#general-modding

1 messages · Page 8 of 1

arctic radish
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opens my framework project after a month of not opening it and completely forgor what I was doing with it
past me: I got u, me

crimson tapir
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Added 4 team support today. You can now have games with no teams, 1 team with a shared goal, and 2, 3, or 4 opposing teams.

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Different teams can also have different properties like how many players can be on the team, how much health each team member starts with, what abilities they have, etc.

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So for example, you could make a game where one player is on team 1 with 10,000 HP, 1 life, and snowballs that insta kill, but slow move speed, versus team 2 with 15 players with 3 lives, fast speed, and regular damage snowballs

muted stirrup
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well thats a good start, now to polish up some of the jank lol

pure jackal
merry lotus
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what engine is that

pure jackal
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Quake

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1

fast vault
merry lotus
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also i removed the axe swing animation for now

sudden imp
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Blow up shit with your mind!

azure flume
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Ha ha!

merry lotus
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what if I get a vertical slice finished by june and try showing it off at realms deep ha ha h a

azure flume
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Why show a game 10 years before release

muted stirrup
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real talk tho, can always put in a good word for ye if youve got something cool to show off 👍 @merry lotus

low thicket
wraith beacon
low thicket
# wraith beacon Yooooooo, rain?

new weather system specially coded by the other person working on this project with me, i included a link to the zscript library that powers many of this project's features :)

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it handles snow and rain

azure flume
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What is this? Daikatana 2?

jagged loom
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sure

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actually

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its shogo 2

merry lotus
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i hate realtime lights

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how did dusk do it's flashlight

crimson tapir
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I think they explained it in the dev commentary playthrough but I don't remember

pure jackal
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Realtime

cunning wing
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simply have a dark lightmap and a bright lightmap and have the flashlight be a mask

untold niche
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Simply program your own custom raytracing system

muted stirrup
idle ravine
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Yo, does anybody here know how to mod minecraft with cursed forge?

merry lotus
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what do you guys think of this motorcycle model

pure jackal
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Thats ballin

merry lotus
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i don't know how motorcycles actually work so that texture is just a vent texture i found on opengameart

sturdy pollen
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Very nice.

azure flume
crimson tapir
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Threw this together in an hour, thought it would be a neat idea to have a shmup where your ship orbits around a pivot instead of the regular 2D movement

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You can rotate the ship clockwise and counter clockwise, move inwards and outwards, swing a melee, and shoot bullets.

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No enimies or anything yet, might make this a mini-game in Snowdown or just make it its own thing

stable stump
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cat

tranquil oracle
merry lotus
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damned realtime lights

supple ice
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After like 2 years of putting off learning blender, threw these models together, rigged them, and made a simple reload animation

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Its kinda like a UMP, evo scorpion, and a famas all had a baby

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and then someone put the worst ironsights imaginable on it

muted stirrup
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anyone here good with it? trying to update the demo and everything possible is going wrong

muted stirrup
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update - we all good 😅

fast vault
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Anyone here use FMOD in a Unity project? What are some really good pros of using it compared to just using audioclips?

merry lotus
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i made this shotgun model but i don't know how to texture it

i made it with a reference image where the shotgun was black but i don't just want a black shotgun

pure jackal
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Grey?

sudden imp
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wood grain

pure jackal
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Silver and wood?

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Give it the tommy gun foregrip

merry lotus
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eh i'll try it but that feels too generic

crimson tapir
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Make it normal looking, but cover it in rust, moss, and cracks

robust ridge
merry lotus
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which one looks better

crimson tapir
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The top one

merry lotus
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trying to add color emojis for voting

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whathaveyoudone is gray enough

sonic cloud
merry lotus
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yeah

muted stirrup
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but thats just me lol

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look great though

merry lotus
muted stirrup
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basically, make this part grey, but leave both handles wood

pure jackal
merry lotus
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ok

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i like that idea

sonic cloud
# muted stirrup

I was about to say the same thing
Yeah, it's supposed to house inner mechanisms
It's... not a good idea to make it wooden

merry lotus
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yeah i like this a lot better

muted stirrup
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leave this wood

merry lotus
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ok

muted stirrup
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sorry im being awkward lol

merry lotus
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how does this look

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crap forgot to screenshot it

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how does this look

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alright epic

merry lotus
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i love it so much

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i can't wait until akdov finishes the arm models and i can start animating it

tranquil oracle
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now put duke nukem hands on it

merry lotus
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i was originally gonna have it be like the unfortunate spacemen shotgun reload because that's really satisfying

but duke nukem shotgun reload on the other hand

pure jackal
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Make it like the hunt showdown shotgun

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Where a flap on the top folds open and a shell ejects from that

merry lotus
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the front of the gun looks like this

pure jackal
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Will the player ever see those faces in first-person

merry lotus
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no

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i just found it funny

pure jackal
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Lol

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Wooooo yeah un UV'd faces

azure flume
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How will the player get the shotgun? Pick it up from the ground? Then they'll see it!

merry lotus
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uh

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ummm

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,

pure jackal
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The solution

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Is to have a viewmodel

azure flume
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Unless you stick it in a barrel or something

pure jackal
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And a worldmodel

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That too could work

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Stick it in a robe guys head, have the player pull it out doom 2016 chainsaw style

merry lotus
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barrel

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actually nvm i like the idea of pulling the shotgun out of a corpse

crimson tapir
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If the shotgun is stuck in a corpse, it would probably have a bayonet on the end or somthing then

merry lotus
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oh

pure jackal
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Idk

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Its p metal for someone to just have rammed the shotgun in a guy

merry lotus
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maybe you kill an enemy with a shotgun and you get the shotgun from him

crimson tapir
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Is the shotgun the first weapon you get?

pure jackal
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No thats the axe iirc

azure flume
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Better fix that UV

crimson tapir
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What if you run over a guy with a shotgun, then pick it up from under your tire

muted stirrup
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could also just wack a choke on the shotgun and have a solid black interior 🤔

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nvm just seen the rest of front

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yea kaur is right, probs still tweak the uv

merry lotus
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looking for fonts

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can't find any that are good

crimson tapir
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What kind?

merry lotus
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so you know how dusk has that text that pops up whenever you enter a trigger

something like that

crimson tapir
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Going for the same style?

merry lotus
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yeah

crimson tapir
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Then maybe use the same font, but with a different color and/or gradiant

merry lotus
crimson tapir
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Looks great, I'd just make the text a lit brighter so it stands out from the background a bit more

tranquil oracle
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dusk uses Celtic Garamond the 2nd for interact text, iirc

vivid karma
muted stirrup
wraith beacon
marble dust
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Having some polymer or metal explode in your face is still a little bit more bearable than wood in case of something like bad munition i'd assume

wraith beacon
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Okay maybe wooden firearm receivers aren't really a thing.

marble dust
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aren't there those russian prototype rifles with at least partially wooden receivers

muted stirrup
wraith beacon
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I mean, the receiver of most firearms doesn't bare pressure from my understanding anyway?

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Heat would probably be an issue though.

muted stirrup
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ah yeah, hmmm

muted stirrup
arctic radish
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The solo indie dev grind

merry lotus
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whenever my computer lags it's usually unity

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or visual studio

fast vault
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It's usually an adobe program filling up my C drive with cache for some reason

wraith beacon
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Advanced cucumber rendering

fervent leaf
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HD cucumber

frank dragon
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Actually

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An apple

fervent leaf
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A banana maybe

azure flume
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A floppy watermelon

crimson tapir
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I'm adding "subclasses" to teams in the game rule files so that you can have different members of the same team with different stats and roles, for further game customization. The number of teams is also going to be only limited to the max player count

sonic cloud
crimson tapir
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It's a snowball fight themed fps, with the normal game modes like deathmatch, elimination, etc. but I also want to make every aspect of it as customizable as possible

merry lotus
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my game now canonically takes place in cape cod just so I can have an excuse to make a beach level

crimson tapir
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Maybe it would be more fitting to put it in Providence Rhode Island, with the whole cultist theme and all, cuz Lovecraft

merry lotus
crimson tapir
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Ah, ok, that's cool

sudden imp
pure jackal
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Maine moment

pure jackal
crimson tapir
merry lotus
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:D

crimson tapir
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He doesn't crouch down yet, because Idk what a crouching snowman looks like

merry lotus
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if you're going for that retro look I'd recommend switching the snow shader to specular and setting the specular color to black and the smoothness to 0

crimson tapir
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Alright, I'll try that out

earnest lily
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we sliding in this mf

fast vault
merry lotus
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i love bosses like these

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where their attacks are so intense that it gives off the feeling that they actually wanna kill you

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unlike a lot of games where the bosses are like any other obstacles

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got inspired by junga to work on a dynamic boss bar system

you just attach the HealthBar script to any object that has a script that mirrors the Target script and you get a healthbar for that entity

also i added the dialogue text system i started working on yesterday

brazen copper
# arctic radish

Late reply but im here to defend fl studio, my mans NEVER lags this pc.

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well... unless your that type of user

arctic radish
brazen copper
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hmmmmm I smell an older version of fl b1mindset

arctic radish
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FL 20

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because I forgor my FL account password

fast vault
merry lotus
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yeah that popped up on my playlist when making it so yeah

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that's usually how I make most placeholder text

brazen copper
slate python
merry lotus
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YOOOO

merry lotus
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gives me bioshock vibes

meager valve
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bioshock but the city was built by microbs inside the toilet tank

merry lotus
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stupid low quality video

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i'm using the unity recorder btw not obs

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also the shotgun still uses the tommy gun's code so that's why it was firing like that

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actually lemme try obs and see if that works better

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nvm it's really laggy

merry lotus
merry lotus
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made the cultist projectiles harder to dodge by making them follow the player but only a little

you avoid them by making them move into walls

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what do you guys think of this feature

pure jackal
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Keep it but only on boss/bigger enemies cause with a lot more than 1 enemy and more enemy types with their own attacks, tracking for tbat long is gonna stack up and by hard to manage

azure flume
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Not a fan, should be capped by like an angle of 45 degrees or something, not follow you around 360

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1-2 enemies doing this is fine, but when there is 10 what happens then?

merry lotus
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good point

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i'll cap it to 45 degrees

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and maybe even keep it on higher difficulties

jagged loom
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maybe have them lead shots instead

merry lotus
granite kite
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Love it.
Idea: red balls that bounce off terrain (number of times is based on difficulty setting?)

slate python
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Hey lads, need your help please. I have no idea what icon to make for the Master Sound thing.

untold niche
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a pair of headphones maybe?

slate python
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Ight sure

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Yup, that works i guess

untold niche
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Great

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Now credit me as UX Co designer or I will sue the shit out of you

slate python
untold niche
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You don't have to do that

slate python
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i will

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tell me your full name

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adress

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credit card info

untold niche
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Alright

slate python
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social security number

untold niche
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Full name: Jacobson Waffelmacker

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Address: 308 Negra Arroyo lane, Albuquerque, New Mexico

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Credits card info: 999999999 expired november 2023

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social security number: One

slate python
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Ok thats enough for now. Thank you Mr. Waffelmacker

spare scarab
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we fucking did it

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im gonna cry man

steep cove
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mid

fast ether
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mid

crimson tapir
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Come on, man, don't act like it's not cool

slate python
crimson tapir
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Excellent sound effect choice

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I got to start working on getting some sounds at some point, my game is a silent void rn, lol.

robust ridge
merry lotus
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what the hell

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all i want is for the light to cast shadows through the grates

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i've seen it in dusk and chop goblins and i kinda wanna recreate it

tranquil oracle
crimson tapir
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To simulate the snowman bending his knees when sledding, he turns into this lil guy

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Collider height changes from 2.1 to 1.6

earnest lily
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snowman will never be rad-

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:cerealspit:

jagged loom
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and a look at my toon shader

merry lotus
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does anyone have any ideas on how to make the cultists harder

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because in their current state they're really easy to kill and avoid

jagged loom
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make them faster?

fast vault
merry lotus
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yeah ok

merry lotus
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it's all procedural animation

no proper animation until the arms are done

merry lotus
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working on the first level and when making a cube this appeared

i can't select or delete it and it doesn't go away

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nvm it disappeared after i restarted unity

untold niche
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The color out of spaceohno

arctic radish
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Emea stuff

pure jackal
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Dragonz lair gbc

merry lotus
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i redid the wallrunning code

old code felt really janky

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oh yeah and this is kind of a first level sneak peek

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but this time you stick to the wall instead of being able to fall off by moving the opposite direction

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also jumping off of walls feels better

arctic radish
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Ema Comfy Defense

merry lotus
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"hey this is a pretty cool room oh cool a revolv- OH SHIT SHIT SHIT SHI"
- what i hope to be the reaction of people who play this for the first time

fast vault
supple ice
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More fun lowpoly stuff, still needs trigger, mag, and charging handle modelled, then time to rig

untold niche
arctic radish
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Sometimes I wonder why I make some of my plot points in my games like this

merry lotus
tranquil oracle
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It's conceptually quite simple, Quake has baked lighting and does it

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but Unity makes it difficult to actually bake the data you would need to do it

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I know because I implemented it in Gloomwood withered

sonic cloud
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Haven't posted in a while. Some progress on the commblock

arctic radish
tranquil oracle
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Yeah it's painfully non-trivial with the interface Unity provides

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Really unfortunate because it'd be so much easier with only a few small tweaks

fast vault
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Just want to go on a tangent and say that the Ultimate FPS asset by Opsive is so...extremely convoluted

tranquil oracle
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Any premade system for this sort of thing tends to be that way

merry lotus
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I'm just gonna do it the simple way by having 2 rooms with different lighting and swap them

arctic radish
pure jackal
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Wrapped in blanket

crimson tapir
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Anyone know a good way to have a character controller's rotation be the same as a slope it's standing on? I want to have the sledding form rotate on the x and z axis with the slope. I already have it set up to get the groundNormal bellow it.

untold niche
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I never messed around with the character controller, but I guess it'd probably involve rotating it by the groundnormal vector?

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Also the distinction between the global and local rotation is probably gonna be important

merry lotus
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i redid the axe model + texture

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(before + after)

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i like the metallic look on the new one

crimson tapir
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Tried it with local rotation as well, it won't budge

merry lotus
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how are you getting the ground normal? a raycast?

untold niche
# crimson tapir

Try having a debug.log on the values of the vectors. It might be a thing where one of them is in radians when it should be in degrees

crimson tapir
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Actually, on the server it is rotating the player, but then immediately snapping them back to the upright position

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So something somewhere is also messing with the rotation

merry lotus
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are you updating the controller in the update function

crimson tapir
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On the client it's in update, and on the server it's in fixed update

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Just like the rest of the movement code

merry lotus
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try changing it to fixed update on the client side

crimson tapir
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Wait, no, it's called from fixed in both

merry lotus
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or (a more simple solution) disable the controller before rotating it and then enable it after rotation

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that's how it works for translation but I'm not sure about rotation

haven't experimented with that

crimson tapir
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It needs to update its rotation several times a second while going up hills or down slopes, I can't disable and re-enable the character controller that rapidly without causing problems with other movement

merry lotus
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oh

well idk then

crimson tapir
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I'm using my own physics calculations for acceleration, friction, etc.

crimson tapir
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Ok, now it's working exactly like it's supposed to on the server, it's just the client that's not rotating for some reason

merry lotus
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i know that i shouldn't be adding detail because i'm just greyboxing the map

but greyboxing is boring i wanna add some detail

pure jackal
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You add the detail when u make the level plaz

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Now u gotta make the whole level

crimson tapir
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Love that HUD, looks like a control panel you'd see somewhere in Evangelion

jagged loom
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thats the inspiration for it

sonic cloud
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Displacement-pilled

cloud bloom
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Massive Displacement W

meager valve
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Make a water tank so people can drink this pill

rotund garden
fast vault
arctic radish
arctic radish
arctic radish
fast vault
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I got fed up with trying to work with UFPS's systems. Here's me working on a kicking mechanic with some leaning.

arctic radish
untold niche
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I misread it at first and thought there was a 'no gameplay' option kekw

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also 'OwO mode'?... ohno

arctic radish
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Yes
It was a request from a sibling to include a "owo" text option
where everyone speaks like "OwO hewo"'n shit

peak cave
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this is really unrelated but I can't share videos, is it to prevent spams and is there a way for me to do it? I want to share my prototype stealing ultrakill's coin mechanic

arctic radish
untold niche
wraith beacon
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Unnecessarily cring feature creep.

untold niche
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True

sonic cloud
arctic radish
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fuck it, I'm just going to keep it disabled upon release, no actual code for it

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actually I got a better idea

serene thorn
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"fear not"

peak cave
wraith beacon
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It contacts the feds.

serene thorn
arctic radish
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honestly now that I think about it, I feel like having a no text mode could allow for some sorta speedrun system to be in place...
but that's for another time

serene thorn
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how to get better at tilemaps btw

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do anyone know

arctic radish
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Tilemaps are fun to make (depending on how far you're wanting to take them)
I'd just say look at retro games and see how they set them up graphically, and then replicate it is the best way to improve your skillset with tiles

arctic radish
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like these are how I made the tiles for Emea, I just looked at GBA Rpg tiles and then understood how the tiling works + depth of the walls

cloud bloom
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oooh I love that blue one

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all the blue ones

arctic radish
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it a water dungeon (quite literally)

muted stirrup
viral marsh
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i have big question

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can you mod ultrakill?

pure jackal
cloud bloom
muted stirrup
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reposting the funny

cloud bloom
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lmao

merry lotus
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yeah it's literally just 2 rooms with different lighting that get swapped out

muted stirrup
fast vault
untold niche
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Madman actually did ti

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Respect, this is what human craftiness is all about

fast vault
merry lotus
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no ultrakill uses realtime lighting

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so they didn't have to use separate rooms

jagged loom
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i forgot ultrakill has like vertex lighting which lets it have fast dynamic lights

desert citrus
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or what?

arctic radish
jagged loom
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it lights based on vertexes

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its an old technique

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its not as smooth as regular lighting but its faster

merry lotus
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lighting is calculated per vertex instead of per pixel

tranquil oracle
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You can also bake that room individually and swap out the lightmaps

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  1. Make a separate scene containing only that room
  2. Bake the lightmaps
  3. Make a copy of the lightmap textures, Renderer.lightmapIndex and Renderer.lightmapScaleOffset
  4. Bake the second set of lightmaps
  5. Repeat step 3

Then in the main level, you can put that room in there and have a component that adds the new lightmap to the LightmapSettings.lightmaps array, and assigns the index and scaleOffset values (but add the original length of the lightmaps array to the index first)

blissful arch
desert shard
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Brawl Aboard

fast vault
arctic radish
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made in 3 hours, somehow sounds decent

crimson tapir
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So I've got the sliding working like it's supposed to, but now the problem is what to do with the camera

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when you slide up or down hill and your player rotates forward or backward, the camera rotates too, which is really disorientating. So I need to make the camera's X and Z rotation independent of the player

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I can't just rotate the model, because then the hitbox would not line up with the player propperly

arctic radish
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you could interpolate the camera to make it "ease" to the rotation instead of having it snap?

crimson tapir
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I did that, and it's still really disorientating

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Ok, I got it to kind of work by rotating the hitbox on the server, but not the client which causes some very slight jittering when you're standing on weird angular geometry, so that shouldn't be a problem on any well made maps, but now it's screwing up the look script, and making the camera rotation slightly off, for some reason

merry lotus
sturdy pollen
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Amazing, very nice.

cloud bloom
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Bnuy room

pure jackal
vivid karma
#

I genuinely did not know you could mod this game beyond retexturing.

merry lotus
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what game

long leaf
merry lotus
long leaf
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that's more like it

fast vault
kindred notch
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wait does this count as non-nb modding

whatever

muted stirrup
merry lotus
burnt light
#

Hey fellas 🙂 New here. Anybody have a minute to educate me on setting up a trenchbroom profile for mapping?

paper swan
#

Mapping for which game?

arctic radish
burnt light
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Dusk

arctic radish
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this took longer than it was supposed to take

serene thorn
#

me when the

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JESUS CHRIST

peak cave
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how even

serene thorn
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permanent loop that eternally calls Gib()

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i will retry with sendmessage instead of broadcastmessage

peak cave
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ah i got 1 of those before, everything just freezed up haha

serene thorn
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fixed it

serene thorn
fast vault
clear kayak
fast vault
untold niche
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They fire now?!

pure jackal
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-_- They fire now.

signal wren
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Waiting for someone to mod the V1 model over samus or something

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Actually what character would V1 go over best? First thoughts are samus or zss

signal wren
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Oh right in smash ultimate

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Forgot to give context lmao

arctic radish
muted stirrup
devout lake
#

holy balls a game-dev chat

merry lotus
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no matter how i do it i can't get this stupid brick texture to look right

untold niche
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needs more contrast

cloud bloom
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What if you add a trim around the door frame

muted stirrup
muted stirrup
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the door frame would hide it well, and also kinda not make the inner wall mis-alignment noticable

final smelt
#

3D modelling ☠️

merry lotus
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gonna take a break from working on Blood Drive for a while so i can work on Aequor, a game that i started making back in 2022 but gave up on for no particular reason

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it's like iron lung meets subnautica

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but here's the question: how should i make the movement

the original was basically a flying first person controller but i wanna make something a little more original

untold niche
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6 degrees of freedom like Descent?

merry lotus
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i don't know what that is

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nvm i do konrad keeps posting it

untold niche
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lmao

merry lotus
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but i've never played it how does the movement feel

untold niche
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Play dusk and enable 6dof water controls in the options

merry lotus
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ok

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i don't really notice anything other than the player has gravity in the water

humble herald
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ok so 6dof is like flying a spaceship, you have unlocked control of all 3 axes

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you can directly control up and down and forward and back, yaw, roll, pitch - everything

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that's what you'd be going for

merry lotus
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oh

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but wouldn't players get disoriented

humble herald
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yes

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Which is why it takes time to acclimate to

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Once players have it down though it is an incredibly engaging way to move around your play space

untold niche
humble herald
#

recommend a full tutorial level unless you want the player to feel like they're manipulating something clumsy as fuck

merry lotus
#

alright i'll take your word for it

humble herald
#

play some space engineers sometime ya nerd (jk)

pure jackal
#

Plazmin has canonically never played Dead Space 2 cursed

humble herald
#

that should change sometime

#

Has plazmin played fear

merry lotus
pure jackal
#

Aww man

#

Last parr?

merry lotus
#

i just don't like seeing things (especially sharp things) going into people's eyeballs

humble herald
#

completely understandable

merry lotus
#

it's still snappy because it's not finished yet

wraith beacon
#

@hazy sorrel

wraith beacon
merry lotus
#

lol

arctic radish
#

am I insane for coding most of my custom game framework with only NP++?

humble herald
#

...depends on what that is

#

Is it some new flavor of C++ or something

merry lotus
#

according to google it's notepad++

#

so no you're not insane

#

that much

humble herald
#

oh notepad++? No you're not, but goddamn how do you get by without intellisense

#

(not that it's required but it makes life so much easier)

humble dagger
#

Is it faux pas to post a zip to an unfinished game prototype I was working on?

#

I feel like people were scamming with that for a while

#

But I'm not sure how else to share it

cunning wing
merry lotus
#

since aequor is inspired by iron lung I wanna make some iron lung style tunes

bad news is idk how to make music

pure jackal
#

good news

#

Iron Lung mostly doesn't have music

merry lotus
#

yeah but it has ambience like this

#

I kinda wanna make ambience similar to this

pure jackal
#

get keyboard

#

hit keys slowly

#

paulstretch it

#

problam solved

hazy sorrel
fast vault
#

Does anyone here know of any WIP psone style tactical fps?

Because if I can't scratch that itch, dammit, I'll have to do it myself

peak cave
#

stealing the coin mechanic from the hit game ultrakill

fast vault
peak cave
blissful arch
humble herald
#

Great start

merry lotus
#

how tf do you model a squid

arctic radish
humble herald
#

Either do their tentacles relaxed or you do that

merry lotus
#

yeah but here's the thing

I modeled a 2d version of the squid

how do I translate that into 3d

#

I don't know why

modeling other stuff is a piece of cake why can't I model a fucking squid

brazen copper
#

Uhh so like, model a tree with roots then like, just use the roots. Ez

wraith beacon
arctic radish
blissful arch
muted stirrup
#

no trigger guard tho?

blissful arch
#

lol

serene thorn
#

GORE GORE GORE GORE GORE

fast lotus
pure jackal
#

RED

merry lotus
#

mask yay or nay

humble herald
#

Maybe not

untold niche
#

I could see it as a big clunky 90's style hud overlay like cruelty squad

#

But that depends on the mood of the game

pure jackal
#

Make the mask translucent

merry lotus
rotund garden
#

your eyes are not focused on the mask, so you'd see them blurry

serene thorn
#

pinos mrime

fast vault
#

What do you guys use for your sound library? Or do you record your own sfx from scratch?

merry lotus
#

I usually record my own things

fast vault
#

Man, I gotta figure out a way to get some decent gun sounds

merry lotus
#

working on a water ripple shader

#

for the screen

merry lotus
untold niche
#

Personally I'd tone it down but it may work if the water is less clear

cloud bloom
#

Is it screenspace pixel distortion or vertex?

merry lotus
#

it distorts the uvs using a noise map

cloud bloom
#

Oh cool

untold niche
merry lotus
#

oh god oh fuck oh god oh fuck oh god oh fuck oh god oh fuck oh god oh fuck oh god oh fuck

#

OH FUCK

#

context: i finished the squid model

cloud bloom
#

Looks sick!

humble herald
#

He's squidding up the place

untold niche
#

You know what this needs

arctic radish
#

me trying to figure out wtf I'm doing to get a cool 90's ascetic for a project I've been coding behind the scenes

humble herald
#

Well you're halfway there

merry lotus
arctic radish
cloud bloom
merry lotus
cloud bloom
merry lotus
#

wip animation of the submarine that you're tasked to investigate falling into the abyss below

#

gonna add particle effects to give it more oomph

pure jackal
#

Don't giant squids not really attack humans
like there's only one report of it directly killing someone and it's a questionable report
like they just bust up boats and then leave because the boat is a threat to it since its big

merry lotus
#

uh

#

well idk what I'm gonna do with it if it isn't a threat

limber bramble
#

the squid should be the players sidekick and best friend

rotund garden
rotund garden
#

giant squids are terrifying, and I will use them as symbologies for angels or some corny ah shit some day

pure jackal
wraith beacon
hoary trout
hoary trout
slate python
wraith beacon
merry lotus
merry lotus
muted stirrup
serene thorn
#

holy SHIT

#

MAGBOT

merry lotus
#

how should I go about the squid ai

how do I make it avoid obstacles

#

I wanna make it dynamic where after an event occurs you have to avoid the squid while it swims through the tunnels

spare scarab
bitter cape
#

Taking da photos for a friends redesign for the US Marshal in Payday 2 (Hoping this doesn't flood the chat)

merry lotus
arctic radish
#

Ambiance

slate python
#

Today we eatin good

earnest lily
#

BEANS ohyes

slate python
#

fuck this

#

more beans

muted stirrup
slate python
slate python
#

Ok now im gonna put this thing as a secret somewhere

fast vault
#

The breakfast of champions

arctic radish
#

With and without my manual edits

slate python
#

awesome i love flesh

merry lotus
#

ambience

#

also i got rid of the visor

merry lotus
arctic radish
pure jackal
#

The eyeball scoop man

arctic radish
#

me when

pure jackal
#

Whats going through

merry lotus
earnest lily
merry lotus
untold niche
#

Fell dun, innit?

merry lotus
#

i made the mistake of making the map before figuring out what i was actually gonna put in each room

#

so uh

anyone got any ideas for what i can put in this room that's right before the giant squid scare

fast vault
merry lotus
merry lotus
pure jackal
#

nice

brazen copper
#

👀

#

I don't know what I'm looking at but I fuck with it

cunning wing
#

nice shades

arctic radish
arctic radish
#

Dialogue box

fast vault
#

I saw a Unity reel on it where they animated a giant worm using Damped Rotation

slate python
#

Cassy, i love the progress on your crack buying simulator

#

keep it up

merry lotus
fast vault
merry lotus
#

i tried it out and it's really janky

when i rotate it it spazzes out

arctic radish
#

comfy I like this setup I've got goin on for how to handle individual aspects of characters

fast vault
# merry lotus i tried it out and it's really janky when i rotate it it spazzes out

Interesting. In any case, this was the video I was referencing
https://m.youtube.com/watch?v=LVSmp0zW8pY

In this episode of the Prototype Series, we've experimented with creating a procedurally animated boss enemy! Let us know what you would like to see being prototyped!

⭐ Project Download https://on.unity.com/37K5j1b
⭐ Training Session https://on.unity.com/37LQfzV

Timestamps:
00:00 - Intro
00:40 - Assets Used
01:07 - Building the player camera
0...

▶ Play video
drowsy escarp
#

My attempt at making a No More Heroes (1) style shader in unity

#

i feel the colored lighting looks a bit shit though

arctic radish
merry lotus
#

settings and credits aren't finished yet

and the transition into the game is gonna be better

frank dragon
onyx garnet
#

is there a sandbox mod for dusk

drowsy escarp
#

Update, improved the additional lighting

untold niche
#

The neco

drowsy escarp
#

I had a neco arc model for testing the shaders

desert shard
#

Making a small horror game for Nokia jam

merry lotus
fast vault
wraith beacon
pure jackal
#

waterrrrrr

arctic radish
#

meanwhile in Cassy tries to make her battle system weird and fun:
Item searching

merry lotus
#

it looks like it's putting it's hands in a stove

#

lol

atomic knot
#

ah

merry lotus
#

i tried writing dialogue today

idk if it turned out good or not

unique trellis
#

i asked in a different channel but.
will ultrakill get official modding support?

arctic radish
#

wip Battle scene
comfy

#

still rendering some things out for it

vale vale
#

nice

fast vault
fast vault
merry lotus
jagged loom
#

while ive only been able to slowly progress on my game, i just found this image from when i was testing shaders

untold niche
#

grossly incandescent

jagged loom
#

anime dopefish is real

muted stirrup
fast vault
merry lotus
#

flashlight shadows yay or nay

sturdy pollen
#

They look good.

merry lotus
slate python
#

Aw yeah gloomwood

muted stirrup
flint ember
misty sparrow
#

oh hell yeah

merry lotus
#

working on a water shader for the ending of aequor and created this

merry lotus
#

i spent like 5 seconds on this texture and i think it's the best one i've ever made

arctic radish
desert shard
serene thorn
#

learnin.g... moving ....

final smelt
#

where do you guys get your mods from? I use r2modman but it only has 23 mods.

jagged loom
#

mods for what? minecraft?

#

oh ror2

merry lotus
#

it's small but i'm actually storing the resolution data in a .ini file and loading it at the start

serene thorn
#

the goofy ass weapons of my game

serene thorn
jagged loom
#

quad barrel shotgun?

#

we need more quaddies

crimson tapir
crimson tapir
serene thorn
serene thorn
#

you can shotgun jump

unique trellis
#

ayo guys where is faith mods??

pure jackal
#

nowhere

#

faith cannot be modded

unique trellis
#

Why not?

pure jackal
#

it just can't

unique trellis
#

i have the files

#

why cant change files??

sudden imp
#

Changing files too hard

pure jackal
#

You don't have the files.
You have a compiled and built version of the files.

unique trellis
pure jackal
#

Are you going to decompile everything by hand?

sudden imp
#

Idk how the game was made

unique trellis
#

i mean i could

pure jackal
#

if so, then yeah, you can mod it then

#

but good luck with that

unique trellis
#

what if we ask airdorf (jk)

#

kindly

sudden imp
#

He said no

unique trellis
hasty vine
#

what rotoscope software did They use for Faith?

pure jackal
#

Paint

spare scarab
#

prolly cool news to some peeps

hasty vine
#

I Meant,the software to mix the drawings and the poses.

untold niche
#

No fricking way

#

Actually stopped waiting for Godot

dapper halo
#

wwa

merry lotus
fast vault
pure jackal
#

Have the rest be tacshoot but you can just do that

earnest lily
#

I'm planning to do much the same with kicking shit around like that btw

#

great minds think alike 🫂

spare scarab
#

it'd be really cool to have a way to check where enemies are through walls to really snipe them with kickable props

copper crystal
#

Is there a way to mod amid evil so the movement isn't so slippery?

hasty vine
#

I just want to know how they made their rotoscoping animations,I know they used something like photoshop but not the same program i believe.

#

in faith,i mean.

serene thorn
misty sparrow
#

Also idk how you think the movement is slippery

copper crystal
#

its floaty i dont like it

pure jackal
#

Skill issue

misty sparrow
#

Thats one of the weirdest takes I’ve ever heard

#

How?

#

I find it quite heavy

#

You stop on a dime and the jumping is very precise

copper crystal
#

when u press the move button, it accelerates and then decelerates when u unpress it

#

instead of just stopping and going at full speed

misty sparrow
#

Oh

#

That’s fair ig

#

But also I’d hate that

#

But yeah yer outta luck for modding AE

copper crystal
misty sparrow
#

No

#

But I don’t expect dusk movement in amid evil and I wouldn’t expect amid evil movement in dusk

#

Sure they are both retro fps but they play differently

copper crystal
#

i dont like floaty movement in fast paced games

misty sparrow
#

chilling 👍

rotund garden
earnest lily
#

😳

merry lotus
#

game engines are like languages

#

once you get used to one it's hard to learn the others

#

that's why I'm sticking with unity for now

#

until it gets REALLY shitty

untold niche
#

I've got to say I really like the new tilemap features

#

There's a certain thing I've been planning for a while that'll benefit from it

jagged loom
#

godot is a little stinky but it will work

#

im using it, its not got a lot of features compared to unity or unreal and they swept a lot of bugfixes to 4.1

#

but its completely free

wraith beacon
#

Tried Godot for like, 20 minutes, yeah nah yeah nah.

merry lotus
#

me too

this may be because I'm more used to unity but the 4.0 interface is a sensory overload

dense inlet
#

I like the way that godot looks but I dont want to learn GDscript

merry lotus
#

4.0 has C# support

jagged loom
#

its always had c# support since like 2.0

rotund garden
#

I do know that you can mod in Python support for Godot 3 through a plug-in, and I wanna learn Python eventually

#

so that sounds neat

#

I hope that comes to Godot 4 as well

jagged loom
#

why python?

rotund garden
#

people use it for rigging stuffs in Maya, and I think in Blender as well

#

could be useful

toxic hemlock
#

bro python is ass dont bother

buoyant sail
#

Hi people.

#

Am, I'm just a random individual who is interested on creating an ultrakill mod, despite of his null knowledge about coding.

#

Can I get some advice on where should I start?

rotund garden
buoyant sail
#

I see.

#

I'll be waiting for someone to answer me there then.

#

I really want to create stuff but I don't know how to start.
This is unknowm territory to me.

earnest lily
muted stirrup
idle ravine
#

Can someone help me get russian overkill for classic doom to work?

fast vault
#

It's actually just becoming a soccer game

merry lotus
#

encara messi encara messi encara messi encara messi encara messi

earnest lily
dense inlet
#

And before this (starting game development learning) I was a terraria modder working with C# so its more comfortable for me (even though im still shit at it 😂

humble herald
merry lotus
#

they use capital letters in true and false

#

its weird

humble herald
#

Well syntax is a bit wonky, sure

#

But there's nothing inherently wrong with the language

muted stirrup
spare scarab
crimson tapir
serene thorn
fast vault
desert shard
sharp plover
#

@frank dragon since ur here ill tell you that ive been making a ship in bng

#

trying to shove it into the game rn

spare scarab
#

hmmmmmm interesting question

#

you should ask @topaz breach

topaz breach
#

.ban @royal crow look for your roblox hacks somewhere else

slim lanceBOT
#

:o: Banned biggranny123#0940 (Case #10651) (user notified with a direct message)

cloud bloom
#

Lmao

muted stirrup
merry lotus
#

YOOOOOO

long leaf
#

working on something...

#

shitty art isn't intentional but a byproduct

brittle yew
long leaf
#

gameing

wraith beacon
#

Modular level design is pretty cool.

cloud bloom
#

That artstyle is sick

muted stirrup
merry lotus
#

does anyone know a good way to draw faces on 3d models

#

like this

#

or here's a better question, does anyone know any good ways to texture entire 3d models like this

#

because up until now I've either used stencils or made the image in another program completely unaware of what the final product was gonna look like

fast vault
#

There's a Texture Painting tab in Blender that allows you to draw directly on the faces of the model

merry lotus
#

yeah I know about that

but like how do I actually draw the face

fast vault
#

Oh, hmm unfortunately that's out of my forte

#

Pretty much all the systems are up and running. Just have to build out a level now and the vertical slice is complete

pure jackal
#

Mirror the UV for the other half

fast vault
jagged loom
#

does anyone know how quake vore projectiles work?

merry lotus
#

interpreted that wrong for a second

in what context
like in quake itself or a separate engine

jagged loom
#

like a general sort of sense,

#

like the sort of algorithm it uses

merry lotus
#

well what I would do is (I'm not sure how the vore actually works since I haven't played quake so) every fraction of a second cast a ray to the player and if the ray hits the player without any obstruction, then recalculate the move direction

based on how you can actually kill the vore though I'd make it so that it can only change directions a set number of times

#

not sure how the ACTUAL algorithm works

#

actually now that I look back over the question you asked I think i misinterpreted it so I'm just gonna exit the chat quietly

cedar marlin
fast vault
sturdy pollen
humble herald
# jagged loom like the sort of algorithm it uses

Honestly I'd hazard a guess as they either built a primitive navmesh for levels, and vore projectiles use that and get the player's location. They'll do a bit of area checking to avoid bumping into walls when possible when the player is moving a lot, otherwise they'll take a direct path to the player.

#

That or they modified old revenant projectile code to be a little smarter in terms of movement

tranquil oracle
#

quake doesn't do anything complex like a navmesh

#

the AI is actually very "dumb", it's just hidden well

unique trellis
#

I'm pretty sure quake was AI is walk towards player and if you hit a wall or ledge go a random different direction for a little while

tranquil oracle
#

Yeah pretty much

toxic hemlock
#

i think the vore projectile literally just turns toward the player and always moves forward

#

none of this fancy raycast or pathfinding shit

#

id games were VERY simple back then

#

had to hit 35 on a 486 with no graphics card

jagged loom
#

i heard it had some sort of delayed tracking or something more advanced than simple homing and thats why it was so nasty

earnest lily
earnest lily
#

They had a lot of behaviour there

humble herald
#

It does move around obstacles if they're not big enough to completely obstruct and there's some space available for it

wraith beacon
#

Quake and Doom ai is really simple but works well for those game's enemies.

muted stirrup
#

Nothing beats reducing your foes to paste, check out this latest clip of #Retrowave84!

[Sound🔊 = ON!]

#screenshotsaturday #IndieGame #BoomerShooter #UE4 #Retrowave #RetroFPS #IndieDev #Gamedev #Retro #FPS #Slowmo #BulletTime

▶ Play video
muted stirrup
#

(just gonna directly upload it directly to here as twitter tends to compress the shit out of stuff lol)

spare scarab
#

just add fx before twitter

#

Nothing beats reducing your foes to paste, check out this latest clip of #Retrowave84!

[Sound🔊 = ON!]

#screenshotsaturday #IndieGame #BoomerShooter #UE4 #Retrowave #RetroFPS #IndieDev #Gamedev #Retro #FPS #Slowmo #BulletTime

▶ Play video
muted stirrup
arctic radish
untold niche
#

it's fanfppening

arctic radish
#

Ohhh boy why do I make semi-overcomplex endoskeletons, but never use them?

#

(I do use them, but not with a suit)

fast vault
#

Revisiting an old project and rewriting a lot of the code. Melee combat feels so much more satisfying in this version. Also, I'm loving scriptable objects

dense inlet
#

That combat does look pretty satisfying

#

Scriptable objects are neat, I might be using some in my game. I need to store evil amounts of data on many small tiles and their type (think Terraria)

pure jackal
cloud bloom
#

looks cool

fast vault
drowsy canopy
drowsy canopy
drowsy canopy
jagged loom
cloud bloom
#

Cool artstyle, love the crazy looking menu background

jagged loom
#

just a crappy pong clone

#

i made them in blender

#

each frame is a seperate png

#

which probably wasn't the best idea at all lmao

#

but the total exe file is less than 100mb

merry lotus
#

ik controller spider legs that don't work with the movement system i have set up

i feel burnt out

limber bramble
#

arachnidroids 2........

spare scarab
#

Yo u still making that fps? Haven't seen updates in a bit @merry lotus

merry lotus
#

just put it to the side to work on aequor

then put aequor on the side to work on this even though aequor was almost done I just ran out of ideas and didn't want to do squid animation

merry lotus
untold niche
merry lotus
#

procrastination buddies

untold niche
#

lmao

#

I've got the excuse of college being a pain in my ass tbh

#

You'll see in 4 years

merry lotus
#

honestly I've been thinking of giving someone the aequor project files and asking them to finish it for me

untold niche
#

lmfao

#

How complete is it

merry lotus
#

well I got the full map model completed

submarine thing is done

that's it

fast vault
#

Learning a bit more about implementing Timelines during gameplay

uncut remnant
#

wip sprites for a doom mod

merry lotus
#

wrench

cloud bloom
#

loud clang

merry lotus
#

tried making a goblin shark but just made a red dolphin with a pointy nose

uncut remnant
merry lotus
#

yeah but it doesn't look that scary

#

he's just gonna swim up the player if you swim too far out

pure jackal
#

give him big gills and gross external air bladders

#

something out of the deep sea

sudden imp
#

Lighting.

sharp plover
#

also try smaller eyes

earnest lily
earnest lily
muted stirrup
earnest lily
#

🫡

uncut remnant
merry lotus
#

no audio yet

slate python
#

Its ok, but in my opinion it should be a little bit faster

pure jackal
slate python
#

mmm piss juice

frank dragon
#

Like the squid Rudi posted

merry lotus
#

what squid

frank dragon
frank dragon
#

Cute little fella

#

Tension is 90% of the scare imho

#

A couple of these guys just barely in view would help that tension immensely

frank dragon
merry lotus
#

oh

#

yeah I can add that

fast vault
pure jackal
#

nacht der untoten

#

duh

merry lotus
#

better shark animation + AUDIO

i'm not sure about it just cutting to black

frank dragon
#

It doesn’t scream

#

It just is

#

What I like about the scare is that you can see it coming pretty early

#

But it comes in fast

#

It gives you time to contemplate what’s happening and gets rid of “loud scary” that a lot of horror games rely on

#

To really make the player dread the shark you could put stuff that looks like the shark around

#

And make the player always think about the shark

#

Better yet

#

Make environmental sounds make the shark sound

#

Have like

#

Idk

#

A blob fish?

#

And it makes similar sounds

#

Maybe even a big fin squid pops up near the player making that sound

frank dragon
merry lotus
#

nah it's fine

#

i like those ideas

frank dragon
#

Alien Isolation has some good implementation of the “put enemy sounds in the environment” technique

#

Some of this hisses of the machines are JUST the Xenomorph

merry lotus
#

well the thing is the shark is only an obstacle for when you're going out of bounds

how would i do the whole enemy sounds in the environment with the shark

frank dragon
#

Then I would personally put the sounds of the main enemy in the environment

#

If you only see the shark out of bounds

#

It’s not gonna do much

merry lotus
#

well there's another problem with that

i've been doing a bad gamedev practice

"making shit up as i go"

so there is no main enemy right now

it was gonna be the squid but the whole "squids don't attack humans" thing made me change my mind

frank dragon
#

Let it be squids

#

You can still have like

#

A Giant Squid or something while the big fins are ominously in the background

#

I’m just some guy

#

You are the dev

#

My word is not gospel by any means