#general-modding

1 messages ยท Page 15 of 1

blissful arch
#

a lot

#

like a lot lot

deft jacinth
#

im just excited to try out stuff

blissful arch
#

thx

deft jacinth
#

im excited if i get to work on it as well

#

if its a small framework itll be good

#

i can make it like F.E.A.R. good

blissful arch
#

not a low chance that you will

#

maybe

deft jacinth
#

look

#

i can make shit

#

gimme a base

#

like a enchilada

#

itll work out

deft jacinth
#

also

#

wheres that key, you asked

#

if id like one

#

plez man

blissful arch
#

oh sorry

deft jacinth
#

so uhh, do you have the keys

#

or uhh

#

im trying to test out the game

spare scarab
#

i dont mean to chime in like that but man you're being pushy as hell lmao

pure jackal
#

I do
Stop being pushy

deft jacinth
#

Sorry

#

I'm a but excited because my job application is being processed

blissful arch
#

am i even allowed to just hand out steam keys like this lol

azure flume
#

Yes, why wouldn't you?

#

How else are you supposed to test your games?

#

As long as you didn't request Developer Autogrant (or devcomp) keys beegpog

cunning wing
#

do NOT install the game. it is a bitcoin miner

#

and sends all of your data to big tobacco

azure flume
#

Now you make me want it more!

#

Big tobacco got to have it

blissful arch
#

this is not true i take all the money to fuel my coke addiction

deft jacinth
#

I'm gonna download the game tomrow

merry lotus
#

there's something about the grid shader for the map that's causing all these little green "pools"

deft jacinth
#

Nice

#

It looks cool tho

merry lotus
#

i followed a shader graph tutorial because i have no idea how to do stuff like this

deft jacinth
#

Sorry about frustration

merry lotus
#

have no idea how to get rid of the pools

deft jacinth
#

It looks like it's scaling itself somehow, or misinterpreting vertices

azure flume
#

You only have one option, make those pools actual pools in the environment!

merry lotus
#

but it's underwater

#

the entire game is underwater

azure flume
#

Have some green lava in there

merry lotus
#

why would the lava be green

deft jacinth
#

uhhh idk man

#

make it like some deposit

#

that the diver tries to get

#

idk man

#

act like its a marker

#

or a feature

#

like its not fully mapped out, and can be inaccurate

#

it just owrks

azure flume
deft jacinth
#

todd howard intensifies

merry lotus
azure flume
#

This is unreasonable

merry lotus
#

i think i'm getting close

#

no i'm not nvm

deft jacinth
#

hey so how do i use bepinex

#

im trying to screw around with a few things in a game

#

its got a bepinex folder, how do i use that

merry lotus
#

fuck it i'm just gonna use triplanar mapping

#

it works but i don't feel good about it

#

yay or nay

azure flume
#

I liked the pools more

merry lotus
#

but they were a glitch in the shader

pure jackal
#

Add goo

#

Goo lagoon goo

#

Technically its brine ig

short bolt
#

fuck it we hellsing

#

idk i got bored and now this exists

dense inlet
#

Unitys CharacterController.isGrounded is ok for really simple things but ive found once you try to make anything past the most basic movement its better to use your own ground check

#

.isGrounded coping when I dont force the collider into the floor with downward force for 0.3 picoseconds

fast vault
ruby fable
#

i may or may not be making something

azure flume
#

Terraria 2 confirmed!

spare scarab
#

2erraria

deft jacinth
#

Heheha

manic tundra
#

Ive been playing with this mod recently and I HAD to share it, even made a server using it. DM me if you wanna join ๐Ÿ‘€

azure flume
manic tundra
#

lmao i was directed here for this but i gotchu

ruby fable
#

id LOVE to join your server btw

manic tundra
#

Dm me and ill give you the pack and IP

ruby fable
#

alright !!

manic tundra
#

dont wanna be rude and just post it raw on here

ruby fable
#

yeah thats fair

potent roost
fast vault
#

I have no idea why, but when I learned how to bake normals in Blender, I was just giddy

ruby fable
#

more progress on shmoovement

#

added particles, new sounds, smoothed out the slide animation, made ground slams harm enemies, and added wall jumping and slam storage

slate python
#

Clay pots :)

rotund garden
#

Thank you Epic Games for making players learn a new programming language for Fortnite Creative 2.0 lmfao

#

"Verse" as if I didn't had it rough with Blueprints already lmao

regal jetty
#

Its not as bad a lua

fast vault
#

Epic sticks to its roots by getting rid of the games that made them who they are

azure flume
#

Doesn't look like a very simple artist friendly language either

pseudo cipher
#

oh my god its a fucking python clone

#

of all the languages to copy why python

manic tundra
#

Ong

pastel wharf
pseudo cipher
#

...

pastel wharf
#

Why learn something dumb like any of the Cs or assembly when you can learn Scratch

manic tundra
#

sounds abysmal lmao

uncut agate
tribal adder
#

i agree the syntax is actually pretty meh

#

but the language itself is actually really good

#

it's based off of SkookumScript which Epic acquired a few years back

pseudo cipher
#

the fuck kinda name is SkookumScript bruh ๐Ÿ’€

tribal adder
#

SkookumScript was what most of the game Sleeping Dogs runs on and was primarily used because it compiles incredibly quickly compared to C++

uncut agate
#

dunno what these are but they looked cool

spare scarab
uncut agate
#

what is that

deft jacinth
#

bro

#

how you not know

uncut agate
#

because i didn't play it

rotund garden
#

nobody played Prey 2006, it's okay

merry lotus
#

(by default they're binded to Q and E)

azure flume
hot oracle
merry lotus
#

currently trying to implement the keybind system into the quit screen

as you can see it's going well

deft jacinth
merry lotus
#

got it working

deft jacinth
#

uhm

#

better than i am at unity development

#

hey

#

plaz

#

can i test out that slamshot game with u

#

just dm

#

me that it

#

is

merry lotus
#

not rn

#

busy

deft jacinth
#

ok

uncut agate
#

behold, the hot plate

pure jackal
#

I'm sorry

#

this is great

#

but for some reason

#

it reminds me of a Turret from Portal and a Reaper from Mass Effect had a lil baby on its side

uncut agate
#

"I'm different"

uncut agate
#

which version is better

pure jackal
#

fuck its like the reaper turret has eyes don't make me choose

uncut agate
#

NO

#

i just realized

#

DAMNIT

#

IVE BEEN PINGAS'D

#

DAMN YOU EGGMAN

merry lotus
#

it doesn't look like it aside from the colors

uncut agate
#

yeah

merry lotus
#

you are safe for now

uncut agate
#

yeah experimenting with colors wont work
red fits

merry lotus
#

what abt purple

#

:)

uncut agate
#

nah

hot oracle
stiff hinge
#

is there a tutorial to installing mods or is it just drag and drop

uncut agate
merry lotus
#

new arm texture courtesy of @pure jackal

uncut agate
#

i have no idea how to model beefy hands : (

uncut agate
#

deciding to start with hand

uncut agate
#

arm looks good

#

oh god

uncut agate
#

i am afraid

azure flume
#

Gloves are the only solution

uncut agate
#

nah nah
what about armor

#

it...Kinda works...?

uncut agate
#

yeah thats better

ruby fable
#

i think this is the most ultrakill clip out of all the ones ive got of this mod so far

unique trellis
#

will there be hitstop

ruby fable
#

wdym

#

like the screen pause when u parry?

#

cuz that already exists

merry lotus
#

aequor is 95% complete and it's late at night so here's a random picture of the main menu in the editor

unique trellis
azure flume
pseudo cipher
#

so true

muted stirrup
#

https://vxtwitter.com/GameDevKS/status/1685962621621600258 been a while since i posted anyhthing here...

New Boss Reveal! And he's not one to mess with - the ruthless Gunslinger: Agent Bravo, voiced by the incredibly talented @AndyMackVoice !

[Sound=๐Ÿ”ŠON]

#Gaming #IndieGame #bossfight

๐Ÿ’– 0

โ–ถ Play video
fast vault
#

Anyone know why this animation might be looking like this in Godot 4? It's like the torso doesn't actually move properly

azure flume
#

fbx?

#

Try gltf2

fast vault
azure flume
#

It's known that they only care about gltf2 ๐Ÿ™‚

#

they hate all of the proprietary closed source software file formats

earnest lily
#

Based

#

FBX is trash

hazy sky
#

removed for good reason

fast vault
#

Ah I was unaware. That's been the file type of choice for Unity, and that's what I'm most familiar with

fast vault
azure flume
#

Why does coin counter go up when picking up donuts

fast vault
#

Some punk spiked the donuts with coins

deft jacinth
#

Imma try to get back into developing my game, I'm probably just being an idiot

#

Idk why I haven't given up yet

crimson tapir
#

My summer class is almost over and I'll have time to get some DEVELOPAN done again

merry mica
#

I see no Amid Evil modding chat, maybe we can get one ๐Ÿ˜„

sudden imp
#

You can mod it?

merry mica
#

Yeah I did

#

I made a template for 3 types of mods
blueprint, lua, and C++ dll, and automation scripts as well

merry lotus
#

finally, amid showdown

merry lotus
#

one sec

#

doesn't embed for me either

merry mica
#

weird

sudden imp
#

Too big maybe

merry lotus
#

yeah

merry mica
#

well it's a mod that makes the game look like psx and nah it's not 100mb, it embed fine in other channel

#

I will put on youtube ig

merry mica
#

thanks ๐Ÿ™

merry lotus
#

np

sudden imp
#

Amazing

merry mica
#

It will probably be a bit before the nexus page is up but until then the mod will be in the modding discord as well

uncut agate
#

decided to make the main guy
because i need arms

merry mica
merry lotus
#

hell yeah

#

already having visions of amid evil kart

merry mica
#

actually wouldn't be too bad, and you can use the existing vehicle template stuff, just have to do some input ini merging and some slight bp editing with the game mode and stuff

uncut agate
#

im stuck here trying to make this guy cool as hell

uncut agate
#

im getting somewhere at least

#

i am resisting the urge to turn this dude into doomguy

merry mica
#

nice

#

what's this for? pretty new here so haven't seen it much

uncut agate
#

oh im making a full on quake inspired game

#

its a little similar to ultrakill, you go through dantes inferno, yet there are the princes of hell
like
lucifer, asmodeus, Mammon, you get the picture

merry mica
#

Noice sounds cool

#

Have an engine of choice?

uncut agate
#

unity

#

though im using the personal edition so i get that "Made in unity" thing
doesn't bother me
karlson might have it as well
so idc

merry mica
#

nice

uncut agate
#

i wanna do something futuristic but this looks like if Wheatly and V1 did the deed

cunning wing
#

what

uncut agate
#

i wanted something robotic that looked cool

#

im not that good at coming up with good ideas

fading cipher
uncut agate
#

im good

#

i think im getting somewhere

merry mica
#

How would I go about requesting an Amid Evil modding channel?
I don't want to just @ the devs or whatever

crimson tapir
#

I've never understood why pinging people on discord is such a taboo

#

"Oh no, a tiny blip popped up DAY RUINDED"

sharp vortex
merry mica
#

๐Ÿงป

#

wrong emoji lol

#

damn I don't have outside emoji perms rip

merry mica
deft jacinth
#

So I get like 15 pings

#

And then they get buried in messages

#

Ao I've had to set up a policy of don't ping me past 730

#

But dm me anytime

uncut agate
#

i just realized something
my game is too much like quake
i need a good game mechanic

fast vault
#

Here's one: You have to transfer your soul between enemies. Everytime you possess an enemy, you only have a limited time before they die (thus also killing you) which means you'll need to use their weapons to attack other enemies, lowering their health enough for you to possess them and keep the combo going

merry lotus
#

reminds me of superhot's hotswitch mechanic

#

with a few tweaks

cunning wing
deft jacinth
deft jacinth
#

like you start killing and cant stop

#

on a timer

#

dependent on helath of enemies

fast vault
fast vault
cunning wing
deft jacinth
uncut agate
merry lotus
#

working on this random system for generating procedural levels

ignore the pixels on the right it definitely has nothing to do with this

fast vault
uncut agate
#

oh no
i like it

ruby fable
#

title screen :3

azure flume
#

needs more quake logo

#

for maximum copyright infringment

uncut agate
ruby fable
#

its a play on "devil may quake," the ultrakill website's domain name

ruby fable
#

(plus, even if it were, it's a free mod for a $10 game who cares)

uncut agate
#

its
beautiful

merry lotus
#

man twitter compression does not like this image

#

original image

uncut agate
#

what
is that

merry lotus
#

what do you mean specifically

#

what's what

uncut agate
#

the image

merry lotus
#

if you're asking about the game in the picture, it's an underwater horror game I'm making called Aequor

if you're asking about what's being focused on in the picture, it's just some glowing plankton

#

well not some

#

that's a lot

deft jacinth
#

hey so i need to get back into development again

#

how do i do this

#

not how

#

just why

#

why should i

#

i like it just

#

alr

#

wait

#

imma just make an arena shooter style game because i like those

#

finally something im content with

deft jacinth
#

tall

#

yall

#

how do i set up mouse y

#

in unity

#

its says i dont have it set up

#

but this is what it looks like

spare scarab
#

have you tried googling it? not trying to be mean, just curious if you did that and the solution there didnt work

#

it'd be faster than here

deft jacinth
#

yeah fair enough

#

havent

#

because it makes no sense

#

casing error

#

i hate this

#

njow i have to reboot it because somehwo script assembly reload didnt work

fast vault
merry mica
#

I like how it's looking

uncut agate
#

is that hand to big

pure jackal
#

Big

slate python
#

The Slapper.

uncut agate
#

should these be here

#

they're supposed to be like these

fast vault
#

Are you planning on just doing the shapes via textures with transparencies?

uncut agate
#

yeah

uncut agate
#

ik is set

unique trellis
#

hi ๐Ÿ™‚

azure flume
deft jacinth
#

i cant figure out how to make a mouselook script

#

anything i try does not work

#

why

#

WHY

azure flume
#

Copy someone else's and modify where needed

#

Or follow a youtube tutorial or something

#

There is no need to reinvent the wheel here

deft jacinth
#

I've tried the first two five times

#

None worked

#

One did

#

Actually

#

Can't find it

fast vault
#

Anyone here know how to access the individual materials of a MeshInstance in Godot 4? I'm trying to create a hitflash effect in 3D, but I'm not sure how to go about it.

In Unity, I'd just create an array of all the materials I need to modify, but it doesn't seem like I can do that via inspector in Godot?

merry lotus
#

been prototyping a gloomwood fangame that has a dungeon crawler style of gameplay

dunno if i'll finish it especially since the procedural levels are really hard to work with

deft jacinth
#

i like the lighting

#

its really nice

fast vault
crimson oak
#

I don't know why, but computer has been slow ever since I got mods using R2modman. Am I the only one experiencing this? I've cleared up space, checked for virus's, and still nothing. So since I only just started modding and my computer has been slow since, I have a heavy feeling it's the mods.

#

What I'm asking is, what do I do?

#

oh shit, actually nvm ๐Ÿ˜ญ

#

as soon as i ask i figure out why.

#

sorry for the waste of time. bye bye

merry lotus
#

that chest opening animation is probably the best animation i've ever made

soft chasm
cunning wing
#

finally, brandish 5

merry lotus
#

one of the main problems is that i followed a tutorial for the dungeon generation which uses binary space partitioning to create the dungeons

but at the end of the series the guy just uses prefabs to generate the walls

and i have no idea how to generate wall meshes using the BSP system

#

so (for now) every single wall is a seperate gameobject because i have no idea how to generate a mesh for the walls and the person in the tutorial doesn't explain it

#

that kinda sucks

gentle pebble
#

does anyone know how to use the vrtrakill mod

lapis bramble
#

bean

ruby fable
#

early-game thorn weapon

deft jacinth
#

Neat

#

I had an extremely weird dream that was surprisingly coherent

#

I'll make it into a game someday

merry lotus
#

been thinking of solutions to my procedural walls dilemma

i had this idea of just starting from the corner and wrapping around the mesh until we get back to the start

only problem is that each floor is a seperate quad so it would be hard to figure out where the next point is

#

the video is me crappily showing how i think this would work

deft jacinth
#

looks cool

#

nice idea

merry lotus
#

i haven't seen a room like this be generated from the system so i think the wrapping system might be the best approach

#

my current idea is to just get the first node, get the bottom left corner, and just march along a random direction until we find a vertex,
then based on that vertex's position on the node we got the vertex from, we march in a different direction

repeat until we arrive back at the start

i'm not sure this is very good

#

but it's worth a try

merry lotus
#

everything was going smoothly until I had to create a function to find the next direction to march in

merry lotus
#

the way i was gonna do it was find out what corner of a node we're on, then change the direction based on that

but the way i was doing it would cause things like this to happen

humble herald
#

sounds like you need a way to check if it'd pass through geometry

merry lotus
#

well i moved the arrow just so it would be more obvious as to where it was

in reality it would be more like this

#

so checking if it passes through geometry wouldn't really work since it would be on the edge

#

actually let me try

#

let's try this

#

hoping this works

#

it doesn't

#

oh that's because i set it to start at the bottom right corner instead of the bottom left corner

slender coral
fast vault
merry lotus
#

the only thing broken with the wall system is that it STILL doesn't know which way to go when building walls

deft jacinth
#

ooof

limber bramble
lapis bramble
slender coral
slate python
merry lotus
#

like

#

when it approaches the top left corner

#

it finds the next direction fine

#

but then when it gets to the top RIGHT corner

#

it doesn't

merry lotus
#

well i got it working with a single room

slate python
#

Well thats some progress.

#

Continue on suffering and you'll be able to generate one and a half of a room :)

merry lotus
#

i got the first room working hell yeah

#

uvs are fucked up though since they're set to a constant instead of using the position to calculate the uvs

#

still cool though

pastel wharf
#

๐Ÿ‘

uncut agate
#

so i have a bad concept for my game
so what if
the only weapon you had were your fists
buutt
there's a bit of diversity with it
like
you can charge punch towards an enemy, uppercut
etc

pastel wharf
#

Or a beat em up

uncut agate
#

no its a fps

pastel wharf
#

Not much of a shooter is it

uncut agate
#

projectile punches

pastel wharf
#

How is that different from guns exactly

#

Well it's a nice theme

#

Brawler combat doesn't get enough rep in games like FPS

spare scarab
robust ridge
fast vault
uncut agate
#

made a Hatchet

pure jackal
#

you clearly took that out of a ketchup can

#

looks good

uncut agate
#

have it like this or keep it as is

#

actually

#

nah it looks good without

merry lotus
azure flume
#

Are those the dungeon glooms?

#

from the demo

merry lotus
#

yeah

merry lotus
#

there are still a couple of glitches like the sample point doesn't know where to move when it's greeted with a straight line

but other than that it's cool

pure jackal
fast vault
karmic flame
#

@austere crown you said you wanna do a commission?

austere crown
#

I ainโ€™t paying

karmic flame
#

i aint Leonardo Divinci

austere crown
#

correct youโ€™re Picasso

karmic flame
#

i don't see a win for me

desert shard
#

Making something for lowrezjam

fast vault
uncut agate
#

here's an odd design for a chaingun
its like those old pepper shakers

pure jackal
#

Gatling gun

rich wind
#

dam can't post image here

#

time to get rank

lone falcon
#

Ah, are the image posting abilities tied to rank? Dern

azure flume
#

You can post image links, just no embed/upload perms.

#

Dynamic Entry! Working on some wall-breaky effects. I think I've got the look down, just gotta optimize it a bit for performance.

#screenshotsaturday #FPS #indiedev #IndieGameDev

๐Ÿ’– 0

โ–ถ Play video
merry lotus
sonic cloud
pure jackal
#

Orb

azure flume
#

Needs more bloom

uncut agate
#

i need some ui design

merry lotus
near oriole
#

hello i was hoping for some assistance regarding modding textures for ROTT i tried using slade with no results and when I used a converter to turn my png into a pcx it was completely mangled (even though i made sure to use the correct palette)

deft jacinth
maiden juniper
#

changed the camera so any feedback on it

uncut agate
#

i finally rigged this guy

uncut agate
#

decided to make the first boss full out nightmare fuel

azure flume
#

That's a nice looking potted plant

uncut agate
uncut agate
#

rigged and ready

#

idk why i made this guy

azure flume
#

To shoot it, of course!

desert shard
#

Aded more to my LOWREZJAM entry kek

uncut agate
#

posing works

sleek grotto
#

Need help with blender

uncut agate
#

what

sleek grotto
#

too many polys on UV

#

when model is low poly

#

need to understand why they dont get low poly on uv

uncut agate
#

hmmm
have you tried unwraping the mesh when its low poly

sleek grotto
#

i made it low poly with decimate modificator tho

#

normally its high poly

uncut agate
#

then thats the problem

sleek grotto
#

should i save it low poly and try to unwrap again?

uncut agate
#

with the modifier on, right click the model in obj mode
select "Convert to"
hit mesh
unwrap it
see if that works

sleek grotto
#

well it kinda worked

#

but i have no idea what it turned into

uncut agate
#

add seams

sleek grotto
#

mhm

#

so now i need to cut it with seams?

#

so it gets apart

uncut agate
#

yeah
look up a tut for uv mapping
but that looks ok so far for uvs
im not that good at this stuff, so thats really all i can tell you

sleek grotto
#

no problems, you did help, thanks

uncut agate
#

np

sleek grotto
#

(nvm me doing that to make that helmet irl)

#

oh also

#

do you know how can i cut that emblem of the model?

uncut agate
#

?

sleek grotto
#

i can ignore it on UV but it would be a bit easier to cut it ff

#

RF e,mblem

uncut agate
#

you mean delete the emblem or remove it from the hat

sleek grotto
#

remove it from the hat completely

#

i dont need it later

uncut agate
#

hover over the emblem in edit mode
pres J
then hit the delete button
and choose faces

sleek grotto
#

hover?

uncut agate
#

put your mouse over the emblem

sleek grotto
#

invalid selection order

#

i think i did smth wrong

pastel scaffold
azure flume
#

im rotating the middle bone, how do i make it so the mesh inside the red circle does not deform as well?

#

the bone sits still the mesh should sit still also, why does blender have to make this crap so complicated

#

i fking hate blender

pure jackal
#

weight painting

#

go to object mode, click on the rig, then hold shift and click on the mesh. Click on object mode and select WEIGHT PAINTING. Hold ctrl and click on the bone you want to adjust, then paint the vertexes/faces to however you see fit

#

yes its more complicated than it probably needs to be

#

no it does not get easier

#

good luck < 3

azure flume
#

like this?

#

blue should not move, right?

pure jackal
#

yes

azure flume
#

still moves

pure jackal
#

does moving that bone impact the bones it's connected to

#

make sure you have face mode turned on

#

select all the faces that bone is not meant to move

#

set the weight paint tool strength to zero

#

hold shift and press K

#

the bone will only move what its rigged to. If something is still moving, that means that either a face or vert that the bone is moving, is connected to the face you don't want it to move

azure flume
#

its fully blue now

#

and still moves

#

What am I missing? Is there some 'cook' button?

pure jackal
#

check the bone furthest to the front of whatever that is

#

see if it has weight to the faces it shouldn't

uncut agate
#

its time to kick ass

azure flume
#

Are all bones supposed to share the same 'weight paint' colour scheme? I'm unable to paint them separately

pure jackal
#

hold control to select the bone you want

#

the one you select wil be highlighted in blue as it is in the above images you sent

#

if for some reason any change you make is being applied to all bones even though only one is selected, somethings wrong with blender

azure flume
#

I feel like I do the exact same thing 10 times and every single time i get different result

#

the definition of insanity from far cry 3 was wrong all along

pure jackal
#

I mean thats rigging and animation

deft jacinth
#

i realize now that im just getting really frustrated with unity because im not using ms visual studio

#

and cant see all the commands

#

anyone help me

sonic cloud
#

The TTT map I'm working on:

spare scarab
#

I love u

short bolt
azure flume
#

3kliksphilip enjoyer detected

short bolt
#

MIDDLE TOWER DONE

short bolt
#

dudes a legend

#

and an inspiration

azure flume
#

How could you possibly ever compete with the masterpiece that is Destruction Darius

azure flume
#

Thanks for the help though, learned a bunch of new things in the process

atomic wagon
#

oh sorry

deft jacinth
#

suddenly fixed the problem i was having with unity deve

#

i was using visual studio code without unity devkit stuff

deft jacinth
#

or c# for tha tmatter

deft jacinth
azure flume
#

who

short bolt
#

"WHO"

azure flume
#

nobody is taking the bait

#

๐Ÿ‘บ

deft jacinth
#

He made thermite when he was maybe 10

#

Bro he's fuckin awesome

deft jacinth
#

God it's nice to learn new stuff with this

#

Idk why i slept on thus so long

#

Autocorrect is a bitch

muted stirrup
#

https://fxtwitter.com/GameDevKS/status/1688625257916055552 might be more of a shameless plug but ehh sod it lol (tbf idk if ive posted that screenshot here before)

In case the banner change/teaser tweet didn't give it away, Retrowave '84 will be at @realms_deep this year, here's some hints of what to expect ๐Ÿ‘€

See you on the 30th of September!

#RD2023 #IndieGame #Indiedev #ComingSoon https://t.co/F5D48fAtBi

uncut agate
#

bowamp

fast vault
#

I wanna see Carmack and Romero dialogue written by Aaron Sorkin

azure flume
#

Carmack has his own AGI company now, he'll soon invent AI that will generate Masters Of Doom movie for you.

prime pollen
#

:(

exotic canyon
#

piss

short bolt
#

improved/smoother bounce pads for my map, qs_heresy, they only launch you when you press space

spare scarab
#

had fun mapping for an fps again :)

#

it's got a little wonky elevator i spent a while trying to fix and couldnt, but should be fine beside that

deft jacinth
#

Oh thanks for the map

deft jacinth
spare scarab
#

No reason to be intimidated

#

like, why lol

#

just play your own map

#

if it's hard, make it easier

#

if it's easy, make it harder

#

then let others play and do the same

#

if u run out of ammo at a certain point, place more

#

if you run out of health at a certain point consistently, place more or place less enemies

#

its no different from balancing a scale, you're keeping tension by not making it too hard or too easy
encounter of 5 pinkies and 5 imps is too tough for you or your friends? put 3 pinkies, 2 imps and 2 zombies instead

#

give the player a stimpack before that

deft jacinth
#

yeah the other thing is i dont really have a playtesting pool

deft jacinth
#

when it doesnt

#

like at all

spare scarab
deft jacinth
#

honestly im just have fun screwing with level geometry in trenchbroom

spare scarab
#

and will just as gladly shit talking it

#

just be careful and dont make it too messy

deft jacinth
#

yeah ik

#

i had an idea for a map in doom a bit ago, some kind of constant descent through a citysloiwly transforming into a blood swamp or the other way around

deft jacinth
spare scarab
#

like the movement of the textures once they open/close? yeah i didnt care lol
i was finishing the map at 5 am after a 6 hour session

deft jacinth
#

oh

#

jesus

spare scarab
#

i sat down at 10-11 pm, and worked on the map till it was done

#

as a sorta challenge

#

it's also why the last 2 rooms are a bit lacking visually compared to the rest of the map

deft jacinth
#

oh

spare scarab
#

maybe i'll pick it back up and do it justice

deft jacinth
#

nah i find it nice

#

i like shapes

#

im an idiot as you can see

spare scarab
#

bro

#

do not do that

deft jacinth
#

what

#

dont do what

spare scarab
#

a brush must not be flat like that

deft jacinth
#

yeah

#

it was a mistake

#

i accidentally folded a verticy onto another

#

and then rolled with it

spare scarab
#

also avoid using vertex mode whenever possible

#

it's prone to leading to errors and crashing

deft jacinth
#

oh

#

i was using it because on object was in another

deft jacinth
spare scarab
#

i dont know what you already know to do that

#

feel free to send over your .map or the finished version to me if you encounter errors/need someone to look over the geo

deft jacinth
#

yeah, idk ive just started screwing around with shapes

#

how the helkl do i use the clip tool

spare scarab
#

click on any two points on a brush (you can select 3 for a 3d cut but you'll rarely need it), then press enter to cut it
hit ctrl+enter before applying the cut to make it so only one of the parts stays after the cut (or both of them)

deft jacinth
#

and why is the veritcy tool prone to crashing

spare scarab
#

i can't tell you why, i just know me and many others lost progress because the vertex tool would just randomly crash TB

deft jacinth
#

oh

#

damn

spare scarab
#

with the software being otherwise stable usually

#

there's little reasn to use it most of the time really

deft jacinth
#

so expect stalker shadow of chernobyl jank when working with verticy tool

#

i can see why people use ranp rather than stairs

azure flume
#

I put invisible ramps over my stairs

deft jacinth
#

nice man

spare scarab
#

clipping ramps is what you should be doing, yea

deft jacinth
#

yeah

#

like this?

spare scarab
#

not what i mean

#

one moment

azure flume
#

the 'rainbow' colored thing is invisible ingame

spare scarab
#

was about to post lol

#

but yea if you have a set of stairs, you should put an invisible clip brush ramp over it so your vision doesnt bob up as you ascend each stem

#

step*

deft jacinth
#

alr

#

i think i like this layout

azure flume
#

you really shouldnt have things overlapping each other

#

You can select two faces of different blocks and then control+j to connect the two

#

If things overlap, the textures will start fighting each other, both trying to render at the same time and they'll just flash back and forth

#

called 'z-fighting'

drowsy escarp
#

Suda 51 inspired shaders (WIP)

deft jacinth
crimson tapir
#

I finally got it, the last weapon to fill out the snowdown weapon list

#

We've been missing a "grenade launcher" esc weapon, and what I thought of is an ice cooler with like a makeshift slingshot coming out of it using exercise bands or something, that launches bags of Ice like the ones you would find at 7/11

#

Also finished the scriptable weapon system so now every parameter of every weapon or projectile can be controlled by the server host

deft jacinth
#

nice dude

#

also when making maps for my game

#

should i use an exterior program

spare scarab
#

i mean

#

it depends

#

if you're using unity, you have a lot of options

#

realtimeCSG is a decent tool
you could also use blender if you know how to handle that

#

it also depends what kind of artstyle you're looking for

#

depends on a lot of factors actually

#

but really whatever you're comfortable with

#

will do the job

merry lotus
#

you could also use probuilder if you're a masochist

azure flume
#

what's EEK3?

fast vault
merry lotus
merry lotus
deft jacinth
spare scarab
#

with what? trenchbroom?

deft jacinth
#

I have no idea

spare scarab
#

if you dont know, why not pick up a tool that's inside unity lol

#

like realtimecsg

#

it'd cause a lot less headache that way

deft jacinth
#

Yeah I'm currently using that

#

Alr

spare scarab
#

guh
u said u have no idea-

#

nvm

deft jacinth
#

When I say I have no idea, I mean I have no idea of my preference

spare scarab
#

ah

deft jacinth
#

Also, I'm getting ahead of myself

#

I need to make the movement

#

He'll the mouselook

pure jackal
#

Peaqour

fast vault
#

I forget the name though

#

And idk if they've fixed this since the last time I used it, but sometimes all the csg meshes woulf disappear as soon as I exit play mode

deft jacinth
deft jacinth
#

That's how it worked for me

humble dagger
#

I'm working on a little indie horror game and took a video of my latest build. It's not much, but the map has shaped up nicely and all I need to start doing is filling it with content / things to do. The cuts are just spots where I took long strolls that looked boring to watch.

merry lotus
#

hell yeah that looks awesome

#

is there a day/night cycle

deft jacinth
fast vault
short bolt
humble dagger
#

The guy in the tape is toast lmao

merry lotus
#

just a suggestion but maybe you could incorporate time stopping after midnight into the story

#

or the gameplay

humble dagger
#

I have the gameplay pretty well sorted out tbh. It's nothing too fancy

#

You ever play those point and click flash games

#

Where you like, click the statue to get the eye, and use the eye to bargain with the guy in the well or whatever, and got a key

#

It's like that

merry lotus
#

oh ok

#

looks really good

humble dagger
#

Thanks Happy

#

It also doesn't come across on video, but the house is dynamically haunted

#

All of the behavior and events are dynamic and random

azure flume
muted stirrup
errant spindle
short bolt
errant spindle
short bolt
#

Why no?

errant spindle
#

bc

#

remembers me

#

being

#

in

#

cod

crimson tapir
#

Oh yeah. It's all coming together

deft jacinth
#

damn NICE

azure flume
desert shard
#

Finished 2 more enemy types for my LOWREZJAM entry

deft jacinth
#

hey so im trying to make a 3d first person game

#

with my terrible track record

#

i have a question

#

how terrible of an idea would it be to try to make a looter shooter

pure jackal
#

have you made a greybox prototype game yet

pure jackal
#

I heard yall like minimalistic huds
but also yall are fucking psychopaths I wouldn't let near any of my kids โค๏ธ so enjoy the obtuse 6dof hud spirit

deft jacinth
#

so uhhh

#

if i have code like this

#

Camera.main.localRotation();

#

and my setups is the camera is a child object

#

how do i reference the camera

#

any ideas?

deft jacinth
tribal adder
fast vault
#

I absolutely hate working on Menus and save systems, but I've spent the better part of today getting this thing to properly work. I now have a proper save/load/continue system in the menus

deft jacinth
#

thank you

cunning wing
rich wind
stoic smelt
#

V1 in rainworld ๐Ÿคจ

#

๐Ÿคจ

rich wind
#

indeed

short bolt
# short bolt yesyes destructible environment yesyes

the destruction continues with a full on building, the frame allows individual pieces of wall and roof to be destroyed, there will of course be an equally destructable interrior full of loot.

the destruction is to the point where one can level the building and leave only the frame and some foundations of the interrior behind

deft jacinth
azure flume
#

Could automate the process

untold niche
#

Honestly based

#

The world needs more red faction type shenanigans

wraith beacon
#

Red Faction ๐Ÿ˜”

earnest lily
untold niche
#

The second one

#

Guerilla

merry lotus
#

finally found out how to check if we move forward or not when checking corners

it was really hard but at least there aren't any bugs with the wall generator now

untold niche
azure flume
#

they all do

muted stirrup
#

๐Ÿ‘€

fast vault
short bolt
#

The frame allows it to be destroyed in medium/small sections

#

to the point where all that's left is said frame which is like, the payoff is huge

short bolt
#

like if ANYTHING could make this faster

#

i'm listeninh

azure flume
#

That's for you to figure out

#

spend year automating it, or spend 3 years manually doing it beegpog

short bolt
#

this be a source engine map i can complete in the span of 1-2 months

azure flume
#

Oh it's just one map, I thought you are making a full game

cinder plinth
#

how do i play mods on ultrakill?

short bolt
#

yeah a full game would be fucking awful to do by hand

short bolt
deft jacinth
#

I can create a pseudoscience setup

short bolt
#

Yep

humble dagger
#

I'd just make the whole building as brushes

#

and then copy the entity you want to base the destruction on

short bolt
#

it's all brushes

humble dagger
#

you can then make an entity on each brush and paste it. Still time consuming

#

but writing a tool to do that in hammer automatically would be kinda nutty

short bolt
#

I'd spend more time learning to make that than it would take making it by hand

#

Plus I'm like 90% done the exterior

deft jacinth
short bolt
#

yeah it'll be on the workshop

#

i don't think bots will understand the gamemode however

deft jacinth
#

alr

#

send the workshop link tho

maiden juniper
#

dose anyone know how i can replicate this sort of xbox 360 2000s to early 2010s look in unity

deft jacinth
#

it relies on level geometry

#

shaders

#

they usually opted for a grey

#

dust

#

its a vibe

#

that worked

#

damn well

#

texturing too

maiden juniper
#

i think the textures of that those sort of games are just modern pbr textures at a way lower res

wraith beacon
wraith beacon
#

Before then it was normally just Blinn phong with a lambertian diffuse.

#

But also there's no real magic bullet to a "mid 2000s 7th gen look" because the actual rendering tech used in games during that period varied pretty wildly.

maiden juniper
#

i would say i got somewhat close to the colours here

#

also thanks ill look into blinn phong shaders

fast vault
#

Yup. And the textures were basically photobashed from real photos

wraith beacon
fast vault
#

Ah

#

I shall etch a cross on my leg for my bad behavior

uncut agate
deft jacinth
vagrant bobcat
#

I am an indie developer. I am making game called "INFERNAL MAYHEM". I was inspired by ULTRAKILL and other boomer shooters. I am using Unity, Aseprite, and Blender. I try to do only my graphic, because it will look more unique, then just making game with assets. I have been working in Unity for a year now, and this is my second big project. This game has retro stile. This game is about robot that was sealed in Hell. But something happened. Demons have invaded our world. And somehow, he was able to release himself. And now he tries to escape from it, killing all demons on his way. If you want to support my project and see the progress of me making it, you can join my channel on YouTube: https://www.youtube.com/watch?v=yo1nZlIl2GU

spare scarab
#

So what exactly differs this game from Ultrakill?

vagrant bobcat
# spare scarab So what exactly differs this game from Ultrakill?

There will be some other weapons and mechanics. The story will be different, but it still will be about hell and robot. I see this game more like a clone of ultrakill, but with a different story line. But I will try to do something, that it will have more difference from ultrakill

deft jacinth
#

also

#

ill send a video later but my mouselook resets to looking straight ahead

#

after every other frame

vagrant bobcat
deft jacinth
vagrant bobcat
deft jacinth
#

alr

uncut agate
#

i have a bad feeling that if i make a fps about hell it will be to similar to doom or ultrakill
how do i make it not like those two

humble herald
#

you don't follow the same formula, level design, whatever

#

and I'm afraid it'll still get comparisons

uncut agate
#

this isnt related to the game i just wanted to model my oc's castle in blender

pure jackal
#

General art might be a better fit for it then

humble rain
tranquil oracle
#

What's the model look like?

humble rain
#

Looks like Dusk Dude

#

lol sorry, I don't think I have picture permissions here but I shared him on Twitter

#

At least I hope he looks like Dusk Dude.

pastel wharf
#

It looks nice

humble rain
#

Thanks

pastel wharf
#

I'm pretty sure I've seen a dusk dude model somewhere that looked similar to this

spare scarab
#

bet it was new blood kart teehee

pastel wharf
#

Yeah that was it

spare scarab
#

it's different quite a bit

pastel wharf
#

Well yeah the similarities end at dude with hat

#

Probably should have looked it again before comparing

humble rain
#

I probably should've used that as a reference. There isn't a whole lot of official art for him. Most of my design comes from interpreting the green Dusk Dude at the end of the game.

humble herald
#

It looks really quite good

#

Great job!

azure flume
#

Dude looks great!

humble rain
#

Oh thanks!

pure jackal
#

Yours actually looks out of quake

humble rain
#

Yeah but yours looks out of New Blood Kart

pure jackal
#

Because it is

#

Look at how scuffed his overcoat is

#

He shall be fixed soon

#

Maybe idk depends how the next few weeks go

humble rain
#

I think your interpretation looks great if I'm being real here

#

And I love the playfulness of holding onto his hat, how he doesn't really fit in his kart very well, just the whole goofiness of it... very much in the spirit of DUSK imo

#

The texture work is really good too, reminds me of late 90's era PS1 / PC texture work quite a bit (I'm assuming that was the intended aesthetic? I like it either way)

cloud bloom
desert shard
pastel wharf
#

"punch" tower
Spin kick
LeonThumbsDown

#

Although seriously that looks awesome

#

I'll play it in a bit

fast vault
#

Hell could be a psychedelic landscape with vibrant colors and twisted foliage made of fingers

merry lotus
#

maybe make hell out of cold stuff instead of hot stuff

fast vault
#

lukewarm hell

vagrant bobcat
#

So I have decided to add new mechanic to my ultrakill like game that I am currently working on. It is something like parrying projectiles, but I have decided to make it a bit different: https://www.youtube.com/watch?v=_9hehtBvgCs

pastel wharf
#

You'll get your rank to post embeds soon enough

#

@vagrant bobcat very interesting mechanic

#

Its kind of like parrying due to being able to negate damage whilst also dishing it out

#

But storing parried projectiles makes you think if something is worth parrying or not

#

Can you still parry while holding a parried projectile?

fast vault
#

You could honestly make that the central means of offensive attack in the game

#

by being able to store two parried projectiles at the same time and combining them for different effects

vagrant bobcat
pastel wharf
#

Tho sounds like it could cause some scope creep

fast vault
#

true

pastel wharf
unique trellis
#

I honestly thought about making a really low gravity jumpy 3D shooter once
It seems fun in my head

pastel wharf
#

Sounds like ricochet

#

I think ricochet has low gravity

vagrant bobcat
unique trellis
pastel wharf
#

Naming is not important as of now

#

Hm

vagrant bobcat
unique trellis
#

Gonna go with Godot if I ever get to that

pastel wharf
#

Engine doesn't really matter if you're a newbie, godot is very beginner friendly, unity has infinite resources, unreal same as unity

pastel wharf
#

After the recent syntax change most resources for it are now defunct

unique trellis
#

Oh

vagrant bobcat
unique trellis
#

Then Iโ€™ll probably go with Unity

pastel wharf
#

You can get things done anyway if you're ok with reading the documentation directly instead of watching tutorials

#

Which I'd recommend anyway but not everyone has the time or the will to do that

pastel wharf
#

Unity is much more heavy than godot in terms of resource usage

#

So if you have a potato PC may god help you

unique trellis
#

Not as heavy as Unreal imo so Iโ€™ll take it

pastel wharf
#

Unreal cannot be beat in that regard kekw

#

Back to the topic at hand

#

@vagrant bobcat I think your mechanic is very interesting and can lead to new game design ideas, but it may leave the player feel stranded after doing a parry

#

Obviously this game is still in it's early stages so I'm in no place to effectively judge it

#

The issue isn't necessarily rooted within the parry but rather the lack of possible action after it

unique trellis
#

Damage jumps with that parry mechanic would slap

pastel wharf
#

They would be goated

#

Dare i say

#

With the sauce

vagrant bobcat
pastel wharf
#

But if the player is in a high danger situation and they parry, there is no immediate reward

#

Not even a heal

#

Its too dangerous to attempt and the reward is very likely to have no effect (if you die)

vagrant bobcat
pastel wharf
#

That would be a good start yes

#

Although you said this was ultrakill inspired yes?

pastel wharf
#

I assume that means you're also going to use the Blood heal mechanic

#

You could instead make it so parries cause an explosion/shockwave around you rather than a direct heal, damaging enemies and therefore healing you

#

This makes the heal still happen in risky situations

#

But makes it basically non existent if the player decides to not engage

vagrant bobcat
pastel wharf
#

Ultrakill didn't invent healing by fighting

#

Its just the first example that came to mind

vagrant bobcat
#

I was actualy thinking about something simular to Doom's "glory kills"

pastel wharf
#

You could make parry shockwave damage/kills count as "glory kills"

#

The details dont matter I'm just trying to provide added benefits to the parry

pastel wharf
#

What do you think of the parry shockwave idea

#

As much as I think I am always objectively correct I wanna hear why you think it's a good idea

vagrant bobcat
pastel wharf
#

Yeah that was more or less my thought process

#

You seem like you're doing great with this game of yours

#

I hope it evolves into something great

vagrant bobcat
vagrant bobcat
sonic cloud
#

More Source hellscapes

merry lotus
#

i added a gradient skybox shader that makes the sky look like this

yay or nay? (reminder that this entire game takes place underwater)

pure jackal
#

What did it look like before?