#general-modding

1 messages Β· Page 25 of 1

merry lotus
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working on jumpscares

eventually i wanna try making a stylized version of every asset so that it's not just comprised of ripped gloomwood assets

hazy sky
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chat this doesn't work

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having two armatures and exporting into godot it not working confirmed

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and i just wasted so much fucking time with it

hazy sky
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blender why

granite tusk
hazy sky
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got so pissed off i started remaking the beretta model i did earlier

merry lotus
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transparency works in quake e1m1 for some reason

hazy sky
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once again it is proven that quake is a beast you cannot tame

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chat what if i made the models of my guns irl out of styrofoam or clay, painted them by hand and then photoscanned them into my game

pure jackal
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Gfgfff

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Neverhood ahhh guns

hazy sky
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how is it

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i think maybe the pre-baked lights are too strong here and there

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i'd call it an upgrade tho

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maybe a smaller texture size would fit it tho

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yeah it does look better

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finally looks its size as well

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beretta 1935 my beloved

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still need to do the silencer

hazy sky
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one in the chamber reloads so you can top an extra bullet into the mag if not dry

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plus the reload checks for the slide status so if it's locked open it'll play the slide release animation on reload

fickle zinc
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i thought that was a fake gun

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no its real

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thats an odd choice

fickle zinc
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what faction are you playing as

hazy sky
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resistance group

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you use what you got

merry lotus
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added being able to put your lamp out to hide from enemies

but you can't move while it's not lit

hazy sky
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why not

merry lotus
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I thought it would be scarier
and also you can't see in the dark

I'm not sure if it's a good idea or not

hazy sky
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its not

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at least put a very small ambient dim light

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and make the player move very slowly while the lights are out

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so you can still almost maneuver the monster

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its more tense when you can do something about it but have to be precise with your moves than stand in place prop hunt style

limber bramble
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I think if you can't move while your lamp's off, but you can't see at all, people are very likely going to be confused the first few times they turn their light off and try to move

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unless it's made very clear to the player that they aren't moving while the light's off

hazy sky
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which is why you add a dim light so you can at least tell some surroundings

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you could make it slowly get a little brighter as if your eyes adapted

hazy sky
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what if you added traps into the game

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you could set them up and walk through it with the light on but have a 50% chance to proc it yourself without the light on

hazy sky
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case in point is: your weapon takes time to aim to the center

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adjusted on a per gun basis

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i will valuate this based on the weapon's performance and/or logical sense

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eg a front heavy weapon like the panzerfaust will have a bad ergonomic rating because of the weight and because it's a fucking rocket launcher, not a sniper

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the webley is nice and comfortable to hold, therefore it is a bit more stable than the awkwardly small beretta

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and the c96 is a mix of both

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stocked weapons will generally stay more still

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still need to figure out how to link the viewbob from the player into the guns because i also want to customize it per gun

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so you're not always cod mc steadyhands

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i'll be balancing out the gunplay with some awkward to use features but still trying not to handicap the players too much

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also since the weapons shoot exactly where you point, i felt like i had to add some random weapon inaccuracy as well

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just so it's not so easy

merry lotus
hazy sky
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not sure why i said ambient

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make it's range a bit bigger and give it a bluish tint

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because usually darkess is bluish

merry lotus
hazy sky
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y es

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that's it

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also gives you a colder tone so it's not a comforting warm light

hazy sky
jade sonnet
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how do i export the textures of a blender object to use in unity alongside the object

azure flume
hazy sky
azure flume
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gonna need to install a patch

hazy sky
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chat

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since I'm going to elaborate on different weapon quirks

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should I also have the scoped weapons have functional 3D scopes or just overlay a 2d picture

spare scarab
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a shitty half life 2 style cubemap

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oh you mean like when you scope in?

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2d picture ftw

pure jackal
merry lotus
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i'm still not a huge fan of the small dark light idea because now there's pretty much no downside to not having your lamp lit other than moving slower and lower view distance

hazy sky
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dude i'm going to ditch the whole goldeneye 64 style aiming

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this shit outright creates more problems than pros

hazy sky
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also "there are pretty much no downsides to breaking your legs other than walking slower and needing external help if you want to use the toilet"

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if my screen is 90% black as opposed to 20% im not going to go lamps out all the time

hazy sky
hazy sky
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i might just make a secondary fire for some weapons and that's it

wraith beacon
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Nuke performance for it.

merry lotus
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also added a stamina bar

crowmen can run faster than you but like seen in the video you can try moving around to throw them off (unintentional feature that is now a feature)

and eventually i'm gonna add things you can hide in

hazy sky
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swoos

earnest lily
azure flume
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Is that a butcher's creek mod?

sudden imp
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Fallen aces looks good

muted stirrup
earnest lily
muted stirrup
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looks good tho catsup

pure jackal
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they got such PUNCH to em

earnest lily
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🫑

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there's a ton I didn't post - there's a whole ass combo system, kicking thugs into thugs, parries vs blocks

pure jackal
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Fshagsdhdnsbdbs

hazy sky
earnest lily
hazy sky
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and the animation doesn't look like it's straight out of thief

hazy sky
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the killer 7 remake looking good

hazy sky
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holy shit chat!!!!!!!!!!!!!!!!!

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after 3 days of troubleshooting i finally found the issue in a completely unrelated script that caused this issue where my aim always snapped to a random location

hazy sky
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okay i take that back everything is fucking ruined

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i hate game development

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the weapon sway functions really don't want to work properly

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what doesn't help is the fact that the guns are not directly linked to the weapon manager

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so i'll need a complete do-over

pure jackal
toxic hemlock
hazy sky
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you can't read or what cuh

keen pendant
keen pendant
azure flume
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Maybe you should make more mods

merry lotus
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replaced the magnum with a shotgun

hazy sky
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BRUH when will the fucking issues END

earnest lily
hazy sky
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see that fucking curve on the top and bottom when aiming

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i'm FUCKED

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why can't anything go smoothly

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i have no way to actually clamp the numbers so the movement is nicely square shaped

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and since i'm not really pointing the gun towards the mouse, its gonna be even harder

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but using look_at(mousepos()) is such a fucking bad way

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it completely kills the idle breathing animation

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thus making every gun 100% accurate

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its an entirely different thing that the 3D sprite i'm using for a crosshair still gets shaded even though i turned shading off

azure flume
hazy sky
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they did

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had to rewrite my entire weapon handler script

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specifically to allow for the fucking viewmodel sway

azure flume
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dont worry it will get worse

fickle zinc
keen pendant
fickle zinc
keen pendant
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Uh

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Idk

keen pendant
civic magnet
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Someone plz make an ultrakill mod that spawns the 2 virtues form the weezer room of p-2 at the beginning of every level, put 2 idols in the exit elevators as well to make the virtues unkillable until you reach the end of the level

civic magnet
spare scarab
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Fascinating how often thie happens

sonic sorrel
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overlay blending my beloved

stiff eagle
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DOOM II map im working on

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deathmatch arena

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what the map is based on

hazy sky
wraith beacon
hazy sky
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chat what if I incorporated SOME randomization in my game

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like one route being blocked, or a room is open/closed based on randomness

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or a room being completely different each time you play the game

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but the route randomization would be cool though

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and once you finish the game you'd get to set the seed to a constant value so only the chosen route is open, which would make speedrunning more consistent

azure flume
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sounds like a ton of effort for something only 0.0000001% playerbase would even notice

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cost vs reward

granite tusk
pastel wharf
# hazy sky but the route randomization would be cool though

Idk I feel like having different routes is good enough by itself

If you make it randomize only when the level is selected then players would likely never notice it but if you make it randomize on death you run the risk of frustrating players because they can't trust the game to give them constantly accurate information

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Which could be fun in some other game

pastel wharf
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But I don't think it meshes well with the rest of yours

hazy sky
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if you don't notice it at first, but have a second or third pass and realize, it's a lot more valuable than having someone immediately point out the thing and brush it off as normal

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this is why you can still find new content about MGS1 and 2 still to this day. minor, overlooked details that you wouldn't notice otherwise

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i would go the extra mile to make the game more fun, this is a passion project first and foremost

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and i'm making a game i would love to play as well

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so yea,, it do be like that

hazy sky
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maybe a separate mode

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or the joke campaigns could have some randomization

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or maybe make an entire Due Process styled multiplayer mode where the rooms you have to defend are randomly generated

azure flume
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Keep the scope in check, you are just one person project, you can't compare yourself to MGS1 and 2 team of 100+ people

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You can enrich the game in places that have way more impact for way less effort.

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Weren't you supposed to finish the enemy AI in like next week?

hazy sky
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didn't have nearly enough time sadly

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if only I worked less in full time

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best I could do is fix and polish up stuff

hazy sky
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took a god damn fucking day to figure out what's wrong

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i hate shaders

tiny jolt
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Hello modders
I' m gonna need help with something

I wish to learn how to make translation mods for games that aren' t in my mother tongue

Where can I find a guide to learn how to create those?

spare scarab
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This is a very, very vague question

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the answer boils down to "it depends on the game"

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There is no single answer for every game out there, and you'll have to look up this info for each of the games you wish to start translating

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I've translated stalker mods into english, and that was a huge can of worms, and those games support localization by default with relatively simple xml files

tiny jolt
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Alright, got It

But are there, like, programs or something that I need to use regardless of what game I' m translating/modding?

Like something to extract files and such?

spare scarab
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This also depends on the game

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It will also depend on the way you yourself personally choose to go with your workflow once you actually have the text to translate on hand

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There wont be a single unversal solution here unfortunately, you'll have to work these issues out on a case-by-case basis

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Pick a game you want to translate and start unraveling it bit by bit, ask the modding community local to that game, google a lot

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etc etc

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that's about the best advice i can give on it

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the difficulty of this can range anywhere from editing .txt files graciously placed in the game folder to having to employ the assistance of code savvy people

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I've translated Alien shooter 2: conscription into english via that first method for example

tiny jolt
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Alright, thanks a lot for your help

spare scarab
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If it's a small indie game, you may even have some luck asking the devs for advice on it, im sure people appreciate having their games be accessible to more people

tiny jolt
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Ok
Maybe I will

hazy sky
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each game handles localization differently

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if a game supports different languages from the getgo, you are in luck

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otherwise have fun because changing text strings can break the game if not used properly

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i think most unity games handle localization differently tho so you should be fine with most of them

merry lotus
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had an idea for how to implement a main menu like an hour ago so i started implementing it and here's a very early main menu map with an very early logo

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not sure how I'm gonna handle buttons yet considering ui images and text are handled separately

hazy sky
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my biggest challenge is going to be giving the game a title

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that like actually fits, and is memorable

spare scarab
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Honor of Duty Call

azure flume
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Medal Of Solace

pastel wharf
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The shooty shooty bang bang game

hazy sky
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medal of freak

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and instead of killing enemies you goon them

earnest lily
hazy sky
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can you not read

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i said GOON THEM

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you goon them

granite tusk
hazy sky
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just compiled a very basic build of my game

dry spear
dry spear
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ty mate!

slate python
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Gonna try out the demo now.

fickle zinc
hazy sky
slate python
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πŸ™πŸ™πŸ™πŸ™πŸ™

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Also Im so sleepy right now

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I need some fresh air.

hazy sky
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bruh

slate python
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what

hazy sky
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trying to reply to churbot

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motherfucker deletes my messages left and right

slate python
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You're welcome btw.

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Don't know what I did for you buy you're welcome.

hazy sky
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for the mute? thanks mate

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i can give you a link as well tho if you wanna try this

slate python
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Aw hell yeah

spare scarab
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GIVE LINK?.

slate python
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Please do.

spare scarab
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plz

slate python
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DO IT NOW

hazy sky
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tho i'm already working on a bit more bug free version

slate python
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Okay take your time then.

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Tell me when it'll be ready.

hazy sky
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time is mostly just uploading the file

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my interner is bad

slate python
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Mine is even worse.

hazy sky
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well

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the download is like 300 or 400 megs

pure jackal
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Okay

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And?

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gimme pls

hazy sky
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didn't i send you a link already

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mfer

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hogging the slop from the others

slate python
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wheres the link

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:(

hazy sky
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uploading

hazy sky
hazy sky
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anyone else up for a taste of honor? ohyes

pure jackal
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Its very crunchy

slate python
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okay I'm back from breathing fresh air.

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No longer sleepy.

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Gonna play that funky build of yours now.

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Contrinue

pure jackal
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Contrinrure

slate python
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Crontrinrurer

spare scarab
earnest lily
azure flume
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where is the link to honorslop

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i need some in my life right now

hazy sky
earnest lily
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rules of engagement : shoot nazi

azure flume
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lol your ladders are special kind, only work when you are looking north

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Progreess: Checked βœ…

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You may Contrinue development.

hazy sky
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no fucking way

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i think i swapped the right direction

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supposed to be the player's right direction

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might be taking the ladder's right

azure flume
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idk, didnt test too much, but i struggled sticking into the ones in the back

slate python
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Speaking of bugs and mechanics. It's probably something that can be easily fixed by limiting the shooting speed, but when I were testing out the shotgun I was able to get to -1 shells in the chambers.

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Did that by shooting the gun really fast.

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As I've said, nothing that serious, but still wanted to let you know.

fickle zinc
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i think its funny

slate python
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Just have like a 1 in a 100 chance of the Continue button turning into Contrinue.

azure flume
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1/10000 chance to say Contrinue instead of Continue

slate python
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And all of it's variations.

azure flume
hazy sky
slate python
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Makes sense.

hazy sky
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the firing mechanics use signals to await the animation finish signal

slate python
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Gonna note that for my own game.

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Also, loved the semi-automatic rocket launcher.

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Have one hidden in some sort of secret.

hazy sky
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panzerfaust mp40

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i can technically put the projectile as a rocket tho

fickle zinc
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your not adding the reloadable one from vangaurd

pure jackal
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I have not found the panzerfaust yet

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where is it

hazy sky
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in the armory

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pick up the ammo boxes

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bound it to one of them because didn't bother with world models yet

hazy sky
fickle zinc
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https://www.youtube.com/watch?v=MQQ4DfIngRc probably going to be doing this in the future and upload samples here

-Skip to 0:52 for the end result-

Hey, I got an Oculus Quest 2 last week and tried to mocap viewmodel animations using APS LUXOR. It was pretty cool. Also, the world's fastest fullauto MA5B/C/D/whatever it is!

Want to get APS LUXOR? Check it out here:
https://blenderartists.org/t/animation-prep-studio-free-vr-mocap-for-blender/1163267

β–Ά Play video
hazy sky
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problem is

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the program became overpriced as fuck

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dude said it's gonna stay 100% free but slapped a 80€ tag on it

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maybe even more expensive

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plus the program is jank as fuck, but released it anyways for the steep asking price

fickle zinc
hazy sky
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listen, it's not too bad for what it is

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see for yourself

fickle zinc
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im doing it for the 3d beatem up im making

hazy sky
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depends on the headset

fickle zinc
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i just need simple key poses granted im not very good at posing arms

hazy sky
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sure

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just port a proper rig into it

merry lotus
cunning wing
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fuck you (monos your stereo audio)

hazy sky
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i wonder if you can use steam for multiplayer

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like i wouldn't have to create peer to peer shit but route through steam for multiplayer

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that would be very cool

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with my limited knowledge i would be creating severe security risks just from launching the game πŸ’€

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i'm very happy with all the feedback i was given tho, thank you all

azure flume
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why are you orange, i dont recognize you any more

hazy sky
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who is this man

merry lotus
# cunning wing fuck you (monos your stereo audio)

saw this message and was like "yeah maybe that's the problem" and i checked and every ogg file that's being passed in says it has 1 channel even though they're supposed to have 2

but no matter what i do i can't figure out how to make stb_vorbis keep it as stereo

merry lotus
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i think i'm just gonna have to use a different audio library

hazy sky
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i wonder where this sound is from

pastel wharf
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@hazy sky can i get that Medal of Solace early build breen

pastel wharf
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☹️

desert shard
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Making something for bullet hell jam

minor bear
merry lotus
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spent like half the day trying to add .wav audio to my game to see if it would work better than ogg but even after all that, even though the program says itself that it's a stereo audio file, it still sounds like crap

muted stirrup
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^ very important and crucial mechanic that needed to be added

azure flume
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That weapon sounds like quad damage

frail peak
dry spear
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its always a pain in the ass to do looping sounds, or so ive experienced

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but i think i just suck at vfx

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sfx********

dry spear
azure flume
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it could benefit from a wind up/power down sounds before/after

dry spear
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that could work but it'd have to be really quick eh?

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i have such a windup/powerdown system for the minigun but thats for a long windup

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well "long" i mean like half a second or so

azure flume
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Yeah, super short, like 0.2sec or something

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longer in the end

merry lotus
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was bored with just making game stuff so i was working on importing half life bsps and i got lightmap parsing working for that

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without textures

pure jackal
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plazmin

merry lotus
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?

merry lotus
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was confused on how to load textures then i found an old zombie message from when he was helping me with loading textures (thanks again zombie) and now we got goldsrc textures!

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only problem is for some reason it runs at 30fps

hazy sky
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ayo absence

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why is it so dark plazmin

azure flume
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RTX ON!

merry lotus
dry spear
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It didn't crash!!

azure flume
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cinematic console level performance

dry spear
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its basically nintendo switch ready now

rotund garden
merry lotus
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simple batch program i made for building maps easier

tranquil oracle
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protip, you can use pushd and popd instead of cd

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ie

pushd bin
stuff
popd

merry lotus
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oh cool

toxic hemlock
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spispopd

muted stirrup
hazy sky
hazy sky
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like the weapon is completely stationary, but reload animations show it bobbing and bouncing around

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there's a huge stark contrast between how animated the gun is, and then the 0 frame idle pose

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even the firing animations is like, back and forth only

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nothing dynamic about it, and the reloads are overanimated compared to that

minor bear
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oh hey

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thanks for the feedback

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While Im mostly agree on the things you pointed out - Im still gonna settle with those anims for now though. Dont have time our resources to give those another pass. But I always return to things that were left behind.

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Initial implementation is always rough, but im pretty satisfied with the results i got for 25+ guns

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rtcw anims are pain in the ass

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maybe someone will pick up on my work heh?

hazy sky
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i didn't tell you to change anything tho, i'm just giving an honest opinion why things might clash the way they do

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they look good, just out of place

minor bear
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lack of time shows yeah, i get ya. Im not offended or anything. Thanks for the honest opinion!

tranquil oracle
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at least they're not the stock rtcw animations

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those are... rough

hazy sky
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yea but the stock robotic animations fit better because the guns are literally not animated aside from the reloads

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i think they knew this, which is why they have these animations

minor bear
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lack of time too, they pushed it too hard

hazy sky
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i mean halo 1 was also 2001 and those anims looked miles better

minor bear
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I agree. Even some of the old MOH games anims looks better.
Well the insides i got from rtcw devs tell me that 50% of the team were novices, and time was tight asf. They crunched on it hard.

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Its a miracle that game released as it is

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But in the end those novices paved the road for call of duty

fathom spindle
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to preface I'm trying to make a game self contained on a floppy. I ran SDL2 through UPX and got it from a few thou KB to only 730

slim lanceBOT
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@west lichen, please keep all discussions in English.

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@west lichen, please keep all discussions in English.

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@pseudo basin, please keep all discussions in English.

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@west lichen, please keep all discussions in English.

slim lanceBOT
#

@pliant rain, please keep all discussions in English.

desert shard
sand compass
#

e

supple loom
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could someone help me manually mod my summer car? i can't figure out what im doin'

rough sundial
wraith beacon
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Messing with handpainting matcaps for specular and rim lighting.

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Still no idea if I like it.

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Still needs a bunch of tweaking if I were to end up going with it, which I may not.

quartz hamlet
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hi all

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😦

dry spear
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montage

surreal mirage
wraith beacon
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uuuuuuuuuuh

pure jackal
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The illusive prison scene

wraith beacon
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Turned up the shininess on the cacti as a meme.

forest peak
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Guyssss what is the swearing style meter mod in ultrakill?

half furnace
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making a wad

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name is offshore

karmic sierra
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ooo

half furnace
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first map is tar/oil refinery

rich burrow
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playable minos prime, guttertank and gutterman mod when?

marble dust
rich burrow
spare scarab
wraith beacon
hazy sky
pure jackal
long leaf
#

H

slim lanceBOT
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@past wraith, please keep all discussions in English.

wraith beacon
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I may be going a bit too far with it.

dusk gust
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how can i type in server ultrakill jaket

slate python
merry lotus
woven laurel
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oh sorry

harsh lotus
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where to ask mod troubleshoothing

hazy sky
wraith beacon
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Actually figuring out how to implement new sounds specifically for the flashlight idle was hard but it sort makes sense but not really and isn't quite fully synced.

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I broke all of the weapon sounds accidentally which was kinda funny.

unique rapids
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God I want to design the monsters for a horror game one day!

pure jackal
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Hes reanimating the gunz

toxic hemlock
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wanna add an extra sound to the machine gun?

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no problem, u have to edit and replace the single file that defines every sound for every weapon in the entire game

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wanna change the amount of damage an enemy does?

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easy, just replace the entire enemy script file with a modified version because their damage type definition is part of it

hazy sky
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chat

hazy sky
merry lotus
frail peak
nova bison
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How could one access the amid evil creature/enemy models and textures

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if thats even possible

toxic hemlock
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AE is UE4 iirc so gildor's UEViewer should work fine

nova bison
#

Thank you πŸ‘πŸΏ

sharp vortex
toxic hemlock
#

new backroom entity beegpog

sharp vortex
#

thinkin bout game where you kill gnomes

hazy sky
#

gonme

slate python
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duende

dry spear
#

for Unity devs that want something akin to Quodot

knotty escarp
#

when do we get a unity version of godotVMF?

earnest lily
merry lotus
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he would have died if it wasn't for his godlike reaction speed

limber bramble
dry spear
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holy fuck

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i got custom maps to work with steam workshop and trenchbroom btw, for UBERSLAUGHTER

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3 weeks into release

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insane

earnest lily
# earnest lily

here's me trying to show off what the melee combat is meant to be like
https://fixvx.com/DomAnt2/status/1796865422249120126

Some more #melee combat footage from my WIP " thug'em-up "

My hope is to incentivize extreme aggression - by combining the ability to crowd control large groups of thugs combined with a health recovery system!

As…

πŸ’– 0

β–Ά Play video
graceful swallow
#

Very nice!

#

Recently playing with Veiwbob and sway improvements

hazy sky
graceful swallow
#

I work on 3 different mods atm! Worked on several others I finished work with.

#

If you’ve ever wanted to play half life alyx but don’t have VR or can’t use VR due to health limitations. Our NoVR mod will take care of you!

earnest lily
hazy sky
#

I really loved BFH and it's art direction so it's a big compliment to be reminded of that

sonic sorrel
#

3d backgrounds are so strange to navigate

dry spear
dry spear
dry spear
teal pawn
dry spear
#

same thing

#

its the url it gives you when sharing a youtube link

#

kind of annoying that I still can't have embedded videos in this server yet

teal pawn
#

wtf. I thought you were talking about ultrakill. Bruh, well ok.

hazy sky
hazy sky
sonic sorrel
dry spear
hybrid smelt
#

CASEOH PLAYED GONE FISHING WTF

merry lotus
#

yeah I saw that

I had no idea who he was until someone commented on the trailer saying he played it

it didn't do much for sales though I only got 7 new ones after he released his video

azure flume
#

the 2 boss fights he didnt manage to beat didn't help that's for sure

#

Shows you why you should have someone test the game

merry lotus
#

tbf the second boss fight was my fault because what happened to him was actually a glitch that I fixed right after I saw this thing both boss fights actually were both badly designed yeah

merry lotus
#

I'm redoing them right now actually

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and when I'm done I'm letting everyone in the nbk discord test it

azure flume
#

those people are too hardcore, you need more casual testers

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need your mom to beat the game without help approved

slim lanceBOT
#

@past trench, please keep all discussions in English.

toxic hemlock
#

revolutionary new marketing strategy

#

"YOUR MOM HATES GONE FISHING"

graceful swallow
#

This is for Half-Life Alyx NoVR

#

Making this mod with no Source 2 SDK has been a joy haha

hybrid smelt
cunning wing
#

this guy is 12

azure flume
#

Why do I still share a mutual server with this guy, Mods what are you doing

desert shard
#

Worked a little more on this thing lol

pseudo bay
#

fair warning that violates server rules and discord ToS

haughty wharf
#

bluds about to purify hell for real.

dire minnow
#

who wanna join me in ultrakill mutliplayer mode

split atlas
#

to anyone who has some experience with rdr2 modding, i have a mod (AMOO) that gave arthur a different gunslinger jacket color, i removed the files that gave said gunslinger jacket it's color but the gunslinger jacket still has that color, any help?

#

my primary guess for the reason is a few merge files mayhaps

robust ridge
#

Quake 4 rip version 1.5 available!

5 multiplayer levels, custom texture pack for you to make maps with, optional monsters pack, new multiplayer mutator, toggeable music, bugfixes and more!

Just so you know, I consider this to be the final version of the mod, don't expect any big major update anytime soon.
So, I may make one or two minor updates, bugfixes related or stuff like that, but I don't have any plans to make any more levels or add anything extra fancy, I consider this mod already done, so i'll be moving into a different mod.

https://www.youtube.com/watch?v=uFaWfnpdcNE

Finally, after a long time hiatus, here's another q4rip update!

featuring a bunch of tweaks and bug fixes, but also:

  • Optional multiplayer mutator: Upgrade frenzy (most weapon reload and have singleplayer upgrades behaviours)
    *5 new multiplayer levels, to enjoy against bots (or humans)
    *Optional q4 monsters pack (taken from qcde, tweaked so it...
β–Ά Play video
muted stirrup
#
#

new trailer....and got one of the hotline miami composers on board beegpog

frail peak
#

I would beegpog react you if I could. looks great

rotund garden
#

holy BASED

pure jackal
#

Wait holup

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Jasper byrne?

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The Lone Survivor guy?

muted stirrup
hazy sky
hazy sky
dry spear
#

finally i get the embedded rights

#

my god

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finally free

hazy sky
#

are you just creating great value ultrakill

pure jackal
#

Holy shit Solace you fucking killed a man

half furnace
#

I think it’s more reminiscent of Quake

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Quake but like faster which is unholy

#

Good work tho, I really love how fluid it is

dry spear
dry spear
#

originally the idea was just "cod zombies with quake movement and verticality"

half furnace
#

Sounds like an awesome idea

dry spear
#

thank you! it also has custom maps support with steam workshop (making maps using trenchbroom) which is pretty neat

half furnace
#

:D

dry spear
#

the game also has a fairly unique map rotation system, where every 3 rounds you get seamlessly put into a new map, including custom maps if you have any. So in the main menu you have a list of all maps (custom maps + in-built maps) that you can pick from for your run. Then during your run it will pick one map at random from this pre-selected pool of maps to generate every 3 rounds

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I wish more games did that

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I'd love to play cod zombies and say you start on kino der toten then every few rounds it teleports you to another cod zombie map without any loading screen

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but haters gonna hate and say its just an ultrakill copy lol

frail peak
dry spear
#

yeah thats fair I didnt think that through lol

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many people have started calling it ubers laughter

#

maybe i just need to start pretending thats the actual name

ashen orchid
#

guys i wanna use reshads but idk what api ultrakill uses

merry lotus
graceful swallow
#

Duke Nukem Forever Returns

OUT NOW - DOWNLOAD FOR FREE

To celebrate 2 years of the DNF 2001 build leaking we have a new build and maps ready to launch now!

The new maps work with any other version of DNF 2001 even the original leak, so long as you have properly copied the Maps, Music and Textures folders and their contents to where you have ...

β–Ά Play video
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Latest level I polished up

uncut agate
#

i got bored

pure jackal
#

House

uncut agate
#

haus

azure flume
spare scarab
#

post this to jumpscare a trenchbroomer

wraith beacon
#

Trenchbroom fans when they need to make something that isn't orthogonal.

dry spear
rich ibex
#

Does anyone have any idea of if Gloomwood runs on Mono Unity or anything else? I'm looking into using BepInEx to mod it

#

Wait no it is Mono, it has MonoBleedingEdge πŸ˜†

merry lotus
#

wha

uncut agate
#

so anyone know the tank that da vinci made
yeah its the roof

uncut agate
uncut agate
pure jackal
#

ayyyy

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progress!

uncut agate
#

All the textures are drawn, so it looks like someone drew it sorta

hazy sky
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ayo he's back

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medievil guy is back

uncut agate
#

indeed

hazy sky
#

i need to start progessing again,,,

uncut agate
#

wdym by that

hazy sky
#

haven't touched my game in months

uncut agate
#

me neither

#

i dont think i talked about it here
that one paint game

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where theres like da vinci and dali

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and you play as this lil guy in a hat

hazy sky
#

that legendary from borderlands 2

uncut agate
#

not bad

hazy sky
#

its bad

uncut agate
#

ive gotten interested into this old game i tried to make after playing playing Psychonauts

hazy sky
#

its not supposed to work like this

uncut agate
#

really inspired me with level design

hazy sky
#

inspiration is always good

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the recent burst of inspiration came from selaco

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and how chock full of details it is

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and how i know i want my game to have this much details in it as well

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it already does, kinda

uncut agate
#

hm

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psychonauts showed me that it doesnt really matter if your game looks odd, it adds to the charm

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plus, shape language

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a ton of my characters looked just like blocks

hazy sky
#

definitely helps if it stands out

uncut agate
#

yeah

hazy sky
#

well, best of luck to you on your project man

uncut agate
#

as to you

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i decided to quit with unity

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and look towards unreal

hazy sky
#

I will stand with godot

uncut agate
#

i tried godot, not my cupa tea

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just feels like unity to me

hazy sky
#

understandable

uncut agate
#

but better

hazy sky
#

although it's very different to unity

uncut agate
#

yeah

hazy sky
#

but i can understand how unreal would appeal to you

#

that engine is literally built with games in mind

uncut agate
#

i mean
look at Pseudoregalia
it was made in unreal
and it controls great

hazy sky
#

I would also use it but I find the epic games store a bit redundant, and the engine itself is heavy as fuck for what my project is

uncut agate
#

hm

hazy sky
#

I feel like unreal 4 or 5 would be overkill for my projects

uncut agate
#

mine though, its gonna be big

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speaking of which, i updated the textures a bit

#

this place is the renaissance isles
its da vincis place

hazy sky
#

nice

uncut agate
#

however his workshop is gonna be far from the actual town

#

im gonna add more to it, but section it out into isles since it is the renaissance isles

hazy sky
#

swear tomorrow I'll start working on a level as well

uncut agate
#

not florence

hazy sky
#

no rush, just do a gray block level

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and see where it brings me

#

got stumped on some animations and it really knocked me off track

uncut agate
#

those usually work for fps games, im doing something like spyro
only more wonky

#

speaking of which
i might redesign the main character

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OH YEAH

#

his name was Roy

#

since
red orange yellow

hazy sky
#

Roy Campbell,,

uncut agate
#

im sorry why is this so good
ALL I DID WAS ADD FRAMES

uncut agate
#

and ive already remade Roy

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i love him

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i like how i went back to the idea of him having a cloak, that was planned for his design when he was just being created

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and i managed to make it look great

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from this

uncut agate
#

way more simple, but it gets the point across that he likes to paint

wraith beacon
hazy sky
#

i love his feetsies

hazy sky
muted stirrup
hazy sky
#

yeah but will replace it with the Sterling L2A3

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this model is ripped from medal of honor underground

uncut agate
# hazy sky a bit more inspired

yeah, i was oddly inspired by the fact most cute characters are animals
so i just decided that he can be a bird
that and also i wanna make it so he can fly, like spyro

hazy sky
pastel wharf
pastel wharf
uncut agate
#

his name is Roy G. bivulean
i wanted his last name to be funny

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also because of cerulean blue

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he can now be posed
i made a shape key for his beak opening

uncut agate
#

i feel like i should plan the game out first on a document
but how should i start that...

pearl lark
#

Is it possible to add completely new sounds to Minecraft instead of just replacing the currently existing ones?

hazy sky
uncut agate
hazy sky
#

much better

uncut agate
#

what next?

uncut agate
#

im gonna make some side characters for the first world, pastel plains
the name is pending

uncut agate
#

OH MY GOD

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NOPE NOPE NOPE NOPE

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HELL NO

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just gonna delete that

uncut agate
#

maybe i should design da vinci instead

uncut agate
#

he looks like a potato

pure jackal
uncut agate
#

i like it more

uncut agate
#

wow
that looks WAY better

pure jackal
#

bushy beard man

uncut agate
hazy sky
uncut agate
#

i feel like there should be more to him

#

the colors are bland IMO

#

perfecto
though i think the blue is out of place since the main color is magenta

#

most ps1 games utilize both texture and vertex color for characters, however im using only vertex colors
all i gotta do is make the characters more vibrant so that they stand out

pure jackal
uncut agate
pure jackal
#

Mooostaache

uncut agate
hazy sky
uncut agate
#

hm
i didnt think this through
Van goghs face is oddly triangular, but how could i make him look different from dali

pure jackal
#

PD has diamond shaped doors

uncut agate
#

i like the idea of putting van gogh in a straightjacket

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since he was put into a mental hospital for a while

uncut agate
muted stirrup
uncut agate
#

hear me out

hazy sky
pure jackal
hazy sky
azure flume
#

me on the right

stiff thorn
azure flume
#

that's not an idea, thats plagiarism

#

and also way out of scope for one person to do

hazy sky
azure flume
#

Give me an original idea that has the potential to go viral and takes about as much effort to develop as iron lung or buckshot roulette

#

That's the kind of ideas that ideamen need to come up with

#

not 'clone x game'

uncut agate
#

i might be on the OG idea spectrum

uncut agate
grand mirage
#

Okay so theoretically speaking, if I wanted to change the view models of fallen aces, would I just replace the image with my own image?

stiff thorn
# azure flume not 'clone x game'

it seems you took my joke message way too seriously, sorry about that. Besides, going in with the motivation of "I want it to go viral and be low effort" is gonna kill your momentum real quick

hazy sky
#

I don't want my game to go viral

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I want my game to be genuinely enjoyed by passionate people

uncut agate
muted stirrup
#

anycase, im happy if my current game makes a couple grand if that and is received well overall

rotund garden
#

@everyone Auto-Rig Pro is free to own on Blender Market

#

one of the best tools for rigging characters, and it's an expensive one

#

so get it now while it's free to own

#

also it's only available for free TODAY

stiff thorn
#

holy shit, I just finished modelling a human

#

you're a saint, akdov, many thanks πŸ™

cunning wing
uncut agate
#

i think this hubworld is getting out of hand

hazy sky
rotund garden
#

I can't ping everyone lol

#

I'll send u the files regardless

#

@everyone

#

try if the offer is still available

#

I'm not logged in and it's still telling me it's free

hazy sky
#

one sec

#

think i got it

uncut agate
#

just gonna
yoink

rotund garden
#

yyyyyyyyyoink!

uncut agate
#

added a town

uncut agate
#

added the church that's seen in the painting

#

whole thing is over 18k tris rn

merry lotus
#

more Dead End concept art

#

both of these don't have names yet

uncut agate
#

...
zombro and sirloin sam
you're welcome

merry lotus
frail peak
# merry lotus

I hope the real trailer looks exactly like this with no changed

merry lotus
#

it's not a trailer storyboard sorry I should have clarified

it's a storyboard for the level 1 opening cutscene

frail peak
#

i see

#

does the whole game take place in the car or do you get out after the intro?

merry lotus
#

you grab your axe and get out

#

forgot to storyboard that part

uncut agate
#

we are going past the limits that are inhumanly possible

#

2K TRIS

spare scarab
#

that's p. normal stuff

uncut agate
#

probably
but for the ps1 idk

pure jackal
#

Keep in mind on the ps1 these environments were never rendered all at once

uncut agate
#

made the asylum, its a mini version of the one in saint-rΓ©my-de-provence

pure jackal
#

whooaa

uncut agate
pure jackal
#

yeah the ps1 could run 12,000 polygons per frame for 30 frames per second

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and thats polygons alone

uncut agate
#

i kept the whole thing wonky, as i wanna go for a tim burton style for this hubworld

earnest lily
wraith beacon
earnest lily
pure jackal
#

Why they built like the State of Decay Bloater

earnest lily
pure jackal
#

Damn

earnest lily
wraith beacon
pure jackal
#

damn

graceful swallow
#

New addition we added. More to come

uncut agate
merry lotus
#

meh attempt at modeling and texturing the boss

might redo later

pure jackal
#

I'd say extrude the snout a lil?

merry lotus
uncut agate
#

started to paint it

spare scarab
#

is your game first-person?

uncut agate
#

no, its like spyro but more like psychonauts

#

spyro in looks, psy in gameplay

hazy sky
#

cool level editor/builder for godot 4.x

merry lotus
tired saffron
#

hey guys i modding my game and today a file popped up onto my computer "TopMOGGED" inside was "YOU ARE NOW TOP THE LOADER!" what does this mean? am i hacked or sometin eeelse

hazy sky
#

what

hazy sky
merry lotus
#

what

merry lotus
merry lotus
#

accidentally made this and thought it looked funny

#

idk if i should keep him like this because it looks kinda goofy with that smile

#

yeah this looks a lot better imo

#

not perfect but better

merry lotus
static compass
#

OKay, how difficult is it to make a game??

wary trout
#

its generally hard

#

a small game can be pretty simple

#

a polished and fully shiped game is very hard

#

and if u are talking about a somewhat successfull one its even harder

#

programming - 3d art - 2d art - UI design - game design - sound design - music design - marketing - trailer making

#

this is the basics for a fully released game

#

and it can end up being not succesfull

wary trout
static compass
wary trout
#

my first 2 games are just triangles and rectangles

waxen plover
#

you'll make a bad game if you just want the final result

wary trout
#

oh come on

#

when can I

#

share a file

#

I was going to show an example

static compass
hard remnant
wary trout
hard remnant
#

Asking what you mean

wary trout
#

And the punch is awesome

#

But are there any more ways to kills enemies?

#

Is the punch the only thing that kills?

#

Thats why I was asking how will you go about adding variety, like what are the plans to make the game more diverse

hard remnant
hazy sky
#

I'm adding corners like this in my maps from now on

bitter cape
#

Don't put any items or anything note worthy there

hazy sky
#

I'll put a graffiti in there to make the player wonder "how did they do that"

azure flume
#

Got to love mcmansions!

wary trout
#

@static compass @waxen plover I was going to show you guys this yesterday but I didnt have the perms, this is a simple prototype I might with literally just the basic engine shapes and I animated them all in the engine and despite not being good artist there is always a way to make cool stuff

#

depends if u are passionate enough

#

also the background is just a shader

pastel wharf
#

wrong channel

olive radish
#

thx

pastel wharf
hazy sky
pastel wharf
desert shard
#

Making a stealth game

muted stirrup
# earnest lily

I didnt even notice the combo meter till just now πŸ˜… , noice catsup

waxen plover
wary trout
waxen plover
#

well here's something I'm working on

#

dang I need perms

wary trout
#

its made to stop bots from joining and spamming images apparently

earnest lily
#

it's really not that weird

wary trout
wary trout
waxen plover
#

there's also this

#

There's a lot of games I haven't released

wary trout
waxen plover
#

I might release all of them actually

#

I'll finish them

wary trout
waxen plover
#

will do

#

actually

#

@wary trout how good are you at coding

wary trout
#

so yah

#

pretty decent

waxen plover
#

I can also code

#

I code, model, do art and textures and animations and all

wary trout
#

awesome

waxen plover
#

I just don't seem to keep the motivation to finish my projects

#

ones I solo dev

#

wanna collab?

#

just for fun

#

?

wary trout
#

maybe in another time, I havent been working in any of my projects either

#

its exams time for me

waxen plover
#

oh okay

#

alright then

wary trout
#

but hey Im open to the idea

#

just not at the moment

waxen plover
#

kk

merry lotus
#

tried testing the player model by replacing the shotgun model but forgot to remove the auto rigger pro stuff

#

damn i really need to rewrite a lot of stuff in the engine

uncut agate
#

oh yeah i forgot about that
you made your own engine

spare scarab
#

quake tex

#

quake tex spotted

merry lotus
#

it's temporary

i need to redo that whole map anyway since it has an awful layout

#

and i made a devtex wad so i don't have to use quake textures as placeholders

static compass
#

Great work!

#

And thanks for the guidance

wary trout
wary trout
static compass
#

I just felt like making a more artistical game but was finding it hard to transfer my ideas onto paper and other mediums

wary trout
static compass
#

yeah you're probably right

wary trout
#

thats where all great artists start

#

(not in pixel art but start by being bad)

static compass
wary trout
#

it is

static compass
#

I love stardew valley asw so atleast I have someone of a standard to compare to

#

(not that I can achieve it lolol)

wary trout
#

exactly! go for it

wary trout
#

you just need to try and always be a little better than yourself from yesterday

waxen plover
#

sorta like total chaos

merry lotus
#

no

I coded it from scratch using Java and LWJGL

waxen plover
#

oh okay

#

Isn't it actually easier to create something like that in pascal?

#

just a bit of math

#

and your own rendering library πŸ’€

merry lotus
#

never used pascal

and I already know java

#

looking back I should have used c# instead because you can't do stuff like Vector3 result = vectorA * vectorB; you gotta do Vector3f result = new Vector3f(vectorA).mul(vectorB);

hazy sky
wary trout
wary trout
waxen plover
#

but still

#

hrot was made in it

merry lotus
hazy sky
#

seriously

#

why bother with human readable code

pure jackal
#

Binary time

wary trout
wary trout
barren berry
#

Hey. I've made a simple ReShade profile for Fallen Aces to use SMAA instead of the default AA (wow it's blurry) + an additional option to switch Contrast Sharpening and Color Isolation to have a noir mode that's a bit more readable. And also more red.

#

Where can/should I post it? If anyone's even interested?

nimble iron
merry lotus
hazy sky
#

why does half the shit people do in here remind me of perfect dark

#

i didn't even grow up on that game

pure jackal
#

I also do not know why half of this reminds you of perfect dark

#

Literally none of this is giving me ps vibes πŸ’€

barren berry
next flax
#

ya you can post a link here if ya want

barren berry
desert shard