#general-modding

1 messages · Page 4 of 1

merry lotus
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going over the history of new blood kart

carmine harbor
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🤨

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YOOOOO

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WHERE CAN I FIND THAT MOD?!?!

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oop you were asking the same question

azure flume
fickle zinc
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currently having a problem is there a way to move the thing to the side

spare scarab
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Move what

fickle zinc
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nvm

fickle zinc
desert shard
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Multi-enemy combat

spare scarab
muted stirrup
fickle zinc
low thicket
sonic cloud
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That map old ass gmod map I'm still working on goldensmile

meager valve
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Spoopy

teal skiff
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Very eerie

wraith beacon
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Smoke looks kinda ass right now.

pure jackal
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Block to Reload

unique crag
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The game as of now looks amazing doe

low thicket
#

for example, the hand sprite grabbing the revolver is originally from powerslave

unique crag
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Ooh, thats pretty cool, but how do you manage to overlay the new sprite on each frame or is there a plugin/add on for it?

low thicket
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the weapons are prerendered models, and what i do is render a handful of them and resize them to fit with the 2d hand sprites

low thicket
unique crag
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I see, youve done a really gopd job at it, almost seems like 3d thingy :D

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Ooh

sonic cloud
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though I do wonder about the orange lights

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whether to leave them be or not

slate python
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Yeah, the orange lights look really good, it adds a feeling to the scene, but it could be darker.

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It might look better when its darker, or it might look worse.

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who knows.

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But other than that, this is awesome.

meager valve
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Yeah, thought the same thing that orange might be a little darker

humble dagger
# sonic cloud more stuff

I think the arch could be improved a bit by adding straight walls underneath and changing the height of the arch

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You also might benefit a bit from making the hallways more constricted to bring some tension and unease

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Just make sure to add depth to the wall to make it visually appealing

sonic cloud
humble dagger
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Uhhhh, like, hang on

pure jackal
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^
||

sonic cloud
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this basically?

pure jackal
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Yis

humble dagger
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Yeah exactly

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Also I really do think making that orange hallway more constricted is what you're looking for

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Don't be afraid to play with space, add extra random brushes to make the hallway more narrow / widen suddenly just to add depth.

sonic cloud
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I'll try. Thanks

meager valve
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I think spaceous environments create a sense of loneliness, abandonment while narrow spaces create make you tense and nervous

arctic radish
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back to work on Corner Light because coding weapons for Maxsine burnt me out

fickle zinc
keen lagoon
meager valve
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beefolver

pure jackal
#

How much of this is playable thus far?

arctic radish
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~35%

pure jackal
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Nice

arctic radish
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Currently still making the tutorial area better™️
as well as making more animations for the player because there's a lot I still need to do animation wise due to there basically being only 2 types of attacks (running, and idle) rn which isn't going to cut it for later

humble dagger
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I really gotta get back on my grind for my prototype

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I've sort of decided that I should do some level of art

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Which unfortunately adds at least a month to dev time

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I was hoping to be done with something in October

rotund garden
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freakin' sweet

brisk merlin
fast vault
fickle zinc
sonic cloud
fickle zinc
arctic radish
fickle zinc
desert shard
severe fulcrum
desert shard
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Thanks lol

fast vault
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Inspiration and motivation strikes me at the most inopportune time. I have a sudden urge to work on level design, but I gotta go grocery shopping and mow the lawn first

fickle zinc
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quick question would drawing an outline like this be a good idea for modeling

unique crag
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The tool is there to literally just help you plan your stuff

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Asking whether this should help you or not is like asking if using object mode will help you model the object

fickle zinc
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in terms of planning

unique crag
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If you want to draw a plan inside blender thwn uae it if you think you dont need such stuff then dont use it

fickle zinc
arctic radish
merry lotus
sudden imp
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excellent

arctic radish
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weight paint issue?

merry lotus
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the explosion dislocated his shoulder

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😔

arctic radish
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big sad

granite kite
pure jackal
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he sits on the top of the seat

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he put the kart on auto accelerate and is too afraid to touch the pedals

fast vault
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Whoa I didn't realize the Champion looked like that

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Always thought his armor was dark

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Also is New Blood Kart now an officially sanctioned New Blood product, or is it still a fan game?

arctic radish
cunning wing
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still fan game

azure flume
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But for how long?

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Soon to be made official!

pure jackal
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Also plazmin forgot to apply alpha clip to the champs hair smh

merry lotus
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😔

arctic radish
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let the carpal tunnel due to shading trees commence

untold niche
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Is it really necessary to draw the whole ass forest as opposed to making a tiled treetop texture?

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Depends on the artstyle I guess

arctic radish
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I could, however perspective and variation is preventing that
Plus it allows me to control more of the shading both in engine and physically

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also it'd look weird around the edges where the trees would overlap objects

cunning wing
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is this a quirky earthbound inspired rpg

rotund garden
long leaf
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is john faith going to be in nbk?

arctic radish
pastel cave
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even if it was I don't think they're even that overused yet

granite kite
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I sent out a formal invite. Even had an RSVP number on it.

fickle zinc
spare scarab
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sick

arctic radish
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Got rushed out the door before I was able to refine this

spare scarab
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new memester post

fickle zinc
spare scarab
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why didnt u do that before sending and why even put them on if u aint applying them

granite kite
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Vriska be writing the Modeling For Dummies book rn.

spare scarab
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im a modeling dummy meself

pure jackal
fickle zinc
pure jackal
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I'm criticizing no more than Vriska

fickle zinc
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no your personalities are no different than day and night

pure jackal
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Also I'm not criticizing that its unfinished I'm just upset that you're continuing to ignore basic fundamentals about modeling that are going to bite you in the ass later down the line

fickle zinc
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granted that is a problem though those are mainly the different ways how edges and vertices and relations to texture work differenate the shape may look right though the normals may not , yes they have alot edge cuts so what , not every normal on small polyginal mesh thats only like 3 polygons needs to be checked . even most of these are fun first attempts that might not work the first time yet you dont know and thats the fun part

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to put it into perspective W I P

spare scarab
pure jackal
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You post your models here and look for feedback. The feedback is always the same. Your hearts in the right place and you got the shape but your methodology for making the shape isn't going to hold up to scrutiny regardless if its finished or not.
We give you the feedback on how to keep the shape and have valid geometry that works, doesn't just look nice, and you continue to ignore us saying that you're still learning

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If you give us edge soup that looks like a gun, we're going to tell you, thats a gun, but its edge soup

fickle zinc
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sometimes its better off that way

spare scarab
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also as a side note
picking up random terms like normals and using them all the time doesnt make you sound any more correct
nothing about the things you post has anything to do with normals, at all

pure jackal
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Normals are which way the face renders. Its not how the face is made up

fickle zinc
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look not every model is gonna look right ok

spare scarab
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it's not about how they look mango

pure jackal
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They look fine

spare scarab
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it's about how you make them

pure jackal
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It's the makeup that's the problem

fickle zinc
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that is why the ak is basically the only that is considered usble the other projects are something else

pure jackal
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But even the AK has a bunch of problems

spare scarab
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im not trying to dogshit on your models, plz understand

the problem here is that the way you're making them will develop a lot of bad habits that will prevent you from growing and improving your models

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you'll effectively have to almost re-learn your workflow at some point

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if you want to make better things

pure jackal
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We get it, its a hobby now, but if you at one point in the future decide to try and make a career out of it, and you show companies your models, every industry is going to laugh you out of the interview because no matter how good you get at making them look good, not following fundamental modeling techniques are going to stick out like a red flag covered in blood on mars

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They're gonna load the model into Blender, notice an obsurdly high polycount, and the second they hit tab and see the edgework, they're gonna shred your resume

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Business asides, if you branch out to texture your models and try and do renders with them, they're gonna look fucked up and take a long ass time to render

fickle zinc
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high poly count sure

spare scarab
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and is this the model you'd submit?

fickle zinc
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its for a mod

pure jackal
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This is an ngon

fickle zinc
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know that

pure jackal
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This face will be deleted automatically by the engine of whatever game you try to mod it into

spare scarab
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tbh some will just auto-triangulate it on export/import but still

pure jackal
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Would you like me to show you how that AK can be improved to maintain its shape but lower the polycount and chances of render mishap

fickle zinc
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sorry waht

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oh right for got to mention that i went back to modifiy it a few days ago

spare scarab
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imma have a breakdown reading your sentences one day man

pure jackal
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Did you just

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Split it from the AK and dissolve the extra 2 verts

spare scarab
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taking a look at the .blend it was already split off for some reason

pure jackal
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Pass me the blend please

spare scarab
fickle zinc
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thats not the right one

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the one that was screenshotted wasnt even uploaded

spare scarab
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what a convoluted way to share your work man

fickle zinc
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its called not rushing your work and taking time

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theres a reason why it wasnt uploaded

pure jackal
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an edge a day

spare scarab
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i-

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you know what, sure, whatever, you do you

pure jackal
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vriska rn

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i have fixed your NGON by selecting the two loose verts, then selecting the corner, and merging at last

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this took

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3 seconds

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but sure take your ti

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why

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Alright memester I have a legitimate question for you

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did you adjust any verts after doing your edge cuts

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because a lot of these verts that are supposedly in a straight line are slightly offset in different ways from the rest

fickle zinc
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what file is this if this the shotgun then that was basically already failed from the start

pure jackal
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this is the one vriska posted above

fickle zinc
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cant really tell

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its ok

spare scarab
#

Wtf am i looking at

unique crag
# fickle zinc

Whats the point to post it then if its not even finished?

arctic radish
#

Same with most arts as well?
The answer is, of course, feedback.

unique crag
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Wooo no longer a mook

unique crag
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Besides

arctic radish
#

I have 12 GB left in my SSD with my game monkaS

unique crag
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brhh

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I think I have plenty of space considering I even have like 40gb or so for a vm linux

arctic radish
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I can’t save my game files to my other 4TB SSD because the SSD has a really slow write speed that borderline crashes my PC when loading or opening any sub folder in it dying

unique crag
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How did you even do that memester

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Ah its a modifier

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Why the modifier?

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Anyway

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Thing I made yesterday

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Please ricochet the coin hakitapog

cunning wing
unique crag
# fickle zinc sometimes its better off that way

Its never better having such a bad geometry placing, its unneeded and unnecessarily bloats the system or the texturing process, this is like saying that making something not entirely good is "better"

granite kite
spare scarab
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Da dev tex....

granite kite
#

I find many amateur devs make a easy mistake during gamedev (usually around the level design phase).
Greyboxing doesn't necessarily mean everything has to be grey. It means everything is left (mostly) untextured, because final places aren't set in stone, so to speak, yet.

The amateur developer thinks it's faster and easier to get a level finished completely instead of getting the whole game blocked out. The reason why amateur devs do this (typically) is cause they're used to working alone and doing things without anyone depending on them; or depending on others.
The reason professional devs don't do it is because they have other team members. People who need them to get a basic model out, so they can get code systems in place; or graphic designers waiting for a layout so they can get ideas on what textures to make.

stone steppe
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I designed a model for a Minecraft mod that a friend is making. It’s a comically-large sub machine gun

fickle zinc
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does it shoot rockets

pure jackal
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No it shoots bullets

meager valve
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Probably it shoots meat

pure jackal
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Why is the raw meat garnished with spices

meager valve
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I dunno, on some there is even salad or what that thing is

spare scarab
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and then there's shit like this

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like who puts the WHOLE chunk of meat into the grinder it wont even fit...

meager valve
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Probably it's just some guy photoshopped random things into a meat processor to put on boxes and commercials and didn't care

pure jackal
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Ai generated meat grinder

azure flume
pure jackal
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No a rocket has an active propulsion system continously pushing it forward

fickle zinc
fast vault
humble dagger
unique crag
muted stirrup
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been at this post processing for two days, think its looking less 'flat' now...

severe fulcrum
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It looks very retro now

fickle zinc
spare scarab
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holy fucking shit no need to go around insulting ppl man.

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wtf

muted stirrup
muted stirrup
tranquil oracle
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Discord doesn't compress images you upload (or rather, it only does it for preview images) so if the full image is blurry it'd be because of whatever software took the screenshot or saved it

muted stirrup
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Yeah I've just checked and full size image isnt as bad

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might retake that shot tho regardless

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Noticed it does that for embedded tweets as well, (as in preview image blured, actual images fine)

azure flume
torpid oak
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treeee

spare scarab
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siiiick

slate python
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Looks awesome, but maybe you could add some flesh where the eyes are?

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that would look cooler i guess

torpid oak
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I dont want to be too detailed

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so its a delicate balance

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could work though

slate python
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I mean, do whatever you want pal :)

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i'm sure it'll look good either way

torpid oak
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not sure how I should implement it with the way my project is set up because I use a material modifier that makes objects wobble like in PSX games

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and it could look janky if I have too much doing on in one place

slate python
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wait, so thats how you make that wobble effect?

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its a material?

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huh

torpid oak
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in UE4 yes

slate python
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What about unity?

torpid oak
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the original effect comes from the fact that older games have a larger "grid" aka less floating point ints

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as far as I understand

slate python
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I see.

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I'll research this

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thanks a lot pal

torpid oak
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so when vertices snap to the grid its more visible as the grid itself is larger

slate python
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and also, cant wait to see more of your project

torpid oak
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c:

muted stirrup
pastel cave
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cybercar

pastel cave
#

tre

torpid oak
low thicket
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finished a sheet for a friendly npc, wild sheep, but they're not finalized

merry lotus
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what engine is this

low thicket
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gzdoom

merry lotus
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hell yeah

sudden imp
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Map looks sick

cunning wing
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feeling malicious

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wrong channel but whatever

low thicket
severe fulcrum
unique crag
fast vault
arctic radish
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I’ve gone down the rabbit hole yet again with making a custom framework/engine from the ground up in Windows Forms

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So far it’s going WAYYYY smoother than the 3rd time I tried doing this from 2021

merry lotus
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sneak peek

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of something secret

untold niche
fast vault
arctic radish
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so I got Sprite layering to work (z-depth or indexing or whatever you wanna call it)
This is what the rendering code looks like now

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this is what it looked like in 2021

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I feel happy knowing I actually learned and improved how I think about coding in modular ways

merry lotus
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what are you making

arctic radish
#

my own framework for a smol personal project that I've been trying to make since 2020, but couldn't due to lack'o knowledge in coding in C#.
But now I'm more advanced I think I'm ready to tackle it.

merry lotus
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does it use any libraries

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because I would like to make something like that

arctic radish
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Newtonsoft for Json support that I'll probably never utilize KekShake

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other than that, it's all raw C# in a Windows Forms

merry lotus
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hell yeah

tranquil oracle
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Modern .NET has built-in JSON support through System.Text.Json

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Hope you're using .NET Core and not .NET Framework

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Nothing new should be written in the latter

sonic cloud
#

I've added some more shit to the orange room

arctic radish
#

actually scratch that I am using Core

arctic radish
fickle zinc
cunning wing
spare scarab
#

Goddammit lmao

slate python
#

And i still cant understand if its a new one or the same one as before

arctic radish
azure flume
# fickle zinc

Cool model, when are you going to put it in a game and animate it and add sound and muzzle flash and bullets coming out of it?

spare scarab
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And a 4k texture on it

azure flume
#

megatextures from RAGE 1

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Why'd you delete that comment about John Carmack?

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Did you decide that you are indeed John Carmack tier?

fickle zinc
#

no

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that im unworthy

fickle zinc
pure jackal
#

Every time its the same thing

fickle zinc
pure jackal
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Rogue verts, thats why

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As we've said before

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And as the blender discord probably will tell you

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I see they gave you some of the advice we already did since this edgework is much better overall

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So good job on following through with their instructions

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It's literally just that single spot now that should pose a problem

meager valve
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Compare you made it just poorly lit

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It feels a different type of spooky malicioushappy

fickle zinc
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good god

spare scarab
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ok

fickle zinc
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this is a stoner dude

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a stoner lmg

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according the to the person who made it

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and its turns out it actually a real varation of it

spare scarab
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alright

pure jackal
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Who knew that turning a stoner mag upside down would turn it into a bren

fickle zinc
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they mentioned adding cuts in the required cell and then scale it up and position it correctly do they mean something like this

paper swan
#

I feel like it would probably be better to ask them not us

pure jackal
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You neglected to tell us that you still have that one face a split object from the model

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You gave both us and them conflicting information and as a result they have given you the wrong advice because you asked a question that only made sense with the perception that the face you had split, was not split, and had extra vertices weilded to it

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Splitting a face off from the model to prevent it from technically being an ngon doesn't fix your problem

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Post the blend here

fickle zinc
spare scarab
pure jackal
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why do you have it this way

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why did you neglect to mention and show that you made the god damn hand guard extrude

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WHY IS THIS TOP PART STILL SPLIT

fickle zinc
spare scarab
pure jackal
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THATS NOT A MOVING PART

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There is no reason for it to be a separate object from the rest of the mesh!

fickle zinc
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thought it was seperate from the gun

pure jackal
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HAVE YOU SEEN HOW AN AK MOVES MAN

fickle zinc
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not as a moving part though maybe should have joined it

pure jackal
#

do you think thats the ejection port? Do you think that bullets move up and then fly straight out?

spare scarab
fickle zinc
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look i forgot to merge the thing calm down

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jesus

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it was a slight misunderstanding

pure jackal
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we've pointed that part out

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several times

spare scarab
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and we kept saying "why is this stuff separate"

pure jackal
#

When you're making a 3d model you need to give us more than the flat side view man

fickle zinc
#

fine you want a version thats different then here , dont expect it to live up to standards

spare scarab
#

the "standard" is not to make the same mistake 7 times

pure jackal
#

With these adjustments, your AK is now geometrically valid and prime to texture without any risk of UV or rendering issues

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to get the knife to stick to vertices, press the K key, and hold CTRL

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best practice is to split NGONS into tris but for the sake of simplicity, and the fact that the model is already as low poly as it is, quads will be fine.

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Please man
for the love of god
Stop ignoring what we're telling you

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ignoring the problem does not make it go away
Making the same mistake on the same model over the course of 2 weeks and not implementing changes and adjustments recommended day 1, will only lead to said instructions being repeated the next time you ask for feedback

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and if you don't know how to adjust something

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ask how

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don't just go "I don't know how to do that so I won't"

jagged loom
#

beta 2 of godot 4 is out

azure flume
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Will it break everything?

untold niche
azure flume
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ok, trenchbroomloader breaks it apparently

untold niche
#

That's a bummer

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I mean the tbl devs would probably fix it pretty quickly but still

granite kite
barren moss
#

made me look

fickle zinc
merry lotus
#

new blood kart update

arctic radish
pure jackal
#

Yump

arctic radish
#

yes I even included a "pre-run" animation

fast vault
azure flume
#

need more of the after-run animation where she slides, legs first and generates a huge dust cloud

unique crag
unique crag
sonic cloud
sonic cloud
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🤓

arctic radish
long leaf
#

REAL

muted stirrup
slate python
#

drawer :)

arctic radish
#

wip concept art for one of the important areas in my game

slate python
#

oooh, nice

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i like this :)

arctic radish
slate python
#

Fuck yeah

meager valve
#

driving drunk: the consequences

ornate flare
#

guys

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for some reason

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someone knows how to create a font with Krita?

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at the moment i only did this

arctic radish
#

you need padding

ornate flare
#

padding?

arctic radish
#

there's a help button, it goes in depth about everything that there needs to be to make a font

arctic radish
#

spent almost 96% of my day yesterday trying to get text to render
Checks code today
Stares at the render code for a solid 4 minutes... Then realizes I didn't actually put in the Render layer for the UI in a line of code that actually makes it render.

unique crag
#

First time trying to texture paint and properly texture an object

untold niche
#

Is the texture hand drawn or photosourced?

unique crag
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Some parts are photo sourced but I went through painting some aspects

arctic radish
fickle zinc
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heres a little game called count the rouge vertices

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its probably around 12

merry lotus
severe fulcrum
#

Oh damn 3d 2d?

merry lotus
#

ok which looks better

unique crag
azure flume
unique crag
azure flume
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I prefer instant because the other one makes my eyes hurt

merry lotus
#

yeah i'll change it to instant because this is supposed to be a horror game

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and there will be chase scenes

unique crag
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Ofc Kaur had a cool idea of just making it accessible through settings

severe fulcrum
#

a horror game?
I might try your game im interested 👁️

merry lotus
untold niche
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How about smooth but instead of one room dissapearing and the other appearing immediatly they both have a transparency fade in and out respectively

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if that's feasible

merry lotus
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that was my first idea

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but i don't know how to fade out meshes

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i could use transparent shaders but that would mess up the ordering of objects

pure jackal
spare scarab
severe fulcrum
#

asdf has a lot of pictures of one gun
and apparently verticies (iddk i dont use blender)

unique crag
ornate flare
#

i already found one

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the author only asks for credits, so thats it xd

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but thanks anyway for the help

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uwu

unique crag
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No problem :D

fickle zinc
#

bro you really think i would go back on a failed project seriously

pure jackal
spare scarab
#

Im gonna fucking die one day because of u man. You will kill me

merry lotus
pure jackal
#

Are ya winning dad

earnest lily
#

enjoying some Kino

spare scarab
#

Press E to throw the bottle at child

pure jackal
#

Press E to throw child

cunning wing
#

five night freddy....

pure jackal
#

Leave

#

never return

ornate flare
rotund garden
#

Cinco Noches con Alberto

cloud bloom
#

freddy five night ?

unique trellis
#

doeqmn

#

eqmn

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damn

cedar marlin
#

Daym danial

fickle zinc
#

low poly mg34

spare scarab
#

that's a dick

fickle zinc
pure jackal
#

What was the reference

fickle zinc
pure jackal
#

Why tf didn't you just use an mg34

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You don't need a low poly reference to make a low poly model
The creative process is to simplify the shape yourself

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YOU'RE TEARING ME APART MEMESTER

fickle zinc
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was just warming up for the actual model

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to then later make a simplified version of the previous model

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this is just part 1

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part 2 will come later

fickle zinc
spare scarab
#

makeshift piece of trash, works on magic prolly

fickle zinc
pure jackal
#

Make the barrel a hexagon

unique crag
#

Trying to remodel HECU soldier entirely

#

Goddamn its so annoying to turn triangles into quads

fickle zinc
#

worlds worse mg42 atleast the saw is usuable

spare scarab
unique crag
#

Like the end of it

severe fulcrum
#

Which one is the mg42? idk guns

unique crag
#

S+X this part

unique crag
#

second is m249 or smth

severe fulcrum
#

Alright that shit is boxy as hell

fickle zinc
pure jackal
#

Lets withhold judgement until we see the polywork

arctic radish
#

laughs in long desired sprite reworks

#

left is the new one btw

pure jackal
#

Damn

#

The glowup

fickle zinc
desert shard
#

Went back to my old chainsawman fangame

unique crag
# fickle zinc

I sure do hope that the mag and yhe front handle arent separate objects

low thicket
# fickle zinc

that's pretty cool, but i'm surprised you didn't use a voxel editor

#

i feel like that would've been easier

#

crunchy quality

#

no longer have nitro so footage uploads will be lower quality for now

#

penguin

sudden imp
#

Love the machine gun

low thicket
fast vault
#

Anyone doing Blocktober?

severe fulcrum
#

Oh damn hes redesigned 👁️

cobalt hemlock
#

Why not make two of them separate enemy

unique crag
fickle zinc
unique crag
# fickle zinc

Explain to me why do you make a low poly uzi while also adding high poly cylinders

fickle zinc
#

it was basically a beginner project

unique crag
unique crag
long leaf
earnest lily
long leaf
fickle zinc
fickle zinc
unique crag
#

Why in the FUCK you have so many damn objects in one blender???

fickle zinc
#

this is being done on a lap top

unique crag
#

This is not an excuse to do a proper gile save, one object is a few megabytes

#

The further objects you put into a singular file the bigger the file gets

#

Basic logic

spare scarab
severe fulcrum
#

Laptops are strong yeah but you cant just clutter the file incase the laptop starts overheating and cant process it

unique crag
#

Yeah exactly

#

If you put more things in one object it gets really hard for the application to process

#

Do you remember that one blend file where you had billion fucking obkects inside? I couldnt open it blender completely freezed

#

And my computer had never done such thing

severe fulcrum
#

I mean it has to process so much shit at that point your computer will grab a gun and kill itself

unique crag
#

Yeah pretty much

sonic cloud
low thicket
earnest lily
#

HEAT enjoyers

low thicket
low thicket
fickle zinc
#

started over made a park bench

spare scarab
#

good

#

looks good

#

im proud of u

arctic radish
#

Normal maps + specular on 2D sprites picardia I never realized godot could do specular maps for sprites until I looked at the docs for godot 3.5

spare scarab
#

goddaym

fickle zinc
#

cant change the proportional editing on a laptop as scroll down isnt a thing

#

is there like a shortcut

#

nvm found it , its the fn key

fickle zinc
sonic cloud
#

now add grass

#

so I could touch it

merry lotus
arctic radish
#

Update:
Godot can NOT support specular maps for most 2D sprite types
Apparently it's an "SpriteFrame" resource type exclusive
So you can't apply it to generic Sprite 2Ds and Tilemaps dying

#

I learn this out the hard way

low thicket
#

passive npcs

#

the sheep are only aggressive when provoked

#

debated whether to convert their AI to zscript to further work on their implementation, give them some behaviors they only do conditionally
it's not necessary at the moment but in the future i might do so

sonic cloud
#

Btw, is this gonna be a horror mod?

low thicket
#

the gameplay structure is intended to be a hybrid of half-life styled shooters and metroidvanias, with some inspiration from the first zelda game

#

so the player will be able to obtain movement upgrades and new weapons by exploring the environment, able to tackle most of the game's objectives in any order they choose

#

a key inspiration is the mod 'cold as hell', its gameplay structure is similar to what i'd like to do https://youtu.be/jmBFwbndoVg

This episode we journey to the frozen reaches of Greenland where a 50's era research base is in dire need of demon cleansing, welcome to Cold As Hell.

Find me elsewhere on the net:
Twitch ► https://www.twitch.tv/mr_icarus/
Twitter ► https://twitter.com/ICARUSLIV3S
Facebook ► https://www.facebook.com/icarusliv3s
Patreon ► ht...

▶ Play video
rotund garden
#

the new free UE marketplace assets for the month

fast vault
#

That modular environment pack looks great. Does UE4 come with a way to generate LODs or would you have to bring the assets into Blender to do that?

wraith beacon
fickle zinc
fickle zinc
#

just memeing around in blender

pure jackal
#

What a wondrous day for ngons

#

A beautiful day for you to once again ignore every crucial rule we tell you

jagged loom
#

ngons kinda underrated

pearl quartz
knotty nacelle
rustic holly
#

If you're working in a non-PBR engine, this may be of use. Once setup, it can be dragged+dropped to the top of your Substance Painter stack (or in your Substance Designer graph) to roughly convert PBR maps into non-PBR maps (minus shadows; use "Baked Light Environment" for Painter and "RT Shadows" node in Designer). There is also a custom export for Painter that works well in conjunction with the filter. Less useful for most people here are the examples of use/implementation for Source Engine (CSGO branch).

#

Basically it should allow you to work in a PBR engine-agnostic workflow, and then just using this filter should get you 90% of the way to a decent non-PBR diffuse, plus some other stuff. Most things are adjustable through sliders.

rotund garden
fickle zinc
pure jackal
#

@spare scarab

unique crag
pure jackal
#

WHAT THE FUCK IS THAT

#

Why is it so big

#

WHY DO YOU STILL HAVE A BUNCH OF BITS FLOATING AROUND FOR NO REASON

unique crag
#

Honestly I dont think the random bits is the problem

pure jackal
#

STILL

unique crag
#

Please memester explain me how exactly this drum mag works

pure jackal
#

Motherfucker you are ignoring everything we're telling you

#

This is the definition of insanity

#

Trying the same thing and expecting different feedback

unique crag
#

Please for God's sake here is a reference from MY MODEL on how to design a simple drum mag

unique crag
#

Its clear that there is no such thing as end of his blender model nightmare fuels

#

currently
going to become a qa tester a company that requires c++ knowedge

pure jackal
#

He already got ran out of this discord once

unique crag
#

The only thing I regret was that I wasnt here to witness him trying to get in new blood's team

pure jackal
#

Same

unique crag
#

Or more of his monstrosities

pure jackal
#

I was starting college and was off discord the days of

unique crag
#

Must have been a good sight to see

#

progress on de hecu hl1 soldier remodelling

pure jackal
#

Making progress

unique crag
#

Im kind of a noob when it comes to marking seams so probably some seams are unneeded thus Im accepting feedback

earnest lily
#

You know those bear mats in the movies?

#

Think of placing your seams like that for a start

#

Ideally you want
-continuous UVs (so reduce seams where feasible)
-non curved UVs (so e.g. split in the middle of a 180 )
-hidden seams (place them where they wont be easily seen)

unique crag
#

Yeah that seems easier to imagine now

cunning wing
fair epoch
#

sop

#

sop

#

sup

#

👍

humble herald
#

welcome I guess

slate python
#

Boomsticks.

pure jackal
#

Ayo blundergat

low thicket
#

some changes to combat, particularly weapon sounds and impacts

#

i reworked recoil as well, so recoil looks and feels different and is much easier to work with under the hood

#

there are new sounds for shooting surfaces and enemies alike

#

i built this little arena to fine tune combat in

slate python
#

Really like the shotgun animations.

unique crag
fickle zinc
# fickle zinc

pls note that this just an extra out take not actually going to be used, its basically not really an official project

spare scarab
#

Ughhhhhhhhhhh

spare scarab
#

We're dying to see it

fickle zinc
#

its not on this server its gonna be posted on the blender discord

severe fulcrum
#

asdf is going to have an iceberg by the time he gets an official project

wraith beacon
fickle zinc
#

why do you think the word "other" was on the files name

spare scarab
#

Because you dont make any sense at all with how you treat your models

You post stuff and the minute someone criticizes it you backtrack and start trying to cover it as if anyone cares if it's "not official" or "an extra take out"

#

You post we judge

#

If it's a project you dont care about or some kind of throwaway then why post

fickle zinc
#

dunno it maybe of use you dont know , or i dont know im new to the blender scene and no longer think that i have the skill to keep up with others, the question why do act like i havent learned my lesson, mainly because i do listen to your advice its just that i have a diffcult time understanding it, listen the whole thing involving the job thing was me being stupid and over confident ,

spare scarab
#

None of what u said applies to my statement mate

#

I'll try to water it down

You post things, ppl tell you smth is wrong, and then you, every single time, feel the need to somehow explain why the model is like that with sone kind of excuse

No one cares if its a throwaway project or a scrapped thing, we talk about what you post and context doesn't matter

#

Im not trying to put you down here

#

im just saying you dont need to start excusing yourself anytime some1 points out mistakes

#

It makes it seem like you only post things you personally dont care about

severe fulcrum
#

oh damn 👁️

spare scarab
#

This isn't about how good your models are, it's how you seem to treat your own work

#

If you dont feel like you understand the advice Meatbox or others give you, follow it up by asking further

#

Its an opportunity to learn directly from someone with experience

#

And specifically on your work too, which is rare to come by for free like this

fickle zinc
spare scarab
#

Man u edited that message 4 times and it still looks like my cat typed it sorry

pure jackal
#

Dude the issue is that you post the same models over and over with minor differences but none of those differences are fixes to issues that we pointed out every time since the first time

unique crag
fickle zinc
fickle zinc
#

any ways heres some thing

pure jackal
fickle zinc
pure jackal
#

I fuckin made a video

#

You hold ctrl
And select one vert, and then the other corner vert

fickle zinc
#

i just stated litterly until that video i didnt understand what you whre saying

pure jackal
#

So instead of asking for clarification or looking it up you went "I don't know how to do that" and threw out the advice wholesale

#

For weeks until I made that video

fickle zinc
pure jackal
#

Decent fullbody
Whats the geometry?

fickle zinc
pure jackal
#

Don't see any ngons
Not sure how well it'll animate but the geometry is valid

#

What about the sides?

fickle zinc
#

the sides might have some problems

#

for example this

unique crag
#

Im pretty sure thats not how it the arm should be

fickle zinc
#

ahh here we go

fickle zinc
#

pls ignore the guns there not based on anything

#

i also accidently press crtl s so im going to have to go back and delete some loop cuts and the guns

azure flume
#

What's a 'ngon'?

spare scarab
#

shape with more than 4 vertices

fickle zinc
azure flume
#

oh so its short for like hexagon etc?

#

makes sense

pure jackal
sonic cloud
#

The stuff I've been posting so far is the same map. 2 years of seeing the same map is kinda exhausting, so I've tried to make some new shit as a side project. My attempts at RP-like map

desert shard
#

Worked more on the zombie death animations in my chainsawman fangame

arctic radish
#

Maxsine's MC design is getting an overhaul (kinda)

arctic radish
low thicket
#

i moved from actor-based trees to texture-based ones

severe fulcrum
#

The atmostphere reminds me a bit of white hell

#

but it looks cool so far

low thicket
#

here i'm using a middle texture in a cross pattern, this saves a bit on performance and looks more natural

#

thank you

fickle zinc
severe fulcrum
#

Oh damn theres humans now?

merry lotus
azure flume
#

Beautiful!

#

vxtwitter is only helpful on videos apparently, deleted the 3 photos...

earnest lily
#

yeah for regular embeds stick to basic twitter

#

video playback is hopeless

fickle zinc
merry lotus
#

yes

but they're not karts

#

imo my favorite ones are gloomdoc and john's kart

#

for duskdude's kart i just redid the uvs and made it so that it only uses one texture

#

john's kart took the longest

azure flume
#

gloomdoc needs to sit on an uglytable though

#

that seat is too comfy

sudden imp
#

GLOOM KART

arctic radish
#

World of Horror eat your heart out

desert shard
#

Added UI and finished the main combat mechanics for my chainsawman fangame

severe fulcrum
#

Its very nice so far, Gl with the project mate

arctic radish
arctic radish
arctic radish
#

"how obnoxious do you want your ambient music?"

"Yes."

untold niche
#

Little ascii horror game for spooky month?

#

It's more likely than you think!

spare scarab
#

honestly? fucking based

#

i love it by that screenshot alone

arctic radish
#

because I could lend mine to ya

untold niche
#

That's probably beyond the scope of the project for now

#

But hey it's not impossible

#

Thanks for the offer

long leaf
uneven saddle
#

I wonder if Gloomwood supports Cyrillic symbols as of this moment

fickle zinc
unique crag
#

What is this topology

#

Please send the blend file

fickle zinc
low thicket
#

i think the project is starting to come together now

#

i've done some combat tweaks and added a new enemy, the flying ones here, called wyverns

#

wyverns right now are (kinda) reskins of the cacodemon, but i'm going to revise them further and give them a melee attack and some new projectile graphics

fickle zinc
#

only if this would work and wasnt a quad

misty sparrow
low thicket
misty sparrow
#

i meant like no automatic weapons but i guess not lol

#

shoulda said semi-automatic

low thicket
#

there are still a few weapons yet to be replaced, and i have considered a single shot weapon before

misty sparrow
#

that antique flintlock with the drill in your other mod was dope af

low thicket
#

yeah lol i did some research to put that one in

low thicket
#

or nerfing it down to a lower caliber but having it hold a few more rounds, like a hunting rifle in a magnum cartridge or an old ww2 bolt action

misty sparrow
#

i eagerly await the day someone makes a weaponset based on Hunt Showdown

low thicket
#

banger idea

meager valve
#

KF2 axe shotgun

fickle zinc
grand wolf
#

lever based

meager valve
#

Is it winchester minigun?

grand wolf
#

winfield hunt

fickle zinc
grand wolf
unique crag
fickle zinc
unique crag
#

give me the blend file and Imma make a video abt it

fickle zinc
muted stirrup
pure jackal
meager valve
ocean glacier
#

is there a mod for act 3 because im not patient

humble herald
#

what

#

The fuck is act 3 in this context?

ocean glacier
#

have you ever played ultrakill

humble herald
#

oh my god

ocean glacier
#

thank you

humble herald
#

welcome

ocean glacier
#

nvm

humble herald
#

what do you mean never mind?

spare scarab
#

name checks out

eternal schooner
#

nickname says it all

humble herald
#

alright so I've got an actual modeling relating question for you guys

#

How the FUCK do you fight burn out

spare scarab
#

You don't

#

It happens

#

Take a break

#

Then come back

muted stirrup
#

if that makes sense

#

rather than do loads of work in bulk

#

but thats not for everyone tbh

humble herald
#

As in never really stopping?

muted stirrup
#

as doing a little bit each day, so like a 5 minute task each day for example

humble herald
#

right

muted stirrup
#

then when motivation kicks in i tend to do longer shifts

spare scarab
#

Alternatively, a set schedule helps me

#

Do x on day y

humble herald
#

unfortunately have tried that I end up beating myself up for not doing enough so I think that's not gonna work

#

it prolly doesn't help I tend to work on my own stuff in the middle of massive college projects

spare scarab
#

I set myself a challenge and just go at it sometimes

#

Like

#

Can i make 15 models in a month

humble herald
#

Oh damn

#

Yeah that'd help with discipline quite a bit

spare scarab
#

Or can i make a custom level for a game in a week

#

These are always hyper productive, fun, and fruitful sessions for me

humble herald
#

well that's something to think about

#

Thank you for the insight

#

I won't be able to put it to use anytime soon though this quarter is murder for anything outside of work sleep and a little bit of recreational time

low thicket
unique crag
low thicket
#

bet

unique crag
#

Nvm found the song

#

AUDIO Desi Slava & Igrata - Badi dobro momche, track 4 from album ¨Lyubovta e samo chuvstvo¨ 2004.

"ЛЮБОВТА Е САМО ЧУВСТВО" 2004
4. "Бъди добро момче"

℗© 2004 NewMusic Stars


Desi Slava Official YouTube Channel (DESS)
АБОНИРАЙ СЕ | SUSCRIBE HERE ▻ https://bit.ly/32zrwuF

следвай Деси Слава | follow Desi Slava:
◻ Facebook: http://face...

▶ Play video
arctic radish
#

making a lil RNG spoop game

severe fulcrum
#

The vibes are pretty spooky ngl

unique trellis
arctic radish
#

today I learnt that Godot doesn't like it when you leave an empty unassigned resource in a dictionary

#

flat out doesn't load the scene

fickle zinc
#

quick question how does one access a ruler in blender

arctic radish
#

the default Blender cube is the default cube size in Godot which is 2 units
idk about how Unity scales

#

so in general I like to scale everything by units of 2
so lets say you have a door frame in a map
and the player height is less than 4 units (2 cubes in blender stacked)
so the door frame would need to be 4 units tall
For weapons
Generally I prefer to save the arms of the enemy/object/player and then just model the weapon and then append the weapon in the player arm scene and then scale it that way.

#

my rule of thumb is the player and hostiles should no t be more than 2 blender cubes tall (unless it's intentional for that particular thing)

#

it saves the hassle of not knowing how big your objects and map size is compared to the player

merry lotus
#

one blender unit is 0.5 unity units

fickle zinc
#

do a little trolling

fickle zinc
arctic radish
grave geyser
fast vault
#

Still can't quite figure out what this attack should sound like. I've toyed with it sounding like a shotgun, but it doesn't quite sound right.

fickle zinc
#

look at the boi

fickle zinc
fast vault
severe fulcrum
#

So from what I can imagine, faint glass shards breaking and the impact of metal?

#

Its a guess though

fickle zinc
#

would probably say try making it sound like the flak cannon from unreal tournment

untold niche
#

No joke something like this with a bit less high end, plus some extra sound for the magic would work

fast vault
#

Not bad. I'll look into it. I'm not the best with sound design though

fickle zinc
untold niche
#

Sound design is my passion

#

Plays compressed & bitcrushed fart with reverb

fickle zinc
arctic radish
desert shard
#

Headbutt

arctic radish
glossy hazel
#

keep up the good work

sonic cloud
#

progressing goldensmile

low thicket
#

new player sprites

unique crag
#

Cant wait to see the game finished

#

Your work is amazing

slate python
#

Really liked how i've made this flesh texture so i'm posting it here

pastel cave
#

fesh

slate python
#

yes

wraith beacon
#

Is it for a character or is it meant to tile.

cloud bloom
#

Anyone here familiar with writing shaders? If so, is it a difficult thing to pick up?

jagged loom
#

eeh yeah kinda

#

i know glsl but i cant do hlsl

wraith beacon
#

I've only really worked with node based shader editors rather than directly writing HLSL or GLSL.

jagged loom
#

or a small amount of glsl

#

its probably best to just use premade available shaders

#

or try editing one

wraith beacon
#

At some point I should prolly try actually learning HLSL

cloud bloom
#

What's the difference between hlsl and glsl (if it's easy to explain quickly)

wraith beacon
#

HLSL is the shading language for Direct X, GLSL is the shading language for OpenGL

unique crag
#

Eggs and pizza

cloud bloom
#

Oh ok

slate python
fickle zinc
slate python
#

im going insane

fickle zinc
spare scarab
unique crag
severe fulcrum
#

This is gonna be such a nice iceberg

untold niche
#

memster this week:

severe fulcrum
#

I remember havin that mod reccomended
The clack of them falling just absolutely delicous to listen

pure jackal
#

Bread made that mod didn't he

fickle zinc
#

please don't mind this file. its just basically practice from a video tutorial that was mainly for people very new to blender , so if you see any z fighting just know that the video did not go into detail upon that.

pure jackal
#

Z fighting is very simple

#

Don't let faces

#

Take up the same space

fickle zinc
pure jackal
#

Now there are

#

4

arctic radish
untold niche
#

Can you connect the cable to a jack output

arctic radish
#

Yes!

#

in fact that's unironically how you could deal with this thing in game

untold niche
#

I love you

arctic radish
# arctic radish

there's 4 buttons to deal with an "enemy"
There's Attack, Guard, Talk, and Run

See that bottom bar?
Basically how you deal with an enemy will either decrease/increase that "your Location" (which isn't what it's called I just put that there for the funee) bar
And it will either end the battle with a Positive or Negative outcome depending on how you handle the battle

#

With the bar going Left for positive, and Right for negative

#

I've already got the system set up for it, just figuring out how to deal with the actual effects of the Positive or Negative outcomes themselves

unique crag
stoic smelt
#

cool haus

unique crag
#

Actually I have a question

#

So basically Ive shift+d those objects

#

And problem is when I move around they do some glitchy stuff

#

Question is: Is it normal and if it isnt, how can I fix it?

stoic smelt
#

oh uhh fuck I can't help you dude Im still learning blender

#

sorry

unique crag
#

No problem, I post it here asking in general if anyone knows how to fix it

#

I would ping Meatbox or Vriska but I dont want to disturb them

arctic radish
#

because if it's weight painted then ya it does that

#

you'd need to Shift+D, Alt+P to clear the parent and Then move the object

#

(only if the duplicated object is weight painted to a rig/ the object is parented to another object)

woeful hazel
#

toon shaders :3

#

they look like shit

unique crag
sonic cloud
low thicket
#

new enemy, new weather effects

#

weather effects are a wip and also not my original creation, i am collaborating with a friend and they are handling the weather effects

#

the enemy in question spawns 2 projectiles, one of which spawns a vine that pops from the ground and damages the player as long as they stand in close proximity

#

they're distinguished by color

spare scarab
#

source shit is kino

muted stirrup
spare scarab
#

looks hot

eternal schooner
#

that blood mmmmm

sonic cloud
#

Source generally has problems with long loading process, so playtesting big maps is a nightmare

#

I'm thinking about doing Hammer++ shit because of it

#

because you can at least see the prebaked lighting in the editor

spare scarab
#

now, i know this might not be applicable but

#

since source and quake are similar in many ways how they handle compiling/lighting, could you group up a portion of the map, isolate it from the rest, test the lighting small-scale without needing the compile the whole thing over again, and moving on to the next portion?

#

@sonic cloud

sonic cloud
#

It is an option

#

but separating the map and compiling it may be a problem in some cases

#

when your map is built around teleports or simple corridors, it's easy to compile parts of the map separately

#

but it's more unwieldy to do with City maps

#

you will have to make some sort of barriers manually, so there wouldn't be any leaks

#

If there are any leaks, the lighting will be fucked

#

@spare scarab

spare scarab
#

Oh right i forgot how leaks are a big problem at source

#

i never had to worry too much about them for quake/dusk

#

They still affected things, but not drastically

sonic cloud
#

leaks also break area portals and some other shit

desert shard
#

Made one last execution animation for my fangame lol

arctic radish
#

Got the main combat mechanics done (in code mostly), now it's time for writing some story based on the outcome of the battle.
(also yes the animations on the enemy sprite is broken. oops.)
#gamedev #Godot

▶ Play video
merry lotus
#

eheheheheheheeheh

sudden imp
#

bloom turned fully beegjohn

merry lotus
#

I haven't eaten anything today and now that this is done I can finally do it

arctic radish
severe fulcrum
#

Well shit that looks awesom rn

misty sparrow
torpid oak
#

got to fix the light interacting with the shovel like that

earnest lily
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this looks so skrunkly