#Unity Pricing Changes - MEGATHREAD
4991 messages Β· Page 5 of 5 (latest)
I beg to differ
they are
Like the company making moves with a disregard to their users. Making the users worse off etc etc
So think unity or ea or something
My evidence is the majority of people in this thread, and all the people on twitter
I hate ea, and their greedy schemes, but I'll still buy a game from them if it's good and fun.
practically every electronic device has parts created or sourced, directly or indirectly, by child labor, slavery, or other inhumane conditions. Yet still most people use electronic devices
π
I mean we dont have a choice in that regard. People rely on electronics
that's a choice
It's not a choice
it is
Where?
No, it's really not
And how?
Maybe people can choose to not buy from a certain brand or company tho. That works. But no one can just choose to use nothing
it is. You can choose not to and suffer the consequences
it's more practical to endorse child labor and slavery than to live without tech
I mean u can choose to live in the country side away from electronics (I think this is what he means)
It's literally impossible to function as an adult without electronic devices in this day and age
You need the internet, you need a phone, you need email
It is not a cohice
still a choice
Not really a choice. But I get what ur saying. But that doesn't really have anything to do with what yasa is saying
you choose to participate in society in this way
Okay yes you're right it's a choice between use electronics or literally die because you can't survive
You can't not participate in society
π
If your job uses a brand you dont like you cant just choose not to use it. Because its your job
Its notna choice
Are you saying I had a choice in where I was born?
I don't think there's any point in being super technical here
I mean do you use steam?
This conversation is so stupid
Wtf does steam do here?
Only because people are giving stupid arguments
U use steam?
Steam done some questionable things in the past too. π€
I'm saying it's hypocritical to flame someone for sticking with unity when the only people suffering are developers who are in a pretty decent position, while endorsing companies with their products that use slavery and child labor to create what you use
What's the matter? Wtf is Steam doing in a child labor vs electronics conversation
Or something like this
There's the "antitrust" lawsuit that happened.
And this isn't a child labor vs electronics convo
Since you're here I guess you're ok as well with the child labor
It's about caring bout the company that makes the products
the only people suffering are developers who are in a pretty decent position
This is just demonstrably false, countless people have spoken up about it and shown that this move can make them bankrupt. But also, even if that were true, why should it not matter? Do you not care about other game studios?
and buying the product for what it is
I'm not ok with it but I accept that it is the reality we live in
Unity isn't a "reality we live in"
You're not gonna die or become homeless because you stop using a particular game engine
You're trying to compare apples and oranges a knife
I mean u could become homeless.

Let's say you're an indie dev right, and u use an engine, but then u wanna switch
then u gotta spend a couple weeks learning that engine
and u got no money
so it is a possibility
A couple of weeks to learn an engine, compared to months/years making a game?
You're not gonna suddenly switch engines if it's not financially viable for your current goals
If you aren't financially prepared for the months/years of development, you're already doing something wrong
let's go, arguments
That's learning a new engine and then also working on a game after that*
It's called adapting? When covid came out did someone asked you "Sir would you like to stay home?" No, you were told to stay home and that's it, if you adapt that's great for you if not not
Oh no a couple weeks, the horror
game studios come and go, businesses always have risks. Skilled devs will be able to work on pretty much anything so it's pretty much a non-issue in the grand scheme of things
People who just started π±
gaming is a luxury, as is being able to work on your own games
I already stay at home. covid made no difference btw.
If your game takes a year to make, a week or two is like 1-3% of total development time. And for even longer long-term projects, that percentage drops
People don't start off as full time devs
That's particular to you
Usually you have a job and work on indie game as hobby project
But there are a lot of jobs that were took off
If you're spending a lot less time on development, say you're churning out games every month or so as a solo dev.
What difference is that gonna make? You already release small games with short dev cycles - you can afford to spend a week or two learning a new engine
Like I said earlier - the only real reasons for allowing these changes are:
- Actually actively agreeing with them. in which case, you have no reason to switch because you already support the company
- It's financially impossible to switch engine right now. As a solo dev or for very small teams, this isn't really a concern. It becomes a concern for larger studios which now have to spend money on training all the employees
but everyone that agrees with the changes is evil, right?
I didn't say that
I'm not really taking issue with people who agree with the changes
I'm taking issue with people who are apathetic and ignoring it because "it doesn't personally affect me"
I'm not ignoring it tho.
so you're saying that if a company does something that doesn't affect you personally, and you're ok with that while using their products, you're evil?
When did he ever say that
You are ignoring it though
Why are you strawmanning me
a short while back
I'm not.
Not caring isn't ignoring it.
I've acknowledged the changes, but deemed them as minor thus not important. (I'm talking bout the latest changes anyways)
because I find it to be hypocritical to make such statements as if it's the only truth, while there's always more nuance to it
ofc, you said yamoshi was evil for this
???
I'm evil?
Please, pray tell
Where was this said
Send me a link to the message I dare you. I'll wait
How is this still happening
I am not mr fluff
I know
π
Also I think you need to look up what strawman means
straw man = luffy
Everyone is evil, we are all hypocrites. The world is run by greed and no matter what you do ypu are supporting a system that's built on suffering for the benefit of someone else.
I'm not greedy.
Nothing we can do, unless there is in which case no one is willing to do it
This conversation has derailed so much from the whole point
facts
yup, this
You are an a hole though, embracing that fact doesn't justify it.
Everyone sucks yaaaay
Apparently a hole is a banned word
I don't think being an a hole is evil.
Didn't say it was
It just depends on people's perspective.
You can be a good a hole
it's all perspective really

Yasa why is ahole banned
Idk blame Discord
Fuk
We subscribe to the "commonly flagged words" list, Discord have decided that word is blocked so
We can't see what words are blocked, we just know based on which words get caught out as it happens
U said it earlier tho ;-;
That's fuckin dumb
tbh it shouldn't be a blocked word
WHY IS FUCKIN BUT NOT AHOLE
fucking isn't an insult
Fucking ahole
Discord blocks words that are used as insults, not "every swear word"
Fuck discord
lol, some variations of fuck aren't allowed
Yeah any version that can be used as an actual attack on a person
For example "fucker" is blocked
Oh yay cuz anyone wanted mixhrosoft products with ai ffs
When did I subscribe to these emails
Rip cortana
I forgot about cortana
Don't even use that
Was that ai?
Thought it was just a shitty search engine with a voice
It was a primitive AI, just like a small search assistant similar to Siri or Google Assistant
oh ok
Ya can't just slap a voice on something and call it ai
Fuck-er
@wide hound
It doesn't block swears
That's just an observation
It blocks insults/attacks
Fuck-er is just an observation not an insult
loser isn't an insult
you are a loser
How about dumb ass
"I'm the loser in this game"
No thay one is fine
what bout stupid?
Nerp
You can call things or ideas stupid
I wonder if there are words that aren't just blocked but will also cause account deletion or something like that
words that are only insults
acount deletion?
a few years ago someone I know got his account removed because he posted a picture in a relatively private discord group and he got his account nuked a few months later
Don't think so
I doubt it. Unless your message is spreading some malware or other illegal stuff, that might get you banned
Female anatomy is apparently an insult
wdym
wdym
C-u nt
Lmao
Ok let's stop now, back on topic
Yeah I'm still confused as to how the initial changes even got approved even if they were reverted all the way to just a 2.5% revenue share on next LTS version
Soooo, about those splash screen changes
The removal of splash screen requirement sure is an interesting change
It's to encourage people to switch to the new lts. Cuz it's a choice now ig
the revision is just upper management getting a reality check after they sucked themselves off all day before publishing the initial version
The removal of the splash screen is a good change
People will probably still associate unity splash screen to crappy game quality but it'll help everyone
It was a planned pr move to make the current changes sound good. Even though people would have been cool with this one anyway
I should update the OP actually to mention the splash screen
Maybe
Done
for the record, OP is in the pinned messages. the very first one, scroll to the bottom
People are still quite split though lol
If they just dropped the current changes people prolly would have reacted the same way "company greedy Yada yada". Wouldn't have breached trust though
If they just went with a revshare model to begin with, no one would really care
Maybe. But considering the ceo is from EA they prolly have experience with how to manage negative perceptions of changes like this. But unity had a better perception than EA ever has so prilly didn't pan out the way he wamted
If they just went with the rev share model to begin with people would still be upset but wouldn't care as much could they could just stay on the old LTS yeah
Announcing the per install retroactive changes first makes the new policy seem like they just did it out of necessity
They didn't even talk to the community first before announcing it
How'd you do that link thing 
Cuz yasa a fuckin genius obviously
Markdown links
Bruh I was tryna hype you up
[text here](url here) - blocked in this server because security concerns

but try it in DMs or a server of yours
Search the world's information, including webpages, images, videos and more. Google has many special features to help you find exactly what you're looking for.
Yeah those links scare me lol
You can also suppress embeds the usual way, by using < > around the link. So google it
i like how they add that now its even easier to get hacked by some bot

Yeah it's incredibly easy to have malicious links now, especially since Google introduced .mov and .zip domains
So to avoid anything like that we just outright block those kinds of links here
Why are those a thing
.mov and .zip domains?
Ye
Pfft we should be protesting their management
Oh my God no ;-;
damn why did people care about unity so much start rioting over google doing dumb stuff instead
That being said it would be funny
based Jason
Lmao i joined right at the end and only heard like 3 seconds of audio 
Ftr i never said this. No where did i say anyone was evil
same, lol
you can refresh it to rewatch from the beginning
To create goodwill and get people to upgrade to 2023 LTS
The one where the new TOS applies
I think its mostly just a trust thing at this point
The new pricing that theyve announced today, in my opinion is pretty alright
there are obviously still flaws with maintaining the runtime fee, but with a 2.5% cap on revenue, raising minimums for unity pro, and with the unity pro thresholds im pretty happy with it
But of course the trust has been broken and whos to say they wont try something worse in the future, so yeah
The most baffling part is that if they just did a straight 2.5% revshare rule from the beginning noone would have been angry, and it would likely be more profitable for them than the current plan...
unity management is questionable π
What's more expensive, paying per download or the 2.5?
That depends on different factors, like how much you charge players for your game, if you have in-app purchases that drive up your revenue, how many downloads you have, and what Unity plan you are on.
In the end, Unity say that you can either give them one number that they will charge you by, or you give them both numbers and they will charge you the lesser amount.
I mean 2.5% is lower than unreal's 5%, right?
Ye but I was asking about the 2.5 vs runtime fee
But yeah it's cheaper than unreal
The last I saw (which to be fair was 3 years ago) unreal was 5% per quarter, meaning whatever ypu made per 3 months. I think unity is per year so unity is much cheaper if unreal still goes by that metric
Unity personal is free, but if you make a 200000 gros revenue tou must upgrade to Unity Pro according to their TOS
The 2.5% share only applies to Unity Pro and Unity Enterprise or Industry if you have 1000000$ revenue within 1 year "and" 1000000 initial user or install starting with the Unity 2023 TOS so in 2024.
For now nothing to pay to unity
Enfin! unity took a good decision, i was already thinking in which way I will learn godot
Depends really heavily on your situation but both only ever max out at 2.5% anyway
So I imagine all studios will just budget 2.5% away to unity if they have any chance of reaching the threshold
Best and simple solution
Enfin
I spy french
Sorry
And even spanish ?
Oh you didn't have to change it, I wasn't commenting on a rule break 
I just noticed that word, you must speak french
π π
Yes. My primary language.
But i saw somthing in the rule that "do not post in french" or something like that
Correct rule 10 is "english only", but I'm pretty sure it was fine in your case. I'm almost certain I've seen "enfin" used in english on occassion
Re edit my message
Onward and upward from here, thanks for watching :)
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hold up,
let me consult my calculator
it's lower if you never change to pro technically
everyone who was so vocal in announcing that they're gonna leave Unity can just come back to 2023 LTS and no one will ever know that they caved 
Its also self reported, so they are relying on you
depending on what country you live in your government may or may not give "incentives" to businesses not to lie about stuff like that.... if thats what you were getting at
Gonna add a fake Unreal splashscreen so the gamers think my game is good
fuck is this dudes problem lmao
i gurantee this dude has never made a game
thats rich

I mean, 4+ is still in development
little to no community support is incorrect. But the latter part? Yeah I'd agree with him there. I mean, you won't use a spoon to eat spaghetti just 'cause you use spoons more on a daily basis, right?
4+ has a stable release tho, i have found one bug, not even a problematic one, i have had no problem with community support its very active. i suppose the latter part has some merrit to it but a game engine isnt like a spoon, its like a collection of utensils, some forks, knives, spoons (whatever else you would have). switching engine cuz one has silver spoons while the other has brass forks doesnt seem super worth the extra time to become versed in both engines
i cant speak on unreal, but unity and godot have pretty on par 2d and mobile capabilities with the exception of ads i suppose. godot feels better than unity for 2d imo but again its silver to brass not really worth the extra effort for over the tools themselves
idk, maybe thats normal. kinda talkin outa my ass but seems like a lot of extra work for little return
well they're probably just someone that doesn't use the app and mostly hear it from others just cause
saying used both engines sounds sketchy for a team cause it means the team is multitalented and kinda unfocused, even if i kinda do that too now that i think about it
and saying there's no community is like hinting as well actually, cause it's quite a big one
sounds strange that someone who is well versed in multiple engines could be so wrong about them
i've actually used multiple, and can safely say each has their own things, but one has flaws if compared to others in certain cases but saying "depends on platform requirement" now is quite obsolete since most supports almost every platform used anyways
oh god
average "godot sux unity better!" person
we stan godot in this joint
Well no don't put me in the godot boyscout club lmao like I'm digging the new gs but I ain't got no parasocial relationship with the icon bruv
I dont think there is a godot vs unity thing here. Besides there is no "better"
;-; shush trash policy
doesnt exist anymore
outdated
good
i was talking about the guy in the comments
oh wait
i misread that
im just saying that godot is pretty based
Why do I feel like unity updating and then resolving this runtime issue was their task all along
So that they can say "we listen to you"

i think you are digging to deep into it
honestly that doesnt sound impossible
nah itβs just a plain bad decision, I doubt a single unity dev agreed with it internally
any dev could see the issues with the business model miles away
executive just didnt consult with devs
yea its not about the devs. this is referring to the executives. the devs had nothing to do with this
the executives knew this was going to be a bad decision but did it anyways probably because they didnt want to admit they were wrong and were being stubborn. i doubt they wouldve asked the community anything tbh. they shouldve asked the devs at least
like the whole "we shouldve communicated better" was probably pointed towards talking to the devs internally. the community i dont think they even give a shit about
if they didnt give a shit about the community they wouldnt have change anything
now you could say "they only care about money" and like yeah, duh, every company cares about money
it just so happens that user happines and money are related with each other
They changed because of the backlash. If they cared they wouldve realized their error way sooner instead of all this drama
They care about money yes. And that is the issue. They hoped they could get away with this idea and they even knew it wasnt going to be taken well. Idc what every company does. How the ceo and executives acted is wrong
hehe not even worth using unity since it isn't free if u use it in a company
i totally agree that this was a rushed decision motivated by getting more money,
i dont mind giving unity money, its a product they can do whatever they want
however as i said if unity didnt care, they wouldnt have changed anything.
backlash or not, community said it was wrong, unity changed it
what, isn't he a minecraft let's player or something
guys what happens now?
I've read the new new TOS and while I don't think it's that bad, I'm still confused about whether I should switch to godot or not
people keep saying that new new TOS is still a bad thing but I dont think it will affect me as a unknown indie dev
- I dont really wanna learn godot its complicated
Every engine is complicated
true but having to start from scratch sucks man
well change if you must, but don't if you feel like that's a wast of time is my way
though learning alternatives may be a useful backup plans in case stuff happens, something kinda complicated to do probably
It's not entirely from scratch if you already have experience
yeah that makes sense
While I do know how to use Godot, I'm not switching my game's engine for the 20th time
Also, I watched the stream with Jason Weimann, there's some important terminology to be aware of
Marc did clear up what counts as an "install"
I definitely won't be using Unity for any new projects assuming the leadership doesn't change, but I'm too commited to change for my current project
so yeah, just do at your own pace, i feel like moving around engines is quite annoying if you are already comfortable with one
Essentially they are taking a cut of sales - but they also want it to count for free-to-play games which naturally don't have "sales". "install" was simply a poor wording choice, a better word would have been "acquisition" - the first time a user buys your paid game or downloads your free game
feels like installs means download in their heads
It does. But you don't have downloads for physicsl copies sold
What they've said is the figure you see in whatever storefront you have, that's the figure you report to Unity
So however many purchases Steam tells you you've had
However many downloads google play says you've had
But if they find out and they sue you, they will win
true
whoever runs their twitter account need to stfu fr π
That wont be a problem
Companies are really diligent to self report correctly
Because if you dont, whatever legal fees and fines you pay when another company takes you to court are always more expensive than just paying...
so if you use old versions you will not have the fees?
Yes
that's what they said

"we weren't doing anything illegal, this very important document was just unpopular so we deleted it!"
Marc cleared up that the repo is back public again
i meant the stan thing
idk what he does nowadays i just saw the vid, thought it was funny even captain sparkle had something to say about it. maybe he uses it for vfx not sure lol
depends on what matters to you. assuming they dont change the current model you should be safe to keep using unity, at least to finish any current projects. but if you dont trust their leadership than def switch.
thats why i didnt post a link, just thought it was funny
most everything became outdated like 15 hours ago
Their TOS has been on Unity's website the whole time. I even posted a link to it, which got pinned in this channel.
it was, but didn't they change it
they announced that changes were coming
but the pre-existing terms are still in effect until Jan 1st
Companies also change their terms of service all the time, it's not illegal.
Nor does it always require a signature to agree to the changes. Many companies simply add a line stating something like "continued use of our service constitutes your consent to these changes"
it's not illegal, but it's immoral to change the line that iirc went something like "If you do not agree to license changes made to newer versions, you can keep using older versions with the old conditions"
It's illegal to change the terms retroactively
^
They (originally) stated that games already on the market, already published, would be subject to this system. Who said the devs continue to use the software? They could've released a Unity game like 3 years ago and have since moved engine. They did not agree to any new terms, nor were they ever planning to. You cannot impose new terms on those people
People can have opinions as to whether that's ethical or not,
but it is not illegal, and yet so many people have spread misinformation claiming specifically that it's illegal, and also claiming that removing the github repo was illegal.
Both are incorrect, and yet people keep spreading those falsehoods.
^
Thankfully, intelligent people have done our best to provide real information to counter misinformation when we see it, during this whole ordeal.
It's not misinformation they literally claimed that already-published games would be subject to this, before they changed their minds yesterday
The Unity runtime that shipped with the game is still in the game.
considering most no one here is a loyer i dont think speaking on the legality of the situation is responsible in this forum
Okay so what
The C++ runtime ships with a lot of desktop apps
Imagine trying to charge devs from back in like the 90s who released a small desktop app and maybe who have died
It is misinformation when people are saying that changing the TOS at all is illegal. People aren't getting nearly as granular as the case you're attempting to make.
They just make blanket statements out of ignorance, like the many I have read above.
nobody says that though?
produce an example
You did.
they do lmao
I did not
I replied to where you implied that Unity was lying about not doing anything illegal
dont make overarching claims that cannot be fact checked
I think hes referring to this
the mock-up message is a joke
They're not doing anything illegal now. They were
but there definitely were people who say that deleting the repo was illegal, which is just... not true
I'm not singling you out, though, so I hope you are not offended. There have been so many people all over the internet claiming the same things, so you probably heard it from them.
and while i do believe that the statement in the original post is hypocritical (about removing it because it had low traffic or whatever), saying that it's illegal was an overexaggaration
Lol who said that
Exactly. And the primary location for their terms of service was also available where it should be - on their own website.
The message in the screenshot for example. Noone is tweeting "unitys deletion of the github repository is illegal" word for word but people make comments that insinuate/indicate that the deletion of the repo was illegal
Have you not been paying attention since this whole thing started? It's one of the main reasons why people have been saying "Unity has destroyed their trust"
there is definitely someone somewhere who said just about anything. if we arent gonna produce useful conversation with evidence then we might as well close thisthread
And when people interpret these, they get the idea that it was an illegal thing
i haven't gotten out of my way to talk about this drama other than like this thread and making a twitter post (hey! i have a total of 2 tweets now, moving up in the world (or down, depending on how you look at it)), so i don't really know what other people say about this whole thing, i just overheard that unity deleted their TOS from their github page and made changes to the line i mentioned prior
It's funny how many people became overnight lawyers and business experts throughout all this 
i see lots of people come into this topic with overwhelming emotion. i think its really important to remain level headed before making claims, opinions etc.
I also see lots of people who are just absolutely Hating on unity, not being able to see a single positive thing nor acknowledging that its not some big comapny trying to fuck over all the customers but rather a rushed decision.
At the end of the day unity is a company which needs money
It's similar to the people claiming there was an insider trading conspiracy involved. Which there is also no evidence of.
i thought that was because unity tried to retroactively apply the fees
The insider trading thing was just confirmation bias I think
People wanted something to latch on to
There are lots of reasons why people were/are angry and saying they lost trust. That is another one, yes.
everybody going like: "Ceo sold 2k of his share before this decision" while not knowing he has 3 million shares
i just never thought that the TOS thing would be one of the main reasons
It's still one of the main reasons
And it's an understandable reason why people would be upset or wary,
i can honestly why the trust was broken, it was a bad decision and all
but i think a lot of people are blowing things out of proportion
i barely see people talking about it, but again, i don't really know what other people say about this other than the stuff being said in this thread
but it's not illegal, as so many claimed and still claim it to be.
This I agree with. Riccitiello is known to constantly trade stock, and he didn't even sell that much. People blew this thing way out of proportion
the SEC watches this kind of stuff very closely
I genuinely have not seen a single person say they lost trust because they privated the ToS repo
I'm not trying to discredit you, I believe you and I don't doubt people lost trust that way
I've seen and heard it in so many places.
I just haven't spoken to anyone who has
But even losing trust isn't a point to argue over, since that's a matter of each person's opinion and how it relates to themselves.
But people thinking that Unity tried to do something illegal, that's something that needs to be cleared up.
people have been losing trust for awhile now, since they partnered with a malware distributor. this latest decision just finally gave people a big enough reason to leave
^ i switched to godot a year ago
the ironSource thing was definitely a bit worrying
The malware distributor thing was something blown out of proportion too in my opinion
but then the calling of devs "f***ing idiots" was the last straw for me, which was a shame because i had barely any problems with unity prior to that
true, its weird but there wasnt a lot of info on what the partnership was for so i didnt really look into it then
ay i mean lets be real some of us are fukcing idiots lol
i mean yeah
Ironsource made installer bundling software. Malicious people used it to bundle malware with their programs, and so overtime their program and company became associated with malware even though they just made an bundle installer
but not for the reason the CEO has stated
but saying that they distribute malware is a stretch
I still trust Unity for the most part, it's not like they're completely ruining their engine or doubling down on sapping money from every single dev (yet)
This whole billing update could just be a genuine mistake on their part, it's left me more confused than anything why they wouldn't draft up some ideas and consult the community first before making a final announcement
That said I'm still switching engines cause I just found I like the workflow in other places more, lol
yeah but that wasn't well known at the time and if some company has bad reputation then it's understandable that people aren't going to like it
The knowledge of this was as available back then as it is now... people just read a headline and got angry
it was available but not many people knew about it
i mean i didn't even know what ironSource was until the merge and i bet most people didn't
the companies missmanagement is a great reason not to trust the company rn. i mean they have been hemoraging money for years now. say nothing of the recent decisions whoever is in charge aint doing biznes too good
just saying that bad reputation is bad reputation even if it's false, it's not correct to hate based on false bad reputation, but it's justifiable
I dont see how this relates, the point is that if you just look slightly into what the company does you realize that its more complicated than "ironsource is a malware distributor"
Correct, Ironsource did not create malware.
They made an installer for people to use, that bad actors abused for that purpose,
but that is like saying that the makers of C++ were involved in malware...
^
this is my point
you called them a malware distributor in your text earlier knowing this?
Yeah, and that is unfortunately the skill issue that people are having,
not looking up information and just going by hearsay and jumping to conclusions.
don't feel like explaining the whole thing
also iirc i said that when explaining why people were mad at unity prior which would make that statement mostly correct, people thought that it was a malware distributor, because malware was distributed using their app bundler
which is why people got mad
it's not entirely correct to dislike that change but it's not wrong either
I dont understand
You make a comment saying that you "Lost trust because they partnered with a malware distributor", and then now you're saying you knew that they werent, didnt feel like explaining it, but still said that theyre a malware distributor before?
I agree, lots of emotional reactions. Basically mass hysteria.
Yeah like I said, if the most recent announcements were the initial ones people probably wouldn't really care that much lol
yeah, because i didn't feel like explaining it
i could've explained it, but i chose not to in the moment, i don't think it's that big of a deal
it's not like it's going to change the way someone thinks about unity considering the recent events
also sorry if some of my messages are like formatted in a weird way i'm a bit sleepy
i also use commas instead of dots a lot even when the sentence should be over (a bad habit of mine)
I mean yeah, I agree that most people wont change their mind from it anyway. The malware distributor thing is just something that frustrates me sometimes
i understand that
But most people have made up their mind, as you said, so I suppose its not really even worth debating
pretty much, im fine with the new terms, old ones were terrible but since they were changed, they dont matter much anymore
Yeah assuming they stick to them, and dont try to do something like the original ones in the future, im really quite happy with them
yup, it was a bad decision on unity's side for sure, but its a company and companies sometimes make bad decisions, its really important they listened and changed it
The 'clarification' on "installs" makes things much better too
Checkout my godot tutorials: https://www.youtube.com/watch?v=yf93wYfwmCo&list=PLl4QzL2HFIdJ5A7IUp9e6KhJOO1RUX8iv
#godot #unityruntimefee #unity #godot4 #gameengine #installation #install
That is already changed to better pricing
#announcements even a slight chance that brackeys might post more videos is like a blessing
this line legit made me jump out of my chair in excitement
The King
himself has returned
Still surreal to see Brackeys actually commenting on this
Yeah
For what it's worth I didn't expect it either
But I am glad he's taking a stand here. I was curious to hear his thoughts on all of this
I want to know who "we" is 
About the splash screen, did you mean made with unity will no longer be available?
They mean it will be optional
"Brackeys" has not just been Asbjorn for a long time.
I suspect "we" in the context of the announcement means then entire Brackeys team.
So ppl can turn it off?
That's the idea yes
It's like 10% cool I was looking to turn it off, and I think it should apply from unity 2023 or 2024 onwards
It will apply to the next LTS onwards
It will be interesting to see what percentage of devs turn it off though
I'm gonna get 2022 lts asap
Because historically, the splash screen has had this stigma around it. "Oh this game has the Unity splash screen, the dev must've not had much money. the game must be shit"
But this will no longer be the case
Oh i thought the company was broken up 
Yes idk why ppl think this way
This dev not have enough money
Because now the dev will need money to use Unity in the first place 
It could be a prototype
Ye
Unity is getting to shit
Maybe
C# is main reason why I love unity
Because "free" is often equated with "cheap". And people are quick to judge a book (or game, in this case) by its cover.
Also prototypes often are shit. That's the whole reason you prototype; to try something out. If you're sane, you just don't release your prototypes if they are dysfunctional.
But I think one of the main reasons people are quick to judge Unity games, is because there's a ton of mobile games made with Unity that are cheaply made and serve only to present the player with ads. Or microtransactions.
And then there's the common notion that "Unity games always look bad". It's not true, of course (have you seen GTFO or the The Book of the Dead demo?), but good-looking Unity games are few and far between.
There are loads of good looking Unity games
Firewatch was made in Unity
and that game is stunning
They hand-crafted almost every single tree in the game
I agree
Stunning
Ok guys, I should be off now gotta make ma project!
Yeah
Unfortunately a downside of being super popular
There will always be a significantly higher percentage of crappy games to actually good ones
Combine that with so many people picking up Unity as their first engine, yeah people will start making bad judgements
There was this YouTube video that explained it quite well, and was released well before this pricing shenanigans
the trees arenβt procedural?
nope
Their env artists crafted all of them
well, all the ones that you come into close contact with like those
trees off in the distance are probably procedural LODs
That happened 6 days ago 
Wait 1 sec
Unless you are talking about another change I'm not aware of
I haven't really been following for the past couple of days so maybe something new has hit
Oh I believe this is the same announcement, they just localised it to other languages recently
Well there is written pretty much the same
Ohhh, okay. Are you all still gonna switch?
I am, I'm pretty set on using Unreal
How are you learning unreal with c++. I just don't get it.
Fuck I couldn't find it and ended up watching cat videos
I already know C++ so
But do you need to KNOW it? Like for Unity with c# I just learned a bit and then got right into unity
π€· I mean, if you've got C++ experience with some knowledge of vector math I'd assume it to be somewhat straightforward
I got 0 experience with c++. I only know about c#
It definitely helps. Though it is possible to create an entire game in Blueprints, it's not commonly done because Blueprints aren't as performant as compiled C++ code
Nah, Blueprints works fine. Buuut knowing good practices/having programming experience and such will always be helpful
Like, even for unity while using C# there's a lot of things that people can improve at
No thats not what I ment. I want to programm with c++ but I want to know If I should first learn c++ normaly or instantly learn it with unreal
Yk some time ago we needed to pass strings to a method to connect input
Annd dear God the number of people just not creating a class with all of the strings as constants was terrifying
Dunno, in my experience even while learning C# only for and with unity at first, I learnt a lot about the language working on other, non-unity projects
Haven't really worked in with unreal or C++ to answer you here tbh
Because for Unity I was able to find tutorials that made a game in Unity but also explained the code so I would learn both. But for Unreal it seems like all tutorials are for people with c++ background
You should always learn the language outside of the engine before continuing. Understanding how it works will make learning much easier
You should be familiar with c++ syntax yes, the same as you should be familiar with C# syntax before using unity
don't learn a programming language while also learning an entire game engine API
Also unreal relies on blueprints more than anything so you probably wont be using c++ as much as you think
I won't?
For example if I would make this little ping pong two player game, you know what I mean? Would you make it with blueprints or c++?
That's quite a simple game, you could do that entirely in blueprints
You still will
Its just not going to be like how you use c# for everything in unity.
Unreal you can use blueprints and c++. For more control youll still want to learn c++ but like you dont have to
Ohhh, you mean it like that. Please learn basic C++ syntax and practices first. Heck! Even the way you learnt C# is kinda questionable
I find this in bad form on the part of the tutorial makers. So many of them handhold and try to teach C# syntax while giving Unity tutorials, it's fucking annoying
Tutorials should not ever couple the two
A lot of language features get overshadowed when you try to learn a large api while first starting out with the programming language. That's quite unhealthy and can cause bad practices like this
#1151519526136066088 message
because a) you should already know the language anyway, and b) it makes it impossible for more experienced devs to follow the tutorial. I have genuinely tried to watch a tutorial in the past and the guy was like "so we do open bracket and close bracket and end it with a semicolon" and I'm just like "YES I KNOW HOW TO CODE PLEASE TELL ME HOW TO MAKE A TRAJECTORY LINE"
Yeah but thats how I learned it xD
I learned c# via making things in winforms and looking back on that code that was not the best move
Please tell me you know what enums or Linq is?
honestly this is a large reason why I sometimes write my own tutorials. even if another tutorial already exists, I want to teach it the way I believe it should be taught - by not assuming the reader is a complete idiot on the subject. I give only the information that's actually relevant
I do know Enums
LINQ?
No
...wait how do you go learn C# without stumbling across LINQ even on- nevermind
So yeah
That's what happens when you don't learn the language properly
I only watched Unity tutorials
I didnt know what access modifers were or how they worked. I used a text file to communicate variables between files xd
I barely understood how classes worked other than using the boilerplate code winforms gave me
Absolute paths were everywhere lol
Long af if statements that couldve easily been a switch or done with linq
Yea i hate my old code 
Ill send one
honestly though this is fine
You don't know a massive library that's a large attractive feature of the language you're using
WinForms is simple enough that the API isn't so much of a distraction from the language learning process
I learned VB by making GUI apps
I learned C# by making GUI apps (with WinForms actually
)
Yesn't, still better to branch out a little bit tho
EXPAND for Time Stamp Links -- This is the most basic Unity tutorial I will ever make. If you are brand new to Unity, or if you want to make sure youβve covered the basics, and if you want to learn how to write your first C# script - this is the video for you!
Over the course of 2 hours, I go through the User Interface, Game Objects, Transforms...
Using anything more complex like WPF or MAUI, where you have a whole fucking MVVM/MVC structure, I would absolutely not recommend for learning C#
So i did good thing 
but WinForms is minimal enough that you don't need to worry about it
Hm hm
Shit i learned most languages by trying to make gui 
Even python tho i didnt like tkinter which got me switching to c# in the first place
I learnt most by trying to do image processing for some reason
My previous orca went through so many changes
Actually some of the first apps I ever made in C# are on my github as part of personal archivist project
For example https://github.com/oliverbooth/iPodUnlocker
Why do you all make things outside of games
Huh cool
Because that's how you learn the language itself
Because im not a game dev
Helps to learn, and the fact that gamedev isn't the only industry people who learn programming are restricted to
I learned c# making an absurd number of console apps and some things with winforms
What is a easy thing to do with c++
The same as easy things in other languages
You could practice by making a command-line Blackjack
that's always a fun one
Im going to learn c++ by probably making a mini language. Or a gui app. We will see lol
Well i never did any projects
in that case
Orrrrr i could get into embedded systems but its still a struggle for me :(
These are some links with ideas for small projects!
- https://github.com/karan/Projects
- https://github.com/joereynolds/what-to-code
- http://andrewcombs13.com/projectIdeas/
- https://www.reddit.com/r/dailyprogrammer/
- https://qph.fs.quoracdn.net/main-qimg-2fa8b318be75adf3d32f85eb42d2422e-c
- https://github.com/scraggo/bookmarks-programming/blob/master/project-ideas.md
- https://rosettacode.org/wiki/Category:Programming_Tasks
kek
Was this the marcro oh wait tmit is
we can keep yours
yeah I ran it too
yo yasa do you make games
I try to 
lol i just found ur website
I have actually finished very very few games
But I do have like
maybe 100 prototypes
proof of concepts
oh sick
if I combined them I could probably make an actual game out of them
I just don't always have the dedication to do so 
this prolly aint the place to ask but what software do you work on
I like to work on something quickly. So I have lots of projects with individual systems (they were made in Unity but now I need to remake them in Unreal)
like I have an interaction system
I have item collect/drop in another project
I got lots of little pieces 
oooh. you should upload them to unreal asset thing. alot more artist focued people tend to use unreal iv heard
less techy techy
I was actually in the middle of making a proper game until Unity announced this whole thing
I was making good progress but now because I decided to switch I have to start over
fuck dude lmao
thats fine tho, tbh the unity workflow is kinda hindering. i feel personally that godot has enables me to do more work tha ni ever could with unity. maybe unreal will be the same for you
noice, thats trippy
I did actually have a somewhat working version of this in Unreal a long while ago
So I know it's entirely possible to do again
But I since lost the source for this project so I do have to write it all from scratch π
ah, i hope ue5 got some color. my adhd brain needs stimuli
UE5 editor is flat and more minimal now, way better looking
mmm thats the shit right there
i totally plan to move to eu5 one day cuz c++ is my baby and c# is like its annoying baby cousin. plus if i ever have a studio of my own id like to be able to break into the console market
you're not wrong tbh
lmao
idk why c++ gets so much shit its literally the easiest thing to learn. javascript gave me more trouble
might be pointers that are making C++ a bit intimidating from a C# perspective, * is usually multiplication
in c++ it's also pointers
in c# it's also pointers
ah
I have an easier time learning c++ than rust. The hard thing with c++ tho is the mem management that c# usually takes care of for you
think i just haven't reached that far
it's rare to come across, C# devs typically don't use raw pointers and if they do it's almost always in the context of native interop to some lib that wants a pointer
but they exist
arrow being used is also something new when learning c++ in unreal, being rarely used them during unity times
i saw those two as probably a bit more of a challenge to get used to
oh, good to know, thanks
a pointer is an integer that stores the memory location of another block of memory. what about that is hard to understand
from the things i've learned, that's not something that comes up often so for me it's just seen as foreign
More so how to use them than the definition
Segfault go brrrrr
yeah, that too honestly, like i don't know if i should use pointers or not and how do i use them, is it different or something takes a bit of time
I personally do not see a reason to use explicit pointer other than for allocating to the heap
Some libraries do require pointers everywhere though
that is exactly the only reason you use them
to point to heap allocated memory
cuz its not contiguous
thats it
I still do not get why some libraries want a pointer to an integer, even if they don't change it
yeah takes a bit for me to understood them, now i think i'm a bit more comfortable with C++ though
ig if someone doesnt fully understand how the heap and stack work than pointers are confusing cuz like "why would you use them". but cherno exists if you want detailed info on that
I'd say:
Small structs? use the direct way to construct
Large classes with multiple layers of inheritance? use the new keyword
It's very generalized, but makes sense in most cases
yeah, starting out i never understood that at first
depends on ur design philosophy ig but genrally speaking, anything that needs to percist throughout ur whole program, put on the heap to ensure it isnt popped off the stack early, anything that you only need for one function, can be allocated on the stack
It's good to think of the stack like a small array, while the heap is the whole block of memory that isn't used
You could say a stack is an untyped array on the heap
While it is wrong, functionally it's right
its just some shit on ur ram
i've learned most of them from just looking up, so it wasn't easy, so this actually helps out to know
Also IIRC the stack doesn't get swapped?
how do you mean
To the disk
I mean if the OS can swap it onto the disk like it can with the heap
So that would be another use for the stack over the heap
?
the heap can be swapped onto the disk if there's not enough memory
no
Yes
ur program just crashes
That's if you go over the memory and the disk
or stalls cuz the cpu cant allocate memory for it
Hm yes unity pricing change talk
very tasty good job
ih fuck sry
idk how it turned out like this
NVG mind if we continue this talk in DMs?
It started out because someone was talking about learning C++ for Unreal
sure
But let's try get back on topic now please
π
anyways
We always have https://discord.com/channels/243005537342586880/1030957373365428315 (or #chat itself) for general programming chitchat
yasa what is that #unknown channel
it goes to offtopic
it goes there, just looks as unknown for a bit
classic discord
still unknown 
maybe i dont have all channels shown?
i have them all on
try pressing it, might show it afterwards
no it doesnt
it's odd that it shows on me, feels like a discord weird time then
still doesnt show
XD
welp, can't help it then 
will this thread ever close, after what unity has done, as they call "fixes"
why would it? its just a good place to suggest engines
oh wait
nvm wrong thread
XD
maybe it will close
keep it alive ?
It's explained in the OP
Which is also pinned
Open pinned messages, scroll down to the first (last) one
@pseudo crown
unity decided to be real greedy and then realising their mistake and reverted back
it left many people in doubt and unity has lost many gamedevs trust
in short
Actually after the stream with Jason Weimann, it's clear that it was never about greed - it was largely a huge miscommunication by the PR team
oh
They misused the word "install" when they meant "acquisition"
Because the idea was to charge a royalty, basically a per-purchase model, but one that didn't just apply to paid games
They said "install" because you don't "purchase" a free game
Well, that I'm aware of. I meant, what happened between that and now?
Not Unity's so-called "resolution", I'm aware of that as well.
No extra news has come out, really. The newer model they proposed has pacified almost everyone
But understandably a lot of devs are weary and trust has been broken with a large chunk of the community
Tbh I still don't fully believe that the PR team didn't find any faults before publishing it
How tf do you roll out a pricing scheme(something that affects pretty much all non-bigass-studio developers using unity) update without rechecking it multiple times to ensure its correct interpretation
I think they know what they meant
Although the original was dumb to the point that I am willing to believe it was a honest mistake
And well, nor do I like not-so-well founded theories
clumsy work from announcers thats all. Even most unity devs knew it was dumb
You can tell the person who wrote initial announcement had no idea what was going on
As well as in the FAQ
Yeah... I don't think I can go back, either. At least not until the CEO is fired.
Hell, I'm not sure if I'd go back even then.
John Riccitiello has stepped down as Unity CEO (updated the link so it's Unity's official post - same link as Zenvin)
And a news article in more digestible form, if you prefer
pog
Corresponding news post by Unity
Hereβs the thing, until a dev in this community has to start actually paying money, feels like we are all just complaining about a threat to a pipe dream we wish we had. I wish my problem was that Unity would start collecting a fee because then Iβd actually have hit $1,000,000 in sales at a minimum
The exact numbers wasn't the problem
It was that it would apply to every game ever made with Unity and there was nothing you could do about it
There was also nothing stopping them from making it way worse, say you now have to pay Unity 50% of earnings
This community is full of devs from indie to AAA and all in between, im sure there are devs that are directly affected by the numbers or might become affected following their release, as some are with publishers and other big-names that could help them indirectly reach those numbers - though I think the concern is less about the exact numbers, the $1 million was recent, before it was $250K, after Jan 1st, atm nothing prevents them from saying "its actually going to be $50K and 10K installs before you pay" or make it from 15 cent a install to 20 cents or make more changes to the Personal or Pro license plan - they done a lot of damage control now, but doesnt mean they will keep it that way, they could... But they also could not
Its also nice the ToS (currently) will apply to each LTS version of the engine so you have a choice to upgrade, though im concerned if they release a stable version of a feature thats only available in a future LTS, essentially forcing you to upgrade if you need that feature or want to try it for a project, for ongoing projects, im sure thats less of a problem now, but it might be for future projects
It's business though, and to be fair their first publication wasn't bad. I don't know where people derived the "retroactive installs" thing either. That seems purely hype.
Here's the article straight from the horse's mouth:
Also, there is a legality issue with that even if it were true.
You can't tell someone their old purchases are now a higher price tag and therefore they'll need to pay the difference in price on all old purchases. There is a "reasonableness" criteria in contract law.
To your point about games impacted by this... let's list them!
Hollow Knight is probably one of the major ones, with like 6 million copies sold... then again the revenue on that game is like $100 million not accounting for discount sales.
Hearthstone and Pokemon Go are others
F2P mobile games would be interest because of the in-app purchasing
It is not purely hype.
The article you linked has been edited multiple times at this point (as stated in its edior's notes), and does not represent Unity's original announcement.
Of course, enforcing those changes retroactively would legally be more than troublesome; someone at Unity seems to have realized that as well, because they did delete the github repository they had to archive previous versions of thwir ToS - which since (I think) 2017 have had a paragraph preventing retroactive changes.
I canβt confirm or deny if the article has been changed. The editorβs notes sound more like, βbelow is obsolete,β rather than then changing the original text, but that doesnβt mean they didnβt change some of it either.
https://www.reddit.com/r/gamedev/comments/16hnibp/unity_silently_removed_their_github_repo_to_track/
Old terms are still binding to some extent. Contracts are only as strong as the will of a party to uphold itβ¦ looking at Epic games, Iβm curious if the βno commissions on first six months of sales,β is worth not having your game listed in Steam. Steamβs 30% commissions is a chunk. Epic Games and UE take 12% and 5%, respectively, it sounds like.
It's mainly the loss of trust at this stage
Yea
The more Iβm thinking on the TOS change / deletion the more Iβm thinking it is t about the money which is what most people were saying.
I think at one stage (not saying this is you) people were saying something similar - "this will never affect you" - when the rule was $200,000 lifetime revenue and that was kinda infuriating lmao
I think a lot of people don't want to be millionaires - they just want to replace their current income with indie dev income (and I think that's a realistic goal)
Really the money needs to be left out of the conversation. This is purely about their blatant disregard for upholding their old contracts in good faith.
Iβm starting to think about what switching to UE would look like
UE is primarily targeted at bigger projects or AAA games
and while it's a good game engine
it's not the best for smaller projects, it's just not built for them
define AAA
its people with a high budget right 
what classifies as "high" budget
idk you tell me 
Why? I'm not the one who used the term AAA
I see smaller indie game devs working in it all the time. SovereignDev and Kindred Games for example
Not sure you have to be big to use UE
I wish people would stop saying games are "AAA" or "indie" because it doesn't really tell you much
Indie to me just means a smaller company
if its triple A its probably trash 
1-20 devs probably
Yea just look at Diablo 4
No one plays that anymore
AAA is usually just the credit rating of a company
It devalues games as an art form. When people refer to "AAA games" (whatever the hell that means), people almost put them on a pedestal. Like they're these massive amazing projects that can only be accomplished by large teams (which is ridiculous because plenty of smaller teams have made fantastic games) and usually games like Call of Duty get dumped in there and that franchise is dogshit. But there are good games out there that most would categorise as "AAA".
"Indie" is the same but the opposite - it implies the games didn't have the budget to be good, which is equally ridiculous because there are some absolute gems that people would classify as "indie", but also equally there are dogshit games too
Not sure credit rating is correct but itβs like a BBB company or bbb means they are higher risk and less well established thus more risky an investment. My guess is the AAA designation was just stolen for this
The names AAA/indie tell you absolutely nothing
indie devs care about their community 
I mean maybe it tells you something about the budget or team size, maybe, if that's the definition you use. But that really tells you nothing about the quality of a particular game
But that's why I asked this. People have different definitions - so not only does it tell you nothing, it's also a wildly inconsistent modifier to use in the first place
AAA (just looked this up) is a credit quality score for the quality of risk with a company. My best guess was whoever used this first was thinking a AAA title meant you ran a low risk of being disappointed in the game.
Like Zelda, Final Fantasy,β¦
Yeah I know a few people that define AAA and Indie based on their graphics and it's.... not great
Yeah that's fucking stupid
Hahaha
Stray can be considered "indie", depending on your definition of indie
And that game has amazing graphics
I know someone who says Baldur's Gate 3 is indie
Wait what? BG3 has dumped huge $$$ into that game haha
And it was made with a higher headcount than Skyrim
Larian Studios isnt AAA therefore INDIE π€£
And therein lies the problem
the AAA/indie qualifier tells you literally nothing because now we're into the discussion of graphics. Stop bundling good and bad games together, stop categorising them using useless labels. Evaluate each game, as it is, and judge it on its own merit
Point I was making was that KGamer said that UE is targeted at AAA studios and that's just nonsense because the word AAA is not meaningful
It's targeted at just.... studios
you don't it's just going not going to be as comfortable as other engines
I really think it just comes down to risk. AAA titles are more likely to be accepted by the masses, indie games are hard sells because of the risk of it being poorly made.
Honestly AAA vs Indie only makes sense in terms of development mindset/scope
what i mean by AAA is something made with a huge budget, not sure where to draw that line between AAA and AA budget, but at least it's wildly different from Indie, which is often defined as no budget at all or paying out of pocket
Yea Iβm struggling with that. Part of me wants to put my faith in the big companies that have establish legal shields to defend the general users of Unity against Unity themselves.
But UE is free to use
So how does budget impact anything
I swapped to Godot because the workflow suits me better
In fact Epic/Unreal even offers a lot more starter content than Unity. Have you seen the megascans library? Jesus christ
team members? you have to pay people to work for you, i don't know too much about unreal engine but i think it's much more suited for huge teams
Yasahiro will probably ask you, βbut what do you mean by scope?β
Lol
not trying to say unreal is bad or unusable for indie devs or something
Mmm no? It's suitable for anyone
it is
Why would it not be suitable for small teams?
i'm not saying it isn't
Lilith Walters (well known on twitter ig) is a solo dev using Unreal
She made the Bloodborne demake and is making Bloodborne Cart
Define the difference between Zelda and Hollow Knight
Iβm curious how youβd separate two legendary games
wh
i'm just saying it's more suitable for bigger teams, it's target auditory are huge teams (i could be wrong, but i think what im saying isn't too confusing)
To me Zelda is AAA because it comes from a line of quality Zelda games. Hollow Knight was indie but will be a AAA title in future installments
that's.. not really how the term is used, at least not commonly
i hate zelda
It's a "quality" game, for you
Zelda has low risk to disappoint, Hollow Knight was a wildcard but has proven to be a great game.
Balan Wonderworld is AAA, it's neither good nor comes from a well-known or well-liked series
i dont really like hollow knight either
To me it just seems like you're asking to compare the difference between apples and a hammer
im going to have to agree on this one, it's really well made and is very charming but it's just not very fun for me
one is edible the other isnt

Everything is edible if you believe hard enough
NB: I am not a dietician please do not take my word as truth. Eating a hammer may negatively impact your digestive system please see the nutritional info on the hammer's packaging for more information
you could get food poisoning, OOOR you could eat a lead hammer and get lead poisoning too! two for one, what a deal!
My point is the hollow knight has 6 million sales, 310k positive reviews on steam⦠the likelihood of people buying the next game and being disappointed is low.
how does that make sense
if anything you would be more likely to be disappointed if a sequel isn't up to par with the first game
AAA is when the studio has money? ._. what
there's a middleground between AAA and indie commonly referred to as AA
general consensus is that the concepts are separated by budget
AA is a car breakdown service 
So you're doing exactly what I said is stupid - you're saying Hollow Knight is shit because it's indie, when that's just not true. If a game is shit, it's because the game is shit
^^^
Or you are saying it's good
Whatever
Point is the "indie" label tells you nothing
indie has never implied good or bad
i still believe indie just tells whether or not the game was made on a budget, but since it's such an undefined term, i guess your point does make sense
No Iβm saying it comes down to the risk of buying from the developer. Hollow Knight as far as I know is pretty new to the scene so it was an indie title, but now it has a huge following that means they are likely to make another smash hit. So their next title will be AAA. Like Elder Scrolls used to be indie. Then Oblivion came out and people loved it. So when Bethesda released Skyrim there was a low risk of it sucking.
Sacking Riccitiello is such a W
Unreal is 100% small team and solo friendly these days and tons of tooling is set around cutting out the need for dedicated people to do things like LODs etc
The only engine remaining that's really "only suited for huge teams" is CE, which requires you to have specialized disparate knowledge in several languages and tools to use it (Flash + C++ + Lua + their crazy asset pipeline that needed Max, Photoshop with special plugins, etc)
i didn't say it was only suited for huge teams, i just said that it's targeted at them, its supposed to be comfortable for those kinds of teams, i never said it wasn't suited for small projects, just that it's less ideal for smaller projects than other engines (especially with that 1GB export size)
It's definitely not targeted at bigger teams either anymore, just bigger games
Epic's really focused on the Indie with lots of the recent tooling as well as the AAA
sorry yeah that's what i've initially said and got lost in all the "AAA vs Indie" debate that's been going on
Fair yeah
anyway that's the take i'm leaving it on as i go to sleep, good night
I mean it broadly indicates the project was made on a more restricted budget (not inherently but often something that comes with the territory of being independent ie not chained to an entity with tons of money to throw at them), which depending on the scope of the project can indicate quality.
In very very general terms, big ambitious games that are indie skew towards being crap because the studio is overextended, and big ambitious games that are AAA skew towards being crap because they're uninspired. But that's so beyond generalized that it doesn't say anything about any individual project with either label
Unreal developers cost a LOT more than Unity ones at least here in Canada
A unity C# dev will run you 60k for a junior up to 120k for a senior and an Unreal C++ dev will run you 70-80k for a junior up to 130-150 for a senior
less competition i assume
though that's not what that original message was referring to
partially less competition, partially because it's just a different skillset and employers already generally have to pay more to get someone experienced in C/C++ and reigning it in, compared to C#
Was responding to the "UE is free to use, how does budget effect anything" part to just add the detail that UE typically means higher staff costs which add up over time and how that itself may make UE slightly less suited to indie but not much
are we all going back to using unity now ?
respect your opinion
but, tbh unity > godot, in many ways
I feel like going back to Unity is just waiting for them to do this again
I moved to godot last year when they did the Ironsource and "devs who don't use ads are fucking idiots" scandals
and then I moved back in october
now that I've moved again I'm just staying gone
The whole thing has really highlighted that they don't care about the users - just the stock price and their profits
I'd argue that they've had more scandals than notable new features
Building your entire production flow around one company that can do whatever they want and have a legal fiduciary responsibility to maximize shareholder profit because the scapegoat CEO was removed even though every single board member/other executive who pushed these changes and supported it is still there is, frankly, an incredibly stupid idea
Same with Epic, they're under financial strain too at the moment and I'm watching closely for when to jump ship to O3DE (and just deal with implementing lots of stuff myself and contributing upstream to the engine for a while throughout production)
unfortunately, you're spot on - as a public company they are obligated to prioritize the shareholders, not the customers
The CEO stepping down alleviates this fear for me 
Why?
The CEO doesn't have majority control over the company, and he's not the sole person responsible for pushing it
Their board is still full of ironsource guys etc who pushed this and agreed with it
Getting rid of a scapegoat everyone knows is just a PR move to win back gullible people + because this hurt their profits/share price
Sort of, he did the Ironsource merger which ultimately lead to the shift in board composition that allowed this
But those people are ALL still there in voting positions
True, I can make this choice only because I'm just a hobbyist.
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It's subjective and varies on a case by case basis, I find Godot much better than Unity, even if Unity has more tools, Godot has everything that I need and has a nicer workflow
Same
ok yee ur right
ok, maybe godot 4.1 is actually cool
So do you all go back to Unity now?
Never ditched it, so yh I'm still on Unity.
I don't trust the company enough to just go back
same
i tried godot long time ago and i think ill stick to it
It's wayyy too convenient for 2d especially
only trouble I've found recently is that needing to build the project in C# for Exports to become visible kinda sucks but is ok
agreed, its so neat to use
Any condensed version of this thread?
About 5000 comments, and many are irrelevant to unitys pricing change and are Off-topic.
Check pinned messages
The controversy is over.
So, well, has anyone reconsidered upgrading to Unity 6?
I switched to godot yesterday
before the announcement
now i know that godot is better than unity
Neither engine is better, Unity has a much more mature toolset and vastly more tutorials and documentation, but godot has a less steep learning curve and a very active and engaged community
Optional splash screen is pretty nice. And we have new Awaitable type
Can't wait to try the Awaitable class again once the beta ends 
I've tried once and tbf it is pretty neat.
unitask all the way
Honestly, I only used Unity 6 to learn because I knew the changes wouldn't affect me for years. 
i have been using unity for almost 2 years. It took me about a month to like it. It took 10 minutes for me to like godot. So godot is just superior. In my opinion JK
You think we should keep using Unity? new CEO new trust to gain isn't it?
I think my opinion is irrelevant and you should use whatever engine you're most comfortable with 
Since Riccitiello resigned, things seemed to have calmed down and maybe Unity is going in the right direction?
Well I like to hear what other people have to say
I'd like to think there's some hope for it anyway
It's difficult to say whether this decision to cancel the runtime fee was in the interest of devs, or of shareholders, but either way it benefits devs all the same
and the shareholders too, everyone was pissed off at Unity, If the initial runtime fee was still applied people would have stopped using Unity

dayi,
How much they charging per install this time
0$
The same you pay for Unity Personal
Afaik Unity no longer has royalties either
With the runtime fee cancelled, and basically no real benefit to upgrading to Pro (other than being forced), Unity doesn't have any feasible income.
As weird as it seems, Unity is going to go into a losing business model.
Yeah they need to make money somehow. The current trajectory is not working
Yea idk abt
"Unity Editor Software Terms Update: Runtime Fee cancellation"
https://unity.com/blog/terms-update-runtime-fee-cancellation
It sounds good at a glance, if there's some more malicious changes there I'd be happy to hear π
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