#dusk-modding

1 messages · Page 83 of 1

frigid cypress
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stairs

long anchor
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nice

gritty forge
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s t a i r

crimson patrol
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Oh wow

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Interesting geometry

honest stag
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You fell for my trap

frigid cypress
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guess I am trapped 😔

honest stag
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Nah about the stuff above

frigid cypress
hallow rapids
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Such beautiful geometry

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Those pillars are exceptional

gritty forge
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Top notch! Can't wait for the final result!

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bean finally watched the trenchbroom 2 tutorials heh_heh

hallow rapids
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Do these tree textures look too stretched?

honest stag
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I have started properly detailing the map, one room out of a lot more to go

hallow rapids
honest stag
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thx

honest stag
hallow rapids
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Soooooo stretch them more or..????

honest stag
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yes

hallow rapids
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OK, I wanna see how big I can make them without it looking unnatural

honest stag
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still a lot to go but it's taking shape

gritty forge
gritty forge
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Getting some great Blood vibes here.

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Even a bit more than the main campaign.

honest stag
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my main inspirations were cry of fear and silent hill

gritty forge
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I see

long anchor
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cry of hill

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silent fear

honest stag
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fear of hill

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Silent cry

long anchor
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cry fear

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silent of hill

honest stag
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sear of hry

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Cilent fill

frigid cypress
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and Quake

gritty forge
sharp trail
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pown

sweet inlet
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why cant i drop the dusk.wad file into trenchbroom

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it doesnt let me

honest stag
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you need to drop it into "texture collections" specifically

gritty forge
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right panel, click face tab

honest stag
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click "face" then on the texture collections line click "show"

gritty forge
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go down to texture collections & drag dusk.wad into it

honest stag
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or you can press the "+"and find it manually

sweet inlet
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oh damn

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it was hidden at the bottom

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thanks

solar berry
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Been awhile since I chatted here, is there a way to get Dusk entities (health, morale pickups, etc) into Trenchbroom to replace Quake entities

frigid cypress
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then go to entity tab and press browse

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then select it

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and the entities show up

solar berry
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Thanks a ton, now back to mapping

frigid cypress
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np

sweet inlet
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how would i change the value of a wepons ammo count or is there a list somewhere for all the properties?

honest stag
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there is none

sweet inlet
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i mean every gun has a round capacity value right

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soo you can edit it somehow

gritty forge
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yeah i think so

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experienced with modding unity games?

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you COULD try to mod it in, but I have no idea and im not sure if anyones done it before

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the sdk is still wip

honest stag
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no possible right now afaik

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what exactly are you trying to do? give more ammo from the start or less ammo?

gritty forge
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i think they wanna change max ammo for weapons

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like max ammo of shotty from 50 to whatever

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i dont think its possible

honest stag
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you can duplicate the gun entitty into itself multiple times and it'll look as if you picked up a gun with a lot more ammo than default
but it's not going over the max

ancient depot
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you can modify the ammo limits through dll editing but it's not a supported method and won't be compatible with the game after the next patch

honest stag
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whenever that happens

ancient depot
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soon™️

honest stag
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ofc

gritty forge
ancient depot
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I've been a lot more thorough with this one than with other patches which is why it's taken a while

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but I think the result more than makes up for it

honest stag
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oh i bet it does
daikatana maps? it's all worth it

ancient depot
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lmao

alpine depot
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but will my maps cause my pc to explode when i run them

ancient depot
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yes

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violently

alpine depot
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finally

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yeah i feel like the map lag is more of a "me" problem for shoving so much into every single one lol

ancient depot
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it's also a result of there being a lot of optimization on the table from our side

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there's no reason for your maps to run slow tbh, the way the game generates the geometry for unity just needs some revision

honest stag
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yeah im sure there is no reason for nuts.wad to actually run slow

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i cant wait to properly play it after the patch

alpine depot
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wheeze

ancient depot
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that should actually be playable soon yeah lmao

honest stag
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oh wow damn

alpine depot
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triple the enemy count and keep it barely playable

honest stag
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you bet i will
i cant have that map run well

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it's a crime

ancient depot
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fun fact the real nuts.wad is playable in prboom

honest stag
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and now we have custom music
so you bet im adding Kashmir by led zeppelin MIDI to it

ancient depot
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I wonder how hard actual midi support would be

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I probably won't do that myself but once the code is open I'd be willing to accept a contribution for it if anyone cared enough to do it lol

honest stag
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"hey i want to add sick metallica midis into my map so i made dusk support them"

ancient depot
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merged

alpine depot
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oh i wonder, will saving be a bit more stable? because on my maps when you load saves, triggers don't like to activate properly unless you restart the whole thing

ancient depot
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yeah

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the current save system was just a quick hack so there was SOMETHING to use

alpine depot
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riiiight lol

long anchor
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i'll miss reviving turrets

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:c

honest stag
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I won't

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I will NOT miss reviving turrets

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In fact

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If a mod has a .map included

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Will personally go and remove all of them

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Recompile the map and THEN play it

ancient depot
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based

honest stag
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Here's a shitty meme i made

long anchor
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In fact
If a mod has a .map included
Will personally go and remove all of them
Recompile the map and THEN play it
lmfao

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and if not

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you are allowed to play it with cheats

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B)

long anchor
honest stag
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i type NBCLIP so fast at this point

long anchor
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^

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or nbkfa

honest stag
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Nbdeity sometimes

long anchor
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i wish i could say nbtarget or nbai or whatever

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but

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can't have shit in sdk

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:c

honest stag
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nbean

long anchor
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sorry too braindead

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didn't get it

honest stag
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New bean

long anchor
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ah

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i thought there was more than just bean part

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lol

honest stag
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I cant make jokes deeper than that

long anchor
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hey dude we need to put palette file in pak

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otherwise shit's not working if you don't have quake paks

honest stag
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Im honestly still unsure if it's needed since you should have a palette/quake pak regardless

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Do textures work for ya

long anchor
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nope

honest stag
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Welp

long anchor
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it requires one in pak file

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like

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it won't show neither textures or models

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i think it worked before cause i had quake paks

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and it just grabbed one out of them

honest stag
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Try just putting the palette into gfx?

long anchor
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yea

honest stag
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You know the classic stuff

long anchor
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i mean

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yeah i know

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i just didn't do it cause

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as i said

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i didn't copy any of my tools

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now i have to redownload and reconfigure everything

honest stag
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I can like

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Semd you my ebtire tb folder

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Entire*

long anchor
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nah at this point i only need pak editor

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i wanted to try it later today

honest stag
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Want me to send it?

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Or i can like put the palette right now

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And send the updated ver to you

long anchor
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sure

honest stag
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1 minute

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i hope i get it right 1st try

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@long anchor give it a shot

long anchor
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nice

honest stag
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i honestly just winged it i have no idea if it'll work

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but i think it should

long anchor
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it's working

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nice

honest stag
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nice

long anchor
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although

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now when i don't have quake pak

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it can't find some models

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Could not load model progs\oldone.mdl: File not found: 'progs\oldone.mdl' Could not load model progs\hknight.mdl: File not found: 'progs\hknight.mdl'

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nyarla and scarecrow post

honest stag
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just a couple quake models that i left for nargle and i think yea

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scarecrowpost

long anchor
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but yeah, it's working

honest stag
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not sure why i forgot the scarecrow post but i didnt bother with nargle cuz we cant use him anyway

long anchor
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yep, true

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oh well

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now when it's working

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time to not finish lower 2 and start completely new project!

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hooray!

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go me

honest stag
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hell yeah mang
cant wait to see new stuff by ya

long anchor
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or maybe i'll finish that map for jam

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cause i like the idea and want to actually finish it

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and now i don't have to cut some parts cause i have more time to work on it

honest stag
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also dude it's a big shame you left the map jam channel
there's a people showing off some really cool stuff

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a lot of*

long anchor
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¯_(ツ)_/¯

honest stag
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soooo does that mean you got dusk operational?

long anchor
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oh

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idk i didn't try running it yet

honest stag
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let's hope it does run

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you could always squish the window into a tiny square for MAXIMUM FRAMES

long anchor
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only i can start configuring all map making stuff before trying to run actual game

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they didn't call me braindead moderator on one server for nothing

honest stag
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lol
well there's always people willing to test shit for you

long anchor
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well i mean

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it will probably run

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it's just that when i run stuff on this laptop it goes from pleasant room temperature to hot as sun in matters of minutes

honest stag
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when i was streaming my map making process recently i had firefox with a music playlist, obs, trenchbroom, the compiler and dusk all running at once
and my laptop fans died while compiling lighting

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couldnt handle it

long anchor
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oh rip

honest stag
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they resurrected after a restart and a nice smack though

long anchor
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good ol' smack

hallow rapids
honest stag
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Dont worry about it

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Same fgd, just added a small file for veven to get it working for him

hallow rapids
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oh ok

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didn't mean to bother you, just curious

honest stag
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I live in this channel anyway

long anchor
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it's not a fix just for me

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it's a fix for anyone who doesn't have quake

honest stag
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true i guess

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i THINK my current version of the fgd has like

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one small change

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or two

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and i didnt botrher updating the public one

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so might as well right

long anchor
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nah hold on dude

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did i tell that at some point i wanted to completely rewrite this figd?

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like

honest stag
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i dont recall you saying stuff about a complete rewrite, no
what is it that you wanted to change?

long anchor
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this fgd is basically edited version of some other edited fgd of some other edited fgd

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so i wanted to like

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rewrite it

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so it's nice and clean

honest stag
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maybe it'll get default properties to work for once

long anchor
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what is it that you wanted to change?
there is a lot of leftovers from previous versions

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default properties are working, the thing is that TB has some weird problems with them

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jump pad, remember?

honest stag
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екгу

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true

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fuck

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my russian keyboard slips

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anyway

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what are the leftovers exactly? like specific entities that are useless for dusk mapping?

long anchor
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i don't remember?

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a lot of stuff happened since then, i really don't remember

still raptor
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davai

honest stag
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DAVAI DAVAI

still raptor
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🇷🇺

honest stag
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🇷🇺

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i checked

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info_intermission is useless right

long anchor
honest stag
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so that can be cut

long anchor
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i think this useless stuff is mostly on top and bottom

honest stag
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i'll check it right now

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just to see

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yeah starting to see a lot of leftovers

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ambience for example

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oh oh oh also

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if you're going to rewrite it

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let's remove the default light property that it has
it's a weird one and i dont like it

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it's _light with 4 numbers instead of simply splitting it into "light" with a light level and _color specifically for color

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pretty sure this is useless for now too

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anyway i need to go to bed

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good luck with TB mang

still raptor
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sleeping?

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pfft

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fake gamer alert

long anchor
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good night Vriskaman

crimson patrol
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Func_vehicle

long anchor
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func_vehicle when

tiny pasture
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Give us func_vehicle now

crisp raven
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Which comes first: func_vehicle, Lower 2, Switch port?

gritty forge
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this is a damn good question

long anchor
long anchor
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even better question

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sdk on switch port

honest stag
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even better question
h

crimson patrol
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Func_switchport

long anchor
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he's a real chad tho

sharp trail
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just check out #lfg-signup. Im sure you can find some people to play with @honest stag ;)

honest stag
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last time i played i had over 300 ping

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which was like several months ago when the speedrunner discord decided to hang out

gritty forge
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I just had a good idea for the pathfinding issues that doors introduce

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what if we had a spawnflag that like, makes the game ignore that brush when it renders the enemy pathfinding

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idk if that's possible but that would be awesome

honest stag
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^ solved that in dms

gritty forge
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What's the flag to add a red key condition to doors in Trenchbroom?

honest stag
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"key" propertly

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the fgd should have not only that property by default on func_doors, but also a small descrtiption below with a reference

gritty forge
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mandatory fgd

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Ahh I see the key property now. I missed it at first. Thanks

gritty forge
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only me who has this issue with the SDK not playing audio from things like hallowed health and enemies after the first time I start a map when opening the game

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so if I replay a map it wont have ambient audio

elder hearth
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so ive downloaded a f*ckton of mods but when i try to load the game up to play them, the gameboot screen (the one with the fakedos) just stays blank. nothing but black. did i do something dumb?

honest stag
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what mods have you downloaded?

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excluded custom levels

elder hearth
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just a bunch of texture and sound replacement mods

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i can send a picture of the folders

honest stag
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i think there are 1-2 mods that break the game

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so yeah do that

elder hearth
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i cant seem to be able to send a pic

honest stag
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oh yeah you dont have the rat rank yet
it's just a thing to prevent spam, you'll get it after some activity

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dm it to me if you want

elder hearth
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k

long anchor
honest stag
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also

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we forgot func_group

long anchor
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some properties have Jack related descriptions

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¯_(ツ)_/¯

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at least i remember that i saw and replaced one

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maybe it was only one

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maybe there's more

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never know who to trust....

gritty forge
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looking for playtesters who can record

sharp trail
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if it isn't a 40 minute map ;)

worn umbra
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custom wepon models wen

honest stag
worn umbra
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:(

honest stag
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trust me, i crave them just as much

worn umbra
#

really i want music_queue tbh

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oh actually

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a way to modify the player

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like speed and hp

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idk how many people would use it, but it would be real cool

sharp laurel
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Hi i’m pretty new to dusk modding

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I’ve tried maybe like one map

honest stag
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there's a jam map pack coming out in like 5 days so

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how about giving that a shot

sharp laurel
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What’s a jam map pack

honest stag
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map jam - event where many mappers come together and make a map in a certain time period, usually based on a same there/prompt

and the map pack is well

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that

sharp laurel
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Ohhh i see

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Is quake needed for creating dusk maps?

honest stag
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nope

sharp laurel
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Okay great

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So how long does it usually take to create a map?

honest stag
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depends on the size, the skills and how much time per week do you put into your map

i've been mapping on and off for the past year and i made a 4-5 minute map for the jam in about a week, 10-15 hours total

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for someone new a big map may be a big time sink

sharp laurel
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Oh wow

honest stag
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small maps used to take me over 2 weeks when i first started

sharp laurel
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Well how is it? Does it get tiresome?

honest stag
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it's somewhat tedious at some points, like making the general layout and basic texturing, but it's a pretty fun process overall

sharp laurel
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Does it take too much time to understand the basics?

honest stag
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no, not really

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it's pretty simple thanks to Trenchbroom being very intuitive

sharp laurel
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Alright, thank you!

gritty forge
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q1. no
q2. what vriska said
q3. sometimes
q4. trenchbroom is one of the easiest map editors you can get into, the only easier thing I can think of is ultimate doom builder

gritty forge
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:D

honest stag
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it's all fun and games untill you need to make a round object

bold orbit
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haha

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jack superiority strikes again

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look it doesn't even compile

last talon
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muh grid

long anchor
last talon
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this dude seriously making balls in here

long anchor
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it takes some cubes to do that

onyx marten
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fun and games start when making round objects

honest stag
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Why not use the rhombus method

last talon
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The roomba method

sharp trail
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lol

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roomba

long anchor
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@honest stag goat roomba model replacement?

honest stag
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roomba sounds easy to make lmao

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so i could easily do it

long anchor
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hah

honest stag
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could keep the sounds

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cuz why not

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RAT

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ROOMBA

long anchor
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RAT ROOMBA

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YES

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you know

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now i got the idea for the mod

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you know how as a kid you pretended something is alive and you shot it with, idunno, a broom??????

honest stag
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the household tech rises up
the vacuum cleaners, roombas, washing machine mechs, blenders with legs

long anchor
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or just toy guns in general

honest stag
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lmao

long anchor
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the idea is

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make a mod like this

honest stag
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the housewife nightmare mod

long anchor
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yeah

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upcoming sdk updates would be perfect

honest stag
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they sure would
the only thing left is to uh

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to wait

long anchor
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is it legal to make mods with nerf guns

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would be neat

honest stag
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water guns

long anchor
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make splashes

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actually that would be fun novelty weapon

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you regain ammo in water

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and obv you can't shoot underwater

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but not make it hivehand type of novelty weapon

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that you

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pick up

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and never use

honest stag
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holy water gun

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that way you only refresh it at holy water fountains

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and it would kinda make sense for it to deal damage

long anchor
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if theme of the mod is all around holy stuff

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this water could also heal you

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cause why not

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¯_(ツ)_/¯

honest stag
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should it be a projectile

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or hitscan

long anchor
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projectile would make more sense

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water isn't as fast as bullets

honest stag
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the shotgun is a spray bottle lol

long anchor
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lmao

hallow rapids
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Assault Rifle is a hose

frigid cypress
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does anyone know how to make a dome shape in trenchbroom?

gritty forge
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vid of making dome

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make a brush with curves, i think i used 12 to get a nice curve

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then duplicate that brush with curves, move it upwards & scale it down to adjust the top face of said brush

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then you ctrl j that brush's top face and the top face of the brush below

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repeat until you get a nice dome

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once you get said dome you can ctrl j it all together into 1 brush

frigid cypress
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thanks

honest stag
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you know dumptruck_ds has videos on this

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curves and shit

inner ice
#

how does one mod dusk

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and are there any good mods (sorta like Blood's Death Wish)

honest stag
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Custom maps, textures, sounds and some model replacementns are possible rn

frigid cypress
frigid cypress
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When there is multiplayer support I will go all in on it.

gritty forge
sharp trail
inner ice
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Alright cool

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I just want a reason to play dusk again

honest stag
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Didnt i say th-

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Oh whatever

gritty forge
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How do you get teleport destinations in Trenchbroom to map to the z coordinate?

honest stag
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wdym?

gritty forge
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No matter where I put the destination in the editor, during gameplay, the z of the destination is always locked to be a little less then the z of the teleporter itself (it actually makes you clip through the floor)

honest stag
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what teleporter do you use first of all

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trigger_teleport or object_teleport

gritty forge
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object

honest stag
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it's broken sadly

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trigger_teleport is the right way to set up teleports right now

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i think object_teleport just sends you to 0,0,0

gritty forge
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Ahh thanks, good to know.

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It gets the x and y coords correct at least

honest stag
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that's suprising
i thought it was completely broken
at least the map i tested it with

brittle cosmos
#

Hi everyone, I'm just trying to get started but I can't import the wad (dusk_transparent.wad, from the pinned message). This is what the trenchbroom console shows after creating a new map using Quake and Standard (not Valve) mode:

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wait I can't paste images

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Renderer info: Radeon (TM) RX 480 Graphics version 4.6.14757 Compatibility Profile Context 20.12.1 27.20.14501.28009 from ATI Technologies Inc. Depth buffer bits: 24 Multisampling enabled Adding file system path D:\Tools\TrenchBroom-Win64-v2021.1-Release\defaults\assets Adding file system path D:\Tools\TrenchBroom-Win64-v2021.1-Release\defaults\assets Adding file system path C:\Program Files (x86)\Steam\steamapps\common\Quake\id1 Adding file system package PAK0.PAK Adding file system package PAK1.PAK Creating new document Loaded entity definition file Quake.fgd Loading palette file gfx\palette.lmp

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When I drag the wad into the face tab (like in the video) it has a 🚫 cursor and doesn't do anything

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Am I missing something?

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Ok I've got it - you expand the Texture Collections panel at the bottom and drag it in there

gritty forge
#

very funny that you post a log with no errors

brittle cosmos
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I don't really think that's funny - the point is to show that there are no errors

tiny pasture
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Funne joke

crimson patrol
#

New blood interactive

long anchor
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old blood entertainment

bold orbit
#

Duskenstien the New Blood

gritty forge
#

That would be cool

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Complete with all that unique German weaponry

pearl fox
#

Is there anything you can share from SDK dev for screenshot Saturday? Would be super interested in seeing what you're currently working on tothetop

crimson patrol
#

func_vehicle reveal

tiny pasture
#

It’ll be millennia before we see func_vehicle

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It’s too powerful for dusk

long anchor
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zom will find a way to implement it

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he's a genius

honest stag
ancient depot
#

👀

high magnet
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I did all of them heh_heh

honest stag
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yeah we were like
"hey we cant finish our maps can you please do them all"

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and he made them all in 2 hours

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very cool

still raptor
#

damn i gotta try this

gritty forge
#

Epic

spark sphinx
#

Is it possible to replace sounds in the base game? Or is the ability to modify the game strictly tied to the SDK?

gritty forge
#

You can replace sounds so far in Dusk.

ancient depot
spark sphinx
#

Ok. Does SDK change anything in terms of difficulty? I was playing it on I Can Take It and i noticed that enemies were moving faster than normal and when i checked the difficulty setting, it was set to accessible.

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After changing it, the enemies largely stayed the same. Im not sure if it's a problem on my end.

ancient depot
#

The SDK should not differ at all in gameplay

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It's just the game with mod support

still raptor
#

The menu saying "accessible" is just the default UI setting, has no bearing on the current difficulty until you select one

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the best way to check your current difficulty is to press tab

honest stag
#

helll yea we got an announcement

golden jacinth
#

Time those of us in the jam discord to triumphantly return here lol

still raptor
#

im excited to play these, i didnt have time yet

#

they look great

#

you guys killed it

honest stag
#

i cant wait to play all the maps either
only played one and it was BADASS

gritty forge
#

🥳

bold orbit
#

Has anyone tried to recreate/transcribe the campaign maps into JACK/Trenchbroom?

long anchor
#

i don't think so

#

tho once me or vriska (i don't remember exactly) got the idea to make like

#

dusk campaign abridged

#

like

#

maybe

#

3 levels, one for each EPISODE

#

we never started

bold orbit
#

fine

#

i'll do it myself

tiny pasture
#

Why would you do that to yourself

gritty forge
#

What is this?

tiny pasture
#

He’s recreating the campaign maps

gritty forge
#

Wow

long anchor
#

wtf

#

dusk campaign remade when

gritty forge
bold orbit
#

David said he would have had an easier time creating this in TB instead of Probuilder, but so far I am not having an easy time transcribing this 1-1

gritty forge
#

How the fuck did david make dusk's maps in probuilder

#

It looks like a nightmare

bold orbit
#

Sheer determination and boxes upon boxes of macaroni

#

There's a lot of geometry that just didn't compile

#

mostly this detail here

#

Looks simple but for some reason both TB and Jack don't like it no matter what angle I go at for it

still raptor
#

youre a madman for attempting that

bold orbit
#

WHEN I TRANSCRIBE

#

I ALWAYS AIM FOR 1-1

#

TO DO LESS WHEN 1-1 IS POSSIBLE, IS TO INSULT THE ORIGINAL

#

however I am forced to do it this way.

#

because 1-1 on THIS detail doesn't seem to be possible

crimson patrol
#

Mad

bold orbit
#

Not mad

#

just ahead of the curve

quaint heath
#

we need Dunes from Serious sam

#

is trenchbroom the only tool to use or can I create my world geo in something else?

still raptor
#

you can use JACK or hammer, or radiant, worldcraft

#

any BSP authoring tool

quaint heath
#

Oh ok that's pretty sweet

frigid cypress
#

I will make egypt

#

themed

#

using Socks Egyptian Quake wad

frigid cypress
#

wot

frigid cypress
#

flame bowl made of brushes

gritty forge
frigid cypress
#

but how do I make traps?

#

I can surprise with enemies

#

but I need more

honest stag
#

Sounds like simple trigger_hhrt and func_door mechanisms

#

Could even pareht a trigger_hurt to a door

#

Cool to see another egypt map in dusk after all these months

#

Same wad too

frigid cypress
#

I have a really cool trap

#

its a spike which pops from the ground and hurts you

#

its a func_plat

#

so get too near and it will hurt you

#

so be careful

honest stag
#

nice

#

did you parent a trigger for that?

red phoenix
#

wait tthere are mods for dusk

honest stag
#

mostly custom maps for now
we can also replace enemy models (mostly), sounds (mostly) and textures

solid isle
#

Or did you mean GoldSrc Hammer

#

Not that JACK is incredibly different (sometimes better even), but there's some stuff that I like out of (Source) Hammer's functionality that JACK still doesn't do

still raptor
#

both

#

however note that source bsp is not, and will not, be FULLY supported

#

however there is support for some of it on the way

ancient depot
#

yeah it can load basic geometry from source bsp now

#

I don't think I'll support displacements or anything like that though

#

source bsp is supported for one reason and one reason only

#

because it's fucking funny to

honest stag
#

what a chad way of doing things

long anchor
#

^^^

#

@honest stag is it a chad way to not finish Lower 2 to generate infinite funnies?

honest stag
#

Yes.

long anchor
hoary juniper
#

But muh displacements

#

how else will we create we create weird CSG terrain?

frigid cypress
#

I actually made an egypt map for quake, my vision for the map was messy and the map, despite looking pretty good, played really bad.

#

so I discarded it

#

but for Dusk I have a clear vision

red phoenix
#

does anyone have any good mods

honest stag
#

Custom maps are the good shit

red phoenix
#

i can download

honest stag
#

Just head over to mod.io, sort by levels and play whatever catches your eye

frigid cypress
#

Go to ModD

#

ModDB*

honest stag
#

bad idea

#

The maps there are VERY old

#

And there's like 4 of them there

red phoenix
#

ccan i make my own guns in dusk

frigid cypress
#

Ah I see

honest stag
#

Ni

#

No*

red phoenix
#

oh

frigid cypress
#

You can make your own map tho

#

very easy

red phoenix
#

can i make my own enemies

frigid cypress
#

no

honest stag
#

kind of

frigid cypress
#

the SDK for Dusk is not fully made

honest stag
#

You can replace the models and the sounds

#

But not the functionality

frigid cypress
#

Its still in dev

red phoenix
#

will it ever be finished

honest stag
#

Yea

red phoenix
#

is david still working on it

honest stag
#

Probably not? But ask devs about it

#

Its Zombie primarily working on it judging from what he said

frigid cypress
#

I see the trespasser map and compared to mine, it is in tombs and is very dark but I am going the opposite direction.

honest stag
#

It has an outside area

#

Its pretty short but we worked hard on it

frigid cypress
#

I will play it

#

when I have time

frigid cypress
#

Is it possible to teleport in items such as weapons and ammo?

frigid cypress
#

I will put alot of enemies

gritty forge
#

i still wait for the day that we will get a dusk slaughtermap with overly detailed areas & crowds of enemies

frigid cypress
#

But not an unbalanced amount

alpine depot
#

isn't that just my maps 😎

frigid cypress
#

How do I make transparent glass? What are the values of rendermode and amt

#

to make the transparent glass

crimson patrol
#

unbalanced amount is fun

crisp raven
frigid cypress
#

I have made a trigger for a door but when it is opened and then closed I cannot open it again

crisp raven
#

Is wait set to -1?

crisp raven
#

Looking for playtesters

gritty forge
frigid cypress
frigid cypress
#

now buttons wont work

crisp raven
# frigid cypress no

It sounds like you have a trigger_once targeting the door. So it only works one time and then stops. You need to use a trigger_multiple instead.

frigid cypress
#

👍

#

thanks

frigid cypress
#

I want my door to hurt on when it touches the player but putting value in 'dmg' doesnt do a thing

crimson patrol
#

That doesnt work like you think

#

Your best bet is to parent a trigger hurt to the door

gritty forge
#

Dusk good

crimson patrol
#

Ye

acoustic pond
#

wait so how do you load dusk mods

honest stag
#

get into the sdk beta on steam (through the betas tab)

put the mod folder into
dusk-sdk-mnt-local

load up the sdk, in the "modding" menu click the black square to the right of the mod and hit "apply"

#

mod done

#

if it's a custom map, then you go into "campaign"
"custom level"

acoustic pond
#

what's the beta access code

#

wait

honest stag
#

there is none

acoustic pond
#

yeah

#

I was being dumb

#

ok so

#

I don't think my computer can handle nuts.wad

still raptor
#

thats the point after all

spice thorn
#

even when you're playing classic Doom barely any computer can run nuts.wad

#

you can thank B.P.R.D for that

honest stag
#

just played all the maps in the jam

#

that was absolutely incredible

#

i highly recommend it if you havent played it yet

gritty forge
#

So I've been messing around with the sdk, and I noticed that the models are in a format I've never seen
long story short, I've found multiple iqm/iqe export tools, but I'm looking for import tools
the singular tool that I have found does import the skeleton, but no mesh data is imported

honest stag
#

noesis may be able to help you here

#

maybe

#

at least i used it to convert iqm models into .mdl

#

it can do other formats so yeah

gritty forge
#

thank

honest stag
#

i think it's far from perfect though, but it's the best i got

gritty forge
#

well

#

the mesh data ported

#

not very well, mind you

#

but it ported

honest stag
#

yeah it aint perfect at all lol

#

but it works

gritty forge
#

ayyy, it worked properly

#

I got a sideways a-posing wendigo

frigid cypress
#

screenshots

stuck dome
#

🥵

crimson patrol
gritty forge
#

fun fact gamers

#

You can climb on the under side of ladders :v)

frozen basalt
#

pacman in 2021

crimson patrol
#

pacman in 2022

halcyon current
#

holy shit

#

he just console commanded "kill" himself

abstract pier
#

why does the channel description talk about dusk

#

what is that

steel frost
#

never heard of it

last talon
#

happy?

honest stag
#

h

bold marten
#

hrot sdk when?

honest stag
#

whenever the dev stops using .pak for it's files

#

homebrew .pak*

ancient depot
#

homebrew .pak is based

gritty forge
#

I love when people use already existing file extensions :)

honest stag
#

if you havent played this yet - you better play it

bold orbit
#

The ultimate hrot mod.

gritty forge
#

HROT FOR PSP WHEN

umbral pike
#

the pspspspsps

crisp raven
bold orbit
#

like 7 enemies

gritty forge
#

They are all Big Johns

gritty forge
#

The 🅱️unker

gritty forge
#

The B(ig John)unker

crimson patrol
#

THE BUNKER

gritty forge
#

The bjonker

honest stag
#

What.

#

The fuck

crisp raven
#

0 downloads so far ;(

#

COME ON PEOPLE ITS A LIMITED TIME OFFER

honest stag
#

i cant believe it's literlaly just the bunker

#

what the fuck

crisp raven
#

Turns out there were 8 enemies not 7 whatever

gritty forge
#

The 8th is in the balls

gritty forge
#

the real...

frozen basalt
#

How can I install custom maps for Dusk?

honest stag
#

put the mod folder into dusk-sdk-mnt-local

#

then enable the mod from the menu

#

then campaign-custom level

frozen basalt
#

Ty 👍

crimson patrol
gritty forge
gritty forge
#

it is beautiful

#

i dont know if dusk sdk is even going to load the textures properly without something not working but

#

¯_(ツ)_/¯

#

me try my best

#

ok hacky external textures didnt work. FUCK

gritty forge
#

does killtarget not work in dusk?

honest stag
#

What specifically are you trying to do

honest stag
#

Yea

gritty forge
#

give me like another week

#

part of me still takes it back because of how much I hate rats

mortal narwhal
#

It's been a while, are you able to spawn in enemies without using teleportation jank?

gritty forge
#

nice filter

#

if teleportation jank you mean trigger_teleport, info_teleport_destination, seperate rooms, separate triggers, blah blah blah pain pain pain

#

yea u still gotta do that

mortal narwhal
#

damn that sucks

honest stag
#

MCCLONE :)

#

:D

#

hi

crimson patrol
#

Teleporters are really turbojank

gritty forge
#

I MADE IT

frigid cypress
#

huh?

gritty forge
#

D O M E

#

it's beautiful

tiny pasture
agile zenith
#

D o m e

bold orbit
#

it's magical

#

the compilation errors

crimson patrol
#

Oh man you have not seen sphere

long anchor
#

not simon sphere

sharp trail
crimson patrol
#

Compile, and weep

mortal narwhal
#

Here's the real way to do curves btw: https://www.youtube.com/watch?v=RjzYKGm_DQk

Mapping for Quake: Advanced Curves Part 1

Award winning Quake mapper Bal shares methods for making advanced curves in TrenchBroom. This is part 1 of 2. NOTE: at 4:34 the graphic for the EXTRUDE function should read: Ctrl+Shift+Left Click+Drag

CZG’s Curve tutorial
http://www.quaketerminus.com/hosted/happymaps/curv_tut.htm

Mapping for Quake on ...

▶ Play video
gritty forge
honest stag
#

Mcclone the chad coming in to sve the day

#

Show em the absolutely stunning maps ya made

#

Literally tge best looking tb maps ever

#

Just to establish dominance

mortal narwhal
honest stag
#

and now bring out the big guns with screenshots of your quake maps

#

becaues they are technically dusk maps too eh?

mortal narwhal
#

makkon textures ftw

honest stag
#

like dude holy shit that looks so cool

mortal narwhal
#

im telling you man

honest stag
#

@gritty forge and there's a dome too

mortal narwhal
#

arcane dimensions

gritty forge
#

thats awesome

mortal narwhal
#

10x better

#

and the maps are finished

#

lol

tiny pasture
#

Wtf how does that look so good

honest stag
#

but it's quake :(

mortal narwhal
#

true

#

are we able to scale dusk dood's size girth?

honest stag
#

i did kind of yea

mortal narwhal
#

woah

honest stag
#

i'll look 1 moment

#

also the fgd is done

mortal narwhal
#

:0

honest stag
#

yeah me and veven spent a lotta time on it

#

it's in pinned messages

#

anyway lemme find the info real quick

#

Duskdude should be approximately 64 quake units tall
And around 35.2 units when crouched

#

actually hold on i had a bit more detail on that

#

god where did i post it

#

i know i did

mortal narwhal
#

That seems like around quake dude's height

honest stag
#

not precisely ofc
im still looking for it and i cant find it

#

urgh i know i tested it

#

eh well it was somewhere around 64

mortal narwhal
#

nice

#

I'll port my map whenever I finish it

honest stag
#

fuck yes dude

mortal narwhal
#

its going to be epic

honest stag
#

it'll be easily the best looking map

mortal narwhal
#

fingers crossed

#

i need to play the 40 other maps on the mod.io page

#

ive been slacking

honest stag
#

lol
most of em are by PrincessTorii

#

i'd say like half or something like that

mortal narwhal
#

wow thats nuts

honest stag
#

yup

#

absolutely insane performance

#

and each is better than the last

#

and quite big too

mortal narwhal
#

noice

honest stag
#

anyway glad ur back :)

#

now go map

mortal narwhal
#

lol ty :)

crimson patrol
#

Go map maliciousultra

mortal narwhal
#

or else

frigid cypress
#

I am just waiting for making Multiplayer maps.

#

seems alot more fun and simple

#

Quake uses TGA files for Skyboxes is it supported by Dusk?

honest stag
#

no

#

you can just split them up into the same stuff dusk wants

frigid cypress
#

f

#

TGA files make it easier to implement skyboxes.

honest stag
#

there's upsides and downsides to it

sharp trail
frigid cypress
#

Good Idea

#

but would be painful to wait until the FDG is finished.

sharp trail
#

yea

#

but you could stockpile maps and then we'd have abunch of them once the SDK releases

ancient depot
#

TGA is already supported in the upcoming patch, for reference

bold orbit
#

Didn't David say that DUSK essentially uses Quake scaling

gritty forge
#

speeds are different though

frigid cypress
#

I have a rule when making dusk maps

#

always put the ssg on a pedestal

#

and in a large open area

#

and that room must be gorgeous

crimson patrol
#

praise be unto the glorious, perfect ssg

#

you better treat it like a prince

frank moth
#

ssg sucks

gritty forge
#

you suck

#

and you stink

frigid cypress
#

large chains

honest stag
#

You could connect the corner edges

#

Itll look better

frank moth
#

april fools

#

I actually use the ssg the most

high magnet
#

fr crossbow lowkey worst weapon

sharp trail
#

nah brah

#

crossbow solid

#

hunting rifle do

#

worst weapon in game lel

honest stag
#

MG is easily the most useful overall, but the crossbow is great too

high magnet
sharp trail
#

crossbow long and hard

#

just how i like it lele

high magnet
#

😳

sharp trail
#

crossbow weapon for men seeking destruction and for feminine people seeking pleasure

high magnet
#

I was memeing whe I said xbow was bad btw

#

legit one of the best weapons

sharp trail
#

no #

high magnet
#

Basically the doom plasmagun but better

sharp trail
#

trash weapon is corsbow

honest stag
#

if you were to pick one of the dusk guns to take with you on a desrted island (map), which would it be

sharp trail
#

hmm

#

rivet

high magnet
#

What would be on the deserted island

sharp trail
#

clean source of water

honest stag
#

thick jungle, beaches, all that shit

sharp trail
#

poisones berries

#

perhaps le tigre 👀 ?

honest stag
#

now you see a riveter seems like a good choice but what if you have to kill things close range
splash damage yo?

sharp trail
#

whatever

#

doesn't put things on fire

#

i don't gotta be to percise

high magnet
#

shotties honestly

sharp trail
#

besides i can probably hit on point anyways since i have so much practice

high magnet
#

Best ammo pool and utility ratio

sharp trail
honest stag
#

but what about when you have to deal with those fuckhead red mages from far away

sharp trail
#

i can get onto high places quickly

sharp trail
#

just shoot ground next to them with rivet easy kill from far away

high magnet
#

MG could be good too but I doubt I'd be strong enough to wield the damn thing

honest stag
#

but you'd wield the 2 shotties, 1 in each hand?

high magnet
#

Nah just use one at a time

#

Keep the other in the manniacc stash

sharp trail
#

what do you guys think about mortar

#

If we extend it's capabilities we can make traps

high magnet
#

It'd be cool but I doubt I'd need explosive traps to hunt hogs or fight wild animals

sharp trail
#

you can set up a bunch of them and make them do the hunting while you do something else

#

like build a house but you're protected from predators

honest stag
#

mortar is very underused and underappreciated

sharp trail
#

yes

honest stag
#

honestly i would just pick the MG
i cant think of any situation where it would be bad

#

it can snipe, it can shred things at close range

#

anythin

sharp trail
#

it's literally the only splash damage weapon besides rivet and it has more ammo

#

and it has higher dps when there's a lot of enemies close to eachother so you rarely get overwhelmed

crimson patrol
#

i'll take the sword

#

infinite ammo, tons of damage, can block attacks

sharp trail
#

you gotta have 100 health and 50 morale for that to work

#

not only do you have to find gold but you gotta carry it around and as soon as you get a splinter it's no more high attack damage

#

it's a pretty cool weapon tho. Wish more maps implemented it well. It makes duskmare suprisingly playable

honest stag
#

may i interest you in trespasse

#

r

sharp trail
#

no go away mapper man

neat plank
#

make H dusk

honest stag
#

make it yourself

tiny grotto
#

Unsure about the correct channel to ask this in so posting both here and in #general-modding , is it possible to open Quake 1 maps in TrenchBoom or something to remix them?

honest stag
#

I think there are .map files for the original quake somewhere on the internet

tiny grotto
#

Google hasn't been super helpful :< Perhaps I've been searching the wrong terms?

honest stag
#

Hol up ill look around

tiny grotto
#

Muchas gracias

honest stag
#

This looks like it

#

@tiny grotto

#

imma check just to be sure

#

yeah

#

it's them

tiny grotto
#

THANK YOU TONS OH LORD

#

Downloading!

honest stag
#

just make sure to get the id1.wad for textures
i had it layin around somewhere

#

get the dusk FGD if you're intending to remake them for dusk properly

#

in pinned messages

tiny grotto
#

Thanks again! This'll (hopefully) be my very first Dusk mod

crimson patrol
#

Are big file sizes detrimental to mods

honest stag
#

nah

tiny grotto
#

I have the SDK, I have TrenchBoom, I have the Quake 1 .map files, I have id1.wad, do I need anything else before getting my hands dirty? Aside from the FGD (whatever that is)

crimson patrol
#

Or can I rock with a 7k kb bsp

honest stag
#

the FGD is basically a way to see all the dusk models and props in the editor instead of seeing them as grey squares

#

which saves a lot of headache when for example you place a dusk couch and dont know which way is it facing because it's a grey cube

#

the fgd is a solution to that

tiny grotto
#

Ahh very very nice

honest stag
#

oh and it adds some things like half life triggers or entities that dusk supports

#

i think?

#

stuff like func_breakable

crimson patrol
#

How does sinners trial have rotating cupboard doors

honest stag
#

the dusk cupboard prop has them by default

#

if that's what you're seeing

crimson patrol
#

Ohhh

tiny grotto
#

Inb4 I make a dusk mod that replaces duskdude's voices with og kleiner

crimson patrol
#

I was playing it yesterday and found some cupboards with that

honest stag
#

but func_door_rotating IS a thing

#

it's just hard to use in TB

crimson patrol
#

Is it fine to use in hammer

honest stag
#

yea

crimson patrol
#

Or anything not trenchbroom

honest stag
#

as long as it puts out a proper .bsp for it yeah

#

just not source .bsp

#

yet

crimson patrol
#

Alright

honest stag
#

wow it's pretty cool to look at the quake maps in-editor

#

could slap dusk textures everywhere and call it a day

tiny grotto
honest stag
#

oh btw

tiny grotto
#

Also, how do I get the textures to show up lmao

honest stag
#

you dont have to go around replacing every entity

#

they are automatically replaced by dusk stuff

#

not all dusk entities are used obviously and you can add your own things

#

oh you click on "face" in the top right

#

then at the bottom, on the "texture collections" line, click "show"

#

then click the +

#

and add the id1.wad

#

or just drag it into the texture collections window

tiny grotto
#

Oh hey! You're Unity Support Rep xp I didn't recognise you from the name

#

HOW HAVE YOU BEEN WE HAVEN'T TALKED IN FOREVER

honest stag
tiny grotto
honest stag
#

do you have quake? or a quake .pak file?

tiny grotto
#

I do have quake, nicely set up with Spiked

honest stag
#

so did you use the quake game preset? and does trenchbroom recognize the quake folder?

tiny grotto
#

I chose my game as quake, I chose the map type as standard, and in preferences I have the game path set to spiked

honest stag
#

does the spiked folder have a quake .pak file in it?