#dusk-modding

1 messages · Page 86 of 1

honest stag
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manager*

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all others you would have to add yourself anyway cuz those properties are the targetnames of entities you want triggered

gritty forge
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tb fgd

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works for jack fgd

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its built for quake and halflife

honest stag
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huh
i thought we added it
eh whatever

gritty forge
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yeah it didnt really do anything

honest stag
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how exactly did you try to use it

gritty forge
honest stag
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are you trying to enable light or something?

gritty forge
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yes

honest stag
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we dont have light styles yet

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so that's not a thing

gritty forge
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im going to parent them to a moving thing then

honest stag
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and we dont have sounds playable in maps either

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aside from music

gritty forge
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i know how to do it then

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im going to parent the lights to a moving door

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easy

honest stag
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yea good luck with that

gritty forge
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also

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why not add a parentname property to the fgd

honest stag
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because nobody ever used it at the time of making that fgd and we forgot it existed

gritty forge
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im adding it myself then

honest stag
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we didnt add lightproxy for the same reason

gritty forge
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thats a dumb reason

honest stag
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for 6-8 mothns both of those were mentioned once or twice and both in a context of "this doesnt work"

nimble arch
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I messaged here
Does that mean i'm a dusk mod?

honest stag
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lightproxy is barely useful at all for example

gritty forge
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kay

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i changed the fgd a bit

honest stag
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me and veven will rework it anyway

gritty forge
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g o o d

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hm yes

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hmm

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does Appearance work with lights

honest stag
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i dont think we have that

gritty forge
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ctrl + c ctrl +v halflife.fgd

honest stag
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by "we dont have that" i mean it probably doesnt work in dusk

gritty forge
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how does my map look so far

honest stag
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it's nice, i like it

gritty forge
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okay so

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what if

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i added a grappler to a moving platform

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so you have to like

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time it correctly to get across

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(or you can just strafe jump across it)

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could be a neat little platforming section

honest stag
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i added not only the stuff you mentioned but also some skybox properties for dusk

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and multi_manager

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i dont think i forgot anything else

gritty forge
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nice

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staircase

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"stair"

crimson patrol
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Yea

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Fr i have no clue how to make a good layout 4 my map

honest stag
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Draw it

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Remember verticality

crimson patrol
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Good idea

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Sofar my layout is kinda shit

frigid cypress
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Me: Map design should be easy!
Me as soon as I start making the map: What do I do next? How do I transition areas?

crimson patrol
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Just dew it lmoa

honest stag
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Me: kill player

crimson patrol
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Play maps to see what other ppl did

frigid cypress
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I wanna recreate that one map I scrapped.

crimson patrol
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Hell study what dad szymansky did

honest stag
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Play quake maps

frigid cypress
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or look at real life places

honest stag
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They are a lot more high quality than our stuff

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Like objectively

crimson patrol
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Irl has shit level design bean

frigid cypress
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but its good for inspiration

honest stag
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Especially stuff like arcane dimensions

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I dont lile quake's gameplay but the fuckin custon maps are insane

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And made with tb

high magnet
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personally I like to imagine the areas as real places first and then retrofit them into the gameplay I want from the level

honest stag
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That is also great

high magnet
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I think that makes for the most organic and varied level design

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And kind of creates what I would call emergent level design

honest stag
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Duke nukem 3d level design school

high magnet
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Where the level design comes from the sum of all the elements you put into it as opposed to you trying to artificially fit all of those together

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But what I wanted to say was that a huge part of creanting the place is reference pictures

crimson patrol
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Am gonna use pictures of mirrors edge sewers as inspiration

high magnet
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And even stuff like areas from other games

honest stag
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My map jam map' first area is almost a recreation of my apartment lol

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Ez layout

crimson patrol
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Yea

high magnet
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My map is actually my grandparents' countryside house

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From the jam I mean

gritty forge
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my layout

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is crap

crimson patrol
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I'm gonna draw a few layouts and see how they fit

honest stag
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Wow its a cycling nightmare house? Cool

high magnet
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Honestly Dusk's gameplay loop is good enough that as long as you don't get lost and you have guys to shoot at it's already fun

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That's how I always looked at level design for doom/dusk

gritty forge
honest stag
crimson patrol
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I see level design as "good" when it can be used as inspiration for other mappers

gritty forge
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didnt you say quite a few messages ago that there is no texture for the blue/yellow/red blocks around doors

crimson patrol
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Therefore mirrors edge level design = sex

honest stag
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that doesnt mean you cant color code them using other textures?

gritty forge
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mirrors edge?

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ayo

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my mirror has no edge

crimson patrol
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Not the new one

honest stag
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i'm pretty sure almost everyone uses the crystal textures to color code doors

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i just bopped a custom wad

crimson patrol
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I use unique setpieces instead of doors

gritty forge
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i use doors

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and the clipping tools

crimson patrol
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Say "hmm should this be red door?"

gritty forge
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JACK > TrenchBroom

crimson patrol
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"Nah, it's gonna be a pipe that spontaneously blows up"

honest stag
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hows your map going in general john

crimson patrol
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It's alright

honest stag
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percentage wise

crimson patrol
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Idk, 10%?

honest stag
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wtf

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THAT was just 10% of it?

crimson patrol
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I'm lazy

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For now bathroom scientists is right after sewer river

gritty forge
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my map is just a long tunnel with a hallway

crimson patrol
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It really doesn't flow well

honest stag
crimson patrol
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Yea

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The entry is cool but it doesn't flow well

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I'm gonna rework sewer river

gritty forge
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considering how bizarre most of the maps are and the fact those cultists can fabricate reality makes it acceptable

honest stag
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i dont remember

crimson patrol
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Yea

honest stag
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ah wait is it the one with a bunch of rubble

crimson patrol
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It's after the rubble bit

honest stag
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got it

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man ur map is probably top-3 prettiest lookin ones i've seen in dusk

gritty forge
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hey

honest stag
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up there with pirate ship

gritty forge
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bunker guy

honest stag
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also enclave probably

gritty forge
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has anyone made a platforming section with object_grappler yet

crimson patrol
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Sewer river

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I swear to you once you see the layout of this area you are gonna puke

gritty forge
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show layout

honest stag
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eh it can't be that bad

gritty forge
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wait until you see my map

crimson patrol
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I also have a leftover room from ye olden pipe system days

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I'm gonna use it someday

honest stag
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reuse it like a chad

crimson patrol
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I have it grouped and shit

gritty forge
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hi is there a gore / gibbs mod for Dusk similar to what doom has with Brutal Doom or Ketchup mod or Quake with Quake 1.5?

honest stag
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nope

gritty forge
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sadge

crimson patrol
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Not so far we can't script or anything

honest stag
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i advice you wait untill the sdk is a bit more complete for those kind of mods

crimson patrol
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Yea

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If you want theres a mod that makes the welder model big chungus

gritty forge
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ok thx 👍

honest stag
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which i may or may not be the author of

gritty forge
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nice

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i prefer ugandan knuckles tho, is there a mod for that too?

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XD

honest stag
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might be lol

gritty forge
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you can now parent entites to entities

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and turrets to entites

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pogger

crimson patrol
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i remember when skade made a moving trigger hurt

honest stag
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he did?

crimson patrol
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that will remain as the coolest fucken setpiece

honest stag
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i thought we spent like hours trying to do that

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OH

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yeah i remember now

crimson patrol
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didnt u play his map? he parented a trigger hurt to a door

honest stag
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i helped him with it

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not too much but still

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it was fun

crimson patrol
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i died to it the first time lol

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i am planning some cool setpieces though

honest stag
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that map is super cool but a bit dark for my tastes

crimson patrol
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the layout is really good

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anyway im gonna make a setpiece involving func pushable

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its gonna be like pushing the cart in tf2

honest stag
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oh yea func pushable exists i forgot

crimson patrol
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except in any direction lol

honest stag
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it works kinda weird tho doesnt it

crimson patrol
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yea

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ive only seen it in skade's map

gritty forge
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what

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how is it hard

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to parent it to a door

crimson patrol
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some textured boxes u can move

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wait i wonder

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what happens if u parent a door to a func pushable

honest stag
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chad skade

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try it

crimson patrol
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ok i have an idea to have the func pushable move in only 1 direction

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rails lol

gritty forge
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or parent it to another pushable

crimson patrol
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no im not an entity voodoo black magician

gritty forge
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h

honest stag
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besides parenting isnt perfect in dusk anyway

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there is a reason why so many people refused to use it

gritty forge
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it is for anything that doesnt use the navmesh

crimson patrol
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we need to experiment with entities more

gritty forge
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and

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magic code man fixed parenting

honest stag
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not eveyone will have that dll that he sent

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you have to consider that

gritty forge
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oh yeah

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not my fault

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im using it anyway

honest stag
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don't complain when people play ur map and tell you that a certain feature is broken

crimson patrol
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literally the sewer river layout

gritty forge
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i have not checked my 219 notifications in steam from a year ago

crimson patrol
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its garbage

honest stag
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simple but beautiful

gritty forge
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i doubt they will complain

crimson patrol
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no it is not

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i have to complicate it

honest stag
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verticality, ez

gritty forge
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yo

crimson patrol
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anyone who plays it is gonna complete my intricate sewer river in 5 seconds

honest stag
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just dont make it a doom eternal arena

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and it's good

crimson patrol
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i like to have it be more open'

gritty forge
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what

crimson patrol
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idk

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what

gritty forge
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there need to be more entities

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if you give someone top control over them

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boom

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top tier maps in progress

crimson patrol
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all in good time

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so far we can have jank workarounds

gritty forge
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hold on

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i got a top tier room idea

crimson patrol
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go on

gritty forge
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remember when i say top tier it usually means its a really bad idea

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ok so what about

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its an innocent looking room

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some epic pickup in middle

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then it gets blocked by something when you go near

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and the walls reveal turrets

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and you get shot to death

honest stag
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aqua did this like 2-3 times

gritty forge
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when

honest stag
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how would i know

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he's been here since the start of the sdk with me

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and mapped for just as long

gritty forge
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hammer best map editor

crimson patrol
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youll have a taste of that with my bathroom scientists

honest stag
crimson patrol
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that was my inspiration lol

gritty forge
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wait

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how long is a ladder actually

crimson patrol
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u guys wanna see unused room

honest stag
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yea

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show it off

crimson patrol
honest stag
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different angle maybe

crimson patrol
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it isnt finishd

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i reworked the pipe system before i finished unused room

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this is still pt1 btw

high magnet
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Are those jizzm residues

crimson patrol
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no its garbage

gritty forge
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okay so

crimson patrol
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thers a possibility its jizzm

gritty forge
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i made the room and now im adding light fixtures

honest stag
crimson patrol
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ok so then pt1 would just be the train ride

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lol

honest stag
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i thought you already settled on that

crimson patrol
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i wanted to make the train ride area, add a few sewers that then lead into pt2

honest stag
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And how many parts total

crimson patrol
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2

honest stag
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ah

crimson patrol
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i guess having 3 would be a good idea

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but my fear is that ending pt1 too early would break immersion

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fuck it im making it 3 parts

gritty forge
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i think i have way too many light fixtures

crimson patrol
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and putting the end right b4 entering sewers

honest stag
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wrong reply

honest stag
gritty forge
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unpog

crimson patrol
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watch me

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this map is gonna have 10 enemies

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a worthy sequel to the bunker

honest stag
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ur reaching bunker levels of memes my guy

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fuck

crimson patrol
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pt1 is literally the rubble area

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ill go work on that then work on sewers

alpine depot
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ten enemies with like 10000 health

honest stag
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call the guy who put an invincible rat in his map

crimson patrol
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lmao

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what map is that

honest stag
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cradius i think?

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not sure

crimson patrol
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how much health does the rat have

honest stag
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it was one of those obscenely difficult maps

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too much

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way too much

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like you just cant kill it

gritty forge
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i remember seeing a toilet at a sink in the bunker map

crimson patrol
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i remember trying to kill baby intoxigator in vanilla duks

gritty forge
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then getting killed by a door

crimson patrol
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i spent 10 minutes slashing at it

honest stag
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with the sword?

crimson patrol
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yea

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i tried everything

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ssg, pistols, riveter, a splash of MG fire, crossbow, etc

gritty forge
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i play my maps on duskmare leonthink

honest stag
crimson patrol
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cant clip it thru surfaces

honest stag
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or right lol

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oh*

gritty forge
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how do i make the lights like

crimson patrol
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i tried to clip it through the map in e3m10 so i can meme jakob and narly

gritty forge
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shine in a bigger radius

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like any normal game

crimson patrol
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it didnt work

honest stag
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i dont think it would kill them

crimson patrol
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jakob is scripted so that he only dies to traitor mages

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and narly has plot armor

honest stag
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so is nyarl right

gritty forge
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yo

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make light shine farther

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how

crimson patrol
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its an entity value

honest stag
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wait/delay

crimson patrol
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vriska can explain, my brain is smoother than a mirror

gritty forge
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how does

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a delay do anything with a light

honest stag
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but it would be much easier if you just looked up a tutorial rather than explaining it in full

gritty forge
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i am in severe pain

honest stag
crimson patrol
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look up a tutorial on jack from 2012 about how 2 make tf2 maps 4 pros only

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idk

gritty forge
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that helped but

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my room looks ugly now

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now what

crimson patrol
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oh gods i have to copypaste the entire sewer river

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by selecting manually

honest stag
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Wtf

crimson patrol
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im gonna evaporate into the atmosphere

tranquil mulch
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Now you just add some pretty aesthetics to give the room life.

honest stag
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hol up lets figure this out

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What happened

tranquil mulch
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I do not have an answer to the how; merely the why.

crimson patrol
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whyr u talking posh

gritty forge
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my decoration skills consist of spamming lights

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thats all

tranquil mulch
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It's not "posh" lol. It's philosophic. laugh

crimson patrol
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malice u should learn2 mod dusk

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ive seen ur potential on uk patterns

tranquil mulch
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As for the decorating skills; it comes with time and practice. Envision what kind of room it will be. A house? An office? A donut shack?
Then you fill it.

ancient depot
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I recall malice expressing interest in making something when it's more complete

gritty forge
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it is

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a generic room

tranquil mulch
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I've considered it John.

True Zombie. I've got interest in pretty much all of the NB editors coming.

gritty forge
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if you make a large room

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and give it a bunch of elevations

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its an arena

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give the player an assault rifle

crimson patrol
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doom eternal arena

gritty forge
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silence

honest stag
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Went bck and double checked my custom weapon models wuth newfound knowledge of uv mapping and tuns out i should just remaje them

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Month of work down da drain

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Lemao

tranquil mulch
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Waiting patiently for the day an editor comes out that is as fluid and easy to use as the MapMaker in TimeSplitters.

crimson patrol
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i made an ak model and then i got to texturing

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and just didnt

honest stag
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I feel that

crimson patrol
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texturing makes my tiny brainstem hurt

honest stag
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Took me 3x the amount of time to learm texturing compared to modeling

tranquil mulch
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That's another hurdle i face. I'm shit at graphics, lol.

crimson patrol
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i wanna learn how 2 make textures

gritty forge
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time to cut a door hole

crimson patrol
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so far got no clues

honest stag
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Cant be shit of others dont know anything about graphics

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Ez

crimson patrol
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i made a generic grunge metal texture in photoshit with some custom brushes

honest stag
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Photoshit

crimson patrol
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sorry force of habit

tranquil mulch
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I admire those of you who can do art.

crimson patrol
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i have done a bit of art

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im really amateur at it

tranquil mulch
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I can... use a pencil on a piece of paper and draw stick figures.

gritty forge
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i cant draw a straight circle even with a shape tool

honest stag
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Veven is a chad that made custom textures for our map and i will never stop talkibg about how good they are

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Never

crimson patrol
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i will pay veven in gold bars to make me textures

gritty forge
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you call anything that is good a "chad"

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the guy that made pong is the true chad

honest stag
crimson patrol
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did he make the reskins 4 tresspaser?

honest stag
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Yes

tranquil mulch
honest stag
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Exactly

crimson patrol
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those reskins are so sexy

honest stag
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RIGHT???

crimson patrol
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how does he do it

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does he use photoshit

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i have many questions

honest stag
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I think he used aseprite

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@long anchor veven

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What did ya use for reskins of trespasser

crimson patrol
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i wanna steal some of Nightmare reaper's textures to use in my maps

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those look hot af

honest stag
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Planning to steal cry of fear textures

crimson patrol
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how do u steal texture do u just walk up to a wall and PrintScreen?

honest stag
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Theres probably a wad they used

tranquil mulch
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You just gave me a horrible idea, John.

crimson patrol
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what is the idea

tranquil mulch
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A custom Dusk stage.... with all of the assets modeled to look like Sesame Street.

crimson patrol
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hot

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i wanna make a map that feels like vivarium

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its a movie let me pull up some photos

tranquil mulch
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You mean Vivarium?

crimson patrol
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yea

long anchor
crimson patrol
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map that looks like this

honest stag
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There he is

crimson patrol
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u get the idea

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photo low quality hold on

tranquil mulch
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..........Does Dusk have bathrooms in it?

crimson patrol
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yea in e2m4

honest stag
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Yea

gritty forge
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poopoo eater

crimson patrol
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e3m4 bathroom is kinda like that

tranquil mulch
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There are real life graphic artist trolls.

crimson patrol
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once im done with station im gonna do a vivarium map

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no wait

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if im done with station

tranquil mulch
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Be even more asshole-ish. Make a hallway that has a trigger in it to where if the player walks through it; they warp to just before the trigger. Put them in an endless loop where the only way out is to walk backwards.

honest stag
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Objective - kill player

crimson patrol
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That is doable

gritty forge
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i feel like i have seen object_machine_1 in hl1

tranquil mulch
honest stag
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That sounds very simple tbh

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Shouldnt bea problem

crimson patrol
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Thx 4 the setpiece idea

tranquil mulch
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I am a good muse.

crimson patrol
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Gonna do it with trigger hurts

tranquil mulch
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I look forward to seeing what is made.

honest stag
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Nail floor do it

tranquil mulch
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If people get mad at you; feel free to link back to this and blame me. I'll take the salt in earnest.

crimson patrol
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I think I've seen this idea somewhere in a blood mod

gritty forge
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i think i have seen this idea in ghostrunner

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okay

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so

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i have added a crapton of props and it should look better now

tranquil mulch
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Do YOU think it looks better?

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The only opinion that should really matter is your own; as you are the creator.

gritty forge
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well

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not really

tranquil mulch
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Some advice I was given once: "If someone else tells you what to make/how to make it; then is it really your creation anymore?"

crimson patrol
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Send a screenshot so Malice The Phylpsophical can give advice

tranquil mulch
crimson patrol
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Shoot

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I need all the ideas

tranquil mulch
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So... ever heard of the Gamecube game Eternal Darkness: Sanity's Requiem?

crimson patrol
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Nop

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What's it got

tranquil mulch
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Okay, then I'll be simple in explanation, lol.

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The main feature is a thing called a Sanity Meter. This meter will rise or fall depending on certain player actions. If it falls too low, then the game starts to add effects on top of the normal game that are supposed to mess with the player psychologically.

crimson patrol
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Oh so like bloodborne insight

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Doable

gritty forge
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morale

tranquil mulch
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Examples being:

  • Walk into a room and the doors lock and the walls close in on you.
  • Your system displays a disc read error.
  • Your audio is muted.
  • Your input stops working.
  • The game covers your screen in roaches.

I can keep going. I think there was somewhere in the ballpark of 20+ effects.

crimson patrol
#

Some of those effects may not be possible yet, but anything involving map geometry or layout or setpieces etc is doable

tranquil mulch
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If you can do it, have fun coming up with ways to mess with people.

crimson patrol
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Idea

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Secret area with a button that teleports the player to an upside down version of the map

tranquil mulch
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The teleport puts them at the start point again; but upside down?

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Anything you didn't kill the first time gets a second chance. laugh

crimson patrol
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No it's just the map copypasted and rotated 180 degrees

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Then the player is teleported there

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lol

tranquil mulch
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Still funny.

gritty forge
crimson patrol
tranquil mulch
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Nah... give them one way back; but make it asinine to do.

gritty forge
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oh nice

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got crowman

tranquil mulch
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Gimme a min.. .gotta deal with the whiny cat. laugh

gritty forge
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turn it into sausig

crimson patrol
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It looks great kriml

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Add some setpieces and u gold

gritty forge
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whats a setpiece

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you mean like

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a prefab

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or

crimson patrol
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Creative use of entities or map geometry to achieve unique funcionality

gritty forge
#

ah gotcha

#

im going to put a turret on a mage

crimson patrol
#

Like a section where you press a button and something blows up

gritty forge
#

oh

#

i got the perfect thing

crimson patrol
#

Idk

#

The sky's the limit

gritty forge
#

a platformer section that relies on object_grappler

crimson patrol
#

And the sky is 16000 map units from 0 0

crimson patrol
gritty forge
#

also how do you put decals on walls

crimson patrol
#

Just let malice talk I'm not good at conversing ideas

tranquil mulch
gritty forge
#

im going to add a cage

#

with some enemy in it

#

a strong one

#

and it has the key in the cage also

#

press button and it drops and shatters

tranquil mulch
#

If that goes well with the flow of the design you are trying to achieve, then go for it lad.

gritty forge
#

i have literally no clue where im going with the map design

#

but its a military base yes

tranquil mulch
#

My motto when it comes to design is: It should be challenging but not overbearing. It should be fun but not feel repetitive. It should be easy to get around in; but have some secrets for those who want to explore. It should reward those who do things differently; not punish them for straying off the linear path.

gritty forge
#

im going to make big john the boss

#

with turrets attached

#

fun

crimson patrol
#

I'm gonna make a map that instead of having invisible wall bounds it's an invisible instakill trigger

#

So people who stray off the linear path get fucked

gritty forge
#

thats not very poggers

tranquil mulch
#

KaizoJohn.

#

Bring back the invisible block over a jump from Mario that everyone hates.

crimson patrol
#

If not 4 jab jumping off the map in e3m9 would be lethal

tranquil mulch
#

"I'm gonna make it, I'm gonna make it, I'm gonn.....BONK."

"MOTHERF*^#$ER!"

crimson patrol
#

I hate that jump malicious

gritty forge
#

picture of Leatherneck and T-Posing Soldier

crimson patrol
#

He looks like

gritty forge
#

theyre best friends

#

until duskdude seperated them both from bone

crisp raven
#

For those of you who are curious, this is a Coloured Door Indicator wad that I made. The blue looks off, but the yellow and red are premo 👌

CDI2 = Coloured Door Indicator 2

CDI3 when????

gritty forge
#

im going to use textures in dusk_transparent.wad

crisp raven
# gritty forge

It might be a good Idea to add some details to the walls here, just so they appear less flat.

crimson patrol
#

^^^^^^^^^

#

This af

gritty forge
#

whats a wall

crisp raven
#

When you knock a wall down it becomes a bridge 🥲

gritty forge
#

im pretty sure i didnt rotate it that way

tranquil mulch
#

The only real advice I can give to room layout/building design is: don't look like a Minecraft house. Square blocks are boring.

crisp raven
#

Only the X axis

gritty forge
#

that sucks

#

hmm

#

now what

tranquil mulch
#

I saw that.

crimson patrol
#

Felt rude so I delet2

gritty forge
#

but its true

#

autohotkey script for exporting the map to a .map file then opening compiling gui and compiling it then maximizing dusk

#

by pressing f11

crimson patrol
#

Holy shit

#

Yoink

gritty forge
#

if you use trenchbroom you gotta change a name in the script though

crimson patrol
#

I have always wanted to autocompile

gritty forge
#

actually

#

i could make it work with both trenchbroom and JACK without editing the file

#

but i dont think thats really necessary

crimson patrol
#

Yea it's good

#

Pin this

gritty forge
#

well

#

i think malice is afk

#

but if its getting pinned

#

imma update the script

crimson patrol
gritty forge
#

whats the default keybind for "Export Again" in trenchbroom

#

i dont use trenchbroom so i have no clue

crimson patrol
#

Idk I do it manually like a plebozoid

gritty forge
#

actually im going to check

#

t-posing soldier and happy(?) leatherneck taking a picture

#

yeah trenchbroom has no "export again"

#

so uh

#

actually

#

ctrl + s saves

#

yeah that could do

#

ok yeah

#

works with trenchbroom now

#

the current state of the room

#

hmm

#

i have been working on the room for like a hour now

tranquil mulch
#

Much nicer. Looks like it's actually seen some use by living things.

gritty forge
tranquil mulch
#

I generally try to not pin anything, personally. I leave that to the more senior staff.

gritty forge
#

arent you like

#

senior staff

tranquil mulch
#

Staff; yes. Senior staff, no. I'm referring to those who have been here for a year plus.

gritty forge
#

you are senior staff then

tranquil mulch
#

No, lol.

crimson patrol
#

Malice became mod like a few months ago

tiny pasture
#

Malice is senior and staff

crimson patrol
#

Along with bakafrater and a few others

tiny pasture
#

But not senior staff

gritty forge
#

but like

#

malice is senior staff yes

tiny pasture
#

No

tranquil mulch
gritty forge
#

unpog

tiny pasture
#

Ask someone else to pin it

tranquil mulch
#

Lemme explain it in a simpler way:

I don't do pins.

gritty forge
#

m

#

last time i pinged staff on a server i almost got kicked

crimson patrol
#

can zomb pin

tiny pasture
#

I believe so

gritty forge
#

and is zomb online

tranquil mulch
#

The dev support can pin, yes.

crimson patrol
#

idk what he is doing

#

he might be online

tiny pasture
#

Just ping him

gritty forge
crimson patrol
#

i think its ok to ping him because its not a bullshit reason

tranquil mulch
#

My stance is: If I don't pin things; I can't get yelled at for pinning things that don't belong. 😉

gritty forge
ancient depot
#

I don't give a shit about being pinged lmao

#

if you want me to see something, ping me with it or I'll probably miss it

gritty forge
ancient depot
gritty forge
#

pogger

ancient depot
#

actually, repost it with a short description of what it is

gritty forge
#

k

ancient depot
#

so it doesnt look like a random file lol

tranquil mulch
#

That, right there, is why I don't pin stuff, lol.

gritty forge
#

(probably more useful for J.A.C.K users)
this is an (autohotkey) .ahk file that when F11 is pressed, it focuses JACK/TrenchBroom and saves/exports your .map file and then focuses the compiling gui and compiles, and maximizes dusk

#

there

gritty forge
bold orbit
#

So Kriml if the FGD didn't get the transparency to work, what did?

gritty forge
#

i removed it

#

also the fgd uses some models i dont even have and most of the names are misspelled in some form

bold orbit
#

I understand but can you answer my question please

#

what got the textures to work?

gritty forge
#

i deleted

#

the thing that became/was supposed to be transparent

bold orbit
#

The ladders are transparent in that screenshot though are they not

#

so what got that to work?

gritty forge
#

it was a func_door

#

the ladder was a uh

#

func_ladder

bold orbit
#

So making it a func_ladder got the texture to be transparent?

gritty forge
#

also the bars background was black

#

while the ladders was not

bold orbit
#

what was the ladders background

gritty forge
#

transparent, probably

bold orbit
#

is it blue

#

or also showing up as black?

gritty forge
#

h

bold orbit
#

H?

gritty forge
bold orbit
#

that color

#

OK

#

So that bar texture

#

was probably just a background texture

#

and not the transparent version of the bars

gritty forge
#

i didnt see any other variant

bold orbit
#

You're using the regular dusk wad from this discord right?

gritty forge
#

dusk_transparent

bold orbit
#

{BARS_N

#

thats what you were looking for.

gritty forge
gritty forge
#

hmm

#

perhaps i could add a big bar gate

#

deactivated with a button

gritty forge
#

how do i make a cracked wall

#

like the ones in the secrets you have to blow up

bold orbit
#

So put a 1 unit thin brush with {CRACK as its texture

#

make that unit be a single unit away from the wall its on

#

(as to not fuck up compiling)

#

and then group both the breakable wall and the crack brush

#

as a func_breakable

gritty forge
#

what about the "explosives only" part

bold orbit
#

Give it a large amount of health and get mad at Daves pasta coding that prevented Zombie from adding damage specifications to the SDK in its pre-rewrite state

gritty forge
#

how much

bold orbit
#

how much damage a rivet does

#

dunno what that is

gritty forge
#

500

#

probably

#

or 325

#

that didnt really work well

bold orbit
#

You need to group both the wall

#

and the crack texture

#

and then

#

as a group

#

make it func breakable

#

not individual funk breakables grouped together

gritty forge
#

it is breakable though

#

at once

bold orbit
#

one moment

gritty forge
#

but uh

#

the concrete part is just invisible

bold orbit
gritty forge
#

i can

bold orbit
#

if you have them both as a func_breakable but just ctrl-G'd, it doesn't work

gritty forge
#

like

#

it works correctly

#

but the concrete part behind the crack texture is invisible somehow

bold orbit
#

it doesn't

#

since the crack is still there

#

oh

gritty forge
#

when broken

bold orbit
#

is there a single units difference

#

between the crack and the concrete

#

because if there's not, the compiler thinks the transparent crack brush, is a wall

#

which makes the vis automatically cutout whatever is DIRECTLY behind it

gritty forge
#

now yes

bold orbit
#

which would be the concrete

gritty forge
bold orbit
#

alrright

#

group em together

#

func_breakable

#

compile

#

see if it works now

#

ta-da?

gritty forge
bold orbit
#

ta-daaaaah

gritty forge
#

wanna try my (unfinished) map and tell me what i should improve on it

bold orbit
#

I can tomorrow

gritty forge
#

also

#

i made an autohotkey script that allows you to just uh

#

just check pins

alpine depot
#

looking cool so far

gritty forge
#

use func_detail_fence so you can avoid that workaround

honest stag
#

Hold on so that autohotkey script is just the compile function that you can set in tb?

#

Theres like a separate menu for it

gritty forge
#

lol

honest stag
#

started a new map today

#

only a couple hours in but it;s taking shape and i'm planning to use stuff from dozens of maps i abandoned

alpine depot
#

yooooooo

#

YOOOO

honest stag
#

skyscraper roof fight in an alternate dimension included

#

also no dusk textures

#

because i'm sick of looking at them

#

basically
shit i'll reuse from old maps that didnt see the light of day

The various statues
tank model
bike model
numerous interiors

#

i hope i can actually finish a map this time around

gritty forge
honest stag
#

i'm using too many wads already

gritty forge
honest stag
#

tb wont allow to put in any more

#

and i found pretty enough massive texture wads already

gritty forge
#

i have literally no clue what you mean because i dont use TrenchBroom

honest stag
#

you can set trenchbroom to use all the needed compiling tools through a single click

gritty forge
#

well

#

anyways

#

jack doesnt have that but jack > trenchbroom still

honest stag
#

and it can launch dusk after that too

gritty forge
#

jack > trenchbroom fatrat

gritty forge
#

it is hammer

#

but quake

#

and it controls better than trenchbroom

honest stag
#

"better"

gritty forge
#

you have never used JACK

honest stag
#

i tried to

#

but it was wildly unitntuitive for me

gritty forge
#

wow it looks like a nightmare

honest stag
#

^

gritty forge
#

yroue mom

#

hammer but quake is not a good claim

#

hammer > trenchbroom

honest stag
#

even blender had more comfortable controls and that's saying something lol

gritty forge
#

nah

#

hammer > trenchbroom

honest stag
#

we get it billy

#

you like hammer

gritty forge
#

it is more intuitive than trenchbroom

honest stag
#

which is obviously subjective

gritty forge
#

i know

#

but its still better

#

how is hammer easier to use then trenchbroom

#

well

#

most of the time you use the 2D view

#

which is just finer control

#

a little more finer control for something that looks like a mess

#

you mean my map or the editor

honest stag
#

do it q

gritty forge
#

yes

honest stag
#

destroy him

gritty forge
#

yes

#

to a choice

#

that doesnt have yes or no

#

both

#

i disagree

#

JACK > TrenchBroom

#

the only reason to use jack is if you're more accustomed to hammer/torture

#

hammer != torture

#

it sure as hell isnt user friendly

#

pages upon pages upon pages of guides to help someone with hammer because you need it

#

i dont see any dictionaries on how to use something as simple as trenchbroom duskthink think

#

trenchbroom is stoopid

#

and why would you downgrade it to QUAKE

#

and i didnt need any guides for hammer

#

i wholeheartedly doubt that

#

it took me like

#

10 minutes to make stairs with trenchbroom

#

(i didnt even finish the stairs)

#

by stairs i mean a slope going upwards

#

ok now i know ur just fucking with me

#

trenchbroom is just stupid

#

JACK > trenchbroom

gritty forge
#

damn y'all are developing like in the 90's

honest stag
#

modding for a retro styled game will do that to ya

gritty forge
#

this makes me want to install quake 1.5

#

(just playing, too lazy / busy to start learining modding rn XD)

#

but i really respect it

honest stag
#

never played quake 1.5
is it the one with cool weapon models with hands

gritty forge
#

it has new weapon models, idk about the hands

#

i wanna play it because it has good gore and from what i've seen it looks like a good way to start experiencing quake in the modern days

#

yes now that i've looked it up, the models have hands

honest stag
#

that one looks cool
does it change gameplay much?

gritty forge
#

i think there are like 1 or 2 new areas, but it doesn't take away anything

#

watch some vids about it i'd say

honest stag
#

ye sounds good
kinda forgot it existed but i guess it's a good time to play it

gritty forge
#

damn you can throw grenades

#

i think there's a new enemy type too, but i might be wrong

#

I've recently watched a vid about how to mod quake for beginners, and some of the mods look fascinating

honest stag
#

trying to replace models in quake was the most painful modding experience of my life

gritty forge
#

f

#

there's a snow map for quake, that's probably the only time you'll ever see bright colours in that game XD

honest stag
#

not brown

#

pog

gritty forge
#

Rubicon 2 mod had beans before it was cool

#

the whole vid is pog, definitely recommend it

honest stag
#

@ancient depot do you happen to have the guardian model with animations present? i checked the .blend and it seems to be static although rigged
i'd use the iqm but no way am i porting that back into blender

ancient depot
honest stag
#

fug

#

that sounds like a fun time but i'll try

gritty forge
#

add secks

gritty forge
#

hmm

#

i have no clue what room should i build next

tranquil mulch
#

I really need to learn how to mod and code, lmfao.

gritty forge
#

im going to learn how to actually design a proper map

tiny pasture
#

I won’t, but I’m still going to release a map

crimson patrol
#

my map might be finished in 2023

gritty forge
#

nodraw texture when

gritty forge
gritty forge
#

should be optimal time for when sdk gets coding beegpog

gritty forge
#

just use skip texture

#

easier to just name it nodraw

#

do you actually care or do you just like being annoying

#

also i dont have a skip texture

#

get prototype.wad

#

and jack > trenchbroom

#

it has trigger, clip which is useless, and skip

spark patrol
#

"a regular house" what a gem that map was! well done @high magnet

gritty forge
#

yeah its a fuckin bomb map

crimson patrol
gritty forge
#

laugh
💧

honest stag
#

i got a 0 byte update

#

🤔

crisp raven
#

Probably Zombie pranking us

honest stag
#

i love texture working

tiny pasture
#

Yeah I got an update too

#

Weird

honest stag
#

god i love this texture wad so much

#

it's soooo nice

tiny pasture
#

Wow

#

That's nice

ancient depot
honest stag
#

hey can you blame me
i dont see the update size before i download

still raptor
#

wow that looks nice

honest stag
#

ey thx

tranquil mulch
#

I envy your texture skill.

honest stag
#

aw thanks :)

#

but it's not really that complix

tranquil mulch
#

As someone with literally zero artistic skill, it is to me.

honest stag
#

i'd say it would take ya a day or 2 of following tutorials to have the ability to make a decent map ;p;

#

tb is just that simple

tranquil mulch
#

I can build things.... but they're all gonna look like industrial sheet metal. laugh

honest stag
#

hey good enough for dusk

#

i'm kinda suprised that no one has recognized the texures themselves yet

#

but i guess they are too generic to guess

crimson patrol
#

Where are these sexcy textures from

honest stag
#

Return to castle wolfenstein

crimson patrol
#

Can I haz

honest stag
#

Not till im done with the map ;)

#

Ill bop the wad when i can

#

There goes the exclusive pretty texure look

#

Oh its not just those

#

I use like 5 different custom wads

#

Thx to a week of looking at different ones at quaddicted

crimson patrol
#

Every wad I found on quaddicted looked just like quake textures

honest stag
#

Gotta look harder

#

Its got sone gems in there

#

Or turn to converting galf life custom wads into tb quake wads

#

They have some gorgeous stuff

sharp trail
honest stag
#

Thx

turbid bobcat
#

I had a dream where someone modded in the entirety of Re4 into Dusk.

honest stag
#

Ey maybe you should do it

sharp trail
#

make dreams become reality!

gritty forge
#

theres like

#

this thing

#

so you could just find the return to castle wolfenstein textures in some shady site and make it a wad

#

sdk update when

last talon
#

delayed by one week. thanks for asking

honest stag
#

??????

#

There is literally a wad wuth rtcw tex on quaddicted

#

Which is what i used

#

So why uh bother with makewad

crimson patrol
#

I want stalkers textures

honest stag
#

Thats a tricky one

#

But i could help

high magnet
#

I want big booba HD 4k no virus texture wad

gritty forge
#

when fog entity

still raptor
#

yeah thats an important one

#

i forgot how annoying the fog problem is

#

not only do different games have completely different fog, but its hard to even match a single one precisely

honest stag
#

Oh about that

#

Have you guys considered making different fog ents for each game

#

Instead if a single one

still raptor
#

youre right in that we should just add dusk specific fog support

#

it just adds so much

honest stag
#

I agree

still raptor
#

for a while the switch port was missing fog, and i couldnt put my finger on why it looked wrong, and then someone pointed it out and it immediately made things better

honest stag
#

Lmao

#

Fog truly is magical

#

Even helps performance if used right

still raptor
#

well, its not the fog itself that improves the performance, but the fact that you can unload things not visible in the fog

#

but yes, youre right

honest stag
#

Ye i meant that

still raptor
#

we'll see if we cant fit fog into the next major update

#

which is gonna be a doozy lol

honest stag
#

That would be mega nice and i would update all my maps wiyh it

#

With*

gritty forge
#

also

#

one of the uh

#

props has a real weird offset

still raptor
#

im sure a bunch of them do lol

gritty forge
#

object_machine_1

honest stag
#

Fgd model?

gritty forge
#

ingame

#

in the editor its like that

#

but ingame its uh

#

a sec

crimson patrol
#

How are you gonna get stalker textures

honest stag
#

Ill talk to the modders

#

I know sone

#

Some*

crimson patrol
#

Good luck with speaking to stalker modding scholars

gritty forge
honest stag
#

Did you rotate it?

gritty forge
#

no

#

hold on

#

actually yes

honest stag
#

Try not to do that with this object

#

Its uh

#

I can't really explain but its fixed for me

#

Ill update ut with the fgd

#

Later

gritty forge
#

what if i offset it in the editor

honest stag
#

Dont

gritty forge
#

done

honest stag
#

Its a blender problem