#Unity Pricing Changes - MEGATHREAD
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Are Ubisoft UK hiring? 
Probably
welp
actually
2 days ago
(X
There are 3 others in the UK though, in Guildford, Newcastle and Warwickshire and Royal Leamington Spa
You could check linkedin/ubisoft website for any openings
Like @celest verge said, have a portfolio with lots of game-related stuff in it.
However, if programming is your main discipline, I would advise that you focus on developing examples of specific game features (like inventories, as you mentioned) rather than spending the time to make full games. Since games require many different components including art and game design, which won't help you to spend significant time on if you're looking for a programming job.
If you have examples of projects that you have worked on as part of a team with other people, that will also look good and demonstrate your capability of working with others.
Also as Warp suggested, having variety in your portfolio is important to show your flexibility. Build features from lots of different kinds of games.
A bleak yet potentially realistic outlook on the whole situation
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I'm getting into gamedev for fun. Is it practical to learn Unity now?
some of my thoughts on our meeting with unity
https://t.co/6op8P9MNx1
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an update from a Unity insider
Freya Holmer is so good
It's so cool of her willing to be a voice for and to the community at this time
like a hostage negotiator 😅
I don't think I've said as such in this thread, but I genuinely do feel bad for the engineers and the other employees at Unity - I'm aware this isn't their fault. My anger is very much directed at the CEO and the other executives, and that's to whom I'm referring when I say I'm angry "at Unity (the company)", I'm angry at the suits
I would love for the engineers to quit and go make a new engine
go work at their own company and make something even better
upcoming: Division Engine

ever watch Halt and Catch Fire?
I have not
it's a drama series about tech companies in the early 80s
at one point, a bunch of the employees at a big computer company quit and go form their own company called "Mutiny"
it's very much like the scenario you described
#JoshPetersonForCEO
Its not really a popular opinion right now but I still think if you're brand new and making games for fun its a perfectly fine engine to start with
The new pricing is really awful but doesnt affect newer developers, or developers making games without the intention of making money. Unity is still a really great engine to learn with, and many other engines have much higher learning curves than unity. Especially if you just want to make games for fun, personal games, or games without the intent of making money its still a great option. If your priorities shift though you may want to consider other options
Thanks. Don't see myself making games for money at the moment. Wanted to start off with Unity just because its easier to get into compared to other games engines and there are more resources.
saw this posted in another server
Indie means a team working without a budget,
AA means a team working with a reasonable budget
AAA means a team working with a large budget
sorry, forgot to turn off ping, since you've already been answered there was no need to ping you
just wanted to note that to anyone who doesn't know this
also to elaborate more, i mean funded budget, paying out of pocket doesn't count for this
any news?
i dunno if he is solo i dont see a reason not to make a paid game in Unity, 200k is a lot for a single person and if fees are that bad you can upgrade to unity pro
If fees are bad then how would they afford pro?
One possible issue is that many players will be hesitant to install Unity games now.
The company have not disclosed how they will track installs to charge developers, so who's to say that they won't force future Unity games to include a tracker of some sort - which might be (seen as) a breach of privacy by many.
Of course, this can only apply to newer versions of the editor, but explaining that to a player base may not be the easiest thing.
So even if you ignore the fees themselves, it may be difficult for new Unity games to establish themselves on the market.
Besides you can make a free game just fine. It doesnt need to be paid if you are just learning
After some experience wanting to make money would become a hassle tho because this model makes it hard to plan out how much things will cost. It would be great to make 200k in revenue and have many installs but then you cant predict how many times people will install your game. How would you know how much you ate losing out on in the end? It makes it much more risky
I want to be profesional game dev you think i can continue learning unity or i need switch on a other engine?
Now if they did a normal rev share model this would be easier to predict. But basing it on installs is just reckless
Keep learning with unity. The skills you pick up from unity can be transferred elsewhere to other engines. Its not a waste of time. Once you begin making bigger games and put them on the market for money then depending on what happens in the end you could switch to another engine. But rn i think you are fine where you are
Hm ok 👌 tysm that really sad for unity why they made that they just kill unity
if you are solo, and make 200k of your game, is 2k that much ?
i dont think this is that big of an issue, most players dont care what/where your game was made, hell i dont even know where most games i have were made.
A lot of people dont care about their privacy either, if you have any kind of social media app then you dont have any privacy
If you are solo and make 200k then
a) you are very lucky. Extremely even
b) where is the 2k coming from?
People do care about privacy. Its just everyone is powerless on fixing the privacy issues. You can have a social media app and still have your data sold to some third party because the company is greedy even if you dont post anything
well...
a) i know, but i said in the original statement that it only works when you are solo, 200k might not be a lot for studios
b) if you make 200k, its in your bank account, and you dont want to pay fees, you just pay 2k for unity pro
The fees still apply for unity pro too
but smaller and later
200k isnt what you have in your bank account. You still need to pay taxes on it and other expenses. In the end you will have much less than 200k. Having to pay for pro every month (or whatever the time period is) adds up
Alr
ok lets account for taxes, Steam takes 30%, so you are left with 140k, i dont know what your income tax is, here its around 30% ( - all the expenses) assuming we have no expenses this leaves us we 98k
(Quick reminder this has nothing to do with unity, you would pay this regardless)
now 0.2$ per install may sound like a lot to some, I will assume the game is paid, 10$ seems like a fair price for an indie game, but wait, in that case we only sold 20k copies of the game, meaning only 20k installs (if not less). since we need 200k sold copies of the game (assuming everybody downloads the game), this means we make 2 Million $ (980k left after taxes and steam)
Unity Personal
now we can start paying 0.2$ per install, meaning we make 9.8$ per sale instead of 10$
now if we were to assume you sold another 100k copies of your game, you have to pay 20k to Unity, BUT you make 1 Million dollars (490k after taxes and steam)
Unity Pro (costs 2k/year)
Same thing only diffrence being now we have to sell 1 Million copies of the game to meet the requiremenets
Ignoring that we pay 0.15$ per install, meaning you pay 15k to Unity, BUT you make 1 Million dollars (490k after taxes and steam)
any news this morning?
Don’t think so.
hmm
microsoft lawyers too after finding out microsoft will be paying for games on game pass to unity
so also steam take taxes?
Yes
that has been like that since forever
Steam need win money too
I didn't know, nice so also steam steal money from developers... for sure they don't use all money for keeping up their s***ty servers
wot
what the fuck
they use that 30% to keep up your steam page, the use of steam services such as multiplayer, workshop, etc, sometimes promoting your game, and many others
they still get paid 100€ when you create an account, and they have extra founds from valve, I expected something like steam taxes but hey I don't care
Thats like a one time fee
To my knowledge
you dont really expect it to be enough do u
that's a one time fee so that 13 year old kids don't start submitting their first games to steam
yeah, correct, but 30% is a lot
I don't think so, but ok, I don't judge anyone
then go and publish your game to epic or something if you really don't like that 30%
nah, bro I'm gonna host on my servers
yeah and where will you publish your game?
real
itch?
it will be a problem when it will be a problem
I mean do as you wish if you think steam wont be helping with selling more copies
or not enough to make up for the 30% fee
for epic games it's 12% only, but fuck the epic launcher
yes, bcs mine the game, mine the rules
epic launcher is incredibly shitty its crazy
I’d never buy a game on epic games if it’s available on steam for same price
so true
lol
and being epic games exclusive is also bad
so basically steam is the only reasonable option if you want to sell your game
because let's be honest, noone actually buys games on itch
Also idk how things like early access and demos works in epic games
I’ve only seen it in steam
why in the first place are you talking about epic games?
and why you guys are so obsessed with steam? honestly I think steam and epic games are pretty much the same thing, just one is more popular and has more functions than the other
How well do you think a game like csgo could move to epic games
It entirely relies on steam market
also fun fact: the epic games sdk is dogshit for unity, I have tried it out
bro have you literally said that? do you know that cs go is made by valve? and valve owns steam?
Sure but doesnt change the fact that steam has way more features than epic games
Steam is way better than Epic, just starting from it's interface, friends, workshop and so on. The only thing that I like about Epic is that they give a lot of free games 
Crab game relies mostly on steam market
lmao
It doesn’t change the fact that epic games lacks so many features
Like also being able to interact with a community
bro I'm exiting this conversation because you guys want to win over an argument that has no sense to talk about when I will not change idea that easily
cant you just not update the runtime ?
yeah that's a funny thing, I have no clue how they want older runtime versions to report this information
bruh moment
They use money for paid the people who work at steam...
To be honest, somehow I'd recommended Godot for newbies lmaoo. Their GDScript learning resources are pretty good
There's fairly good docs and community support too tbh
so true the docs are great and also built into the engine which is funny
It's an electron app isnt it? Those freaking download sizes
i think the money thing should be a thing ||(BUT WITH A FUUUUUUUUUUUUUUUUUUUUUCK OF BALENCING)||
because crap game and genshin impact are giving unity the same amount of money
( genshin impact makes A LOT of money)
but the thing is that u cant track the games right
like how is it going to find out if the game was pirated or not
and that makes it IMPOSSIBLE
*impossible legally 
twitter 2.0
cant wait for discord to make server owners give them money
X*
I've made a new thread to discuss Unity alternatives, #1152974616273375243 message. I've listed a few engines there already. This thread should be strictly used for discussing the pricing change decision from now on.
If you want to talk about alternatives, or have any other alternatives I've not suggested, keep it in that channel.
https://unitedgamedevs.com/ oh hey they did actually make this lmao
Ahah
the 2k per year per seat is coming from the 200k+ that you're already making
you can switch to Pro license once you're reaching that level, you don't have to sign up to it today
😎
So i am following a godot tutorial from udemy. It's... different. Maybe just something i need to get used to, but the simple stuff like make a prefab with sprite and collider and stuff. seems a bit 'complicated' as in to many steps for such a simple thing lmao
@subtle grotto - Something which has come to my attention is that Proton (Windows emulation for Linux/Steam Deck) uses a virtual machine architecture. Every time it runs a windows game it spins up a new VM to run the game. This could result in a Unity Runtime reporting a first run/new install every time the game is run.
that's not how Wine (Proton is still just Wine) works
there are no VMs
sure, there is a different Wine prefix for every game, but usually everyone's prefix stays the same after the first run, unless you deliberately delete it (which is possible on Windows too)
Wine is "simply" emulation
Fair enough, I'll stand corrected.
We have heard you. We apologize for the confusion and angst the runtime fee policy we announced on Tuesday caused. We are listening, talking to our team members, community, customers, and partners, and will be making changes to the policy. We will share an update in a couple of…
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So is this actually going to result in a meaningful change to the pricing fees? Or is this just a performative gesture to smooth things over and buy time while waiting for people to forget about this?
Rick and Tim have an open chat about the Unity pricing changes.
Man i am really woried what I should do. I learned unity now the last 4 years, made many different smaller or bigger games, wanted to build my carrer around it and now what.....
I also started to work and learn more about Unity in my university.
I am scared that everything goes downhill and it seems like it will.
What should I do? Switching to
Unreal? Godot? Man I don't know, why are always the dumbest people CEOs and are making decisions based on "How can I get more money".....
Unity's just fine. The pricing hasn't been put into effect yet and larger companies will sue unity if it happens anyways
However, this does break a lot of people's trust in the Company and hence, the Engine so we can expect an increase in the usage of other game engines
At the end of the day, software development is a rapidly progressing industry and you shouldn't truly put all of your eggs in the same basket
So learn other engines, Unreal, Stride, Godot etc. Not because of panic and a sense of urgency but because of learning new stuff(annnd more stuff to add to your toolbox)
Ay, don't worry so much but learn other stuff anyways
True ^
should i learn them at the same time or just do a couple projects in one and then switch 🤔
I'm doing the latter, purely so I can get more experience in an engine and know if I pick it up later i'll have some memory of how to use it rather then mixing it up with other engines all the time
honestly, maybe its time we all become basic AF & start making pure JS webview desktop games (im kidding, but also not kidding)
at this point, it might even be worth it to make your own custom game engine
Yea I thought trying GoDot would be great for me and also good to know.
Can someone recommend some tutorials or courses? I would Love to use it with C#😁
I've actually been considering this. With the number of Unity Engineers that have left the company over the last week, I would not be surprised to see some new minimalistic engines pop out of the wood works
I know this question is a bit random, but do you think Godot could become an actual big alternative in the future? I have been considering learning it now with all of the stuff happening but it kinda feels like it isn‘t really established as a big player as of now
Not to say that the engine is worse or that nobody uses it, I‘m just kind of unsure if it‘s worth learning considering its potential future
Aaaand it‘s just very appealing to learn due to C# when compared to Unreal
There is a lot of C# capable engines. But it comes down to what you want to do with it more than anything. Its best to keep an eye on Luan's twitter tho as he's put up a ton of info to clarify things for transitioning to Godot from unity & is actively telling the community of the state different features are in
I will, I actually haven‘t until now. Thx for the advice :)
gimme a second, I have the tab somewhere
Here is a thread of threads with posts with design and architectural information to aid in migration to Godot for new users. Please share!
(read below 👇🧵)..
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Mega thread breaking everything transitional down to a tweet thread (refuse to call them x threads)
Wow, thanks a lot again! Definitely going to take a look at it soon
If you want some alternatives, #1152974616273375243 message
(keep in mind that thread isn't to talk about this pricing decision, it's merely for discussing other engines and their benefits/drawbacks)
I think I'll actually just slowly start dipping my toes into multiple different engines to see what sticks. I know that transitioning to alternatives is very challenging, but I think this would be a really good way to see what would be suited best for me
100%
I really never would have expected that I'd have to consider abandoning Unity one day, but hey, as somebody else here already said once it's never the best idea to put all eggs in the same basket
If you want to stay ahead in the industry, you need to be able to adapt. Everything in the tech world is fluid, so not investing all your energy into one engine is very beneficial
Yep exactly. If you spend so much time starting to learn one thing you kind of forget that there are so many other tools out there and that's also where I was until some time ago
Just like how python suddenly became very popular
I think a lot of people fall into that trap too, you're not alone. I've done it (stuck to one thing for ages and found myself in a difficult spot when I needed to change my tech stack)
And to be clear, as of now gamedev is still just a hobby to me, but just having the option to maybe one day be able to go professional is very comforting
I despise python
I actually had that a lot when learning other things as well (such as instruments), but yeah I think that's just natural
Honestly I would suggest people make a bunch of different very small games (or even the same game) in multiple engines. That way you can complete more projects and you have a better portfolio because of it
Employers will see that and go "wow this person can adjust their workflow, they're able to use anything" and it reflects well on you
Doesn't have to be a huge game. Just... a game
anything, because no matter what it means you're able to start and finish something and it doesn't matter what software you use to do it
Yeah that's basically the plan I'll try to follow from here on. And I think as always that finishing projects is just a great way to practice scoping, polishing etc
For the same reason knowing multiple programming languages looks good on a resume
Oh that's also true, havent considered that yet lol
My go to is bricks, simple, gives info about movement, input and collision. That or flappy bird 'cause gravity
I was going to do this, but my university basically rammed Unity down our throats, including in a unit (a class) all about the functionality of engines, they refused to let us actually do anything in terms of engine creation
Haha
I'm actually considering remaking/reimagining some small jam games I once made, just in another engine
Breakout is also a great one to practice hahaha
Oooh yeah makes sense lol.
My uni had us use UDK 
Wow that's antique lol
Classic Unreal, the same as it has always been. L̷I̴G̸H̶T̶I̸N̸G̶ ̷N̵E̷E̸D̵S̵ ̷T̶O̵ ̷B̶E̴ REBUIL̵T̸
The software looks like it can die in a garbage fire but the graphics seems cool
It's Unreal before Unreal was like, a full editor
Yeah like I said, for now it's just a hobby in my case. I'd love to study gamedev but that's not really an option where I live
Maybe they switched to UE5 now
that would be cool
Hahaha exactly my thought lol
would honestly have preferred that. Instead we got 6 months of manually writing mesh data & manually implementing matrices. Which wasn't bad, but like, understanding more than basic transformations & mesh data woulda been nice
manually writing mesh data
Oh dear
That sounds painful but definitely useful to know
Anyway, thanks a lot again to everyone for your input. I'm definitely motivated to learn something new now, I'll share my progress every now and then :)
wasn't anything crazy. We just had to make some unique 2D shape, slap it on a renderer & use our own transformations to make it rotate & move while changing color in some format
I wish you the best of success, whatever you decide to use 👍
You too man :)
GDQuest is basically the Brackeys equivalent for Godot
Can someone suggest me a channel which teaches basic of unreal engine implemented c++?
Imagine if Brackey returns to talk about Unity
Would be epic
And emotional too 🤧
I don't know why you're asking this in a thread about the unity pricing changes in the #1006674323458764851 channel
Oh thanks then
DX9 
Yeah that was like 11 years ago 
I am having a hard time believing that this was a mistake
same
There's no conceivable way that this is all just a "big misunderstanding" and they meant to do something totally different, because people were questioning everything and Unity were defending it
This isn't "we meant something else", this is "we meant what we said but we're gonna save face and change it and claim we meant something else"
was announced in a way that was hard to understand
- claiming it was a miscommunication
also missed a bunch of important "corner" cases
- so it wasn't a miscommunication, there was just zero forethought
even if it was a misunderstanding, you can only claim that after the first incident, but "clarifying" it just to see a worse response to change it back to the thing people were confused about just shows they got jack all clue wtf they meant to say, and that they aren't gunning for a good response, they're gunning for no questions & no outrage
I also just completely disagree with the entire premise that the developer should be charged for the actions of a fucking end-user
"Some dude on the opposite side of the planet installed your game, cough up"
Why the fuck is that the developer's fault
There is no miscommunication here, the runtime fee is an idiotic and malicious idea, it always was, it cannot be sugarcoated to look better
yeah i am not going to read all this shit
is unity ded or not ?
I also find it crazy how the original justification was "continuing development of the runtime"
It was a mistake, because they didn't properly think it through.
Like he mentions, and has been mentioned by others before, is that their screw up resulted in the plan being "the opposite of what it was supposed to be". What it was supposed to be was a more equitable pricing situation where devs who make less money are paying less to use the engine (which they would), and those who make the most off the engine would be paying more of their fair share.
It was never a scam to gouge poor indies for money.
I understand that, but they were warned by their own employees beforehand. They were warned by insiders. Everyone told them this was stupid and they still went ahead with it, they did not listen
Just badly thought out and rushed, before even figuring out the details of if they could actually make it work.
They're only changing it now because of community outrage, not because they recognised it was errant to begin wtih
Yeah, they were stupid and dismissive, which lead to them fucking this up.
yep
this mess of unity feels like south park episode, Randy and Towly come up with this idea while smoking weed
Unity be like https://www.youtube.com/watch?v=9u0EL_u4nvw
They are so very sorry.
"Content belongs to South Park Studios"
One of the reasons why I've been able to keep a clear head through this whole thing is because I knew that if it's a plan they can't actually implement or enforce, then it'll all fall apart once they try. Regardless of whatever outrage they hear or don't hear.
hahahahaha
they're probably going to revert their new policy, but even then, nobody will genuinely support unity anymore, only people who are too attached to the tool itself, but nobody will say good things about the company, since it just doesn't make sense to
This wasn't a "oops, didn't foresee the consequences of my actions" moment, this was straight up ignorance to have ignored employees & not consult any other parties on the structure
The impracticalities of the plan would have more of an effect on shutting it down than internet complaining.
JUST STARTED UNTIY LAST WEEK AFTER A YEAR
NOW THE COMPANY GOS BOOM BOOM
🎩
🐴
yeah i have no idea why people trusted unity even after the whole ironSource thing back in 2022
reasonable, but the damage is done regardless of the viability of the scheme. The rats are jumping ship, and a revert will not bring most back on board
and y'know, the CEO calling people "f***king idiots"
I do feel sorry for the poor soul who had to deal with people adding John's picture to the page for "Greed" over the course of the 14th tho
They also silently put in their terms that people who use their LevelPlay tech are exempt from the runtime fee, and people have said it's a move to kill a competitor named AppLovin
Don't forget he proposed the idea to charge players for each bullet fired in-game
for reloading i think it was
cause it is
allegedly the whole merging with ironSource was a move to kill AppLovin
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I dont understand how did unity f up so bad
i cant f up this bad even if i wanted too
because allegedly ironSource and AppLovin are competitors, and AppLovin offered Unity like $2 billion i think, but unity decided to go with ironSource, who have offered less or something
you gotta become a real CEO first
🎩
🥦
👔
that's what happens when a former EA CEO that was fired for being TOO GREEDY EVEN FOR EA'S STANDARTS becomes a CEO of a different company
Like I saw someone said somewhere (cut me slack, its almost 1am)
When your customers, your customers customers & your partners are all unified against you, you seriously f__ked up
probably a lot since he sold most of unity's stock before the announcement
oh
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these guys explain it thoroughly at this timestamp
Didn't Applovin try to buy Unity something like a year ago? 
^
Yeah, some say they're trying to "kill" applovin by trying to remove them from as many games as possible and replace it with their LevelPlay and ads
They offered $20B... and still refused as their market cap is $17B at this moment and the offer was made 1 year ago
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I just saw this video pop up in my feed. This guy has some interesting thoughts to say about the definition of "indie", related to our conversation the other day
Interesting take
Any news?
I'd rather we wait to hear an actual plan from them
than have them keep trying to put little bandaids on a gaping wound
There is tentative news, though
instead asking users to self-report numbers.
okay
0
thanks unity
I like how they're not addressing the elephant in the room no offence to your mom
It's still not the dev's fault or responsibility for the actions of the user
This is much much better
thank god
I really hope they go through with it
just considerations so far, we'll have to wait to see what they actually decide
I think it's time I update the OP with more current info
Im sure they'll end up going through with the self reporting part, there is no way it would work in any other fashion
if nothing else
in that case, developers would most likely self-report based on number of sales (something they can actually track)
Yeah I imagine so
oh my god I started writing, and I forgot I had Github Copilot enabled so it started generating a paragraph for me
I think steam does track installs however
This is genuinely what Copilot has written, I started with the words "> On September 12, Unity announced a change in their pricing model" - it went from there
On September 12, Unity announced a change in their pricing model that aimed to charge developers a fee for every new install of their game. This fee would be calculated based on the country where the game was installed, and would be charged for every new install after January 1st 2022. This announcement was met with a lot of backlash from the community, and Unity have since walked back on their decision, stating that they will not be charging for installs in 2022, but will be charging for installs in 2023. This is still a very controversial decision, and many developers are still unhappy with the change. Here's what we know so far:
2022 oops I forgot I edited it lol
pour water all over that shit and short it out before the A.I.s take over
stating that they will not be charging for installs in 2022, but will be charging for installs in 2023
Theyre coming for your jobs
OP has been updated
For reference: Unity's current license terms https://unity.com/legal/editor-terms-of-service/software

Hmm
Well this is an improvement
they could just fire the greedy cartoon villain they have as CEO
the cap is a step in the right direction I guess
still not paying them a cent tho 
They really did all this to announce revshare 
Not sure if the following information is trustworthy, as I've just been recommended this news article randomly but here: https://www.gamesindustry.biz/unity-reportedly-told-dev-planned-parenthood-and-childrens-hospital-are-not-not-valid-charities
this thread has the most messages out of any thread in this channel
i wonder why
The devs did make a Steam post about it a few days ago: https://steamcommunity.com/games/1114380/announcements/detail/7132068756342000700
i thought I'd never see the day the unity box starts wearing a strapon
Yeah... wasn't sure whether to post the link here when I first found it, given the imagery.
But then again, it's censored and the rest of the content isn't really explicit. 🤷♂️

"confusion" 💀
they themselves are confused 💀 they aren't even sure how they are gonna track the installs, they just "believe" they can
Yeah the executives making decisions and not even listening to devs within the company is an issue
that's how they're planning to collect the install fees
hot
me still talking about the unity fee knowing that i will never make over 1 mil from one game 🐴
🎩
🐴
btw how are they going to know that you make over 1 mil ? ( from unity ads ?)
if you're not using their services, then I imagine that revenue would be self-reported, like what currently happens
and they can contact and investigate obviously successful games that haven't been paying them
this sounds like so much pain lmao
although definetly better than being potentially illegal 
being illegal is illegal!
also here's my video on the fees themselves in case someone is still wondering what the hell "Emerging-market monthly share" means, I made it yesterday and then reuploaded it today due to some audio issues
https://youtu.be/urs0h2TQF5E?t=92
(THIS IS A REUPLOAD, MAY CONTAIN INACCURATE INFORMATION)
A lot of people continue to ignore some certain key points of Unity's new fee announcement, so I wanted to make a video to point these out, as they reduce the fee cost. I did not go into the drama and stuff, as a ton of people have already covered that topic 5 billion times already. In the...
Don't you love how Twitter now has fact-checking on shit 
isn't emerging-market for like countries with decent to bad currencies
But also Unity have announced a change in the policy
idk the countries that were listed were all pretty large countries, and that usually means decent currency as well, so maybe?
yeah it seems to be that way
kinda like regional prices i guess
except less specific
that means if u install with a vpn its better of the devs
so true
i mean fair point
WAIT A SECOND
HOW WILL WE KNOW WHERE THE INSTALLS COME FROM WHEN WE HAVE TO TELL THE NUMBERS?
what is signficantly lower, flat install rate ?
they were going to use spyware but they've now decided that they won't
there's a chart im too lazy to get
its in the video redline made
ok np
which means... analytics is the most we can get
yeah especially after yasa removed it from the pinned message 
if this is what we need, then it's in the video but in the intro 
that means the fbi can find u if u use unity game || shit thats bad they will find the corps||
Because it's going to change
yes I know but the links 
Which I have said twice now 
The links are incorrect though
I'm not going to give information about a pricing model that is no longer going to be in effect
We'll wait for Unity to announce what changes they're making and I'll update the OP again
sure
I guess it will be another weird change announcement.
https://www.youtube.com/watch?v=eQK23sAJ2y8 applovin is gaming lmao
Reports came out that Unity were willing to wave their new (and much beloved /s) Unity Runtime Fee if developers will willing to switch from AppLovin to Unity/IronSources offerings. Obviously AppLovin didn't exactly love this... in fact, they responded to it by launching Project Unifree, a new open source project to help developers migrate from...
MCLOVIN
bard :
Yes, you are correct. Unity cannot just change its Terms of Service (TOS) for existing users without their consent. The TOS is a contract between Unity and its users, and both parties must agree to any changes.
If Unity makes changes to the TOS that are not favorable to existing users, those users have the option to continue using the old TOS. However, they may not be able to access new features or content that is released under the new TOS.
Unity should also be transparent about any changes that it makes to the TOS. It should give users enough notice of the changes so that they can have a chance to review them and decide whether or not they want to continue using Unity's services.
I agree that terms should apply to newer versions. This would ensure that all users are treated fairly and that they know what to expect when using Unity.
I hope this information is helpful. Please let me know if you have any other questions.
if only unity used bard before doing anything 
lmao i can imagine AppLovin CEO telling his employees "wouldn't be funny if we made a tool that makes more devs say fuck off to unity"
:trollface:
W terraria devs
That is so very good of them
They weren't affected, Terraria wasn't made in Unity. But at least they acknowledge this whole mess, that's good
But jesus fucking christ 100k each to both Godot and FNA, that's gotta be a great sign for things to come
godot pog
Let's hope all this recent development leads to great things to come from Godot
where's my 100k for jest
Red, Cenx & the rest of the team were pretty banger already. Now I just have unfathomable respect for them all
What is FNA?
game library thingy which is based on the Microsoft XNA game library
Ok ty
I don't wanna believe this is real >.>
Of course it's not real
You really think a huge company with a PR team would publish a statement that ended "Shut the fuck up and take it." ?
I mean, they also deliberately publicly announced a business decision that was so badly thought-out that it may just have jeopardized the company.
I wouldn't put it past them at this point, to straight-up tell the community "go f yourselves". 
honestly the ceo would 100% say that though

this is the fake news and if unity announce something it would be announced on officially on X (Twitter)
@steep knoll
@subtle grotto well noted ✅️
LMAO
god damn
It's not the true news .. if you want to verify please visit unity site ..
What are you talking about
That account isn't giving any "news"
They're not trying to pass themselves off as Unity, y'know.
Their logo should be on fire
so true
The latest updates on evolving Unity game engine drama.
➤ Wishlist My Game Blood And Mead https://store.steampowered.com/app/1081830/Blood_And_Mead/
➤ Olivers Godot Dev channel - https://www.youtube.com/@whiskeybarrelstudios
➤ Join the community - https://discord.gg/yeTuU53
➤ Support on Patreon - https://www.patreon.com/lostrelicgames
➤ Buy m...
yasa can we get a quick summary because I can't be bothered to watch 9 mins of guy looking at a camera with no text on screen
This video makes a really interesting point
Oh he's just talking about the announcement Unity made about retracting the thing
But he touches on another subject I find really fascinating
The engine's logo is one you should wear as a badge of honour. Godot, Unreal, all these other engines, they don't force you to show the splash screen. And yet you'll always see games made in those engines with a splash screen, because the devs are proud of it and want to give a shoutout
Meanwhile Unity devs will pay through the nose to remove the splash screen
They do not wear the logo with honour, they try their best to distance themselves from it
yeah that's interesting
And this has always been the case
This should've been a huge red flag from day 1 that Unity is not a good engine or company
but now people will start putting "made with godot" on their games 
Maybe my game can have a "Proudly not made with Unity" splash screen
yeah that could be hilarious if they get the joke
It's weird, beacuse I am one of those people
if I could've afforded it, I would've paid for Unity Plus to remove the splash screen
But if I make a game in Unreal I will gladly put the engine's logo in the credits
Because Epic have given users the choice, they aren't forcing it. And that choice alone makes me want to do it anyway, in good faith
yeah I'll probably end up putting the godot logo somewhere in my project, I don't see a reason to not promote the engine after using it for that long (talking about the future)
Also apparently Unity are introducing a revshare model
Keeping the installation thing, but no longer will it track installs - you have to self-report. I don't know how the fuck you self-report install count without tracking the damn installs, but sure whatever
But their revshare will be 4%
Probably as a middle finger to Unreal's 5%
I mean doesn't steam like show you how many copies you sold?
Or, as the guy in the video points out, it could instead be because Unity know they aren't as good and so can't justify an equal 5%
Yeah but sales count != install count
Just self report 0
the install count sounds so bs why couldn't it just be sales
"Yeah my game got a million sales but literally no one has installed or played it fuck you"
yeah it's just a game asset trust me bro
wait
What if you distribute it as a portable/standalone build
not an installer
The user never "installs" the game, they'd just run it
Install count is 0
Checkmate atheists

The current CEO did also straight up call anyone who doesn't prioritize monetization with their games "fucking idiots"
Personally I don't care if my games have the splash screen, even before this pricing nonsense
Don't see why everyone's so eager to remove it
yes that has been talked to death already

Based
I was more talking to this person
Lmao
Like I get unity games have a reputation for being unpolished asset flips but I would hope gamers understand that not every unity dev is lazy
that has reminded me that i wanted to add a little "made in godot" on the main menu of two of my games and i forgot....
YOOO let's fucking GO oops wrong channel
huh? what is this yasa
my credit score
man, i forgot i went to this server.
anyways, even if i haven't even made money this price change seriously scares me with what may happen later on
I hope nintendo just destroys them
feels like there's already a line wanting to do that
fr
I don't think that this price change will affect people THAT much. I mean, it's only 20c. So long as you charge like 5$ on Steam, you're fine. If you do the maths, it used to be 3.50$ on Steam per user, now it's 3.10$ per user, and that's assuming that each Steam account has 2 users, which is quite pessimistic.
The price change is not 20 cents per sale
It's 20 cents per install
That's the reason for all the outrage
Because some bad actor could create a rogue script to just batch install a single game like a thousand times
Or a million I mean who cares it's code it can run forever
also how they tracking it is quite sketchy that it makes people believe they're giving out some sketchy app
though later they asked it to be reported to them, i think
Didnt they say that user installs would be self reported?
Yes but how the fuck are you gonna self report it
How are you gonna get metrics for that
yeah, that's the recent thing, before it was "magical" way
Unity are just fobbing off the responsibility of tracking installs to the devs, and so now it's devs who have to do questionable shit
This is not a good change to the pricing
"Did you install this game? Y/N"
but still, self report is kinda odd cause you can't track installs, just track downloads
i cant wait until someone finds a bug with unitys runtime and make a dev bankrupted
This company is so fucked 
fr
"we know if this guy installs it again" is a dumb thing, cause people already said "well install it in a virtual machine over and over again" will bypass it
They should make unity open source
That way the company can go under but we can still have the game engine
i actually don't know what to say to that
another thing i cant wait is the Nintendo law team come and bankrupted unity
Yeah, but even with two devices per account (2 installs) it's not that much.
They've said that install bombing won't count towards your fee.
Yeah true that's the best possible outcome imo
I don't wanna lose this tool
If the company goes poof will the engine still be usable?
They've said a lot of things. There's no way to detect it
They also claimed that pirated installs won't be counted - which suggests they've somehow solved piracy which is literally impossible
If you had tech that could solve piracy you would be worth fucking billions, that would change the industry
They have said that they will do it on a case-by-case basis, and try to minimise pirated installs.
Yeah I severely doubt they have the resources to have people handle the hundreds of thousands of people reporting fraudulent installs
I hope
But still doesn't stop the fact that install bombing is impossible to detect. It's not hard to spin up a VM with fake machine info, install a game, shutdown the VM and spin up a new one
A gamedev company could utilise an entire server for this, and run a competitor out of business
Unity, according to their FAQ, will handle it on a case-by-case basis, just like the piracy thing.
Well not anymore because rumour has it they are switching to a self-report model
Which is equally bad if not worse
but at least it's not impossible™️

vhat that mean
Meaning Unity claims it will no longer track installs, it will be the devs/publishers to report install count
self report
Something which you literally cannot do
No dev knows how many times someone installs the game
~ perl / raku entering the chat to spin up VMs automatically at ridiculous speeds ~
you know , just trust unity
steam don't give you this stat?
Not everyone uses steam
right
well downloads is kinda trackable, install is kinda a weird one
34.69 of ppl be like
I'd say the Unity Runtime will detect the first time it's run on a device, and report it to Unity, and if the PC number matches, it's not counted.
while steam is very big it is also quite expensive to get your game on steam, so many indie devs will choose for it to not be on steam to start
Installs are literally not trackable. Suppose you distribute your game's installer on itch.io - a user downloads it. Okay you have 1 download.
Now they put that game onto a USB drive, and they install your game on their other PC, a laptop, a friend's laptop, a family member's PC too. Now suppose they're all disconnected from the internet
You have literally no way to gauge how many times the game has been installed
It's impossible to predict
it costs $100 USD to get your game on steam and you only get it back once youve made over $1000 USD 
I think Unity will try and estimate how many offline downloads.
if steam is too expensive for your game then 200k$ isn't possible
no?
Na bro unity TOTALY CAN DO THAT
malware has entered the chat
even free ones 
Survey, get an average percentage of offline runtimes.
yep, if the game is free you still pay 100 usd lmao
thats a horrible idea in so many ways
i was going to put a school project there, but nvm man i'm broke
And this is another problem - a privacy concern. How are they detecting devices? If they're using some hardware info, that's easy to fake. If they're using personally identifiable information about the player, that's outright illegal
they could tag each machine with a UUID
The PC number is something like DESKTOP-K39AG8A
well survey is barely useful, there are times where it's useful but for these kinda things, naah
im not supporting it but they could tag the device themselves
Yes you can easily fake this. You can easily change this yourself in your settings it's not that hard
Well the faked ones shouldn't affect the install count that much.
pc names is changeable like in 3 clicks
^^ it can be changed like through general settings o\
They still have to be unique.
on linux you can literally change it in like half a second, you can change it while installing the OS
LOL No they do not
oh sorry
virtual machines can be changed even easier
Ms sable
say your pc is named A1, you can just change the number or add another
respond please
dont type at me in full caps
srry
says who??? since when do you have to be rich to make a game that makes moeny?
I mean if you made 200K why is 100 too expensive
because you probably dont have 200k before putting the game up on steam
no ones saying that its a ridiculous price but its a big ask for a lot of developers that dont have that much money just laying around so they can be on steam
yeah you're right
well you can't really predict you will get 200k
steam just isnt most developers starting point
if you did get it that initial fee is fine, but for some that never had any in the first place is just bruh
its not wrong either way its just msot cant justify it
like the fee for me is around half a month of my pay
anyways, install fee is extremely unpredictable
What unity doesnt realize is just because someone downloads the game doesnt mean theyve installed the game. They can still download anywhere on any device and not open the game
Plus even if they decide to somehow do it based on downloads that can easily bankrupt game devs if the users download bomb them.
None of this is a good solution
the best solution is to just abolish games
yall i found it
unity will install anydesk on your pc to see if you installed the game
🥦🧠
Either that, or Unity's engineers should jump ship and make their own company that actually cares about developing an engine, rather than just half-baking it and then plastering on every cash-grabbing technology they can get their hands on...
The man said it himself, "all good things must come to an end"
Any news ?
Xddd
YES that what i was saying
though with unreal looking at unity like this i feel like the chances of it is rather lower
cause they know how much this is causing
Unreal is also open source, sort of
Game Developer Jerrel Dulay discusses the Unity3D situation and the recent announcement to charge developers each time their games are installed, then issued a vague, nondescript and corporate apology.
https://www.nintendolife.com/news/2023/09/unity-apologies-for-its-runtime-fee-policy-promises-to-make-changes
https://www.nintendolife.com/news/...
oh boy Cherno made a video too https://www.youtube.com/watch?v=CyAh-aca_Mo
Support and get Hazel Engine ► https://patreon.com/thecherno
Instagram ► https://instagram.com/thecherno
Twitter ► https://twitter.com/thecherno
Discord ► https://discord.gg/thecherno
Hazel ► https://hazelengine.com
🕹️ Play our latest game FREE (made in Hazel!) ► https://studiocherno.itch.io/dichotomy
📚 SOURCES
Unity original announcement ► ht...
is it ?
it's not "open source" in the same way, like it isn't licensed under an open source license
but if you have an Epic account, you can request access to the repo and it's accepted basically instantly, automatically
and then you can contribute, or fork it and fix a bug for your own use. you're not allowed to redistribute it
but you can access it for free

you can see the source code atleast
yeah that's why I say it's "open source, sort of" 
it's technically not open source, I guess a more accurate name is "source available"
you can build the engine from source if you want to
yee, still damn gud
it's very good
real engine ??
at least it allows devs to go in and see how things work. so if nothing else, you can truly get to know the engine
more than can be said of Unity
there are so many systems in Unity where I - and many others - have had to say "it probably works this way but we don't know for sure" 
might help out with the "how the hell is this bug like this" followed by "oh it's an engine bug" problems i think
I strongly believe that Unity would skyrocket forward if they open-sourced the engine/editor
or at least made it source available
let the community fix the god damn fucking bugs
let the community finish the half-assed systems like DOTS and the various render pipelines
well the stocks kinda came to their original price after the news
its in french, dont mind that
That's not really an accurate measure though you're just looking at the past 1 day
Zoom out to 5 days, or the past month
don't need to know french to know it's going up or down, dw
yeeee, but i remember the price was like 28 no ?
well both, up down
for ppl who care
anyways, it went like crazy not too long ago
Before the announcement it was like 38
a todler would say, its not doing good*
oh, ok nvm
The company is rapidly dying
hope it doesnt plllllz
I genuinely do not expect Unity to last much longer
Not unless there is massive leadership change
That's the only way Unity can regain some trust and build up the brand again
which somehow feels like it might be a possibility and this point
Having new people in charge
As long as Riccitiello and the other board members are still around, the company will sink
hope he leaves
I hope so too
But hey this whole thing has made me dedicated to picking up Unreal again, and learning MonoGame some more
So it's not all bad
Thanks Riccitiello for reminding me there's a whole new world out there
well not just leave, mostly get replace would be nicer than just straight up yeet out
i heard about monogame
is it an engine ?
not quite
It's a framework
It's slightly higher level than OpenGL but not high enough to be considered a full "engine" in its own right
It's this weird middleground
then no
well that's that
"Is it an engine"
"No"
"Then no"

that was his response
is it "then no, i shall not use it" ?
Maybe
but I never said he should. I just stated what I'll be using
no he's probably like confirming himself that it's not an engine after yasa explained it to him
tf is going on
no clue potat
actually i have no idea
idk
In that case ^
case close
yasa told me it want
Point is: MonoGame isn't an engine, and it's not fair to bundle it as "a game engine". It's a framework, it has 2D stuff done for you and it's relatively straightforward to get a 2D game going. But 3D is a lot more work, and is akin to working with OpenGL. You have to set up your own transformation matrices and shit, you have to write your own shaders
So it's a weird middle ground
Kind of an engine for 2D, not really an engine for 3D
like pygame ?
I guess sorta yeah
so its a frame work, or a library
Yeah
Finally, some good news...
I assume you said that in reference to this post: https://blog.unity.com/news/open-letter-on-runtime-fee
With regard to which @subtle grotto, we may need an update of the OP.
wow remember when someone posted that one clip from south park of some guy saying "we're sorry" repeatedly
literally what happened
future sight or something

This is honestly better than I thought it would be
That was me
up here
On it
OP updated
Already saw it, neat.
For what it's worth, maybe also add a link to Jason Weimann's impending QnA stream, seeing as that's (currently) unlisted and only mentioned at the bottom of the blog.
https://www.youtube.com/watch?v=qyLcI5O9iUY
Added
Did you guys read this thing?
Am I reading right?
We've just been talking about it 
Oh zenvin beat me to it
I've updated the OP already
Any thoughts about it?
I just got here ok 
Good move, but unfortunately the damage is done
I will say this does seem like a better plan
Self reporting seems iffy but. Eh yea
That's so true... Was it so fking hard to do this from beginning?
It shouldn't have taken community outrage for Unity to backtrack this
OR a 2.5% rev share
It shouldn't have ever been on the table
Fair point
interesting
So let me understand the 2 main things :
- If you use Unity under LTS 2024 your our of the fee completely
- If you do use 2024.x you can choose between the "installs" fee or a 2.5% rev share
Do I understand correctly?
Also do they remove the splash screen from Unity Personal?
It seems so. But they also say that you'll be billed the lower of the two. So maybe not a "choice" exactly. Unless you choose to pay more, which I mean... power to you ig
They haven't mentioned the splash screen at all so I don't expect any changes there
Didn't they?
Indeed
Well, now looking at those terms, to me they don't seem to be bad ( or that bad )
And also, idk about you, but I really wasn't expecting such move from Unity
But will this be back ported to previous LTS versions? Or will it be removed for LTS 2024?
In the statement it says that if you use Unity Editor version under 2024.x you're out of Runtime Fee
Completely

And do you think that'll apply to the splash screen as well? It isn't super clear...
That's something that I don't have an answer for... If they will remove the splash screen from every unity editor it would be a really great thing but I assume that they will remove it just from LTS 2024.x +
But we can only wait and see
It seems to me like they're removing the splash screen requirement for all versions
As I said I was totally not expecting such news like those
So basically never update unity and you pay nothing?
I was thinking exactly that
Seems fair to me 


I was planning to stick with 2019 forever anyway 
LTS 2020 or 21 are the best versions anyway
Me either 
Well
Tho these terms seem much better the damage in terms of trust are still fucked. We still need the ceo and executives to step down
how much was the fee at first ? 14%
20c an install in most cases
That's 100% right... Those guys are... Not really have words but maybe the next Unity move 
It took them this long to come up with a fair rev share plan. I dont see an apology for initial one other than the "we fucked up whoops sorry". Which means to me that they legit thought they could get away with the original plan so why should we continue trusting them after this change
It's like breaking a glass, you can't just put it back and glue it
Yea
They shit the bed and cleaned it up but they can't remove the stains completely
Well, again I'll be optimistic and maybe the CEO gets a well deserved retirement 
"well deserved"

I've never seen a guy make that many trash decisions and attract so much negative attention in my life
I don't know how he ever got a job in the first place (at unity or anywhere)
they did apologise tho
They apologized for the miscommunication. Not for thinking the idea would work
Hey, it's something at least...
I hear their own employees fought like hell against this and the higher ups pushed it through anyway, and that's disgusting
"We should have spoken with more of you and we should have incorporated more of your feedback before annoucing our new runtime fee policy"
this literally says "Sorry, this decision was bad, we should have done it better"
what even was the policy💀
bro was under a rock for 2 weeks
This is mildly better but I still don't trust unity personally. I do be enjoying godot but ig I can finish some older projects now
paying every time your game is installed was the policy
Oh wait so the splashscreen change is only for 2024 and higher?
in my honest opinion, this is infinitely better then what was proposed at first, not good yet, but better

How is it not good.... when it's "infinitely" better
If it's infinitely better it would be the best thing ever
I still don't think there should be a runtime fee. Just take a royalty like unreal. Make it less to compete with them
sorry for my "not the best english" as im not a native speaker i may not find every little error
with this being said, you got my point and cherry picking things is rather a low blow
What does "Revenue Share" means to you?
I wasn't cherry-picking I was just poking fun
Isn't that what Unreal do?
Is it that on top of the runtime fee
Cuz that's still worse than unreals
unreal takes 5% after 1st million dollars
Unity takes 2.5% after 1st million dollars
No, you choose
If you want the "clasic" runtime fee or the rev share\
its always chosen based on which would be cheaper
Ah, I see.
Does it matter that much? If the original way take more than 2.5% you'll give them just 2.5% rev share
If no, you're anyway paying less
No
Yes
I don't think so. It says the runtime fee is forward looking
But I'm not sure
Probably tho
What does the Runtime Fee has to do with splash screen?
It says the runtime fee is forward looking, not the unity personal changes
Buddy, take your time, analyze the whole thing before you conclude something, no one is rushing anyone here
I am rushed I'm at work fool
Just wanted to drop off the email
Don't call me buddy
I'd suggest you chill down and watch your words
But did someone told you to come here and talk about Unity's changes while you're at work?
Jeez...
No I just wanted to drop it off here cuz it's part of the discussion what's ur problem
... let's just simply end this
bro's getting angry
I think going forward tho, unity might learn to listen more in the future.
no lol, big companies never do
Maybe, but Riccitiello is a major threat to this prospect
Some do.
Honestly, they need to ask more then listen
Its good that this means people wont need to switch engines just yet so they have time to get their shit together before they decide to
Especially if they can still use their unity version
that's honestly the best outcome out of all this
The most best outcome would now be the leadership stepping down. But that is much harder i imagine
Idk how big companies like that work but if they have a board can't the ceo be like... voted out?
Besides people who use unity personal won't be affected.
yes
The board needs to be voted out too.
It's not just the ceo
Lmao ig so
Unfortunately nothing is higher than the board
honestly that email seemed good to me
idc about the ceo
maybe he gets voted out maybe he doesnt
If only the employees could vote out corporate lmao
Idk if companies would cease to function or function better
You should. Hes the one that had final say in all this
I mean the engine still decent and they made some nice changes.
Good enough for me tbh.
I still wont trust the company until they are out
These changes are good but tbh too little too late. They still need work to gain trust again
Ehh, maybe. I don't really care honestly. If the product is good and won't fuck me up, then that's good enough for me.
It's like buying a game tbh.
If the game is good even tho people say it's bad, I'll still buy it because I enjoy it. It's similar tbh
For now it won't fuck you up but as they came with this Runtime Fee out of nowhere you think they can't do this again?
The ceo and executives? No
Ohh I thought u were talking bout the new policy changes.
Potato tomato tbh.
No. Idk when the changes are out
I mean, only time will tell, for now. It doesn't really bother me.
Since they made better changes out of this tbh.
Like now unity personal doesn't need to pay a fee at all, pretty sure before it used to.
and no splash screen, that's a bonus.
The new changes tbh I don't think they bother anyone, but the thing that it was needed for the whole community to outrage just to realise that it was the worst thing ever says something
Is you use LTS 2024.x +
I mean when has a company not gotten back lash like this and made changes immediately after listening to the community?
Would have been that hard to do this from beginning?
Yea, but the policy were gonna be affected in 2024.x+ anyways
Dunno, I'm not a large company.
You don't need to be
I'm just saying it's happened before.
Most of the times people just kept using the product anyways.
So for me this doesn't change much.
And the community wasn't happy again
Its happened but it doesnt mean we should be used to this. Something needs to change
I mean, they could've just ignored the community and kept the change.
Atleast they're still willing to listen.
For me, this is a good maybe great move, but still some things remain
They tried
I mean they appolgised , good enough for me tbh.
Seriously
I'll just see this as warning 1. If they do it another time, we'll see then.
You're just gonna take "I'm sorrry" and say things are magically better now?
I do somewhat feel like this was planned tho. Like they show us something horrible and then switch so something less bad so that people are more willing to accept it
Yes.
This isn't warning 1 though. They've done evil things in the past
I am.
They would have buried themselves if they didn't listen at all

Didn't bother me. Tbh.
Yamoshi XD
Even now it doesn't really.
I am dead =))
- They parnered with a malware distributor
- The CEO called mobile devs fucking idiots
- and now this pricing model thing
This is not warning 1
"Idc what evil things they do as long as they keep me out of it" XD
Savage. I respect it
I agree with 2nd one anyways.
👀
What do you mean "agree"
Those are our brothers man
How can you "disagree"? This isn't opinion, it literally happened
Either way, this doesn't change that the engine is still good.
Don't be hating on mobile gang
I mean I agree with what he saying.
Clash is my childhood
Then you are also an asshole
Well that's that then
Okay so you basically aren't going to listen to anyone
Wdym
And you don't care what almost everyone thinks
That's not what I'm saying.
Because it doesn't matter how Unity treats its users, how much they break laws
You're still going to be loyal because you don't care
I rest my case
So pretty much yes.
I think it like this, what a company does should not affect if the product is bad/good. If it's bad then it's bad, and if it's good then it's good. But I know gta 5 is a good game and I have had a lot of fun with it, even if they are a greedy bunch of people who sold pirated copies to steam.
that's my view anyways
What do you guys think about the update policy?
Using the product is actively supporting and endorsing the actions of the company
It's like saying "I know starbucks is a shit company but they make good coffee and starbucks being shit doesn't affect the quality of the coffee". Who cares about the product? Stop giving money to / supporting the company
NB: Not saying starbucks is a shit company, that was just an example
Sure, I'm supporting the company. But I'm still gonna enjoy the games if I feel like it's good?
Exactly. I care bout the product.
Not the company.
The product is irrelevant
It's not to me.
That's your view then.
You care more about the company
than what you're buying
I'm the opposite.
It doesn't matter what I am buying. It matters who the money is going to
Let's agree to disagree.
why are you on discord? they broke the law and had to pay a 800k fine
When did they break the law
idunno
..

lol
So you're just gonna make wild ass assertions?
On 10th November 2022, the CNIL fined DISCORD INC. 800,000 euros for failing to comply with several obligations of the GDPR, in particular with regard to the data retention periods and security of personal data.
And you expect me to believe you?
Citations?
The context DISCORD is a voice over IP (technology that allows users to chat via their microphone and/or webcam over the Internet) and instant messaging service, in which users can create servers, text, voice and video rooms. The service is published by DISCORD INC, a company based in the United States.
I'm inclined to believe you but
God what is this conversation
Ah
just pointing out some hypocritical statements
Wellll discord isn't charging me money
yasa endorses a company that breaks the law while lambasting others that support a company that potentially would break a law
And the question of the day : Does it matter the product or the company that makes the product? 
Unless u pay for nitro.
I will never that's a ripoff anyway
And also
???
Seriously?
These claims are very minor and one isn't even a good argument
I think there's no answer to this, it's just opinions.
Literally one of the things Discord got fined for was "the app doesn't exit when you hit the X in the corner". This isn't a legal concern, this is users being stupid
The changes are good but I'm still switching
When a user logged into a voice room closes the DISCORD application window by clicking on the "X" icon at the top right of the window in Microsoft Windows, they actually just put the application in the background and stay logged into the voice room. However, in Microsoft Windows, clicking on the "X" at the top right of the last visible application window will exit the application for the vast majority of applications.
DISCORD's behavior is different and may lead to users being heard by other members in the voice room when they thought they had left. The restricted committee considered that DISCORD should specifically inform users by making them aware that their words are still being transmitted and heard by others.
The mindset that companies can do shitty things as long as it doesnt affect you is a horrible one to have. You arent the only one using the product. Its selfish
Why does it matter to me if other people want to use the product or not?
They can choose that.
Because you're using the product for the wrong reasons
How is it selfish?
Wrong reasons?
There's no wrong reason in using a product?
If I wanted to use discord as a place to store files, would that be me using it wrongly?
If the company is evil and you still use their product then you are supporting them and their decisions
Even if their decisions are the worst ones ever
It would be okay if you actively supported the change, or if you disapproved but found it financially worse to switch right now.
But you're not either of those things, you've looked at the changes and said "I'm not personally affected so I don't care."
Ok and how does that affect me?
Let me make one thing clear.
and what is evil?

