#ultrakill-modding
1 messages · Page 13 of 1
@tall wind
Someone else got ‘em
so dhealth means the actual damage it does to the enemy right? if so, why is the dhealth twice the dmg?
(deadcoining p-1)
oh boy last message over an hour ago im NEVER getting a response 💔
Esp?
jaket mod doesnt work dawg
why?
the designers of the UI change r too lazy to add it back i think
@soft pasture
the nefarious update that changed the entire codebase of the game:
@neat jewel another one
.ban 711409896851243041 bot
:o: Banned kouza_#0 (Case #38969) (user notified with a direct message)
anyone know alternatives for jaket to use in ultrarevamp
there are none
day 0.
asking if jaket works will not fix it.
They weren't asking if it works they were asking if there's alternatives
i know
my theory is that people will be asking about it for any answer, for a light. at the end of the tunnel
not really, but a nice "multiplayer" option is baphomets bingo
anyone know what's going on with the overkill mod?
the dev has mentioned that they're working on it in this channel before
other than that, no idea
Sad, been waiting for months. Hope all is well
I will hopefully have the ui part done by friday, as well as my pageless formatted google doc with better explanation of modding than what is seen in the pins mostly done by friday
Then comes the multiplayer part, I am planning on using dolfe's library to make it work
I will deliver some sign of "progress" by the end of this week
“Why does the mod break from the update that changes the entire game?”
Anyone know any directories that are on all computers that I can put a file in? Or like a way that my mod can read a username so I can put it in a directory?
you could put files in ultrakill's install folder by just using a path from GameProgressSaver
Sounds good! I'll look into it soon then thank you so much!
epic tysm
That worked thank you!
Thank you aswell!
Is it a bad idea to put a dll into a github repo?
no not really
at worst people will just get a dangerous download warning if they're trying to download it on google
google does it for all dlls though
gotcha tyty!
Plz help the scene b3e7f2f8052488a45b35549efb98d902 canvas Main Menu (1) is gaslighting me
It's always there, but sometimes the code thinks it's not
[Info : MITR_Main] ⏳ Still waiting for Main Menu...
[Info : MITR_Main] ⏳ Still waiting for Main Menu...
[Info : MITR_Main] ⏳ Still waiting for Main Menu...
[Info : MITR_Main] ⏳ Still waiting for Main Menu...
[Info : MITR_Main] ⏳ Still waiting for Main Menu...
[Info : MITR_Main] ⏳ Still waiting for Main Menu...
[Info : MITR_Main] ⏳ Still waiting for Main Menu...
[Info : MITR_Main] ⏳ Still waiting for Main Menu...
[Info : MITR_Main] ⏳ Still waiting for Main Menu...
[Info : MITR_Main] ⏳ Still waiting for Main Menu...
[Info : MITR_Main] ⏳ Still waiting for Main Menu...
[Info : MITR_Main] ⏳ Still waiting for Main Menu...
[Info : MITR_Main] ⏳ Still waiting for Main Menu...
[Info : MITR_Main] ⏳ Still waiting for Main Menu...
[Info : MITR_Main] ⏳ Still waiting for Main Menu...
[Info : MITR_Main] ⏳ Still waiting for Main Menu...
[Info : MITR_Main] ⏳ Still waiting for Main Menu...
[Info : MITR_Main] ⏳ Still waiting for Main Menu...
[Info : MITR_Main] ⏳ Still waiting for Main Menu...
[Info : MITR_Main] ⏳ Still waiting for Main Menu...
[Info : MITR_Main] ⏳ Still waiting for Main Menu...
why are you checking for the hashed name of the scene
just check if SceneHelper.CurrentScene is Main Menu
ui of course
you can check SceneHelper.CurrentScene... it returns the actual name of the scene
even the stuff in canvas?
Menu (1)
vs
Difficulty Select (1)
Last I checked when I press f8 the switch isn't shown
but hey I finally got something working
uhhhh what
SceneHelper.CurrentScene returns the name of the currently loaded level
this is a menu within a menu
so if you wanna check if you're in a level, INCLUDING the main menu, you check that
instead of checking for b3e7f2f8052488a45b35549efb98d902, you should check for Main Menu
which is the same thing but simpler to type
and less chance of you misspelling the name
No, I'm looking for Continue in main menu (using unity sinai dev thingy to troubleshoot) as a hook, once clicked, the program tries to find the bingo button and duplicates it.
ok let me explain
by the initial message. i saw you are likely doing
if(SceneManager.currentScene.name == "b3e7f2f8052488a45b35549efb98d902")
i suggested doing
if(SceneHelper.CurrentScene == "Main Menu" as checking for the actual addressable name of a scene you are likely to have misspelled it
the funny part is that an ai doesn't mispell things, but has false assumptions from my human error
oh my god
private void OnSceneLoaded(Scene scene, LoadSceneMode mode)
{
Logger.LogInfo($"🧩 Scene loaded: {scene.name}");
StartCoroutine(DelayedUIHook());
}
wait you're that guy
im telling you
to check for SceneHelper.CurrentScene instead of scene.name
because SceneHelper.CurrentScene is more consistent
ok I'll run it through ai
ai doesn't know how to mod ultrakill
please for the love of god just listen to my advice just learn to code yourself
with what? the pins? The pins weren't enough so I made my own guide based off the pins
https://docs.google.com/document/d/1a_D_7773ZUMRg-OBxBWPYZIThPLd3HPl9VtvatQ-ErY/edit?usp=sharing
This is a guide for Windows 11 users only. I do not know how to use Linux, I am a mechanical engineer, not a computer science major. So I use Windows because it works with my 64 GB of RAM. Important parts for mod manager compatibility Forming the project To run any commands to make the mod it...
there's plenty of unity tutorials and doccumentation on how to code in c#
you would know that if you used google
and not chatgpt
I do but they are so basic that it's essentially garbage.
Unlike matlab, newer versions don't have the same functions, and it's not as straightforward as a couple of functions from top to bottom doing things
C++ was easier than this (or should I say arduino)
No strong file management was necessary, you would you gun it and go
genuinely... what are you on about
as a cs major you guys will never understand
i have 4 years in unity and have made an entire campaign mod. you're struggling to duplicate an object in a scene
it's not like I can just look up "c# find function" and something relatively easy to understand.
now try the same for "matlab find function" and you'll find the documentation is a hella lot straightforward.
I spent 2 years with matlab (no ai) and I can say it is superior in ease of information compared to whatever this is
did you try "unity how to find object in scene"
what's the difference between unity and c#
unity doesn't use raw c# with no modifications
it has tons of their classes and shit that you can reference
GameObject, MonoBehaviour, SceneManager, etc etc
methinks the best way to learn c# in this context is to just find a unity tutorial and make a basic game
also for the record its GameObject.Find(string path)
I see now. It sure wasn't on the BepInEx docs though....
But things are starting to click
the BepInEx doccumentation is for
BepInEx
that's like saying you couldn't find cyrillic words in an english dictionary
Oh.
Well I guess I’m stupid
All this stuff with namespaces is new to me, and although I can’t hover over the function name and see what types of inputs are allowed, guess I need to look up everything I use.
I just really want to finish this ui by Friday, unity library makes a hella lot more sense now.
https://www.youtube.com/watch?v=1saf4ahn-ek
i think it should tell you how to add the unity extensions to vs so it can show you function inputs
Visual Studio Code is a source-code editor made by Microsoft for Windows, Linux and macOS. Features include support for debugging, syntax highlighting, intelligent code completion, snippets, code refactoring, and embedded Git. Users can change the theme, keyboard shortcuts, preferences, and install extensions that add additional functionality.
...
When have any extensions worked on 2022?
huh?
eh idunno i installed visual studio through unity so it already came with the unity things i didn't really have to do anything iirc
this is visual studio code
different from visual studio
….I should have figured, it looks not purple
oh my bad
i think you just need to open the vs installer and edit your vs install to have the unity stuff
hi bro 👋
i lost the game
hi
hi
Guys why my ultrafunguns doesn't work
I try pressing the keys which i set in plugin config but it doesn't work and ugf inventory doesnt show up on pause menu
guess you're not ultrafun 😔
pay us 20 dollars
That just looks like florp
No this one is white
And slightly smaller
... Then make florp white and smaller
Idk how to
Also make it explode and crash the game when you get anywhere near it
Rude or Spite!
Idk how to code
Not code
Well, putting it in the game would require code. Uhh, either way, I'm sure a mod maker could make this easily
Those 2 are peak leditors though, I prefer rude over spite because of the levels made on it
Wait, I wasn't supposed to say that. 20 bucks now
Lmao
They're basically the same for the purposes of making asset bundles
Back when Ultrakill updated, most mods broke. Which included ufg, that's why it doesn't work.
Oooh
Spite is pretty valid for making levels tbh, there have been really really levels made on it, it’s just that the average spite level is low quality compared to the average rude level
Like someone said: play spite levels for (mainly) shitpost
Play rude levels for (mainly) serious stuff
Nothing against envy or spite I enjoy some of the levels, even if they are a tad bit outdated
Playing old envy levels that still had the old textures makes me go "wow, this game looked kinda ass before the revamp I'm glad they fixed that"
Spite and Rude are nearly identical. The difference is anyone can release Spite levels, while for Rude you need a submission
In newest ultrakill upd
@soft pasture streak back to 0
You ruined it :(
It's a thing we've been doing. "x days since someone asked if jaket works"
Ohh
Please don't feel bad, it's just for fun
No...
Ok thx
😭
Nope
Ig ill just learn uselles techs
Also I don't think it'll be updated anytime soon
Technically it hasn't been abandoned yet. There's recent github activity
But this kind of mod is just... Difficult to work on
i can never catch a vacation bro
anyone know a safe way to get ultrakill multiplayer mods?
wdym "safe"
everything on https://thunderstore.io/c/ultrakill/ is safe
if you're really concerned you can check if a mod is open source before downloading
oki
@neat jewel
.ban 831894862902329395 bot
:o: Banned giffers#0 (Case #39036) (user notified with a direct message)
I just realised the nickname 🥀
DING!... Heads
i needed to test smh
once it's update he'll change it 🙏
@neat jewel ^ scam
.ban 432189676850511882 bot
:o: Banned jessejoestar.#0 (Case #39052) (user notified with a direct message)
arceh isn't scam
To "JAKET WORKS STOP ASKING"
did jaket stop working because of the UI update overhaul
cus im tryna get it to work so i can show my friend how to be a master
How do I know if my mod is "safe" and I can put it on the internet lol?
uhh well you made it, you should probably be able to tell
in any case, thunderstore has both automatic filters and manual review to make sure that any mods that get uploaded there aren't doing anything malicious
ive got bepinex and jaket, how do i put it in?
yes
Oh my god
sorry i figured it out, i accidentally downloaded linux, im sorry for being annoying i just dont know what im doing
jaket wont work thi
hm
how do you accidentally download Linux
probably means the version built for linux
oh i see
I more mean like in a paranoid "I accidentally put my PC info in it" kind of way
well if you plan on putting it on github then just be careful about which files you commit to the repository
and if you're really worried you can always open your assembly in a decompiler just to see how the output looks
That's true, thanks ill check out the decompiled output
Damn, I'm the only one who wants the ultrakill achievement
well i mean Hakita add achevement in game
they're probably just waiting until the game is finished before adding any achievements
well maybe yea
preeety sure hakita publicly stated that already
i wouldn't be surprised
or if not it's definitely general consensus enough that i would believe it would be reasonable enough for there to be a possibility that he said it
you are faaaar from the only one lol
Headshots give x2 damage
its been like 3 days
PLEASE SOMEONE MAKE A CONFIGURABLE MOD THAT LETS YOU DUPLICATE ENEMIES PLEASE
Using the steam integration mods "dupe enemy" event just endlessly spawns enemies every millisecond crashing my game I wanna fight 5 leviathans, not 457.
And ultratweaker is outdated and doesn't work
And I doubt it's gonna update ANY time soon
Uughhh
which reminds me that no one askde why jaket aint working
who's going to take one for the team?
Maybe because there was an update that massively changed the game as well as part of the code?
i know, but no one asked about it today, unlike every other day, someone has to ask the dumb question
or else it's not a real ultrakill day 😔
My 3 braincells didn’t realise this at first
🙏
it's fine
we're all borned to dilly dally
borned?
that's one hell of a typo, won't fix it
borned
borned
Borned
Bornef
The new trend
Its called PROGRESS😼
can someone make a mod that replaces sisyphus prime with uriel septim
GUYS OH NO MY MODS ARENT WORKING
I TRIED TO PLAY WITH R2MODMAN BUT IT DIDNT WORKKKK
:[
Please describe your problem in more detail than THING NO WORK IN ALL CAPS
Literally no one can help you if that's all you have to say
Good evening, quick question, i'm looking for 2 mods:
- is there a mod that disables/lowers priority of sawblade punching?
- and is there any mods that allow you to customize your weapons cooldown? (i want to speccifilly, lets say, remove the cooldown of the revolver when swapping)
someone should make this
but also no
sorry buddy
If it doesn't exist, i'll make the swablade one to learn modding
😔
gl
im guessing you’ll need to learn harmony
no clue what that is.
welp, there is a whole section about creating mods on FAQ. Rabbit hole time!
basically, it lets you inject code
is there a way to play mutiplayer on chapter gameplay im new
There's a multiplayer mod called Jaket that hasn't been updated to the latest version, so you'll have to downpatch to play it
chapter gameplay?
what?
I think they mean the main campaign
challenge maybe
What are you talking about
you know you press play, you choose difficulty play a chapter and go for a mission. like that
ah
yes thats the main campaign except... not once are they referred to as chapters and missions in or out of the game
so it was a bit confusing as to what exactly you meant
@neat jewel again....
.ban 1164228470432350288 bot
:o: Banned evlanchik#0 (Case #39108) (user notified with a direct message)
Imma give a little update on how the multiplayer project is coming
Well, after some issues with trying to learn ui and starting with barely anything and working my way up, failing repeatedly, I have decided to start from a new base for coding it: Baphomet's bingo by Clearwater, as I want the ui to look ridiculously similar to this, over using the basic template which really isn't that helpful at this point.
Trying to make my own ui has failed every single time, as when I run Unity explorer, and look for my ui, it never shows up.
I've figured out how most of the process of uploading the code works in the last two days, but although I thought I would have the ui completed by now, it is not, so I am starting fresh and trying to understand how an example works with 20+.cs files.
I may not have 1 month of experience, but starting with a lame tutorial not catered specifically to the main issue will not get me places as fast as taking what has already been made, figuring out how it works, and customising it to my situation.
So yeah, I lied that I would have something done by today, but this is going to be my update for today as I am going to take a break for a bit after spending every waking hour thinking about making the ui work over the last 3-4 days, and being gaslit so hard that I ragequit after mistakely deleting things that a second later looking in the recyling bin were gone.
I could work on making my own game with Unity, but what I really want is a crappy working multiplayer with ui selection embedded in the canvas released when fraud comes out, or even a somewhat broken early access version of it available to the public.
Thanks for all the help thus far, and hopefully, I will have a working solution by the end of the month (unless everything I do continues to fail).
the new jaket is coming
jaket 2 before jaket
I’m not making a mod but i have two problems. One, the FakUPunch (Ultrakill Middle Finger Parry mod) isn’t working as i can’t even see my hand. Second, this mod names "Ultrakill yourself" is completely different from what this video is. Does anyone know why my hand isn’g showing or what this mod is called?
gonna paste the yt link in a second
most curious of what the mod is called though
"Last updated: Fri Jan 27 2023, 23:01:55"
and for the second one, "Last updated: Mon Jun 03 2024, 12:34:31"
that's your answer
yes.
because of the version the game is on?
yes
i have a mod that's for version one (same version for the middle finger) that works thougj
so that's kind of strange
It's not. Some outdated mods work, some work with issues, others don't work at all
It depends on what code they rely on and whether that code was changed in recent updates
you're welcome
i guess Gabriel shouting "get the hell out of my palace" is good enough, at least
someone directed me here and told me purgatorio was out
where the hell is purgatori
On angry level loader
does anyone know any tools to show colliders in-game?
i ain't a beleiver for revamp jaket
but all i want is to be proven wrong
closest thing is Robi's UltraSpeedRun, but that only shows PlayerActivators
are you up to date with the mod
it shows these
oohhh, neat
still doesn't do what I wanted it to do but... I've solved the problem I would've needed it for anyway so it's alright
well i can update it if you want
no, no, don't worry about it
j
I have made a multiplayer utility mod that could be useful for you, it handles all of the steam networking stuff
https://github.com/DolfeLive/MultiplayerUtil
I am well aware of this, although it was made a couple months ago, it is the solution AFTER I FINISH THE UI
The ui in my opinion is the biggest hurdle, if I can get the ui into one cs file, things would be great, and the plugin in another cs file, and avoid .bundle files at all cost but if I have to I will use
The only reason I was planning to look at baphomet's bingo is because it is the only good example I know of that has the gui setup I am looking for in the revamp version, however, 10+ cs files is no good if I want to understand what goes to what, and how it works without looking at each individual part and instead undertanding how each block works.
I would prefer another good gui source with ui in one cs file, I just haven't found one that exists.
awsome, UI is extremely hard to get right and is something i also struggle with
however if you want to look at baphomet's bingo, do not and specifically do not get the source file from github whatsoever, and instead use r2modman to install dependencies into one of the profiles in r2modman-local and then open UltraBINGO.dll in DnSpy.exe because the file download otherwise with the individual bits will fail, and doing it this way will ensure the individual files you are looking at is the true and actual code being ran, with nothing extra or left out.
UI wouldn't be so hard if a template for ui existed with most commonly used cases for where the buttons you need to click are embedded in the canvas.
But if I do get done with this project, (I hope I will), there will be an essays worth of commentation (and possibly psudeocode is asked for or I feel it strongly enough) spread throughout the code on how the ui operates because that's just how I post my solution to a problem lightly covered: with clear understanding that takes into account that the user has never learned how to make ui in the context given and uses terminology familiar to a regular human being and not a dev with strong knowledge of such wording to describe how things work that most people would need to look up off google to undertand.
then how do you approach it?
i dont, lol
just see what you think looks good
you can also embed bundles in your dll so you dont have to have extra files
imma look into that
Download r2modman from thunderstore
It's a mod manager that makes installing mods a lot easier
there is also a dedicated modding discord if you would be intrested in that
...that exists?
I thought this was the only place to talk about modding
how would I start modding
well for starters....
Download visual studios 2022, and when setting it up, pick unity and the game dev thing next to it (I'm assuming you use windows)
get unity explorer by sinai dev (do UnityExplorer.BIE5.Mono)
download r2modman if you haven't already, makes the whole process of fixing things when you just happen to screw things up so badly the game stops booting entirely
understanding how to use ctrl + shift + esc to delete processes that are crashing or freezing the screen not in a good way
BepInEx_x64 download if you need to do things manually
learning how to pin things to quick access in file explorer
understanding or using gpt to extract github files
Unity 2022.3.29f1 download and unity hub
this document with most of the important stuff for "go check the pins ahh" into one google doc with pageless format and collapsable headers: https://docs.google.com/document/d/1a_D_7773ZUMRg-OBxBWPYZIThPLd3HPl9VtvatQ-ErY/edit?usp=sharing
And a work ethic because when you usually code, things fail 95% of the time until you truly understand what the code is doing to the point that it runs (essentially copy and paste someone else's code and if it works, no questions are asked about how it really works by the functions it references, and move on, or you could spend time learning small tidbits that could be irrelevant).
This is a guide for Windows 11 users only. I do not know how to use Linux, I am a mechanical engineer, not a computer science major. So I use Windows because it works with my 64 GB of RAM. Important parts for mod manager compatibility Forming the project To run any commands to make the mod it...
I'm gonna try and understand that
no problem, it's a lot, a lot is in the pins (or the thing that says pinned messages in the image), that will get you set up to code, but not teach you effectively how to do what you want to do.
Once you got everything you need downloaded, then it's off to thunderstore to look at mod examples and the code that it runs off of so you can make your own mod.
And if you get lost, ask questions here, but expect they may not be answered within 1 hour (could be 2 days until a reply is heard or it never comes, which forces me to result to using chat gpt to get answers, but when comparing the ai answers to modders answers, the modders 99% of the time will have the correct way to solve your issue).
Is there a way for me to download a mod from a ultrakill modding server and do it that way instead
not quite, but if you need a video walkthrough, just use this yt playlist of stuff I felt at the time was important to get me started
https://youtube.com/playlist?list=PLU1G_7s85BKfbk_VH8nuOe7p6akDmHczd&si=2vH3yB4_fB5hJ7CB
(I just compile playlists of other people's videos because it's good in terms of organization)
Alright
absurdkill isnt working for me
When was it last updated?
idk, but when i go ingame, it has the menu to customize it and stuff, but then it wont work in levels
What do you mean you don't know
It literally tells you on the r2modman/thunderstore page
month ago
Odd
i see it work in videos
jaket isnt updated
discord is forcing me to reply it seems
Mod Doki Doki ultrakill
what does this even mean
Anyone else kinda want a No More Heroes/Ultrakill mod?
Or just me bc nobody knows what No More Heroes is
What would that even mean
so what's up with that sisyphus level on angry?
It's a level on Angry Level Loader where you push a Malicious Face up a pyramid. It's a reference to the Greek myth of Sisyphus, who attempted to cheat death multiple times and as such was sentenced to push a boulder up a mountain for all of eternity, never being able to get it to the top.
Yes, but isn't there some kind of quality control for angry loader?
cause that shit is NOT a quality level 😭
i will say it is creative
i havent seen any other level where you push things before
I'm not giving credit to a level like that even if the mechanic is fun
It is such a poorly executed idea in this case and is MEANT to be a pain in the ass to play
even false ascendance 2 is better
at least there's gameplay
like an arsenal mod or an actual campaign
Bubble wrap 
someone should make a mod that makes all enemies light so i can fling them with the kb, throw them into the sky with the ground pound, or pull them in with the whiplash
oh :(
it still might work fine tho
Wonder if the ai rewrites will allow mods that mess with enemies
it will make the enemy ai more flexible
I have a WIP enemy randomizer just sitting in my hard drive because enemy code is just so fucking frustrating. I can't wait for the enemy rewrite
how do i replace voice lines in ultrakill
Guys i ned da link
I think UST Manager can do it
guessing that's either a mod or a software
It's a mod
how do i use it if you dont mind me asking
i installed the mod and went to the folder
There should be a template in there. Or maybe it's generated after first run. Idk. Either way, you can check on thunderstore the "mods" (aka slop) that depend on UST Manager and you can use those as examples
yeah, dude. i have absolutely no idea how this damn thing works. all i wanna do is replace a voiceline withan audio file and the mod doesnt tell me how to find the name of that file or how to replace it. People really gotta get better at explaining stuff
No clue. I told you all I know. I've literally never used UST Manager.
I helped you with all the knowledge I had and pointed you in the right direction, but instead of a thanks you're just being rude for no reason
Rude
Angry
how am i rude im complaining about the lack of information the creator of the mod gives
Alright, fine
at the creator, yeah
i could've sworn the readme told you how to enable the function to show what audios are playing
i read it and it told me it’s built of of three parts
telling me i have to name is something weird
i don’t remember what it said
but definitely not what i’m suppised to do
did you actually read the readme or did you skim through it hoping for an extremely convenient answer right in your face
i read it
it might have said what i’m supposed to to do in the most complicated way
i could go read it again
definitely read it mhm
can i not paste screenshots_
or
look, ill tell you what it says
An UST is made up of 3 parts:
-
soundtrack.ust : It can be named anything BUT template.ust, otherwise your UST won't show up in game. This is the main file that contains all the information about the UST. Please use the template.ust file as a base.
-
Any .mp3, .ogg and .wav files : These are the audio files that the UST uses. They can be named anything.
-
icon.png : This is the icon that will be displayed in the selection screen. It HAS to be .png.
Some extra notes:
USTManager can replace any audio in the game if you know the name of the clip.
Simply add a "global" entry to your .ust file and set "Part" to the clip name and "Path" to the path of the replacement.
There are 2 commands in game. One just enables or disables USTManager (ust.toggle) and the other makes getting clip names a bit easier (ust.debug).
it tells me the requirements, not how to find the names of voice lines
that's not the readme
USTManager
Successor of UKMusicReplacementhttps://thunderstore.io/c/ultrakill/p/ZedDev/UKMusicReplacement/) and built from scratch, USTManager allows you change the soundtrack of ULTRAKILL and even sound effects.
Usage
When the mod is installed, open the option menu, go to Audio and you will see a new option called "USTManager". Click on it and you will see a list of all available USTs. Click on the USTs you want to select then "Ok".
If multiple USTs conflict (for example if UST A and UST B both replace the same song), the Conflict Resolution screen will open. The first selected UST will be the one that will be used if you don't change anything. Use the Dropdown to change the UST used for that song.
To make your own UST, go to your game folder if the mod was launched at least once with the mod, there should be a folder named "USTs" (this is where you put all your USTs) and another one inside called "Template". use this one as a template for your USTs. Further instructions are in the template and the readme file inside.
You can also use USTMakerhttps://github.com/ZedDevStuff/USTMaker if you are on Windows to create and edit USTs.
i just installed ustmanager and that's... entirely not what the readme says
i even pasted it above
oh you were reading the template readme
look ustmaker even comes with all the level music written so you don't have to find it yourself
just a quick question, how the hell do i make my keyboard go back to normal
i cant type the commas
are you on english (u-s) layout
you know, the commas that are in the word theres
oh apostrophes
change your keyboard language to english (united states) in the windows language settings
it seems it activates from a key combination somehow
because its normal when i log on
alt+shift changes to the next preferred language in the list, from your current selected one
im just gonna restart. give me 2 minutes
are you positive i can edit voice lines with the mod?
according to the readme, it's an app annd not a mod
do i have to install the app too?
USTMaker is the app that streamlines making USTs
and i need it for the mod, i'm guessing
so i'm clicking the plus button in the app and nothing's happening
@languid barn
@neat jewel
.ban 1275446285419155470 bot
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send the cat yo 🙏🙏
what did he do? i didn't see
YAA
send mr beast scam
Send it
how can i run the ust debug command? I need the names for encore levels
you don't
it just makes it easier
i still have no idea how to import the voicelines
i click the plus sign and literally nothing happens
can someone make a mod where v1 gives up his weapons and starts punching with both his arms (and it would work like cod's dual wielding mechanic for controls)
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which one of these mods forces cheats to be open
sandbox building's a bihh
WesV2.dll 🗣️ 🔥
based mod
it also shows that v2 coems back in violence
because if you spawn in or find big johninator, he plays the v2 lines, which means hes actually v2 ultrakill
therefore, he HAS been reconstructed
ukcheats im guessing?
id remove the sandbox mods
it was the sandboxbuilding arm everywhere mod
op
so im tryna see if the uato complete cheat from this cheats mod works (if it doesnt then its basically just cheats mode with another button), and for some reason 3-2 doesnt get auto completed
gabriel's too cool for the cheats mod
you should use uhh
get configgy and the ultrafun guns mod
i did bruh
i dont know if ufg is working
im doing it correctly and its not working i have configgy and bepinex
with it
thats wierd, it worked for me
UK cheats lol, especially after the last update
turns out it was just the build sandbox arm everywhere
Well you do need to have cheats on to use it…
yep
hey guys i have a question. i cant seem to get mods working with bepinex and i cant find any tutorials from after the revamp. can anyone offer any advice
bepinex hasn't changed at all since the revamp update
it's more likely the mods themselves that don't work anymore
- What are you using to download mods? If you're using Nexus, don't do that, use Thunderstore instead
- What mods are you trying to use? A lot of them are broken since revamp
- If you're using r2modman, are you pressing start modded? (you don't know how many times people have said their mods aren't working only for it to be this)
inb4 jaket
how do i install the real modloader for ultrakill can someone tell me
What do you mean "real modloader"?
I see many different links
If you mean the mod loader for Thunderstore, the recommended platform for Ultrakill mods, there's two
Thunderstore mod manager and r2modman
They're the same thing but tmm runs worse and has ads
saying "this is the ultrakill modloader"
ok i just wanted to know which ones were actually real
how tf do u make custom levels
its not that i cant make one i just cant figure out what to use to make it if u know what i mean
i cant find anything
what do yall recommend?
check pins
WHAT DID YOU SAY
do consider envy and spite server
animation testing for ultraskins 7.0.0
what the fuck
huh
what
i dont get it
check the watch time
eh
following the proper flow of time is for nerds anyway
does it not let you watch it
??
yeah
weird
its the first frame but frozen
try restarting discord maybe idk
Why this crash my discord 😭
The video not the mod
can someone help me, i cant get bepinex in my folders along with jaket on a downpatched version, does it really not work?
@soft pasture
Day 0
okay
it should work if you downpatched though
are you sure you downpatched to the right version of ultrakill
But they said downpatched. Does it really count?
I didn't read the downpatched
I think I've been conditioned to stop reading after seeing jaket be mentioned
Soo Fraud when
Oops wrong server
Your training is complete, JaketBot9000
doesnt count
Yay!
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say the line bart
where do i extract a mods zip
in bepinex/plugins
Usually in the zip you'll have:
- a readme
- (optionally) a changelog
- the manifest
- the icon
- the mod itself, either as a single .dll or as a folder
If you have installed Bepinex, the mod itself goes in ULTRAKILL/Bepinex/Plugins
btw, related to r2modman vs manual installation... Despite pushing for manual installation for a while, I am currently leaning more towards r2modman. God damn, is it a good mod manager. And I was recently able to integrate it into my mod dev workflow after figuring out how to launch the game with a specific profile from the command line
do you need to down grade ultrakill for waffle mods
Yes
ssi
thanks
how did you do the ui like that and how do I get the files to make said buttons? I need to know. I must know, please share you wisdom.
This is the work I did yesterday, because if you don't have a solid plan of what you are going to do, you will waste resources working on it.
i use the rude level editor to decompile ultrakill
then do all the UI logic in its own asmref. and make an asset bundle of all the assets I use that aren't part of ultrakill
eternalunion would be a better person to talk to on getting rude set up
that being said
using something like plugin config or configgy would be way easier unless you have a specific reason to do your own UI from scratch
just note it's not a super easy process and has taken me a little over a year to get it to look remotely this good (that being said some of that time was spent remaking everything after revamp)
anyone know why ultrafunguns is laggy? i have 13 mods, pretty beefy pc and i get 11 fps but only when ultrafunguns is on
man i havent seen one of those since like freshman year of college
i dont really use them anymore
i mostly just scribble in ms paint or just talk through it the the unplugged merkury smart plug on my desk
yeah same until I was forced to do something similiar in my arduino class.
You really only need it if project is intense, and you want to not miss a single detail, or risk going insane from missing said detail, like a case statement being true or false instead of options, things you would want to consider before starting.
So why do I want ui in canvas?
Simple. I am working on a multiplayer with bare bones essentials for multiplayer in revamp, called MITR (Multiplayer In The Revamp)
When someone makes a server, the user will need to be guided, hence needing GUI or UI for short.
I got time on my hands to reverse engineer stuff, but doing so may get me into hot water especially if my code looks similar to someone else's.
If there was a simple way to embed the first button to the MITR menu in the difficulty seclect menu under canvas for scenes, I would do so if I knew an easier way existed.
i find it hurts me in more complex projects
i mean whatever works for you works
im just saying for me personally it doesnt
still
ambitious project
i respect that and am excited to see where this goes
It's not my first ambitious project, i've done harder stuff
like matlab gui with multitab windows, that was a serious pain but not too hard
i wouldnt worry to much if your code looks similar to someone elses
just dont blatently steal it
add like a comment for credit or a 3rd party license file
that usually suffices in modding to my knowledge
ok, so using ultrabingo ui is ok as long as I say i ripped the code directly from it and honestly mention i modified it?
no not exactly
unless the project is MIT licensed or you talk with the person who made it
even if it is MIT licensed you probably want to credit
for example read through this if you want to lift anything from jaket
this will show you the terms on how to do it safely
https://github.com/xzxADIxzx/Join-and-kill-em-together?tab=AGPL-3.0-1-ov-file
so let's say I don't use clearwater's code.
my main issue is finding a way to make a button with the correct text and pushbutton rectangular look.
I don't have those files but everyone else i see does.
also other devs feel free to correct me
we dont either
most of us use the ultrakill catalog.json to reference the one in the game when we use it
ok, thanks that was all i needed, now back to figuring out the coding stuff with this:
i find vanilla chatgpt works fine for unity
but just remember to
chatgpt gets stuff wrong
make sure you know what your having it do if its gunna make any code
way less of a headache if you are just using it to make 800 null checks rather then try and write your whole program
it can be a good tool
but make sure your using it as a tool
not the developer
I have paid version and it has wasted two days of my time (did it copy a pushbutton and it worked? Yes, yes it did, but not in the proper way.), this extension seems much better for explaining unity than the base model
i still find fourms and discord servers to be a bit more useful for highly specific things
that being said
AI is a good helper but be careful with it
great power comes great responsibility or something
like what? asking for help with ui, so far everyone just says good luck or doesn't point me to somewhere specifically other than the broad stuff, that's why I actually working on a guide unlike "the guide" that is unfinished
as you can see here, information all in one place.
https://docs.google.com/document/d/1a_D_7773ZUMRg-OBxBWPYZIThPLd3HPl9VtvatQ-ErY/edit?usp=sharing
This is a guide for Windows 11 users only. I do not know how to use Linux, I am a mechanical engineer, not a computer science major. So I use Windows because it works with my 64 GB of RAM. Important parts for mod manager compatibility Forming the project To run any commands to make the mod it...
yes that can work
again its good at walking through some stuff
there are plenty of time gpt has saved my butt with my work
(mostly for shader work and some parts of unity)
just make sure your learning from it so next time you dont need it
thats my standpoint anyway
it can be helpful
really it can
but more of the code should be your own
take what it tells you
adapt it for you
but if your still in the learning c# or modding phase
i find it better to stick to the raw microsoft docs and such
you know
learn to use a screwdriver before you learn a drill sorta thing
This is truth
ai is not useless when it comes to coding
you just need to work with it, not have it do all the work
there have been times where gpt gave me some pretty useful pointers that wouldve taken me much longer to find on my own
current state of ultraskins gc development
Any good multiplayer mods?
Hello guys, I have an issue, I try to play ultrakill with the V2 mod, i'm supposed to start with the knuckleblaster, but I start with the feedbacker, everything else seems to work tho, idk why I start with the feedbacker, I dont know how to fix that
nevermind, i just uninstall and reinstalled the mod and everything works !!
yeah that also is what i got when i played it idk why
the code i wrote for it is doodoo ass
thats why (sorry
Baphomet's bingo
archipelago is pretty fun
Real ones do archipelago singleplayer
there's one in development but its on hiatus till fraud
Archipelago singleplayer is actually just a really fun standalone randomizer
It has really fun progression. Highly recommended
I would do archipelago single player but the only real archi games I have are ultrakill and hollow knight and I feel like those two wouldn't mix well together
Wait, I meant Ultrakill on its own. I've tried it with other games but couldn't find any that it mixed up well with
what's archipelago?
Ok, so... Archipelago is a "multi-world randomizer". Basically, you can have multiple games in a big randomizer where their items are scattered across each game. Ultrakill's archipelago implementation has things like weapons and levels as "items", and the locations are stuff like level completion, challenges, secrets, etc.
Trev did say he was considering making it into a standalone rando. Maybe one day
NO!!!!
W-what about baphomet's bingo?
WRONG!!!
Oh, wait, I know. Jaket! I wonder why it doesn't work?
HAHJXJFNGBBBGOFPFPDLSGAV
wait multi ple games???
i wonder if i can hook up expedition to archipelago to fuck with the 3 people that use it in ultrakill
Does J-jaket work?
NO!!!!!!!😡😡🤬🤬🤬
Yeah, like... You can play with a friend who is playing, say, Dark Souls 3. And they may get "Level 1-4" instead of the coiled sword. And you'll get their cinders of a lord from "Don't touch any water" in 5-3. Tons of possibilities
What does that mean
My hideo game
i believe it Would be quite funny although i'd need to find someone to play archipelago with also what the fuck do you mean you can play archipelago with ds and ultrakill
wouldn't it only support unity games
or like same-engine games
Not really. It just needs a client and logic written for that game. Rest is done by a game-agnostic server
interesting
Neat 
Honeslty if you wanna know more maybe you can ask Trev. I don't know much about the real details
I've been doing archi's with my friends like, every other week
https://docs.google.com/spreadsheets/d/1iuzDTOAvdoNe8Ne8i461qGNucg5OuEoF-Ikqs8aUQZw/edit?usp=drive_web&ouid=109367733628166604285 is a pretty comprehensive list of all the supported games
oh hi crash
Yo
I prommy I'm not dead
Just took a hiatus to do some personal life stuffs
I still lurk every so so
osu... hmm..
No idea how that works at all, it's probably a set tracklist and scores give items?
im suprised how they managed all this
i thought archipelago was just like an ultrakill thing where playeers can mess with you
oh god this is really strange to Think about
Think about it on an individual game basis
you pretty much are just writing out "When do you NEED this item by" the logic is pretty smart to figure out how to NOT lock a player out of their game
like What do you mean it supports plok (1993) and dark souls 2
how would that even play
i gotta try this sometime
oh yeah can it be set up to like make specifc things do specific other things
Elaborate
todate I think ultrakill is probably one of the most fun ones I've done since there's so many options for what you can have randomized, like alt fires, slamming, slides, wall jumps, etc
like can you hop on archipelago with a friend and have them play as the other game's character in your game
Each person plays their own game
So
Player A can play like ULTRAKILL
Player B Would play something else like Pseudoregalia
A gets a secret in 0-1 which wouldn't actually be their "secret" but instead gets a wall kick for play B's game
Player B could get their map but instead of the map it's actually Player A's 1-4
Actually I think the map in pseudo is the one thing that's NOT randomized lol
that can Totally be modified to have player A play their character in player B's game (assuming its an open source project)
generally speaking player A and B can play the game at their own time, the server doesn't require both players to always be online at the same time, both players just will get whatever the other acquired when they get back online
I still don't follow exactly what you mean, like? co-op?
yeah
I think there's something in metagame for that but I think that just falls under 2 people sharing one game
hm
I think if you tried it out with a game you're familiar with you'll start to understand how it functions
does anyone know how to play ultrakill multiplayer
@soft pasture
If you mean Jaket, you need to downpatch. Check the pins
can we not
can we not be assholes to people just asking for help
screaming in caps at people asking for jaket is not helpful either
nyehehe
i am evil jaket person
go play baphomets bingo
ok fair
i found it funny initially my bad
@neat jewel set to kill mode
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Robi disable kill mode
Oh no, it can't be disabled
alr ty
Is Jaket W-working…?
no
archipelago mentioned 😃
does anyone know how to use asset ripper here? i want to rip the model of the ferryman and the ship so that i can use em in blender but dunno how to
Use Vanity Reprised
can you tell me how i can use that
or any tutorial
i just want the ferryman, his oar, the boat, and the skulls model
the red and blue skull with their pedestals
Download link is in pins. You just run the executable downloaded from releases. You generate either a Rude or Spite project (doesn't matter). Select 5-2 as level to extract first.
But idk what format it will extract those models in
i hope its glb
i think it's fbx if i remember right
I remember there was a model I wanted to extract but it was only as a prefab. Used a unity plugin to convert to fbx then opened it in blender
that would suck
I'm completely clueless about models though
i've only ripped models from a unity game with asset ripper one time like 2 years ago so i don't really remember lol
... in response to this
theres that asset ripper gui thing
but thats just the regular asset ripper
how do i do the rude or spite thing
in resources folder theres "baserude" and "basespite" projects
but theyre zips
should i just click it?
it asks for me to choose and select a file to open it with
extracting it
all the folders inside are empty
assets-> ultrakill assets
models music animation fonts
all empty
it's probably going to take more than a few seconds to actually extract anything
it extracted pretty quick?
had like 2000 files to extract
i just clicked the zip of the base rude project and "extract all"
what do i do now
help
idk dude. i've never used vanity reprised
pretty sure there's a guide in the pinned messages so just read that
theyre telling me to join the rude discord server
do you know what to do
not that
wuh
read the ultrakill modding faq
theres no FAQ in the pins
woops
i a stupid i thought the faq would be a discord message and not a link
the site cant be reached 😭
that's weird. i can see it
i mean you could still use asset ripper on its own, you would just have to manually dig through all the asset files until you find what you want
i. i dont know how to use asset ripper either
i was hoping someone who knew how to do it here would. do it for me. and give me the files
or just teach me how i can use it to find the files i want on my own
it's not really that complicated. you can open one or more asset files and then look at all the assets inside them and choose to export them
i wish someone already posted the ferryman and the boat on sketchfab or something
i can model the rest and rig the ferryman on my own
i found a ferryman model but no oar 😭
and no boat either
perhaps you could use an assetripper or rude?
yeah im trying to use rude
i extracted the zip file but all folders are empty
do you mean vanity or rude?
you need to open the rude project using unity
vanity. downloaded vanirty and opened it
oh god i need unity now?
vanity is the extractor
yes, ultrakill is built on unity
cant i just use blender?
i dont think so
actually idk how to translate 3d models to blender files
can you please do it for me? itd be a huuge favor and ill understand if you dont
i can research that
but i would really appreciate it
im not home rn
whenever youre free
i just want the ferryman and his oar and the boat used in 5-2
thats all i want
How to export a 3D model from the Unity Engine to Blender, 3DS Max, or a 3D program of your choice! I show you how to export the model by using the FBX exporter from the Unity Package Manager and use that within your programs!
Pure Nature (Asset At the Beginning of the video): https://bit.ly/PureNatureAsset
🎁 Get OVER 200+ Scripts, Projects...
i found this tutorial
unfortunately i dont have blender
ok
guhh
i guess i could help
thank youu :)))
ill be home in an hour or 2
you can dm me, cause ill probably be asleep
What the fuck does this have to do with Ultrakill Modding?
any mods y'all would recommend?
make a level yourself 👍
people be shitting on custom level makers while not being able to make a single room in probuilder
idk dude like almost every level in the base game has a cerberus
theyre good enemies
what levels are you playing
I don't think I've played a post-revamp level that does this
And I've played...
Every post-revamp level
Except for fun sized heresy, I played that before revamp but not after, but I don't remember seeing any cerberus spam
metan fraude
Name five levels that have 3 cerbs every room
imma delete all this since I was just rambling for no fucking reason 💀
genuinely what did I have against cerberus lol
i hate idols and stalkers way more
There's one level in base game with 3 cerbs in one room and that's in gluttony
i was talking about custom levels, but honestly idk what I was going on about
I was acting like cerberi were as hard to fight as radiant sisyphus primes or something
infact I like them
I guess I was just in a bad mood earlier
maybe a custom level p rank run got ruined by a cerberus or something
Two, 4-1 finale
hello chat
Oh right
whats the filename for the idol mesh?
how can i combine these 5 textures of the ship automatically
theyre all seperate images but idk how to apply em automatically as it appears in game
Is there a mod that can turn me into Gabriel but isn't that one Masquerade mod that completely changes all the weapons, I want to look like Gabriel but still have all the base weapons
ok i manually painted the ship
i wanna know this
- Why the hell are you calling him that, that's just weird
- No, because there would be like no difference to the base game
You don't see yourself that much in a fps
do you know
the name of the mesh of the idol statue thing
filename, im using asset studio
No, sorry!
If I knew I'd definitely have told you by now
Some map makers may know, I'll ask around
aw, thats really kind of you, thank you!
ive been able to find the name of the texture, since it had idol in it but the mesh seemingly is neither called idol nor statue
calling him like what?
Masquerade Divinity???
or are you talking about the uppercase G
"Daddy gabriel" just rubs me the wrong way
there is an "unfinished" idol mesh
but that one uses the texture wrong lmao
if the unfinished one is called idol then why isnt the finished one called idol
pretty sure the unfinished idol is actually used in the game aswell
allegedly********************
is it really
doesn't the model aready come textured when you export the boat prefab with fbx exporter?
i dont have fbx exporter
im using an asset studio fork
all objects are exported as .OBJ format which has no materials
youre telling me theres a way where i can export stuff directly and already with materials applied?
You should probably get rude level editor
yeah but you gotta build rude level editor first
and take models from there directrly
how do i do that
i have vanity thing the vanity thing
📌
vanity reprised
check the faq in pins
i cant open the faq link
the website never loads for me
which is why i got stuck there last night, and had to use this other method
rentry has weird regional restrictions
will let you in if you use a vpn
anyway this is the entire guide
just read the screenshot
thank youu
Vanity is what you use to generate Rude projects, so if you have Vanity you have Rude
i have clicked generate project
its doing funky code stuff in the control panel
i hope this doesnt take TOOO long
finished
Yay
i hope it opens in unity hub
of course i have to sign in
i emailed hakita and dave for rights to use the music i hope they accept it
which unity editor do i download
If you try to open the project it will prompt you to download the right one
ahh
hmm its not updating or moving
"progress 0/2" and the bar is frozen midway
Uhhh... I guess just wait for a bit?
Did the bar move?...
Yes
However it is now stuck at circling
Like, the bar finished for 0/2 but now it's like doing the "loading" thing
Like so
Is this a sign something's wrong
I d k
Can something go right for fucks sake lmao
if its unity then prepare to wait a eternity for anything to install
In literally every step there's been a hurdle
It's already been 20 minites
unity moment
Gggg
and the unity airborne illness being demonstrated after a long exposure period
It's like the whole universe wants me to not do this project
Or I'm just a big stupid
But I'll do it regardless
Btw what are you even trying to do?
I haven't even begun making it I'm literally just at the getting assets part
An animation of V1 fighting the ferryman
On the boat with the ferryman boss song
Neat 
Yeah
I asked the kita and the newblood ceo on email if I can use the song
No response as of yet but that's expected
It should take a couple weeks
i dont think they would have any reason against you using the song for a project
Copyrighted tho
i dont think they typically care about their music being in an ultrakill animation as long as you dont make money from it
but not gonna hurt to ask
Yeah
FINALLY a fuckign update
Asked me to install visual studio installer
And it's complete!
But now I have to wait for visual studio to download gnngnh
Done time to open rude and finally get my beautiful textured ship and idol
Hehahehshoagehauge
you dont need visual studio if you dont plan to write code
It didn't take very long and it's already done
Yeah it's compiling and loading stuff
Please god no more hiccups or errors
yay!
welcome to the rude level editor! yipee!
sadly i have no idea how to use unity as i have never used it before
how do i export meshes and their textures from here?
next you have to install a package called fbx exporter
try searching in the tabs at the top of the window for a package manager
in the hub window?
in unity itself
it says "experimental packages in use" in yellow
thats normal
when i click show, it says "pro grid"
can you send a screenshot
okay click the the 'Packages: In Project' button
and switch it to unity registry
done
then you can search for fbx exporter
what next?
now you can close package manager and search for a folder called ULTRAKILL Assets in the Project window
then there will be a Models folder
you can then look for the stuff you need
alright let me see
none of the files there are actually models but instead are just prefabs
youll need that fbx exporter package to convert to fbx
ah alright.
how do i export it now using the fbx exporter
will it happen with the materials automatically attached to it?
hm
for this one specifically no
i think youll need to drag it into the scene and apply materials
i dragged it in, how do i apply its materials?
theres many image textures, i think 5? or 6?
ill tell you what materials it needs hold on
alright
ok this is abit more complicated than i thought
ill take it directly from 5-2 hopefully it works
alright
Im using r2 modman
doesnt work post revamp
Do i need to tuen my version down?
if you wanna yeah
Turn*
That would make the mod work, yeah?
Alr thanks
So hypothetically
I have no idea what version i need to set it to
Shit nvm
@regal lichen check if this is good
its called downpatching check pins for a guide
alright
blender error:- ASCII FBX FILES NOT SUPPORTED
its imported!
no materials nooo 😭
it had a "python traceback" error popup too
huh everything is there on the unity side
could it be because im using 4.5?
doubt it
is there anything i can do that doesnt involve having to manually apply the textures again
god
i have an idea
i hope it works
@regal lichen check this
alright
...
no materials... 😭 same python callback error
let me try FBX EXPERIMENTAL
HUH OH MY GOD
ITS ALL PINK OH MY GOD
AND THE MATERIALS THE IMAGE TEXTURES ARE ALL PLUGGED UP
I just need the images AHEHAHEHIHAEHI
YESS!!
YESS ITS APPLYING PROPERLY! I had the ship deck material texture and i applied it
ITS BEAUTIFUL! FINALLY!
WAIT
are these enough materials
i need the ferryman atlas TGA
(also id like to know how i can export the idol model too
idols should be a similar situation
oh alright
the idol is here
how do i export it
you need to drag it into a scene, apply that idol_mat to it
then right click on the idol in the Hierarchy window and click Export FBX
these are the export options i was using
alright
oh god
i cant find the ferryman_atlas tga in asset studio