#general-modding

1 messages · Page 40 of 1

waxen plover
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yes

tribal dome
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6 7

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Bye

waxen plover
hazy sky
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@rotund garden we really gotta release the OST later (with Ignacio's approval as well)

rotund garden
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of course, I'll tell him later on

hazy sky
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@pure jackal listen to these boy

dusky pivot
hazy sky
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why is it sparkly

bright yarrow
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This isn't a modding question, but is a gamedev one, does anyone know how the instant repawn in ULTRAKILL works? I want to impliment something similiar in UE5.6

hazy sky
sharp vortex
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Mmm honestly they're not going to have any answers, Ultrakill mods are just a bunch of scripting and BepinEx shit from what I gather

half furnace
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I think they are asking how to make instant respawns in UE5 using Ultrakill as an example

sharp vortex
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As for an answer, I think it's probably more like teleporting and resetting stats to what they were, and involves some extra shit to make it faster.

I saw some dude making a video about his game talking about pretty much just never actually destroying enemy objects once they're dead so he can simply reset their state on reload instead of fully loading brand new objects

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It was this one, though I don't think he explicitly says that in this video. Maybe I'm smoking crack and made that up, but I think it would work well for this kind of thing. He talks about it somewhere after 8:42.
https://youtu.be/BtexfEcmdts

Recapping the first year of developing my game, Bloodthief, using the Godot game engine!

➤ WISHLIST BLOODTHIEF ON STEAM: https://store.steampowered.com/app/2533600/Bloodthief/
➤ JOIN THE DISCORD: https://discord.gg/aU5naj2fgY

This is a devlog for Bloodthief, the indie game I'm working on inspired by Quake, Hotline Miami, Ghostrunner, and...

▶ Play video
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Pretty much just down to resetting only things that NEED to be reset, and anything that has changing states that remain in the level just make sure they return to normal

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Naturally as he says, there will be a lot of edge cases.
Probably need to account for objects and enemies that weren't "activated" so they don't try to reset, stuff you wouldn't think about like doors, sounds, scripted events

hazy sky
tranquil oracle
waxen plover
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god have mercy

hazy sky
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don't get me started

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I still haven't implemented the animations akdov made

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@stiff thorn you up?

stiff thorn
hazy sky
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you said something about anim trees in godot

stiff thorn
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merhaps I did

hazy sky
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inquiry about anim trees rn

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how do they work

stiff thorn
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well

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there are different kinds for different purposes

hazy sky
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should we move to dms to not clutter up chat or

stiff thorn
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what's your goal?

stiff thorn
hazy sky
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entity has 4 phases, i need to play animations or blend them together based on a float value

tropic token
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At least that's my understanding from observing with rude and unity explorer

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For the stats though I'm not sure it probably just stores it on checkpoint collect and reverts to it on death although that's an educated guess

waxen plover
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working on the game on my first monitor and watching the timer on the second

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18 hours left, gonna boost through this

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yeehaw

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if my scene gets deleted i'm quitting the game jam

stiff thorn
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-rm rf

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:))

rotund garden
rotund garden
waxen plover
waxen plover
waxen plover
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@hazy sky what are the resolutions you typically put in a game

hazy sky
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I can give you a list

waxen plover
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nvm i got it

waxen plover
hazy sky
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i separate them into aspect ratios on my end

#
    "4:3": [
        Vector2i(512, 384),
        Vector2i(640, 480),
        Vector2i(800, 600),
        Vector2i(1024, 768),
        Vector2i(1152, 864),
        Vector2i(1280, 960),
        Vector2i(1400, 1050),
        Vector2i(1440, 1080),
        Vector2i(1600, 1200),
        Vector2i(2048, 1536),
    ],
    "16:9": [
        Vector2i(640, 360),
        Vector2i(854, 480),
        Vector2i(960, 540),
        Vector2i(1280, 720),
        Vector2i(1366, 768),
        Vector2i(1600, 900),
        Vector2i(1920, 1080),
        Vector2i(2560, 1440),
        Vector2i(3200, 1800),
        Vector2i(3840, 2160),
    ],
    "16:10": [
        Vector2i(1280, 800),
        Vector2i(1440, 900),
        Vector2i(1680, 1050),
        Vector2i(1920, 1200),
        Vector2i(2560, 1600),
        Vector2i(2880, 1800),
        Vector2i(3840, 2400),
    ],
}```
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its just like a list of most popular resolutions i got off of google

waxen plover
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i think i saw something similar on a forum

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no time to add all that though

hazy sky
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wym no time

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no time to add like 30 lines of resolutions? kekw

waxen plover
hazy sky
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damn

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cannot be me tbh

waxen plover
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you did have a team though, i'm just brute forcing this shit

hazy sky
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its mostly the prior experience on different projects

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BUT akdov and his friends did an amazing job on the visual side of things

waxen plover
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i see, i'm just saying if i had more time i'd code a more flexible settings system and so on, you can't think much through when you're counting seconds

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i'm also doing art and models and everything so

hazy sky
waxen plover
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2 hours...

hazy sky
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12 minutes.....

rotund garden
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Jam officially closed!!

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god I'm scared

waxen plover
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i love it when i upload my game and realize i didn't turn off invincibility off for the player

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cool shit 👍

rotund garden
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I'm sure you can upload an update and put it next to the previous version, don't delete the older one so it doesn't seem suspicious

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explain what that tiny update does and that's it

waxen plover
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gotcha

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unfortunate

hazy sky
waxen plover
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i can't upload another version

hazy sky
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that sucks

waxen plover
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1 boolean ruining the whole game

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actually no you're an immortal being it's now lore

hazy sky
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could be worse

rotund garden
waxen plover
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I've been awake since 10am yesterday, pulled an all nighter for this 😔

hazy sky
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took the day off to finish up work on the project kekw

rotund garden
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it's okay, I barely slept for the past couple of days lol

waxen plover
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i took the whole week off lol

hazy sky
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we all spent

waxen plover
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i mean i'm kinda proud of what i did alone

rotund garden
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we're all rotted in the trenches

waxen plover
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🔥

hazy sky
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i wanna try

waxen plover
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actually there might still be other bugs i still didn't play the whole game myself 😭

waxen plover
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read the controls on the page

hazy sky
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no

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i will play it as it is

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is the game loud?

waxen plover
waxen plover
hazy sky
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what do you mean

waxen plover
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read the note above

hazy sky
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ow

waxen plover
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now that i think about it i shouda added "hover"

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nvm

hazy sky
waxen plover
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hold E

hazy sky
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holding

waxen plover
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does the screen light up

hazy sky
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the progress goes over and starts over as well

waxen plover
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yeah

hazy sky
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ammo is still 0

waxen plover
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you click r, open the barrel and spam F

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you're not shown the amount of ammo you pick up, everytime the screen lights up you're picking up 1 bullet

hazy sky
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huh

waxen plover
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basically you pick up the ammo, open the barrel and spam f to put it in

hazy sky
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you should have accounted for stupid people like me clueless

waxen plover
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no there's literally no tutorial or indicators or anything so it's my bad lol

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like i said i rushed it, wasn't even gonna post the game

hazy sky
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i like the tone and feel

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the operation of the gun could be a bit more forgiving but i dig it

waxen plover
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got too invested into coding the game i forgot players don't just magically know how to play

rotund garden
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dude so far this is awesome

waxen plover
rotund garden
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the ambients, the sounds, all on POINT

waxen plover
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thanks man 🙏

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just forgive the lame twist at the end, i was planning a fight against a monster but time ticks

hazy sky
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zombies?????????????

waxen plover
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yeahhhhhh

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i coded this with 2 hours left on the clock i don't even know what it is

hazy sky
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i was about to ask how do i shoot myself but then it happened

waxen plover
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LOL

hazy sky
waxen plover
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i had a whole monster planned

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gonna add it in the finished version

hazy sky
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it keeps fading in and out of this

waxen plover
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oh fuck

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god damn it

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i forgot to assign the script to quit the game

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my fault 😭

rotund garden
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I gotta get good at the game, but man you COOKED here I really like this game

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one piece of feedback I'd give so far is to tune the reloading a bit, to not lock you from going in or out

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I dunno how to explain it

waxen plover
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yeah i know what you mean

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not being able to go back and having to redo the whole reload is annoying

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i was gonna change it but didn't have time

rotund garden
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when you open the chamber, you cannot make it go back or forward, if you moved the mouse a tiny bit, you gotta re-do it again

outside of this detail, the rest is awesome

waxen plover
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thank you, i'm actually gonna go back to work on the game right now

rotund garden
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I won't lie, that endscene was a bit too long, but I was tense looking everywhere

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everything was on point, you got something VERY good here, I loved it lol

waxen plover
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thanks man, gonna fix a lot of stuff for the next version 🙏

hazy sky
hazy sky
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here's hoping we wake up to 1500$ clueless

hollow plinth
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Does anyone here play both ultrakill and league of legends
I need an opinion regarding a mod I am making
I am currently modding kayle to be Gabriel and I don't seem to find a really fitting voice line when kayle triggers her Ult could anyone help me out ?

pure jackal
rotund garden
dusky pivot
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Textures turned out great and so did the model, Im rlly proud of this one <:

merry lotus
rotund garden
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it's so nasty I love it

dusky pivot
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Thankies :3

toxic hemlock
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bro did u really have to do a 3d scan of my bed and put it into ur game completely unmodified

dusky pivot
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Sorry I couldnt resist 😭

toxic hemlock
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the least u couldve done is pay me 25 million dollars smh

dusky pivot
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One small update, also made windows and made lightning better

waxen plover
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Cool and claustrophobic early summer morning vibes

waxen plover
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@dusky pivot look into light cookies, i think it'll make the visuals cooler

feral ermine
waxen plover
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ayy thank you man

hazy sky
meager minnow
dusky pivot
meager minnow
dusky pivot
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:3

dusky pivot
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More assets :3

hazy sky
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this does not affect the prayers, although i'm 100% sure i could translate them as well, but not gonna

rotund garden
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We'll see about translating prayers later on in the future maybe

hazy sky
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no

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we won't

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maybe the non-latin prayers but you HAVE to understand that you cannot translate these sentences 1:1 and in turn, it would make it HARDER in some languages right?

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like for example the Hungarian language really likes long sentences

hazy sky
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fucking FINALLY

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and only one of the subtitles got fucked up by the resolution change, i'm pretty happy about it

hazy sky
stiff thorn
# hazy sky

idk if it's a good idea to show off the entity all well lit

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kinda defeats the horror aprt

hazy sky
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well but otherwise you don't really know what you're looking at

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you're just looking in the dark

stiff thorn
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isn't that the point? you can see vague shapes of it approaching you, but not fully?

hazy sky
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i could try removing some light from back there

stiff thorn
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I just think the more vague the silhouette the better

hazy sky
stiff thorn
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when I was playing, my eye was more focused on the letters and the dark made it ahrd to see

hazy sky
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it's one thing to have a silhouette, it's another to not have any at all

stiff thorn
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I could only see somethingmoving towards me

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something that looks like an arm, something that looks like a hooded figure

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but you aren't really sure if that's what you see

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that's just my take on it tho

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maybe someone else who played disagrees

waxen plover
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yeah it's more ominous when it's dark

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putting the monster in a fully lit room in the tutorial is like:
"this is jim. jim is gonna be haunting you. type to make jim not haunt you"

hollow gate
merry lotus
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game wasn't good enough so i'm doing it again

hollow gate
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nice shaders

hazy sky
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mmmmmyes

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localization for hungarian done

waxen plover
merry lotus
toxic hemlock
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no way.......... skibidi plazmin..............

hollow gate
hazy sky
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yanking your grappendix

hazy sky
hollow gate
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I can do hebrew

hazy sky
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we'll see later

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needs some talking

hazy sky
hazy sky
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god the audio is horrible

toxic hemlock
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close enough, welcome back rambo the video game

green fiber
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Hope to see some time crisis 1's time management here

hollow gate
hazy sky
waxen plover
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i'm conflicted between letting the player move around / stay in 1 spot

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i think staying in 1 spot makes the player feel helpless, but then again being able to walk is more opportunities for scares

hazy sky
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also should i have different weapons like in TS3

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yes i really like time crisis 3

long rune
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hello? are pplz here?

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I need some help with mods ;u;

hazy sky
hazy sky
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gonna make it so getting hit either resets the timer or add some time

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literally making it a rail shooter

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what i do right now is basically:

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animate the player moving to a position

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the animation player sets the players values to disallow shooting and going into cover

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in theory, I can make the movement animations in blender as well

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the camera moves independently from the player, meaning I can do segments where the camera locks onto the enemies and tracks them

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very good proof of concept

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the enemies shooting logic I need to get down though, plus the visuals

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right now they're basically hitscan which is FUN

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I think I'll make the enemies bullets into projectiles

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and make them collide with the players area

waxen plover
hazy sky
waxen plover
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indeed i wonder

hazy sky
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good old time crisis

waxen plover
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i think i should add a timer to my game aswell

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for pressure

hazy sky
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could work

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making it into a full game?

waxen plover
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actually it might break immersion

waxen plover
hazy sky
waxen plover
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like a clock thing?

hazy sky
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clock on the wall, pocket watch something

waxen plover
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yeah that could work

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except there's some people that don't know how to read clocks

hazy sky
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it's only immersion breaking if it's plastered on your HUD

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make it those vacuum tube clocks

waxen plover
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or maybe add a red mark the clock hand is rotating towards as an indicator

hazy sky
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sure

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then again I only ever made gamey games so

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can't say I tried to make things that work diegetically

waxen plover
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i don't see a retro game being immersive but i'll try anyway

hazy sky
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the word immersive truly lost its merit nowadays

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a game is immersive as long as you achieve getting the player immersed

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graphics don't really matter, imscared is a very chunky pixelated game but it still got me immersed as fuck

waxen plover
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imscared tells you it's a game, hence the immersion

hazy sky
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silent hill feels immersive despite being a psx game

waxen plover
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you need a bit of realism in graphics to have a higher chance, which i'll try to achieve

waxen plover
hazy sky
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what you could do is

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replace the sans speech pattern and voice act the radio

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that would in itself already give more immersion

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I'll be honest I didn't even pay attention to what the radio said I just went on 0 thought

waxen plover
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it would feel out of place honestly, though some gibberish would work instead of the sans stuff

hazy sky
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would it?

waxen plover
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like talking, but you can't really tell what he's saying

waxen plover
hazy sky
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it's a radio, it's meant to convey information across distances

hazy sky
waxen plover
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no like, the audio is just random noises, but the text is fine lol

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it's like speech but you can't tell what he's saying

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some games do this i don't know how else to explain it

hazy sky
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no what I mean is

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voice acting those mish-mash voices would actually help ground the thing a bit more

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you already have screams and grunts in there, hearing a guy through the radio going abbabdlaabsldbsnsb kinda just reminds the player that it's just text being processed with garbled voice chunks

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then again if you wanna keep the text to speech thingy that's up to you, but even a low-tier voice acting gives more character than garbled noises mapped to letters

waxen plover
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honestly i played mouthwashing, it literally just plays small clicking noises and it's immersive

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i'm reading too much into this

hazy sky
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man it's been a while since I've beat that game

hazy sky
#

in your game you listen to a disembodied voice through a radio

waxen plover
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that can be solved by making the radio do some little animations to express emotion

hazy sky
#

oh wow rifle goes click I'll play with it while nothing happens

waxen plover
#

huh

green fiber
green fiber
hazy sky
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the special mode allowed you to upgrade your gun, ammo or use different guns altogether

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but you were locked to that gun for the run

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I think

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maybe you weren't actually but the switching was not as fluent as TC3

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like you had to pause and switch weapon from that menu

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BUT you had the option to upgrade your gun, your bullets and even unlock a shotgun and machine gun

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granted almost every enemy in vampire nights had a healthbar

merry lotus
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designed it after deus ex's dialogue system

hazy sky
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big miss to base it off of vampire the masquerade: bloodlines 😔

toxic hemlock
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big win to base it off the malkavian mod

merry lotus
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i like to make a silent takedown

hazy sky
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@rotund garden new litany update looks weird

rotund garden
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this motherfucker cooks so fast

hazy sky
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still so many things to do

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but i made the player 100% state based, meaning setting the state forces actions. so i can directly influence and force player behavior for example, when moving between sets, i can force the player out of cover and lock them into the moving state which disallows firing and reloading, also sets them invincible and untargetable

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untargetable means enemies cannot fire dangerous shots at the player

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they will always miss, but the visual bullets will do near misses around the player

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there is an inaccuracy modifier that influences these, so i can make enemies spray down wildly, or make focused shots

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the way they work is basically a random number rolls between min and max shots until danger shot

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at 0, it will be a guaranteed danger shot

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i used to have an early exit chance but it was too luck dependent and made the enemies unpredictable as fuck

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but the general thing is, i have 3 cover positions now, left, right and down, i can animate an empty in blender around the map, segment the animations into actions and basically the rail system is done

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i still need enemy spawning

merry lotus
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not sure how to decorate this bedroom

pure jackal
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A desk and a bookshell maybe

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A tv?

waxen plover
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more paintings

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hell maybe even some dumbbells

toxic hemlock
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add some empty mounts for those fish trophies that u hang on the walls

pure jackal
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A rocking chair with a little table and a candle next to it

toxic hemlock
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put a big moldy teddy bear in the rocking chair

daring bramble
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Idk

waxen plover
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Add a wooden box full glass pieces with a blood droplet on each piece

merry lotus
#

what

hazy sky
dusky pivot
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Oh I see, its a pretty GOOD recreation

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I genuelly though somehow you got the asset and I was really confused for just one second :p

merry lotus
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yeah I based the texture off of yours bc I thought it looked awesome

dusky pivot
#

yay :3

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You also based the model itself

merry lotus
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yeah

pale raft
#

Live
Laugh
Fish

toxic hemlock
#

ADD A FUCKING FISH FEAR ME HAT

hollow gate
#

guys, moral question : I am making a video game, and in it i made a secret room that shows a map of the fictional world. Would it be moral to use a swastika to denote a temple?

waxen plover
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no

hollow gate
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but it is an ancient symbol used in asian religion, and even google maps used to use to denote a temple

waxen plover
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you are not google, some people will just find it edgy and you'll lose the german audience 😭

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just make your own symbol, it's more fun

hollow gate
#

fine, i guess your'e right. but just to prove my point, here it is used in japan on google maps

waxen plover
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I know but most people will think of n-zi germany, only a select few know about the japanese thing

hollow gate
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yeha you're right

hazy sky
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unless you want people to also think your game is wolfenstein

hollow gate
#

anywaysssssssss here it is

hollow gate
pure jackal
#

why is 2fort in spin

hollow gate
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didn't find a better place for it to fit in

waxen plover
hollow gate
waxen plover
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i tried it

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got confused and left lmao

slate python
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Maybe some piles of old books and whatnot.

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Or a fishing trophy.

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The singing bass kind or whatever it’s called.

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Maybe even some old planks or pieces of wood that have rotten off the walls?

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Also, a broom somewhere.

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Or maybe even a little ice cooler with beer.

pale raft
#

Do you have his fishing gear anywhere else

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Like his rods and tackle and what not

merry lotus
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he leaves it in a shed closer to the ocean

solemn pendant
#

I cant get an answer from #ultrakill-modding so does anyone know how to connect to a server on polarite

pure jackal
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No, sorry

dusky pivot
#

Sunset and night

hollow gate
#

Fuck ya

dusky pivot
#

Old Shotgun textures

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New Shotgun textures

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I think this is a lot better

hollow gate
#

Guyse

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Anybody want to playtest chapter 2 of my game ayin dm me so I can send you the file its a speedruning platformer

hazy sky
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although I like both

waxen plover
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no players online is out!!!::;;;

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oh wait a few hours left

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bummer

hazy sky
hollow gate
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Art blcock

waxen plover
hazy sky
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I'd much rather make a 3d model and paint it than draw something

waxen plover
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you gotta enjoy the process

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there's something about putting lines and shapes on a canvas to create something cool that just tickles my brain

hazy sky
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it doesn't tickle mine sadly.......

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I have a hard time getting my mind onto the canvas, and 3D modeling just feels easier to me

waxen plover
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i see

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i find drawing easier, modelling is eh

dusky pivot
waxen plover
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who would model when you can draw goofy shit like this

dusky pivot
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Got it in game :3

waxen plover
dusky pivot
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thanks :3c

hazy sky
dusky pivot
#

:)

dusky pivot
pure jackal
#

How does the heater run off of love and why is it in optimum head crushing position

dusky pivot
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This is not a heater clueless

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Closeup of the books, Im rlly happy with them

rotund garden
#

holy

past flint
earnest lily
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⛓️ 🥋

waxen plover
#
#

your game is 11 on the list

rotund garden
#

WAIT HE DID A LIST?

waxen plover
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as in it's the 11th game phil'll play

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for the first stream yeah

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it's gonna start in less than an hour

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can't wait to see him play litany 🙏

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(i couldn't beat it)

hazy sky
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we posted the difficulty patch

waxen plover
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nope i haven't

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i'll just watch phil play it then do it myself later

waxen plover
rotund garden
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I fucked up and completely forgot to tell you, but this guy went and emailed Phil about the game being too hard and asked him if he can patch it, and he let him upload a version that JUST fixed the difficulty

waxen plover
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it's fine i patched mine aswell, i was just asking since i thought patching would put my game all the way at the end of the list

dusky pivot
#

I think Im almost done with this

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Very happy :3

waxen plover
#

ah yes, the love tank we all have above our beds
looks cool asf

dusky pivot
#

Thanks pyka!! :3

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Yes yes, we all have one of those

waxen plover
dusky pivot
waxen plover
#

hell yeah

waxen plover
#

@rotund garden can you ping me when phil starts playing litany, my attention span is too fried

rotund garden
rotund garden
rotund garden
#

@waxen plover LITANY TIME

pale raft
#

Yippee

pure jackal
#

HE'S LOVING IT

#

PERFECT FUCKING SCORE

merry lotus
#

LITANY SWEEP

rotund garden
#

dude DUDE

pure jackal
#

Quick akdov make a gif of the entity reaching for the player in fast motion with the caption YOU GOT GAMES ON YO PHONE

static crown
rotund garden
merry lotus
#

i was gonna take a screenshot of it in-game and cut it out but the text was in the way

rotund garden
#

well moreso the one I rejected and tweaked it

#

yeag the text will always be on the way

#

also MAN I wanna finish it's design for the more complete game, since we went for an all-dark material to it due to time constrains lol

hazy sky
#

like it's not a hard shader trick to give it a cool fading effect mixed with a fresnel effect to keep the shape vague at a distance until its too late

#

oh shit did i post the new book materials here?

waxen plover
#

game kicks ass, lot of effort went into it it deserves first place

hazy sky
#

fuck this is the one without the shader

hazy sky
dusky pivot
rotund garden
#

it's funny that the :3 rune is the first one that shows up

waxen plover
hazy sky
#

there's also the middle finger rune and the upside down smiley clueless

#

it's funny how i was like "that's definitely a middle finger, i'll name it rune of salt" and then you're like "yeah that's actually a middle finger lmao"

rotund garden
#

there are three head variations, this just shows one of them

stiff thorn
#

nice to see them up close

rotund garden
#

realized that the details about them having extra fingers wasn't noticeable in-game at all

#

outside of the Entity when you're about to lose and you can see it has a shit ton of fingers

long leaf
#

is this jame dev

#

oh it is

#

Thinking about restarting gamedev on my sidescroller/platformer

long leaf
#

will say i'm lacking a touch of motivation but I'm surprised im even considering it again

waxen plover
#

i love em

dusky pivot
#

Added some papers across the floor

#

Dont wanna add much moreI dont want to overload it :p

pale raft
rotund garden
#

lmfao

#

thankfully that's the only game that has that name

#

on itch

pure jackal
rotund garden
#

the third one was changed to this

pure jackal
#

talk about holey

rotund garden
#

didn't make it to the game jam due to time constrains

rotund garden
hazy sky
#

oh I see he posted it

hazy sky
rotund garden
#

oh I will, oh dear friend I will

#

post-jam update baybeeeeeee

waxen plover
hazy sky
pale raft
indigo notch
thick kite
#

@fair hound hey you seem experienced with gloom-engineering, may i request the full list of stuff i'm gonna need to mod the game properly?

#

or, to be more exact, what programs you used in order to make the two-handing mod?

fair hound
#

Ill DM you

dusky pivot
#

I made a freaking microwave

#

W

night hatch
#

W

proud cypress
#

W

uncut agate
#

blender cavity my beloved

waxen plover
rotund garden
#

Saturday he'll play more of the games from the jam

#

was the list updated?

#

can't find the link for it

waxen plover
#

i think he drops the list during the stream

#

praying gallu is in there 🙏

#

also MAN I haven't done topology in so long i'm seething

waxen plover
#

That's not how sonic's head looks

#

Its a character i made

stiff thorn
#

topology?

#

more like

#

I hate life

vapid basalt
#

Dude @fervent gust unblock me

#

I didnt nothing wrong i didnt like did not even meaaage u i think somebody manipulate i

#

U' like who told u to block me?

hazy sky
#

also not the best channel for it

dusky pivot
#

F R I D G E

merry lotus
#

making a game using raylib for my Creative Code final project

dusky pivot
#

Evil red bg

indigo notch
merry lotus
hazy sky
#

@misty sparrow you might wanna take care of this

#

thanks mate

misty sparrow
dusky pivot
pure jackal
#

Ooooooo

earnest lily
#

it's been a long time...

earnest lily
#

TURN ON DA TV IT'S DA MODAPPHUKKIN NEWS!!!!!!!!!!!!!!!!!!!!!!!

waxen plover
#

phisnom streaming again!!

#

my game is on the list,,

rotund garden
#

GALLU IS ON THE LIST

rotund garden
waxen plover
#

MAN

#

i'm restless, can't he just play gallu already so i can go on with my day 😭

rotund garden
#

fucking HELL come on PHIL!!!

waxen plover
#

how am I on the last 3 😭 😭

rotund garden
#

GALLU TIME @waxen plover

waxen plover
#

YES

hazy sky
waxen plover
#

yeh

#

can't wait for him to be disappointed by the ending

rotund garden
#

I TOLD YOUUUUUUU

#

the concept is great, you cooked

#

he LIKED IT!!!

waxen plover
#

ayy

#

i'm glad, really, i had low hopes

rotund garden
#

what you came up due to limitations of time for the ending was cool, like me making the big entity completely dark because I wasn't going to get the texture in time lol

waxen plover
#

yeah, should've atleast added an animation for them standing up and not just appearing lol

rotund garden
#

now that I realized, I didn't know about the ending being "unfinished" until I beated it

#

4 / 5 / 4 !!!!!!

#

You cooked friend, congrats!

waxen plover
#

thank you man

#

really happy rn

rotund garden
#

you're part of the top basically with that high of a score

waxen plover
#

@rotund garden do you think i should add more content and mechanics or just add a more fleshed out ending and release it

#

do you see yourself playing the game for like an hour+?

rotund garden
#

I do be thinking rn

#

I don't know if there's enough things to add to make it even better, outside of maybe finishing your vision for the ending

#

extend it for a couple of more levels, like the enemy soldiers standing up could be one more level where you gotta aim strictly to the head

#

and then have the final level be the creature you wanted to add, if you want to fight it or be like a playable sequence where you hear the babies crying and all of that

#

you could turn it into a short but sweet experience, and then add a score based mode where you last as long as possible against endless waves

merry lotus
indigo notch
hazy sky
#

fuck if i'm gonna configure these one by one for each, i'll make an enum for options and an array for the set values and set it up like that

hazy sky
hazy sky
stiff thorn
#

also happy birthday brutha

stiff thorn
#

yep

hazy sky
#

doesn't look as good as the original

hazy sky
stiff thorn
#

from what I'm seeing

hazy sky
#

problem is i can't find any good footage that i could take a closer look at

#

might just download PCSX2 to look at the bios

stiff thorn
#

'course

hazy sky
#

idk why i did this tho i just thought it'd be fun

stiff thorn
#

pcsx2 is the GOAT

stiff thorn
hazy sky
#

well yea but i cannot really do much with this

stiff thorn
#

so what

#

did it take a lot of time?

#

if no then it don't have to have a purpose

hazy sky
#

it was like a half an hour thingy

#

it's kinda bumming me out that i couldn't fully replicate the look of the clock

#

look at those reflections and shine

dusky pivot
#

Been doing a bit of progress here, mostly working on the dialog system and shaders rn tho

dusky pivot
waxen plover
#

No problem!

gritty hinge
toxic hemlock
hazy sky
#

you mean the clock crystal's material?

toxic hemlock
#

i doubt theres much of an actual scene for them to reflect

#

probably just plugging in that noise texture ont he background as the reflection source

#

also bevel the ends of those crystals too so they have some extra facets

hazy sky
#

I'll check something later

#

could add like a cellular noise so jt looks like the crystals are cut into shape

#

could also add some normal maps as well

waxen plover
#

rewriting the custom text system for gallu

#

the words are empty..

hazy sky
#

is it 3d

waxen plover
desert shard
#

Making a small action arcade game

polar jasper
#

handss

waxen plover
#

fuck sake

dusky pivot
#

Done with the kitchen!, time for living room

hazy sky
#

luckily i never ran into anything like this in Godotclueless

waxen plover
hazy sky
#

I actually wanna try that on godot

dusky pivot
sharp vortex
hazy sky
#

I need to try that

sharp vortex
#

I wish I could remember exactly what happened when it did, I just remember thinking "holy fuck that is not a graceful crash". Don't know if it was circumstantial or not

#

Like Unity you run a endless loop and it just stalls, you immediately see the stall and go "oh I must have fucked the loop"

#

I need to get back into vidya dev again soon

hazy sky
#

I mean godot lacks stalling or other professional game engine features but I wouldn't want it any other way around

sacred citrus
#

Hey what would we say is the best way to mod ultra kill

muted stirrup
rotund garden
#

My game is for TYPING AND HORROR FANS, algorithm PLEASE FIND THEM!
My game is for TYPING AND HORROR FANS, algorithm PLEASE FIND THEM!
My game is for TYPING AND HORROR FANS, algorithm PLEASE FIND THEM!
My game is for TYPING AND HORROR FANS, algorithm PLEASE FIND THEM!

#IndieGames #Horror

-# 🌳 Muri: Wildwoods - a cozy cleaning adventure (@speldosagames.bsky.social)
My game is for POWERWASH SIMULATOR FANS, algorithm PLEASE FIND THEM!
My game is for POWERWASH SIMULATOR FANS, algorithm PLEASE FIND THEM!
My game is for POWERWASH SIMULATOR FANS, algorithm PLEASE FIND THEM!
My game is for POWERWASH SIMULATOR FANS, algorithm PLEASE FIND THEM!

#IndieDev #IndieGames

▶ Play video
#

decided to start posting about Litany a bit, until we make an actual proper account for it

dusky pivot
#

Been working on this shader all night

#

Using depth buffer I managed to make a fog effect that instead of applying colors it makes objects have chunkier pixels the further away they are

indigo notch
#

Ooo that's a sick effect!!!

dusky pivot
#

Thanks ♡

hazy sky
#

looks pretty good

#

i should rework my retro shader as well

#

what i really want to do is to apply dithering not as a fullscreen effect but onto the colors itself

tidal dew
#

yall have some good mods ?

dusky pivot
hazy sky
#

that's interesting

dusky pivot
#

It took me all might

#

Its basically a pixelozation shader that uses the depth buffer to calculate its intensity

#

If you pay attention you can see that through the door things have pretty chunky pixels

#

Theres also fish lense and crt rgb pixels

hazy sky
#

it's a unique look, not sure about the depth based pixelization but it looks okay here considering it's a small enclosed space

dusky pivot
#

It cant exponentially scale

#

The max pixel size is clamped

#

So basically it wont look like shit on big spaces

stiff thorn
#

now I wanna see what happens if you have the two extremes close together

#

minimal pixelization with extremely chunky pixels

#

adn the distance is like silent hill fog XD

dusky pivot
#

I can enable it in some scene with bigger distances later

#

Tho dont expect it to have gigantic pixels

#

As said before, the depth is clamped

finite breach
#

Hello

rancid musk
waxen acorn
#

test

#

5 second cooldown not bad

#

I also uhh

#

downloaded ultrakill demo

#

yes.

#

demo.

#

Im kinda broke

hazy sky
#

trying to think of ways to make reloads in Legion more modular

#

because i would like it if some guns like the shotgun made one-by-one reloads

#

well, not ALL of them of course

#

but the double barrel should totally have one of these

#

speaking of Legion

stiff thorn
#

do it for the vine

wind patrol
#

4

#

i misclicked, i apologize

#

i want to make an ultrakill mod but idk how

#

i know a bit of c#

hazy sky
wind patrol
#

ty

stuck rover
#

is there a ak47 mod from cs1.6 or nah.

#

I wanna use it for ultrakill if there is any

hazy sky
#

@stiff thorn holy FUCK man there's a literal fucking config file API in godot??????????

#

might convert litany's config to use this api and potentially circumvent the false virus positives

stiff thorn
#

There's a whattidy what now

hazy sky
#

you can make an INI file for your game

#

so instead of storing settings in a json file, you can make an INI based approach

stiff thorn
#

Thanks

#

Another godot documentation W

hazy sky
#

reworked the pause options

hazy sky
#

soon we are working

#

hell yea it's being set

#

messag

#

not sure why it happens

#

sometimes the timer i'm using for the RPM calculation misfires

zealous sundial
#

hello devs. i would like to ponder with you. upon watching me play ultrakill cybergrind, a friend of mine said that my style of play feels "algorithmic"

i did get his point, i do have pretty cut in stone ways of dealing with each enemy. it did make me wonder how a bot would play ultrakill

specifically a bot i model after my playstyle, cranked to eleven. aware of every cooldown, every coming attack and enemy in the vicinity and performing near-perfectly.

would this be accomplished with a traditional mod, and where to start? i dont have an affinity with coding but i might be willing to try it out.

(i also sent this to the ultrakillmodding channel, but that channel's mostly being used for mod support.)

dusky pivot
stiff thorn
hazy sky
stiff thorn
hazy sky
#

gonna make a bell ding sound on nutshots

stiff thorn
hazy sky
hazy sky
stiff thorn
#

where'd you get this from anyway

hazy sky
#

discord

waxen plover
waxen acorn
#

I really had fun of ultrakill

#

demo version..

#

its pain how I can play a bit

#

still better than nothin

hazy sky
#

@vague meteor who you

vague meteor
#

wha

#

I was randomly clicking stuff on the search bar

hazy sky
#

aight

hazy sky
hazy sky
#

idk why (don't ask) but i went ahead and repainted the vertex colors on the map by hand for each light source and moonlight basically

#

could have rebaked it per light source but it's just not the jedi way

#

although now i'm curious.............

hazy sky
#

i have no fucking idea how they made it back then but old games always had the vertex colors also light up the characters as well

#

but this feels straight out of the game

hazy sky
#

i might actually just say fuck you to PBR textures

#

and keep everything like this

#

this has much more soul than PBR

#

or i could design it with both in mind

waxen plover
#

funfact: the way i achieved the smooth moving text characters in gallu is by creating a textmeshpro textbox for each character

#

of the dialogue text 😭

hazy sky
#

trying to make it so in the legacy branch, the lights are using per-vertex shading

#

so the explosions and shit like that should still add into the vertex colors

night hatch
#

man that looks so good how much did it took you to make this?

hazy sky
#

the map, an hour since it's an already existing map from Medal of Honor: Underground

#

i fixed it up, fixed the UV's, enhanced the geometry a bit etc, created the clips for the player and the level

#

the painting of the lights took a little over an hour

#

i was going side by side with the original

#

but man is it worth it

#

i think i'm implementing this for all of the levels

#

just going around painting light onto shit is so relaxing

#

made a level class that supports selecting meshes for legacy rendering, you'd generally only apply this onto the level itself

#

and when you toggle legacy rendering, it swaps out the material

#

shit's gonna go hard

pale raft
hazy sky
#

its moreso a comparison for myself

#

left has no lights added, the right also has lights added to the scnee

#

scnee

#

what i can do is toggle the light layer when toggling the legacy rendering

hazy sky
#

what good shadow clips can do without needing extra geometry on the level itself

#

shadow clips aren't rendered, they're invisible but they cast shadows

#

really gearing up for the maps i'm gonna make here with all the cool shit

#

thats a lotta shadows!!!!!!!!!

hazy sky
#

engine documentation on my debug stuff

slim lanceBOT
#

@pliant saffron, please keep all discussions in English.

indigo notch
polar jasper
#

funny girl looking thing i like it

waxen plover
#

finally

severe tiger
hazy sky
past flint
hazy sky
past flint
hazy sky
#

do you mean the lighting only affecting the level on the vertex basis?

hazy sky
#

ah yea, basically i painted them in blender

past flint
hazy sky
#

using the model's vertex colors

#

in the shader, i feed this into the emission property

past flint
#

interesting, i was trying to get baked lighting for my games so 🫠

#

any tips?

hazy sky
#

depends on what you're going for

#

BUT if you need lighting, seek baking in-engine at all costs

#

you see, this lighting you saw on the video supplies ZERO lighting at all, it's only visual

#

the only reason it works is because added lights in the level since the legacy rendering can be toggled

#

the lights do not get toggled to disabled

#

so your best bet is to look into baking solutions in your current game engine

hazy sky
#

man progress is so satisfying

#

cleaned up the HUD better so now each element is separate, and uses it's own class (AmmoWidget and HealthWidget) to control features BUT uses the same compound variables as all the other. what differs is the functions you call in them to dictate their behavior

#

also added a neat little feature into the weapon handler, a gameplay setting the player can toggle in a true Quake 2/3 fashion!!!!!!

auto swap weapon on pickup: never, if stronger, always

#

weapon strength basically ranges from grenades/disposables -> pistols -> smg -> rifle -> shotgun

#

AND also squashed a lot of bugs thanks to my custom debug suite, so everything works BUTTERY smooth so far

#

so far, until jian comes along and breaks my weapons in half again

quasi marsh
#

-. .. --. --. . .-.

hazy sky
hollow gate
#

new secret room

hazy sky
#

shit looks like gear of war 1 with the color banding

#

also yes it's using the pistol animations for now while i'm making the other ones work finally

night hatch
hazy sky
#

generally had enough of the shenanigans with the player controller so i separated it and set it up to a different node so the player handler remains relatively clean while all the movement code is in the movement node

hazy sky
hazy sky
#

at least they work for now, all i have to set later is the flag that they're not a pistol

hazy sky
#

@stiff thorn holy SHIT i can save audiostream randomizers in the file system?????????????????

#

what the FUCK why haven't anyone told me YET

#

oh my god dude

hazy sky
#

you can save audio stream randomizers as a resource into your folders

#

this is game changing

stiff thorn
#

I just looked it up

#

holy fuck i've been doing this manually

#

I didn't know this existed

hazy sky
#

same

#

i was fucking around like man i wish i could save this

#

so like almost 3 years later i found out about it

stiff thorn
#

yeah did you know godot has a node that tells you if it's visible on camera?

hazy sky
#

what

stiff thorn
#

yeah

hazy sky
#

wait WHAT

#

which node

stiff thorn
#

lemme check the name

stiff thorn
#

Godot's becoming the blender of game engines now

#

with the infamous "there's a button/simple step for this specific problem"

#

2D also has this

#

super useful and I only learned of it like a few days ago

brave solar
#

Modding

hazy sky
#

that's pretty nice actually

#

does it account for overdraw?

#

like does it trigger behind walls?

stiff thorn
rotund garden
#

@waxen plover phisnom mentioned you as potential honorable mention

#

he mentioned Gallu before Litany, he REALLY liked that ending section

waxen plover
#

AYYY burlyjohnathan

waxen plover
hazy sky
rotund garden
#

around the time before he plays the first game

#
rotund garden
hazy sky
#

bruh

#

93?

#

wasn't there like 138

merry lotus
#

have there been any other perfect scored games

hazy sky
#

probably

#

we can't possibly be the only ones

hazy sky
#

also i fixed one of the biggest annoyances in my game

#

the fucking shotgun

#

whenever you shot that thing, it deafened you with the bullet ricochet sounds

#

since i was already pooling the sounds, i've made it so the system looks for the following sounds to play, check their distance from each other and actually skip playing the sound altogether

#

so you'd get like 3-4 ricochet sounds as opposed to 12 or 16

#

since the audio pool is limited to 32, this is also pretty cool for saving space for extra sounds

waxen plover
#

i have some cool shit cooked up

rotund garden
indigo notch
trail fern
#

as

pure jackal
# hazy sky wasn't there like 138

Supposedly he had some friends check to see if they fit the theme since there was a decent chunk of games that didn't follow the theme at all and were DQd the kther dau

hazy sky
azure wasp
#

anybody have a helper function for setplayerrotation

#

in ultrakill

tranquil oracle
#

NewMovement.Instance should give you the player

azure wasp
# tranquil oracle Are you just asking for a way to change the player's rotation?

private void AimAt(GameObject target)
{
Transform player = NewMovement.Instance.transform;

Vector3 diff = target.transform.position - player.position;
Vector3 dir = diff.normalized;

float yaw = Mathf.Atan2(dir.x, dir.z) * Mathf.Rad2Deg;

float pitch = -Mathf.Asin(dir.y) * Mathf.Rad2Deg;

Camera cam = player.GetComponentInChildren<Camera>();

if (cam != null)
{
    Vector3 camRot = cam.transform.localEulerAngles;
    camRot.x = pitch;
    cam.transform.localEulerAngles = camRot;
}

Vector3 rot = player.eulerAngles;
rot.y = yaw;
player.eulerAngles = rot;

}

maybe visually yes it's setting the rotation but when when i turn my mouse and look at Player rotation in game explorer it's evidently still turning.

tranquil oracle
#

If you want to rotate the player camera you likely want to use CameraController.Instance.SetRotation

azure wasp
#

ty mwa mwa

bold light
#

when fraud?

#

oh wait

#

wrong chat

dusky pivot
#

Someone should really check this bot to not mute when u send a pic folder -3-

hazy sky
#

at least it doesn't delete the message

dusky pivot
#

Yeah

hazy sky
#

dealing with massive headaches........ so i guess i'll just work on small shenanigans like different UI styles as an optional choice

#

gonna make a Goldeneye 64/Timesplitters 2 inspired ammo counter

hazy sky
#

this hud framework i've built is so fucking goated.............

#

wait lemme remove the green flashbang......

#

it works very similar to the one in Timesplitters 2 because any magazine that's 10 or below in capacity gets assigned the one you see on the pistols, anything that's 30 or below has the double row. anything above 30 just gets the side by side ammo counters, and throwables/disposables show total ammo

#

starting to really get the hang of UI

#

i still need to make the old UI functional tho

pure jackal
hazy sky
#

it is this shotgun chopped up

hazy sky
#

i honestly didn't think that third person would work

#

it's funny that it does considering i'm literally making the gun turn TOWARDS the fucking mouse position in 3D space, but for some reason i didn't expect it

hazy sky
#

it is KINDA similar i guess but not the plaz shotty

hazy sky
#

i hate that all this time i used a VERY complex bs 3D trail to drive my bullets

#

and then i'm like, hey, what if it was just a cube

gleaming owl
#

make it dumb, always works catsup

hazy sky
#

basically replaced 4 of my GPU particles with simple mesh nodes and interpolate their size and rotation via code and i already have like 80% increase in performance

#

it's brutal, before this, the game lagged whenever i sent 50 bullets into the SKY!!!!!!!

#

not even when popping around the room, just flying in the sky

#

with the new static trail that i scale according to the speed of the bullet, i can safely send like 200 bullets without lagging

pale raft
hazy sky
#

so it seems like spawning effects does hurt performance

#

but the bullets are so bouncy without it

#

i might introduce bullethole and vfx pooling to avoid this

dusky pivot
#

He is cooking

hazy sky
#

what's cookin,,,,,,,,

dusky pivot
#

Im cooking as well

desert shard
hazy sky
stiff thorn
#

I probably will tho 🥀

hazy sky
stiff thorn
#

I hope I NEVER have to optimize ANYTHING

hazy sky
#

oh yea

#

i had to ditch particles on a lot of terms

#

GPU particles are so fucking heavy for some reason

#

so i just replaced them with simple physics process stuff

#

like the sparks on the wall were two particles emitted from the same emitter, rotating and shrinking in size

#

so i just did the same thing in physics process and the overhead dropped by like 76%

stiff thorn
#

???

hazy sky
#

yea

#

they are HEAVY for some reason

#

i still have particles for like chunks of the wall popping out but overall i found out that it's cheaper to literally fake particles

stiff thorn
#

ffs

hazy sky
#

average godot shenanigans

#

doing stuff like rain and mist effects are still pretty good so

#

i think in the long run, the particle emitters are made for large amounts of particles, not just 2 or 6 or 12

#

for small numbers the overhead is just too much, but for rain for example it's much cheaper to go a GPU particle than doing it by hand i think

stiff thorn
#

I see