#dusk-modding
1 messages · Page 86 of 1
all others you would have to add yourself anyway cuz those properties are the targetnames of entities you want triggered
huh
i thought we added it
eh whatever
yeah it didnt really do anything
how exactly did you try to use it
are you trying to enable light or something?
yes
im going to parent them to a moving thing then
yea good luck with that
because nobody ever used it at the time of making that fgd and we forgot it existed
im adding it myself then
we didnt add lightproxy for the same reason
thats a dumb reason
for 6-8 mothns both of those were mentioned once or twice and both in a context of "this doesnt work"
I messaged here
Does that mean i'm a dusk mod?
lightproxy is barely useful at all for example
it does work now
me and veven will rework it anyway
i dont think we have that
by "we dont have that" i mean it probably doesnt work in dusk
how does my map look so far
it's nice, i like it
okay so
what if
i added a grappler to a moving platform
so you have to like
time it correctly to get across
(or you can just strafe jump across it)
could be a neat little platforming section
there
i added not only the stuff you mentioned but also some skybox properties for dusk
and multi_manager
i dont think i forgot anything else
Me: Map design should be easy!
Me as soon as I start making the map: What do I do next? How do I transition areas?
Just dew it lmoa
Me: kill player
Play maps to see what other ppl did
I wanna recreate that one map I scrapped.
Hell study what dad szymansky did
Play quake maps
or look at real life places
Irl has shit level design bean
Especially stuff like arcane dimensions
I dont lile quake's gameplay but the fuckin custon maps are insane
And made with tb
personally I like to imagine the areas as real places first and then retrofit them into the gameplay I want from the level
That is also great
I think that makes for the most organic and varied level design
And kind of creates what I would call emergent level design
Duke nukem 3d level design school
Where the level design comes from the sum of all the elements you put into it as opposed to you trying to artificially fit all of those together
But what I wanted to say was that a huge part of creanting the place is reference pictures
Am gonna use pictures of mirrors edge sewers as inspiration
And even stuff like areas from other games
Yea
I'm gonna draw a few layouts and see how they fit
Wow its a cycling nightmare house? Cool
Honestly Dusk's gameplay loop is good enough that as long as you don't get lost and you have guys to shoot at it's already fun
That's how I always looked at level design for doom/dusk
And uh color code your doors please
I see level design as "good" when it can be used as inspiration for other mappers
didnt you say quite a few messages ago that there is no texture for the blue/yellow/red blocks around doors
Therefore mirrors edge level design = sex
that doesnt mean you cant color code them using other textures?
Not the new one
i'm pretty sure almost everyone uses the crystal textures to color code doors
i just bopped a custom wad
I use unique setpieces instead of doors
Say "hmm should this be red door?"
JACK > TrenchBroom
"Nah, it's gonna be a pipe that spontaneously blows up"
hows your map going in general john
It's alright
percentage wise
Idk, 10%?
my map is just a long tunnel with a hallway
It really doesn't flow well
oh that top-down screenshot?
considering how bizarre most of the maps are and the fact those cultists can fabricate reality makes it acceptable
did you show off that area yet?
i dont remember
Yea
ah wait is it the one with a bunch of rubble
It's after the rubble bit
hey
up there with pirate ship
bunker guy
also enclave probably
has anyone made a platforming section with object_grappler yet
Sewer river
I swear to you once you see the layout of this area you are gonna puke
show layout
eh it can't be that bad
"it cant be that bad"
wait until you see my map
I also have a leftover room from ye olden pipe system days
I'm gonna use it someday
reuse it like a chad
I have it grouped and shit
hi is there a gore / gibbs mod for Dusk similar to what doom has with Brutal Doom or Ketchup mod or Quake with Quake 1.5?
nope
sadge
Not so far we can't script or anything
i advice you wait untill the sdk is a bit more complete for those kind of mods
ok thx 👍
which i may or may not be the author of
i remember when skade made a moving trigger hurt
he did?
that will remain as the coolest fucken setpiece
didnt u play his map? he parented a trigger hurt to a door
that map is super cool but a bit dark for my tastes
the layout is really good
anyway im gonna make a setpiece involving func pushable
its gonna be like pushing the cart in tf2
oh yea func pushable exists i forgot
except in any direction lol
it works kinda weird tho doesnt it
some textured boxes u can move
wait i wonder
what happens if u parent a door to a func pushable
or parent it to another pushable
no im not an entity voodoo black magician
h
besides parenting isnt perfect in dusk anyway
there is a reason why so many people refused to use it
it is for anything that doesnt use the navmesh
we need to experiment with entities more
don't complain when people play ur map and tell you that a certain feature is broken
literally the sewer river layout
i have not checked my 219 notifications in steam from a year ago
its garbage
simple but beautiful
i doubt they will complain
verticality, ez
yo
anyone who plays it is gonna complete my intricate sewer river in 5 seconds
i like to have it be more open'
what
there need to be more entities
if you give someone top control over them
boom
top tier maps in progress
go on
remember when i say top tier it usually means its a really bad idea
ok so what about
its an innocent looking room
some epic pickup in middle
then it gets blocked by something when you go near
and the walls reveal turrets
and you get shot to death
aqua did this like 2-3 times
when
how would i know
he's been here since the start of the sdk with me
and mapped for just as long
hammer best map editor
youll have a taste of that with my bathroom scientists
reminds me of the section in the thresher map
that was my inspiration lol
u guys wanna see unused room
different angle maybe
it isnt finishd
i reworked the pipe system before i finished unused room
this is still pt1 btw
Are those jizzm residues
no its garbage
okay so
thers a possibility its jizzm
i made the room and now im adding light fixtures
you may want to split the map up even more at this rate
i thought you already settled on that
i wanted to make the train ride area, add a few sewers that then lead into pt2
And how many parts total
2
ah
i guess having 3 would be a good idea
but my fear is that ending pt1 too early would break immersion
fuck it im making it 3 parts
i think i have way too many light fixtures
and putting the end right b4 entering sewers
wrong reply
chad
unpog
ten enemies with like 10000 health
call the guy who put an invincible rat in his map
how much health does the rat have
it was one of those obscenely difficult maps
too much
way too much
like you just cant kill it
i remember seeing a toilet at a sink in the bunker map
i remember trying to kill baby intoxigator in vanilla duks
then getting killed by a door
i spent 10 minutes slashing at it
with the sword?
yea
i tried everything
ssg, pistols, riveter, a splash of MG fire, crossbow, etc
i play my maps on duskmare 
should have used the soap
cant clip it thru surfaces
how do i make the lights like
i tried to clip it through the map in e3m10 so i can meme jakob and narly
same
it didnt work
i dont think it would kill them
so is nyarl right
its an entity value
wait/delay
vriska can explain, my brain is smoother than a mirror
but it would be much easier if you just looked up a tutorial rather than explaining it in full
i am in severe pain
Wtf
im gonna evaporate into the atmosphere
Now you just add some pretty aesthetics to give the room life.
I do not have an answer to the how; merely the why.
whyr u talking posh
It's not "posh" lol. It's philosophic. 
As for the decorating skills; it comes with time and practice. Envision what kind of room it will be. A house? An office? A donut shack?
Then you fill it.
I recall malice expressing interest in making something when it's more complete
I've considered it John.
True Zombie. I've got interest in pretty much all of the NB editors coming.
if you make a large room
and give it a bunch of elevations
its an arena
give the player an assault rifle
doom eternal arena
silence
Went bck and double checked my custom weapon models wuth newfound knowledge of uv mapping and tuns out i should just remaje them
Month of work down da drain
Lemao
Waiting patiently for the day an editor comes out that is as fluid and easy to use as the MapMaker in TimeSplitters.
I feel that
texturing makes my tiny brainstem hurt
Took me 3x the amount of time to learm texturing compared to modeling
That's another hurdle i face. I'm shit at graphics, lol.
i wanna learn how 2 make textures
time to cut a door hole
so far got no clues
i made a generic grunge metal texture in photoshit with some custom brushes
Photoshit
sorry force of habit
I admire those of you who can do art.
I can... use a pencil on a piece of paper and draw stick figures.
i cant draw a straight circle even with a shape tool
Veven is a chad that made custom textures for our map and i will never stop talkibg about how good they are
Never
i will pay veven in gold bars to make me textures
He made tge best reskins ever
did he make the reskins 4 tresspaser?
Yes
Anyway... before we encroach any closer to #general-modding territory. 
Exactly
those reskins are so sexy
RIGHT???
I think he used aseprite
@long anchor veven
What did ya use for reskins of trespasser
i wanna steal some of Nightmare reaper's textures to use in my maps
those look hot af
Planning to steal cry of fear textures
how do u steal texture do u just walk up to a wall and PrintScreen?
Theres probably a wad they used
You just gave me a horrible idea, John.
what is the idea
A custom Dusk stage.... with all of the assets modeled to look like Sesame Street.
hot
i wanna make a map that feels like vivarium
its a movie let me pull up some photos
yea
yep i used aseprite
There he is
..........Does Dusk have bathrooms in it?
yea in e2m4
Yea
poopoo eater
e3m4 bathroom is kinda like that
There are real life graphic artist trolls.
once im done with station im gonna do a vivarium map
no wait
if im done with station
Be even more asshole-ish. Make a hallway that has a trigger in it to where if the player walks through it; they warp to just before the trigger. Put them in an endless loop where the only way out is to walk backwards.
Objective - kill player
That is doable
i feel like i have seen object_machine_1 in hl1
Gotta have the perfect wall texture though, to really sell the illusion.
Thx 4 the setpiece idea
I am a good muse.
Gonna do it with trigger hurts
I look forward to seeing what is made.
Nail floor do it
If people get mad at you; feel free to link back to this and blame me. I'll take the salt in earnest.
I think I've seen this idea somewhere in a blood mod
i think i have seen this idea in ghostrunner
okay
so
i have added a crapton of props and it should look better now
Do YOU think it looks better?
The only opinion that should really matter is your own; as you are the creator.
Some advice I was given once: "If someone else tells you what to make/how to make it; then is it really your creation anymore?"
Send a screenshot so Malice The Phylpsophical can give advice
If you want another idea; I got one in mind but it's dependent on what the editor allows.
So... ever heard of the Gamecube game Eternal Darkness: Sanity's Requiem?
Okay, then I'll be simple in explanation, lol.
The main feature is a thing called a Sanity Meter. This meter will rise or fall depending on certain player actions. If it falls too low, then the game starts to add effects on top of the normal game that are supposed to mess with the player psychologically.
morale
Examples being:
- Walk into a room and the doors lock and the walls close in on you.
- Your system displays a disc read error.
- Your audio is muted.
- Your input stops working.
- The game covers your screen in roaches.
I can keep going. I think there was somewhere in the ballpark of 20+ effects.
Some of those effects may not be possible yet, but anything involving map geometry or layout or setpieces etc is doable
If you can do it, have fun coming up with ways to mess with people.
Idea
Secret area with a button that teleports the player to an upside down version of the map
The teleport puts them at the start point again; but upside down?
Anything you didn't kill the first time gets a second chance. 
No it's just the map copypasted and rotated 180 degrees
Then the player is teleported there
lol
Still funny.
And there's no way back 
Nah... give them one way back; but make it asinine to do.
Gimme a min.. .gotta deal with the whiny cat. 
turn it into sausig
Creative use of entities or map geometry to achieve unique funcionality
Like a section where you press a button and something blows up
a platformer section that relies on object_grappler
And the sky is 16000 map units from 0 0
Yeah like that
Just let malice talk I'm not good at conversing ideas
This.
That open area you have there?
Maybe a table with a chair. Or maybe a button on the catwalk that opens a pit up.
im going to add a cage
with some enemy in it
a strong one
and it has the key in the cage also
press button and it drops and shatters
If that goes well with the flow of the design you are trying to achieve, then go for it lad.
i have literally no clue where im going with the map design
but its a military base yes
My motto when it comes to design is: It should be challenging but not overbearing. It should be fun but not feel repetitive. It should be easy to get around in; but have some secrets for those who want to explore. It should reward those who do things differently; not punish them for straying off the linear path.
I'm gonna make a map that instead of having invisible wall bounds it's an invisible instakill trigger
So people who stray off the linear path get fucked
thats not very poggers
KaizoJohn.
Bring back the invisible block over a jump from Mario that everyone hates.
If not 4 jab jumping off the map in e3m9 would be lethal
"I'm gonna make it, I'm gonna make it, I'm gonn.....BONK."
"MOTHERF*^#$ER!"
I hate that jump 
picture of Leatherneck and T-Posing Soldier
For those of you who are curious, this is a Coloured Door Indicator wad that I made. The blue looks off, but the yellow and red are premo 👌
CDI2 = Coloured Door Indicator 2
CDI3 when????
im going to use textures in dusk_transparent.wad
It might be a good Idea to add some details to the walls here, just so they appear less flat.
whats a wall
When you knock a wall down it becomes a bridge 🥲
The only real advice I can give to room layout/building design is: don't look like a Minecraft house. Square blocks are boring.
Those can't be rotated on the Y(?) axis
Only the X axis
Felt rude so I 
but its true
autohotkey script for exporting the map to a .map file then opening compiling gui and compiling it then maximizing dusk
by pressing f11
if you use trenchbroom you gotta change a name in the script though
I have always wanted to autocompile
actually
i could make it work with both trenchbroom and JACK without editing the file
but i dont think thats really necessary

whats the default keybind for "Export Again" in trenchbroom
i dont use trenchbroom so i have no clue
Idk I do it manually like a plebozoid
actually im going to check
t-posing soldier and happy(?) leatherneck taking a picture
yeah trenchbroom has no "export again"
so uh
actually
ctrl + s saves
yeah that could do
ok yeah
works with trenchbroom now
the current state of the room
hmm
i have been working on the room for like a hour now
Much nicer. Looks like it's actually seen some use by living things.
is this good enough to get pinned
I generally try to not pin anything, personally. I leave that to the more senior staff.
Staff; yes. Senior staff, no. I'm referring to those who have been here for a year plus.
you are senior staff then
No, lol.
Malice became mod like a few months ago
Malice is senior and staff
Along with bakafrater and a few others
But not senior staff
No

unpog
Ask someone else to pin it
Lemme explain it in a simpler way:
I don't do pins.
can zomb pin
I believe so
and is zomb online
The dev support can pin, yes.
Just ping him

i think its ok to ping him because its not a bullshit reason
My stance is: If I don't pin things; I can't get yelled at for pinning things that don't belong. 😉

I don't give a shit about being pinged lmao
if you want me to see something, ping me with it or I'll probably miss it
this
actually, repost it with a short description of what it is
k
so it doesnt look like a random file lol
That, right there, is why I don't pin stuff, lol.
(probably more useful for J.A.C.K users)
this is an (autohotkey) .ahk file that when F11 is pressed, it focuses JACK/TrenchBroom and saves/exports your .map file and then focuses the compiling gui and compiles, and maximizes dusk
there

So Kriml if the FGD didn't get the transparency to work, what did?
i removed it
also the fgd uses some models i dont even have and most of the names are misspelled in some form
The ladders are transparent in that screenshot though are they not
so what got that to work?
So making it a func_ladder got the texture to be transparent?
what was the ladders background
transparent, probably
h
H?
that color
OK
So that bar texture
was probably just a background texture
and not the transparent version of the bars
i didnt see any other variant
You're using the regular dusk wad from this discord right?
dusk_transparent

So put a 1 unit thin brush with {CRACK as its texture
make that unit be a single unit away from the wall its on
(as to not fuck up compiling)
and then group both the breakable wall and the crack brush
as a func_breakable
what about the "explosives only" part
Give it a large amount of health and get mad at Daves pasta coding that prevented Zombie from adding damage specifications to the SDK in its pre-rewrite state
how much
You need to group both the wall
and the crack texture
and then
as a group
make it func breakable
not individual funk breakables grouped together
one moment
You should be able to click on one of the brushes, and have them both select as a func_breakable
i can
if you have them both as a func_breakable but just ctrl-G'd, it doesn't work
like
it works correctly
but the concrete part behind the crack texture is invisible somehow
is there a single units difference
between the crack and the concrete
because if there's not, the compiler thinks the transparent crack brush, is a wall
which makes the vis automatically cutout whatever is DIRECTLY behind it
now yes
which would be the concrete
yeah
ta-daaaaah
wanna try my (unfinished) map and tell me what i should improve on it
I can tomorrow
looking cool so far

use func_detail_fence so you can avoid that workaround
Hold on so that autohotkey script is just the compile function that you can set in tb?
Theres like a separate menu for it
lol
started a new map today
only a couple hours in but it;s taking shape and i'm planning to use stuff from dozens of maps i abandoned
skyscraper roof fight in an alternate dimension included
also no dusk textures
because i'm sick of looking at them
basically
shit i'll reuse from old maps that didnt see the light of day
The various statues
tank model
bike model
numerous interiors
i hope i can actually finish a map this time around
may i suggest the otex texture wads
i'm using too many wads already

tb wont allow to put in any more
and i found pretty enough massive texture wads already

i have literally no clue what you mean because i dont use TrenchBroom
you can set trenchbroom to use all the needed compiling tools through a single click
and it can launch dusk after that too
jack > trenchbroom 
why
it is hammer
but quake
and it controls better than trenchbroom
"better"
you have never used JACK
^
even blender had more comfortable controls and that's saying something lol
it is more intuitive than trenchbroom
which is obviously subjective
i know
but its still better
how is hammer easier to use then trenchbroom
well
most of the time you use the 2D view
which is just finer control
a little more finer control for something that looks like a mess
you mean my map or the editor
do it q
yes
destroy him
yes
to a choice
that doesnt have yes or no
both
i disagree
JACK > TrenchBroom
the only reason to use jack is if you're more accustomed to hammer/torture
hammer != torture
it sure as hell isnt user friendly
pages upon pages upon pages of guides to help someone with hammer because you need it
i dont see any dictionaries on how to use something as simple as trenchbroom
think
trenchbroom is stoopid
and why would you downgrade it to QUAKE
and i didnt need any guides for hammer
i wholeheartedly doubt that
it took me like
10 minutes to make stairs with trenchbroom
(i didnt even finish the stairs)
by stairs i mean a slope going upwards
ok now i know ur just fucking with me

trenchbroom is just stupid
JACK > trenchbroom
damn y'all are developing like in the 90's
modding for a retro styled game will do that to ya
this makes me want to install quake 1.5
(just playing, too lazy / busy to start learining modding rn XD)
but i really respect it
never played quake 1.5
is it the one with cool weapon models with hands
it has new weapon models, idk about the hands
i wanna play it because it has good gore and from what i've seen it looks like a good way to start experiencing quake in the modern days
yes now that i've looked it up, the models have hands
that one looks cool
does it change gameplay much?
i think there are like 1 or 2 new areas, but it doesn't take away anything
watch some vids about it i'd say
ye sounds good
kinda forgot it existed but i guess it's a good time to play it
damn you can throw grenades
i think there's a new enemy type too, but i might be wrong
I've recently watched a vid about how to mod quake for beginners, and some of the mods look fascinating
trying to replace models in quake was the most painful modding experience of my life
f
there's a snow map for quake, that's probably the only time you'll ever see bright colours in that game XD
Rubicon 2 mod had beans before it was cool
the whole vid is pog, definitely recommend it
@ancient depot do you happen to have the guardian model with animations present? i checked the .blend and it seems to be static although rigged
i'd use the iqm but no way am i porting that back into blender
If the .blend doesn't have any animations, then the model was never animated in Blender and the only way for you to get the animations is to rip them from the IQM
add secks
I really need to learn how to mod and code, lmfao.
im going to learn how to actually design a proper map
I won’t, but I’m still going to release a map
my map might be finished in 2023
nodraw texture when
good news! you have about 2 years to learn
should be optimal time for when sdk gets coding 
what
just use skip texture

easier to just name it nodraw
do you actually care or do you just like being annoying
also i dont have a skip texture
get prototype.wad
and jack > trenchbroom
it has trigger, clip which is useless, and skip
"a regular house" what a gem that map was! well done @high magnet
yeah its a fuckin bomb map
200*

💧
Probably Zombie pranking us
i love texture working
We KNEW people would think this was literally anything other than nothing lol
hey can you blame me
i dont see the update size before i download
wow that looks nice
ey thx
I envy your texture skill.
As someone with literally zero artistic skill, it is to me.
i'd say it would take ya a day or 2 of following tutorials to have the ability to make a decent map ;p;
tb is just that simple
I can build things.... but they're all gonna look like industrial sheet metal. 
hey good enough for dusk
i'm kinda suprised that no one has recognized the texures themselves yet
but i guess they are too generic to guess
Where are these sexcy textures from
Return to castle wolfenstein
Can I haz
Not till im done with the map ;)
Ill bop the wad when i can
There goes the exclusive pretty texure look
Oh its not just those
I use like 5 different custom wads
Thx to a week of looking at different ones at quaddicted
Every wad I found on quaddicted looked just like quake textures
Gotta look harder
Its got sone gems in there
Or turn to converting galf life custom wads into tb quake wads
They have some gorgeous stuff
dayuuuum
Thx
I had a dream where someone modded in the entirety of Re4 into Dusk.
Ey maybe you should do it
make dreams become reality!
theres like
this thing
so you could just find the return to castle wolfenstein textures in some shady site and make it a wad
sdk update when
delayed by one week. thanks for asking
??????
There is literally a wad wuth rtcw tex on quaddicted
Which is what i used
So why uh bother with makewad
I want stalkers textures
I want big booba HD 4k no virus texture wad
when fog entity
yeah thats an important one
i forgot how annoying the fog problem is
not only do different games have completely different fog, but its hard to even match a single one precisely
Oh about that
Have you guys considered making different fog ents for each game
Instead if a single one
youre right in that we should just add dusk specific fog support
it just adds so much
I agree
for a while the switch port was missing fog, and i couldnt put my finger on why it looked wrong, and then someone pointed it out and it immediately made things better
well, its not the fog itself that improves the performance, but the fact that you can unload things not visible in the fog
but yes, youre right
Ye i meant that
we'll see if we cant fit fog into the next major update
which is gonna be a doozy lol
im sure a bunch of them do lol
object_machine_1
Fgd model?
How are you gonna get stalker textures
Good luck with speaking to stalker modding scholars
Did you rotate it?
Try not to do that with this object
Its uh
I can't really explain but its fixed for me
Ill update ut with the fgd
Later
what if i offset it in the editor
Dont
done
Its a blender problem

