#ultrakill-modding

1 messages · Page 30 of 1

loud creek
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there's not much of a modding community for this game so i think you'll probably just have to figure it out on your own tbh

jaunty sedge
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how do I make my 6-2 UST script work?

only the boss theme works, the piano punch and the speech are unchanged

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{
"Name": "6-2 Tenebre Rosso Sangue",
"Author": "me",
"Description": "work please work",
"levels": {
"6-2": {
"punch_heavy": "punch_heavy.wav",
"gab2nd_intro2": "gabintro.mp3",
"boss": "P-2.wav"
}
}
}

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(note that I cant change the pucnh globally bc its the sound of kb punch connecting to a target)

trail moon
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So uhh where can I find the executable to start harmony

loud creek
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executable?

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harmony is included with bepinex

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so if bepinex is installed then harmony is also installed

trail moon
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pretty confused where can I open bepinex to start editing, the folder in ultrakill is just config

trail moon
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Thanks for the help Ill try figuring it out for a bit, might have more questions later though

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Oh my fucking god this is alot to figure out

proud nest
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getting a few errors upon trying to actually build what I've written so far. does the plugin project folder need to exist on the same disk as the ultrakill directory to properly reference Assembly-CSharp? also, what version should I plug into the LangVersion field in the .csproj file? it defaults to 13.0 but cmd is spitting back an error when I attempt to build it with that.

loud creek
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it shouldn't need to be on the same disk as ultrakill, i have mine on separate disks and it works fine

blissful aurora
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i installed r2modman, downloaded angrylevel loader, pressed start modded and i get some "javascript" error

proud nest
loud creek
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i guess i don't even have a LangVersion set in my projects so idk about that

proud nest
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fuck it, I'll just trying nuking the entire field and see if that works

loud creek
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apparently if not specified then it picks a default based on the target framework version

proud nest
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yeah for some reason this is being really finicky. nuking the field entirely or leaving it blank gives me 2 errors instead of 1, although now it's telling me that I need to input langversion 10.0 or greater. which also makes no sense because I was feeding it 13.0 already and it didn't like that.

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I will say that I'm currently trying to use the ultrakill plugin templates posted here a few hours ago after attempting to do this from scratch last night and being unable to get bepinex to even register that I'd given it the plugin at all and not loading it.

loud creek
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i haven't used those templates before ¯_(ツ)_/¯

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i just use the templates from bepinex

proud nest
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that's what I was using last night but I was unable to get bepinex to even see the plugin file

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it had no issue building, bepinex just wouldn't load the plugin

loud creek
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uhh... can you explain that more

proud nest
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I put the built .dll in Bepinex/plugins, I start the game, Bepinex doesn't load or acknowledge the .dll

loud creek
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you didn't make your project for bepinex 6 did you?

proud nest
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upon trying to get the project file out of my recycling bin I discovered that my recycling bin actually vanished into the ether along with its path and had to channel the arcane arts to create another one from nothing.
I'm pretty sure this is targetting bepinex 6 though

loud creek
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okay. that's probably why it couldn't load it then

proud nest
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does the bepinex template just default to 6? I swear I hadn't changed that and read nothing about it in the documentation. is there another template for the version ultrakill uses I should be using?

loud creek
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i don't think it defaults to either one. i thought you had to specify whether you wanted a project for bepinex 5 or 6

proud nest
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oh fucking
god dammit, you're right. I see where I went wrong.

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this is sorta my first time actually trying to build a mod for bepinex. usually my job in mod projects is the modelling or animating or something like that.

loud creek
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fair enough lol

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i figured it might be the bepinex 5 vs 6 thing, it would be an easy mistake to make

proud nest
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maybe my problem is coming from the fact that I'm looking at documentation for an "unreleased version of bepinex"- I don't even remember how I got this

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okay this is all starting to make sense, thanks for your help

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okay wait so for bepinex 5 am I just building for TFM 2.0 regardless of unity versions? I had a whole escapade about this last night trying to figure out if ultrakill really changed its version from 2019.4.40f to 2022.3.29f or if I was just insane.

loud creek
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tfm should be net472

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ultrakill did change unity versions but that was back when the revamp update came out

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and the .net version stayed the same anyway

proud nest
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I figured since that'd explain why all the mods were broken.
let me clarify since I barely understand the terminology I'm using, am I filling in -T netstandard 2.0 or -T net472 when I create this template?

loud creek
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the second one

proud nest
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okay, got it

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I'm not sure how I would've ever known to target that had you not just told me to lmao

loud creek
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4.7.2 is most common for unity games, unless they're on a really old version of unity

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or if they're IL2CPP but that doesn't matter in this case

lone grotto
quick compass
soft pasture
inner prairie
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is it from PORTAL

plucky plover
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Creature of steel…

jaunty sedge
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Is UAReplacer better than USTManager?

plucky plover
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thy end is soon

lofty grotto
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that being said
it hasn't been updated since prior to fraud

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so I don't know if it works

jaunty sedge
lofty grotto
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it's a bit more established (actually a lot more)

rose vector
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any multiplayer mods that work?

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cuz im either stupid or jaket doesnt work

lofty grotto
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right now UAreplacer
is a bit of a black box

that worries me personally a tad bit.

not to say the mod is bad. I haven't personally tested it

but
it's from a new developer who to my knowledge doesn't engage with the community. with no documentation without a way to view the real source (only it's IL decomp)

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that's not ment to shame or dogpile on anyone btw

jaunty sedge
# lofty grotto there are more Guides on how to use it

Hm okay
The issue I have with it rn is that it can't replace boss themes and speeches directly
For example if you were to replace the 6-2 theme with some other song you cant just write "6-2": "path/to/file", you have to do it in the bracket for 6-2 specifically and you can only replace the 6-2 battle theme bc it's labeled as "boss" there, replacing "6-2" won't do anything "despite the fact that this is what the theme called in the game). And since there's only a line for the "boss" theme in 6-2, you can't replace the pre-battle speech at all

loud creek
lofty grotto
jaunty sedge
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I'll try out UAR in the morning

civic gale
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dude im so lost how do i play custom levels

rotund quiver
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How can I make a image appear whenever something is parried?

nimble warren
civic gale
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ok thanks :3

frail arrow
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yo to all the hammer users, theres a mod that does brocolite's version of the nerf

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i dont really understand it, but its there

runic blaze
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Gh gcg I x if

fickle wing
runic blaze
# fickle wing awesome

Thank you, thank you, I really thought long and hard about this wonderful peice of literature before writing it, I really put my whole heart and soul into it

long stream
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im using masqurade divinity mod but i cant punch more than twice

trail moon
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@inner nest Hey just Fyi your ultrapain refuled mod its a bit broken from the latest update, some of the enemy changes dont work, not sure about player ones

queen solstice
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any1 knows where ultrakill animations at?

i wanna use v1 animations for something

warm falcon
versed sorrel
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So i’m stuck on trying to get the cyber grind music box to work

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Ill deal with it tomorrow but my main issue is bringing over the files where it’s put in document form instead of in dolphin for my steam deck

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I obviously export the files over to dolphin but i gotta sleep

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Ill be back though

versed sorrel
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I’m adapting

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This afternoon though

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Might still need a bit of advice

inner apex
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anyone know how to get ultrakill on vr? i have a quest 2, and steamvr

lusty falcon
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It's a shame how many old Ultrakill maps are just broken now. Is there any way to preserve them? I still have a ton of old .angry files that no longer load...

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Or is there a way to have multiple versions of Ultrakill? (Without having to redownload old patches every time.)

median wind
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Just keep backups of old versions and open their .exe directly

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Or add them as non-steam games

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So you can have the latest version as your main game and the previous versions as non-steam games

jaunty sedge
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yeah okay no I have no idea how does the UAReplacer works, the dev didnt leave ANY instructions whatsoever, just an empty folder in plugins

still leaf
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i think it was made for ultrashit

summer mantle
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Why dont i have the rude compiler when i install the rude editor

pliant glen
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what do you mean rude compiler

summer mantle
pliant glen
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its called rude exporter it should be in one of the tabs at the top of the window

hearty hemlock
summer mantle
polar parcel
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Anyone have a ultrakill multiplayer mod

visual hamlet
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guys

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does polarite still work to play with friends

fervent pecan
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hi

tulip steeple
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oh this is sick!

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may i ask what level editor you're using?

soft pasture
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rude

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theres only one

fathom mantle
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I downloaded a mod that gave me every p rank a wile ago, then deleted the game and redownloaded it and the p ranks are still there. Since i felt bad for “cheating” i decided to live up to the p ranks. But it doesnt show my name on the p rank leaderboard after i p ranked it for real. What do i do??

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while*

quartz flint
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dear moddlers
is there any way to chabge the ULTRAKILL style titles? as in Destructive SSShitstorm ETC.

tawny spade
quick compass
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does it matter what version of visual studio i use

loud creek
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i don't think so

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pretty sure i'm still on vs 2022 or something like that lol

midnight mirage
quick compass
quick compass
fathom mantle
stiff trout
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is there any ultrakill multiplayer mods that are working??

summer mantle
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All there is is nust check for updates

slow iron
shut cloud
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If they don't port angry level loader in the next week I will ship real cancerous rodents to hakitas house

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I want my envy

loud creek
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it was literally updated 19 hrs ago

shut cloud
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Wait what

loud creek
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angry level loader has already had 3 updates since fraud

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did you even look

polar parcel
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so how do i add a mod to ultrakill

soft pasture
lofty grotto
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I believe the betterweaponhud mod by jade can do it to

but I haven't confirmed it's working in fraud

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however ultraskins gc does work with fraud

soft pasture
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sorry my brain is cried

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install or CREATE*

hushed cape
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does anyone know if that Jaket rework was a virus? It got taken down from thunderstore thats all

wicked jacinth
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this mod is broken or it's normal?
So, if it's broken, how can I repear it
and if it's normal, how can I select the onliest thing "section"?

proud nest
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I'm new to unity modding and trying to get the hang of some of the basics and I'm a little lost on how exactly I should go about finding what exact process I need to patch in order to accomplish something. As an example, if I wanted to patch the game to bring up another menu in-between pressing play and selecting a difficulty, how would I go about doing that? I'm trying to follow the trail of what exactly is getting called in the main menu state via unityexplorer but I'm a little lost on it.

loud creek
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adding a menu in between those things might be a little difficult tbh

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i think you could probably use unity explorer to inspect the on click event of the button to see what it's doing

wicked jacinth
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?

soft pasture
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you uh cant

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wait until its updated for fraud ig

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unless im wrong and it works

wicked jacinth
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oh ok, thx for help

gleaming pond
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how i can put ultrakill in r2modman, it says "the ultrakill folder no exist" but i have it in steam

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i cant send screenshots ohh god.

wicked jacinth
gleaming pond
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not talk

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likel

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put the ultrakill folder

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idk how to do that

soft pasture
wicked jacinth
gleaming pond
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mb for respoding now

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@soft pasture

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i was seeing some totu

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tuto*

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i alr resolved it

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but thanks anyways

jaunty sedge
# jaunty sedge yeah okay no I have no idea how does the UAReplacer works, the dev didnt leave A...

turns out you dont nee any — take your audio file, rename it to the sound you want to replace (dont forget to make it either a ,wav or a .ogg) as it's named in the files and put it into the audio folder

the tricky part is figuring out the name for each sound, but luckily we have the USTM debug command just for that (although some areas may have too many other noises that put all other sounds below it so you're still gonna need to venture into the files)

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also there's no replacing sounds for a singe stage specifically
not like that feature worked on ustm anyway

proud nest
gleaming pond
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somebody help

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pls

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i plead

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ahh

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i just want my ultrakill dubbed

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in pt br

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pls

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ahh

loud creek
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i can try to check it later for you

proud nest
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I'm looking at the invokable calls script in the unity explorer but I'm unable to figure out how to get the list to tell me what it's entries actually do

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no rush, you've already been a massive help. once I know how to actually trace what events specifically do I'm sure I'll be able to apply that essentially everywhere.

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from there, forcefeeding new assets into the game shouldn't be too difficult. god, I'm gonna eat those words.

loud creek
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that depends on what you want i guess but i use a lot of custom textures and that's pretty easy

proud nest
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in the short term I'm just trying to piece together how to make the game do what I want, generally speaking. long term, more than I can chew. but hey, shoot for the moon and don't be too disappointed when you hit a building.

loud creek
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fair enough lol

crude bay
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(for the ui)

proud nest
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so what, just reverse engineer rude? isn't that like, bad form?

loud creek
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oh i didn't think about that but i guess that would probably work

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no you can use rude to generate a unity project with ultrakill's assets

proud nest
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OOOOHHHH

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yeah no that's a way better idea

loud creek
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i'm too used to doing any and all UI stuff with pure code lol

proud nest
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I didn't realize rude even did that, that'll be so much easier

sly vector
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how do i mod on linux

proud nest
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ahhhh rude and tundra are both invite only. that's. so cool.

pliant glen
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rude itself doesnt need an invite

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thats just for the discord server

crude bay
proud nest
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I'm unable to find any resources for the actual editor and most of what I'm finding is saying that it's invite only

crude bay
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here

pliant glen
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check the faq in pins

proud nest
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oh I'm blind, thanks

junior swallow
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Does anyone know where I can download the latest version of UltraDroid?

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Plss help

proud nest
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this tool is actually slowing my pc to a crawl, if my pc doesn't burst into flames this'll be hilarious

crude bay
proud nest
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I didn't think so but I've second guessed myself hard enough after watching this slideshow go on for long enough that I'm just gonna start from the beginning

crude bay
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give it time

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it can take a few mins

proud nest
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guess I'll try generating it on my M.2 this time instead and see if that helps, although it probably won't. at least this gives me time to make coffee or something.

frank sonnet
jade lava
tender salmon
# jade lava Houaaaa

thats awesome, i saw a portal gun mod in thunderstore but couldn't get it to work. idk if its broken or r2mm being funky.

proud nest
tender salmon
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idk if its fully a part of this channel but do i put bugs and similar things in "issues" on the github or does it go someplace else?
kinda new to this.

loud creek
# proud nest I'm looking at the invokable calls script in the unity explorer but I'm unable t...

i checked this for you anyway

so in the Button.ButtonClickedEvent you have m_Calls and m_PersistentCalls. everything in m_Calls is empty so you don't need to care about that, the important stuff is in m_PersistentCalls

there are 4 persistent calls, you can inspect them to see what they are doing. the first one runs the void OptionsMenuToManager.CheckIfTutorialBeaten();

the important one in your case is the third one. you can also check the arguments that are passed to the function in the ArgumentCache, so it is running Animator.Play("ToDifficulty"); on the target Animator component on the game object at Canvas/Main Menu (1)/V1 here

cosmic yacht
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Hey quick question, howcome I can't play any music in the Cyber Grind and some sounds are missing?

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IS there a way to update mods?

crude bay
cosmic yacht
crude bay
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then the update broke em

cosmic yacht
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Ah. How can I fix it?

loud creek
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you should check if there are updates available for the mods

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if there aren't then you can't fix it and you have to just uninstall the mods that are causing problems

cosmic yacht
loud creek
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bepinex rarely ever needs any updates

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plugin config actually survived the fraud update just fine though

cosmic yacht
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Oh alr

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I think I fixed it. It might've been UltraChaos

loud creek
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so it must be something other than those

cosmic yacht
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yeee. I'm gonna check my cybergrind real quick because sounds are playing same with fraud music

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Found it! Yep it was Ultrachaos

proud nest
flat plank
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whats the best way to play custom levels

civic laurel
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just play it(

split estuary
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I'm trying to play ultrakill masquerade with my friend and we can't host a lobby and can only punch twice then it stops letting us

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Anybody know why?

loud creek
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there are no working multiplayer mods right now

split estuary
loud creek
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yeah cause the fraud update broke them

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why else

crude bay
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masquerade and a multiplayer mod at the same time
holy incompatibility

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not even counting jaket not being updated and fraud causing problems

split estuary
crude bay
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you have to code mods to be compatible with eachother if you have custom things happening

soft pasture
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no idea

loud creek
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i'm joining the cause

crude bay
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"Everything is broken and we dont know why" might be better

loud creek
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true

soft pasture
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its truely a mystery

loud creek
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i mean it is until someone puts in the effort to figure out how to fix the multiplayer mods

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i'm not doing that though lol

crude bay
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tried. same

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i am going to work on my multiplayer mod again

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but thats only because i have done 0 implementation with the game

proud nest
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my engineer brain says it's probably because whatever witchcraft they did to make the portals and mario galaxy gravity work required game-wide changes.
but I also know absolutely nothing about coding video games and am talking completely out of my ass.

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also vanity reprise really doesn't like exporting levels from fraud. it manually de-selects them every time I try.

crude bay
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Happens almost every update

proud nest
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haha, I know just barely enough to have a rough idea of what that means.

loud creek
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MissingMethodException is so weird when it happens cause it seems to even break things that are completely unrelated until you go fix it

sturdy junco
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Hello people, so I wanted to discuss something, I really want to make a custom level but I have no experience with making levels and I don't think I could do it on my own, it feels wrong to ask random people for help in terms of like actually making the level whenever I know I wouldn't be able to pay them or anything I don't have the money for that, but I was wondering if I could have some help with like ideas like the level layout and stuff like that, here's the level concept (the last paragraph is just an idea not fully complete)

trail raven
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Mod idea: you play as an earthmover

trail raven
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Someone should like make it

sturdy junco
pliant glen
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you should probably start with something simpler for your first project

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when you get experience you can move on this flagship idea

sturdy junco
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Yeah but it's just an idea I've had for a long time and I'm really proud of the concept

sturdy junco
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Because honestly I just really want this idea to come true even in a more simplistic form for now because I've had the idea for so long and I think it's a really cool concept

pliant glen
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yeah you could make it a bit simpler

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tune the arenas

sturdy junco
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Yeah and then go back and make more complicated

pliant glen
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leave the fx for later

wraith bane
sturdy junco
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Yeah that's a good idea, although I'm not particularly good at balancing in general so it would still be nice to have some ideas for like basic arenas that make for interesting encounters

wraith bane
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First make a few rooms and layouts for testing

sturdy junco
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I don't even really know where to start that I mean, I guess I would start with unity since that's what Ultrakill is on

wraith bane
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YeA

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Ultrakill is a unity game :/

sturdy junco
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Yeah I know that's why I said it

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I don't have unity downloaded, that's what I meant. I guess I should start with downloading it

pliant glen
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you should see the guide for installing rude in faq in pins

sturdy junco
pliant glen
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no the editor

sturdy junco
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(I'm also going to have to delete some files real quick. My laptop is out of space)

sturdy junco
wraith bane
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Good luck

sturdy junco
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So question, what do I do after I generate a rude project?

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(keep in mind this is also my first time using unity)

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Do I just import it into unity as a project?

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Oh wait, apparently I didn't install unity editor because that's a separate thing and now I need to find a way to clear up storage

proud nest
# loud creek i checked this for you anyway so in the `Button.ButtonClickedEvent` you have `m...

okay so after a lot of checking and re-checking the main menu scene in unity I've figured out that the animation playing on the V1 object here is to move it to the center.
I've been looking for like, maybe an hour now and I can't find what actually causes the menu to split and transition to the difficulty select. that animation tied to the V1 object has a script called ToUltrakillEvent tied to it at the very end which is my best guess considering it's tied to every animation that would play while the menu splits or reforms but I can't tell how it'd even do that.

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the script in it's entirety contains


public class AnimationEventToUltrakillEvent : MonoBehaviour
{
    public int eventNumber;

    public UltrakillEvent onEvent;

    public void ToUltrakillEvent(int num)
    {
    }
}```
#

it links to UltrakillEvent which I didn't see at first because the names are confusing but I can't really tell how this event is controlling any of this either

loud creek
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i'm assuming the scripts you get from rude must be stripped and/or publicized because that's not actually what it looks like in game

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when using ILSpy to view AnimationEventToUltrakill in Assembly-CSharp.dll, it looks like this

using UnityEngine;

public class AnimationEventToUltrakillEvent : MonoBehaviour
{
    public int eventNumber;

    public UltrakillEvent onEvent;

    public void ToUltrakillEvent(int num)
    {
        if (num == eventNumber)
        {
            onEvent.Invoke();
        }
    }
}
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looking at it now, the V1 object in the main menu has two of these components on it

proud nest
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well that would explain why I didn't see any of those in rude, a ton of these scripts are either missing or broken

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one of these is event 0 and the other is event 1, looks like they're both set off as part of the animation though. one is to make the main menu buttons deactivate and the other is to activate the difficulty select while deactivating the main menu.
but I don't know where the split comes from

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this is horror beyond my comprehension

tranquil mango
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Bro I'm just tryna understand this please talk more😭

loud creek
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the split is the first object being deactivated and then two other objects moving apart from each other, Canvas/Difficulty Select (1)/Background and Canvas/Difficulty Select (1)/Info Background

tranquil mango
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Woah

loud creek
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i don't know much about how animators work, to be honest

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the animations for those objects seem to play on every enable, maybe that's just a thing they can do? i don't see any other component that seems to be doing that

proud nest
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are you talking about ScreenFadeAnimation? that looks like it's just for a color fade

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I wish I could post an image of what I'm looking at right now

loud creek
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yeah you just have to chat more and then eventually you get image perms. it's to help with spam prevention i guess

proud nest
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yeah I figured

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okay I fully understand what's happening now

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no I don't

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okay so there are technically three V1 sprites on this menu I think

loud creek
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i think that's right yeah

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the first full one, and then the left and right halves

proud nest
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but the two split ones which are separate objects share an animation controller

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NO

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THEY DIDN'T

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they don't move

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they stretch

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looking at it in game I can't tell

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no wait because it's the background that's stretching and not the V1 sprite

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and the sprite is parented to the background so it just moves with it

loud creek
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i've found that you can inspect Animator.runtimeAnimatorController. this looks promising

proud nest
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I'm fucking dying this is great

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I would've never thought to do the menu like that, but I guess that's why I'm not working on ultrakill

proud nest
loud creek
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idk if you were around for pre-revamp ultrakill but the menus were about as basic as they could get back then. got a lot more polish and extra animations when the revamp update happened

proud nest
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oh I was, I remember

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I just didn't realize this is how the new ones worked internally

loud creek
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me neither lol

proud nest
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what even makes the shaft appear there? it's not behind the menu in the scene, at least not to start. I assume it's either a projection from a camera or a really simple animation.

loud creek
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i've spent a lot of time modding this game but just never really had a reason to look into this specifically before

proud nest
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I gotta be really clear I've only been trying to do this because I went "it couldn't be that hard to do a bit of custom menu stuff if I'm gonna try to do something cool. menus are easy, they're menus. I'll just start there."

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boy was I wrong

loud creek
#

actually it seems like the elevator shaft is always there. there's just stuff in front of it and the sound is muted until you click play

proud nest
#

it's there but it's kept out of the way and fairly small

#

I can't actually see if it gets moved / scaled up or if there's just a camera projecting the inside of it because I can't get this scene to play

#

actually I could probably just check

loud creek
#

in game with unity explorer you can just disable Canvas/Main Menu (1) and then you can see the elevator shaft lol

proud nest
#

oh huh, didn't think to try that

#

also every part of this shaft is a different mesh

#

it's the actual shaft there, not just a projection. disabling the main menu and trying to UI or object select gives nothing except the shaft wall

#

I'd love to see where the camera is but there's just an absolute mess of shit at the top of the shaft in the scene and I couldn't dig a camera object out of there if you had a gun to my head. it's not where I expect on the hierarchy also

#

it's the player camera. duh.

loud creek
#

oh yeah

#

the player (and everything that comes with it) seems to always exist in every scene as far as i know

#

except for like the bootstrap stuff when you first launch the game

proud nest
#

so if I wanted to replace the shaft with something I'd just need to load a new asset into the scene and warp the player to it on event

#

that's not too difficult on paper at least

sturdy junco
#

Okay so is something wrong or is my laptop really just taking this long to download this?

proud nest
proud nest
#

also there is no animation on the camera it's literally just the player falling

summer mantle
#

I have a different issue but i also think its related to my unity version

#

Is there a specific server where i can ask support for like the rude editor

proud nest
#

rude editor uses unity version 2022.3.28f. I don't know why it isn't the same as ultrakill's version but whatever

summer mantle
#

Theres nothing in the rude tab exept check for updates

hasty vine
#

hey guys

summer mantle
hasty vine
#

is there a reason why uhh

#

my bepinex

#

has a bug

#

tjhat makes it

#

have a mod limit

summer mantle
#

Ion really know

hasty vine
#

like

summer mantle
#

How many mods did you put in there plugins?

hasty vine
#

for example

#

if i add more than uhh

#

16 mods

#

it just

#

breaks the game

#

and doesnt let me play

summer mantle
#

If you put less does it lag a lot?

#

Because hakita mentioned for the reasons for fraud lag you should probably delete mods to prevent crashing

#

Idk im not an ultrakill modding expert

crude bay
#

Or one of the mods is broken

hasty vine
#

its not that the mods are outdated

crude bay
#

Or conflicting with another

hasty vine
#

its that i would be stuck on the difficulty screen

#

and the background would be white

#

and i would not be able to leave or go beyond it

crude bay
#

Yea that seems like a broken mod

#

Fraud prob broke it

#

What's the mods you are using?

hasty vine
#

if i had image perms

#

i wouldve shown you

#

but i dont think i do

summer mantle
#

I hate locked image perms

#

I still am confused why is there only “check for updates” in my rude tab

#

This is like the fifth time im bringing this up bro

hasty vine
#

idk if u would want me to show u

#

in dms

#

or not

summer mantle
#

Wait are you using r2modman

hasty vine
#

will i get abused

#

if i say

#

that im not

#

because im on the cracked version

#

of ultrakill

summer mantle
#

No really

#

Well maybe but its fine

hasty vine
#

i dont think r2modman works on crackee

#

cracked

summer mantle
#

It dosent

#

It launches the game via steam so no

hasty vine
#

damn it

#

so is there really no fix

summer mantle
#

Yeah

#

I would try to check if there is a limit but im afraid of my laptop turning into a hydrogen bomb

sturdy junco
#

Okay is something going wrong? It feels like it's been stuck downloading forever, and I have enough storage space. I made sure of that. I had to delete a lot of things

summer mantle
sturdy junco
summer mantle
#

It depends on how much storage space you have remaining

summer mantle
sturdy junco
summer mantle
#

You cant cancel the process so your stuck there for eternity

#

Is there anyone whos good at the rude editor i also have a problem

summer mantle
#

This will take a LONG time

sturdy junco
#

I've cleared out pretty much everything I cannnn and yet it still has so much

summer mantle
#

Dang

sturdy junco
#

Wait I actually did find something to get rid of. That was for some reason way bigger of a file than it should have been some random game which was for some reason 3.63 gigabytes

#

And it's not like it was a big game or anything it was a small random itch.io game

summer mantle
sturdy junco
#

Yeah I did. I don't care about the game anyways

summer mantle
#

According to the ultramapping docs it REALLY dosent run well on low end devices

sturdy junco
#

I'm currently on an HP laptop

hasty vine
#

pray for ur laptop gang

summer mantle
#

It runs buns on fraud bro

#

EVEN after the hotfix 8-3 is still laggy

#

Wjatever

#

Does anyone still know why theres nothing exept check for updates

sand sun
#

what mod gives the -SKILL ISSUE x1 in the menu, i've been removing mods one by one

sturdy junco
#

I'm sure it'll be fineeee love I need to bring my level to life and now a bunch of people have become invested with it and even helped out so now I'm committed (art made by Dakaubrey thank you to them)

#

Oh wait! The editor application finished installing!

#

It's installed

summer mantle
#

But uh

#

Can you check the rude tab after lime its done

#

Does it only show check for updates

sturdy junco
summer mantle
#

Near windows

#

At like the top

sturdy junco
#

I'm sorry I feel stupid but what exactly is this on? Is this on unity or something else?

proud nest
#

it's in the unity editor when you open the project

summer mantle
#

Yea

proud nest
#

it's not gonna say anything other than check updates

summer mantle
#

WHERE is the ride compiler bro

#

Rude

sturdy junco
#

I think first I need to do this but what exactly am I supposed to do here?

proud nest
#

you shouldn't need anything there other than basic VS

summer mantle
crude bay
#

i fw jetbrains Rider bc its built for C# (and not made by microsoft)

sturdy junco
summer mantle
proud nest
summer mantle
#

Oh eait

proud nest
#

or download jetbrains rider instead

summer mantle
proud nest
#

dealer's choice

summer mantle
#

So i need regular VS?

#

*VSC

sturdy junco
#

Oh luckily this is actually downloading pretty decently quick

proud nest
#

I'm pretty sure you only need basic VS

summer mantle
#

Oh dang

sturdy junco
#

I got the unity connection thing as well because why not I guess

summer mantle
#

So wait is the check for updates thing intentional

#

They removed the rude compiler?

proud nest
#

I have no idea dude I just started using this shit a day ago, I'm just telling you what I also see.

#

I downloaded this to see how the main menu works

sturdy junco
#

And downloaded

summer mantle
#

Should i explain more about my problem

sturdy junco
#

Idk

#

Also, do I just go for general development settings?

sturdy junco
summer mantle
#

Yeah i think

crude bay
# sturdy junco

darkmodedarkmodedarkmodedarkmodedarkmodedarkmodedarkmodedarkmode

summer mantle
#

I have image perms hooooeay

sturdy junco
summer mantle
#

Okay okay

#

so

#

this is all that appears when i click rude

#

in the Ultramapping docs theres supposed to be a "rude compiler"

#

Its not there

#

all the windows that are supposed to appear INCLUDING THE WELCOME WINDOW is in here

jaunty sedge
#

Dude, did they make the pauses in Gabriel's 6-2 prefight speech shorter or something? I was checking out why my custom intro ended up with a second latency and it turns out it starts out normal but then slowly falls behind the current in-game version

summer mantle
#

What am i supposed to do with these and how do i put theme in the rude topbar

summer mantle
#

I dont know how to use audacity at all

jaunty sedge
jaunty sedge
summer mantle
#

No that was js a joke

#

wait so

#

you WANT it to be delayed or its a bug

jaunty sedge
#

Thing is, I did this by extracting Gabe's speech from the game files and overlaying it with the tenebre rosso sangue intro
This is supposed to have the same timing as in the game

jaunty sedge
summer mantle
#

Dang

silk atlas
#

did bepinex and harmony modding things stop working with the new fraud update?

#

it's not just my old code breaking after an update though, like, for some reason new vs projects can't be created and compiled correctly

crystal viper
crystal viper
silk atlas
#

it's usually assembly access error and something about assembly publicization

#

yeah actually maybe it's just me not setting things up correctly

#

actually yeah what's the way to like, access private variables

#

I followed accordingly to wikis and the bepinex assembly publicizer ms build or something but it just works half of the time

vestal plume
#

How can one debug a thing that:
a. Doesn't get caught by a debug log
b. Doesn't get caught by a graphics debugger
c. Can't be caught with a unity profiler? (as it can't hook to the release build, even with a swapped player dll)

vestal plume
crystal viper
# silk atlas actually yeah what's the way to like, access private variables

if you're patching a method, you can get private variables from the class you are patching by adding them as a parameter:

// accesses the member variable difficulty
public static void MyFirstPatch(ref int ___difficulty)```
with publicizers im not really too sure, ion think ive ever used one properly, ig just make sure that the assembly you are referencing is the publicized assembly over the regular assembly ig
crystal viper
vestal plume
#

Yeah, it's fine there.

#

Probably the same thing before b2

#

17b2 haven't changed a lot of stuff in the code itself.

#

and with 17b... I'm not even sure where to look, as I don't know what's the cause xd.

crystal viper
#

because like

#

there could be some things in 17b that could maybe cause that

#

but i highly doubt theres anything in b2 that could do anything

#

to cause that

vestal plume
crystal viper
#

the only thing i think i can really recommend is maybe posting about it on the steam forums if you havent already? thats about it tbh gg

vestal plume
#

Eh... force- argument is not supported nor would anyone really care.

#

so either I'm finding a way to fix it on my own, or... dealing with stitches and lower framerate

#

Or I'm adding debug logs to random functions until I find what actually hangs

silk atlas
#

this is probably a really useless idea but sometimes I debug stuff with debug.LogError

#

debug.log occasionally stops working for me

vestal plume
#

Well yea, basically. I'll add a bunch of log prints and look what can be reached before the hang

sturdy junco
#

So I'm trying to import the rude file but it just doesn't do anything

pliant glen
#

import projects and choose the folder that holds rude

sturdy junco
pliant glen
#

it should precisely be the folder that holds the Assets folder

sturdy junco
#

Oh that checks out

pliant glen
#

unity throw any error messages?

sturdy junco
#

It worked

#

what now though

wraith bane
#

what am i even looking at man

pliant glen
#

you dont need visual studio for level making you can close it

sturdy junco
pliant glen
#

click on the rude project in unity hub

sturdy junco
pliant glen
#

can you show what your unity hub looks like

sturdy junco
pliant glen
#

click the New Project button and then Import from disk

#

then find the folder that holds your rude

#

specifically, the one that holds the folder Assets, like before

sturdy junco
#

This is taking a bit to load

pliant glen
#

The first import will take a while

#

up to hours

wraith bane
#

well custom levels usually have custom models right?

sturdy junco
#

I haven't even started importing. I'm just opening a new project

sturdy junco
wraith bane
#

ik

sturdy junco
wraith bane
#

im just thinking how would you make the giant overgrown blood tree

#

and the boss

sturdy junco
#

Probably blender although I'm definitely going to need help from someone else who is better with blender because I've actually never used blender. I've done 3D modeling and other random miscellaneous software though I guess

wraith bane
sturdy junco
wraith bane
#

true

sturdy junco
pliant glen
#

it should be in a dropdown after you click new project

#

I havent used unity hub in a while maybe something changed

sturdy junco
#

Oh wait, I was on the wrong screen

#

Wait no no I was on the right screen. I'm being dumb

#

I'm confusing myself

#

There we go. Where do I find it from here

pliant glen
#

you created an empty unity project

#

wrong way

#

it seems like you imported an empty folder inside rude

#

ohh i see

#

click the Add dropdown instead of New Project button

#

thats where the Import from disk option should be

sturdy junco
pliant glen
#

dont click assets click the folder right above it

#

Rude_0

sturdy junco
#

I thought I had to use the 2022 version

pliant glen
#

no use 2022

#

dont pay attention to the warnings its fine

sturdy junco
#

Never mind

#

Wait no I was right

#

It's not letting me skip

pliant glen
#

skip what

summer mantle
#

eight time saying this bro

#

Theres STILL no rude compiler for me

#

can someone please tell me if this is intentional or its a bug

sturdy junco
pliant glen
#

did you click on the 2022 version

sturdy junco
wraith bane
#

How the lvl going

sturdy junco
wraith bane
#

👍

sturdy junco
#

Okay last thing for now. How did exactly do I get the models to appear in the actual environment?

flint cloak
#

(Fraud Spoilers, idk if the embargo still applies) I'm currently attempting to add ||the space section in 8-3|| to the cybergrind and. why are you like this. ||that's meant to be the sun.|| no. why cant the shaders just be here now.

wraith bane
#

U want 8-3 skybox or u want 3d

flint cloak
#

i'm doing 3D.

sturdy junco
# sturdy junco

Like I've got all the assets now, but how do I actually make them appear in the environment?

flint cloak
#

there's some, uh. issues.

#

(im currently using a different skybox so I know when it actually works)

sturdy junco
flint cloak
midnight marten
#

wdym?

#

isnt it what youre tyring to do?

flint cloak
#

I appreciate it but I wanna make it a u t h e n t i c (3d, moving objects)

midnight marten
#

i see

#

i didnt even know that was possible

flint cloak
#

the objects
zep_check are 3d
zep_check are moving
❌ actually look correct

fleet depot
#

Making a ULTRAEDITOR level that is intended for use with a mod, can you guess what game this is based on?

fleet depot
flint cloak
#

this is gonna take a w h i l e to fix but its gonna be worth it.

#

eventually

vestal plume
summer mantle
#

Can i use a pre release rude version that has fraud instead of the latest

wraith bane
#

Does anyone know how to make assets show up

tropic comet
#

how make translation mod?

soft pasture
wraith bane
#

Nvm

#

I was wanting to get tjp for sata to develop their custom level but ok

soft pasture
vestal plume
ember hornet
#

its possible that its a unity native thing

vestal plume
#

The actual issue was in the Unity itself.

So when running dx12, gfx-enable-native-gfx-jobs=1 from boot.config makes it freeze, but only under some conditions

#

and only on some levels... When exiting to main menu/restarting the level

summer mantle
#

Are these errors intentional

#

Wait

#

How do i convert the unity scenes without the rude exporter

#

Considering its not tbere for some reason

ember hornet
#

you need to download an extra dll to make it work

summer mantle
#

Oh

#

Well what is it

#

Do i have to mod it with bepinEX installed

ember hornet
summer mantle
#

Thanks!

ember hornet
#

put that dll in "Packages/Plugins/"
and remove the "Scripts/NewBlood.EngineInterop" folder

summer mantle
#

Ohh ok

#

YOOO IT WORKS

#

THANKS

ember hornet
#

np

pliant glen
#

check the faq's useful resources section

#

there are some wikis that can help you get started

summer mantle
#

Did anyone figure out how to make the portals het

#

Js curious

summer mantle
lone grotto
long fog
#

what does ts even mean

#

To enable UltraUnlock go to ULTRAKILL/BepInEx/config/silentsmilee.ultraunlock.cfg and set EnableUnlock = true

soft pasture
long fog
#

i dont see it. help me pls

night shuttle
#

Is there like a mod that lets me change gravity at will?

#

Man, I open up my mods browser and it is the top result

#

Great, they ain't working :(

soft pasture
#

👍👍👍👍👍👍👍

night shuttle
#

And how does it work?

soft pasture
#

the details are in the mod description

night shuttle
#

I didn't really understand from the description

night shuttle
#

Thanks

near summit
#

are there any multiplayer mods that might work?

night shuttle
night shuttle
#

i have the mod installed, yet it does not appear

#

i am genuinely starting to tweak out

#

ain't no way the reason would be cause i forgot to press a single button

#

it wasn't

#

What am I missing? Is it the version?

midnight mirage
night shuttle
#

I HAVE IT

midnight mirage
night shuttle
#

YES

#

YE TTHE MOD DOESN'T

midnight mirage
#

Alright, how did you install the mod. Manual or mod manager?

night shuttle
#

I installed it via r2modman

midnight mirage
night shuttle
#

Which one?

night shuttle
#

Thank you very much, IT DOESn'T SHOW UP IN CONFIGGY

soft pasture
#

thats strange

night shuttle
#

CAN YOU TELL I AM PISSED OFF AT THE FACT IT AIN'T WORKING?

midnight mirage
night shuttle
midnight mirage
#

There should be a HideGameManagerObject or whatever setting

midnight mirage
#

My autocorrect be doxxing me fr

soft pasture
midnight mirage
night shuttle
#

Every config is on Bepinex

soft pasture
#

r2modman has a config manager and i believe you can find this setting in bepinex.cfg

midnight mirage
#

Worst case just go to the profile folder, find the bepinex.cfg file and edit it

night shuttle
#

Found the file

#

Let's find where I need to edit it

#

Found it

#

Set it to true

#

If it doesn't work I am fighting Geryon without advanced settings

harsh turret
#

how do I create custom level

soft pasture
harsh turret
#

thanks

night shuttle
#

BRB, Geryon gotta die RQ

soft pasture
#

i take it that it didnt work

near summit
#

ultrakill but every 10 seconds gabriel says something crap about you

night shuttle
summer mantle
#

Im trying to do the portal thingy from fraud but i dont understand it properly

#

I put the starting and ending points but idk it isnt working when i load in

soft pasture
#

@crude bay

soft pasture
near summit
#

orve mod manager

night shuttle
#

Or ULTRAGRAVITY

soft pasture
#

its gravity controller

#

ultragravity is a separate mod

#

they beat me out by a single hour

midnight mirage
harsh turret
#

is there any level editor i can use that doenst require me to apply

#

i heard there was one called envy

night shuttle
#

i realized i forgot to save the option you guys told me about

summer mantle
#

Sorry for not eloaborating mb

night shuttle
#

Apperantly

summer mantle
#

Rude

night shuttle
#

I got mods even in my vanilla profile

summer mantle
#

Go to the pins tab

harsh turret
night shuttle
#

How the hell do I have mods on vanilla?

summer mantle
#

And youll see it

harsh turret
#

oh also can someone invite me to the rude discord server

#

pls

summer mantle
harsh turret
#

thanks btw

harsh turret
#

to uplaod

summer mantle
#

Oh

#

Ye idk

harsh turret
#

my levels

summer mantle
#

Does someone actually have the rude server i wanna know how portals work

harsh turret
#

how do I open

#

the level editor

summer mantle
#

Check the ultramapping docs

harsh turret
#

where

night shuttle
#

now not even conffigy loads

white cape
#

anyone know what happened to the jacket revamp

midnight mirage
#

Gone from this world

white cape
# midnight mirage Striked from orbit

That’s a shame I saw it get deleted in real time I was so excited that a multiplayer mod worked with fraud just before I was gonna play it with my friend for it to be gone

midnight mirage
harsh turret
#

how do I open the rude level editor

#

(windows ver)

midnight mirage
harsh turret
midnight mirage
harsh turret
#

Ohh ok thanks 👍

soft pasture
clear vortex
#

bad idea

versed sorrel
#

When it comes to ultrakill music explorer, after i go to the folder do i bring that folder over to the cyber grind folder?

#

The CGME folder that is

ebon coyote
#

guys is there a mod that shows you what song is playing in the current level

#

i dont care about adding custom music

#

just like a cool music tracker

#

not cybergrind only

midnight marten
#

Me when I havent read the rules

weak cedar
radiant idol
radiant idol
# midnight mirage Hello

how would i get a certain fish (||The fish that has the title of most cruel fish in the world||)

midnight mirage
dim hinge
#

does anyone know where the save data for angry level loader levels are?

lofty grotto
coarse patrol
#

anyone know how to use jaket? me and my friend cant figure it out

#

or an easy to use multiplayer mod?

loud creek
#

no such thing right now

iron escarp
#

yo how to setup waffle rank title ?

#

can anyone help me?

lofty grotto
iron escarp
midnight marten
coarse patrol
#

nope, I'll try that lol

lofty grotto
lofty grotto
manic arch
#

I HAVE JUST DOWNLOUDID ULTRA FUN GUNS

lofty grotto
iron escarp
#

reaver skin pack

#

its tough

lofty grotto
#

I didn't make the pack
just made the mod

iron escarp
lofty grotto
iron escarp
#

lemme see

#

i go in the files

gleaming pond
#

them fixed multiplayer?

loud creek
#

nope

dense nova
#

are mods that add new weapon variations (i.e. timestopper, waffles weapons) broken? or is it an issue with those mods

loud creek
#

i'm pretty sure waffles weapons has been broken for at least a year

#

don't know if the timestopper mod still works or not

manic arch
#

How do you turn on ultra fun guns?

sand sun
#

WHAT IS THE FISH IN 1-4 IN ULTRAFISHING

#

THIS IS DRIVING ME INSANE

#

THIS IS WORSE THAN SISYPHUS PRIME

fading rose
#

please people... lead me to how the hell can i make custom viewmodel animations to my ultrakill 😔

#

i wanna get my 8-3 p-rank with custom anims yo

edgy osprey
sand sun
#

Null and NaN are already collectable in the previous levels, NaN looks like a different texture but it counts the same and i couldnt unlock 1-4 fish

livid grotto
#

ultrafishing?
may i get the link to the mod?

sand sun
#

also 2-4 i don't know where it is

sand sun
livid grotto
#

thank you!

#

and that was quick

#

was that on your clipboard or something?

sand sun
#

Nope it was just open in another tab

livid grotto
#

ah

#

lol

sand sun
#

i think i installed one too many mods

stark lake
#

Is there any guide to using the fraud portals in the rude level editor?

fiery steppe
#

please help the plugin config button wont show up while in settings

compact bolt
slim chasm
#

(was in one of the mapping discords)

amber oasis
#

does anyone know how to get the sandbox skybox textures into cybergrind?

manic arch
#

how do i turn on ultra fun guns?

icy iron
#

Where im supposed to put the bepinex folder

vivid otter
#

how to mod

icy iron
#

I put it in the data folder and it doesnt work

dim hinge
jaunty sedge
fast token
jaunty sedge
wraith bane
#

i want impact parriees to have inverted colours

formal fern
jaunty sedge
formal fern
#

I need to make a bunch of voice recordings on my voice.And just use those random voice recordings when i'm playing ultra kill,

sweet widget
formal fern
#

Honestly, if somebody could mod that I would sit there and like do every single sound

faint jolt
#

yo this fraud custom level was cool, i wonder how real fraud will look!

sand sun
#

FINALLY I GOT THE FISH

#

now to get the 2-4 fish

next moss
#

does anybody know if theres a mod where i can add my own cusotm parry image?

#

nvm found one

sand sun
#

THIS GODDAMN FISH

kind oyster
#

Hey all

#

So I was playing Archipelago with my friend and they disabled spawn triggers- and now no enemies are spawning on my end of the game.

#

Does anyone have a clue how to fix something like that?

#

Well to specify- I was playing a different game and they were playing ultrakill.

#

And somehow my enemies aren't spawning.

#

In ultrakill- not the other game.

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Figured it out lol just had to uninstall everythin

crimson rain
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Sorry if this came out as a silly question, but has anyone know how to spawn Geryon outside of 8-4? I saw that Youtuber spawn it to fight against several bosses and I wanna try it myself.

I tried to find it in unity explorer, but can only find and spawn it in 8-4, but can't be grab with spawn arm tool

latent grail
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can someone tell me why i cant mod with thunderstore???

manic arch
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ya

shrewd jasper
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Chat should The last difficult of Ultrakill named "lore accurate" ?

midnight mirage
shrewd jasper
midnight mirage
midnight mirage
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ignore the fact that it says 4-2 instead of 0-1 lol

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oops

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it was ultrapain

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the old version, idk if the new one uses the UKMD slot

shrewd jasper
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cool

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wait a minute

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ON BRUTAL?

midnight mirage
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That's not the point here

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Behind "under construction" it says "Ultrakill must die"

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That's the final difficulty

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To be released in 1.0

burnt meteor
#

Could someone help me with modding?

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I'm trying to use a parry sound mod, but i can't figure out how to open ultrakills files from steam so i can put my file in there

shrewd jasper
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Yeah just changed my Pfp to Minos prime real quick

latent grail
stray anchor
#

Is anyone else having issues with UltraCooldownInfo? I can't seem to get it to work for the life of me despite enabling HideManagerGameObject.

tawny spade
burnt meteor
latent grail
burnt meteor
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me neither 💀

shrewd jasper
agile jetty
#

Does Vanity (the thing that sets up Rude) has some Layer 8 stuff?

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Or just in Rude general?

rain arch
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any of yall know if fraud is compat with multi mods? or like the mirrors

grizzled lava
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just asking here cuz i installed r2modman today and followed the steps on angry's page and its not appearing at all is there a fix or

rain arch
grizzled lava
rain arch
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does jaket work on the new update version?

median wind
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Yes

soft pasture
crude bay
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it didnt work on the last version 😭

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forgot abt this gif

lucid valley
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yo is overkill not working for anyone else or is it just me?

rancid oyster
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is there a way to change what enemies can spawn in the cybergrind?

gentle oyster
#

Seamless Portals from GMod for UK Sandbox when

slate moth
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Can anyone help me with the mod "Parry Noise" from thunderstore — it's supposed to play any .ogg file named parry.ogg but it only works with the file it came with. I've tried converting files to ogg using websites, renaming the file extension, exporting from audacity, and using native .ogg files but it's not working. I really want to use the Friday damn

night minnow
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hey i downloaded bepinex and booted up ultrakill but i don't see a plugins folder

slate moth
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Did you do it through thunderstore?

night minnow
slate moth
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Argh

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You can download it through thunderstore but then it would only work through launching the game through thunderstore

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It's not working through the normal install for me either

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I think you can put your own mods in it too but you have to download a different mod and manually replace the files in its folder

night minnow
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guh

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alright

loud creek
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probably put the bepinex files in the wrong place

night minnow
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i just put the folder inside ultrakill

loud creek
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send a screenshot

night minnow
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🏴‍☠️

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too lazy to crop

loud creek
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are you playing the game from inside a zip file

night minnow
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yeah

loud creek
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that's probably why it doesn't work lmao

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why would you do that

night minnow
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it worked before

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i feel illiterate

ember hornet
night minnow
slate moth
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Bravo for getting that to work

ember hornet
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.doorstop_version, doorstop_config.ini and winhttp.dll

night minnow
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well yeah they're inside that folder

loud creek
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why did you put them inside that folder

ember hornet
slate moth
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Please try to keep it working inside the zip file that's so funny

ember hornet
slate moth
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I turned 18 recently and I didn't realize until downloading tinders how many other trans noras there are

ember hornet
ember hornet
slate moth
ember hornet
loud creek
ember hornet
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u got me

slate moth
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I've been Nora for 4.5 years

ember hornet
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nora for a 1 year and a half i tihnk

night minnow
loud creek
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yeah why though

boreal pilot
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P

loud creek
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you're not supposed to move them there