#general-modding

1 messages · Page 69 of 1

eager hollow
#

wanna make a like

#

cooking and camping mod

coarse token
#

it will make a fine addition to my collection

eager hollow
#

ah nice!
ive never made a mod before so

#

i wanna learn how it

#

*to

#

i also want to make a one woman immersive sim :heh_heh

#

inspired by system shock, Prey, dishonored

#

some fuckin' uhh - dark souls/metroidvanias

coarse token
#

on xray engine? closest to immersive sim is just CoC, a dark souls style game in xray engine would be wonky as fuck tho

eager hollow
#

nah just like

#

the stalker mod and immersive sim are seperate

#

the immersive sim is prob gonna be unity

eager hollow
#

but yeah i have an idea for a stalker mod (some basic needs like food, sleep, stuff like that) and i just meed to learn the systems

amber hull
pearl quartz
#

do you people have troubles like this?

unique trellis
#

How do you even mod stalker?

#

Like do you have to download something to do it

#

Or is there something already downloaded in there files

eager hollow
#

No idea, kinda why i was asking

#

imma do research into it tjough

unique trellis
#

Okay

#

Good luck

sharp vortex
#

Here's at least some "baby's first mod" stuff for it

eager hollow
#

oh sweet, thank ya kindly!

sharp vortex
#

For stuff like actual scripting, which is what most mods are, you're going to need some solid basic knowledge of programming.

#

and then you basically... just edit scripts and add your own code where appropriate

#

For map making, there's a Call of Pripyat SDK out there

#

but anything beyond placing already made stuff, you'd probably need some modeling capability too (for buildings and terrain)

#

it's a lot of work to get into, and there isn't a lot of help out there, or documentation

#

If you get actually serious about it, I suggest finding a nice active STALKER modding forum, or at least peruse through dead STALKER forums

#

Actually, this old GSC forum is probably your best bet

#

@eager hollow

#

Sorry to spam you w/ stuff, I just kept looking some more

eager hollow
#

Ah ok

#

RN i just wanna impliment like

#

food/water and sleep

sharp vortex
#

for which game?

#

SoC?

eager hollow
#

Just for a pinch of realism

#

Either that or CoC

sharp vortex
#

CoC has that

#

so does Clear Sky and CoP

eager hollow
#

Ah ok

sharp vortex
#

SoC is going to be quite a different beast to mod probably

eager hollow
#

hm

#

for someone who's like

#

never delved into game development before

#

where's a good engine/moddable game to start?

coarse token
#

probably don't make my mistake and start with unreal engine

#

work on something smaller, like with game maker or hell, just make a half life mod or something

#

start really small

eager hollow
#

that's what im sorta doing

#

half life mod

#

like, i know what i want to make?

#

immersive sims and shooters

#

maybe some RPG stuff on the side but

#

i know the kinda games i wanna make

#

it's just finding an engine that's friendly to beginners

coarse token
#

yeah I know we all feel that way at first but you drop a lot of time working on all this cool stuff and it gets going but then you hit a roadblock and forget about it, and wonder why you couldn't finish the project. that's what usually happens, especially if you don't have multiple talents like 3d modelling in addition to programming skills

#

trust me homie you wanna start real small

#

unity if you want to drop right in

eager hollow
#

ye

#

that's why i might work on doom wads

#

or somethin' like that

coarse token
#

I don't regret starting with a major game engine (I started unreal like 4 years ago), but just beware it's a lot to take in

#

but I hate unreal so my recommendation is unity

#

if you can code you can do a lot with unity already

eager hollow
#

i cannot code

coarse token
#

In that case, you should probably start by learning a programming language. If you are interested in Unity it uses C# and Javascript, iirc interchangeably? To that I say C#.

eager hollow
#

ah okay

coarse token
#

Learning a programming language will teach you a TON about game design as well, eg object orientated programming

eager hollow
#

hm

#

if i wanted to make like

#

half life one mods

#

where'd i start?

coarse token
#

I've never modded source, but there are an extremely large number of guides online

#

correction- gold source

eager hollow
#

ah sick

coarse token
#

If you are in school still, see if you can get your school to enroll you in a course. I took c++, Python, and C# during highschool and they were by far my favourite courses

#

let me see if I can find my c++ course- I enjoyed it the most

#

found it

eager hollow
#

oh sick

#

yeah im in college but

coarse token
eager hollow
#

might look and see if they offer any game design courses

coarse token
#

In my experience colleges offer less in the way of game design and more general software engineering / computer science type stuff; it's not until you get to like third or fourth year that they let you specialize

#

the course above is free, and I learned a lot from it, highly recommended.

eager hollow
#

ah damn

#

ill book mark it for later

#

rn im trying to get trenchbroom/the goldsource sdk to work

unique trellis
#

I think the goldsource sdk is in the half life files

#

Also if you ever want to use source I’d recommend watching top hat waffle

eager hollow
#

top hat waffle?

unique trellis
#

Yeah

#

I can give you a link if you want

eager hollow
#

im alright, thank you though!

#

i’ll look into i

#

*it

unique trellis
#

Okay

indigo olive
#

@coarse token unity dropped JavaScript a couple years ago

coarse token
#

I wouldn't know, I don't use it

#

javascript, I mean

indigo olive
#

Also oop is falling out of favour with gamedevs dues to poor cache and branch prediction performance

#

Unity and unreal still have it as the main paradigm but data oriented is taking over new in house engines

coarse token
#

I don't believe that oop will be phased out, because it's simple to teach

indigo olive
#

It won't be phased out but I think the current state of things where it's all you need to know will not last long

keen bear
#

Unity is making a huge push for data oriented tech yeah

#

while their DOTS tech isnt fully complete, or hell, even what i would consider usable, it is under heavy development

unique trellis
# coarse token I don't believe that oop will be phased out, because it's simple to teach

That is debatable, it is simple if you wanna do a couple things and stick to basic stuff.
Professional object oriented programming is very rigorous and relies heavily on meticolous specifications.
Personally i do not like it and enjoy mixing class usage to create well delimited entities and data oriented programming the way C++ allows.
I find the way Java and the like force you to use classes for every single thing to be insofferable

#

"Oh you wanna make an array of references to functions? Well too bad you will have to make a wrapper class that contains a functions that is overriden by all inheriting classes and only then stuff them into an array"

#

And don't get me started on how enums have to be classes instead of allowing you to possibly use them as aliases for integer values.

eager hollow
#

i might mess around with stuff like the build engine

#

i honestly just wanna make immersive sims, boomer shooters, and weird stuff

unique trellis
#

if you wanna start build engine might be the last place where to look.
Build Engine is very antagonizing on a code level because of the age in which it was conceived and the fact that it has not seen as much source port advancements as for example Doom and Quake (the latter being already a much more polished engine in the first place compard to its predecessors) and from what i have seen the modding tools are somewhat "make fire with a stick and a piece of paper"

eager hollow
#

ah yeah, makes sense

#

i don't have the quake wads and SDK but i do have Doom

#

and the doom map editors are easy to use

unique trellis
#

While i have somewhat detached myself from Doom modding I would suggest trying some Doom modding if you have no real prior experience and then scale it up taking on more advanced and complex projects

#

Or just go full on unity and unreal and then if you gain more confidence and want to make your own thing move to pure C++ based on some starting libraries such as SFML

eager hollow
#

yeah my whole thing is like

#

learning an editor and stuff without having to worry about models in the beginning

eager hollow
#

im gonna use unity

#

found an open source FPS camera, might look into adding leaning but

#

it's a start

unique trellis
#

I suggest you consider buying a C# book such as this one since it seems you have no prior experience.
http://www.albahari.com/nutshell/
That is unless you do not care about the possible risk of writing terrible code that only runs by accident.

eager hollow
#

i'll look into it!

unique trellis
#

C# is a generally friendly and intuitive language to learn, so it should be somewhat straight forward to get into

eager hollow
#

hm

#

i guess i need some advice - i've found that i work better in like

#

working on a project rather than just doing tutorials

#

so when it comes to game design, do i just

#

start with a small basic game and work my wayup

slim pond
#

If anyone here has experience composing and doing SFX, I need ya. The composer of my project just vanished into thin air and the project is planned to release in a month. Type of music would be something like a retro darksynth. A requirement being you can show previous work and can decide upon a good sound for the game. Project is paid

slim pond
#

Don't forget that game development is a branch of software development. Software development is big and complicated. Game development and programming is no easy thing to capture, but you can do it when you devote yourself to the problems and challenges.

eager hollow
#

yeah!

#

rn im fuckin' around with unity but

#

im figuring stuff out

#

it feels good!

coarse token
#

@robust bolt yo I know my game's soundtrack won't work with your music but maybe this guy's will

eager hollow
#

hm

#

feel like i have an idea for a game

#

but, not sure

#

it'd basically be stalker

#

but, why noty

#

i ramble a bit so apologizies in advance but it's related

#

i think i could attempt to make a quest mod or two for stalker

unique trellis
#

Also I have priest now

#

So that’s neat

eager hollow
#

nice!

unique trellis
#

Kinda surprised you don’t have rat yet

eager hollow
#

no idea tbh

unique trellis
#

It doesn’t really matter ig

hazy sorrel
#

pony pfp

unique trellis
#

Where

hazy sorrel
#

i see them

slender knoll
#

konrad sees pony people

unique trellis
#

Konrad is a pony person

eager hollow
#

can't send an image but

#

i somewhat figured out how to get a sprite in the UI on unity

#

now i just gotta animate it and add some code for damage and boom, i got a wrench

unique trellis
eager hollow
#

even if i end up making more of a "retro shooter with quests"

#

i still want that system shock influence to be there

#

so i might make like

#

hm, maybe a trello or somethin'

#

get all the base mechanics down, then work towards a demo of the first episode, old school style

eager hollow
#

lemme know if i should delete this but - are their any good discords/communitys for retro fps design?

#

like i know there’s this one for games but if someone wants to make one

humble herald
#

not that I'm aware of

#

There's this and then the 3Drealms discord but I don't think they have a dedicated modding channel

eager hollow
#

ah ok

#

im in the nightdive disc. as well but they're more so focused on the games then anything

tranquil oracle
#

this channel is more like "gamedev-general" at this point lol

eager hollow
#

won't lie i have no idea if that's a good thing or a bad thing

feral kite
eager hollow
#

that's so cool

unique trellis
#

I hope there will be minimal usage of voxels.
Every little cube of voxel "models" are rendered as their own model in GZDoom and when there are more than a few on screen you can kiss your FPS goodbye

eager hollow
#

wait you're using uhh

#

GZDoom as a base engine

#

?

unique trellis
#

So the tags say

eager hollow
#

hm

#

neat

white ore
#

As for 'minimal usage', we have 150 voxels right now and still have a massive list of things to do 😛 Given their tier-based destruction, every voxel has like 4-5 versions going for it.

unique trellis
#

I did convert voxels to models 2 years ago, it performed even worse

white ore
#

Sorry to say but then you converted it poorly 😛

#

Compared to using KVX our framerate went up immensely after converting

unique trellis
#

Did you do something extra other than using the plugin ro convert them?

white ore
unique trellis
#

yeah i know

white ore
#

Qubicle (love it or hate it) has a smarter algorithm going for it that cleans it up properly

unique trellis
#

I fiddled a bit with whatever it was that was suggested to optimize square models but did not get much better results so i stopped

#

Decimate perhaps? It has been too long ago

#

In the end I did not care to spend much time in Blender so i stopped

white ore
#

No need, because if you export it using Qubicle they end up like this

#

No more eye sore!

unique trellis
#

It was for a plugin that is no longer in development.
I'll keep in mind for the future but as of right now i no longer work on those things

#

maybe i have some images of what i did

#

I was rather proud of them at the time

#

I think they still look pretty good

#

The armor was such a pain

#

Actually they all were a pain, the only one that only took me an hour was the shotgun

#

Only took me a hour and a half

white ore
#

Those are some great sprite conversions! So I assume you did work for QC:DE?

unique trellis
#

For some time I was the guy making most plugins for QCDE.
Ended up making stuff that made it in QCDE itself, which got me to be credited as part of the team

#

I did voxels, wrote all the lore, some gamemodes and some other stuff

slender knoll
#

unrelated note: didnt your pfp used to flip the bird?

unique trellis
#

Not sure if my writing is really industry worthy but a guy on the team with design knowledge made a badass manual

slender knoll
#

christ I'm fucking up my typing even more than normal

unique trellis
slender knoll
#

aww

#

I liked the bird

#

owell back to shipbreaking ->

unique trellis
#

It was a drawing I found on a trip to Berlin, which I later found out to be a demake of the Las Vegas book thing

eager hollow
#

@unique trellis pologies for the ping, but what did you use to make those models?

unique trellis
#

MagicaVoxel

#

It's free and it's good

#

I also used another one which had a function to automatically removed the cube that cannot be seen from the outside but I forgot the name of that

eager hollow
#

oh sick!

#

i might check it out to see what kinda stuff i can make model wise

#

wanna build my own game so

white ore
#

I work with fgsdgs and borion. They use a wide range of different Voxel tools (Magicavoxel being one of them) since they each have their pro's and con's. They gave me a massive breakdown about it once. I can DM it if you're interested and want to get into voxels.

eager hollow
#

ah okay!

#

i'd appreciate it

#

im trying to figure out a visual style for my game and so far i've just settled on "pixel art doom style"

#

but that isn't very definiative

unique trellis
#

my approach to voxel programs is simple.
As long as i can put cubes and it's not SLAB6 they are cool

white ore
#

...and it's not SLAB6 they are cool

I always get a strange cold sensation over my body when someone mentions SLAB6

#

And its not a good one

unique trellis
#

SLAB6 is a leftover of the dark ages of game making

#

Tool making at its absolute worse

eager hollow
#

game dev hurts my head but im figurin it out

robust ridge
#

Programming for someone's game.

eager hollow
#

sorta made my first doom map

#

didn't add any enemies yet but

#

do kinda wanna make a WAD based offa the evil dead 2

deep wadi
#

Such smooth animation

#

Love the Desert Eagle

#

Great sounds too

#

10/10 work

hazy sorrel
feral kite
#

Are you okay

hazy sorrel
#

never

feral kite
hazy sorrel
#

epic game reference

brittle yew
#

Spiders still weren't scary enough in my SS2 AI Enhancement mod. So I made them even scarier
https://twitter.com/RoSoDude/status/1358144052068311042

Mmm... the player knows that Spiders can still be backpedal cheesed... won't let them undo the work I've done... mmm... wired up a surprise for them... anybody installing SS2 Scary Monsters v1.01... will feel sorrow... so much sorrow...

#screenshotsaturday #systemshock2 #Modding https://t.co/bc0sQbF1Rq

▶ Play video
eager hollow
#

oh shit system shock moddin'

brittle yew
#

Here's a video demo for the first version (some has changed a little since, but gets the point across):
https://www.youtube.com/watch?v=gu_UGpkUZwQ

System Shock 2 - Scary Monsters AI Enhancement:
https://www.systemshock.org/index.php?topic=11575
by RoSoDude https://rosodudemods.wordpress.com/

This is a standalone AI enhancement mod, intended to redress some of the cheese tactics that allow the player to declaw enemies and make them less scary than they should be. The core identities of eac...

▶ Play video
eager hollow
#

that's awesome!

#

what are you gonna do in general with it>

brittle yew
#

The idea with the mod in general is to redress cheese tactics that allow you to declaw the AI and bring back their initial fear factor

#

The first version focused mostly on reducing melee cheese

#

A lot of enemies could be backpedaled infinitely so they never attack, and others were too easy to lock down up close

#

Now there's a greater emphasis on dodging and weaving, upgrading your stats, maybe... considering guns sometimes haha

#

The identity of each enemy is still the same

eager hollow
#

yeah the little bit i've played of SS2 is just

brittle yew
#

but they're better at doing what they're supposed to

eager hollow
#

"haha wack" and sneaking around

#

sick!

brittle yew
#

I also have a couple other SS2 mods. One is a massive balance overhaul to bring weaker skills up to par, and the other makes cameras activate the alarm when destroyed (unless you hack security first)

eager hollow
#

that's a cool idea

#

i still gotta play the game but

#

it sounds like something really cool that you're cooking up

brittle yew
#

Thanks!

eager hollow
#

i'

#

*i've thought about looking into making fan missions for SS1 and 2 but

#

no idea where to start

brittle yew
#

As for SS2, there are a ton of community resources on mapping for Thief/SS2 which I could link you

#

I'm not a mapper myself so it's not stuff I'm intimately acquainted with (though I do use the editor a lot to browse the object hierarchy and test edits)

#
eager hollow
#

oh sick!

#

i really like the aesthetic of SS!

#

*SS1

#

plus i'd like to make custom enemies

#

but at the same time SS2 seems to have more uhh

#

support and ease of use when it comes to modding

brittle yew
#

Yeah, SS1 is opening up more now thanks to NightDive releasing the (mac) source code, the EE sourceport having a bit more mod compatibility, and community tools like dertseha's

eager hollow
#

yeah!

#

i was actually asking around on the ND server about stuff

#

i mainly wanna make like

#

my own immersive sim/immersive sim-esque games

#

more so bioshock since that's a bit easier for a one person team

#

but

deep wadi
#

The hour is late
I've taken my pills
I'm back again
It's time to shill

#

I doubled the movement speed of my player pretty much in every regard. Finished redoing my AI systems entirely, and otherwise have just sped up the game significantly.

#

Not sure why I decided to make it slower in the first place

#

Fast == fun huehuehuehue

eager hollow
#

that's awesome!

#

what's the game called?

#

kinda looks familiar

candid dawn
#

Get To The Orange Door

eager hollow
#

oh shit

#

that's you?

#

ive seen your game for years now

candid dawn
#

not me

#

@deep wadi

#

i too have a game to shill lol, but dont wanna step on lhns toes. will post later

eager hollow
#

hopefully soon, i myself will have one

deep wadi
#

Yep, I'm your guy

eager hollow
#

sweet!

#

i've seen your development for years now, it's been really cool seeing it evolve and develop

deep wadi
#

It's definitely starting to get good for sure

candid dawn
#

makes mesmerizing gifs for sure

eager hollow
#

what engine are you using?

unique trellis
#

Swag engine

eager hollow
#

debating the merits of handdrawing all enemy sprites

unique trellis
#

Nice hammer

eager hollow
#

lowkey? it's supposed to be a rough approximation of a fire axe

#

but i might just change it to a pipe or a hammer

fluid moat
#

Is there a method to export DUSK maps to Left 4 Dead 2 bsp format?

candid dawn
eager hollow
#

i love the gameplay in that clip

#

that's really sick

unique bramble
#

It's halfway done

eager hollow
#

hm

#

need some like, game dev advice

#

is it worth it to make a blog/seperate yt/twitter for a project?

candid dawn
#

If it sounds fun and you have time go for it

eager hollow
#

rad!

eager hollow
#

made one, so

#

that exists

robust ridge
#

(Doosk update coming feb 14th)
So, it's been almost a year since i've released the first public version of Doosk, so i'm doing a mainteinance update to fix some of the issues from the last update.

Mostly, some multiplayer bugfixes and monsters nerfs.
There are 2 new singleplayer mutators being added, one of them modifies how you obtain the soap...

▶ Play video
tired warren
deep wadi
unique trellis
unique trellis
#

I made this, using a real picture as a model .. the paper sticking out is kind of hokey but I'll fix that. I'm pretty proud of it, it's an important part of our Blood projects story.

the guy making all the voxel oaks for blood, ion fury, dark forces, etc dzierzan, is helping me voxel several sprites for this

fluid moat
#

e

polar basin
#

that looks awesome

#

i had no idea people were still making Blood mods

unique trellis
#
Mod DB

You'll battle cultists, gargoyles, zombies, hellhounds, and an unholy host of other terrors in your quest to stop Tchernobog. You must not only defeat the Cabal--you must scour its dread name from human memory. If that means eradicating everyone and...

#

Tons @polar basin lots of multi level episodes, weapons mod stuff, etc.

You can now add new custom dudes too, which is mind-blowing to us old timers

#

All with no source code still after 23 years

polar basin
#

that's really cool!

unique trellis
#

https://youtu.be/RQSJaNU5npY

This is our modern Mapedit tool... Still in dos, but has features even modern editors for games don't.

XMAPEDIT is made by NoOne with tools provided by the creator of Nblood, nuke.YTK. Xmapedit is an extended version of original Blood map editor with fixed bugs and TONS of new features as well as extended objects limits. It's compatible with vanilla Blood but also supports modern types for Nblood. Xmapedit still requires DOS or DosBox to be start...

▶ Play video
pearl quartz
#

done with the hud, now the powerups will show on the right of the player's hud, and ammo and weapon type on the bottom

deep wadi
#

HEY HATSU

#

FUCK YOU

#

YOU TRAITOR

#

Anyway

#

Decided to record myself playing the level while I was testing some of the mechanics in it because it's honestly fuckin' hilarious how fast you can go once you have it down to muscle memory.

hazy sorrel
#

hatsu more like

echo gorge
#

no

hazy sorrel
#

pissu

indigo olive
#

We're finally taking some time to do the first audio pass on some of the games areas. It's amazing how much of a difference it makes and we've not even gotten stuck into it yet!

#

Planning on adding environmental processing in future too, alleyways will reverb, open spaces will crack etc etc, in theory ^_^

tranquil oracle
#

hell yeah

analog pollen
#

sound is the second most important part of a game after the gameplay

ancient sail
#

agreed!

#

spending a lot of time right now on audio, it's what I do for a living so it's been the most fun.

nimble socket
#

pretty impressive, damn I envy the talent that probably goes into making all that work.

rustic holly
#

Just finished another car model

#

I'm still not that good with vehicles

topaz breach
#

looks good to me

rustic holly
#

Thanks

unique trellis
#

Neato

rustic holly
#

Oh and this is for my upcoming CSGO map

wraith beacon
prisma basalt
#

Gun goes shoot

wraith beacon
#

Indeed.

pearl quartz
pearl quartz
unique trellis
pearl quartz
candid dawn
slim pond
#

is that your own game?

#

pretty sick

candid dawn
#

Thanks, yeah 👍

slim pond
#

I've always wanted to try my hand at gun mechanics

unique trellis
slender knoll
#

did not expect to see this referenced in a blood mod lol

unique trellis
#

The 2nd episode is... Surreal

unique trellis
#

These look very neat

#

What’s the name of your mod?

unique trellis
#

ModDB page isn't up for this yet but Soon (tm) 😂

hazy sorrel
#

THE
Bloodlines?

unique trellis
#

Lol

#

No vampires in this one

#

Though one of my kids thinks the madmen look like them

hazy sorrel
#

i didnt even thought about masquerade

#

only about blood tc ive read about years ago

unique trellis
#

Yep

#

Old man me is trying to finish what teenage me helped with 20 years ago.. with new and old Blood community helping

#

It's being playtested if anyone's interested before release

coarse token
#

I mean it was supposed to get a sequel, but idk what happened to it. Haven't heard news on it

gentle spruce
#

Has anyone been able to get Trenchbroom to work with the macOS build of Dusk? I have an M1 Mac and Dusk still runs fine, and Trenchbroom boots up fine, so I would like to start learning how to map. Hopefully there's a way to accomplish this on Mac? Bc I think the Dusk SDK is still only for Windows right?

keen bear
#

dusk sdk is windows only for now yes

#

so you would need a way to run windows apps on your mac

#

vm, etc

deep wadi
#

I pray to God someone guns me down in the streets

drifting badge
#

Such an act would be in character for God

#

It would be an act of mercy

unique trellis
robust ridge
nimble socket
#

player looks a tad short

robust ridge
patent spade
feral kite
zenith vine
#

medium-to-long shot here; anybody experienced with save game systems in ue4? or know anyone who might be? I've been wrangling with it for like 2 years and it's really putting a damper on my games progress

wraith beacon
#

What kinda save system are we talking here?

zenith vine
#

the game's an FPS, has checkpointed saves through mostly linear levels, fairly basic inventory system. we have a save system plugin in place but a free one and it's crashing out a lot.

robust ridge
#

Enjoy valentine's day with a new Doosk update.

Nerfed monsters, tweaked multiplayer behaviour based on feedback received during last doosk tournament, more mutators and some bugfixes...

Standalone monsters also got updated.

Full changelog in the comment section (and inside the download)

https://www.moddb.com/mods/doosk-aka-dusk-weapons-rip/downloads

indigo olive
topaz breach
#

neat

hazy sorrel
#

no meat

topaz breach
#

interesting, appears to be excluded from searches on steam

indigo olive
#

it literally went up like 5 mins ago, it might take some time to show up

topaz breach
indigo olive
#

it took like 3 minutes to appear on my side, after I hit go live it was still redirecting me to the homepage for a while

#

I hope that is the case though

indigo olive
candid dawn
#

Looks satisfying 👍

ancient sail
#

My nade go DONK

misty sparrow
#

i was about to ask what makes sprawl stand out from the rest of the retrofps's

#

now i see what

#

v.neat

marble crypt
#

yeah that actually looks cool

indigo olive
#

Ayyyy ❤️ More to come, the whole arsenal will have unique mechanics that seperate them from the usual archetypes 😉

wraith beacon
#

Definitely has come a long way.

indigo olive
#

It's nice to be showing people what we've been hyping the game on internally, there will be a lot more raw gameplay footage coming as we go as people seem to appreciate seeing that more ^-^

keen bear
#

yeah looking much better, will be watching to see where you go

outer eagle
#

Wallsliding and a grenade launcher davegasm

slender knoll
#

man those explosions 👍

dull edge
#

@unique trellis here

unique trellis
#

This link will lead you to videos of my mod. 😄

#

Posted earlier in this channel.

dull edge
#

really cool

unique trellis
#

👌

dull edge
#

maybe it'd be fine to have zombiemen die in two voltride shots

unique trellis
#

They got their damage values all over the place... so a reduction to 40% was still gonna come up fairly OP in my mod. 😅

#

I mean, my Super Shotgun there can deal a maximum of 480 damage per shot.

#

But then again, I used DOOM (2016)'s Imp as reference (it had 150 health, reduced to 40% = 60 health, which is its standard health in the OG Doom games).

unique trellis
dull edge
#

it's just that overkill shouldn't be too easy

unique trellis
#

Well... it might not be for the Voltride.

#

Zombiemen have 20 health, right?

dull edge
#

with a 5x multiplier an overkill would be 250 damage

unique trellis
#

Voltride would hypothetically deal 10 damage in this mod?

#

Per shot.

dull edge
#

if you want a 5x multiplier then yes

unique trellis
#

So then it'd be a clean even ZERO right there. 😛

#

No gib.

#

Same thing against anybody with a multiple of 10 for their health.

dull edge
#

Making the overkill health for the voltride the same for all enemies would kind of make sense

#

Around -60 or somehting

unique trellis
#

XDeath's are quite screwy in Doom, though.

#

I mean, you can't deal damage to 'em after they're dead.

dull edge
#

shouldn't be related to gibbing imo

unique trellis
#

Anything that would've would just pass right through 'em.

dull edge
#

The important thing is that they should have a temporary state when otherwise they would die in which you can overcharge them

#

similar to a stagger state from new dooms

#

but instead of meleeing, you trigger the thing by successfully hitting the guy enough times with the voltride within that short time window

unique trellis
#

Well, that's not exactly the same thing... I get what you mean, but it's not the best idea.

#

Staggering in DOOM (2016)/Eternal occurs when a monster is still alive but is at a low enough health level.

#

If I were to do the same thing here, they'd need to have some health left. If they're dead I can't shoot 'em...

#

... unless...

#

... I were to have 'em spawn an shootable actor that can only be hit by Voltride shots, and if that gets hit enough, it'll do the chain lightning effect...

#

🤔

#

That could do it.

coarse token
#

General question, mainly for all the incredibly talented people I see post here, eg with sprawl, ultrakill, dusk, whatever the fever dream high speed rainbow game is called, and other games, do you guys make your own models, textures, and what not? I really would LOVE to finish up my games but right now the only way that is happening is if I drop a shit load of money paying for people to do the art for me. With college as my primary focus right now, learning 3d modelling, texturing and such doesn't seem like a viable option for me.

#

as a side note, I'd also love to work on retro fps projects that could use an extra programmer.

keen bear
#

I think it's usually a healthy mix, many of the above games had programmers who also did some of the art (or all of it), but many also had dedicated artists on the team

drifting badge
#

I would personally recommend learning 3D modelling because it makes you a more flexible developer, and it can be a nice selling point on a resume. Plus, retro art is much easier to get started with than other styles of 3D art. Most small mistakes can make the game feel more retro rather than poorly designed. That and you get to rip all the textures from photos.
If you can put a little time into learning, there's a video from Miziziziz (very good gamedev channel) that shows how to make a retro style: https://www.youtube.com/watch?v=m3Wf-EegBgg&ab_channel=Miziziziz.
Apparently, there's also a paid course teaching the basics of 3D art to go along with it. https://www.youtube.com/watch?v=azH4LD6lMpo&ab_channel=Miziziziz.
Can't tell you whether it's worth paying for, but typically, courses save time over free tutorials, so that might justify the cost.
If you don't have time to learn, then I wish you the best of luck finding an artist or a team! I'm not experienced with this so I don't have advice (maybe someone else can offer their piece), but I can tell you happy hunting!

wraith beacon
#

Also remember you don't really need to worry about textures. Heck you can even make it just basic geometric shapes and still have it look nice.

drifting badge
#

GTTOD did it, so can you

ancient sail
#

learning 3d modeling now is not the same as it was when I first picked up; tons of new toolsets and workflows that makes things a lot easier. Subtance painter/designer is insane. you can get really high quality looking stuff much easier now than before.

#

I'd recommend it, it's a creative/problem solving exercise that's a lot of fun 90% of the time 🙂

humble herald
#

I will say this from my own experiences, you will have days where you pick up the pen and can'

#

t do a damn thing*

#

that's less to do with the software though and more your own creativity

#

it's a good skill to pick up, novice I am

ancient sail
#

that's the ticket with about anything as well, I do a lot of things, make music, illustrate, etc. flow state is super important; tools help you keep it or facilitate entering it

#

at the same time, tools aren't everything, some of the greatest musicians i've ever met can barely work a daw or do things in it that make me want to scream sometimes

#

sometimes like you said, you'll stare at the screen and rotate a cube a couple of times and call it a day

#

other times you'll whip out a gun, texture and animate it in a few hours

#

but i digress a bit, it's fun and worth picking it up!

humble herald
#

eyup, tough but rewarding, like any other creative work

#

hopefully that helped answer the question for him

candid dawn
#

fan go brr

unique trellis
# coarse token General question, mainly for all the incredibly talented people I see post here,...

I'm just a programmer. I wish I was even half as decent as many of the other graphics artists out there, but I'm not (yet).

Maybe I'll get there one day. For now, I grift off of graphics work from other mods... although this time around, for a new mod I'm making, I've gotten together a whole team of artists who loved my project so much they wanted to help out any way they can. So I'm getting all sorts of custom sprites arranged in such fancy ways. 😄

Of course, since nobody's getting paid, I gotta wait a long time. But I'm nothing if not patient. 😉

coarse token
#

@humble herald It kind of confirms my fears. I expected I would have to learn modelling/etc, which is what I wanted to avoid hardcore because of the big bad college timesink.

humble herald
#

@coarse token Fair enough, but at the same time I'm also a SE student, and I've managed to make some time. Just take it slow.

unique trellis
#

I have a brother who's very much into the graphical development aspect.

unique trellis
#

Haha! your brothers a neeeeeeeeeerd

humble herald
#

Hey man, modding is all about being creative, even if it's a bitch to do sometimes

unique trellis
unique trellis
#

Yeah I'm 39, married, father of 4, super full life, but love making crazy, twisted, surreal things in janky old dos Mapedit and other tools... Can create things I can't anywhere else..

Too bad it's not a useful skillset... unless unity runs in DOS mode 😂

hazy sorrel
spare scarab
#

wooooow that is so cool looking

slender knoll
#

Hey that's pretty neat!

weak merlin
#

you guys should be proud of the fact that you can get up and actually make something

#

motivation is such a hard thing to achieve

untold niche
#

The secret ingredient is coffee

granite kite
#

I heard coffee.

#

Coffee is good.

unique trellis
#

Starting to drip out some Blood today... you should probably read the readme with it, it's basically the first Blood map by one of the more prolific Duke3d mappers and resource providers from 1999... It ain't balanced, but it's fun to play and you can see his eye to detailing a map, 90s style, enjoy! Just thought it'd be a fun first new piece to put out for the project's drop...

unique trellis
#

I know a few of you have played the old Bloodlines beta from 2002, so here's some corresponding shots, you can see he literally rebuilt the whole map but kept same areas and play flow...

unique trellis
#

These are awesome

#

I put this in the Blood discord... Enjoy this old map. It's super jankified, but that's part of the appeal... need 3 life seeds?! Sure, here they are 🙂 It's cool I think though, as a historical piece and its fun

unique trellis
#

So if I wanted to learn to map in Unity, is there a freeware game you all recommend?

Specifically, a horror type of environment, not sci-fi unless it's post apocalyptic stuff...

Or is that a dumb question. I guess I could do Trenchbroom into Dusk?

humble herald
#

the problem with that is that unity basically demands you to make your own map editor, so I recommend you use trenchbroom for dusk or quake first

#

Unity's inbuilt scene editor is workable but not good at all for making maps, it's better for roughs.

#

(unless you're dave, the madman built almost all of E1's maps with the inbuilt editor)

unique trellis
#

(probuilder was still a 3rd party plugin at the time)

humble herald
#

fine fine probuilder

#

still not a great editor by any stretch

unique trellis
#

Got it

paper tusk
#

you have to differentiate what a map (leve,scene) is made of. There are three major options: The 90s Quake-style maps that consist solely of brushes with a few models for decoration. Then you get the modern FPS maps that are built from modular sections (say, a room corner, a hallway, a wall with doorway), which is used in games like Fallout 3, Unreal Engine 3+ games, and is more or less the standard today. Then there's a method mainly used for modern outdoor areas: A large terrain mesh which allows for smooth and unique elevation features, which is detailed with normal meshes, and indoor areas (dungeons, buildings) are again mostly made up of modular meshes. The latter two methods are perfectly fine to use in Unity's scene editor, while the old brush-based method requires either a third-party plugin like ProBuilder, your own solution, or importing of map data from other applications like Trenchbroom.

wraith beacon
#

Brush based level editing in current year feelscringe

outer eagle
#

Yea... who would do that... so crazy lol.

unique trellis
#

Oh man I can't read the sarcasm and I don't know that emoji..

Now prefabs I'm good with... like I could make "jankychair3" or "CRTmonitor" or "memesign7"and I think that's appropriate...

#

Then plop them in

gusty flame
#

brush BASED level editing

slim pond
rustic holly
#

Imagine working in a brush based engine but now the mainstay is just using models and displacement meshes for all the visible geo. kekw

#

Couldn’t be me.

indigo olive
#

We're using UE4 for SPRAWL and every day I think about the day that I will have the free time to write a brush based engine specifically for our needs.

@gusty flame is spitting straight facts

indigo olive
unique trellis
#

GONNA GO POINT BLANK ON THESE FREAKS

keen bear
#

cycle time seems a bit long

#

cool stuff though

indigo olive
#

We might rebalance it later though

keen bear
#

yeah, i get that, just noting that even from the footage it seems to have an identity as more of a traversal tool than a weapon

#

which isnt necessarily a bad thing

patent spade
desert notch
#

will there ever be a mod that removes the gloves from doom guys hands

unique trellis
#

There probably is

#

Why do you want that anyway?

desert notch
#

wrinkly wrist phobia

marble crypt
#

There are mods that have color changes for the gloves so it looks less like a weird wrinkly hand

feral kite
unique trellis
frosty hazel
#

Noice

solar inlet
#

Ultrakill map jam when

verbal cosmos
unique trellis
#

😏

misty sparrow
humble herald
#

Think it's some work in progress being made by him Jab

unique trellis
#

Yeppers. Thought y'all would like to see one of the new weapons

unique trellis
hazy sorrel
#

jab dosent know about:
bloodlines

restive berry
#

dudee why i got banned from blood server?

#

guys can someone give me the new blood script plssss?

unique trellis
#

what

restive berry
#

the blood script i asked on blood server and they banned me :/

restive berry
#

;-;

#

😦

coarse token
#

I am incredibly confused

unique trellis
#

Nobody asks for the new blood script...and lives!

coarse token
#

I looked up "new blood gui v5" and I only found references to a roblox tycoon game.

tranquil oracle
#

it's some stupid ass roblox cheat client

untold niche
#

How dishonorable

coarse token
#

I mean, alright I guess.

unique trellis
#

Uh... Blood script?

tidal fulcrum
#

some roblox cheat code 🤷‍♂️

unique trellis
#

...roblox is moddable so I guess it's relevant 🙃

rocky bobcat
tired warren
humble herald
#

@rocky bobcat I have someone I might torture with this

candid dawn
#

@tired warren that yours? looks cool

tired warren
#

Nah it's not mine

#

Just something I found randomly on Youtube

#

But I love the aesthetic of it

candid dawn
#

yeah reminds me of project downfall https://www.youtube.com/watch?v=98JnXba7IVY

candid dawn
tired warren
hazy sorrel
#

Unplayable

echo gorge
#

inplayable

iron edge
#

made my first ever mod today

#

its a custom heist track for payday 2

brittle yew
#

System Shock 2 Alternate Start lets you skip character creation, beginning the game with a blank slate and a handful of cyber modules to build your character in any direction. Includes a unique mission summary for each military career!
https://www.systemshock.org/index.php?topic=11621

winged jacinth
#

does the doosk mod include an endless mode

indigo olive
unique trellis
#

Just tried that Doosk mod.... What a cool experience.

feral kite
unique trellis
indigo olive
#

Just wanted to quickly show off the scale of what we're trying to do with the levels in SPRAWL. Here is a quick shot of E1M1, it's not actually that huge overall, but most of the gameplay is actually sandwiched in vertical layers.

#

You can be running down an alleyway and 10 mins later look of the edge of a building and recognize where you just were.

E1M1 alone is around 20-30 minutes of gameplay with no backtracking, cutscenes or padding, all within the horizontal space of the average 10-15 minute level in most others.

We're aiming to keep this level of density up for all of the levels in SPRAWL!

unique trellis
#

These look awesome

topaz breach
#

so you could say it's

#

sprawling

ancient sail
#

lmao

ancient sail
unique trellis
winged jacinth
#

oh well i didnt like it

#

lol

#

the only thing i didnt like about dusk was the weapon switch speed

#

its slow

#

kind of

#

and that carried over to doosk

keen bear
#

the switch speed is instant, its the cycle time you dislike

#

after firing you have to wait a full cycle

winged jacinth
#

oh

#

yea

#

that

#

you cant switch right after you fire

#

like the super shotgun and all

hearty notch
#

that's to prevent skipping the reload animation

#

if you could, you'd be able to fire another shot instantly just by switching to another weapon and back to the ssg

coarse token
#

it's inconstent in swap speeds in that regard- it's based off fire rate, so swapping off xbow, riveter, assault rifle, pistols, etc is super duper fast, but mortar and SSG are mega slow comparatively

indigo olive
#

How do people feel about that? Reload cancel spamming is still an issue I need to design out of sprawl. We could put a limit on when you can spawn back to that weapon instead? That seems like a half measure. It's a hard one.

feral kite
#

Personally would rather not have to factor in reload cancelling in improving at a game

#

It's aight in DE where it's sort of just a fun trick

coarse token
#

depends on whether or not you need to balance for multiplayer

#

I'd say it's typically a bad thing for multiplayer balancing, just by experience it makes the skill gap harder to cross for players and can create a lot of funky combos. Some people like that but for consistency in multiplayer it can be difficult to balance around.
if sprawl is just singleplayer then for sure, keep it in, 100%.

unique trellis
#

I personally think that in SP instant switch is fun but don't necessarily think it is balanced, it really depends on wherever the game is designed around it.
In MP it is straight up unacceptable, I worked on a game some time ago and was so upset other devs did not see the issue with being able to fire a 120, 80, and 100 HP damage weapons in less than a second.

coarse token
#

See: DOOM ETERNAL's Battlemode.

#

slayer is, AT THE HIGHEST LEVEL, at least, underpowered compared to the demons, the game is balanced around the feature of weapon quickswitch

unique trellis
#

I cannot speak about DE cause I never played it

#

I'll take your words for it

coarse token
#

I only mean to say that there is a way to design a game with it in mind and be balanced, or even a necessity in order to compete

unique trellis
#

I was thinking about a situation where players have same HP.
If it's a situation of asymmetrical deathmatch I think it's justified within certain bounds

coarse token
#

well, in that case, See: Quake

#

it can be done well, but you have to be careful with it

unique trellis
#

Quake has that as long as you do not fire the weapon

#

I guess my example was not clear about the fact that I was thinking in terms of post fire cooldown

#

My issue is with being able to switch weapon immediately after firing regardless of the power of the weapon

coarse token
#

my example wasn't clear in that I was actually thinking of quake champions. You can fire a rail pretty much immediately after most weapons are done firing

#

lg to rail is nasty af

unique trellis
#

Yes but after you fire a rail you have to wait a bit before you swithc

#

LG has fast fire rate but a single hit is 7 HP or whatever it is now

coarse token
#

down to 6. sad

unique trellis
#

sad

coarse token
#

you can still melt with it though

#

it's just a lot more positional instead of aim

#

eg bounce pads

unique trellis
#

Does it still have knowckback strong enough to levitate players?

coarse token
#

oh yeah 100%

unique trellis
#

Thank god

coarse token
#

a little too much at times honestly

#

in any case, my point is that weapon quick switch is fine if done well, but you need to balance the game around it, because otherwise it's just broken

granite kite
#

So.... this channel is for modding things, yes?

#

I need some help, if possible.

To start, this is purely for Story Mode. I have zero interest is modding the online side of the game.

The request: need help figuring out how the modding scene for GTAV works. Seen some GORGEOUS screencaps and I want to see if my system can run those or similar.

sharp vortex
sharp vortex
#

it's likely going to be a bit more involved, like you might have to do a few conversions, but yeah

#

just read up on it, google it, etc. etc.

oblique magnet
#

alright, cool

earnest lily
#

hi @unique trellis

#

So like

#

you can post anything modding related in this channel?

#

crap, can't post files

#

Lately I've been working on a demake of Serious Sam : The First Encounter HD

outer eagle
#

Damn I really like that reload

earnest lily
#

Hah, thanks. Took quite a bit to get it right

#

I mostly did animations and design work

#

there's two other lads on the team who have been mainly doing texturing and env / char modeling

tranquil oracle
#

You'll be able to upload files once you obtain the Rat rank, which you'll get automatically by chatting in the server

earnest lily
#

gamedev is sadly NDA'd 😔 so enjoy mods for now

unique trellis
#

my man

winged jacinth
#

it makes the game more fun or something

#

at least for em

indigo olive
#

We've currently got an issue where you can spam shotgun then grenade then shotgun then grenade super fast... it's broken xD

#

We're also balancing fo multiplayer

#

sorry wrong channel xD

misty sparrow
#

Why balance your mp

#

Make it a clusterfuck

outer eagle
#

If you and others involved enjoy it enough then I reckon keep it

indigo olive
#

we dont mind there being silly things in mp

outer eagle
#

Fast weapon switching works, just look at Q3 CPMA

indigo olive
#

but like, it's so broken we need to fix it, we're leaving things like small movement exploits akin to bunny hopping and stuff

#

but this is like rocket to railgun to rocket etc

outer eagle
#

sure it ain't for everyone but making fun weapon combats and switching aiming styles real quick is super satisfying

indigo olive
#

I guess we'll playtest mp with and without sometime

outer eagle
#

oh how fast we talking?

#

like almost instant? cause CPMA has it fairly fast but it isn't instantaneous

indigo olive
#

like .6 seconds I thin

#

0.3 to put away

#

0.3 to bring new one up

misty sparrow
#

Make sure to leave in cool bugs like we did in Duskworld for when you die while holding a certain weapon with a certain power up you don’t actually die you just turn invisible so you can bhop around the map as a ssg welding immortal ghost and win the game ezpz

indigo olive
#

you can see the switch sped here

outer eagle
#

Oh, not sure how fast CPMA/Other ArenaFPS akin to it have it at but that seems super fucking fast

indigo olive
#

and how much it would cut the reload time

#

it's not like saving 0.4s or something

#

it's saving like whole seconds

unique trellis
earnest lily
#

Thank you thank you!

indigo olive
#

SPRAWL Software Mode? 😉

unique trellis
feral kite
#

Reload cancelling shouldn't have to be a factor in playing optimally especially in multiplayer

#

Though that's me

keen bear
indigo olive
#

Well it's naively rendering at that resolution which most dont but no it's not actual software rendering it's a shader for the dithering and a low internal resolution for the pixelisation.

keen bear
#

ah yeah, figured that was the case

feral kite
tired warren
unique trellis
feral kite
#

Not really sure what you mean, yeah weapons fire into the crosshair

#

Do you mean like quake 2 where you fire from the guns instead of to the crosshair?

unique trellis
#

gzdoom firing functions do not provide crosshair accurate firing.
If you want that you have to code it in yourself

#

you have to do that in ZScript, any attempt to do that in decorate is a failure from the start

#

It will not grant accuracy in every scensrio

feral kite
#

Ohh I think I know what you're referring to from the tweet

#

Nah we just had the crosshairs moved away from the kill so it was more visible

unique trellis
#

If you have interest and have a little patience you can make all wepon accurate in around an hour or two of work

#

1999 technology all the way

white ore
unique trellis
#

Nobody should have inaccurate weapons in the 21st century

white ore
#

Did modders ever manage to fix that nonsense in Q2?

#

any attempt to do that in decorate is a failure from the start

Making the jump to ZScript was the best choice I have ever made. Seriously.

#

The power you get 🤤

indigo olive
#

how much engine source modification have you done?

#

I'm not too up to speed with GZDoom

feral kite
unique trellis
#

Inaccurate weapon firing is a residue of early '90s where there was no crosshair drawn on screen

#

It luckily faded away over the years

#

The idea was that a regular person is holding the weapon in his hands at around waist height so it should fire from that height

#

Not sure when it was fixed but Q3 was the first id engine to have had accurate firing

earnest lily
#

how badly offset does it get at a distance?

unique trellis
#

It does not get worse over the distance.
If the weapon is fired 20 units below the center of the player camera it will hit 20 units below the projection of the player camera over the map geonetry

#

Nowadays we can fire weapons at any height and make them always hit the crosshair thank to a couple of trigonometry calculations

#

It was actually doable since Doom I it's just that nobody thought it was something that needed to be addressed

#

Then we added crosshairs on the player HUD and we realized there was a disconnect between where you aim and where your weapons hit

#

The only scenario where we have to hack away is when player is standing very close to a solid object, then if you did the trigonometry thing and fired you would see your shots fire almost vertically up.
In that case you just tweak the code to simply fire straight forward, you can't see the difference anyway in that scenario

unique trellis
#

Newest XMapedit update out... We can do alot of crap in Blood now 😂

#

but we cannot move away from dosbox 😔

earnest lily
#

BUILD mapping tools seem fairly complex to grasp

unique trellis
#

I'd say any engine to do anything complex is a big thing to bite into. I've used it off and on for 25 years, it's easy to produce a simple map quickly, but difficult to make something really crazy.

#

I think now especially, Blood is very WYSIWYG.

winged jacinth
spare scarab
earnest lily
#

Thanks for the love homie

topaz breach
#

Are you going to call it Serious Sam: TFE SD

earnest lily
#

you know

#

The name is something we're still playing around with

#

right now the working title is "lolpoly"

#

for... reasons

winged jacinth
#

project polygon strategy

earnest lily
#

what

unique trellis
#

I can only find a Polygon Project vtuber

indigo olive
brittle yew
#

Efforts to improve the final bossfight in SS2 (coming soon to a mod near you):
-Shields now change color as they're damaged
-Shields are regenerated when the boss is below 50% health
-Boss health greatly increased
-Rebalanced damage type vulnerabilities
https://www.youtube.com/watch?v=iQZNeD9aXLE

System Shock 2 - Rebalanced Skills and Disciplines:
https://www.systemshock.org/index.php?topic=11194.0
by RoSoDude https://rosodudemods.wordpress.com/

This video demonstrates the reworked final boss for my upcoming SS2-RSD v1.07 release, showcasing a pure combat approach as well as a hacking approach.

New features

-Shields now chang...

▶ Play video
amber heron
#

im interested in ultrakill modding a bit

#

but do not know where to start

echo gorge
#

You can make custom ultrakill cybergrind maps

amber heron
#

uh more like the regular level modding

echo gorge
#

Yeah pitr is working on a level editor

#

So far only a handful of people have access to it

amber heron
#

ah

echo gorge
#

The only other way to mod the game is unity black magic

amber heron
#

legit thought he was just a really good modder

echo gorge
#

No he is a programmer

amber heron
#

aight i can wait for the tool

echo gorge
#

👍

amber heron
#

then i shall stop getting distracted by new projects and actually work on making my web garbage functional

winged jacinth
#

this looks like it might run on my pc

brittle yew
# misty sparrow what else that mod do

Primarily it's a balance mod. There are new uses for Repair, Hack and Research skill requirements are less front-loaded, combat skills are retooled with changes to weapon attributes (e.g. Standard weapons benefit more from reload speed/clip size mods, Heavy skill starts with the Stasis Field Generator instead of the Grenade Launcher, Exotic weapons don't degrade), the less valuable O/S upgrade perks come with new utilities (e.g. Pack Rat allows you to stack food and junk items in your inventory), character creation is more differentiated with additional starting items, and I've done a lot to rework resource distribution. It's intended to be a faithful upgrade to gameplay

misty sparrow
#

thats fucking amazing

#

does it also "fix" some of the more useless weapons/makes the ar not the best gun in the game?

brittle yew
#

Yes

#

There's a lot to it, some of it relying on other mods (you have to install SS2Tool patch + SCP mod to even use my mod)

#

SS2Tool notably nerfs the Shotgun/AR damage values, adds 10 incendiary damage to the Fusion Cannon (so it's good against both robotic and organic targets), and increases the Worm Launcher turning rate to help it track targets

SCP inherits a bunch of changes from ADaOB, some good and some bad (which have all been reverted by SCP or SS2-RSD). Of the good remaining, you have:
-A reduction in the damage multipliers for Armor Piercing/Anti-Personnel rounds from 4x->3x on optimal targets, so standard weapons aren't so dominant
-The EMP rifle Overcharge mode properly inherits the 2x stim mult it was supposed to have
-The Viral Proliferator has a poison effect

SS2-RSD does a bunch which are all covered in the changelist, but here are the highlights:
-Wrench no longer receives damage bonuses from Standard
-Standard weapons have smaller clips and longer reload times (but can be modified)
-Assault Rifle is forced 2-round burst minimum so care must be taken to use it efficiently
-Stasis Field Generator is a starter utility weapon for Heavy with Grenade Launcher coming later
-Grenade Launcher damage bonuses fixed (ADaOB balance reverted, overly high modification damage bonuses fixes)
-Fusion Cannon does more energy damage at the cost of more prisms
-Spent prisms can be repaired and recharged with the Repair skill (essentially a cheap way to "buy" more)
-Exotic weapons don't degrade

#

I also have an AI enhancement mod that I've shown off before on the server:
https://www.youtube.com/watch?v=gu_UGpkUZwQ

System Shock 2 - Scary Monsters AI Enhancement:
https://www.systemshock.org/index.php?topic=11575
by RoSoDude https://rosodudemods.wordpress.com/

This is a standalone AI enhancement mod, intended to redress some of the cheese tactics that allow the player to declaw enemies and make them less scary than they should be. The core identities of eac...

▶ Play video
misty sparrow
#

you're doing the lords work, dude

#

oh you even have your own website for all your stuff

brittle yew
#

Thanks! And yeah, I thought it would be a good idea to organize all my stuff in one place, since I have multiple mods for 3 different games spread across 3 different websites (ModDB, Nexus, SystemShock.org)

robust ridge
#

Unlisted video for an upcoming csdmo update.

Trailer should be released after update becomes public sometime this month.
https://youtu.be/V0BG0Fm-mII

Link: https://www.moddb.com/mods/counter-strike-doom-martian-offensive-2017/downloads

After almost 2 years of hiatus, csdmo is getting a new update.
Featuring a new campaign with some maps based on cs 1.6 and bunch of bugfixes, one of them being an important flashbang bugfix, so monsters no longer breaks their stun state when getting shot.

The...

▶ Play video
candid dawn
#

that looks very fun ^

feral kite
hazy sorrel
#

stop shilling ffs

unique trellis
#

POINT BLANK!

slender knoll
hazy sorrel
#

be less noisy, shush finoloid

white ore
hazy sorrel
#

Even worse!

earnest lily
#

That makes it even more of a shill

#

Does it not

white ore
#

No, shilling is when you keep promoting/ talking about something without having involvement with the subject.

hazy sorrel
#

damn ppl shilling here all day

earnest lily
#

anger

#

seethe, perhaps

#

annoyance, possibly

unique trellis
#

Come on we are all cool

#

So let's be cool

hazy sorrel
#

no, this is very heated conversation

earnest lily
#

There was fire!

unique trellis
#

Don't you dare tell me to argue with people on the internet

brittle yew
#

No, shilling is when you keep promoting/ talking about something without having involvement with the subject.
Wait so it's categorically impossible for self-promotion to count as shilling? based

white ore
#

As an indie dev, it's an important tool to reach an audience.

tranquil oracle
#

Sounds like something a shill would say

white ore
#

...Except I didnt shill.

#

Anyway, whatever 😛

coarse token
#

probably because the word shill is engrained into all newblood discord server users because of the shillbot

#

I think it got renamed though

tepid salmon
#

super general question but does anyone know with what platform/engine ultrakill was made?

south dawn
#

Unity

tepid salmon
#

thanks

indigo olive
#

This is basically a dedicated shilling channel

#

unrelated note: BUY SPRAWL

outer eagle
#

I would if I could!

hazy sorrel
#

if i had any kind of money i would consider that

indigo olive
#

The joke being you cant buy it yet 😂

#

not for sale 😤 all mine.

hazy sorrel
#

The joke being i cant buy anything

unique trellis
earnest lily
#

why should I

#

dun dun DUNNN

fallow kindle
#

😳

weak root
candid dawn
inland bolt
candid dawn
#

thank you!

thick kite
#

how 2 make enemies duck behind cover in hlm2's editor

tired hound
#

holy crap that looks sick

rotund garden
#

anyone who know how the fuck the Hammer editor works

#

there's a TF2 trade map that has a place where you can imput a code and it'll teleport you to somewhere

#

But I don't understand what any of this is lol

#

and I found the place where you have to put the code

#

is there a way to see what are the buttons that you have to press?

#

there's a trigger_teleport in front of it

#

wait

stable lake
#

It looks sick

hazy sorrel
#

my wild guess the code is

#

11

#

uh

#

1

stable lake
#

Code?

hazy sorrel
#

The Code

rocky bobcat
#

heres a fun question to you folks

#

where on this would you put a magazine in.

outer eagle
#

aaaaaaahhhh

#

💦

rocky bobcat
#

what

#

no seriously where would you put in a magazine

sudden imp
#

Stock

rocky bobcat
#

stock.

#

bullpup?

sudden imp
#

That end not of the stock could be the mag

hazy sorrel
rocky bobcat
#

hm, wonder if i can import the railgun ammo model.

#

downsize it.

outer eagle
#

Looks like you gotta be creative, I'd say the little charge indicator on the top part of the rail

rocky bobcat
#

then work from there.

outer eagle
#

I'd say make that some charging clip or something

rocky bobcat
#

hm.

outer eagle
rocky bobcat
#

problem is.

#

later on im going to implement the ammo bar indicatiors

#

my goal rn is to get it functional.

inland bolt
#

Put the mag in the barrel like a G11

rocky bobcat
#

...

#

oh my god no

#

just no.

outer eagle
#

oh I guess having it act as a detachable clip/ammo indicator is a bit too complex? I dunno the current limitations are with H3VR weapon mods

rocky bobcat
#

see heres the next problem

#

I dont have a MODEL for the railguns magazine.

#

lol

hazy sorrel
#

lol

outer eagle
#

hence my suggestion, make one

rocky bobcat
#

so i gotta get extra creative.

#

I'm not doing that, because it will not look good.

#

fuck uhh

#

do railguns ammo look different from other mags, or do they use the same box.

outer eagle
#

you reckon? I'm not good at conveying this sort of thing

#

I think they had the one model for ammo in STRAFE? can't remember

sudden imp
#

Maybe a side mag

rocky bobcat
#

hm

#

now to actually try to import it.

tough knoll
#

hey new here is there like user created levels or anything for mods?

outer eagle
#

Just for clarification sake: my idea was have this part here be a socket with the charging indicator in there being like a little charge clip/mag or whatever you wanna call it that can be plugged in or removed whilst also indicating charge amount

#

The compound pistol also has a overheating mechanic but I assume that can't be utilized yet.

rocky bobcat
#

Hm

#

@outer eagle thing is, i kinda wanna make it reloadable.

#

and i got an ammo type that will work

outer eagle
#

You do you, just spitballing

candid dawn
#

feel free to dm me if you want a discord link

unique trellis
# rocky bobcat

I'm thinking you pop out the black thing in the middle and thats the magazine

feral kite
hazy sorrel
#

damn shillin again

slender knoll
#

nice pfp konrad

echo gorge
#

nice pfp konrad

indigo olive
#

</shill>

ancient sail
#

good shill

#

also heli go BRRRR

feral kite
#

Why are people saying this now

#

Brilliant set piece btw, bit of a small thing to pick out but the overall palette of these cityscapes is spot on

#

Feels vast and hostile but also comfy at the same time, KP had a very similar appeal for me

indigo olive
#

There will hopefully be a few different palettes throughout the game! Hopefully all as fitting as this one! ^-^

rocky bobcat
#

...hm...the gun in question is barret 50 cal.

#

is this too big.

ancient sail
stable lake
indigo olive
stable lake
#

Thx

#

Thx

humble herald
#

@rocky bobcat is this for the railgun you were asking about earlier?

frosty hazel
#

Huh, so melonloader does work with ultrakill

#

this means people can make stuff like API's for modding and such for it, that's what btd6 did for mods

#

or you can just scramble up some raw code without any API's

unique trellis
#

I prefer BepInEx

frosty hazel
#

eh, it's alright

#

not the best thing in the world

toxic hemlock
unique trellis
#

nah

#

I used some injector before

frosty hazel
#

just depends on if bepinex works for ultrakill

#

but melonloader is working fine since the console is showing no errors

analog pollen
#

people have used bepinex so that works too

tranquil oracle
#

Would there be a reason that MelonLoader wouldn't work?

keen bear
#

real modders use UPM picardy

tranquil oracle
rocky bobcat
#

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

#

ITS DONE FINALLY.

#

@shut sedge

outer eagle
#

Looks and sounds great, good work

rocky bobcat
#

@outer eagle fun fact i had to fix the shotgun a bit.

#

lol

outer eagle
#

yea?

rocky bobcat
#

the sight wasnt meant to be that awful.

#

and not so dark.

#

its fixed.

#

But frankly.

#

i like the vieo.

pearl quartz
rocky bobcat
feral kite
earnest lily
#

I don't know where

#

but I have heard that asault rifle sound before

#

and I love it just as the first time

feral kite
#

There are a few placeholder sounds still in there, though AFAIK the UC-36 firing sound is a fresh asset

earnest lily
#

I love it

unique trellis
#

I think the guns could use a bit more shading

#

they give me a classic feel of models rendered in GZDoom (fullbright no shades)

tired warren
#

Doesn't the Halo CE shotgun use a stock sound effect?

inland bolt
#

The assault rifle does