In your example, however, it was stated that only the highest barrier is taken as the damage trigger.
Now, if we assume that only level 12 barriers are present, this would essentially be a free pass for every Vengeance player, as they would be able to trigger their retaliation.
There can’t be another Alpha Shield BS near the landing to deactivate such income attack if assume that the EMP deactivate shields just as I tried to explain to Alric.
Now, let’s consider the following scenario:
● The enemy teleports to Enrich with Vengeance/EMP.
● The enemy BS would be also deactivated.
● We take the Leap damage range into account.
Do you really think anyone would stand within the Leap damage range just to land their EMP, knowing they would take massive damage.
Additionally, in your example, it would still be possible to trigger Vengeance easily.
Besides that, if only one barrier counted, it would slow down the game flow and encourage players to save up barriers, which is different from how it currently works as usally 2 barrierer triggert.