#Unity Pricing Changes - MEGATHREAD

4991 messages Β· Page 5 of 5 (latest)

wide hound
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In fact, I believe a lot of people are like that.

subtle grotto
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I beg to differ

vernal mural
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they are

balmy osprey
kind arch
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Like the company making moves with a disregard to their users. Making the users worse off etc etc
So think unity or ea or something

subtle grotto
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My evidence is the majority of people in this thread, and all the people on twitter

wide hound
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I hate ea, and their greedy schemes, but I'll still buy a game from them if it's good and fun.

vernal mural
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practically every electronic device has parts created or sourced, directly or indirectly, by child labor, slavery, or other inhumane conditions. Yet still most people use electronic devices

kind arch
vernal mural
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that's a choice

subtle grotto
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It's not a choice

vernal mural
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it is

glad narwhal
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Where?

subtle grotto
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No, it's really not

glad narwhal
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And how?

kind arch
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Maybe people can choose to not buy from a certain brand or company tho. That works. But no one can just choose to use nothing

vernal mural
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it is. You can choose not to and suffer the consequences

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it's more practical to endorse child labor and slavery than to live without tech

wide hound
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I mean u can choose to live in the country side away from electronics (I think this is what he means)

subtle grotto
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It's literally impossible to function as an adult without electronic devices in this day and age

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You need the internet, you need a phone, you need email

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It is not a cohice

vernal mural
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still a choice

balmy osprey
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Not really a choice. But I get what ur saying. But that doesn't really have anything to do with what yasa is saying

vernal mural
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you choose to participate in society in this way

subtle grotto
vernal mural
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yep

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correct

balmy osprey
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You can't not participate in society

inland bridge
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πŸ˜‚

kind arch
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If your job uses a brand you dont like you cant just choose not to use it. Because its your job
Its notna choice

subtle grotto
inland bridge
wide hound
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I mean do you use steam?

kind arch
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This conversation is so stupid

glad narwhal
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Wtf does steam do here?

subtle grotto
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Only because people are giving stupid arguments

wide hound
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Steam done some questionable things in the past too. πŸ€”

vernal mural
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I'm saying it's hypocritical to flame someone for sticking with unity when the only people suffering are developers who are in a pretty decent position, while endorsing companies with their products that use slavery and child labor to create what you use

glad narwhal
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What's the matter? Wtf is Steam doing in a child labor vs electronics conversation

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Or something like this

wide hound
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And this isn't a child labor vs electronics convo

glad narwhal
wide hound
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It's about caring bout the company that makes the products

subtle grotto
wide hound
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and buying the product for what it is

vernal mural
subtle grotto
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Unity isn't a "reality we live in"

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You're not gonna die or become homeless because you stop using a particular game engine

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You're trying to compare apples and oranges a knife

subtle grotto
wide hound
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Let's say you're an indie dev right, and u use an engine, but then u wanna switch

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then u gotta spend a couple weeks learning that engine

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and u got no money

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so it is a possibility

subtle grotto
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A couple of weeks to learn an engine, compared to months/years making a game?

inland bridge
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You're not gonna suddenly switch engines if it's not financially viable for your current goals

subtle grotto
#

If you aren't financially prepared for the months/years of development, you're already doing something wrong

queen lagoon
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let's go, arguments

wide hound
glad narwhal
subtle grotto
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Oh no a couple weeks, the horror

vernal mural
wide hound
vernal mural
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gaming is a luxury, as is being able to work on your own games

wide hound
subtle grotto
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If your game takes a year to make, a week or two is like 1-3% of total development time. And for even longer long-term projects, that percentage drops

inland bridge
glad narwhal
inland bridge
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Usually you have a job and work on indie game as hobby project

glad narwhal
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But there are a lot of jobs that were took off

subtle grotto
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Like I said earlier - the only real reasons for allowing these changes are:

  • Actually actively agreeing with them. in which case, you have no reason to switch because you already support the company
  • It's financially impossible to switch engine right now. As a solo dev or for very small teams, this isn't really a concern. It becomes a concern for larger studios which now have to spend money on training all the employees
vernal mural
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but everyone that agrees with the changes is evil, right?

subtle grotto
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I didn't say that

subtle grotto
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I'm not really taking issue with people who agree with the changes

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I'm taking issue with people who are apathetic and ignoring it because "it doesn't personally affect me"

wide hound
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I'm not ignoring it tho.

vernal mural
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so you're saying that if a company does something that doesn't affect you personally, and you're ok with that while using their products, you're evil?

subtle grotto
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You are ignoring it though

vernal mural
wide hound
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Not caring isn't ignoring it.

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I've acknowledged the changes, but deemed them as minor thus not important. (I'm talking bout the latest changes anyways)

vernal mural
subtle grotto
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🀨

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Did you just defend strawmanning me

vernal mural
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ofc, you said yamoshi was evil for this

subtle grotto
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???

wide hound
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I'm evil?

subtle grotto
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Please, pray tell

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Where was this said

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Send me a link to the message I dare you. I'll wait

vernal mural
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oh never mind that was fluff

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but it was a follow up of your statements

balmy osprey
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How is this still happening

subtle grotto
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I am not mr fluff

vernal mural
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I know

inland bridge
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πŸ’€

subtle grotto
wide hound
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straw man = luffy

balmy osprey
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Everyone is evil, we are all hypocrites. The world is run by greed and no matter what you do ypu are supporting a system that's built on suffering for the benefit of someone else.

balmy osprey
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Nothing we can do, unless there is in which case no one is willing to do it

wide hound
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Or a hyopcrite.

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Yea bcuz the people in power will always be the same

inland bridge
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This conversation has derailed so much from the whole point

wide hound
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facts

balmy osprey
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Everyone sucks yaaaay

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Apparently a hole is a banned word

wide hound
balmy osprey
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Didn't say it was

wide hound
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It just depends on people's perspective.

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You can be a good a hole

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it's all perspective really

subtle grotto
balmy osprey
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Yasa why is ahole banned

subtle grotto
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Idk blame Discord

balmy osprey
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Fuk

subtle grotto
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We subscribe to the "commonly flagged words" list, Discord have decided that word is blocked so

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We can't see what words are blocked, we just know based on which words get caught out as it happens

balmy osprey
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U said it earlier tho ;-;

subtle grotto
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Admin

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I am exempt var

balmy osprey
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That's fuckin dumb

subtle grotto
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tbh it shouldn't be a blocked word

balmy osprey
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WHY IS FUCKIN BUT NOT AHOLE

subtle grotto
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fucking isn't an insult

balmy osprey
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Fucking ahole

subtle grotto
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Discord blocks words that are used as insults, not "every swear word"

balmy osprey
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Fuck discord

vernal mural
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lol, some variations of fuck aren't allowed

subtle grotto
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Yeah any version that can be used as an actual attack on a person

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For example "fucker" is blocked

balmy osprey
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Oh yay cuz anyone wanted mixhrosoft products with ai ffs

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When did I subscribe to these emails

subtle grotto
balmy osprey
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I forgot about cortana

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Don't even use that

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Was that ai?

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Thought it was just a shitty search engine with a voice

subtle grotto
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It was a primitive AI, just like a small search assistant similar to Siri or Google Assistant

wide hound
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oh ok

balmy osprey
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Ya can't just slap a voice on something and call it ai

wide hound
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it is

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fuck

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if u ad er after fuck it is a swear worrd

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very crazy

balmy osprey
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Fuck-er

subtle grotto
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It doesn't block swears

balmy osprey
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That's just an observation

subtle grotto
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It blocks insults/attacks

wide hound
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i see.

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loser

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loser isn't blocked

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πŸ‘

balmy osprey
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Fuck-er is just an observation not an insult

subtle grotto
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loser isn't an insult

vernal mural
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you are a loser

balmy osprey
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How about dumb ass

subtle grotto
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"I'm the loser in this game"

balmy osprey
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No thay one is fine

wide hound
balmy osprey
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Nerp

subtle grotto
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You can call things or ideas stupid

wide hound
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hmmm

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so it's basically

vernal mural
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I wonder if there are words that aren't just blocked but will also cause account deletion or something like that

wide hound
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words that are only insults

vernal mural
#

a few years ago someone I know got his account removed because he posted a picture in a relatively private discord group and he got his account nuked a few months later

wide hound
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Don't think so

subtle grotto
balmy osprey
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Female anatomy is apparently an insult

wide hound
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wdym

inland bridge
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wdym

subtle grotto
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Anyways

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Let's get back on topic guys

balmy osprey
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C-u nt

wide hound
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boobs

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oh i see

inland bridge
#

ofc that is blocked

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Anyway

balmy osprey
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Lmao

wide hound
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Imma go

balmy osprey
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I may get puted for this but it's worth it

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Muted*

subtle grotto
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Ok let's stop now, back on topic

inland bridge
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Yeah I'm still confused as to how the initial changes even got approved even if they were reverted all the way to just a 2.5% revenue share on next LTS version

balmy osprey
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Soooo, about those splash screen changes

subtle grotto
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The removal of splash screen requirement sure is an interesting change

balmy osprey
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It's to encourage people to switch to the new lts. Cuz it's a choice now ig

vernal mural
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the revision is just upper management getting a reality check after they sucked themselves off all day before publishing the initial version

inland bridge
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The removal of the splash screen is a good change

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People will probably still associate unity splash screen to crappy game quality but it'll help everyone

balmy osprey
subtle grotto
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I should update the OP actually to mention the splash screen

subtle grotto
#

Done

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for the record, OP is in the pinned messages. the very first one, scroll to the bottom

inland bridge
#

People are still quite split though lol

balmy osprey
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If they just dropped the current changes people prolly would have reacted the same way "company greedy Yada yada". Wouldn't have breached trust though

subtle grotto
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If they just went with a revshare model to begin with, no one would really care

balmy osprey
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Maybe. But considering the ceo is from EA they prolly have experience with how to manage negative perceptions of changes like this. But unity had a better perception than EA ever has so prilly didn't pan out the way he wamted

inland bridge
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If they just went with the rev share model to begin with people would still be upset but wouldn't care as much could they could just stay on the old LTS yeah

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Announcing the per install retroactive changes first makes the new policy seem like they just did it out of necessity

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They didn't even talk to the community first before announcing it

crisp ice
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How'd you do that link thing pikathink

balmy osprey
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Cuz yasa a fuckin genius obviously

subtle grotto
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Markdown links

balmy osprey
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Bruh I was tryna hype you up

subtle grotto
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[text here](url here) - blocked in this server because security concerns

crisp ice
subtle grotto
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but try it in DMs or a server of yours

#
inland bridge
subtle grotto
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You can also suppress embeds the usual way, by using < > around the link. So google it

coarse ginkgo
subtle grotto
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Yeah it's incredibly easy to have malicious links now, especially since Google introduced .mov and .zip domains

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So to avoid anything like that we just outright block those kinds of links here

balmy osprey
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Why are those a thing

subtle grotto
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.mov and .zip domains?

balmy osprey
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Ye

subtle grotto
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Ugh I dunno man, Google's dumb

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I worry they'll add .exe in future

balmy osprey
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Pfft we should be protesting their management

balmy osprey
coarse ginkgo
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damn why did people care about unity so much start rioting over google doing dumb stuff instead

balmy osprey
#

That being said it would be funny

kind arch
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Lmao i joined right at the end and only heard like 3 seconds of audio LUL

kind arch
ancient kernel
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you can refresh it to rewatch from the beginning

floral sparrow
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The one where the new TOS applies

celest verge
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The new pricing that theyve announced today, in my opinion is pretty alright

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there are obviously still flaws with maintaining the runtime fee, but with a 2.5% cap on revenue, raising minimums for unity pro, and with the unity pro thresholds im pretty happy with it

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But of course the trust has been broken and whos to say they wont try something worse in the future, so yeah

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The most baffling part is that if they just did a straight 2.5% revshare rule from the beginning noone would have been angry, and it would likely be more profitable for them than the current plan...

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unity management is questionable πŸ™ƒ

balmy osprey
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What's more expensive, paying per download or the 2.5?

hollow sage
# balmy osprey What's more expensive, paying per download or the 2.5?

That depends on different factors, like how much you charge players for your game, if you have in-app purchases that drive up your revenue, how many downloads you have, and what Unity plan you are on.
In the end, Unity say that you can either give them one number that they will charge you by, or you give them both numbers and they will charge you the lesser amount.

wide hound
balmy osprey
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Ye but I was asking about the 2.5 vs runtime fee

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But yeah it's cheaper than unreal

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The last I saw (which to be fair was 3 years ago) unreal was 5% per quarter, meaning whatever ypu made per 3 months. I think unity is per year so unity is much cheaper if unreal still goes by that metric

quaint panther
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Unity personal is free, but if you make a 200000 gros revenue tou must upgrade to Unity Pro according to their TOS

The 2.5% share only applies to Unity Pro and Unity Enterprise or Industry if you have 1000000$ revenue within 1 year "and" 1000000 initial user or install starting with the Unity 2023 TOS so in 2024.

For now nothing to pay to unity

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Enfin! unity took a good decision, i was already thinking in which way I will learn godot

celest verge
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So I imagine all studios will just budget 2.5% away to unity if they have any chance of reaching the threshold

quaint panther
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Sorry
And even spanish ?

subtle grotto
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Oh you didn't have to change it, I wasn't commenting on a rule break kekw

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I just noticed that word, you must speak french

quaint panther
subtle grotto
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Correct rule 10 is "english only", but I'm pretty sure it was fine in your case. I'm almost certain I've seen "enfin" used in english on occassion

quaint panther
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Re edit my message

subtle grotto
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kek

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Yeah it's in the collins american dictionary

quaint panther
#

Never seen "enfin", but instead "voila"

#

Not present in my country's dictionary

subtle grotto
#

Onward and upward from here, thanks for watching :)

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ancient kernel
hidden totem
#

it's lower if you never change to pro technically

ancient kernel
#

everyone who was so vocal in announcing that they're gonna leave Unity can just come back to 2023 LTS and no one will ever know that they caved kekleo

lethal rune
#

Its also self reported, so they are relying on you

balmy osprey
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depending on what country you live in your government may or may not give "incentives" to businesses not to lie about stuff like that.... if thats what you were getting at

crisp ice
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Gonna add a fake Unreal splashscreen so the gamers think my game is good

balmy osprey
#

fuck is this dudes problem lmao

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i gurantee this dude has never made a game

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thats rich

crisp ice
golden finch
# balmy osprey fuck is this dudes problem lmao

I mean, 4+ is still in development kekdog little to no community support is incorrect. But the latter part? Yeah I'd agree with him there. I mean, you won't use a spoon to eat spaghetti just 'cause you use spoons more on a daily basis, right?

balmy osprey
#

4+ has a stable release tho, i have found one bug, not even a problematic one, i have had no problem with community support its very active. i suppose the latter part has some merrit to it but a game engine isnt like a spoon, its like a collection of utensils, some forks, knives, spoons (whatever else you would have). switching engine cuz one has silver spoons while the other has brass forks doesnt seem super worth the extra time to become versed in both engines

#

i cant speak on unreal, but unity and godot have pretty on par 2d and mobile capabilities with the exception of ads i suppose. godot feels better than unity for 2d imo but again its silver to brass not really worth the extra effort for over the tools themselves

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idk, maybe thats normal. kinda talkin outa my ass but seems like a lot of extra work for little return

hidden totem
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well they're probably just someone that doesn't use the app and mostly hear it from others just cause

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saying used both engines sounds sketchy for a team cause it means the team is multitalented and kinda unfocused, even if i kinda do that too now that i think about it

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and saying there's no community is like hinting as well actually, cause it's quite a big one

balmy osprey
#

sounds strange that someone who is well versed in multiple engines could be so wrong about them

hidden totem
#

i've actually used multiple, and can safely say each has their own things, but one has flaws if compared to others in certain cases but saying "depends on platform requirement" now is quite obsolete since most supports almost every platform used anyways

balmy osprey
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oh god

grave fractal
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we stan godot in this joint

balmy osprey
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Well no don't put me in the godot boyscout club lmao like I'm digging the new gs but I ain't got no parasocial relationship with the icon bruv

kind arch
#

I dont think there is a godot vs unity thing here. Besides there is no "better"

wintry lily
#

;-; shush trash policy

tired oracle
tired oracle
wintry lily
grave fractal
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oh wait

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i misread that

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im just saying that godot is pretty based

tall sparrow
#

Why do I feel like unity updating and then resolving this runtime issue was their task all along

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So that they can say "we listen to you"

bleak token
tired oracle
kind arch
cursive torrent
#

nah it’s just a plain bad decision, I doubt a single unity dev agreed with it internally

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any dev could see the issues with the business model miles away

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executive just didnt consult with devs

kind arch
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like the whole "we shouldve communicated better" was probably pointed towards talking to the devs internally. the community i dont think they even give a shit about

tired oracle
kind arch
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They care about money yes. And that is the issue. They hoped they could get away with this idea and they even knew it wasnt going to be taken well. Idc what every company does. How the ceo and executives acted is wrong

umbral plume
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hehe not even worth using unity since it isn't free if u use it in a company

tired oracle
#

i totally agree that this was a rushed decision motivated by getting more money,
i dont mind giving unity money, its a product they can do whatever they want

however as i said if unity didnt care, they wouldnt have changed anything.
backlash or not, community said it was wrong, unity changed it

wide hound
hard crow
#

guys what happens now?
I've read the new new TOS and while I don't think it's that bad, I'm still confused about whether I should switch to godot or not

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people keep saying that new new TOS is still a bad thing but I dont think it will affect me as a unknown indie dev

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  • I dont really wanna learn godot its complicated
subtle grotto
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Every engine is complicated

hard crow
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true but having to start from scratch sucks man

hidden totem
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well change if you must, but don't if you feel like that's a wast of time is my way

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though learning alternatives may be a useful backup plans in case stuff happens, something kinda complicated to do probably

subtle grotto
small bison
#

While I do know how to use Godot, I'm not switching my game's engine for the 20th time

subtle grotto
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Also, I watched the stream with Jason Weimann, there's some important terminology to be aware of

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Marc did clear up what counts as an "install"

small bison
#

I definitely won't be using Unity for any new projects assuming the leadership doesn't change, but I'm too commited to change for my current project

hidden totem
subtle grotto
#

Essentially they are taking a cut of sales - but they also want it to count for free-to-play games which naturally don't have "sales". "install" was simply a poor wording choice, a better word would have been "acquisition" - the first time a user buys your paid game or downloads your free game

hidden totem
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feels like installs means download in their heads

subtle grotto
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It does. But you don't have downloads for physicsl copies sold

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What they've said is the figure you see in whatever storefront you have, that's the figure you report to Unity

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So however many purchases Steam tells you you've had

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However many downloads google play says you've had

willow dew
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seems like you could just lie tho

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I mean Unity doesn’t know that info

subtle grotto
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But if they find out and they sue you, they will win

willow dew
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true

severe lintel
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whoever runs their twitter account need to stfu fr πŸ’€

celest verge
#

Companies are really diligent to self report correctly

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Because if you dont, whatever legal fees and fines you pay when another company takes you to court are always more expensive than just paying...

toxic wasp
severe lintel
#

that's what they said

toxic wasp
grave fractal
subtle grotto
#

Marc cleared up that the repo is back public again

balmy osprey
balmy osprey
balmy osprey
balmy osprey
#

most everything became outdated like 15 hours ago

ancient kernel
grave fractal
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it was, but didn't they change it

ancient kernel
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they announced that changes were coming

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but the pre-existing terms are still in effect until Jan 1st

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Companies also change their terms of service all the time, it's not illegal.

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Nor does it always require a signature to agree to the changes. Many companies simply add a line stating something like "continued use of our service constitutes your consent to these changes"

grave fractal
#

it's not illegal, but it's immoral to change the line that iirc went something like "If you do not agree to license changes made to newer versions, you can keep using older versions with the old conditions"

subtle grotto
inland bridge
#

^

subtle grotto
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They (originally) stated that games already on the market, already published, would be subject to this system. Who said the devs continue to use the software? They could've released a Unity game like 3 years ago and have since moved engine. They did not agree to any new terms, nor were they ever planning to. You cannot impose new terms on those people

ancient kernel
#

People can have opinions as to whether that's ethical or not,
but it is not illegal, and yet so many people have spread misinformation claiming specifically that it's illegal, and also claiming that removing the github repo was illegal.

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Both are incorrect, and yet people keep spreading those falsehoods.

ancient kernel
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Thankfully, intelligent people have done our best to provide real information to counter misinformation when we see it, during this whole ordeal.

subtle grotto
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It's not misinformation they literally claimed that already-published games would be subject to this, before they changed their minds yesterday

ancient kernel
balmy osprey
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considering most no one here is a loyer i dont think speaking on the legality of the situation is responsible in this forum

subtle grotto
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Okay so what

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The C++ runtime ships with a lot of desktop apps

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Imagine trying to charge devs from back in like the 90s who released a small desktop app and maybe who have died

ancient kernel
balmy osprey
#

produce an example

ancient kernel
tired oracle
grave fractal
ancient kernel
#

I replied to where you implied that Unity was lying about not doing anything illegal

balmy osprey
#

dont make overarching claims that cannot be fact checked

celest verge
grave fractal
#

the mock-up message is a joke

subtle grotto
celest verge
#

but there definitely were people who say that deleting the repo was illegal, which is just... not true

ancient kernel
# grave fractal nobody says that though?

I'm not singling you out, though, so I hope you are not offended. There have been so many people all over the internet claiming the same things, so you probably heard it from them.

grave fractal
#

and while i do believe that the statement in the original post is hypocritical (about removing it because it had low traffic or whatever), saying that it's illegal was an overexaggaration

ancient kernel
celest verge
# subtle grotto Lol who said that

The message in the screenshot for example. Noone is tweeting "unitys deletion of the github repository is illegal" word for word but people make comments that insinuate/indicate that the deletion of the repo was illegal

ancient kernel
# subtle grotto Lol who said that

Have you not been paying attention since this whole thing started? It's one of the main reasons why people have been saying "Unity has destroyed their trust"

balmy osprey
#

there is definitely someone somewhere who said just about anything. if we arent gonna produce useful conversation with evidence then we might as well close thisthread

celest verge
grave fractal
# ancient kernel I'm not singling you out, though, so I hope you are not offended. There have bee...

i haven't gotten out of my way to talk about this drama other than like this thread and making a twitter post (hey! i have a total of 2 tweets now, moving up in the world (or down, depending on how you look at it)), so i don't really know what other people say about this whole thing, i just overheard that unity deleted their TOS from their github page and made changes to the line i mentioned prior

ancient kernel
#

It's funny how many people became overnight lawyers and business experts throughout all this kekw

tired oracle
#

i see lots of people come into this topic with overwhelming emotion. i think its really important to remain level headed before making claims, opinions etc.

I also see lots of people who are just absolutely Hating on unity, not being able to see a single positive thing nor acknowledging that its not some big comapny trying to fuck over all the customers but rather a rushed decision.
At the end of the day unity is a company which needs money

ancient kernel
#

It's similar to the people claiming there was an insider trading conspiracy involved. Which there is also no evidence of.

grave fractal
inland bridge
#

The insider trading thing was just confirmation bias I think

#

People wanted something to latch on to

ancient kernel
tired oracle
grave fractal
ancient kernel
#

And it's an understandable reason why people would be upset or wary,

tired oracle
#

i can honestly why the trust was broken, it was a bad decision and all
but i think a lot of people are blowing things out of proportion

grave fractal
#

i barely see people talking about it, but again, i don't really know what other people say about this other than the stuff being said in this thread

ancient kernel
#

but it's not illegal, as so many claimed and still claim it to be.

subtle grotto
ancient kernel
#

the SEC watches this kind of stuff very closely

subtle grotto
#

I'm not trying to discredit you, I believe you and I don't doubt people lost trust that way

ancient kernel
subtle grotto
#

I just haven't spoken to anyone who has

ancient kernel
#

But even losing trust isn't a point to argue over, since that's a matter of each person's opinion and how it relates to themselves.

#

But people thinking that Unity tried to do something illegal, that's something that needs to be cleared up.

balmy osprey
#

people have been losing trust for awhile now, since they partnered with a malware distributor. this latest decision just finally gave people a big enough reason to leave

grave fractal
#

^ i switched to godot a year ago

#

the ironSource thing was definitely a bit worrying

celest verge
grave fractal
#

but then the calling of devs "f***ing idiots" was the last straw for me, which was a shame because i had barely any problems with unity prior to that

balmy osprey
balmy osprey
grave fractal
#

i mean yeah

celest verge
grave fractal
#

but not for the reason the CEO has stated

celest verge
#

but saying that they distribute malware is a stretch

inland bridge
#

I still trust Unity for the most part, it's not like they're completely ruining their engine or doubling down on sapping money from every single dev (yet)
This whole billing update could just be a genuine mistake on their part, it's left me more confused than anything why they wouldn't draft up some ideas and consult the community first before making a final announcement
That said I'm still switching engines cause I just found I like the workflow in other places more, lol

grave fractal
celest verge
grave fractal
#

it was available but not many people knew about it

#

i mean i didn't even know what ironSource was until the merge and i bet most people didn't

balmy osprey
#

the companies missmanagement is a great reason not to trust the company rn. i mean they have been hemoraging money for years now. say nothing of the recent decisions whoever is in charge aint doing biznes too good

grave fractal
#

just saying that bad reputation is bad reputation even if it's false, it's not correct to hate based on false bad reputation, but it's justifiable

celest verge
ancient kernel
celest verge
#

you called them a malware distributor in your text earlier knowing this?

ancient kernel
grave fractal
#

also iirc i said that when explaining why people were mad at unity prior which would make that statement mostly correct, people thought that it was a malware distributor, because malware was distributed using their app bundler

#

which is why people got mad

#

it's not entirely correct to dislike that change but it's not wrong either

celest verge
# grave fractal don't feel like explaining the whole thing

I dont understand

You make a comment saying that you "Lost trust because they partnered with a malware distributor", and then now you're saying you knew that they werent, didnt feel like explaining it, but still said that theyre a malware distributor before?

ancient kernel
inland bridge
grave fractal
#

also sorry if some of my messages are like formatted in a weird way i'm a bit sleepy

#

i also use commas instead of dots a lot even when the sentence should be over (a bad habit of mine)

celest verge
grave fractal
#

i understand that

celest verge
#

But most people have made up their mind, as you said, so I suppose its not really even worth debating

tired oracle
celest verge
#

Yeah assuming they stick to them, and dont try to do something like the original ones in the future, im really quite happy with them

tired oracle
golden finch
#

The 'clarification' on "installs" makes things much better too

torn ridge
robust wagon
#

That is already changed to better pricing

grave fractal
#

#announcements even a slight chance that brackeys might post more videos is like a blessing

#

this line legit made me jump out of my chair in excitement

vocal shale
#

The King Admin himself has returned

#

Still surreal to see Brackeys actually commenting on this

grave fractal
#

Yeah

subtle grotto
#

For what it's worth I didn't expect it either

#

But I am glad he's taking a stand here. I was curious to hear his thoughts on all of this

kind arch
#

I want to know who "we" is hmmgee

ember mirage
#

About the splash screen, did you mean made with unity will no longer be available?

subtle grotto
#

They mean it will be optional

hollow sage
ember mirage
#

So ppl can turn it off?

subtle grotto
#

That's the idea yes

inland bridge
#

Yeah

#

Only on next year's LTS though

#

It won't apply to all unity versions

ember mirage
subtle grotto
#

It will apply to the next LTS onwards

#

It will be interesting to see what percentage of devs turn it off though

ember mirage
#

I'm gonna get 2022 lts asap

subtle grotto
#

Because historically, the splash screen has had this stigma around it. "Oh this game has the Unity splash screen, the dev must've not had much money. the game must be shit"

#

But this will no longer be the case

kind arch
ember mirage
#

This dev not have enough money

hollow sage
ember mirage
#

It could be a prototype

#

Ye

#

Unity is getting to shit

#

Maybe

#

C# is main reason why I love unity

hollow sage
# ember mirage Yes idk why ppl think this way

Because "free" is often equated with "cheap". And people are quick to judge a book (or game, in this case) by its cover.
Also prototypes often are shit. That's the whole reason you prototype; to try something out. If you're sane, you just don't release your prototypes if they are dysfunctional.

But I think one of the main reasons people are quick to judge Unity games, is because there's a ton of mobile games made with Unity that are cheaply made and serve only to present the player with ads. Or microtransactions.
And then there's the common notion that "Unity games always look bad". It's not true, of course (have you seen GTFO or the The Book of the Dead demo?), but good-looking Unity games are few and far between.

subtle grotto
#

There are loads of good looking Unity games

#

Firewatch was made in Unity PepoSmug and that game is stunning

#

They hand-crafted almost every single tree in the game

ember mirage
#

Ok guys, I should be off now gotta make ma project!

inland bridge
#

Unfortunately a downside of being super popular

#

There will always be a significantly higher percentage of crappy games to actually good ones

#

Combine that with so many people picking up Unity as their first engine, yeah people will start making bad judgements

golden finch
#

There was this YouTube video that explained it quite well, and was released well before this pricing shenanigans

cursive torrent
subtle grotto
#

nope

#

Their env artists crafted all of them

#

well, all the ones that you come into close contact with like those

#

trees off in the distance are probably procedural LODs

lofty python
#

Did you see the Email from Unity?

#

They updated their pricing thing

subtle grotto
#

That happened 6 days ago blaze

lofty python
#

What?

#

I got the email yesterday

lofty python
#

Wait 1 sec

subtle grotto
#

Unless you are talking about another change I'm not aware of

lofty python
subtle grotto
#

I haven't really been following for the past couple of days so maybe something new has hit

subtle grotto
# lofty python

Oh I believe this is the same announcement, they just localised it to other languages recently

lofty python
#

Well there is written pretty much the same

#

Ohhh, okay. Are you all still gonna switch?

subtle grotto
#

I am, I'm pretty set on using Unreal

lofty python
#

How are you learning unreal with c++. I just don't get it.

golden finch
subtle grotto
lofty python
#

But do you need to KNOW it? Like for Unity with c# I just learned a bit and then got right into unity

golden finch
lofty python
#

I got 0 experience with c++. I only know about c#

subtle grotto
golden finch
golden finch
lofty python
#

No thats not what I ment. I want to programm with c++ but I want to know If I should first learn c++ normaly or instantly learn it with unreal

golden finch
#

Annd dear God the number of people just not creating a class with all of the strings as constants was terrifying

golden finch
#

Haven't really worked in with unreal or C++ to answer you here tbh

lofty python
kind arch
#

You should always learn the language outside of the engine before continuing. Understanding how it works will make learning much easier

subtle grotto
#

don't learn a programming language while also learning an entire game engine API

kind arch
#

Also unreal relies on blueprints more than anything so you probably wont be using c++ as much as you think

lofty python
#

For example if I would make this little ping pong two player game, you know what I mean? Would you make it with blueprints or c++?

subtle grotto
#

That's quite a simple game, you could do that entirely in blueprints

kind arch
# lofty python I won't?

You still will
Its just not going to be like how you use c# for everything in unity.
Unreal you can use blueprints and c++. For more control youll still want to learn c++ but like you dont have to

golden finch
subtle grotto
#

Tutorials should not ever couple the two

golden finch
#

A lot of language features get overshadowed when you try to learn a large api while first starting out with the programming language. That's quite unhealthy and can cause bad practices like this
#1151519526136066088 message

subtle grotto
#

because a) you should already know the language anyway, and b) it makes it impossible for more experienced devs to follow the tutorial. I have genuinely tried to watch a tutorial in the past and the guy was like "so we do open bracket and close bracket and end it with a semicolon" and I'm just like "YES I KNOW HOW TO CODE PLEASE TELL ME HOW TO MAKE A TRAJECTORY LINE"

lofty python
kind arch
#

I learned c# via making things in winforms and looking back on that code that was not the best move

golden finch
subtle grotto
lofty python
golden finch
#

LINQ?

lofty python
#

No

golden finch
#

...wait how do you go learn C# without stumbling across LINQ even on- nevermind

#

So yeah

#

That's what happens when you don't learn the language properly

lofty python
#

I only watched Unity tutorials

kind arch
lofty python
#

Ill send one

subtle grotto
golden finch
subtle grotto
#

WinForms is simple enough that the API isn't so much of a distraction from the language learning process

#

I learned VB by making GUI apps

#

I learned C# by making GUI apps (with WinForms actually var)

golden finch
lofty python
subtle grotto
#

Using anything more complex like WPF or MAUI, where you have a whole fucking MVVM/MVC structure, I would absolutely not recommend for learning C#

subtle grotto
#

but WinForms is minimal enough that you don't need to worry about it

golden finch
#

Hm hm

kind arch
#

Shit i learned most languages by trying to make gui kekw

#

Even python tho i didnt like tkinter which got me switching to c# in the first place

golden finch
#

kekw I learnt most by trying to do image processing for some reason

#

My previous orca went through so many changes

subtle grotto
#

Actually some of the first apps I ever made in C# are on my github as part of personal archivist project

lofty python
#

Why do you all make things outside of games

golden finch
#

Huh cool

subtle grotto
kind arch
#

Because im not a game dev

golden finch
inland bridge
#

I learned c# making an absurd number of console apps and some things with winforms

lofty python
#

What is a easy thing to do with c++

subtle grotto
#

The same as easy things in other languages

#

You could practice by making a command-line Blackjack

#

that's always a fun one

kind arch
#

Im going to learn c++ by probably making a mini language. Or a gui app. We will see lol

lofty python
#

Well i never did any projects

subtle grotto
#

in that case

kind arch
#

Orrrrr i could get into embedded systems but its still a struggle for me :(

subtle grotto
#

kek

golden finch
#

Was this the marcro oh wait tmit is

subtle grotto
#

we can keep yours

golden finch
#

Oh THATS WHY IT LOOKED WEIRDLY LARGER

#

Huh

subtle grotto
#

yeah I ran it too

golden finch
#

I'm just really tired

#

Gn

balmy osprey
#

yo yasa do you make games

subtle grotto
#

I try to kekw

balmy osprey
#

lol i just found ur website

subtle grotto
#

I have actually finished very very few games

#

But I do have like

#

maybe 100 prototypes

#

proof of concepts

balmy osprey
#

oh sick

subtle grotto
#

if I combined them I could probably make an actual game out of them

#

I just don't always have the dedication to do so var

balmy osprey
#

this prolly aint the place to ask but what software do you work on

subtle grotto
#

I like to work on something quickly. So I have lots of projects with individual systems (they were made in Unity but now I need to remake them in Unreal)

#

like I have an interaction system

#

I have item collect/drop in another project

#

I got lots of little pieces var

balmy osprey
#

oooh. you should upload them to unreal asset thing. alot more artist focued people tend to use unreal iv heard

#

less techy techy

subtle grotto
#

I was actually in the middle of making a proper game until Unity announced this whole thing

#

I was making good progress but now because I decided to switch I have to start over

balmy osprey
#

fuck dude lmao

#

thats fine tho, tbh the unity workflow is kinda hindering. i feel personally that godot has enables me to do more work tha ni ever could with unity. maybe unreal will be the same for you

subtle grotto
#

I was remaking Kula World

balmy osprey
#

noice, thats trippy

subtle grotto
#

So I know it's entirely possible to do again

#

But I since lost the source for this project so I do have to write it all from scratch πŸ™ƒ

balmy osprey
#

mmm look at dem graphics

#

unreals editor looks so nasty tho lmao

subtle grotto
#

oh that's the old editor

#

I made that back in UE4

balmy osprey
#

ah, i hope ue5 got some color. my adhd brain needs stimuli

subtle grotto
#

UE5 editor is flat and more minimal now, way better looking

balmy osprey
#

mmm thats the shit right there

#

i totally plan to move to eu5 one day cuz c++ is my baby and c# is like its annoying baby cousin. plus if i ever have a studio of my own id like to be able to break into the console market

subtle grotto
#

you're not wrong tbh

balmy osprey
#

lmao

#

idk why c++ gets so much shit its literally the easiest thing to learn. javascript gave me more trouble

hidden totem
#

might be pointers that are making C++ a bit intimidating from a C# perspective, * is usually multiplication

#

in c++ it's also pointers

subtle grotto
#

in c# it's also pointers

hidden totem
#

ah

kind arch
#

I have an easier time learning c++ than rust. The hard thing with c++ tho is the mem management that c# usually takes care of for you

hidden totem
#

think i just haven't reached that far

subtle grotto
#

it's rare to come across, C# devs typically don't use raw pointers and if they do it's almost always in the context of native interop to some lib that wants a pointer

#

but they exist

hidden totem
#

arrow being used is also something new when learning c++ in unreal, being rarely used them during unity times

#

i saw those two as probably a bit more of a challenge to get used to

balmy osprey
hidden totem
#

from the things i've learned, that's not something that comes up often so for me it's just seen as foreign

kind arch
#

More so how to use them than the definition

hidden totem
#

yeah, that too honestly, like i don't know if i should use pointers or not and how do i use them, is it different or something takes a bit of time

small bison
#

I personally do not see a reason to use explicit pointer other than for allocating to the heap

#

Some libraries do require pointers everywhere though

balmy osprey
#

to point to heap allocated memory

#

cuz its not contiguous

#

thats it

small bison
#

I still do not get why some libraries want a pointer to an integer, even if they don't change it

hidden totem
#

yeah takes a bit for me to understood them, now i think i'm a bit more comfortable with C++ though

balmy osprey
#

ig if someone doesnt fully understand how the heap and stack work than pointers are confusing cuz like "why would you use them". but cherno exists if you want detailed info on that

small bison
#

I'd say:
Small structs? use the direct way to construct
Large classes with multiple layers of inheritance? use the new keyword

#

It's very generalized, but makes sense in most cases

hidden totem
#

yeah, starting out i never understood that at first

balmy osprey
#

depends on ur design philosophy ig but genrally speaking, anything that needs to percist throughout ur whole program, put on the heap to ensure it isnt popped off the stack early, anything that you only need for one function, can be allocated on the stack

small bison
#

It's good to think of the stack like a small array, while the heap is the whole block of memory that isn't used

#

You could say a stack is an untyped array on the heap
While it is wrong, functionally it's right

balmy osprey
#

its just some shit on ur ram

hidden totem
#

i've learned most of them from just looking up, so it wasn't easy, so this actually helps out to know

small bison
#

Also IIRC the stack doesn't get swapped?

balmy osprey
#

how do you mean

small bison
#

To the disk

balmy osprey
#

no, the stack is in ur ram, it doesnt get stored on ur disk

#

if thats what you mean

small bison
#

I mean if the OS can swap it onto the disk like it can with the heap

balmy osprey
#

no

#

not unless you tell it to store those values in a file

small bison
#

So that would be another use for the stack over the heap

balmy osprey
#

?

small bison
#

the heap can be swapped onto the disk if there's not enough memory

balmy osprey
#

no

small bison
#

Yes

balmy osprey
#

ur program just crashes

small bison
#

That's if you go over the memory and the disk

balmy osprey
#

or stalls cuz the cpu cant allocate memory for it

subtle grotto
#

Hm yes unity pricing change talk var very tasty good job

balmy osprey
#

ih fuck sry

hidden totem
#

idk how it turned out like this

small bison
#

NVG mind if we continue this talk in DMs?

subtle grotto
#

It started out because someone was talking about learning C++ for Unreal

balmy osprey
#

sure

subtle grotto
#

But let's try get back on topic now please

hidden totem
#

anyways

subtle grotto
coarse ginkgo
subtle grotto
#

#1030957373365428315

#

is that not linking?

balmy osprey
#

it goes to offtopic

hidden totem
#

it goes there, just looks as unknown for a bit

subtle grotto
#

classic discord

coarse ginkgo
#

maybe i dont have all channels shown?

#

i have them all on

hidden totem
#

try pressing it, might show it afterwards

coarse ginkgo
hidden totem
#

it's odd that it shows on me, feels like a discord weird time then

coarse ginkgo
#

XD

hidden totem
#

welp, can't help it then kekw

native mesa
#

will this thread ever close, after what unity has done, as they call "fixes"

coarse ginkgo
#

oh wait

#

nvm wrong thread

#

XD

#

maybe it will close

native mesa
pseudo crown
#

Can someone fill me in on what's happened here while I was gone?

#

Please?

subtle grotto
#

It's explained in the OP

#

Which is also pinned

#

Open pinned messages, scroll down to the first (last) one

#

@pseudo crown

knotty jackal
# pseudo crown Please?

unity decided to be real greedy and then realising their mistake and reverted back
it left many people in doubt and unity has lost many gamedevs trust

#

in short

subtle grotto
knotty jackal
#

oh

subtle grotto
#

They misused the word "install" when they meant "acquisition"

#

Because the idea was to charge a royalty, basically a per-purchase model, but one that didn't just apply to paid games

#

They said "install" because you don't "purchase" a free game

pseudo crown
#

Not Unity's so-called "resolution", I'm aware of that as well.

subtle grotto
#

No extra news has come out, really. The newer model they proposed has pacified almost everyone

#

But understandably a lot of devs are weary and trust has been broken with a large chunk of the community

golden finch
#

How tf do you roll out a pricing scheme(something that affects pretty much all non-bigass-studio developers using unity) update without rechecking it multiple times to ensure its correct interpretation

inland bridge
#

I think they know what they meant

golden finch
#

Although the original was dumb to the point that I am willing to believe it was a honest mistake

golden finch
cursive torrent
#

You can tell the person who wrote initial announcement had no idea what was going on

#

As well as in the FAQ

pseudo crown
#

Hell, I'm not sure if I'd go back even then.

subtle grotto
bleak token
#

pog

hollow sage
crisp ice
#

That's amazing

#

That's fantastic news

lunar perch
#

Here’s the thing, until a dev in this community has to start actually paying money, feels like we are all just complaining about a threat to a pipe dream we wish we had. I wish my problem was that Unity would start collecting a fee because then I’d actually have hit $1,000,000 in sales at a minimum

inland bridge
#

The exact numbers wasn't the problem

#

It was that it would apply to every game ever made with Unity and there was nothing you could do about it

#

There was also nothing stopping them from making it way worse, say you now have to pay Unity 50% of earnings

tall lake
# lunar perch Here’s the thing, until a dev in this community has to start actually paying mon...

This community is full of devs from indie to AAA and all in between, im sure there are devs that are directly affected by the numbers or might become affected following their release, as some are with publishers and other big-names that could help them indirectly reach those numbers - though I think the concern is less about the exact numbers, the $1 million was recent, before it was $250K, after Jan 1st, atm nothing prevents them from saying "its actually going to be $50K and 10K installs before you pay" or make it from 15 cent a install to 20 cents or make more changes to the Personal or Pro license plan - they done a lot of damage control now, but doesnt mean they will keep it that way, they could... But they also could not

#

Its also nice the ToS (currently) will apply to each LTS version of the engine so you have a choice to upgrade, though im concerned if they release a stable version of a feature thats only available in a future LTS, essentially forcing you to upgrade if you need that feature or want to try it for a project, for ongoing projects, im sure thats less of a problem now, but it might be for future projects

lunar perch
#

It's business though, and to be fair their first publication wasn't bad. I don't know where people derived the "retroactive installs" thing either. That seems purely hype.

#

Here's the article straight from the horse's mouth:

#

Also, there is a legality issue with that even if it were true.

#

You can't tell someone their old purchases are now a higher price tag and therefore they'll need to pay the difference in price on all old purchases. There is a "reasonableness" criteria in contract law.

#

To your point about games impacted by this... let's list them!

#

Hollow Knight is probably one of the major ones, with like 6 million copies sold... then again the revenue on that game is like $100 million not accounting for discount sales.

#

Hearthstone and Pokemon Go are others

#

F2P mobile games would be interest because of the in-app purchasing

hollow sage
# lunar perch It's business though, and to be fair their first publication wasn't bad. I don'...

It is not purely hype.
The article you linked has been edited multiple times at this point (as stated in its edior's notes), and does not represent Unity's original announcement.

Of course, enforcing those changes retroactively would legally be more than troublesome; someone at Unity seems to have realized that as well, because they did delete the github repository they had to archive previous versions of thwir ToS - which since (I think) 2017 have had a paragraph preventing retroactive changes.

lunar perch
#

I can’t confirm or deny if the article has been changed. The editor’s notes sound more like, β€œbelow is obsolete,” rather than then changing the original text, but that doesn’t mean they didn’t change some of it either.

lunar perch
#

Old terms are still binding to some extent. Contracts are only as strong as the will of a party to uphold it… looking at Epic games, I’m curious if the β€œno commissions on first six months of sales,” is worth not having your game listed in Steam. Steam’s 30% commissions is a chunk. Epic Games and UE take 12% and 5%, respectively, it sounds like.

teal solar
lunar perch
#

Yea

#

The more I’m thinking on the TOS change / deletion the more I’m thinking it is t about the money which is what most people were saying.

teal solar
#

I think at one stage (not saying this is you) people were saying something similar - "this will never affect you" - when the rule was $200,000 lifetime revenue and that was kinda infuriating lmao

#

I think a lot of people don't want to be millionaires - they just want to replace their current income with indie dev income (and I think that's a realistic goal)

lunar perch
#

Really the money needs to be left out of the conversation. This is purely about their blatant disregard for upholding their old contracts in good faith.

#

I’m starting to think about what switching to UE would look like

grave fractal
#

UE is primarily targeted at bigger projects or AAA games

#

and while it's a good game engine

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it's not the best for smaller projects, it's just not built for them

subtle grotto
#

define AAA

coarse ginkgo
#

its people with a high budget right hmmge

subtle grotto
#

what classifies as "high" budget

coarse ginkgo
#

idk you tell me kekw

subtle grotto
#

Why? I'm not the one who used the term AAA

lunar perch
#

I see smaller indie game devs working in it all the time. SovereignDev and Kindred Games for example

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Not sure you have to be big to use UE

subtle grotto
#

I wish people would stop saying games are "AAA" or "indie" because it doesn't really tell you much

lunar perch
#

Indie to me just means a smaller company

coarse ginkgo
#

if its triple A its probably trash kekw

lunar perch
#

1-20 devs probably

lunar perch
#

No one plays that anymore

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AAA is usually just the credit rating of a company

subtle grotto
#

It devalues games as an art form. When people refer to "AAA games" (whatever the hell that means), people almost put them on a pedestal. Like they're these massive amazing projects that can only be accomplished by large teams (which is ridiculous because plenty of smaller teams have made fantastic games) and usually games like Call of Duty get dumped in there and that franchise is dogshit. But there are good games out there that most would categorise as "AAA".

"Indie" is the same but the opposite - it implies the games didn't have the budget to be good, which is equally ridiculous because there are some absolute gems that people would classify as "indie", but also equally there are dogshit games too

lunar perch
#

Not sure credit rating is correct but it’s like a BBB company or bbb means they are higher risk and less well established thus more risky an investment. My guess is the AAA designation was just stolen for this

subtle grotto
#

The names AAA/indie tell you absolutely nothing

coarse ginkgo
#

indie devs care about their community hmmge

subtle grotto
#

I mean maybe it tells you something about the budget or team size, maybe, if that's the definition you use. But that really tells you nothing about the quality of a particular game

subtle grotto
# subtle grotto define AAA

But that's why I asked this. People have different definitions - so not only does it tell you nothing, it's also a wildly inconsistent modifier to use in the first place

lunar perch
#

AAA (just looked this up) is a credit quality score for the quality of risk with a company. My best guess was whoever used this first was thinking a AAA title meant you ran a low risk of being disappointed in the game.

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Like Zelda, Final Fantasy,…

teal solar
#

Yeah I know a few people that define AAA and Indie based on their graphics and it's.... not great

lunar perch
#

Hahaha

subtle grotto
#

Stray can be considered "indie", depending on your definition of indie

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And that game has amazing graphics

teal solar
#

I know someone who says Baldur's Gate 3 is indie

lunar perch
#

Wait what? BG3 has dumped huge $$$ into that game haha

teal solar
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And it was made with a higher headcount than Skyrim

lunar perch
#

Larian Studios isnt AAA therefore INDIE 🀣

teal solar
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I think that was based on the company structure

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because they are their own publisher

subtle grotto
#

And therein lies the problem var the AAA/indie qualifier tells you literally nothing because now we're into the discussion of graphics. Stop bundling good and bad games together, stop categorising them using useless labels. Evaluate each game, as it is, and judge it on its own merit

#

Point I was making was that KGamer said that UE is targeted at AAA studios and that's just nonsense because the word AAA is not meaningful

#

It's targeted at just.... studios

grave fractal
lunar perch
#

I really think it just comes down to risk. AAA titles are more likely to be accepted by the masses, indie games are hard sells because of the risk of it being poorly made.

teal solar
#

Honestly AAA vs Indie only makes sense in terms of development mindset/scope

grave fractal
lunar perch
subtle grotto
#

So how does budget impact anything

teal solar
#

I swapped to Godot because the workflow suits me better

subtle grotto
#

In fact Epic/Unreal even offers a lot more starter content than Unity. Have you seen the megascans library? Jesus christ

grave fractal
lunar perch
#

Lol

grave fractal
#

not trying to say unreal is bad or unusable for indie devs or something

subtle grotto
grave fractal
#

it is

subtle grotto
#

Why would it not be suitable for small teams?

grave fractal
#

i'm not saying it isn't

teal solar
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Lilith Walters (well known on twitter ig) is a solo dev using Unreal

#

She made the Bloodborne demake and is making Bloodborne Cart

lunar perch
#

I’m curious how you’d separate two legendary games

subtle grotto
#

wh

grave fractal
#

i'm just saying it's more suitable for bigger teams, it's target auditory are huge teams (i could be wrong, but i think what im saying isn't too confusing)

subtle grotto
#

One is Zelda, the other is Hollow Knight

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There's the difference

grave fractal
#

yeah its wild to compare the two

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they're not even the same genre

lunar perch
#

To me Zelda is AAA because it comes from a line of quality Zelda games. Hollow Knight was indie but will be a AAA title in future installments

grave fractal
#

that's.. not really how the term is used, at least not commonly

subtle grotto
#

That's so subjective though

#

Not everyone likes Zelda

coarse ginkgo
#

i hate zelda

subtle grotto
#

It's a "quality" game, for you

lunar perch
#

Zelda has low risk to disappoint, Hollow Knight was a wildcard but has proven to be a great game.

grave fractal
#

Balan Wonderworld is AAA, it's neither good nor comes from a well-known or well-liked series

lunar perch
coarse ginkgo
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i dont really like hollow knight either

subtle grotto
#

To me it just seems like you're asking to compare the difference between apples and a hammer

grave fractal
grave fractal
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true^

#

at least not with that attitude

subtle grotto
#

Everything is edible if you believe hard enough

grave fractal
#

everything is edible

#

only once (somethings are edible more than once)

subtle grotto
#

NB: I am not a dietician please do not take my word as truth. Eating a hammer may negatively impact your digestive system please see the nutritional info on the hammer's packaging for more information

grave fractal
#

you could get food poisoning, OOOR you could eat a lead hammer and get lead poisoning too! two for one, what a deal!

lunar perch
#

My point is the hollow knight has 6 million sales, 310k positive reviews on steam… the likelihood of people buying the next game and being disappointed is low.

grave fractal
#

how does that make sense

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if anything you would be more likely to be disappointed if a sequel isn't up to par with the first game

teal solar
#

AAA is when the studio has money? ._. what

grave fractal
#

there's a middleground between AAA and indie commonly referred to as AA

#

general consensus is that the concepts are separated by budget

coarse ginkgo
#

AA is a car breakdown service HmmmmStare

subtle grotto
subtle grotto
#

Or you are saying it's good

#

Whatever

#

Point is the "indie" label tells you nothing

grave fractal
#

indie has never implied good or bad

#

i still believe indie just tells whether or not the game was made on a budget, but since it's such an undefined term, i guess your point does make sense

lunar perch
# subtle grotto So you're doing exactly what I said is stupid - you're saying Hollow Knight is s...

No I’m saying it comes down to the risk of buying from the developer. Hollow Knight as far as I know is pretty new to the scene so it was an indie title, but now it has a huge following that means they are likely to make another smash hit. So their next title will be AAA. Like Elder Scrolls used to be indie. Then Oblivion came out and people loved it. So when Bethesda released Skyrim there was a low risk of it sucking.

bright zealot
#

Sacking Riccitiello is such a W

bright zealot
#

The only engine remaining that's really "only suited for huge teams" is CE, which requires you to have specialized disparate knowledge in several languages and tools to use it (Flash + C++ + Lua + their crazy asset pipeline that needed Max, Photoshop with special plugins, etc)

grave fractal
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i didn't say it was only suited for huge teams, i just said that it's targeted at them, its supposed to be comfortable for those kinds of teams, i never said it wasn't suited for small projects, just that it's less ideal for smaller projects than other engines (especially with that 1GB export size)

bright zealot
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It's definitely not targeted at bigger teams either anymore, just bigger games

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Epic's really focused on the Indie with lots of the recent tooling as well as the AAA

grave fractal
#

sorry yeah that's what i've initially said and got lost in all the "AAA vs Indie" debate that's been going on

bright zealot
#

Fair yeah

grave fractal
#

anyway that's the take i'm leaving it on as i go to sleep, good night

bright zealot
# subtle grotto Point is the "indie" label tells you *nothing*

I mean it broadly indicates the project was made on a more restricted budget (not inherently but often something that comes with the territory of being independent ie not chained to an entity with tons of money to throw at them), which depending on the scope of the project can indicate quality.
In very very general terms, big ambitious games that are indie skew towards being crap because the studio is overextended, and big ambitious games that are AAA skew towards being crap because they're uninspired. But that's so beyond generalized that it doesn't say anything about any individual project with either label

bright zealot
#

A unity C# dev will run you 60k for a junior up to 120k for a senior and an Unreal C++ dev will run you 70-80k for a junior up to 130-150 for a senior

grave fractal
#

less competition i assume

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though that's not what that original message was referring to

bright zealot
# grave fractal less competition i assume

partially less competition, partially because it's just a different skillset and employers already generally have to pay more to get someone experienced in C/C++ and reigning it in, compared to C#

bright zealot
native mesa
#

are we all going back to using unity now ?

golden finch
#

Nah

#

I find Godot better for me

native mesa
#

but, tbh unity > godot, in many ways

teal solar
#

I feel like going back to Unity is just waiting for them to do this again

#

I moved to godot last year when they did the Ironsource and "devs who don't use ads are fucking idiots" scandals

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and then I moved back in october

#

now that I've moved again I'm just staying gone

#

The whole thing has really highlighted that they don't care about the users - just the stock price and their profits

#

I'd argue that they've had more scandals than notable new features

bright zealot
# native mesa are we all going back to using unity now ?

Building your entire production flow around one company that can do whatever they want and have a legal fiduciary responsibility to maximize shareholder profit because the scapegoat CEO was removed even though every single board member/other executive who pushed these changes and supported it is still there is, frankly, an incredibly stupid idea

#

Same with Epic, they're under financial strain too at the moment and I'm watching closely for when to jump ship to O3DE (and just deal with implementing lots of stuff myself and contributing upstream to the engine for a while throughout production)

bright zealot
crisp ice
bright zealot
#

The CEO doesn't have majority control over the company, and he's not the sole person responsible for pushing it

#

Their board is still full of ironsource guys etc who pushed this and agreed with it

#

Getting rid of a scapegoat everyone knows is just a PR move to win back gullible people + because this hurt their profits/share price

crisp ice
#

I figure it was mostly his fault

bright zealot
#

Sort of, he did the Ironsource merger which ultimately lead to the shift in board composition that allowed this

#

But those people are ALL still there in voting positions

golden finch
grave fractal
native mesa
#

ok, maybe godot 4.1 is actually cool

lofty python
gentle void
#

Never ditched it, so yh I'm still on Unity.

queen lagoon
#

I don't trust the company enough to just go back

native mesa
knotty jackal
golden finch
#

It's wayyy too convenient for 2d especially

#

only trouble I've found recently is that needing to build the project in C# for Exports to become visible kinda sucks but is ok

grave fractal
next wraith
#

Any condensed version of this thread?

About 5000 comments, and many are irrelevant to unitys pricing change and are Off-topic.

subtle grotto
#

The controversy is over.

coarse ginkgo
#

necro post smh

#

ban this guy

green flume
#

So, well, has anyone reconsidered upgrading to Unity 6?

tribal cape
#

I switched to godot yesterdaycomfy

#

before the announcement

#

now i know that godot is better than unity

languid tulip
#

Neither engine is better, Unity has a much more mature toolset and vastly more tutorials and documentation, but godot has a less steep learning curve and a very active and engaged community

subtle grotto
green flume
tall phoenix
#

unitask all the way

late oar
tribal cape
rocky grove
subtle grotto
#

I think my opinion is irrelevant and you should use whatever engine you're most comfortable with var

#

Since Riccitiello resigned, things seemed to have calmed down and maybe Unity is going in the right direction?

rocky grove
#

Well I like to hear what other people have to say

subtle grotto
#

I'd like to think there's some hope for it anyway

#

It's difficult to say whether this decision to cancel the runtime fee was in the interest of devs, or of shareholders, but either way it benefits devs all the same

rocky grove
#

and the shareholders too, everyone was pissed off at Unity, If the initial runtime fee was still applied people would have stopped using Unity

stark notch
wet storm
#

dayi,

median grotto
#

How much they charging per install this time

queen lagoon
#

0$

rocky grove
autumn skiff
celest verge
#

Yeah they need to make money somehow. The current trajectory is not working

storm granite
#

It sounds good at a glance, if there's some more malicious changes there I'd be happy to hear πŸ‘

#

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