#dusk-modding

1 messages Β· Page 82 of 1

ancient depot
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would be SDK -> bin -> win_x64

long pine
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I'm here, a particular folder I should look into?

ancient depot
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Is there anything with a date in its name?

long pine
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nope

ancient depot
#

Huh, so there's not even a crash log

long pine
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I'll just snap a ss

ancient depot
#

At this point we'll just have to keep firing blind and trying random things until it works lol

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Since it's a hard crash it wouldn't be any mods being installed

long pine
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Yeah, the install is as fresh as it gets

ancient depot
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It's more likely some program on your computer that isn't compatible with Unity (such as Citrix)

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Or maybe a driver issue

long pine
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I've got a shabby GT 705 with the newest avaliable drivers, could that be possibly an issue?

ancient depot
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I wouldn't imagine so, but we can't rule it out

long pine
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This card is shit, I think my integrated grahpics are better

ancient depot
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Do you have any of the following installed:

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Lavasoft Ad-Aware
OpenCandy
Qustodio
Nahimic
Astrill VPN

honest stag
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Daikatana

ancient depot
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These are all programs known to be incompatible with Unity games

long pine
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No, none of these πŸ˜”

long pine
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So there's still a program causing issues

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ugh

ancient depot
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I assume you've tried verifying the files on Steam

long pine
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Three times, yeah

honest stag
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im no guy to say anything but is it even launching with your main gpu and not the integrated one

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i had somthing similar to that happen

ancient depot
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Oh yeah that's another thing to try if you have both

long pine
ancient depot
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yeah

long pine
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I'll try once I uninstall unnecessary programs

honest stag
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so how is it

long pine
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Nothing worked so far. I'll try to change to integrated graphics tomorrow but I think I'll just give up.

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I'll reinstall Windows soon anyways so that should help. Until then, those sexy custom maps will have to wait.

honest stag
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shame it didnt work

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but hey something tells me chaging the gpu around will gelp

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help

long pine
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Perhaps

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Anyhow, thank you guys so much for trying your best to help me.

frigid cypress
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well I did change the light values for the light lamps but that made only a few more lamps work and two of them were coloured but in game did not show up coloured.

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help

foggy creek
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Is there anyway to offset the timing intervals on Object_anomaly_fire?

frigid cypress
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bruh lamp lights dont worky still

gritty forge
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@foggy creek no idea, thought the same about the fireball shooty things

frigid cypress
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can I get help on the lamps they dont work, I gave em light values but that only made a few more light lamps work but not all.

gritty forge
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do they have the same values

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eughh

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my map needs to have the flashlight removed

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my hard work with lighting will be nullified otherwise :(((

frigid cypress
honest stag
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can you show the properties of lamps that dont work @frigid cypress

crisp raven
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Looking for Playtesters

gritty forge
sharp trail
gritty forge
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also looking for playtesters lol, I will most likely only get a few this time as I want to keep the level mostly as a surprise with few spoilers

gritty forge
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you got it

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gonna fix a zip first

gritty forge
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I don't really know you and I'd prefer to stick with people who have playtested before or that I know have made maps etc

sharp fog
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oh ok

gritty forge
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you'll still get to enjoy the finished version

sharp fog
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ok

alpine depot
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give me the maps inject them into my BLOODSTREAM

crimson patrol
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im not really experienced with making mountains or terrain, any tips?

long anchor
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any tips?
pray

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terrain - i usually make a really big brush and cut it in a little pieces, then adjust it with vertex tool

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big background mountains tho...

sharp trail
long anchor
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😬

gritty forge
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currently changing like 25% of all the light values in my map because people thought it was too dark ✌️ 😣

long anchor
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it happens

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Β―_(ツ)_/Β―

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at some point i was thinking about completely remaking lower 2 because i think it's just not as good as the first one

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i just kept going

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and now i have some tricks up my map

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πŸ’₯

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now i just have to finish it

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one day...

chrome hornet
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Just picked up DUSK today, still making my way through the campaign, if I wanted to dabble in some map making afterwards could anyone point me in the right direction to start?

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Just seen the pinned posts πŸ™‚ I'll have a nosey through them

crimson patrol
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Oh thanks veven

sharp fog
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i need help on making mods and downloading trenchbroom

crisp raven
crisp raven
sharp fog
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thanks

crisp raven
sharp fog
honest stag
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Watch dumptruck_ds on youtube

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he explains all of it properly

sharp fog
crisp raven
sharp fog
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i can't find were the were to open trenchbroom

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i look at the trenchbroom folder and they is no .exe in the folder

crisp raven
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I see

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Could you send a screenshot of what's inside the folder?

honest stag
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ok

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did you download the source code

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cuz it sounds like you downloaded the source code

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and not the release

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@sharp fog

sharp fog
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i did

honest stag
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so you got the source code?

sharp fog
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how do i extract TrenchBroom-Win64-v2020.2-Release.7z

honest stag
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i mean-

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it's a zip file

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just open it and drag stuff out of it into a folder

gritty forge
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I think the trenchbroom setup is best to do with dumptruck's video tbh

sharp fog
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it's .7z

gritty forge
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because you have winrar

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it's the same thing

honest stag
sharp fog
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i don't have winrar

gritty forge
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I just noticed that props in vanilla dusk seem to be baked to have a certain light level at all times but in the SDK it changes

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I might be wrong but at least it was the case in the infernal machine where I looked

long anchor
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i really want to finish my Lower series, i still have a ton of cool ideas

honest stag
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lower was pog

gritty forge
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I'm working on my 5 level episode 2/3

honest stag
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thinking of replaying it

gritty forge
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but I havent done ep1

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lol

long anchor
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I might not like Lower 2 in terms of boomer shooter level design and stuff

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but

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i think it would be great as half-life map

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it's kinda linear, it has some cool setpieces

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i even tried putting some effort on visual storytelling

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my point is, it has some cool ideas that theoretically can over outweigh the bad parts

long anchor
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I'm working on my 5 level episode 2/3
but I havent done ep1
i missed so many custom maps

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recently i only played all the jam maps and that's it

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not even aqua's maps

honest stag
crimson patrol
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sneaky peaky nr2

honest stag
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lookin good man

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go disable the soft map bounds though

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@crimson patrol

crimson patrol
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soft map bounds?

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ohh

honest stag
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da orang

crimson patrol
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yeah i did that

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for a while i questioned the weird orange shading

long anchor
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what are soft map bounds?

honest stag
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just something to remind you of default quake map limits

long anchor
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just as i thought

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thanks

honest stag
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"soft" cuz it's not actually stopping you from overgoing them

long anchor
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also i guess half life too? since TB now has HL preset too?

honest stag
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just points that out

long anchor
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ah i see

honest stag
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no clue

gritty forge
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wow

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im playing hrot for the first time and there's a sewage treatment plant

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I made a sewage treatment plant in dusk...

worn umbra
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damn so did i tf

gritty forge
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well mine's a GORE sewage treatment plant

worn umbra
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eh fair enough

frigid cypress
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make every map in dusk into a literal gorefest.

long anchor
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wait for Lower 3

gritty forge
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I just noticed how fucked the fish enemy textures are

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it's made out of bone for some reason

crimson patrol
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bonr

long anchor
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πŸ€”

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what does your light target

frigid cypress
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info_null

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is there also a way to disable infighting?

gritty forge
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why does it target anything

crisp raven
frigid cypress
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ok

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but can you help me with the light lamps?

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take a look at the light values up

crisp raven
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?

frigid cypress
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idk I didnt try untargeting

crisp raven
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Give it a try

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Might work

frigid cypress
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@crisp raven Yo it was fixed, this thorn in my side is gone thx

crisp raven
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πŸ˜‰ gotchu

bold orbit
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Note to self

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it is monster_shambler
not monster_timbler

gritty forge
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LOL

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monster_tiddler

frigid cypress
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this wendigo keeps getting stuck in this corner despite not being put in that corner!

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alot of enemies get stuck in their position

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how can I fix?

bold orbit
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Does that corner happen to be the origin

frigid cypress
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of what?

crimson patrol
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For entities theres a value called "origin"

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Normally it just says the coordinates of the enemy or whatever

frigid cypress
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so how do I fix?

crimson patrol
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Do they agro prematurely or spawn like that

gritty forge
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(do they move while they are like that in the wall or are they standing still)

frigid cypress
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it somehow end up in that corner and just get stuck there.

gritty forge
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ok but does it move

frigid cypress
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wat

gritty forge
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does the wendigo m o v e

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as in

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does its animation play

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or is it stationary

frigid cypress
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no it keeps walking in the same place @gritty forge

honest stag
high magnet
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Try aligning the rivet platform with the wall

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Possibly with the snap vertices to grid tool

honest stag
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also a longshot but

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trz moving the light entities off the ground

gritty forge
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@honest stag he fixed the lights

honest stag
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aight

gritty forge
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is there some way I can make images have the quake color palette?

honest stag
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make then brown

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Boom done

gritty forge
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but I want the colours of the image to be matched with the nearest possible color that the palette has

honest stag
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Wont that be done automatically?

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Try it

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As-is i mean

gritty forge
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hmm

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ok

frigid cypress
sharp trail
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just take absoloute

frigid cypress
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k

crisp raven
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Looking for playtesters. It's just for a single floor, about 31 enemies.

gritty forge
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wtf

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already

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holy shit

crisp raven
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You up to the task?

gritty forge
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sure

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:)

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maybe I'll play it tomorrow though

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I'd love to see a func_scrolling or something, to make textures move for waterfalls etc

crisp raven
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sure

frigid cypress
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damn thats a hard map

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its pretty good

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thats alot of enemies for only scarce ammo and weapons

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very fun

frigid cypress
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When I am not busy I will ask someone to fix the enemy teleports cause I don't know how to make them work.

honest stag
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Send me the map and say where's the teleport that doesnt work

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I can't go full on fixibg mode but ill take a quick look

crimson patrol
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vriska's mere presence isntantly fixes faulty teleporters

gritty forge
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lul

frigid cypress
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I really should study maps more to makes em look more natural and real when I start making maps that try to look real.

spice thorn
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Hey, I've got a general question. What's the software you're using for making Dusk mods? What features does it have?

crimson patrol
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check pins on this channel

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you'll get some basic info on it

crisp raven
crisp raven
honest stag
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Aware

crisp raven
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Ah

vestal needle
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any maps out for DUSK rn that push you to use infighting in interesting ways to preserve ammo? maybe by restricting movement and giving you the sword with deflect ability?

honest stag
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not really
Trespasser is sword/sickle only tho

vestal needle
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compiling Trenchboom now πŸ‘€

honest stag
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ey nice
why not get the compiled release though?

vestal needle
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because i'm on NixOS, i'm going to push a package definition upstream:

{ stdenv, cmake, git, libGLU, qt5Full, freetype, xorg }:

stdenv.mkDerivation {
  name = "trenchboom";
  src = ./.;
  buildInputs = [ cmake git libGLU qt5Full freetype xorg.libX11 ];
}
honest stag
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ah alright

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i dont get it

vestal needle
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i would have started modding Dusk earlier

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i thought i was so stupid, i kept enabling the SDK and nothing happened even after updating

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eventually months later i learned that there is no linux executable for the SDK so if you turn it on nothing happens lol

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i updated the wiki so nobody else gets stuck, but now i'm excited to get started

vestal needle
honest stag
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alright yea that makes sense

vestal needle
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i know that for DOOM there are some speedmapping compos to help people get started in the scene, is there anything like that (community map-making events) for Dusk?

honest stag
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yes
we had one so far, another one is coming in aprikl

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i'll link the map pack

vestal needle
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thank you, i have the xmas map jam pack

honest stag
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april/march*

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yea that

vestal needle
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that's how i realized Dusk mods were a thing πŸ™‚

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after playing the quake xmas map jam pack

honest stag
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they're great, and there's a big big update coming

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eventually

vestal needle
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awesome, thanks for the info

honest stag
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np, enjoy moddin

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there's really good trenchbroom tutorials on youtube by dumptruck_ds

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they teach basically 90% of the things needed to map for dusk

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and the .fgd with dusk entities is in the pinned messages

vestal needle
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damn even ravenkeep loads! i'm surprised how many quake maps i have that work out of the box

honest stag
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half life maps should too

lusty wing
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hi everyone

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I have some experience in mapping and love what Dusk has done with retro feel and whatnot. Been playing quake, painkiller and Q3 for a long time and I was very happy to see an SDK!

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I'm working on converting some Painkiller multiplayer maps to Dusk

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but I'm seeing there isn't really much server support. Doing it just for fun πŸ™‚

crisp raven
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Yeah you cannot make maps for MP yet

lusty wing
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Yeah one day maybe πŸ™‚

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Anyways, just wanted to say THANK YOU for posting the steam mapping guide as it had way better instructions than the Dusk wiki

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I was so lost LOL

crisp raven
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Thank Qdude he did all the work

lusty wing
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I can tell it was a lot of trial/error lol

foggy creek
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Does anyone know what Dusk dude's terminal velocity is?

honest stag
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fast per hour

gritty forge
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I hope my map isn’t too long now lol

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I extended it a bit

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Good addition though

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I kinda like long maps though

merry flare
foggy creek
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I meant like his max falling speed

merry flare
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idfk

crimson patrol
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i think ya gotta ask zombie for the statistics, i can't think of a way to measure duskdude's falling speed

broken ridge
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while [very loosely] on that note, anyone know how many pixels high a step can be for duskdude to walk over it without having to jump?

crimson patrol
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Umm, somewhere between 12-16 quake units if I'm correct

gritty forge
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16 I think

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pretty sure

broken ridge
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thanks a ton

analog finch
#

Ay lads, so I've got a few quick question. I went through the process of getting my hands on and configuring TrenchBroom, but I'm curious. If I were to load my Quake map into Dusk with Quake Entities, would they be replaced by the Entities in Dusk? Not textures of course, I've already implemented those. On the other hand, I've been trying to get my map to appear on the modlist, but Dusk's menu will always show it as blank. I've made sure to enable my mod in the menu, but still the Custom Levels Menu continues to show up blank. Is this something that I need to wait on the SDK /Future TrenchBroom updates for? I apologize for the mini wall of text, but I wanted to make sure I did all my research before giving my shpeel here.

foggy creek
analog finch
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Right, I made sure I had a maps folder. I'm watching another Trenchbroom Tut right now to see if there's anything I missed in that regard. Thanks lad, much appreciated!

gritty forge
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quake enemies get converted

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but only a few

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there are more dusk enemies I think so yea

spice thorn
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Interesting hmm2

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Speaking of TrenchBroom - is this the software used by the devs to make vanilla Dusk maps?

crisp raven
gritty forge
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yup

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would've probably saved David lots of time by just making all the levels for the game be bsp's so he could use trenchbroom, then the SDK would be largely done and his map making could've been faster and more advanced

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but I'm not gonna pretend that I know whether there were any particular reasons he didn't do it

foggy creek
spice thorn
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BSP stands for Binary Space Partioning, doesn't it?

After reading about Id Tech 1 engine - the '93 Doom engine - it seems like a neat little system where the sectors data is stored and accessed via a binary tree

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Is it also present in the Quake's engine or Source engine?

gritty forge
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Yea

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Idk about source but quake yes

foggy creek
gritty forge
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yea

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what he said

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😳

frigid cypress
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Is there a way to add a sun color?

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to your map?

alpine depot
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sunlight_color and sunlight2_color

ocean shard
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when i put dusk transparent.wad to trenchbroom all textures are just pink square things

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like two dark squares and two pink squares

frigid cypress
alpine depot
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it changes the color of the _sunlight2 key-value in worldspawn

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granted you have it set to begin with

analog finch
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I still seem to be having trouble getting my map to show up in the Custom Levels menu. I double checked the folders, renamed the map to be one word, made sure that I had all the necessary components installed. I can see that the mod is available to enable from the Modding Menu, and yet it yields no maps. I saw you guys talking about .bsp files earlier, should I take a crack at trying to use that file instead of the .map file?

still raptor
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.maps do not work

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you have to compile it to bsp

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@analog finch

analog finch
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Gotcha! No wonder it wasn't working. Thanks lad, I try plopping the .bsp in there.

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IT'S ALIVE! Got it working! Thanks a ton 500

still raptor
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np

gritty forge
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I can't wait to be able to make my own weapons for dusk

honest stag
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start modelling them

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i already have a full pack ready

gritty forge
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@honest stag what software do you use for it

honest stag
#

blender

gritty forge
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Fair

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Need to learn how to use it

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😊

honest stag
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it's... uh
it wasnt easy for me

gritty forge
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I have some cool ideas for a weapon mod

honest stag
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i kinda suffered lol

gritty forge
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Lool

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I’ve worked in solidworks

honest stag
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in fact im still not exactly sure what im doing

gritty forge
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now THAT

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It’s a CAD program so it doesn’t have the same kind of practical applications but it’s a 3D modelling software nevertheless

honest stag
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while most blender tutorials were helpful to some degree, there's 2 things that i didnt like
first is that they focus too much on explaining the interface iwthout actually making you utilize it, so you just forget it - the best tutorials were the ones where you actually make stuff
a well, animals, all that stuff were very helpful

second is anything to do with texturing and uv mapping

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what i know about it i had to figure out myself because all tutorials were so confusing and sometimes plainly... uh wrong?

gritty forge
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I wonder what language modded items would be made through

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idk what language dusk uses normally either

honest stag
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c

gritty forge
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Ah

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I’ve worked with C# a bit

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Not c though

honest stag
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well actually sorry

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im pretty sure C will be uised for user stuff

gritty forge
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why

honest stag
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i dont know what dusk dudes use themselves

honest stag
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just repeating what they said

gritty forge
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Oh someone said it

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ok

crimson patrol
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are there any good tutorials you found on blender, vriska?

gritty forge
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Is there some specific file format or something that models use

honest stag
#

iqm

gritty forge
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idk if we know that sort of info yet

honest stag
#

inter-quake model

gritty forge
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oh ok

honest stag
#

i have a model replacement tutorial video

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it's bad tho

gritty forge
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Are there any limitations for how advanced the models can be in that format

honest stag
#

also regarding blender tutorials

gritty forge
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like

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polygon count etc

honest stag
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i used the basic blender tutorials on camera controls, then followed a couple where a guy made a giraffe and a well

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after that i started making stuff myself and googled any specific stuff i needed to know

gritty forge
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I watched an Indian man make a tire in solidworks

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saved my project

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XD

honest stag
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none*

gritty forge
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Indian tutorial channels: saving college students since idk whenever youtube became a thing

honest stag
#

whatever english isnt my second language there's my excuse

gritty forge
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Isn’t?

honest stag
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isnt first*

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fuck

gritty forge
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I mean

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you speak english well

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Imo

honest stag
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it's a bit of a pain to port models into dusk cuz the scale isnt clear and the plugin isnt perfect either

gritty forge
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Oof

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I imagine that will get better?

honest stag
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the devs arent the creators of the plugin

gritty forge
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Ah

honest stag
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the only thing that can get better is us having a better guess of the size i guess

gritty forge
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What if you open one of the weapon models in blender and use it as reference?

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Idk if we can do that

honest stag
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they dont work right, i tried

gritty forge
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:(

honest stag
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iqm is export-only as well

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i had to use .obj and .blend files

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and im still not sure

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so like i cant take an existing iqm from dusk and match my custom monster with it

gritty forge
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is there some good way I can calculate a good sun angle for my map without spending 100 hours on it and making test maps etc

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I just want a slightly angled sun

honest stag
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you can just make a light entity and give is a _sun key set to 1 i think

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And have it target an info_null

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That's your sunlight direction now

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Im not sure if you need to duplicate sunlight properties on it too

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@gritty forge skade

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Oops double

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Fuckibg phone discord i swear to god

gritty forge
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YES

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I achieved lighting

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I just messed with values though

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too lazy to bother with new things

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now..

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how do I make these look.. Not trash?

honest stag
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I think you can parent them to a light that matches the light around it

gritty forge
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how I do

honest stag
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Not 100% sure since i haven't used it but

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you set the parentname of the child you want to be the targetname of the parent i think

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Holy fucking shit i hate phone discord kill me

last talon
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dont we all

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you'd think all that nitro cash would pay for a good mobile app

crisp raven
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Looking for playtesters

gritty forge
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^ is secretly a 24/7 map-making AI

crisp raven
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In the future, maps will be randomly generated

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Oh wait...

crimson patrol
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h

alpine depot
#

weedeater.bsp

foggy creek
#

Is there anyway to make a trigger brush only trigger after for instance a button is pressed?

honest stag
#

could there be a dumb workaround with parenting the trigger to a door

foggy creek
#

That would probably work

crimson patrol
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the thing you have to know is that there is always a dumb workaround

tiny pasture
#

I mean doors are how they made everything work in the main game

final rover
#

Hey, is it possible to overwrite voice over lines? I'm trying to replace the dialogue of the mages, but it isn't working at all for me

sharp trail
#

have you made sure that the sound files are .flac files?

honest stag
#

not all sounds are replacable rn

final rover
#

Yeah, I figured that was the case. And yeah, I made sure they were all flacs

frigid cypress
#

New version of Trenchbroom got released just a heads up

bold orbit
#

panik

gritty forge
#

make cultists say boob and ass 😳

last talon
#

no

fathom ibex
#

what kind of mods do you all use?

sharp trail
#

jusr browse the mod page

#

its mostly maps and texture mods

crisp raven
dense gull
#

hi

#

should I buy this game?

honest stag
#

Yea

sharp trail
#

Yea

sharp trail
haughty pulsar
honest stag
#

hope ya folks are refining your skills for the upcoming map jam

#

it's only a couple weeks away

crimson patrol
#

ooo

gritty forge
#

Ooh shieet

#

not sure if I can participate though because of school

#

I’ll give it a try prolly

crimson patrol
#

sneak peek

honest stag
#

eyyyyy lookin real good

gritty forge
#

Looking good joker

gritty forge
#

Superb environment!

frigid cypress
crimson patrol
#

2 months

#

most of that was learning

crisp raven
crimson patrol
#

ehehe

gritty forge
#

Hoping to get my 2nd map finished soon

#

but I’m hating working on this underwater part cause it’s so buggy

warm badge
#

do monsters still have problems with passing through opened doors? i remember this was an issue a long time ago, just got back around to try out some dusk mapping again and it seems like its still a problem unless i'm doing something wrong

honest stag
#

yes

#

there is a wonky workaround though and it doesnt always work

warm badge
#

hmm, thats too bad, i'd rather just wait for it to not be a problem rather than using awkward fixes lol

honest stag
#

could also design maps to not have crucial doors like that

#

it's harder but possible

warm badge
#

yeah for sure, but i'd prefer to have all the functionality of the actual game in place

frail vine
#

Is it possible to make custom deathmatch maps?

honest stag
#

nope

frail vine
#

darn roomba

gritty forge
#

Owned

meager plaza
#

idk if this is the right place to ask but does the doosk mod include an endless mode?

honest stag
wet plover
#

Can mods work in multiplayer yet?

#

in other words custom maps for multiplayer

tiny pasture
#

No

wet plover
#

@tiny pasture is there anything in the pipeline for support of that?

tiny pasture
#

I don’t know

#

Maybe

ancient depot
#

@wet plover Multiplayer modding is in the works, yes

meager plaza
#

also what about a quick switch mod for dusk?

#

there is a delay while switching weapons even while using keybinds

#

well ping me or something if there is anything like that lol

honest stag
#

we cant do things like that yet

meager plaza
#

why?

honest stag
#

cuz scripting isnt a thing

#

we can make maps, replace sounds/textures and some models

#

that's it

meager plaza
#

oh

#

damn

#

will we able to do that in the future then?

ancient depot
#

yes

dusk folio
#

My favourite Dusk mod

tall zenith
#

.mute @nimble hemlock

loud portalBOT
#

Gilby#1337 cosmosdestroyer#5053 has been muted from text and voice chat.

primal sparrow
#

Thanks

crisp raven
#

πŸ‘Œ

tall zenith
#

such a long spam message the bot wasn't even able to log it

honest stag
#

what happened

ancient depot
#

someone spammed never gonna give you up lyrics

honest stag
#

how funny

#

absolutely hysterical

crimson patrol
#

peak of comedy right there

merry flare
#

Yo for map jam should I make a map that is intentionally horrible?

sharp trail
#

ask torii if its legal

merry flare
#

k

wet plover
#

@ancient depot I cant wait ! U w U

elfin warren
#

I'm currently trying to make a map in trenchbroom but the lighting doesn't work when I load up the map, any suggestions?

gritty forge
#

Did you run it through the light compiler?

elfin warren
#

I did

#

I'll give it another run

still raptor
#

just checking, does your map at least have textures?

elfin warren
#

Okay, I managed to fix it. I just had to set the light value to a high value

elfin warren
still raptor
#

oh good

elfin warren
#

I have 1 more question. How do you change the skybox?

honest stag
#

it's a bit complex

#

hold on i'll pull up the copy paste message

#

you need to add some worldspawn properties
a total of 6, for each side of the cube
and add the side textures to your mod folder
so it would look like this
"sky_up" "textures/skybox_top.png"
"sky_down" "textures/skybox_stars_bottom.png"
"sky_left" "textures/skybox_left.png"
"sky_right" "textures/skybox_right.png"
"sky_back" "textures/skybox_stars_back.png"
"sky_front" "textures/skybox_stars_front.png"
the file names are anything obviously
so like we're just applying each individual texture to the sides of the cube skybox in-game

#

left and right are swapped though

gritty forge
#

Igjht time to change every skybox to Peter Griffin

honest stag
#

only for the custom maps that you have a .map for

gritty forge
#

Sadface

bold orbit
#

Does Cartdog not have an IQM in the SDK folder?

ancient depot
#

Not currently, because like the Leatherneck it's a bit of a complex case

bold orbit
#

Alright

gritty forge
#

||because the model is a mess||

honest stag
#

I thought it's because it's split in 2 or something

gritty forge
#

but then you could just merge them?

honest stag
#

I don't think its that simple, but then again im.probably talking out of my ass

bold orbit
#

I wanted to fix the dog

#

to see what it looks like

ancient depot
#

The model is split into separate objects in the game, and isn't animated with bones

#

So there's no way to directly export it to IQM

#

So I need to generate a skeleton and animations for it from the movements

bold orbit
#

ow

#

So I'm not modding in Cart Table afterall, then

crimson patrol
#

train sneek peek

honest stag
#

wow that looks amazing

sharp trail
#

daaamn

gritty forge
#

Wow that's cool

tiny pasture
#

TRAIN?

spice thorn
#

I presume it's for decoration purposes duskthink

#

Good job so far

#

I wonder though

How would you approach designing an actual train level in TrenchBroom?

Like the one in Blood e.g.

gritty forge
#

Don't know anything about actually using TrenchBroom, but maybe some animated ground texture with something just above it that quickly gibs you if you fall off?

#

IDK if that sort of thing is even possible

gritty forge
spice thorn
crimson patrol
sharp trail
#

it's probably not possible with the things that we have rn

crimson patrol
#

well, will be

spice thorn
#

If only there was a conveyor belt that allows to move entities and textures...

crimson patrol
#

Scrolling/animated textures would be awesome

gritty forge
#

Is that possible? Seems like the best low-cost solution

#

I'm not sure how Blood did the train level but I would guess it's something very similar

gritty forge
crimson patrol
#

Wink wink

spice thorn
#

Have any of you used Ultimate Doom Builder for Doom '93? In some map formats there's an action that allows for floor tex to scroll

There's a variant that also allows to move entities/things and create conveyor belts that way

#

It makes designing train levels possible

gritty forge
#

I see that there are only maps, textures, and sounds on mods.io. Im assuming truly custom weapons/enemies arent possible yet?

crimson patrol
#

Nop, but you can replace weapon skins

gritty forge
#

Gotcha. Any idea when that stuff might be implemented?

crimson patrol
#

There isn't a set date, but its coming soon

gritty forge
#

Awesome

gritty forge
#

Id like to mod in a hotkey that changes the current track. Is that possible, and how would I do it?

ancient depot
#

Not currently, but once the console's in you could set up a custom bind

gritty forge
#

slick.

hallow rapids
#

I was following the 2 minute tutorial, and the wad won't copy to face

#

Any fix?

hallow rapids
#

nvm fixed it

hallow rapids
#

Making a house

hallow rapids
#

Literally have no idea what I'm doing lol

crisp raven
#

When can I move in?

hallow rapids
#

It's $12 a month right now

#

Until I do renovations

hallow rapids
#

House lookin better

sacred talon
#

Le house

hallow rapids
#

I literally have no idea what I'm doing

sacred talon
#

Lol

hallow rapids
#

just messing around with trenchbroom

tranquil mulch
#

Well, whatever it is, you have a talent for it. That looks good.

sacred talon
#

Ye

hallow rapids
#

awww thanks

honest stag
#

Yeah it looks hella nice

#

Hell even my first maps were ass looking

hallow rapids
#

I just need to figure out how to properly scale it.

#

Also I have to figure out the interior textures, as well as things like furniture.

#

Also thanks <3

honest stag
#

do you have a quakedude model thing? on info_player_start?

#

basically that box is roughtly the player height if you place your camera where on like 4/5 of it's height

#

which will give you a good sense of scale

hallow rapids
#

Huh, y'know I never thought of that.

#

Thanks, I'll place that down, and see how everything scales

forest sedge
#

So I didn't know at first that saving in custom levels did work, but why isn't the secret and enemy counter saved? Why is that the only thing that needs to be added or fixed, and it's not implemented yet? Is there a fix I can do, or do I really have to wait even for such a simple but important addition?

ancient depot
#

Saving in the SDK is just a temporary thing right now

#

It's a quick and dirty implementation because people were asking to be able to save

#

Unfortunately, a save system is by no means simple to implement

#

A better save system is in the works to replace the current janky stuff

forest sedge
#

Good. The map I'm trying to complete also doesn't save the non broken windows, so they're invisible when I load the save. I don't know if it's the maps fault or the current save feature.

ancient depot
#

That would be the save feature

#

Right now the SDK save files are technically levels themselves

#

If you open them in a text editor you'll see that they contain the entity definition part of a map

forest sedge
#

I wouldn't have thought that kind of workaround could have been done.

ancient depot
#

It's a mess lmao

forest sedge
#

A mess you plan to fix. But yeah, black industrial misery is a pain to complete, and it's not the most polished. Imagine a part of a floor with no ground detection so you just fall and have to get out with nbclip.

#

It's been keeping me from trying to beat all of the community made levels.

ancient depot
#

Yeah, it's a pain point we're well aware of

#

It should be fixed within the next few patches, if not the next one

forest sedge
#

The next patches date is indeterminate right?

ancient depot
#

Yeah, although it's nearing completion

#

I've been working on it almost daily as of late

forest sedge
#

Good, good. I haven't been updated on the progress of the SDK for almost a year or partially. Whether it be because I have asked how the progress is going or not, it doesn't matter.

honest stag
honest stag
crimson patrol
#

^ vriska parented a func breakable to a door

#

it can only be broken with triggers though

honest stag
#

nah

#

if i want i can set it up to be broken by damage at any point

crimson patrol
#

oh that's cool

#

that truck looks really good

honest stag
#

it's the one i used in trespasser for a similar sequence

crimson patrol
#

yeah

honest stag
#

except there it breaks through a wall

onyx marten
#

yo wassup people, i managed to finally fix enclave after all these years thanks to @honest stag 's help.

https://dusk.mod.io/enclave

mod.io

This is my third finished map set in a medieval world. Uses RuneResized.wad, ad_start.wad, ubilight_v103, dusk.wad and dusk_transparent.wad. Sadly the water surrounding all the isles doesnt work properly atm since the sdk has some problems with that.

ancient depot
onyx marten
#

at least i hope

honest stag
#

the irony

onyx marten
#

that'd be neat zombie

honest stag
#

WE'RE IN THE GAME BOYS

#

IT HAPPENED

onyx marten
#

I'll just delete this version again

#

when that happens

crimson patrol
#

WOO

crimson patrol
#

updated the the tree mod, check it out:

gritty forge
#

Ebic

sharp trail
#

nice

hallow rapids
#

How do I get furniture?

#

Did David literally just make the furniture from the blocks

honest stag
#

fgd

#

Check pinned messages

hallow rapids
#

thanks

hallow rapids
#

Anybody have any idea what's going on here. The grid on the right isn't aligned properly.

hallow rapids
#

Nvm, I fixed it

real axle
#

How difficult is it to get started making maps anyway? I've always been interested, but I've never brought myself to do so

crisp raven
#

its EZ

real axle
#

I believe it, but third party tools frighten me for some reason.

hallow rapids
#

Don't be frightened. It's pretty easy.

ancient depot
#

Everything is a third party tool if you didn't make it yourself

gritty forge
#

tru

real axle
#

Now thats big brain

real axle
#

Following this video to try and get started, but I can't drag the dusk wad into trenchbroom

#

Figured that out

#

Any idea on how to get the objects to display as what they are instead of a big cube?

honest stag
#

fgd

#

Pinnned messages

#

@real axle

real axle
#

I checked the pins

honest stag
#

Its the very furst thing when you open it

#

First*

#

Dusk fgd alpha that i uploaded

real axle
#

Oh

#

I must have an older version of the fgd

honest stag
#

?

#

The version i uploaded is the latest public one

real axle
#

I have a file named "dusk_snf_q.fgd" that allows me to place the entities but it doesn't have any associated imagery.

#

I just assumed it was the same file

honest stag
#

Wrong one yea

#

That just has entity definitions, my fgd has thr models ported as well

#

When placing stuff the model is the exact place where tge object will be even if tge origin point is in a differemt spot

#

Why is auto correct truning the into tge

hallow rapids
#

I don't even think I'm gonna turn this into a level, but I finished the house

gritty forge
#

House living simulator

crimson patrol
#

DuskLife

hallow rapids
#

DUSK visual novel

hallow rapids
#

Anybody know how to make the glass breakable?

gritty forge
#

Looks nice

honest stag
#

is hat 256 grid size

#

you can turn off the grid by presson 0 btw

hallow rapids
#

Oh, I didn't know that.

#

I used 256 to make it look smoother

honest stag
#

yep figured

hallow rapids
#

Couldn't find a TV Entity, so I sorta made my own with the level geometry

spice thorn
#

Woah... Just me.

sharp trail
#

object couch malicioushappy

gusty coral
#

I honestly kinda love that workaround

long anchor
#

seeing people use fgd warms my heart...

hallow rapids
#

It's actually really easy. I use the folliage to make the T.V Antennae

gritty forge
#

I need to finish my 2nd level soon

#

it's like 70% done

#

just abandoned it for a while now

#

cause of school and because it takes a lot of energy and I like to have lots of free time when I do mapping

hallow rapids
#

I know how you feel

honest stag
#

i have like 7-8 abandoned maps

crimson patrol
#

I've been working on the same map on/off for more than 2 months

#

Mostly because I dont have the energy to work on it for long

bold orbit
#

I stopped working on my map to work on what the map was based on

bold orbit
honest stag
#

yes

bold orbit
#

Π΄Π° yis
Bik maps

arctic sentinel
#

blyat

hallow rapids
#

How do you get the glass that's breakable?

honest stag
#

func_breakable, renderamt 100 and remndermode 1

#

Rendermode*

#

Renderamt can go 0-255, 100 just looks good for glass

#

@hallow rapids

hallow rapids
#

So wait, where do I put that?

honest stag
#

func_breakable is the brush itself, renderamt/rendermode are entity properties that you add

#

You can add the by selecting the brush and clicking the + in the entity tab where the properties are listed

#

them*

hallow rapids
#

OHHHHH, OK.

#

I thought that's what I had to do, but I wasn't exactly sure. Thank you!

hallow rapids
#

Ok... it would seem I ran into some trouble

#

Do I need a specific glass entity? It's not letting me add funcs to map geometry

honest stag
#

right click a brush

#

create brush entity - func - anything

#

then rename it

#

dont ever rename worldspawn

#

it breaks the map

hallow rapids
#

ohhhh, I see

#

Does it matter what I rename it to?

honest stag
#

func_breakable

hallow rapids
#

Oh, it just does that for me

#

Thank you, like I said, I have no idea what the heck im doin

honest stag
#

it's aight this isnt exactly explained anywhere for dusk mapping

hallow rapids
#

True

#

Tried looking it up, but there isn't very many in depth guides

gritty forge
#

endless maps when

foggy creek
honest stag
#

probably not???

#

probably

gritty forge
#

Uhhhh isn't there a half life entity for this (not saying we have it)

real axle
#

Is there a recommended resource for learning how the various functions of trenchbroom work?

honest stag
#

dumptruck_ds tutorials

real axle
#

cool thanks

real axle
#

So I'm guessing none of the light objects in the fgd actually act as a light source unless you place an invisible light source on top of them

honest stag
#

yes they dont give off light
just light flares

#

except

#

for the candle

#

and i think the burn barrel

real axle
#

Campfire as well, just doing some testing

honest stag
#

just keep in mind that those things affect performance quite a bit

#

candles especially

real axle
#

I'll make a note of it

#

Is there a way to make a directional light source or is it point only?

honest stag
#

there is

#

watch the dumptruck tutorials on light and light tips

real axle
#

Cool, I'm just working my way through those

hallow rapids
#

bruh i can't stand this ignorance no moe

honest stag
#

wuts wrong

hallow rapids
#

Idk, I asked some friends for advice about that house I'm building

#

Asked if it looked like a real house, and they said "why does it matter, it's not like you can live in it"

#

I mean, yeah, but still

honest stag
#

i would implode tbh

hallow rapids
#

It's kinda annoying

#

like damn bro, at least be helpful

real axle
#

The least they could do is answer the question

hallow rapids
#

I know, right?

#

Saying 'Urrr durr, it doesn't matter you're barely gonna see it while playing anyway' isn't helpful. You're just being a smartass

honest stag
#

just map it out mang

#

set your frustrations into creativity

hallow rapids
#

I know

#

I'm just a giant perfectionist when it comes to this stuff

#

any artistic outlet really

tiny pasture
#

So I'm playing enclave
And I just opened up the ship.
And I'm wondering...
How the fuck do I get out of this room.

#

Am I just stupid

#

Or is something broke

honest stag
#

so you're inside ofthe ship?

#

where exactly?

tiny pasture
#

Nah

#

The big cannon room

#

In the basement of the mansion place

honest stag
#

i remember being stuck in there for a while but there is a way to leave pretty sure

#

dont remember what exactly tho lol

hallow rapids
#

I just cheated out lol

#

nbufo

honest stag
#

nbclip works too

hallow rapids
#

I can't wait for the SDK to be fully done so I can make my melee based boomer shooter

tiny pasture
#

Russian overkill in dusk when

honest stag
#

imma stream my mapmaking process for the map jam

hallow rapids
#

is that the doom mod with the quad barrelled shotgun

honest stag
#

havent done this in a while

hallow rapids
#

which you can also quad wield

tiny pasture
#

Yes it is

hallow rapids
#

ah ok

#

It sounded familiar, but wasnt sure

tiny pasture
#

Oh right the map jam

#

New maps to play let's go

real axle
#

so it looks like some objects in the fgd don't rotate along certain axes

#

The object_floating_wendigo, for example is always lying with its head facing left

#

oh

#

I was able to get it rotated with Alt+down

#

But I couldn't do it with the rotation tool

#

Weird BigThink

real axle
#

I'm just feeling around trying to figure out what I'm doing; set up a trigger entity, a wall of trigger_once with a target of three monster_soldier entities with the targetname 'grunts'

#

I walk across the trigger and nothing happens

#

Any idea what I'm doing wrong?

crisp raven
# real axle Any idea what I'm doing wrong?

You need to make the trigger_once target some trigger_teleport s (you want one trigger_teleport for each enemy to be teleported)

Ok, now you want each trigger_teleport to target a different player_info_destination

So, when you step through the trigger, it'll activate the trigger_teleports and send whatever is inside them to their destinations.

This technique is often referred to as a "Monster Closet"

real axle
#

I'd post a picture, but the setup I have for testing this is just a room with the three soldiers facing away from the player, and the trigger placed in front of the player spawn.

honest stag
#

that is an ambush mechanic

#

which isnt implemented i think

real axle
#

Ah, I see

#

I'm just following along with dumptruck_ds' videos and this is the first thing he covers in the entity tutorial

honest stag
#

ye keep in mind that not all the stuff is going to be 100% the same

real axle
#

Naturally

honest stag
#

we also have some half life features that arent even covered at all

#

for obvious reasons

real axle
#

I guess I just figured that this would be a thing

tiny pasture
#

So I just got into making maps for dusk and right now I'm just trying to figure out how to use trenchbroom and it's going great except I made a little test map, a platform with a gun, player start and a mage, and I put it in a folder and all that but It won't show up in the custom level part in the sdk. What am I doing wrong?

tiny pasture
#

nvm figured it out

#

I don't know what exactly was happening but it works now so oh well

honest stag
hallow rapids
#

Looks great so far

honest stag
#

there is soooo mcuh to be done

#

but that's part of the fun i guess

hallow rapids
#

true

#

Also, do you know how the cut tool works? I'm trying to make curves, and it's freaking killing me

#

It keeps highlighting the parts I want to cut off

honest stag
#

i suggest watching the dumptruck_ds tutorial on curves and arches

hallow rapids
#

Let me check real quick

gritty forge
honest stag
#

thx
it's a small portion of the jam map

hallow rapids
#

I am abandoning my house map

#

There were some size issues, and i didn't feel like scaling everything down again

honest stag
#

piece of advice

#

dont go below 16 units on a grid before you are CERTAIN you wont be making any big changes to the layout

#

including buildings

hallow rapids
#

Well, the only reason I went below 16 units was because for some reason the grid got misaligned with the geometry

#

So stuff wouldn't line up for some reason

honest stag
#

rotating, cutting, shearing, merging - all that sutff will, without a doubt, make your geometry off 16-rid

#

i make the layout with no rotations or stuff like that before i start adding more complex geometry

#

i make 100% sure that the map will be sealed and then work withing those boundaries

#

it will help you a lot in the long run

hallow rapids
#

Oh, I see

#

So just get the basic idea down, then add details?

honest stag
#

initially i kind of dismissed map sealing and using a sub-16 unit grid afetr detailing and stuff

but it bit me in the ASS so so so many times

#

yes
full layout first
complex geometry second
details third

hallow rapids
#

Map sealing?

#

Oh, ok

honest stag
#

map sealing will cut out any faces that the player will never see
the way compiler determies which faces are usleess is by "filling the map with water"
if anything leaks outside of the map's boudaries, it'll process ALL faces, including outside ones

#

which doubles the compiling time

#

and lowers performace

#

maybe even causes glitches

#

if there is a leak, the compiler with generate a .pts file which TB can load and point you towards the leak

#

basically there should be 0 entities beyon the map bounds and it must be sealed tighty

#

well i mean you CAN make a map without sealing it

#

it's just more diffcult

hallow rapids
#

Ah, I see

honest stag
#

outside areas just have a sky brush as a celling

#

it's invisible in game and just shows the skybox

#

but the compiler checks it as a sealing brush

hallow rapids
#

So, if I seal it, the empty space will be filled with water?

#

I'm not a mapper, so I don't understand most of this haha

honest stag
#

nah filling with water is just an analogy

hallow rapids
#

oh, so empty space then?

#

Or does it count the empty space as geometry?

honest stag
#

it's always empty space outside of the map
problem is the faces outside
hold on i'll illustrate

#

this is your map, it consists of a room

hallow rapids
#

Yes

honest stag
#

if there are no leaks, the compiler, in order to shorten the comple time and save performance, will cut out these faces because the player will never see them

hallow rapids
#

Ohhhhhhhhh

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So they'll be textureless?

honest stag
#

yes
lemme show you a difference between looking at a sealed and an usealed map

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1 moment

hallow rapids
#

Okie dokie

honest stag
#

unsealed - all faces are shown (black since there's no light outside)

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sealed (outside faces are cut)

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map has all 4 walls btw

hallow rapids
#

Oh, I see

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So is having no outside faces good or bad? I assume good?

honest stag
#

yes
less faces - less processing needed to be done, so shorter compile time
less faces - less stuff to render, so better performace

#

it's a big difference between, like
7k faces in a sealed map
and 19k faces in an unsealed map

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exxagerated a bit bu

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yeah

hallow rapids
#

Ah, OK

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That's good to know though

honest stag
#

i used to neglect that and many other things
and then i complained how my maps take 15 minutes to compile

#

you can optimise the living SHIT out of your maps
it's just not exactly needed to be super agressive about it when the map isnt big

hallow rapids
#

I understand

bold orbit
#

Doing the vis part yourself is also an option

bold orbit
#

shaves a bit off of the compiling time

honest stag
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im kind of unaware if we can do this in tb

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would be nice though

hallow rapids
#

Man these tree textures don't wanna work

honest stag
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can you show them?

hallow rapids
#

They have this gap at the bottom, when I try to slide the texture down, the texture begins repeating at the top

honest stag
#

?

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extend the brush

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not the texture

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or like just move the brush

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and then lower the top part

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i could explain more but i gotta run for classes

hallow rapids
#

I di

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It's ground level

honest stag
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lower the entire brush then

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there is an easier way but i really gotta run lol

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hope someone else comes in

hallow rapids
#

I understand, it's cool

warm badge
#

@hallow rapids did you get the tree texture fixed or still need help?

hallow rapids
#

I think I got it

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I just raised the floor basically

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But thanks!

warm badge
#

ah ok, i take it you know how to move a texture on a brush though?

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ok nvm yeah you obviously do haha just reread your message, yeah that texture is kinda wonky though, you either gotta scale it to suit your brush or just clip the brush down to fit the texture

hallow rapids
#

Yeah, it's a pain to work with, but luckily I won't be dealing with too much of it

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I don't even have a concept for my map, just messing around

crisp raven
#

You can also just lock the textures and move the tree down

hallow rapids
#

Oh!!

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That's what texture lock does!

crisp raven
#

Yessss

warm badge
#

on the subject of textures, is something wrong with my trenchbroom, because i swear i used to be able to copy and paste textures/texture faces to other brushes but i cant now?

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more of a question for the TB discord i suppose lol but i figured someone here knows what thats about

hallow rapids
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It won't let me copypasta textures either, I tried that as well

crisp raven
hallow rapids
#

Magic man

warm badge
#

omg thank you, i feel like it used to just be ctrl + c and ctrl + v when selecting the faces, idk haha

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i can probably just rebind it to that in the preferences tho lol

crisp raven
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True dat

crisp raven
hallow rapids
#

I'll keep that in mind, thanks

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I need to start writing this stuff down

crisp raven
#

There's also the TB manual

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To look at

warm badge
#

idk why i just map with texture lock on like 100% of the time and then just reset texture alignment on brushes that i need to duplicate and move, i think im just lazy, but then when i use other editors like hammer i have texture lock off and only really turn it on if i'm moving something and want to keep the texture alignments i made lol

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idk maybe i'm just lazy

hallow rapids
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I'm extremely lazy too

hallow rapids
#

my disappointment is immeasurable and my day is ruined

gritty forge
hallow rapids
#

how could vriska do this to me

tiny pasture
#

Haha get stickbugged nerd

last talon
long anchor
#

the funny part is

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at the time i was living kinda like a caveman and i didn't know about this meme

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and i was playing it for the first time and i didn't even get the joke

#

heh

hallow rapids
#

For some reason I thought I activated a secret at first

long anchor
#

yeah same lol

hallow rapids
#

I thought the map was gonna be real, and I was impressed with how everything looked

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But then I was stickbuged

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I never wanted to combust into flames more then in that moment

long anchor
#

haha

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this

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is

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gold

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Vriska is a genius

crimson patrol
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get stickbuged

crisp raven
#

Be sure to drop it a fat dislike

long anchor
#

nooooo

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:c

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vriska is cool!

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he deserves only one dis for that hq shitpost!

frigid cypress
#

back in the game and made this