#general-modding

1 messages · Page 9 of 1

frank dragon
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I’m just trying to help

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Do what you want

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Yeah?

merry lotus
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actually you weren't the person who brought up squids not attacking humans

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pretty sure it was meatbox

frank dragon
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Ah

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I see

limber bramble
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I've been doing a bad gamedev practice
"making shit up as i go"
a man of culture I see

frank dragon
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You see

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That’s how my writing goes too

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I just have to make sure everything doesn’t fall apart

limber bramble
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that's how my entire creative process has always worked lmao

frank dragon
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“Oh this idea is cool, let me implement it.”

cunning wing
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making shit up as you go is the best way to make game

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too much planning and it becomes boring

hearty copper
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were can I find ultrakill mod

sudden imp
hearty copper
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thanks

wraith beacon
pure jackal
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Thats a weird corner

fast vault
spare scarab
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You've kicked his ass twice now, and he's back for more; GABRIEL, The Judge of Hell, JOINS THE RACE!
@NewBlood @ULTRAKILLGame @GetGianni
#madewithunity #screenshotsaturday #NewBloodKart #Ultrakill

▶ Play video
merry lotus
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friends

drowsy canopy
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I don't see the "crap" part in that psychedelic masterpiece

drowsy canopy
pure jackal
merry lotus
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friends(?)

cunning wing
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oh dear

wraith beacon
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Also some new keyart.

rotund garden
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looks like kino is back on the menu, boys!

kindred notch
wraith beacon
sonic cloud
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Haven't posted in a while my industrial hellscapes

pure jackal
rotund garden
arctic radish
earnest lily
#

yooo Maya chinese vaccine 2023

rotund garden
fast vault
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Spent my Sunday rewriting the movement script and trying to wrangle the Character Controller to do its damn job

merry lotus
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how good is this writing

i'm no writer so just wanna get some tips on how to structure this

arctic radish
fast vault
untold niche
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correct me if I'm wrong think keeping the worldbuilding vague is an deliberate choice

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If anything I feel like it could lean more into the vagueness in the wording

merry lotus
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well it's giving context to your mission

fast vault
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I mean it's not bad. Otherwise maybe have the different paragraphs appear one after the other instead of all at once, to make it a bit more dramatic

pure jackal
odd zodiac
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that’s awsm

merry lotus
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little map tutorial and dialogue (yes that's my voice)

pure jackal
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Voice doxxed

wide osprey
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ok so

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i have UFG

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and

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its not showing my cursor?

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for ultrakill

cloud bloom
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are you on latest version

muted stirrup
wraith beacon
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Updated the main menu.

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Still a wip.

earnest lily
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type start to start

arctic radish
slate python
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heyyy the high five man

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awesome

pure jackal
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This gif kills discord mobile holy shit

brazen copper
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@arctic radish sorry, had to delete that gif. Absolutely destroys mobile clients.

arctic radish
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guessing it's an android Discord thing?

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because this is the first time I've heard about the gif killing mobile

brazen copper
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Yeah its absolutely a discord issue

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You'd think they would have this figured out being a $200m company and having this platform since 2015 and all. idk maybe im crazy

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But it took a solid 10 seconds just to open the dialog to delete it for me so its not a fluke lol

arctic radish
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Seems like it's only when it was loading

muted stirrup
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merry lotus
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secret ending

was gonna make it be like the silent hill 2 dog ending but that would have required effort

spare scarab
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that for the aquatic game?

merry lotus
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yeah

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but since im mostly just throwing all this together with no rhyme or reason I'm not sure how you'll even unlock this ending

merry lotus
pure jackal
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Bruh if u swimming in that u already dead

merry lotus
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you have a mask

and a suit

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it would only get in if it leaked

untold niche
cunning wing
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the ideas guy emerges

arctic radish
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Back to work on uhhhhh one of my projects Clueless

frank dragon
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Instead of “dangerous chemical” write something like “classified cargo”

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Let the player find what they were transporting

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1 hour later a distress message was sent

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Maybe have an audio clip of a very confusing call

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I would put the second paragraph after the current third paragraph

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And instead of it just being a paragraph

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Have the first two exist

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Then have it maybe say “search the depths”

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Or maybe “discover it’s secrets”

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BUT THOSE ARE JUST MY TWO CENTS

untold niche
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torpedo fox

arctic radish
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Unironically yes

merry lotus
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look at it go

digital spruce
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very early version of my first quake map im working on

digital spruce
fast vault
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Sweet!

limber bramble
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Hell yea

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The secondary motion of the tail is a cool touch

wraith beacon
fast vault
merry lotus
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how do you do shadows like that

pure jackal
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Black Magic

wraith beacon
arctic radish
muted stirrup
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new level, new colour scheme

modern locust
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i modded a game i just made
yay

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I'm using BOTH of the channel's purposes

coarse locust
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can someone help me with making ultrakill in miencraft

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like can someone make a texture pack to add ultrakill textures to blocks

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and also maybe screenshare game cuz i dont wanna have 2 games open at the same time

merry lotus
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working on a procedural animation script for an eel enemy i'm gonna introduce

kinda fucky when it comes to the bones but other than that i'm liking it

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his return

arctic radish
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Procedural Animation my Beloved

frank dragon
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Also did you have any thoughts on my advice?

merry lotus
# frank dragon Also did you have any thoughts on my advice?

well I'm not that sure about the audio clip thing

because the reason the intro is structured like it is is because it's like you just got the news and you gotta go down there asap so they don't have that much time to explain stuff to you

also not a huge fan of "discover the secrets" for the same reason I listed above

but keeping the chemical ambiguous is pretty cool

static compass
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goddamn I just looked at some unreal engine C++ code, why did they decide to use so many macros

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🤢

hexed gate
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I will never learn c++

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All my homies hate complex languages

static compass
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I always try to use game engines and then stop because I don't like pressing buttons and checking boxes to make my game run. Feels wrong in my head lol.

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C++ is p cool

hexed gate
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C#

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That's about it

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More just cos I've not had a reason to use anything else/too lazy to find a reason to learn anything else

wraith beacon
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Plenty of shipped games in it have been Blueprint only.

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Or near Blueprint only.

static compass
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ew

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I must say I do gamedev for the programming. Im not that creative of a person in terms of making a good game with gameplay.

hexed gate
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Blueprint is technically still coding, just not text/typing

static compass
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I like graphics programming cuz it has maths as well

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sort of a nice mish mash of things

static compass
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is it like scratch?

hexed gate
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Nah

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Its more complex

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U can make bools and vars, reference other scrips it's literally just coding visually

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U can do all the same stuff

low thicket
merry lotus
sturdy pollen
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The eel is coming.

slate python
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hehe he looks l

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silly

frank dragon
pure jackal
modern locust
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So yeah uh dash jump

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I added a new thing
Dash resets your velocity on the end of the dash UNLESS you jump during it (which will cancel the dash attack when it's going to get added)

merry lotus
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eel attacking logic

every 10 seconds if the eel can see the player then it'll lunge towards it and it won't stop until it reaches the player's position when it started lunging

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also if you look closely it's mouth opens a little

pure jackal
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Can't wait for the scripted sequence when the eel corners the player and right before they grab the player they get got by a bigger fish thing

pure jackal
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Rain worl

merry lotus
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he clips through the camera at the end but it doesn't matter

slate python
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Looks insane, i love it.

merry lotus
pure jackal
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Cassy nuking discord mobile again

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Update discord

modern locust
odd abyss
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Doom builder is fun

granite plinth
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no

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haha it's not fun

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😎

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i am such a bully mhm.

arctic radish
muted stirrup
merry lotus
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hell yeah

arctic radish
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new idle animation

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well

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"if you stand around idling for too long" animation

untold niche
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Loafening

pure jackal
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We've spent a whole month on a new mechanic- RAIL GRINDING! That's right, now you can be like the sanics and tiny horks pro skeeters, FUCK THEM KARTS!
#screenshotsaturday #NewBloodKart
@NewBlood

▶ Play video
untold niche
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Can New Blood Kart stop being based for a second

sudden imp
arctic radish
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how many frames does it take to make a Sammy?
more than this that's for damn sure

pure jackal
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Dassa lot

clear kayak
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Trailer of the update for my mod for Doom (Gzdoom and Zandronum) named "Hell from Earth"

merry lotus
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👁️

desert shard
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Something I'm making for Kaiju jam

arctic radish
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frog bug thing

stoic smelt
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Yoda frog

arctic radish
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Some wip area that I'm tweaking the collision for atm, then refining everything

steel kayak
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Faith The Unholy Trinity Brazilian Portuguese Translation 1.0

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🇧🇷

rotund garden
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BIG day for @shy hatch, now he can finally play the hit horror videogame Faith: The Unholy Trilogy

merry lotus
frank dragon
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WE LOVE DARK HOLES IN THE OCEAN

arctic radish
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I forgor to show the progress of the Woodwork environment for my game's demo

arctic radish
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idk why this happened, I wasn't touching anything

brazen copper
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slid e

latent pier
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weeee

merry lotus
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wheeeeeeeee

arctic radish
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more progress of the area

modern locust
untold niche
modern locust
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it's supposed to press the keys when i do

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but i dont

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so it's kinda like that

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because nothin else to do

pure jackal
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3deee

arctic radish
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updated the idle tail motion

fast vault
desert shard
humble flicker
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BTW can I post a addon for garrys mod here?

fast vault
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Sounds like a mod so probably

wraith beacon
muted stirrup
arctic radish
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saving and reloading now doesn't reload everything

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meaning lets say you jumped, and exited out of the game mid jump, you'll carry over the momentum and velocity the moment you relaunch the game

fast vault
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That's an interesting choice, but I can see the platforming potential for it

azure flume
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Sounds like speedrun exploits in the making

pure jackal
arctic radish
fast vault
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Unity with the social commentary

arctic radish
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why is my code double loading wtf

pure jackal
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Godo

wraith beacon
pure jackal
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FUCK YES

slate python
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YEAHHH

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FUCKIN AWESOME JOB HATSU

untold niche
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We minecraft now

limber bramble
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Damn son

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Type to Reload got that juice

untold niche
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It got the lean 💜

merry lotus
wraith beacon
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Going to probably heavily rework the tree destruction because it kinda looks bad IMO.

arctic radish
fast vault
arctic radish
untold niche
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Like not specifically the music of HL2 but the world/setting

arctic radish
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Perfect

unique bramble
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Oh, I remember this malicioushappy

pure jackal
hazy sorrel
blissful arch
arctic radish
pure jackal
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wat the fuq is dat

rancid grail
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Looks like a thing from devil daggers

arctic radish
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(It's buttery smooth in game, this gif just is dumb because framerate shit btw)

arctic radish
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very annoying to get it to look right tho

arctic radish
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I hate dealing with Z-indexing with Backbuffer copy nodes

blissful arch
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me hopelessly attempting my newly discovered super jump "tech"

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(ignore the cool ring around the crosshair)

muted stirrup
arctic radish
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I finally get to open and finish this track for my game that I've started in 2021 Clueful

arctic radish
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Yes Very much so

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Because this track is basically a track that I've added one section to it every 6 months (both as an experiment to see if I can tell the improvement in my musical skills and as a way to a very long track for my games)

polar jasper
arctic radish
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nope
because you'll be quite literally listening to past -> present me music

arctic radish
#

not yet

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LULW it's not even going to play in game (kinda)

polar jasper
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also whats your gae about

arctic radish
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Which one?

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because my "game" is comprised of multiple games

polar jasper
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then its not a game

arctic radish
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There's the one I'm finishing first (Dividend)
then the others (MaxSine, Collimax, Corner Light, Aive, Emea, Outward System Trauma, and Outward Trauma Squad)

polar jasper
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you mean to say youre making a game universe?

arctic radish
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Yee

polar jasper
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then its not your game

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you englishn't

arctic radish
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I mean it is
because one game will tie all those games together at the end (if I make it that far, Which I will)
As for when the music is going to be used? most likely for said ending game

polar jasper
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by that logic the no more heroes trilogy is 1 game because they're in the same universe

arctic radish
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It's one story, multiple games that comprise said one story, however those individual games don't really interact gameplay or story wise with each other due to being in different universes (unless it's for that aforementioned one story)

polar jasper
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then how is it a game

untold niche
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That's more like a cycle or anthology then

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☝️🤓

polar jasper
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multiple games following a single story doesn't make all those games one game

arctic radish
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it started out as one game, but I realized early on it'll be better to split up the games into different games while still keeping the storyline
If anything it's more like a Series than a Cycle/Anthology

polar jasper
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so if its not one game why call it a game

arctic radish
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Because I consider my story (and all related games tied to it) as one Game

polar jasper
#

you could've just said that instead of going about how a game will make your game series one game

arctic radish
#

true

polar jasper
uncut cave
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After scouring the internet a bit I can't find any tutorials/documentation on how to get started modding ultrakill. Anyone have any documentation to start with this?

polar jasper
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actually ultrakits probablu easier

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heres the guide to making a custom weapon

uncut cave
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tyty

polar jasper
jagged loom
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im still writing the story for my game

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originally i planned to make my protagonist a chimpanzee but im gonna scratch that i think

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just gonna make him a guy

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maybe a girl who knows

arctic radish
brazen copper
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Why you got stuff so low on the playlist lol

arctic radish
#

I like seperating the individual synths

polar jasper
crimson tapir
#

Been a while since the last snowdown update, I haven't quit working on it, just nothing interesting going on with development. A lot of behind the scenes code with very little tangible progress.

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Although I finally finished the new team and subclass system where you can customize roles and stats players on teams can have

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This took a really long time to get implemented and I'd estimate I had to rewrite like 25% of the code in this project

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Also, here's a funny oversight. When you throw a snowball at your teammate it does this

cloud bloom
#

awe

polar jasper
polar jasper
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OMG

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ITS STARBASE

pure jackal
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I do not know what that is

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But whatever that is
It is not what it is

polar jasper
# pure jackal But whatever that is It is not what it is

Starbase is a massively multiplayer online game with gameplay focused on building and designing spaceships and stations, exploration, resource gathering, crafting, trading, and combat.Set in a universe of vast scale and detail, the fully-destructible environment and hybrid voxel/vertex-based game mechanics enable simulations in Starbase at immen...

Price

$11.89

Recommendations

5669

▶ Play video
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funy space game

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negative reviews because devs dont have any funding

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at all

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apparently

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they looknig for investors rn so game dead

pure jackal
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Buttons have been added for direct ascent/descent, along with a DS2 style "reorient" button

humble herald
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And because they banned someone for salvaging one of their ships after it had been loitering somewhere for like 3 days in open space

blissful arch
#

master hand out here with the g15

pure jackal
#

Gluck

arctic radish
humble dagger
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haven't posted here in a bit but I'm working on a light imsim under the codename haunted stalker

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I'm planning on making some really dumbed down systems, like inventory management in RE4 but way less complicated options, and really only items that heal you

pure jackal
#

Is this that game we talked about

humble dagger
#

I will still make quake souls if it kills me

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I have a bad prototype V2 if anyone's interested I didn't post it because dropping EXEs seems not great

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but this is more a learn godot and make something fun kinda thing

wraith beacon
rotund garden
#

5

arctic radish
#

Why must I use the wrong Leitmotif for this track until I realized I used the wrong one...
Sad_Ech

humble herald
#

Because pain is a great teacher.

arctic radish
#

2D platformer Navigation AI is so far... very easy but annoying to demug

arctic radish
#

it's jank, it's wacky, but it works for now

polar jasper
merry lotus
#

doors

arctic radish
vague sundial
#

mmmm water

muted stirrup
pure jackal
arctic radish
pure jackal
#

Isn't that just the old sprite

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Genius

arctic radish
#

Nope

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It’s a new sprite

pure jackal
#

I have been made the fool

arctic radish
vague sundial
#

even more water

humble dagger
#

Behold.. clouds!

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for reference, everything you see is procgen

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it's both coming together nicely and also causing me to fall apart and die every time I work on it

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I also added road generation, where I use A* to plot a path between any given structures, but the roads look.. not right

unique trellis
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does anyone know if there is a place in the files where you can change the key bind for the card with the time and secrets because i use tab for melee

azure flume
#

We have no clue what game you are even talking about

misty sparrow
#

tab for melee

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What the fuck

desert shard
#

When you try to fight all the bosses in your game at once

long leaf
arctic radish
unique trellis
azure flume
deft jacinth
#

Hey I'm making a metroidvania what are some atypical upgrades I can add

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I'm making it in unity

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I don't want basic typical upgrades

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Like dash or double jump

untold niche
#

idk like

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Become small

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invert gravity

azure flume
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grapple hook

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antigravity boots (wont lose height while holding jump)

deft jacinth
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Cool

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Thanks

azure flume
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Just a ton of different tools that allow you to break different types of walls and barriers and such. Or equipment that allows you to hold breath longer underwater, walk on ice, walk on lava, walk through poison gas etc etc

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Portable fire extinguisher upgrade to put out fires!

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The question is do you want to upgrade yourself, or obtain tools to do stuff for you

untold niche
#

True

arctic radish
pure jackal
arctic radish
# pure jackal ...but you just did it here?

nope, it doesn't actually properly work
the tl;dr:
It's inconsistent for when the small sammy actually stops, sometimes (most commonly) sammy would just fall into the water because Godot didn't process the collision for an area that makes small sammy stop by the edge of the water
I just got lucky there

pure jackal
#

Damn

azure flume
#

Does making the area bigger not help?

arctic radish
#

the thing is bigger or not, it still is variable, which sucks ass

azure flume
#

I guess you are moving them in some unconventional way and not using characterbody2d and move_and_slide()?

pure jackal
#

Why lot lock the big sam into a spot and have lil sam hop on and then unlock big sam

azure flume
#

Taking control away from player feels bad?

pure jackal
#

Ok

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And?

azure flume
#

And bad feeling games are bad.

arctic radish
azure flume
#

Add a way to disable pathfinding on collisions like this?

deft jacinth
#

I made a pretty good character controller

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I'll put in a video soon

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It's very much still working out stuff

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I'm trying to do a groundcheck

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I kinda want to add In a ledge grab thing

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Like an icepick

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Yes an icepick

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Could climb walls and ledge grab

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Instead of a regular dash it would be like Arun you could activate any time

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Could allow for sequence breaking and stuff

deft jacinth
deft jacinth
#

Also anyone feel free to dm me if you have any ideas for anything foe the game

unique bramble
#

General mood

wraith beacon
#

Improved blob shadow projection.

stable vault
#

not sure if the ground texture is still WIP 'cuz it doesn't blend that well with the cliffs, but the rocks and water look great.

wraith beacon
crimson tapir
#

Now that I have custom teams and subclasses within teams with custom properties, it's time to start thinking about game modes and game rules

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My idea is to do something similar to the game rule files except it is a list of delegate functions and parameters for different events

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For example, say you have a game mode where when a player gets a kill they earn a point and when they die, they lose half of their points

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The commands in the delegate file could read:

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PK ADDVAR (score) (1): "On player gets kill, add 1 to the score variable"

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and

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PD CDVVAR (score) (2): "On player dies, ceiling divide score by 2"

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When the server starts it will run through this file reading each and setting up a list of delegates for each event corresponding with the file and its parameters, then whenever the event is triggered it iterates through the list and does each delegate

arctic radish
pure jackal
#

Cassy stop making banger after banger you're making everyone else look bad

arctic radish
merry lotus
#

you can now skip the opening cutscene

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after 2 months in development hopefully it will have been worth the wait

arctic radish
#

Based and Cutscene skippilled

indigo notch
#

Are we allowed to post links to games we’ve made off websites like Itch.io?

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I’d understand if not.

merry lotus
#

just in the art and modding channels only

indigo notch
#

Oh, okay.

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Well, uh.

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It’s free to play as a download or working your browser.

merry lotus
#

hell yeah

fast vault
pure jackal
#

Made a ship. Gun recoil pushes you back and accumulates the more you unload

wraith beacon
cloud bloom
#

the invasion has begun

meager valve
#

Pyrocynical

untold niche
#

pyrocynical when hydrowhimsical walks into the room

blissful arch
#

time to apply to unity

earnest lily
#

pog

arctic radish
#

why is UI scaling so annoying

pure jackal
#

Godot

arctic radish
#

Unity's like that as well

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If you want to zoom in the camera up close, you gotta manually place the GUI so that it look natural when scaling it up/down

arctic radish
arctic radish
#

enemy concept art

wraith beacon
#

Frust bit 0.00001

grave cosmos
#

imagine a dusk mod that added the purple nuke weapon from Amid Evil into it and you just couldn't use it cause no mana

pure jackal
muted stirrup
#

Time for a New Enemy reveal - the RoboHound! This robot attack dog comes equipped with sharp metal jaws that can penetrate the thickest of armour!

[ Sound🔊= ON! ]

#Indiedev #screenshotsaturday #Gamedev #Retrowave84 #Retrowave #IndieGame #BoomerShooter #RetroFPS #ComingSoon

▶ Play video
wraith beacon
azure flume
#

Why is the animation so fast? It's supposed to be breathing?

untold niche
#

It's gesticulating

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zerking, even

arctic radish
#

it's because I'm too lazy to set the framerate to be not default (100ms/10FPS)

arctic radish
arctic radish
#

still working on timing and shit

arctic radish
fast vault
foggy river
arctic radish
merry lotus
pure jackal
#

Angle

merry lotus
#

its like an anglerfish mixed with an eel

pure jackal
#

Gonna swap out the current eel with this man?

merry lotus
#

probably gonna remove the eel actually

its really janky and I don't know how to handle the section it appears in

pure jackal
#

Aww dang

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I thought the eel was cool

arctic radish
merry lotus
#

I didn't

I just used a reference image and I'm not good at translating a 2d mesh into a 3d one

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merged a lot of vertices

arctic radish
#

this whole section feels like it was once high poly then you used Decimate to lower the poly count and left it as is

merry lotus
#

tried to make it look smooth by dragging vertices

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randomly obviously

pure jackal
#

Set shading to smooth bud

merry lotus
#

I don't mean smooth in that way

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I meant like so that the vertices don't have such dramatic shifts in position

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idk if that makes sense

pure jackal
#

I don't think thats how vertex warping works

merry lotus
#

what

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I'm confused

azure flume
#

One of you is talking human and the other is talking computer.

merry lotus
#

should he be longer he feels a bit short

pure jackal
#

he fine

#

give him eel ai

merry lotus
#

I told you it's really janky

elder garnet
arctic radish
unique trellis
#

does doom mapping count as gamedev

azure flume
#

making maps is a part of game development

muted stirrup
#

This level wasn't as much as pain as I thought it was going to be ^

unique trellis
#

i love texturing

deft jacinth
#

can someone help me actually be a good mapmaker in doom

#

or at least tips and tricks

low thicket
unique trellis
low thicket
#

and also studying other's maps so you can learn the technique

unique trellis
deft jacinth
#

any ideas

#

some of it is just pain.

unique trellis
#

i just do whatever i would be fascinated to see in doom

#

like a map inside of a canyon

deft jacinth
#

oh ye ill do that

#

thanky

#

my other thing is balncing enemies idk how to do it

#

ill figure it out

slate python
#

Take a look at how other good maps place their enemies, and try to replicate that.

deft jacinth
#

ill upload the map when im done if you guys wanna play it

unique trellis
#

some quick tips:
Archviles create the most tense situations when put into rooms when you cleared them out of monsters
use Shotgunners and Chaingunners sparingly since they are both can become tedious hitscan attacks and give player way too much ammo if used a lot
don't be TNT Evilution and put 2 shotgunners into a big room, think the encounters out and stuff

deft jacinth
#

i expect the pinky and a mancubus might be a good combo

unique trellis
#

that actually sounds fair, just be wary of mancubus' projectiles that might kill pinkies/make them infight

deft jacinth
#

then id put the mancubus on a raised platform

slate python
#

I like how it looks.

deft jacinth
#

ok

slate python
#

ok

deft jacinth
#

what about making mlack mesa in doom

#

as a map

#

that could be fun

slate python
#

Do whatever you want brother

#

Just have time, passion and patience.

#

A lot of patience.

deft jacinth
#

ok

#

feel free to dm me ideas

#

(please do

#

or a mexico map

arctic radish
frank dragon
#

The child

arctic radish
wraith beacon
earnest lily
arctic radish
#

I'm going insane

azure flume
polar jasper
#

i am make heavily ultrakill inspired game

#

i have a google drive link with the zip file but i won't send it because i don't want to get fucking banned because some admin thinks its an ip grabber like i got banned from a used-to-be friend's KP server

spare scarab
#

ok

#

👍

polar jasper
#

actually

#

should i send the drive link

humble herald
#

I guess yeah

polar jasper
#

ok

#

and also i might just make an itch.io page for it so i don't have to send drive links constantly

#

also also fun fact

#

my sphagetti code is so terrible the movement code fails to register a change in direction when a 3d sound is playing

#

ok i found out i fucked up the lights and they don't illuminate enemies

#

ill fix it in about an hour or two once i finish the first level

#

ok i fixed the lighting and added a level end

slate python
#

Uh ohhh.

#

Virus

untold niche
#

Is it?

slate python
#

I don't know, but it looks like one

#

Let me check.

#

If i wont reply in an hour, i've probably been hacked

sudden imp
untold niche
slate python
#

Ok, so first, the footsteps are too loud.

#

Second, you can only dash in one direction.

#

Third, i like the hand animations

#

Its pretty neat.

#

Fourth:

#

I like this

sudden imp
#

Why options are the best

slate python
#

Fifth, the player gets stuck on the walls. Not sure if its intended or its because the player is a box and its colliders get stuck on walls.

#

If its the latter, its better to change it into a capsule.

#

Ok i just opened the door and almost shat my pants

#

holy shit

#

why would you make it that loud

#

This thing is pretty interesting, but it would be better if the people didn't blend in with the crystal.

#

Oh, and also, shadows.

#

There's a hole that you can't fall trough

#

And the quit button isn't working.

#

And lastly, there are no enemies, or guns. So its not a First Person Shooter game, its a First Person game. False advetising.

#

Overall, for the begining its ok. But really rough and raw.

#

Keep on with the game and maybe it'll turn into something interesting.

#

6.2/10

#

I feel like my computer has been infected with atleast 72 trojans

merry lotus
#

(it has)

arctic radish
azure flume
slate python
#

I feel it with my gut and my Windows Defender

arctic radish
wraith beacon
#

If you're asking about the shader it's stuff I've made myself.

#

It's pretty much just a simple wrapped lambert with a triplanar brush strokes texture multiplied with it then light warped.

#

A good chunk of the heavy lifting is done by the brush stroke texture and hand painted textures though.

cloud bloom
wraith beacon
#

Metrud Prum.

arctic radish
arctic radish
# cloud bloom

It looks very good, I'd make it so you can "Free look" by right clicking so your players arm cam move independently from the camera/players position a bit for dynamic aiming

modern locust
merry lotus
#

thinking about starting over with aequor and actually planning out what i'm gonna do

#

because as it is i just don't wanna work on it

modern locust
arctic radish
peak cave
unique trellis
#

doom-cute

pure jackal
#

We decided it would be a good time to show off our Racers more closely! Here's a compilation of their Karts + Post-Race Animations! Video bugged out real hard at the end, sorry.
There's a longer, HD video in the replies
#screenshotsaturday #MadeWithUnity #NewBloodKart
@NewBlood

▶ Play video
#

Wacky Wahoo Noobloobkort

untold niche
#

Cut Maximum Action music...

merry lotus
#

i'm not sure if this is bad code or not because i don't usually work with stuff like this

azure flume
#

If it works, it's good code.

pure jackal
merry lotus
#

behold, caves i actually drew out beforehand before modeling them

#

with the old caves i didn't even really model them i just dragged metaballs around and then flipped the normals

past lotus
#

hey, anyone know what dithering pattern ultrakill uses?

merry lotus
#

holy shit it's you

#

hi

stray heart
#

None

merry lotus
pure jackal
#

Why it there

azure flume
#

To tease the player about an upcoming save point they can't reach yet?

#

Carrot on a stick

wraith beacon
wraith beacon
rotund garden
#

better have a bad game that came out than a good, but unreleased one

#

Hunt Down the Freeman creator got a job at Activision after that game came out

azure flume
#

job at activision, what a dream come true

slate python
#

I'm pretty sure the HDTF creator is now working on a VR hl mod

desert shard
#

Making a beat-em-up where you drive a forklift for Ludum Dare

pure jackal
#

Wake up babe
BadPiggy dropped another sick beatemup

merry lotus
#

what do you guys think of this thing

#

it was originally gonna be the map but now it's just gonna be so that you can see what's around you

merry lotus
#

looks even better with a base texture

pure jackal
#

Oh lol I thought it was chrome

#

I think with that type of display it might look good with a yellowish plastic look?

cunning wing
#

holy shid deep rock terrain scanner

merry lotus
#

yeag that was my main inspiration

untold niche
#

I'm guessing this means sections without the flashlight

#

Where you can only use the sonar to navigate

merry lotus
merry lotus
#

how the fuck do you position a hand

exotic jewel
merry lotus
#

i did it
kinda

deft jacinth
#

Hey guys any ideas for cool dnd dungeons or doom maps

desert shard
hushed geode
#

i will play this.
forklift fighting game.
amazing.

#

pretty fun ngl

arctic radish
hushed geode
#

oooooo

merry lotus
muted stirrup
unique trellis
arctic radish
untold niche
#

Fucking rotate + levitate

merry lotus
pure jackal
#

Subnautical submaroon

arctic radish
#

You know what type of music needs to come back in Video games?

#

And I want to learn how to make music like this

#

This is perfect for being cute under the light of day but look terrifying in dim light

cloud bloom
slow pulsar
#

No embed perms yet but i got da link

pure jackal
#

What the fuck
Zombie how

tranquil oracle
#

I just reposted the link above so it'd embed

#

Not mine

pure jackal
#

Dang

sudden imp
#

Sonic grind

merry lotus
#

trying to add button remapping

i have spent the last 20 minutes working on this one function

#

reprogramming all of my movement code to work with this

#

there's probably (definitely) an easier way to do this but i'm too deep in

azure flume
#

Debug.Log("what");

merry lotus
#

also notice how I move up when I press space in the clip

#

it's because I forgot to unbind the move up and move down keys

and space is the default key to move up

slow pulsar
#

Honestly the thing rn isnt much

#

Its just a map with some scripts to hide the entrance in single player

#

Im planning on adding stuff like weapons, enemies, custom patterns and themes

tranquil oracle
#

(letting it embed again)

slow pulsar
#

Thx

boreal imp
#

having fun with J.A.C.K. and a couple of .wads of alpha textures for my first goldsrc map

#

it actually has something akin to gameplay and i plan on making it something a little more than a couple rooms :)

#

specifically yoinked the .wad for the alpha textures from signal lost's folders, since there was an entire damn folder full of em merged together, and since i've always had a soft spot for the campy 80's sci-fi shit the alpha had going on

slow pulsar
#

Thanks

arctic radish
arctic radish
merry lotus
#

the only problem with my keybind system (that was a lie there are many others) is that i have to keep the keybind menu open when the scene starts and then immediately close it when the scene gets loaded

#

but that's not that big of a deal

sonic cloud
#

Haven't posted in a while (I was banned whathaveyoudone )
Some mapping progress (Old vs New)

pure jackal
boreal imp
#

ignore the FOV, i was using it to take screenshots

cloud bloom
sonic cloud
#

Damn, this smokestack is cursed as fuck

pearl quartz
boreal imp
tender idol
#

I love source engine

merry lotus
merry lotus
#

i hate this eye tool because whenever i enable it after i restart unity it disables itself again

like i just wanna keep that thing hidden

#

i literally just entered play mode and then quit play mode and then the eye tool disabled

#

i hate this

arctic radish
#

modeling for someone else's game comfy

muted stirrup
tribal adder
untold niche
#

?!!?!!!!

#

New Blood hire this man?

merry lotus
#

wait what

#

aww man I was hoping you could actually hold the canesword instead of it being locked to the camera

#

still really cool nevertheless

untold niche
tribal adder
#

new blood hire me but like slightly later so i can get hired after i do the bare minimum

merry lotus
#

realized that there's no way that drill would work so i added a screw thing so the drill can move up

#

i don't know how drills work

cloud bloom
#

underwater drill my beloved

cloud onyx
#

Hey, since this is a modding channel for nerds I figured I could ask here for help with python while loops

azure flume
#

And he never asked ....

cloud onyx
#

I was waiting for someone to say they could help me

#

Ok:
I want to break a while loop using the keyboard module, but I need to use a while loop for that, how can I break both while loops at once? Trying to make it so that when I press "N" on my keyboard the code won't loop back to the beginning

azure flume
#

Add an extra boolean variable and use that as a condition for the loop to run. Pressing N turns that variable false.

cloud onyx
#

Ok well I have no clue what that is

azure flume
#

boolean variable is just something that is either true or false

#

1 or 0

cloud onyx
#

Ok, uhh

#

How would you recommend I do that

azure flume
#

randombooleanvariable = true

i = 1
while i < 1000000000000 and randombooleanvariable == true:
print(i)
i += 1

keyboardinputfunction():
randombooleanvariable = false

arctic radish
#

^

#

that's the easiest way I could also imagine doing it

cloud onyx
#

Ok I'm not advanced enough to know what the fuck is happening there

#

I am still babby using if and while True etc.

azure flume
#

Which part do you not understand?

cloud onyx
#

Like the entire thing other than there's a while in there

#

And print

#

And I don't know where to place the rest of my code in that

azure flume
#

show us your code then

arctic radish
#

okay so..
While is a loop type, if a condition is true (lets say for this example a bool named "IsStarted" is made), IsStarted by default is true, that While loop will continue to loop though those lines of code inside of it (which lets say print("True")) while IsStarted == true, and so what happens is if you were to set IsStarted = false? The While loop breaks, and the rest of the code after the While loop is ran (effectively breaking out of the While loop)

cloud onyx
#

ok but you can't laugh at my code being basic beginner

arctic radish
#

What's Luku?

#

like what type is it?

#

is it a float?

cloud onyx
#

I think

azure flume
#

randint

arctic radish
#

ah int then

cloud onyx
#

it just means "number"

arctic radish
#

"while true" would have basically no effect (as afar as I could tell)
because there's no condition that's tied to that While loop

azure flume
#

while true means it runs until break

arctic radish
#

ah

#

I'm not used to that

azure flume
#

its basically what process does in gdscript

cloud onyx
#

I use it because I have no clue how to do anything else

arctic radish
azure flume
#

Yes

arctic radish
#

However I'm not sure using "while true" is the best course of action in this case

cloud onyx
#

again, I don't know how to do anything else

#

but I am open to learn

azure flume
#

So do you want the entire thing to stop or just the keyboard inputs part?

cloud onyx
#

I want the entire code to stop when I press n

#

but I want it to keep looping as long as i press y at the end of it

arctic radish
#

making a simple keyboard class that detects if the key is pressed and that key gets stored as a bool somewhere (true if key is pressed, false if not)
And so it could be like:

key:bool = false
while !key:
  print("Yes it's looping, the program will be alive until key is set to true.")
if key_Pressed("insert key here"):
  key = true
#

something like this is easier to wrap your head around

cloud onyx
#

I added explanations

humble herald
#

Is that second loop after your elif statements?

#

Oh ok it's contained in the larger loop

#

What I like to do personally is set a control bool that I set before the while loop, run the loop off of that being true or false, whichever condition you want

#

Then I modify that within the loop to break out of it

#

Does that make sense?

cloud onyx
#

I still have no grasp the bool

#

and other than that I think that makes sense but I don't know how I could do that

arctic radish
#

Bool is True or false, 1 or 0, on or off
Basically you could write it as what I posted while !key (where key is the bool, and the "!" before it means "not" so effectively while key == false/ while key is not true )

cloud onyx
#

ok

#

ok wait so you set the key as false

#

then made it true for the loop by adding ! to it

arctic radish
#

no

#

the "!" means basically false because by default bools are false unless set to true, so "!key" means "false"

cloud onyx
#

ok then if the key is already false why add the !

arctic radish
#

becuase "key" means "true", it's a conditional operator, it's basically seeing "hey this is a bool value, and there's nothing saying that it's false, so it's true"

cloud onyx
#

oh wait you set the bool to false but not the key

arctic radish
#

yes

#

the key is the value

cloud onyx
#

ok but it's apparently not valid code

arctic radish
#

so effectively when you type if key/if key == true it's seeing if [value] == true and likewise if you type if !key / if key == false it's seeing if [value] == false

#

same thing applies to while loops

cloud onyx
#

how do I make that valid code

arctic radish
#

Note: when I type "!" that's just a way of typing out "bool == false"
so ig in your case it's

key:bool

while key == false:
  [insert code here]

cloud onyx
#

ok

#

so to end it do I need to make it

or

arctic radish
#

==

#

"=" sets
"==" compares

cloud onyx
#

ok

#

thanks

#

no wait I mean when I want to break the loop

arctic radish
#

you just set the key to true

#

and the while loop breaks

cloud onyx
#

ok so =

arctic radish
#

yes

cloud onyx
#

It works, thanks guys!

arctic radish
#

Np!

sonic cloud
#

A question.
Why do people hate Python?

humble herald
#

My best guess is because it can easily break or can introduce bad habits

#

Python barely introduced switch cases around 3.10 do

#

that or just personal biases, really

azure flume
#

or any language that requires putting semicolons at the end of every line

humble herald
#

^ this user is baby programmer

#

(jk)

#

But seriously strongly typed languages are good and commonly used for a reason

azure flume
#

Good or not, does not make me like them more

merry lotus
#

I like java and c# because they have syntax that I'm familiar with

#

I was scared when I first tried to use c++ and instead of "." they use "->"

humble herald
#

hey

#

hey

#

":" jumpscare

tranquil oracle
#

-> is a shorthand for dereferencing followed by .

#

i.e. if you have a pointer a, then a->b is equivalent to (*a).b

winter geode
#

sadly i only know python and i cant do shit with it.

azure flume
#

Once you know how one works, it's pretty easy to pick up others.

#

Just got to figure out what you want to do in the first place

arctic radish
#

So...
What other time signatures could I add to this?
So far I got:
4/4, 4/4 swing, and 3/4
I'm tempted on trying to add 7/4 but uhhhh Idk how to make a grove with it so idk

untold niche
#

21/32 like in master of puppets

arctic radish
#

Fuck it, time to place a really long disjoined chord progression with absolutely no cohesion and goes off tempo clueless

merry lotus
desert shard
#

Uploaded a post jam build for my LD game

untold niche
#

who would win: The entire army of the dead or one forklift certified man

azure flume
#

How would I make my AI figure out it's stuck and needs to jump? I tried adding checks for velocity but that's not very helpful as the stuck AI just keeps stuttering on corners and not zeroing out fully. I've tried using the godot-s built in is_on_wall() function, but that does not report walls when you approach a ramp at a certain angle. Any ideas?

#

basically this is where I get stuck

#

turns out get_real_velocity() is a thing

sonic cloud
pure jackal
#

pick up that cahn

tribal adder
#

here, you guys get a link too

pure jackal
# merry lotus speen

This calls for animation events to turn on a particle generator when the frame of it hitting the rock occurs

merry lotus
#

yeah

merry lotus
pure jackal
#

Nice

azure flume
#

Needs more rock and stone and earlier

#

make it rain

tiny ermine
hexed gate
#

vry early opening to a mod im making for this silly vr game, will be way better when done

arctic radish
cloud onyx
#

Nvm it's colorama, sorry everyone for cluttering

cloud onyx
#

ok so using
key:bool = False
While key==False
and trying to stop it by doing
key=True doesn't work for some reason

humble dagger
cloud onyx
#

I fixed it by making it close the software

grand imp
arctic radish
#

My brain is melting rn
How tf would one go about coding a for loop based off of a set float distance?
Like lets say "for each [insert float distance here/(x)] in [the distance from an object], ++ 1"

Because I basically already know [the distance from an object] I want, I just want to instance 1 object per [x] distance from that space between [the distance from an object]

#

like I wish it could be as simple as "for 0.5 in [some float distance]"
but I can't do that

cloud bloom
#

so like placing an object once every x distance on a given line?

arctic radish
#

yes

cloud bloom
#

How I would do it, is use modulo on the line distance with the interval to get the remainder, then subtract remainder from the distance.
Then divide the distance by the interval to get the object count, then iterate the count multiplying the count with the interval

#

so something like...

#
void PlaceObjects(Object object, Vector3 pos, Vector3 direction, float distance, float interval)
{
  float remainder = distance % interval;
  distance -= remainder;
  int count = (int)(distance/interval);
  for(int i=0; i<count; i++)
  {
    float positionOnLine = i*interval;
    PlaceObject(object, pos+(direction*positionOnLine));  
  }
}
deft jacinth
blissful arch
#

can anyone link me that unity mod that lets you check the scene elements and change variables like you're in the inspector?

#

i forgot its name

tranquil oracle
blissful arch
#

ty

#

making multiplayer sucks

#

for example: why is my avatar white

#

rewrites code why is my avatar not there

#

wait why is the image transparent

blissful arch
#

oh my god finally

tribal adder
# blissful arch can anyone link me that unity mod that lets you check the scene elements and cha...

i know zombie recommended RuntimeUnityEditor and while it's pretty good, I recommend checking out UnityExplorer, it's a lot easier to navigate
https://github.com/sinai-dev/UnityExplorer

GitHub

An in-game UI for exploring, debugging and modifying IL2CPP and Mono Unity games. - GitHub - sinai-dev/UnityExplorer: An in-game UI for exploring, debugging and modifying IL2CPP and Mono Unity games.

blissful arch
#

ohh yeah unityexplorer

#

pretty sure thats the one i used to use lol ty

fast vault
merry lotus
pure jackal
#

Damn that was quick
Also cake

muted stirrup
arctic radish
#

working on Visions of Gray

My brain: hey Cassy?
Me: Wha?
My brain: What would happen if a TouHou style Shoot'm up had The Binding of Isaac style items with Synergies, and enemies can also pick up your items and gain the item effects + synergies?
Me: ...
My brain: You're going to do that aren't you-
Me: YES.

merry lotus
pure jackal
#

All 3 races completed.
All 3 infernal machines fall silent.
The Gate opens.
Introducing, the first of many foes that will sabotage your journey.
As Usual, HD Upload linked in the replies
#NewBloodKart #screenshotsaturd…

▶ Play video
rotund garden
sudden imp
slate python
#

Love it.

blissful arch
#

imagine spending hours debugging your code and you realize it's almost 12 am so you lay on your bed to sleep and it's only at that moment you realize the problem with your code but you can't fix it now because you're too lazy to get out of bed or to take note of the solution so you just hope to remember

#

couldn't be me

cloud bloom
#

it be like that

merry lotus
merry lotus
sonic cloud
#

It might be a dumb question, but how do I implement waves in source?

arctic radish
#

probably animated textures + normal map magic

sonic cloud
#

It's just that HL2 has wave overlays by default, but I don't know why they don't work like they supposed to 🤔 They are marked as transparent in the texture menu

arctic radish
#

can you animate them as a Decal?

#

I haven't dabbled in Source in ages

sonic cloud
#

Works the same as a decal. Browsed Valve Developer Community, it seems that the wave texture is just broken

sharp plover
pearl quartz
unique trellis
#

Oh wowie

#

Hotline Doom

fast vault
#

Hey guys, what are some fun boss mechanics you've come across in games? I'll admit I don't have a wealth of experience with them.

arctic radish
#

(Note: placeholder sprite)

unique trellis
untold niche
arctic radish
humble dagger
#

I feel like it might be worth putting the effort required in somewhere else

muted stirrup
#

Sometimes you gotta enter very hostile environments - behold, the outskirt Badlands of #Retrowave84!

#IndieDev #NewLevel #Gamedev #UE4 #indiegame #BoomerShooter #Retrowave #ComingSoon

▶ Play video
merry lotus
#

huh what's this thing

cunning wing
#

the great flood is canon to the nbk lore

merry lotus
#

after the events of nbk they threw the karts into the ocean with the hope that the car batteries would recharge the electric eels

pure jackal
#

I cannot confirm the canonicity of that

#

but it sounds rad

arctic radish