gen pretty well
As long as the enemies aren't as cardboard cutout as Gunfire's then the maps won't feel like such a big deal to me personally.
remant 2 is a prime example of not how to do random genaration i despise remanent 2 so much you can play the whole ass agme and not find 1 new gun when its a looter shooter/dark souls rip off
I feel we'll see many enemies coming for DRG, with some new ones or reworked ones sprinkled in
Look so long as my run can't get ended by a Stingtail yeeting me into a curved ceiling and thus into the ground at mach 54 I'm all good lol
Am I crazy or does this sequel look darker tonally?
It's not a sequel, it's a spin-off. Also theme wise it kinda does, tho graphics will change since this is a prealpha
(Can someone notify the mod to decrease the wait time, it's really hard to converse about this with 2 minute limit)
I hope it is
DRG has tons of opportunities for really interesting lore and I hope they can weave some really cool stuff together with this next entry and provide some deeper looks into everything alongside these fresh ideas
just wait until they add a hat that is an upside down jug with the name BEĘRGËNMÛNT
im hyped for rouge core i dont know why some of you are hating on it so much bless ghost ship games THE GOAT!
sure, it's a spin off in terms of mechanics but the lore seems to be implying that it is "after" DRG, with something horrible having ended it
It's because RC means they have to allocate resource away from our favourite game which slows down updates. I'm pretty sure s4 is a result of development of RC, as is the long wait time for s5
People are hating it because they are right. Suddenly we have to wait 8 more months for a new season
I LOVE THIS GAME
Yeah, the 8 more month wait for the new season is a bit sad, but I'll always be happy with a new spinoff
wdym
Not this again
You know there was a time in DRG before seasons, it was still a good game then, season aren't carrying it, they're just a bonus
i get that i love drg too and i understand that waiting 8 months for season 5 is a long wait i dont want to wait that either. but its not really up to the fans ya know
Is there any place where we can ask to decrease the waiting time? 2 minutes is ridiculous imo
the slowmode will probably change in the days coming
I LOVE GHOST SHIP
GHOST SHIP GAMES THE GOAT!
I'm glad the developers are doing something different, because I'm kinda bored of seasons just being a thing I've only been through two and it doesn't feel much different.
thanks for the unnecessary DM @hollow rampart, I'll post it here for you
"Slowmode, there's a difference between yearly updates and updates between few months with actual content"
bro i would love an actual horror-themed drg game
The issue however is how the rogue lite genre has been overused over the past decade, which doesn't make the announcement as hype as it would for several people
I don't see it as hype as most, but what I am kinda hyped for is new content that DRG wouldn't have.
Worldbuilding, new scenarios, more interesting caves but in a similar style
hoping to finally get some dual flamethrowers 
I still want to know what they're thinking for the soundtrack of Rogue Core, I think it'll be awesome and I myself have so many ideas of how it could be both different and alike the og drg ost 
I hope it will give more lore on the universe as a whole
im interested in seeing another game developed by gsg
Mollus is finally getting used
💙
@hollow bear But its spinoff so none of lore will be real 
More lore is what I'm hyped about. Enough with the community headcanon, establish some meaty goodness
Lol, flamethrower equipment upgrade
"Dual Flamethrowers"
Legendary
Gives you 2 smaller flamethrowers rather than a single large one.
'I've waited long enough for this, now I just need some beer.'
Plus you picked up an upgrade that has a chance to explode an enemy on every tick of damage you do, Lord I love roguelikes
I got what I wanted when one of the screenshots straight up shown that the Lok-1 is gonna be in Rogue Core.
Side note: Whatever whack-ass builds can be made with that I know damn well is gonna be worth it alone, especially if all 24 of our beloved weapons are getting in the roster.
Just all of the gunfire reborn scrolls. Shots fired deplete spare ammo first instead of the magazine
I personally just want a sniper rifle type weapon in the game like the M1000, I want to see funny damage numbers from across the map.
Perks from the main game are also worthwhile upgrades during a run probably
Makes me wonder if or how Overclocks are gonna work, like are they even gonna be a thing? Or moreso just weapon varients like how Gunfire has perks on their weapons?
I wonder if the weapons from DRG Survivor like the THOR and those Elemental Drones will be available in this game
Anyone else thought the yt video was announcing season 5
Maybe…. :(
Eh, I think it might just be like, overclocks are just rare upgrades that change the weapon by a lot
Could be more generic overclocks so you can share with the team
Who knows? I'm frankly excited as hell now that I'm thinking about the possibilities of min-maxing the Lok-1, honestly my favorite gun in OG DRG so to see what it could do in a game like this? Hell Yeah
Or it's just an "overclock" and only resolves when someone redeems it
I'm willing to guess there will be generic and specific overclocks, like weapon specific unstable, class specific balanced, and general clean overclocks
I'm interested to know all the clever ways they'll find to integrate co-op as a core part of the experience, there's a few roguelikes I've played where co-op feels kinda glued on sometimes
Is rogue core a standalone game or an expansion (lika a dlc) to drg?
standalone
I think that's a mistake, they should just have one game instead of two that are alike. Makes the community split & it confuses new players on which one to get
It started as a new mode for DRG but was hampered by the current engine, they decided to proceed with a standalone
Hi, so is this going to be like Risk of Rain 2?
is there any price for rogue core?
I can't wait for it to be released it sounds awesome. I just wish they would've implemented it into the original drg instead
i will say that a roguelike actually made for multiplayer is very exciting. sure, its playable in risk of rain 2 but its really not balanced for it. you die early in a stage and youre completely useless and the winning strat is to let other people play instead. exact same in Isaac, with online co-op in the works. really looking forward to a polished co-op roguelike experience
Do we know what platforms the game will be released on? As a PlayStation Player i Hope im not left out
well it's got a storepage on steam
prolly steam then console