#general-modding

1 messages Β· Page 13 of 1

pastel wharf
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You can get off Scot free if your shit bangs hard enough

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Sometimes I wish live service wasn't real

hazy sky
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live service is okay, it's in a grey spot.. but okay

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when non-live service games do this, that's just ass

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like the new MW2

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they were like yea it'll come in 2023 around summer

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GUESS WHAT WE SHAVED OFF DEVELOPMENT TIME AND Q&A SO YOU CAN PLAY SOONER AND BETA TEST FOR US INSTEAD HAHA

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and yea they literally released the game half a year sooner than what was planned

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and it showed

pastel wharf
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Poor devs having to crunch because big suit told them they need to release early

subtle pecan
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This seems as good a place as any for this:

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So some notes on the ROTT Ludicrous Edition music implementation:

  • It has emulated OPL music (not digital recordings) but they sound nothing like the original OPL sounds in DOS. I wonder if they had to use an inferior emulator due to conflicting licenses with the better ones or something?
  • Music is replaceable but only the contents of the "music\midi" folder are worth replacing because it alone has all 34 music tracks while the ROTT 2013 Hulshult music ("music\rott2013" folder) only has 28 tracks.
  • FLAC music files aren't supported.
  • OGG music is supported and metadata loop tags are recognized and function correctly.
  • You can't make new subfolders for a collection of new alternate music packs. The game won't recognize it. You have to replace its own files with the exact same filenames.
  • If a music file is not recognized the game will fallback to the built-in OPL emulation.
  • I have updated my SC-55 music packs to V2.1 for ROTT with the new filenames and subfolders so you just have to extract the ZIP in the root of the game's folder. It will overwrite the default "1994 Original (MIDI)" soundtrack files. So if you want to keep the default music, back it up first.
  • I also renumbered my tracklist order to match that of LE's tracklist in the metadata so things don't get confusing.

Download ROTT SC-55 V2.1 music pack here:
https://sc55.duke4.net/games.php#rott

hazy sky
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what, it's out already?

merry lotus
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no it's just the demo

hazy sky
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man this zortch game is really good

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truly feels like some weird game you would have played in 2000

azure flume
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Turok 3

stoic smelt
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Which is cooool

hazy sky
# azure flume Turok 3

basically feels like every late 90's, early 2000's 3D hardware accelerated game in one package

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which then got ported to the n64

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the vertex lighting the game uses really sells the effect

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i was REALLY thinking about using vertex colors as light on my own project as well

crimson tapir
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Dang, it has 100% positive reviews on steam, I might have to check this out when the sale rolls around

hazy sky
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it's

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it's literally 5 bucks

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what more do you want it discounted

crimson tapir
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I usually just buy all the games I want at a time at once when there's a sale

hazy sky
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oh

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well it's worth it though

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I'm having a blast with it

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it's not groundbreaking or anything but it certainly gives me nostalgia for something I never played

crimson tapir
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I also wait for sales to avoid impulsive spending and to pace myself. I still need to finish Boltgun first

hazy sky
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zortchgun

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now i really wonder how would unshaded vertex lit environments look in godot

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i think i might have found a bug in zortch bruh

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i wanted to try the map editor out of curiosity

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hats off to the dev for using this

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but there was a load game option so i loaded my game from there as usual

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nothing was out of the ordinary until i wanted to slide kick a vent and flew through the map at mach 2

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the map editor has noclip bound to the crouch key

hazy sky
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i love how the weird shock monster uses the same audio that the MGSV radio chatter used

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can't ever unhear it

crimson tapir
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Hard at work on the weapon system. Of course, it is also following my obsessive need for everything to be as customizable as possible with every single one of these fields being controlled by a server side rule set file

hazy sky
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i feel that man

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all of my weapons have their stuff exported even though they shouldn't be

crimson tapir
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I also thought of potential ideas for two more weapons to add to the roster. One to be to steal the idea for the Beggars Bazooka (aka the single greatest Tf2 weapon) but like, with snowballs.

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The other is a shield that is actually just metal garbage can lid, but idk what to do with this concept.

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I could just borrow the demoknight charge concept, but I'd rather try to think of something more creative rather than just take from something that already exists (because I already did that for the other weapon idea), and blocking or deflecting attacks would probably be very frustrating to play against.

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Neither of these have started being developed, right now I'm just making the fields and features for it to be possible for these to be added if I don't think of anythng better

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Another considered idea for the shield could be throwing it like Captain America and having it ricochet off surfaces, but in this game you die by "freezing" and being bonked by a trash can lid wouldn't really make you colder

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Ah, what the hell. I've already broken that rule with the snow shovel, it could work

untold niche
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What if you used the shield like a sled like in botw

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And it could give you tribes type movement

crimson tapir
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There's already a sled mechanic in the game that every player intrinsically has by holding shift

untold niche
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Ah ok

hazy sky
hazy sky
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can't believe it took around 3 or 4 hours to beat zortch

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yooo i found a lot of public domain travel posters that are dated from the 30's

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like holy shit this is perfect

untold niche
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ERA APPROPRIATE POSTER!!!

hazy sky
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these are all so good man

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can't find a good one for the brits

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so i might have to create my own based on these

untold niche
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there might be an impostor in this image

hazy sky
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sus?

untold niche
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Very much so

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perhaps

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a little anachronistic

hazy sky
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that happens here and there

untold niche
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I mean it would be kinda funny to keep the plane there

hazy sky
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i mean yeah

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but transport flights like these actually did exist in the 1930's

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just not this plane

untold niche
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trve

hazy sky
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he nyoom

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besides, this exact poster features the name of the transport company

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so imma need this plane from a proper angle and switch it out

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buy funny ww2 game
look inside
airplanes from a different era

pastel wharf
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Solace that is an epic cat you have in your PFP

hazy sky
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i'll never understand why it's as funny as it is

merry lotus
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i was gonna do sfx for the rocks breaking today but my brother's blasting music in the other room so i can't

hazy sky
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make it a bit less high pitched, you're under water after all

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maybe add a filter to it as well

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like muffle it a bit

merry lotus
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i tried adding a reverb filter component to the sources but it broke the audio so it was only playing in my left headphone for some reason

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guess i can just add the filter in audacity

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oh wait i forgot the low pass filter component existed

hazy sky
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a lot better than the ear piercing whirring

floral swan
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Cool!

merry lotus
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i'm not sure if this is a good way to do this but it works

azure flume
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If it works and performance is good, it's a good way.

humble dagger
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I'd argue you don't even need to use a string builder for something that small

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I guess it's a good habit to be in

deft jacinth
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I've got a question

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I'm looking for some projects to start out my development experience with unity

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And should I make my levels in a different editor

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Or make a custom editor

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Because I don't wanna pay for probuilder

merry lotus
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you don't have to pay for probuilder

deft jacinth
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Ok that was misinformed

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On ym end

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My

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But I just also wanna have something robust to make my game levels in

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Ultimately I just like c# and that's why I use inity

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Unity

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Most of my experience is not helpful

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And I just want to get to making stuff

untold niche
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afaik most dusk devs would not wanna use probuiler again

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realtime csg or chisel is the better option for brush based level design

crimson tapir
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Which one of those you you recommend for sculpting map geometry? I'm starting to inch closer to the map design phase of snowdown and am sick of probuilder

azure flume
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Why not try both for a day?

crimson tapir
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Fair

merry lotus
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very productive day

pure jackal
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WOOOOOOOOOOOOOOOOOOOOO

hazy sky
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how committed

hazy sky
pure jackal
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You can do things in minutes using CSG editors that would take hours in regular modeling software.

You can do things in minutes using regular modeling software that would take hours in CSG editors.

You can do things in hours using Probuilder that would take minutes in CSG editors AND regular modeling software

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That is my experience with probuilder

merry lotus
pure jackal
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cave

azure flume
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What editor are you using Plaz?

merry lotus
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by editor do you mean game engine

azure flume
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No, level editor

merry lotus
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I made the level in blender

soft chasm
pure jackal
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Would not recommend

soft chasm
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But it looks so good in the end when you play it (seriously though, not a good idea unless you're neurodivergent tbh)

azure flume
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I can feel the pain just from looking at this screenshot

pure jackal
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so much excess geometry

merry lotus
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you can create that whole thing in blender with a subdivided plane

soft chasm
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I eventually ported it into blender, but I don't know Jack shit about blender, so it's useless to me

pure jackal
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I had a confession

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before I switched to blender, I was very stubborn on still using CSG editors as I was used to them

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but at the time all the CSG tools for Unity sort of, stunk

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so I would just convert my BSP's into OBJ's

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they'd come out fucked up like this

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and I would just make everything that's meant to be directly connected its own object, so everything didn't cut through eachother, and then go through and fix the geometry object by object

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compare that friggin tri count

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I did it with everything

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a whole fuckin gameword made in this horrendously unoptimized manner

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just so I could cling onto J.A.C.K.

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THERE WAS AN UNDERWORLD VERSION OF THE MAP TOO

merry lotus
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ignore the giant light blue gradient i meant to remove that

pure jackal
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If you sit for 6 hours do you die

merry lotus
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no

untold niche
# merry lotus intro

I like that it's a stylistic homage to iron lung without it feeling derivative

pure jackal
soft chasm
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Poor timing for a submarine themed game πŸ’€πŸ’€πŸ’€

pure jackal
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diving suit themed

azure flume
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By the time it's out the memes are dead

merry lotus
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if anyone suspects this of being based on that event I'll just tell them that the game's been in development for over a year

fast vault
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Added one of three elemental golems that are precursors to the robots that you fight in the game. Any other ideas for attacks he can do?

merry lotus
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if that rock smash thing is the only thing he does then obviously a jump slam attack that creates a rock shockwave

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maybe something like bouldergeist from super mario galaxy where it gets a bunch of rocks and throws it at the player

deft jacinth
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so im trying to make a horde shooter

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please ignor my horrendous typing

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not typing spelling

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any advice for mechanics

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i want to sort of make some rpg elements kind of like payday 2

hazy sky
silk nest
fast vault
crimson tapir
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Going to be going on vacation for the next week, so won't be any Snowdown Arena updates for a while

merry lotus
deft jacinth
hazy sky
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i'm starting to get really divided

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should i do proper reload animations for every gun?

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right now it's a mix of both, pistols have like goldeneye/timesplitters reloads while the bigger badder guns have proper reloads

untold niche
hazy sky
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would have really loved to do the C96 simply because of the stripper clip

untold niche
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I wouldn't expand the game's scope until u know u have the time/resources to do so

hazy sky
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i'm just procascinating a lot

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i wanna do it real bad, just lazy

untold niche
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I don't see why not to do the C96 if the reload is particularly cool

hazy sky
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i asked around if i should do luger or the broomhandle and the majority said luger would fit better

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and i don't wanna litter the game with handguns

untold niche
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trve

hazy sky
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maybe it can happen later down the line

untold niche
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Stick to keeping the game streamlined

hazy sky
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but right now the c96 is planned only as a collectible

pastel wharf
hazy sky
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yeah, a bit fancier version of that

pastel wharf
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Ah

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Yeah I guess that makes sense

hazy sky
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not just "rotate 90 degrees when reloading"

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but animating both hands would make it a little over the top

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like how perfect dark came out

pastel wharf
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Plus in cases like the pistol which is probably used in last ditch survival attempts it's probably better to strive for a less fancy and more telling animation

hazy sky
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i don't plan to keep the pistols as a last ditch effort, they pack more power than the big guns (well, in single bullet damage at least)

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but the other guns fire faster (or more bullets)

pastel wharf
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Ah

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Well in that case do what you feel like catsup

hazy sky
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so it's more down to the preference or saving ammo for later

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but yeah i don't mean to make the game a slog by making your first line of defense a pain to use

merry lotus
untold niche
merry lotus
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i haven't added a sound effect for the wall breaking yet

hazy sky
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it's not bad

pastel wharf
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Yeah that's what I was about to say

merry lotus
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but what do you guys think i should add / change

untold niche
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I mean it's kinda hard to make these kinds of suggestion outside of the context of the game

azure flume
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So what's happening there? You get knocked unconscious? For how long?

untold niche
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I think so

azure flume
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Yeah, that's the problem, you aren't quite clear on that

untold niche
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I mean even if it doesn't make sense in universe I still think it makes for a good setpiece

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That's what I meant earlier when I said it's hard to make suggestions out of context

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On it's own it may seem like it'd be better if it was clearer what happens

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But in the game it might work better for the horror factor if you don't fully understand what just happened

azure flume
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You should still be able to tell if you just fell down and quickly woke up again or you were out for half an hour

merry lotus
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well at the beginning of the game the person who's talking to you says that you have at least 6 hours of oxygen

and then when you wake up you get a low oxygen notification

i think that that's a good way of telling how long you've been out

azure flume
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Explosion could have damaged your oxygen tank for the same effect

untold niche
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Personally I often tend to forget random info that's at the very start of a game

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And only remember information when I'm more invested in what's going on

pastel wharf
merry lotus
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the giant eel thing

I was thinking of having it's head poke out of the hole

azure flume
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Would be cool if your mouse sensitivity was lowered when you first wake up and then it gradually recovers in like 10 seconds back to normal

untold niche
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I agree

merry lotus
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yeah I can do that

azure flume
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and some ringing sound in your ears

untold niche
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I prefer just hearing the low oxygen alert sound

hazy sky
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I DID IT LIEK DIS

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shoots great britany with a magnum+

pastel wharf
merry lotus
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oooh that's good

hazy sky
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yeah some thumps before it breaks with some dust kicking up

merry lotus
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what

pastel wharf
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If it busts in one hit it feels like more of an explosion

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Like someone setup explosives to kill the eel or whatever

hazy sky
untold niche
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Need me some eelussy BAD

hazy sky
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shocking experience

untold niche
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A regular eel, not electric

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I'm not in the mood for cbt

hazy sky
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where's the fun in that

pastel wharf
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If your game is good enough you won't even need to give them the big boobs

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The internet Will do it for you

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Work smarter not harder

hazy sky
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yeah i mean that's also a possibility

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give ammo to your fanbase, but not the gun to fire it with

pastel wharf
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They'll make their gun

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With more than enough attachments

merry lotus
untold niche
pastel wharf
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You're right let's go back to talking about cutscenes

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@merry lotus one more suggestion to your cutscene, make it so your character stops moving/starts backpedalling after the first big thud

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Unless you plan on letting players control during cutscenes

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In which case

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They'll do that for you :)

untold niche
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Why would the player stop instead of fleeing

merry lotus
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curiosity

pastel wharf
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People stop when they have to assess a situation

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On paper it seems more logical to run but paper doesn't hold up in the waters

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:3

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Different people react differently to stress

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Fight freeze or flight

untold niche
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True, but if I was genuinely freaked and tense, I'd be running away, the only time curiosity is stronger than fear in a horror game for me is when I'm not actually as scared by the game as the dev thinks I am

pastel wharf
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I'm not a horror game designer so you should probably take my suggestions with a grain of doubt and maybe some salt

untold niche
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Yeah listen I'm gonna completely honest I don't think a 20 second clip on discord is a particularly good way to get feedback on a game, especially a horror game

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because athmosphere and tension is like 90% of what makes horror work imo

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And as far as I'm concerned, even seemingly innocuous details should be made with the context of what came before in mind

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So I don't really think internet randos like us who just watched a clip with no context are really qualified to give good feedback

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Or at least not as good as it could be

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That being said

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I really, really need a game where you get a biggy titty eel gf

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You don't know how badly I need this

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I'll paypal you 2,000 bucks man

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Please put it in the game, please please pleaaaaasseeee

hazy sky
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brutality coming up

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total of

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131 faces

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282 tris

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uhd 4k

soft chasm
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Beautiful

untold niche
merry lotus
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do you draw it or do you just use pictures

hazy sky
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use reference, throw the palette on it, adjust the number of colors, try the look and then edit the pixelated result

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i usually redraw like half the texture to better suit my needs, it's just easier when the texture is like, a quarter of it's original size

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this is most probably the best example i can think of right now

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not a direct 1:1 copy of the real thing, but this was the photo i used for the texture

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the only reason i kept the projector box as detailed as i did was because i wanted to preserve the branding

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in hindsight this might actually not be a good idea

pastel wharf
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Change the brand to LockRock

untold niche
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Change the brand to baddragon

hazy sky
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loccrocc

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what about good wyvern

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my favorite brand

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wtf discord de-capitalized my name

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fuck you discord

pastel wharf
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You should make a fake company that produces everything

hazy sky
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with 3D models online when i can't find a good reference picture

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i feel guilty about it, but try finding a proper image of a gun made in 1936 that stuck in 1936

soft chasm
hazy sky
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animations are weird because i literally just parented the shotgun to the hand but yea

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need some polish and it's good

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the scale feels a bit off

merry lotus
hazy sky
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why that ship so cute

merry lotus
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i don't know

merry lotus
# hazy sky

suggestion for the healthbar thing

maybe instead of it being a gradient that goes from green to red maybe instead have it start as solid green but as you take more damage it changes to red

hazy sky
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was thinking about that myself

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seeing how it was like that in medal of honor frontline and allied assault

pastel wharf
# merry lotus

I feel like there's too much of a delay between the hits

merry lotus
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well the eel doesn't have arms

it has to back up before it can try again

and also it builds suspension (I think)

untold niche
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With every hit there is just enough time for you to wonder if it was the last one

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Also personally I would cut the screen to black earlier

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Even if you don't see the eel fully you still have enough time clearly see its mouth

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I think it'd be spookier if you only saw it long enough for you to get a glimpse of it, but not long enough to fully understand what you were looking at

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actually scratch that, it might be short enough as is

hazy sky
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yea i'm bri'ish ow'd you 'no?

hazy sky
untold niche
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Anyway speaking of

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Is the final setpiece of the game still some shadow chasing you?

merry lotus
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yeah

untold niche
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Yeah I mean again that depends entirely on execution so I don't wanna talk shit about something I haven't seen in action but idk if that's memorable or bizarre enough for the climax of the game

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Like think God from Squirrel stapler

hazy sky
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there's gonna be an execution aight

hazy sky
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imagine being god but can only kill if they look at you

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couldn't be me

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imagine a resistance member running you down with TWO warcrime sticks

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what's cool is that i animated the nodes so i can basically put any meshes there and the animation would still work

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that's why both shotguns rack

untold niche
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Are double shotguns actually going to be in the game?

hazy sky
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no, not really

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would be interesting though

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just wanted to see how it would look like

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also good comparison between the old and new

untold niche
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True

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It could make a cool cheat code though

hazy sky
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hmmmmmmmmmmmmmmmmmmmmmm

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double weapons

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isn't this a thing in goldeneye?

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i mean i could work something out for it

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the only problem would be handling two of the guns separately

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like going Woo but the guns fire at the exact same time is kinda ass

untold niche
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I mean ideally it'd alternate between them

hazy sky
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that's what i thought

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but i have no idea how i could implement it so it can be toggled

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without breaking other stuff

untold niche
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Hmmm

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idk how ur weapon system works but I'd wager the simplest way would be to make it basically just increased fire rate with something that tracks whether it's the left or right weapon's turn to shoot

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Or at least as close as you can get to that with ur weapon system

hazy sky
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could do a counter

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if 0, right, if 1, left

untold niche
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Yeah

hazy sky
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would probably need a secondary animation player for it

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so this is a thing to do once i'm 100% done with the stuff

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i still need to figure out a way to actually pick up the weapons

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like walk over it and add it to your slots

pure jackal
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S.C.A.V Suit
The __S__urface __C__rossing __A__nd __V__acuum Suit is designed to withstand both the extreme vacuum of space, alongside the harsh, frigid and hazardous conditions encountered on the surface of Earth. With a 360-Degree scanner mounted to the helmet, you can sweep for materials, run diagnostics on equipment, and much more. Hardened and Insulated, you'll be safe and snug against accidental workplace misfires while up in space, and the Oxy-Nitro ice storms bearing down from our planets surface.

Zer0-G Jets and Onboard Fabricator BackPack sold separately.

hazy sky
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you could add some details around the overlapping parts like at the ankle or thighs because the hard cut between the danger stripes and the hull weird

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not exclusively on your model, just these types of texture transitions on general

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make it some trim or if there's geometry on top, add some shadows, not much just some you can see without even trying to see it

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man I can't wait to see how much things I'll learn about game development in a few years

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I have this really cool universe in my mind set in a dystopian future that's like Blade Runner a little bit, and I planned two games in that universe following the same set of mercs for hire

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but one would be a beat em up arcade style game like Maximum Force or Streets of Rage and the other a retro FPS

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but in the first game they'd be like body guards for hire and framed in the game for killing a cartel head they're supposed to defend

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and the second game all out guts and glory, ion fury meets shadow warrior and blood

hazy sky
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so a little bit of polishing on the model, some UV placements fixed, general texture touches and voila, this chapter's weapons are almost done

muted stirrup
hazy sky
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boot?

pure jackal
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Boot

sinful coyote
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that's a nice boot

hazy sky
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bOOoOt

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I need to watch supra binyot lande again

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for bOOT

pure jackal
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B OOT

untold niche
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Nothing to see here, just seeing how a certain gradient looks on pixel fonts

rotund garden
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Plazmin inspired me to also start cooking some short horror game, so I quickly made some blender render to have some sort of mood reference for what I want

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based quixel bridge assets malicioushappy

scenic radish
untold niche
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Horror game about being stuck in a cave and dying of dehydration?

pastel wharf
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Tuesday afternoon

hazy sky
hazy sky
hazy sky
scenic radish
azure flume
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have some mood 'music'

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for all your cave games

untold niche
hazy sky
deft jacinth
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hey can we talk about tabletop game developement here

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im assuming so

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so im trying to make a tabletop game like warhammer and battletech what do i do to set teh game apart

azure flume
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step number 1: stop making a tabletop game 'like warhammer and battletech'

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step number 2: come up with an original idea

deft jacinth
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ok i was just saying i want to make a game with armies like warhammer and the damage system in battletech but i dont know how to diverg it

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im also probably gonna have some brigador mechs mixed in

deft jacinth
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i get that its not a good idea

hazy sky
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problem with ttrpg's is maths

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you need to calculate stuff

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granted it's not you doing the calculations though but you gotta know the correct formulas

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i'm really caught up on the arcade beat em up

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there's rarely any good and responsive ones today

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i miss mindless fun like Legend on the PS1

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or Maximum Force

#

where you could pick the engine from the car, or the car itself depending on the character and fight with that

merry lotus
#

added this .intro file that gets created when you first start the game

if it doesn't exist, it gets created and you're forced to sit through the intro
if it does exist, you can press escape to skip the intro

pure jackal
#

Nice

deft jacinth
#

get used to the flow and stuff

#

then maybe make a few fps games in unity

#

idk

hazy sky
#

imscared mechanics

#

now delete the lock from the gate

hazy sky
deft jacinth
#

ok yeah ive gotta finish that

#

i forgot about it

#

and change a ton of stuff

hazy sky
#

you really need to stop spreading yourself thin

#

you need to focus on stuff properly or else you'll lose all motivation ever

deft jacinth
#

ok yeah im being adhd

#

i get it

#

and now ive gotta figure out camera shit

#

part of it was i had to uhh replace my drive because my pc was getting unusable

hazy sky
#

we in this together

deft jacinth
#

yeah

#

im also kind of losing motivation because ive been a little burnt out from school

hazy sky
#

although i've been feeling less hyper these days nad more like "i can't sleep at 3 am"

deft jacinth
#

oh part of my thing is hyperfixation thats why i seem to spread myself thin

hazy sky
#

limit yourself

#

that seems to work for me

#

or when you have trouble doing something, do something you know you can do

#

like let your emotions give strength rather than take away your motivations

deft jacinth
#

part of my problem was unity's level editing tools as well

hazy sky
#

like when i started my enemy AI and i got so fucking pissed off i literally started modeling the shotgun and stuff

deft jacinth
#

ok that sounds funny

#

also one of my friends started a minecraft server so i got on to make everybody go insane by mkaing their hallways rooms and doors shift

deft jacinth
#

figured it out

#

also hey guys should i create my levels using blender or csg editors

azure flume
#

both

#

the parts that are easier to make in csg you make in csg and the parts that are easier to make in blender you make in blender and then combine those two

azure flume
merry lotus
deft jacinth
#

difference

pastel wharf
# merry lotus what

imscared is a meta horror game in which the game forces you to fuck with the files in specific ways to progress, it often creates new files out of thin air during gameplay and are used in conjunction with the game itself
I'm assuming he was joking tho

merry lotus
#

in aequor it's just a feature so you have to see the intro at least once

deft jacinth
#

guys how do i import a csg package into unity

#

please im desperate

#

i cant figure it out

#

PLEASE

#

im so confused

#

figured i out

#

now i just have to do what im best at

#

file rat

deft jacinth
#

ok please someone help me install a csg program

#

like something to use

deft jacinth
#

lets go installed realtime csg

#

i wanted to install chisel but here were compiling issues

deft jacinth
hazy sky
#

bri'ish big John

hazy sky
#

i hate it when people think they're quirky

#

naming shit like "jUsT aNoThEr XYZ tHiNg"

#

fuck you

#

gonna be just another nail in the coffin

#

okay rant over

crimson tapir
hazy sky
#

or when they make their username logitek f710

hazy sky
#

did i update here

#

about the shotgun

near plinth
#

no way

#

hi!

hazy sky
#

also i realized my cat understands when i nod at him

#

because i just nodded my head like "wassup" and he's like mreow

#

i would bring down hell for this critter

#

yes this is definitely on topic for general modding

deft jacinth
#

so im planning on making it a single player movement shooter

#

but not shitty

#

itll be more like a game of cat and mouse

azure flume
#

Do it! Create!

deft jacinth
#

ok im doing it dude

#

just gotta learn more cartesian coordinates

#

ok so i need a non physics collider to see if theres anything uner the player to handle jumping

#

got it set up

azure flume
#

ship it

deft jacinth
#

im nowhere near done

#

dude

#

this could lead to some exploits

#

god ive gotta figure out so much

crimson tapir
#

Are you using unity?

hazy sky
#

all the cool movement shooters have cool fucking exploits that make shit look good

#

like bro

#

are you aware of which discord group you're in?

#

like bro the entire air juggling in DMC came from a literal bug in the code that they worked in as a mechanic the next time around

#

it's literally a staple of the hack and slash genre and it most certainly originates from DMC

#

movement shooters only suck because you have to focus general map design to go well with your movement tech

deft jacinth
#

yeah

deft jacinth
#

please help

#

it wont let me declare keybind variables

#

nope fixed it

#

header error

#

also i do a lot of whippitty whine your code is now mine

deft jacinth
hazy sky
#

my man, movement is the soul of movement shooters

#

you design the movement and develop everything around it

deft jacinth
#

the movement is going to be fun its just not going to be you run the world

#

you have to use the movement to cleverly counter the ai

#

or is that a bad idea

subtle radish
#

lord have mercy

crimson tapir
# deft jacinth it wont let me declare keybind variables

What i do is create an array of hard set key presses, then create a second array called an "action map" that's the same length and each index stores an index to the keyring array, then a final array of booleans that uses the action map array to get the key presses from the original

deft jacinth
#

how do i do that

deft jacinth
#

?

crimson tapir
#

You need two boolean arrays and a byte array, set all indexes in one boolean array to be set to keybinds every frame, then have the byte array point to a spot in the key bind array and set each member of the final boolean array to the key press array indexed by [i] of the action map array

#

Use the final boolean array as your "inputs"

#

The byte array is set once when the player customizes their key presses

#

If you still need help, I can draw a diagram of it later when I get home

hazy sky
#

is this method a good way to approach if you want them to be remappable?

#

i looked at a few methods for godot but most didn't work on the newer builds for some reason

#

even just downloading the scene and it's necessary files and correcting the syntax didn't help too much

deft jacinth
#

I'm just gonna do headers in my code for list viewing

deft jacinth
#

Build the levels around the ai and the movement to create interesting svenarios

#

Scenarios

#

I'll get a recording of hl2 gameplay that I'm thinking of when I'm designing

hazy sky
#

hl2 movement shooter when

deft jacinth
#

I was saying how I played some later segments is what I'm going after

#

I focused on outsmarted the enemy when I noticed some quirks of the ai

#

Like throwing a bomb through a window and then going in the back door to catch enemies offguard

#

And then when they chase me I get out of the top window to flank them again

#

I'm pretty sure I'll make the bullets projectiles but then jump detection could have bulletjumps

pastel wharf
#

Of you want to remap the keybind just change the value attached to the key you wanna change

#

So the key is "move forward"

#

The value is W

#

You can change the value in move forward but it'll keep the functions exactly the same

#

Dictionaries

#

That's the word

hazy sky
#

bruh i don't want a whole ass dictionary just to change a key πŸ’€

#

i'm comfortable with TXT's

pastel wharf
#

Dictionaries are literally arrays

#

But every item is composed of two variables

#

That's literally it

#

You make a dictionary for keybinds

#

Where keys are the actions

hazy sky
#

i know

pastel wharf
#

And the values are the assigned keyboard key

hazy sky
#

i think there's actually fuctions that can change keys on the fly

#

in godot i mean

pastel wharf
#

Actually

#

You're using godot

#

Literally no need for this process to exist because godot has inputs already turned into a variable

#

ui_up for example is the up arrow key by default

#

You can create your own and bind them

#

"poopoopeepee" bound to x

hazy sky
#

need to work out a button that listens to a key press and takes that input and overwrites the button bind

azure flume
#

func _input(event):
print(event.as_text())
Try this

#

this is how you listen, no clue how to write yet catsup

pastel wharf
#

// create the "jump" action:
InputMap.AddAction("jump");

// map the 'A' key to the "jump" action:
var e = new InputEventKey();
e.Set("scancode", KeyList.A);
InputMap.ActionAddEvent("jump", e);

#

@left nebula

hazy sky
#

what

merry lotus
#

are you implementing your own custom keybind system

#

oh you are

hazy sky
#

it can wait though, i'm not in a rush

#

been hella tired these last few days to actually push in any updates

crimson tapir
solid oyster
#

yo im trying to make a swordsmachine riven skin and i need a swordsmachine model, preferably in .skn format

azure flume
left nebula
solid oyster
#

FOR league, not for ultrakill

pastel wharf
left nebula
#

its cool

deft jacinth
#

Jesus

#

I just looked at chasm yhe rifts code

#

It runs on something like what the hell rise of the triad ran on except with skeletal models and that's saying something it jas 3d space but no verticality cursed

azure flume
#

It ran a fully custom engine afaik

deft jacinth
#

Wasn't the port made by the guy who made dusk

#

They Frankenstein some shit tho

#

I'm impressed

azure flume
#

Oh that was just some dosbox hacks

#

The steam version is p much a remake

deft jacinth
#

Oh I was looking at gog

#

Closest to original I could get

#

Also gotta say

#

It's more fun than quake

azure flume
#

Oh yeah, i think the steam version also includes the dosbox version in game files for good measure

#

steam and gog have the same stuff

deft jacinth
#

Oh

#

Gog version is half price tho

hazy sky
hazy sky
hazy sky
deft jacinth
#

No I legit don't like quake amd the gins feel better

#

In chasm the rift that is

deft jacinth
# hazy sky say sike right now

Also you're talking to the guy who doesn't like elden ring I'm pretty sure a lot of my opinions are considered blasphemy

azure flume
azure flume
hazy sky
#

no but two rooms can have different heights tho

hazy sky
azure flume
deft jacinth
#

actually i didnt play through a lot of quake

#

lemme go through some rn

#

wait dont have it installed since ahrd drive

#

quick install tho

deft jacinth
#

update: I chose the hard skill and die a shit ton in necropolis

#

i do like the robust level design tho

deft jacinth
#

ok im the farthest iv eever gotten in quake

#

like the 4th level or sum

#

now im working on my game

#

its gonna be goddamn weird to learn this

#

this is how jump detection is gonna work

#

this is weird

#

but it works

#

probably should extend it a bit

#

for coyote time

#

celeste did stuff like this

deft jacinth
#

ok hey

#

so my code is bugging the hell out

#

please help

#

i dont want to copy paste in so if someone offers to help me ill dm them the code

#

because this is like 19 errors

#

that make no sense

crimson tapir
crimson tapir
deft jacinth
#

oh it smeant to ave the ability to jump up walls that was intentional

crimson tapir
#

Ah, ok

deft jacinth
#

imagine like fear and titanfall 2 mixed together

#

its supposed to be like that

#

enemies are a very real threat so you have constantly maneuver aorund the arenas in ways that minimize the risk and maximize your threat to the enemy

#

lots of flanking

crimson tapir
#

Make sure the jump Detector and player collider are on different collision layers that are set to ignore each other though so the physics system doesn't waste time Handling that collision every frame

deft jacinth
#

yeah i did that

crimson tapir
#

Ok, good

deft jacinth
#

also do you knwo anything about how the script i made doesnt work its declarations of if statement could i send it to you

#

i have no idea about the problem

#

its fifteen errors all with teh same text

#

im very bad at this

crimson tapir
#

In an if statement?

deft jacinth
#

multiple

#

here lemme open up unity again

crimson tapir
#

Send me a screen shot of it

deft jacinth
#

yeah

crimson tapir
#

I'm on vacation rn and Don have access to my computer

deft jacinth
#

its weird because it wants semicolons in the middle of lines

crimson tapir
#

In the middle of lines?

#

Are they supposed to be separate lines?

deft jacinth
#

im confused as well

crimson tapir
#

"if" is supposed to be lowercase

#

You also need parentheses around the condition for if statements that aren't one line

deft jacinth
#

thank you

#

i was so confused

crimson tapir
#

Yeah, np

deft jacinth
#

Imma stry to make one of the best video game shotguns and put it in this game

#

It'll be a 6 gauge with ammonium nitrate rounds that you can use as a movement tool and weapon

#

I'll also make you able to kick off of walls

#

And gain more speed

azure flume
deft jacinth
#

I WILL BEAT THE DOOM 3 SHOTUGn

azure flume
#

impossible

deft jacinth
#

ill show you

soft chasm
deft jacinth
#

i just want it to be extremely satisfying and i know how

eternal schooner
#

super cool dual wield thing

azure flume
#

This video is private

eternal schooner
#

no waaaaay

#

ah fr

azure flume
#

those guns are way too big

#

cant even see what you are shooting at!

eternal schooner
#

ZAMN

#

aight ill take a look at that later

#

rocket launchers are big yea

azure flume
#

But cool catsup

deft jacinth
#

Yeah it looks cool man

#

Any advice on anim rigging

#

And weapon swapping

eternal schooner
#

idk what to say about rigging, it's just... rigging in blender

#

about weapon swapping:
my player class is being spawned with a bunch of skeletal meshes, each gun has 2 meshes for left and right side

#

and then uh.... there's too much to explain really

#

maybe someday.... i still gotta fix 1 bug with weapon swapping and figure out how to code firing in the most efficient way

deft jacinth
#

jewsus

#

jesus

#

thats cool tho

#

i thought you were using unit

#

unity

#

hell i should make an engine after i finish my game

azure flume
#

no you should not lol

pseudo cipher
pastel wharf
#

Making your own engine from scratch isn't really something you can just do

azure flume
# pseudo cipher nah its fun

I'm looking at how pancreas thief is struggling to detect if he is touching the floor in unity and shaking my head here

#

Sure if you find it fun, then by all means do it, but there is really no other reason.

crimson tapir
robust ridge
#

Titan 1.0 update trailer!

Its been two years since last update, so what's new?
A glimpse at whats to come later this year...
https://youtu.be/jXjNuFytqYI

Finally, after almost 2 years of hiatus, titan version 1.0 is finally in the works!

A Doom 2016 weapons rip made by AlphaEnt. It features most weapons from snapmap, an optional arcade mode, partial heretic compatibility and optional centered sprites amongst other things.

Now with completed weapon upgrades and even brightmaps!

In the meantime...

β–Ά Play video
fast vault
merry lotus
deft jacinth
#

im not doing that

deft jacinth
#

although your models are nice

#

please compile them into sprites or have heavy filtering like in podeus

deft jacinth
azure flume
deft jacinth
#

i know

#

rb.velocity = transform.forward * MoveSpeed;

#

hey is this the right way to code this

#

alluming i have both that rigidbody as a variable and movespped

azure flume
#

If it works, it's the right way

deft jacinth
#

yeah it works i just had a typo in variable declaration

#

how would i offset a hitbox on a camera in unity

crimson tapir
#

Offset a hit box on a camera?

deft jacinth
#

figured it out

#

i was being dumb

#

now how the hell do i lock rotation on a camera

#

figured that out

#

so uhh should i use rigidbody or character controller component

#

imma use physics

robust ridge
crimson tapir
#

Unity physics comes with a bunch of un needed bells and whistles that make performance worse, and the code for Quake 3 movement is free to view and study for reference

#

Also, idk if this is important to your game, but Unity's physics calculations with PhysX are non deterministic, which can cause problems for online multiplayer games where physics calculations don't line up perfectly between the server and clients with different computer specs

deft jacinth
#

his will be single player only

#

This

#

But yeah I'll try it

#

Never seen anything about quake 3 tho

crimson tapir
sonic cloud
#

There's physics_cannister entity in HL2
A special entity which begins to fly sporadically after you shoot the cap
It's really weird to find it because I don't think the main game ever uses this shit

#

It's a normally functioning entity which I randomly found in Hammer
And again, for some reason this shit doesn't appear (I think) in the actual game

#

The only bad thing is that it can sometimes crash the game, but I don't know the cause of it πŸ€”

azure flume
#

aren't there like fire extinguishers and some kind of gas cans that behave the same way?

sonic cloud
sonic cloud
#

I checked. The canisters appear in canal, they don't cause the game to crash fortunately

deft jacinth
#

It would be fun to code physics ad well

pastel wharf
#

If object get pushed hard then move fast

#

Bam

muted stirrup
merry lotus
#

does anyone have any ideas on how to show the player that they have to find the batteries to activate the drill to escape the caves without telling them

because i'm stumped

pure jackal
#

Have the thing loaded with rusty batteries, have the player turn the drill on and it fail, the batteries blow out

azure flume
#

Or perhaps have 3 battery slots and only 1 filled with a battery

#

Or 1 battery laying on the ground right there to slot it in

#

make them go through the motions

merry lotus
#

but how do I show that the drill is their way out of there

azure flume
#

they'll figure that out on their own when they can't find any other way

#

they'll do the one thing they can do

azure flume
pure jackal
merry lotus
#

the drill just drills into another cave so there wouldn't be any light beams

pure jackal
#

Have it make a crack
And then have bubbles go into the crack to symbolize an opening?

hazy sky
#

my man

#

why is the ratchet deadlocked OST so good

#

this whole game is such a mood as well

deft jacinth
#

bro

#

i just started playing metro exodus today but this is good shit

hazy sky
#

i also had a very good game plan in mind if i ever outgrew myself

deft jacinth
#

wdym

hazy sky
#

based on the third person platformer formula combined with warframe but more coop oriented

#

using stuff from ratchet gladiator

deft jacinth
#

oh so like uhh

hazy sky
#

basically an MMO

deft jacinth
#

playday but 3rd person

#

payday

hazy sky
#

more warframe

deft jacinth
#

destiny 2 but third person with coop of l4d

hazy sky
#

that might be a better approach than payday

deft jacinth
#

ok

hazy sky
#

warframe, but more platforming

#

and more enemies

deft jacinth
#

just whenever i hear coop my brain melts and says payday

#

ok

#

so more like l4d and destiny 2

hazy sky
#

and gladiator themed

#

no, more like

#

warframe

deft jacinth
#

i havent played that much warframe

hazy sky
#

basically go from start of level to end while achieving goal

#

while melee and shooty boom boom

#

jump and puzzle

#

but would give the ratings an actual depth

#

like in ratchet gladiator, you had a scoreboard of your score, you had an audience and you unlocked more stuff as you climbed the ladder

#

i would basically build upon this, but make it an MMO

deft jacinth
#

oh ok

#

dude that sounds fun especially since ive almost melee only'd games

hazy sky
#

have multiple playable characters like in warframe, each having their own level, the weapons could be upgraded

deft jacinth
#

like uncharted

hazy sky
#

like prolonged use of the weapons would evolve them

#

but more in the ratchet and clank 2 way

deft jacinth
#

to specialize

hazy sky
#

you could mod the upgraded weapon, but not the stock weapon

deft jacinth
#

ok

hazy sky
#

these would be specialized weapons

#

like, imagine it as the company property you're not allowed to really fuck up unless you made them a profit with

#

after you evolved your weapon, you could put mods on it and tweak it/overclock it

#

i've written a txt document which has like 5000 characters fleshing out the mechanics and gameplay elements

deft jacinth
#

can you dm me the doc

hazy sky
#

complete with a clan system that actually encourages clan activity and you could even arrange clan battles for score

deft jacinth
#

id be happy to read it

hazy sky
#

need to tidy it up and shit

deft jacinth
#

and would this be like a duablo ish system or a roguelike thing for going through enemies

#

and how you go throught htese areas

hazy sky
#

also it's not in a language you understand, i might translate it later tho

deft jacinth
hazy sky
#

hungarian

deft jacinth
#

nah man

#

thats cool

#

i know some

hazy sky
#

the way you'd progress through levels is by advancing through multiple stages

#

sort of like a course

#

there's an audience, and they're following your every step through cameras like a live show

#

so the corporate basically takes you to the levels you wade through

#

and you go through gauntlets

deft jacinth
#

are they like separate levels which you can choose the difficulty in like in drg or

#

this sounds cool

hazy sky
#

well, i didn't play rock and stone for too long

#

in ratchet gladiator, you basically have multiple planets to visit

#

each houses a new challenge

#

i'd go the warframe route where each planet would have a lot of nodes you could pick from

#

but make it so there's a lot of game modes

#

like survival, pure platforming, wave shooting, vehicle segments like dirt bikes or hovercrafts, dogfights, extermination like kill every enemy or a high value target and stuff

deft jacinth
#

ok

hazy sky
#

and each level would have a mutator

#

especially the survival and wave shooter one

deft jacinth
#

will you be able to get weapons off the corpses of enemies

hazy sky
#

you bring your own tools

#

like you could gather materials from different planets and craft shit

#

or buy shit

#

new armor, weapon mods, armor mods, craft weapons together and stuff

#

lemme consult the doc real quick because there's a lot i forgot

#

yeah so basically have a warframe based mod system but split into two segments

#

you'd have the primary mods, each slot would be unlocked the further you progress the weapons

#

up to a total of 10 slots

#

and the ultra mods which give massive boost, but change the weapon radically

#

like you have an SMG and installing the ion mod makes them shoot lasers or beams

#

or putting a lava mod on shotgun makes it spit magma that piles on the floor and damages enemies

#

shock mods that create arcs between enemies

#

so basically the weapon variety would be a little cheap in the start but the mods would make up for it

#

but i planned a lot of weapons

#

it's just ... yeah, a live service MMO game for one person is a bit ambitious

deft jacinth
#

how about you have 5 slots for mods and then 3 of them are base stat upgrades and 2 of them change how the weapon works

hazy sky
#

in a way they already change how the weapon works

#

you could have primary mods that change the amount of bullets you shoot, accuracy, rate of fire, bullet effects like piercing, stuff like that

#

anything that could be modified, you could modify

#

magazine size

#

the reason to separate the two is to make way for more customization as opposed to locking stuff behind a particular mod

deft jacinth
#

ok

#

due

#

dude

#

this sounds lik ea lto

#

like a lot

#

take it slow

#

and build the charcter controller

#

some models

hazy sky
#

it sounds confusing but it's really simple

deft jacinth
#

and a few things to get it working

hazy sky
#

not a chance man

#

this game is huge in scope

deft jacinth
#

well how about i help

hazy sky
#

would take me months just to build a prototype

deft jacinth
#

im not experienced but a quick prototype

#

quick learner

hazy sky
#

don't wanna abandon my other project

deft jacinth
#

fiar enough

hazy sky
#

but i think i have a few weapons made for this project

#

lemme check

#

well

#

"made"

deft jacinth
#

ok

hazy sky
deft jacinth
#

hey hsould i use hte character controllers gorund check or should i make my own jank way

hazy sky
#

wym

deft jacinth
#

so the character controller unity component has a ground check built in

azure flume
#

depends if you want performance or customisation

deft jacinth
#

customization

azure flume
#

there's always a tradeoff there

deft jacinth
#

i also want walljumping

azure flume
#

is there no built in wall check?

deft jacinth
#

its a simple check that accounts for coyote time as well

deft jacinth
azure flume
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lol unity sucks

deft jacinth
#

im in the scripting api site rn

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here lemme show you what i mean

hazy sky
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i mean you could just have a simple collision check for walls

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that way you avoid ceiling jumping or false wall jumps when on the floor

deft jacinth
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this would also have some funny things like you could jump off of projectiles

hazy sky
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bro playing MGS: the twin snakes

deft jacinth
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the box would be my jump check

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wdym

hazy sky
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what is a jump check

deft jacinth
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ok im syaing if theres an object other than the player inside that box you coud jump

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its jank but

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cool exploits

hazy sky
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why would you need that

deft jacinth
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im planning on having walljumps

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and this is a decent coyote time effects

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and its customizable in some way

hazy sky
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bro i'd just separate the walls into a different layer

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the player collider could still collide with the wall though

deft jacinth
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im still using a csg so that would classify the floors as walls

hazy sky
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but make a duplicate player collider that checks for the specific layer

deft jacinth
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ok?

azure flume
hazy sky
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it's kind of a weird thing to implement though

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imagine if you couldn't jump in minecraft if the hole wasn't tall enough

deft jacinth
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what

hazy sky
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like i can understand this behavior for example crouching

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where you wanna avoid being able to stand up if something is in the way

deft jacinth
hazy sky
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why not ask hakita about implementing wall jumps and projectile jumps lol

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it's not like he built a game with this

deft jacinth
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uhh because i dont want to annoy him

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and uhh

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i dont have his discord

hazy sky
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i'm sure he'd be happy to explain it in a nutshell if you're respectful

hazy sky
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i remember a few years ago showing a few out of bounds glitches in ultrakill and he personally told me to fuck myself

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nah not that though

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he just said fuck you

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okay maybe not that either

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but found it amusing how a few cool exploits could break the game

deft jacinth
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thats funni

azure flume
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Just do it how you do it, you'll eventually run into some unfixable issue and learn a ton in the process. Much better than copypasting some existing work and having no clue how or why it works.

deft jacinth
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dude must have been pissed

hazy sky
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nah he wasn't

hazy sky
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just ask for general pointers

deft jacinth
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i want people to break the game

hazy sky
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okay i have idea

deft jacinth
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what

hazy sky
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we make extraction shoot game

deft jacinth
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ok

hazy sky
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and don't give a fuck about cheaters

azure flume
hazy sky
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so we go bankrupt within a year

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epic The Cycle reference

deft jacinth
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hahha