#general-modding

1 messages · Page 32 of 1

merry lotus
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not sure yet

I'm not that well versed in pathfinding so I want to do some research on different algorithms and how to generate navmeshes

tranquil oracle
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If you want to use a navmesh, recast is the "standard" library, both Unity and Unreal use it for their implementation

limber bramble
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I have no idea what the internal mechanisms are like for generating a navmesh

tranquil oracle
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It's open source and has a sibling library called Detour that gives you agents

limber bramble
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A* however is pretty simple once you grasp the general concepts. I've implemented it from scratch twice now, but those were in 2D projects with tile based maps

merry lotus
tranquil oracle
merry lotus
limber bramble
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yeah it's hard to balance work on multiple projects

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I'm never at full efficiency unless I can sit down and focus on one thing

tranquil oracle
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Lucas knows that more than anyone at this point lmfao

spare scarab
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by lord he does

limber bramble
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it's ok, nature is healing. I have returned to full time NBTDS and have already worked on 100 different graphics and optimization nerd things

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day 1 back to the project and you KNOW I'm tweaking that realtime global illumination picardy

limber bramble
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it's true the new e1m3 is almost done and it's legitimately 1000000x better

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I was going to post screenshots of it yesterday but the time passed me by

spare scarab
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the new ending of it you've been workin on?

limber bramble
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nah just the map in general

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i think the last public post was legit like 6 months ago

spare scarab
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i dont even remember what was the last thing we posted

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was it the gnome room

limber bramble
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yup it was ten thousand gnomes

wraith beacon
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Okay Plazmin when're you implementing Mipflooding.

limber bramble
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waiting for plazmin to implement voxel cone traced GI

tranquil oracle
wraith beacon
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I've been messing around with it a little, it does really seem to be one of those cases where something compresses better and looks better.

hazy sky
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this is so fucking cool

blissful arch
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my ego will not let me use external libraries for anything

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i'm writing my own entity component system rn

wraith beacon
blissful arch
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i wonder what that is

wraith beacon
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And is also really simple (both in theory and also in computation)

blissful arch
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yeah it actually looks cool

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not a priority tbh

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maybe when i implement my own texture loader and encoder

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won't be before my model loader and encoder though :)

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actually...

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i think i'll do the texture loader first, seems more simple

hazy sky
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okay chat I think at this point a major rewrite is necessary in my game

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fast iterating is a curse

slender knoll
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whats with #general-modding catching all the weird random posts that dont make any contextual sense

merry lotus
slender knoll
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is the channel name unclear?

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faaaair

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I think it would be better as modding-general but I suppose we want to keep the name formatting uniform

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the other modding channels are named like this is

merry lotus
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i still think this channel should be renamed to #game-development or something like that

obv modding would still be allowed here

slender knoll
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also not like this is an issue lol

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catches one weird message in a blue moon

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yeah I do think it would be better that way because this is more about people sharing their dev stuff and not modding existing games

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altho that does happen as well but its not the majority of what goes on in here

merry lotus
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got recast to generate a navmesh and export it as an obj

but for some reason it looks like this

waxen plover
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you're using a model for navmesh?

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isn't procedural better

merry lotus
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no i'm generating it using a library called Recast and it just gets exported as a .obj so i can view it

waxen plover
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ah alright

dry spear
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Whoopsie daisy didn’t realize this didnt fit here

dusky pivot
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I added a little bit more of deco, Im gonna do a big rework to the cave soon and with that it will be included and actual proper start for the game and some other thingies

dusky pivot
earnest lily
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you're doing well 🫡

dusky pivot
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Ah jffgbs4jfsxn

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Thank you

dusky pivot
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I still have to add audio to mine

blissful arch
limber bramble
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Dom's animations are so good

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very juicy

merry lotus
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wrong chat

toxic hemlock
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breaks your spine

unique trellis
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Been on a hiatus on development but I'm finally gonna get back into investing my time on working on Hot And Ready.

First things first I got new jumping sounds done by Robin Nelson and it's a huge improvement from my placeholder one I made.

merry lotus
hazy sky
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completely new model if you don't mind

merry lotus
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it's all good

hazy sky
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old one was good for reference

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any details you'd like on the gun?

merry lotus
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just rust and blood stains

hazy sky
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can you handle like detail maps that overlay ontop of the gun

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or does the engine not do that in any capacity

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but yea rust i could add

merry lotus
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what would you need to use detail maps for

hazy sky
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blood overlay

merry lotus
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can't you just make it part of the main texture

hazy sky
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im good at drawing stuff onto it but liquids i cannot really get down correctly

merry lotus
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by stains i meant like

dark red splotches on the gun

i don't think you'd need a detail map for that

hazy sky
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i'll see if i can make them look good

hazy sky
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does the engine support normal maps

merry lotus
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no

hazy sky
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ok

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i'll do some weighted normals then

unique trellis
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That looks really good

hazy sky
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with absolute 0 lighting

merry lotus
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fuuuucckkk that looks good

unique trellis
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I can hear the most satisfying and boomy fire sound coming out from this thing

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Are you helping plaz with modeling the guns?

hazy sky
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kinda

merry lotus
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what do you all think of this idea I had for a new logo

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here's the old one for comparison

hazy sky
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and now we press the magic button

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previous version

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mostly changes in lighting

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need to somehow merge the two

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wait i was missing a subdivision level

unique trellis
merry lotus
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yeah the END part didn't come out that well

i'm not sure how to improve it though

hazy sky
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need to give it some definition because it looks too smooth

rotund garden
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blood is usually more Darker and Dense

hazy sky
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now comes my favorite part

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small details that will never be noticed realistically

hazy sky
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okay holy fuck

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fit snugly within 256x256

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fuuuck man it looks so good rotating with the HDRI

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i love normal maps,,,,,,,

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actually i think it came out too realistic for your setting

merry lotus
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no it fits perfectly

and looks amazing

hazy sky
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aight imma pack the files and send it over to you

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i'll let you do the armature however

unique trellis
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Reminds me of the postal 2 sawed off

merry lotus
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awesome

thanks solace 👍

hazy sky
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holy fuck its almost 3 am

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oh shit i just realized it might look cool with the quantization filter

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helloooo high poly

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minor difference in poly count

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actually with the details baked i could probably cheat some more polygons off of it

merry lotus
hazy sky
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oh shit

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big gun

merry lotus
hazy sky
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dude that looks so gooooode,,,,,,,,,,,

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should have added a trigger at least to the gun

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lemme quickly do that

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you'll only need a texture replacement

merry lotus
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ignore the hovering stitches

hazy sky
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much better

merry lotus
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how the hell do i find a good position to put the gun in

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this looks pretty good

gonna add arms later

blissful arch
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will you do the raycasts from the camera or the muzzle i wonder

unique trellis
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Please be from the camera

blissful arch
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lol like marvel rivals

hazy sky
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man this is another magnum opus for sure

dry spear
hazy sky
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this gave me the motivation to do my luftwaffe drilling

toxic hemlock
hazy sky
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looks like some smooth crystal coated in goo

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some definition is needed for the shapes

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big day

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the font that i use in my game is edited within godot, BUT, the scale is set in stone otherwise the pixelated font turns crisp

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figured out a method to export the font, onto a transparent PNG using viewports and i could save my fontsheet into a png beegpog

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so fucking good mane

merry lotus
hazy sky
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that's so fucking good mane,,,,,

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can't wait to see lead fly from it

merry lotus
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i think this one came out pretty good

toxic hemlock
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that goes so hard

pure jackal
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Solace makes a banger model again
A christmast gift for all
And that NEW LOGO GOES HARD AF

hazy sky
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it was a christmas gift alright

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nooooooooo godot crashed

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doesn't matter tho luckily i've imported and did the font stuff

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so now i have free reign over the font without having to do bullshido stuff to the buttons

stiff thorn
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Bruh since when has godot decided that everything in physics_process is a suggestion

hazy sky
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depends, really

hazy sky
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@merry lotus im gonna have to recall the model plazmin,,,,,,,, its too high poly

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even tho i think 130 faces are VERY low poly even by my standards

merry lotus
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if you want these polygons you'll have to pry them from my cold dead hands

hazy sky
merry lotus
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now set the texture size to 32x32....

merry lotus
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animation is hard........

unique trellis
merry lotus
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something about it just doesn't feel right imo

unique trellis
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Not powerful enough or looks off?

merry lotus
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yeah it just doesn't feel that powerful

toxic hemlock
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add like a frame of anticipation and draw out the recoil a couple frames, feels like the character's moving the shotgun up rapidly rather than the force of the rounds pushing it up

unique trellis
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Maybe make the recoil more sudden?

toxic hemlock
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i think its actually too sudden tbh

unique trellis
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You could try looking up videos on videogame double barrel reloads to maybe get a reference of what you want

toxic hemlock
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usually when i animate a gun shot the first frame i actually have the gun pointing down a bit to give a bit of anticipation without too much of a disconnect between input and action

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small trick i picked up from looking at CS:S skins

merry lotus
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actually it's too sudden you can't really see it

unique trellis
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Maybe have the hands move back to indicate the powerful blast

toxic hemlock
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yeah something kinda like that, i think maybe either making the upwards recoil a little less exaggerated or giving it more time to reach it's peak will help sell it more

hazy sky
unique trellis
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I'm dreading to go into the animation part of game dev

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making and rigging the models is enough of a chore

hazy sky
# merry lotus ?

honestly i would take a frame or two to move the weapon back, and then apply the upwards force

toxic hemlock
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honestly animation is way more fun than rigging

merry lotus
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animation is a lot more fun with curves than keyframes

toxic hemlock
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keyframing is usually just like roughly outlining your desired motion, curves is where you really bring it out and refine it

unique trellis
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I've def going here for advice on animation when I get to that point but it's going to be a bit awkward since I use a different rigging method

merry lotus
hazy sky
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to me its honestly a bit too exaggerated and covers the screen for a sec

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mainly the unsilenced version of the beretta is the point of the video i couldn't be arsed to trim it

merry lotus
hazy sky
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that looks aight

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hey how do you import it like that

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i have to fuck around with bone attachments and shit like that in godot you have no idea how much time i wasted by just putting the gun into the hand

merry lotus
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what do you mean

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oh

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i just have them both using the same rig
it's not that good but it works

hazy sky
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huh

merry lotus
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what

hazy sky
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why this shit so complicated

merry lotus
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@hazy sky i want to post the shotgun on bluesky

how do you want me to credit you

hazy sky
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can you like tag people on there

merry lotus
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yeah

hazy sky
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let me make on real quick because i wanted to make one for my game anyways

hazy sky
unique trellis
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The clamp?

merry lotus
dusky pivot
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Dithering :D

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Does not work with transparent stuff yet...

hazy sky
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the lerp

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linear interpolate

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if the rotation X of the camera is over/under the threshold (min/max look angle), then upon landing, it will lerp it back to the closest value

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however i need to clamp the Z roll tilting while in the air otherwise the entire thing goes to shit

unique trellis
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I see

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so instead of a instant snap it's a smoother snap

hazy sky
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the lerp is literally that, it eases the two values together frame by frame

royal thunder
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how in gods name do i mod fallout new vegas

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im a literal infant to modding aswell so if your gonna explain it to me explain it like your talking to a child

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ok are you here?

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i’ve opened Nexus

dusk dove
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i have porn in my clipboard hold on

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gotta offload this before i start getting links

royal thunder
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lol

dusk dove
royal thunder
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also i will be taking photos on my phone if my screen like an ape beacuse i dont got discord on my pc yet

dusk dove
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this does basically everything, and the forums here will help you with anything else

digital swallow
royal thunder
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im in that site

dusk dove
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also get 7zip

digital swallow
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and nvse

royal thunder
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not yet

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i don’t got non of those yet

dusk dove
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its the main improvement over NMM

digital swallow
dusk dove
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if you want to know fuck all until it goes wrong just use vortex

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but you should install 7zip anyways

royal thunder
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ok

dusk dove
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because zip files are common

royal thunder
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do i just search up 7-zip?

digital swallow
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just click the link i posted

royal thunder
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im on my phone and doing the stuff on my pc

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i haven’t got discord on the laptop yet

digital swallow
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yes just google 7zip

royal thunder
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ok so what one

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the top one?

digital swallow
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the top one

royal thunder
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mines different but ok

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got it

dusk dove
royal thunder
dusk dove
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and x86 is an alternate windows version

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so never install 32-bit or x86 anything ever

royal thunder
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i got the 64-bit one

dusk dove
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this is a basic term though so memorize it

royal thunder
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ok so what next now that i downloaded this

digital swallow
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yeah 32bit / x86 is not really relevant in 2024 unless you have a really old shit computer

royal thunder
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do i get the NVSE?

digital swallow
royal thunder
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ok

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manual download i take it?

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i’ll take your silence as a yes

digital swallow
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download latest version

royal thunder
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it’s downloading

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what now

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i got the two files here, what do i do now

dusk dove
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refresh

royal thunder
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wdym refresh

dusk dove
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this is your first test, we cant help you or you wont learn

royal thunder
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ok i refreshed i think

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the little swirly guy?

dusk dove
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its an arrow but yea

royal thunder
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yeah i refreshed

dusk dove
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something specific should have happened

royal thunder
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i don’t see much different

digital swallow
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click the 7zip exe and install that first

royal thunder
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its installing

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its installed now

digital swallow
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now install vortex

royal thunder
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got it insalling

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got it now

dusk dove
royal thunder
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i already had it when trying to do stuff for myselfd

royal thunder
slow willow
royal thunder
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oh ok

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i got vortex/nexus open what now

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guys what do i do now

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is it manually set location?

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or open on nexus page

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help

dusk dove
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vortex has help buttons for everything

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u are in their hands now

slow willow
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u search for mods

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it’s so easy a kid could find it

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assuming u function

hazy sky
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fucker goes hard don't he

toxic hemlock
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i bet he fucks like a tiger

hazy sky
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a gun for dudes who pack balls (me)

unique trellis
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Cool quake style brick wall texture I made

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Making textures is really fun

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Removed that weird spot on it

hazy sky
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can i be honest

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it looks good but god does it hurt my eyes when its enlarged

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very noisy

unique trellis
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@hazy sky Added some Gaussian to it

hazy sky
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yea but now it lost its sharpness

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can you apply it to the bricks, and then to the grout?

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not the entire image but to just selections, so the gaussian blur doesnt bleed the two surfaces together

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like first select the bricks, apply a slight blur, then select the grout and apply to that separately too

unique trellis
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Doesn't seem to be a difference

unique trellis
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Applied some noise remover on the grout instead of blurring it

unique trellis
dusky pivot
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You can try decreasing the contrast between the dark and bright colour a bit too

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Dithering is doing really cool stuff I love it

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Also little screenshot about gameplay tutorial stuff that hopefuly will be done somewhat soon!

blissful arch
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maybe have thr shotgun go down a bit (slowly) between the recoil part and the unloading part

waxen plover
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and that barrel goes back too smoothly

earnest lily
hazy sky
waxen plover
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🙌

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gotta remake mine, almost from 1 year ago

hazy sky
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i love this gun so much

waxen plover
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same

hazy sky
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actually mine is almost a year old as well

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i made it in april

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.

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looking back the dev footage holy shit

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i really have come such a long way

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i know i keep saying this but the amount of shit that got added, refined and removed is astonishing

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growth is such a good motivator

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i remember the c96 taking like 2 or 3 days plus a long few hours later to make proper, but now i can make a much more detail-rich model for less than half that time

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i should probably remaster the assets to match my current aesthetic

hazy sky
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i hate youtube videos that say "i made this game in a week" and then start off by "first of all i purchased these asset packs"

waxen plover
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like this is the type of models i used to make a few months ago

hazy sky
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he's wearing the pants in this household

waxen plover
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so true

unique trellis
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I should get working on fixing the slide to actually work like a slide

dusky pivot
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The physics are still a bit wonky but we are getting somewhere :p

unique trellis
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Anyone familiar BepInEx help me out? I can't seem to get an output on the logger and I've tried so much things to get it to work.

waxen plover
#

the little man

hazy sky
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cha,t.,,

pure jackal
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Loogi

dusky pivot
hazy sky
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i cannot,,

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this piece of history is just too detailed for a psx standard

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i'll have to forfeit work here

hazy sky
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even after completely redoing most of the topo its still very heavy

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it looks cool tho

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might go with this, bake down everything and then reduce the polycount further

pure jackal
hazy sky
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it's not the fact that i can't

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it's the fact that it's gonna look too high poly

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fought off like 300 triangles without hurting the overall look too much

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576 faces don't sound too bad

waxen plover
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this is so cool

hazy sky
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subdivision my behated

unique trellis
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Looks like a pistol with a wing cap on lol

hazy sky
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for reference

flat frigate
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🥵

hazy sky
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but also here is the semi-final version of the low poly

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i will have to adjust the low poly a bit

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to better match the high poly

hazy sky
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this shit sucks

dusky pivot
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It is still a prototype but its looking pretty cool I think

unique trellis
merry lotus
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working on the reload animation and the shells have missing textures and are below the gun when they should have textures and be in the barrel

toxic hemlock
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oh yeah thats way nicer

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more convincingly powerful

merry lotus
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got it working

dusky pivot
blissful arch
sonic sorrel
hazy sky
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I have a cool system in my game where the spent casings have their primers impacted

merry lotus
#

added this cool little feature

if you right click you fire both shells and get a boost in the opposite direction you're looking

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also the alt fire is more powerful obviously

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need to speed up the reload animation......

hazy sky
toxic hemlock
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god damn that reload is smooth

unique trellis
#

give it some POWER

hazy sky
#

finally done 🙏

pure jackal
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LOOGEY

muted stirrup
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👀 (missing a couple things still, but the the new textures look far better now at least)

hazy sky
#

soon

pure jackal
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Bruh

dusky pivot
#

That model looks pretty nice damn

hazy sky
#

bruh?

dusky pivot
merry lotus
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i'm too lazy to animate actually putting the shells in so i did this instead

still working on it to make it feel nice

limber bramble
#

serious sam type shit

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the coach gun in Serious Sam has a god tier reload animation where the movement of the gun + reload is like a sinusoidal wave

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very very rhythmic

stiff thorn
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omg

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serious sam mention

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love those games, made up my entire childhood

unique trellis
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The serious sam coach reload is one of the most unique reloads for a DB I've seen in a video

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idk how to explain it but its a reload I don't usually see in games

merry lotus
hazy sky
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i'll do my magic on this tomorrow

merry lotus
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looks good so far

i like how saturated the handle is

hazy sky
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actually holy shit it's not supposed to be that saturated

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you can see it's not an accurate 1:1 thing though

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great value luger

pure jackal
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ah yes

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the looger

hazy sky
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I need to better align the UV's so it doesn't come out diagonal

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that's all the shimmering on the edges

dusky pivot
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We finally added audio to the game after one trillion years of delaying it lol, among a cool cutscene, Im happy with the results although there is some polishment id like to do

molten prawn
#

Reanimated the entirety of the Fortress Forever arsenal, with custom arm rigs and viewmodel arms to boot.
Quite a large jump in quality for a 2005 mod.
https://youtu.be/dQw7nv_JrbY

Reanimated the entirety of the Fortress Forever weapons, taking them from a 2005 animation standard done for free by folks on Milkshape 3D to at least a decade forward in quality for free by me in Blender.

It also includes new meshes for the arm models for each respective class, giving each class their own identity visually if you choose to run...

▶ Play video
hazy sky
#

minor layering issues

uncut remnant
hazy sky
#

imagine turning into ground beef by getting high side kicked once

hazy sky
hazy sky
merry lotus
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just realized the system i have for loading entities from the bsp is not good and awful to work with

uncut remnant
merry lotus
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sorry i posted a huge codeblock

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thought discord would shorten it or something

earnest lily
merry lotus
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i did use backticks

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it doesn't matter anyway it was just me complaining about the bad code

hazy sky
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i think i got a really cool idea for the in game menus

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since you start off with a projector screen, each menu screen would be a film

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as in a frame of a film

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navigating the menu screens will scroll the film foward, or back

tranquil oracle
merry lotus
#

i'm fine with the first part which takes the data and puts it into a dictionary

but the part where it's actually figuring out what entity to spawn is the problem

tranquil oracle
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Yeah this implementation won't scale well

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What you'd want is to store the entity values ahead of time (I should note that Dictionary<string, string> is actually not the best type to use, because you can have duplicate keys sometimes, which is valid for some entities) for each entity, and then you'd have something like Dictionary<string, Action<Entity>> where the string is the classname, and the function initializes the entity for that class type

tranquil oracle
# tranquil oracle What you'd want is to store the entity values ahead of time (I should note that ...

(you can sort of view the key/value pairs as a list of "commands" that set up the entity, so classname sets the list of functions used by the entity, origin moves it to a location, etc, and they can appear multiple times. The wad key for example can appear multiple times to specify that the BSP depends on several wad files, which is extra fun because it can also just appear once and multiple wads will just be separated by a semicolon)

dusky pivot
#

Happy new year everyone

hazy sky
#

happy new year mates

reef vale
#

hello

waxen plover
#

and edit the uv accordingly

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did you actually buy substance painter

dusky pivot
earnest lily
#

environments in progress

I definitely need to adjust the characters now

limber bramble
#

hellllll yea

merry lotus
tranquil oracle
#

Yeah

merry lotus
#

ok cool

tranquil oracle
#

Though it'd be a bit nicer with attributes I think

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like

[RegisterClass("info_player_start")]
public static void SpawnPlayer(Entity entity)
{
    // ...
}
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and then you just find all methods with RegisterClassAttribute

merry lotus
#

oh ok

tranquil oracle
#

Since you're not stuck with old .NET you could actually do it a slightly nicer way too

#
public interface IEntityClass
{
    static abstract void Spawn(Entity entity);
}

// ...

public abstract class RegisterEntityClassAttribute : Attribute
{
    public string ClassName { get; }

    public Action<Entity> SpawnFunction { get; }

    private protected RegisterEntityClassAttribute(string className, Action<Entity> spawnFunction)
    {
        ClassName = className;
        SpawnFunction = spawnFunction;
    }
}

[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
public sealed class RegisterEntityClassAttribute<T> : RegisterEntityClassAttribute
    where T : IEntityClass
{
    public RegisterEntityClassAttribute(string className)
        : base(className, T.Spawn)
    {
    }
}
#

and then you can do:

#
public class PlayerSpawn : IEntityClass
{
    public static void Spawn(Entity entity)
    {
        // ...
    }
}

and elsewhere:

[assembly: RegisterEntityClass<PlayerSpawn>("info_player_spawn")]
#

Then you can just:

foreach (var attribute in assembly.GetCustomAttributes<RegisterEntityClassAttribute>())
{
    entityClasses.Add(attribute.ClassName, attribute.SpawnFunction);
}

for each Assembly that's loaded

merry lotus
#

where does the

[assembly: RegisterEntityClass<PlayerSpawn>("info_player_spawn")]

go?

tranquil oracle
#

anywhere

merry lotus
#

oh

tranquil oracle
#

or well, it has to be outside of a namespace/class/etc

#

but it can go in any file

#

i.e. if you have your entity classes in their own files, you could just put that at the top of the file just below the usings

merry lotus
#

ok

#

thanks!

tranquil oracle
#

np

raw mist
#

heard u can mod faith with the undertale mod tool

dusky pivot
merry lotus
#

new axe texture

before / after

dusky pivot
#

Looks really cool waow

merry lotus
#

also ammo pickups!

#

due to the fact that i had to rewrite the whole BSP entity system i have to redo triggers and doors now

dusky pivot
#

What is your game about

merry lotus
#

long answer: boomer shooter about a person who creates an army of the dead to take over the world, but the most powerful one (you) turns on the whole army and goes on a journey with their car that's fueled by blood (it's a reference to the Sledge music video by Dance With The Dead not the other thing) and in each level you have to fill your blood meter by killing enemies and once you kill enough, you head back to your car

short answer: mr bones but rated M

dusky pivot
#

Thats really nice!

#

Mine is psycological horror/puzzle/exploration

dusky pivot
#

What do you guys think

hazy sky
slender knoll
slender knoll
dusky pivot
#

Thank you

earnest lily
waxen plover
#

if you did i just hope u bought the steam version

#

since you don't have to pay monthly

hazy sky
waxen plover
#

oh?

hazy sky
waxen plover
#

how so

hazy sky
#

last time i checked they removed the option for one time purchase ever since its an adobe product

waxen plover
#

classic adobe

waxen plover
dusky pivot
#

I am planning to reveal gameplay somewhat soon, until then you can enjoy the view, happy new year everyone.
The song in the video is from SIGNALIS.

Changelog:
-The "Night Sky" has been reworked into what you are seeing now.
-There has been a lot of adjustments with player movement.
-Chromatic Aberration shader.
-Color...

▶ Play video
#

We added color quantization, chromatic aberration and dithering

hazy sky
#

damn that skybox is cool as fuck man, is it a shader?

dusky pivot
#

Yep

hazy sky
#

openGL?

dusky pivot
#

URP

hazy sky
hazy sky
hazy sky
pale raft
#

I would say bottom

hazy sky
#

i'll try a version of it tomorrow with the text on top

#

reworking it so there is an unified messaging module on top of the HUD

waxen plover
#

you got it working

hazy sky
#

kinda

waxen plover
#

i mean it looks good to me

desert shard
#

Making something for boss rush jam

dry spade
desert shard
hazy sky
#

fixed the scope not being centered on different monitor setups

hazy sky
#

okay hold on

hazy sky
#

i fee like its too static tho

#

how could i make it feel more animated

merry lotus
#

have film grain and have the film border thing jitter around

#

and you can also make it an option if people find it disorienting

daring ridge
#

o

hazy sky
pale raft
pale raft
hazy sky
#

sort of similar tho

#

i guess what would look cool is like, if i took a screenshot of the screen when pausing, and have it flicker around

#

or have the film rolling altogether

merry lotus
#

fog density is different on all entities except for the stitch....

merry lotus
#

added an entity type called misc_prop that lets you make instances of whatever model you want

they're not animated though

#

this is good for making destructible props like this

merry lotus
#

found this cool video on character collision

might take notes for Dead End since the current collision detection system is really messy

https://www.youtube.com/watch?v=YR6Q7dUz2uk

How to make actually decent collision for your custom character controller. Hopefully you find this helpful and people will finally stop saying "jUsT uSe DyNaMiC rIgIdBoDy!!!1!!11!!"

Chapters:
00:00 - Intro
01:09 - Algorithm
05:11 - Implementation

Improved Collision detection and Response (Fauerby Paper):
https://www.peroxide.dk/papers/collisi...

▶ Play video
dusky pivot
#

Still working on it, for some reason some of the plants that use the exact same material ignore the lights I have no idea why ;_;

#

It does look fine from the editor so it has to be some post processing stuff causing thing

dusky pivot
#

Ok its fixed thank godness

hazy sky
hazy sky
#

@pure jackal

hazy sky
static viper
#

Damn the amount of stuff you are making so quickly is really great to see

hazy sky
#

this could be such a nice filter

#

maybe without the slots,,

hazy sky
#

i can actually make it so the menu can scale

#

if the border is too much

#

photo mode gonna go so fucking hard

hazy sky
dusky pivot
#

A bit of polishment :3

dusky pivot
spare scarab
dusky pivot
#

Thank you

hazy sky
#

resurrection

#

also i got a very cool procedural typewriter message anim going on in my game complete with sound, it's so fucking cool but i forgot to record it

#

recreated it from the alien movies with the sound

dusky pivot
#

I did not inspire myself much on anything I tried to get creative lol

hazy sky
#

it doesn't actually look like that, it just reminded me of it

#

idk what made me think of it

#

actually yeah hold on

#

this game looked so good

#

it still doesn't actually look like it tho, but i guess the colors and the mood brought me back to it

#

its very nice though, you do good level atmosphere

dusky pivot
#

Yeah I see the resemblance with the red colors

dusky pivot
hazy sky
#

this looks so nice

#

oh

#

a little more detail and it would pass for realistic

#

i might harness this filter

#

tomorrow i'll check an option for a built in resolution scaling that is not shader based

#

because it sucks

#

it tickles a specific fancy

#

this looks like something you'd actually see in MOH

#

either in the briefing or in the multiplayer

slender knoll
# hazy sky

1890's called. they want their photos back heh_heh

#

but it does nail that feel when there's a blizzard and all you can see is the yellowish light shining thru the snow

hazy sky
#

in the 40's i mean

slender knoll
#

sure

#

just reminded me of old photos

hazy sky
#

because its an old photo

slender knoll
#

technically films are series of photos breen

hazy sky
slender knoll
hazy sky
#

but yea

#

the quantization and resolution reduction actually increases the credibility of it being a real place

slender knoll
#

even if its jaggy but the shadows being uneven makes it somehow look better

#

hard to explain

hazy sky
#

it doesn't look gamey

slender knoll
#

yeah that works

#

nice stairs. wonder where they lead

hazy sky
#

its why bodycam or dashcam games use a shit ton of filtering

#

to reduce the image quality to the point where the details smear into each other

#

the low resolution populates the shadows here with extra pixels and the dithering evens it out in a sort of arranged chaos

#

hard to explain but yeah unironically the pixilated version looks more detailed despite being the same scene with untextured floors

slender knoll
#

I prefer a clean image in games personally

hazy sky
#

in games

slender knoll
#

exactly

#

but in film it's different

hazy sky
#

but this is a picture heh_heh

slender knoll
#

yes

#

but you get what I mean dont you?

hazy sky
#

yea

slender knoll
#

graininess catches my eye and bothers me

hazy sky
#

these will not be used. but i think i know how the briefing images will look like

hazy sky
#

simply because dithering is evenly distributed

slender knoll
#

same for vignettes

#

hate that shit heh_heh

hazy sky
#

I mean

#

I added options for post processing

#

already have a few cool stuff like PSX shaders

#

that means quantization or dithering etc

slender knoll
#

did you use trenchbroom for building levels or?

merry lotus
#

was messing around with shaders in blender and ended up making a pretty badass looking skybox

#

reminds me of the gloomwood mirror dimension but hell

merry lotus
#

now I want to make a space game.......

unique trellis
#

I like it

dusky pivot
#

Here to show a really big rework I made, the cozy version was the first model I ever made, the creepy one is the same room reworked with around 2 month-ish of experience, it is not done yet just wanted to share it because Im very happy with the results

slender knoll
#

huh

pure jackal
#

Blender :]

hazy sky
#

idk some level editors would be nice for basic geometry and texture mapping but blender is convenient for details

hazy sky
#

anyone need an ideas guy?

unique trellis
#

I can't tell if this is serious or not but I'm going to answer if it were a genuine question. You've given me like a few ideas unintentionally so there's that lol.

#

I have to get around to implementing rail grinding as it sounds kickass as hell

hazy sky
hazy sky
#

of course its hard mate you're asking for AA quality for basically nothing in return

#

bro is literally looking for free work so he can get his project off the ground and find a publisher, it might go big but no thanks, the scope of the project is just too big for mere indie devs and the level designer's work is basically unity stock assets by a person who looked at 2 videos on youtube about level design

#

like he wants to mash together the last of us, resident evil and until dawn, and have it play like dying light

#

dream big fart loud

earnest lily
#

can I ask why you're bringing this here?

#

posting DMs in a public chat isn't exactly the best thing to do

dusky pivot
#

Im glad u guys like the rework

dusky pivot
#

Thanks

#

Hopefuly it will be finished today

merry lotus
#

concept art for E1M10, E2M1, AND E3M4

#

the file name for each image corresponds with the song I want to play in that level

limber bramble
#

these are peak

hazy sky
hazy sky
#

I like the colors in it

merry lotus
#

thanks

yeah I like how the lighting came out on the third image

#

the second one is my favorite though

#

first one is kinda crappy

limber bramble
#

No they are all peak

earnest lily
#

crappeak?

desert shard
#

Working on one of the bosses

hazy sky
#

biblically accurate PSX rendering

merry lotus
hazy sky
#

i cannot..............

#

there's no option

#

it's bilinear by default

hazy sky
#

but now the snow particles stopped processing

#

the entire game fucked up for some reason

#

but anyways it's ALMOST a success

#

i love the PSX resolution with the dithering

#

AND quantization

dusky pivot
#

Almost done :3

hazy sky
#

nice

dusky pivot
next coyote
#

has a spacebugs idea been done already or no

#

im trying to make an RPG where the antagonists are space pirates who wanna eat planets (they arent big, itd be like worms tunnelling through an apple) purge galaxies for food

#

why they choose specifically planets would be explained later on

shadow onyx
dusky pivot
#

Can you point where?

hazy sky
#

a guy commented on ALL of my videos on youtube saying he wjll compose music for my game

#

like not even an "I would like to" or "let me" he just decided he will

#

anyways I left him a message for a sample wish me luck

#

but i generally feel hesitant from accepting help because i would feel bad

dusky pivot
#

Whats your game about

hazy sky
#

ww2 espionage

dusky pivot
#

Waow

hazy sky
#

ya

merry lotus
#

more concept art

(E1M3, E1M?, E3M6)

#

I haven't had that much time to work on dead end recently because of schoolwork so these will do for now

#

I like doing these because it lets people see what I envision when I listen to the songs associated with these

hazy sky
#

chapter 4 concept art kekw

#

I'll have to take a lot of liberties though anyways

smoky parrot
#

who here knows mcreator minecraft modding

#

i need help

earnest lily
#

Y'all ready ?

slender knoll
#

yooo

merry lotus
#

ready to thug em up.....

slender knoll
#

cant wait to tussle with dad bods

waxen plover
earnest lily
slender knoll
#

yeah take your time catsup

#

I'm used to waiting

#

I do moderate the fucking new blood server afterall

hazy sky
#

i should also probably make a steam page too,,,,,,,,

unique trellis
#

New viewmodels to match up the new aesthetic of the Delivery Boy

#

At some point I'm going to go search from some music artists because I don't want to keep the placeholder cybergrind music any longer and I can't compose for shit

#

If any of you know of any good artists please tell me as I'm lost on where to look

frail peak
limber bramble
#

holy fucking shit

wraith beacon
limber bramble
#

lmao i JUST pinged him in external too

earnest lily
#

that's what you get for not buying 50 copies of Super Galaxy Squadron

spare scarab
#

lmfao what the fuck

keen bear
#

using that song too oh my god

limber bramble
#

genuinely incredible

keen bear
#

11/10 shitpost

#

do you have a link to that remix?

#

thats a really solid remix

#

@frail peak

frail peak
keen bear
#

ah thats why

#

super reflex is one of the only songs i have on my phone lol

keen bear
#

composed by yosuke yasui, the dude who did the eschatos ost

limber bramble
#

genuinely legendary modding channel post

frail peak
keen bear
sudden imp
#

It’s the secret sgs mode

keen bear
#

like you nailed it first try zero effort for absolute complete shitpost

frail peak
#

planning on turning it into an actual thing

earnest lily
#

it's hard to explain just how well it clicks

#

belly laughter material. Really good one

limber bramble
#

I'm glad I got into shmups just in time to fully appreciate this

brazen copper
#

That's some good shit

keen bear
#

yeah i didnt mean to imply you didnt put effort in

#

just as dom said, natural perfection

golden nymph
unique trellis
unique trellis
#

I plan for an alt fire where you can put a cork on and off of the shotgun.
With the cork on you can basically cause a huge explosion damaging you and your surroundings while boosting yourself in the opposite direction.

#

It's like ultraboosting in that one game

dusky pivot
hazy sky
#

wish me luck chat,,,,,

#

this weekend I'll try blocking out a chapter

dusky pivot
#

Good luck 🫡

shut sedge
shut sedge
keen bear
#

lmao

#

its a kirby soundfont, true

hazy sky
#

great scott

shut sedge
#

also i prolly could have told you that it was a siiva rip

#

cause I listen to all the kirby ones

#

(even the ones that are utter shit like the soul system 0 one)

hazy sky
#

I mean silva has a very noticeable ring to their stuff

shut sedge
#

fair

#

but also

#

galacta soundfont

#

my beloved

hazy sky
#

noticeable in the way that you wouldn't notice it being different until the soundtrack turns into like a drake song halfway while using the super Mario world soundfont

#

I wonder, is a material that's using an additive blending go through the alpha rendering or is it considered opaque?

feral grotto
#

Peak

unique trellis
old tendon
#

ker pow

unique trellis
desert shard
#

Finished this boss

earnest lily
pure jackal
#

AYO
Art pass?

slender knoll
#

all it needs is a matress on the floor, a wooden box and a tv

#

primo living

hazy sky
# earnest lily

it looks really nice but can you do something about the lighting so it doesn't feel like a unity mobile game

slender knoll
hazy sky
pure jackal
#

Fulbright

slender knoll
#

yea lol make it look like someone didnt pluck the holes in their cs maps

next coyote
#

Starting development of Nebula Prismatic tonight. RPG inspired by Hylics

#

If anybody has some suggestions on how to make surreal/ "Strange" characters, that'd be greatly appreciated ^_^

azure flume
earnest lily
azure flume
#

found the one with TV

earnest lily
hazy sky
stiff thorn
#

Disappointment fills the air 😔

earnest lily
stiff thorn
#

ha.ha.

pure jackal
slim lanceBOT
#

@vestal spire, please keep all discussions in English.

feral ermine
next coyote
#

little joke character for my RPG, Pikmin Evil

#

the rpg is not called pikmin evil thats his name

#

also his children, the piklings

#

i really need to get my priorities in check, i made a one off joke character before i made the main cast

dusky pivot
#

We finally got some audio working! Along with head movement and functional ladders

pure jackal
unique trellis
#

I enhanced the kick animation to be more instant and fluid instead of slow and bare bones.
I tried to make a idle animation state so it wouldn't start off all in your face but I might just hide and show the kick because I'm running into blender issues my small pea brain can't fix.

spare scarab
#

nice

hazy sky
slender knoll
#

Nice

unique trellis
pure jackal
unique trellis
#

4.2.3

hazy sky
#

it looks nothing like this funnily enough

unique trellis
#

I think it's because I'm using blender on light mode

#

😭

#

wait no i just realized that's completely normal UI

#

the lightmode threw me off yeah

#

also it looks zoomed in or something

red folio
#

mods

hazy sky
#

mods

hazy sky
#

you can tweak the color, intensity and the time it takes to fade out

hazy sky
#

there is a fullscreen effect, a vignette effect and a vignette effect that is square shaped

unique trellis
#

I think it's time I burst out of my bubble and learn how to animated someone walking for npcs

#

It's like the one thing I have a hard time nailing down

#

It's mostly making the legs move in a way that is natural and not weird looking

dusky pivot
#

They are pretty good, do you do them?

hazy sky
#

from the game Blood

dusky pivot
#

Gotcha

hazy sky
#

it's literally a replica of Blood's stuff shown off along with the sprite and stuff like that

dusky pivot
#

Ohhh okay

#

And by any chance do you know any software to make sfx?

#

Because I kinda need very specific sfx for some stuff in my game and well, doesnt matter where I look I wont find it unless I do it

hazy sky
#

depends really, what kinda sound effect do you need?

dusky pivot
#

I need a little effect that gets distorted over time

#

I think I will try using fmod for it considering I use fmod for the entire project

hazy sky
#

I personally use fl studio

#

People always say it's an overkill but I grown used to it

unique trellis
#

Is there anything I need to know about animating someone walking before I start?

#

Here's the armature.
The parts are parented to the bones because I don't want deformation on the models.

earnest lily
#

IF IT'S ON MOTHAFUCKA THEN IT'S ON, G

#

I'm back... from the souF

𝐒𝐈𝐑𝐎𝐂𝐂𝐎 𝐓𝐇𝐔𝐆𝐒

WISHLIST TODAY ON STEAM!

#tugg #siroccothugs #gamedev

Link in replies 👇👇👇👇👇👇

▶ Play video
#

Sirocco Thugs is a First Person perspective Beat'Em Up focused on delivering flashy, breakneck hand-to-thug combat. ALL MASHED OUT!Collect melee weapons such as Lead pipes, Shovels, Rusty chains and Reinforcing Bars from your environment - or fallen enemies - to explore the facets of Thug Style combat, portrayed with snappy animations based on...

Release Date

To be announced

▶ Play video
merry lotus
#

wishlisted

earnest lily
#

if you are into the social mediaas and all that, share that shit

#

thank you all so much for not banishing me from #general-modding as I figure out how to make games

pure jackal
#

Wishlisted and ready to tugg it out

earnest lily
#

HOOAH

feral ermine
earnest lily
#

Shift control V on the bones you want mirrored in pose mode iirc

#

Paste Mirrored

#

It will NOT work if your bones do not follow Blender's naming convention ( .l and .r )

unique trellis
#

While I was renaming the bones I decided to make things easier on myself by just making a single npc model and just customizing its textures and stuff in unity so I don't have to make a fuck ton of npc models for the game. I know this is common sense but it didn't cross my mind until now.

blissful arch
#

i would use this one back when i was animating models

azure flume
#

Looking good, well done!

#

Is "BRIAN DAMAGE" just you, or is anybody else involved?

earnest lily
#

I have a WW2 shooter alpha - built with a couple buddies as BRIAN DAMAGE - that is apparently way better than I thought

#

Sirocco Thugs however is a one dev affair

dusky pivot
#

A bit of polishment :3

#

Gameplay soontm Im excited to share it

hazy sky
#

nice

#

I like the quantization

#

nicely done

slim lanceBOT
#

@narrow mural, please keep all discussions in English.

muted stirrup
slim lanceBOT
#

@tepid current, please keep all discussions in English.

dusky pivot
hazy sky
#

so that's why it looks so authentic

#

i was also thinking about doing that but i'm not sure if i'm willing to sacrifice my textures for that

dusky pivot
#

You can do it very softly

#

I decided to crank up quantization to around 6 to 12 colors in textures

#

The image quantizatiom is 24

#

But u can deff have more colours in the textures themself and make the dithering pattern smaller so the effect isnt as strong

lyric orchid
#

can i just like

#

casually steal the ultrakill soundtrack for an omori mod

hazy sky
#

who's gonna stop you

lyric orchid
#

they're too late

#

ive already traced over official artwork in pencil

plain mist
#

MY GOD HE DONE IT

dusky pivot
#

o7 to omori

waxen plover
fair sorrel
pure jackal
#

Back on my funny ww2 pistol bullshit 🙂

dusky pivot
#

Thats really cool

#

Here is a screenshot of a door with a lock, hopefuly it stands out enough I had a lot of trouble making it not look exactly the same as the door

spare scarab
#

make it red

dusky pivot
#

Hm... I think red would look a bit off with the rest of the color palette

#

But I can try

hazy sky
#

i think something like this would give it depth and differentiate it enough

teal sparrow
#

modding 👍

dusky pivot
#

I had a little spotlight on it bit but there is some issues with that

#

First off the material is unlit so it does not matter at all, second off the spotlight is making the pixels around the lock brighter and therefore harder to see

merry lotus
#

you could use a sprite for the shadow

dusky pivot
#

Dw, seems like removing the spotlight is enough

hazy sky
#

yeah

desert shard
#

Finished the next boss for my boss rush jam game

Here's a small snippet since I don't want to spoil too much of it though

spice moth
#

omori if it wasn't shit:

tiny jolt
#

Hello chat
I need some help
Does anyone here know how to mod GZDoom games?

craggy mist
#

I follow the installation guide for Megaman 8-bit deathmatch, and it has a server browser that installs all required mods for that server

tiny jolt
#

No not like that
Demo of a single player game

dusky pivot
#

Does anyone know how could I make my character interact with rigidbodies?

#

I made a chain with multiple bones in blender and added a rigidbody to each of them + conected them

#

They seem to interact pretty nicely with the enviorment but the character simply does not apply any force against them

#

What am I missing

toxic hemlock
#

idk what engine ur using but i think just sticking a rigidbody to ur character should do it

dusky pivot
#

Unity

#

That.. makes a lot of sense I dontk now why I did not try that

tranquil oracle
#

If you're using the CharacterController component, adding a Ridigbody alone shouldn't put forces on objects you collide with

#

The CharacterController just allows something to move with collision, but it won't produce forces

#

There's an example of exactly what you're trying to do on the docs page too