#dusk-modding

1 messages · Page 43 of 1

ancient depot
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For others you need SecureBoot off

still raptor
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its a bios feature

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that for one, can be turned off

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and two, isnt required

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dell can easily write it out of their bios

lament ore
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The extinguish part might not be -that- drastic but they're gonna try something eventually :v

still raptor
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its really only for the sticker anyways

lament ore
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Remember when Microsoft (through puppet company SCO) tried suing Linux vendors claiming they owned the rights to Unix and Linux infringes on those rights

still raptor
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you can still distribute pcs with windows installed

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you just wont have the certification

lament ore
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Ah, that's good at least

still raptor
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granted, thats a big deal to vendors

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so you likely will just sink if you dont meet cert

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especially because intel and microsoft are in bed togeter

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thankfully amd has made some strides

lament ore
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Thank God AMD hit it out of the park with Zen

still raptor
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i wouldnt go that far

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but they did well

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it took them 15 years to figure zen out, hardly hitting it out of the park

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i literally remember them talking about it in like 2006

lament ore
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While that's true, when Zen came out it competed with Intel's current offerings, not Intel's offerings from 15 years ago

still raptor
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yeah

lament ore
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And Zen 2 and soon Zen 3 continue to offer an arguably better deal than Intel's offerings

still raptor
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thats the important part, is they were able to create 2 and 3

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a lot of ceos wouldve canned the project after it launching to middling success after 15 years of R&d

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but they stuck to their guns and i have respect for that

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things are going to get worse for intel as well

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for :^) reasons

lament ore
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With all those security flaws yeah lmao

still raptor
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yeah we'll just say ive seen some emails and uh

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yeah.

lament ore
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I'd be surprised if every major corporation and government entity WASN'T considering jumping ship from Intel to AMD after the last two years of back to back major security vulnerabilities

hard pollen
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Intel's new fandangled GPU doesn't seem like it's gonna be good.

ancient depot
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Intel definitely isn't short for intelligence

lament ore
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I wouldn't expect their first dGPU to be great anyway. It'll take a gen or two before they make a decent one

lapis hare
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Intel definitely isn't short for intelligence
amd racks a .45 before turning to intel
"YOU ARE NOT AN INTELLECTUAL, YOU'RE A FAKE AND A FRAUD--"

hard pollen
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I'd like there to be more GPU competition in the same what I'd like more decent 3D game engines that're available for license, but that kinda requires the competition to be, decent.

still raptor
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ill just say , the show isnt over when it comes to that stuff lol

lament ore
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I'd like to see some GPUs made specifically for eGPU usage. Imagine if instead of a thick ass base station that needs external power, you could carry around something the size of maybe a thick journal that was powered over TB3 exclusively

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Obviously you still wouldn't use it off the charger but that'd be sweet as fuck for laptop users

still raptor
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yeah bread

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i had that thought the other day

lament ore
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I hate buying laptops with internal dgpus

still raptor
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why isnt there a laptop dpgu as an egpu

lament ore
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Exactly!

still raptor
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like take the 1060max q

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and put it in a case the size of one of those old external slim cd drives

lament ore
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That'd be awesome

still raptor
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youd sell a bunch of those man

lament ore
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The first component in a laptop to become outdated is the dedicated GPU, AND it makes the laptop thicker and noisier to accommodate the needed cooling.

still raptor
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its an all in one solution

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the customer doesnt have to think about chosing a gpu

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and theyre much more likely to buy if they can use it on the go

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you arent gonna carry a Razer Core around

lament ore
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It'd be sweet if they could magnetically snap onto the back of the lid too

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But that might be doin too much lol

still raptor
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i love magnetic monts man

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mounts*

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especially when the data connectors are involved too

lament ore
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When I was in school I used to Velcro my external hard drive to my laptop lid lmfao

still raptor
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thats an advanced technique

lament ore
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Oh yeah at CES2020 Intel announced Thunderbolt 4 and it's supposedly gonna have double the bandwidth of 3

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Which means it should even have enough bandwidth for eGPUs to perform well on the internal screen

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Why Nvidia and AMD or even Intel are apparently not jumping on this potential eGPU market I do not know

still raptor
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amd especially

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they have all the pieces of the puzzle

lament ore
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And it's like, the largest laptop demographic with TB3 is Mac users

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Who are known to spend oodles of money

gritty forge
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Yeah I love egpus in my dusk

still raptor
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the swedish hacker is online

lament ore
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Maybe it's because TB is niche on Windows and Windows is king for gaming

still raptor
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the most popular windows laptop is the xps 13 and it has tb3

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so idk what the deal is

ancient depot
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That message is amusing with the channel context

still raptor
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oh trenchbroom

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lmao

lament ore
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Anyone else imagine the alternate timeline where Microsoft didn't buy Bungie from Apple, so Halo came out on the Mac like originally planned

ancient depot
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Imagine an alternate timeline where Marathon wasn't a dead IP

still raptor
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well, i dont think apple was offering them enough money to make the halo they wanted

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so i probably dont want that timeline

lament ore
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That's true but I just like to imagine a future where PC gaming is dominant on a decent OS

sturdy tide
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that'd be a great timeline

still raptor
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ill accept that if that timeline includes apple actually making changes to encourage games

ancient depot
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Still patiently waiting for ReactOS

still raptor
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because as is its incredibly painful

sturdy tide
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marathon was infinitely more interesting than halo to me

still raptor
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and yeah marathon was sick

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i only played it for the first time like a year ago

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but i enjoyed myself

honest stag
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strife is the best doom clone btw

ancient depot
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agree

torpid agate
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Dusk is a close second duskthink

lapis hare
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plot twist: dusk is a quake clone

torpid agate
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plot twist: they’re all Wolfenstein clones duskthink

lapis hare
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plot twist: wolfenstein and co are all maze war clones

honest stag
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needs tweakng but at least i got it to work

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i wish we had door sounds

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this isnt a door on touch btw

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opens when approached

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maybe i'll make the bottom parts of the gate spiky

ancient depot
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I feel like those should open downwards

honest stag
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that sounds weird tbh
i added spikes and made them move halfway

still raptor
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im glad to see people figured out how to make their maps not pitch black lol

honest stag
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eyyyy it was thanks to you

still raptor
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hopefully it will only get better over time

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we sitll technically dont have the lightmaps perfect etc

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but dumping more time into it in its current state would block progress in other areas

honest stag
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it looks even better with colored sunlight

still raptor
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it will likely all be sorted when we circle back to take care of light styles

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because thats the final stage of lightmap complexity

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zombie has some cool ideas of changes to lightmaps as well

crystal lily
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Kinda later here, but I've played all the Marathon games

gritty forge
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@still raptor parenting when

still raptor
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its already done

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whenever we release an update next

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probably a few days

honest stag
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time to save my settings lol

half dust
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Will monsters be able to walk through doors too?

lament ore
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OH YEAH

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@ancient depot PLEASE PAPA MAY WE HAVE A FUNC_CLIP BRUSH

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WHERE WE CAN, THROUGH FLAGS, INDIVIDUALLY DECIDE IF PLAYERS, MONSTERS, OR PROPS MAY PASS THROUGH

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In Quake/HL the best we have is a clip-textured brush that blocks both monsters and players but only blocking monsters can be extremely useful for gating

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And only blocking props can be useful for physics puzzles

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It'd also be cool if we could make trigger_once/trigger_multiple be triggered by props (especially specific props) for the purpose of physics puzzles

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e.g. maybe a property like "Props that can trigger" that when not empty allows props with that name to trigger it

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And/or a flag like "Props can trigger" that allows any prop to trigger it

ancient depot
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I shall consider this request

lament ore
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Thank you Papa I owe you my life

supple radish
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there should be an update for jusk soon

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in a week or so

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e3m4 is going to be interesting :)

gritty forge
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Why the fug not daily updates

onyx marten
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are clip brushes working atm? and if so, how?

ancient depot
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You mean brushes textured with CLIP?

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Those should work yes

onyx marten
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i used them in my map and i can pass right through them

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the one from ad_start.wad?

supple radish
gritty forge
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It's your destiny

gritty forge
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Reminder you can make dusk maps with kingpin textures

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What if I don't like kingpin?

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What can i texture with?

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No Q2 please

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half life

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backport source textures maybe?

spiral nexus
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I have created a wad with bunch of HL2 textures

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or idk create Minecraft map like bruh

gritty forge
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Yeah tbh

mortal narwhal
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@ancient depot Are skip textures supposed to not have collision? Is this a feature that will stay?

gritty forge
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Yes

spiral nexus
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the skip texture is used with hint texture, together they aid vis how to cut visleaves

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tl;dr: map optimization

ancient depot
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@mortal narwhal They're supposed to just be invisible, but solid

acoustic hedge
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using !watertex as a texture for it

fringe nymph
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water is tied to texture or brush type?

acoustic hedge
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you have to have ! or * in front of the texture to be considered water

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so watertex has to be !watertex/*watertex

fringe nymph
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im not sure if its implemented yet

acoustic hedge
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in the patch notes it says it is

fringe nymph
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@ancient depot

acoustic hedge
ancient depot
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Okay so

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The * and ! thing only changes the texture drawing mode

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If your map compiler doesn't recognize it, then it still won't be recognized as water because it doesn't have water-typed BSP leaves

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Is this a Quake 1 or Half-Life BSP map?

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@acoustic hedge

acoustic hedge
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Quake

ancient depot
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You'll need to use *watertex rather than !watertex then

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Since ! is for Half-Life

acoustic hedge
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ah, ok

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thanks

ancient depot
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np

still raptor
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alternatively you could just use func water right?

ancient depot
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yeah

onyx marten
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i recently had a problem where i had a func_water brush with a *watertexture and it was invisible ingame

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but only some brushes for some reason

iron needle
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Reminder you can make dusk maps with kingpin textures

Please do this. Kingpin textures are literally the best part of that game lol

fringe nymph
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you mean

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The only decent part

sturdy tide
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xd

iron needle
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@fringe nymph basically yeah

fringe nymph
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cool

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ive never played kingpin loc it looks like a good idea but clumsy executed

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i didnt know it has that poor reputation

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and im not sure use of id tech 2 with md2 models was the brightest idea for fps with rpg elements

heavy sluice
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I will admit kingpin is not good but I enjoy it and find it charming for whatever reason

fringe nymph
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if only you could load SiN maps into dusk 😢

dapper wyvern
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big john mod hype

iron needle
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It's not the worst thing ever, it's just really flawed and the combat doesn't feel great. Also the stealth bits near the beginning are awful

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It's a very pretty game though. The texture work is great.

lament ore
heavy sluice
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Very helpful for struggling modders 😃

gritty forge
gritty forge
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whoa func_breakable can spawn scarecrows? 👀

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That's a pretty clever way to implement the scarecrow traps @iron needle

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Good job 👍

iron needle
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Wait it can? lol

gritty forge
iron needle
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I think that's the scarecrow death particles

gritty forge
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oh. is the scarecrow trap a spawnflag on monster_scarecrow or something?

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Spawn 10 scarecrows

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For top enjoyments

iron needle
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@gritty forge it's a separate entity

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I forget the name offhand

torpid agate
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Monster_scarecrow_post?

iron needle
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possibly I dunno

gritty forge
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just looked and it is called monster_scarecrow_post

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don't get why that ain't just a spawnflag but w/e

alpine depot
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is it gonna be possible in the future for enemies to sort of have a patrol route when triggered or something, itd be cool to show off a bunch of soldiers marching to a location in the distance

long anchor
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it could be cool if enemies wouldn't get startled when you appear in their fov after shoting once

gritty forge
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I think I heard once that if it's in Quake, it'll most likely be in Dusk

alpine depot
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wait can you set an enemy's health manually to -1 and make them invincible that way

gritty forge
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You could try skyrocketing their health by putting a trigger_hurt around them and setting the damage to a negative value

unique ocean
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That gives me a bit of an idea for a boss

iron needle
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don't get why that ain't just a spawnflag but w/e because it's a separate object in the game

gritty forge
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Opposing force enemies support for dusk when ?

spiral nexus
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were there are new enemies in Opposing Force?

unique ocean
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A few

spiral nexus
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I haven't played that in years so I don't remember honestly

unique ocean
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Theres this hulking massive HECU zombie

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That throws guts at you

spiral nexus
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right

unique ocean
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There is also the new aliens

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I can't remember all of their names

tight fractal
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Species X

modest imp
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Race X!

tight fractal
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That’s it

unique ocean
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I meant individual names but ok

gritty forge
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Shock troopers

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And pit drone

modest imp
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Well, there's the shock trooper... and the shock trooper's bug gun, and...

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...and spiky jim, uh, and...

tight fractal
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The big worm

gritty forge
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Voltigore

unique ocean
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There was that one massive energy beast in the sewers

gritty forge
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Yes

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It's voltigor

tight fractal
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Don’t forget cockroach2

gritty forge
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Cockroach replace rat

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This would be good

lapis hare
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the giant worm that suffered the Power of Oxyclean

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...though that's more of a boss

tight fractal
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There was also Black Ops (male)

unique ocean
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Ah yes

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the spandex man

lapis hare
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which were just hecu for hecu

gritty forge
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Yes and special hecus

tight fractal
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The most iconic HL enemy

gritty forge
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Medic

lapis hare
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well those were allies

gritty forge
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Baby voltigore ?

spiral nexus
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Opposing Forces added info_target which is all that matters

lament ore
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@iron needle @gritty forge if you want a funk_breakable to spawn a monster, just target a monster maker or a teleport on death once those things are implemented.

slate wren
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so um how do i install a map?

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i tried having Dusk\maps\bsp file but that didnt work

tepid python
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downloaded maps go into Dusk\SDK\mnt\local

slate wren
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ah ok ill make those files thanks fam

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WAIT do i needa download the sdk

tepid python
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yeah

slate wren
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oh god i am stupid as hell

tepid python
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check the pins

slate wren
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steam beta code? oh ok is that like an opt in beta in the settings?

tepid python
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yeah right click on dusk in your steam library and go to properties to find the betas tab

slate wren
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oohatinmybarn didnt work as a code maybe i did something wrong

crude cedar
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yea

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you put an M there

slate wren
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oh yeah

crude cedar
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it's oohatinybarn

slate wren
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lets see if this map loads now

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ok i managed to mess this up as well

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i have access to sdk, and i have the folders, do i still need to actually download the sdk after opting in?

tepid python
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if you selected the sdk in the betas tab it should just automatically download

slate wren
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ok its finally downloading fam

crude cedar
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yes you do

slate wren
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fortnite dances in low poly

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ok the game says there is nothing in the maps folder

gritty forge
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ur a map

slate wren
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am i not supposed to have the map bsp in maps?

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ok nothing i do lets the content show up

spiral nexus
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Pinned messages have precise instructions

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Remember to enable your mod in "modding" tab in game so you could select your map

slate wren
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i followed them, and just lead to another folder thats "empty"

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and yes i am enabling them

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ill try something different

spiral nexus
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Also remember to relaunch your game if you made any changes to files or folders within the SDK, the "hot swapping" doesn't always work

slate wren
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yeah relaunching now after i added way too many filepaths

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one of em has to work

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finally

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fi nuh leeee

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and now i boing

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and now i am out of rivets

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and i forgot the command or whatever to give ammo

tepid python
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nbkfa

acoustic hedge
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how do i give water the flowing texture? also all water looks static, not wavey

crude cedar
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pretty sure all dusk water is static anyway

acoustic hedge
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it has an effect to make it look moving

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a wavey effect

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not the way you place it. the texture

crude cedar
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there aren't really any animated textures in dusk, from what I remember

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they may just not be implemented yet

acoustic hedge
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i got the water to be like that before.

crude cedar
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you'll have to be more specific with screenshots and such

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I can't help you, though

lament ore
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Oi lads

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Off-topic but lemme know what you think of this 👀

alpine jolt
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it's fun! collisions a bit jank though

lament ore
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Ye lol

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It's not a physics body so I'm just doing it with simple raycasts atm

alpine jolt
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could also use some engine and driving sounds to make it feel fast, and ah that's what I figured

lament ore
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Well yeah that stuff will come later, it's just an early prototype atm :v

alpine jolt
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nice lol

lament ore
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@acoustic hedge use a texture prefixed with !

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If you use my WAD3 the water textures are named properly

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just keep in mind if you use this you need to distribute it with your mod unlike the official dusk.wad

alpine jolt
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while we're sharing games here's a project i'm working on for a school competition

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it's super janky and the sounds are broken because github hates me

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but they're just ripped from quake 3 anyway

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also

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wait how do I upload an image to discord

tight fractal
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@alpine jolt I won’t harp on you cause you are new here but try to keep your personal projects to #general-modding

alpine jolt
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got it sorry

tight fractal
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Sa’ll good

lament ore
still raptor
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also yeah you illustrate a good point

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i think as it is we would prefer mod.io be the one people use because moddb is outdated, discord sucks , reddit is.....reddit

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and workshop isnt ready yet

ancient depot
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to be fair, the only "official" channel we've put out so far for mods is mod.io

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the rest has largely been community-handled

alpine jolt
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I'm just kidding, mod.io works great

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Though I think the convenience of the steam workshop will make it the favorite once it comes out

desert crane
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yeah workshop will be #1

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moddb is a thing that exists

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anything else is out of our hands

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whats gonna be MOD 25 on http://DUSKMods.com ???????

mod.io

The DUSK SDK currently supports custom maps, textures, and sounds... with support for scripting, models and much more coming... SOON™

alpine depot
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hopefully nuts.wad

ancient depot
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honestly shocked nobody's done that yet

honest stag
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i can slap that in like 10 minutes

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1 moment

long anchor
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Rip vriskas pc

gritty forge
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I can't wait for custom weapons in dusk

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As amazing as this game is. I wish there were some more unique selections

honest stag
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alright i think nuts.wad is done

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yeah took me about 15 minutes

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well it's not really nuts, just a shitty knock off

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lol

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i have like 3 fps on my map now

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holy shit

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i made a mistake

fringe nymph
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no, you did nuts.bsp

iron needle
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UPLOAD IT

fringe nymph
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i hope it has doom textures

gritty forge
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Duts

fringe nymph
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if not, it dosent count

honest stag
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there are 4500 enemies on the map

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good fucking luck

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lemme fix something

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and then you can destroy your pc

gritty forge
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Will they be able to make mods such as new enemies and weapons

iron needle
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eventually yes

honest stag
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nuts are uploading

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i dare anyone to beat this

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without cheats

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i cant fucking believe this lol
i was hoping someone else made it

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but it has to be someone

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it takes a while to load

fringe nymph
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why is thumbnail doom

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why its wad

honest stag
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because it's nuts.wad

fringe nymph
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yo just let me upload okuplok and call it okuplok for dusk

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😠

honest stag
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well yeah

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why not

sturdy tide
keen bay
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So

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H-Dusk when?

sturdy tide
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when you make it

honest stag
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well yeah textures can already be replaced so uhh like 30% of hdusk is in your hands

fringe nymph
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it runs so bad it breaks camera tilt

honest stag
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yes

fierce lava
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my computer is dying thanks lol

honest stag
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np

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why the fuck is it the number 1 mod right now

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are you people insane lol

still raptor
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Well

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i cleared it

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obviously cheating

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that sure was 4500 enemies

honest stag
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holy fuck

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you madman

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how was the fps lol

still raptor
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not great starting out

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got more playable around like 1200 enemies

gritty forge
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I'm making a half life and opposing force sounds mod

honest stag
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oh this is pretty cool

gritty forge
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I think Scientists alert sounds doesn't support

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I make them to say Greetings !

honest stag
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it should be STAHP

gritty forge
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But It didn't work

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Daaaawwhh

honest stag
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and the death sound "NOOO"

gritty forge
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Okay I will change it

honest stag
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the sword should be the wrench probably lol

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since it has a charged punch

gritty forge
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Yeah

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From oblige

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Obliged Nuts

honest stag
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is this a quake map?

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like was this made from scratch for dusk or a quake map ported to dusk

gritty forge
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Yes this is quake map

honest stag
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ahhh makes sence

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sense*

gritty forge
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Scientists Idle sounds are Do you know who ate all the donuts

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Vriska I can't wait to play that nuts map dude

honest stag
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...i'm so mad at the fact that people are more eager to play nuts than my other maps which i spent 30-40+ hours on lol

still raptor
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thats always gonna be the case with dumb memes

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more recognition than actual hard work

acoustic hedge
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@lament ore thanks

spiral nexus
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Because references are peak of comedy

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That being said personally I think when one does meme map they specifically want other people to see it, but when one does a serious project they're foremost doing it for themselves

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At least that's how I look at it

honest stag
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where was the transparent dusk wad again>

spiral nexus
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Func_bread sent WAD3 version of Dusk wad some time ago

honest stag
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i dont think tb supports wad3 :P

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aww i found the transparent wad but the "gate control" texture isnt supported

royal cave
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any coop mods down the road?

honest stag
royal cave
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OH!

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sounds very cool!

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How can I test?

honest stag
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sorry mate that's a meme

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it's only possible when scripting is a thing

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and it isnt yet

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and who knows when it'll be

royal cave
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sad

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well, soon I hope

long anchor
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didn't they say that there will be an official coop?

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wait what

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ng+?

fringe nymph
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Ye

honest stag
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they also said that the sdk would come out in summer 2019

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soooo yeah

long anchor
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bamboozled

fringe nymph
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Who said summer

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And who said it would be 2019

honest stag
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dave?

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in one of the steam posts

ivory magnet
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Ignore Dave please

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Unless there's an actual date announcement it's probably not the correct date

fringe nymph
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it's hard to ignore dave when you look down

ivory magnet
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And yeah coop is next. The SDK is required for implementing coop so we haven't been able to work on it much till now

long anchor
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noice

sly flicker
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Don't believe his lies, in other words

lament ore
#

@ivory magnet what does Duskworld (and what will Dusk co-op) use for the networking backend? UNET/Mirror, Photon, or something in-house?

fringe nymph
#

duct tape and ropes irc

lament ore
#

@fringe nymph lul

#

I WAS looking into Mirror for my own project but apparently it does some pretty heinous things

#

At the scale of game I'd want to make it'd be fine but I wouldn't want to learn to use something that doesn't scale well

#

Uses multiple threads per client, lots of LINQ usage, lots of wasteful memory practices, etc

#

Looking into MLAPI now

#

Considering how long Dusk was in development I wouldn't be surprised if it uses UNET hence why I was wondering

fluid nimbus
#

doesn't the creator of mirror use it for his own full ass mmo engine
and iirc it works fine

gritty forge
#

Can I run nuts.wad WILDWOODY2

#

wow 3fps max at 640x480

lament ore
#

@fluid nimbus bad optimization doesn't mean it won't run. It just means you'll need more resources to run it.

#

And when you're operating an MMO, that means increased server costs

fluid nimbus
#

by fine I mean they stress tested it and it was ok

lament ore
#

Was that the developer stress testing it and deciding it was okay or an independent source :v

#

I do highly recommend giving that article a read. MLAPI as a project seems to have been started as an answer to the issues with Mirror

fluid nimbus
#

it was tested with real players iirc

#

I mean I'm sure you're right

#

it's just that it's not like, horrendous

lament ore
#

We're talking about server costs when it comes to MMO scale. The player point of view literally does not matter unless the servers can't handle the load

fluid nimbus
#

kk

lament ore
#

The point being that you're going to need better servers (or pay for more usage if AWS) to operate something that a better optimized implementation could do with less

#

You can throw the most unoptimized code on the planet at a super computer and it'll run it, but the question is can you afford a super computer or can you run it on something more reasonable :v

#

Yeah unless there's a blog post or something to go with that video, that's an utterly useless ""stress test"". The description doesn't tell us what resource usage this test is causing nor what the specs of the server it's running on are

still raptor
#

I toyed with mlapi for a bit and it was a bit buggy and frustrating when I did, but perhaps its improved by now

lament ore
#

Probly, it's in active development

fluid nimbus
#

optimisation aside, how does MLApi hold up in terms of features and ease of use right now

still raptor
#

Not very well from my perspective, but again that was a while ago when duskworld was first starting out

#

It's possible we could revisit it for dusks sdk

lament ore
#

From my prelim research earlier today I'd say same or better in most areas from what I can tell. It has the high level niceties that UNET originally offered with the option to go lower

still raptor
#

But honestly somewhat unlikely

#

This is the worst time in unity's history to ever consider multiplayer

fluid nimbus
#

oof

still raptor
#

Unet has been removed

lament ore
#

Yeah it really is lmao

still raptor
#

And the new solution is not completed

#

Right now there is no official mp game support

fluid nimbus
#

I tried mirror a while ago and it was fun to screw around
will try MLApi, hopefully it's not too hard to set up

lament ore
#

If there's one thing I can't stand it's when something gets deprecated with no replacement

still raptor
#

It was a pain last I tried, fair warning

#

It did work

lament ore
fluid nimbus
#

thanks

lament ore
#

I think it's probably improved pretty radically since the last time you looked @still raptor

#

How long ago was this? If more than a year then ya lots of work has been done

#

Of course I'm talking from a preliminary research standpoint but

still raptor
#

It's about a year I would say

#

So that lines up

spiral nexus
#

Will it be possible to have walking simulator mode in SDK without HUD and sickles?

tall zenith
#

when it's done, sure

iron needle
harsh swift
#

Never made a proper map before ever

#

Where do I start

#

Best I ever did was some test map in source with breakable walls

honest stag
#

in trenchbroom probably

#

since it's the easiest and the most intuitive

#

and it's what most people here use

#

so you're more likely to find help

harsh swift
#

Okay

#

What can't we do right now with dusk sdk

honest stag
#

but people also use J.A.C.K
which is like hammer but better from what i've heard

#

uhhh custom models/weapons/enemies
a lot of features for maps

harsh swift
#

Isn't trench boom for quake

honest stag
#

yep
but dusk launches .bsp

#

just like half life 1

#

that's why you can use quake maps and half life 1 maps

harsh swift
#

How do I use dusk specific textures then

#

And features

honest stag
#

there is a dusk.wad in the pinned stuff for textures

#

and features - most are done the same way like quake/half life

#

but some are dusk-specific, like entites

harsh swift
#

You can't actually use anything in quake so how would I make a switch

honest stag
#

to make a dusk enemy in TB for example you just need to rename any entity to a monster from entites.txt in pinned messages

#

quake uses func_button
dusk does the same

#

but you press it

harsh swift
#

Okay

#

Thanks

spiral nexus
#

func_bread also provided unofficial FGD (basically an entity list) for TB which has Dusk entities in it

iron needle
#

You can't actually use anything in quake actually almost everything in Quake should work in Dusk, with a few exceptions. Eventually we plan on full compatibility.

fast ridge
honest stag
#

i feel fear

spiral nexus
#

what if we watched Nostalgia Critic's the wall together 😳

iron needle
hoary juniper
#

But David, the big john page is perfect

long anchor
#

oof

remote vine
#

Hunt down the Freeman ported to dusk

river forge
#

^^^

#

No

remote vine
#

Why not

river forge
#

Port it to Maximum Action

long anchor
#

kinda want to do something more useful than nothing but apparently i suck at writing even on my native language, english is big no no

remote vine
#

Ah, sounds good

tepid python
#

how much is there to document at the moment

honest stag
#

i seriosuly suck at formatting and shit, but hey made a page lol
i'll try adding some more later

iron needle
#

@long anchor honestly anything helps. There are tons of entity pages that need created. Like, something as simple as "the red key is used to open red doors" and maybe an image etc

river forge
#

actually it'd be sick if HL2 or HL1 were ported to MA

#

I'd love to just jump kick in slowmo through city 17

iron needle
still raptor
#

basically a ton of shit

honest stag
#

i used it lol

#

to make the trigger secret page

#

basically copy pasted shit with changed text

fading badger
#

Big John mod

#

The same game but all the enemies are big John

tulip crown
#

Out of curiosity why can't you just create an account without going through a submission form

#

It works for virtually every other wiki out there

fading badger
#

I assume it's because they don't want randoms signing up and populating the page with random shit

still raptor
#

because it makes it very easy for a rogue person to start spamming garbage

iron needle
#

@fading badger basically that yeah

still raptor
#

and while thats true of other wikis as well, we dont have the editing staff available to constantly monitor that

river forge
#

@tepid python Dude I like your Jump map concept I think I'm gonna try it out

tropic parrot
noble socket
#

Doge

manic root
quartz mist
#

doge

long anchor
#

doggo

quartz mist
#

!!!

alpine jolt
#

Jump maps in dusk could be fun especially utilizing things like the crossbow and climbing powerups, which I think could add to IFlippie's concept map

honest stag
#

crossbow is a bit slow

alpine jolt
#

Something like the Quake Live rocket jumping tutorial would be awesome

#

Sure but you could do cool skill jumps with it

#

Not to mention fast fire powerups

#

Dusk surf_utopia when

tepid python
#

i made the map mostly to see if people like it and if i would make a actual jump map i would've wanted to use clips which were not possible when i was making the concept map

#

surfing is not possible in dusk as far as i've tried/know

alpine jolt
#

I know lol it's a joke, you can't slide down surfaces unfortunately. Maybe with custom scripting?

still raptor
#

yeah itll be doable when the sdk is 100%

alpine jolt
#

Sweet

honest stag
#

i played bulletstorm recently
and it had the sliding thing
if you went down a slope which is even 1 degree down you go infinitely at an insane speed

#

it's so much fun

#

i wish the slide in dusk was more like it

#

it's def a mod i want to see

long anchor
#

i wish the slide in dusk was more like it
so i can call my waterslide waterslide without being unable to actually slide

gritty forge
#

@still raptor hello Mr 500 can I get an entity to spawn other entities

#

So I can have respawning weapons and health

still raptor
#

hmm im sure that if thats not already possible we can make that happen

honest stag
#

cant you make a fake version of that if you use trigger delays and teleports?

#

like a chain of triggers, each entity teleporting another in with a delay when picked up

#

limited amount of times but still

gritty forge
#

I mean yes but thats not "unlimited", also fug setting up like 30 hallowed health

honest stag
#

repeatable commands my man

#

oh wait

#

what do you use?

#

tb or jack

gritty forge
#

tb

honest stag
#

you can just set a fuckton of them with the repeatable commands thing

still raptor
#

it would be better to just support this kind of thing instead of it being a jank mess

honest stag
#

yes, but what can we do right now :P

#

it's somewhat a way to do it while we wait eh

tepid python
#

Just like i did and place like 15 of them down

honest stag
#

lol an option too

outer jungle
#

would it be possible to uncap the bhop speed?

still raptor
#

yeah when we have scripting properly

outer jungle
#

nice

long anchor
#

It seems like every question like "would it be possible to do X" is answered "as soon as scripting is a thing"

harsh swift
#

well

#

i think im gonna try make my first map now

#

in general

long anchor
#

Good luck

#

Mapping is pretty fun thing, at least for me

spiral nexus
#

Bruh, Duskworld with autojump and uncapped bhop acceleration

#

Everyone going at speed of light

alpine jolt
#

Everyone already goes the speed of light

spiral nexus
#

That's just speed of sound

alpine jolt
#

That would somehow make duskworld MORE chaotic

spiral nexus
#

That'd be so great

true maple
#

Hey, how do I run a mod? Downloaded NUTS.WAD but don't know how to use it.

gritty forge
#

You need to make maps folder in SDK/mnt/local/NUTS

#

Inside

true maple
#

Ok, thanks

alpine jolt
#

You need to opt into the beta too if you haven't

true maple
#

yeah, was just reading about that in the pinned messages

sturdy tide
#

oh my fucking god that mike stoklasa welder mod

#

reminder that replacements need to be exactly the same filename, down to the extension

true maple
#

lol nuts ran like at -1 fps

still raptor
#

can a mod pin that

gritty forge
#

lol nuts ran like at -1 fps
It is the authentic experience

harsh swift
#

arent you a mod

sturdy tide
#

yes you can, scoot

gritty forge
#

a developer

sturdy tide
#

but i will cos you're lazy :p

gritty forge
#

I played nuts

#

Now my pc is toasted

#

I wanted to make %100

harsh swift
#

do i just pick quake

#

as map type

#

or game rather

#

in trenchbroom

gritty forge
#

Yes

#

And then add dusk.fgd

#

And dusk.wad

harsh swift
#

is that a file in the dusk folder

gritty forge
#

No I think It would be pinned in this channel

still raptor
#

i cant because i dont have 2fa enabled on my discord account

#

it disables my mod powers

sturdy tide
#

oh that's right

still raptor
#

i should fix that...

gritty forge
#

Im going to release my half life sounds mod tomorrow I think

#

It has only weapon sounds and damn mage Scientist sounds

#

Soldier and black philip too

tepid python
still raptor
#

👏

barren terrace
#

@alpine depot is the version of derailed posted on dusk.mod.io the final one?

alpine depot
#

unless there's some weird bugs or issues, most likely

barren terrace
#

i've been meaning to get back to playtesting/making maps but i've been busy

#

screenshots look cool tho

#

well done with the detailing

alpine depot
#

thanks, im glad it's paid off

barren terrace
#

or should i say

#

derailing

alpine depot
#

dont you-

#

sigh

barren terrace
#

lol

alpine depot
#

thats it im deleting my mod, you've done it now

barren terrace
#

i hope that pun at the start is still there

#

no

#

don't do it

alpine depot
#

and yeah the pun at the start is definitely still there

#

i have no intentions of removing it

#

it's the best part of the map

#

everything else pales in comparison

barren terrace
#

lmfao

#

sure

#

i'm about to get back into it

#

i know dave's been making docs but has the sdk itself updated?

#

or nah

sturdy tide
#

not today

#

last one was the 21st

frank violet
#

oh god i just tried loading the "nuts" map

#

holy shit

alpine depot
#

i heard my pc fans start violently whirring and saw my life flash before my eyes

#

nuts is a fucking benchmark tool

spiral nexus
#

@still raptor @iron needle Hey, maybe the Wiki should have keyvalue templates like Valve dev wiki does to reduce amount of copypasting? Most of they keyvalues between entities are shared

crystal lily
#

Good idea

#

Get on it David DACON

frank violet
#

It was really chugging, like less than one frame per second

#

And I thought I had a big boy gaming PC

#

As for making actual maps, I currently have trenchbroom downloaded. Whenever I save something on trenchbroom, it's just a .map file and not a .bsp file. How do I get from a .map file to a .bsp file

alpine depot
#

you need compiling software to convert it to a bsp

#

recommended to use ericw's compiling tools

frank violet
#

Is there anywhere I can get that for free with minimal risk to my computer

alpine depot
#

from my experience anyways

frank violet
#

Thank you, now I just need to figure out how to use trenchbroom and not make terrible maps

harsh swift
#

what the hell is bspinfo.exe

#

i dont have it

frank violet
#

I really liked episode 1, so I'm going to try to make more maps with that aesthetic, not necessarily that style.

#

Like the map will still be creepy backwards, but using large trees and structures as well as other bullfuckery, I can add a sense of verticality to the levels that is mostly seen in episode 2 and 3

crystal lily
#

Watch the video too

harsh swift
#

C:\Steam\steamapps\common\Dusk\SDK\bspinfo.exe

#

why dont i have a bspinfo.exe

ancient depot
#

@spiral nexus We're already planning to do something along those lines

#

Main reason that's not done already is because we weren't 100% set on the article layouts and stuff yet

harsh swift
#

someone

#

lol

ancient depot
#

Why would there be a bspinfo in the SDK folder?

#

All you need is qbsp and light

harsh swift
#

because some wiki page said it was there

ancient depot
#

Huh, that's wrong then

harsh swift
#

it was this page

ancient depot
#

I'll have to go through that page and make sure it's all correct later then

harsh swift
#

so

#

should i just point it to the sdk folder

ancient depot
#

You don't need to set up a new profile at all

#

You just use Quake's

harsh swift
#

now im confused

#

who made that page

tepid python
#

maybe suggesting the compiling gui is a better idea

ancient depot
#

The creating mods section wasn't written by us, must've been filled in by a community member before we got around to it

harsh swift
#

okay

ancient depot
#

But basically just use the Quake profile

#

Scott did a video showcasing how to do it

harsh swift
#

thanks

ancient depot
#

np

harsh swift
#

so

#

how do i know what enemy will become what

#

that seems pretty simple too

ancient depot
#

I don't think we have a list of which enemies get translated into what, we should set up wiki pages for the Quake monster entities to document that

#

But you can specifically place Dusk entities

#

In TrenchBroom you can rename an entity's "class", the game comes with an entities.txt file with a list of entities

#

So you could place an entity and change it to a monster_leatherneck for example

harsh swift
#

okay

#

im assuming it'd still appear as the quake monster in the editor

ancient depot
#

If you're placing a Quake entity, yeah

frank violet
#

@crystal lily thanks!

crystal lily
#

@frank violet Um, some of that is actually inaccurate. Ask Zombie

frank violet
#

oh

ancient depot
#

Yeah I'm gonna do a pass over it later, for now the video I linked above should tell you most of what you need to know

frank violet
#

Thanks man, I appreciate it.

solid prairie
#

To ANYONE trying to learn how to use Trenchbroom, just watch this series, it tells you almost Everything to know. its based around Quake, but all the same rules pretty much apply.
https://www.youtube.com/watch?v=gONePWocbqA&list=PLgDKRPte5Y0AZ_K_PZbWbgBAEt5xf74aE

If you want to make maps for Quake, Quake 2 or Hexen 2, TrenchBroom is your best option. If you’re a total newb or returning to mapping after a long time away this is the tutorial you’re looking for!

PLEASE NOTE: TrenchBroom has an excellent manual. You can find it under...

▶ Play video
alpine depot
#

which explosive barrel entity is the one that blows up immediately upon being struck by an attack?

honest stag
#

oh my god
a shitty map i made in literally 15 minutes now has more downloads than maps i spent 40+ hours on :(

#

that's so discouraging lol

balmy thorn
#

Is it too early to list a few of the features the next patch is planned to/will contain? 😉

acoustic hedge
#

theres always people who appreciate the other maps
memes always get more attention

alpine depot
#

time to cash in with my shitpost mod

acoustic hedge
#

ratacombs 2

lament ore
#

@honest stag welcome to being a creative

little bay
honest stag
#

🐀

alpine depot
#

put an unkillable rat inside that teleports in if the player crawls into it

opal estuary
#

im too slow to do this modding stuff tbh

little bay
#

@alpine depot are you evil?

honest stag
#

no one is too slow for this

alpine depot
#

yes indeed I am evil, I once tried solving the door problem by locking the player in the room

honest stag
#

actually i'll make a secret room which the player teleports into if they crawl inside

alpine depot
#

just drown them with rats

honest stag
#

dunoo what will be in it

#

oh wait i gotta make the thing wide enough oof

alpine depot
#

twenty rat bosses in total darkness

#

and slowly closing walls

#

I mean SLOOOOWLY

#

Indiana jones temple type shit

#

oh my god someone needs to recreate the boulder from indiana jones

#

a giant temple full of traps and stuff like that would be cool

little bay
#

i want it to look really polished

viscid sinew
#

Why is this strangely appealing to me?

#

man I'm weird

little bay
viscid sinew
#

That works

little bay
#

some stuff gets warped ingame

#

this is uhhh

#

s t r e t c h e d

iron needle
#

a shitty map i made in literally 15 minutes now has more downloads than maps i spent 40+ hours on :( this is literally the experience of anyone who has ever made anything lol

honest stag
#

weird squares on the right tho

little bay
#

that looks awesome

#

when i finish up with my mod im gonna try mapping

honest stag
#

i'm having trouble with getting a multi_manager working even tho i already did with another door

#

damnit

lament ore
#

multi_manager is slightly unintuitive

honest stag
#

i'm pretty sure i did everything just like i did with another multi_manager controlled door which works

#

double checked too

lament ore
#

Just keep in mind the delay for each element in the list is measured from the time the multi_manager started

honest stag
#

yep, i set them all to 1 second

lament ore
#

What's the problem?

honest stag
#

door doesnt open :P

#

i made sure to set each element to "dont link" too

lament ore
#

Targets and targetnames are all correct I assume?

honest stag
#

yeah i copy pasted them

#

i'll double check

lament ore
#

If ya want you can send me the .map and I'll check it out

honest stag
#

ye that would be nice, 1 moment

spiral nexus
#

You know what would be kool: Serious Sam type arena thing where doors close when you enter a room and they open only after killing every enemy

#

I wonder if that'd somehow possible to implement 🤔

honest stag
#

the counter thing is in place right?

#

is it actually working?

lament ore
#

that'll be useful for people who don't wanna fuck with WADs in the future

#

I wonder if Sledge has the same capability

lament ore
ancient depot
#

wat, where does it say that?

#

the SDK doesn't use UnityScript anymore

#

I ported it all to C#

lament ore
#

yeah I figured

ancient depot
#

oh okay, if it's for regular dusk then that's accurate

lament ore
#

ye

#

what's the link for the dusk development wiki again? can't find it on google

ancient depot
#

dev.newblood.games

lament ore
#

schweet

#

gotta put a note on func_door cuz it just came up with Vriska's map

#

actually lemme ask if this is intended behavior before I just stick it in the wiki -

#

say you have two doors that intersect with each other

#

Only one door has "don't link" set; the other door has it unchecked

#

Should the doors not link?

#

Cuz in vriska's map they needed to both be checked to prevent linkage

#

I assume it's because in the implementation each door with don't link unchecked looks for other intersecting doors to link with and ignores the other doors' don't link flag

#

but idk if that was intended or an oversight

spiral nexus
#

Link for Newbloods wiki with the application form probably should be pinned on this channel

gritty forge
#

I mean

#

both the doors do the "is there another door close to me I can link to?" check

#

But I don't know how it works in quake

royal cave
#

any recommended mods?

gritty forge
#

basically all the map once

lament ore
#

nuts.wad

#

jk play all the maps on https://dusk.mod.io/

mod.io

The DUSK SDK currently supports custom maps, textures, and sounds... with support for scripting, models and much more coming... SOON™

#

there's not many yet

long anchor
lament ore
#

what

#

idk what I'm looking at

tepid python
#

the font

spiral nexus
#

the font is slightly broken in the SDK

royal cave
#

where do i get the mods for dusk?

spiral nexus
#

pinned messages

long anchor
fringe nymph
#

if you unload dusk folder in modding you get these stock fonts

#

And lack of games textures

long anchor
#

but i didn't

gritty forge
fringe nymph
#

why would the game ask you for your permission leon ?

gritty forge
#

Need some feedback

fringe nymph
#

Point that feedback at me

gritty forge
#

@fringe nymph like that

fringe nymph
#

ye.

#

im making hard right at saratoga

spiral nexus
#

do scientists scream STAHP though?

gritty forge
#

And I have to replace alert sound

#

I also have the idea to replace most sounds with Unreal/Unreal Tournament sounds in a future Dusk mod.

cunning fulcrum
#

Does anyone have the images of the sickles used for the data select screen?

lament ore
#

should be in dusk.wad

#

you can use wally to extract

cunning fulcrum
#

K ile check

gritty forge
#

should be in /mnt/local/dusk/ somewhere

twilit basin
#

Hello, question for those working in the sdk rn: I have a project idea I want to try to do (first time mapper, zero exp) so I will be attempting to learn how to use Trenchbroom and do a proof of concept in Quake with the goal of eventually converting it over to Dusk. In the planned final sdk, will we be able to easily fan convert projects made in quake over to Dusk?

gritty forge
#

Yepp

#

you can do that rn

ivory magnet
#

more or less yeah

#

there's some texture swapping you might need to do but other than that it sorta just works

tight fractal
#

whats popping remi

ivory magnet
#

who?

lament ore
#

Eventually they're planning on full compatibility with Quake maps

#

HOWEVER, keep in mind, a map designed to be fun in Quake might not be fun in Dusk, and vice versa

#

They've got different enough mechanics and enemies that you'd probably want to design Dusk maps in Dusk

#

The SDK is functional enough to do this even at this point

twilit basin
#

Cool. Im going to be learning Trenchbroom this weekend, hopefully I can get a proof of concept map out by sometime in February.

#

Is there a way to import custom textures from a Doom .wad into Trenchbroom or will I have to recreate them?

spiral nexus
#

There are various tools for extracting Doom WADs

#

Google's your friend

#

then you can repack extracted WAD into WAD that TB supports using Wally or TexMex

twilit basin
#

@spiral nexus thanks. I did a cursory google search and couldn't find much, but I am also at work so don't have a ton of time to dig.

honest stag
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cant figure this out, maybe a longer wait on them?

fringe nymph
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is the glass the same HxW as the frame?

honest stag
#

hxw???

long anchor
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height x width

honest stag
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nope, the problem is the trigger

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actually that gives me an idea

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yep fixed it

onyx marten
#

is it possible to have a ladder stand at an angle like this without the climbing sound being broken?

honest stag
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Try making each step a ladder without making the sides a func_ladder?

onyx marten
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nah that didnt do it

honest stag
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Dang

onyx marten
#

but it works, its just the sound tahts fucked up

honest stag
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How dies it sound?

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Does*

onyx marten
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like the normal climbing sound playing way too fast/often

honest stag
#

Weird

cunning fulcrum
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If you are already tilting it is there anypoint in makeing it a ladder?

honest stag
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I guess hupping isnt as intuitive as climbing it like a ladder lol

onyx marten
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because it doesnt fit the theme

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its in a barn, a ramp wouldnt make sense. i could just make it go straight up but it looks better when its tilted

honest stag
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How about hay stacks which you can jump on?

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And get to the top

onyx marten
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that's a good idea

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although i want tilted latters 😦

still raptor
#

i assume it has to do with the individual steps being the collision

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if you used an invisible brush that was a solid piece it might work better

honest stag
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That shouldn't be a problem tho?
I made them like that a lot

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With individual steps being the ladder

still raptor
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yeah but it probably causes issues at an angle due to how ladders work

cunning fulcrum
#

you could probably tilt the latter just a little more up and then just make a box around it so that the player still climbs directly up

onyx marten
#

with the invisible brush tilted it's still not right but a lil bit better

honest stag
#

maybe make it horizontal enough to walk on it like a ramp?
Like stairs or something

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Luke a large ladder just laying there

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Like*

onyx marten
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strangely with tilting it a little more up it got worse

honest stag
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Cursed ladders

still raptor
#

ill look into possible ways we can support that

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but it just has to do with how climbing works in the game

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basically its looking for a point to "mantle" you up

onyx marten
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yeah I'll try that and if that doesnt work imma just keep it as it was

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or make a chicken ladder

still raptor
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youll notice how youre slightly popping up

onyx marten
#

cool thanks, yup i guess it triggers the sound each time that happens

still raptor
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and then you end up moving forward and reattaching yourself to the ladder

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which plays the sound again

onyx marten
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alright, not really of high importance but would be nice lol

still raptor
#

and the reason it gets worse the more vertical it is, is because its less distance forward to reattach yourself

onyx marten
#

right on to my next problem, on some of these in my map there is this weird bit thats invisible but on others its fine. the model looks fine in tb too, any idea why that might be?

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the image is a little smol but the left one is the broken one

still raptor
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can really see whats going on there

onyx marten
still raptor
#

hmm

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mind sending me the bsp

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alright, this should serve as a good lesson to all the newer mappers here

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a lesson about func_detail

willow crater
#

Say do any of you guys know how to open quake maps in dusk? I searched the quake folder yet I can’t seem to find them

onyx marten
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you mean play em in dusk or open em in trenchbroom?

willow crater
#

Playing them in dusk as in putting the .bsp

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Files into the sdk folder

still raptor
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check the pinned faq

willow crater
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I have, I know I was able to copy and paste the .bsp files from HL into dusk and play them that way

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I was wanting to know where I can find the .bsp files for the quake levels

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And how to access them

still raptor
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thats included in the faq

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Quake maps can be found inside [Quake install location]/id1/PAK0.PAK and [Quake install location]/id1/PAK1.PAK. To extract them, you will need a program such as Pak Explorer or Slade3.

willow crater
#

Oh ok

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Thank you

steep portal
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how has no-one made a big chungus dusk mod yet

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reminder this soundbyte exists

gritty forge
#

@still raptor oi gamer, think we can get some kind of text entity that just makes like a TextMeshPro thing

still raptor
#

ehhhh

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are you looking to mod UI or make some sort of in-world text?

gritty forge
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in-world

still raptor
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and is there any reason that shouldnt be a texture

gritty forge
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Cus I don't want to make a texture

still raptor
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lol

gritty forge
#

also I really like the floating text thing that's in hl2 custom maps

still raptor
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we an take a look at it

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what does hl2 use for floating text?

gritty forge
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no idea

still raptor
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i always assumed those were just textures

gritty forge
still raptor
#

hm

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if you can find what entity those are

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can look at making a similar one

gritty forge
still raptor
#

nice

frank violet
#

So I'm following the 2 minute tutorial

gritty forge
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and

frank violet
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and I got to the part where you put the dusk wad in trenchbroom

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and all the entities from dusk are black